diff --git a/neo/doom3/game/gamesys/GameTypeInfo.h b/neo/doom3/game/gamesys/GameTypeInfo.h
index 7b0760ea..a4eedee2 100644
--- a/neo/doom3/game/gamesys/GameTypeInfo.h
+++ b/neo/doom3/game/gamesys/GameTypeInfo.h
@@ -7,7 +7,7 @@
This file has been generated with the Type Info Generator v1.1 (c) 2004 id Software
- 1185 constants
+ 1186 constants
133 enums
579 classes/structs/unions
38 templates
@@ -381,6 +381,7 @@ static constantInfo_t constantInfo[] = {
{ "int", "GEOMETRY_FLAG_NONE", "0" },
{ "int", "GEOMETRY_FLAG_SKELETAL", "1" },
{ "int", "GEOMETRY_FLAG_UNLIT", "2" },
+ { "int", "GEOMETRY_FLAG_GLASS", "4" },
{ "static const uint32_t", "GL_RAYTRACING_MAX_LIGHTS", "256" },
{ "static const int", "GL_RAYTRACING_LIGHT_TYPE_POINT", "0" },
{ "static const int", "GL_RAYTRACING_LIGHT_TYPE_RECT", "1" },
@@ -1666,6 +1667,7 @@ static enumValueInfo_t GeometryFlag_t_typeInfo[] = {
{ "GEOMETRY_FLAG_NONE", 0 },
{ "GEOMETRY_FLAG_SKELETAL", 1 },
{ "GEOMETRY_FLAG_UNLIT", 2 },
+ { "GEOMETRY_FLAG_GLASS", 4 },
{ NULL, 0 }
};
diff --git a/neo/engine/doomdll.vcxproj.user b/neo/engine/doomdll.vcxproj.user
index f834c0ec..4a1fa688 100644
--- a/neo/engine/doomdll.vcxproj.user
+++ b/neo/engine/doomdll.vcxproj.user
@@ -17,7 +17,7 @@
WindowsLocalDebugger
+set r_fullscreen 0 +set r_mode 11 +set sv_pure 0
D:\projects\Doom3
- +set r_fullscreen 1 +set r_mode 9 +set sv_pure 0 +set fs_game e3|+set r_fullscreen 0 +set r_mode 9 +set sv_pure 0|+set r_fullscreen 0 +set r_mode 9 +set sv_pure 0 +set fs_game e3|+set r_fullscreen 0 +set r_mode 9 +set sv_pure 0 |+set r_fullscreen 0 +set r_mode 11 +set sv_pure 0 |
+ +set r_fullscreen 0 +set r_mode 9 +set sv_pure 0|+set r_fullscreen 0 +set r_mode 9 +set sv_pure 0 +set fs_game e3|+set r_fullscreen 0 +set r_mode 9 +set sv_pure 0 |+set r_fullscreen 0 +set r_mode 11 +set sv_pure 0 +set fs_game e3|+set r_fullscreen 0 +set r_mode 11 +set sv_pure 0 |
D:\projects\Doom3\Quake4.exe
diff --git a/neo/engine/opengl/gl_d3d12raylight.cpp b/neo/engine/opengl/gl_d3d12raylight.cpp
index 3ebfac2c..e4f38370 100644
--- a/neo/engine/opengl/gl_d3d12raylight.cpp
+++ b/neo/engine/opengl/gl_d3d12raylight.cpp
@@ -5037,6 +5037,7 @@ float3 EstimateRayTracedSpecularReflection(
float3 reflectedRadiance = 0.0;
float distanceFade = 1.0;
+ float3 reflectedSurfaceAverageColor = 1.0;
if (!hit)
{
@@ -5049,6 +5050,7 @@ float3 EstimateRayTracedSpecularReflection(
{
distanceFade = ComputeSpecularReflectionDistanceFade(hitT, reflectionMaxT);
float3 rayHitPos = reflectionOrigin + R * hitT;
+ reflectedSurfaceAverageColor = GetMeshAverageColor(meshIndex);
uint2 hitPixel = pixel;
float3 hitPos = rayHitPos;
@@ -5094,8 +5096,8 @@ float3 EstimateRayTracedSpecularReflection(
}
}
+ reflectedRadiance *= reflectedSurfaceAverageColor;
reflectedRadiance = CompressEmissiveRadiance(reflectedRadiance, hasSpecularMap ? 5.0 : 3.5);
- reflectedRadiance *= hit ? GetMeshAverageColor(meshIndex) : 1.0;
float cavityFade = lerp(0.42, 1.0, saturate(cavity));
float reflectionStrength = hasSpecularMap
diff --git a/neo/engine/opengl/gl_d3d12shim.cpp b/neo/engine/opengl/gl_d3d12shim.cpp
index 02e024ae..8368c806 100644
--- a/neo/engine/opengl/gl_d3d12shim.cpp
+++ b/neo/engine/opengl/gl_d3d12shim.cpp
@@ -2184,15 +2184,7 @@ static inline bool QD3D12_CurrentDrawUsesAlphaBlend()
static inline uint32_t QD3D12_CurrentEffectiveRayMaterialFlags()
{
- uint32_t flags = QD3D12_CurrentRayMaterialFlags();
-
- // Alpha-blended fixed-function surfaces are visually transparent. Mirror that
- // into the DXR material bits automatically so callers do not also have to tag
- // the same draw as glass just to make shadow/GI rays continue through it.
