mirror of
https://github.com/jmarshall23/DoomRTX.git
synced 2026-08-19 20:19:50 +02:00
Added recast navmesh.
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@@ -346,6 +346,7 @@ typeinfo.exe</Command>
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<ClCompile Include="game\ai\AAS_debug.cpp" />
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<ClCompile Include="game\ai\AAS_pathing.cpp" />
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<ClCompile Include="game\ai\AAS_routing.cpp" />
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<ClCompile Include="game\ai\RecastNavMesh.cpp" />
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<ClCompile Include="game\ai\AI.cpp" />
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<ClCompile Include="game\ai\AI_events.cpp" />
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<ClCompile Include="game\ai\AI_pathing.cpp" />
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@@ -461,6 +462,7 @@ typeinfo.exe</Command>
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<ClInclude Include="game\ai\AASCallback_FindAttackPosition.h" />
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<ClInclude Include="game\ai\AASCallback_FindCoverArea.h" />
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<ClInclude Include="game\ai\AAS_local.h" />
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<ClInclude Include="game\ai\RecastNavMesh.h" />
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<ClInclude Include="game\ai\AI.h" />
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<ClInclude Include="game\anim\Anim.h" />
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<ClInclude Include="game\anim\Anim_Testmodel.h" />
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@@ -559,4 +561,4 @@ typeinfo.exe</Command>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project>
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</Project>
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