Quake 4 integrated with DoomRTX

This commit is contained in:
Justin Marshall
2026-05-09 22:10:40 -07:00
parent 8c4a087aa9
commit d37f87e493
436 changed files with 277587 additions and 10254 deletions
+28
View File
@@ -29,6 +29,10 @@
<Configuration>Prey Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Q4 Debug|x64">
<Configuration>Q4 Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
@@ -90,6 +94,12 @@
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v145</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Q4 Debug|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v145</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Prey Debug|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
@@ -148,6 +158,12 @@
<Import Project="_MayaImport.props" />
<Import Project="_Debug.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Q4 Debug|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="_Common.props" />
<Import Project="_MayaImport.props" />
<Import Project="_Debug.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Prey Debug|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="_Common.props" />
@@ -164,10 +180,13 @@
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug with inlines|x64'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug with inlines|x64'" />
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Q4 Debug|x64'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Prey Debug|x64'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" />
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Q4 Debug|x64'" />
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Prey Debug|x64'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Q4 Debug|x64'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Prey Debug|x64'" />
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Dedicated Debug with inlines|x64'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Dedicated Debug with inlines|x64'" />
@@ -190,6 +209,14 @@
<OutputFile>../$(TargetName)$(TargetExt)</OutputFile>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Q4 Debug|x64'">
<ClCompile>
<AdditionalIncludeDirectories>MayaImport/fbxsdk/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<OutputFile>../$(TargetName)$(TargetExt)</OutputFile>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Prey Debug|x64'">
<ClCompile>
<AdditionalIncludeDirectories>MayaImport/fbxsdk/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
@@ -256,6 +283,7 @@
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug with inlines and memory log|x64'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug with inlines|x64'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Q4 Debug|x64'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Prey Debug|x64'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Dedicated Debug with inlines|x64'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Dedicated Debug|x64'">Create</PrecompiledHeader>