diff --git a/d3d12/D3D12Core.dll b/d3d12/D3D12Core.dll new file mode 100644 index 00000000..fad67dfe Binary files /dev/null and b/d3d12/D3D12Core.dll differ diff --git a/d3d12/QD3D12NeuralPOM_CoopVectorTrainAccum.cso b/d3d12/QD3D12NeuralPOM_CoopVectorTrainAccum.cso new file mode 100644 index 00000000..b8addf79 Binary files /dev/null and b/d3d12/QD3D12NeuralPOM_CoopVectorTrainAccum.cso differ diff --git a/d3d12/QD3D12NeuralPOM_CoopVectorTrainAdam.cso b/d3d12/QD3D12NeuralPOM_CoopVectorTrainAdam.cso new file mode 100644 index 00000000..763c58b6 Binary files /dev/null and b/d3d12/QD3D12NeuralPOM_CoopVectorTrainAdam.cso differ diff --git a/d3d12/QD3D12NeuralPOM_CoopVectorTrainPersistent.hlsl b/d3d12/QD3D12NeuralPOM_CoopVectorTrainPersistent.hlsl new file mode 100644 index 00000000..7fe3f689 --- /dev/null +++ b/d3d12/QD3D12NeuralPOM_CoopVectorTrainPersistent.hlsl @@ -0,0 +1,445 @@ +// QD3D12 NeuralPOM persistent cooperative-vector training kernels. +// Compile with DXC SM 6.10, not D3DCompile: +// dxc -I /include/hlsl -T cs_6_10 -HV 2021 -enable-16bit-types -E CSAccumulateGradients QD3D12NeuralPOM_CoopVectorTrainPersistent.hlsl -Fo QD3D12NeuralPOM_CoopVectorTrainAccum.cso +// dxc -I /include/hlsl -T cs_6_10 -HV 2021 -enable-16bit-types -E CSAdamUpdate QD3D12NeuralPOM_CoopVectorTrainPersistent.hlsl -Fo QD3D12NeuralPOM_CoopVectorTrainAdam.cso +// +// The accumulate pass uses dx::linalg MatrixScope::Thread operations for the +// MLP forward pass, transposed backprop matvecs, and outer-product gradient +// accumulation. The Adam pass keeps the trained weights, latent grid, and Adam +// moments on the GPU between batches. + +#ifndef QD3D12_NPOM_MAX_INPUT +#define QD3D12_NPOM_MAX_INPUT 32 +#endif +#ifndef QD3D12_NPOM_MAX_HIDDEN +#define QD3D12_NPOM_MAX_HIDDEN 128 +#endif +#ifndef QD3D12_NPOM_MAX_OUTPUT +#define QD3D12_NPOM_MAX_OUTPUT 16 +#endif +#ifndef QD3D12_NPOM_MAX_LATENT_CHANNELS +#define QD3D12_NPOM_MAX_LATENT_CHANNELS 16 +#endif +#ifndef QD3D12_NPOM_OUTPUT_COUNT +#define QD3D12_NPOM_OUTPUT_COUNT 13 +#endif + +#include "dx/linalg.h" +using namespace dx::linalg; + +static const uint NPOM_MAX_I = QD3D12_NPOM_MAX_INPUT; +static const uint NPOM_MAX_H = QD3D12_NPOM_MAX_HIDDEN; +static const uint NPOM_MAX_O = QD3D12_NPOM_MAX_OUTPUT; +static const uint NPOM_MAX_C = QD3D12_NPOM_MAX_LATENT_CHANNELS; +static const uint NPOM_O = QD3D12_NPOM_OUTPUT_COUNT; +static const uint NPOM_STATUS_MAGIC = 0x52545643u; // 'CVTR' + +StructuredBuffer gSamples : register(t0); // 6 float4 records per sample. +ByteAddressBuffer gWeights : register(t1); // padded row-major W1,b1,W2,b2,W3,b3. +ByteAddressBuffer gLatent : register(t2); // padded FP32 latent grid. + +RWByteAddressBuffer gGradWeights : register(u0); +RWByteAddressBuffer gGradLatent : register(u1); +RWByteAddressBuffer gBatchStats : register(u2); // f32: lossSum, sampleCount, coopKernelSamples, reserved; u32 magic at byte 16. +RWByteAddressBuffer gWeightsRW : register(u3); +RWByteAddressBuffer gLatentRW : register(u4); +RWByteAddressBuffer gAdamMWeights : register(u5); +RWByteAddressBuffer gAdamVWeights : register(u6); +RWByteAddressBuffer gAdamMLatent : register(u7); +RWByteAddressBuffer gAdamVLatent : register(u8); + +cbuffer CoopVecTrainCB : register(b0) +{ + uint gSampleCount; + uint gInputCount; + uint gHiddenCount; + uint gOutputCount; + + uint gLatentChannels; + uint gLatentResolution; + uint gOptimizerStep; + uint gWeightFloatCount; + + uint gLatentFloatCount; + uint gW1OffsetBytes; + uint gB1OffsetBytes; + uint gW2OffsetBytes; + + uint gB2OffsetBytes; + uint gW3OffsetBytes; + uint gB3OffsetBytes; + uint gLatentOffsetBytes; + + float gNormalStrength01; + float gLearningRate; + float gGradientScale; + float gWeightL2; + + float gLatentLearningRate; + float gLatentL2; + float gBeta1; + float gBeta2; + + float gInvBiasCorrection1; + float gInvBiasCorrection2; + float gAdamEps; + uint gReserved0; +}; + +float LoadF32(ByteAddressBuffer b, uint byteOffset) +{ + return asfloat(b.Load(byteOffset)); +} + +float LoadF32RW(RWByteAddressBuffer b, uint byteOffset) +{ + return asfloat(b.Load(byteOffset)); +} + +void StoreF32(RWByteAddressBuffer b, uint byteOffset, float v) +{ + b.Store(byteOffset, asuint(v)); +} + +void AtomicAddF32(RWByteAddressBuffer b, uint byteOffset, float v) +{ + if (v == 0.0) + return; + + uint oldBits = b.Load(byteOffset); + uint observed = 0u; + [allow_uav_condition] + for (;;) + { + uint newBits = asuint(asfloat(oldBits) + v); + b.InterlockedCompareExchange(byteOffset, oldBits, newBits, observed); + if (observed == oldBits) + break; + oldBits = observed; + } +} + +void AtomicAccumulateVectorWeights(vector v, uint byteOffset, uint activeCount) +{ + [unroll] + for (uint i = 0; i < NPOM_MAX_H; ++i) + { + if (i < activeCount) + AtomicAddF32(gGradWeights, byteOffset + i * 4u, v[i]); + } +} + +void AtomicAccumulateInputRow(vector v, uint byteOffset, uint activeCount) +{ + [unroll] + for (uint i = 0; i < NPOM_MAX_I; ++i) + { + if (i < activeCount) + AtomicAddF32(gGradWeights, byteOffset + i * 4u, v[i]); + } +} + +void AtomicAccumulateLatent(vector v, uint byteOffset, uint activeCount) +{ + [unroll] + for (uint i = 0; i < NPOM_MAX_C; ++i) + { + if (i < activeCount) + AtomicAddF32(gGradLatent, byteOffset + i * 4u, v[i]); + } +} + +float SamplePacked(uint sampleIndex, uint scalarIndex) +{ + float4 v = gSamples[sampleIndex * 6u + scalarIndex / 4u]; + return v[scalarIndex & 3u]; +} + +uint LatentTexelBaseIndex(int x, int y) +{ + int r = max((int)gLatentResolution, 1); + x %= r; + y %= r; + if (x < 0) x += r; + if (y < 0) y += r; + return ((uint)y * gLatentResolution + (uint)x) * NPOM_MAX_C; +} + +vector LoadLatentVector(uint paddedFloatIndex) +{ + vector v = (vector)0; + [unroll] + for (uint c = 0; c < NPOM_MAX_C; ++c) + { + if (c < gLatentChannels) + v[c] = LoadF32(gLatent, gLatentOffsetBytes + (paddedFloatIndex + c) * 4u); + } + return v; +} + +vector TanhHidden(vector z) +{ + vector r = (vector)0; + [unroll] + for (uint i = 0; i < NPOM_MAX_H; ++i) + r[i] = (i < gHiddenCount) ? tanh(z[i]) : 0.0; + return r; +} + +float Sigmoid1(float x) +{ + x = clamp(x, -40.0, 40.0); + return 1.0 / (1.0 + exp(-x)); +} + +vector ActivateOutput(vector z) +{ + vector y = (vector)0; + [unroll] + for (uint i = 0; i < NPOM_MAX_O; ++i) + { + if (i >= NPOM_O) + y[i] = 0.0; + else if (i == 0u || i == 1u || i == 3u || i == 4u) + y[i] = tanh(z[i]); + else + y[i] = Sigmoid1(z[i]); + } + return y; +} + +vector OutputActivationDeriv(vector y) +{ + vector d = (vector)0; + [unroll] + for (uint i = 0; i < NPOM_MAX_O; ++i) + { + if (i >= NPOM_O) + d[i] = 0.0; + else if (i == 0u || i == 1u || i == 3u || i == 4u) + d[i] = 1.0 - y[i] * y[i]; + else + d[i] = y[i] * (1.0 - y[i]); + } + return d; +} + +vector LossWeights(float viewZ) +{ + vector w = (vector)0; + w[0] = 8.0; w[1] = 8.0; w[2] = 2.0; + w[3] = 2.5; w[4] = 2.5; w[5] = 0.8; w[6] = 1.5; + w[7] = 0.25; w[8] = 0.25; w[9] = 0.25; + w[10] = 0.20; w[11] = 0.20; w[12] = 0.20; + + float grazingWeight = clamp(1.0 / max(viewZ, 0.16), 1.0, 4.0); + [unroll] + for (uint i = 0; i < 5u; ++i) + w[i] *= grazingWeight; + return w; +} + +[numthreads(128, 1, 1)] +void CSAccumulateGradients(uint3 dispatchThreadId : SV_DispatchThreadID) +{ + uint sampleIndex = dispatchThreadId.x; + if (sampleIndex >= gSampleCount) + return; + + float uvx = SamplePacked(sampleIndex, 0u); + float uvy = SamplePacked(sampleIndex, 1u); + float viewX = SamplePacked(sampleIndex, 2u); + float viewY = SamplePacked(sampleIndex, 3u); + float viewZ = SamplePacked(sampleIndex, 4u); + float lightX = SamplePacked(sampleIndex, 5u); + float lightY = SamplePacked(sampleIndex, 6u); + float lightZ = SamplePacked(sampleIndex, 7u); + float distanceFade = SamplePacked(sampleIndex, 8u); + + float fx = frac(uvx) * (float)gLatentResolution - 0.5; + float fy = frac(uvy) * (float)gLatentResolution - 0.5; + int x0 = (int)floor(fx); + int y0 = (int)floor(fy); + float tx = fx - (float)x0; + float ty = fy - (float)y0; + + uint latentIdx0 = LatentTexelBaseIndex(x0, y0); + uint latentIdx1 = LatentTexelBaseIndex(x0 + 1, y0); + uint latentIdx2 = LatentTexelBaseIndex(x0, y0 + 1); + uint latentIdx3 = LatentTexelBaseIndex(x0 + 1, y0 + 1); + float lw0 = (1.0 - tx) * (1.0 - ty); + float lw1 = tx * (1.0 - ty); + float lw2 = (1.0 - tx) * ty; + float lw3 = tx * ty; + + vector latent0 = LoadLatentVector(latentIdx0); + vector latent1 = LoadLatentVector(latentIdx1); + vector latent2 = LoadLatentVector(latentIdx2); + vector latent3 = LoadLatentVector(latentIdx3); + vector latent = latent0 * lw0 + latent1 * lw1 + latent2 * lw2 + latent3 * lw3; + + vector input = (vector)0; + [unroll] + for (uint c = 0; c < NPOM_MAX_C; ++c) + { + if (c < gLatentChannels) + input[c] = latent[c]; + } + input[gLatentChannels + 0u] = viewX; + input[gLatentChannels + 1u] = viewY; + input[gLatentChannels + 2u] = viewZ; + input[gLatentChannels + 3u] = lightX; + input[gLatentChannels + 4u] = lightY; + input[gLatentChannels + 5u] = lightZ; + input[gLatentChannels + 6u] = gNormalStrength01; + input[gLatentChannels + 7u] = distanceFade; + input[gLatentChannels + 8u] = 0.0; + + using W1Ty = Matrix; + using W2Ty = Matrix; + using W3Ty = Matrix; + using W1TTy = Matrix; + using W2TTy = Matrix; + using W3TTy = Matrix; + + W1Ty w1 = W1Ty::Load(gWeights, gW1OffsetBytes, NPOM_MAX_I * 4u); + W2Ty w2 = W2Ty::Load(gWeights, gW2OffsetBytes, NPOM_MAX_H * 4u); + W3Ty w3 = W3Ty::Load(gWeights, gW3OffsetBytes, NPOM_MAX_H * 4u); + + VectorRef b1 = { gWeights, gB1OffsetBytes }; + VectorRef b2 = { gWeights, gB2OffsetBytes }; + VectorRef b3 = { gWeights, gB3OffsetBytes }; + + vector z1 = MultiplyAdd(w1, input, b1); + vector h1 = TanhHidden(z1); + vector z2 = MultiplyAdd(w2, h1, b2); + vector h2 = TanhHidden(z2); + vector z3 = MultiplyAdd(w3, h2, b3); + vector y = ActivateOutput(z3); + + vector target = (vector)0; + [unroll] + for (uint o = 0; o < NPOM_O; ++o) + target[o] = SamplePacked(sampleIndex, 9u + o); + + vector lossW = LossWeights(viewZ); + vector d = y - target; + vector dy = 2.0 * lossW * d; + vector dz3 = dy * OutputActivationDeriv(y); + + float loss = 0.0; + [unroll] + for (uint lo = 0; lo < NPOM_O; ++lo) + loss += lossW[lo] * d[lo] * d[lo]; + AtomicAddF32(gBatchStats, 0u, loss); + AtomicAddF32(gBatchStats, 4u, 1.0); + AtomicAddF32(gBatchStats, 8u, 1.0); + gBatchStats.Store(16u, NPOM_STATUS_MAGIC); + + W3TTy w3t = W3TTy::Load(gWeights, gW3OffsetBytes, NPOM_MAX_H * 4u); + vector dh2 = Multiply(w3t, dz3); + vector dz2 = dh2 * (1.0 - h2 * h2); + + W2TTy w2t = W2TTy::Load(gWeights, gW2OffsetBytes, NPOM_MAX_H * 4u); + vector dh1 = Multiply(w2t, dz2); + vector dz1 = dh1 * (1.0 - h1 * h1); + + W1TTy w1t = W1TTy::Load(gWeights, gW1OffsetBytes, NPOM_MAX_I * 4u); + vector dx = Multiply(w1t, dz1); + + // Do not use MatrixScope::Thread Matrix::InterlockedAccumulate here. In the + // SM 6.10 dx/linalg.h API that overload has only two arguments because + // thread-scope accumulator matrices are written in OuterProductOptimal layout. + // This trainer's Adam pass expects gGradWeights to have the same padded + // row-major layout as gWeightsRW, so accumulate rows explicitly. + [loop] + for (uint wo = 0; wo < NPOM_MAX_O; ++wo) + { + if (wo < NPOM_O) + AtomicAccumulateVectorWeights(h2 * dz3[wo], gW3OffsetBytes + wo * NPOM_MAX_H * 4u, gHiddenCount); + } + [loop] + for (uint wh2 = 0; wh2 < NPOM_MAX_H; ++wh2) + { + if (wh2 < gHiddenCount) + AtomicAccumulateVectorWeights(h1 * dz2[wh2], gW2OffsetBytes + wh2 * NPOM_MAX_H * 4u, gHiddenCount); + } + [loop] + for (uint wh1 = 0; wh1 < NPOM_MAX_H; ++wh1) + { + if (wh1 < gHiddenCount) + AtomicAccumulateInputRow(input * dz1[wh1], gW1OffsetBytes + wh1 * NPOM_MAX_I * 4u, gInputCount); + } + + [unroll] + for (uint bo = 0; bo < NPOM_MAX_O; ++bo) + { + if (bo < NPOM_O) + AtomicAddF32(gGradWeights, gB3OffsetBytes + bo * 4u, dz3[bo]); + } + [unroll] + for (uint bh = 0; bh < NPOM_MAX_H; ++bh) + { + if (bh < gHiddenCount) + { + AtomicAddF32(gGradWeights, gB2OffsetBytes + bh * 4u, dz2[bh]); + AtomicAddF32(gGradWeights, gB1OffsetBytes + bh * 4u, dz1[bh]); + } + } + + vector dLatent = (vector)0; + [unroll] + for (uint lc = 0; lc < NPOM_MAX_C; ++lc) + { + if (lc < gLatentChannels) + dLatent[lc] = dx[lc]; + } + + AtomicAccumulateLatent(dLatent * lw0, latentIdx0 * 4u, gLatentChannels); + AtomicAccumulateLatent(dLatent * lw1, latentIdx1 * 4u, gLatentChannels); + AtomicAccumulateLatent(dLatent * lw2, latentIdx2 * 4u, gLatentChannels); + AtomicAccumulateLatent(dLatent * lw3, latentIdx3 * 4u, gLatentChannels); +} + +float AdamUpdateOne(float p, float g, inout float m, inout float v, float lr, float l2, float clampLo, float clampHi) +{ + g = g * gGradientScale + p * l2; + m = gBeta1 * m + (1.0 - gBeta1) * g; + v = gBeta2 * v + (1.0 - gBeta2) * g * g; + float mh = m * gInvBiasCorrection1; + float vh = v * gInvBiasCorrection2; + p -= lr * mh / (sqrt(max(vh, 0.0)) + gAdamEps); + return clamp(p, clampLo, clampHi); +} + +[numthreads(256, 1, 1)] +void CSAdamUpdate(uint3 dispatchThreadId : SV_DispatchThreadID) +{ + uint id = dispatchThreadId.x; + + if (id < gWeightFloatCount) + { + uint byteOffset = id * 4u; + float p = LoadF32RW(gWeightsRW, byteOffset); + float g = LoadF32RW(gGradWeights, byteOffset); + float m = LoadF32RW(gAdamMWeights, byteOffset); + float v = LoadF32RW(gAdamVWeights, byteOffset); + p = AdamUpdateOne(p, g, m, v, gLearningRate, gWeightL2, -8.0, 8.0); + StoreF32(gWeightsRW, byteOffset, p); + StoreF32(gAdamMWeights, byteOffset, m); + StoreF32(gAdamVWeights, byteOffset, v); + } + + if (id < gLatentFloatCount) + { + uint byteOffsetL = id * 4u; + float pL = LoadF32RW(gLatentRW, byteOffsetL); + float gL = LoadF32RW(gGradLatent, byteOffsetL); + float mL = LoadF32RW(gAdamMLatent, byteOffsetL); + float vL = LoadF32RW(gAdamVLatent, byteOffsetL); + pL = AdamUpdateOne(pL, gL, mL, vL, gLatentLearningRate, gLatentL2, -4.0, 4.0); + StoreF32(gLatentRW, byteOffsetL, pL); + StoreF32(gAdamMLatent, byteOffsetL, mL); + StoreF32(gAdamVLatent, byteOffsetL, vL); + } +} diff --git a/d3d12/d3d12SDKLayers.dll b/d3d12/d3d12SDKLayers.dll new file mode 100644 index 00000000..afbe829b Binary files /dev/null and b/d3d12/d3d12SDKLayers.dll differ diff --git a/dxc.exe b/dxc.exe new file mode 100644 index 00000000..72df48ea Binary files /dev/null and b/dxc.exe differ diff --git a/dxcompiler.dll b/dxcompiler.dll index 430abccd..44e5d341 100644 Binary files a/dxcompiler.dll and b/dxcompiler.dll differ diff --git a/dxil.dll b/dxil.dll index e22fc914..1183f19e 100644 Binary files a/dxil.dll and b/dxil.dll differ diff --git a/neo/doom3/game/anim/Anim.h b/neo/doom3/game/anim/Anim.h index eb61a4d0..b218a81a 100644 --- a/neo/doom3/game/anim/Anim.h +++ b/neo/doom3/game/anim/Anim.h @@ -72,12 +72,6 @@ typedef struct { int firstComponent; } jointAnimInfo_t; -typedef struct { - jointHandle_t num; - jointHandle_t parentNum; - int channel; -} jointInfo_t; - // // joint modifier modes. make sure to change script/doom_defs.script if you add any, or change their order. // @@ -217,7 +211,7 @@ public: ============================================================================================== */ -class idMD5Anim { +class idMD5Anim : public idMD5AnimInterface { private: int numFrames; int frameRate; @@ -271,7 +265,7 @@ public: ============================================================================================== */ -class idAnim { +class idAnim : public idAnimInterface { private: const class idDeclModelDef *modelDef; const idMD5Anim *anims[ ANIM_MaxSyncedAnims ]; @@ -317,7 +311,7 @@ public: ============================================================================================== */ -class idDeclModelDef : public idDecl { +class idDeclModelDef : public idDeclModelDefInterface { public: idDeclModelDef(); ~idDeclModelDef(); diff --git a/neo/doom3/game/anim/Anim_Import.cpp b/neo/doom3/game/anim/Anim_Import.cpp index e98ef24b..440575fa 100644 --- a/neo/doom3/game/anim/Anim_Import.cpp +++ b/neo/doom3/game/anim/Anim_Import.cpp @@ -42,7 +42,7 @@ static idStr Maya_Error; static exporterInterface_t Maya_ConvertModel = NULL; static exporterShutdown_t Maya_Shutdown = NULL; -static int importDLL = 0; +static INT_PTR importDLL = 0; bool idModelExport::initialized = false; @@ -83,39 +83,51 @@ idModelExport::CheckMayaInstall Determines if Maya is installed on the user's machine ===================== */ -bool idModelExport::CheckMayaInstall( void ) { +bool idModelExport::CheckMayaInstall(void) { #ifndef _WIN32 return false; -#elif 0 - HKEY hKey; - long lres, lType; - - lres = RegOpenKey( HKEY_LOCAL_MACHINE, "SOFTWARE\\Alias|Wavefront\\Maya\\4.5\\Setup\\InstallPath", &hKey ); - - if ( lres != ERROR_SUCCESS ) { - return false; - } - - lres = RegQueryValueEx( hKey, "MAYA_INSTALL_LOCATION", NULL, (unsigned long*)&lType, (unsigned char*)NULL, (unsigned long*)NULL ); - - RegCloseKey( hKey ); - - if ( lres != ERROR_SUCCESS ) { - return false; - } - return true; #else - HKEY hKey; - long lres; + struct mayaRegistryKey_t { + HKEY root; + const char* path; + }; - // only check the non-version specific key so that we only have to update the maya dll when new versions are released - lres = RegOpenKey( HKEY_LOCAL_MACHINE, "SOFTWARE\\Alias|Wavefront\\Maya", &hKey ); - RegCloseKey( hKey ); + static const mayaRegistryKey_t mayaKeys[] = { + // Modern Maya installs + { HKEY_LOCAL_MACHINE, "SOFTWARE\\Autodesk\\Maya" }, + { HKEY_CURRENT_USER, "SOFTWARE\\Autodesk\\Maya" }, - if ( lres != ERROR_SUCCESS ) { - return false; + // Older Maya installs + { HKEY_LOCAL_MACHINE, "SOFTWARE\\Alias|Wavefront\\Maya" }, + { HKEY_CURRENT_USER, "SOFTWARE\\Alias|Wavefront\\Maya" }, + }; + + static const REGSAM views[] = { + KEY_READ | KEY_WOW64_64KEY, + KEY_READ | KEY_WOW64_32KEY, + KEY_READ + }; + + for (int i = 0; i < sizeof(mayaKeys) / sizeof(mayaKeys[0]); i++) { + for (int j = 0; j < sizeof(views) / sizeof(views[0]); j++) { + HKEY hKey = NULL; + + LONG lres = RegOpenKeyExA( + mayaKeys[i].root, + mayaKeys[i].path, + 0, + views[j], + &hKey + ); + + if (lres == ERROR_SUCCESS) { + RegCloseKey(hKey); + return true; + } + } } - return true; + + return false; #endif } @@ -153,7 +165,7 @@ void idModelExport::LoadMayaDll( void ) { } // initialize the DLL - if ( !dllEntry( MD5_VERSION, common, sys ) ) { + if ( !dllEntry( MD5_VERSION, common, sys, fileSystem ) ) { // init failed Maya_ConvertModel = NULL; Maya_Shutdown = NULL; @@ -539,6 +551,7 @@ int idModelExport::ExportModels( const char *pathname, const char *extension ) { if ( !CheckMayaInstall() ) { // if Maya isn't installed, don't bother checking if we have anims to export + common->Warning("idModelExport::ExportModels: Maya Install not detected!\n"); return 0; } diff --git a/neo/engine/MayaImport.vcxproj b/neo/engine/MayaImport.vcxproj index e2a19c36..45b189da 100644 --- a/neo/engine/MayaImport.vcxproj +++ b/neo/engine/MayaImport.vcxproj @@ -203,10 +203,12 @@ - MayaImport/fbxsdk/include;%(AdditionalIncludeDirectories) + C:\Program Files\Autodesk\Maya2025\include;MayaImport/fbxsdk/include;%(AdditionalIncludeDirectories) - ../$(TargetName)$(TargetExt) + ../../$(TargetName)x64$(TargetExt) + C:\Program Files\Autodesk\Maya2025\lib;%(AdditionalLibraryDirectories) + mayaimport/mayaimport.def @@ -215,6 +217,7 @@ ../$(TargetName)$(TargetExt) + mayaimport/mayaimport.def @@ -223,6 +226,7 @@ ../$(TargetName)$(TargetExt) + mayaimport/mayaimport.def @@ -231,6 +235,7 @@ ../$(TargetName)$(TargetExt) + mayaimport/mayaimport.def @@ -239,6 +244,7 @@ ../$(TargetName)$(TargetExt) + mayaimport/mayaimport.def @@ -247,6 +253,7 @@ ../$(TargetName)$(TargetExt) + mayaimport/mayaimport.def @@ -255,6 +262,7 @@ ../$(TargetName)$(TargetExt) + mayaimport/mayaimport.def @@ -263,6 +271,7 @@ ../$(TargetName)$(TargetExt) + mayaimport/mayaimport.def @@ -271,6 +280,7 @@ ../$(TargetName)$(TargetExt) + mayaimport/mayaimport.def @@ -300,11 +310,6 @@ false - - - - - diff --git a/neo/engine/MayaImport.vcxproj.filters b/neo/engine/MayaImport.vcxproj.filters index 1815c97f..5fb265a8 100644 --- a/neo/engine/MayaImport.vcxproj.filters +++ b/neo/engine/MayaImport.vcxproj.filters @@ -11,9 +11,4 @@ - - - - - \ No newline at end of file diff --git a/neo/engine/MayaImport/exporter.h b/neo/engine/MayaImport/exporter.h index eed1e7e8..9f03a987 100644 --- a/neo/engine/MayaImport/exporter.h +++ b/neo/engine/MayaImport/exporter.h @@ -1,30 +1,3 @@ -/* -=========================================================================== - -IceTech GPL Source Code -Copyright (C) 2026 Justin Marshall - -This file is part of the IceTech GPL Source Code (?IceTech Source Code?). - -IceTech Source Code is free software: you can redistribute it and/or modify -it under the terms of the GNU General Public License as published by -the Free Software Foundation, either version 3 of the License, or -(at your option) any later version. - -IceTech Source Code is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. - -You should have received a copy of the GNU General Public License -along with IceTech Source Code. If not, see . - -In addition, the IceTech Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the IceTech Source Code. If not, please request a copy in writing from id Software at the address below. - -If you have questions concerning this license or the applicable additional terms, you may contact in writing Justin Marshall, justinmarshall20@gmail.com - -=========================================================================== -*/ #define MAYA_DEFAULT_CAMERA "camera1" #define ANIM_TX BIT( 0 ) diff --git a/neo/engine/MayaImport/maya.h b/neo/engine/MayaImport/maya.h new file mode 100644 index 00000000..91ad4ba4 --- /dev/null +++ b/neo/engine/MayaImport/maya.h @@ -0,0 +1,47 @@ +#ifdef _WIN32 + +#define _BOOL + +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include + +#undef _BOOL + +#endif // _WIN32 diff --git a/neo/engine/MayaImport/maya_main.cpp b/neo/engine/MayaImport/maya_main.cpp index 834ab2d8..00a813df 100644 --- a/neo/engine/MayaImport/maya_main.cpp +++ b/neo/engine/MayaImport/maya_main.cpp @@ -1,48 +1,22 @@ -/* -=========================================================================== -IceTech GPL Source Code -Copyright (C) 2026 Justin Marshall - -This file is part of the IceTech GPL Source Code (?IceTech Source Code?). - -IceTech Source Code is free software: you can redistribute it and/or modify -it under the terms of the GNU General Public License as published by -the Free Software Foundation, either version 3 of the License, or -(at your option) any later version. - -IceTech Source Code is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. - -You should have received a copy of the GNU General Public License -along with IceTech Source Code. If not, see . - -In addition, the IceTech Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the IceTech Source Code. If not, please request a copy in writing from id Software at the address below. - -If you have questions concerning this license or the applicable additional terms, you may contact in writing Justin Marshall, justinmarshall20@gmail.com - -=========================================================================== -*/ - -#include "precompiled.h" +#include "../idlib/precompiled.h" #pragma hdrstop -#undef DotProduct -#define FLT_EPSILON 1.19209290e-07F +#ifndef INT_MAX +#define INT_MAX 2147483647 +#endif -#include - -// exporter.h was originally authored beside the Maya SDK and stores an MFnDagNode* -// in idExportJoint. For this FBX-backed build, make that member an FbxNode*. -class MObject; -class MFnSkinCluster; -#define MFnDagNode FbxNode +#include "maya.h" +//#include "Maya6.0/maya.h" // must also change include directory in project from "MayaImport\Maya4.5\include" to "MayaImport\Maya6.0\include" (requires MSDev 7.1) #include "exporter.h" -#undef MFnDagNode #include "maya_main.h" +#pragma comment(lib, "OpenMaya.lib") +#pragma comment(lib, "OpenMayaAnim.lib") +#pragma comment(lib, "OpenMayaFX.lib") +#pragma comment(lib, "OpenMayaRender.lib") +#pragma comment(lib, "Foundation.lib") + idStr errorMessage; bool initialized = false; @@ -52,28 +26,29 @@ bool initialized = false; #define SLOP_VERTEX 0.01f // merge xyz coordinates this far apart #define SLOP_TEXCOORD 0.001f // merge texture coordinates this far apart -const char* componentNames[6] = { "Tx", "Ty", "Tz", "Qx", "Qy", "Qz" }; +const char *componentNames[ 6 ] = { "Tx", "Ty", "Tz", "Qx", "Qy", "Qz" }; -idSys* sys = NULL; -idCommon* common = NULL; -idCVarSystem* cvarSystem = NULL; +idSys * sys = NULL; +idCommon * common = NULL; +idFileSystem* fileSystem = NULL; +idCVarSystem * cvarSystem = NULL; -idCVar* idCVar::staticVars = NULL; +idCVar * idCVar::staticVars = NULL; /* ================= MayaError ================= */ -void MayaError(const char* fmt, ...) { +void MayaError( const char *fmt, ... ) { va_list argptr; - char text[8192]; + char text[ 8192 ]; - va_start(argptr, fmt); - idStr::vsnPrintf(text, sizeof(text), fmt, argptr); - va_end(argptr); + va_start( argptr, fmt ); + idStr::vsnPrintf( text, sizeof( text ), fmt, argptr ); + va_end( argptr ); - throw idException(text); + throw idException( text ); } /* @@ -82,182 +57,130 @@ FS_WriteFloatString ================= */ #define MAX_PRINT_MSG 4096 -static int WriteFloatString(FILE* file, const char* fmt, ...) { +static int WriteFloatString( FILE *file, const char *fmt, ... ) { long i; unsigned long u; double f; - char* str; + char *str; int index; idStr tmp, format; va_list argPtr; - va_start(argPtr, fmt); + va_start( argPtr, fmt ); index = 0; - while (*fmt) { - switch (*fmt) { - case '%': - format = ""; - format += *fmt++; - while ((*fmt >= '0' && *fmt <= '9') || - *fmt == '.' || *fmt == '-' || *fmt == '+' || *fmt == '#') { - format += *fmt++; - } - format += *fmt; - switch (*fmt) { - case 'f': - case 'e': - case 'E': - case 'g': - case 'G': - f = va_arg(argPtr, double); - if (format.Length() <= 2) { - // high precision floating point number without trailing zeros - sprintf(tmp, "%1.10f", f); - tmp.StripTrailing('0'); - tmp.StripTrailing('.'); - index += fprintf(file, "%s", tmp.c_str()); - } - else { - index += fprintf(file, format.c_str(), f); - } - break; - case 'd': - case 'i': - i = va_arg(argPtr, long); - index += fprintf(file, format.c_str(), i); - break; - case 'u': - u = va_arg(argPtr, unsigned long); - index += fprintf(file, format.c_str(), u); - break; - case 'o': - u = va_arg(argPtr, unsigned long); - index += fprintf(file, format.c_str(), u); - break; - case 'x': - u = va_arg(argPtr, unsigned long); - index += fprintf(file, format.c_str(), u); - break; - case 'X': - u = va_arg(argPtr, unsigned long); - index += fprintf(file, format.c_str(), u); - break; - case 'c': - i = va_arg(argPtr, long); - index += fprintf(file, format.c_str(), (char)i); - break; - case 's': - str = va_arg(argPtr, char*); - index += fprintf(file, format.c_str(), str); - break; + while( *fmt ) { + switch( *fmt ) { case '%': - index += fprintf(file, format.c_str()); + format = ""; + format += *fmt++; + while ( (*fmt >= '0' && *fmt <= '9') || + *fmt == '.' || *fmt == '-' || *fmt == '+' || *fmt == '#') { + format += *fmt++; + } + format += *fmt; + switch( *fmt ) { + case 'f': + case 'e': + case 'E': + case 'g': + case 'G': + f = va_arg( argPtr, double ); + if ( format.Length() <= 2 ) { + // high precision floating point number without trailing zeros + sprintf( tmp, "%1.10f", f ); + tmp.StripTrailing( '0' ); + tmp.StripTrailing( '.' ); + index += fprintf( file, "%s", tmp.c_str() ); + } + else { + index += fprintf( file, format.c_str(), f ); + } + break; + case 'd': + case 'i': + i = va_arg( argPtr, long ); + index += fprintf( file, format.c_str(), i ); + break; + case 'u': + u = va_arg( argPtr, unsigned long ); + index += fprintf( file, format.c_str(), u ); + break; + case 'o': + u = va_arg( argPtr, unsigned long ); + index += fprintf( file, format.c_str(), u ); + break; + case 'x': + u = va_arg( argPtr, unsigned long ); + index += fprintf( file, format.c_str(), u ); + break; + case 'X': + u = va_arg( argPtr, unsigned long ); + index += fprintf( file, format.c_str(), u ); + break; + case 'c': + i = va_arg( argPtr, long ); + index += fprintf( file, format.c_str(), (char) i ); + break; + case 's': + str = va_arg( argPtr, char * ); + index += fprintf( file, format.c_str(), str ); + break; + case '%': + index += fprintf( file, format.c_str() ); + break; + default: + MayaError( "WriteFloatString: invalid format %s", format.c_str() ); + break; + } + fmt++; + break; + case '\\': + fmt++; + switch( *fmt ) { + case 't': + index += fprintf( file, "\t" ); + break; + case 'n': + index += fprintf( file, "\n" ); + default: + MayaError( "WriteFloatString: unknown escape character \'%c\'", *fmt ); + break; + } + fmt++; break; default: - MayaError("WriteFloatString: invalid format %s", format.c_str()); + index += fprintf( file, "%c", *fmt ); + fmt++; break; - } - fmt++; - break; - case '\\': - fmt++; - switch (*fmt) { - case 't': - index += fprintf(file, "\t"); - break; - case 'n': - index += fprintf(file, "\n"); - default: - MayaError("WriteFloatString: unknown escape character \'%c\'", *fmt); - break; - } - fmt++; - break; - default: - index += fprintf(file, "%c", *fmt); - fmt++; - break; } } - va_end(argPtr); + va_end( argPtr ); return index; } -/* -================ -OSPathToRelativePath - -takes a full OS path, as might be found in data from a media creation -program, and converts it to a qpath by stripping off directories - -Returns false if the osPath tree doesn't match any of the existing -search paths. -================ -*/ -bool OSPathToRelativePath(const char* osPath, idStr& qpath, const char* game) { - char* s, * base; - - // skip a drive letter? - - // search for anything with BASE_GAMEDIR in it - // Ase files from max may have the form of: - // "//Purgatory/purgatory/doom/base/models/mapobjects/bitch/hologirl.tga" - // which won't match any of our drive letter based search paths - base = (char*)strstr(osPath, BASE_GAMEDIR); - - // _D3XP added mod support - if (base == NULL && strlen(game) > 0) { - - base = s = (char*)strstr(osPath, game); - - while (s = strstr(s, game)) { - s += strlen(game); - if (s[0] == '/' || s[0] == '\\') { - base = s; - } - } - } - - if (base) { - s = strstr(base, "/"); - if (!s) { - s = strstr(base, "\\"); - } - if (s) { - qpath = s + 1; - return true; - } - } - - common->Printf("OSPathToRelativePath failed on %s\n", osPath); - qpath = osPath; - - return false; -} - /* =============== ConvertFromIdSpace =============== */ -idMat3 ConvertFromIdSpace(const idMat3& idmat) { +idMat3 ConvertFromIdSpace( const idMat3 &idmat ) { idMat3 mat; - mat[0][0] = idmat[0][0]; - mat[0][2] = -idmat[0][1]; - mat[0][1] = idmat[0][2]; - - mat[1][0] = idmat[1][0]; - mat[1][2] = -idmat[1][1]; - mat[1][1] = idmat[1][2]; - - mat[2][0] = idmat[2][0]; - mat[2][2] = -idmat[2][1]; - mat[2][1] = idmat[2][2]; + mat[ 0 ][ 0 ] = idmat[ 0 ][ 0 ]; + mat[ 0 ][ 2 ] = -idmat[ 0 ][ 1 ]; + mat[ 0 ][ 1 ] = idmat[ 0 ][ 2 ]; + + mat[ 1 ][ 0 ] = idmat[ 1 ][ 0 ]; + mat[ 1 ][ 2 ] = -idmat[ 1 ][ 1 ]; + mat[ 1 ][ 1 ] = idmat[ 1 ][ 2 ]; + + mat[ 2 ][ 0 ] = idmat[ 2 ][ 0 ]; + mat[ 2 ][ 2 ] = -idmat[ 2 ][ 1 ]; + mat[ 2 ][ 1 ] = idmat[ 2 ][ 2 ]; return mat; } @@ -267,7 +190,7 @@ idMat3 ConvertFromIdSpace(const idMat3& idmat) { ConvertFromIdSpace =============== */ -idVec3 ConvertFromIdSpace(const idVec3& idpos) { +idVec3 ConvertFromIdSpace( const idVec3 &idpos ) { idVec3 pos; pos.x = idpos.x; @@ -282,20 +205,20 @@ idVec3 ConvertFromIdSpace(const idVec3& idpos) { ConvertToIdSpace =============== */ -idMat3 ConvertToIdSpace(const idMat3& mat) { +idMat3 ConvertToIdSpace( const idMat3 &mat ) { idMat3 idmat; - idmat[0][0] = mat[0][0]; - idmat[0][1] = -mat[0][2]; - idmat[0][2] = mat[0][1]; + idmat[ 0 ][ 0 ] = mat[ 0 ][ 0 ]; + idmat[ 0 ][ 1 ] = -mat[ 0 ][ 2 ]; + idmat[ 0 ][ 2 ] = mat[ 0 ][ 1 ]; - idmat[1][0] = mat[1][0]; - idmat[1][1] = -mat[1][2]; - idmat[1][2] = mat[1][1]; + idmat[ 1 ][ 0 ] = mat[ 1 ][ 0 ]; + idmat[ 1 ][ 1 ] = -mat[ 1 ][ 2 ]; + idmat[ 1 ][ 2 ] = mat[ 1 ][ 1 ]; - idmat[2][0] = mat[2][0]; - idmat[2][1] = -mat[2][2]; - idmat[2][2] = mat[2][1]; + idmat[ 2 ][ 0 ] = mat[ 2 ][ 0 ]; + idmat[ 2 ][ 1 ] = -mat[ 2 ][ 2 ]; + idmat[ 2 ][ 2 ] = mat[ 2 ][ 1 ]; return idmat; } @@ -305,7 +228,7 @@ idMat3 ConvertToIdSpace(const idMat3& mat) { ConvertToIdSpace =============== */ -idVec3 ConvertToIdSpace(const idVec3& pos) { +idVec3 ConvertToIdSpace( const idVec3 &pos ) { idVec3 idpos; idpos.x = pos.x; @@ -317,43 +240,75 @@ idVec3 ConvertToIdSpace(const idVec3& pos) { /* =============== -idVec / idMat FBX helpers +idVec =============== */ -static idVec3 idVec(const FbxVector4& point) { - return idVec3((float)point[0], (float)point[1], (float)point[2]); +idVec3 idVec( const MFloatPoint &point ) { + return idVec3( point[ 0 ], point[ 1 ], point[ 2 ] ); } -static idVec3 idVec(const FbxDouble3& point) { - return idVec3((float)point[0], (float)point[1], (float)point[2]); +/* +=============== +idVec +=============== +*/ +idVec3 idVec( const MMatrix &matrix ) { + return idVec3( matrix[ 3 ][ 0 ], matrix[ 3 ][ 1 ], matrix[ 3 ][ 2 ] ); } -static idMat3 idMat(const FbxAMatrix& matrix) { +/* +=============== +idMat +=============== +*/ +idMat3 idMat( const MMatrix &matrix ) { int j, k; idMat3 mat; - for (j = 0; j < 3; j++) { - for (k = 0; k < 3; k++) { - mat[j][k] = (float)matrix.Get(j, k); + for( j = 0; j < 3; j++ ) { + for( k = 0; k < 3; k++ ) { + mat[ j ][ k ] = matrix[ j ][ k ]; } } - mat.OrthoNormalizeSelf(); return mat; } -static FbxAMatrix FbxGetGeometryTransform(const FbxNode* node) { - FbxAMatrix geo; - geo.SetIdentity(); - if (node == NULL) { - return geo; +/* +=============== +GetParent +=============== +*/ +MFnDagNode *GetParent( MFnDagNode *joint ) { + MStatus status; + MObject parentObject; + + parentObject = joint->parent( 0, &status ); + if ( !status && status.statusCode() == MStatus::kInvalidParameter ) { + return NULL; } - FbxVector4 t = node->GetGeometricTranslation(FbxNode::eSourcePivot); - FbxVector4 r = node->GetGeometricRotation(FbxNode::eSourcePivot); - FbxVector4 s = node->GetGeometricScaling(FbxNode::eSourcePivot); - geo.SetTRS(t, r, s); - return geo; + while( !parentObject.hasFn( MFn::kTransform ) ) { + MFnDagNode parentNode( parentObject, &status ); + if ( !status ) { + return NULL; + } + + parentObject = parentNode.parent( 0, &status ); + if ( !status && status.statusCode() == MStatus::kInvalidParameter ) { + return NULL; + } + } + + MFnDagNode *parentNode; + + parentNode = new MFnDagNode( parentObject, &status ); + if ( !status ) { + delete parentNode; + return NULL; + } + + return parentNode; } /* @@ -369,25 +324,25 @@ static FbxAMatrix FbxGetGeometryTransform(const FbxNode* node) { idTokenizer::SetTokens ==================== */ -int idTokenizer::SetTokens(const char* buffer) { - const char* cmd; +int idTokenizer::SetTokens( const char *buffer ) { + const char *cmd; Clear(); // tokenize commandline cmd = buffer; - while (*cmd) { + while ( *cmd ) { // skip whitespace - while (*cmd && isspace(*cmd)) { + while( *cmd && isspace( *cmd ) ) { cmd++; } - if (!*cmd) { + if ( !*cmd ) { break; } - - idStr& current = tokens.Alloc(); - while (*cmd && !isspace(*cmd)) { + + idStr ¤t = tokens.Alloc(); + while( *cmd && !isspace( *cmd ) ) { current += *cmd; cmd++; } @@ -401,13 +356,13 @@ int idTokenizer::SetTokens(const char* buffer) { idTokenizer::NextToken ==================== */ -const char* idTokenizer::NextToken(const char* errorstring) { - if (currentToken < tokens.Num()) { - return tokens[currentToken++]; +const char *idTokenizer::NextToken( const char *errorstring ) { + if ( currentToken < tokens.Num() ) { + return tokens[ currentToken++ ]; } - if (errorstring) { - MayaError("Error: %s", errorstring); + if ( errorstring ) { + MayaError( "Error: %s", errorstring ); } return NULL; @@ -426,29 +381,29 @@ const char* idTokenizer::NextToken(const char* errorstring) { idExportOptions::Reset ==================== */ -void idExportOptions::Reset(const char* commandline) { - scale = 1.0f; - type = WRITE_MESH; - startframe = -1; - endframe = -1; - ignoreMeshes = false; - clearOrigin = false; - clearOriginAxis = false; - framerate = 24; - align = ""; - rotate = 0.0f; - commandLine = commandline; - prefix = ""; - jointThreshold = 0.05f; - ignoreScale = false; - xyzPrecision = DEFAULT_ANIM_EPSILON; - quatPrecision = DEFAULT_QUAT_EPSILON; - cycleStart = -1; +void idExportOptions::Reset( const char *commandline ) { + scale = 1.0f; + type = WRITE_MESH; + startframe = -1; + endframe = -1; + ignoreMeshes = false; + clearOrigin = false; + clearOriginAxis = false; + framerate = 24; + align = ""; + rotate = 0.0f; + commandLine = commandline; + prefix = ""; + jointThreshold = 0.05f; + ignoreScale = false; + xyzPrecision = DEFAULT_ANIM_EPSILON; + quatPrecision = DEFAULT_QUAT_EPSILON; + cycleStart = -1; src.Clear(); dest.Clear(); - tokens.SetTokens(commandline); + tokens.SetTokens( commandline ); keepjoints.Clear(); renamejoints.Clear(); @@ -464,247 +419,215 @@ void idExportOptions::Reset(const char* commandline) { idExportOptions::idExportOptions ==================== */ -idExportOptions::idExportOptions(const char* commandline, const char* ospath) { +idExportOptions::idExportOptions( const char *commandline, const char *ospath ) { idStr token; idNamePair joints; int i; - idAnimGroup* group; + idAnimGroup *group; idStr sourceDir; idStr destDir; - Reset(commandline); + Reset( commandline ); - token = tokens.NextToken("Missing export command"); - if (token == "mesh") { + token = tokens.NextToken( "Missing export command" ); + if ( token == "mesh" ) { type = WRITE_MESH; - } - else if (token == "md3") { - // MD3 uses the mesh command path internally, but dispatches to WriteMD3 below. - type = WRITE_MESH; - } - else if (token == "anim") { + } else if ( token == "anim" ) { type = WRITE_ANIM; - } - else if (token == "camera") { + } else if ( token == "camera" ) { type = WRITE_CAMERA; - } - else { - MayaError("Unknown export command '%s'", token.c_str()); + } else { + MayaError( "Unknown export command '%s'", token.c_str() ); } - src = tokens.NextToken("Missing source filename"); + src = tokens.NextToken( "Missing source filename" ); dest = src; - for (token = tokens.NextToken(); token != ""; token = tokens.NextToken()) { - if (token == "-force") { + for( token = tokens.NextToken(); token != ""; token = tokens.NextToken() ) { + if ( token == "-force" ) { // skip - } - else if (token == "-game") { + } else if ( token == "-game" ) { // parse game name - game = tokens.NextToken("Expecting game name after -game"); + game = tokens.NextToken( "Expecting game name after -game" ); - } - else if (token == "-rename") { + } else if ( token == "-rename" ) { // parse joint to rename - joints.from = tokens.NextToken("Missing joint name for -rename. Usage: -rename [joint name] [new name]"); - joints.to = tokens.NextToken("Missing new name for -rename. Usage: -rename [joint name] [new name]"); - renamejoints.Append(joints); + joints.from = tokens.NextToken( "Missing joint name for -rename. Usage: -rename [joint name] [new name]" ); + joints.to = tokens.NextToken( "Missing new name for -rename. Usage: -rename [joint name] [new name]" ); + renamejoints.Append( joints ); - } - else if (token == "-prefix") { - prefix = tokens.NextToken("Missing name for -prefix. Usage: -prefix [joint prefix]"); + } else if ( token == "-prefix" ) { + prefix = tokens.NextToken( "Missing name for -prefix. Usage: -prefix [joint prefix]" ); - } - else if (token == "-parent") { + } else if ( token == "-parent" ) { // parse joint to reparent - joints.from = tokens.NextToken("Missing joint name for -parent. Usage: -parent [joint name] [new parent]"); - joints.to = tokens.NextToken("Missing new parent for -parent. Usage: -parent [joint name] [new parent]"); - remapjoints.Append(joints); + joints.from = tokens.NextToken( "Missing joint name for -parent. Usage: -parent [joint name] [new parent]" ); + joints.to = tokens.NextToken( "Missing new parent for -parent. Usage: -parent [joint name] [new parent]" ); + remapjoints.Append( joints ); - } - else if (!token.Icmp("-sourcedir")) { + } else if ( !token.Icmp( "-sourcedir" ) ) { // parse source directory - sourceDir = tokens.NextToken("Missing filename for -sourcedir. Usage: -sourcedir [directory]"); + sourceDir = tokens.NextToken( "Missing filename for -sourcedir. Usage: -sourcedir [directory]" ); - } - else if (!token.Icmp("-destdir")) { + } else if ( !token.Icmp( "-destdir" ) ) { // parse destination directory - destDir = tokens.NextToken("Missing filename for -destdir. Usage: -destdir [directory]"); + destDir = tokens.NextToken( "Missing filename for -destdir. Usage: -destdir [directory]" ); - } - else if (token == "-dest") { + } else if ( token == "-dest" ) { // parse destination filename - dest = tokens.NextToken("Missing filename for -dest. Usage: -dest [filename]"); + dest = tokens.NextToken( "Missing filename for -dest. Usage: -dest [filename]" ); - } - else if (token == "-range") { + } else if ( token == "-range" ) { // parse frame range to export - token = tokens.NextToken("Missing start frame for -range. Usage: -range [start frame] [end frame]"); - startframe = atoi(token); - token = tokens.NextToken("Missing end frame for -range. Usage: -range [start frame] [end frame]"); - endframe = atoi(token); + token = tokens.NextToken( "Missing start frame for -range. Usage: -range [start frame] [end frame]" ); + startframe = atoi( token ); + token = tokens.NextToken( "Missing end frame for -range. Usage: -range [start frame] [end frame]" ); + endframe = atoi( token ); - if (startframe > endframe) { - MayaError("Start frame is greater than end frame."); + if ( startframe > endframe ) { + MayaError( "Start frame is greater than end frame." ); } - } - else if (!token.Icmp("-cycleStart")) { + } else if ( !token.Icmp( "-cycleStart" ) ) { // parse start frame of cycle - token = tokens.NextToken("Missing cycle start frame for -cycleStart. Usage: -cycleStart [first frame of cycle]"); - cycleStart = atoi(token); + token = tokens.NextToken( "Missing cycle start frame for -cycleStart. Usage: -cycleStart [first frame of cycle]" ); + cycleStart = atoi( token ); - } - else if (token == "-scale") { + } else if ( token == "-scale" ) { // parse scale - token = tokens.NextToken("Missing scale amount for -scale. Usage: -scale [scale amount]"); - scale = atof(token); + token = tokens.NextToken( "Missing scale amount for -scale. Usage: -scale [scale amount]" ); + scale = atof( token ); - } - else if (token == "-align") { + } else if ( token == "-align" ) { // parse align joint - align = tokens.NextToken("Missing joint name for -align. Usage: -align [joint name]"); + align = tokens.NextToken( "Missing joint name for -align. Usage: -align [joint name]" ); - } - else if (token == "-rotate") { + } else if ( token == "-rotate" ) { // parse angle rotation - token = tokens.NextToken("Missing value for -rotate. Usage: -rotate [yaw]"); - rotate = -atof(token); + token = tokens.NextToken( "Missing value for -rotate. Usage: -rotate [yaw]" ); + rotate = -atof( token ); - } - else if (token == "-nomesh") { + } else if ( token == "-nomesh" ) { ignoreMeshes = true; - } - else if (token == "-clearorigin") { + } else if ( token == "-clearorigin" ) { clearOrigin = true; clearOriginAxis = true; - } - else if (token == "-clearoriginaxis") { + } else if ( token == "-clearoriginaxis" ) { clearOriginAxis = true; - } - else if (token == "-ignorescale") { + } else if ( token == "-ignorescale" ) { ignoreScale = true; - } - else if (token == "-xyzprecision") { + } else if ( token == "-xyzprecision" ) { // parse quaternion precision - token = tokens.NextToken("Missing value for -xyzprecision. Usage: -xyzprecision [precision]"); - xyzPrecision = atof(token); - if (xyzPrecision < 0.0f) { - MayaError("Invalid value for -xyzprecision. Must be >= 0"); + token = tokens.NextToken( "Missing value for -xyzprecision. Usage: -xyzprecision [precision]" ); + xyzPrecision = atof( token ); + if ( xyzPrecision < 0.0f ) { + MayaError( "Invalid value for -xyzprecision. Must be >= 0" ); } - } - else if (token == "-quatprecision") { + } else if ( token == "-quatprecision" ) { // parse quaternion precision - token = tokens.NextToken("Missing value for -quatprecision. Usage: -quatprecision [precision]"); - quatPrecision = atof(token); - if (quatPrecision < 0.0f) { - MayaError("Invalid value for -quatprecision. Must be >= 0"); + token = tokens.NextToken( "Missing value for -quatprecision. Usage: -quatprecision [precision]" ); + quatPrecision = atof( token ); + if ( quatPrecision < 0.0f ) { + MayaError( "Invalid value for -quatprecision. Must be >= 0" ); } - - } - else if (token == "-jointthreshold") { + + } else if ( token == "-jointthreshold" ) { // parse joint threshold - token = tokens.NextToken("Missing weight for -jointthreshold. Usage: -jointthreshold [minimum joint weight]"); - jointThreshold = atof(token); + token = tokens.NextToken( "Missing weight for -jointthreshold. Usage: -jointthreshold [minimum joint weight]" ); + jointThreshold = atof( token ); - } - else if (token == "-skipmesh") { - token = tokens.NextToken("Missing name for -skipmesh. Usage: -skipmesh [name of mesh to skip]"); - skipmeshes.AddUnique(token); + } else if ( token == "-skipmesh" ) { + token = tokens.NextToken( "Missing name for -skipmesh. Usage: -skipmesh [name of mesh to skip]" ); + skipmeshes.AddUnique( token ); - } - else if (token == "-keepmesh") { - token = tokens.NextToken("Missing name for -keepmesh. Usage: -keepmesh [name of mesh to keep]"); - keepmeshes.AddUnique(token); + } else if ( token == "-keepmesh" ) { + token = tokens.NextToken( "Missing name for -keepmesh. Usage: -keepmesh [name of mesh to keep]" ); + keepmeshes.AddUnique( token ); - } - else if (token == "-jointgroup") { - token = tokens.NextToken("Missing name for -jointgroup. Usage: -jointgroup [group name] [joint1] [joint2]...[joint n]"); + } else if ( token == "-jointgroup" ) { + token = tokens.NextToken( "Missing name for -jointgroup. Usage: -jointgroup [group name] [joint1] [joint2]...[joint n]" ); group = groups.Ptr(); - for (i = 0; i < groups.Num(); i++, group++) { - if (group->name == token) { + for( i = 0; i < groups.Num(); i++, group++ ) { + if ( group->name == token ) { break; } } - if (i >= groups.Num()) { + if ( i >= groups.Num() ) { // create a new group group = &groups.Alloc(); group->name = token; } - while (tokens.TokenAvailable()) { + while( tokens.TokenAvailable() ) { token = tokens.NextToken(); - if (token[0] == '-') { + if ( token[ 0 ] == '-' ) { tokens.UnGetToken(); break; } - group->joints.AddUnique(token); + group->joints.AddUnique( token ); } - } - else if (token == "-group") { + } else if ( token == "-group" ) { // add the list of groups to export (these don't affect the hierarchy) - while (tokens.TokenAvailable()) { + while( tokens.TokenAvailable() ) { token = tokens.NextToken(); - if (token[0] == '-') { + if ( token[ 0 ] == '-' ) { tokens.UnGetToken(); break; } group = groups.Ptr(); - for (i = 0; i < groups.Num(); i++, group++) { - if (group->name == token) { + for( i = 0; i < groups.Num(); i++, group++ ) { + if ( group->name == token ) { break; } } - if (i >= groups.Num()) { - MayaError("Unknown group '%s'", token.c_str()); + if ( i >= groups.Num() ) { + MayaError( "Unknown group '%s'", token.c_str() ); } - exportgroups.AddUnique(group); + exportgroups.AddUnique( group ); } - } - else if (token == "-keep") { + } else if ( token == "-keep" ) { // add joints that are kept whether they're used by a mesh or not - while (tokens.TokenAvailable()) { + while( tokens.TokenAvailable() ) { token = tokens.NextToken(); - if (token[0] == '-') { + if ( token[ 0 ] == '-' ) { tokens.UnGetToken(); break; } - keepjoints.AddUnique(token); + keepjoints.AddUnique( token ); } - } - else { - MayaError("Unknown option '%s'", token.c_str()); + } else { + MayaError( "Unknown option '%s'", token.c_str() ); } } token = src; src = ospath; src.BackSlashesToSlashes(); - src.AppendPath(sourceDir); - src.AppendPath(token); + src.AppendPath( sourceDir ); + src.AppendPath( token ); token = dest; dest = ospath; dest.BackSlashesToSlashes(); - dest.AppendPath(destDir); - dest.AppendPath(token); + dest.AppendPath( destDir ); + dest.AppendPath( token ); // Maya only accepts unix style path separators src.BackSlashesToSlashes(); dest.BackSlashesToSlashes(); - if (skipmeshes.Num() && keepmeshes.Num()) { - MayaError("Can't use -keepmesh and -skipmesh together."); + if ( skipmeshes.Num() && keepmeshes.Num() ) { + MayaError( "Can't use -keepmesh and -skipmesh together." ); } } @@ -713,21 +636,21 @@ idExportOptions::idExportOptions(const char* commandline, const char* ospath) { idExportOptions::jointInExportGroup ==================== */ -bool idExportOptions::jointInExportGroup(const char* jointname) { +bool idExportOptions::jointInExportGroup( const char *jointname ) { int i; int j; - idAnimGroup* group; + idAnimGroup *group; - if (!exportgroups.Num()) { + if ( !exportgroups.Num() ) { // if we don't have any groups specified as export then export every joint return true; } // search through all exported groups to see if this joint is exported - for (i = 0; i < exportgroups.Num(); i++) { - group = exportgroups[i]; - for (j = 0; j < group->joints.Num(); j++) { - if (group->joints[j] == jointname) { + for( i = 0; i < exportgroups.Num(); i++ ) { + group = exportgroups[ i ]; + for( j = 0; j < group->joints.Num(); j++ ) { + if ( group->joints[ j ] == jointname ) { return true; } } @@ -745,56 +668,56 @@ idExportJoint */ idExportJoint::idExportJoint() { - index = 0; - exportNum = 0; + index = 0; + exportNum = 0; - mayaNode.SetOwner(this); - exportNode.SetOwner(this); + mayaNode.SetOwner( this ); + exportNode.SetOwner( this ); - dagnode = NULL; - - t = vec3_zero; - wm = mat3_default; - bindpos = vec3_zero; - bindmat = mat3_default; - keep = false; - scale = 1.0f; - invscale = 1.0f; - animBits = 0; - firstComponent = 0; - baseFrame.q.Set(0.0f, 0.0f, 0.0f); + dagnode = NULL; + + t = vec3_zero; + wm = mat3_default; + bindpos = vec3_zero; + bindmat = mat3_default; + keep = false; + scale = 1.0f; + invscale = 1.0f; + animBits = 0; + firstComponent = 0; + baseFrame.q.Set( 0.0f, 0.0f, 0.0f ); baseFrame.t.Zero(); } -idExportJoint& idExportJoint::operator=(const idExportJoint& other) { - name = other.name; - realname = other.realname; - longname = other.longname; - index = other.index; - exportNum = other.exportNum; - keep = other.keep; +idExportJoint &idExportJoint::operator=( const idExportJoint &other ) { + name = other.name; + realname = other.realname; + longname = other.longname; + index = other.index; + exportNum = other.exportNum; + keep = other.keep; + + scale = other.scale; + invscale = other.invscale; + + dagnode = other.dagnode; - scale = other.scale; - invscale = other.invscale; + mayaNode = other.mayaNode; + exportNode = other.exportNode; + + t = other.t; + idt = other.idt; + wm = other.wm; + idwm = other.idwm; + bindpos = other.bindpos; + bindmat = other.bindmat; - dagnode = other.dagnode; - - mayaNode = other.mayaNode; - exportNode = other.exportNode; - - t = other.t; - idt = other.idt; - wm = other.wm; - idwm = other.idwm; - bindpos = other.bindpos; - bindmat = other.bindmat; - - animBits = other.animBits; + animBits = other.animBits; firstComponent = other.firstComponent; - baseFrame = other.baseFrame; + baseFrame = other.baseFrame; - mayaNode.SetOwner(this); - exportNode.SetOwner(this); + mayaNode.SetOwner( this ); + exportNode.SetOwner( this ); return *this; } @@ -807,47 +730,46 @@ idExportMesh ============================================================================== */ -void idExportMesh::ShareVerts(void) { +void idExportMesh::ShareVerts( void ) { int i, j, k; exportVertex_t vert; idList v; v = verts; verts.Clear(); - for (i = 0; i < tris.Num(); i++) { - for (j = 0; j < 3; j++) { - vert = v[tris[i].indexes[j]]; - vert.texCoords[0] = uv[i].uv[j][0]; - vert.texCoords[1] = 1.0f - uv[i].uv[j][1]; + for( i = 0; i < tris.Num(); i++ ) { + for( j = 0; j < 3; j++ ) { + vert = v[ tris[ i ].indexes[ j ] ]; + vert.texCoords[ 0 ] = uv[ i ].uv[ j ][ 0 ]; + vert.texCoords[ 1 ] = 1.0f - uv[ i ].uv[ j ][ 1 ]; - for (k = 0; k < verts.Num(); k++) { - if (vert.numWeights != verts[k].numWeights) { + for( k = 0; k < verts.Num(); k++ ) { + if ( vert.numWeights != verts[ k ].numWeights ) { continue; } - if (vert.startweight != verts[k].startweight) { + if ( vert.startweight != verts[ k ].startweight ) { continue; } - if (!vert.pos.Compare(verts[k].pos, SLOP_VERTEX)) { + if ( !vert.pos.Compare( verts[ k ].pos, SLOP_VERTEX ) ) { continue; } - if (!vert.texCoords.Compare(verts[k].texCoords, SLOP_TEXCOORD)) { + if ( !vert.texCoords.Compare( verts[ k ].texCoords, SLOP_TEXCOORD ) ) { continue; } break; } - if (k < verts.Num()) { - tris[i].indexes[j] = k; - } - else { - tris[i].indexes[j] = verts.Append(vert); + if ( k < verts.Num() ) { + tris[ i ].indexes[ j ] = k; + } else { + tris[ i ].indexes[ j ] = verts.Append( vert ); } } } } -void idExportMesh::Merge(idExportMesh* mesh) { +void idExportMesh::Merge( idExportMesh *mesh ) { int i; int numverts; int numtris; @@ -855,58 +777,58 @@ void idExportMesh::Merge(idExportMesh* mesh) { int numuvs; // merge name - sprintf(name, "%s, %s", name.c_str(), mesh->name.c_str()); + sprintf( name, "%s, %s", name.c_str(), mesh->name.c_str() ); // merge verts numverts = verts.Num(); - verts.SetNum(numverts + mesh->verts.Num()); - for (i = 0; i < mesh->verts.Num(); i++) { - verts[numverts + i] = mesh->verts[i]; - verts[numverts + i].startweight += weights.Num(); + verts.SetNum( numverts + mesh->verts.Num() ); + for( i = 0; i < mesh->verts.Num(); i++ ) { + verts[ numverts + i ] = mesh->verts[ i ]; + verts[ numverts + i ].startweight += weights.Num(); } // merge triangles numtris = tris.Num(); - tris.SetNum(numtris + mesh->tris.Num()); - for (i = 0; i < mesh->tris.Num(); i++) { - tris[numtris + i].indexes[0] = mesh->tris[i].indexes[0] + numverts; - tris[numtris + i].indexes[1] = mesh->tris[i].indexes[1] + numverts; - tris[numtris + i].indexes[2] = mesh->tris[i].indexes[2] + numverts; + tris.SetNum( numtris + mesh->tris.Num() ); + for( i = 0; i < mesh->tris.Num(); i++ ) { + tris[ numtris + i ].indexes[ 0 ] = mesh->tris[ i ].indexes[ 0 ] + numverts; + tris[ numtris + i ].indexes[ 1 ] = mesh->tris[ i ].indexes[ 1 ] + numverts; + tris[ numtris + i ].indexes[ 2 ] = mesh->tris[ i ].indexes[ 2 ] + numverts; } // merge weights numweights = weights.Num(); - weights.SetNum(numweights + mesh->weights.Num()); - for (i = 0; i < mesh->weights.Num(); i++) { - weights[numweights + i] = mesh->weights[i]; + weights.SetNum( numweights + mesh->weights.Num() ); + for( i = 0; i < mesh->weights.Num(); i++ ) { + weights[ numweights + i ] = mesh->weights[ i ]; } // merge uvs numuvs = uv.Num(); - uv.SetNum(numuvs + mesh->uv.Num()); - for (i = 0; i < mesh->uv.Num(); i++) { - uv[numuvs + i] = mesh->uv[i]; + uv .SetNum( numuvs + mesh->uv.Num() ); + for( i = 0; i < mesh->uv.Num(); i++ ) { + uv[ numuvs + i ] = mesh->uv[ i ]; } } -void idExportMesh::GetBounds(idBounds& bounds) const { +void idExportMesh::GetBounds( idBounds &bounds ) const { int i; int j; idVec3 pos; - const exportWeight_t* weight; - const exportVertex_t* vert; + const exportWeight_t *weight; + const exportVertex_t *vert; bounds.Clear(); weight = weights.Ptr(); vert = verts.Ptr(); - for (i = 0; i < verts.Num(); i++, vert++) { + for( i = 0; i < verts.Num(); i++, vert++ ) { pos.Zero(); - weight = &weights[vert->startweight]; - for (j = 0; j < vert->numWeights; j++, weight++) { - pos += weight->jointWeight * (weight->joint->idwm * weight->offset + weight->joint->idt); + weight = &weights[ vert->startweight ]; + for( j = 0; j < vert->numWeights; j++, weight++ ) { + pos += weight->jointWeight * ( weight->joint->idwm * weight->offset + weight->joint->idt ); } - bounds.AddPoint(pos); + bounds.AddPoint( pos ); } } @@ -924,11 +846,11 @@ idExportModel::idExportModel ==================== */ ID_INLINE idExportModel::idExportModel() { - export_joints = 0; - skipjoints = 0; - frameRate = 24; - numFrames = 0; - exportOrigin = NULL; + export_joints = 0; + skipjoints = 0; + frameRate = 24; + numFrames = 0; + exportOrigin = NULL; } /* @@ -937,16 +859,16 @@ idExportModel::~idExportModel ==================== */ ID_INLINE idExportModel::~idExportModel() { - meshes.DeleteContents(true); + meshes.DeleteContents( true ); } -idExportJoint* idExportModel::FindJointReal(const char* name) { - idExportJoint* joint; +idExportJoint *idExportModel::FindJointReal( const char *name ) { + idExportJoint *joint; int i; joint = joints.Ptr(); - for (i = 0; i < joints.Num(); i++, joint++) { - if (joint->realname == name) { + for( i = 0; i < joints.Num(); i++, joint++ ) { + if ( joint->realname == name ) { return joint; } } @@ -954,13 +876,13 @@ idExportJoint* idExportModel::FindJointReal(const char* name) { return NULL; } -idExportJoint* idExportModel::FindJoint(const char* name) { - idExportJoint* joint; +idExportJoint *idExportModel::FindJoint( const char *name ) { + idExportJoint *joint; int i; joint = joints.Ptr(); - for (i = 0; i < joints.Num(); i++, joint++) { - if (joint->name == name) { + for( i = 0; i < joints.Num(); i++, joint++ ) { + if ( joint->name == name ) { return joint; } } @@ -968,193 +890,190 @@ idExportJoint* idExportModel::FindJoint(const char* name) { return NULL; } -bool idExportModel::WriteMesh(const char* filename, idExportOptions& options) { +bool idExportModel::WriteMesh( const char *filename, idExportOptions &options ) { int i, j; int numMeshes; - idExportMesh* mesh; - idExportJoint* joint; - idExportJoint* parent; - idExportJoint* sibling; - FILE* file; - const char* parentName; + idExportMesh *mesh; + idExportJoint *joint; + idExportJoint *parent; + idExportJoint *sibling; + FILE *file; + const char *parentName; int parentNum; - idList jointList; + idList jointList; - file = fopen(filename, "w"); - if (!file) { + file = fopen( filename, "w" ); + if ( !file ) { return false; } - for (joint = exportHead.GetNext(); joint != NULL; joint = joint->exportNode.GetNext()) { - jointList.Append(joint); + for( joint = exportHead.GetNext(); joint != NULL; joint = joint->exportNode.GetNext() ) { + jointList.Append( joint ); } - for (i = 0; i < jointList.Num(); i++) { - joint = jointList[i]; + for( i = 0; i < jointList.Num(); i++ ) { + joint = jointList[ i ]; sibling = joint->exportNode.GetSibling(); - while (sibling) { - if (idStr::Cmp(joint->name, sibling->name) > 0) { - joint->exportNode.MakeSiblingAfter(sibling->exportNode); + while( sibling ) { + if ( idStr::Cmp( joint->name, sibling->name ) > 0 ) { + joint->exportNode.MakeSiblingAfter( sibling->exportNode ); sibling = joint->exportNode.GetSibling(); - } - else { + } else { sibling = sibling->exportNode.GetSibling(); } } } jointList.Clear(); - for (joint = exportHead.GetNext(); joint != NULL; joint = joint->exportNode.GetNext()) { - joint->exportNum = jointList.Append(joint); + for( joint = exportHead.GetNext(); joint != NULL; joint = joint->exportNode.GetNext() ) { + joint->exportNum = jointList.Append( joint ); } numMeshes = 0; - if (!options.ignoreMeshes) { - for (i = 0; i < meshes.Num(); i++) { - if (meshes[i]->keep) { + if ( !options.ignoreMeshes ) { + for( i = 0; i < meshes.Num(); i++ ) { + if ( meshes[ i ]->keep ) { numMeshes++; } } } // write version info - WriteFloatString(file, MD5_VERSION_STRING " %d\n", MD5_VERSION); - WriteFloatString(file, "commandline \"%s\"\n\n", options.commandLine.c_str()); + WriteFloatString( file, MD5_VERSION_STRING " %d\n", MD5_VERSION ); + WriteFloatString( file, "commandline \"%s\"\n\n", options.commandLine.c_str() ); // write joints - WriteFloatString(file, "numJoints %d\n", jointList.Num()); - WriteFloatString(file, "numMeshes %d\n\n", numMeshes); + WriteFloatString( file, "numJoints %d\n", jointList.Num() ); + WriteFloatString( file, "numMeshes %d\n\n", numMeshes ); - WriteFloatString(file, "joints {\n"); - for (i = 0; i < jointList.Num(); i++) { - joint = jointList[i]; + WriteFloatString( file, "joints {\n" ); + for( i = 0; i < jointList.Num(); i++ ) { + joint = jointList[ i ]; parent = joint->exportNode.GetParent(); - if (parent) { + if ( parent ) { parentNum = parent->exportNum; parentName = parent->name.c_str(); - } - else { + } else { parentNum = -1; parentName = ""; } idCQuat bindQuat = joint->bindmat.ToQuat().ToCQuat(); - WriteFloatString(file, "\t\"%s\"\t%d ( %f %f %f ) ( %f %f %f )\t\t// %s\n", joint->name.c_str(), parentNum, - joint->bindpos.x, joint->bindpos.y, joint->bindpos.z, bindQuat[0], bindQuat[1], bindQuat[2], parentName); + WriteFloatString( file, "\t\"%s\"\t%d ( %f %f %f ) ( %f %f %f )\t\t// %s\n", joint->name.c_str(), parentNum, + joint->bindpos.x, joint->bindpos.y, joint->bindpos.z, bindQuat[ 0 ], bindQuat[ 1 ], bindQuat[ 2 ], parentName ); } - WriteFloatString(file, "}\n"); + WriteFloatString( file, "}\n" ); // write meshes - for (i = 0; i < meshes.Num(); i++) { - mesh = meshes[i]; - if (!mesh->keep) { + for( i = 0; i < meshes.Num(); i++ ) { + mesh = meshes[ i ]; + if ( !mesh->keep ) { continue; } - WriteFloatString(file, "\nmesh {\n"); - WriteFloatString(file, "\t// meshes: %s\n", mesh->name.c_str()); - WriteFloatString(file, "\tshader \"%s\"\n", mesh->shader.c_str()); - - WriteFloatString(file, "\n\tnumverts %d\n", mesh->verts.Num()); - for (j = 0; j < mesh->verts.Num(); j++) { - WriteFloatString(file, "\tvert %d ( %f %f ) %d %d\n", j, mesh->verts[j].texCoords[0], mesh->verts[j].texCoords[1], - mesh->verts[j].startweight, mesh->verts[j].numWeights); + WriteFloatString( file, "\nmesh {\n" ); + WriteFloatString( file, "\t// meshes: %s\n", mesh->name.c_str() ); + WriteFloatString( file, "\tshader \"%s\"\n", mesh->shader.c_str() ); + + WriteFloatString( file, "\n\tnumverts %d\n", mesh->verts.Num() ); + for( j = 0; j < mesh->verts.Num(); j++ ) { + WriteFloatString( file, "\tvert %d ( %f %f ) %d %d\n", j, mesh->verts[ j ].texCoords[ 0 ], mesh->verts[ j ].texCoords[ 1 ], + mesh->verts[ j ].startweight, mesh->verts[ j ].numWeights ); } - WriteFloatString(file, "\n\tnumtris %d\n", mesh->tris.Num()); - for (j = 0; j < mesh->tris.Num(); j++) { - WriteFloatString(file, "\ttri %d %d %d %d\n", j, mesh->tris[j].indexes[2], mesh->tris[j].indexes[1], mesh->tris[j].indexes[0]); + WriteFloatString( file, "\n\tnumtris %d\n", mesh->tris.Num() ); + for( j = 0; j < mesh->tris.Num(); j++ ) { + WriteFloatString( file, "\ttri %d %d %d %d\n", j, mesh->tris[ j ].indexes[ 2 ], mesh->tris[ j ].indexes[ 1 ], mesh->tris[ j ].indexes[ 0 ] ); } - WriteFloatString(file, "\n\tnumweights %d\n", mesh->weights.Num()); - for (j = 0; j < mesh->weights.Num(); j++) { - exportWeight_t* weight; + WriteFloatString( file, "\n\tnumweights %d\n", mesh->weights.Num() ); + for( j = 0; j < mesh->weights.Num(); j++ ) { + exportWeight_t *weight; - weight = &mesh->weights[j]; - WriteFloatString(file, "\tweight %d %d %f ( %f %f %f )\n", j, - weight->joint->exportNum, weight->jointWeight, weight->offset.x, weight->offset.y, weight->offset.z); + weight = &mesh->weights[ j ]; + WriteFloatString( file, "\tweight %d %d %f ( %f %f %f )\n", j, + weight->joint->exportNum, weight->jointWeight, weight->offset.x, weight->offset.y, weight->offset.z ); } - WriteFloatString(file, "}\n"); + WriteFloatString( file, "}\n" ); } - fclose(file); + fclose( file ); return true; } -bool idExportModel::WriteAnim(const char* filename, idExportOptions& options) { +bool idExportModel::WriteAnim( const char *filename, idExportOptions &options ) { int i, j; - idExportJoint* joint; - idExportJoint* parent; - idExportJoint* sibling; - jointFrame_t* frame; - FILE* file; + idExportJoint *joint; + idExportJoint *parent; + idExportJoint *sibling; + jointFrame_t *frame; + FILE *file; int numAnimatedComponents; - idList jointList; + idList jointList; - file = fopen(filename, "w"); - if (!file) { + file = fopen( filename, "w" ); + if ( !file ) { return false; } - for (joint = exportHead.GetNext(); joint != NULL; joint = joint->exportNode.GetNext()) { - jointList.Append(joint); + for( joint = exportHead.GetNext(); joint != NULL; joint = joint->exportNode.GetNext() ) { + jointList.Append( joint ); } - for (i = 0; i < jointList.Num(); i++) { - joint = jointList[i]; + for( i = 0; i < jointList.Num(); i++ ) { + joint = jointList[ i ]; sibling = joint->exportNode.GetSibling(); - while (sibling) { - if (idStr::Cmp(joint->name, sibling->name) > 0) { - joint->exportNode.MakeSiblingAfter(sibling->exportNode); + while( sibling ) { + if ( idStr::Cmp( joint->name, sibling->name ) > 0 ) { + joint->exportNode.MakeSiblingAfter( sibling->exportNode ); sibling = joint->exportNode.GetSibling(); - } - else { + } else { sibling = sibling->exportNode.GetSibling(); } } } jointList.Clear(); - for (joint = exportHead.GetNext(); joint != NULL; joint = joint->exportNode.GetNext()) { - joint->exportNum = jointList.Append(joint); + for( joint = exportHead.GetNext(); joint != NULL; joint = joint->exportNode.GetNext() ) { + joint->exportNum = jointList.Append( joint ); } numAnimatedComponents = 0; - for (i = 0; i < jointList.Num(); i++) { - joint = jointList[i]; + for( i = 0; i < jointList.Num(); i++ ) { + joint = jointList[ i ]; joint->exportNum = i; - joint->baseFrame = frames[0][joint->index]; + joint->baseFrame = frames[ 0 ][ joint->index ]; joint->animBits = 0; - for (j = 1; j < numFrames; j++) { - frame = &frames[j][joint->index]; - if (fabs(frame->t[0] - joint->baseFrame.t[0]) > options.xyzPrecision) { + for( j = 1; j < numFrames; j++ ) { + frame = &frames[ j ][ joint->index ]; + if ( fabs( frame->t[ 0 ] - joint->baseFrame.t[ 0 ] ) > options.xyzPrecision ) { joint->animBits |= ANIM_TX; } - if (fabs(frame->t[1] - joint->baseFrame.t[1]) > options.xyzPrecision) { + if ( fabs( frame->t[ 1 ] - joint->baseFrame.t[ 1 ] ) > options.xyzPrecision ) { joint->animBits |= ANIM_TY; } - if (fabs(frame->t[2] - joint->baseFrame.t[2]) > options.xyzPrecision) { + if ( fabs( frame->t[ 2 ] - joint->baseFrame.t[ 2 ] ) > options.xyzPrecision ) { joint->animBits |= ANIM_TZ; } - if (fabs(frame->q[0] - joint->baseFrame.q[0]) > options.quatPrecision) { + if ( fabs( frame->q[ 0 ] - joint->baseFrame.q[ 0 ] ) > options.quatPrecision ) { joint->animBits |= ANIM_QX; } - if (fabs(frame->q[1] - joint->baseFrame.q[1]) > options.quatPrecision) { + if ( fabs( frame->q[ 1 ] - joint->baseFrame.q[ 1 ] ) > options.quatPrecision ) { joint->animBits |= ANIM_QY; } - if (fabs(frame->q[2] - joint->baseFrame.q[2]) > options.quatPrecision) { + if ( fabs( frame->q[ 2 ] - joint->baseFrame.q[ 2 ] ) > options.quatPrecision ) { joint->animBits |= ANIM_QZ; } - if ((joint->animBits & 63) == 63) { + if ( ( joint->animBits & 63 ) == 63 ) { break; } } - if (joint->animBits) { + if ( joint->animBits ) { joint->firstComponent = numAnimatedComponents; - for (j = 0; j < 6; j++) { - if (joint->animBits & BIT(j)) { + for( j = 0; j < 6; j++ ) { + if ( joint->animBits & BIT( j ) ) { numAnimatedComponents++; } } @@ -1162,127 +1081,125 @@ bool idExportModel::WriteAnim(const char* filename, idExportOptions& options) { } // write version info - WriteFloatString(file, MD5_VERSION_STRING " %d\n", MD5_VERSION); - WriteFloatString(file, "commandline \"%s\"\n\n", options.commandLine.c_str()); - - WriteFloatString(file, "numFrames %d\n", numFrames); - WriteFloatString(file, "numJoints %d\n", jointList.Num()); - WriteFloatString(file, "frameRate %d\n", frameRate); - WriteFloatString(file, "numAnimatedComponents %d\n", numAnimatedComponents); + WriteFloatString( file, MD5_VERSION_STRING " %d\n", MD5_VERSION ); + WriteFloatString( file, "commandline \"%s\"\n\n", options.commandLine.c_str() ); + WriteFloatString( file, "numFrames %d\n", numFrames ); + WriteFloatString( file, "numJoints %d\n", jointList.Num() ); + WriteFloatString( file, "frameRate %d\n", frameRate ); + WriteFloatString( file, "numAnimatedComponents %d\n", numAnimatedComponents ); + // write out the hierarchy - WriteFloatString(file, "\nhierarchy {\n"); - for (i = 0; i < jointList.Num(); i++) { - joint = jointList[i]; + WriteFloatString( file, "\nhierarchy {\n" ); + for( i = 0; i < jointList.Num(); i++ ) { + joint = jointList[ i ]; parent = joint->exportNode.GetParent(); - if (parent) { - WriteFloatString(file, "\t\"%s\"\t%d %d %d\t// %s", joint->name.c_str(), parent->exportNum, joint->animBits, joint->firstComponent, parent->name.c_str()); - } - else { - WriteFloatString(file, "\t\"%s\"\t-1 %d %d\t//", joint->name.c_str(), joint->animBits, joint->firstComponent); + if ( parent ) { + WriteFloatString( file, "\t\"%s\"\t%d %d %d\t// %s", joint->name.c_str(), parent->exportNum, joint->animBits, joint->firstComponent, parent->name.c_str() ); + } else { + WriteFloatString( file, "\t\"%s\"\t-1 %d %d\t//", joint->name.c_str(), joint->animBits, joint->firstComponent ); } - if (!joint->animBits) { - WriteFloatString(file, "\n"); - } - else { - WriteFloatString(file, " ( "); - for (j = 0; j < 6; j++) { - if (joint->animBits & BIT(j)) { - WriteFloatString(file, "%s ", componentNames[j]); + if ( !joint->animBits ) { + WriteFloatString( file, "\n" ); + } else { + WriteFloatString( file, " ( " ); + for( j = 0; j < 6; j++ ) { + if ( joint->animBits & BIT( j ) ) { + WriteFloatString( file, "%s ", componentNames[ j ] ); } } - WriteFloatString(file, ")\n"); + WriteFloatString( file, ")\n" ); } } - WriteFloatString(file, "}\n"); + WriteFloatString( file, "}\n" ); // write the frame bounds - WriteFloatString(file, "\nbounds {\n"); - for (i = 0; i < numFrames; i++) { - WriteFloatString(file, "\t( %f %f %f ) ( %f %f %f )\n", bounds[i][0].x, bounds[i][0].y, bounds[i][0].z, bounds[i][1].x, bounds[i][1].y, bounds[i][1].z); + WriteFloatString( file, "\nbounds {\n" ); + for( i = 0; i < numFrames; i++ ) { + WriteFloatString( file, "\t( %f %f %f ) ( %f %f %f )\n", bounds[ i ][ 0 ].x, bounds[ i ][ 0 ].y, bounds[ i ][ 0 ].z, bounds[ i ][ 1 ].x, bounds[ i ][ 1 ].y, bounds[ i ][ 1 ].z ); } - WriteFloatString(file, "}\n"); + WriteFloatString( file, "}\n" ); // write the base frame - WriteFloatString(file, "\nbaseframe {\n"); - for (i = 0; i < jointList.Num(); i++) { - joint = jointList[i]; - WriteFloatString(file, "\t( %f %f %f ) ( %f %f %f )\n", joint->baseFrame.t[0], joint->baseFrame.t[1], joint->baseFrame.t[2], - joint->baseFrame.q[0], joint->baseFrame.q[1], joint->baseFrame.q[2]); + WriteFloatString( file, "\nbaseframe {\n" ); + for( i = 0; i < jointList.Num(); i++ ) { + joint = jointList[ i ]; + WriteFloatString( file, "\t( %f %f %f ) ( %f %f %f )\n", joint->baseFrame.t[ 0 ], joint->baseFrame.t[ 1 ], joint->baseFrame.t[ 2 ], + joint->baseFrame.q[ 0 ], joint->baseFrame.q[ 1 ], joint->baseFrame.q[ 2 ] ); } - WriteFloatString(file, "}\n"); + WriteFloatString( file, "}\n" ); // write the frames - for (i = 0; i < numFrames; i++) { - WriteFloatString(file, "\nframe %d {\n", i); - for (j = 0; j < jointList.Num(); j++) { - joint = jointList[j]; - frame = &frames[i][joint->index]; - if (joint->animBits) { - WriteFloatString(file, "\t"); - if (joint->animBits & ANIM_TX) { - WriteFloatString(file, " %f", frame->t[0]); + for( i = 0; i < numFrames; i++ ) { + WriteFloatString( file, "\nframe %d {\n", i ); + for( j = 0; j < jointList.Num(); j++ ) { + joint = jointList[ j ]; + frame = &frames[ i ][ joint->index ]; + if ( joint->animBits ) { + WriteFloatString( file, "\t" ); + if ( joint->animBits & ANIM_TX ) { + WriteFloatString( file, " %f", frame->t[ 0 ] ); } - if (joint->animBits & ANIM_TY) { - WriteFloatString(file, " %f", frame->t[1]); + if ( joint->animBits & ANIM_TY ) { + WriteFloatString( file, " %f", frame->t[ 1 ] ); } - if (joint->animBits & ANIM_TZ) { - WriteFloatString(file, " %f", frame->t[2]); + if ( joint->animBits & ANIM_TZ ) { + WriteFloatString( file, " %f", frame->t[ 2 ] ); } - if (joint->animBits & ANIM_QX) { - WriteFloatString(file, " %f", frame->q[0]); + if ( joint->animBits & ANIM_QX ) { + WriteFloatString( file, " %f", frame->q[ 0 ] ); } - if (joint->animBits & ANIM_QY) { - WriteFloatString(file, " %f", frame->q[1]); + if ( joint->animBits & ANIM_QY ) { + WriteFloatString( file, " %f", frame->q[ 1 ] ); } - if (joint->animBits & ANIM_QZ) { - WriteFloatString(file, " %f", frame->q[2]); + if ( joint->animBits & ANIM_QZ ) { + WriteFloatString( file, " %f", frame->q[ 2 ] ); } - WriteFloatString(file, "\n"); + WriteFloatString( file, "\n" ); } } - WriteFloatString(file, "}\n"); + WriteFloatString( file, "}\n" ); } - fclose(file); + fclose( file ); return true; } -bool idExportModel::WriteCamera(const char* filename, idExportOptions& options) { +bool idExportModel::WriteCamera( const char *filename, idExportOptions &options ) { int i; - FILE* file; + FILE *file; - file = fopen(filename, "w"); - if (!file) { + file = fopen( filename, "w" ); + if ( !file ) { return false; } // write version info - WriteFloatString(file, MD5_VERSION_STRING " %d\n", MD5_VERSION); - WriteFloatString(file, "commandline \"%s\"\n\n", options.commandLine.c_str()); - - WriteFloatString(file, "numFrames %d\n", camera.Num()); - WriteFloatString(file, "frameRate %d\n", frameRate); - WriteFloatString(file, "numCuts %d\n", cameraCuts.Num()); + WriteFloatString( file, MD5_VERSION_STRING " %d\n", MD5_VERSION ); + WriteFloatString( file, "commandline \"%s\"\n\n", options.commandLine.c_str() ); + WriteFloatString( file, "numFrames %d\n", camera.Num() ); + WriteFloatString( file, "frameRate %d\n", frameRate ); + WriteFloatString( file, "numCuts %d\n", cameraCuts.Num() ); + // write out the cuts - WriteFloatString(file, "\ncuts {\n"); - for (i = 0; i < cameraCuts.Num(); i++) { - WriteFloatString(file, "\t%d\n", cameraCuts[i]); + WriteFloatString( file, "\ncuts {\n" ); + for( i = 0; i < cameraCuts.Num(); i++ ) { + WriteFloatString( file, "\t%d\n", cameraCuts[ i ] ); } - WriteFloatString(file, "}\n"); + WriteFloatString( file, "}\n" ); // write out the frames - WriteFloatString(file, "\ncamera {\n"); - cameraFrame_t* frame = camera.Ptr(); - for (i = 0; i < camera.Num(); i++, frame++) { - WriteFloatString(file, "\t( %f %f %f ) ( %f %f %f ) %f\n", frame->t.x, frame->t.y, frame->t.z, frame->q[0], frame->q[1], frame->q[2], frame->fov); + WriteFloatString( file, "\ncamera {\n" ); + cameraFrame_t *frame = camera.Ptr(); + for( i = 0; i < camera.Num(); i++, frame++ ) { + WriteFloatString( file, "\t( %f %f %f ) ( %f %f %f ) %f\n", frame->t.x, frame->t.y, frame->t.z, frame->q[ 0 ], frame->q[ 1 ], frame->q[ 2 ], frame->fov ); } - WriteFloatString(file, "}\n"); + WriteFloatString( file, "}\n" ); - fclose(file); + fclose( file ); return true; } @@ -1290,760 +1207,500 @@ bool idExportModel::WriteCamera(const char* filename, idExportOptions& options) /* ============================================================================== -FBX scene extraction +Maya ============================================================================== */ -static bool IsMD3Export(idExportOptions& options) { - idTokenizer tokens; - tokens.SetTokens(options.commandLine.c_str()); - idStr first = tokens.NextToken(); - if (first == "md3") { - return true; - } - if (options.dest.Length() >= 4) { - idStr ext = options.dest.Right(4); - if (!ext.Icmp(".md3")) { - return true; - } - } - return false; +/* +=============== +idMayaExport::~idMayaExport + +=============== +*/ +idMayaExport::~idMayaExport() { + FreeDagNodes(); + + // free up the file in Maya + MFileIO::newFile( true ); } -static const char* FbxSafeName(const char* name) { - return (name && name[0]) ? name : "unnamed"; +/* +=============== +idMayaExport::TimeForFrame +=============== +*/ +float idMayaExport::TimeForFrame( int num ) const { + MTime time; + + // set time unit to 24 frames per second + time.setUnit( MTime::kFilm ); + time.setValue( num ); + return time.as( MTime::kSeconds ); } -static void MD3_CopyString(char* dst, int dstSize, const char* src) { - memset(dst, 0, dstSize); - if (src == NULL) { - return; - } - strncpy(dst, src, dstSize - 1); -} +/* +=============== +idMayaExport::GetMayaFrameNum +=============== +*/ +int idMayaExport::GetMayaFrameNum( int num ) const { + int frameNum; -static int MD3_ClampShort(int v) { - if (v < -32768) { - return -32768; - } - if (v > 32767) { - return 32767; - } - return v; -} - -static short MD3_EncodeNormal(const idVec3& normal) { - const float twoPi = 6.28318530717958647692f; - idVec3 n = normal; - if (n.Normalize() == 0.0f) { - return 0; - } - - int lat = (int)(atan2(n.y, n.x) * 255.0f / twoPi); - int lng = (int)(acos(n.z) * 255.0f / twoPi); - return (short)(((lat & 0xff) << 8) | (lng & 0xff)); -} - -static void MD3_BuildWorldPose(idExportModel& model, jointFrame_t* frame) { - idExportJoint* joint; - idExportJoint* parent; - idVec3 jointpos; - idMat3 jointaxis; - - for (joint = model.exportHead.GetNext(); joint != NULL; joint = joint->exportNode.GetNext()) { - jointpos = frame[joint->index].t; - jointaxis = frame[joint->index].q.ToQuat().ToMat3(); - - parent = joint->exportNode.GetParent(); - if (parent) { - joint->idwm = jointaxis * parent->idwm; - joint->idt = parent->idt + jointpos * parent->idwm; - } - else { - joint->idwm = jointaxis; - joint->idt = jointpos; - } - } -} - -static void MD3_BuildMeshPositions(idExportMesh* mesh, idList& positions) { - int i, j; - exportVertex_t* vert; - exportWeight_t* weight; - idVec3 pos; - - positions.SetNum(mesh->verts.Num()); - for (i = 0; i < mesh->verts.Num(); i++) { - vert = &mesh->verts[i]; - pos.Zero(); - weight = &mesh->weights[vert->startweight]; - for (j = 0; j < vert->numWeights; j++, weight++) { - pos += weight->jointWeight * (weight->joint->idwm * weight->offset + weight->joint->idt); - } - positions[i] = pos; - } -} - -static void MD3_BuildMeshNormals(idExportMesh* mesh, const idList& positions, idList& normals) { - int i, j; - idVec3 a, b, n; - int indexes[3]; - - normals.SetNum(mesh->verts.Num()); - for (i = 0; i < normals.Num(); i++) { - normals[i].Zero(); - } - - for (i = 0; i < mesh->tris.Num(); i++) { - indexes[0] = mesh->tris[i].indexes[2]; - indexes[1] = mesh->tris[i].indexes[1]; - indexes[2] = mesh->tris[i].indexes[0]; - a = positions[indexes[1]] - positions[indexes[0]]; - b = positions[indexes[2]] - positions[indexes[0]]; - n = a.Cross(b); - n.Normalize(); - for (j = 0; j < 3; j++) { - normals[indexes[j]] += n; - } - } - - for (i = 0; i < normals.Num(); i++) { - normals[i].Normalize(); - } -} - -static void MD3_BuildTagList(idExportModel& model, idList& tags) { - idExportJoint* joint; - - tags.Clear(); - for (joint = model.exportHead.GetNext(); joint != NULL; joint = joint->exportNode.GetNext()) { - if (!joint->name.Icmpn("tag_", 4)) { - if (tags.Num() >= MD3_MAX_TAGS) { - MayaError("MD3 export supports only %d tags", MD3_MAX_TAGS); - } - tags.Append(joint); - } - } -} - -static bool WriteMD3Model(idExportModel& model, const char* filename, idExportOptions& options) { - int i, j, frameNum; - int numSurfaces; - idBounds bounds; - idList tags; - idList md3Frames; - idList positions; - idList normals; - idExportMesh* mesh; - FILE* file; - - MD3_BuildTagList(model, tags); - - if (model.numFrames < 1 || model.numFrames > MD3_MAX_FRAMES) { - MayaError("MD3 export requires 1..%d frames, got %d", MD3_MAX_FRAMES, model.numFrames); - } - - numSurfaces = 0; - for (i = 0; i < model.meshes.Num(); i++) { - if (model.meshes[i]->keep) { - numSurfaces++; - } - } - if (numSurfaces < 1) { - MayaError("MD3 export has no mesh surfaces"); - } - if (numSurfaces > MD3_MAX_SURFACES) { - MayaError("MD3 export supports only %d surfaces, got %d", MD3_MAX_SURFACES, numSurfaces); - } - - md3Frames.SetNum(model.numFrames); - for (frameNum = 0; frameNum < model.numFrames; frameNum++) { - MD3_BuildWorldPose(model, model.frames[frameNum]); - - bounds.Clear(); - for (i = 0; i < model.meshes.Num(); i++) { - mesh = model.meshes[i]; - if (!mesh->keep) { - continue; - } - MD3_BuildMeshPositions(mesh, positions); - for (j = 0; j < positions.Num(); j++) { - bounds.AddPoint(positions[j]); - } - } - - memset(&md3Frames[frameNum], 0, sizeof(md3Frames[frameNum])); - md3Frames[frameNum].bounds[0] = bounds[0]; - md3Frames[frameNum].bounds[1] = bounds[1]; - md3Frames[frameNum].localOrigin = (bounds[0] + bounds[1]) * 0.5f; - md3Frames[frameNum].radius = 0.0f; - for (i = 0; i < 8; i++) { - idVec3 corner; - corner.x = (i & 1) ? bounds[1].x : bounds[0].x; - corner.y = (i & 2) ? bounds[1].y : bounds[0].y; - corner.z = (i & 4) ? bounds[1].z : bounds[0].z; - float radius = (corner - md3Frames[frameNum].localOrigin).Length(); - if (radius > md3Frames[frameNum].radius) { - md3Frames[frameNum].radius = radius; - } - } - sprintf(md3Frames[frameNum].name, "frame%d", frameNum); - } - - file = fopen(filename, "wb"); - if (!file) { - return false; - } - - md3Header_t header; - memset(&header, 0, sizeof(header)); - header.ident = MD3_IDENT; - header.version = MD3_VERSION; - MD3_CopyString(header.name, sizeof(header.name), filename); - header.numFrames = model.numFrames; - header.numTags = tags.Num(); - header.numSurfaces = numSurfaces; - header.numSkins = 0; - header.ofsFrames = sizeof(md3Header_t); - header.ofsTags = header.ofsFrames + sizeof(md3Frame_t) * header.numFrames; - header.ofsSurfaces = header.ofsTags + sizeof(md3Tag_t) * header.numFrames * header.numTags; - header.ofsEnd = header.ofsSurfaces; - for (i = 0; i < model.meshes.Num(); i++) { - mesh = model.meshes[i]; - if (!mesh->keep) { - continue; - } - if (mesh->verts.Num() > MD3_MAX_VERTS) { - MayaError("MD3 surface '%s' has %d verts, max is %d", mesh->name.c_str(), mesh->verts.Num(), MD3_MAX_VERTS); - } - if (mesh->tris.Num() > MD3_MAX_TRIANGLES) { - MayaError("MD3 surface '%s' has %d tris, max is %d", mesh->name.c_str(), mesh->tris.Num(), MD3_MAX_TRIANGLES); - } - header.ofsEnd += sizeof(md3Surface_t) + sizeof(md3Shader_t) + sizeof(md3Triangle_t) * mesh->tris.Num() + sizeof(md3St_t) * mesh->verts.Num() + sizeof(md3XyzNormal_t) * mesh->verts.Num() * model.numFrames; - } - - fwrite(&header, sizeof(header), 1, file); - fwrite(md3Frames.Ptr(), sizeof(md3Frame_t), md3Frames.Num(), file); - - for (frameNum = 0; frameNum < model.numFrames; frameNum++) { - MD3_BuildWorldPose(model, model.frames[frameNum]); - for (i = 0; i < tags.Num(); i++) { - md3Tag_t tag; - memset(&tag, 0, sizeof(tag)); - MD3_CopyString(tag.name, sizeof(tag.name), tags[i]->name.c_str()); - tag.origin = tags[i]->idt; - tag.axis[0] = tags[i]->idwm[0]; - tag.axis[1] = tags[i]->idwm[1]; - tag.axis[2] = tags[i]->idwm[2]; - fwrite(&tag, sizeof(tag), 1, file); - } - } - - for (i = 0; i < model.meshes.Num(); i++) { - mesh = model.meshes[i]; - if (!mesh->keep) { - continue; - } - - md3Surface_t surface; - memset(&surface, 0, sizeof(surface)); - surface.ident = MD3_IDENT; - MD3_CopyString(surface.name, sizeof(surface.name), mesh->name.c_str()); - surface.flags = 0; - surface.numFrames = model.numFrames; - surface.numShaders = 1; - surface.numVerts = mesh->verts.Num(); - surface.numTriangles = mesh->tris.Num(); - surface.ofsShaders = sizeof(md3Surface_t); - surface.ofsTriangles = surface.ofsShaders + sizeof(md3Shader_t) * surface.numShaders; - surface.ofsSt = surface.ofsTriangles + sizeof(md3Triangle_t) * surface.numTriangles; - surface.ofsXyzNormals = surface.ofsSt + sizeof(md3St_t) * surface.numVerts; - surface.ofsEnd = surface.ofsXyzNormals + sizeof(md3XyzNormal_t) * surface.numVerts * surface.numFrames; - fwrite(&surface, sizeof(surface), 1, file); - - md3Shader_t shader; - memset(&shader, 0, sizeof(shader)); - if (mesh->shader.Length()) { - MD3_CopyString(shader.name, sizeof(shader.name), mesh->shader.c_str()); - } - else { - MD3_CopyString(shader.name, sizeof(shader.name), mesh->name.c_str()); - } - shader.shaderIndex = 0; - fwrite(&shader, sizeof(shader), 1, file); - - for (j = 0; j < mesh->tris.Num(); j++) { - md3Triangle_t tri; - tri.indexes[0] = mesh->tris[j].indexes[2]; - tri.indexes[1] = mesh->tris[j].indexes[1]; - tri.indexes[2] = mesh->tris[j].indexes[0]; - fwrite(&tri, sizeof(tri), 1, file); - } - - for (j = 0; j < mesh->verts.Num(); j++) { - md3St_t st; - st.st[0] = mesh->verts[j].texCoords[0]; - st.st[1] = mesh->verts[j].texCoords[1]; - fwrite(&st, sizeof(st), 1, file); - } - - for (frameNum = 0; frameNum < model.numFrames; frameNum++) { - MD3_BuildWorldPose(model, model.frames[frameNum]); - MD3_BuildMeshPositions(mesh, positions); - MD3_BuildMeshNormals(mesh, positions, normals); - for (j = 0; j < positions.Num(); j++) { - md3XyzNormal_t xyz; - xyz.xyz[0] = (short)MD3_ClampShort((int)floor(positions[j].x / MD3_XYZ_SCALE + 0.5f)); - xyz.xyz[1] = (short)MD3_ClampShort((int)floor(positions[j].y / MD3_XYZ_SCALE + 0.5f)); - xyz.xyz[2] = (short)MD3_ClampShort((int)floor(positions[j].z / MD3_XYZ_SCALE + 0.5f)); - xyz.normal = MD3_EncodeNormal(normals[j]); - fwrite(&xyz, sizeof(xyz), 1, file); - } - } - } - - fclose(file); - return true; -} - -class idFbxExport { -private: - idExportModel model; - idExportOptions& options; - FbxManager* sdkManager; - FbxScene* scene; - FbxAnimStack* animStack; - FbxTime currentTime; - - void LoadScene(void); - void SetDefaultFrameRange(void); - float TimeForFrame(int num) const; - int GetFbxFrameNum(int num) const; - FbxTime TimeForFbxFrame(int num) const; - void SetFrame(int num); - void AddNodesRecursive(FbxNode* node); - void CreateJoints(float scale); - idExportJoint* FindJointForNode(FbxNode* node); - void SetJointBindPose(idExportJoint* joint, const FbxAMatrix& matrix, float scale); - void GetWorldTransform(idExportJoint* joint, idVec3& pos, idMat3& mat, float scale); - void PruneJoints(idStrList& keepjoints, idStr& prefix); - void RenameJoints(idList& renamejoints, idStr& prefix); - bool RemapParents(idList& remapjoints); - void GetTextureForMesh(idExportMesh* mesh, FbxNode* node); - idExportMesh* CopyMesh(FbxNode* node, FbxMesh* fbxMesh, float scale); - void CreateMeshRecursive(FbxNode* node, int& count); - void CreateMesh(float scale); - void CombineMeshes(void); - void GetAlignment(idStr& alignName, idMat3& align, float rotate, int startframe); - idExportJoint* FindFirstCamera(void); - float GetCameraFov(idExportJoint* joint); - void GetCameraFrame(idExportJoint* camera, idMat3& align, cameraFrame_t* cam); - void CreateCameraAnim(idMat3& align); - void GetDefaultPose(idMat3& align); - void CreateAnimation(idMat3& align); - -public: - idFbxExport(idExportOptions& exportOptions) : options(exportOptions) { - sdkManager = NULL; - scene = NULL; - animStack = NULL; - currentTime.SetFrame(0, FbxTime::eFrames24); - }; - ~idFbxExport() { - if (sdkManager != NULL) { - sdkManager->Destroy(); - sdkManager = NULL; - scene = NULL; - animStack = NULL; - } - }; - void ConvertModel(void); -}; - -void idFbxExport::LoadScene(void) { - sdkManager = FbxManager::Create(); - if (sdkManager == NULL) { - MayaError("FBX SDK manager creation failed"); - } - - FbxIOSettings* ios = FbxIOSettings::Create(sdkManager, IOSROOT); - sdkManager->SetIOSettings(ios); - - FbxImporter* importer = FbxImporter::Create(sdkManager, ""); - if (importer == NULL) { - MayaError("FBX importer creation failed"); - } - - if (!importer->Initialize(options.src.c_str(), -1, sdkManager->GetIOSettings())) { - const char* err = importer->GetStatus().GetErrorString(); - importer->Destroy(); - MayaError("Error opening FBX '%s': '%s'", options.src.c_str(), err ? err : "unknown error"); - } - - scene = FbxScene::Create(sdkManager, "doom3_fbx_scene"); - if (scene == NULL) { - importer->Destroy(); - MayaError("FBX scene creation failed"); - } - - if (!importer->Import(scene)) { - const char* err = importer->GetStatus().GetErrorString(); - importer->Destroy(); - MayaError("Error importing FBX '%s': '%s'", options.src.c_str(), err ? err : "unknown error"); - } - importer->Destroy(); - - // Match the old Maya exporter assumptions before applying ConvertToIdSpace(). - FbxAxisSystem::MayaYUp.ConvertScene(scene); - FbxSystemUnit::cm.ConvertScene(scene); - - FbxGeometryConverter converter(sdkManager); - converter.Triangulate(scene, true); - - animStack = scene->GetSrcObject(0); - if (animStack != NULL) { - scene->SetCurrentAnimationStack(animStack); - } -} - -FbxTime idFbxExport::TimeForFbxFrame(int num) const { - FbxTime time; - time.SetFrame(num, FbxTime::eFrames24); - return time; -} - -float idFbxExport::TimeForFrame(int num) const { - return (float)TimeForFbxFrame(num).GetSecondDouble(); -} - -void idFbxExport::SetDefaultFrameRange(void) { - if (options.startframe < 0 || options.endframe < 0) { - FbxTime start; - FbxTime stop; - start.SetFrame(0, FbxTime::eFrames24); - stop.SetFrame(0, FbxTime::eFrames24); - - if (animStack != NULL) { - FbxTimeSpan span = animStack->GetLocalTimeSpan(); - start = span.GetStart(); - stop = span.GetStop(); - } - else if (scene != NULL && scene->GetRootNode() != NULL) { - FbxTimeSpan span; - if (scene->GetRootNode()->GetAnimationInterval(span, animStack)) { - start = span.GetStart(); - stop = span.GetStop(); - } - } - - if (options.startframe < 0) { - options.startframe = (int)start.GetFrameCount(FbxTime::eFrames24); - } - if (options.endframe < 0) { - options.endframe = (int)stop.GetFrameCount(FbxTime::eFrames24); - } - } - - if (options.cycleStart < 0) { - options.cycleStart = options.startframe; - } - else if ((options.cycleStart < options.startframe) || (options.cycleStart > options.endframe)) { - MayaError("cycleStart (%d) out of frame range (%d to %d)\n", options.cycleStart, options.startframe, options.endframe); - } - else if (options.cycleStart == options.endframe) { - options.cycleStart = options.startframe; - } -} - -int idFbxExport::GetFbxFrameNum(int num) const { - int frameNum; - - if (options.cycleStart > options.startframe) { + if ( options.cycleStart > options.startframe ) { + // in cycles, the last frame is a duplicate of the first frame, so with cycleStart we need to + // duplicate one of the interior frames instead and chop off the first frame. frameNum = options.cycleStart + num; - if (frameNum > options.endframe) { + if ( frameNum > options.endframe ) { frameNum -= options.endframe - options.startframe; } - if (frameNum < options.startframe) { - frameNum = options.startframe + 1; + if ( frameNum < options.startframe ) { + frameNum = options.startframe + 1; } - } - else { + } else { frameNum = options.startframe + num; - if (frameNum > options.endframe) { + if ( frameNum > options.endframe ) { frameNum -= options.endframe + 1 - options.startframe; } - if (frameNum < options.startframe) { - frameNum = options.startframe; + if ( frameNum < options.startframe ) { + frameNum = options.startframe; } } return frameNum; } -void idFbxExport::SetFrame(int num) { - currentTime = TimeForFbxFrame(GetFbxFrameNum(num)); +/* +=============== +idMayaExport::SetFrame +=============== +*/ +void idMayaExport::SetFrame( int num ) { + MTime time; + int frameNum; + + frameNum = GetMayaFrameNum( num ); + + // set time unit to 24 frames per second + time.setUnit( MTime::kFilm ); + time.setValue( frameNum ); + MGlobal::viewFrame( time ); } -void idFbxExport::AddNodesRecursive(FbxNode* node) { - int i; - idExportJoint* joint; - - if (node == NULL) { - return; - } - - if (node != scene->GetRootNode()) { - joint = &model.joints.Alloc(); - joint->index = model.joints.Num() - 1; - joint->dagnode = node; - joint->name = FbxSafeName(node->GetName()); - joint->realname = joint->name; - } - - for (i = 0; i < node->GetChildCount(); i++) { - AddNodesRecursive(node->GetChild(i)); - } -} - -idExportJoint* idFbxExport::FindJointForNode(FbxNode* node) { - int i; - if (node == NULL) { - return NULL; - } - for (i = 0; i < model.joints.Num(); i++) { - if (model.joints[i].dagnode == node) { - return &model.joints[i]; - } - } - return NULL; -} - -void idFbxExport::SetJointBindPose(idExportJoint* joint, const FbxAMatrix& matrix, float scale) { - if (joint == NULL) { - return; - } - joint->bindmat = ConvertToIdSpace(idMat(matrix)); - joint->bindmat.OrthoNormalizeSelf(); - joint->bindpos = ConvertToIdSpace(idVec(matrix.GetT())) * scale; - joint->scale = 1.0f; - joint->invscale = 1.0f; -} - -void idFbxExport::CreateJoints(float scale) { - int i, j; - idExportJoint* joint; - idExportJoint* parent; - - SetFrame(0); - AddNodesRecursive(scene->GetRootNode()); - - model.exportOrigin = &model.joints.Alloc(); - model.exportOrigin->index = model.joints.Num() - 1; - model.exportOrigin->dagnode = NULL; - - for (i = 0; i < model.joints.Num(); i++) { - joint = &model.joints[i]; - if (!joint->dagnode) { - continue; - } - - joint->mayaNode.ParentTo(model.mayaHead); - joint->exportNode.ParentTo(model.exportHead); - - FbxNode* parentNode = joint->dagnode->GetParent(); - while (parentNode != NULL && parentNode != scene->GetRootNode()) { - for (j = 0; j < model.joints.Num(); j++) { - if (model.joints[j].dagnode == parentNode) { - joint->mayaNode.ParentTo(model.joints[j].mayaNode); - joint->exportNode.ParentTo(model.joints[j].exportNode); - break; - } - } - if (j < model.joints.Num()) { - break; - } - parentNode = parentNode->GetParent(); - } - - parent = joint->mayaNode.GetParent(); - if (parent) { - joint->longname = parent->longname + "/" + joint->name; - } - else { - joint->longname = joint->name; - } - - SetJointBindPose(joint, joint->dagnode->EvaluateGlobalTransform(currentTime), scale); - } -} - -void idFbxExport::GetWorldTransform(idExportJoint* joint, idVec3& pos, idMat3& mat, float scale) { - pos.Zero(); - mat.Identity(); - if (joint == NULL || joint->dagnode == NULL) { - return; - } - - FbxAMatrix global = joint->dagnode->EvaluateGlobalTransform(currentTime, FbxNode::eSourcePivot, false, true); - pos = idVec(global.GetT()) * scale; - mat = idMat(global); - mat.OrthoNormalizeSelf(); -} - -void idFbxExport::PruneJoints(idStrList& keepjoints, idStr& prefix) { +/* +=============== +idMayaExport::PruneJoints +=============== +*/ +void idMayaExport::PruneJoints( idStrList &keepjoints, idStr &prefix ) { int i; int j; - idExportMesh* mesh; - idExportJoint* joint; - idExportJoint* joint2; - idExportJoint* parent; + idExportMesh *mesh; + idExportJoint *joint; + idExportJoint *joint2; + idExportJoint *parent; int num_weights; - if (!keepjoints.Num() && !prefix.Length()) { - if (!model.meshes.Num() || options.ignoreMeshes) { + // if we don't have any joints specified to keep, mark the ones used by the meshes as keep + if ( !keepjoints.Num() && !prefix.Length() ) { + if ( !model.meshes.Num() || options.ignoreMeshes ) { + // export all joints joint = model.joints.Ptr(); - for (i = 0; i < model.joints.Num(); i++, joint++) { + for( i = 0; i < model.joints.Num(); i++, joint++ ) { joint->keep = true; } - } - else { - for (i = 0; i < model.meshes.Num(); i++) { - mesh = model.meshes[i]; - for (j = 0; j < mesh->weights.Num(); j++) { - mesh->weights[j].joint->keep = true; + } else { + for( i = 0; i < model.meshes.Num(); i++, mesh++ ) { + mesh = model.meshes[ i ]; + for( j = 0; j < mesh->weights.Num(); j++ ) { + mesh->weights[ j ].joint->keep = true; } } } - } - else { - for (i = 0; i < keepjoints.Num(); i++) { - joint = model.FindJoint(keepjoints[i]); - if (joint) { + } else { + // mark the joints to keep + for( i = 0; i < keepjoints.Num(); i++ ) { + joint = model.FindJoint( keepjoints[ i ] ); + if ( joint ) { joint->keep = true; } } - for (i = 0; i < model.meshes.Num(); i++) { - mesh = model.meshes[i]; + // count valid meshes + for( i = 0; i < model.meshes.Num(); i++ ) { + mesh = model.meshes[ i ]; num_weights = 0; - for (j = 0; j < mesh->weights.Num(); j++) { - if (mesh->weights[j].joint->keep) { + for( j = 0; j < mesh->weights.Num(); j++ ) { + if ( mesh->weights[ j ].joint->keep ) { num_weights++; - } - else if (prefix.Length() && !mesh->weights[j].joint->realname.Cmpn(prefix, prefix.Length())) { - mesh->weights[j].joint->keep = true; + } else if ( prefix.Length() && !mesh->weights[ j ].joint->realname.Cmpn( prefix, prefix.Length() ) ) { + // keep the joint if it's used by the mesh and it has the right prefix + mesh->weights[ j ].joint->keep = true; num_weights++; } } - if (num_weights != mesh->weights.Num()) { + if ( num_weights != mesh->weights.Num() ) { mesh->keep = false; } } } + // find all joints aren't exported and reparent joint's children model.export_joints = 0; joint = model.joints.Ptr(); - for (i = 0; i < model.joints.Num(); i++, joint++) { - if (!joint->keep) { + for( i = 0; i < model.joints.Num(); i++, joint++ ) { + if ( !joint->keep ) { joint->exportNode.RemoveFromHierarchy(); - } - else { + } else { joint->index = model.export_joints; model.export_joints++; - for (parent = joint->exportNode.GetParent(); parent != NULL; parent = parent->exportNode.GetParent()) { - if (parent->keep) { + // make sure we are parented to an exported joint + for( parent = joint->exportNode.GetParent(); parent != NULL; parent = parent->exportNode.GetParent() ) { + if ( parent->keep ) { break; } } - if (parent != NULL) { - joint->exportNode.ParentTo(parent->exportNode); - } - else { - joint->exportNode.ParentTo(model.exportHead); + if ( parent != NULL ) { + joint->exportNode.ParentTo( parent->exportNode ); + } else { + joint->exportNode.ParentTo( model.exportHead ); } } } - for (joint = model.exportHead.GetNext(); joint != NULL; joint = joint->exportNode.GetNext()) { - if (!joint->keep) { - MayaError("Non-kept joint in export tree ('%s')", joint->name.c_str()); + // check if we have any duplicate joint names + for( joint = model.exportHead.GetNext(); joint != NULL; joint = joint->exportNode.GetNext() ) { + if ( !joint->keep ) { + MayaError( "Non-kept joint in export tree ('%s')", joint->name.c_str() ); } - for (joint2 = model.exportHead.GetNext(); joint2 != NULL; joint2 = joint2->exportNode.GetNext()) { - if ((joint2 != joint) && (joint2->name == joint->name)) { - MayaError("Two joints found with the same name ('%s')", joint->name.c_str()); + for( joint2 = model.exportHead.GetNext(); joint2 != NULL; joint2 = joint2->exportNode.GetNext() ) { + if ( ( joint2 != joint ) && ( joint2->name == joint->name ) ) { + MayaError( "Two joints found with the same name ('%s')", joint->name.c_str() ); } } } } -void idFbxExport::RenameJoints(idList& renamejoints, idStr& prefix) { - int i; - idExportJoint* joint; +/* +=============== +idMayaExport::FreeDagNodes +=============== +*/ +void idMayaExport::FreeDagNodes( void ) { + int i; - if (prefix.Length()) { + for( i = 0; i < model.joints.Num(); i++ ) { + delete model.joints[ i ].dagnode; + model.joints[ i ].dagnode = NULL; + } +} + +/* +=============== +idMayaExport::GetBindPose +=============== +*/ +void idMayaExport::GetBindPose( MObject &jointNode, idExportJoint *joint, float scale ) { + MStatus status; + MFnDependencyNode fnJoint( jointNode ); + MObject aBindPose = fnJoint.attribute( "bindPose", &status ); + + joint->bindpos = vec3_zero; + joint->bindmat = mat3_default; + + if ( MS::kSuccess == status ) { + unsigned ii; + unsigned jointIndex; + unsigned connLength; + MPlugArray connPlugs; + MPlug pBindPose( jointNode, aBindPose ); + + pBindPose.connectedTo( connPlugs, false, true ); + connLength = connPlugs.length(); + for( ii = 0; ii < connLength; ++ii ) { + if ( connPlugs[ ii ].node().apiType() == MFn::kDagPose ) { + MObject aMember = connPlugs[ ii ].attribute(); + MFnAttribute fnAttr( aMember ); + + if ( fnAttr.name() == "worldMatrix" ) { + jointIndex = connPlugs[ ii ].logicalIndex(); + + MFnDependencyNode nDagPose( connPlugs[ ii ].node() ); + + // construct plugs for this joint's world matrix + MObject aWorldMatrix = nDagPose.attribute( "worldMatrix" ); + MPlug pWorldMatrix( connPlugs[ ii ].node(), aWorldMatrix ); + + pWorldMatrix.selectAncestorLogicalIndex( jointIndex, aWorldMatrix ); + + // get the world matrix data + MObject worldMatrix; + MStatus status = pWorldMatrix.getValue( worldMatrix ); + if ( MS::kSuccess != status ) { + // Problem retrieving world matrix + return; + } + + MFnMatrixData dMatrix( worldMatrix ); + MMatrix wMatrix = dMatrix.matrix( &status ); + + joint->bindmat = ConvertToIdSpace( idMat( wMatrix ) ); + joint->bindpos = ConvertToIdSpace( idVec( wMatrix ) ) * scale; + if ( !options.ignoreScale ) { + joint->bindpos *= joint->scale; + } else { + joint->bindmat[ 0 ].Normalize(); + joint->bindmat[ 1 ].Normalize(); + joint->bindmat[ 2 ].Normalize(); + } + + return; + } + } + } + } +} + +/* +=============== +idMayaExport::GetLocalTransform +=============== +*/ +void idMayaExport::GetLocalTransform( idExportJoint *joint, idVec3 &pos, idMat3 &mat ) { + MStatus status; + MDagPath dagPath; + + pos.Zero(); + mat.Identity(); + + if ( !joint->dagnode ) { + return; + } + + status = joint->dagnode->getPath( dagPath ); + if ( !status ) { + return; + } + + MObject transformNode = dagPath.transform( &status ); + if ( !status && ( status.statusCode () == MStatus::kInvalidParameter ) ) { + return; + } + + MFnDagNode transform( transformNode, &status ); + if ( !status ) { + return; + } + + pos = idVec( transform.transformationMatrix() ); + mat = idMat( transform.transformationMatrix() ); +} + +/* +=============== +idMayaExport::GetWorldTransform +=============== +*/ +void idMayaExport::GetWorldTransform( idExportJoint *joint, idVec3 &pos, idMat3 &mat, float scale ) { + idExportJoint *parent; + + GetLocalTransform( joint, pos, mat ); + mat.OrthoNormalizeSelf(); + pos *= scale; + + parent = joint->mayaNode.GetParent(); + if ( parent ) { + idVec3 parentpos; + idMat3 parentmat; + + GetWorldTransform( parent, parentpos, parentmat, scale ); + + pos = parentpos + ( parentmat * ( pos * parent->scale ) ); + mat = mat * parentmat; + } +} + +/* +=============== +idMayaExport::CreateJoints +=============== +*/ +void idMayaExport::CreateJoints( float scale ) { + int i; + int j; + idExportJoint *joint; + idExportJoint *parent; + MStatus status; + MDagPath dagPath; + MFnDagNode *parentNode; + + SetFrame( 0 ); + + // create an initial list with all of the transformable nodes in the scene + MItDag dagIterator( MItDag::kDepthFirst, MFn::kTransform, &status ); + for ( ; !dagIterator.isDone(); dagIterator.next() ) { + status = dagIterator.getPath( dagPath ); + if ( !status ) { + MayaError( "CreateJoints: MItDag::getPath failed (%s)", status.errorString().asChar() ); + continue; + } + + joint = &model.joints.Alloc(); + joint->index = model.joints.Num() - 1; + joint->dagnode = new MFnDagNode( dagPath, &status ); + if ( !status ) { + MayaError( "CreateJoints: MFnDagNode constructor failed (%s)", status.errorString().asChar() ); + continue; + } + + joint->name = joint->dagnode->name().asChar(); + joint->realname = joint->name; + } + + // allocate an extra joint in case we need to add an origin later + model.exportOrigin = &model.joints.Alloc(); + model.exportOrigin->index = model.joints.Num() - 1; + + // create scene hierarchy + joint = model.joints.Ptr(); + for( i = 0; i < model.joints.Num(); i++, joint++ ) { + if ( !joint->dagnode ) { + continue; + } + joint->mayaNode.ParentTo( model.mayaHead ); + joint->exportNode.ParentTo( model.exportHead ); + + parentNode = GetParent( joint->dagnode ); + if ( parentNode ) { + // find the parent joint in our jointlist + for( j = 0; j < model.joints.Num(); j++ ) { + if ( !model.joints[ j ].dagnode ) { + continue; + } + if ( model.joints[ j ].dagnode->name() == parentNode->name() ) { + joint->mayaNode.ParentTo( model.joints[ j ].mayaNode ); + joint->exportNode.ParentTo( model.joints[ j ].exportNode ); + break; + } + } + + delete parentNode; + } + + // create long name + parent = joint->mayaNode.GetParent(); + if ( parent ) { + joint->longname = parent->longname + "/" + joint->name; + } else { + joint->longname = joint->name; + } + + // get the joint's scale + GetLocalTransform( &model.joints[ i ], joint->t, joint->wm ); + joint->scale = joint->wm[ 0 ].Length(); + + if ( parent ) { + joint->scale *= parent->scale; + if ( joint->scale != 0 ) { + joint->invscale = 1.0f / joint->scale; + } else { + joint->invscale = 0; + } + } + + joint->dagnode->getPath( dagPath ); + GetBindPose( dagPath.node( &status ), joint, scale ); + } +} + +/* +=============== +idMayaExport::RenameJoints +=============== +*/ +void idMayaExport::RenameJoints( idList &renamejoints, idStr &prefix ) { + int i; + idExportJoint *joint; + + // rename joints that match the prefix + if ( prefix.Length() ) { joint = model.joints.Ptr(); - for (i = 0; i < model.joints.Num(); i++, joint++) { - if (!joint->name.Cmpn(prefix, prefix.Length())) { - joint->name = joint->name.Right(joint->name.Length() - prefix.Length()); + for( i = 0; i < model.joints.Num(); i++, joint++ ) { + if ( !joint->name.Cmpn( prefix, prefix.Length() ) ) { + // remove the prefix from the name + joint->name = joint->name.Right( joint->name.Length() - prefix.Length() ); } } } - for (i = 0; i < renamejoints.Num(); i++) { - joint = model.FindJoint(renamejoints[i].from); - if (joint) { - joint->name = renamejoints[i].to; + // rename joints if necessary + for( i = 0; i < renamejoints.Num(); i++ ) { + joint = model.FindJoint( renamejoints[ i ].from ); + if ( joint ) { + joint->name = renamejoints[ i ].to; } } } -bool idFbxExport::RemapParents(idList& remapjoints) { +/* +=============== +idMayaExport::RemapParents +=============== +*/ +bool idMayaExport::RemapParents( idList &remapjoints ) { int i; - idExportJoint* joint; - idExportJoint* parent; - idExportJoint* origin; - idExportJoint* sibling; + idExportJoint *joint; + idExportJoint *parent; + idExportJoint *origin; + idExportJoint *sibling; - for (i = 0; i < remapjoints.Num(); i++) { - joint = model.FindJoint(remapjoints[i].from); - if (!joint) { - MayaError("Couldn't find joint '%s' to reparent\n", remapjoints[i].from.c_str()); + for( i = 0; i < remapjoints.Num(); i++ ) { + // find joint to reparent + joint = model.FindJoint( remapjoints[ i ].from ); + if ( !joint ) { + // couldn't find joint, fail + MayaError( "Couldn't find joint '%s' to reparent\n", remapjoints[ i ].from.c_str() ); } - parent = model.FindJoint(remapjoints[i].to); - if (!parent) { - MayaError("Couldn't find joint '%s' to be new parent for '%s'\n", remapjoints[i].to.c_str(), remapjoints[i].from.c_str()); + // find new parent joint + parent = model.FindJoint( remapjoints[ i ].to ); + if ( !parent ) { + // couldn't find parent, fail + MayaError( "Couldn't find joint '%s' to be new parent for '%s'\n", remapjoints[ i ].to.c_str(), remapjoints[ i ].from.c_str() ); } - if (parent->exportNode.ParentedBy(joint->exportNode)) { - MayaError("Joint '%s' is a child of joint '%s' and can't become the parent.", joint->name.c_str(), parent->name.c_str()); + if ( parent->exportNode.ParentedBy( joint->exportNode ) ) { + MayaError( "Joint '%s' is a child of joint '%s' and can't become the parent.", joint->name.c_str(), parent->name.c_str() ); } - joint->exportNode.ParentTo(parent->exportNode); + joint->exportNode.ParentTo( parent->exportNode ); } - origin = model.FindJoint("origin"); - if (!origin) { + // if we have an origin, make it the first node in the export list, otherwise add one + origin = model.FindJoint( "origin" ); + if ( !origin ) { origin = model.exportOrigin; - origin->dagnode = NULL; - origin->name = "origin"; + origin->dagnode = NULL; + origin->name = "origin"; origin->realname = "origin"; origin->bindmat.Identity(); origin->bindpos.Zero(); } - origin->exportNode.ParentTo(model.exportHead); - origin->keep = true; + origin->exportNode.ParentTo( model.exportHead ); + // force the joint to be kept + origin->keep = true; + + // make all root joints children of the origin joint joint = model.exportHead.GetChild(); - while (joint) { + while( joint ) { sibling = joint->exportNode.GetSibling(); - if (joint != origin) { - joint->exportNode.ParentTo(origin->exportNode); + if ( joint != origin ) { + joint->exportNode.ParentTo( origin->exportNode ); } joint = sibling; } @@ -2051,509 +1708,837 @@ bool idFbxExport::RemapParents(idList& remapjoints) { return true; } -void idFbxExport::GetTextureForMesh(idExportMesh* mesh, FbxNode* node) { - int i; - FbxSurfaceMaterial* material; - FbxProperty prop; +/* +=============== +idMayaExport::FindShader - mesh->shader = ""; - if (node == NULL) { +Find the shading node for the given shading group set node. +=============== +*/ +MObject idMayaExport::FindShader( MObject& setNode ) { + MStatus status; + MFnDependencyNode fnNode( setNode ); + MPlug shaderPlug; + + shaderPlug = fnNode.findPlug( "surfaceShader" ); + if ( !shaderPlug.isNull() ) { + MPlugArray connectedPlugs; + bool asSrc = false; + bool asDst = true; + shaderPlug.connectedTo( connectedPlugs, asDst, asSrc, &status ); + + if ( connectedPlugs.length() != 1 ) { + MayaError( "FindShader: Error getting shader (%s)", status.errorString().asChar() ); + } else { + return connectedPlugs[ 0 ].node(); + } + } + + return MObject::kNullObj; +} + +/* +=============== +idMayaExport::GetTextureForMesh + +Find the texture files that apply to the color of each polygon of +a selected shape if the shape has its polygons organized into sets. +=============== +*/ +void idMayaExport::GetTextureForMesh( idExportMesh *mesh, MFnDagNode &dagNode ) { + MStatus status; + MDagPath path; + int i; + int instanceNum; + + status = dagNode.getPath( path ); + if ( !status ) { return; } - for (i = 0; i < node->GetMaterialCount(); i++) { - material = node->GetMaterial(i); - if (material == NULL) { + path.extendToShape(); + + // If the shape is instanced then we need to determine which + // instance this path refers to. + // + instanceNum = 0; + if ( path.isInstanced() ) { + instanceNum = path.instanceNumber(); + } + + // Get a list of all sets pertaining to the selected shape and the + // members of those sets. + // + MFnMesh fnMesh( path ); + MObjectArray sets; + MObjectArray comps; + status = fnMesh.getConnectedSetsAndMembers( instanceNum, sets, comps, true ); + if ( !status ) { + MayaError( "GetTextureForMesh: MFnMesh::getConnectedSetsAndMembers failed (%s)", status.errorString().asChar() ); + } + + // Loop through all the sets. If the set is a polygonal set, find the + // shader attached to the and print out the texture file name for the + // set along with the polygons in the set. + // + for ( i = 0; i < ( int )sets.length(); i++ ) { + MObject set = sets[i]; + MObject comp = comps[i]; + + MFnSet fnSet( set, &status ); + if ( status == MS::kFailure ) { + MayaError( "GetTextureForMesh: MFnSet constructor failed (%s)", status.errorString().asChar() ); + continue; + } + + // Make sure the set is a polygonal set. If not, continue. + MItMeshPolygon piter(path, comp, &status); + if (status == MS::kFailure) { + continue; + } + + // Find the texture that is applied to this set. First, get the + // shading node connected to the set. Then, if there is an input + // attribute called "color", search upstream from it for a texture + // file node. + // + MObject shaderNode = FindShader( set ); + if ( shaderNode == MObject::kNullObj ) { continue; } - prop = material->FindProperty(FbxSurfaceMaterial::sDiffuse); - if (prop.IsValid()) { - int textureCount = prop.GetSrcObjectCount(); - if (textureCount > 0) { - FbxFileTexture* texture = prop.GetSrcObject(0); - if (texture != NULL && texture->GetFileName() != NULL && texture->GetFileName()[0]) { - OSPathToRelativePath(texture->GetFileName(), mesh->shader, options.game); - mesh->shader.StripFileExtension(); - return; - } - } + MPlug colorPlug = MFnDependencyNode(shaderNode).findPlug("color", &status); + if ( status == MS::kFailure ) { + continue; } - if (material->GetName() && material->GetName()[0]) { - mesh->shader = material->GetName(); - return; + MItDependencyGraph dgIt(colorPlug, MFn::kFileTexture, + MItDependencyGraph::kUpstream, + MItDependencyGraph::kBreadthFirst, + MItDependencyGraph::kNodeLevel, + &status); + + if ( status == MS::kFailure ) { + continue; } - } -} + + dgIt.disablePruningOnFilter(); -idExportMesh* idFbxExport::CopyMesh(FbxNode* node, FbxMesh* fbxMesh, float scale) { - int i, j, k; - int cpCount; - int polygonCount; - idStr name, altname; - idExportMesh* mesh; - bool allowUnskinned; - bool hasSkin; - FbxAMatrix meshBindMatrix; - FbxAMatrix geometryMatrix; - FbxStringList uvSets; - const char* uvSetName; - - if (node == NULL || fbxMesh == NULL) { - return NULL; - } - - name = FbxSafeName(fbxMesh->GetName()); - altname = FbxSafeName(node->GetName()); - if (!name.Length() || name == "unnamed") { - name = altname; - } - - name.StripLeadingOnce(options.prefix); - altname.StripLeadingOnce(options.prefix); - if (options.keepmeshes.Num()) { - if (!options.keepmeshes.Find(name) && !options.keepmeshes.Find(altname)) { - if (altname != name) { - common->Printf("Skipping mesh '%s' ('%s')\n", name.c_str(), altname.c_str()); - } - else { - common->Printf("Skipping mesh '%s'\n", name.c_str()); - } - return NULL; + // If no texture file node was found, just continue. + // + if ( dgIt.isDone() ) { + continue; } - } + + // Print out the texture node name and texture file that it references. + // + MObject textureNode = dgIt.thisNode(); + MPlug filenamePlug = MFnDependencyNode( textureNode ).findPlug( "fileTextureName" ); + MString textureName; + filenamePlug.getValue( textureName ); - if (options.skipmeshes.Find(name) || options.skipmeshes.Find(altname)) { - common->Printf("Skipping mesh '%s' ('%s')\n", name.c_str(), altname.c_str()); - return NULL; - } + // remove the OS path and save it in the mesh + mesh->shader = fileSystem->OSPathToRelativePath( textureName.asChar() ); + mesh->shader.StripFileExtension(); - allowUnskinned = IsMD3Export(options); - hasSkin = fbxMesh->GetDeformerCount(FbxDeformer::eSkin) > 0; - if (!hasSkin && !allowUnskinned) { - MayaError("Mesh '%s': No skin deformers found. MD5 export expects a skinned FBX mesh.", altname.c_str()); - } - - mesh = new idExportMesh(); - model.meshes.Append(mesh); - mesh->name = altname.Length() ? altname : name; - GetTextureForMesh(mesh, node); - - cpCount = fbxMesh->GetControlPointsCount(); - mesh->verts.SetNum(cpCount); - geometryMatrix = FbxGetGeometryTransform(node); - meshBindMatrix = node->EvaluateGlobalTransform(currentTime) * geometryMatrix; - - for (i = 0; i < cpCount; i++) { - memset(&mesh->verts[i], 0, sizeof(mesh->verts[i])); - FbxVector4 p = meshBindMatrix.MultT(fbxMesh->GetControlPointAt(i)); - mesh->verts[i].pos = ConvertToIdSpace(idVec(p)) * scale; - } - - polygonCount = fbxMesh->GetPolygonCount(); - mesh->tris.SetNum(polygonCount); - mesh->uv.SetNum(polygonCount); - - fbxMesh->GetUVSetNames(uvSets); - uvSetName = (uvSets.GetCount() > 0) ? uvSets[0] : NULL; - for (i = 0; i < polygonCount; i++) { - if (fbxMesh->GetPolygonSize(i) != 3) { - MayaError("CopyMesh: FBX triangulation failed; polygon %d on '%s' has %d vertices", i, mesh->name.c_str(), fbxMesh->GetPolygonSize(i)); - } - for (j = 0; j < 3; j++) { - mesh->tris[i].indexes[j] = fbxMesh->GetPolygonVertex(i, j); - mesh->uv[i].uv[j][0] = 0.0f; - mesh->uv[i].uv[j][1] = 0.0f; - if (uvSetName != NULL) { - FbxVector2 uv; - bool unmapped = false; - if (fbxMesh->GetPolygonVertexUV(i, j, uvSetName, uv, unmapped) && !unmapped) { - mesh->uv[i].uv[j][0] = (float)uv[0]; - mesh->uv[i].uv[j][1] = (float)uv[1]; - } - } - } - } - - idList< idList > cpWeights; - cpWeights.SetNum(cpCount); - - if (hasSkin) { - bool meshBindSet = false; - for (i = 0; i < fbxMesh->GetDeformerCount(FbxDeformer::eSkin); i++) { - FbxSkin* skin = (FbxSkin*)fbxMesh->GetDeformer(i, FbxDeformer::eSkin); - if (skin == NULL) { - continue; - } - - for (j = 0; j < skin->GetClusterCount(); j++) { - FbxCluster* cluster = skin->GetCluster(j); - if (cluster == NULL || cluster->GetLink() == NULL) { - continue; - } - - idExportJoint* joint = FindJointForNode(cluster->GetLink()); - if (joint == NULL) { - MayaError("Mesh '%s': joint '%s' not found", mesh->name.c_str(), FbxSafeName(cluster->GetLink()->GetName())); - } - - FbxAMatrix linkMatrix; - cluster->GetTransformLinkMatrix(linkMatrix); - SetJointBindPose(joint, linkMatrix, scale); - - if (!meshBindSet) { - cluster->GetTransformMatrix(meshBindMatrix); - meshBindMatrix = meshBindMatrix * geometryMatrix; - for (k = 0; k < cpCount; k++) { - FbxVector4 p = meshBindMatrix.MultT(fbxMesh->GetControlPointAt(k)); - mesh->verts[k].pos = ConvertToIdSpace(idVec(p)) * scale; - } - meshBindSet = true; - } - - int* indices = cluster->GetControlPointIndices(); - double* weights = cluster->GetControlPointWeights(); - int weightCount = cluster->GetControlPointIndicesCount(); - for (k = 0; k < weightCount; k++) { - int cpIndex = indices[k]; - if (cpIndex < 0 || cpIndex >= cpCount) { - continue; - } - if (weights[k] <= 0.0) { - continue; - } - exportWeight_t weight; - weight.joint = joint; - weight.jointWeight = (float)weights[k]; - weight.offset.Zero(); - cpWeights[cpIndex].Append(weight); - } - } - } - } - else { - idExportJoint* joint = FindJointForNode(node); - if (joint == NULL) { - joint = model.exportOrigin; - joint->name = "origin"; - joint->realname = "origin"; - joint->bindmat.Identity(); - joint->bindpos.Zero(); - joint->keep = true; - } - else { - SetJointBindPose(joint, node->EvaluateGlobalTransform(currentTime), scale); - } - - for (i = 0; i < cpCount; i++) { - exportWeight_t weight; - weight.joint = joint; - weight.jointWeight = 1.0f; - weight.offset.Zero(); - cpWeights[i].Append(weight); - } - } - - for (i = 0; i < cpCount; i++) { - exportVertex_t* vert = &mesh->verts[i]; - vert->startweight = mesh->weights.Num(); - float totalWeight = 0.0f; - int nonZeroWeights = 0; - - for (j = 0; j < cpWeights[i].Num(); j++) { - if (cpWeights[i][j].jointWeight > 0.0f) { - nonZeroWeights++; - } - if (cpWeights[i][j].jointWeight <= options.jointThreshold) { - continue; - } - - exportWeight_t weight = cpWeights[i][j]; - weight.joint->bindmat.ProjectVector(vert->pos - weight.joint->bindpos, weight.offset); - mesh->weights.Append(weight); - totalWeight += weight.jointWeight; - } - - vert->numWeights = mesh->weights.Num() - vert->startweight; - if (!vert->numWeights) { - if (nonZeroWeights) { - MayaError("Error on mesh '%s': Vertex %d doesn't have any joint weights exceeding jointThreshold (%f).", mesh->name.c_str(), i, options.jointThreshold); - } - else { - MayaError("Error on mesh '%s': Vertex %d doesn't have any joint weights.", mesh->name.c_str(), i); - } - } - else if (!totalWeight) { - MayaError("Error on mesh '%s': Combined weight of 0 on vertex %d.", mesh->name.c_str(), i); - } - - for (j = 0; j < vert->numWeights; j++) { - mesh->weights[vert->startweight + j].jointWeight /= totalWeight; - } - } - - return mesh; -} - -void idFbxExport::CreateMeshRecursive(FbxNode* node, int& count) { - if (node == NULL) { return; } +} - FbxMesh* mesh = node->GetMesh(); - if (mesh != NULL) { - if (CopyMesh(node, mesh, options.scale) != NULL) { - count++; +/* +=============== +idMayaExport::CopyMesh +=============== +*/ +idExportMesh *idMayaExport::CopyMesh( MFnSkinCluster &skinCluster, float scale ) { + MStatus status; + MObjectArray objarray; + MObjectArray outputarray; + int nGeom; + int i, j, k; + idExportMesh *mesh; + float uv_u, uv_v; + idStr name, altname; + int pos; + + status = skinCluster.getInputGeometry( objarray ); + if ( !status ) { + MayaError( "CopyMesh: Error getting input geometry (%s)", status.errorString().asChar() ); + return NULL; + } + + nGeom = objarray.length(); + for( i = 0; i < nGeom; i++ ) { + MFnDagNode dagNode( objarray[ i ], &status ); + if ( !status ) { + common->Printf( "CopyMesh: MFnDagNode Constructor failed (%s)", status.errorString().asChar() ); + continue; + } + + MFnMesh fnmesh( objarray[ i ], &status ); + if ( !status ) { + // object isn't an MFnMesh + continue; + } + + status = skinCluster.getOutputGeometry( outputarray ); + if ( !status ) { + common->Printf( "CopyMesh: Error getting output geometry (%s)", status.errorString().asChar() ); + return NULL; + } + + if ( outputarray.length() < 1 ) { + return NULL; + } + + name = fnmesh.name().asChar(); + if ( options.prefix.Length() ) { + if ( !name.Cmpn( options.prefix, options.prefix.Length() ) ) { + // remove the prefix from the name + name = name.Right( name.Length() - options.prefix.Length() ); + } else { + // name doesn't match prefix, so don't use this mesh + //return NULL; + } + } + + pos = name.Find( "ShapeOrig" ); + if ( pos >= 0 ) { + name.CapLength( pos ); + } + + MFnDagNode dagNode2( outputarray[ 0 ], &status ); + if ( !status ) { + common->Printf( "CopyMesh: MFnDagNode Constructor failed (%s)", status.errorString().asChar() ); + continue; + } + + altname = name; + MObject parent = fnmesh.parent( 0, &status ); + if ( status ) { + MFnDagNode parentNode( parent, &status ); + if ( status ) { + altname = parentNode.name().asChar(); + } + } + + name.StripLeadingOnce( options.prefix ); + altname.StripLeadingOnce( options.prefix ); + if ( options.keepmeshes.Num() ) { + if ( !options.keepmeshes.Find( name ) && !options.keepmeshes.Find( altname ) ) { + if ( altname != name ) { + common->Printf( "Skipping mesh '%s' ('%s')\n", name.c_str(), altname.c_str() ); + } else { + common->Printf( "Skipping mesh '%s'\n", name.c_str() ); + } + return NULL; + } + } + + if ( options.skipmeshes.Find( name ) || options.skipmeshes.Find( altname ) ) { + common->Printf( "Skipping mesh '%s' ('%s')\n", name.c_str(), altname.c_str() ); + return NULL; + } + + mesh = new idExportMesh(); + model.meshes.Append( mesh ); + + if ( altname.Length() ) { + mesh->name = altname; + } else { + mesh->name = name; + } + GetTextureForMesh( mesh, dagNode2 ); + + int v = fnmesh.numVertices( &status ); + mesh->verts.SetNum( v ); + + MFloatPointArray vertexArray; + + fnmesh.getPoints( vertexArray, MSpace::kPreTransform ); + + for( j = 0; j < v; j++ ) { + memset( &mesh->verts[ j ], 0, sizeof( mesh->verts[ j ] ) ); + mesh->verts[ j ].pos = ConvertToIdSpace( idVec( vertexArray[ j ] ) ) * scale; + } + + MIntArray vertexList; + int p; + + p = fnmesh.numPolygons( &status ); + mesh->tris.SetNum( p ); + mesh->uv.SetNum( p ); + + MString setName; + + status = fnmesh.getCurrentUVSetName( setName ); + if ( !status ) { + MayaError( "CopyMesh: MFnMesh::getCurrentUVSetName failed (%s)", status.errorString().asChar() ); + } + + for( j = 0; j < p; j++ ) { + fnmesh.getPolygonVertices( j, vertexList ); + if ( vertexList.length() != 3 ) { + MayaError( "CopyMesh: Too many vertices on a face (%d)\n", vertexList.length() ); + } + + for( k = 0; k < 3; k++ ) { + mesh->tris[ j ].indexes[ k ] = vertexList[ k ]; + + status = fnmesh.getPolygonUV( j, k, uv_u, uv_v, &setName ); + if ( !status ) { + MayaError( "CopyMesh: MFnMesh::getPolygonUV failed (%s)", status.errorString().asChar() ); + } + + mesh->uv[ j ].uv[ k ][ 0 ] = uv_u; + mesh->uv[ j ].uv[ k ][ 1 ] = uv_v; + } + } + + return mesh; + } + + return NULL; +} + +/* +=============== +idMayaExport::CreateMesh +=============== +*/ +void idMayaExport::CreateMesh( float scale ) { + size_t count; + idExportMesh *mesh; + MStatus status; + exportWeight_t weight; + unsigned int nGeoms; + + // Iterate through graph and search for skinCluster nodes + MItDependencyNodes iter( MFn::kSkinClusterFilter ); + count = 0; + for ( ; !iter.isDone(); iter.next() ) { + MObject object = iter.item(); + + count++; + + // For each skinCluster node, get the list of influence objects + MFnSkinCluster skinCluster( object, &status ); + if ( !status ) { + MayaError( "%s: Error getting skin cluster (%s)", object.apiTypeStr(), status.errorString().asChar() ); + } + + mesh = CopyMesh( skinCluster, scale ); + if ( !mesh ) { + continue; + } + + MDagPathArray infs; + unsigned int nInfs = skinCluster.influenceObjects(infs, &status); + if ( !status ) { + MayaError( "Mesh '%s': Error getting influence objects (%s)", mesh->name.c_str(), status.errorString().asChar() ); + } + + if ( 0 == nInfs ) { + MayaError( "Mesh '%s': No influence objects found", mesh->name.c_str() ); + } + + // loop through the geometries affected by this cluster + nGeoms = skinCluster.numOutputConnections(); + for (size_t ii = 0; ii < nGeoms; ++ii) { + unsigned int index = skinCluster.indexForOutputConnection(ii,&status); + + if ( !status ) { + MayaError( "Mesh '%s': Error getting geometry index (%s)", mesh->name.c_str(), status.errorString().asChar() ); + } + + // get the dag path of the ii'th geometry + MDagPath skinPath; + status = skinCluster.getPathAtIndex(index,skinPath); + if ( !status ) { + MayaError( "Mesh '%s': Error getting geometry path (%s)", mesh->name.c_str(), status.errorString().asChar() ); + } + + // iterate through the components of this geometry + MItGeometry gIter( skinPath ); + + // print out the influence objects + idList joints; + idExportJoint *joint; + exportVertex_t *vert; + + joints.Resize( nInfs ); + for (size_t kk = 0; kk < nInfs; ++kk) { + const char *c; + MString s; + + s = infs[kk].partialPathName(); + c = s.asChar(); + joint = model.FindJointReal( c ); + if ( !joint ) { + MayaError( "Mesh '%s': joint %s not found", mesh->name.c_str(), c ); + } + + joints.Append( joint ); + } + + for ( /* nothing */ ; !gIter.isDone(); gIter.next() ) { + MObject comp = gIter.component( &status ); + if ( !status ) { + MayaError( "Mesh '%s': Error getting component (%s)", mesh->name.c_str(), status.errorString().asChar() ); + } + + // Get the weights for this vertex (one per influence object) + MFloatArray wts; + unsigned infCount; + status = skinCluster.getWeights(skinPath,comp,wts,infCount); + if ( !status ) { + MayaError( "Mesh '%s': Error getting weights (%s)", mesh->name.c_str(), status.errorString().asChar() ); + } + if (0 == infCount) { + MayaError( "Mesh '%s': Error: 0 influence objects.", mesh->name.c_str() ); + } + + int num = gIter.index(); + vert = &mesh->verts[ num ]; + vert->startweight = mesh->weights.Num(); + + float totalweight = 0.0f; + + // copy the weight data for this vertex + int numNonZeroWeights = 0; + int jj; + for ( jj = 0; jj < (int)infCount ; ++jj ) { + float w = ( float )wts[ jj ]; + if ( w > 0.0f ) { + numNonZeroWeights++; + } + if ( w > options.jointThreshold ) { + weight.joint = joints[ jj ]; + weight.jointWeight = wts[ jj ]; + + if ( !options.ignoreScale ) { + weight.joint->bindmat.ProjectVector( vert->pos - ( weight.joint->bindpos * weight.joint->invscale ), weight.offset ); + weight.offset *= weight.joint->scale; + } else { + weight.joint->bindmat.ProjectVector( vert->pos - weight.joint->bindpos, weight.offset ); + } + mesh->weights.Append( weight ); + totalweight += weight.jointWeight; + } + } + + vert->numWeights = mesh->weights.Num() - vert->startweight; + if ( !vert->numWeights ) { + if ( numNonZeroWeights ) { + MayaError( "Error on mesh '%s': Vertex %d doesn't have any joint weights exceeding jointThreshold (%f).", mesh->name.c_str(), num, options.jointThreshold ); + } else { + MayaError( "Error on mesh '%s': Vertex %d doesn't have any joint weights.", mesh->name.c_str(), num ); + } + } else if ( !totalweight ) { + MayaError( "Error on mesh '%s': Combined weight of 0 on vertex %d.", mesh->name.c_str(), num ); + } + //if ( numNonZeroWeights ) { + // common->Printf( "Mesh '%s': skipped %d out of %d weights on vertex %d\n", mesh->name.c_str(), numNonZeroWeights, numNonZeroWeights + vert->numWeights, num ); + //} + + // normalize the joint weights + for( jj = 0; jj < vert->numWeights; jj++ ) { + mesh->weights[ vert->startweight + jj ].jointWeight /= totalweight; + } + } + break; } } - for (int i = 0; i < node->GetChildCount(); i++) { - CreateMeshRecursive(node->GetChild(i), count); + if ( !count && !options.ignoreMeshes ) { + MayaError( "CreateMesh: No skinClusters found in this scene.\n" ); } } -void idFbxExport::CreateMesh(float scale) { - int count = 0; - CreateMeshRecursive(scene->GetRootNode(), count); - if (!count && !options.ignoreMeshes) { - MayaError("CreateMesh: No FBX meshes found in this scene.\n"); - } -} +/* +=============== +idMayaExport::CombineMeshes -void idFbxExport::CombineMeshes(void) { +combine surfaces with the same shader. +=============== +*/ +void idMayaExport::CombineMeshes( void ) { int i, j; int count; - idExportMesh* mesh; - idExportMesh* combine; - idList oldmeshes; + idExportMesh *mesh; + idExportMesh *combine; + idList oldmeshes; oldmeshes = model.meshes; model.meshes.Clear(); count = 0; - for (i = 0; i < oldmeshes.Num(); i++) { - mesh = oldmeshes[i]; - if (!mesh->keep) { + for( i = 0; i < oldmeshes.Num(); i++ ) { + mesh = oldmeshes[ i ]; + if ( !mesh->keep ) { delete mesh; continue; } combine = NULL; - for (j = 0; j < model.meshes.Num(); j++) { - if (model.meshes[j]->shader == mesh->shader) { - combine = model.meshes[j]; + for( j = 0; j < model.meshes.Num(); j++ ) { + if ( model.meshes[ j ]->shader == mesh->shader ) { + combine = model.meshes[ j ]; break; } } - if (combine) { - combine->Merge(mesh); + if ( combine ) { + combine->Merge( mesh ); delete mesh; count++; - } - else { - model.meshes.Append(mesh); + } else { + model.meshes.Append( mesh ); } } - for (i = 0; i < model.meshes.Num(); i++) { - model.meshes[i]->ShareVerts(); + // share verts + for( i = 0; i < model.meshes.Num(); i++ ) { + model.meshes[ i ]->ShareVerts(); } - common->Printf("Merged %d meshes\n", count); + common->Printf( "Merged %d meshes\n", count ); } -void idFbxExport::GetAlignment(idStr& alignName, idMat3& align, float rotate, int startframe) { +/* +=============== +idMayaExport::GetAlignment +=============== +*/ +void idMayaExport::GetAlignment( idStr &alignName, idMat3 &align, float rotate, int startframe ) { idVec3 pos; - idExportJoint* joint; - idAngles ang(0, rotate, 0); + idExportJoint *joint; + idAngles ang( 0, rotate, 0 ); idMat3 mat; align.Identity(); - if (alignName.Length()) { - SetFrame(0); + if ( alignName.Length() ) { + SetFrame( 0 ); - joint = model.FindJoint(alignName); - if (!joint) { - MayaError("could not find joint '%s' to align model to.\n", alignName.c_str()); + joint = model.FindJoint( alignName ); + if ( !joint ) { + MayaError( "could not find joint '%s' to align model to.\n", alignName.c_str() ); } - GetWorldTransform(joint, pos, mat, 1.0f); - align[0][0] = mat[2][0]; - align[0][1] = -mat[2][2]; - align[0][2] = mat[2][1]; + // found it + GetWorldTransform( joint, pos, mat, 1.0f ); + align[ 0 ][ 0 ] = mat[ 2 ][ 0 ]; + align[ 0 ][ 1 ] = -mat[ 2 ][ 2 ]; + align[ 0 ][ 2 ] = mat[ 2 ][ 1 ]; - align[1][0] = mat[0][0]; - align[1][1] = -mat[0][2]; - align[1][2] = mat[0][1]; + align[ 1 ][ 0 ] = mat[ 0 ][ 0 ]; + align[ 1 ][ 1 ] = -mat[ 0 ][ 2 ]; + align[ 1 ][ 2 ] = mat[ 0 ][ 1 ]; - align[2][0] = mat[1][0]; - align[2][1] = -mat[1][2]; - align[2][2] = mat[1][1]; + align[ 2 ][ 0 ] = mat[ 1 ][ 0 ]; + align[ 2 ][ 1 ] = -mat[ 1 ][ 2 ]; + align[ 2 ][ 2 ] = mat[ 1 ][ 1 ]; - if (rotate) { + if ( rotate ) { align *= ang.ToMat3(); } - } - else if (rotate) { + } else if ( rotate ) { align = ang.ToMat3(); } align.TransposeSelf(); } -idExportJoint* idFbxExport::FindFirstCamera(void) { - int i; - idExportJoint* joint; +/* +=============== +idMayaExport::GetObjectType - joint = model.FindJoint(MAYA_DEFAULT_CAMERA); - if (joint && joint->dagnode && joint->dagnode->GetCamera()) { - return joint; +return the type of the object +=============== +*/ +const char *idMayaExport::GetObjectType( MObject object ) { + if( object.isNull() ) { + return "(Null)"; } - for (i = 0; i < model.joints.Num(); i++) { - joint = &model.joints[i]; - if (joint->dagnode && joint->dagnode->GetCamera()) { - return joint; + MStatus stat; + MFnDependencyNode dgNode; + MString typeName; + + stat = dgNode.setObject( object ); + typeName = dgNode.typeName( &stat ); + if( MS::kSuccess != stat ) { + // can not get the type name of this object + return "(Unknown)"; + } + + return typeName.asChar(); +} + +/* +=============== +idMayaExport::GetCameraFov +=============== +*/ +float idMayaExport::GetCameraFov( idExportJoint *joint ) { + int childCount; + int j; + double horiz; + double focal; + MStatus status; + const char *n1, *n2; + MFnDagNode *dagnode; + float fov; + + dagnode = joint->dagnode; + + MObject cameraNode = dagnode->object(); + childCount = dagnode->childCount(); + + fov = 90.0f; + for( j = 0; j < childCount; j++ ) { + MObject childNode = dagnode->child( j ); + + n1 = GetObjectType( cameraNode ); + n2 = GetObjectType( childNode ); + if ( ( !strcmp( "transform", n1 ) ) && ( !strcmp( "camera", n2 ) ) ) { + MFnCamera camera( childNode ); + focal = camera.focalLength(); + horiz = camera.horizontalFilmAperture(); + fov = RAD2DEG( 2 * atan( ( horiz * 0.5 ) / ( focal / 25.4 ) ) ); + break; } } - return NULL; + return fov; } -float idFbxExport::GetCameraFov(idExportJoint* joint) { - if (joint == NULL || joint->dagnode == NULL || joint->dagnode->GetCamera() == NULL) { - return 90.0f; - } - - FbxCamera* camera = joint->dagnode->GetCamera(); - if (camera->GetApertureMode() == FbxCamera::eFocalLength) { - return (float)camera->ComputeFieldOfView(camera->FocalLength.Get()); - } - if (camera->GetApertureMode() == FbxCamera::eHorizAndVert) { - return (float)camera->FieldOfViewX.Get(); - } - return (float)camera->FieldOfView.Get(); -} - -void idFbxExport::GetCameraFrame(idExportJoint* camera, idMat3& align, cameraFrame_t* cam) { +/* +=============== +idMayaExport::GetCameraFrame +=============== +*/ +void idMayaExport::GetCameraFrame( idExportJoint *camera, idMat3 &align, cameraFrame_t *cam ) { idMat3 mat; idMat3 axis; idVec3 pos; - GetWorldTransform(camera, pos, axis, 1.0f); + // get the worldspace positions of the joint + GetWorldTransform( camera, pos, axis, 1.0f ); + + // convert to id coordinates + cam->t = ConvertToIdSpace( pos ) * align; - cam->t = ConvertToIdSpace(pos) * align; - - axis = ConvertToIdSpace(axis) * align; - mat[0] = -axis[2]; - mat[1] = -axis[0]; - mat[2] = axis[1]; + // correct the orientation for the game + axis = ConvertToIdSpace( axis ) * align; + mat[ 0 ] = -axis[ 2 ]; + mat[ 1 ] = -axis[ 0 ]; + mat[ 2 ] = axis[ 1 ]; cam->q = mat.ToQuat().ToCQuat(); - cam->fov = GetCameraFov(camera); + + // get it's fov + cam->fov = GetCameraFov( camera ); } -void idFbxExport::CreateCameraAnim(idMat3& align) { - float start, end; - int frameNum; - idExportJoint* camJoint; +/* +=============== +idMayaExport::CreateCameraAnim +=============== +*/ +void idMayaExport::CreateCameraAnim( idMat3 &align ) { + float start, end; + MDagPath dagPath; + int frameNum; + short v; + MStatus status; + cameraFrame_t cam; + idExportJoint *refCam; + idExportJoint *camJoint; + idStr currentCam; + idStr newCam; + MPlug plug; + MFnEnumAttribute cameraAttribute; - start = TimeForFrame(options.startframe); - end = TimeForFrame(options.endframe); + start = TimeForFrame( options.startframe ); + end = TimeForFrame( options.endframe ); +#if 0 + options.framerate = 60; + model.numFrames = ( int )( ( end - start ) * ( float )options.framerate ) + 1; + model.frameRate = options.framerate; +#else model.numFrames = options.endframe + 1 - options.startframe; model.frameRate = options.framerate; +#endif - common->Printf("start frame = %d\n end frame = %d\n", options.startframe, options.endframe); - common->Printf(" start time = %f\n end time = %f\n total time = %f\n", start, end, end - start); + common->Printf( "start frame = %d\n end frame = %d\n", options.startframe, options.endframe ); + common->Printf( " start time = %f\n end time = %f\n total time = %f\n", start, end, end - start ); - if (start > end) { - MayaError("Start frame is greater than end frame."); + if ( start > end ) { + MayaError( "Start frame is greater than end frame." ); } - model.camera.Clear(); - model.cameraCuts.Clear(); - camJoint = FindFirstCamera(); - if (camJoint == NULL) { - MayaError("Couldn't find an FBX camera node"); + refCam = model.FindJoint( "refcam" ); + if ( refCam == NULL ) { + currentCam = MAYA_DEFAULT_CAMERA; + } else { + MObject cameraNode = refCam->dagnode->object(); + MFnDependencyNode cameraDG( cameraNode, &status ); + if( MS::kSuccess != status ) { + MayaError( "Can't find 'refcam' dependency node." ); + return; + } + + MObject attr = cameraDG.attribute( MString( "Camera" ), &status ); + if( MS::kSuccess != status ) { + MayaError( "Can't find 'Camera' attribute on 'refcam'." ); + return; + } + + plug = MPlug( cameraNode, attr ); + status = cameraAttribute.setObject( attr ); + if( MS::kSuccess != status ) { + MayaError( "Bad 'Camera' attribute on 'refcam'." ); + return; + } + + model.camera.Clear(); + model.cameraCuts.Clear(); + + SetFrame( 0 ); + status = plug.getValue( v ); + currentCam = cameraAttribute.fieldName( v, &status ).asChar(); + if( MS::kSuccess != status ) { + MayaError( "Error getting camera name on frame %d", GetMayaFrameNum( 0 ) ); + } } - for (frameNum = 0; frameNum < model.numFrames; frameNum++) { - common->Printf("\rFrame %d/%d...", options.startframe + frameNum, options.endframe); - SetFrame(frameNum); - GetCameraFrame(camJoint, align, &model.camera.Alloc()); + camJoint = model.FindJoint( currentCam ); + if ( !camJoint ) { + MayaError( "Couldn't find camera '%s'", currentCam.c_str() ); } - common->Printf("\n"); + for( frameNum = 0; frameNum < model.numFrames; frameNum++ ) { + common->Printf( "\rFrame %d/%d...", options.startframe + frameNum, options.endframe ); + +#if 0 + MTime time; + time.setUnit( MTime::kSeconds ); + time.setValue( start + ( ( float )frameNum / ( float )options.framerate ) ); + MGlobal::viewFrame( time ); +#else + SetFrame( frameNum ); +#endif + + // get the position for this frame + GetCameraFrame( camJoint, align, &model.camera.Alloc() ); + + if ( refCam != NULL ) { + status = plug.getValue( v ); + newCam = cameraAttribute.fieldName( v, &status ).asChar(); + if( MS::kSuccess != status ) { + MayaError( "Error getting camera name on frame %d", GetMayaFrameNum( frameNum ) ); + } + + if ( newCam != currentCam ) { + // place a cut at our last frame + model.cameraCuts.Append( model.camera.Num() - 1 ); + + currentCam = newCam; + camJoint = model.FindJoint( currentCam ); + if ( !camJoint ) { + MayaError( "Couldn't find camera '%s'", currentCam.c_str() ); + } + + // get the position for this frame + GetCameraFrame( camJoint, align, &model.camera.Alloc() ); + } + } + } + + common->Printf( "\n" ); } -void idFbxExport::GetDefaultPose(idMat3& align) { +/* +=============== +idMayaExport::GetDefaultPose +=============== +*/ +void idMayaExport::GetDefaultPose( idMat3 &align ) { float start; + MDagPath dagPath; idMat3 jointaxis; idVec3 jointpos; - idExportJoint* joint, * parent; + idExportJoint *joint, *parent; + idBounds bnds; + idBounds meshBounds; idList frame; - start = TimeForFrame(options.startframe); + start = TimeForFrame( options.startframe ); - common->Printf("default pose frame = %d\n", options.startframe); - common->Printf(" default pose time = %f\n", start); + common->Printf( "default pose frame = %d\n", options.startframe ); + common->Printf( " default pose time = %f\n", start ); - frame.SetNum(model.joints.Num()); - SetFrame(0); + frame.SetNum( model.joints.Num() ); + SetFrame( 0 ); - for (joint = model.exportHead.GetNext(); joint != NULL; joint = joint->exportNode.GetNext()) { - if (!joint->dagnode) { + // convert joints into local coordinates and save in channels + for( joint = model.exportHead.GetNext(); joint != NULL; joint = joint->exportNode.GetNext() ) { + if ( !joint->dagnode ) { + // custom origin joint joint->idwm.Identity(); joint->idt.Zero(); - frame[joint->index].t.Zero(); - frame[joint->index].q.Set(0.0f, 0.0f, 0.0f); + frame[ joint->index ].t.Zero(); + frame[ joint->index ].q.Set( 0.0f, 0.0f, 0.0f ); continue; } - GetWorldTransform(joint, jointpos, jointaxis, options.scale); + // get the worldspace positions of the joint + GetWorldTransform( joint, jointpos, jointaxis, options.scale ); + + // convert to id coordinates + jointaxis = ConvertToIdSpace( jointaxis ) * align; + jointpos = ConvertToIdSpace( jointpos ) * align; - jointaxis = ConvertToIdSpace(jointaxis) * align; - jointpos = ConvertToIdSpace(jointpos) * align; - - joint->idwm = jointaxis; - joint->idt = jointpos; + // save worldspace position of joint for children + joint->idwm = jointaxis; + joint->idt = jointpos; parent = joint->exportNode.GetParent(); - if (parent) { - jointpos = (jointpos - parent->idt) * parent->idwm.Transpose(); + if ( parent ) { + // convert to local coordinates + jointpos = ( jointpos - parent->idt ) * parent->idwm.Transpose(); jointaxis = jointaxis * parent->idwm.Transpose(); - } - else if (joint->name == "origin") { - if (options.clearOrigin) { + } else if ( joint->name == "origin" ) { + if ( options.clearOrigin ) { jointpos.Zero(); } - if (options.clearOriginAxis) { + if ( options.clearOriginAxis ) { jointaxis.Identity(); } } - frame[joint->index].t = jointpos; - frame[joint->index].q = jointaxis.ToQuat().ToCQuat(); + frame[ joint->index ].t = jointpos; + frame[ joint->index ].q = jointaxis.ToQuat().ToCQuat(); } - joint = model.FindJoint("origin"); - if (joint) { - frame[joint->index].t.Zero(); + // relocate origin to start at 0, 0, 0 for first frame + joint = model.FindJoint( "origin" ); + if ( joint ) { + frame[ joint->index ].t.Zero(); } - for (joint = model.exportHead.GetNext(); joint != NULL; joint = joint->exportNode.GetNext()) { - jointpos = frame[joint->index].t; - jointaxis = frame[joint->index].q.ToQuat().ToMat3(); + // transform the hierarchy + for( joint = model.exportHead.GetNext(); joint != NULL; joint = joint->exportNode.GetNext() ) { + jointpos = frame[ joint->index ].t; + jointaxis = frame[ joint->index ].q.ToQuat().ToMat3(); parent = joint->exportNode.GetParent(); - if (parent) { + if ( parent ) { joint->idwm = jointaxis * parent->idwm; joint->idt = parent->idt + jointpos * parent->idwm; - } - else { + } else { joint->idwm = jointaxis; joint->idt = jointpos; } @@ -2562,223 +2547,444 @@ void idFbxExport::GetDefaultPose(idMat3& align) { joint->bindpos = joint->idt; } - common->Printf("\n"); + common->Printf( "\n" ); } -void idFbxExport::CreateAnimation(idMat3& align) { +/* +=============== +idMayaExport::CreateAnimation +=============== +*/ +void idMayaExport::CreateAnimation( idMat3 &align ) { int i; float start, end; + MDagPath dagPath; idMat3 jointaxis; idVec3 jointpos; int frameNum; - idExportJoint* joint, * parent; + idExportJoint *joint, *parent; idBounds bnds; idBounds meshBounds; - jointFrame_t* frame; + jointFrame_t *frame; int cycleStart; idVec3 totalDelta; - idList copyFrames; + idList copyFrames; - start = TimeForFrame(options.startframe); - end = TimeForFrame(options.endframe); + start = TimeForFrame( options.startframe ); + end = TimeForFrame( options.endframe ); model.numFrames = options.endframe + 1 - options.startframe; model.frameRate = options.framerate; - common->Printf("start frame = %d\n end frame = %d\n", options.startframe, options.endframe); - common->Printf(" start time = %f\n end time = %f\n total time = %f\n", start, end, end - start); + common->Printf( "start frame = %d\n end frame = %d\n", options.startframe, options.endframe ); + common->Printf( " start time = %f\n end time = %f\n total time = %f\n", start, end, end - start ); - if (start > end) { - MayaError("Start frame is greater than end frame."); + if ( start > end ) { + MayaError( "Start frame is greater than end frame." ); } - model.bounds.SetNum(model.numFrames); - model.jointFrames.SetNum(model.numFrames * model.joints.Num()); - model.frames.SetNum(model.numFrames); - for (i = 0; i < model.numFrames; i++) { - model.frames[i] = &model.jointFrames[model.joints.Num() * i]; + model.bounds.SetNum( model.numFrames ); + model.jointFrames.SetNum( model.numFrames * model.joints.Num() ); + model.frames.SetNum( model.numFrames ); + for( i = 0; i < model.numFrames; i++ ) { + model.frames[ i ] = &model.jointFrames[ model.joints.Num() * i ]; } + // *sigh*. cyclestart doesn't work nicely with the anims. + // may just want to not do it in SetTime anymore. cycleStart = options.cycleStart; options.cycleStart = options.startframe; - for (frameNum = 0; frameNum < model.numFrames; frameNum++) { - common->Printf("\rFrame %d/%d...", options.startframe + frameNum, options.endframe); + for( frameNum = 0; frameNum < model.numFrames; frameNum++ ) { + common->Printf( "\rFrame %d/%d...", options.startframe + frameNum, options.endframe ); - frame = model.frames[frameNum]; - SetFrame(frameNum); + frame = model.frames[ frameNum ]; + SetFrame( frameNum ); - for (joint = model.exportHead.GetNext(); joint != NULL; joint = joint->exportNode.GetNext()) { - if (!joint->dagnode) { + // convert joints into local coordinates and save in channels + for( joint = model.exportHead.GetNext(); joint != NULL; joint = joint->exportNode.GetNext() ) { + if ( !joint->dagnode ) { + // custom origin joint joint->idwm.Identity(); joint->idt.Zero(); - frame[joint->index].t.Zero(); - frame[joint->index].q.Set(0.0f, 0.0f, 0.0f); + frame[ joint->index ].t.Zero(); + frame[ joint->index ].q.Set( 0.0f, 0.0f, 0.0f ); continue; } - GetWorldTransform(joint, jointpos, jointaxis, options.scale); - jointaxis = ConvertToIdSpace(jointaxis) * align; - jointpos = ConvertToIdSpace(jointpos) * align; + // get the worldspace positions of the joint + GetWorldTransform( joint, jointpos, jointaxis, options.scale ); + + // convert to id coordinates + jointaxis = ConvertToIdSpace( jointaxis ) * align; + jointpos = ConvertToIdSpace( jointpos ) * align; - joint->idwm = jointaxis; - joint->idt = jointpos; + // save worldspace position of joint for children + joint->idwm = jointaxis; + joint->idt = jointpos; parent = joint->exportNode.GetParent(); - if (parent) { - jointpos = (jointpos - parent->idt) * parent->idwm.Transpose(); + if ( parent ) { + // convert to local coordinates + jointpos = ( jointpos - parent->idt ) * parent->idwm.Transpose(); jointaxis = jointaxis * parent->idwm.Transpose(); - } - else if (joint->name == "origin") { - if (options.clearOrigin) { + } else if ( joint->name == "origin" ) { + if ( options.clearOrigin ) { jointpos.Zero(); } - if (options.clearOriginAxis) { + if ( options.clearOriginAxis ) { jointaxis.Identity(); } } - frame[joint->index].t = jointpos; - frame[joint->index].q = jointaxis.ToQuat().ToCQuat(); + frame[ joint->index ].t = jointpos; + frame[ joint->index ].q = jointaxis.ToQuat().ToCQuat(); } } options.cycleStart = cycleStart; totalDelta.Zero(); - joint = model.FindJoint("origin"); - if (joint) { - frame = model.frames[0]; - idVec3 origin = frame[joint->index].t; + joint = model.FindJoint( "origin" ); + if ( joint ) { + frame = model.frames[ 0 ]; + idVec3 origin = frame[ joint->index ].t; - frame = model.frames[model.numFrames - 1]; - totalDelta = frame[joint->index].t - origin; + frame = model.frames[ model.numFrames - 1 ]; + totalDelta = frame[ joint->index ].t - origin; } - if (options.cycleStart > options.startframe) { + // shift the frames when cycleStart is used + if ( options.cycleStart > options.startframe ) { copyFrames = model.jointFrames; - for (i = 0; i < model.numFrames; i++) { + for( i = 0; i < model.numFrames; i++ ) { bool shiftorigin = false; - frameNum = i + (options.cycleStart - options.startframe); - if (frameNum >= model.numFrames) { + frameNum = i + ( options.cycleStart - options.startframe ); + if ( frameNum >= model.numFrames ) { + // wrap around, skipping the first frame, since it's a dupe of the last frame frameNum -= model.numFrames - 1; shiftorigin = true; } - memcpy(&model.jointFrames[model.joints.Num() * i], ©Frames[model.joints.Num() * frameNum], model.joints.Num() * sizeof(copyFrames[0])); + memcpy( &model.jointFrames[ model.joints.Num() * i ], ©Frames[ model.joints.Num() * frameNum ], model.joints.Num() * sizeof( copyFrames[ 0 ] ) ); - if (joint && shiftorigin) { - model.frames[i][joint->index].t += totalDelta; + if ( joint && shiftorigin ) { + model.frames[ i ][ joint->index ].t += totalDelta; } } } - if (joint) { - frame = model.frames[0]; - idVec3 origin = frame[joint->index].t; - for (i = 0; i < model.numFrames; i++) { - frame = model.frames[i]; - frame[joint->index].t -= origin; + if ( joint ) { + // relocate origin to start at 0, 0, 0 for first frame + frame = model.frames[ 0 ]; + idVec3 origin = frame[ joint->index ].t; + for( i = 0; i < model.numFrames; i++ ) { + frame = model.frames[ i ]; + frame[ joint->index ].t -= origin; } } - for (frameNum = 0; frameNum < model.numFrames; frameNum++) { - frame = model.frames[frameNum]; - MD3_BuildWorldPose(model, frame); + // get the bounds for each frame + for( frameNum = 0; frameNum < model.numFrames; frameNum++ ) { + frame = model.frames[ frameNum ]; + // transform the hierarchy + for( joint = model.exportHead.GetNext(); joint != NULL; joint = joint->exportNode.GetNext() ) { + jointpos = frame[ joint->index ].t; + jointaxis = frame[ joint->index ].q.ToQuat().ToMat3(); + + parent = joint->exportNode.GetParent(); + if ( parent ) { + joint->idwm = jointaxis * parent->idwm; + joint->idt = parent->idt + jointpos * parent->idwm; + } else { + joint->idwm = jointaxis; + joint->idt = jointpos; + } + } + + // get bounds for this frame bnds.Clear(); - for (i = 0; i < model.meshes.Num(); i++) { - if (model.meshes[i]->keep) { - model.meshes[i]->GetBounds(meshBounds); - bnds.AddBounds(meshBounds); + for( i = 0; i < model.meshes.Num(); i++ ) { + if ( model.meshes[ i ]->keep ) { + model.meshes[ i ]->GetBounds( meshBounds ); + bnds.AddBounds( meshBounds ); } } - model.bounds[frameNum][0] = bnds[0]; - model.bounds[frameNum][1] = bnds[1]; + model.bounds[ frameNum ][ 0 ] = bnds[ 0 ]; + model.bounds[ frameNum ][ 1 ] = bnds[ 1 ]; } - common->Printf("\n"); + common->Printf( "\n" ); } -void idFbxExport::ConvertModel(void) { - idMat3 align; +/* +=============== +idMayaExport::ConvertModel +=============== +*/ +void idMayaExport::ConvertModel( void ) { + MStatus status; + idMat3 align; - common->Printf("Converting %s to %s...\n", options.src.c_str(), options.dest.c_str()); + common->Printf( "Converting %s to %s...\n", options.src.c_str(), options.dest.c_str() ); - FILE* file = fopen(options.dest, "r"); - if (file) { - fclose(file); - FILE* file = fopen(options.dest, "r+"); - if (!file) { - MayaError("Unable to write to the file '%s'", options.dest.c_str()); + // see if the destination file exists + FILE *file = fopen( options.dest, "r" ); + if ( file ) { + fclose( file ); + + // make sure we can write to the destination + FILE *file = fopen( options.dest, "r+" ); + if ( !file ) { + MayaError( "Unable to write to the file '%s'", options.dest.c_str() ); } - fclose(file); + fclose( file ); } - common->Printf("Loading FBX file...\n"); - LoadScene(); - SetDefaultFrameRange(); + MString filename( options.src ); + MFileIO::newFile( true ); - common->Printf("Creating joints...\n"); - CreateJoints(options.scale); + // Load the file into Maya + common->Printf( "Loading file...\n" ); + status = MFileIO::open( filename, NULL, true ); + if ( !status ) { + MayaError( "Error loading '%s': '%s'\n", filename.asChar(), status.errorString().asChar() ); + } - if (options.type != WRITE_CAMERA) { - common->Printf("Creating meshes...\n"); - CreateMesh(options.scale); - common->Printf("Renaming joints...\n"); - RenameJoints(options.renamejoints, options.prefix); - common->Printf("Remapping parents...\n"); - RemapParents(options.remapjoints); - common->Printf("Pruning joints...\n"); - PruneJoints(options.keepjoints, options.prefix); - common->Printf("Combining meshes...\n"); + // force Maya to update the frame. When using references, sometimes + // the model is posed the way it is in the source. Since Maya only + // updates it when the frame time changes to a value other than the + // current, just setting the time to the min time doesn't guarantee + // that the model gets updated. + MGlobal::viewFrame( MAnimControl::maxTime() ); + MGlobal::viewFrame( MAnimControl::minTime() ); + + if ( options.startframe < 0 ) { + options.startframe = MAnimControl::minTime().as( MTime::kFilm ); + } + + if ( options.endframe < 0 ) { + options.endframe = MAnimControl::maxTime().as( MTime::kFilm ); + } + if ( options.cycleStart < 0 ) { + options.cycleStart = options.startframe; + } else if ( ( options.cycleStart < options.startframe ) || ( options.cycleStart > options.endframe ) ) { + MayaError( "cycleStart (%d) out of frame range (%d to %d)\n", options.cycleStart, options.startframe, options.endframe ); + } else if ( options.cycleStart == options.endframe ) { + // end frame is a duplicate of the first frame in cycles, so just disable cycleStart + options.cycleStart = options.startframe; + } + + // create a list of the transform nodes that will make up our heirarchy + common->Printf( "Creating joints...\n" ); + CreateJoints( options.scale ); + if ( options.type != WRITE_CAMERA ) { + common->Printf( "Creating meshes...\n" ); + CreateMesh( options.scale ); + common->Printf( "Renaming joints...\n" ); + RenameJoints( options.renamejoints, options.prefix ); + common->Printf( "Remapping parents...\n" ); + RemapParents( options.remapjoints ); + common->Printf( "Pruning joints...\n" ); + PruneJoints( options.keepjoints, options.prefix ); + common->Printf( "Combining meshes...\n" ); CombineMeshes(); } - common->Printf("Align model...\n"); - GetAlignment(options.align, align, options.rotate, 0); + common->Printf( "Align model...\n" ); + GetAlignment( options.align, align, options.rotate, 0 ); - if (IsMD3Export(options)) { - common->Printf("Creating MD3 vertex frames:\n"); - CreateAnimation(align); - common->Printf("Writing MD3 file...\n"); - if (!WriteMD3Model(model, options.dest, options)) { - MayaError("error writing to '%s'", options.dest.c_str()); - } - common->Printf("done\n\n"); - return; - } - - switch (options.type) { - case WRITE_MESH: - common->Printf("Grabbing default pose:\n"); - GetDefaultPose(align); - common->Printf("Writing file...\n"); - if (!model.WriteMesh(options.dest, options)) { - MayaError("error writing to '%s'", options.dest.c_str()); + switch( options.type ) { + case WRITE_MESH : + common->Printf( "Grabbing default pose:\n" ); + GetDefaultPose( align ); + common->Printf( "Writing file...\n" ); + if ( !model.WriteMesh( options.dest, options ) ) { + MayaError( "error writing to '%s'", options.dest.c_str() ); } break; - case WRITE_ANIM: - common->Printf("Creating animation frames:\n"); - CreateAnimation(align); - common->Printf("Writing file...\n"); - if (!model.WriteAnim(options.dest, options)) { - MayaError("error writing to '%s'", options.dest.c_str()); + case WRITE_ANIM : + common->Printf( "Creating animation frames:\n" ); + CreateAnimation( align ); + common->Printf( "Writing file...\n" ); + if ( !model.WriteAnim( options.dest, options ) ) { + MayaError( "error writing to '%s'", options.dest.c_str() ); } break; - case WRITE_CAMERA: - common->Printf("Creating camera frames:\n"); - CreateCameraAnim(align); - common->Printf("Writing file...\n"); - if (!model.WriteCamera(options.dest, options)) { - MayaError("error writing to '%s'", options.dest.c_str()); + case WRITE_CAMERA : + common->Printf( "Creating camera frames:\n" ); + CreateCameraAnim( align ); + + common->Printf( "Writing file...\n" ); + if ( !model.WriteCamera( options.dest, options ) ) { + MayaError( "error writing to '%s'", options.dest.c_str() ); } break; } - common->Printf("done\n\n"); + common->Printf( "done\n\n" ); +} + +/* +=============== +idMayaExport::ConvertToMD3 +=============== +*/ +void idMayaExport::ConvertToMD3( void ) { +#if 0 + int i, j; + md3Header_t *pinmodel; + md3Frame_t *frame; + md3Surface_t *surf; + md3Shader_t *shader; + md3Triangle_t *tri; + md3St_t *st; + md3XyzNormal_t *xyz; + md3Tag_t *tag; + int version; + int size; + + //model_t *mod, int lod, void *buffer, const char *mod_name + + pinmodel = (md3Header_t *)buffer; + + version = LittleLong (pinmodel->version); + if (version != MD3_VERSION) { + common->Printf( "R_LoadMD3: %s has wrong version (%i should be %i)\n", + mod_name, version, MD3_VERSION); + return qfalse; + } + + mod->type = MOD_MESH; + size = LittleLong(pinmodel->ofsEnd); + mod->dataSize += size; + mod->md3[lod] = ri.Hunk_Alloc( size ); + + memcpy (mod->md3[lod], buffer, LittleLong(pinmodel->ofsEnd) ); + + LL(mod->md3[lod]->ident); + LL(mod->md3[lod]->version); + LL(mod->md3[lod]->numFrames); + LL(mod->md3[lod]->numTags); + LL(mod->md3[lod]->numSurfaces); + LL(mod->md3[lod]->ofsFrames); + LL(mod->md3[lod]->ofsTags); + LL(mod->md3[lod]->ofsSurfaces); + LL(mod->md3[lod]->ofsEnd); + + if ( mod->md3[lod]->numFrames < 1 ) { + common->Printf( "R_LoadMD3: %s has no frames\n", mod_name ); + return qfalse; + } + + // swap all the frames + frame = (md3Frame_t *) ( (byte *)mod->md3[lod] + mod->md3[lod]->ofsFrames ); + for ( i = 0 ; i < mod->md3[lod]->numFrames ; i++, frame++) { + frame->radius = LittleFloat( frame->radius ); + for ( j = 0 ; j < 3 ; j++ ) { + frame->bounds[0][j] = LittleFloat( frame->bounds[0][j] ); + frame->bounds[1][j] = LittleFloat( frame->bounds[1][j] ); + frame->localOrigin[j] = LittleFloat( frame->localOrigin[j] ); + } + } + + // swap all the tags + tag = (md3Tag_t *) ( (byte *)mod->md3[lod] + mod->md3[lod]->ofsTags ); + for ( i = 0 ; i < mod->md3[lod]->numTags * mod->md3[lod]->numFrames ; i++, tag++) { + for ( j = 0 ; j < 3 ; j++ ) { + tag->origin[j] = LittleFloat( tag->origin[j] ); + tag->axis[0][j] = LittleFloat( tag->axis[0][j] ); + tag->axis[1][j] = LittleFloat( tag->axis[1][j] ); + tag->axis[2][j] = LittleFloat( tag->axis[2][j] ); + } + } + + // swap all the surfaces + surf = (md3Surface_t *) ( (byte *)mod->md3[lod] + mod->md3[lod]->ofsSurfaces ); + for ( i = 0 ; i < mod->md3[lod]->numSurfaces ; i++) { + + LL(surf->ident); + LL(surf->flags); + LL(surf->numFrames); + LL(surf->numShaders); + LL(surf->numTriangles); + LL(surf->ofsTriangles); + LL(surf->numVerts); + LL(surf->ofsShaders); + LL(surf->ofsSt); + LL(surf->ofsXyzNormals); + LL(surf->ofsEnd); + + if ( surf->numVerts > SHADER_MAX_VERTEXES ) { + ri.Error (ERR_DROP, "R_LoadMD3: %s has more than %i verts on a surface (%i)", + mod_name, SHADER_MAX_VERTEXES, surf->numVerts ); + } + if ( surf->numTriangles*3 > SHADER_MAX_INDEXES ) { + ri.Error (ERR_DROP, "R_LoadMD3: %s has more than %i triangles on a surface (%i)", + mod_name, SHADER_MAX_INDEXES / 3, surf->numTriangles ); + } + + // change to surface identifier + surf->ident = SF_MD3; + + // lowercase the surface name so skin compares are faster + Q_strlwr( surf->name ); + + // strip off a trailing _1 or _2 + // this is a crutch for q3data being a mess + j = strlen( surf->name ); + if ( j > 2 && surf->name[j-2] == '_' ) { + surf->name[j-2] = 0; + } + + // register the shaders + shader = (md3Shader_t *) ( (byte *)surf + surf->ofsShaders ); + for ( j = 0 ; j < surf->numShaders ; j++, shader++ ) { + shader_t *sh; + + sh = R_FindShader( shader->name, LIGHTMAP_NONE, qtrue ); + if ( sh->defaultShader ) { + shader->shaderIndex = 0; + } else { + shader->shaderIndex = sh->index; + } + } + + // swap all the triangles + tri = (md3Triangle_t *) ( (byte *)surf + surf->ofsTriangles ); + for ( j = 0 ; j < surf->numTriangles ; j++, tri++ ) { + LL(tri->indexes[0]); + LL(tri->indexes[1]); + LL(tri->indexes[2]); + } + + // swap all the ST + st = (md3St_t *) ( (byte *)surf + surf->ofsSt ); + for ( j = 0 ; j < surf->numVerts ; j++, st++ ) { + st->st[0] = LittleFloat( st->st[0] ); + st->st[1] = LittleFloat( st->st[1] ); + } + + // swap all the XyzNormals + xyz = (md3XyzNormal_t *) ( (byte *)surf + surf->ofsXyzNormals ); + for ( j = 0 ; j < surf->numVerts * surf->numFrames ; j++, xyz++ ) + { + xyz->xyz[0] = LittleShort( xyz->xyz[0] ); + xyz->xyz[1] = LittleShort( xyz->xyz[1] ); + xyz->xyz[2] = LittleShort( xyz->xyz[2] ); + + xyz->normal = LittleShort( xyz->normal ); + } + + + // find the next surface + surf = (md3Surface_t *)( (byte *)surf + surf->ofsEnd ); + } + return true; +#endif } /* @@ -2794,12 +3000,13 @@ dll setup Maya_Shutdown =============== */ -void Maya_Shutdown(void) { - if (initialized) { +void Maya_Shutdown( void ) { + if ( initialized ) { errorMessage.Clear(); initialized = false; - // FbxManager instances are owned per conversion and destroyed by idFbxExport. + // This shuts down the entire app somehow, so just ignore it. + //MLibrary::cleanup(); } } @@ -2808,18 +3015,18 @@ void Maya_Shutdown(void) { Maya_ConvertModel =============== */ -const char* Maya_ConvertModel(const char* ospath, const char* commandline) { - +const char *Maya_ConvertModel( const char *ospath, const char *commandline ) { + errorMessage = "Ok"; try { - idExportOptions options(commandline, ospath); - idFbxExport exportM(options); + idExportOptions options( commandline, ospath ); + idMayaExport _export( options ); - exportM.ConvertModel(); + _export.ConvertModel(); } - - catch (idException& exception) { + + catch( idException &exception ) { errorMessage = exception.error; } @@ -2831,29 +3038,40 @@ const char* Maya_ConvertModel(const char* ospath, const char* commandline) { dllEntry =============== */ -bool dllEntry(int version, idCommon* common, idSys* sys) { +bool dllEntry( int version, idCommon *common, idSys *sys, idFileSystem *fileSystem ) { - if (!common || !sys) { + if ( !common || !sys ) { return false; } ::common = common; ::sys = sys; ::cvarSystem = NULL; + ::fileSystem = fileSystem; - idLib::sys = sys; - idLib::common = common; - idLib::cvarSystem = NULL; - idLib::fileSystem = NULL; + idLib::sys = sys; + idLib::common = common; + idLib::cvarSystem = NULL; + idLib::fileSystem = fileSystem; idLib::Init(); - if (version != MD5_VERSION) { - common->Printf("Error initializing FBX exporter: DLL version %d different from .exe version %d\n", MD5_VERSION, version); + if ( version != MD5_VERSION ) { + common->Printf( "Error initializing Maya exporter: DLL version %d different from .exe version %d\n", MD5_VERSION, version ); return false; } - initialized = true; + if ( !initialized ) { + MStatus status; + + status = MLibrary::initialize( GAME_NAME, true ); + if ( !status ) { + common->Printf( "Error calling MLibrary::initialize (%s)\n", status.errorString().asChar() ); + return false; + } + + initialized = true; + } return true; } diff --git a/neo/engine/MayaImport/maya_main.h b/neo/engine/MayaImport/maya_main.h index ddc06b62..4f9ae029 100644 --- a/neo/engine/MayaImport/maya_main.h +++ b/neo/engine/MayaImport/maya_main.h @@ -1,30 +1,3 @@ -/* -=========================================================================== - -IceTech GPL Source Code -Copyright (C) 2026 Justin Marshall - -This file is part of the IceTech GPL Source Code (?IceTech Source Code?). - -IceTech Source Code is free software: you can redistribute it and/or modify -it under the terms of the GNU General Public License as published by -the Free Software Foundation, either version 3 of the License, or -(at your option) any later version. - -IceTech Source Code is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. - -You should have received a copy of the GNU General Public License -along with IceTech Source Code. If not, see . - -In addition, the IceTech Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the IceTech Source Code. If not, please request a copy in writing from id Software at the address below. - -If you have questions concerning this license or the applicable additional terms, you may contact in writing Justin Marshall, justinmarshall20@gmail.com - -=========================================================================== -*/ #ifndef __MAYA_MAIN_H__ #define __MAYA_MAIN_H__ @@ -38,7 +11,7 @@ If you have questions concerning this license or the applicable additional terms */ -typedef bool ( *exporterDLLEntry_t )( int version, idCommon *common, idSys *sys ); +typedef bool ( *exporterDLLEntry_t )( int version, idCommon *common, idSys *sys, idFileSystem *fileSystem ); typedef const char *( *exporterInterface_t )( const char *ospath, const char *commandline ); typedef void ( *exporterShutdown_t )( void ); diff --git a/neo/engine/doomdll.vcxproj b/neo/engine/doomdll.vcxproj index 8f53c7c9..a41a1631 100644 --- a/neo/engine/doomdll.vcxproj +++ b/neo/engine/doomdll.vcxproj @@ -362,6 +362,7 @@ + @@ -470,6 +471,7 @@ + @@ -2153,6 +2155,7 @@ + @@ -2412,6 +2415,7 @@ true true + true diff --git a/neo/engine/doomdll.vcxproj.filters b/neo/engine/doomdll.vcxproj.filters index 295e3036..70bda32e 100644 --- a/neo/engine/doomdll.vcxproj.filters +++ b/neo/engine/doomdll.vcxproj.filters @@ -112,6 +112,9 @@ {d3aaecc0-3f3d-48a4-9880-41aa9ec37635} + + {17e28816-27c1-473b-b124-b9c1bc9427aa} + @@ -594,6 +597,12 @@ Framework + + Tools\Radiant + + + Framework + @@ -1679,6 +1688,12 @@ Framework + + Tools\Compilers\NN + + + Tools\Radiant + diff --git a/neo/engine/doomdll.vcxproj.user b/neo/engine/doomdll.vcxproj.user index c6d187b5..98768e62 100644 --- a/neo/engine/doomdll.vcxproj.user +++ b/neo/engine/doomdll.vcxproj.user @@ -17,7 +17,7 @@ WindowsLocalDebugger +set r_fullscreen 0 +set r_mode 9 D:\projects\Doom3 - +set r_fullscreen 0 +set r_mode 1|+set r_fullscreen 1 +set r_mode 0|+set r_fullscreen 1 +set r_mode 10|+set r_fullscreen 1 +set r_mode 9|+set r_fullscreen 0 +set r_mode 9| + +set r_fullscreen 1 +set r_mode 10|+set r_fullscreen 1 +set r_mode 9|+set r_fullscreen 1 +set r_mode 11|+set r_fullscreen0 +set r_mode 9|+set r_fullscreen 0 +set r_mode 9| D:\projects\Doom3\Quake4.exe @@ -29,9 +29,9 @@ D:\projects\Doom3\Prey.exe WindowsLocalDebugger - +set r_fullscreen 0 +set r_mode 1 + +set r_fullscreen 1 +set r_mode 9 D:\projects\Doom3 - +set r_fullscreen 0 +set r_mode 6|+set r_fullscreen 1 +set r_mode 6|+set r_fullscreen 1 +set r_mode 1|+set r_fullscreen 0 +set r_mode 1| + +set r_fullscreen 0 +set r_mode 6|+set r_fullscreen 1 +set r_mode 6|+set r_fullscreen 1 +set r_mode 1|+set r_fullscreen 0 +set r_mode 1|+set r_fullscreen 0 +set r_mode 9| D:\projects\Doom3\Doom3.exe diff --git a/neo/engine/framework/Common.cpp b/neo/engine/framework/Common.cpp index 7fe1a9b5..6e952f78 100644 --- a/neo/engine/framework/Common.cpp +++ b/neo/engine/framework/Common.cpp @@ -3097,7 +3097,11 @@ void idCommonLocal::InitCommands( void ) { cmdSystem->AddCommand( "roq", RoQFileEncode_f, CMD_FL_TOOL, "encodes a roq file" ); #endif + + #ifdef ID_ALLOW_TOOLS + cmdSystem->AddCommand("nnbuildmat", nnbuildmat_f, CMD_FL_TOOL, "confidential"); + // editors cmdSystem->AddCommand( "editor", Com_Editor_f, CMD_FL_TOOL, "launches the level editor Radiant" ); cmdSystem->AddCommand( "editLights", Com_EditLights_f, CMD_FL_TOOL, "launches the in-game Light Editor" ); diff --git a/neo/engine/framework/DeclManager.cpp b/neo/engine/framework/DeclManager.cpp index 7d7a68f7..fa5890c3 100644 --- a/neo/engine/framework/DeclManager.cpp +++ b/neo/engine/framework/DeclManager.cpp @@ -139,6 +139,9 @@ protected: // Set textSource possible with compression. void SetTextLocal(const char* text, const int length); + // Replaces this decl's range in the backing source file with arbitrary text. + bool WriteSourceFileText(const char* text, const int length); + private: idDecl* self; @@ -218,7 +221,11 @@ public: virtual void ListType(const idCmdArgs& args, declType_t type); virtual void PrintType(const idCmdArgs& args, declType_t type); - virtual idDecl* CreateNewDecl(declType_t type, const char* name, const char* fileName); + virtual bool CreateDeclFile(const char* fileName, declType_t defaultType); + virtual idDecl* CreateNewDecl(declType_t type, const char* name, const char* fileName, bool save = true); + virtual bool SetDeclText(declType_t type, const char* name, const char* text, bool parse = true, bool save = false); + virtual bool SaveDecl(declType_t type, const char* name); + virtual bool DeleteDecl(declType_t type, const char* name, bool deleteSourceText = true); //BSM Added for the material editors rename capabilities virtual bool RenameDecl(declType_t type, const char* oldName, const char* newName); @@ -275,9 +282,19 @@ private: static idCVar decl_show; private: + idDeclFile* FindDeclFile(const char* fileName) const; + idDeclFile* GetOrCreateDeclFile(const char* fileName, declType_t defaultType, bool createOnDisk); + declType_t GetDefaultTypeForFileName(const char* fileName, declType_t fallback) const; + void RemoveDeclFromSourceFile(idDeclLocal* decl); + void FreeDeclLocal(idDeclLocal* decl); + static void ListDecls_f(const idCmdArgs& args); static void ReloadDecls_f(const idCmdArgs& args); static void TouchDecl_f(const idCmdArgs& args); + static void CreateDeclFile_f(const idCmdArgs& args); + static void CreateDecl_f(const idCmdArgs& args); + static void SaveDecl_f(const idCmdArgs& args); + static void DeleteDecl_f(const idCmdArgs& args); }; idCVar idDeclManagerLocal::decl_show("decl_show", "0", CVAR_SYSTEM, "set to 1 to print parses, 2 to also print references", 0, 2, idCmdSystem::ArgCompletion_Integer<0, 2>); @@ -867,6 +884,73 @@ int idDeclFile::LoadAndParse() { const char* listDeclStrings[] = { "current", "all", "ever", NULL }; +/* +=================== +DeclCountLineBreaks +=================== +*/ +static int DeclCountLineBreaks(const char* text, const int length) { + int count = 0; + + if (text == NULL || length <= 0) { + return 0; + } + + for (int i = 0; i < length; i++) { + if (text[i] == '\n') { + count++; + } + } + return count; +} + +/* +=================== +DeclCountFileLines +=================== +*/ +static int DeclCountFileLines(const char* text, const int length) { + if (text == NULL || length <= 0) { + return 0; + } + return DeclCountLineBreaks(text, length) + 1; +} + +/* +=================== +DeclLineForOffset +=================== +*/ +static int DeclLineForOffset(const char* text, const int offset) { + if (text == NULL || offset <= 0) { + return 1; + } + return DeclCountLineBreaks(text, offset) + 1; +} + +/* +=================== +DeclGetTypeFromCommandArg +=================== +*/ +static bool DeclGetTypeFromCommandArg(const idCmdArgs& args, const int arg, declType_t& type) { + type = declManagerLocal.GetDeclTypeFromName(args.Argv(arg)); + if (type != DECL_MAX_TYPES) { + return true; + } + + common->Printf("unknown decl type '%s'\n", args.Argv(arg)); + common->Printf("valid types: "); + for (int i = 0; i < declManagerLocal.GetNumDeclTypes(); i++) { + idDeclType* declType = declManagerLocal.GetDeclType(i); + if (declType != NULL) { + common->Printf("%s ", declType->typeName.c_str()); + } + } + common->Printf("\n"); + return false; +} + /* =================== idDeclManagerLocal::Init @@ -915,6 +999,10 @@ void idDeclManagerLocal::Init(void) { cmdSystem->AddCommand("reloadDecls", ReloadDecls_f, CMD_FL_SYSTEM, "reloads decls"); cmdSystem->AddCommand("touch", TouchDecl_f, CMD_FL_SYSTEM, "touches a decl"); + cmdSystem->AddCommand("createDeclFile", CreateDeclFile_f, CMD_FL_SYSTEM, "creates an empty decl file: createDeclFile "); + cmdSystem->AddCommand("createDecl", CreateDecl_f, CMD_FL_SYSTEM, "creates and saves a default decl: createDecl "); + cmdSystem->AddCommand("saveDecl", SaveDecl_f, CMD_FL_SYSTEM, "saves a decl: saveDecl "); + cmdSystem->AddCommand("deleteDecl", DeleteDecl_f, CMD_FL_SYSTEM, "deletes a decl and removes its source text: deleteDecl "); cmdSystem->AddCommand("listTables", idListDecls_f, CMD_FL_SYSTEM, "lists tables", idCmdSystem::ArgCompletion_String); cmdSystem->AddCommand("listMaterials", idListDecls_f, CMD_FL_SYSTEM, "lists materials", idCmdSystem::ArgCompletion_String); @@ -1684,12 +1772,143 @@ void idDeclManagerLocal::PrintType(const idCmdArgs& args, declType_t type) { } } + +/* +=================== +idDeclManagerLocal::GetDefaultTypeForFileName +=================== +*/ +declType_t idDeclManagerLocal::GetDefaultTypeForFileName(const char* fileName, declType_t fallback) const { + if (fallback != DECL_MAX_TYPES || fileName == NULL || fileName[0] == '\0') { + return fallback; + } + + const char* extension = strrchr(fileName, '.'); + if (extension == NULL) { + return fallback; + } + + for (int i = 0; i < declFolders.Num(); i++) { + if (declFolders[i] != NULL && declFolders[i]->extension.Icmp(extension) == 0) { + return declFolders[i]->defaultType; + } + } + + return fallback; +} + +/* +=================== +idDeclManagerLocal::FindDeclFile +=================== +*/ +idDeclFile* idDeclManagerLocal::FindDeclFile(const char* _fileName) const { + if (_fileName == NULL || _fileName[0] == '\0') { + return NULL; + } + + idStr fileName = _fileName; + fileName.BackSlashesToSlashes(); + + for (int i = 0; i < loadedFiles.Num(); i++) { + if (loadedFiles[i]->fileName.Icmp(fileName) == 0) { + return loadedFiles[i]; + } + } + + return NULL; +} + +/* +=================== +idDeclManagerLocal::GetOrCreateDeclFile + +If the file already exists on disk but has not been registered yet, it is +registered and parsed. If it does not exist and createOnDisk is true, an +empty file is written to fs_devpath and registered. +=================== +*/ +idDeclFile* idDeclManagerLocal::GetOrCreateDeclFile(const char* _fileName, declType_t defaultType, bool createOnDisk) { + if (_fileName == NULL || _fileName[0] == '\0') { + common->Warning("idDeclManager::GetOrCreateDeclFile: empty file name"); + return NULL; + } + + idStr fileName = _fileName; + fileName.BackSlashesToSlashes(); + + idDeclFile* sourceFile = FindDeclFile(fileName.c_str()); + if (sourceFile != NULL) { + return sourceFile; + } + + defaultType = GetDefaultTypeForFileName(fileName.c_str(), defaultType); + + ID_TIME_T timestamp = 0; + int length = fileSystem->ReadFile(fileName.c_str(), NULL, ×tamp); + + sourceFile = new idDeclFile(fileName.c_str(), defaultType); + loadedFiles.Append(sourceFile); + + if (length > 0) { + sourceFile->LoadAndParse(); + return sourceFile; + } + + if (length == 0) { + sourceFile->timestamp = timestamp; + sourceFile->checksum = MD5_BlockChecksum("", 0); + sourceFile->fileSize = 0; + sourceFile->numLines = 0; + sourceFile->decls = NULL; + return sourceFile; + } + + if (!createOnDisk) { + return sourceFile; + } + + idFile* file = fileSystem->OpenFileWrite(fileName.c_str(), "fs_devpath"); + if (file == NULL) { + loadedFiles.RemoveIndex(loadedFiles.Num() - 1); + delete sourceFile; + common->Warning("Couldn't create decl file %s", fileName.c_str()); + return NULL; + } + fileSystem->CloseFile(file); + + sourceFile->timestamp = 0; + sourceFile->checksum = MD5_BlockChecksum("", 0); + sourceFile->fileSize = 0; + sourceFile->numLines = 0; + sourceFile->decls = NULL; + fileSystem->ReadFile(fileName.c_str(), NULL, &sourceFile->timestamp); + + return sourceFile; +} + +/* +=================== +idDeclManagerLocal::CreateDeclFile +=================== +*/ +bool idDeclManagerLocal::CreateDeclFile(const char* fileName, declType_t defaultType) { + int typeIndex = (int)defaultType; + + if (defaultType != DECL_MAX_TYPES && (typeIndex < 0 || typeIndex >= declTypes.Num() || declTypes[typeIndex] == NULL)) { + common->Warning("idDeclManager::CreateDeclFile: bad default type: %i", typeIndex); + return false; + } + + return GetOrCreateDeclFile(fileName, defaultType, true) != NULL; +} + /* =================== idDeclManagerLocal::CreateNewDecl =================== */ -idDecl* idDeclManagerLocal::CreateNewDecl(declType_t type, const char* name, const char* _fileName) { +idDecl* idDeclManagerLocal::CreateNewDecl(declType_t type, const char* name, const char* _fileName, bool save) { int typeIndex = (int)type; int i, hash; @@ -1697,75 +1916,235 @@ idDecl* idDeclManagerLocal::CreateNewDecl(declType_t type, const char* name, con common->FatalError("idDeclManager::CreateNewDecl: bad type: %i", typeIndex); } - char canonicalName[MAX_STRING_CHARS]; + if (name == NULL || name[0] == '\0') { + common->Warning("idDeclManager::CreateNewDecl: empty %s name", declTypes[typeIndex]->typeName.c_str()); + return NULL; + } + idDeclFile* sourceFile = GetOrCreateDeclFile(_fileName, type, save); + if (sourceFile == NULL) { + return NULL; + } + + char canonicalName[MAX_STRING_CHARS]; MakeNameCanonical(name, canonicalName, sizeof(canonicalName)); - idStr fileName = _fileName; - fileName.BackSlashesToSlashes(); - - // see if it already exists + idDeclLocal* decl = NULL; hash = hashTables[typeIndex].GenerateKey(canonicalName, false); for (i = hashTables[typeIndex].First(hash); i >= 0; i = hashTables[typeIndex].Next(i)) { if (linearLists[typeIndex][i]->name.Icmp(canonicalName) == 0) { - linearLists[typeIndex][i]->AllocateSelf(); - return linearLists[typeIndex][i]->self; - } - } - - idDeclFile* sourceFile; - - // find existing source file or create a new one - for (i = 0; i < loadedFiles.Num(); i++) { - if (loadedFiles[i]->fileName.Icmp(fileName) == 0) { + decl = linearLists[typeIndex][i]; break; } } - if (i < loadedFiles.Num()) { - sourceFile = loadedFiles[i]; - } - else { - sourceFile = new idDeclFile(fileName, type); - loadedFiles.Append(sourceFile); + + // If an explicit decl already exists, keep the invariant that type/name is unique. + if (decl != NULL && decl->sourceFile != &implicitDecls) { + decl->AllocateSelf(); + common->Warning("%s '%s' already exists at %s:%i", declTypes[typeIndex]->typeName.c_str(), + canonicalName, decl->sourceFile->fileName.c_str(), decl->sourceLine); + return decl->self; + } + + bool createdNewDecl = false; + if (decl == NULL) { + decl = new idDeclLocal; + decl->self = NULL; + decl->name = canonicalName; + decl->type = type; + decl->declState = DS_UNPARSED; + decl->referencedThisLevel = false; + decl->everReferenced = false; + decl->parsedOutsideLevelLoad = !insideLevelLoad; + createdNewDecl = true; } - idDeclLocal* decl = new idDeclLocal; - decl->name = canonicalName; - decl->type = type; - decl->declState = DS_UNPARSED; decl->AllocateSelf(); - idStr header = declTypes[typeIndex]->typeName; - idStr defaultText = decl->self->DefaultDefinition(); + idStr declText; + if (sourceFile->fileSize > 0) { + declText = "\n\n"; + } + declText += declTypes[typeIndex]->typeName; + declText += " "; + declText += canonicalName; + declText += " "; + declText += decl->self->DefaultDefinition(); + if (declText.Length() <= 0 || declText[declText.Length() - 1] != '\n') { + declText += "\n"; + } - int size = header.Length() + 1 + idStr::Length(canonicalName) + 1 + defaultText.Length(); - char* declText = (char*)_alloca(size + 1); - - memcpy(declText, header, header.Length()); - declText[header.Length()] = ' '; - memcpy(declText + header.Length() + 1, canonicalName, idStr::Length(canonicalName)); - declText[header.Length() + 1 + idStr::Length(canonicalName)] = ' '; - memcpy(declText + header.Length() + 1 + idStr::Length(canonicalName) + 1, defaultText, defaultText.Length() + 1); - - decl->SetTextLocal(declText, size); + decl->SetTextLocal(declText.c_str(), declText.Length()); decl->sourceFile = sourceFile; decl->sourceTextOffset = sourceFile->fileSize; decl->sourceTextLength = 0; - decl->sourceLine = sourceFile->numLines; - - decl->ParseLocal(); + decl->sourceLine = (sourceFile->numLines > 0) ? sourceFile->numLines : 1; + decl->declState = DS_UNPARSED; // add this decl to the source file list decl->nextInFile = sourceFile->decls; sourceFile->decls = decl; - // add it to the hash table and linear list - decl->index = linearLists[typeIndex].Num(); - hashTables[typeIndex].Add(hash, linearLists[typeIndex].Append(decl)); + // add new explicit decls to the hash table and linear list + if (createdNewDecl) { + decl->index = linearLists[typeIndex].Num(); + hashTables[typeIndex].Add(hash, linearLists[typeIndex].Append(decl)); + } + + decl->ParseLocal(); + + if (save && !decl->ReplaceSourceFileText()) { + common->Warning("%s '%s' was created in memory but could not be saved to %s", + declTypes[typeIndex]->typeName.c_str(), canonicalName, sourceFile->fileName.c_str()); + } return decl->self; } +/* +=================== +idDeclManagerLocal::SetDeclText +=================== +*/ +bool idDeclManagerLocal::SetDeclText(declType_t type, const char* name, const char* text, bool parse, bool save) { + int typeIndex = (int)type; + + if (typeIndex < 0 || typeIndex >= declTypes.Num() || declTypes[typeIndex] == NULL) { + common->FatalError("idDeclManager::SetDeclText: bad type: %i", typeIndex); + } + if (text == NULL) { + common->Warning("idDeclManager::SetDeclText: NULL text for %s '%s'", declTypes[typeIndex]->typeName.c_str(), name ? name : ""); + return false; + } + + idDeclLocal* decl = FindTypeWithoutParsing(type, name, false); + if (decl == NULL) { + common->Warning("idDeclManager::SetDeclText: %s '%s' not found", declTypes[typeIndex]->typeName.c_str(), name ? name : ""); + return false; + } + + decl->SetTextLocal(text, idStr::Length(text)); + decl->declState = DS_UNPARSED; + + if (parse) { + decl->ParseLocal(); + } + + if (save) { + return decl->ReplaceSourceFileText(); + } + + return true; +} + +/* +=================== +idDeclManagerLocal::SaveDecl +=================== +*/ +bool idDeclManagerLocal::SaveDecl(declType_t type, const char* name) { + int typeIndex = (int)type; + + if (typeIndex < 0 || typeIndex >= declTypes.Num() || declTypes[typeIndex] == NULL) { + common->FatalError("idDeclManager::SaveDecl: bad type: %i", typeIndex); + } + + idDeclLocal* decl = FindTypeWithoutParsing(type, name, false); + if (decl == NULL) { + common->Warning("idDeclManager::SaveDecl: %s '%s' not found", declTypes[typeIndex]->typeName.c_str(), name ? name : ""); + return false; + } + + if (decl->textSource == NULL) { + common->Warning("idDeclManager::SaveDecl: %s '%s' has no source text", declTypes[typeIndex]->typeName.c_str(), decl->GetName()); + return false; + } + + return decl->ReplaceSourceFileText(); +} + +/* +=================== +idDeclManagerLocal::RemoveDeclFromSourceFile +=================== +*/ +void idDeclManagerLocal::RemoveDeclFromSourceFile(idDeclLocal* decl) { + if (decl == NULL || decl->sourceFile == NULL) { + return; + } + + idDeclLocal** prev = &decl->sourceFile->decls; + while (*prev != NULL) { + if (*prev == decl) { + *prev = decl->nextInFile; + decl->nextInFile = NULL; + return; + } + prev = &(*prev)->nextInFile; + } +} + +/* +=================== +idDeclManagerLocal::FreeDeclLocal +=================== +*/ +void idDeclManagerLocal::FreeDeclLocal(idDeclLocal* decl) { + if (decl == NULL) { + return; + } + + if (decl->self != NULL) { + decl->self->FreeData(); + delete decl->self; + decl->self = NULL; + } + if (decl->textSource != NULL) { + Mem_Free(decl->textSource); + decl->textSource = NULL; + } + delete decl; +} + +/* +=================== +idDeclManagerLocal::DeleteDecl +=================== +*/ +bool idDeclManagerLocal::DeleteDecl(declType_t type, const char* name, bool deleteSourceText) { + int typeIndex = (int)type; + + if (typeIndex < 0 || typeIndex >= declTypes.Num() || declTypes[typeIndex] == NULL) { + common->FatalError("idDeclManager::DeleteDecl: bad type: %i", typeIndex); + } + + idDeclLocal* decl = FindTypeWithoutParsing(type, name, false); + if (decl == NULL) { + common->Warning("idDeclManager::DeleteDecl: %s '%s' not found", declTypes[typeIndex]->typeName.c_str(), name ? name : ""); + return false; + } + + if (deleteSourceText && decl->sourceFile != &implicitDecls) { + if (!decl->WriteSourceFileText("", 0)) { + return false; + } + } + + RemoveDeclFromSourceFile(decl); + + int oldIndex = decl->index; + int hashKey = hashTables[typeIndex].GenerateKey(decl->name.c_str(), false); + hashTables[typeIndex].RemoveIndex(hashKey, oldIndex); + linearLists[typeIndex].RemoveIndex(oldIndex); + + for (int i = oldIndex; i < linearLists[typeIndex].Num(); i++) { + linearLists[typeIndex][i]->index = i; + } + + FreeDeclLocal(decl); + return true; +} + /* =============== idDeclManagerLocal::RenameDecl @@ -2035,6 +2414,92 @@ void idDeclManagerLocal::TouchDecl_f(const idCmdArgs& args) { } } + +/* +=================== +idDeclManagerLocal::CreateDeclFile_f +=================== +*/ +void idDeclManagerLocal::CreateDeclFile_f(const idCmdArgs& args) { + if (args.Argc() != 3) { + common->Printf("usage: createDeclFile \n"); + return; + } + + declType_t type; + if (!DeclGetTypeFromCommandArg(args, 1, type)) { + return; + } + + if (declManagerLocal.CreateDeclFile(args.Argv(2), type)) { + common->Printf("created decl file '%s'\n", args.Argv(2)); + } +} + +/* +=================== +idDeclManagerLocal::CreateDecl_f +=================== +*/ +void idDeclManagerLocal::CreateDecl_f(const idCmdArgs& args) { + if (args.Argc() != 4) { + common->Printf("usage: createDecl \n"); + return; + } + + declType_t type; + if (!DeclGetTypeFromCommandArg(args, 1, type)) { + return; + } + + idDecl* decl = declManagerLocal.CreateNewDecl(type, args.Argv(2), args.Argv(3), true); + if (decl != NULL) { + common->Printf("created %s '%s' in '%s'\n", declManagerLocal.GetDeclNameFromType(type), decl->GetName(), decl->GetFileName()); + } +} + +/* +=================== +idDeclManagerLocal::SaveDecl_f +=================== +*/ +void idDeclManagerLocal::SaveDecl_f(const idCmdArgs& args) { + if (args.Argc() != 3) { + common->Printf("usage: saveDecl \n"); + return; + } + + declType_t type; + if (!DeclGetTypeFromCommandArg(args, 1, type)) { + return; + } + + if (declManagerLocal.SaveDecl(type, args.Argv(2))) { + common->Printf("saved %s '%s'\n", declManagerLocal.GetDeclNameFromType(type), args.Argv(2)); + } +} + +/* +=================== +idDeclManagerLocal::DeleteDecl_f +=================== +*/ +void idDeclManagerLocal::DeleteDecl_f(const idCmdArgs& args) { + if (args.Argc() != 3) { + common->Printf("usage: deleteDecl \n"); + return; + } + + declType_t type; + if (!DeclGetTypeFromCommandArg(args, 1, type)) { + return; + } + + if (declManagerLocal.DeleteDecl(type, args.Argv(2), true)) { + common->Printf("deleted %s '%s'\n", declManagerLocal.GetDeclNameFromType(type), args.Argv(2)); + } +} + /* =================== idDeclManagerLocal::FindTypeWithoutParsing @@ -2104,6 +2569,7 @@ idDeclLocal::idDeclLocal ================= */ idDeclLocal::idDeclLocal(void) { + self = NULL; name = "unnamed"; textSource = NULL; textLength = 0; @@ -2287,31 +2753,38 @@ void idDeclLocal::SetTextLocal(const char* text, const int length) { textLength = length; } + /* ================= -idDeclLocal::ReplaceSourceFileText +idDeclLocal::WriteSourceFileText ================= */ -bool idDeclLocal::ReplaceSourceFileText(void) { +bool idDeclLocal::WriteSourceFileText(const char* replacementText, const int replacementLength) { int oldFileLength, newFileLength; char* buffer; idFile* file; - common->Printf("Writing \'%s\' to \'%s\'...