Filesystem update.

This commit is contained in:
Justin Marshall
2026-05-09 07:37:04 -07:00
parent 53dc4276d5
commit 8c4a087aa9
2076 changed files with 11142 additions and 87 deletions
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@@ -0,0 +1,27 @@
d:\projects\doom3\neo\x64\debug\opengl.pdb
d:\projects\doom3\neo\x64\debug\opengl.idb
d:\projects\doom3\neo\opengl\x64\debug\gl_d3d12wgl.obj
d:\projects\doom3\neo\opengl\x64\debug\gl_d3d12tess.obj
d:\projects\doom3\neo\opengl\x64\debug\gl_d3d12shim.obj
d:\projects\doom3\neo\opengl\x64\debug\gl_d3d12raylight.obj
d:\projects\doom3\neo\opengl\x64\debug\gl_d3d12arb.obj
d:\projects\doom3\neo\opengl\x64\debug\tessmono.obj
d:\projects\doom3\neo\opengl\x64\debug\tessellate.obj
d:\projects\doom3\neo\opengl\x64\debug\tess.obj
d:\projects\doom3\neo\opengl\x64\debug\sweep.obj
d:\projects\doom3\neo\opengl\x64\debug\render.obj
d:\projects\doom3\neo\opengl\x64\debug\priorityq.obj
d:\projects\doom3\neo\opengl\x64\debug\priorityq-heap.obj
d:\projects\doom3\neo\opengl\x64\debug\normal.obj
d:\projects\doom3\neo\opengl\x64\debug\mesh.obj
d:\projects\doom3\neo\opengl\x64\debug\memalloc.obj
d:\projects\doom3\neo\opengl\x64\debug\geom.obj
d:\projects\doom3\neo\opengl\x64\debug\dict.obj
d:\projects\doom3\neo\x64\debug\opengl.lib
d:\projects\doom3\neo\opengl\x64\debug\opengl.tlog\cl.command.1.tlog
d:\projects\doom3\neo\opengl\x64\debug\opengl.tlog\cl.items.tlog
d:\projects\doom3\neo\opengl\x64\debug\opengl.tlog\cl.read.1.tlog
d:\projects\doom3\neo\opengl\x64\debug\opengl.tlog\cl.write.1.tlog
d:\projects\doom3\neo\opengl\x64\debug\opengl.tlog\lib-link.read.1.tlog
d:\projects\doom3\neo\opengl\x64\debug\opengl.tlog\lib-link.write.1.tlog
d:\projects\doom3\neo\opengl\x64\debug\opengl.tlog\lib.command.1.tlog
@@ -0,0 +1,7 @@
<?xml version="1.0" encoding="utf-8"?>
<Project>
<ProjectOutputs />
<ContentFiles />
<SatelliteDlls />
<NonRecipeFileRefs />
</Project>
+51
View File
@@ -0,0 +1,51 @@
gl_d3d12arb.cpp
gl_d3d12raylight.cpp
gl_d3d12shim.cpp
D:\projects\Doom3\neo\engine\opengl\gl_d3d12shim.cpp(3367,18): warning C4083: expected '('; found identifier 'off'
D:\projects\Doom3\neo\engine\opengl\gl_d3d12shim.cpp(3484,18): warning C4083: expected '('; found identifier 'on'
D:\projects\Doom3\neo\engine\opengl\gl_d3d12shim.cpp(9184,18): warning C4083: expected '('; found identifier 'off'
D:\projects\Doom3\neo\engine\opengl\gl_d3d12shim.cpp(9346,18): warning C4083: expected '('; found identifier 'on'
D:\projects\Doom3\neo\engine\opengl\gl_d3d12shim.cpp(11583,13): warning C4273: 'wglShareLists': inconsistent dll linkage
C:\Program Files (x86)\Windows Kits\10\Include\10.0.26100.0\um\wingdi.h(6338,24):
see previous definition of 'wglShareLists'
D:\projects\Doom3\neo\engine\opengl\gl_d3d12shim.cpp(11780,4): warning C4390: ';': empty controlled statement found; is this the intent?
gl_d3d12tess.cpp
D:\projects\Doom3\neo\engine\opengl\tess\tess.h(59,8): warning C4099: 'GLUtesselator': type name first seen using 'class' now seen using 'struct'
(compiling source file '../engine/opengl/gl_d3d12tess.cpp')
D:\projects\Doom3\neo\engine\opengl\tess\tess.h(59,8):
see declaration of 'GLUtesselator'
gl_d3d12wgl.cpp
D:\projects\Doom3\neo\engine\opengl\gl_d3d12wgl.cpp(207,36): warning C4273: 'wglUseFontBitmapsA': inconsistent dll linkage
C:\Program Files (x86)\Windows Kits\10\Include\10.0.26100.0\um\wingdi.h(6339,24):
see previous definition of 'wglUseFontBitmapsA'
D:\projects\Doom3\neo\engine\opengl\gl_d3d12wgl.cpp(208,37): warning C4273: 'wglUseFontBitmapsW': inconsistent dll linkage
C:\Program Files (x86)\Windows Kits\10\Include\10.0.26100.0\um\wingdi.h(6340,24):
see previous definition of 'wglUseFontBitmapsW'
Generating Code...
