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Added recast navmesh.
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@@ -1507,7 +1507,7 @@ struct GLState
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uint32_t frameGenerationMultiplier = 0;
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uint32_t pathTracingSamplesPerPixel = 1;
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uint32_t pathTracingFallbackSamplesPerPixel = 2;
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uint32_t pathTracingMaxBounces = 2;
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uint32_t pathTracingMaxBounces = 3;
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glScreenSpaceDecal_t screenSpaceDecals[QD3D12_MaxScreenSpaceDecals] = {};
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uint32_t screenSpaceDecalCount = 0;
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ComPtr<ID3D12Resource> screenSpaceDecalBuffer;
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