mirror of
https://github.com/jmarshall23/DoomRTX.git
synced 2026-08-16 00:01:53 +02:00
Added modelviewer.
Added neural network code(turned off by default). Lots of editor and rendering fixes.
This commit is contained in:
@@ -32,6 +32,7 @@ If you have questions concerning this license or the applicable additional terms
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#include "qe3.h"
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#include "Radiant.h"
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#include "XYWnd.h"
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#include "ModelViewDock.h"
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#include "ZWnd.h"
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#include "DialogInfo.h"
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#include "splines.h"
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@@ -45,6 +46,7 @@ If you have questions concerning this license or the applicable additional terms
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#define ID_XYDOCK_TABS 0x7A00
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#define ID_XYDOCK_XYPAGE 0x7A03
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#define ID_XYDOCK_GAMEPAGE 0x7A04
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#define ID_XYDOCK_MODELVIEWPAGE 0x7A05
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#define ID_GAME_HOST 0x7A30
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#define ID_GAME_FILL_FIT 0x7A40
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@@ -1604,6 +1606,9 @@ int CXYDockWnd::OnCreate(LPCREATESTRUCT lpCreateStruct) {
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item.pszText = "Game";
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m_wndTabs.InsertItem(XYDOCK_TAB_GAME, &item);
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item.pszText = "Model View";
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m_wndTabs.InsertItem(XYDOCK_TAB_MODELVIEW, &item);
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CString pageClass = AfxRegisterWndClass(
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CS_HREDRAW | CS_VREDRAW | CS_DBLCLKS,
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::LoadCursor(NULL, IDC_ARROW),
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@@ -1628,6 +1633,11 @@ int CXYDockWnd::OnCreate(LPCREATESTRUCT lpCreateStruct) {
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}
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m_wndGamePage.ShowWindow(SW_HIDE);
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if (!m_wndModelPage.Create(&m_wndTabs, ID_XYDOCK_MODELVIEWPAGE)) {
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return -1;
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}
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m_wndModelPage.ShowWindow(SW_HIDE);
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if (!m_wndMenuBar.Create(&m_wndXYPage, 0x7A01)) {
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return -1;
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}
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@@ -1766,6 +1776,7 @@ int CXYDockWnd::GetZPercent() const {
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void CXYDockWnd::ShowActiveTab() {
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const BOOL xyActive = (m_nActiveTab == XYDOCK_TAB_XY);
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const BOOL gameActive = (m_nActiveTab == XYDOCK_TAB_GAME);
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const BOOL modelActive = (m_nActiveTab == XYDOCK_TAB_MODELVIEW);
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if (m_wndXYPage.GetSafeHwnd()) {
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m_wndXYPage.ShowWindow(xyActive ? SW_SHOW : SW_HIDE);
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@@ -1783,10 +1794,19 @@ void CXYDockWnd::ShowActiveTab() {
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}
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m_wndGamePage.SetActive(gameActive);
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}
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if (m_wndModelPage.GetSafeHwnd()) {
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m_wndModelPage.ShowWindow(modelActive ? SW_SHOW : SW_HIDE);
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if (modelActive) {
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m_wndModelPage.SetWindowPos(&wndTop, 0, 0, 0, 0,
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SWP_NOMOVE | SWP_NOSIZE | SWP_NOACTIVATE);
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}
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m_wndModelPage.SetActive(modelActive);
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}
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}
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void CXYDockWnd::SetActiveTab(int nTab) {
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if (nTab != XYDOCK_TAB_XY && nTab != XYDOCK_TAB_GAME) {
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if (nTab != XYDOCK_TAB_XY && nTab != XYDOCK_TAB_GAME && nTab != XYDOCK_TAB_MODELVIEW) {
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nTab = XYDOCK_TAB_XY;
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}
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@@ -1812,9 +1832,29 @@ void CXYDockWnd::SetActiveTab(int nTab) {
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if (m_wndGamePage.GetSafeHwnd()) {
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m_wndGamePage.SetActive(TRUE);
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}
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if (m_wndModelPage.GetSafeHwnd()) {
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m_wndModelPage.SetActive(FALSE);
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}
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FocusGameWindow();
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}
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else if (m_nActiveTab == XYDOCK_TAB_MODELVIEW) {
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//
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// Model View tab selected:
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// - game HWND is deactivated
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// - editor/tool input stays active
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// - focus moves to the model preview window
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//
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if (m_wndGamePage.GetSafeHwnd()) {
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m_wndGamePage.SetActive(FALSE);
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}
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if (m_wndModelPage.GetSafeHwnd()) {
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m_wndModelPage.SetActive(TRUE);
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}
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common->ActivateTool(true);
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FocusModelView();
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}
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else {
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//
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// XY tab selected:
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@@ -1825,6 +1865,9 @@ void CXYDockWnd::SetActiveTab(int nTab) {
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if (m_wndGamePage.GetSafeHwnd()) {
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m_wndGamePage.SetActive(FALSE);
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}
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if (m_wndModelPage.GetSafeHwnd()) {
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m_wndModelPage.SetActive(FALSE);
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}
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common->ActivateTool(true);
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FocusXYWindow();
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@@ -1849,10 +1892,18 @@ void CXYDockWnd::SelectGameTab() {
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SetActiveTab(XYDOCK_TAB_GAME);
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}
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void CXYDockWnd::SelectModelViewTab() {
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SetActiveTab(XYDOCK_TAB_MODELVIEW);
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}
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BOOL CXYDockWnd::IsGameTabActive() const {
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return (m_nActiveTab == XYDOCK_TAB_GAME) ? TRUE : FALSE;
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}
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BOOL CXYDockWnd::IsModelViewTabActive() const {
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return (m_nActiveTab == XYDOCK_TAB_MODELVIEW) ? TRUE : FALSE;
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}
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void CXYDockWnd::AttachGameWindow(HWND hGameWnd) {
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m_wndGamePage.AttachGameWindow(hGameWnd);
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m_wndGamePage.SetActive(IsGameTabActive());
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@@ -1874,6 +1925,10 @@ void CXYDockWnd::FocusGameWindow() {
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m_wndGamePage.FocusGameWindow();
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}
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void CXYDockWnd::FocusModelView() {
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m_wndModelPage.FocusModelView();
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}
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void CXYDockWnd::FocusXYWindow() {
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m_wndMDIContainer.FocusXYWindow();
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}
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@@ -1916,6 +1971,11 @@ void CXYDockWnd::LayoutChildren() {
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m_wndGamePage.LayoutChildren();
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}
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if (m_wndModelPage.GetSafeHwnd()) {
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m_wndModelPage.MoveWindow(pageRect, TRUE);
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m_wndModelPage.LayoutChildren();
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}
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ShowActiveTab();
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if (m_pToolBar && m_pToolBar->GetSafeHwnd() && m_wndXYPage.GetSafeHwnd()) {
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