\n", GetName(), GetFileName()); + if (replacementText == NULL || replacementLength < 0) { + common->Warning("idDeclLocal::WriteSourceFileText: bad replacement text for %s", GetName()); + return false; + } - if (sourceFile == &declManagerLocal.implicitDecls) { + if (sourceFile == NULL || sourceFile == &declManagerLocal.implicitDecls) { common->Warning("Can't save implicit declaration %s.", GetName()); return false; } - // get length and allocate buffer to hold the file oldFileLength = sourceFile->fileSize; - newFileLength = oldFileLength - sourceTextLength + textLength; - buffer = (char*)Mem_Alloc(Max(newFileLength, oldFileLength)); + if (sourceTextOffset < 0 || sourceTextOffset > oldFileLength || sourceTextLength < 0 || sourceTextOffset + sourceTextLength > oldFileLength) { + common->Warning("Decl %s has an invalid source range in %s.", GetName(), GetFileName()); + return false; + } - // read original file - if (sourceFile->fileSize) { + newFileLength = oldFileLength - sourceTextLength + replacementLength; + buffer = (char*)Mem_Alloc(Max(Max(newFileLength, oldFileLength), 1)); + // read original file if it is known to exist + if (sourceFile->timestamp != 0 || sourceFile->fileSize > 0) { file = fileSystem->OpenFileRead(GetFileName()); if (!file) { Mem_Free(buffer); @@ -2320,12 +2793,15 @@ bool idDeclLocal::ReplaceSourceFileText(void) { } if (file->Length() != sourceFile->fileSize || file->Timestamp() != sourceFile->timestamp) { + fileSystem->CloseFile(file); Mem_Free(buffer); common->Warning("The file %s has been modified outside of the engine.", GetFileName()); return false; } - file->Read(buffer, oldFileLength); + if (oldFileLength > 0) { + file->Read(buffer, oldFileLength); + } fileSystem->CloseFile(file); if (MD5_BlockChecksum(buffer, oldFileLength) != sourceFile->checksum) { @@ -2335,11 +2811,18 @@ bool idDeclLocal::ReplaceSourceFileText(void) { } } - // insert new text - char* declText = (char*)_alloca(textLength + 1); - GetText(declText); - memmove(buffer + sourceTextOffset + textLength, buffer + sourceTextOffset + sourceTextLength, oldFileLength - sourceTextOffset - sourceTextLength); - memcpy(buffer + sourceTextOffset, declText, textLength); + int oldLineBreaks = DeclCountLineBreaks(buffer + sourceTextOffset, sourceTextLength); + int newLineBreaks = DeclCountLineBreaks(replacementText, replacementLength); + int textDelta = replacementLength - sourceTextLength; + int lineDelta = newLineBreaks - oldLineBreaks; + + // insert replacement text + memmove(buffer + sourceTextOffset + replacementLength, + buffer + sourceTextOffset + sourceTextLength, + oldFileLength - sourceTextOffset - sourceTextLength); + if (replacementLength > 0) { + memcpy(buffer + sourceTextOffset, replacementText, replacementLength); + } // write out new file file = fileSystem->OpenFileWrite(GetFileName(), "fs_devpath"); @@ -2348,30 +2831,51 @@ bool idDeclLocal::ReplaceSourceFileText(void) { common->Warning("Couldn't open %s for writing.", GetFileName()); return false; } - file->Write(buffer, newFileLength); + if (newFileLength > 0) { + file->Write(buffer, newFileLength); + } fileSystem->CloseFile(file); - // set new file size, checksum and timestamp + // set new file size, checksum, timestamp, and line count sourceFile->fileSize = newFileLength; sourceFile->checksum = MD5_BlockChecksum(buffer, newFileLength); + sourceFile->numLines = DeclCountFileLines(buffer, newFileLength); fileSystem->ReadFile(GetFileName(), NULL, &sourceFile->timestamp); - // free buffer - Mem_Free(buffer); - // move all decls in the same file for (idDeclLocal* decl = sourceFile->decls; decl; decl = decl->nextInFile) { - if (decl->sourceTextOffset > sourceTextOffset) { - decl->sourceTextOffset += textLength - sourceTextLength; + if (decl != this && decl->sourceTextOffset > sourceTextOffset) { + decl->sourceTextOffset += textDelta; + decl->sourceLine += lineDelta; } } // set new size of text in source file - sourceTextLength = textLength; + sourceTextLength = replacementLength; + sourceLine = DeclLineForOffset(buffer, sourceTextOffset); + Mem_Free(buffer); return true; } +/* +================= +idDeclLocal::ReplaceSourceFileText +================= +*/ +bool idDeclLocal::ReplaceSourceFileText(void) { + if (textSource == NULL) { + common->Warning("Decl %s has no text to save.", GetName()); + return false; + } + + common->Printf("Writing \'%s\' to \'%s\'...\n", GetName(), GetFileName()); + + char* declText = (char*)_alloca(textLength + 1); + GetText(declText); + return WriteSourceFileText(declText, textLength); +} + /* ================= idDeclLocal::SourceFileChanged diff --git a/neo/engine/framework/DeclManager.h b/neo/engine/framework/DeclManager.h index 761fd76e..324b90b0 100644 --- a/neo/engine/framework/DeclManager.h +++ b/neo/engine/framework/DeclManager.h @@ -40,13 +40,12 @@ If you have questions concerning this license or the applicable additional terms than one declaration in a given file, like maps, models, AAS files, etc. are not handled here. - A decl will never, ever go away once it is created. The manager is - garranteed to always return the same decl pointer for a decl type/name - combination. The index of a decl in the per type list also stays the - same throughout the lifetime of the engine. Although the pointer to - a decl always stays the same, one should never maintain pointers to - data inside decls. The data stored in a decl is not garranteed to stay - the same for more than one engine frame. + Decl pointers returned by normal lookup APIs remain stable until shutdown. + Editor delete APIs are the explicit exception: deleting a decl removes it + from the manager, the hash table and its source file list, and invalidates + any saved pointer to that decl. One should never maintain pointers to data + inside decls. The data stored in a decl is not garranteed to stay the same + for more than one engine frame. The decl indexes of explicitely defined decls are garrenteed to be consistent based on the parsed decl files. However, the indexes of @@ -222,6 +221,9 @@ public: // Used by decl editors to replace the decl text in the source file. bool ReplaceSourceFileText(void) { return base->ReplaceSourceFileText(); } + // Alias used by editor code that treats decl text changes as save operations. + bool Save(void) { return base->ReplaceSourceFileText(); } + // Returns true if the source file changed since it was loaded and parsed. bool SourceFileChanged(void) const { return base->SourceFileChanged(); } @@ -344,9 +346,25 @@ public: virtual void ListType(const idCmdArgs& args, declType_t type) = 0; virtual void PrintType(const idCmdArgs& args, declType_t type) = 0; - // Creates a new default decl of the given type with the given name in - // the given file used by editors to create a new decls. - virtual idDecl* CreateNewDecl(declType_t type, const char* name, const char* fileName) = 0; + // Creates or registers an empty decl source file. If the file already exists + // but was not loaded, it is loaded and parsed into the manager. + virtual bool CreateDeclFile(const char* fileName, declType_t defaultType) = 0; + + // Creates a new default decl of the given type with the given name in the + // given file. When save is true the new decl text is immediately written to + // disk, creating the source file if needed. + virtual idDecl* CreateNewDecl(declType_t type, const char* name, const char* fileName, bool save = true) = 0; + + // Replaces the full text for an existing decl. The text should include the + // type/name prefix and the braced body, matching GetText()/SetText() usage. + virtual bool SetDeclText(declType_t type, const char* name, const char* text, bool parse = true, bool save = false) = 0; + + // Saves the current textSource for an existing decl back to its source file. + virtual bool SaveDecl(declType_t type, const char* name) = 0; + + // Removes a decl from memory and optionally removes its source text from disk. + // All previously returned pointers to the deleted decl become invalid. + virtual bool DeleteDecl(declType_t type, const char* name, bool deleteSourceText = true) = 0; // BSM - Added for the material editors rename capabilities virtual bool RenameDecl(declType_t type, const char* oldName, const char* newName) = 0; diff --git a/neo/engine/framework/DeclModelDefInterface.h b/neo/engine/framework/DeclModelDefInterface.h new file mode 100644 index 00000000..ba73d8fa --- /dev/null +++ b/neo/engine/framework/DeclModelDefInterface.h @@ -0,0 +1,72 @@ +#pragma once + +class idMD5Anim; + +typedef struct { + jointHandle_t num; + jointHandle_t parentNum; + int channel; +} jointInfo_t; + +class idMD5AnimInterface { +public: + virtual const char* Name() const = 0; +}; + +class idAnimInterface { +public: + virtual int NumAnims() const = 0; + virtual const idMD5Anim* MD5Anim(int index) const = 0; + virtual const char* Name() const = 0; +}; + +/* +=============== +idDeclModelDefInterface + +Engine/editor-facing interface for modelDef decls. + +This lets Radiant / editor code depend on the modelDef API without needing the +full concrete idDeclModelDef type in scope. +=============== +*/ +class idDeclModelDefInterface : public idDecl { +public: + virtual ~idDeclModelDefInterface() {} + + // idDecl interface + virtual size_t Size(void) const = 0; + virtual const char* DefaultDefinition(void) const = 0; + virtual bool Parse(const char* text, const int textLength) = 0; + virtual void FreeData(void) = 0; + + // modelDef interface + virtual void Touch(void) const = 0; + + virtual const idDeclSkin* GetDefaultSkin(void) const = 0; + virtual const idJointQuat* GetDefaultPose(void) const = 0; + virtual void SetupJoints(int* numJoints, idJointMat** jointList, idBounds& frameBounds, bool removeOriginOffset) const = 0; + virtual idRenderModel* ModelHandle(void) const = 0; + virtual void GetJointList(const char* jointnames, idList& jointList) const = 0; + virtual const jointInfo_t* FindJoint(const char* name) const = 0; + + virtual int NumAnims(void) const = 0; + virtual const idAnimInterface* GetAnim(int index) const = 0; + virtual int GetSpecificAnim(const char* name) const = 0; + virtual int GetAnim(const char* name) const = 0; + virtual bool HasAnim(const char* name) const = 0; + + virtual const idDeclSkin* GetSkin(void) const = 0; + virtual const char* GetModelName(void) const = 0; + + virtual const idList& Joints(void) const = 0; + virtual const int* JointParents(void) const = 0; + virtual int NumJoints(void) const = 0; + virtual const jointInfo_t* GetJoint(int jointHandle) const = 0; + virtual const char* GetJointName(int jointHandle) const = 0; + + virtual int NumJointsOnChannel(int channel) const = 0; + virtual const int* GetChannelJoints(int channel) const = 0; + + virtual const idVec3& GetVisualOffset(void) const = 0; +}; \ No newline at end of file diff --git a/neo/engine/idlib/precompiled.h b/neo/engine/idlib/precompiled.h index d3b7211e..92725950 100644 --- a/neo/engine/idlib/precompiled.h +++ b/neo/engine/idlib/precompiled.h @@ -175,6 +175,8 @@ const int MAX_EXPRESSION_REGISTERS = 4096; #include "../renderer/RenderWorld.h" #include "../renderer/DeviceContext.h" +#include "../framework/DeclModelDefInterface.h" + // sound engine #include "../sound/sound.h" diff --git a/neo/engine/opengl/d3d12/D3D12TokenizedProgramFormat.hpp b/neo/engine/opengl/d3d12/D3D12TokenizedProgramFormat.hpp new file mode 100644 index 00000000..b9514543 --- /dev/null +++ b/neo/engine/opengl/d3d12/D3D12TokenizedProgramFormat.hpp @@ -0,0 +1,2634 @@ +#pragma once +//********************************************************* +// +// Copyright (c) Microsoft Corporation. +// Licensed under the MIT License (MIT). +// +//********************************************************* +// +// High Level Goals +// +// - Serve as the runtime/DDI representation for all D3D11 tokenized code, +// for all classes of programs, including pixel program, vertex program, +// geometry program, etc. +// +// - Any information that HLSL needs to give to drivers is encoded in +// this token format in some form. +// +// - Enable common tools and source code for managing all tokenizable +// program formats. +// +// - Support extensible token definitions, allowing full customizations for +// specific program classes, while maintaining general conventions for all +// program models. +// +// - Binary backwards compatible with D3D10. Any token name that was originally +// defined with "D3D10" in it is unchanged; D3D11 only adds new tokens. +// +// ---------------------------------------------------------------------------- +// +// Low Level Feature Summary +// +// - DWORD based tokens always, for simplicity +// - Opcode token is generally a single DWORD, though there is a bit indicating +// if extended information (extra DWORD(s)) are present +// - Operand tokens are a completely self contained, extensible format, +// with scalar and 4-vector data types as first class citizens, but +// allowance for extension to n-component vectors. +// - Initial operand token identifies register type, register file +// structure/dimensionality and mode of indexing for each dimension, +// and choice of component selection mechanism (i.e. mask vs. swizzle etc). +// - Optional additional extended operand tokens can defined things like +// modifiers (which are not needed by default). +// - Operand's immediate index value(s), if needed, appear as subsequent DWORD +// values, and if relative addressing is specified, an additional completely +// self contained operand definition appears nested in the token sequence. +// +// ---------------------------------------------------------------------------- + +#include + +#pragma region Application Family +#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES) + +// ---------------------------------------------------------------------------- +// Version Token (VerTok) +// +// [07:00] minor version number (0-255) +// [15:08] major version number (0-255) +// [31:16] D3D10_SB_TOKENIZED_PROGRAM_TYPE +// +// ---------------------------------------------------------------------------- + +typedef enum D3D10_SB_TOKENIZED_PROGRAM_TYPE +{ + D3D10_SB_PIXEL_SHADER = 0, + D3D10_SB_VERTEX_SHADER = 1, + D3D10_SB_GEOMETRY_SHADER = 2, + + // D3D11 Shaders + D3D11_SB_HULL_SHADER = 3, + D3D11_SB_DOMAIN_SHADER = 4, + D3D11_SB_COMPUTE_SHADER = 5, + + // Subset of D3D12 Shaders where this field is referenced by runtime + // Entries from 6-12 are unique to state objects + // (e.g. library, callable and raytracing shaders) + D3D12_SB_MESH_SHADER = 13, + D3D12_SB_AMPLIFICATION_SHADER = 14, + + D3D11_SB_RESERVED0 = 0xFFF0 +} D3D10_SB_TOKENIZED_PROGRAM_TYPE; + +#define D3D10_SB_TOKENIZED_PROGRAM_TYPE_MASK 0xffff0000 +#define D3D10_SB_TOKENIZED_PROGRAM_TYPE_SHIFT 16 + +// DECODER MACRO: Retrieve program type from version token +#define DECODE_D3D10_SB_TOKENIZED_PROGRAM_TYPE(VerTok) ((D3D10_SB_TOKENIZED_PROGRAM_TYPE)(((VerTok)&D3D10_SB_TOKENIZED_PROGRAM_TYPE_MASK)>>D3D10_SB_TOKENIZED_PROGRAM_TYPE_SHIFT)) + +#define D3D10_SB_TOKENIZED_PROGRAM_MAJOR_VERSION_MASK 0x000000f0 +#define D3D10_SB_TOKENIZED_PROGRAM_MAJOR_VERSION_SHIFT 4 +#define D3D10_SB_TOKENIZED_PROGRAM_MINOR_VERSION_MASK 0x0000000f + +// DECODER MACRO: Retrieve major version # from version token +#define DECODE_D3D10_SB_TOKENIZED_PROGRAM_MAJOR_VERSION(VerTok) (((VerTok)&D3D10_SB_TOKENIZED_PROGRAM_MAJOR_VERSION_MASK)>>D3D10_SB_TOKENIZED_PROGRAM_MAJOR_VERSION_SHIFT) +// DECODER MACRO: Retrieve minor version # from version token +#define DECODE_D3D10_SB_TOKENIZED_PROGRAM_MINOR_VERSION(VerTok) ((VerTok)&D3D10_SB_TOKENIZED_PROGRAM_MINOR_VERSION_MASK) + +// ENCODER MACRO: Create complete VerTok +#define ENCODE_D3D10_SB_TOKENIZED_PROGRAM_VERSION_TOKEN(ProgType,MajorVer,MinorVer) ((((ProgType)<> D3D10_SB_TOKENIZED_INSTRUCTION_LENGTH_SHIFT) + +// ENCODER MACRO: Store instruction length +// portion of OpcodeToken0, in # of DWORDs +// including the opcode token(s). +// Valid range is 1-127. +#define ENCODE_D3D10_SB_TOKENIZED_INSTRUCTION_LENGTH(Length) (((Length)<>D3D10_SB_INSTRUCTION_TEST_BOOLEAN_SHIFT)) +// ENCODER MACRO: Store "zero" or "nonzero" in the opcode +// specific control range of OpcodeToken0 +#define ENCODE_D3D10_SB_INSTRUCTION_TEST_BOOLEAN(Boolean) (((Boolean)<>D3D11_SB_INSTRUCTION_PRECISE_VALUES_SHIFT)) +// ENCODER MACRO: Given a set of +// D3D10_SB_OPERAND_4_COMPONENT_[X|Y|Z|W] values +// or'd together, encode them in OpcodeToken0. +#define ENCODE_D3D11_SB_INSTRUCTION_PRECISE_VALUES(ComponentMask) (((ComponentMask)<>D3D10_SB_RESINFO_INSTRUCTION_RETURN_TYPE_SHIFT)) +// ENCODER MACRO: Encode the return type for the resinfo instruction +// in the opcode specific control range of OpcodeToken0 +#define ENCODE_D3D10_SB_RESINFO_INSTRUCTION_RETURN_TYPE(ReturnType) (((ReturnType)<> D3D10_SB_OPCODE_EXTENDED_SHIFT) +// ENCODER MACRO: Store in OpcodeToken0 whether the opcode is extended +// by an additional opcode token. +#define ENCODE_D3D10_SB_OPCODE_EXTENDED(bExtended) (((bExtended)!=0)?D3D10_SB_OPCODE_EXTENDED_MASK:0) + +// ---------------------------------------------------------------------------- +// Extended Opcode Format (OpcodeToken1) +// +// If bit31 of an opcode token is set, the +// opcode has an additional extended opcode token DWORD +// directly following OpcodeToken0. Other tokens +// expected for the opcode, such as the operand +// token(s) always follow +// OpcodeToken0 AND OpcodeToken1..n (extended +// opcode tokens, if present). +// +// [05:00] D3D10_SB_EXTENDED_OPCODE_TYPE +// [30:06] if([05:00] == D3D10_SB_EXTENDED_OPCODE_SAMPLE_CONTROLS) +// { +// This custom opcode contains controls for SAMPLE. +// [08:06] Ignored, 0. +// [12:09] U texel immediate offset (4 bit 2's comp) (0 default) +// [16:13] V texel immediate offset (4 bit 2's comp) (0 default) +// [20:17] W texel immediate offset (4 bit 2's comp) (0 default) +// [30:14] Ignored, 0. +// } +// else if( [05:00] == D3D11_SB_EXTENDED_OPCODE_RESOURCE_DIM ) +// { +// [10:06] D3D10_SB_RESOURCE_DIMENSION +// [22:11] When dimension is D3D11_SB_RESOURCE_DIMENSION_STRUCTURED_BUFFER this holds the buffer stride, otherwise 0 +// [30:23] Ignored, 0. +// } +// else if( [05:00] == D3D11_SB_EXTENDED_OPCODE_RESOURCE_RETURN_TYPE ) +// { +// [09:06] D3D10_SB_RESOURCE_RETURN_TYPE for component X +// [13:10] D3D10_SB_RESOURCE_RETURN_TYPE for component Y +// [17:14] D3D10_SB_RESOURCE_RETURN_TYPE for component Z +// [21:18] D3D10_SB_RESOURCE_RETURN_TYPE for component W +// [30:22] Ignored, 0. +// } +// else +// { +// [30:04] Ignored, 0. +// } +// [31] 0 normally. 1 there is another extended opcode. Any number +// of extended opcode tokens can be chained. It is possible that some extended +// opcode tokens could include multiple DWORDS - that is defined +// on a case by case basis. +// +// ---------------------------------------------------------------------------- +typedef enum D3D10_SB_EXTENDED_OPCODE_TYPE +{ + D3D10_SB_EXTENDED_OPCODE_EMPTY = 0, + D3D10_SB_EXTENDED_OPCODE_SAMPLE_CONTROLS = 1, + D3D11_SB_EXTENDED_OPCODE_RESOURCE_DIM = 2, + D3D11_SB_EXTENDED_OPCODE_RESOURCE_RETURN_TYPE = 3, +} D3D10_SB_EXTENDED_OPCODE_TYPE; +#define D3D11_SB_MAX_SIMULTANEOUS_EXTENDED_OPCODES 3 + +#define D3D10_SB_EXTENDED_OPCODE_TYPE_MASK 0x0000003f + +// DECODER MACRO: Given an extended opcode +// token (OpcodeToken1), figure out what type +// of token it is (from D3D10_SB_EXTENDED_OPCODE_TYPE enum) +// to be able to interpret the rest of the token's contents. +#define DECODE_D3D10_SB_EXTENDED_OPCODE_TYPE(OpcodeToken1) ((D3D10_SB_EXTENDED_OPCODE_TYPE)((OpcodeToken1)&D3D10_SB_EXTENDED_OPCODE_TYPE_MASK)) + +// ENCODER MACRO: Store extended opcode token +// type in OpcodeToken1. +#define ENCODE_D3D10_SB_EXTENDED_OPCODE_TYPE(ExtOpcodeType) ((ExtOpcodeType)&D3D10_SB_EXTENDED_OPCODE_TYPE_MASK) + +typedef enum D3D10_SB_IMMEDIATE_ADDRESS_OFFSET_COORD +{ + D3D10_SB_IMMEDIATE_ADDRESS_OFFSET_U = 0, + D3D10_SB_IMMEDIATE_ADDRESS_OFFSET_V = 1, + D3D10_SB_IMMEDIATE_ADDRESS_OFFSET_W = 2, +} D3D10_SB_IMMEDIATE_ADDRESS_OFFSET_COORD; +#define D3D10_SB_IMMEDIATE_ADDRESS_OFFSET_COORD_MASK (3) +#define D3D10_SB_IMMEDIATE_ADDRESS_OFFSET_SHIFT(Coord) (9+4*((Coord)&D3D10_SB_IMMEDIATE_ADDRESS_OFFSET_COORD_MASK)) +#define D3D10_SB_IMMEDIATE_ADDRESS_OFFSET_MASK(Coord) (0x0000000f<>(D3D10_SB_IMMEDIATE_ADDRESS_OFFSET_SHIFT(Coord)))) + +// ENCODER MACRO: Store the immediate texel address offset +// for U or V or W Coord (D3D10_SB_ADDRESS_OFFSET_COORD) in an extended +// opcode token (OpcodeToken1) that has extended opcode +// type == D3D10_SB_EXTENDED_OPCODE_SAMPLE_CONTROLS (opcode type encoded separately) +// A 2's complement number is expected as input, from which the LSB 4 bits are extracted. +#define ENCODE_IMMEDIATE_D3D10_SB_ADDRESS_OFFSET(Coord,ImmediateOffset) (((ImmediateOffset)<>D3D11_SB_EXTENDED_RESOURCE_DIMENSION_SHIFT)) + +// ENCODER MACRO: Store resource dimension +// (D3D10_SB_RESOURCE_DIMENSION enum) into a +// an extended resource declaration token (D3D11_SB_EXTENDED_OPCODE_RESOURCE_DIM) +#define ENCODE_D3D11_SB_EXTENDED_RESOURCE_DIMENSION(ResourceDim) (((ResourceDim)<>D3D11_SB_EXTENDED_RESOURCE_DIMENSION_STRUCTURE_STRIDE_SHIFT) + +// ENCODER MACRO: Store resource dimension structure stride +// (12-bit unsigned integer) into a +// an extended resource declaration token (D3D11_SB_EXTENDED_OPCODE_RESOURCE_DIM) +#define ENCODE_D3D11_SB_EXTENDED_RESOURCE_DIMENSION_STRUCTURE_STRIDE(Stride) (((Stride)<> \ + (Component * D3D10_SB_RESOURCE_RETURN_TYPE_NUMBITS + D3D11_SB_EXTENDED_RESOURCE_RETURN_TYPE_SHIFT))&D3D10_SB_RESOURCE_RETURN_TYPE_MASK)) + +// ENCODER MACRO: Generate a resource return type for a component in an extended +// resource delcaration token (D3D11_SB_EXTENDED_OPCODE_RESOURCE_RETURN_TYPE) +#define ENCODE_D3D11_SB_EXTENDED_RESOURCE_RETURN_TYPE(ReturnType, Component) \ + (((ReturnType)&D3D10_SB_RESOURCE_RETURN_TYPE_MASK) << (Component * D3D10_SB_RESOURCE_RETURN_TYPE_NUMBITS + D3D11_SB_EXTENDED_RESOURCE_RETURN_TYPE_SHIFT)) + +// ---------------------------------------------------------------------------- +// Custom-Data Block Format +// +// DWORD 0 (CustomDataDescTok): +// [10:00] == D3D10_SB_OPCODE_CUSTOMDATA +// [31:11] == D3D10_SB_CUSTOMDATA_CLASS +// +// DWORD 1: +// 32-bit unsigned integer count of number +// of DWORDs in custom-data block, +// including DWORD 0 and DWORD 1. +// So the minimum value is 0x00000002, +// meaning empty custom-data. +// +// Layout of custom-data contents, for the various meta-data classes, +// not defined in this file. +// +// ---------------------------------------------------------------------------- + +typedef enum D3D10_SB_CUSTOMDATA_CLASS +{ + D3D10_SB_CUSTOMDATA_COMMENT = 0, + D3D10_SB_CUSTOMDATA_DEBUGINFO, + D3D10_SB_CUSTOMDATA_OPAQUE, + D3D10_SB_CUSTOMDATA_DCL_IMMEDIATE_CONSTANT_BUFFER, + D3D11_SB_CUSTOMDATA_SHADER_MESSAGE, + D3D11_SB_CUSTOMDATA_SHADER_CLIP_PLANE_CONSTANT_MAPPINGS_FOR_DX9, +} D3D10_SB_CUSTOMDATA_CLASS; + +#define D3D10_SB_CUSTOMDATA_CLASS_MASK 0xfffff800 +#define D3D10_SB_CUSTOMDATA_CLASS_SHIFT 11 +// DECODER MACRO: Find out what class of custom-data is present. +// The contents of the custom-data block are defined +// for each class of custom-data. +#define DECODE_D3D10_SB_CUSTOMDATA_CLASS(CustomDataDescTok) ((D3D10_SB_CUSTOMDATA_CLASS)(((CustomDataDescTok)&D3D10_SB_CUSTOMDATA_CLASS_MASK)>>D3D10_SB_CUSTOMDATA_CLASS_SHIFT)) +// ENCODER MACRO: Create complete CustomDataDescTok +#define ENCODE_D3D10_SB_CUSTOMDATA_CLASS(CustomDataClass) (ENCODE_D3D10_SB_OPCODE_TYPE(D3D10_SB_OPCODE_CUSTOMDATA)|(((CustomDataClass)<= D3D10_SB_OPERAND_INDEX_1D ) +// D3D10_SB_OPERAND_INDEX_REPRESENTATION for first operand index +// else +// Ignored, 0 +// [27:25] if( [21:20] >= D3D10_SB_OPERAND_INDEX_2D ) +// D3D10_SB_OPERAND_INDEX_REPRESENTATION for second operand index +// else +// Ignored, 0 +// [30:28] if( [21:20] == D3D10_SB_OPERAND_INDEX_3D ) +// D3D10_SB_OPERAND_INDEX_REPRESENTATION for third operand index +// else +// Ignored, 0 +// [31] 0 normally. 1 if extended operand definition, meaning next DWORD +// contains extended operand description. +// +// ---------------------------------------------------------------------------- + +// Number of components in data vector referred to by operand. +typedef enum D3D10_SB_OPERAND_NUM_COMPONENTS +{ + D3D10_SB_OPERAND_0_COMPONENT = 0, + D3D10_SB_OPERAND_1_COMPONENT = 1, + D3D10_SB_OPERAND_4_COMPONENT = 2, + D3D10_SB_OPERAND_N_COMPONENT = 3 // unused for now +} D3D10_SB_OPERAND_NUM_COMPONENTS; +#define D3D10_SB_OPERAND_NUM_COMPONENTS_MASK 0x00000003 + +// DECODER MACRO: Extract from OperandToken0 how many components +// the data vector referred to by the operand contains. +// (D3D10_SB_OPERAND_NUM_COMPONENTS enum) +#define DECODE_D3D10_SB_OPERAND_NUM_COMPONENTS(OperandToken0) ((D3D10_SB_OPERAND_NUM_COMPONENTS)((OperandToken0)&D3D10_SB_OPERAND_NUM_COMPONENTS_MASK)) + +// ENCODER MACRO: Define in OperandToken0 how many components +// the data vector referred to by the operand contains. +// (D3D10_SB_OPERAND_NUM_COMPONENTS enum). +#define ENCODE_D3D10_SB_OPERAND_NUM_COMPONENTS(NumComp) ((NumComp)&D3D10_SB_OPERAND_NUM_COMPONENTS_MASK) + +typedef enum D3D10_SB_OPERAND_4_COMPONENT_SELECTION_MODE +{ + D3D10_SB_OPERAND_4_COMPONENT_MASK_MODE = 0, // mask 4 components + D3D10_SB_OPERAND_4_COMPONENT_SWIZZLE_MODE = 1, // swizzle 4 components + D3D10_SB_OPERAND_4_COMPONENT_SELECT_1_MODE = 2, // select 1 of 4 components +} D3D10_SB_OPERAND_4_COMPONENT_SELECTION_MODE; + +#define D3D10_SB_OPERAND_4_COMPONENT_SELECTION_MODE_MASK 0x0000000c +#define D3D10_SB_OPERAND_4_COMPONENT_SELECTION_MODE_SHIFT 2 + +// DECODER MACRO: For an operand representing 4component data, +// extract from OperandToken0 the method for selecting data from +// the 4 components (D3D10_SB_OPERAND_4_COMPONENT_SELECTION_MODE). +#define DECODE_D3D10_SB_OPERAND_4_COMPONENT_SELECTION_MODE(OperandToken0) ((D3D10_SB_OPERAND_4_COMPONENT_SELECTION_MODE)(((OperandToken0)&D3D10_SB_OPERAND_4_COMPONENT_SELECTION_MODE_MASK)>>D3D10_SB_OPERAND_4_COMPONENT_SELECTION_MODE_SHIFT)) + +// ENCODER MACRO: For an operand representing 4component data, +// encode in OperandToken0 a value from D3D10_SB_OPERAND_4_COMPONENT_SELECTION_MODE +#define ENCODE_D3D10_SB_OPERAND_4_COMPONENT_SELECTION_MODE(SelectionMode) (((SelectionMode)<>(D3D10_SB_OPERAND_4_COMPONENT_SWIZZLE_SHIFT+2*((DestComp)&D3D10_SB_4_COMPONENT_NAME_MASK)))&D3D10_SB_4_COMPONENT_NAME_MASK)) + +// ENCODER MACRO: Generate a 4 component swizzle given +// 4 D3D10_SB_4_COMPONENT_NAME source values for dest +// components x, y, z, w respectively. +#define ENCODE_D3D10_SB_OPERAND_4_COMPONENT_SWIZZLE(XSrc,YSrc,ZSrc,WSrc) ((((XSrc)&D3D10_SB_4_COMPONENT_NAME_MASK)| \ + (((YSrc)&D3D10_SB_4_COMPONENT_NAME_MASK)<<2)| \ + (((ZSrc)&D3D10_SB_4_COMPONENT_NAME_MASK)<<4)| \ + (((WSrc)&D3D10_SB_4_COMPONENT_NAME_MASK)<<6) \ + )<>D3D10_SB_OPERAND_4_COMPONENT_SELECT_1_SHIFT)) + +// ENCODER MACRO: Given a D3D10_SB_4_COMPONENT_NAME selecting +// a single component for D3D10_SB_OPERAND_4_COMPONENT_SELECT_1_MODE, +// encode it into OperandToken0 +#define ENCODE_D3D10_SB_OPERAND_4_COMPONENT_SELECT_1(SelectedComp) (((SelectedComp)<>D3D10_SB_OPERAND_TYPE_SHIFT)) + +// ENCODER MACRO: Store operand type in OperandToken0. +#define ENCODE_D3D10_SB_OPERAND_TYPE(OperandType) (((OperandType)<>D3D10_SB_OPERAND_INDEX_DIMENSION_SHIFT)) + +// ENCODER MACRO: Store operand index dimension +// (D3D10_SB_OPERAND_INDEX_DIMENSION enum) in OperandToken0. +#define ENCODE_D3D10_SB_OPERAND_INDEX_DIMENSION(OperandIndexDim) (((OperandIndexDim)<>D3D10_SB_OPERAND_INDEX_REPRESENTATION_SHIFT(Dim))) + +// ENCODER MACRO: Store in OperandToken0 what representation +// an operand index is provided as (D3D10_SB_OPERAND_INDEX_REPRESENTATION enum), +// for index dimension [0], [1] or [2], depending on D3D10_SB_OPERAND_INDEX_DIMENSION. +#define ENCODE_D3D10_SB_OPERAND_INDEX_REPRESENTATION(Dim,IndexRepresentation) (((IndexRepresentation)<>D3D10_SB_OPERAND_EXTENDED_SHIFT) + +// ENCODER MACRO: Store in OperandToken0 whether the operand is extended +// by an additional operand token. +#define ENCODE_D3D10_SB_OPERAND_EXTENDED(bExtended) (((bExtended)!=0)?D3D10_SB_OPERAND_EXTENDED_MASK:0) + +// ---------------------------------------------------------------------------- +// Extended Instruction Operand Format (OperandToken1) +// +// If bit31 of an operand token is set, the +// operand has additional data in a second DWORD +// directly following OperandToken0. Other tokens +// expected for the operand, such as immmediate +// values or relative address operands (full +// operands in themselves) always follow +// OperandToken0 AND OperandToken1..n (extended +// operand tokens, if present). +// +// [05:00] D3D10_SB_EXTENDED_OPERAND_TYPE +// [16:06] if([05:00] == D3D10_SB_EXTENDED_OPERAND_MODIFIER) +// { +// [13:06] D3D10_SB_OPERAND_MODIFIER +// [16:14] Min Precision: D3D11_SB_OPERAND_MIN_PRECISION +// [17:17] Non-uniform: D3D12_SB_OPERAND_NON_UNIFORM +// } +// else +// { +// [17:06] Ignored, 0. +// } +// [30:18] Ignored, 0. +// [31] 0 normally. 1 if second order extended operand definition, +// meaning next DWORD contains yet ANOTHER extended operand +// description. Currently no second order extensions defined. +// This would be useful if a particular extended operand does +// not have enough space to store the required information in +// a single token and so is extended further. +// +// ---------------------------------------------------------------------------- + +typedef enum D3D10_SB_EXTENDED_OPERAND_TYPE +{ + D3D10_SB_EXTENDED_OPERAND_EMPTY = 0, // Might be used if this + // enum is full and + // further extended opcode + // is needed. + D3D10_SB_EXTENDED_OPERAND_MODIFIER = 1, +} D3D10_SB_EXTENDED_OPERAND_TYPE; +#define D3D10_SB_EXTENDED_OPERAND_TYPE_MASK 0x0000003f + +// DECODER MACRO: Given an extended operand +// token (OperandToken1), figure out what type +// of token it is (from D3D10_SB_EXTENDED_OPERAND_TYPE enum) +// to be able to interpret the rest of the token's contents. +#define DECODE_D3D10_SB_EXTENDED_OPERAND_TYPE(OperandToken1) ((D3D10_SB_EXTENDED_OPERAND_TYPE)((OperandToken1)&D3D10_SB_EXTENDED_OPERAND_TYPE_MASK)) + +// ENCODER MACRO: Store extended operand token +// type in OperandToken1. +#define ENCODE_D3D10_SB_EXTENDED_OPERAND_TYPE(ExtOperandType) ((ExtOperandType)&D3D10_SB_EXTENDED_OPERAND_TYPE_MASK) + +typedef enum D3D10_SB_OPERAND_MODIFIER +{ + D3D10_SB_OPERAND_MODIFIER_NONE = 0, // Nop. This is the implied + // default if the extended + // operand is not present for + // an operand for which source + // modifiers are meaningful + D3D10_SB_OPERAND_MODIFIER_NEG = 1, // Negate + D3D10_SB_OPERAND_MODIFIER_ABS = 2, // Absolute value, abs() + D3D10_SB_OPERAND_MODIFIER_ABSNEG = 3, // -abs() +} D3D10_SB_OPERAND_MODIFIER; +#define D3D10_SB_OPERAND_MODIFIER_MASK 0x00003fc0 +#define D3D10_SB_OPERAND_MODIFIER_SHIFT 6 + +// DECODER MACRO: Given a D3D10_SB_EXTENDED_OPERAND_MODIFIER +// extended token (OperandToken1), determine the source modifier +// (D3D10_SB_OPERAND_MODIFIER enum) +#define DECODE_D3D10_SB_OPERAND_MODIFIER(OperandToken1) ((D3D10_SB_OPERAND_MODIFIER)(((OperandToken1)&D3D10_SB_OPERAND_MODIFIER_MASK)>>D3D10_SB_OPERAND_MODIFIER_SHIFT)) + +// ENCODER MACRO: Generate a complete source modifier extended token +// (OperandToken1), given D3D10_SB_OPERAND_MODIFIER enum (the +// ext. operand type is also set to D3D10_SB_EXTENDED_OPERAND_MODIFIER). +#define ENCODE_D3D10_SB_EXTENDED_OPERAND_MODIFIER(SourceMod) ((((SourceMod)<> D3D11_SB_OPERAND_MIN_PRECISION_SHIFT)) + +// ENCODER MACRO: Encode minimum precision for execution +// into the extended operand token, OperandToken1 +#define ENCODE_D3D11_SB_OPERAND_MIN_PRECISION(MinPrecision) (((MinPrecision)<< D3D11_SB_OPERAND_MIN_PRECISION_SHIFT)& D3D11_SB_OPERAND_MIN_PRECISION_MASK) + + +// Non-uniform extended operand modifier. +#define D3D12_SB_OPERAND_NON_UNIFORM_MASK 0x00020000 +#define D3D12_SB_OPERAND_NON_UNIFORM_SHIFT 17 + +// DECODER MACRO: For an OperandToken1 that can specify a non-uniform operand +#define DECODE_D3D12_SB_OPERAND_NON_UNIFORM(OperandToken1) (((OperandToken1)& D3D12_SB_OPERAND_NON_UNIFORM_MASK)>> D3D12_SB_OPERAND_NON_UNIFORM_SHIFT) + +// ENCODER MACRO: Encode non-uniform state into the extended operand token, OperandToken1 +#define ENCODE_D3D12_SB_OPERAND_NON_UNIFORM(NonUniform) (((NonUniform)<< D3D12_SB_OPERAND_NON_UNIFORM_SHIFT)& D3D12_SB_OPERAND_NON_UNIFORM_MASK) + + +#define D3D10_SB_OPERAND_DOUBLE_EXTENDED_MASK 0x80000000 +#define D3D10_SB_OPERAND_DOUBLE_EXTENDED_SHIFT 31 +// DECODER MACRO: Determine if an extended operand token +// (OperandToken1) is further extended by yet another token +// (OperandToken2). Currently there are no secondary +// extended operand tokens. +#define DECODE_IS_D3D10_SB_OPERAND_DOUBLE_EXTENDED(OperandToken1) (((OperandToken1)&D3D10_SB_OPERAND_DOUBLE_EXTENDED_MASK)>>D3D10_SB_OPERAND_DOUBLE_EXTENDED_SHIFT) + +// ENCODER MACRO: Store in OperandToken1 whether the operand is extended +// by an additional operand token. Currently there are no secondary +// extended operand tokens. +#define ENCODE_D3D10_SB_OPERAND_DOUBLE_EXTENDED(bExtended) (((bExtended)!=0)?D3D10_SB_OPERAND_DOUBLE_EXTENDED_MASK:0) + +// ---------------------------------------------------------------------------- +// Name Token (NameToken) (used in declaration statements) +// +// [15:00] D3D10_SB_NAME enumeration +// [31:16] Reserved, 0 +// +// ---------------------------------------------------------------------------- +#define D3D10_SB_NAME_MASK 0x0000ffff + +// DECODER MACRO: Get the name from NameToken +#define DECODE_D3D10_SB_NAME(NameToken) ((D3D10_SB_NAME)((NameToken)&D3D10_SB_NAME_MASK)) + +// ENCODER MACRO: Generate a complete NameToken given a D3D10_SB_NAME +#define ENCODE_D3D10_SB_NAME(Name) ((Name)&D3D10_SB_NAME_MASK) + +//--------------------------------------------------------------------- +// Declaration Statements +// +// Declarations start with a standard opcode token, +// having opcode type being D3D10_SB_OPCODE_DCL*. +// Each particular declaration type has custom +// operand token(s), described below. +//--------------------------------------------------------------------- + +// ---------------------------------------------------------------------------- +// Global Flags Declaration +// +// OpcodeToken0: +// +// [10:00] D3D10_SB_OPCODE_DCL_GLOBAL_FLAGS +// [11:11] Refactoring allowed if bit set. +// [12:12] Enable double precision float ops. +// [13:13] Force early depth-stencil test. +// [14:14] Enable RAW and structured buffers in non-CS 4.x shaders. +// [15:15] Skip optimizations of shader IL when translating to native code +// [16:16] Enable minimum-precision data types +// [17:17] Enable 11.1 double-precision floating-point instruction extensions +// [18:18] Enable 11.1 non-double instruction extensions +// [23:19] Reserved for future flags. +// [30:24] Instruction length in DWORDs including the opcode token. == 1 +// [31] 0 normally. 1 if extended operand definition, meaning next DWORD +// contains extended operand description. This dcl is currently not +// extended. +// +// OpcodeToken0 is followed by no operands. +// +// ---------------------------------------------------------------------------- +#define D3D10_SB_GLOBAL_FLAG_REFACTORING_ALLOWED (1<<11) +#define D3D11_SB_GLOBAL_FLAG_ENABLE_DOUBLE_PRECISION_FLOAT_OPS (1<<12) +#define D3D11_SB_GLOBAL_FLAG_FORCE_EARLY_DEPTH_STENCIL (1<<13) +#define D3D11_SB_GLOBAL_FLAG_ENABLE_RAW_AND_STRUCTURED_BUFFERS (1<<14) +#define D3D11_1_SB_GLOBAL_FLAG_SKIP_OPTIMIZATION (1<<15) +#define D3D11_1_SB_GLOBAL_FLAG_ENABLE_MINIMUM_PRECISION (1<<16) +#define D3D11_1_SB_GLOBAL_FLAG_ENABLE_DOUBLE_EXTENSIONS (1<<17) +#define D3D11_1_SB_GLOBAL_FLAG_ENABLE_SHADER_EXTENSIONS (1<<18) +#define D3D12_SB_GLOBAL_FLAG_ALL_RESOURCES_BOUND (1<<19) + +#define D3D10_SB_GLOBAL_FLAGS_MASK 0x00fff800 + +// DECODER MACRO: Get global flags +#define DECODE_D3D10_SB_GLOBAL_FLAGS(OpcodeToken0) ((OpcodeToken0)&D3D10_SB_GLOBAL_FLAGS_MASK) + +// ENCODER MACRO: Encode global flags +#define ENCODE_D3D10_SB_GLOBAL_FLAGS(Flags) ((Flags)&D3D10_SB_GLOBAL_FLAGS_MASK) + +// ---------------------------------------------------------------------------- +// Resource Declaration (non multisampled) +// +// OpcodeToken0: +// +// [10:00] D3D10_SB_OPCODE_DCL_RESOURCE +// [15:11] D3D10_SB_RESOURCE_DIMENSION +// [23:16] Ignored, 0 +// [30:24] Instruction length in DWORDs including the opcode token. +// [31] 0 normally. 1 if extended operand definition, meaning next DWORD +// contains extended operand description. This dcl is currently not +// extended. +// +// OpcodeToken0 is followed by 2 operands on Shader Models 4.0 through 5.0: +// (1) an operand, starting with OperandToken0, defining which +// t# register (D3D10_SB_OPERAND_TYPE_RESOURCE) is being declared. +// (2) a Resource Return Type token (ResourceReturnTypeToken) +// +// OpcodeToken0 is followed by 3 operands on Shader Model 5.1 and later: +// (1) an operand, starting with OperandToken0, defining which +// t# register (D3D10_SB_OPERAND_TYPE_RESOURCE) is being declared. +// The indexing dimension for the register must be D3D10_SB_OPERAND_INDEX_DIMENSION_3D, +// and the meaning of the index dimensions are as follows: (t[:]) +// 1 : variable ID being declared +// 2 : the lower bound of the range of resources in the space +// 3 : the upper bound (inclusive) of this range +// As opposed to when the t# is used in shader instructions, where the register +// must be D3D10_SB_OPERAND_INDEX_DIMENSION_2D, and the meaning of the index +// dimensions are as follows: (t[]): +// 1 : variable ID being used (matches dcl) +// 2 : absolute index of resource within space (may be dynamically indexed) +// (2) a Resource Return Type token (ResourceReturnTypeToken) +// (3) a DWORD indicating the space index. +// +// ---------------------------------------------------------------------------- +#define D3D10_SB_RESOURCE_DIMENSION_MASK 0x0000F800 +#define D3D10_SB_RESOURCE_DIMENSION_SHIFT 11 + +// DECODER MACRO: Given a resource declaration token, +// (OpcodeToken0), determine the resource dimension +// (D3D10_SB_RESOURCE_DIMENSION enum) +#define DECODE_D3D10_SB_RESOURCE_DIMENSION(OpcodeToken0) ((D3D10_SB_RESOURCE_DIMENSION)(((OpcodeToken0)&D3D10_SB_RESOURCE_DIMENSION_MASK)>>D3D10_SB_RESOURCE_DIMENSION_SHIFT)) + +// ENCODER MACRO: Store resource dimension +// (D3D10_SB_RESOURCE_DIMENSION enum) into a +// a resource declaration token (OpcodeToken0) +#define ENCODE_D3D10_SB_RESOURCE_DIMENSION(ResourceDim) (((ResourceDim)<[:]) +// 1 : variable ID being declared +// 2 : the lower bound of the range of resources in the space +// 3 : the upper bound (inclusive) of this range +// As opposed to when the t# is used in shader instructions, where the register +// must be D3D10_SB_OPERAND_INDEX_DIMENSION_2D, and the meaning of the index +// dimensions are as follows: (t[]): +// 1 : variable ID being used (matches dcl) +// 2 : absolute index of resource within space (may be dynamically indexed) +// (2) a Resource Return Type token (ResourceReturnTypeToken) +// (3) a DWORD indicating the space index. +// +// ---------------------------------------------------------------------------- + +// use same macro for encoding/decoding resource dimension aas the non-msaa declaration + +#define D3D10_SB_RESOURCE_SAMPLE_COUNT_MASK 0x07F0000 +#define D3D10_SB_RESOURCE_SAMPLE_COUNT_SHIFT 16 + +// DECODER MACRO: Given a resource declaration token, +// (OpcodeToken0), determine the resource sample count (1..127) +#define DECODE_D3D10_SB_RESOURCE_SAMPLE_COUNT(OpcodeToken0) ((UINT)(((OpcodeToken0)&D3D10_SB_RESOURCE_SAMPLE_COUNT_MASK)>>D3D10_SB_RESOURCE_SAMPLE_COUNT_SHIFT)) + +// ENCODER MACRO: Store resource sample count up to 127 into a +// a resource declaration token (OpcodeToken0) +#define ENCODE_D3D10_SB_RESOURCE_SAMPLE_COUNT(SampleCount) (((SampleCount > 127 ? 127 : SampleCount)<> \ + (Component * D3D10_SB_RESOURCE_RETURN_TYPE_NUMBITS))&D3D10_SB_RESOURCE_RETURN_TYPE_MASK)) + +// ENCODER MACRO: Generate a resource return type for a component +#define ENCODE_D3D10_SB_RESOURCE_RETURN_TYPE(ReturnType, Component) \ + (((ReturnType)&D3D10_SB_RESOURCE_RETURN_TYPE_MASK) << (Component * D3D10_SB_RESOURCE_RETURN_TYPE_NUMBITS)) + +// ---------------------------------------------------------------------------- +// Sampler Declaration +// +// OpcodeToken0: +// +// [10:00] D3D10_SB_OPCODE_DCL_SAMPLER +// [14:11] D3D10_SB_SAMPLER_MODE +// [23:15] Ignored, 0 +// [30:24] Instruction length in DWORDs including the opcode token. +// [31] 0 normally. 1 if extended operand definition, meaning next DWORD +// contains extended operand description. This dcl is currently not +// extended. +// +// OpcodeToken0 is followed by 1 operand on Shader Models 4.0 through 5.0: +// (1) Operand starting with OperandToken0, defining which sampler +// (D3D10_SB_OPERAND_TYPE_SAMPLER) register # is being declared. +// +// OpcodeToken0 is followed by 2 operands on Shader Model 5.1 and later: +// (1) an operand, starting with OperandToken0, defining which +// s# register (D3D10_SB_OPERAND_TYPE_SAMPLER) is being declared. +// The indexing dimension for the register must be D3D10_SB_OPERAND_INDEX_DIMENSION_3D, +// and the meaning of the index dimensions are as follows: (s[:]) +// 1 : variable ID being declared +// 2 : the lower bound of the range of samplers in the space +// 3 : the upper bound (inclusive) of this range +// As opposed to when the s# is used in shader instructions, where the register +// must be D3D10_SB_OPERAND_INDEX_DIMENSION_2D, and the meaning of the index +// dimensions are as follows: (s[]): +// 1 : variable ID being used (matches dcl) +// 2 : absolute index of sampler within space (may be dynamically indexed) +// (2) a DWORD indicating the space index. +// +// ---------------------------------------------------------------------------- +typedef enum D3D10_SB_SAMPLER_MODE +{ + D3D10_SB_SAMPLER_MODE_DEFAULT = 0, + D3D10_SB_SAMPLER_MODE_COMPARISON = 1, + D3D10_SB_SAMPLER_MODE_MONO = 2, +} D3D10_SB_SAMPLER_MODE; + +#define D3D10_SB_SAMPLER_MODE_MASK 0x00007800 +#define D3D10_SB_SAMPLER_MODE_SHIFT 11 + +// DECODER MACRO: Find out if a Constant Buffer is going to be indexed or not +#define DECODE_D3D10_SB_SAMPLER_MODE(OpcodeToken0) ((D3D10_SB_SAMPLER_MODE)(((OpcodeToken0)&D3D10_SB_SAMPLER_MODE_MASK)>>D3D10_SB_SAMPLER_MODE_SHIFT)) + +// ENCODER MACRO: Generate a resource return type for a component +#define ENCODE_D3D10_SB_SAMPLER_MODE(SamplerMode) (((SamplerMode)<>D3D10_SB_INPUT_INTERPOLATION_MODE_SHIFT)) + +// ENCODER MACRO: Encode interpolation mode for a register. +#define ENCODE_D3D10_SB_INPUT_INTERPOLATION_MODE(InterpolationMode) (((InterpolationMode)<[:]) +// 1 : variable ID being declared +// 2 : the lower bound of the range of constant buffers in the space +// 3 : the upper bound (inclusive) of this range +// As opposed to when the cb#[] is used in shader instructions: (cb[][]) +// 1 : variable ID being used (matches dcl) +// 2 : absolute index of constant buffer within space (may be dynamically indexed) +// 3 : location of vector within constant buffer being referenced, +// which may also be dynamically indexed, with no access pattern flag required. +// (2) a DWORD indicating the size of the constant buffer as a count of 16-byte vectors. +// Each vector is 32-bit*4 elements == 128-bits == 16 bytes. +// If the size is specified as 0, the CB size is not known (any size CB +// can be bound to the slot). +// (3) a DWORD indicating the space index. +// +// ---------------------------------------------------------------------------- + +typedef enum D3D10_SB_CONSTANT_BUFFER_ACCESS_PATTERN +{ + D3D10_SB_CONSTANT_BUFFER_IMMEDIATE_INDEXED = 0, + D3D10_SB_CONSTANT_BUFFER_DYNAMIC_INDEXED = 1 +} D3D10_SB_CONSTANT_BUFFER_ACCESS_PATTERN; + +#define D3D10_SB_CONSTANT_BUFFER_ACCESS_PATTERN_MASK 0x00000800 +#define D3D10_SB_CONSTANT_BUFFER_ACCESS_PATTERN_SHIFT 11 + +// DECODER MACRO: Find out if a Constant Buffer is going to be indexed or not +#define DECODE_D3D10_SB_CONSTANT_BUFFER_ACCESS_PATTERN(OpcodeToken0) ((D3D10_SB_CONSTANT_BUFFER_ACCESS_PATTERN)(((OpcodeToken0)&D3D10_SB_CONSTANT_BUFFER_ACCESS_PATTERN_MASK)>>D3D10_SB_CONSTANT_BUFFER_ACCESS_PATTERN_SHIFT)) + +// ENCODER MACRO: Encode the access pattern for the Constant Buffer +#define ENCODE_D3D10_SB_D3D10_SB_CONSTANT_BUFFER_ACCESS_PATTERN(AccessPattern) (((AccessPattern)<>D3D10_SB_GS_INPUT_PRIMITIVE_SHIFT)) + +// ENCODER MACRO: Store primitive topology +// (D3D10_SB_PRIMITIVE enum) into a +// a primitive topology declaration token (OpcodeToken0) +#define ENCODE_D3D10_SB_GS_INPUT_PRIMITIVE(Prim) (((Prim)<>D3D10_SB_GS_OUTPUT_PRIMITIVE_TOPOLOGY_SHIFT)) + +// ENCODER MACRO: Store primitive topology +// (D3D10_SB_PRIMITIVE_TOPOLOGY enum) into a +// a primitive topology declaration token (OpcodeToken0) +#define ENCODE_D3D10_SB_GS_OUTPUT_PRIMITIVE_TOPOLOGY(PrimTopology) (((PrimTopology)<>D3D11_SB_INPUT_CONTROL_POINT_COUNT_SHIFT)) + +// ENCODER MACRO: Store input control point count into a declaration token +#define ENCODE_D3D11_SB_INPUT_CONTROL_POINT_COUNT(Count) (((Count)<>D3D11_SB_OUTPUT_CONTROL_POINT_COUNT_SHIFT)) + +// ENCODER MACRO: Store output control point count into a declaration token +#define ENCODE_D3D11_SB_OUTPUT_CONTROL_POINT_COUNT(Count) (((Count)<>D3D11_SB_TESS_DOMAIN_SHIFT)) + +// ENCODER MACRO: Store tessellator domain +// (D3D11_SB_TESSELLATOR_DOMAIN enum) into a +// a tessellator domain declaration token (OpcodeToken0) +#define ENCODE_D3D11_SB_TESS_DOMAIN(Domain) (((Domain)<>D3D11_SB_TESS_PARTITIONING_SHIFT)) + +// ENCODER MACRO: Store tessellator partitioning +// (D3D11_SB_TESSELLATOR_PARTITIONING enum) into a +// a tessellator partitioning declaration token (OpcodeToken0) +#define ENCODE_D3D11_SB_TESS_PARTITIONING(Partitioning) (((Partitioning)<>D3D11_SB_TESS_OUTPUT_PRIMITIVE_SHIFT)) + +// ENCODER MACRO: Store tessellator output primitive +// (D3D11_SB_TESSELLATOR_OUTPUT_PRIMITIVE enum) into a +// a tessellator output primitive declaration token (OpcodeToken0) +#define ENCODE_D3D11_SB_TESS_OUTPUT_PRIMITIVE(OutputPrimitive) (((OutputPrimitive)<>D3D10_SB_INSTRUCTION_RETURN_TYPE_SHIFT)) +// ENCODER MACRO: Encode the return type for instructions +// in the opcode specific control range of OpcodeToken0 +#define ENCODE_D3D10_SB_INSTRUCTION_RETURN_TYPE(ReturnType) (((ReturnType)<>D3D11_SB_INTERFACE_INDEXED_BIT_SHIFT) ? true : false) +#define ENCODE_D3D11_SB_INTERFACE_INDEXED_BIT(IndexedBit) (((IndexedBit)<>D3D11_SB_INTERFACE_TABLE_LENGTH_SHIFT)) +#define ENCODE_D3D11_SB_INTERFACE_TABLE_LENGTH(TableLength) (((TableLength)<>D3D11_SB_INTERFACE_ARRAY_LENGTH_SHIFT)) +#define ENCODE_D3D11_SB_INTERFACE_ARRAY_LENGTH(ArrayLength) (((ArrayLength)<[:]) +// 1 : variable ID being declared +// 2 : the lower bound of the range of UAV's in the space +// 3 : the upper bound (inclusive) of this range +// As opposed to when the u# is used in shader instructions, where the register +// must be D3D10_SB_OPERAND_INDEX_DIMENSION_2D, and the meaning of the index +// dimensions are as follows: (u[]): +// 1 : variable ID being used (matches dcl) +// 2 : absolute index of uav within space (may be dynamically indexed) +// (2) a Resource Return Type token (ResourceReturnTypeToken) +// (3) a DWORD indicating the space index. +// +// ---------------------------------------------------------------------------- +// UAV access scope flags +#define D3D11_SB_GLOBALLY_COHERENT_ACCESS 0x00010000 +#define D3D11_SB_ACCESS_COHERENCY_MASK 0x00010000 + +// DECODER MACRO: Retrieve flags for sync instruction from OpcodeToken0. +#define DECODE_D3D11_SB_ACCESS_COHERENCY_FLAGS(OperandToken0) ((OperandToken0)&D3D11_SB_ACCESS_COHERENCY_MASK) + +// ENCODER MACRO: Given a set of sync instruciton flags, encode them in OpcodeToken0. +#define ENCODE_D3D11_SB_ACCESS_COHERENCY_FLAGS(Flags) ((Flags)&D3D11_SB_ACCESS_COHERENCY_MASK) + +// Additional UAV access flags +#define D3D11_SB_RASTERIZER_ORDERED_ACCESS 0x00020000 + +// Resource flags mask. Use to retrieve all resource flags, including the order preserving counter. +#define D3D11_SB_RESOURCE_FLAGS_MASK (D3D11_SB_GLOBALLY_COHERENT_ACCESS|D3D11_SB_RASTERIZER_ORDERED_ACCESS|D3D11_SB_UAV_HAS_ORDER_PRESERVING_COUNTER) + +// DECODER MACRO: Retrieve UAV access flags for from OpcodeToken0. +#define DECODE_D3D11_SB_RESOURCE_FLAGS(OperandToken0) ((OperandToken0)&D3D11_SB_RESOURCE_FLAGS_MASK) + +// ENCODER MACRO: Given UAV access flags, encode them in OpcodeToken0. +#define ENCODE_D3D11_SB_RESOURCE_FLAGS(Flags) ((Flags)&D3D11_SB_RESOURCE_FLAGS_MASK) + +// ---------------------------------------------------------------------------- +// Raw Unordered Access View Declaration +// +// OpcodeToken0: +// +// [10:00] D3D11_SB_OPCODE_DCL_UNORDERED_ACCESS_VIEW_RAW +// [15:11] Ignored, 0 +// [16:16] D3D11_SB_GLOBALLY_COHERENT_ACCESS or 0 (LOCALLY_COHERENT) +// [17:17] D3D11_SB_RASTERIZER_ORDERED_ACCESS or 0 +// [23:18] Ignored, 0 +// [30:24] Instruction length in DWORDs including the opcode token. +// [31] 0 normally. 1 if extended operand definition, meaning next DWORD +// contains extended operand description. This dcl is currently not +// extended. +// +// OpcodeToken0 is followed by 1 operand on Shader Models 4.0 through 5.0: +// (1) an operand, starting with OperandToken0, defining which +// u# register (D3D11_SB_OPERAND_TYPE_UNORDERED_ACCESS_VIEW) is being declared. +// +// OpcodeToken0 is followed by 2 operands on Shader Model 5.1 and later: +// (1) an operand, starting with OperandToken0, defining which +// u# register (D3D11_SB_OPERAND_TYPE_UNORDERED_ACCESS_VIEW) is being declared. +// The indexing dimension for the register must be D3D10_SB_OPERAND_INDEX_DIMENSION_3D, +// and the meaning of the index dimensions are as follows: (u[:]) +// 1 : variable ID being declared +// 2 : the lower bound of the range of UAV's in the space +// 3 : the upper bound (inclusive) of this range +// As opposed to when the u# is used in shader instructions, where the register +// must be D3D10_SB_OPERAND_INDEX_DIMENSION_2D, and the meaning of the index +// dimensions are as follows: (u[]): +// 1 : variable ID being used (matches dcl) +// 2 : absolute index of uav within space (may be dynamically indexed) +// (2) a DWORD indicating the space index. +// +// ---------------------------------------------------------------------------- + +// ---------------------------------------------------------------------------- +// Structured Unordered Access View Declaration +// +// OpcodeToken0: +// +// [10:00] D3D11_SB_OPCODE_DCL_UNORDERED_ACCESS_VIEW_STRUCTURED +// [15:11] Ignored, 0 +// [16:16] D3D11_SB_GLOBALLY_COHERENT_ACCESS or 0 (LOCALLY_COHERENT) +// [17:17] D3D11_SB_RASTERIZER_ORDERED_ACCESS or 0 +// [22:18] Ignored, 0 +// [23:23] D3D11_SB_UAV_HAS_ORDER_PRESERVING_COUNTER or 0 +// +// The presence of this flag means that if a UAV is bound to the +// corresponding slot, it must have been created with +// D3D11_BUFFER_UAV_FLAG_COUNTER at the API. Also, the shader +// can contain either imm_atomic_alloc or _consume instructions +// operating on the given UAV. +// +// If this flag is not present, the shader can still contain +// either imm_atomic_alloc or imm_atomic_consume instructions for +// this UAV. But if such instructions are present in this case, +// and a UAV is bound corresponding slot, it must have been created +// with the D3D11_BUFFER_UAV_FLAG_APPEND flag at the API. +// Append buffers have a counter as well, but values returned +// to the shader are only valid for the lifetime of the shader +// invocation. +// +// [30:24] Instruction length in DWORDs including the opcode token. +// [31] 0 normally. 1 if extended operand definition, meaning next DWORD +// contains extended operand description. This dcl is currently not +// extended. +// +// OpcodeToken0 is followed by 2 operands: +// (1) an operand, starting with OperandToken0, defining which +// u# register (D3D11_SB_OPERAND_TYPE_UNORDERED_ACCESS_VIEW) is +// being declared. +// (2) a DWORD indicating UINT32 byte stride +// +// OpcodeToken0 is followed by 3 operands on Shader Model 5.1 and later: +// (1) an operand, starting with OperandToken0, defining which +// u# register (D3D11_SB_OPERAND_TYPE_UNORDERED_ACCESS_VIEW) is being declared. +// The indexing dimension for the register must be D3D10_SB_OPERAND_INDEX_DIMENSION_3D, +// and the meaning of the index dimensions are as follows: (u[:]) +// 1 : variable ID being declared +// 2 : the lower bound of the range of UAV's in the space +// 3 : the upper bound (inclusive) of this range +// As opposed to when the u# is used in shader instructions, where the register +// must be D3D10_SB_OPERAND_INDEX_DIMENSION_2D, and the meaning of the index +// dimensions are as follows: (u[]): +// 1 : variable ID being used (matches dcl) +// 2 : absolute index of uav within space (may be dynamically indexed) +// (2) a DWORD indicating UINT32 byte stride +// (3) a DWORD indicating the space index. +// +// ---------------------------------------------------------------------------- +// UAV flags +#define D3D11_SB_UAV_HAS_ORDER_PRESERVING_COUNTER 0x00800000 +#define D3D11_SB_UAV_FLAGS_MASK 0x00800000 + +// DECODER MACRO: Retrieve flags about UAV from OpcodeToken0. +#define DECODE_D3D11_SB_UAV_FLAGS(OperandToken0) ((OperandToken0)&D3D11_SB_UAV_FLAGS_MASK) + +// ENCODER MACRO: Given a set of UAV flags, encode them in OpcodeToken0. +#define ENCODE_D3D11_SB_UAV_FLAGS(Flags) ((Flags)&D3D11_SB_UAV_FLAGS_MASK) + +// ---------------------------------------------------------------------------- +// Raw Thread Group Shared Memory Declaration +// +// OpcodeToken0: +// +// [10:00] D3D11_SB_OPCODE_DCL_THREAD_GROUP_SHARED_MEMORY_RAW +// [23:11] Ignored, 0 +// [30:24] Instruction length in DWORDs including the opcode token. +// [31] 0 normally. 1 if extended operand definition, meaning next DWORD +// contains extended operand description. This dcl is currently not +// extended. +// +// OpcodeToken0 is followed by 2 operands: +// (1) an operand, starting with OperandToken0, defining which +// g# register (D3D11_SB_OPERAND_TYPE_THREAD_GROUP_SHARED_MEMORY) is being declared. +// (2) a DWORD indicating the byte count, which must be a multiple of 4. +// +// ---------------------------------------------------------------------------- + +// ---------------------------------------------------------------------------- +// Structured Thread Group Shared Memory Declaration +// +// OpcodeToken0: +// +// [10:00] D3D11_SB_OPCODE_DCL_THREAD_GROUP_SHARED_MEMORY_STRUCTURED +// [23:11] Ignored, 0 +// [30:24] Instruction length in DWORDs including the opcode token. +// [31] 0 normally. 1 if extended operand definition, meaning next DWORD +// contains extended operand description. This dcl is currently not +// extended. +// +// OpcodeToken0 is followed by 3 operands: +// (1) an operand, starting with OperandToken0, defining which +// g# register (D3D11_SB_OPERAND_TYPE_THREAD_GROUP_SHARED_MEMORY) is +// being declared. +// (2) a DWORD indicating UINT32 struct byte stride +// (3) a DWORD indicating UINT32 struct count +// +// ---------------------------------------------------------------------------- + +// ---------------------------------------------------------------------------- +// Raw Shader Resource View Declaration +// +// OpcodeToken0: +// +// [10:00] D3D11_SB_OPCODE_DCL_RESOURCE_RAW +// [23:11] Ignored, 0 +// [30:24] Instruction length in DWORDs including the opcode token. +// [31] 0 normally. 1 if extended operand definition, meaning next DWORD +// contains extended operand description. This dcl is currently not +// extended. +// +// OpcodeToken0 is followed by 1 operand: +// (1) an operand, starting with OperandToken0, defining which +// t# register (D3D10_SB_OPERAND_TYPE_RESOURCE) is being declared. +// +// OpcodeToken0 is followed by 2 operands on Shader Model 5.1 and later: +// (1) an operand, starting with OperandToken0, defining which +// t# register (D3D10_SB_OPERAND_TYPE_RESOURCE) is being declared. +// The indexing dimension for the register must be D3D10_SB_OPERAND_INDEX_DIMENSION_3D, +// and the meaning of the index dimensions are as follows: (t[:]) +// 1 : variable ID being declared +// 2 : the lower bound of the range of resources in the space +// 3 : the upper bound (inclusive) of this range +// As opposed to when the t# is used in shader instructions, where the register +// must be D3D10_SB_OPERAND_INDEX_DIMENSION_2D, and the meaning of the index +// dimensions are as follows: (t[]): +// 1 : variable ID being used (matches dcl) +// 2 : absolute index of resource within space (may be dynamically indexed) +// (2) a DWORD indicating the space index. +// +// ---------------------------------------------------------------------------- + +// ---------------------------------------------------------------------------- +// Structured Shader Resource View Declaration +// +// OpcodeToken0: +// +// [10:00] D3D11_SB_OPCODE_DCL_RESOURCE_STRUCTURED +// [23:11] Ignored, 0 +// [30:24] Instruction length in DWORDs including the opcode token. +// [31] 0 normally. 1 if extended operand definition, meaning next DWORD +// contains extended operand description. This dcl is currently not +// extended. +// +// OpcodeToken0 is followed by 2 operands: +// (1) an operand, starting with OperandToken0, defining which +// g# register (D3D10_SB_OPERAND_TYPE_RESOURCE) is +// being declared. +// (2) a DWORD indicating UINT32 struct byte stride +// +// OpcodeToken0 is followed by 3 operands on Shader Model 5.1 and later: +// (1) an operand, starting with OperandToken0, defining which +// t# register (D3D10_SB_OPERAND_TYPE_RESOURCE) is being declared. +// The indexing dimension for the register must be D3D10_SB_OPERAND_INDEX_DIMENSION_3D, +// and the meaning of the index dimensions are as follows: (t[:]) +// 1 : variable ID being declared +// 2 : the lower bound of the range of resources in the space +// 3 : the upper bound (inclusive) of this range +// As opposed to when the t# is used in shader instructions, where the register +// must be D3D10_SB_OPERAND_INDEX_DIMENSION_2D, and the meaning of the index +// dimensions are as follows: (t[]): +// 1 : variable ID being used (matches dcl) +// 2 : absolute index of resource within space (may be dynamically indexed) +// (2) a DWORD indicating UINT32 struct byte stride +// (3) a DWORD indicating the space index. +// +// ---------------------------------------------------------------------------- + +#endif /* WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES) */ +#pragma endregion diff --git a/neo/engine/opengl/d3d12/d3d12.h b/neo/engine/opengl/d3d12/d3d12.h new file mode 100644 index 00000000..cb5724a5 --- /dev/null +++ b/neo/engine/opengl/d3d12/d3d12.h @@ -0,0 +1,42183 @@ +/*------------------------------------------------------------------------------------- + * + * Copyright (c) Microsoft Corporation + * Licensed under the MIT license + * + *-------------------------------------------------------------------------------------*/ + + +/* this ALWAYS GENERATED file contains the definitions for the interfaces */ + + + /* File created by MIDL compiler version 8.01.0628 */ + + + +/* verify that the version is high enough to compile this file*/ +#ifndef __REQUIRED_RPCNDR_H_VERSION__ +#define __REQUIRED_RPCNDR_H_VERSION__ 500 +#endif + +/* verify that the version is high enough to compile this file*/ +#ifndef __REQUIRED_RPCSAL_H_VERSION__ +#define __REQUIRED_RPCSAL_H_VERSION__ 100 +#endif + +#include "rpc.h" +#include "rpcndr.h" + +#ifndef __RPCNDR_H_VERSION__ +#error this stub requires an updated version of +#endif /* __RPCNDR_H_VERSION__ */ + +#ifndef COM_NO_WINDOWS_H +#include "windows.h" +#include "ole2.h" +#endif /*COM_NO_WINDOWS_H*/ + +#ifndef __d3d12_h__ +#define __d3d12_h__ + +#if defined(_MSC_VER) && (_MSC_VER >= 1020) +#pragma once +#endif + +#ifndef DECLSPEC_XFGVIRT +#if defined(_CONTROL_FLOW_GUARD_XFG) +#define DECLSPEC_XFGVIRT(base, func) __declspec(xfg_virtual(base, func)) +#else +#define DECLSPEC_XFGVIRT(base, func) +#endif +#endif + +/* Forward Declarations */ + +#ifndef __ID3D12Object_FWD_DEFINED__ +#define __ID3D12Object_FWD_DEFINED__ +typedef interface ID3D12Object ID3D12Object; + +#endif /* __ID3D12Object_FWD_DEFINED__ */ + + +#ifndef __ID3D12DeviceChild_FWD_DEFINED__ +#define __ID3D12DeviceChild_FWD_DEFINED__ +typedef interface ID3D12DeviceChild ID3D12DeviceChild; + +#endif /* __ID3D12DeviceChild_FWD_DEFINED__ */ + + +#ifndef __ID3D12RootSignature_FWD_DEFINED__ +#define __ID3D12RootSignature_FWD_DEFINED__ +typedef interface ID3D12RootSignature ID3D12RootSignature; + +#endif /* __ID3D12RootSignature_FWD_DEFINED__ */ + + +#ifndef __ID3D12RootSignature1_FWD_DEFINED__ +#define __ID3D12RootSignature1_FWD_DEFINED__ +typedef interface ID3D12RootSignature1 ID3D12RootSignature1; + +#endif /* __ID3D12RootSignature1_FWD_DEFINED__ */ + + +#ifndef __ID3D12RootSignatureDeserializer_FWD_DEFINED__ +#define __ID3D12RootSignatureDeserializer_FWD_DEFINED__ +typedef interface ID3D12RootSignatureDeserializer ID3D12RootSignatureDeserializer; + +#endif /* __ID3D12RootSignatureDeserializer_FWD_DEFINED__ */ + + +#ifndef __ID3D12VersionedRootSignatureDeserializer_FWD_DEFINED__ +#define __ID3D12VersionedRootSignatureDeserializer_FWD_DEFINED__ +typedef interface ID3D12VersionedRootSignatureDeserializer ID3D12VersionedRootSignatureDeserializer; + +#endif /* __ID3D12VersionedRootSignatureDeserializer_FWD_DEFINED__ */ + + +#ifndef __ID3D12Pageable_FWD_DEFINED__ +#define __ID3D12Pageable_FWD_DEFINED__ +typedef interface ID3D12Pageable ID3D12Pageable; + +#endif /* __ID3D12Pageable_FWD_DEFINED__ */ + + +#ifndef __ID3D12Heap_FWD_DEFINED__ +#define __ID3D12Heap_FWD_DEFINED__ +typedef interface ID3D12Heap ID3D12Heap; + +#endif /* __ID3D12Heap_FWD_DEFINED__ */ + + +#ifndef __ID3D12Resource_FWD_DEFINED__ +#define __ID3D12Resource_FWD_DEFINED__ +typedef interface ID3D12Resource ID3D12Resource; + +#endif /* __ID3D12Resource_FWD_DEFINED__ */ + + +#ifndef __ID3D12CommandAllocator_FWD_DEFINED__ +#define __ID3D12CommandAllocator_FWD_DEFINED__ +typedef interface ID3D12CommandAllocator ID3D12CommandAllocator; + +#endif /* __ID3D12CommandAllocator_FWD_DEFINED__ */ + + +#ifndef __ID3D12Fence_FWD_DEFINED__ +#define __ID3D12Fence_FWD_DEFINED__ +typedef interface ID3D12Fence ID3D12Fence; + +#endif /* __ID3D12Fence_FWD_DEFINED__ */ + + +#ifndef __ID3D12Fence1_FWD_DEFINED__ +#define __ID3D12Fence1_FWD_DEFINED__ +typedef interface ID3D12Fence1 ID3D12Fence1; + +#endif /* __ID3D12Fence1_FWD_DEFINED__ */ + + +#ifndef __ID3D12PipelineState_FWD_DEFINED__ +#define __ID3D12PipelineState_FWD_DEFINED__ +typedef interface ID3D12PipelineState ID3D12PipelineState; + +#endif /* __ID3D12PipelineState_FWD_DEFINED__ */ + + +#ifndef __ID3D12PipelineState1_FWD_DEFINED__ +#define __ID3D12PipelineState1_FWD_DEFINED__ +typedef interface ID3D12PipelineState1 ID3D12PipelineState1; + +#endif /* __ID3D12PipelineState1_FWD_DEFINED__ */ + + +#ifndef __ID3D12DescriptorHeap_FWD_DEFINED__ +#define __ID3D12DescriptorHeap_FWD_DEFINED__ +typedef interface ID3D12DescriptorHeap ID3D12DescriptorHeap; + +#endif /* __ID3D12DescriptorHeap_FWD_DEFINED__ */ + + +#ifndef __ID3D12QueryHeap_FWD_DEFINED__ +#define __ID3D12QueryHeap_FWD_DEFINED__ +typedef interface ID3D12QueryHeap ID3D12QueryHeap; + +#endif /* __ID3D12QueryHeap_FWD_DEFINED__ */ + + +#ifndef __ID3D12CommandSignature_FWD_DEFINED__ +#define __ID3D12CommandSignature_FWD_DEFINED__ +typedef interface ID3D12CommandSignature ID3D12CommandSignature; + +#endif /* __ID3D12CommandSignature_FWD_DEFINED__ */ + + +#ifndef __ID3D12CommandList_FWD_DEFINED__ +#define __ID3D12CommandList_FWD_DEFINED__ +typedef interface ID3D12CommandList ID3D12CommandList; + +#endif /* __ID3D12CommandList_FWD_DEFINED__ */ + + +#ifndef __ID3D12GraphicsCommandList_FWD_DEFINED__ +#define __ID3D12GraphicsCommandList_FWD_DEFINED__ +typedef interface ID3D12GraphicsCommandList ID3D12GraphicsCommandList; + +#endif /* __ID3D12GraphicsCommandList_FWD_DEFINED__ */ + + +#ifndef __ID3D12GraphicsCommandList1_FWD_DEFINED__ +#define __ID3D12GraphicsCommandList1_FWD_DEFINED__ +typedef interface ID3D12GraphicsCommandList1 ID3D12GraphicsCommandList1; + +#endif /* __ID3D12GraphicsCommandList1_FWD_DEFINED__ */ + + +#ifndef __ID3D12GraphicsCommandList2_FWD_DEFINED__ +#define __ID3D12GraphicsCommandList2_FWD_DEFINED__ +typedef interface ID3D12GraphicsCommandList2 ID3D12GraphicsCommandList2; + +#endif /* __ID3D12GraphicsCommandList2_FWD_DEFINED__ */ + + +#ifndef __ID3D12CommandQueue_FWD_DEFINED__ +#define __ID3D12CommandQueue_FWD_DEFINED__ +typedef interface ID3D12CommandQueue ID3D12CommandQueue; + +#endif /* __ID3D12CommandQueue_FWD_DEFINED__ */ + + +#ifndef __ID3D12CommandQueue1_FWD_DEFINED__ +#define __ID3D12CommandQueue1_FWD_DEFINED__ +typedef interface ID3D12CommandQueue1 ID3D12CommandQueue1; + +#endif /* __ID3D12CommandQueue1_FWD_DEFINED__ */ + + +#ifndef __ID3D12Device_FWD_DEFINED__ +#define __ID3D12Device_FWD_DEFINED__ +typedef interface ID3D12Device ID3D12Device; + +#endif /* __ID3D12Device_FWD_DEFINED__ */ + + +#ifndef __ID3D12PipelineLibrary_FWD_DEFINED__ +#define __ID3D12PipelineLibrary_FWD_DEFINED__ +typedef interface ID3D12PipelineLibrary ID3D12PipelineLibrary; + +#endif /* __ID3D12PipelineLibrary_FWD_DEFINED__ */ + + +#ifndef __ID3D12PipelineLibrary1_FWD_DEFINED__ +#define __ID3D12PipelineLibrary1_FWD_DEFINED__ +typedef interface ID3D12PipelineLibrary1 ID3D12PipelineLibrary1; + +#endif /* __ID3D12PipelineLibrary1_FWD_DEFINED__ */ + + +#ifndef __ID3D12Device1_FWD_DEFINED__ +#define __ID3D12Device1_FWD_DEFINED__ +typedef interface ID3D12Device1 ID3D12Device1; + +#endif /* __ID3D12Device1_FWD_DEFINED__ */ + + +#ifndef __ID3D12Device2_FWD_DEFINED__ +#define __ID3D12Device2_FWD_DEFINED__ +typedef interface ID3D12Device2 ID3D12Device2; + +#endif /* __ID3D12Device2_FWD_DEFINED__ */ + + +#ifndef __ID3D12Device3_FWD_DEFINED__ +#define __ID3D12Device3_FWD_DEFINED__ +typedef interface ID3D12Device3 ID3D12Device3; + +#endif /* __ID3D12Device3_FWD_DEFINED__ */ + + +#ifndef __ID3D12ProtectedSession_FWD_DEFINED__ +#define __ID3D12ProtectedSession_FWD_DEFINED__ +typedef interface ID3D12ProtectedSession ID3D12ProtectedSession; + +#endif /* __ID3D12ProtectedSession_FWD_DEFINED__ */ + + +#ifndef __ID3D12ProtectedResourceSession_FWD_DEFINED__ +#define __ID3D12ProtectedResourceSession_FWD_DEFINED__ +typedef interface ID3D12ProtectedResourceSession ID3D12ProtectedResourceSession; + +#endif /* __ID3D12ProtectedResourceSession_FWD_DEFINED__ */ + + +#ifndef __ID3D12Device4_FWD_DEFINED__ +#define __ID3D12Device4_FWD_DEFINED__ +typedef interface ID3D12Device4 ID3D12Device4; + +#endif /* __ID3D12Device4_FWD_DEFINED__ */ + + +#ifndef __ID3D12LifetimeOwner_FWD_DEFINED__ +#define __ID3D12LifetimeOwner_FWD_DEFINED__ +typedef interface ID3D12LifetimeOwner ID3D12LifetimeOwner; + +#endif /* __ID3D12LifetimeOwner_FWD_DEFINED__ */ + + +#ifndef __ID3D12SwapChainAssistant_FWD_DEFINED__ +#define __ID3D12SwapChainAssistant_FWD_DEFINED__ +typedef interface ID3D12SwapChainAssistant ID3D12SwapChainAssistant; + +#endif /* __ID3D12SwapChainAssistant_FWD_DEFINED__ */ + + +#ifndef __ID3D12LifetimeTracker_FWD_DEFINED__ +#define __ID3D12LifetimeTracker_FWD_DEFINED__ +typedef interface ID3D12LifetimeTracker ID3D12LifetimeTracker; + +#endif /* __ID3D12LifetimeTracker_FWD_DEFINED__ */ + + +#ifndef __ID3D12StateObject_FWD_DEFINED__ +#define __ID3D12StateObject_FWD_DEFINED__ +typedef interface ID3D12StateObject ID3D12StateObject; + +#endif /* __ID3D12StateObject_FWD_DEFINED__ */ + + +#ifndef __ID3D12StateObjectProperties_FWD_DEFINED__ +#define __ID3D12StateObjectProperties_FWD_DEFINED__ +typedef interface ID3D12StateObjectProperties ID3D12StateObjectProperties; + +#endif /* __ID3D12StateObjectProperties_FWD_DEFINED__ */ + + +#ifndef __ID3D12StateObjectProperties1_FWD_DEFINED__ +#define __ID3D12StateObjectProperties1_FWD_DEFINED__ +typedef interface ID3D12StateObjectProperties1 ID3D12StateObjectProperties1; + +#endif /* __ID3D12StateObjectProperties1_FWD_DEFINED__ */ + + +#ifndef __ID3D12StateObjectProperties2_FWD_DEFINED__ +#define __ID3D12StateObjectProperties2_FWD_DEFINED__ +typedef interface ID3D12StateObjectProperties2 ID3D12StateObjectProperties2; + +#endif /* __ID3D12StateObjectProperties2_FWD_DEFINED__ */ + + +#ifndef __ID3D12WorkGraphProperties_FWD_DEFINED__ +#define __ID3D12WorkGraphProperties_FWD_DEFINED__ +typedef interface ID3D12WorkGraphProperties ID3D12WorkGraphProperties; + +#endif /* __ID3D12WorkGraphProperties_FWD_DEFINED__ */ + + +#ifndef __ID3D12WorkGraphProperties1_FWD_DEFINED__ +#define __ID3D12WorkGraphProperties1_FWD_DEFINED__ +typedef interface ID3D12WorkGraphProperties1 ID3D12WorkGraphProperties1; + +#endif /* __ID3D12WorkGraphProperties1_FWD_DEFINED__ */ + + +#ifndef __ID3D12Device5_FWD_DEFINED__ +#define __ID3D12Device5_FWD_DEFINED__ +typedef interface ID3D12Device5 ID3D12Device5; + +#endif /* __ID3D12Device5_FWD_DEFINED__ */ + + +#ifndef __ID3D12DeviceRemovedExtendedDataSettings_FWD_DEFINED__ +#define __ID3D12DeviceRemovedExtendedDataSettings_FWD_DEFINED__ +typedef interface ID3D12DeviceRemovedExtendedDataSettings ID3D12DeviceRemovedExtendedDataSettings; + +#endif /* __ID3D12DeviceRemovedExtendedDataSettings_FWD_DEFINED__ */ + + +#ifndef __ID3D12DeviceRemovedExtendedDataSettings1_FWD_DEFINED__ +#define __ID3D12DeviceRemovedExtendedDataSettings1_FWD_DEFINED__ +typedef interface ID3D12DeviceRemovedExtendedDataSettings1 ID3D12DeviceRemovedExtendedDataSettings1; + +#endif /* __ID3D12DeviceRemovedExtendedDataSettings1_FWD_DEFINED__ */ + + +#ifndef __ID3D12DeviceRemovedExtendedDataSettings2_FWD_DEFINED__ +#define __ID3D12DeviceRemovedExtendedDataSettings2_FWD_DEFINED__ +typedef interface ID3D12DeviceRemovedExtendedDataSettings2 ID3D12DeviceRemovedExtendedDataSettings2; + +#endif /* __ID3D12DeviceRemovedExtendedDataSettings2_FWD_DEFINED__ */ + + +#ifndef __ID3D12DeviceRemovedExtendedData_FWD_DEFINED__ +#define __ID3D12DeviceRemovedExtendedData_FWD_DEFINED__ +typedef interface ID3D12DeviceRemovedExtendedData ID3D12DeviceRemovedExtendedData; + +#endif /* __ID3D12DeviceRemovedExtendedData_FWD_DEFINED__ */ + + +#ifndef __ID3D12DeviceRemovedExtendedData1_FWD_DEFINED__ +#define __ID3D12DeviceRemovedExtendedData1_FWD_DEFINED__ +typedef interface ID3D12DeviceRemovedExtendedData1 ID3D12DeviceRemovedExtendedData1; + +#endif /* __ID3D12DeviceRemovedExtendedData1_FWD_DEFINED__ */ + + +#ifndef __ID3D12DeviceRemovedExtendedData2_FWD_DEFINED__ +#define __ID3D12DeviceRemovedExtendedData2_FWD_DEFINED__ +typedef interface ID3D12DeviceRemovedExtendedData2 ID3D12DeviceRemovedExtendedData2; + +#endif /* __ID3D12DeviceRemovedExtendedData2_FWD_DEFINED__ */ + + +#ifndef __ID3D12Device6_FWD_DEFINED__ +#define __ID3D12Device6_FWD_DEFINED__ +typedef interface ID3D12Device6 ID3D12Device6; + +#endif /* __ID3D12Device6_FWD_DEFINED__ */ + + +#ifndef __ID3D12ProtectedResourceSession1_FWD_DEFINED__ +#define __ID3D12ProtectedResourceSession1_FWD_DEFINED__ +typedef interface ID3D12ProtectedResourceSession1 ID3D12ProtectedResourceSession1; + +#endif /* __ID3D12ProtectedResourceSession1_FWD_DEFINED__ */ + + +#ifndef __ID3D12Device7_FWD_DEFINED__ +#define __ID3D12Device7_FWD_DEFINED__ +typedef interface ID3D12Device7 ID3D12Device7; + +#endif /* __ID3D12Device7_FWD_DEFINED__ */ + + +#ifndef __ID3D12Device8_FWD_DEFINED__ +#define __ID3D12Device8_FWD_DEFINED__ +typedef interface ID3D12Device8 ID3D12Device8; + +#endif /* __ID3D12Device8_FWD_DEFINED__ */ + + +#ifndef __ID3D12Resource1_FWD_DEFINED__ +#define __ID3D12Resource1_FWD_DEFINED__ +typedef interface ID3D12Resource1 ID3D12Resource1; + +#endif /* __ID3D12Resource1_FWD_DEFINED__ */ + + +#ifndef __ID3D12Resource2_FWD_DEFINED__ +#define __ID3D12Resource2_FWD_DEFINED__ +typedef interface ID3D12Resource2 ID3D12Resource2; + +#endif /* __ID3D12Resource2_FWD_DEFINED__ */ + + +#ifndef __ID3D12Heap1_FWD_DEFINED__ +#define __ID3D12Heap1_FWD_DEFINED__ +typedef interface ID3D12Heap1 ID3D12Heap1; + +#endif /* __ID3D12Heap1_FWD_DEFINED__ */ + + +#ifndef __ID3D12GraphicsCommandList3_FWD_DEFINED__ +#define __ID3D12GraphicsCommandList3_FWD_DEFINED__ +typedef interface ID3D12GraphicsCommandList3 ID3D12GraphicsCommandList3; + +#endif /* __ID3D12GraphicsCommandList3_FWD_DEFINED__ */ + + +#ifndef __ID3D12MetaCommand_FWD_DEFINED__ +#define __ID3D12MetaCommand_FWD_DEFINED__ +typedef interface ID3D12MetaCommand ID3D12MetaCommand; + +#endif /* __ID3D12MetaCommand_FWD_DEFINED__ */ + + +#ifndef __ID3D12GraphicsCommandList4_FWD_DEFINED__ +#define __ID3D12GraphicsCommandList4_FWD_DEFINED__ +typedef interface ID3D12GraphicsCommandList4 ID3D12GraphicsCommandList4; + +#endif /* __ID3D12GraphicsCommandList4_FWD_DEFINED__ */ + + +#ifndef __ID3D12ShaderCacheSession_FWD_DEFINED__ +#define __ID3D12ShaderCacheSession_FWD_DEFINED__ +typedef interface ID3D12ShaderCacheSession ID3D12ShaderCacheSession; + +#endif /* __ID3D12ShaderCacheSession_FWD_DEFINED__ */ + + +#ifndef __ID3D12Device9_FWD_DEFINED__ +#define __ID3D12Device9_FWD_DEFINED__ +typedef interface ID3D12Device9 ID3D12Device9; + +#endif /* __ID3D12Device9_FWD_DEFINED__ */ + + +#ifndef __ID3D12Device10_FWD_DEFINED__ +#define __ID3D12Device10_FWD_DEFINED__ +typedef interface ID3D12Device10 ID3D12Device10; + +#endif /* __ID3D12Device10_FWD_DEFINED__ */ + + +#ifndef __ID3D12Device11_FWD_DEFINED__ +#define __ID3D12Device11_FWD_DEFINED__ +typedef interface ID3D12Device11 ID3D12Device11; + +#endif /* __ID3D12Device11_FWD_DEFINED__ */ + + +#ifndef __ID3D12Device12_FWD_DEFINED__ +#define __ID3D12Device12_FWD_DEFINED__ +typedef interface ID3D12Device12 ID3D12Device12; + +#endif /* __ID3D12Device12_FWD_DEFINED__ */ + + +#ifndef __ID3D12Device13_FWD_DEFINED__ +#define __ID3D12Device13_FWD_DEFINED__ +typedef interface ID3D12Device13 ID3D12Device13; + +#endif /* __ID3D12Device13_FWD_DEFINED__ */ + + +#ifndef __ID3D12Device14_FWD_DEFINED__ +#define __ID3D12Device14_FWD_DEFINED__ +typedef interface ID3D12Device14 ID3D12Device14; + +#endif /* __ID3D12Device14_FWD_DEFINED__ */ + + +#ifndef __ID3D12Device15_FWD_DEFINED__ +#define __ID3D12Device15_FWD_DEFINED__ +typedef interface ID3D12Device15 ID3D12Device15; + +#endif /* __ID3D12Device15_FWD_DEFINED__ */ + + +#ifndef __ID3D12StateObjectDatabase_FWD_DEFINED__ +#define __ID3D12StateObjectDatabase_FWD_DEFINED__ +typedef interface ID3D12StateObjectDatabase ID3D12StateObjectDatabase; + +#endif /* __ID3D12StateObjectDatabase_FWD_DEFINED__ */ + + +#ifndef __ID3D12VirtualizationGuestDevice_FWD_DEFINED__ +#define __ID3D12VirtualizationGuestDevice_FWD_DEFINED__ +typedef interface ID3D12VirtualizationGuestDevice ID3D12VirtualizationGuestDevice; + +#endif /* __ID3D12VirtualizationGuestDevice_FWD_DEFINED__ */ + + +#ifndef __ID3D12Tools_FWD_DEFINED__ +#define __ID3D12Tools_FWD_DEFINED__ +typedef interface ID3D12Tools ID3D12Tools; + +#endif /* __ID3D12Tools_FWD_DEFINED__ */ + + +#ifndef __ID3D12Tools1_FWD_DEFINED__ +#define __ID3D12Tools1_FWD_DEFINED__ +typedef interface ID3D12Tools1 ID3D12Tools1; + +#endif /* __ID3D12Tools1_FWD_DEFINED__ */ + + +#ifndef __ID3D12Tools2_FWD_DEFINED__ +#define __ID3D12Tools2_FWD_DEFINED__ +typedef interface ID3D12Tools2 ID3D12Tools2; + +#endif /* __ID3D12Tools2_FWD_DEFINED__ */ + + +#ifndef __ID3D12RuntimeValidationControl_FWD_DEFINED__ +#define __ID3D12RuntimeValidationControl_FWD_DEFINED__ +typedef interface ID3D12RuntimeValidationControl ID3D12RuntimeValidationControl; + +#endif /* __ID3D12RuntimeValidationControl_FWD_DEFINED__ */ + + +#ifndef __ID3D12PageableTools_FWD_DEFINED__ +#define __ID3D12PageableTools_FWD_DEFINED__ +typedef interface ID3D12PageableTools ID3D12PageableTools; + +#endif /* __ID3D12PageableTools_FWD_DEFINED__ */ + + +#ifndef __ID3D12DeviceTools_FWD_DEFINED__ +#define __ID3D12DeviceTools_FWD_DEFINED__ +typedef interface ID3D12DeviceTools ID3D12DeviceTools; + +#endif /* __ID3D12DeviceTools_FWD_DEFINED__ */ + + +#ifndef __ID3D12DeviceTools1_FWD_DEFINED__ +#define __ID3D12DeviceTools1_FWD_DEFINED__ +typedef interface ID3D12DeviceTools1 ID3D12DeviceTools1; + +#endif /* __ID3D12DeviceTools1_FWD_DEFINED__ */ + + +#ifndef __ID3D12SDKConfiguration_FWD_DEFINED__ +#define __ID3D12SDKConfiguration_FWD_DEFINED__ +typedef interface ID3D12SDKConfiguration ID3D12SDKConfiguration; + +#endif /* __ID3D12SDKConfiguration_FWD_DEFINED__ */ + + +#ifndef __ID3D12SDKConfiguration1_FWD_DEFINED__ +#define __ID3D12SDKConfiguration1_FWD_DEFINED__ +typedef interface ID3D12SDKConfiguration1 ID3D12SDKConfiguration1; + +#endif /* __ID3D12SDKConfiguration1_FWD_DEFINED__ */ + + +#ifndef __ID3D12DeviceFactory_FWD_DEFINED__ +#define __ID3D12DeviceFactory_FWD_DEFINED__ +typedef interface ID3D12DeviceFactory ID3D12DeviceFactory; + +#endif /* __ID3D12DeviceFactory_FWD_DEFINED__ */ + + +#ifndef __ID3D12DeviceConfiguration_FWD_DEFINED__ +#define __ID3D12DeviceConfiguration_FWD_DEFINED__ +typedef interface ID3D12DeviceConfiguration ID3D12DeviceConfiguration; + +#endif /* __ID3D12DeviceConfiguration_FWD_DEFINED__ */ + + +#ifndef __ID3D12DeviceConfiguration1_FWD_DEFINED__ +#define __ID3D12DeviceConfiguration1_FWD_DEFINED__ +typedef interface ID3D12DeviceConfiguration1 ID3D12DeviceConfiguration1; + +#endif /* __ID3D12DeviceConfiguration1_FWD_DEFINED__ */ + + +#ifndef __ID3D12StateObjectDatabaseFactory_FWD_DEFINED__ +#define __ID3D12StateObjectDatabaseFactory_FWD_DEFINED__ +typedef interface ID3D12StateObjectDatabaseFactory ID3D12StateObjectDatabaseFactory; + +#endif /* __ID3D12StateObjectDatabaseFactory_FWD_DEFINED__ */ + + +#ifndef __ID3D12ApplicationIdentity_FWD_DEFINED__ +#define __ID3D12ApplicationIdentity_FWD_DEFINED__ +typedef interface ID3D12ApplicationIdentity ID3D12ApplicationIdentity; + +#endif /* __ID3D12ApplicationIdentity_FWD_DEFINED__ */ + + +#ifndef __ID3D12GraphicsCommandList5_FWD_DEFINED__ +#define __ID3D12GraphicsCommandList5_FWD_DEFINED__ +typedef interface ID3D12GraphicsCommandList5 ID3D12GraphicsCommandList5; + +#endif /* __ID3D12GraphicsCommandList5_FWD_DEFINED__ */ + + +#ifndef __ID3D12GraphicsCommandList6_FWD_DEFINED__ +#define __ID3D12GraphicsCommandList6_FWD_DEFINED__ +typedef interface ID3D12GraphicsCommandList6 ID3D12GraphicsCommandList6; + +#endif /* __ID3D12GraphicsCommandList6_FWD_DEFINED__ */ + + +#ifndef __ID3D12GraphicsCommandList7_FWD_DEFINED__ +#define __ID3D12GraphicsCommandList7_FWD_DEFINED__ +typedef interface ID3D12GraphicsCommandList7 ID3D12GraphicsCommandList7; + +#endif /* __ID3D12GraphicsCommandList7_FWD_DEFINED__ */ + + +#ifndef __ID3D12GraphicsCommandList8_FWD_DEFINED__ +#define __ID3D12GraphicsCommandList8_FWD_DEFINED__ +typedef interface ID3D12GraphicsCommandList8 ID3D12GraphicsCommandList8; + +#endif /* __ID3D12GraphicsCommandList8_FWD_DEFINED__ */ + + +#ifndef __ID3D12GraphicsCommandList9_FWD_DEFINED__ +#define __ID3D12GraphicsCommandList9_FWD_DEFINED__ +typedef interface ID3D12GraphicsCommandList9 ID3D12GraphicsCommandList9; + +#endif /* __ID3D12GraphicsCommandList9_FWD_DEFINED__ */ + + +#ifndef __ID3D12GraphicsCommandList10_FWD_DEFINED__ +#define __ID3D12GraphicsCommandList10_FWD_DEFINED__ +typedef interface ID3D12GraphicsCommandList10 ID3D12GraphicsCommandList10; + +#endif /* __ID3D12GraphicsCommandList10_FWD_DEFINED__ */ + + +#ifndef __ID3D12GraphicsCommandList11_FWD_DEFINED__ +#define __ID3D12GraphicsCommandList11_FWD_DEFINED__ +typedef interface ID3D12GraphicsCommandList11 ID3D12GraphicsCommandList11; + +#endif /* __ID3D12GraphicsCommandList11_FWD_DEFINED__ */ + + +#ifndef __ID3D12Extension_FWD_DEFINED__ +#define __ID3D12Extension_FWD_DEFINED__ +typedef interface ID3D12Extension ID3D12Extension; + +#endif /* __ID3D12Extension_FWD_DEFINED__ */ + + +#ifndef __ID3D12DeviceApiExtensions_FWD_DEFINED__ +#define __ID3D12DeviceApiExtensions_FWD_DEFINED__ +typedef interface ID3D12DeviceApiExtensions ID3D12DeviceApiExtensions; + +#endif /* __ID3D12DeviceApiExtensions_FWD_DEFINED__ */ + + +#ifndef __ID3D12DevicePreview_FWD_DEFINED__ +#define __ID3D12DevicePreview_FWD_DEFINED__ +typedef interface ID3D12DevicePreview ID3D12DevicePreview; + +#endif /* __ID3D12DevicePreview_FWD_DEFINED__ */ + + +#ifndef __ID3D12GraphicsCommandListPreview_FWD_DEFINED__ +#define __ID3D12GraphicsCommandListPreview_FWD_DEFINED__ +typedef interface ID3D12GraphicsCommandListPreview ID3D12GraphicsCommandListPreview; + +#endif /* __ID3D12GraphicsCommandListPreview_FWD_DEFINED__ */ + + +#ifndef __ID3D12CommandListFenceBarriers_FWD_DEFINED__ +#define __ID3D12CommandListFenceBarriers_FWD_DEFINED__ +typedef interface ID3D12CommandListFenceBarriers ID3D12CommandListFenceBarriers; + +#endif /* __ID3D12CommandListFenceBarriers_FWD_DEFINED__ */ + + +#ifndef __ID3D12CommandListAsyncCommands_FWD_DEFINED__ +#define __ID3D12CommandListAsyncCommands_FWD_DEFINED__ +typedef interface ID3D12CommandListAsyncCommands ID3D12CommandListAsyncCommands; + +#endif /* __ID3D12CommandListAsyncCommands_FWD_DEFINED__ */ + + +#ifndef __ID3D12DSRDeviceFactory_FWD_DEFINED__ +#define __ID3D12DSRDeviceFactory_FWD_DEFINED__ +typedef interface ID3D12DSRDeviceFactory ID3D12DSRDeviceFactory; + +#endif /* __ID3D12DSRDeviceFactory_FWD_DEFINED__ */ + + +#ifndef __ID3D12GBVDiagnostics_FWD_DEFINED__ +#define __ID3D12GBVDiagnostics_FWD_DEFINED__ +typedef interface ID3D12GBVDiagnostics ID3D12GBVDiagnostics; + +#endif /* __ID3D12GBVDiagnostics_FWD_DEFINED__ */ + + +#ifndef __ID3D12DeviceStatistics_FWD_DEFINED__ +#define __ID3D12DeviceStatistics_FWD_DEFINED__ +typedef interface ID3D12DeviceStatistics ID3D12DeviceStatistics; + +#endif /* __ID3D12DeviceStatistics_FWD_DEFINED__ */ + + +/* header files for imported files */ +#include "oaidl.h" +#include "ocidl.h" +#include "dxgicommon.h" +#include "dxgiformat.h" +#include "d3dcommon.h" + +#ifdef __cplusplus +extern "C"{ +#endif + + +/* interface __MIDL_itf_d3d12_0000_0000 */ +/* [local] */ + +#include +#pragma region App Family +#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES) +#ifndef _D3D12_CONSTANTS +#define _D3D12_CONSTANTS +#define D3D12_16BIT_INDEX_STRIP_CUT_VALUE ( 0xffff ) + +#define D3D12_32BIT_INDEX_STRIP_CUT_VALUE ( 0xffffffff ) + +#define D3D12_8BIT_INDEX_STRIP_CUT_VALUE ( 0xff ) + +#define D3D12_APPEND_ALIGNED_ELEMENT ( 0xffffffff ) + +#define D3D12_ARRAY_AXIS_ADDRESS_RANGE_BIT_COUNT ( 9 ) + +#define D3D12_AS_TGSM_BYTES_MINIMUM_SUPPORT ( 32768 ) + +#define D3D12_CLIP_OR_CULL_DISTANCE_COUNT ( 8 ) + +#define D3D12_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT ( 2 ) + +#define D3D12_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT ( 14 ) + +#define D3D12_COMMONSHADER_CONSTANT_BUFFER_COMPONENTS ( 4 ) + +#define D3D12_COMMONSHADER_CONSTANT_BUFFER_COMPONENT_BIT_COUNT ( 32 ) + +#define D3D12_COMMONSHADER_CONSTANT_BUFFER_HW_SLOT_COUNT ( 15 ) + +#define D3D12_COMMONSHADER_CONSTANT_BUFFER_PARTIAL_UPDATE_EXTENTS_BYTE_ALIGNMENT ( 16 ) + +#define D3D12_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COMPONENTS ( 4 ) + +#define D3D12_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COUNT ( 15 ) + +#define D3D12_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READS_PER_INST ( 1 ) + +#define D3D12_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READ_PORTS ( 1 ) + +#define D3D12_COMMONSHADER_FLOWCONTROL_NESTING_LIMIT ( 64 ) + +#define D3D12_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COMPONENTS ( 4 ) + +#define D3D12_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COUNT ( 1 ) + +#define D3D12_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READS_PER_INST ( 1 ) + +#define D3D12_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READ_PORTS ( 1 ) + +#define D3D12_COMMONSHADER_IMMEDIATE_VALUE_COMPONENT_BIT_COUNT ( 32 ) + +#define D3D12_COMMONSHADER_INPUT_RESOURCE_REGISTER_COMPONENTS ( 1 ) + +#define D3D12_COMMONSHADER_INPUT_RESOURCE_REGISTER_COUNT ( 128 ) + +#define D3D12_COMMONSHADER_INPUT_RESOURCE_REGISTER_READS_PER_INST ( 1 ) + +#define D3D12_COMMONSHADER_INPUT_RESOURCE_REGISTER_READ_PORTS ( 1 ) + +#define D3D12_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT ( 128 ) + +#define D3D12_COMMONSHADER_SAMPLER_REGISTER_COMPONENTS ( 1 ) + +#define D3D12_COMMONSHADER_SAMPLER_REGISTER_COUNT ( 16 ) + +#define D3D12_COMMONSHADER_SAMPLER_REGISTER_READS_PER_INST ( 1 ) + +#define D3D12_COMMONSHADER_SAMPLER_REGISTER_READ_PORTS ( 1 ) + +#define D3D12_COMMONSHADER_SAMPLER_SLOT_COUNT ( 16 ) + +#define D3D12_COMMONSHADER_SUBROUTINE_NESTING_LIMIT ( 32 ) + +#define D3D12_COMMONSHADER_TEMP_REGISTER_COMPONENTS ( 4 ) + +#define D3D12_COMMONSHADER_TEMP_REGISTER_COMPONENT_BIT_COUNT ( 32 ) + +#define D3D12_COMMONSHADER_TEMP_REGISTER_COUNT ( 4096 ) + +#define D3D12_COMMONSHADER_TEMP_REGISTER_READS_PER_INST ( 3 ) + +#define D3D12_COMMONSHADER_TEMP_REGISTER_READ_PORTS ( 3 ) + +#define D3D12_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MAX ( 10 ) + +#define D3D12_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MIN ( -10 ) + +#define D3D12_COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE ( -8 ) + +#define D3D12_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE ( 7 ) + +#define D3D12_CONSTANT_BUFFER_DATA_PLACEMENT_ALIGNMENT ( 256 ) + +#define D3D12_CS_4_X_BUCKET00_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ( 256 ) + +#define D3D12_CS_4_X_BUCKET00_MAX_NUM_THREADS_PER_GROUP ( 64 ) + +#define D3D12_CS_4_X_BUCKET01_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ( 240 ) + +#define D3D12_CS_4_X_BUCKET01_MAX_NUM_THREADS_PER_GROUP ( 68 ) + +#define D3D12_CS_4_X_BUCKET02_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ( 224 ) + +#define D3D12_CS_4_X_BUCKET02_MAX_NUM_THREADS_PER_GROUP ( 72 ) + +#define D3D12_CS_4_X_BUCKET03_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ( 208 ) + +#define D3D12_CS_4_X_BUCKET03_MAX_NUM_THREADS_PER_GROUP ( 76 ) + +#define D3D12_CS_4_X_BUCKET04_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ( 192 ) + +#define D3D12_CS_4_X_BUCKET04_MAX_NUM_THREADS_PER_GROUP ( 84 ) + +#define D3D12_CS_4_X_BUCKET05_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ( 176 ) + +#define D3D12_CS_4_X_BUCKET05_MAX_NUM_THREADS_PER_GROUP ( 92 ) + +#define D3D12_CS_4_X_BUCKET06_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ( 160 ) + +#define D3D12_CS_4_X_BUCKET06_MAX_NUM_THREADS_PER_GROUP ( 100 ) + +#define D3D12_CS_4_X_BUCKET07_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ( 144 ) + +#define D3D12_CS_4_X_BUCKET07_MAX_NUM_THREADS_PER_GROUP ( 112 ) + +#define D3D12_CS_4_X_BUCKET08_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ( 128 ) + +#define D3D12_CS_4_X_BUCKET08_MAX_NUM_THREADS_PER_GROUP ( 128 ) + +#define D3D12_CS_4_X_BUCKET09_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ( 112 ) + +#define D3D12_CS_4_X_BUCKET09_MAX_NUM_THREADS_PER_GROUP ( 144 ) + +#define D3D12_CS_4_X_BUCKET10_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ( 96 ) + +#define D3D12_CS_4_X_BUCKET10_MAX_NUM_THREADS_PER_GROUP ( 168 ) + +#define D3D12_CS_4_X_BUCKET11_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ( 80 ) + +#define D3D12_CS_4_X_BUCKET11_MAX_NUM_THREADS_PER_GROUP ( 204 ) + +#define D3D12_CS_4_X_BUCKET12_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ( 64 ) + +#define D3D12_CS_4_X_BUCKET12_MAX_NUM_THREADS_PER_GROUP ( 256 ) + +#define D3D12_CS_4_X_BUCKET13_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ( 48 ) + +#define D3D12_CS_4_X_BUCKET13_MAX_NUM_THREADS_PER_GROUP ( 340 ) + +#define D3D12_CS_4_X_BUCKET14_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ( 32 ) + +#define D3D12_CS_4_X_BUCKET14_MAX_NUM_THREADS_PER_GROUP ( 512 ) + +#define D3D12_CS_4_X_BUCKET15_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ( 16 ) + +#define D3D12_CS_4_X_BUCKET15_MAX_NUM_THREADS_PER_GROUP ( 768 ) + +#define D3D12_CS_4_X_DISPATCH_MAX_THREAD_GROUPS_IN_Z_DIMENSION ( 1 ) + +#define D3D12_CS_4_X_RAW_UAV_BYTE_ALIGNMENT ( 256 ) + +#define D3D12_CS_4_X_THREAD_GROUP_MAX_THREADS_PER_GROUP ( 768 ) + +#define D3D12_CS_4_X_THREAD_GROUP_MAX_X ( 768 ) + +#define D3D12_CS_4_X_THREAD_GROUP_MAX_Y ( 768 ) + +#define D3D12_CS_4_X_UAV_REGISTER_COUNT ( 1 ) + +#define D3D12_CS_DISPATCH_MAX_THREAD_GROUPS_PER_DIMENSION ( 65535 ) + +#define D3D12_CS_TGSM_BYTES_MINIMUM_SUPPORT ( 32768 ) + +#define D3D12_CS_TGSM_REGISTER_COUNT ( 8192 ) + +#define D3D12_CS_TGSM_REGISTER_READS_PER_INST ( 1 ) + +#define D3D12_CS_TGSM_RESOURCE_REGISTER_COMPONENTS ( 1 ) + +#define D3D12_CS_TGSM_RESOURCE_REGISTER_READ_PORTS ( 1 ) + +#define D3D12_CS_THREADGROUPID_REGISTER_COMPONENTS ( 3 ) + +#define D3D12_CS_THREADGROUPID_REGISTER_COUNT ( 1 ) + +#define D3D12_CS_THREADIDINGROUPFLATTENED_REGISTER_COMPONENTS ( 1 ) + +#define D3D12_CS_THREADIDINGROUPFLATTENED_REGISTER_COUNT ( 1 ) + +#define D3D12_CS_THREADIDINGROUP_REGISTER_COMPONENTS ( 3 ) + +#define D3D12_CS_THREADIDINGROUP_REGISTER_COUNT ( 1 ) + +#define D3D12_CS_THREADID_REGISTER_COMPONENTS ( 3 ) + +#define D3D12_CS_THREADID_REGISTER_COUNT ( 1 ) + +#define D3D12_CS_THREAD_GROUP_MAX_THREADS_PER_GROUP ( 1024 ) + +#define D3D12_CS_THREAD_GROUP_MAX_X ( 1024 ) + +#define D3D12_CS_THREAD_GROUP_MAX_Y ( 1024 ) + +#define D3D12_CS_THREAD_GROUP_MAX_Z ( 64 ) + +#define D3D12_CS_THREAD_GROUP_MIN_X ( 1 ) + +#define D3D12_CS_THREAD_GROUP_MIN_Y ( 1 ) + +#define D3D12_CS_THREAD_GROUP_MIN_Z ( 1 ) + +#define D3D12_CS_THREAD_LOCAL_TEMP_REGISTER_POOL ( 16384 ) + +#define D3D12_DEFAULT_BLEND_FACTOR_ALPHA ( 1.0f ) +#define D3D12_DEFAULT_BLEND_FACTOR_BLUE ( 1.0f ) +#define D3D12_DEFAULT_BLEND_FACTOR_GREEN ( 1.0f ) +#define D3D12_DEFAULT_BLEND_FACTOR_RED ( 1.0f ) +#define D3D12_DEFAULT_BORDER_COLOR_COMPONENT ( 0.0f ) +#define D3D12_DEFAULT_DEPTH_BIAS ( 0 ) + +#define D3D12_DEFAULT_DEPTH_BIAS_CLAMP ( 0.0f ) +#define D3D12_DEFAULT_MAX_ANISOTROPY ( 16 ) + +#define D3D12_DEFAULT_MIP_LOD_BIAS ( 0.0f ) +#define D3D12_DEFAULT_MSAA_RESOURCE_PLACEMENT_ALIGNMENT ( 4194304 ) + +#define D3D12_DEFAULT_RENDER_TARGET_ARRAY_INDEX ( 0 ) + +#define D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT ( 65536 ) + +#define D3D12_DEFAULT_SAMPLE_MASK ( 0xffffffff ) + +#define D3D12_DEFAULT_SCISSOR_ENDX ( 0 ) + +#define D3D12_DEFAULT_SCISSOR_ENDY ( 0 ) + +#define D3D12_DEFAULT_SCISSOR_STARTX ( 0 ) + +#define D3D12_DEFAULT_SCISSOR_STARTY ( 0 ) + +#define D3D12_DEFAULT_SLOPE_SCALED_DEPTH_BIAS ( 0.0f ) +#define D3D12_DEFAULT_STENCIL_READ_MASK ( 0xff ) + +#define D3D12_DEFAULT_STENCIL_REFERENCE ( 0 ) + +#define D3D12_DEFAULT_STENCIL_WRITE_MASK ( 0xff ) + +#define D3D12_DEFAULT_VIEWPORT_AND_SCISSORRECT_INDEX ( 0 ) + +#define D3D12_DEFAULT_VIEWPORT_HEIGHT ( 0 ) + +#define D3D12_DEFAULT_VIEWPORT_MAX_DEPTH ( 0.0f ) +#define D3D12_DEFAULT_VIEWPORT_MIN_DEPTH ( 0.0f ) +#define D3D12_DEFAULT_VIEWPORT_TOPLEFTX ( 0 ) + +#define D3D12_DEFAULT_VIEWPORT_TOPLEFTY ( 0 ) + +#define D3D12_DEFAULT_VIEWPORT_WIDTH ( 0 ) + +#define D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND ( 0xffffffff ) + +#define D3D12_DRIVER_RESERVED_REGISTER_SPACE_VALUES_END ( 0xfffffff7 ) + +#define D3D12_DRIVER_RESERVED_REGISTER_SPACE_VALUES_START ( 0xfffffff0 ) + +#define D3D12_DS_INPUT_CONTROL_POINTS_MAX_TOTAL_SCALARS ( 3968 ) + +#define D3D12_DS_INPUT_CONTROL_POINT_REGISTER_COMPONENTS ( 4 ) + +#define D3D12_DS_INPUT_CONTROL_POINT_REGISTER_COMPONENT_BIT_COUNT ( 32 ) + +#define D3D12_DS_INPUT_CONTROL_POINT_REGISTER_COUNT ( 32 ) + +#define D3D12_DS_INPUT_CONTROL_POINT_REGISTER_READS_PER_INST ( 2 ) + +#define D3D12_DS_INPUT_CONTROL_POINT_REGISTER_READ_PORTS ( 1 ) + +#define D3D12_DS_INPUT_DOMAIN_POINT_REGISTER_COMPONENTS ( 3 ) + +#define D3D12_DS_INPUT_DOMAIN_POINT_REGISTER_COMPONENT_BIT_COUNT ( 32 ) + +#define D3D12_DS_INPUT_DOMAIN_POINT_REGISTER_COUNT ( 1 ) + +#define D3D12_DS_INPUT_DOMAIN_POINT_REGISTER_READS_PER_INST ( 2 ) + +#define D3D12_DS_INPUT_DOMAIN_POINT_REGISTER_READ_PORTS ( 1 ) + +#define D3D12_DS_INPUT_PATCH_CONSTANT_REGISTER_COMPONENTS ( 4 ) + +#define D3D12_DS_INPUT_PATCH_CONSTANT_REGISTER_COMPONENT_BIT_COUNT ( 32 ) + +#define D3D12_DS_INPUT_PATCH_CONSTANT_REGISTER_COUNT ( 32 ) + +#define D3D12_DS_INPUT_PATCH_CONSTANT_REGISTER_READS_PER_INST ( 2 ) + +#define D3D12_DS_INPUT_PATCH_CONSTANT_REGISTER_READ_PORTS ( 1 ) + +#define D3D12_DS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENTS ( 1 ) + +#define D3D12_DS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENT_BIT_COUNT ( 32 ) + +#define D3D12_DS_INPUT_PRIMITIVE_ID_REGISTER_COUNT ( 1 ) + +#define D3D12_DS_INPUT_PRIMITIVE_ID_REGISTER_READS_PER_INST ( 2 ) + +#define D3D12_DS_INPUT_PRIMITIVE_ID_REGISTER_READ_PORTS ( 1 ) + +#define D3D12_DS_OUTPUT_REGISTER_COMPONENTS ( 4 ) + +#define D3D12_DS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT ( 32 ) + +#define D3D12_DS_OUTPUT_REGISTER_COUNT ( 32 ) + +#define D3D12_FLOAT16_FUSED_TOLERANCE_IN_ULP ( 0.6 ) +#define D3D12_FLOAT32_MAX ( 3.402823466e+38f ) +#define D3D12_FLOAT32_TO_INTEGER_TOLERANCE_IN_ULP ( 0.6f ) +#define D3D12_FLOAT_TO_SRGB_EXPONENT_DENOMINATOR ( 2.4f ) +#define D3D12_FLOAT_TO_SRGB_EXPONENT_NUMERATOR ( 1.0f ) +#define D3D12_FLOAT_TO_SRGB_OFFSET ( 0.055f ) +#define D3D12_FLOAT_TO_SRGB_SCALE_1 ( 12.92f ) +#define D3D12_FLOAT_TO_SRGB_SCALE_2 ( 1.055f ) +#define D3D12_FLOAT_TO_SRGB_THRESHOLD ( 0.0031308f ) +#define D3D12_FTOI_INSTRUCTION_MAX_INPUT ( 2147483647.999f ) +#define D3D12_FTOI_INSTRUCTION_MIN_INPUT ( -2147483648.999f ) +#define D3D12_FTOU_INSTRUCTION_MAX_INPUT ( 4294967295.999f ) +#define D3D12_FTOU_INSTRUCTION_MIN_INPUT ( 0.0f ) +#define D3D12_GS_INPUT_INSTANCE_ID_READS_PER_INST ( 2 ) + +#define D3D12_GS_INPUT_INSTANCE_ID_READ_PORTS ( 1 ) + +#define D3D12_GS_INPUT_INSTANCE_ID_REGISTER_COMPONENTS ( 1 ) + +#define D3D12_GS_INPUT_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT ( 32 ) + +#define D3D12_GS_INPUT_INSTANCE_ID_REGISTER_COUNT ( 1 ) + +#define D3D12_GS_INPUT_PRIM_CONST_REGISTER_COMPONENTS ( 1 ) + +#define D3D12_GS_INPUT_PRIM_CONST_REGISTER_COMPONENT_BIT_COUNT ( 32 ) + +#define D3D12_GS_INPUT_PRIM_CONST_REGISTER_COUNT ( 1 ) + +#define D3D12_GS_INPUT_PRIM_CONST_REGISTER_READS_PER_INST ( 2 ) + +#define D3D12_GS_INPUT_PRIM_CONST_REGISTER_READ_PORTS ( 1 ) + +#define D3D12_GS_INPUT_REGISTER_COMPONENTS ( 4 ) + +#define D3D12_GS_INPUT_REGISTER_COMPONENT_BIT_COUNT ( 32 ) + +#define D3D12_GS_INPUT_REGISTER_COUNT ( 32 ) + +#define D3D12_GS_INPUT_REGISTER_READS_PER_INST ( 2 ) + +#define D3D12_GS_INPUT_REGISTER_READ_PORTS ( 1 ) + +#define D3D12_GS_INPUT_REGISTER_VERTICES ( 32 ) + +#define D3D12_GS_MAX_INSTANCE_COUNT ( 32 ) + +#define D3D12_GS_MAX_OUTPUT_VERTEX_COUNT_ACROSS_INSTANCES ( 1024 ) + +#define D3D12_GS_OUTPUT_ELEMENTS ( 32 ) + +#define D3D12_GS_OUTPUT_REGISTER_COMPONENTS ( 4 ) + +#define D3D12_GS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT ( 32 ) + +#define D3D12_GS_OUTPUT_REGISTER_COUNT ( 32 ) + +#define D3D12_GUID_TEXTURE_LAYOUT_ROW_MAJOR_HEIGHT_ALIGNMENT ( 4 ) + +#define D3D12_GUID_TEXTURE_LAYOUT_ROW_MAJOR_PITCH_ALIGNMENT ( 256 ) + +#define D3D12_GUID_TEXTURE_LAYOUT_ROW_MAJOR_PLANE_ALIGNMENT ( 4096 ) + +#define D3D12_HS_CONTROL_POINT_PHASE_INPUT_REGISTER_COUNT ( 32 ) + +#define D3D12_HS_CONTROL_POINT_PHASE_OUTPUT_REGISTER_COUNT ( 32 ) + +#define D3D12_HS_CONTROL_POINT_REGISTER_COMPONENTS ( 4 ) + +#define D3D12_HS_CONTROL_POINT_REGISTER_COMPONENT_BIT_COUNT ( 32 ) + +#define D3D12_HS_CONTROL_POINT_REGISTER_READS_PER_INST ( 2 ) + +#define D3D12_HS_CONTROL_POINT_REGISTER_READ_PORTS ( 1 ) + +#define D3D12_HS_FORK_PHASE_INSTANCE_COUNT_UPPER_BOUND ( 0xffffffff ) + +#define D3D12_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COMPONENTS ( 1 ) + +#define D3D12_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT ( 32 ) + +#define D3D12_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COUNT ( 1 ) + +#define D3D12_HS_INPUT_FORK_INSTANCE_ID_REGISTER_READS_PER_INST ( 2 ) + +#define D3D12_HS_INPUT_FORK_INSTANCE_ID_REGISTER_READ_PORTS ( 1 ) + +#define D3D12_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COMPONENTS ( 1 ) + +#define D3D12_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT ( 32 ) + +#define D3D12_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COUNT ( 1 ) + +#define D3D12_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_READS_PER_INST ( 2 ) + +#define D3D12_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_READ_PORTS ( 1 ) + +#define D3D12_HS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENTS ( 1 ) + +#define D3D12_HS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENT_BIT_COUNT ( 32 ) + +#define D3D12_HS_INPUT_PRIMITIVE_ID_REGISTER_COUNT ( 1 ) + +#define D3D12_HS_INPUT_PRIMITIVE_ID_REGISTER_READS_PER_INST ( 2 ) + +#define D3D12_HS_INPUT_PRIMITIVE_ID_REGISTER_READ_PORTS ( 1 ) + +#define D3D12_HS_JOIN_PHASE_INSTANCE_COUNT_UPPER_BOUND ( 0xffffffff ) + +#define D3D12_HS_MAXTESSFACTOR_LOWER_BOUND ( 1.0f ) +#define D3D12_HS_MAXTESSFACTOR_UPPER_BOUND ( 64.0f ) +#define D3D12_HS_OUTPUT_CONTROL_POINTS_MAX_TOTAL_SCALARS ( 3968 ) + +#define D3D12_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COMPONENTS ( 1 ) + +#define D3D12_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COMPONENT_BIT_COUNT ( 32 ) + +#define D3D12_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COUNT ( 1 ) + +#define D3D12_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_READS_PER_INST ( 2 ) + +#define D3D12_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_READ_PORTS ( 1 ) + +#define D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COMPONENTS ( 4 ) + +#define D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COMPONENT_BIT_COUNT ( 32 ) + +#define D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COUNT ( 32 ) + +#define D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_READS_PER_INST ( 2 ) + +#define D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_READ_PORTS ( 1 ) + +#define D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_SCALAR_COMPONENTS ( 128 ) + +#define D3D12_IA_DEFAULT_INDEX_BUFFER_OFFSET_IN_BYTES ( 0 ) + +#define D3D12_IA_DEFAULT_PRIMITIVE_TOPOLOGY ( 0 ) + +#define D3D12_IA_DEFAULT_VERTEX_BUFFER_OFFSET_IN_BYTES ( 0 ) + +#define D3D12_IA_INDEX_INPUT_RESOURCE_SLOT_COUNT ( 1 ) + +#define D3D12_IA_INSTANCE_ID_BIT_COUNT ( 32 ) + +#define D3D12_IA_INTEGER_ARITHMETIC_BIT_COUNT ( 32 ) + +#define D3D12_IA_PATCH_MAX_CONTROL_POINT_COUNT ( 32 ) + +#define D3D12_IA_PRIMITIVE_ID_BIT_COUNT ( 32 ) + +#define D3D12_IA_VERTEX_ID_BIT_COUNT ( 32 ) + +#define D3D12_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT ( 32 ) + +#define D3D12_IA_VERTEX_INPUT_STRUCTURE_ELEMENTS_COMPONENTS ( 128 ) + +#define D3D12_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT ( 32 ) + +#define D3D12_INTEGER_DIVIDE_BY_ZERO_QUOTIENT ( 0xffffffff ) + +#define D3D12_INTEGER_DIVIDE_BY_ZERO_REMAINDER ( 0xffffffff ) + +#define D3D12_KEEP_RENDER_TARGETS_AND_DEPTH_STENCIL ( 0xffffffff ) + +#define D3D12_KEEP_UNORDERED_ACCESS_VIEWS ( 0xffffffff ) + +#define D3D12_LINEAR_GAMMA ( 1.0f ) +#define D3D12_MAJOR_VERSION ( 12 ) + +#define D3D12_MAX_BORDER_COLOR_COMPONENT ( 1.0f ) +#define D3D12_MAX_DEPTH ( 1.0f ) +#define D3D12_MAX_LIVE_STATIC_SAMPLERS ( 2032 ) + +#define D3D12_MAX_MAXANISOTROPY ( 16 ) + +#define D3D12_MAX_MULTISAMPLE_SAMPLE_COUNT ( 32 ) + +#define D3D12_MAX_POSITION_VALUE ( 3.402823466e+34f ) +#define D3D12_MAX_ROOT_COST ( 64 ) + +#define D3D12_MAX_SHADER_VISIBLE_DESCRIPTOR_HEAP_SIZE_TIER_1 ( 1000000 ) + +#define D3D12_MAX_SHADER_VISIBLE_DESCRIPTOR_HEAP_SIZE_TIER_2 ( 1000000 ) + +#define D3D12_MAX_SHADER_VISIBLE_SAMPLER_HEAP_SIZE ( 2048 ) + +#define D3D12_MAX_TEXTURE_DIMENSION_2_TO_EXP ( 17 ) + +#define D3D12_MAX_VIEW_INSTANCE_COUNT ( 4 ) + +#define D3D12_MINOR_VERSION ( 0 ) + +#define D3D12_MIN_BORDER_COLOR_COMPONENT ( 0.0f ) +#define D3D12_MIN_DEPTH ( 0.0f ) +#define D3D12_MIN_MAXANISOTROPY ( 0 ) + +#define D3D12_MIP_LOD_BIAS_MAX ( 15.99f ) +#define D3D12_MIP_LOD_BIAS_MIN ( -16.0f ) +#define D3D12_MIP_LOD_FRACTIONAL_BIT_COUNT ( 8 ) + +#define D3D12_MIP_LOD_RANGE_BIT_COUNT ( 8 ) + +#define D3D12_MS_DISPATCH_MAX_THREAD_GROUPS_PER_GRID ( 4194303 ) + +#define D3D12_MS_TGSM_BYTES_MINIMUM_SUPPORT ( 28672 ) + +#define D3D12_MULTISAMPLE_ANTIALIAS_LINE_WIDTH ( 1.4f ) +#define D3D12_NONSAMPLE_FETCH_OUT_OF_RANGE_ACCESS_RESULT ( 0 ) + +#define D3D12_OS_RESERVED_REGISTER_SPACE_VALUES_END ( 0xffffffff ) + +#define D3D12_OS_RESERVED_REGISTER_SPACE_VALUES_START ( 0xfffffff8 ) + +#define D3D12_PACKED_TILE ( 0xffffffff ) + +#define D3D12_PIXEL_ADDRESS_RANGE_BIT_COUNT ( 15 ) + +#define D3D12_PREVIEW_SDK_VERSION ( 720 ) + +#define D3D12_PRE_SCISSOR_PIXEL_ADDRESS_RANGE_BIT_COUNT ( 16 ) + +#define D3D12_PS_CS_UAV_REGISTER_COMPONENTS ( 1 ) + +#define D3D12_PS_CS_UAV_REGISTER_COUNT ( 8 ) + +#define D3D12_PS_CS_UAV_REGISTER_READS_PER_INST ( 1 ) + +#define D3D12_PS_CS_UAV_REGISTER_READ_PORTS ( 1 ) + +#define D3D12_PS_FRONTFACING_DEFAULT_VALUE ( 0xffffffff ) + +#define D3D12_PS_FRONTFACING_FALSE_VALUE ( 0 ) + +#define D3D12_PS_FRONTFACING_TRUE_VALUE ( 0xffffffff ) + +#define D3D12_PS_INPUT_REGISTER_COMPONENTS ( 4 ) + +#define D3D12_PS_INPUT_REGISTER_COMPONENT_BIT_COUNT ( 32 ) + +#define D3D12_PS_INPUT_REGISTER_COUNT ( 32 ) + +#define D3D12_PS_INPUT_REGISTER_READS_PER_INST ( 2 ) + +#define D3D12_PS_INPUT_REGISTER_READ_PORTS ( 1 ) + +#define D3D12_PS_LEGACY_PIXEL_CENTER_FRACTIONAL_COMPONENT ( 0.0f ) +#define D3D12_PS_OUTPUT_DEPTH_REGISTER_COMPONENTS ( 1 ) + +#define D3D12_PS_OUTPUT_DEPTH_REGISTER_COMPONENT_BIT_COUNT ( 32 ) + +#define D3D12_PS_OUTPUT_DEPTH_REGISTER_COUNT ( 1 ) + +#define D3D12_PS_OUTPUT_MASK_REGISTER_COMPONENTS ( 1 ) + +#define D3D12_PS_OUTPUT_MASK_REGISTER_COMPONENT_BIT_COUNT ( 32 ) + +#define D3D12_PS_OUTPUT_MASK_REGISTER_COUNT ( 1 ) + +#define D3D12_PS_OUTPUT_REGISTER_COMPONENTS ( 4 ) + +#define D3D12_PS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT ( 32 ) + +#define D3D12_PS_OUTPUT_REGISTER_COUNT ( 8 ) + +#define D3D12_PS_PIXEL_CENTER_FRACTIONAL_COMPONENT ( 0.5f ) +#define D3D12_RAW_UAV_SRV_BYTE_ALIGNMENT ( 16 ) + +#define D3D12_RAYTRACING_AABB_BYTE_ALIGNMENT ( 8 ) + +#define D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BYTE_ALIGNMENT ( 256 ) + +#define D3D12_RAYTRACING_INSTANCE_DESCS_BYTE_ALIGNMENT ( 16 ) + +#define D3D12_RAYTRACING_MAX_ATTRIBUTE_SIZE_IN_BYTES ( 32 ) + +#define D3D12_RAYTRACING_MAX_DECLARABLE_TRACE_RECURSION_DEPTH ( 31 ) + +#define D3D12_RAYTRACING_MAX_GEOMETRIES_PER_BOTTOM_LEVEL_ACCELERATION_STRUCTURE ( 16777216 ) + +#define D3D12_RAYTRACING_MAX_INSTANCES_PER_TOP_LEVEL_ACCELERATION_STRUCTURE ( 16777216 ) + +#define D3D12_RAYTRACING_MAX_PRIMITIVES_PER_BOTTOM_LEVEL_ACCELERATION_STRUCTURE ( 536870912 ) + +#define D3D12_RAYTRACING_MAX_RAY_GENERATION_SHADER_THREADS ( 1073741824 ) + +#define D3D12_RAYTRACING_MAX_SHADER_RECORD_STRIDE ( 4096 ) + +#define D3D12_RAYTRACING_OPACITY_MICROMAP_ARRAY_BYTE_ALIGNMENT ( 128 ) + +#define D3D12_RAYTRACING_OPACITY_MICROMAP_OC1_MAX_SUBDIVISION_LEVEL ( 12 ) + +#define D3D12_RAYTRACING_SHADER_RECORD_BYTE_ALIGNMENT ( 32 ) + +#define D3D12_RAYTRACING_SHADER_TABLE_BYTE_ALIGNMENT ( 64 ) + +#define D3D12_RAYTRACING_TRANSFORM3X4_BYTE_ALIGNMENT ( 16 ) + +#define D3D12_REQ_BLEND_OBJECT_COUNT_PER_DEVICE ( 4096 ) + +#define D3D12_REQ_BUFFER_RESOURCE_TEXEL_COUNT_2_TO_EXP ( 27 ) + +#define D3D12_REQ_CONSTANT_BUFFER_ELEMENT_COUNT ( 4096 ) + +#define D3D12_REQ_DEPTH_STENCIL_OBJECT_COUNT_PER_DEVICE ( 4096 ) + +#define D3D12_REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP ( 32 ) + +#define D3D12_REQ_DRAW_VERTEX_COUNT_2_TO_EXP ( 32 ) + +#define D3D12_REQ_FILTERING_HW_ADDRESSABLE_RESOURCE_DIMENSION ( 16384 ) + +#define D3D12_REQ_GS_INVOCATION_32BIT_OUTPUT_COMPONENT_LIMIT ( 1024 ) + +#define D3D12_REQ_IMMEDIATE_CONSTANT_BUFFER_ELEMENT_COUNT ( 4096 ) + +#define D3D12_REQ_MAXANISOTROPY ( 16 ) + +#define D3D12_REQ_MIP_LEVELS ( 15 ) + +#define D3D12_REQ_MULTI_ELEMENT_STRUCTURE_SIZE_IN_BYTES ( 2048 ) + +#define D3D12_REQ_RASTERIZER_OBJECT_COUNT_PER_DEVICE ( 4096 ) + +#define D3D12_REQ_RENDER_TO_BUFFER_WINDOW_WIDTH ( 16384 ) + +#define D3D12_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_A_TERM ( 128 ) + +#define D3D12_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_B_TERM ( 0.25f ) +#define D3D12_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_C_TERM ( 2048 ) + +#define D3D12_REQ_RESOURCE_VIEW_COUNT_PER_DEVICE_2_TO_EXP ( 20 ) + +#define D3D12_REQ_SAMPLER_OBJECT_COUNT_PER_DEVICE ( 4096 ) + +#define D3D12_REQ_SUBRESOURCES ( 30720 ) + +#define D3D12_REQ_TEXTURE1D_ARRAY_AXIS_DIMENSION ( 2048 ) + +#define D3D12_REQ_TEXTURE1D_U_DIMENSION ( 16384 ) + +#define D3D12_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION ( 2048 ) + +#define D3D12_REQ_TEXTURE2D_U_OR_V_DIMENSION ( 16384 ) + +#define D3D12_REQ_TEXTURE3D_U_V_OR_W_DIMENSION ( 2048 ) + +#define D3D12_REQ_TEXTURECUBE_DIMENSION ( 16384 ) + +#define D3D12_RESINFO_INSTRUCTION_MISSING_COMPONENT_RETVAL ( 0 ) + +#define D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES ( 0xffffffff ) + +#define D3D12_RS_SET_SHADING_RATE_COMBINER_COUNT ( 2 ) + +#define D3D12_SDK_VERSION ( 620 ) + +#define D3D12_SHADER_IDENTIFIER_SIZE_IN_BYTES ( 32 ) + +#define D3D12_SHADER_MAJOR_VERSION ( 5 ) + +#define D3D12_SHADER_MAX_INSTANCES ( 65535 ) + +#define D3D12_SHADER_MAX_INTERFACES ( 253 ) + +#define D3D12_SHADER_MAX_INTERFACE_CALL_SITES ( 4096 ) + +#define D3D12_SHADER_MAX_TYPES ( 65535 ) + +#define D3D12_SHADER_MINOR_VERSION ( 1 ) + +#define D3D12_SHIFT_INSTRUCTION_PAD_VALUE ( 0 ) + +#define D3D12_SHIFT_INSTRUCTION_SHIFT_VALUE_BIT_COUNT ( 5 ) + +#define D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT ( 8 ) + +#define D3D12_SMALL_MSAA_RESOURCE_PLACEMENT_ALIGNMENT ( 65536 ) + +#define D3D12_SMALL_RESOURCE_PLACEMENT_ALIGNMENT ( 4096 ) + +#define D3D12_SO_BUFFER_MAX_STRIDE_IN_BYTES ( 2048 ) + +#define D3D12_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES ( 512 ) + +#define D3D12_SO_BUFFER_SLOT_COUNT ( 4 ) + +#define D3D12_SO_DDI_REGISTER_INDEX_DENOTING_GAP ( 0xffffffff ) + +#define D3D12_SO_NO_RASTERIZED_STREAM ( 0xffffffff ) + +#define D3D12_SO_OUTPUT_COMPONENT_COUNT ( 128 ) + +#define D3D12_SO_STREAM_COUNT ( 4 ) + +#define D3D12_SPEC_DATE_DAY ( 14 ) + +#define D3D12_SPEC_DATE_MONTH ( 11 ) + +#define D3D12_SPEC_DATE_YEAR ( 2014 ) + +#define D3D12_SPEC_VERSION ( 1.16 ) +#define D3D12_SRGB_GAMMA ( 2.2f ) +#define D3D12_SRGB_TO_FLOAT_DENOMINATOR_1 ( 12.92f ) +#define D3D12_SRGB_TO_FLOAT_DENOMINATOR_2 ( 1.055f ) +#define D3D12_SRGB_TO_FLOAT_EXPONENT ( 2.4f ) +#define D3D12_SRGB_TO_FLOAT_OFFSET ( 0.055f ) +#define D3D12_SRGB_TO_FLOAT_THRESHOLD ( 0.04045f ) +#define D3D12_SRGB_TO_FLOAT_TOLERANCE_IN_ULP ( 0.5f ) +#define D3D12_STANDARD_COMPONENT_BIT_COUNT ( 32 ) + +#define D3D12_STANDARD_COMPONENT_BIT_COUNT_DOUBLED ( 64 ) + +#define D3D12_STANDARD_MAXIMUM_ELEMENT_ALIGNMENT_BYTE_MULTIPLE ( 4 ) + +#define D3D12_STANDARD_PIXEL_COMPONENT_COUNT ( 128 ) + +#define D3D12_STANDARD_PIXEL_ELEMENT_COUNT ( 32 ) + +#define D3D12_STANDARD_VECTOR_SIZE ( 4 ) + +#define D3D12_STANDARD_VERTEX_ELEMENT_COUNT ( 32 ) + +#define D3D12_STANDARD_VERTEX_TOTAL_COMPONENT_COUNT ( 64 ) + +#define D3D12_SUBPIXEL_FRACTIONAL_BIT_COUNT ( 8 ) + +#define D3D12_SUBTEXEL_FRACTIONAL_BIT_COUNT ( 8 ) + +#define D3D12_SYSTEM_RESERVED_REGISTER_SPACE_VALUES_END ( 0xffffffff ) + +#define D3D12_SYSTEM_RESERVED_REGISTER_SPACE_VALUES_START ( 0xfffffff0 ) + +#define D3D12_TESSELLATOR_MAX_EVEN_TESSELLATION_FACTOR ( 64 ) + +#define D3D12_TESSELLATOR_MAX_ISOLINE_DENSITY_TESSELLATION_FACTOR ( 64 ) + +#define D3D12_TESSELLATOR_MAX_ODD_TESSELLATION_FACTOR ( 63 ) + +#define D3D12_TESSELLATOR_MAX_TESSELLATION_FACTOR ( 64 ) + +#define D3D12_TESSELLATOR_MIN_EVEN_TESSELLATION_FACTOR ( 2 ) + +#define D3D12_TESSELLATOR_MIN_ISOLINE_DENSITY_TESSELLATION_FACTOR ( 1 ) + +#define D3D12_TESSELLATOR_MIN_ODD_TESSELLATION_FACTOR ( 1 ) + +#define D3D12_TEXEL_ADDRESS_RANGE_BIT_COUNT ( 16 ) + +#define D3D12_TEXTURE_DATA_PITCH_ALIGNMENT ( 256 ) + +#define D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT ( 512 ) + +#define D3D12_TIGHT_ALIGNMENT_MIN_COMMITTED_RESOURCE_ALIGNMENT ( 4096 ) + +#define D3D12_TIGHT_ALIGNMENT_MIN_PLACED_RESOURCE_ALIGNMENT ( 8 ) + +#define D3D12_TILED_RESOURCE_TILE_SIZE_IN_BYTES ( 65536 ) + +#define D3D12_TRACKED_WORKLOAD_MAX_INSTANCES ( 32 ) + +#define D3D12_UAV_COUNTER_PLACEMENT_ALIGNMENT ( 4096 ) + +#define D3D12_UAV_SLOT_COUNT ( 64 ) + +#define D3D12_UNBOUND_MEMORY_ACCESS_RESULT ( 0 ) + +#define D3D12_VIDEO_DECODE_MAX_ARGUMENTS ( 10 ) + +#define D3D12_VIDEO_DECODE_MAX_HISTOGRAM_COMPONENTS ( 4 ) + +#define D3D12_VIDEO_DECODE_MIN_BITSTREAM_OFFSET_ALIGNMENT ( 256 ) + +#define D3D12_VIDEO_DECODE_MIN_HISTOGRAM_OFFSET_ALIGNMENT ( 256 ) + +#define D3D12_VIDEO_DECODE_STATUS_MACROBLOCKS_AFFECTED_UNKNOWN ( 0xffffffff ) + +#define D3D12_VIDEO_ENCODER_AV1_INVALID_DPB_RESOURCE_INDEX ( 0xff ) + +#define D3D12_VIDEO_ENCODER_AV1_MAX_TILE_COLS ( 64 ) + +#define D3D12_VIDEO_ENCODER_AV1_MAX_TILE_ROWS ( 64 ) + +#define D3D12_VIDEO_ENCODER_AV1_SUPERRES_DENOM_MIN ( 9 ) + +#define D3D12_VIDEO_ENCODER_AV1_SUPERRES_NUM ( 8 ) + +#define D3D12_VIDEO_PROCESS_MAX_FILTERS ( 32 ) + +#define D3D12_VIDEO_PROCESS_STEREO_VIEWS ( 2 ) + +#define D3D12_VIEWPORT_AND_SCISSORRECT_MAX_INDEX ( 15 ) + +#define D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE ( 16 ) + +#define D3D12_VIEWPORT_BOUNDS_MAX ( 32767 ) + +#define D3D12_VIEWPORT_BOUNDS_MIN ( -32768 ) + +#define D3D12_VS_INPUT_REGISTER_COMPONENTS ( 4 ) + +#define D3D12_VS_INPUT_REGISTER_COMPONENT_BIT_COUNT ( 32 ) + +#define D3D12_VS_INPUT_REGISTER_COUNT ( 32 ) + +#define D3D12_VS_INPUT_REGISTER_READS_PER_INST ( 2 ) + +#define D3D12_VS_INPUT_REGISTER_READ_PORTS ( 1 ) + +#define D3D12_VS_OUTPUT_REGISTER_COMPONENTS ( 4 ) + +#define D3D12_VS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT ( 32 ) + +#define D3D12_VS_OUTPUT_REGISTER_COUNT ( 32 ) + +#define D3D12_WHQL_CONTEXT_COUNT_FOR_RESOURCE_LIMIT ( 10 ) + +#define D3D12_WHQL_DRAWINDEXED_INDEX_COUNT_2_TO_EXP ( 25 ) + +#define D3D12_WHQL_DRAW_VERTEX_COUNT_2_TO_EXP ( 25 ) + +#define D3D12_WORK_GRAPHS_BACKING_MEMORY_ALIGNMENT_IN_BYTES ( 8 ) + +#define D3D12_WORK_GRAPHS_DISPATCH_MAX_THREAD_GROUPS_PER_GRID ( 16777215 ) + +#define D3D12_WORK_GRAPHS_MAX_NODE_DEPTH ( 32 ) + +#define DIRECT3D_API_EXTENSIONS ( 1 ) + +#define DIRECT3D_ASYNC_COMMANDS ( 1 ) + +#define DIRECT3D_FENCE_BARRIERS_PREVIEW_COMPAT ( 1 ) + +#define DIRECT3D_LINEAR_ALGEBRA ( 1 ) + +#define DIRECT3D_MLIR_PROGRAMS ( 1 ) + +#define DIRECT3D_PREVIEW_BUILD ( 1 ) + +#define DIRECT3D_VARIABLE_GROUP_SHARED_MEMORY ( 1 ) + +#endif + +typedef UINT64 D3D12_GPU_VIRTUAL_ADDRESS; + +typedef +enum D3D12_COMMAND_LIST_TYPE + { + D3D12_COMMAND_LIST_TYPE_DIRECT = 0, + D3D12_COMMAND_LIST_TYPE_BUNDLE = 1, + D3D12_COMMAND_LIST_TYPE_COMPUTE = 2, + D3D12_COMMAND_LIST_TYPE_COPY = 3, + D3D12_COMMAND_LIST_TYPE_VIDEO_DECODE = 4, + D3D12_COMMAND_LIST_TYPE_VIDEO_PROCESS = 5, + D3D12_COMMAND_LIST_TYPE_VIDEO_ENCODE = 6, + D3D12_COMMAND_LIST_TYPE_NONE = -1 + } D3D12_COMMAND_LIST_TYPE; + +typedef +enum D3D12_COMMAND_QUEUE_FLAGS + { + D3D12_COMMAND_QUEUE_FLAG_NONE = 0, + D3D12_COMMAND_QUEUE_FLAG_DISABLE_GPU_TIMEOUT = 0x1, + D3D12_COMMAND_QUEUE_FLAG_ALLOW_DYNAMIC_PRIORITY = 0x2 + } D3D12_COMMAND_QUEUE_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS( D3D12_COMMAND_QUEUE_FLAGS ) +typedef +enum D3D12_COMMAND_QUEUE_PRIORITY + { + D3D12_COMMAND_QUEUE_PRIORITY_NORMAL = 0, + D3D12_COMMAND_QUEUE_PRIORITY_HIGH = 100, + D3D12_COMMAND_QUEUE_PRIORITY_GLOBAL_REALTIME = 10000 + } D3D12_COMMAND_QUEUE_PRIORITY; + +typedef struct D3D12_COMMAND_QUEUE_DESC + { + D3D12_COMMAND_LIST_TYPE Type; + INT Priority; + D3D12_COMMAND_QUEUE_FLAGS Flags; + UINT NodeMask; + } D3D12_COMMAND_QUEUE_DESC; + +typedef +enum D3D12_PRIMITIVE_TOPOLOGY_TYPE + { + D3D12_PRIMITIVE_TOPOLOGY_TYPE_UNDEFINED = 0, + D3D12_PRIMITIVE_TOPOLOGY_TYPE_POINT = 1, + D3D12_PRIMITIVE_TOPOLOGY_TYPE_LINE = 2, + D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE = 3, + D3D12_PRIMITIVE_TOPOLOGY_TYPE_PATCH = 4 + } D3D12_PRIMITIVE_TOPOLOGY_TYPE; + +typedef +enum D3D12_INPUT_CLASSIFICATION + { + D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA = 0, + D3D12_INPUT_CLASSIFICATION_PER_INSTANCE_DATA = 1 + } D3D12_INPUT_CLASSIFICATION; + +typedef struct D3D12_INPUT_ELEMENT_DESC + { + LPCSTR SemanticName; + UINT SemanticIndex; + DXGI_FORMAT Format; + UINT InputSlot; + UINT AlignedByteOffset; + D3D12_INPUT_CLASSIFICATION InputSlotClass; + UINT InstanceDataStepRate; + } D3D12_INPUT_ELEMENT_DESC; + +typedef +enum D3D12_FILL_MODE + { + D3D12_FILL_MODE_WIREFRAME = 2, + D3D12_FILL_MODE_SOLID = 3 + } D3D12_FILL_MODE; + +typedef D3D_PRIMITIVE_TOPOLOGY D3D12_PRIMITIVE_TOPOLOGY; + +typedef D3D_PRIMITIVE D3D12_PRIMITIVE; + +typedef +enum D3D12_CULL_MODE + { + D3D12_CULL_MODE_NONE = 1, + D3D12_CULL_MODE_FRONT = 2, + D3D12_CULL_MODE_BACK = 3 + } D3D12_CULL_MODE; + +typedef struct D3D12_SO_DECLARATION_ENTRY + { + UINT Stream; + LPCSTR SemanticName; + UINT SemanticIndex; + BYTE StartComponent; + BYTE ComponentCount; + BYTE OutputSlot; + } D3D12_SO_DECLARATION_ENTRY; + +typedef struct D3D12_VIEWPORT + { + FLOAT TopLeftX; + FLOAT TopLeftY; + FLOAT Width; + FLOAT Height; + FLOAT MinDepth; + FLOAT MaxDepth; + } D3D12_VIEWPORT; + +typedef RECT D3D12_RECT; + +typedef struct D3D12_BOX + { + UINT left; + UINT top; + UINT front; + UINT right; + UINT bottom; + UINT back; + } D3D12_BOX; + +#ifdef __midl +#ifndef LUID_DEFINED +#define LUID_DEFINED 1 +typedef struct __LUID + { + DWORD LowPart; + LONG HighPart; + } LUID; + +typedef struct __LUID *PLUID; + +#endif +#endif +typedef +enum D3D12_COMPARISON_FUNC + { + D3D12_COMPARISON_FUNC_NONE = 0, + D3D12_COMPARISON_FUNC_NEVER = 1, + D3D12_COMPARISON_FUNC_LESS = 2, + D3D12_COMPARISON_FUNC_EQUAL = 3, + D3D12_COMPARISON_FUNC_LESS_EQUAL = 4, + D3D12_COMPARISON_FUNC_GREATER = 5, + D3D12_COMPARISON_FUNC_NOT_EQUAL = 6, + D3D12_COMPARISON_FUNC_GREATER_EQUAL = 7, + D3D12_COMPARISON_FUNC_ALWAYS = 8 + } D3D12_COMPARISON_FUNC; + +typedef +enum D3D12_DEPTH_WRITE_MASK + { + D3D12_DEPTH_WRITE_MASK_ZERO = 0, + D3D12_DEPTH_WRITE_MASK_ALL = 1 + } D3D12_DEPTH_WRITE_MASK; + +typedef +enum D3D12_STENCIL_OP + { + D3D12_STENCIL_OP_KEEP = 1, + D3D12_STENCIL_OP_ZERO = 2, + D3D12_STENCIL_OP_REPLACE = 3, + D3D12_STENCIL_OP_INCR_SAT = 4, + D3D12_STENCIL_OP_DECR_SAT = 5, + D3D12_STENCIL_OP_INVERT = 6, + D3D12_STENCIL_OP_INCR = 7, + D3D12_STENCIL_OP_DECR = 8 + } D3D12_STENCIL_OP; + +typedef struct D3D12_DEPTH_STENCILOP_DESC + { + D3D12_STENCIL_OP StencilFailOp; + D3D12_STENCIL_OP StencilDepthFailOp; + D3D12_STENCIL_OP StencilPassOp; + D3D12_COMPARISON_FUNC StencilFunc; + } D3D12_DEPTH_STENCILOP_DESC; + +typedef struct D3D12_DEPTH_STENCIL_DESC + { + BOOL DepthEnable; + D3D12_DEPTH_WRITE_MASK DepthWriteMask; + D3D12_COMPARISON_FUNC DepthFunc; + BOOL StencilEnable; + UINT8 StencilReadMask; + UINT8 StencilWriteMask; + D3D12_DEPTH_STENCILOP_DESC FrontFace; + D3D12_DEPTH_STENCILOP_DESC BackFace; + } D3D12_DEPTH_STENCIL_DESC; + +typedef struct D3D12_DEPTH_STENCIL_DESC1 + { + BOOL DepthEnable; + D3D12_DEPTH_WRITE_MASK DepthWriteMask; + D3D12_COMPARISON_FUNC DepthFunc; + BOOL StencilEnable; + UINT8 StencilReadMask; + UINT8 StencilWriteMask; + D3D12_DEPTH_STENCILOP_DESC FrontFace; + D3D12_DEPTH_STENCILOP_DESC BackFace; + BOOL DepthBoundsTestEnable; + } D3D12_DEPTH_STENCIL_DESC1; + +typedef struct D3D12_DEPTH_STENCILOP_DESC1 + { + D3D12_STENCIL_OP StencilFailOp; + D3D12_STENCIL_OP StencilDepthFailOp; + D3D12_STENCIL_OP StencilPassOp; + D3D12_COMPARISON_FUNC StencilFunc; + UINT8 StencilReadMask; + UINT8 StencilWriteMask; + } D3D12_DEPTH_STENCILOP_DESC1; + +typedef struct D3D12_DEPTH_STENCIL_DESC2 + { + BOOL DepthEnable; + D3D12_DEPTH_WRITE_MASK DepthWriteMask; + D3D12_COMPARISON_FUNC DepthFunc; + BOOL StencilEnable; + D3D12_DEPTH_STENCILOP_DESC1 FrontFace; + D3D12_DEPTH_STENCILOP_DESC1 BackFace; + BOOL DepthBoundsTestEnable; + } D3D12_DEPTH_STENCIL_DESC2; + +typedef +enum D3D12_BLEND + { + D3D12_BLEND_ZERO = 1, + D3D12_BLEND_ONE = 2, + D3D12_BLEND_SRC_COLOR = 3, + D3D12_BLEND_INV_SRC_COLOR = 4, + D3D12_BLEND_SRC_ALPHA = 5, + D3D12_BLEND_INV_SRC_ALPHA = 6, + D3D12_BLEND_DEST_ALPHA = 7, + D3D12_BLEND_INV_DEST_ALPHA = 8, + D3D12_BLEND_DEST_COLOR = 9, + D3D12_BLEND_INV_DEST_COLOR = 10, + D3D12_BLEND_SRC_ALPHA_SAT = 11, + D3D12_BLEND_BLEND_FACTOR = 14, + D3D12_BLEND_INV_BLEND_FACTOR = 15, + D3D12_BLEND_SRC1_COLOR = 16, + D3D12_BLEND_INV_SRC1_COLOR = 17, + D3D12_BLEND_SRC1_ALPHA = 18, + D3D12_BLEND_INV_SRC1_ALPHA = 19, + D3D12_BLEND_ALPHA_FACTOR = 20, + D3D12_BLEND_INV_ALPHA_FACTOR = 21 + } D3D12_BLEND; + +typedef +enum D3D12_BLEND_OP + { + D3D12_BLEND_OP_ADD = 1, + D3D12_BLEND_OP_SUBTRACT = 2, + D3D12_BLEND_OP_REV_SUBTRACT = 3, + D3D12_BLEND_OP_MIN = 4, + D3D12_BLEND_OP_MAX = 5 + } D3D12_BLEND_OP; + +typedef +enum D3D12_COLOR_WRITE_ENABLE + { + D3D12_COLOR_WRITE_ENABLE_RED = 1, + D3D12_COLOR_WRITE_ENABLE_GREEN = 2, + D3D12_COLOR_WRITE_ENABLE_BLUE = 4, + D3D12_COLOR_WRITE_ENABLE_ALPHA = 8, + D3D12_COLOR_WRITE_ENABLE_ALL = ( ( ( D3D12_COLOR_WRITE_ENABLE_RED | D3D12_COLOR_WRITE_ENABLE_GREEN ) | D3D12_COLOR_WRITE_ENABLE_BLUE ) | D3D12_COLOR_WRITE_ENABLE_ALPHA ) + } D3D12_COLOR_WRITE_ENABLE; + +typedef +enum D3D12_LOGIC_OP + { + D3D12_LOGIC_OP_CLEAR = 0, + D3D12_LOGIC_OP_SET = ( D3D12_LOGIC_OP_CLEAR + 1 ) , + D3D12_LOGIC_OP_COPY = ( D3D12_LOGIC_OP_SET + 1 ) , + D3D12_LOGIC_OP_COPY_INVERTED = ( D3D12_LOGIC_OP_COPY + 1 ) , + D3D12_LOGIC_OP_NOOP = ( D3D12_LOGIC_OP_COPY_INVERTED + 1 ) , + D3D12_LOGIC_OP_INVERT = ( D3D12_LOGIC_OP_NOOP + 1 ) , + D3D12_LOGIC_OP_AND = ( D3D12_LOGIC_OP_INVERT + 1 ) , + D3D12_LOGIC_OP_NAND = ( D3D12_LOGIC_OP_AND + 1 ) , + D3D12_LOGIC_OP_OR = ( D3D12_LOGIC_OP_NAND + 1 ) , + D3D12_LOGIC_OP_NOR = ( D3D12_LOGIC_OP_OR + 1 ) , + D3D12_LOGIC_OP_XOR = ( D3D12_LOGIC_OP_NOR + 1 ) , + D3D12_LOGIC_OP_EQUIV = ( D3D12_LOGIC_OP_XOR + 1 ) , + D3D12_LOGIC_OP_AND_REVERSE = ( D3D12_LOGIC_OP_EQUIV + 1 ) , + D3D12_LOGIC_OP_AND_INVERTED = ( D3D12_LOGIC_OP_AND_REVERSE + 1 ) , + D3D12_LOGIC_OP_OR_REVERSE = ( D3D12_LOGIC_OP_AND_INVERTED + 1 ) , + D3D12_LOGIC_OP_OR_INVERTED = ( D3D12_LOGIC_OP_OR_REVERSE + 1 ) + } D3D12_LOGIC_OP; + +typedef struct D3D12_RENDER_TARGET_BLEND_DESC + { + BOOL BlendEnable; + BOOL LogicOpEnable; + D3D12_BLEND SrcBlend; + D3D12_BLEND DestBlend; + D3D12_BLEND_OP BlendOp; + D3D12_BLEND SrcBlendAlpha; + D3D12_BLEND DestBlendAlpha; + D3D12_BLEND_OP BlendOpAlpha; + D3D12_LOGIC_OP LogicOp; + UINT8 RenderTargetWriteMask; + } D3D12_RENDER_TARGET_BLEND_DESC; + +typedef struct D3D12_BLEND_DESC + { + BOOL AlphaToCoverageEnable; + BOOL IndependentBlendEnable; + D3D12_RENDER_TARGET_BLEND_DESC RenderTarget[ 8 ]; + } D3D12_BLEND_DESC; + +/* Note, the array size for RenderTarget[] above is D3D12_SIMULTANEOUS_RENDERTARGET_COUNT. + IDL processing/generation of this header replaces the define; this comment is merely explaining what happened. */ +typedef +enum D3D12_CONSERVATIVE_RASTERIZATION_MODE + { + D3D12_CONSERVATIVE_RASTERIZATION_MODE_OFF = 0, + D3D12_CONSERVATIVE_RASTERIZATION_MODE_ON = 1 + } D3D12_CONSERVATIVE_RASTERIZATION_MODE; + +typedef struct D3D12_RASTERIZER_DESC + { + D3D12_FILL_MODE FillMode; + D3D12_CULL_MODE CullMode; + BOOL FrontCounterClockwise; + INT DepthBias; + FLOAT DepthBiasClamp; + FLOAT SlopeScaledDepthBias; + BOOL DepthClipEnable; + BOOL MultisampleEnable; + BOOL AntialiasedLineEnable; + UINT ForcedSampleCount; + D3D12_CONSERVATIVE_RASTERIZATION_MODE ConservativeRaster; + } D3D12_RASTERIZER_DESC; + +typedef struct D3D12_RASTERIZER_DESC1 + { + D3D12_FILL_MODE FillMode; + D3D12_CULL_MODE CullMode; + BOOL FrontCounterClockwise; + FLOAT DepthBias; + FLOAT DepthBiasClamp; + FLOAT SlopeScaledDepthBias; + BOOL DepthClipEnable; + BOOL MultisampleEnable; + BOOL AntialiasedLineEnable; + UINT ForcedSampleCount; + D3D12_CONSERVATIVE_RASTERIZATION_MODE ConservativeRaster; + } D3D12_RASTERIZER_DESC1; + +typedef +enum D3D12_LINE_RASTERIZATION_MODE + { + D3D12_LINE_RASTERIZATION_MODE_ALIASED = 0, + D3D12_LINE_RASTERIZATION_MODE_ALPHA_ANTIALIASED = ( D3D12_LINE_RASTERIZATION_MODE_ALIASED + 1 ) , + D3D12_LINE_RASTERIZATION_MODE_QUADRILATERAL_WIDE = ( D3D12_LINE_RASTERIZATION_MODE_ALPHA_ANTIALIASED + 1 ) , + D3D12_LINE_RASTERIZATION_MODE_QUADRILATERAL_NARROW = ( D3D12_LINE_RASTERIZATION_MODE_QUADRILATERAL_WIDE + 1 ) + } D3D12_LINE_RASTERIZATION_MODE; + +typedef struct D3D12_RASTERIZER_DESC2 + { + D3D12_FILL_MODE FillMode; + D3D12_CULL_MODE CullMode; + BOOL FrontCounterClockwise; + FLOAT DepthBias; + FLOAT DepthBiasClamp; + FLOAT SlopeScaledDepthBias; + BOOL DepthClipEnable; + D3D12_LINE_RASTERIZATION_MODE LineRasterizationMode; + UINT ForcedSampleCount; + D3D12_CONSERVATIVE_RASTERIZATION_MODE ConservativeRaster; + } D3D12_RASTERIZER_DESC2; + + + +extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0000_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0000_v0_0_s_ifspec; + +#ifndef __ID3D12Object_INTERFACE_DEFINED__ +#define __ID3D12Object_INTERFACE_DEFINED__ + +/* interface ID3D12Object */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12Object; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("c4fec28f-7966-4e95-9f94-f431cb56c3b8") + ID3D12Object : public IUnknown + { + public: + virtual HRESULT STDMETHODCALLTYPE GetPrivateData( + _In_ REFGUID guid, + _Inout_ UINT *pDataSize, + _Out_writes_bytes_opt_( *pDataSize ) void *pData) = 0; + + virtual HRESULT STDMETHODCALLTYPE SetPrivateData( + _In_ REFGUID guid, + _In_ UINT DataSize, + _In_reads_bytes_opt_( DataSize ) const void *pData) = 0; + + virtual HRESULT STDMETHODCALLTYPE SetPrivateDataInterface( + _In_ REFGUID guid, + _In_opt_ const IUnknown *pData) = 0; + + virtual HRESULT STDMETHODCALLTYPE SetName( + _In_z_ LPCWSTR Name) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12ObjectVtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12Object * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12Object * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12Object * This); + + DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D12Object * This, + _In_ REFGUID guid, + _Inout_ UINT *pDataSize, + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D12Object * This, + _In_ REFGUID guid, + _In_ UINT DataSize, + _In_reads_bytes_opt_( DataSize ) const void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D12Object * This, + _In_ REFGUID guid, + _In_opt_ const IUnknown *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetName) + HRESULT ( STDMETHODCALLTYPE *SetName )( + ID3D12Object * This, + _In_z_ LPCWSTR Name); + + END_INTERFACE + } ID3D12ObjectVtbl; + + interface ID3D12Object + { + CONST_VTBL struct ID3D12ObjectVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12Object_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12Object_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12Object_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12Object_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D12Object_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D12Object_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#define ID3D12Object_SetName(This,Name) \ + ( (This)->lpVtbl -> SetName(This,Name) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12Object_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D12DeviceChild_INTERFACE_DEFINED__ +#define __ID3D12DeviceChild_INTERFACE_DEFINED__ + +/* interface ID3D12DeviceChild */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12DeviceChild; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("905db94b-a00c-4140-9df5-2b64ca9ea357") + ID3D12DeviceChild : public ID3D12Object + { + public: + virtual HRESULT STDMETHODCALLTYPE GetDevice( + REFIID riid, + _COM_Outptr_opt_ void **ppvDevice) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12DeviceChildVtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12DeviceChild * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12DeviceChild * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12DeviceChild * This); + + DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D12DeviceChild * This, + _In_ REFGUID guid, + _Inout_ UINT *pDataSize, + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D12DeviceChild * This, + _In_ REFGUID guid, + _In_ UINT DataSize, + _In_reads_bytes_opt_( DataSize ) const void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D12DeviceChild * This, + _In_ REFGUID guid, + _In_opt_ const IUnknown *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetName) + HRESULT ( STDMETHODCALLTYPE *SetName )( + ID3D12DeviceChild * This, + _In_z_ LPCWSTR Name); + + DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice) + HRESULT ( STDMETHODCALLTYPE *GetDevice )( + ID3D12DeviceChild * This, + REFIID riid, + _COM_Outptr_opt_ void **ppvDevice); + + END_INTERFACE + } ID3D12DeviceChildVtbl; + + interface ID3D12DeviceChild + { + CONST_VTBL struct ID3D12DeviceChildVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12DeviceChild_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12DeviceChild_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12DeviceChild_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12DeviceChild_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D12DeviceChild_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D12DeviceChild_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#define ID3D12DeviceChild_SetName(This,Name) \ + ( (This)->lpVtbl -> SetName(This,Name) ) + + +#define ID3D12DeviceChild_GetDevice(This,riid,ppvDevice) \ + ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12DeviceChild_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D12RootSignature_INTERFACE_DEFINED__ +#define __ID3D12RootSignature_INTERFACE_DEFINED__ + +/* interface ID3D12RootSignature */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12RootSignature; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("c54a6b66-72df-4ee8-8be5-a946a1429214") + ID3D12RootSignature : public ID3D12DeviceChild + { + public: + }; + + +#else /* C style interface */ + + typedef struct ID3D12RootSignatureVtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12RootSignature * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12RootSignature * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12RootSignature * This); + + DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D12RootSignature * This, + _In_ REFGUID guid, + _Inout_ UINT *pDataSize, + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D12RootSignature * This, + _In_ REFGUID guid, + _In_ UINT DataSize, + _In_reads_bytes_opt_( DataSize ) const void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D12RootSignature * This, + _In_ REFGUID guid, + _In_opt_ const IUnknown *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetName) + HRESULT ( STDMETHODCALLTYPE *SetName )( + ID3D12RootSignature * This, + _In_z_ LPCWSTR Name); + + DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice) + HRESULT ( STDMETHODCALLTYPE *GetDevice )( + ID3D12RootSignature * This, + REFIID riid, + _COM_Outptr_opt_ void **ppvDevice); + + END_INTERFACE + } ID3D12RootSignatureVtbl; + + interface ID3D12RootSignature + { + CONST_VTBL struct ID3D12RootSignatureVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12RootSignature_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12RootSignature_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12RootSignature_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12RootSignature_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D12RootSignature_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D12RootSignature_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#define ID3D12RootSignature_SetName(This,Name) \ + ( (This)->lpVtbl -> SetName(This,Name) ) + + +#define ID3D12RootSignature_GetDevice(This,riid,ppvDevice) \ + ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) + + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12RootSignature_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D12RootSignature1_INTERFACE_DEFINED__ +#define __ID3D12RootSignature1_INTERFACE_DEFINED__ + +/* interface ID3D12RootSignature1 */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12RootSignature1; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("c390bd7d-9142-4a95-b072-6d3439ade5c4") + ID3D12RootSignature1 : public ID3D12RootSignature + { + public: + virtual SIZE_T STDMETHODCALLTYPE GetSerializedSize( void) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetSerializedData( + _Out_writes_bytes_(Size) void *pData, + SIZE_T Size) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12RootSignature1Vtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12RootSignature1 * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12RootSignature1 * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12RootSignature1 * This); + + DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D12RootSignature1 * This, + _In_ REFGUID guid, + _Inout_ UINT *pDataSize, + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D12RootSignature1 * This, + _In_ REFGUID guid, + _In_ UINT DataSize, + _In_reads_bytes_opt_( DataSize ) const void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D12RootSignature1 * This, + _In_ REFGUID guid, + _In_opt_ const IUnknown *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetName) + HRESULT ( STDMETHODCALLTYPE *SetName )( + ID3D12RootSignature1 * This, + _In_z_ LPCWSTR Name); + + DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice) + HRESULT ( STDMETHODCALLTYPE *GetDevice )( + ID3D12RootSignature1 * This, + REFIID riid, + _COM_Outptr_opt_ void **ppvDevice); + + DECLSPEC_XFGVIRT(ID3D12RootSignature1, GetSerializedSize) + SIZE_T ( STDMETHODCALLTYPE *GetSerializedSize )( + ID3D12RootSignature1 * This); + + DECLSPEC_XFGVIRT(ID3D12RootSignature1, GetSerializedData) + HRESULT ( STDMETHODCALLTYPE *GetSerializedData )( + ID3D12RootSignature1 * This, + _Out_writes_bytes_(Size) void *pData, + SIZE_T Size); + + END_INTERFACE + } ID3D12RootSignature1Vtbl; + + interface ID3D12RootSignature1 + { + CONST_VTBL struct ID3D12RootSignature1Vtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12RootSignature1_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12RootSignature1_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12RootSignature1_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12RootSignature1_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D12RootSignature1_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D12RootSignature1_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#define ID3D12RootSignature1_SetName(This,Name) \ + ( (This)->lpVtbl -> SetName(This,Name) ) + + +#define ID3D12RootSignature1_GetDevice(This,riid,ppvDevice) \ + ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) + + + +#define ID3D12RootSignature1_GetSerializedSize(This) \ + ( (This)->lpVtbl -> GetSerializedSize(This) ) + +#define ID3D12RootSignature1_GetSerializedData(This,pData,Size) \ + ( (This)->lpVtbl -> GetSerializedData(This,pData,Size) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12RootSignature1_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_d3d12_0000_0002 */ +/* [local] */ + +typedef struct D3D12_SHADER_BYTECODE + { + _Field_size_bytes_full_(BytecodeLength) const void *pShaderBytecode; + SIZE_T BytecodeLength; + } D3D12_SHADER_BYTECODE; + +typedef struct D3D12_STREAM_OUTPUT_DESC + { + _Field_size_full_(NumEntries) const D3D12_SO_DECLARATION_ENTRY *pSODeclaration; + UINT NumEntries; + _Field_size_full_(NumStrides) const UINT *pBufferStrides; + UINT NumStrides; + UINT RasterizedStream; + } D3D12_STREAM_OUTPUT_DESC; + +typedef struct D3D12_INPUT_LAYOUT_DESC + { + _Field_size_full_(NumElements) const D3D12_INPUT_ELEMENT_DESC *pInputElementDescs; + UINT NumElements; + } D3D12_INPUT_LAYOUT_DESC; + +typedef +enum D3D12_INDEX_BUFFER_STRIP_CUT_VALUE + { + D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_DISABLED = 0, + D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_0xFFFF = 1, + D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_0xFFFFFFFF = 2 + } D3D12_INDEX_BUFFER_STRIP_CUT_VALUE; + +typedef +enum D3D12_STANDARD_MULTISAMPLE_QUALITY_LEVELS + { + D3D12_STANDARD_MULTISAMPLE_PATTERN = 0xffffffff, + D3D12_CENTER_MULTISAMPLE_PATTERN = 0xfffffffe + } D3D12_STANDARD_MULTISAMPLE_QUALITY_LEVELS; + +typedef struct D3D12_CACHED_PIPELINE_STATE + { + _Field_size_bytes_full_(CachedBlobSizeInBytes) const void *pCachedBlob; + SIZE_T CachedBlobSizeInBytes; + } D3D12_CACHED_PIPELINE_STATE; + +typedef +enum D3D12_PIPELINE_STATE_FLAGS + { + D3D12_PIPELINE_STATE_FLAG_NONE = 0, + D3D12_PIPELINE_STATE_FLAG_TOOL_DEBUG = 0x1, + D3D12_PIPELINE_STATE_FLAG_DYNAMIC_DEPTH_BIAS = 0x4, + D3D12_PIPELINE_STATE_FLAG_DYNAMIC_INDEX_BUFFER_STRIP_CUT = 0x8, + D3D12_PIPELINE_STATE_FLAG_DISABLE_CACHED_BLOB = 0x10 + } D3D12_PIPELINE_STATE_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS( D3D12_PIPELINE_STATE_FLAGS ) +typedef struct D3D12_GRAPHICS_PIPELINE_STATE_DESC + { + ID3D12RootSignature *pRootSignature; + D3D12_SHADER_BYTECODE VS; + D3D12_SHADER_BYTECODE PS; + D3D12_SHADER_BYTECODE DS; + D3D12_SHADER_BYTECODE HS; + D3D12_SHADER_BYTECODE GS; + D3D12_STREAM_OUTPUT_DESC StreamOutput; + D3D12_BLEND_DESC BlendState; + UINT SampleMask; + D3D12_RASTERIZER_DESC RasterizerState; + D3D12_DEPTH_STENCIL_DESC DepthStencilState; + D3D12_INPUT_LAYOUT_DESC InputLayout; + D3D12_INDEX_BUFFER_STRIP_CUT_VALUE IBStripCutValue; + D3D12_PRIMITIVE_TOPOLOGY_TYPE PrimitiveTopologyType; + UINT NumRenderTargets; + DXGI_FORMAT RTVFormats[ 8 ]; + DXGI_FORMAT DSVFormat; + DXGI_SAMPLE_DESC SampleDesc; + UINT NodeMask; + D3D12_CACHED_PIPELINE_STATE CachedPSO; + D3D12_PIPELINE_STATE_FLAGS Flags; + } D3D12_GRAPHICS_PIPELINE_STATE_DESC; + +typedef struct D3D12_COMPUTE_PIPELINE_STATE_DESC + { + ID3D12RootSignature *pRootSignature; + D3D12_SHADER_BYTECODE CS; + UINT NodeMask; + D3D12_CACHED_PIPELINE_STATE CachedPSO; + D3D12_PIPELINE_STATE_FLAGS Flags; + } D3D12_COMPUTE_PIPELINE_STATE_DESC; + +typedef +enum D3D_ROOT_SIGNATURE_VERSION + { + D3D_ROOT_SIGNATURE_VERSION_1 = 0x1, + D3D_ROOT_SIGNATURE_VERSION_1_0 = 0x1, + D3D_ROOT_SIGNATURE_VERSION_1_1 = 0x2, + D3D_ROOT_SIGNATURE_VERSION_1_2 = 0x3 + } D3D_ROOT_SIGNATURE_VERSION; + +typedef struct D3D12_SERIALIZED_ROOT_SIGNATURE_DESC + { + _Field_size_bytes_full_(SerializedBlobSizeInBytes) const void *pSerializedBlob; + SIZE_T SerializedBlobSizeInBytes; + } D3D12_SERIALIZED_ROOT_SIGNATURE_DESC; + +typedef struct D3D12_GLOBAL_SERIALIZED_ROOT_SIGNATURE + { + D3D12_SERIALIZED_ROOT_SIGNATURE_DESC Desc; + } D3D12_GLOBAL_SERIALIZED_ROOT_SIGNATURE; + +typedef struct D3D12_LOCAL_SERIALIZED_ROOT_SIGNATURE + { + D3D12_SERIALIZED_ROOT_SIGNATURE_DESC Desc; + } D3D12_LOCAL_SERIALIZED_ROOT_SIGNATURE; + +struct D3D12_RT_FORMAT_ARRAY + { + DXGI_FORMAT RTFormats[ 8 ]; + UINT NumRenderTargets; + } ; +typedef struct D3D12_PIPELINE_STATE_STREAM_DESC + { + _In_ SIZE_T SizeInBytes; + _In_reads_(_Inexpressible_("Dependent on size of subobjects")) void *pPipelineStateSubobjectStream; + } D3D12_PIPELINE_STATE_STREAM_DESC; + +typedef +enum D3D12_PIPELINE_STATE_SUBOBJECT_TYPE + { + D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_ROOT_SIGNATURE = 0, + D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_VS = ( D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_ROOT_SIGNATURE + 1 ) , + D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PS = ( D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_VS + 1 ) , + D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DS = ( D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PS + 1 ) , + D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_HS = ( D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DS + 1 ) , + D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_GS = ( D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_HS + 1 ) , + D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CS = ( D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_GS + 1 ) , + D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_STREAM_OUTPUT = ( D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CS + 1 ) , + D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_BLEND = ( D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_STREAM_OUTPUT + 1 ) , + D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_MASK = ( D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_BLEND + 1 ) , + D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RASTERIZER = ( D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_MASK + 1 ) , + D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL = ( D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RASTERIZER + 1 ) , + D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_INPUT_LAYOUT = ( D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL + 1 ) , + D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_IB_STRIP_CUT_VALUE = ( D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_INPUT_LAYOUT + 1 ) , + D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PRIMITIVE_TOPOLOGY = ( D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_IB_STRIP_CUT_VALUE + 1 ) , + D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RENDER_TARGET_FORMATS = ( D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PRIMITIVE_TOPOLOGY + 1 ) , + D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL_FORMAT = ( D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RENDER_TARGET_FORMATS + 1 ) , + D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_DESC = ( D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL_FORMAT + 1 ) , + D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_NODE_MASK = ( D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_DESC + 1 ) , + D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CACHED_PSO = ( D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_NODE_MASK + 1 ) , + D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_FLAGS = ( D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CACHED_PSO + 1 ) , + D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL1 = ( D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_FLAGS + 1 ) , + D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_VIEW_INSTANCING = ( D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL1 + 1 ) , + D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_AS = 24, + D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_MS = 25, + D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL2 = 26, + D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RASTERIZER1 = 27, + D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RASTERIZER2 = 28, + D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SERIALIZED_ROOT_SIGNATURE = 29, + D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_MAX_VALID = ( D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SERIALIZED_ROOT_SIGNATURE + 1 ) + } D3D12_PIPELINE_STATE_SUBOBJECT_TYPE; + +typedef +enum D3D12_FEATURE + { + D3D12_FEATURE_D3D12_OPTIONS = 0, + D3D12_FEATURE_ARCHITECTURE = 1, + D3D12_FEATURE_FEATURE_LEVELS = 2, + D3D12_FEATURE_FORMAT_SUPPORT = 3, + D3D12_FEATURE_MULTISAMPLE_QUALITY_LEVELS = 4, + D3D12_FEATURE_FORMAT_INFO = 5, + D3D12_FEATURE_GPU_VIRTUAL_ADDRESS_SUPPORT = 6, + D3D12_FEATURE_SHADER_MODEL = 7, + D3D12_FEATURE_D3D12_OPTIONS1 = 8, + D3D12_FEATURE_D3D12_OPTIONS_EXPERIMENTAL = 9, + D3D12_FEATURE_PROTECTED_RESOURCE_SESSION_SUPPORT = 10, + D3D12_FEATURE_ROOT_SIGNATURE = 12, + D3D12_FEATURE_D3D12_OPTIONS_EXPERIMENTAL1 = 13, + D3D12_FEATURE_ARCHITECTURE1 = 16, + D3D12_FEATURE_D3D12_OPTIONS2 = 18, + D3D12_FEATURE_SHADER_CACHE = 19, + D3D12_FEATURE_COMMAND_QUEUE_PRIORITY = 20, + D3D12_FEATURE_D3D12_OPTIONS3 = 21, + D3D12_FEATURE_EXISTING_HEAPS = 22, + D3D12_FEATURE_D3D12_OPTIONS4 = 23, + D3D12_FEATURE_SERIALIZATION = 24, + D3D12_FEATURE_CROSS_NODE = 25, + D3D12_FEATURE_D3D12_OPTIONS5 = 27, + D3D12_FEATURE_DISPLAYABLE = 28, + D3D12_FEATURE_D3D12_OPTIONS6 = 30, + D3D12_FEATURE_QUERY_META_COMMAND = 31, + D3D12_FEATURE_D3D12_OPTIONS7 = 32, + D3D12_FEATURE_PROTECTED_RESOURCE_SESSION_TYPE_COUNT = 33, + D3D12_FEATURE_PROTECTED_RESOURCE_SESSION_TYPES = 34, + D3D12_FEATURE_D3D12_OPTIONS8 = 36, + D3D12_FEATURE_D3D12_OPTIONS9 = 37, + D3D12_FEATURE_D3D12_OPTIONS10 = 39, + D3D12_FEATURE_D3D12_OPTIONS11 = 40, + D3D12_FEATURE_D3D12_OPTIONS12 = 41, + D3D12_FEATURE_D3D12_OPTIONS13 = 42, + D3D12_FEATURE_D3D12_OPTIONS14 = 43, + D3D12_FEATURE_D3D12_OPTIONS15 = 44, + D3D12_FEATURE_D3D12_OPTIONS16 = 45, + D3D12_FEATURE_D3D12_OPTIONS17 = 46, + D3D12_FEATURE_D3D12_OPTIONS18 = 47, + D3D12_FEATURE_D3D12_OPTIONS19 = 48, + D3D12_FEATURE_D3D12_OPTIONS20 = 49, + D3D12_FEATURE_PREDICATION = 50, + D3D12_FEATURE_PLACED_RESOURCE_SUPPORT_INFO = 51, + D3D12_FEATURE_HARDWARE_COPY = 52, + D3D12_FEATURE_D3D12_OPTIONS21 = 53, + D3D12_FEATURE_D3D12_TIGHT_ALIGNMENT = 54, + D3D12_FEATURE_APPLICATION_SPECIFIC_DRIVER_STATE = 56, + D3D12_FEATURE_BYTECODE_BYPASS_HASH_SUPPORTED = 57, + D3D12_FEATURE_FENCE_BARRIERS = 59, + D3D12_FEATURE_HARDWARE_SCHEDULING_QUEUE_GROUPINGS = 60, + D3D12_FEATURE_SHADER_CACHE_ABI_SUPPORT = 61, + D3D12_FEATURE_ASYNC_COMMANDS = 63, + D3D12_FEATURE_BARRIER_LAYOUT = 64, + D3D12_FEATURE_D3D12_OPTIONS22 = 65, + D3D12_FEATURE_D3D12_OPTIONS_MLIR = 68, + D3D12_FEATURE_MLIR_EXCHANGE = 69, + D3D12_FEATURE_MLIR_INTERFACE_SUPPORT = 70, + D3D12_FEATURE_D3D12_OPTIONS_PREVIEW = 72, + D3D12_FEATURE_LINEAR_ALGEBRA_SUPPORT = 77, + D3D12_FEATURE_LINEAR_ALGEBRA_LINEAR_ALGEBRA_MATRIX_OPERATION_SUPPORT = 78 + } D3D12_FEATURE; + +typedef +enum D3D12_SHADER_MIN_PRECISION_SUPPORT + { + D3D12_SHADER_MIN_PRECISION_SUPPORT_NONE = 0, + D3D12_SHADER_MIN_PRECISION_SUPPORT_10_BIT = 0x1, + D3D12_SHADER_MIN_PRECISION_SUPPORT_16_BIT = 0x2 + } D3D12_SHADER_MIN_PRECISION_SUPPORT; + +DEFINE_ENUM_FLAG_OPERATORS( D3D12_SHADER_MIN_PRECISION_SUPPORT ) +typedef +enum D3D12_TILED_RESOURCES_TIER + { + D3D12_TILED_RESOURCES_TIER_NOT_SUPPORTED = 0, + D3D12_TILED_RESOURCES_TIER_1 = 1, + D3D12_TILED_RESOURCES_TIER_2 = 2, + D3D12_TILED_RESOURCES_TIER_3 = 3, + D3D12_TILED_RESOURCES_TIER_4 = 4 + } D3D12_TILED_RESOURCES_TIER; + +typedef +enum D3D12_RESOURCE_BINDING_TIER + { + D3D12_RESOURCE_BINDING_TIER_1 = 1, + D3D12_RESOURCE_BINDING_TIER_2 = 2, + D3D12_RESOURCE_BINDING_TIER_3 = 3 + } D3D12_RESOURCE_BINDING_TIER; + +typedef +enum D3D12_CONSERVATIVE_RASTERIZATION_TIER + { + D3D12_CONSERVATIVE_RASTERIZATION_TIER_NOT_SUPPORTED = 0, + D3D12_CONSERVATIVE_RASTERIZATION_TIER_1 = 1, + D3D12_CONSERVATIVE_RASTERIZATION_TIER_2 = 2, + D3D12_CONSERVATIVE_RASTERIZATION_TIER_3 = 3 + } D3D12_CONSERVATIVE_RASTERIZATION_TIER; + +typedef +enum D3D12_FORMAT_SUPPORT1 + { + D3D12_FORMAT_SUPPORT1_NONE = 0, + D3D12_FORMAT_SUPPORT1_BUFFER = 0x1, + D3D12_FORMAT_SUPPORT1_IA_VERTEX_BUFFER = 0x2, + D3D12_FORMAT_SUPPORT1_IA_INDEX_BUFFER = 0x4, + D3D12_FORMAT_SUPPORT1_SO_BUFFER = 0x8, + D3D12_FORMAT_SUPPORT1_TEXTURE1D = 0x10, + D3D12_FORMAT_SUPPORT1_TEXTURE2D = 0x20, + D3D12_FORMAT_SUPPORT1_TEXTURE3D = 0x40, + D3D12_FORMAT_SUPPORT1_TEXTURECUBE = 0x80, + D3D12_FORMAT_SUPPORT1_SHADER_LOAD = 0x100, + D3D12_FORMAT_SUPPORT1_SHADER_SAMPLE = 0x200, + D3D12_FORMAT_SUPPORT1_SHADER_SAMPLE_COMPARISON = 0x400, + D3D12_FORMAT_SUPPORT1_SHADER_SAMPLE_MONO_TEXT = 0x800, + D3D12_FORMAT_SUPPORT1_MIP = 0x1000, + D3D12_FORMAT_SUPPORT1_RENDER_TARGET = 0x4000, + D3D12_FORMAT_SUPPORT1_BLENDABLE = 0x8000, + D3D12_FORMAT_SUPPORT1_DEPTH_STENCIL = 0x10000, + D3D12_FORMAT_SUPPORT1_MULTISAMPLE_RESOLVE = 0x40000, + D3D12_FORMAT_SUPPORT1_DISPLAY = 0x80000, + D3D12_FORMAT_SUPPORT1_CAST_WITHIN_BIT_LAYOUT = 0x100000, + D3D12_FORMAT_SUPPORT1_MULTISAMPLE_RENDERTARGET = 0x200000, + D3D12_FORMAT_SUPPORT1_MULTISAMPLE_LOAD = 0x400000, + D3D12_FORMAT_SUPPORT1_SHADER_GATHER = 0x800000, + D3D12_FORMAT_SUPPORT1_BACK_BUFFER_CAST = 0x1000000, + D3D12_FORMAT_SUPPORT1_TYPED_UNORDERED_ACCESS_VIEW = 0x2000000, + D3D12_FORMAT_SUPPORT1_SHADER_GATHER_COMPARISON = 0x4000000, + D3D12_FORMAT_SUPPORT1_DECODER_OUTPUT = 0x8000000, + D3D12_FORMAT_SUPPORT1_VIDEO_PROCESSOR_OUTPUT = 0x10000000, + D3D12_FORMAT_SUPPORT1_VIDEO_PROCESSOR_INPUT = 0x20000000, + D3D12_FORMAT_SUPPORT1_VIDEO_ENCODER = 0x40000000 + } D3D12_FORMAT_SUPPORT1; + +DEFINE_ENUM_FLAG_OPERATORS( D3D12_FORMAT_SUPPORT1 ) +typedef +enum D3D12_FORMAT_SUPPORT2 + { + D3D12_FORMAT_SUPPORT2_NONE = 0, + D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_ADD = 0x1, + D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_BITWISE_OPS = 0x2, + D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_COMPARE_STORE_OR_COMPARE_EXCHANGE = 0x4, + D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_EXCHANGE = 0x8, + D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_SIGNED_MIN_OR_MAX = 0x10, + D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_UNSIGNED_MIN_OR_MAX = 0x20, + D3D12_FORMAT_SUPPORT2_UAV_TYPED_LOAD = 0x40, + D3D12_FORMAT_SUPPORT2_UAV_TYPED_STORE = 0x80, + D3D12_FORMAT_SUPPORT2_OUTPUT_MERGER_LOGIC_OP = 0x100, + D3D12_FORMAT_SUPPORT2_TILED = 0x200, + D3D12_FORMAT_SUPPORT2_MULTIPLANE_OVERLAY = 0x4000, + D3D12_FORMAT_SUPPORT2_SAMPLER_FEEDBACK = 0x8000, + D3D12_FORMAT_SUPPORT2_DISPLAYABLE = 0x10000 + } D3D12_FORMAT_SUPPORT2; + +DEFINE_ENUM_FLAG_OPERATORS( D3D12_FORMAT_SUPPORT2 ) +typedef +enum D3D12_MULTISAMPLE_QUALITY_LEVEL_FLAGS + { + D3D12_MULTISAMPLE_QUALITY_LEVELS_FLAG_NONE = 0, + D3D12_MULTISAMPLE_QUALITY_LEVELS_FLAG_TILED_RESOURCE = 0x1 + } D3D12_MULTISAMPLE_QUALITY_LEVEL_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS( D3D12_MULTISAMPLE_QUALITY_LEVEL_FLAGS ) +typedef +enum D3D12_CROSS_NODE_SHARING_TIER + { + D3D12_CROSS_NODE_SHARING_TIER_NOT_SUPPORTED = 0, + D3D12_CROSS_NODE_SHARING_TIER_1_EMULATED = 1, + D3D12_CROSS_NODE_SHARING_TIER_1 = 2, + D3D12_CROSS_NODE_SHARING_TIER_2 = 3, + D3D12_CROSS_NODE_SHARING_TIER_3 = 4 + } D3D12_CROSS_NODE_SHARING_TIER; + +typedef +enum D3D12_RESOURCE_HEAP_TIER + { + D3D12_RESOURCE_HEAP_TIER_1 = 1, + D3D12_RESOURCE_HEAP_TIER_2 = 2 + } D3D12_RESOURCE_HEAP_TIER; + +typedef +enum D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER + { + D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER_NOT_SUPPORTED = 0, + D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER_1 = 1, + D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER_2 = 2 + } D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER; + +typedef +enum D3D12_VIEW_INSTANCING_TIER + { + D3D12_VIEW_INSTANCING_TIER_NOT_SUPPORTED = 0, + D3D12_VIEW_INSTANCING_TIER_1 = 1, + D3D12_VIEW_INSTANCING_TIER_2 = 2, + D3D12_VIEW_INSTANCING_TIER_3 = 3 + } D3D12_VIEW_INSTANCING_TIER; + +typedef +enum D3D12_WORK_GRAPHS_TIER + { + D3D12_WORK_GRAPHS_TIER_NOT_SUPPORTED = 0, + D3D12_WORK_GRAPHS_TIER_1_0 = 10, + D3D12_WORK_GRAPHS_TIER_1_1 = 11 + } D3D12_WORK_GRAPHS_TIER; + +typedef +enum D3D12_MLIR_PROGRAMS_TIER + { + D3D12_MLIR_PROGRAMS_TIER_NOT_SUPPORTED = 0, + D3D12_MLIR_PROGRAMS_TIER_1_0 = 10, + D3D12_MLIR_PROGRAMS_TIER_2_0 = 20 + } D3D12_MLIR_PROGRAMS_TIER; + +typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS_MLIR + { + _Out_ D3D12_MLIR_PROGRAMS_TIER MlirProgramsTier; + } D3D12_FEATURE_DATA_D3D12_OPTIONS_MLIR; + +typedef struct D3D12_FEATURE_DATA_MLIR_EXCHANGE + { + GUID MlirInterface; + _In_reads_bytes_(InputDataSizeInBytes) const void *pInputData; + _In_ SIZE_T InputDataSizeInBytes; + _Out_writes_bytes_opt_(*OutputDataSizeInBytes) void *pOutputData; + _Inout_ SIZE_T *OutputDataSizeInBytes; + } D3D12_FEATURE_DATA_MLIR_EXCHANGE; + +typedef struct D3D12_FEATURE_DATA_MLIR_INTERFACE_SUPPORT + { + _In_ UINT NumMlirInterfaces; + _In_reads_(NumMlirInterfaces) const GUID *pMlirInterfacesRequested; + _Out_writes_(NumMlirInterfaces) BOOL *pMlirInterfacesSupported; + } D3D12_FEATURE_DATA_MLIR_INTERFACE_SUPPORT; + +typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS + { + _Out_ BOOL DoublePrecisionFloatShaderOps; + _Out_ BOOL OutputMergerLogicOp; + _Out_ D3D12_SHADER_MIN_PRECISION_SUPPORT MinPrecisionSupport; + _Out_ D3D12_TILED_RESOURCES_TIER TiledResourcesTier; + _Out_ D3D12_RESOURCE_BINDING_TIER ResourceBindingTier; + _Out_ BOOL PSSpecifiedStencilRefSupported; + _Out_ BOOL TypedUAVLoadAdditionalFormats; + _Out_ BOOL ROVsSupported; + _Out_ D3D12_CONSERVATIVE_RASTERIZATION_TIER ConservativeRasterizationTier; + _Out_ UINT MaxGPUVirtualAddressBitsPerResource; + _Out_ BOOL StandardSwizzle64KBSupported; + _Out_ D3D12_CROSS_NODE_SHARING_TIER CrossNodeSharingTier; + _Out_ BOOL CrossAdapterRowMajorTextureSupported; + _Out_ BOOL VPAndRTArrayIndexFromAnyShaderFeedingRasterizerSupportedWithoutGSEmulation; + _Out_ D3D12_RESOURCE_HEAP_TIER ResourceHeapTier; + } D3D12_FEATURE_DATA_D3D12_OPTIONS; + +typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS1 + { + _Out_ BOOL WaveOps; + _Out_ UINT WaveLaneCountMin; + _Out_ UINT WaveLaneCountMax; + _Out_ UINT TotalLaneCount; + _Out_ BOOL ExpandedComputeResourceStates; + _Out_ BOOL Int64ShaderOps; + } D3D12_FEATURE_DATA_D3D12_OPTIONS1; + +typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS2 + { + _Out_ BOOL DepthBoundsTestSupported; + _Out_ D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER ProgrammableSamplePositionsTier; + } D3D12_FEATURE_DATA_D3D12_OPTIONS2; + +typedef struct D3D12_FEATURE_DATA_ROOT_SIGNATURE + { + _Inout_ D3D_ROOT_SIGNATURE_VERSION HighestVersion; + } D3D12_FEATURE_DATA_ROOT_SIGNATURE; + +typedef struct D3D12_FEATURE_DATA_ARCHITECTURE + { + _In_ UINT NodeIndex; + _Out_ BOOL TileBasedRenderer; + _Out_ BOOL UMA; + _Out_ BOOL CacheCoherentUMA; + } D3D12_FEATURE_DATA_ARCHITECTURE; + +typedef struct D3D12_FEATURE_DATA_ARCHITECTURE1 + { + _In_ UINT NodeIndex; + _Out_ BOOL TileBasedRenderer; + _Out_ BOOL UMA; + _Out_ BOOL CacheCoherentUMA; + _Out_ BOOL IsolatedMMU; + } D3D12_FEATURE_DATA_ARCHITECTURE1; + +typedef struct D3D12_FEATURE_DATA_FEATURE_LEVELS + { + _In_ UINT NumFeatureLevels; + _In_reads_(NumFeatureLevels) const D3D_FEATURE_LEVEL *pFeatureLevelsRequested; + _Out_ D3D_FEATURE_LEVEL MaxSupportedFeatureLevel; + } D3D12_FEATURE_DATA_FEATURE_LEVELS; + +typedef +enum D3D_SHADER_MODEL + { + D3D_SHADER_MODEL_NONE = 0, + D3D_SHADER_MODEL_5_1 = 0x51, + D3D_SHADER_MODEL_6_0 = 0x60, + D3D_SHADER_MODEL_6_1 = 0x61, + D3D_SHADER_MODEL_6_2 = 0x62, + D3D_SHADER_MODEL_6_3 = 0x63, + D3D_SHADER_MODEL_6_4 = 0x64, + D3D_SHADER_MODEL_6_5 = 0x65, + D3D_SHADER_MODEL_6_6 = 0x66, + D3D_SHADER_MODEL_6_7 = 0x67, + D3D_SHADER_MODEL_6_8 = 0x68, + D3D_SHADER_MODEL_6_9 = 0x69, + D3D_SHADER_MODEL_6_10 = 0x6a, + D3D_HIGHEST_SHADER_MODEL = D3D_SHADER_MODEL_6_10 + } D3D_SHADER_MODEL; + +typedef struct D3D12_FEATURE_DATA_SHADER_MODEL + { + _Inout_ D3D_SHADER_MODEL HighestShaderModel; + } D3D12_FEATURE_DATA_SHADER_MODEL; + +typedef struct D3D12_FEATURE_DATA_FORMAT_SUPPORT + { + _In_ DXGI_FORMAT Format; + _Out_ D3D12_FORMAT_SUPPORT1 Support1; + _Out_ D3D12_FORMAT_SUPPORT2 Support2; + } D3D12_FEATURE_DATA_FORMAT_SUPPORT; + +typedef struct D3D12_FEATURE_DATA_MULTISAMPLE_QUALITY_LEVELS + { + _In_ DXGI_FORMAT Format; + _In_ UINT SampleCount; + _In_ D3D12_MULTISAMPLE_QUALITY_LEVEL_FLAGS Flags; + _Out_ UINT NumQualityLevels; + } D3D12_FEATURE_DATA_MULTISAMPLE_QUALITY_LEVELS; + +typedef struct D3D12_FEATURE_DATA_FORMAT_INFO + { + DXGI_FORMAT Format; + UINT8 PlaneCount; + } D3D12_FEATURE_DATA_FORMAT_INFO; + +typedef struct D3D12_FEATURE_DATA_GPU_VIRTUAL_ADDRESS_SUPPORT + { + UINT MaxGPUVirtualAddressBitsPerResource; + UINT MaxGPUVirtualAddressBitsPerProcess; + } D3D12_FEATURE_DATA_GPU_VIRTUAL_ADDRESS_SUPPORT; + +typedef +enum D3D12_SHADER_CACHE_SUPPORT_FLAGS + { + D3D12_SHADER_CACHE_SUPPORT_NONE = 0, + D3D12_SHADER_CACHE_SUPPORT_SINGLE_PSO = 0x1, + D3D12_SHADER_CACHE_SUPPORT_LIBRARY = 0x2, + D3D12_SHADER_CACHE_SUPPORT_AUTOMATIC_INPROC_CACHE = 0x4, + D3D12_SHADER_CACHE_SUPPORT_AUTOMATIC_DISK_CACHE = 0x8, + D3D12_SHADER_CACHE_SUPPORT_DRIVER_MANAGED_CACHE = 0x10, + D3D12_SHADER_CACHE_SUPPORT_SHADER_CONTROL_CLEAR = 0x20, + D3D12_SHADER_CACHE_SUPPORT_SHADER_SESSION_DELETE = 0x40 + } D3D12_SHADER_CACHE_SUPPORT_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS( D3D12_SHADER_CACHE_SUPPORT_FLAGS ) +typedef struct D3D12_FEATURE_DATA_SHADER_CACHE + { + _Out_ D3D12_SHADER_CACHE_SUPPORT_FLAGS SupportFlags; + } D3D12_FEATURE_DATA_SHADER_CACHE; + +typedef struct D3D12_FEATURE_DATA_COMMAND_QUEUE_PRIORITY + { + _In_ D3D12_COMMAND_LIST_TYPE CommandListType; + _In_ UINT Priority; + _Out_ BOOL PriorityForTypeIsSupported; + } D3D12_FEATURE_DATA_COMMAND_QUEUE_PRIORITY; + +typedef +enum D3D12_COMMAND_LIST_SUPPORT_FLAGS + { + D3D12_COMMAND_LIST_SUPPORT_FLAG_NONE = 0, + D3D12_COMMAND_LIST_SUPPORT_FLAG_DIRECT = ( 1 << D3D12_COMMAND_LIST_TYPE_DIRECT ) , + D3D12_COMMAND_LIST_SUPPORT_FLAG_BUNDLE = ( 1 << D3D12_COMMAND_LIST_TYPE_BUNDLE ) , + D3D12_COMMAND_LIST_SUPPORT_FLAG_COMPUTE = ( 1 << D3D12_COMMAND_LIST_TYPE_COMPUTE ) , + D3D12_COMMAND_LIST_SUPPORT_FLAG_COPY = ( 1 << D3D12_COMMAND_LIST_TYPE_COPY ) , + D3D12_COMMAND_LIST_SUPPORT_FLAG_VIDEO_DECODE = ( 1 << D3D12_COMMAND_LIST_TYPE_VIDEO_DECODE ) , + D3D12_COMMAND_LIST_SUPPORT_FLAG_VIDEO_PROCESS = ( 1 << D3D12_COMMAND_LIST_TYPE_VIDEO_PROCESS ) , + D3D12_COMMAND_LIST_SUPPORT_FLAG_VIDEO_ENCODE = ( 1 << D3D12_COMMAND_LIST_TYPE_VIDEO_ENCODE ) + } D3D12_COMMAND_LIST_SUPPORT_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS( D3D12_COMMAND_LIST_SUPPORT_FLAGS ) +typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS3 + { + _Out_ BOOL CopyQueueTimestampQueriesSupported; + _Out_ BOOL CastingFullyTypedFormatSupported; + _Out_ D3D12_COMMAND_LIST_SUPPORT_FLAGS WriteBufferImmediateSupportFlags; + _Out_ D3D12_VIEW_INSTANCING_TIER ViewInstancingTier; + _Out_ BOOL BarycentricsSupported; + } D3D12_FEATURE_DATA_D3D12_OPTIONS3; + +typedef struct D3D12_FEATURE_DATA_EXISTING_HEAPS + { + _Out_ BOOL Supported; + } D3D12_FEATURE_DATA_EXISTING_HEAPS; + +typedef +enum D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER + { + D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER_0 = 0, + D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER_1 = ( D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER_0 + 1 ) , + D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER_2 = ( D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER_1 + 1 ) + } D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER; + +typedef struct D3D12_FEATURE_DATA_DISPLAYABLE + { + _Out_ BOOL DisplayableTexture; + _Out_ D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER SharedResourceCompatibilityTier; + } D3D12_FEATURE_DATA_DISPLAYABLE; + +typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS4 + { + _Out_ BOOL MSAA64KBAlignedTextureSupported; + _Out_ D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER SharedResourceCompatibilityTier; + _Out_ BOOL Native16BitShaderOpsSupported; + } D3D12_FEATURE_DATA_D3D12_OPTIONS4; + +typedef +enum D3D12_HEAP_SERIALIZATION_TIER + { + D3D12_HEAP_SERIALIZATION_TIER_0 = 0, + D3D12_HEAP_SERIALIZATION_TIER_10 = 10 + } D3D12_HEAP_SERIALIZATION_TIER; + +typedef struct D3D12_FEATURE_DATA_SERIALIZATION + { + _In_ UINT NodeIndex; + _Out_ D3D12_HEAP_SERIALIZATION_TIER HeapSerializationTier; + } D3D12_FEATURE_DATA_SERIALIZATION; + +typedef struct D3D12_FEATURE_DATA_CROSS_NODE + { + D3D12_CROSS_NODE_SHARING_TIER SharingTier; + BOOL AtomicShaderInstructions; + } D3D12_FEATURE_DATA_CROSS_NODE; + +typedef +enum D3D12_RENDER_PASS_TIER + { + D3D12_RENDER_PASS_TIER_0 = 0, + D3D12_RENDER_PASS_TIER_1 = 1, + D3D12_RENDER_PASS_TIER_2 = 2 + } D3D12_RENDER_PASS_TIER; + +typedef +enum D3D12_RAYTRACING_TIER + { + D3D12_RAYTRACING_TIER_NOT_SUPPORTED = 0, + D3D12_RAYTRACING_TIER_1_0 = 10, + D3D12_RAYTRACING_TIER_1_1 = 11, + D3D12_RAYTRACING_TIER_1_2 = 12 + } D3D12_RAYTRACING_TIER; + +typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS5 + { + _Out_ BOOL SRVOnlyTiledResourceTier3; + _Out_ D3D12_RENDER_PASS_TIER RenderPassesTier; + _Out_ D3D12_RAYTRACING_TIER RaytracingTier; + } D3D12_FEATURE_DATA_D3D12_OPTIONS5; + +typedef +enum D3D12_VARIABLE_SHADING_RATE_TIER + { + D3D12_VARIABLE_SHADING_RATE_TIER_NOT_SUPPORTED = 0, + D3D12_VARIABLE_SHADING_RATE_TIER_1 = 1, + D3D12_VARIABLE_SHADING_RATE_TIER_2 = 2 + } D3D12_VARIABLE_SHADING_RATE_TIER; + +typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS6 + { + _Out_ BOOL AdditionalShadingRatesSupported; + _Out_ BOOL PerPrimitiveShadingRateSupportedWithViewportIndexing; + _Out_ D3D12_VARIABLE_SHADING_RATE_TIER VariableShadingRateTier; + _Out_ UINT ShadingRateImageTileSize; + _Out_ BOOL BackgroundProcessingSupported; + } D3D12_FEATURE_DATA_D3D12_OPTIONS6; + +typedef +enum D3D12_MESH_SHADER_TIER + { + D3D12_MESH_SHADER_TIER_NOT_SUPPORTED = 0, + D3D12_MESH_SHADER_TIER_1 = 10 + } D3D12_MESH_SHADER_TIER; + +typedef +enum D3D12_SAMPLER_FEEDBACK_TIER + { + D3D12_SAMPLER_FEEDBACK_TIER_NOT_SUPPORTED = 0, + D3D12_SAMPLER_FEEDBACK_TIER_0_9 = 90, + D3D12_SAMPLER_FEEDBACK_TIER_1_0 = 100 + } D3D12_SAMPLER_FEEDBACK_TIER; + +typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS7 + { + _Out_ D3D12_MESH_SHADER_TIER MeshShaderTier; + _Out_ D3D12_SAMPLER_FEEDBACK_TIER SamplerFeedbackTier; + } D3D12_FEATURE_DATA_D3D12_OPTIONS7; + +typedef struct D3D12_FEATURE_DATA_QUERY_META_COMMAND + { + _In_ GUID CommandId; + _In_ UINT NodeMask; + _Field_size_bytes_full_opt_( QueryInputDataSizeInBytes ) const void *pQueryInputData; + _In_ SIZE_T QueryInputDataSizeInBytes; + _Field_size_bytes_full_( QueryOutputDataSizeInBytes ) void *pQueryOutputData; + _In_ SIZE_T QueryOutputDataSizeInBytes; + } D3D12_FEATURE_DATA_QUERY_META_COMMAND; + +typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS8 + { + _Out_ BOOL UnalignedBlockTexturesSupported; + } D3D12_FEATURE_DATA_D3D12_OPTIONS8; + +typedef +enum D3D12_WAVE_MMA_TIER + { + D3D12_WAVE_MMA_TIER_NOT_SUPPORTED = 0, + D3D12_WAVE_MMA_TIER_1_0 = 10 + } D3D12_WAVE_MMA_TIER; + +typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS9 + { + _Out_ BOOL MeshShaderPipelineStatsSupported; + _Out_ BOOL MeshShaderSupportsFullRangeRenderTargetArrayIndex; + _Out_ BOOL AtomicInt64OnTypedResourceSupported; + _Out_ BOOL AtomicInt64OnGroupSharedSupported; + _Out_ BOOL DerivativesInMeshAndAmplificationShadersSupported; + _Out_ D3D12_WAVE_MMA_TIER WaveMMATier; + } D3D12_FEATURE_DATA_D3D12_OPTIONS9; + +typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS10 + { + _Out_ BOOL VariableRateShadingSumCombinerSupported; + _Out_ BOOL MeshShaderPerPrimitiveShadingRateSupported; + } D3D12_FEATURE_DATA_D3D12_OPTIONS10; + +typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS11 + { + _Out_ BOOL AtomicInt64OnDescriptorHeapResourceSupported; + } D3D12_FEATURE_DATA_D3D12_OPTIONS11; + +typedef +enum D3D12_TRI_STATE + { + D3D12_TRI_STATE_UNKNOWN = -1, + D3D12_TRI_STATE_FALSE = 0, + D3D12_TRI_STATE_TRUE = 1 + } D3D12_TRI_STATE; + +typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS12 + { + _Out_ D3D12_TRI_STATE MSPrimitivesPipelineStatisticIncludesCulledPrimitives; + _Out_ BOOL EnhancedBarriersSupported; + _Out_ BOOL RelaxedFormatCastingSupported; + } D3D12_FEATURE_DATA_D3D12_OPTIONS12; + +typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS13 + { + _Out_ BOOL UnrestrictedBufferTextureCopyPitchSupported; + _Out_ BOOL UnrestrictedVertexElementAlignmentSupported; + _Out_ BOOL InvertedViewportHeightFlipsYSupported; + _Out_ BOOL InvertedViewportDepthFlipsZSupported; + _Out_ BOOL TextureCopyBetweenDimensionsSupported; + _Out_ BOOL AlphaBlendFactorSupported; + } D3D12_FEATURE_DATA_D3D12_OPTIONS13; + +typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS14 + { + _Out_ BOOL AdvancedTextureOpsSupported; + _Out_ BOOL WriteableMSAATexturesSupported; + _Out_ BOOL IndependentFrontAndBackStencilRefMaskSupported; + } D3D12_FEATURE_DATA_D3D12_OPTIONS14; + +typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS15 + { + _Out_ BOOL TriangleFanSupported; + _Out_ BOOL DynamicIndexBufferStripCutSupported; + } D3D12_FEATURE_DATA_D3D12_OPTIONS15; + +typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS16 + { + _Out_ BOOL DynamicDepthBiasSupported; + _Out_ BOOL GPUUploadHeapSupported; + } D3D12_FEATURE_DATA_D3D12_OPTIONS16; + +typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS17 + { + _Out_ BOOL NonNormalizedCoordinateSamplersSupported; + _Out_ BOOL ManualWriteTrackingResourceSupported; + } D3D12_FEATURE_DATA_D3D12_OPTIONS17; + +typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS18 + { + _Out_ BOOL RenderPassesValid; + } D3D12_FEATURE_DATA_D3D12_OPTIONS18; + +typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS19 + { + BOOL MismatchingOutputDimensionsSupported; + UINT SupportedSampleCountsWithNoOutputs; + BOOL PointSamplingAddressesNeverRoundUp; + BOOL RasterizerDesc2Supported; + BOOL NarrowQuadrilateralLinesSupported; + BOOL AnisoFilterWithPointMipSupported; + UINT MaxSamplerDescriptorHeapSize; + UINT MaxSamplerDescriptorHeapSizeWithStaticSamplers; + UINT MaxViewDescriptorHeapSize; + _Out_ BOOL ComputeOnlyCustomHeapSupported; + } D3D12_FEATURE_DATA_D3D12_OPTIONS19; + +typedef +enum D3D12_RECREATE_AT_TIER + { + D3D12_RECREATE_AT_TIER_NOT_SUPPORTED = 0, + D3D12_RECREATE_AT_TIER_1 = 1 + } D3D12_RECREATE_AT_TIER; + +typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS20 + { + _Out_ BOOL ComputeOnlyWriteWatchSupported; + D3D12_RECREATE_AT_TIER RecreateAtTier; + } D3D12_FEATURE_DATA_D3D12_OPTIONS20; + +typedef +enum D3D12_EXECUTE_INDIRECT_TIER + { + D3D12_EXECUTE_INDIRECT_TIER_1_0 = 10, + D3D12_EXECUTE_INDIRECT_TIER_1_1 = 11 + } D3D12_EXECUTE_INDIRECT_TIER; + +typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS21 + { + _Out_ D3D12_WORK_GRAPHS_TIER WorkGraphsTier; + _Out_ D3D12_EXECUTE_INDIRECT_TIER ExecuteIndirectTier; + _Out_ BOOL SampleCmpGradientAndBiasSupported; + _Out_ BOOL ExtendedCommandInfoSupported; + } D3D12_FEATURE_DATA_D3D12_OPTIONS21; + +typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS22 + { + _Out_ BOOL ShaderExecutionReorderingActuallyReorders; + _Out_ BOOL CreateByteOffsetViewsSupported; + _Out_ UINT Max1DDispatchSize; + _Out_ UINT Max1DDispatchMeshSize; + } D3D12_FEATURE_DATA_D3D12_OPTIONS22; + +typedef +enum D3D12_TIGHT_ALIGNMENT_TIER + { + D3D12_TIGHT_ALIGNMENT_TIER_NOT_SUPPORTED = 0, + D3D12_TIGHT_ALIGNMENT_TIER_1 = ( D3D12_TIGHT_ALIGNMENT_TIER_NOT_SUPPORTED + 1 ) + } D3D12_TIGHT_ALIGNMENT_TIER; + +typedef struct D3D12_FEATURE_DATA_TIGHT_ALIGNMENT + { + _Out_ D3D12_TIGHT_ALIGNMENT_TIER SupportTier; + } D3D12_FEATURE_DATA_TIGHT_ALIGNMENT; + +typedef struct D3D12_FEATURE_DATA_PREDICATION + { + _Out_ BOOL Supported; + } D3D12_FEATURE_DATA_PREDICATION; + +typedef struct D3D12_FEATURE_DATA_HARDWARE_COPY + { + _Out_ BOOL Supported; + } D3D12_FEATURE_DATA_HARDWARE_COPY; + +typedef struct D3D12_FEATURE_DATA_APPLICATION_SPECIFIC_DRIVER_STATE + { + _Out_ BOOL Supported; + } D3D12_FEATURE_DATA_APPLICATION_SPECIFIC_DRIVER_STATE; + +typedef struct D3D12_FEATURE_DATA_BYTECODE_BYPASS_HASH_SUPPORTED + { + _Out_ BOOL Supported; + } D3D12_FEATURE_DATA_BYTECODE_BYPASS_HASH_SUPPORTED; + +typedef struct D3D12_RESOURCE_ALLOCATION_INFO + { + UINT64 SizeInBytes; + UINT64 Alignment; + } D3D12_RESOURCE_ALLOCATION_INFO; + +typedef struct D3D12_RESOURCE_ALLOCATION_INFO1 + { + UINT64 Offset; + UINT64 Alignment; + UINT64 SizeInBytes; + } D3D12_RESOURCE_ALLOCATION_INFO1; + +typedef +enum D3D12_HEAP_TYPE + { + D3D12_HEAP_TYPE_DEFAULT = 1, + D3D12_HEAP_TYPE_UPLOAD = 2, + D3D12_HEAP_TYPE_READBACK = 3, + D3D12_HEAP_TYPE_CUSTOM = 4, + D3D12_HEAP_TYPE_GPU_UPLOAD = 5 + } D3D12_HEAP_TYPE; + +typedef +enum D3D12_CPU_PAGE_PROPERTY + { + D3D12_CPU_PAGE_PROPERTY_UNKNOWN = 0, + D3D12_CPU_PAGE_PROPERTY_NOT_AVAILABLE = 1, + D3D12_CPU_PAGE_PROPERTY_WRITE_COMBINE = 2, + D3D12_CPU_PAGE_PROPERTY_WRITE_BACK = 3 + } D3D12_CPU_PAGE_PROPERTY; + +typedef +enum D3D12_MEMORY_POOL + { + D3D12_MEMORY_POOL_UNKNOWN = 0, + D3D12_MEMORY_POOL_L0 = 1, + D3D12_MEMORY_POOL_L1 = 2 + } D3D12_MEMORY_POOL; + +typedef struct D3D12_HEAP_PROPERTIES + { + D3D12_HEAP_TYPE Type; + D3D12_CPU_PAGE_PROPERTY CPUPageProperty; + D3D12_MEMORY_POOL MemoryPoolPreference; + UINT CreationNodeMask; + UINT VisibleNodeMask; + } D3D12_HEAP_PROPERTIES; + +typedef +enum D3D12_HEAP_FLAGS + { + D3D12_HEAP_FLAG_NONE = 0, + D3D12_HEAP_FLAG_SHARED = 0x1, + D3D12_HEAP_FLAG_DENY_BUFFERS = 0x4, + D3D12_HEAP_FLAG_ALLOW_DISPLAY = 0x8, + D3D12_HEAP_FLAG_SHARED_CROSS_ADAPTER = 0x20, + D3D12_HEAP_FLAG_DENY_RT_DS_TEXTURES = 0x40, + D3D12_HEAP_FLAG_DENY_NON_RT_DS_TEXTURES = 0x80, + D3D12_HEAP_FLAG_HARDWARE_PROTECTED = 0x100, + D3D12_HEAP_FLAG_ALLOW_WRITE_WATCH = 0x200, + D3D12_HEAP_FLAG_ALLOW_SHADER_ATOMICS = 0x400, + D3D12_HEAP_FLAG_CREATE_NOT_RESIDENT = 0x800, + D3D12_HEAP_FLAG_CREATE_NOT_ZEROED = 0x1000, + D3D12_HEAP_FLAG_TOOLS_USE_MANUAL_WRITE_TRACKING = 0x2000, + D3D12_HEAP_FLAG_TOOLS_ENABLE_MEMORY_TRACKING = 0x4000, + D3D12_HEAP_FLAG_ALLOW_ALL_BUFFERS_AND_TEXTURES = 0, + D3D12_HEAP_FLAG_ALLOW_ONLY_BUFFERS = 0xc0, + D3D12_HEAP_FLAG_ALLOW_ONLY_NON_RT_DS_TEXTURES = 0x44, + D3D12_HEAP_FLAG_ALLOW_ONLY_RT_DS_TEXTURES = 0x84 + } D3D12_HEAP_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS( D3D12_HEAP_FLAGS ) +typedef struct D3D12_HEAP_DESC + { + UINT64 SizeInBytes; + D3D12_HEAP_PROPERTIES Properties; + UINT64 Alignment; + D3D12_HEAP_FLAGS Flags; + } D3D12_HEAP_DESC; + +typedef +enum D3D12_RESOURCE_DIMENSION + { + D3D12_RESOURCE_DIMENSION_UNKNOWN = 0, + D3D12_RESOURCE_DIMENSION_BUFFER = 1, + D3D12_RESOURCE_DIMENSION_TEXTURE1D = 2, + D3D12_RESOURCE_DIMENSION_TEXTURE2D = 3, + D3D12_RESOURCE_DIMENSION_TEXTURE3D = 4 + } D3D12_RESOURCE_DIMENSION; + +typedef struct D3D12_FEATURE_DATA_PLACED_RESOURCE_SUPPORT_INFO + { + _In_ DXGI_FORMAT Format; + _In_ D3D12_RESOURCE_DIMENSION Dimension; + _In_ D3D12_HEAP_PROPERTIES DestHeapProperties; + _Out_ BOOL Supported; + } D3D12_FEATURE_DATA_PLACED_RESOURCE_SUPPORT_INFO; + +typedef +enum D3D12_TEXTURE_LAYOUT + { + D3D12_TEXTURE_LAYOUT_UNKNOWN = 0, + D3D12_TEXTURE_LAYOUT_ROW_MAJOR = 1, + D3D12_TEXTURE_LAYOUT_64KB_UNDEFINED_SWIZZLE = 2, + D3D12_TEXTURE_LAYOUT_64KB_STANDARD_SWIZZLE = 3 + } D3D12_TEXTURE_LAYOUT; + +typedef +enum D3D12_RESOURCE_FLAGS + { + D3D12_RESOURCE_FLAG_NONE = 0, + D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET = 0x1, + D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL = 0x2, + D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS = 0x4, + D3D12_RESOURCE_FLAG_DENY_SHADER_RESOURCE = 0x8, + D3D12_RESOURCE_FLAG_ALLOW_CROSS_ADAPTER = 0x10, + D3D12_RESOURCE_FLAG_ALLOW_SIMULTANEOUS_ACCESS = 0x20, + D3D12_RESOURCE_FLAG_VIDEO_DECODE_REFERENCE_ONLY = 0x40, + D3D12_RESOURCE_FLAG_VIDEO_ENCODE_REFERENCE_ONLY = 0x80, + D3D12_RESOURCE_FLAG_RAYTRACING_ACCELERATION_STRUCTURE = 0x100, + D3D12_RESOURCE_FLAG_VIDEO_PROCESS_3DLUT_ONLY = 0x200, + D3D12_RESOURCE_FLAG_VIDEO_PROCESS_1DLUT_ONLY = 0x800, + D3D12_RESOURCE_FLAG_USE_TIGHT_ALIGNMENT = 0x400 + } D3D12_RESOURCE_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS( D3D12_RESOURCE_FLAGS ) +typedef struct D3D12_MIP_REGION + { + UINT Width; + UINT Height; + UINT Depth; + } D3D12_MIP_REGION; + +typedef struct D3D12_RESOURCE_DESC + { + D3D12_RESOURCE_DIMENSION Dimension; + UINT64 Alignment; + UINT64 Width; + UINT Height; + UINT16 DepthOrArraySize; + UINT16 MipLevels; + DXGI_FORMAT Format; + DXGI_SAMPLE_DESC SampleDesc; + D3D12_TEXTURE_LAYOUT Layout; + D3D12_RESOURCE_FLAGS Flags; + } D3D12_RESOURCE_DESC; + +typedef struct D3D12_RESOURCE_DESC1 + { + D3D12_RESOURCE_DIMENSION Dimension; + UINT64 Alignment; + UINT64 Width; + UINT Height; + UINT16 DepthOrArraySize; + UINT16 MipLevels; + DXGI_FORMAT Format; + DXGI_SAMPLE_DESC SampleDesc; + D3D12_TEXTURE_LAYOUT Layout; + D3D12_RESOURCE_FLAGS Flags; + D3D12_MIP_REGION SamplerFeedbackMipRegion; + } D3D12_RESOURCE_DESC1; + +typedef struct D3D12_DEPTH_STENCIL_VALUE + { + FLOAT Depth; + UINT8 Stencil; + } D3D12_DEPTH_STENCIL_VALUE; + +typedef struct D3D12_CLEAR_VALUE + { + DXGI_FORMAT Format; + union + { + FLOAT Color[ 4 ]; + D3D12_DEPTH_STENCIL_VALUE DepthStencil; + } ; + } D3D12_CLEAR_VALUE; + +typedef struct D3D12_RANGE + { + SIZE_T Begin; + SIZE_T End; + } D3D12_RANGE; + +typedef struct D3D12_RANGE_UINT64 + { + UINT64 Begin; + UINT64 End; + } D3D12_RANGE_UINT64; + +typedef struct D3D12_SUBRESOURCE_RANGE_UINT64 + { + UINT Subresource; + D3D12_RANGE_UINT64 Range; + } D3D12_SUBRESOURCE_RANGE_UINT64; + +typedef struct D3D12_SUBRESOURCE_INFO + { + UINT64 Offset; + UINT RowPitch; + UINT DepthPitch; + } D3D12_SUBRESOURCE_INFO; + +typedef struct D3D12_TILED_RESOURCE_COORDINATE + { + UINT X; + UINT Y; + UINT Z; + UINT Subresource; + } D3D12_TILED_RESOURCE_COORDINATE; + +typedef struct D3D12_TILE_REGION_SIZE + { + UINT NumTiles; + BOOL UseBox; + UINT Width; + UINT16 Height; + UINT16 Depth; + } D3D12_TILE_REGION_SIZE; + +typedef +enum D3D12_TILE_RANGE_FLAGS + { + D3D12_TILE_RANGE_FLAG_NONE = 0, + D3D12_TILE_RANGE_FLAG_NULL = 1, + D3D12_TILE_RANGE_FLAG_SKIP = 2, + D3D12_TILE_RANGE_FLAG_REUSE_SINGLE_TILE = 4 + } D3D12_TILE_RANGE_FLAGS; + +typedef struct D3D12_SUBRESOURCE_TILING + { + UINT WidthInTiles; + UINT16 HeightInTiles; + UINT16 DepthInTiles; + UINT StartTileIndexInOverallResource; + } D3D12_SUBRESOURCE_TILING; + +typedef struct D3D12_TILE_SHAPE + { + UINT WidthInTexels; + UINT HeightInTexels; + UINT DepthInTexels; + } D3D12_TILE_SHAPE; + +typedef struct D3D12_PACKED_MIP_INFO + { + UINT8 NumStandardMips; + UINT8 NumPackedMips; + UINT NumTilesForPackedMips; + UINT StartTileIndexInOverallResource; + } D3D12_PACKED_MIP_INFO; + +typedef +enum D3D12_TILE_MAPPING_FLAGS + { + D3D12_TILE_MAPPING_FLAG_NONE = 0, + D3D12_TILE_MAPPING_FLAG_NO_HAZARD = 0x1 + } D3D12_TILE_MAPPING_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS( D3D12_TILE_MAPPING_FLAGS ) +typedef +enum D3D12_TILE_COPY_FLAGS + { + D3D12_TILE_COPY_FLAG_NONE = 0, + D3D12_TILE_COPY_FLAG_NO_HAZARD = 0x1, + D3D12_TILE_COPY_FLAG_LINEAR_BUFFER_TO_SWIZZLED_TILED_RESOURCE = 0x2, + D3D12_TILE_COPY_FLAG_SWIZZLED_TILED_RESOURCE_TO_LINEAR_BUFFER = 0x4 + } D3D12_TILE_COPY_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS( D3D12_TILE_COPY_FLAGS ) +typedef +enum D3D12_RESOURCE_STATES + { + D3D12_RESOURCE_STATE_COMMON = 0, + D3D12_RESOURCE_STATE_VERTEX_AND_CONSTANT_BUFFER = 0x1, + D3D12_RESOURCE_STATE_INDEX_BUFFER = 0x2, + D3D12_RESOURCE_STATE_RENDER_TARGET = 0x4, + D3D12_RESOURCE_STATE_UNORDERED_ACCESS = 0x8, + D3D12_RESOURCE_STATE_DEPTH_WRITE = 0x10, + D3D12_RESOURCE_STATE_DEPTH_READ = 0x20, + D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE = 0x40, + D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE = 0x80, + D3D12_RESOURCE_STATE_STREAM_OUT = 0x100, + D3D12_RESOURCE_STATE_INDIRECT_ARGUMENT = 0x200, + D3D12_RESOURCE_STATE_COPY_DEST = 0x400, + D3D12_RESOURCE_STATE_COPY_SOURCE = 0x800, + D3D12_RESOURCE_STATE_RESOLVE_DEST = 0x1000, + D3D12_RESOURCE_STATE_RESOLVE_SOURCE = 0x2000, + D3D12_RESOURCE_STATE_RAYTRACING_ACCELERATION_STRUCTURE = 0x400000, + D3D12_RESOURCE_STATE_SHADING_RATE_SOURCE = 0x1000000, + D3D12_RESOURCE_STATE_RESERVED_INTERNAL_8000 = 0x8000, + D3D12_RESOURCE_STATE_RESERVED_INTERNAL_4000 = 0x4000, + D3D12_RESOURCE_STATE_RESERVED_INTERNAL_100000 = 0x100000, + D3D12_RESOURCE_STATE_RESERVED_INTERNAL_40000000 = 0x40000000, + D3D12_RESOURCE_STATE_RESERVED_INTERNAL_80000000 = 0x80000000, + D3D12_RESOURCE_STATE_GENERIC_READ = ( ( ( ( ( 0x1 | 0x2 ) | 0x40 ) | 0x80 ) | 0x200 ) | 0x800 ) , + D3D12_RESOURCE_STATE_ALL_SHADER_RESOURCE = ( 0x40 | 0x80 ) , + D3D12_RESOURCE_STATE_PRESENT = 0, + D3D12_RESOURCE_STATE_PREDICATION = 0x200, + D3D12_RESOURCE_STATE_VIDEO_DECODE_READ = 0x10000, + D3D12_RESOURCE_STATE_VIDEO_DECODE_WRITE = 0x20000, + D3D12_RESOURCE_STATE_VIDEO_PROCESS_READ = 0x40000, + D3D12_RESOURCE_STATE_VIDEO_PROCESS_WRITE = 0x80000, + D3D12_RESOURCE_STATE_VIDEO_ENCODE_READ = 0x200000, + D3D12_RESOURCE_STATE_VIDEO_ENCODE_WRITE = 0x800000 + } D3D12_RESOURCE_STATES; + +DEFINE_ENUM_FLAG_OPERATORS( D3D12_RESOURCE_STATES ) +typedef +enum D3D12_RESOURCE_BARRIER_TYPE + { + D3D12_RESOURCE_BARRIER_TYPE_TRANSITION = 0, + D3D12_RESOURCE_BARRIER_TYPE_ALIASING = ( D3D12_RESOURCE_BARRIER_TYPE_TRANSITION + 1 ) , + D3D12_RESOURCE_BARRIER_TYPE_UAV = ( D3D12_RESOURCE_BARRIER_TYPE_ALIASING + 1 ) + } D3D12_RESOURCE_BARRIER_TYPE; + + +typedef struct D3D12_RESOURCE_TRANSITION_BARRIER + { + ID3D12Resource *pResource; + UINT Subresource; + D3D12_RESOURCE_STATES StateBefore; + D3D12_RESOURCE_STATES StateAfter; + } D3D12_RESOURCE_TRANSITION_BARRIER; + +typedef struct D3D12_RESOURCE_ALIASING_BARRIER + { + ID3D12Resource *pResourceBefore; + ID3D12Resource *pResourceAfter; + } D3D12_RESOURCE_ALIASING_BARRIER; + +typedef struct D3D12_RESOURCE_UAV_BARRIER + { + ID3D12Resource *pResource; + } D3D12_RESOURCE_UAV_BARRIER; + +typedef +enum D3D12_RESOURCE_BARRIER_FLAGS + { + D3D12_RESOURCE_BARRIER_FLAG_NONE = 0, + D3D12_RESOURCE_BARRIER_FLAG_BEGIN_ONLY = 0x1, + D3D12_RESOURCE_BARRIER_FLAG_END_ONLY = 0x2 + } D3D12_RESOURCE_BARRIER_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS( D3D12_RESOURCE_BARRIER_FLAGS ) +typedef struct D3D12_RESOURCE_BARRIER + { + D3D12_RESOURCE_BARRIER_TYPE Type; + D3D12_RESOURCE_BARRIER_FLAGS Flags; + union + { + D3D12_RESOURCE_TRANSITION_BARRIER Transition; + D3D12_RESOURCE_ALIASING_BARRIER Aliasing; + D3D12_RESOURCE_UAV_BARRIER UAV; + } ; + } D3D12_RESOURCE_BARRIER; + +typedef struct D3D12_SUBRESOURCE_FOOTPRINT + { + DXGI_FORMAT Format; + UINT Width; + UINT Height; + UINT Depth; + UINT RowPitch; + } D3D12_SUBRESOURCE_FOOTPRINT; + +typedef struct D3D12_PLACED_SUBRESOURCE_FOOTPRINT + { + UINT64 Offset; + D3D12_SUBRESOURCE_FOOTPRINT Footprint; + } D3D12_PLACED_SUBRESOURCE_FOOTPRINT; + +typedef +enum D3D12_TEXTURE_COPY_TYPE + { + D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX = 0, + D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT = 1 + } D3D12_TEXTURE_COPY_TYPE; + +typedef struct D3D12_TEXTURE_COPY_LOCATION + { + ID3D12Resource *pResource; + D3D12_TEXTURE_COPY_TYPE Type; + union + { + D3D12_PLACED_SUBRESOURCE_FOOTPRINT PlacedFootprint; + UINT SubresourceIndex; + } ; + } D3D12_TEXTURE_COPY_LOCATION; + +typedef +enum D3D12_RESOLVE_MODE + { + D3D12_RESOLVE_MODE_DECOMPRESS = 0, + D3D12_RESOLVE_MODE_MIN = 1, + D3D12_RESOLVE_MODE_MAX = 2, + D3D12_RESOLVE_MODE_AVERAGE = 3, + D3D12_RESOLVE_MODE_ENCODE_SAMPLER_FEEDBACK = 4, + D3D12_RESOLVE_MODE_DECODE_SAMPLER_FEEDBACK = 5 + } D3D12_RESOLVE_MODE; + +typedef struct D3D12_SAMPLE_POSITION + { + INT8 X; + INT8 Y; + } D3D12_SAMPLE_POSITION; + +typedef struct D3D12_VIEW_INSTANCE_LOCATION + { + UINT ViewportArrayIndex; + UINT RenderTargetArrayIndex; + } D3D12_VIEW_INSTANCE_LOCATION; + +typedef +enum D3D12_VIEW_INSTANCING_FLAGS + { + D3D12_VIEW_INSTANCING_FLAG_NONE = 0, + D3D12_VIEW_INSTANCING_FLAG_ENABLE_VIEW_INSTANCE_MASKING = 0x1 + } D3D12_VIEW_INSTANCING_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS( D3D12_VIEW_INSTANCING_FLAGS ) +typedef struct D3D12_VIEW_INSTANCING_DESC + { + UINT ViewInstanceCount; + _Field_size_full_(ViewInstanceCount) const D3D12_VIEW_INSTANCE_LOCATION *pViewInstanceLocations; + D3D12_VIEW_INSTANCING_FLAGS Flags; + } D3D12_VIEW_INSTANCING_DESC; + +typedef +enum D3D12_SHADER_COMPONENT_MAPPING + { + D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_0 = 0, + D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_1 = 1, + D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_2 = 2, + D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_3 = 3, + D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_0 = 4, + D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_1 = 5 + } D3D12_SHADER_COMPONENT_MAPPING; + +#define D3D12_SHADER_COMPONENT_MAPPING_MASK 0x7 +#define D3D12_SHADER_COMPONENT_MAPPING_SHIFT 3 +#define D3D12_SHADER_COMPONENT_MAPPING_ALWAYS_SET_BIT_AVOIDING_ZEROMEM_MISTAKES (1<<(D3D12_SHADER_COMPONENT_MAPPING_SHIFT*4)) +#define D3D12_ENCODE_SHADER_4_COMPONENT_MAPPING(Src0,Src1,Src2,Src3) ((((Src0)&D3D12_SHADER_COMPONENT_MAPPING_MASK)| \ + (((Src1)&D3D12_SHADER_COMPONENT_MAPPING_MASK)<> (D3D12_SHADER_COMPONENT_MAPPING_SHIFT*ComponentToExtract) & D3D12_SHADER_COMPONENT_MAPPING_MASK)) +#define D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING D3D12_ENCODE_SHADER_4_COMPONENT_MAPPING(0,1,2,3) +typedef +enum D3D12_BUFFER_SRV_FLAGS + { + D3D12_BUFFER_SRV_FLAG_NONE = 0, + D3D12_BUFFER_SRV_FLAG_RAW = 0x1 + } D3D12_BUFFER_SRV_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS( D3D12_BUFFER_SRV_FLAGS ) +typedef struct D3D12_BUFFER_SRV + { + UINT64 FirstElement; + UINT NumElements; + UINT StructureByteStride; + D3D12_BUFFER_SRV_FLAGS Flags; + } D3D12_BUFFER_SRV; + +typedef struct D3D12_TEX1D_SRV + { + UINT MostDetailedMip; + UINT MipLevels; + FLOAT ResourceMinLODClamp; + } D3D12_TEX1D_SRV; + +typedef struct D3D12_TEX1D_ARRAY_SRV + { + UINT MostDetailedMip; + UINT MipLevels; + UINT FirstArraySlice; + UINT ArraySize; + FLOAT ResourceMinLODClamp; + } D3D12_TEX1D_ARRAY_SRV; + +typedef struct D3D12_TEX2D_SRV + { + UINT MostDetailedMip; + UINT MipLevels; + UINT PlaneSlice; + FLOAT ResourceMinLODClamp; + } D3D12_TEX2D_SRV; + +typedef struct D3D12_TEX2D_ARRAY_SRV + { + UINT MostDetailedMip; + UINT MipLevels; + UINT FirstArraySlice; + UINT ArraySize; + UINT PlaneSlice; + FLOAT ResourceMinLODClamp; + } D3D12_TEX2D_ARRAY_SRV; + +typedef struct D3D12_TEX3D_SRV + { + UINT MostDetailedMip; + UINT MipLevels; + FLOAT ResourceMinLODClamp; + } D3D12_TEX3D_SRV; + +typedef struct D3D12_TEXCUBE_SRV + { + UINT MostDetailedMip; + UINT MipLevels; + FLOAT ResourceMinLODClamp; + } D3D12_TEXCUBE_SRV; + +typedef struct D3D12_TEXCUBE_ARRAY_SRV + { + UINT MostDetailedMip; + UINT MipLevels; + UINT First2DArrayFace; + UINT NumCubes; + FLOAT ResourceMinLODClamp; + } D3D12_TEXCUBE_ARRAY_SRV; + +typedef struct D3D12_TEX2DMS_SRV + { + UINT UnusedField_NothingToDefine; + } D3D12_TEX2DMS_SRV; + +typedef struct D3D12_TEX2DMS_ARRAY_SRV + { + UINT FirstArraySlice; + UINT ArraySize; + } D3D12_TEX2DMS_ARRAY_SRV; + +typedef struct D3D12_RAYTRACING_ACCELERATION_STRUCTURE_SRV + { + D3D12_GPU_VIRTUAL_ADDRESS Location; + } D3D12_RAYTRACING_ACCELERATION_STRUCTURE_SRV; + +typedef struct D3D12_BUFFER_SRV_BYTE_OFFSET + { + UINT64 Offset; + UINT64 Size; + UINT StructureByteStride; + D3D12_BUFFER_SRV_FLAGS Flags; + } D3D12_BUFFER_SRV_BYTE_OFFSET; + +typedef +enum D3D12_SRV_DIMENSION + { + D3D12_SRV_DIMENSION_UNKNOWN = 0, + D3D12_SRV_DIMENSION_BUFFER = 1, + D3D12_SRV_DIMENSION_TEXTURE1D = 2, + D3D12_SRV_DIMENSION_TEXTURE1DARRAY = 3, + D3D12_SRV_DIMENSION_TEXTURE2D = 4, + D3D12_SRV_DIMENSION_TEXTURE2DARRAY = 5, + D3D12_SRV_DIMENSION_TEXTURE2DMS = 6, + D3D12_SRV_DIMENSION_TEXTURE2DMSARRAY = 7, + D3D12_SRV_DIMENSION_TEXTURE3D = 8, + D3D12_SRV_DIMENSION_TEXTURECUBE = 9, + D3D12_SRV_DIMENSION_TEXTURECUBEARRAY = 10, + D3D12_SRV_DIMENSION_RAYTRACING_ACCELERATION_STRUCTURE = 11, + D3D12_SRV_DIMENSION_BUFFER_BYTE_OFFSET = 12 + } D3D12_SRV_DIMENSION; + +typedef struct D3D12_SHADER_RESOURCE_VIEW_DESC + { + DXGI_FORMAT Format; + D3D12_SRV_DIMENSION ViewDimension; + UINT Shader4ComponentMapping; + union + { + D3D12_BUFFER_SRV Buffer; + D3D12_TEX1D_SRV Texture1D; + D3D12_TEX1D_ARRAY_SRV Texture1DArray; + D3D12_TEX2D_SRV Texture2D; + D3D12_TEX2D_ARRAY_SRV Texture2DArray; + D3D12_TEX2DMS_SRV Texture2DMS; + D3D12_TEX2DMS_ARRAY_SRV Texture2DMSArray; + D3D12_TEX3D_SRV Texture3D; + D3D12_TEXCUBE_SRV TextureCube; + D3D12_TEXCUBE_ARRAY_SRV TextureCubeArray; + D3D12_RAYTRACING_ACCELERATION_STRUCTURE_SRV RaytracingAccelerationStructure; + D3D12_BUFFER_SRV_BYTE_OFFSET BufferByteOffset; + } ; + } D3D12_SHADER_RESOURCE_VIEW_DESC; + +typedef struct D3D12_CONSTANT_BUFFER_VIEW_DESC + { + D3D12_GPU_VIRTUAL_ADDRESS BufferLocation; + UINT SizeInBytes; + } D3D12_CONSTANT_BUFFER_VIEW_DESC; + +typedef +enum D3D12_FILTER + { + D3D12_FILTER_MIN_MAG_MIP_POINT = 0, + D3D12_FILTER_MIN_MAG_POINT_MIP_LINEAR = 0x1, + D3D12_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x4, + D3D12_FILTER_MIN_POINT_MAG_MIP_LINEAR = 0x5, + D3D12_FILTER_MIN_LINEAR_MAG_MIP_POINT = 0x10, + D3D12_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x11, + D3D12_FILTER_MIN_MAG_LINEAR_MIP_POINT = 0x14, + D3D12_FILTER_MIN_MAG_MIP_LINEAR = 0x15, + D3D12_FILTER_MIN_MAG_ANISOTROPIC_MIP_POINT = 0x54, + D3D12_FILTER_ANISOTROPIC = 0x55, + D3D12_FILTER_COMPARISON_MIN_MAG_MIP_POINT = 0x80, + D3D12_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR = 0x81, + D3D12_FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x84, + D3D12_FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR = 0x85, + D3D12_FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT = 0x90, + D3D12_FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x91, + D3D12_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT = 0x94, + D3D12_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR = 0x95, + D3D12_FILTER_COMPARISON_MIN_MAG_ANISOTROPIC_MIP_POINT = 0xd4, + D3D12_FILTER_COMPARISON_ANISOTROPIC = 0xd5, + D3D12_FILTER_MINIMUM_MIN_MAG_MIP_POINT = 0x100, + D3D12_FILTER_MINIMUM_MIN_MAG_POINT_MIP_LINEAR = 0x101, + D3D12_FILTER_MINIMUM_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x104, + D3D12_FILTER_MINIMUM_MIN_POINT_MAG_MIP_LINEAR = 0x105, + D3D12_FILTER_MINIMUM_MIN_LINEAR_MAG_MIP_POINT = 0x110, + D3D12_FILTER_MINIMUM_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x111, + D3D12_FILTER_MINIMUM_MIN_MAG_LINEAR_MIP_POINT = 0x114, + D3D12_FILTER_MINIMUM_MIN_MAG_MIP_LINEAR = 0x115, + D3D12_FILTER_MINIMUM_MIN_MAG_ANISOTROPIC_MIP_POINT = 0x154, + D3D12_FILTER_MINIMUM_ANISOTROPIC = 0x155, + D3D12_FILTER_MAXIMUM_MIN_MAG_MIP_POINT = 0x180, + D3D12_FILTER_MAXIMUM_MIN_MAG_POINT_MIP_LINEAR = 0x181, + D3D12_FILTER_MAXIMUM_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x184, + D3D12_FILTER_MAXIMUM_MIN_POINT_MAG_MIP_LINEAR = 0x185, + D3D12_FILTER_MAXIMUM_MIN_LINEAR_MAG_MIP_POINT = 0x190, + D3D12_FILTER_MAXIMUM_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x191, + D3D12_FILTER_MAXIMUM_MIN_MAG_LINEAR_MIP_POINT = 0x194, + D3D12_FILTER_MAXIMUM_MIN_MAG_MIP_LINEAR = 0x195, + D3D12_FILTER_MAXIMUM_MIN_MAG_ANISOTROPIC_MIP_POINT = 0x1d4, + D3D12_FILTER_MAXIMUM_ANISOTROPIC = 0x1d5 + } D3D12_FILTER; + +typedef +enum D3D12_FILTER_TYPE + { + D3D12_FILTER_TYPE_POINT = 0, + D3D12_FILTER_TYPE_LINEAR = 1 + } D3D12_FILTER_TYPE; + +typedef +enum D3D12_FILTER_REDUCTION_TYPE + { + D3D12_FILTER_REDUCTION_TYPE_STANDARD = 0, + D3D12_FILTER_REDUCTION_TYPE_COMPARISON = 1, + D3D12_FILTER_REDUCTION_TYPE_MINIMUM = 2, + D3D12_FILTER_REDUCTION_TYPE_MAXIMUM = 3 + } D3D12_FILTER_REDUCTION_TYPE; + +#define D3D12_FILTER_REDUCTION_TYPE_MASK ( 0x3 ) + +#define D3D12_FILTER_REDUCTION_TYPE_SHIFT ( 7 ) + +#define D3D12_FILTER_TYPE_MASK ( 0x3 ) + +#define D3D12_MIN_FILTER_SHIFT ( 4 ) + +#define D3D12_MAG_FILTER_SHIFT ( 2 ) + +#define D3D12_MIP_FILTER_SHIFT ( 0 ) + +#define D3D12_ANISOTROPIC_FILTERING_BIT ( 0x40 ) + +#define D3D12_ENCODE_BASIC_FILTER( min, mag, mip, reduction ) \ + ( ( D3D12_FILTER ) ( \ + ( ( ( min ) & D3D12_FILTER_TYPE_MASK ) << D3D12_MIN_FILTER_SHIFT ) | \ + ( ( ( mag ) & D3D12_FILTER_TYPE_MASK ) << D3D12_MAG_FILTER_SHIFT ) | \ + ( ( ( mip ) & D3D12_FILTER_TYPE_MASK ) << D3D12_MIP_FILTER_SHIFT ) | \ + ( ( ( reduction ) & D3D12_FILTER_REDUCTION_TYPE_MASK ) << D3D12_FILTER_REDUCTION_TYPE_SHIFT ) ) ) +#define D3D12_ENCODE_ANISOTROPIC_FILTER( reduction ) \ + ( ( D3D12_FILTER ) ( \ + D3D12_ANISOTROPIC_FILTERING_BIT | \ + D3D12_ENCODE_BASIC_FILTER( D3D12_FILTER_TYPE_LINEAR, \ + D3D12_FILTER_TYPE_LINEAR, \ + D3D12_FILTER_TYPE_LINEAR, \ + reduction ) ) ) +#define D3D12_ENCODE_MIN_MAG_ANISOTROPIC_MIP_POINT_FILTER( reduction ) \ + ( ( D3D12_FILTER ) ( \ + D3D12_ANISOTROPIC_FILTERING_BIT | \ + D3D12_ENCODE_BASIC_FILTER( D3D12_FILTER_TYPE_LINEAR, \ + D3D12_FILTER_TYPE_LINEAR, \ + D3D12_FILTER_TYPE_POINT, \ + reduction ) ) ) +#define D3D12_DECODE_MIN_FILTER( D3D12Filter ) \ + ( ( D3D12_FILTER_TYPE ) \ + ( ( ( D3D12Filter ) >> D3D12_MIN_FILTER_SHIFT ) & D3D12_FILTER_TYPE_MASK ) ) +#define D3D12_DECODE_MAG_FILTER( D3D12Filter ) \ + ( ( D3D12_FILTER_TYPE ) \ + ( ( ( D3D12Filter ) >> D3D12_MAG_FILTER_SHIFT ) & D3D12_FILTER_TYPE_MASK ) ) +#define D3D12_DECODE_MIP_FILTER( D3D12Filter ) \ + ( ( D3D12_FILTER_TYPE ) \ + ( ( ( D3D12Filter ) >> D3D12_MIP_FILTER_SHIFT ) & D3D12_FILTER_TYPE_MASK ) ) +#define D3D12_DECODE_FILTER_REDUCTION( D3D12Filter ) \ + ( ( D3D12_FILTER_REDUCTION_TYPE ) \ + ( ( ( D3D12Filter ) >> D3D12_FILTER_REDUCTION_TYPE_SHIFT ) & D3D12_FILTER_REDUCTION_TYPE_MASK ) ) +#define D3D12_DECODE_IS_COMPARISON_FILTER( D3D12Filter ) \ + ( D3D12_DECODE_FILTER_REDUCTION( D3D12Filter ) == D3D12_FILTER_REDUCTION_TYPE_COMPARISON ) +#define D3D12_DECODE_IS_ANISOTROPIC_FILTER( D3D12Filter ) \ + ( ( ( D3D12Filter ) & D3D12_ANISOTROPIC_FILTERING_BIT ) && \ + ( D3D12_FILTER_TYPE_LINEAR == D3D12_DECODE_MIN_FILTER( D3D12Filter ) ) && \ + ( D3D12_FILTER_TYPE_LINEAR == D3D12_DECODE_MAG_FILTER( D3D12Filter ) ) ) +typedef +enum D3D12_TEXTURE_ADDRESS_MODE + { + D3D12_TEXTURE_ADDRESS_MODE_WRAP = 1, + D3D12_TEXTURE_ADDRESS_MODE_MIRROR = 2, + D3D12_TEXTURE_ADDRESS_MODE_CLAMP = 3, + D3D12_TEXTURE_ADDRESS_MODE_BORDER = 4, + D3D12_TEXTURE_ADDRESS_MODE_MIRROR_ONCE = 5 + } D3D12_TEXTURE_ADDRESS_MODE; + +typedef struct D3D12_SAMPLER_DESC + { + D3D12_FILTER Filter; + D3D12_TEXTURE_ADDRESS_MODE AddressU; + D3D12_TEXTURE_ADDRESS_MODE AddressV; + D3D12_TEXTURE_ADDRESS_MODE AddressW; + FLOAT MipLODBias; + UINT MaxAnisotropy; + D3D12_COMPARISON_FUNC ComparisonFunc; + FLOAT BorderColor[ 4 ]; + FLOAT MinLOD; + FLOAT MaxLOD; + } D3D12_SAMPLER_DESC; + +typedef +enum D3D12_SAMPLER_FLAGS + { + D3D12_SAMPLER_FLAG_NONE = 0, + D3D12_SAMPLER_FLAG_UINT_BORDER_COLOR = 0x1, + D3D12_SAMPLER_FLAG_NON_NORMALIZED_COORDINATES = 0x2 + } D3D12_SAMPLER_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS( D3D12_SAMPLER_FLAGS ) +typedef struct D3D12_SAMPLER_DESC2 + { + D3D12_FILTER Filter; + D3D12_TEXTURE_ADDRESS_MODE AddressU; + D3D12_TEXTURE_ADDRESS_MODE AddressV; + D3D12_TEXTURE_ADDRESS_MODE AddressW; + FLOAT MipLODBias; + UINT MaxAnisotropy; + D3D12_COMPARISON_FUNC ComparisonFunc; + union + { + FLOAT FloatBorderColor[ 4 ]; + UINT UintBorderColor[ 4 ]; + } ; + FLOAT MinLOD; + FLOAT MaxLOD; + D3D12_SAMPLER_FLAGS Flags; + } D3D12_SAMPLER_DESC2; + +typedef +enum D3D12_BUFFER_UAV_FLAGS + { + D3D12_BUFFER_UAV_FLAG_NONE = 0, + D3D12_BUFFER_UAV_FLAG_RAW = 0x1 + } D3D12_BUFFER_UAV_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS( D3D12_BUFFER_UAV_FLAGS ) +typedef struct D3D12_BUFFER_UAV + { + UINT64 FirstElement; + UINT NumElements; + UINT StructureByteStride; + UINT64 CounterOffsetInBytes; + D3D12_BUFFER_UAV_FLAGS Flags; + } D3D12_BUFFER_UAV; + +typedef struct D3D12_TEX1D_UAV + { + UINT MipSlice; + } D3D12_TEX1D_UAV; + +typedef struct D3D12_TEX1D_ARRAY_UAV + { + UINT MipSlice; + UINT FirstArraySlice; + UINT ArraySize; + } D3D12_TEX1D_ARRAY_UAV; + +typedef struct D3D12_TEX2D_UAV + { + UINT MipSlice; + UINT PlaneSlice; + } D3D12_TEX2D_UAV; + +typedef struct D3D12_TEX2D_ARRAY_UAV + { + UINT MipSlice; + UINT FirstArraySlice; + UINT ArraySize; + UINT PlaneSlice; + } D3D12_TEX2D_ARRAY_UAV; + +typedef struct D3D12_TEX2DMS_UAV + { + UINT UnusedField_NothingToDefine; + } D3D12_TEX2DMS_UAV; + +typedef struct D3D12_TEX2DMS_ARRAY_UAV + { + UINT FirstArraySlice; + UINT ArraySize; + } D3D12_TEX2DMS_ARRAY_UAV; + +typedef struct D3D12_TEX3D_UAV + { + UINT MipSlice; + UINT FirstWSlice; + UINT WSize; + } D3D12_TEX3D_UAV; + +typedef struct D3D12_BUFFER_UAV_BYTE_OFFSET + { + UINT64 Offset; + UINT64 Size; + UINT StructureByteStride; + UINT64 CounterOffsetInBytes; + D3D12_BUFFER_UAV_FLAGS Flags; + } D3D12_BUFFER_UAV_BYTE_OFFSET; + +typedef +enum D3D12_UAV_DIMENSION + { + D3D12_UAV_DIMENSION_UNKNOWN = 0, + D3D12_UAV_DIMENSION_BUFFER = 1, + D3D12_UAV_DIMENSION_TEXTURE1D = 2, + D3D12_UAV_DIMENSION_TEXTURE1DARRAY = 3, + D3D12_UAV_DIMENSION_TEXTURE2D = 4, + D3D12_UAV_DIMENSION_TEXTURE2DARRAY = 5, + D3D12_UAV_DIMENSION_TEXTURE2DMS = 6, + D3D12_UAV_DIMENSION_TEXTURE2DMSARRAY = 7, + D3D12_UAV_DIMENSION_TEXTURE3D = 8, + D3D12_UAV_DIMENSION_BUFFER_BYTE_OFFSET = 9 + } D3D12_UAV_DIMENSION; + +typedef struct D3D12_UNORDERED_ACCESS_VIEW_DESC + { + DXGI_FORMAT Format; + D3D12_UAV_DIMENSION ViewDimension; + union + { + D3D12_BUFFER_UAV Buffer; + D3D12_TEX1D_UAV Texture1D; + D3D12_TEX1D_ARRAY_UAV Texture1DArray; + D3D12_TEX2D_UAV Texture2D; + D3D12_TEX2D_ARRAY_UAV Texture2DArray; + D3D12_TEX2DMS_UAV Texture2DMS; + D3D12_TEX2DMS_ARRAY_UAV Texture2DMSArray; + D3D12_TEX3D_UAV Texture3D; + D3D12_BUFFER_UAV_BYTE_OFFSET BufferByteOffset; + } ; + } D3D12_UNORDERED_ACCESS_VIEW_DESC; + +typedef struct D3D12_BUFFER_RTV + { + UINT64 FirstElement; + UINT NumElements; + } D3D12_BUFFER_RTV; + +typedef struct D3D12_TEX1D_RTV + { + UINT MipSlice; + } D3D12_TEX1D_RTV; + +typedef struct D3D12_TEX1D_ARRAY_RTV + { + UINT MipSlice; + UINT FirstArraySlice; + UINT ArraySize; + } D3D12_TEX1D_ARRAY_RTV; + +typedef struct D3D12_TEX2D_RTV + { + UINT MipSlice; + UINT PlaneSlice; + } D3D12_TEX2D_RTV; + +typedef struct D3D12_TEX2DMS_RTV + { + UINT UnusedField_NothingToDefine; + } D3D12_TEX2DMS_RTV; + +typedef struct D3D12_TEX2D_ARRAY_RTV + { + UINT MipSlice; + UINT FirstArraySlice; + UINT ArraySize; + UINT PlaneSlice; + } D3D12_TEX2D_ARRAY_RTV; + +typedef struct D3D12_TEX2DMS_ARRAY_RTV + { + UINT FirstArraySlice; + UINT ArraySize; + } D3D12_TEX2DMS_ARRAY_RTV; + +typedef struct D3D12_TEX3D_RTV + { + UINT MipSlice; + UINT FirstWSlice; + UINT WSize; + } D3D12_TEX3D_RTV; + +typedef +enum D3D12_RTV_DIMENSION + { + D3D12_RTV_DIMENSION_UNKNOWN = 0, + D3D12_RTV_DIMENSION_BUFFER = 1, + D3D12_RTV_DIMENSION_TEXTURE1D = 2, + D3D12_RTV_DIMENSION_TEXTURE1DARRAY = 3, + D3D12_RTV_DIMENSION_TEXTURE2D = 4, + D3D12_RTV_DIMENSION_TEXTURE2DARRAY = 5, + D3D12_RTV_DIMENSION_TEXTURE2DMS = 6, + D3D12_RTV_DIMENSION_TEXTURE2DMSARRAY = 7, + D3D12_RTV_DIMENSION_TEXTURE3D = 8 + } D3D12_RTV_DIMENSION; + +typedef struct D3D12_RENDER_TARGET_VIEW_DESC + { + DXGI_FORMAT Format; + D3D12_RTV_DIMENSION ViewDimension; + union + { + D3D12_BUFFER_RTV Buffer; + D3D12_TEX1D_RTV Texture1D; + D3D12_TEX1D_ARRAY_RTV Texture1DArray; + D3D12_TEX2D_RTV Texture2D; + D3D12_TEX2D_ARRAY_RTV Texture2DArray; + D3D12_TEX2DMS_RTV Texture2DMS; + D3D12_TEX2DMS_ARRAY_RTV Texture2DMSArray; + D3D12_TEX3D_RTV Texture3D; + } ; + } D3D12_RENDER_TARGET_VIEW_DESC; + +typedef struct D3D12_TEX1D_DSV + { + UINT MipSlice; + } D3D12_TEX1D_DSV; + +typedef struct D3D12_TEX1D_ARRAY_DSV + { + UINT MipSlice; + UINT FirstArraySlice; + UINT ArraySize; + } D3D12_TEX1D_ARRAY_DSV; + +typedef struct D3D12_TEX2D_DSV + { + UINT MipSlice; + } D3D12_TEX2D_DSV; + +typedef struct D3D12_TEX2D_ARRAY_DSV + { + UINT MipSlice; + UINT FirstArraySlice; + UINT ArraySize; + } D3D12_TEX2D_ARRAY_DSV; + +typedef struct D3D12_TEX2DMS_DSV + { + UINT UnusedField_NothingToDefine; + } D3D12_TEX2DMS_DSV; + +typedef struct D3D12_TEX2DMS_ARRAY_DSV + { + UINT FirstArraySlice; + UINT ArraySize; + } D3D12_TEX2DMS_ARRAY_DSV; + +typedef +enum D3D12_DSV_FLAGS + { + D3D12_DSV_FLAG_NONE = 0, + D3D12_DSV_FLAG_READ_ONLY_DEPTH = 0x1, + D3D12_DSV_FLAG_READ_ONLY_STENCIL = 0x2 + } D3D12_DSV_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS( D3D12_DSV_FLAGS ) +typedef +enum D3D12_DSV_DIMENSION + { + D3D12_DSV_DIMENSION_UNKNOWN = 0, + D3D12_DSV_DIMENSION_TEXTURE1D = 1, + D3D12_DSV_DIMENSION_TEXTURE1DARRAY = 2, + D3D12_DSV_DIMENSION_TEXTURE2D = 3, + D3D12_DSV_DIMENSION_TEXTURE2DARRAY = 4, + D3D12_DSV_DIMENSION_TEXTURE2DMS = 5, + D3D12_DSV_DIMENSION_TEXTURE2DMSARRAY = 6 + } D3D12_DSV_DIMENSION; + +typedef struct D3D12_DEPTH_STENCIL_VIEW_DESC + { + DXGI_FORMAT Format; + D3D12_DSV_DIMENSION ViewDimension; + D3D12_DSV_FLAGS Flags; + union + { + D3D12_TEX1D_DSV Texture1D; + D3D12_TEX1D_ARRAY_DSV Texture1DArray; + D3D12_TEX2D_DSV Texture2D; + D3D12_TEX2D_ARRAY_DSV Texture2DArray; + D3D12_TEX2DMS_DSV Texture2DMS; + D3D12_TEX2DMS_ARRAY_DSV Texture2DMSArray; + } ; + } D3D12_DEPTH_STENCIL_VIEW_DESC; + +typedef +enum D3D12_CLEAR_FLAGS + { + D3D12_CLEAR_FLAG_DEPTH = 0x1, + D3D12_CLEAR_FLAG_STENCIL = 0x2 + } D3D12_CLEAR_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS( D3D12_CLEAR_FLAGS ) +typedef +enum D3D12_FENCE_FLAGS + { + D3D12_FENCE_FLAG_NONE = 0, + D3D12_FENCE_FLAG_SHARED = 0x1, + D3D12_FENCE_FLAG_SHARED_CROSS_ADAPTER = 0x2, + D3D12_FENCE_FLAG_NON_MONITORED = 0x4, + D3D12_FENCE_FLAG_ALLOW_COMMAND_LIST_BARRIERS = 0x8, + D3D12_FENCE_FLAG_ALLOW_QUEUE_AND_CPU_SYNC = 0x10 + } D3D12_FENCE_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS( D3D12_FENCE_FLAGS ) +typedef +enum D3D12_DESCRIPTOR_HEAP_TYPE + { + D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV = 0, + D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER = ( D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV + 1 ) , + D3D12_DESCRIPTOR_HEAP_TYPE_RTV = ( D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER + 1 ) , + D3D12_DESCRIPTOR_HEAP_TYPE_DSV = ( D3D12_DESCRIPTOR_HEAP_TYPE_RTV + 1 ) , + D3D12_DESCRIPTOR_HEAP_TYPE_NUM_TYPES = ( D3D12_DESCRIPTOR_HEAP_TYPE_DSV + 1 ) + } D3D12_DESCRIPTOR_HEAP_TYPE; + +typedef +enum D3D12_DESCRIPTOR_HEAP_FLAGS + { + D3D12_DESCRIPTOR_HEAP_FLAG_NONE = 0, + D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE = 0x1 + } D3D12_DESCRIPTOR_HEAP_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS( D3D12_DESCRIPTOR_HEAP_FLAGS ) +typedef struct D3D12_DESCRIPTOR_HEAP_DESC + { + D3D12_DESCRIPTOR_HEAP_TYPE Type; + UINT NumDescriptors; + D3D12_DESCRIPTOR_HEAP_FLAGS Flags; + UINT NodeMask; + } D3D12_DESCRIPTOR_HEAP_DESC; + +typedef +enum D3D12_DESCRIPTOR_RANGE_TYPE + { + D3D12_DESCRIPTOR_RANGE_TYPE_SRV = 0, + D3D12_DESCRIPTOR_RANGE_TYPE_UAV = ( D3D12_DESCRIPTOR_RANGE_TYPE_SRV + 1 ) , + D3D12_DESCRIPTOR_RANGE_TYPE_CBV = ( D3D12_DESCRIPTOR_RANGE_TYPE_UAV + 1 ) , + D3D12_DESCRIPTOR_RANGE_TYPE_SAMPLER = ( D3D12_DESCRIPTOR_RANGE_TYPE_CBV + 1 ) + } D3D12_DESCRIPTOR_RANGE_TYPE; + +typedef struct D3D12_DESCRIPTOR_RANGE + { + D3D12_DESCRIPTOR_RANGE_TYPE RangeType; + UINT NumDescriptors; + UINT BaseShaderRegister; + UINT RegisterSpace; + UINT OffsetInDescriptorsFromTableStart; + } D3D12_DESCRIPTOR_RANGE; + +typedef struct D3D12_ROOT_DESCRIPTOR_TABLE + { + UINT NumDescriptorRanges; + _Field_size_full_(NumDescriptorRanges) const D3D12_DESCRIPTOR_RANGE *pDescriptorRanges; + } D3D12_ROOT_DESCRIPTOR_TABLE; + +typedef struct D3D12_ROOT_CONSTANTS + { + UINT ShaderRegister; + UINT RegisterSpace; + UINT Num32BitValues; + } D3D12_ROOT_CONSTANTS; + +typedef struct D3D12_ROOT_DESCRIPTOR + { + UINT ShaderRegister; + UINT RegisterSpace; + } D3D12_ROOT_DESCRIPTOR; + +typedef +enum D3D12_SHADER_VISIBILITY + { + D3D12_SHADER_VISIBILITY_ALL = 0, + D3D12_SHADER_VISIBILITY_VERTEX = 1, + D3D12_SHADER_VISIBILITY_HULL = 2, + D3D12_SHADER_VISIBILITY_DOMAIN = 3, + D3D12_SHADER_VISIBILITY_GEOMETRY = 4, + D3D12_SHADER_VISIBILITY_PIXEL = 5, + D3D12_SHADER_VISIBILITY_AMPLIFICATION = 6, + D3D12_SHADER_VISIBILITY_MESH = 7 + } D3D12_SHADER_VISIBILITY; + +typedef +enum D3D12_ROOT_PARAMETER_TYPE + { + D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE = 0, + D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS = ( D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE + 1 ) , + D3D12_ROOT_PARAMETER_TYPE_CBV = ( D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS + 1 ) , + D3D12_ROOT_PARAMETER_TYPE_SRV = ( D3D12_ROOT_PARAMETER_TYPE_CBV + 1 ) , + D3D12_ROOT_PARAMETER_TYPE_UAV = ( D3D12_ROOT_PARAMETER_TYPE_SRV + 1 ) + } D3D12_ROOT_PARAMETER_TYPE; + +typedef struct D3D12_ROOT_PARAMETER + { + D3D12_ROOT_PARAMETER_TYPE ParameterType; + union + { + D3D12_ROOT_DESCRIPTOR_TABLE DescriptorTable; + D3D12_ROOT_CONSTANTS Constants; + D3D12_ROOT_DESCRIPTOR Descriptor; + } ; + D3D12_SHADER_VISIBILITY ShaderVisibility; + } D3D12_ROOT_PARAMETER; + +typedef +enum D3D12_ROOT_SIGNATURE_FLAGS + { + D3D12_ROOT_SIGNATURE_FLAG_NONE = 0, + D3D12_ROOT_SIGNATURE_FLAG_ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT = 0x1, + D3D12_ROOT_SIGNATURE_FLAG_DENY_VERTEX_SHADER_ROOT_ACCESS = 0x2, + D3D12_ROOT_SIGNATURE_FLAG_DENY_HULL_SHADER_ROOT_ACCESS = 0x4, + D3D12_ROOT_SIGNATURE_FLAG_DENY_DOMAIN_SHADER_ROOT_ACCESS = 0x8, + D3D12_ROOT_SIGNATURE_FLAG_DENY_GEOMETRY_SHADER_ROOT_ACCESS = 0x10, + D3D12_ROOT_SIGNATURE_FLAG_DENY_PIXEL_SHADER_ROOT_ACCESS = 0x20, + D3D12_ROOT_SIGNATURE_FLAG_ALLOW_STREAM_OUTPUT = 0x40, + D3D12_ROOT_SIGNATURE_FLAG_LOCAL_ROOT_SIGNATURE = 0x80, + D3D12_ROOT_SIGNATURE_FLAG_DENY_AMPLIFICATION_SHADER_ROOT_ACCESS = 0x100, + D3D12_ROOT_SIGNATURE_FLAG_DENY_MESH_SHADER_ROOT_ACCESS = 0x200, + D3D12_ROOT_SIGNATURE_FLAG_CBV_SRV_UAV_HEAP_DIRECTLY_INDEXED = 0x400, + D3D12_ROOT_SIGNATURE_FLAG_SAMPLER_HEAP_DIRECTLY_INDEXED = 0x800 + } D3D12_ROOT_SIGNATURE_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS( D3D12_ROOT_SIGNATURE_FLAGS ) +typedef +enum D3D12_STATIC_BORDER_COLOR + { + D3D12_STATIC_BORDER_COLOR_TRANSPARENT_BLACK = 0, + D3D12_STATIC_BORDER_COLOR_OPAQUE_BLACK = ( D3D12_STATIC_BORDER_COLOR_TRANSPARENT_BLACK + 1 ) , + D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE = ( D3D12_STATIC_BORDER_COLOR_OPAQUE_BLACK + 1 ) , + D3D12_STATIC_BORDER_COLOR_OPAQUE_BLACK_UINT = ( D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE + 1 ) , + D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE_UINT = ( D3D12_STATIC_BORDER_COLOR_OPAQUE_BLACK_UINT + 1 ) + } D3D12_STATIC_BORDER_COLOR; + +typedef struct D3D12_STATIC_SAMPLER_DESC + { + D3D12_FILTER Filter; + D3D12_TEXTURE_ADDRESS_MODE AddressU; + D3D12_TEXTURE_ADDRESS_MODE AddressV; + D3D12_TEXTURE_ADDRESS_MODE AddressW; + FLOAT MipLODBias; + UINT MaxAnisotropy; + D3D12_COMPARISON_FUNC ComparisonFunc; + D3D12_STATIC_BORDER_COLOR BorderColor; + FLOAT MinLOD; + FLOAT MaxLOD; + UINT ShaderRegister; + UINT RegisterSpace; + D3D12_SHADER_VISIBILITY ShaderVisibility; + } D3D12_STATIC_SAMPLER_DESC; + +typedef struct D3D12_STATIC_SAMPLER_DESC1 + { + D3D12_FILTER Filter; + D3D12_TEXTURE_ADDRESS_MODE AddressU; + D3D12_TEXTURE_ADDRESS_MODE AddressV; + D3D12_TEXTURE_ADDRESS_MODE AddressW; + FLOAT MipLODBias; + UINT MaxAnisotropy; + D3D12_COMPARISON_FUNC ComparisonFunc; + D3D12_STATIC_BORDER_COLOR BorderColor; + FLOAT MinLOD; + FLOAT MaxLOD; + UINT ShaderRegister; + UINT RegisterSpace; + D3D12_SHADER_VISIBILITY ShaderVisibility; + D3D12_SAMPLER_FLAGS Flags; + } D3D12_STATIC_SAMPLER_DESC1; + +typedef struct D3D12_ROOT_SIGNATURE_DESC + { + UINT NumParameters; + _Field_size_full_(NumParameters) const D3D12_ROOT_PARAMETER *pParameters; + UINT NumStaticSamplers; + _Field_size_full_(NumStaticSamplers) const D3D12_STATIC_SAMPLER_DESC *pStaticSamplers; + D3D12_ROOT_SIGNATURE_FLAGS Flags; + } D3D12_ROOT_SIGNATURE_DESC; + +typedef +enum D3D12_DESCRIPTOR_RANGE_FLAGS + { + D3D12_DESCRIPTOR_RANGE_FLAG_NONE = 0, + D3D12_DESCRIPTOR_RANGE_FLAG_DESCRIPTORS_VOLATILE = 0x1, + D3D12_DESCRIPTOR_RANGE_FLAG_DATA_VOLATILE = 0x2, + D3D12_DESCRIPTOR_RANGE_FLAG_DATA_STATIC_WHILE_SET_AT_EXECUTE = 0x4, + D3D12_DESCRIPTOR_RANGE_FLAG_DATA_STATIC = 0x8, + D3D12_DESCRIPTOR_RANGE_FLAG_DESCRIPTORS_STATIC_KEEPING_BUFFER_BOUNDS_CHECKS = 0x10000 + } D3D12_DESCRIPTOR_RANGE_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS( D3D12_DESCRIPTOR_RANGE_FLAGS ) +typedef struct D3D12_DESCRIPTOR_RANGE1 + { + D3D12_DESCRIPTOR_RANGE_TYPE RangeType; + UINT NumDescriptors; + UINT BaseShaderRegister; + UINT RegisterSpace; + D3D12_DESCRIPTOR_RANGE_FLAGS Flags; + UINT OffsetInDescriptorsFromTableStart; + } D3D12_DESCRIPTOR_RANGE1; + +typedef struct D3D12_ROOT_DESCRIPTOR_TABLE1 + { + UINT NumDescriptorRanges; + _Field_size_full_(NumDescriptorRanges) const D3D12_DESCRIPTOR_RANGE1 *pDescriptorRanges; + } D3D12_ROOT_DESCRIPTOR_TABLE1; + +typedef +enum D3D12_ROOT_DESCRIPTOR_FLAGS + { + D3D12_ROOT_DESCRIPTOR_FLAG_NONE = 0, + D3D12_ROOT_DESCRIPTOR_FLAG_DATA_VOLATILE = 0x2, + D3D12_ROOT_DESCRIPTOR_FLAG_DATA_STATIC_WHILE_SET_AT_EXECUTE = 0x4, + D3D12_ROOT_DESCRIPTOR_FLAG_DATA_STATIC = 0x8 + } D3D12_ROOT_DESCRIPTOR_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS( D3D12_ROOT_DESCRIPTOR_FLAGS ) +typedef struct D3D12_ROOT_DESCRIPTOR1 + { + UINT ShaderRegister; + UINT RegisterSpace; + D3D12_ROOT_DESCRIPTOR_FLAGS Flags; + } D3D12_ROOT_DESCRIPTOR1; + +typedef struct D3D12_ROOT_PARAMETER1 + { + D3D12_ROOT_PARAMETER_TYPE ParameterType; + union + { + D3D12_ROOT_DESCRIPTOR_TABLE1 DescriptorTable; + D3D12_ROOT_CONSTANTS Constants; + D3D12_ROOT_DESCRIPTOR1 Descriptor; + } ; + D3D12_SHADER_VISIBILITY ShaderVisibility; + } D3D12_ROOT_PARAMETER1; + +typedef struct D3D12_ROOT_SIGNATURE_DESC1 + { + UINT NumParameters; + _Field_size_full_(NumParameters) const D3D12_ROOT_PARAMETER1 *pParameters; + UINT NumStaticSamplers; + _Field_size_full_(NumStaticSamplers) const D3D12_STATIC_SAMPLER_DESC *pStaticSamplers; + D3D12_ROOT_SIGNATURE_FLAGS Flags; + } D3D12_ROOT_SIGNATURE_DESC1; + +typedef struct D3D12_ROOT_SIGNATURE_DESC2 + { + UINT NumParameters; + _Field_size_full_(NumParameters) const D3D12_ROOT_PARAMETER1 *pParameters; + UINT NumStaticSamplers; + _Field_size_full_(NumStaticSamplers) const D3D12_STATIC_SAMPLER_DESC1 *pStaticSamplers; + D3D12_ROOT_SIGNATURE_FLAGS Flags; + } D3D12_ROOT_SIGNATURE_DESC2; + +typedef struct D3D12_VERSIONED_ROOT_SIGNATURE_DESC + { + D3D_ROOT_SIGNATURE_VERSION Version; + union + { + D3D12_ROOT_SIGNATURE_DESC Desc_1_0; + D3D12_ROOT_SIGNATURE_DESC1 Desc_1_1; + D3D12_ROOT_SIGNATURE_DESC2 Desc_1_2; + } ; + } D3D12_VERSIONED_ROOT_SIGNATURE_DESC; + + + +extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0002_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0002_v0_0_s_ifspec; + +#ifndef __ID3D12RootSignatureDeserializer_INTERFACE_DEFINED__ +#define __ID3D12RootSignatureDeserializer_INTERFACE_DEFINED__ + +/* interface ID3D12RootSignatureDeserializer */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12RootSignatureDeserializer; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("34AB647B-3CC8-46AC-841B-C0965645C046") + ID3D12RootSignatureDeserializer : public IUnknown + { + public: + virtual const D3D12_ROOT_SIGNATURE_DESC *STDMETHODCALLTYPE GetRootSignatureDesc( void) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12RootSignatureDeserializerVtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12RootSignatureDeserializer * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12RootSignatureDeserializer * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12RootSignatureDeserializer * This); + + DECLSPEC_XFGVIRT(ID3D12RootSignatureDeserializer, GetRootSignatureDesc) + const D3D12_ROOT_SIGNATURE_DESC *( STDMETHODCALLTYPE *GetRootSignatureDesc )( + ID3D12RootSignatureDeserializer * This); + + END_INTERFACE + } ID3D12RootSignatureDeserializerVtbl; + + interface ID3D12RootSignatureDeserializer + { + CONST_VTBL struct ID3D12RootSignatureDeserializerVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12RootSignatureDeserializer_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12RootSignatureDeserializer_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12RootSignatureDeserializer_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12RootSignatureDeserializer_GetRootSignatureDesc(This) \ + ( (This)->lpVtbl -> GetRootSignatureDesc(This) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12RootSignatureDeserializer_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D12VersionedRootSignatureDeserializer_INTERFACE_DEFINED__ +#define __ID3D12VersionedRootSignatureDeserializer_INTERFACE_DEFINED__ + +/* interface ID3D12VersionedRootSignatureDeserializer */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12VersionedRootSignatureDeserializer; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("7F91CE67-090C-4BB7-B78E-ED8FF2E31DA0") + ID3D12VersionedRootSignatureDeserializer : public IUnknown + { + public: + virtual HRESULT STDMETHODCALLTYPE GetRootSignatureDescAtVersion( + D3D_ROOT_SIGNATURE_VERSION convertToVersion, + _Out_ const D3D12_VERSIONED_ROOT_SIGNATURE_DESC **ppDesc) = 0; + + virtual const D3D12_VERSIONED_ROOT_SIGNATURE_DESC *STDMETHODCALLTYPE GetUnconvertedRootSignatureDesc( void) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12VersionedRootSignatureDeserializerVtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12VersionedRootSignatureDeserializer * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12VersionedRootSignatureDeserializer * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12VersionedRootSignatureDeserializer * This); + + DECLSPEC_XFGVIRT(ID3D12VersionedRootSignatureDeserializer, GetRootSignatureDescAtVersion) + HRESULT ( STDMETHODCALLTYPE *GetRootSignatureDescAtVersion )( + ID3D12VersionedRootSignatureDeserializer * This, + D3D_ROOT_SIGNATURE_VERSION convertToVersion, + _Out_ const D3D12_VERSIONED_ROOT_SIGNATURE_DESC **ppDesc); + + DECLSPEC_XFGVIRT(ID3D12VersionedRootSignatureDeserializer, GetUnconvertedRootSignatureDesc) + const D3D12_VERSIONED_ROOT_SIGNATURE_DESC *( STDMETHODCALLTYPE *GetUnconvertedRootSignatureDesc )( + ID3D12VersionedRootSignatureDeserializer * This); + + END_INTERFACE + } ID3D12VersionedRootSignatureDeserializerVtbl; + + interface ID3D12VersionedRootSignatureDeserializer + { + CONST_VTBL struct ID3D12VersionedRootSignatureDeserializerVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12VersionedRootSignatureDeserializer_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12VersionedRootSignatureDeserializer_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12VersionedRootSignatureDeserializer_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12VersionedRootSignatureDeserializer_GetRootSignatureDescAtVersion(This,convertToVersion,ppDesc) \ + ( (This)->lpVtbl -> GetRootSignatureDescAtVersion(This,convertToVersion,ppDesc) ) + +#define ID3D12VersionedRootSignatureDeserializer_GetUnconvertedRootSignatureDesc(This) \ + ( (This)->lpVtbl -> GetUnconvertedRootSignatureDesc(This) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12VersionedRootSignatureDeserializer_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_d3d12_0000_0004 */ +/* [local] */ + +typedef HRESULT (WINAPI* PFN_D3D12_SERIALIZE_ROOT_SIGNATURE)( + _In_ const D3D12_ROOT_SIGNATURE_DESC* pRootSignature, + _In_ D3D_ROOT_SIGNATURE_VERSION Version, + _Out_ ID3DBlob** ppBlob, + _Always_(_Outptr_opt_result_maybenull_) ID3DBlob** ppErrorBlob); + +HRESULT WINAPI D3D12SerializeRootSignature( + _In_ const D3D12_ROOT_SIGNATURE_DESC* pRootSignature, + _In_ D3D_ROOT_SIGNATURE_VERSION Version, + _Out_ ID3DBlob** ppBlob, + _Always_(_Outptr_opt_result_maybenull_) ID3DBlob** ppErrorBlob); + +typedef HRESULT (WINAPI* PFN_D3D12_CREATE_ROOT_SIGNATURE_DESERIALIZER)( + _In_reads_bytes_(SrcDataSizeInBytes) LPCVOID pSrcData, + _In_ SIZE_T SrcDataSizeInBytes, + _In_ REFIID pRootSignatureDeserializerInterface, + _Out_ void** ppRootSignatureDeserializer); + +HRESULT WINAPI D3D12CreateRootSignatureDeserializer( + _In_reads_bytes_(SrcDataSizeInBytes) LPCVOID pSrcData, + _In_ SIZE_T SrcDataSizeInBytes, + _In_ REFIID pRootSignatureDeserializerInterface, + _Out_ void** ppRootSignatureDeserializer); + +typedef HRESULT (WINAPI* PFN_D3D12_SERIALIZE_VERSIONED_ROOT_SIGNATURE)( + _In_ const D3D12_VERSIONED_ROOT_SIGNATURE_DESC* pRootSignature, + _Out_ ID3DBlob** ppBlob, + _Always_(_Outptr_opt_result_maybenull_) ID3DBlob** ppErrorBlob); + +HRESULT WINAPI D3D12SerializeVersionedRootSignature( + _In_ const D3D12_VERSIONED_ROOT_SIGNATURE_DESC* pRootSignature, + _Out_ ID3DBlob** ppBlob, + _Always_(_Outptr_opt_result_maybenull_) ID3DBlob** ppErrorBlob); + +typedef HRESULT (WINAPI* PFN_D3D12_CREATE_VERSIONED_ROOT_SIGNATURE_DESERIALIZER)( + _In_reads_bytes_(SrcDataSizeInBytes) LPCVOID pSrcData, + _In_ SIZE_T SrcDataSizeInBytes, + _In_ REFIID pRootSignatureDeserializerInterface, + _Out_ void** ppRootSignatureDeserializer); + +HRESULT WINAPI D3D12CreateVersionedRootSignatureDeserializer( + _In_reads_bytes_(SrcDataSizeInBytes) LPCVOID pSrcData, + _In_ SIZE_T SrcDataSizeInBytes, + _In_ REFIID pRootSignatureDeserializerInterface, + _Out_ void** ppRootSignatureDeserializer); + +typedef HRESULT (WINAPI* PFN_D3D12_CREATE_VERSIONED_ROOT_SIGNATURE_DESERIALIZER_FROM_SUBOBJECT_IN_LIBRARY)( + _In_reads_bytes_(SrcDataSizeInBytes) LPCVOID pSrcData, + _In_ SIZE_T SrcDataSizeInBytes, + _In_ LPCWSTR RootSignatureSubobjectName, + _In_ REFIID pRootSignatureDeserializerInterface, + _Out_ void** ppRootSignatureDeserializer); + +HRESULT WINAPI D3D12CreateVersionedRootSignatureDeserializerFromSubobjectInLibrary( + _In_reads_bytes_(SrcDataSizeInBytes) LPCVOID pSrcData, + _In_ SIZE_T SrcDataSizeInBytes, + _In_opt_ LPCWSTR RootSignatureSubobjectName, + _In_ REFIID pRootSignatureDeserializerInterface, + _Out_ void** ppRootSignatureDeserializer); + +typedef struct D3D12_CPU_DESCRIPTOR_HANDLE + { + SIZE_T ptr; + } D3D12_CPU_DESCRIPTOR_HANDLE; + +typedef struct D3D12_GPU_DESCRIPTOR_HANDLE + { + UINT64 ptr; + } D3D12_GPU_DESCRIPTOR_HANDLE; + +// If rects are supplied in D3D12_DISCARD_REGION, below, the resource +// must have 2D subresources with all specified subresources the same dimension. +typedef struct D3D12_DISCARD_REGION + { + UINT NumRects; + _In_reads_(NumRects) const D3D12_RECT *pRects; + UINT FirstSubresource; + UINT NumSubresources; + } D3D12_DISCARD_REGION; + +typedef +enum D3D12_QUERY_HEAP_TYPE + { + D3D12_QUERY_HEAP_TYPE_OCCLUSION = 0, + D3D12_QUERY_HEAP_TYPE_TIMESTAMP = 1, + D3D12_QUERY_HEAP_TYPE_PIPELINE_STATISTICS = 2, + D3D12_QUERY_HEAP_TYPE_SO_STATISTICS = 3, + D3D12_QUERY_HEAP_TYPE_VIDEO_DECODE_STATISTICS = 4, + D3D12_QUERY_HEAP_TYPE_COPY_QUEUE_TIMESTAMP = 5, + D3D12_QUERY_HEAP_TYPE_PIPELINE_STATISTICS1 = 7 + } D3D12_QUERY_HEAP_TYPE; + +typedef struct D3D12_QUERY_HEAP_DESC + { + D3D12_QUERY_HEAP_TYPE Type; + UINT Count; + UINT NodeMask; + } D3D12_QUERY_HEAP_DESC; + +typedef +enum D3D12_QUERY_TYPE + { + D3D12_QUERY_TYPE_OCCLUSION = 0, + D3D12_QUERY_TYPE_BINARY_OCCLUSION = 1, + D3D12_QUERY_TYPE_TIMESTAMP = 2, + D3D12_QUERY_TYPE_PIPELINE_STATISTICS = 3, + D3D12_QUERY_TYPE_SO_STATISTICS_STREAM0 = 4, + D3D12_QUERY_TYPE_SO_STATISTICS_STREAM1 = 5, + D3D12_QUERY_TYPE_SO_STATISTICS_STREAM2 = 6, + D3D12_QUERY_TYPE_SO_STATISTICS_STREAM3 = 7, + D3D12_QUERY_TYPE_VIDEO_DECODE_STATISTICS = 8, + D3D12_QUERY_TYPE_PIPELINE_STATISTICS1 = 10 + } D3D12_QUERY_TYPE; + +typedef +enum D3D12_PREDICATION_OP + { + D3D12_PREDICATION_OP_EQUAL_ZERO = 0, + D3D12_PREDICATION_OP_NOT_EQUAL_ZERO = 1 + } D3D12_PREDICATION_OP; + +typedef struct D3D12_QUERY_DATA_PIPELINE_STATISTICS + { + UINT64 IAVertices; + UINT64 IAPrimitives; + UINT64 VSInvocations; + UINT64 GSInvocations; + UINT64 GSPrimitives; + UINT64 CInvocations; + UINT64 CPrimitives; + UINT64 PSInvocations; + UINT64 HSInvocations; + UINT64 DSInvocations; + UINT64 CSInvocations; + } D3D12_QUERY_DATA_PIPELINE_STATISTICS; + +typedef struct D3D12_QUERY_DATA_PIPELINE_STATISTICS1 + { + UINT64 IAVertices; + UINT64 IAPrimitives; + UINT64 VSInvocations; + UINT64 GSInvocations; + UINT64 GSPrimitives; + UINT64 CInvocations; + UINT64 CPrimitives; + UINT64 PSInvocations; + UINT64 HSInvocations; + UINT64 DSInvocations; + UINT64 CSInvocations; + UINT64 ASInvocations; + UINT64 MSInvocations; + UINT64 MSPrimitives; + } D3D12_QUERY_DATA_PIPELINE_STATISTICS1; + +typedef struct D3D12_QUERY_DATA_SO_STATISTICS + { + UINT64 NumPrimitivesWritten; + UINT64 PrimitivesStorageNeeded; + } D3D12_QUERY_DATA_SO_STATISTICS; + +typedef struct D3D12_STREAM_OUTPUT_BUFFER_VIEW + { + D3D12_GPU_VIRTUAL_ADDRESS BufferLocation; + UINT64 SizeInBytes; + D3D12_GPU_VIRTUAL_ADDRESS BufferFilledSizeLocation; + } D3D12_STREAM_OUTPUT_BUFFER_VIEW; + +typedef struct D3D12_DRAW_ARGUMENTS + { + UINT VertexCountPerInstance; + UINT InstanceCount; + UINT StartVertexLocation; + UINT StartInstanceLocation; + } D3D12_DRAW_ARGUMENTS; + +typedef struct D3D12_DRAW_INDEXED_ARGUMENTS + { + UINT IndexCountPerInstance; + UINT InstanceCount; + UINT StartIndexLocation; + INT BaseVertexLocation; + UINT StartInstanceLocation; + } D3D12_DRAW_INDEXED_ARGUMENTS; + +typedef struct D3D12_DISPATCH_ARGUMENTS + { + UINT ThreadGroupCountX; + UINT ThreadGroupCountY; + UINT ThreadGroupCountZ; + } D3D12_DISPATCH_ARGUMENTS; + +typedef struct D3D12_VERTEX_BUFFER_VIEW + { + D3D12_GPU_VIRTUAL_ADDRESS BufferLocation; + UINT SizeInBytes; + UINT StrideInBytes; + } D3D12_VERTEX_BUFFER_VIEW; + +typedef struct D3D12_INDEX_BUFFER_VIEW + { + D3D12_GPU_VIRTUAL_ADDRESS BufferLocation; + UINT SizeInBytes; + DXGI_FORMAT Format; + } D3D12_INDEX_BUFFER_VIEW; + +typedef +enum D3D12_INDIRECT_ARGUMENT_TYPE + { + D3D12_INDIRECT_ARGUMENT_TYPE_DRAW = 0, + D3D12_INDIRECT_ARGUMENT_TYPE_DRAW_INDEXED = ( D3D12_INDIRECT_ARGUMENT_TYPE_DRAW + 1 ) , + D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH = ( D3D12_INDIRECT_ARGUMENT_TYPE_DRAW_INDEXED + 1 ) , + D3D12_INDIRECT_ARGUMENT_TYPE_VERTEX_BUFFER_VIEW = ( D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH + 1 ) , + D3D12_INDIRECT_ARGUMENT_TYPE_INDEX_BUFFER_VIEW = ( D3D12_INDIRECT_ARGUMENT_TYPE_VERTEX_BUFFER_VIEW + 1 ) , + D3D12_INDIRECT_ARGUMENT_TYPE_CONSTANT = ( D3D12_INDIRECT_ARGUMENT_TYPE_INDEX_BUFFER_VIEW + 1 ) , + D3D12_INDIRECT_ARGUMENT_TYPE_CONSTANT_BUFFER_VIEW = ( D3D12_INDIRECT_ARGUMENT_TYPE_CONSTANT + 1 ) , + D3D12_INDIRECT_ARGUMENT_TYPE_SHADER_RESOURCE_VIEW = ( D3D12_INDIRECT_ARGUMENT_TYPE_CONSTANT_BUFFER_VIEW + 1 ) , + D3D12_INDIRECT_ARGUMENT_TYPE_UNORDERED_ACCESS_VIEW = ( D3D12_INDIRECT_ARGUMENT_TYPE_SHADER_RESOURCE_VIEW + 1 ) , + D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH_RAYS = ( D3D12_INDIRECT_ARGUMENT_TYPE_UNORDERED_ACCESS_VIEW + 1 ) , + D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH_MESH = ( D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH_RAYS + 1 ) , + D3D12_INDIRECT_ARGUMENT_TYPE_INCREMENTING_CONSTANT = ( D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH_MESH + 1 ) + } D3D12_INDIRECT_ARGUMENT_TYPE; + +typedef struct D3D12_INDIRECT_ARGUMENT_DESC + { + D3D12_INDIRECT_ARGUMENT_TYPE Type; + union + { + struct + { + UINT Slot; + } VertexBuffer; + struct + { + UINT RootParameterIndex; + UINT DestOffsetIn32BitValues; + UINT Num32BitValuesToSet; + } Constant; + struct + { + UINT RootParameterIndex; + } ConstantBufferView; + struct + { + UINT RootParameterIndex; + } ShaderResourceView; + struct + { + UINT RootParameterIndex; + } UnorderedAccessView; + struct + { + UINT RootParameterIndex; + UINT DestOffsetIn32BitValues; + } IncrementingConstant; + } ; + } D3D12_INDIRECT_ARGUMENT_DESC; + +typedef struct D3D12_COMMAND_SIGNATURE_DESC + { + UINT ByteStride; + UINT NumArgumentDescs; + _Field_size_full_(NumArgumentDescs) const D3D12_INDIRECT_ARGUMENT_DESC *pArgumentDescs; + UINT NodeMask; + } D3D12_COMMAND_SIGNATURE_DESC; + + + + +extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0004_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0004_v0_0_s_ifspec; + +#ifndef __ID3D12Pageable_INTERFACE_DEFINED__ +#define __ID3D12Pageable_INTERFACE_DEFINED__ + +/* interface ID3D12Pageable */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12Pageable; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("63ee58fb-1268-4835-86da-f008ce62f0d6") + ID3D12Pageable : public ID3D12DeviceChild + { + public: + }; + + +#else /* C style interface */ + + typedef struct ID3D12PageableVtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12Pageable * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12Pageable * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12Pageable * This); + + DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D12Pageable * This, + _In_ REFGUID guid, + _Inout_ UINT *pDataSize, + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D12Pageable * This, + _In_ REFGUID guid, + _In_ UINT DataSize, + _In_reads_bytes_opt_( DataSize ) const void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D12Pageable * This, + _In_ REFGUID guid, + _In_opt_ const IUnknown *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetName) + HRESULT ( STDMETHODCALLTYPE *SetName )( + ID3D12Pageable * This, + _In_z_ LPCWSTR Name); + + DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice) + HRESULT ( STDMETHODCALLTYPE *GetDevice )( + ID3D12Pageable * This, + REFIID riid, + _COM_Outptr_opt_ void **ppvDevice); + + END_INTERFACE + } ID3D12PageableVtbl; + + interface ID3D12Pageable + { + CONST_VTBL struct ID3D12PageableVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12Pageable_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12Pageable_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12Pageable_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12Pageable_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D12Pageable_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D12Pageable_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#define ID3D12Pageable_SetName(This,Name) \ + ( (This)->lpVtbl -> SetName(This,Name) ) + + +#define ID3D12Pageable_GetDevice(This,riid,ppvDevice) \ + ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) + + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12Pageable_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D12Heap_INTERFACE_DEFINED__ +#define __ID3D12Heap_INTERFACE_DEFINED__ + +/* interface ID3D12Heap */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12Heap; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("6b3b2502-6e51-45b3-90ee-9884265e8df3") + ID3D12Heap : public ID3D12Pageable + { + public: +#if defined(_MSC_VER) || !defined(_WIN32) + virtual D3D12_HEAP_DESC STDMETHODCALLTYPE GetDesc( void) = 0; +#else + virtual D3D12_HEAP_DESC *STDMETHODCALLTYPE GetDesc( + D3D12_HEAP_DESC * RetVal) = 0; +#endif + + }; + + +#else /* C style interface */ + + typedef struct ID3D12HeapVtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12Heap * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12Heap * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12Heap * This); + + DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D12Heap * This, + _In_ REFGUID guid, + _Inout_ UINT *pDataSize, + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D12Heap * This, + _In_ REFGUID guid, + _In_ UINT DataSize, + _In_reads_bytes_opt_( DataSize ) const void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D12Heap * This, + _In_ REFGUID guid, + _In_opt_ const IUnknown *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetName) + HRESULT ( STDMETHODCALLTYPE *SetName )( + ID3D12Heap * This, + _In_z_ LPCWSTR Name); + + DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice) + HRESULT ( STDMETHODCALLTYPE *GetDevice )( + ID3D12Heap * This, + REFIID riid, + _COM_Outptr_opt_ void **ppvDevice); + + DECLSPEC_XFGVIRT(ID3D12Heap, GetDesc) +#if !defined(_WIN32) + D3D12_HEAP_DESC ( STDMETHODCALLTYPE *GetDesc )( + ID3D12Heap * This); + +#else + D3D12_HEAP_DESC *( STDMETHODCALLTYPE *GetDesc )( + ID3D12Heap * This, + D3D12_HEAP_DESC * RetVal); + +#endif + + END_INTERFACE + } ID3D12HeapVtbl; + + interface ID3D12Heap + { + CONST_VTBL struct ID3D12HeapVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12Heap_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12Heap_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12Heap_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12Heap_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D12Heap_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D12Heap_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#define ID3D12Heap_SetName(This,Name) \ + ( (This)->lpVtbl -> SetName(This,Name) ) + + +#define ID3D12Heap_GetDevice(This,riid,ppvDevice) \ + ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) + + +#if !defined(_WIN32) + +#define ID3D12Heap_GetDesc(This) \ + ( (This)->lpVtbl -> GetDesc(This) ) +#else +#define ID3D12Heap_GetDesc(This,RetVal) \ + ( (This)->lpVtbl -> GetDesc(This,RetVal) ) +#endif + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12Heap_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D12Resource_INTERFACE_DEFINED__ +#define __ID3D12Resource_INTERFACE_DEFINED__ + +/* interface ID3D12Resource */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12Resource; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("696442be-a72e-4059-bc79-5b5c98040fad") + ID3D12Resource : public ID3D12Pageable + { + public: + virtual HRESULT STDMETHODCALLTYPE Map( + UINT Subresource, + _In_opt_ const D3D12_RANGE *pReadRange, + _Outptr_opt_result_bytebuffer_(_Inexpressible_("Dependent on resource")) void **ppData) = 0; + + virtual void STDMETHODCALLTYPE Unmap( + UINT Subresource, + _In_opt_ const D3D12_RANGE *pWrittenRange) = 0; + +#if defined(_MSC_VER) || !defined(_WIN32) + virtual D3D12_RESOURCE_DESC STDMETHODCALLTYPE GetDesc( void) = 0; +#else + virtual D3D12_RESOURCE_DESC *STDMETHODCALLTYPE GetDesc( + D3D12_RESOURCE_DESC * RetVal) = 0; +#endif + + virtual D3D12_GPU_VIRTUAL_ADDRESS STDMETHODCALLTYPE GetGPUVirtualAddress( void) = 0; + + virtual HRESULT STDMETHODCALLTYPE WriteToSubresource( + UINT DstSubresource, + _In_opt_ const D3D12_BOX *pDstBox, + _In_ const void *pSrcData, + UINT SrcRowPitch, + UINT SrcDepthPitch) = 0; + + virtual HRESULT STDMETHODCALLTYPE ReadFromSubresource( + _Out_ void *pDstData, + UINT DstRowPitch, + UINT DstDepthPitch, + UINT SrcSubresource, + _In_opt_ const D3D12_BOX *pSrcBox) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetHeapProperties( + _Out_opt_ D3D12_HEAP_PROPERTIES *pHeapProperties, + _Out_opt_ D3D12_HEAP_FLAGS *pHeapFlags) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12ResourceVtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12Resource * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12Resource * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12Resource * This); + + DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D12Resource * This, + _In_ REFGUID guid, + _Inout_ UINT *pDataSize, + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D12Resource * This, + _In_ REFGUID guid, + _In_ UINT DataSize, + _In_reads_bytes_opt_( DataSize ) const void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D12Resource * This, + _In_ REFGUID guid, + _In_opt_ const IUnknown *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetName) + HRESULT ( STDMETHODCALLTYPE *SetName )( + ID3D12Resource * This, + _In_z_ LPCWSTR Name); + + DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice) + HRESULT ( STDMETHODCALLTYPE *GetDevice )( + ID3D12Resource * This, + REFIID riid, + _COM_Outptr_opt_ void **ppvDevice); + + DECLSPEC_XFGVIRT(ID3D12Resource, Map) + HRESULT ( STDMETHODCALLTYPE *Map )( + ID3D12Resource * This, + UINT Subresource, + _In_opt_ const D3D12_RANGE *pReadRange, + _Outptr_opt_result_bytebuffer_(_Inexpressible_("Dependent on resource")) void **ppData); + + DECLSPEC_XFGVIRT(ID3D12Resource, Unmap) + void ( STDMETHODCALLTYPE *Unmap )( + ID3D12Resource * This, + UINT Subresource, + _In_opt_ const D3D12_RANGE *pWrittenRange); + + DECLSPEC_XFGVIRT(ID3D12Resource, GetDesc) +#if !defined(_WIN32) + D3D12_RESOURCE_DESC ( STDMETHODCALLTYPE *GetDesc )( + ID3D12Resource * This); + +#else + D3D12_RESOURCE_DESC *( STDMETHODCALLTYPE *GetDesc )( + ID3D12Resource * This, + D3D12_RESOURCE_DESC * RetVal); + +#endif + + DECLSPEC_XFGVIRT(ID3D12Resource, GetGPUVirtualAddress) + D3D12_GPU_VIRTUAL_ADDRESS ( STDMETHODCALLTYPE *GetGPUVirtualAddress )( + ID3D12Resource * This); + + DECLSPEC_XFGVIRT(ID3D12Resource, WriteToSubresource) + HRESULT ( STDMETHODCALLTYPE *WriteToSubresource )( + ID3D12Resource * This, + UINT DstSubresource, + _In_opt_ const D3D12_BOX *pDstBox, + _In_ const void *pSrcData, + UINT SrcRowPitch, + UINT SrcDepthPitch); + + DECLSPEC_XFGVIRT(ID3D12Resource, ReadFromSubresource) + HRESULT ( STDMETHODCALLTYPE *ReadFromSubresource )( + ID3D12Resource * This, + _Out_ void *pDstData, + UINT DstRowPitch, + UINT DstDepthPitch, + UINT SrcSubresource, + _In_opt_ const D3D12_BOX *pSrcBox); + + DECLSPEC_XFGVIRT(ID3D12Resource, GetHeapProperties) + HRESULT ( STDMETHODCALLTYPE *GetHeapProperties )( + ID3D12Resource * This, + _Out_opt_ D3D12_HEAP_PROPERTIES *pHeapProperties, + _Out_opt_ D3D12_HEAP_FLAGS *pHeapFlags); + + END_INTERFACE + } ID3D12ResourceVtbl; + + interface ID3D12Resource + { + CONST_VTBL struct ID3D12ResourceVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12Resource_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12Resource_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12Resource_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12Resource_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D12Resource_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D12Resource_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#define ID3D12Resource_SetName(This,Name) \ + ( (This)->lpVtbl -> SetName(This,Name) ) + + +#define ID3D12Resource_GetDevice(This,riid,ppvDevice) \ + ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) + + + +#define ID3D12Resource_Map(This,Subresource,pReadRange,ppData) \ + ( (This)->lpVtbl -> Map(This,Subresource,pReadRange,ppData) ) + +#define ID3D12Resource_Unmap(This,Subresource,pWrittenRange) \ + ( (This)->lpVtbl -> Unmap(This,Subresource,pWrittenRange) ) +#if !defined(_WIN32) + +#define ID3D12Resource_GetDesc(This) \ + ( (This)->lpVtbl -> GetDesc(This) ) +#else +#define ID3D12Resource_GetDesc(This,RetVal) \ + ( (This)->lpVtbl -> GetDesc(This,RetVal) ) +#endif + +#define ID3D12Resource_GetGPUVirtualAddress(This) \ + ( (This)->lpVtbl -> GetGPUVirtualAddress(This) ) + +#define ID3D12Resource_WriteToSubresource(This,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch) \ + ( (This)->lpVtbl -> WriteToSubresource(This,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch) ) + +#define ID3D12Resource_ReadFromSubresource(This,pDstData,DstRowPitch,DstDepthPitch,SrcSubresource,pSrcBox) \ + ( (This)->lpVtbl -> ReadFromSubresource(This,pDstData,DstRowPitch,DstDepthPitch,SrcSubresource,pSrcBox) ) + +#define ID3D12Resource_GetHeapProperties(This,pHeapProperties,pHeapFlags) \ + ( (This)->lpVtbl -> GetHeapProperties(This,pHeapProperties,pHeapFlags) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12Resource_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D12CommandAllocator_INTERFACE_DEFINED__ +#define __ID3D12CommandAllocator_INTERFACE_DEFINED__ + +/* interface ID3D12CommandAllocator */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12CommandAllocator; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("6102dee4-af59-4b09-b999-b44d73f09b24") + ID3D12CommandAllocator : public ID3D12Pageable + { + public: + virtual HRESULT STDMETHODCALLTYPE Reset( void) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12CommandAllocatorVtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12CommandAllocator * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12CommandAllocator * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12CommandAllocator * This); + + DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D12CommandAllocator * This, + _In_ REFGUID guid, + _Inout_ UINT *pDataSize, + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D12CommandAllocator * This, + _In_ REFGUID guid, + _In_ UINT DataSize, + _In_reads_bytes_opt_( DataSize ) const void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D12CommandAllocator * This, + _In_ REFGUID guid, + _In_opt_ const IUnknown *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetName) + HRESULT ( STDMETHODCALLTYPE *SetName )( + ID3D12CommandAllocator * This, + _In_z_ LPCWSTR Name); + + DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice) + HRESULT ( STDMETHODCALLTYPE *GetDevice )( + ID3D12CommandAllocator * This, + REFIID riid, + _COM_Outptr_opt_ void **ppvDevice); + + DECLSPEC_XFGVIRT(ID3D12CommandAllocator, Reset) + HRESULT ( STDMETHODCALLTYPE *Reset )( + ID3D12CommandAllocator * This); + + END_INTERFACE + } ID3D12CommandAllocatorVtbl; + + interface ID3D12CommandAllocator + { + CONST_VTBL struct ID3D12CommandAllocatorVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12CommandAllocator_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12CommandAllocator_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12CommandAllocator_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12CommandAllocator_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D12CommandAllocator_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D12CommandAllocator_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#define ID3D12CommandAllocator_SetName(This,Name) \ + ( (This)->lpVtbl -> SetName(This,Name) ) + + +#define ID3D12CommandAllocator_GetDevice(This,riid,ppvDevice) \ + ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) + + + +#define ID3D12CommandAllocator_Reset(This) \ + ( (This)->lpVtbl -> Reset(This) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12CommandAllocator_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D12Fence_INTERFACE_DEFINED__ +#define __ID3D12Fence_INTERFACE_DEFINED__ + +/* interface ID3D12Fence */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12Fence; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("0a753dcf-c4d8-4b91-adf6-be5a60d95a76") + ID3D12Fence : public ID3D12Pageable + { + public: + virtual UINT64 STDMETHODCALLTYPE GetCompletedValue( void) = 0; + + virtual HRESULT STDMETHODCALLTYPE SetEventOnCompletion( + UINT64 Value, + HANDLE hEvent) = 0; + + virtual HRESULT STDMETHODCALLTYPE Signal( + UINT64 Value) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12FenceVtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12Fence * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12Fence * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12Fence * This); + + DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D12Fence * This, + _In_ REFGUID guid, + _Inout_ UINT *pDataSize, + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D12Fence * This, + _In_ REFGUID guid, + _In_ UINT DataSize, + _In_reads_bytes_opt_( DataSize ) const void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D12Fence * This, + _In_ REFGUID guid, + _In_opt_ const IUnknown *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetName) + HRESULT ( STDMETHODCALLTYPE *SetName )( + ID3D12Fence * This, + _In_z_ LPCWSTR Name); + + DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice) + HRESULT ( STDMETHODCALLTYPE *GetDevice )( + ID3D12Fence * This, + REFIID riid, + _COM_Outptr_opt_ void **ppvDevice); + + DECLSPEC_XFGVIRT(ID3D12Fence, GetCompletedValue) + UINT64 ( STDMETHODCALLTYPE *GetCompletedValue )( + ID3D12Fence * This); + + DECLSPEC_XFGVIRT(ID3D12Fence, SetEventOnCompletion) + HRESULT ( STDMETHODCALLTYPE *SetEventOnCompletion )( + ID3D12Fence * This, + UINT64 Value, + HANDLE hEvent); + + DECLSPEC_XFGVIRT(ID3D12Fence, Signal) + HRESULT ( STDMETHODCALLTYPE *Signal )( + ID3D12Fence * This, + UINT64 Value); + + END_INTERFACE + } ID3D12FenceVtbl; + + interface ID3D12Fence + { + CONST_VTBL struct ID3D12FenceVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12Fence_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12Fence_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12Fence_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12Fence_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D12Fence_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D12Fence_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#define ID3D12Fence_SetName(This,Name) \ + ( (This)->lpVtbl -> SetName(This,Name) ) + + +#define ID3D12Fence_GetDevice(This,riid,ppvDevice) \ + ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) + + + +#define ID3D12Fence_GetCompletedValue(This) \ + ( (This)->lpVtbl -> GetCompletedValue(This) ) + +#define ID3D12Fence_SetEventOnCompletion(This,Value,hEvent) \ + ( (This)->lpVtbl -> SetEventOnCompletion(This,Value,hEvent) ) + +#define ID3D12Fence_Signal(This,Value) \ + ( (This)->lpVtbl -> Signal(This,Value) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12Fence_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D12Fence1_INTERFACE_DEFINED__ +#define __ID3D12Fence1_INTERFACE_DEFINED__ + +/* interface ID3D12Fence1 */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12Fence1; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("433685fe-e22b-4ca0-a8db-b5b4f4dd0e4a") + ID3D12Fence1 : public ID3D12Fence + { + public: + virtual D3D12_FENCE_FLAGS STDMETHODCALLTYPE GetCreationFlags( void) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12Fence1Vtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12Fence1 * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12Fence1 * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12Fence1 * This); + + DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D12Fence1 * This, + _In_ REFGUID guid, + _Inout_ UINT *pDataSize, + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D12Fence1 * This, + _In_ REFGUID guid, + _In_ UINT DataSize, + _In_reads_bytes_opt_( DataSize ) const void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D12Fence1 * This, + _In_ REFGUID guid, + _In_opt_ const IUnknown *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetName) + HRESULT ( STDMETHODCALLTYPE *SetName )( + ID3D12Fence1 * This, + _In_z_ LPCWSTR Name); + + DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice) + HRESULT ( STDMETHODCALLTYPE *GetDevice )( + ID3D12Fence1 * This, + REFIID riid, + _COM_Outptr_opt_ void **ppvDevice); + + DECLSPEC_XFGVIRT(ID3D12Fence, GetCompletedValue) + UINT64 ( STDMETHODCALLTYPE *GetCompletedValue )( + ID3D12Fence1 * This); + + DECLSPEC_XFGVIRT(ID3D12Fence, SetEventOnCompletion) + HRESULT ( STDMETHODCALLTYPE *SetEventOnCompletion )( + ID3D12Fence1 * This, + UINT64 Value, + HANDLE hEvent); + + DECLSPEC_XFGVIRT(ID3D12Fence, Signal) + HRESULT ( STDMETHODCALLTYPE *Signal )( + ID3D12Fence1 * This, + UINT64 Value); + + DECLSPEC_XFGVIRT(ID3D12Fence1, GetCreationFlags) + D3D12_FENCE_FLAGS ( STDMETHODCALLTYPE *GetCreationFlags )( + ID3D12Fence1 * This); + + END_INTERFACE + } ID3D12Fence1Vtbl; + + interface ID3D12Fence1 + { + CONST_VTBL struct ID3D12Fence1Vtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12Fence1_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12Fence1_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12Fence1_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12Fence1_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D12Fence1_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D12Fence1_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#define ID3D12Fence1_SetName(This,Name) \ + ( (This)->lpVtbl -> SetName(This,Name) ) + + +#define ID3D12Fence1_GetDevice(This,riid,ppvDevice) \ + ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) + + + +#define ID3D12Fence1_GetCompletedValue(This) \ + ( (This)->lpVtbl -> GetCompletedValue(This) ) + +#define ID3D12Fence1_SetEventOnCompletion(This,Value,hEvent) \ + ( (This)->lpVtbl -> SetEventOnCompletion(This,Value,hEvent) ) + +#define ID3D12Fence1_Signal(This,Value) \ + ( (This)->lpVtbl -> Signal(This,Value) ) + + +#define ID3D12Fence1_GetCreationFlags(This) \ + ( (This)->lpVtbl -> GetCreationFlags(This) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12Fence1_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D12PipelineState_INTERFACE_DEFINED__ +#define __ID3D12PipelineState_INTERFACE_DEFINED__ + +/* interface ID3D12PipelineState */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12PipelineState; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("765a30f3-f624-4c6f-a828-ace948622445") + ID3D12PipelineState : public ID3D12Pageable + { + public: + virtual HRESULT STDMETHODCALLTYPE GetCachedBlob( + _COM_Outptr_ ID3DBlob **ppBlob) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12PipelineStateVtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12PipelineState * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12PipelineState * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12PipelineState * This); + + DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D12PipelineState * This, + _In_ REFGUID guid, + _Inout_ UINT *pDataSize, + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D12PipelineState * This, + _In_ REFGUID guid, + _In_ UINT DataSize, + _In_reads_bytes_opt_( DataSize ) const void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D12PipelineState * This, + _In_ REFGUID guid, + _In_opt_ const IUnknown *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetName) + HRESULT ( STDMETHODCALLTYPE *SetName )( + ID3D12PipelineState * This, + _In_z_ LPCWSTR Name); + + DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice) + HRESULT ( STDMETHODCALLTYPE *GetDevice )( + ID3D12PipelineState * This, + REFIID riid, + _COM_Outptr_opt_ void **ppvDevice); + + DECLSPEC_XFGVIRT(ID3D12PipelineState, GetCachedBlob) + HRESULT ( STDMETHODCALLTYPE *GetCachedBlob )( + ID3D12PipelineState * This, + _COM_Outptr_ ID3DBlob **ppBlob); + + END_INTERFACE + } ID3D12PipelineStateVtbl; + + interface ID3D12PipelineState + { + CONST_VTBL struct ID3D12PipelineStateVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12PipelineState_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12PipelineState_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12PipelineState_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12PipelineState_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D12PipelineState_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D12PipelineState_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#define ID3D12PipelineState_SetName(This,Name) \ + ( (This)->lpVtbl -> SetName(This,Name) ) + + +#define ID3D12PipelineState_GetDevice(This,riid,ppvDevice) \ + ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) + + + +#define ID3D12PipelineState_GetCachedBlob(This,ppBlob) \ + ( (This)->lpVtbl -> GetCachedBlob(This,ppBlob) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12PipelineState_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D12PipelineState1_INTERFACE_DEFINED__ +#define __ID3D12PipelineState1_INTERFACE_DEFINED__ + +/* interface ID3D12PipelineState1 */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12PipelineState1; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("5646804c-9638-48f7-9182-b3ee5a6b60fb") + ID3D12PipelineState1 : public ID3D12PipelineState + { + public: + virtual HRESULT STDMETHODCALLTYPE GetRootSignature( + REFIID riid, + _COM_Outptr_ void **ppvRootSignature) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12PipelineState1Vtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12PipelineState1 * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12PipelineState1 * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12PipelineState1 * This); + + DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D12PipelineState1 * This, + _In_ REFGUID guid, + _Inout_ UINT *pDataSize, + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D12PipelineState1 * This, + _In_ REFGUID guid, + _In_ UINT DataSize, + _In_reads_bytes_opt_( DataSize ) const void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D12PipelineState1 * This, + _In_ REFGUID guid, + _In_opt_ const IUnknown *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetName) + HRESULT ( STDMETHODCALLTYPE *SetName )( + ID3D12PipelineState1 * This, + _In_z_ LPCWSTR Name); + + DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice) + HRESULT ( STDMETHODCALLTYPE *GetDevice )( + ID3D12PipelineState1 * This, + REFIID riid, + _COM_Outptr_opt_ void **ppvDevice); + + DECLSPEC_XFGVIRT(ID3D12PipelineState, GetCachedBlob) + HRESULT ( STDMETHODCALLTYPE *GetCachedBlob )( + ID3D12PipelineState1 * This, + _COM_Outptr_ ID3DBlob **ppBlob); + + DECLSPEC_XFGVIRT(ID3D12PipelineState1, GetRootSignature) + HRESULT ( STDMETHODCALLTYPE *GetRootSignature )( + ID3D12PipelineState1 * This, + REFIID riid, + _COM_Outptr_ void **ppvRootSignature); + + END_INTERFACE + } ID3D12PipelineState1Vtbl; + + interface ID3D12PipelineState1 + { + CONST_VTBL struct ID3D12PipelineState1Vtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12PipelineState1_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12PipelineState1_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12PipelineState1_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12PipelineState1_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D12PipelineState1_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D12PipelineState1_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#define ID3D12PipelineState1_SetName(This,Name) \ + ( (This)->lpVtbl -> SetName(This,Name) ) + + +#define ID3D12PipelineState1_GetDevice(This,riid,ppvDevice) \ + ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) + + + +#define ID3D12PipelineState1_GetCachedBlob(This,ppBlob) \ + ( (This)->lpVtbl -> GetCachedBlob(This,ppBlob) ) + + +#define ID3D12PipelineState1_GetRootSignature(This,riid,ppvRootSignature) \ + ( (This)->lpVtbl -> GetRootSignature(This,riid,ppvRootSignature) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12PipelineState1_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D12DescriptorHeap_INTERFACE_DEFINED__ +#define __ID3D12DescriptorHeap_INTERFACE_DEFINED__ + +/* interface ID3D12DescriptorHeap */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12DescriptorHeap; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("8efb471d-616c-4f49-90f7-127bb763fa51") + ID3D12DescriptorHeap : public ID3D12Pageable + { + public: +#if defined(_MSC_VER) || !defined(_WIN32) + virtual D3D12_DESCRIPTOR_HEAP_DESC STDMETHODCALLTYPE GetDesc( void) = 0; +#else + virtual D3D12_DESCRIPTOR_HEAP_DESC *STDMETHODCALLTYPE GetDesc( + D3D12_DESCRIPTOR_HEAP_DESC * RetVal) = 0; +#endif + +#if defined(_MSC_VER) || !defined(_WIN32) + virtual D3D12_CPU_DESCRIPTOR_HANDLE STDMETHODCALLTYPE GetCPUDescriptorHandleForHeapStart( void) = 0; +#else + virtual D3D12_CPU_DESCRIPTOR_HANDLE *STDMETHODCALLTYPE GetCPUDescriptorHandleForHeapStart( + D3D12_CPU_DESCRIPTOR_HANDLE * RetVal) = 0; +#endif + +#if defined(_MSC_VER) || !defined(_WIN32) + virtual D3D12_GPU_DESCRIPTOR_HANDLE STDMETHODCALLTYPE GetGPUDescriptorHandleForHeapStart( void) = 0; +#else + virtual D3D12_GPU_DESCRIPTOR_HANDLE *STDMETHODCALLTYPE GetGPUDescriptorHandleForHeapStart( + D3D12_GPU_DESCRIPTOR_HANDLE * RetVal) = 0; +#endif + + }; + + +#else /* C style interface */ + + typedef struct ID3D12DescriptorHeapVtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12DescriptorHeap * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12DescriptorHeap * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12DescriptorHeap * This); + + DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D12DescriptorHeap * This, + _In_ REFGUID guid, + _Inout_ UINT *pDataSize, + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D12DescriptorHeap * This, + _In_ REFGUID guid, + _In_ UINT DataSize, + _In_reads_bytes_opt_( DataSize ) const void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D12DescriptorHeap * This, + _In_ REFGUID guid, + _In_opt_ const IUnknown *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetName) + HRESULT ( STDMETHODCALLTYPE *SetName )( + ID3D12DescriptorHeap * This, + _In_z_ LPCWSTR Name); + + DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice) + HRESULT ( STDMETHODCALLTYPE *GetDevice )( + ID3D12DescriptorHeap * This, + REFIID riid, + _COM_Outptr_opt_ void **ppvDevice); + + DECLSPEC_XFGVIRT(ID3D12DescriptorHeap, GetDesc) +#if !defined(_WIN32) + D3D12_DESCRIPTOR_HEAP_DESC ( STDMETHODCALLTYPE *GetDesc )( + ID3D12DescriptorHeap * This); + +#else + D3D12_DESCRIPTOR_HEAP_DESC *( STDMETHODCALLTYPE *GetDesc )( + ID3D12DescriptorHeap * This, + D3D12_DESCRIPTOR_HEAP_DESC * RetVal); + +#endif + + DECLSPEC_XFGVIRT(ID3D12DescriptorHeap, GetCPUDescriptorHandleForHeapStart) +#if !defined(_WIN32) + D3D12_CPU_DESCRIPTOR_HANDLE ( STDMETHODCALLTYPE *GetCPUDescriptorHandleForHeapStart )( + ID3D12DescriptorHeap * This); + +#else + D3D12_CPU_DESCRIPTOR_HANDLE *( STDMETHODCALLTYPE *GetCPUDescriptorHandleForHeapStart )( + ID3D12DescriptorHeap * This, + D3D12_CPU_DESCRIPTOR_HANDLE * RetVal); + +#endif + + DECLSPEC_XFGVIRT(ID3D12DescriptorHeap, GetGPUDescriptorHandleForHeapStart) +#if !defined(_WIN32) + D3D12_GPU_DESCRIPTOR_HANDLE ( STDMETHODCALLTYPE *GetGPUDescriptorHandleForHeapStart )( + ID3D12DescriptorHeap * This); + +#else + D3D12_GPU_DESCRIPTOR_HANDLE *( STDMETHODCALLTYPE *GetGPUDescriptorHandleForHeapStart )( + ID3D12DescriptorHeap * This, + D3D12_GPU_DESCRIPTOR_HANDLE * RetVal); + +#endif + + END_INTERFACE + } ID3D12DescriptorHeapVtbl; + + interface ID3D12DescriptorHeap + { + CONST_VTBL struct ID3D12DescriptorHeapVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12DescriptorHeap_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12DescriptorHeap_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12DescriptorHeap_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12DescriptorHeap_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D12DescriptorHeap_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D12DescriptorHeap_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#define ID3D12DescriptorHeap_SetName(This,Name) \ + ( (This)->lpVtbl -> SetName(This,Name) ) + + +#define ID3D12DescriptorHeap_GetDevice(This,riid,ppvDevice) \ + ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) + + +#if !defined(_WIN32) + +#define ID3D12DescriptorHeap_GetDesc(This) \ + ( (This)->lpVtbl -> GetDesc(This) ) +#else +#define ID3D12DescriptorHeap_GetDesc(This,RetVal) \ + ( (This)->lpVtbl -> GetDesc(This,RetVal) ) +#endif +#if !defined(_WIN32) + +#define ID3D12DescriptorHeap_GetCPUDescriptorHandleForHeapStart(This) \ + ( (This)->lpVtbl -> GetCPUDescriptorHandleForHeapStart(This) ) +#else +#define ID3D12DescriptorHeap_GetCPUDescriptorHandleForHeapStart(This,RetVal) \ + ( (This)->lpVtbl -> GetCPUDescriptorHandleForHeapStart(This,RetVal) ) +#endif +#if !defined(_WIN32) + +#define ID3D12DescriptorHeap_GetGPUDescriptorHandleForHeapStart(This) \ + ( (This)->lpVtbl -> GetGPUDescriptorHandleForHeapStart(This) ) +#else +#define ID3D12DescriptorHeap_GetGPUDescriptorHandleForHeapStart(This,RetVal) \ + ( (This)->lpVtbl -> GetGPUDescriptorHandleForHeapStart(This,RetVal) ) +#endif + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12DescriptorHeap_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D12QueryHeap_INTERFACE_DEFINED__ +#define __ID3D12QueryHeap_INTERFACE_DEFINED__ + +/* interface ID3D12QueryHeap */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12QueryHeap; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("0d9658ae-ed45-469e-a61d-970ec583cab4") + ID3D12QueryHeap : public ID3D12Pageable + { + public: + }; + + +#else /* C style interface */ + + typedef struct ID3D12QueryHeapVtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12QueryHeap * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12QueryHeap * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12QueryHeap * This); + + DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D12QueryHeap * This, + _In_ REFGUID guid, + _Inout_ UINT *pDataSize, + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D12QueryHeap * This, + _In_ REFGUID guid, + _In_ UINT DataSize, + _In_reads_bytes_opt_( DataSize ) const void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D12QueryHeap * This, + _In_ REFGUID guid, + _In_opt_ const IUnknown *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetName) + HRESULT ( STDMETHODCALLTYPE *SetName )( + ID3D12QueryHeap * This, + _In_z_ LPCWSTR Name); + + DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice) + HRESULT ( STDMETHODCALLTYPE *GetDevice )( + ID3D12QueryHeap * This, + REFIID riid, + _COM_Outptr_opt_ void **ppvDevice); + + END_INTERFACE + } ID3D12QueryHeapVtbl; + + interface ID3D12QueryHeap + { + CONST_VTBL struct ID3D12QueryHeapVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12QueryHeap_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12QueryHeap_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12QueryHeap_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12QueryHeap_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D12QueryHeap_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D12QueryHeap_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#define ID3D12QueryHeap_SetName(This,Name) \ + ( (This)->lpVtbl -> SetName(This,Name) ) + + +#define ID3D12QueryHeap_GetDevice(This,riid,ppvDevice) \ + ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) + + + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12QueryHeap_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D12CommandSignature_INTERFACE_DEFINED__ +#define __ID3D12CommandSignature_INTERFACE_DEFINED__ + +/* interface ID3D12CommandSignature */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12CommandSignature; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("c36a797c-ec80-4f0a-8985-a7b2475082d1") + ID3D12CommandSignature : public ID3D12Pageable + { + public: + }; + + +#else /* C style interface */ + + typedef struct ID3D12CommandSignatureVtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12CommandSignature * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12CommandSignature * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12CommandSignature * This); + + DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D12CommandSignature * This, + _In_ REFGUID guid, + _Inout_ UINT *pDataSize, + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D12CommandSignature * This, + _In_ REFGUID guid, + _In_ UINT DataSize, + _In_reads_bytes_opt_( DataSize ) const void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D12CommandSignature * This, + _In_ REFGUID guid, + _In_opt_ const IUnknown *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetName) + HRESULT ( STDMETHODCALLTYPE *SetName )( + ID3D12CommandSignature * This, + _In_z_ LPCWSTR Name); + + DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice) + HRESULT ( STDMETHODCALLTYPE *GetDevice )( + ID3D12CommandSignature * This, + REFIID riid, + _COM_Outptr_opt_ void **ppvDevice); + + END_INTERFACE + } ID3D12CommandSignatureVtbl; + + interface ID3D12CommandSignature + { + CONST_VTBL struct ID3D12CommandSignatureVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12CommandSignature_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12CommandSignature_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12CommandSignature_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12CommandSignature_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D12CommandSignature_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D12CommandSignature_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#define ID3D12CommandSignature_SetName(This,Name) \ + ( (This)->lpVtbl -> SetName(This,Name) ) + + +#define ID3D12CommandSignature_GetDevice(This,riid,ppvDevice) \ + ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) + + + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12CommandSignature_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D12CommandList_INTERFACE_DEFINED__ +#define __ID3D12CommandList_INTERFACE_DEFINED__ + +/* interface ID3D12CommandList */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12CommandList; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("7116d91c-e7e4-47ce-b8c6-ec8168f437e5") + ID3D12CommandList : public ID3D12DeviceChild + { + public: + virtual D3D12_COMMAND_LIST_TYPE STDMETHODCALLTYPE GetType( void) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12CommandListVtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12CommandList * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12CommandList * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12CommandList * This); + + DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D12CommandList * This, + _In_ REFGUID guid, + _Inout_ UINT *pDataSize, + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D12CommandList * This, + _In_ REFGUID guid, + _In_ UINT DataSize, + _In_reads_bytes_opt_( DataSize ) const void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D12CommandList * This, + _In_ REFGUID guid, + _In_opt_ const IUnknown *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetName) + HRESULT ( STDMETHODCALLTYPE *SetName )( + ID3D12CommandList * This, + _In_z_ LPCWSTR Name); + + DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice) + HRESULT ( STDMETHODCALLTYPE *GetDevice )( + ID3D12CommandList * This, + REFIID riid, + _COM_Outptr_opt_ void **ppvDevice); + + DECLSPEC_XFGVIRT(ID3D12CommandList, GetType) + D3D12_COMMAND_LIST_TYPE ( STDMETHODCALLTYPE *GetType )( + ID3D12CommandList * This); + + END_INTERFACE + } ID3D12CommandListVtbl; + + interface ID3D12CommandList + { + CONST_VTBL struct ID3D12CommandListVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12CommandList_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12CommandList_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12CommandList_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12CommandList_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D12CommandList_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D12CommandList_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#define ID3D12CommandList_SetName(This,Name) \ + ( (This)->lpVtbl -> SetName(This,Name) ) + + +#define ID3D12CommandList_GetDevice(This,riid,ppvDevice) \ + ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) + + +#define ID3D12CommandList_GetType(This) \ + ( (This)->lpVtbl -> GetType(This) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12CommandList_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D12GraphicsCommandList_INTERFACE_DEFINED__ +#define __ID3D12GraphicsCommandList_INTERFACE_DEFINED__ + +/* interface ID3D12GraphicsCommandList */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12GraphicsCommandList; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("5b160d0f-ac1b-4185-8ba8-b3ae42a5a455") + ID3D12GraphicsCommandList : public ID3D12CommandList + { + public: + virtual HRESULT STDMETHODCALLTYPE Close( void) = 0; + + virtual HRESULT STDMETHODCALLTYPE Reset( + _In_ ID3D12CommandAllocator *pAllocator, + _In_opt_ ID3D12PipelineState *pInitialState) = 0; + + virtual void STDMETHODCALLTYPE ClearState( + _In_opt_ ID3D12PipelineState *pPipelineState) = 0; + + virtual void STDMETHODCALLTYPE DrawInstanced( + _In_ UINT VertexCountPerInstance, + _In_ UINT InstanceCount, + _In_ UINT StartVertexLocation, + _In_ UINT StartInstanceLocation) = 0; + + virtual void STDMETHODCALLTYPE DrawIndexedInstanced( + _In_ UINT IndexCountPerInstance, + _In_ UINT InstanceCount, + _In_ UINT StartIndexLocation, + _In_ INT BaseVertexLocation, + _In_ UINT StartInstanceLocation) = 0; + + virtual void STDMETHODCALLTYPE Dispatch( + _In_ UINT ThreadGroupCountX, + _In_ UINT ThreadGroupCountY, + _In_ UINT ThreadGroupCountZ) = 0; + + virtual void STDMETHODCALLTYPE CopyBufferRegion( + _In_ ID3D12Resource *pDstBuffer, + UINT64 DstOffset, + _In_ ID3D12Resource *pSrcBuffer, + UINT64 SrcOffset, + UINT64 NumBytes) = 0; + + virtual void STDMETHODCALLTYPE CopyTextureRegion( + _In_ const D3D12_TEXTURE_COPY_LOCATION *pDst, + UINT DstX, + UINT DstY, + UINT DstZ, + _In_ const D3D12_TEXTURE_COPY_LOCATION *pSrc, + _In_opt_ const D3D12_BOX *pSrcBox) = 0; + + virtual void STDMETHODCALLTYPE CopyResource( + _In_ ID3D12Resource *pDstResource, + _In_ ID3D12Resource *pSrcResource) = 0; + + virtual void STDMETHODCALLTYPE CopyTiles( + _In_ ID3D12Resource *pTiledResource, + _In_ const D3D12_TILED_RESOURCE_COORDINATE *pTileRegionStartCoordinate, + _In_ const D3D12_TILE_REGION_SIZE *pTileRegionSize, + _In_ ID3D12Resource *pBuffer, + UINT64 BufferStartOffsetInBytes, + D3D12_TILE_COPY_FLAGS Flags) = 0; + + virtual void STDMETHODCALLTYPE ResolveSubresource( + _In_ ID3D12Resource *pDstResource, + _In_ UINT DstSubresource, + _In_ ID3D12Resource *pSrcResource, + _In_ UINT SrcSubresource, + _In_ DXGI_FORMAT Format) = 0; + + virtual void STDMETHODCALLTYPE IASetPrimitiveTopology( + _In_ D3D12_PRIMITIVE_TOPOLOGY PrimitiveTopology) = 0; + + virtual void STDMETHODCALLTYPE RSSetViewports( + _In_range_(0, D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) UINT NumViewports, + _In_reads_( NumViewports) const D3D12_VIEWPORT *pViewports) = 0; + + virtual void STDMETHODCALLTYPE RSSetScissorRects( + _In_range_(0, D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) UINT NumRects, + _In_reads_( NumRects) const D3D12_RECT *pRects) = 0; + + virtual void STDMETHODCALLTYPE OMSetBlendFactor( + _In_reads_opt_(4) const FLOAT BlendFactor[ 4 ]) = 0; + + virtual void STDMETHODCALLTYPE OMSetStencilRef( + _In_ UINT StencilRef) = 0; + + virtual void STDMETHODCALLTYPE SetPipelineState( + _In_ ID3D12PipelineState *pPipelineState) = 0; + + virtual void STDMETHODCALLTYPE ResourceBarrier( + _In_ UINT NumBarriers, + _In_reads_(NumBarriers) const D3D12_RESOURCE_BARRIER *pBarriers) = 0; + + virtual void STDMETHODCALLTYPE ExecuteBundle( + _In_ ID3D12GraphicsCommandList *pCommandList) = 0; + + virtual void STDMETHODCALLTYPE SetDescriptorHeaps( + _In_ UINT NumDescriptorHeaps, + _In_reads_(NumDescriptorHeaps) ID3D12DescriptorHeap *const *ppDescriptorHeaps) = 0; + + virtual void STDMETHODCALLTYPE SetComputeRootSignature( + _In_opt_ ID3D12RootSignature *pRootSignature) = 0; + + virtual void STDMETHODCALLTYPE SetGraphicsRootSignature( + _In_opt_ ID3D12RootSignature *pRootSignature) = 0; + + virtual void STDMETHODCALLTYPE SetComputeRootDescriptorTable( + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_DESCRIPTOR_HANDLE BaseDescriptor) = 0; + + virtual void STDMETHODCALLTYPE SetGraphicsRootDescriptorTable( + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_DESCRIPTOR_HANDLE BaseDescriptor) = 0; + + virtual void STDMETHODCALLTYPE SetComputeRoot32BitConstant( + _In_ UINT RootParameterIndex, + _In_ UINT SrcData, + _In_ UINT DestOffsetIn32BitValues) = 0; + + virtual void STDMETHODCALLTYPE SetGraphicsRoot32BitConstant( + _In_ UINT RootParameterIndex, + _In_ UINT SrcData, + _In_ UINT DestOffsetIn32BitValues) = 0; + + virtual void STDMETHODCALLTYPE SetComputeRoot32BitConstants( + _In_ UINT RootParameterIndex, + _In_ UINT Num32BitValuesToSet, + _In_reads_(Num32BitValuesToSet*sizeof(UINT)) const void *pSrcData, + _In_ UINT DestOffsetIn32BitValues) = 0; + + virtual void STDMETHODCALLTYPE SetGraphicsRoot32BitConstants( + _In_ UINT RootParameterIndex, + _In_ UINT Num32BitValuesToSet, + _In_reads_(Num32BitValuesToSet*sizeof(UINT)) const void *pSrcData, + _In_ UINT DestOffsetIn32BitValues) = 0; + + virtual void STDMETHODCALLTYPE SetComputeRootConstantBufferView( + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation) = 0; + + virtual void STDMETHODCALLTYPE SetGraphicsRootConstantBufferView( + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation) = 0; + + virtual void STDMETHODCALLTYPE SetComputeRootShaderResourceView( + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation) = 0; + + virtual void STDMETHODCALLTYPE SetGraphicsRootShaderResourceView( + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation) = 0; + + virtual void STDMETHODCALLTYPE SetComputeRootUnorderedAccessView( + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation) = 0; + + virtual void STDMETHODCALLTYPE SetGraphicsRootUnorderedAccessView( + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation) = 0; + + virtual void STDMETHODCALLTYPE IASetIndexBuffer( + _In_opt_ const D3D12_INDEX_BUFFER_VIEW *pView) = 0; + + virtual void STDMETHODCALLTYPE IASetVertexBuffers( + _In_ UINT StartSlot, + _In_ UINT NumViews, + _In_reads_opt_(NumViews) const D3D12_VERTEX_BUFFER_VIEW *pViews) = 0; + + virtual void STDMETHODCALLTYPE SOSetTargets( + _In_ UINT StartSlot, + _In_ UINT NumViews, + _In_reads_opt_(NumViews) const D3D12_STREAM_OUTPUT_BUFFER_VIEW *pViews) = 0; + + virtual void STDMETHODCALLTYPE OMSetRenderTargets( + _In_ UINT NumRenderTargetDescriptors, + _In_opt_ const D3D12_CPU_DESCRIPTOR_HANDLE *pRenderTargetDescriptors, + _In_ BOOL RTsSingleHandleToDescriptorRange, + _In_opt_ const D3D12_CPU_DESCRIPTOR_HANDLE *pDepthStencilDescriptor) = 0; + + virtual void STDMETHODCALLTYPE ClearDepthStencilView( + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DepthStencilView, + _In_ D3D12_CLEAR_FLAGS ClearFlags, + _In_ FLOAT Depth, + _In_ UINT8 Stencil, + _In_ UINT NumRects, + _In_reads_(NumRects) const D3D12_RECT *pRects) = 0; + + virtual void STDMETHODCALLTYPE ClearRenderTargetView( + _In_ D3D12_CPU_DESCRIPTOR_HANDLE RenderTargetView, + _In_ const FLOAT ColorRGBA[ 4 ], + _In_ UINT NumRects, + _In_reads_(NumRects) const D3D12_RECT *pRects) = 0; + + virtual void STDMETHODCALLTYPE ClearUnorderedAccessViewUint( + _In_ D3D12_GPU_DESCRIPTOR_HANDLE ViewGPUHandleInCurrentHeap, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE ViewCPUHandle, + _In_ ID3D12Resource *pResource, + _In_ const UINT Values[ 4 ], + _In_ UINT NumRects, + _In_reads_(NumRects) const D3D12_RECT *pRects) = 0; + + virtual void STDMETHODCALLTYPE ClearUnorderedAccessViewFloat( + _In_ D3D12_GPU_DESCRIPTOR_HANDLE ViewGPUHandleInCurrentHeap, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE ViewCPUHandle, + _In_ ID3D12Resource *pResource, + _In_ const FLOAT Values[ 4 ], + _In_ UINT NumRects, + _In_reads_(NumRects) const D3D12_RECT *pRects) = 0; + + virtual void STDMETHODCALLTYPE DiscardResource( + _In_ ID3D12Resource *pResource, + _In_opt_ const D3D12_DISCARD_REGION *pRegion) = 0; + + virtual void STDMETHODCALLTYPE BeginQuery( + _In_ ID3D12QueryHeap *pQueryHeap, + _In_ D3D12_QUERY_TYPE Type, + _In_ UINT Index) = 0; + + virtual void STDMETHODCALLTYPE EndQuery( + _In_ ID3D12QueryHeap *pQueryHeap, + _In_ D3D12_QUERY_TYPE Type, + _In_ UINT Index) = 0; + + virtual void STDMETHODCALLTYPE ResolveQueryData( + _In_ ID3D12QueryHeap *pQueryHeap, + _In_ D3D12_QUERY_TYPE Type, + _In_ UINT StartIndex, + _In_ UINT NumQueries, + _In_ ID3D12Resource *pDestinationBuffer, + _In_ UINT64 AlignedDestinationBufferOffset) = 0; + + virtual void STDMETHODCALLTYPE SetPredication( + _In_opt_ ID3D12Resource *pBuffer, + _In_ UINT64 AlignedBufferOffset, + _In_ D3D12_PREDICATION_OP Operation) = 0; + + virtual void STDMETHODCALLTYPE SetMarker( + UINT Metadata, + _In_reads_bytes_opt_(Size) const void *pData, + UINT Size) = 0; + + virtual void STDMETHODCALLTYPE BeginEvent( + UINT Metadata, + _In_reads_bytes_opt_(Size) const void *pData, + UINT Size) = 0; + + virtual void STDMETHODCALLTYPE EndEvent( void) = 0; + + virtual void STDMETHODCALLTYPE ExecuteIndirect( + _In_ ID3D12CommandSignature *pCommandSignature, + _In_ UINT MaxCommandCount, + _In_ ID3D12Resource *pArgumentBuffer, + _In_ UINT64 ArgumentBufferOffset, + _In_opt_ ID3D12Resource *pCountBuffer, + _In_ UINT64 CountBufferOffset) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12GraphicsCommandListVtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12GraphicsCommandList * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12GraphicsCommandList * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12GraphicsCommandList * This); + + DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D12GraphicsCommandList * This, + _In_ REFGUID guid, + _Inout_ UINT *pDataSize, + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D12GraphicsCommandList * This, + _In_ REFGUID guid, + _In_ UINT DataSize, + _In_reads_bytes_opt_( DataSize ) const void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D12GraphicsCommandList * This, + _In_ REFGUID guid, + _In_opt_ const IUnknown *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetName) + HRESULT ( STDMETHODCALLTYPE *SetName )( + ID3D12GraphicsCommandList * This, + _In_z_ LPCWSTR Name); + + DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice) + HRESULT ( STDMETHODCALLTYPE *GetDevice )( + ID3D12GraphicsCommandList * This, + REFIID riid, + _COM_Outptr_opt_ void **ppvDevice); + + DECLSPEC_XFGVIRT(ID3D12CommandList, GetType) + D3D12_COMMAND_LIST_TYPE ( STDMETHODCALLTYPE *GetType )( + ID3D12GraphicsCommandList * This); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, Close) + HRESULT ( STDMETHODCALLTYPE *Close )( + ID3D12GraphicsCommandList * This); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, Reset) + HRESULT ( STDMETHODCALLTYPE *Reset )( + ID3D12GraphicsCommandList * This, + _In_ ID3D12CommandAllocator *pAllocator, + _In_opt_ ID3D12PipelineState *pInitialState); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearState) + void ( STDMETHODCALLTYPE *ClearState )( + ID3D12GraphicsCommandList * This, + _In_opt_ ID3D12PipelineState *pPipelineState); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, DrawInstanced) + void ( STDMETHODCALLTYPE *DrawInstanced )( + ID3D12GraphicsCommandList * This, + _In_ UINT VertexCountPerInstance, + _In_ UINT InstanceCount, + _In_ UINT StartVertexLocation, + _In_ UINT StartInstanceLocation); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, DrawIndexedInstanced) + void ( STDMETHODCALLTYPE *DrawIndexedInstanced )( + ID3D12GraphicsCommandList * This, + _In_ UINT IndexCountPerInstance, + _In_ UINT InstanceCount, + _In_ UINT StartIndexLocation, + _In_ INT BaseVertexLocation, + _In_ UINT StartInstanceLocation); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, Dispatch) + void ( STDMETHODCALLTYPE *Dispatch )( + ID3D12GraphicsCommandList * This, + _In_ UINT ThreadGroupCountX, + _In_ UINT ThreadGroupCountY, + _In_ UINT ThreadGroupCountZ); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, CopyBufferRegion) + void ( STDMETHODCALLTYPE *CopyBufferRegion )( + ID3D12GraphicsCommandList * This, + _In_ ID3D12Resource *pDstBuffer, + UINT64 DstOffset, + _In_ ID3D12Resource *pSrcBuffer, + UINT64 SrcOffset, + UINT64 NumBytes); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, CopyTextureRegion) + void ( STDMETHODCALLTYPE *CopyTextureRegion )( + ID3D12GraphicsCommandList * This, + _In_ const D3D12_TEXTURE_COPY_LOCATION *pDst, + UINT DstX, + UINT DstY, + UINT DstZ, + _In_ const D3D12_TEXTURE_COPY_LOCATION *pSrc, + _In_opt_ const D3D12_BOX *pSrcBox); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, CopyResource) + void ( STDMETHODCALLTYPE *CopyResource )( + ID3D12GraphicsCommandList * This, + _In_ ID3D12Resource *pDstResource, + _In_ ID3D12Resource *pSrcResource); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, CopyTiles) + void ( STDMETHODCALLTYPE *CopyTiles )( + ID3D12GraphicsCommandList * This, + _In_ ID3D12Resource *pTiledResource, + _In_ const D3D12_TILED_RESOURCE_COORDINATE *pTileRegionStartCoordinate, + _In_ const D3D12_TILE_REGION_SIZE *pTileRegionSize, + _In_ ID3D12Resource *pBuffer, + UINT64 BufferStartOffsetInBytes, + D3D12_TILE_COPY_FLAGS Flags); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ResolveSubresource) + void ( STDMETHODCALLTYPE *ResolveSubresource )( + ID3D12GraphicsCommandList * This, + _In_ ID3D12Resource *pDstResource, + _In_ UINT DstSubresource, + _In_ ID3D12Resource *pSrcResource, + _In_ UINT SrcSubresource, + _In_ DXGI_FORMAT Format); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, IASetPrimitiveTopology) + void ( STDMETHODCALLTYPE *IASetPrimitiveTopology )( + ID3D12GraphicsCommandList * This, + _In_ D3D12_PRIMITIVE_TOPOLOGY PrimitiveTopology); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, RSSetViewports) + void ( STDMETHODCALLTYPE *RSSetViewports )( + ID3D12GraphicsCommandList * This, + _In_range_(0, D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) UINT NumViewports, + _In_reads_( NumViewports) const D3D12_VIEWPORT *pViewports); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, RSSetScissorRects) + void ( STDMETHODCALLTYPE *RSSetScissorRects )( + ID3D12GraphicsCommandList * This, + _In_range_(0, D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) UINT NumRects, + _In_reads_( NumRects) const D3D12_RECT *pRects); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, OMSetBlendFactor) + void ( STDMETHODCALLTYPE *OMSetBlendFactor )( + ID3D12GraphicsCommandList * This, + _In_reads_opt_(4) const FLOAT BlendFactor[ 4 ]); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, OMSetStencilRef) + void ( STDMETHODCALLTYPE *OMSetStencilRef )( + ID3D12GraphicsCommandList * This, + _In_ UINT StencilRef); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetPipelineState) + void ( STDMETHODCALLTYPE *SetPipelineState )( + ID3D12GraphicsCommandList * This, + _In_ ID3D12PipelineState *pPipelineState); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ResourceBarrier) + void ( STDMETHODCALLTYPE *ResourceBarrier )( + ID3D12GraphicsCommandList * This, + _In_ UINT NumBarriers, + _In_reads_(NumBarriers) const D3D12_RESOURCE_BARRIER *pBarriers); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ExecuteBundle) + void ( STDMETHODCALLTYPE *ExecuteBundle )( + ID3D12GraphicsCommandList * This, + _In_ ID3D12GraphicsCommandList *pCommandList); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetDescriptorHeaps) + void ( STDMETHODCALLTYPE *SetDescriptorHeaps )( + ID3D12GraphicsCommandList * This, + _In_ UINT NumDescriptorHeaps, + _In_reads_(NumDescriptorHeaps) ID3D12DescriptorHeap *const *ppDescriptorHeaps); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootSignature) + void ( STDMETHODCALLTYPE *SetComputeRootSignature )( + ID3D12GraphicsCommandList * This, + _In_opt_ ID3D12RootSignature *pRootSignature); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootSignature) + void ( STDMETHODCALLTYPE *SetGraphicsRootSignature )( + ID3D12GraphicsCommandList * This, + _In_opt_ ID3D12RootSignature *pRootSignature); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootDescriptorTable) + void ( STDMETHODCALLTYPE *SetComputeRootDescriptorTable )( + ID3D12GraphicsCommandList * This, + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_DESCRIPTOR_HANDLE BaseDescriptor); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootDescriptorTable) + void ( STDMETHODCALLTYPE *SetGraphicsRootDescriptorTable )( + ID3D12GraphicsCommandList * This, + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_DESCRIPTOR_HANDLE BaseDescriptor); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRoot32BitConstant) + void ( STDMETHODCALLTYPE *SetComputeRoot32BitConstant )( + ID3D12GraphicsCommandList * This, + _In_ UINT RootParameterIndex, + _In_ UINT SrcData, + _In_ UINT DestOffsetIn32BitValues); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRoot32BitConstant) + void ( STDMETHODCALLTYPE *SetGraphicsRoot32BitConstant )( + ID3D12GraphicsCommandList * This, + _In_ UINT RootParameterIndex, + _In_ UINT SrcData, + _In_ UINT DestOffsetIn32BitValues); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRoot32BitConstants) + void ( STDMETHODCALLTYPE *SetComputeRoot32BitConstants )( + ID3D12GraphicsCommandList * This, + _In_ UINT RootParameterIndex, + _In_ UINT Num32BitValuesToSet, + _In_reads_(Num32BitValuesToSet*sizeof(UINT)) const void *pSrcData, + _In_ UINT DestOffsetIn32BitValues); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRoot32BitConstants) + void ( STDMETHODCALLTYPE *SetGraphicsRoot32BitConstants )( + ID3D12GraphicsCommandList * This, + _In_ UINT RootParameterIndex, + _In_ UINT Num32BitValuesToSet, + _In_reads_(Num32BitValuesToSet*sizeof(UINT)) const void *pSrcData, + _In_ UINT DestOffsetIn32BitValues); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootConstantBufferView) + void ( STDMETHODCALLTYPE *SetComputeRootConstantBufferView )( + ID3D12GraphicsCommandList * This, + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootConstantBufferView) + void ( STDMETHODCALLTYPE *SetGraphicsRootConstantBufferView )( + ID3D12GraphicsCommandList * This, + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootShaderResourceView) + void ( STDMETHODCALLTYPE *SetComputeRootShaderResourceView )( + ID3D12GraphicsCommandList * This, + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootShaderResourceView) + void ( STDMETHODCALLTYPE *SetGraphicsRootShaderResourceView )( + ID3D12GraphicsCommandList * This, + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootUnorderedAccessView) + void ( STDMETHODCALLTYPE *SetComputeRootUnorderedAccessView )( + ID3D12GraphicsCommandList * This, + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootUnorderedAccessView) + void ( STDMETHODCALLTYPE *SetGraphicsRootUnorderedAccessView )( + ID3D12GraphicsCommandList * This, + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, IASetIndexBuffer) + void ( STDMETHODCALLTYPE *IASetIndexBuffer )( + ID3D12GraphicsCommandList * This, + _In_opt_ const D3D12_INDEX_BUFFER_VIEW *pView); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, IASetVertexBuffers) + void ( STDMETHODCALLTYPE *IASetVertexBuffers )( + ID3D12GraphicsCommandList * This, + _In_ UINT StartSlot, + _In_ UINT NumViews, + _In_reads_opt_(NumViews) const D3D12_VERTEX_BUFFER_VIEW *pViews); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SOSetTargets) + void ( STDMETHODCALLTYPE *SOSetTargets )( + ID3D12GraphicsCommandList * This, + _In_ UINT StartSlot, + _In_ UINT NumViews, + _In_reads_opt_(NumViews) const D3D12_STREAM_OUTPUT_BUFFER_VIEW *pViews); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, OMSetRenderTargets) + void ( STDMETHODCALLTYPE *OMSetRenderTargets )( + ID3D12GraphicsCommandList * This, + _In_ UINT NumRenderTargetDescriptors, + _In_opt_ const D3D12_CPU_DESCRIPTOR_HANDLE *pRenderTargetDescriptors, + _In_ BOOL RTsSingleHandleToDescriptorRange, + _In_opt_ const D3D12_CPU_DESCRIPTOR_HANDLE *pDepthStencilDescriptor); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearDepthStencilView) + void ( STDMETHODCALLTYPE *ClearDepthStencilView )( + ID3D12GraphicsCommandList * This, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DepthStencilView, + _In_ D3D12_CLEAR_FLAGS ClearFlags, + _In_ FLOAT Depth, + _In_ UINT8 Stencil, + _In_ UINT NumRects, + _In_reads_(NumRects) const D3D12_RECT *pRects); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearRenderTargetView) + void ( STDMETHODCALLTYPE *ClearRenderTargetView )( + ID3D12GraphicsCommandList * This, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE RenderTargetView, + _In_ const FLOAT ColorRGBA[ 4 ], + _In_ UINT NumRects, + _In_reads_(NumRects) const D3D12_RECT *pRects); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearUnorderedAccessViewUint) + void ( STDMETHODCALLTYPE *ClearUnorderedAccessViewUint )( + ID3D12GraphicsCommandList * This, + _In_ D3D12_GPU_DESCRIPTOR_HANDLE ViewGPUHandleInCurrentHeap, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE ViewCPUHandle, + _In_ ID3D12Resource *pResource, + _In_ const UINT Values[ 4 ], + _In_ UINT NumRects, + _In_reads_(NumRects) const D3D12_RECT *pRects); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearUnorderedAccessViewFloat) + void ( STDMETHODCALLTYPE *ClearUnorderedAccessViewFloat )( + ID3D12GraphicsCommandList * This, + _In_ D3D12_GPU_DESCRIPTOR_HANDLE ViewGPUHandleInCurrentHeap, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE ViewCPUHandle, + _In_ ID3D12Resource *pResource, + _In_ const FLOAT Values[ 4 ], + _In_ UINT NumRects, + _In_reads_(NumRects) const D3D12_RECT *pRects); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, DiscardResource) + void ( STDMETHODCALLTYPE *DiscardResource )( + ID3D12GraphicsCommandList * This, + _In_ ID3D12Resource *pResource, + _In_opt_ const D3D12_DISCARD_REGION *pRegion); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, BeginQuery) + void ( STDMETHODCALLTYPE *BeginQuery )( + ID3D12GraphicsCommandList * This, + _In_ ID3D12QueryHeap *pQueryHeap, + _In_ D3D12_QUERY_TYPE Type, + _In_ UINT Index); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, EndQuery) + void ( STDMETHODCALLTYPE *EndQuery )( + ID3D12GraphicsCommandList * This, + _In_ ID3D12QueryHeap *pQueryHeap, + _In_ D3D12_QUERY_TYPE Type, + _In_ UINT Index); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ResolveQueryData) + void ( STDMETHODCALLTYPE *ResolveQueryData )( + ID3D12GraphicsCommandList * This, + _In_ ID3D12QueryHeap *pQueryHeap, + _In_ D3D12_QUERY_TYPE Type, + _In_ UINT StartIndex, + _In_ UINT NumQueries, + _In_ ID3D12Resource *pDestinationBuffer, + _In_ UINT64 AlignedDestinationBufferOffset); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetPredication) + void ( STDMETHODCALLTYPE *SetPredication )( + ID3D12GraphicsCommandList * This, + _In_opt_ ID3D12Resource *pBuffer, + _In_ UINT64 AlignedBufferOffset, + _In_ D3D12_PREDICATION_OP Operation); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetMarker) + void ( STDMETHODCALLTYPE *SetMarker )( + ID3D12GraphicsCommandList * This, + UINT Metadata, + _In_reads_bytes_opt_(Size) const void *pData, + UINT Size); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, BeginEvent) + void ( STDMETHODCALLTYPE *BeginEvent )( + ID3D12GraphicsCommandList * This, + UINT Metadata, + _In_reads_bytes_opt_(Size) const void *pData, + UINT Size); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, EndEvent) + void ( STDMETHODCALLTYPE *EndEvent )( + ID3D12GraphicsCommandList * This); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ExecuteIndirect) + void ( STDMETHODCALLTYPE *ExecuteIndirect )( + ID3D12GraphicsCommandList * This, + _In_ ID3D12CommandSignature *pCommandSignature, + _In_ UINT MaxCommandCount, + _In_ ID3D12Resource *pArgumentBuffer, + _In_ UINT64 ArgumentBufferOffset, + _In_opt_ ID3D12Resource *pCountBuffer, + _In_ UINT64 CountBufferOffset); + + END_INTERFACE + } ID3D12GraphicsCommandListVtbl; + + interface ID3D12GraphicsCommandList + { + CONST_VTBL struct ID3D12GraphicsCommandListVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12GraphicsCommandList_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12GraphicsCommandList_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12GraphicsCommandList_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12GraphicsCommandList_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D12GraphicsCommandList_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D12GraphicsCommandList_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#define ID3D12GraphicsCommandList_SetName(This,Name) \ + ( (This)->lpVtbl -> SetName(This,Name) ) + + +#define ID3D12GraphicsCommandList_GetDevice(This,riid,ppvDevice) \ + ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) + + +#define ID3D12GraphicsCommandList_GetType(This) \ + ( (This)->lpVtbl -> GetType(This) ) + + +#define ID3D12GraphicsCommandList_Close(This) \ + ( (This)->lpVtbl -> Close(This) ) + +#define ID3D12GraphicsCommandList_Reset(This,pAllocator,pInitialState) \ + ( (This)->lpVtbl -> Reset(This,pAllocator,pInitialState) ) + +#define ID3D12GraphicsCommandList_ClearState(This,pPipelineState) \ + ( (This)->lpVtbl -> ClearState(This,pPipelineState) ) + +#define ID3D12GraphicsCommandList_DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) \ + ( (This)->lpVtbl -> DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) ) + +#define ID3D12GraphicsCommandList_DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) \ + ( (This)->lpVtbl -> DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) ) + +#define ID3D12GraphicsCommandList_Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) \ + ( (This)->lpVtbl -> Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) ) + +#define ID3D12GraphicsCommandList_CopyBufferRegion(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,NumBytes) \ + ( (This)->lpVtbl -> CopyBufferRegion(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,NumBytes) ) + +#define ID3D12GraphicsCommandList_CopyTextureRegion(This,pDst,DstX,DstY,DstZ,pSrc,pSrcBox) \ + ( (This)->lpVtbl -> CopyTextureRegion(This,pDst,DstX,DstY,DstZ,pSrc,pSrcBox) ) + +#define ID3D12GraphicsCommandList_CopyResource(This,pDstResource,pSrcResource) \ + ( (This)->lpVtbl -> CopyResource(This,pDstResource,pSrcResource) ) + +#define ID3D12GraphicsCommandList_CopyTiles(This,pTiledResource,pTileRegionStartCoordinate,pTileRegionSize,pBuffer,BufferStartOffsetInBytes,Flags) \ + ( (This)->lpVtbl -> CopyTiles(This,pTiledResource,pTileRegionStartCoordinate,pTileRegionSize,pBuffer,BufferStartOffsetInBytes,Flags) ) + +#define ID3D12GraphicsCommandList_ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) \ + ( (This)->lpVtbl -> ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) ) + +#define ID3D12GraphicsCommandList_IASetPrimitiveTopology(This,PrimitiveTopology) \ + ( (This)->lpVtbl -> IASetPrimitiveTopology(This,PrimitiveTopology) ) + +#define ID3D12GraphicsCommandList_RSSetViewports(This,NumViewports,pViewports) \ + ( (This)->lpVtbl -> RSSetViewports(This,NumViewports,pViewports) ) + +#define ID3D12GraphicsCommandList_RSSetScissorRects(This,NumRects,pRects) \ + ( (This)->lpVtbl -> RSSetScissorRects(This,NumRects,pRects) ) + +#define ID3D12GraphicsCommandList_OMSetBlendFactor(This,BlendFactor) \ + ( (This)->lpVtbl -> OMSetBlendFactor(This,BlendFactor) ) + +#define ID3D12GraphicsCommandList_OMSetStencilRef(This,StencilRef) \ + ( (This)->lpVtbl -> OMSetStencilRef(This,StencilRef) ) + +#define ID3D12GraphicsCommandList_SetPipelineState(This,pPipelineState) \ + ( (This)->lpVtbl -> SetPipelineState(This,pPipelineState) ) + +#define ID3D12GraphicsCommandList_ResourceBarrier(This,NumBarriers,pBarriers) \ + ( (This)->lpVtbl -> ResourceBarrier(This,NumBarriers,pBarriers) ) + +#define ID3D12GraphicsCommandList_ExecuteBundle(This,pCommandList) \ + ( (This)->lpVtbl -> ExecuteBundle(This,pCommandList) ) + +#define ID3D12GraphicsCommandList_SetDescriptorHeaps(This,NumDescriptorHeaps,ppDescriptorHeaps) \ + ( (This)->lpVtbl -> SetDescriptorHeaps(This,NumDescriptorHeaps,ppDescriptorHeaps) ) + +#define ID3D12GraphicsCommandList_SetComputeRootSignature(This,pRootSignature) \ + ( (This)->lpVtbl -> SetComputeRootSignature(This,pRootSignature) ) + +#define ID3D12GraphicsCommandList_SetGraphicsRootSignature(This,pRootSignature) \ + ( (This)->lpVtbl -> SetGraphicsRootSignature(This,pRootSignature) ) + +#define ID3D12GraphicsCommandList_SetComputeRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) \ + ( (This)->lpVtbl -> SetComputeRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) ) + +#define ID3D12GraphicsCommandList_SetGraphicsRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) \ + ( (This)->lpVtbl -> SetGraphicsRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) ) + +#define ID3D12GraphicsCommandList_SetComputeRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) \ + ( (This)->lpVtbl -> SetComputeRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) ) + +#define ID3D12GraphicsCommandList_SetGraphicsRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) \ + ( (This)->lpVtbl -> SetGraphicsRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) ) + +#define ID3D12GraphicsCommandList_SetComputeRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) \ + ( (This)->lpVtbl -> SetComputeRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) ) + +#define ID3D12GraphicsCommandList_SetGraphicsRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) \ + ( (This)->lpVtbl -> SetGraphicsRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) ) + +#define ID3D12GraphicsCommandList_SetComputeRootConstantBufferView(This,RootParameterIndex,BufferLocation) \ + ( (This)->lpVtbl -> SetComputeRootConstantBufferView(This,RootParameterIndex,BufferLocation) ) + +#define ID3D12GraphicsCommandList_SetGraphicsRootConstantBufferView(This,RootParameterIndex,BufferLocation) \ + ( (This)->lpVtbl -> SetGraphicsRootConstantBufferView(This,RootParameterIndex,BufferLocation) ) + +#define ID3D12GraphicsCommandList_SetComputeRootShaderResourceView(This,RootParameterIndex,BufferLocation) \ + ( (This)->lpVtbl -> SetComputeRootShaderResourceView(This,RootParameterIndex,BufferLocation) ) + +#define ID3D12GraphicsCommandList_SetGraphicsRootShaderResourceView(This,RootParameterIndex,BufferLocation) \ + ( (This)->lpVtbl -> SetGraphicsRootShaderResourceView(This,RootParameterIndex,BufferLocation) ) + +#define ID3D12GraphicsCommandList_SetComputeRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) \ + ( (This)->lpVtbl -> SetComputeRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) ) + +#define ID3D12GraphicsCommandList_SetGraphicsRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) \ + ( (This)->lpVtbl -> SetGraphicsRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) ) + +#define ID3D12GraphicsCommandList_IASetIndexBuffer(This,pView) \ + ( (This)->lpVtbl -> IASetIndexBuffer(This,pView) ) + +#define ID3D12GraphicsCommandList_IASetVertexBuffers(This,StartSlot,NumViews,pViews) \ + ( (This)->lpVtbl -> IASetVertexBuffers(This,StartSlot,NumViews,pViews) ) + +#define ID3D12GraphicsCommandList_SOSetTargets(This,StartSlot,NumViews,pViews) \ + ( (This)->lpVtbl -> SOSetTargets(This,StartSlot,NumViews,pViews) ) + +#define ID3D12GraphicsCommandList_OMSetRenderTargets(This,NumRenderTargetDescriptors,pRenderTargetDescriptors,RTsSingleHandleToDescriptorRange,pDepthStencilDescriptor) \ + ( (This)->lpVtbl -> OMSetRenderTargets(This,NumRenderTargetDescriptors,pRenderTargetDescriptors,RTsSingleHandleToDescriptorRange,pDepthStencilDescriptor) ) + +#define ID3D12GraphicsCommandList_ClearDepthStencilView(This,DepthStencilView,ClearFlags,Depth,Stencil,NumRects,pRects) \ + ( (This)->lpVtbl -> ClearDepthStencilView(This,DepthStencilView,ClearFlags,Depth,Stencil,NumRects,pRects) ) + +#define ID3D12GraphicsCommandList_ClearRenderTargetView(This,RenderTargetView,ColorRGBA,NumRects,pRects) \ + ( (This)->lpVtbl -> ClearRenderTargetView(This,RenderTargetView,ColorRGBA,NumRects,pRects) ) + +#define ID3D12GraphicsCommandList_ClearUnorderedAccessViewUint(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) \ + ( (This)->lpVtbl -> ClearUnorderedAccessViewUint(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) ) + +#define ID3D12GraphicsCommandList_ClearUnorderedAccessViewFloat(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) \ + ( (This)->lpVtbl -> ClearUnorderedAccessViewFloat(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) ) + +#define ID3D12GraphicsCommandList_DiscardResource(This,pResource,pRegion) \ + ( (This)->lpVtbl -> DiscardResource(This,pResource,pRegion) ) + +#define ID3D12GraphicsCommandList_BeginQuery(This,pQueryHeap,Type,Index) \ + ( (This)->lpVtbl -> BeginQuery(This,pQueryHeap,Type,Index) ) + +#define ID3D12GraphicsCommandList_EndQuery(This,pQueryHeap,Type,Index) \ + ( (This)->lpVtbl -> EndQuery(This,pQueryHeap,Type,Index) ) + +#define ID3D12GraphicsCommandList_ResolveQueryData(This,pQueryHeap,Type,StartIndex,NumQueries,pDestinationBuffer,AlignedDestinationBufferOffset) \ + ( (This)->lpVtbl -> ResolveQueryData(This,pQueryHeap,Type,StartIndex,NumQueries,pDestinationBuffer,AlignedDestinationBufferOffset) ) + +#define ID3D12GraphicsCommandList_SetPredication(This,pBuffer,AlignedBufferOffset,Operation) \ + ( (This)->lpVtbl -> SetPredication(This,pBuffer,AlignedBufferOffset,Operation) ) + +#define ID3D12GraphicsCommandList_SetMarker(This,Metadata,pData,Size) \ + ( (This)->lpVtbl -> SetMarker(This,Metadata,pData,Size) ) + +#define ID3D12GraphicsCommandList_BeginEvent(This,Metadata,pData,Size) \ + ( (This)->lpVtbl -> BeginEvent(This,Metadata,pData,Size) ) + +#define ID3D12GraphicsCommandList_EndEvent(This) \ + ( (This)->lpVtbl -> EndEvent(This) ) + +#define ID3D12GraphicsCommandList_ExecuteIndirect(This,pCommandSignature,MaxCommandCount,pArgumentBuffer,ArgumentBufferOffset,pCountBuffer,CountBufferOffset) \ + ( (This)->lpVtbl -> ExecuteIndirect(This,pCommandSignature,MaxCommandCount,pArgumentBuffer,ArgumentBufferOffset,pCountBuffer,CountBufferOffset) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12GraphicsCommandList_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D12GraphicsCommandList1_INTERFACE_DEFINED__ +#define __ID3D12GraphicsCommandList1_INTERFACE_DEFINED__ + +/* interface ID3D12GraphicsCommandList1 */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12GraphicsCommandList1; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("553103fb-1fe7-4557-bb38-946d7d0e7ca7") + ID3D12GraphicsCommandList1 : public ID3D12GraphicsCommandList + { + public: + virtual void STDMETHODCALLTYPE AtomicCopyBufferUINT( + _In_ ID3D12Resource *pDstBuffer, + UINT64 DstOffset, + _In_ ID3D12Resource *pSrcBuffer, + UINT64 SrcOffset, + UINT Dependencies, + _In_reads_(Dependencies) ID3D12Resource *const *ppDependentResources, + _In_reads_(Dependencies) const D3D12_SUBRESOURCE_RANGE_UINT64 *pDependentSubresourceRanges) = 0; + + virtual void STDMETHODCALLTYPE AtomicCopyBufferUINT64( + _In_ ID3D12Resource *pDstBuffer, + UINT64 DstOffset, + _In_ ID3D12Resource *pSrcBuffer, + UINT64 SrcOffset, + UINT Dependencies, + _In_reads_(Dependencies) ID3D12Resource *const *ppDependentResources, + _In_reads_(Dependencies) const D3D12_SUBRESOURCE_RANGE_UINT64 *pDependentSubresourceRanges) = 0; + + virtual void STDMETHODCALLTYPE OMSetDepthBounds( + _In_ FLOAT Min, + _In_ FLOAT Max) = 0; + + virtual void STDMETHODCALLTYPE SetSamplePositions( + _In_ UINT NumSamplesPerPixel, + _In_ UINT NumPixels, + _In_reads_(NumSamplesPerPixel*NumPixels) D3D12_SAMPLE_POSITION *pSamplePositions) = 0; + + virtual void STDMETHODCALLTYPE ResolveSubresourceRegion( + _In_ ID3D12Resource *pDstResource, + _In_ UINT DstSubresource, + _In_ UINT DstX, + _In_ UINT DstY, + _In_ ID3D12Resource *pSrcResource, + _In_ UINT SrcSubresource, + _In_opt_ D3D12_RECT *pSrcRect, + _In_ DXGI_FORMAT Format, + _In_ D3D12_RESOLVE_MODE ResolveMode) = 0; + + virtual void STDMETHODCALLTYPE SetViewInstanceMask( + _In_ UINT Mask) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12GraphicsCommandList1Vtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12GraphicsCommandList1 * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12GraphicsCommandList1 * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12GraphicsCommandList1 * This); + + DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D12GraphicsCommandList1 * This, + _In_ REFGUID guid, + _Inout_ UINT *pDataSize, + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D12GraphicsCommandList1 * This, + _In_ REFGUID guid, + _In_ UINT DataSize, + _In_reads_bytes_opt_( DataSize ) const void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D12GraphicsCommandList1 * This, + _In_ REFGUID guid, + _In_opt_ const IUnknown *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetName) + HRESULT ( STDMETHODCALLTYPE *SetName )( + ID3D12GraphicsCommandList1 * This, + _In_z_ LPCWSTR Name); + + DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice) + HRESULT ( STDMETHODCALLTYPE *GetDevice )( + ID3D12GraphicsCommandList1 * This, + REFIID riid, + _COM_Outptr_opt_ void **ppvDevice); + + DECLSPEC_XFGVIRT(ID3D12CommandList, GetType) + D3D12_COMMAND_LIST_TYPE ( STDMETHODCALLTYPE *GetType )( + ID3D12GraphicsCommandList1 * This); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, Close) + HRESULT ( STDMETHODCALLTYPE *Close )( + ID3D12GraphicsCommandList1 * This); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, Reset) + HRESULT ( STDMETHODCALLTYPE *Reset )( + ID3D12GraphicsCommandList1 * This, + _In_ ID3D12CommandAllocator *pAllocator, + _In_opt_ ID3D12PipelineState *pInitialState); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearState) + void ( STDMETHODCALLTYPE *ClearState )( + ID3D12GraphicsCommandList1 * This, + _In_opt_ ID3D12PipelineState *pPipelineState); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, DrawInstanced) + void ( STDMETHODCALLTYPE *DrawInstanced )( + ID3D12GraphicsCommandList1 * This, + _In_ UINT VertexCountPerInstance, + _In_ UINT InstanceCount, + _In_ UINT StartVertexLocation, + _In_ UINT StartInstanceLocation); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, DrawIndexedInstanced) + void ( STDMETHODCALLTYPE *DrawIndexedInstanced )( + ID3D12GraphicsCommandList1 * This, + _In_ UINT IndexCountPerInstance, + _In_ UINT InstanceCount, + _In_ UINT StartIndexLocation, + _In_ INT BaseVertexLocation, + _In_ UINT StartInstanceLocation); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, Dispatch) + void ( STDMETHODCALLTYPE *Dispatch )( + ID3D12GraphicsCommandList1 * This, + _In_ UINT ThreadGroupCountX, + _In_ UINT ThreadGroupCountY, + _In_ UINT ThreadGroupCountZ); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, CopyBufferRegion) + void ( STDMETHODCALLTYPE *CopyBufferRegion )( + ID3D12GraphicsCommandList1 * This, + _In_ ID3D12Resource *pDstBuffer, + UINT64 DstOffset, + _In_ ID3D12Resource *pSrcBuffer, + UINT64 SrcOffset, + UINT64 NumBytes); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, CopyTextureRegion) + void ( STDMETHODCALLTYPE *CopyTextureRegion )( + ID3D12GraphicsCommandList1 * This, + _In_ const D3D12_TEXTURE_COPY_LOCATION *pDst, + UINT DstX, + UINT DstY, + UINT DstZ, + _In_ const D3D12_TEXTURE_COPY_LOCATION *pSrc, + _In_opt_ const D3D12_BOX *pSrcBox); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, CopyResource) + void ( STDMETHODCALLTYPE *CopyResource )( + ID3D12GraphicsCommandList1 * This, + _In_ ID3D12Resource *pDstResource, + _In_ ID3D12Resource *pSrcResource); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, CopyTiles) + void ( STDMETHODCALLTYPE *CopyTiles )( + ID3D12GraphicsCommandList1 * This, + _In_ ID3D12Resource *pTiledResource, + _In_ const D3D12_TILED_RESOURCE_COORDINATE *pTileRegionStartCoordinate, + _In_ const D3D12_TILE_REGION_SIZE *pTileRegionSize, + _In_ ID3D12Resource *pBuffer, + UINT64 BufferStartOffsetInBytes, + D3D12_TILE_COPY_FLAGS Flags); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ResolveSubresource) + void ( STDMETHODCALLTYPE *ResolveSubresource )( + ID3D12GraphicsCommandList1 * This, + _In_ ID3D12Resource *pDstResource, + _In_ UINT DstSubresource, + _In_ ID3D12Resource *pSrcResource, + _In_ UINT SrcSubresource, + _In_ DXGI_FORMAT Format); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, IASetPrimitiveTopology) + void ( STDMETHODCALLTYPE *IASetPrimitiveTopology )( + ID3D12GraphicsCommandList1 * This, + _In_ D3D12_PRIMITIVE_TOPOLOGY PrimitiveTopology); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, RSSetViewports) + void ( STDMETHODCALLTYPE *RSSetViewports )( + ID3D12GraphicsCommandList1 * This, + _In_range_(0, D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) UINT NumViewports, + _In_reads_( NumViewports) const D3D12_VIEWPORT *pViewports); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, RSSetScissorRects) + void ( STDMETHODCALLTYPE *RSSetScissorRects )( + ID3D12GraphicsCommandList1 * This, + _In_range_(0, D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) UINT NumRects, + _In_reads_( NumRects) const D3D12_RECT *pRects); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, OMSetBlendFactor) + void ( STDMETHODCALLTYPE *OMSetBlendFactor )( + ID3D12GraphicsCommandList1 * This, + _In_reads_opt_(4) const FLOAT BlendFactor[ 4 ]); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, OMSetStencilRef) + void ( STDMETHODCALLTYPE *OMSetStencilRef )( + ID3D12GraphicsCommandList1 * This, + _In_ UINT StencilRef); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetPipelineState) + void ( STDMETHODCALLTYPE *SetPipelineState )( + ID3D12GraphicsCommandList1 * This, + _In_ ID3D12PipelineState *pPipelineState); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ResourceBarrier) + void ( STDMETHODCALLTYPE *ResourceBarrier )( + ID3D12GraphicsCommandList1 * This, + _In_ UINT NumBarriers, + _In_reads_(NumBarriers) const D3D12_RESOURCE_BARRIER *pBarriers); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ExecuteBundle) + void ( STDMETHODCALLTYPE *ExecuteBundle )( + ID3D12GraphicsCommandList1 * This, + _In_ ID3D12GraphicsCommandList *pCommandList); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetDescriptorHeaps) + void ( STDMETHODCALLTYPE *SetDescriptorHeaps )( + ID3D12GraphicsCommandList1 * This, + _In_ UINT NumDescriptorHeaps, + _In_reads_(NumDescriptorHeaps) ID3D12DescriptorHeap *const *ppDescriptorHeaps); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootSignature) + void ( STDMETHODCALLTYPE *SetComputeRootSignature )( + ID3D12GraphicsCommandList1 * This, + _In_opt_ ID3D12RootSignature *pRootSignature); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootSignature) + void ( STDMETHODCALLTYPE *SetGraphicsRootSignature )( + ID3D12GraphicsCommandList1 * This, + _In_opt_ ID3D12RootSignature *pRootSignature); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootDescriptorTable) + void ( STDMETHODCALLTYPE *SetComputeRootDescriptorTable )( + ID3D12GraphicsCommandList1 * This, + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_DESCRIPTOR_HANDLE BaseDescriptor); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootDescriptorTable) + void ( STDMETHODCALLTYPE *SetGraphicsRootDescriptorTable )( + ID3D12GraphicsCommandList1 * This, + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_DESCRIPTOR_HANDLE BaseDescriptor); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRoot32BitConstant) + void ( STDMETHODCALLTYPE *SetComputeRoot32BitConstant )( + ID3D12GraphicsCommandList1 * This, + _In_ UINT RootParameterIndex, + _In_ UINT SrcData, + _In_ UINT DestOffsetIn32BitValues); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRoot32BitConstant) + void ( STDMETHODCALLTYPE *SetGraphicsRoot32BitConstant )( + ID3D12GraphicsCommandList1 * This, + _In_ UINT RootParameterIndex, + _In_ UINT SrcData, + _In_ UINT DestOffsetIn32BitValues); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRoot32BitConstants) + void ( STDMETHODCALLTYPE *SetComputeRoot32BitConstants )( + ID3D12GraphicsCommandList1 * This, + _In_ UINT RootParameterIndex, + _In_ UINT Num32BitValuesToSet, + _In_reads_(Num32BitValuesToSet*sizeof(UINT)) const void *pSrcData, + _In_ UINT DestOffsetIn32BitValues); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRoot32BitConstants) + void ( STDMETHODCALLTYPE *SetGraphicsRoot32BitConstants )( + ID3D12GraphicsCommandList1 * This, + _In_ UINT RootParameterIndex, + _In_ UINT Num32BitValuesToSet, + _In_reads_(Num32BitValuesToSet*sizeof(UINT)) const void *pSrcData, + _In_ UINT DestOffsetIn32BitValues); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootConstantBufferView) + void ( STDMETHODCALLTYPE *SetComputeRootConstantBufferView )( + ID3D12GraphicsCommandList1 * This, + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootConstantBufferView) + void ( STDMETHODCALLTYPE *SetGraphicsRootConstantBufferView )( + ID3D12GraphicsCommandList1 * This, + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootShaderResourceView) + void ( STDMETHODCALLTYPE *SetComputeRootShaderResourceView )( + ID3D12GraphicsCommandList1 * This, + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootShaderResourceView) + void ( STDMETHODCALLTYPE *SetGraphicsRootShaderResourceView )( + ID3D12GraphicsCommandList1 * This, + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootUnorderedAccessView) + void ( STDMETHODCALLTYPE *SetComputeRootUnorderedAccessView )( + ID3D12GraphicsCommandList1 * This, + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootUnorderedAccessView) + void ( STDMETHODCALLTYPE *SetGraphicsRootUnorderedAccessView )( + ID3D12GraphicsCommandList1 * This, + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, IASetIndexBuffer) + void ( STDMETHODCALLTYPE *IASetIndexBuffer )( + ID3D12GraphicsCommandList1 * This, + _In_opt_ const D3D12_INDEX_BUFFER_VIEW *pView); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, IASetVertexBuffers) + void ( STDMETHODCALLTYPE *IASetVertexBuffers )( + ID3D12GraphicsCommandList1 * This, + _In_ UINT StartSlot, + _In_ UINT NumViews, + _In_reads_opt_(NumViews) const D3D12_VERTEX_BUFFER_VIEW *pViews); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SOSetTargets) + void ( STDMETHODCALLTYPE *SOSetTargets )( + ID3D12GraphicsCommandList1 * This, + _In_ UINT StartSlot, + _In_ UINT NumViews, + _In_reads_opt_(NumViews) const D3D12_STREAM_OUTPUT_BUFFER_VIEW *pViews); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, OMSetRenderTargets) + void ( STDMETHODCALLTYPE *OMSetRenderTargets )( + ID3D12GraphicsCommandList1 * This, + _In_ UINT NumRenderTargetDescriptors, + _In_opt_ const D3D12_CPU_DESCRIPTOR_HANDLE *pRenderTargetDescriptors, + _In_ BOOL RTsSingleHandleToDescriptorRange, + _In_opt_ const D3D12_CPU_DESCRIPTOR_HANDLE *pDepthStencilDescriptor); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearDepthStencilView) + void ( STDMETHODCALLTYPE *ClearDepthStencilView )( + ID3D12GraphicsCommandList1 * This, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DepthStencilView, + _In_ D3D12_CLEAR_FLAGS ClearFlags, + _In_ FLOAT Depth, + _In_ UINT8 Stencil, + _In_ UINT NumRects, + _In_reads_(NumRects) const D3D12_RECT *pRects); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearRenderTargetView) + void ( STDMETHODCALLTYPE *ClearRenderTargetView )( + ID3D12GraphicsCommandList1 * This, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE RenderTargetView, + _In_ const FLOAT ColorRGBA[ 4 ], + _In_ UINT NumRects, + _In_reads_(NumRects) const D3D12_RECT *pRects); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearUnorderedAccessViewUint) + void ( STDMETHODCALLTYPE *ClearUnorderedAccessViewUint )( + ID3D12GraphicsCommandList1 * This, + _In_ D3D12_GPU_DESCRIPTOR_HANDLE ViewGPUHandleInCurrentHeap, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE ViewCPUHandle, + _In_ ID3D12Resource *pResource, + _In_ const UINT Values[ 4 ], + _In_ UINT NumRects, + _In_reads_(NumRects) const D3D12_RECT *pRects); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearUnorderedAccessViewFloat) + void ( STDMETHODCALLTYPE *ClearUnorderedAccessViewFloat )( + ID3D12GraphicsCommandList1 * This, + _In_ D3D12_GPU_DESCRIPTOR_HANDLE ViewGPUHandleInCurrentHeap, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE ViewCPUHandle, + _In_ ID3D12Resource *pResource, + _In_ const FLOAT Values[ 4 ], + _In_ UINT NumRects, + _In_reads_(NumRects) const D3D12_RECT *pRects); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, DiscardResource) + void ( STDMETHODCALLTYPE *DiscardResource )( + ID3D12GraphicsCommandList1 * This, + _In_ ID3D12Resource *pResource, + _In_opt_ const D3D12_DISCARD_REGION *pRegion); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, BeginQuery) + void ( STDMETHODCALLTYPE *BeginQuery )( + ID3D12GraphicsCommandList1 * This, + _In_ ID3D12QueryHeap *pQueryHeap, + _In_ D3D12_QUERY_TYPE Type, + _In_ UINT Index); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, EndQuery) + void ( STDMETHODCALLTYPE *EndQuery )( + ID3D12GraphicsCommandList1 * This, + _In_ ID3D12QueryHeap *pQueryHeap, + _In_ D3D12_QUERY_TYPE Type, + _In_ UINT Index); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ResolveQueryData) + void ( STDMETHODCALLTYPE *ResolveQueryData )( + ID3D12GraphicsCommandList1 * This, + _In_ ID3D12QueryHeap *pQueryHeap, + _In_ D3D12_QUERY_TYPE Type, + _In_ UINT StartIndex, + _In_ UINT NumQueries, + _In_ ID3D12Resource *pDestinationBuffer, + _In_ UINT64 AlignedDestinationBufferOffset); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetPredication) + void ( STDMETHODCALLTYPE *SetPredication )( + ID3D12GraphicsCommandList1 * This, + _In_opt_ ID3D12Resource *pBuffer, + _In_ UINT64 AlignedBufferOffset, + _In_ D3D12_PREDICATION_OP Operation); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetMarker) + void ( STDMETHODCALLTYPE *SetMarker )( + ID3D12GraphicsCommandList1 * This, + UINT Metadata, + _In_reads_bytes_opt_(Size) const void *pData, + UINT Size); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, BeginEvent) + void ( STDMETHODCALLTYPE *BeginEvent )( + ID3D12GraphicsCommandList1 * This, + UINT Metadata, + _In_reads_bytes_opt_(Size) const void *pData, + UINT Size); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, EndEvent) + void ( STDMETHODCALLTYPE *EndEvent )( + ID3D12GraphicsCommandList1 * This); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ExecuteIndirect) + void ( STDMETHODCALLTYPE *ExecuteIndirect )( + ID3D12GraphicsCommandList1 * This, + _In_ ID3D12CommandSignature *pCommandSignature, + _In_ UINT MaxCommandCount, + _In_ ID3D12Resource *pArgumentBuffer, + _In_ UINT64 ArgumentBufferOffset, + _In_opt_ ID3D12Resource *pCountBuffer, + _In_ UINT64 CountBufferOffset); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, AtomicCopyBufferUINT) + void ( STDMETHODCALLTYPE *AtomicCopyBufferUINT )( + ID3D12GraphicsCommandList1 * This, + _In_ ID3D12Resource *pDstBuffer, + UINT64 DstOffset, + _In_ ID3D12Resource *pSrcBuffer, + UINT64 SrcOffset, + UINT Dependencies, + _In_reads_(Dependencies) ID3D12Resource *const *ppDependentResources, + _In_reads_(Dependencies) const D3D12_SUBRESOURCE_RANGE_UINT64 *pDependentSubresourceRanges); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, AtomicCopyBufferUINT64) + void ( STDMETHODCALLTYPE *AtomicCopyBufferUINT64 )( + ID3D12GraphicsCommandList1 * This, + _In_ ID3D12Resource *pDstBuffer, + UINT64 DstOffset, + _In_ ID3D12Resource *pSrcBuffer, + UINT64 SrcOffset, + UINT Dependencies, + _In_reads_(Dependencies) ID3D12Resource *const *ppDependentResources, + _In_reads_(Dependencies) const D3D12_SUBRESOURCE_RANGE_UINT64 *pDependentSubresourceRanges); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, OMSetDepthBounds) + void ( STDMETHODCALLTYPE *OMSetDepthBounds )( + ID3D12GraphicsCommandList1 * This, + _In_ FLOAT Min, + _In_ FLOAT Max); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, SetSamplePositions) + void ( STDMETHODCALLTYPE *SetSamplePositions )( + ID3D12GraphicsCommandList1 * This, + _In_ UINT NumSamplesPerPixel, + _In_ UINT NumPixels, + _In_reads_(NumSamplesPerPixel*NumPixels) D3D12_SAMPLE_POSITION *pSamplePositions); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, ResolveSubresourceRegion) + void ( STDMETHODCALLTYPE *ResolveSubresourceRegion )( + ID3D12GraphicsCommandList1 * This, + _In_ ID3D12Resource *pDstResource, + _In_ UINT DstSubresource, + _In_ UINT DstX, + _In_ UINT DstY, + _In_ ID3D12Resource *pSrcResource, + _In_ UINT SrcSubresource, + _In_opt_ D3D12_RECT *pSrcRect, + _In_ DXGI_FORMAT Format, + _In_ D3D12_RESOLVE_MODE ResolveMode); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, SetViewInstanceMask) + void ( STDMETHODCALLTYPE *SetViewInstanceMask )( + ID3D12GraphicsCommandList1 * This, + _In_ UINT Mask); + + END_INTERFACE + } ID3D12GraphicsCommandList1Vtbl; + + interface ID3D12GraphicsCommandList1 + { + CONST_VTBL struct ID3D12GraphicsCommandList1Vtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12GraphicsCommandList1_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12GraphicsCommandList1_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12GraphicsCommandList1_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12GraphicsCommandList1_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D12GraphicsCommandList1_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D12GraphicsCommandList1_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#define ID3D12GraphicsCommandList1_SetName(This,Name) \ + ( (This)->lpVtbl -> SetName(This,Name) ) + + +#define ID3D12GraphicsCommandList1_GetDevice(This,riid,ppvDevice) \ + ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) + + +#define ID3D12GraphicsCommandList1_GetType(This) \ + ( (This)->lpVtbl -> GetType(This) ) + + +#define ID3D12GraphicsCommandList1_Close(This) \ + ( (This)->lpVtbl -> Close(This) ) + +#define ID3D12GraphicsCommandList1_Reset(This,pAllocator,pInitialState) \ + ( (This)->lpVtbl -> Reset(This,pAllocator,pInitialState) ) + +#define ID3D12GraphicsCommandList1_ClearState(This,pPipelineState) \ + ( (This)->lpVtbl -> ClearState(This,pPipelineState) ) + +#define ID3D12GraphicsCommandList1_DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) \ + ( (This)->lpVtbl -> DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) ) + +#define ID3D12GraphicsCommandList1_DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) \ + ( (This)->lpVtbl -> DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) ) + +#define ID3D12GraphicsCommandList1_Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) \ + ( (This)->lpVtbl -> Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) ) + +#define ID3D12GraphicsCommandList1_CopyBufferRegion(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,NumBytes) \ + ( (This)->lpVtbl -> CopyBufferRegion(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,NumBytes) ) + +#define ID3D12GraphicsCommandList1_CopyTextureRegion(This,pDst,DstX,DstY,DstZ,pSrc,pSrcBox) \ + ( (This)->lpVtbl -> CopyTextureRegion(This,pDst,DstX,DstY,DstZ,pSrc,pSrcBox) ) + +#define ID3D12GraphicsCommandList1_CopyResource(This,pDstResource,pSrcResource) \ + ( (This)->lpVtbl -> CopyResource(This,pDstResource,pSrcResource) ) + +#define ID3D12GraphicsCommandList1_CopyTiles(This,pTiledResource,pTileRegionStartCoordinate,pTileRegionSize,pBuffer,BufferStartOffsetInBytes,Flags) \ + ( (This)->lpVtbl -> CopyTiles(This,pTiledResource,pTileRegionStartCoordinate,pTileRegionSize,pBuffer,BufferStartOffsetInBytes,Flags) ) + +#define ID3D12GraphicsCommandList1_ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) \ + ( (This)->lpVtbl -> ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) ) + +#define ID3D12GraphicsCommandList1_IASetPrimitiveTopology(This,PrimitiveTopology) \ + ( (This)->lpVtbl -> IASetPrimitiveTopology(This,PrimitiveTopology) ) + +#define ID3D12GraphicsCommandList1_RSSetViewports(This,NumViewports,pViewports) \ + ( (This)->lpVtbl -> RSSetViewports(This,NumViewports,pViewports) ) + +#define ID3D12GraphicsCommandList1_RSSetScissorRects(This,NumRects,pRects) \ + ( (This)->lpVtbl -> RSSetScissorRects(This,NumRects,pRects) ) + +#define ID3D12GraphicsCommandList1_OMSetBlendFactor(This,BlendFactor) \ + ( (This)->lpVtbl -> OMSetBlendFactor(This,BlendFactor) ) + +#define ID3D12GraphicsCommandList1_OMSetStencilRef(This,StencilRef) \ + ( (This)->lpVtbl -> OMSetStencilRef(This,StencilRef) ) + +#define ID3D12GraphicsCommandList1_SetPipelineState(This,pPipelineState) \ + ( (This)->lpVtbl -> SetPipelineState(This,pPipelineState) ) + +#define ID3D12GraphicsCommandList1_ResourceBarrier(This,NumBarriers,pBarriers) \ + ( (This)->lpVtbl -> ResourceBarrier(This,NumBarriers,pBarriers) ) + +#define ID3D12GraphicsCommandList1_ExecuteBundle(This,pCommandList) \ + ( (This)->lpVtbl -> ExecuteBundle(This,pCommandList) ) + +#define ID3D12GraphicsCommandList1_SetDescriptorHeaps(This,NumDescriptorHeaps,ppDescriptorHeaps) \ + ( (This)->lpVtbl -> SetDescriptorHeaps(This,NumDescriptorHeaps,ppDescriptorHeaps) ) + +#define ID3D12GraphicsCommandList1_SetComputeRootSignature(This,pRootSignature) \ + ( (This)->lpVtbl -> SetComputeRootSignature(This,pRootSignature) ) + +#define ID3D12GraphicsCommandList1_SetGraphicsRootSignature(This,pRootSignature) \ + ( (This)->lpVtbl -> SetGraphicsRootSignature(This,pRootSignature) ) + +#define ID3D12GraphicsCommandList1_SetComputeRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) \ + ( (This)->lpVtbl -> SetComputeRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) ) + +#define ID3D12GraphicsCommandList1_SetGraphicsRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) \ + ( (This)->lpVtbl -> SetGraphicsRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) ) + +#define ID3D12GraphicsCommandList1_SetComputeRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) \ + ( (This)->lpVtbl -> SetComputeRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) ) + +#define ID3D12GraphicsCommandList1_SetGraphicsRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) \ + ( (This)->lpVtbl -> SetGraphicsRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) ) + +#define ID3D12GraphicsCommandList1_SetComputeRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) \ + ( (This)->lpVtbl -> SetComputeRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) ) + +#define ID3D12GraphicsCommandList1_SetGraphicsRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) \ + ( (This)->lpVtbl -> SetGraphicsRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) ) + +#define ID3D12GraphicsCommandList1_SetComputeRootConstantBufferView(This,RootParameterIndex,BufferLocation) \ + ( (This)->lpVtbl -> SetComputeRootConstantBufferView(This,RootParameterIndex,BufferLocation) ) + +#define ID3D12GraphicsCommandList1_SetGraphicsRootConstantBufferView(This,RootParameterIndex,BufferLocation) \ + ( (This)->lpVtbl -> SetGraphicsRootConstantBufferView(This,RootParameterIndex,BufferLocation) ) + +#define ID3D12GraphicsCommandList1_SetComputeRootShaderResourceView(This,RootParameterIndex,BufferLocation) \ + ( (This)->lpVtbl -> SetComputeRootShaderResourceView(This,RootParameterIndex,BufferLocation) ) + +#define ID3D12GraphicsCommandList1_SetGraphicsRootShaderResourceView(This,RootParameterIndex,BufferLocation) \ + ( (This)->lpVtbl -> SetGraphicsRootShaderResourceView(This,RootParameterIndex,BufferLocation) ) + +#define ID3D12GraphicsCommandList1_SetComputeRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) \ + ( (This)->lpVtbl -> SetComputeRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) ) + +#define ID3D12GraphicsCommandList1_SetGraphicsRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) \ + ( (This)->lpVtbl -> SetGraphicsRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) ) + +#define ID3D12GraphicsCommandList1_IASetIndexBuffer(This,pView) \ + ( (This)->lpVtbl -> IASetIndexBuffer(This,pView) ) + +#define ID3D12GraphicsCommandList1_IASetVertexBuffers(This,StartSlot,NumViews,pViews) \ + ( (This)->lpVtbl -> IASetVertexBuffers(This,StartSlot,NumViews,pViews) ) + +#define ID3D12GraphicsCommandList1_SOSetTargets(This,StartSlot,NumViews,pViews) \ + ( (This)->lpVtbl -> SOSetTargets(This,StartSlot,NumViews,pViews) ) + +#define ID3D12GraphicsCommandList1_OMSetRenderTargets(This,NumRenderTargetDescriptors,pRenderTargetDescriptors,RTsSingleHandleToDescriptorRange,pDepthStencilDescriptor) \ + ( (This)->lpVtbl -> OMSetRenderTargets(This,NumRenderTargetDescriptors,pRenderTargetDescriptors,RTsSingleHandleToDescriptorRange,pDepthStencilDescriptor) ) + +#define ID3D12GraphicsCommandList1_ClearDepthStencilView(This,DepthStencilView,ClearFlags,Depth,Stencil,NumRects,pRects) \ + ( (This)->lpVtbl -> ClearDepthStencilView(This,DepthStencilView,ClearFlags,Depth,Stencil,NumRects,pRects) ) + +#define ID3D12GraphicsCommandList1_ClearRenderTargetView(This,RenderTargetView,ColorRGBA,NumRects,pRects) \ + ( (This)->lpVtbl -> ClearRenderTargetView(This,RenderTargetView,ColorRGBA,NumRects,pRects) ) + +#define ID3D12GraphicsCommandList1_ClearUnorderedAccessViewUint(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) \ + ( (This)->lpVtbl -> ClearUnorderedAccessViewUint(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) ) + +#define ID3D12GraphicsCommandList1_ClearUnorderedAccessViewFloat(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) \ + ( (This)->lpVtbl -> ClearUnorderedAccessViewFloat(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) ) + +#define ID3D12GraphicsCommandList1_DiscardResource(This,pResource,pRegion) \ + ( (This)->lpVtbl -> DiscardResource(This,pResource,pRegion) ) + +#define ID3D12GraphicsCommandList1_BeginQuery(This,pQueryHeap,Type,Index) \ + ( (This)->lpVtbl -> BeginQuery(This,pQueryHeap,Type,Index) ) + +#define ID3D12GraphicsCommandList1_EndQuery(This,pQueryHeap,Type,Index) \ + ( (This)->lpVtbl -> EndQuery(This,pQueryHeap,Type,Index) ) + +#define ID3D12GraphicsCommandList1_ResolveQueryData(This,pQueryHeap,Type,StartIndex,NumQueries,pDestinationBuffer,AlignedDestinationBufferOffset) \ + ( (This)->lpVtbl -> ResolveQueryData(This,pQueryHeap,Type,StartIndex,NumQueries,pDestinationBuffer,AlignedDestinationBufferOffset) ) + +#define ID3D12GraphicsCommandList1_SetPredication(This,pBuffer,AlignedBufferOffset,Operation) \ + ( (This)->lpVtbl -> SetPredication(This,pBuffer,AlignedBufferOffset,Operation) ) + +#define ID3D12GraphicsCommandList1_SetMarker(This,Metadata,pData,Size) \ + ( (This)->lpVtbl -> SetMarker(This,Metadata,pData,Size) ) + +#define ID3D12GraphicsCommandList1_BeginEvent(This,Metadata,pData,Size) \ + ( (This)->lpVtbl -> BeginEvent(This,Metadata,pData,Size) ) + +#define ID3D12GraphicsCommandList1_EndEvent(This) \ + ( (This)->lpVtbl -> EndEvent(This) ) + +#define ID3D12GraphicsCommandList1_ExecuteIndirect(This,pCommandSignature,MaxCommandCount,pArgumentBuffer,ArgumentBufferOffset,pCountBuffer,CountBufferOffset) \ + ( (This)->lpVtbl -> ExecuteIndirect(This,pCommandSignature,MaxCommandCount,pArgumentBuffer,ArgumentBufferOffset,pCountBuffer,CountBufferOffset) ) + + +#define ID3D12GraphicsCommandList1_AtomicCopyBufferUINT(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) \ + ( (This)->lpVtbl -> AtomicCopyBufferUINT(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) ) + +#define ID3D12GraphicsCommandList1_AtomicCopyBufferUINT64(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) \ + ( (This)->lpVtbl -> AtomicCopyBufferUINT64(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) ) + +#define ID3D12GraphicsCommandList1_OMSetDepthBounds(This,Min,Max) \ + ( (This)->lpVtbl -> OMSetDepthBounds(This,Min,Max) ) + +#define ID3D12GraphicsCommandList1_SetSamplePositions(This,NumSamplesPerPixel,NumPixels,pSamplePositions) \ + ( (This)->lpVtbl -> SetSamplePositions(This,NumSamplesPerPixel,NumPixels,pSamplePositions) ) + +#define ID3D12GraphicsCommandList1_ResolveSubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,pSrcResource,SrcSubresource,pSrcRect,Format,ResolveMode) \ + ( (This)->lpVtbl -> ResolveSubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,pSrcResource,SrcSubresource,pSrcRect,Format,ResolveMode) ) + +#define ID3D12GraphicsCommandList1_SetViewInstanceMask(This,Mask) \ + ( (This)->lpVtbl -> SetViewInstanceMask(This,Mask) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12GraphicsCommandList1_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_d3d12_0000_0020 */ +/* [local] */ + +typedef struct D3D12_WRITEBUFFERIMMEDIATE_PARAMETER + { + D3D12_GPU_VIRTUAL_ADDRESS Dest; + UINT32 Value; + } D3D12_WRITEBUFFERIMMEDIATE_PARAMETER; + +typedef +enum D3D12_WRITEBUFFERIMMEDIATE_MODE + { + D3D12_WRITEBUFFERIMMEDIATE_MODE_DEFAULT = 0, + D3D12_WRITEBUFFERIMMEDIATE_MODE_MARKER_IN = 0x1, + D3D12_WRITEBUFFERIMMEDIATE_MODE_MARKER_OUT = 0x2 + } D3D12_WRITEBUFFERIMMEDIATE_MODE; + + + +extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0020_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0020_v0_0_s_ifspec; + +#ifndef __ID3D12GraphicsCommandList2_INTERFACE_DEFINED__ +#define __ID3D12GraphicsCommandList2_INTERFACE_DEFINED__ + +/* interface ID3D12GraphicsCommandList2 */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12GraphicsCommandList2; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("38C3E585-FF17-412C-9150-4FC6F9D72A28") + ID3D12GraphicsCommandList2 : public ID3D12GraphicsCommandList1 + { + public: + virtual void STDMETHODCALLTYPE WriteBufferImmediate( + UINT Count, + _In_reads_(Count) const D3D12_WRITEBUFFERIMMEDIATE_PARAMETER *pParams, + _In_reads_opt_(Count) const D3D12_WRITEBUFFERIMMEDIATE_MODE *pModes) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12GraphicsCommandList2Vtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12GraphicsCommandList2 * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12GraphicsCommandList2 * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12GraphicsCommandList2 * This); + + DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D12GraphicsCommandList2 * This, + _In_ REFGUID guid, + _Inout_ UINT *pDataSize, + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D12GraphicsCommandList2 * This, + _In_ REFGUID guid, + _In_ UINT DataSize, + _In_reads_bytes_opt_( DataSize ) const void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D12GraphicsCommandList2 * This, + _In_ REFGUID guid, + _In_opt_ const IUnknown *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetName) + HRESULT ( STDMETHODCALLTYPE *SetName )( + ID3D12GraphicsCommandList2 * This, + _In_z_ LPCWSTR Name); + + DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice) + HRESULT ( STDMETHODCALLTYPE *GetDevice )( + ID3D12GraphicsCommandList2 * This, + REFIID riid, + _COM_Outptr_opt_ void **ppvDevice); + + DECLSPEC_XFGVIRT(ID3D12CommandList, GetType) + D3D12_COMMAND_LIST_TYPE ( STDMETHODCALLTYPE *GetType )( + ID3D12GraphicsCommandList2 * This); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, Close) + HRESULT ( STDMETHODCALLTYPE *Close )( + ID3D12GraphicsCommandList2 * This); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, Reset) + HRESULT ( STDMETHODCALLTYPE *Reset )( + ID3D12GraphicsCommandList2 * This, + _In_ ID3D12CommandAllocator *pAllocator, + _In_opt_ ID3D12PipelineState *pInitialState); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearState) + void ( STDMETHODCALLTYPE *ClearState )( + ID3D12GraphicsCommandList2 * This, + _In_opt_ ID3D12PipelineState *pPipelineState); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, DrawInstanced) + void ( STDMETHODCALLTYPE *DrawInstanced )( + ID3D12GraphicsCommandList2 * This, + _In_ UINT VertexCountPerInstance, + _In_ UINT InstanceCount, + _In_ UINT StartVertexLocation, + _In_ UINT StartInstanceLocation); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, DrawIndexedInstanced) + void ( STDMETHODCALLTYPE *DrawIndexedInstanced )( + ID3D12GraphicsCommandList2 * This, + _In_ UINT IndexCountPerInstance, + _In_ UINT InstanceCount, + _In_ UINT StartIndexLocation, + _In_ INT BaseVertexLocation, + _In_ UINT StartInstanceLocation); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, Dispatch) + void ( STDMETHODCALLTYPE *Dispatch )( + ID3D12GraphicsCommandList2 * This, + _In_ UINT ThreadGroupCountX, + _In_ UINT ThreadGroupCountY, + _In_ UINT ThreadGroupCountZ); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, CopyBufferRegion) + void ( STDMETHODCALLTYPE *CopyBufferRegion )( + ID3D12GraphicsCommandList2 * This, + _In_ ID3D12Resource *pDstBuffer, + UINT64 DstOffset, + _In_ ID3D12Resource *pSrcBuffer, + UINT64 SrcOffset, + UINT64 NumBytes); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, CopyTextureRegion) + void ( STDMETHODCALLTYPE *CopyTextureRegion )( + ID3D12GraphicsCommandList2 * This, + _In_ const D3D12_TEXTURE_COPY_LOCATION *pDst, + UINT DstX, + UINT DstY, + UINT DstZ, + _In_ const D3D12_TEXTURE_COPY_LOCATION *pSrc, + _In_opt_ const D3D12_BOX *pSrcBox); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, CopyResource) + void ( STDMETHODCALLTYPE *CopyResource )( + ID3D12GraphicsCommandList2 * This, + _In_ ID3D12Resource *pDstResource, + _In_ ID3D12Resource *pSrcResource); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, CopyTiles) + void ( STDMETHODCALLTYPE *CopyTiles )( + ID3D12GraphicsCommandList2 * This, + _In_ ID3D12Resource *pTiledResource, + _In_ const D3D12_TILED_RESOURCE_COORDINATE *pTileRegionStartCoordinate, + _In_ const D3D12_TILE_REGION_SIZE *pTileRegionSize, + _In_ ID3D12Resource *pBuffer, + UINT64 BufferStartOffsetInBytes, + D3D12_TILE_COPY_FLAGS Flags); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ResolveSubresource) + void ( STDMETHODCALLTYPE *ResolveSubresource )( + ID3D12GraphicsCommandList2 * This, + _In_ ID3D12Resource *pDstResource, + _In_ UINT DstSubresource, + _In_ ID3D12Resource *pSrcResource, + _In_ UINT SrcSubresource, + _In_ DXGI_FORMAT Format); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, IASetPrimitiveTopology) + void ( STDMETHODCALLTYPE *IASetPrimitiveTopology )( + ID3D12GraphicsCommandList2 * This, + _In_ D3D12_PRIMITIVE_TOPOLOGY PrimitiveTopology); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, RSSetViewports) + void ( STDMETHODCALLTYPE *RSSetViewports )( + ID3D12GraphicsCommandList2 * This, + _In_range_(0, D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) UINT NumViewports, + _In_reads_( NumViewports) const D3D12_VIEWPORT *pViewports); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, RSSetScissorRects) + void ( STDMETHODCALLTYPE *RSSetScissorRects )( + ID3D12GraphicsCommandList2 * This, + _In_range_(0, D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) UINT NumRects, + _In_reads_( NumRects) const D3D12_RECT *pRects); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, OMSetBlendFactor) + void ( STDMETHODCALLTYPE *OMSetBlendFactor )( + ID3D12GraphicsCommandList2 * This, + _In_reads_opt_(4) const FLOAT BlendFactor[ 4 ]); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, OMSetStencilRef) + void ( STDMETHODCALLTYPE *OMSetStencilRef )( + ID3D12GraphicsCommandList2 * This, + _In_ UINT StencilRef); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetPipelineState) + void ( STDMETHODCALLTYPE *SetPipelineState )( + ID3D12GraphicsCommandList2 * This, + _In_ ID3D12PipelineState *pPipelineState); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ResourceBarrier) + void ( STDMETHODCALLTYPE *ResourceBarrier )( + ID3D12GraphicsCommandList2 * This, + _In_ UINT NumBarriers, + _In_reads_(NumBarriers) const D3D12_RESOURCE_BARRIER *pBarriers); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ExecuteBundle) + void ( STDMETHODCALLTYPE *ExecuteBundle )( + ID3D12GraphicsCommandList2 * This, + _In_ ID3D12GraphicsCommandList *pCommandList); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetDescriptorHeaps) + void ( STDMETHODCALLTYPE *SetDescriptorHeaps )( + ID3D12GraphicsCommandList2 * This, + _In_ UINT NumDescriptorHeaps, + _In_reads_(NumDescriptorHeaps) ID3D12DescriptorHeap *const *ppDescriptorHeaps); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootSignature) + void ( STDMETHODCALLTYPE *SetComputeRootSignature )( + ID3D12GraphicsCommandList2 * This, + _In_opt_ ID3D12RootSignature *pRootSignature); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootSignature) + void ( STDMETHODCALLTYPE *SetGraphicsRootSignature )( + ID3D12GraphicsCommandList2 * This, + _In_opt_ ID3D12RootSignature *pRootSignature); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootDescriptorTable) + void ( STDMETHODCALLTYPE *SetComputeRootDescriptorTable )( + ID3D12GraphicsCommandList2 * This, + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_DESCRIPTOR_HANDLE BaseDescriptor); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootDescriptorTable) + void ( STDMETHODCALLTYPE *SetGraphicsRootDescriptorTable )( + ID3D12GraphicsCommandList2 * This, + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_DESCRIPTOR_HANDLE BaseDescriptor); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRoot32BitConstant) + void ( STDMETHODCALLTYPE *SetComputeRoot32BitConstant )( + ID3D12GraphicsCommandList2 * This, + _In_ UINT RootParameterIndex, + _In_ UINT SrcData, + _In_ UINT DestOffsetIn32BitValues); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRoot32BitConstant) + void ( STDMETHODCALLTYPE *SetGraphicsRoot32BitConstant )( + ID3D12GraphicsCommandList2 * This, + _In_ UINT RootParameterIndex, + _In_ UINT SrcData, + _In_ UINT DestOffsetIn32BitValues); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRoot32BitConstants) + void ( STDMETHODCALLTYPE *SetComputeRoot32BitConstants )( + ID3D12GraphicsCommandList2 * This, + _In_ UINT RootParameterIndex, + _In_ UINT Num32BitValuesToSet, + _In_reads_(Num32BitValuesToSet*sizeof(UINT)) const void *pSrcData, + _In_ UINT DestOffsetIn32BitValues); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRoot32BitConstants) + void ( STDMETHODCALLTYPE *SetGraphicsRoot32BitConstants )( + ID3D12GraphicsCommandList2 * This, + _In_ UINT RootParameterIndex, + _In_ UINT Num32BitValuesToSet, + _In_reads_(Num32BitValuesToSet*sizeof(UINT)) const void *pSrcData, + _In_ UINT DestOffsetIn32BitValues); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootConstantBufferView) + void ( STDMETHODCALLTYPE *SetComputeRootConstantBufferView )( + ID3D12GraphicsCommandList2 * This, + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootConstantBufferView) + void ( STDMETHODCALLTYPE *SetGraphicsRootConstantBufferView )( + ID3D12GraphicsCommandList2 * This, + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootShaderResourceView) + void ( STDMETHODCALLTYPE *SetComputeRootShaderResourceView )( + ID3D12GraphicsCommandList2 * This, + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootShaderResourceView) + void ( STDMETHODCALLTYPE *SetGraphicsRootShaderResourceView )( + ID3D12GraphicsCommandList2 * This, + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootUnorderedAccessView) + void ( STDMETHODCALLTYPE *SetComputeRootUnorderedAccessView )( + ID3D12GraphicsCommandList2 * This, + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootUnorderedAccessView) + void ( STDMETHODCALLTYPE *SetGraphicsRootUnorderedAccessView )( + ID3D12GraphicsCommandList2 * This, + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, IASetIndexBuffer) + void ( STDMETHODCALLTYPE *IASetIndexBuffer )( + ID3D12GraphicsCommandList2 * This, + _In_opt_ const D3D12_INDEX_BUFFER_VIEW *pView); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, IASetVertexBuffers) + void ( STDMETHODCALLTYPE *IASetVertexBuffers )( + ID3D12GraphicsCommandList2 * This, + _In_ UINT StartSlot, + _In_ UINT NumViews, + _In_reads_opt_(NumViews) const D3D12_VERTEX_BUFFER_VIEW *pViews); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SOSetTargets) + void ( STDMETHODCALLTYPE *SOSetTargets )( + ID3D12GraphicsCommandList2 * This, + _In_ UINT StartSlot, + _In_ UINT NumViews, + _In_reads_opt_(NumViews) const D3D12_STREAM_OUTPUT_BUFFER_VIEW *pViews); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, OMSetRenderTargets) + void ( STDMETHODCALLTYPE *OMSetRenderTargets )( + ID3D12GraphicsCommandList2 * This, + _In_ UINT NumRenderTargetDescriptors, + _In_opt_ const D3D12_CPU_DESCRIPTOR_HANDLE *pRenderTargetDescriptors, + _In_ BOOL RTsSingleHandleToDescriptorRange, + _In_opt_ const D3D12_CPU_DESCRIPTOR_HANDLE *pDepthStencilDescriptor); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearDepthStencilView) + void ( STDMETHODCALLTYPE *ClearDepthStencilView )( + ID3D12GraphicsCommandList2 * This, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DepthStencilView, + _In_ D3D12_CLEAR_FLAGS ClearFlags, + _In_ FLOAT Depth, + _In_ UINT8 Stencil, + _In_ UINT NumRects, + _In_reads_(NumRects) const D3D12_RECT *pRects); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearRenderTargetView) + void ( STDMETHODCALLTYPE *ClearRenderTargetView )( + ID3D12GraphicsCommandList2 * This, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE RenderTargetView, + _In_ const FLOAT ColorRGBA[ 4 ], + _In_ UINT NumRects, + _In_reads_(NumRects) const D3D12_RECT *pRects); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearUnorderedAccessViewUint) + void ( STDMETHODCALLTYPE *ClearUnorderedAccessViewUint )( + ID3D12GraphicsCommandList2 * This, + _In_ D3D12_GPU_DESCRIPTOR_HANDLE ViewGPUHandleInCurrentHeap, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE ViewCPUHandle, + _In_ ID3D12Resource *pResource, + _In_ const UINT Values[ 4 ], + _In_ UINT NumRects, + _In_reads_(NumRects) const D3D12_RECT *pRects); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearUnorderedAccessViewFloat) + void ( STDMETHODCALLTYPE *ClearUnorderedAccessViewFloat )( + ID3D12GraphicsCommandList2 * This, + _In_ D3D12_GPU_DESCRIPTOR_HANDLE ViewGPUHandleInCurrentHeap, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE ViewCPUHandle, + _In_ ID3D12Resource *pResource, + _In_ const FLOAT Values[ 4 ], + _In_ UINT NumRects, + _In_reads_(NumRects) const D3D12_RECT *pRects); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, DiscardResource) + void ( STDMETHODCALLTYPE *DiscardResource )( + ID3D12GraphicsCommandList2 * This, + _In_ ID3D12Resource *pResource, + _In_opt_ const D3D12_DISCARD_REGION *pRegion); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, BeginQuery) + void ( STDMETHODCALLTYPE *BeginQuery )( + ID3D12GraphicsCommandList2 * This, + _In_ ID3D12QueryHeap *pQueryHeap, + _In_ D3D12_QUERY_TYPE Type, + _In_ UINT Index); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, EndQuery) + void ( STDMETHODCALLTYPE *EndQuery )( + ID3D12GraphicsCommandList2 * This, + _In_ ID3D12QueryHeap *pQueryHeap, + _In_ D3D12_QUERY_TYPE Type, + _In_ UINT Index); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ResolveQueryData) + void ( STDMETHODCALLTYPE *ResolveQueryData )( + ID3D12GraphicsCommandList2 * This, + _In_ ID3D12QueryHeap *pQueryHeap, + _In_ D3D12_QUERY_TYPE Type, + _In_ UINT StartIndex, + _In_ UINT NumQueries, + _In_ ID3D12Resource *pDestinationBuffer, + _In_ UINT64 AlignedDestinationBufferOffset); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetPredication) + void ( STDMETHODCALLTYPE *SetPredication )( + ID3D12GraphicsCommandList2 * This, + _In_opt_ ID3D12Resource *pBuffer, + _In_ UINT64 AlignedBufferOffset, + _In_ D3D12_PREDICATION_OP Operation); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetMarker) + void ( STDMETHODCALLTYPE *SetMarker )( + ID3D12GraphicsCommandList2 * This, + UINT Metadata, + _In_reads_bytes_opt_(Size) const void *pData, + UINT Size); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, BeginEvent) + void ( STDMETHODCALLTYPE *BeginEvent )( + ID3D12GraphicsCommandList2 * This, + UINT Metadata, + _In_reads_bytes_opt_(Size) const void *pData, + UINT Size); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, EndEvent) + void ( STDMETHODCALLTYPE *EndEvent )( + ID3D12GraphicsCommandList2 * This); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ExecuteIndirect) + void ( STDMETHODCALLTYPE *ExecuteIndirect )( + ID3D12GraphicsCommandList2 * This, + _In_ ID3D12CommandSignature *pCommandSignature, + _In_ UINT MaxCommandCount, + _In_ ID3D12Resource *pArgumentBuffer, + _In_ UINT64 ArgumentBufferOffset, + _In_opt_ ID3D12Resource *pCountBuffer, + _In_ UINT64 CountBufferOffset); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, AtomicCopyBufferUINT) + void ( STDMETHODCALLTYPE *AtomicCopyBufferUINT )( + ID3D12GraphicsCommandList2 * This, + _In_ ID3D12Resource *pDstBuffer, + UINT64 DstOffset, + _In_ ID3D12Resource *pSrcBuffer, + UINT64 SrcOffset, + UINT Dependencies, + _In_reads_(Dependencies) ID3D12Resource *const *ppDependentResources, + _In_reads_(Dependencies) const D3D12_SUBRESOURCE_RANGE_UINT64 *pDependentSubresourceRanges); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, AtomicCopyBufferUINT64) + void ( STDMETHODCALLTYPE *AtomicCopyBufferUINT64 )( + ID3D12GraphicsCommandList2 * This, + _In_ ID3D12Resource *pDstBuffer, + UINT64 DstOffset, + _In_ ID3D12Resource *pSrcBuffer, + UINT64 SrcOffset, + UINT Dependencies, + _In_reads_(Dependencies) ID3D12Resource *const *ppDependentResources, + _In_reads_(Dependencies) const D3D12_SUBRESOURCE_RANGE_UINT64 *pDependentSubresourceRanges); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, OMSetDepthBounds) + void ( STDMETHODCALLTYPE *OMSetDepthBounds )( + ID3D12GraphicsCommandList2 * This, + _In_ FLOAT Min, + _In_ FLOAT Max); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, SetSamplePositions) + void ( STDMETHODCALLTYPE *SetSamplePositions )( + ID3D12GraphicsCommandList2 * This, + _In_ UINT NumSamplesPerPixel, + _In_ UINT NumPixels, + _In_reads_(NumSamplesPerPixel*NumPixels) D3D12_SAMPLE_POSITION *pSamplePositions); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, ResolveSubresourceRegion) + void ( STDMETHODCALLTYPE *ResolveSubresourceRegion )( + ID3D12GraphicsCommandList2 * This, + _In_ ID3D12Resource *pDstResource, + _In_ UINT DstSubresource, + _In_ UINT DstX, + _In_ UINT DstY, + _In_ ID3D12Resource *pSrcResource, + _In_ UINT SrcSubresource, + _In_opt_ D3D12_RECT *pSrcRect, + _In_ DXGI_FORMAT Format, + _In_ D3D12_RESOLVE_MODE ResolveMode); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, SetViewInstanceMask) + void ( STDMETHODCALLTYPE *SetViewInstanceMask )( + ID3D12GraphicsCommandList2 * This, + _In_ UINT Mask); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList2, WriteBufferImmediate) + void ( STDMETHODCALLTYPE *WriteBufferImmediate )( + ID3D12GraphicsCommandList2 * This, + UINT Count, + _In_reads_(Count) const D3D12_WRITEBUFFERIMMEDIATE_PARAMETER *pParams, + _In_reads_opt_(Count) const D3D12_WRITEBUFFERIMMEDIATE_MODE *pModes); + + END_INTERFACE + } ID3D12GraphicsCommandList2Vtbl; + + interface ID3D12GraphicsCommandList2 + { + CONST_VTBL struct ID3D12GraphicsCommandList2Vtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12GraphicsCommandList2_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12GraphicsCommandList2_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12GraphicsCommandList2_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12GraphicsCommandList2_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D12GraphicsCommandList2_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D12GraphicsCommandList2_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#define ID3D12GraphicsCommandList2_SetName(This,Name) \ + ( (This)->lpVtbl -> SetName(This,Name) ) + + +#define ID3D12GraphicsCommandList2_GetDevice(This,riid,ppvDevice) \ + ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) + + +#define ID3D12GraphicsCommandList2_GetType(This) \ + ( (This)->lpVtbl -> GetType(This) ) + + +#define ID3D12GraphicsCommandList2_Close(This) \ + ( (This)->lpVtbl -> Close(This) ) + +#define ID3D12GraphicsCommandList2_Reset(This,pAllocator,pInitialState) \ + ( (This)->lpVtbl -> Reset(This,pAllocator,pInitialState) ) + +#define ID3D12GraphicsCommandList2_ClearState(This,pPipelineState) \ + ( (This)->lpVtbl -> ClearState(This,pPipelineState) ) + +#define ID3D12GraphicsCommandList2_DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) \ + ( (This)->lpVtbl -> DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) ) + +#define ID3D12GraphicsCommandList2_DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) \ + ( (This)->lpVtbl -> DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) ) + +#define ID3D12GraphicsCommandList2_Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) \ + ( (This)->lpVtbl -> Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) ) + +#define ID3D12GraphicsCommandList2_CopyBufferRegion(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,NumBytes) \ + ( (This)->lpVtbl -> CopyBufferRegion(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,NumBytes) ) + +#define ID3D12GraphicsCommandList2_CopyTextureRegion(This,pDst,DstX,DstY,DstZ,pSrc,pSrcBox) \ + ( (This)->lpVtbl -> CopyTextureRegion(This,pDst,DstX,DstY,DstZ,pSrc,pSrcBox) ) + +#define ID3D12GraphicsCommandList2_CopyResource(This,pDstResource,pSrcResource) \ + ( (This)->lpVtbl -> CopyResource(This,pDstResource,pSrcResource) ) + +#define ID3D12GraphicsCommandList2_CopyTiles(This,pTiledResource,pTileRegionStartCoordinate,pTileRegionSize,pBuffer,BufferStartOffsetInBytes,Flags) \ + ( (This)->lpVtbl -> CopyTiles(This,pTiledResource,pTileRegionStartCoordinate,pTileRegionSize,pBuffer,BufferStartOffsetInBytes,Flags) ) + +#define ID3D12GraphicsCommandList2_ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) \ + ( (This)->lpVtbl -> ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) ) + +#define ID3D12GraphicsCommandList2_IASetPrimitiveTopology(This,PrimitiveTopology) \ + ( (This)->lpVtbl -> IASetPrimitiveTopology(This,PrimitiveTopology) ) + +#define ID3D12GraphicsCommandList2_RSSetViewports(This,NumViewports,pViewports) \ + ( (This)->lpVtbl -> RSSetViewports(This,NumViewports,pViewports) ) + +#define ID3D12GraphicsCommandList2_RSSetScissorRects(This,NumRects,pRects) \ + ( (This)->lpVtbl -> RSSetScissorRects(This,NumRects,pRects) ) + +#define ID3D12GraphicsCommandList2_OMSetBlendFactor(This,BlendFactor) \ + ( (This)->lpVtbl -> OMSetBlendFactor(This,BlendFactor) ) + +#define ID3D12GraphicsCommandList2_OMSetStencilRef(This,StencilRef) \ + ( (This)->lpVtbl -> OMSetStencilRef(This,StencilRef) ) + +#define ID3D12GraphicsCommandList2_SetPipelineState(This,pPipelineState) \ + ( (This)->lpVtbl -> SetPipelineState(This,pPipelineState) ) + +#define ID3D12GraphicsCommandList2_ResourceBarrier(This,NumBarriers,pBarriers) \ + ( (This)->lpVtbl -> ResourceBarrier(This,NumBarriers,pBarriers) ) + +#define ID3D12GraphicsCommandList2_ExecuteBundle(This,pCommandList) \ + ( (This)->lpVtbl -> ExecuteBundle(This,pCommandList) ) + +#define ID3D12GraphicsCommandList2_SetDescriptorHeaps(This,NumDescriptorHeaps,ppDescriptorHeaps) \ + ( (This)->lpVtbl -> SetDescriptorHeaps(This,NumDescriptorHeaps,ppDescriptorHeaps) ) + +#define ID3D12GraphicsCommandList2_SetComputeRootSignature(This,pRootSignature) \ + ( (This)->lpVtbl -> SetComputeRootSignature(This,pRootSignature) ) + +#define ID3D12GraphicsCommandList2_SetGraphicsRootSignature(This,pRootSignature) \ + ( (This)->lpVtbl -> SetGraphicsRootSignature(This,pRootSignature) ) + +#define ID3D12GraphicsCommandList2_SetComputeRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) \ + ( (This)->lpVtbl -> SetComputeRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) ) + +#define ID3D12GraphicsCommandList2_SetGraphicsRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) \ + ( (This)->lpVtbl -> SetGraphicsRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) ) + +#define ID3D12GraphicsCommandList2_SetComputeRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) \ + ( (This)->lpVtbl -> SetComputeRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) ) + +#define ID3D12GraphicsCommandList2_SetGraphicsRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) \ + ( (This)->lpVtbl -> SetGraphicsRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) ) + +#define ID3D12GraphicsCommandList2_SetComputeRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) \ + ( (This)->lpVtbl -> SetComputeRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) ) + +#define ID3D12GraphicsCommandList2_SetGraphicsRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) \ + ( (This)->lpVtbl -> SetGraphicsRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) ) + +#define ID3D12GraphicsCommandList2_SetComputeRootConstantBufferView(This,RootParameterIndex,BufferLocation) \ + ( (This)->lpVtbl -> SetComputeRootConstantBufferView(This,RootParameterIndex,BufferLocation) ) + +#define ID3D12GraphicsCommandList2_SetGraphicsRootConstantBufferView(This,RootParameterIndex,BufferLocation) \ + ( (This)->lpVtbl -> SetGraphicsRootConstantBufferView(This,RootParameterIndex,BufferLocation) ) + +#define ID3D12GraphicsCommandList2_SetComputeRootShaderResourceView(This,RootParameterIndex,BufferLocation) \ + ( (This)->lpVtbl -> SetComputeRootShaderResourceView(This,RootParameterIndex,BufferLocation) ) + +#define ID3D12GraphicsCommandList2_SetGraphicsRootShaderResourceView(This,RootParameterIndex,BufferLocation) \ + ( (This)->lpVtbl -> SetGraphicsRootShaderResourceView(This,RootParameterIndex,BufferLocation) ) + +#define ID3D12GraphicsCommandList2_SetComputeRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) \ + ( (This)->lpVtbl -> SetComputeRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) ) + +#define ID3D12GraphicsCommandList2_SetGraphicsRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) \ + ( (This)->lpVtbl -> SetGraphicsRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) ) + +#define ID3D12GraphicsCommandList2_IASetIndexBuffer(This,pView) \ + ( (This)->lpVtbl -> IASetIndexBuffer(This,pView) ) + +#define ID3D12GraphicsCommandList2_IASetVertexBuffers(This,StartSlot,NumViews,pViews) \ + ( (This)->lpVtbl -> IASetVertexBuffers(This,StartSlot,NumViews,pViews) ) + +#define ID3D12GraphicsCommandList2_SOSetTargets(This,StartSlot,NumViews,pViews) \ + ( (This)->lpVtbl -> SOSetTargets(This,StartSlot,NumViews,pViews) ) + +#define ID3D12GraphicsCommandList2_OMSetRenderTargets(This,NumRenderTargetDescriptors,pRenderTargetDescriptors,RTsSingleHandleToDescriptorRange,pDepthStencilDescriptor) \ + ( (This)->lpVtbl -> OMSetRenderTargets(This,NumRenderTargetDescriptors,pRenderTargetDescriptors,RTsSingleHandleToDescriptorRange,pDepthStencilDescriptor) ) + +#define ID3D12GraphicsCommandList2_ClearDepthStencilView(This,DepthStencilView,ClearFlags,Depth,Stencil,NumRects,pRects) \ + ( (This)->lpVtbl -> ClearDepthStencilView(This,DepthStencilView,ClearFlags,Depth,Stencil,NumRects,pRects) ) + +#define ID3D12GraphicsCommandList2_ClearRenderTargetView(This,RenderTargetView,ColorRGBA,NumRects,pRects) \ + ( (This)->lpVtbl -> ClearRenderTargetView(This,RenderTargetView,ColorRGBA,NumRects,pRects) ) + +#define ID3D12GraphicsCommandList2_ClearUnorderedAccessViewUint(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) \ + ( (This)->lpVtbl -> ClearUnorderedAccessViewUint(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) ) + +#define ID3D12GraphicsCommandList2_ClearUnorderedAccessViewFloat(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) \ + ( (This)->lpVtbl -> ClearUnorderedAccessViewFloat(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) ) + +#define ID3D12GraphicsCommandList2_DiscardResource(This,pResource,pRegion) \ + ( (This)->lpVtbl -> DiscardResource(This,pResource,pRegion) ) + +#define ID3D12GraphicsCommandList2_BeginQuery(This,pQueryHeap,Type,Index) \ + ( (This)->lpVtbl -> BeginQuery(This,pQueryHeap,Type,Index) ) + +#define ID3D12GraphicsCommandList2_EndQuery(This,pQueryHeap,Type,Index) \ + ( (This)->lpVtbl -> EndQuery(This,pQueryHeap,Type,Index) ) + +#define ID3D12GraphicsCommandList2_ResolveQueryData(This,pQueryHeap,Type,StartIndex,NumQueries,pDestinationBuffer,AlignedDestinationBufferOffset) \ + ( (This)->lpVtbl -> ResolveQueryData(This,pQueryHeap,Type,StartIndex,NumQueries,pDestinationBuffer,AlignedDestinationBufferOffset) ) + +#define ID3D12GraphicsCommandList2_SetPredication(This,pBuffer,AlignedBufferOffset,Operation) \ + ( (This)->lpVtbl -> SetPredication(This,pBuffer,AlignedBufferOffset,Operation) ) + +#define ID3D12GraphicsCommandList2_SetMarker(This,Metadata,pData,Size) \ + ( (This)->lpVtbl -> SetMarker(This,Metadata,pData,Size) ) + +#define ID3D12GraphicsCommandList2_BeginEvent(This,Metadata,pData,Size) \ + ( (This)->lpVtbl -> BeginEvent(This,Metadata,pData,Size) ) + +#define ID3D12GraphicsCommandList2_EndEvent(This) \ + ( (This)->lpVtbl -> EndEvent(This) ) + +#define ID3D12GraphicsCommandList2_ExecuteIndirect(This,pCommandSignature,MaxCommandCount,pArgumentBuffer,ArgumentBufferOffset,pCountBuffer,CountBufferOffset) \ + ( (This)->lpVtbl -> ExecuteIndirect(This,pCommandSignature,MaxCommandCount,pArgumentBuffer,ArgumentBufferOffset,pCountBuffer,CountBufferOffset) ) + + +#define ID3D12GraphicsCommandList2_AtomicCopyBufferUINT(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) \ + ( (This)->lpVtbl -> AtomicCopyBufferUINT(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) ) + +#define ID3D12GraphicsCommandList2_AtomicCopyBufferUINT64(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) \ + ( (This)->lpVtbl -> AtomicCopyBufferUINT64(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) ) + +#define ID3D12GraphicsCommandList2_OMSetDepthBounds(This,Min,Max) \ + ( (This)->lpVtbl -> OMSetDepthBounds(This,Min,Max) ) + +#define ID3D12GraphicsCommandList2_SetSamplePositions(This,NumSamplesPerPixel,NumPixels,pSamplePositions) \ + ( (This)->lpVtbl -> SetSamplePositions(This,NumSamplesPerPixel,NumPixels,pSamplePositions) ) + +#define ID3D12GraphicsCommandList2_ResolveSubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,pSrcResource,SrcSubresource,pSrcRect,Format,ResolveMode) \ + ( (This)->lpVtbl -> ResolveSubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,pSrcResource,SrcSubresource,pSrcRect,Format,ResolveMode) ) + +#define ID3D12GraphicsCommandList2_SetViewInstanceMask(This,Mask) \ + ( (This)->lpVtbl -> SetViewInstanceMask(This,Mask) ) + + +#define ID3D12GraphicsCommandList2_WriteBufferImmediate(This,Count,pParams,pModes) \ + ( (This)->lpVtbl -> WriteBufferImmediate(This,Count,pParams,pModes) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12GraphicsCommandList2_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D12CommandQueue_INTERFACE_DEFINED__ +#define __ID3D12CommandQueue_INTERFACE_DEFINED__ + +/* interface ID3D12CommandQueue */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12CommandQueue; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("0ec870a6-5d7e-4c22-8cfc-5baae07616ed") + ID3D12CommandQueue : public ID3D12Pageable + { + public: + virtual void STDMETHODCALLTYPE UpdateTileMappings( + _In_ ID3D12Resource *pResource, + UINT NumResourceRegions, + _In_reads_opt_(NumResourceRegions) const D3D12_TILED_RESOURCE_COORDINATE *pResourceRegionStartCoordinates, + _In_reads_opt_(NumResourceRegions) const D3D12_TILE_REGION_SIZE *pResourceRegionSizes, + _In_opt_ ID3D12Heap *pHeap, + UINT NumRanges, + _In_reads_opt_(NumRanges) const D3D12_TILE_RANGE_FLAGS *pRangeFlags, + _In_reads_opt_(NumRanges) const UINT *pHeapRangeStartOffsets, + _In_reads_opt_(NumRanges) const UINT *pRangeTileCounts, + D3D12_TILE_MAPPING_FLAGS Flags) = 0; + + virtual void STDMETHODCALLTYPE CopyTileMappings( + _In_ ID3D12Resource *pDstResource, + _In_ const D3D12_TILED_RESOURCE_COORDINATE *pDstRegionStartCoordinate, + _In_ ID3D12Resource *pSrcResource, + _In_ const D3D12_TILED_RESOURCE_COORDINATE *pSrcRegionStartCoordinate, + _In_ const D3D12_TILE_REGION_SIZE *pRegionSize, + D3D12_TILE_MAPPING_FLAGS Flags) = 0; + + virtual void STDMETHODCALLTYPE ExecuteCommandLists( + _In_ UINT NumCommandLists, + _In_reads_(NumCommandLists) ID3D12CommandList *const *ppCommandLists) = 0; + + virtual void STDMETHODCALLTYPE SetMarker( + UINT Metadata, + _In_reads_bytes_opt_(Size) const void *pData, + UINT Size) = 0; + + virtual void STDMETHODCALLTYPE BeginEvent( + UINT Metadata, + _In_reads_bytes_opt_(Size) const void *pData, + UINT Size) = 0; + + virtual void STDMETHODCALLTYPE EndEvent( void) = 0; + + virtual HRESULT STDMETHODCALLTYPE Signal( + ID3D12Fence *pFence, + UINT64 Value) = 0; + + virtual HRESULT STDMETHODCALLTYPE Wait( + ID3D12Fence *pFence, + UINT64 Value) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetTimestampFrequency( + _Out_ UINT64 *pFrequency) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetClockCalibration( + _Out_ UINT64 *pGpuTimestamp, + _Out_ UINT64 *pCpuTimestamp) = 0; + +#if defined(_MSC_VER) || !defined(_WIN32) + virtual D3D12_COMMAND_QUEUE_DESC STDMETHODCALLTYPE GetDesc( void) = 0; +#else + virtual D3D12_COMMAND_QUEUE_DESC *STDMETHODCALLTYPE GetDesc( + D3D12_COMMAND_QUEUE_DESC * RetVal) = 0; +#endif + + }; + + +#else /* C style interface */ + + typedef struct ID3D12CommandQueueVtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12CommandQueue * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12CommandQueue * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12CommandQueue * This); + + DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D12CommandQueue * This, + _In_ REFGUID guid, + _Inout_ UINT *pDataSize, + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D12CommandQueue * This, + _In_ REFGUID guid, + _In_ UINT DataSize, + _In_reads_bytes_opt_( DataSize ) const void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D12CommandQueue * This, + _In_ REFGUID guid, + _In_opt_ const IUnknown *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetName) + HRESULT ( STDMETHODCALLTYPE *SetName )( + ID3D12CommandQueue * This, + _In_z_ LPCWSTR Name); + + DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice) + HRESULT ( STDMETHODCALLTYPE *GetDevice )( + ID3D12CommandQueue * This, + REFIID riid, + _COM_Outptr_opt_ void **ppvDevice); + + DECLSPEC_XFGVIRT(ID3D12CommandQueue, UpdateTileMappings) + void ( STDMETHODCALLTYPE *UpdateTileMappings )( + ID3D12CommandQueue * This, + _In_ ID3D12Resource *pResource, + UINT NumResourceRegions, + _In_reads_opt_(NumResourceRegions) const D3D12_TILED_RESOURCE_COORDINATE *pResourceRegionStartCoordinates, + _In_reads_opt_(NumResourceRegions) const D3D12_TILE_REGION_SIZE *pResourceRegionSizes, + _In_opt_ ID3D12Heap *pHeap, + UINT NumRanges, + _In_reads_opt_(NumRanges) const D3D12_TILE_RANGE_FLAGS *pRangeFlags, + _In_reads_opt_(NumRanges) const UINT *pHeapRangeStartOffsets, + _In_reads_opt_(NumRanges) const UINT *pRangeTileCounts, + D3D12_TILE_MAPPING_FLAGS Flags); + + DECLSPEC_XFGVIRT(ID3D12CommandQueue, CopyTileMappings) + void ( STDMETHODCALLTYPE *CopyTileMappings )( + ID3D12CommandQueue * This, + _In_ ID3D12Resource *pDstResource, + _In_ const D3D12_TILED_RESOURCE_COORDINATE *pDstRegionStartCoordinate, + _In_ ID3D12Resource *pSrcResource, + _In_ const D3D12_TILED_RESOURCE_COORDINATE *pSrcRegionStartCoordinate, + _In_ const D3D12_TILE_REGION_SIZE *pRegionSize, + D3D12_TILE_MAPPING_FLAGS Flags); + + DECLSPEC_XFGVIRT(ID3D12CommandQueue, ExecuteCommandLists) + void ( STDMETHODCALLTYPE *ExecuteCommandLists )( + ID3D12CommandQueue * This, + _In_ UINT NumCommandLists, + _In_reads_(NumCommandLists) ID3D12CommandList *const *ppCommandLists); + + DECLSPEC_XFGVIRT(ID3D12CommandQueue, SetMarker) + void ( STDMETHODCALLTYPE *SetMarker )( + ID3D12CommandQueue * This, + UINT Metadata, + _In_reads_bytes_opt_(Size) const void *pData, + UINT Size); + + DECLSPEC_XFGVIRT(ID3D12CommandQueue, BeginEvent) + void ( STDMETHODCALLTYPE *BeginEvent )( + ID3D12CommandQueue * This, + UINT Metadata, + _In_reads_bytes_opt_(Size) const void *pData, + UINT Size); + + DECLSPEC_XFGVIRT(ID3D12CommandQueue, EndEvent) + void ( STDMETHODCALLTYPE *EndEvent )( + ID3D12CommandQueue * This); + + DECLSPEC_XFGVIRT(ID3D12CommandQueue, Signal) + HRESULT ( STDMETHODCALLTYPE *Signal )( + ID3D12CommandQueue * This, + ID3D12Fence *pFence, + UINT64 Value); + + DECLSPEC_XFGVIRT(ID3D12CommandQueue, Wait) + HRESULT ( STDMETHODCALLTYPE *Wait )( + ID3D12CommandQueue * This, + ID3D12Fence *pFence, + UINT64 Value); + + DECLSPEC_XFGVIRT(ID3D12CommandQueue, GetTimestampFrequency) + HRESULT ( STDMETHODCALLTYPE *GetTimestampFrequency )( + ID3D12CommandQueue * This, + _Out_ UINT64 *pFrequency); + + DECLSPEC_XFGVIRT(ID3D12CommandQueue, GetClockCalibration) + HRESULT ( STDMETHODCALLTYPE *GetClockCalibration )( + ID3D12CommandQueue * This, + _Out_ UINT64 *pGpuTimestamp, + _Out_ UINT64 *pCpuTimestamp); + + DECLSPEC_XFGVIRT(ID3D12CommandQueue, GetDesc) +#if !defined(_WIN32) + D3D12_COMMAND_QUEUE_DESC ( STDMETHODCALLTYPE *GetDesc )( + ID3D12CommandQueue * This); + +#else + D3D12_COMMAND_QUEUE_DESC *( STDMETHODCALLTYPE *GetDesc )( + ID3D12CommandQueue * This, + D3D12_COMMAND_QUEUE_DESC * RetVal); + +#endif + + END_INTERFACE + } ID3D12CommandQueueVtbl; + + interface ID3D12CommandQueue + { + CONST_VTBL struct ID3D12CommandQueueVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12CommandQueue_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12CommandQueue_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12CommandQueue_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12CommandQueue_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D12CommandQueue_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D12CommandQueue_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#define ID3D12CommandQueue_SetName(This,Name) \ + ( (This)->lpVtbl -> SetName(This,Name) ) + + +#define ID3D12CommandQueue_GetDevice(This,riid,ppvDevice) \ + ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) + + + +#define ID3D12CommandQueue_UpdateTileMappings(This,pResource,NumResourceRegions,pResourceRegionStartCoordinates,pResourceRegionSizes,pHeap,NumRanges,pRangeFlags,pHeapRangeStartOffsets,pRangeTileCounts,Flags) \ + ( (This)->lpVtbl -> UpdateTileMappings(This,pResource,NumResourceRegions,pResourceRegionStartCoordinates,pResourceRegionSizes,pHeap,NumRanges,pRangeFlags,pHeapRangeStartOffsets,pRangeTileCounts,Flags) ) + +#define ID3D12CommandQueue_CopyTileMappings(This,pDstResource,pDstRegionStartCoordinate,pSrcResource,pSrcRegionStartCoordinate,pRegionSize,Flags) \ + ( (This)->lpVtbl -> CopyTileMappings(This,pDstResource,pDstRegionStartCoordinate,pSrcResource,pSrcRegionStartCoordinate,pRegionSize,Flags) ) + +#define ID3D12CommandQueue_ExecuteCommandLists(This,NumCommandLists,ppCommandLists) \ + ( (This)->lpVtbl -> ExecuteCommandLists(This,NumCommandLists,ppCommandLists) ) + +#define ID3D12CommandQueue_SetMarker(This,Metadata,pData,Size) \ + ( (This)->lpVtbl -> SetMarker(This,Metadata,pData,Size) ) + +#define ID3D12CommandQueue_BeginEvent(This,Metadata,pData,Size) \ + ( (This)->lpVtbl -> BeginEvent(This,Metadata,pData,Size) ) + +#define ID3D12CommandQueue_EndEvent(This) \ + ( (This)->lpVtbl -> EndEvent(This) ) + +#define ID3D12CommandQueue_Signal(This,pFence,Value) \ + ( (This)->lpVtbl -> Signal(This,pFence,Value) ) + +#define ID3D12CommandQueue_Wait(This,pFence,Value) \ + ( (This)->lpVtbl -> Wait(This,pFence,Value) ) + +#define ID3D12CommandQueue_GetTimestampFrequency(This,pFrequency) \ + ( (This)->lpVtbl -> GetTimestampFrequency(This,pFrequency) ) + +#define ID3D12CommandQueue_GetClockCalibration(This,pGpuTimestamp,pCpuTimestamp) \ + ( (This)->lpVtbl -> GetClockCalibration(This,pGpuTimestamp,pCpuTimestamp) ) +#if !defined(_WIN32) + +#define ID3D12CommandQueue_GetDesc(This) \ + ( (This)->lpVtbl -> GetDesc(This) ) +#else +#define ID3D12CommandQueue_GetDesc(This,RetVal) \ + ( (This)->lpVtbl -> GetDesc(This,RetVal) ) +#endif + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12CommandQueue_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_d3d12_0000_0022 */ +/* [local] */ + +typedef struct D3D12_FEATURE_DATA_HARDWARE_SCHEDULING_QUEUE_GROUPINGS + { + _Out_ UINT ComputeQueuesPer3DQueue; + } D3D12_FEATURE_DATA_HARDWARE_SCHEDULING_QUEUE_GROUPINGS; + +typedef +enum D3D12_COMMAND_QUEUE_PROCESS_PRIORITY + { + D3D12_COMMAND_QUEUE_PROCESS_PRIORITY_NORMAL = 0, + D3D12_COMMAND_QUEUE_PROCESS_PRIORITY_HIGH = 1 + } D3D12_COMMAND_QUEUE_PROCESS_PRIORITY; + +typedef +enum D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY + { + D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_IDLE = 0, + D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_DEFAULT = 1, + D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_NORMAL_0 = 2, + D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_0 = 18, + D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_1 = 19, + D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_2 = 20, + D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_3 = 21, + D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_4 = 22, + D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_5 = 23, + D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_6 = 24, + D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_7 = 25, + D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_8 = 26, + D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_9 = 27, + D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_10 = 28, + D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_11 = 29, + D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_12 = 30, + D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_13 = 31, + D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_HARD_REALTIME = 32 + } D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY; + + + +extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0022_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0022_v0_0_s_ifspec; + +#ifndef __ID3D12CommandQueue1_INTERFACE_DEFINED__ +#define __ID3D12CommandQueue1_INTERFACE_DEFINED__ + +/* interface ID3D12CommandQueue1 */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12CommandQueue1; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("3a3c3165-0ee7-4b8e-a0af-6356b4c3bbb9") + ID3D12CommandQueue1 : public ID3D12CommandQueue + { + public: + virtual HRESULT STDMETHODCALLTYPE SetProcessPriority( + D3D12_COMMAND_QUEUE_PROCESS_PRIORITY Priority) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetProcessPriority( + D3D12_COMMAND_QUEUE_PROCESS_PRIORITY *pOutValue) = 0; + + virtual HRESULT STDMETHODCALLTYPE SetGlobalPriority( + D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY Priority) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetGlobalPriority( + D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY *pOutValue) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12CommandQueue1Vtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12CommandQueue1 * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12CommandQueue1 * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12CommandQueue1 * This); + + DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D12CommandQueue1 * This, + _In_ REFGUID guid, + _Inout_ UINT *pDataSize, + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D12CommandQueue1 * This, + _In_ REFGUID guid, + _In_ UINT DataSize, + _In_reads_bytes_opt_( DataSize ) const void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D12CommandQueue1 * This, + _In_ REFGUID guid, + _In_opt_ const IUnknown *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetName) + HRESULT ( STDMETHODCALLTYPE *SetName )( + ID3D12CommandQueue1 * This, + _In_z_ LPCWSTR Name); + + DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice) + HRESULT ( STDMETHODCALLTYPE *GetDevice )( + ID3D12CommandQueue1 * This, + REFIID riid, + _COM_Outptr_opt_ void **ppvDevice); + + DECLSPEC_XFGVIRT(ID3D12CommandQueue, UpdateTileMappings) + void ( STDMETHODCALLTYPE *UpdateTileMappings )( + ID3D12CommandQueue1 * This, + _In_ ID3D12Resource *pResource, + UINT NumResourceRegions, + _In_reads_opt_(NumResourceRegions) const D3D12_TILED_RESOURCE_COORDINATE *pResourceRegionStartCoordinates, + _In_reads_opt_(NumResourceRegions) const D3D12_TILE_REGION_SIZE *pResourceRegionSizes, + _In_opt_ ID3D12Heap *pHeap, + UINT NumRanges, + _In_reads_opt_(NumRanges) const D3D12_TILE_RANGE_FLAGS *pRangeFlags, + _In_reads_opt_(NumRanges) const UINT *pHeapRangeStartOffsets, + _In_reads_opt_(NumRanges) const UINT *pRangeTileCounts, + D3D12_TILE_MAPPING_FLAGS Flags); + + DECLSPEC_XFGVIRT(ID3D12CommandQueue, CopyTileMappings) + void ( STDMETHODCALLTYPE *CopyTileMappings )( + ID3D12CommandQueue1 * This, + _In_ ID3D12Resource *pDstResource, + _In_ const D3D12_TILED_RESOURCE_COORDINATE *pDstRegionStartCoordinate, + _In_ ID3D12Resource *pSrcResource, + _In_ const D3D12_TILED_RESOURCE_COORDINATE *pSrcRegionStartCoordinate, + _In_ const D3D12_TILE_REGION_SIZE *pRegionSize, + D3D12_TILE_MAPPING_FLAGS Flags); + + DECLSPEC_XFGVIRT(ID3D12CommandQueue, ExecuteCommandLists) + void ( STDMETHODCALLTYPE *ExecuteCommandLists )( + ID3D12CommandQueue1 * This, + _In_ UINT NumCommandLists, + _In_reads_(NumCommandLists) ID3D12CommandList *const *ppCommandLists); + + DECLSPEC_XFGVIRT(ID3D12CommandQueue, SetMarker) + void ( STDMETHODCALLTYPE *SetMarker )( + ID3D12CommandQueue1 * This, + UINT Metadata, + _In_reads_bytes_opt_(Size) const void *pData, + UINT Size); + + DECLSPEC_XFGVIRT(ID3D12CommandQueue, BeginEvent) + void ( STDMETHODCALLTYPE *BeginEvent )( + ID3D12CommandQueue1 * This, + UINT Metadata, + _In_reads_bytes_opt_(Size) const void *pData, + UINT Size); + + DECLSPEC_XFGVIRT(ID3D12CommandQueue, EndEvent) + void ( STDMETHODCALLTYPE *EndEvent )( + ID3D12CommandQueue1 * This); + + DECLSPEC_XFGVIRT(ID3D12CommandQueue, Signal) + HRESULT ( STDMETHODCALLTYPE *Signal )( + ID3D12CommandQueue1 * This, + ID3D12Fence *pFence, + UINT64 Value); + + DECLSPEC_XFGVIRT(ID3D12CommandQueue, Wait) + HRESULT ( STDMETHODCALLTYPE *Wait )( + ID3D12CommandQueue1 * This, + ID3D12Fence *pFence, + UINT64 Value); + + DECLSPEC_XFGVIRT(ID3D12CommandQueue, GetTimestampFrequency) + HRESULT ( STDMETHODCALLTYPE *GetTimestampFrequency )( + ID3D12CommandQueue1 * This, + _Out_ UINT64 *pFrequency); + + DECLSPEC_XFGVIRT(ID3D12CommandQueue, GetClockCalibration) + HRESULT ( STDMETHODCALLTYPE *GetClockCalibration )( + ID3D12CommandQueue1 * This, + _Out_ UINT64 *pGpuTimestamp, + _Out_ UINT64 *pCpuTimestamp); + + DECLSPEC_XFGVIRT(ID3D12CommandQueue, GetDesc) +#if !defined(_WIN32) + D3D12_COMMAND_QUEUE_DESC ( STDMETHODCALLTYPE *GetDesc )( + ID3D12CommandQueue1 * This); + +#else + D3D12_COMMAND_QUEUE_DESC *( STDMETHODCALLTYPE *GetDesc )( + ID3D12CommandQueue1 * This, + D3D12_COMMAND_QUEUE_DESC * RetVal); + +#endif + + DECLSPEC_XFGVIRT(ID3D12CommandQueue1, SetProcessPriority) + HRESULT ( STDMETHODCALLTYPE *SetProcessPriority )( + ID3D12CommandQueue1 * This, + D3D12_COMMAND_QUEUE_PROCESS_PRIORITY Priority); + + DECLSPEC_XFGVIRT(ID3D12CommandQueue1, GetProcessPriority) + HRESULT ( STDMETHODCALLTYPE *GetProcessPriority )( + ID3D12CommandQueue1 * This, + D3D12_COMMAND_QUEUE_PROCESS_PRIORITY *pOutValue); + + DECLSPEC_XFGVIRT(ID3D12CommandQueue1, SetGlobalPriority) + HRESULT ( STDMETHODCALLTYPE *SetGlobalPriority )( + ID3D12CommandQueue1 * This, + D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY Priority); + + DECLSPEC_XFGVIRT(ID3D12CommandQueue1, GetGlobalPriority) + HRESULT ( STDMETHODCALLTYPE *GetGlobalPriority )( + ID3D12CommandQueue1 * This, + D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY *pOutValue); + + END_INTERFACE + } ID3D12CommandQueue1Vtbl; + + interface ID3D12CommandQueue1 + { + CONST_VTBL struct ID3D12CommandQueue1Vtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12CommandQueue1_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12CommandQueue1_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12CommandQueue1_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12CommandQueue1_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D12CommandQueue1_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D12CommandQueue1_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#define ID3D12CommandQueue1_SetName(This,Name) \ + ( (This)->lpVtbl -> SetName(This,Name) ) + + +#define ID3D12CommandQueue1_GetDevice(This,riid,ppvDevice) \ + ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) + + + +#define ID3D12CommandQueue1_UpdateTileMappings(This,pResource,NumResourceRegions,pResourceRegionStartCoordinates,pResourceRegionSizes,pHeap,NumRanges,pRangeFlags,pHeapRangeStartOffsets,pRangeTileCounts,Flags) \ + ( (This)->lpVtbl -> UpdateTileMappings(This,pResource,NumResourceRegions,pResourceRegionStartCoordinates,pResourceRegionSizes,pHeap,NumRanges,pRangeFlags,pHeapRangeStartOffsets,pRangeTileCounts,Flags) ) + +#define ID3D12CommandQueue1_CopyTileMappings(This,pDstResource,pDstRegionStartCoordinate,pSrcResource,pSrcRegionStartCoordinate,pRegionSize,Flags) \ + ( (This)->lpVtbl -> CopyTileMappings(This,pDstResource,pDstRegionStartCoordinate,pSrcResource,pSrcRegionStartCoordinate,pRegionSize,Flags) ) + +#define ID3D12CommandQueue1_ExecuteCommandLists(This,NumCommandLists,ppCommandLists) \ + ( (This)->lpVtbl -> ExecuteCommandLists(This,NumCommandLists,ppCommandLists) ) + +#define ID3D12CommandQueue1_SetMarker(This,Metadata,pData,Size) \ + ( (This)->lpVtbl -> SetMarker(This,Metadata,pData,Size) ) + +#define ID3D12CommandQueue1_BeginEvent(This,Metadata,pData,Size) \ + ( (This)->lpVtbl -> BeginEvent(This,Metadata,pData,Size) ) + +#define ID3D12CommandQueue1_EndEvent(This) \ + ( (This)->lpVtbl -> EndEvent(This) ) + +#define ID3D12CommandQueue1_Signal(This,pFence,Value) \ + ( (This)->lpVtbl -> Signal(This,pFence,Value) ) + +#define ID3D12CommandQueue1_Wait(This,pFence,Value) \ + ( (This)->lpVtbl -> Wait(This,pFence,Value) ) + +#define ID3D12CommandQueue1_GetTimestampFrequency(This,pFrequency) \ + ( (This)->lpVtbl -> GetTimestampFrequency(This,pFrequency) ) + +#define ID3D12CommandQueue1_GetClockCalibration(This,pGpuTimestamp,pCpuTimestamp) \ + ( (This)->lpVtbl -> GetClockCalibration(This,pGpuTimestamp,pCpuTimestamp) ) +#if !defined(_WIN32) + +#define ID3D12CommandQueue1_GetDesc(This) \ + ( (This)->lpVtbl -> GetDesc(This) ) +#else +#define ID3D12CommandQueue1_GetDesc(This,RetVal) \ + ( (This)->lpVtbl -> GetDesc(This,RetVal) ) +#endif + + +#define ID3D12CommandQueue1_SetProcessPriority(This,Priority) \ + ( (This)->lpVtbl -> SetProcessPriority(This,Priority) ) + +#define ID3D12CommandQueue1_GetProcessPriority(This,pOutValue) \ + ( (This)->lpVtbl -> GetProcessPriority(This,pOutValue) ) + +#define ID3D12CommandQueue1_SetGlobalPriority(This,Priority) \ + ( (This)->lpVtbl -> SetGlobalPriority(This,Priority) ) + +#define ID3D12CommandQueue1_GetGlobalPriority(This,pOutValue) \ + ( (This)->lpVtbl -> GetGlobalPriority(This,pOutValue) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12CommandQueue1_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D12Device_INTERFACE_DEFINED__ +#define __ID3D12Device_INTERFACE_DEFINED__ + +/* interface ID3D12Device */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12Device; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("189819f1-1db6-4b57-be54-1821339b85f7") + ID3D12Device : public ID3D12Object + { + public: + virtual UINT STDMETHODCALLTYPE GetNodeCount( void) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateCommandQueue( + _In_ const D3D12_COMMAND_QUEUE_DESC *pDesc, + REFIID riid, + _COM_Outptr_ void **ppCommandQueue) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateCommandAllocator( + _In_ D3D12_COMMAND_LIST_TYPE type, + REFIID riid, + _COM_Outptr_ void **ppCommandAllocator) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateGraphicsPipelineState( + _In_ const D3D12_GRAPHICS_PIPELINE_STATE_DESC *pDesc, + REFIID riid, + _COM_Outptr_ void **ppPipelineState) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateComputePipelineState( + _In_ const D3D12_COMPUTE_PIPELINE_STATE_DESC *pDesc, + REFIID riid, + _COM_Outptr_ void **ppPipelineState) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateCommandList( + _In_ UINT nodeMask, + _In_ D3D12_COMMAND_LIST_TYPE type, + _In_ ID3D12CommandAllocator *pCommandAllocator, + _In_opt_ ID3D12PipelineState *pInitialState, + REFIID riid, + _COM_Outptr_ void **ppCommandList) = 0; + + virtual HRESULT STDMETHODCALLTYPE CheckFeatureSupport( + D3D12_FEATURE Feature, + _Inout_updates_bytes_(FeatureSupportDataSize) void *pFeatureSupportData, + UINT FeatureSupportDataSize) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateDescriptorHeap( + _In_ const D3D12_DESCRIPTOR_HEAP_DESC *pDescriptorHeapDesc, + REFIID riid, + _COM_Outptr_ void **ppvHeap) = 0; + + virtual UINT STDMETHODCALLTYPE GetDescriptorHandleIncrementSize( + _In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapType) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateRootSignature( + _In_ UINT nodeMask, + _In_reads_(blobLengthInBytes) const void *pBlobWithRootSignature, + _In_ SIZE_T blobLengthInBytes, + REFIID riid, + _COM_Outptr_ void **ppvRootSignature) = 0; + + virtual void STDMETHODCALLTYPE CreateConstantBufferView( + _In_opt_ const D3D12_CONSTANT_BUFFER_VIEW_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor) = 0; + + virtual void STDMETHODCALLTYPE CreateShaderResourceView( + _In_opt_ ID3D12Resource *pResource, + _In_opt_ const D3D12_SHADER_RESOURCE_VIEW_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor) = 0; + + virtual void STDMETHODCALLTYPE CreateUnorderedAccessView( + _In_opt_ ID3D12Resource *pResource, + _In_opt_ ID3D12Resource *pCounterResource, + _In_opt_ const D3D12_UNORDERED_ACCESS_VIEW_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor) = 0; + + virtual void STDMETHODCALLTYPE CreateRenderTargetView( + _In_opt_ ID3D12Resource *pResource, + _In_opt_ const D3D12_RENDER_TARGET_VIEW_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor) = 