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https://github.com/jmarshall23/DoomRTX.git
synced 2026-08-20 04:30:12 +02:00
Fixed skin parsing issues.
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@@ -1,18 +1,20 @@
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models/monsters/zsecurity/zsechead3 models/monsters/zsecurity/dzsechead3
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models/monsters/zsecurity/zsechead2 textures/common/nodraw
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models/monsters/zsecurity/zsheild_glass textures/common/nodraw
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models/monsters/zsecurity/zsheild textures/common/nodraw
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models/characters/scientist/head02/scihead02 textures/common/nodraw
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models/characters/scientist/head02/hair textures/common/nodraw
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skin skins/security/face2blood.skin {
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models/monsters/zsecurity/zsechead3 models/monsters/zsecurity/dzsechead3
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models/monsters/zsecurity/zsechead2 textures/common/nodraw
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models/monsters/zsecurity/zsheild_glass textures/common/nodraw
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models/monsters/zsecurity/zsheild textures/common/nodraw
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models/characters/scientist/head02/scihead02 textures/common/nodraw
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models/characters/scientist/head02/hair textures/common/nodraw
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models/characters/common/leftbrown textures/common/nodraw
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models/characters/common/rightbrown textures/common/nodraw
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models/characters/common/leftbrown textures/common/nodraw
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models/characters/common/rightbrown textures/common/nodraw
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models/weapons/pistol/w_pistol.tga textures/common/nodraw
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models/characters/sarge2/teeth/teeth2.tga textures/common/nodraw
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models/monsters/zsecurity/zsgogs2.tga models/monsters/zsecurity/zsgogs2bloody.tga
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models/weapons/pistol/w_pistol.tga textures/common/nodraw
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models/characters/sarge2/teeth/teeth2.tga textures/common/nodraw
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models/monsters/zsecurity/zsgogs2.tga models/monsters/zsecurity/zsgogs2bloody.tga
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}
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