mirror of
https://github.com/jmarshall23/DoomRTX.git
synced 2026-08-20 04:30:12 +02:00
Filesystem update.
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@@ -3,7 +3,7 @@
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#pragma hdrstop
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#include "prey_local.h"
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#include "../../models/Model_local.h" // Hackish. Needed to access certain classes. Imitates game/anim/Blend.cpp
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#include "../../engine/models/Model_local.h" // Hackish. Needed to access certain classes. Imitates game/anim/Blend.cpp
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/*
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===============
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hhMD5Anim::hhMD5Anim
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@@ -192,7 +192,7 @@
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<Link>
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<AdditionalOptions>/FIXED:no %(AdditionalOptions)</AdditionalOptions>
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<AdditionalDependencies>odbc32.lib;odbccp32.lib;dbghelp.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<OutputFile>../../preygamex64.dll</OutputFile>
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<OutputFile>../../preybase/preygamex64.dll</OutputFile>
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<SuppressStartupBanner>true</SuppressStartupBanner>
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<ModuleDefinitionFile>.\game\game.def</ModuleDefinitionFile>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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@@ -453,7 +453,7 @@
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</PostBuildEvent>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClCompile Include="..\idlib\precompiled.cpp">
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<ClCompile Include="..\engine\idlib\precompiled.cpp">
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Prey Debug|x64'">Create</PrecompiledHeader>
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<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">precompiled.h</PrecompiledHeaderFile>
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@@ -817,7 +817,7 @@
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="..\idlib\precompiled.h" />
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<ClInclude Include="..\engine\idlib\precompiled.h" />
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<ClInclude Include="framework\DeclPreyBeam.h" />
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<ClInclude Include="game\Actor.h" />
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<ClInclude Include="game\AF.h" />
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@@ -1051,6 +1051,9 @@
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<None Include="game\Game.def" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\engine\idlib.vcxproj">
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<Project>{49bec5c6-b964-417a-851e-808886b57400}</Project>
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</ProjectReference>
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<ProjectReference Include="..\idlib.vcxproj">
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<Project>{49bec5c6-b964-417a-851e-808886b57400}</Project>
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</ProjectReference>
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@@ -729,9 +729,6 @@
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<ClCompile Include="Prey\game_monster_ai_events.cpp">
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<Filter>Prey\ai</Filter>
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</ClCompile>
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<ClCompile Include="..\idlib\precompiled.cpp">
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<Filter>Game</Filter>
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</ClCompile>
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<ClCompile Include="idLib\math\prey_math.cpp">
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<Filter>idLib\math</Filter>
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</ClCompile>
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@@ -741,6 +738,7 @@
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<ClCompile Include="framework\DeclPreyBeam.cpp">
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<Filter>Decls</Filter>
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</ClCompile>
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<ClCompile Include="..\engine\idlib\precompiled.cpp" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="game\Actor.h">
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@@ -1409,9 +1407,6 @@
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<ClInclude Include="Prey\game_monster_ai.h">
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<Filter>Prey\ai</Filter>
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</ClInclude>
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<ClInclude Include="..\idlib\precompiled.h">
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<Filter>Game</Filter>
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</ClInclude>
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<ClInclude Include="idLib\math\prey_interpolate.h">
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<Filter>idLib\math</Filter>
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</ClInclude>
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@@ -1430,6 +1425,7 @@
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<ClInclude Include="framework\DeclPreyBeam.h">
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<Filter>Decls</Filter>
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</ClInclude>
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<ClInclude Include="..\engine\idlib\precompiled.h" />
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</ItemGroup>
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<ItemGroup>
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<None Include="game\Game.def" />
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