mirror of
https://github.com/jmarshall23/DoomRTX.git
synced 2026-08-20 04:30:12 +02:00
Added recast navmesh.
This commit is contained in:
@@ -29,6 +29,7 @@ If you have questions concerning this license or the applicable additional terms
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#include "precompiled.h"
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#pragma hdrstop
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#include "../Game_local.h"
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#include "AAS_local.h"
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/*
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@@ -72,6 +73,28 @@ idAASLocal::Init
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============
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*/
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bool idAASLocal::Init( const idStr &mapName, unsigned int mapFileCRC ) {
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const idStr navName = idRecastNavMesh::NavFileNameForAASName( mapName );
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if ( recastNavMesh.IsLoaded() && mapName.Icmp( name ) == 0 ) {
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common->Printf( "Keeping %s\n", navName.c_str() );
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recastNavMesh.RemoveAllObstacles();
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return true;
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}
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if ( recastNavMesh.Load( mapName, navName, mapFileCRC ) ) {
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if ( file ) {
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for ( int i = 0; i < obstacleList.Num(); i++ ) {
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delete obstacleList[i];
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}
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obstacleList.Clear();
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ShutdownRouting();
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AASFileManager->FreeAAS( file );
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file = NULL;
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}
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name = mapName;
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common->Printf( "Loaded Recast navmesh: %s\n", navName.c_str() );
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return true;
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}
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if ( file && mapName.Icmp( file->GetName() ) == 0 && mapFileCRC == file->GetCRC() ) {
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common->Printf( "Keeping %s\n", file->GetName() );
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RemoveAllObstacles();
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@@ -95,6 +118,7 @@ idAASLocal::Shutdown
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============
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*/
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void idAASLocal::Shutdown( void ) {
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recastNavMesh.Shutdown();
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if ( file ) {
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ShutdownRouting();
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RemoveAllObstacles();
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@@ -109,6 +133,10 @@ idAASLocal::Stats
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============
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*/
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void idAASLocal::Stats( void ) const {
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if ( recastNavMesh.IsLoaded() ) {
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recastNavMesh.Stats();
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return;
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}
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if ( !file ) {
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return;
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}
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@@ -123,6 +151,9 @@ idAASLocal::GetSettings
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============
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*/
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const idAASSettings *idAASLocal::GetSettings( void ) const {
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if ( recastNavMesh.IsLoaded() ) {
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return recastNavMesh.GetSettings();
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}
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if ( !file ) {
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return NULL;
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}
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@@ -135,6 +166,9 @@ idAASLocal::PointAreaNum
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============
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*/
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int idAASLocal::PointAreaNum( const idVec3 &origin ) const {
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if ( recastNavMesh.IsLoaded() ) {
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return recastNavMesh.PointAreaNum( origin );
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}
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if ( !file ) {
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return 0;
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}
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@@ -147,6 +181,9 @@ idAASLocal::PointReachableAreaNum
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============
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*/
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int idAASLocal::PointReachableAreaNum( const idVec3 &origin, const idBounds &searchBounds, const int areaFlags ) const {
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if ( recastNavMesh.IsLoaded() ) {
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return recastNavMesh.PointReachableAreaNum( origin, searchBounds, areaFlags );
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}
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if ( !file ) {
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return 0;
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}
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@@ -160,6 +197,9 @@ idAASLocal::BoundsReachableAreaNum
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============
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*/
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int idAASLocal::BoundsReachableAreaNum( const idBounds &bounds, const int areaFlags ) const {
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if ( recastNavMesh.IsLoaded() ) {
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return recastNavMesh.BoundsReachableAreaNum( bounds, areaFlags );
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}
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if ( !file ) {
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return 0;
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}
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@@ -173,6 +213,10 @@ idAASLocal::PushPointIntoAreaNum
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============
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*/
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void idAASLocal::PushPointIntoAreaNum( int areaNum, idVec3 &origin ) const {
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if ( recastNavMesh.IsLoaded() ) {
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recastNavMesh.PushPointIntoAreaNum( areaNum, origin );
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return;
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}
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if ( !file ) {
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return;
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}
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@@ -185,6 +229,9 @@ idAASLocal::AreaCenter
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============
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*/
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idVec3 idAASLocal::AreaCenter( int areaNum ) const {
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if ( recastNavMesh.IsLoaded() ) {
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return recastNavMesh.AreaCenter( areaNum );
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}
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if ( !file ) {
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return vec3_origin;
