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Filesystem update.
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#include <OpenGL/OpenGL.h>
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#include <OpenGL/gl.h>
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#include <OpenGL/glu.h>
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#ifndef GL_EXT_abgr
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#include <OpenGL/glext.h>
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#endif
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// This can be defined to use the CGLMacro.h support which avoids looking up
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// the current context.
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//#define USE_CGLMACROS
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#ifdef USE_CGLMACROS
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#include "macosx_local.h"
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#define cgl_ctx glw_state._cgl_ctx
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#include <OpenGL/CGLMacro.h>
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#endif
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