mirror of
https://github.com/jmarshall23/DoomRTX.git
synced 2026-08-21 13:10:37 +02:00
Filesystem update.
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@@ -729,9 +729,6 @@
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<ClCompile Include="Prey\game_monster_ai_events.cpp">
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<Filter>Prey\ai</Filter>
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</ClCompile>
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<ClCompile Include="..\idlib\precompiled.cpp">
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<Filter>Game</Filter>
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</ClCompile>
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<ClCompile Include="idLib\math\prey_math.cpp">
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<Filter>idLib\math</Filter>
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</ClCompile>
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@@ -741,6 +738,7 @@
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<ClCompile Include="framework\DeclPreyBeam.cpp">
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<Filter>Decls</Filter>
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</ClCompile>
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<ClCompile Include="..\engine\idlib\precompiled.cpp" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="game\Actor.h">
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@@ -1409,9 +1407,6 @@
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<ClInclude Include="Prey\game_monster_ai.h">
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<Filter>Prey\ai</Filter>
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</ClInclude>
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<ClInclude Include="..\idlib\precompiled.h">
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<Filter>Game</Filter>
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</ClInclude>
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<ClInclude Include="idLib\math\prey_interpolate.h">
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<Filter>idLib\math</Filter>
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</ClInclude>
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@@ -1430,6 +1425,7 @@
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<ClInclude Include="framework\DeclPreyBeam.h">
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<Filter>Decls</Filter>
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</ClInclude>
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<ClInclude Include="..\engine\idlib\precompiled.h" />
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</ItemGroup>
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<ItemGroup>
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<None Include="game\Game.def" />
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