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}
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@@ -197,6 +244,9 @@ idAASLocal::AreaFlags
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============
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*/
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int idAASLocal::AreaFlags( int areaNum ) const {
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if ( recastNavMesh.IsLoaded() ) {
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return recastNavMesh.AreaFlags( areaNum );
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}
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if ( !file ) {
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return 0;
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}
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@@ -209,6 +259,9 @@ idAASLocal::AreaTravelFlags
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============
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*/
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int idAASLocal::AreaTravelFlags( int areaNum ) const {
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if ( recastNavMesh.IsLoaded() ) {
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return recastNavMesh.AreaTravelFlags( areaNum );
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}
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if ( !file ) {
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return 0;
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}
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@@ -221,6 +274,9 @@ idAASLocal::Trace
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============
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*/
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bool idAASLocal::Trace( aasTrace_t &trace, const idVec3 &start, const idVec3 &end ) const {
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if ( recastNavMesh.IsLoaded() ) {
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return recastNavMesh.Trace( trace, start, end );
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}
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if ( !file ) {
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trace.fraction = 0.0f;
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trace.lastAreaNum = 0;
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@@ -285,4 +341,4 @@ int idAASLocal::AdjustPositionAndGetArea(idVec3& origin)
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int area = PointReachableAreaNum(origin, DefaultSearchBounds(), AREA_REACHABLE_WALK);
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PushPointIntoAreaNum(area, origin);
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return area;
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}
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}
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@@ -175,6 +175,9 @@ idAASLocal::DefaultSearchBounds
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============
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*/
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const idBounds &idAASLocal::DefaultSearchBounds( void ) const {
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if ( recastNavMesh.IsLoaded() ) {
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return recastNavMesh.GetSettings()->boundingBoxes[0];
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}
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return file->GetSettings().boundingBoxes[0];
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}
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@@ -184,6 +187,10 @@ idAASLocal::ShowArea
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============
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*/
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void idAASLocal::ShowArea( const idVec3 &origin ) const {
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if ( recastNavMesh.IsLoaded() ) {
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recastNavMesh.ShowArea( origin );
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return;
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}
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static int lastAreaNum;
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int areaNum;
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const aasArea_t *area;
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@@ -242,6 +249,10 @@ idAASLocal::ShowWalkPath
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============
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*/
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void idAASLocal::ShowWalkPath( const idVec3 &origin, int goalAreaNum, const idVec3 &goalOrigin ) const {
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if ( recastNavMesh.IsLoaded() ) {
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recastNavMesh.ShowPath( origin, goalAreaNum, goalOrigin );
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return;
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}
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int i, areaNum, curAreaNum, travelTime;
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idReachability *reach;
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idVec3 org, areaCenter;
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@@ -288,6 +299,10 @@ idAASLocal::ShowFlyPath
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============
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*/
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void idAASLocal::ShowFlyPath( const idVec3 &origin, int goalAreaNum, const idVec3 &goalOrigin ) const {
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if ( recastNavMesh.IsLoaded() ) {
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recastNavMesh.ShowPath( origin, goalAreaNum, goalOrigin );
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return;
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}
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int i, areaNum, curAreaNum, travelTime;
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idReachability *reach;
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idVec3 org, areaCenter;
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@@ -476,6 +491,22 @@ idAASLocal::Test
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*/
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void idAASLocal::Test( const idVec3 &origin ) {
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if ( recastNavMesh.IsLoaded() ) {
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if ( aas_showRecastNavMesh.GetInteger() > 0 ) {
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recastNavMesh.DebugDraw( aas_showRecastNavMesh.GetInteger() );
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}
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if ( aas_showAreas.GetBool() ) {
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ShowArea( origin );
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}
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if ( aas_showPath.GetInteger() > 0 ) {
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ShowWalkPath( origin, aas_showPath.GetInteger(), AreaCenter( aas_showPath.GetInteger() ) );
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}
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if ( aas_showFlyPath.GetInteger() > 0 ) {
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ShowFlyPath( origin, aas_showFlyPath.GetInteger(), AreaCenter( aas_showFlyPath.GetInteger() ) );
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}
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return;
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}
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if ( !file ) {
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return;
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}
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@@ -31,6 +31,7 @@ If you have questions concerning this license or the applicable additional terms
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#include "AAS.h"
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#include "../Pvs.h"
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#include "RecastNavMesh.h"
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class idRoutingCache {
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@@ -125,6 +126,7 @@ public:
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private:
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idAASFile * file;
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idStr name;
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idRecastNavMesh recastNavMesh;
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private: // routing data