0; + + virtual void STDMETHODCALLTYPE CreateDepthStencilView( + _In_opt_ ID3D12Resource *pResource, + _In_opt_ const D3D12_DEPTH_STENCIL_VIEW_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor) = 0; + + virtual void STDMETHODCALLTYPE CreateSampler( + _In_ const D3D12_SAMPLER_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor) = 0; + + virtual void STDMETHODCALLTYPE CopyDescriptors( + _In_ UINT NumDestDescriptorRanges, + _In_reads_(NumDestDescriptorRanges) const D3D12_CPU_DESCRIPTOR_HANDLE *pDestDescriptorRangeStarts, + _In_reads_opt_(NumDestDescriptorRanges) const UINT *pDestDescriptorRangeSizes, + _In_ UINT NumSrcDescriptorRanges, + _In_reads_(NumSrcDescriptorRanges) const D3D12_CPU_DESCRIPTOR_HANDLE *pSrcDescriptorRangeStarts, + _In_reads_opt_(NumSrcDescriptorRanges) const UINT *pSrcDescriptorRangeSizes, + _In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapsType) = 0; + + virtual void STDMETHODCALLTYPE CopyDescriptorsSimple( + _In_ UINT NumDescriptors, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptorRangeStart, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE SrcDescriptorRangeStart, + _In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapsType) = 0; + +#if defined(_MSC_VER) || !defined(_WIN32) + virtual D3D12_RESOURCE_ALLOCATION_INFO STDMETHODCALLTYPE GetResourceAllocationInfo( + _In_ UINT visibleMask, + _In_ UINT numResourceDescs, + _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs) = 0; +#else + virtual D3D12_RESOURCE_ALLOCATION_INFO *STDMETHODCALLTYPE GetResourceAllocationInfo( + D3D12_RESOURCE_ALLOCATION_INFO * RetVal, + _In_ UINT visibleMask, + _In_ UINT numResourceDescs, + _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs) = 0; +#endif + +#if defined(_MSC_VER) || !defined(_WIN32) + virtual D3D12_HEAP_PROPERTIES STDMETHODCALLTYPE GetCustomHeapProperties( + _In_ UINT nodeMask, + D3D12_HEAP_TYPE heapType) = 0; +#else + virtual D3D12_HEAP_PROPERTIES *STDMETHODCALLTYPE GetCustomHeapProperties( + D3D12_HEAP_PROPERTIES * RetVal, + _In_ UINT nodeMask, + D3D12_HEAP_TYPE heapType) = 0; +#endif + + virtual HRESULT STDMETHODCALLTYPE CreateCommittedResource( + _In_ const D3D12_HEAP_PROPERTIES *pHeapProperties, + D3D12_HEAP_FLAGS HeapFlags, + _In_ const D3D12_RESOURCE_DESC *pDesc, + D3D12_RESOURCE_STATES InitialResourceState, + _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, + REFIID riidResource, + _COM_Outptr_opt_ void **ppvResource) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateHeap( + _In_ const D3D12_HEAP_DESC *pDesc, + REFIID riid, + _COM_Outptr_opt_ void **ppvHeap) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreatePlacedResource( + _In_ ID3D12Heap *pHeap, + UINT64 HeapOffset, + _In_ const D3D12_RESOURCE_DESC *pDesc, + D3D12_RESOURCE_STATES InitialState, + _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, + REFIID riid, + _COM_Outptr_opt_ void **ppvResource) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateReservedResource( + _In_ const D3D12_RESOURCE_DESC *pDesc, + D3D12_RESOURCE_STATES InitialState, + _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, + REFIID riid, + _COM_Outptr_opt_ void **ppvResource) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateSharedHandle( + _In_ ID3D12DeviceChild *pObject, + _In_opt_ const SECURITY_ATTRIBUTES *pAttributes, + DWORD Access, + _In_opt_ LPCWSTR Name, + _Out_ HANDLE *pHandle) = 0; + + virtual HRESULT STDMETHODCALLTYPE OpenSharedHandle( + _In_ HANDLE NTHandle, + REFIID riid, + _COM_Outptr_opt_ void **ppvObj) = 0; + + virtual HRESULT STDMETHODCALLTYPE OpenSharedHandleByName( + _In_ LPCWSTR Name, + DWORD Access, + /* [annotation][out] */ + _Out_ HANDLE *pNTHandle) = 0; + + virtual HRESULT STDMETHODCALLTYPE MakeResident( + UINT NumObjects, + _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects) = 0; + + virtual HRESULT STDMETHODCALLTYPE Evict( + UINT NumObjects, + _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateFence( + UINT64 InitialValue, + D3D12_FENCE_FLAGS Flags, + REFIID riid, + _COM_Outptr_ void **ppFence) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetDeviceRemovedReason( void) = 0; + + virtual void STDMETHODCALLTYPE GetCopyableFootprints( + _In_ const D3D12_RESOURCE_DESC *pResourceDesc, + _In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource, + _In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources, + UINT64 BaseOffset, + _Out_writes_opt_(NumSubresources) D3D12_PLACED_SUBRESOURCE_FOOTPRINT *pLayouts, + _Out_writes_opt_(NumSubresources) UINT *pNumRows, + _Out_writes_opt_(NumSubresources) UINT64 *pRowSizeInBytes, + _Out_opt_ UINT64 *pTotalBytes) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateQueryHeap( + _In_ const D3D12_QUERY_HEAP_DESC *pDesc, + REFIID riid, + _COM_Outptr_opt_ void **ppvHeap) = 0; + + virtual HRESULT STDMETHODCALLTYPE SetStablePowerState( + BOOL Enable) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateCommandSignature( + _In_ const D3D12_COMMAND_SIGNATURE_DESC *pDesc, + _In_opt_ ID3D12RootSignature *pRootSignature, + REFIID riid, + _COM_Outptr_opt_ void **ppvCommandSignature) = 0; + + virtual void STDMETHODCALLTYPE GetResourceTiling( + _In_ ID3D12Resource *pTiledResource, + _Out_opt_ UINT *pNumTilesForEntireResource, + _Out_opt_ D3D12_PACKED_MIP_INFO *pPackedMipDesc, + _Out_opt_ D3D12_TILE_SHAPE *pStandardTileShapeForNonPackedMips, + _Inout_opt_ UINT *pNumSubresourceTilings, + _In_ UINT FirstSubresourceTilingToGet, + _Out_writes_(*pNumSubresourceTilings) D3D12_SUBRESOURCE_TILING *pSubresourceTilingsForNonPackedMips) = 0; + +#if defined(_MSC_VER) || !defined(_WIN32) + virtual LUID STDMETHODCALLTYPE GetAdapterLuid( void) = 0; +#else + virtual LUID *STDMETHODCALLTYPE GetAdapterLuid( + LUID * RetVal) = 0; +#endif + + }; + + +#else /* C style interface */ + + typedef struct ID3D12DeviceVtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12Device * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12Device * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12Device * This); + + DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D12Device * This, + _In_ REFGUID guid, + _Inout_ UINT *pDataSize, + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D12Device * This, + _In_ REFGUID guid, + _In_ UINT DataSize, + _In_reads_bytes_opt_( DataSize ) const void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D12Device * This, + _In_ REFGUID guid, + _In_opt_ const IUnknown *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetName) + HRESULT ( STDMETHODCALLTYPE *SetName )( + ID3D12Device * This, + _In_z_ LPCWSTR Name); + + DECLSPEC_XFGVIRT(ID3D12Device, GetNodeCount) + UINT ( STDMETHODCALLTYPE *GetNodeCount )( + ID3D12Device * This); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandQueue) + HRESULT ( STDMETHODCALLTYPE *CreateCommandQueue )( + ID3D12Device * This, + _In_ const D3D12_COMMAND_QUEUE_DESC *pDesc, + REFIID riid, + _COM_Outptr_ void **ppCommandQueue); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandAllocator) + HRESULT ( STDMETHODCALLTYPE *CreateCommandAllocator )( + ID3D12Device * This, + _In_ D3D12_COMMAND_LIST_TYPE type, + REFIID riid, + _COM_Outptr_ void **ppCommandAllocator); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateGraphicsPipelineState) + HRESULT ( STDMETHODCALLTYPE *CreateGraphicsPipelineState )( + ID3D12Device * This, + _In_ const D3D12_GRAPHICS_PIPELINE_STATE_DESC *pDesc, + REFIID riid, + _COM_Outptr_ void **ppPipelineState); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateComputePipelineState) + HRESULT ( STDMETHODCALLTYPE *CreateComputePipelineState )( + ID3D12Device * This, + _In_ const D3D12_COMPUTE_PIPELINE_STATE_DESC *pDesc, + REFIID riid, + _COM_Outptr_ void **ppPipelineState); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandList) + HRESULT ( STDMETHODCALLTYPE *CreateCommandList )( + ID3D12Device * This, + _In_ UINT nodeMask, + _In_ D3D12_COMMAND_LIST_TYPE type, + _In_ ID3D12CommandAllocator *pCommandAllocator, + _In_opt_ ID3D12PipelineState *pInitialState, + REFIID riid, + _COM_Outptr_ void **ppCommandList); + + DECLSPEC_XFGVIRT(ID3D12Device, CheckFeatureSupport) + HRESULT ( STDMETHODCALLTYPE *CheckFeatureSupport )( + ID3D12Device * This, + D3D12_FEATURE Feature, + _Inout_updates_bytes_(FeatureSupportDataSize) void *pFeatureSupportData, + UINT FeatureSupportDataSize); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateDescriptorHeap) + HRESULT ( STDMETHODCALLTYPE *CreateDescriptorHeap )( + ID3D12Device * This, + _In_ const D3D12_DESCRIPTOR_HEAP_DESC *pDescriptorHeapDesc, + REFIID riid, + _COM_Outptr_ void **ppvHeap); + + DECLSPEC_XFGVIRT(ID3D12Device, GetDescriptorHandleIncrementSize) + UINT ( STDMETHODCALLTYPE *GetDescriptorHandleIncrementSize )( + ID3D12Device * This, + _In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapType); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateRootSignature) + HRESULT ( STDMETHODCALLTYPE *CreateRootSignature )( + ID3D12Device * This, + _In_ UINT nodeMask, + _In_reads_(blobLengthInBytes) const void *pBlobWithRootSignature, + _In_ SIZE_T blobLengthInBytes, + REFIID riid, + _COM_Outptr_ void **ppvRootSignature); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateConstantBufferView) + void ( STDMETHODCALLTYPE *CreateConstantBufferView )( + ID3D12Device * This, + _In_opt_ const D3D12_CONSTANT_BUFFER_VIEW_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateShaderResourceView) + void ( STDMETHODCALLTYPE *CreateShaderResourceView )( + ID3D12Device * This, + _In_opt_ ID3D12Resource *pResource, + _In_opt_ const D3D12_SHADER_RESOURCE_VIEW_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateUnorderedAccessView) + void ( STDMETHODCALLTYPE *CreateUnorderedAccessView )( + ID3D12Device * This, + _In_opt_ ID3D12Resource *pResource, + _In_opt_ ID3D12Resource *pCounterResource, + _In_opt_ const D3D12_UNORDERED_ACCESS_VIEW_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateRenderTargetView) + void ( STDMETHODCALLTYPE *CreateRenderTargetView )( + ID3D12Device * This, + _In_opt_ ID3D12Resource *pResource, + _In_opt_ const D3D12_RENDER_TARGET_VIEW_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateDepthStencilView) + void ( STDMETHODCALLTYPE *CreateDepthStencilView )( + ID3D12Device * This, + _In_opt_ ID3D12Resource *pResource, + _In_opt_ const D3D12_DEPTH_STENCIL_VIEW_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateSampler) + void ( STDMETHODCALLTYPE *CreateSampler )( + ID3D12Device * This, + _In_ const D3D12_SAMPLER_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + DECLSPEC_XFGVIRT(ID3D12Device, CopyDescriptors) + void ( STDMETHODCALLTYPE *CopyDescriptors )( + ID3D12Device * This, + _In_ UINT NumDestDescriptorRanges, + _In_reads_(NumDestDescriptorRanges) const D3D12_CPU_DESCRIPTOR_HANDLE *pDestDescriptorRangeStarts, + _In_reads_opt_(NumDestDescriptorRanges) const UINT *pDestDescriptorRangeSizes, + _In_ UINT NumSrcDescriptorRanges, + _In_reads_(NumSrcDescriptorRanges) const D3D12_CPU_DESCRIPTOR_HANDLE *pSrcDescriptorRangeStarts, + _In_reads_opt_(NumSrcDescriptorRanges) const UINT *pSrcDescriptorRangeSizes, + _In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapsType); + + DECLSPEC_XFGVIRT(ID3D12Device, CopyDescriptorsSimple) + void ( STDMETHODCALLTYPE *CopyDescriptorsSimple )( + ID3D12Device * This, + _In_ UINT NumDescriptors, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptorRangeStart, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE SrcDescriptorRangeStart, + _In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapsType); + + DECLSPEC_XFGVIRT(ID3D12Device, GetResourceAllocationInfo) +#if !defined(_WIN32) + D3D12_RESOURCE_ALLOCATION_INFO ( STDMETHODCALLTYPE *GetResourceAllocationInfo )( + ID3D12Device * This, + _In_ UINT visibleMask, + _In_ UINT numResourceDescs, + _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs); + +#else + D3D12_RESOURCE_ALLOCATION_INFO *( STDMETHODCALLTYPE *GetResourceAllocationInfo )( + ID3D12Device * This, + D3D12_RESOURCE_ALLOCATION_INFO * RetVal, + _In_ UINT visibleMask, + _In_ UINT numResourceDescs, + _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs); + +#endif + + DECLSPEC_XFGVIRT(ID3D12Device, GetCustomHeapProperties) +#if !defined(_WIN32) + D3D12_HEAP_PROPERTIES ( STDMETHODCALLTYPE *GetCustomHeapProperties )( + ID3D12Device * This, + _In_ UINT nodeMask, + D3D12_HEAP_TYPE heapType); + +#else + D3D12_HEAP_PROPERTIES *( STDMETHODCALLTYPE *GetCustomHeapProperties )( + ID3D12Device * This, + D3D12_HEAP_PROPERTIES * RetVal, + _In_ UINT nodeMask, + D3D12_HEAP_TYPE heapType); + +#endif + + DECLSPEC_XFGVIRT(ID3D12Device, CreateCommittedResource) + HRESULT ( STDMETHODCALLTYPE *CreateCommittedResource )( + ID3D12Device * This, + _In_ const D3D12_HEAP_PROPERTIES *pHeapProperties, + D3D12_HEAP_FLAGS HeapFlags, + _In_ const D3D12_RESOURCE_DESC *pDesc, + D3D12_RESOURCE_STATES InitialResourceState, + _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, + REFIID riidResource, + _COM_Outptr_opt_ void **ppvResource); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateHeap) + HRESULT ( STDMETHODCALLTYPE *CreateHeap )( + ID3D12Device * This, + _In_ const D3D12_HEAP_DESC *pDesc, + REFIID riid, + _COM_Outptr_opt_ void **ppvHeap); + + DECLSPEC_XFGVIRT(ID3D12Device, CreatePlacedResource) + HRESULT ( STDMETHODCALLTYPE *CreatePlacedResource )( + ID3D12Device * This, + _In_ ID3D12Heap *pHeap, + UINT64 HeapOffset, + _In_ const D3D12_RESOURCE_DESC *pDesc, + D3D12_RESOURCE_STATES InitialState, + _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, + REFIID riid, + _COM_Outptr_opt_ void **ppvResource); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateReservedResource) + HRESULT ( STDMETHODCALLTYPE *CreateReservedResource )( + ID3D12Device * This, + _In_ const D3D12_RESOURCE_DESC *pDesc, + D3D12_RESOURCE_STATES InitialState, + _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, + REFIID riid, + _COM_Outptr_opt_ void **ppvResource); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateSharedHandle) + HRESULT ( STDMETHODCALLTYPE *CreateSharedHandle )( + ID3D12Device * This, + _In_ ID3D12DeviceChild *pObject, + _In_opt_ const SECURITY_ATTRIBUTES *pAttributes, + DWORD Access, + _In_opt_ LPCWSTR Name, + _Out_ HANDLE *pHandle); + + DECLSPEC_XFGVIRT(ID3D12Device, OpenSharedHandle) + HRESULT ( STDMETHODCALLTYPE *OpenSharedHandle )( + ID3D12Device * This, + _In_ HANDLE NTHandle, + REFIID riid, + _COM_Outptr_opt_ void **ppvObj); + + DECLSPEC_XFGVIRT(ID3D12Device, OpenSharedHandleByName) + HRESULT ( STDMETHODCALLTYPE *OpenSharedHandleByName )( + ID3D12Device * This, + _In_ LPCWSTR Name, + DWORD Access, + /* [annotation][out] */ + _Out_ HANDLE *pNTHandle); + + DECLSPEC_XFGVIRT(ID3D12Device, MakeResident) + HRESULT ( STDMETHODCALLTYPE *MakeResident )( + ID3D12Device * This, + UINT NumObjects, + _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects); + + DECLSPEC_XFGVIRT(ID3D12Device, Evict) + HRESULT ( STDMETHODCALLTYPE *Evict )( + ID3D12Device * This, + UINT NumObjects, + _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateFence) + HRESULT ( STDMETHODCALLTYPE *CreateFence )( + ID3D12Device * This, + UINT64 InitialValue, + D3D12_FENCE_FLAGS Flags, + REFIID riid, + _COM_Outptr_ void **ppFence); + + DECLSPEC_XFGVIRT(ID3D12Device, GetDeviceRemovedReason) + HRESULT ( STDMETHODCALLTYPE *GetDeviceRemovedReason )( + ID3D12Device * This); + + DECLSPEC_XFGVIRT(ID3D12Device, GetCopyableFootprints) + void ( STDMETHODCALLTYPE *GetCopyableFootprints )( + ID3D12Device * This, + _In_ const D3D12_RESOURCE_DESC *pResourceDesc, + _In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource, + _In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources, + UINT64 BaseOffset, + _Out_writes_opt_(NumSubresources) D3D12_PLACED_SUBRESOURCE_FOOTPRINT *pLayouts, + _Out_writes_opt_(NumSubresources) UINT *pNumRows, + _Out_writes_opt_(NumSubresources) UINT64 *pRowSizeInBytes, + _Out_opt_ UINT64 *pTotalBytes); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateQueryHeap) + HRESULT ( STDMETHODCALLTYPE *CreateQueryHeap )( + ID3D12Device * This, + _In_ const D3D12_QUERY_HEAP_DESC *pDesc, + REFIID riid, + _COM_Outptr_opt_ void **ppvHeap); + + DECLSPEC_XFGVIRT(ID3D12Device, SetStablePowerState) + HRESULT ( STDMETHODCALLTYPE *SetStablePowerState )( + ID3D12Device * This, + BOOL Enable); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandSignature) + HRESULT ( STDMETHODCALLTYPE *CreateCommandSignature )( + ID3D12Device * This, + _In_ const D3D12_COMMAND_SIGNATURE_DESC *pDesc, + _In_opt_ ID3D12RootSignature *pRootSignature, + REFIID riid, + _COM_Outptr_opt_ void **ppvCommandSignature); + + DECLSPEC_XFGVIRT(ID3D12Device, GetResourceTiling) + void ( STDMETHODCALLTYPE *GetResourceTiling )( + ID3D12Device * This, + _In_ ID3D12Resource *pTiledResource, + _Out_opt_ UINT *pNumTilesForEntireResource, + _Out_opt_ D3D12_PACKED_MIP_INFO *pPackedMipDesc, + _Out_opt_ D3D12_TILE_SHAPE *pStandardTileShapeForNonPackedMips, + _Inout_opt_ UINT *pNumSubresourceTilings, + _In_ UINT FirstSubresourceTilingToGet, + _Out_writes_(*pNumSubresourceTilings) D3D12_SUBRESOURCE_TILING *pSubresourceTilingsForNonPackedMips); + + DECLSPEC_XFGVIRT(ID3D12Device, GetAdapterLuid) +#if !defined(_WIN32) + LUID ( STDMETHODCALLTYPE *GetAdapterLuid )( + ID3D12Device * This); + +#else + LUID *( STDMETHODCALLTYPE *GetAdapterLuid )( + ID3D12Device * This, + LUID * RetVal); + +#endif + + END_INTERFACE + } ID3D12DeviceVtbl; + + interface ID3D12Device + { + CONST_VTBL struct ID3D12DeviceVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12Device_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12Device_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12Device_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12Device_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D12Device_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D12Device_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#define ID3D12Device_SetName(This,Name) \ + ( (This)->lpVtbl -> SetName(This,Name) ) + + +#define ID3D12Device_GetNodeCount(This) \ + ( (This)->lpVtbl -> GetNodeCount(This) ) + +#define ID3D12Device_CreateCommandQueue(This,pDesc,riid,ppCommandQueue) \ + ( (This)->lpVtbl -> CreateCommandQueue(This,pDesc,riid,ppCommandQueue) ) + +#define ID3D12Device_CreateCommandAllocator(This,type,riid,ppCommandAllocator) \ + ( (This)->lpVtbl -> CreateCommandAllocator(This,type,riid,ppCommandAllocator) ) + +#define ID3D12Device_CreateGraphicsPipelineState(This,pDesc,riid,ppPipelineState) \ + ( (This)->lpVtbl -> CreateGraphicsPipelineState(This,pDesc,riid,ppPipelineState) ) + +#define ID3D12Device_CreateComputePipelineState(This,pDesc,riid,ppPipelineState) \ + ( (This)->lpVtbl -> CreateComputePipelineState(This,pDesc,riid,ppPipelineState) ) + +#define ID3D12Device_CreateCommandList(This,nodeMask,type,pCommandAllocator,pInitialState,riid,ppCommandList) \ + ( (This)->lpVtbl -> CreateCommandList(This,nodeMask,type,pCommandAllocator,pInitialState,riid,ppCommandList) ) + +#define ID3D12Device_CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) \ + ( (This)->lpVtbl -> CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) ) + +#define ID3D12Device_CreateDescriptorHeap(This,pDescriptorHeapDesc,riid,ppvHeap) \ + ( (This)->lpVtbl -> CreateDescriptorHeap(This,pDescriptorHeapDesc,riid,ppvHeap) ) + +#define ID3D12Device_GetDescriptorHandleIncrementSize(This,DescriptorHeapType) \ + ( (This)->lpVtbl -> GetDescriptorHandleIncrementSize(This,DescriptorHeapType) ) + +#define ID3D12Device_CreateRootSignature(This,nodeMask,pBlobWithRootSignature,blobLengthInBytes,riid,ppvRootSignature) \ + ( (This)->lpVtbl -> CreateRootSignature(This,nodeMask,pBlobWithRootSignature,blobLengthInBytes,riid,ppvRootSignature) ) + +#define ID3D12Device_CreateConstantBufferView(This,pDesc,DestDescriptor) \ + ( (This)->lpVtbl -> CreateConstantBufferView(This,pDesc,DestDescriptor) ) + +#define ID3D12Device_CreateShaderResourceView(This,pResource,pDesc,DestDescriptor) \ + ( (This)->lpVtbl -> CreateShaderResourceView(This,pResource,pDesc,DestDescriptor) ) + +#define ID3D12Device_CreateUnorderedAccessView(This,pResource,pCounterResource,pDesc,DestDescriptor) \ + ( (This)->lpVtbl -> CreateUnorderedAccessView(This,pResource,pCounterResource,pDesc,DestDescriptor) ) + +#define ID3D12Device_CreateRenderTargetView(This,pResource,pDesc,DestDescriptor) \ + ( (This)->lpVtbl -> CreateRenderTargetView(This,pResource,pDesc,DestDescriptor) ) + +#define ID3D12Device_CreateDepthStencilView(This,pResource,pDesc,DestDescriptor) \ + ( (This)->lpVtbl -> CreateDepthStencilView(This,pResource,pDesc,DestDescriptor) ) + +#define ID3D12Device_CreateSampler(This,pDesc,DestDescriptor) \ + ( (This)->lpVtbl -> CreateSampler(This,pDesc,DestDescriptor) ) + +#define ID3D12Device_CopyDescriptors(This,NumDestDescriptorRanges,pDestDescriptorRangeStarts,pDestDescriptorRangeSizes,NumSrcDescriptorRanges,pSrcDescriptorRangeStarts,pSrcDescriptorRangeSizes,DescriptorHeapsType) \ + ( (This)->lpVtbl -> CopyDescriptors(This,NumDestDescriptorRanges,pDestDescriptorRangeStarts,pDestDescriptorRangeSizes,NumSrcDescriptorRanges,pSrcDescriptorRangeStarts,pSrcDescriptorRangeSizes,DescriptorHeapsType) ) + +#define ID3D12Device_CopyDescriptorsSimple(This,NumDescriptors,DestDescriptorRangeStart,SrcDescriptorRangeStart,DescriptorHeapsType) \ + ( (This)->lpVtbl -> CopyDescriptorsSimple(This,NumDescriptors,DestDescriptorRangeStart,SrcDescriptorRangeStart,DescriptorHeapsType) ) +#if !defined(_WIN32) + +#define ID3D12Device_GetResourceAllocationInfo(This,visibleMask,numResourceDescs,pResourceDescs) \ + ( (This)->lpVtbl -> GetResourceAllocationInfo(This,visibleMask,numResourceDescs,pResourceDescs) ) +#else +#define ID3D12Device_GetResourceAllocationInfo(This,RetVal,visibleMask,numResourceDescs,pResourceDescs) \ + ( (This)->lpVtbl -> GetResourceAllocationInfo(This,RetVal,visibleMask,numResourceDescs,pResourceDescs) ) +#endif +#if !defined(_WIN32) + +#define ID3D12Device_GetCustomHeapProperties(This,nodeMask,heapType) \ + ( (This)->lpVtbl -> GetCustomHeapProperties(This,nodeMask,heapType) ) +#else +#define ID3D12Device_GetCustomHeapProperties(This,RetVal,nodeMask,heapType) \ + ( (This)->lpVtbl -> GetCustomHeapProperties(This,RetVal,nodeMask,heapType) ) +#endif + +#define ID3D12Device_CreateCommittedResource(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,riidResource,ppvResource) \ + ( (This)->lpVtbl -> CreateCommittedResource(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,riidResource,ppvResource) ) + +#define ID3D12Device_CreateHeap(This,pDesc,riid,ppvHeap) \ + ( (This)->lpVtbl -> CreateHeap(This,pDesc,riid,ppvHeap) ) + +#define ID3D12Device_CreatePlacedResource(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \ + ( (This)->lpVtbl -> CreatePlacedResource(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) ) + +#define ID3D12Device_CreateReservedResource(This,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \ + ( (This)->lpVtbl -> CreateReservedResource(This,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) ) + +#define ID3D12Device_CreateSharedHandle(This,pObject,pAttributes,Access,Name,pHandle) \ + ( (This)->lpVtbl -> CreateSharedHandle(This,pObject,pAttributes,Access,Name,pHandle) ) + +#define ID3D12Device_OpenSharedHandle(This,NTHandle,riid,ppvObj) \ + ( (This)->lpVtbl -> OpenSharedHandle(This,NTHandle,riid,ppvObj) ) + +#define ID3D12Device_OpenSharedHandleByName(This,Name,Access,pNTHandle) \ + ( (This)->lpVtbl -> OpenSharedHandleByName(This,Name,Access,pNTHandle) ) + +#define ID3D12Device_MakeResident(This,NumObjects,ppObjects) \ + ( (This)->lpVtbl -> MakeResident(This,NumObjects,ppObjects) ) + +#define ID3D12Device_Evict(This,NumObjects,ppObjects) \ + ( (This)->lpVtbl -> Evict(This,NumObjects,ppObjects) ) + +#define ID3D12Device_CreateFence(This,InitialValue,Flags,riid,ppFence) \ + ( (This)->lpVtbl -> CreateFence(This,InitialValue,Flags,riid,ppFence) ) + +#define ID3D12Device_GetDeviceRemovedReason(This) \ + ( (This)->lpVtbl -> GetDeviceRemovedReason(This) ) + +#define ID3D12Device_GetCopyableFootprints(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) \ + ( (This)->lpVtbl -> GetCopyableFootprints(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) ) + +#define ID3D12Device_CreateQueryHeap(This,pDesc,riid,ppvHeap) \ + ( (This)->lpVtbl -> CreateQueryHeap(This,pDesc,riid,ppvHeap) ) + +#define ID3D12Device_SetStablePowerState(This,Enable) \ + ( (This)->lpVtbl -> SetStablePowerState(This,Enable) ) + +#define ID3D12Device_CreateCommandSignature(This,pDesc,pRootSignature,riid,ppvCommandSignature) \ + ( (This)->lpVtbl -> CreateCommandSignature(This,pDesc,pRootSignature,riid,ppvCommandSignature) ) + +#define ID3D12Device_GetResourceTiling(This,pTiledResource,pNumTilesForEntireResource,pPackedMipDesc,pStandardTileShapeForNonPackedMips,pNumSubresourceTilings,FirstSubresourceTilingToGet,pSubresourceTilingsForNonPackedMips) \ + ( (This)->lpVtbl -> GetResourceTiling(This,pTiledResource,pNumTilesForEntireResource,pPackedMipDesc,pStandardTileShapeForNonPackedMips,pNumSubresourceTilings,FirstSubresourceTilingToGet,pSubresourceTilingsForNonPackedMips) ) +#if !defined(_WIN32) + +#define ID3D12Device_GetAdapterLuid(This) \ + ( (This)->lpVtbl -> GetAdapterLuid(This) ) +#else +#define ID3D12Device_GetAdapterLuid(This,RetVal) \ + ( (This)->lpVtbl -> GetAdapterLuid(This,RetVal) ) +#endif + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12Device_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D12PipelineLibrary_INTERFACE_DEFINED__ +#define __ID3D12PipelineLibrary_INTERFACE_DEFINED__ + +/* interface ID3D12PipelineLibrary */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12PipelineLibrary; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("c64226a8-9201-46af-b4cc-53fb9ff7414f") + ID3D12PipelineLibrary : public ID3D12DeviceChild + { + public: + virtual HRESULT STDMETHODCALLTYPE StorePipeline( + _In_opt_ LPCWSTR pName, + _In_ ID3D12PipelineState *pPipeline) = 0; + + virtual HRESULT STDMETHODCALLTYPE LoadGraphicsPipeline( + _In_ LPCWSTR pName, + _In_ const D3D12_GRAPHICS_PIPELINE_STATE_DESC *pDesc, + REFIID riid, + _COM_Outptr_ void **ppPipelineState) = 0; + + virtual HRESULT STDMETHODCALLTYPE LoadComputePipeline( + _In_ LPCWSTR pName, + _In_ const D3D12_COMPUTE_PIPELINE_STATE_DESC *pDesc, + REFIID riid, + _COM_Outptr_ void **ppPipelineState) = 0; + + virtual SIZE_T STDMETHODCALLTYPE GetSerializedSize( void) = 0; + + virtual HRESULT STDMETHODCALLTYPE Serialize( + _Out_writes_(DataSizeInBytes) void *pData, + SIZE_T DataSizeInBytes) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12PipelineLibraryVtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12PipelineLibrary * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12PipelineLibrary * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12PipelineLibrary * This); + + DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D12PipelineLibrary * This, + _In_ REFGUID guid, + _Inout_ UINT *pDataSize, + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D12PipelineLibrary * This, + _In_ REFGUID guid, + _In_ UINT DataSize, + _In_reads_bytes_opt_( DataSize ) const void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D12PipelineLibrary * This, + _In_ REFGUID guid, + _In_opt_ const IUnknown *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetName) + HRESULT ( STDMETHODCALLTYPE *SetName )( + ID3D12PipelineLibrary * This, + _In_z_ LPCWSTR Name); + + DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice) + HRESULT ( STDMETHODCALLTYPE *GetDevice )( + ID3D12PipelineLibrary * This, + REFIID riid, + _COM_Outptr_opt_ void **ppvDevice); + + DECLSPEC_XFGVIRT(ID3D12PipelineLibrary, StorePipeline) + HRESULT ( STDMETHODCALLTYPE *StorePipeline )( + ID3D12PipelineLibrary * This, + _In_opt_ LPCWSTR pName, + _In_ ID3D12PipelineState *pPipeline); + + DECLSPEC_XFGVIRT(ID3D12PipelineLibrary, LoadGraphicsPipeline) + HRESULT ( STDMETHODCALLTYPE *LoadGraphicsPipeline )( + ID3D12PipelineLibrary * This, + _In_ LPCWSTR pName, + _In_ const D3D12_GRAPHICS_PIPELINE_STATE_DESC *pDesc, + REFIID riid, + _COM_Outptr_ void **ppPipelineState); + + DECLSPEC_XFGVIRT(ID3D12PipelineLibrary, LoadComputePipeline) + HRESULT ( STDMETHODCALLTYPE *LoadComputePipeline )( + ID3D12PipelineLibrary * This, + _In_ LPCWSTR pName, + _In_ const D3D12_COMPUTE_PIPELINE_STATE_DESC *pDesc, + REFIID riid, + _COM_Outptr_ void **ppPipelineState); + + DECLSPEC_XFGVIRT(ID3D12PipelineLibrary, GetSerializedSize) + SIZE_T ( STDMETHODCALLTYPE *GetSerializedSize )( + ID3D12PipelineLibrary * This); + + DECLSPEC_XFGVIRT(ID3D12PipelineLibrary, Serialize) + HRESULT ( STDMETHODCALLTYPE *Serialize )( + ID3D12PipelineLibrary * This, + _Out_writes_(DataSizeInBytes) void *pData, + SIZE_T DataSizeInBytes); + + END_INTERFACE + } ID3D12PipelineLibraryVtbl; + + interface ID3D12PipelineLibrary + { + CONST_VTBL struct ID3D12PipelineLibraryVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12PipelineLibrary_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12PipelineLibrary_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12PipelineLibrary_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12PipelineLibrary_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D12PipelineLibrary_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D12PipelineLibrary_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#define ID3D12PipelineLibrary_SetName(This,Name) \ + ( (This)->lpVtbl -> SetName(This,Name) ) + + +#define ID3D12PipelineLibrary_GetDevice(This,riid,ppvDevice) \ + ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) + + +#define ID3D12PipelineLibrary_StorePipeline(This,pName,pPipeline) \ + ( (This)->lpVtbl -> StorePipeline(This,pName,pPipeline) ) + +#define ID3D12PipelineLibrary_LoadGraphicsPipeline(This,pName,pDesc,riid,ppPipelineState) \ + ( (This)->lpVtbl -> LoadGraphicsPipeline(This,pName,pDesc,riid,ppPipelineState) ) + +#define ID3D12PipelineLibrary_LoadComputePipeline(This,pName,pDesc,riid,ppPipelineState) \ + ( (This)->lpVtbl -> LoadComputePipeline(This,pName,pDesc,riid,ppPipelineState) ) + +#define ID3D12PipelineLibrary_GetSerializedSize(This) \ + ( (This)->lpVtbl -> GetSerializedSize(This) ) + +#define ID3D12PipelineLibrary_Serialize(This,pData,DataSizeInBytes) \ + ( (This)->lpVtbl -> Serialize(This,pData,DataSizeInBytes) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12PipelineLibrary_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D12PipelineLibrary1_INTERFACE_DEFINED__ +#define __ID3D12PipelineLibrary1_INTERFACE_DEFINED__ + +/* interface ID3D12PipelineLibrary1 */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12PipelineLibrary1; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("80eabf42-2568-4e5e-bd82-c37f86961dc3") + ID3D12PipelineLibrary1 : public ID3D12PipelineLibrary + { + public: + virtual HRESULT STDMETHODCALLTYPE LoadPipeline( + _In_ LPCWSTR pName, + _In_ const D3D12_PIPELINE_STATE_STREAM_DESC *pDesc, + REFIID riid, + _COM_Outptr_ void **ppPipelineState) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12PipelineLibrary1Vtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12PipelineLibrary1 * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12PipelineLibrary1 * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12PipelineLibrary1 * This); + + DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D12PipelineLibrary1 * This, + _In_ REFGUID guid, + _Inout_ UINT *pDataSize, + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D12PipelineLibrary1 * This, + _In_ REFGUID guid, + _In_ UINT DataSize, + _In_reads_bytes_opt_( DataSize ) const void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D12PipelineLibrary1 * This, + _In_ REFGUID guid, + _In_opt_ const IUnknown *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetName) + HRESULT ( STDMETHODCALLTYPE *SetName )( + ID3D12PipelineLibrary1 * This, + _In_z_ LPCWSTR Name); + + DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice) + HRESULT ( STDMETHODCALLTYPE *GetDevice )( + ID3D12PipelineLibrary1 * This, + REFIID riid, + _COM_Outptr_opt_ void **ppvDevice); + + DECLSPEC_XFGVIRT(ID3D12PipelineLibrary, StorePipeline) + HRESULT ( STDMETHODCALLTYPE *StorePipeline )( + ID3D12PipelineLibrary1 * This, + _In_opt_ LPCWSTR pName, + _In_ ID3D12PipelineState *pPipeline); + + DECLSPEC_XFGVIRT(ID3D12PipelineLibrary, LoadGraphicsPipeline) + HRESULT ( STDMETHODCALLTYPE *LoadGraphicsPipeline )( + ID3D12PipelineLibrary1 * This, + _In_ LPCWSTR pName, + _In_ const D3D12_GRAPHICS_PIPELINE_STATE_DESC *pDesc, + REFIID riid, + _COM_Outptr_ void **ppPipelineState); + + DECLSPEC_XFGVIRT(ID3D12PipelineLibrary, LoadComputePipeline) + HRESULT ( STDMETHODCALLTYPE *LoadComputePipeline )( + ID3D12PipelineLibrary1 * This, + _In_ LPCWSTR pName, + _In_ const D3D12_COMPUTE_PIPELINE_STATE_DESC *pDesc, + REFIID riid, + _COM_Outptr_ void **ppPipelineState); + + DECLSPEC_XFGVIRT(ID3D12PipelineLibrary, GetSerializedSize) + SIZE_T ( STDMETHODCALLTYPE *GetSerializedSize )( + ID3D12PipelineLibrary1 * This); + + DECLSPEC_XFGVIRT(ID3D12PipelineLibrary, Serialize) + HRESULT ( STDMETHODCALLTYPE *Serialize )( + ID3D12PipelineLibrary1 * This, + _Out_writes_(DataSizeInBytes) void *pData, + SIZE_T DataSizeInBytes); + + DECLSPEC_XFGVIRT(ID3D12PipelineLibrary1, LoadPipeline) + HRESULT ( STDMETHODCALLTYPE *LoadPipeline )( + ID3D12PipelineLibrary1 * This, + _In_ LPCWSTR pName, + _In_ const D3D12_PIPELINE_STATE_STREAM_DESC *pDesc, + REFIID riid, + _COM_Outptr_ void **ppPipelineState); + + END_INTERFACE + } ID3D12PipelineLibrary1Vtbl; + + interface ID3D12PipelineLibrary1 + { + CONST_VTBL struct ID3D12PipelineLibrary1Vtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12PipelineLibrary1_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12PipelineLibrary1_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12PipelineLibrary1_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12PipelineLibrary1_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D12PipelineLibrary1_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D12PipelineLibrary1_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#define ID3D12PipelineLibrary1_SetName(This,Name) \ + ( (This)->lpVtbl -> SetName(This,Name) ) + + +#define ID3D12PipelineLibrary1_GetDevice(This,riid,ppvDevice) \ + ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) + + +#define ID3D12PipelineLibrary1_StorePipeline(This,pName,pPipeline) \ + ( (This)->lpVtbl -> StorePipeline(This,pName,pPipeline) ) + +#define ID3D12PipelineLibrary1_LoadGraphicsPipeline(This,pName,pDesc,riid,ppPipelineState) \ + ( (This)->lpVtbl -> LoadGraphicsPipeline(This,pName,pDesc,riid,ppPipelineState) ) + +#define ID3D12PipelineLibrary1_LoadComputePipeline(This,pName,pDesc,riid,ppPipelineState) \ + ( (This)->lpVtbl -> LoadComputePipeline(This,pName,pDesc,riid,ppPipelineState) ) + +#define ID3D12PipelineLibrary1_GetSerializedSize(This) \ + ( (This)->lpVtbl -> GetSerializedSize(This) ) + +#define ID3D12PipelineLibrary1_Serialize(This,pData,DataSizeInBytes) \ + ( (This)->lpVtbl -> Serialize(This,pData,DataSizeInBytes) ) + + +#define ID3D12PipelineLibrary1_LoadPipeline(This,pName,pDesc,riid,ppPipelineState) \ + ( (This)->lpVtbl -> LoadPipeline(This,pName,pDesc,riid,ppPipelineState) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12PipelineLibrary1_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_d3d12_0000_0026 */ +/* [local] */ + +typedef +enum D3D12_MULTIPLE_FENCE_WAIT_FLAGS + { + D3D12_MULTIPLE_FENCE_WAIT_FLAG_NONE = 0, + D3D12_MULTIPLE_FENCE_WAIT_FLAG_ANY = 0x1, + D3D12_MULTIPLE_FENCE_WAIT_FLAG_ALL = 0 + } D3D12_MULTIPLE_FENCE_WAIT_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS( D3D12_MULTIPLE_FENCE_WAIT_FLAGS ) +typedef +enum D3D12_RESIDENCY_PRIORITY + { + D3D12_RESIDENCY_PRIORITY_MINIMUM = 0x28000000, + D3D12_RESIDENCY_PRIORITY_LOW = 0x50000000, + D3D12_RESIDENCY_PRIORITY_NORMAL = 0x78000000, + D3D12_RESIDENCY_PRIORITY_HIGH = 0xa0010000, + D3D12_RESIDENCY_PRIORITY_MAXIMUM = 0xc8000000 + } D3D12_RESIDENCY_PRIORITY; + + + +extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0026_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0026_v0_0_s_ifspec; + +#ifndef __ID3D12Device1_INTERFACE_DEFINED__ +#define __ID3D12Device1_INTERFACE_DEFINED__ + +/* interface ID3D12Device1 */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12Device1; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("77acce80-638e-4e65-8895-c1f23386863e") + ID3D12Device1 : public ID3D12Device + { + public: + virtual HRESULT STDMETHODCALLTYPE CreatePipelineLibrary( + _In_reads_(BlobLength) const void *pLibraryBlob, + SIZE_T BlobLength, + REFIID riid, + _COM_Outptr_ void **ppPipelineLibrary) = 0; + + virtual HRESULT STDMETHODCALLTYPE SetEventOnMultipleFenceCompletion( + _In_reads_(NumFences) ID3D12Fence *const *ppFences, + _In_reads_(NumFences) const UINT64 *pFenceValues, + UINT NumFences, + D3D12_MULTIPLE_FENCE_WAIT_FLAGS Flags, + HANDLE hEvent) = 0; + + virtual HRESULT STDMETHODCALLTYPE SetResidencyPriority( + UINT NumObjects, + _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects, + _In_reads_(NumObjects) const D3D12_RESIDENCY_PRIORITY *pPriorities) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12Device1Vtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12Device1 * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12Device1 * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12Device1 * This); + + DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D12Device1 * This, + _In_ REFGUID guid, + _Inout_ UINT *pDataSize, + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D12Device1 * This, + _In_ REFGUID guid, + _In_ UINT DataSize, + _In_reads_bytes_opt_( DataSize ) const void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D12Device1 * This, + _In_ REFGUID guid, + _In_opt_ const IUnknown *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetName) + HRESULT ( STDMETHODCALLTYPE *SetName )( + ID3D12Device1 * This, + _In_z_ LPCWSTR Name); + + DECLSPEC_XFGVIRT(ID3D12Device, GetNodeCount) + UINT ( STDMETHODCALLTYPE *GetNodeCount )( + ID3D12Device1 * This); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandQueue) + HRESULT ( STDMETHODCALLTYPE *CreateCommandQueue )( + ID3D12Device1 * This, + _In_ const D3D12_COMMAND_QUEUE_DESC *pDesc, + REFIID riid, + _COM_Outptr_ void **ppCommandQueue); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandAllocator) + HRESULT ( STDMETHODCALLTYPE *CreateCommandAllocator )( + ID3D12Device1 * This, + _In_ D3D12_COMMAND_LIST_TYPE type, + REFIID riid, + _COM_Outptr_ void **ppCommandAllocator); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateGraphicsPipelineState) + HRESULT ( STDMETHODCALLTYPE *CreateGraphicsPipelineState )( + ID3D12Device1 * This, + _In_ const D3D12_GRAPHICS_PIPELINE_STATE_DESC *pDesc, + REFIID riid, + _COM_Outptr_ void **ppPipelineState); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateComputePipelineState) + HRESULT ( STDMETHODCALLTYPE *CreateComputePipelineState )( + ID3D12Device1 * This, + _In_ const D3D12_COMPUTE_PIPELINE_STATE_DESC *pDesc, + REFIID riid, + _COM_Outptr_ void **ppPipelineState); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandList) + HRESULT ( STDMETHODCALLTYPE *CreateCommandList )( + ID3D12Device1 * This, + _In_ UINT nodeMask, + _In_ D3D12_COMMAND_LIST_TYPE type, + _In_ ID3D12CommandAllocator *pCommandAllocator, + _In_opt_ ID3D12PipelineState *pInitialState, + REFIID riid, + _COM_Outptr_ void **ppCommandList); + + DECLSPEC_XFGVIRT(ID3D12Device, CheckFeatureSupport) + HRESULT ( STDMETHODCALLTYPE *CheckFeatureSupport )( + ID3D12Device1 * This, + D3D12_FEATURE Feature, + _Inout_updates_bytes_(FeatureSupportDataSize) void *pFeatureSupportData, + UINT FeatureSupportDataSize); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateDescriptorHeap) + HRESULT ( STDMETHODCALLTYPE *CreateDescriptorHeap )( + ID3D12Device1 * This, + _In_ const D3D12_DESCRIPTOR_HEAP_DESC *pDescriptorHeapDesc, + REFIID riid, + _COM_Outptr_ void **ppvHeap); + + DECLSPEC_XFGVIRT(ID3D12Device, GetDescriptorHandleIncrementSize) + UINT ( STDMETHODCALLTYPE *GetDescriptorHandleIncrementSize )( + ID3D12Device1 * This, + _In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapType); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateRootSignature) + HRESULT ( STDMETHODCALLTYPE *CreateRootSignature )( + ID3D12Device1 * This, + _In_ UINT nodeMask, + _In_reads_(blobLengthInBytes) const void *pBlobWithRootSignature, + _In_ SIZE_T blobLengthInBytes, + REFIID riid, + _COM_Outptr_ void **ppvRootSignature); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateConstantBufferView) + void ( STDMETHODCALLTYPE *CreateConstantBufferView )( + ID3D12Device1 * This, + _In_opt_ const D3D12_CONSTANT_BUFFER_VIEW_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateShaderResourceView) + void ( STDMETHODCALLTYPE *CreateShaderResourceView )( + ID3D12Device1 * This, + _In_opt_ ID3D12Resource *pResource, + _In_opt_ const D3D12_SHADER_RESOURCE_VIEW_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateUnorderedAccessView) + void ( STDMETHODCALLTYPE *CreateUnorderedAccessView )( + ID3D12Device1 * This, + _In_opt_ ID3D12Resource *pResource, + _In_opt_ ID3D12Resource *pCounterResource, + _In_opt_ const D3D12_UNORDERED_ACCESS_VIEW_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateRenderTargetView) + void ( STDMETHODCALLTYPE *CreateRenderTargetView )( + ID3D12Device1 * This, + _In_opt_ ID3D12Resource *pResource, + _In_opt_ const D3D12_RENDER_TARGET_VIEW_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateDepthStencilView) + void ( STDMETHODCALLTYPE *CreateDepthStencilView )( + ID3D12Device1 * This, + _In_opt_ ID3D12Resource *pResource, + _In_opt_ const D3D12_DEPTH_STENCIL_VIEW_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateSampler) + void ( STDMETHODCALLTYPE *CreateSampler )( + ID3D12Device1 * This, + _In_ const D3D12_SAMPLER_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + DECLSPEC_XFGVIRT(ID3D12Device, CopyDescriptors) + void ( STDMETHODCALLTYPE *CopyDescriptors )( + ID3D12Device1 * This, + _In_ UINT NumDestDescriptorRanges, + _In_reads_(NumDestDescriptorRanges) const D3D12_CPU_DESCRIPTOR_HANDLE *pDestDescriptorRangeStarts, + _In_reads_opt_(NumDestDescriptorRanges) const UINT *pDestDescriptorRangeSizes, + _In_ UINT NumSrcDescriptorRanges, + _In_reads_(NumSrcDescriptorRanges) const D3D12_CPU_DESCRIPTOR_HANDLE *pSrcDescriptorRangeStarts, + _In_reads_opt_(NumSrcDescriptorRanges) const UINT *pSrcDescriptorRangeSizes, + _In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapsType); + + DECLSPEC_XFGVIRT(ID3D12Device, CopyDescriptorsSimple) + void ( STDMETHODCALLTYPE *CopyDescriptorsSimple )( + ID3D12Device1 * This, + _In_ UINT NumDescriptors, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptorRangeStart, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE SrcDescriptorRangeStart, + _In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapsType); + + DECLSPEC_XFGVIRT(ID3D12Device, GetResourceAllocationInfo) +#if !defined(_WIN32) + D3D12_RESOURCE_ALLOCATION_INFO ( STDMETHODCALLTYPE *GetResourceAllocationInfo )( + ID3D12Device1 * This, + _In_ UINT visibleMask, + _In_ UINT numResourceDescs, + _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs); + +#else + D3D12_RESOURCE_ALLOCATION_INFO *( STDMETHODCALLTYPE *GetResourceAllocationInfo )( + ID3D12Device1 * This, + D3D12_RESOURCE_ALLOCATION_INFO * RetVal, + _In_ UINT visibleMask, + _In_ UINT numResourceDescs, + _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs); + +#endif + + DECLSPEC_XFGVIRT(ID3D12Device, GetCustomHeapProperties) +#if !defined(_WIN32) + D3D12_HEAP_PROPERTIES ( STDMETHODCALLTYPE *GetCustomHeapProperties )( + ID3D12Device1 * This, + _In_ UINT nodeMask, + D3D12_HEAP_TYPE heapType); + +#else + D3D12_HEAP_PROPERTIES *( STDMETHODCALLTYPE *GetCustomHeapProperties )( + ID3D12Device1 * This, + D3D12_HEAP_PROPERTIES * RetVal, + _In_ UINT nodeMask, + D3D12_HEAP_TYPE heapType); + +#endif + + DECLSPEC_XFGVIRT(ID3D12Device, CreateCommittedResource) + HRESULT ( STDMETHODCALLTYPE *CreateCommittedResource )( + ID3D12Device1 * This, + _In_ const D3D12_HEAP_PROPERTIES *pHeapProperties, + D3D12_HEAP_FLAGS HeapFlags, + _In_ const D3D12_RESOURCE_DESC *pDesc, + D3D12_RESOURCE_STATES InitialResourceState, + _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, + REFIID riidResource, + _COM_Outptr_opt_ void **ppvResource); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateHeap) + HRESULT ( STDMETHODCALLTYPE *CreateHeap )( + ID3D12Device1 * This, + _In_ const D3D12_HEAP_DESC *pDesc, + REFIID riid, + _COM_Outptr_opt_ void **ppvHeap); + + DECLSPEC_XFGVIRT(ID3D12Device, CreatePlacedResource) + HRESULT ( STDMETHODCALLTYPE *CreatePlacedResource )( + ID3D12Device1 * This, + _In_ ID3D12Heap *pHeap, + UINT64 HeapOffset, + _In_ const D3D12_RESOURCE_DESC *pDesc, + D3D12_RESOURCE_STATES InitialState, + _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, + REFIID riid, + _COM_Outptr_opt_ void **ppvResource); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateReservedResource) + HRESULT ( STDMETHODCALLTYPE *CreateReservedResource )( + ID3D12Device1 * This, + _In_ const D3D12_RESOURCE_DESC *pDesc, + D3D12_RESOURCE_STATES InitialState, + _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, + REFIID riid, + _COM_Outptr_opt_ void **ppvResource); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateSharedHandle) + HRESULT ( STDMETHODCALLTYPE *CreateSharedHandle )( + ID3D12Device1 * This, + _In_ ID3D12DeviceChild *pObject, + _In_opt_ const SECURITY_ATTRIBUTES *pAttributes, + DWORD Access, + _In_opt_ LPCWSTR Name, + _Out_ HANDLE *pHandle); + + DECLSPEC_XFGVIRT(ID3D12Device, OpenSharedHandle) + HRESULT ( STDMETHODCALLTYPE *OpenSharedHandle )( + ID3D12Device1 * This, + _In_ HANDLE NTHandle, + REFIID riid, + _COM_Outptr_opt_ void **ppvObj); + + DECLSPEC_XFGVIRT(ID3D12Device, OpenSharedHandleByName) + HRESULT ( STDMETHODCALLTYPE *OpenSharedHandleByName )( + ID3D12Device1 * This, + _In_ LPCWSTR Name, + DWORD Access, + /* [annotation][out] */ + _Out_ HANDLE *pNTHandle); + + DECLSPEC_XFGVIRT(ID3D12Device, MakeResident) + HRESULT ( STDMETHODCALLTYPE *MakeResident )( + ID3D12Device1 * This, + UINT NumObjects, + _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects); + + DECLSPEC_XFGVIRT(ID3D12Device, Evict) + HRESULT ( STDMETHODCALLTYPE *Evict )( + ID3D12Device1 * This, + UINT NumObjects, + _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateFence) + HRESULT ( STDMETHODCALLTYPE *CreateFence )( + ID3D12Device1 * This, + UINT64 InitialValue, + D3D12_FENCE_FLAGS Flags, + REFIID riid, + _COM_Outptr_ void **ppFence); + + DECLSPEC_XFGVIRT(ID3D12Device, GetDeviceRemovedReason) + HRESULT ( STDMETHODCALLTYPE *GetDeviceRemovedReason )( + ID3D12Device1 * This); + + DECLSPEC_XFGVIRT(ID3D12Device, GetCopyableFootprints) + void ( STDMETHODCALLTYPE *GetCopyableFootprints )( + ID3D12Device1 * This, + _In_ const D3D12_RESOURCE_DESC *pResourceDesc, + _In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource, + _In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources, + UINT64 BaseOffset, + _Out_writes_opt_(NumSubresources) D3D12_PLACED_SUBRESOURCE_FOOTPRINT *pLayouts, + _Out_writes_opt_(NumSubresources) UINT *pNumRows, + _Out_writes_opt_(NumSubresources) UINT64 *pRowSizeInBytes, + _Out_opt_ UINT64 *pTotalBytes); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateQueryHeap) + HRESULT ( STDMETHODCALLTYPE *CreateQueryHeap )( + ID3D12Device1 * This, + _In_ const D3D12_QUERY_HEAP_DESC *pDesc, + REFIID riid, + _COM_Outptr_opt_ void **ppvHeap); + + DECLSPEC_XFGVIRT(ID3D12Device, SetStablePowerState) + HRESULT ( STDMETHODCALLTYPE *SetStablePowerState )( + ID3D12Device1 * This, + BOOL Enable); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandSignature) + HRESULT ( STDMETHODCALLTYPE *CreateCommandSignature )( + ID3D12Device1 * This, + _In_ const D3D12_COMMAND_SIGNATURE_DESC *pDesc, + _In_opt_ ID3D12RootSignature *pRootSignature, + REFIID riid, + _COM_Outptr_opt_ void **ppvCommandSignature); + + DECLSPEC_XFGVIRT(ID3D12Device, GetResourceTiling) + void ( STDMETHODCALLTYPE *GetResourceTiling )( + ID3D12Device1 * This, + _In_ ID3D12Resource *pTiledResource, + _Out_opt_ UINT *pNumTilesForEntireResource, + _Out_opt_ D3D12_PACKED_MIP_INFO *pPackedMipDesc, + _Out_opt_ D3D12_TILE_SHAPE *pStandardTileShapeForNonPackedMips, + _Inout_opt_ UINT *pNumSubresourceTilings, + _In_ UINT FirstSubresourceTilingToGet, + _Out_writes_(*pNumSubresourceTilings) D3D12_SUBRESOURCE_TILING *pSubresourceTilingsForNonPackedMips); + + DECLSPEC_XFGVIRT(ID3D12Device, GetAdapterLuid) +#if !defined(_WIN32) + LUID ( STDMETHODCALLTYPE *GetAdapterLuid )( + ID3D12Device1 * This); + +#else + LUID *( STDMETHODCALLTYPE *GetAdapterLuid )( + ID3D12Device1 * This, + LUID * RetVal); + +#endif + + DECLSPEC_XFGVIRT(ID3D12Device1, CreatePipelineLibrary) + HRESULT ( STDMETHODCALLTYPE *CreatePipelineLibrary )( + ID3D12Device1 * This, + _In_reads_(BlobLength) const void *pLibraryBlob, + SIZE_T BlobLength, + REFIID riid, + _COM_Outptr_ void **ppPipelineLibrary); + + DECLSPEC_XFGVIRT(ID3D12Device1, SetEventOnMultipleFenceCompletion) + HRESULT ( STDMETHODCALLTYPE *SetEventOnMultipleFenceCompletion )( + ID3D12Device1 * This, + _In_reads_(NumFences) ID3D12Fence *const *ppFences, + _In_reads_(NumFences) const UINT64 *pFenceValues, + UINT NumFences, + D3D12_MULTIPLE_FENCE_WAIT_FLAGS Flags, + HANDLE hEvent); + + DECLSPEC_XFGVIRT(ID3D12Device1, SetResidencyPriority) + HRESULT ( STDMETHODCALLTYPE *SetResidencyPriority )( + ID3D12Device1 * This, + UINT NumObjects, + _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects, + _In_reads_(NumObjects) const D3D12_RESIDENCY_PRIORITY *pPriorities); + + END_INTERFACE + } ID3D12Device1Vtbl; + + interface ID3D12Device1 + { + CONST_VTBL struct ID3D12Device1Vtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12Device1_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12Device1_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12Device1_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12Device1_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D12Device1_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D12Device1_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#define ID3D12Device1_SetName(This,Name) \ + ( (This)->lpVtbl -> SetName(This,Name) ) + + +#define ID3D12Device1_GetNodeCount(This) \ + ( (This)->lpVtbl -> GetNodeCount(This) ) + +#define ID3D12Device1_CreateCommandQueue(This,pDesc,riid,ppCommandQueue) \ + ( (This)->lpVtbl -> CreateCommandQueue(This,pDesc,riid,ppCommandQueue) ) + +#define ID3D12Device1_CreateCommandAllocator(This,type,riid,ppCommandAllocator) \ + ( (This)->lpVtbl -> CreateCommandAllocator(This,type,riid,ppCommandAllocator) ) + +#define ID3D12Device1_CreateGraphicsPipelineState(This,pDesc,riid,ppPipelineState) \ + ( (This)->lpVtbl -> CreateGraphicsPipelineState(This,pDesc,riid,ppPipelineState) ) + +#define ID3D12Device1_CreateComputePipelineState(This,pDesc,riid,ppPipelineState) \ + ( (This)->lpVtbl -> CreateComputePipelineState(This,pDesc,riid,ppPipelineState) ) + +#define ID3D12Device1_CreateCommandList(This,nodeMask,type,pCommandAllocator,pInitialState,riid,ppCommandList) \ + ( (This)->lpVtbl -> CreateCommandList(This,nodeMask,type,pCommandAllocator,pInitialState,riid,ppCommandList) ) + +#define ID3D12Device1_CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) \ + ( (This)->lpVtbl -> CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) ) + +#define ID3D12Device1_CreateDescriptorHeap(This,pDescriptorHeapDesc,riid,ppvHeap) \ + ( (This)->lpVtbl -> CreateDescriptorHeap(This,pDescriptorHeapDesc,riid,ppvHeap) ) + +#define ID3D12Device1_GetDescriptorHandleIncrementSize(This,DescriptorHeapType) \ + ( (This)->lpVtbl -> GetDescriptorHandleIncrementSize(This,DescriptorHeapType) ) + +#define ID3D12Device1_CreateRootSignature(This,nodeMask,pBlobWithRootSignature,blobLengthInBytes,riid,ppvRootSignature) \ + ( (This)->lpVtbl -> CreateRootSignature(This,nodeMask,pBlobWithRootSignature,blobLengthInBytes,riid,ppvRootSignature) ) + +#define ID3D12Device1_CreateConstantBufferView(This,pDesc,DestDescriptor) \ + ( (This)->lpVtbl -> CreateConstantBufferView(This,pDesc,DestDescriptor) ) + +#define ID3D12Device1_CreateShaderResourceView(This,pResource,pDesc,DestDescriptor) \ + ( (This)->lpVtbl -> CreateShaderResourceView(This,pResource,pDesc,DestDescriptor) ) + +#define ID3D12Device1_CreateUnorderedAccessView(This,pResource,pCounterResource,pDesc,DestDescriptor) \ + ( (This)->lpVtbl -> CreateUnorderedAccessView(This,pResource,pCounterResource,pDesc,DestDescriptor) ) + +#define ID3D12Device1_CreateRenderTargetView(This,pResource,pDesc,DestDescriptor) \ + ( (This)->lpVtbl -> CreateRenderTargetView(This,pResource,pDesc,DestDescriptor) ) + +#define ID3D12Device1_CreateDepthStencilView(This,pResource,pDesc,DestDescriptor) \ + ( (This)->lpVtbl -> CreateDepthStencilView(This,pResource,pDesc,DestDescriptor) ) + +#define ID3D12Device1_CreateSampler(This,pDesc,DestDescriptor) \ + ( (This)->lpVtbl -> CreateSampler(This,pDesc,DestDescriptor) ) + +#define ID3D12Device1_CopyDescriptors(This,NumDestDescriptorRanges,pDestDescriptorRangeStarts,pDestDescriptorRangeSizes,NumSrcDescriptorRanges,pSrcDescriptorRangeStarts,pSrcDescriptorRangeSizes,DescriptorHeapsType) \ + ( (This)->lpVtbl -> CopyDescriptors(This,NumDestDescriptorRanges,pDestDescriptorRangeStarts,pDestDescriptorRangeSizes,NumSrcDescriptorRanges,pSrcDescriptorRangeStarts,pSrcDescriptorRangeSizes,DescriptorHeapsType) ) + +#define ID3D12Device1_CopyDescriptorsSimple(This,NumDescriptors,DestDescriptorRangeStart,SrcDescriptorRangeStart,DescriptorHeapsType) \ + ( (This)->lpVtbl -> CopyDescriptorsSimple(This,NumDescriptors,DestDescriptorRangeStart,SrcDescriptorRangeStart,DescriptorHeapsType) ) +#if !defined(_WIN32) + +#define ID3D12Device1_GetResourceAllocationInfo(This,visibleMask,numResourceDescs,pResourceDescs) \ + ( (This)->lpVtbl -> GetResourceAllocationInfo(This,visibleMask,numResourceDescs,pResourceDescs) ) +#else +#define ID3D12Device1_GetResourceAllocationInfo(This,RetVal,visibleMask,numResourceDescs,pResourceDescs) \ + ( (This)->lpVtbl -> GetResourceAllocationInfo(This,RetVal,visibleMask,numResourceDescs,pResourceDescs) ) +#endif +#if !defined(_WIN32) + +#define ID3D12Device1_GetCustomHeapProperties(This,nodeMask,heapType) \ + ( (This)->lpVtbl -> GetCustomHeapProperties(This,nodeMask,heapType) ) +#else +#define ID3D12Device1_GetCustomHeapProperties(This,RetVal,nodeMask,heapType) \ + ( (This)->lpVtbl -> GetCustomHeapProperties(This,RetVal,nodeMask,heapType) ) +#endif + +#define ID3D12Device1_CreateCommittedResource(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,riidResource,ppvResource) \ + ( (This)->lpVtbl -> CreateCommittedResource(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,riidResource,ppvResource) ) + +#define ID3D12Device1_CreateHeap(This,pDesc,riid,ppvHeap) \ + ( (This)->lpVtbl -> CreateHeap(This,pDesc,riid,ppvHeap) ) + +#define ID3D12Device1_CreatePlacedResource(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \ + ( (This)->lpVtbl -> CreatePlacedResource(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) ) + +#define ID3D12Device1_CreateReservedResource(This,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \ + ( (This)->lpVtbl -> CreateReservedResource(This,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) ) + +#define ID3D12Device1_CreateSharedHandle(This,pObject,pAttributes,Access,Name,pHandle) \ + ( (This)->lpVtbl -> CreateSharedHandle(This,pObject,pAttributes,Access,Name,pHandle) ) + +#define ID3D12Device1_OpenSharedHandle(This,NTHandle,riid,ppvObj) \ + ( (This)->lpVtbl -> OpenSharedHandle(This,NTHandle,riid,ppvObj) ) + +#define ID3D12Device1_OpenSharedHandleByName(This,Name,Access,pNTHandle) \ + ( (This)->lpVtbl -> OpenSharedHandleByName(This,Name,Access,pNTHandle) ) + +#define ID3D12Device1_MakeResident(This,NumObjects,ppObjects) \ + ( (This)->lpVtbl -> MakeResident(This,NumObjects,ppObjects) ) + +#define ID3D12Device1_Evict(This,NumObjects,ppObjects) \ + ( (This)->lpVtbl -> Evict(This,NumObjects,ppObjects) ) + +#define ID3D12Device1_CreateFence(This,InitialValue,Flags,riid,ppFence) \ + ( (This)->lpVtbl -> CreateFence(This,InitialValue,Flags,riid,ppFence) ) + +#define ID3D12Device1_GetDeviceRemovedReason(This) \ + ( (This)->lpVtbl -> GetDeviceRemovedReason(This) ) + +#define ID3D12Device1_GetCopyableFootprints(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) \ + ( (This)->lpVtbl -> GetCopyableFootprints(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) ) + +#define ID3D12Device1_CreateQueryHeap(This,pDesc,riid,ppvHeap) \ + ( (This)->lpVtbl -> CreateQueryHeap(This,pDesc,riid,ppvHeap) ) + +#define ID3D12Device1_SetStablePowerState(This,Enable) \ + ( (This)->lpVtbl -> SetStablePowerState(This,Enable) ) + +#define ID3D12Device1_CreateCommandSignature(This,pDesc,pRootSignature,riid,ppvCommandSignature) \ + ( (This)->lpVtbl -> CreateCommandSignature(This,pDesc,pRootSignature,riid,ppvCommandSignature) ) + +#define ID3D12Device1_GetResourceTiling(This,pTiledResource,pNumTilesForEntireResource,pPackedMipDesc,pStandardTileShapeForNonPackedMips,pNumSubresourceTilings,FirstSubresourceTilingToGet,pSubresourceTilingsForNonPackedMips) \ + ( (This)->lpVtbl -> GetResourceTiling(This,pTiledResource,pNumTilesForEntireResource,pPackedMipDesc,pStandardTileShapeForNonPackedMips,pNumSubresourceTilings,FirstSubresourceTilingToGet,pSubresourceTilingsForNonPackedMips) ) +#if !defined(_WIN32) + +#define ID3D12Device1_GetAdapterLuid(This) \ + ( (This)->lpVtbl -> GetAdapterLuid(This) ) +#else +#define ID3D12Device1_GetAdapterLuid(This,RetVal) \ + ( (This)->lpVtbl -> GetAdapterLuid(This,RetVal) ) +#endif + + +#define ID3D12Device1_CreatePipelineLibrary(This,pLibraryBlob,BlobLength,riid,ppPipelineLibrary) \ + ( (This)->lpVtbl -> CreatePipelineLibrary(This,pLibraryBlob,BlobLength,riid,ppPipelineLibrary) ) + +#define ID3D12Device1_SetEventOnMultipleFenceCompletion(This,ppFences,pFenceValues,NumFences,Flags,hEvent) \ + ( (This)->lpVtbl -> SetEventOnMultipleFenceCompletion(This,ppFences,pFenceValues,NumFences,Flags,hEvent) ) + +#define ID3D12Device1_SetResidencyPriority(This,NumObjects,ppObjects,pPriorities) \ + ( (This)->lpVtbl -> SetResidencyPriority(This,NumObjects,ppObjects,pPriorities) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12Device1_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D12Device2_INTERFACE_DEFINED__ +#define __ID3D12Device2_INTERFACE_DEFINED__ + +/* interface ID3D12Device2 */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12Device2; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("30baa41e-b15b-475c-a0bb-1af5c5b64328") + ID3D12Device2 : public ID3D12Device1 + { + public: + virtual HRESULT STDMETHODCALLTYPE CreatePipelineState( + const D3D12_PIPELINE_STATE_STREAM_DESC *pDesc, + REFIID riid, + _COM_Outptr_ void **ppPipelineState) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12Device2Vtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12Device2 * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12Device2 * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12Device2 * This); + + DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D12Device2 * This, + _In_ REFGUID guid, + _Inout_ UINT *pDataSize, + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D12Device2 * This, + _In_ REFGUID guid, + _In_ UINT DataSize, + _In_reads_bytes_opt_( DataSize ) const void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D12Device2 * This, + _In_ REFGUID guid, + _In_opt_ const IUnknown *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetName) + HRESULT ( STDMETHODCALLTYPE *SetName )( + ID3D12Device2 * This, + _In_z_ LPCWSTR Name); + + DECLSPEC_XFGVIRT(ID3D12Device, GetNodeCount) + UINT ( STDMETHODCALLTYPE *GetNodeCount )( + ID3D12Device2 * This); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandQueue) + HRESULT ( STDMETHODCALLTYPE *CreateCommandQueue )( + ID3D12Device2 * This, + _In_ const D3D12_COMMAND_QUEUE_DESC *pDesc, + REFIID riid, + _COM_Outptr_ void **ppCommandQueue); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandAllocator) + HRESULT ( STDMETHODCALLTYPE *CreateCommandAllocator )( + ID3D12Device2 * This, + _In_ D3D12_COMMAND_LIST_TYPE type, + REFIID riid, + _COM_Outptr_ void **ppCommandAllocator); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateGraphicsPipelineState) + HRESULT ( STDMETHODCALLTYPE *CreateGraphicsPipelineState )( + ID3D12Device2 * This, + _In_ const D3D12_GRAPHICS_PIPELINE_STATE_DESC *pDesc, + REFIID riid, + _COM_Outptr_ void **ppPipelineState); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateComputePipelineState) + HRESULT ( STDMETHODCALLTYPE *CreateComputePipelineState )( + ID3D12Device2 * This, + _In_ const D3D12_COMPUTE_PIPELINE_STATE_DESC *pDesc, + REFIID riid, + _COM_Outptr_ void **ppPipelineState); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandList) + HRESULT ( STDMETHODCALLTYPE *CreateCommandList )( + ID3D12Device2 * This, + _In_ UINT nodeMask, + _In_ D3D12_COMMAND_LIST_TYPE type, + _In_ ID3D12CommandAllocator *pCommandAllocator, + _In_opt_ ID3D12PipelineState *pInitialState, + REFIID riid, + _COM_Outptr_ void **ppCommandList); + + DECLSPEC_XFGVIRT(ID3D12Device, CheckFeatureSupport) + HRESULT ( STDMETHODCALLTYPE *CheckFeatureSupport )( + ID3D12Device2 * This, + D3D12_FEATURE Feature, + _Inout_updates_bytes_(FeatureSupportDataSize) void *pFeatureSupportData, + UINT FeatureSupportDataSize); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateDescriptorHeap) + HRESULT ( STDMETHODCALLTYPE *CreateDescriptorHeap )( + ID3D12Device2 * This, + _In_ const D3D12_DESCRIPTOR_HEAP_DESC *pDescriptorHeapDesc, + REFIID riid, + _COM_Outptr_ void **ppvHeap); + + DECLSPEC_XFGVIRT(ID3D12Device, GetDescriptorHandleIncrementSize) + UINT ( STDMETHODCALLTYPE *GetDescriptorHandleIncrementSize )( + ID3D12Device2 * This, + _In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapType); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateRootSignature) + HRESULT ( STDMETHODCALLTYPE *CreateRootSignature )( + ID3D12Device2 * This, + _In_ UINT nodeMask, + _In_reads_(blobLengthInBytes) const void *pBlobWithRootSignature, + _In_ SIZE_T blobLengthInBytes, + REFIID riid, + _COM_Outptr_ void **ppvRootSignature); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateConstantBufferView) + void ( STDMETHODCALLTYPE *CreateConstantBufferView )( + ID3D12Device2 * This, + _In_opt_ const D3D12_CONSTANT_BUFFER_VIEW_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateShaderResourceView) + void ( STDMETHODCALLTYPE *CreateShaderResourceView )( + ID3D12Device2 * This, + _In_opt_ ID3D12Resource *pResource, + _In_opt_ const D3D12_SHADER_RESOURCE_VIEW_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateUnorderedAccessView) + void ( STDMETHODCALLTYPE *CreateUnorderedAccessView )( + ID3D12Device2 * This, + _In_opt_ ID3D12Resource *pResource, + _In_opt_ ID3D12Resource *pCounterResource, + _In_opt_ const D3D12_UNORDERED_ACCESS_VIEW_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateRenderTargetView) + void ( STDMETHODCALLTYPE *CreateRenderTargetView )( + ID3D12Device2 * This, + _In_opt_ ID3D12Resource *pResource, + _In_opt_ const D3D12_RENDER_TARGET_VIEW_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateDepthStencilView) + void ( STDMETHODCALLTYPE *CreateDepthStencilView )( + ID3D12Device2 * This, + _In_opt_ ID3D12Resource *pResource, + _In_opt_ const D3D12_DEPTH_STENCIL_VIEW_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateSampler) + void ( STDMETHODCALLTYPE *CreateSampler )( + ID3D12Device2 * This, + _In_ const D3D12_SAMPLER_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + DECLSPEC_XFGVIRT(ID3D12Device, CopyDescriptors) + void ( STDMETHODCALLTYPE *CopyDescriptors )( + ID3D12Device2 * This, + _In_ UINT NumDestDescriptorRanges, + _In_reads_(NumDestDescriptorRanges) const D3D12_CPU_DESCRIPTOR_HANDLE *pDestDescriptorRangeStarts, + _In_reads_opt_(NumDestDescriptorRanges) const UINT *pDestDescriptorRangeSizes, + _In_ UINT NumSrcDescriptorRanges, + _In_reads_(NumSrcDescriptorRanges) const D3D12_CPU_DESCRIPTOR_HANDLE *pSrcDescriptorRangeStarts, + _In_reads_opt_(NumSrcDescriptorRanges) const UINT *pSrcDescriptorRangeSizes, + _In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapsType); + + DECLSPEC_XFGVIRT(ID3D12Device, CopyDescriptorsSimple) + void ( STDMETHODCALLTYPE *CopyDescriptorsSimple )( + ID3D12Device2 * This, + _In_ UINT NumDescriptors, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptorRangeStart, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE SrcDescriptorRangeStart, + _In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapsType); + + DECLSPEC_XFGVIRT(ID3D12Device, GetResourceAllocationInfo) +#if !defined(_WIN32) + D3D12_RESOURCE_ALLOCATION_INFO ( STDMETHODCALLTYPE *GetResourceAllocationInfo )( + ID3D12Device2 * This, + _In_ UINT visibleMask, + _In_ UINT numResourceDescs, + _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs); + +#else + D3D12_RESOURCE_ALLOCATION_INFO *( STDMETHODCALLTYPE *GetResourceAllocationInfo )( + ID3D12Device2 * This, + D3D12_RESOURCE_ALLOCATION_INFO * RetVal, + _In_ UINT visibleMask, + _In_ UINT numResourceDescs, + _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs); + +#endif + + DECLSPEC_XFGVIRT(ID3D12Device, GetCustomHeapProperties) +#if !defined(_WIN32) + D3D12_HEAP_PROPERTIES ( STDMETHODCALLTYPE *GetCustomHeapProperties )( + ID3D12Device2 * This, + _In_ UINT nodeMask, + D3D12_HEAP_TYPE heapType); + +#else + D3D12_HEAP_PROPERTIES *( STDMETHODCALLTYPE *GetCustomHeapProperties )( + ID3D12Device2 * This, + D3D12_HEAP_PROPERTIES * RetVal, + _In_ UINT nodeMask, + D3D12_HEAP_TYPE heapType); + +#endif + + DECLSPEC_XFGVIRT(ID3D12Device, CreateCommittedResource) + HRESULT ( STDMETHODCALLTYPE *CreateCommittedResource )( + ID3D12Device2 * This, + _In_ const D3D12_HEAP_PROPERTIES *pHeapProperties, + D3D12_HEAP_FLAGS HeapFlags, + _In_ const D3D12_RESOURCE_DESC *pDesc, + D3D12_RESOURCE_STATES InitialResourceState, + _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, + REFIID riidResource, + _COM_Outptr_opt_ void **ppvResource); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateHeap) + HRESULT ( STDMETHODCALLTYPE *CreateHeap )( + ID3D12Device2 * This, + _In_ const D3D12_HEAP_DESC *pDesc, + REFIID riid, + _COM_Outptr_opt_ void **ppvHeap); + + DECLSPEC_XFGVIRT(ID3D12Device, CreatePlacedResource) + HRESULT ( STDMETHODCALLTYPE *CreatePlacedResource )( + ID3D12Device2 * This, + _In_ ID3D12Heap *pHeap, + UINT64 HeapOffset, + _In_ const D3D12_RESOURCE_DESC *pDesc, + D3D12_RESOURCE_STATES InitialState, + _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, + REFIID riid, + _COM_Outptr_opt_ void **ppvResource); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateReservedResource) + HRESULT ( STDMETHODCALLTYPE *CreateReservedResource )( + ID3D12Device2 * This, + _In_ const D3D12_RESOURCE_DESC *pDesc, + D3D12_RESOURCE_STATES InitialState, + _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, + REFIID riid, + _COM_Outptr_opt_ void **ppvResource); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateSharedHandle) + HRESULT ( STDMETHODCALLTYPE *CreateSharedHandle )( + ID3D12Device2 * This, + _In_ ID3D12DeviceChild *pObject, + _In_opt_ const SECURITY_ATTRIBUTES *pAttributes, + DWORD Access, + _In_opt_ LPCWSTR Name, + _Out_ HANDLE *pHandle); + + DECLSPEC_XFGVIRT(ID3D12Device, OpenSharedHandle) + HRESULT ( STDMETHODCALLTYPE *OpenSharedHandle )( + ID3D12Device2 * This, + _In_ HANDLE NTHandle, + REFIID riid, + _COM_Outptr_opt_ void **ppvObj); + + DECLSPEC_XFGVIRT(ID3D12Device, OpenSharedHandleByName) + HRESULT ( STDMETHODCALLTYPE *OpenSharedHandleByName )( + ID3D12Device2 * This, + _In_ LPCWSTR Name, + DWORD Access, + /* [annotation][out] */ + _Out_ HANDLE *pNTHandle); + + DECLSPEC_XFGVIRT(ID3D12Device, MakeResident) + HRESULT ( STDMETHODCALLTYPE *MakeResident )( + ID3D12Device2 * This, + UINT NumObjects, + _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects); + + DECLSPEC_XFGVIRT(ID3D12Device, Evict) + HRESULT ( STDMETHODCALLTYPE *Evict )( + ID3D12Device2 * This, + UINT NumObjects, + _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateFence) + HRESULT ( STDMETHODCALLTYPE *CreateFence )( + ID3D12Device2 * This, + UINT64 InitialValue, + D3D12_FENCE_FLAGS Flags, + REFIID riid, + _COM_Outptr_ void **ppFence); + + DECLSPEC_XFGVIRT(ID3D12Device, GetDeviceRemovedReason) + HRESULT ( STDMETHODCALLTYPE *GetDeviceRemovedReason )( + ID3D12Device2 * This); + + DECLSPEC_XFGVIRT(ID3D12Device, GetCopyableFootprints) + void ( STDMETHODCALLTYPE *GetCopyableFootprints )( + ID3D12Device2 * This, + _In_ const D3D12_RESOURCE_DESC *pResourceDesc, + _In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource, + _In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources, + UINT64 BaseOffset, + _Out_writes_opt_(NumSubresources) D3D12_PLACED_SUBRESOURCE_FOOTPRINT *pLayouts, + _Out_writes_opt_(NumSubresources) UINT *pNumRows, + _Out_writes_opt_(NumSubresources) UINT64 *pRowSizeInBytes, + _Out_opt_ UINT64 *pTotalBytes); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateQueryHeap) + HRESULT ( STDMETHODCALLTYPE *CreateQueryHeap )( + ID3D12Device2 * This, + _In_ const D3D12_QUERY_HEAP_DESC *pDesc, + REFIID riid, + _COM_Outptr_opt_ void **ppvHeap); + + DECLSPEC_XFGVIRT(ID3D12Device, SetStablePowerState) + HRESULT ( STDMETHODCALLTYPE *SetStablePowerState )( + ID3D12Device2 * This, + BOOL Enable); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandSignature) + HRESULT ( STDMETHODCALLTYPE *CreateCommandSignature )( + ID3D12Device2 * This, + _In_ const D3D12_COMMAND_SIGNATURE_DESC *pDesc, + _In_opt_ ID3D12RootSignature *pRootSignature, + REFIID riid, + _COM_Outptr_opt_ void **ppvCommandSignature); + + DECLSPEC_XFGVIRT(ID3D12Device, GetResourceTiling) + void ( STDMETHODCALLTYPE *GetResourceTiling )( + ID3D12Device2 * This, + _In_ ID3D12Resource *pTiledResource, + _Out_opt_ UINT *pNumTilesForEntireResource, + _Out_opt_ D3D12_PACKED_MIP_INFO *pPackedMipDesc, + _Out_opt_ D3D12_TILE_SHAPE *pStandardTileShapeForNonPackedMips, + _Inout_opt_ UINT *pNumSubresourceTilings, + _In_ UINT FirstSubresourceTilingToGet, + _Out_writes_(*pNumSubresourceTilings) D3D12_SUBRESOURCE_TILING *pSubresourceTilingsForNonPackedMips); + + DECLSPEC_XFGVIRT(ID3D12Device, GetAdapterLuid) +#if !defined(_WIN32) + LUID ( STDMETHODCALLTYPE *GetAdapterLuid )( + ID3D12Device2 * This); + +#else + LUID *( STDMETHODCALLTYPE *GetAdapterLuid )( + ID3D12Device2 * This, + LUID * RetVal); + +#endif + + DECLSPEC_XFGVIRT(ID3D12Device1, CreatePipelineLibrary) + HRESULT ( STDMETHODCALLTYPE *CreatePipelineLibrary )( + ID3D12Device2 * This, + _In_reads_(BlobLength) const void *pLibraryBlob, + SIZE_T BlobLength, + REFIID riid, + _COM_Outptr_ void **ppPipelineLibrary); + + DECLSPEC_XFGVIRT(ID3D12Device1, SetEventOnMultipleFenceCompletion) + HRESULT ( STDMETHODCALLTYPE *SetEventOnMultipleFenceCompletion )( + ID3D12Device2 * This, + _In_reads_(NumFences) ID3D12Fence *const *ppFences, + _In_reads_(NumFences) const UINT64 *pFenceValues, + UINT NumFences, + D3D12_MULTIPLE_FENCE_WAIT_FLAGS Flags, + HANDLE hEvent); + + DECLSPEC_XFGVIRT(ID3D12Device1, SetResidencyPriority) + HRESULT ( STDMETHODCALLTYPE *SetResidencyPriority )( + ID3D12Device2 * This, + UINT NumObjects, + _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects, + _In_reads_(NumObjects) const D3D12_RESIDENCY_PRIORITY *pPriorities); + + DECLSPEC_XFGVIRT(ID3D12Device2, CreatePipelineState) + HRESULT ( STDMETHODCALLTYPE *CreatePipelineState )( + ID3D12Device2 * This, + const D3D12_PIPELINE_STATE_STREAM_DESC *pDesc, + REFIID riid, + _COM_Outptr_ void **ppPipelineState); + + END_INTERFACE + } ID3D12Device2Vtbl; + + interface ID3D12Device2 + { + CONST_VTBL struct ID3D12Device2Vtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12Device2_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12Device2_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12Device2_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12Device2_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D12Device2_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D12Device2_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#define ID3D12Device2_SetName(This,Name) \ + ( (This)->lpVtbl -> SetName(This,Name) ) + + +#define ID3D12Device2_GetNodeCount(This) \ + ( (This)->lpVtbl -> GetNodeCount(This) ) + +#define ID3D12Device2_CreateCommandQueue(This,pDesc,riid,ppCommandQueue) \ + ( (This)->lpVtbl -> CreateCommandQueue(This,pDesc,riid,ppCommandQueue) ) + +#define ID3D12Device2_CreateCommandAllocator(This,type,riid,ppCommandAllocator) \ + ( (This)->lpVtbl -> CreateCommandAllocator(This,type,riid,ppCommandAllocator) ) + +#define ID3D12Device2_CreateGraphicsPipelineState(This,pDesc,riid,ppPipelineState) \ + ( (This)->lpVtbl -> CreateGraphicsPipelineState(This,pDesc,riid,ppPipelineState) ) + +#define ID3D12Device2_CreateComputePipelineState(This,pDesc,riid,ppPipelineState) \ + ( (This)->lpVtbl -> CreateComputePipelineState(This,pDesc,riid,ppPipelineState) ) + +#define ID3D12Device2_CreateCommandList(This,nodeMask,type,pCommandAllocator,pInitialState,riid,ppCommandList) \ + ( (This)->lpVtbl -> CreateCommandList(This,nodeMask,type,pCommandAllocator,pInitialState,riid,ppCommandList) ) + +#define ID3D12Device2_CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) \ + ( (This)->lpVtbl -> CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) ) + +#define ID3D12Device2_CreateDescriptorHeap(This,pDescriptorHeapDesc,riid,ppvHeap) \ + ( (This)->lpVtbl -> CreateDescriptorHeap(This,pDescriptorHeapDesc,riid,ppvHeap) ) + +#define ID3D12Device2_GetDescriptorHandleIncrementSize(This,DescriptorHeapType) \ + ( (This)->lpVtbl -> GetDescriptorHandleIncrementSize(This,DescriptorHeapType) ) + +#define ID3D12Device2_CreateRootSignature(This,nodeMask,pBlobWithRootSignature,blobLengthInBytes,riid,ppvRootSignature) \ + ( (This)->lpVtbl -> CreateRootSignature(This,nodeMask,pBlobWithRootSignature,blobLengthInBytes,riid,ppvRootSignature) ) + +#define ID3D12Device2_CreateConstantBufferView(This,pDesc,DestDescriptor) \ + ( (This)->lpVtbl -> CreateConstantBufferView(This,pDesc,DestDescriptor) ) + +#define ID3D12Device2_CreateShaderResourceView(This,pResource,pDesc,DestDescriptor) \ + ( (This)->lpVtbl -> CreateShaderResourceView(This,pResource,pDesc,DestDescriptor) ) + +#define ID3D12Device2_CreateUnorderedAccessView(This,pResource,pCounterResource,pDesc,DestDescriptor) \ + ( (This)->lpVtbl -> CreateUnorderedAccessView(This,pResource,pCounterResource,pDesc,DestDescriptor) ) + +#define ID3D12Device2_CreateRenderTargetView(This,pResource,pDesc,DestDescriptor) \ + ( (This)->lpVtbl -> CreateRenderTargetView(This,pResource,pDesc,DestDescriptor) ) + +#define ID3D12Device2_CreateDepthStencilView(This,pResource,pDesc,DestDescriptor) \ + ( (This)->lpVtbl -> CreateDepthStencilView(This,pResource,pDesc,DestDescriptor) ) + +#define ID3D12Device2_CreateSampler(This,pDesc,DestDescriptor) \ + ( (This)->lpVtbl -> CreateSampler(This,pDesc,DestDescriptor) ) + +#define ID3D12Device2_CopyDescriptors(This,NumDestDescriptorRanges,pDestDescriptorRangeStarts,pDestDescriptorRangeSizes,NumSrcDescriptorRanges,pSrcDescriptorRangeStarts,pSrcDescriptorRangeSizes,DescriptorHeapsType) \ + ( (This)->lpVtbl -> CopyDescriptors(This,NumDestDescriptorRanges,pDestDescriptorRangeStarts,pDestDescriptorRangeSizes,NumSrcDescriptorRanges,pSrcDescriptorRangeStarts,pSrcDescriptorRangeSizes,DescriptorHeapsType) ) + +#define ID3D12Device2_CopyDescriptorsSimple(This,NumDescriptors,DestDescriptorRangeStart,SrcDescriptorRangeStart,DescriptorHeapsType) \ + ( (This)->lpVtbl -> CopyDescriptorsSimple(This,NumDescriptors,DestDescriptorRangeStart,SrcDescriptorRangeStart,DescriptorHeapsType) ) +#if !defined(_WIN32) + +#define ID3D12Device2_GetResourceAllocationInfo(This,visibleMask,numResourceDescs,pResourceDescs) \ + ( (This)->lpVtbl -> GetResourceAllocationInfo(This,visibleMask,numResourceDescs,pResourceDescs) ) +#else +#define ID3D12Device2_GetResourceAllocationInfo(This,RetVal,visibleMask,numResourceDescs,pResourceDescs) \ + ( (This)->lpVtbl -> GetResourceAllocationInfo(This,RetVal,visibleMask,numResourceDescs,pResourceDescs) ) +#endif +#if !defined(_WIN32) + +#define ID3D12Device2_GetCustomHeapProperties(This,nodeMask,heapType) \ + ( (This)->lpVtbl -> GetCustomHeapProperties(This,nodeMask,heapType) ) +#else +#define ID3D12Device2_GetCustomHeapProperties(This,RetVal,nodeMask,heapType) \ + ( (This)->lpVtbl -> GetCustomHeapProperties(This,RetVal,nodeMask,heapType) ) +#endif + +#define ID3D12Device2_CreateCommittedResource(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,riidResource,ppvResource) \ + ( (This)->lpVtbl -> CreateCommittedResource(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,riidResource,ppvResource) ) + +#define ID3D12Device2_CreateHeap(This,pDesc,riid,ppvHeap) \ + ( (This)->lpVtbl -> CreateHeap(This,pDesc,riid,ppvHeap) ) + +#define ID3D12Device2_CreatePlacedResource(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \ + ( (This)->lpVtbl -> CreatePlacedResource(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) ) + +#define ID3D12Device2_CreateReservedResource(This,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \ + ( (This)->lpVtbl -> CreateReservedResource(This,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) ) + +#define ID3D12Device2_CreateSharedHandle(This,pObject,pAttributes,Access,Name,pHandle) \ + ( (This)->lpVtbl -> CreateSharedHandle(This,pObject,pAttributes,Access,Name,pHandle) ) + +#define ID3D12Device2_OpenSharedHandle(This,NTHandle,riid,ppvObj) \ + ( (This)->lpVtbl -> OpenSharedHandle(This,NTHandle,riid,ppvObj) ) + +#define ID3D12Device2_OpenSharedHandleByName(This,Name,Access,pNTHandle) \ + ( (This)->lpVtbl -> OpenSharedHandleByName(This,Name,Access,pNTHandle) ) + +#define ID3D12Device2_MakeResident(This,NumObjects,ppObjects) \ + ( (This)->lpVtbl -> MakeResident(This,NumObjects,ppObjects) ) + +#define ID3D12Device2_Evict(This,NumObjects,ppObjects) \ + ( (This)->lpVtbl -> Evict(This,NumObjects,ppObjects) ) + +#define ID3D12Device2_CreateFence(This,InitialValue,Flags,riid,ppFence) \ + ( (This)->lpVtbl -> CreateFence(This,InitialValue,Flags,riid,ppFence) ) + +#define ID3D12Device2_GetDeviceRemovedReason(This) \ + ( (This)->lpVtbl -> GetDeviceRemovedReason(This) ) + +#define ID3D12Device2_GetCopyableFootprints(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) \ + ( (This)->lpVtbl -> GetCopyableFootprints(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) ) + +#define ID3D12Device2_CreateQueryHeap(This,pDesc,riid,ppvHeap) \ + ( (This)->lpVtbl -> CreateQueryHeap(This,pDesc,riid,ppvHeap) ) + +#define ID3D12Device2_SetStablePowerState(This,Enable) \ + ( (This)->lpVtbl -> SetStablePowerState(This,Enable) ) + +#define ID3D12Device2_CreateCommandSignature(This,pDesc,pRootSignature,riid,ppvCommandSignature) \ + ( (This)->lpVtbl -> CreateCommandSignature(This,pDesc,pRootSignature,riid,ppvCommandSignature) ) + +#define ID3D12Device2_GetResourceTiling(This,pTiledResource,pNumTilesForEntireResource,pPackedMipDesc,pStandardTileShapeForNonPackedMips,pNumSubresourceTilings,FirstSubresourceTilingToGet,pSubresourceTilingsForNonPackedMips) \ + ( (This)->lpVtbl -> GetResourceTiling(This,pTiledResource,pNumTilesForEntireResource,pPackedMipDesc,pStandardTileShapeForNonPackedMips,pNumSubresourceTilings,FirstSubresourceTilingToGet,pSubresourceTilingsForNonPackedMips) ) +#if !defined(_WIN32) + +#define ID3D12Device2_GetAdapterLuid(This) \ + ( (This)->lpVtbl -> GetAdapterLuid(This) ) +#else +#define ID3D12Device2_GetAdapterLuid(This,RetVal) \ + ( (This)->lpVtbl -> GetAdapterLuid(This,RetVal) ) +#endif + + +#define ID3D12Device2_CreatePipelineLibrary(This,pLibraryBlob,BlobLength,riid,ppPipelineLibrary) \ + ( (This)->lpVtbl -> CreatePipelineLibrary(This,pLibraryBlob,BlobLength,riid,ppPipelineLibrary) ) + +#define ID3D12Device2_SetEventOnMultipleFenceCompletion(This,ppFences,pFenceValues,NumFences,Flags,hEvent) \ + ( (This)->lpVtbl -> SetEventOnMultipleFenceCompletion(This,ppFences,pFenceValues,NumFences,Flags,hEvent) ) + +#define ID3D12Device2_SetResidencyPriority(This,NumObjects,ppObjects,pPriorities) \ + ( (This)->lpVtbl -> SetResidencyPriority(This,NumObjects,ppObjects,pPriorities) ) + + +#define ID3D12Device2_CreatePipelineState(This,pDesc,riid,ppPipelineState) \ + ( (This)->lpVtbl -> CreatePipelineState(This,pDesc,riid,ppPipelineState) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12Device2_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_d3d12_0000_0028 */ +/* [local] */ + +typedef +enum D3D12_RESIDENCY_FLAGS + { + D3D12_RESIDENCY_FLAG_NONE = 0, + D3D12_RESIDENCY_FLAG_DENY_OVERBUDGET = 0x1 + } D3D12_RESIDENCY_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS( D3D12_RESIDENCY_FLAGS ) + + +extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0028_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0028_v0_0_s_ifspec; + +#ifndef __ID3D12Device3_INTERFACE_DEFINED__ +#define __ID3D12Device3_INTERFACE_DEFINED__ + +/* interface ID3D12Device3 */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12Device3; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("81dadc15-2bad-4392-93c5-101345c4aa98") + ID3D12Device3 : public ID3D12Device2 + { + public: + virtual HRESULT STDMETHODCALLTYPE OpenExistingHeapFromAddress( + _In_ const void *pAddress, + REFIID riid, + _COM_Outptr_ void **ppvHeap) = 0; + + virtual HRESULT STDMETHODCALLTYPE OpenExistingHeapFromFileMapping( + _In_ HANDLE hFileMapping, + REFIID riid, + _COM_Outptr_ void **ppvHeap) = 0; + + virtual HRESULT STDMETHODCALLTYPE EnqueueMakeResident( + D3D12_RESIDENCY_FLAGS Flags, + UINT NumObjects, + _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects, + _In_ ID3D12Fence *pFenceToSignal, + UINT64 FenceValueToSignal) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12Device3Vtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12Device3 * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12Device3 * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12Device3 * This); + + DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D12Device3 * This, + _In_ REFGUID guid, + _Inout_ UINT *pDataSize, + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D12Device3 * This, + _In_ REFGUID guid, + _In_ UINT DataSize, + _In_reads_bytes_opt_( DataSize ) const void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D12Device3 * This, + _In_ REFGUID guid, + _In_opt_ const IUnknown *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetName) + HRESULT ( STDMETHODCALLTYPE *SetName )( + ID3D12Device3 * This, + _In_z_ LPCWSTR Name); + + DECLSPEC_XFGVIRT(ID3D12Device, GetNodeCount) + UINT ( STDMETHODCALLTYPE *GetNodeCount )( + ID3D12Device3 * This); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandQueue) + HRESULT ( STDMETHODCALLTYPE *CreateCommandQueue )( + ID3D12Device3 * This, + _In_ const D3D12_COMMAND_QUEUE_DESC *pDesc, + REFIID riid, + _COM_Outptr_ void **ppCommandQueue); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandAllocator) + HRESULT ( STDMETHODCALLTYPE *CreateCommandAllocator )( + ID3D12Device3 * This, + _In_ D3D12_COMMAND_LIST_TYPE type, + REFIID riid, + _COM_Outptr_ void **ppCommandAllocator); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateGraphicsPipelineState) + HRESULT ( STDMETHODCALLTYPE *CreateGraphicsPipelineState )( + ID3D12Device3 * This, + _In_ const D3D12_GRAPHICS_PIPELINE_STATE_DESC *pDesc, + REFIID riid, + _COM_Outptr_ void **ppPipelineState); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateComputePipelineState) + HRESULT ( STDMETHODCALLTYPE *CreateComputePipelineState )( + ID3D12Device3 * This, + _In_ const D3D12_COMPUTE_PIPELINE_STATE_DESC *pDesc, + REFIID riid, + _COM_Outptr_ void **ppPipelineState); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandList) + HRESULT ( STDMETHODCALLTYPE *CreateCommandList )( + ID3D12Device3 * This, + _In_ UINT nodeMask, + _In_ D3D12_COMMAND_LIST_TYPE type, + _In_ ID3D12CommandAllocator *pCommandAllocator, + _In_opt_ ID3D12PipelineState *pInitialState, + REFIID riid, + _COM_Outptr_ void **ppCommandList); + + DECLSPEC_XFGVIRT(ID3D12Device, CheckFeatureSupport) + HRESULT ( STDMETHODCALLTYPE *CheckFeatureSupport )( + ID3D12Device3 * This, + D3D12_FEATURE Feature, + _Inout_updates_bytes_(FeatureSupportDataSize) void *pFeatureSupportData, + UINT FeatureSupportDataSize); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateDescriptorHeap) + HRESULT ( STDMETHODCALLTYPE *CreateDescriptorHeap )( + ID3D12Device3 * This, + _In_ const D3D12_DESCRIPTOR_HEAP_DESC *pDescriptorHeapDesc, + REFIID riid, + _COM_Outptr_ void **ppvHeap); + + DECLSPEC_XFGVIRT(ID3D12Device, GetDescriptorHandleIncrementSize) + UINT ( STDMETHODCALLTYPE *GetDescriptorHandleIncrementSize )( + ID3D12Device3 * This, + _In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapType); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateRootSignature) + HRESULT ( STDMETHODCALLTYPE *CreateRootSignature )( + ID3D12Device3 * This, + _In_ UINT nodeMask, + _In_reads_(blobLengthInBytes) const void *pBlobWithRootSignature, + _In_ SIZE_T blobLengthInBytes, + REFIID riid, + _COM_Outptr_ void **ppvRootSignature); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateConstantBufferView) + void ( STDMETHODCALLTYPE *CreateConstantBufferView )( + ID3D12Device3 * This, + _In_opt_ const D3D12_CONSTANT_BUFFER_VIEW_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateShaderResourceView) + void ( STDMETHODCALLTYPE *CreateShaderResourceView )( + ID3D12Device3 * This, + _In_opt_ ID3D12Resource *pResource, + _In_opt_ const D3D12_SHADER_RESOURCE_VIEW_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateUnorderedAccessView) + void ( STDMETHODCALLTYPE *CreateUnorderedAccessView )( + ID3D12Device3 * This, + _In_opt_ ID3D12Resource *pResource, + _In_opt_ ID3D12Resource *pCounterResource, + _In_opt_ const D3D12_UNORDERED_ACCESS_VIEW_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateRenderTargetView) + void ( STDMETHODCALLTYPE *CreateRenderTargetView )( + ID3D12Device3 * This, + _In_opt_ ID3D12Resource *pResource, + _In_opt_ const D3D12_RENDER_TARGET_VIEW_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateDepthStencilView) + void ( STDMETHODCALLTYPE *CreateDepthStencilView )( + ID3D12Device3 * This, + _In_opt_ ID3D12Resource *pResource, + _In_opt_ const D3D12_DEPTH_STENCIL_VIEW_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateSampler) + void ( STDMETHODCALLTYPE *CreateSampler )( + ID3D12Device3 * This, + _In_ const D3D12_SAMPLER_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + DECLSPEC_XFGVIRT(ID3D12Device, CopyDescriptors) + void ( STDMETHODCALLTYPE *CopyDescriptors )( + ID3D12Device3 * This, + _In_ UINT NumDestDescriptorRanges, + _In_reads_(NumDestDescriptorRanges) const D3D12_CPU_DESCRIPTOR_HANDLE *pDestDescriptorRangeStarts, + _In_reads_opt_(NumDestDescriptorRanges) const UINT *pDestDescriptorRangeSizes, + _In_ UINT NumSrcDescriptorRanges, + _In_reads_(NumSrcDescriptorRanges) const D3D12_CPU_DESCRIPTOR_HANDLE *pSrcDescriptorRangeStarts, + _In_reads_opt_(NumSrcDescriptorRanges) const UINT *pSrcDescriptorRangeSizes, + _In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapsType); + + DECLSPEC_XFGVIRT(ID3D12Device, CopyDescriptorsSimple) + void ( STDMETHODCALLTYPE *CopyDescriptorsSimple )( + ID3D12Device3 * This, + _In_ UINT NumDescriptors, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptorRangeStart, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE SrcDescriptorRangeStart, + _In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapsType); + + DECLSPEC_XFGVIRT(ID3D12Device, GetResourceAllocationInfo) +#if !defined(_WIN32) + D3D12_RESOURCE_ALLOCATION_INFO ( STDMETHODCALLTYPE *GetResourceAllocationInfo )( + ID3D12Device3 * This, + _In_ UINT visibleMask, + _In_ UINT numResourceDescs, + _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs); + +#else + D3D12_RESOURCE_ALLOCATION_INFO *( STDMETHODCALLTYPE *GetResourceAllocationInfo )( + ID3D12Device3 * This, + D3D12_RESOURCE_ALLOCATION_INFO * RetVal, + _In_ UINT visibleMask, + _In_ UINT numResourceDescs, + _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs); + +#endif + + DECLSPEC_XFGVIRT(ID3D12Device, GetCustomHeapProperties) +#if !defined(_WIN32) + D3D12_HEAP_PROPERTIES ( STDMETHODCALLTYPE *GetCustomHeapProperties )( + ID3D12Device3 * This, + _In_ UINT nodeMask, + D3D12_HEAP_TYPE heapType); + +#else + D3D12_HEAP_PROPERTIES *( STDMETHODCALLTYPE *GetCustomHeapProperties )( + ID3D12Device3 * This, + D3D12_HEAP_PROPERTIES * RetVal, + _In_ UINT nodeMask, + D3D12_HEAP_TYPE heapType); + +#endif + + DECLSPEC_XFGVIRT(ID3D12Device, CreateCommittedResource) + HRESULT ( STDMETHODCALLTYPE *CreateCommittedResource )( + ID3D12Device3 * This, + _In_ const D3D12_HEAP_PROPERTIES *pHeapProperties, + D3D12_HEAP_FLAGS HeapFlags, + _In_ const D3D12_RESOURCE_DESC *pDesc, + D3D12_RESOURCE_STATES InitialResourceState, + _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, + REFIID riidResource, + _COM_Outptr_opt_ void **ppvResource); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateHeap) + HRESULT ( STDMETHODCALLTYPE *CreateHeap )( + ID3D12Device3 * This, + _In_ const D3D12_HEAP_DESC *pDesc, + REFIID riid, + _COM_Outptr_opt_ void **ppvHeap); + + DECLSPEC_XFGVIRT(ID3D12Device, CreatePlacedResource) + HRESULT ( STDMETHODCALLTYPE *CreatePlacedResource )( + ID3D12Device3 * This, + _In_ ID3D12Heap *pHeap, + UINT64 HeapOffset, + _In_ const D3D12_RESOURCE_DESC *pDesc, + D3D12_RESOURCE_STATES InitialState, + _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, + REFIID riid, + _COM_Outptr_opt_ void **ppvResource); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateReservedResource) + HRESULT ( STDMETHODCALLTYPE *CreateReservedResource )( + ID3D12Device3 * This, + _In_ const D3D12_RESOURCE_DESC *pDesc, + D3D12_RESOURCE_STATES InitialState, + _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, + REFIID riid, + _COM_Outptr_opt_ void **ppvResource); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateSharedHandle) + HRESULT ( STDMETHODCALLTYPE *CreateSharedHandle )( + ID3D12Device3 * This, + _In_ ID3D12DeviceChild *pObject, + _In_opt_ const SECURITY_ATTRIBUTES *pAttributes, + DWORD Access, + _In_opt_ LPCWSTR Name, + _Out_ HANDLE *pHandle); + + DECLSPEC_XFGVIRT(ID3D12Device, OpenSharedHandle) + HRESULT ( STDMETHODCALLTYPE *OpenSharedHandle )( + ID3D12Device3 * This, + _In_ HANDLE NTHandle, + REFIID riid, + _COM_Outptr_opt_ void **ppvObj); + + DECLSPEC_XFGVIRT(ID3D12Device, OpenSharedHandleByName) + HRESULT ( STDMETHODCALLTYPE *OpenSharedHandleByName )( + ID3D12Device3 * This, + _In_ LPCWSTR Name, + DWORD Access, + /* [annotation][out] */ + _Out_ HANDLE *pNTHandle); + + DECLSPEC_XFGVIRT(ID3D12Device, MakeResident) + HRESULT ( STDMETHODCALLTYPE *MakeResident )( + ID3D12Device3 * This, + UINT NumObjects, + _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects); + + DECLSPEC_XFGVIRT(ID3D12Device, Evict) + HRESULT ( STDMETHODCALLTYPE *Evict )( + ID3D12Device3 * This, + UINT NumObjects, + _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateFence) + HRESULT ( STDMETHODCALLTYPE *CreateFence )( + ID3D12Device3 * This, + UINT64 InitialValue, + D3D12_FENCE_FLAGS Flags, + REFIID riid, + _COM_Outptr_ void **ppFence); + + DECLSPEC_XFGVIRT(ID3D12Device, GetDeviceRemovedReason) + HRESULT ( STDMETHODCALLTYPE *GetDeviceRemovedReason )( + ID3D12Device3 * This); + + DECLSPEC_XFGVIRT(ID3D12Device, GetCopyableFootprints) + void ( STDMETHODCALLTYPE *GetCopyableFootprints )( + ID3D12Device3 * This, + _In_ const D3D12_RESOURCE_DESC *pResourceDesc, + _In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource, + _In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources, + UINT64 BaseOffset, + _Out_writes_opt_(NumSubresources) D3D12_PLACED_SUBRESOURCE_FOOTPRINT *pLayouts, + _Out_writes_opt_(NumSubresources) UINT *pNumRows, + _Out_writes_opt_(NumSubresources) UINT64 *pRowSizeInBytes, + _Out_opt_ UINT64 *pTotalBytes); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateQueryHeap) + HRESULT ( STDMETHODCALLTYPE *CreateQueryHeap )( + ID3D12Device3 * This, + _In_ const D3D12_QUERY_HEAP_DESC *pDesc, + REFIID riid, + _COM_Outptr_opt_ void **ppvHeap); + + DECLSPEC_XFGVIRT(ID3D12Device, SetStablePowerState) + HRESULT ( STDMETHODCALLTYPE *SetStablePowerState )( + ID3D12Device3 * This, + BOOL Enable); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandSignature) + HRESULT ( STDMETHODCALLTYPE *CreateCommandSignature )( + ID3D12Device3 * This, + _In_ const D3D12_COMMAND_SIGNATURE_DESC *pDesc, + _In_opt_ ID3D12RootSignature *pRootSignature, + REFIID riid, + _COM_Outptr_opt_ void **ppvCommandSignature); + + DECLSPEC_XFGVIRT(ID3D12Device, GetResourceTiling) + void ( STDMETHODCALLTYPE *GetResourceTiling )( + ID3D12Device3 * This, + _In_ ID3D12Resource *pTiledResource, + _Out_opt_ UINT *pNumTilesForEntireResource, + _Out_opt_ D3D12_PACKED_MIP_INFO *pPackedMipDesc, + _Out_opt_ D3D12_TILE_SHAPE *pStandardTileShapeForNonPackedMips, + _Inout_opt_ UINT *pNumSubresourceTilings, + _In_ UINT FirstSubresourceTilingToGet, + _Out_writes_(*pNumSubresourceTilings) D3D12_SUBRESOURCE_TILING *pSubresourceTilingsForNonPackedMips); + + DECLSPEC_XFGVIRT(ID3D12Device, GetAdapterLuid) +#if !defined(_WIN32) + LUID ( STDMETHODCALLTYPE *GetAdapterLuid )( + ID3D12Device3 * This); + +#else + LUID *( STDMETHODCALLTYPE *GetAdapterLuid )( + ID3D12Device3 * This, + LUID * RetVal); + +#endif + + DECLSPEC_XFGVIRT(ID3D12Device1, CreatePipelineLibrary) + HRESULT ( STDMETHODCALLTYPE *CreatePipelineLibrary )( + ID3D12Device3 * This, + _In_reads_(BlobLength) const void *pLibraryBlob, + SIZE_T BlobLength, + REFIID riid, + _COM_Outptr_ void **ppPipelineLibrary); + + DECLSPEC_XFGVIRT(ID3D12Device1, SetEventOnMultipleFenceCompletion) + HRESULT ( STDMETHODCALLTYPE *SetEventOnMultipleFenceCompletion )( + ID3D12Device3 * This, + _In_reads_(NumFences) ID3D12Fence *const *ppFences, + _In_reads_(NumFences) const UINT64 *pFenceValues, + UINT NumFences, + D3D12_MULTIPLE_FENCE_WAIT_FLAGS Flags, + HANDLE hEvent); + + DECLSPEC_XFGVIRT(ID3D12Device1, SetResidencyPriority) + HRESULT ( STDMETHODCALLTYPE *SetResidencyPriority )( + ID3D12Device3 * This, + UINT NumObjects, + _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects, + _In_reads_(NumObjects) const D3D12_RESIDENCY_PRIORITY *pPriorities); + + DECLSPEC_XFGVIRT(ID3D12Device2, CreatePipelineState) + HRESULT ( STDMETHODCALLTYPE *CreatePipelineState )( + ID3D12Device3 * This, + const D3D12_PIPELINE_STATE_STREAM_DESC *pDesc, + REFIID riid, + _COM_Outptr_ void **ppPipelineState); + + DECLSPEC_XFGVIRT(ID3D12Device3, OpenExistingHeapFromAddress) + HRESULT ( STDMETHODCALLTYPE *OpenExistingHeapFromAddress )( + ID3D12Device3 * This, + _In_ const void *pAddress, + REFIID riid, + _COM_Outptr_ void **ppvHeap); + + DECLSPEC_XFGVIRT(ID3D12Device3, OpenExistingHeapFromFileMapping) + HRESULT ( STDMETHODCALLTYPE *OpenExistingHeapFromFileMapping )( + ID3D12Device3 * This, + _In_ HANDLE hFileMapping, + REFIID riid, + _COM_Outptr_ void **ppvHeap); + + DECLSPEC_XFGVIRT(ID3D12Device3, EnqueueMakeResident) + HRESULT ( STDMETHODCALLTYPE *EnqueueMakeResident )( + ID3D12Device3 * This, + D3D12_RESIDENCY_FLAGS Flags, + UINT NumObjects, + _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects, + _In_ ID3D12Fence *pFenceToSignal, + UINT64 FenceValueToSignal); + + END_INTERFACE + } ID3D12Device3Vtbl; + + interface ID3D12Device3 + { + CONST_VTBL struct ID3D12Device3Vtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12Device3_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12Device3_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12Device3_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12Device3_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D12Device3_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D12Device3_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#define ID3D12Device3_SetName(This,Name) \ + ( (This)->lpVtbl -> SetName(This,Name) ) + + +#define ID3D12Device3_GetNodeCount(This) \ + ( (This)->lpVtbl -> GetNodeCount(This) ) + +#define ID3D12Device3_CreateCommandQueue(This,pDesc,riid,ppCommandQueue) \ + ( (This)->lpVtbl -> CreateCommandQueue(This,pDesc,riid,ppCommandQueue) ) + +#define ID3D12Device3_CreateCommandAllocator(This,type,riid,ppCommandAllocator) \ + ( (This)->lpVtbl -> CreateCommandAllocator(This,type,riid,ppCommandAllocator) ) + +#define ID3D12Device3_CreateGraphicsPipelineState(This,pDesc,riid,ppPipelineState) \ + ( (This)->lpVtbl -> CreateGraphicsPipelineState(This,pDesc,riid,ppPipelineState) ) + +#define ID3D12Device3_CreateComputePipelineState(This,pDesc,riid,ppPipelineState) \ + ( (This)->lpVtbl -> CreateComputePipelineState(This,pDesc,riid,ppPipelineState) ) + +#define ID3D12Device3_CreateCommandList(This,nodeMask,type,pCommandAllocator,pInitialState,riid,ppCommandList) \ + ( (This)->lpVtbl -> CreateCommandList(This,nodeMask,type,pCommandAllocator,pInitialState,riid,ppCommandList) ) + +#define ID3D12Device3_CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) \ + ( (This)->lpVtbl -> CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) ) + +#define ID3D12Device3_CreateDescriptorHeap(This,pDescriptorHeapDesc,riid,ppvHeap) \ + ( (This)->lpVtbl -> CreateDescriptorHeap(This,pDescriptorHeapDesc,riid,ppvHeap) ) + +#define ID3D12Device3_GetDescriptorHandleIncrementSize(This,DescriptorHeapType) \ + ( (This)->lpVtbl -> GetDescriptorHandleIncrementSize(This,DescriptorHeapType) ) + +#define ID3D12Device3_CreateRootSignature(This,nodeMask,pBlobWithRootSignature,blobLengthInBytes,riid,ppvRootSignature) \ + ( (This)->lpVtbl -> CreateRootSignature(This,nodeMask,pBlobWithRootSignature,blobLengthInBytes,riid,ppvRootSignature) ) + +#define ID3D12Device3_CreateConstantBufferView(This,pDesc,DestDescriptor) \ + ( (This)->lpVtbl -> CreateConstantBufferView(This,pDesc,DestDescriptor) ) + +#define ID3D12Device3_CreateShaderResourceView(This,pResource,pDesc,DestDescriptor) \ + ( (This)->lpVtbl -> CreateShaderResourceView(This,pResource,pDesc,DestDescriptor) ) + +#define ID3D12Device3_CreateUnorderedAccessView(This,pResource,pCounterResource,pDesc,DestDescriptor) \ + ( (This)->lpVtbl -> CreateUnorderedAccessView(This,pResource,pCounterResource,pDesc,DestDescriptor) ) + +#define ID3D12Device3_CreateRenderTargetView(This,pResource,pDesc,DestDescriptor) \ + ( (This)->lpVtbl -> CreateRenderTargetView(This,pResource,pDesc,DestDescriptor) ) + +#define ID3D12Device3_CreateDepthStencilView(This,pResource,pDesc,DestDescriptor) \ + ( (This)->lpVtbl -> CreateDepthStencilView(This,pResource,pDesc,DestDescriptor) ) + +#define ID3D12Device3_CreateSampler(This,pDesc,DestDescriptor) \ + ( (This)->lpVtbl -> CreateSampler(This,pDesc,DestDescriptor) ) + +#define ID3D12Device3_CopyDescriptors(This,NumDestDescriptorRanges,pDestDescriptorRangeStarts,pDestDescriptorRangeSizes,NumSrcDescriptorRanges,pSrcDescriptorRangeStarts,pSrcDescriptorRangeSizes,DescriptorHeapsType) \ + ( (This)->lpVtbl -> CopyDescriptors(This,NumDestDescriptorRanges,pDestDescriptorRangeStarts,pDestDescriptorRangeSizes,NumSrcDescriptorRanges,pSrcDescriptorRangeStarts,pSrcDescriptorRangeSizes,DescriptorHeapsType) ) + +#define ID3D12Device3_CopyDescriptorsSimple(This,NumDescriptors,DestDescriptorRangeStart,SrcDescriptorRangeStart,DescriptorHeapsType) \ + ( (This)->lpVtbl -> CopyDescriptorsSimple(This,NumDescriptors,DestDescriptorRangeStart,SrcDescriptorRangeStart,DescriptorHeapsType) ) +#if !defined(_WIN32) + +#define ID3D12Device3_GetResourceAllocationInfo(This,visibleMask,numResourceDescs,pResourceDescs) \ + ( (This)->lpVtbl -> GetResourceAllocationInfo(This,visibleMask,numResourceDescs,pResourceDescs) ) +#else +#define ID3D12Device3_GetResourceAllocationInfo(This,RetVal,visibleMask,numResourceDescs,pResourceDescs) \ + ( (This)->lpVtbl -> GetResourceAllocationInfo(This,RetVal,visibleMask,numResourceDescs,pResourceDescs) ) +#endif +#if !defined(_WIN32) + +#define ID3D12Device3_GetCustomHeapProperties(This,nodeMask,heapType) \ + ( (This)->lpVtbl -> GetCustomHeapProperties(This,nodeMask,heapType) ) +#else +#define ID3D12Device3_GetCustomHeapProperties(This,RetVal,nodeMask,heapType) \ + ( (This)->lpVtbl -> GetCustomHeapProperties(This,RetVal,nodeMask,heapType) ) +#endif + +#define ID3D12Device3_CreateCommittedResource(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,riidResource,ppvResource) \ + ( (This)->lpVtbl -> CreateCommittedResource(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,riidResource,ppvResource) ) + +#define ID3D12Device3_CreateHeap(This,pDesc,riid,ppvHeap) \ + ( (This)->lpVtbl -> CreateHeap(This,pDesc,riid,ppvHeap) ) + +#define ID3D12Device3_CreatePlacedResource(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \ + ( (This)->lpVtbl -> CreatePlacedResource(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) ) + +#define ID3D12Device3_CreateReservedResource(This,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \ + ( (This)->lpVtbl -> CreateReservedResource(This,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) ) + +#define ID3D12Device3_CreateSharedHandle(This,pObject,pAttributes,Access,Name,pHandle) \ + ( (This)->lpVtbl -> CreateSharedHandle(This,pObject,pAttributes,Access,Name,pHandle) ) + +#define ID3D12Device3_OpenSharedHandle(This,NTHandle,riid,ppvObj) \ + ( (This)->lpVtbl -> OpenSharedHandle(This,NTHandle,riid,ppvObj) ) + +#define ID3D12Device3_OpenSharedHandleByName(This,Name,Access,pNTHandle) \ + ( (This)->lpVtbl -> OpenSharedHandleByName(This,Name,Access,pNTHandle) ) + +#define ID3D12Device3_MakeResident(This,NumObjects,ppObjects) \ + ( (This)->lpVtbl -> MakeResident(This,NumObjects,ppObjects) ) + +#define ID3D12Device3_Evict(This,NumObjects,ppObjects) \ + ( (This)->lpVtbl -> Evict(This,NumObjects,ppObjects) ) + +#define ID3D12Device3_CreateFence(This,InitialValue,Flags,riid,ppFence) \ + ( (This)->lpVtbl -> CreateFence(This,InitialValue,Flags,riid,ppFence) ) + +#define ID3D12Device3_GetDeviceRemovedReason(This) \ + ( (This)->lpVtbl -> GetDeviceRemovedReason(This) ) + +#define ID3D12Device3_GetCopyableFootprints(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) \ + ( (This)->lpVtbl -> GetCopyableFootprints(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) ) + +#define ID3D12Device3_CreateQueryHeap(This,pDesc,riid,ppvHeap) \ + ( (This)->lpVtbl -> CreateQueryHeap(This,pDesc,riid,ppvHeap) ) + +#define ID3D12Device3_SetStablePowerState(This,Enable) \ + ( (This)->lpVtbl -> SetStablePowerState(This,Enable) ) + +#define ID3D12Device3_CreateCommandSignature(This,pDesc,pRootSignature,riid,ppvCommandSignature) \ + ( (This)->lpVtbl -> CreateCommandSignature(This,pDesc,pRootSignature,riid,ppvCommandSignature) ) + +#define ID3D12Device3_GetResourceTiling(This,pTiledResource,pNumTilesForEntireResource,pPackedMipDesc,pStandardTileShapeForNonPackedMips,pNumSubresourceTilings,FirstSubresourceTilingToGet,pSubresourceTilingsForNonPackedMips) \ + ( (This)->lpVtbl -> GetResourceTiling(This,pTiledResource,pNumTilesForEntireResource,pPackedMipDesc,pStandardTileShapeForNonPackedMips,pNumSubresourceTilings,FirstSubresourceTilingToGet,pSubresourceTilingsForNonPackedMips) ) +#if !defined(_WIN32) + +#define ID3D12Device3_GetAdapterLuid(This) \ + ( (This)->lpVtbl -> GetAdapterLuid(This) ) +#else +#define ID3D12Device3_GetAdapterLuid(This,RetVal) \ + ( (This)->lpVtbl -> GetAdapterLuid(This,RetVal) ) +#endif + + +#define ID3D12Device3_CreatePipelineLibrary(This,pLibraryBlob,BlobLength,riid,ppPipelineLibrary) \ + ( (This)->lpVtbl -> CreatePipelineLibrary(This,pLibraryBlob,BlobLength,riid,ppPipelineLibrary) ) + +#define ID3D12Device3_SetEventOnMultipleFenceCompletion(This,ppFences,pFenceValues,NumFences,Flags,hEvent) \ + ( (This)->lpVtbl -> SetEventOnMultipleFenceCompletion(This,ppFences,pFenceValues,NumFences,Flags,hEvent) ) + +#define ID3D12Device3_SetResidencyPriority(This,NumObjects,ppObjects,pPriorities) \ + ( (This)->lpVtbl -> SetResidencyPriority(This,NumObjects,ppObjects,pPriorities) ) + + +#define ID3D12Device3_CreatePipelineState(This,pDesc,riid,ppPipelineState) \ + ( (This)->lpVtbl -> CreatePipelineState(This,pDesc,riid,ppPipelineState) ) + + +#define ID3D12Device3_OpenExistingHeapFromAddress(This,pAddress,riid,ppvHeap) \ + ( (This)->lpVtbl -> OpenExistingHeapFromAddress(This,pAddress,riid,ppvHeap) ) + +#define ID3D12Device3_OpenExistingHeapFromFileMapping(This,hFileMapping,riid,ppvHeap) \ + ( (This)->lpVtbl -> OpenExistingHeapFromFileMapping(This,hFileMapping,riid,ppvHeap) ) + +#define ID3D12Device3_EnqueueMakeResident(This,Flags,NumObjects,ppObjects,pFenceToSignal,FenceValueToSignal) \ + ( (This)->lpVtbl -> EnqueueMakeResident(This,Flags,NumObjects,ppObjects,pFenceToSignal,FenceValueToSignal) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12Device3_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_d3d12_0000_0029 */ +/* [local] */ + +typedef +enum D3D12_COMMAND_LIST_FLAGS + { + D3D12_COMMAND_LIST_FLAG_NONE = 0 + } D3D12_COMMAND_LIST_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS( D3D12_COMMAND_LIST_FLAGS ) +typedef +enum D3D12_COMMAND_POOL_FLAGS + { + D3D12_COMMAND_POOL_FLAG_NONE = 0 + } D3D12_COMMAND_POOL_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS( D3D12_COMMAND_POOL_FLAGS ) +typedef +enum D3D12_COMMAND_RECORDER_FLAGS + { + D3D12_COMMAND_RECORDER_FLAG_NONE = 0 + } D3D12_COMMAND_RECORDER_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS( D3D12_COMMAND_RECORDER_FLAGS ) +typedef +enum D3D12_PROTECTED_SESSION_STATUS + { + D3D12_PROTECTED_SESSION_STATUS_OK = 0, + D3D12_PROTECTED_SESSION_STATUS_INVALID = 1 + } D3D12_PROTECTED_SESSION_STATUS; + + + +extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0029_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0029_v0_0_s_ifspec; + +#ifndef __ID3D12ProtectedSession_INTERFACE_DEFINED__ +#define __ID3D12ProtectedSession_INTERFACE_DEFINED__ + +/* interface ID3D12ProtectedSession */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12ProtectedSession; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("A1533D18-0AC1-4084-85B9-89A96116806B") + ID3D12ProtectedSession : public ID3D12DeviceChild + { + public: + virtual HRESULT STDMETHODCALLTYPE GetStatusFence( + REFIID riid, + _COM_Outptr_opt_ void **ppFence) = 0; + + virtual D3D12_PROTECTED_SESSION_STATUS STDMETHODCALLTYPE GetSessionStatus( void) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12ProtectedSessionVtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12ProtectedSession * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12ProtectedSession * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12ProtectedSession * This); + + DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D12ProtectedSession * This, + _In_ REFGUID guid, + _Inout_ UINT *pDataSize, + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D12ProtectedSession * This, + _In_ REFGUID guid, + _In_ UINT DataSize, + _In_reads_bytes_opt_( DataSize ) const void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D12ProtectedSession * This, + _In_ REFGUID guid, + _In_opt_ const IUnknown *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetName) + HRESULT ( STDMETHODCALLTYPE *SetName )( + ID3D12ProtectedSession * This, + _In_z_ LPCWSTR Name); + + DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice) + HRESULT ( STDMETHODCALLTYPE *GetDevice )( + ID3D12ProtectedSession * This, + REFIID riid, + _COM_Outptr_opt_ void **ppvDevice); + + DECLSPEC_XFGVIRT(ID3D12ProtectedSession, GetStatusFence) + HRESULT ( STDMETHODCALLTYPE *GetStatusFence )( + ID3D12ProtectedSession * This, + REFIID riid, + _COM_Outptr_opt_ void **ppFence); + + DECLSPEC_XFGVIRT(ID3D12ProtectedSession, GetSessionStatus) + D3D12_PROTECTED_SESSION_STATUS ( STDMETHODCALLTYPE *GetSessionStatus )( + ID3D12ProtectedSession * This); + + END_INTERFACE + } ID3D12ProtectedSessionVtbl; + + interface ID3D12ProtectedSession + { + CONST_VTBL struct ID3D12ProtectedSessionVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12ProtectedSession_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12ProtectedSession_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12ProtectedSession_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12ProtectedSession_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D12ProtectedSession_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D12ProtectedSession_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#define ID3D12ProtectedSession_SetName(This,Name) \ + ( (This)->lpVtbl -> SetName(This,Name) ) + + +#define ID3D12ProtectedSession_GetDevice(This,riid,ppvDevice) \ + ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) + + +#define ID3D12ProtectedSession_GetStatusFence(This,riid,ppFence) \ + ( (This)->lpVtbl -> GetStatusFence(This,riid,ppFence) ) + +#define ID3D12ProtectedSession_GetSessionStatus(This) \ + ( (This)->lpVtbl -> GetSessionStatus(This) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12ProtectedSession_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_d3d12_0000_0030 */ +/* [local] */ + +typedef +enum D3D12_PROTECTED_RESOURCE_SESSION_SUPPORT_FLAGS + { + D3D12_PROTECTED_RESOURCE_SESSION_SUPPORT_FLAG_NONE = 0, + D3D12_PROTECTED_RESOURCE_SESSION_SUPPORT_FLAG_SUPPORTED = 0x1 + } D3D12_PROTECTED_RESOURCE_SESSION_SUPPORT_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS( D3D12_PROTECTED_RESOURCE_SESSION_SUPPORT_FLAGS ) +typedef struct D3D12_FEATURE_DATA_PROTECTED_RESOURCE_SESSION_SUPPORT + { + UINT NodeIndex; + D3D12_PROTECTED_RESOURCE_SESSION_SUPPORT_FLAGS Support; + } D3D12_FEATURE_DATA_PROTECTED_RESOURCE_SESSION_SUPPORT; + +typedef +enum D3D12_PROTECTED_RESOURCE_SESSION_FLAGS + { + D3D12_PROTECTED_RESOURCE_SESSION_FLAG_NONE = 0 + } D3D12_PROTECTED_RESOURCE_SESSION_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS( D3D12_PROTECTED_RESOURCE_SESSION_FLAGS ) +typedef struct D3D12_PROTECTED_RESOURCE_SESSION_DESC + { + UINT NodeMask; + D3D12_PROTECTED_RESOURCE_SESSION_FLAGS Flags; + } D3D12_PROTECTED_RESOURCE_SESSION_DESC; + + + +extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0030_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0030_v0_0_s_ifspec; + +#ifndef __ID3D12ProtectedResourceSession_INTERFACE_DEFINED__ +#define __ID3D12ProtectedResourceSession_INTERFACE_DEFINED__ + +/* interface ID3D12ProtectedResourceSession */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12ProtectedResourceSession; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("6CD696F4-F289-40CC-8091-5A6C0A099C3D") + ID3D12ProtectedResourceSession : public ID3D12ProtectedSession + { + public: +#if defined(_MSC_VER) || !defined(_WIN32) + virtual D3D12_PROTECTED_RESOURCE_SESSION_DESC STDMETHODCALLTYPE GetDesc( void) = 0; +#else + virtual D3D12_PROTECTED_RESOURCE_SESSION_DESC *STDMETHODCALLTYPE GetDesc( + D3D12_PROTECTED_RESOURCE_SESSION_DESC * RetVal) = 0; +#endif + + }; + + +#else /* C style interface */ + + typedef struct ID3D12ProtectedResourceSessionVtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12ProtectedResourceSession * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12ProtectedResourceSession * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12ProtectedResourceSession * This); + + DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D12ProtectedResourceSession * This, + _In_ REFGUID guid, + _Inout_ UINT *pDataSize, + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D12ProtectedResourceSession * This, + _In_ REFGUID guid, + _In_ UINT DataSize, + _In_reads_bytes_opt_( DataSize ) const void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D12ProtectedResourceSession * This, + _In_ REFGUID guid, + _In_opt_ const IUnknown *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetName) + HRESULT ( STDMETHODCALLTYPE *SetName )( + ID3D12ProtectedResourceSession * This, + _In_z_ LPCWSTR Name); + + DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice) + HRESULT ( STDMETHODCALLTYPE *GetDevice )( + ID3D12ProtectedResourceSession * This, + REFIID riid, + _COM_Outptr_opt_ void **ppvDevice); + + DECLSPEC_XFGVIRT(ID3D12ProtectedSession, GetStatusFence) + HRESULT ( STDMETHODCALLTYPE *GetStatusFence )( + ID3D12ProtectedResourceSession * This, + REFIID riid, + _COM_Outptr_opt_ void **ppFence); + + DECLSPEC_XFGVIRT(ID3D12ProtectedSession, GetSessionStatus) + D3D12_PROTECTED_SESSION_STATUS ( STDMETHODCALLTYPE *GetSessionStatus )( + ID3D12ProtectedResourceSession * This); + + DECLSPEC_XFGVIRT(ID3D12ProtectedResourceSession, GetDesc) +#if !defined(_WIN32) + D3D12_PROTECTED_RESOURCE_SESSION_DESC ( STDMETHODCALLTYPE *GetDesc )( + ID3D12ProtectedResourceSession * This); + +#else + D3D12_PROTECTED_RESOURCE_SESSION_DESC *( STDMETHODCALLTYPE *GetDesc )( + ID3D12ProtectedResourceSession * This, + D3D12_PROTECTED_RESOURCE_SESSION_DESC * RetVal); + +#endif + + END_INTERFACE + } ID3D12ProtectedResourceSessionVtbl; + + interface ID3D12ProtectedResourceSession + { + CONST_VTBL struct ID3D12ProtectedResourceSessionVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12ProtectedResourceSession_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12ProtectedResourceSession_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12ProtectedResourceSession_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12ProtectedResourceSession_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D12ProtectedResourceSession_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D12ProtectedResourceSession_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#define ID3D12ProtectedResourceSession_SetName(This,Name) \ + ( (This)->lpVtbl -> SetName(This,Name) ) + + +#define ID3D12ProtectedResourceSession_GetDevice(This,riid,ppvDevice) \ + ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) + + +#define ID3D12ProtectedResourceSession_GetStatusFence(This,riid,ppFence) \ + ( (This)->lpVtbl -> GetStatusFence(This,riid,ppFence) ) + +#define ID3D12ProtectedResourceSession_GetSessionStatus(This) \ + ( (This)->lpVtbl -> GetSessionStatus(This) ) + +#if !defined(_WIN32) + +#define ID3D12ProtectedResourceSession_GetDesc(This) \ + ( (This)->lpVtbl -> GetDesc(This) ) +#else +#define ID3D12ProtectedResourceSession_GetDesc(This,RetVal) \ + ( (This)->lpVtbl -> GetDesc(This,RetVal) ) +#endif + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12ProtectedResourceSession_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D12Device4_INTERFACE_DEFINED__ +#define __ID3D12Device4_INTERFACE_DEFINED__ + +/* interface ID3D12Device4 */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12Device4; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("e865df17-a9ee-46f9-a463-3098315aa2e5") + ID3D12Device4 : public ID3D12Device3 + { + public: + virtual HRESULT STDMETHODCALLTYPE CreateCommandList1( + _In_ UINT nodeMask, + _In_ D3D12_COMMAND_LIST_TYPE type, + _In_ D3D12_COMMAND_LIST_FLAGS flags, + REFIID riid, + _COM_Outptr_ void **ppCommandList) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateProtectedResourceSession( + _In_ const D3D12_PROTECTED_RESOURCE_SESSION_DESC *pDesc, + _In_ REFIID riid, + _COM_Outptr_ void **ppSession) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateCommittedResource1( + _In_ const D3D12_HEAP_PROPERTIES *pHeapProperties, + D3D12_HEAP_FLAGS HeapFlags, + _In_ const D3D12_RESOURCE_DESC *pDesc, + D3D12_RESOURCE_STATES InitialResourceState, + _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, + _In_opt_ ID3D12ProtectedResourceSession *pProtectedSession, + REFIID riidResource, + _COM_Outptr_opt_ void **ppvResource) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateHeap1( + _In_ const D3D12_HEAP_DESC *pDesc, + _In_opt_ ID3D12ProtectedResourceSession *pProtectedSession, + REFIID riid, + _COM_Outptr_opt_ void **ppvHeap) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateReservedResource1( + _In_ const D3D12_RESOURCE_DESC *pDesc, + D3D12_RESOURCE_STATES InitialState, + _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, + _In_opt_ ID3D12ProtectedResourceSession *pProtectedSession, + REFIID riid, + _COM_Outptr_opt_ void **ppvResource) = 0; + +#if defined(_MSC_VER) || !defined(_WIN32) + virtual D3D12_RESOURCE_ALLOCATION_INFO STDMETHODCALLTYPE GetResourceAllocationInfo1( + UINT visibleMask, + UINT numResourceDescs, + _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs, + _Out_writes_opt_(numResourceDescs) D3D12_RESOURCE_ALLOCATION_INFO1 *pResourceAllocationInfo1) = 0; +#else + virtual D3D12_RESOURCE_ALLOCATION_INFO *STDMETHODCALLTYPE GetResourceAllocationInfo1( + D3D12_RESOURCE_ALLOCATION_INFO * RetVal, + UINT visibleMask, + UINT numResourceDescs, + _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs, + _Out_writes_opt_(numResourceDescs) D3D12_RESOURCE_ALLOCATION_INFO1 *pResourceAllocationInfo1) = 0; +#endif + + }; + + +#else /* C style interface */ + + typedef struct ID3D12Device4Vtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12Device4 * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12Device4 * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12Device4 * This); + + DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D12Device4 * This, + _In_ REFGUID guid, + _Inout_ UINT *pDataSize, + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D12Device4 * This, + _In_ REFGUID guid, + _In_ UINT DataSize, + _In_reads_bytes_opt_( DataSize ) const void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D12Device4 * This, + _In_ REFGUID guid, + _In_opt_ const IUnknown *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetName) + HRESULT ( STDMETHODCALLTYPE *SetName )( + ID3D12Device4 * This, + _In_z_ LPCWSTR Name); + + DECLSPEC_XFGVIRT(ID3D12Device, GetNodeCount) + UINT ( STDMETHODCALLTYPE *GetNodeCount )( + ID3D12Device4 * This); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandQueue) + HRESULT ( STDMETHODCALLTYPE *CreateCommandQueue )( + ID3D12Device4 * This, + _In_ const D3D12_COMMAND_QUEUE_DESC *pDesc, + REFIID riid, + _COM_Outptr_ void **ppCommandQueue); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandAllocator) + HRESULT ( STDMETHODCALLTYPE *CreateCommandAllocator )( + ID3D12Device4 * This, + _In_ D3D12_COMMAND_LIST_TYPE type, + REFIID riid, + _COM_Outptr_ void **ppCommandAllocator); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateGraphicsPipelineState) + HRESULT ( STDMETHODCALLTYPE *CreateGraphicsPipelineState )( + ID3D12Device4 * This, + _In_ const D3D12_GRAPHICS_PIPELINE_STATE_DESC *pDesc, + REFIID riid, + _COM_Outptr_ void **ppPipelineState); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateComputePipelineState) + HRESULT ( STDMETHODCALLTYPE *CreateComputePipelineState )( + ID3D12Device4 * This, + _In_ const D3D12_COMPUTE_PIPELINE_STATE_DESC *pDesc, + REFIID riid, + _COM_Outptr_ void **ppPipelineState); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandList) + HRESULT ( STDMETHODCALLTYPE *CreateCommandList )( + ID3D12Device4 * This, + _In_ UINT nodeMask, + _In_ D3D12_COMMAND_LIST_TYPE type, + _In_ ID3D12CommandAllocator *pCommandAllocator, + _In_opt_ ID3D12PipelineState *pInitialState, + REFIID riid, + _COM_Outptr_ void **ppCommandList); + + DECLSPEC_XFGVIRT(ID3D12Device, CheckFeatureSupport) + HRESULT ( STDMETHODCALLTYPE *CheckFeatureSupport )( + ID3D12Device4 * This, + D3D12_FEATURE Feature, + _Inout_updates_bytes_(FeatureSupportDataSize) void *pFeatureSupportData, + UINT FeatureSupportDataSize); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateDescriptorHeap) + HRESULT ( STDMETHODCALLTYPE *CreateDescriptorHeap )( + ID3D12Device4 * This, + _In_ const D3D12_DESCRIPTOR_HEAP_DESC *pDescriptorHeapDesc, + REFIID riid, + _COM_Outptr_ void **ppvHeap); + + DECLSPEC_XFGVIRT(ID3D12Device, GetDescriptorHandleIncrementSize) + UINT ( STDMETHODCALLTYPE *GetDescriptorHandleIncrementSize )( + ID3D12Device4 * This, + _In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapType); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateRootSignature) + HRESULT ( STDMETHODCALLTYPE *CreateRootSignature )( + ID3D12Device4 * This, + _In_ UINT nodeMask, + _In_reads_(blobLengthInBytes) const void *pBlobWithRootSignature, + _In_ SIZE_T blobLengthInBytes, + REFIID riid, + _COM_Outptr_ void **ppvRootSignature); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateConstantBufferView) + void ( STDMETHODCALLTYPE *CreateConstantBufferView )( + ID3D12Device4 * This, + _In_opt_ const D3D12_CONSTANT_BUFFER_VIEW_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateShaderResourceView) + void ( STDMETHODCALLTYPE *CreateShaderResourceView )( + ID3D12Device4 * This, + _In_opt_ ID3D12Resource *pResource, + _In_opt_ const D3D12_SHADER_RESOURCE_VIEW_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateUnorderedAccessView) + void ( STDMETHODCALLTYPE *CreateUnorderedAccessView )( + ID3D12Device4 * This, + _In_opt_ ID3D12Resource *pResource, + _In_opt_ ID3D12Resource *pCounterResource, + _In_opt_ const D3D12_UNORDERED_ACCESS_VIEW_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateRenderTargetView) + void ( STDMETHODCALLTYPE *CreateRenderTargetView )( + ID3D12Device4 * This, + _In_opt_ ID3D12Resource *pResource, + _In_opt_ const D3D12_RENDER_TARGET_VIEW_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateDepthStencilView) + void ( STDMETHODCALLTYPE *CreateDepthStencilView )( + ID3D12Device4 * This, + _In_opt_ ID3D12Resource *pResource, + _In_opt_ const D3D12_DEPTH_STENCIL_VIEW_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateSampler) + void ( STDMETHODCALLTYPE *CreateSampler )( + ID3D12Device4 * This, + _In_ const D3D12_SAMPLER_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + DECLSPEC_XFGVIRT(ID3D12Device, CopyDescriptors) + void ( STDMETHODCALLTYPE *CopyDescriptors )( + ID3D12Device4 * This, + _In_ UINT NumDestDescriptorRanges, + _In_reads_(NumDestDescriptorRanges) const D3D12_CPU_DESCRIPTOR_HANDLE *pDestDescriptorRangeStarts, + _In_reads_opt_(NumDestDescriptorRanges) const UINT *pDestDescriptorRangeSizes, + _In_ UINT NumSrcDescriptorRanges, + _In_reads_(NumSrcDescriptorRanges) const D3D12_CPU_DESCRIPTOR_HANDLE *pSrcDescriptorRangeStarts, + _In_reads_opt_(NumSrcDescriptorRanges) const UINT *pSrcDescriptorRangeSizes, + _In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapsType); + + DECLSPEC_XFGVIRT(ID3D12Device, CopyDescriptorsSimple) + void ( STDMETHODCALLTYPE *CopyDescriptorsSimple )( + ID3D12Device4 * This, + _In_ UINT NumDescriptors, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptorRangeStart, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE SrcDescriptorRangeStart, + _In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapsType); + + DECLSPEC_XFGVIRT(ID3D12Device, GetResourceAllocationInfo) +#if !defined(_WIN32) + D3D12_RESOURCE_ALLOCATION_INFO ( STDMETHODCALLTYPE *GetResourceAllocationInfo )( + ID3D12Device4 * This, + _In_ UINT visibleMask, + _In_ UINT numResourceDescs, + _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs); + +#else + D3D12_RESOURCE_ALLOCATION_INFO *( STDMETHODCALLTYPE *GetResourceAllocationInfo )( + ID3D12Device4 * This, + D3D12_RESOURCE_ALLOCATION_INFO * RetVal, + _In_ UINT visibleMask, + _In_ UINT numResourceDescs, + _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs); + +#endif + + DECLSPEC_XFGVIRT(ID3D12Device, GetCustomHeapProperties) +#if !defined(_WIN32) + D3D12_HEAP_PROPERTIES ( STDMETHODCALLTYPE *GetCustomHeapProperties )( + ID3D12Device4 * This, + _In_ UINT nodeMask, + D3D12_HEAP_TYPE heapType); + +#else + D3D12_HEAP_PROPERTIES *( STDMETHODCALLTYPE *GetCustomHeapProperties )( + ID3D12Device4 * This, + D3D12_HEAP_PROPERTIES * RetVal, + _In_ UINT nodeMask, + D3D12_HEAP_TYPE heapType); + +#endif + + DECLSPEC_XFGVIRT(ID3D12Device, CreateCommittedResource) + HRESULT ( STDMETHODCALLTYPE *CreateCommittedResource )( + ID3D12Device4 * This, + _In_ const D3D12_HEAP_PROPERTIES *pHeapProperties, + D3D12_HEAP_FLAGS HeapFlags, + _In_ const D3D12_RESOURCE_DESC *pDesc, + D3D12_RESOURCE_STATES InitialResourceState, + _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, + REFIID riidResource, + _COM_Outptr_opt_ void **ppvResource); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateHeap) + HRESULT ( STDMETHODCALLTYPE *CreateHeap )( + ID3D12Device4 * This, + _In_ const D3D12_HEAP_DESC *pDesc, + REFIID riid, + _COM_Outptr_opt_ void **ppvHeap); + + DECLSPEC_XFGVIRT(ID3D12Device, CreatePlacedResource) + HRESULT ( STDMETHODCALLTYPE *CreatePlacedResource )( + ID3D12Device4 * This, + _In_ ID3D12Heap *pHeap, + UINT64 HeapOffset, + _In_ const D3D12_RESOURCE_DESC *pDesc, + D3D12_RESOURCE_STATES InitialState, + _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, + REFIID riid, + _COM_Outptr_opt_ void **ppvResource); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateReservedResource) + HRESULT ( STDMETHODCALLTYPE *CreateReservedResource )( + ID3D12Device4 * This, + _In_ const D3D12_RESOURCE_DESC *pDesc, + D3D12_RESOURCE_STATES InitialState, + _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, + REFIID riid, + _COM_Outptr_opt_ void **ppvResource); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateSharedHandle) + HRESULT ( STDMETHODCALLTYPE *CreateSharedHandle )( + ID3D12Device4 * This, + _In_ ID3D12DeviceChild *pObject, + _In_opt_ const SECURITY_ATTRIBUTES *pAttributes, + DWORD Access, + _In_opt_ LPCWSTR Name, + _Out_ HANDLE *pHandle); + + DECLSPEC_XFGVIRT(ID3D12Device, OpenSharedHandle) + HRESULT ( STDMETHODCALLTYPE *OpenSharedHandle )( + ID3D12Device4 * This, + _In_ HANDLE NTHandle, + REFIID riid, + _COM_Outptr_opt_ void **ppvObj); + + DECLSPEC_XFGVIRT(ID3D12Device, OpenSharedHandleByName) + HRESULT ( STDMETHODCALLTYPE *OpenSharedHandleByName )( + ID3D12Device4 * This, + _In_ LPCWSTR Name, + DWORD Access, + /* [annotation][out] */ + _Out_ HANDLE *pNTHandle); + + DECLSPEC_XFGVIRT(ID3D12Device, MakeResident) + HRESULT ( STDMETHODCALLTYPE *MakeResident )( + ID3D12Device4 * This, + UINT NumObjects, + _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects); + + DECLSPEC_XFGVIRT(ID3D12Device, Evict) + HRESULT ( STDMETHODCALLTYPE *Evict )( + ID3D12Device4 * This, + UINT NumObjects, + _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateFence) + HRESULT ( STDMETHODCALLTYPE *CreateFence )( + ID3D12Device4 * This, + UINT64 InitialValue, + D3D12_FENCE_FLAGS Flags, + REFIID riid, + _COM_Outptr_ void **ppFence); + + DECLSPEC_XFGVIRT(ID3D12Device, GetDeviceRemovedReason) + HRESULT ( STDMETHODCALLTYPE *GetDeviceRemovedReason )( + ID3D12Device4 * This); + + DECLSPEC_XFGVIRT(ID3D12Device, GetCopyableFootprints) + void ( STDMETHODCALLTYPE *GetCopyableFootprints )( + ID3D12Device4 * This, + _In_ const D3D12_RESOURCE_DESC *pResourceDesc, + _In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource, + _In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources, + UINT64 BaseOffset, + _Out_writes_opt_(NumSubresources) D3D12_PLACED_SUBRESOURCE_FOOTPRINT *pLayouts, + _Out_writes_opt_(NumSubresources) UINT *pNumRows, + _Out_writes_opt_(NumSubresources) UINT64 *pRowSizeInBytes, + _Out_opt_ UINT64 *pTotalBytes); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateQueryHeap) + HRESULT ( STDMETHODCALLTYPE *CreateQueryHeap )( + ID3D12Device4 * This, + _In_ const D3D12_QUERY_HEAP_DESC *pDesc, + REFIID riid, + _COM_Outptr_opt_ void **ppvHeap); + + DECLSPEC_XFGVIRT(ID3D12Device, SetStablePowerState) + HRESULT ( STDMETHODCALLTYPE *SetStablePowerState )( + ID3D12Device4 * This, + BOOL Enable); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandSignature) + HRESULT ( STDMETHODCALLTYPE *CreateCommandSignature )( + ID3D12Device4 * This, + _In_ const D3D12_COMMAND_SIGNATURE_DESC *pDesc, + _In_opt_ ID3D12RootSignature *pRootSignature, + REFIID riid, + _COM_Outptr_opt_ void **ppvCommandSignature); + + DECLSPEC_XFGVIRT(ID3D12Device, GetResourceTiling) + void ( STDMETHODCALLTYPE *GetResourceTiling )( + ID3D12Device4 * This, + _In_ ID3D12Resource *pTiledResource, + _Out_opt_ UINT *pNumTilesForEntireResource, + _Out_opt_ D3D12_PACKED_MIP_INFO *pPackedMipDesc, + _Out_opt_ D3D12_TILE_SHAPE *pStandardTileShapeForNonPackedMips, + _Inout_opt_ UINT *pNumSubresourceTilings, + _In_ UINT FirstSubresourceTilingToGet, + _Out_writes_(*pNumSubresourceTilings) D3D12_SUBRESOURCE_TILING *pSubresourceTilingsForNonPackedMips); + + DECLSPEC_XFGVIRT(ID3D12Device, GetAdapterLuid) +#if !defined(_WIN32) + LUID ( STDMETHODCALLTYPE *GetAdapterLuid )( + ID3D12Device4 * This); + +#else + LUID *( STDMETHODCALLTYPE *GetAdapterLuid )( + ID3D12Device4 * This, + LUID * RetVal); + +#endif + + DECLSPEC_XFGVIRT(ID3D12Device1, CreatePipelineLibrary) + HRESULT ( STDMETHODCALLTYPE *CreatePipelineLibrary )( + ID3D12Device4 * This, + _In_reads_(BlobLength) const void *pLibraryBlob, + SIZE_T BlobLength, + REFIID riid, + _COM_Outptr_ void **ppPipelineLibrary); + + DECLSPEC_XFGVIRT(ID3D12Device1, SetEventOnMultipleFenceCompletion) + HRESULT ( STDMETHODCALLTYPE *SetEventOnMultipleFenceCompletion )( + ID3D12Device4 * This, + _In_reads_(NumFences) ID3D12Fence *const *ppFences, + _In_reads_(NumFences) const UINT64 *pFenceValues, + UINT NumFences, + D3D12_MULTIPLE_FENCE_WAIT_FLAGS Flags, + HANDLE hEvent); + + DECLSPEC_XFGVIRT(ID3D12Device1, SetResidencyPriority) + HRESULT ( STDMETHODCALLTYPE *SetResidencyPriority )( + ID3D12Device4 * This, + UINT NumObjects, + _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects, + _In_reads_(NumObjects) const D3D12_RESIDENCY_PRIORITY *pPriorities); + + DECLSPEC_XFGVIRT(ID3D12Device2, CreatePipelineState) + HRESULT ( STDMETHODCALLTYPE *CreatePipelineState )( + ID3D12Device4 * This, + const D3D12_PIPELINE_STATE_STREAM_DESC *pDesc, + REFIID riid, + _COM_Outptr_ void **ppPipelineState); + + DECLSPEC_XFGVIRT(ID3D12Device3, OpenExistingHeapFromAddress) + HRESULT ( STDMETHODCALLTYPE *OpenExistingHeapFromAddress )( + ID3D12Device4 * This, + _In_ const void *pAddress, + REFIID riid, + _COM_Outptr_ void **ppvHeap); + + DECLSPEC_XFGVIRT(ID3D12Device3, OpenExistingHeapFromFileMapping) + HRESULT ( STDMETHODCALLTYPE *OpenExistingHeapFromFileMapping )( + ID3D12Device4 * This, + _In_ HANDLE hFileMapping, + REFIID riid, + _COM_Outptr_ void **ppvHeap); + + DECLSPEC_XFGVIRT(ID3D12Device3, EnqueueMakeResident) + HRESULT ( STDMETHODCALLTYPE *EnqueueMakeResident )( + ID3D12Device4 * This, + D3D12_RESIDENCY_FLAGS Flags, + UINT NumObjects, + _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects, + _In_ ID3D12Fence *pFenceToSignal, + UINT64 FenceValueToSignal); + + DECLSPEC_XFGVIRT(ID3D12Device4, CreateCommandList1) + HRESULT ( STDMETHODCALLTYPE *CreateCommandList1 )( + ID3D12Device4 * This, + _In_ UINT nodeMask, + _In_ D3D12_COMMAND_LIST_TYPE type, + _In_ D3D12_COMMAND_LIST_FLAGS flags, + REFIID riid, + _COM_Outptr_ void **ppCommandList); + + DECLSPEC_XFGVIRT(ID3D12Device4, CreateProtectedResourceSession) + HRESULT ( STDMETHODCALLTYPE *CreateProtectedResourceSession )( + ID3D12Device4 * This, + _In_ const D3D12_PROTECTED_RESOURCE_SESSION_DESC *pDesc, + _In_ REFIID riid, + _COM_Outptr_ void **ppSession); + + DECLSPEC_XFGVIRT(ID3D12Device4, CreateCommittedResource1) + HRESULT ( STDMETHODCALLTYPE *CreateCommittedResource1 )( + ID3D12Device4 * This, + _In_ const D3D12_HEAP_PROPERTIES *pHeapProperties, + D3D12_HEAP_FLAGS HeapFlags, + _In_ const D3D12_RESOURCE_DESC *pDesc, + D3D12_RESOURCE_STATES InitialResourceState, + _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, + _In_opt_ ID3D12ProtectedResourceSession *pProtectedSession, + REFIID riidResource, + _COM_Outptr_opt_ void **ppvResource); + + DECLSPEC_XFGVIRT(ID3D12Device4, CreateHeap1) + HRESULT ( STDMETHODCALLTYPE *CreateHeap1 )( + ID3D12Device4 * This, + _In_ const D3D12_HEAP_DESC *pDesc, + _In_opt_ ID3D12ProtectedResourceSession *pProtectedSession, + REFIID riid, + _COM_Outptr_opt_ void **ppvHeap); + + DECLSPEC_XFGVIRT(ID3D12Device4, CreateReservedResource1) + HRESULT ( STDMETHODCALLTYPE *CreateReservedResource1 )( + ID3D12Device4 * This, + _In_ const D3D12_RESOURCE_DESC *pDesc, + D3D12_RESOURCE_STATES InitialState, + _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, + _In_opt_ ID3D12ProtectedResourceSession *pProtectedSession, + REFIID riid, + _COM_Outptr_opt_ void **ppvResource); + + DECLSPEC_XFGVIRT(ID3D12Device4, GetResourceAllocationInfo1) +#if !defined(_WIN32) + D3D12_RESOURCE_ALLOCATION_INFO ( STDMETHODCALLTYPE *GetResourceAllocationInfo1 )( + ID3D12Device4 * This, + UINT visibleMask, + UINT numResourceDescs, + _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs, + _Out_writes_opt_(numResourceDescs) D3D12_RESOURCE_ALLOCATION_INFO1 *pResourceAllocationInfo1); + +#else + D3D12_RESOURCE_ALLOCATION_INFO *( STDMETHODCALLTYPE *GetResourceAllocationInfo1 )( + ID3D12Device4 * This, + D3D12_RESOURCE_ALLOCATION_INFO * RetVal, + UINT visibleMask, + UINT numResourceDescs, + _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs, + _Out_writes_opt_(numResourceDescs) D3D12_RESOURCE_ALLOCATION_INFO1 *pResourceAllocationInfo1); + +#endif + + END_INTERFACE + } ID3D12Device4Vtbl; + + interface ID3D12Device4 + { + CONST_VTBL struct ID3D12Device4Vtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12Device4_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12Device4_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12Device4_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12Device4_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D12Device4_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D12Device4_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#define ID3D12Device4_SetName(This,Name) \ + ( (This)->lpVtbl -> SetName(This,Name) ) + + +#define ID3D12Device4_GetNodeCount(This) \ + ( (This)->lpVtbl -> GetNodeCount(This) ) + +#define ID3D12Device4_CreateCommandQueue(This,pDesc,riid,ppCommandQueue) \ + ( (This)->lpVtbl -> CreateCommandQueue(This,pDesc,riid,ppCommandQueue) ) + +#define ID3D12Device4_CreateCommandAllocator(This,type,riid,ppCommandAllocator) \ + ( (This)->lpVtbl -> CreateCommandAllocator(This,type,riid,ppCommandAllocator) ) + +#define ID3D12Device4_CreateGraphicsPipelineState(This,pDesc,riid,ppPipelineState) \ + ( (This)->lpVtbl -> CreateGraphicsPipelineState(This,pDesc,riid,ppPipelineState) ) + +#define ID3D12Device4_CreateComputePipelineState(This,pDesc,riid,ppPipelineState) \ + ( (This)->lpVtbl -> CreateComputePipelineState(This,pDesc,riid,ppPipelineState) ) + +#define ID3D12Device4_CreateCommandList(This,nodeMask,type,pCommandAllocator,pInitialState,riid,ppCommandList) \ + ( (This)->lpVtbl -> CreateCommandList(This,nodeMask,type,pCommandAllocator,pInitialState,riid,ppCommandList) ) + +#define ID3D12Device4_CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) \ + ( (This)->lpVtbl -> CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) ) + +#define ID3D12Device4_CreateDescriptorHeap(This,pDescriptorHeapDesc,riid,ppvHeap) \ + ( (This)->lpVtbl -> CreateDescriptorHeap(This,pDescriptorHeapDesc,riid,ppvHeap) ) + +#define ID3D12Device4_GetDescriptorHandleIncrementSize(This,DescriptorHeapType) \ + ( (This)->lpVtbl -> GetDescriptorHandleIncrementSize(This,DescriptorHeapType) ) + +#define ID3D12Device4_CreateRootSignature(This,nodeMask,pBlobWithRootSignature,blobLengthInBytes,riid,ppvRootSignature) \ + ( (This)->lpVtbl -> CreateRootSignature(This,nodeMask,pBlobWithRootSignature,blobLengthInBytes,riid,ppvRootSignature) ) + +#define ID3D12Device4_CreateConstantBufferView(This,pDesc,DestDescriptor) \ + ( (This)->lpVtbl -> CreateConstantBufferView(This,pDesc,DestDescriptor) ) + +#define ID3D12Device4_CreateShaderResourceView(This,pResource,pDesc,DestDescriptor) \ + ( (This)->lpVtbl -> CreateShaderResourceView(This,pResource,pDesc,DestDescriptor) ) + +#define ID3D12Device4_CreateUnorderedAccessView(This,pResource,pCounterResource,pDesc,DestDescriptor) \ + ( (This)->lpVtbl -> CreateUnorderedAccessView(This,pResource,pCounterResource,pDesc,DestDescriptor) ) + +#define ID3D12Device4_CreateRenderTargetView(This,pResource,pDesc,DestDescriptor) \ + ( (This)->lpVtbl -> CreateRenderTargetView(This,pResource,pDesc,DestDescriptor) ) + +#define ID3D12Device4_CreateDepthStencilView(This,pResource,pDesc,DestDescriptor) \ + ( (This)->lpVtbl -> CreateDepthStencilView(This,pResource,pDesc,DestDescriptor) ) + +#define ID3D12Device4_CreateSampler(This,pDesc,DestDescriptor) \ + ( (This)->lpVtbl -> CreateSampler(This,pDesc,DestDescriptor) ) + +#define ID3D12Device4_CopyDescriptors(This,NumDestDescriptorRanges,pDestDescriptorRangeStarts,pDestDescriptorRangeSizes,NumSrcDescriptorRanges,pSrcDescriptorRangeStarts,pSrcDescriptorRangeSizes,DescriptorHeapsType) \ + ( (This)->lpVtbl -> CopyDescriptors(This,NumDestDescriptorRanges,pDestDescriptorRangeStarts,pDestDescriptorRangeSizes,NumSrcDescriptorRanges,pSrcDescriptorRangeStarts,pSrcDescriptorRangeSizes,DescriptorHeapsType) ) + +#define ID3D12Device4_CopyDescriptorsSimple(This,NumDescriptors,DestDescriptorRangeStart,SrcDescriptorRangeStart,DescriptorHeapsType) \ + ( (This)->lpVtbl -> CopyDescriptorsSimple(This,NumDescriptors,DestDescriptorRangeStart,SrcDescriptorRangeStart,DescriptorHeapsType) ) +#if !defined(_WIN32) + +#define ID3D12Device4_GetResourceAllocationInfo(This,visibleMask,numResourceDescs,pResourceDescs) \ + ( (This)->lpVtbl -> GetResourceAllocationInfo(This,visibleMask,numResourceDescs,pResourceDescs) ) +#else +#define ID3D12Device4_GetResourceAllocationInfo(This,RetVal,visibleMask,numResourceDescs,pResourceDescs) \ + ( (This)->lpVtbl -> GetResourceAllocationInfo(This,RetVal,visibleMask,numResourceDescs,pResourceDescs) ) +#endif +#if !defined(_WIN32) + +#define ID3D12Device4_GetCustomHeapProperties(This,nodeMask,heapType) \ + ( (This)->lpVtbl -> GetCustomHeapProperties(This,nodeMask,heapType) ) +#else +#define ID3D12Device4_GetCustomHeapProperties(This,RetVal,nodeMask,heapType) \ + ( (This)->lpVtbl -> GetCustomHeapProperties(This,RetVal,nodeMask,heapType) ) +#endif + +#define ID3D12Device4_CreateCommittedResource(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,riidResource,ppvResource) \ + ( (This)->lpVtbl -> CreateCommittedResource(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,riidResource,ppvResource) ) + +#define ID3D12Device4_CreateHeap(This,pDesc,riid,ppvHeap) \ + ( (This)->lpVtbl -> CreateHeap(This,pDesc,riid,ppvHeap) ) + +#define ID3D12Device4_CreatePlacedResource(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \ + ( (This)->lpVtbl -> CreatePlacedResource(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) ) + +#define ID3D12Device4_CreateReservedResource(This,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \ + ( (This)->lpVtbl -> CreateReservedResource(This,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) ) + +#define ID3D12Device4_CreateSharedHandle(This,pObject,pAttributes,Access,Name,pHandle) \ + ( (This)->lpVtbl -> CreateSharedHandle(This,pObject,pAttributes,Access,Name,pHandle) ) + +#define ID3D12Device4_OpenSharedHandle(This,NTHandle,riid,ppvObj) \ + ( (This)->lpVtbl -> OpenSharedHandle(This,NTHandle,riid,ppvObj) ) + +#define ID3D12Device4_OpenSharedHandleByName(This,Name,Access,pNTHandle) \ + ( (This)->lpVtbl -> OpenSharedHandleByName(This,Name,Access,pNTHandle) ) + +#define ID3D12Device4_MakeResident(This,NumObjects,ppObjects) \ + ( (This)->lpVtbl -> MakeResident(This,NumObjects,ppObjects) ) + +#define ID3D12Device4_Evict(This,NumObjects,ppObjects) \ + ( (This)->lpVtbl -> Evict(This,NumObjects,ppObjects) ) + +#define ID3D12Device4_CreateFence(This,InitialValue,Flags,riid,ppFence) \ + ( (This)->lpVtbl -> CreateFence(This,InitialValue,Flags,riid,ppFence) ) + +#define ID3D12Device4_GetDeviceRemovedReason(This) \ + ( (This)->lpVtbl -> GetDeviceRemovedReason(This) ) + +#define ID3D12Device4_GetCopyableFootprints(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) \ + ( (This)->lpVtbl -> GetCopyableFootprints(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) ) + +#define ID3D12Device4_CreateQueryHeap(This,pDesc,riid,ppvHeap) \ + ( (This)->lpVtbl -> CreateQueryHeap(This,pDesc,riid,ppvHeap) ) + +#define ID3D12Device4_SetStablePowerState(This,Enable) \ + ( (This)->lpVtbl -> SetStablePowerState(This,Enable) ) + +#define ID3D12Device4_CreateCommandSignature(This,pDesc,pRootSignature,riid,ppvCommandSignature) \ + ( (This)->lpVtbl -> CreateCommandSignature(This,pDesc,pRootSignature,riid,ppvCommandSignature) ) + +#define ID3D12Device4_GetResourceTiling(This,pTiledResource,pNumTilesForEntireResource,pPackedMipDesc,pStandardTileShapeForNonPackedMips,pNumSubresourceTilings,FirstSubresourceTilingToGet,pSubresourceTilingsForNonPackedMips) \ + ( (This)->lpVtbl -> GetResourceTiling(This,pTiledResource,pNumTilesForEntireResource,pPackedMipDesc,pStandardTileShapeForNonPackedMips,pNumSubresourceTilings,FirstSubresourceTilingToGet,pSubresourceTilingsForNonPackedMips) ) +#if !defined(_WIN32) + +#define ID3D12Device4_GetAdapterLuid(This) \ + ( (This)->lpVtbl -> GetAdapterLuid(This) ) +#else +#define ID3D12Device4_GetAdapterLuid(This,RetVal) \ + ( (This)->lpVtbl -> GetAdapterLuid(This,RetVal) ) +#endif + + +#define ID3D12Device4_CreatePipelineLibrary(This,pLibraryBlob,BlobLength,riid,ppPipelineLibrary) \ + ( (This)->lpVtbl -> CreatePipelineLibrary(This,pLibraryBlob,BlobLength,riid,ppPipelineLibrary) ) + +#define ID3D12Device4_SetEventOnMultipleFenceCompletion(This,ppFences,pFenceValues,NumFences,Flags,hEvent) \ + ( (This)->lpVtbl -> SetEventOnMultipleFenceCompletion(This,ppFences,pFenceValues,NumFences,Flags,hEvent) ) + +#define ID3D12Device4_SetResidencyPriority(This,NumObjects,ppObjects,pPriorities) \ + ( (This)->lpVtbl -> SetResidencyPriority(This,NumObjects,ppObjects,pPriorities) ) + + +#define ID3D12Device4_CreatePipelineState(This,pDesc,riid,ppPipelineState) \ + ( (This)->lpVtbl -> CreatePipelineState(This,pDesc,riid,ppPipelineState) ) + + +#define ID3D12Device4_OpenExistingHeapFromAddress(This,pAddress,riid,ppvHeap) \ + ( (This)->lpVtbl -> OpenExistingHeapFromAddress(This,pAddress,riid,ppvHeap) ) + +#define ID3D12Device4_OpenExistingHeapFromFileMapping(This,hFileMapping,riid,ppvHeap) \ + ( (This)->lpVtbl -> OpenExistingHeapFromFileMapping(This,hFileMapping,riid,ppvHeap) ) + +#define ID3D12Device4_EnqueueMakeResident(This,Flags,NumObjects,ppObjects,pFenceToSignal,FenceValueToSignal) \ + ( (This)->lpVtbl -> EnqueueMakeResident(This,Flags,NumObjects,ppObjects,pFenceToSignal,FenceValueToSignal) ) + + +#define ID3D12Device4_CreateCommandList1(This,nodeMask,type,flags,riid,ppCommandList) \ + ( (This)->lpVtbl -> CreateCommandList1(This,nodeMask,type,flags,riid,ppCommandList) ) + +#define ID3D12Device4_CreateProtectedResourceSession(This,pDesc,riid,ppSession) \ + ( (This)->lpVtbl -> CreateProtectedResourceSession(This,pDesc,riid,ppSession) ) + +#define ID3D12Device4_CreateCommittedResource1(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,pProtectedSession,riidResource,ppvResource) \ + ( (This)->lpVtbl -> CreateCommittedResource1(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,pProtectedSession,riidResource,ppvResource) ) + +#define ID3D12Device4_CreateHeap1(This,pDesc,pProtectedSession,riid,ppvHeap) \ + ( (This)->lpVtbl -> CreateHeap1(This,pDesc,pProtectedSession,riid,ppvHeap) ) + +#define ID3D12Device4_CreateReservedResource1(This,pDesc,InitialState,pOptimizedClearValue,pProtectedSession,riid,ppvResource) \ + ( (This)->lpVtbl -> CreateReservedResource1(This,pDesc,InitialState,pOptimizedClearValue,pProtectedSession,riid,ppvResource) ) +#if !defined(_WIN32) + +#define ID3D12Device4_GetResourceAllocationInfo1(This,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) \ + ( (This)->lpVtbl -> GetResourceAllocationInfo1(This,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) ) +#else +#define ID3D12Device4_GetResourceAllocationInfo1(This,RetVal,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) \ + ( (This)->lpVtbl -> GetResourceAllocationInfo1(This,RetVal,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) ) +#endif + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12Device4_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_d3d12_0000_0032 */ +/* [local] */ + +typedef +enum D3D12_LIFETIME_STATE + { + D3D12_LIFETIME_STATE_IN_USE = 0, + D3D12_LIFETIME_STATE_NOT_IN_USE = ( D3D12_LIFETIME_STATE_IN_USE + 1 ) + } D3D12_LIFETIME_STATE; + + + + +extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0032_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0032_v0_0_s_ifspec; + +#ifndef __ID3D12LifetimeOwner_INTERFACE_DEFINED__ +#define __ID3D12LifetimeOwner_INTERFACE_DEFINED__ + +/* interface ID3D12LifetimeOwner */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12LifetimeOwner; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("e667af9f-cd56-4f46-83ce-032e595d70a8") + ID3D12LifetimeOwner : public IUnknown + { + public: + virtual void STDMETHODCALLTYPE LifetimeStateUpdated( + D3D12_LIFETIME_STATE NewState) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12LifetimeOwnerVtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12LifetimeOwner * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12LifetimeOwner * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12LifetimeOwner * This); + + DECLSPEC_XFGVIRT(ID3D12LifetimeOwner, LifetimeStateUpdated) + void ( STDMETHODCALLTYPE *LifetimeStateUpdated )( + ID3D12LifetimeOwner * This, + D3D12_LIFETIME_STATE NewState); + + END_INTERFACE + } ID3D12LifetimeOwnerVtbl; + + interface ID3D12LifetimeOwner + { + CONST_VTBL struct ID3D12LifetimeOwnerVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12LifetimeOwner_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12LifetimeOwner_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12LifetimeOwner_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12LifetimeOwner_LifetimeStateUpdated(This,NewState) \ + ( (This)->lpVtbl -> LifetimeStateUpdated(This,NewState) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12LifetimeOwner_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D12SwapChainAssistant_INTERFACE_DEFINED__ +#define __ID3D12SwapChainAssistant_INTERFACE_DEFINED__ + +/* interface ID3D12SwapChainAssistant */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12SwapChainAssistant; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("f1df64b6-57fd-49cd-8807-c0eb88b45c8f") + ID3D12SwapChainAssistant : public IUnknown + { + public: +#if defined(_MSC_VER) || !defined(_WIN32) + virtual LUID STDMETHODCALLTYPE GetLUID( void) = 0; +#else + virtual LUID *STDMETHODCALLTYPE GetLUID( + LUID * RetVal) = 0; +#endif + + virtual HRESULT STDMETHODCALLTYPE GetSwapChainObject( + REFIID riid, + _COM_Outptr_ void **ppv) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetCurrentResourceAndCommandQueue( + REFIID riidResource, + _COM_Outptr_ void **ppvResource, + REFIID riidQueue, + _COM_Outptr_ void **ppvQueue) = 0; + + virtual HRESULT STDMETHODCALLTYPE InsertImplicitSync( void) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12SwapChainAssistantVtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12SwapChainAssistant * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12SwapChainAssistant * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12SwapChainAssistant * This); + + DECLSPEC_XFGVIRT(ID3D12SwapChainAssistant, GetLUID) +#if !defined(_WIN32) + LUID ( STDMETHODCALLTYPE *GetLUID )( + ID3D12SwapChainAssistant * This); + +#else + LUID *( STDMETHODCALLTYPE *GetLUID )( + ID3D12SwapChainAssistant * This, + LUID * RetVal); + +#endif + + DECLSPEC_XFGVIRT(ID3D12SwapChainAssistant, GetSwapChainObject) + HRESULT ( STDMETHODCALLTYPE *GetSwapChainObject )( + ID3D12SwapChainAssistant * This, + REFIID riid, + _COM_Outptr_ void **ppv); + + DECLSPEC_XFGVIRT(ID3D12SwapChainAssistant, GetCurrentResourceAndCommandQueue) + HRESULT ( STDMETHODCALLTYPE *GetCurrentResourceAndCommandQueue )( + ID3D12SwapChainAssistant * This, + REFIID riidResource, + _COM_Outptr_ void **ppvResource, + REFIID riidQueue, + _COM_Outptr_ void **ppvQueue); + + DECLSPEC_XFGVIRT(ID3D12SwapChainAssistant, InsertImplicitSync) + HRESULT ( STDMETHODCALLTYPE *InsertImplicitSync )( + ID3D12SwapChainAssistant * This); + + END_INTERFACE + } ID3D12SwapChainAssistantVtbl; + + interface ID3D12SwapChainAssistant + { + CONST_VTBL struct ID3D12SwapChainAssistantVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12SwapChainAssistant_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12SwapChainAssistant_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12SwapChainAssistant_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + +#if !defined(_WIN32) + +#define ID3D12SwapChainAssistant_GetLUID(This) \ + ( (This)->lpVtbl -> GetLUID(This) ) +#else +#define ID3D12SwapChainAssistant_GetLUID(This,RetVal) \ + ( (This)->lpVtbl -> GetLUID(This,RetVal) ) +#endif + +#define ID3D12SwapChainAssistant_GetSwapChainObject(This,riid,ppv) \ + ( (This)->lpVtbl -> GetSwapChainObject(This,riid,ppv) ) + +#define ID3D12SwapChainAssistant_GetCurrentResourceAndCommandQueue(This,riidResource,ppvResource,riidQueue,ppvQueue) \ + ( (This)->lpVtbl -> GetCurrentResourceAndCommandQueue(This,riidResource,ppvResource,riidQueue,ppvQueue) ) + +#define ID3D12SwapChainAssistant_InsertImplicitSync(This) \ + ( (This)->lpVtbl -> InsertImplicitSync(This) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12SwapChainAssistant_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D12LifetimeTracker_INTERFACE_DEFINED__ +#define __ID3D12LifetimeTracker_INTERFACE_DEFINED__ + +/* interface ID3D12LifetimeTracker */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12LifetimeTracker; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("3fd03d36-4eb1-424a-a582-494ecb8ba813") + ID3D12LifetimeTracker : public ID3D12DeviceChild + { + public: + virtual HRESULT STDMETHODCALLTYPE DestroyOwnedObject( + _In_ ID3D12DeviceChild *pObject) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12LifetimeTrackerVtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12LifetimeTracker * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12LifetimeTracker * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12LifetimeTracker * This); + + DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D12LifetimeTracker * This, + _In_ REFGUID guid, + _Inout_ UINT *pDataSize, + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D12LifetimeTracker * This, + _In_ REFGUID guid, + _In_ UINT DataSize, + _In_reads_bytes_opt_( DataSize ) const void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D12LifetimeTracker * This, + _In_ REFGUID guid, + _In_opt_ const IUnknown *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetName) + HRESULT ( STDMETHODCALLTYPE *SetName )( + ID3D12LifetimeTracker * This, + _In_z_ LPCWSTR Name); + + DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice) + HRESULT ( STDMETHODCALLTYPE *GetDevice )( + ID3D12LifetimeTracker * This, + REFIID riid, + _COM_Outptr_opt_ void **ppvDevice); + + DECLSPEC_XFGVIRT(ID3D12LifetimeTracker, DestroyOwnedObject) + HRESULT ( STDMETHODCALLTYPE *DestroyOwnedObject )( + ID3D12LifetimeTracker * This, + _In_ ID3D12DeviceChild *pObject); + + END_INTERFACE + } ID3D12LifetimeTrackerVtbl; + + interface ID3D12LifetimeTracker + { + CONST_VTBL struct ID3D12LifetimeTrackerVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12LifetimeTracker_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12LifetimeTracker_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12LifetimeTracker_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12LifetimeTracker_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D12LifetimeTracker_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D12LifetimeTracker_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#define ID3D12LifetimeTracker_SetName(This,Name) \ + ( (This)->lpVtbl -> SetName(This,Name) ) + + +#define ID3D12LifetimeTracker_GetDevice(This,riid,ppvDevice) \ + ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) + + +#define ID3D12LifetimeTracker_DestroyOwnedObject(This,pObject) \ + ( (This)->lpVtbl -> DestroyOwnedObject(This,pObject) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12LifetimeTracker_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_d3d12_0000_0035 */ +/* [local] */ + +typedef +enum D3D12_META_COMMAND_PARAMETER_TYPE + { + D3D12_META_COMMAND_PARAMETER_TYPE_FLOAT = 0, + D3D12_META_COMMAND_PARAMETER_TYPE_UINT64 = 1, + D3D12_META_COMMAND_PARAMETER_TYPE_GPU_VIRTUAL_ADDRESS = 2, + D3D12_META_COMMAND_PARAMETER_TYPE_CPU_DESCRIPTOR_HANDLE_HEAP_TYPE_CBV_SRV_UAV = 3, + D3D12_META_COMMAND_PARAMETER_TYPE_GPU_DESCRIPTOR_HANDLE_HEAP_TYPE_CBV_SRV_UAV = 4 + } D3D12_META_COMMAND_PARAMETER_TYPE; + +typedef +enum D3D12_META_COMMAND_PARAMETER_FLAGS + { + D3D12_META_COMMAND_PARAMETER_FLAG_INPUT = 0x1, + D3D12_META_COMMAND_PARAMETER_FLAG_OUTPUT = 0x2 + } D3D12_META_COMMAND_PARAMETER_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS( D3D12_META_COMMAND_PARAMETER_FLAGS ) +typedef +enum D3D12_META_COMMAND_PARAMETER_STAGE + { + D3D12_META_COMMAND_PARAMETER_STAGE_CREATION = 0, + D3D12_META_COMMAND_PARAMETER_STAGE_INITIALIZATION = 1, + D3D12_META_COMMAND_PARAMETER_STAGE_EXECUTION = 2 + } D3D12_META_COMMAND_PARAMETER_STAGE; + +typedef struct D3D12_META_COMMAND_PARAMETER_DESC + { + LPCWSTR Name; + D3D12_META_COMMAND_PARAMETER_TYPE Type; + D3D12_META_COMMAND_PARAMETER_FLAGS Flags; + D3D12_RESOURCE_STATES RequiredResourceState; + UINT StructureOffset; + } D3D12_META_COMMAND_PARAMETER_DESC; + +typedef +enum D3D12_GRAPHICS_STATES + { + D3D12_GRAPHICS_STATE_NONE = 0, + D3D12_GRAPHICS_STATE_IA_VERTEX_BUFFERS = ( 1 << 0 ) , + D3D12_GRAPHICS_STATE_IA_INDEX_BUFFER = ( 1 << 1 ) , + D3D12_GRAPHICS_STATE_IA_PRIMITIVE_TOPOLOGY = ( 1 << 2 ) , + D3D12_GRAPHICS_STATE_DESCRIPTOR_HEAP = ( 1 << 3 ) , + D3D12_GRAPHICS_STATE_GRAPHICS_ROOT_SIGNATURE = ( 1 << 4 ) , + D3D12_GRAPHICS_STATE_COMPUTE_ROOT_SIGNATURE = ( 1 << 5 ) , + D3D12_GRAPHICS_STATE_RS_VIEWPORTS = ( 1 << 6 ) , + D3D12_GRAPHICS_STATE_RS_SCISSOR_RECTS = ( 1 << 7 ) , + D3D12_GRAPHICS_STATE_PREDICATION = ( 1 << 8 ) , + D3D12_GRAPHICS_STATE_OM_RENDER_TARGETS = ( 1 << 9 ) , + D3D12_GRAPHICS_STATE_OM_STENCIL_REF = ( 1 << 10 ) , + D3D12_GRAPHICS_STATE_OM_BLEND_FACTOR = ( 1 << 11 ) , + D3D12_GRAPHICS_STATE_PIPELINE_STATE = ( 1 << 12 ) , + D3D12_GRAPHICS_STATE_SO_TARGETS = ( 1 << 13 ) , + D3D12_GRAPHICS_STATE_OM_DEPTH_BOUNDS = ( 1 << 14 ) , + D3D12_GRAPHICS_STATE_SAMPLE_POSITIONS = ( 1 << 15 ) , + D3D12_GRAPHICS_STATE_VIEW_INSTANCE_MASK = ( 1 << 16 ) + } D3D12_GRAPHICS_STATES; + +DEFINE_ENUM_FLAG_OPERATORS( D3D12_GRAPHICS_STATES ) +typedef struct D3D12_META_COMMAND_DESC + { + GUID Id; + LPCWSTR Name; + D3D12_GRAPHICS_STATES InitializationDirtyState; + D3D12_GRAPHICS_STATES ExecutionDirtyState; + } D3D12_META_COMMAND_DESC; + + + +extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0035_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0035_v0_0_s_ifspec; + +#ifndef __ID3D12StateObject_INTERFACE_DEFINED__ +#define __ID3D12StateObject_INTERFACE_DEFINED__ + +/* interface ID3D12StateObject */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12StateObject; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("47016943-fca8-4594-93ea-af258b55346d") + ID3D12StateObject : public ID3D12Pageable + { + public: + }; + + +#else /* C style interface */ + + typedef struct ID3D12StateObjectVtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12StateObject * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12StateObject * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12StateObject * This); + + DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D12StateObject * This, + _In_ REFGUID guid, + _Inout_ UINT *pDataSize, + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D12StateObject * This, + _In_ REFGUID guid, + _In_ UINT DataSize, + _In_reads_bytes_opt_( DataSize ) const void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D12StateObject * This, + _In_ REFGUID guid, + _In_opt_ const IUnknown *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetName) + HRESULT ( STDMETHODCALLTYPE *SetName )( + ID3D12StateObject * This, + _In_z_ LPCWSTR Name); + + DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice) + HRESULT ( STDMETHODCALLTYPE *GetDevice )( + ID3D12StateObject * This, + REFIID riid, + _COM_Outptr_opt_ void **ppvDevice); + + END_INTERFACE + } ID3D12StateObjectVtbl; + + interface ID3D12StateObject + { + CONST_VTBL struct ID3D12StateObjectVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12StateObject_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12StateObject_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12StateObject_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12StateObject_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D12StateObject_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D12StateObject_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#define ID3D12StateObject_SetName(This,Name) \ + ( (This)->lpVtbl -> SetName(This,Name) ) + + +#define ID3D12StateObject_GetDevice(This,riid,ppvDevice) \ + ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) + + + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12StateObject_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D12StateObjectProperties_INTERFACE_DEFINED__ +#define __ID3D12StateObjectProperties_INTERFACE_DEFINED__ + +/* interface ID3D12StateObjectProperties */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12StateObjectProperties; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("de5fa827-9bf9-4f26-89ff-d7f56fde3860") + ID3D12StateObjectProperties : public IUnknown + { + public: + virtual void *STDMETHODCALLTYPE GetShaderIdentifier( + _In_ LPCWSTR pExportName) = 0; + + virtual UINT64 STDMETHODCALLTYPE GetShaderStackSize( + _In_ LPCWSTR pExportName) = 0; + + virtual UINT64 STDMETHODCALLTYPE GetPipelineStackSize( void) = 0; + + virtual void STDMETHODCALLTYPE SetPipelineStackSize( + UINT64 PipelineStackSizeInBytes) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12StateObjectPropertiesVtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12StateObjectProperties * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12StateObjectProperties * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12StateObjectProperties * This); + + DECLSPEC_XFGVIRT(ID3D12StateObjectProperties, GetShaderIdentifier) + void *( STDMETHODCALLTYPE *GetShaderIdentifier )( + ID3D12StateObjectProperties * This, + _In_ LPCWSTR pExportName); + + DECLSPEC_XFGVIRT(ID3D12StateObjectProperties, GetShaderStackSize) + UINT64 ( STDMETHODCALLTYPE *GetShaderStackSize )( + ID3D12StateObjectProperties * This, + _In_ LPCWSTR pExportName); + + DECLSPEC_XFGVIRT(ID3D12StateObjectProperties, GetPipelineStackSize) + UINT64 ( STDMETHODCALLTYPE *GetPipelineStackSize )( + ID3D12StateObjectProperties * This); + + DECLSPEC_XFGVIRT(ID3D12StateObjectProperties, SetPipelineStackSize) + void ( STDMETHODCALLTYPE *SetPipelineStackSize )( + ID3D12StateObjectProperties * This, + UINT64 PipelineStackSizeInBytes); + + END_INTERFACE + } ID3D12StateObjectPropertiesVtbl; + + interface ID3D12StateObjectProperties + { + CONST_VTBL struct ID3D12StateObjectPropertiesVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12StateObjectProperties_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12StateObjectProperties_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12StateObjectProperties_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12StateObjectProperties_GetShaderIdentifier(This,pExportName) \ + ( (This)->lpVtbl -> GetShaderIdentifier(This,pExportName) ) + +#define ID3D12StateObjectProperties_GetShaderStackSize(This,pExportName) \ + ( (This)->lpVtbl -> GetShaderStackSize(This,pExportName) ) + +#define ID3D12StateObjectProperties_GetPipelineStackSize(This) \ + ( (This)->lpVtbl -> GetPipelineStackSize(This) ) + +#define ID3D12StateObjectProperties_SetPipelineStackSize(This,PipelineStackSizeInBytes) \ + ( (This)->lpVtbl -> SetPipelineStackSize(This,PipelineStackSizeInBytes) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12StateObjectProperties_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_d3d12_0000_0037 */ +/* [local] */ + +typedef struct D3D12_PROGRAM_IDENTIFIER + { + UINT64 OpaqueData[ 4 ]; + } D3D12_PROGRAM_IDENTIFIER; + + + +extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0037_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0037_v0_0_s_ifspec; + +#ifndef __ID3D12StateObjectProperties1_INTERFACE_DEFINED__ +#define __ID3D12StateObjectProperties1_INTERFACE_DEFINED__ + +/* interface ID3D12StateObjectProperties1 */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12StateObjectProperties1; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("460caac7-1d24-446a-a184-ca67db494138") + ID3D12StateObjectProperties1 : public ID3D12StateObjectProperties + { + public: +#if defined(_MSC_VER) || !defined(_WIN32) + virtual D3D12_PROGRAM_IDENTIFIER STDMETHODCALLTYPE GetProgramIdentifier( + LPCWSTR pProgramName) = 0; +#else + virtual D3D12_PROGRAM_IDENTIFIER *STDMETHODCALLTYPE GetProgramIdentifier( + D3D12_PROGRAM_IDENTIFIER * RetVal, + LPCWSTR pProgramName) = 0; +#endif + + }; + + +#else /* C style interface */ + + typedef struct ID3D12StateObjectProperties1Vtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12StateObjectProperties1 * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12StateObjectProperties1 * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12StateObjectProperties1 * This); + + DECLSPEC_XFGVIRT(ID3D12StateObjectProperties, GetShaderIdentifier) + void *( STDMETHODCALLTYPE *GetShaderIdentifier )( + ID3D12StateObjectProperties1 * This, + _In_ LPCWSTR pExportName); + + DECLSPEC_XFGVIRT(ID3D12StateObjectProperties, GetShaderStackSize) + UINT64 ( STDMETHODCALLTYPE *GetShaderStackSize )( + ID3D12StateObjectProperties1 * This, + _In_ LPCWSTR pExportName); + + DECLSPEC_XFGVIRT(ID3D12StateObjectProperties, GetPipelineStackSize) + UINT64 ( STDMETHODCALLTYPE *GetPipelineStackSize )( + ID3D12StateObjectProperties1 * This); + + DECLSPEC_XFGVIRT(ID3D12StateObjectProperties, SetPipelineStackSize) + void ( STDMETHODCALLTYPE *SetPipelineStackSize )( + ID3D12StateObjectProperties1 * This, + UINT64 PipelineStackSizeInBytes); + + DECLSPEC_XFGVIRT(ID3D12StateObjectProperties1, GetProgramIdentifier) +#if !defined(_WIN32) + D3D12_PROGRAM_IDENTIFIER ( STDMETHODCALLTYPE *GetProgramIdentifier )( + ID3D12StateObjectProperties1 * This, + LPCWSTR pProgramName); + +#else + D3D12_PROGRAM_IDENTIFIER *( STDMETHODCALLTYPE *GetProgramIdentifier )( + ID3D12StateObjectProperties1 * This, + D3D12_PROGRAM_IDENTIFIER * RetVal, + LPCWSTR pProgramName); + +#endif + + END_INTERFACE + } ID3D12StateObjectProperties1Vtbl; + + interface ID3D12StateObjectProperties1 + { + CONST_VTBL struct ID3D12StateObjectProperties1Vtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12StateObjectProperties1_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12StateObjectProperties1_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12StateObjectProperties1_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12StateObjectProperties1_GetShaderIdentifier(This,pExportName) \ + ( (This)->lpVtbl -> GetShaderIdentifier(This,pExportName) ) + +#define ID3D12StateObjectProperties1_GetShaderStackSize(This,pExportName) \ + ( (This)->lpVtbl -> GetShaderStackSize(This,pExportName) ) + +#define ID3D12StateObjectProperties1_GetPipelineStackSize(This) \ + ( (This)->lpVtbl -> GetPipelineStackSize(This) ) + +#define ID3D12StateObjectProperties1_SetPipelineStackSize(This,PipelineStackSizeInBytes) \ + ( (This)->lpVtbl -> SetPipelineStackSize(This,PipelineStackSizeInBytes) ) + +#if !defined(_WIN32) + +#define ID3D12StateObjectProperties1_GetProgramIdentifier(This,pProgramName) \ + ( (This)->lpVtbl -> GetProgramIdentifier(This,pProgramName) ) +#else +#define ID3D12StateObjectProperties1_GetProgramIdentifier(This,RetVal,pProgramName) \ + ( (This)->lpVtbl -> GetProgramIdentifier(This,RetVal,pProgramName) ) +#endif + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12StateObjectProperties1_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D12StateObjectProperties2_INTERFACE_DEFINED__ +#define __ID3D12StateObjectProperties2_INTERFACE_DEFINED__ + +/* interface ID3D12StateObjectProperties2 */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12StateObjectProperties2; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("d5e82917-f0f1-44cf-ae5e-ce222dd0b884") + ID3D12StateObjectProperties2 : public ID3D12StateObjectProperties1 + { + public: + virtual HRESULT STDMETHODCALLTYPE GetGlobalRootSignatureForProgram( + LPCWSTR pProgramName, + REFIID riid, + _COM_Outptr_ void **ppvRootSignature) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetGlobalRootSignatureForShader( + LPCWSTR pExportName, + REFIID riid, + _COM_Outptr_ void **ppvRootSignature) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12StateObjectProperties2Vtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12StateObjectProperties2 * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12StateObjectProperties2 * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12StateObjectProperties2 * This); + + DECLSPEC_XFGVIRT(ID3D12StateObjectProperties, GetShaderIdentifier) + void *( STDMETHODCALLTYPE *GetShaderIdentifier )( + ID3D12StateObjectProperties2 * This, + _In_ LPCWSTR pExportName); + + DECLSPEC_XFGVIRT(ID3D12StateObjectProperties, GetShaderStackSize) + UINT64 ( STDMETHODCALLTYPE *GetShaderStackSize )( + ID3D12StateObjectProperties2 * This, + _In_ LPCWSTR pExportName); + + DECLSPEC_XFGVIRT(ID3D12StateObjectProperties, GetPipelineStackSize) + UINT64 ( STDMETHODCALLTYPE *GetPipelineStackSize )( + ID3D12StateObjectProperties2 * This); + + DECLSPEC_XFGVIRT(ID3D12StateObjectProperties, SetPipelineStackSize) + void ( STDMETHODCALLTYPE *SetPipelineStackSize )( + ID3D12StateObjectProperties2 * This, + UINT64 PipelineStackSizeInBytes); + + DECLSPEC_XFGVIRT(ID3D12StateObjectProperties1, GetProgramIdentifier) +#if !defined(_WIN32) + D3D12_PROGRAM_IDENTIFIER ( STDMETHODCALLTYPE *GetProgramIdentifier )( + ID3D12StateObjectProperties2 * This, + LPCWSTR pProgramName); + +#else + D3D12_PROGRAM_IDENTIFIER *( STDMETHODCALLTYPE *GetProgramIdentifier )( + ID3D12StateObjectProperties2 * This, + D3D12_PROGRAM_IDENTIFIER * RetVal, + LPCWSTR pProgramName); + +#endif + + DECLSPEC_XFGVIRT(ID3D12StateObjectProperties2, GetGlobalRootSignatureForProgram) + HRESULT ( STDMETHODCALLTYPE *GetGlobalRootSignatureForProgram )( + ID3D12StateObjectProperties2 * This, + LPCWSTR pProgramName, + REFIID riid, + _COM_Outptr_ void **ppvRootSignature); + + DECLSPEC_XFGVIRT(ID3D12StateObjectProperties2, GetGlobalRootSignatureForShader) + HRESULT ( STDMETHODCALLTYPE *GetGlobalRootSignatureForShader )( + ID3D12StateObjectProperties2 * This, + LPCWSTR pExportName, + REFIID riid, + _COM_Outptr_ void **ppvRootSignature); + + END_INTERFACE + } ID3D12StateObjectProperties2Vtbl; + + interface ID3D12StateObjectProperties2 + { + CONST_VTBL struct ID3D12StateObjectProperties2Vtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12StateObjectProperties2_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12StateObjectProperties2_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12StateObjectProperties2_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12StateObjectProperties2_GetShaderIdentifier(This,pExportName) \ + ( (This)->lpVtbl -> GetShaderIdentifier(This,pExportName) ) + +#define ID3D12StateObjectProperties2_GetShaderStackSize(This,pExportName) \ + ( (This)->lpVtbl -> GetShaderStackSize(This,pExportName) ) + +#define ID3D12StateObjectProperties2_GetPipelineStackSize(This) \ + ( (This)->lpVtbl -> GetPipelineStackSize(This) ) + +#define ID3D12StateObjectProperties2_SetPipelineStackSize(This,PipelineStackSizeInBytes) \ + ( (This)->lpVtbl -> SetPipelineStackSize(This,PipelineStackSizeInBytes) ) + +#if !defined(_WIN32) + +#define ID3D12StateObjectProperties2_GetProgramIdentifier(This,pProgramName) \ + ( (This)->lpVtbl -> GetProgramIdentifier(This,pProgramName) ) +#else +#define ID3D12StateObjectProperties2_GetProgramIdentifier(This,RetVal,pProgramName) \ + ( (This)->lpVtbl -> GetProgramIdentifier(This,RetVal,pProgramName) ) +#endif + + +#define ID3D12StateObjectProperties2_GetGlobalRootSignatureForProgram(This,pProgramName,riid,ppvRootSignature) \ + ( (This)->lpVtbl -> GetGlobalRootSignatureForProgram(This,pProgramName,riid,ppvRootSignature) ) + +#define ID3D12StateObjectProperties2_GetGlobalRootSignatureForShader(This,pExportName,riid,ppvRootSignature) \ + ( (This)->lpVtbl -> GetGlobalRootSignatureForShader(This,pExportName,riid,ppvRootSignature) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12StateObjectProperties2_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_d3d12_0000_0039 */ +/* [local] */ + +typedef struct D3D12_NODE_ID + { + LPCWSTR Name; + UINT ArrayIndex; + } D3D12_NODE_ID; + +typedef struct D3D12_WORK_GRAPH_MEMORY_REQUIREMENTS + { + UINT64 MinSizeInBytes; + UINT64 MaxSizeInBytes; + UINT SizeGranularityInBytes; + } D3D12_WORK_GRAPH_MEMORY_REQUIREMENTS; + + + +extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0039_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0039_v0_0_s_ifspec; + +#ifndef __ID3D12WorkGraphProperties_INTERFACE_DEFINED__ +#define __ID3D12WorkGraphProperties_INTERFACE_DEFINED__ + +/* interface ID3D12WorkGraphProperties */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12WorkGraphProperties; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("065acf71-f863-4b89-82f4-02e4d5886757") + ID3D12WorkGraphProperties : public IUnknown + { + public: + virtual UINT STDMETHODCALLTYPE GetNumWorkGraphs( void) = 0; + + virtual LPCWSTR STDMETHODCALLTYPE GetProgramName( + UINT WorkGraphIndex) = 0; + + virtual UINT STDMETHODCALLTYPE GetWorkGraphIndex( + LPCWSTR pProgramName) = 0; + + virtual UINT STDMETHODCALLTYPE GetNumNodes( + UINT WorkGraphIndex) = 0; + +#if defined(_MSC_VER) || !defined(_WIN32) + virtual D3D12_NODE_ID STDMETHODCALLTYPE GetNodeID( + UINT WorkGraphIndex, + UINT NodeIndex) = 0; +#else + virtual D3D12_NODE_ID *STDMETHODCALLTYPE GetNodeID( + D3D12_NODE_ID * RetVal, + UINT WorkGraphIndex, + UINT NodeIndex) = 0; +#endif + + virtual UINT STDMETHODCALLTYPE GetNodeIndex( + UINT WorkGraphIndex, + D3D12_NODE_ID NodeID) = 0; + + virtual UINT STDMETHODCALLTYPE GetNodeLocalRootArgumentsTableIndex( + UINT WorkGraphIndex, + UINT NodeIndex) = 0; + + virtual UINT STDMETHODCALLTYPE GetNumEntrypoints( + UINT WorkGraphIndex) = 0; + +#if defined(_MSC_VER) || !defined(_WIN32) + virtual D3D12_NODE_ID STDMETHODCALLTYPE GetEntrypointID( + UINT WorkGraphIndex, + UINT EntrypointIndex) = 0; +#else + virtual D3D12_NODE_ID *STDMETHODCALLTYPE GetEntrypointID( + D3D12_NODE_ID * RetVal, + UINT WorkGraphIndex, + UINT EntrypointIndex) = 0; +#endif + + virtual UINT STDMETHODCALLTYPE GetEntrypointIndex( + UINT WorkGraphIndex, + D3D12_NODE_ID NodeID) = 0; + + virtual UINT STDMETHODCALLTYPE GetEntrypointRecordSizeInBytes( + UINT WorkGraphIndex, + UINT EntrypointIndex) = 0; + + virtual void STDMETHODCALLTYPE GetWorkGraphMemoryRequirements( + UINT WorkGraphIndex, + _Out_ D3D12_WORK_GRAPH_MEMORY_REQUIREMENTS *pWorkGraphMemoryRequirements) = 0; + + virtual UINT STDMETHODCALLTYPE GetEntrypointRecordAlignmentInBytes( + UINT WorkGraphIndex, + UINT EntrypointIndex) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12WorkGraphPropertiesVtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12WorkGraphProperties * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12WorkGraphProperties * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12WorkGraphProperties * This); + + DECLSPEC_XFGVIRT(ID3D12WorkGraphProperties, GetNumWorkGraphs) + UINT ( STDMETHODCALLTYPE *GetNumWorkGraphs )( + ID3D12WorkGraphProperties * This); + + DECLSPEC_XFGVIRT(ID3D12WorkGraphProperties, GetProgramName) + LPCWSTR ( STDMETHODCALLTYPE *GetProgramName )( + ID3D12WorkGraphProperties * This, + UINT WorkGraphIndex); + + DECLSPEC_XFGVIRT(ID3D12WorkGraphProperties, GetWorkGraphIndex) + UINT ( STDMETHODCALLTYPE *GetWorkGraphIndex )( + ID3D12WorkGraphProperties * This, + LPCWSTR pProgramName); + + DECLSPEC_XFGVIRT(ID3D12WorkGraphProperties, GetNumNodes) + UINT ( STDMETHODCALLTYPE *GetNumNodes )( + ID3D12WorkGraphProperties * This, + UINT WorkGraphIndex); + + DECLSPEC_XFGVIRT(ID3D12WorkGraphProperties, GetNodeID) +#if !defined(_WIN32) + D3D12_NODE_ID ( STDMETHODCALLTYPE *GetNodeID )( + ID3D12WorkGraphProperties * This, + UINT WorkGraphIndex, + UINT NodeIndex); + +#else + D3D12_NODE_ID *( STDMETHODCALLTYPE *GetNodeID )( + ID3D12WorkGraphProperties * This, + D3D12_NODE_ID * RetVal, + UINT WorkGraphIndex, + UINT NodeIndex); + +#endif + + DECLSPEC_XFGVIRT(ID3D12WorkGraphProperties, GetNodeIndex) + UINT ( STDMETHODCALLTYPE *GetNodeIndex )( + ID3D12WorkGraphProperties * This, + UINT WorkGraphIndex, + D3D12_NODE_ID NodeID); + + DECLSPEC_XFGVIRT(ID3D12WorkGraphProperties, GetNodeLocalRootArgumentsTableIndex) + UINT ( STDMETHODCALLTYPE *GetNodeLocalRootArgumentsTableIndex )( + ID3D12WorkGraphProperties * This, + UINT WorkGraphIndex, + UINT NodeIndex); + + DECLSPEC_XFGVIRT(ID3D12WorkGraphProperties, GetNumEntrypoints) + UINT ( STDMETHODCALLTYPE *GetNumEntrypoints )( + ID3D12WorkGraphProperties * This, + UINT WorkGraphIndex); + + DECLSPEC_XFGVIRT(ID3D12WorkGraphProperties, GetEntrypointID) +#if !defined(_WIN32) + D3D12_NODE_ID ( STDMETHODCALLTYPE *GetEntrypointID )( + ID3D12WorkGraphProperties * This, + UINT WorkGraphIndex, + UINT EntrypointIndex); + +#else + D3D12_NODE_ID *( STDMETHODCALLTYPE *GetEntrypointID )( + ID3D12WorkGraphProperties * This, + D3D12_NODE_ID * RetVal, + UINT WorkGraphIndex, + UINT EntrypointIndex); + +#endif + + DECLSPEC_XFGVIRT(ID3D12WorkGraphProperties, GetEntrypointIndex) + UINT ( STDMETHODCALLTYPE *GetEntrypointIndex )( + ID3D12WorkGraphProperties * This, + UINT WorkGraphIndex, + D3D12_NODE_ID NodeID); + + DECLSPEC_XFGVIRT(ID3D12WorkGraphProperties, GetEntrypointRecordSizeInBytes) + UINT ( STDMETHODCALLTYPE *GetEntrypointRecordSizeInBytes )( + ID3D12WorkGraphProperties * This, + UINT WorkGraphIndex, + UINT EntrypointIndex); + + DECLSPEC_XFGVIRT(ID3D12WorkGraphProperties, GetWorkGraphMemoryRequirements) + void ( STDMETHODCALLTYPE *GetWorkGraphMemoryRequirements )( + ID3D12WorkGraphProperties * This, + UINT WorkGraphIndex, + _Out_ D3D12_WORK_GRAPH_MEMORY_REQUIREMENTS *pWorkGraphMemoryRequirements); + + DECLSPEC_XFGVIRT(ID3D12WorkGraphProperties, GetEntrypointRecordAlignmentInBytes) + UINT ( STDMETHODCALLTYPE *GetEntrypointRecordAlignmentInBytes )( + ID3D12WorkGraphProperties * This, + UINT WorkGraphIndex, + UINT EntrypointIndex); + + END_INTERFACE + } ID3D12WorkGraphPropertiesVtbl; + + interface ID3D12WorkGraphProperties + { + CONST_VTBL struct ID3D12WorkGraphPropertiesVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12WorkGraphProperties_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12WorkGraphProperties_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12WorkGraphProperties_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12WorkGraphProperties_GetNumWorkGraphs(This) \ + ( (This)->lpVtbl -> GetNumWorkGraphs(This) ) + +#define ID3D12WorkGraphProperties_GetProgramName(This,WorkGraphIndex) \ + ( (This)->lpVtbl -> GetProgramName(This,WorkGraphIndex) ) + +#define ID3D12WorkGraphProperties_GetWorkGraphIndex(This,pProgramName) \ + ( (This)->lpVtbl -> GetWorkGraphIndex(This,pProgramName) ) + +#define ID3D12WorkGraphProperties_GetNumNodes(This,WorkGraphIndex) \ + ( (This)->lpVtbl -> GetNumNodes(This,WorkGraphIndex) ) +#if !defined(_WIN32) + +#define ID3D12WorkGraphProperties_GetNodeID(This,WorkGraphIndex,NodeIndex) \ + ( (This)->lpVtbl -> GetNodeID(This,WorkGraphIndex,NodeIndex) ) +#else +#define ID3D12WorkGraphProperties_GetNodeID(This,RetVal,WorkGraphIndex,NodeIndex) \ + ( (This)->lpVtbl -> GetNodeID(This,RetVal,WorkGraphIndex,NodeIndex) ) +#endif + +#define ID3D12WorkGraphProperties_GetNodeIndex(This,WorkGraphIndex,NodeID) \ + ( (This)->lpVtbl -> GetNodeIndex(This,WorkGraphIndex,NodeID) ) + +#define ID3D12WorkGraphProperties_GetNodeLocalRootArgumentsTableIndex(This,WorkGraphIndex,NodeIndex) \ + ( (This)->lpVtbl -> GetNodeLocalRootArgumentsTableIndex(This,WorkGraphIndex,NodeIndex) ) + +#define ID3D12WorkGraphProperties_GetNumEntrypoints(This,WorkGraphIndex) \ + ( (This)->lpVtbl -> GetNumEntrypoints(This,WorkGraphIndex) ) +#if !defined(_WIN32) + +#define ID3D12WorkGraphProperties_GetEntrypointID(This,WorkGraphIndex,EntrypointIndex) \ + ( (This)->lpVtbl -> GetEntrypointID(This,WorkGraphIndex,EntrypointIndex) ) +#else +#define ID3D12WorkGraphProperties_GetEntrypointID(This,RetVal,WorkGraphIndex,EntrypointIndex) \ + ( (This)->lpVtbl -> GetEntrypointID(This,RetVal,WorkGraphIndex,EntrypointIndex) ) +#endif + +#define ID3D12WorkGraphProperties_GetEntrypointIndex(This,WorkGraphIndex,NodeID) \ + ( (This)->lpVtbl -> GetEntrypointIndex(This,WorkGraphIndex,NodeID) ) + +#define ID3D12WorkGraphProperties_GetEntrypointRecordSizeInBytes(This,WorkGraphIndex,EntrypointIndex) \ + ( (This)->lpVtbl -> GetEntrypointRecordSizeInBytes(This,WorkGraphIndex,EntrypointIndex) ) + +#define ID3D12WorkGraphProperties_GetWorkGraphMemoryRequirements(This,WorkGraphIndex,pWorkGraphMemoryRequirements) \ + ( (This)->lpVtbl -> GetWorkGraphMemoryRequirements(This,WorkGraphIndex,pWorkGraphMemoryRequirements) ) + +#define ID3D12WorkGraphProperties_GetEntrypointRecordAlignmentInBytes(This,WorkGraphIndex,EntrypointIndex) \ + ( (This)->lpVtbl -> GetEntrypointRecordAlignmentInBytes(This,WorkGraphIndex,EntrypointIndex) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12WorkGraphProperties_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D12WorkGraphProperties1_INTERFACE_DEFINED__ +#define __ID3D12WorkGraphProperties1_INTERFACE_DEFINED__ + +/* interface ID3D12WorkGraphProperties1 */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12WorkGraphProperties1; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("5490ef66-165f-4b3f-9658-74e5c6d2e1d0") + ID3D12WorkGraphProperties1 : public ID3D12WorkGraphProperties + { + public: + virtual void STDMETHODCALLTYPE SetMaximumInputRecords( + UINT WorkGraphIndex, + UINT MaxRecords, + UINT MaxNodeInputs) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12WorkGraphProperties1Vtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12WorkGraphProperties1 * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12WorkGraphProperties1 * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12WorkGraphProperties1 * This); + + DECLSPEC_XFGVIRT(ID3D12WorkGraphProperties, GetNumWorkGraphs) + UINT ( STDMETHODCALLTYPE *GetNumWorkGraphs )( + ID3D12WorkGraphProperties1 * This); + + DECLSPEC_XFGVIRT(ID3D12WorkGraphProperties, GetProgramName) + LPCWSTR ( STDMETHODCALLTYPE *GetProgramName )( + ID3D12WorkGraphProperties1 * This, + UINT WorkGraphIndex); + + DECLSPEC_XFGVIRT(ID3D12WorkGraphProperties, GetWorkGraphIndex) + UINT ( STDMETHODCALLTYPE *GetWorkGraphIndex )( + ID3D12WorkGraphProperties1 * This, + LPCWSTR pProgramName); + + DECLSPEC_XFGVIRT(ID3D12WorkGraphProperties, GetNumNodes) + UINT ( STDMETHODCALLTYPE *GetNumNodes )( + ID3D12WorkGraphProperties1 * This, + UINT WorkGraphIndex); + + DECLSPEC_XFGVIRT(ID3D12WorkGraphProperties, GetNodeID) +#if !defined(_WIN32) + D3D12_NODE_ID ( STDMETHODCALLTYPE *GetNodeID )( + ID3D12WorkGraphProperties1 * This, + UINT WorkGraphIndex, + UINT NodeIndex); + +#else + D3D12_NODE_ID *( STDMETHODCALLTYPE *GetNodeID )( + ID3D12WorkGraphProperties1 * This, + D3D12_NODE_ID * RetVal, + UINT WorkGraphIndex, + UINT NodeIndex); + +#endif + + DECLSPEC_XFGVIRT(ID3D12WorkGraphProperties, GetNodeIndex) + UINT ( STDMETHODCALLTYPE *GetNodeIndex )( + ID3D12WorkGraphProperties1 * This, + UINT WorkGraphIndex, + D3D12_NODE_ID NodeID); + + DECLSPEC_XFGVIRT(ID3D12WorkGraphProperties, GetNodeLocalRootArgumentsTableIndex) + UINT ( STDMETHODCALLTYPE *GetNodeLocalRootArgumentsTableIndex )( + ID3D12WorkGraphProperties1 * This, + UINT WorkGraphIndex, + UINT NodeIndex); + + DECLSPEC_XFGVIRT(ID3D12WorkGraphProperties, GetNumEntrypoints) + UINT ( STDMETHODCALLTYPE *GetNumEntrypoints )( + ID3D12WorkGraphProperties1 * This, + UINT WorkGraphIndex); + + DECLSPEC_XFGVIRT(ID3D12WorkGraphProperties, GetEntrypointID) +#if !defined(_WIN32) + D3D12_NODE_ID ( STDMETHODCALLTYPE *GetEntrypointID )( + ID3D12WorkGraphProperties1 * This, + UINT WorkGraphIndex, + UINT EntrypointIndex); + +#else + D3D12_NODE_ID *( STDMETHODCALLTYPE *GetEntrypointID )( + ID3D12WorkGraphProperties1 * This, + D3D12_NODE_ID * RetVal, + UINT WorkGraphIndex, + UINT EntrypointIndex); + +#endif + + DECLSPEC_XFGVIRT(ID3D12WorkGraphProperties, GetEntrypointIndex) + UINT ( STDMETHODCALLTYPE *GetEntrypointIndex )( + ID3D12WorkGraphProperties1 * This, + UINT WorkGraphIndex, + D3D12_NODE_ID NodeID); + + DECLSPEC_XFGVIRT(ID3D12WorkGraphProperties, GetEntrypointRecordSizeInBytes) + UINT ( STDMETHODCALLTYPE *GetEntrypointRecordSizeInBytes )( + ID3D12WorkGraphProperties1 * This, + UINT WorkGraphIndex, + UINT EntrypointIndex); + + DECLSPEC_XFGVIRT(ID3D12WorkGraphProperties, GetWorkGraphMemoryRequirements) + void ( STDMETHODCALLTYPE *GetWorkGraphMemoryRequirements )( + ID3D12WorkGraphProperties1 * This, + UINT WorkGraphIndex, + _Out_ D3D12_WORK_GRAPH_MEMORY_REQUIREMENTS *pWorkGraphMemoryRequirements); + + DECLSPEC_XFGVIRT(ID3D12WorkGraphProperties, GetEntrypointRecordAlignmentInBytes) + UINT ( STDMETHODCALLTYPE *GetEntrypointRecordAlignmentInBytes )( + ID3D12WorkGraphProperties1 * This, + UINT WorkGraphIndex, + UINT EntrypointIndex); + + DECLSPEC_XFGVIRT(ID3D12WorkGraphProperties1, SetMaximumInputRecords) + void ( STDMETHODCALLTYPE *SetMaximumInputRecords )( + ID3D12WorkGraphProperties1 * This, + UINT WorkGraphIndex, + UINT MaxRecords, + UINT MaxNodeInputs); + + END_INTERFACE + } ID3D12WorkGraphProperties1Vtbl; + + interface ID3D12WorkGraphProperties1 + { + CONST_VTBL struct ID3D12WorkGraphProperties1Vtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12WorkGraphProperties1_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12WorkGraphProperties1_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12WorkGraphProperties1_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12WorkGraphProperties1_GetNumWorkGraphs(This) \ + ( (This)->lpVtbl -> GetNumWorkGraphs(This) ) + +#define ID3D12WorkGraphProperties1_GetProgramName(This,WorkGraphIndex) \ + ( (This)->lpVtbl -> GetProgramName(This,WorkGraphIndex) ) + +#define ID3D12WorkGraphProperties1_GetWorkGraphIndex(This,pProgramName) \ + ( (This)->lpVtbl -> GetWorkGraphIndex(This,pProgramName) ) + +#define ID3D12WorkGraphProperties1_GetNumNodes(This,WorkGraphIndex) \ + ( (This)->lpVtbl -> GetNumNodes(This,WorkGraphIndex) ) +#if !defined(_WIN32) + +#define ID3D12WorkGraphProperties1_GetNodeID(This,WorkGraphIndex,NodeIndex) \ + ( (This)->lpVtbl -> GetNodeID(This,WorkGraphIndex,NodeIndex) ) +#else +#define ID3D12WorkGraphProperties1_GetNodeID(This,RetVal,WorkGraphIndex,NodeIndex) \ + ( (This)->lpVtbl -> GetNodeID(This,RetVal,WorkGraphIndex,NodeIndex) ) +#endif + +#define ID3D12WorkGraphProperties1_GetNodeIndex(This,WorkGraphIndex,NodeID) \ + ( (This)->lpVtbl -> GetNodeIndex(This,WorkGraphIndex,NodeID) ) + +#define ID3D12WorkGraphProperties1_GetNodeLocalRootArgumentsTableIndex(This,WorkGraphIndex,NodeIndex) \ + ( (This)->lpVtbl -> GetNodeLocalRootArgumentsTableIndex(This,WorkGraphIndex,NodeIndex) ) + +#define ID3D12WorkGraphProperties1_GetNumEntrypoints(This,WorkGraphIndex) \ + ( (This)->lpVtbl -> GetNumEntrypoints(This,WorkGraphIndex) ) +#if !defined(_WIN32) + +#define ID3D12WorkGraphProperties1_GetEntrypointID(This,WorkGraphIndex,EntrypointIndex) \ + ( (This)->lpVtbl -> GetEntrypointID(This,WorkGraphIndex,EntrypointIndex) ) +#else +#define ID3D12WorkGraphProperties1_GetEntrypointID(This,RetVal,WorkGraphIndex,EntrypointIndex) \ + ( (This)->lpVtbl -> GetEntrypointID(This,RetVal,WorkGraphIndex,EntrypointIndex) ) +#endif + +#define ID3D12WorkGraphProperties1_GetEntrypointIndex(This,WorkGraphIndex,NodeID) \ + ( (This)->lpVtbl -> GetEntrypointIndex(This,WorkGraphIndex,NodeID) ) + +#define ID3D12WorkGraphProperties1_GetEntrypointRecordSizeInBytes(This,WorkGraphIndex,EntrypointIndex) \ + ( (This)->lpVtbl -> GetEntrypointRecordSizeInBytes(This,WorkGraphIndex,EntrypointIndex) ) + +#define ID3D12WorkGraphProperties1_GetWorkGraphMemoryRequirements(This,WorkGraphIndex,pWorkGraphMemoryRequirements) \ + ( (This)->lpVtbl -> GetWorkGraphMemoryRequirements(This,WorkGraphIndex,pWorkGraphMemoryRequirements) ) + +#define ID3D12WorkGraphProperties1_GetEntrypointRecordAlignmentInBytes(This,WorkGraphIndex,EntrypointIndex) \ + ( (This)->lpVtbl -> GetEntrypointRecordAlignmentInBytes(This,WorkGraphIndex,EntrypointIndex) ) + + +#define ID3D12WorkGraphProperties1_SetMaximumInputRecords(This,WorkGraphIndex,MaxRecords,MaxNodeInputs) \ + ( (This)->lpVtbl -> SetMaximumInputRecords(This,WorkGraphIndex,MaxRecords,MaxNodeInputs) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12WorkGraphProperties1_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_d3d12_0000_0041 */ +/* [local] */ + +typedef +enum D3D12_STATE_SUBOBJECT_TYPE + { + D3D12_STATE_SUBOBJECT_TYPE_STATE_OBJECT_CONFIG = 0, + D3D12_STATE_SUBOBJECT_TYPE_GLOBAL_ROOT_SIGNATURE = 1, + D3D12_STATE_SUBOBJECT_TYPE_LOCAL_ROOT_SIGNATURE = 2, + D3D12_STATE_SUBOBJECT_TYPE_NODE_MASK = 3, + D3D12_STATE_SUBOBJECT_TYPE_DXIL_LIBRARY = 5, + D3D12_STATE_SUBOBJECT_TYPE_EXISTING_COLLECTION = 6, + D3D12_STATE_SUBOBJECT_TYPE_SUBOBJECT_TO_EXPORTS_ASSOCIATION = 7, + D3D12_STATE_SUBOBJECT_TYPE_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION = 8, + D3D12_STATE_SUBOBJECT_TYPE_RAYTRACING_SHADER_CONFIG = 9, + D3D12_STATE_SUBOBJECT_TYPE_RAYTRACING_PIPELINE_CONFIG = 10, + D3D12_STATE_SUBOBJECT_TYPE_HIT_GROUP = 11, + D3D12_STATE_SUBOBJECT_TYPE_RAYTRACING_PIPELINE_CONFIG1 = 12, + D3D12_STATE_SUBOBJECT_TYPE_WORK_GRAPH = 13, + D3D12_STATE_SUBOBJECT_TYPE_STREAM_OUTPUT = 14, + D3D12_STATE_SUBOBJECT_TYPE_BLEND = 15, + D3D12_STATE_SUBOBJECT_TYPE_SAMPLE_MASK = 16, + D3D12_STATE_SUBOBJECT_TYPE_RASTERIZER = 17, + D3D12_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL = 18, + D3D12_STATE_SUBOBJECT_TYPE_INPUT_LAYOUT = 19, + D3D12_STATE_SUBOBJECT_TYPE_IB_STRIP_CUT_VALUE = 20, + D3D12_STATE_SUBOBJECT_TYPE_PRIMITIVE_TOPOLOGY = 21, + D3D12_STATE_SUBOBJECT_TYPE_RENDER_TARGET_FORMATS = 22, + D3D12_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL_FORMAT = 23, + D3D12_STATE_SUBOBJECT_TYPE_SAMPLE_DESC = 24, + D3D12_STATE_SUBOBJECT_TYPE_FLAGS = 26, + D3D12_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL1 = 27, + D3D12_STATE_SUBOBJECT_TYPE_VIEW_INSTANCING = 28, + D3D12_STATE_SUBOBJECT_TYPE_GENERIC_PROGRAM = 29, + D3D12_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL2 = 30, + D3D12_STATE_SUBOBJECT_TYPE_GLOBAL_SERIALIZED_ROOT_SIGNATURE = 31, + D3D12_STATE_SUBOBJECT_TYPE_LOCAL_SERIALIZED_ROOT_SIGNATURE = 32, + D3D12_STATE_SUBOBJECT_TYPE_COMPILER_EXISTING_COLLECTION = 33, + D3D12_STATE_SUBOBJECT_TYPE_API_EXTENSION = 35, + D3D12_STATE_SUBOBJECT_TYPE_EXISTING_COLLECTION_BY_KEY = 36, + D3D12_STATE_SUBOBJECT_TYPE_MLIR_PROGRAM = 42 + } D3D12_STATE_SUBOBJECT_TYPE; + +typedef struct D3D12_STATE_SUBOBJECT + { + D3D12_STATE_SUBOBJECT_TYPE Type; + const void *pDesc; + } D3D12_STATE_SUBOBJECT; + +typedef +enum D3D12_STATE_OBJECT_FLAGS + { + D3D12_STATE_OBJECT_FLAG_NONE = 0, + D3D12_STATE_OBJECT_FLAG_ALLOW_LOCAL_DEPENDENCIES_ON_EXTERNAL_DEFINITIONS = 0x1, + D3D12_STATE_OBJECT_FLAG_ALLOW_EXTERNAL_DEPENDENCIES_ON_LOCAL_DEFINITIONS = 0x2, + D3D12_STATE_OBJECT_FLAG_ALLOW_STATE_OBJECT_ADDITIONS = 0x4, + D3D12_STATE_OBJECT_FLAG_WORK_GRAPHS_USE_GRAPHICS_STATE_FOR_GLOBAL_ROOT_SIGNATURE = 0x40 + } D3D12_STATE_OBJECT_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS( D3D12_STATE_OBJECT_FLAGS ) +typedef struct D3D12_STATE_OBJECT_CONFIG + { + D3D12_STATE_OBJECT_FLAGS Flags; + } D3D12_STATE_OBJECT_CONFIG; + +typedef struct D3D12_GLOBAL_ROOT_SIGNATURE + { + ID3D12RootSignature *pGlobalRootSignature; + } D3D12_GLOBAL_ROOT_SIGNATURE; + +typedef struct D3D12_LOCAL_ROOT_SIGNATURE + { + ID3D12RootSignature *pLocalRootSignature; + } D3D12_LOCAL_ROOT_SIGNATURE; + +typedef struct D3D12_NODE_MASK + { + UINT NodeMask; + } D3D12_NODE_MASK; + +typedef struct D3D12_SAMPLE_MASK + { + UINT SampleMask; + } D3D12_SAMPLE_MASK; + +typedef struct D3D12_IB_STRIP_CUT_VALUE + { + D3D12_INDEX_BUFFER_STRIP_CUT_VALUE IndexBufferStripCutValue; + } D3D12_IB_STRIP_CUT_VALUE; + +typedef struct D3D12_PRIMITIVE_TOPOLOGY_DESC + { + D3D12_PRIMITIVE_TOPOLOGY_TYPE PrimitiveTopology; + } D3D12_PRIMITIVE_TOPOLOGY_DESC; + +typedef struct D3D12_DEPTH_STENCIL_FORMAT + { + DXGI_FORMAT DepthStencilFormat; + } D3D12_DEPTH_STENCIL_FORMAT; + +typedef +enum D3D12_EXPORT_FLAGS + { + D3D12_EXPORT_FLAG_NONE = 0 + } D3D12_EXPORT_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS( D3D12_EXPORT_FLAGS ) +typedef struct D3D12_EXPORT_DESC + { + LPCWSTR Name; + _In_opt_ LPCWSTR ExportToRename; + D3D12_EXPORT_FLAGS Flags; + } D3D12_EXPORT_DESC; + +typedef struct D3D12_DXIL_LIBRARY_DESC + { + D3D12_SHADER_BYTECODE DXILLibrary; + UINT NumExports; + _In_reads_(NumExports) const D3D12_EXPORT_DESC *pExports; + } D3D12_DXIL_LIBRARY_DESC; + +typedef struct D3D12_EXISTING_COLLECTION_DESC + { + ID3D12StateObject *pExistingCollection; + UINT NumExports; + _In_reads_(NumExports) const D3D12_EXPORT_DESC *pExports; + } D3D12_EXISTING_COLLECTION_DESC; + +typedef struct D3D12_SUBOBJECT_TO_EXPORTS_ASSOCIATION + { + const D3D12_STATE_SUBOBJECT *pSubobjectToAssociate; + UINT NumExports; + _In_reads_(NumExports) LPCWSTR *pExports; + } D3D12_SUBOBJECT_TO_EXPORTS_ASSOCIATION; + +typedef struct D3D12_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION + { + LPCWSTR SubobjectToAssociate; + UINT NumExports; + _In_reads_(NumExports) LPCWSTR *pExports; + } D3D12_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION; + +typedef +enum D3D12_HIT_GROUP_TYPE + { + D3D12_HIT_GROUP_TYPE_TRIANGLES = 0, + D3D12_HIT_GROUP_TYPE_PROCEDURAL_PRIMITIVE = 0x1 + } D3D12_HIT_GROUP_TYPE; + +typedef struct D3D12_HIT_GROUP_DESC + { + LPCWSTR HitGroupExport; + D3D12_HIT_GROUP_TYPE Type; + _In_opt_ LPCWSTR AnyHitShaderImport; + _In_opt_ LPCWSTR ClosestHitShaderImport; + _In_opt_ LPCWSTR IntersectionShaderImport; + } D3D12_HIT_GROUP_DESC; + +typedef struct D3D12_RAYTRACING_SHADER_CONFIG + { + UINT MaxPayloadSizeInBytes; + UINT MaxAttributeSizeInBytes; + } D3D12_RAYTRACING_SHADER_CONFIG; + +typedef struct D3D12_RAYTRACING_PIPELINE_CONFIG + { + UINT MaxTraceRecursionDepth; + } D3D12_RAYTRACING_PIPELINE_CONFIG; + +typedef +enum D3D12_RAYTRACING_PIPELINE_FLAGS + { + D3D12_RAYTRACING_PIPELINE_FLAG_NONE = 0, + D3D12_RAYTRACING_PIPELINE_FLAG_SKIP_TRIANGLES = 0x100, + D3D12_RAYTRACING_PIPELINE_FLAG_SKIP_PROCEDURAL_PRIMITIVES = 0x200, + D3D12_RAYTRACING_PIPELINE_FLAG_ALLOW_OPACITY_MICROMAPS = 0x400 + } D3D12_RAYTRACING_PIPELINE_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS( D3D12_RAYTRACING_PIPELINE_FLAGS ) +typedef struct D3D12_RAYTRACING_PIPELINE_CONFIG1 + { + UINT MaxTraceRecursionDepth; + D3D12_RAYTRACING_PIPELINE_FLAGS Flags; + } D3D12_RAYTRACING_PIPELINE_CONFIG1; + +typedef struct D3D12_NODE_OUTPUT_OVERRIDES + { + UINT OutputIndex; + _In_opt_ const D3D12_NODE_ID *pNewName; + _In_opt_ const BOOL *pAllowSparseNodes; + _In_opt_ const UINT *pMaxRecords; + _In_opt_ const UINT *pMaxRecordsSharedWithOutputIndex; + } D3D12_NODE_OUTPUT_OVERRIDES; + +typedef struct D3D12_BROADCASTING_LAUNCH_OVERRIDES + { + _In_opt_ const UINT *pLocalRootArgumentsTableIndex; + _In_opt_ const BOOL *pProgramEntry; + _In_opt_ const D3D12_NODE_ID *pNewName; + _In_opt_ const D3D12_NODE_ID *pShareInputOf; + _In_reads_opt_(3) const UINT *pDispatchGrid; + _In_reads_opt_(3) const UINT *pMaxDispatchGrid; + UINT NumOutputOverrides; + _In_reads_opt_(NumOutputOverrides) const D3D12_NODE_OUTPUT_OVERRIDES *pOutputOverrides; + } D3D12_BROADCASTING_LAUNCH_OVERRIDES; + +typedef struct D3D12_COALESCING_LAUNCH_OVERRIDES + { + _In_opt_ const UINT *pLocalRootArgumentsTableIndex; + _In_opt_ const BOOL *pProgramEntry; + _In_opt_ const D3D12_NODE_ID *pNewName; + _In_opt_ const D3D12_NODE_ID *pShareInputOf; + UINT NumOutputOverrides; + _In_reads_opt_(NumOutputOverrides) const D3D12_NODE_OUTPUT_OVERRIDES *pOutputOverrides; + } D3D12_COALESCING_LAUNCH_OVERRIDES; + +typedef struct D3D12_THREAD_LAUNCH_OVERRIDES + { + _In_opt_ const UINT *pLocalRootArgumentsTableIndex; + _In_opt_ const BOOL *pProgramEntry; + _In_opt_ const D3D12_NODE_ID *pNewName; + _In_opt_ const D3D12_NODE_ID *pShareInputOf; + UINT NumOutputOverrides; + _In_reads_opt_(NumOutputOverrides) const D3D12_NODE_OUTPUT_OVERRIDES *pOutputOverrides; + } D3D12_THREAD_LAUNCH_OVERRIDES; + +typedef struct D3D12_COMMON_COMPUTE_NODE_OVERRIDES + { + _In_opt_ const UINT *pLocalRootArgumentsTableIndex; + _In_opt_ const BOOL *pProgramEntry; + _In_opt_ const D3D12_NODE_ID *pNewName; + _In_opt_ const D3D12_NODE_ID *pShareInputOf; + UINT NumOutputOverrides; + _In_reads_opt_(NumOutputOverrides) const D3D12_NODE_OUTPUT_OVERRIDES *pOutputOverrides; + } D3D12_COMMON_COMPUTE_NODE_OVERRIDES; + +typedef +enum D3D12_NODE_OVERRIDES_TYPE + { + D3D12_NODE_OVERRIDES_TYPE_NONE = 0, + D3D12_NODE_OVERRIDES_TYPE_BROADCASTING_LAUNCH = 1, + D3D12_NODE_OVERRIDES_TYPE_COALESCING_LAUNCH = 2, + D3D12_NODE_OVERRIDES_TYPE_THREAD_LAUNCH = 3, + D3D12_NODE_OVERRIDES_TYPE_COMMON_COMPUTE = 4 + } D3D12_NODE_OVERRIDES_TYPE; + +typedef struct D3D12_SHADER_NODE + { + LPCWSTR Shader; + D3D12_NODE_OVERRIDES_TYPE OverridesType; + union + { + const D3D12_BROADCASTING_LAUNCH_OVERRIDES *pBroadcastingLaunchOverrides; + const D3D12_COALESCING_LAUNCH_OVERRIDES *pCoalescingLaunchOverrides; + const D3D12_THREAD_LAUNCH_OVERRIDES *pThreadLaunchOverrides; + const D3D12_COMMON_COMPUTE_NODE_OVERRIDES *pCommonComputeNodeOverrides; + } ; + } D3D12_SHADER_NODE; + +typedef struct D3D12_MAX_NODE_INPUT_RECORDS_PER_GRAPH_ENTRY_RECORD + { + UINT RecordCount; + BOOL bCountSharedAcrossNodeArray; + } D3D12_MAX_NODE_INPUT_RECORDS_PER_GRAPH_ENTRY_RECORD; + +typedef struct D3D12_MESH_LAUNCH_OVERRIDES + { + _In_opt_ const UINT *pLocalRootArgumentsTableIndex; + _In_opt_ const BOOL *pProgramEntry; + _In_opt_ const D3D12_NODE_ID *pNewName; + _In_opt_ const D3D12_NODE_ID *pShareInputOf; + _In_reads_opt_(3) const UINT *pDispatchGrid; + _In_reads_opt_(3) const UINT *pMaxDispatchGrid; + _In_opt_ const D3D12_MAX_NODE_INPUT_RECORDS_PER_GRAPH_ENTRY_RECORD *pMaxInputRecordsPerGraphEntryRecord; + } D3D12_MESH_LAUNCH_OVERRIDES; + +typedef struct D3D12_COMMON_PROGRAM_NODE_OVERRIDES + { + _In_opt_ const UINT *pLocalRootArgumentsTableIndex; + _In_opt_ const BOOL *pProgramEntry; + _In_opt_ const D3D12_NODE_ID *pNewName; + _In_opt_ const D3D12_NODE_ID *pShareInputOf; + } D3D12_COMMON_PROGRAM_NODE_OVERRIDES; + +typedef +enum D3D12_PROGRAM_NODE_OVERRIDES_TYPE + { + D3D12_PROGRAM_NODE_OVERRIDES_TYPE_NONE = 0, + D3D12_PROGRAM_NODE_OVERRIDES_TYPE_MESH_LAUNCH = 3, + D3D12_PROGRAM_NODE_OVERRIDES_TYPE_COMMON_PROGRAM = 4 + } D3D12_PROGRAM_NODE_OVERRIDES_TYPE; + +typedef struct D3D12_PROGRAM_NODE + { + LPCWSTR Program; + D3D12_PROGRAM_NODE_OVERRIDES_TYPE OverridesType; + union + { + const D3D12_MESH_LAUNCH_OVERRIDES *pMeshLaunchOverrides; + const D3D12_COMMON_PROGRAM_NODE_OVERRIDES *pCommonProgramNodeOverrides; + } ; + } D3D12_PROGRAM_NODE; + +typedef +enum D3D12_NODE_TYPE + { + D3D12_NODE_TYPE_SHADER = 0, + D3D12_NODE_TYPE_PROGRAM = 0x1 + } D3D12_NODE_TYPE; + +typedef struct D3D12_NODE + { + D3D12_NODE_TYPE NodeType; + union + { + D3D12_SHADER_NODE Shader; + D3D12_PROGRAM_NODE Program; + } ; + } D3D12_NODE; + +typedef +enum D3D12_WORK_GRAPH_FLAGS + { + D3D12_WORK_GRAPH_FLAG_NONE = 0, + D3D12_WORK_GRAPH_FLAG_INCLUDE_ALL_AVAILABLE_NODES = 0x1, + D3D12_WORK_GRAPH_FLAG_ENTRYPOINT_GRAPHICS_NODES_RASTERIZE_IN_ORDER = 0x2 + } D3D12_WORK_GRAPH_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS( D3D12_WORK_GRAPH_FLAGS ) +typedef struct D3D12_WORK_GRAPH_DESC + { + LPCWSTR ProgramName; + D3D12_WORK_GRAPH_FLAGS Flags; + UINT NumEntrypoints; + _In_reads_opt_(NumEntrypoints) const D3D12_NODE_ID *pEntrypoints; + UINT NumExplicitlyDefinedNodes; + _In_reads_opt_(NumExplicitlyDefinedNodes) const D3D12_NODE *pExplicitlyDefinedNodes; + } D3D12_WORK_GRAPH_DESC; + +typedef struct D3D12_GENERIC_PROGRAM_DESC + { + LPCWSTR ProgramName; + UINT NumExports; + _In_reads_(NumExports) LPCWSTR *pExports; + UINT NumSubobjects; + _In_reads_opt_(NumSubobjects) const D3D12_STATE_SUBOBJECT *const *ppSubobjects; + } D3D12_GENERIC_PROGRAM_DESC; + +typedef +enum D3D12_STATE_OBJECT_TYPE + { + D3D12_STATE_OBJECT_TYPE_COLLECTION = 0, + D3D12_STATE_OBJECT_TYPE_RAYTRACING_PIPELINE = 3, + D3D12_STATE_OBJECT_TYPE_EXECUTABLE = 4 + } D3D12_STATE_OBJECT_TYPE; + +typedef struct D3D12_STATE_OBJECT_DESC + { + D3D12_STATE_OBJECT_TYPE Type; + UINT NumSubobjects; + _In_reads_(NumSubobjects) const D3D12_STATE_SUBOBJECT *pSubobjects; + } D3D12_STATE_OBJECT_DESC; + +typedef +enum D3D12_RAYTRACING_GEOMETRY_FLAGS + { + D3D12_RAYTRACING_GEOMETRY_FLAG_NONE = 0, + D3D12_RAYTRACING_GEOMETRY_FLAG_OPAQUE = 0x1, + D3D12_RAYTRACING_GEOMETRY_FLAG_NO_DUPLICATE_ANYHIT_INVOCATION = 0x2 + } D3D12_RAYTRACING_GEOMETRY_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS( D3D12_RAYTRACING_GEOMETRY_FLAGS ) +typedef +enum D3D12_RAYTRACING_GEOMETRY_TYPE + { + D3D12_RAYTRACING_GEOMETRY_TYPE_TRIANGLES = 0, + D3D12_RAYTRACING_GEOMETRY_TYPE_PROCEDURAL_PRIMITIVE_AABBS = ( D3D12_RAYTRACING_GEOMETRY_TYPE_TRIANGLES + 1 ) , + D3D12_RAYTRACING_GEOMETRY_TYPE_OMM_TRIANGLES = ( D3D12_RAYTRACING_GEOMETRY_TYPE_PROCEDURAL_PRIMITIVE_AABBS + 1 ) + } D3D12_RAYTRACING_GEOMETRY_TYPE; + +typedef +enum D3D12_RAYTRACING_INSTANCE_FLAGS + { + D3D12_RAYTRACING_INSTANCE_FLAG_NONE = 0, + D3D12_RAYTRACING_INSTANCE_FLAG_TRIANGLE_CULL_DISABLE = 0x1, + D3D12_RAYTRACING_INSTANCE_FLAG_TRIANGLE_FRONT_COUNTERCLOCKWISE = 0x2, + D3D12_RAYTRACING_INSTANCE_FLAG_FORCE_OPAQUE = 0x4, + D3D12_RAYTRACING_INSTANCE_FLAG_FORCE_NON_OPAQUE = 0x8, + D3D12_RAYTRACING_INSTANCE_FLAG_FORCE_OMM_2_STATE = 0x10, + D3D12_RAYTRACING_INSTANCE_FLAG_DISABLE_OMMS = 0x20 + } D3D12_RAYTRACING_INSTANCE_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS( D3D12_RAYTRACING_INSTANCE_FLAGS ) +typedef struct D3D12_GPU_VIRTUAL_ADDRESS_AND_STRIDE + { + D3D12_GPU_VIRTUAL_ADDRESS StartAddress; + UINT64 StrideInBytes; + } D3D12_GPU_VIRTUAL_ADDRESS_AND_STRIDE; + +typedef struct D3D12_GPU_VIRTUAL_ADDRESS_RANGE + { + D3D12_GPU_VIRTUAL_ADDRESS StartAddress; + UINT64 SizeInBytes; + } D3D12_GPU_VIRTUAL_ADDRESS_RANGE; + +typedef struct D3D12_GPU_VIRTUAL_ADDRESS_RANGE_AND_STRIDE + { + D3D12_GPU_VIRTUAL_ADDRESS StartAddress; + UINT64 SizeInBytes; + UINT64 StrideInBytes; + } D3D12_GPU_VIRTUAL_ADDRESS_RANGE_AND_STRIDE; + +typedef struct D3D12_RAYTRACING_GEOMETRY_TRIANGLES_DESC + { + D3D12_GPU_VIRTUAL_ADDRESS Transform3x4; + DXGI_FORMAT IndexFormat; + DXGI_FORMAT VertexFormat; + UINT IndexCount; + UINT VertexCount; + D3D12_GPU_VIRTUAL_ADDRESS IndexBuffer; + D3D12_GPU_VIRTUAL_ADDRESS_AND_STRIDE VertexBuffer; + } D3D12_RAYTRACING_GEOMETRY_TRIANGLES_DESC; + +typedef struct D3D12_RAYTRACING_AABB + { + FLOAT MinX; + FLOAT MinY; + FLOAT MinZ; + FLOAT MaxX; + FLOAT MaxY; + FLOAT MaxZ; + } D3D12_RAYTRACING_AABB; + +typedef struct D3D12_RAYTRACING_GEOMETRY_AABBS_DESC + { + UINT64 AABBCount; + D3D12_GPU_VIRTUAL_ADDRESS_AND_STRIDE AABBs; + } D3D12_RAYTRACING_GEOMETRY_AABBS_DESC; + +typedef +enum D3D12_RAYTRACING_OPACITY_MICROMAP_SPECIAL_INDEX + { + D3D12_RAYTRACING_OPACITY_MICROMAP_SPECIAL_INDEX_FULLY_TRANSPARENT = -1, + D3D12_RAYTRACING_OPACITY_MICROMAP_SPECIAL_INDEX_FULLY_OPAQUE = -2, + D3D12_RAYTRACING_OPACITY_MICROMAP_SPECIAL_INDEX_FULLY_UNKNOWN_TRANSPARENT = -3, + D3D12_RAYTRACING_OPACITY_MICROMAP_SPECIAL_INDEX_FULLY_UNKNOWN_OPAQUE = -4 + } D3D12_RAYTRACING_OPACITY_MICROMAP_SPECIAL_INDEX; + +typedef +enum D3D12_RAYTRACING_OPACITY_MICROMAP_STATE + { + D3D12_RAYTRACING_OPACITY_MICROMAP_STATE_TRANSPARENT = 0, + D3D12_RAYTRACING_OPACITY_MICROMAP_STATE_OPAQUE = 1, + D3D12_RAYTRACING_OPACITY_MICROMAP_STATE_UNKNOWN_TRANSPARENT = 2, + D3D12_RAYTRACING_OPACITY_MICROMAP_STATE_UNKNOWN_OPAQUE = 3 + } D3D12_RAYTRACING_OPACITY_MICROMAP_STATE; + +typedef +enum D3D12_RAYTRACING_OPACITY_MICROMAP_FORMAT + { + D3D12_RAYTRACING_OPACITY_MICROMAP_FORMAT_OC1_2_STATE = 0x1, + D3D12_RAYTRACING_OPACITY_MICROMAP_FORMAT_OC1_4_STATE = 0x2 + } D3D12_RAYTRACING_OPACITY_MICROMAP_FORMAT; + +typedef struct D3D12_RAYTRACING_OPACITY_MICROMAP_DESC +{ + UINT ByteOffset; + UINT SubdivisionLevel : 16; + D3D12_RAYTRACING_OPACITY_MICROMAP_FORMAT Format : 16; +} D3D12_RAYTRACING_OPACITY_MICROMAP_DESC; +typedef struct D3D12_RAYTRACING_GEOMETRY_OMM_LINKAGE_DESC + { + D3D12_GPU_VIRTUAL_ADDRESS_AND_STRIDE OpacityMicromapIndexBuffer; + DXGI_FORMAT OpacityMicromapIndexFormat; + UINT OpacityMicromapBaseLocation; + D3D12_GPU_VIRTUAL_ADDRESS OpacityMicromapArray; + } D3D12_RAYTRACING_GEOMETRY_OMM_LINKAGE_DESC; + +typedef struct D3D12_RAYTRACING_GEOMETRY_OMM_TRIANGLES_DESC + { + const D3D12_RAYTRACING_GEOMETRY_TRIANGLES_DESC *pTriangles; + const D3D12_RAYTRACING_GEOMETRY_OMM_LINKAGE_DESC *pOmmLinkage; + } D3D12_RAYTRACING_GEOMETRY_OMM_TRIANGLES_DESC; + +typedef +enum D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAGS + { + D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAG_NONE = 0, + D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAG_ALLOW_UPDATE = 0x1, + D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAG_ALLOW_COMPACTION = 0x2, + D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAG_PREFER_FAST_TRACE = 0x4, + D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAG_PREFER_FAST_BUILD = 0x8, + D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAG_MINIMIZE_MEMORY = 0x10, + D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAG_PERFORM_UPDATE = 0x20, + D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAG_ALLOW_OMM_UPDATE = 0x40, + D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAG_ALLOW_DISABLE_OMMS = 0x80, + D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAG_ALLOW_DATA_ACCESS = 0x100 + } D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS( D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAGS ) +typedef +enum D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE + { + D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE_CLONE = 0, + D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE_COMPACT = 0x1, + D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE_VISUALIZATION_DECODE_FOR_TOOLS = 0x2, + D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE_SERIALIZE = 0x3, + D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE_DESERIALIZE = 0x4 + } D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE; + +typedef +enum D3D12_RAYTRACING_ACCELERATION_STRUCTURE_TYPE + { + D3D12_RAYTRACING_ACCELERATION_STRUCTURE_TYPE_TOP_LEVEL = 0, + D3D12_RAYTRACING_ACCELERATION_STRUCTURE_TYPE_BOTTOM_LEVEL = 0x1, + D3D12_RAYTRACING_ACCELERATION_STRUCTURE_TYPE_OPACITY_MICROMAP_ARRAY = 0x2 + } D3D12_RAYTRACING_ACCELERATION_STRUCTURE_TYPE; + +typedef +enum D3D12_ELEMENTS_LAYOUT + { + D3D12_ELEMENTS_LAYOUT_ARRAY = 0, + D3D12_ELEMENTS_LAYOUT_ARRAY_OF_POINTERS = 0x1 + } D3D12_ELEMENTS_LAYOUT; + +typedef +enum D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_TYPE + { + D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_COMPACTED_SIZE = 0, + D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_TOOLS_VISUALIZATION = 0x1, + D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_SERIALIZATION = 0x2, + D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_CURRENT_SIZE = 0x3 + } D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_TYPE; + +typedef struct D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_DESC + { + D3D12_GPU_VIRTUAL_ADDRESS DestBuffer; + D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_TYPE InfoType; + } D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_DESC; + +typedef struct D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_COMPACTED_SIZE_DESC + { + UINT64 CompactedSizeInBytes; + } D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_COMPACTED_SIZE_DESC; + +typedef struct D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_TOOLS_VISUALIZATION_DESC + { + UINT64 DecodedSizeInBytes; + } D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_TOOLS_VISUALIZATION_DESC; + +typedef struct D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_TOOLS_VISUALIZATION_HEADER + { + D3D12_RAYTRACING_ACCELERATION_STRUCTURE_TYPE Type; + UINT NumDescs; + } D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_TOOLS_VISUALIZATION_HEADER; + +// Regarding D3D12_BUILD_RAY_TRACING_ACCELERATION_STRUCTURE_TOOLS_VISUALIZATION_HEADER above, +// depending on Type field, NumDescs above is followed by either: +// D3D12_RAY_TRACING_INSTANCE_DESC InstanceDescs[NumDescs] +// or D3D12_RAY_TRACING_GEOMETRY_DESC GeometryDescs[NumDescs]. +// or D3D12_RAYTRACING_OPACITY_MICROMAP_ARRAY_DESC (NumDescs == 1 in this case). +// +// For D3D12_RAYTRACING_OPACITY_MICROMAP_ARRAY_DESC, the pOmmHistogram pointer becomes a GPUVA instead of CPU pointer +// +// There is 4 bytes of padding between GeometryDesc structs in the array so alignment is natural when viewed by CPU. + +typedef struct D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_SERIALIZATION_DESC + { + UINT64 SerializedSizeInBytes; + union + { + UINT64 NumBottomLevelAccelerationStructurePointers; + UINT64 NumBottomLevelAccelerationStructureHeaderAndPointerListPairs; + } ; + } D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_SERIALIZATION_DESC; + +typedef struct D3D12_SERIALIZED_DATA_DRIVER_MATCHING_IDENTIFIER + { + GUID DriverOpaqueGUID; + BYTE DriverOpaqueVersioningData[ 16 ]; + } D3D12_SERIALIZED_DATA_DRIVER_MATCHING_IDENTIFIER; + +typedef +enum D3D12_SERIALIZED_DATA_TYPE + { + D3D12_SERIALIZED_DATA_RAYTRACING_ACCELERATION_STRUCTURE = 0, + D3D12_SERIALIZED_DATA_APPLICATION_SPECIFIC_DRIVER_STATE = 0x1 + } D3D12_SERIALIZED_DATA_TYPE; + +typedef +enum D3D12_DRIVER_MATCHING_IDENTIFIER_STATUS + { + D3D12_DRIVER_MATCHING_IDENTIFIER_COMPATIBLE_WITH_DEVICE = 0, + D3D12_DRIVER_MATCHING_IDENTIFIER_UNSUPPORTED_TYPE = 0x1, + D3D12_DRIVER_MATCHING_IDENTIFIER_UNRECOGNIZED = 0x2, + D3D12_DRIVER_MATCHING_IDENTIFIER_INCOMPATIBLE_VERSION = 0x3, + D3D12_DRIVER_MATCHING_IDENTIFIER_INCOMPATIBLE_TYPE = 0x4 + } D3D12_DRIVER_MATCHING_IDENTIFIER_STATUS; + +typedef struct D3D12_SERIALIZED_RAYTRACING_ACCELERATION_STRUCTURE_HEADER + { + D3D12_SERIALIZED_DATA_DRIVER_MATCHING_IDENTIFIER DriverMatchingIdentifier; + UINT64 SerializedSizeInBytesIncludingHeader; + UINT64 DeserializedSizeInBytes; + UINT64 NumBottomLevelAccelerationStructurePointersAfterHeader; + } D3D12_SERIALIZED_RAYTRACING_ACCELERATION_STRUCTURE_HEADER; + +typedef +enum D3D12_SERIALIZED_RAYTRACING_ACCELERATION_STRUCTURE_HEADER_POSTAMBLE_TYPE + { + D3D12_SERIALIZED_RAYTRACING_ACCELERATION_STRUCTURE_HEADER_POSTAMBLE_TYPE_NONE = 0, + D3D12_SERIALIZED_RAYTRACING_ACCELERATION_STRUCTURE_HEADER_POSTAMBLE_TYPE_BOTTOM_LEVEL_POINTERS = 0, + D3D12_SERIALIZED_RAYTRACING_ACCELERATION_STRUCTURE_HEADER_POSTAMBLE_TYPE_BLOCKS = 0xffffffff + } D3D12_SERIALIZED_RAYTRACING_ACCELERATION_STRUCTURE_HEADER_POSTAMBLE_TYPE; + +typedef struct D3D12_SERIALIZED_RAYTRACING_ACCELERATION_STRUCTURE_HEADER1 + { + D3D12_SERIALIZED_DATA_DRIVER_MATCHING_IDENTIFIER DriverMatchingIdentifier; + UINT64 SerializedSizeInBytesIncludingHeader; + UINT64 DeserializedSizeInBytes; + union + { + UINT NumBottomLevelAccelerationStructurePointersAfterHeader; + UINT NumBlocks; + } ; + D3D12_SERIALIZED_RAYTRACING_ACCELERATION_STRUCTURE_HEADER_POSTAMBLE_TYPE HeaderPostambleType; + } D3D12_SERIALIZED_RAYTRACING_ACCELERATION_STRUCTURE_HEADER1; + +typedef +enum D3D12_SERIALIZED_BLOCK_TYPE + { + D3D12_RAYTRACING_SERIALIZED_BLOCK_TYPE_OPACITY_MICROMAPS = 0 + } D3D12_RAYTRACING_SERIALIZED_BLOCK_TYPE; + +typedef struct D3D12_RAYTRACING_SERIALIZED_BLOCK + { + D3D12_RAYTRACING_SERIALIZED_BLOCK_TYPE Type; + UINT64 NumBlockPointersAfterHeader; + } D3D12_RAYTRACING_SERIALIZED_BLOCK; + +typedef struct D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_CURRENT_SIZE_DESC + { + UINT64 CurrentSizeInBytes; + } D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_CURRENT_SIZE_DESC; + +typedef struct D3D12_RAYTRACING_INSTANCE_DESC + { + FLOAT Transform[ 3 ][ 4 ]; + UINT InstanceID : 24; + UINT InstanceMask : 8; + UINT InstanceContributionToHitGroupIndex : 24; + UINT Flags : 8; + D3D12_GPU_VIRTUAL_ADDRESS AccelerationStructure; + } D3D12_RAYTRACING_INSTANCE_DESC; + +typedef struct D3D12_RAYTRACING_GEOMETRY_DESC + { + D3D12_RAYTRACING_GEOMETRY_TYPE Type; + D3D12_RAYTRACING_GEOMETRY_FLAGS Flags; + union + { + D3D12_RAYTRACING_GEOMETRY_TRIANGLES_DESC Triangles; + D3D12_RAYTRACING_GEOMETRY_AABBS_DESC AABBs; + D3D12_RAYTRACING_GEOMETRY_OMM_TRIANGLES_DESC OmmTriangles; + } ; + } D3D12_RAYTRACING_GEOMETRY_DESC; + +typedef struct D3D12_RAYTRACING_OPACITY_MICROMAP_HISTOGRAM_ENTRY + { + UINT Count; + UINT SubdivisionLevel; + D3D12_RAYTRACING_OPACITY_MICROMAP_FORMAT Format; + } D3D12_RAYTRACING_OPACITY_MICROMAP_HISTOGRAM_ENTRY; + +typedef struct D3D12_RAYTRACING_OPACITY_MICROMAP_ARRAY_DESC + { + UINT NumOmmHistogramEntries; + const D3D12_RAYTRACING_OPACITY_MICROMAP_HISTOGRAM_ENTRY *pOmmHistogram; + D3D12_GPU_VIRTUAL_ADDRESS InputBuffer; + D3D12_GPU_VIRTUAL_ADDRESS_AND_STRIDE PerOmmDescs; + } D3D12_RAYTRACING_OPACITY_MICROMAP_ARRAY_DESC; + +typedef struct D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS + { + D3D12_RAYTRACING_ACCELERATION_STRUCTURE_TYPE Type; + D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAGS Flags; + UINT NumDescs; + D3D12_ELEMENTS_LAYOUT DescsLayout; + union + { + D3D12_GPU_VIRTUAL_ADDRESS InstanceDescs; + const D3D12_RAYTRACING_GEOMETRY_DESC *pGeometryDescs; + const D3D12_RAYTRACING_GEOMETRY_DESC *const *ppGeometryDescs; + const D3D12_RAYTRACING_OPACITY_MICROMAP_ARRAY_DESC *pOpacityMicromapArrayDesc; + } ; + } D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS; + +typedef struct D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_DESC + { + D3D12_GPU_VIRTUAL_ADDRESS DestAccelerationStructureData; + D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS Inputs; + _In_opt_ D3D12_GPU_VIRTUAL_ADDRESS SourceAccelerationStructureData; + D3D12_GPU_VIRTUAL_ADDRESS ScratchAccelerationStructureData; + } D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_DESC; + +typedef struct D3D12_RAYTRACING_ACCELERATION_STRUCTURE_PREBUILD_INFO + { + UINT64 ResultDataMaxSizeInBytes; + UINT64 ScratchDataSizeInBytes; + UINT64 UpdateScratchDataSizeInBytes; + } D3D12_RAYTRACING_ACCELERATION_STRUCTURE_PREBUILD_INFO; + +typedef +enum D3D12_RAYTRACING_OPACITY_MICROMAP_ARRAY_POSTBUILD_INFO_TYPE + { + D3D12_RAYTRACING_OPACITY_MICROMAP_ARRAY_POSTBUILD_INFO_CURRENT_SIZE = 0, + D3D12_RAYTRACING_OPACITY_MICROMAP_ARRAY_POSTBUILD_INFO_TOOLS_VISUALIZATION = 0x1 + } D3D12_RAYTRACING_OPACITY_MICROMAP_ARRAY_POSTBUILD_INFO_TYPE; + +typedef struct D3D12_RAYTRACING_OPACITY_MICROMAP_ARRAY_POSTBUILD_INFO_DESC + { + D3D12_GPU_VIRTUAL_ADDRESS DestBuffer; + D3D12_RAYTRACING_OPACITY_MICROMAP_ARRAY_POSTBUILD_INFO_TYPE InfoType; + } D3D12_RAYTRACING_OPACITY_MICROMAP_ARRAY_POSTBUILD_INFO_DESC; + +typedef struct D3D12_RAYTRACING_OPACITY_MICROMAP_ARRAY_POSTBUILD_INFO_CURRENT_SIZE_DESC + { + UINT64 CurrentSizeInBytes; + } D3D12_RAYTRACING_OPACITY_MICROMAP_ARRAY_POSTBUILD_INFO_CURRENT_SIZE_DESC; + +typedef struct D3D12_RAYTRACING_OPACITY_MICROMAP_ARRAY_POSTBUILD_INFO_TOOLS_VISUALIZATION_DESC + { + UINT64 DecodedSizeInBytes; + } D3D12_RAYTRACING_OPACITY_MICROMAP_ARRAY_POSTBUILD_INFO_TOOLS_VISUALIZATION_DESC; + +typedef +enum D3D12_RAY_FLAGS + { + D3D12_RAY_FLAG_NONE = 0, + D3D12_RAY_FLAG_FORCE_OPAQUE = 0x1, + D3D12_RAY_FLAG_FORCE_NON_OPAQUE = 0x2, + D3D12_RAY_FLAG_ACCEPT_FIRST_HIT_AND_END_SEARCH = 0x4, + D3D12_RAY_FLAG_SKIP_CLOSEST_HIT_SHADER = 0x8, + D3D12_RAY_FLAG_CULL_BACK_FACING_TRIANGLES = 0x10, + D3D12_RAY_FLAG_CULL_FRONT_FACING_TRIANGLES = 0x20, + D3D12_RAY_FLAG_CULL_OPAQUE = 0x40, + D3D12_RAY_FLAG_CULL_NON_OPAQUE = 0x80, + D3D12_RAY_FLAG_SKIP_TRIANGLES = 0x100, + D3D12_RAY_FLAG_SKIP_PROCEDURAL_PRIMITIVES = 0x200, + D3D12_RAY_FLAG_FORCE_OMM_2_STATE = 0x400 + } D3D12_RAY_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS( D3D12_RAY_FLAGS ) +typedef +enum D3D12_HIT_KIND + { + D3D12_HIT_KIND_TRIANGLE_FRONT_FACE = 0xfe, + D3D12_HIT_KIND_TRIANGLE_BACK_FACE = 0xff + } D3D12_HIT_KIND; + + + +extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0041_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0041_v0_0_s_ifspec; + +#ifndef __ID3D12Device5_INTERFACE_DEFINED__ +#define __ID3D12Device5_INTERFACE_DEFINED__ + +/* interface ID3D12Device5 */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12Device5; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("8b4f173b-2fea-4b80-8f58-4307191ab95d") + ID3D12Device5 : public ID3D12Device4 + { + public: + virtual HRESULT STDMETHODCALLTYPE CreateLifetimeTracker( + _In_ ID3D12LifetimeOwner *pOwner, + REFIID riid, + _COM_Outptr_ void **ppvTracker) = 0; + + virtual void STDMETHODCALLTYPE RemoveDevice( void) = 0; + + virtual HRESULT STDMETHODCALLTYPE EnumerateMetaCommands( + _Inout_ UINT *pNumMetaCommands, + _Out_writes_opt_(*pNumMetaCommands) D3D12_META_COMMAND_DESC *pDescs) = 0; + + virtual HRESULT STDMETHODCALLTYPE EnumerateMetaCommandParameters( + _In_ REFGUID CommandId, + _In_ D3D12_META_COMMAND_PARAMETER_STAGE Stage, + _Out_opt_ UINT *pTotalStructureSizeInBytes, + _Inout_ UINT *pParameterCount, + _Out_writes_opt_(*pParameterCount) D3D12_META_COMMAND_PARAMETER_DESC *pParameterDescs) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateMetaCommand( + _In_ REFGUID CommandId, + _In_ UINT NodeMask, + _In_reads_bytes_opt_(CreationParametersDataSizeInBytes) const void *pCreationParametersData, + _In_ SIZE_T CreationParametersDataSizeInBytes, + REFIID riid, + _COM_Outptr_ void **ppMetaCommand) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateStateObject( + const D3D12_STATE_OBJECT_DESC *pDesc, + REFIID riid, + _COM_Outptr_ void **ppStateObject) = 0; + + virtual void STDMETHODCALLTYPE GetRaytracingAccelerationStructurePrebuildInfo( + _In_ const D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS *pDesc, + _Out_ D3D12_RAYTRACING_ACCELERATION_STRUCTURE_PREBUILD_INFO *pInfo) = 0; + + virtual D3D12_DRIVER_MATCHING_IDENTIFIER_STATUS STDMETHODCALLTYPE CheckDriverMatchingIdentifier( + _In_ D3D12_SERIALIZED_DATA_TYPE SerializedDataType, + _In_ const D3D12_SERIALIZED_DATA_DRIVER_MATCHING_IDENTIFIER *pIdentifierToCheck) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12Device5Vtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12Device5 * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12Device5 * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12Device5 * This); + + DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D12Device5 * This, + _In_ REFGUID guid, + _Inout_ UINT *pDataSize, + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D12Device5 * This, + _In_ REFGUID guid, + _In_ UINT DataSize, + _In_reads_bytes_opt_( DataSize ) const void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D12Device5 * This, + _In_ REFGUID guid, + _In_opt_ const IUnknown *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetName) + HRESULT ( STDMETHODCALLTYPE *SetName )( + ID3D12Device5 * This, + _In_z_ LPCWSTR Name); + + DECLSPEC_XFGVIRT(ID3D12Device, GetNodeCount) + UINT ( STDMETHODCALLTYPE *GetNodeCount )( + ID3D12Device5 * This); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandQueue) + HRESULT ( STDMETHODCALLTYPE *CreateCommandQueue )( + ID3D12Device5 * This, + _In_ const D3D12_COMMAND_QUEUE_DESC *pDesc, + REFIID riid, + _COM_Outptr_ void **ppCommandQueue); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandAllocator) + HRESULT ( STDMETHODCALLTYPE *CreateCommandAllocator )( + ID3D12Device5 * This, + _In_ D3D12_COMMAND_LIST_TYPE type, + REFIID riid, + _COM_Outptr_ void **ppCommandAllocator); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateGraphicsPipelineState) + HRESULT ( STDMETHODCALLTYPE *CreateGraphicsPipelineState )( + ID3D12Device5 * This, + _In_ const D3D12_GRAPHICS_PIPELINE_STATE_DESC *pDesc, + REFIID riid, + _COM_Outptr_ void **ppPipelineState); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateComputePipelineState) + HRESULT ( STDMETHODCALLTYPE *CreateComputePipelineState )( + ID3D12Device5 * This, + _In_ const D3D12_COMPUTE_PIPELINE_STATE_DESC *pDesc, + REFIID riid, + _COM_Outptr_ void **ppPipelineState); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandList) + HRESULT ( STDMETHODCALLTYPE *CreateCommandList )( + ID3D12Device5 * This, + _In_ UINT nodeMask, + _In_ D3D12_COMMAND_LIST_TYPE type, + _In_ ID3D12CommandAllocator *pCommandAllocator, + _In_opt_ ID3D12PipelineState *pInitialState, + REFIID riid, + _COM_Outptr_ void **ppCommandList); + + DECLSPEC_XFGVIRT(ID3D12Device, CheckFeatureSupport) + HRESULT ( STDMETHODCALLTYPE *CheckFeatureSupport )( + ID3D12Device5 * This, + D3D12_FEATURE Feature, + _Inout_updates_bytes_(FeatureSupportDataSize) void *pFeatureSupportData, + UINT FeatureSupportDataSize); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateDescriptorHeap) + HRESULT ( STDMETHODCALLTYPE *CreateDescriptorHeap )( + ID3D12Device5 * This, + _In_ const D3D12_DESCRIPTOR_HEAP_DESC *pDescriptorHeapDesc, + REFIID riid, + _COM_Outptr_ void **ppvHeap); + + DECLSPEC_XFGVIRT(ID3D12Device, GetDescriptorHandleIncrementSize) + UINT ( STDMETHODCALLTYPE *GetDescriptorHandleIncrementSize )( + ID3D12Device5 * This, + _In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapType); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateRootSignature) + HRESULT ( STDMETHODCALLTYPE *CreateRootSignature )( + ID3D12Device5 * This, + _In_ UINT nodeMask, + _In_reads_(blobLengthInBytes) const void *pBlobWithRootSignature, + _In_ SIZE_T blobLengthInBytes, + REFIID riid, + _COM_Outptr_ void **ppvRootSignature); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateConstantBufferView) + void ( STDMETHODCALLTYPE *CreateConstantBufferView )( + ID3D12Device5 * This, + _In_opt_ const D3D12_CONSTANT_BUFFER_VIEW_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateShaderResourceView) + void ( STDMETHODCALLTYPE *CreateShaderResourceView )( + ID3D12Device5 * This, + _In_opt_ ID3D12Resource *pResource, + _In_opt_ const D3D12_SHADER_RESOURCE_VIEW_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateUnorderedAccessView) + void ( STDMETHODCALLTYPE *CreateUnorderedAccessView )( + ID3D12Device5 * This, + _In_opt_ ID3D12Resource *pResource, + _In_opt_ ID3D12Resource *pCounterResource, + _In_opt_ const D3D12_UNORDERED_ACCESS_VIEW_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateRenderTargetView) + void ( STDMETHODCALLTYPE *CreateRenderTargetView )( + ID3D12Device5 * This, + _In_opt_ ID3D12Resource *pResource, + _In_opt_ const D3D12_RENDER_TARGET_VIEW_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateDepthStencilView) + void ( STDMETHODCALLTYPE *CreateDepthStencilView )( + ID3D12Device5 * This, + _In_opt_ ID3D12Resource *pResource, + _In_opt_ const D3D12_DEPTH_STENCIL_VIEW_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateSampler) + void ( STDMETHODCALLTYPE *CreateSampler )( + ID3D12Device5 * This, + _In_ const D3D12_SAMPLER_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + DECLSPEC_XFGVIRT(ID3D12Device, CopyDescriptors) + void ( STDMETHODCALLTYPE *CopyDescriptors )( + ID3D12Device5 * This, + _In_ UINT NumDestDescriptorRanges, + _In_reads_(NumDestDescriptorRanges) const D3D12_CPU_DESCRIPTOR_HANDLE *pDestDescriptorRangeStarts, + _In_reads_opt_(NumDestDescriptorRanges) const UINT *pDestDescriptorRangeSizes, + _In_ UINT NumSrcDescriptorRanges, + _In_reads_(NumSrcDescriptorRanges) const D3D12_CPU_DESCRIPTOR_HANDLE *pSrcDescriptorRangeStarts, + _In_reads_opt_(NumSrcDescriptorRanges) const UINT *pSrcDescriptorRangeSizes, + _In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapsType); + + DECLSPEC_XFGVIRT(ID3D12Device, CopyDescriptorsSimple) + void ( STDMETHODCALLTYPE *CopyDescriptorsSimple )( + ID3D12Device5 * This, + _In_ UINT NumDescriptors, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptorRangeStart, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE SrcDescriptorRangeStart, + _In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapsType); + + DECLSPEC_XFGVIRT(ID3D12Device, GetResourceAllocationInfo) +#if !defined(_WIN32) + D3D12_RESOURCE_ALLOCATION_INFO ( STDMETHODCALLTYPE *GetResourceAllocationInfo )( + ID3D12Device5 * This, + _In_ UINT visibleMask, + _In_ UINT numResourceDescs, + _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs); + +#else + D3D12_RESOURCE_ALLOCATION_INFO *( STDMETHODCALLTYPE *GetResourceAllocationInfo )( + ID3D12Device5 * This, + D3D12_RESOURCE_ALLOCATION_INFO * RetVal, + _In_ UINT visibleMask, + _In_ UINT numResourceDescs, + _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs); + +#endif + + DECLSPEC_XFGVIRT(ID3D12Device, GetCustomHeapProperties) +#if !defined(_WIN32) + D3D12_HEAP_PROPERTIES ( STDMETHODCALLTYPE *GetCustomHeapProperties )( + ID3D12Device5 * This, + _In_ UINT nodeMask, + D3D12_HEAP_TYPE heapType); + +#else + D3D12_HEAP_PROPERTIES *( STDMETHODCALLTYPE *GetCustomHeapProperties )( + ID3D12Device5 * This, + D3D12_HEAP_PROPERTIES * RetVal, + _In_ UINT nodeMask, + D3D12_HEAP_TYPE heapType); + +#endif + + DECLSPEC_XFGVIRT(ID3D12Device, CreateCommittedResource) + HRESULT ( STDMETHODCALLTYPE *CreateCommittedResource )( + ID3D12Device5 * This, + _In_ const D3D12_HEAP_PROPERTIES *pHeapProperties, + D3D12_HEAP_FLAGS HeapFlags, + _In_ const D3D12_RESOURCE_DESC *pDesc, + D3D12_RESOURCE_STATES InitialResourceState, + _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, + REFIID riidResource, + _COM_Outptr_opt_ void **ppvResource); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateHeap) + HRESULT ( STDMETHODCALLTYPE *CreateHeap )( + ID3D12Device5 * This, + _In_ const D3D12_HEAP_DESC *pDesc, + REFIID riid, + _COM_Outptr_opt_ void **ppvHeap); + + DECLSPEC_XFGVIRT(ID3D12Device, CreatePlacedResource) + HRESULT ( STDMETHODCALLTYPE *CreatePlacedResource )( + ID3D12Device5 * This, + _In_ ID3D12Heap *pHeap, + UINT64 HeapOffset, + _In_ const D3D12_RESOURCE_DESC *pDesc, + D3D12_RESOURCE_STATES InitialState, + _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, + REFIID riid, + _COM_Outptr_opt_ void **ppvResource); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateReservedResource) + HRESULT ( STDMETHODCALLTYPE *CreateReservedResource )( + ID3D12Device5 * This, + _In_ const D3D12_RESOURCE_DESC *pDesc, + D3D12_RESOURCE_STATES InitialState, + _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, + REFIID riid, + _COM_Outptr_opt_ void **ppvResource); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateSharedHandle) + HRESULT ( STDMETHODCALLTYPE *CreateSharedHandle )( + ID3D12Device5 * This, + _In_ ID3D12DeviceChild *pObject, + _In_opt_ const SECURITY_ATTRIBUTES *pAttributes, + DWORD Access, + _In_opt_ LPCWSTR Name, + _Out_ HANDLE *pHandle); + + DECLSPEC_XFGVIRT(ID3D12Device, OpenSharedHandle) + HRESULT ( STDMETHODCALLTYPE *OpenSharedHandle )( + ID3D12Device5 * This, + _In_ HANDLE NTHandle, + REFIID riid, + _COM_Outptr_opt_ void **ppvObj); + + DECLSPEC_XFGVIRT(ID3D12Device, OpenSharedHandleByName) + HRESULT ( STDMETHODCALLTYPE *OpenSharedHandleByName )( + ID3D12Device5 * This, + _In_ LPCWSTR Name, + DWORD Access, + /* [annotation][out] */ + _Out_ HANDLE *pNTHandle); + + DECLSPEC_XFGVIRT(ID3D12Device, MakeResident) + HRESULT ( STDMETHODCALLTYPE *MakeResident )( + ID3D12Device5 * This, + UINT NumObjects, + _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects); + + DECLSPEC_XFGVIRT(ID3D12Device, Evict) + HRESULT ( STDMETHODCALLTYPE *Evict )( + ID3D12Device5 * This, + UINT NumObjects, + _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateFence) + HRESULT ( STDMETHODCALLTYPE *CreateFence )( + ID3D12Device5 * This, + UINT64 InitialValue, + D3D12_FENCE_FLAGS Flags, + REFIID riid, + _COM_Outptr_ void **ppFence); + + DECLSPEC_XFGVIRT(ID3D12Device, GetDeviceRemovedReason) + HRESULT ( STDMETHODCALLTYPE *GetDeviceRemovedReason )( + ID3D12Device5 * This); + + DECLSPEC_XFGVIRT(ID3D12Device, GetCopyableFootprints) + void ( STDMETHODCALLTYPE *GetCopyableFootprints )( + ID3D12Device5 * This, + _In_ const D3D12_RESOURCE_DESC *pResourceDesc, + _In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource, + _In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources, + UINT64 BaseOffset, + _Out_writes_opt_(NumSubresources) D3D12_PLACED_SUBRESOURCE_FOOTPRINT *pLayouts, + _Out_writes_opt_(NumSubresources) UINT *pNumRows, + _Out_writes_opt_(NumSubresources) UINT64 *pRowSizeInBytes, + _Out_opt_ UINT64 *pTotalBytes); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateQueryHeap) + HRESULT ( STDMETHODCALLTYPE *CreateQueryHeap )( + ID3D12Device5 * This, + _In_ const D3D12_QUERY_HEAP_DESC *pDesc, + REFIID riid, + _COM_Outptr_opt_ void **ppvHeap); + + DECLSPEC_XFGVIRT(ID3D12Device, SetStablePowerState) + HRESULT ( STDMETHODCALLTYPE *SetStablePowerState )( + ID3D12Device5 * This, + BOOL Enable); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandSignature) + HRESULT ( STDMETHODCALLTYPE *CreateCommandSignature )( + ID3D12Device5 * This, + _In_ const D3D12_COMMAND_SIGNATURE_DESC *pDesc, + _In_opt_ ID3D12RootSignature *pRootSignature, + REFIID riid, + _COM_Outptr_opt_ void **ppvCommandSignature); + + DECLSPEC_XFGVIRT(ID3D12Device, GetResourceTiling) + void ( STDMETHODCALLTYPE *GetResourceTiling )( + ID3D12Device5 * This, + _In_ ID3D12Resource *pTiledResource, + _Out_opt_ UINT *pNumTilesForEntireResource, + _Out_opt_ D3D12_PACKED_MIP_INFO *pPackedMipDesc, + _Out_opt_ D3D12_TILE_SHAPE *pStandardTileShapeForNonPackedMips, + _Inout_opt_ UINT *pNumSubresourceTilings, + _In_ UINT FirstSubresourceTilingToGet, + _Out_writes_(*pNumSubresourceTilings) D3D12_SUBRESOURCE_TILING *pSubresourceTilingsForNonPackedMips); + + DECLSPEC_XFGVIRT(ID3D12Device, GetAdapterLuid) +#if !defined(_WIN32) + LUID ( STDMETHODCALLTYPE *GetAdapterLuid )( + ID3D12Device5 * This); + +#else + LUID *( STDMETHODCALLTYPE *GetAdapterLuid )( + ID3D12Device5 * This, + LUID * RetVal); + +#endif + + DECLSPEC_XFGVIRT(ID3D12Device1, CreatePipelineLibrary) + HRESULT ( STDMETHODCALLTYPE *CreatePipelineLibrary )( + ID3D12Device5 * This, + _In_reads_(BlobLength) const void *pLibraryBlob, + SIZE_T BlobLength, + REFIID riid, + _COM_Outptr_ void **ppPipelineLibrary); + + DECLSPEC_XFGVIRT(ID3D12Device1, SetEventOnMultipleFenceCompletion) + HRESULT ( STDMETHODCALLTYPE *SetEventOnMultipleFenceCompletion )( + ID3D12Device5 * This, + _In_reads_(NumFences) ID3D12Fence *const *ppFences, + _In_reads_(NumFences) const UINT64 *pFenceValues, + UINT NumFences, + D3D12_MULTIPLE_FENCE_WAIT_FLAGS Flags, + HANDLE hEvent); + + DECLSPEC_XFGVIRT(ID3D12Device1, SetResidencyPriority) + HRESULT ( STDMETHODCALLTYPE *SetResidencyPriority )( + ID3D12Device5 * This, + UINT NumObjects, + _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects, + _In_reads_(NumObjects) const D3D12_RESIDENCY_PRIORITY *pPriorities); + + DECLSPEC_XFGVIRT(ID3D12Device2, CreatePipelineState) + HRESULT ( STDMETHODCALLTYPE *CreatePipelineState )( + ID3D12Device5 * This, + const D3D12_PIPELINE_STATE_STREAM_DESC *pDesc, + REFIID riid, + _COM_Outptr_ void **ppPipelineState); + + DECLSPEC_XFGVIRT(ID3D12Device3, OpenExistingHeapFromAddress) + HRESULT ( STDMETHODCALLTYPE *OpenExistingHeapFromAddress )( + ID3D12Device5 * This, + _In_ const void *pAddress, + REFIID riid, + _COM_Outptr_ void **ppvHeap); + + DECLSPEC_XFGVIRT(ID3D12Device3, OpenExistingHeapFromFileMapping) + HRESULT ( STDMETHODCALLTYPE *OpenExistingHeapFromFileMapping )( + ID3D12Device5 * This, + _In_ HANDLE hFileMapping, + REFIID riid, + _COM_Outptr_ void **ppvHeap); + + DECLSPEC_XFGVIRT(ID3D12Device3, EnqueueMakeResident) + HRESULT ( STDMETHODCALLTYPE *EnqueueMakeResident )( + ID3D12Device5 * This, + D3D12_RESIDENCY_FLAGS Flags, + UINT NumObjects, + _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects, + _In_ ID3D12Fence *pFenceToSignal, + UINT64 FenceValueToSignal); + + DECLSPEC_XFGVIRT(ID3D12Device4, CreateCommandList1) + HRESULT ( STDMETHODCALLTYPE *CreateCommandList1 )( + ID3D12Device5 * This, + _In_ UINT nodeMask, + _In_ D3D12_COMMAND_LIST_TYPE type, + _In_ D3D12_COMMAND_LIST_FLAGS flags, + REFIID riid, + _COM_Outptr_ void **ppCommandList); + + DECLSPEC_XFGVIRT(ID3D12Device4, CreateProtectedResourceSession) + HRESULT ( STDMETHODCALLTYPE *CreateProtectedResourceSession )( + ID3D12Device5 * This, + _In_ const D3D12_PROTECTED_RESOURCE_SESSION_DESC *pDesc, + _In_ REFIID riid, + _COM_Outptr_ void **ppSession); + + DECLSPEC_XFGVIRT(ID3D12Device4, CreateCommittedResource1) + HRESULT ( STDMETHODCALLTYPE *CreateCommittedResource1 )( + ID3D12Device5 * This, + _In_ const D3D12_HEAP_PROPERTIES *pHeapProperties, + D3D12_HEAP_FLAGS HeapFlags, + _In_ const D3D12_RESOURCE_DESC *pDesc, + D3D12_RESOURCE_STATES InitialResourceState, + _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, + _In_opt_ ID3D12ProtectedResourceSession *pProtectedSession, + REFIID riidResource, + _COM_Outptr_opt_ void **ppvResource); + + DECLSPEC_XFGVIRT(ID3D12Device4, CreateHeap1) + HRESULT ( STDMETHODCALLTYPE *CreateHeap1 )( + ID3D12Device5 * This, + _In_ const D3D12_HEAP_DESC *pDesc, + _In_opt_ ID3D12ProtectedResourceSession *pProtectedSession, + REFIID riid, + _COM_Outptr_opt_ void **ppvHeap); + + DECLSPEC_XFGVIRT(ID3D12Device4, CreateReservedResource1) + HRESULT ( STDMETHODCALLTYPE *CreateReservedResource1 )( + ID3D12Device5 * This, + _In_ const D3D12_RESOURCE_DESC *pDesc, + D3D12_RESOURCE_STATES InitialState, + _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, + _In_opt_ ID3D12ProtectedResourceSession *pProtectedSession, + REFIID riid, + _COM_Outptr_opt_ void **ppvResource); + + DECLSPEC_XFGVIRT(ID3D12Device4, GetResourceAllocationInfo1) +#if !defined(_WIN32) + D3D12_RESOURCE_ALLOCATION_INFO ( STDMETHODCALLTYPE *GetResourceAllocationInfo1 )( + ID3D12Device5 * This, + UINT visibleMask, + UINT numResourceDescs, + _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs, + _Out_writes_opt_(numResourceDescs) D3D12_RESOURCE_ALLOCATION_INFO1 *pResourceAllocationInfo1); + +#else + D3D12_RESOURCE_ALLOCATION_INFO *( STDMETHODCALLTYPE *GetResourceAllocationInfo1 )( + ID3D12Device5 * This, + D3D12_RESOURCE_ALLOCATION_INFO * RetVal, + UINT visibleMask, + UINT numResourceDescs, + _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs, + _Out_writes_opt_(numResourceDescs) D3D12_RESOURCE_ALLOCATION_INFO1 *pResourceAllocationInfo1); + +#endif + + DECLSPEC_XFGVIRT(ID3D12Device5, CreateLifetimeTracker) + HRESULT ( STDMETHODCALLTYPE *CreateLifetimeTracker )( + ID3D12Device5 * This, + _In_ ID3D12LifetimeOwner *pOwner, + REFIID riid, + _COM_Outptr_ void **ppvTracker); + + DECLSPEC_XFGVIRT(ID3D12Device5, RemoveDevice) + void ( STDMETHODCALLTYPE *RemoveDevice )( + ID3D12Device5 * This); + + DECLSPEC_XFGVIRT(ID3D12Device5, EnumerateMetaCommands) + HRESULT ( STDMETHODCALLTYPE *EnumerateMetaCommands )( + ID3D12Device5 * This, + _Inout_ UINT *pNumMetaCommands, + _Out_writes_opt_(*pNumMetaCommands) D3D12_META_COMMAND_DESC *pDescs); + + DECLSPEC_XFGVIRT(ID3D12Device5, EnumerateMetaCommandParameters) + HRESULT ( STDMETHODCALLTYPE *EnumerateMetaCommandParameters )( + ID3D12Device5 * This, + _In_ REFGUID CommandId, + _In_ D3D12_META_COMMAND_PARAMETER_STAGE Stage, + _Out_opt_ UINT *pTotalStructureSizeInBytes, + _Inout_ UINT *pParameterCount, + _Out_writes_opt_(*pParameterCount) D3D12_META_COMMAND_PARAMETER_DESC *pParameterDescs); + + DECLSPEC_XFGVIRT(ID3D12Device5, CreateMetaCommand) + HRESULT ( STDMETHODCALLTYPE *CreateMetaCommand )( + ID3D12Device5 * This, + _In_ REFGUID CommandId, + _In_ UINT NodeMask, + _In_reads_bytes_opt_(CreationParametersDataSizeInBytes) const void *pCreationParametersData, + _In_ SIZE_T CreationParametersDataSizeInBytes, + REFIID riid, + _COM_Outptr_ void **ppMetaCommand); + + DECLSPEC_XFGVIRT(ID3D12Device5, CreateStateObject) + HRESULT ( STDMETHODCALLTYPE *CreateStateObject )( + ID3D12Device5 * This, + const D3D12_STATE_OBJECT_DESC *pDesc, + REFIID riid, + _COM_Outptr_ void **ppStateObject); + + DECLSPEC_XFGVIRT(ID3D12Device5, GetRaytracingAccelerationStructurePrebuildInfo) + void ( STDMETHODCALLTYPE *GetRaytracingAccelerationStructurePrebuildInfo )( + ID3D12Device5 * This, + _In_ const D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS *pDesc, + _Out_ D3D12_RAYTRACING_ACCELERATION_STRUCTURE_PREBUILD_INFO *pInfo); + + DECLSPEC_XFGVIRT(ID3D12Device5, CheckDriverMatchingIdentifier) + D3D12_DRIVER_MATCHING_IDENTIFIER_STATUS ( STDMETHODCALLTYPE *CheckDriverMatchingIdentifier )( + ID3D12Device5 * This, + _In_ D3D12_SERIALIZED_DATA_TYPE SerializedDataType, + _In_ const D3D12_SERIALIZED_DATA_DRIVER_MATCHING_IDENTIFIER *pIdentifierToCheck); + + END_INTERFACE + } ID3D12Device5Vtbl; + + interface ID3D12Device5 + { + CONST_VTBL struct ID3D12Device5Vtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12Device5_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12Device5_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12Device5_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12Device5_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D12Device5_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D12Device5_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#define ID3D12Device5_SetName(This,Name) \ + ( (This)->lpVtbl -> SetName(This,Name) ) + + +#define ID3D12Device5_GetNodeCount(This) \ + ( (This)->lpVtbl -> GetNodeCount(This) ) + +#define ID3D12Device5_CreateCommandQueue(This,pDesc,riid,ppCommandQueue) \ + ( (This)->lpVtbl -> CreateCommandQueue(This,pDesc,riid,ppCommandQueue) ) + +#define ID3D12Device5_CreateCommandAllocator(This,type,riid,ppCommandAllocator) \ + ( (This)->lpVtbl -> CreateCommandAllocator(This,type,riid,ppCommandAllocator) ) + +#define ID3D12Device5_CreateGraphicsPipelineState(This,pDesc,riid,ppPipelineState) \ + ( (This)->lpVtbl -> CreateGraphicsPipelineState(This,pDesc,riid,ppPipelineState) ) + +#define ID3D12Device5_CreateComputePipelineState(This,pDesc,riid,ppPipelineState) \ + ( (This)->lpVtbl -> CreateComputePipelineState(This,pDesc,riid,ppPipelineState) ) + +#define ID3D12Device5_CreateCommandList(This,nodeMask,type,pCommandAllocator,pInitialState,riid,ppCommandList) \ + ( (This)->lpVtbl -> CreateCommandList(This,nodeMask,type,pCommandAllocator,pInitialState,riid,ppCommandList) ) + +#define ID3D12Device5_CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) \ + ( (This)->lpVtbl -> CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) ) + +#define ID3D12Device5_CreateDescriptorHeap(This,pDescriptorHeapDesc,riid,ppvHeap) \ + ( (This)->lpVtbl -> CreateDescriptorHeap(This,pDescriptorHeapDesc,riid,ppvHeap) ) + +#define ID3D12Device5_GetDescriptorHandleIncrementSize(This,DescriptorHeapType) \ + ( (This)->lpVtbl -> GetDescriptorHandleIncrementSize(This,DescriptorHeapType) ) + +#define ID3D12Device5_CreateRootSignature(This,nodeMask,pBlobWithRootSignature,blobLengthInBytes,riid,ppvRootSignature) \ + ( (This)->lpVtbl -> CreateRootSignature(This,nodeMask,pBlobWithRootSignature,blobLengthInBytes,riid,ppvRootSignature) ) + +#define ID3D12Device5_CreateConstantBufferView(This,pDesc,DestDescriptor) \ + ( (This)->lpVtbl -> CreateConstantBufferView(This,pDesc,DestDescriptor) ) + +#define ID3D12Device5_CreateShaderResourceView(This,pResource,pDesc,DestDescriptor) \ + ( (This)->lpVtbl -> CreateShaderResourceView(This,pResource,pDesc,DestDescriptor) ) + +#define ID3D12Device5_CreateUnorderedAccessView(This,pResource,pCounterResource,pDesc,DestDescriptor) \ + ( (This)->lpVtbl -> CreateUnorderedAccessView(This,pResource,pCounterResource,pDesc,DestDescriptor) ) + +#define ID3D12Device5_CreateRenderTargetView(This,pResource,pDesc,DestDescriptor) \ + ( (This)->lpVtbl -> CreateRenderTargetView(This,pResource,pDesc,DestDescriptor) ) + +#define ID3D12Device5_CreateDepthStencilView(This,pResource,pDesc,DestDescriptor) \ + ( (This)->lpVtbl -> CreateDepthStencilView(This,pResource,pDesc,DestDescriptor) ) + +#define ID3D12Device5_CreateSampler(This,pDesc,DestDescriptor) \ + ( (This)->lpVtbl -> CreateSampler(This,pDesc,DestDescriptor) ) + +#define ID3D12Device5_CopyDescriptors(This,NumDestDescriptorRanges,pDestDescriptorRangeStarts,pDestDescriptorRangeSizes,NumSrcDescriptorRanges,pSrcDescriptorRangeStarts,pSrcDescriptorRangeSizes,DescriptorHeapsType) \ + ( (This)->lpVtbl -> CopyDescriptors(This,NumDestDescriptorRanges,pDestDescriptorRangeStarts,pDestDescriptorRangeSizes,NumSrcDescriptorRanges,pSrcDescriptorRangeStarts,pSrcDescriptorRangeSizes,DescriptorHeapsType) ) + +#define ID3D12Device5_CopyDescriptorsSimple(This,NumDescriptors,DestDescriptorRangeStart,SrcDescriptorRangeStart,DescriptorHeapsType) \ + ( (This)->lpVtbl -> CopyDescriptorsSimple(This,NumDescriptors,DestDescriptorRangeStart,SrcDescriptorRangeStart,DescriptorHeapsType) ) +#if !defined(_WIN32) + +#define ID3D12Device5_GetResourceAllocationInfo(This,visibleMask,numResourceDescs,pResourceDescs) \ + ( (This)->lpVtbl -> GetResourceAllocationInfo(This,visibleMask,numResourceDescs,pResourceDescs) ) +#else +#define ID3D12Device5_GetResourceAllocationInfo(This,RetVal,visibleMask,numResourceDescs,pResourceDescs) \ + ( (This)->lpVtbl -> GetResourceAllocationInfo(This,RetVal,visibleMask,numResourceDescs,pResourceDescs) ) +#endif +#if !defined(_WIN32) + +#define ID3D12Device5_GetCustomHeapProperties(This,nodeMask,heapType) \ + ( (This)->lpVtbl -> GetCustomHeapProperties(This,nodeMask,heapType) ) +#else +#define ID3D12Device5_GetCustomHeapProperties(This,RetVal,nodeMask,heapType) \ + ( (This)->lpVtbl -> GetCustomHeapProperties(This,RetVal,nodeMask,heapType) ) +#endif + +#define ID3D12Device5_CreateCommittedResource(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,riidResource,ppvResource) \ + ( (This)->lpVtbl -> CreateCommittedResource(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,riidResource,ppvResource) ) + +#define ID3D12Device5_CreateHeap(This,pDesc,riid,ppvHeap) \ + ( (This)->lpVtbl -> CreateHeap(This,pDesc,riid,ppvHeap) ) + +#define ID3D12Device5_CreatePlacedResource(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \ + ( (This)->lpVtbl -> CreatePlacedResource(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) ) + +#define ID3D12Device5_CreateReservedResource(This,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \ + ( (This)->lpVtbl -> CreateReservedResource(This,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) ) + +#define ID3D12Device5_CreateSharedHandle(This,pObject,pAttributes,Access,Name,pHandle) \ + ( (This)->lpVtbl -> CreateSharedHandle(This,pObject,pAttributes,Access,Name,pHandle) ) + +#define ID3D12Device5_OpenSharedHandle(This,NTHandle,riid,ppvObj) \ + ( (This)->lpVtbl -> OpenSharedHandle(This,NTHandle,riid,ppvObj) ) + +#define ID3D12Device5_OpenSharedHandleByName(This,Name,Access,pNTHandle) \ + ( (This)->lpVtbl -> OpenSharedHandleByName(This,Name,Access,pNTHandle) ) + +#define ID3D12Device5_MakeResident(This,NumObjects,ppObjects) \ + ( (This)->lpVtbl -> MakeResident(This,NumObjects,ppObjects) ) + +#define ID3D12Device5_Evict(This,NumObjects,ppObjects) \ + ( (This)->lpVtbl -> Evict(This,NumObjects,ppObjects) ) + +#define ID3D12Device5_CreateFence(This,InitialValue,Flags,riid,ppFence) \ + ( (This)->lpVtbl -> CreateFence(This,InitialValue,Flags,riid,ppFence) ) + +#define ID3D12Device5_GetDeviceRemovedReason(This) \ + ( (This)->lpVtbl -> GetDeviceRemovedReason(This) ) + +#define ID3D12Device5_GetCopyableFootprints(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) \ + ( (This)->lpVtbl -> GetCopyableFootprints(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) ) + +#define ID3D12Device5_CreateQueryHeap(This,pDesc,riid,ppvHeap) \ + ( (This)->lpVtbl -> CreateQueryHeap(This,pDesc,riid,ppvHeap) ) + +#define ID3D12Device5_SetStablePowerState(This,Enable) \ + ( (This)->lpVtbl -> SetStablePowerState(This,Enable) ) + +#define ID3D12Device5_CreateCommandSignature(This,pDesc,pRootSignature,riid,ppvCommandSignature) \ + ( (This)->lpVtbl -> CreateCommandSignature(This,pDesc,pRootSignature,riid,ppvCommandSignature) ) + +#define ID3D12Device5_GetResourceTiling(This,pTiledResource,pNumTilesForEntireResource,pPackedMipDesc,pStandardTileShapeForNonPackedMips,pNumSubresourceTilings,FirstSubresourceTilingToGet,pSubresourceTilingsForNonPackedMips) \ + ( (This)->lpVtbl -> GetResourceTiling(This,pTiledResource,pNumTilesForEntireResource,pPackedMipDesc,pStandardTileShapeForNonPackedMips,pNumSubresourceTilings,FirstSubresourceTilingToGet,pSubresourceTilingsForNonPackedMips) ) +#if !defined(_WIN32) + +#define ID3D12Device5_GetAdapterLuid(This) \ + ( (This)->lpVtbl -> GetAdapterLuid(This) ) +#else +#define ID3D12Device5_GetAdapterLuid(This,RetVal) \ + ( (This)->lpVtbl -> GetAdapterLuid(This,RetVal) ) +#endif + + +#define ID3D12Device5_CreatePipelineLibrary(This,pLibraryBlob,BlobLength,riid,ppPipelineLibrary) \ + ( (This)->lpVtbl -> CreatePipelineLibrary(This,pLibraryBlob,BlobLength,riid,ppPipelineLibrary) ) + +#define ID3D12Device5_SetEventOnMultipleFenceCompletion(This,ppFences,pFenceValues,NumFences,Flags,hEvent) \ + ( (This)->lpVtbl -> SetEventOnMultipleFenceCompletion(This,ppFences,pFenceValues,NumFences,Flags,hEvent) ) + +#define ID3D12Device5_SetResidencyPriority(This,NumObjects,ppObjects,pPriorities) \ + ( (This)->lpVtbl -> SetResidencyPriority(This,NumObjects,ppObjects,pPriorities) ) + + +#define ID3D12Device5_CreatePipelineState(This,pDesc,riid,ppPipelineState) \ + ( (This)->lpVtbl -> CreatePipelineState(This,pDesc,riid,ppPipelineState) ) + + +#define ID3D12Device5_OpenExistingHeapFromAddress(This,pAddress,riid,ppvHeap) \ + ( (This)->lpVtbl -> OpenExistingHeapFromAddress(This,pAddress,riid,ppvHeap) ) + +#define ID3D12Device5_OpenExistingHeapFromFileMapping(This,hFileMapping,riid,ppvHeap) \ + ( (This)->lpVtbl -> OpenExistingHeapFromFileMapping(This,hFileMapping,riid,ppvHeap) ) + +#define ID3D12Device5_EnqueueMakeResident(This,Flags,NumObjects,ppObjects,pFenceToSignal,FenceValueToSignal) \ + ( (This)->lpVtbl -> EnqueueMakeResident(This,Flags,NumObjects,ppObjects,pFenceToSignal,FenceValueToSignal) ) + + +#define ID3D12Device5_CreateCommandList1(This,nodeMask,type,flags,riid,ppCommandList) \ + ( (This)->lpVtbl -> CreateCommandList1(This,nodeMask,type,flags,riid,ppCommandList) ) + +#define ID3D12Device5_CreateProtectedResourceSession(This,pDesc,riid,ppSession) \ + ( (This)->lpVtbl -> CreateProtectedResourceSession(This,pDesc,riid,ppSession) ) + +#define ID3D12Device5_CreateCommittedResource1(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,pProtectedSession,riidResource,ppvResource) \ + ( (This)->lpVtbl -> CreateCommittedResource1(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,pProtectedSession,riidResource,ppvResource) ) + +#define ID3D12Device5_CreateHeap1(This,pDesc,pProtectedSession,riid,ppvHeap) \ + ( (This)->lpVtbl -> CreateHeap1(This,pDesc,pProtectedSession,riid,ppvHeap) ) + +#define ID3D12Device5_CreateReservedResource1(This,pDesc,InitialState,pOptimizedClearValue,pProtectedSession,riid,ppvResource) \ + ( (This)->lpVtbl -> CreateReservedResource1(This,pDesc,InitialState,pOptimizedClearValue,pProtectedSession,riid,ppvResource) ) +#if !defined(_WIN32) + +#define ID3D12Device5_GetResourceAllocationInfo1(This,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) \ + ( (This)->lpVtbl -> GetResourceAllocationInfo1(This,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) ) +#else +#define ID3D12Device5_GetResourceAllocationInfo1(This,RetVal,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) \ + ( (This)->lpVtbl -> GetResourceAllocationInfo1(This,RetVal,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) ) +#endif + + +#define ID3D12Device5_CreateLifetimeTracker(This,pOwner,riid,ppvTracker) \ + ( (This)->lpVtbl -> CreateLifetimeTracker(This,pOwner,riid,ppvTracker) ) + +#define ID3D12Device5_RemoveDevice(This) \ + ( (This)->lpVtbl -> RemoveDevice(This) ) + +#define ID3D12Device5_EnumerateMetaCommands(This,pNumMetaCommands,pDescs) \ + ( (This)->lpVtbl -> EnumerateMetaCommands(This,pNumMetaCommands,pDescs) ) + +#define ID3D12Device5_EnumerateMetaCommandParameters(This,CommandId,Stage,pTotalStructureSizeInBytes,pParameterCount,pParameterDescs) \ + ( (This)->lpVtbl -> EnumerateMetaCommandParameters(This,CommandId,Stage,pTotalStructureSizeInBytes,pParameterCount,pParameterDescs) ) + +#define ID3D12Device5_CreateMetaCommand(This,CommandId,NodeMask,pCreationParametersData,CreationParametersDataSizeInBytes,riid,ppMetaCommand) \ + ( (This)->lpVtbl -> CreateMetaCommand(This,CommandId,NodeMask,pCreationParametersData,CreationParametersDataSizeInBytes,riid,ppMetaCommand) ) + +#define ID3D12Device5_CreateStateObject(This,pDesc,riid,ppStateObject) \ + ( (This)->lpVtbl -> CreateStateObject(This,pDesc,riid,ppStateObject) ) + +#define ID3D12Device5_GetRaytracingAccelerationStructurePrebuildInfo(This,pDesc,pInfo) \ + ( (This)->lpVtbl -> GetRaytracingAccelerationStructurePrebuildInfo(This,pDesc,pInfo) ) + +#define ID3D12Device5_CheckDriverMatchingIdentifier(This,SerializedDataType,pIdentifierToCheck) \ + ( (This)->lpVtbl -> CheckDriverMatchingIdentifier(This,SerializedDataType,pIdentifierToCheck) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12Device5_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_d3d12_0000_0042 */ +/* [local] */ + +typedef +enum D3D12_MARKER_API + { + D3D12_MARKER_API_SETMARKER = 0, + D3D12_MARKER_API_BEGINEVENT = 1, + D3D12_MARKER_API_ENDEVENT = 2, + D3D12_MARKER_API_DRAWINSTANCED = 3, + D3D12_MARKER_API_DRAWINDEXEDINSTANCED = 4, + D3D12_MARKER_API_EXECUTEINDIRECT = 5, + D3D12_MARKER_API_DISPATCH = 6, + D3D12_MARKER_API_COPYBUFFERREGION = 7, + D3D12_MARKER_API_COPYTEXTUREREGION = 8, + D3D12_MARKER_API_COPYRESOURCE = 9, + D3D12_MARKER_API_COPYTILES = 10, + D3D12_MARKER_API_RESOLVESUBRESOURCE = 11, + D3D12_MARKER_API_CLEARRENDERTARGETVIEW = 12, + D3D12_MARKER_API_CLEARUNORDEREDACCESSVIEW = 13, + D3D12_MARKER_API_CLEARDEPTHSTENCILVIEW = 14, + D3D12_MARKER_API_RESOURCEBARRIER = 15, + D3D12_MARKER_API_EXECUTEBUNDLE = 16, + D3D12_MARKER_API_PRESENT = 17, + D3D12_MARKER_API_RESOLVEQUERYDATA = 18, + D3D12_MARKER_API_BEGINSUBMISSION = 19, + D3D12_MARKER_API_ENDSUBMISSION = 20, + D3D12_MARKER_API_DECODEFRAME = 21, + D3D12_MARKER_API_PROCESSFRAMES = 22, + D3D12_MARKER_API_ATOMICCOPYBUFFERUINT = 23, + D3D12_MARKER_API_ATOMICCOPYBUFFERUINT64 = 24, + D3D12_MARKER_API_RESOLVESUBRESOURCEREGION = 25, + D3D12_MARKER_API_WRITEBUFFERIMMEDIATE = 26, + D3D12_MARKER_API_DECODEFRAME1 = 27, + D3D12_MARKER_API_SETPROTECTEDRESOURCESESSION = 28, + D3D12_MARKER_API_DECODEFRAME2 = 29, + D3D12_MARKER_API_PROCESSFRAMES1 = 30, + D3D12_MARKER_API_BUILDRAYTRACINGACCELERATIONSTRUCTURE = 31, + D3D12_MARKER_API_EMITRAYTRACINGACCELERATIONSTRUCTUREPOSTBUILDINFO = 32, + D3D12_MARKER_API_COPYRAYTRACINGACCELERATIONSTRUCTURE = 33, + D3D12_MARKER_API_DISPATCHRAYS = 34, + D3D12_MARKER_API_INITIALIZEMETACOMMAND = 35, + D3D12_MARKER_API_EXECUTEMETACOMMAND = 36, + D3D12_MARKER_API_ESTIMATEMOTION = 37, + D3D12_MARKER_API_RESOLVEMOTIONVECTORHEAP = 38, + D3D12_MARKER_API_SETPIPELINESTATE1 = 39, + D3D12_MARKER_API_INITIALIZEEXTENSIONCOMMAND = 40, + D3D12_MARKER_API_EXECUTEEXTENSIONCOMMAND = 41, + D3D12_MARKER_API_DISPATCHMESH = 42, + D3D12_MARKER_API_ENCODEFRAME = 43, + D3D12_MARKER_API_RESOLVEENCODEROUTPUTMETADATA = 44, + D3D12_MARKER_API_BARRIER = 45, + D3D12_MARKER_API_BEGIN_COMMAND_LIST = 46, + D3D12_MARKER_API_DISPATCHGRAPH = 47, + D3D12_MARKER_API_SETPROGRAM = 48, + D3D12_MARKER_API_ENCODEFRAME1 = 49, + D3D12_MARKER_API_RESOLVEENCODEROUTPUTMETADATA1 = 50, + D3D12_MARKER_API_RESOLVEINPUTPARAMLAYOUT = 51, + D3D12_MARKER_API_PROCESSFRAMES2 = 52, + D3D12_MARKER_API_SET_WORK_GRAPH_MAXIMUM_GPU_INPUT_RECORDS = 53, + D3D12_MARKER_API_WAITBARRIER = 54, + D3D12_MARKER_API_SIGNALBARRIER = 55, + D3D12_MARKER_API_CONVERT_LINEAR_ALGEBRA_MATRIX = 56, + D3D12_MARKER_API_COPYBUFFERREGIONS = 57, + D3D12_MARKER_API_COPYTEXTUREREGIONS = 58, + D3D12_MARKER_API_COPYRESOURCES = 59, + D3D12_MARKER_API_ASYNCCOPYTILES = 60, + D3D12_MARKER_API_ASYNCRESOLVESUBRESOURCEREGION = 61, + D3D12_MARKER_API_ASYNCRESOLVEQUERYDATA = 62, + D3D12_MARKER_API_CLEARBOUNDDEPTHSTENCILVIEW = 63, + D3D12_MARKER_API_CLEARBOUNDRENDERTARGETVIEWS = 64, + D3D12_MARKER_API_CLEARTEXTURESUBRESOURCES = 65, + D3D12_MARKER_API_FILLBUFFERS = 66, + D3D12_MARKER_API_NONE = 255 + } D3D12_MARKER_API; + +typedef +enum D3D12_AUTO_BREADCRUMB_OP + { + D3D12_AUTO_BREADCRUMB_OP_SETMARKER = D3D12_MARKER_API_SETMARKER, + D3D12_AUTO_BREADCRUMB_OP_BEGINEVENT = D3D12_MARKER_API_BEGINEVENT, + D3D12_AUTO_BREADCRUMB_OP_ENDEVENT = D3D12_MARKER_API_ENDEVENT, + D3D12_AUTO_BREADCRUMB_OP_DRAWINSTANCED = D3D12_MARKER_API_DRAWINSTANCED, + D3D12_AUTO_BREADCRUMB_OP_DRAWINDEXEDINSTANCED = D3D12_MARKER_API_DRAWINDEXEDINSTANCED, + D3D12_AUTO_BREADCRUMB_OP_EXECUTEINDIRECT = D3D12_MARKER_API_EXECUTEINDIRECT, + D3D12_AUTO_BREADCRUMB_OP_DISPATCH = D3D12_MARKER_API_DISPATCH, + D3D12_AUTO_BREADCRUMB_OP_COPYBUFFERREGION = D3D12_MARKER_API_COPYBUFFERREGION, + D3D12_AUTO_BREADCRUMB_OP_COPYTEXTUREREGION = D3D12_MARKER_API_COPYTEXTUREREGION, + D3D12_AUTO_BREADCRUMB_OP_COPYRESOURCE = D3D12_MARKER_API_COPYRESOURCE, + D3D12_AUTO_BREADCRUMB_OP_COPYTILES = D3D12_MARKER_API_COPYTILES, + D3D12_AUTO_BREADCRUMB_OP_RESOLVESUBRESOURCE = D3D12_MARKER_API_RESOLVESUBRESOURCE, + D3D12_AUTO_BREADCRUMB_OP_CLEARRENDERTARGETVIEW = D3D12_MARKER_API_CLEARRENDERTARGETVIEW, + D3D12_AUTO_BREADCRUMB_OP_CLEARUNORDEREDACCESSVIEW = D3D12_MARKER_API_CLEARUNORDEREDACCESSVIEW, + D3D12_AUTO_BREADCRUMB_OP_CLEARDEPTHSTENCILVIEW = D3D12_MARKER_API_CLEARDEPTHSTENCILVIEW, + D3D12_AUTO_BREADCRUMB_OP_RESOURCEBARRIER = D3D12_MARKER_API_RESOURCEBARRIER, + D3D12_AUTO_BREADCRUMB_OP_EXECUTEBUNDLE = D3D12_MARKER_API_EXECUTEBUNDLE, + D3D12_AUTO_BREADCRUMB_OP_PRESENT = D3D12_MARKER_API_PRESENT, + D3D12_AUTO_BREADCRUMB_OP_RESOLVEQUERYDATA = D3D12_MARKER_API_RESOLVEQUERYDATA, + D3D12_AUTO_BREADCRUMB_OP_BEGINSUBMISSION = D3D12_MARKER_API_BEGINSUBMISSION, + D3D12_AUTO_BREADCRUMB_OP_ENDSUBMISSION = D3D12_MARKER_API_ENDSUBMISSION, + D3D12_AUTO_BREADCRUMB_OP_DECODEFRAME = D3D12_MARKER_API_DECODEFRAME, + D3D12_AUTO_BREADCRUMB_OP_PROCESSFRAMES = D3D12_MARKER_API_PROCESSFRAMES, + D3D12_AUTO_BREADCRUMB_OP_ATOMICCOPYBUFFERUINT = D3D12_MARKER_API_ATOMICCOPYBUFFERUINT, + D3D12_AUTO_BREADCRUMB_OP_ATOMICCOPYBUFFERUINT64 = D3D12_MARKER_API_ATOMICCOPYBUFFERUINT64, + D3D12_AUTO_BREADCRUMB_OP_RESOLVESUBRESOURCEREGION = D3D12_MARKER_API_RESOLVESUBRESOURCEREGION, + D3D12_AUTO_BREADCRUMB_OP_WRITEBUFFERIMMEDIATE = D3D12_MARKER_API_WRITEBUFFERIMMEDIATE, + D3D12_AUTO_BREADCRUMB_OP_DECODEFRAME1 = D3D12_MARKER_API_DECODEFRAME1, + D3D12_AUTO_BREADCRUMB_OP_SETPROTECTEDRESOURCESESSION = D3D12_MARKER_API_SETPROTECTEDRESOURCESESSION, + D3D12_AUTO_BREADCRUMB_OP_DECODEFRAME2 = D3D12_MARKER_API_DECODEFRAME2, + D3D12_AUTO_BREADCRUMB_OP_PROCESSFRAMES1 = D3D12_MARKER_API_PROCESSFRAMES1, + D3D12_AUTO_BREADCRUMB_OP_BUILDRAYTRACINGACCELERATIONSTRUCTURE = D3D12_MARKER_API_BUILDRAYTRACINGACCELERATIONSTRUCTURE, + D3D12_AUTO_BREADCRUMB_OP_EMITRAYTRACINGACCELERATIONSTRUCTUREPOSTBUILDINFO = D3D12_MARKER_API_EMITRAYTRACINGACCELERATIONSTRUCTUREPOSTBUILDINFO, + D3D12_AUTO_BREADCRUMB_OP_COPYRAYTRACINGACCELERATIONSTRUCTURE = D3D12_MARKER_API_COPYRAYTRACINGACCELERATIONSTRUCTURE, + D3D12_AUTO_BREADCRUMB_OP_DISPATCHRAYS = D3D12_MARKER_API_DISPATCHRAYS, + D3D12_AUTO_BREADCRUMB_OP_INITIALIZEMETACOMMAND = D3D12_MARKER_API_INITIALIZEMETACOMMAND, + D3D12_AUTO_BREADCRUMB_OP_EXECUTEMETACOMMAND = D3D12_MARKER_API_EXECUTEMETACOMMAND, + D3D12_AUTO_BREADCRUMB_OP_ESTIMATEMOTION = D3D12_MARKER_API_ESTIMATEMOTION, + D3D12_AUTO_BREADCRUMB_OP_RESOLVEMOTIONVECTORHEAP = D3D12_MARKER_API_RESOLVEMOTIONVECTORHEAP, + D3D12_AUTO_BREADCRUMB_OP_SETPIPELINESTATE1 = D3D12_MARKER_API_SETPIPELINESTATE1, + D3D12_AUTO_BREADCRUMB_OP_INITIALIZEEXTENSIONCOMMAND = D3D12_MARKER_API_INITIALIZEEXTENSIONCOMMAND, + D3D12_AUTO_BREADCRUMB_OP_EXECUTEEXTENSIONCOMMAND = D3D12_MARKER_API_EXECUTEEXTENSIONCOMMAND, + D3D12_AUTO_BREADCRUMB_OP_DISPATCHMESH = D3D12_MARKER_API_DISPATCHMESH, + D3D12_AUTO_BREADCRUMB_OP_ENCODEFRAME = D3D12_MARKER_API_ENCODEFRAME, + D3D12_AUTO_BREADCRUMB_OP_RESOLVEENCODEROUTPUTMETADATA = D3D12_MARKER_API_RESOLVEENCODEROUTPUTMETADATA, + D3D12_AUTO_BREADCRUMB_OP_BARRIER = D3D12_MARKER_API_BARRIER, + D3D12_AUTO_BREADCRUMB_OP_BEGIN_COMMAND_LIST = D3D12_MARKER_API_BEGIN_COMMAND_LIST, + D3D12_AUTO_BREADCRUMB_OP_DISPATCHGRAPH = D3D12_MARKER_API_DISPATCHGRAPH, + D3D12_AUTO_BREADCRUMB_OP_SETPROGRAM = D3D12_MARKER_API_SETPROGRAM, + D3D12_AUTO_BREADCRUMB_OP_ENCODEFRAME1 = D3D12_MARKER_API_ENCODEFRAME1, + D3D12_AUTO_BREADCRUMB_OP_RESOLVEENCODEROUTPUTMETADATA1 = D3D12_MARKER_API_RESOLVEENCODEROUTPUTMETADATA1, + D3D12_AUTO_BREADCRUMB_OP_RESOLVEINPUTPARAMLAYOUT = D3D12_MARKER_API_RESOLVEINPUTPARAMLAYOUT, + D3D12_AUTO_BREADCRUMB_OP_PROCESSFRAMES2 = D3D12_MARKER_API_PROCESSFRAMES2, + D3D12_AUTO_BREADCRUMB_OP_SET_WORK_GRAPH_MAXIMUM_GPU_INPUT_RECORDS = D3D12_MARKER_API_SET_WORK_GRAPH_MAXIMUM_GPU_INPUT_RECORDS, + D3D12_AUTO_BREADCRUMB_OP_WAITBARRIER = D3D12_MARKER_API_WAITBARRIER, + D3D12_AUTO_BREADCRUMB_OP_SIGNALBARRIER = D3D12_MARKER_API_SIGNALBARRIER, + D3D12_AUTO_BREADCRUMB_OP_CONVERT_LINEAR_ALGEBRA_MATRIX = D3D12_MARKER_API_CONVERT_LINEAR_ALGEBRA_MATRIX, + D3D12_AUTO_BREADCRUMB_OP_COPYBUFFERREGIONS = D3D12_MARKER_API_COPYBUFFERREGIONS, + D3D12_AUTO_BREADCRUMB_OP_COPYTEXTUREREGIONS = D3D12_MARKER_API_COPYTEXTUREREGIONS, + D3D12_AUTO_BREADCRUMB_OP_COPYRESOURCES = D3D12_MARKER_API_COPYRESOURCES, + D3D12_AUTO_BREADCRUMB_OP_ASYNCCOPYTILES = D3D12_MARKER_API_ASYNCCOPYTILES, + D3D12_AUTO_BREADCRUMB_OP_ASYNCRESOLVESUBRESOURCEREGION = D3D12_MARKER_API_ASYNCRESOLVESUBRESOURCEREGION, + D3D12_AUTO_BREADCRUMB_OP_ASYNCRESOLVEQUERYDATA = D3D12_MARKER_API_ASYNCRESOLVEQUERYDATA, + D3D12_AUTO_BREADCRUMB_OP_CLEARBOUNDDEPTHSTENCILVIEW = D3D12_MARKER_API_CLEARBOUNDDEPTHSTENCILVIEW, + D3D12_AUTO_BREADCRUMB_OP_CLEARBOUNDRENDERTARGETVIEWS = D3D12_MARKER_API_CLEARBOUNDRENDERTARGETVIEWS, + D3D12_AUTO_BREADCRUMB_OP_CLEARTEXTURESUBRESOURCES = D3D12_MARKER_API_CLEARTEXTURESUBRESOURCES, + D3D12_AUTO_BREADCRUMB_OP_FILLBUFFERS = D3D12_MARKER_API_FILLBUFFERS, + D3D12_AUTO_BREADCRUMB_OP_NONE = D3D12_MARKER_API_NONE + } D3D12_AUTO_BREADCRUMB_OP; + +typedef struct D3D12_AUTO_BREADCRUMB_NODE + { + const char *pCommandListDebugNameA; + const wchar_t *pCommandListDebugNameW; + const char *pCommandQueueDebugNameA; + const wchar_t *pCommandQueueDebugNameW; + ID3D12GraphicsCommandList *pCommandList; + ID3D12CommandQueue *pCommandQueue; + UINT32 BreadcrumbCount; + const UINT32 *pLastBreadcrumbValue; + const D3D12_AUTO_BREADCRUMB_OP *pCommandHistory; + const struct D3D12_AUTO_BREADCRUMB_NODE *pNext; + } D3D12_AUTO_BREADCRUMB_NODE; + +typedef struct D3D12_DRED_BREADCRUMB_CONTEXT + { + UINT BreadcrumbIndex; + const wchar_t *pContextString; + } D3D12_DRED_BREADCRUMB_CONTEXT; + +typedef struct D3D12_AUTO_BREADCRUMB_NODE1 + { + const char *pCommandListDebugNameA; + const wchar_t *pCommandListDebugNameW; + const char *pCommandQueueDebugNameA; + const wchar_t *pCommandQueueDebugNameW; + ID3D12GraphicsCommandList *pCommandList; + ID3D12CommandQueue *pCommandQueue; + UINT BreadcrumbCount; + const UINT *pLastBreadcrumbValue; + const D3D12_AUTO_BREADCRUMB_OP *pCommandHistory; + const struct D3D12_AUTO_BREADCRUMB_NODE1 *pNext; + UINT BreadcrumbContextsCount; + D3D12_DRED_BREADCRUMB_CONTEXT *pBreadcrumbContexts; + } D3D12_AUTO_BREADCRUMB_NODE1; + +typedef +enum D3D12_DRED_VERSION + { + D3D12_DRED_VERSION_1_0 = 0x1, + D3D12_DRED_VERSION_1_1 = 0x2, + D3D12_DRED_VERSION_1_2 = 0x3, + D3D12_DRED_VERSION_1_3 = 0x4 + } D3D12_DRED_VERSION; + +typedef +enum D3D12_DRED_FLAGS + { + D3D12_DRED_FLAG_NONE = 0, + D3D12_DRED_FLAG_FORCE_ENABLE = 1, + D3D12_DRED_FLAG_DISABLE_AUTOBREADCRUMBS = 2 + } D3D12_DRED_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS( D3D12_DRED_FLAGS ) +typedef +enum D3D12_DRED_ENABLEMENT + { + D3D12_DRED_ENABLEMENT_SYSTEM_CONTROLLED = 0, + D3D12_DRED_ENABLEMENT_FORCED_OFF = 1, + D3D12_DRED_ENABLEMENT_FORCED_ON = 2 + } D3D12_DRED_ENABLEMENT; + +typedef struct D3D12_DEVICE_REMOVED_EXTENDED_DATA + { + _In_ D3D12_DRED_FLAGS Flags; + _Out_ D3D12_AUTO_BREADCRUMB_NODE *pHeadAutoBreadcrumbNode; + } D3D12_DEVICE_REMOVED_EXTENDED_DATA; + +typedef +enum D3D12_DRED_ALLOCATION_TYPE + { + D3D12_DRED_ALLOCATION_TYPE_COMMAND_QUEUE = 19, + D3D12_DRED_ALLOCATION_TYPE_COMMAND_ALLOCATOR = 20, + D3D12_DRED_ALLOCATION_TYPE_PIPELINE_STATE = 21, + D3D12_DRED_ALLOCATION_TYPE_COMMAND_LIST = 22, + D3D12_DRED_ALLOCATION_TYPE_FENCE = 23, + D3D12_DRED_ALLOCATION_TYPE_DESCRIPTOR_HEAP = 24, + D3D12_DRED_ALLOCATION_TYPE_HEAP = 25, + D3D12_DRED_ALLOCATION_TYPE_QUERY_HEAP = 27, + D3D12_DRED_ALLOCATION_TYPE_COMMAND_SIGNATURE = 28, + D3D12_DRED_ALLOCATION_TYPE_PIPELINE_LIBRARY = 29, + D3D12_DRED_ALLOCATION_TYPE_VIDEO_DECODER = 30, + D3D12_DRED_ALLOCATION_TYPE_VIDEO_PROCESSOR = 32, + D3D12_DRED_ALLOCATION_TYPE_RESOURCE = 34, + D3D12_DRED_ALLOCATION_TYPE_PASS = 35, + D3D12_DRED_ALLOCATION_TYPE_CRYPTOSESSION = 36, + D3D12_DRED_ALLOCATION_TYPE_CRYPTOSESSIONPOLICY = 37, + D3D12_DRED_ALLOCATION_TYPE_PROTECTEDRESOURCESESSION = 38, + D3D12_DRED_ALLOCATION_TYPE_VIDEO_DECODER_HEAP = 39, + D3D12_DRED_ALLOCATION_TYPE_COMMAND_POOL = 40, + D3D12_DRED_ALLOCATION_TYPE_COMMAND_RECORDER = 41, + D3D12_DRED_ALLOCATION_TYPE_STATE_OBJECT = 42, + D3D12_DRED_ALLOCATION_TYPE_METACOMMAND = 43, + D3D12_DRED_ALLOCATION_TYPE_SCHEDULINGGROUP = 44, + D3D12_DRED_ALLOCATION_TYPE_VIDEO_MOTION_ESTIMATOR = 45, + D3D12_DRED_ALLOCATION_TYPE_VIDEO_MOTION_VECTOR_HEAP = 46, + D3D12_DRED_ALLOCATION_TYPE_VIDEO_EXTENSION_COMMAND = 47, + D3D12_DRED_ALLOCATION_TYPE_VIDEO_ENCODER = 48, + D3D12_DRED_ALLOCATION_TYPE_VIDEO_ENCODER_HEAP = 49, + D3D12_DRED_ALLOCATION_TYPE_INVALID = 0xffffffff + } D3D12_DRED_ALLOCATION_TYPE; + +typedef struct D3D12_DRED_ALLOCATION_NODE + { + const char *ObjectNameA; + const wchar_t *ObjectNameW; + D3D12_DRED_ALLOCATION_TYPE AllocationType; + const struct D3D12_DRED_ALLOCATION_NODE *pNext; + } D3D12_DRED_ALLOCATION_NODE; + +typedef struct D3D12_DRED_ALLOCATION_NODE1 + { + const char *ObjectNameA; + const wchar_t *ObjectNameW; + D3D12_DRED_ALLOCATION_TYPE AllocationType; + const struct D3D12_DRED_ALLOCATION_NODE1 *pNext; + const IUnknown *pObject; + } D3D12_DRED_ALLOCATION_NODE1; + +typedef struct D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT + { + _Out_ const D3D12_AUTO_BREADCRUMB_NODE *pHeadAutoBreadcrumbNode; + } D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT; + +typedef struct D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT1 + { + _Out_ const D3D12_AUTO_BREADCRUMB_NODE1 *pHeadAutoBreadcrumbNode; + } D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT1; + +typedef struct D3D12_DRED_PAGE_FAULT_OUTPUT + { + D3D12_GPU_VIRTUAL_ADDRESS PageFaultVA; + _Out_ const D3D12_DRED_ALLOCATION_NODE *pHeadExistingAllocationNode; + _Out_ const D3D12_DRED_ALLOCATION_NODE *pHeadRecentFreedAllocationNode; + } D3D12_DRED_PAGE_FAULT_OUTPUT; + +typedef struct D3D12_DRED_PAGE_FAULT_OUTPUT1 + { + D3D12_GPU_VIRTUAL_ADDRESS PageFaultVA; + _Out_ const D3D12_DRED_ALLOCATION_NODE1 *pHeadExistingAllocationNode; + _Out_ const D3D12_DRED_ALLOCATION_NODE1 *pHeadRecentFreedAllocationNode; + } D3D12_DRED_PAGE_FAULT_OUTPUT1; + +typedef +enum D3D12_DRED_PAGE_FAULT_FLAGS + { + D3D12_DRED_PAGE_FAULT_FLAGS_NONE = 0 + } D3D12_DRED_PAGE_FAULT_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS( D3D12_DRED_PAGE_FAULT_FLAGS ) +typedef +enum D3D12_DRED_DEVICE_STATE + { + D3D12_DRED_DEVICE_STATE_UNKNOWN = 0, + D3D12_DRED_DEVICE_STATE_HUNG = 3, + D3D12_DRED_DEVICE_STATE_FAULT = 6, + D3D12_DRED_DEVICE_STATE_PAGEFAULT = 7 + } D3D12_DRED_DEVICE_STATE; + +typedef struct D3D12_DRED_PAGE_FAULT_OUTPUT2 + { + D3D12_GPU_VIRTUAL_ADDRESS PageFaultVA; + _Out_ const D3D12_DRED_ALLOCATION_NODE1 *pHeadExistingAllocationNode; + _Out_ const D3D12_DRED_ALLOCATION_NODE1 *pHeadRecentFreedAllocationNode; + D3D12_DRED_PAGE_FAULT_FLAGS PageFaultFlags; + } D3D12_DRED_PAGE_FAULT_OUTPUT2; + +typedef struct D3D12_DEVICE_REMOVED_EXTENDED_DATA1 + { + HRESULT DeviceRemovedReason; + D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT AutoBreadcrumbsOutput; + D3D12_DRED_PAGE_FAULT_OUTPUT PageFaultOutput; + } D3D12_DEVICE_REMOVED_EXTENDED_DATA1; + +typedef struct D3D12_DEVICE_REMOVED_EXTENDED_DATA2 + { + HRESULT DeviceRemovedReason; + D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT1 AutoBreadcrumbsOutput; + D3D12_DRED_PAGE_FAULT_OUTPUT1 PageFaultOutput; + } D3D12_DEVICE_REMOVED_EXTENDED_DATA2; + +typedef struct D3D12_DEVICE_REMOVED_EXTENDED_DATA3 + { + HRESULT DeviceRemovedReason; + D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT1 AutoBreadcrumbsOutput; + D3D12_DRED_PAGE_FAULT_OUTPUT2 PageFaultOutput; + D3D12_DRED_DEVICE_STATE DeviceState; + } D3D12_DEVICE_REMOVED_EXTENDED_DATA3; + +typedef struct D3D12_VERSIONED_DEVICE_REMOVED_EXTENDED_DATA + { + D3D12_DRED_VERSION Version; + union + { + D3D12_DEVICE_REMOVED_EXTENDED_DATA Dred_1_0; + D3D12_DEVICE_REMOVED_EXTENDED_DATA1 Dred_1_1; + D3D12_DEVICE_REMOVED_EXTENDED_DATA2 Dred_1_2; + D3D12_DEVICE_REMOVED_EXTENDED_DATA3 Dred_1_3; + } ; + } D3D12_VERSIONED_DEVICE_REMOVED_EXTENDED_DATA; + + + +extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0042_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0042_v0_0_s_ifspec; + +#ifndef __ID3D12DeviceRemovedExtendedDataSettings_INTERFACE_DEFINED__ +#define __ID3D12DeviceRemovedExtendedDataSettings_INTERFACE_DEFINED__ + +/* interface ID3D12DeviceRemovedExtendedDataSettings */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12DeviceRemovedExtendedDataSettings; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("82BC481C-6B9B-4030-AEDB-7EE3D1DF1E63") + ID3D12DeviceRemovedExtendedDataSettings : public IUnknown + { + public: + virtual void STDMETHODCALLTYPE SetAutoBreadcrumbsEnablement( + D3D12_DRED_ENABLEMENT Enablement) = 0; + + virtual void STDMETHODCALLTYPE SetPageFaultEnablement( + D3D12_DRED_ENABLEMENT Enablement) = 0; + + virtual void STDMETHODCALLTYPE SetWatsonDumpEnablement( + D3D12_DRED_ENABLEMENT Enablement) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12DeviceRemovedExtendedDataSettingsVtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12DeviceRemovedExtendedDataSettings * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12DeviceRemovedExtendedDataSettings * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12DeviceRemovedExtendedDataSettings * This); + + DECLSPEC_XFGVIRT(ID3D12DeviceRemovedExtendedDataSettings, SetAutoBreadcrumbsEnablement) + void ( STDMETHODCALLTYPE *SetAutoBreadcrumbsEnablement )( + ID3D12DeviceRemovedExtendedDataSettings * This, + D3D12_DRED_ENABLEMENT Enablement); + + DECLSPEC_XFGVIRT(ID3D12DeviceRemovedExtendedDataSettings, SetPageFaultEnablement) + void ( STDMETHODCALLTYPE *SetPageFaultEnablement )( + ID3D12DeviceRemovedExtendedDataSettings * This, + D3D12_DRED_ENABLEMENT Enablement); + + DECLSPEC_XFGVIRT(ID3D12DeviceRemovedExtendedDataSettings, SetWatsonDumpEnablement) + void ( STDMETHODCALLTYPE *SetWatsonDumpEnablement )( + ID3D12DeviceRemovedExtendedDataSettings * This, + D3D12_DRED_ENABLEMENT Enablement); + + END_INTERFACE + } ID3D12DeviceRemovedExtendedDataSettingsVtbl; + + interface ID3D12DeviceRemovedExtendedDataSettings + { + CONST_VTBL struct ID3D12DeviceRemovedExtendedDataSettingsVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12DeviceRemovedExtendedDataSettings_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12DeviceRemovedExtendedDataSettings_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12DeviceRemovedExtendedDataSettings_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12DeviceRemovedExtendedDataSettings_SetAutoBreadcrumbsEnablement(This,Enablement) \ + ( (This)->lpVtbl -> SetAutoBreadcrumbsEnablement(This,Enablement) ) + +#define ID3D12DeviceRemovedExtendedDataSettings_SetPageFaultEnablement(This,Enablement) \ + ( (This)->lpVtbl -> SetPageFaultEnablement(This,Enablement) ) + +#define ID3D12DeviceRemovedExtendedDataSettings_SetWatsonDumpEnablement(This,Enablement) \ + ( (This)->lpVtbl -> SetWatsonDumpEnablement(This,Enablement) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12DeviceRemovedExtendedDataSettings_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D12DeviceRemovedExtendedDataSettings1_INTERFACE_DEFINED__ +#define __ID3D12DeviceRemovedExtendedDataSettings1_INTERFACE_DEFINED__ + +/* interface ID3D12DeviceRemovedExtendedDataSettings1 */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12DeviceRemovedExtendedDataSettings1; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("DBD5AE51-3317-4F0A-ADF9-1D7CEDCAAE0B") + ID3D12DeviceRemovedExtendedDataSettings1 : public ID3D12DeviceRemovedExtendedDataSettings + { + public: + virtual void STDMETHODCALLTYPE SetBreadcrumbContextEnablement( + D3D12_DRED_ENABLEMENT Enablement) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12DeviceRemovedExtendedDataSettings1Vtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12DeviceRemovedExtendedDataSettings1 * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12DeviceRemovedExtendedDataSettings1 * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12DeviceRemovedExtendedDataSettings1 * This); + + DECLSPEC_XFGVIRT(ID3D12DeviceRemovedExtendedDataSettings, SetAutoBreadcrumbsEnablement) + void ( STDMETHODCALLTYPE *SetAutoBreadcrumbsEnablement )( + ID3D12DeviceRemovedExtendedDataSettings1 * This, + D3D12_DRED_ENABLEMENT Enablement); + + DECLSPEC_XFGVIRT(ID3D12DeviceRemovedExtendedDataSettings, SetPageFaultEnablement) + void ( STDMETHODCALLTYPE *SetPageFaultEnablement )( + ID3D12DeviceRemovedExtendedDataSettings1 * This, + D3D12_DRED_ENABLEMENT Enablement); + + DECLSPEC_XFGVIRT(ID3D12DeviceRemovedExtendedDataSettings, SetWatsonDumpEnablement) + void ( STDMETHODCALLTYPE *SetWatsonDumpEnablement )( + ID3D12DeviceRemovedExtendedDataSettings1 * This, + D3D12_DRED_ENABLEMENT Enablement); + + DECLSPEC_XFGVIRT(ID3D12DeviceRemovedExtendedDataSettings1, SetBreadcrumbContextEnablement) + void ( STDMETHODCALLTYPE *SetBreadcrumbContextEnablement )( + ID3D12DeviceRemovedExtendedDataSettings1 * This, + D3D12_DRED_ENABLEMENT Enablement); + + END_INTERFACE + } ID3D12DeviceRemovedExtendedDataSettings1Vtbl; + + interface ID3D12DeviceRemovedExtendedDataSettings1 + { + CONST_VTBL struct ID3D12DeviceRemovedExtendedDataSettings1Vtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12DeviceRemovedExtendedDataSettings1_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12DeviceRemovedExtendedDataSettings1_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12DeviceRemovedExtendedDataSettings1_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12DeviceRemovedExtendedDataSettings1_SetAutoBreadcrumbsEnablement(This,Enablement) \ + ( (This)->lpVtbl -> SetAutoBreadcrumbsEnablement(This,Enablement) ) + +#define ID3D12DeviceRemovedExtendedDataSettings1_SetPageFaultEnablement(This,Enablement) \ + ( (This)->lpVtbl -> SetPageFaultEnablement(This,Enablement) ) + +#define ID3D12DeviceRemovedExtendedDataSettings1_SetWatsonDumpEnablement(This,Enablement) \ + ( (This)->lpVtbl -> SetWatsonDumpEnablement(This,Enablement) ) + + +#define ID3D12DeviceRemovedExtendedDataSettings1_SetBreadcrumbContextEnablement(This,Enablement) \ + ( (This)->lpVtbl -> SetBreadcrumbContextEnablement(This,Enablement) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12DeviceRemovedExtendedDataSettings1_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D12DeviceRemovedExtendedDataSettings2_INTERFACE_DEFINED__ +#define __ID3D12DeviceRemovedExtendedDataSettings2_INTERFACE_DEFINED__ + +/* interface ID3D12DeviceRemovedExtendedDataSettings2 */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12DeviceRemovedExtendedDataSettings2; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("61552388-01ab-4008-a436-83db189566ea") + ID3D12DeviceRemovedExtendedDataSettings2 : public ID3D12DeviceRemovedExtendedDataSettings1 + { + public: + virtual void STDMETHODCALLTYPE UseMarkersOnlyAutoBreadcrumbs( + BOOL MarkersOnly) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12DeviceRemovedExtendedDataSettings2Vtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12DeviceRemovedExtendedDataSettings2 * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12DeviceRemovedExtendedDataSettings2 * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12DeviceRemovedExtendedDataSettings2 * This); + + DECLSPEC_XFGVIRT(ID3D12DeviceRemovedExtendedDataSettings, SetAutoBreadcrumbsEnablement) + void ( STDMETHODCALLTYPE *SetAutoBreadcrumbsEnablement )( + ID3D12DeviceRemovedExtendedDataSettings2 * This, + D3D12_DRED_ENABLEMENT Enablement); + + DECLSPEC_XFGVIRT(ID3D12DeviceRemovedExtendedDataSettings, SetPageFaultEnablement) + void ( STDMETHODCALLTYPE *SetPageFaultEnablement )( + ID3D12DeviceRemovedExtendedDataSettings2 * This, + D3D12_DRED_ENABLEMENT Enablement); + + DECLSPEC_XFGVIRT(ID3D12DeviceRemovedExtendedDataSettings, SetWatsonDumpEnablement) + void ( STDMETHODCALLTYPE *SetWatsonDumpEnablement )( + ID3D12DeviceRemovedExtendedDataSettings2 * This, + D3D12_DRED_ENABLEMENT Enablement); + + DECLSPEC_XFGVIRT(ID3D12DeviceRemovedExtendedDataSettings1, SetBreadcrumbContextEnablement) + void ( STDMETHODCALLTYPE *SetBreadcrumbContextEnablement )( + ID3D12DeviceRemovedExtendedDataSettings2 * This, + D3D12_DRED_ENABLEMENT Enablement); + + DECLSPEC_XFGVIRT(ID3D12DeviceRemovedExtendedDataSettings2, UseMarkersOnlyAutoBreadcrumbs) + void ( STDMETHODCALLTYPE *UseMarkersOnlyAutoBreadcrumbs )( + ID3D12DeviceRemovedExtendedDataSettings2 * This, + BOOL MarkersOnly); + + END_INTERFACE + } ID3D12DeviceRemovedExtendedDataSettings2Vtbl; + + interface ID3D12DeviceRemovedExtendedDataSettings2 + { + CONST_VTBL struct ID3D12DeviceRemovedExtendedDataSettings2Vtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12DeviceRemovedExtendedDataSettings2_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12DeviceRemovedExtendedDataSettings2_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12DeviceRemovedExtendedDataSettings2_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12DeviceRemovedExtendedDataSettings2_SetAutoBreadcrumbsEnablement(This,Enablement) \ + ( (This)->lpVtbl -> SetAutoBreadcrumbsEnablement(This,Enablement) ) + +#define ID3D12DeviceRemovedExtendedDataSettings2_SetPageFaultEnablement(This,Enablement) \ + ( (This)->lpVtbl -> SetPageFaultEnablement(This,Enablement) ) + +#define ID3D12DeviceRemovedExtendedDataSettings2_SetWatsonDumpEnablement(This,Enablement) \ + ( (This)->lpVtbl -> SetWatsonDumpEnablement(This,Enablement) ) + + +#define ID3D12DeviceRemovedExtendedDataSettings2_SetBreadcrumbContextEnablement(This,Enablement) \ + ( (This)->lpVtbl -> SetBreadcrumbContextEnablement(This,Enablement) ) + + +#define ID3D12DeviceRemovedExtendedDataSettings2_UseMarkersOnlyAutoBreadcrumbs(This,MarkersOnly) \ + ( (This)->lpVtbl -> UseMarkersOnlyAutoBreadcrumbs(This,MarkersOnly) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12DeviceRemovedExtendedDataSettings2_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D12DeviceRemovedExtendedData_INTERFACE_DEFINED__ +#define __ID3D12DeviceRemovedExtendedData_INTERFACE_DEFINED__ + +/* interface ID3D12DeviceRemovedExtendedData */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12DeviceRemovedExtendedData; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("98931D33-5AE8-4791-AA3C-1A73A2934E71") + ID3D12DeviceRemovedExtendedData : public IUnknown + { + public: + virtual HRESULT STDMETHODCALLTYPE GetAutoBreadcrumbsOutput( + _Out_ D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT *pOutput) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetPageFaultAllocationOutput( + _Out_ D3D12_DRED_PAGE_FAULT_OUTPUT *pOutput) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12DeviceRemovedExtendedDataVtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12DeviceRemovedExtendedData * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12DeviceRemovedExtendedData * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12DeviceRemovedExtendedData * This); + + DECLSPEC_XFGVIRT(ID3D12DeviceRemovedExtendedData, GetAutoBreadcrumbsOutput) + HRESULT ( STDMETHODCALLTYPE *GetAutoBreadcrumbsOutput )( + ID3D12DeviceRemovedExtendedData * This, + _Out_ D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT *pOutput); + + DECLSPEC_XFGVIRT(ID3D12DeviceRemovedExtendedData, GetPageFaultAllocationOutput) + HRESULT ( STDMETHODCALLTYPE *GetPageFaultAllocationOutput )( + ID3D12DeviceRemovedExtendedData * This, + _Out_ D3D12_DRED_PAGE_FAULT_OUTPUT *pOutput); + + END_INTERFACE + } ID3D12DeviceRemovedExtendedDataVtbl; + + interface ID3D12DeviceRemovedExtendedData + { + CONST_VTBL struct ID3D12DeviceRemovedExtendedDataVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12DeviceRemovedExtendedData_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12DeviceRemovedExtendedData_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12DeviceRemovedExtendedData_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12DeviceRemovedExtendedData_GetAutoBreadcrumbsOutput(This,pOutput) \ + ( (This)->lpVtbl -> GetAutoBreadcrumbsOutput(This,pOutput) ) + +#define ID3D12DeviceRemovedExtendedData_GetPageFaultAllocationOutput(This,pOutput) \ + ( (This)->lpVtbl -> GetPageFaultAllocationOutput(This,pOutput) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12DeviceRemovedExtendedData_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D12DeviceRemovedExtendedData1_INTERFACE_DEFINED__ +#define __ID3D12DeviceRemovedExtendedData1_INTERFACE_DEFINED__ + +/* interface ID3D12DeviceRemovedExtendedData1 */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12DeviceRemovedExtendedData1; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("9727A022-CF1D-4DDA-9EBA-EFFA653FC506") + ID3D12DeviceRemovedExtendedData1 : public ID3D12DeviceRemovedExtendedData + { + public: + virtual HRESULT STDMETHODCALLTYPE GetAutoBreadcrumbsOutput1( + _Out_ D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT1 *pOutput) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetPageFaultAllocationOutput1( + _Out_ D3D12_DRED_PAGE_FAULT_OUTPUT1 *pOutput) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12DeviceRemovedExtendedData1Vtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12DeviceRemovedExtendedData1 * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12DeviceRemovedExtendedData1 * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12DeviceRemovedExtendedData1 * This); + + DECLSPEC_XFGVIRT(ID3D12DeviceRemovedExtendedData, GetAutoBreadcrumbsOutput) + HRESULT ( STDMETHODCALLTYPE *GetAutoBreadcrumbsOutput )( + ID3D12DeviceRemovedExtendedData1 * This, + _Out_ D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT *pOutput); + + DECLSPEC_XFGVIRT(ID3D12DeviceRemovedExtendedData, GetPageFaultAllocationOutput) + HRESULT ( STDMETHODCALLTYPE *GetPageFaultAllocationOutput )( + ID3D12DeviceRemovedExtendedData1 * This, + _Out_ D3D12_DRED_PAGE_FAULT_OUTPUT *pOutput); + + DECLSPEC_XFGVIRT(ID3D12DeviceRemovedExtendedData1, GetAutoBreadcrumbsOutput1) + HRESULT ( STDMETHODCALLTYPE *GetAutoBreadcrumbsOutput1 )( + ID3D12DeviceRemovedExtendedData1 * This, + _Out_ D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT1 *pOutput); + + DECLSPEC_XFGVIRT(ID3D12DeviceRemovedExtendedData1, GetPageFaultAllocationOutput1) + HRESULT ( STDMETHODCALLTYPE *GetPageFaultAllocationOutput1 )( + ID3D12DeviceRemovedExtendedData1 * This, + _Out_ D3D12_DRED_PAGE_FAULT_OUTPUT1 *pOutput); + + END_INTERFACE + } ID3D12DeviceRemovedExtendedData1Vtbl; + + interface ID3D12DeviceRemovedExtendedData1 + { + CONST_VTBL struct ID3D12DeviceRemovedExtendedData1Vtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12DeviceRemovedExtendedData1_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12DeviceRemovedExtendedData1_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12DeviceRemovedExtendedData1_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12DeviceRemovedExtendedData1_GetAutoBreadcrumbsOutput(This,pOutput) \ + ( (This)->lpVtbl -> GetAutoBreadcrumbsOutput(This,pOutput) ) + +#define ID3D12DeviceRemovedExtendedData1_GetPageFaultAllocationOutput(This,pOutput) \ + ( (This)->lpVtbl -> GetPageFaultAllocationOutput(This,pOutput) ) + + +#define ID3D12DeviceRemovedExtendedData1_GetAutoBreadcrumbsOutput1(This,pOutput) \ + ( (This)->lpVtbl -> GetAutoBreadcrumbsOutput1(This,pOutput) ) + +#define ID3D12DeviceRemovedExtendedData1_GetPageFaultAllocationOutput1(This,pOutput) \ + ( (This)->lpVtbl -> GetPageFaultAllocationOutput1(This,pOutput) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12DeviceRemovedExtendedData1_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D12DeviceRemovedExtendedData2_INTERFACE_DEFINED__ +#define __ID3D12DeviceRemovedExtendedData2_INTERFACE_DEFINED__ + +/* interface ID3D12DeviceRemovedExtendedData2 */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12DeviceRemovedExtendedData2; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("67FC5816-E4CA-4915-BF18-42541272DA54") + ID3D12DeviceRemovedExtendedData2 : public ID3D12DeviceRemovedExtendedData1 + { + public: + virtual HRESULT STDMETHODCALLTYPE GetPageFaultAllocationOutput2( + _Out_ D3D12_DRED_PAGE_FAULT_OUTPUT2 *pOutput) = 0; + + virtual D3D12_DRED_DEVICE_STATE STDMETHODCALLTYPE GetDeviceState( void) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12DeviceRemovedExtendedData2Vtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12DeviceRemovedExtendedData2 * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12DeviceRemovedExtendedData2 * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12DeviceRemovedExtendedData2 * This); + + DECLSPEC_XFGVIRT(ID3D12DeviceRemovedExtendedData, GetAutoBreadcrumbsOutput) + HRESULT ( STDMETHODCALLTYPE *GetAutoBreadcrumbsOutput )( + ID3D12DeviceRemovedExtendedData2 * This, + _Out_ D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT *pOutput); + + DECLSPEC_XFGVIRT(ID3D12DeviceRemovedExtendedData, GetPageFaultAllocationOutput) + HRESULT ( STDMETHODCALLTYPE *GetPageFaultAllocationOutput )( + ID3D12DeviceRemovedExtendedData2 * This, + _Out_ D3D12_DRED_PAGE_FAULT_OUTPUT *pOutput); + + DECLSPEC_XFGVIRT(ID3D12DeviceRemovedExtendedData1, GetAutoBreadcrumbsOutput1) + HRESULT ( STDMETHODCALLTYPE *GetAutoBreadcrumbsOutput1 )( + ID3D12DeviceRemovedExtendedData2 * This, + _Out_ D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT1 *pOutput); + + DECLSPEC_XFGVIRT(ID3D12DeviceRemovedExtendedData1, GetPageFaultAllocationOutput1) + HRESULT ( STDMETHODCALLTYPE *GetPageFaultAllocationOutput1 )( + ID3D12DeviceRemovedExtendedData2 * This, + _Out_ D3D12_DRED_PAGE_FAULT_OUTPUT1 *pOutput); + + DECLSPEC_XFGVIRT(ID3D12DeviceRemovedExtendedData2, GetPageFaultAllocationOutput2) + HRESULT ( STDMETHODCALLTYPE *GetPageFaultAllocationOutput2 )( + ID3D12DeviceRemovedExtendedData2 * This, + _Out_ D3D12_DRED_PAGE_FAULT_OUTPUT2 *pOutput); + + DECLSPEC_XFGVIRT(ID3D12DeviceRemovedExtendedData2, GetDeviceState) + D3D12_DRED_DEVICE_STATE ( STDMETHODCALLTYPE *GetDeviceState )( + ID3D12DeviceRemovedExtendedData2 * This); + + END_INTERFACE + } ID3D12DeviceRemovedExtendedData2Vtbl; + + interface ID3D12DeviceRemovedExtendedData2 + { + CONST_VTBL struct ID3D12DeviceRemovedExtendedData2Vtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12DeviceRemovedExtendedData2_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12DeviceRemovedExtendedData2_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12DeviceRemovedExtendedData2_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12DeviceRemovedExtendedData2_GetAutoBreadcrumbsOutput(This,pOutput) \ + ( (This)->lpVtbl -> GetAutoBreadcrumbsOutput(This,pOutput) ) + +#define ID3D12DeviceRemovedExtendedData2_GetPageFaultAllocationOutput(This,pOutput) \ + ( (This)->lpVtbl -> GetPageFaultAllocationOutput(This,pOutput) ) + + +#define ID3D12DeviceRemovedExtendedData2_GetAutoBreadcrumbsOutput1(This,pOutput) \ + ( (This)->lpVtbl -> GetAutoBreadcrumbsOutput1(This,pOutput) ) + +#define ID3D12DeviceRemovedExtendedData2_GetPageFaultAllocationOutput1(This,pOutput) \ + ( (This)->lpVtbl -> GetPageFaultAllocationOutput1(This,pOutput) ) + + +#define ID3D12DeviceRemovedExtendedData2_GetPageFaultAllocationOutput2(This,pOutput) \ + ( (This)->lpVtbl -> GetPageFaultAllocationOutput2(This,pOutput) ) + +#define ID3D12DeviceRemovedExtendedData2_GetDeviceState(This) \ + ( (This)->lpVtbl -> GetDeviceState(This) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12DeviceRemovedExtendedData2_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_d3d12_0000_0048 */ +/* [local] */ + +typedef +enum D3D12_BACKGROUND_PROCESSING_MODE + { + D3D12_BACKGROUND_PROCESSING_MODE_ALLOWED = 0, + D3D12_BACKGROUND_PROCESSING_MODE_ALLOW_INTRUSIVE_MEASUREMENTS = ( D3D12_BACKGROUND_PROCESSING_MODE_ALLOWED + 1 ) , + D3D12_BACKGROUND_PROCESSING_MODE_DISABLE_BACKGROUND_WORK = ( D3D12_BACKGROUND_PROCESSING_MODE_ALLOW_INTRUSIVE_MEASUREMENTS + 1 ) , + D3D12_BACKGROUND_PROCESSING_MODE_DISABLE_PROFILING_BY_SYSTEM = ( D3D12_BACKGROUND_PROCESSING_MODE_DISABLE_BACKGROUND_WORK + 1 ) + } D3D12_BACKGROUND_PROCESSING_MODE; + +typedef +enum D3D12_MEASUREMENTS_ACTION + { + D3D12_MEASUREMENTS_ACTION_KEEP_ALL = 0, + D3D12_MEASUREMENTS_ACTION_COMMIT_RESULTS = ( D3D12_MEASUREMENTS_ACTION_KEEP_ALL + 1 ) , + D3D12_MEASUREMENTS_ACTION_COMMIT_RESULTS_HIGH_PRIORITY = ( D3D12_MEASUREMENTS_ACTION_COMMIT_RESULTS + 1 ) , + D3D12_MEASUREMENTS_ACTION_DISCARD_PREVIOUS = ( D3D12_MEASUREMENTS_ACTION_COMMIT_RESULTS_HIGH_PRIORITY + 1 ) + } D3D12_MEASUREMENTS_ACTION; + + + +extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0048_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0048_v0_0_s_ifspec; + +#ifndef __ID3D12Device6_INTERFACE_DEFINED__ +#define __ID3D12Device6_INTERFACE_DEFINED__ + +/* interface ID3D12Device6 */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12Device6; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("c70b221b-40e4-4a17-89af-025a0727a6dc") + ID3D12Device6 : public ID3D12Device5 + { + public: + virtual HRESULT STDMETHODCALLTYPE SetBackgroundProcessingMode( + D3D12_BACKGROUND_PROCESSING_MODE Mode, + D3D12_MEASUREMENTS_ACTION MeasurementsAction, + _In_opt_ HANDLE hEventToSignalUponCompletion, + _Out_opt_ BOOL *pbFurtherMeasurementsDesired) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12Device6Vtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12Device6 * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12Device6 * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12Device6 * This); + + DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D12Device6 * This, + _In_ REFGUID guid, + _Inout_ UINT *pDataSize, + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D12Device6 * This, + _In_ REFGUID guid, + _In_ UINT DataSize, + _In_reads_bytes_opt_( DataSize ) const void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D12Device6 * This, + _In_ REFGUID guid, + _In_opt_ const IUnknown *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetName) + HRESULT ( STDMETHODCALLTYPE *SetName )( + ID3D12Device6 * This, + _In_z_ LPCWSTR Name); + + DECLSPEC_XFGVIRT(ID3D12Device, GetNodeCount) + UINT ( STDMETHODCALLTYPE *GetNodeCount )( + ID3D12Device6 * This); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandQueue) + HRESULT ( STDMETHODCALLTYPE *CreateCommandQueue )( + ID3D12Device6 * This, + _In_ const D3D12_COMMAND_QUEUE_DESC *pDesc, + REFIID riid, + _COM_Outptr_ void **ppCommandQueue); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandAllocator) + HRESULT ( STDMETHODCALLTYPE *CreateCommandAllocator )( + ID3D12Device6 * This, + _In_ D3D12_COMMAND_LIST_TYPE type, + REFIID riid, + _COM_Outptr_ void **ppCommandAllocator); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateGraphicsPipelineState) + HRESULT ( STDMETHODCALLTYPE *CreateGraphicsPipelineState )( + ID3D12Device6 * This, + _In_ const D3D12_GRAPHICS_PIPELINE_STATE_DESC *pDesc, + REFIID riid, + _COM_Outptr_ void **ppPipelineState); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateComputePipelineState) + HRESULT ( STDMETHODCALLTYPE *CreateComputePipelineState )( + ID3D12Device6 * This, + _In_ const D3D12_COMPUTE_PIPELINE_STATE_DESC *pDesc, + REFIID riid, + _COM_Outptr_ void **ppPipelineState); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandList) + HRESULT ( STDMETHODCALLTYPE *CreateCommandList )( + ID3D12Device6 * This, + _In_ UINT nodeMask, + _In_ D3D12_COMMAND_LIST_TYPE type, + _In_ ID3D12CommandAllocator *pCommandAllocator, + _In_opt_ ID3D12PipelineState *pInitialState, + REFIID riid, + _COM_Outptr_ void **ppCommandList); + + DECLSPEC_XFGVIRT(ID3D12Device, CheckFeatureSupport) + HRESULT ( STDMETHODCALLTYPE *CheckFeatureSupport )( + ID3D12Device6 * This, + D3D12_FEATURE Feature, + _Inout_updates_bytes_(FeatureSupportDataSize) void *pFeatureSupportData, + UINT FeatureSupportDataSize); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateDescriptorHeap) + HRESULT ( STDMETHODCALLTYPE *CreateDescriptorHeap )( + ID3D12Device6 * This, + _In_ const D3D12_DESCRIPTOR_HEAP_DESC *pDescriptorHeapDesc, + REFIID riid, + _COM_Outptr_ void **ppvHeap); + + DECLSPEC_XFGVIRT(ID3D12Device, GetDescriptorHandleIncrementSize) + UINT ( STDMETHODCALLTYPE *GetDescriptorHandleIncrementSize )( + ID3D12Device6 * This, + _In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapType); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateRootSignature) + HRESULT ( STDMETHODCALLTYPE *CreateRootSignature )( + ID3D12Device6 * This, + _In_ UINT nodeMask, + _In_reads_(blobLengthInBytes) const void *pBlobWithRootSignature, + _In_ SIZE_T blobLengthInBytes, + REFIID riid, + _COM_Outptr_ void **ppvRootSignature); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateConstantBufferView) + void ( STDMETHODCALLTYPE *CreateConstantBufferView )( + ID3D12Device6 * This, + _In_opt_ const D3D12_CONSTANT_BUFFER_VIEW_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateShaderResourceView) + void ( STDMETHODCALLTYPE *CreateShaderResourceView )( + ID3D12Device6 * This, + _In_opt_ ID3D12Resource *pResource, + _In_opt_ const D3D12_SHADER_RESOURCE_VIEW_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateUnorderedAccessView) + void ( STDMETHODCALLTYPE *CreateUnorderedAccessView )( + ID3D12Device6 * This, + _In_opt_ ID3D12Resource *pResource, + _In_opt_ ID3D12Resource *pCounterResource, + _In_opt_ const D3D12_UNORDERED_ACCESS_VIEW_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateRenderTargetView) + void ( STDMETHODCALLTYPE *CreateRenderTargetView )( + ID3D12Device6 * This, + _In_opt_ ID3D12Resource *pResource, + _In_opt_ const D3D12_RENDER_TARGET_VIEW_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateDepthStencilView) + void ( STDMETHODCALLTYPE *CreateDepthStencilView )( + ID3D12Device6 * This, + _In_opt_ ID3D12Resource *pResource, + _In_opt_ const D3D12_DEPTH_STENCIL_VIEW_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateSampler) + void ( STDMETHODCALLTYPE *CreateSampler )( + ID3D12Device6 * This, + _In_ const D3D12_SAMPLER_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + DECLSPEC_XFGVIRT(ID3D12Device, CopyDescriptors) + void ( STDMETHODCALLTYPE *CopyDescriptors )( + ID3D12Device6 * This, + _In_ UINT NumDestDescriptorRanges, + _In_reads_(NumDestDescriptorRanges) const D3D12_CPU_DESCRIPTOR_HANDLE *pDestDescriptorRangeStarts, + _In_reads_opt_(NumDestDescriptorRanges) const UINT *pDestDescriptorRangeSizes, + _In_ UINT NumSrcDescriptorRanges, + _In_reads_(NumSrcDescriptorRanges) const D3D12_CPU_DESCRIPTOR_HANDLE *pSrcDescriptorRangeStarts, + _In_reads_opt_(NumSrcDescriptorRanges) const UINT *pSrcDescriptorRangeSizes, + _In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapsType); + + DECLSPEC_XFGVIRT(ID3D12Device, CopyDescriptorsSimple) + void ( STDMETHODCALLTYPE *CopyDescriptorsSimple )( + ID3D12Device6 * This, + _In_ UINT NumDescriptors, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptorRangeStart, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE SrcDescriptorRangeStart, + _In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapsType); + + DECLSPEC_XFGVIRT(ID3D12Device, GetResourceAllocationInfo) +#if !defined(_WIN32) + D3D12_RESOURCE_ALLOCATION_INFO ( STDMETHODCALLTYPE *GetResourceAllocationInfo )( + ID3D12Device6 * This, + _In_ UINT visibleMask, + _In_ UINT numResourceDescs, + _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs); + +#else + D3D12_RESOURCE_ALLOCATION_INFO *( STDMETHODCALLTYPE *GetResourceAllocationInfo )( + ID3D12Device6 * This, + D3D12_RESOURCE_ALLOCATION_INFO * RetVal, + _In_ UINT visibleMask, + _In_ UINT numResourceDescs, + _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs); + +#endif + + DECLSPEC_XFGVIRT(ID3D12Device, GetCustomHeapProperties) +#if !defined(_WIN32) + D3D12_HEAP_PROPERTIES ( STDMETHODCALLTYPE *GetCustomHeapProperties )( + ID3D12Device6 * This, + _In_ UINT nodeMask, + D3D12_HEAP_TYPE heapType); + +#else + D3D12_HEAP_PROPERTIES *( STDMETHODCALLTYPE *GetCustomHeapProperties )( + ID3D12Device6 * This, + D3D12_HEAP_PROPERTIES * RetVal, + _In_ UINT nodeMask, + D3D12_HEAP_TYPE heapType); + +#endif + + DECLSPEC_XFGVIRT(ID3D12Device, CreateCommittedResource) + HRESULT ( STDMETHODCALLTYPE *CreateCommittedResource )( + ID3D12Device6 * This, + _In_ const D3D12_HEAP_PROPERTIES *pHeapProperties, + D3D12_HEAP_FLAGS HeapFlags, + _In_ const D3D12_RESOURCE_DESC *pDesc, + D3D12_RESOURCE_STATES InitialResourceState, + _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, + REFIID riidResource, + _COM_Outptr_opt_ void **ppvResource); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateHeap) + HRESULT ( STDMETHODCALLTYPE *CreateHeap )( + ID3D12Device6 * This, + _In_ const D3D12_HEAP_DESC *pDesc, + REFIID riid, + _COM_Outptr_opt_ void **ppvHeap); + + DECLSPEC_XFGVIRT(ID3D12Device, CreatePlacedResource) + HRESULT ( STDMETHODCALLTYPE *CreatePlacedResource )( + ID3D12Device6 * This, + _In_ ID3D12Heap *pHeap, + UINT64 HeapOffset, + _In_ const D3D12_RESOURCE_DESC *pDesc, + D3D12_RESOURCE_STATES InitialState, + _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, + REFIID riid, + _COM_Outptr_opt_ void **ppvResource); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateReservedResource) + HRESULT ( STDMETHODCALLTYPE *CreateReservedResource )( + ID3D12Device6 * This, + _In_ const D3D12_RESOURCE_DESC *pDesc, + D3D12_RESOURCE_STATES InitialState, + _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, + REFIID riid, + _COM_Outptr_opt_ void **ppvResource); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateSharedHandle) + HRESULT ( STDMETHODCALLTYPE *CreateSharedHandle )( + ID3D12Device6 * This, + _In_ ID3D12DeviceChild *pObject, + _In_opt_ const SECURITY_ATTRIBUTES *pAttributes, + DWORD Access, + _In_opt_ LPCWSTR Name, + _Out_ HANDLE *pHandle); + + DECLSPEC_XFGVIRT(ID3D12Device, OpenSharedHandle) + HRESULT ( STDMETHODCALLTYPE *OpenSharedHandle )( + ID3D12Device6 * This, + _In_ HANDLE NTHandle, + REFIID riid, + _COM_Outptr_opt_ void **ppvObj); + + DECLSPEC_XFGVIRT(ID3D12Device, OpenSharedHandleByName) + HRESULT ( STDMETHODCALLTYPE *OpenSharedHandleByName )( + ID3D12Device6 * This, + _In_ LPCWSTR Name, + DWORD Access, + /* [annotation][out] */ + _Out_ HANDLE *pNTHandle); + + DECLSPEC_XFGVIRT(ID3D12Device, MakeResident) + HRESULT ( STDMETHODCALLTYPE *MakeResident )( + ID3D12Device6 * This, + UINT NumObjects, + _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects); + + DECLSPEC_XFGVIRT(ID3D12Device, Evict) + HRESULT ( STDMETHODCALLTYPE *Evict )( + ID3D12Device6 * This, + UINT NumObjects, + _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateFence) + HRESULT ( STDMETHODCALLTYPE *CreateFence )( + ID3D12Device6 * This, + UINT64 InitialValue, + D3D12_FENCE_FLAGS Flags, + REFIID riid, + _COM_Outptr_ void **ppFence); + + DECLSPEC_XFGVIRT(ID3D12Device, GetDeviceRemovedReason) + HRESULT ( STDMETHODCALLTYPE *GetDeviceRemovedReason )( + ID3D12Device6 * This); + + DECLSPEC_XFGVIRT(ID3D12Device, GetCopyableFootprints) + void ( STDMETHODCALLTYPE *GetCopyableFootprints )( + ID3D12Device6 * This, + _In_ const D3D12_RESOURCE_DESC *pResourceDesc, + _In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource, + _In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources, + UINT64 BaseOffset, + _Out_writes_opt_(NumSubresources) D3D12_PLACED_SUBRESOURCE_FOOTPRINT *pLayouts, + _Out_writes_opt_(NumSubresources) UINT *pNumRows, + _Out_writes_opt_(NumSubresources) UINT64 *pRowSizeInBytes, + _Out_opt_ UINT64 *pTotalBytes); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateQueryHeap) + HRESULT ( STDMETHODCALLTYPE *CreateQueryHeap )( + ID3D12Device6 * This, + _In_ const D3D12_QUERY_HEAP_DESC *pDesc, + REFIID riid, + _COM_Outptr_opt_ void **ppvHeap); + + DECLSPEC_XFGVIRT(ID3D12Device, SetStablePowerState) + HRESULT ( STDMETHODCALLTYPE *SetStablePowerState )( + ID3D12Device6 * This, + BOOL Enable); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandSignature) + HRESULT ( STDMETHODCALLTYPE *CreateCommandSignature )( + ID3D12Device6 * This, + _In_ const D3D12_COMMAND_SIGNATURE_DESC *pDesc, + _In_opt_ ID3D12RootSignature *pRootSignature, + REFIID riid, + _COM_Outptr_opt_ void **ppvCommandSignature); + + DECLSPEC_XFGVIRT(ID3D12Device, GetResourceTiling) + void ( STDMETHODCALLTYPE *GetResourceTiling )( + ID3D12Device6 * This, + _In_ ID3D12Resource *pTiledResource, + _Out_opt_ UINT *pNumTilesForEntireResource, + _Out_opt_ D3D12_PACKED_MIP_INFO *pPackedMipDesc, + _Out_opt_ D3D12_TILE_SHAPE *pStandardTileShapeForNonPackedMips, + _Inout_opt_ UINT *pNumSubresourceTilings, + _In_ UINT FirstSubresourceTilingToGet, + _Out_writes_(*pNumSubresourceTilings) D3D12_SUBRESOURCE_TILING *pSubresourceTilingsForNonPackedMips); + + DECLSPEC_XFGVIRT(ID3D12Device, GetAdapterLuid) +#if !defined(_WIN32) + LUID ( STDMETHODCALLTYPE *GetAdapterLuid )( + ID3D12Device6 * This); + +#else + LUID *( STDMETHODCALLTYPE *GetAdapterLuid )( + ID3D12Device6 * This, + LUID * RetVal); + +#endif + + DECLSPEC_XFGVIRT(ID3D12Device1, CreatePipelineLibrary) + HRESULT ( STDMETHODCALLTYPE *CreatePipelineLibrary )( + ID3D12Device6 * This, + _In_reads_(BlobLength) const void *pLibraryBlob, + SIZE_T BlobLength, + REFIID riid, + _COM_Outptr_ void **ppPipelineLibrary); + + DECLSPEC_XFGVIRT(ID3D12Device1, SetEventOnMultipleFenceCompletion) + HRESULT ( STDMETHODCALLTYPE *SetEventOnMultipleFenceCompletion )( + ID3D12Device6 * This, + _In_reads_(NumFences) ID3D12Fence *const *ppFences, + _In_reads_(NumFences) const UINT64 *pFenceValues, + UINT NumFences, + D3D12_MULTIPLE_FENCE_WAIT_FLAGS Flags, + HANDLE hEvent); + + DECLSPEC_XFGVIRT(ID3D12Device1, SetResidencyPriority) + HRESULT ( STDMETHODCALLTYPE *SetResidencyPriority )( + ID3D12Device6 * This, + UINT NumObjects, + _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects, + _In_reads_(NumObjects) const D3D12_RESIDENCY_PRIORITY *pPriorities); + + DECLSPEC_XFGVIRT(ID3D12Device2, CreatePipelineState) + HRESULT ( STDMETHODCALLTYPE *CreatePipelineState )( + ID3D12Device6 * This, + const D3D12_PIPELINE_STATE_STREAM_DESC *pDesc, + REFIID riid, + _COM_Outptr_ void **ppPipelineState); + + DECLSPEC_XFGVIRT(ID3D12Device3, OpenExistingHeapFromAddress) + HRESULT ( STDMETHODCALLTYPE *OpenExistingHeapFromAddress )( + ID3D12Device6 * This, + _In_ const void *pAddress, + REFIID riid, + _COM_Outptr_ void **ppvHeap); + + DECLSPEC_XFGVIRT(ID3D12Device3, OpenExistingHeapFromFileMapping) + HRESULT ( STDMETHODCALLTYPE *OpenExistingHeapFromFileMapping )( + ID3D12Device6 * This, + _In_ HANDLE hFileMapping, + REFIID riid, + _COM_Outptr_ void **ppvHeap); + + DECLSPEC_XFGVIRT(ID3D12Device3, EnqueueMakeResident) + HRESULT ( STDMETHODCALLTYPE *EnqueueMakeResident )( + ID3D12Device6 * This, + D3D12_RESIDENCY_FLAGS Flags, + UINT NumObjects, + _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects, + _In_ ID3D12Fence *pFenceToSignal, + UINT64 FenceValueToSignal); + + DECLSPEC_XFGVIRT(ID3D12Device4, CreateCommandList1) + HRESULT ( STDMETHODCALLTYPE *CreateCommandList1 )( + ID3D12Device6 * This, + _In_ UINT nodeMask, + _In_ D3D12_COMMAND_LIST_TYPE type, + _In_ D3D12_COMMAND_LIST_FLAGS flags, + REFIID riid, + _COM_Outptr_ void **ppCommandList); + + DECLSPEC_XFGVIRT(ID3D12Device4, CreateProtectedResourceSession) + HRESULT ( STDMETHODCALLTYPE *CreateProtectedResourceSession )( + ID3D12Device6 * This, + _In_ const D3D12_PROTECTED_RESOURCE_SESSION_DESC *pDesc, + _In_ REFIID riid, + _COM_Outptr_ void **ppSession); + + DECLSPEC_XFGVIRT(ID3D12Device4, CreateCommittedResource1) + HRESULT ( STDMETHODCALLTYPE *CreateCommittedResource1 )( + ID3D12Device6 * This, + _In_ const D3D12_HEAP_PROPERTIES *pHeapProperties, + D3D12_HEAP_FLAGS HeapFlags, + _In_ const D3D12_RESOURCE_DESC *pDesc, + D3D12_RESOURCE_STATES InitialResourceState, + _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, + _In_opt_ ID3D12ProtectedResourceSession *pProtectedSession, + REFIID riidResource, + _COM_Outptr_opt_ void **ppvResource); + + DECLSPEC_XFGVIRT(ID3D12Device4, CreateHeap1) + HRESULT ( STDMETHODCALLTYPE *CreateHeap1 )( + ID3D12Device6 * This, + _In_ const D3D12_HEAP_DESC *pDesc, + _In_opt_ ID3D12ProtectedResourceSession *pProtectedSession, + REFIID riid, + _COM_Outptr_opt_ void **ppvHeap); + + DECLSPEC_XFGVIRT(ID3D12Device4, CreateReservedResource1) + HRESULT ( STDMETHODCALLTYPE *CreateReservedResource1 )( + ID3D12Device6 * This, + _In_ const D3D12_RESOURCE_DESC *pDesc, + D3D12_RESOURCE_STATES InitialState, + _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, + _In_opt_ ID3D12ProtectedResourceSession *pProtectedSession, + REFIID riid, + _COM_Outptr_opt_ void **ppvResource); + + DECLSPEC_XFGVIRT(ID3D12Device4, GetResourceAllocationInfo1) +#if !defined(_WIN32) + D3D12_RESOURCE_ALLOCATION_INFO ( STDMETHODCALLTYPE *GetResourceAllocationInfo1 )( + ID3D12Device6 * This, + UINT visibleMask, + UINT numResourceDescs, + _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs, + _Out_writes_opt_(numResourceDescs) D3D12_RESOURCE_ALLOCATION_INFO1 *pResourceAllocationInfo1); + +#else + D3D12_RESOURCE_ALLOCATION_INFO *( STDMETHODCALLTYPE *GetResourceAllocationInfo1 )( + ID3D12Device6 * This, + D3D12_RESOURCE_ALLOCATION_INFO * RetVal, + UINT visibleMask, + UINT numResourceDescs, + _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs, + _Out_writes_opt_(numResourceDescs) D3D12_RESOURCE_ALLOCATION_INFO1 *pResourceAllocationInfo1); + +#endif + + DECLSPEC_XFGVIRT(ID3D12Device5, CreateLifetimeTracker) + HRESULT ( STDMETHODCALLTYPE *CreateLifetimeTracker )( + ID3D12Device6 * This, + _In_ ID3D12LifetimeOwner *pOwner, + REFIID riid, + _COM_Outptr_ void **ppvTracker); + + DECLSPEC_XFGVIRT(ID3D12Device5, RemoveDevice) + void ( STDMETHODCALLTYPE *RemoveDevice )( + ID3D12Device6 * This); + + DECLSPEC_XFGVIRT(ID3D12Device5, EnumerateMetaCommands) + HRESULT ( STDMETHODCALLTYPE *EnumerateMetaCommands )( + ID3D12Device6 * This, + _Inout_ UINT *pNumMetaCommands, + _Out_writes_opt_(*pNumMetaCommands) D3D12_META_COMMAND_DESC *pDescs); + + DECLSPEC_XFGVIRT(ID3D12Device5, EnumerateMetaCommandParameters) + HRESULT ( STDMETHODCALLTYPE *EnumerateMetaCommandParameters )( + ID3D12Device6 * This, + _In_ REFGUID CommandId, + _In_ D3D12_META_COMMAND_PARAMETER_STAGE Stage, + _Out_opt_ UINT *pTotalStructureSizeInBytes, + _Inout_ UINT *pParameterCount, + _Out_writes_opt_(*pParameterCount) D3D12_META_COMMAND_PARAMETER_DESC *pParameterDescs); + + DECLSPEC_XFGVIRT(ID3D12Device5, CreateMetaCommand) + HRESULT ( STDMETHODCALLTYPE *CreateMetaCommand )( + ID3D12Device6 * This, + _In_ REFGUID CommandId, + _In_ UINT NodeMask, + _In_reads_bytes_opt_(CreationParametersDataSizeInBytes) const void *pCreationParametersData, + _In_ SIZE_T CreationParametersDataSizeInBytes, + REFIID riid, + _COM_Outptr_ void **ppMetaCommand); + + DECLSPEC_XFGVIRT(ID3D12Device5, CreateStateObject) + HRESULT ( STDMETHODCALLTYPE *CreateStateObject )( + ID3D12Device6 * This, + const D3D12_STATE_OBJECT_DESC *pDesc, + REFIID riid, + _COM_Outptr_ void **ppStateObject); + + DECLSPEC_XFGVIRT(ID3D12Device5, GetRaytracingAccelerationStructurePrebuildInfo) + void ( STDMETHODCALLTYPE *GetRaytracingAccelerationStructurePrebuildInfo )( + ID3D12Device6 * This, + _In_ const D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS *pDesc, + _Out_ D3D12_RAYTRACING_ACCELERATION_STRUCTURE_PREBUILD_INFO *pInfo); + + DECLSPEC_XFGVIRT(ID3D12Device5, CheckDriverMatchingIdentifier) + D3D12_DRIVER_MATCHING_IDENTIFIER_STATUS ( STDMETHODCALLTYPE *CheckDriverMatchingIdentifier )( + ID3D12Device6 * This, + _In_ D3D12_SERIALIZED_DATA_TYPE SerializedDataType, + _In_ const D3D12_SERIALIZED_DATA_DRIVER_MATCHING_IDENTIFIER *pIdentifierToCheck); + + DECLSPEC_XFGVIRT(ID3D12Device6, SetBackgroundProcessingMode) + HRESULT ( STDMETHODCALLTYPE *SetBackgroundProcessingMode )( + ID3D12Device6 * This, + D3D12_BACKGROUND_PROCESSING_MODE Mode, + D3D12_MEASUREMENTS_ACTION MeasurementsAction, + _In_opt_ HANDLE hEventToSignalUponCompletion, + _Out_opt_ BOOL *pbFurtherMeasurementsDesired); + + END_INTERFACE + } ID3D12Device6Vtbl; + + interface ID3D12Device6 + { + CONST_VTBL struct ID3D12Device6Vtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12Device6_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12Device6_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12Device6_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12Device6_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D12Device6_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D12Device6_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#define ID3D12Device6_SetName(This,Name) \ + ( (This)->lpVtbl -> SetName(This,Name) ) + + +#define ID3D12Device6_GetNodeCount(This) \ + ( (This)->lpVtbl -> GetNodeCount(This) ) + +#define ID3D12Device6_CreateCommandQueue(This,pDesc,riid,ppCommandQueue) \ + ( (This)->lpVtbl -> CreateCommandQueue(This,pDesc,riid,ppCommandQueue) ) + +#define ID3D12Device6_CreateCommandAllocator(This,type,riid,ppCommandAllocator) \ + ( (This)->lpVtbl -> CreateCommandAllocator(This,type,riid,ppCommandAllocator) ) + +#define ID3D12Device6_CreateGraphicsPipelineState(This,pDesc,riid,ppPipelineState) \ + ( (This)->lpVtbl -> CreateGraphicsPipelineState(This,pDesc,riid,ppPipelineState) ) + +#define ID3D12Device6_CreateComputePipelineState(This,pDesc,riid,ppPipelineState) \ + ( (This)->lpVtbl -> CreateComputePipelineState(This,pDesc,riid,ppPipelineState) ) + +#define ID3D12Device6_CreateCommandList(This,nodeMask,type,pCommandAllocator,pInitialState,riid,ppCommandList) \ + ( (This)->lpVtbl -> CreateCommandList(This,nodeMask,type,pCommandAllocator,pInitialState,riid,ppCommandList) ) + +#define ID3D12Device6_CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) \ + ( (This)->lpVtbl -> CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) ) + +#define ID3D12Device6_CreateDescriptorHeap(This,pDescriptorHeapDesc,riid,ppvHeap) \ + ( (This)->lpVtbl -> CreateDescriptorHeap(This,pDescriptorHeapDesc,riid,ppvHeap) ) + +#define ID3D12Device6_GetDescriptorHandleIncrementSize(This,DescriptorHeapType) \ + ( (This)->lpVtbl -> GetDescriptorHandleIncrementSize(This,DescriptorHeapType) ) + +#define ID3D12Device6_CreateRootSignature(This,nodeMask,pBlobWithRootSignature,blobLengthInBytes,riid,ppvRootSignature) \ + ( (This)->lpVtbl -> CreateRootSignature(This,nodeMask,pBlobWithRootSignature,blobLengthInBytes,riid,ppvRootSignature) ) + +#define ID3D12Device6_CreateConstantBufferView(This,pDesc,DestDescriptor) \ + ( (This)->lpVtbl -> CreateConstantBufferView(This,pDesc,DestDescriptor) ) + +#define ID3D12Device6_CreateShaderResourceView(This,pResource,pDesc,DestDescriptor) \ + ( (This)->lpVtbl -> CreateShaderResourceView(This,pResource,pDesc,DestDescriptor) ) + +#define ID3D12Device6_CreateUnorderedAccessView(This,pResource,pCounterResource,pDesc,DestDescriptor) \ + ( (This)->lpVtbl -> CreateUnorderedAccessView(This,pResource,pCounterResource,pDesc,DestDescriptor) ) + +#define ID3D12Device6_CreateRenderTargetView(This,pResource,pDesc,DestDescriptor) \ + ( (This)->lpVtbl -> CreateRenderTargetView(This,pResource,pDesc,DestDescriptor) ) + +#define ID3D12Device6_CreateDepthStencilView(This,pResource,pDesc,DestDescriptor) \ + ( (This)->lpVtbl -> CreateDepthStencilView(This,pResource,pDesc,DestDescriptor) ) + +#define ID3D12Device6_CreateSampler(This,pDesc,DestDescriptor) \ + ( (This)->lpVtbl -> CreateSampler(This,pDesc,DestDescriptor) ) + +#define ID3D12Device6_CopyDescriptors(This,NumDestDescriptorRanges,pDestDescriptorRangeStarts,pDestDescriptorRangeSizes,NumSrcDescriptorRanges,pSrcDescriptorRangeStarts,pSrcDescriptorRangeSizes,DescriptorHeapsType) \ + ( (This)->lpVtbl -> CopyDescriptors(This,NumDestDescriptorRanges,pDestDescriptorRangeStarts,pDestDescriptorRangeSizes,NumSrcDescriptorRanges,pSrcDescriptorRangeStarts,pSrcDescriptorRangeSizes,DescriptorHeapsType) ) + +#define ID3D12Device6_CopyDescriptorsSimple(This,NumDescriptors,DestDescriptorRangeStart,SrcDescriptorRangeStart,DescriptorHeapsType) \ + ( (This)->lpVtbl -> CopyDescriptorsSimple(This,NumDescriptors,DestDescriptorRangeStart,SrcDescriptorRangeStart,DescriptorHeapsType) ) +#if !defined(_WIN32) + +#define ID3D12Device6_GetResourceAllocationInfo(This,visibleMask,numResourceDescs,pResourceDescs) \ + ( (This)->lpVtbl -> GetResourceAllocationInfo(This,visibleMask,numResourceDescs,pResourceDescs) ) +#else +#define ID3D12Device6_GetResourceAllocationInfo(This,RetVal,visibleMask,numResourceDescs,pResourceDescs) \ + ( (This)->lpVtbl -> GetResourceAllocationInfo(This,RetVal,visibleMask,numResourceDescs,pResourceDescs) ) +#endif +#if !defined(_WIN32) + +#define ID3D12Device6_GetCustomHeapProperties(This,nodeMask,heapType) \ + ( (This)->lpVtbl -> GetCustomHeapProperties(This,nodeMask,heapType) ) +#else +#define ID3D12Device6_GetCustomHeapProperties(This,RetVal,nodeMask,heapType) \ + ( (This)->lpVtbl -> GetCustomHeapProperties(This,RetVal,nodeMask,heapType) ) +#endif + +#define ID3D12Device6_CreateCommittedResource(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,riidResource,ppvResource) \ + ( (This)->lpVtbl -> CreateCommittedResource(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,riidResource,ppvResource) ) + +#define ID3D12Device6_CreateHeap(This,pDesc,riid,ppvHeap) \ + ( (This)->lpVtbl -> CreateHeap(This,pDesc,riid,ppvHeap) ) + +#define ID3D12Device6_CreatePlacedResource(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \ + ( (This)->lpVtbl -> CreatePlacedResource(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) ) + +#define ID3D12Device6_CreateReservedResource(This,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \ + ( (This)->lpVtbl -> CreateReservedResource(This,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) ) + +#define ID3D12Device6_CreateSharedHandle(This,pObject,pAttributes,Access,Name,pHandle) \ + ( (This)->lpVtbl -> CreateSharedHandle(This,pObject,pAttributes,Access,Name,pHandle) ) + +#define ID3D12Device6_OpenSharedHandle(This,NTHandle,riid,ppvObj) \ + ( (This)->lpVtbl -> OpenSharedHandle(This,NTHandle,riid,ppvObj) ) + +#define ID3D12Device6_OpenSharedHandleByName(This,Name,Access,pNTHandle) \ + ( (This)->lpVtbl -> OpenSharedHandleByName(This,Name,Access,pNTHandle) ) + +#define ID3D12Device6_MakeResident(This,NumObjects,ppObjects) \ + ( (This)->lpVtbl -> MakeResident(This,NumObjects,ppObjects) ) + +#define ID3D12Device6_Evict(This,NumObjects,ppObjects) \ + ( (This)->lpVtbl -> Evict(This,NumObjects,ppObjects) ) + +#define ID3D12Device6_CreateFence(This,InitialValue,Flags,riid,ppFence) \ + ( (This)->lpVtbl -> CreateFence(This,InitialValue,Flags,riid,ppFence) ) + +#define ID3D12Device6_GetDeviceRemovedReason(This) \ + ( (This)->lpVtbl -> GetDeviceRemovedReason(This) ) + +#define ID3D12Device6_GetCopyableFootprints(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) \ + ( (This)->lpVtbl -> GetCopyableFootprints(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) ) + +#define ID3D12Device6_CreateQueryHeap(This,pDesc,riid,ppvHeap) \ + ( (This)->lpVtbl -> CreateQueryHeap(This,pDesc,riid,ppvHeap) ) + +#define ID3D12Device6_SetStablePowerState(This,Enable) \ + ( (This)->lpVtbl -> SetStablePowerState(This,Enable) ) + +#define ID3D12Device6_CreateCommandSignature(This,pDesc,pRootSignature,riid,ppvCommandSignature) \ + ( (This)->lpVtbl -> CreateCommandSignature(This,pDesc,pRootSignature,riid,ppvCommandSignature) ) + +#define ID3D12Device6_GetResourceTiling(This,pTiledResource,pNumTilesForEntireResource,pPackedMipDesc,pStandardTileShapeForNonPackedMips,pNumSubresourceTilings,FirstSubresourceTilingToGet,pSubresourceTilingsForNonPackedMips) \ + ( (This)->lpVtbl -> GetResourceTiling(This,pTiledResource,pNumTilesForEntireResource,pPackedMipDesc,pStandardTileShapeForNonPackedMips,pNumSubresourceTilings,FirstSubresourceTilingToGet,pSubresourceTilingsForNonPackedMips) ) +#if !defined(_WIN32) + +#define ID3D12Device6_GetAdapterLuid(This) \ + ( (This)->lpVtbl -> GetAdapterLuid(This) ) +#else +#define ID3D12Device6_GetAdapterLuid(This,RetVal) \ + ( (This)->lpVtbl -> GetAdapterLuid(This,RetVal) ) +#endif + + +#define ID3D12Device6_CreatePipelineLibrary(This,pLibraryBlob,BlobLength,riid,ppPipelineLibrary) \ + ( (This)->lpVtbl -> CreatePipelineLibrary(This,pLibraryBlob,BlobLength,riid,ppPipelineLibrary) ) + +#define ID3D12Device6_SetEventOnMultipleFenceCompletion(This,ppFences,pFenceValues,NumFences,Flags,hEvent) \ + ( (This)->lpVtbl -> SetEventOnMultipleFenceCompletion(This,ppFences,pFenceValues,NumFences,Flags,hEvent) ) + +#define ID3D12Device6_SetResidencyPriority(This,NumObjects,ppObjects,pPriorities) \ + ( (This)->lpVtbl -> SetResidencyPriority(This,NumObjects,ppObjects,pPriorities) ) + + +#define ID3D12Device6_CreatePipelineState(This,pDesc,riid,ppPipelineState) \ + ( (This)->lpVtbl -> CreatePipelineState(This,pDesc,riid,ppPipelineState) ) + + +#define ID3D12Device6_OpenExistingHeapFromAddress(This,pAddress,riid,ppvHeap) \ + ( (This)->lpVtbl -> OpenExistingHeapFromAddress(This,pAddress,riid,ppvHeap) ) + +#define ID3D12Device6_OpenExistingHeapFromFileMapping(This,hFileMapping,riid,ppvHeap) \ + ( (This)->lpVtbl -> OpenExistingHeapFromFileMapping(This,hFileMapping,riid,ppvHeap) ) + +#define ID3D12Device6_EnqueueMakeResident(This,Flags,NumObjects,ppObjects,pFenceToSignal,FenceValueToSignal) \ + ( (This)->lpVtbl -> EnqueueMakeResident(This,Flags,NumObjects,ppObjects,pFenceToSignal,FenceValueToSignal) ) + + +#define ID3D12Device6_CreateCommandList1(This,nodeMask,type,flags,riid,ppCommandList) \ + ( (This)->lpVtbl -> CreateCommandList1(This,nodeMask,type,flags,riid,ppCommandList) ) + +#define ID3D12Device6_CreateProtectedResourceSession(This,pDesc,riid,ppSession) \ + ( (This)->lpVtbl -> CreateProtectedResourceSession(This,pDesc,riid,ppSession) ) + +#define ID3D12Device6_CreateCommittedResource1(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,pProtectedSession,riidResource,ppvResource) \ + ( (This)->lpVtbl -> CreateCommittedResource1(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,pProtectedSession,riidResource,ppvResource) ) + +#define ID3D12Device6_CreateHeap1(This,pDesc,pProtectedSession,riid,ppvHeap) \ + ( (This)->lpVtbl -> CreateHeap1(This,pDesc,pProtectedSession,riid,ppvHeap) ) + +#define ID3D12Device6_CreateReservedResource1(This,pDesc,InitialState,pOptimizedClearValue,pProtectedSession,riid,ppvResource) \ + ( (This)->lpVtbl -> CreateReservedResource1(This,pDesc,InitialState,pOptimizedClearValue,pProtectedSession,riid,ppvResource) ) +#if !defined(_WIN32) + +#define ID3D12Device6_GetResourceAllocationInfo1(This,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) \ + ( (This)->lpVtbl -> GetResourceAllocationInfo1(This,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) ) +#else +#define ID3D12Device6_GetResourceAllocationInfo1(This,RetVal,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) \ + ( (This)->lpVtbl -> GetResourceAllocationInfo1(This,RetVal,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) ) +#endif + + +#define ID3D12Device6_CreateLifetimeTracker(This,pOwner,riid,ppvTracker) \ + ( (This)->lpVtbl -> CreateLifetimeTracker(This,pOwner,riid,ppvTracker) ) + +#define ID3D12Device6_RemoveDevice(This) \ + ( (This)->lpVtbl -> RemoveDevice(This) ) + +#define ID3D12Device6_EnumerateMetaCommands(This,pNumMetaCommands,pDescs) \ + ( (This)->lpVtbl -> EnumerateMetaCommands(This,pNumMetaCommands,pDescs) ) + +#define ID3D12Device6_EnumerateMetaCommandParameters(This,CommandId,Stage,pTotalStructureSizeInBytes,pParameterCount,pParameterDescs) \ + ( (This)->lpVtbl -> EnumerateMetaCommandParameters(This,CommandId,Stage,pTotalStructureSizeInBytes,pParameterCount,pParameterDescs) ) + +#define ID3D12Device6_CreateMetaCommand(This,CommandId,NodeMask,pCreationParametersData,CreationParametersDataSizeInBytes,riid,ppMetaCommand) \ + ( (This)->lpVtbl -> CreateMetaCommand(This,CommandId,NodeMask,pCreationParametersData,CreationParametersDataSizeInBytes,riid,ppMetaCommand) ) + +#define ID3D12Device6_CreateStateObject(This,pDesc,riid,ppStateObject) \ + ( (This)->lpVtbl -> CreateStateObject(This,pDesc,riid,ppStateObject) ) + +#define ID3D12Device6_GetRaytracingAccelerationStructurePrebuildInfo(This,pDesc,pInfo) \ + ( (This)->lpVtbl -> GetRaytracingAccelerationStructurePrebuildInfo(This,pDesc,pInfo) ) + +#define ID3D12Device6_CheckDriverMatchingIdentifier(This,SerializedDataType,pIdentifierToCheck) \ + ( (This)->lpVtbl -> CheckDriverMatchingIdentifier(This,SerializedDataType,pIdentifierToCheck) ) + + +#define ID3D12Device6_SetBackgroundProcessingMode(This,Mode,MeasurementsAction,hEventToSignalUponCompletion,pbFurtherMeasurementsDesired) \ + ( (This)->lpVtbl -> SetBackgroundProcessingMode(This,Mode,MeasurementsAction,hEventToSignalUponCompletion,pbFurtherMeasurementsDesired) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12Device6_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_d3d12_0000_0049 */ +/* [local] */ + +DEFINE_GUID(D3D12_PROTECTED_RESOURCES_SESSION_HARDWARE_PROTECTED, 0x62B0084E, 0xC70E, 0x4DAA, 0xA1, 0x09, 0x30, 0xFF, 0x8D, 0x5A, 0x04, 0x82); +typedef struct D3D12_FEATURE_DATA_PROTECTED_RESOURCE_SESSION_TYPE_COUNT + { + UINT NodeIndex; + UINT Count; + } D3D12_FEATURE_DATA_PROTECTED_RESOURCE_SESSION_TYPE_COUNT; + +typedef struct D3D12_FEATURE_DATA_PROTECTED_RESOURCE_SESSION_TYPES + { + UINT NodeIndex; + UINT Count; + GUID *pTypes; + } D3D12_FEATURE_DATA_PROTECTED_RESOURCE_SESSION_TYPES; + +typedef struct D3D12_PROTECTED_RESOURCE_SESSION_DESC1 + { + UINT NodeMask; + D3D12_PROTECTED_RESOURCE_SESSION_FLAGS Flags; + GUID ProtectionType; + } D3D12_PROTECTED_RESOURCE_SESSION_DESC1; + + + +extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0049_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0049_v0_0_s_ifspec; + +#ifndef __ID3D12ProtectedResourceSession1_INTERFACE_DEFINED__ +#define __ID3D12ProtectedResourceSession1_INTERFACE_DEFINED__ + +/* interface ID3D12ProtectedResourceSession1 */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12ProtectedResourceSession1; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("D6F12DD6-76FB-406E-8961-4296EEFC0409") + ID3D12ProtectedResourceSession1 : public ID3D12ProtectedResourceSession + { + public: +#if defined(_MSC_VER) || !defined(_WIN32) + virtual D3D12_PROTECTED_RESOURCE_SESSION_DESC1 STDMETHODCALLTYPE GetDesc1( void) = 0; +#else + virtual D3D12_PROTECTED_RESOURCE_SESSION_DESC1 *STDMETHODCALLTYPE GetDesc1( + D3D12_PROTECTED_RESOURCE_SESSION_DESC1 * RetVal) = 0; +#endif + + }; + + +#else /* C style interface */ + + typedef struct ID3D12ProtectedResourceSession1Vtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12ProtectedResourceSession1 * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12ProtectedResourceSession1 * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12ProtectedResourceSession1 * This); + + DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D12ProtectedResourceSession1 * This, + _In_ REFGUID guid, + _Inout_ UINT *pDataSize, + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D12ProtectedResourceSession1 * This, + _In_ REFGUID guid, + _In_ UINT DataSize, + _In_reads_bytes_opt_( DataSize ) const void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D12ProtectedResourceSession1 * This, + _In_ REFGUID guid, + _In_opt_ const IUnknown *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetName) + HRESULT ( STDMETHODCALLTYPE *SetName )( + ID3D12ProtectedResourceSession1 * This, + _In_z_ LPCWSTR Name); + + DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice) + HRESULT ( STDMETHODCALLTYPE *GetDevice )( + ID3D12ProtectedResourceSession1 * This, + REFIID riid, + _COM_Outptr_opt_ void **ppvDevice); + + DECLSPEC_XFGVIRT(ID3D12ProtectedSession, GetStatusFence) + HRESULT ( STDMETHODCALLTYPE *GetStatusFence )( + ID3D12ProtectedResourceSession1 * This, + REFIID riid, + _COM_Outptr_opt_ void **ppFence); + + DECLSPEC_XFGVIRT(ID3D12ProtectedSession, GetSessionStatus) + D3D12_PROTECTED_SESSION_STATUS ( STDMETHODCALLTYPE *GetSessionStatus )( + ID3D12ProtectedResourceSession1 * This); + + DECLSPEC_XFGVIRT(ID3D12ProtectedResourceSession, GetDesc) +#if !defined(_WIN32) + D3D12_PROTECTED_RESOURCE_SESSION_DESC ( STDMETHODCALLTYPE *GetDesc )( + ID3D12ProtectedResourceSession1 * This); + +#else + D3D12_PROTECTED_RESOURCE_SESSION_DESC *( STDMETHODCALLTYPE *GetDesc )( + ID3D12ProtectedResourceSession1 * This, + D3D12_PROTECTED_RESOURCE_SESSION_DESC * RetVal); + +#endif + + DECLSPEC_XFGVIRT(ID3D12ProtectedResourceSession1, GetDesc1) +#if !defined(_WIN32) + D3D12_PROTECTED_RESOURCE_SESSION_DESC1 ( STDMETHODCALLTYPE *GetDesc1 )( + ID3D12ProtectedResourceSession1 * This); + +#else + D3D12_PROTECTED_RESOURCE_SESSION_DESC1 *( STDMETHODCALLTYPE *GetDesc1 )( + ID3D12ProtectedResourceSession1 * This, + D3D12_PROTECTED_RESOURCE_SESSION_DESC1 * RetVal); + +#endif + + END_INTERFACE + } ID3D12ProtectedResourceSession1Vtbl; + + interface ID3D12ProtectedResourceSession1 + { + CONST_VTBL struct ID3D12ProtectedResourceSession1Vtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12ProtectedResourceSession1_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12ProtectedResourceSession1_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12ProtectedResourceSession1_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12ProtectedResourceSession1_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D12ProtectedResourceSession1_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D12ProtectedResourceSession1_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#define ID3D12ProtectedResourceSession1_SetName(This,Name) \ + ( (This)->lpVtbl -> SetName(This,Name) ) + + +#define ID3D12ProtectedResourceSession1_GetDevice(This,riid,ppvDevice) \ + ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) + + +#define ID3D12ProtectedResourceSession1_GetStatusFence(This,riid,ppFence) \ + ( (This)->lpVtbl -> GetStatusFence(This,riid,ppFence) ) + +#define ID3D12ProtectedResourceSession1_GetSessionStatus(This) \ + ( (This)->lpVtbl -> GetSessionStatus(This) ) + +#if !defined(_WIN32) + +#define ID3D12ProtectedResourceSession1_GetDesc(This) \ + ( (This)->lpVtbl -> GetDesc(This) ) +#else +#define ID3D12ProtectedResourceSession1_GetDesc(This,RetVal) \ + ( (This)->lpVtbl -> GetDesc(This,RetVal) ) +#endif + +#if !defined(_WIN32) + +#define ID3D12ProtectedResourceSession1_GetDesc1(This) \ + ( (This)->lpVtbl -> GetDesc1(This) ) +#else +#define ID3D12ProtectedResourceSession1_GetDesc1(This,RetVal) \ + ( (This)->lpVtbl -> GetDesc1(This,RetVal) ) +#endif + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12ProtectedResourceSession1_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D12Device7_INTERFACE_DEFINED__ +#define __ID3D12Device7_INTERFACE_DEFINED__ + +/* interface ID3D12Device7 */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12Device7; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("5c014b53-68a1-4b9b-8bd1-dd6046b9358b") + ID3D12Device7 : public ID3D12Device6 + { + public: + virtual HRESULT STDMETHODCALLTYPE AddToStateObject( + const D3D12_STATE_OBJECT_DESC *pAddition, + ID3D12StateObject *pStateObjectToGrowFrom, + REFIID riid, + _COM_Outptr_ void **ppNewStateObject) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateProtectedResourceSession1( + _In_ const D3D12_PROTECTED_RESOURCE_SESSION_DESC1 *pDesc, + _In_ REFIID riid, + _COM_Outptr_ void **ppSession) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12Device7Vtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12Device7 * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12Device7 * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12Device7 * This); + + DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D12Device7 * This, + _In_ REFGUID guid, + _Inout_ UINT *pDataSize, + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D12Device7 * This, + _In_ REFGUID guid, + _In_ UINT DataSize, + _In_reads_bytes_opt_( DataSize ) const void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D12Device7 * This, + _In_ REFGUID guid, + _In_opt_ const IUnknown *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetName) + HRESULT ( STDMETHODCALLTYPE *SetName )( + ID3D12Device7 * This, + _In_z_ LPCWSTR Name); + + DECLSPEC_XFGVIRT(ID3D12Device, GetNodeCount) + UINT ( STDMETHODCALLTYPE *GetNodeCount )( + ID3D12Device7 * This); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandQueue) + HRESULT ( STDMETHODCALLTYPE *CreateCommandQueue )( + ID3D12Device7 * This, + _In_ const D3D12_COMMAND_QUEUE_DESC *pDesc, + REFIID riid, + _COM_Outptr_ void **ppCommandQueue); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandAllocator) + HRESULT ( STDMETHODCALLTYPE *CreateCommandAllocator )( + ID3D12Device7 * This, + _In_ D3D12_COMMAND_LIST_TYPE type, + REFIID riid, + _COM_Outptr_ void **ppCommandAllocator); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateGraphicsPipelineState) + HRESULT ( STDMETHODCALLTYPE *CreateGraphicsPipelineState )( + ID3D12Device7 * This, + _In_ const D3D12_GRAPHICS_PIPELINE_STATE_DESC *pDesc, + REFIID riid, + _COM_Outptr_ void **ppPipelineState); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateComputePipelineState) + HRESULT ( STDMETHODCALLTYPE *CreateComputePipelineState )( + ID3D12Device7 * This, + _In_ const D3D12_COMPUTE_PIPELINE_STATE_DESC *pDesc, + REFIID riid, + _COM_Outptr_ void **ppPipelineState); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandList) + HRESULT ( STDMETHODCALLTYPE *CreateCommandList )( + ID3D12Device7 * This, + _In_ UINT nodeMask, + _In_ D3D12_COMMAND_LIST_TYPE type, + _In_ ID3D12CommandAllocator *pCommandAllocator, + _In_opt_ ID3D12PipelineState *pInitialState, + REFIID riid, + _COM_Outptr_ void **ppCommandList); + + DECLSPEC_XFGVIRT(ID3D12Device, CheckFeatureSupport) + HRESULT ( STDMETHODCALLTYPE *CheckFeatureSupport )( + ID3D12Device7 * This, + D3D12_FEATURE Feature, + _Inout_updates_bytes_(FeatureSupportDataSize) void *pFeatureSupportData, + UINT FeatureSupportDataSize); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateDescriptorHeap) + HRESULT ( STDMETHODCALLTYPE *CreateDescriptorHeap )( + ID3D12Device7 * This, + _In_ const D3D12_DESCRIPTOR_HEAP_DESC *pDescriptorHeapDesc, + REFIID riid, + _COM_Outptr_ void **ppvHeap); + + DECLSPEC_XFGVIRT(ID3D12Device, GetDescriptorHandleIncrementSize) + UINT ( STDMETHODCALLTYPE *GetDescriptorHandleIncrementSize )( + ID3D12Device7 * This, + _In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapType); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateRootSignature) + HRESULT ( STDMETHODCALLTYPE *CreateRootSignature )( + ID3D12Device7 * This, + _In_ UINT nodeMask, + _In_reads_(blobLengthInBytes) const void *pBlobWithRootSignature, + _In_ SIZE_T blobLengthInBytes, + REFIID riid, + _COM_Outptr_ void **ppvRootSignature); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateConstantBufferView) + void ( STDMETHODCALLTYPE *CreateConstantBufferView )( + ID3D12Device7 * This, + _In_opt_ const D3D12_CONSTANT_BUFFER_VIEW_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateShaderResourceView) + void ( STDMETHODCALLTYPE *CreateShaderResourceView )( + ID3D12Device7 * This, + _In_opt_ ID3D12Resource *pResource, + _In_opt_ const D3D12_SHADER_RESOURCE_VIEW_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateUnorderedAccessView) + void ( STDMETHODCALLTYPE *CreateUnorderedAccessView )( + ID3D12Device7 * This, + _In_opt_ ID3D12Resource *pResource, + _In_opt_ ID3D12Resource *pCounterResource, + _In_opt_ const D3D12_UNORDERED_ACCESS_VIEW_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateRenderTargetView) + void ( STDMETHODCALLTYPE *CreateRenderTargetView )( + ID3D12Device7 * This, + _In_opt_ ID3D12Resource *pResource, + _In_opt_ const D3D12_RENDER_TARGET_VIEW_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateDepthStencilView) + void ( STDMETHODCALLTYPE *CreateDepthStencilView )( + ID3D12Device7 * This, + _In_opt_ ID3D12Resource *pResource, + _In_opt_ const D3D12_DEPTH_STENCIL_VIEW_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateSampler) + void ( STDMETHODCALLTYPE *CreateSampler )( + ID3D12Device7 * This, + _In_ const D3D12_SAMPLER_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + DECLSPEC_XFGVIRT(ID3D12Device, CopyDescriptors) + void ( STDMETHODCALLTYPE *CopyDescriptors )( + ID3D12Device7 * This, + _In_ UINT NumDestDescriptorRanges, + _In_reads_(NumDestDescriptorRanges) const D3D12_CPU_DESCRIPTOR_HANDLE *pDestDescriptorRangeStarts, + _In_reads_opt_(NumDestDescriptorRanges) const UINT *pDestDescriptorRangeSizes, + _In_ UINT NumSrcDescriptorRanges, + _In_reads_(NumSrcDescriptorRanges) const D3D12_CPU_DESCRIPTOR_HANDLE *pSrcDescriptorRangeStarts, + _In_reads_opt_(NumSrcDescriptorRanges) const UINT *pSrcDescriptorRangeSizes, + _In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapsType); + + DECLSPEC_XFGVIRT(ID3D12Device, CopyDescriptorsSimple) + void ( STDMETHODCALLTYPE *CopyDescriptorsSimple )( + ID3D12Device7 * This, + _In_ UINT NumDescriptors, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptorRangeStart, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE SrcDescriptorRangeStart, + _In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapsType); + + DECLSPEC_XFGVIRT(ID3D12Device, GetResourceAllocationInfo) +#if !defined(_WIN32) + D3D12_RESOURCE_ALLOCATION_INFO ( STDMETHODCALLTYPE *GetResourceAllocationInfo )( + ID3D12Device7 * This, + _In_ UINT visibleMask, + _In_ UINT numResourceDescs, + _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs); + +#else + D3D12_RESOURCE_ALLOCATION_INFO *( STDMETHODCALLTYPE *GetResourceAllocationInfo )( + ID3D12Device7 * This, + D3D12_RESOURCE_ALLOCATION_INFO * RetVal, + _In_ UINT visibleMask, + _In_ UINT numResourceDescs, + _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs); + +#endif + + DECLSPEC_XFGVIRT(ID3D12Device, GetCustomHeapProperties) +#if !defined(_WIN32) + D3D12_HEAP_PROPERTIES ( STDMETHODCALLTYPE *GetCustomHeapProperties )( + ID3D12Device7 * This, + _In_ UINT nodeMask, + D3D12_HEAP_TYPE heapType); + +#else + D3D12_HEAP_PROPERTIES *( STDMETHODCALLTYPE *GetCustomHeapProperties )( + ID3D12Device7 * This, + D3D12_HEAP_PROPERTIES * RetVal, + _In_ UINT nodeMask, + D3D12_HEAP_TYPE heapType); + +#endif + + DECLSPEC_XFGVIRT(ID3D12Device, CreateCommittedResource) + HRESULT ( STDMETHODCALLTYPE *CreateCommittedResource )( + ID3D12Device7 * This, + _In_ const D3D12_HEAP_PROPERTIES *pHeapProperties, + D3D12_HEAP_FLAGS HeapFlags, + _In_ const D3D12_RESOURCE_DESC *pDesc, + D3D12_RESOURCE_STATES InitialResourceState, + _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, + REFIID riidResource, + _COM_Outptr_opt_ void **ppvResource); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateHeap) + HRESULT ( STDMETHODCALLTYPE *CreateHeap )( + ID3D12Device7 * This, + _In_ const D3D12_HEAP_DESC *pDesc, + REFIID riid, + _COM_Outptr_opt_ void **ppvHeap); + + DECLSPEC_XFGVIRT(ID3D12Device, CreatePlacedResource) + HRESULT ( STDMETHODCALLTYPE *CreatePlacedResource )( + ID3D12Device7 * This, + _In_ ID3D12Heap *pHeap, + UINT64 HeapOffset, + _In_ const D3D12_RESOURCE_DESC *pDesc, + D3D12_RESOURCE_STATES InitialState, + _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, + REFIID riid, + _COM_Outptr_opt_ void **ppvResource); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateReservedResource) + HRESULT ( STDMETHODCALLTYPE *CreateReservedResource )( + ID3D12Device7 * This, + _In_ const D3D12_RESOURCE_DESC *pDesc, + D3D12_RESOURCE_STATES InitialState, + _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, + REFIID riid, + _COM_Outptr_opt_ void **ppvResource); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateSharedHandle) + HRESULT ( STDMETHODCALLTYPE *CreateSharedHandle )( + ID3D12Device7 * This, + _In_ ID3D12DeviceChild *pObject, + _In_opt_ const SECURITY_ATTRIBUTES *pAttributes, + DWORD Access, + _In_opt_ LPCWSTR Name, + _Out_ HANDLE *pHandle); + + DECLSPEC_XFGVIRT(ID3D12Device, OpenSharedHandle) + HRESULT ( STDMETHODCALLTYPE *OpenSharedHandle )( + ID3D12Device7 * This, + _In_ HANDLE NTHandle, + REFIID riid, + _COM_Outptr_opt_ void **ppvObj); + + DECLSPEC_XFGVIRT(ID3D12Device, OpenSharedHandleByName) + HRESULT ( STDMETHODCALLTYPE *OpenSharedHandleByName )( + ID3D12Device7 * This, + _In_ LPCWSTR Name, + DWORD Access, + /* [annotation][out] */ + _Out_ HANDLE *pNTHandle); + + DECLSPEC_XFGVIRT(ID3D12Device, MakeResident) + HRESULT ( STDMETHODCALLTYPE *MakeResident )( + ID3D12Device7 * This, + UINT NumObjects, + _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects); + + DECLSPEC_XFGVIRT(ID3D12Device, Evict) + HRESULT ( STDMETHODCALLTYPE *Evict )( + ID3D12Device7 * This, + UINT NumObjects, + _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateFence) + HRESULT ( STDMETHODCALLTYPE *CreateFence )( + ID3D12Device7 * This, + UINT64 InitialValue, + D3D12_FENCE_FLAGS Flags, + REFIID riid, + _COM_Outptr_ void **ppFence); + + DECLSPEC_XFGVIRT(ID3D12Device, GetDeviceRemovedReason) + HRESULT ( STDMETHODCALLTYPE *GetDeviceRemovedReason )( + ID3D12Device7 * This); + + DECLSPEC_XFGVIRT(ID3D12Device, GetCopyableFootprints) + void ( STDMETHODCALLTYPE *GetCopyableFootprints )( + ID3D12Device7 * This, + _In_ const D3D12_RESOURCE_DESC *pResourceDesc, + _In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource, + _In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources, + UINT64 BaseOffset, + _Out_writes_opt_(NumSubresources) D3D12_PLACED_SUBRESOURCE_FOOTPRINT *pLayouts, + _Out_writes_opt_(NumSubresources) UINT *pNumRows, + _Out_writes_opt_(NumSubresources) UINT64 *pRowSizeInBytes, + _Out_opt_ UINT64 *pTotalBytes); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateQueryHeap) + HRESULT ( STDMETHODCALLTYPE *CreateQueryHeap )( + ID3D12Device7 * This, + _In_ const D3D12_QUERY_HEAP_DESC *pDesc, + REFIID riid, + _COM_Outptr_opt_ void **ppvHeap); + + DECLSPEC_XFGVIRT(ID3D12Device, SetStablePowerState) + HRESULT ( STDMETHODCALLTYPE *SetStablePowerState )( + ID3D12Device7 * This, + BOOL Enable); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandSignature) + HRESULT ( STDMETHODCALLTYPE *CreateCommandSignature )( + ID3D12Device7 * This, + _In_ const D3D12_COMMAND_SIGNATURE_DESC *pDesc, + _In_opt_ ID3D12RootSignature *pRootSignature, + REFIID riid, + _COM_Outptr_opt_ void **ppvCommandSignature); + + DECLSPEC_XFGVIRT(ID3D12Device, GetResourceTiling) + void ( STDMETHODCALLTYPE *GetResourceTiling )( + ID3D12Device7 * This, + _In_ ID3D12Resource *pTiledResource, + _Out_opt_ UINT *pNumTilesForEntireResource, + _Out_opt_ D3D12_PACKED_MIP_INFO *pPackedMipDesc, + _Out_opt_ D3D12_TILE_SHAPE *pStandardTileShapeForNonPackedMips, + _Inout_opt_ UINT *pNumSubresourceTilings, + _In_ UINT FirstSubresourceTilingToGet, + _Out_writes_(*pNumSubresourceTilings) D3D12_SUBRESOURCE_TILING *pSubresourceTilingsForNonPackedMips); + + DECLSPEC_XFGVIRT(ID3D12Device, GetAdapterLuid) +#if !defined(_WIN32) + LUID ( STDMETHODCALLTYPE *GetAdapterLuid )( + ID3D12Device7 * This); + +#else + LUID *( STDMETHODCALLTYPE *GetAdapterLuid )( + ID3D12Device7 * This, + LUID * RetVal); + +#endif + + DECLSPEC_XFGVIRT(ID3D12Device1, CreatePipelineLibrary) + HRESULT ( STDMETHODCALLTYPE *CreatePipelineLibrary )( + ID3D12Device7 * This, + _In_reads_(BlobLength) const void *pLibraryBlob, + SIZE_T BlobLength, + REFIID riid, + _COM_Outptr_ void **ppPipelineLibrary); + + DECLSPEC_XFGVIRT(ID3D12Device1, SetEventOnMultipleFenceCompletion) + HRESULT ( STDMETHODCALLTYPE *SetEventOnMultipleFenceCompletion )( + ID3D12Device7 * This, + _In_reads_(NumFences) ID3D12Fence *const *ppFences, + _In_reads_(NumFences) const UINT64 *pFenceValues, + UINT NumFences, + D3D12_MULTIPLE_FENCE_WAIT_FLAGS Flags, + HANDLE hEvent); + + DECLSPEC_XFGVIRT(ID3D12Device1, SetResidencyPriority) + HRESULT ( STDMETHODCALLTYPE *SetResidencyPriority )( + ID3D12Device7 * This, + UINT NumObjects, + _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects, + _In_reads_(NumObjects) const D3D12_RESIDENCY_PRIORITY *pPriorities); + + DECLSPEC_XFGVIRT(ID3D12Device2, CreatePipelineState) + HRESULT ( STDMETHODCALLTYPE *CreatePipelineState )( + ID3D12Device7 * This, + const D3D12_PIPELINE_STATE_STREAM_DESC *pDesc, + REFIID riid, + _COM_Outptr_ void **ppPipelineState); + + DECLSPEC_XFGVIRT(ID3D12Device3, OpenExistingHeapFromAddress) + HRESULT ( STDMETHODCALLTYPE *OpenExistingHeapFromAddress )( + ID3D12Device7 * This, + _In_ const void *pAddress, + REFIID riid, + _COM_Outptr_ void **ppvHeap); + + DECLSPEC_XFGVIRT(ID3D12Device3, OpenExistingHeapFromFileMapping) + HRESULT ( STDMETHODCALLTYPE *OpenExistingHeapFromFileMapping )( + ID3D12Device7 * This, + _In_ HANDLE hFileMapping, + REFIID riid, + _COM_Outptr_ void **ppvHeap); + + DECLSPEC_XFGVIRT(ID3D12Device3, EnqueueMakeResident) + HRESULT ( STDMETHODCALLTYPE *EnqueueMakeResident )( + ID3D12Device7 * This, + D3D12_RESIDENCY_FLAGS Flags, + UINT NumObjects, + _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects, + _In_ ID3D12Fence *pFenceToSignal, + UINT64 FenceValueToSignal); + + DECLSPEC_XFGVIRT(ID3D12Device4, CreateCommandList1) + HRESULT ( STDMETHODCALLTYPE *CreateCommandList1 )( + ID3D12Device7 * This, + _In_ UINT nodeMask, + _In_ D3D12_COMMAND_LIST_TYPE type, + _In_ D3D12_COMMAND_LIST_FLAGS flags, + REFIID riid, + _COM_Outptr_ void **ppCommandList); + + DECLSPEC_XFGVIRT(ID3D12Device4, CreateProtectedResourceSession) + HRESULT ( STDMETHODCALLTYPE *CreateProtectedResourceSession )( + ID3D12Device7 * This, + _In_ const D3D12_PROTECTED_RESOURCE_SESSION_DESC *pDesc, + _In_ REFIID riid, + _COM_Outptr_ void **ppSession); + + DECLSPEC_XFGVIRT(ID3D12Device4, CreateCommittedResource1) + HRESULT ( STDMETHODCALLTYPE *CreateCommittedResource1 )( + ID3D12Device7 * This, + _In_ const D3D12_HEAP_PROPERTIES *pHeapProperties, + D3D12_HEAP_FLAGS HeapFlags, + _In_ const D3D12_RESOURCE_DESC *pDesc, + D3D12_RESOURCE_STATES InitialResourceState, + _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, + _In_opt_ ID3D12ProtectedResourceSession *pProtectedSession, + REFIID riidResource, + _COM_Outptr_opt_ void **ppvResource); + + DECLSPEC_XFGVIRT(ID3D12Device4, CreateHeap1) + HRESULT ( STDMETHODCALLTYPE *CreateHeap1 )( + ID3D12Device7 * This, + _In_ const D3D12_HEAP_DESC *pDesc, + _In_opt_ ID3D12ProtectedResourceSession *pProtectedSession, + REFIID riid, + _COM_Outptr_opt_ void **ppvHeap); + + DECLSPEC_XFGVIRT(ID3D12Device4, CreateReservedResource1) + HRESULT ( STDMETHODCALLTYPE *CreateReservedResource1 )( + ID3D12Device7 * This, + _In_ const D3D12_RESOURCE_DESC *pDesc, + D3D12_RESOURCE_STATES InitialState, + _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, + _In_opt_ ID3D12ProtectedResourceSession *pProtectedSession, + REFIID riid, + _COM_Outptr_opt_ void **ppvResource); + + DECLSPEC_XFGVIRT(ID3D12Device4, GetResourceAllocationInfo1) +#if !defined(_WIN32) + D3D12_RESOURCE_ALLOCATION_INFO ( STDMETHODCALLTYPE *GetResourceAllocationInfo1 )( + ID3D12Device7 * This, + UINT visibleMask, + UINT numResourceDescs, + _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs, + _Out_writes_opt_(numResourceDescs) D3D12_RESOURCE_ALLOCATION_INFO1 *pResourceAllocationInfo1); + +#else + D3D12_RESOURCE_ALLOCATION_INFO *( STDMETHODCALLTYPE *GetResourceAllocationInfo1 )( + ID3D12Device7 * This, + D3D12_RESOURCE_ALLOCATION_INFO * RetVal, + UINT visibleMask, + UINT numResourceDescs, + _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs, + _Out_writes_opt_(numResourceDescs) D3D12_RESOURCE_ALLOCATION_INFO1 *pResourceAllocationInfo1); + +#endif + + DECLSPEC_XFGVIRT(ID3D12Device5, CreateLifetimeTracker) + HRESULT ( STDMETHODCALLTYPE *CreateLifetimeTracker )( + ID3D12Device7 * This, + _In_ ID3D12LifetimeOwner *pOwner, + REFIID riid, + _COM_Outptr_ void **ppvTracker); + + DECLSPEC_XFGVIRT(ID3D12Device5, RemoveDevice) + void ( STDMETHODCALLTYPE *RemoveDevice )( + ID3D12Device7 * This); + + DECLSPEC_XFGVIRT(ID3D12Device5, EnumerateMetaCommands) + HRESULT ( STDMETHODCALLTYPE *EnumerateMetaCommands )( + ID3D12Device7 * This, + _Inout_ UINT *pNumMetaCommands, + _Out_writes_opt_(*pNumMetaCommands) D3D12_META_COMMAND_DESC *pDescs); + + DECLSPEC_XFGVIRT(ID3D12Device5, EnumerateMetaCommandParameters) + HRESULT ( STDMETHODCALLTYPE *EnumerateMetaCommandParameters )( + ID3D12Device7 * This, + _In_ REFGUID CommandId, + _In_ D3D12_META_COMMAND_PARAMETER_STAGE Stage, + _Out_opt_ UINT *pTotalStructureSizeInBytes, + _Inout_ UINT *pParameterCount, + _Out_writes_opt_(*pParameterCount) D3D12_META_COMMAND_PARAMETER_DESC *pParameterDescs); + + DECLSPEC_XFGVIRT(ID3D12Device5, CreateMetaCommand) + HRESULT ( STDMETHODCALLTYPE *CreateMetaCommand )( + ID3D12Device7 * This, + _In_ REFGUID CommandId, + _In_ UINT NodeMask, + _In_reads_bytes_opt_(CreationParametersDataSizeInBytes) const void *pCreationParametersData, + _In_ SIZE_T CreationParametersDataSizeInBytes, + REFIID riid, + _COM_Outptr_ void **ppMetaCommand); + + DECLSPEC_XFGVIRT(ID3D12Device5, CreateStateObject) + HRESULT ( STDMETHODCALLTYPE *CreateStateObject )( + ID3D12Device7 * This, + const D3D12_STATE_OBJECT_DESC *pDesc, + REFIID riid, + _COM_Outptr_ void **ppStateObject); + + DECLSPEC_XFGVIRT(ID3D12Device5, GetRaytracingAccelerationStructurePrebuildInfo) + void ( STDMETHODCALLTYPE *GetRaytracingAccelerationStructurePrebuildInfo )( + ID3D12Device7 * This, + _In_ const D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS *pDesc, + _Out_ D3D12_RAYTRACING_ACCELERATION_STRUCTURE_PREBUILD_INFO *pInfo); + + DECLSPEC_XFGVIRT(ID3D12Device5, CheckDriverMatchingIdentifier) + D3D12_DRIVER_MATCHING_IDENTIFIER_STATUS ( STDMETHODCALLTYPE *CheckDriverMatchingIdentifier )( + ID3D12Device7 * This, + _In_ D3D12_SERIALIZED_DATA_TYPE SerializedDataType, + _In_ const D3D12_SERIALIZED_DATA_DRIVER_MATCHING_IDENTIFIER *pIdentifierToCheck); + + DECLSPEC_XFGVIRT(ID3D12Device6, SetBackgroundProcessingMode) + HRESULT ( STDMETHODCALLTYPE *SetBackgroundProcessingMode )( + ID3D12Device7 * This, + D3D12_BACKGROUND_PROCESSING_MODE Mode, + D3D12_MEASUREMENTS_ACTION MeasurementsAction, + _In_opt_ HANDLE hEventToSignalUponCompletion, + _Out_opt_ BOOL *pbFurtherMeasurementsDesired); + + DECLSPEC_XFGVIRT(ID3D12Device7, AddToStateObject) + HRESULT ( STDMETHODCALLTYPE *AddToStateObject )( + ID3D12Device7 * This, + const D3D12_STATE_OBJECT_DESC *pAddition, + ID3D12StateObject *pStateObjectToGrowFrom, + REFIID riid, + _COM_Outptr_ void **ppNewStateObject); + + DECLSPEC_XFGVIRT(ID3D12Device7, CreateProtectedResourceSession1) + HRESULT ( STDMETHODCALLTYPE *CreateProtectedResourceSession1 )( + ID3D12Device7 * This, + _In_ const D3D12_PROTECTED_RESOURCE_SESSION_DESC1 *pDesc, + _In_ REFIID riid, + _COM_Outptr_ void **ppSession); + + END_INTERFACE + } ID3D12Device7Vtbl; + + interface ID3D12Device7 + { + CONST_VTBL struct ID3D12Device7Vtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12Device7_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12Device7_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12Device7_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12Device7_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D12Device7_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D12Device7_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#define ID3D12Device7_SetName(This,Name) \ + ( (This)->lpVtbl -> SetName(This,Name) ) + + +#define ID3D12Device7_GetNodeCount(This) \ + ( (This)->lpVtbl -> GetNodeCount(This) ) + +#define ID3D12Device7_CreateCommandQueue(This,pDesc,riid,ppCommandQueue) \ + ( (This)->lpVtbl -> CreateCommandQueue(This,pDesc,riid,ppCommandQueue) ) + +#define ID3D12Device7_CreateCommandAllocator(This,type,riid,ppCommandAllocator) \ + ( (This)->lpVtbl -> CreateCommandAllocator(This,type,riid,ppCommandAllocator) ) + +#define ID3D12Device7_CreateGraphicsPipelineState(This,pDesc,riid,ppPipelineState) \ + ( (This)->lpVtbl -> CreateGraphicsPipelineState(This,pDesc,riid,ppPipelineState) ) + +#define ID3D12Device7_CreateComputePipelineState(This,pDesc,riid,ppPipelineState) \ + ( (This)->lpVtbl -> CreateComputePipelineState(This,pDesc,riid,ppPipelineState) ) + +#define ID3D12Device7_CreateCommandList(This,nodeMask,type,pCommandAllocator,pInitialState,riid,ppCommandList) \ + ( (This)->lpVtbl -> CreateCommandList(This,nodeMask,type,pCommandAllocator,pInitialState,riid,ppCommandList) ) + +#define ID3D12Device7_CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) \ + ( (This)->lpVtbl -> CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) ) + +#define ID3D12Device7_CreateDescriptorHeap(This,pDescriptorHeapDesc,riid,ppvHeap) \ + ( (This)->lpVtbl -> CreateDescriptorHeap(This,pDescriptorHeapDesc,riid,ppvHeap) ) + +#define ID3D12Device7_GetDescriptorHandleIncrementSize(This,DescriptorHeapType) \ + ( (This)->lpVtbl -> GetDescriptorHandleIncrementSize(This,DescriptorHeapType) ) + +#define ID3D12Device7_CreateRootSignature(This,nodeMask,pBlobWithRootSignature,blobLengthInBytes,riid,ppvRootSignature) \ + ( (This)->lpVtbl -> CreateRootSignature(This,nodeMask,pBlobWithRootSignature,blobLengthInBytes,riid,ppvRootSignature) ) + +#define ID3D12Device7_CreateConstantBufferView(This,pDesc,DestDescriptor) \ + ( (This)->lpVtbl -> CreateConstantBufferView(This,pDesc,DestDescriptor) ) + +#define ID3D12Device7_CreateShaderResourceView(This,pResource,pDesc,DestDescriptor) \ + ( (This)->lpVtbl -> CreateShaderResourceView(This,pResource,pDesc,DestDescriptor) ) + +#define ID3D12Device7_CreateUnorderedAccessView(This,pResource,pCounterResource,pDesc,DestDescriptor) \ + ( (This)->lpVtbl -> CreateUnorderedAccessView(This,pResource,pCounterResource,pDesc,DestDescriptor) ) + +#define ID3D12Device7_CreateRenderTargetView(This,pResource,pDesc,DestDescriptor) \ + ( (This)->lpVtbl -> CreateRenderTargetView(This,pResource,pDesc,DestDescriptor) ) + +#define ID3D12Device7_CreateDepthStencilView(This,pResource,pDesc,DestDescriptor) \ + ( (This)->lpVtbl -> CreateDepthStencilView(This,pResource,pDesc,DestDescriptor) ) + +#define ID3D12Device7_CreateSampler(This,pDesc,DestDescriptor) \ + ( (This)->lpVtbl -> CreateSampler(This,pDesc,DestDescriptor) ) + +#define ID3D12Device7_CopyDescriptors(This,NumDestDescriptorRanges,pDestDescriptorRangeStarts,pDestDescriptorRangeSizes,NumSrcDescriptorRanges,pSrcDescriptorRangeStarts,pSrcDescriptorRangeSizes,DescriptorHeapsType) \ + ( (This)->lpVtbl -> CopyDescriptors(This,NumDestDescriptorRanges,pDestDescriptorRangeStarts,pDestDescriptorRangeSizes,NumSrcDescriptorRanges,pSrcDescriptorRangeStarts,pSrcDescriptorRangeSizes,DescriptorHeapsType) ) + +#define ID3D12Device7_CopyDescriptorsSimple(This,NumDescriptors,DestDescriptorRangeStart,SrcDescriptorRangeStart,DescriptorHeapsType) \ + ( (This)->lpVtbl -> CopyDescriptorsSimple(This,NumDescriptors,DestDescriptorRangeStart,SrcDescriptorRangeStart,DescriptorHeapsType) ) +#if !defined(_WIN32) + +#define ID3D12Device7_GetResourceAllocationInfo(This,visibleMask,numResourceDescs,pResourceDescs) \ + ( (This)->lpVtbl -> GetResourceAllocationInfo(This,visibleMask,numResourceDescs,pResourceDescs) ) +#else +#define ID3D12Device7_GetResourceAllocationInfo(This,RetVal,visibleMask,numResourceDescs,pResourceDescs) \ + ( (This)->lpVtbl -> GetResourceAllocationInfo(This,RetVal,visibleMask,numResourceDescs,pResourceDescs) ) +#endif +#if !defined(_WIN32) + +#define ID3D12Device7_GetCustomHeapProperties(This,nodeMask,heapType) \ + ( (This)->lpVtbl -> GetCustomHeapProperties(This,nodeMask,heapType) ) +#else +#define ID3D12Device7_GetCustomHeapProperties(This,RetVal,nodeMask,heapType) \ + ( (This)->lpVtbl -> GetCustomHeapProperties(This,RetVal,nodeMask,heapType) ) +#endif + +#define ID3D12Device7_CreateCommittedResource(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,riidResource,ppvResource) \ + ( (This)->lpVtbl -> CreateCommittedResource(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,riidResource,ppvResource) ) + +#define ID3D12Device7_CreateHeap(This,pDesc,riid,ppvHeap) \ + ( (This)->lpVtbl -> CreateHeap(This,pDesc,riid,ppvHeap) ) + +#define ID3D12Device7_CreatePlacedResource(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \ + ( (This)->lpVtbl -> CreatePlacedResource(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) ) + +#define ID3D12Device7_CreateReservedResource(This,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \ + ( (This)->lpVtbl -> CreateReservedResource(This,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) ) + +#define ID3D12Device7_CreateSharedHandle(This,pObject,pAttributes,Access,Name,pHandle) \ + ( (This)->lpVtbl -> CreateSharedHandle(This,pObject,pAttributes,Access,Name,pHandle) ) + +#define ID3D12Device7_OpenSharedHandle(This,NTHandle,riid,ppvObj) \ + ( (This)->lpVtbl -> OpenSharedHandle(This,NTHandle,riid,ppvObj) ) + +#define ID3D12Device7_OpenSharedHandleByName(This,Name,Access,pNTHandle) \ + ( (This)->lpVtbl -> OpenSharedHandleByName(This,Name,Access,pNTHandle) ) + +#define ID3D12Device7_MakeResident(This,NumObjects,ppObjects) \ + ( (This)->lpVtbl -> MakeResident(This,NumObjects,ppObjects) ) + +#define ID3D12Device7_Evict(This,NumObjects,ppObjects) \ + ( (This)->lpVtbl -> Evict(This,NumObjects,ppObjects) ) + +#define ID3D12Device7_CreateFence(This,InitialValue,Flags,riid,ppFence) \ + ( (This)->lpVtbl -> CreateFence(This,InitialValue,Flags,riid,ppFence) ) + +#define ID3D12Device7_GetDeviceRemovedReason(This) \ + ( (This)->lpVtbl -> GetDeviceRemovedReason(This) ) + +#define ID3D12Device7_GetCopyableFootprints(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) \ + ( (This)->lpVtbl -> GetCopyableFootprints(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) ) + +#define ID3D12Device7_CreateQueryHeap(This,pDesc,riid,ppvHeap) \ + ( (This)->lpVtbl -> CreateQueryHeap(This,pDesc,riid,ppvHeap) ) + +#define ID3D12Device7_SetStablePowerState(This,Enable) \ + ( (This)->lpVtbl -> SetStablePowerState(This,Enable) ) + +#define ID3D12Device7_CreateCommandSignature(This,pDesc,pRootSignature,riid,ppvCommandSignature) \ + ( (This)->lpVtbl -> CreateCommandSignature(This,pDesc,pRootSignature,riid,ppvCommandSignature) ) + +#define ID3D12Device7_GetResourceTiling(This,pTiledResource,pNumTilesForEntireResource,pPackedMipDesc,pStandardTileShapeForNonPackedMips,pNumSubresourceTilings,FirstSubresourceTilingToGet,pSubresourceTilingsForNonPackedMips) \ + ( (This)->lpVtbl -> GetResourceTiling(This,pTiledResource,pNumTilesForEntireResource,pPackedMipDesc,pStandardTileShapeForNonPackedMips,pNumSubresourceTilings,FirstSubresourceTilingToGet,pSubresourceTilingsForNonPackedMips) ) +#if !defined(_WIN32) + +#define ID3D12Device7_GetAdapterLuid(This) \ + ( (This)->lpVtbl -> GetAdapterLuid(This) ) +#else +#define ID3D12Device7_GetAdapterLuid(This,RetVal) \ + ( (This)->lpVtbl -> GetAdapterLuid(This,RetVal) ) +#endif + + +#define ID3D12Device7_CreatePipelineLibrary(This,pLibraryBlob,BlobLength,riid,ppPipelineLibrary) \ + ( (This)->lpVtbl -> CreatePipelineLibrary(This,pLibraryBlob,BlobLength,riid,ppPipelineLibrary) ) + +#define ID3D12Device7_SetEventOnMultipleFenceCompletion(This,ppFences,pFenceValues,NumFences,Flags,hEvent) \ + ( (This)->lpVtbl -> SetEventOnMultipleFenceCompletion(This,ppFences,pFenceValues,NumFences,Flags,hEvent) ) + +#define ID3D12Device7_SetResidencyPriority(This,NumObjects,ppObjects,pPriorities) \ + ( (This)->lpVtbl -> SetResidencyPriority(This,NumObjects,ppObjects,pPriorities) ) + + +#define ID3D12Device7_CreatePipelineState(This,pDesc,riid,ppPipelineState) \ + ( (This)->lpVtbl -> CreatePipelineState(This,pDesc,riid,ppPipelineState) ) + + +#define ID3D12Device7_OpenExistingHeapFromAddress(This,pAddress,riid,ppvHeap) \ + ( (This)->lpVtbl -> OpenExistingHeapFromAddress(This,pAddress,riid,ppvHeap) ) + +#define ID3D12Device7_OpenExistingHeapFromFileMapping(This,hFileMapping,riid,ppvHeap) \ + ( (This)->lpVtbl -> OpenExistingHeapFromFileMapping(This,hFileMapping,riid,ppvHeap) ) + +#define ID3D12Device7_EnqueueMakeResident(This,Flags,NumObjects,ppObjects,pFenceToSignal,FenceValueToSignal) \ + ( (This)->lpVtbl -> EnqueueMakeResident(This,Flags,NumObjects,ppObjects,pFenceToSignal,FenceValueToSignal) ) + + +#define ID3D12Device7_CreateCommandList1(This,nodeMask,type,flags,riid,ppCommandList) \ + ( (This)->lpVtbl -> CreateCommandList1(This,nodeMask,type,flags,riid,ppCommandList) ) + +#define ID3D12Device7_CreateProtectedResourceSession(This,pDesc,riid,ppSession) \ + ( (This)->lpVtbl -> CreateProtectedResourceSession(This,pDesc,riid,ppSession) ) + +#define ID3D12Device7_CreateCommittedResource1(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,pProtectedSession,riidResource,ppvResource) \ + ( (This)->lpVtbl -> CreateCommittedResource1(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,pProtectedSession,riidResource,ppvResource) ) + +#define ID3D12Device7_CreateHeap1(This,pDesc,pProtectedSession,riid,ppvHeap) \ + ( (This)->lpVtbl -> CreateHeap1(This,pDesc,pProtectedSession,riid,ppvHeap) ) + +#define ID3D12Device7_CreateReservedResource1(This,pDesc,InitialState,pOptimizedClearValue,pProtectedSession,riid,ppvResource) \ + ( (This)->lpVtbl -> CreateReservedResource1(This,pDesc,InitialState,pOptimizedClearValue,pProtectedSession,riid,ppvResource) ) +#if !defined(_WIN32) + +#define ID3D12Device7_GetResourceAllocationInfo1(This,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) \ + ( (This)->lpVtbl -> GetResourceAllocationInfo1(This,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) ) +#else +#define ID3D12Device7_GetResourceAllocationInfo1(This,RetVal,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) \ + ( (This)->lpVtbl -> GetResourceAllocationInfo1(This,RetVal,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) ) +#endif + + +#define ID3D12Device7_CreateLifetimeTracker(This,pOwner,riid,ppvTracker) \ + ( (This)->lpVtbl -> CreateLifetimeTracker(This,pOwner,riid,ppvTracker) ) + +#define ID3D12Device7_RemoveDevice(This) \ + ( (This)->lpVtbl -> RemoveDevice(This) ) + +#define ID3D12Device7_EnumerateMetaCommands(This,pNumMetaCommands,pDescs) \ + ( (This)->lpVtbl -> EnumerateMetaCommands(This,pNumMetaCommands,pDescs) ) + +#define ID3D12Device7_EnumerateMetaCommandParameters(This,CommandId,Stage,pTotalStructureSizeInBytes,pParameterCount,pParameterDescs) \ + ( (This)->lpVtbl -> EnumerateMetaCommandParameters(This,CommandId,Stage,pTotalStructureSizeInBytes,pParameterCount,pParameterDescs) ) + +#define ID3D12Device7_CreateMetaCommand(This,CommandId,NodeMask,pCreationParametersData,CreationParametersDataSizeInBytes,riid,ppMetaCommand) \ + ( (This)->lpVtbl -> CreateMetaCommand(This,CommandId,NodeMask,pCreationParametersData,CreationParametersDataSizeInBytes,riid,ppMetaCommand) ) + +#define ID3D12Device7_CreateStateObject(This,pDesc,riid,ppStateObject) \ + ( (This)->lpVtbl -> CreateStateObject(This,pDesc,riid,ppStateObject) ) + +#define ID3D12Device7_GetRaytracingAccelerationStructurePrebuildInfo(This,pDesc,pInfo) \ + ( (This)->lpVtbl -> GetRaytracingAccelerationStructurePrebuildInfo(This,pDesc,pInfo) ) + +#define ID3D12Device7_CheckDriverMatchingIdentifier(This,SerializedDataType,pIdentifierToCheck) \ + ( (This)->lpVtbl -> CheckDriverMatchingIdentifier(This,SerializedDataType,pIdentifierToCheck) ) + + +#define ID3D12Device7_SetBackgroundProcessingMode(This,Mode,MeasurementsAction,hEventToSignalUponCompletion,pbFurtherMeasurementsDesired) \ + ( (This)->lpVtbl -> SetBackgroundProcessingMode(This,Mode,MeasurementsAction,hEventToSignalUponCompletion,pbFurtherMeasurementsDesired) ) + + +#define ID3D12Device7_AddToStateObject(This,pAddition,pStateObjectToGrowFrom,riid,ppNewStateObject) \ + ( (This)->lpVtbl -> AddToStateObject(This,pAddition,pStateObjectToGrowFrom,riid,ppNewStateObject) ) + +#define ID3D12Device7_CreateProtectedResourceSession1(This,pDesc,riid,ppSession) \ + ( (This)->lpVtbl -> CreateProtectedResourceSession1(This,pDesc,riid,ppSession) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12Device7_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D12Device8_INTERFACE_DEFINED__ +#define __ID3D12Device8_INTERFACE_DEFINED__ + +/* interface ID3D12Device8 */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12Device8; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("9218E6BB-F944-4F7E-A75C-B1B2C7B701F3") + ID3D12Device8 : public ID3D12Device7 + { + public: +#if defined(_MSC_VER) || !defined(_WIN32) + virtual D3D12_RESOURCE_ALLOCATION_INFO STDMETHODCALLTYPE GetResourceAllocationInfo2( + UINT visibleMask, + UINT numResourceDescs, + _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC1 *pResourceDescs, + _Out_writes_opt_(numResourceDescs) D3D12_RESOURCE_ALLOCATION_INFO1 *pResourceAllocationInfo1) = 0; +#else + virtual D3D12_RESOURCE_ALLOCATION_INFO *STDMETHODCALLTYPE GetResourceAllocationInfo2( + D3D12_RESOURCE_ALLOCATION_INFO * RetVal, + UINT visibleMask, + UINT numResourceDescs, + _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC1 *pResourceDescs, + _Out_writes_opt_(numResourceDescs) D3D12_RESOURCE_ALLOCATION_INFO1 *pResourceAllocationInfo1) = 0; +#endif + + virtual HRESULT STDMETHODCALLTYPE CreateCommittedResource2( + _In_ const D3D12_HEAP_PROPERTIES *pHeapProperties, + D3D12_HEAP_FLAGS HeapFlags, + _In_ const D3D12_RESOURCE_DESC1 *pDesc, + D3D12_RESOURCE_STATES InitialResourceState, + _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, + _In_opt_ ID3D12ProtectedResourceSession *pProtectedSession, + REFIID riidResource, + _COM_Outptr_opt_ void **ppvResource) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreatePlacedResource1( + _In_ ID3D12Heap *pHeap, + UINT64 HeapOffset, + _In_ const D3D12_RESOURCE_DESC1 *pDesc, + D3D12_RESOURCE_STATES InitialState, + _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, + REFIID riid, + _COM_Outptr_opt_ void **ppvResource) = 0; + + virtual void STDMETHODCALLTYPE CreateSamplerFeedbackUnorderedAccessView( + _In_opt_ ID3D12Resource *pTargetedResource, + _In_opt_ ID3D12Resource *pFeedbackResource, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor) = 0; + + virtual void STDMETHODCALLTYPE GetCopyableFootprints1( + _In_ const D3D12_RESOURCE_DESC1 *pResourceDesc, + _In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource, + _In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources, + UINT64 BaseOffset, + _Out_writes_opt_(NumSubresources) D3D12_PLACED_SUBRESOURCE_FOOTPRINT *pLayouts, + _Out_writes_opt_(NumSubresources) UINT *pNumRows, + _Out_writes_opt_(NumSubresources) UINT64 *pRowSizeInBytes, + _Out_opt_ UINT64 *pTotalBytes) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12Device8Vtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12Device8 * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12Device8 * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12Device8 * This); + + DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D12Device8 * This, + _In_ REFGUID guid, + _Inout_ UINT *pDataSize, + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D12Device8 * This, + _In_ REFGUID guid, + _In_ UINT DataSize, + _In_reads_bytes_opt_( DataSize ) const void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D12Device8 * This, + _In_ REFGUID guid, + _In_opt_ const IUnknown *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetName) + HRESULT ( STDMETHODCALLTYPE *SetName )( + ID3D12Device8 * This, + _In_z_ LPCWSTR Name); + + DECLSPEC_XFGVIRT(ID3D12Device, GetNodeCount) + UINT ( STDMETHODCALLTYPE *GetNodeCount )( + ID3D12Device8 * This); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandQueue) + HRESULT ( STDMETHODCALLTYPE *CreateCommandQueue )( + ID3D12Device8 * This, + _In_ const D3D12_COMMAND_QUEUE_DESC *pDesc, + REFIID riid, + _COM_Outptr_ void **ppCommandQueue); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandAllocator) + HRESULT ( STDMETHODCALLTYPE *CreateCommandAllocator )( + ID3D12Device8 * This, + _In_ D3D12_COMMAND_LIST_TYPE type, + REFIID riid, + _COM_Outptr_ void **ppCommandAllocator); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateGraphicsPipelineState) + HRESULT ( STDMETHODCALLTYPE *CreateGraphicsPipelineState )( + ID3D12Device8 * This, + _In_ const D3D12_GRAPHICS_PIPELINE_STATE_DESC *pDesc, + REFIID riid, + _COM_Outptr_ void **ppPipelineState); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateComputePipelineState) + HRESULT ( STDMETHODCALLTYPE *CreateComputePipelineState )( + ID3D12Device8 * This, + _In_ const D3D12_COMPUTE_PIPELINE_STATE_DESC *pDesc, + REFIID riid, + _COM_Outptr_ void **ppPipelineState); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandList) + HRESULT ( STDMETHODCALLTYPE *CreateCommandList )( + ID3D12Device8 * This, + _In_ UINT nodeMask, + _In_ D3D12_COMMAND_LIST_TYPE type, + _In_ ID3D12CommandAllocator *pCommandAllocator, + _In_opt_ ID3D12PipelineState *pInitialState, + REFIID riid, + _COM_Outptr_ void **ppCommandList); + + DECLSPEC_XFGVIRT(ID3D12Device, CheckFeatureSupport) + HRESULT ( STDMETHODCALLTYPE *CheckFeatureSupport )( + ID3D12Device8 * This, + D3D12_FEATURE Feature, + _Inout_updates_bytes_(FeatureSupportDataSize) void *pFeatureSupportData, + UINT FeatureSupportDataSize); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateDescriptorHeap) + HRESULT ( STDMETHODCALLTYPE *CreateDescriptorHeap )( + ID3D12Device8 * This, + _In_ const D3D12_DESCRIPTOR_HEAP_DESC *pDescriptorHeapDesc, + REFIID riid, + _COM_Outptr_ void **ppvHeap); + + DECLSPEC_XFGVIRT(ID3D12Device, GetDescriptorHandleIncrementSize) + UINT ( STDMETHODCALLTYPE *GetDescriptorHandleIncrementSize )( + ID3D12Device8 * This, + _In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapType); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateRootSignature) + HRESULT ( STDMETHODCALLTYPE *CreateRootSignature )( + ID3D12Device8 * This, + _In_ UINT nodeMask, + _In_reads_(blobLengthInBytes) const void *pBlobWithRootSignature, + _In_ SIZE_T blobLengthInBytes, + REFIID riid, + _COM_Outptr_ void **ppvRootSignature); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateConstantBufferView) + void ( STDMETHODCALLTYPE *CreateConstantBufferView )( + ID3D12Device8 * This, + _In_opt_ const D3D12_CONSTANT_BUFFER_VIEW_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateShaderResourceView) + void ( STDMETHODCALLTYPE *CreateShaderResourceView )( + ID3D12Device8 * This, + _In_opt_ ID3D12Resource *pResource, + _In_opt_ const D3D12_SHADER_RESOURCE_VIEW_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateUnorderedAccessView) + void ( STDMETHODCALLTYPE *CreateUnorderedAccessView )( + ID3D12Device8 * This, + _In_opt_ ID3D12Resource *pResource, + _In_opt_ ID3D12Resource *pCounterResource, + _In_opt_ const D3D12_UNORDERED_ACCESS_VIEW_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateRenderTargetView) + void ( STDMETHODCALLTYPE *CreateRenderTargetView )( + ID3D12Device8 * This, + _In_opt_ ID3D12Resource *pResource, + _In_opt_ const D3D12_RENDER_TARGET_VIEW_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateDepthStencilView) + void ( STDMETHODCALLTYPE *CreateDepthStencilView )( + ID3D12Device8 * This, + _In_opt_ ID3D12Resource *pResource, + _In_opt_ const D3D12_DEPTH_STENCIL_VIEW_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateSampler) + void ( STDMETHODCALLTYPE *CreateSampler )( + ID3D12Device8 * This, + _In_ const D3D12_SAMPLER_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + DECLSPEC_XFGVIRT(ID3D12Device, CopyDescriptors) + void ( STDMETHODCALLTYPE *CopyDescriptors )( + ID3D12Device8 * This, + _In_ UINT NumDestDescriptorRanges, + _In_reads_(NumDestDescriptorRanges) const D3D12_CPU_DESCRIPTOR_HANDLE *pDestDescriptorRangeStarts, + _In_reads_opt_(NumDestDescriptorRanges) const UINT *pDestDescriptorRangeSizes, + _In_ UINT NumSrcDescriptorRanges, + _In_reads_(NumSrcDescriptorRanges) const D3D12_CPU_DESCRIPTOR_HANDLE *pSrcDescriptorRangeStarts, + _In_reads_opt_(NumSrcDescriptorRanges) const UINT *pSrcDescriptorRangeSizes, + _In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapsType); + + DECLSPEC_XFGVIRT(ID3D12Device, CopyDescriptorsSimple) + void ( STDMETHODCALLTYPE *CopyDescriptorsSimple )( + ID3D12Device8 * This, + _In_ UINT NumDescriptors, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptorRangeStart, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE SrcDescriptorRangeStart, + _In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapsType); + + DECLSPEC_XFGVIRT(ID3D12Device, GetResourceAllocationInfo) +#if !defined(_WIN32) + D3D12_RESOURCE_ALLOCATION_INFO ( STDMETHODCALLTYPE *GetResourceAllocationInfo )( + ID3D12Device8 * This, + _In_ UINT visibleMask, + _In_ UINT numResourceDescs, + _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs); + +#else + D3D12_RESOURCE_ALLOCATION_INFO *( STDMETHODCALLTYPE *GetResourceAllocationInfo )( + ID3D12Device8 * This, + D3D12_RESOURCE_ALLOCATION_INFO * RetVal, + _In_ UINT visibleMask, + _In_ UINT numResourceDescs, + _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs); + +#endif + + DECLSPEC_XFGVIRT(ID3D12Device, GetCustomHeapProperties) +#if !defined(_WIN32) + D3D12_HEAP_PROPERTIES ( STDMETHODCALLTYPE *GetCustomHeapProperties )( + ID3D12Device8 * This, + _In_ UINT nodeMask, + D3D12_HEAP_TYPE heapType); + +#else + D3D12_HEAP_PROPERTIES *( STDMETHODCALLTYPE *GetCustomHeapProperties )( + ID3D12Device8 * This, + D3D12_HEAP_PROPERTIES * RetVal, + _In_ UINT nodeMask, + D3D12_HEAP_TYPE heapType); + +#endif + + DECLSPEC_XFGVIRT(ID3D12Device, CreateCommittedResource) + HRESULT ( STDMETHODCALLTYPE *CreateCommittedResource )( + ID3D12Device8 * This, + _In_ const D3D12_HEAP_PROPERTIES *pHeapProperties, + D3D12_HEAP_FLAGS HeapFlags, + _In_ const D3D12_RESOURCE_DESC *pDesc, + D3D12_RESOURCE_STATES InitialResourceState, + _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, + REFIID riidResource, + _COM_Outptr_opt_ void **ppvResource); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateHeap) + HRESULT ( STDMETHODCALLTYPE *CreateHeap )( + ID3D12Device8 * This, + _In_ const D3D12_HEAP_DESC *pDesc, + REFIID riid, + _COM_Outptr_opt_ void **ppvHeap); + + DECLSPEC_XFGVIRT(ID3D12Device, CreatePlacedResource) + HRESULT ( STDMETHODCALLTYPE *CreatePlacedResource )( + ID3D12Device8 * This, + _In_ ID3D12Heap *pHeap, + UINT64 HeapOffset, + _In_ const D3D12_RESOURCE_DESC *pDesc, + D3D12_RESOURCE_STATES InitialState, + _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, + REFIID riid, + _COM_Outptr_opt_ void **ppvResource); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateReservedResource) + HRESULT ( STDMETHODCALLTYPE *CreateReservedResource )( + ID3D12Device8 * This, + _In_ const D3D12_RESOURCE_DESC *pDesc, + D3D12_RESOURCE_STATES InitialState, + _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, + REFIID riid, + _COM_Outptr_opt_ void **ppvResource); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateSharedHandle) + HRESULT ( STDMETHODCALLTYPE *CreateSharedHandle )( + ID3D12Device8 * This, + _In_ ID3D12DeviceChild *pObject, + _In_opt_ const SECURITY_ATTRIBUTES *pAttributes, + DWORD Access, + _In_opt_ LPCWSTR Name, + _Out_ HANDLE *pHandle); + + DECLSPEC_XFGVIRT(ID3D12Device, OpenSharedHandle) + HRESULT ( STDMETHODCALLTYPE *OpenSharedHandle )( + ID3D12Device8 * This, + _In_ HANDLE NTHandle, + REFIID riid, + _COM_Outptr_opt_ void **ppvObj); + + DECLSPEC_XFGVIRT(ID3D12Device, OpenSharedHandleByName) + HRESULT ( STDMETHODCALLTYPE *OpenSharedHandleByName )( + ID3D12Device8 * This, + _In_ LPCWSTR Name, + DWORD Access, + /* [annotation][out] */ + _Out_ HANDLE *pNTHandle); + + DECLSPEC_XFGVIRT(ID3D12Device, MakeResident) + HRESULT ( STDMETHODCALLTYPE *MakeResident )( + ID3D12Device8 * This, + UINT NumObjects, + _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects); + + DECLSPEC_XFGVIRT(ID3D12Device, Evict) + HRESULT ( STDMETHODCALLTYPE *Evict )( + ID3D12Device8 * This, + UINT NumObjects, + _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateFence) + HRESULT ( STDMETHODCALLTYPE *CreateFence )( + ID3D12Device8 * This, + UINT64 InitialValue, + D3D12_FENCE_FLAGS Flags, + REFIID riid, + _COM_Outptr_ void **ppFence); + + DECLSPEC_XFGVIRT(ID3D12Device, GetDeviceRemovedReason) + HRESULT ( STDMETHODCALLTYPE *GetDeviceRemovedReason )( + ID3D12Device8 * This); + + DECLSPEC_XFGVIRT(ID3D12Device, GetCopyableFootprints) + void ( STDMETHODCALLTYPE *GetCopyableFootprints )( + ID3D12Device8 * This, + _In_ const D3D12_RESOURCE_DESC *pResourceDesc, + _In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource, + _In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources, + UINT64 BaseOffset, + _Out_writes_opt_(NumSubresources) D3D12_PLACED_SUBRESOURCE_FOOTPRINT *pLayouts, + _Out_writes_opt_(NumSubresources) UINT *pNumRows, + _Out_writes_opt_(NumSubresources) UINT64 *pRowSizeInBytes, + _Out_opt_ UINT64 *pTotalBytes); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateQueryHeap) + HRESULT ( STDMETHODCALLTYPE *CreateQueryHeap )( + ID3D12Device8 * This, + _In_ const D3D12_QUERY_HEAP_DESC *pDesc, + REFIID riid, + _COM_Outptr_opt_ void **ppvHeap); + + DECLSPEC_XFGVIRT(ID3D12Device, SetStablePowerState) + HRESULT ( STDMETHODCALLTYPE *SetStablePowerState )( + ID3D12Device8 * This, + BOOL Enable); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandSignature) + HRESULT ( STDMETHODCALLTYPE *CreateCommandSignature )( + ID3D12Device8 * This, + _In_ const D3D12_COMMAND_SIGNATURE_DESC *pDesc, + _In_opt_ ID3D12RootSignature *pRootSignature, + REFIID riid, + _COM_Outptr_opt_ void **ppvCommandSignature); + + DECLSPEC_XFGVIRT(ID3D12Device, GetResourceTiling) + void ( STDMETHODCALLTYPE *GetResourceTiling )( + ID3D12Device8 * This, + _In_ ID3D12Resource *pTiledResource, + _Out_opt_ UINT *pNumTilesForEntireResource, + _Out_opt_ D3D12_PACKED_MIP_INFO *pPackedMipDesc, + _Out_opt_ D3D12_TILE_SHAPE *pStandardTileShapeForNonPackedMips, + _Inout_opt_ UINT *pNumSubresourceTilings, + _In_ UINT FirstSubresourceTilingToGet, + _Out_writes_(*pNumSubresourceTilings) D3D12_SUBRESOURCE_TILING *pSubresourceTilingsForNonPackedMips); + + DECLSPEC_XFGVIRT(ID3D12Device, GetAdapterLuid) +#if !defined(_WIN32) + LUID ( STDMETHODCALLTYPE *GetAdapterLuid )( + ID3D12Device8 * This); + +#else + LUID *( STDMETHODCALLTYPE *GetAdapterLuid )( + ID3D12Device8 * This, + LUID * RetVal); + +#endif + + DECLSPEC_XFGVIRT(ID3D12Device1, CreatePipelineLibrary) + HRESULT ( STDMETHODCALLTYPE *CreatePipelineLibrary )( + ID3D12Device8 * This, + _In_reads_(BlobLength) const void *pLibraryBlob, + SIZE_T BlobLength, + REFIID riid, + _COM_Outptr_ void **ppPipelineLibrary); + + DECLSPEC_XFGVIRT(ID3D12Device1, SetEventOnMultipleFenceCompletion) + HRESULT ( STDMETHODCALLTYPE *SetEventOnMultipleFenceCompletion )( + ID3D12Device8 * This, + _In_reads_(NumFences) ID3D12Fence *const *ppFences, + _In_reads_(NumFences) const UINT64 *pFenceValues, + UINT NumFences, + D3D12_MULTIPLE_FENCE_WAIT_FLAGS Flags, + HANDLE hEvent); + + DECLSPEC_XFGVIRT(ID3D12Device1, SetResidencyPriority) + HRESULT ( STDMETHODCALLTYPE *SetResidencyPriority )( + ID3D12Device8 * This, + UINT NumObjects, + _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects, + _In_reads_(NumObjects) const D3D12_RESIDENCY_PRIORITY *pPriorities); + + DECLSPEC_XFGVIRT(ID3D12Device2, CreatePipelineState) + HRESULT ( STDMETHODCALLTYPE *CreatePipelineState )( + ID3D12Device8 * This, + const D3D12_PIPELINE_STATE_STREAM_DESC *pDesc, + REFIID riid, + _COM_Outptr_ void **ppPipelineState); + + DECLSPEC_XFGVIRT(ID3D12Device3, OpenExistingHeapFromAddress) + HRESULT ( STDMETHODCALLTYPE *OpenExistingHeapFromAddress )( + ID3D12Device8 * This, + _In_ const void *pAddress, + REFIID riid, + _COM_Outptr_ void **ppvHeap); + + DECLSPEC_XFGVIRT(ID3D12Device3, OpenExistingHeapFromFileMapping) + HRESULT ( STDMETHODCALLTYPE *OpenExistingHeapFromFileMapping )( + ID3D12Device8 * This, + _In_ HANDLE hFileMapping, + REFIID riid, + _COM_Outptr_ void **ppvHeap); + + DECLSPEC_XFGVIRT(ID3D12Device3, EnqueueMakeResident) + HRESULT ( STDMETHODCALLTYPE *EnqueueMakeResident )( + ID3D12Device8 * This, + D3D12_RESIDENCY_FLAGS Flags, + UINT NumObjects, + _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects, + _In_ ID3D12Fence *pFenceToSignal, + UINT64 FenceValueToSignal); + + DECLSPEC_XFGVIRT(ID3D12Device4, CreateCommandList1) + HRESULT ( STDMETHODCALLTYPE *CreateCommandList1 )( + ID3D12Device8 * This, + _In_ UINT nodeMask, + _In_ D3D12_COMMAND_LIST_TYPE type, + _In_ D3D12_COMMAND_LIST_FLAGS flags, + REFIID riid, + _COM_Outptr_ void **ppCommandList); + + DECLSPEC_XFGVIRT(ID3D12Device4, CreateProtectedResourceSession) + HRESULT ( STDMETHODCALLTYPE *CreateProtectedResourceSession )( + ID3D12Device8 * This, + _In_ const D3D12_PROTECTED_RESOURCE_SESSION_DESC *pDesc, + _In_ REFIID riid, + _COM_Outptr_ void **ppSession); + + DECLSPEC_XFGVIRT(ID3D12Device4, CreateCommittedResource1) + HRESULT ( STDMETHODCALLTYPE *CreateCommittedResource1 )( + ID3D12Device8 * This, + _In_ const D3D12_HEAP_PROPERTIES *pHeapProperties, + D3D12_HEAP_FLAGS HeapFlags, + _In_ const D3D12_RESOURCE_DESC *pDesc, + D3D12_RESOURCE_STATES InitialResourceState, + _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, + _In_opt_ ID3D12ProtectedResourceSession *pProtectedSession, + REFIID riidResource, + _COM_Outptr_opt_ void **ppvResource); + + DECLSPEC_XFGVIRT(ID3D12Device4, CreateHeap1) + HRESULT ( STDMETHODCALLTYPE *CreateHeap1 )( + ID3D12Device8 * This, + _In_ const D3D12_HEAP_DESC *pDesc, + _In_opt_ ID3D12ProtectedResourceSession *pProtectedSession, + REFIID riid, + _COM_Outptr_opt_ void **ppvHeap); + + DECLSPEC_XFGVIRT(ID3D12Device4, CreateReservedResource1) + HRESULT ( STDMETHODCALLTYPE *CreateReservedResource1 )( + ID3D12Device8 * This, + _In_ const D3D12_RESOURCE_DESC *pDesc, + D3D12_RESOURCE_STATES