dict.c
geom.c
memalloc.c
mesh.c
normal.c
priorityq-heap.c
priorityq.c
render.c
sweep.c
tess.c
tessellate.c
D:\projects\Doom3\neo\engine\opengl\tess\tessellate.c(210,66): warning C4113: 'GLvoid (__cdecl *)()' differs in parameter lists from '_GLUfuncptr'
D:\projects\Doom3\neo\engine\opengl\tess\tessellate.c(211,66): warning C4113: 'GLvoid (__cdecl *)()' differs in parameter lists from '_GLUfuncptr'
D:\projects\Doom3\neo\engine\opengl\tess\tessellate.c(212,66): warning C4113: 'GLvoid (__cdecl *)()' differs in parameter lists from '_GLUfuncptr'
tessmono.c
Generating Code...
priorityq-heap.obj : warning LNK4006: __gl_pqHeapNewPriorityQ already defined in priorityq.obj; second definition ignored
priorityq-heap.obj : warning LNK4006: __gl_pqHeapDeletePriorityQ already defined in priorityq.obj; second definition ignored
priorityq-heap.obj : warning LNK4006: __gl_pqHeapInit already defined in priorityq.obj; second definition ignored
priorityq-heap.obj : warning LNK4006: __gl_pqHeapInsert already defined in priorityq.obj; second definition ignored
priorityq-heap.obj : warning LNK4006: __gl_pqHeapExtractMin already defined in priorityq.obj; second definition ignored
priorityq-heap.obj : warning LNK4006: __gl_pqHeapDelete already defined in priorityq.obj; second definition ignored
opengl.vcxproj -> D:\projects\Doom3\neo\x64\Debug\opengl.lib
@@ -0,0 +1,17 @@
D:\projects\Doom3\neo\engine\opengl\gl_d3d12arb.cpp;D:\projects\Doom3\neo\engine\opengl\x64\Debug\gl_d3d12arb.obj
D:\projects\Doom3\neo\engine\opengl\gl_d3d12raylight.cpp;D:\projects\Doom3\neo\engine\opengl\x64\Debug\gl_d3d12raylight.obj
D:\projects\Doom3\neo\engine\opengl\gl_d3d12shim.cpp;D:\projects\Doom3\neo\engine\opengl\x64\Debug\gl_d3d12shim.obj
D:\projects\Doom3\neo\engine\opengl\gl_d3d12tess.cpp;D:\projects\Doom3\neo\engine\opengl\x64\Debug\gl_d3d12tess.obj
D:\projects\Doom3\neo\engine\opengl\gl_d3d12wgl.cpp;D:\projects\Doom3\neo\engine\opengl\x64\Debug\gl_d3d12wgl.obj
D:\projects\Doom3\neo\engine\opengl\tess\dict.c;D:\projects\Doom3\neo\engine\opengl\x64\Debug\dict.obj
D:\projects\Doom3\neo\engine\opengl\tess\geom.c;D:\projects\Doom3\neo\engine\opengl\x64\Debug\geom.obj
D:\projects\Doom3\neo\engine\opengl\tess\memalloc.c;D:\projects\Doom3\neo\engine\opengl\x64\Debug\memalloc.obj
D:\projects\Doom3\neo\engine\opengl\tess\mesh.c;D:\projects\Doom3\neo\engine\opengl\x64\Debug\mesh.obj
D:\projects\Doom3\neo\engine\opengl\tess\normal.c;D:\projects\Doom3\neo\engine\opengl\x64\Debug\normal.obj
D:\projects\Doom3\neo\engine\opengl\tess\priorityq-heap.c;D:\projects\Doom3\neo\engine\opengl\x64\Debug\priorityq-heap.obj
D:\projects\Doom3\neo\engine\opengl\tess\priorityq.c;D:\projects\Doom3\neo\engine\opengl\x64\Debug\priorityq.obj
D:\projects\Doom3\neo\engine\opengl\tess\render.c;D:\projects\Doom3\neo\engine\opengl\x64\Debug\render.obj
D:\projects\Doom3\neo\engine\opengl\tess\sweep.c;D:\projects\Doom3\neo\engine\opengl\x64\Debug\sweep.obj
D:\projects\Doom3\neo\engine\opengl\tess\tess.c;D:\projects\Doom3\neo\engine\opengl\x64\Debug\tess.obj
D:\projects\Doom3\neo\engine\opengl\tess\tessellate.c;D:\projects\Doom3\neo\engine\opengl\x64\Debug\tessellate.obj
D:\projects\Doom3\neo\engine\opengl\tess\tessmono.c;D:\projects\Doom3\neo\engine\opengl\x64\Debug\tessmono.obj
@@ -0,0 +1,2 @@
PlatformToolSet=v145:VCToolArchitecture=Native64Bit:VCToolsVersion=14.50.35717:VCServicingVersionCompilers=14.50.35728:TargetPlatformVersion=10.0.26100.0:VcpkgTriplet=x64-windows:
Debug|x64|D:\projects\Doom3\neo\|
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