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/*
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===========================================================================
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IceTech GPL Source Code
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Copyright (C) 2026 Justin Marshall
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This file is part of the IceTech GPL Source Code (?IceTech Source Code?).
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IceTech Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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IceTech Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with IceTech Source Code. If not, see <http://www.gnu.org/licenses/>.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing Justin Marshall, justinmarshall20@gmail.com
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===========================================================================
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*/
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#pragma once
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static const UINT QD3D12_ARB_MAX_PROGRAM_PARAMETERS = 128;
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static const UINT QD3D12_ARB_MAX_VERTEX_ATTRIBS = 16;
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static const UINT QD3D12_ARB_MAX_TEXTURE_UNITS = 8;
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struct QD3D12ARBDrawConstantArrays
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{
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float env[QD3D12_ARB_MAX_PROGRAM_PARAMETERS][4];
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float vertexLocal[QD3D12_ARB_MAX_PROGRAM_PARAMETERS][4];
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float fragmentLocal[QD3D12_ARB_MAX_PROGRAM_PARAMETERS][4];
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};
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void QD3D12ARB_Init(void);
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void QD3D12ARB_Shutdown(void);
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void QD3D12ARB_DeviceLost(void);
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void QD3D12ARB_SetEnabled(GLenum cap, bool enabled);
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bool QD3D12ARB_IsVertexEnabled(void);
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bool QD3D12ARB_IsFragmentEnabled(void);
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bool QD3D12ARB_IsActive(void);
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GLuint QD3D12ARB_GetBoundVertexProgram(void);
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GLuint QD3D12ARB_GetBoundFragmentProgram(void);
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uint32_t QD3D12ARB_GetBoundVertexRevision(void);
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uint32_t QD3D12ARB_GetBoundFragmentRevision(void);
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ID3DBlob* QD3D12ARB_GetVertexShaderBlob(void);
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ID3DBlob* QD3D12ARB_GetFragmentShaderBlob(void);
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void QD3D12ARB_FillDrawConstantArrays(QD3D12ARBDrawConstantArrays* outArrays);
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GLenum QD3D12ARB_ConsumeError(void);
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GLint QD3D12ARB_GetProgramErrorPosition(void);
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const char* QD3D12ARB_GetProgramErrorString(void);
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