InitialState, + _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, + _In_opt_ ID3D12ProtectedResourceSession *pProtectedSession, + REFIID riid, + _COM_Outptr_opt_ void **ppvResource); + + DECLSPEC_XFGVIRT(ID3D12Device4, GetResourceAllocationInfo1) +#if !defined(_WIN32) + D3D12_RESOURCE_ALLOCATION_INFO ( STDMETHODCALLTYPE *GetResourceAllocationInfo1 )( + ID3D12Device8 * This, + UINT visibleMask, + UINT numResourceDescs, + _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs, + _Out_writes_opt_(numResourceDescs) D3D12_RESOURCE_ALLOCATION_INFO1 *pResourceAllocationInfo1); + +#else + D3D12_RESOURCE_ALLOCATION_INFO *( STDMETHODCALLTYPE *GetResourceAllocationInfo1 )( + ID3D12Device8 * This, + D3D12_RESOURCE_ALLOCATION_INFO * RetVal, + UINT visibleMask, + UINT numResourceDescs, + _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs, + _Out_writes_opt_(numResourceDescs) D3D12_RESOURCE_ALLOCATION_INFO1 *pResourceAllocationInfo1); + +#endif + + DECLSPEC_XFGVIRT(ID3D12Device5, CreateLifetimeTracker) + HRESULT ( STDMETHODCALLTYPE *CreateLifetimeTracker )( + ID3D12Device8 * This, + _In_ ID3D12LifetimeOwner *pOwner, + REFIID riid, + _COM_Outptr_ void **ppvTracker); + + DECLSPEC_XFGVIRT(ID3D12Device5, RemoveDevice) + void ( STDMETHODCALLTYPE *RemoveDevice )( + ID3D12Device8 * This); + + DECLSPEC_XFGVIRT(ID3D12Device5, EnumerateMetaCommands) + HRESULT ( STDMETHODCALLTYPE *EnumerateMetaCommands )( + ID3D12Device8 * This, + _Inout_ UINT *pNumMetaCommands, + _Out_writes_opt_(*pNumMetaCommands) D3D12_META_COMMAND_DESC *pDescs); + + DECLSPEC_XFGVIRT(ID3D12Device5, EnumerateMetaCommandParameters) + HRESULT ( STDMETHODCALLTYPE *EnumerateMetaCommandParameters )( + ID3D12Device8 * This, + _In_ REFGUID CommandId, + _In_ D3D12_META_COMMAND_PARAMETER_STAGE Stage, + _Out_opt_ UINT *pTotalStructureSizeInBytes, + _Inout_ UINT *pParameterCount, + _Out_writes_opt_(*pParameterCount) D3D12_META_COMMAND_PARAMETER_DESC *pParameterDescs); + + DECLSPEC_XFGVIRT(ID3D12Device5, CreateMetaCommand) + HRESULT ( STDMETHODCALLTYPE *CreateMetaCommand )( + ID3D12Device8 * This, + _In_ REFGUID CommandId, + _In_ UINT NodeMask, + _In_reads_bytes_opt_(CreationParametersDataSizeInBytes) const void *pCreationParametersData, + _In_ SIZE_T CreationParametersDataSizeInBytes, + REFIID riid, + _COM_Outptr_ void **ppMetaCommand); + + DECLSPEC_XFGVIRT(ID3D12Device5, CreateStateObject) + HRESULT ( STDMETHODCALLTYPE *CreateStateObject )( + ID3D12Device8 * This, + const D3D12_STATE_OBJECT_DESC *pDesc, + REFIID riid, + _COM_Outptr_ void **ppStateObject); + + DECLSPEC_XFGVIRT(ID3D12Device5, GetRaytracingAccelerationStructurePrebuildInfo) + void ( STDMETHODCALLTYPE *GetRaytracingAccelerationStructurePrebuildInfo )( + ID3D12Device8 * This, + _In_ const D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS *pDesc, + _Out_ D3D12_RAYTRACING_ACCELERATION_STRUCTURE_PREBUILD_INFO *pInfo); + + DECLSPEC_XFGVIRT(ID3D12Device5, CheckDriverMatchingIdentifier) + D3D12_DRIVER_MATCHING_IDENTIFIER_STATUS ( STDMETHODCALLTYPE *CheckDriverMatchingIdentifier )( + ID3D12Device8 * This, + _In_ D3D12_SERIALIZED_DATA_TYPE SerializedDataType, + _In_ const D3D12_SERIALIZED_DATA_DRIVER_MATCHING_IDENTIFIER *pIdentifierToCheck); + + DECLSPEC_XFGVIRT(ID3D12Device6, SetBackgroundProcessingMode) + HRESULT ( STDMETHODCALLTYPE *SetBackgroundProcessingMode )( + ID3D12Device8 * This, + D3D12_BACKGROUND_PROCESSING_MODE Mode, + D3D12_MEASUREMENTS_ACTION MeasurementsAction, + _In_opt_ HANDLE hEventToSignalUponCompletion, + _Out_opt_ BOOL *pbFurtherMeasurementsDesired); + + DECLSPEC_XFGVIRT(ID3D12Device7, AddToStateObject) + HRESULT ( STDMETHODCALLTYPE *AddToStateObject )( + ID3D12Device8 * This, + const D3D12_STATE_OBJECT_DESC *pAddition, + ID3D12StateObject *pStateObjectToGrowFrom, + REFIID riid, + _COM_Outptr_ void **ppNewStateObject); + + DECLSPEC_XFGVIRT(ID3D12Device7, CreateProtectedResourceSession1) + HRESULT ( STDMETHODCALLTYPE *CreateProtectedResourceSession1 )( + ID3D12Device8 * This, + _In_ const D3D12_PROTECTED_RESOURCE_SESSION_DESC1 *pDesc, + _In_ REFIID riid, + _COM_Outptr_ void **ppSession); + + DECLSPEC_XFGVIRT(ID3D12Device8, GetResourceAllocationInfo2) +#if !defined(_WIN32) + D3D12_RESOURCE_ALLOCATION_INFO ( STDMETHODCALLTYPE *GetResourceAllocationInfo2 )( + ID3D12Device8 * This, + UINT visibleMask, + UINT numResourceDescs, + _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC1 *pResourceDescs, + _Out_writes_opt_(numResourceDescs) D3D12_RESOURCE_ALLOCATION_INFO1 *pResourceAllocationInfo1); + +#else + D3D12_RESOURCE_ALLOCATION_INFO *( STDMETHODCALLTYPE *GetResourceAllocationInfo2 )( + ID3D12Device8 * This, + D3D12_RESOURCE_ALLOCATION_INFO * RetVal, + UINT visibleMask, + UINT numResourceDescs, + _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC1 *pResourceDescs, + _Out_writes_opt_(numResourceDescs) D3D12_RESOURCE_ALLOCATION_INFO1 *pResourceAllocationInfo1); + +#endif + + DECLSPEC_XFGVIRT(ID3D12Device8, CreateCommittedResource2) + HRESULT ( STDMETHODCALLTYPE *CreateCommittedResource2 )( + ID3D12Device8 * This, + _In_ const D3D12_HEAP_PROPERTIES *pHeapProperties, + D3D12_HEAP_FLAGS HeapFlags, + _In_ const D3D12_RESOURCE_DESC1 *pDesc, + D3D12_RESOURCE_STATES InitialResourceState, + _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, + _In_opt_ ID3D12ProtectedResourceSession *pProtectedSession, + REFIID riidResource, + _COM_Outptr_opt_ void **ppvResource); + + DECLSPEC_XFGVIRT(ID3D12Device8, CreatePlacedResource1) + HRESULT ( STDMETHODCALLTYPE *CreatePlacedResource1 )( + ID3D12Device8 * This, + _In_ ID3D12Heap *pHeap, + UINT64 HeapOffset, + _In_ const D3D12_RESOURCE_DESC1 *pDesc, + D3D12_RESOURCE_STATES InitialState, + _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, + REFIID riid, + _COM_Outptr_opt_ void **ppvResource); + + DECLSPEC_XFGVIRT(ID3D12Device8, CreateSamplerFeedbackUnorderedAccessView) + void ( STDMETHODCALLTYPE *CreateSamplerFeedbackUnorderedAccessView )( + ID3D12Device8 * This, + _In_opt_ ID3D12Resource *pTargetedResource, + _In_opt_ ID3D12Resource *pFeedbackResource, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + DECLSPEC_XFGVIRT(ID3D12Device8, GetCopyableFootprints1) + void ( STDMETHODCALLTYPE *GetCopyableFootprints1 )( + ID3D12Device8 * This, + _In_ const D3D12_RESOURCE_DESC1 *pResourceDesc, + _In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource, + _In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources, + UINT64 BaseOffset, + _Out_writes_opt_(NumSubresources) D3D12_PLACED_SUBRESOURCE_FOOTPRINT *pLayouts, + _Out_writes_opt_(NumSubresources) UINT *pNumRows, + _Out_writes_opt_(NumSubresources) UINT64 *pRowSizeInBytes, + _Out_opt_ UINT64 *pTotalBytes); + + END_INTERFACE + } ID3D12Device8Vtbl; + + interface ID3D12Device8 + { + CONST_VTBL struct ID3D12Device8Vtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12Device8_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12Device8_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12Device8_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12Device8_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D12Device8_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D12Device8_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#define ID3D12Device8_SetName(This,Name) \ + ( (This)->lpVtbl -> SetName(This,Name) ) + + +#define ID3D12Device8_GetNodeCount(This) \ + ( (This)->lpVtbl -> GetNodeCount(This) ) + +#define ID3D12Device8_CreateCommandQueue(This,pDesc,riid,ppCommandQueue) \ + ( (This)->lpVtbl -> CreateCommandQueue(This,pDesc,riid,ppCommandQueue) ) + +#define ID3D12Device8_CreateCommandAllocator(This,type,riid,ppCommandAllocator) \ + ( (This)->lpVtbl -> CreateCommandAllocator(This,type,riid,ppCommandAllocator) ) + +#define ID3D12Device8_CreateGraphicsPipelineState(This,pDesc,riid,ppPipelineState) \ + ( (This)->lpVtbl -> CreateGraphicsPipelineState(This,pDesc,riid,ppPipelineState) ) + +#define ID3D12Device8_CreateComputePipelineState(This,pDesc,riid,ppPipelineState) \ + ( (This)->lpVtbl -> CreateComputePipelineState(This,pDesc,riid,ppPipelineState) ) + +#define ID3D12Device8_CreateCommandList(This,nodeMask,type,pCommandAllocator,pInitialState,riid,ppCommandList) \ + ( (This)->lpVtbl -> CreateCommandList(This,nodeMask,type,pCommandAllocator,pInitialState,riid,ppCommandList) ) + +#define ID3D12Device8_CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) \ + ( (This)->lpVtbl -> CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) ) + +#define ID3D12Device8_CreateDescriptorHeap(This,pDescriptorHeapDesc,riid,ppvHeap) \ + ( (This)->lpVtbl -> CreateDescriptorHeap(This,pDescriptorHeapDesc,riid,ppvHeap) ) + +#define ID3D12Device8_GetDescriptorHandleIncrementSize(This,DescriptorHeapType) \ + ( (This)->lpVtbl -> GetDescriptorHandleIncrementSize(This,DescriptorHeapType) ) + +#define ID3D12Device8_CreateRootSignature(This,nodeMask,pBlobWithRootSignature,blobLengthInBytes,riid,ppvRootSignature) \ + ( (This)->lpVtbl -> CreateRootSignature(This,nodeMask,pBlobWithRootSignature,blobLengthInBytes,riid,ppvRootSignature) ) + +#define ID3D12Device8_CreateConstantBufferView(This,pDesc,DestDescriptor) \ + ( (This)->lpVtbl -> CreateConstantBufferView(This,pDesc,DestDescriptor) ) + +#define ID3D12Device8_CreateShaderResourceView(This,pResource,pDesc,DestDescriptor) \ + ( (This)->lpVtbl -> CreateShaderResourceView(This,pResource,pDesc,DestDescriptor) ) + +#define ID3D12Device8_CreateUnorderedAccessView(This,pResource,pCounterResource,pDesc,DestDescriptor) \ + ( (This)->lpVtbl -> CreateUnorderedAccessView(This,pResource,pCounterResource,pDesc,DestDescriptor) ) + +#define ID3D12Device8_CreateRenderTargetView(This,pResource,pDesc,DestDescriptor) \ + ( (This)->lpVtbl -> CreateRenderTargetView(This,pResource,pDesc,DestDescriptor) ) + +#define ID3D12Device8_CreateDepthStencilView(This,pResource,pDesc,DestDescriptor) \ + ( (This)->lpVtbl -> CreateDepthStencilView(This,pResource,pDesc,DestDescriptor) ) + +#define ID3D12Device8_CreateSampler(This,pDesc,DestDescriptor) \ + ( (This)->lpVtbl -> CreateSampler(This,pDesc,DestDescriptor) ) + +#define ID3D12Device8_CopyDescriptors(This,NumDestDescriptorRanges,pDestDescriptorRangeStarts,pDestDescriptorRangeSizes,NumSrcDescriptorRanges,pSrcDescriptorRangeStarts,pSrcDescriptorRangeSizes,DescriptorHeapsType) \ + ( (This)->lpVtbl -> CopyDescriptors(This,NumDestDescriptorRanges,pDestDescriptorRangeStarts,pDestDescriptorRangeSizes,NumSrcDescriptorRanges,pSrcDescriptorRangeStarts,pSrcDescriptorRangeSizes,DescriptorHeapsType) ) + +#define ID3D12Device8_CopyDescriptorsSimple(This,NumDescriptors,DestDescriptorRangeStart,SrcDescriptorRangeStart,DescriptorHeapsType) \ + ( (This)->lpVtbl -> CopyDescriptorsSimple(This,NumDescriptors,DestDescriptorRangeStart,SrcDescriptorRangeStart,DescriptorHeapsType) ) +#if !defined(_WIN32) + +#define ID3D12Device8_GetResourceAllocationInfo(This,visibleMask,numResourceDescs,pResourceDescs) \ + ( (This)->lpVtbl -> GetResourceAllocationInfo(This,visibleMask,numResourceDescs,pResourceDescs) ) +#else +#define ID3D12Device8_GetResourceAllocationInfo(This,RetVal,visibleMask,numResourceDescs,pResourceDescs) \ + ( (This)->lpVtbl -> GetResourceAllocationInfo(This,RetVal,visibleMask,numResourceDescs,pResourceDescs) ) +#endif +#if !defined(_WIN32) + +#define ID3D12Device8_GetCustomHeapProperties(This,nodeMask,heapType) \ + ( (This)->lpVtbl -> GetCustomHeapProperties(This,nodeMask,heapType) ) +#else +#define ID3D12Device8_GetCustomHeapProperties(This,RetVal,nodeMask,heapType) \ + ( (This)->lpVtbl -> GetCustomHeapProperties(This,RetVal,nodeMask,heapType) ) +#endif + +#define ID3D12Device8_CreateCommittedResource(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,riidResource,ppvResource) \ + ( (This)->lpVtbl -> CreateCommittedResource(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,riidResource,ppvResource) ) + +#define ID3D12Device8_CreateHeap(This,pDesc,riid,ppvHeap) \ + ( (This)->lpVtbl -> CreateHeap(This,pDesc,riid,ppvHeap) ) + +#define ID3D12Device8_CreatePlacedResource(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \ + ( (This)->lpVtbl -> CreatePlacedResource(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) ) + +#define ID3D12Device8_CreateReservedResource(This,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \ + ( (This)->lpVtbl -> CreateReservedResource(This,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) ) + +#define ID3D12Device8_CreateSharedHandle(This,pObject,pAttributes,Access,Name,pHandle) \ + ( (This)->lpVtbl -> CreateSharedHandle(This,pObject,pAttributes,Access,Name,pHandle) ) + +#define ID3D12Device8_OpenSharedHandle(This,NTHandle,riid,ppvObj) \ + ( (This)->lpVtbl -> OpenSharedHandle(This,NTHandle,riid,ppvObj) ) + +#define ID3D12Device8_OpenSharedHandleByName(This,Name,Access,pNTHandle) \ + ( (This)->lpVtbl -> OpenSharedHandleByName(This,Name,Access,pNTHandle) ) + +#define ID3D12Device8_MakeResident(This,NumObjects,ppObjects) \ + ( (This)->lpVtbl -> MakeResident(This,NumObjects,ppObjects) ) + +#define ID3D12Device8_Evict(This,NumObjects,ppObjects) \ + ( (This)->lpVtbl -> Evict(This,NumObjects,ppObjects) ) + +#define ID3D12Device8_CreateFence(This,InitialValue,Flags,riid,ppFence) \ + ( (This)->lpVtbl -> CreateFence(This,InitialValue,Flags,riid,ppFence) ) + +#define ID3D12Device8_GetDeviceRemovedReason(This) \ + ( (This)->lpVtbl -> GetDeviceRemovedReason(This) ) + +#define ID3D12Device8_GetCopyableFootprints(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) \ + ( (This)->lpVtbl -> GetCopyableFootprints(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) ) + +#define ID3D12Device8_CreateQueryHeap(This,pDesc,riid,ppvHeap) \ + ( (This)->lpVtbl -> CreateQueryHeap(This,pDesc,riid,ppvHeap) ) + +#define ID3D12Device8_SetStablePowerState(This,Enable) \ + ( (This)->lpVtbl -> SetStablePowerState(This,Enable) ) + +#define ID3D12Device8_CreateCommandSignature(This,pDesc,pRootSignature,riid,ppvCommandSignature) \ + ( (This)->lpVtbl -> CreateCommandSignature(This,pDesc,pRootSignature,riid,ppvCommandSignature) ) + +#define ID3D12Device8_GetResourceTiling(This,pTiledResource,pNumTilesForEntireResource,pPackedMipDesc,pStandardTileShapeForNonPackedMips,pNumSubresourceTilings,FirstSubresourceTilingToGet,pSubresourceTilingsForNonPackedMips) \ + ( (This)->lpVtbl -> GetResourceTiling(This,pTiledResource,pNumTilesForEntireResource,pPackedMipDesc,pStandardTileShapeForNonPackedMips,pNumSubresourceTilings,FirstSubresourceTilingToGet,pSubresourceTilingsForNonPackedMips) ) +#if !defined(_WIN32) + +#define ID3D12Device8_GetAdapterLuid(This) \ + ( (This)->lpVtbl -> GetAdapterLuid(This) ) +#else +#define ID3D12Device8_GetAdapterLuid(This,RetVal) \ + ( (This)->lpVtbl -> GetAdapterLuid(This,RetVal) ) +#endif + + +#define ID3D12Device8_CreatePipelineLibrary(This,pLibraryBlob,BlobLength,riid,ppPipelineLibrary) \ + ( (This)->lpVtbl -> CreatePipelineLibrary(This,pLibraryBlob,BlobLength,riid,ppPipelineLibrary) ) + +#define ID3D12Device8_SetEventOnMultipleFenceCompletion(This,ppFences,pFenceValues,NumFences,Flags,hEvent) \ + ( (This)->lpVtbl -> SetEventOnMultipleFenceCompletion(This,ppFences,pFenceValues,NumFences,Flags,hEvent) ) + +#define ID3D12Device8_SetResidencyPriority(This,NumObjects,ppObjects,pPriorities) \ + ( (This)->lpVtbl -> SetResidencyPriority(This,NumObjects,ppObjects,pPriorities) ) + + +#define ID3D12Device8_CreatePipelineState(This,pDesc,riid,ppPipelineState) \ + ( (This)->lpVtbl -> CreatePipelineState(This,pDesc,riid,ppPipelineState) ) + + +#define ID3D12Device8_OpenExistingHeapFromAddress(This,pAddress,riid,ppvHeap) \ + ( (This)->lpVtbl -> OpenExistingHeapFromAddress(This,pAddress,riid,ppvHeap) ) + +#define ID3D12Device8_OpenExistingHeapFromFileMapping(This,hFileMapping,riid,ppvHeap) \ + ( (This)->lpVtbl -> OpenExistingHeapFromFileMapping(This,hFileMapping,riid,ppvHeap) ) + +#define ID3D12Device8_EnqueueMakeResident(This,Flags,NumObjects,ppObjects,pFenceToSignal,FenceValueToSignal) \ + ( (This)->lpVtbl -> EnqueueMakeResident(This,Flags,NumObjects,ppObjects,pFenceToSignal,FenceValueToSignal) ) + + +#define ID3D12Device8_CreateCommandList1(This,nodeMask,type,flags,riid,ppCommandList) \ + ( (This)->lpVtbl -> CreateCommandList1(This,nodeMask,type,flags,riid,ppCommandList) ) + +#define ID3D12Device8_CreateProtectedResourceSession(This,pDesc,riid,ppSession) \ + ( (This)->lpVtbl -> CreateProtectedResourceSession(This,pDesc,riid,ppSession) ) + +#define ID3D12Device8_CreateCommittedResource1(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,pProtectedSession,riidResource,ppvResource) \ + ( (This)->lpVtbl -> CreateCommittedResource1(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,pProtectedSession,riidResource,ppvResource) ) + +#define ID3D12Device8_CreateHeap1(This,pDesc,pProtectedSession,riid,ppvHeap) \ + ( (This)->lpVtbl -> CreateHeap1(This,pDesc,pProtectedSession,riid,ppvHeap) ) + +#define ID3D12Device8_CreateReservedResource1(This,pDesc,InitialState,pOptimizedClearValue,pProtectedSession,riid,ppvResource) \ + ( (This)->lpVtbl -> CreateReservedResource1(This,pDesc,InitialState,pOptimizedClearValue,pProtectedSession,riid,ppvResource) ) +#if !defined(_WIN32) + +#define ID3D12Device8_GetResourceAllocationInfo1(This,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) \ + ( (This)->lpVtbl -> GetResourceAllocationInfo1(This,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) ) +#else +#define ID3D12Device8_GetResourceAllocationInfo1(This,RetVal,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) \ + ( (This)->lpVtbl -> GetResourceAllocationInfo1(This,RetVal,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) ) +#endif + + +#define ID3D12Device8_CreateLifetimeTracker(This,pOwner,riid,ppvTracker) \ + ( (This)->lpVtbl -> CreateLifetimeTracker(This,pOwner,riid,ppvTracker) ) + +#define ID3D12Device8_RemoveDevice(This) \ + ( (This)->lpVtbl -> RemoveDevice(This) ) + +#define ID3D12Device8_EnumerateMetaCommands(This,pNumMetaCommands,pDescs) \ + ( (This)->lpVtbl -> EnumerateMetaCommands(This,pNumMetaCommands,pDescs) ) + +#define ID3D12Device8_EnumerateMetaCommandParameters(This,CommandId,Stage,pTotalStructureSizeInBytes,pParameterCount,pParameterDescs) \ + ( (This)->lpVtbl -> EnumerateMetaCommandParameters(This,CommandId,Stage,pTotalStructureSizeInBytes,pParameterCount,pParameterDescs) ) + +#define ID3D12Device8_CreateMetaCommand(This,CommandId,NodeMask,pCreationParametersData,CreationParametersDataSizeInBytes,riid,ppMetaCommand) \ + ( (This)->lpVtbl -> CreateMetaCommand(This,CommandId,NodeMask,pCreationParametersData,CreationParametersDataSizeInBytes,riid,ppMetaCommand) ) + +#define ID3D12Device8_CreateStateObject(This,pDesc,riid,ppStateObject) \ + ( (This)->lpVtbl -> CreateStateObject(This,pDesc,riid,ppStateObject) ) + +#define ID3D12Device8_GetRaytracingAccelerationStructurePrebuildInfo(This,pDesc,pInfo) \ + ( (This)->lpVtbl -> GetRaytracingAccelerationStructurePrebuildInfo(This,pDesc,pInfo) ) + +#define ID3D12Device8_CheckDriverMatchingIdentifier(This,SerializedDataType,pIdentifierToCheck) \ + ( (This)->lpVtbl -> CheckDriverMatchingIdentifier(This,SerializedDataType,pIdentifierToCheck) ) + + +#define ID3D12Device8_SetBackgroundProcessingMode(This,Mode,MeasurementsAction,hEventToSignalUponCompletion,pbFurtherMeasurementsDesired) \ + ( (This)->lpVtbl -> SetBackgroundProcessingMode(This,Mode,MeasurementsAction,hEventToSignalUponCompletion,pbFurtherMeasurementsDesired) ) + + +#define ID3D12Device8_AddToStateObject(This,pAddition,pStateObjectToGrowFrom,riid,ppNewStateObject) \ + ( (This)->lpVtbl -> AddToStateObject(This,pAddition,pStateObjectToGrowFrom,riid,ppNewStateObject) ) + +#define ID3D12Device8_CreateProtectedResourceSession1(This,pDesc,riid,ppSession) \ + ( (This)->lpVtbl -> CreateProtectedResourceSession1(This,pDesc,riid,ppSession) ) + +#if !defined(_WIN32) + +#define ID3D12Device8_GetResourceAllocationInfo2(This,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) \ + ( (This)->lpVtbl -> GetResourceAllocationInfo2(This,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) ) +#else +#define ID3D12Device8_GetResourceAllocationInfo2(This,RetVal,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) \ + ( (This)->lpVtbl -> GetResourceAllocationInfo2(This,RetVal,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) ) +#endif + +#define ID3D12Device8_CreateCommittedResource2(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,pProtectedSession,riidResource,ppvResource) \ + ( (This)->lpVtbl -> CreateCommittedResource2(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,pProtectedSession,riidResource,ppvResource) ) + +#define ID3D12Device8_CreatePlacedResource1(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \ + ( (This)->lpVtbl -> CreatePlacedResource1(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) ) + +#define ID3D12Device8_CreateSamplerFeedbackUnorderedAccessView(This,pTargetedResource,pFeedbackResource,DestDescriptor) \ + ( (This)->lpVtbl -> CreateSamplerFeedbackUnorderedAccessView(This,pTargetedResource,pFeedbackResource,DestDescriptor) ) + +#define ID3D12Device8_GetCopyableFootprints1(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) \ + ( (This)->lpVtbl -> GetCopyableFootprints1(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12Device8_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D12Resource1_INTERFACE_DEFINED__ +#define __ID3D12Resource1_INTERFACE_DEFINED__ + +/* interface ID3D12Resource1 */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12Resource1; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("9D5E227A-4430-4161-88B3-3ECA6BB16E19") + ID3D12Resource1 : public ID3D12Resource + { + public: + virtual HRESULT STDMETHODCALLTYPE GetProtectedResourceSession( + REFIID riid, + _COM_Outptr_opt_ void **ppProtectedSession) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12Resource1Vtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12Resource1 * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12Resource1 * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12Resource1 * This); + + DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D12Resource1 * This, + _In_ REFGUID guid, + _Inout_ UINT *pDataSize, + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D12Resource1 * This, + _In_ REFGUID guid, + _In_ UINT DataSize, + _In_reads_bytes_opt_( DataSize ) const void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D12Resource1 * This, + _In_ REFGUID guid, + _In_opt_ const IUnknown *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetName) + HRESULT ( STDMETHODCALLTYPE *SetName )( + ID3D12Resource1 * This, + _In_z_ LPCWSTR Name); + + DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice) + HRESULT ( STDMETHODCALLTYPE *GetDevice )( + ID3D12Resource1 * This, + REFIID riid, + _COM_Outptr_opt_ void **ppvDevice); + + DECLSPEC_XFGVIRT(ID3D12Resource, Map) + HRESULT ( STDMETHODCALLTYPE *Map )( + ID3D12Resource1 * This, + UINT Subresource, + _In_opt_ const D3D12_RANGE *pReadRange, + _Outptr_opt_result_bytebuffer_(_Inexpressible_("Dependent on resource")) void **ppData); + + DECLSPEC_XFGVIRT(ID3D12Resource, Unmap) + void ( STDMETHODCALLTYPE *Unmap )( + ID3D12Resource1 * This, + UINT Subresource, + _In_opt_ const D3D12_RANGE *pWrittenRange); + + DECLSPEC_XFGVIRT(ID3D12Resource, GetDesc) +#if !defined(_WIN32) + D3D12_RESOURCE_DESC ( STDMETHODCALLTYPE *GetDesc )( + ID3D12Resource1 * This); + +#else + D3D12_RESOURCE_DESC *( STDMETHODCALLTYPE *GetDesc )( + ID3D12Resource1 * This, + D3D12_RESOURCE_DESC * RetVal); + +#endif + + DECLSPEC_XFGVIRT(ID3D12Resource, GetGPUVirtualAddress) + D3D12_GPU_VIRTUAL_ADDRESS ( STDMETHODCALLTYPE *GetGPUVirtualAddress )( + ID3D12Resource1 * This); + + DECLSPEC_XFGVIRT(ID3D12Resource, WriteToSubresource) + HRESULT ( STDMETHODCALLTYPE *WriteToSubresource )( + ID3D12Resource1 * This, + UINT DstSubresource, + _In_opt_ const D3D12_BOX *pDstBox, + _In_ const void *pSrcData, + UINT SrcRowPitch, + UINT SrcDepthPitch); + + DECLSPEC_XFGVIRT(ID3D12Resource, ReadFromSubresource) + HRESULT ( STDMETHODCALLTYPE *ReadFromSubresource )( + ID3D12Resource1 * This, + _Out_ void *pDstData, + UINT DstRowPitch, + UINT DstDepthPitch, + UINT SrcSubresource, + _In_opt_ const D3D12_BOX *pSrcBox); + + DECLSPEC_XFGVIRT(ID3D12Resource, GetHeapProperties) + HRESULT ( STDMETHODCALLTYPE *GetHeapProperties )( + ID3D12Resource1 * This, + _Out_opt_ D3D12_HEAP_PROPERTIES *pHeapProperties, + _Out_opt_ D3D12_HEAP_FLAGS *pHeapFlags); + + DECLSPEC_XFGVIRT(ID3D12Resource1, GetProtectedResourceSession) + HRESULT ( STDMETHODCALLTYPE *GetProtectedResourceSession )( + ID3D12Resource1 * This, + REFIID riid, + _COM_Outptr_opt_ void **ppProtectedSession); + + END_INTERFACE + } ID3D12Resource1Vtbl; + + interface ID3D12Resource1 + { + CONST_VTBL struct ID3D12Resource1Vtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12Resource1_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12Resource1_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12Resource1_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12Resource1_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D12Resource1_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D12Resource1_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#define ID3D12Resource1_SetName(This,Name) \ + ( (This)->lpVtbl -> SetName(This,Name) ) + + +#define ID3D12Resource1_GetDevice(This,riid,ppvDevice) \ + ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) + + + +#define ID3D12Resource1_Map(This,Subresource,pReadRange,ppData) \ + ( (This)->lpVtbl -> Map(This,Subresource,pReadRange,ppData) ) + +#define ID3D12Resource1_Unmap(This,Subresource,pWrittenRange) \ + ( (This)->lpVtbl -> Unmap(This,Subresource,pWrittenRange) ) +#if !defined(_WIN32) + +#define ID3D12Resource1_GetDesc(This) \ + ( (This)->lpVtbl -> GetDesc(This) ) +#else +#define ID3D12Resource1_GetDesc(This,RetVal) \ + ( (This)->lpVtbl -> GetDesc(This,RetVal) ) +#endif + +#define ID3D12Resource1_GetGPUVirtualAddress(This) \ + ( (This)->lpVtbl -> GetGPUVirtualAddress(This) ) + +#define ID3D12Resource1_WriteToSubresource(This,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch) \ + ( (This)->lpVtbl -> WriteToSubresource(This,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch) ) + +#define ID3D12Resource1_ReadFromSubresource(This,pDstData,DstRowPitch,DstDepthPitch,SrcSubresource,pSrcBox) \ + ( (This)->lpVtbl -> ReadFromSubresource(This,pDstData,DstRowPitch,DstDepthPitch,SrcSubresource,pSrcBox) ) + +#define ID3D12Resource1_GetHeapProperties(This,pHeapProperties,pHeapFlags) \ + ( (This)->lpVtbl -> GetHeapProperties(This,pHeapProperties,pHeapFlags) ) + + +#define ID3D12Resource1_GetProtectedResourceSession(This,riid,ppProtectedSession) \ + ( (This)->lpVtbl -> GetProtectedResourceSession(This,riid,ppProtectedSession) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12Resource1_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D12Resource2_INTERFACE_DEFINED__ +#define __ID3D12Resource2_INTERFACE_DEFINED__ + +/* interface ID3D12Resource2 */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12Resource2; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("BE36EC3B-EA85-4AEB-A45A-E9D76404A495") + ID3D12Resource2 : public ID3D12Resource1 + { + public: +#if defined(_MSC_VER) || !defined(_WIN32) + virtual D3D12_RESOURCE_DESC1 STDMETHODCALLTYPE GetDesc1( void) = 0; +#else + virtual D3D12_RESOURCE_DESC1 *STDMETHODCALLTYPE GetDesc1( + D3D12_RESOURCE_DESC1 * RetVal) = 0; +#endif + + }; + + +#else /* C style interface */ + + typedef struct ID3D12Resource2Vtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12Resource2 * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12Resource2 * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12Resource2 * This); + + DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D12Resource2 * This, + _In_ REFGUID guid, + _Inout_ UINT *pDataSize, + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D12Resource2 * This, + _In_ REFGUID guid, + _In_ UINT DataSize, + _In_reads_bytes_opt_( DataSize ) const void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D12Resource2 * This, + _In_ REFGUID guid, + _In_opt_ const IUnknown *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetName) + HRESULT ( STDMETHODCALLTYPE *SetName )( + ID3D12Resource2 * This, + _In_z_ LPCWSTR Name); + + DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice) + HRESULT ( STDMETHODCALLTYPE *GetDevice )( + ID3D12Resource2 * This, + REFIID riid, + _COM_Outptr_opt_ void **ppvDevice); + + DECLSPEC_XFGVIRT(ID3D12Resource, Map) + HRESULT ( STDMETHODCALLTYPE *Map )( + ID3D12Resource2 * This, + UINT Subresource, + _In_opt_ const D3D12_RANGE *pReadRange, + _Outptr_opt_result_bytebuffer_(_Inexpressible_("Dependent on resource")) void **ppData); + + DECLSPEC_XFGVIRT(ID3D12Resource, Unmap) + void ( STDMETHODCALLTYPE *Unmap )( + ID3D12Resource2 * This, + UINT Subresource, + _In_opt_ const D3D12_RANGE *pWrittenRange); + + DECLSPEC_XFGVIRT(ID3D12Resource, GetDesc) +#if !defined(_WIN32) + D3D12_RESOURCE_DESC ( STDMETHODCALLTYPE *GetDesc )( + ID3D12Resource2 * This); + +#else + D3D12_RESOURCE_DESC *( STDMETHODCALLTYPE *GetDesc )( + ID3D12Resource2 * This, + D3D12_RESOURCE_DESC * RetVal); + +#endif + + DECLSPEC_XFGVIRT(ID3D12Resource, GetGPUVirtualAddress) + D3D12_GPU_VIRTUAL_ADDRESS ( STDMETHODCALLTYPE *GetGPUVirtualAddress )( + ID3D12Resource2 * This); + + DECLSPEC_XFGVIRT(ID3D12Resource, WriteToSubresource) + HRESULT ( STDMETHODCALLTYPE *WriteToSubresource )( + ID3D12Resource2 * This, + UINT DstSubresource, + _In_opt_ const D3D12_BOX *pDstBox, + _In_ const void *pSrcData, + UINT SrcRowPitch, + UINT SrcDepthPitch); + + DECLSPEC_XFGVIRT(ID3D12Resource, ReadFromSubresource) + HRESULT ( STDMETHODCALLTYPE *ReadFromSubresource )( + ID3D12Resource2 * This, + _Out_ void *pDstData, + UINT DstRowPitch, + UINT DstDepthPitch, + UINT SrcSubresource, + _In_opt_ const D3D12_BOX *pSrcBox); + + DECLSPEC_XFGVIRT(ID3D12Resource, GetHeapProperties) + HRESULT ( STDMETHODCALLTYPE *GetHeapProperties )( + ID3D12Resource2 * This, + _Out_opt_ D3D12_HEAP_PROPERTIES *pHeapProperties, + _Out_opt_ D3D12_HEAP_FLAGS *pHeapFlags); + + DECLSPEC_XFGVIRT(ID3D12Resource1, GetProtectedResourceSession) + HRESULT ( STDMETHODCALLTYPE *GetProtectedResourceSession )( + ID3D12Resource2 * This, + REFIID riid, + _COM_Outptr_opt_ void **ppProtectedSession); + + DECLSPEC_XFGVIRT(ID3D12Resource2, GetDesc1) +#if !defined(_WIN32) + D3D12_RESOURCE_DESC1 ( STDMETHODCALLTYPE *GetDesc1 )( + ID3D12Resource2 * This); + +#else + D3D12_RESOURCE_DESC1 *( STDMETHODCALLTYPE *GetDesc1 )( + ID3D12Resource2 * This, + D3D12_RESOURCE_DESC1 * RetVal); + +#endif + + END_INTERFACE + } ID3D12Resource2Vtbl; + + interface ID3D12Resource2 + { + CONST_VTBL struct ID3D12Resource2Vtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12Resource2_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12Resource2_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12Resource2_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12Resource2_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D12Resource2_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D12Resource2_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#define ID3D12Resource2_SetName(This,Name) \ + ( (This)->lpVtbl -> SetName(This,Name) ) + + +#define ID3D12Resource2_GetDevice(This,riid,ppvDevice) \ + ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) + + + +#define ID3D12Resource2_Map(This,Subresource,pReadRange,ppData) \ + ( (This)->lpVtbl -> Map(This,Subresource,pReadRange,ppData) ) + +#define ID3D12Resource2_Unmap(This,Subresource,pWrittenRange) \ + ( (This)->lpVtbl -> Unmap(This,Subresource,pWrittenRange) ) +#if !defined(_WIN32) + +#define ID3D12Resource2_GetDesc(This) \ + ( (This)->lpVtbl -> GetDesc(This) ) +#else +#define ID3D12Resource2_GetDesc(This,RetVal) \ + ( (This)->lpVtbl -> GetDesc(This,RetVal) ) +#endif + +#define ID3D12Resource2_GetGPUVirtualAddress(This) \ + ( (This)->lpVtbl -> GetGPUVirtualAddress(This) ) + +#define ID3D12Resource2_WriteToSubresource(This,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch) \ + ( (This)->lpVtbl -> WriteToSubresource(This,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch) ) + +#define ID3D12Resource2_ReadFromSubresource(This,pDstData,DstRowPitch,DstDepthPitch,SrcSubresource,pSrcBox) \ + ( (This)->lpVtbl -> ReadFromSubresource(This,pDstData,DstRowPitch,DstDepthPitch,SrcSubresource,pSrcBox) ) + +#define ID3D12Resource2_GetHeapProperties(This,pHeapProperties,pHeapFlags) \ + ( (This)->lpVtbl -> GetHeapProperties(This,pHeapProperties,pHeapFlags) ) + + +#define ID3D12Resource2_GetProtectedResourceSession(This,riid,ppProtectedSession) \ + ( (This)->lpVtbl -> GetProtectedResourceSession(This,riid,ppProtectedSession) ) + +#if !defined(_WIN32) + +#define ID3D12Resource2_GetDesc1(This) \ + ( (This)->lpVtbl -> GetDesc1(This) ) +#else +#define ID3D12Resource2_GetDesc1(This,RetVal) \ + ( (This)->lpVtbl -> GetDesc1(This,RetVal) ) +#endif + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12Resource2_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D12Heap1_INTERFACE_DEFINED__ +#define __ID3D12Heap1_INTERFACE_DEFINED__ + +/* interface ID3D12Heap1 */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12Heap1; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("572F7389-2168-49E3-9693-D6DF5871BF6D") + ID3D12Heap1 : public ID3D12Heap + { + public: + virtual HRESULT STDMETHODCALLTYPE GetProtectedResourceSession( + REFIID riid, + _COM_Outptr_opt_ void **ppProtectedSession) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12Heap1Vtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12Heap1 * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12Heap1 * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12Heap1 * This); + + DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D12Heap1 * This, + _In_ REFGUID guid, + _Inout_ UINT *pDataSize, + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D12Heap1 * This, + _In_ REFGUID guid, + _In_ UINT DataSize, + _In_reads_bytes_opt_( DataSize ) const void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D12Heap1 * This, + _In_ REFGUID guid, + _In_opt_ const IUnknown *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetName) + HRESULT ( STDMETHODCALLTYPE *SetName )( + ID3D12Heap1 * This, + _In_z_ LPCWSTR Name); + + DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice) + HRESULT ( STDMETHODCALLTYPE *GetDevice )( + ID3D12Heap1 * This, + REFIID riid, + _COM_Outptr_opt_ void **ppvDevice); + + DECLSPEC_XFGVIRT(ID3D12Heap, GetDesc) +#if !defined(_WIN32) + D3D12_HEAP_DESC ( STDMETHODCALLTYPE *GetDesc )( + ID3D12Heap1 * This); + +#else + D3D12_HEAP_DESC *( STDMETHODCALLTYPE *GetDesc )( + ID3D12Heap1 * This, + D3D12_HEAP_DESC * RetVal); + +#endif + + DECLSPEC_XFGVIRT(ID3D12Heap1, GetProtectedResourceSession) + HRESULT ( STDMETHODCALLTYPE *GetProtectedResourceSession )( + ID3D12Heap1 * This, + REFIID riid, + _COM_Outptr_opt_ void **ppProtectedSession); + + END_INTERFACE + } ID3D12Heap1Vtbl; + + interface ID3D12Heap1 + { + CONST_VTBL struct ID3D12Heap1Vtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12Heap1_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12Heap1_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12Heap1_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12Heap1_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D12Heap1_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D12Heap1_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#define ID3D12Heap1_SetName(This,Name) \ + ( (This)->lpVtbl -> SetName(This,Name) ) + + +#define ID3D12Heap1_GetDevice(This,riid,ppvDevice) \ + ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) + + +#if !defined(_WIN32) + +#define ID3D12Heap1_GetDesc(This) \ + ( (This)->lpVtbl -> GetDesc(This) ) +#else +#define ID3D12Heap1_GetDesc(This,RetVal) \ + ( (This)->lpVtbl -> GetDesc(This,RetVal) ) +#endif + + +#define ID3D12Heap1_GetProtectedResourceSession(This,riid,ppProtectedSession) \ + ( (This)->lpVtbl -> GetProtectedResourceSession(This,riid,ppProtectedSession) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12Heap1_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D12GraphicsCommandList3_INTERFACE_DEFINED__ +#define __ID3D12GraphicsCommandList3_INTERFACE_DEFINED__ + +/* interface ID3D12GraphicsCommandList3 */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12GraphicsCommandList3; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("6FDA83A7-B84C-4E38-9AC8-C7BD22016B3D") + ID3D12GraphicsCommandList3 : public ID3D12GraphicsCommandList2 + { + public: + virtual void STDMETHODCALLTYPE SetProtectedResourceSession( + _In_opt_ ID3D12ProtectedResourceSession *pProtectedResourceSession) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12GraphicsCommandList3Vtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12GraphicsCommandList3 * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12GraphicsCommandList3 * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12GraphicsCommandList3 * This); + + DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D12GraphicsCommandList3 * This, + _In_ REFGUID guid, + _Inout_ UINT *pDataSize, + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D12GraphicsCommandList3 * This, + _In_ REFGUID guid, + _In_ UINT DataSize, + _In_reads_bytes_opt_( DataSize ) const void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D12GraphicsCommandList3 * This, + _In_ REFGUID guid, + _In_opt_ const IUnknown *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetName) + HRESULT ( STDMETHODCALLTYPE *SetName )( + ID3D12GraphicsCommandList3 * This, + _In_z_ LPCWSTR Name); + + DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice) + HRESULT ( STDMETHODCALLTYPE *GetDevice )( + ID3D12GraphicsCommandList3 * This, + REFIID riid, + _COM_Outptr_opt_ void **ppvDevice); + + DECLSPEC_XFGVIRT(ID3D12CommandList, GetType) + D3D12_COMMAND_LIST_TYPE ( STDMETHODCALLTYPE *GetType )( + ID3D12GraphicsCommandList3 * This); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, Close) + HRESULT ( STDMETHODCALLTYPE *Close )( + ID3D12GraphicsCommandList3 * This); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, Reset) + HRESULT ( STDMETHODCALLTYPE *Reset )( + ID3D12GraphicsCommandList3 * This, + _In_ ID3D12CommandAllocator *pAllocator, + _In_opt_ ID3D12PipelineState *pInitialState); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearState) + void ( STDMETHODCALLTYPE *ClearState )( + ID3D12GraphicsCommandList3 * This, + _In_opt_ ID3D12PipelineState *pPipelineState); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, DrawInstanced) + void ( STDMETHODCALLTYPE *DrawInstanced )( + ID3D12GraphicsCommandList3 * This, + _In_ UINT VertexCountPerInstance, + _In_ UINT InstanceCount, + _In_ UINT StartVertexLocation, + _In_ UINT StartInstanceLocation); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, DrawIndexedInstanced) + void ( STDMETHODCALLTYPE *DrawIndexedInstanced )( + ID3D12GraphicsCommandList3 * This, + _In_ UINT IndexCountPerInstance, + _In_ UINT InstanceCount, + _In_ UINT StartIndexLocation, + _In_ INT BaseVertexLocation, + _In_ UINT StartInstanceLocation); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, Dispatch) + void ( STDMETHODCALLTYPE *Dispatch )( + ID3D12GraphicsCommandList3 * This, + _In_ UINT ThreadGroupCountX, + _In_ UINT ThreadGroupCountY, + _In_ UINT ThreadGroupCountZ); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, CopyBufferRegion) + void ( STDMETHODCALLTYPE *CopyBufferRegion )( + ID3D12GraphicsCommandList3 * This, + _In_ ID3D12Resource *pDstBuffer, + UINT64 DstOffset, + _In_ ID3D12Resource *pSrcBuffer, + UINT64 SrcOffset, + UINT64 NumBytes); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, CopyTextureRegion) + void ( STDMETHODCALLTYPE *CopyTextureRegion )( + ID3D12GraphicsCommandList3 * This, + _In_ const D3D12_TEXTURE_COPY_LOCATION *pDst, + UINT DstX, + UINT DstY, + UINT DstZ, + _In_ const D3D12_TEXTURE_COPY_LOCATION *pSrc, + _In_opt_ const D3D12_BOX *pSrcBox); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, CopyResource) + void ( STDMETHODCALLTYPE *CopyResource )( + ID3D12GraphicsCommandList3 * This, + _In_ ID3D12Resource *pDstResource, + _In_ ID3D12Resource *pSrcResource); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, CopyTiles) + void ( STDMETHODCALLTYPE *CopyTiles )( + ID3D12GraphicsCommandList3 * This, + _In_ ID3D12Resource *pTiledResource, + _In_ const D3D12_TILED_RESOURCE_COORDINATE *pTileRegionStartCoordinate, + _In_ const D3D12_TILE_REGION_SIZE *pTileRegionSize, + _In_ ID3D12Resource *pBuffer, + UINT64 BufferStartOffsetInBytes, + D3D12_TILE_COPY_FLAGS Flags); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ResolveSubresource) + void ( STDMETHODCALLTYPE *ResolveSubresource )( + ID3D12GraphicsCommandList3 * This, + _In_ ID3D12Resource *pDstResource, + _In_ UINT DstSubresource, + _In_ ID3D12Resource *pSrcResource, + _In_ UINT SrcSubresource, + _In_ DXGI_FORMAT Format); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, IASetPrimitiveTopology) + void ( STDMETHODCALLTYPE *IASetPrimitiveTopology )( + ID3D12GraphicsCommandList3 * This, + _In_ D3D12_PRIMITIVE_TOPOLOGY PrimitiveTopology); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, RSSetViewports) + void ( STDMETHODCALLTYPE *RSSetViewports )( + ID3D12GraphicsCommandList3 * This, + _In_range_(0, D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) UINT NumViewports, + _In_reads_( NumViewports) const D3D12_VIEWPORT *pViewports); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, RSSetScissorRects) + void ( STDMETHODCALLTYPE *RSSetScissorRects )( + ID3D12GraphicsCommandList3 * This, + _In_range_(0, D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) UINT NumRects, + _In_reads_( NumRects) const D3D12_RECT *pRects); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, OMSetBlendFactor) + void ( STDMETHODCALLTYPE *OMSetBlendFactor )( + ID3D12GraphicsCommandList3 * This, + _In_reads_opt_(4) const FLOAT BlendFactor[ 4 ]); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, OMSetStencilRef) + void ( STDMETHODCALLTYPE *OMSetStencilRef )( + ID3D12GraphicsCommandList3 * This, + _In_ UINT StencilRef); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetPipelineState) + void ( STDMETHODCALLTYPE *SetPipelineState )( + ID3D12GraphicsCommandList3 * This, + _In_ ID3D12PipelineState *pPipelineState); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ResourceBarrier) + void ( STDMETHODCALLTYPE *ResourceBarrier )( + ID3D12GraphicsCommandList3 * This, + _In_ UINT NumBarriers, + _In_reads_(NumBarriers) const D3D12_RESOURCE_BARRIER *pBarriers); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ExecuteBundle) + void ( STDMETHODCALLTYPE *ExecuteBundle )( + ID3D12GraphicsCommandList3 * This, + _In_ ID3D12GraphicsCommandList *pCommandList); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetDescriptorHeaps) + void ( STDMETHODCALLTYPE *SetDescriptorHeaps )( + ID3D12GraphicsCommandList3 * This, + _In_ UINT NumDescriptorHeaps, + _In_reads_(NumDescriptorHeaps) ID3D12DescriptorHeap *const *ppDescriptorHeaps); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootSignature) + void ( STDMETHODCALLTYPE *SetComputeRootSignature )( + ID3D12GraphicsCommandList3 * This, + _In_opt_ ID3D12RootSignature *pRootSignature); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootSignature) + void ( STDMETHODCALLTYPE *SetGraphicsRootSignature )( + ID3D12GraphicsCommandList3 * This, + _In_opt_ ID3D12RootSignature *pRootSignature); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootDescriptorTable) + void ( STDMETHODCALLTYPE *SetComputeRootDescriptorTable )( + ID3D12GraphicsCommandList3 * This, + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_DESCRIPTOR_HANDLE BaseDescriptor); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootDescriptorTable) + void ( STDMETHODCALLTYPE *SetGraphicsRootDescriptorTable )( + ID3D12GraphicsCommandList3 * This, + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_DESCRIPTOR_HANDLE BaseDescriptor); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRoot32BitConstant) + void ( STDMETHODCALLTYPE *SetComputeRoot32BitConstant )( + ID3D12GraphicsCommandList3 * This, + _In_ UINT RootParameterIndex, + _In_ UINT SrcData, + _In_ UINT DestOffsetIn32BitValues); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRoot32BitConstant) + void ( STDMETHODCALLTYPE *SetGraphicsRoot32BitConstant )( + ID3D12GraphicsCommandList3 * This, + _In_ UINT RootParameterIndex, + _In_ UINT SrcData, + _In_ UINT DestOffsetIn32BitValues); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRoot32BitConstants) + void ( STDMETHODCALLTYPE *SetComputeRoot32BitConstants )( + ID3D12GraphicsCommandList3 * This, + _In_ UINT RootParameterIndex, + _In_ UINT Num32BitValuesToSet, + _In_reads_(Num32BitValuesToSet*sizeof(UINT)) const void *pSrcData, + _In_ UINT DestOffsetIn32BitValues); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRoot32BitConstants) + void ( STDMETHODCALLTYPE *SetGraphicsRoot32BitConstants )( + ID3D12GraphicsCommandList3 * This, + _In_ UINT RootParameterIndex, + _In_ UINT Num32BitValuesToSet, + _In_reads_(Num32BitValuesToSet*sizeof(UINT)) const void *pSrcData, + _In_ UINT DestOffsetIn32BitValues); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootConstantBufferView) + void ( STDMETHODCALLTYPE *SetComputeRootConstantBufferView )( + ID3D12GraphicsCommandList3 * This, + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootConstantBufferView) + void ( STDMETHODCALLTYPE *SetGraphicsRootConstantBufferView )( + ID3D12GraphicsCommandList3 * This, + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootShaderResourceView) + void ( STDMETHODCALLTYPE *SetComputeRootShaderResourceView )( + ID3D12GraphicsCommandList3 * This, + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootShaderResourceView) + void ( STDMETHODCALLTYPE *SetGraphicsRootShaderResourceView )( + ID3D12GraphicsCommandList3 * This, + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootUnorderedAccessView) + void ( STDMETHODCALLTYPE *SetComputeRootUnorderedAccessView )( + ID3D12GraphicsCommandList3 * This, + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootUnorderedAccessView) + void ( STDMETHODCALLTYPE *SetGraphicsRootUnorderedAccessView )( + ID3D12GraphicsCommandList3 * This, + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, IASetIndexBuffer) + void ( STDMETHODCALLTYPE *IASetIndexBuffer )( + ID3D12GraphicsCommandList3 * This, + _In_opt_ const D3D12_INDEX_BUFFER_VIEW *pView); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, IASetVertexBuffers) + void ( STDMETHODCALLTYPE *IASetVertexBuffers )( + ID3D12GraphicsCommandList3 * This, + _In_ UINT StartSlot, + _In_ UINT NumViews, + _In_reads_opt_(NumViews) const D3D12_VERTEX_BUFFER_VIEW *pViews); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SOSetTargets) + void ( STDMETHODCALLTYPE *SOSetTargets )( + ID3D12GraphicsCommandList3 * This, + _In_ UINT StartSlot, + _In_ UINT NumViews, + _In_reads_opt_(NumViews) const D3D12_STREAM_OUTPUT_BUFFER_VIEW *pViews); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, OMSetRenderTargets) + void ( STDMETHODCALLTYPE *OMSetRenderTargets )( + ID3D12GraphicsCommandList3 * This, + _In_ UINT NumRenderTargetDescriptors, + _In_opt_ const D3D12_CPU_DESCRIPTOR_HANDLE *pRenderTargetDescriptors, + _In_ BOOL RTsSingleHandleToDescriptorRange, + _In_opt_ const D3D12_CPU_DESCRIPTOR_HANDLE *pDepthStencilDescriptor); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearDepthStencilView) + void ( STDMETHODCALLTYPE *ClearDepthStencilView )( + ID3D12GraphicsCommandList3 * This, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DepthStencilView, + _In_ D3D12_CLEAR_FLAGS ClearFlags, + _In_ FLOAT Depth, + _In_ UINT8 Stencil, + _In_ UINT NumRects, + _In_reads_(NumRects) const D3D12_RECT *pRects); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearRenderTargetView) + void ( STDMETHODCALLTYPE *ClearRenderTargetView )( + ID3D12GraphicsCommandList3 * This, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE RenderTargetView, + _In_ const FLOAT ColorRGBA[ 4 ], + _In_ UINT NumRects, + _In_reads_(NumRects) const D3D12_RECT *pRects); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearUnorderedAccessViewUint) + void ( STDMETHODCALLTYPE *ClearUnorderedAccessViewUint )( + ID3D12GraphicsCommandList3 * This, + _In_ D3D12_GPU_DESCRIPTOR_HANDLE ViewGPUHandleInCurrentHeap, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE ViewCPUHandle, + _In_ ID3D12Resource *pResource, + _In_ const UINT Values[ 4 ], + _In_ UINT NumRects, + _In_reads_(NumRects) const D3D12_RECT *pRects); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearUnorderedAccessViewFloat) + void ( STDMETHODCALLTYPE *ClearUnorderedAccessViewFloat )( + ID3D12GraphicsCommandList3 * This, + _In_ D3D12_GPU_DESCRIPTOR_HANDLE ViewGPUHandleInCurrentHeap, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE ViewCPUHandle, + _In_ ID3D12Resource *pResource, + _In_ const FLOAT Values[ 4 ], + _In_ UINT NumRects, + _In_reads_(NumRects) const D3D12_RECT *pRects); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, DiscardResource) + void ( STDMETHODCALLTYPE *DiscardResource )( + ID3D12GraphicsCommandList3 * This, + _In_ ID3D12Resource *pResource, + _In_opt_ const D3D12_DISCARD_REGION *pRegion); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, BeginQuery) + void ( STDMETHODCALLTYPE *BeginQuery )( + ID3D12GraphicsCommandList3 * This, + _In_ ID3D12QueryHeap *pQueryHeap, + _In_ D3D12_QUERY_TYPE Type, + _In_ UINT Index); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, EndQuery) + void ( STDMETHODCALLTYPE *EndQuery )( + ID3D12GraphicsCommandList3 * This, + _In_ ID3D12QueryHeap *pQueryHeap, + _In_ D3D12_QUERY_TYPE Type, + _In_ UINT Index); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ResolveQueryData) + void ( STDMETHODCALLTYPE *ResolveQueryData )( + ID3D12GraphicsCommandList3 * This, + _In_ ID3D12QueryHeap *pQueryHeap, + _In_ D3D12_QUERY_TYPE Type, + _In_ UINT StartIndex, + _In_ UINT NumQueries, + _In_ ID3D12Resource *pDestinationBuffer, + _In_ UINT64 AlignedDestinationBufferOffset); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetPredication) + void ( STDMETHODCALLTYPE *SetPredication )( + ID3D12GraphicsCommandList3 * This, + _In_opt_ ID3D12Resource *pBuffer, + _In_ UINT64 AlignedBufferOffset, + _In_ D3D12_PREDICATION_OP Operation); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetMarker) + void ( STDMETHODCALLTYPE *SetMarker )( + ID3D12GraphicsCommandList3 * This, + UINT Metadata, + _In_reads_bytes_opt_(Size) const void *pData, + UINT Size); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, BeginEvent) + void ( STDMETHODCALLTYPE *BeginEvent )( + ID3D12GraphicsCommandList3 * This, + UINT Metadata, + _In_reads_bytes_opt_(Size) const void *pData, + UINT Size); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, EndEvent) + void ( STDMETHODCALLTYPE *EndEvent )( + ID3D12GraphicsCommandList3 * This); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ExecuteIndirect) + void ( STDMETHODCALLTYPE *ExecuteIndirect )( + ID3D12GraphicsCommandList3 * This, + _In_ ID3D12CommandSignature *pCommandSignature, + _In_ UINT MaxCommandCount, + _In_ ID3D12Resource *pArgumentBuffer, + _In_ UINT64 ArgumentBufferOffset, + _In_opt_ ID3D12Resource *pCountBuffer, + _In_ UINT64 CountBufferOffset); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, AtomicCopyBufferUINT) + void ( STDMETHODCALLTYPE *AtomicCopyBufferUINT )( + ID3D12GraphicsCommandList3 * This, + _In_ ID3D12Resource *pDstBuffer, + UINT64 DstOffset, + _In_ ID3D12Resource *pSrcBuffer, + UINT64 SrcOffset, + UINT Dependencies, + _In_reads_(Dependencies) ID3D12Resource *const *ppDependentResources, + _In_reads_(Dependencies) const D3D12_SUBRESOURCE_RANGE_UINT64 *pDependentSubresourceRanges); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, AtomicCopyBufferUINT64) + void ( STDMETHODCALLTYPE *AtomicCopyBufferUINT64 )( + ID3D12GraphicsCommandList3 * This, + _In_ ID3D12Resource *pDstBuffer, + UINT64 DstOffset, + _In_ ID3D12Resource *pSrcBuffer, + UINT64 SrcOffset, + UINT Dependencies, + _In_reads_(Dependencies) ID3D12Resource *const *ppDependentResources, + _In_reads_(Dependencies) const D3D12_SUBRESOURCE_RANGE_UINT64 *pDependentSubresourceRanges); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, OMSetDepthBounds) + void ( STDMETHODCALLTYPE *OMSetDepthBounds )( + ID3D12GraphicsCommandList3 * This, + _In_ FLOAT Min, + _In_ FLOAT Max); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, SetSamplePositions) + void ( STDMETHODCALLTYPE *SetSamplePositions )( + ID3D12GraphicsCommandList3 * This, + _In_ UINT NumSamplesPerPixel, + _In_ UINT NumPixels, + _In_reads_(NumSamplesPerPixel*NumPixels) D3D12_SAMPLE_POSITION *pSamplePositions); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, ResolveSubresourceRegion) + void ( STDMETHODCALLTYPE *ResolveSubresourceRegion )( + ID3D12GraphicsCommandList3 * This, + _In_ ID3D12Resource *pDstResource, + _In_ UINT DstSubresource, + _In_ UINT DstX, + _In_ UINT DstY, + _In_ ID3D12Resource *pSrcResource, + _In_ UINT SrcSubresource, + _In_opt_ D3D12_RECT *pSrcRect, + _In_ DXGI_FORMAT Format, + _In_ D3D12_RESOLVE_MODE ResolveMode); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, SetViewInstanceMask) + void ( STDMETHODCALLTYPE *SetViewInstanceMask )( + ID3D12GraphicsCommandList3 * This, + _In_ UINT Mask); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList2, WriteBufferImmediate) + void ( STDMETHODCALLTYPE *WriteBufferImmediate )( + ID3D12GraphicsCommandList3 * This, + UINT Count, + _In_reads_(Count) const D3D12_WRITEBUFFERIMMEDIATE_PARAMETER *pParams, + _In_reads_opt_(Count) const D3D12_WRITEBUFFERIMMEDIATE_MODE *pModes); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList3, SetProtectedResourceSession) + void ( STDMETHODCALLTYPE *SetProtectedResourceSession )( + ID3D12GraphicsCommandList3 * This, + _In_opt_ ID3D12ProtectedResourceSession *pProtectedResourceSession); + + END_INTERFACE + } ID3D12GraphicsCommandList3Vtbl; + + interface ID3D12GraphicsCommandList3 + { + CONST_VTBL struct ID3D12GraphicsCommandList3Vtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12GraphicsCommandList3_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12GraphicsCommandList3_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12GraphicsCommandList3_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12GraphicsCommandList3_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D12GraphicsCommandList3_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D12GraphicsCommandList3_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#define ID3D12GraphicsCommandList3_SetName(This,Name) \ + ( (This)->lpVtbl -> SetName(This,Name) ) + + +#define ID3D12GraphicsCommandList3_GetDevice(This,riid,ppvDevice) \ + ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) + + +#define ID3D12GraphicsCommandList3_GetType(This) \ + ( (This)->lpVtbl -> GetType(This) ) + + +#define ID3D12GraphicsCommandList3_Close(This) \ + ( (This)->lpVtbl -> Close(This) ) + +#define ID3D12GraphicsCommandList3_Reset(This,pAllocator,pInitialState) \ + ( (This)->lpVtbl -> Reset(This,pAllocator,pInitialState) ) + +#define ID3D12GraphicsCommandList3_ClearState(This,pPipelineState) \ + ( (This)->lpVtbl -> ClearState(This,pPipelineState) ) + +#define ID3D12GraphicsCommandList3_DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) \ + ( (This)->lpVtbl -> DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) ) + +#define ID3D12GraphicsCommandList3_DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) \ + ( (This)->lpVtbl -> DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) ) + +#define ID3D12GraphicsCommandList3_Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) \ + ( (This)->lpVtbl -> Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) ) + +#define ID3D12GraphicsCommandList3_CopyBufferRegion(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,NumBytes) \ + ( (This)->lpVtbl -> CopyBufferRegion(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,NumBytes) ) + +#define ID3D12GraphicsCommandList3_CopyTextureRegion(This,pDst,DstX,DstY,DstZ,pSrc,pSrcBox) \ + ( (This)->lpVtbl -> CopyTextureRegion(This,pDst,DstX,DstY,DstZ,pSrc,pSrcBox) ) + +#define ID3D12GraphicsCommandList3_CopyResource(This,pDstResource,pSrcResource) \ + ( (This)->lpVtbl -> CopyResource(This,pDstResource,pSrcResource) ) + +#define ID3D12GraphicsCommandList3_CopyTiles(This,pTiledResource,pTileRegionStartCoordinate,pTileRegionSize,pBuffer,BufferStartOffsetInBytes,Flags) \ + ( (This)->lpVtbl -> CopyTiles(This,pTiledResource,pTileRegionStartCoordinate,pTileRegionSize,pBuffer,BufferStartOffsetInBytes,Flags) ) + +#define ID3D12GraphicsCommandList3_ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) \ + ( (This)->lpVtbl -> ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) ) + +#define ID3D12GraphicsCommandList3_IASetPrimitiveTopology(This,PrimitiveTopology) \ + ( (This)->lpVtbl -> IASetPrimitiveTopology(This,PrimitiveTopology) ) + +#define ID3D12GraphicsCommandList3_RSSetViewports(This,NumViewports,pViewports) \ + ( (This)->lpVtbl -> RSSetViewports(This,NumViewports,pViewports) ) + +#define ID3D12GraphicsCommandList3_RSSetScissorRects(This,NumRects,pRects) \ + ( (This)->lpVtbl -> RSSetScissorRects(This,NumRects,pRects) ) + +#define ID3D12GraphicsCommandList3_OMSetBlendFactor(This,BlendFactor) \ + ( (This)->lpVtbl -> OMSetBlendFactor(This,BlendFactor) ) + +#define ID3D12GraphicsCommandList3_OMSetStencilRef(This,StencilRef) \ + ( (This)->lpVtbl -> OMSetStencilRef(This,StencilRef) ) + +#define ID3D12GraphicsCommandList3_SetPipelineState(This,pPipelineState) \ + ( (This)->lpVtbl -> SetPipelineState(This,pPipelineState) ) + +#define ID3D12GraphicsCommandList3_ResourceBarrier(This,NumBarriers,pBarriers) \ + ( (This)->lpVtbl -> ResourceBarrier(This,NumBarriers,pBarriers) ) + +#define ID3D12GraphicsCommandList3_ExecuteBundle(This,pCommandList) \ + ( (This)->lpVtbl -> ExecuteBundle(This,pCommandList) ) + +#define ID3D12GraphicsCommandList3_SetDescriptorHeaps(This,NumDescriptorHeaps,ppDescriptorHeaps) \ + ( (This)->lpVtbl -> SetDescriptorHeaps(This,NumDescriptorHeaps,ppDescriptorHeaps) ) + +#define ID3D12GraphicsCommandList3_SetComputeRootSignature(This,pRootSignature) \ + ( (This)->lpVtbl -> SetComputeRootSignature(This,pRootSignature) ) + +#define ID3D12GraphicsCommandList3_SetGraphicsRootSignature(This,pRootSignature) \ + ( (This)->lpVtbl -> SetGraphicsRootSignature(This,pRootSignature) ) + +#define ID3D12GraphicsCommandList3_SetComputeRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) \ + ( (This)->lpVtbl -> SetComputeRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) ) + +#define ID3D12GraphicsCommandList3_SetGraphicsRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) \ + ( (This)->lpVtbl -> SetGraphicsRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) ) + +#define ID3D12GraphicsCommandList3_SetComputeRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) \ + ( (This)->lpVtbl -> SetComputeRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) ) + +#define ID3D12GraphicsCommandList3_SetGraphicsRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) \ + ( (This)->lpVtbl -> SetGraphicsRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) ) + +#define ID3D12GraphicsCommandList3_SetComputeRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) \ + ( (This)->lpVtbl -> SetComputeRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) ) + +#define ID3D12GraphicsCommandList3_SetGraphicsRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) \ + ( (This)->lpVtbl -> SetGraphicsRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) ) + +#define ID3D12GraphicsCommandList3_SetComputeRootConstantBufferView(This,RootParameterIndex,BufferLocation) \ + ( (This)->lpVtbl -> SetComputeRootConstantBufferView(This,RootParameterIndex,BufferLocation) ) + +#define ID3D12GraphicsCommandList3_SetGraphicsRootConstantBufferView(This,RootParameterIndex,BufferLocation) \ + ( (This)->lpVtbl -> SetGraphicsRootConstantBufferView(This,RootParameterIndex,BufferLocation) ) + +#define ID3D12GraphicsCommandList3_SetComputeRootShaderResourceView(This,RootParameterIndex,BufferLocation) \ + ( (This)->lpVtbl -> SetComputeRootShaderResourceView(This,RootParameterIndex,BufferLocation) ) + +#define ID3D12GraphicsCommandList3_SetGraphicsRootShaderResourceView(This,RootParameterIndex,BufferLocation) \ + ( (This)->lpVtbl -> SetGraphicsRootShaderResourceView(This,RootParameterIndex,BufferLocation) ) + +#define ID3D12GraphicsCommandList3_SetComputeRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) \ + ( (This)->lpVtbl -> SetComputeRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) ) + +#define ID3D12GraphicsCommandList3_SetGraphicsRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) \ + ( (This)->lpVtbl -> SetGraphicsRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) ) + +#define ID3D12GraphicsCommandList3_IASetIndexBuffer(This,pView) \ + ( (This)->lpVtbl -> IASetIndexBuffer(This,pView) ) + +#define ID3D12GraphicsCommandList3_IASetVertexBuffers(This,StartSlot,NumViews,pViews) \ + ( (This)->lpVtbl -> IASetVertexBuffers(This,StartSlot,NumViews,pViews) ) + +#define ID3D12GraphicsCommandList3_SOSetTargets(This,StartSlot,NumViews,pViews) \ + ( (This)->lpVtbl -> SOSetTargets(This,StartSlot,NumViews,pViews) ) + +#define ID3D12GraphicsCommandList3_OMSetRenderTargets(This,NumRenderTargetDescriptors,pRenderTargetDescriptors,RTsSingleHandleToDescriptorRange,pDepthStencilDescriptor) \ + ( (This)->lpVtbl -> OMSetRenderTargets(This,NumRenderTargetDescriptors,pRenderTargetDescriptors,RTsSingleHandleToDescriptorRange,pDepthStencilDescriptor) ) + +#define ID3D12GraphicsCommandList3_ClearDepthStencilView(This,DepthStencilView,ClearFlags,Depth,Stencil,NumRects,pRects) \ + ( (This)->lpVtbl -> ClearDepthStencilView(This,DepthStencilView,ClearFlags,Depth,Stencil,NumRects,pRects) ) + +#define ID3D12GraphicsCommandList3_ClearRenderTargetView(This,RenderTargetView,ColorRGBA,NumRects,pRects) \ + ( (This)->lpVtbl -> ClearRenderTargetView(This,RenderTargetView,ColorRGBA,NumRects,pRects) ) + +#define ID3D12GraphicsCommandList3_ClearUnorderedAccessViewUint(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) \ + ( (This)->lpVtbl -> ClearUnorderedAccessViewUint(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) ) + +#define ID3D12GraphicsCommandList3_ClearUnorderedAccessViewFloat(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) \ + ( (This)->lpVtbl -> ClearUnorderedAccessViewFloat(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) ) + +#define ID3D12GraphicsCommandList3_DiscardResource(This,pResource,pRegion) \ + ( (This)->lpVtbl -> DiscardResource(This,pResource,pRegion) ) + +#define ID3D12GraphicsCommandList3_BeginQuery(This,pQueryHeap,Type,Index) \ + ( (This)->lpVtbl -> BeginQuery(This,pQueryHeap,Type,Index) ) + +#define ID3D12GraphicsCommandList3_EndQuery(This,pQueryHeap,Type,Index) \ + ( (This)->lpVtbl -> EndQuery(This,pQueryHeap,Type,Index) ) + +#define ID3D12GraphicsCommandList3_ResolveQueryData(This,pQueryHeap,Type,StartIndex,NumQueries,pDestinationBuffer,AlignedDestinationBufferOffset) \ + ( (This)->lpVtbl -> ResolveQueryData(This,pQueryHeap,Type,StartIndex,NumQueries,pDestinationBuffer,AlignedDestinationBufferOffset) ) + +#define ID3D12GraphicsCommandList3_SetPredication(This,pBuffer,AlignedBufferOffset,Operation) \ + ( (This)->lpVtbl -> SetPredication(This,pBuffer,AlignedBufferOffset,Operation) ) + +#define ID3D12GraphicsCommandList3_SetMarker(This,Metadata,pData,Size) \ + ( (This)->lpVtbl -> SetMarker(This,Metadata,pData,Size) ) + +#define ID3D12GraphicsCommandList3_BeginEvent(This,Metadata,pData,Size) \ + ( (This)->lpVtbl -> BeginEvent(This,Metadata,pData,Size) ) + +#define ID3D12GraphicsCommandList3_EndEvent(This) \ + ( (This)->lpVtbl -> EndEvent(This) ) + +#define ID3D12GraphicsCommandList3_ExecuteIndirect(This,pCommandSignature,MaxCommandCount,pArgumentBuffer,ArgumentBufferOffset,pCountBuffer,CountBufferOffset) \ + ( (This)->lpVtbl -> ExecuteIndirect(This,pCommandSignature,MaxCommandCount,pArgumentBuffer,ArgumentBufferOffset,pCountBuffer,CountBufferOffset) ) + + +#define ID3D12GraphicsCommandList3_AtomicCopyBufferUINT(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) \ + ( (This)->lpVtbl -> AtomicCopyBufferUINT(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) ) + +#define ID3D12GraphicsCommandList3_AtomicCopyBufferUINT64(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) \ + ( (This)->lpVtbl -> AtomicCopyBufferUINT64(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) ) + +#define ID3D12GraphicsCommandList3_OMSetDepthBounds(This,Min,Max) \ + ( (This)->lpVtbl -> OMSetDepthBounds(This,Min,Max) ) + +#define ID3D12GraphicsCommandList3_SetSamplePositions(This,NumSamplesPerPixel,NumPixels,pSamplePositions) \ + ( (This)->lpVtbl -> SetSamplePositions(This,NumSamplesPerPixel,NumPixels,pSamplePositions) ) + +#define ID3D12GraphicsCommandList3_ResolveSubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,pSrcResource,SrcSubresource,pSrcRect,Format,ResolveMode) \ + ( (This)->lpVtbl -> ResolveSubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,pSrcResource,SrcSubresource,pSrcRect,Format,ResolveMode) ) + +#define ID3D12GraphicsCommandList3_SetViewInstanceMask(This,Mask) \ + ( (This)->lpVtbl -> SetViewInstanceMask(This,Mask) ) + + +#define ID3D12GraphicsCommandList3_WriteBufferImmediate(This,Count,pParams,pModes) \ + ( (This)->lpVtbl -> WriteBufferImmediate(This,Count,pParams,pModes) ) + + +#define ID3D12GraphicsCommandList3_SetProtectedResourceSession(This,pProtectedResourceSession) \ + ( (This)->lpVtbl -> SetProtectedResourceSession(This,pProtectedResourceSession) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12GraphicsCommandList3_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_d3d12_0000_0056 */ +/* [local] */ + +typedef +enum D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE + { + D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_DISCARD = 0, + D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_PRESERVE = ( D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_DISCARD + 1 ) , + D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_CLEAR = ( D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_PRESERVE + 1 ) , + D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_NO_ACCESS = ( D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_CLEAR + 1 ) , + D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_PRESERVE_LOCAL_RENDER = ( D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_NO_ACCESS + 1 ) , + D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_PRESERVE_LOCAL_SRV = ( D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_PRESERVE_LOCAL_RENDER + 1 ) , + D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_PRESERVE_LOCAL_UAV = ( D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_PRESERVE_LOCAL_SRV + 1 ) + } D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE; + +typedef struct D3D12_RENDER_PASS_BEGINNING_ACCESS_CLEAR_PARAMETERS + { + D3D12_CLEAR_VALUE ClearValue; + } D3D12_RENDER_PASS_BEGINNING_ACCESS_CLEAR_PARAMETERS; + +typedef struct D3D12_RENDER_PASS_BEGINNING_ACCESS_PRESERVE_LOCAL_PARAMETERS + { + UINT AdditionalWidth; + UINT AdditionalHeight; + } D3D12_RENDER_PASS_BEGINNING_ACCESS_PRESERVE_LOCAL_PARAMETERS; + +typedef struct D3D12_RENDER_PASS_BEGINNING_ACCESS + { + D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE Type; + union + { + D3D12_RENDER_PASS_BEGINNING_ACCESS_CLEAR_PARAMETERS Clear; + D3D12_RENDER_PASS_BEGINNING_ACCESS_PRESERVE_LOCAL_PARAMETERS PreserveLocal; + } ; + } D3D12_RENDER_PASS_BEGINNING_ACCESS; + +typedef +enum D3D12_RENDER_PASS_ENDING_ACCESS_TYPE + { + D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_DISCARD = 0, + D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_PRESERVE = ( D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_DISCARD + 1 ) , + D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_RESOLVE = ( D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_PRESERVE + 1 ) , + D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_NO_ACCESS = ( D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_RESOLVE + 1 ) , + D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_PRESERVE_LOCAL_RENDER = ( D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_NO_ACCESS + 1 ) , + D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_PRESERVE_LOCAL_SRV = ( D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_PRESERVE_LOCAL_RENDER + 1 ) , + D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_PRESERVE_LOCAL_UAV = ( D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_PRESERVE_LOCAL_SRV + 1 ) + } D3D12_RENDER_PASS_ENDING_ACCESS_TYPE; + +typedef struct D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_SUBRESOURCE_PARAMETERS + { + UINT SrcSubresource; + UINT DstSubresource; + UINT DstX; + UINT DstY; + D3D12_RECT SrcRect; + } D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_SUBRESOURCE_PARAMETERS; + +typedef struct D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_PARAMETERS + { + ID3D12Resource *pSrcResource; + ID3D12Resource *pDstResource; + UINT SubresourceCount; + _Field_size_full_(SubresourceCount) const D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_SUBRESOURCE_PARAMETERS *pSubresourceParameters; + DXGI_FORMAT Format; + D3D12_RESOLVE_MODE ResolveMode; + BOOL PreserveResolveSource; + } D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_PARAMETERS; + +typedef struct D3D12_RENDER_PASS_ENDING_ACCESS_PRESERVE_LOCAL_PARAMETERS + { + UINT AdditionalWidth; + UINT AdditionalHeight; + } D3D12_RENDER_PASS_ENDING_ACCESS_PRESERVE_LOCAL_PARAMETERS; + +typedef struct D3D12_RENDER_PASS_ENDING_ACCESS + { + D3D12_RENDER_PASS_ENDING_ACCESS_TYPE Type; + union + { + D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_PARAMETERS Resolve; + D3D12_RENDER_PASS_ENDING_ACCESS_PRESERVE_LOCAL_PARAMETERS PreserveLocal; + } ; + } D3D12_RENDER_PASS_ENDING_ACCESS; + +typedef struct D3D12_RENDER_PASS_RENDER_TARGET_DESC + { + D3D12_CPU_DESCRIPTOR_HANDLE cpuDescriptor; + D3D12_RENDER_PASS_BEGINNING_ACCESS BeginningAccess; + D3D12_RENDER_PASS_ENDING_ACCESS EndingAccess; + } D3D12_RENDER_PASS_RENDER_TARGET_DESC; + +typedef struct D3D12_RENDER_PASS_DEPTH_STENCIL_DESC + { + D3D12_CPU_DESCRIPTOR_HANDLE cpuDescriptor; + D3D12_RENDER_PASS_BEGINNING_ACCESS DepthBeginningAccess; + D3D12_RENDER_PASS_BEGINNING_ACCESS StencilBeginningAccess; + D3D12_RENDER_PASS_ENDING_ACCESS DepthEndingAccess; + D3D12_RENDER_PASS_ENDING_ACCESS StencilEndingAccess; + } D3D12_RENDER_PASS_DEPTH_STENCIL_DESC; + +typedef +enum D3D12_RENDER_PASS_FLAGS + { + D3D12_RENDER_PASS_FLAG_NONE = 0, + D3D12_RENDER_PASS_FLAG_ALLOW_UAV_WRITES = 0x1, + D3D12_RENDER_PASS_FLAG_SUSPENDING_PASS = 0x2, + D3D12_RENDER_PASS_FLAG_RESUMING_PASS = 0x4, + D3D12_RENDER_PASS_FLAG_BIND_READ_ONLY_DEPTH = 0x8, + D3D12_RENDER_PASS_FLAG_BIND_READ_ONLY_STENCIL = 0x10 + } D3D12_RENDER_PASS_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS( D3D12_RENDER_PASS_FLAGS ) + + +extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0056_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0056_v0_0_s_ifspec; + +#ifndef __ID3D12MetaCommand_INTERFACE_DEFINED__ +#define __ID3D12MetaCommand_INTERFACE_DEFINED__ + +/* interface ID3D12MetaCommand */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12MetaCommand; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("DBB84C27-36CE-4FC9-B801-F048C46AC570") + ID3D12MetaCommand : public ID3D12Pageable + { + public: + virtual UINT64 STDMETHODCALLTYPE GetRequiredParameterResourceSize( + _In_ D3D12_META_COMMAND_PARAMETER_STAGE Stage, + _In_ UINT ParameterIndex) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12MetaCommandVtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12MetaCommand * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12MetaCommand * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12MetaCommand * This); + + DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D12MetaCommand * This, + _In_ REFGUID guid, + _Inout_ UINT *pDataSize, + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D12MetaCommand * This, + _In_ REFGUID guid, + _In_ UINT DataSize, + _In_reads_bytes_opt_( DataSize ) const void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D12MetaCommand * This, + _In_ REFGUID guid, + _In_opt_ const IUnknown *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetName) + HRESULT ( STDMETHODCALLTYPE *SetName )( + ID3D12MetaCommand * This, + _In_z_ LPCWSTR Name); + + DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice) + HRESULT ( STDMETHODCALLTYPE *GetDevice )( + ID3D12MetaCommand * This, + REFIID riid, + _COM_Outptr_opt_ void **ppvDevice); + + DECLSPEC_XFGVIRT(ID3D12MetaCommand, GetRequiredParameterResourceSize) + UINT64 ( STDMETHODCALLTYPE *GetRequiredParameterResourceSize )( + ID3D12MetaCommand * This, + _In_ D3D12_META_COMMAND_PARAMETER_STAGE Stage, + _In_ UINT ParameterIndex); + + END_INTERFACE + } ID3D12MetaCommandVtbl; + + interface ID3D12MetaCommand + { + CONST_VTBL struct ID3D12MetaCommandVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12MetaCommand_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12MetaCommand_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12MetaCommand_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12MetaCommand_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D12MetaCommand_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D12MetaCommand_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#define ID3D12MetaCommand_SetName(This,Name) \ + ( (This)->lpVtbl -> SetName(This,Name) ) + + +#define ID3D12MetaCommand_GetDevice(This,riid,ppvDevice) \ + ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) + + + +#define ID3D12MetaCommand_GetRequiredParameterResourceSize(This,Stage,ParameterIndex) \ + ( (This)->lpVtbl -> GetRequiredParameterResourceSize(This,Stage,ParameterIndex) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12MetaCommand_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_d3d12_0000_0057 */ +/* [local] */ + +typedef struct D3D12_DISPATCH_RAYS_DESC + { + D3D12_GPU_VIRTUAL_ADDRESS_RANGE RayGenerationShaderRecord; + D3D12_GPU_VIRTUAL_ADDRESS_RANGE_AND_STRIDE MissShaderTable; + D3D12_GPU_VIRTUAL_ADDRESS_RANGE_AND_STRIDE HitGroupTable; + D3D12_GPU_VIRTUAL_ADDRESS_RANGE_AND_STRIDE CallableShaderTable; + UINT Width; + UINT Height; + UINT Depth; + } D3D12_DISPATCH_RAYS_DESC; + +typedef +enum D3D12_SET_WORK_GRAPH_FLAGS + { + D3D12_SET_WORK_GRAPH_FLAG_NONE = 0, + D3D12_SET_WORK_GRAPH_FLAG_INITIALIZE = 0x1 + } D3D12_SET_WORK_GRAPH_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS( D3D12_SET_WORK_GRAPH_FLAGS ) +typedef struct D3D12_SET_WORK_GRAPH_DESC + { + D3D12_PROGRAM_IDENTIFIER ProgramIdentifier; + D3D12_SET_WORK_GRAPH_FLAGS Flags; + D3D12_GPU_VIRTUAL_ADDRESS_RANGE BackingMemory; + D3D12_GPU_VIRTUAL_ADDRESS_RANGE_AND_STRIDE NodeLocalRootArgumentsTable; + } D3D12_SET_WORK_GRAPH_DESC; + +typedef struct D3D12_SET_RAYTRACING_PIPELINE_DESC + { + D3D12_PROGRAM_IDENTIFIER ProgramIdentifier; + } D3D12_SET_RAYTRACING_PIPELINE_DESC; + +typedef struct D3D12_SET_GENERIC_PIPELINE_DESC + { + D3D12_PROGRAM_IDENTIFIER ProgramIdentifier; + } D3D12_SET_GENERIC_PIPELINE_DESC; + +typedef +enum D3D12_PROGRAM_TYPE + { + D3D12_PROGRAM_TYPE_GENERIC_PIPELINE = 1, + D3D12_PROGRAM_TYPE_RAYTRACING_PIPELINE = 4, + D3D12_PROGRAM_TYPE_WORK_GRAPH = 5, + D3D12_PROGRAM_TYPE_MLIR_PROGRAM = 6 + } D3D12_PROGRAM_TYPE; + +typedef struct D3D12_MLIR_PROGRAM_DESC + { + LPCWSTR ProgramName; + _In_reads_bytes_(BytecodeSizeInBytes) const void *pBytecode; + SIZE_T BytecodeSizeInBytes; + } D3D12_MLIR_PROGRAM_DESC; + +typedef +enum D3D12_SET_MLIR_PROGRAM_FLAGS + { + D3D12_SET_MLIR_PROGRAM_FLAG_NONE = 0 + } D3D12_SET_MLIR_PROGRAM_FLAGS; + +typedef struct D3D12_SET_MLIR_PROGRAM_DESC + { + D3D12_PROGRAM_IDENTIFIER ProgramIdentifier; + D3D12_SET_MLIR_PROGRAM_FLAGS Flags; + } D3D12_SET_MLIR_PROGRAM_DESC; + +typedef struct D3D12_SET_PROGRAM_DESC + { + D3D12_PROGRAM_TYPE Type; + union + { + D3D12_SET_GENERIC_PIPELINE_DESC GenericPipeline; + D3D12_SET_RAYTRACING_PIPELINE_DESC RaytracingPipeline; + D3D12_SET_WORK_GRAPH_DESC WorkGraph; + D3D12_SET_MLIR_PROGRAM_DESC MlirProgram; + } ; + } D3D12_SET_PROGRAM_DESC; + +typedef +enum D3D12_DISPATCH_MODE + { + D3D12_DISPATCH_MODE_NODE_CPU_INPUT = 0, + D3D12_DISPATCH_MODE_NODE_GPU_INPUT = 1, + D3D12_DISPATCH_MODE_MULTI_NODE_CPU_INPUT = 2, + D3D12_DISPATCH_MODE_MULTI_NODE_GPU_INPUT = 3, + D3D12_DISPATCH_MODE_MLIR_PROGRAM = 4 + } D3D12_DISPATCH_MODE; + +typedef struct D3D12_NODE_CPU_INPUT + { + UINT EntrypointIndex; + UINT NumRecords; + const void *pRecords; + UINT64 RecordStrideInBytes; + } D3D12_NODE_CPU_INPUT; + +typedef struct D3D12_NODE_GPU_INPUT + { + UINT EntrypointIndex; + UINT NumRecords; + D3D12_GPU_VIRTUAL_ADDRESS_AND_STRIDE Records; + } D3D12_NODE_GPU_INPUT; + +typedef struct D3D12_MULTI_NODE_CPU_INPUT + { + UINT NumNodeInputs; + const D3D12_NODE_CPU_INPUT *pNodeInputs; + UINT64 NodeInputStrideInBytes; + } D3D12_MULTI_NODE_CPU_INPUT; + +typedef struct D3D12_MULTI_NODE_GPU_INPUT + { + UINT NumNodeInputs; + D3D12_GPU_VIRTUAL_ADDRESS_AND_STRIDE NodeInputs; + } D3D12_MULTI_NODE_GPU_INPUT; + +typedef +enum D3D12_MLIR_PROGRAM_BINDING_FLAGS + { + D3D12_MLIR_PROGRAM_BINDING_FLAG_NONE = 0 + } D3D12_MLIR_PROGRAM_BINDING_FLAGS; + +typedef +enum D3D12_MLIR_PROGRAM_BINDING_TYPE + { + D3D12_MLIR_PROGRAM_BINDING_TYPE_GPU = 0, + D3D12_MLIR_PROGRAM_BINDING_TYPE_CPU = 1 + } D3D12_MLIR_PROGRAM_BINDING_TYPE; + +typedef struct D3D12_MLIR_PROGRAM_CPU_BINDING + { + _In_reads_bytes_(DataSizeInBytes) const void *pData; + UINT64 DataSizeInBytes; + } D3D12_MLIR_PROGRAM_CPU_BINDING; + +typedef struct D3D12_MLIR_PROGRAM_BINDING + { + UINT BindPointIndex; + D3D12_MLIR_PROGRAM_BINDING_FLAGS Flags; + D3D12_MLIR_PROGRAM_BINDING_TYPE Type; + union + { + D3D12_GPU_VIRTUAL_ADDRESS_RANGE GpuBinding; + D3D12_MLIR_PROGRAM_CPU_BINDING CpuBinding; + } ; + } D3D12_MLIR_PROGRAM_BINDING; + +typedef struct D3D12_MLIR_PROGRAM_BINDINGS + { + UINT NumBindings; + _In_reads_(NumBindings) const D3D12_MLIR_PROGRAM_BINDING *pBindings; + } D3D12_MLIR_PROGRAM_BINDINGS; + +typedef struct D3D12_DISPATCH_GRAPH_DESC + { + D3D12_DISPATCH_MODE Mode; + union + { + D3D12_NODE_CPU_INPUT NodeCPUInput; + D3D12_GPU_VIRTUAL_ADDRESS NodeGPUInput; + D3D12_MULTI_NODE_CPU_INPUT MultiNodeCPUInput; + D3D12_GPU_VIRTUAL_ADDRESS MultiNodeGPUInput; + D3D12_MLIR_PROGRAM_BINDINGS MlirProgramBindings; + } ; + } D3D12_DISPATCH_GRAPH_DESC; + + + +extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0057_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0057_v0_0_s_ifspec; + +#ifndef __ID3D12GraphicsCommandList4_INTERFACE_DEFINED__ +#define __ID3D12GraphicsCommandList4_INTERFACE_DEFINED__ + +/* interface ID3D12GraphicsCommandList4 */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12GraphicsCommandList4; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("8754318e-d3a9-4541-98cf-645b50dc4874") + ID3D12GraphicsCommandList4 : public ID3D12GraphicsCommandList3 + { + public: + virtual void STDMETHODCALLTYPE BeginRenderPass( + _In_ UINT NumRenderTargets, + _In_reads_opt_(NumRenderTargets) const D3D12_RENDER_PASS_RENDER_TARGET_DESC *pRenderTargets, + _In_opt_ const D3D12_RENDER_PASS_DEPTH_STENCIL_DESC *pDepthStencil, + D3D12_RENDER_PASS_FLAGS Flags) = 0; + + virtual void STDMETHODCALLTYPE EndRenderPass( void) = 0; + + virtual void STDMETHODCALLTYPE InitializeMetaCommand( + _In_ ID3D12MetaCommand *pMetaCommand, + _In_reads_bytes_opt_(InitializationParametersDataSizeInBytes) const void *pInitializationParametersData, + _In_ SIZE_T InitializationParametersDataSizeInBytes) = 0; + + virtual void STDMETHODCALLTYPE ExecuteMetaCommand( + _In_ ID3D12MetaCommand *pMetaCommand, + _In_reads_bytes_opt_(ExecutionParametersDataSizeInBytes) const void *pExecutionParametersData, + _In_ SIZE_T ExecutionParametersDataSizeInBytes) = 0; + + virtual void STDMETHODCALLTYPE BuildRaytracingAccelerationStructure( + _In_ const D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_DESC *pDesc, + _In_ UINT NumPostbuildInfoDescs, + _In_reads_opt_(NumPostbuildInfoDescs) const D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_DESC *pPostbuildInfoDescs) = 0; + + virtual void STDMETHODCALLTYPE EmitRaytracingAccelerationStructurePostbuildInfo( + _In_ const D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_DESC *pDesc, + _In_ UINT NumSourceAccelerationStructures, + _In_reads_( NumSourceAccelerationStructures ) const D3D12_GPU_VIRTUAL_ADDRESS *pSourceAccelerationStructureData) = 0; + + virtual void STDMETHODCALLTYPE CopyRaytracingAccelerationStructure( + _In_ D3D12_GPU_VIRTUAL_ADDRESS DestAccelerationStructureData, + _In_ D3D12_GPU_VIRTUAL_ADDRESS SourceAccelerationStructureData, + _In_ D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE Mode) = 0; + + virtual void STDMETHODCALLTYPE SetPipelineState1( + _In_ ID3D12StateObject *pStateObject) = 0; + + virtual void STDMETHODCALLTYPE DispatchRays( + _In_ const D3D12_DISPATCH_RAYS_DESC *pDesc) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12GraphicsCommandList4Vtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12GraphicsCommandList4 * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12GraphicsCommandList4 * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12GraphicsCommandList4 * This); + + DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D12GraphicsCommandList4 * This, + _In_ REFGUID guid, + _Inout_ UINT *pDataSize, + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D12GraphicsCommandList4 * This, + _In_ REFGUID guid, + _In_ UINT DataSize, + _In_reads_bytes_opt_( DataSize ) const void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D12GraphicsCommandList4 * This, + _In_ REFGUID guid, + _In_opt_ const IUnknown *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetName) + HRESULT ( STDMETHODCALLTYPE *SetName )( + ID3D12GraphicsCommandList4 * This, + _In_z_ LPCWSTR Name); + + DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice) + HRESULT ( STDMETHODCALLTYPE *GetDevice )( + ID3D12GraphicsCommandList4 * This, + REFIID riid, + _COM_Outptr_opt_ void **ppvDevice); + + DECLSPEC_XFGVIRT(ID3D12CommandList, GetType) + D3D12_COMMAND_LIST_TYPE ( STDMETHODCALLTYPE *GetType )( + ID3D12GraphicsCommandList4 * This); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, Close) + HRESULT ( STDMETHODCALLTYPE *Close )( + ID3D12GraphicsCommandList4 * This); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, Reset) + HRESULT ( STDMETHODCALLTYPE *Reset )( + ID3D12GraphicsCommandList4 * This, + _In_ ID3D12CommandAllocator *pAllocator, + _In_opt_ ID3D12PipelineState *pInitialState); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearState) + void ( STDMETHODCALLTYPE *ClearState )( + ID3D12GraphicsCommandList4 * This, + _In_opt_ ID3D12PipelineState *pPipelineState); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, DrawInstanced) + void ( STDMETHODCALLTYPE *DrawInstanced )( + ID3D12GraphicsCommandList4 * This, + _In_ UINT VertexCountPerInstance, + _In_ UINT InstanceCount, + _In_ UINT StartVertexLocation, + _In_ UINT StartInstanceLocation); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, DrawIndexedInstanced) + void ( STDMETHODCALLTYPE *DrawIndexedInstanced )( + ID3D12GraphicsCommandList4 * This, + _In_ UINT IndexCountPerInstance, + _In_ UINT InstanceCount, + _In_ UINT StartIndexLocation, + _In_ INT BaseVertexLocation, + _In_ UINT StartInstanceLocation); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, Dispatch) + void ( STDMETHODCALLTYPE *Dispatch )( + ID3D12GraphicsCommandList4 * This, + _In_ UINT ThreadGroupCountX, + _In_ UINT ThreadGroupCountY, + _In_ UINT ThreadGroupCountZ); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, CopyBufferRegion) + void ( STDMETHODCALLTYPE *CopyBufferRegion )( + ID3D12GraphicsCommandList4 * This, + _In_ ID3D12Resource *pDstBuffer, + UINT64 DstOffset, + _In_ ID3D12Resource *pSrcBuffer, + UINT64 SrcOffset, + UINT64 NumBytes); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, CopyTextureRegion) + void ( STDMETHODCALLTYPE *CopyTextureRegion )( + ID3D12GraphicsCommandList4 * This, + _In_ const D3D12_TEXTURE_COPY_LOCATION *pDst, + UINT DstX, + UINT DstY, + UINT DstZ, + _In_ const D3D12_TEXTURE_COPY_LOCATION *pSrc, + _In_opt_ const D3D12_BOX *pSrcBox); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, CopyResource) + void ( STDMETHODCALLTYPE *CopyResource )( + ID3D12GraphicsCommandList4 * This, + _In_ ID3D12Resource *pDstResource, + _In_ ID3D12Resource *pSrcResource); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, CopyTiles) + void ( STDMETHODCALLTYPE *CopyTiles )( + ID3D12GraphicsCommandList4 * This, + _In_ ID3D12Resource *pTiledResource, + _In_ const D3D12_TILED_RESOURCE_COORDINATE *pTileRegionStartCoordinate, + _In_ const D3D12_TILE_REGION_SIZE *pTileRegionSize, + _In_ ID3D12Resource *pBuffer, + UINT64 BufferStartOffsetInBytes, + D3D12_TILE_COPY_FLAGS Flags); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ResolveSubresource) + void ( STDMETHODCALLTYPE *ResolveSubresource )( + ID3D12GraphicsCommandList4 * This, + _In_ ID3D12Resource *pDstResource, + _In_ UINT DstSubresource, + _In_ ID3D12Resource *pSrcResource, + _In_ UINT SrcSubresource, + _In_ DXGI_FORMAT Format); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, IASetPrimitiveTopology) + void ( STDMETHODCALLTYPE *IASetPrimitiveTopology )( + ID3D12GraphicsCommandList4 * This, + _In_ D3D12_PRIMITIVE_TOPOLOGY PrimitiveTopology); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, RSSetViewports) + void ( STDMETHODCALLTYPE *RSSetViewports )( + ID3D12GraphicsCommandList4 * This, + _In_range_(0, D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) UINT NumViewports, + _In_reads_( NumViewports) const D3D12_VIEWPORT *pViewports); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, RSSetScissorRects) + void ( STDMETHODCALLTYPE *RSSetScissorRects )( + ID3D12GraphicsCommandList4 * This, + _In_range_(0, D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) UINT NumRects, + _In_reads_( NumRects) const D3D12_RECT *pRects); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, OMSetBlendFactor) + void ( STDMETHODCALLTYPE *OMSetBlendFactor )( + ID3D12GraphicsCommandList4 * This, + _In_reads_opt_(4) const FLOAT BlendFactor[ 4 ]); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, OMSetStencilRef) + void ( STDMETHODCALLTYPE *OMSetStencilRef )( + ID3D12GraphicsCommandList4 * This, + _In_ UINT StencilRef); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetPipelineState) + void ( STDMETHODCALLTYPE *SetPipelineState )( + ID3D12GraphicsCommandList4 * This, + _In_ ID3D12PipelineState *pPipelineState); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ResourceBarrier) + void ( STDMETHODCALLTYPE *ResourceBarrier )( + ID3D12GraphicsCommandList4 * This, + _In_ UINT NumBarriers, + _In_reads_(NumBarriers) const D3D12_RESOURCE_BARRIER *pBarriers); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ExecuteBundle) + void ( STDMETHODCALLTYPE *ExecuteBundle )( + ID3D12GraphicsCommandList4 * This, + _In_ ID3D12GraphicsCommandList *pCommandList); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetDescriptorHeaps) + void ( STDMETHODCALLTYPE *SetDescriptorHeaps )( + ID3D12GraphicsCommandList4 * This, + _In_ UINT NumDescriptorHeaps, + _In_reads_(NumDescriptorHeaps) ID3D12DescriptorHeap *const *ppDescriptorHeaps); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootSignature) + void ( STDMETHODCALLTYPE *SetComputeRootSignature )( + ID3D12GraphicsCommandList4 * This, + _In_opt_ ID3D12RootSignature *pRootSignature); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootSignature) + void ( STDMETHODCALLTYPE *SetGraphicsRootSignature )( + ID3D12GraphicsCommandList4 * This, + _In_opt_ ID3D12RootSignature *pRootSignature); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootDescriptorTable) + void ( STDMETHODCALLTYPE *SetComputeRootDescriptorTable )( + ID3D12GraphicsCommandList4 * This, + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_DESCRIPTOR_HANDLE BaseDescriptor); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootDescriptorTable) + void ( STDMETHODCALLTYPE *SetGraphicsRootDescriptorTable )( + ID3D12GraphicsCommandList4 * This, + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_DESCRIPTOR_HANDLE BaseDescriptor); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRoot32BitConstant) + void ( STDMETHODCALLTYPE *SetComputeRoot32BitConstant )( + ID3D12GraphicsCommandList4 * This, + _In_ UINT RootParameterIndex, + _In_ UINT SrcData, + _In_ UINT DestOffsetIn32BitValues); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRoot32BitConstant) + void ( STDMETHODCALLTYPE *SetGraphicsRoot32BitConstant )( + ID3D12GraphicsCommandList4 * This, + _In_ UINT RootParameterIndex, + _In_ UINT SrcData, + _In_ UINT DestOffsetIn32BitValues); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRoot32BitConstants) + void ( STDMETHODCALLTYPE *SetComputeRoot32BitConstants )( + ID3D12GraphicsCommandList4 * This, + _In_ UINT RootParameterIndex, + _In_ UINT Num32BitValuesToSet, + _In_reads_(Num32BitValuesToSet*sizeof(UINT)) const void *pSrcData, + _In_ UINT DestOffsetIn32BitValues); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRoot32BitConstants) + void ( STDMETHODCALLTYPE *SetGraphicsRoot32BitConstants )( + ID3D12GraphicsCommandList4 * This, + _In_ UINT RootParameterIndex, + _In_ UINT Num32BitValuesToSet, + _In_reads_(Num32BitValuesToSet*sizeof(UINT)) const void *pSrcData, + _In_ UINT DestOffsetIn32BitValues); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootConstantBufferView) + void ( STDMETHODCALLTYPE *SetComputeRootConstantBufferView )( + ID3D12GraphicsCommandList4 * This, + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootConstantBufferView) + void ( STDMETHODCALLTYPE *SetGraphicsRootConstantBufferView )( + ID3D12GraphicsCommandList4 * This, + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootShaderResourceView) + void ( STDMETHODCALLTYPE *SetComputeRootShaderResourceView )( + ID3D12GraphicsCommandList4 * This, + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootShaderResourceView) + void ( STDMETHODCALLTYPE *SetGraphicsRootShaderResourceView )( + ID3D12GraphicsCommandList4 * This, + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootUnorderedAccessView) + void ( STDMETHODCALLTYPE *SetComputeRootUnorderedAccessView )( + ID3D12GraphicsCommandList4 * This, + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootUnorderedAccessView) + void ( STDMETHODCALLTYPE *SetGraphicsRootUnorderedAccessView )( + ID3D12GraphicsCommandList4 * This, + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, IASetIndexBuffer) + void ( STDMETHODCALLTYPE *IASetIndexBuffer )( + ID3D12GraphicsCommandList4 * This, + _In_opt_ const D3D12_INDEX_BUFFER_VIEW *pView); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, IASetVertexBuffers) + void ( STDMETHODCALLTYPE *IASetVertexBuffers )( + ID3D12GraphicsCommandList4 * This, + _In_ UINT StartSlot, + _In_ UINT NumViews, + _In_reads_opt_(NumViews) const D3D12_VERTEX_BUFFER_VIEW *pViews); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SOSetTargets) + void ( STDMETHODCALLTYPE *SOSetTargets )( + ID3D12GraphicsCommandList4 * This, + _In_ UINT StartSlot, + _In_ UINT NumViews, + _In_reads_opt_(NumViews) const D3D12_STREAM_OUTPUT_BUFFER_VIEW *pViews); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, OMSetRenderTargets) + void ( STDMETHODCALLTYPE *OMSetRenderTargets )( + ID3D12GraphicsCommandList4 * This, + _In_ UINT NumRenderTargetDescriptors, + _In_opt_ const D3D12_CPU_DESCRIPTOR_HANDLE *pRenderTargetDescriptors, + _In_ BOOL RTsSingleHandleToDescriptorRange, + _In_opt_ const D3D12_CPU_DESCRIPTOR_HANDLE *pDepthStencilDescriptor); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearDepthStencilView) + void ( STDMETHODCALLTYPE *ClearDepthStencilView )( + ID3D12GraphicsCommandList4 * This, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DepthStencilView, + _In_ D3D12_CLEAR_FLAGS ClearFlags, + _In_ FLOAT Depth, + _In_ UINT8 Stencil, + _In_ UINT NumRects, + _In_reads_(NumRects) const D3D12_RECT *pRects); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearRenderTargetView) + void ( STDMETHODCALLTYPE *ClearRenderTargetView )( + ID3D12GraphicsCommandList4 * This, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE RenderTargetView, + _In_ const FLOAT ColorRGBA[ 4 ], + _In_ UINT NumRects, + _In_reads_(NumRects) const D3D12_RECT *pRects); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearUnorderedAccessViewUint) + void ( STDMETHODCALLTYPE *ClearUnorderedAccessViewUint )( + ID3D12GraphicsCommandList4 * This, + _In_ D3D12_GPU_DESCRIPTOR_HANDLE ViewGPUHandleInCurrentHeap, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE ViewCPUHandle, + _In_ ID3D12Resource *pResource, + _In_ const UINT Values[ 4 ], + _In_ UINT NumRects, + _In_reads_(NumRects) const D3D12_RECT *pRects); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearUnorderedAccessViewFloat) + void ( STDMETHODCALLTYPE *ClearUnorderedAccessViewFloat )( + ID3D12GraphicsCommandList4 * This, + _In_ D3D12_GPU_DESCRIPTOR_HANDLE ViewGPUHandleInCurrentHeap, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE ViewCPUHandle, + _In_ ID3D12Resource *pResource, + _In_ const FLOAT Values[ 4 ], + _In_ UINT NumRects, + _In_reads_(NumRects) const D3D12_RECT *pRects); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, DiscardResource) + void ( STDMETHODCALLTYPE *DiscardResource )( + ID3D12GraphicsCommandList4 * This, + _In_ ID3D12Resource *pResource, + _In_opt_ const D3D12_DISCARD_REGION *pRegion); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, BeginQuery) + void ( STDMETHODCALLTYPE *BeginQuery )( + ID3D12GraphicsCommandList4 * This, + _In_ ID3D12QueryHeap *pQueryHeap, + _In_ D3D12_QUERY_TYPE Type, + _In_ UINT Index); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, EndQuery) + void ( STDMETHODCALLTYPE *EndQuery )( + ID3D12GraphicsCommandList4 * This, + _In_ ID3D12QueryHeap *pQueryHeap, + _In_ D3D12_QUERY_TYPE Type, + _In_ UINT Index); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ResolveQueryData) + void ( STDMETHODCALLTYPE *ResolveQueryData )( + ID3D12GraphicsCommandList4 * This, + _In_ ID3D12QueryHeap *pQueryHeap, + _In_ D3D12_QUERY_TYPE Type, + _In_ UINT StartIndex, + _In_ UINT NumQueries, + _In_ ID3D12Resource *pDestinationBuffer, + _In_ UINT64 AlignedDestinationBufferOffset); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetPredication) + void ( STDMETHODCALLTYPE *SetPredication )( + ID3D12GraphicsCommandList4 * This, + _In_opt_ ID3D12Resource *pBuffer, + _In_ UINT64 AlignedBufferOffset, + _In_ D3D12_PREDICATION_OP Operation); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetMarker) + void ( STDMETHODCALLTYPE *SetMarker )( + ID3D12GraphicsCommandList4 * This, + UINT Metadata, + _In_reads_bytes_opt_(Size) const void *pData, + UINT Size); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, BeginEvent) + void ( STDMETHODCALLTYPE *BeginEvent )( + ID3D12GraphicsCommandList4 * This, + UINT Metadata, + _In_reads_bytes_opt_(Size) const void *pData, + UINT Size); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, EndEvent) + void ( STDMETHODCALLTYPE *EndEvent )( + ID3D12GraphicsCommandList4 * This); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ExecuteIndirect) + void ( STDMETHODCALLTYPE *ExecuteIndirect )( + ID3D12GraphicsCommandList4 * This, + _In_ ID3D12CommandSignature *pCommandSignature, + _In_ UINT MaxCommandCount, + _In_ ID3D12Resource *pArgumentBuffer, + _In_ UINT64 ArgumentBufferOffset, + _In_opt_ ID3D12Resource *pCountBuffer, + _In_ UINT64 CountBufferOffset); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, AtomicCopyBufferUINT) + void ( STDMETHODCALLTYPE *AtomicCopyBufferUINT )( + ID3D12GraphicsCommandList4 * This, + _In_ ID3D12Resource *pDstBuffer, + UINT64 DstOffset, + _In_ ID3D12Resource *pSrcBuffer, + UINT64 SrcOffset, + UINT Dependencies, + _In_reads_(Dependencies) ID3D12Resource *const *ppDependentResources, + _In_reads_(Dependencies) const D3D12_SUBRESOURCE_RANGE_UINT64 *pDependentSubresourceRanges); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, AtomicCopyBufferUINT64) + void ( STDMETHODCALLTYPE *AtomicCopyBufferUINT64 )( + ID3D12GraphicsCommandList4 * This, + _In_ ID3D12Resource *pDstBuffer, + UINT64 DstOffset, + _In_ ID3D12Resource *pSrcBuffer, + UINT64 SrcOffset, + UINT Dependencies, + _In_reads_(Dependencies) ID3D12Resource *const *ppDependentResources, + _In_reads_(Dependencies) const D3D12_SUBRESOURCE_RANGE_UINT64 *pDependentSubresourceRanges); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, OMSetDepthBounds) + void ( STDMETHODCALLTYPE *OMSetDepthBounds )( + ID3D12GraphicsCommandList4 * This, + _In_ FLOAT Min, + _In_ FLOAT Max); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, SetSamplePositions) + void ( STDMETHODCALLTYPE *SetSamplePositions )( + ID3D12GraphicsCommandList4 * This, + _In_ UINT NumSamplesPerPixel, + _In_ UINT NumPixels, + _In_reads_(NumSamplesPerPixel*NumPixels) D3D12_SAMPLE_POSITION *pSamplePositions); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, ResolveSubresourceRegion) + void ( STDMETHODCALLTYPE *ResolveSubresourceRegion )( + ID3D12GraphicsCommandList4 * This, + _In_ ID3D12Resource *pDstResource, + _In_ UINT DstSubresource, + _In_ UINT DstX, + _In_ UINT DstY, + _In_ ID3D12Resource *pSrcResource, + _In_ UINT SrcSubresource, + _In_opt_ D3D12_RECT *pSrcRect, + _In_ DXGI_FORMAT Format, + _In_ D3D12_RESOLVE_MODE ResolveMode); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, SetViewInstanceMask) + void ( STDMETHODCALLTYPE *SetViewInstanceMask )( + ID3D12GraphicsCommandList4 * This, + _In_ UINT Mask); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList2, WriteBufferImmediate) + void ( STDMETHODCALLTYPE *WriteBufferImmediate )( + ID3D12GraphicsCommandList4 * This, + UINT Count, + _In_reads_(Count) const D3D12_WRITEBUFFERIMMEDIATE_PARAMETER *pParams, + _In_reads_opt_(Count) const D3D12_WRITEBUFFERIMMEDIATE_MODE *pModes); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList3, SetProtectedResourceSession) + void ( STDMETHODCALLTYPE *SetProtectedResourceSession )( + ID3D12GraphicsCommandList4 * This, + _In_opt_ ID3D12ProtectedResourceSession *pProtectedResourceSession); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, BeginRenderPass) + void ( STDMETHODCALLTYPE *BeginRenderPass )( + ID3D12GraphicsCommandList4 * This, + _In_ UINT NumRenderTargets, + _In_reads_opt_(NumRenderTargets) const D3D12_RENDER_PASS_RENDER_TARGET_DESC *pRenderTargets, + _In_opt_ const D3D12_RENDER_PASS_DEPTH_STENCIL_DESC *pDepthStencil, + D3D12_RENDER_PASS_FLAGS Flags); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, EndRenderPass) + void ( STDMETHODCALLTYPE *EndRenderPass )( + ID3D12GraphicsCommandList4 * This); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, InitializeMetaCommand) + void ( STDMETHODCALLTYPE *InitializeMetaCommand )( + ID3D12GraphicsCommandList4 * This, + _In_ ID3D12MetaCommand *pMetaCommand, + _In_reads_bytes_opt_(InitializationParametersDataSizeInBytes) const void *pInitializationParametersData, + _In_ SIZE_T InitializationParametersDataSizeInBytes); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, ExecuteMetaCommand) + void ( STDMETHODCALLTYPE *ExecuteMetaCommand )( + ID3D12GraphicsCommandList4 * This, + _In_ ID3D12MetaCommand *pMetaCommand, + _In_reads_bytes_opt_(ExecutionParametersDataSizeInBytes) const void *pExecutionParametersData, + _In_ SIZE_T ExecutionParametersDataSizeInBytes); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, BuildRaytracingAccelerationStructure) + void ( STDMETHODCALLTYPE *BuildRaytracingAccelerationStructure )( + ID3D12GraphicsCommandList4 * This, + _In_ const D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_DESC *pDesc, + _In_ UINT NumPostbuildInfoDescs, + _In_reads_opt_(NumPostbuildInfoDescs) const D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_DESC *pPostbuildInfoDescs); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, EmitRaytracingAccelerationStructurePostbuildInfo) + void ( STDMETHODCALLTYPE *EmitRaytracingAccelerationStructurePostbuildInfo )( + ID3D12GraphicsCommandList4 * This, + _In_ const D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_DESC *pDesc, + _In_ UINT NumSourceAccelerationStructures, + _In_reads_( NumSourceAccelerationStructures ) const D3D12_GPU_VIRTUAL_ADDRESS *pSourceAccelerationStructureData); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, CopyRaytracingAccelerationStructure) + void ( STDMETHODCALLTYPE *CopyRaytracingAccelerationStructure )( + ID3D12GraphicsCommandList4 * This, + _In_ D3D12_GPU_VIRTUAL_ADDRESS DestAccelerationStructureData, + _In_ D3D12_GPU_VIRTUAL_ADDRESS SourceAccelerationStructureData, + _In_ D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE Mode); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, SetPipelineState1) + void ( STDMETHODCALLTYPE *SetPipelineState1 )( + ID3D12GraphicsCommandList4 * This, + _In_ ID3D12StateObject *pStateObject); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, DispatchRays) + void ( STDMETHODCALLTYPE *DispatchRays )( + ID3D12GraphicsCommandList4 * This, + _In_ const D3D12_DISPATCH_RAYS_DESC *pDesc); + + END_INTERFACE + } ID3D12GraphicsCommandList4Vtbl; + + interface ID3D12GraphicsCommandList4 + { + CONST_VTBL struct ID3D12GraphicsCommandList4Vtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12GraphicsCommandList4_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12GraphicsCommandList4_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12GraphicsCommandList4_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12GraphicsCommandList4_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D12GraphicsCommandList4_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D12GraphicsCommandList4_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#define ID3D12GraphicsCommandList4_SetName(This,Name) \ + ( (This)->lpVtbl -> SetName(This,Name) ) + + +#define ID3D12GraphicsCommandList4_GetDevice(This,riid,ppvDevice) \ + ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) + + +#define ID3D12GraphicsCommandList4_GetType(This) \ + ( (This)->lpVtbl -> GetType(This) ) + + +#define ID3D12GraphicsCommandList4_Close(This) \ + ( (This)->lpVtbl -> Close(This) ) + +#define ID3D12GraphicsCommandList4_Reset(This,pAllocator,pInitialState) \ + ( (This)->lpVtbl -> Reset(This,pAllocator,pInitialState) ) + +#define ID3D12GraphicsCommandList4_ClearState(This,pPipelineState) \ + ( (This)->lpVtbl -> ClearState(This,pPipelineState) ) + +#define ID3D12GraphicsCommandList4_DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) \ + ( (This)->lpVtbl -> DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) ) + +#define ID3D12GraphicsCommandList4_DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) \ + ( (This)->lpVtbl -> DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) ) + +#define ID3D12GraphicsCommandList4_Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) \ + ( (This)->lpVtbl -> Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) ) + +#define ID3D12GraphicsCommandList4_CopyBufferRegion(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,NumBytes) \ + ( (This)->lpVtbl -> CopyBufferRegion(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,NumBytes) ) + +#define ID3D12GraphicsCommandList4_CopyTextureRegion(This,pDst,DstX,DstY,DstZ,pSrc,pSrcBox) \ + ( (This)->lpVtbl -> CopyTextureRegion(This,pDst,DstX,DstY,DstZ,pSrc,pSrcBox) ) + +#define ID3D12GraphicsCommandList4_CopyResource(This,pDstResource,pSrcResource) \ + ( (This)->lpVtbl -> CopyResource(This,pDstResource,pSrcResource) ) + +#define ID3D12GraphicsCommandList4_CopyTiles(This,pTiledResource,pTileRegionStartCoordinate,pTileRegionSize,pBuffer,BufferStartOffsetInBytes,Flags) \ + ( (This)->lpVtbl -> CopyTiles(This,pTiledResource,pTileRegionStartCoordinate,pTileRegionSize,pBuffer,BufferStartOffsetInBytes,Flags) ) + +#define ID3D12GraphicsCommandList4_ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) \ + ( (This)->lpVtbl -> ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) ) + +#define ID3D12GraphicsCommandList4_IASetPrimitiveTopology(This,PrimitiveTopology) \ + ( (This)->lpVtbl -> IASetPrimitiveTopology(This,PrimitiveTopology) ) + +#define ID3D12GraphicsCommandList4_RSSetViewports(This,NumViewports,pViewports) \ + ( (This)->lpVtbl -> RSSetViewports(This,NumViewports,pViewports) ) + +#define ID3D12GraphicsCommandList4_RSSetScissorRects(This,NumRects,pRects) \ + ( (This)->lpVtbl -> RSSetScissorRects(This,NumRects,pRects) ) + +#define ID3D12GraphicsCommandList4_OMSetBlendFactor(This,BlendFactor) \ + ( (This)->lpVtbl -> OMSetBlendFactor(This,BlendFactor) ) + +#define ID3D12GraphicsCommandList4_OMSetStencilRef(This,StencilRef) \ + ( (This)->lpVtbl -> OMSetStencilRef(This,StencilRef) ) + +#define ID3D12GraphicsCommandList4_SetPipelineState(This,pPipelineState) \ + ( (This)->lpVtbl -> SetPipelineState(This,pPipelineState) ) + +#define ID3D12GraphicsCommandList4_ResourceBarrier(This,NumBarriers,pBarriers) \ + ( (This)->lpVtbl -> ResourceBarrier(This,NumBarriers,pBarriers) ) + +#define ID3D12GraphicsCommandList4_ExecuteBundle(This,pCommandList) \ + ( (This)->lpVtbl -> ExecuteBundle(This,pCommandList) ) + +#define ID3D12GraphicsCommandList4_SetDescriptorHeaps(This,NumDescriptorHeaps,ppDescriptorHeaps) \ + ( (This)->lpVtbl -> SetDescriptorHeaps(This,NumDescriptorHeaps,ppDescriptorHeaps) ) + +#define ID3D12GraphicsCommandList4_SetComputeRootSignature(This,pRootSignature) \ + ( (This)->lpVtbl -> SetComputeRootSignature(This,pRootSignature) ) + +#define ID3D12GraphicsCommandList4_SetGraphicsRootSignature(This,pRootSignature) \ + ( (This)->lpVtbl -> SetGraphicsRootSignature(This,pRootSignature) ) + +#define ID3D12GraphicsCommandList4_SetComputeRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) \ + ( (This)->lpVtbl -> SetComputeRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) ) + +#define ID3D12GraphicsCommandList4_SetGraphicsRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) \ + ( (This)->lpVtbl -> SetGraphicsRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) ) + +#define ID3D12GraphicsCommandList4_SetComputeRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) \ + ( (This)->lpVtbl -> SetComputeRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) ) + +#define ID3D12GraphicsCommandList4_SetGraphicsRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) \ + ( (This)->lpVtbl -> SetGraphicsRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) ) + +#define ID3D12GraphicsCommandList4_SetComputeRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) \ + ( (This)->lpVtbl -> SetComputeRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) ) + +#define ID3D12GraphicsCommandList4_SetGraphicsRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) \ + ( (This)->lpVtbl -> SetGraphicsRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) ) + +#define ID3D12GraphicsCommandList4_SetComputeRootConstantBufferView(This,RootParameterIndex,BufferLocation) \ + ( (This)->lpVtbl -> SetComputeRootConstantBufferView(This,RootParameterIndex,BufferLocation) ) + +#define ID3D12GraphicsCommandList4_SetGraphicsRootConstantBufferView(This,RootParameterIndex,BufferLocation) \ + ( (This)->lpVtbl -> SetGraphicsRootConstantBufferView(This,RootParameterIndex,BufferLocation) ) + +#define ID3D12GraphicsCommandList4_SetComputeRootShaderResourceView(This,RootParameterIndex,BufferLocation) \ + ( (This)->lpVtbl -> SetComputeRootShaderResourceView(This,RootParameterIndex,BufferLocation) ) + +#define ID3D12GraphicsCommandList4_SetGraphicsRootShaderResourceView(This,RootParameterIndex,BufferLocation) \ + ( (This)->lpVtbl -> SetGraphicsRootShaderResourceView(This,RootParameterIndex,BufferLocation) ) + +#define ID3D12GraphicsCommandList4_SetComputeRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) \ + ( (This)->lpVtbl -> SetComputeRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) ) + +#define ID3D12GraphicsCommandList4_SetGraphicsRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) \ + ( (This)->lpVtbl -> SetGraphicsRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) ) + +#define ID3D12GraphicsCommandList4_IASetIndexBuffer(This,pView) \ + ( (This)->lpVtbl -> IASetIndexBuffer(This,pView) ) + +#define ID3D12GraphicsCommandList4_IASetVertexBuffers(This,StartSlot,NumViews,pViews) \ + ( (This)->lpVtbl -> IASetVertexBuffers(This,StartSlot,NumViews,pViews) ) + +#define ID3D12GraphicsCommandList4_SOSetTargets(This,StartSlot,NumViews,pViews) \ + ( (This)->lpVtbl -> SOSetTargets(This,StartSlot,NumViews,pViews) ) + +#define ID3D12GraphicsCommandList4_OMSetRenderTargets(This,NumRenderTargetDescriptors,pRenderTargetDescriptors,RTsSingleHandleToDescriptorRange,pDepthStencilDescriptor) \ + ( (This)->lpVtbl -> OMSetRenderTargets(This,NumRenderTargetDescriptors,pRenderTargetDescriptors,RTsSingleHandleToDescriptorRange,pDepthStencilDescriptor) ) + +#define ID3D12GraphicsCommandList4_ClearDepthStencilView(This,DepthStencilView,ClearFlags,Depth,Stencil,NumRects,pRects) \ + ( (This)->lpVtbl -> ClearDepthStencilView(This,DepthStencilView,ClearFlags,Depth,Stencil,NumRects,pRects) ) + +#define ID3D12GraphicsCommandList4_ClearRenderTargetView(This,RenderTargetView,ColorRGBA,NumRects,pRects) \ + ( (This)->lpVtbl -> ClearRenderTargetView(This,RenderTargetView,ColorRGBA,NumRects,pRects) ) + +#define ID3D12GraphicsCommandList4_ClearUnorderedAccessViewUint(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) \ + ( (This)->lpVtbl -> ClearUnorderedAccessViewUint(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) ) + +#define ID3D12GraphicsCommandList4_ClearUnorderedAccessViewFloat(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) \ + ( (This)->lpVtbl -> ClearUnorderedAccessViewFloat(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) ) + +#define ID3D12GraphicsCommandList4_DiscardResource(This,pResource,pRegion) \ + ( (This)->lpVtbl -> DiscardResource(This,pResource,pRegion) ) + +#define ID3D12GraphicsCommandList4_BeginQuery(This,pQueryHeap,Type,Index) \ + ( (This)->lpVtbl -> BeginQuery(This,pQueryHeap,Type,Index) ) + +#define ID3D12GraphicsCommandList4_EndQuery(This,pQueryHeap,Type,Index) \ + ( (This)->lpVtbl -> EndQuery(This,pQueryHeap,Type,Index) ) + +#define ID3D12GraphicsCommandList4_ResolveQueryData(This,pQueryHeap,Type,StartIndex,NumQueries,pDestinationBuffer,AlignedDestinationBufferOffset) \ + ( (This)->lpVtbl -> ResolveQueryData(This,pQueryHeap,Type,StartIndex,NumQueries,pDestinationBuffer,AlignedDestinationBufferOffset) ) + +#define ID3D12GraphicsCommandList4_SetPredication(This,pBuffer,AlignedBufferOffset,Operation) \ + ( (This)->lpVtbl -> SetPredication(This,pBuffer,AlignedBufferOffset,Operation) ) + +#define ID3D12GraphicsCommandList4_SetMarker(This,Metadata,pData,Size) \ + ( (This)->lpVtbl -> SetMarker(This,Metadata,pData,Size) ) + +#define ID3D12GraphicsCommandList4_BeginEvent(This,Metadata,pData,Size) \ + ( (This)->lpVtbl -> BeginEvent(This,Metadata,pData,Size) ) + +#define ID3D12GraphicsCommandList4_EndEvent(This) \ + ( (This)->lpVtbl -> EndEvent(This) ) + +#define ID3D12GraphicsCommandList4_ExecuteIndirect(This,pCommandSignature,MaxCommandCount,pArgumentBuffer,ArgumentBufferOffset,pCountBuffer,CountBufferOffset) \ + ( (This)->lpVtbl -> ExecuteIndirect(This,pCommandSignature,MaxCommandCount,pArgumentBuffer,ArgumentBufferOffset,pCountBuffer,CountBufferOffset) ) + + +#define ID3D12GraphicsCommandList4_AtomicCopyBufferUINT(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) \ + ( (This)->lpVtbl -> AtomicCopyBufferUINT(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) ) + +#define ID3D12GraphicsCommandList4_AtomicCopyBufferUINT64(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) \ + ( (This)->lpVtbl -> AtomicCopyBufferUINT64(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) ) + +#define ID3D12GraphicsCommandList4_OMSetDepthBounds(This,Min,Max) \ + ( (This)->lpVtbl -> OMSetDepthBounds(This,Min,Max) ) + +#define ID3D12GraphicsCommandList4_SetSamplePositions(This,NumSamplesPerPixel,NumPixels,pSamplePositions) \ + ( (This)->lpVtbl -> SetSamplePositions(This,NumSamplesPerPixel,NumPixels,pSamplePositions) ) + +#define ID3D12GraphicsCommandList4_ResolveSubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,pSrcResource,SrcSubresource,pSrcRect,Format,ResolveMode) \ + ( (This)->lpVtbl -> ResolveSubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,pSrcResource,SrcSubresource,pSrcRect,Format,ResolveMode) ) + +#define ID3D12GraphicsCommandList4_SetViewInstanceMask(This,Mask) \ + ( (This)->lpVtbl -> SetViewInstanceMask(This,Mask) ) + + +#define ID3D12GraphicsCommandList4_WriteBufferImmediate(This,Count,pParams,pModes) \ + ( (This)->lpVtbl -> WriteBufferImmediate(This,Count,pParams,pModes) ) + + +#define ID3D12GraphicsCommandList4_SetProtectedResourceSession(This,pProtectedResourceSession) \ + ( (This)->lpVtbl -> SetProtectedResourceSession(This,pProtectedResourceSession) ) + + +#define ID3D12GraphicsCommandList4_BeginRenderPass(This,NumRenderTargets,pRenderTargets,pDepthStencil,Flags) \ + ( (This)->lpVtbl -> BeginRenderPass(This,NumRenderTargets,pRenderTargets,pDepthStencil,Flags) ) + +#define ID3D12GraphicsCommandList4_EndRenderPass(This) \ + ( (This)->lpVtbl -> EndRenderPass(This) ) + +#define ID3D12GraphicsCommandList4_InitializeMetaCommand(This,pMetaCommand,pInitializationParametersData,InitializationParametersDataSizeInBytes) \ + ( (This)->lpVtbl -> InitializeMetaCommand(This,pMetaCommand,pInitializationParametersData,InitializationParametersDataSizeInBytes) ) + +#define ID3D12GraphicsCommandList4_ExecuteMetaCommand(This,pMetaCommand,pExecutionParametersData,ExecutionParametersDataSizeInBytes) \ + ( (This)->lpVtbl -> ExecuteMetaCommand(This,pMetaCommand,pExecutionParametersData,ExecutionParametersDataSizeInBytes) ) + +#define ID3D12GraphicsCommandList4_BuildRaytracingAccelerationStructure(This,pDesc,NumPostbuildInfoDescs,pPostbuildInfoDescs) \ + ( (This)->lpVtbl -> BuildRaytracingAccelerationStructure(This,pDesc,NumPostbuildInfoDescs,pPostbuildInfoDescs) ) + +#define ID3D12GraphicsCommandList4_EmitRaytracingAccelerationStructurePostbuildInfo(This,pDesc,NumSourceAccelerationStructures,pSourceAccelerationStructureData) \ + ( (This)->lpVtbl -> EmitRaytracingAccelerationStructurePostbuildInfo(This,pDesc,NumSourceAccelerationStructures,pSourceAccelerationStructureData) ) + +#define ID3D12GraphicsCommandList4_CopyRaytracingAccelerationStructure(This,DestAccelerationStructureData,SourceAccelerationStructureData,Mode) \ + ( (This)->lpVtbl -> CopyRaytracingAccelerationStructure(This,DestAccelerationStructureData,SourceAccelerationStructureData,Mode) ) + +#define ID3D12GraphicsCommandList4_SetPipelineState1(This,pStateObject) \ + ( (This)->lpVtbl -> SetPipelineState1(This,pStateObject) ) + +#define ID3D12GraphicsCommandList4_DispatchRays(This,pDesc) \ + ( (This)->lpVtbl -> DispatchRays(This,pDesc) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12GraphicsCommandList4_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_d3d12_0000_0058 */ +/* [local] */ + +typedef +enum D3D12_SHADER_CACHE_MODE + { + D3D12_SHADER_CACHE_MODE_MEMORY = 0, + D3D12_SHADER_CACHE_MODE_DISK = ( D3D12_SHADER_CACHE_MODE_MEMORY + 1 ) + } D3D12_SHADER_CACHE_MODE; + +typedef +enum D3D12_SHADER_CACHE_FLAGS + { + D3D12_SHADER_CACHE_FLAG_NONE = 0, + D3D12_SHADER_CACHE_FLAG_DRIVER_VERSIONED = 0x1, + D3D12_SHADER_CACHE_FLAG_USE_WORKING_DIR = 0x2 + } D3D12_SHADER_CACHE_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS( D3D12_SHADER_CACHE_FLAGS ) +typedef struct D3D12_SHADER_CACHE_SESSION_DESC + { + GUID Identifier; + D3D12_SHADER_CACHE_MODE Mode; + D3D12_SHADER_CACHE_FLAGS Flags; + UINT MaximumInMemoryCacheSizeBytes; + UINT MaximumInMemoryCacheEntries; + UINT MaximumValueFileSizeBytes; + UINT64 Version; + } D3D12_SHADER_CACHE_SESSION_DESC; + +typedef +enum D3D12_BARRIER_LAYOUT + { + D3D12_BARRIER_LAYOUT_UNDEFINED = 0xffffffff, + D3D12_BARRIER_LAYOUT_COMMON = 0, + D3D12_BARRIER_LAYOUT_PRESENT = 0, + D3D12_BARRIER_LAYOUT_GENERIC_READ = 1, + D3D12_BARRIER_LAYOUT_RENDER_TARGET = 2, + D3D12_BARRIER_LAYOUT_UNORDERED_ACCESS = 3, + D3D12_BARRIER_LAYOUT_DEPTH_STENCIL_WRITE = 4, + D3D12_BARRIER_LAYOUT_DEPTH_STENCIL_READ = 5, + D3D12_BARRIER_LAYOUT_SHADER_RESOURCE = 6, + D3D12_BARRIER_LAYOUT_COPY_SOURCE = 7, + D3D12_BARRIER_LAYOUT_COPY_DEST = 8, + D3D12_BARRIER_LAYOUT_RESOLVE_SOURCE = 9, + D3D12_BARRIER_LAYOUT_RESOLVE_DEST = 10, + D3D12_BARRIER_LAYOUT_SHADING_RATE_SOURCE = 11, + D3D12_BARRIER_LAYOUT_VIDEO_DECODE_READ = 12, + D3D12_BARRIER_LAYOUT_VIDEO_DECODE_WRITE = 13, + D3D12_BARRIER_LAYOUT_VIDEO_PROCESS_READ = 14, + D3D12_BARRIER_LAYOUT_VIDEO_PROCESS_WRITE = 15, + D3D12_BARRIER_LAYOUT_VIDEO_ENCODE_READ = 16, + D3D12_BARRIER_LAYOUT_VIDEO_ENCODE_WRITE = 17, + D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_COMMON = 18, + D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_GENERIC_READ = 19, + D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_UNORDERED_ACCESS = 20, + D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_SHADER_RESOURCE = 21, + D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_COPY_SOURCE = 22, + D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_COPY_DEST = 23, + D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_COMMON = 24, + D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_GENERIC_READ = 25, + D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_UNORDERED_ACCESS = 26, + D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_SHADER_RESOURCE = 27, + D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_COPY_SOURCE = 28, + D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_COPY_DEST = 29, + D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_GENERIC_READ_COMPUTE_QUEUE_ACCESSIBLE = 31 + } D3D12_BARRIER_LAYOUT; + +typedef struct D3D12_FEATURE_DATA_BARRIER_LAYOUT + { + _In_ D3D12_COMMAND_LIST_TYPE CommandListType; + _In_ D3D12_BARRIER_LAYOUT Layout; + _Out_ BOOL Supported; + } D3D12_FEATURE_DATA_BARRIER_LAYOUT; + +typedef +enum D3D12_BARRIER_SYNC + { + D3D12_BARRIER_SYNC_NONE = 0, + D3D12_BARRIER_SYNC_ALL = 0x1, + D3D12_BARRIER_SYNC_DRAW = 0x2, + D3D12_BARRIER_SYNC_INDEX_INPUT = 0x4, + D3D12_BARRIER_SYNC_VERTEX_SHADING = 0x8, + D3D12_BARRIER_SYNC_PIXEL_SHADING = 0x10, + D3D12_BARRIER_SYNC_DEPTH_STENCIL = 0x20, + D3D12_BARRIER_SYNC_RENDER_TARGET = 0x40, + D3D12_BARRIER_SYNC_COMPUTE_SHADING = 0x80, + D3D12_BARRIER_SYNC_RAYTRACING = 0x100, + D3D12_BARRIER_SYNC_COPY = 0x200, + D3D12_BARRIER_SYNC_RESOLVE = 0x400, + D3D12_BARRIER_SYNC_EXECUTE_INDIRECT = 0x800, + D3D12_BARRIER_SYNC_PREDICATION = 0x800, + D3D12_BARRIER_SYNC_ALL_SHADING = 0x1000, + D3D12_BARRIER_SYNC_NON_PIXEL_SHADING = 0x2000, + D3D12_BARRIER_SYNC_EMIT_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO = 0x4000, + D3D12_BARRIER_SYNC_CLEAR_UNORDERED_ACCESS_VIEW = 0x8000, + D3D12_BARRIER_SYNC_VIDEO_DECODE = 0x100000, + D3D12_BARRIER_SYNC_VIDEO_PROCESS = 0x200000, + D3D12_BARRIER_SYNC_VIDEO_ENCODE = 0x400000, + D3D12_BARRIER_SYNC_BUILD_RAYTRACING_ACCELERATION_STRUCTURE = 0x800000, + D3D12_BARRIER_SYNC_COPY_RAYTRACING_ACCELERATION_STRUCTURE = 0x1000000, + D3D12_BARRIER_SYNC_CONVERT_LINEAR_ALGEBRA_MATRIX = 0x20000000, + D3D12_BARRIER_SYNC_SPLIT = 0x80000000 + } D3D12_BARRIER_SYNC; + +DEFINE_ENUM_FLAG_OPERATORS( D3D12_BARRIER_SYNC ) +typedef +enum D3D12_BARRIER_ACCESS + { + D3D12_BARRIER_ACCESS_COMMON = 0, + D3D12_BARRIER_ACCESS_VERTEX_BUFFER = 0x1, + D3D12_BARRIER_ACCESS_CONSTANT_BUFFER = 0x2, + D3D12_BARRIER_ACCESS_INDEX_BUFFER = 0x4, + D3D12_BARRIER_ACCESS_RENDER_TARGET = 0x8, + D3D12_BARRIER_ACCESS_UNORDERED_ACCESS = 0x10, + D3D12_BARRIER_ACCESS_DEPTH_STENCIL_WRITE = 0x20, + D3D12_BARRIER_ACCESS_DEPTH_STENCIL_READ = 0x40, + D3D12_BARRIER_ACCESS_SHADER_RESOURCE = 0x80, + D3D12_BARRIER_ACCESS_STREAM_OUTPUT = 0x100, + D3D12_BARRIER_ACCESS_INDIRECT_ARGUMENT = 0x200, + D3D12_BARRIER_ACCESS_PREDICATION = 0x200, + D3D12_BARRIER_ACCESS_COPY_DEST = 0x400, + D3D12_BARRIER_ACCESS_COPY_SOURCE = 0x800, + D3D12_BARRIER_ACCESS_RESOLVE_DEST = 0x1000, + D3D12_BARRIER_ACCESS_RESOLVE_SOURCE = 0x2000, + D3D12_BARRIER_ACCESS_RAYTRACING_ACCELERATION_STRUCTURE_READ = 0x4000, + D3D12_BARRIER_ACCESS_RAYTRACING_ACCELERATION_STRUCTURE_WRITE = 0x8000, + D3D12_BARRIER_ACCESS_SHADING_RATE_SOURCE = 0x10000, + D3D12_BARRIER_ACCESS_VIDEO_DECODE_READ = 0x20000, + D3D12_BARRIER_ACCESS_VIDEO_DECODE_WRITE = 0x40000, + D3D12_BARRIER_ACCESS_VIDEO_PROCESS_READ = 0x80000, + D3D12_BARRIER_ACCESS_VIDEO_PROCESS_WRITE = 0x100000, + D3D12_BARRIER_ACCESS_VIDEO_ENCODE_READ = 0x200000, + D3D12_BARRIER_ACCESS_VIDEO_ENCODE_WRITE = 0x400000, + D3D12_BARRIER_ACCESS_GLOBAL = 0x40000000, + D3D12_BARRIER_ACCESS_NO_ACCESS = 0x80000000 + } D3D12_BARRIER_ACCESS; + +DEFINE_ENUM_FLAG_OPERATORS( D3D12_BARRIER_ACCESS ) +typedef +enum D3D12_BARRIER_TYPE + { + D3D12_BARRIER_TYPE_GLOBAL = 0, + D3D12_BARRIER_TYPE_TEXTURE = ( D3D12_BARRIER_TYPE_GLOBAL + 1 ) , + D3D12_BARRIER_TYPE_BUFFER = ( D3D12_BARRIER_TYPE_TEXTURE + 1 ) + } D3D12_BARRIER_TYPE; + +typedef +enum D3D12_TEXTURE_BARRIER_FLAGS + { + D3D12_TEXTURE_BARRIER_FLAG_NONE = 0, + D3D12_TEXTURE_BARRIER_FLAG_DISCARD = 0x1 + } D3D12_TEXTURE_BARRIER_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS( D3D12_TEXTURE_BARRIER_FLAGS ) +typedef struct D3D12_BARRIER_SUBRESOURCE_RANGE + { + UINT IndexOrFirstMipLevel; + UINT NumMipLevels; + UINT FirstArraySlice; + UINT NumArraySlices; + UINT FirstPlane; + UINT NumPlanes; + } D3D12_BARRIER_SUBRESOURCE_RANGE; + +typedef struct D3D12_GLOBAL_BARRIER + { + D3D12_BARRIER_SYNC SyncBefore; + D3D12_BARRIER_SYNC SyncAfter; + D3D12_BARRIER_ACCESS AccessBefore; + D3D12_BARRIER_ACCESS AccessAfter; + } D3D12_GLOBAL_BARRIER; + +typedef struct D3D12_TEXTURE_BARRIER + { + D3D12_BARRIER_SYNC SyncBefore; + D3D12_BARRIER_SYNC SyncAfter; + D3D12_BARRIER_ACCESS AccessBefore; + D3D12_BARRIER_ACCESS AccessAfter; + D3D12_BARRIER_LAYOUT LayoutBefore; + D3D12_BARRIER_LAYOUT LayoutAfter; + _In_ ID3D12Resource *pResource; + D3D12_BARRIER_SUBRESOURCE_RANGE Subresources; + D3D12_TEXTURE_BARRIER_FLAGS Flags; + } D3D12_TEXTURE_BARRIER; + +typedef struct D3D12_BUFFER_BARRIER + { + D3D12_BARRIER_SYNC SyncBefore; + D3D12_BARRIER_SYNC SyncAfter; + D3D12_BARRIER_ACCESS AccessBefore; + D3D12_BARRIER_ACCESS AccessAfter; + _In_ ID3D12Resource *pResource; + UINT64 Offset; + UINT64 Size; + } D3D12_BUFFER_BARRIER; + +typedef struct D3D12_BARRIER_GROUP + { + D3D12_BARRIER_TYPE Type; + UINT32 NumBarriers; + union + { + _In_reads_(NumBarriers) const D3D12_GLOBAL_BARRIER *pGlobalBarriers; + _In_reads_(NumBarriers) const D3D12_TEXTURE_BARRIER *pTextureBarriers; + _In_reads_(NumBarriers) const D3D12_BUFFER_BARRIER *pBufferBarriers; + } ; + } D3D12_BARRIER_GROUP; + + + +extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0058_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0058_v0_0_s_ifspec; + +#ifndef __ID3D12ShaderCacheSession_INTERFACE_DEFINED__ +#define __ID3D12ShaderCacheSession_INTERFACE_DEFINED__ + +/* interface ID3D12ShaderCacheSession */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12ShaderCacheSession; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("28e2495d-0f64-4ae4-a6ec-129255dc49a8") + ID3D12ShaderCacheSession : public ID3D12DeviceChild + { + public: + virtual HRESULT STDMETHODCALLTYPE FindValue( + /* [annotation][in] */ + _In_reads_bytes_(KeySize) const void *pKey, + UINT KeySize, + /* [annotation][out] */ + _Out_writes_bytes_(*pValueSize) void *pValue, + _Inout_ UINT *pValueSize) = 0; + + virtual HRESULT STDMETHODCALLTYPE StoreValue( + /* [annotation][in] */ + _In_reads_bytes_(KeySize) const void *pKey, + UINT KeySize, + /* [annotation][in] */ + _In_reads_bytes_(ValueSize) const void *pValue, + UINT ValueSize) = 0; + + virtual void STDMETHODCALLTYPE SetDeleteOnDestroy( void) = 0; + +#if defined(_MSC_VER) || !defined(_WIN32) + virtual D3D12_SHADER_CACHE_SESSION_DESC STDMETHODCALLTYPE GetDesc( void) = 0; +#else + virtual D3D12_SHADER_CACHE_SESSION_DESC *STDMETHODCALLTYPE GetDesc( + D3D12_SHADER_CACHE_SESSION_DESC * RetVal) = 0; +#endif + + }; + + +#else /* C style interface */ + + typedef struct ID3D12ShaderCacheSessionVtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12ShaderCacheSession * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12ShaderCacheSession * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12ShaderCacheSession * This); + + DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D12ShaderCacheSession * This, + _In_ REFGUID guid, + _Inout_ UINT *pDataSize, + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D12ShaderCacheSession * This, + _In_ REFGUID guid, + _In_ UINT DataSize, + _In_reads_bytes_opt_( DataSize ) const void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D12ShaderCacheSession * This, + _In_ REFGUID guid, + _In_opt_ const IUnknown *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetName) + HRESULT ( STDMETHODCALLTYPE *SetName )( + ID3D12ShaderCacheSession * This, + _In_z_ LPCWSTR Name); + + DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice) + HRESULT ( STDMETHODCALLTYPE *GetDevice )( + ID3D12ShaderCacheSession * This, + REFIID riid, + _COM_Outptr_opt_ void **ppvDevice); + + DECLSPEC_XFGVIRT(ID3D12ShaderCacheSession, FindValue) + HRESULT ( STDMETHODCALLTYPE *FindValue )( + ID3D12ShaderCacheSession * This, + /* [annotation][in] */ + _In_reads_bytes_(KeySize) const void *pKey, + UINT KeySize, + /* [annotation][out] */ + _Out_writes_bytes_(*pValueSize) void *pValue, + _Inout_ UINT *pValueSize); + + DECLSPEC_XFGVIRT(ID3D12ShaderCacheSession, StoreValue) + HRESULT ( STDMETHODCALLTYPE *StoreValue )( + ID3D12ShaderCacheSession * This, + /* [annotation][in] */ + _In_reads_bytes_(KeySize) const void *pKey, + UINT KeySize, + /* [annotation][in] */ + _In_reads_bytes_(ValueSize) const void *pValue, + UINT ValueSize); + + DECLSPEC_XFGVIRT(ID3D12ShaderCacheSession, SetDeleteOnDestroy) + void ( STDMETHODCALLTYPE *SetDeleteOnDestroy )( + ID3D12ShaderCacheSession * This); + + DECLSPEC_XFGVIRT(ID3D12ShaderCacheSession, GetDesc) +#if !defined(_WIN32) + D3D12_SHADER_CACHE_SESSION_DESC ( STDMETHODCALLTYPE *GetDesc )( + ID3D12ShaderCacheSession * This); + +#else + D3D12_SHADER_CACHE_SESSION_DESC *( STDMETHODCALLTYPE *GetDesc )( + ID3D12ShaderCacheSession * This, + D3D12_SHADER_CACHE_SESSION_DESC * RetVal); + +#endif + + END_INTERFACE + } ID3D12ShaderCacheSessionVtbl; + + interface ID3D12ShaderCacheSession + { + CONST_VTBL struct ID3D12ShaderCacheSessionVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12ShaderCacheSession_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12ShaderCacheSession_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12ShaderCacheSession_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12ShaderCacheSession_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D12ShaderCacheSession_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D12ShaderCacheSession_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#define ID3D12ShaderCacheSession_SetName(This,Name) \ + ( (This)->lpVtbl -> SetName(This,Name) ) + + +#define ID3D12ShaderCacheSession_GetDevice(This,riid,ppvDevice) \ + ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) + + +#define ID3D12ShaderCacheSession_FindValue(This,pKey,KeySize,pValue,pValueSize) \ + ( (This)->lpVtbl -> FindValue(This,pKey,KeySize,pValue,pValueSize) ) + +#define ID3D12ShaderCacheSession_StoreValue(This,pKey,KeySize,pValue,ValueSize) \ + ( (This)->lpVtbl -> StoreValue(This,pKey,KeySize,pValue,ValueSize) ) + +#define ID3D12ShaderCacheSession_SetDeleteOnDestroy(This) \ + ( (This)->lpVtbl -> SetDeleteOnDestroy(This) ) +#if !defined(_WIN32) + +#define ID3D12ShaderCacheSession_GetDesc(This) \ + ( (This)->lpVtbl -> GetDesc(This) ) +#else +#define ID3D12ShaderCacheSession_GetDesc(This,RetVal) \ + ( (This)->lpVtbl -> GetDesc(This,RetVal) ) +#endif + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12ShaderCacheSession_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_d3d12_0000_0059 */ +/* [local] */ + +typedef +enum D3D12_SHADER_CACHE_KIND_FLAGS + { + D3D12_SHADER_CACHE_KIND_FLAG_IMPLICIT_D3D_CACHE_FOR_DRIVER = 0x1, + D3D12_SHADER_CACHE_KIND_FLAG_IMPLICIT_D3D_CONVERSIONS = 0x2, + D3D12_SHADER_CACHE_KIND_FLAG_IMPLICIT_DRIVER_MANAGED = 0x4, + D3D12_SHADER_CACHE_KIND_FLAG_APPLICATION_MANAGED = 0x8 + } D3D12_SHADER_CACHE_KIND_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS( D3D12_SHADER_CACHE_KIND_FLAGS ) +typedef +enum D3D12_SHADER_CACHE_CONTROL_FLAGS + { + D3D12_SHADER_CACHE_CONTROL_FLAG_DISABLE = 0x1, + D3D12_SHADER_CACHE_CONTROL_FLAG_ENABLE = 0x2, + D3D12_SHADER_CACHE_CONTROL_FLAG_CLEAR = 0x4 + } D3D12_SHADER_CACHE_CONTROL_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS( D3D12_SHADER_CACHE_CONTROL_FLAGS ) + + +extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0059_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0059_v0_0_s_ifspec; + +#ifndef __ID3D12Device9_INTERFACE_DEFINED__ +#define __ID3D12Device9_INTERFACE_DEFINED__ + +/* interface ID3D12Device9 */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12Device9; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("4c80e962-f032-4f60-bc9e-ebc2cfa1d83c") + ID3D12Device9 : public ID3D12Device8 + { + public: + virtual HRESULT STDMETHODCALLTYPE CreateShaderCacheSession( + _In_ const D3D12_SHADER_CACHE_SESSION_DESC *pDesc, + REFIID riid, + _COM_Outptr_opt_ void **ppvSession) = 0; + + virtual HRESULT STDMETHODCALLTYPE ShaderCacheControl( + D3D12_SHADER_CACHE_KIND_FLAGS Kinds, + D3D12_SHADER_CACHE_CONTROL_FLAGS Control) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateCommandQueue1( + _In_ const D3D12_COMMAND_QUEUE_DESC *pDesc, + REFIID CreatorID, + REFIID riid, + _COM_Outptr_ void **ppCommandQueue) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12Device9Vtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12Device9 * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12Device9 * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12Device9 * This); + + DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D12Device9 * This, + _In_ REFGUID guid, + _Inout_ UINT *pDataSize, + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D12Device9 * This, + _In_ REFGUID guid, + _In_ UINT DataSize, + _In_reads_bytes_opt_( DataSize ) const void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D12Device9 * This, + _In_ REFGUID guid, + _In_opt_ const IUnknown *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetName) + HRESULT ( STDMETHODCALLTYPE *SetName )( + ID3D12Device9 * This, + _In_z_ LPCWSTR Name); + + DECLSPEC_XFGVIRT(ID3D12Device, GetNodeCount) + UINT ( STDMETHODCALLTYPE *GetNodeCount )( + ID3D12Device9 * This); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandQueue) + HRESULT ( STDMETHODCALLTYPE *CreateCommandQueue )( + ID3D12Device9 * This, + _In_ const D3D12_COMMAND_QUEUE_DESC *pDesc, + REFIID riid, + _COM_Outptr_ void **ppCommandQueue); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandAllocator) + HRESULT ( STDMETHODCALLTYPE *CreateCommandAllocator )( + ID3D12Device9 * This, + _In_ D3D12_COMMAND_LIST_TYPE type, + REFIID riid, + _COM_Outptr_ void **ppCommandAllocator); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateGraphicsPipelineState) + HRESULT ( STDMETHODCALLTYPE *CreateGraphicsPipelineState )( + ID3D12Device9 * This, + _In_ const D3D12_GRAPHICS_PIPELINE_STATE_DESC *pDesc, + REFIID riid, + _COM_Outptr_ void **ppPipelineState); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateComputePipelineState) + HRESULT ( STDMETHODCALLTYPE *CreateComputePipelineState )( + ID3D12Device9 * This, + _In_ const D3D12_COMPUTE_PIPELINE_STATE_DESC *pDesc, + REFIID riid, + _COM_Outptr_ void **ppPipelineState); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandList) + HRESULT ( STDMETHODCALLTYPE *CreateCommandList )( + ID3D12Device9 * This, + _In_ UINT nodeMask, + _In_ D3D12_COMMAND_LIST_TYPE type, + _In_ ID3D12CommandAllocator *pCommandAllocator, + _In_opt_ ID3D12PipelineState *pInitialState, + REFIID riid, + _COM_Outptr_ void **ppCommandList); + + DECLSPEC_XFGVIRT(ID3D12Device, CheckFeatureSupport) + HRESULT ( STDMETHODCALLTYPE *CheckFeatureSupport )( + ID3D12Device9 * This, + D3D12_FEATURE Feature, + _Inout_updates_bytes_(FeatureSupportDataSize) void *pFeatureSupportData, + UINT FeatureSupportDataSize); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateDescriptorHeap) + HRESULT ( STDMETHODCALLTYPE *CreateDescriptorHeap )( + ID3D12Device9 * This, + _In_ const D3D12_DESCRIPTOR_HEAP_DESC *pDescriptorHeapDesc, + REFIID riid, + _COM_Outptr_ void **ppvHeap); + + DECLSPEC_XFGVIRT(ID3D12Device, GetDescriptorHandleIncrementSize) + UINT ( STDMETHODCALLTYPE *GetDescriptorHandleIncrementSize )( + ID3D12Device9 * This, + _In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapType); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateRootSignature) + HRESULT ( STDMETHODCALLTYPE *CreateRootSignature )( + ID3D12Device9 * This, + _In_ UINT nodeMask, + _In_reads_(blobLengthInBytes) const void *pBlobWithRootSignature, + _In_ SIZE_T blobLengthInBytes, + REFIID riid, + _COM_Outptr_ void **ppvRootSignature); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateConstantBufferView) + void ( STDMETHODCALLTYPE *CreateConstantBufferView )( + ID3D12Device9 * This, + _In_opt_ const D3D12_CONSTANT_BUFFER_VIEW_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateShaderResourceView) + void ( STDMETHODCALLTYPE *CreateShaderResourceView )( + ID3D12Device9 * This, + _In_opt_ ID3D12Resource *pResource, + _In_opt_ const D3D12_SHADER_RESOURCE_VIEW_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateUnorderedAccessView) + void ( STDMETHODCALLTYPE *CreateUnorderedAccessView )( + ID3D12Device9 * This, + _In_opt_ ID3D12Resource *pResource, + _In_opt_ ID3D12Resource *pCounterResource, + _In_opt_ const D3D12_UNORDERED_ACCESS_VIEW_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateRenderTargetView) + void ( STDMETHODCALLTYPE *CreateRenderTargetView )( + ID3D12Device9 * This, + _In_opt_ ID3D12Resource *pResource, + _In_opt_ const D3D12_RENDER_TARGET_VIEW_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateDepthStencilView) + void ( STDMETHODCALLTYPE *CreateDepthStencilView )( + ID3D12Device9 * This, + _In_opt_ ID3D12Resource *pResource, + _In_opt_ const D3D12_DEPTH_STENCIL_VIEW_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateSampler) + void ( STDMETHODCALLTYPE *CreateSampler )( + ID3D12Device9 * This, + _In_ const D3D12_SAMPLER_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + DECLSPEC_XFGVIRT(ID3D12Device, CopyDescriptors) + void ( STDMETHODCALLTYPE *CopyDescriptors )( + ID3D12Device9 * This, + _In_ UINT NumDestDescriptorRanges, + _In_reads_(NumDestDescriptorRanges) const D3D12_CPU_DESCRIPTOR_HANDLE *pDestDescriptorRangeStarts, + _In_reads_opt_(NumDestDescriptorRanges) const UINT *pDestDescriptorRangeSizes, + _In_ UINT NumSrcDescriptorRanges, + _In_reads_(NumSrcDescriptorRanges) const D3D12_CPU_DESCRIPTOR_HANDLE *pSrcDescriptorRangeStarts, + _In_reads_opt_(NumSrcDescriptorRanges) const UINT *pSrcDescriptorRangeSizes, + _In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapsType); + + DECLSPEC_XFGVIRT(ID3D12Device, CopyDescriptorsSimple) + void ( STDMETHODCALLTYPE *CopyDescriptorsSimple )( + ID3D12Device9 * This, + _In_ UINT NumDescriptors, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptorRangeStart, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE SrcDescriptorRangeStart, + _In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapsType); + + DECLSPEC_XFGVIRT(ID3D12Device, GetResourceAllocationInfo) +#if !defined(_WIN32) + D3D12_RESOURCE_ALLOCATION_INFO ( STDMETHODCALLTYPE *GetResourceAllocationInfo )( + ID3D12Device9 * This, + _In_ UINT visibleMask, + _In_ UINT numResourceDescs, + _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs); + +#else + D3D12_RESOURCE_ALLOCATION_INFO *( STDMETHODCALLTYPE *GetResourceAllocationInfo )( + ID3D12Device9 * This, + D3D12_RESOURCE_ALLOCATION_INFO * RetVal, + _In_ UINT visibleMask, + _In_ UINT numResourceDescs, + _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs); + +#endif + + DECLSPEC_XFGVIRT(ID3D12Device, GetCustomHeapProperties) +#if !defined(_WIN32) + D3D12_HEAP_PROPERTIES ( STDMETHODCALLTYPE *GetCustomHeapProperties )( + ID3D12Device9 * This, + _In_ UINT nodeMask, + D3D12_HEAP_TYPE heapType); + +#else + D3D12_HEAP_PROPERTIES *( STDMETHODCALLTYPE *GetCustomHeapProperties )( + ID3D12Device9 * This, + D3D12_HEAP_PROPERTIES * RetVal, + _In_ UINT nodeMask, + D3D12_HEAP_TYPE heapType); + +#endif + + DECLSPEC_XFGVIRT(ID3D12Device, CreateCommittedResource) + HRESULT ( STDMETHODCALLTYPE *CreateCommittedResource )( + ID3D12Device9 * This, + _In_ const D3D12_HEAP_PROPERTIES *pHeapProperties, + D3D12_HEAP_FLAGS HeapFlags, + _In_ const D3D12_RESOURCE_DESC *pDesc, + D3D12_RESOURCE_STATES InitialResourceState, + _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, + REFIID riidResource, + _COM_Outptr_opt_ void **ppvResource); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateHeap) + HRESULT ( STDMETHODCALLTYPE *CreateHeap )( + ID3D12Device9 * This, + _In_ const D3D12_HEAP_DESC *pDesc, + REFIID riid, + _COM_Outptr_opt_ void **ppvHeap); + + DECLSPEC_XFGVIRT(ID3D12Device, CreatePlacedResource) + HRESULT ( STDMETHODCALLTYPE *CreatePlacedResource )( + ID3D12Device9 * This, + _In_ ID3D12Heap *pHeap, + UINT64 HeapOffset, + _In_ const D3D12_RESOURCE_DESC *pDesc, + D3D12_RESOURCE_STATES InitialState, + _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, + REFIID riid, + _COM_Outptr_opt_ void **ppvResource); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateReservedResource) + HRESULT ( STDMETHODCALLTYPE *CreateReservedResource )( + ID3D12Device9 * This, + _In_ const D3D12_RESOURCE_DESC *pDesc, + D3D12_RESOURCE_STATES InitialState, + _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, + REFIID riid, + _COM_Outptr_opt_ void **ppvResource); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateSharedHandle) + HRESULT ( STDMETHODCALLTYPE *CreateSharedHandle )( + ID3D12Device9 * This, + _In_ ID3D12DeviceChild *pObject, + _In_opt_ const SECURITY_ATTRIBUTES *pAttributes, + DWORD Access, + _In_opt_ LPCWSTR Name, + _Out_ HANDLE *pHandle); + + DECLSPEC_XFGVIRT(ID3D12Device, OpenSharedHandle) + HRESULT ( STDMETHODCALLTYPE *OpenSharedHandle )( + ID3D12Device9 * This, + _In_ HANDLE NTHandle, + REFIID riid, + _COM_Outptr_opt_ void **ppvObj); + + DECLSPEC_XFGVIRT(ID3D12Device, OpenSharedHandleByName) + HRESULT ( STDMETHODCALLTYPE *OpenSharedHandleByName )( + ID3D12Device9 * This, + _In_ LPCWSTR Name, + DWORD Access, + /* [annotation][out] */ + _Out_ HANDLE *pNTHandle); + + DECLSPEC_XFGVIRT(ID3D12Device, MakeResident) + HRESULT ( STDMETHODCALLTYPE *MakeResident )( + ID3D12Device9 * This, + UINT NumObjects, + _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects); + + DECLSPEC_XFGVIRT(ID3D12Device, Evict) + HRESULT ( STDMETHODCALLTYPE *Evict )( + ID3D12Device9 * This, + UINT NumObjects, + _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateFence) + HRESULT ( STDMETHODCALLTYPE *CreateFence )( + ID3D12Device9 * This, + UINT64 InitialValue, + D3D12_FENCE_FLAGS Flags, + REFIID riid, + _COM_Outptr_ void **ppFence); + + DECLSPEC_XFGVIRT(ID3D12Device, GetDeviceRemovedReason) + HRESULT ( STDMETHODCALLTYPE *GetDeviceRemovedReason )( + ID3D12Device9 * This); + + DECLSPEC_XFGVIRT(ID3D12Device, GetCopyableFootprints) + void ( STDMETHODCALLTYPE *GetCopyableFootprints )( + ID3D12Device9 * This, + _In_ const D3D12_RESOURCE_DESC *pResourceDesc, + _In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource, + _In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources, + UINT64 BaseOffset, + _Out_writes_opt_(NumSubresources) D3D12_PLACED_SUBRESOURCE_FOOTPRINT *pLayouts, + _Out_writes_opt_(NumSubresources) UINT *pNumRows, + _Out_writes_opt_(NumSubresources) UINT64 *pRowSizeInBytes, + _Out_opt_ UINT64 *pTotalBytes); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateQueryHeap) + HRESULT ( STDMETHODCALLTYPE *CreateQueryHeap )( + ID3D12Device9 * This, + _In_ const D3D12_QUERY_HEAP_DESC *pDesc, + REFIID riid, + _COM_Outptr_opt_ void **ppvHeap); + + DECLSPEC_XFGVIRT(ID3D12Device, SetStablePowerState) + HRESULT ( STDMETHODCALLTYPE *SetStablePowerState )( + ID3D12Device9 * This, + BOOL Enable); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandSignature) + HRESULT ( STDMETHODCALLTYPE *CreateCommandSignature )( + ID3D12Device9 * This, + _In_ const D3D12_COMMAND_SIGNATURE_DESC *pDesc, + _In_opt_ ID3D12RootSignature *pRootSignature, + REFIID riid, + _COM_Outptr_opt_ void **ppvCommandSignature); + + DECLSPEC_XFGVIRT(ID3D12Device, GetResourceTiling) + void ( STDMETHODCALLTYPE *GetResourceTiling )( + ID3D12Device9 * This, + _In_ ID3D12Resource *pTiledResource, + _Out_opt_ UINT *pNumTilesForEntireResource, + _Out_opt_ D3D12_PACKED_MIP_INFO *pPackedMipDesc, + _Out_opt_ D3D12_TILE_SHAPE *pStandardTileShapeForNonPackedMips, + _Inout_opt_ UINT *pNumSubresourceTilings, + _In_ UINT FirstSubresourceTilingToGet, + _Out_writes_(*pNumSubresourceTilings) D3D12_SUBRESOURCE_TILING *pSubresourceTilingsForNonPackedMips); + + DECLSPEC_XFGVIRT(ID3D12Device, GetAdapterLuid) +#if !defined(_WIN32) + LUID ( STDMETHODCALLTYPE *GetAdapterLuid )( + ID3D12Device9 * This); + +#else + LUID *( STDMETHODCALLTYPE *GetAdapterLuid )( + ID3D12Device9 * This, + LUID * RetVal); + +#endif + + DECLSPEC_XFGVIRT(ID3D12Device1, CreatePipelineLibrary) + HRESULT ( STDMETHODCALLTYPE *CreatePipelineLibrary )( + ID3D12Device9 * This, + _In_reads_(BlobLength) const void *pLibraryBlob, + SIZE_T BlobLength, + REFIID riid, + _COM_Outptr_ void **ppPipelineLibrary); + + DECLSPEC_XFGVIRT(ID3D12Device1, SetEventOnMultipleFenceCompletion) + HRESULT ( STDMETHODCALLTYPE *SetEventOnMultipleFenceCompletion )( + ID3D12Device9 * This, + _In_reads_(NumFences) ID3D12Fence *const *ppFences, + _In_reads_(NumFences) const UINT64 *pFenceValues, + UINT NumFences, + D3D12_MULTIPLE_FENCE_WAIT_FLAGS Flags, + HANDLE hEvent); + + DECLSPEC_XFGVIRT(ID3D12Device1, SetResidencyPriority) + HRESULT ( STDMETHODCALLTYPE *SetResidencyPriority )( + ID3D12Device9 * This, + UINT NumObjects, + _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects, + _In_reads_(NumObjects) const D3D12_RESIDENCY_PRIORITY *pPriorities); + + DECLSPEC_XFGVIRT(ID3D12Device2, CreatePipelineState) + HRESULT ( STDMETHODCALLTYPE *CreatePipelineState )( + ID3D12Device9 * This, + const D3D12_PIPELINE_STATE_STREAM_DESC *pDesc, + REFIID riid, + _COM_Outptr_ void **ppPipelineState); + + DECLSPEC_XFGVIRT(ID3D12Device3, OpenExistingHeapFromAddress) + HRESULT ( STDMETHODCALLTYPE *OpenExistingHeapFromAddress )( + ID3D12Device9 * This, + _In_ const void *pAddress, + REFIID riid, + _COM_Outptr_ void **ppvHeap); + + DECLSPEC_XFGVIRT(ID3D12Device3, OpenExistingHeapFromFileMapping) + HRESULT ( STDMETHODCALLTYPE *OpenExistingHeapFromFileMapping )( + ID3D12Device9 * This, + _In_ HANDLE hFileMapping, + REFIID riid, + _COM_Outptr_ void **ppvHeap); + + DECLSPEC_XFGVIRT(ID3D12Device3, EnqueueMakeResident) + HRESULT ( STDMETHODCALLTYPE *EnqueueMakeResident )( + ID3D12Device9 * This, + D3D12_RESIDENCY_FLAGS Flags, + UINT NumObjects, + _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects, + _In_ ID3D12Fence *pFenceToSignal, + UINT64 FenceValueToSignal); + + DECLSPEC_XFGVIRT(ID3D12Device4, CreateCommandList1) + HRESULT ( STDMETHODCALLTYPE *CreateCommandList1 )( + ID3D12Device9 * This, + _In_ UINT nodeMask, + _In_ D3D12_COMMAND_LIST_TYPE type, + _In_ D3D12_COMMAND_LIST_FLAGS flags, + REFIID riid, + _COM_Outptr_ void **ppCommandList); + + DECLSPEC_XFGVIRT(ID3D12Device4, CreateProtectedResourceSession) + HRESULT ( STDMETHODCALLTYPE *CreateProtectedResourceSession )( + ID3D12Device9 * This, + _In_ const D3D12_PROTECTED_RESOURCE_SESSION_DESC *pDesc, + _In_ REFIID riid, + _COM_Outptr_ void **ppSession); + + DECLSPEC_XFGVIRT(ID3D12Device4, CreateCommittedResource1) + HRESULT ( STDMETHODCALLTYPE *CreateCommittedResource1 )( + ID3D12Device9 * This, + _In_ const D3D12_HEAP_PROPERTIES *pHeapProperties, + D3D12_HEAP_FLAGS HeapFlags, + _In_ const D3D12_RESOURCE_DESC *pDesc, + D3D12_RESOURCE_STATES InitialResourceState, + _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, + _In_opt_ ID3D12ProtectedResourceSession *pProtectedSession, + REFIID riidResource, + _COM_Outptr_opt_ void **ppvResource); + + DECLSPEC_XFGVIRT(ID3D12Device4, CreateHeap1) + HRESULT ( STDMETHODCALLTYPE *CreateHeap1 )( + ID3D12Device9 * This, + _In_ const D3D12_HEAP_DESC *pDesc, + _In_opt_ ID3D12ProtectedResourceSession *pProtectedSession, + REFIID riid, + _COM_Outptr_opt_ void **ppvHeap); + + DECLSPEC_XFGVIRT(ID3D12Device4, CreateReservedResource1) + HRESULT ( STDMETHODCALLTYPE *CreateReservedResource1 )( + ID3D12Device9 * This, + _In_ const D3D12_RESOURCE_DESC *pDesc, + D3D12_RESOURCE_STATES InitialState, + _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, + _In_opt_ ID3D12ProtectedResourceSession *pProtectedSession, + REFIID riid, + _COM_Outptr_opt_ void **ppvResource); + + DECLSPEC_XFGVIRT(ID3D12Device4, GetResourceAllocationInfo1) +#if !defined(_WIN32) + D3D12_RESOURCE_ALLOCATION_INFO ( STDMETHODCALLTYPE *GetResourceAllocationInfo1 )( + ID3D12Device9 * This, + UINT visibleMask, + UINT numResourceDescs, + _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs, + _Out_writes_opt_(numResourceDescs) D3D12_RESOURCE_ALLOCATION_INFO1 *pResourceAllocationInfo1); + +#else + D3D12_RESOURCE_ALLOCATION_INFO *( STDMETHODCALLTYPE *GetResourceAllocationInfo1 )( + ID3D12Device9 * This, + D3D12_RESOURCE_ALLOCATION_INFO * RetVal, + UINT visibleMask, + UINT numResourceDescs, + _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs, + _Out_writes_opt_(numResourceDescs) D3D12_RESOURCE_ALLOCATION_INFO1 *pResourceAllocationInfo1); + +#endif + + DECLSPEC_XFGVIRT(ID3D12Device5, CreateLifetimeTracker) + HRESULT ( STDMETHODCALLTYPE *CreateLifetimeTracker )( + ID3D12Device9 * This, + _In_ ID3D12LifetimeOwner *pOwner, + REFIID riid, + _COM_Outptr_ void **ppvTracker); + + DECLSPEC_XFGVIRT(ID3D12Device5, RemoveDevice) + void ( STDMETHODCALLTYPE *RemoveDevice )( + ID3D12Device9 * This); + + DECLSPEC_XFGVIRT(ID3D12Device5, EnumerateMetaCommands) + HRESULT ( STDMETHODCALLTYPE *EnumerateMetaCommands )( + ID3D12Device9 * This, + _Inout_ UINT *pNumMetaCommands, + _Out_writes_opt_(*pNumMetaCommands) D3D12_META_COMMAND_DESC *pDescs); + + DECLSPEC_XFGVIRT(ID3D12Device5, EnumerateMetaCommandParameters) + HRESULT ( STDMETHODCALLTYPE *EnumerateMetaCommandParameters )( + ID3D12Device9 * This, + _In_ REFGUID CommandId, + _In_ D3D12_META_COMMAND_PARAMETER_STAGE Stage, + _Out_opt_ UINT *pTotalStructureSizeInBytes, + _Inout_ UINT *pParameterCount, + _Out_writes_opt_(*pParameterCount) D3D12_META_COMMAND_PARAMETER_DESC *pParameterDescs); + + DECLSPEC_XFGVIRT(ID3D12Device5, CreateMetaCommand) + HRESULT ( STDMETHODCALLTYPE *CreateMetaCommand )( + ID3D12Device9 * This, + _In_ REFGUID CommandId, + _In_ UINT NodeMask, + _In_reads_bytes_opt_(CreationParametersDataSizeInBytes) const void *pCreationParametersData, + _In_ SIZE_T CreationParametersDataSizeInBytes, + REFIID riid, + _COM_Outptr_ void **ppMetaCommand); + + DECLSPEC_XFGVIRT(ID3D12Device5, CreateStateObject) + HRESULT ( STDMETHODCALLTYPE *CreateStateObject )( + ID3D12Device9 * This, + const D3D12_STATE_OBJECT_DESC *pDesc, + REFIID riid, + _COM_Outptr_ void **ppStateObject); + + DECLSPEC_XFGVIRT(ID3D12Device5, GetRaytracingAccelerationStructurePrebuildInfo) + void ( STDMETHODCALLTYPE *GetRaytracingAccelerationStructurePrebuildInfo )( + ID3D12Device9 * This, + _In_ const D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS *pDesc, + _Out_ D3D12_RAYTRACING_ACCELERATION_STRUCTURE_PREBUILD_INFO *pInfo); + + DECLSPEC_XFGVIRT(ID3D12Device5, CheckDriverMatchingIdentifier) + D3D12_DRIVER_MATCHING_IDENTIFIER_STATUS ( STDMETHODCALLTYPE *CheckDriverMatchingIdentifier )( + ID3D12Device9 * This, + _In_ D3D12_SERIALIZED_DATA_TYPE SerializedDataType, + _In_ const D3D12_SERIALIZED_DATA_DRIVER_MATCHING_IDENTIFIER *pIdentifierToCheck); + + DECLSPEC_XFGVIRT(ID3D12Device6, SetBackgroundProcessingMode) + HRESULT ( STDMETHODCALLTYPE *SetBackgroundProcessingMode )( + ID3D12Device9 * This, + D3D12_BACKGROUND_PROCESSING_MODE Mode, + D3D12_MEASUREMENTS_ACTION MeasurementsAction, + _In_opt_ HANDLE hEventToSignalUponCompletion, + _Out_opt_ BOOL *pbFurtherMeasurementsDesired); + + DECLSPEC_XFGVIRT(ID3D12Device7, AddToStateObject) + HRESULT ( STDMETHODCALLTYPE *AddToStateObject )( + ID3D12Device9 * This, + const D3D12_STATE_OBJECT_DESC *pAddition, + ID3D12StateObject *pStateObjectToGrowFrom, + REFIID riid, + _COM_Outptr_ void **ppNewStateObject); + + DECLSPEC_XFGVIRT(ID3D12Device7, CreateProtectedResourceSession1) + HRESULT ( STDMETHODCALLTYPE *CreateProtectedResourceSession1 )( + ID3D12Device9 * This, + _In_ const D3D12_PROTECTED_RESOURCE_SESSION_DESC1 *pDesc, + _In_ REFIID riid, + _COM_Outptr_ void **ppSession); + + DECLSPEC_XFGVIRT(ID3D12Device8, GetResourceAllocationInfo2) +#if !defined(_WIN32) + D3D12_RESOURCE_ALLOCATION_INFO ( STDMETHODCALLTYPE *GetResourceAllocationInfo2 )( + ID3D12Device9 * This, + UINT visibleMask, + UINT numResourceDescs, + _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC1 *pResourceDescs, + _Out_writes_opt_(numResourceDescs) D3D12_RESOURCE_ALLOCATION_INFO1 *pResourceAllocationInfo1); + +#else + D3D12_RESOURCE_ALLOCATION_INFO *( STDMETHODCALLTYPE *GetResourceAllocationInfo2 )( + ID3D12Device9 * This, + D3D12_RESOURCE_ALLOCATION_INFO * RetVal, + UINT visibleMask, + UINT numResourceDescs, + _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC1 *pResourceDescs, + _Out_writes_opt_(numResourceDescs) D3D12_RESOURCE_ALLOCATION_INFO1 *pResourceAllocationInfo1); + +#endif + + DECLSPEC_XFGVIRT(ID3D12Device8, CreateCommittedResource2) + HRESULT ( STDMETHODCALLTYPE *CreateCommittedResource2 )( + ID3D12Device9 * This, + _In_ const D3D12_HEAP_PROPERTIES *pHeapProperties, + D3D12_HEAP_FLAGS HeapFlags, + _In_ const D3D12_RESOURCE_DESC1 *pDesc, + D3D12_RESOURCE_STATES InitialResourceState, + _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, + _In_opt_ ID3D12ProtectedResourceSession *pProtectedSession, + REFIID riidResource, + _COM_Outptr_opt_ void **ppvResource); + + DECLSPEC_XFGVIRT(ID3D12Device8, CreatePlacedResource1) + HRESULT ( STDMETHODCALLTYPE *CreatePlacedResource1 )( + ID3D12Device9 * This, + _In_ ID3D12Heap *pHeap, + UINT64 HeapOffset, + _In_ const D3D12_RESOURCE_DESC1 *pDesc, + D3D12_RESOURCE_STATES InitialState, + _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, + REFIID riid, + _COM_Outptr_opt_ void **ppvResource); + + DECLSPEC_XFGVIRT(ID3D12Device8, CreateSamplerFeedbackUnorderedAccessView) + void ( STDMETHODCALLTYPE *CreateSamplerFeedbackUnorderedAccessView )( + ID3D12Device9 * This, + _In_opt_ ID3D12Resource *pTargetedResource, + _In_opt_ ID3D12Resource *pFeedbackResource, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + DECLSPEC_XFGVIRT(ID3D12Device8, GetCopyableFootprints1) + void ( STDMETHODCALLTYPE *GetCopyableFootprints1 )( + ID3D12Device9 * This, + _In_ const D3D12_RESOURCE_DESC1 *pResourceDesc, + _In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource, + _In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources, + UINT64 BaseOffset, + _Out_writes_opt_(NumSubresources) D3D12_PLACED_SUBRESOURCE_FOOTPRINT *pLayouts, + _Out_writes_opt_(NumSubresources) UINT *pNumRows, + _Out_writes_opt_(NumSubresources) UINT64 *pRowSizeInBytes, + _Out_opt_ UINT64 *pTotalBytes); + + DECLSPEC_XFGVIRT(ID3D12Device9, CreateShaderCacheSession) + HRESULT ( STDMETHODCALLTYPE *CreateShaderCacheSession )( + ID3D12Device9 * This, + _In_ const D3D12_SHADER_CACHE_SESSION_DESC *pDesc, + REFIID riid, + _COM_Outptr_opt_ void **ppvSession); + + DECLSPEC_XFGVIRT(ID3D12Device9, ShaderCacheControl) + HRESULT ( STDMETHODCALLTYPE *ShaderCacheControl )( + ID3D12Device9 * This, + D3D12_SHADER_CACHE_KIND_FLAGS Kinds, + D3D12_SHADER_CACHE_CONTROL_FLAGS Control); + + DECLSPEC_XFGVIRT(ID3D12Device9, CreateCommandQueue1) + HRESULT ( STDMETHODCALLTYPE *CreateCommandQueue1 )( + ID3D12Device9 * This, + _In_ const D3D12_COMMAND_QUEUE_DESC *pDesc, + REFIID CreatorID, + REFIID riid, + _COM_Outptr_ void **ppCommandQueue); + + END_INTERFACE + } ID3D12Device9Vtbl; + + interface ID3D12Device9 + { + CONST_VTBL struct ID3D12Device9Vtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12Device9_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12Device9_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12Device9_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12Device9_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D12Device9_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D12Device9_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#define ID3D12Device9_SetName(This,Name) \ + ( (This)->lpVtbl -> SetName(This,Name) ) + + +#define ID3D12Device9_GetNodeCount(This) \ + ( (This)->lpVtbl -> GetNodeCount(This) ) + +#define ID3D12Device9_CreateCommandQueue(This,pDesc,riid,ppCommandQueue) \ + ( (This)->lpVtbl -> CreateCommandQueue(This,pDesc,riid,ppCommandQueue) ) + +#define ID3D12Device9_CreateCommandAllocator(This,type,riid,ppCommandAllocator) \ + ( (This)->lpVtbl -> CreateCommandAllocator(This,type,riid,ppCommandAllocator) ) + +#define ID3D12Device9_CreateGraphicsPipelineState(This,pDesc,riid,ppPipelineState) \ + ( (This)->lpVtbl -> CreateGraphicsPipelineState(This,pDesc,riid,ppPipelineState) ) + +#define ID3D12Device9_CreateComputePipelineState(This,pDesc,riid,ppPipelineState) \ + ( (This)->lpVtbl -> CreateComputePipelineState(This,pDesc,riid,ppPipelineState) ) + +#define ID3D12Device9_CreateCommandList(This,nodeMask,type,pCommandAllocator,pInitialState,riid,ppCommandList) \ + ( (This)->lpVtbl -> CreateCommandList(This,nodeMask,type,pCommandAllocator,pInitialState,riid,ppCommandList) ) + +#define ID3D12Device9_CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) \ + ( (This)->lpVtbl -> CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) ) + +#define ID3D12Device9_CreateDescriptorHeap(This,pDescriptorHeapDesc,riid,ppvHeap) \ + ( (This)->lpVtbl -> CreateDescriptorHeap(This,pDescriptorHeapDesc,riid,ppvHeap) ) + +#define ID3D12Device9_GetDescriptorHandleIncrementSize(This,DescriptorHeapType) \ + ( (This)->lpVtbl -> GetDescriptorHandleIncrementSize(This,DescriptorHeapType) ) + +#define ID3D12Device9_CreateRootSignature(This,nodeMask,pBlobWithRootSignature,blobLengthInBytes,riid,ppvRootSignature) \ + ( (This)->lpVtbl -> CreateRootSignature(This,nodeMask,pBlobWithRootSignature,blobLengthInBytes,riid,ppvRootSignature) ) + +#define ID3D12Device9_CreateConstantBufferView(This,pDesc,DestDescriptor) \ + ( (This)->lpVtbl -> CreateConstantBufferView(This,pDesc,DestDescriptor) ) + +#define ID3D12Device9_CreateShaderResourceView(This,pResource,pDesc,DestDescriptor) \ + ( (This)->lpVtbl -> CreateShaderResourceView(This,pResource,pDesc,DestDescriptor) ) + +#define ID3D12Device9_CreateUnorderedAccessView(This,pResource,pCounterResource,pDesc,DestDescriptor) \ + ( (This)->lpVtbl -> CreateUnorderedAccessView(This,pResource,pCounterResource,pDesc,DestDescriptor) ) + +#define ID3D12Device9_CreateRenderTargetView(This,pResource,pDesc,DestDescriptor) \ + ( (This)->lpVtbl -> CreateRenderTargetView(This,pResource,pDesc,DestDescriptor) ) + +#define ID3D12Device9_CreateDepthStencilView(This,pResource,pDesc,DestDescriptor) \ + ( (This)->lpVtbl -> CreateDepthStencilView(This,pResource,pDesc,DestDescriptor) ) + +#define ID3D12Device9_CreateSampler(This,pDesc,DestDescriptor) \ + ( (This)->lpVtbl -> CreateSampler(This,pDesc,DestDescriptor) ) + +#define ID3D12Device9_CopyDescriptors(This,NumDestDescriptorRanges,pDestDescriptorRangeStarts,pDestDescriptorRangeSizes,NumSrcDescriptorRanges,pSrcDescriptorRangeStarts,pSrcDescriptorRangeSizes,DescriptorHeapsType) \ + ( (This)->lpVtbl -> CopyDescriptors(This,NumDestDescriptorRanges,pDestDescriptorRangeStarts,pDestDescriptorRangeSizes,NumSrcDescriptorRanges,pSrcDescriptorRangeStarts,pSrcDescriptorRangeSizes,DescriptorHeapsType) ) + +#define ID3D12Device9_CopyDescriptorsSimple(This,NumDescriptors,DestDescriptorRangeStart,SrcDescriptorRangeStart,DescriptorHeapsType) \ + ( (This)->lpVtbl -> CopyDescriptorsSimple(This,NumDescriptors,DestDescriptorRangeStart,SrcDescriptorRangeStart,DescriptorHeapsType) ) +#if !defined(_WIN32) + +#define ID3D12Device9_GetResourceAllocationInfo(This,visibleMask,numResourceDescs,pResourceDescs) \ + ( (This)->lpVtbl -> GetResourceAllocationInfo(This,visibleMask,numResourceDescs,pResourceDescs) ) +#else +#define ID3D12Device9_GetResourceAllocationInfo(This,RetVal,visibleMask,numResourceDescs,pResourceDescs) \ + ( (This)->lpVtbl -> GetResourceAllocationInfo(This,RetVal,visibleMask,numResourceDescs,pResourceDescs) ) +#endif +#if !defined(_WIN32) + +#define ID3D12Device9_GetCustomHeapProperties(This,nodeMask,heapType) \ + ( (This)->lpVtbl -> GetCustomHeapProperties(This,nodeMask,heapType) ) +#else +#define ID3D12Device9_GetCustomHeapProperties(This,RetVal,nodeMask,heapType) \ + ( (This)->lpVtbl -> GetCustomHeapProperties(This,RetVal,nodeMask,heapType) ) +#endif + +#define ID3D12Device9_CreateCommittedResource(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,riidResource,ppvResource) \ + ( (This)->lpVtbl -> CreateCommittedResource(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,riidResource,ppvResource) ) + +#define ID3D12Device9_CreateHeap(This,pDesc,riid,ppvHeap) \ + ( (This)->lpVtbl -> CreateHeap(This,pDesc,riid,ppvHeap) ) + +#define ID3D12Device9_CreatePlacedResource(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \ + ( (This)->lpVtbl -> CreatePlacedResource(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) ) + +#define ID3D12Device9_CreateReservedResource(This,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \ + ( (This)->lpVtbl -> CreateReservedResource(This,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) ) + +#define ID3D12Device9_CreateSharedHandle(This,pObject,pAttributes,Access,Name,pHandle) \ + ( (This)->lpVtbl -> CreateSharedHandle(This,pObject,pAttributes,Access,Name,pHandle) ) + +#define ID3D12Device9_OpenSharedHandle(This,NTHandle,riid,ppvObj) \ + ( (This)->lpVtbl -> OpenSharedHandle(This,NTHandle,riid,ppvObj) ) + +#define ID3D12Device9_OpenSharedHandleByName(This,Name,Access,pNTHandle) \ + ( (This)->lpVtbl -> OpenSharedHandleByName(This,Name,Access,pNTHandle) ) + +#define ID3D12Device9_MakeResident(This,NumObjects,ppObjects) \ + ( (This)->lpVtbl -> MakeResident(This,NumObjects,ppObjects) ) + +#define ID3D12Device9_Evict(This,NumObjects,ppObjects) \ + ( (This)->lpVtbl -> Evict(This,NumObjects,ppObjects) ) + +#define ID3D12Device9_CreateFence(This,InitialValue,Flags,riid,ppFence) \ + ( (This)->lpVtbl -> CreateFence(This,InitialValue,Flags,riid,ppFence) ) + +#define ID3D12Device9_GetDeviceRemovedReason(This) \ + ( (This)->lpVtbl -> GetDeviceRemovedReason(This) ) + +#define ID3D12Device9_GetCopyableFootprints(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) \ + ( (This)->lpVtbl -> GetCopyableFootprints(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) ) + +#define ID3D12Device9_CreateQueryHeap(This,pDesc,riid,ppvHeap) \ + ( (This)->lpVtbl -> CreateQueryHeap(This,pDesc,riid,ppvHeap) ) + +#define ID3D12Device9_SetStablePowerState(This,Enable) \ + ( (This)->lpVtbl -> SetStablePowerState(This,Enable) ) + +#define ID3D12Device9_CreateCommandSignature(This,pDesc,pRootSignature,riid,ppvCommandSignature) \ + ( (This)->lpVtbl -> CreateCommandSignature(This,pDesc,pRootSignature,riid,ppvCommandSignature) ) + +#define ID3D12Device9_GetResourceTiling(This,pTiledResource,pNumTilesForEntireResource,pPackedMipDesc,pStandardTileShapeForNonPackedMips,pNumSubresourceTilings,FirstSubresourceTilingToGet,pSubresourceTilingsForNonPackedMips) \ + ( (This)->lpVtbl -> GetResourceTiling(This,pTiledResource,pNumTilesForEntireResource,pPackedMipDesc,pStandardTileShapeForNonPackedMips,pNumSubresourceTilings,FirstSubresourceTilingToGet,pSubresourceTilingsForNonPackedMips) ) +#if !defined(_WIN32) + +#define ID3D12Device9_GetAdapterLuid(This) \ + ( (This)->lpVtbl -> GetAdapterLuid(This) ) +#else +#define ID3D12Device9_GetAdapterLuid(This,RetVal) \ + ( (This)->lpVtbl -> GetAdapterLuid(This,RetVal) ) +#endif + + +#define ID3D12Device9_CreatePipelineLibrary(This,pLibraryBlob,BlobLength,riid,ppPipelineLibrary) \ + ( (This)->lpVtbl -> CreatePipelineLibrary(This,pLibraryBlob,BlobLength,riid,ppPipelineLibrary) ) + +#define ID3D12Device9_SetEventOnMultipleFenceCompletion(This,ppFences,pFenceValues,NumFences,Flags,hEvent) \ + ( (This)->lpVtbl -> SetEventOnMultipleFenceCompletion(This,ppFences,pFenceValues,NumFences,Flags,hEvent) ) + +#define ID3D12Device9_SetResidencyPriority(This,NumObjects,ppObjects,pPriorities) \ + ( (This)->lpVtbl -> SetResidencyPriority(This,NumObjects,ppObjects,pPriorities) ) + + +#define ID3D12Device9_CreatePipelineState(This,pDesc,riid,ppPipelineState) \ + ( (This)->lpVtbl -> CreatePipelineState(This,pDesc,riid,ppPipelineState) ) + + +#define ID3D12Device9_OpenExistingHeapFromAddress(This,pAddress,riid,ppvHeap) \ + ( (This)->lpVtbl -> OpenExistingHeapFromAddress(This,pAddress,riid,ppvHeap) ) + +#define ID3D12Device9_OpenExistingHeapFromFileMapping(This,hFileMapping,riid,ppvHeap) \ + ( (This)->lpVtbl -> OpenExistingHeapFromFileMapping(This,hFileMapping,riid,ppvHeap) ) + +#define ID3D12Device9_EnqueueMakeResident(This,Flags,NumObjects,ppObjects,pFenceToSignal,FenceValueToSignal) \ + ( (This)->lpVtbl -> EnqueueMakeResident(This,Flags,NumObjects,ppObjects,pFenceToSignal,FenceValueToSignal) ) + + +#define ID3D12Device9_CreateCommandList1(This,nodeMask,type,flags,riid,ppCommandList) \ + ( (This)->lpVtbl -> CreateCommandList1(This,nodeMask,type,flags,riid,ppCommandList) ) + +#define ID3D12Device9_CreateProtectedResourceSession(This,pDesc,riid,ppSession) \ + ( (This)->lpVtbl -> CreateProtectedResourceSession(This,pDesc,riid,ppSession) ) + +#define ID3D12Device9_CreateCommittedResource1(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,pProtectedSession,riidResource,ppvResource) \ + ( (This)->lpVtbl -> CreateCommittedResource1(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,pProtectedSession,riidResource,ppvResource) ) + +#define ID3D12Device9_CreateHeap1(This,pDesc,pProtectedSession,riid,ppvHeap) \ + ( (This)->lpVtbl -> CreateHeap1(This,pDesc,pProtectedSession,riid,ppvHeap) ) + +#define ID3D12Device9_CreateReservedResource1(This,pDesc,InitialState,pOptimizedClearValue,pProtectedSession,riid,ppvResource) \ + ( (This)->lpVtbl -> CreateReservedResource1(This,pDesc,InitialState,pOptimizedClearValue,pProtectedSession,riid,ppvResource) ) +#if !defined(_WIN32) + +#define ID3D12Device9_GetResourceAllocationInfo1(This,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) \ + ( (This)->lpVtbl -> GetResourceAllocationInfo1(This,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) ) +#else +#define ID3D12Device9_GetResourceAllocationInfo1(This,RetVal,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) \ + ( (This)->lpVtbl -> GetResourceAllocationInfo1(This,RetVal,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) ) +#endif + + +#define ID3D12Device9_CreateLifetimeTracker(This,pOwner,riid,ppvTracker) \ + ( (This)->lpVtbl -> CreateLifetimeTracker(This,pOwner,riid,ppvTracker) ) + +#define ID3D12Device9_RemoveDevice(This) \ + ( (This)->lpVtbl -> RemoveDevice(This) ) + +#define ID3D12Device9_EnumerateMetaCommands(This,pNumMetaCommands,pDescs) \ + ( (This)->lpVtbl -> EnumerateMetaCommands(This,pNumMetaCommands,pDescs) ) + +#define ID3D12Device9_EnumerateMetaCommandParameters(This,CommandId,Stage,pTotalStructureSizeInBytes,pParameterCount,pParameterDescs) \ + ( (This)->lpVtbl -> EnumerateMetaCommandParameters(This,CommandId,Stage,pTotalStructureSizeInBytes,pParameterCount,pParameterDescs) ) + +#define ID3D12Device9_CreateMetaCommand(This,CommandId,NodeMask,pCreationParametersData,CreationParametersDataSizeInBytes,riid,ppMetaCommand) \ + ( (This)->lpVtbl -> CreateMetaCommand(This,CommandId,NodeMask,pCreationParametersData,CreationParametersDataSizeInBytes,riid,ppMetaCommand) ) + +#define ID3D12Device9_CreateStateObject(This,pDesc,riid,ppStateObject) \ + ( (This)->lpVtbl -> CreateStateObject(This,pDesc,riid,ppStateObject) ) + +#define ID3D12Device9_GetRaytracingAccelerationStructurePrebuildInfo(This,pDesc,pInfo) \ + ( (This)->lpVtbl -> GetRaytracingAccelerationStructurePrebuildInfo(This,pDesc,pInfo) ) + +#define ID3D12Device9_CheckDriverMatchingIdentifier(This,SerializedDataType,pIdentifierToCheck) \ + ( (This)->lpVtbl -> CheckDriverMatchingIdentifier(This,SerializedDataType,pIdentifierToCheck) ) + + +#define ID3D12Device9_SetBackgroundProcessingMode(This,Mode,MeasurementsAction,hEventToSignalUponCompletion,pbFurtherMeasurementsDesired) \ + ( (This)->lpVtbl -> SetBackgroundProcessingMode(This,Mode,MeasurementsAction,hEventToSignalUponCompletion,pbFurtherMeasurementsDesired) ) + + +#define ID3D12Device9_AddToStateObject(This,pAddition,pStateObjectToGrowFrom,riid,ppNewStateObject) \ + ( (This)->lpVtbl -> AddToStateObject(This,pAddition,pStateObjectToGrowFrom,riid,ppNewStateObject) ) + +#define ID3D12Device9_CreateProtectedResourceSession1(This,pDesc,riid,ppSession) \ + ( (This)->lpVtbl -> CreateProtectedResourceSession1(This,pDesc,riid,ppSession) ) + +#if !defined(_WIN32) + +#define ID3D12Device9_GetResourceAllocationInfo2(This,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) \ + ( (This)->lpVtbl -> GetResourceAllocationInfo2(This,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) ) +#else +#define ID3D12Device9_GetResourceAllocationInfo2(This,RetVal,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) \ + ( (This)->lpVtbl -> GetResourceAllocationInfo2(This,RetVal,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) ) +#endif + +#define ID3D12Device9_CreateCommittedResource2(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,pProtectedSession,riidResource,ppvResource) \ + ( (This)->lpVtbl -> CreateCommittedResource2(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,pProtectedSession,riidResource,ppvResource) ) + +#define ID3D12Device9_CreatePlacedResource1(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \ + ( (This)->lpVtbl -> CreatePlacedResource1(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) ) + +#define ID3D12Device9_CreateSamplerFeedbackUnorderedAccessView(This,pTargetedResource,pFeedbackResource,DestDescriptor) \ + ( (This)->lpVtbl -> CreateSamplerFeedbackUnorderedAccessView(This,pTargetedResource,pFeedbackResource,DestDescriptor) ) + +#define ID3D12Device9_GetCopyableFootprints1(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) \ + ( (This)->lpVtbl -> GetCopyableFootprints1(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) ) + + +#define ID3D12Device9_CreateShaderCacheSession(This,pDesc,riid,ppvSession) \ + ( (This)->lpVtbl -> CreateShaderCacheSession(This,pDesc,riid,ppvSession) ) + +#define ID3D12Device9_ShaderCacheControl(This,Kinds,Control) \ + ( (This)->lpVtbl -> ShaderCacheControl(This,Kinds,Control) ) + +#define ID3D12Device9_CreateCommandQueue1(This,pDesc,CreatorID,riid,ppCommandQueue) \ + ( (This)->lpVtbl -> CreateCommandQueue1(This,pDesc,CreatorID,riid,ppCommandQueue) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12Device9_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D12Device10_INTERFACE_DEFINED__ +#define __ID3D12Device10_INTERFACE_DEFINED__ + +/* interface ID3D12Device10 */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12Device10; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("517f8718-aa66-49f9-b02b-a7ab89c06031") + ID3D12Device10 : public ID3D12Device9 + { + public: + virtual HRESULT STDMETHODCALLTYPE CreateCommittedResource3( + _In_ const D3D12_HEAP_PROPERTIES *pHeapProperties, + D3D12_HEAP_FLAGS HeapFlags, + _In_ const D3D12_RESOURCE_DESC1 *pDesc, + D3D12_BARRIER_LAYOUT InitialLayout, + _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, + _In_opt_ ID3D12ProtectedResourceSession *pProtectedSession, + UINT32 NumCastableFormats, + _In_opt_count_(NumCastableFormats) const DXGI_FORMAT *pCastableFormats, + REFIID riidResource, + _COM_Outptr_opt_ void **ppvResource) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreatePlacedResource2( + _In_ ID3D12Heap *pHeap, + UINT64 HeapOffset, + _In_ const D3D12_RESOURCE_DESC1 *pDesc, + D3D12_BARRIER_LAYOUT InitialLayout, + _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, + UINT32 NumCastableFormats, + _In_opt_count_(NumCastableFormats) const DXGI_FORMAT *pCastableFormats, + REFIID riid, + _COM_Outptr_opt_ void **ppvResource) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateReservedResource2( + _In_ const D3D12_RESOURCE_DESC *pDesc, + D3D12_BARRIER_LAYOUT InitialLayout, + _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, + _In_opt_ ID3D12ProtectedResourceSession *pProtectedSession, + UINT32 NumCastableFormats, + _In_opt_count_(NumCastableFormats) const DXGI_FORMAT *pCastableFormats, + REFIID riid, + _COM_Outptr_opt_ void **ppvResource) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12Device10Vtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12Device10 * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12Device10 * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12Device10 * This); + + DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D12Device10 * This, + _In_ REFGUID guid, + _Inout_ UINT *pDataSize, + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D12Device10 * This, + _In_ REFGUID guid, + _In_ UINT DataSize, + _In_reads_bytes_opt_( DataSize ) const void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D12Device10 * This, + _In_ REFGUID guid, + _In_opt_ const IUnknown *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetName) + HRESULT ( STDMETHODCALLTYPE *SetName )( + ID3D12Device10 * This, + _In_z_ LPCWSTR Name); + + DECLSPEC_XFGVIRT(ID3D12Device, GetNodeCount) + UINT ( STDMETHODCALLTYPE *GetNodeCount )( + ID3D12Device10 * This); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandQueue) + HRESULT ( STDMETHODCALLTYPE *CreateCommandQueue )( + ID3D12Device10 * This, + _In_ const D3D12_COMMAND_QUEUE_DESC *pDesc, + REFIID riid, + _COM_Outptr_ void **ppCommandQueue); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandAllocator) + HRESULT ( STDMETHODCALLTYPE *CreateCommandAllocator )( + ID3D12Device10 * This, + _In_ D3D12_COMMAND_LIST_TYPE type, + REFIID riid, + _COM_Outptr_ void **ppCommandAllocator); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateGraphicsPipelineState) + HRESULT ( STDMETHODCALLTYPE *CreateGraphicsPipelineState )( + ID3D12Device10 * This, + _In_ const D3D12_GRAPHICS_PIPELINE_STATE_DESC *pDesc, + REFIID riid, + _COM_Outptr_ void **ppPipelineState); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateComputePipelineState) + HRESULT ( STDMETHODCALLTYPE *CreateComputePipelineState )( + ID3D12Device10 * This, + _In_ const D3D12_COMPUTE_PIPELINE_STATE_DESC *pDesc, + REFIID riid, + _COM_Outptr_ void **ppPipelineState); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandList) + HRESULT ( STDMETHODCALLTYPE *CreateCommandList )( + ID3D12Device10 * This, + _In_ UINT nodeMask, + _In_ D3D12_COMMAND_LIST_TYPE type, + _In_ ID3D12CommandAllocator *pCommandAllocator, + _In_opt_ ID3D12PipelineState *pInitialState, + REFIID riid, + _COM_Outptr_ void **ppCommandList); + + DECLSPEC_XFGVIRT(ID3D12Device, CheckFeatureSupport) + HRESULT ( STDMETHODCALLTYPE *CheckFeatureSupport )( + ID3D12Device10 * This, + D3D12_FEATURE Feature, + _Inout_updates_bytes_(FeatureSupportDataSize) void *pFeatureSupportData, + UINT FeatureSupportDataSize); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateDescriptorHeap) + HRESULT ( STDMETHODCALLTYPE *CreateDescriptorHeap )( + ID3D12Device10 * This, + _In_ const D3D12_DESCRIPTOR_HEAP_DESC *pDescriptorHeapDesc, + REFIID riid, + _COM_Outptr_ void **ppvHeap); + + DECLSPEC_XFGVIRT(ID3D12Device, GetDescriptorHandleIncrementSize) + UINT ( STDMETHODCALLTYPE *GetDescriptorHandleIncrementSize )( + ID3D12Device10 * This, + _In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapType); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateRootSignature) + HRESULT ( STDMETHODCALLTYPE *CreateRootSignature )( + ID3D12Device10 * This, + _In_ UINT nodeMask, + _In_reads_(blobLengthInBytes) const void *pBlobWithRootSignature, + _In_ SIZE_T blobLengthInBytes, + REFIID riid, + _COM_Outptr_ void **ppvRootSignature); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateConstantBufferView) + void ( STDMETHODCALLTYPE *CreateConstantBufferView )( + ID3D12Device10 * This, + _In_opt_ const D3D12_CONSTANT_BUFFER_VIEW_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateShaderResourceView) + void ( STDMETHODCALLTYPE *CreateShaderResourceView )( + ID3D12Device10 * This, + _In_opt_ ID3D12Resource *pResource, + _In_opt_ const D3D12_SHADER_RESOURCE_VIEW_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateUnorderedAccessView) + void ( STDMETHODCALLTYPE *CreateUnorderedAccessView )( + ID3D12Device10 * This, + _In_opt_ ID3D12Resource *pResource, + _In_opt_ ID3D12Resource *pCounterResource, + _In_opt_ const D3D12_UNORDERED_ACCESS_VIEW_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateRenderTargetView) + void ( STDMETHODCALLTYPE *CreateRenderTargetView )( + ID3D12Device10 * This, + _In_opt_ ID3D12Resource *pResource, + _In_opt_ const D3D12_RENDER_TARGET_VIEW_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateDepthStencilView) + void ( STDMETHODCALLTYPE *CreateDepthStencilView )( + ID3D12Device10 * This, + _In_opt_ ID3D12Resource *pResource, + _In_opt_ const D3D12_DEPTH_STENCIL_VIEW_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateSampler) + void ( STDMETHODCALLTYPE *CreateSampler )( + ID3D12Device10 * This, + _In_ const D3D12_SAMPLER_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + DECLSPEC_XFGVIRT(ID3D12Device, CopyDescriptors) + void ( STDMETHODCALLTYPE *CopyDescriptors )( + ID3D12Device10 * This, + _In_ UINT NumDestDescriptorRanges, + _In_reads_(NumDestDescriptorRanges) const D3D12_CPU_DESCRIPTOR_HANDLE *pDestDescriptorRangeStarts, + _In_reads_opt_(NumDestDescriptorRanges) const UINT *pDestDescriptorRangeSizes, + _In_ UINT NumSrcDescriptorRanges, + _In_reads_(NumSrcDescriptorRanges) const D3D12_CPU_DESCRIPTOR_HANDLE *pSrcDescriptorRangeStarts, + _In_reads_opt_(NumSrcDescriptorRanges) const UINT *pSrcDescriptorRangeSizes, + _In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapsType); + + DECLSPEC_XFGVIRT(ID3D12Device, CopyDescriptorsSimple) + void ( STDMETHODCALLTYPE *CopyDescriptorsSimple )( + ID3D12Device10 * This, + _In_ UINT NumDescriptors, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptorRangeStart, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE SrcDescriptorRangeStart, + _In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapsType); + + DECLSPEC_XFGVIRT(ID3D12Device, GetResourceAllocationInfo) +#if !defined(_WIN32) + D3D12_RESOURCE_ALLOCATION_INFO ( STDMETHODCALLTYPE *GetResourceAllocationInfo )( + ID3D12Device10 * This, + _In_ UINT visibleMask, + _In_ UINT numResourceDescs, + _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs); + +#else + D3D12_RESOURCE_ALLOCATION_INFO *( STDMETHODCALLTYPE *GetResourceAllocationInfo )( + ID3D12Device10 * This, + D3D12_RESOURCE_ALLOCATION_INFO * RetVal, + _In_ UINT visibleMask, + _In_ UINT numResourceDescs, + _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs); + +#endif + + DECLSPEC_XFGVIRT(ID3D12Device, GetCustomHeapProperties) +#if !defined(_WIN32) + D3D12_HEAP_PROPERTIES ( STDMETHODCALLTYPE *GetCustomHeapProperties )( + ID3D12Device10 * This, + _In_ UINT nodeMask, + D3D12_HEAP_TYPE heapType); + +#else + D3D12_HEAP_PROPERTIES *( STDMETHODCALLTYPE *GetCustomHeapProperties )( + ID3D12Device10 * This, + D3D12_HEAP_PROPERTIES * RetVal, + _In_ UINT nodeMask, + D3D12_HEAP_TYPE heapType); + +#endif + + DECLSPEC_XFGVIRT(ID3D12Device, CreateCommittedResource) + HRESULT ( STDMETHODCALLTYPE *CreateCommittedResource )( + ID3D12Device10 * This, + _In_ const D3D12_HEAP_PROPERTIES *pHeapProperties, + D3D12_HEAP_FLAGS HeapFlags, + _In_ const D3D12_RESOURCE_DESC *pDesc, + D3D12_RESOURCE_STATES InitialResourceState, + _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, + REFIID riidResource, + _COM_Outptr_opt_ void **ppvResource); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateHeap) + HRESULT ( STDMETHODCALLTYPE *CreateHeap )( + ID3D12Device10 * This, + _In_ const D3D12_HEAP_DESC *pDesc, + REFIID riid, + _COM_Outptr_opt_ void **ppvHeap); + + DECLSPEC_XFGVIRT(ID3D12Device, CreatePlacedResource) + HRESULT ( STDMETHODCALLTYPE *CreatePlacedResource )( + ID3D12Device10 * This, + _In_ ID3D12Heap *pHeap, + UINT64 HeapOffset, + _In_ const D3D12_RESOURCE_DESC *pDesc, + D3D12_RESOURCE_STATES InitialState, + _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, + REFIID riid, + _COM_Outptr_opt_ void **ppvResource); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateReservedResource) + HRESULT ( STDMETHODCALLTYPE *CreateReservedResource )( + ID3D12Device10 * This, + _In_ const D3D12_RESOURCE_DESC *pDesc, + D3D12_RESOURCE_STATES InitialState, + _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, + REFIID riid, + _COM_Outptr_opt_ void **ppvResource); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateSharedHandle) + HRESULT ( STDMETHODCALLTYPE *CreateSharedHandle )( + ID3D12Device10 * This, + _In_ ID3D12DeviceChild *pObject, + _In_opt_ const SECURITY_ATTRIBUTES *pAttributes, + DWORD Access, + _In_opt_ LPCWSTR Name, + _Out_ HANDLE *pHandle); + + DECLSPEC_XFGVIRT(ID3D12Device, OpenSharedHandle) + HRESULT ( STDMETHODCALLTYPE *OpenSharedHandle )( + ID3D12Device10 * This, + _In_ HANDLE NTHandle, + REFIID riid, + _COM_Outptr_opt_ void **ppvObj); + + DECLSPEC_XFGVIRT(ID3D12Device, OpenSharedHandleByName) + HRESULT ( STDMETHODCALLTYPE *OpenSharedHandleByName )( + ID3D12Device10 * This, + _In_ LPCWSTR Name, + DWORD Access, + /* [annotation][out] */ + _Out_ HANDLE *pNTHandle); + + DECLSPEC_XFGVIRT(ID3D12Device, MakeResident) + HRESULT ( STDMETHODCALLTYPE *MakeResident )( + ID3D12Device10 * This, + UINT NumObjects, + _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects); + + DECLSPEC_XFGVIRT(ID3D12Device, Evict) + HRESULT ( STDMETHODCALLTYPE *Evict )( + ID3D12Device10 * This, + UINT NumObjects, + _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateFence) + HRESULT ( STDMETHODCALLTYPE *CreateFence )( + ID3D12Device10 * This, + UINT64 InitialValue, + D3D12_FENCE_FLAGS Flags, + REFIID riid, + _COM_Outptr_ void **ppFence); + + DECLSPEC_XFGVIRT(ID3D12Device, GetDeviceRemovedReason) + HRESULT ( STDMETHODCALLTYPE *GetDeviceRemovedReason )( + ID3D12Device10 * This); + + DECLSPEC_XFGVIRT(ID3D12Device, GetCopyableFootprints) + void ( STDMETHODCALLTYPE *GetCopyableFootprints )( + ID3D12Device10 * This, + _In_ const D3D12_RESOURCE_DESC *pResourceDesc, + _In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource, + _In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources, + UINT64 BaseOffset, + _Out_writes_opt_(NumSubresources) D3D12_PLACED_SUBRESOURCE_FOOTPRINT *pLayouts, + _Out_writes_opt_(NumSubresources) UINT *pNumRows, + _Out_writes_opt_(NumSubresources) UINT64 *pRowSizeInBytes, + _Out_opt_ UINT64 *pTotalBytes); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateQueryHeap) + HRESULT ( STDMETHODCALLTYPE *CreateQueryHeap )( + ID3D12Device10 * This, + _In_ const D3D12_QUERY_HEAP_DESC *pDesc, + REFIID riid, + _COM_Outptr_opt_ void **ppvHeap); + + DECLSPEC_XFGVIRT(ID3D12Device, SetStablePowerState) + HRESULT ( STDMETHODCALLTYPE *SetStablePowerState )( + ID3D12Device10 * This, + BOOL Enable); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandSignature) + HRESULT ( STDMETHODCALLTYPE *CreateCommandSignature )( + ID3D12Device10 * This, + _In_ const D3D12_COMMAND_SIGNATURE_DESC *pDesc, + _In_opt_ ID3D12RootSignature *pRootSignature, + REFIID riid, + _COM_Outptr_opt_ void **ppvCommandSignature); + + DECLSPEC_XFGVIRT(ID3D12Device, GetResourceTiling) + void ( STDMETHODCALLTYPE *GetResourceTiling )( + ID3D12Device10 * This, + _In_ ID3D12Resource *pTiledResource, + _Out_opt_ UINT *pNumTilesForEntireResource, + _Out_opt_ D3D12_PACKED_MIP_INFO *pPackedMipDesc, + _Out_opt_ D3D12_TILE_SHAPE *pStandardTileShapeForNonPackedMips, + _Inout_opt_ UINT *pNumSubresourceTilings, + _In_ UINT FirstSubresourceTilingToGet, + _Out_writes_(*pNumSubresourceTilings) D3D12_SUBRESOURCE_TILING *pSubresourceTilingsForNonPackedMips); + + DECLSPEC_XFGVIRT(ID3D12Device, GetAdapterLuid) +#if !defined(_WIN32) + LUID ( STDMETHODCALLTYPE *GetAdapterLuid )( + ID3D12Device10 * This); + +#else + LUID *( STDMETHODCALLTYPE *GetAdapterLuid )( + ID3D12Device10 * This, + LUID * RetVal); + +#endif + + DECLSPEC_XFGVIRT(ID3D12Device1, CreatePipelineLibrary) + HRESULT ( STDMETHODCALLTYPE *CreatePipelineLibrary )( + ID3D12Device10 * This, + _In_reads_(BlobLength) const void *pLibraryBlob, + SIZE_T BlobLength, + REFIID riid, + _COM_Outptr_ void **ppPipelineLibrary); + + DECLSPEC_XFGVIRT(ID3D12Device1, SetEventOnMultipleFenceCompletion) + HRESULT ( STDMETHODCALLTYPE *SetEventOnMultipleFenceCompletion )( + ID3D12Device10 * This, + _In_reads_(NumFences) ID3D12Fence *const *ppFences, + _In_reads_(NumFences) const UINT64 *pFenceValues, + UINT NumFences, + D3D12_MULTIPLE_FENCE_WAIT_FLAGS Flags, + HANDLE hEvent); + + DECLSPEC_XFGVIRT(ID3D12Device1, SetResidencyPriority) + HRESULT ( STDMETHODCALLTYPE *SetResidencyPriority )( + ID3D12Device10 * This, + UINT NumObjects, + _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects, + _In_reads_(NumObjects) const D3D12_RESIDENCY_PRIORITY *pPriorities); + + DECLSPEC_XFGVIRT(ID3D12Device2, CreatePipelineState) + HRESULT ( STDMETHODCALLTYPE *CreatePipelineState )( + ID3D12Device10 * This, + const D3D12_PIPELINE_STATE_STREAM_DESC *pDesc, + REFIID riid, + _COM_Outptr_ void **ppPipelineState); + + DECLSPEC_XFGVIRT(ID3D12Device3, OpenExistingHeapFromAddress) + HRESULT ( STDMETHODCALLTYPE *OpenExistingHeapFromAddress )( + ID3D12Device10 * This, + _In_ const void *pAddress, + REFIID riid, + _COM_Outptr_ void **ppvHeap); + + DECLSPEC_XFGVIRT(ID3D12Device3, OpenExistingHeapFromFileMapping) + HRESULT ( STDMETHODCALLTYPE *OpenExistingHeapFromFileMapping )( + ID3D12Device10 * This, + _In_ HANDLE hFileMapping, + REFIID riid, + _COM_Outptr_ void **ppvHeap); + + DECLSPEC_XFGVIRT(ID3D12Device3, EnqueueMakeResident) + HRESULT ( STDMETHODCALLTYPE *EnqueueMakeResident )( + ID3D12Device10 * This, + D3D12_RESIDENCY_FLAGS Flags, + UINT NumObjects, + _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects, + _In_ ID3D12Fence *pFenceToSignal, + UINT64 FenceValueToSignal); + + DECLSPEC_XFGVIRT(ID3D12Device4, CreateCommandList1) + HRESULT ( STDMETHODCALLTYPE *CreateCommandList1 )( + ID3D12Device10 * This, + _In_ UINT nodeMask, + _In_ D3D12_COMMAND_LIST_TYPE type, + _In_ D3D12_COMMAND_LIST_FLAGS flags, + REFIID riid, + _COM_Outptr_ void **ppCommandList); + + DECLSPEC_XFGVIRT(ID3D12Device4, CreateProtectedResourceSession) + HRESULT ( STDMETHODCALLTYPE *CreateProtectedResourceSession )( + ID3D12Device10 * This, + _In_ const D3D12_PROTECTED_RESOURCE_SESSION_DESC *pDesc, + _In_ REFIID riid, + _COM_Outptr_ void **ppSession); + + DECLSPEC_XFGVIRT(ID3D12Device4, CreateCommittedResource1) + HRESULT ( STDMETHODCALLTYPE *CreateCommittedResource1 )( + ID3D12Device10 * This, + _In_ const D3D12_HEAP_PROPERTIES *pHeapProperties, + D3D12_HEAP_FLAGS HeapFlags, + _In_ const D3D12_RESOURCE_DESC *pDesc, + D3D12_RESOURCE_STATES InitialResourceState, + _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, + _In_opt_ ID3D12ProtectedResourceSession *pProtectedSession, + REFIID riidResource, + _COM_Outptr_opt_ void **ppvResource); + + DECLSPEC_XFGVIRT(ID3D12Device4, CreateHeap1) + HRESULT ( STDMETHODCALLTYPE *CreateHeap1 )( + ID3D12Device10 * This, + _In_ const D3D12_HEAP_DESC *pDesc, + _In_opt_ ID3D12ProtectedResourceSession *pProtectedSession, + REFIID riid, + _COM_Outptr_opt_ void **ppvHeap); + + DECLSPEC_XFGVIRT(ID3D12Device4, CreateReservedResource1) + HRESULT ( STDMETHODCALLTYPE *CreateReservedResource1 )( + ID3D12Device10 * This, + _In_ const D3D12_RESOURCE_DESC *pDesc, + D3D12_RESOURCE_STATES InitialState, + _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, + _In_opt_ ID3D12ProtectedResourceSession *pProtectedSession, + REFIID riid, + _COM_Outptr_opt_ void **ppvResource); + + DECLSPEC_XFGVIRT(ID3D12Device4, GetResourceAllocationInfo1) +#if !defined(_WIN32) + D3D12_RESOURCE_ALLOCATION_INFO ( STDMETHODCALLTYPE *GetResourceAllocationInfo1 )( + ID3D12Device10 * This, + UINT visibleMask, + UINT numResourceDescs, + _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs, + _Out_writes_opt_(numResourceDescs) D3D12_RESOURCE_ALLOCATION_INFO1 *pResourceAllocationInfo1); + +#else + D3D12_RESOURCE_ALLOCATION_INFO *( STDMETHODCALLTYPE *GetResourceAllocationInfo1 )( + ID3D12Device10 * This, + D3D12_RESOURCE_ALLOCATION_INFO * RetVal, + UINT visibleMask, + UINT numResourceDescs, + _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs, + _Out_writes_opt_(numResourceDescs) D3D12_RESOURCE_ALLOCATION_INFO1 *pResourceAllocationInfo1); + +#endif + + DECLSPEC_XFGVIRT(ID3D12Device5, CreateLifetimeTracker) + HRESULT ( STDMETHODCALLTYPE *CreateLifetimeTracker )( + ID3D12Device10 * This, + _In_ ID3D12LifetimeOwner *pOwner, + REFIID riid, + _COM_Outptr_ void **ppvTracker); + + DECLSPEC_XFGVIRT(ID3D12Device5, RemoveDevice) + void ( STDMETHODCALLTYPE *RemoveDevice )( + ID3D12Device10 * This); + + DECLSPEC_XFGVIRT(ID3D12Device5, EnumerateMetaCommands) + HRESULT ( STDMETHODCALLTYPE *EnumerateMetaCommands )( + ID3D12Device10 * This, + _Inout_ UINT *pNumMetaCommands, + _Out_writes_opt_(*pNumMetaCommands) D3D12_META_COMMAND_DESC *pDescs); + + DECLSPEC_XFGVIRT(ID3D12Device5, EnumerateMetaCommandParameters) + HRESULT ( STDMETHODCALLTYPE *EnumerateMetaCommandParameters )( + ID3D12Device10 * This, + _In_ REFGUID CommandId, + _In_ D3D12_META_COMMAND_PARAMETER_STAGE Stage, + _Out_opt_ UINT *pTotalStructureSizeInBytes, + _Inout_ UINT *pParameterCount, + _Out_writes_opt_(*pParameterCount) D3D12_META_COMMAND_PARAMETER_DESC *pParameterDescs); + + DECLSPEC_XFGVIRT(ID3D12Device5, CreateMetaCommand) + HRESULT ( STDMETHODCALLTYPE *CreateMetaCommand )( + ID3D12Device10 * This, + _In_ REFGUID CommandId, + _In_ UINT NodeMask, + _In_reads_bytes_opt_(CreationParametersDataSizeInBytes) const void *pCreationParametersData, + _In_ SIZE_T CreationParametersDataSizeInBytes, + REFIID riid, + _COM_Outptr_ void **ppMetaCommand); + + DECLSPEC_XFGVIRT(ID3D12Device5, CreateStateObject) + HRESULT ( STDMETHODCALLTYPE *CreateStateObject )( + ID3D12Device10 * This, + const D3D12_STATE_OBJECT_DESC *pDesc, + REFIID riid, + _COM_Outptr_ void **ppStateObject); + + DECLSPEC_XFGVIRT(ID3D12Device5, GetRaytracingAccelerationStructurePrebuildInfo) + void ( STDMETHODCALLTYPE *GetRaytracingAccelerationStructurePrebuildInfo )( + ID3D12Device10 * This, + _In_ const D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS *pDesc, + _Out_ D3D12_RAYTRACING_ACCELERATION_STRUCTURE_PREBUILD_INFO *pInfo); + + DECLSPEC_XFGVIRT(ID3D12Device5, CheckDriverMatchingIdentifier) + D3D12_DRIVER_MATCHING_IDENTIFIER_STATUS ( STDMETHODCALLTYPE *CheckDriverMatchingIdentifier )( + ID3D12Device10 * This, + _In_ D3D12_SERIALIZED_DATA_TYPE SerializedDataType, + _In_ const D3D12_SERIALIZED_DATA_DRIVER_MATCHING_IDENTIFIER *pIdentifierToCheck); + + DECLSPEC_XFGVIRT(ID3D12Device6, SetBackgroundProcessingMode) + HRESULT ( STDMETHODCALLTYPE *SetBackgroundProcessingMode )( + ID3D12Device10 * This, + D3D12_BACKGROUND_PROCESSING_MODE Mode, + D3D12_MEASUREMENTS_ACTION MeasurementsAction, + _In_opt_ HANDLE hEventToSignalUponCompletion, + _Out_opt_ BOOL *pbFurtherMeasurementsDesired); + + DECLSPEC_XFGVIRT(ID3D12Device7, AddToStateObject) + HRESULT ( STDMETHODCALLTYPE *AddToStateObject )( + ID3D12Device10 * This, + const D3D12_STATE_OBJECT_DESC *pAddition, + ID3D12StateObject *pStateObjectToGrowFrom, + REFIID riid, + _COM_Outptr_ void **ppNewStateObject); + + DECLSPEC_XFGVIRT(ID3D12Device7, CreateProtectedResourceSession1) + HRESULT ( STDMETHODCALLTYPE *CreateProtectedResourceSession1 )( + ID3D12Device10 * This, + _In_ const D3D12_PROTECTED_RESOURCE_SESSION_DESC1 *pDesc, + _In_ REFIID riid, + _COM_Outptr_ void **ppSession); + + DECLSPEC_XFGVIRT(ID3D12Device8, GetResourceAllocationInfo2) +#if !defined(_WIN32) + D3D12_RESOURCE_ALLOCATION_INFO ( STDMETHODCALLTYPE *GetResourceAllocationInfo2 )( + ID3D12Device10 * This, + UINT visibleMask, + UINT numResourceDescs, + _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC1 *pResourceDescs, + _Out_writes_opt_(numResourceDescs) D3D12_RESOURCE_ALLOCATION_INFO1 *pResourceAllocationInfo1); + +#else + D3D12_RESOURCE_ALLOCATION_INFO *( STDMETHODCALLTYPE *GetResourceAllocationInfo2 )( + ID3D12Device10 * This, + D3D12_RESOURCE_ALLOCATION_INFO * RetVal, + UINT visibleMask, + UINT numResourceDescs, + _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC1 *pResourceDescs, + _Out_writes_opt_(numResourceDescs) D3D12_RESOURCE_ALLOCATION_INFO1 *pResourceAllocationInfo1); + +#endif + + DECLSPEC_XFGVIRT(ID3D12Device8, CreateCommittedResource2) + HRESULT ( STDMETHODCALLTYPE *CreateCommittedResource2 )( + ID3D12Device10 * This, + _In_ const D3D12_HEAP_PROPERTIES *pHeapProperties, + D3D12_HEAP_FLAGS HeapFlags, + _In_ const D3D12_RESOURCE_DESC1 *pDesc, + D3D12_RESOURCE_STATES InitialResourceState, + _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, + _In_opt_ ID3D12ProtectedResourceSession *pProtectedSession, + REFIID riidResource, + _COM_Outptr_opt_ void **ppvResource); + + DECLSPEC_XFGVIRT(ID3D12Device8, CreatePlacedResource1) + HRESULT ( STDMETHODCALLTYPE *CreatePlacedResource1 )( + ID3D12Device10 * This, + _In_ ID3D12Heap *pHeap, + UINT64 HeapOffset, + _In_ const D3D12_RESOURCE_DESC1 *pDesc, + D3D12_RESOURCE_STATES InitialState, + _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, + REFIID riid, + _COM_Outptr_opt_ void **ppvResource); + + DECLSPEC_XFGVIRT(ID3D12Device8, CreateSamplerFeedbackUnorderedAccessView) + void ( STDMETHODCALLTYPE *CreateSamplerFeedbackUnorderedAccessView )( + ID3D12Device10 * This, + _In_opt_ ID3D12Resource *pTargetedResource, + _In_opt_ ID3D12Resource *pFeedbackResource, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + DECLSPEC_XFGVIRT(ID3D12Device8, GetCopyableFootprints1) + void ( STDMETHODCALLTYPE *GetCopyableFootprints1 )( + ID3D12Device10 * This, + _In_ const D3D12_RESOURCE_DESC1 *pResourceDesc, + _In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource, + _In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources, + UINT64 BaseOffset, + _Out_writes_opt_(NumSubresources) D3D12_PLACED_SUBRESOURCE_FOOTPRINT *pLayouts, + _Out_writes_opt_(NumSubresources) UINT *pNumRows, + _Out_writes_opt_(NumSubresources) UINT64 *pRowSizeInBytes, + _Out_opt_ UINT64 *pTotalBytes); + + DECLSPEC_XFGVIRT(ID3D12Device9, CreateShaderCacheSession) + HRESULT ( STDMETHODCALLTYPE *CreateShaderCacheSession )( + ID3D12Device10 * This, + _In_ const D3D12_SHADER_CACHE_SESSION_DESC *pDesc, + REFIID riid, + _COM_Outptr_opt_ void **ppvSession); + + DECLSPEC_XFGVIRT(ID3D12Device9, ShaderCacheControl) + HRESULT ( STDMETHODCALLTYPE *ShaderCacheControl )( + ID3D12Device10 * This, + D3D12_SHADER_CACHE_KIND_FLAGS Kinds, + D3D12_SHADER_CACHE_CONTROL_FLAGS Control); + + DECLSPEC_XFGVIRT(ID3D12Device9, CreateCommandQueue1) + HRESULT ( STDMETHODCALLTYPE *CreateCommandQueue1 )( + ID3D12Device10 * This, + _In_ const D3D12_COMMAND_QUEUE_DESC *pDesc, + REFIID CreatorID, + REFIID riid, + _COM_Outptr_ void **ppCommandQueue); + + DECLSPEC_XFGVIRT(ID3D12Device10, CreateCommittedResource3) + HRESULT ( STDMETHODCALLTYPE *CreateCommittedResource3 )( + ID3D12Device10 * This, + _In_ const D3D12_HEAP_PROPERTIES *pHeapProperties, + D3D12_HEAP_FLAGS HeapFlags, + _In_ const D3D12_RESOURCE_DESC1 *pDesc, + D3D12_BARRIER_LAYOUT InitialLayout, + _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, + _In_opt_ ID3D12ProtectedResourceSession *pProtectedSession, + UINT32 NumCastableFormats, + _In_opt_count_(NumCastableFormats) const DXGI_FORMAT *pCastableFormats, + REFIID riidResource, + _COM_Outptr_opt_ void **ppvResource); + + DECLSPEC_XFGVIRT(ID3D12Device10, CreatePlacedResource2) + HRESULT ( STDMETHODCALLTYPE *CreatePlacedResource2 )( + ID3D12Device10 * This, + _In_ ID3D12Heap *pHeap, + UINT64 HeapOffset, + _In_ const D3D12_RESOURCE_DESC1 *pDesc, + D3D12_BARRIER_LAYOUT InitialLayout, + _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, + UINT32 NumCastableFormats, + _In_opt_count_(NumCastableFormats) const DXGI_FORMAT *pCastableFormats, + REFIID riid, + _COM_Outptr_opt_ void **ppvResource); + + DECLSPEC_XFGVIRT(ID3D12Device10, CreateReservedResource2) + HRESULT ( STDMETHODCALLTYPE *CreateReservedResource2 )( + ID3D12Device10 * This, + _In_ const D3D12_RESOURCE_DESC *pDesc, + D3D12_BARRIER_LAYOUT InitialLayout, + _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, + _In_opt_ ID3D12ProtectedResourceSession *pProtectedSession, + UINT32 NumCastableFormats, + _In_opt_count_(NumCastableFormats) const DXGI_FORMAT *pCastableFormats, + REFIID riid, + _COM_Outptr_opt_ void **ppvResource); + + END_INTERFACE + } ID3D12Device10Vtbl; + + interface ID3D12Device10 + { + CONST_VTBL struct ID3D12Device10Vtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12Device10_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12Device10_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12Device10_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12Device10_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D12Device10_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D12Device10_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#define ID3D12Device10_SetName(This,Name) \ + ( (This)->lpVtbl -> SetName(This,Name) ) + + +#define ID3D12Device10_GetNodeCount(This) \ + ( (This)->lpVtbl -> GetNodeCount(This) ) + +#define ID3D12Device10_CreateCommandQueue(This,pDesc,riid,ppCommandQueue) \ + ( (This)->lpVtbl -> CreateCommandQueue(This,pDesc,riid,ppCommandQueue) ) + +#define ID3D12Device10_CreateCommandAllocator(This,type,riid,ppCommandAllocator) \ + ( (This)->lpVtbl -> CreateCommandAllocator(This,type,riid,ppCommandAllocator) ) + +#define ID3D12Device10_CreateGraphicsPipelineState(This,pDesc,riid,ppPipelineState) \ + ( (This)->lpVtbl -> CreateGraphicsPipelineState(This,pDesc,riid,ppPipelineState) ) + +#define ID3D12Device10_CreateComputePipelineState(This,pDesc,riid,ppPipelineState) \ + ( (This)->lpVtbl -> CreateComputePipelineState(This,pDesc,riid,ppPipelineState) ) + +#define ID3D12Device10_CreateCommandList(This,nodeMask,type,pCommandAllocator,pInitialState,riid,ppCommandList) \ + ( (This)->lpVtbl -> CreateCommandList(This,nodeMask,type,pCommandAllocator,pInitialState,riid,ppCommandList) ) + +#define ID3D12Device10_CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) \ + ( (This)->lpVtbl -> CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) ) + +#define ID3D12Device10_CreateDescriptorHeap(This,pDescriptorHeapDesc,riid,ppvHeap) \ + ( (This)->lpVtbl -> CreateDescriptorHeap(This,pDescriptorHeapDesc,riid,ppvHeap) ) + +#define ID3D12Device10_GetDescriptorHandleIncrementSize(This,DescriptorHeapType) \ + ( (This)->lpVtbl -> GetDescriptorHandleIncrementSize(This,DescriptorHeapType) ) + +#define ID3D12Device10_CreateRootSignature(This,nodeMask,pBlobWithRootSignature,blobLengthInBytes,riid,ppvRootSignature) \ + ( (This)->lpVtbl -> CreateRootSignature(This,nodeMask,pBlobWithRootSignature,blobLengthInBytes,riid,ppvRootSignature) ) + +#define ID3D12Device10_CreateConstantBufferView(This,pDesc,DestDescriptor) \ + ( (This)->lpVtbl -> CreateConstantBufferView(This,pDesc,DestDescriptor) ) + +#define ID3D12Device10_CreateShaderResourceView(This,pResource,pDesc,DestDescriptor) \ + ( (This)->lpVtbl -> CreateShaderResourceView(This,pResource,pDesc,DestDescriptor) ) + +#define ID3D12Device10_CreateUnorderedAccessView(This,pResource,pCounterResource,pDesc,DestDescriptor) \ + ( (This)->lpVtbl -> CreateUnorderedAccessView(This,pResource,pCounterResource,pDesc,DestDescriptor) ) + +#define ID3D12Device10_CreateRenderTargetView(This,pResource,pDesc,DestDescriptor) \ + ( (This)->lpVtbl -> CreateRenderTargetView(This,pResource,pDesc,DestDescriptor) ) + +#define ID3D12Device10_CreateDepthStencilView(This,pResource,pDesc,DestDescriptor) \ + ( (This)->lpVtbl -> CreateDepthStencilView(This,pResource,pDesc,DestDescriptor) ) + +#define ID3D12Device10_CreateSampler(This,pDesc,DestDescriptor) \ + ( (This)->lpVtbl -> CreateSampler(This,pDesc,DestDescriptor) ) + +#define ID3D12Device10_CopyDescriptors(This,NumDestDescriptorRanges,pDestDescriptorRangeStarts,pDestDescriptorRangeSizes,NumSrcDescriptorRanges,pSrcDescriptorRangeStarts,pSrcDescriptorRangeSizes,DescriptorHeapsType) \ + ( (This)->lpVtbl -> CopyDescriptors(This,NumDestDescriptorRanges,pDestDescriptorRangeStarts,pDestDescriptorRangeSizes,NumSrcDescriptorRanges,pSrcDescriptorRangeStarts,pSrcDescriptorRangeSizes,DescriptorHeapsType) ) + +#define ID3D12Device10_CopyDescriptorsSimple(This,NumDescriptors,DestDescriptorRangeStart,SrcDescriptorRangeStart,DescriptorHeapsType) \ + ( (This)->lpVtbl -> CopyDescriptorsSimple(This,NumDescriptors,DestDescriptorRangeStart,SrcDescriptorRangeStart,DescriptorHeapsType) ) +#if !defined(_WIN32) + +#define ID3D12Device10_GetResourceAllocationInfo(This,visibleMask,numResourceDescs,pResourceDescs) \ + ( (This)->lpVtbl -> GetResourceAllocationInfo(This,visibleMask,numResourceDescs,pResourceDescs) ) +#else +#define ID3D12Device10_GetResourceAllocationInfo(This,RetVal,visibleMask,numResourceDescs,pResourceDescs) \ + ( (This)->lpVtbl -> GetResourceAllocationInfo(This,RetVal,visibleMask,numResourceDescs,pResourceDescs) ) +#endif +#if !defined(_WIN32) + +#define ID3D12Device10_GetCustomHeapProperties(This,nodeMask,heapType) \ + ( (This)->lpVtbl -> GetCustomHeapProperties(This,nodeMask,heapType) ) +#else +#define ID3D12Device10_GetCustomHeapProperties(This,RetVal,nodeMask,heapType) \ + ( (This)->lpVtbl -> GetCustomHeapProperties(This,RetVal,nodeMask,heapType) ) +#endif + +#define ID3D12Device10_CreateCommittedResource(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,riidResource,ppvResource) \ + ( (This)->lpVtbl -> CreateCommittedResource(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,riidResource,ppvResource) ) + +#define ID3D12Device10_CreateHeap(This,pDesc,riid,ppvHeap) \ + ( (This)->lpVtbl -> CreateHeap(This,pDesc,riid,ppvHeap) ) + +#define ID3D12Device10_CreatePlacedResource(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \ + ( (This)->lpVtbl -> CreatePlacedResource(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) ) + +#define ID3D12Device10_CreateReservedResource(This,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \ + ( (This)->lpVtbl -> CreateReservedResource(This,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) ) + +#define ID3D12Device10_CreateSharedHandle(This,pObject,pAttributes,Access,Name,pHandle) \ + ( (This)->lpVtbl -> CreateSharedHandle(This,pObject,pAttributes,Access,Name,pHandle) ) + +#define ID3D12Device10_OpenSharedHandle(This,NTHandle,riid,ppvObj) \ + ( (This)->lpVtbl -> OpenSharedHandle(This,NTHandle,riid,ppvObj) ) + +#define ID3D12Device10_OpenSharedHandleByName(This,Name,Access,pNTHandle) \ + ( (This)->lpVtbl -> OpenSharedHandleByName(This,Name,Access,pNTHandle) ) + +#define ID3D12Device10_MakeResident(This,NumObjects,ppObjects) \ + ( (This)->lpVtbl -> MakeResident(This,NumObjects,ppObjects) ) + +#define ID3D12Device10_Evict(This,NumObjects,ppObjects) \ + ( (This)->lpVtbl -> Evict(This,NumObjects,ppObjects) ) + +#define ID3D12Device10_CreateFence(This,InitialValue,Flags,riid,ppFence) \ + ( (This)->lpVtbl -> CreateFence(This,InitialValue,Flags,riid,ppFence) ) + +#define ID3D12Device10_GetDeviceRemovedReason(This) \ + ( (This)->lpVtbl -> GetDeviceRemovedReason(This) ) + +#define ID3D12Device10_GetCopyableFootprints(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) \ + ( (This)->lpVtbl -> GetCopyableFootprints(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) ) + +#define ID3D12Device10_CreateQueryHeap(This,pDesc,riid,ppvHeap) \ + ( (This)->lpVtbl -> CreateQueryHeap(This,pDesc,riid,ppvHeap) ) + +#define ID3D12Device10_SetStablePowerState(This,Enable) \ + ( (This)->lpVtbl -> SetStablePowerState(This,Enable) ) + +#define ID3D12Device10_CreateCommandSignature(This,pDesc,pRootSignature,riid,ppvCommandSignature) \ + ( (This)->lpVtbl -> CreateCommandSignature(This,pDesc,pRootSignature,riid,ppvCommandSignature) ) + +#define ID3D12Device10_GetResourceTiling(This,pTiledResource,pNumTilesForEntireResource,pPackedMipDesc,pStandardTileShapeForNonPackedMips,pNumSubresourceTilings,FirstSubresourceTilingToGet,pSubresourceTilingsForNonPackedMips) \ + ( (This)->lpVtbl -> GetResourceTiling(This,pTiledResource,pNumTilesForEntireResource,pPackedMipDesc,pStandardTileShapeForNonPackedMips,pNumSubresourceTilings,FirstSubresourceTilingToGet,pSubresourceTilingsForNonPackedMips) ) +#if !defined(_WIN32) + +#define ID3D12Device10_GetAdapterLuid(This) \ + ( (This)->lpVtbl -> GetAdapterLuid(This) ) +#else +#define ID3D12Device10_GetAdapterLuid(This,RetVal) \ + ( (This)->lpVtbl -> GetAdapterLuid(This,RetVal) ) +#endif + + +#define ID3D12Device10_CreatePipelineLibrary(This,pLibraryBlob,BlobLength,riid,ppPipelineLibrary) \ + ( (This)->lpVtbl -> CreatePipelineLibrary(This,pLibraryBlob,BlobLength,riid,ppPipelineLibrary) ) + +#define ID3D12Device10_SetEventOnMultipleFenceCompletion(This,ppFences,pFenceValues,NumFences,Flags,hEvent) \ + ( (This)->lpVtbl -> SetEventOnMultipleFenceCompletion(This,ppFences,pFenceValues,NumFences,Flags,hEvent) ) + +#define ID3D12Device10_SetResidencyPriority(This,NumObjects,ppObjects,pPriorities) \ + ( (This)->lpVtbl -> SetResidencyPriority(This,NumObjects,ppObjects,pPriorities) ) + + +#define ID3D12Device10_CreatePipelineState(This,pDesc,riid,ppPipelineState) \ + ( (This)->lpVtbl -> CreatePipelineState(This,pDesc,riid,ppPipelineState) ) + + +#define ID3D12Device10_OpenExistingHeapFromAddress(This,pAddress,riid,ppvHeap) \ + ( (This)->lpVtbl -> OpenExistingHeapFromAddress(This,pAddress,riid,ppvHeap) ) + +#define ID3D12Device10_OpenExistingHeapFromFileMapping(This,hFileMapping,riid,ppvHeap) \ + ( (This)->lpVtbl -> OpenExistingHeapFromFileMapping(This,hFileMapping,riid,ppvHeap) ) + +#define ID3D12Device10_EnqueueMakeResident(This,Flags,NumObjects,ppObjects,pFenceToSignal,FenceValueToSignal) \ + ( (This)->lpVtbl -> EnqueueMakeResident(This,Flags,NumObjects,ppObjects,pFenceToSignal,FenceValueToSignal) ) + + +#define ID3D12Device10_CreateCommandList1(This,nodeMask,type,flags,riid,ppCommandList) \ + ( (This)->lpVtbl -> CreateCommandList1(This,nodeMask,type,flags,riid,ppCommandList) ) + +#define ID3D12Device10_CreateProtectedResourceSession(This,pDesc,riid,ppSession) \ + ( (This)->lpVtbl -> CreateProtectedResourceSession(This,pDesc,riid,ppSession) ) + +#define ID3D12Device10_CreateCommittedResource1(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,pProtectedSession,riidResource,ppvResource) \ + ( (This)->lpVtbl -> CreateCommittedResource1(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,pProtectedSession,riidResource,ppvResource) ) + +#define ID3D12Device10_CreateHeap1(This,pDesc,pProtectedSession,riid,ppvHeap) \ + ( (This)->lpVtbl -> CreateHeap1(This,pDesc,pProtectedSession,riid,ppvHeap) ) + +#define ID3D12Device10_CreateReservedResource1(This,pDesc,InitialState,pOptimizedClearValue,pProtectedSession,riid,ppvResource) \ + ( (This)->lpVtbl -> CreateReservedResource1(This,pDesc,InitialState,pOptimizedClearValue,pProtectedSession,riid,ppvResource) ) +#if !defined(_WIN32) + +#define ID3D12Device10_GetResourceAllocationInfo1(This,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) \ + ( (This)->lpVtbl -> GetResourceAllocationInfo1(This,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) ) +#else +#define ID3D12Device10_GetResourceAllocationInfo1(This,RetVal,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) \ + ( (This)->lpVtbl -> GetResourceAllocationInfo1(This,RetVal,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) ) +#endif + + +#define ID3D12Device10_CreateLifetimeTracker(This,pOwner,riid,ppvTracker) \ + ( (This)->lpVtbl -> CreateLifetimeTracker(This,pOwner,riid,ppvTracker) ) + +#define ID3D12Device10_RemoveDevice(This) \ + ( (This)->lpVtbl -> RemoveDevice(This) ) + +#define ID3D12Device10_EnumerateMetaCommands(This,pNumMetaCommands,pDescs) \ + ( (This)->lpVtbl -> EnumerateMetaCommands(This,pNumMetaCommands,pDescs) ) + +#define ID3D12Device10_EnumerateMetaCommandParameters(This,CommandId,Stage,pTotalStructureSizeInBytes,pParameterCount,pParameterDescs) \ + ( (This)->lpVtbl -> EnumerateMetaCommandParameters(This,CommandId,Stage,pTotalStructureSizeInBytes,pParameterCount,pParameterDescs) ) + +#define ID3D12Device10_CreateMetaCommand(This,CommandId,NodeMask,pCreationParametersData,CreationParametersDataSizeInBytes,riid,ppMetaCommand) \ + ( (This)->lpVtbl -> CreateMetaCommand(This,CommandId,NodeMask,pCreationParametersData,CreationParametersDataSizeInBytes,riid,ppMetaCommand) ) + +#define ID3D12Device10_CreateStateObject(This,pDesc,riid,ppStateObject) \ + ( (This)->lpVtbl -> CreateStateObject(This,pDesc,riid,ppStateObject) ) + +#define ID3D12Device10_GetRaytracingAccelerationStructurePrebuildInfo(This,pDesc,pInfo) \ + ( (This)->lpVtbl -> GetRaytracingAccelerationStructurePrebuildInfo(This,pDesc,pInfo) ) + +#define ID3D12Device10_CheckDriverMatchingIdentifier(This,SerializedDataType,pIdentifierToCheck) \ + ( (This)->lpVtbl -> CheckDriverMatchingIdentifier(This,SerializedDataType,pIdentifierToCheck) ) + + +#define ID3D12Device10_SetBackgroundProcessingMode(This,Mode,MeasurementsAction,hEventToSignalUponCompletion,pbFurtherMeasurementsDesired) \ + ( (This)->lpVtbl -> SetBackgroundProcessingMode(This,Mode,MeasurementsAction,hEventToSignalUponCompletion,pbFurtherMeasurementsDesired) ) + + +#define ID3D12Device10_AddToStateObject(This,pAddition,pStateObjectToGrowFrom,riid,ppNewStateObject) \ + ( (This)->lpVtbl -> AddToStateObject(This,pAddition,pStateObjectToGrowFrom,riid,ppNewStateObject) ) + +#define ID3D12Device10_CreateProtectedResourceSession1(This,pDesc,riid,ppSession) \ + ( (This)->lpVtbl -> CreateProtectedResourceSession1(This,pDesc,riid,ppSession) ) + +#if !defined(_WIN32) + +#define ID3D12Device10_GetResourceAllocationInfo2(This,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) \ + ( (This)->lpVtbl -> GetResourceAllocationInfo2(This,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) ) +#else +#define ID3D12Device10_GetResourceAllocationInfo2(This,RetVal,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) \ + ( (This)->lpVtbl -> GetResourceAllocationInfo2(This,RetVal,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) ) +#endif + +#define ID3D12Device10_CreateCommittedResource2(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,pProtectedSession,riidResource,ppvResource) \ + ( (This)->lpVtbl -> CreateCommittedResource2(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,pProtectedSession,riidResource,ppvResource) ) + +#define ID3D12Device10_CreatePlacedResource1(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \ + ( (This)->lpVtbl -> CreatePlacedResource1(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) ) + +#define ID3D12Device10_CreateSamplerFeedbackUnorderedAccessView(This,pTargetedResource,pFeedbackResource,DestDescriptor) \ + ( (This)->lpVtbl -> CreateSamplerFeedbackUnorderedAccessView(This,pTargetedResource,pFeedbackResource,DestDescriptor) ) + +#define ID3D12Device10_GetCopyableFootprints1(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) \ + ( (This)->lpVtbl -> GetCopyableFootprints1(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) ) + + +#define ID3D12Device10_CreateShaderCacheSession(This,pDesc,riid,ppvSession) \ + ( (This)->lpVtbl -> CreateShaderCacheSession(This,pDesc,riid,ppvSession) ) + +#define ID3D12Device10_ShaderCacheControl(This,Kinds,Control) \ + ( (This)->lpVtbl -> ShaderCacheControl(This,Kinds,Control) ) + +#define ID3D12Device10_CreateCommandQueue1(This,pDesc,CreatorID,riid,ppCommandQueue) \ + ( (This)->lpVtbl -> CreateCommandQueue1(This,pDesc,CreatorID,riid,ppCommandQueue) ) + + +#define ID3D12Device10_CreateCommittedResource3(This,pHeapProperties,HeapFlags,pDesc,InitialLayout,pOptimizedClearValue,pProtectedSession,NumCastableFormats,pCastableFormats,riidResource,ppvResource) \ + ( (This)->lpVtbl -> CreateCommittedResource3(This,pHeapProperties,HeapFlags,pDesc,InitialLayout,pOptimizedClearValue,pProtectedSession,NumCastableFormats,pCastableFormats,riidResource,ppvResource) ) + +#define ID3D12Device10_CreatePlacedResource2(This,pHeap,HeapOffset,pDesc,InitialLayout,pOptimizedClearValue,NumCastableFormats,pCastableFormats,riid,ppvResource) \ + ( (This)->lpVtbl -> CreatePlacedResource2(This,pHeap,HeapOffset,pDesc,InitialLayout,pOptimizedClearValue,NumCastableFormats,pCastableFormats,riid,ppvResource) ) + +#define ID3D12Device10_CreateReservedResource2(This,pDesc,InitialLayout,pOptimizedClearValue,pProtectedSession,NumCastableFormats,pCastableFormats,riid,ppvResource) \ + ( (This)->lpVtbl -> CreateReservedResource2(This,pDesc,InitialLayout,pOptimizedClearValue,pProtectedSession,NumCastableFormats,pCastableFormats,riid,ppvResource) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12Device10_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D12Device11_INTERFACE_DEFINED__ +#define __ID3D12Device11_INTERFACE_DEFINED__ + +/* interface ID3D12Device11 */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12Device11; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("5405c344-d457-444e-b4dd-2366e45aee39") + ID3D12Device11 : public ID3D12Device10 + { + public: + virtual void STDMETHODCALLTYPE CreateSampler2( + _In_ const D3D12_SAMPLER_DESC2 *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12Device11Vtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12Device11 * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12Device11 * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12Device11 * This); + + DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D12Device11 * This, + _In_ REFGUID guid, + _Inout_ UINT *pDataSize, + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D12Device11 * This, + _In_ REFGUID guid, + _In_ UINT DataSize, + _In_reads_bytes_opt_( DataSize ) const void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D12Device11 * This, + _In_ REFGUID guid, + _In_opt_ const IUnknown *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetName) + HRESULT ( STDMETHODCALLTYPE *SetName )( + ID3D12Device11 * This, + _In_z_ LPCWSTR Name); + + DECLSPEC_XFGVIRT(ID3D12Device, GetNodeCount) + UINT ( STDMETHODCALLTYPE *GetNodeCount )( + ID3D12Device11 * This); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandQueue) + HRESULT ( STDMETHODCALLTYPE *CreateCommandQueue )( + ID3D12Device11 * This, + _In_ const D3D12_COMMAND_QUEUE_DESC *pDesc, + REFIID riid, + _COM_Outptr_ void **ppCommandQueue); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandAllocator) + HRESULT ( STDMETHODCALLTYPE *CreateCommandAllocator )( + ID3D12Device11 * This, + _In_ D3D12_COMMAND_LIST_TYPE type, + REFIID riid, + _COM_Outptr_ void **ppCommandAllocator); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateGraphicsPipelineState) + HRESULT ( STDMETHODCALLTYPE *CreateGraphicsPipelineState )( + ID3D12Device11 * This, + _In_ const D3D12_GRAPHICS_PIPELINE_STATE_DESC *pDesc, + REFIID riid, + _COM_Outptr_ void **ppPipelineState); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateComputePipelineState) + HRESULT ( STDMETHODCALLTYPE *CreateComputePipelineState )( + ID3D12Device11 * This, + _In_ const D3D12_COMPUTE_PIPELINE_STATE_DESC *pDesc, + REFIID riid, + _COM_Outptr_ void **ppPipelineState); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandList) + HRESULT ( STDMETHODCALLTYPE *CreateCommandList )( + ID3D12Device11 * This, + _In_ UINT nodeMask, + _In_ D3D12_COMMAND_LIST_TYPE type, + _In_ ID3D12CommandAllocator *pCommandAllocator, + _In_opt_ ID3D12PipelineState *pInitialState, + REFIID riid, + _COM_Outptr_ void **ppCommandList); + + DECLSPEC_XFGVIRT(ID3D12Device, CheckFeatureSupport) + HRESULT ( STDMETHODCALLTYPE *CheckFeatureSupport )( + ID3D12Device11 * This, + D3D12_FEATURE Feature, + _Inout_updates_bytes_(FeatureSupportDataSize) void *pFeatureSupportData, + UINT FeatureSupportDataSize); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateDescriptorHeap) + HRESULT ( STDMETHODCALLTYPE *CreateDescriptorHeap )( + ID3D12Device11 * This, + _In_ const D3D12_DESCRIPTOR_HEAP_DESC *pDescriptorHeapDesc, + REFIID riid, + _COM_Outptr_ void **ppvHeap); + + DECLSPEC_XFGVIRT(ID3D12Device, GetDescriptorHandleIncrementSize) + UINT ( STDMETHODCALLTYPE *GetDescriptorHandleIncrementSize )( + ID3D12Device11 * This, + _In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapType); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateRootSignature) + HRESULT ( STDMETHODCALLTYPE *CreateRootSignature )( + ID3D12Device11 * This, + _In_ UINT nodeMask, + _In_reads_(blobLengthInBytes) const void *pBlobWithRootSignature, + _In_ SIZE_T blobLengthInBytes, + REFIID riid, + _COM_Outptr_ void **ppvRootSignature); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateConstantBufferView) + void ( STDMETHODCALLTYPE *CreateConstantBufferView )( + ID3D12Device11 * This, + _In_opt_ const D3D12_CONSTANT_BUFFER_VIEW_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateShaderResourceView) + void ( STDMETHODCALLTYPE *CreateShaderResourceView )( + ID3D12Device11 * This, + _In_opt_ ID3D12Resource *pResource, + _In_opt_ const D3D12_SHADER_RESOURCE_VIEW_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateUnorderedAccessView) + void ( STDMETHODCALLTYPE *CreateUnorderedAccessView )( + ID3D12Device11 * This, + _In_opt_ ID3D12Resource *pResource, + _In_opt_ ID3D12Resource *pCounterResource, + _In_opt_ const D3D12_UNORDERED_ACCESS_VIEW_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateRenderTargetView) + void ( STDMETHODCALLTYPE *CreateRenderTargetView )( + ID3D12Device11 * This, + _In_opt_ ID3D12Resource *pResource, + _In_opt_ const D3D12_RENDER_TARGET_VIEW_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateDepthStencilView) + void ( STDMETHODCALLTYPE *CreateDepthStencilView )( + ID3D12Device11 * This, + _In_opt_ ID3D12Resource *pResource, + _In_opt_ const D3D12_DEPTH_STENCIL_VIEW_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateSampler) + void ( STDMETHODCALLTYPE *CreateSampler )( + ID3D12Device11 * This, + _In_ const D3D12_SAMPLER_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + DECLSPEC_XFGVIRT(ID3D12Device, CopyDescriptors) + void ( STDMETHODCALLTYPE *CopyDescriptors )( + ID3D12Device11 * This, + _In_ UINT NumDestDescriptorRanges, + _In_reads_(NumDestDescriptorRanges) const D3D12_CPU_DESCRIPTOR_HANDLE *pDestDescriptorRangeStarts, + _In_reads_opt_(NumDestDescriptorRanges) const UINT *pDestDescriptorRangeSizes, + _In_ UINT NumSrcDescriptorRanges, + _In_reads_(NumSrcDescriptorRanges) const D3D12_CPU_DESCRIPTOR_HANDLE *pSrcDescriptorRangeStarts, + _In_reads_opt_(NumSrcDescriptorRanges) const UINT *pSrcDescriptorRangeSizes, + _In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapsType); + + DECLSPEC_XFGVIRT(ID3D12Device, CopyDescriptorsSimple) + void ( STDMETHODCALLTYPE *CopyDescriptorsSimple )( + ID3D12Device11 * This, + _In_ UINT NumDescriptors, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptorRangeStart, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE SrcDescriptorRangeStart, + _In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapsType); + + DECLSPEC_XFGVIRT(ID3D12Device, GetResourceAllocationInfo) +#if !defined(_WIN32) + D3D12_RESOURCE_ALLOCATION_INFO ( STDMETHODCALLTYPE *GetResourceAllocationInfo )( + ID3D12Device11 * This, + _In_ UINT visibleMask, + _In_ UINT numResourceDescs, + _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs); + +#else + D3D12_RESOURCE_ALLOCATION_INFO *( STDMETHODCALLTYPE *GetResourceAllocationInfo )( + ID3D12Device11 * This, + D3D12_RESOURCE_ALLOCATION_INFO * RetVal, + _In_ UINT visibleMask, + _In_ UINT numResourceDescs, + _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs); + +#endif + + DECLSPEC_XFGVIRT(ID3D12Device, GetCustomHeapProperties) +#if !defined(_WIN32) + D3D12_HEAP_PROPERTIES ( STDMETHODCALLTYPE *GetCustomHeapProperties )( + ID3D12Device11 * This, + _In_ UINT nodeMask, + D3D12_HEAP_TYPE heapType); + +#else + D3D12_HEAP_PROPERTIES *( STDMETHODCALLTYPE *GetCustomHeapProperties )( + ID3D12Device11 * This, + D3D12_HEAP_PROPERTIES * RetVal, + _In_ UINT nodeMask, + D3D12_HEAP_TYPE heapType); + +#endif + + DECLSPEC_XFGVIRT(ID3D12Device, CreateCommittedResource) + HRESULT ( STDMETHODCALLTYPE *CreateCommittedResource )( + ID3D12Device11 * This, + _In_ const D3D12_HEAP_PROPERTIES *pHeapProperties, + D3D12_HEAP_FLAGS HeapFlags, + _In_ const D3D12_RESOURCE_DESC *pDesc, + D3D12_RESOURCE_STATES InitialResourceState, + _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, + REFIID riidResource, + _COM_Outptr_opt_ void **ppvResource); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateHeap) + HRESULT ( STDMETHODCALLTYPE *CreateHeap )( + ID3D12Device11 * This, + _In_ const D3D12_HEAP_DESC *pDesc, + REFIID riid, + _COM_Outptr_opt_ void **ppvHeap); + + DECLSPEC_XFGVIRT(ID3D12Device, CreatePlacedResource) + HRESULT ( STDMETHODCALLTYPE *CreatePlacedResource )( + ID3D12Device11 * This, + _In_ ID3D12Heap *pHeap, + UINT64 HeapOffset, + _In_ const D3D12_RESOURCE_DESC *pDesc, + D3D12_RESOURCE_STATES InitialState, + _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, + REFIID riid, + _COM_Outptr_opt_ void **ppvResource); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateReservedResource) + HRESULT ( STDMETHODCALLTYPE *CreateReservedResource )( + ID3D12Device11 * This, + _In_ const D3D12_RESOURCE_DESC *pDesc, + D3D12_RESOURCE_STATES InitialState, + _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, + REFIID riid, + _COM_Outptr_opt_ void **ppvResource); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateSharedHandle) + HRESULT ( STDMETHODCALLTYPE *CreateSharedHandle )( + ID3D12Device11 * This, + _In_ ID3D12DeviceChild *pObject, + _In_opt_ const SECURITY_ATTRIBUTES *pAttributes, + DWORD Access, + _In_opt_ LPCWSTR Name, + _Out_ HANDLE *pHandle); + + DECLSPEC_XFGVIRT(ID3D12Device, OpenSharedHandle) + HRESULT ( STDMETHODCALLTYPE *OpenSharedHandle )( + ID3D12Device11 * This, + _In_ HANDLE NTHandle, + REFIID riid, + _COM_Outptr_opt_ void **ppvObj); + + DECLSPEC_XFGVIRT(ID3D12Device, OpenSharedHandleByName) + HRESULT ( STDMETHODCALLTYPE *OpenSharedHandleByName )( + ID3D12Device11 * This, + _In_ LPCWSTR Name, + DWORD Access, + /* [annotation][out] */ + _Out_ HANDLE *pNTHandle); + + DECLSPEC_XFGVIRT(ID3D12Device, MakeResident) + HRESULT ( STDMETHODCALLTYPE *MakeResident )( + ID3D12Device11 * This, + UINT NumObjects, + _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects); + + DECLSPEC_XFGVIRT(ID3D12Device, Evict) + HRESULT ( STDMETHODCALLTYPE *Evict )( + ID3D12Device11 * This, + UINT NumObjects, + _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateFence) + HRESULT ( STDMETHODCALLTYPE *CreateFence )( + ID3D12Device11 * This, + UINT64 InitialValue, + D3D12_FENCE_FLAGS Flags, + REFIID riid, + _COM_Outptr_ void **ppFence); + + DECLSPEC_XFGVIRT(ID3D12Device, GetDeviceRemovedReason) + HRESULT ( STDMETHODCALLTYPE *GetDeviceRemovedReason )( + ID3D12Device11 * This); + + DECLSPEC_XFGVIRT(ID3D12Device, GetCopyableFootprints) + void ( STDMETHODCALLTYPE *GetCopyableFootprints )( + ID3D12Device11 * This, + _In_ const D3D12_RESOURCE_DESC *pResourceDesc, + _In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource, + _In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources, + UINT64 BaseOffset, + _Out_writes_opt_(NumSubresources) D3D12_PLACED_SUBRESOURCE_FOOTPRINT *pLayouts, + _Out_writes_opt_(NumSubresources) UINT *pNumRows, + _Out_writes_opt_(NumSubresources) UINT64 *pRowSizeInBytes, + _Out_opt_ UINT64 *pTotalBytes); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateQueryHeap) + HRESULT ( STDMETHODCALLTYPE *CreateQueryHeap )( + ID3D12Device11 * This, + _In_ const D3D12_QUERY_HEAP_DESC *pDesc, + REFIID riid, + _COM_Outptr_opt_ void **ppvHeap); + + DECLSPEC_XFGVIRT(ID3D12Device, SetStablePowerState) + HRESULT ( STDMETHODCALLTYPE *SetStablePowerState )( + ID3D12Device11 * This, + BOOL Enable); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandSignature) + HRESULT ( STDMETHODCALLTYPE *CreateCommandSignature )( + ID3D12Device11 * This, + _In_ const D3D12_COMMAND_SIGNATURE_DESC *pDesc, + _In_opt_ ID3D12RootSignature *pRootSignature, + REFIID riid, + _COM_Outptr_opt_ void **ppvCommandSignature); + + DECLSPEC_XFGVIRT(ID3D12Device, GetResourceTiling) + void ( STDMETHODCALLTYPE *GetResourceTiling )( + ID3D12Device11 * This, + _In_ ID3D12Resource *pTiledResource, + _Out_opt_ UINT *pNumTilesForEntireResource, + _Out_opt_ D3D12_PACKED_MIP_INFO *pPackedMipDesc, + _Out_opt_ D3D12_TILE_SHAPE *pStandardTileShapeForNonPackedMips, + _Inout_opt_ UINT *pNumSubresourceTilings, + _In_ UINT FirstSubresourceTilingToGet, + _Out_writes_(*pNumSubresourceTilings) D3D12_SUBRESOURCE_TILING *pSubresourceTilingsForNonPackedMips); + + DECLSPEC_XFGVIRT(ID3D12Device, GetAdapterLuid) +#if !defined(_WIN32) + LUID ( STDMETHODCALLTYPE *GetAdapterLuid )( + ID3D12Device11 * This); + +#else + LUID *( STDMETHODCALLTYPE *GetAdapterLuid )( + ID3D12Device11 * This, + LUID * RetVal); + +#endif + + DECLSPEC_XFGVIRT(ID3D12Device1, CreatePipelineLibrary) + HRESULT ( STDMETHODCALLTYPE *CreatePipelineLibrary )( + ID3D12Device11 * This, + _In_reads_(BlobLength) const void *pLibraryBlob, + SIZE_T BlobLength, + REFIID riid, + _COM_Outptr_ void **ppPipelineLibrary); + + DECLSPEC_XFGVIRT(ID3D12Device1, SetEventOnMultipleFenceCompletion) + HRESULT ( STDMETHODCALLTYPE *SetEventOnMultipleFenceCompletion )( + ID3D12Device11 * This, + _In_reads_(NumFences) ID3D12Fence *const *ppFences, + _In_reads_(NumFences) const UINT64 *pFenceValues, + UINT NumFences, + D3D12_MULTIPLE_FENCE_WAIT_FLAGS Flags, + HANDLE hEvent); + + DECLSPEC_XFGVIRT(ID3D12Device1, SetResidencyPriority) + HRESULT ( STDMETHODCALLTYPE *SetResidencyPriority )( + ID3D12Device11 * This, + UINT NumObjects, + _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects, + _In_reads_(NumObjects) const D3D12_RESIDENCY_PRIORITY *pPriorities); + + DECLSPEC_XFGVIRT(ID3D12Device2, CreatePipelineState) + HRESULT ( STDMETHODCALLTYPE *CreatePipelineState )( + ID3D12Device11 * This, + const D3D12_PIPELINE_STATE_STREAM_DESC *pDesc, + REFIID riid, + _COM_Outptr_ void **ppPipelineState); + + DECLSPEC_XFGVIRT(ID3D12Device3, OpenExistingHeapFromAddress) + HRESULT ( STDMETHODCALLTYPE *OpenExistingHeapFromAddress )( + ID3D12Device11 * This, + _In_ const void *pAddress, + REFIID riid, + _COM_Outptr_ void **ppvHeap); + + DECLSPEC_XFGVIRT(ID3D12Device3, OpenExistingHeapFromFileMapping) + HRESULT ( STDMETHODCALLTYPE *OpenExistingHeapFromFileMapping )( + ID3D12Device11 * This, + _In_ HANDLE hFileMapping, + REFIID riid, + _COM_Outptr_ void **ppvHeap); + + DECLSPEC_XFGVIRT(ID3D12Device3, EnqueueMakeResident) + HRESULT ( STDMETHODCALLTYPE *EnqueueMakeResident )( + ID3D12Device11 * This, + D3D12_RESIDENCY_FLAGS Flags, + UINT NumObjects, + _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects, + _In_ ID3D12Fence *pFenceToSignal, + UINT64 FenceValueToSignal); + + DECLSPEC_XFGVIRT(ID3D12Device4, CreateCommandList1) + HRESULT ( STDMETHODCALLTYPE *CreateCommandList1 )( + ID3D12Device11 * This, + _In_ UINT nodeMask, + _In_ D3D12_COMMAND_LIST_TYPE type, + _In_ D3D12_COMMAND_LIST_FLAGS flags, + REFIID riid, + _COM_Outptr_ void **ppCommandList); + + DECLSPEC_XFGVIRT(ID3D12Device4, CreateProtectedResourceSession) + HRESULT ( STDMETHODCALLTYPE *CreateProtectedResourceSession )( + ID3D12Device11 * This, + _In_ const D3D12_PROTECTED_RESOURCE_SESSION_DESC *pDesc, + _In_ REFIID riid, + _COM_Outptr_ void **ppSession); + + DECLSPEC_XFGVIRT(ID3D12Device4, CreateCommittedResource1) + HRESULT ( STDMETHODCALLTYPE *CreateCommittedResource1 )( + ID3D12Device11 * This, + _In_ const D3D12_HEAP_PROPERTIES *pHeapProperties, + D3D12_HEAP_FLAGS HeapFlags, + _In_ const D3D12_RESOURCE_DESC *pDesc, + D3D12_RESOURCE_STATES InitialResourceState, + _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, + _In_opt_ ID3D12ProtectedResourceSession *pProtectedSession, + REFIID riidResource, + _COM_Outptr_opt_ void **ppvResource); + + DECLSPEC_XFGVIRT(ID3D12Device4, CreateHeap1) + HRESULT ( STDMETHODCALLTYPE *CreateHeap1 )( + ID3D12Device11 * This, + _In_ const D3D12_HEAP_DESC *pDesc, + _In_opt_ ID3D12ProtectedResourceSession *pProtectedSession, + REFIID riid, + _COM_Outptr_opt_ void **ppvHeap); + + DECLSPEC_XFGVIRT(ID3D12Device4, CreateReservedResource1) + HRESULT ( STDMETHODCALLTYPE *CreateReservedResource1 )( + ID3D12Device11 * This, + _In_ const D3D12_RESOURCE_DESC *pDesc, + D3D12_RESOURCE_STATES InitialState, + _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, + _In_opt_ ID3D12ProtectedResourceSession *pProtectedSession, + REFIID riid, + _COM_Outptr_opt_ void **ppvResource); + + DECLSPEC_XFGVIRT(ID3D12Device4, GetResourceAllocationInfo1) +#if !defined(_WIN32) + D3D12_RESOURCE_ALLOCATION_INFO ( STDMETHODCALLTYPE *GetResourceAllocationInfo1 )( + ID3D12Device11 * This, + UINT visibleMask, + UINT numResourceDescs, + _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs, + _Out_writes_opt_(numResourceDescs) D3D12_RESOURCE_ALLOCATION_INFO1 *pResourceAllocationInfo1); + +#else + D3D12_RESOURCE_ALLOCATION_INFO *( STDMETHODCALLTYPE *GetResourceAllocationInfo1 )( + ID3D12Device11 * This, + D3D12_RESOURCE_ALLOCATION_INFO * RetVal, + UINT visibleMask, + UINT numResourceDescs, + _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs, + _Out_writes_opt_(numResourceDescs) D3D12_RESOURCE_ALLOCATION_INFO1 *pResourceAllocationInfo1); + +#endif + + DECLSPEC_XFGVIRT(ID3D12Device5, CreateLifetimeTracker) + HRESULT ( STDMETHODCALLTYPE *CreateLifetimeTracker )( + ID3D12Device11 * This, + _In_ ID3D12LifetimeOwner *pOwner, + REFIID riid, + _COM_Outptr_ void **ppvTracker); + + DECLSPEC_XFGVIRT(ID3D12Device5, RemoveDevice) + void ( STDMETHODCALLTYPE *RemoveDevice )( + ID3D12Device11 * This); + + DECLSPEC_XFGVIRT(ID3D12Device5, EnumerateMetaCommands) + HRESULT ( STDMETHODCALLTYPE *EnumerateMetaCommands )( + ID3D12Device11 * This, + _Inout_ UINT *pNumMetaCommands, + _Out_writes_opt_(*pNumMetaCommands) D3D12_META_COMMAND_DESC *pDescs); + + DECLSPEC_XFGVIRT(ID3D12Device5, EnumerateMetaCommandParameters) + HRESULT ( STDMETHODCALLTYPE *EnumerateMetaCommandParameters )( + ID3D12Device11 * This, + _In_ REFGUID CommandId, + _In_ D3D12_META_COMMAND_PARAMETER_STAGE Stage, + _Out_opt_ UINT *pTotalStructureSizeInBytes, + _Inout_ UINT *pParameterCount, + _Out_writes_opt_(*pParameterCount) D3D12_META_COMMAND_PARAMETER_DESC *pParameterDescs); + + DECLSPEC_XFGVIRT(ID3D12Device5, CreateMetaCommand) + HRESULT ( STDMETHODCALLTYPE *CreateMetaCommand )( + ID3D12Device11 * This, + _In_ REFGUID CommandId, + _In_ UINT NodeMask, + _In_reads_bytes_opt_(CreationParametersDataSizeInBytes) const void *pCreationParametersData, + _In_ SIZE_T CreationParametersDataSizeInBytes, + REFIID riid, + _COM_Outptr_ void **ppMetaCommand); + + DECLSPEC_XFGVIRT(ID3D12Device5, CreateStateObject) + HRESULT ( STDMETHODCALLTYPE *CreateStateObject )( + ID3D12Device11 * This, + const D3D12_STATE_OBJECT_DESC *pDesc, + REFIID riid, + _COM_Outptr_ void **ppStateObject); + + DECLSPEC_XFGVIRT(ID3D12Device5, GetRaytracingAccelerationStructurePrebuildInfo) + void ( STDMETHODCALLTYPE *GetRaytracingAccelerationStructurePrebuildInfo )( + ID3D12Device11 * This, + _In_ const D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS *pDesc, + _Out_ D3D12_RAYTRACING_ACCELERATION_STRUCTURE_PREBUILD_INFO *pInfo); + + DECLSPEC_XFGVIRT(ID3D12Device5, CheckDriverMatchingIdentifier) + D3D12_DRIVER_MATCHING_IDENTIFIER_STATUS ( STDMETHODCALLTYPE *CheckDriverMatchingIdentifier )( + ID3D12Device11 * This, + _In_ D3D12_SERIALIZED_DATA_TYPE SerializedDataType, + _In_ const D3D12_SERIALIZED_DATA_DRIVER_MATCHING_IDENTIFIER *pIdentifierToCheck); + + DECLSPEC_XFGVIRT(ID3D12Device6, SetBackgroundProcessingMode) + HRESULT ( STDMETHODCALLTYPE *SetBackgroundProcessingMode )( + ID3D12Device11 * This, + D3D12_BACKGROUND_PROCESSING_MODE Mode, + D3D12_MEASUREMENTS_ACTION MeasurementsAction, + _In_opt_ HANDLE hEventToSignalUponCompletion, + _Out_opt_ BOOL *pbFurtherMeasurementsDesired); + + DECLSPEC_XFGVIRT(ID3D12Device7, AddToStateObject) + HRESULT ( STDMETHODCALLTYPE *AddToStateObject )( + ID3D12Device11 * This, + const D3D12_STATE_OBJECT_DESC *pAddition, + ID3D12StateObject *pStateObjectToGrowFrom, + REFIID riid, + _COM_Outptr_ void **ppNewStateObject); + + DECLSPEC_XFGVIRT(ID3D12Device7, CreateProtectedResourceSession1) + HRESULT ( STDMETHODCALLTYPE *CreateProtectedResourceSession1 )( + ID3D12Device11 * This, + _In_ const D3D12_PROTECTED_RESOURCE_SESSION_DESC1 *pDesc, + _In_ REFIID riid, + _COM_Outptr_ void **ppSession); + + DECLSPEC_XFGVIRT(ID3D12Device8, GetResourceAllocationInfo2) +#if !defined(_WIN32) + D3D12_RESOURCE_ALLOCATION_INFO ( STDMETHODCALLTYPE *GetResourceAllocationInfo2 )( + ID3D12Device11 * This, + UINT visibleMask, + UINT numResourceDescs, + _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC1 *pResourceDescs, + _Out_writes_opt_(numResourceDescs) D3D12_RESOURCE_ALLOCATION_INFO1 *pResourceAllocationInfo1); + +#else + D3D12_RESOURCE_ALLOCATION_INFO *( STDMETHODCALLTYPE *GetResourceAllocationInfo2 )( + ID3D12Device11 * This, + D3D12_RESOURCE_ALLOCATION_INFO * RetVal, + UINT visibleMask, + UINT numResourceDescs, + _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC1 *pResourceDescs, + _Out_writes_opt_(numResourceDescs) D3D12_RESOURCE_ALLOCATION_INFO1 *pResourceAllocationInfo1); + +#endif + + DECLSPEC_XFGVIRT(ID3D12Device8, CreateCommittedResource2) + HRESULT ( STDMETHODCALLTYPE *CreateCommittedResource2 )( + ID3D12Device11 * This, + _In_ const D3D12_HEAP_PROPERTIES *pHeapProperties, + D3D12_HEAP_FLAGS HeapFlags, + _In_ const D3D12_RESOURCE_DESC1 *pDesc, + D3D12_RESOURCE_STATES InitialResourceState, + _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, + _In_opt_ ID3D12ProtectedResourceSession *pProtectedSession, + REFIID riidResource, + _COM_Outptr_opt_ void **ppvResource); + + DECLSPEC_XFGVIRT(ID3D12Device8, CreatePlacedResource1) + HRESULT ( STDMETHODCALLTYPE *CreatePlacedResource1 )( + ID3D12Device11 * This, + _In_ ID3D12Heap *pHeap, + UINT64 HeapOffset, + _In_ const D3D12_RESOURCE_DESC1 *pDesc, + D3D12_RESOURCE_STATES InitialState, + _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, + REFIID riid, + _COM_Outptr_opt_ void **ppvResource); + + DECLSPEC_XFGVIRT(ID3D12Device8, CreateSamplerFeedbackUnorderedAccessView) + void ( STDMETHODCALLTYPE *CreateSamplerFeedbackUnorderedAccessView )( + ID3D12Device11 * This, + _In_opt_ ID3D12Resource *pTargetedResource, + _In_opt_ ID3D12Resource *pFeedbackResource, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + DECLSPEC_XFGVIRT(ID3D12Device8, GetCopyableFootprints1) + void ( STDMETHODCALLTYPE *GetCopyableFootprints1 )( + ID3D12Device11 * This, + _In_ const D3D12_RESOURCE_DESC1 *pResourceDesc, + _In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource, + _In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources, + UINT64 BaseOffset, + _Out_writes_opt_(NumSubresources) D3D12_PLACED_SUBRESOURCE_FOOTPRINT *pLayouts, + _Out_writes_opt_(NumSubresources) UINT *pNumRows, + _Out_writes_opt_(NumSubresources) UINT64 *pRowSizeInBytes, + _Out_opt_ UINT64 *pTotalBytes); + + DECLSPEC_XFGVIRT(ID3D12Device9, CreateShaderCacheSession) + HRESULT ( STDMETHODCALLTYPE *CreateShaderCacheSession )( + ID3D12Device11 * This, + _In_ const D3D12_SHADER_CACHE_SESSION_DESC *pDesc, + REFIID riid, + _COM_Outptr_opt_ void **ppvSession); + + DECLSPEC_XFGVIRT(ID3D12Device9, ShaderCacheControl) + HRESULT ( STDMETHODCALLTYPE *ShaderCacheControl )( + ID3D12Device11 * This, + D3D12_SHADER_CACHE_KIND_FLAGS Kinds, + D3D12_SHADER_CACHE_CONTROL_FLAGS Control); + + DECLSPEC_XFGVIRT(ID3D12Device9, CreateCommandQueue1) + HRESULT ( STDMETHODCALLTYPE *CreateCommandQueue1 )( + ID3D12Device11 * This, + _In_ const D3D12_COMMAND_QUEUE_DESC *pDesc, + REFIID CreatorID, + REFIID riid, + _COM_Outptr_ void **ppCommandQueue); + + DECLSPEC_XFGVIRT(ID3D12Device10, CreateCommittedResource3) + HRESULT ( STDMETHODCALLTYPE *CreateCommittedResource3 )( + ID3D12Device11 * This, + _In_ const D3D12_HEAP_PROPERTIES *pHeapProperties, + D3D12_HEAP_FLAGS HeapFlags, + _In_ const D3D12_RESOURCE_DESC1 *pDesc, + D3D12_BARRIER_LAYOUT InitialLayout, + _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, + _In_opt_ ID3D12ProtectedResourceSession *pProtectedSession, + UINT32 NumCastableFormats, + _In_opt_count_(NumCastableFormats) const DXGI_FORMAT *pCastableFormats, + REFIID riidResource, + _COM_Outptr_opt_ void **ppvResource); + + DECLSPEC_XFGVIRT(ID3D12Device10, CreatePlacedResource2) + HRESULT ( STDMETHODCALLTYPE *CreatePlacedResource2 )( + ID3D12Device11 * This, + _In_ ID3D12Heap *pHeap, + UINT64 HeapOffset, + _In_ const D3D12_RESOURCE_DESC1 *pDesc, + D3D12_BARRIER_LAYOUT InitialLayout, + _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, + UINT32 NumCastableFormats, + _In_opt_count_(NumCastableFormats) const DXGI_FORMAT *pCastableFormats, + REFIID riid, + _COM_Outptr_opt_ void **ppvResource); + + DECLSPEC_XFGVIRT(ID3D12Device10, CreateReservedResource2) + HRESULT ( STDMETHODCALLTYPE *CreateReservedResource2 )( + ID3D12Device11 * This, + _In_ const D3D12_RESOURCE_DESC *pDesc, + D3D12_BARRIER_LAYOUT InitialLayout, + _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, + _In_opt_ ID3D12ProtectedResourceSession *pProtectedSession, + UINT32 NumCastableFormats, + _In_opt_count_(NumCastableFormats) const DXGI_FORMAT *pCastableFormats, + REFIID riid, + _COM_Outptr_opt_ void **ppvResource); + + DECLSPEC_XFGVIRT(ID3D12Device11, CreateSampler2) + void ( STDMETHODCALLTYPE *CreateSampler2 )( + ID3D12Device11 * This, + _In_ const D3D12_SAMPLER_DESC2 *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + END_INTERFACE + } ID3D12Device11Vtbl; + + interface ID3D12Device11 + { + CONST_VTBL struct ID3D12Device11Vtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12Device11_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12Device11_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12Device11_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12Device11_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D12Device11_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D12Device11_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#define ID3D12Device11_SetName(This,Name) \ + ( (This)->lpVtbl -> SetName(This,Name) ) + + +#define ID3D12Device11_GetNodeCount(This) \ + ( (This)->lpVtbl -> GetNodeCount(This) ) + +#define ID3D12Device11_CreateCommandQueue(This,pDesc,riid,ppCommandQueue) \ + ( (This)->lpVtbl -> CreateCommandQueue(This,pDesc,riid,ppCommandQueue) ) + +#define ID3D12Device11_CreateCommandAllocator(This,type,riid,ppCommandAllocator) \ + ( (This)->lpVtbl -> CreateCommandAllocator(This,type,riid,ppCommandAllocator) ) + +#define ID3D12Device11_CreateGraphicsPipelineState(This,pDesc,riid,ppPipelineState) \ + ( (This)->lpVtbl -> CreateGraphicsPipelineState(This,pDesc,riid,ppPipelineState) ) + +#define ID3D12Device11_CreateComputePipelineState(This,pDesc,riid,ppPipelineState) \ + ( (This)->lpVtbl -> CreateComputePipelineState(This,pDesc,riid,ppPipelineState) ) + +#define ID3D12Device11_CreateCommandList(This,nodeMask,type,pCommandAllocator,pInitialState,riid,ppCommandList) \ + ( (This)->lpVtbl -> CreateCommandList(This,nodeMask,type,pCommandAllocator,pInitialState,riid,ppCommandList) ) + +#define ID3D12Device11_CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) \ + ( (This)->lpVtbl -> CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) ) + +#define ID3D12Device11_CreateDescriptorHeap(This,pDescriptorHeapDesc,riid,ppvHeap) \ + ( (This)->lpVtbl -> CreateDescriptorHeap(This,pDescriptorHeapDesc,riid,ppvHeap) ) + +#define ID3D12Device11_GetDescriptorHandleIncrementSize(This,DescriptorHeapType) \ + ( (This)->lpVtbl -> GetDescriptorHandleIncrementSize(This,DescriptorHeapType) ) + +#define ID3D12Device11_CreateRootSignature(This,nodeMask,pBlobWithRootSignature,blobLengthInBytes,riid,ppvRootSignature) \ + ( (This)->lpVtbl -> CreateRootSignature(This,nodeMask,pBlobWithRootSignature,blobLengthInBytes,riid,ppvRootSignature) ) + +#define ID3D12Device11_CreateConstantBufferView(This,pDesc,DestDescriptor) \ + ( (This)->lpVtbl -> CreateConstantBufferView(This,pDesc,DestDescriptor) ) + +#define ID3D12Device11_CreateShaderResourceView(This,pResource,pDesc,DestDescriptor) \ + ( (This)->lpVtbl -> CreateShaderResourceView(This,pResource,pDesc,DestDescriptor) ) + +#define ID3D12Device11_CreateUnorderedAccessView(This,pResource,pCounterResource,pDesc,DestDescriptor) \ + ( (This)->lpVtbl -> CreateUnorderedAccessView(This,pResource,pCounterResource,pDesc,DestDescriptor) ) + +#define ID3D12Device11_CreateRenderTargetView(This,pResource,pDesc,DestDescriptor) \ + ( (This)->lpVtbl -> CreateRenderTargetView(This,pResource,pDesc,DestDescriptor) ) + +#define ID3D12Device11_CreateDepthStencilView(This,pResource,pDesc,DestDescriptor) \ + ( (This)->lpVtbl -> CreateDepthStencilView(This,pResource,pDesc,DestDescriptor) ) + +#define ID3D12Device11_CreateSampler(This,pDesc,DestDescriptor) \ + ( (This)->lpVtbl -> CreateSampler(This,pDesc,DestDescriptor) ) + +#define ID3D12Device11_CopyDescriptors(This,NumDestDescriptorRanges,pDestDescriptorRangeStarts,pDestDescriptorRangeSizes,NumSrcDescriptorRanges,pSrcDescriptorRangeStarts,pSrcDescriptorRangeSizes,DescriptorHeapsType) \ + ( (This)->lpVtbl -> CopyDescriptors(This,NumDestDescriptorRanges,pDestDescriptorRangeStarts,pDestDescriptorRangeSizes,NumSrcDescriptorRanges,pSrcDescriptorRangeStarts,pSrcDescriptorRangeSizes,DescriptorHeapsType) ) + +#define ID3D12Device11_CopyDescriptorsSimple(This,NumDescriptors,DestDescriptorRangeStart,SrcDescriptorRangeStart,DescriptorHeapsType) \ + ( (This)->lpVtbl -> CopyDescriptorsSimple(This,NumDescriptors,DestDescriptorRangeStart,SrcDescriptorRangeStart,DescriptorHeapsType) ) +#if !defined(_WIN32) + +#define ID3D12Device11_GetResourceAllocationInfo(This,visibleMask,numResourceDescs,pResourceDescs) \ + ( (This)->lpVtbl -> GetResourceAllocationInfo(This,visibleMask,numResourceDescs,pResourceDescs) ) +#else +#define ID3D12Device11_GetResourceAllocationInfo(This,RetVal,visibleMask,numResourceDescs,pResourceDescs) \ + ( (This)->lpVtbl -> GetResourceAllocationInfo(This,RetVal,visibleMask,numResourceDescs,pResourceDescs) ) +#endif +#if !defined(_WIN32) + +#define ID3D12Device11_GetCustomHeapProperties(This,nodeMask,heapType) \ + ( (This)->lpVtbl -> GetCustomHeapProperties(This,nodeMask,heapType) ) +#else +#define ID3D12Device11_GetCustomHeapProperties(This,RetVal,nodeMask,heapType) \ + ( (This)->lpVtbl -> GetCustomHeapProperties(This,RetVal,nodeMask,heapType) ) +#endif + +#define ID3D12Device11_CreateCommittedResource(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,riidResource,ppvResource) \ + ( (This)->lpVtbl -> CreateCommittedResource(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,riidResource,ppvResource) ) + +#define ID3D12Device11_CreateHeap(This,pDesc,riid,ppvHeap) \ + ( (This)->lpVtbl -> CreateHeap(This,pDesc,riid,ppvHeap) ) + +#define ID3D12Device11_CreatePlacedResource(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \ + ( (This)->lpVtbl -> CreatePlacedResource(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) ) + +#define ID3D12Device11_CreateReservedResource(This,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \ + ( (This)->lpVtbl -> CreateReservedResource(This,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) ) + +#define ID3D12Device11_CreateSharedHandle(This,pObject,pAttributes,Access,Name,pHandle) \ + ( (This)->lpVtbl -> CreateSharedHandle(This,pObject,pAttributes,Access,Name,pHandle) ) + +#define ID3D12Device11_OpenSharedHandle(This,NTHandle,riid,ppvObj) \ + ( (This)->lpVtbl -> OpenSharedHandle(This,NTHandle,riid,ppvObj) ) + +#define ID3D12Device11_OpenSharedHandleByName(This,Name,Access,pNTHandle) \ + ( (This)->lpVtbl -> OpenSharedHandleByName(This,Name,Access,pNTHandle) ) + +#define ID3D12Device11_MakeResident(This,NumObjects,ppObjects) \ + ( (This)->lpVtbl -> MakeResident(This,NumObjects,ppObjects) ) + +#define ID3D12Device11_Evict(This,NumObjects,ppObjects) \ + ( (This)->lpVtbl -> Evict(This,NumObjects,ppObjects) ) + +#define ID3D12Device11_CreateFence(This,InitialValue,Flags,riid,ppFence) \ + ( (This)->lpVtbl -> CreateFence(This,InitialValue,Flags,riid,ppFence) ) + +#define ID3D12Device11_GetDeviceRemovedReason(This) \ + ( (This)->lpVtbl -> GetDeviceRemovedReason(This) ) + +#define ID3D12Device11_GetCopyableFootprints(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) \ + ( (This)->lpVtbl -> GetCopyableFootprints(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) ) + +#define ID3D12Device11_CreateQueryHeap(This,pDesc,riid,ppvHeap) \ + ( (This)->lpVtbl -> CreateQueryHeap(This,pDesc,riid,ppvHeap) ) + +#define ID3D12Device11_SetStablePowerState(This,Enable) \ + ( (This)->lpVtbl -> SetStablePowerState(This,Enable) ) + +#define ID3D12Device11_CreateCommandSignature(This,pDesc,pRootSignature,riid,ppvCommandSignature) \ + ( (This)->lpVtbl -> CreateCommandSignature(This,pDesc,pRootSignature,riid,ppvCommandSignature) ) + +#define ID3D12Device11_GetResourceTiling(This,pTiledResource,pNumTilesForEntireResource,pPackedMipDesc,pStandardTileShapeForNonPackedMips,pNumSubresourceTilings,FirstSubresourceTilingToGet,pSubresourceTilingsForNonPackedMips) \ + ( (This)->lpVtbl -> GetResourceTiling(This,pTiledResource,pNumTilesForEntireResource,pPackedMipDesc,pStandardTileShapeForNonPackedMips,pNumSubresourceTilings,FirstSubresourceTilingToGet,pSubresourceTilingsForNonPackedMips) ) +#if !defined(_WIN32) + +#define ID3D12Device11_GetAdapterLuid(This) \ + ( (This)->lpVtbl -> GetAdapterLuid(This) ) +#else +#define ID3D12Device11_GetAdapterLuid(This,RetVal) \ + ( (This)->lpVtbl -> GetAdapterLuid(This,RetVal) ) +#endif + + +#define ID3D12Device11_CreatePipelineLibrary(This,pLibraryBlob,BlobLength,riid,ppPipelineLibrary) \ + ( (This)->lpVtbl -> CreatePipelineLibrary(This,pLibraryBlob,BlobLength,riid,ppPipelineLibrary) ) + +#define ID3D12Device11_SetEventOnMultipleFenceCompletion(This,ppFences,pFenceValues,NumFences,Flags,hEvent) \ + ( (This)->lpVtbl -> SetEventOnMultipleFenceCompletion(This,ppFences,pFenceValues,NumFences,Flags,hEvent) ) + +#define ID3D12Device11_SetResidencyPriority(This,NumObjects,ppObjects,pPriorities) \ + ( (This)->lpVtbl -> SetResidencyPriority(This,NumObjects,ppObjects,pPriorities) ) + + +#define ID3D12Device11_CreatePipelineState(This,pDesc,riid,ppPipelineState) \ + ( (This)->lpVtbl -> CreatePipelineState(This,pDesc,riid,ppPipelineState) ) + + +#define ID3D12Device11_OpenExistingHeapFromAddress(This,pAddress,riid,ppvHeap) \ + ( (This)->lpVtbl -> OpenExistingHeapFromAddress(This,pAddress,riid,ppvHeap) ) + +#define ID3D12Device11_OpenExistingHeapFromFileMapping(This,hFileMapping,riid,ppvHeap) \ + ( (This)->lpVtbl -> OpenExistingHeapFromFileMapping(This,hFileMapping,riid,ppvHeap) ) + +#define ID3D12Device11_EnqueueMakeResident(This,Flags,NumObjects,ppObjects,pFenceToSignal,FenceValueToSignal) \ + ( (This)->lpVtbl -> EnqueueMakeResident(This,Flags,NumObjects,ppObjects,pFenceToSignal,FenceValueToSignal) ) + + +#define ID3D12Device11_CreateCommandList1(This,nodeMask,type,flags,riid,ppCommandList) \ + ( (This)->lpVtbl -> CreateCommandList1(This,nodeMask,type,flags,riid,ppCommandList) ) + +#define ID3D12Device11_CreateProtectedResourceSession(This,pDesc,riid,ppSession) \ + ( (This)->lpVtbl -> CreateProtectedResourceSession(This,pDesc,riid,ppSession) ) + +#define ID3D12Device11_CreateCommittedResource1(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,pProtectedSession,riidResource,ppvResource) \ + ( (This)->lpVtbl -> CreateCommittedResource1(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,pProtectedSession,riidResource,ppvResource) ) + +#define ID3D12Device11_CreateHeap1(This,pDesc,pProtectedSession,riid,ppvHeap) \ + ( (This)->lpVtbl -> CreateHeap1(This,pDesc,pProtectedSession,riid,ppvHeap) ) + +#define ID3D12Device11_CreateReservedResource1(This,pDesc,InitialState,pOptimizedClearValue,pProtectedSession,riid,ppvResource) \ + ( (This)->lpVtbl -> CreateReservedResource1(This,pDesc,InitialState,pOptimizedClearValue,pProtectedSession,riid,ppvResource) ) +#if !defined(_WIN32) + +#define ID3D12Device11_GetResourceAllocationInfo1(This,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) \ + ( (This)->lpVtbl -> GetResourceAllocationInfo1(This,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) ) +#else +#define ID3D12Device11_GetResourceAllocationInfo1(This,RetVal,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) \ + ( (This)->lpVtbl -> GetResourceAllocationInfo1(This,RetVal,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) ) +#endif + + +#define ID3D12Device11_CreateLifetimeTracker(This,pOwner,riid,ppvTracker) \ + ( (This)->lpVtbl -> CreateLifetimeTracker(This,pOwner,riid,ppvTracker) ) + +#define ID3D12Device11_RemoveDevice(This) \ + ( (This)->lpVtbl -> RemoveDevice(This) ) + +#define ID3D12Device11_EnumerateMetaCommands(This,pNumMetaCommands,pDescs) \ + ( (This)->lpVtbl -> EnumerateMetaCommands(This,pNumMetaCommands,pDescs) ) + +#define ID3D12Device11_EnumerateMetaCommandParameters(This,CommandId,Stage,pTotalStructureSizeInBytes,pParameterCount,pParameterDescs) \ + ( (This)->lpVtbl -> EnumerateMetaCommandParameters(This,CommandId,Stage,pTotalStructureSizeInBytes,pParameterCount,pParameterDescs) ) + +#define ID3D12Device11_CreateMetaCommand(This,CommandId,NodeMask,pCreationParametersData,CreationParametersDataSizeInBytes,riid,ppMetaCommand) \ + ( (This)->lpVtbl -> CreateMetaCommand(This,CommandId,NodeMask,pCreationParametersData,CreationParametersDataSizeInBytes,riid,ppMetaCommand) ) + +#define ID3D12Device11_CreateStateObject(This,pDesc,riid,ppStateObject) \ + ( (This)->lpVtbl -> CreateStateObject(This,pDesc,riid,ppStateObject) ) + +#define ID3D12Device11_GetRaytracingAccelerationStructurePrebuildInfo(This,pDesc,pInfo) \ + ( (This)->lpVtbl -> GetRaytracingAccelerationStructurePrebuildInfo(This,pDesc,pInfo) ) + +#define ID3D12Device11_CheckDriverMatchingIdentifier(This,SerializedDataType,pIdentifierToCheck) \ + ( (This)->lpVtbl -> CheckDriverMatchingIdentifier(This,SerializedDataType,pIdentifierToCheck) ) + + +#define ID3D12Device11_SetBackgroundProcessingMode(This,Mode,MeasurementsAction,hEventToSignalUponCompletion,pbFurtherMeasurementsDesired) \ + ( (This)->lpVtbl -> SetBackgroundProcessingMode(This,Mode,MeasurementsAction,hEventToSignalUponCompletion,pbFurtherMeasurementsDesired) ) + + +#define ID3D12Device11_AddToStateObject(This,pAddition,pStateObjectToGrowFrom,riid,ppNewStateObject) \ + ( (This)->lpVtbl -> AddToStateObject(This,pAddition,pStateObjectToGrowFrom,riid,ppNewStateObject) ) + +#define ID3D12Device11_CreateProtectedResourceSession1(This,pDesc,riid,ppSession) \ + ( (This)->lpVtbl -> CreateProtectedResourceSession1(This,pDesc,riid,ppSession) ) + +#if !defined(_WIN32) + +#define ID3D12Device11_GetResourceAllocationInfo2(This,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) \ + ( (This)->lpVtbl -> GetResourceAllocationInfo2(This,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) ) +#else +#define ID3D12Device11_GetResourceAllocationInfo2(This,RetVal,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) \ + ( (This)->lpVtbl -> GetResourceAllocationInfo2(This,RetVal,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) ) +#endif + +#define ID3D12Device11_CreateCommittedResource2(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,pProtectedSession,riidResource,ppvResource) \ + ( (This)->lpVtbl -> CreateCommittedResource2(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,pProtectedSession,riidResource,ppvResource) ) + +#define ID3D12Device11_CreatePlacedResource1(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \ + ( (This)->lpVtbl -> CreatePlacedResource1(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) ) + +#define ID3D12Device11_CreateSamplerFeedbackUnorderedAccessView(This,pTargetedResource,pFeedbackResource,DestDescriptor) \ + ( (This)->lpVtbl -> CreateSamplerFeedbackUnorderedAccessView(This,pTargetedResource,pFeedbackResource,DestDescriptor) ) + +#define ID3D12Device11_GetCopyableFootprints1(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) \ + ( (This)->lpVtbl -> GetCopyableFootprints1(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) ) + + +#define ID3D12Device11_CreateShaderCacheSession(This,pDesc,riid,ppvSession) \ + ( (This)->lpVtbl -> CreateShaderCacheSession(This,pDesc,riid,ppvSession) ) + +#define ID3D12Device11_ShaderCacheControl(This,Kinds,Control) \ + ( (This)->lpVtbl -> ShaderCacheControl(This,Kinds,Control) ) + +#define ID3D12Device11_CreateCommandQueue1(This,pDesc,CreatorID,riid,ppCommandQueue) \ + ( (This)->lpVtbl -> CreateCommandQueue1(This,pDesc,CreatorID,riid,ppCommandQueue) ) + + +#define ID3D12Device11_CreateCommittedResource3(This,pHeapProperties,HeapFlags,pDesc,InitialLayout,pOptimizedClearValue,pProtectedSession,NumCastableFormats,pCastableFormats,riidResource,ppvResource) \ + ( (This)->lpVtbl -> CreateCommittedResource3(This,pHeapProperties,HeapFlags,pDesc,InitialLayout,pOptimizedClearValue,pProtectedSession,NumCastableFormats,pCastableFormats,riidResource,ppvResource) ) + +#define ID3D12Device11_CreatePlacedResource2(This,pHeap,HeapOffset,pDesc,InitialLayout,pOptimizedClearValue,NumCastableFormats,pCastableFormats,riid,ppvResource) \ + ( (This)->lpVtbl -> CreatePlacedResource2(This,pHeap,HeapOffset,pDesc,InitialLayout,pOptimizedClearValue,NumCastableFormats,pCastableFormats,riid,ppvResource) ) + +#define ID3D12Device11_CreateReservedResource2(This,pDesc,InitialLayout,pOptimizedClearValue,pProtectedSession,NumCastableFormats,pCastableFormats,riid,ppvResource) \ + ( (This)->lpVtbl -> CreateReservedResource2(This,pDesc,InitialLayout,pOptimizedClearValue,pProtectedSession,NumCastableFormats,pCastableFormats,riid,ppvResource) ) + + +#define ID3D12Device11_CreateSampler2(This,pDesc,DestDescriptor) \ + ( (This)->lpVtbl -> CreateSampler2(This,pDesc,DestDescriptor) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12Device11_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D12Device12_INTERFACE_DEFINED__ +#define __ID3D12Device12_INTERFACE_DEFINED__ + +/* interface ID3D12Device12 */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12Device12; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("5af5c532-4c91-4cd0-b541-15a405395fc5") + ID3D12Device12 : public ID3D12Device11 + { + public: +#if defined(_MSC_VER) || !defined(_WIN32) + virtual D3D12_RESOURCE_ALLOCATION_INFO STDMETHODCALLTYPE GetResourceAllocationInfo3( + UINT visibleMask, + UINT numResourceDescs, + _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC1 *pResourceDescs, + _In_opt_count_(numResourceDescs) const UINT32 *pNumCastableFormats, + _In_opt_count_(numResourceDescs) const DXGI_FORMAT *const *ppCastableFormats, + _Out_writes_opt_(numResourceDescs) D3D12_RESOURCE_ALLOCATION_INFO1 *pResourceAllocationInfo1) = 0; +#else + virtual D3D12_RESOURCE_ALLOCATION_INFO *STDMETHODCALLTYPE GetResourceAllocationInfo3( + D3D12_RESOURCE_ALLOCATION_INFO * RetVal, + UINT visibleMask, + UINT numResourceDescs, + _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC1 *pResourceDescs, + _In_opt_count_(numResourceDescs) const UINT32 *pNumCastableFormats, + _In_opt_count_(numResourceDescs) const DXGI_FORMAT *const *ppCastableFormats, + _Out_writes_opt_(numResourceDescs) D3D12_RESOURCE_ALLOCATION_INFO1 *pResourceAllocationInfo1) = 0; +#endif + + }; + + +#else /* C style interface */ + + typedef struct ID3D12Device12Vtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12Device12 * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12Device12 * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12Device12 * This); + + DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D12Device12 * This, + _In_ REFGUID guid, + _Inout_ UINT *pDataSize, + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D12Device12 * This, + _In_ REFGUID guid, + _In_ UINT DataSize, + _In_reads_bytes_opt_( DataSize ) const void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D12Device12 * This, + _In_ REFGUID guid, + _In_opt_ const IUnknown *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetName) + HRESULT ( STDMETHODCALLTYPE *SetName )( + ID3D12Device12 * This, + _In_z_ LPCWSTR Name); + + DECLSPEC_XFGVIRT(ID3D12Device, GetNodeCount) + UINT ( STDMETHODCALLTYPE *GetNodeCount )( + ID3D12Device12 * This); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandQueue) + HRESULT ( STDMETHODCALLTYPE *CreateCommandQueue )( + ID3D12Device12 * This, + _In_ const D3D12_COMMAND_QUEUE_DESC *pDesc, + REFIID riid, + _COM_Outptr_ void **ppCommandQueue); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandAllocator) + HRESULT ( STDMETHODCALLTYPE *CreateCommandAllocator )( + ID3D12Device12 * This, + _In_ D3D12_COMMAND_LIST_TYPE type, + REFIID riid, + _COM_Outptr_ void **ppCommandAllocator); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateGraphicsPipelineState) + HRESULT ( STDMETHODCALLTYPE *CreateGraphicsPipelineState )( + ID3D12Device12 * This, + _In_ const D3D12_GRAPHICS_PIPELINE_STATE_DESC *pDesc, + REFIID riid, + _COM_Outptr_ void **ppPipelineState); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateComputePipelineState) + HRESULT ( STDMETHODCALLTYPE *CreateComputePipelineState )( + ID3D12Device12 * This, + _In_ const D3D12_COMPUTE_PIPELINE_STATE_DESC *pDesc, + REFIID riid, + _COM_Outptr_ void **ppPipelineState); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandList) + HRESULT ( STDMETHODCALLTYPE *CreateCommandList )( + ID3D12Device12 * This, + _In_ UINT nodeMask, + _In_ D3D12_COMMAND_LIST_TYPE type, + _In_ ID3D12CommandAllocator *pCommandAllocator, + _In_opt_ ID3D12PipelineState *pInitialState, + REFIID riid, + _COM_Outptr_ void **ppCommandList); + + DECLSPEC_XFGVIRT(ID3D12Device, CheckFeatureSupport) + HRESULT ( STDMETHODCALLTYPE *CheckFeatureSupport )( + ID3D12Device12 * This, + D3D12_FEATURE Feature, + _Inout_updates_bytes_(FeatureSupportDataSize) void *pFeatureSupportData, + UINT FeatureSupportDataSize); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateDescriptorHeap) + HRESULT ( STDMETHODCALLTYPE *CreateDescriptorHeap )( + ID3D12Device12 * This, + _In_ const D3D12_DESCRIPTOR_HEAP_DESC *pDescriptorHeapDesc, + REFIID riid, + _COM_Outptr_ void **ppvHeap); + + DECLSPEC_XFGVIRT(ID3D12Device, GetDescriptorHandleIncrementSize) + UINT ( STDMETHODCALLTYPE *GetDescriptorHandleIncrementSize )( + ID3D12Device12 * This, + _In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapType); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateRootSignature) + HRESULT ( STDMETHODCALLTYPE *CreateRootSignature )( + ID3D12Device12 * This, + _In_ UINT nodeMask, + _In_reads_(blobLengthInBytes) const void *pBlobWithRootSignature, + _In_ SIZE_T blobLengthInBytes, + REFIID riid, + _COM_Outptr_ void **ppvRootSignature); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateConstantBufferView) + void ( STDMETHODCALLTYPE *CreateConstantBufferView )( + ID3D12Device12 * This, + _In_opt_ const D3D12_CONSTANT_BUFFER_VIEW_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateShaderResourceView) + void ( STDMETHODCALLTYPE *CreateShaderResourceView )( + ID3D12Device12 * This, + _In_opt_ ID3D12Resource *pResource, + _In_opt_ const D3D12_SHADER_RESOURCE_VIEW_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateUnorderedAccessView) + void ( STDMETHODCALLTYPE *CreateUnorderedAccessView )( + ID3D12Device12 * This, + _In_opt_ ID3D12Resource *pResource, + _In_opt_ ID3D12Resource *pCounterResource, + _In_opt_ const D3D12_UNORDERED_ACCESS_VIEW_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateRenderTargetView) + void ( STDMETHODCALLTYPE *CreateRenderTargetView )( + ID3D12Device12 * This, + _In_opt_ ID3D12Resource *pResource, + _In_opt_ const D3D12_RENDER_TARGET_VIEW_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateDepthStencilView) + void ( STDMETHODCALLTYPE *CreateDepthStencilView )( + ID3D12Device12 * This, + _In_opt_ ID3D12Resource *pResource, + _In_opt_ const D3D12_DEPTH_STENCIL_VIEW_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateSampler) + void ( STDMETHODCALLTYPE *CreateSampler )( + ID3D12Device12 * This, + _In_ const D3D12_SAMPLER_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + DECLSPEC_XFGVIRT(ID3D12Device, CopyDescriptors) + void ( STDMETHODCALLTYPE *CopyDescriptors )( + ID3D12Device12 * This, + _In_ UINT NumDestDescriptorRanges, + _In_reads_(NumDestDescriptorRanges) const D3D12_CPU_DESCRIPTOR_HANDLE *pDestDescriptorRangeStarts, + _In_reads_opt_(NumDestDescriptorRanges) const UINT *pDestDescriptorRangeSizes, + _In_ UINT NumSrcDescriptorRanges, + _In_reads_(NumSrcDescriptorRanges) const D3D12_CPU_DESCRIPTOR_HANDLE *pSrcDescriptorRangeStarts, + _In_reads_opt_(NumSrcDescriptorRanges) const UINT *pSrcDescriptorRangeSizes, + _In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapsType); + + DECLSPEC_XFGVIRT(ID3D12Device, CopyDescriptorsSimple) + void ( STDMETHODCALLTYPE *CopyDescriptorsSimple )( + ID3D12Device12 * This, + _In_ UINT NumDescriptors, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptorRangeStart, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE SrcDescriptorRangeStart, + _In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapsType); + + DECLSPEC_XFGVIRT(ID3D12Device, GetResourceAllocationInfo) +#if !defined(_WIN32) + D3D12_RESOURCE_ALLOCATION_INFO ( STDMETHODCALLTYPE *GetResourceAllocationInfo )( + ID3D12Device12 * This, + _In_ UINT visibleMask, + _In_ UINT numResourceDescs, + _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs); + +#else + D3D12_RESOURCE_ALLOCATION_INFO *( STDMETHODCALLTYPE *GetResourceAllocationInfo )( + ID3D12Device12 * This, + D3D12_RESOURCE_ALLOCATION_INFO * RetVal, + _In_ UINT visibleMask, + _In_ UINT numResourceDescs, + _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs); + +#endif + + DECLSPEC_XFGVIRT(ID3D12Device, GetCustomHeapProperties) +#if !defined(_WIN32) + D3D12_HEAP_PROPERTIES ( STDMETHODCALLTYPE *GetCustomHeapProperties )( + ID3D12Device12 * This, + _In_ UINT nodeMask, + D3D12_HEAP_TYPE heapType); + +#else + D3D12_HEAP_PROPERTIES *( STDMETHODCALLTYPE *GetCustomHeapProperties )( + ID3D12Device12 * This, + D3D12_HEAP_PROPERTIES * RetVal, + _In_ UINT nodeMask, + D3D12_HEAP_TYPE heapType); + +#endif + + DECLSPEC_XFGVIRT(ID3D12Device, CreateCommittedResource) + HRESULT ( STDMETHODCALLTYPE *CreateCommittedResource )( + ID3D12Device12 * This, + _In_ const D3D12_HEAP_PROPERTIES *pHeapProperties, + D3D12_HEAP_FLAGS HeapFlags, + _In_ const D3D12_RESOURCE_DESC *pDesc, + D3D12_RESOURCE_STATES InitialResourceState, + _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, + REFIID riidResource, + _COM_Outptr_opt_ void **ppvResource); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateHeap) + HRESULT ( STDMETHODCALLTYPE *CreateHeap )( + ID3D12Device12 * This, + _In_ const D3D12_HEAP_DESC *pDesc, + REFIID riid, + _COM_Outptr_opt_ void **ppvHeap); + + DECLSPEC_XFGVIRT(ID3D12Device, CreatePlacedResource) + HRESULT ( STDMETHODCALLTYPE *CreatePlacedResource )( + ID3D12Device12 * This, + _In_ ID3D12Heap *pHeap, + UINT64 HeapOffset, + _In_ const D3D12_RESOURCE_DESC *pDesc, + D3D12_RESOURCE_STATES InitialState, + _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, + REFIID riid, + _COM_Outptr_opt_ void **ppvResource); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateReservedResource) + HRESULT ( STDMETHODCALLTYPE *CreateReservedResource )( + ID3D12Device12 * This, + _In_ const D3D12_RESOURCE_DESC *pDesc, + D3D12_RESOURCE_STATES InitialState, + _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, + REFIID riid, + _COM_Outptr_opt_ void **ppvResource); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateSharedHandle) + HRESULT ( STDMETHODCALLTYPE *CreateSharedHandle )( + ID3D12Device12 * This, + _In_ ID3D12DeviceChild *pObject, + _In_opt_ const SECURITY_ATTRIBUTES *pAttributes, + DWORD Access, + _In_opt_ LPCWSTR Name, + _Out_ HANDLE *pHandle); + + DECLSPEC_XFGVIRT(ID3D12Device, OpenSharedHandle) + HRESULT ( STDMETHODCALLTYPE *OpenSharedHandle )( + ID3D12Device12 * This, + _In_ HANDLE NTHandle, + REFIID riid, + _COM_Outptr_opt_ void **ppvObj); + + DECLSPEC_XFGVIRT(ID3D12Device, OpenSharedHandleByName) + HRESULT ( STDMETHODCALLTYPE *OpenSharedHandleByName )( + ID3D12Device12 * This, + _In_ LPCWSTR Name, + DWORD Access, + /* [annotation][out] */ + _Out_ HANDLE *pNTHandle); + + DECLSPEC_XFGVIRT(ID3D12Device, MakeResident) + HRESULT ( STDMETHODCALLTYPE *MakeResident )( + ID3D12Device12 * This, + UINT NumObjects, + _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects); + + DECLSPEC_XFGVIRT(ID3D12Device, Evict) + HRESULT ( STDMETHODCALLTYPE *Evict )( + ID3D12Device12 * This, + UINT NumObjects, + _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateFence) + HRESULT ( STDMETHODCALLTYPE *CreateFence )( + ID3D12Device12 * This, + UINT64 InitialValue, + D3D12_FENCE_FLAGS Flags, + REFIID riid, + _COM_Outptr_ void **ppFence); + + DECLSPEC_XFGVIRT(ID3D12Device, GetDeviceRemovedReason) + HRESULT ( STDMETHODCALLTYPE *GetDeviceRemovedReason )( + ID3D12Device12 * This); + + DECLSPEC_XFGVIRT(ID3D12Device, GetCopyableFootprints) + void ( STDMETHODCALLTYPE *GetCopyableFootprints )( + ID3D12Device12 * This, + _In_ const D3D12_RESOURCE_DESC *pResourceDesc, + _In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource, + _In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources, + UINT64 BaseOffset, + _Out_writes_opt_(NumSubresources) D3D12_PLACED_SUBRESOURCE_FOOTPRINT *pLayouts, + _Out_writes_opt_(NumSubresources) UINT *pNumRows, + _Out_writes_opt_(NumSubresources) UINT64 *pRowSizeInBytes, + _Out_opt_ UINT64 *pTotalBytes); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateQueryHeap) + HRESULT ( STDMETHODCALLTYPE *CreateQueryHeap )( + ID3D12Device12 * This, + _In_ const D3D12_QUERY_HEAP_DESC *pDesc, + REFIID riid, + _COM_Outptr_opt_ void **ppvHeap); + + DECLSPEC_XFGVIRT(ID3D12Device, SetStablePowerState) + HRESULT ( STDMETHODCALLTYPE *SetStablePowerState )( + ID3D12Device12 * This, + BOOL Enable); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandSignature) + HRESULT ( STDMETHODCALLTYPE *CreateCommandSignature )( + ID3D12Device12 * This, + _In_ const D3D12_COMMAND_SIGNATURE_DESC *pDesc, + _In_opt_ ID3D12RootSignature *pRootSignature, + REFIID riid, + _COM_Outptr_opt_ void **ppvCommandSignature); + + DECLSPEC_XFGVIRT(ID3D12Device, GetResourceTiling) + void ( STDMETHODCALLTYPE *GetResourceTiling )( + ID3D12Device12 * This, + _In_ ID3D12Resource *pTiledResource, + _Out_opt_ UINT *pNumTilesForEntireResource, + _Out_opt_ D3D12_PACKED_MIP_INFO *pPackedMipDesc, + _Out_opt_ D3D12_TILE_SHAPE *pStandardTileShapeForNonPackedMips, + _Inout_opt_ UINT *pNumSubresourceTilings, + _In_ UINT FirstSubresourceTilingToGet, + _Out_writes_(*pNumSubresourceTilings) D3D12_SUBRESOURCE_TILING *pSubresourceTilingsForNonPackedMips); + + DECLSPEC_XFGVIRT(ID3D12Device, GetAdapterLuid) +#if !defined(_WIN32) + LUID ( STDMETHODCALLTYPE *GetAdapterLuid )( + ID3D12Device12 * This); + +#else + LUID *( STDMETHODCALLTYPE *GetAdapterLuid )( + ID3D12Device12 * This, + LUID * RetVal); + +#endif + + DECLSPEC_XFGVIRT(ID3D12Device1, CreatePipelineLibrary) + HRESULT ( STDMETHODCALLTYPE *CreatePipelineLibrary )( + ID3D12Device12 * This, + _In_reads_(BlobLength) const void *pLibraryBlob, + SIZE_T BlobLength, + REFIID riid, + _COM_Outptr_ void **ppPipelineLibrary); + + DECLSPEC_XFGVIRT(ID3D12Device1, SetEventOnMultipleFenceCompletion) + HRESULT ( STDMETHODCALLTYPE *SetEventOnMultipleFenceCompletion )( + ID3D12Device12 * This, + _In_reads_(NumFences) ID3D12Fence *const *ppFences, + _In_reads_(NumFences) const UINT64 *pFenceValues, + UINT NumFences, + D3D12_MULTIPLE_FENCE_WAIT_FLAGS Flags, + HANDLE hEvent); + + DECLSPEC_XFGVIRT(ID3D12Device1, SetResidencyPriority) + HRESULT ( STDMETHODCALLTYPE *SetResidencyPriority )( + ID3D12Device12 * This, + UINT NumObjects, + _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects, + _In_reads_(NumObjects) const D3D12_RESIDENCY_PRIORITY *pPriorities); + + DECLSPEC_XFGVIRT(ID3D12Device2, CreatePipelineState) + HRESULT ( STDMETHODCALLTYPE *CreatePipelineState )( + ID3D12Device12 * This, + const D3D12_PIPELINE_STATE_STREAM_DESC *pDesc, + REFIID riid, + _COM_Outptr_ void **ppPipelineState); + + DECLSPEC_XFGVIRT(ID3D12Device3, OpenExistingHeapFromAddress) + HRESULT ( STDMETHODCALLTYPE *OpenExistingHeapFromAddress )( + ID3D12Device12 * This, + _In_ const void *pAddress, + REFIID riid, + _COM_Outptr_ void **ppvHeap); + + DECLSPEC_XFGVIRT(ID3D12Device3, OpenExistingHeapFromFileMapping) + HRESULT ( STDMETHODCALLTYPE *OpenExistingHeapFromFileMapping )( + ID3D12Device12 * This, + _In_ HANDLE hFileMapping, + REFIID riid, + _COM_Outptr_ void **ppvHeap); + + DECLSPEC_XFGVIRT(ID3D12Device3, EnqueueMakeResident) + HRESULT ( STDMETHODCALLTYPE *EnqueueMakeResident )( + ID3D12Device12 * This, + D3D12_RESIDENCY_FLAGS Flags, + UINT NumObjects, + _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects, + _In_ ID3D12Fence *pFenceToSignal, + UINT64 FenceValueToSignal); + + DECLSPEC_XFGVIRT(ID3D12Device4, CreateCommandList1) + HRESULT ( STDMETHODCALLTYPE *CreateCommandList1 )( + ID3D12Device12 * This, + _In_ UINT nodeMask, + _In_ D3D12_COMMAND_LIST_TYPE type, + _In_ D3D12_COMMAND_LIST_FLAGS flags, + REFIID riid, + _COM_Outptr_ void **ppCommandList); + + DECLSPEC_XFGVIRT(ID3D12Device4, CreateProtectedResourceSession) + HRESULT ( STDMETHODCALLTYPE *CreateProtectedResourceSession )( + ID3D12Device12 * This, + _In_ const D3D12_PROTECTED_RESOURCE_SESSION_DESC *pDesc, + _In_ REFIID riid, + _COM_Outptr_ void **ppSession); + + DECLSPEC_XFGVIRT(ID3D12Device4, CreateCommittedResource1) + HRESULT ( STDMETHODCALLTYPE *CreateCommittedResource1 )( + ID3D12Device12 * This, + _In_ const D3D12_HEAP_PROPERTIES *pHeapProperties, + D3D12_HEAP_FLAGS HeapFlags, + _In_ const D3D12_RESOURCE_DESC *pDesc, + D3D12_RESOURCE_STATES InitialResourceState, + _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, + _In_opt_ ID3D12ProtectedResourceSession *pProtectedSession, + REFIID riidResource, + _COM_Outptr_opt_ void **ppvResource); + + DECLSPEC_XFGVIRT(ID3D12Device4, CreateHeap1) + HRESULT ( STDMETHODCALLTYPE *CreateHeap1 )( + ID3D12Device12 * This, + _In_ const D3D12_HEAP_DESC *pDesc, + _In_opt_ ID3D12ProtectedResourceSession *pProtectedSession, + REFIID riid, + _COM_Outptr_opt_ void **ppvHeap); + + DECLSPEC_XFGVIRT(ID3D12Device4, CreateReservedResource1) + HRESULT ( STDMETHODCALLTYPE *CreateReservedResource1 )( + ID3D12Device12 * This, + _In_ const D3D12_RESOURCE_DESC *pDesc, + D3D12_RESOURCE_STATES InitialState, + _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, + _In_opt_ ID3D12ProtectedResourceSession *pProtectedSession, + REFIID riid, + _COM_Outptr_opt_ void **ppvResource); + + DECLSPEC_XFGVIRT(ID3D12Device4, GetResourceAllocationInfo1) +#if !defined(_WIN32) + D3D12_RESOURCE_ALLOCATION_INFO ( STDMETHODCALLTYPE *GetResourceAllocationInfo1 )( + ID3D12Device12 * This, + UINT visibleMask, + UINT numResourceDescs, + _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs, + _Out_writes_opt_(numResourceDescs) D3D12_RESOURCE_ALLOCATION_INFO1 *pResourceAllocationInfo1); + +#else + D3D12_RESOURCE_ALLOCATION_INFO *( STDMETHODCALLTYPE *GetResourceAllocationInfo1 )( + ID3D12Device12 * This, + D3D12_RESOURCE_ALLOCATION_INFO * RetVal, + UINT visibleMask, + UINT numResourceDescs, + _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs, + _Out_writes_opt_(numResourceDescs) D3D12_RESOURCE_ALLOCATION_INFO1 *pResourceAllocationInfo1); + +#endif + + DECLSPEC_XFGVIRT(ID3D12Device5, CreateLifetimeTracker) + HRESULT ( STDMETHODCALLTYPE *CreateLifetimeTracker )( + ID3D12Device12 * This, + _In_ ID3D12LifetimeOwner *pOwner, + REFIID riid, + _COM_Outptr_ void **ppvTracker); + + DECLSPEC_XFGVIRT(ID3D12Device5, RemoveDevice) + void ( STDMETHODCALLTYPE *RemoveDevice )( + ID3D12Device12 * This); + + DECLSPEC_XFGVIRT(ID3D12Device5, EnumerateMetaCommands) + HRESULT ( STDMETHODCALLTYPE *EnumerateMetaCommands )( + ID3D12Device12 * This, + _Inout_ UINT *pNumMetaCommands, + _Out_writes_opt_(*pNumMetaCommands) D3D12_META_COMMAND_DESC *pDescs); + + DECLSPEC_XFGVIRT(ID3D12Device5, EnumerateMetaCommandParameters) + HRESULT ( STDMETHODCALLTYPE *EnumerateMetaCommandParameters )( + ID3D12Device12 * This, + _In_ REFGUID CommandId, + _In_ D3D12_META_COMMAND_PARAMETER_STAGE Stage, + _Out_opt_ UINT *pTotalStructureSizeInBytes, + _Inout_ UINT *pParameterCount, + _Out_writes_opt_(*pParameterCount) D3D12_META_COMMAND_PARAMETER_DESC *pParameterDescs); + + DECLSPEC_XFGVIRT(ID3D12Device5, CreateMetaCommand) + HRESULT ( STDMETHODCALLTYPE *CreateMetaCommand )( + ID3D12Device12 * This, + _In_ REFGUID CommandId, + _In_ UINT NodeMask, + _In_reads_bytes_opt_(CreationParametersDataSizeInBytes) const void *pCreationParametersData, + _In_ SIZE_T CreationParametersDataSizeInBytes, + REFIID riid, + _COM_Outptr_ void **ppMetaCommand); + + DECLSPEC_XFGVIRT(ID3D12Device5, CreateStateObject) + HRESULT ( STDMETHODCALLTYPE *CreateStateObject )( + ID3D12Device12 * This, + const D3D12_STATE_OBJECT_DESC *pDesc, + REFIID riid, + _COM_Outptr_ void **ppStateObject); + + DECLSPEC_XFGVIRT(ID3D12Device5, GetRaytracingAccelerationStructurePrebuildInfo) + void ( STDMETHODCALLTYPE *GetRaytracingAccelerationStructurePrebuildInfo )( + ID3D12Device12 * This, + _In_ const D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS *pDesc, + _Out_ D3D12_RAYTRACING_ACCELERATION_STRUCTURE_PREBUILD_INFO *pInfo); + + DECLSPEC_XFGVIRT(ID3D12Device5, CheckDriverMatchingIdentifier) + D3D12_DRIVER_MATCHING_IDENTIFIER_STATUS ( STDMETHODCALLTYPE *CheckDriverMatchingIdentifier )( + ID3D12Device12 * This, + _In_ D3D12_SERIALIZED_DATA_TYPE SerializedDataType, + _In_ const D3D12_SERIALIZED_DATA_DRIVER_MATCHING_IDENTIFIER *pIdentifierToCheck); + + DECLSPEC_XFGVIRT(ID3D12Device6, SetBackgroundProcessingMode) + HRESULT ( STDMETHODCALLTYPE *SetBackgroundProcessingMode )( + ID3D12Device12 * This, + D3D12_BACKGROUND_PROCESSING_MODE Mode, + D3D12_MEASUREMENTS_ACTION MeasurementsAction, + _In_opt_ HANDLE hEventToSignalUponCompletion, + _Out_opt_ BOOL *pbFurtherMeasurementsDesired); + + DECLSPEC_XFGVIRT(ID3D12Device7, AddToStateObject) + HRESULT ( STDMETHODCALLTYPE *AddToStateObject )( + ID3D12Device12 * This, + const D3D12_STATE_OBJECT_DESC *pAddition, + ID3D12StateObject *pStateObjectToGrowFrom, + REFIID riid, + _COM_Outptr_ void **ppNewStateObject); + + DECLSPEC_XFGVIRT(ID3D12Device7, CreateProtectedResourceSession1) + HRESULT ( STDMETHODCALLTYPE *CreateProtectedResourceSession1 )( + ID3D12Device12 * This, + _In_ const D3D12_PROTECTED_RESOURCE_SESSION_DESC1 *pDesc, + _In_ REFIID riid, + _COM_Outptr_ void **ppSession); + + DECLSPEC_XFGVIRT(ID3D12Device8, GetResourceAllocationInfo2) +#if !defined(_WIN32) + D3D12_RESOURCE_ALLOCATION_INFO ( STDMETHODCALLTYPE *GetResourceAllocationInfo2 )( + ID3D12Device12 * This, + UINT visibleMask, + UINT numResourceDescs, + _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC1 *pResourceDescs, + _Out_writes_opt_(numResourceDescs) D3D12_RESOURCE_ALLOCATION_INFO1 *pResourceAllocationInfo1); + +#else + D3D12_RESOURCE_ALLOCATION_INFO *( STDMETHODCALLTYPE *GetResourceAllocationInfo2 )( + ID3D12Device12 * This, + D3D12_RESOURCE_ALLOCATION_INFO * RetVal, + UINT visibleMask, + UINT numResourceDescs, + _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC1 *pResourceDescs, + _Out_writes_opt_(numResourceDescs) D3D12_RESOURCE_ALLOCATION_INFO1 *pResourceAllocationInfo1); + +#endif + + DECLSPEC_XFGVIRT(ID3D12Device8, CreateCommittedResource2) + HRESULT ( STDMETHODCALLTYPE *CreateCommittedResource2 )( + ID3D12Device12 * This, + _In_ const D3D12_HEAP_PROPERTIES *pHeapProperties, + D3D12_HEAP_FLAGS HeapFlags, + _In_ const D3D12_RESOURCE_DESC1 *pDesc, + D3D12_RESOURCE_STATES InitialResourceState, + _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, + _In_opt_ ID3D12ProtectedResourceSession *pProtectedSession, + REFIID riidResource, + _COM_Outptr_opt_ void **ppvResource); + + DECLSPEC_XFGVIRT(ID3D12Device8, CreatePlacedResource1) + HRESULT ( STDMETHODCALLTYPE *CreatePlacedResource1 )( + ID3D12Device12 * This, + _In_ ID3D12Heap *pHeap, + UINT64 HeapOffset, + _In_ const D3D12_RESOURCE_DESC1 *pDesc, + D3D12_RESOURCE_STATES InitialState, + _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, + REFIID riid, + _COM_Outptr_opt_ void **ppvResource); + + DECLSPEC_XFGVIRT(ID3D12Device8, CreateSamplerFeedbackUnorderedAccessView) + void ( STDMETHODCALLTYPE *CreateSamplerFeedbackUnorderedAccessView )( + ID3D12Device12 * This, + _In_opt_ ID3D12Resource *pTargetedResource, + _In_opt_ ID3D12Resource *pFeedbackResource, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + DECLSPEC_XFGVIRT(ID3D12Device8, GetCopyableFootprints1) + void ( STDMETHODCALLTYPE *GetCopyableFootprints1 )( + ID3D12Device12 * This, + _In_ const D3D12_RESOURCE_DESC1 *pResourceDesc, + _In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource, + _In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources, + UINT64 BaseOffset, + _Out_writes_opt_(NumSubresources) D3D12_PLACED_SUBRESOURCE_FOOTPRINT *pLayouts, + _Out_writes_opt_(NumSubresources) UINT *pNumRows, + _Out_writes_opt_(NumSubresources) UINT64 *pRowSizeInBytes, + _Out_opt_ UINT64 *pTotalBytes); + + DECLSPEC_XFGVIRT(ID3D12Device9, CreateShaderCacheSession) + HRESULT ( STDMETHODCALLTYPE *CreateShaderCacheSession )( + ID3D12Device12 * This, + _In_ const D3D12_SHADER_CACHE_SESSION_DESC *pDesc, + REFIID riid, + _COM_Outptr_opt_ void **ppvSession); + + DECLSPEC_XFGVIRT(ID3D12Device9, ShaderCacheControl) + HRESULT ( STDMETHODCALLTYPE *ShaderCacheControl )( + ID3D12Device12 * This, + D3D12_SHADER_CACHE_KIND_FLAGS Kinds, + D3D12_SHADER_CACHE_CONTROL_FLAGS Control); + + DECLSPEC_XFGVIRT(ID3D12Device9, CreateCommandQueue1) + HRESULT ( STDMETHODCALLTYPE *CreateCommandQueue1 )( + ID3D12Device12 * This, + _In_ const D3D12_COMMAND_QUEUE_DESC *pDesc, + REFIID CreatorID, + REFIID riid, + _COM_Outptr_ void **ppCommandQueue); + + DECLSPEC_XFGVIRT(ID3D12Device10, CreateCommittedResource3) + HRESULT ( STDMETHODCALLTYPE *CreateCommittedResource3 )( + ID3D12Device12 * This, + _In_ const D3D12_HEAP_PROPERTIES *pHeapProperties, + D3D12_HEAP_FLAGS HeapFlags, + _In_ const D3D12_RESOURCE_DESC1 *pDesc, + D3D12_BARRIER_LAYOUT InitialLayout, + _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, + _In_opt_ ID3D12ProtectedResourceSession *pProtectedSession, + UINT32 NumCastableFormats, + _In_opt_count_(NumCastableFormats) const DXGI_FORMAT *pCastableFormats, + REFIID riidResource, + _COM_Outptr_opt_ void **ppvResource); + + DECLSPEC_XFGVIRT(ID3D12Device10, CreatePlacedResource2) + HRESULT ( STDMETHODCALLTYPE *CreatePlacedResource2 )( + ID3D12Device12 * This, + _In_ ID3D12Heap *pHeap, + UINT64 HeapOffset, + _In_ const D3D12_RESOURCE_DESC1 *pDesc, + D3D12_BARRIER_LAYOUT InitialLayout, + _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, + UINT32 NumCastableFormats, + _In_opt_count_(NumCastableFormats) const DXGI_FORMAT *pCastableFormats, + REFIID riid, + _COM_Outptr_opt_ void **ppvResource); + + DECLSPEC_XFGVIRT(ID3D12Device10, CreateReservedResource2) + HRESULT ( STDMETHODCALLTYPE *CreateReservedResource2 )( + ID3D12Device12 * This, + _In_ const D3D12_RESOURCE_DESC *pDesc, + D3D12_BARRIER_LAYOUT InitialLayout, + _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, + _In_opt_ ID3D12ProtectedResourceSession *pProtectedSession, + UINT32 NumCastableFormats, + _In_opt_count_(NumCastableFormats) const DXGI_FORMAT *pCastableFormats, + REFIID riid, + _COM_Outptr_opt_ void **ppvResource); + + DECLSPEC_XFGVIRT(ID3D12Device11, CreateSampler2) + void ( STDMETHODCALLTYPE *CreateSampler2 )( + ID3D12Device12 * This, + _In_ const D3D12_SAMPLER_DESC2 *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + DECLSPEC_XFGVIRT(ID3D12Device12, GetResourceAllocationInfo3) +#if !defined(_WIN32) + D3D12_RESOURCE_ALLOCATION_INFO ( STDMETHODCALLTYPE *GetResourceAllocationInfo3 )( + ID3D12Device12 * This, + UINT visibleMask, + UINT numResourceDescs, + _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC1 *pResourceDescs, + _In_opt_count_(numResourceDescs) const UINT32 *pNumCastableFormats, + _In_opt_count_(numResourceDescs) const DXGI_FORMAT *const *ppCastableFormats, + _Out_writes_opt_(numResourceDescs) D3D12_RESOURCE_ALLOCATION_INFO1 *pResourceAllocationInfo1); + +#else + D3D12_RESOURCE_ALLOCATION_INFO *( STDMETHODCALLTYPE *GetResourceAllocationInfo3 )( + ID3D12Device12 * This, + D3D12_RESOURCE_ALLOCATION_INFO * RetVal, + UINT visibleMask, + UINT numResourceDescs, + _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC1 *pResourceDescs, + _In_opt_count_(numResourceDescs) const UINT32 *pNumCastableFormats, + _In_opt_count_(numResourceDescs) const DXGI_FORMAT *const *ppCastableFormats, + _Out_writes_opt_(numResourceDescs) D3D12_RESOURCE_ALLOCATION_INFO1 *pResourceAllocationInfo1); + +#endif + + END_INTERFACE + } ID3D12Device12Vtbl; + + interface ID3D12Device12 + { + CONST_VTBL struct ID3D12Device12Vtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12Device12_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12Device12_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12Device12_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12Device12_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D12Device12_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D12Device12_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#define ID3D12Device12_SetName(This,Name) \ + ( (This)->lpVtbl -> SetName(This,Name) ) + + +#define ID3D12Device12_GetNodeCount(This) \ + ( (This)->lpVtbl -> GetNodeCount(This) ) + +#define ID3D12Device12_CreateCommandQueue(This,pDesc,riid,ppCommandQueue) \ + ( (This)->lpVtbl -> CreateCommandQueue(This,pDesc,riid,ppCommandQueue) ) + +#define ID3D12Device12_CreateCommandAllocator(This,type,riid,ppCommandAllocator) \ + ( (This)->lpVtbl -> CreateCommandAllocator(This,type,riid,ppCommandAllocator) ) + +#define ID3D12Device12_CreateGraphicsPipelineState(This,pDesc,riid,ppPipelineState) \ + ( (This)->lpVtbl -> CreateGraphicsPipelineState(This,pDesc,riid,ppPipelineState) ) + +#define ID3D12Device12_CreateComputePipelineState(This,pDesc,riid,ppPipelineState) \ + ( (This)->lpVtbl -> CreateComputePipelineState(This,pDesc,riid,ppPipelineState) ) + +#define ID3D12Device12_CreateCommandList(This,nodeMask,type,pCommandAllocator,pInitialState,riid,ppCommandList) \ + ( (This)->lpVtbl -> CreateCommandList(This,nodeMask,type,pCommandAllocator,pInitialState,riid,ppCommandList) ) + +#define ID3D12Device12_CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) \ + ( (This)->lpVtbl -> CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) ) + +#define ID3D12Device12_CreateDescriptorHeap(This,pDescriptorHeapDesc,riid,ppvHeap) \ + ( (This)->lpVtbl -> CreateDescriptorHeap(This,pDescriptorHeapDesc,riid,ppvHeap) ) + +#define ID3D12Device12_GetDescriptorHandleIncrementSize(This,DescriptorHeapType) \ + ( (This)->lpVtbl -> GetDescriptorHandleIncrementSize(This,DescriptorHeapType) ) + +#define ID3D12Device12_CreateRootSignature(This,nodeMask,pBlobWithRootSignature,blobLengthInBytes,riid,ppvRootSignature) \ + ( (This)->lpVtbl -> CreateRootSignature(This,nodeMask,pBlobWithRootSignature,blobLengthInBytes,riid,ppvRootSignature) ) + +#define ID3D12Device12_CreateConstantBufferView(This,pDesc,DestDescriptor) \ + ( (This)->lpVtbl -> CreateConstantBufferView(This,pDesc,DestDescriptor) ) + +#define ID3D12Device12_CreateShaderResourceView(This,pResource,pDesc,DestDescriptor) \ + ( (This)->lpVtbl -> CreateShaderResourceView(This,pResource,pDesc,DestDescriptor) ) + +#define ID3D12Device12_CreateUnorderedAccessView(This,pResource,pCounterResource,pDesc,DestDescriptor) \ + ( (This)->lpVtbl -> CreateUnorderedAccessView(This,pResource,pCounterResource,pDesc,DestDescriptor) ) + +#define ID3D12Device12_CreateRenderTargetView(This,pResource,pDesc,DestDescriptor) \ + ( (This)->lpVtbl -> CreateRenderTargetView(This,pResource,pDesc,DestDescriptor) ) + +#define ID3D12Device12_CreateDepthStencilView(This,pResource,pDesc,DestDescriptor) \ + ( (This)->lpVtbl -> CreateDepthStencilView(This,pResource,pDesc,DestDescriptor) ) + +#define ID3D12Device12_CreateSampler(This,pDesc,DestDescriptor) \ + ( (This)->lpVtbl -> CreateSampler(This,pDesc,DestDescriptor) ) + +#define ID3D12Device12_CopyDescriptors(This,NumDestDescriptorRanges,pDestDescriptorRangeStarts,pDestDescriptorRangeSizes,NumSrcDescriptorRanges,pSrcDescriptorRangeStarts,pSrcDescriptorRangeSizes,DescriptorHeapsType) \ + ( (This)->lpVtbl -> CopyDescriptors(This,NumDestDescriptorRanges,pDestDescriptorRangeStarts,pDestDescriptorRangeSizes,NumSrcDescriptorRanges,pSrcDescriptorRangeStarts,pSrcDescriptorRangeSizes,DescriptorHeapsType) ) + +#define ID3D12Device12_CopyDescriptorsSimple(This,NumDescriptors,DestDescriptorRangeStart,SrcDescriptorRangeStart,DescriptorHeapsType) \ + ( (This)->lpVtbl -> CopyDescriptorsSimple(This,NumDescriptors,DestDescriptorRangeStart,SrcDescriptorRangeStart,DescriptorHeapsType) ) +#if !defined(_WIN32) + +#define ID3D12Device12_GetResourceAllocationInfo(This,visibleMask,numResourceDescs,pResourceDescs) \ + ( (This)->lpVtbl -> GetResourceAllocationInfo(This,visibleMask,numResourceDescs,pResourceDescs) ) +#else +#define ID3D12Device12_GetResourceAllocationInfo(This,RetVal,visibleMask,numResourceDescs,pResourceDescs) \ + ( (This)->lpVtbl -> GetResourceAllocationInfo(This,RetVal,visibleMask,numResourceDescs,pResourceDescs) ) +#endif +#if !defined(_WIN32) + +#define ID3D12Device12_GetCustomHeapProperties(This,nodeMask,heapType) \ + ( (This)->lpVtbl -> GetCustomHeapProperties(This,nodeMask,heapType) ) +#else +#define ID3D12Device12_GetCustomHeapProperties(This,RetVal,nodeMask,heapType) \ + ( (This)->lpVtbl -> GetCustomHeapProperties(This,RetVal,nodeMask,heapType) ) +#endif + +#define ID3D12Device12_CreateCommittedResource(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,riidResource,ppvResource) \ + ( (This)->lpVtbl -> CreateCommittedResource(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,riidResource,ppvResource) ) + +#define ID3D12Device12_CreateHeap(This,pDesc,riid,ppvHeap) \ + ( (This)->lpVtbl -> CreateHeap(This,pDesc,riid,ppvHeap) ) + +#define ID3D12Device12_CreatePlacedResource(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \ + ( (This)->lpVtbl -> CreatePlacedResource(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) ) + +#define ID3D12Device12_CreateReservedResource(This,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \ + ( (This)->lpVtbl -> CreateReservedResource(This,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) ) + +#define ID3D12Device12_CreateSharedHandle(This,pObject,pAttributes,Access,Name,pHandle) \ + ( (This)->lpVtbl -> CreateSharedHandle(This,pObject,pAttributes,Access,Name,pHandle) ) + +#define ID3D12Device12_OpenSharedHandle(This,NTHandle,riid,ppvObj) \ + ( (This)->lpVtbl -> OpenSharedHandle(This,NTHandle,riid,ppvObj) ) + +#define ID3D12Device12_OpenSharedHandleByName(This,Name,Access,pNTHandle) \ + ( (This)->lpVtbl -> OpenSharedHandleByName(This,Name,Access,pNTHandle) ) + +#define ID3D12Device12_MakeResident(This,NumObjects,ppObjects) \ + ( (This)->lpVtbl -> MakeResident(This,NumObjects,ppObjects) ) + +#define ID3D12Device12_Evict(This,NumObjects,ppObjects) \ + ( (This)->lpVtbl -> Evict(This,NumObjects,ppObjects) ) + +#define ID3D12Device12_CreateFence(This,InitialValue,Flags,riid,ppFence) \ + ( (This)->lpVtbl -> CreateFence(This,InitialValue,Flags,riid,ppFence) ) + +#define ID3D12Device12_GetDeviceRemovedReason(This) \ + ( (This)->lpVtbl -> GetDeviceRemovedReason(This) ) + +#define ID3D12Device12_GetCopyableFootprints(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) \ + ( (This)->lpVtbl -> GetCopyableFootprints(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) ) + +#define ID3D12Device12_CreateQueryHeap(This,pDesc,riid,ppvHeap) \ + ( (This)->lpVtbl -> CreateQueryHeap(This,pDesc,riid,ppvHeap) ) + +#define ID3D12Device12_SetStablePowerState(This,Enable) \ + ( (This)->lpVtbl -> SetStablePowerState(This,Enable) ) + +#define ID3D12Device12_CreateCommandSignature(This,pDesc,pRootSignature,riid,ppvCommandSignature) \ + ( (This)->lpVtbl -> CreateCommandSignature(This,pDesc,pRootSignature,riid,ppvCommandSignature) ) + +#define ID3D12Device12_GetResourceTiling(This,pTiledResource,pNumTilesForEntireResource,pPackedMipDesc,pStandardTileShapeForNonPackedMips,pNumSubresourceTilings,FirstSubresourceTilingToGet,pSubresourceTilingsForNonPackedMips) \ + ( (This)->lpVtbl -> GetResourceTiling(This,pTiledResource,pNumTilesForEntireResource,pPackedMipDesc,pStandardTileShapeForNonPackedMips,pNumSubresourceTilings,FirstSubresourceTilingToGet,pSubresourceTilingsForNonPackedMips) ) +#if !defined(_WIN32) + +#define ID3D12Device12_GetAdapterLuid(This) \ + ( (This)->lpVtbl -> GetAdapterLuid(This) ) +#else +#define ID3D12Device12_GetAdapterLuid(This,RetVal) \ + ( (This)->lpVtbl -> GetAdapterLuid(This,RetVal) ) +#endif + + +#define ID3D12Device12_CreatePipelineLibrary(This,pLibraryBlob,BlobLength,riid,ppPipelineLibrary) \ + ( (This)->lpVtbl -> CreatePipelineLibrary(This,pLibraryBlob,BlobLength,riid,ppPipelineLibrary) ) + +#define ID3D12Device12_SetEventOnMultipleFenceCompletion(This,ppFences,pFenceValues,NumFences,Flags,hEvent) \ + ( (This)->lpVtbl -> SetEventOnMultipleFenceCompletion(This,ppFences,pFenceValues,NumFences,Flags,hEvent) ) + +#define ID3D12Device12_SetResidencyPriority(This,NumObjects,ppObjects,pPriorities) \ + ( (This)->lpVtbl -> SetResidencyPriority(This,NumObjects,ppObjects,pPriorities) ) + + +#define ID3D12Device12_CreatePipelineState(This,pDesc,riid,ppPipelineState) \ + ( (This)->lpVtbl -> CreatePipelineState(This,pDesc,riid,ppPipelineState) ) + + +#define ID3D12Device12_OpenExistingHeapFromAddress(This,pAddress,riid,ppvHeap) \ + ( (This)->lpVtbl -> OpenExistingHeapFromAddress(This,pAddress,riid,ppvHeap) ) + +#define ID3D12Device12_OpenExistingHeapFromFileMapping(This,hFileMapping,riid,ppvHeap) \ + ( (This)->lpVtbl -> OpenExistingHeapFromFileMapping(This,hFileMapping,riid,ppvHeap) ) + +#define ID3D12Device12_EnqueueMakeResident(This,Flags,NumObjects,ppObjects,pFenceToSignal,FenceValueToSignal) \ + ( (This)->lpVtbl -> EnqueueMakeResident(This,Flags,NumObjects,ppObjects,pFenceToSignal,FenceValueToSignal) ) + + +#define ID3D12Device12_CreateCommandList1(This,nodeMask,type,flags,riid,ppCommandList) \ + ( (This)->lpVtbl -> CreateCommandList1(This,nodeMask,type,flags,riid,ppCommandList) ) + +#define ID3D12Device12_CreateProtectedResourceSession(This,pDesc,riid,ppSession) \ + ( (This)->lpVtbl -> CreateProtectedResourceSession(This,pDesc,riid,ppSession) ) + +#define ID3D12Device12_CreateCommittedResource1(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,pProtectedSession,riidResource,ppvResource) \ + ( (This)->lpVtbl -> CreateCommittedResource1(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,pProtectedSession,riidResource,ppvResource) ) + +#define ID3D12Device12_CreateHeap1(This,pDesc,pProtectedSession,riid,ppvHeap) \ + ( (This)->lpVtbl -> CreateHeap1(This,pDesc,pProtectedSession,riid,ppvHeap) ) + +#define ID3D12Device12_CreateReservedResource1(This,pDesc,InitialState,pOptimizedClearValue,pProtectedSession,riid,ppvResource) \ + ( (This)->lpVtbl -> CreateReservedResource1(This,pDesc,InitialState,pOptimizedClearValue,pProtectedSession,riid,ppvResource) ) +#if !defined(_WIN32) + +#define ID3D12Device12_GetResourceAllocationInfo1(This,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) \ + ( (This)->lpVtbl -> GetResourceAllocationInfo1(This,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) ) +#else +#define ID3D12Device12_GetResourceAllocationInfo1(This,RetVal,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) \ + ( (This)->lpVtbl -> GetResourceAllocationInfo1(This,RetVal,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) ) +#endif + + +#define ID3D12Device12_CreateLifetimeTracker(This,pOwner,riid,ppvTracker) \ + ( (This)->lpVtbl -> CreateLifetimeTracker(This,pOwner,riid,ppvTracker) ) + +#define ID3D12Device12_RemoveDevice(This) \ + ( (This)->lpVtbl -> RemoveDevice(This) ) + +#define ID3D12Device12_EnumerateMetaCommands(This,pNumMetaCommands,pDescs) \ + ( (This)->lpVtbl -> EnumerateMetaCommands(This,pNumMetaCommands,pDescs) ) + +#define ID3D12Device12_EnumerateMetaCommandParameters(This,CommandId,Stage,pTotalStructureSizeInBytes,pParameterCount,pParameterDescs) \ + ( (This)->lpVtbl -> EnumerateMetaCommandParameters(This,CommandId,Stage,pTotalStructureSizeInBytes,pParameterCount,pParameterDescs) ) + +#define ID3D12Device12_CreateMetaCommand(This,CommandId,NodeMask,pCreationParametersData,CreationParametersDataSizeInBytes,riid,ppMetaCommand) \ + ( (This)->lpVtbl -> CreateMetaCommand(This,CommandId,NodeMask,pCreationParametersData,CreationParametersDataSizeInBytes,riid,ppMetaCommand) ) + +#define ID3D12Device12_CreateStateObject(This,pDesc,riid,ppStateObject) \ + ( (This)->lpVtbl -> CreateStateObject(This,pDesc,riid,ppStateObject) ) + +#define ID3D12Device12_GetRaytracingAccelerationStructurePrebuildInfo(This,pDesc,pInfo) \ + ( (This)->lpVtbl -> GetRaytracingAccelerationStructurePrebuildInfo(This,pDesc,pInfo) ) + +#define ID3D12Device12_CheckDriverMatchingIdentifier(This,SerializedDataType,pIdentifierToCheck) \ + ( (This)->lpVtbl -> CheckDriverMatchingIdentifier(This,SerializedDataType,pIdentifierToCheck) ) + + +#define ID3D12Device12_SetBackgroundProcessingMode(This,Mode,MeasurementsAction,hEventToSignalUponCompletion,pbFurtherMeasurementsDesired) \ + ( (This)->lpVtbl -> SetBackgroundProcessingMode(This,Mode,MeasurementsAction,hEventToSignalUponCompletion,pbFurtherMeasurementsDesired) ) + + +#define ID3D12Device12_AddToStateObject(This,pAddition,pStateObjectToGrowFrom,riid,ppNewStateObject) \ + ( (This)->lpVtbl -> AddToStateObject(This,pAddition,pStateObjectToGrowFrom,riid,ppNewStateObject) ) + +#define ID3D12Device12_CreateProtectedResourceSession1(This,pDesc,riid,ppSession) \ + ( (This)->lpVtbl -> CreateProtectedResourceSession1(This,pDesc,riid,ppSession) ) + +#if !defined(_WIN32) + +#define ID3D12Device12_GetResourceAllocationInfo2(This,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) \ + ( (This)->lpVtbl -> GetResourceAllocationInfo2(This,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) ) +#else +#define ID3D12Device12_GetResourceAllocationInfo2(This,RetVal,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) \ + ( (This)->lpVtbl -> GetResourceAllocationInfo2(This,RetVal,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) ) +#endif + +#define ID3D12Device12_CreateCommittedResource2(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,pProtectedSession,riidResource,ppvResource) \ + ( (This)->lpVtbl -> CreateCommittedResource2(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,pProtectedSession,riidResource,ppvResource) ) + +#define ID3D12Device12_CreatePlacedResource1(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \ + ( (This)->lpVtbl -> CreatePlacedResource1(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) ) + +#define ID3D12Device12_CreateSamplerFeedbackUnorderedAccessView(This,pTargetedResource,pFeedbackResource,DestDescriptor) \ + ( (This)->lpVtbl -> CreateSamplerFeedbackUnorderedAccessView(This,pTargetedResource,pFeedbackResource,DestDescriptor) ) + +#define ID3D12Device12_GetCopyableFootprints1(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) \ + ( (This)->lpVtbl -> GetCopyableFootprints1(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) ) + + +#define ID3D12Device12_CreateShaderCacheSession(This,pDesc,riid,ppvSession) \ + ( (This)->lpVtbl -> CreateShaderCacheSession(This,pDesc,riid,ppvSession) ) + +#define ID3D12Device12_ShaderCacheControl(This,Kinds,Control) \ + ( (This)->lpVtbl -> ShaderCacheControl(This,Kinds,Control) ) + +#define ID3D12Device12_CreateCommandQueue1(This,pDesc,CreatorID,riid,ppCommandQueue) \ + ( (This)->lpVtbl -> CreateCommandQueue1(This,pDesc,CreatorID,riid,ppCommandQueue) ) + + +#define ID3D12Device12_CreateCommittedResource3(This,pHeapProperties,HeapFlags,pDesc,InitialLayout,pOptimizedClearValue,pProtectedSession,NumCastableFormats,pCastableFormats,riidResource,ppvResource) \ + ( (This)->lpVtbl -> CreateCommittedResource3(This,pHeapProperties,HeapFlags,pDesc,InitialLayout,pOptimizedClearValue,pProtectedSession,NumCastableFormats,pCastableFormats,riidResource,ppvResource) ) + +#define ID3D12Device12_CreatePlacedResource2(This,pHeap,HeapOffset,pDesc,InitialLayout,pOptimizedClearValue,NumCastableFormats,pCastableFormats,riid,ppvResource) \ + ( (This)->lpVtbl -> CreatePlacedResource2(This,pHeap,HeapOffset,pDesc,InitialLayout,pOptimizedClearValue,NumCastableFormats,pCastableFormats,riid,ppvResource) ) + +#define ID3D12Device12_CreateReservedResource2(This,pDesc,InitialLayout,pOptimizedClearValue,pProtectedSession,NumCastableFormats,pCastableFormats,riid,ppvResource) \ + ( (This)->lpVtbl -> CreateReservedResource2(This,pDesc,InitialLayout,pOptimizedClearValue,pProtectedSession,NumCastableFormats,pCastableFormats,riid,ppvResource) ) + + +#define ID3D12Device12_CreateSampler2(This,pDesc,DestDescriptor) \ + ( (This)->lpVtbl -> CreateSampler2(This,pDesc,DestDescriptor) ) + +#if !defined(_WIN32) + +#define ID3D12Device12_GetResourceAllocationInfo3(This,visibleMask,numResourceDescs,pResourceDescs,pNumCastableFormats,ppCastableFormats,pResourceAllocationInfo1) \ + ( (This)->lpVtbl -> GetResourceAllocationInfo3(This,visibleMask,numResourceDescs,pResourceDescs,pNumCastableFormats,ppCastableFormats,pResourceAllocationInfo1) ) +#else +#define ID3D12Device12_GetResourceAllocationInfo3(This,RetVal,visibleMask,numResourceDescs,pResourceDescs,pNumCastableFormats,ppCastableFormats,pResourceAllocationInfo1) \ + ( (This)->lpVtbl -> GetResourceAllocationInfo3(This,RetVal,visibleMask,numResourceDescs,pResourceDescs,pNumCastableFormats,ppCastableFormats,pResourceAllocationInfo1) ) +#endif + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12Device12_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D12Device13_INTERFACE_DEFINED__ +#define __ID3D12Device13_INTERFACE_DEFINED__ + +/* interface ID3D12Device13 */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12Device13; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("14eecffc-4df8-40f7-a118-5c816f45695e") + ID3D12Device13 : public ID3D12Device12 + { + public: + virtual HRESULT STDMETHODCALLTYPE OpenExistingHeapFromAddress1( + _In_ const void *pAddress, + SIZE_T size, + REFIID riid, + _COM_Outptr_ void **ppvHeap) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12Device13Vtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12Device13 * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12Device13 * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12Device13 * This); + + DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D12Device13 * This, + _In_ REFGUID guid, + _Inout_ UINT *pDataSize, + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D12Device13 * This, + _In_ REFGUID guid, + _In_ UINT DataSize, + _In_reads_bytes_opt_( DataSize ) const void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D12Device13 * This, + _In_ REFGUID guid, + _In_opt_ const IUnknown *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetName) + HRESULT ( STDMETHODCALLTYPE *SetName )( + ID3D12Device13 * This, + _In_z_ LPCWSTR Name); + + DECLSPEC_XFGVIRT(ID3D12Device, GetNodeCount) + UINT ( STDMETHODCALLTYPE *GetNodeCount )( + ID3D12Device13 * This); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandQueue) + HRESULT ( STDMETHODCALLTYPE *CreateCommandQueue )( + ID3D12Device13 * This, + _In_ const D3D12_COMMAND_QUEUE_DESC *pDesc, + REFIID riid, + _COM_Outptr_ void **ppCommandQueue); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandAllocator) + HRESULT ( STDMETHODCALLTYPE *CreateCommandAllocator )( + ID3D12Device13 * This, + _In_ D3D12_COMMAND_LIST_TYPE type, + REFIID riid, + _COM_Outptr_ void **ppCommandAllocator); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateGraphicsPipelineState) + HRESULT ( STDMETHODCALLTYPE *CreateGraphicsPipelineState )( + ID3D12Device13 * This, + _In_ const D3D12_GRAPHICS_PIPELINE_STATE_DESC *pDesc, + REFIID riid, + _COM_Outptr_ void **ppPipelineState); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateComputePipelineState) + HRESULT ( STDMETHODCALLTYPE *CreateComputePipelineState )( + ID3D12Device13 * This, + _In_ const D3D12_COMPUTE_PIPELINE_STATE_DESC *pDesc, + REFIID riid, + _COM_Outptr_ void **ppPipelineState); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandList) + HRESULT ( STDMETHODCALLTYPE *CreateCommandList )( + ID3D12Device13 * This, + _In_ UINT nodeMask, + _In_ D3D12_COMMAND_LIST_TYPE type, + _In_ ID3D12CommandAllocator *pCommandAllocator, + _In_opt_ ID3D12PipelineState *pInitialState, + REFIID riid, + _COM_Outptr_ void **ppCommandList); + + DECLSPEC_XFGVIRT(ID3D12Device, CheckFeatureSupport) + HRESULT ( STDMETHODCALLTYPE *CheckFeatureSupport )( + ID3D12Device13 * This, + D3D12_FEATURE Feature, + _Inout_updates_bytes_(FeatureSupportDataSize) void *pFeatureSupportData, + UINT FeatureSupportDataSize); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateDescriptorHeap) + HRESULT ( STDMETHODCALLTYPE *CreateDescriptorHeap )( + ID3D12Device13 * This, + _In_ const D3D12_DESCRIPTOR_HEAP_DESC *pDescriptorHeapDesc, + REFIID riid, + _COM_Outptr_ void **ppvHeap); + + DECLSPEC_XFGVIRT(ID3D12Device, GetDescriptorHandleIncrementSize) + UINT ( STDMETHODCALLTYPE *GetDescriptorHandleIncrementSize )( + ID3D12Device13 * This, + _In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapType); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateRootSignature) + HRESULT ( STDMETHODCALLTYPE *CreateRootSignature )( + ID3D12Device13 * This, + _In_ UINT nodeMask, + _In_reads_(blobLengthInBytes) const void *pBlobWithRootSignature, + _In_ SIZE_T blobLengthInBytes, + REFIID riid, + _COM_Outptr_ void **ppvRootSignature); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateConstantBufferView) + void ( STDMETHODCALLTYPE *CreateConstantBufferView )( + ID3D12Device13 * This, + _In_opt_ const D3D12_CONSTANT_BUFFER_VIEW_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateShaderResourceView) + void ( STDMETHODCALLTYPE *CreateShaderResourceView )( + ID3D12Device13 * This, + _In_opt_ ID3D12Resource *pResource, + _In_opt_ const D3D12_SHADER_RESOURCE_VIEW_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateUnorderedAccessView) + void ( STDMETHODCALLTYPE *CreateUnorderedAccessView )( + ID3D12Device13 * This, + _In_opt_ ID3D12Resource *pResource, + _In_opt_ ID3D12Resource *pCounterResource, + _In_opt_ const D3D12_UNORDERED_ACCESS_VIEW_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateRenderTargetView) + void ( STDMETHODCALLTYPE *CreateRenderTargetView )( + ID3D12Device13 * This, + _In_opt_ ID3D12Resource *pResource, + _In_opt_ const D3D12_RENDER_TARGET_VIEW_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateDepthStencilView) + void ( STDMETHODCALLTYPE *CreateDepthStencilView )( + ID3D12Device13 * This, + _In_opt_ ID3D12Resource *pResource, + _In_opt_ const D3D12_DEPTH_STENCIL_VIEW_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateSampler) + void ( STDMETHODCALLTYPE *CreateSampler )( + ID3D12Device13 * This, + _In_ const D3D12_SAMPLER_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + DECLSPEC_XFGVIRT(ID3D12Device, CopyDescriptors) + void ( STDMETHODCALLTYPE *CopyDescriptors )( + ID3D12Device13 * This, + _In_ UINT NumDestDescriptorRanges, + _In_reads_(NumDestDescriptorRanges) const D3D12_CPU_DESCRIPTOR_HANDLE *pDestDescriptorRangeStarts, + _In_reads_opt_(NumDestDescriptorRanges) const UINT *pDestDescriptorRangeSizes, + _In_ UINT NumSrcDescriptorRanges, + _In_reads_(NumSrcDescriptorRanges) const D3D12_CPU_DESCRIPTOR_HANDLE *pSrcDescriptorRangeStarts, + _In_reads_opt_(NumSrcDescriptorRanges) const UINT *pSrcDescriptorRangeSizes, + _In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapsType); + + DECLSPEC_XFGVIRT(ID3D12Device, CopyDescriptorsSimple) + void ( STDMETHODCALLTYPE *CopyDescriptorsSimple )( + ID3D12Device13 * This, + _In_ UINT NumDescriptors, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptorRangeStart, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE SrcDescriptorRangeStart, + _In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapsType); + + DECLSPEC_XFGVIRT(ID3D12Device, GetResourceAllocationInfo) +#if !defined(_WIN32) + D3D12_RESOURCE_ALLOCATION_INFO ( STDMETHODCALLTYPE *GetResourceAllocationInfo )( + ID3D12Device13 * This, + _In_ UINT visibleMask, + _In_ UINT numResourceDescs, + _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs); + +#else + D3D12_RESOURCE_ALLOCATION_INFO *( STDMETHODCALLTYPE *GetResourceAllocationInfo )( + ID3D12Device13 * This, + D3D12_RESOURCE_ALLOCATION_INFO * RetVal, + _In_ UINT visibleMask, + _In_ UINT numResourceDescs, + _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs); + +#endif + + DECLSPEC_XFGVIRT(ID3D12Device, GetCustomHeapProperties) +#if !defined(_WIN32) + D3D12_HEAP_PROPERTIES ( STDMETHODCALLTYPE *GetCustomHeapProperties )( + ID3D12Device13 * This, + _In_ UINT nodeMask, + D3D12_HEAP_TYPE heapType); + +#else + D3D12_HEAP_PROPERTIES *( STDMETHODCALLTYPE *GetCustomHeapProperties )( + ID3D12Device13 * This, + D3D12_HEAP_PROPERTIES * RetVal, + _In_ UINT nodeMask, + D3D12_HEAP_TYPE heapType); + +#endif + + DECLSPEC_XFGVIRT(ID3D12Device, CreateCommittedResource) + HRESULT ( STDMETHODCALLTYPE *CreateCommittedResource )( + ID3D12Device13 * This, + _In_ const D3D12_HEAP_PROPERTIES *pHeapProperties, + D3D12_HEAP_FLAGS HeapFlags, + _In_ const D3D12_RESOURCE_DESC *pDesc, + D3D12_RESOURCE_STATES InitialResourceState, + _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, + REFIID riidResource, + _COM_Outptr_opt_ void **ppvResource); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateHeap) + HRESULT ( STDMETHODCALLTYPE *CreateHeap )( + ID3D12Device13 * This, + _In_ const D3D12_HEAP_DESC *pDesc, + REFIID riid, + _COM_Outptr_opt_ void **ppvHeap); + + DECLSPEC_XFGVIRT(ID3D12Device, CreatePlacedResource) + HRESULT ( STDMETHODCALLTYPE *CreatePlacedResource )( + ID3D12Device13 * This, + _In_ ID3D12Heap *pHeap, + UINT64 HeapOffset, + _In_ const D3D12_RESOURCE_DESC *pDesc, + D3D12_RESOURCE_STATES InitialState, + _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, + REFIID riid, + _COM_Outptr_opt_ void **ppvResource); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateReservedResource) + HRESULT ( STDMETHODCALLTYPE *CreateReservedResource )( + ID3D12Device13 * This, + _In_ const D3D12_RESOURCE_DESC *pDesc, + D3D12_RESOURCE_STATES InitialState, + _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, + REFIID riid, + _COM_Outptr_opt_ void **ppvResource); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateSharedHandle) + HRESULT ( STDMETHODCALLTYPE *CreateSharedHandle )( + ID3D12Device13 * This, + _In_ ID3D12DeviceChild *pObject, + _In_opt_ const SECURITY_ATTRIBUTES *pAttributes, + DWORD Access, + _In_opt_ LPCWSTR Name, + _Out_ HANDLE *pHandle); + + DECLSPEC_XFGVIRT(ID3D12Device, OpenSharedHandle) + HRESULT ( STDMETHODCALLTYPE *OpenSharedHandle )( + ID3D12Device13 * This, + _In_ HANDLE NTHandle, + REFIID riid, + _COM_Outptr_opt_ void **ppvObj); + + DECLSPEC_XFGVIRT(ID3D12Device, OpenSharedHandleByName) + HRESULT ( STDMETHODCALLTYPE *OpenSharedHandleByName )( + ID3D12Device13 * This, + _In_ LPCWSTR Name, + DWORD Access, + /* [annotation][out] */ + _Out_ HANDLE *pNTHandle); + + DECLSPEC_XFGVIRT(ID3D12Device, MakeResident) + HRESULT ( STDMETHODCALLTYPE *MakeResident )( + ID3D12Device13 * This, + UINT NumObjects, + _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects); + + DECLSPEC_XFGVIRT(ID3D12Device, Evict) + HRESULT ( STDMETHODCALLTYPE *Evict )( + ID3D12Device13 * This, + UINT NumObjects, + _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateFence) + HRESULT ( STDMETHODCALLTYPE *CreateFence )( + ID3D12Device13 * This, + UINT64 InitialValue, + D3D12_FENCE_FLAGS Flags, + REFIID riid, + _COM_Outptr_ void **ppFence); + + DECLSPEC_XFGVIRT(ID3D12Device, GetDeviceRemovedReason) + HRESULT ( STDMETHODCALLTYPE *GetDeviceRemovedReason )( + ID3D12Device13 * This); + + DECLSPEC_XFGVIRT(ID3D12Device, GetCopyableFootprints) + void ( STDMETHODCALLTYPE *GetCopyableFootprints )( + ID3D12Device13 * This, + _In_ const D3D12_RESOURCE_DESC *pResourceDesc, + _In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource, + _In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources, + UINT64 BaseOffset, + _Out_writes_opt_(NumSubresources) D3D12_PLACED_SUBRESOURCE_FOOTPRINT *pLayouts, + _Out_writes_opt_(NumSubresources) UINT *pNumRows, + _Out_writes_opt_(NumSubresources) UINT64 *pRowSizeInBytes, + _Out_opt_ UINT64 *pTotalBytes); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateQueryHeap) + HRESULT ( STDMETHODCALLTYPE *CreateQueryHeap )( + ID3D12Device13 * This, + _In_ const D3D12_QUERY_HEAP_DESC *pDesc, + REFIID riid, + _COM_Outptr_opt_ void **ppvHeap); + + DECLSPEC_XFGVIRT(ID3D12Device, SetStablePowerState) + HRESULT ( STDMETHODCALLTYPE *SetStablePowerState )( + ID3D12Device13 * This, + BOOL Enable); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandSignature) + HRESULT ( STDMETHODCALLTYPE *CreateCommandSignature )( + ID3D12Device13 * This, + _In_ const D3D12_COMMAND_SIGNATURE_DESC *pDesc, + _In_opt_ ID3D12RootSignature *pRootSignature, + REFIID riid, + _COM_Outptr_opt_ void **ppvCommandSignature); + + DECLSPEC_XFGVIRT(ID3D12Device, GetResourceTiling) + void ( STDMETHODCALLTYPE *GetResourceTiling )( + ID3D12Device13 * This, + _In_ ID3D12Resource *pTiledResource, + _Out_opt_ UINT *pNumTilesForEntireResource, + _Out_opt_ D3D12_PACKED_MIP_INFO *pPackedMipDesc, + _Out_opt_ D3D12_TILE_SHAPE *pStandardTileShapeForNonPackedMips, + _Inout_opt_ UINT *pNumSubresourceTilings, + _In_ UINT FirstSubresourceTilingToGet, + _Out_writes_(*pNumSubresourceTilings) D3D12_SUBRESOURCE_TILING *pSubresourceTilingsForNonPackedMips); + + DECLSPEC_XFGVIRT(ID3D12Device, GetAdapterLuid) +#if !defined(_WIN32) + LUID ( STDMETHODCALLTYPE *GetAdapterLuid )( + ID3D12Device13 * This); + +#else + LUID *( STDMETHODCALLTYPE *GetAdapterLuid )( + ID3D12Device13 * This, + LUID * RetVal); + +#endif + + DECLSPEC_XFGVIRT(ID3D12Device1, CreatePipelineLibrary) + HRESULT ( STDMETHODCALLTYPE *CreatePipelineLibrary )( + ID3D12Device13 * This, + _In_reads_(BlobLength) const void *pLibraryBlob, + SIZE_T BlobLength, + REFIID riid, + _COM_Outptr_ void **ppPipelineLibrary); + + DECLSPEC_XFGVIRT(ID3D12Device1, SetEventOnMultipleFenceCompletion) + HRESULT ( STDMETHODCALLTYPE *SetEventOnMultipleFenceCompletion )( + ID3D12Device13 * This, + _In_reads_(NumFences) ID3D12Fence *const *ppFences, + _In_reads_(NumFences) const UINT64 *pFenceValues, + UINT NumFences, + D3D12_MULTIPLE_FENCE_WAIT_FLAGS Flags, + HANDLE hEvent); + + DECLSPEC_XFGVIRT(ID3D12Device1, SetResidencyPriority) + HRESULT ( STDMETHODCALLTYPE *SetResidencyPriority )( + ID3D12Device13 * This, + UINT NumObjects, + _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects, + _In_reads_(NumObjects) const D3D12_RESIDENCY_PRIORITY *pPriorities); + + DECLSPEC_XFGVIRT(ID3D12Device2, CreatePipelineState) + HRESULT ( STDMETHODCALLTYPE *CreatePipelineState )( + ID3D12Device13 * This, + const D3D12_PIPELINE_STATE_STREAM_DESC *pDesc, + REFIID riid, + _COM_Outptr_ void **ppPipelineState); + + DECLSPEC_XFGVIRT(ID3D12Device3, OpenExistingHeapFromAddress) + HRESULT ( STDMETHODCALLTYPE *OpenExistingHeapFromAddress )( + ID3D12Device13 * This, + _In_ const void *pAddress, + REFIID riid, + _COM_Outptr_ void **ppvHeap); + + DECLSPEC_XFGVIRT(ID3D12Device3, OpenExistingHeapFromFileMapping) + HRESULT ( STDMETHODCALLTYPE *OpenExistingHeapFromFileMapping )( + ID3D12Device13 * This, + _In_ HANDLE hFileMapping, + REFIID riid, + _COM_Outptr_ void **ppvHeap); + + DECLSPEC_XFGVIRT(ID3D12Device3, EnqueueMakeResident) + HRESULT ( STDMETHODCALLTYPE *EnqueueMakeResident )( + ID3D12Device13 * This, + D3D12_RESIDENCY_FLAGS Flags, + UINT NumObjects, + _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects, + _In_ ID3D12Fence *pFenceToSignal, + UINT64 FenceValueToSignal); + + DECLSPEC_XFGVIRT(ID3D12Device4, CreateCommandList1) + HRESULT ( STDMETHODCALLTYPE *CreateCommandList1 )( + ID3D12Device13 * This, + _In_ UINT nodeMask, + _In_ D3D12_COMMAND_LIST_TYPE type, + _In_ D3D12_COMMAND_LIST_FLAGS flags, + REFIID riid, + _COM_Outptr_ void **ppCommandList); + + DECLSPEC_XFGVIRT(ID3D12Device4, CreateProtectedResourceSession) + HRESULT ( STDMETHODCALLTYPE *CreateProtectedResourceSession )( + ID3D12Device13 * This, + _In_ const D3D12_PROTECTED_RESOURCE_SESSION_DESC *pDesc, + _In_ REFIID riid, + _COM_Outptr_ void **ppSession); + + DECLSPEC_XFGVIRT(ID3D12Device4, CreateCommittedResource1) + HRESULT ( STDMETHODCALLTYPE *CreateCommittedResource1 )( + ID3D12Device13 * This, + _In_ const D3D12_HEAP_PROPERTIES *pHeapProperties, + D3D12_HEAP_FLAGS HeapFlags, + _In_ const D3D12_RESOURCE_DESC *pDesc, + D3D12_RESOURCE_STATES InitialResourceState, + _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, + _In_opt_ ID3D12ProtectedResourceSession *pProtectedSession, + REFIID riidResource, + _COM_Outptr_opt_ void **ppvResource); + + DECLSPEC_XFGVIRT(ID3D12Device4, CreateHeap1) + HRESULT ( STDMETHODCALLTYPE *CreateHeap1 )( + ID3D12Device13 * This, + _In_ const D3D12_HEAP_DESC *pDesc, + _In_opt_ ID3D12ProtectedResourceSession *pProtectedSession, + REFIID riid, + _COM_Outptr_opt_ void **ppvHeap); + + DECLSPEC_XFGVIRT(ID3D12Device4, CreateReservedResource1) + HRESULT ( STDMETHODCALLTYPE *CreateReservedResource1 )( + ID3D12Device13 * This, + _In_ const D3D12_RESOURCE_DESC *pDesc, + D3D12_RESOURCE_STATES InitialState, + _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, + _In_opt_ ID3D12ProtectedResourceSession *pProtectedSession, + REFIID riid, + _COM_Outptr_opt_ void **ppvResource); + + DECLSPEC_XFGVIRT(ID3D12Device4, GetResourceAllocationInfo1) +#if !defined(_WIN32) + D3D12_RESOURCE_ALLOCATION_INFO ( STDMETHODCALLTYPE *GetResourceAllocationInfo1 )( + ID3D12Device13 * This, + UINT visibleMask, + UINT numResourceDescs, + _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs, + _Out_writes_opt_(numResourceDescs) D3D12_RESOURCE_ALLOCATION_INFO1 *pResourceAllocationInfo1); + +#else + D3D12_RESOURCE_ALLOCATION_INFO *( STDMETHODCALLTYPE *GetResourceAllocationInfo1 )( + ID3D12Device13 * This, + D3D12_RESOURCE_ALLOCATION_INFO * RetVal, + UINT visibleMask, + UINT numResourceDescs, + _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs, + _Out_writes_opt_(numResourceDescs) D3D12_RESOURCE_ALLOCATION_INFO1 *pResourceAllocationInfo1); + +#endif + + DECLSPEC_XFGVIRT(ID3D12Device5, CreateLifetimeTracker) + HRESULT ( STDMETHODCALLTYPE *CreateLifetimeTracker )( + ID3D12Device13 * This, + _In_ ID3D12LifetimeOwner *pOwner, + REFIID riid, + _COM_Outptr_ void **ppvTracker); + + DECLSPEC_XFGVIRT(ID3D12Device5, RemoveDevice) + void ( STDMETHODCALLTYPE *RemoveDevice )( + ID3D12Device13 * This); + + DECLSPEC_XFGVIRT(ID3D12Device5, EnumerateMetaCommands) + HRESULT ( STDMETHODCALLTYPE *EnumerateMetaCommands )( + ID3D12Device13 * This, + _Inout_ UINT *pNumMetaCommands, + _Out_writes_opt_(*pNumMetaCommands) D3D12_META_COMMAND_DESC *pDescs); + + DECLSPEC_XFGVIRT(ID3D12Device5, EnumerateMetaCommandParameters) + HRESULT ( STDMETHODCALLTYPE *EnumerateMetaCommandParameters )( + ID3D12Device13 * This, + _In_ REFGUID CommandId, + _In_ D3D12_META_COMMAND_PARAMETER_STAGE Stage, + _Out_opt_ UINT *pTotalStructureSizeInBytes, + _Inout_ UINT *pParameterCount, + _Out_writes_opt_(*pParameterCount) D3D12_META_COMMAND_PARAMETER_DESC *pParameterDescs); + + DECLSPEC_XFGVIRT(ID3D12Device5, CreateMetaCommand) + HRESULT ( STDMETHODCALLTYPE *CreateMetaCommand )( + ID3D12Device13 * This, + _In_ REFGUID CommandId, + _In_ UINT NodeMask, + _In_reads_bytes_opt_(CreationParametersDataSizeInBytes) const void *pCreationParametersData, + _In_ SIZE_T CreationParametersDataSizeInBytes, + REFIID riid, + _COM_Outptr_ void **ppMetaCommand); + + DECLSPEC_XFGVIRT(ID3D12Device5, CreateStateObject) + HRESULT ( STDMETHODCALLTYPE *CreateStateObject )( + ID3D12Device13 * This, + const D3D12_STATE_OBJECT_DESC *pDesc, + REFIID riid, + _COM_Outptr_ void **ppStateObject); + + DECLSPEC_XFGVIRT(ID3D12Device5, GetRaytracingAccelerationStructurePrebuildInfo) + void ( STDMETHODCALLTYPE *GetRaytracingAccelerationStructurePrebuildInfo )( + ID3D12Device13 * This, + _In_ const D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS *pDesc, + _Out_ D3D12_RAYTRACING_ACCELERATION_STRUCTURE_PREBUILD_INFO *pInfo); + + DECLSPEC_XFGVIRT(ID3D12Device5, CheckDriverMatchingIdentifier) + D3D12_DRIVER_MATCHING_IDENTIFIER_STATUS ( STDMETHODCALLTYPE *CheckDriverMatchingIdentifier )( + ID3D12Device13 * This, + _In_ D3D12_SERIALIZED_DATA_TYPE SerializedDataType, + _In_ const D3D12_SERIALIZED_DATA_DRIVER_MATCHING_IDENTIFIER *pIdentifierToCheck); + + DECLSPEC_XFGVIRT(ID3D12Device6, SetBackgroundProcessingMode) + HRESULT ( STDMETHODCALLTYPE *SetBackgroundProcessingMode )( + ID3D12Device13 * This, + D3D12_BACKGROUND_PROCESSING_MODE Mode, + D3D12_MEASUREMENTS_ACTION MeasurementsAction, + _In_opt_ HANDLE hEventToSignalUponCompletion, + _Out_opt_ BOOL *pbFurtherMeasurementsDesired); + + DECLSPEC_XFGVIRT(ID3D12Device7, AddToStateObject) + HRESULT ( STDMETHODCALLTYPE *AddToStateObject )( + ID3D12Device13 * This, + const D3D12_STATE_OBJECT_DESC *pAddition, + ID3D12StateObject *pStateObjectToGrowFrom, + REFIID riid, + _COM_Outptr_ void **ppNewStateObject); + + DECLSPEC_XFGVIRT(ID3D12Device7, CreateProtectedResourceSession1) + HRESULT ( STDMETHODCALLTYPE *CreateProtectedResourceSession1 )( + ID3D12Device13 * This, + _In_ const D3D12_PROTECTED_RESOURCE_SESSION_DESC1 *pDesc, + _In_ REFIID riid, + _COM_Outptr_ void **ppSession); + + DECLSPEC_XFGVIRT(ID3D12Device8, GetResourceAllocationInfo2) +#if !defined(_WIN32) + D3D12_RESOURCE_ALLOCATION_INFO ( STDMETHODCALLTYPE *GetResourceAllocationInfo2 )( + ID3D12Device13 * This, + UINT visibleMask, + UINT numResourceDescs, + _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC1 *pResourceDescs, + _Out_writes_opt_(numResourceDescs) D3D12_RESOURCE_ALLOCATION_INFO1 *pResourceAllocationInfo1); + +#else + D3D12_RESOURCE_ALLOCATION_INFO *( STDMETHODCALLTYPE *GetResourceAllocationInfo2 )( + ID3D12Device13 * This, + D3D12_RESOURCE_ALLOCATION_INFO * RetVal, + UINT visibleMask, + UINT numResourceDescs, + _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC1 *pResourceDescs, + _Out_writes_opt_(numResourceDescs) D3D12_RESOURCE_ALLOCATION_INFO1 *pResourceAllocationInfo1); + +#endif + + DECLSPEC_XFGVIRT(ID3D12Device8, CreateCommittedResource2) + HRESULT ( STDMETHODCALLTYPE *CreateCommittedResource2 )( + ID3D12Device13 * This, + _In_ const D3D12_HEAP_PROPERTIES *pHeapProperties, + D3D12_HEAP_FLAGS HeapFlags, + _In_ const D3D12_RESOURCE_DESC1 *pDesc, + D3D12_RESOURCE_STATES InitialResourceState, + _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, + _In_opt_ ID3D12ProtectedResourceSession *pProtectedSession, + REFIID riidResource, + _COM_Outptr_opt_ void **ppvResource); + + DECLSPEC_XFGVIRT(ID3D12Device8, CreatePlacedResource1) + HRESULT ( STDMETHODCALLTYPE *CreatePlacedResource1 )( + ID3D12Device13 * This, + _In_ ID3D12Heap *pHeap, + UINT64 HeapOffset, + _In_ const D3D12_RESOURCE_DESC1 *pDesc, + D3D12_RESOURCE_STATES InitialState, + _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, + REFIID riid, + _COM_Outptr_opt_ void **ppvResource); + + DECLSPEC_XFGVIRT(ID3D12Device8, CreateSamplerFeedbackUnorderedAccessView) + void ( STDMETHODCALLTYPE *CreateSamplerFeedbackUnorderedAccessView )( + ID3D12Device13 * This, + _In_opt_ ID3D12Resource *pTargetedResource, + _In_opt_ ID3D12Resource *pFeedbackResource, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + DECLSPEC_XFGVIRT(ID3D12Device8, GetCopyableFootprints1) + void ( STDMETHODCALLTYPE *GetCopyableFootprints1 )( + ID3D12Device13 * This, + _In_ const D3D12_RESOURCE_DESC1 *pResourceDesc, + _In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource, + _In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources, + UINT64 BaseOffset, + _Out_writes_opt_(NumSubresources) D3D12_PLACED_SUBRESOURCE_FOOTPRINT *pLayouts, + _Out_writes_opt_(NumSubresources) UINT *pNumRows, + _Out_writes_opt_(NumSubresources) UINT64 *pRowSizeInBytes, + _Out_opt_ UINT64 *pTotalBytes); + + DECLSPEC_XFGVIRT(ID3D12Device9, CreateShaderCacheSession) + HRESULT ( STDMETHODCALLTYPE *CreateShaderCacheSession )( + ID3D12Device13 * This, + _In_ const D3D12_SHADER_CACHE_SESSION_DESC *pDesc, + REFIID riid, + _COM_Outptr_opt_ void **ppvSession); + + DECLSPEC_XFGVIRT(ID3D12Device9, ShaderCacheControl) + HRESULT ( STDMETHODCALLTYPE *ShaderCacheControl )( + ID3D12Device13 * This, + D3D12_SHADER_CACHE_KIND_FLAGS Kinds, + D3D12_SHADER_CACHE_CONTROL_FLAGS Control); + + DECLSPEC_XFGVIRT(ID3D12Device9, CreateCommandQueue1) + HRESULT ( STDMETHODCALLTYPE *CreateCommandQueue1 )( + ID3D12Device13 * This, + _In_ const D3D12_COMMAND_QUEUE_DESC *pDesc, + REFIID CreatorID, + REFIID riid, + _COM_Outptr_ void **ppCommandQueue); + + DECLSPEC_XFGVIRT(ID3D12Device10, CreateCommittedResource3) + HRESULT ( STDMETHODCALLTYPE *CreateCommittedResource3 )( + ID3D12Device13 * This, + _In_ const D3D12_HEAP_PROPERTIES *pHeapProperties, + D3D12_HEAP_FLAGS HeapFlags, + _In_ const D3D12_RESOURCE_DESC1 *pDesc, + D3D12_BARRIER_LAYOUT InitialLayout, + _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, + _In_opt_ ID3D12ProtectedResourceSession *pProtectedSession, + UINT32 NumCastableFormats, + _In_opt_count_(NumCastableFormats) const DXGI_FORMAT *pCastableFormats, + REFIID riidResource, + _COM_Outptr_opt_ void **ppvResource); + + DECLSPEC_XFGVIRT(ID3D12Device10, CreatePlacedResource2) + HRESULT ( STDMETHODCALLTYPE *CreatePlacedResource2 )( + ID3D12Device13 * This, + _In_ ID3D12Heap *pHeap, + UINT64 HeapOffset, + _In_ const D3D12_RESOURCE_DESC1 *pDesc, + D3D12_BARRIER_LAYOUT InitialLayout, + _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, + UINT32 NumCastableFormats, + _In_opt_count_(NumCastableFormats) const DXGI_FORMAT *pCastableFormats, + REFIID riid, + _COM_Outptr_opt_ void **ppvResource); + + DECLSPEC_XFGVIRT(ID3D12Device10, CreateReservedResource2) + HRESULT ( STDMETHODCALLTYPE *CreateReservedResource2 )( + ID3D12Device13 * This, + _In_ const D3D12_RESOURCE_DESC *pDesc, + D3D12_BARRIER_LAYOUT InitialLayout, + _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, + _In_opt_ ID3D12ProtectedResourceSession *pProtectedSession, + UINT32 NumCastableFormats, + _In_opt_count_(NumCastableFormats) const DXGI_FORMAT *pCastableFormats, + REFIID riid, + _COM_Outptr_opt_ void **ppvResource); + + DECLSPEC_XFGVIRT(ID3D12Device11, CreateSampler2) + void ( STDMETHODCALLTYPE *CreateSampler2 )( + ID3D12Device13 * This, + _In_ const D3D12_SAMPLER_DESC2 *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + DECLSPEC_XFGVIRT(ID3D12Device12, GetResourceAllocationInfo3) +#if !defined(_WIN32) + D3D12_RESOURCE_ALLOCATION_INFO ( STDMETHODCALLTYPE *GetResourceAllocationInfo3 )( + ID3D12Device13 * This, + UINT visibleMask, + UINT numResourceDescs, + _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC1 *pResourceDescs, + _In_opt_count_(numResourceDescs) const UINT32 *pNumCastableFormats, + _In_opt_count_(numResourceDescs) const DXGI_FORMAT *const *ppCastableFormats, + _Out_writes_opt_(numResourceDescs) D3D12_RESOURCE_ALLOCATION_INFO1 *pResourceAllocationInfo1); + +#else + D3D12_RESOURCE_ALLOCATION_INFO *( STDMETHODCALLTYPE *GetResourceAllocationInfo3 )( + ID3D12Device13 * This, + D3D12_RESOURCE_ALLOCATION_INFO * RetVal, + UINT visibleMask, + UINT numResourceDescs, + _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC1 *pResourceDescs, + _In_opt_count_(numResourceDescs) const UINT32 *pNumCastableFormats, + _In_opt_count_(numResourceDescs) const DXGI_FORMAT *const *ppCastableFormats, + _Out_writes_opt_(numResourceDescs) D3D12_RESOURCE_ALLOCATION_INFO1 *pResourceAllocationInfo1); + +#endif + + DECLSPEC_XFGVIRT(ID3D12Device13, OpenExistingHeapFromAddress1) + HRESULT ( STDMETHODCALLTYPE *OpenExistingHeapFromAddress1 )( + ID3D12Device13 * This, + _In_ const void *pAddress, + SIZE_T size, + REFIID riid, + _COM_Outptr_ void **ppvHeap); + + END_INTERFACE + } ID3D12Device13Vtbl; + + interface ID3D12Device13 + { + CONST_VTBL struct ID3D12Device13Vtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12Device13_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12Device13_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12Device13_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12Device13_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D12Device13_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D12Device13_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#define ID3D12Device13_SetName(This,Name) \ + ( (This)->lpVtbl -> SetName(This,Name) ) + + +#define ID3D12Device13_GetNodeCount(This) \ + ( (This)->lpVtbl -> GetNodeCount(This) ) + +#define ID3D12Device13_CreateCommandQueue(This,pDesc,riid,ppCommandQueue) \ + ( (This)->lpVtbl -> CreateCommandQueue(This,pDesc,riid,ppCommandQueue) ) + +#define ID3D12Device13_CreateCommandAllocator(This,type,riid,ppCommandAllocator) \ + ( (This)->lpVtbl -> CreateCommandAllocator(This,type,riid,ppCommandAllocator) ) + +#define ID3D12Device13_CreateGraphicsPipelineState(This,pDesc,riid,ppPipelineState) \ + ( (This)->lpVtbl -> CreateGraphicsPipelineState(This,pDesc,riid,ppPipelineState) ) + +#define ID3D12Device13_CreateComputePipelineState(This,pDesc,riid,ppPipelineState) \ + ( (This)->lpVtbl -> CreateComputePipelineState(This,pDesc,riid,ppPipelineState) ) + +#define ID3D12Device13_CreateCommandList(This,nodeMask,type,pCommandAllocator,pInitialState,riid,ppCommandList) \ + ( (This)->lpVtbl -> CreateCommandList(This,nodeMask,type,pCommandAllocator,pInitialState,riid,ppCommandList) ) + +#define ID3D12Device13_CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) \ + ( (This)->lpVtbl -> CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) ) + +#define ID3D12Device13_CreateDescriptorHeap(This,pDescriptorHeapDesc,riid,ppvHeap) \ + ( (This)->lpVtbl -> CreateDescriptorHeap(This,pDescriptorHeapDesc,riid,ppvHeap) ) + +#define ID3D12Device13_GetDescriptorHandleIncrementSize(This,DescriptorHeapType) \ + ( (This)->lpVtbl -> GetDescriptorHandleIncrementSize(This,DescriptorHeapType) ) + +#define ID3D12Device13_CreateRootSignature(This,nodeMask,pBlobWithRootSignature,blobLengthInBytes,riid,ppvRootSignature) \ + ( (This)->lpVtbl -> CreateRootSignature(This,nodeMask,pBlobWithRootSignature,blobLengthInBytes,riid,ppvRootSignature) ) + +#define ID3D12Device13_CreateConstantBufferView(This,pDesc,DestDescriptor) \ + ( (This)->lpVtbl -> CreateConstantBufferView(This,pDesc,DestDescriptor) ) + +#define ID3D12Device13_CreateShaderResourceView(This,pResource,pDesc,DestDescriptor) \ + ( (This)->lpVtbl -> CreateShaderResourceView(This,pResource,pDesc,DestDescriptor) ) + +#define ID3D12Device13_CreateUnorderedAccessView(This,pResource,pCounterResource,pDesc,DestDescriptor) \ + ( (This)->lpVtbl -> CreateUnorderedAccessView(This,pResource,pCounterResource,pDesc,DestDescriptor) ) + +#define ID3D12Device13_CreateRenderTargetView(This,pResource,pDesc,DestDescriptor) \ + ( (This)->lpVtbl -> CreateRenderTargetView(This,pResource,pDesc,DestDescriptor) ) + +#define ID3D12Device13_CreateDepthStencilView(This,pResource,pDesc,DestDescriptor) \ + ( (This)->lpVtbl -> CreateDepthStencilView(This,pResource,pDesc,DestDescriptor) ) + +#define ID3D12Device13_CreateSampler(This,pDesc,DestDescriptor) \ + ( (This)->lpVtbl -> CreateSampler(This,pDesc,DestDescriptor) ) + +#define ID3D12Device13_CopyDescriptors(This,NumDestDescriptorRanges,pDestDescriptorRangeStarts,pDestDescriptorRangeSizes,NumSrcDescriptorRanges,pSrcDescriptorRangeStarts,pSrcDescriptorRangeSizes,DescriptorHeapsType) \ + ( (This)->lpVtbl -> CopyDescriptors(This,NumDestDescriptorRanges,pDestDescriptorRangeStarts,pDestDescriptorRangeSizes,NumSrcDescriptorRanges,pSrcDescriptorRangeStarts,pSrcDescriptorRangeSizes,DescriptorHeapsType) ) + +#define ID3D12Device13_CopyDescriptorsSimple(This,NumDescriptors,DestDescriptorRangeStart,SrcDescriptorRangeStart,DescriptorHeapsType) \ + ( (This)->lpVtbl -> CopyDescriptorsSimple(This,NumDescriptors,DestDescriptorRangeStart,SrcDescriptorRangeStart,DescriptorHeapsType) ) +#if !defined(_WIN32) + +#define ID3D12Device13_GetResourceAllocationInfo(This,visibleMask,numResourceDescs,pResourceDescs) \ + ( (This)->lpVtbl -> GetResourceAllocationInfo(This,visibleMask,numResourceDescs,pResourceDescs) ) +#else +#define ID3D12Device13_GetResourceAllocationInfo(This,RetVal,visibleMask,numResourceDescs,pResourceDescs) \ + ( (This)->lpVtbl -> GetResourceAllocationInfo(This,RetVal,visibleMask,numResourceDescs,pResourceDescs) ) +#endif +#if !defined(_WIN32) + +#define ID3D12Device13_GetCustomHeapProperties(This,nodeMask,heapType) \ + ( (This)->lpVtbl -> GetCustomHeapProperties(This,nodeMask,heapType) ) +#else +#define ID3D12Device13_GetCustomHeapProperties(This,RetVal,nodeMask,heapType) \ + ( (This)->lpVtbl -> GetCustomHeapProperties(This,RetVal,nodeMask,heapType) ) +#endif + +#define ID3D12Device13_CreateCommittedResource(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,riidResource,ppvResource) \ + ( (This)->lpVtbl -> CreateCommittedResource(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,riidResource,ppvResource) ) + +#define ID3D12Device13_CreateHeap(This,pDesc,riid,ppvHeap) \ + ( (This)->lpVtbl -> CreateHeap(This,pDesc,riid,ppvHeap) ) + +#define ID3D12Device13_CreatePlacedResource(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \ + ( (This)->lpVtbl -> CreatePlacedResource(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) ) + +#define ID3D12Device13_CreateReservedResource(This,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \ + ( (This)->lpVtbl -> CreateReservedResource(This,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) ) + +#define ID3D12Device13_CreateSharedHandle(This,pObject,pAttributes,Access,Name,pHandle) \ + ( (This)->lpVtbl -> CreateSharedHandle(This,pObject,pAttributes,Access,Name,pHandle) ) + +#define ID3D12Device13_OpenSharedHandle(This,NTHandle,riid,ppvObj) \ + ( (This)->lpVtbl -> OpenSharedHandle(This,NTHandle,riid,ppvObj) ) + +#define ID3D12Device13_OpenSharedHandleByName(This,Name,Access,pNTHandle) \ + ( (This)->lpVtbl -> OpenSharedHandleByName(This,Name,Access,pNTHandle) ) + +#define ID3D12Device13_MakeResident(This,NumObjects,ppObjects) \ + ( (This)->lpVtbl -> MakeResident(This,NumObjects,ppObjects) ) + +#define ID3D12Device13_Evict(This,NumObjects,ppObjects) \ + ( (This)->lpVtbl -> Evict(This,NumObjects,ppObjects) ) + +#define ID3D12Device13_CreateFence(This,InitialValue,Flags,riid,ppFence) \ + ( (This)->lpVtbl -> CreateFence(This,InitialValue,Flags,riid,ppFence) ) + +#define ID3D12Device13_GetDeviceRemovedReason(This) \ + ( (This)->lpVtbl -> GetDeviceRemovedReason(This) ) + +#define ID3D12Device13_GetCopyableFootprints(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) \ + ( (This)->lpVtbl -> GetCopyableFootprints(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) ) + +#define ID3D12Device13_CreateQueryHeap(This,pDesc,riid,ppvHeap) \ + ( (This)->lpVtbl -> CreateQueryHeap(This,pDesc,riid,ppvHeap) ) + +#define ID3D12Device13_SetStablePowerState(This,Enable) \ + ( (This)->lpVtbl -> SetStablePowerState(This,Enable) ) + +#define ID3D12Device13_CreateCommandSignature(This,pDesc,pRootSignature,riid,ppvCommandSignature) \ + ( (This)->lpVtbl -> CreateCommandSignature(This,pDesc,pRootSignature,riid,ppvCommandSignature) ) + +#define ID3D12Device13_GetResourceTiling(This,pTiledResource,pNumTilesForEntireResource,pPackedMipDesc,pStandardTileShapeForNonPackedMips,pNumSubresourceTilings,FirstSubresourceTilingToGet,pSubresourceTilingsForNonPackedMips) \ + ( (This)->lpVtbl -> GetResourceTiling(This,pTiledResource,pNumTilesForEntireResource,pPackedMipDesc,pStandardTileShapeForNonPackedMips,pNumSubresourceTilings,FirstSubresourceTilingToGet,pSubresourceTilingsForNonPackedMips) ) +#if !defined(_WIN32) + +#define ID3D12Device13_GetAdapterLuid(This) \ + ( (This)->lpVtbl -> GetAdapterLuid(This) ) +#else +#define ID3D12Device13_GetAdapterLuid(This,RetVal) \ + ( (This)->lpVtbl -> GetAdapterLuid(This,RetVal) ) +#endif + + +#define ID3D12Device13_CreatePipelineLibrary(This,pLibraryBlob,BlobLength,riid,ppPipelineLibrary) \ + ( (This)->lpVtbl -> CreatePipelineLibrary(This,pLibraryBlob,BlobLength,riid,ppPipelineLibrary) ) + +#define ID3D12Device13_SetEventOnMultipleFenceCompletion(This,ppFences,pFenceValues,NumFences,Flags,hEvent) \ + ( (This)->lpVtbl -> SetEventOnMultipleFenceCompletion(This,ppFences,pFenceValues,NumFences,Flags,hEvent) ) + +#define ID3D12Device13_SetResidencyPriority(This,NumObjects,ppObjects,pPriorities) \ + ( (This)->lpVtbl -> SetResidencyPriority(This,NumObjects,ppObjects,pPriorities) ) + + +#define ID3D12Device13_CreatePipelineState(This,pDesc,riid,ppPipelineState) \ + ( (This)->lpVtbl -> CreatePipelineState(This,pDesc,riid,ppPipelineState) ) + + +#define ID3D12Device13_OpenExistingHeapFromAddress(This,pAddress,riid,ppvHeap) \ + ( (This)->lpVtbl -> OpenExistingHeapFromAddress(This,pAddress,riid,ppvHeap) ) + +#define ID3D12Device13_OpenExistingHeapFromFileMapping(This,hFileMapping,riid,ppvHeap) \ + ( (This)->lpVtbl -> OpenExistingHeapFromFileMapping(This,hFileMapping,riid,ppvHeap) ) + +#define ID3D12Device13_EnqueueMakeResident(This,Flags,NumObjects,ppObjects,pFenceToSignal,FenceValueToSignal) \ + ( (This)->lpVtbl -> EnqueueMakeResident(This,Flags,NumObjects,ppObjects,pFenceToSignal,FenceValueToSignal) ) + + +#define ID3D12Device13_CreateCommandList1(This,nodeMask,type,flags,riid,ppCommandList) \ + ( (This)->lpVtbl -> CreateCommandList1(This,nodeMask,type,flags,riid,ppCommandList) ) + +#define ID3D12Device13_CreateProtectedResourceSession(This,pDesc,riid,ppSession) \ + ( (This)->lpVtbl -> CreateProtectedResourceSession(This,pDesc,riid,ppSession) ) + +#define ID3D12Device13_CreateCommittedResource1(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,pProtectedSession,riidResource,ppvResource) \ + ( (This)->lpVtbl -> CreateCommittedResource1(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,pProtectedSession,riidResource,ppvResource) ) + +#define ID3D12Device13_CreateHeap1(This,pDesc,pProtectedSession,riid,ppvHeap) \ + ( (This)->lpVtbl -> CreateHeap1(This,pDesc,pProtectedSession,riid,ppvHeap) ) + +#define ID3D12Device13_CreateReservedResource1(This,pDesc,InitialState,pOptimizedClearValue,pProtectedSession,riid,ppvResource) \ + ( (This)->lpVtbl -> CreateReservedResource1(This,pDesc,InitialState,pOptimizedClearValue,pProtectedSession,riid,ppvResource) ) +#if !defined(_WIN32) + +#define ID3D12Device13_GetResourceAllocationInfo1(This,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) \ + ( (This)->lpVtbl -> GetResourceAllocationInfo1(This,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) ) +#else +#define ID3D12Device13_GetResourceAllocationInfo1(This,RetVal,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) \ + ( (This)->lpVtbl -> GetResourceAllocationInfo1(This,RetVal,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) ) +#endif + + +#define ID3D12Device13_CreateLifetimeTracker(This,pOwner,riid,ppvTracker) \ + ( (This)->lpVtbl -> CreateLifetimeTracker(This,pOwner,riid,ppvTracker) ) + +#define ID3D12Device13_RemoveDevice(This) \ + ( (This)->lpVtbl -> RemoveDevice(This) ) + +#define ID3D12Device13_EnumerateMetaCommands(This,pNumMetaCommands,pDescs) \ + ( (This)->lpVtbl -> EnumerateMetaCommands(This,pNumMetaCommands,pDescs) ) + +#define ID3D12Device13_EnumerateMetaCommandParameters(This,CommandId,Stage,pTotalStructureSizeInBytes,pParameterCount,pParameterDescs) \ + ( (This)->lpVtbl -> EnumerateMetaCommandParameters(This,CommandId,Stage,pTotalStructureSizeInBytes,pParameterCount,pParameterDescs) ) + +#define ID3D12Device13_CreateMetaCommand(This,CommandId,NodeMask,pCreationParametersData,CreationParametersDataSizeInBytes,riid,ppMetaCommand) \ + ( (This)->lpVtbl -> CreateMetaCommand(This,CommandId,NodeMask,pCreationParametersData,CreationParametersDataSizeInBytes,riid,ppMetaCommand) ) + +#define ID3D12Device13_CreateStateObject(This,pDesc,riid,ppStateObject) \ + ( (This)->lpVtbl -> CreateStateObject(This,pDesc,riid,ppStateObject) ) + +#define ID3D12Device13_GetRaytracingAccelerationStructurePrebuildInfo(This,pDesc,pInfo) \ + ( (This)->lpVtbl -> GetRaytracingAccelerationStructurePrebuildInfo(This,pDesc,pInfo) ) + +#define ID3D12Device13_CheckDriverMatchingIdentifier(This,SerializedDataType,pIdentifierToCheck) \ + ( (This)->lpVtbl -> CheckDriverMatchingIdentifier(This,SerializedDataType,pIdentifierToCheck) ) + + +#define ID3D12Device13_SetBackgroundProcessingMode(This,Mode,MeasurementsAction,hEventToSignalUponCompletion,pbFurtherMeasurementsDesired) \ + ( (This)->lpVtbl -> SetBackgroundProcessingMode(This,Mode,MeasurementsAction,hEventToSignalUponCompletion,pbFurtherMeasurementsDesired) ) + + +#define ID3D12Device13_AddToStateObject(This,pAddition,pStateObjectToGrowFrom,riid,ppNewStateObject) \ + ( (This)->lpVtbl -> AddToStateObject(This,pAddition,pStateObjectToGrowFrom,riid,ppNewStateObject) ) + +#define ID3D12Device13_CreateProtectedResourceSession1(This,pDesc,riid,ppSession) \ + ( (This)->lpVtbl -> CreateProtectedResourceSession1(This,pDesc,riid,ppSession) ) + +#if !defined(_WIN32) + +#define ID3D12Device13_GetResourceAllocationInfo2(This,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) \ + ( (This)->lpVtbl -> GetResourceAllocationInfo2(This,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) ) +#else +#define ID3D12Device13_GetResourceAllocationInfo2(This,RetVal,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) \ + ( (This)->lpVtbl -> GetResourceAllocationInfo2(This,RetVal,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) ) +#endif + +#define ID3D12Device13_CreateCommittedResource2(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,pProtectedSession,riidResource,ppvResource) \ + ( (This)->lpVtbl -> CreateCommittedResource2(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,pProtectedSession,riidResource,ppvResource) ) + +#define ID3D12Device13_CreatePlacedResource1(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \ + ( (This)->lpVtbl -> CreatePlacedResource1(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) ) + +#define ID3D12Device13_CreateSamplerFeedbackUnorderedAccessView(This,pTargetedResource,pFeedbackResource,DestDescriptor) \ + ( (This)->lpVtbl -> CreateSamplerFeedbackUnorderedAccessView(This,pTargetedResource,pFeedbackResource,DestDescriptor) ) + +#define ID3D12Device13_GetCopyableFootprints1(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) \ + ( (This)->lpVtbl -> GetCopyableFootprints1(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) ) + + +#define ID3D12Device13_CreateShaderCacheSession(This,pDesc,riid,ppvSession) \ + ( (This)->lpVtbl -> CreateShaderCacheSession(This,pDesc,riid,ppvSession) ) + +#define ID3D12Device13_ShaderCacheControl(This,Kinds,Control) \ + ( (This)->lpVtbl -> ShaderCacheControl(This,Kinds,Control) ) + +#define ID3D12Device13_CreateCommandQueue1(This,pDesc,CreatorID,riid,ppCommandQueue) \ + ( (This)->lpVtbl -> CreateCommandQueue1(This,pDesc,CreatorID,riid,ppCommandQueue) ) + + +#define ID3D12Device13_CreateCommittedResource3(This,pHeapProperties,HeapFlags,pDesc,InitialLayout,pOptimizedClearValue,pProtectedSession,NumCastableFormats,pCastableFormats,riidResource,ppvResource) \ + ( (This)->lpVtbl -> CreateCommittedResource3(This,pHeapProperties,HeapFlags,pDesc,InitialLayout,pOptimizedClearValue,pProtectedSession,NumCastableFormats,pCastableFormats,riidResource,ppvResource) ) + +#define ID3D12Device13_CreatePlacedResource2(This,pHeap,HeapOffset,pDesc,InitialLayout,pOptimizedClearValue,NumCastableFormats,pCastableFormats,riid,ppvResource) \ + ( (This)->lpVtbl -> CreatePlacedResource2(This,pHeap,HeapOffset,pDesc,InitialLayout,pOptimizedClearValue,NumCastableFormats,pCastableFormats,riid,ppvResource) ) + +#define ID3D12Device13_CreateReservedResource2(This,pDesc,InitialLayout,pOptimizedClearValue,pProtectedSession,NumCastableFormats,pCastableFormats,riid,ppvResource) \ + ( (This)->lpVtbl -> CreateReservedResource2(This,pDesc,InitialLayout,pOptimizedClearValue,pProtectedSession,NumCastableFormats,pCastableFormats,riid,ppvResource) ) + + +#define ID3D12Device13_CreateSampler2(This,pDesc,DestDescriptor) \ + ( (This)->lpVtbl -> CreateSampler2(This,pDesc,DestDescriptor) ) + +#if !defined(_WIN32) + +#define ID3D12Device13_GetResourceAllocationInfo3(This,visibleMask,numResourceDescs,pResourceDescs,pNumCastableFormats,ppCastableFormats,pResourceAllocationInfo1) \ + ( (This)->lpVtbl -> GetResourceAllocationInfo3(This,visibleMask,numResourceDescs,pResourceDescs,pNumCastableFormats,ppCastableFormats,pResourceAllocationInfo1) ) +#else +#define ID3D12Device13_GetResourceAllocationInfo3(This,RetVal,visibleMask,numResourceDescs,pResourceDescs,pNumCastableFormats,ppCastableFormats,pResourceAllocationInfo1) \ + ( (This)->lpVtbl -> GetResourceAllocationInfo3(This,RetVal,visibleMask,numResourceDescs,pResourceDescs,pNumCastableFormats,ppCastableFormats,pResourceAllocationInfo1) ) +#endif + + +#define ID3D12Device13_OpenExistingHeapFromAddress1(This,pAddress,size,riid,ppvHeap) \ + ( (This)->lpVtbl -> OpenExistingHeapFromAddress1(This,pAddress,size,riid,ppvHeap) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12Device13_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D12Device14_INTERFACE_DEFINED__ +#define __ID3D12Device14_INTERFACE_DEFINED__ + +/* interface ID3D12Device14 */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12Device14; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("5f6e592d-d895-44c2-8e4a-88ad4926d323") + ID3D12Device14 : public ID3D12Device13 + { + public: + virtual HRESULT STDMETHODCALLTYPE CreateRootSignatureFromSubobjectInLibrary( + _In_ UINT nodeMask, + _In_reads_(blobLengthInBytes) const void *pLibraryBlob, + _In_ SIZE_T blobLengthInBytes, + _In_opt_ LPCWSTR subobjectName, + REFIID riid, + _COM_Outptr_ void **ppvRootSignature) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12Device14Vtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12Device14 * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12Device14 * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12Device14 * This); + + DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D12Device14 * This, + _In_ REFGUID guid, + _Inout_ UINT *pDataSize, + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D12Device14 * This, + _In_ REFGUID guid, + _In_ UINT DataSize, + _In_reads_bytes_opt_( DataSize ) const void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D12Device14 * This, + _In_ REFGUID guid, + _In_opt_ const IUnknown *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetName) + HRESULT ( STDMETHODCALLTYPE *SetName )( + ID3D12Device14 * This, + _In_z_ LPCWSTR Name); + + DECLSPEC_XFGVIRT(ID3D12Device, GetNodeCount) + UINT ( STDMETHODCALLTYPE *GetNodeCount )( + ID3D12Device14 * This); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandQueue) + HRESULT ( STDMETHODCALLTYPE *CreateCommandQueue )( + ID3D12Device14 * This, + _In_ const D3D12_COMMAND_QUEUE_DESC *pDesc, + REFIID riid, + _COM_Outptr_ void **ppCommandQueue); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandAllocator) + HRESULT ( STDMETHODCALLTYPE *CreateCommandAllocator )( + ID3D12Device14 * This, + _In_ D3D12_COMMAND_LIST_TYPE type, + REFIID riid, + _COM_Outptr_ void **ppCommandAllocator); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateGraphicsPipelineState) + HRESULT ( STDMETHODCALLTYPE *CreateGraphicsPipelineState )( + ID3D12Device14 * This, + _In_ const D3D12_GRAPHICS_PIPELINE_STATE_DESC *pDesc, + REFIID riid, + _COM_Outptr_ void **ppPipelineState); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateComputePipelineState) + HRESULT ( STDMETHODCALLTYPE *CreateComputePipelineState )( + ID3D12Device14 * This, + _In_ const D3D12_COMPUTE_PIPELINE_STATE_DESC *pDesc, + REFIID riid, + _COM_Outptr_ void **ppPipelineState); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandList) + HRESULT ( STDMETHODCALLTYPE *CreateCommandList )( + ID3D12Device14 * This, + _In_ UINT nodeMask, + _In_ D3D12_COMMAND_LIST_TYPE type, + _In_ ID3D12CommandAllocator *pCommandAllocator, + _In_opt_ ID3D12PipelineState *pInitialState, + REFIID riid, + _COM_Outptr_ void **ppCommandList); + + DECLSPEC_XFGVIRT(ID3D12Device, CheckFeatureSupport) + HRESULT ( STDMETHODCALLTYPE *CheckFeatureSupport )( + ID3D12Device14 * This, + D3D12_FEATURE Feature, + _Inout_updates_bytes_(FeatureSupportDataSize) void *pFeatureSupportData, + UINT FeatureSupportDataSize); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateDescriptorHeap) + HRESULT ( STDMETHODCALLTYPE *CreateDescriptorHeap )( + ID3D12Device14 * This, + _In_ const D3D12_DESCRIPTOR_HEAP_DESC *pDescriptorHeapDesc, + REFIID riid, + _COM_Outptr_ void **ppvHeap); + + DECLSPEC_XFGVIRT(ID3D12Device, GetDescriptorHandleIncrementSize) + UINT ( STDMETHODCALLTYPE *GetDescriptorHandleIncrementSize )( + ID3D12Device14 * This, + _In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapType); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateRootSignature) + HRESULT ( STDMETHODCALLTYPE *CreateRootSignature )( + ID3D12Device14 * This, + _In_ UINT nodeMask, + _In_reads_(blobLengthInBytes) const void *pBlobWithRootSignature, + _In_ SIZE_T blobLengthInBytes, + REFIID riid, + _COM_Outptr_ void **ppvRootSignature); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateConstantBufferView) + void ( STDMETHODCALLTYPE *CreateConstantBufferView )( + ID3D12Device14 * This, + _In_opt_ const D3D12_CONSTANT_BUFFER_VIEW_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateShaderResourceView) + void ( STDMETHODCALLTYPE *CreateShaderResourceView )( + ID3D12Device14 * This, + _In_opt_ ID3D12Resource *pResource, + _In_opt_ const D3D12_SHADER_RESOURCE_VIEW_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateUnorderedAccessView) + void ( STDMETHODCALLTYPE *CreateUnorderedAccessView )( + ID3D12Device14 * This, + _In_opt_ ID3D12Resource *pResource, + _In_opt_ ID3D12Resource *pCounterResource, + _In_opt_ const D3D12_UNORDERED_ACCESS_VIEW_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateRenderTargetView) + void ( STDMETHODCALLTYPE *CreateRenderTargetView )( + ID3D12Device14 * This, + _In_opt_ ID3D12Resource *pResource, + _In_opt_ const D3D12_RENDER_TARGET_VIEW_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateDepthStencilView) + void ( STDMETHODCALLTYPE *CreateDepthStencilView )( + ID3D12Device14 * This, + _In_opt_ ID3D12Resource *pResource, + _In_opt_ const D3D12_DEPTH_STENCIL_VIEW_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateSampler) + void ( STDMETHODCALLTYPE *CreateSampler )( + ID3D12Device14 * This, + _In_ const D3D12_SAMPLER_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + DECLSPEC_XFGVIRT(ID3D12Device, CopyDescriptors) + void ( STDMETHODCALLTYPE *CopyDescriptors )( + ID3D12Device14 * This, + _In_ UINT NumDestDescriptorRanges, + _In_reads_(NumDestDescriptorRanges) const D3D12_CPU_DESCRIPTOR_HANDLE *pDestDescriptorRangeStarts, + _In_reads_opt_(NumDestDescriptorRanges) const UINT *pDestDescriptorRangeSizes, + _In_ UINT NumSrcDescriptorRanges, + _In_reads_(NumSrcDescriptorRanges) const D3D12_CPU_DESCRIPTOR_HANDLE *pSrcDescriptorRangeStarts, + _In_reads_opt_(NumSrcDescriptorRanges) const UINT *pSrcDescriptorRangeSizes, + _In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapsType); + + DECLSPEC_XFGVIRT(ID3D12Device, CopyDescriptorsSimple) + void ( STDMETHODCALLTYPE *CopyDescriptorsSimple )( + ID3D12Device14 * This, + _In_ UINT NumDescriptors, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptorRangeStart, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE SrcDescriptorRangeStart, + _In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapsType); + + DECLSPEC_XFGVIRT(ID3D12Device, GetResourceAllocationInfo) +#if !defined(_WIN32) + D3D12_RESOURCE_ALLOCATION_INFO ( STDMETHODCALLTYPE *GetResourceAllocationInfo )( + ID3D12Device14 * This, + _In_ UINT visibleMask, + _In_ UINT numResourceDescs, + _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs); + +#else + D3D12_RESOURCE_ALLOCATION_INFO *( STDMETHODCALLTYPE *GetResourceAllocationInfo )( + ID3D12Device14 * This, + D3D12_RESOURCE_ALLOCATION_INFO * RetVal, + _In_ UINT visibleMask, + _In_ UINT numResourceDescs, + _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs); + +#endif + + DECLSPEC_XFGVIRT(ID3D12Device, GetCustomHeapProperties) +#if !defined(_WIN32) + D3D12_HEAP_PROPERTIES ( STDMETHODCALLTYPE *GetCustomHeapProperties )( + ID3D12Device14 * This, + _In_ UINT nodeMask, + D3D12_HEAP_TYPE heapType); + +#else + D3D12_HEAP_PROPERTIES *( STDMETHODCALLTYPE *GetCustomHeapProperties )( + ID3D12Device14 * This, + D3D12_HEAP_PROPERTIES * RetVal, + _In_ UINT nodeMask, + D3D12_HEAP_TYPE heapType); + +#endif + + DECLSPEC_XFGVIRT(ID3D12Device, CreateCommittedResource) + HRESULT ( STDMETHODCALLTYPE *CreateCommittedResource )( + ID3D12Device14 * This, + _In_ const D3D12_HEAP_PROPERTIES *pHeapProperties, + D3D12_HEAP_FLAGS HeapFlags, + _In_ const D3D12_RESOURCE_DESC *pDesc, + D3D12_RESOURCE_STATES InitialResourceState, + _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, + REFIID riidResource, + _COM_Outptr_opt_ void **ppvResource); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateHeap) + HRESULT ( STDMETHODCALLTYPE *CreateHeap )( + ID3D12Device14 * This, + _In_ const D3D12_HEAP_DESC *pDesc, + REFIID riid, + _COM_Outptr_opt_ void **ppvHeap); + + DECLSPEC_XFGVIRT(ID3D12Device, CreatePlacedResource) + HRESULT ( STDMETHODCALLTYPE *CreatePlacedResource )( + ID3D12Device14 * This, + _In_ ID3D12Heap *pHeap, + UINT64 HeapOffset, + _In_ const D3D12_RESOURCE_DESC *pDesc, + D3D12_RESOURCE_STATES InitialState, + _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, + REFIID riid, + _COM_Outptr_opt_ void **ppvResource); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateReservedResource) + HRESULT ( STDMETHODCALLTYPE *CreateReservedResource )( + ID3D12Device14 * This, + _In_ const D3D12_RESOURCE_DESC *pDesc, + D3D12_RESOURCE_STATES InitialState, + _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, + REFIID riid, + _COM_Outptr_opt_ void **ppvResource); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateSharedHandle) + HRESULT ( STDMETHODCALLTYPE *CreateSharedHandle )( + ID3D12Device14 * This, + _In_ ID3D12DeviceChild *pObject, + _In_opt_ const SECURITY_ATTRIBUTES *pAttributes, + DWORD Access, + _In_opt_ LPCWSTR Name, + _Out_ HANDLE *pHandle); + + DECLSPEC_XFGVIRT(ID3D12Device, OpenSharedHandle) + HRESULT ( STDMETHODCALLTYPE *OpenSharedHandle )( + ID3D12Device14 * This, + _In_ HANDLE NTHandle, + REFIID riid, + _COM_Outptr_opt_ void **ppvObj); + + DECLSPEC_XFGVIRT(ID3D12Device, OpenSharedHandleByName) + HRESULT ( STDMETHODCALLTYPE *OpenSharedHandleByName )( + ID3D12Device14 * This, + _In_ LPCWSTR Name, + DWORD Access, + /* [annotation][out] */ + _Out_ HANDLE *pNTHandle); + + DECLSPEC_XFGVIRT(ID3D12Device, MakeResident) + HRESULT ( STDMETHODCALLTYPE *MakeResident )( + ID3D12Device14 * This, + UINT NumObjects, + _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects); + + DECLSPEC_XFGVIRT(ID3D12Device, Evict) + HRESULT ( STDMETHODCALLTYPE *Evict )( + ID3D12Device14 * This, + UINT NumObjects, + _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateFence) + HRESULT ( STDMETHODCALLTYPE *CreateFence )( + ID3D12Device14 * This, + UINT64 InitialValue, + D3D12_FENCE_FLAGS Flags, + REFIID riid, + _COM_Outptr_ void **ppFence); + + DECLSPEC_XFGVIRT(ID3D12Device, GetDeviceRemovedReason) + HRESULT ( STDMETHODCALLTYPE *GetDeviceRemovedReason )( + ID3D12Device14 * This); + + DECLSPEC_XFGVIRT(ID3D12Device, GetCopyableFootprints) + void ( STDMETHODCALLTYPE *GetCopyableFootprints )( + ID3D12Device14 * This, + _In_ const D3D12_RESOURCE_DESC *pResourceDesc, + _In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource, + _In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources, + UINT64 BaseOffset, + _Out_writes_opt_(NumSubresources) D3D12_PLACED_SUBRESOURCE_FOOTPRINT *pLayouts, + _Out_writes_opt_(NumSubresources) UINT *pNumRows, + _Out_writes_opt_(NumSubresources) UINT64 *pRowSizeInBytes, + _Out_opt_ UINT64 *pTotalBytes); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateQueryHeap) + HRESULT ( STDMETHODCALLTYPE *CreateQueryHeap )( + ID3D12Device14 * This, + _In_ const D3D12_QUERY_HEAP_DESC *pDesc, + REFIID riid, + _COM_Outptr_opt_ void **ppvHeap); + + DECLSPEC_XFGVIRT(ID3D12Device, SetStablePowerState) + HRESULT ( STDMETHODCALLTYPE *SetStablePowerState )( + ID3D12Device14 * This, + BOOL Enable); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandSignature) + HRESULT ( STDMETHODCALLTYPE *CreateCommandSignature )( + ID3D12Device14 * This, + _In_ const D3D12_COMMAND_SIGNATURE_DESC *pDesc, + _In_opt_ ID3D12RootSignature *pRootSignature, + REFIID riid, + _COM_Outptr_opt_ void **ppvCommandSignature); + + DECLSPEC_XFGVIRT(ID3D12Device, GetResourceTiling) + void ( STDMETHODCALLTYPE *GetResourceTiling )( + ID3D12Device14 * This, + _In_ ID3D12Resource *pTiledResource, + _Out_opt_ UINT *pNumTilesForEntireResource, + _Out_opt_ D3D12_PACKED_MIP_INFO *pPackedMipDesc, + _Out_opt_ D3D12_TILE_SHAPE *pStandardTileShapeForNonPackedMips, + _Inout_opt_ UINT *pNumSubresourceTilings, + _In_ UINT FirstSubresourceTilingToGet, + _Out_writes_(*pNumSubresourceTilings) D3D12_SUBRESOURCE_TILING *pSubresourceTilingsForNonPackedMips); + + DECLSPEC_XFGVIRT(ID3D12Device, GetAdapterLuid) +#if !defined(_WIN32) + LUID ( STDMETHODCALLTYPE *GetAdapterLuid )( + ID3D12Device14 * This); + +#else + LUID *( STDMETHODCALLTYPE *GetAdapterLuid )( + ID3D12Device14 * This, + LUID * RetVal); + +#endif + + DECLSPEC_XFGVIRT(ID3D12Device1, CreatePipelineLibrary) + HRESULT ( STDMETHODCALLTYPE *CreatePipelineLibrary )( + ID3D12Device14 * This, + _In_reads_(BlobLength) const void *pLibraryBlob, + SIZE_T BlobLength, + REFIID riid, + _COM_Outptr_ void **ppPipelineLibrary); + + DECLSPEC_XFGVIRT(ID3D12Device1, SetEventOnMultipleFenceCompletion) + HRESULT ( STDMETHODCALLTYPE *SetEventOnMultipleFenceCompletion )( + ID3D12Device14 * This, + _In_reads_(NumFences) ID3D12Fence *const *ppFences, + _In_reads_(NumFences) const UINT64 *pFenceValues, + UINT NumFences, + D3D12_MULTIPLE_FENCE_WAIT_FLAGS Flags, + HANDLE hEvent); + + DECLSPEC_XFGVIRT(ID3D12Device1, SetResidencyPriority) + HRESULT ( STDMETHODCALLTYPE *SetResidencyPriority )( + ID3D12Device14 * This, + UINT NumObjects, + _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects, + _In_reads_(NumObjects) const D3D12_RESIDENCY_PRIORITY *pPriorities); + + DECLSPEC_XFGVIRT(ID3D12Device2, CreatePipelineState) + HRESULT ( STDMETHODCALLTYPE *CreatePipelineState )( + ID3D12Device14 * This, + const D3D12_PIPELINE_STATE_STREAM_DESC *pDesc, + REFIID riid, + _COM_Outptr_ void **ppPipelineState); + + DECLSPEC_XFGVIRT(ID3D12Device3, OpenExistingHeapFromAddress) + HRESULT ( STDMETHODCALLTYPE *OpenExistingHeapFromAddress )( + ID3D12Device14 * This, + _In_ const void *pAddress, + REFIID riid, + _COM_Outptr_ void **ppvHeap); + + DECLSPEC_XFGVIRT(ID3D12Device3, OpenExistingHeapFromFileMapping) + HRESULT ( STDMETHODCALLTYPE *OpenExistingHeapFromFileMapping )( + ID3D12Device14 * This, + _In_ HANDLE hFileMapping, + REFIID riid, + _COM_Outptr_ void **ppvHeap); + + DECLSPEC_XFGVIRT(ID3D12Device3, EnqueueMakeResident) + HRESULT ( STDMETHODCALLTYPE *EnqueueMakeResident )( + ID3D12Device14 * This, + D3D12_RESIDENCY_FLAGS Flags, + UINT NumObjects, + _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects, + _In_ ID3D12Fence *pFenceToSignal, + UINT64 FenceValueToSignal); + + DECLSPEC_XFGVIRT(ID3D12Device4, CreateCommandList1) + HRESULT ( STDMETHODCALLTYPE *CreateCommandList1 )( + ID3D12Device14 * This, + _In_ UINT nodeMask, + _In_ D3D12_COMMAND_LIST_TYPE type, + _In_ D3D12_COMMAND_LIST_FLAGS flags, + REFIID riid, + _COM_Outptr_ void **ppCommandList); + + DECLSPEC_XFGVIRT(ID3D12Device4, CreateProtectedResourceSession) + HRESULT ( STDMETHODCALLTYPE *CreateProtectedResourceSession )( + ID3D12Device14 * This, + _In_ const D3D12_PROTECTED_RESOURCE_SESSION_DESC *pDesc, + _In_ REFIID riid, + _COM_Outptr_ void **ppSession); + + DECLSPEC_XFGVIRT(ID3D12Device4, CreateCommittedResource1) + HRESULT ( STDMETHODCALLTYPE *CreateCommittedResource1 )( + ID3D12Device14 * This, + _In_ const D3D12_HEAP_PROPERTIES *pHeapProperties, + D3D12_HEAP_FLAGS HeapFlags, + _In_ const D3D12_RESOURCE_DESC *pDesc, + D3D12_RESOURCE_STATES InitialResourceState, + _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, + _In_opt_ ID3D12ProtectedResourceSession *pProtectedSession, + REFIID riidResource, + _COM_Outptr_opt_ void **ppvResource); + + DECLSPEC_XFGVIRT(ID3D12Device4, CreateHeap1) + HRESULT ( STDMETHODCALLTYPE *CreateHeap1 )( + ID3D12Device14 * This, + _In_ const D3D12_HEAP_DESC *pDesc, + _In_opt_ ID3D12ProtectedResourceSession *pProtectedSession, + REFIID riid, + _COM_Outptr_opt_ void **ppvHeap); + + DECLSPEC_XFGVIRT(ID3D12Device4, CreateReservedResource1) + HRESULT ( STDMETHODCALLTYPE *CreateReservedResource1 )( + ID3D12Device14 * This, + _In_ const D3D12_RESOURCE_DESC *pDesc, + D3D12_RESOURCE_STATES InitialState, + _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, + _In_opt_ ID3D12ProtectedResourceSession *pProtectedSession, + REFIID riid, + _COM_Outptr_opt_ void **ppvResource); + + DECLSPEC_XFGVIRT(ID3D12Device4, GetResourceAllocationInfo1) +#if !defined(_WIN32) + D3D12_RESOURCE_ALLOCATION_INFO ( STDMETHODCALLTYPE *GetResourceAllocationInfo1 )( + ID3D12Device14 * This, + UINT visibleMask, + UINT numResourceDescs, + _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs, + _Out_writes_opt_(numResourceDescs) D3D12_RESOURCE_ALLOCATION_INFO1 *pResourceAllocationInfo1); + +#else + D3D12_RESOURCE_ALLOCATION_INFO *( STDMETHODCALLTYPE *GetResourceAllocationInfo1 )( + ID3D12Device14 * This, + D3D12_RESOURCE_ALLOCATION_INFO * RetVal, + UINT visibleMask, + UINT numResourceDescs, + _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs, + _Out_writes_opt_(numResourceDescs) D3D12_RESOURCE_ALLOCATION_INFO1 *pResourceAllocationInfo1); + +#endif + + DECLSPEC_XFGVIRT(ID3D12Device5, CreateLifetimeTracker) + HRESULT ( STDMETHODCALLTYPE *CreateLifetimeTracker )( + ID3D12Device14 * This, + _In_ ID3D12LifetimeOwner *pOwner, + REFIID riid, + _COM_Outptr_ void **ppvTracker); + + DECLSPEC_XFGVIRT(ID3D12Device5, RemoveDevice) + void ( STDMETHODCALLTYPE *RemoveDevice )( + ID3D12Device14 * This); + + DECLSPEC_XFGVIRT(ID3D12Device5, EnumerateMetaCommands) + HRESULT ( STDMETHODCALLTYPE *EnumerateMetaCommands )( + ID3D12Device14 * This, + _Inout_ UINT *pNumMetaCommands, + _Out_writes_opt_(*pNumMetaCommands) D3D12_META_COMMAND_DESC *pDescs); + + DECLSPEC_XFGVIRT(ID3D12Device5, EnumerateMetaCommandParameters) + HRESULT ( STDMETHODCALLTYPE *EnumerateMetaCommandParameters )( + ID3D12Device14 * This, + _In_ REFGUID CommandId, + _In_ D3D12_META_COMMAND_PARAMETER_STAGE Stage, + _Out_opt_ UINT *pTotalStructureSizeInBytes, + _Inout_ UINT *pParameterCount, + _Out_writes_opt_(*pParameterCount) D3D12_META_COMMAND_PARAMETER_DESC *pParameterDescs); + + DECLSPEC_XFGVIRT(ID3D12Device5, CreateMetaCommand) + HRESULT ( STDMETHODCALLTYPE *CreateMetaCommand )( + ID3D12Device14 * This, + _In_ REFGUID CommandId, + _In_ UINT NodeMask, + _In_reads_bytes_opt_(CreationParametersDataSizeInBytes) const void *pCreationParametersData, + _In_ SIZE_T CreationParametersDataSizeInBytes, + REFIID riid, + _COM_Outptr_ void **ppMetaCommand); + + DECLSPEC_XFGVIRT(ID3D12Device5, CreateStateObject) + HRESULT ( STDMETHODCALLTYPE *CreateStateObject )( + ID3D12Device14 * This, + const D3D12_STATE_OBJECT_DESC *pDesc, + REFIID riid, + _COM_Outptr_ void **ppStateObject); + + DECLSPEC_XFGVIRT(ID3D12Device5, GetRaytracingAccelerationStructurePrebuildInfo) + void ( STDMETHODCALLTYPE *GetRaytracingAccelerationStructurePrebuildInfo )( + ID3D12Device14 * This, + _In_ const D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS *pDesc, + _Out_ D3D12_RAYTRACING_ACCELERATION_STRUCTURE_PREBUILD_INFO *pInfo); + + DECLSPEC_XFGVIRT(ID3D12Device5, CheckDriverMatchingIdentifier) + D3D12_DRIVER_MATCHING_IDENTIFIER_STATUS ( STDMETHODCALLTYPE *CheckDriverMatchingIdentifier )( + ID3D12Device14 * This, + _In_ D3D12_SERIALIZED_DATA_TYPE SerializedDataType, + _In_ const D3D12_SERIALIZED_DATA_DRIVER_MATCHING_IDENTIFIER *pIdentifierToCheck); + + DECLSPEC_XFGVIRT(ID3D12Device6, SetBackgroundProcessingMode) + HRESULT ( STDMETHODCALLTYPE *SetBackgroundProcessingMode )( + ID3D12Device14 * This, + D3D12_BACKGROUND_PROCESSING_MODE Mode, + D3D12_MEASUREMENTS_ACTION MeasurementsAction, + _In_opt_ HANDLE hEventToSignalUponCompletion, + _Out_opt_ BOOL *pbFurtherMeasurementsDesired); + + DECLSPEC_XFGVIRT(ID3D12Device7, AddToStateObject) + HRESULT ( STDMETHODCALLTYPE *AddToStateObject )( + ID3D12Device14 * This, + const D3D12_STATE_OBJECT_DESC *pAddition, + ID3D12StateObject *pStateObjectToGrowFrom, + REFIID riid, + _COM_Outptr_ void **ppNewStateObject); + + DECLSPEC_XFGVIRT(ID3D12Device7, CreateProtectedResourceSession1) + HRESULT ( STDMETHODCALLTYPE *CreateProtectedResourceSession1 )( + ID3D12Device14 * This, + _In_ const D3D12_PROTECTED_RESOURCE_SESSION_DESC1 *pDesc, + _In_ REFIID riid, + _COM_Outptr_ void **ppSession); + + DECLSPEC_XFGVIRT(ID3D12Device8, GetResourceAllocationInfo2) +#if !defined(_WIN32) + D3D12_RESOURCE_ALLOCATION_INFO ( STDMETHODCALLTYPE *GetResourceAllocationInfo2 )( + ID3D12Device14 * This, + UINT visibleMask, + UINT numResourceDescs, + _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC1 *pResourceDescs, + _Out_writes_opt_(numResourceDescs) D3D12_RESOURCE_ALLOCATION_INFO1 *pResourceAllocationInfo1); + +#else + D3D12_RESOURCE_ALLOCATION_INFO *( STDMETHODCALLTYPE *GetResourceAllocationInfo2 )( + ID3D12Device14 * This, + D3D12_RESOURCE_ALLOCATION_INFO * RetVal, + UINT visibleMask, + UINT numResourceDescs, + _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC1 *pResourceDescs, + _Out_writes_opt_(numResourceDescs) D3D12_RESOURCE_ALLOCATION_INFO1 *pResourceAllocationInfo1); + +#endif + + DECLSPEC_XFGVIRT(ID3D12Device8, CreateCommittedResource2) + HRESULT ( STDMETHODCALLTYPE *CreateCommittedResource2 )( + ID3D12Device14 * This, + _In_ const D3D12_HEAP_PROPERTIES *pHeapProperties, + D3D12_HEAP_FLAGS HeapFlags, + _In_ const D3D12_RESOURCE_DESC1 *pDesc, + D3D12_RESOURCE_STATES InitialResourceState, + _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, + _In_opt_ ID3D12ProtectedResourceSession *pProtectedSession, + REFIID riidResource, + _COM_Outptr_opt_ void **ppvResource); + + DECLSPEC_XFGVIRT(ID3D12Device8, CreatePlacedResource1) + HRESULT ( STDMETHODCALLTYPE *CreatePlacedResource1 )( + ID3D12Device14 * This, + _In_ ID3D12Heap *pHeap, + UINT64 HeapOffset, + _In_ const D3D12_RESOURCE_DESC1 *pDesc, + D3D12_RESOURCE_STATES InitialState, + _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, + REFIID riid, + _COM_Outptr_opt_ void **ppvResource); + + DECLSPEC_XFGVIRT(ID3D12Device8, CreateSamplerFeedbackUnorderedAccessView) + void ( STDMETHODCALLTYPE *CreateSamplerFeedbackUnorderedAccessView )( + ID3D12Device14 * This, + _In_opt_ ID3D12Resource *pTargetedResource, + _In_opt_ ID3D12Resource *pFeedbackResource, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + DECLSPEC_XFGVIRT(ID3D12Device8, GetCopyableFootprints1) + void ( STDMETHODCALLTYPE *GetCopyableFootprints1 )( + ID3D12Device14 * This, + _In_ const D3D12_RESOURCE_DESC1 *pResourceDesc, + _In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource, + _In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources, + UINT64 BaseOffset, + _Out_writes_opt_(NumSubresources) D3D12_PLACED_SUBRESOURCE_FOOTPRINT *pLayouts, + _Out_writes_opt_(NumSubresources) UINT *pNumRows, + _Out_writes_opt_(NumSubresources) UINT64 *pRowSizeInBytes, + _Out_opt_ UINT64 *pTotalBytes); + + DECLSPEC_XFGVIRT(ID3D12Device9, CreateShaderCacheSession) + HRESULT ( STDMETHODCALLTYPE *CreateShaderCacheSession )( + ID3D12Device14 * This, + _In_ const D3D12_SHADER_CACHE_SESSION_DESC *pDesc, + REFIID riid, + _COM_Outptr_opt_ void **ppvSession); + + DECLSPEC_XFGVIRT(ID3D12Device9, ShaderCacheControl) + HRESULT ( STDMETHODCALLTYPE *ShaderCacheControl )( + ID3D12Device14 * This, + D3D12_SHADER_CACHE_KIND_FLAGS Kinds, + D3D12_SHADER_CACHE_CONTROL_FLAGS Control); + + DECLSPEC_XFGVIRT(ID3D12Device9, CreateCommandQueue1) + HRESULT ( STDMETHODCALLTYPE *CreateCommandQueue1 )( + ID3D12Device14 * This, + _In_ const D3D12_COMMAND_QUEUE_DESC *pDesc, + REFIID CreatorID, + REFIID riid, + _COM_Outptr_ void **ppCommandQueue); + + DECLSPEC_XFGVIRT(ID3D12Device10, CreateCommittedResource3) + HRESULT ( STDMETHODCALLTYPE *CreateCommittedResource3 )( + ID3D12Device14 * This, + _In_ const D3D12_HEAP_PROPERTIES *pHeapProperties, + D3D12_HEAP_FLAGS HeapFlags, + _In_ const D3D12_RESOURCE_DESC1 *pDesc, + D3D12_BARRIER_LAYOUT InitialLayout, + _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, + _In_opt_ ID3D12ProtectedResourceSession *pProtectedSession, + UINT32 NumCastableFormats, + _In_opt_count_(NumCastableFormats) const DXGI_FORMAT *pCastableFormats, + REFIID riidResource, + _COM_Outptr_opt_ void **ppvResource); + + DECLSPEC_XFGVIRT(ID3D12Device10, CreatePlacedResource2) + HRESULT ( STDMETHODCALLTYPE *CreatePlacedResource2 )( + ID3D12Device14 * This, + _In_ ID3D12Heap *pHeap, + UINT64 HeapOffset, + _In_ const D3D12_RESOURCE_DESC1 *pDesc, + D3D12_BARRIER_LAYOUT InitialLayout, + _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, + UINT32 NumCastableFormats, + _In_opt_count_(NumCastableFormats) const DXGI_FORMAT *pCastableFormats, + REFIID riid, + _COM_Outptr_opt_ void **ppvResource); + + DECLSPEC_XFGVIRT(ID3D12Device10, CreateReservedResource2) + HRESULT ( STDMETHODCALLTYPE *CreateReservedResource2 )( + ID3D12Device14 * This, + _In_ const D3D12_RESOURCE_DESC *pDesc, + D3D12_BARRIER_LAYOUT InitialLayout, + _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, + _In_opt_ ID3D12ProtectedResourceSession *pProtectedSession, + UINT32 NumCastableFormats, + _In_opt_count_(NumCastableFormats) const DXGI_FORMAT *pCastableFormats, + REFIID riid, + _COM_Outptr_opt_ void **ppvResource); + + DECLSPEC_XFGVIRT(ID3D12Device11, CreateSampler2) + void ( STDMETHODCALLTYPE *CreateSampler2 )( + ID3D12Device14 * This, + _In_ const D3D12_SAMPLER_DESC2 *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + DECLSPEC_XFGVIRT(ID3D12Device12, GetResourceAllocationInfo3) +#if !defined(_WIN32) + D3D12_RESOURCE_ALLOCATION_INFO ( STDMETHODCALLTYPE *GetResourceAllocationInfo3 )( + ID3D12Device14 * This, + UINT visibleMask, + UINT numResourceDescs, + _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC1 *pResourceDescs, + _In_opt_count_(numResourceDescs) const UINT32 *pNumCastableFormats, + _In_opt_count_(numResourceDescs) const DXGI_FORMAT *const *ppCastableFormats, + _Out_writes_opt_(numResourceDescs) D3D12_RESOURCE_ALLOCATION_INFO1 *pResourceAllocationInfo1); + +#else + D3D12_RESOURCE_ALLOCATION_INFO *( STDMETHODCALLTYPE *GetResourceAllocationInfo3 )( + ID3D12Device14 * This, + D3D12_RESOURCE_ALLOCATION_INFO * RetVal, + UINT visibleMask, + UINT numResourceDescs, + _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC1 *pResourceDescs, + _In_opt_count_(numResourceDescs) const UINT32 *pNumCastableFormats, + _In_opt_count_(numResourceDescs) const DXGI_FORMAT *const *ppCastableFormats, + _Out_writes_opt_(numResourceDescs) D3D12_RESOURCE_ALLOCATION_INFO1 *pResourceAllocationInfo1); + +#endif + + DECLSPEC_XFGVIRT(ID3D12Device13, OpenExistingHeapFromAddress1) + HRESULT ( STDMETHODCALLTYPE *OpenExistingHeapFromAddress1 )( + ID3D12Device14 * This, + _In_ const void *pAddress, + SIZE_T size, + REFIID riid, + _COM_Outptr_ void **ppvHeap); + + DECLSPEC_XFGVIRT(ID3D12Device14, CreateRootSignatureFromSubobjectInLibrary) + HRESULT ( STDMETHODCALLTYPE *CreateRootSignatureFromSubobjectInLibrary )( + ID3D12Device14 * This, + _In_ UINT nodeMask, + _In_reads_(blobLengthInBytes) const void *pLibraryBlob, + _In_ SIZE_T blobLengthInBytes, + _In_opt_ LPCWSTR subobjectName, + REFIID riid, + _COM_Outptr_ void **ppvRootSignature); + + END_INTERFACE + } ID3D12Device14Vtbl; + + interface ID3D12Device14 + { + CONST_VTBL struct ID3D12Device14Vtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12Device14_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12Device14_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12Device14_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12Device14_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D12Device14_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D12Device14_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#define ID3D12Device14_SetName(This,Name) \ + ( (This)->lpVtbl -> SetName(This,Name) ) + + +#define ID3D12Device14_GetNodeCount(This) \ + ( (This)->lpVtbl -> GetNodeCount(This) ) + +#define ID3D12Device14_CreateCommandQueue(This,pDesc,riid,ppCommandQueue) \ + ( (This)->lpVtbl -> CreateCommandQueue(This,pDesc,riid,ppCommandQueue) ) + +#define ID3D12Device14_CreateCommandAllocator(This,type,riid,ppCommandAllocator) \ + ( (This)->lpVtbl -> CreateCommandAllocator(This,type,riid,ppCommandAllocator) ) + +#define ID3D12Device14_CreateGraphicsPipelineState(This,pDesc,riid,ppPipelineState) \ + ( (This)->lpVtbl -> CreateGraphicsPipelineState(This,pDesc,riid,ppPipelineState) ) + +#define ID3D12Device14_CreateComputePipelineState(This,pDesc,riid,ppPipelineState) \ + ( (This)->lpVtbl -> CreateComputePipelineState(This,pDesc,riid,ppPipelineState) ) + +#define ID3D12Device14_CreateCommandList(This,nodeMask,type,pCommandAllocator,pInitialState,riid,ppCommandList) \ + ( (This)->lpVtbl -> CreateCommandList(This,nodeMask,type,pCommandAllocator,pInitialState,riid,ppCommandList) ) + +#define ID3D12Device14_CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) \ + ( (This)->lpVtbl -> CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) ) + +#define ID3D12Device14_CreateDescriptorHeap(This,pDescriptorHeapDesc,riid,ppvHeap) \ + ( (This)->lpVtbl -> CreateDescriptorHeap(This,pDescriptorHeapDesc,riid,ppvHeap) ) + +#define ID3D12Device14_GetDescriptorHandleIncrementSize(This,DescriptorHeapType) \ + ( (This)->lpVtbl -> GetDescriptorHandleIncrementSize(This,DescriptorHeapType) ) + +#define ID3D12Device14_CreateRootSignature(This,nodeMask,pBlobWithRootSignature,blobLengthInBytes,riid,ppvRootSignature) \ + ( (This)->lpVtbl -> CreateRootSignature(This,nodeMask,pBlobWithRootSignature,blobLengthInBytes,riid,ppvRootSignature) ) + +#define ID3D12Device14_CreateConstantBufferView(This,pDesc,DestDescriptor) \ + ( (This)->lpVtbl -> CreateConstantBufferView(This,pDesc,DestDescriptor) ) + +#define ID3D12Device14_CreateShaderResourceView(This,pResource,pDesc,DestDescriptor) \ + ( (This)->lpVtbl -> CreateShaderResourceView(This,pResource,pDesc,DestDescriptor) ) + +#define ID3D12Device14_CreateUnorderedAccessView(This,pResource,pCounterResource,pDesc,DestDescriptor) \ + ( (This)->lpVtbl -> CreateUnorderedAccessView(This,pResource,pCounterResource,pDesc,DestDescriptor) ) + +#define ID3D12Device14_CreateRenderTargetView(This,pResource,pDesc,DestDescriptor) \ + ( (This)->lpVtbl -> CreateRenderTargetView(This,pResource,pDesc,DestDescriptor) ) + +#define ID3D12Device14_CreateDepthStencilView(This,pResource,pDesc,DestDescriptor) \ + ( (This)->lpVtbl -> CreateDepthStencilView(This,pResource,pDesc,DestDescriptor) ) + +#define ID3D12Device14_CreateSampler(This,pDesc,DestDescriptor) \ + ( (This)->lpVtbl -> CreateSampler(This,pDesc,DestDescriptor) ) + +#define ID3D12Device14_CopyDescriptors(This,NumDestDescriptorRanges,pDestDescriptorRangeStarts,pDestDescriptorRangeSizes,NumSrcDescriptorRanges,pSrcDescriptorRangeStarts,pSrcDescriptorRangeSizes,DescriptorHeapsType) \ + ( (This)->lpVtbl -> CopyDescriptors(This,NumDestDescriptorRanges,pDestDescriptorRangeStarts,pDestDescriptorRangeSizes,NumSrcDescriptorRanges,pSrcDescriptorRangeStarts,pSrcDescriptorRangeSizes,DescriptorHeapsType) ) + +#define ID3D12Device14_CopyDescriptorsSimple(This,NumDescriptors,DestDescriptorRangeStart,SrcDescriptorRangeStart,DescriptorHeapsType) \ + ( (This)->lpVtbl -> CopyDescriptorsSimple(This,NumDescriptors,DestDescriptorRangeStart,SrcDescriptorRangeStart,DescriptorHeapsType) ) +#if !defined(_WIN32) + +#define ID3D12Device14_GetResourceAllocationInfo(This,visibleMask,numResourceDescs,pResourceDescs) \ + ( (This)->lpVtbl -> GetResourceAllocationInfo(This,visibleMask,numResourceDescs,pResourceDescs) ) +#else +#define ID3D12Device14_GetResourceAllocationInfo(This,RetVal,visibleMask,numResourceDescs,pResourceDescs) \ + ( (This)->lpVtbl -> GetResourceAllocationInfo(This,RetVal,visibleMask,numResourceDescs,pResourceDescs) ) +#endif +#if !defined(_WIN32) + +#define ID3D12Device14_GetCustomHeapProperties(This,nodeMask,heapType) \ + ( (This)->lpVtbl -> GetCustomHeapProperties(This,nodeMask,heapType) ) +#else +#define ID3D12Device14_GetCustomHeapProperties(This,RetVal,nodeMask,heapType) \ + ( (This)->lpVtbl -> GetCustomHeapProperties(This,RetVal,nodeMask,heapType) ) +#endif + +#define