Implemented loading screen code from prey

This commit is contained in:
Justin Marshall
2026-05-07 19:54:48 -07:00
parent 13e58aba52
commit af0a06db66
9 changed files with 552 additions and 13 deletions
+4 -1
View File
@@ -1267,7 +1267,6 @@ If fullLoad is false, only the small mip levels of the image will be loaded
================
*/
bool idImage::CheckPrecompressedImage( bool fullLoad ) {
return false;
#if 1 // ( _D3XP had disabled ) - Allow grabbing of DDS's from original Doom pak files
// if we are doing a copyFiles, make sure the original images are referenced
@@ -1285,6 +1284,10 @@ bool idImage::CheckPrecompressedImage( bool fullLoad ) {
return false;
}
if (!renderSystem->IsOpenGLRunning()) {
return false;
}
char filename[MAX_IMAGE_NAME];
ImageProgramStringToCompressedFileName( imgName, filename );