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Specular reflections now sample from the texture color.
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@@ -1569,8 +1569,9 @@ void APIENTRY glGetQueryObjectiv(GLuint id, GLenum pname, GLint* params);
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enum GeometryFlag_t
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{
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GEOMETRY_FLAG_NONE = 0,
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GEOMETRY_FLAG_SKELETAL,
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GEOMETRY_FLAG_UNLIT
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GEOMETRY_FLAG_SKELETAL = 1,
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GEOMETRY_FLAG_UNLIT = 2,
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GEOMETRY_FLAG_GLASS = 4
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};
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void APIENTRY glGeometryFlagf(GLfloat flag);
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