Added recast navmesh.

This commit is contained in:
Justin Marshall
2026-05-22 21:59:30 -07:00
parent d24553b366
commit b0788b922e
31 changed files with 11241 additions and 20 deletions
+1 -1
View File
@@ -5355,7 +5355,7 @@ void RayGen()
}
float outputAo = isSkeletal ? lerp(ao, 1.0, 0.55) : ao;
finalColor *= clamp(outputAo + 0.6, 0.0, 1.0);
finalColor *= clamp(outputAo + 0.3, 0.0, 1.0);
// Volumetric light scattering is radiance in the camera ray, not surface
// reflectance, so add it after surface albedo/specular composition. Because