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Filesystem update.
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#pragma once
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#include <cstdint>
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#include "sl_struct.h"
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namespace sl
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{
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//! Rendering API
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//!
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enum class RenderAPI : uint32_t
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{
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eD3D11,
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eD3D12,
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eVulkan,
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eCount
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};
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}
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