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idRoutingCache *** areaCacheIndex; // for each area in each cluster the travel times to all other areas in the cluster
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@@ -143,6 +143,10 @@ bool idAASLocal::WalkPathValid( int areaNum, const idVec3 &origin, int goalAreaN
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const aasArea_t *area;
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idVec3 p, dir;
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if ( recastNavMesh.IsLoaded() ) {
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return recastNavMesh.PathValid( areaNum, origin, goalAreaNum, goalOrigin, travelFlags, endPos, endAreaNum );
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}
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if ( file == NULL ) {
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endPos = goalOrigin;
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endAreaNum = 0;
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@@ -283,6 +287,10 @@ bool idAASLocal::WalkPathToGoal( aasPath_t &path, int areaNum, const idVec3 &ori
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idReachability *reach;
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idVec3 endPos;
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if ( recastNavMesh.IsLoaded() ) {
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return recastNavMesh.PathToGoal( path, areaNum, origin, goalAreaNum, goalOrigin, travelFlags );
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}
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path.type = PATHTYPE_WALK;
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path.moveGoal = origin;
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path.moveAreaNum = areaNum;
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@@ -402,6 +410,10 @@ idAASLocal::FlyPathValid
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bool idAASLocal::FlyPathValid( int areaNum, const idVec3 &origin, int goalAreaNum, const idVec3 &goalOrigin, int travelFlags, idVec3 &endPos, int &endAreaNum ) const {
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aasTrace_t trace;
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if ( recastNavMesh.IsLoaded() ) {
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return recastNavMesh.PathValid( areaNum, origin, goalAreaNum, goalOrigin, travelFlags, endPos, endAreaNum );
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}
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if ( file == NULL ) {
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endPos = goalOrigin;
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endAreaNum = 0;
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@@ -459,6 +471,10 @@ bool idAASLocal::FlyPathToGoal( aasPath_t &path, int areaNum, const idVec3 &orig
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idReachability *reach;
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idVec3 endPos;
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if ( recastNavMesh.IsLoaded() ) {
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return recastNavMesh.PathToGoal( path, areaNum, origin, goalAreaNum, goalOrigin, travelFlags );
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}
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path.type = PATHTYPE_WALK;
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path.moveGoal = origin;
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path.moveAreaNum = areaNum;
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@@ -435,6 +435,10 @@ idAASLocal::SetAreaState
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bool idAASLocal::SetAreaState( const idBounds &bounds, const int areaContents, bool disabled ) {
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idBounds expBounds;
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if ( recastNavMesh.IsLoaded() ) {
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return recastNavMesh.SetAreaState( bounds, areaContents, disabled );
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}
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if ( !file ) {
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return false;
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}
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@@ -537,6 +541,10 @@ idAASLocal::AddObstacle
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aasHandle_t idAASLocal::AddObstacle( const idBounds &bounds ) {
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idRoutingObstacle *obstacle;
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if ( recastNavMesh.IsLoaded() ) {
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return recastNavMesh.AddObstacle( bounds );
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}
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if ( !file ) {
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return -1;
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}
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@@ -557,6 +565,10 @@ idAASLocal::RemoveObstacle
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============
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*/
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void idAASLocal::RemoveObstacle( const aasHandle_t handle ) {
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if ( recastNavMesh.IsLoaded() ) {
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recastNavMesh.RemoveObstacle( handle );
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return;
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}
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if ( !file ) {
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return;
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}
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@@ -576,6 +588,11 @@ idAASLocal::RemoveAllObstacles
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void idAASLocal::RemoveAllObstacles( void ) {
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int i;
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if ( recastNavMesh.IsLoaded() ) {
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recastNavMesh.RemoveAllObstacles();
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return;
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}
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if ( !file ) {
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return;
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}
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@@ -1002,6 +1019,10 @@ bool idAASLocal::RouteToGoalArea( int areaNum, const idVec3 origin, int goalArea
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travelTime = 0;
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*reach = NULL;
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if ( recastNavMesh.IsLoaded() ) {
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return recastNavMesh.RouteToGoalArea( areaNum, origin, goalAreaNum, travelFlags, travelTime, reach );
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}
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if ( !file ) {
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return false;
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}
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@@ -1151,6 +1172,10 @@ int idAASLocal::TravelTimeToGoalArea( int areaNum, const idVec3 &origin, int goa
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int travelTime;
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idReachability *reach;
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if ( recastNavMesh.IsLoaded() ) {
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return recastNavMesh.TravelTimeToGoalArea( areaNum, origin, goalAreaNum, travelFlags );
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}
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if ( !file ) {
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return 0;
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}
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@@ -1175,6 +1200,10 @@ bool idAASLocal::FindNearestGoal( aasGoal_t &goal, int areaNum, const idVec3 ori
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idVec3 v1, v2, p;
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float targetDist, dist;
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if ( recastNavMesh.IsLoaded() ) {
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return recastNavMesh.FindNearestGoal( this, goal, areaNum, origin, target, travelFlags, obstacles, numObstacles, callback );
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}
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if ( file == NULL || areaNum <= 0 ) {
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goal.areaNum = areaNum;
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goal.origin = origin;
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