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Specular reflections now sample from the texture color.
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@@ -6037,8 +6037,6 @@ void CXYWnd::XY_Draw() {
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if( m_precisionCrosshairMode != PRECISION_CROSSHAIR_NONE )
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DrawPrecisionCrosshair();
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glFlush();
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// QE_CheckOpenGLForErrors();
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}
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