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/*
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* Copyright (c) 2022-2023 NVIDIA CORPORATION. All rights reserved
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#pragma once
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#if __cplusplus >= 201402L
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#define SR_DEPRECATED_SHARPENING [[deprecated("Sharpness is not supported")]]
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#else
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#define SR_DEPRECATED_SHARPENING
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#endif
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namespace sl
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{
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enum class DLSSMode : uint32_t
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{
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eOff,
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eMaxPerformance,
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eBalanced,
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eMaxQuality,
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eUltraPerformance,
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eUltraQuality,
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eDLAA,
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eCount,
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};
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enum class DLSSPreset : uint32_t
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{
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//! Default behavior, may or may not change after an OTA
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eDefault,
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//! Fixed DL models
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// ePresetA removed, use presets J or K
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// ePresetB removed, use presets J or K
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// ePresetC removed, use presets J or K
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// ePresetD removed, use presets J or K
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// ePresetE removed, use presets J or K
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ePresetF = 6, // Intended for Ultra Perf/DLAA modes. The default preset for Ultra Perf
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ePresetG = 7, // Reverts to default, not recommended to use
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ePresetH = 8, // Reverts to default, not recommended to use
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ePresetI = 9, // Reverts to default, not recommended to use
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ePresetJ = 10, // Similar to preset K. Preset J might exhibit slightly less ghosting at the cost of extra flickering. Preset K is generally recommended over preset J
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ePresetK = 11, // Default preset for DLAA/Perf/Balanced/Quality modes that is transformer based. Best image quality preset at a higher performance cost
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ePresetL = 12, // Reverts to default, not recommended to use
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ePresetM = 13, // Reverts to default, not recommended to use
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ePresetN = 14, // Reverts to default, not recommended to use
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ePresetO = 15, // Reverts to default, not recommended to use
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eCount
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};
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// {6AC826E4-4C61-4101-A92D-638D421057B8}
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SL_STRUCT_BEGIN(DLSSOptions, StructType({ 0x6ac826e4, 0x4c61, 0x4101, { 0xa9, 0x2d, 0x63, 0x8d, 0x42, 0x10, 0x57, 0xb8 } }), kStructVersion3)
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//! Specifies which mode should be used
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DLSSMode mode = DLSSMode::eOff;
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//! Specifies output (final) target width
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uint32_t outputWidth = INVALID_UINT;
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//! Specifies output (final) target height
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uint32_t outputHeight = INVALID_UINT;
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//! Specifies sharpening level in range [0,1] this is a deprecated field
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float sharpness SR_DEPRECATED_SHARPENING = 0.0f;
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//! Specifies pre-exposure value
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float preExposure = 1.0f;
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//! Specifies exposure scale value
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float exposureScale = 1.0f;
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//! Specifies if tagged color buffers are full HDR or not (DLSS in HDR pipeline or not)
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Boolean colorBuffersHDR = Boolean::eTrue;
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//! Specifies if indicator on screen should invert axis
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Boolean indicatorInvertAxisX = Boolean::eFalse;
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//! Specifies if indicator on screen should invert axis
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Boolean indicatorInvertAxisY = Boolean::eFalse;
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//! Presets
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DLSSPreset dlaaPreset = DLSSPreset::eDefault;
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DLSSPreset qualityPreset = DLSSPreset::eDefault;
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DLSSPreset balancedPreset = DLSSPreset::eDefault;
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DLSSPreset performancePreset = DLSSPreset::eDefault;
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DLSSPreset ultraPerformancePreset = DLSSPreset::eDefault;
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DLSSPreset ultraQualityPreset = DLSSPreset::eDefault;
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//! Specifies if the setting for AutoExposure is used
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Boolean useAutoExposure = Boolean::eFalse;
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//! Whether or not the alpha channel should be upscaled (if false, only RGB is upscaled)
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//! Enabling alpha upscaling may impact performance
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Boolean alphaUpscalingEnabled = Boolean::eFalse;
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//! IMPORTANT: New members go here or if optional can be chained in a new struct, see sl_struct.h for details
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SL_STRUCT_END()
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//! Returned by DLSS plugin
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//!
