mirror of
https://github.com/jmarshall23/DoomRTX.git
synced 2026-08-17 19:23:51 +02:00
Added images and static meshes.
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@@ -1 +1,54 @@
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opengl.vcxproj -> D:\projects\Doom3\neo\x64\Debug\opengl.lib
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DirectInputShim.cpp
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gl_d3d12arb.cpp
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gl_d3d12raylight.cpp
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gl_d3d12shim.cpp
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D:\projects\Doom3\neo\engine\opengl\gl_d3d12shim.cpp(4730,18): warning C4083: expected '('; found identifier 'off'
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D:\projects\Doom3\neo\engine\opengl\gl_d3d12shim.cpp(4905,18): warning C4083: expected '('; found identifier 'on'
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D:\projects\Doom3\neo\engine\opengl\gl_d3d12shim.cpp(11451,18): warning C4083: expected '('; found identifier 'off'
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D:\projects\Doom3\neo\engine\opengl\gl_d3d12shim.cpp(11809,18): warning C4083: expected '('; found identifier 'on'
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D:\projects\Doom3\neo\engine\opengl\gl_d3d12shim.cpp(14082,13): warning C4273: 'wglShareLists': inconsistent dll linkage
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C:\Program Files (x86)\Windows Kits\10\Include\10.0.26100.0\um\wingdi.h(6338,24):
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see previous definition of 'wglShareLists'
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D:\projects\Doom3\neo\engine\opengl\gl_d3d12shim.cpp(14279,4): warning C4390: ';': empty controlled statement found; is this the intent?
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gl_d3d12tess.cpp
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D:\projects\Doom3\neo\engine\opengl\tess\tess.h(59,8): warning C4099: 'GLUtesselator': type name first seen using 'class' now seen using 'struct'
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(compiling source file 'opengl/gl_d3d12tess.cpp')
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D:\projects\Doom3\neo\engine\opengl\tess\tess.h(59,8):
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see declaration of 'GLUtesselator'
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gl_d3d12wgl.cpp
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D:\projects\Doom3\neo\engine\opengl\gl_d3d12wgl.cpp(207,36): warning C4273: 'wglUseFontBitmapsA': inconsistent dll linkage
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C:\Program Files (x86)\Windows Kits\10\Include\10.0.26100.0\um\wingdi.h(6339,24):
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see previous definition of 'wglUseFontBitmapsA'
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D:\projects\Doom3\neo\engine\opengl\gl_d3d12wgl.cpp(208,37): warning C4273: 'wglUseFontBitmapsW': inconsistent dll linkage
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C:\Program Files (x86)\Windows Kits\10\Include\10.0.26100.0\um\wingdi.h(6340,24):
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see previous definition of 'wglUseFontBitmapsW'
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nn_mattrain.cpp
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D:\projects\Doom3\neo\engine\opengl\nn_mattrain.cpp(140,1): warning C4010: single-line comment contains line-continuation character
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Generating Code...
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dict.c
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geom.c
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memalloc.c
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mesh.c
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normal.c
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priorityq-heap.c
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priorityq.c
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render.c
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sweep.c
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tess.c
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tessellate.c
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D:\projects\Doom3\neo\engine\opengl\tess\tessellate.c(210,66): warning C4113: 'GLvoid (__cdecl *)()' differs in parameter lists from '_GLUfuncptr'
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D:\projects\Doom3\neo\engine\opengl\tess\tessellate.c(211,66): warning C4113: 'GLvoid (__cdecl *)()' differs in parameter lists from '_GLUfuncptr'
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D:\projects\Doom3\neo\engine\opengl\tess\tessellate.c(212,66): warning C4113: 'GLvoid (__cdecl *)()' differs in parameter lists from '_GLUfuncptr'
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tessmono.c
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Generating Code...
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priorityq-heap.obj : warning LNK4006: __gl_pqHeapNewPriorityQ already defined in priorityq.obj; second definition ignored
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priorityq-heap.obj : warning LNK4006: __gl_pqHeapDeletePriorityQ already defined in priorityq.obj; second definition ignored
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priorityq-heap.obj : warning LNK4006: __gl_pqHeapInit already defined in priorityq.obj; second definition ignored
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priorityq-heap.obj : warning LNK4006: __gl_pqHeapInsert already defined in priorityq.obj; second definition ignored
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priorityq-heap.obj : warning LNK4006: __gl_pqHeapExtractMin already defined in priorityq.obj; second definition ignored
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priorityq-heap.obj : warning LNK4006: __gl_pqHeapDelete already defined in priorityq.obj; second definition ignored
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opengl.vcxproj -> D:\projects\Doom3\neo\x64\Debug\opengl.lib
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@@ -1,8 +1,10 @@
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D:\projects\Doom3\neo\engine\opengl\DirectInputShim.cpp;D:\projects\Doom3\neo\engine\opengl\x64\Debug\DirectInputShim.obj
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D:\projects\Doom3\neo\engine\opengl\gl_d3d12arb.cpp;D:\projects\Doom3\neo\engine\opengl\x64\Debug\gl_d3d12arb.obj
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D:\projects\Doom3\neo\engine\opengl\gl_d3d12raylight.cpp;D:\projects\Doom3\neo\engine\opengl\x64\Debug\gl_d3d12raylight.obj
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D:\projects\Doom3\neo\engine\opengl\gl_d3d12shim.cpp;D:\projects\Doom3\neo\engine\opengl\x64\Debug\gl_d3d12shim.obj
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D:\projects\Doom3\neo\engine\opengl\gl_d3d12tess.cpp;D:\projects\Doom3\neo\engine\opengl\x64\Debug\gl_d3d12tess.obj
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D:\projects\Doom3\neo\engine\opengl\gl_d3d12wgl.cpp;D:\projects\Doom3\neo\engine\opengl\x64\Debug\gl_d3d12wgl.obj
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D:\projects\Doom3\neo\engine\opengl\nn_mattrain.cpp;D:\projects\Doom3\neo\engine\opengl\x64\Debug\nn_mattrain.obj
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D:\projects\Doom3\neo\engine\opengl\tess\dict.c;D:\projects\Doom3\neo\engine\opengl\x64\Debug\dict.obj
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D:\projects\Doom3\neo\engine\opengl\tess\geom.c;D:\projects\Doom3\neo\engine\opengl\x64\Debug\geom.obj
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D:\projects\Doom3\neo\engine\opengl\tess\memalloc.c;D:\projects\Doom3\neo\engine\opengl\x64\Debug\memalloc.obj
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