- if (QD3D12_CurrentDrawUsesAlphaBlend())
- flags |= GL_RAYTRACING_MATERIAL_FLAG_GLASS;
-
- return QD3D12_ClampRayMaterialFlags(flags);
+ return QD3D12_CurrentRayMaterialFlags();
}
static inline float QD3D12_CurrentEffectiveGeometryFlag()
@@ -2203,6 +2195,12 @@ static inline float QD3D12_CurrentEffectiveGeometryFlag()
return (float)bits;
}
+static inline bool QD3D12_GeometryFlagHasGlass(float geometryFlag)
+{
+ const uint32_t bits = (uint32_t)max(0.0f, floorf(geometryFlag + 0.5f));
+ return (bits & QD3D12_GEOMETRY_FLAG_GLASS_BIT) != 0u;
+}
+
static inline float QD3D12_CurrentEffectiveMaterialType()
{
if (QD3D12_RayMaterialFlagsHaveGlass(QD3D12_CurrentEffectiveRayMaterialFlags()) &&
@@ -9401,15 +9399,17 @@ static D3D12_GRAPHICS_PIPELINE_STATE_DESC BuildPSODesc(
d.RasterizerState.MultisampleEnable = (d.SampleDesc.Count > 1) ? TRUE : FALSE;
const bool alphaBlended = QD3D12_PipelineUsesAlphaBlend(mode);
+ const bool glassGBuffer = alphaBlended && QD3D12_GeometryFlagHasGlass(key.geometryFlag);
d.BlendState.RenderTarget[0].RenderTargetWriteMask = key.colorWriteMask;
if (!nativeColorOnly)
{
- d.BlendState.RenderTarget[1].RenderTargetWriteMask = (key.colorWriteMask && !alphaBlended) ? D3D12_COLOR_WRITE_ENABLE_ALL : 0;
- d.BlendState.RenderTarget[2].RenderTargetWriteMask = (key.colorWriteMask && !alphaBlended) ? D3D12_COLOR_WRITE_ENABLE_ALL : 0;
- d.BlendState.RenderTarget[3].RenderTargetWriteMask = (key.colorWriteMask && !alphaBlended) ? D3D12_COLOR_WRITE_ENABLE_ALL : 0;
- d.BlendState.RenderTarget[4].RenderTargetWriteMask = (key.colorWriteMask && !alphaBlended) ? D3D12_COLOR_WRITE_ENABLE_ALL : 0;
- d.BlendState.RenderTarget[5].RenderTargetWriteMask = (key.colorWriteMask && !alphaBlended) ? D3D12_COLOR_WRITE_ENABLE_ALL : 0;
+ const UINT8 gbufferWriteMask = (key.colorWriteMask && (!alphaBlended || glassGBuffer)) ? D3D12_COLOR_WRITE_ENABLE_ALL : 0;
+ d.BlendState.RenderTarget[1].RenderTargetWriteMask = gbufferWriteMask;
+ d.BlendState.RenderTarget[2].RenderTargetWriteMask = gbufferWriteMask;
+ d.BlendState.RenderTarget[3].RenderTargetWriteMask = gbufferWriteMask;
+ d.BlendState.RenderTarget[4].RenderTargetWriteMask = gbufferWriteMask;
+ d.BlendState.RenderTarget[5].RenderTargetWriteMask = gbufferWriteMask;
}
d.BlendState.AlphaToCoverageEnable = FALSE;
@@ -9714,6 +9714,7 @@ static D3D12_GRAPHICS_PIPELINE_STATE_DESC BuildARBPSODesc(
d.RasterizerState.MultisampleEnable = (d.SampleDesc.Count > 1) ? TRUE : FALSE;
const bool alphaBlended = QD3D12_PipelineUsesAlphaBlend(key.pipeline);
+ const bool glassGBuffer = alphaBlended && QD3D12_GeometryFlagHasGlass(key.geometryFlag);
d.BlendState.AlphaToCoverageEnable = FALSE;
d.BlendState.IndependentBlendEnable = nativeColorOnly ? FALSE : TRUE;
@@ -9730,7 +9731,7 @@ static D3D12_GRAPHICS_PIPELINE_STATE_DESC BuildARBPSODesc(
rt.DestBlendAlpha = D3D12_BLEND_ZERO;
rt.BlendOpAlpha = D3D12_BLEND_OP_ADD;
