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Filesystem update.
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/*
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* Copyright (c) 2022-2023 NVIDIA CORPORATION. All rights reserved
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#pragma once
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#include <limits.h>
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#include "sl_struct.h"
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#include "sl_consts.h"
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#include "sl_version.h"
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#include "sl_result.h"
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#include "sl_appidentity.h"
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#include "sl_device_wrappers.h"
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#include "sl_core_api.h"
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#include "sl_core_types.h"
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#define SL_FUN_DECL(name) PFun_##name* name{}
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//! IMPORTANT: Macros which use `slGetFeatureFunction` can only be used AFTER device is set by calling either slSetD3DDevice or slSetVulkanInfo.
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#define SL_FEATURE_FUN_IMPORT(feature, func) slGetFeatureFunction(feature, #func, (void*&) ##func)
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#define SL_FEATURE_FUN_IMPORT_STATIC(feature, func) \
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static PFun_##func* s_ ##func{}; \
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if(!s_ ##func) { \
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sl::Result res = slGetFeatureFunction(feature, #func, (void*&) s_ ##func); \
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if(res != sl::Result::eOk) return res; \
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} \
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