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//! {EF1D0957-FD58-4DF7-B504-8B69D8AA6B76}
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SL_STRUCT_BEGIN(DLSSOptimalSettings, StructType({ 0xef1d0957, 0xfd58, 0x4df7, { 0xb5, 0x4, 0x8b, 0x69, 0xd8, 0xaa, 0x6b, 0x76 } }), kStructVersion1)
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//! Specifies render area width
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uint32_t optimalRenderWidth{};
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//! Specifies render area height
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uint32_t optimalRenderHeight{};
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//! Specifies the optimal sharpness value
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float optimalSharpness{};
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//! Specifies minimal render area width
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uint32_t renderWidthMin{};
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//! Specifies minimal render area height
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uint32_t renderHeightMin{};
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//! Specifies maximal render area width
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uint32_t renderWidthMax{};
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//! Specifies maximal render area height
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uint32_t renderHeightMax{};
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//! IMPORTANT: New members go here or if optional can be chained in a new struct, see sl_struct.h for details
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SL_STRUCT_END()
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//! Returned by DLSS plugin
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//!
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//! {9366B056-8C01-463C-BB91-E68782636CE9}
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SL_STRUCT_BEGIN(DLSSState, StructType({ 0x9366b056, 0x8c01, 0x463c, { 0xbb, 0x91, 0xe6, 0x87, 0x82, 0x63, 0x6c, 0xe9 } }), kStructVersion1)
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//! Specified the amount of memory expected to be used
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uint64_t estimatedVRAMUsageInBytes{};
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//! IMPORTANT: New members go here or if optional can be chained in a new struct, see sl_struct.h for details
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SL_STRUCT_END()
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}
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//! Provides optimal DLSS settings
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//!
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//! Call this method to obtain optimal render target size and other DLSS related settings.
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//!
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//! @param options Specifies DLSS options to use
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//! @param settings Reference to a structure where settings are returned
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//! @return sl::ResultCode::eOk if successful, error code otherwise (see sl_result.h for details)
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//!
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//! This method is NOT thread safe.
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using PFun_slDLSSGetOptimalSettings = sl::Result(const sl::DLSSOptions & options, sl::DLSSOptimalSettings & settings);
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//! Provides DLSS state for the given viewport
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//!
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//! Call this method to obtain optimal render target size and other DLSS related settings.
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//!
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//! @param viewport Specified viewport we are working with
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//! @param state Reference to a structure where state is to be returned
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//! @return sl::ResultCode::eOk if successful, error code otherwise (see sl_result.h for details)
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//!
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//! This method is NOT thread safe.
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using PFun_slDLSSGetState = sl::Result(const sl::ViewportHandle & viewport, sl::DLSSState & state);
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//! Sets DLSS options
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//!
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//! Call this method to turn DLSS on/off, change mode etc.
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//!
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//! @param viewport Specified viewport we are working with
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//! @param options Specifies DLSS options to use
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//! @return sl::ResultCode::eOk if successful, error code otherwise (see sl_result.h for details)
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//!
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//! This method is NOT thread safe.
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using PFun_slDLSSSetOptions = sl::Result(const sl::ViewportHandle& viewport, const sl::DLSSOptions& options);
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//! HELPERS
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//!
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inline sl::Result slDLSSGetOptimalSettings(const sl::DLSSOptions& options, sl::DLSSOptimalSettings& settings)
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{
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SL_FEATURE_FUN_IMPORT_STATIC(sl::kFeatureDLSS, slDLSSGetOptimalSettings);
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return s_slDLSSGetOptimalSettings(options, settings);
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}
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inline sl::Result slDLSSGetState(const sl::ViewportHandle& viewport, sl::DLSSState& state)
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{
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SL_FEATURE_FUN_IMPORT_STATIC(sl::kFeatureDLSS, slDLSSGetState);
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return s_slDLSSGetState(viewport, state);
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}
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inline sl::Result slDLSSSetOptions(const sl::ViewportHandle& viewport, const sl::DLSSOptions& options)
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{
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SL_FEATURE_FUN_IMPORT_STATIC(sl::kFeatureDLSS, slDLSSSetOptions);
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return s_slDLSSSetOptions(viewport, options);
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}
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