rt.LogicOp = D3D12_LOGIC_OP_NOOP;
- rt.RenderTargetWriteMask = (i == 0) ? key.colorWriteMask : 0;
+ rt.RenderTargetWriteMask = (i == 0) ? key.colorWriteMask : ((!nativeColorOnly && glassGBuffer) ? D3D12_COLOR_WRITE_ENABLE_ALL : 0);
}
if (alphaBlended)
diff --git a/neo/engine/opengl/opengl.h b/neo/engine/opengl/opengl.h
index 1e5f6432..854d274f 100644
--- a/neo/engine/opengl/opengl.h
+++ b/neo/engine/opengl/opengl.h
@@ -1569,8 +1569,9 @@ void APIENTRY glGetQueryObjectiv(GLuint id, GLenum pname, GLint* params);
enum GeometryFlag_t
{
GEOMETRY_FLAG_NONE = 0,
- GEOMETRY_FLAG_SKELETAL,
- GEOMETRY_FLAG_UNLIT
+ GEOMETRY_FLAG_SKELETAL = 1,
+ GEOMETRY_FLAG_UNLIT = 2,
+ GEOMETRY_FLAG_GLASS = 4
};
void APIENTRY glGeometryFlagf(GLfloat flag);
diff --git a/neo/engine/renderer/draw_common.cpp b/neo/engine/renderer/draw_common.cpp
index 58671212..e6db97a2 100644
--- a/neo/engine/renderer/draw_common.cpp
+++ b/neo/engine/renderer/draw_common.cpp
@@ -859,6 +859,18 @@ void RB_STD_T_RenderShaderPasses( const drawSurf_t *surf ) {
idDrawVert *ac = RB_BindAmbientBuffer( tri );
glVertexPointer( 3, GL_FLOAT, sizeof( idDrawVert ), ac->xyz.ToFloatPtr() );
glTexCoordPointer( 2, GL_FLOAT, sizeof( idDrawVert ), reinterpret_cast(&ac->st) );
+ glNormalPointer( GL_FLOAT, sizeof( idDrawVert ), ac->normal.ToFloatPtr() );
+ glTangentPointer( GL_FLOAT, sizeof( idDrawVert ), ac->tangents[0].ToFloatPtr() );
+ glBinormalPointer( GL_FLOAT, sizeof( idDrawVert ), ac->tangents[1].ToFloatPtr() );
+
+ glEnableClientState( GL_NORMAL_ARRAY );
+ glEnableClientState( GL_TANGENT_ARRAY_QD3D12 );
+ glEnableClientState( GL_BINORMAL_ARRAY_QD3D12 );
+
+ const bool glassMaterial = shader->GetSurfaceType() == SURFTYPE_GLASS;
+ const float baseGeometryFlag = surf->geo->isSkeletal ? (float)GEOMETRY_FLAG_SKELETAL : (float)GEOMETRY_FLAG_NONE;
+ glGlassMaterialQD3D12( glassMaterial ? GL_TRUE : GL_FALSE );
+ glGeometryFlagf( glassMaterial ? ( baseGeometryFlag + (float)GEOMETRY_FLAG_GLASS ) : baseGeometryFlag );
for ( stage = 0; stage < shader->GetNumStages() ; stage++ ) {
pStage = shader->GetStage(stage);
@@ -1062,6 +1074,12 @@ void RB_STD_T_RenderShaderPasses( const drawSurf_t *surf ) {
if ( surf->space->weaponDepthHack || surf->space->modelDepthHack != 0.0f ) {
RB_LeaveDepthHack();
}
+
+ glGlassMaterialQD3D12( GL_FALSE );
+ glGeometryFlagf( GEOMETRY_FLAG_NONE );
+ glDisableClientState( GL_NORMAL_ARRAY );
+ glDisableClientState( GL_TANGENT_ARRAY_QD3D12 );
+ glDisableClientState( GL_BINORMAL_ARRAY_QD3D12 );
}
/*
diff --git a/neo/engine/tools/radiant/XYWnd.cpp b/neo/engine/tools/radiant/XYWnd.cpp
index 5bfd957a..482318b1 100644
--- a/neo/engine/tools/radiant/XYWnd.cpp
+++ b/neo/engine/tools/radiant/XYWnd.cpp
@@ -6037,8 +6037,6 @@ void CXYWnd::XY_Draw() {
if( m_precisionCrosshairMode != PRECISION_CROSSHAIR_NONE )
DrawPrecisionCrosshair();
- glFlush();
-
// QE_CheckOpenGLForErrors();
}