ID3D12Device14_CreateCommittedResource(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,riidResource,ppvResource) \ + ( (This)->lpVtbl -> CreateCommittedResource(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,riidResource,ppvResource) ) + +#define ID3D12Device14_CreateHeap(This,pDesc,riid,ppvHeap) \ + ( (This)->lpVtbl -> CreateHeap(This,pDesc,riid,ppvHeap) ) + +#define ID3D12Device14_CreatePlacedResource(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \ + ( (This)->lpVtbl -> CreatePlacedResource(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) ) + +#define ID3D12Device14_CreateReservedResource(This,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \ + ( (This)->lpVtbl -> CreateReservedResource(This,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) ) + +#define ID3D12Device14_CreateSharedHandle(This,pObject,pAttributes,Access,Name,pHandle) \ + ( (This)->lpVtbl -> CreateSharedHandle(This,pObject,pAttributes,Access,Name,pHandle) ) + +#define ID3D12Device14_OpenSharedHandle(This,NTHandle,riid,ppvObj) \ + ( (This)->lpVtbl -> OpenSharedHandle(This,NTHandle,riid,ppvObj) ) + +#define ID3D12Device14_OpenSharedHandleByName(This,Name,Access,pNTHandle) \ + ( (This)->lpVtbl -> OpenSharedHandleByName(This,Name,Access,pNTHandle) ) + +#define ID3D12Device14_MakeResident(This,NumObjects,ppObjects) \ + ( (This)->lpVtbl -> MakeResident(This,NumObjects,ppObjects) ) + +#define ID3D12Device14_Evict(This,NumObjects,ppObjects) \ + ( (This)->lpVtbl -> Evict(This,NumObjects,ppObjects) ) + +#define ID3D12Device14_CreateFence(This,InitialValue,Flags,riid,ppFence) \ + ( (This)->lpVtbl -> CreateFence(This,InitialValue,Flags,riid,ppFence) ) + +#define ID3D12Device14_GetDeviceRemovedReason(This) \ + ( (This)->lpVtbl -> GetDeviceRemovedReason(This) ) + +#define ID3D12Device14_GetCopyableFootprints(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) \ + ( (This)->lpVtbl -> GetCopyableFootprints(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) ) + +#define ID3D12Device14_CreateQueryHeap(This,pDesc,riid,ppvHeap) \ + ( (This)->lpVtbl -> CreateQueryHeap(This,pDesc,riid,ppvHeap) ) + +#define ID3D12Device14_SetStablePowerState(This,Enable) \ + ( (This)->lpVtbl -> SetStablePowerState(This,Enable) ) + +#define ID3D12Device14_CreateCommandSignature(This,pDesc,pRootSignature,riid,ppvCommandSignature) \ + ( (This)->lpVtbl -> CreateCommandSignature(This,pDesc,pRootSignature,riid,ppvCommandSignature) ) + +#define ID3D12Device14_GetResourceTiling(This,pTiledResource,pNumTilesForEntireResource,pPackedMipDesc,pStandardTileShapeForNonPackedMips,pNumSubresourceTilings,FirstSubresourceTilingToGet,pSubresourceTilingsForNonPackedMips) \ + ( (This)->lpVtbl -> GetResourceTiling(This,pTiledResource,pNumTilesForEntireResource,pPackedMipDesc,pStandardTileShapeForNonPackedMips,pNumSubresourceTilings,FirstSubresourceTilingToGet,pSubresourceTilingsForNonPackedMips) ) +#if !defined(_WIN32) + +#define ID3D12Device14_GetAdapterLuid(This) \ + ( (This)->lpVtbl -> GetAdapterLuid(This) ) +#else +#define ID3D12Device14_GetAdapterLuid(This,RetVal) \ + ( (This)->lpVtbl -> GetAdapterLuid(This,RetVal) ) +#endif + + +#define ID3D12Device14_CreatePipelineLibrary(This,pLibraryBlob,BlobLength,riid,ppPipelineLibrary) \ + ( (This)->lpVtbl -> CreatePipelineLibrary(This,pLibraryBlob,BlobLength,riid,ppPipelineLibrary) ) + +#define ID3D12Device14_SetEventOnMultipleFenceCompletion(This,ppFences,pFenceValues,NumFences,Flags,hEvent) \ + ( (This)->lpVtbl -> SetEventOnMultipleFenceCompletion(This,ppFences,pFenceValues,NumFences,Flags,hEvent) ) + +#define ID3D12Device14_SetResidencyPriority(This,NumObjects,ppObjects,pPriorities) \ + ( (This)->lpVtbl -> SetResidencyPriority(This,NumObjects,ppObjects,pPriorities) ) + + +#define ID3D12Device14_CreatePipelineState(This,pDesc,riid,ppPipelineState) \ + ( (This)->lpVtbl -> CreatePipelineState(This,pDesc,riid,ppPipelineState) ) + + +#define ID3D12Device14_OpenExistingHeapFromAddress(This,pAddress,riid,ppvHeap) \ + ( (This)->lpVtbl -> OpenExistingHeapFromAddress(This,pAddress,riid,ppvHeap) ) + +#define ID3D12Device14_OpenExistingHeapFromFileMapping(This,hFileMapping,riid,ppvHeap) \ + ( (This)->lpVtbl -> OpenExistingHeapFromFileMapping(This,hFileMapping,riid,ppvHeap) ) + +#define ID3D12Device14_EnqueueMakeResident(This,Flags,NumObjects,ppObjects,pFenceToSignal,FenceValueToSignal) \ + ( (This)->lpVtbl -> EnqueueMakeResident(This,Flags,NumObjects,ppObjects,pFenceToSignal,FenceValueToSignal) ) + + +#define ID3D12Device14_CreateCommandList1(This,nodeMask,type,flags,riid,ppCommandList) \ + ( (This)->lpVtbl -> CreateCommandList1(This,nodeMask,type,flags,riid,ppCommandList) ) + +#define ID3D12Device14_CreateProtectedResourceSession(This,pDesc,riid,ppSession) \ + ( (This)->lpVtbl -> CreateProtectedResourceSession(This,pDesc,riid,ppSession) ) + +#define ID3D12Device14_CreateCommittedResource1(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,pProtectedSession,riidResource,ppvResource) \ + ( (This)->lpVtbl -> CreateCommittedResource1(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,pProtectedSession,riidResource,ppvResource) ) + +#define ID3D12Device14_CreateHeap1(This,pDesc,pProtectedSession,riid,ppvHeap) \ + ( (This)->lpVtbl -> CreateHeap1(This,pDesc,pProtectedSession,riid,ppvHeap) ) + +#define ID3D12Device14_CreateReservedResource1(This,pDesc,InitialState,pOptimizedClearValue,pProtectedSession,riid,ppvResource) \ + ( (This)->lpVtbl -> CreateReservedResource1(This,pDesc,InitialState,pOptimizedClearValue,pProtectedSession,riid,ppvResource) ) +#if !defined(_WIN32) + +#define ID3D12Device14_GetResourceAllocationInfo1(This,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) \ + ( (This)->lpVtbl -> GetResourceAllocationInfo1(This,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) ) +#else +#define ID3D12Device14_GetResourceAllocationInfo1(This,RetVal,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) \ + ( (This)->lpVtbl -> GetResourceAllocationInfo1(This,RetVal,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) ) +#endif + + +#define ID3D12Device14_CreateLifetimeTracker(This,pOwner,riid,ppvTracker) \ + ( (This)->lpVtbl -> CreateLifetimeTracker(This,pOwner,riid,ppvTracker) ) + +#define ID3D12Device14_RemoveDevice(This) \ + ( (This)->lpVtbl -> RemoveDevice(This) ) + +#define ID3D12Device14_EnumerateMetaCommands(This,pNumMetaCommands,pDescs) \ + ( (This)->lpVtbl -> EnumerateMetaCommands(This,pNumMetaCommands,pDescs) ) + +#define ID3D12Device14_EnumerateMetaCommandParameters(This,CommandId,Stage,pTotalStructureSizeInBytes,pParameterCount,pParameterDescs) \ + ( (This)->lpVtbl -> EnumerateMetaCommandParameters(This,CommandId,Stage,pTotalStructureSizeInBytes,pParameterCount,pParameterDescs) ) + +#define ID3D12Device14_CreateMetaCommand(This,CommandId,NodeMask,pCreationParametersData,CreationParametersDataSizeInBytes,riid,ppMetaCommand) \ + ( (This)->lpVtbl -> CreateMetaCommand(This,CommandId,NodeMask,pCreationParametersData,CreationParametersDataSizeInBytes,riid,ppMetaCommand) ) + +#define ID3D12Device14_CreateStateObject(This,pDesc,riid,ppStateObject) \ + ( (This)->lpVtbl -> CreateStateObject(This,pDesc,riid,ppStateObject) ) + +#define ID3D12Device14_GetRaytracingAccelerationStructurePrebuildInfo(This,pDesc,pInfo) \ + ( (This)->lpVtbl -> GetRaytracingAccelerationStructurePrebuildInfo(This,pDesc,pInfo) ) + +#define ID3D12Device14_CheckDriverMatchingIdentifier(This,SerializedDataType,pIdentifierToCheck) \ + ( (This)->lpVtbl -> CheckDriverMatchingIdentifier(This,SerializedDataType,pIdentifierToCheck) ) + + +#define ID3D12Device14_SetBackgroundProcessingMode(This,Mode,MeasurementsAction,hEventToSignalUponCompletion,pbFurtherMeasurementsDesired) \ + ( (This)->lpVtbl -> SetBackgroundProcessingMode(This,Mode,MeasurementsAction,hEventToSignalUponCompletion,pbFurtherMeasurementsDesired) ) + + +#define ID3D12Device14_AddToStateObject(This,pAddition,pStateObjectToGrowFrom,riid,ppNewStateObject) \ + ( (This)->lpVtbl -> AddToStateObject(This,pAddition,pStateObjectToGrowFrom,riid,ppNewStateObject) ) + +#define ID3D12Device14_CreateProtectedResourceSession1(This,pDesc,riid,ppSession) \ + ( (This)->lpVtbl -> CreateProtectedResourceSession1(This,pDesc,riid,ppSession) ) + +#if !defined(_WIN32) + +#define ID3D12Device14_GetResourceAllocationInfo2(This,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) \ + ( (This)->lpVtbl -> GetResourceAllocationInfo2(This,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) ) +#else +#define ID3D12Device14_GetResourceAllocationInfo2(This,RetVal,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) \ + ( (This)->lpVtbl -> GetResourceAllocationInfo2(This,RetVal,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) ) +#endif + +#define ID3D12Device14_CreateCommittedResource2(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,pProtectedSession,riidResource,ppvResource) \ + ( (This)->lpVtbl -> CreateCommittedResource2(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,pProtectedSession,riidResource,ppvResource) ) + +#define ID3D12Device14_CreatePlacedResource1(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \ + ( (This)->lpVtbl -> CreatePlacedResource1(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) ) + +#define ID3D12Device14_CreateSamplerFeedbackUnorderedAccessView(This,pTargetedResource,pFeedbackResource,DestDescriptor) \ + ( (This)->lpVtbl -> CreateSamplerFeedbackUnorderedAccessView(This,pTargetedResource,pFeedbackResource,DestDescriptor) ) + +#define ID3D12Device14_GetCopyableFootprints1(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) \ + ( (This)->lpVtbl -> GetCopyableFootprints1(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) ) + + +#define ID3D12Device14_CreateShaderCacheSession(This,pDesc,riid,ppvSession) \ + ( (This)->lpVtbl -> CreateShaderCacheSession(This,pDesc,riid,ppvSession) ) + +#define ID3D12Device14_ShaderCacheControl(This,Kinds,Control) \ + ( (This)->lpVtbl -> ShaderCacheControl(This,Kinds,Control) ) + +#define ID3D12Device14_CreateCommandQueue1(This,pDesc,CreatorID,riid,ppCommandQueue) \ + ( (This)->lpVtbl -> CreateCommandQueue1(This,pDesc,CreatorID,riid,ppCommandQueue) ) + + +#define ID3D12Device14_CreateCommittedResource3(This,pHeapProperties,HeapFlags,pDesc,InitialLayout,pOptimizedClearValue,pProtectedSession,NumCastableFormats,pCastableFormats,riidResource,ppvResource) \ + ( (This)->lpVtbl -> CreateCommittedResource3(This,pHeapProperties,HeapFlags,pDesc,InitialLayout,pOptimizedClearValue,pProtectedSession,NumCastableFormats,pCastableFormats,riidResource,ppvResource) ) + +#define ID3D12Device14_CreatePlacedResource2(This,pHeap,HeapOffset,pDesc,InitialLayout,pOptimizedClearValue,NumCastableFormats,pCastableFormats,riid,ppvResource) \ + ( (This)->lpVtbl -> CreatePlacedResource2(This,pHeap,HeapOffset,pDesc,InitialLayout,pOptimizedClearValue,NumCastableFormats,pCastableFormats,riid,ppvResource) ) + +#define ID3D12Device14_CreateReservedResource2(This,pDesc,InitialLayout,pOptimizedClearValue,pProtectedSession,NumCastableFormats,pCastableFormats,riid,ppvResource) \ + ( (This)->lpVtbl -> CreateReservedResource2(This,pDesc,InitialLayout,pOptimizedClearValue,pProtectedSession,NumCastableFormats,pCastableFormats,riid,ppvResource) ) + + +#define ID3D12Device14_CreateSampler2(This,pDesc,DestDescriptor) \ + ( (This)->lpVtbl -> CreateSampler2(This,pDesc,DestDescriptor) ) + +#if !defined(_WIN32) + +#define ID3D12Device14_GetResourceAllocationInfo3(This,visibleMask,numResourceDescs,pResourceDescs,pNumCastableFormats,ppCastableFormats,pResourceAllocationInfo1) \ + ( (This)->lpVtbl -> GetResourceAllocationInfo3(This,visibleMask,numResourceDescs,pResourceDescs,pNumCastableFormats,ppCastableFormats,pResourceAllocationInfo1) ) +#else +#define ID3D12Device14_GetResourceAllocationInfo3(This,RetVal,visibleMask,numResourceDescs,pResourceDescs,pNumCastableFormats,ppCastableFormats,pResourceAllocationInfo1) \ + ( (This)->lpVtbl -> GetResourceAllocationInfo3(This,RetVal,visibleMask,numResourceDescs,pResourceDescs,pNumCastableFormats,ppCastableFormats,pResourceAllocationInfo1) ) +#endif + + +#define ID3D12Device14_OpenExistingHeapFromAddress1(This,pAddress,size,riid,ppvHeap) \ + ( (This)->lpVtbl -> OpenExistingHeapFromAddress1(This,pAddress,size,riid,ppvHeap) ) + + +#define ID3D12Device14_CreateRootSignatureFromSubobjectInLibrary(This,nodeMask,pLibraryBlob,blobLengthInBytes,subobjectName,riid,ppvRootSignature) \ + ( (This)->lpVtbl -> CreateRootSignatureFromSubobjectInLibrary(This,nodeMask,pLibraryBlob,blobLengthInBytes,subobjectName,riid,ppvRootSignature) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12Device14_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_d3d12_0000_0065 */ +/* [local] */ + +typedef +enum D3D12_TRIM_NOTIFICATION_FLAGS + { + D3D12_TRIM_NOTIFICATION_FLAG_NONE = 0, + D3D12_TRIM_NOTIFICATION_FLAG_PERIODIC_TRIM = 0x1, + D3D12_TRIM_NOTIFICATION_FLAG_RESTART_PERIODIC_TRIM = 0x2, + D3D12_TRIM_NOTIFICATION_FLAG_TRIM_TO_BUDGET = 0x4 + } D3D12_TRIM_NOTIFICATION_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS( D3D12_TRIM_NOTIFICATION_FLAGS ) +typedef struct D3D12_TRIM_NOTIFICATION + { + void *pContext; + D3D12_TRIM_NOTIFICATION_FLAGS Flags; + UINT64 NumBytesToTrim; + } D3D12_TRIM_NOTIFICATION; + +typedef void ( __stdcall *D3D12_PFN_TRIM_NOTIFICATION_CALLBACK )( + _In_ const D3D12_TRIM_NOTIFICATION *__MIDL____MIDL_itf_d3d12_0000_00650000); + +typedef struct D3D12_REGISTER_TRIM_NOTIFICATION + { + D3D12_PFN_TRIM_NOTIFICATION_CALLBACK pfnCallback; + void *pContext; + DWORD CallbackCookie; + } D3D12_REGISTER_TRIM_NOTIFICATION; + +typedef +enum D3D12_QUERY_HEAP_FLAGS + { + D3D12_QUERY_HEAP_FLAG_NONE = 0, + D3D12_QUERY_HEAP_FLAG_CPU_RESOLVE = 1 + } D3D12_QUERY_HEAP_FLAGS; + + + +extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0065_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0065_v0_0_s_ifspec; + +#ifndef __ID3D12Device15_INTERFACE_DEFINED__ +#define __ID3D12Device15_INTERFACE_DEFINED__ + +/* interface ID3D12Device15 */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12Device15; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("76cff76f-1e9b-4450-8cdc-34f1af788e5b") + ID3D12Device15 : public ID3D12Device14 + { + public: + virtual HRESULT STDMETHODCALLTYPE RegisterTrimNotificationCallback( + _Inout_ D3D12_REGISTER_TRIM_NOTIFICATION *pData) = 0; + + virtual HRESULT STDMETHODCALLTYPE UnregisterTrimNotificationCallback( + DWORD CallbackCookie) = 0; + + virtual HRESULT STDMETHODCALLTYPE TryCreateShaderResourceView( + _In_opt_ ID3D12Resource *pResource, + _In_opt_ const D3D12_SHADER_RESOURCE_VIEW_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor) = 0; + + virtual HRESULT STDMETHODCALLTYPE TryCreateUnorderedAccessView( + _In_opt_ ID3D12Resource *pResource, + _In_opt_ ID3D12Resource *pCounterResource, + _In_opt_ const D3D12_UNORDERED_ACCESS_VIEW_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor) = 0; + + virtual HRESULT STDMETHODCALLTYPE TryCreateConstantBufferView( + _In_opt_ const D3D12_CONSTANT_BUFFER_VIEW_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor) = 0; + + virtual HRESULT STDMETHODCALLTYPE TryCreateSampler2( + _In_ const D3D12_SAMPLER_DESC2 *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor) = 0; + + virtual HRESULT STDMETHODCALLTYPE TryCreateRenderTargetView( + _In_opt_ ID3D12Resource *pResource, + _In_opt_ const D3D12_RENDER_TARGET_VIEW_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor) = 0; + + virtual HRESULT STDMETHODCALLTYPE TryCreateDepthStencilView( + _In_opt_ ID3D12Resource *pResource, + _In_opt_ const D3D12_DEPTH_STENCIL_VIEW_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor) = 0; + + virtual HRESULT STDMETHODCALLTYPE TryCreateSamplerFeedbackUnorderedAccessView( + _In_opt_ ID3D12Resource *pTargetedResource, + _In_opt_ ID3D12Resource *pFeedbackResource, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateQueryHeap1( + _In_ const D3D12_QUERY_HEAP_DESC *pDesc, + _In_ D3D12_QUERY_HEAP_FLAGS Flags, + _In_ REFIID riid, + _COM_Outptr_ void **ppvHeap) = 0; + + virtual HRESULT STDMETHODCALLTYPE ResolveQueryData( + _In_ ID3D12QueryHeap *pQueryHeap, + _In_ D3D12_QUERY_TYPE Type, + _In_ UINT StartIndex, + _In_ UINT NumQueries, + _Inout_ void *pResolvedQueryData) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12Device15Vtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12Device15 * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12Device15 * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12Device15 * This); + + DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D12Device15 * This, + _In_ REFGUID guid, + _Inout_ UINT *pDataSize, + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D12Device15 * This, + _In_ REFGUID guid, + _In_ UINT DataSize, + _In_reads_bytes_opt_( DataSize ) const void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D12Device15 * This, + _In_ REFGUID guid, + _In_opt_ const IUnknown *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetName) + HRESULT ( STDMETHODCALLTYPE *SetName )( + ID3D12Device15 * This, + _In_z_ LPCWSTR Name); + + DECLSPEC_XFGVIRT(ID3D12Device, GetNodeCount) + UINT ( STDMETHODCALLTYPE *GetNodeCount )( + ID3D12Device15 * This); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandQueue) + HRESULT ( STDMETHODCALLTYPE *CreateCommandQueue )( + ID3D12Device15 * This, + _In_ const D3D12_COMMAND_QUEUE_DESC *pDesc, + REFIID riid, + _COM_Outptr_ void **ppCommandQueue); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandAllocator) + HRESULT ( STDMETHODCALLTYPE *CreateCommandAllocator )( + ID3D12Device15 * This, + _In_ D3D12_COMMAND_LIST_TYPE type, + REFIID riid, + _COM_Outptr_ void **ppCommandAllocator); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateGraphicsPipelineState) + HRESULT ( STDMETHODCALLTYPE *CreateGraphicsPipelineState )( + ID3D12Device15 * This, + _In_ const D3D12_GRAPHICS_PIPELINE_STATE_DESC *pDesc, + REFIID riid, + _COM_Outptr_ void **ppPipelineState); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateComputePipelineState) + HRESULT ( STDMETHODCALLTYPE *CreateComputePipelineState )( + ID3D12Device15 * This, + _In_ const D3D12_COMPUTE_PIPELINE_STATE_DESC *pDesc, + REFIID riid, + _COM_Outptr_ void **ppPipelineState); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandList) + HRESULT ( STDMETHODCALLTYPE *CreateCommandList )( + ID3D12Device15 * This, + _In_ UINT nodeMask, + _In_ D3D12_COMMAND_LIST_TYPE type, + _In_ ID3D12CommandAllocator *pCommandAllocator, + _In_opt_ ID3D12PipelineState *pInitialState, + REFIID riid, + _COM_Outptr_ void **ppCommandList); + + DECLSPEC_XFGVIRT(ID3D12Device, CheckFeatureSupport) + HRESULT ( STDMETHODCALLTYPE *CheckFeatureSupport )( + ID3D12Device15 * This, + D3D12_FEATURE Feature, + _Inout_updates_bytes_(FeatureSupportDataSize) void *pFeatureSupportData, + UINT FeatureSupportDataSize); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateDescriptorHeap) + HRESULT ( STDMETHODCALLTYPE *CreateDescriptorHeap )( + ID3D12Device15 * This, + _In_ const D3D12_DESCRIPTOR_HEAP_DESC *pDescriptorHeapDesc, + REFIID riid, + _COM_Outptr_ void **ppvHeap); + + DECLSPEC_XFGVIRT(ID3D12Device, GetDescriptorHandleIncrementSize) + UINT ( STDMETHODCALLTYPE *GetDescriptorHandleIncrementSize )( + ID3D12Device15 * This, + _In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapType); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateRootSignature) + HRESULT ( STDMETHODCALLTYPE *CreateRootSignature )( + ID3D12Device15 * This, + _In_ UINT nodeMask, + _In_reads_(blobLengthInBytes) const void *pBlobWithRootSignature, + _In_ SIZE_T blobLengthInBytes, + REFIID riid, + _COM_Outptr_ void **ppvRootSignature); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateConstantBufferView) + void ( STDMETHODCALLTYPE *CreateConstantBufferView )( + ID3D12Device15 * This, + _In_opt_ const D3D12_CONSTANT_BUFFER_VIEW_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateShaderResourceView) + void ( STDMETHODCALLTYPE *CreateShaderResourceView )( + ID3D12Device15 * This, + _In_opt_ ID3D12Resource *pResource, + _In_opt_ const D3D12_SHADER_RESOURCE_VIEW_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateUnorderedAccessView) + void ( STDMETHODCALLTYPE *CreateUnorderedAccessView )( + ID3D12Device15 * This, + _In_opt_ ID3D12Resource *pResource, + _In_opt_ ID3D12Resource *pCounterResource, + _In_opt_ const D3D12_UNORDERED_ACCESS_VIEW_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateRenderTargetView) + void ( STDMETHODCALLTYPE *CreateRenderTargetView )( + ID3D12Device15 * This, + _In_opt_ ID3D12Resource *pResource, + _In_opt_ const D3D12_RENDER_TARGET_VIEW_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateDepthStencilView) + void ( STDMETHODCALLTYPE *CreateDepthStencilView )( + ID3D12Device15 * This, + _In_opt_ ID3D12Resource *pResource, + _In_opt_ const D3D12_DEPTH_STENCIL_VIEW_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateSampler) + void ( STDMETHODCALLTYPE *CreateSampler )( + ID3D12Device15 * This, + _In_ const D3D12_SAMPLER_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + DECLSPEC_XFGVIRT(ID3D12Device, CopyDescriptors) + void ( STDMETHODCALLTYPE *CopyDescriptors )( + ID3D12Device15 * This, + _In_ UINT NumDestDescriptorRanges, + _In_reads_(NumDestDescriptorRanges) const D3D12_CPU_DESCRIPTOR_HANDLE *pDestDescriptorRangeStarts, + _In_reads_opt_(NumDestDescriptorRanges) const UINT *pDestDescriptorRangeSizes, + _In_ UINT NumSrcDescriptorRanges, + _In_reads_(NumSrcDescriptorRanges) const D3D12_CPU_DESCRIPTOR_HANDLE *pSrcDescriptorRangeStarts, + _In_reads_opt_(NumSrcDescriptorRanges) const UINT *pSrcDescriptorRangeSizes, + _In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapsType); + + DECLSPEC_XFGVIRT(ID3D12Device, CopyDescriptorsSimple) + void ( STDMETHODCALLTYPE *CopyDescriptorsSimple )( + ID3D12Device15 * This, + _In_ UINT NumDescriptors, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptorRangeStart, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE SrcDescriptorRangeStart, + _In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapsType); + + DECLSPEC_XFGVIRT(ID3D12Device, GetResourceAllocationInfo) +#if !defined(_WIN32) + D3D12_RESOURCE_ALLOCATION_INFO ( STDMETHODCALLTYPE *GetResourceAllocationInfo )( + ID3D12Device15 * This, + _In_ UINT visibleMask, + _In_ UINT numResourceDescs, + _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs); + +#else + D3D12_RESOURCE_ALLOCATION_INFO *( STDMETHODCALLTYPE *GetResourceAllocationInfo )( + ID3D12Device15 * This, + D3D12_RESOURCE_ALLOCATION_INFO * RetVal, + _In_ UINT visibleMask, + _In_ UINT numResourceDescs, + _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs); + +#endif + + DECLSPEC_XFGVIRT(ID3D12Device, GetCustomHeapProperties) +#if !defined(_WIN32) + D3D12_HEAP_PROPERTIES ( STDMETHODCALLTYPE *GetCustomHeapProperties )( + ID3D12Device15 * This, + _In_ UINT nodeMask, + D3D12_HEAP_TYPE heapType); + +#else + D3D12_HEAP_PROPERTIES *( STDMETHODCALLTYPE *GetCustomHeapProperties )( + ID3D12Device15 * This, + D3D12_HEAP_PROPERTIES * RetVal, + _In_ UINT nodeMask, + D3D12_HEAP_TYPE heapType); + +#endif + + DECLSPEC_XFGVIRT(ID3D12Device, CreateCommittedResource) + HRESULT ( STDMETHODCALLTYPE *CreateCommittedResource )( + ID3D12Device15 * This, + _In_ const D3D12_HEAP_PROPERTIES *pHeapProperties, + D3D12_HEAP_FLAGS HeapFlags, + _In_ const D3D12_RESOURCE_DESC *pDesc, + D3D12_RESOURCE_STATES InitialResourceState, + _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, + REFIID riidResource, + _COM_Outptr_opt_ void **ppvResource); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateHeap) + HRESULT ( STDMETHODCALLTYPE *CreateHeap )( + ID3D12Device15 * This, + _In_ const D3D12_HEAP_DESC *pDesc, + REFIID riid, + _COM_Outptr_opt_ void **ppvHeap); + + DECLSPEC_XFGVIRT(ID3D12Device, CreatePlacedResource) + HRESULT ( STDMETHODCALLTYPE *CreatePlacedResource )( + ID3D12Device15 * This, + _In_ ID3D12Heap *pHeap, + UINT64 HeapOffset, + _In_ const D3D12_RESOURCE_DESC *pDesc, + D3D12_RESOURCE_STATES InitialState, + _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, + REFIID riid, + _COM_Outptr_opt_ void **ppvResource); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateReservedResource) + HRESULT ( STDMETHODCALLTYPE *CreateReservedResource )( + ID3D12Device15 * This, + _In_ const D3D12_RESOURCE_DESC *pDesc, + D3D12_RESOURCE_STATES InitialState, + _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, + REFIID riid, + _COM_Outptr_opt_ void **ppvResource); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateSharedHandle) + HRESULT ( STDMETHODCALLTYPE *CreateSharedHandle )( + ID3D12Device15 * This, + _In_ ID3D12DeviceChild *pObject, + _In_opt_ const SECURITY_ATTRIBUTES *pAttributes, + DWORD Access, + _In_opt_ LPCWSTR Name, + _Out_ HANDLE *pHandle); + + DECLSPEC_XFGVIRT(ID3D12Device, OpenSharedHandle) + HRESULT ( STDMETHODCALLTYPE *OpenSharedHandle )( + ID3D12Device15 * This, + _In_ HANDLE NTHandle, + REFIID riid, + _COM_Outptr_opt_ void **ppvObj); + + DECLSPEC_XFGVIRT(ID3D12Device, OpenSharedHandleByName) + HRESULT ( STDMETHODCALLTYPE *OpenSharedHandleByName )( + ID3D12Device15 * This, + _In_ LPCWSTR Name, + DWORD Access, + /* [annotation][out] */ + _Out_ HANDLE *pNTHandle); + + DECLSPEC_XFGVIRT(ID3D12Device, MakeResident) + HRESULT ( STDMETHODCALLTYPE *MakeResident )( + ID3D12Device15 * This, + UINT NumObjects, + _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects); + + DECLSPEC_XFGVIRT(ID3D12Device, Evict) + HRESULT ( STDMETHODCALLTYPE *Evict )( + ID3D12Device15 * This, + UINT NumObjects, + _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateFence) + HRESULT ( STDMETHODCALLTYPE *CreateFence )( + ID3D12Device15 * This, + UINT64 InitialValue, + D3D12_FENCE_FLAGS Flags, + REFIID riid, + _COM_Outptr_ void **ppFence); + + DECLSPEC_XFGVIRT(ID3D12Device, GetDeviceRemovedReason) + HRESULT ( STDMETHODCALLTYPE *GetDeviceRemovedReason )( + ID3D12Device15 * This); + + DECLSPEC_XFGVIRT(ID3D12Device, GetCopyableFootprints) + void ( STDMETHODCALLTYPE *GetCopyableFootprints )( + ID3D12Device15 * This, + _In_ const D3D12_RESOURCE_DESC *pResourceDesc, + _In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource, + _In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources, + UINT64 BaseOffset, + _Out_writes_opt_(NumSubresources) D3D12_PLACED_SUBRESOURCE_FOOTPRINT *pLayouts, + _Out_writes_opt_(NumSubresources) UINT *pNumRows, + _Out_writes_opt_(NumSubresources) UINT64 *pRowSizeInBytes, + _Out_opt_ UINT64 *pTotalBytes); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateQueryHeap) + HRESULT ( STDMETHODCALLTYPE *CreateQueryHeap )( + ID3D12Device15 * This, + _In_ const D3D12_QUERY_HEAP_DESC *pDesc, + REFIID riid, + _COM_Outptr_opt_ void **ppvHeap); + + DECLSPEC_XFGVIRT(ID3D12Device, SetStablePowerState) + HRESULT ( STDMETHODCALLTYPE *SetStablePowerState )( + ID3D12Device15 * This, + BOOL Enable); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandSignature) + HRESULT ( STDMETHODCALLTYPE *CreateCommandSignature )( + ID3D12Device15 * This, + _In_ const D3D12_COMMAND_SIGNATURE_DESC *pDesc, + _In_opt_ ID3D12RootSignature *pRootSignature, + REFIID riid, + _COM_Outptr_opt_ void **ppvCommandSignature); + + DECLSPEC_XFGVIRT(ID3D12Device, GetResourceTiling) + void ( STDMETHODCALLTYPE *GetResourceTiling )( + ID3D12Device15 * This, + _In_ ID3D12Resource *pTiledResource, + _Out_opt_ UINT *pNumTilesForEntireResource, + _Out_opt_ D3D12_PACKED_MIP_INFO *pPackedMipDesc, + _Out_opt_ D3D12_TILE_SHAPE *pStandardTileShapeForNonPackedMips, + _Inout_opt_ UINT *pNumSubresourceTilings, + _In_ UINT FirstSubresourceTilingToGet, + _Out_writes_(*pNumSubresourceTilings) D3D12_SUBRESOURCE_TILING *pSubresourceTilingsForNonPackedMips); + + DECLSPEC_XFGVIRT(ID3D12Device, GetAdapterLuid) +#if !defined(_WIN32) + LUID ( STDMETHODCALLTYPE *GetAdapterLuid )( + ID3D12Device15 * This); + +#else + LUID *( STDMETHODCALLTYPE *GetAdapterLuid )( + ID3D12Device15 * This, + LUID * RetVal); + +#endif + + DECLSPEC_XFGVIRT(ID3D12Device1, CreatePipelineLibrary) + HRESULT ( STDMETHODCALLTYPE *CreatePipelineLibrary )( + ID3D12Device15 * This, + _In_reads_(BlobLength) const void *pLibraryBlob, + SIZE_T BlobLength, + REFIID riid, + _COM_Outptr_ void **ppPipelineLibrary); + + DECLSPEC_XFGVIRT(ID3D12Device1, SetEventOnMultipleFenceCompletion) + HRESULT ( STDMETHODCALLTYPE *SetEventOnMultipleFenceCompletion )( + ID3D12Device15 * This, + _In_reads_(NumFences) ID3D12Fence *const *ppFences, + _In_reads_(NumFences) const UINT64 *pFenceValues, + UINT NumFences, + D3D12_MULTIPLE_FENCE_WAIT_FLAGS Flags, + HANDLE hEvent); + + DECLSPEC_XFGVIRT(ID3D12Device1, SetResidencyPriority) + HRESULT ( STDMETHODCALLTYPE *SetResidencyPriority )( + ID3D12Device15 * This, + UINT NumObjects, + _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects, + _In_reads_(NumObjects) const D3D12_RESIDENCY_PRIORITY *pPriorities); + + DECLSPEC_XFGVIRT(ID3D12Device2, CreatePipelineState) + HRESULT ( STDMETHODCALLTYPE *CreatePipelineState )( + ID3D12Device15 * This, + const D3D12_PIPELINE_STATE_STREAM_DESC *pDesc, + REFIID riid, + _COM_Outptr_ void **ppPipelineState); + + DECLSPEC_XFGVIRT(ID3D12Device3, OpenExistingHeapFromAddress) + HRESULT ( STDMETHODCALLTYPE *OpenExistingHeapFromAddress )( + ID3D12Device15 * This, + _In_ const void *pAddress, + REFIID riid, + _COM_Outptr_ void **ppvHeap); + + DECLSPEC_XFGVIRT(ID3D12Device3, OpenExistingHeapFromFileMapping) + HRESULT ( STDMETHODCALLTYPE *OpenExistingHeapFromFileMapping )( + ID3D12Device15 * This, + _In_ HANDLE hFileMapping, + REFIID riid, + _COM_Outptr_ void **ppvHeap); + + DECLSPEC_XFGVIRT(ID3D12Device3, EnqueueMakeResident) + HRESULT ( STDMETHODCALLTYPE *EnqueueMakeResident )( + ID3D12Device15 * This, + D3D12_RESIDENCY_FLAGS Flags, + UINT NumObjects, + _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects, + _In_ ID3D12Fence *pFenceToSignal, + UINT64 FenceValueToSignal); + + DECLSPEC_XFGVIRT(ID3D12Device4, CreateCommandList1) + HRESULT ( STDMETHODCALLTYPE *CreateCommandList1 )( + ID3D12Device15 * This, + _In_ UINT nodeMask, + _In_ D3D12_COMMAND_LIST_TYPE type, + _In_ D3D12_COMMAND_LIST_FLAGS flags, + REFIID riid, + _COM_Outptr_ void **ppCommandList); + + DECLSPEC_XFGVIRT(ID3D12Device4, CreateProtectedResourceSession) + HRESULT ( STDMETHODCALLTYPE *CreateProtectedResourceSession )( + ID3D12Device15 * This, + _In_ const D3D12_PROTECTED_RESOURCE_SESSION_DESC *pDesc, + _In_ REFIID riid, + _COM_Outptr_ void **ppSession); + + DECLSPEC_XFGVIRT(ID3D12Device4, CreateCommittedResource1) + HRESULT ( STDMETHODCALLTYPE *CreateCommittedResource1 )( + ID3D12Device15 * This, + _In_ const D3D12_HEAP_PROPERTIES *pHeapProperties, + D3D12_HEAP_FLAGS HeapFlags, + _In_ const D3D12_RESOURCE_DESC *pDesc, + D3D12_RESOURCE_STATES InitialResourceState, + _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, + _In_opt_ ID3D12ProtectedResourceSession *pProtectedSession, + REFIID riidResource, + _COM_Outptr_opt_ void **ppvResource); + + DECLSPEC_XFGVIRT(ID3D12Device4, CreateHeap1) + HRESULT ( STDMETHODCALLTYPE *CreateHeap1 )( + ID3D12Device15 * This, + _In_ const D3D12_HEAP_DESC *pDesc, + _In_opt_ ID3D12ProtectedResourceSession *pProtectedSession, + REFIID riid, + _COM_Outptr_opt_ void **ppvHeap); + + DECLSPEC_XFGVIRT(ID3D12Device4, CreateReservedResource1) + HRESULT ( STDMETHODCALLTYPE *CreateReservedResource1 )( + ID3D12Device15 * This, + _In_ const D3D12_RESOURCE_DESC *pDesc, + D3D12_RESOURCE_STATES InitialState, + _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, + _In_opt_ ID3D12ProtectedResourceSession *pProtectedSession, + REFIID riid, + _COM_Outptr_opt_ void **ppvResource); + + DECLSPEC_XFGVIRT(ID3D12Device4, GetResourceAllocationInfo1) +#if !defined(_WIN32) + D3D12_RESOURCE_ALLOCATION_INFO ( STDMETHODCALLTYPE *GetResourceAllocationInfo1 )( + ID3D12Device15 * This, + UINT visibleMask, + UINT numResourceDescs, + _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs, + _Out_writes_opt_(numResourceDescs) D3D12_RESOURCE_ALLOCATION_INFO1 *pResourceAllocationInfo1); + +#else + D3D12_RESOURCE_ALLOCATION_INFO *( STDMETHODCALLTYPE *GetResourceAllocationInfo1 )( + ID3D12Device15 * This, + D3D12_RESOURCE_ALLOCATION_INFO * RetVal, + UINT visibleMask, + UINT numResourceDescs, + _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs, + _Out_writes_opt_(numResourceDescs) D3D12_RESOURCE_ALLOCATION_INFO1 *pResourceAllocationInfo1); + +#endif + + DECLSPEC_XFGVIRT(ID3D12Device5, CreateLifetimeTracker) + HRESULT ( STDMETHODCALLTYPE *CreateLifetimeTracker )( + ID3D12Device15 * This, + _In_ ID3D12LifetimeOwner *pOwner, + REFIID riid, + _COM_Outptr_ void **ppvTracker); + + DECLSPEC_XFGVIRT(ID3D12Device5, RemoveDevice) + void ( STDMETHODCALLTYPE *RemoveDevice )( + ID3D12Device15 * This); + + DECLSPEC_XFGVIRT(ID3D12Device5, EnumerateMetaCommands) + HRESULT ( STDMETHODCALLTYPE *EnumerateMetaCommands )( + ID3D12Device15 * This, + _Inout_ UINT *pNumMetaCommands, + _Out_writes_opt_(*pNumMetaCommands) D3D12_META_COMMAND_DESC *pDescs); + + DECLSPEC_XFGVIRT(ID3D12Device5, EnumerateMetaCommandParameters) + HRESULT ( STDMETHODCALLTYPE *EnumerateMetaCommandParameters )( + ID3D12Device15 * This, + _In_ REFGUID CommandId, + _In_ D3D12_META_COMMAND_PARAMETER_STAGE Stage, + _Out_opt_ UINT *pTotalStructureSizeInBytes, + _Inout_ UINT *pParameterCount, + _Out_writes_opt_(*pParameterCount) D3D12_META_COMMAND_PARAMETER_DESC *pParameterDescs); + + DECLSPEC_XFGVIRT(ID3D12Device5, CreateMetaCommand) + HRESULT ( STDMETHODCALLTYPE *CreateMetaCommand )( + ID3D12Device15 * This, + _In_ REFGUID CommandId, + _In_ UINT NodeMask, + _In_reads_bytes_opt_(CreationParametersDataSizeInBytes) const void *pCreationParametersData, + _In_ SIZE_T CreationParametersDataSizeInBytes, + REFIID riid, + _COM_Outptr_ void **ppMetaCommand); + + DECLSPEC_XFGVIRT(ID3D12Device5, CreateStateObject) + HRESULT ( STDMETHODCALLTYPE *CreateStateObject )( + ID3D12Device15 * This, + const D3D12_STATE_OBJECT_DESC *pDesc, + REFIID riid, + _COM_Outptr_ void **ppStateObject); + + DECLSPEC_XFGVIRT(ID3D12Device5, GetRaytracingAccelerationStructurePrebuildInfo) + void ( STDMETHODCALLTYPE *GetRaytracingAccelerationStructurePrebuildInfo )( + ID3D12Device15 * This, + _In_ const D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS *pDesc, + _Out_ D3D12_RAYTRACING_ACCELERATION_STRUCTURE_PREBUILD_INFO *pInfo); + + DECLSPEC_XFGVIRT(ID3D12Device5, CheckDriverMatchingIdentifier) + D3D12_DRIVER_MATCHING_IDENTIFIER_STATUS ( STDMETHODCALLTYPE *CheckDriverMatchingIdentifier )( + ID3D12Device15 * This, + _In_ D3D12_SERIALIZED_DATA_TYPE SerializedDataType, + _In_ const D3D12_SERIALIZED_DATA_DRIVER_MATCHING_IDENTIFIER *pIdentifierToCheck); + + DECLSPEC_XFGVIRT(ID3D12Device6, SetBackgroundProcessingMode) + HRESULT ( STDMETHODCALLTYPE *SetBackgroundProcessingMode )( + ID3D12Device15 * This, + D3D12_BACKGROUND_PROCESSING_MODE Mode, + D3D12_MEASUREMENTS_ACTION MeasurementsAction, + _In_opt_ HANDLE hEventToSignalUponCompletion, + _Out_opt_ BOOL *pbFurtherMeasurementsDesired); + + DECLSPEC_XFGVIRT(ID3D12Device7, AddToStateObject) + HRESULT ( STDMETHODCALLTYPE *AddToStateObject )( + ID3D12Device15 * This, + const D3D12_STATE_OBJECT_DESC *pAddition, + ID3D12StateObject *pStateObjectToGrowFrom, + REFIID riid, + _COM_Outptr_ void **ppNewStateObject); + + DECLSPEC_XFGVIRT(ID3D12Device7, CreateProtectedResourceSession1) + HRESULT ( STDMETHODCALLTYPE *CreateProtectedResourceSession1 )( + ID3D12Device15 * This, + _In_ const D3D12_PROTECTED_RESOURCE_SESSION_DESC1 *pDesc, + _In_ REFIID riid, + _COM_Outptr_ void **ppSession); + + DECLSPEC_XFGVIRT(ID3D12Device8, GetResourceAllocationInfo2) +#if !defined(_WIN32) + D3D12_RESOURCE_ALLOCATION_INFO ( STDMETHODCALLTYPE *GetResourceAllocationInfo2 )( + ID3D12Device15 * This, + UINT visibleMask, + UINT numResourceDescs, + _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC1 *pResourceDescs, + _Out_writes_opt_(numResourceDescs) D3D12_RESOURCE_ALLOCATION_INFO1 *pResourceAllocationInfo1); + +#else + D3D12_RESOURCE_ALLOCATION_INFO *( STDMETHODCALLTYPE *GetResourceAllocationInfo2 )( + ID3D12Device15 * This, + D3D12_RESOURCE_ALLOCATION_INFO * RetVal, + UINT visibleMask, + UINT numResourceDescs, + _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC1 *pResourceDescs, + _Out_writes_opt_(numResourceDescs) D3D12_RESOURCE_ALLOCATION_INFO1 *pResourceAllocationInfo1); + +#endif + + DECLSPEC_XFGVIRT(ID3D12Device8, CreateCommittedResource2) + HRESULT ( STDMETHODCALLTYPE *CreateCommittedResource2 )( + ID3D12Device15 * This, + _In_ const D3D12_HEAP_PROPERTIES *pHeapProperties, + D3D12_HEAP_FLAGS HeapFlags, + _In_ const D3D12_RESOURCE_DESC1 *pDesc, + D3D12_RESOURCE_STATES InitialResourceState, + _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, + _In_opt_ ID3D12ProtectedResourceSession *pProtectedSession, + REFIID riidResource, + _COM_Outptr_opt_ void **ppvResource); + + DECLSPEC_XFGVIRT(ID3D12Device8, CreatePlacedResource1) + HRESULT ( STDMETHODCALLTYPE *CreatePlacedResource1 )( + ID3D12Device15 * This, + _In_ ID3D12Heap *pHeap, + UINT64 HeapOffset, + _In_ const D3D12_RESOURCE_DESC1 *pDesc, + D3D12_RESOURCE_STATES InitialState, + _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, + REFIID riid, + _COM_Outptr_opt_ void **ppvResource); + + DECLSPEC_XFGVIRT(ID3D12Device8, CreateSamplerFeedbackUnorderedAccessView) + void ( STDMETHODCALLTYPE *CreateSamplerFeedbackUnorderedAccessView )( + ID3D12Device15 * This, + _In_opt_ ID3D12Resource *pTargetedResource, + _In_opt_ ID3D12Resource *pFeedbackResource, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + DECLSPEC_XFGVIRT(ID3D12Device8, GetCopyableFootprints1) + void ( STDMETHODCALLTYPE *GetCopyableFootprints1 )( + ID3D12Device15 * This, + _In_ const D3D12_RESOURCE_DESC1 *pResourceDesc, + _In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource, + _In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources, + UINT64 BaseOffset, + _Out_writes_opt_(NumSubresources) D3D12_PLACED_SUBRESOURCE_FOOTPRINT *pLayouts, + _Out_writes_opt_(NumSubresources) UINT *pNumRows, + _Out_writes_opt_(NumSubresources) UINT64 *pRowSizeInBytes, + _Out_opt_ UINT64 *pTotalBytes); + + DECLSPEC_XFGVIRT(ID3D12Device9, CreateShaderCacheSession) + HRESULT ( STDMETHODCALLTYPE *CreateShaderCacheSession )( + ID3D12Device15 * This, + _In_ const D3D12_SHADER_CACHE_SESSION_DESC *pDesc, + REFIID riid, + _COM_Outptr_opt_ void **ppvSession); + + DECLSPEC_XFGVIRT(ID3D12Device9, ShaderCacheControl) + HRESULT ( STDMETHODCALLTYPE *ShaderCacheControl )( + ID3D12Device15 * This, + D3D12_SHADER_CACHE_KIND_FLAGS Kinds, + D3D12_SHADER_CACHE_CONTROL_FLAGS Control); + + DECLSPEC_XFGVIRT(ID3D12Device9, CreateCommandQueue1) + HRESULT ( STDMETHODCALLTYPE *CreateCommandQueue1 )( + ID3D12Device15 * This, + _In_ const D3D12_COMMAND_QUEUE_DESC *pDesc, + REFIID CreatorID, + REFIID riid, + _COM_Outptr_ void **ppCommandQueue); + + DECLSPEC_XFGVIRT(ID3D12Device10, CreateCommittedResource3) + HRESULT ( STDMETHODCALLTYPE *CreateCommittedResource3 )( + ID3D12Device15 * This, + _In_ const D3D12_HEAP_PROPERTIES *pHeapProperties, + D3D12_HEAP_FLAGS HeapFlags, + _In_ const D3D12_RESOURCE_DESC1 *pDesc, + D3D12_BARRIER_LAYOUT InitialLayout, + _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, + _In_opt_ ID3D12ProtectedResourceSession *pProtectedSession, + UINT32 NumCastableFormats, + _In_opt_count_(NumCastableFormats) const DXGI_FORMAT *pCastableFormats, + REFIID riidResource, + _COM_Outptr_opt_ void **ppvResource); + + DECLSPEC_XFGVIRT(ID3D12Device10, CreatePlacedResource2) + HRESULT ( STDMETHODCALLTYPE *CreatePlacedResource2 )( + ID3D12Device15 * This, + _In_ ID3D12Heap *pHeap, + UINT64 HeapOffset, + _In_ const D3D12_RESOURCE_DESC1 *pDesc, + D3D12_BARRIER_LAYOUT InitialLayout, + _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, + UINT32 NumCastableFormats, + _In_opt_count_(NumCastableFormats) const DXGI_FORMAT *pCastableFormats, + REFIID riid, + _COM_Outptr_opt_ void **ppvResource); + + DECLSPEC_XFGVIRT(ID3D12Device10, CreateReservedResource2) + HRESULT ( STDMETHODCALLTYPE *CreateReservedResource2 )( + ID3D12Device15 * This, + _In_ const D3D12_RESOURCE_DESC *pDesc, + D3D12_BARRIER_LAYOUT InitialLayout, + _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, + _In_opt_ ID3D12ProtectedResourceSession *pProtectedSession, + UINT32 NumCastableFormats, + _In_opt_count_(NumCastableFormats) const DXGI_FORMAT *pCastableFormats, + REFIID riid, + _COM_Outptr_opt_ void **ppvResource); + + DECLSPEC_XFGVIRT(ID3D12Device11, CreateSampler2) + void ( STDMETHODCALLTYPE *CreateSampler2 )( + ID3D12Device15 * This, + _In_ const D3D12_SAMPLER_DESC2 *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + DECLSPEC_XFGVIRT(ID3D12Device12, GetResourceAllocationInfo3) +#if !defined(_WIN32) + D3D12_RESOURCE_ALLOCATION_INFO ( STDMETHODCALLTYPE *GetResourceAllocationInfo3 )( + ID3D12Device15 * This, + UINT visibleMask, + UINT numResourceDescs, + _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC1 *pResourceDescs, + _In_opt_count_(numResourceDescs) const UINT32 *pNumCastableFormats, + _In_opt_count_(numResourceDescs) const DXGI_FORMAT *const *ppCastableFormats, + _Out_writes_opt_(numResourceDescs) D3D12_RESOURCE_ALLOCATION_INFO1 *pResourceAllocationInfo1); + +#else + D3D12_RESOURCE_ALLOCATION_INFO *( STDMETHODCALLTYPE *GetResourceAllocationInfo3 )( + ID3D12Device15 * This, + D3D12_RESOURCE_ALLOCATION_INFO * RetVal, + UINT visibleMask, + UINT numResourceDescs, + _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC1 *pResourceDescs, + _In_opt_count_(numResourceDescs) const UINT32 *pNumCastableFormats, + _In_opt_count_(numResourceDescs) const DXGI_FORMAT *const *ppCastableFormats, + _Out_writes_opt_(numResourceDescs) D3D12_RESOURCE_ALLOCATION_INFO1 *pResourceAllocationInfo1); + +#endif + + DECLSPEC_XFGVIRT(ID3D12Device13, OpenExistingHeapFromAddress1) + HRESULT ( STDMETHODCALLTYPE *OpenExistingHeapFromAddress1 )( + ID3D12Device15 * This, + _In_ const void *pAddress, + SIZE_T size, + REFIID riid, + _COM_Outptr_ void **ppvHeap); + + DECLSPEC_XFGVIRT(ID3D12Device14, CreateRootSignatureFromSubobjectInLibrary) + HRESULT ( STDMETHODCALLTYPE *CreateRootSignatureFromSubobjectInLibrary )( + ID3D12Device15 * This, + _In_ UINT nodeMask, + _In_reads_(blobLengthInBytes) const void *pLibraryBlob, + _In_ SIZE_T blobLengthInBytes, + _In_opt_ LPCWSTR subobjectName, + REFIID riid, + _COM_Outptr_ void **ppvRootSignature); + + DECLSPEC_XFGVIRT(ID3D12Device15, RegisterTrimNotificationCallback) + HRESULT ( STDMETHODCALLTYPE *RegisterTrimNotificationCallback )( + ID3D12Device15 * This, + _Inout_ D3D12_REGISTER_TRIM_NOTIFICATION *pData); + + DECLSPEC_XFGVIRT(ID3D12Device15, UnregisterTrimNotificationCallback) + HRESULT ( STDMETHODCALLTYPE *UnregisterTrimNotificationCallback )( + ID3D12Device15 * This, + DWORD CallbackCookie); + + DECLSPEC_XFGVIRT(ID3D12Device15, TryCreateShaderResourceView) + HRESULT ( STDMETHODCALLTYPE *TryCreateShaderResourceView )( + ID3D12Device15 * This, + _In_opt_ ID3D12Resource *pResource, + _In_opt_ const D3D12_SHADER_RESOURCE_VIEW_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + DECLSPEC_XFGVIRT(ID3D12Device15, TryCreateUnorderedAccessView) + HRESULT ( STDMETHODCALLTYPE *TryCreateUnorderedAccessView )( + ID3D12Device15 * This, + _In_opt_ ID3D12Resource *pResource, + _In_opt_ ID3D12Resource *pCounterResource, + _In_opt_ const D3D12_UNORDERED_ACCESS_VIEW_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + DECLSPEC_XFGVIRT(ID3D12Device15, TryCreateConstantBufferView) + HRESULT ( STDMETHODCALLTYPE *TryCreateConstantBufferView )( + ID3D12Device15 * This, + _In_opt_ const D3D12_CONSTANT_BUFFER_VIEW_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + DECLSPEC_XFGVIRT(ID3D12Device15, TryCreateSampler2) + HRESULT ( STDMETHODCALLTYPE *TryCreateSampler2 )( + ID3D12Device15 * This, + _In_ const D3D12_SAMPLER_DESC2 *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + DECLSPEC_XFGVIRT(ID3D12Device15, TryCreateRenderTargetView) + HRESULT ( STDMETHODCALLTYPE *TryCreateRenderTargetView )( + ID3D12Device15 * This, + _In_opt_ ID3D12Resource *pResource, + _In_opt_ const D3D12_RENDER_TARGET_VIEW_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + DECLSPEC_XFGVIRT(ID3D12Device15, TryCreateDepthStencilView) + HRESULT ( STDMETHODCALLTYPE *TryCreateDepthStencilView )( + ID3D12Device15 * This, + _In_opt_ ID3D12Resource *pResource, + _In_opt_ const D3D12_DEPTH_STENCIL_VIEW_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + DECLSPEC_XFGVIRT(ID3D12Device15, TryCreateSamplerFeedbackUnorderedAccessView) + HRESULT ( STDMETHODCALLTYPE *TryCreateSamplerFeedbackUnorderedAccessView )( + ID3D12Device15 * This, + _In_opt_ ID3D12Resource *pTargetedResource, + _In_opt_ ID3D12Resource *pFeedbackResource, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + DECLSPEC_XFGVIRT(ID3D12Device15, CreateQueryHeap1) + HRESULT ( STDMETHODCALLTYPE *CreateQueryHeap1 )( + ID3D12Device15 * This, + _In_ const D3D12_QUERY_HEAP_DESC *pDesc, + _In_ D3D12_QUERY_HEAP_FLAGS Flags, + _In_ REFIID riid, + _COM_Outptr_ void **ppvHeap); + + DECLSPEC_XFGVIRT(ID3D12Device15, ResolveQueryData) + HRESULT ( STDMETHODCALLTYPE *ResolveQueryData )( + ID3D12Device15 * This, + _In_ ID3D12QueryHeap *pQueryHeap, + _In_ D3D12_QUERY_TYPE Type, + _In_ UINT StartIndex, + _In_ UINT NumQueries, + _Inout_ void *pResolvedQueryData); + + END_INTERFACE + } ID3D12Device15Vtbl; + + interface ID3D12Device15 + { + CONST_VTBL struct ID3D12Device15Vtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12Device15_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12Device15_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12Device15_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12Device15_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D12Device15_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D12Device15_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#define ID3D12Device15_SetName(This,Name) \ + ( (This)->lpVtbl -> SetName(This,Name) ) + + +#define ID3D12Device15_GetNodeCount(This) \ + ( (This)->lpVtbl -> GetNodeCount(This) ) + +#define ID3D12Device15_CreateCommandQueue(This,pDesc,riid,ppCommandQueue) \ + ( (This)->lpVtbl -> CreateCommandQueue(This,pDesc,riid,ppCommandQueue) ) + +#define ID3D12Device15_CreateCommandAllocator(This,type,riid,ppCommandAllocator) \ + ( (This)->lpVtbl -> CreateCommandAllocator(This,type,riid,ppCommandAllocator) ) + +#define ID3D12Device15_CreateGraphicsPipelineState(This,pDesc,riid,ppPipelineState) \ + ( (This)->lpVtbl -> CreateGraphicsPipelineState(This,pDesc,riid,ppPipelineState) ) + +#define ID3D12Device15_CreateComputePipelineState(This,pDesc,riid,ppPipelineState) \ + ( (This)->lpVtbl -> CreateComputePipelineState(This,pDesc,riid,ppPipelineState) ) + +#define ID3D12Device15_CreateCommandList(This,nodeMask,type,pCommandAllocator,pInitialState,riid,ppCommandList) \ + ( (This)->lpVtbl -> CreateCommandList(This,nodeMask,type,pCommandAllocator,pInitialState,riid,ppCommandList) ) + +#define ID3D12Device15_CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) \ + ( (This)->lpVtbl -> CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) ) + +#define ID3D12Device15_CreateDescriptorHeap(This,pDescriptorHeapDesc,riid,ppvHeap) \ + ( (This)->lpVtbl -> CreateDescriptorHeap(This,pDescriptorHeapDesc,riid,ppvHeap) ) + +#define ID3D12Device15_GetDescriptorHandleIncrementSize(This,DescriptorHeapType) \ + ( (This)->lpVtbl -> GetDescriptorHandleIncrementSize(This,DescriptorHeapType) ) + +#define ID3D12Device15_CreateRootSignature(This,nodeMask,pBlobWithRootSignature,blobLengthInBytes,riid,ppvRootSignature) \ + ( (This)->lpVtbl -> CreateRootSignature(This,nodeMask,pBlobWithRootSignature,blobLengthInBytes,riid,ppvRootSignature) ) + +#define ID3D12Device15_CreateConstantBufferView(This,pDesc,DestDescriptor) \ + ( (This)->lpVtbl -> CreateConstantBufferView(This,pDesc,DestDescriptor) ) + +#define ID3D12Device15_CreateShaderResourceView(This,pResource,pDesc,DestDescriptor) \ + ( (This)->lpVtbl -> CreateShaderResourceView(This,pResource,pDesc,DestDescriptor) ) + +#define ID3D12Device15_CreateUnorderedAccessView(This,pResource,pCounterResource,pDesc,DestDescriptor) \ + ( (This)->lpVtbl -> CreateUnorderedAccessView(This,pResource,pCounterResource,pDesc,DestDescriptor) ) + +#define ID3D12Device15_CreateRenderTargetView(This,pResource,pDesc,DestDescriptor) \ + ( (This)->lpVtbl -> CreateRenderTargetView(This,pResource,pDesc,DestDescriptor) ) + +#define ID3D12Device15_CreateDepthStencilView(This,pResource,pDesc,DestDescriptor) \ + ( (This)->lpVtbl -> CreateDepthStencilView(This,pResource,pDesc,DestDescriptor) ) + +#define ID3D12Device15_CreateSampler(This,pDesc,DestDescriptor) \ + ( (This)->lpVtbl -> CreateSampler(This,pDesc,DestDescriptor) ) + +#define ID3D12Device15_CopyDescriptors(This,NumDestDescriptorRanges,pDestDescriptorRangeStarts,pDestDescriptorRangeSizes,NumSrcDescriptorRanges,pSrcDescriptorRangeStarts,pSrcDescriptorRangeSizes,DescriptorHeapsType) \ + ( (This)->lpVtbl -> CopyDescriptors(This,NumDestDescriptorRanges,pDestDescriptorRangeStarts,pDestDescriptorRangeSizes,NumSrcDescriptorRanges,pSrcDescriptorRangeStarts,pSrcDescriptorRangeSizes,DescriptorHeapsType) ) + +#define ID3D12Device15_CopyDescriptorsSimple(This,NumDescriptors,DestDescriptorRangeStart,SrcDescriptorRangeStart,DescriptorHeapsType) \ + ( (This)->lpVtbl -> CopyDescriptorsSimple(This,NumDescriptors,DestDescriptorRangeStart,SrcDescriptorRangeStart,DescriptorHeapsType) ) +#if !defined(_WIN32) + +#define ID3D12Device15_GetResourceAllocationInfo(This,visibleMask,numResourceDescs,pResourceDescs) \ + ( (This)->lpVtbl -> GetResourceAllocationInfo(This,visibleMask,numResourceDescs,pResourceDescs) ) +#else +#define ID3D12Device15_GetResourceAllocationInfo(This,RetVal,visibleMask,numResourceDescs,pResourceDescs) \ + ( (This)->lpVtbl -> GetResourceAllocationInfo(This,RetVal,visibleMask,numResourceDescs,pResourceDescs) ) +#endif +#if !defined(_WIN32) + +#define ID3D12Device15_GetCustomHeapProperties(This,nodeMask,heapType) \ + ( (This)->lpVtbl -> GetCustomHeapProperties(This,nodeMask,heapType) ) +#else +#define ID3D12Device15_GetCustomHeapProperties(This,RetVal,nodeMask,heapType) \ + ( (This)->lpVtbl -> GetCustomHeapProperties(This,RetVal,nodeMask,heapType) ) +#endif + +#define ID3D12Device15_CreateCommittedResource(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,riidResource,ppvResource) \ + ( (This)->lpVtbl -> CreateCommittedResource(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,riidResource,ppvResource) ) + +#define ID3D12Device15_CreateHeap(This,pDesc,riid,ppvHeap) \ + ( (This)->lpVtbl -> CreateHeap(This,pDesc,riid,ppvHeap) ) + +#define ID3D12Device15_CreatePlacedResource(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \ + ( (This)->lpVtbl -> CreatePlacedResource(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) ) + +#define ID3D12Device15_CreateReservedResource(This,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \ + ( (This)->lpVtbl -> CreateReservedResource(This,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) ) + +#define ID3D12Device15_CreateSharedHandle(This,pObject,pAttributes,Access,Name,pHandle) \ + ( (This)->lpVtbl -> CreateSharedHandle(This,pObject,pAttributes,Access,Name,pHandle) ) + +#define ID3D12Device15_OpenSharedHandle(This,NTHandle,riid,ppvObj) \ + ( (This)->lpVtbl -> OpenSharedHandle(This,NTHandle,riid,ppvObj) ) + +#define ID3D12Device15_OpenSharedHandleByName(This,Name,Access,pNTHandle) \ + ( (This)->lpVtbl -> OpenSharedHandleByName(This,Name,Access,pNTHandle) ) + +#define ID3D12Device15_MakeResident(This,NumObjects,ppObjects) \ + ( (This)->lpVtbl -> MakeResident(This,NumObjects,ppObjects) ) + +#define ID3D12Device15_Evict(This,NumObjects,ppObjects) \ + ( (This)->lpVtbl -> Evict(This,NumObjects,ppObjects) ) + +#define ID3D12Device15_CreateFence(This,InitialValue,Flags,riid,ppFence) \ + ( (This)->lpVtbl -> CreateFence(This,InitialValue,Flags,riid,ppFence) ) + +#define ID3D12Device15_GetDeviceRemovedReason(This) \ + ( (This)->lpVtbl -> GetDeviceRemovedReason(This) ) + +#define ID3D12Device15_GetCopyableFootprints(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) \ + ( (This)->lpVtbl -> GetCopyableFootprints(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) ) + +#define ID3D12Device15_CreateQueryHeap(This,pDesc,riid,ppvHeap) \ + ( (This)->lpVtbl -> CreateQueryHeap(This,pDesc,riid,ppvHeap) ) + +#define ID3D12Device15_SetStablePowerState(This,Enable) \ + ( (This)->lpVtbl -> SetStablePowerState(This,Enable) ) + +#define ID3D12Device15_CreateCommandSignature(This,pDesc,pRootSignature,riid,ppvCommandSignature) \ + ( (This)->lpVtbl -> CreateCommandSignature(This,pDesc,pRootSignature,riid,ppvCommandSignature) ) + +#define ID3D12Device15_GetResourceTiling(This,pTiledResource,pNumTilesForEntireResource,pPackedMipDesc,pStandardTileShapeForNonPackedMips,pNumSubresourceTilings,FirstSubresourceTilingToGet,pSubresourceTilingsForNonPackedMips) \ + ( (This)->lpVtbl -> GetResourceTiling(This,pTiledResource,pNumTilesForEntireResource,pPackedMipDesc,pStandardTileShapeForNonPackedMips,pNumSubresourceTilings,FirstSubresourceTilingToGet,pSubresourceTilingsForNonPackedMips) ) +#if !defined(_WIN32) + +#define ID3D12Device15_GetAdapterLuid(This) \ + ( (This)->lpVtbl -> GetAdapterLuid(This) ) +#else +#define ID3D12Device15_GetAdapterLuid(This,RetVal) \ + ( (This)->lpVtbl -> GetAdapterLuid(This,RetVal) ) +#endif + + +#define ID3D12Device15_CreatePipelineLibrary(This,pLibraryBlob,BlobLength,riid,ppPipelineLibrary) \ + ( (This)->lpVtbl -> CreatePipelineLibrary(This,pLibraryBlob,BlobLength,riid,ppPipelineLibrary) ) + +#define ID3D12Device15_SetEventOnMultipleFenceCompletion(This,ppFences,pFenceValues,NumFences,Flags,hEvent) \ + ( (This)->lpVtbl -> SetEventOnMultipleFenceCompletion(This,ppFences,pFenceValues,NumFences,Flags,hEvent) ) + +#define ID3D12Device15_SetResidencyPriority(This,NumObjects,ppObjects,pPriorities) \ + ( (This)->lpVtbl -> SetResidencyPriority(This,NumObjects,ppObjects,pPriorities) ) + + +#define ID3D12Device15_CreatePipelineState(This,pDesc,riid,ppPipelineState) \ + ( (This)->lpVtbl -> CreatePipelineState(This,pDesc,riid,ppPipelineState) ) + + +#define ID3D12Device15_OpenExistingHeapFromAddress(This,pAddress,riid,ppvHeap) \ + ( (This)->lpVtbl -> OpenExistingHeapFromAddress(This,pAddress,riid,ppvHeap) ) + +#define ID3D12Device15_OpenExistingHeapFromFileMapping(This,hFileMapping,riid,ppvHeap) \ + ( (This)->lpVtbl -> OpenExistingHeapFromFileMapping(This,hFileMapping,riid,ppvHeap) ) + +#define ID3D12Device15_EnqueueMakeResident(This,Flags,NumObjects,ppObjects,pFenceToSignal,FenceValueToSignal) \ + ( (This)->lpVtbl -> EnqueueMakeResident(This,Flags,NumObjects,ppObjects,pFenceToSignal,FenceValueToSignal) ) + + +#define ID3D12Device15_CreateCommandList1(This,nodeMask,type,flags,riid,ppCommandList) \ + ( (This)->lpVtbl -> CreateCommandList1(This,nodeMask,type,flags,riid,ppCommandList) ) + +#define ID3D12Device15_CreateProtectedResourceSession(This,pDesc,riid,ppSession) \ + ( (This)->lpVtbl -> CreateProtectedResourceSession(This,pDesc,riid,ppSession) ) + +#define ID3D12Device15_CreateCommittedResource1(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,pProtectedSession,riidResource,ppvResource) \ + ( (This)->lpVtbl -> CreateCommittedResource1(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,pProtectedSession,riidResource,ppvResource) ) + +#define ID3D12Device15_CreateHeap1(This,pDesc,pProtectedSession,riid,ppvHeap) \ + ( (This)->lpVtbl -> CreateHeap1(This,pDesc,pProtectedSession,riid,ppvHeap) ) + +#define ID3D12Device15_CreateReservedResource1(This,pDesc,InitialState,pOptimizedClearValue,pProtectedSession,riid,ppvResource) \ + ( (This)->lpVtbl -> CreateReservedResource1(This,pDesc,InitialState,pOptimizedClearValue,pProtectedSession,riid,ppvResource) ) +#if !defined(_WIN32) + +#define ID3D12Device15_GetResourceAllocationInfo1(This,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) \ + ( (This)->lpVtbl -> GetResourceAllocationInfo1(This,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) ) +#else +#define ID3D12Device15_GetResourceAllocationInfo1(This,RetVal,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) \ + ( (This)->lpVtbl -> GetResourceAllocationInfo1(This,RetVal,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) ) +#endif + + +#define ID3D12Device15_CreateLifetimeTracker(This,pOwner,riid,ppvTracker) \ + ( (This)->lpVtbl -> CreateLifetimeTracker(This,pOwner,riid,ppvTracker) ) + +#define ID3D12Device15_RemoveDevice(This) \ + ( (This)->lpVtbl -> RemoveDevice(This) ) + +#define ID3D12Device15_EnumerateMetaCommands(This,pNumMetaCommands,pDescs) \ + ( (This)->lpVtbl -> EnumerateMetaCommands(This,pNumMetaCommands,pDescs) ) + +#define ID3D12Device15_EnumerateMetaCommandParameters(This,CommandId,Stage,pTotalStructureSizeInBytes,pParameterCount,pParameterDescs) \ + ( (This)->lpVtbl -> EnumerateMetaCommandParameters(This,CommandId,Stage,pTotalStructureSizeInBytes,pParameterCount,pParameterDescs) ) + +#define ID3D12Device15_CreateMetaCommand(This,CommandId,NodeMask,pCreationParametersData,CreationParametersDataSizeInBytes,riid,ppMetaCommand) \ + ( (This)->lpVtbl -> CreateMetaCommand(This,CommandId,NodeMask,pCreationParametersData,CreationParametersDataSizeInBytes,riid,ppMetaCommand) ) + +#define ID3D12Device15_CreateStateObject(This,pDesc,riid,ppStateObject) \ + ( (This)->lpVtbl -> CreateStateObject(This,pDesc,riid,ppStateObject) ) + +#define ID3D12Device15_GetRaytracingAccelerationStructurePrebuildInfo(This,pDesc,pInfo) \ + ( (This)->lpVtbl -> GetRaytracingAccelerationStructurePrebuildInfo(This,pDesc,pInfo) ) + +#define ID3D12Device15_CheckDriverMatchingIdentifier(This,SerializedDataType,pIdentifierToCheck) \ + ( (This)->lpVtbl -> CheckDriverMatchingIdentifier(This,SerializedDataType,pIdentifierToCheck) ) + + +#define ID3D12Device15_SetBackgroundProcessingMode(This,Mode,MeasurementsAction,hEventToSignalUponCompletion,pbFurtherMeasurementsDesired) \ + ( (This)->lpVtbl -> SetBackgroundProcessingMode(This,Mode,MeasurementsAction,hEventToSignalUponCompletion,pbFurtherMeasurementsDesired) ) + + +#define ID3D12Device15_AddToStateObject(This,pAddition,pStateObjectToGrowFrom,riid,ppNewStateObject) \ + ( (This)->lpVtbl -> AddToStateObject(This,pAddition,pStateObjectToGrowFrom,riid,ppNewStateObject) ) + +#define ID3D12Device15_CreateProtectedResourceSession1(This,pDesc,riid,ppSession) \ + ( (This)->lpVtbl -> CreateProtectedResourceSession1(This,pDesc,riid,ppSession) ) + +#if !defined(_WIN32) + +#define ID3D12Device15_GetResourceAllocationInfo2(This,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) \ + ( (This)->lpVtbl -> GetResourceAllocationInfo2(This,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) ) +#else +#define ID3D12Device15_GetResourceAllocationInfo2(This,RetVal,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) \ + ( (This)->lpVtbl -> GetResourceAllocationInfo2(This,RetVal,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) ) +#endif + +#define ID3D12Device15_CreateCommittedResource2(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,pProtectedSession,riidResource,ppvResource) \ + ( (This)->lpVtbl -> CreateCommittedResource2(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,pProtectedSession,riidResource,ppvResource) ) + +#define ID3D12Device15_CreatePlacedResource1(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \ + ( (This)->lpVtbl -> CreatePlacedResource1(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) ) + +#define ID3D12Device15_CreateSamplerFeedbackUnorderedAccessView(This,pTargetedResource,pFeedbackResource,DestDescriptor) \ + ( (This)->lpVtbl -> CreateSamplerFeedbackUnorderedAccessView(This,pTargetedResource,pFeedbackResource,DestDescriptor) ) + +#define ID3D12Device15_GetCopyableFootprints1(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) \ + ( (This)->lpVtbl -> GetCopyableFootprints1(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) ) + + +#define ID3D12Device15_CreateShaderCacheSession(This,pDesc,riid,ppvSession) \ + ( (This)->lpVtbl -> CreateShaderCacheSession(This,pDesc,riid,ppvSession) ) + +#define ID3D12Device15_ShaderCacheControl(This,Kinds,Control) \ + ( (This)->lpVtbl -> ShaderCacheControl(This,Kinds,Control) ) + +#define ID3D12Device15_CreateCommandQueue1(This,pDesc,CreatorID,riid,ppCommandQueue) \ + ( (This)->lpVtbl -> CreateCommandQueue1(This,pDesc,CreatorID,riid,ppCommandQueue) ) + + +#define ID3D12Device15_CreateCommittedResource3(This,pHeapProperties,HeapFlags,pDesc,InitialLayout,pOptimizedClearValue,pProtectedSession,NumCastableFormats,pCastableFormats,riidResource,ppvResource) \ + ( (This)->lpVtbl -> CreateCommittedResource3(This,pHeapProperties,HeapFlags,pDesc,InitialLayout,pOptimizedClearValue,pProtectedSession,NumCastableFormats,pCastableFormats,riidResource,ppvResource) ) + +#define ID3D12Device15_CreatePlacedResource2(This,pHeap,HeapOffset,pDesc,InitialLayout,pOptimizedClearValue,NumCastableFormats,pCastableFormats,riid,ppvResource) \ + ( (This)->lpVtbl -> CreatePlacedResource2(This,pHeap,HeapOffset,pDesc,InitialLayout,pOptimizedClearValue,NumCastableFormats,pCastableFormats,riid,ppvResource) ) + +#define ID3D12Device15_CreateReservedResource2(This,pDesc,InitialLayout,pOptimizedClearValue,pProtectedSession,NumCastableFormats,pCastableFormats,riid,ppvResource) \ + ( (This)->lpVtbl -> CreateReservedResource2(This,pDesc,InitialLayout,pOptimizedClearValue,pProtectedSession,NumCastableFormats,pCastableFormats,riid,ppvResource) ) + + +#define ID3D12Device15_CreateSampler2(This,pDesc,DestDescriptor) \ + ( (This)->lpVtbl -> CreateSampler2(This,pDesc,DestDescriptor) ) + +#if !defined(_WIN32) + +#define ID3D12Device15_GetResourceAllocationInfo3(This,visibleMask,numResourceDescs,pResourceDescs,pNumCastableFormats,ppCastableFormats,pResourceAllocationInfo1) \ + ( (This)->lpVtbl -> GetResourceAllocationInfo3(This,visibleMask,numResourceDescs,pResourceDescs,pNumCastableFormats,ppCastableFormats,pResourceAllocationInfo1) ) +#else +#define ID3D12Device15_GetResourceAllocationInfo3(This,RetVal,visibleMask,numResourceDescs,pResourceDescs,pNumCastableFormats,ppCastableFormats,pResourceAllocationInfo1) \ + ( (This)->lpVtbl -> GetResourceAllocationInfo3(This,RetVal,visibleMask,numResourceDescs,pResourceDescs,pNumCastableFormats,ppCastableFormats,pResourceAllocationInfo1) ) +#endif + + +#define ID3D12Device15_OpenExistingHeapFromAddress1(This,pAddress,size,riid,ppvHeap) \ + ( (This)->lpVtbl -> OpenExistingHeapFromAddress1(This,pAddress,size,riid,ppvHeap) ) + + +#define ID3D12Device15_CreateRootSignatureFromSubobjectInLibrary(This,nodeMask,pLibraryBlob,blobLengthInBytes,subobjectName,riid,ppvRootSignature) \ + ( (This)->lpVtbl -> CreateRootSignatureFromSubobjectInLibrary(This,nodeMask,pLibraryBlob,blobLengthInBytes,subobjectName,riid,ppvRootSignature) ) + + +#define ID3D12Device15_RegisterTrimNotificationCallback(This,pData) \ + ( (This)->lpVtbl -> RegisterTrimNotificationCallback(This,pData) ) + +#define ID3D12Device15_UnregisterTrimNotificationCallback(This,CallbackCookie) \ + ( (This)->lpVtbl -> UnregisterTrimNotificationCallback(This,CallbackCookie) ) + +#define ID3D12Device15_TryCreateShaderResourceView(This,pResource,pDesc,DestDescriptor) \ + ( (This)->lpVtbl -> TryCreateShaderResourceView(This,pResource,pDesc,DestDescriptor) ) + +#define ID3D12Device15_TryCreateUnorderedAccessView(This,pResource,pCounterResource,pDesc,DestDescriptor) \ + ( (This)->lpVtbl -> TryCreateUnorderedAccessView(This,pResource,pCounterResource,pDesc,DestDescriptor) ) + +#define ID3D12Device15_TryCreateConstantBufferView(This,pDesc,DestDescriptor) \ + ( (This)->lpVtbl -> TryCreateConstantBufferView(This,pDesc,DestDescriptor) ) + +#define ID3D12Device15_TryCreateSampler2(This,pDesc,DestDescriptor) \ + ( (This)->lpVtbl -> TryCreateSampler2(This,pDesc,DestDescriptor) ) + +#define ID3D12Device15_TryCreateRenderTargetView(This,pResource,pDesc,DestDescriptor) \ + ( (This)->lpVtbl -> TryCreateRenderTargetView(This,pResource,pDesc,DestDescriptor) ) + +#define ID3D12Device15_TryCreateDepthStencilView(This,pResource,pDesc,DestDescriptor) \ + ( (This)->lpVtbl -> TryCreateDepthStencilView(This,pResource,pDesc,DestDescriptor) ) + +#define ID3D12Device15_TryCreateSamplerFeedbackUnorderedAccessView(This,pTargetedResource,pFeedbackResource,DestDescriptor) \ + ( (This)->lpVtbl -> TryCreateSamplerFeedbackUnorderedAccessView(This,pTargetedResource,pFeedbackResource,DestDescriptor) ) + +#define ID3D12Device15_CreateQueryHeap1(This,pDesc,Flags,riid,ppvHeap) \ + ( (This)->lpVtbl -> CreateQueryHeap1(This,pDesc,Flags,riid,ppvHeap) ) + +#define ID3D12Device15_ResolveQueryData(This,pQueryHeap,Type,StartIndex,NumQueries,pResolvedQueryData) \ + ( (This)->lpVtbl -> ResolveQueryData(This,pQueryHeap,Type,StartIndex,NumQueries,pResolvedQueryData) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12Device15_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_d3d12_0000_0066 */ +/* [local] */ + +typedef union D3D12_VERSION_NUMBER + { + UINT64 Version; + UINT16 VersionParts[ 4 ]; + } D3D12_VERSION_NUMBER; + +typedef struct D3D12_FEATURE_DATA_SHADERCACHE_ABI_SUPPORT + { + WCHAR szAdapterFamily[ 128 ]; + UINT64 MinimumABISupportVersion; + UINT64 MaximumABISupportVersion; + D3D12_VERSION_NUMBER CompilerVersion; + D3D12_VERSION_NUMBER ApplicationProfileVersion; + } D3D12_FEATURE_DATA_SHADERCACHE_ABI_SUPPORT; + +typedef struct D3D12_FEATURE_DATA_ASYNC_COMMANDS + { + BOOL Supported; + } D3D12_FEATURE_DATA_ASYNC_COMMANDS; + +typedef void ( __stdcall *D3D12PipelineStateFunc )( + _In_reads_bytes_(KeySize) const void *pKey, + UINT KeySize, + UINT Version, + const D3D12_PIPELINE_STATE_STREAM_DESC *pDesc, + _Inout_opt_ void *pContext); + +typedef void ( __stdcall *D3D12StateObjectFunc )( + _In_reads_bytes_(KeySize) const void *pKey, + UINT KeySize, + UINT Version, + const D3D12_STATE_OBJECT_DESC *pDesc, + _In_reads_bytes_(ParentKeySize) const void *pParentKey, + UINT ParentKeySize, + _Inout_opt_ void *pContext); + +typedef struct D3D12_APPLICATION_DESC + { + LPCWSTR pExeFilename; + LPCWSTR pName; + D3D12_VERSION_NUMBER Version; + LPCWSTR pEngineName; + D3D12_VERSION_NUMBER EngineVersion; + } D3D12_APPLICATION_DESC; + +typedef void ( __stdcall *D3D12ApplicationDescFunc )( + _In_ const D3D12_APPLICATION_DESC *pApplicationDesc, + _Inout_opt_ void *pContext); + +typedef struct D3D12_EXISTING_COLLECTION_BY_KEY_DESC + { + _Field_size_bytes_full_(KeySize) const void *pKey; + UINT KeySize; + UINT NumExports; + _In_reads_(NumExports) const D3D12_EXPORT_DESC *pExports; + } D3D12_EXISTING_COLLECTION_BY_KEY_DESC; + + + +extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0066_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0066_v0_0_s_ifspec; + +#ifndef __ID3D12StateObjectDatabase_INTERFACE_DEFINED__ +#define __ID3D12StateObjectDatabase_INTERFACE_DEFINED__ + +/* interface ID3D12StateObjectDatabase */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12StateObjectDatabase; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("c56060b7-b5fc-4135-98e0-a1e9997eace0") + ID3D12StateObjectDatabase : public IUnknown + { + public: + virtual HRESULT STDMETHODCALLTYPE SetApplicationDesc( + _In_ const D3D12_APPLICATION_DESC *pApplicationDesc) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetApplicationDesc( + _In_ D3D12ApplicationDescFunc CallbackFunc, + _Inout_opt_ void *pContext) = 0; + + virtual HRESULT STDMETHODCALLTYPE StorePipelineStateDesc( + _In_reads_(KeySize) const void *pKey, + UINT KeySize, + UINT Version, + _In_ const D3D12_PIPELINE_STATE_STREAM_DESC *pDesc) = 0; + + virtual HRESULT STDMETHODCALLTYPE FindPipelineStateDesc( + _In_reads_(KeySize) const void *pKey, + UINT KeySize, + _In_ D3D12PipelineStateFunc CallbackFunc, + _Inout_opt_ void *pContext) = 0; + + virtual HRESULT STDMETHODCALLTYPE StoreStateObjectDesc( + _In_reads_(KeySize) const void *pKey, + UINT KeySize, + UINT Version, + _In_ const D3D12_STATE_OBJECT_DESC *pDesc, + _In_reads_opt_(StateObjectToGrowFromKeySize) const void *pStateObjectToGrowFromKey, + UINT StateObjectToGrowFromKeySize) = 0; + + virtual HRESULT STDMETHODCALLTYPE FindStateObjectDesc( + _In_reads_(keySize) const void *pKey, + UINT KeySize, + D3D12StateObjectFunc CallbackFunc, + _Inout_opt_ void *pContext) = 0; + + virtual HRESULT STDMETHODCALLTYPE FindObjectVersion( + _In_reads_(keySize) const void *pKey, + UINT KeySize, + _Out_ UINT *pVersion) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12StateObjectDatabaseVtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12StateObjectDatabase * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12StateObjectDatabase * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12StateObjectDatabase * This); + + DECLSPEC_XFGVIRT(ID3D12StateObjectDatabase, SetApplicationDesc) + HRESULT ( STDMETHODCALLTYPE *SetApplicationDesc )( + ID3D12StateObjectDatabase * This, + _In_ const D3D12_APPLICATION_DESC *pApplicationDesc); + + DECLSPEC_XFGVIRT(ID3D12StateObjectDatabase, GetApplicationDesc) + HRESULT ( STDMETHODCALLTYPE *GetApplicationDesc )( + ID3D12StateObjectDatabase * This, + _In_ D3D12ApplicationDescFunc CallbackFunc, + _Inout_opt_ void *pContext); + + DECLSPEC_XFGVIRT(ID3D12StateObjectDatabase, StorePipelineStateDesc) + HRESULT ( STDMETHODCALLTYPE *StorePipelineStateDesc )( + ID3D12StateObjectDatabase * This, + _In_reads_(KeySize) const void *pKey, + UINT KeySize, + UINT Version, + _In_ const D3D12_PIPELINE_STATE_STREAM_DESC *pDesc); + + DECLSPEC_XFGVIRT(ID3D12StateObjectDatabase, FindPipelineStateDesc) + HRESULT ( STDMETHODCALLTYPE *FindPipelineStateDesc )( + ID3D12StateObjectDatabase * This, + _In_reads_(KeySize) const void *pKey, + UINT KeySize, + _In_ D3D12PipelineStateFunc CallbackFunc, + _Inout_opt_ void *pContext); + + DECLSPEC_XFGVIRT(ID3D12StateObjectDatabase, StoreStateObjectDesc) + HRESULT ( STDMETHODCALLTYPE *StoreStateObjectDesc )( + ID3D12StateObjectDatabase * This, + _In_reads_(KeySize) const void *pKey, + UINT KeySize, + UINT Version, + _In_ const D3D12_STATE_OBJECT_DESC *pDesc, + _In_reads_opt_(StateObjectToGrowFromKeySize) const void *pStateObjectToGrowFromKey, + UINT StateObjectToGrowFromKeySize); + + DECLSPEC_XFGVIRT(ID3D12StateObjectDatabase, FindStateObjectDesc) + HRESULT ( STDMETHODCALLTYPE *FindStateObjectDesc )( + ID3D12StateObjectDatabase * This, + _In_reads_(keySize) const void *pKey, + UINT KeySize, + D3D12StateObjectFunc CallbackFunc, + _Inout_opt_ void *pContext); + + DECLSPEC_XFGVIRT(ID3D12StateObjectDatabase, FindObjectVersion) + HRESULT ( STDMETHODCALLTYPE *FindObjectVersion )( + ID3D12StateObjectDatabase * This, + _In_reads_(keySize) const void *pKey, + UINT KeySize, + _Out_ UINT *pVersion); + + END_INTERFACE + } ID3D12StateObjectDatabaseVtbl; + + interface ID3D12StateObjectDatabase + { + CONST_VTBL struct ID3D12StateObjectDatabaseVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12StateObjectDatabase_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12StateObjectDatabase_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12StateObjectDatabase_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12StateObjectDatabase_SetApplicationDesc(This,pApplicationDesc) \ + ( (This)->lpVtbl -> SetApplicationDesc(This,pApplicationDesc) ) + +#define ID3D12StateObjectDatabase_GetApplicationDesc(This,CallbackFunc,pContext) \ + ( (This)->lpVtbl -> GetApplicationDesc(This,CallbackFunc,pContext) ) + +#define ID3D12StateObjectDatabase_StorePipelineStateDesc(This,pKey,KeySize,Version,pDesc) \ + ( (This)->lpVtbl -> StorePipelineStateDesc(This,pKey,KeySize,Version,pDesc) ) + +#define ID3D12StateObjectDatabase_FindPipelineStateDesc(This,pKey,KeySize,CallbackFunc,pContext) \ + ( (This)->lpVtbl -> FindPipelineStateDesc(This,pKey,KeySize,CallbackFunc,pContext) ) + +#define ID3D12StateObjectDatabase_StoreStateObjectDesc(This,pKey,KeySize,Version,pDesc,pStateObjectToGrowFromKey,StateObjectToGrowFromKeySize) \ + ( (This)->lpVtbl -> StoreStateObjectDesc(This,pKey,KeySize,Version,pDesc,pStateObjectToGrowFromKey,StateObjectToGrowFromKeySize) ) + +#define ID3D12StateObjectDatabase_FindStateObjectDesc(This,pKey,KeySize,CallbackFunc,pContext) \ + ( (This)->lpVtbl -> FindStateObjectDesc(This,pKey,KeySize,CallbackFunc,pContext) ) + +#define ID3D12StateObjectDatabase_FindObjectVersion(This,pKey,KeySize,pVersion) \ + ( (This)->lpVtbl -> FindObjectVersion(This,pKey,KeySize,pVersion) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12StateObjectDatabase_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D12VirtualizationGuestDevice_INTERFACE_DEFINED__ +#define __ID3D12VirtualizationGuestDevice_INTERFACE_DEFINED__ + +/* interface ID3D12VirtualizationGuestDevice */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12VirtualizationGuestDevice; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("bc66d368-7373-4943-8757-fc87dc79e476") + ID3D12VirtualizationGuestDevice : public IUnknown + { + public: + virtual HRESULT STDMETHODCALLTYPE ShareWithHost( + _In_ ID3D12DeviceChild *pObject, + _Out_ HANDLE *pHandle) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateFenceFd( + _In_ ID3D12Fence *pFence, + UINT64 FenceValue, + _Out_ int *pFenceFd) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12VirtualizationGuestDeviceVtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12VirtualizationGuestDevice * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12VirtualizationGuestDevice * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12VirtualizationGuestDevice * This); + + DECLSPEC_XFGVIRT(ID3D12VirtualizationGuestDevice, ShareWithHost) + HRESULT ( STDMETHODCALLTYPE *ShareWithHost )( + ID3D12VirtualizationGuestDevice * This, + _In_ ID3D12DeviceChild *pObject, + _Out_ HANDLE *pHandle); + + DECLSPEC_XFGVIRT(ID3D12VirtualizationGuestDevice, CreateFenceFd) + HRESULT ( STDMETHODCALLTYPE *CreateFenceFd )( + ID3D12VirtualizationGuestDevice * This, + _In_ ID3D12Fence *pFence, + UINT64 FenceValue, + _Out_ int *pFenceFd); + + END_INTERFACE + } ID3D12VirtualizationGuestDeviceVtbl; + + interface ID3D12VirtualizationGuestDevice + { + CONST_VTBL struct ID3D12VirtualizationGuestDeviceVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12VirtualizationGuestDevice_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12VirtualizationGuestDevice_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12VirtualizationGuestDevice_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12VirtualizationGuestDevice_ShareWithHost(This,pObject,pHandle) \ + ( (This)->lpVtbl -> ShareWithHost(This,pObject,pHandle) ) + +#define ID3D12VirtualizationGuestDevice_CreateFenceFd(This,pFence,FenceValue,pFenceFd) \ + ( (This)->lpVtbl -> CreateFenceFd(This,pFence,FenceValue,pFenceFd) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12VirtualizationGuestDevice_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D12Tools_INTERFACE_DEFINED__ +#define __ID3D12Tools_INTERFACE_DEFINED__ + +/* interface ID3D12Tools */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12Tools; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("7071e1f0-e84b-4b33-974f-12fa49de65c5") + ID3D12Tools : public IUnknown + { + public: + virtual void STDMETHODCALLTYPE EnableShaderInstrumentation( + BOOL bEnable) = 0; + + virtual BOOL STDMETHODCALLTYPE ShaderInstrumentationEnabled( void) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12ToolsVtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12Tools * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12Tools * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12Tools * This); + + DECLSPEC_XFGVIRT(ID3D12Tools, EnableShaderInstrumentation) + void ( STDMETHODCALLTYPE *EnableShaderInstrumentation )( + ID3D12Tools * This, + BOOL bEnable); + + DECLSPEC_XFGVIRT(ID3D12Tools, ShaderInstrumentationEnabled) + BOOL ( STDMETHODCALLTYPE *ShaderInstrumentationEnabled )( + ID3D12Tools * This); + + END_INTERFACE + } ID3D12ToolsVtbl; + + interface ID3D12Tools + { + CONST_VTBL struct ID3D12ToolsVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12Tools_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12Tools_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12Tools_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12Tools_EnableShaderInstrumentation(This,bEnable) \ + ( (This)->lpVtbl -> EnableShaderInstrumentation(This,bEnable) ) + +#define ID3D12Tools_ShaderInstrumentationEnabled(This) \ + ( (This)->lpVtbl -> ShaderInstrumentationEnabled(This) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12Tools_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D12Tools1_INTERFACE_DEFINED__ +#define __ID3D12Tools1_INTERFACE_DEFINED__ + +/* interface ID3D12Tools1 */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12Tools1; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("e4fbc019-dd3c-43e1-8f32-7f649575f0a0") + ID3D12Tools1 : public ID3D12Tools + { + public: + virtual HRESULT STDMETHODCALLTYPE ReserveGPUVARangesAtCreate( + _In_reads_(uiNumRanges) D3D12_GPU_VIRTUAL_ADDRESS_RANGE *pRanges, + _In_ UINT uiNumRanges) = 0; + + virtual void STDMETHODCALLTYPE ClearReservedGPUVARangesList( void) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12Tools1Vtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12Tools1 * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12Tools1 * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12Tools1 * This); + + DECLSPEC_XFGVIRT(ID3D12Tools, EnableShaderInstrumentation) + void ( STDMETHODCALLTYPE *EnableShaderInstrumentation )( + ID3D12Tools1 * This, + BOOL bEnable); + + DECLSPEC_XFGVIRT(ID3D12Tools, ShaderInstrumentationEnabled) + BOOL ( STDMETHODCALLTYPE *ShaderInstrumentationEnabled )( + ID3D12Tools1 * This); + + DECLSPEC_XFGVIRT(ID3D12Tools1, ReserveGPUVARangesAtCreate) + HRESULT ( STDMETHODCALLTYPE *ReserveGPUVARangesAtCreate )( + ID3D12Tools1 * This, + _In_reads_(uiNumRanges) D3D12_GPU_VIRTUAL_ADDRESS_RANGE *pRanges, + _In_ UINT uiNumRanges); + + DECLSPEC_XFGVIRT(ID3D12Tools1, ClearReservedGPUVARangesList) + void ( STDMETHODCALLTYPE *ClearReservedGPUVARangesList )( + ID3D12Tools1 * This); + + END_INTERFACE + } ID3D12Tools1Vtbl; + + interface ID3D12Tools1 + { + CONST_VTBL struct ID3D12Tools1Vtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12Tools1_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12Tools1_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12Tools1_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12Tools1_EnableShaderInstrumentation(This,bEnable) \ + ( (This)->lpVtbl -> EnableShaderInstrumentation(This,bEnable) ) + +#define ID3D12Tools1_ShaderInstrumentationEnabled(This) \ + ( (This)->lpVtbl -> ShaderInstrumentationEnabled(This) ) + + +#define ID3D12Tools1_ReserveGPUVARangesAtCreate(This,pRanges,uiNumRanges) \ + ( (This)->lpVtbl -> ReserveGPUVARangesAtCreate(This,pRanges,uiNumRanges) ) + +#define ID3D12Tools1_ClearReservedGPUVARangesList(This) \ + ( (This)->lpVtbl -> ClearReservedGPUVARangesList(This) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12Tools1_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D12Tools2_INTERFACE_DEFINED__ +#define __ID3D12Tools2_INTERFACE_DEFINED__ + +/* interface ID3D12Tools2 */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12Tools2; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("01d393c5-c9b0-42a1-958c-c26b02d4d097") + ID3D12Tools2 : public ID3D12Tools1 + { + public: + virtual HRESULT STDMETHODCALLTYPE SetApplicationSpecificDriverState( + _In_ IUnknown *pAdapter, + _In_opt_ ID3DBlob *pBlob) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12Tools2Vtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12Tools2 * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12Tools2 * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12Tools2 * This); + + DECLSPEC_XFGVIRT(ID3D12Tools, EnableShaderInstrumentation) + void ( STDMETHODCALLTYPE *EnableShaderInstrumentation )( + ID3D12Tools2 * This, + BOOL bEnable); + + DECLSPEC_XFGVIRT(ID3D12Tools, ShaderInstrumentationEnabled) + BOOL ( STDMETHODCALLTYPE *ShaderInstrumentationEnabled )( + ID3D12Tools2 * This); + + DECLSPEC_XFGVIRT(ID3D12Tools1, ReserveGPUVARangesAtCreate) + HRESULT ( STDMETHODCALLTYPE *ReserveGPUVARangesAtCreate )( + ID3D12Tools2 * This, + _In_reads_(uiNumRanges) D3D12_GPU_VIRTUAL_ADDRESS_RANGE *pRanges, + _In_ UINT uiNumRanges); + + DECLSPEC_XFGVIRT(ID3D12Tools1, ClearReservedGPUVARangesList) + void ( STDMETHODCALLTYPE *ClearReservedGPUVARangesList )( + ID3D12Tools2 * This); + + DECLSPEC_XFGVIRT(ID3D12Tools2, SetApplicationSpecificDriverState) + HRESULT ( STDMETHODCALLTYPE *SetApplicationSpecificDriverState )( + ID3D12Tools2 * This, + _In_ IUnknown *pAdapter, + _In_opt_ ID3DBlob *pBlob); + + END_INTERFACE + } ID3D12Tools2Vtbl; + + interface ID3D12Tools2 + { + CONST_VTBL struct ID3D12Tools2Vtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12Tools2_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12Tools2_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12Tools2_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12Tools2_EnableShaderInstrumentation(This,bEnable) \ + ( (This)->lpVtbl -> EnableShaderInstrumentation(This,bEnable) ) + +#define ID3D12Tools2_ShaderInstrumentationEnabled(This) \ + ( (This)->lpVtbl -> ShaderInstrumentationEnabled(This) ) + + +#define ID3D12Tools2_ReserveGPUVARangesAtCreate(This,pRanges,uiNumRanges) \ + ( (This)->lpVtbl -> ReserveGPUVARangesAtCreate(This,pRanges,uiNumRanges) ) + +#define ID3D12Tools2_ClearReservedGPUVARangesList(This) \ + ( (This)->lpVtbl -> ClearReservedGPUVARangesList(This) ) + + +#define ID3D12Tools2_SetApplicationSpecificDriverState(This,pAdapter,pBlob) \ + ( (This)->lpVtbl -> SetApplicationSpecificDriverState(This,pAdapter,pBlob) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12Tools2_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D12RuntimeValidationControl_INTERFACE_DEFINED__ +#define __ID3D12RuntimeValidationControl_INTERFACE_DEFINED__ + +/* interface ID3D12RuntimeValidationControl */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12RuntimeValidationControl; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("c706c811-3663-4bf1-91b9-1e8a7c114ab9") + ID3D12RuntimeValidationControl : public IUnknown + { + public: + virtual void STDMETHODCALLTYPE DisableFailuresFromStricterValidationInAppLocalRuntime( + BOOL bDisable) = 0; + + virtual BOOL STDMETHODCALLTYPE FailuresFromStricterValidationInAppLocalRuntimeDisabled( void) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12RuntimeValidationControlVtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12RuntimeValidationControl * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12RuntimeValidationControl * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12RuntimeValidationControl * This); + + DECLSPEC_XFGVIRT(ID3D12RuntimeValidationControl, DisableFailuresFromStricterValidationInAppLocalRuntime) + void ( STDMETHODCALLTYPE *DisableFailuresFromStricterValidationInAppLocalRuntime )( + ID3D12RuntimeValidationControl * This, + BOOL bDisable); + + DECLSPEC_XFGVIRT(ID3D12RuntimeValidationControl, FailuresFromStricterValidationInAppLocalRuntimeDisabled) + BOOL ( STDMETHODCALLTYPE *FailuresFromStricterValidationInAppLocalRuntimeDisabled )( + ID3D12RuntimeValidationControl * This); + + END_INTERFACE + } ID3D12RuntimeValidationControlVtbl; + + interface ID3D12RuntimeValidationControl + { + CONST_VTBL struct ID3D12RuntimeValidationControlVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12RuntimeValidationControl_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12RuntimeValidationControl_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12RuntimeValidationControl_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12RuntimeValidationControl_DisableFailuresFromStricterValidationInAppLocalRuntime(This,bDisable) \ + ( (This)->lpVtbl -> DisableFailuresFromStricterValidationInAppLocalRuntime(This,bDisable) ) + +#define ID3D12RuntimeValidationControl_FailuresFromStricterValidationInAppLocalRuntimeDisabled(This) \ + ( (This)->lpVtbl -> FailuresFromStricterValidationInAppLocalRuntimeDisabled(This) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12RuntimeValidationControl_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D12PageableTools_INTERFACE_DEFINED__ +#define __ID3D12PageableTools_INTERFACE_DEFINED__ + +/* interface ID3D12PageableTools */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12PageableTools; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("8f1359db-d8d1-42f9-b5cf-79f4cbad0d3d") + ID3D12PageableTools : public IUnknown + { + public: + virtual HRESULT STDMETHODCALLTYPE GetAllocation( + _Inout_ D3D12_GPU_VIRTUAL_ADDRESS_RANGE *pAllocation) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12PageableToolsVtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12PageableTools * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12PageableTools * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12PageableTools * This); + + DECLSPEC_XFGVIRT(ID3D12PageableTools, GetAllocation) + HRESULT ( STDMETHODCALLTYPE *GetAllocation )( + ID3D12PageableTools * This, + _Inout_ D3D12_GPU_VIRTUAL_ADDRESS_RANGE *pAllocation); + + END_INTERFACE + } ID3D12PageableToolsVtbl; + + interface ID3D12PageableTools + { + CONST_VTBL struct ID3D12PageableToolsVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12PageableTools_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12PageableTools_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12PageableTools_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12PageableTools_GetAllocation(This,pAllocation) \ + ( (This)->lpVtbl -> GetAllocation(This,pAllocation) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12PageableTools_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D12DeviceTools_INTERFACE_DEFINED__ +#define __ID3D12DeviceTools_INTERFACE_DEFINED__ + +/* interface ID3D12DeviceTools */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12DeviceTools; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("2ea68e9c-19c3-4e47-a109-6cdadff0aca9") + ID3D12DeviceTools : public IUnknown + { + public: + virtual void STDMETHODCALLTYPE SetNextAllocationAddress( + _In_ D3D12_GPU_VIRTUAL_ADDRESS nextAllocationVirtualAddress) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12DeviceToolsVtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12DeviceTools * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12DeviceTools * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12DeviceTools * This); + + DECLSPEC_XFGVIRT(ID3D12DeviceTools, SetNextAllocationAddress) + void ( STDMETHODCALLTYPE *SetNextAllocationAddress )( + ID3D12DeviceTools * This, + _In_ D3D12_GPU_VIRTUAL_ADDRESS nextAllocationVirtualAddress); + + END_INTERFACE + } ID3D12DeviceToolsVtbl; + + interface ID3D12DeviceTools + { + CONST_VTBL struct ID3D12DeviceToolsVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12DeviceTools_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12DeviceTools_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12DeviceTools_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12DeviceTools_SetNextAllocationAddress(This,nextAllocationVirtualAddress) \ + ( (This)->lpVtbl -> SetNextAllocationAddress(This,nextAllocationVirtualAddress) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12DeviceTools_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_d3d12_0000_0074 */ +/* [local] */ + +typedef +enum D3D12_APPLICATION_SPECIFIC_DRIVER_BLOB_STATUS + { + D3D12_APPLICATION_SPECIFIC_DRIVER_BLOB_UNKNOWN = 1, + D3D12_APPLICATION_SPECIFIC_DRIVER_BLOB_USED = 2, + D3D12_APPLICATION_SPECIFIC_DRIVER_BLOB_IGNORED = 3, + D3D12_APPLICATION_SPECIFIC_DRIVER_BLOB_NOT_SPECIFIED = 4 + } D3D12_APPLICATION_SPECIFIC_DRIVER_BLOB_STATUS; + + + +extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0074_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0074_v0_0_s_ifspec; + +#ifndef __ID3D12DeviceTools1_INTERFACE_DEFINED__ +#define __ID3D12DeviceTools1_INTERFACE_DEFINED__ + +/* interface ID3D12DeviceTools1 */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12DeviceTools1; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("e30e9fc7-e641-4d6e-8a81-9dd9206ec47a") + ID3D12DeviceTools1 : public ID3D12DeviceTools + { + public: + virtual HRESULT STDMETHODCALLTYPE GetApplicationSpecificDriverState( + _COM_Outptr_ ID3DBlob **ppBlob) = 0; + + virtual D3D12_APPLICATION_SPECIFIC_DRIVER_BLOB_STATUS STDMETHODCALLTYPE GetApplicationSpecificDriverBlobStatus( void) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12DeviceTools1Vtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12DeviceTools1 * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12DeviceTools1 * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12DeviceTools1 * This); + + DECLSPEC_XFGVIRT(ID3D12DeviceTools, SetNextAllocationAddress) + void ( STDMETHODCALLTYPE *SetNextAllocationAddress )( + ID3D12DeviceTools1 * This, + _In_ D3D12_GPU_VIRTUAL_ADDRESS nextAllocationVirtualAddress); + + DECLSPEC_XFGVIRT(ID3D12DeviceTools1, GetApplicationSpecificDriverState) + HRESULT ( STDMETHODCALLTYPE *GetApplicationSpecificDriverState )( + ID3D12DeviceTools1 * This, + _COM_Outptr_ ID3DBlob **ppBlob); + + DECLSPEC_XFGVIRT(ID3D12DeviceTools1, GetApplicationSpecificDriverBlobStatus) + D3D12_APPLICATION_SPECIFIC_DRIVER_BLOB_STATUS ( STDMETHODCALLTYPE *GetApplicationSpecificDriverBlobStatus )( + ID3D12DeviceTools1 * This); + + END_INTERFACE + } ID3D12DeviceTools1Vtbl; + + interface ID3D12DeviceTools1 + { + CONST_VTBL struct ID3D12DeviceTools1Vtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12DeviceTools1_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12DeviceTools1_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12DeviceTools1_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12DeviceTools1_SetNextAllocationAddress(This,nextAllocationVirtualAddress) \ + ( (This)->lpVtbl -> SetNextAllocationAddress(This,nextAllocationVirtualAddress) ) + + +#define ID3D12DeviceTools1_GetApplicationSpecificDriverState(This,ppBlob) \ + ( (This)->lpVtbl -> GetApplicationSpecificDriverState(This,ppBlob) ) + +#define ID3D12DeviceTools1_GetApplicationSpecificDriverBlobStatus(This) \ + ( (This)->lpVtbl -> GetApplicationSpecificDriverBlobStatus(This) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12DeviceTools1_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_d3d12_0000_0075 */ +/* [local] */ + +typedef struct D3D12_SUBRESOURCE_DATA + { + const void *pData; + LONG_PTR RowPitch; + LONG_PTR SlicePitch; + } D3D12_SUBRESOURCE_DATA; + +typedef struct D3D12_MEMCPY_DEST + { + void *pData; + SIZE_T RowPitch; + SIZE_T SlicePitch; + } D3D12_MEMCPY_DEST; + +#if !defined( D3D12_IGNORE_SDK_LAYERS ) +#include "d3d12sdklayers.h" +#endif + +/////////////////////////////////////////////////////////////////////////// +// D3D12CreateDevice +// ------------------ +// +// pAdapter +// If NULL, D3D12CreateDevice will choose the primary adapter. +// If non-NULL, D3D12CreateDevice will use the provided adapter. +// MinimumFeatureLevel +// The minimum feature level required for successful device creation. +// riid +// The interface IID of the device to be returned. Expected: ID3D12Device. +// ppDevice +// Pointer to returned interface. May be NULL. +// +// Return Values +// Any of those documented for +// CreateDXGIFactory1 +// IDXGIFactory::EnumAdapters +// D3D12CreateDevice +// +/////////////////////////////////////////////////////////////////////////// +typedef HRESULT (WINAPI* PFN_D3D12_CREATE_DEVICE)( _In_opt_ IUnknown*, + D3D_FEATURE_LEVEL, + _In_ REFIID, _COM_Outptr_opt_ void** ); + +HRESULT WINAPI D3D12CreateDevice( + _In_opt_ IUnknown* pAdapter, + D3D_FEATURE_LEVEL MinimumFeatureLevel, + _In_ REFIID riid, // Expected: ID3D12Device + _COM_Outptr_opt_ void** ppDevice ); + + +typedef HRESULT (WINAPI* PFN_D3D12_GET_DEBUG_INTERFACE)( _In_ REFIID, _COM_Outptr_opt_ void** ); + +HRESULT WINAPI D3D12GetDebugInterface( _In_ REFIID riid, _COM_Outptr_opt_ void** ppvDebug ); + +// -------------------------------------------------------------------------------------------------------------------------------- +// D3D12EnableExperimentalFeatures +// +// Pass in a list of feature GUIDs to be enabled together. +// +// If a particular feature requires some configuration information on enablement, it will have +// a configuration struct that can be passed alongside the GUID. +// +// Some features might use an interface IID as the GUID. For these, once the feature is enabled via +// D3D12EnableExperimentalFeatures, D3D12GetDebugInterface can then be called with the IID to retrieve the interface +// for manipulating the feature. This allows for control that might not cleanly be expressed by just +// the configuration struct that D3D12EnableExperimentalFeatures provides. +// +// If this method is called and a change to existing feature enablement is made, +// all current D3D12 devices are set to DEVICE_REMOVED state, since under the covers there is really only one +// singleton device for a process. Removing the devices when configuration changes prevents +// mismatched expectations of how a device is supposed to work after it has been created from the app's point of view. +// +// The call returns E_NOINTERFACE if an unrecognized feature is passed in or Windows Developer mode is not on. +// The call returns E_INVALIDARG if the configuration of a feature is incorrect, the set of features passed +// in are known to be incompatible with each other, or other errors. +// Returns S_OK otherwise. +// +// -------------------------------------------------------------------------------------------------------------------------------- +HRESULT WINAPI D3D12EnableExperimentalFeatures( + UINT NumFeatures, + _In_count_(NumFeatures) const IID* pIIDs, + _In_opt_count_(NumFeatures) void* pConfigurationStructs, + _In_opt_count_(NumFeatures) UINT* pConfigurationStructSizes); + +// -------------------------------------------------------------------------------------------------------------------------------- +// Experimental Feature: D3D12ExperimentalShaderModels +// +// Use with D3D12EnableExperimentalFeatures to enable experimental shader model support, +// meaning shader models that haven't been finalized for use in retail. +// +// Enabling D3D12ExperimentalShaderModels needs no configuration struct, pass NULL in the pConfigurationStructs array. +// +// -------------------------------------------------------------------------------------------------------------------------------- +static const UUID D3D12ExperimentalShaderModels = { /* 76f5573e-f13a-40f5-b297-81ce9e18933f */ + 0x76f5573e, + 0xf13a, + 0x40f5, + { 0xb2, 0x97, 0x81, 0xce, 0x9e, 0x18, 0x93, 0x3f } +}; +// -------------------------------------------------------------------------------------------------------------------------------- +// Experimental Feature: D3D12GPUUploadHeapsOnUnsupportedOS +// +// Use with D3D12EnableExperimentalFeatures to enable GPU upload heaps support on an unsupported OS, +// driver support is still required for this feature. +// +// Enabling D3D12GPUUploadHeapsOnUnsupportedOS needs no configuration struct, pass NULL in the pConfigurationStructs array. +// +// -------------------------------------------------------------------------------------------------------------------------------- +static const UUID D3D12GPUUploadHeapsOnUnsupportedOS = { /* 45dc51f3-767f-4588-b206-0baa2b16fbae */ + 0x45dc51f3, + 0x767f, + 0x4588, + { 0xb2, 0x06, 0x0b, 0xaa, 0x2b, 0x16, 0xfb, 0xae } +}; +// -------------------------------------------------------------------------------------------------------------------------------- +// Experimental Feature: D3D12StateObjectsExperiment +// +// Use with D3D12EnableExperimentalFeatures to enable preview features related to state objects. +// +// Enabling D3D12StateObjectsExperiment needs no configuration struct, pass NULL in the pConfigurationStructs array. +// +// -------------------------------------------------------------------------------------------------------------------------------- +static const UUID D3D12StateObjectsExperiment = { /* 398a7fd6-a15a-42c1-9605-4bd9999a61af */ + 0x398a7fd6, + 0xa15a, + 0x42c1, + {0x96, 0x05, 0x4b, 0xd9, 0x99, 0x9a, 0x61, 0xaf} +}; +// -------------------------------------------------------------------------------------------------------------------------------- +// Experimental Feature: D3D12FenceBarriersPreviewCompat +// +// Use with D3D12EnableExperimentalFeatures to enable experimental fence barriers features. +// +// Enabling D3D12FenceBarriersPreviewCompat needs no configuration struct, pass NULL in the pConfigurationStructs array. +// +// -------------------------------------------------------------------------------------------------------------------------------- +static const UUID D3D12FenceBarriersPreviewCompat = { /* 9cf69866-1b5b-42b0-8a12-5322dfc54807 */ + 0x9cf69866, + 0x1b5b, + 0x42b0, + {0x8a, 0x12, 0x53, 0x22, 0xdf, 0xc5, 0x48, 0x07} +}; +// -------------------------------------------------------------------------------------------------------------------------------- +// Experimental Feature: D3D12FenceBarriersTier2Experiment +// +// Use with D3D12EnableExperimentalFeatures to enable Tier-2 experimental fence barriers features. +// +// Enabling D3D12FenceBarriersTier2Experiment needs no configuration struct, pass NULL in the pConfigurationStructs array. +// +// -------------------------------------------------------------------------------------------------------------------------------- +static const UUID D3D12FenceBarriersTier2Experiment = { /* 4ab3a76b-fa1d-46e0-829a-e2a0c74d8a8f */ + 0x4ab3a76b, + 0xfa1d, + 0x46e0, + {0x82, 0x9a, 0xe2, 0xa0, 0xc7, 0x4d, 0x8a, 0x8f} +}; +// -------------------------------------------------------------------------------------------------------------------------------- +// Experimental Feature: D3D12AsyncCommandsExperiment +// +// Use with D3D12EnableExperimentalFeatures to enable experimental async commands features. +// +// Enabling D3D12AsyncCommandsExperiment needs no configuration struct, pass NULL in the pConfigurationStructs array. +// +// -------------------------------------------------------------------------------------------------------------------------------- +static const UUID D3D12AsyncCommandsExperiment = { /* 7adf09d5-b158-4a80-ba0c-cd47eafb8637 */ + 0x7adf09d5, + 0xb158, + 0x4a80, + {0xba, 0x0c, 0xcd, 0x47, 0xea, 0xfb, 0x86, 0x37} +}; +// -------------------------------------------------------------------------------------------------------------------------------- +// D3D12GetInterface +// +// Retrieve Global D3D12 Interface. +// + +DEFINE_GUID(CLSID_D3D12Debug, 0xf2352aeb, 0xdd84, 0x49fe, 0xb9, 0x7b, 0xa9, 0xdc, 0xfd, 0xcc, 0x1b, 0x4f); +DEFINE_GUID(CLSID_D3D12Tools, 0xe38216b1, 0x3c8c, 0x4833, 0xaa, 0x09, 0x0a, 0x06, 0xb6, 0x5d, 0x96, 0xc8); +DEFINE_GUID(CLSID_D3D12DeviceRemovedExtendedData, 0x4a75bbc4, 0x9ff4, 0x4ad8, 0x9f, 0x18, 0xab, 0xae, 0x84, 0xdc, 0x5f, 0xf2); +DEFINE_GUID(CLSID_D3D12SDKConfiguration, 0x7cda6aca, 0xa03e, 0x49c8, 0x94, 0x58, 0x03, 0x34, 0xd2, 0x0e, 0x07, 0xce); +DEFINE_GUID(CLSID_D3D12DeviceFactory, 0x114863bf, 0xc386, 0x4aee, 0xb3, 0x9d, 0x8f, 0x0b, 0xbb, 0x06, 0x29, 0x55); +DEFINE_GUID(CLSID_D3D12DSRDeviceFactory, 0xbb6dd27e, 0x94a9, 0x41a6, 0x9f, 0x1b, 0x13, 0x37, 0x72, 0x17, 0x24, 0x28); +DEFINE_GUID(CLSID_D3D12StateObjectFactory, 0x54e1c9f3, 0x1303, 0x4112, 0xbf, 0x8e, 0x7b, 0xf2, 0xbb, 0x60, 0x6a, 0x73); +DEFINE_GUID(CLSID_D3D12RuntimeValidationControl, 0xe5b53e74, 0x3fca, 0x47b4, 0x88, 0xb9, 0xa8, 0xb4, 0x1e, 0xf8, 0xfb, 0x73); +DEFINE_GUID(CLSID_D3D12ApplicationIdentity, 0x08d8e1e8, 0x75a6, 0x42a7, 0xbf, 0x3a, 0xd0, 0x5f, 0xe5, 0x29, 0xc4, 0x7c); + +typedef HRESULT (WINAPI* PFN_D3D12_GET_INTERFACE)( _In_ REFCLSID, _In_ REFIID, _COM_Outptr_opt_ void** ); + +HRESULT WINAPI D3D12GetInterface( _In_ REFCLSID rclsid, _In_ REFIID riid, _COM_Outptr_opt_ void** ppvDebug ); + + + +extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0075_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0075_v0_0_s_ifspec; + +#ifndef __ID3D12SDKConfiguration_INTERFACE_DEFINED__ +#define __ID3D12SDKConfiguration_INTERFACE_DEFINED__ + +/* interface ID3D12SDKConfiguration */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12SDKConfiguration; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("e9eb5314-33aa-42b2-a718-d77f58b1f1c7") + ID3D12SDKConfiguration : public IUnknown + { + public: + virtual HRESULT STDMETHODCALLTYPE SetSDKVersion( + UINT SDKVersion, + _In_z_ LPCSTR SDKPath) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12SDKConfigurationVtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12SDKConfiguration * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12SDKConfiguration * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12SDKConfiguration * This); + + DECLSPEC_XFGVIRT(ID3D12SDKConfiguration, SetSDKVersion) + HRESULT ( STDMETHODCALLTYPE *SetSDKVersion )( + ID3D12SDKConfiguration * This, + UINT SDKVersion, + _In_z_ LPCSTR SDKPath); + + END_INTERFACE + } ID3D12SDKConfigurationVtbl; + + interface ID3D12SDKConfiguration + { + CONST_VTBL struct ID3D12SDKConfigurationVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12SDKConfiguration_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12SDKConfiguration_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12SDKConfiguration_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12SDKConfiguration_SetSDKVersion(This,SDKVersion,SDKPath) \ + ( (This)->lpVtbl -> SetSDKVersion(This,SDKVersion,SDKPath) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12SDKConfiguration_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D12SDKConfiguration1_INTERFACE_DEFINED__ +#define __ID3D12SDKConfiguration1_INTERFACE_DEFINED__ + +/* interface ID3D12SDKConfiguration1 */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12SDKConfiguration1; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("8aaf9303-ad25-48b9-9a57-d9c37e009d9f") + ID3D12SDKConfiguration1 : public ID3D12SDKConfiguration + { + public: + virtual HRESULT STDMETHODCALLTYPE CreateDeviceFactory( + UINT SDKVersion, + _In_ LPCSTR SDKPath, + REFIID riid, + _COM_Outptr_ void **ppvFactory) = 0; + + virtual void STDMETHODCALLTYPE FreeUnusedSDKs( void) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12SDKConfiguration1Vtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12SDKConfiguration1 * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12SDKConfiguration1 * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12SDKConfiguration1 * This); + + DECLSPEC_XFGVIRT(ID3D12SDKConfiguration, SetSDKVersion) + HRESULT ( STDMETHODCALLTYPE *SetSDKVersion )( + ID3D12SDKConfiguration1 * This, + UINT SDKVersion, + _In_z_ LPCSTR SDKPath); + + DECLSPEC_XFGVIRT(ID3D12SDKConfiguration1, CreateDeviceFactory) + HRESULT ( STDMETHODCALLTYPE *CreateDeviceFactory )( + ID3D12SDKConfiguration1 * This, + UINT SDKVersion, + _In_ LPCSTR SDKPath, + REFIID riid, + _COM_Outptr_ void **ppvFactory); + + DECLSPEC_XFGVIRT(ID3D12SDKConfiguration1, FreeUnusedSDKs) + void ( STDMETHODCALLTYPE *FreeUnusedSDKs )( + ID3D12SDKConfiguration1 * This); + + END_INTERFACE + } ID3D12SDKConfiguration1Vtbl; + + interface ID3D12SDKConfiguration1 + { + CONST_VTBL struct ID3D12SDKConfiguration1Vtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12SDKConfiguration1_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12SDKConfiguration1_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12SDKConfiguration1_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12SDKConfiguration1_SetSDKVersion(This,SDKVersion,SDKPath) \ + ( (This)->lpVtbl -> SetSDKVersion(This,SDKVersion,SDKPath) ) + + +#define ID3D12SDKConfiguration1_CreateDeviceFactory(This,SDKVersion,SDKPath,riid,ppvFactory) \ + ( (This)->lpVtbl -> CreateDeviceFactory(This,SDKVersion,SDKPath,riid,ppvFactory) ) + +#define ID3D12SDKConfiguration1_FreeUnusedSDKs(This) \ + ( (This)->lpVtbl -> FreeUnusedSDKs(This) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12SDKConfiguration1_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_d3d12_0000_0077 */ +/* [local] */ + +typedef +enum D3D12_DEVICE_FACTORY_FLAGS + { + D3D12_DEVICE_FACTORY_FLAG_NONE = 0, + D3D12_DEVICE_FACTORY_FLAG_ALLOW_RETURNING_EXISTING_DEVICE = 0x1, + D3D12_DEVICE_FACTORY_FLAG_ALLOW_RETURNING_INCOMPATIBLE_EXISTING_DEVICE = 0x2, + D3D12_DEVICE_FACTORY_FLAG_DISALLOW_STORING_NEW_DEVICE_AS_SINGLETON = 0x4 + } D3D12_DEVICE_FACTORY_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS( D3D12_DEVICE_FACTORY_FLAGS ) + + +extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0077_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0077_v0_0_s_ifspec; + +#ifndef __ID3D12DeviceFactory_INTERFACE_DEFINED__ +#define __ID3D12DeviceFactory_INTERFACE_DEFINED__ + +/* interface ID3D12DeviceFactory */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12DeviceFactory; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("61f307d3-d34e-4e7c-8374-3ba4de23cccb") + ID3D12DeviceFactory : public IUnknown + { + public: + virtual HRESULT STDMETHODCALLTYPE InitializeFromGlobalState( void) = 0; + + virtual HRESULT STDMETHODCALLTYPE ApplyToGlobalState( void) = 0; + + virtual HRESULT STDMETHODCALLTYPE SetFlags( + D3D12_DEVICE_FACTORY_FLAGS flags) = 0; + + virtual D3D12_DEVICE_FACTORY_FLAGS STDMETHODCALLTYPE GetFlags( void) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetConfigurationInterface( + REFCLSID clsid, + REFIID iid, + _COM_Outptr_ void **ppv) = 0; + + virtual HRESULT STDMETHODCALLTYPE EnableExperimentalFeatures( + UINT NumFeatures, + _In_reads_(NumFeatures) const IID *pIIDs, + _In_reads_opt_(NumFeatures) void *pConfigurationStructs, + _In_reads_opt_(NumFeatures) UINT *pConfigurationStructSizes) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateDevice( + _In_opt_ IUnknown *adapter, + D3D_FEATURE_LEVEL FeatureLevel, + REFIID riid, + _COM_Outptr_opt_ void **ppvDevice) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12DeviceFactoryVtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12DeviceFactory * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12DeviceFactory * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12DeviceFactory * This); + + DECLSPEC_XFGVIRT(ID3D12DeviceFactory, InitializeFromGlobalState) + HRESULT ( STDMETHODCALLTYPE *InitializeFromGlobalState )( + ID3D12DeviceFactory * This); + + DECLSPEC_XFGVIRT(ID3D12DeviceFactory, ApplyToGlobalState) + HRESULT ( STDMETHODCALLTYPE *ApplyToGlobalState )( + ID3D12DeviceFactory * This); + + DECLSPEC_XFGVIRT(ID3D12DeviceFactory, SetFlags) + HRESULT ( STDMETHODCALLTYPE *SetFlags )( + ID3D12DeviceFactory * This, + D3D12_DEVICE_FACTORY_FLAGS flags); + + DECLSPEC_XFGVIRT(ID3D12DeviceFactory, GetFlags) + D3D12_DEVICE_FACTORY_FLAGS ( STDMETHODCALLTYPE *GetFlags )( + ID3D12DeviceFactory * This); + + DECLSPEC_XFGVIRT(ID3D12DeviceFactory, GetConfigurationInterface) + HRESULT ( STDMETHODCALLTYPE *GetConfigurationInterface )( + ID3D12DeviceFactory * This, + REFCLSID clsid, + REFIID iid, + _COM_Outptr_ void **ppv); + + DECLSPEC_XFGVIRT(ID3D12DeviceFactory, EnableExperimentalFeatures) + HRESULT ( STDMETHODCALLTYPE *EnableExperimentalFeatures )( + ID3D12DeviceFactory * This, + UINT NumFeatures, + _In_reads_(NumFeatures) const IID *pIIDs, + _In_reads_opt_(NumFeatures) void *pConfigurationStructs, + _In_reads_opt_(NumFeatures) UINT *pConfigurationStructSizes); + + DECLSPEC_XFGVIRT(ID3D12DeviceFactory, CreateDevice) + HRESULT ( STDMETHODCALLTYPE *CreateDevice )( + ID3D12DeviceFactory * This, + _In_opt_ IUnknown *adapter, + D3D_FEATURE_LEVEL FeatureLevel, + REFIID riid, + _COM_Outptr_opt_ void **ppvDevice); + + END_INTERFACE + } ID3D12DeviceFactoryVtbl; + + interface ID3D12DeviceFactory + { + CONST_VTBL struct ID3D12DeviceFactoryVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12DeviceFactory_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12DeviceFactory_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12DeviceFactory_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12DeviceFactory_InitializeFromGlobalState(This) \ + ( (This)->lpVtbl -> InitializeFromGlobalState(This) ) + +#define ID3D12DeviceFactory_ApplyToGlobalState(This) \ + ( (This)->lpVtbl -> ApplyToGlobalState(This) ) + +#define ID3D12DeviceFactory_SetFlags(This,flags) \ + ( (This)->lpVtbl -> SetFlags(This,flags) ) + +#define ID3D12DeviceFactory_GetFlags(This) \ + ( (This)->lpVtbl -> GetFlags(This) ) + +#define ID3D12DeviceFactory_GetConfigurationInterface(This,clsid,iid,ppv) \ + ( (This)->lpVtbl -> GetConfigurationInterface(This,clsid,iid,ppv) ) + +#define ID3D12DeviceFactory_EnableExperimentalFeatures(This,NumFeatures,pIIDs,pConfigurationStructs,pConfigurationStructSizes) \ + ( (This)->lpVtbl -> EnableExperimentalFeatures(This,NumFeatures,pIIDs,pConfigurationStructs,pConfigurationStructSizes) ) + +#define ID3D12DeviceFactory_CreateDevice(This,adapter,FeatureLevel,riid,ppvDevice) \ + ( (This)->lpVtbl -> CreateDevice(This,adapter,FeatureLevel,riid,ppvDevice) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12DeviceFactory_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_d3d12_0000_0078 */ +/* [local] */ + +typedef +enum D3D12_DEVICE_FLAGS + { + D3D12_DEVICE_FLAG_NONE = 0, + D3D12_DEVICE_FLAG_DEBUG_LAYER_ENABLED = 0x1, + D3D12_DEVICE_FLAG_GPU_BASED_VALIDATION_ENABLED = 0x2, + D3D12_DEVICE_FLAG_SYNCHRONIZED_COMMAND_QUEUE_VALIDATION_DISABLED = 0x4, + D3D12_DEVICE_FLAG_DRED_AUTO_BREADCRUMBS_ENABLED = 0x8, + D3D12_DEVICE_FLAG_DRED_PAGE_FAULT_REPORTING_ENABLED = 0x10, + D3D12_DEVICE_FLAG_DRED_WATSON_REPORTING_ENABLED = 0x20, + D3D12_DEVICE_FLAG_DRED_BREADCRUMB_CONTEXT_ENABLED = 0x40, + D3D12_DEVICE_FLAG_DRED_USE_MARKERS_ONLY_BREADCRUMBS = 0x80, + D3D12_DEVICE_FLAG_SHADER_INSTRUMENTATION_ENABLED = 0x100, + D3D12_DEVICE_FLAG_AUTO_DEBUG_NAME_ENABLED = 0x200, + D3D12_DEVICE_FLAG_FORCE_LEGACY_STATE_VALIDATION = 0x400 + } D3D12_DEVICE_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS( D3D12_DEVICE_FLAGS ) +typedef struct D3D12_DEVICE_CONFIGURATION_DESC + { + D3D12_DEVICE_FLAGS Flags; + UINT GpuBasedValidationFlags; + UINT SDKVersion; + UINT NumEnabledExperimentalFeatures; + } D3D12_DEVICE_CONFIGURATION_DESC; + + + +extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0078_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0078_v0_0_s_ifspec; + +#ifndef __ID3D12DeviceConfiguration_INTERFACE_DEFINED__ +#define __ID3D12DeviceConfiguration_INTERFACE_DEFINED__ + +/* interface ID3D12DeviceConfiguration */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12DeviceConfiguration; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("78dbf87b-f766-422b-a61c-c8c446bdb9ad") + ID3D12DeviceConfiguration : public IUnknown + { + public: +#if defined(_MSC_VER) || !defined(_WIN32) + virtual D3D12_DEVICE_CONFIGURATION_DESC STDMETHODCALLTYPE GetDesc( void) = 0; +#else + virtual D3D12_DEVICE_CONFIGURATION_DESC *STDMETHODCALLTYPE GetDesc( + D3D12_DEVICE_CONFIGURATION_DESC * RetVal) = 0; +#endif + + virtual HRESULT STDMETHODCALLTYPE GetEnabledExperimentalFeatures( + _Out_writes_(NumGuids) GUID *pGuids, + UINT NumGuids) = 0; + + virtual HRESULT STDMETHODCALLTYPE SerializeVersionedRootSignature( + _In_ const D3D12_VERSIONED_ROOT_SIGNATURE_DESC *pDesc, + _COM_Outptr_ ID3DBlob **ppResult, + _Always_(_Outptr_opt_result_maybenull_) ID3DBlob **ppError) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateVersionedRootSignatureDeserializer( + _In_reads_bytes_(Size) const void *pBlob, + SIZE_T Size, + REFIID riid, + _COM_Outptr_ void **ppvDeserializer) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12DeviceConfigurationVtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12DeviceConfiguration * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12DeviceConfiguration * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12DeviceConfiguration * This); + + DECLSPEC_XFGVIRT(ID3D12DeviceConfiguration, GetDesc) +#if !defined(_WIN32) + D3D12_DEVICE_CONFIGURATION_DESC ( STDMETHODCALLTYPE *GetDesc )( + ID3D12DeviceConfiguration * This); + +#else + D3D12_DEVICE_CONFIGURATION_DESC *( STDMETHODCALLTYPE *GetDesc )( + ID3D12DeviceConfiguration * This, + D3D12_DEVICE_CONFIGURATION_DESC * RetVal); + +#endif + + DECLSPEC_XFGVIRT(ID3D12DeviceConfiguration, GetEnabledExperimentalFeatures) + HRESULT ( STDMETHODCALLTYPE *GetEnabledExperimentalFeatures )( + ID3D12DeviceConfiguration * This, + _Out_writes_(NumGuids) GUID *pGuids, + UINT NumGuids); + + DECLSPEC_XFGVIRT(ID3D12DeviceConfiguration, SerializeVersionedRootSignature) + HRESULT ( STDMETHODCALLTYPE *SerializeVersionedRootSignature )( + ID3D12DeviceConfiguration * This, + _In_ const D3D12_VERSIONED_ROOT_SIGNATURE_DESC *pDesc, + _COM_Outptr_ ID3DBlob **ppResult, + _Always_(_Outptr_opt_result_maybenull_) ID3DBlob **ppError); + + DECLSPEC_XFGVIRT(ID3D12DeviceConfiguration, CreateVersionedRootSignatureDeserializer) + HRESULT ( STDMETHODCALLTYPE *CreateVersionedRootSignatureDeserializer )( + ID3D12DeviceConfiguration * This, + _In_reads_bytes_(Size) const void *pBlob, + SIZE_T Size, + REFIID riid, + _COM_Outptr_ void **ppvDeserializer); + + END_INTERFACE + } ID3D12DeviceConfigurationVtbl; + + interface ID3D12DeviceConfiguration + { + CONST_VTBL struct ID3D12DeviceConfigurationVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12DeviceConfiguration_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12DeviceConfiguration_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12DeviceConfiguration_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + +#if !defined(_WIN32) + +#define ID3D12DeviceConfiguration_GetDesc(This) \ + ( (This)->lpVtbl -> GetDesc(This) ) +#else +#define ID3D12DeviceConfiguration_GetDesc(This,RetVal) \ + ( (This)->lpVtbl -> GetDesc(This,RetVal) ) +#endif + +#define ID3D12DeviceConfiguration_GetEnabledExperimentalFeatures(This,pGuids,NumGuids) \ + ( (This)->lpVtbl -> GetEnabledExperimentalFeatures(This,pGuids,NumGuids) ) + +#define ID3D12DeviceConfiguration_SerializeVersionedRootSignature(This,pDesc,ppResult,ppError) \ + ( (This)->lpVtbl -> SerializeVersionedRootSignature(This,pDesc,ppResult,ppError) ) + +#define ID3D12DeviceConfiguration_CreateVersionedRootSignatureDeserializer(This,pBlob,Size,riid,ppvDeserializer) \ + ( (This)->lpVtbl -> CreateVersionedRootSignatureDeserializer(This,pBlob,Size,riid,ppvDeserializer) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12DeviceConfiguration_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D12DeviceConfiguration1_INTERFACE_DEFINED__ +#define __ID3D12DeviceConfiguration1_INTERFACE_DEFINED__ + +/* interface ID3D12DeviceConfiguration1 */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12DeviceConfiguration1; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("ed342442-6343-4e16-bb82-a3a577874e56") + ID3D12DeviceConfiguration1 : public ID3D12DeviceConfiguration + { + public: + virtual HRESULT STDMETHODCALLTYPE CreateVersionedRootSignatureDeserializerFromSubobjectInLibrary( + _In_reads_bytes_(Size) const void *pLibraryBlob, + SIZE_T Size, + LPCWSTR RootSignatureSubobjectName, + REFIID riid, + _COM_Outptr_ void **ppvDeserializer) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12DeviceConfiguration1Vtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12DeviceConfiguration1 * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12DeviceConfiguration1 * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12DeviceConfiguration1 * This); + + DECLSPEC_XFGVIRT(ID3D12DeviceConfiguration, GetDesc) +#if !defined(_WIN32) + D3D12_DEVICE_CONFIGURATION_DESC ( STDMETHODCALLTYPE *GetDesc )( + ID3D12DeviceConfiguration1 * This); + +#else + D3D12_DEVICE_CONFIGURATION_DESC *( STDMETHODCALLTYPE *GetDesc )( + ID3D12DeviceConfiguration1 * This, + D3D12_DEVICE_CONFIGURATION_DESC * RetVal); + +#endif + + DECLSPEC_XFGVIRT(ID3D12DeviceConfiguration, GetEnabledExperimentalFeatures) + HRESULT ( STDMETHODCALLTYPE *GetEnabledExperimentalFeatures )( + ID3D12DeviceConfiguration1 * This, + _Out_writes_(NumGuids) GUID *pGuids, + UINT NumGuids); + + DECLSPEC_XFGVIRT(ID3D12DeviceConfiguration, SerializeVersionedRootSignature) + HRESULT ( STDMETHODCALLTYPE *SerializeVersionedRootSignature )( + ID3D12DeviceConfiguration1 * This, + _In_ const D3D12_VERSIONED_ROOT_SIGNATURE_DESC *pDesc, + _COM_Outptr_ ID3DBlob **ppResult, + _Always_(_Outptr_opt_result_maybenull_) ID3DBlob **ppError); + + DECLSPEC_XFGVIRT(ID3D12DeviceConfiguration, CreateVersionedRootSignatureDeserializer) + HRESULT ( STDMETHODCALLTYPE *CreateVersionedRootSignatureDeserializer )( + ID3D12DeviceConfiguration1 * This, + _In_reads_bytes_(Size) const void *pBlob, + SIZE_T Size, + REFIID riid, + _COM_Outptr_ void **ppvDeserializer); + + DECLSPEC_XFGVIRT(ID3D12DeviceConfiguration1, CreateVersionedRootSignatureDeserializerFromSubobjectInLibrary) + HRESULT ( STDMETHODCALLTYPE *CreateVersionedRootSignatureDeserializerFromSubobjectInLibrary )( + ID3D12DeviceConfiguration1 * This, + _In_reads_bytes_(Size) const void *pLibraryBlob, + SIZE_T Size, + LPCWSTR RootSignatureSubobjectName, + REFIID riid, + _COM_Outptr_ void **ppvDeserializer); + + END_INTERFACE + } ID3D12DeviceConfiguration1Vtbl; + + interface ID3D12DeviceConfiguration1 + { + CONST_VTBL struct ID3D12DeviceConfiguration1Vtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12DeviceConfiguration1_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12DeviceConfiguration1_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12DeviceConfiguration1_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + +#if !defined(_WIN32) + +#define ID3D12DeviceConfiguration1_GetDesc(This) \ + ( (This)->lpVtbl -> GetDesc(This) ) +#else +#define ID3D12DeviceConfiguration1_GetDesc(This,RetVal) \ + ( (This)->lpVtbl -> GetDesc(This,RetVal) ) +#endif + +#define ID3D12DeviceConfiguration1_GetEnabledExperimentalFeatures(This,pGuids,NumGuids) \ + ( (This)->lpVtbl -> GetEnabledExperimentalFeatures(This,pGuids,NumGuids) ) + +#define ID3D12DeviceConfiguration1_SerializeVersionedRootSignature(This,pDesc,ppResult,ppError) \ + ( (This)->lpVtbl -> SerializeVersionedRootSignature(This,pDesc,ppResult,ppError) ) + +#define ID3D12DeviceConfiguration1_CreateVersionedRootSignatureDeserializer(This,pBlob,Size,riid,ppvDeserializer) \ + ( (This)->lpVtbl -> CreateVersionedRootSignatureDeserializer(This,pBlob,Size,riid,ppvDeserializer) ) + + +#define ID3D12DeviceConfiguration1_CreateVersionedRootSignatureDeserializerFromSubobjectInLibrary(This,pLibraryBlob,Size,RootSignatureSubobjectName,riid,ppvDeserializer) \ + ( (This)->lpVtbl -> CreateVersionedRootSignatureDeserializerFromSubobjectInLibrary(This,pLibraryBlob,Size,RootSignatureSubobjectName,riid,ppvDeserializer) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12DeviceConfiguration1_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_d3d12_0000_0080 */ +/* [local] */ + +typedef +enum D3D12_STATE_OBJECT_DATABASE_FLAGS + { + D3D12_STATE_OBJECT_DATABASE_FLAG_NONE = 0, + D3D12_STATE_OBJECT_DATABASE_FLAG_READ_ONLY = 0x1 + } D3D12_STATE_OBJECT_DATABASE_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS( D3D12_STATE_OBJECT_DATABASE_FLAGS ) + + +extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0080_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0080_v0_0_s_ifspec; + +#ifndef __ID3D12StateObjectDatabaseFactory_INTERFACE_DEFINED__ +#define __ID3D12StateObjectDatabaseFactory_INTERFACE_DEFINED__ + +/* interface ID3D12StateObjectDatabaseFactory */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12StateObjectDatabaseFactory; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("f5b066f0-648a-4611-bd41-27fd0948b9eb") + ID3D12StateObjectDatabaseFactory : public IUnknown + { + public: + virtual HRESULT STDMETHODCALLTYPE CreateStateObjectDatabaseFromFile( + LPCWSTR pDatabaseFile, + D3D12_STATE_OBJECT_DATABASE_FLAGS flags, + REFIID riid, + _COM_Outptr_ void **ppvStateObjectDatabase) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12StateObjectDatabaseFactoryVtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12StateObjectDatabaseFactory * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12StateObjectDatabaseFactory * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12StateObjectDatabaseFactory * This); + + DECLSPEC_XFGVIRT(ID3D12StateObjectDatabaseFactory, CreateStateObjectDatabaseFromFile) + HRESULT ( STDMETHODCALLTYPE *CreateStateObjectDatabaseFromFile )( + ID3D12StateObjectDatabaseFactory * This, + LPCWSTR pDatabaseFile, + D3D12_STATE_OBJECT_DATABASE_FLAGS flags, + REFIID riid, + _COM_Outptr_ void **ppvStateObjectDatabase); + + END_INTERFACE + } ID3D12StateObjectDatabaseFactoryVtbl; + + interface ID3D12StateObjectDatabaseFactory + { + CONST_VTBL struct ID3D12StateObjectDatabaseFactoryVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12StateObjectDatabaseFactory_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12StateObjectDatabaseFactory_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12StateObjectDatabaseFactory_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12StateObjectDatabaseFactory_CreateStateObjectDatabaseFromFile(This,pDatabaseFile,flags,riid,ppvStateObjectDatabase) \ + ( (This)->lpVtbl -> CreateStateObjectDatabaseFromFile(This,pDatabaseFile,flags,riid,ppvStateObjectDatabase) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12StateObjectDatabaseFactory_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D12ApplicationIdentity_INTERFACE_DEFINED__ +#define __ID3D12ApplicationIdentity_INTERFACE_DEFINED__ + +/* interface ID3D12ApplicationIdentity */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12ApplicationIdentity; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("82dc6c85-727b-4a8d-9169-db6ce3e975a0") + ID3D12ApplicationIdentity : public IUnknown + { + public: + virtual HRESULT STDMETHODCALLTYPE SetApplicationIdentity( + const D3D12_APPLICATION_DESC *pDesc, + REFGUID AppId) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12ApplicationIdentityVtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12ApplicationIdentity * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12ApplicationIdentity * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12ApplicationIdentity * This); + + DECLSPEC_XFGVIRT(ID3D12ApplicationIdentity, SetApplicationIdentity) + HRESULT ( STDMETHODCALLTYPE *SetApplicationIdentity )( + ID3D12ApplicationIdentity * This, + const D3D12_APPLICATION_DESC *pDesc, + REFGUID AppId); + + END_INTERFACE + } ID3D12ApplicationIdentityVtbl; + + interface ID3D12ApplicationIdentity + { + CONST_VTBL struct ID3D12ApplicationIdentityVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12ApplicationIdentity_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12ApplicationIdentity_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12ApplicationIdentity_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12ApplicationIdentity_SetApplicationIdentity(This,pDesc,AppId) \ + ( (This)->lpVtbl -> SetApplicationIdentity(This,pDesc,AppId) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12ApplicationIdentity_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_d3d12_0000_0082 */ +/* [local] */ + +typedef +enum D3D12_AXIS_SHADING_RATE + { + D3D12_AXIS_SHADING_RATE_1X = 0, + D3D12_AXIS_SHADING_RATE_2X = 0x1, + D3D12_AXIS_SHADING_RATE_4X = 0x2 + } D3D12_AXIS_SHADING_RATE; + +#define D3D12_SHADING_RATE_X_AXIS_SHIFT 2 +#define D3D12_SHADING_RATE_VALID_MASK 3 +#define D3D12_MAKE_COARSE_SHADING_RATE(x,y) ((x) << D3D12_SHADING_RATE_X_AXIS_SHIFT | (y)) +#define D3D12_GET_COARSE_SHADING_RATE_X_AXIS(x) (((x) >> D3D12_SHADING_RATE_X_AXIS_SHIFT) & D3D12_SHADING_RATE_VALID_MASK) +#define D3D12_GET_COARSE_SHADING_RATE_Y_AXIS(y) ((y) & D3D12_SHADING_RATE_VALID_MASK) +typedef +enum D3D12_SHADING_RATE + { + D3D12_SHADING_RATE_1X1 = 0, + D3D12_SHADING_RATE_1X2 = 0x1, + D3D12_SHADING_RATE_2X1 = 0x4, + D3D12_SHADING_RATE_2X2 = 0x5, + D3D12_SHADING_RATE_2X4 = 0x6, + D3D12_SHADING_RATE_4X2 = 0x9, + D3D12_SHADING_RATE_4X4 = 0xa + } D3D12_SHADING_RATE; + +typedef +enum D3D12_SHADING_RATE_COMBINER + { + D3D12_SHADING_RATE_COMBINER_PASSTHROUGH = 0, + D3D12_SHADING_RATE_COMBINER_OVERRIDE = 1, + D3D12_SHADING_RATE_COMBINER_MIN = 2, + D3D12_SHADING_RATE_COMBINER_MAX = 3, + D3D12_SHADING_RATE_COMBINER_SUM = 4 + } D3D12_SHADING_RATE_COMBINER; + + + +extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0082_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0082_v0_0_s_ifspec; + +#ifndef __ID3D12GraphicsCommandList5_INTERFACE_DEFINED__ +#define __ID3D12GraphicsCommandList5_INTERFACE_DEFINED__ + +/* interface ID3D12GraphicsCommandList5 */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12GraphicsCommandList5; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("55050859-4024-474c-87f5-6472eaee44ea") + ID3D12GraphicsCommandList5 : public ID3D12GraphicsCommandList4 + { + public: + virtual void STDMETHODCALLTYPE RSSetShadingRate( + _In_ D3D12_SHADING_RATE baseShadingRate, + _In_reads_opt_(D3D12_RS_SET_SHADING_RATE_COMBINER_COUNT) const D3D12_SHADING_RATE_COMBINER *combiners) = 0; + + virtual void STDMETHODCALLTYPE RSSetShadingRateImage( + _In_opt_ ID3D12Resource *shadingRateImage) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12GraphicsCommandList5Vtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12GraphicsCommandList5 * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12GraphicsCommandList5 * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12GraphicsCommandList5 * This); + + DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D12GraphicsCommandList5 * This, + _In_ REFGUID guid, + _Inout_ UINT *pDataSize, + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D12GraphicsCommandList5 * This, + _In_ REFGUID guid, + _In_ UINT DataSize, + _In_reads_bytes_opt_( DataSize ) const void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D12GraphicsCommandList5 * This, + _In_ REFGUID guid, + _In_opt_ const IUnknown *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetName) + HRESULT ( STDMETHODCALLTYPE *SetName )( + ID3D12GraphicsCommandList5 * This, + _In_z_ LPCWSTR Name); + + DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice) + HRESULT ( STDMETHODCALLTYPE *GetDevice )( + ID3D12GraphicsCommandList5 * This, + REFIID riid, + _COM_Outptr_opt_ void **ppvDevice); + + DECLSPEC_XFGVIRT(ID3D12CommandList, GetType) + D3D12_COMMAND_LIST_TYPE ( STDMETHODCALLTYPE *GetType )( + ID3D12GraphicsCommandList5 * This); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, Close) + HRESULT ( STDMETHODCALLTYPE *Close )( + ID3D12GraphicsCommandList5 * This); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, Reset) + HRESULT ( STDMETHODCALLTYPE *Reset )( + ID3D12GraphicsCommandList5 * This, + _In_ ID3D12CommandAllocator *pAllocator, + _In_opt_ ID3D12PipelineState *pInitialState); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearState) + void ( STDMETHODCALLTYPE *ClearState )( + ID3D12GraphicsCommandList5 * This, + _In_opt_ ID3D12PipelineState *pPipelineState); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, DrawInstanced) + void ( STDMETHODCALLTYPE *DrawInstanced )( + ID3D12GraphicsCommandList5 * This, + _In_ UINT VertexCountPerInstance, + _In_ UINT InstanceCount, + _In_ UINT StartVertexLocation, + _In_ UINT StartInstanceLocation); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, DrawIndexedInstanced) + void ( STDMETHODCALLTYPE *DrawIndexedInstanced )( + ID3D12GraphicsCommandList5 * This, + _In_ UINT IndexCountPerInstance, + _In_ UINT InstanceCount, + _In_ UINT StartIndexLocation, + _In_ INT BaseVertexLocation, + _In_ UINT StartInstanceLocation); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, Dispatch) + void ( STDMETHODCALLTYPE *Dispatch )( + ID3D12GraphicsCommandList5 * This, + _In_ UINT ThreadGroupCountX, + _In_ UINT ThreadGroupCountY, + _In_ UINT ThreadGroupCountZ); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, CopyBufferRegion) + void ( STDMETHODCALLTYPE *CopyBufferRegion )( + ID3D12GraphicsCommandList5 * This, + _In_ ID3D12Resource *pDstBuffer, + UINT64 DstOffset, + _In_ ID3D12Resource *pSrcBuffer, + UINT64 SrcOffset, + UINT64 NumBytes); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, CopyTextureRegion) + void ( STDMETHODCALLTYPE *CopyTextureRegion )( + ID3D12GraphicsCommandList5 * This, + _In_ const D3D12_TEXTURE_COPY_LOCATION *pDst, + UINT DstX, + UINT DstY, + UINT DstZ, + _In_ const D3D12_TEXTURE_COPY_LOCATION *pSrc, + _In_opt_ const D3D12_BOX *pSrcBox); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, CopyResource) + void ( STDMETHODCALLTYPE *CopyResource )( + ID3D12GraphicsCommandList5 * This, + _In_ ID3D12Resource *pDstResource, + _In_ ID3D12Resource *pSrcResource); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, CopyTiles) + void ( STDMETHODCALLTYPE *CopyTiles )( + ID3D12GraphicsCommandList5 * This, + _In_ ID3D12Resource *pTiledResource, + _In_ const D3D12_TILED_RESOURCE_COORDINATE *pTileRegionStartCoordinate, + _In_ const D3D12_TILE_REGION_SIZE *pTileRegionSize, + _In_ ID3D12Resource *pBuffer, + UINT64 BufferStartOffsetInBytes, + D3D12_TILE_COPY_FLAGS Flags); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ResolveSubresource) + void ( STDMETHODCALLTYPE *ResolveSubresource )( + ID3D12GraphicsCommandList5 * This, + _In_ ID3D12Resource *pDstResource, + _In_ UINT DstSubresource, + _In_ ID3D12Resource *pSrcResource, + _In_ UINT SrcSubresource, + _In_ DXGI_FORMAT Format); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, IASetPrimitiveTopology) + void ( STDMETHODCALLTYPE *IASetPrimitiveTopology )( + ID3D12GraphicsCommandList5 * This, + _In_ D3D12_PRIMITIVE_TOPOLOGY PrimitiveTopology); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, RSSetViewports) + void ( STDMETHODCALLTYPE *RSSetViewports )( + ID3D12GraphicsCommandList5 * This, + _In_range_(0, D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) UINT NumViewports, + _In_reads_( NumViewports) const D3D12_VIEWPORT *pViewports); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, RSSetScissorRects) + void ( STDMETHODCALLTYPE *RSSetScissorRects )( + ID3D12GraphicsCommandList5 * This, + _In_range_(0, D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) UINT NumRects, + _In_reads_( NumRects) const D3D12_RECT *pRects); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, OMSetBlendFactor) + void ( STDMETHODCALLTYPE *OMSetBlendFactor )( + ID3D12GraphicsCommandList5 * This, + _In_reads_opt_(4) const FLOAT BlendFactor[ 4 ]); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, OMSetStencilRef) + void ( STDMETHODCALLTYPE *OMSetStencilRef )( + ID3D12GraphicsCommandList5 * This, + _In_ UINT StencilRef); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetPipelineState) + void ( STDMETHODCALLTYPE *SetPipelineState )( + ID3D12GraphicsCommandList5 * This, + _In_ ID3D12PipelineState *pPipelineState); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ResourceBarrier) + void ( STDMETHODCALLTYPE *ResourceBarrier )( + ID3D12GraphicsCommandList5 * This, + _In_ UINT NumBarriers, + _In_reads_(NumBarriers) const D3D12_RESOURCE_BARRIER *pBarriers); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ExecuteBundle) + void ( STDMETHODCALLTYPE *ExecuteBundle )( + ID3D12GraphicsCommandList5 * This, + _In_ ID3D12GraphicsCommandList *pCommandList); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetDescriptorHeaps) + void ( STDMETHODCALLTYPE *SetDescriptorHeaps )( + ID3D12GraphicsCommandList5 * This, + _In_ UINT NumDescriptorHeaps, + _In_reads_(NumDescriptorHeaps) ID3D12DescriptorHeap *const *ppDescriptorHeaps); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootSignature) + void ( STDMETHODCALLTYPE *SetComputeRootSignature )( + ID3D12GraphicsCommandList5 * This, + _In_opt_ ID3D12RootSignature *pRootSignature); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootSignature) + void ( STDMETHODCALLTYPE *SetGraphicsRootSignature )( + ID3D12GraphicsCommandList5 * This, + _In_opt_ ID3D12RootSignature *pRootSignature); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootDescriptorTable) + void ( STDMETHODCALLTYPE *SetComputeRootDescriptorTable )( + ID3D12GraphicsCommandList5 * This, + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_DESCRIPTOR_HANDLE BaseDescriptor); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootDescriptorTable) + void ( STDMETHODCALLTYPE *SetGraphicsRootDescriptorTable )( + ID3D12GraphicsCommandList5 * This, + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_DESCRIPTOR_HANDLE BaseDescriptor); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRoot32BitConstant) + void ( STDMETHODCALLTYPE *SetComputeRoot32BitConstant )( + ID3D12GraphicsCommandList5 * This, + _In_ UINT RootParameterIndex, + _In_ UINT SrcData, + _In_ UINT DestOffsetIn32BitValues); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRoot32BitConstant) + void ( STDMETHODCALLTYPE *SetGraphicsRoot32BitConstant )( + ID3D12GraphicsCommandList5 * This, + _In_ UINT RootParameterIndex, + _In_ UINT SrcData, + _In_ UINT DestOffsetIn32BitValues); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRoot32BitConstants) + void ( STDMETHODCALLTYPE *SetComputeRoot32BitConstants )( + ID3D12GraphicsCommandList5 * This, + _In_ UINT RootParameterIndex, + _In_ UINT Num32BitValuesToSet, + _In_reads_(Num32BitValuesToSet*sizeof(UINT)) const void *pSrcData, + _In_ UINT DestOffsetIn32BitValues); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRoot32BitConstants) + void ( STDMETHODCALLTYPE *SetGraphicsRoot32BitConstants )( + ID3D12GraphicsCommandList5 * This, + _In_ UINT RootParameterIndex, + _In_ UINT Num32BitValuesToSet, + _In_reads_(Num32BitValuesToSet*sizeof(UINT)) const void *pSrcData, + _In_ UINT DestOffsetIn32BitValues); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootConstantBufferView) + void ( STDMETHODCALLTYPE *SetComputeRootConstantBufferView )( + ID3D12GraphicsCommandList5 * This, + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootConstantBufferView) + void ( STDMETHODCALLTYPE *SetGraphicsRootConstantBufferView )( + ID3D12GraphicsCommandList5 * This, + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootShaderResourceView) + void ( STDMETHODCALLTYPE *SetComputeRootShaderResourceView )( + ID3D12GraphicsCommandList5 * This, + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootShaderResourceView) + void ( STDMETHODCALLTYPE *SetGraphicsRootShaderResourceView )( + ID3D12GraphicsCommandList5 * This, + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootUnorderedAccessView) + void ( STDMETHODCALLTYPE *SetComputeRootUnorderedAccessView )( + ID3D12GraphicsCommandList5 * This, + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootUnorderedAccessView) + void ( STDMETHODCALLTYPE *SetGraphicsRootUnorderedAccessView )( + ID3D12GraphicsCommandList5 * This, + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, IASetIndexBuffer) + void ( STDMETHODCALLTYPE *IASetIndexBuffer )( + ID3D12GraphicsCommandList5 * This, + _In_opt_ const D3D12_INDEX_BUFFER_VIEW *pView); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, IASetVertexBuffers) + void ( STDMETHODCALLTYPE *IASetVertexBuffers )( + ID3D12GraphicsCommandList5 * This, + _In_ UINT StartSlot, + _In_ UINT NumViews, + _In_reads_opt_(NumViews) const D3D12_VERTEX_BUFFER_VIEW *pViews); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SOSetTargets) + void ( STDMETHODCALLTYPE *SOSetTargets )( + ID3D12GraphicsCommandList5 * This, + _In_ UINT StartSlot, + _In_ UINT NumViews, + _In_reads_opt_(NumViews) const D3D12_STREAM_OUTPUT_BUFFER_VIEW *pViews); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, OMSetRenderTargets) + void ( STDMETHODCALLTYPE *OMSetRenderTargets )( + ID3D12GraphicsCommandList5 * This, + _In_ UINT NumRenderTargetDescriptors, + _In_opt_ const D3D12_CPU_DESCRIPTOR_HANDLE *pRenderTargetDescriptors, + _In_ BOOL RTsSingleHandleToDescriptorRange, + _In_opt_ const D3D12_CPU_DESCRIPTOR_HANDLE *pDepthStencilDescriptor); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearDepthStencilView) + void ( STDMETHODCALLTYPE *ClearDepthStencilView )( + ID3D12GraphicsCommandList5 * This, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DepthStencilView, + _In_ D3D12_CLEAR_FLAGS ClearFlags, + _In_ FLOAT Depth, + _In_ UINT8 Stencil, + _In_ UINT NumRects, + _In_reads_(NumRects) const D3D12_RECT *pRects); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearRenderTargetView) + void ( STDMETHODCALLTYPE *ClearRenderTargetView )( + ID3D12GraphicsCommandList5 * This, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE RenderTargetView, + _In_ const FLOAT ColorRGBA[ 4 ], + _In_ UINT NumRects, + _In_reads_(NumRects) const D3D12_RECT *pRects); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearUnorderedAccessViewUint) + void ( STDMETHODCALLTYPE *ClearUnorderedAccessViewUint )( + ID3D12GraphicsCommandList5 * This, + _In_ D3D12_GPU_DESCRIPTOR_HANDLE ViewGPUHandleInCurrentHeap, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE ViewCPUHandle, + _In_ ID3D12Resource *pResource, + _In_ const UINT Values[ 4 ], + _In_ UINT NumRects, + _In_reads_(NumRects) const D3D12_RECT *pRects); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearUnorderedAccessViewFloat) + void ( STDMETHODCALLTYPE *ClearUnorderedAccessViewFloat )( + ID3D12GraphicsCommandList5 * This, + _In_ D3D12_GPU_DESCRIPTOR_HANDLE ViewGPUHandleInCurrentHeap, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE ViewCPUHandle, + _In_ ID3D12Resource *pResource, + _In_ const FLOAT Values[ 4 ], + _In_ UINT NumRects, + _In_reads_(NumRects) const D3D12_RECT *pRects); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, DiscardResource) + void ( STDMETHODCALLTYPE *DiscardResource )( + ID3D12GraphicsCommandList5 * This, + _In_ ID3D12Resource *pResource, + _In_opt_ const D3D12_DISCARD_REGION *pRegion); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, BeginQuery) + void ( STDMETHODCALLTYPE *BeginQuery )( + ID3D12GraphicsCommandList5 * This, + _In_ ID3D12QueryHeap *pQueryHeap, + _In_ D3D12_QUERY_TYPE Type, + _In_ UINT Index); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, EndQuery) + void ( STDMETHODCALLTYPE *EndQuery )( + ID3D12GraphicsCommandList5 * This, + _In_ ID3D12QueryHeap *pQueryHeap, + _In_ D3D12_QUERY_TYPE Type, + _In_ UINT Index); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ResolveQueryData) + void ( STDMETHODCALLTYPE *ResolveQueryData )( + ID3D12GraphicsCommandList5 * This, + _In_ ID3D12QueryHeap *pQueryHeap, + _In_ D3D12_QUERY_TYPE Type, + _In_ UINT StartIndex, + _In_ UINT NumQueries, + _In_ ID3D12Resource *pDestinationBuffer, + _In_ UINT64 AlignedDestinationBufferOffset); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetPredication) + void ( STDMETHODCALLTYPE *SetPredication )( + ID3D12GraphicsCommandList5 * This, + _In_opt_ ID3D12Resource *pBuffer, + _In_ UINT64 AlignedBufferOffset, + _In_ D3D12_PREDICATION_OP Operation); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetMarker) + void ( STDMETHODCALLTYPE *SetMarker )( + ID3D12GraphicsCommandList5 * This, + UINT Metadata, + _In_reads_bytes_opt_(Size) const void *pData, + UINT Size); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, BeginEvent) + void ( STDMETHODCALLTYPE *BeginEvent )( + ID3D12GraphicsCommandList5 * This, + UINT Metadata, + _In_reads_bytes_opt_(Size) const void *pData, + UINT Size); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, EndEvent) + void ( STDMETHODCALLTYPE *EndEvent )( + ID3D12GraphicsCommandList5 * This); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ExecuteIndirect) + void ( STDMETHODCALLTYPE *ExecuteIndirect )( + ID3D12GraphicsCommandList5 * This, + _In_ ID3D12CommandSignature *pCommandSignature, + _In_ UINT MaxCommandCount, + _In_ ID3D12Resource *pArgumentBuffer, + _In_ UINT64 ArgumentBufferOffset, + _In_opt_ ID3D12Resource *pCountBuffer, + _In_ UINT64 CountBufferOffset); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, AtomicCopyBufferUINT) + void ( STDMETHODCALLTYPE *AtomicCopyBufferUINT )( + ID3D12GraphicsCommandList5 * This, + _In_ ID3D12Resource *pDstBuffer, + UINT64 DstOffset, + _In_ ID3D12Resource *pSrcBuffer, + UINT64 SrcOffset, + UINT Dependencies, + _In_reads_(Dependencies) ID3D12Resource *const *ppDependentResources, + _In_reads_(Dependencies) const D3D12_SUBRESOURCE_RANGE_UINT64 *pDependentSubresourceRanges); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, AtomicCopyBufferUINT64) + void ( STDMETHODCALLTYPE *AtomicCopyBufferUINT64 )( + ID3D12GraphicsCommandList5 * This, + _In_ ID3D12Resource *pDstBuffer, + UINT64 DstOffset, + _In_ ID3D12Resource *pSrcBuffer, + UINT64 SrcOffset, + UINT Dependencies, + _In_reads_(Dependencies) ID3D12Resource *const *ppDependentResources, + _In_reads_(Dependencies) const D3D12_SUBRESOURCE_RANGE_UINT64 *pDependentSubresourceRanges); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, OMSetDepthBounds) + void ( STDMETHODCALLTYPE *OMSetDepthBounds )( + ID3D12GraphicsCommandList5 * This, + _In_ FLOAT Min, + _In_ FLOAT Max); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, SetSamplePositions) + void ( STDMETHODCALLTYPE *SetSamplePositions )( + ID3D12GraphicsCommandList5 * This, + _In_ UINT NumSamplesPerPixel, + _In_ UINT NumPixels, + _In_reads_(NumSamplesPerPixel*NumPixels) D3D12_SAMPLE_POSITION *pSamplePositions); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, ResolveSubresourceRegion) + void ( STDMETHODCALLTYPE *ResolveSubresourceRegion )( + ID3D12GraphicsCommandList5 * This, + _In_ ID3D12Resource *pDstResource, + _In_ UINT DstSubresource, + _In_ UINT DstX, + _In_ UINT DstY, + _In_ ID3D12Resource *pSrcResource, + _In_ UINT SrcSubresource, + _In_opt_ D3D12_RECT *pSrcRect, + _In_ DXGI_FORMAT Format, + _In_ D3D12_RESOLVE_MODE ResolveMode); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, SetViewInstanceMask) + void ( STDMETHODCALLTYPE *SetViewInstanceMask )( + ID3D12GraphicsCommandList5 * This, + _In_ UINT Mask); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList2, WriteBufferImmediate) + void ( STDMETHODCALLTYPE *WriteBufferImmediate )( + ID3D12GraphicsCommandList5 * This, + UINT Count, + _In_reads_(Count) const D3D12_WRITEBUFFERIMMEDIATE_PARAMETER *pParams, + _In_reads_opt_(Count) const D3D12_WRITEBUFFERIMMEDIATE_MODE *pModes); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList3, SetProtectedResourceSession) + void ( STDMETHODCALLTYPE *SetProtectedResourceSession )( + ID3D12GraphicsCommandList5 * This, + _In_opt_ ID3D12ProtectedResourceSession *pProtectedResourceSession); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, BeginRenderPass) + void ( STDMETHODCALLTYPE *BeginRenderPass )( + ID3D12GraphicsCommandList5 * This, + _In_ UINT NumRenderTargets, + _In_reads_opt_(NumRenderTargets) const D3D12_RENDER_PASS_RENDER_TARGET_DESC *pRenderTargets, + _In_opt_ const D3D12_RENDER_PASS_DEPTH_STENCIL_DESC *pDepthStencil, + D3D12_RENDER_PASS_FLAGS Flags); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, EndRenderPass) + void ( STDMETHODCALLTYPE *EndRenderPass )( + ID3D12GraphicsCommandList5 * This); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, InitializeMetaCommand) + void ( STDMETHODCALLTYPE *InitializeMetaCommand )( + ID3D12GraphicsCommandList5 * This, + _In_ ID3D12MetaCommand *pMetaCommand, + _In_reads_bytes_opt_(InitializationParametersDataSizeInBytes) const void *pInitializationParametersData, + _In_ SIZE_T InitializationParametersDataSizeInBytes); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, ExecuteMetaCommand) + void ( STDMETHODCALLTYPE *ExecuteMetaCommand )( + ID3D12GraphicsCommandList5 * This, + _In_ ID3D12MetaCommand *pMetaCommand, + _In_reads_bytes_opt_(ExecutionParametersDataSizeInBytes) const void *pExecutionParametersData, + _In_ SIZE_T ExecutionParametersDataSizeInBytes); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, BuildRaytracingAccelerationStructure) + void ( STDMETHODCALLTYPE *BuildRaytracingAccelerationStructure )( + ID3D12GraphicsCommandList5 * This, + _In_ const D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_DESC *pDesc, + _In_ UINT NumPostbuildInfoDescs, + _In_reads_opt_(NumPostbuildInfoDescs) const D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_DESC *pPostbuildInfoDescs); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, EmitRaytracingAccelerationStructurePostbuildInfo) + void ( STDMETHODCALLTYPE *EmitRaytracingAccelerationStructurePostbuildInfo )( + ID3D12GraphicsCommandList5 * This, + _In_ const D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_DESC *pDesc, + _In_ UINT NumSourceAccelerationStructures, + _In_reads_( NumSourceAccelerationStructures ) const D3D12_GPU_VIRTUAL_ADDRESS *pSourceAccelerationStructureData); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, CopyRaytracingAccelerationStructure) + void ( STDMETHODCALLTYPE *CopyRaytracingAccelerationStructure )( + ID3D12GraphicsCommandList5 * This, + _In_ D3D12_GPU_VIRTUAL_ADDRESS DestAccelerationStructureData, + _In_ D3D12_GPU_VIRTUAL_ADDRESS SourceAccelerationStructureData, + _In_ D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE Mode); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, SetPipelineState1) + void ( STDMETHODCALLTYPE *SetPipelineState1 )( + ID3D12GraphicsCommandList5 * This, + _In_ ID3D12StateObject *pStateObject); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, DispatchRays) + void ( STDMETHODCALLTYPE *DispatchRays )( + ID3D12GraphicsCommandList5 * This, + _In_ const D3D12_DISPATCH_RAYS_DESC *pDesc); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList5, RSSetShadingRate) + void ( STDMETHODCALLTYPE *RSSetShadingRate )( + ID3D12GraphicsCommandList5 * This, + _In_ D3D12_SHADING_RATE baseShadingRate, + _In_reads_opt_(D3D12_RS_SET_SHADING_RATE_COMBINER_COUNT) const D3D12_SHADING_RATE_COMBINER *combiners); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList5, RSSetShadingRateImage) + void ( STDMETHODCALLTYPE *RSSetShadingRateImage )( + ID3D12GraphicsCommandList5 * This, + _In_opt_ ID3D12Resource *shadingRateImage); + + END_INTERFACE + } ID3D12GraphicsCommandList5Vtbl; + + interface ID3D12GraphicsCommandList5 + { + CONST_VTBL struct ID3D12GraphicsCommandList5Vtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12GraphicsCommandList5_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12GraphicsCommandList5_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12GraphicsCommandList5_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12GraphicsCommandList5_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D12GraphicsCommandList5_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D12GraphicsCommandList5_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#define ID3D12GraphicsCommandList5_SetName(This,Name) \ + ( (This)->lpVtbl -> SetName(This,Name) ) + + +#define ID3D12GraphicsCommandList5_GetDevice(This,riid,ppvDevice) \ + ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) + + +#define ID3D12GraphicsCommandList5_GetType(This) \ + ( (This)->lpVtbl -> GetType(This) ) + + +#define ID3D12GraphicsCommandList5_Close(This) \ + ( (This)->lpVtbl -> Close(This) ) + +#define ID3D12GraphicsCommandList5_Reset(This,pAllocator,pInitialState) \ + ( (This)->lpVtbl -> Reset(This,pAllocator,pInitialState) ) + +#define ID3D12GraphicsCommandList5_ClearState(This,pPipelineState) \ + ( (This)->lpVtbl -> ClearState(This,pPipelineState) ) + +#define ID3D12GraphicsCommandList5_DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) \ + ( (This)->lpVtbl -> DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) ) + +#define ID3D12GraphicsCommandList5_DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) \ + ( (This)->lpVtbl -> DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) ) + +#define ID3D12GraphicsCommandList5_Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) \ + ( (This)->lpVtbl -> Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) ) + +#define ID3D12GraphicsCommandList5_CopyBufferRegion(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,NumBytes) \ + ( (This)->lpVtbl -> CopyBufferRegion(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,NumBytes) ) + +#define ID3D12GraphicsCommandList5_CopyTextureRegion(This,pDst,DstX,DstY,DstZ,pSrc,pSrcBox) \ + ( (This)->lpVtbl -> CopyTextureRegion(This,pDst,DstX,DstY,DstZ,pSrc,pSrcBox) ) + +#define ID3D12GraphicsCommandList5_CopyResource(This,pDstResource,pSrcResource) \ + ( (This)->lpVtbl -> CopyResource(This,pDstResource,pSrcResource) ) + +#define ID3D12GraphicsCommandList5_CopyTiles(This,pTiledResource,pTileRegionStartCoordinate,pTileRegionSize,pBuffer,BufferStartOffsetInBytes,Flags) \ + ( (This)->lpVtbl -> CopyTiles(This,pTiledResource,pTileRegionStartCoordinate,pTileRegionSize,pBuffer,BufferStartOffsetInBytes,Flags) ) + +#define ID3D12GraphicsCommandList5_ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) \ + ( (This)->lpVtbl -> ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) ) + +#define ID3D12GraphicsCommandList5_IASetPrimitiveTopology(This,PrimitiveTopology) \ + ( (This)->lpVtbl -> IASetPrimitiveTopology(This,PrimitiveTopology) ) + +#define ID3D12GraphicsCommandList5_RSSetViewports(This,NumViewports,pViewports) \ + ( (This)->lpVtbl -> RSSetViewports(This,NumViewports,pViewports) ) + +#define ID3D12GraphicsCommandList5_RSSetScissorRects(This,NumRects,pRects) \ + ( (This)->lpVtbl -> RSSetScissorRects(This,NumRects,pRects) ) + +#define ID3D12GraphicsCommandList5_OMSetBlendFactor(This,BlendFactor) \ + ( (This)->lpVtbl -> OMSetBlendFactor(This,BlendFactor) ) + +#define ID3D12GraphicsCommandList5_OMSetStencilRef(This,StencilRef) \ + ( (This)->lpVtbl -> OMSetStencilRef(This,StencilRef) ) + +#define ID3D12GraphicsCommandList5_SetPipelineState(This,pPipelineState) \ + ( (This)->lpVtbl -> SetPipelineState(This,pPipelineState) ) + +#define ID3D12GraphicsCommandList5_ResourceBarrier(This,NumBarriers,pBarriers) \ + ( (This)->lpVtbl -> ResourceBarrier(This,NumBarriers,pBarriers) ) + +#define ID3D12GraphicsCommandList5_ExecuteBundle(This,pCommandList) \ + ( (This)->lpVtbl -> ExecuteBundle(This,pCommandList) ) + +#define ID3D12GraphicsCommandList5_SetDescriptorHeaps(This,NumDescriptorHeaps,ppDescriptorHeaps) \ + ( (This)->lpVtbl -> SetDescriptorHeaps(This,NumDescriptorHeaps,ppDescriptorHeaps) ) + +#define ID3D12GraphicsCommandList5_SetComputeRootSignature(This,pRootSignature) \ + ( (This)->lpVtbl -> SetComputeRootSignature(This,pRootSignature) ) + +#define ID3D12GraphicsCommandList5_SetGraphicsRootSignature(This,pRootSignature) \ + ( (This)->lpVtbl -> SetGraphicsRootSignature(This,pRootSignature) ) + +#define ID3D12GraphicsCommandList5_SetComputeRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) \ + ( (This)->lpVtbl -> SetComputeRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) ) + +#define ID3D12GraphicsCommandList5_SetGraphicsRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) \ + ( (This)->lpVtbl -> SetGraphicsRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) ) + +#define ID3D12GraphicsCommandList5_SetComputeRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) \ + ( (This)->lpVtbl -> SetComputeRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) ) + +#define ID3D12GraphicsCommandList5_SetGraphicsRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) \ + ( (This)->lpVtbl -> SetGraphicsRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) ) + +#define ID3D12GraphicsCommandList5_SetComputeRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) \ + ( (This)->lpVtbl -> SetComputeRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) ) + +#define ID3D12GraphicsCommandList5_SetGraphicsRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) \ + ( (This)->lpVtbl -> SetGraphicsRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) ) + +#define ID3D12GraphicsCommandList5_SetComputeRootConstantBufferView(This,RootParameterIndex,BufferLocation) \ + ( (This)->lpVtbl -> SetComputeRootConstantBufferView(This,RootParameterIndex,BufferLocation) ) + +#define ID3D12GraphicsCommandList5_SetGraphicsRootConstantBufferView(This,RootParameterIndex,BufferLocation) \ + ( (This)->lpVtbl -> SetGraphicsRootConstantBufferView(This,RootParameterIndex,BufferLocation) ) + +#define ID3D12GraphicsCommandList5_SetComputeRootShaderResourceView(This,RootParameterIndex,BufferLocation) \ + ( (This)->lpVtbl -> SetComputeRootShaderResourceView(This,RootParameterIndex,BufferLocation) ) + +#define ID3D12GraphicsCommandList5_SetGraphicsRootShaderResourceView(This,RootParameterIndex,BufferLocation) \ + ( (This)->lpVtbl -> SetGraphicsRootShaderResourceView(This,RootParameterIndex,BufferLocation) ) + +#define ID3D12GraphicsCommandList5_SetComputeRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) \ + ( (This)->lpVtbl -> SetComputeRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) ) + +#define ID3D12GraphicsCommandList5_SetGraphicsRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) \ + ( (This)->lpVtbl -> SetGraphicsRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) ) + +#define ID3D12GraphicsCommandList5_IASetIndexBuffer(This,pView) \ + ( (This)->lpVtbl -> IASetIndexBuffer(This,pView) ) + +#define ID3D12GraphicsCommandList5_IASetVertexBuffers(This,StartSlot,NumViews,pViews) \ + ( (This)->lpVtbl -> IASetVertexBuffers(This,StartSlot,NumViews,pViews) ) + +#define ID3D12GraphicsCommandList5_SOSetTargets(This,StartSlot,NumViews,pViews) \ + ( (This)->lpVtbl -> SOSetTargets(This,StartSlot,NumViews,pViews) ) + +#define ID3D12GraphicsCommandList5_OMSetRenderTargets(This,NumRenderTargetDescriptors,pRenderTargetDescriptors,RTsSingleHandleToDescriptorRange,pDepthStencilDescriptor) \ + ( (This)->lpVtbl -> OMSetRenderTargets(This,NumRenderTargetDescriptors,pRenderTargetDescriptors,RTsSingleHandleToDescriptorRange,pDepthStencilDescriptor) ) + +#define ID3D12GraphicsCommandList5_ClearDepthStencilView(This,DepthStencilView,ClearFlags,Depth,Stencil,NumRects,pRects) \ + ( (This)->lpVtbl -> ClearDepthStencilView(This,DepthStencilView,ClearFlags,Depth,Stencil,NumRects,pRects) ) + +#define ID3D12GraphicsCommandList5_ClearRenderTargetView(This,RenderTargetView,ColorRGBA,NumRects,pRects) \ + ( (This)->lpVtbl -> ClearRenderTargetView(This,RenderTargetView,ColorRGBA,NumRects,pRects) ) + +#define ID3D12GraphicsCommandList5_ClearUnorderedAccessViewUint(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) \ + ( (This)->lpVtbl -> ClearUnorderedAccessViewUint(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) ) + +#define ID3D12GraphicsCommandList5_ClearUnorderedAccessViewFloat(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) \ + ( (This)->lpVtbl -> ClearUnorderedAccessViewFloat(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) ) + +#define ID3D12GraphicsCommandList5_DiscardResource(This,pResource,pRegion) \ + ( (This)->lpVtbl -> DiscardResource(This,pResource,pRegion) ) + +#define ID3D12GraphicsCommandList5_BeginQuery(This,pQueryHeap,Type,Index) \ + ( (This)->lpVtbl -> BeginQuery(This,pQueryHeap,Type,Index) ) + +#define ID3D12GraphicsCommandList5_EndQuery(This,pQueryHeap,Type,Index) \ + ( (This)->lpVtbl -> EndQuery(This,pQueryHeap,Type,Index) ) + +#define ID3D12GraphicsCommandList5_ResolveQueryData(This,pQueryHeap,Type,StartIndex,NumQueries,pDestinationBuffer,AlignedDestinationBufferOffset) \ + ( (This)->lpVtbl -> ResolveQueryData(This,pQueryHeap,Type,StartIndex,NumQueries,pDestinationBuffer,AlignedDestinationBufferOffset) ) + +#define ID3D12GraphicsCommandList5_SetPredication(This,pBuffer,AlignedBufferOffset,Operation) \ + ( (This)->lpVtbl -> SetPredication(This,pBuffer,AlignedBufferOffset,Operation) ) + +#define ID3D12GraphicsCommandList5_SetMarker(This,Metadata,pData,Size) \ + ( (This)->lpVtbl -> SetMarker(This,Metadata,pData,Size) ) + +#define ID3D12GraphicsCommandList5_BeginEvent(This,Metadata,pData,Size) \ + ( (This)->lpVtbl -> BeginEvent(This,Metadata,pData,Size) ) + +#define ID3D12GraphicsCommandList5_EndEvent(This) \ + ( (This)->lpVtbl -> EndEvent(This) ) + +#define ID3D12GraphicsCommandList5_ExecuteIndirect(This,pCommandSignature,MaxCommandCount,pArgumentBuffer,ArgumentBufferOffset,pCountBuffer,CountBufferOffset) \ + ( (This)->lpVtbl -> ExecuteIndirect(This,pCommandSignature,MaxCommandCount,pArgumentBuffer,ArgumentBufferOffset,pCountBuffer,CountBufferOffset) ) + + +#define ID3D12GraphicsCommandList5_AtomicCopyBufferUINT(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) \ + ( (This)->lpVtbl -> AtomicCopyBufferUINT(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) ) + +#define ID3D12GraphicsCommandList5_AtomicCopyBufferUINT64(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) \ + ( (This)->lpVtbl -> AtomicCopyBufferUINT64(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) ) + +#define ID3D12GraphicsCommandList5_OMSetDepthBounds(This,Min,Max) \ + ( (This)->lpVtbl -> OMSetDepthBounds(This,Min,Max) ) + +#define ID3D12GraphicsCommandList5_SetSamplePositions(This,NumSamplesPerPixel,NumPixels,pSamplePositions) \ + ( (This)->lpVtbl -> SetSamplePositions(This,NumSamplesPerPixel,NumPixels,pSamplePositions) ) + +#define ID3D12GraphicsCommandList5_ResolveSubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,pSrcResource,SrcSubresource,pSrcRect,Format,ResolveMode) \ + ( (This)->lpVtbl -> ResolveSubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,pSrcResource,SrcSubresource,pSrcRect,Format,ResolveMode) ) + +#define ID3D12GraphicsCommandList5_SetViewInstanceMask(This,Mask) \ + ( (This)->lpVtbl -> SetViewInstanceMask(This,Mask) ) + + +#define ID3D12GraphicsCommandList5_WriteBufferImmediate(This,Count,pParams,pModes) \ + ( (This)->lpVtbl -> WriteBufferImmediate(This,Count,pParams,pModes) ) + + +#define ID3D12GraphicsCommandList5_SetProtectedResourceSession(This,pProtectedResourceSession) \ + ( (This)->lpVtbl -> SetProtectedResourceSession(This,pProtectedResourceSession) ) + + +#define ID3D12GraphicsCommandList5_BeginRenderPass(This,NumRenderTargets,pRenderTargets,pDepthStencil,Flags) \ + ( (This)->lpVtbl -> BeginRenderPass(This,NumRenderTargets,pRenderTargets,pDepthStencil,Flags) ) + +#define ID3D12GraphicsCommandList5_EndRenderPass(This) \ + ( (This)->lpVtbl -> EndRenderPass(This) ) + +#define ID3D12GraphicsCommandList5_InitializeMetaCommand(This,pMetaCommand,pInitializationParametersData,InitializationParametersDataSizeInBytes) \ + ( (This)->lpVtbl -> InitializeMetaCommand(This,pMetaCommand,pInitializationParametersData,InitializationParametersDataSizeInBytes) ) + +#define ID3D12GraphicsCommandList5_ExecuteMetaCommand(This,pMetaCommand,pExecutionParametersData,ExecutionParametersDataSizeInBytes) \ + ( (This)->lpVtbl -> ExecuteMetaCommand(This,pMetaCommand,pExecutionParametersData,ExecutionParametersDataSizeInBytes) ) + +#define ID3D12GraphicsCommandList5_BuildRaytracingAccelerationStructure(This,pDesc,NumPostbuildInfoDescs,pPostbuildInfoDescs) \ + ( (This)->lpVtbl -> BuildRaytracingAccelerationStructure(This,pDesc,NumPostbuildInfoDescs,pPostbuildInfoDescs) ) + +#define ID3D12GraphicsCommandList5_EmitRaytracingAccelerationStructurePostbuildInfo(This,pDesc,NumSourceAccelerationStructures,pSourceAccelerationStructureData) \ + ( (This)->lpVtbl -> EmitRaytracingAccelerationStructurePostbuildInfo(This,pDesc,NumSourceAccelerationStructures,pSourceAccelerationStructureData) ) + +#define ID3D12GraphicsCommandList5_CopyRaytracingAccelerationStructure(This,DestAccelerationStructureData,SourceAccelerationStructureData,Mode) \ + ( (This)->lpVtbl -> CopyRaytracingAccelerationStructure(This,DestAccelerationStructureData,SourceAccelerationStructureData,Mode) ) + +#define ID3D12GraphicsCommandList5_SetPipelineState1(This,pStateObject) \ + ( (This)->lpVtbl -> SetPipelineState1(This,pStateObject) ) + +#define ID3D12GraphicsCommandList5_DispatchRays(This,pDesc) \ + ( (This)->lpVtbl -> DispatchRays(This,pDesc) ) + + +#define ID3D12GraphicsCommandList5_RSSetShadingRate(This,baseShadingRate,combiners) \ + ( (This)->lpVtbl -> RSSetShadingRate(This,baseShadingRate,combiners) ) + +#define ID3D12GraphicsCommandList5_RSSetShadingRateImage(This,shadingRateImage) \ + ( (This)->lpVtbl -> RSSetShadingRateImage(This,shadingRateImage) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12GraphicsCommandList5_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_d3d12_0000_0083 */ +/* [local] */ + +typedef struct D3D12_DISPATCH_MESH_ARGUMENTS + { + UINT ThreadGroupCountX; + UINT ThreadGroupCountY; + UINT ThreadGroupCountZ; + } D3D12_DISPATCH_MESH_ARGUMENTS; + + + +extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0083_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0083_v0_0_s_ifspec; + +#ifndef __ID3D12GraphicsCommandList6_INTERFACE_DEFINED__ +#define __ID3D12GraphicsCommandList6_INTERFACE_DEFINED__ + +/* interface ID3D12GraphicsCommandList6 */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12GraphicsCommandList6; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("c3827890-e548-4cfa-96cf-5689a9370f80") + ID3D12GraphicsCommandList6 : public ID3D12GraphicsCommandList5 + { + public: + virtual void STDMETHODCALLTYPE DispatchMesh( + _In_ UINT ThreadGroupCountX, + _In_ UINT ThreadGroupCountY, + _In_ UINT ThreadGroupCountZ) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12GraphicsCommandList6Vtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12GraphicsCommandList6 * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12GraphicsCommandList6 * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12GraphicsCommandList6 * This); + + DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D12GraphicsCommandList6 * This, + _In_ REFGUID guid, + _Inout_ UINT *pDataSize, + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D12GraphicsCommandList6 * This, + _In_ REFGUID guid, + _In_ UINT DataSize, + _In_reads_bytes_opt_( DataSize ) const void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D12GraphicsCommandList6 * This, + _In_ REFGUID guid, + _In_opt_ const IUnknown *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetName) + HRESULT ( STDMETHODCALLTYPE *SetName )( + ID3D12GraphicsCommandList6 * This, + _In_z_ LPCWSTR Name); + + DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice) + HRESULT ( STDMETHODCALLTYPE *GetDevice )( + ID3D12GraphicsCommandList6 * This, + REFIID riid, + _COM_Outptr_opt_ void **ppvDevice); + + DECLSPEC_XFGVIRT(ID3D12CommandList, GetType) + D3D12_COMMAND_LIST_TYPE ( STDMETHODCALLTYPE *GetType )( + ID3D12GraphicsCommandList6 * This); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, Close) + HRESULT ( STDMETHODCALLTYPE *Close )( + ID3D12GraphicsCommandList6 * This); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, Reset) + HRESULT ( STDMETHODCALLTYPE *Reset )( + ID3D12GraphicsCommandList6 * This, + _In_ ID3D12CommandAllocator *pAllocator, + _In_opt_ ID3D12PipelineState *pInitialState); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearState) + void ( STDMETHODCALLTYPE *ClearState )( + ID3D12GraphicsCommandList6 * This, + _In_opt_ ID3D12PipelineState *pPipelineState); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, DrawInstanced) + void ( STDMETHODCALLTYPE *DrawInstanced )( + ID3D12GraphicsCommandList6 * This, + _In_ UINT VertexCountPerInstance, + _In_ UINT InstanceCount, + _In_ UINT StartVertexLocation, + _In_ UINT StartInstanceLocation); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, DrawIndexedInstanced) + void ( STDMETHODCALLTYPE *DrawIndexedInstanced )( + ID3D12GraphicsCommandList6 * This, + _In_ UINT IndexCountPerInstance, + _In_ UINT InstanceCount, + _In_ UINT StartIndexLocation, + _In_ INT BaseVertexLocation, + _In_ UINT StartInstanceLocation); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, Dispatch) + void ( STDMETHODCALLTYPE *Dispatch )( + ID3D12GraphicsCommandList6 * This, + _In_ UINT ThreadGroupCountX, + _In_ UINT ThreadGroupCountY, + _In_ UINT ThreadGroupCountZ); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, CopyBufferRegion) + void ( STDMETHODCALLTYPE *CopyBufferRegion )( + ID3D12GraphicsCommandList6 * This, + _In_ ID3D12Resource *pDstBuffer, + UINT64 DstOffset, + _In_ ID3D12Resource *pSrcBuffer, + UINT64 SrcOffset, + UINT64 NumBytes); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, CopyTextureRegion) + void ( STDMETHODCALLTYPE *CopyTextureRegion )( + ID3D12GraphicsCommandList6 * This, + _In_ const D3D12_TEXTURE_COPY_LOCATION *pDst, + UINT DstX, + UINT DstY, + UINT DstZ, + _In_ const D3D12_TEXTURE_COPY_LOCATION *pSrc, + _In_opt_ const D3D12_BOX *pSrcBox); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, CopyResource) + void ( STDMETHODCALLTYPE *CopyResource )( + ID3D12GraphicsCommandList6 * This, + _In_ ID3D12Resource *pDstResource, + _In_ ID3D12Resource *pSrcResource); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, CopyTiles) + void ( STDMETHODCALLTYPE *CopyTiles )( + ID3D12GraphicsCommandList6 * This, + _In_ ID3D12Resource *pTiledResource, + _In_ const D3D12_TILED_RESOURCE_COORDINATE *pTileRegionStartCoordinate, + _In_ const D3D12_TILE_REGION_SIZE *pTileRegionSize, + _In_ ID3D12Resource *pBuffer, + UINT64 BufferStartOffsetInBytes, + D3D12_TILE_COPY_FLAGS Flags); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ResolveSubresource) + void ( STDMETHODCALLTYPE *ResolveSubresource )( + ID3D12GraphicsCommandList6 * This, + _In_ ID3D12Resource *pDstResource, + _In_ UINT DstSubresource, + _In_ ID3D12Resource *pSrcResource, + _In_ UINT SrcSubresource, + _In_ DXGI_FORMAT Format); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, IASetPrimitiveTopology) + void ( STDMETHODCALLTYPE *IASetPrimitiveTopology )( + ID3D12GraphicsCommandList6 * This, + _In_ D3D12_PRIMITIVE_TOPOLOGY PrimitiveTopology); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, RSSetViewports) + void ( STDMETHODCALLTYPE *RSSetViewports )( + ID3D12GraphicsCommandList6 * This, + _In_range_(0, D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) UINT NumViewports, + _In_reads_( NumViewports) const D3D12_VIEWPORT *pViewports); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, RSSetScissorRects) + void ( STDMETHODCALLTYPE *RSSetScissorRects )( + ID3D12GraphicsCommandList6 * This, + _In_range_(0, D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) UINT NumRects, + _In_reads_( NumRects) const D3D12_RECT *pRects); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, OMSetBlendFactor) + void ( STDMETHODCALLTYPE *OMSetBlendFactor )( + ID3D12GraphicsCommandList6 * This, + _In_reads_opt_(4) const FLOAT BlendFactor[ 4 ]); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, OMSetStencilRef) + void ( STDMETHODCALLTYPE *OMSetStencilRef )( + ID3D12GraphicsCommandList6 * This, + _In_ UINT StencilRef); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetPipelineState) + void ( STDMETHODCALLTYPE *SetPipelineState )( + ID3D12GraphicsCommandList6 * This, + _In_ ID3D12PipelineState *pPipelineState); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ResourceBarrier) + void ( STDMETHODCALLTYPE *ResourceBarrier )( + ID3D12GraphicsCommandList6 * This, + _In_ UINT NumBarriers, + _In_reads_(NumBarriers) const D3D12_RESOURCE_BARRIER *pBarriers); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ExecuteBundle) + void ( STDMETHODCALLTYPE *ExecuteBundle )( + ID3D12GraphicsCommandList6 * This, + _In_ ID3D12GraphicsCommandList *pCommandList); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetDescriptorHeaps) + void ( STDMETHODCALLTYPE *SetDescriptorHeaps )( + ID3D12GraphicsCommandList6 * This, + _In_ UINT NumDescriptorHeaps, + _In_reads_(NumDescriptorHeaps) ID3D12DescriptorHeap *const *ppDescriptorHeaps); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootSignature) + void ( STDMETHODCALLTYPE *SetComputeRootSignature )( + ID3D12GraphicsCommandList6 * This, + _In_opt_ ID3D12RootSignature *pRootSignature); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootSignature) + void ( STDMETHODCALLTYPE *SetGraphicsRootSignature )( + ID3D12GraphicsCommandList6 * This, + _In_opt_ ID3D12RootSignature *pRootSignature); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootDescriptorTable) + void ( STDMETHODCALLTYPE *SetComputeRootDescriptorTable )( + ID3D12GraphicsCommandList6 * This, + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_DESCRIPTOR_HANDLE BaseDescriptor); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootDescriptorTable) + void ( STDMETHODCALLTYPE *SetGraphicsRootDescriptorTable )( + ID3D12GraphicsCommandList6 * This, + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_DESCRIPTOR_HANDLE BaseDescriptor); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRoot32BitConstant) + void ( STDMETHODCALLTYPE *SetComputeRoot32BitConstant )( + ID3D12GraphicsCommandList6 * This, + _In_ UINT RootParameterIndex, + _In_ UINT SrcData, + _In_ UINT DestOffsetIn32BitValues); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRoot32BitConstant) + void ( STDMETHODCALLTYPE *SetGraphicsRoot32BitConstant )( + ID3D12GraphicsCommandList6 * This, + _In_ UINT RootParameterIndex, + _In_ UINT SrcData, + _In_ UINT DestOffsetIn32BitValues); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRoot32BitConstants) + void ( STDMETHODCALLTYPE *SetComputeRoot32BitConstants )( + ID3D12GraphicsCommandList6 * This, + _In_ UINT RootParameterIndex, + _In_ UINT Num32BitValuesToSet, + _In_reads_(Num32BitValuesToSet*sizeof(UINT)) const void *pSrcData, + _In_ UINT DestOffsetIn32BitValues); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRoot32BitConstants) + void ( STDMETHODCALLTYPE *SetGraphicsRoot32BitConstants )( + ID3D12GraphicsCommandList6 * This, + _In_ UINT RootParameterIndex, + _In_ UINT Num32BitValuesToSet, + _In_reads_(Num32BitValuesToSet*sizeof(UINT)) const void *pSrcData, + _In_ UINT DestOffsetIn32BitValues); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootConstantBufferView) + void ( STDMETHODCALLTYPE *SetComputeRootConstantBufferView )( + ID3D12GraphicsCommandList6 * This, + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootConstantBufferView) + void ( STDMETHODCALLTYPE *SetGraphicsRootConstantBufferView )( + ID3D12GraphicsCommandList6 * This, + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootShaderResourceView) + void ( STDMETHODCALLTYPE *SetComputeRootShaderResourceView )( + ID3D12GraphicsCommandList6 * This, + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootShaderResourceView) + void ( STDMETHODCALLTYPE *SetGraphicsRootShaderResourceView )( + ID3D12GraphicsCommandList6 * This, + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootUnorderedAccessView) + void ( STDMETHODCALLTYPE *SetComputeRootUnorderedAccessView )( + ID3D12GraphicsCommandList6 * This, + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootUnorderedAccessView) + void ( STDMETHODCALLTYPE *SetGraphicsRootUnorderedAccessView )( + ID3D12GraphicsCommandList6 * This, + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, IASetIndexBuffer) + void ( STDMETHODCALLTYPE *IASetIndexBuffer )( + ID3D12GraphicsCommandList6 * This, + _In_opt_ const D3D12_INDEX_BUFFER_VIEW *pView); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, IASetVertexBuffers) + void ( STDMETHODCALLTYPE *IASetVertexBuffers )( + ID3D12GraphicsCommandList6 * This, + _In_ UINT StartSlot, + _In_ UINT NumViews, + _In_reads_opt_(NumViews) const D3D12_VERTEX_BUFFER_VIEW *pViews); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SOSetTargets) + void ( STDMETHODCALLTYPE *SOSetTargets )( + ID3D12GraphicsCommandList6 * This, + _In_ UINT StartSlot, + _In_ UINT NumViews, + _In_reads_opt_(NumViews) const D3D12_STREAM_OUTPUT_BUFFER_VIEW *pViews); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, OMSetRenderTargets) + void ( STDMETHODCALLTYPE *OMSetRenderTargets )( + ID3D12GraphicsCommandList6 * This, + _In_ UINT NumRenderTargetDescriptors, + _In_opt_ const D3D12_CPU_DESCRIPTOR_HANDLE *pRenderTargetDescriptors, + _In_ BOOL RTsSingleHandleToDescriptorRange, + _In_opt_ const D3D12_CPU_DESCRIPTOR_HANDLE *pDepthStencilDescriptor); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearDepthStencilView) + void ( STDMETHODCALLTYPE *ClearDepthStencilView )( + ID3D12GraphicsCommandList6 * This, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DepthStencilView, + _In_ D3D12_CLEAR_FLAGS ClearFlags, + _In_ FLOAT Depth, + _In_ UINT8 Stencil, + _In_ UINT NumRects, + _In_reads_(NumRects) const D3D12_RECT *pRects); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearRenderTargetView) + void ( STDMETHODCALLTYPE *ClearRenderTargetView )( + ID3D12GraphicsCommandList6 * This, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE RenderTargetView, + _In_ const FLOAT ColorRGBA[ 4 ], + _In_ UINT NumRects, + _In_reads_(NumRects) const D3D12_RECT *pRects); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearUnorderedAccessViewUint) + void ( STDMETHODCALLTYPE *ClearUnorderedAccessViewUint )( + ID3D12GraphicsCommandList6 * This, + _In_ D3D12_GPU_DESCRIPTOR_HANDLE ViewGPUHandleInCurrentHeap, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE ViewCPUHandle, + _In_ ID3D12Resource *pResource, + _In_ const UINT Values[ 4 ], + _In_ UINT NumRects, + _In_reads_(NumRects) const D3D12_RECT *pRects); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearUnorderedAccessViewFloat) + void ( STDMETHODCALLTYPE *ClearUnorderedAccessViewFloat )( + ID3D12GraphicsCommandList6 * This, + _In_ D3D12_GPU_DESCRIPTOR_HANDLE ViewGPUHandleInCurrentHeap, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE ViewCPUHandle, + _In_ ID3D12Resource *pResource, + _In_ const FLOAT Values[ 4 ], + _In_ UINT NumRects, + _In_reads_(NumRects) const D3D12_RECT *pRects); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, DiscardResource) + void ( STDMETHODCALLTYPE *DiscardResource )( + ID3D12GraphicsCommandList6 * This, + _In_ ID3D12Resource *pResource, + _In_opt_ const D3D12_DISCARD_REGION *pRegion); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, BeginQuery) + void ( STDMETHODCALLTYPE *BeginQuery )( + ID3D12GraphicsCommandList6 * This, + _In_ ID3D12QueryHeap *pQueryHeap, + _In_ D3D12_QUERY_TYPE Type, + _In_ UINT Index); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, EndQuery) + void ( STDMETHODCALLTYPE *EndQuery )( + ID3D12GraphicsCommandList6 * This, + _In_ ID3D12QueryHeap *pQueryHeap, + _In_ D3D12_QUERY_TYPE Type, + _In_ UINT Index); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ResolveQueryData) + void ( STDMETHODCALLTYPE *ResolveQueryData )( + ID3D12GraphicsCommandList6 * This, + _In_ ID3D12QueryHeap *pQueryHeap, + _In_ D3D12_QUERY_TYPE Type, + _In_ UINT StartIndex, + _In_ UINT NumQueries, + _In_ ID3D12Resource *pDestinationBuffer, + _In_ UINT64 AlignedDestinationBufferOffset); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetPredication) + void ( STDMETHODCALLTYPE *SetPredication )( + ID3D12GraphicsCommandList6 * This, + _In_opt_ ID3D12Resource *pBuffer, + _In_ UINT64 AlignedBufferOffset, + _In_ D3D12_PREDICATION_OP Operation); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetMarker) + void ( STDMETHODCALLTYPE *SetMarker )( + ID3D12GraphicsCommandList6 * This, + UINT Metadata, + _In_reads_bytes_opt_(Size) const void *pData, + UINT Size); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, BeginEvent) + void ( STDMETHODCALLTYPE *BeginEvent )( + ID3D12GraphicsCommandList6 * This, + UINT Metadata, + _In_reads_bytes_opt_(Size) const void *pData, + UINT Size); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, EndEvent) + void ( STDMETHODCALLTYPE *EndEvent )( + ID3D12GraphicsCommandList6 * This); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ExecuteIndirect) + void ( STDMETHODCALLTYPE *ExecuteIndirect )( + ID3D12GraphicsCommandList6 * This, + _In_ ID3D12CommandSignature *pCommandSignature, + _In_ UINT MaxCommandCount, + _In_ ID3D12Resource *pArgumentBuffer, + _In_ UINT64 ArgumentBufferOffset, + _In_opt_ ID3D12Resource *pCountBuffer, + _In_ UINT64 CountBufferOffset); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, AtomicCopyBufferUINT) + void ( STDMETHODCALLTYPE *AtomicCopyBufferUINT )( + ID3D12GraphicsCommandList6 * This, + _In_ ID3D12Resource *pDstBuffer, + UINT64 DstOffset, + _In_ ID3D12Resource *pSrcBuffer, + UINT64 SrcOffset, + UINT Dependencies, + _In_reads_(Dependencies) ID3D12Resource *const *ppDependentResources, + _In_reads_(Dependencies) const D3D12_SUBRESOURCE_RANGE_UINT64 *pDependentSubresourceRanges); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, AtomicCopyBufferUINT64) + void ( STDMETHODCALLTYPE *AtomicCopyBufferUINT64 )( + ID3D12GraphicsCommandList6 * This, + _In_ ID3D12Resource *pDstBuffer, + UINT64 DstOffset, + _In_ ID3D12Resource *pSrcBuffer, + UINT64 SrcOffset, + UINT Dependencies, + _In_reads_(Dependencies) ID3D12Resource *const *ppDependentResources, + _In_reads_(Dependencies) const D3D12_SUBRESOURCE_RANGE_UINT64 *pDependentSubresourceRanges); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, OMSetDepthBounds) + void ( STDMETHODCALLTYPE *OMSetDepthBounds )( + ID3D12GraphicsCommandList6 * This, + _In_ FLOAT Min, + _In_ FLOAT Max); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, SetSamplePositions) + void ( STDMETHODCALLTYPE *SetSamplePositions )( + ID3D12GraphicsCommandList6 * This, + _In_ UINT NumSamplesPerPixel, + _In_ UINT NumPixels, + _In_reads_(NumSamplesPerPixel*NumPixels) D3D12_SAMPLE_POSITION *pSamplePositions); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, ResolveSubresourceRegion) + void ( STDMETHODCALLTYPE *ResolveSubresourceRegion )( + ID3D12GraphicsCommandList6 * This, + _In_ ID3D12Resource *pDstResource, + _In_ UINT DstSubresource, + _In_ UINT DstX, + _In_ UINT DstY, + _In_ ID3D12Resource *pSrcResource, + _In_ UINT SrcSubresource, + _In_opt_ D3D12_RECT *pSrcRect, + _In_ DXGI_FORMAT Format, + _In_ D3D12_RESOLVE_MODE ResolveMode); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, SetViewInstanceMask) + void ( STDMETHODCALLTYPE *SetViewInstanceMask )( + ID3D12GraphicsCommandList6 * This, + _In_ UINT Mask); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList2, WriteBufferImmediate) + void ( STDMETHODCALLTYPE *WriteBufferImmediate )( + ID3D12GraphicsCommandList6 * This, + UINT Count, + _In_reads_(Count) const D3D12_WRITEBUFFERIMMEDIATE_PARAMETER *pParams, + _In_reads_opt_(Count) const D3D12_WRITEBUFFERIMMEDIATE_MODE *pModes); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList3, SetProtectedResourceSession) + void ( STDMETHODCALLTYPE *SetProtectedResourceSession )( + ID3D12GraphicsCommandList6 * This, + _In_opt_ ID3D12ProtectedResourceSession *pProtectedResourceSession); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, BeginRenderPass) + void ( STDMETHODCALLTYPE *BeginRenderPass )( + ID3D12GraphicsCommandList6 * This, + _In_ UINT NumRenderTargets, + _In_reads_opt_(NumRenderTargets) const D3D12_RENDER_PASS_RENDER_TARGET_DESC *pRenderTargets, + _In_opt_ const D3D12_RENDER_PASS_DEPTH_STENCIL_DESC *pDepthStencil, + D3D12_RENDER_PASS_FLAGS Flags); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, EndRenderPass) + void ( STDMETHODCALLTYPE *EndRenderPass )( + ID3D12GraphicsCommandList6 * This); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, InitializeMetaCommand) + void ( STDMETHODCALLTYPE *InitializeMetaCommand )( + ID3D12GraphicsCommandList6 * This, + _In_ ID3D12MetaCommand *pMetaCommand, + _In_reads_bytes_opt_(InitializationParametersDataSizeInBytes) const void *pInitializationParametersData, + _In_ SIZE_T InitializationParametersDataSizeInBytes); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, ExecuteMetaCommand) + void ( STDMETHODCALLTYPE *ExecuteMetaCommand )( + ID3D12GraphicsCommandList6 * This, + _In_ ID3D12MetaCommand *pMetaCommand, + _In_reads_bytes_opt_(ExecutionParametersDataSizeInBytes) const void *pExecutionParametersData, + _In_ SIZE_T ExecutionParametersDataSizeInBytes); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, BuildRaytracingAccelerationStructure) + void ( STDMETHODCALLTYPE *BuildRaytracingAccelerationStructure )( + ID3D12GraphicsCommandList6 * This, + _In_ const D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_DESC *pDesc, + _In_ UINT NumPostbuildInfoDescs, + _In_reads_opt_(NumPostbuildInfoDescs) const D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_DESC *pPostbuildInfoDescs); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, EmitRaytracingAccelerationStructurePostbuildInfo) + void ( STDMETHODCALLTYPE *EmitRaytracingAccelerationStructurePostbuildInfo )( + ID3D12GraphicsCommandList6 * This, + _In_ const D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_DESC *pDesc, + _In_ UINT NumSourceAccelerationStructures, + _In_reads_( NumSourceAccelerationStructures ) const D3D12_GPU_VIRTUAL_ADDRESS *pSourceAccelerationStructureData); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, CopyRaytracingAccelerationStructure) + void ( STDMETHODCALLTYPE *CopyRaytracingAccelerationStructure )( + ID3D12GraphicsCommandList6 * This, + _In_ D3D12_GPU_VIRTUAL_ADDRESS DestAccelerationStructureData, + _In_ D3D12_GPU_VIRTUAL_ADDRESS SourceAccelerationStructureData, + _In_ D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE Mode); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, SetPipelineState1) + void ( STDMETHODCALLTYPE *SetPipelineState1 )( + ID3D12GraphicsCommandList6 * This, + _In_ ID3D12StateObject *pStateObject); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, DispatchRays) + void ( STDMETHODCALLTYPE *DispatchRays )( + ID3D12GraphicsCommandList6 * This, + _In_ const D3D12_DISPATCH_RAYS_DESC *pDesc); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList5, RSSetShadingRate) + void ( STDMETHODCALLTYPE *RSSetShadingRate )( + ID3D12GraphicsCommandList6 * This, + _In_ D3D12_SHADING_RATE baseShadingRate, + _In_reads_opt_(D3D12_RS_SET_SHADING_RATE_COMBINER_COUNT) const D3D12_SHADING_RATE_COMBINER *combiners); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList5, RSSetShadingRateImage) + void ( STDMETHODCALLTYPE *RSSetShadingRateImage )( + ID3D12GraphicsCommandList6 * This, + _In_opt_ ID3D12Resource *shadingRateImage); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList6, DispatchMesh) + void ( STDMETHODCALLTYPE *DispatchMesh )( + ID3D12GraphicsCommandList6 * This, + _In_ UINT ThreadGroupCountX, + _In_ UINT ThreadGroupCountY, + _In_ UINT ThreadGroupCountZ); + + END_INTERFACE + } ID3D12GraphicsCommandList6Vtbl; + + interface ID3D12GraphicsCommandList6 + { + CONST_VTBL struct ID3D12GraphicsCommandList6Vtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12GraphicsCommandList6_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12GraphicsCommandList6_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12GraphicsCommandList6_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12GraphicsCommandList6_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D12GraphicsCommandList6_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D12GraphicsCommandList6_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#define ID3D12GraphicsCommandList6_SetName(This,Name) \ + ( (This)->lpVtbl -> SetName(This,Name) ) + + +#define ID3D12GraphicsCommandList6_GetDevice(This,riid,ppvDevice) \ + ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) + + +#define ID3D12GraphicsCommandList6_GetType(This) \ + ( (This)->lpVtbl -> GetType(This) ) + + +#define ID3D12GraphicsCommandList6_Close(This) \ + ( (This)->lpVtbl -> Close(This) ) + +#define ID3D12GraphicsCommandList6_Reset(This,pAllocator,pInitialState) \ + ( (This)->lpVtbl -> Reset(This,pAllocator,pInitialState) ) + +#define ID3D12GraphicsCommandList6_ClearState(This,pPipelineState) \ + ( (This)->lpVtbl -> ClearState(This,pPipelineState) ) + +#define ID3D12GraphicsCommandList6_DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) \ + ( (This)->lpVtbl -> DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) ) + +#define ID3D12GraphicsCommandList6_DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) \ + ( (This)->lpVtbl -> DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) ) + +#define ID3D12GraphicsCommandList6_Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) \ + ( (This)->lpVtbl -> Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) ) + +#define ID3D12GraphicsCommandList6_CopyBufferRegion(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,NumBytes) \ + ( (This)->lpVtbl -> CopyBufferRegion(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,NumBytes) ) + +#define ID3D12GraphicsCommandList6_CopyTextureRegion(This,pDst,DstX,DstY,DstZ,pSrc,pSrcBox) \ + ( (This)->lpVtbl -> CopyTextureRegion(This,pDst,DstX,DstY,DstZ,pSrc,pSrcBox) ) + +#define ID3D12GraphicsCommandList6_CopyResource(This,pDstResource,pSrcResource) \ + ( (This)->lpVtbl -> CopyResource(This,pDstResource,pSrcResource) ) + +#define ID3D12GraphicsCommandList6_CopyTiles(This,pTiledResource,pTileRegionStartCoordinate,pTileRegionSize,pBuffer,BufferStartOffsetInBytes,Flags) \ + ( (This)->lpVtbl -> CopyTiles(This,pTiledResource,pTileRegionStartCoordinate,pTileRegionSize,pBuffer,BufferStartOffsetInBytes,Flags) ) + +#define ID3D12GraphicsCommandList6_ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) \ + ( (This)->lpVtbl -> ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) ) + +#define ID3D12GraphicsCommandList6_IASetPrimitiveTopology(This,PrimitiveTopology) \ + ( (This)->lpVtbl -> IASetPrimitiveTopology(This,PrimitiveTopology) ) + +#define ID3D12GraphicsCommandList6_RSSetViewports(This,NumViewports,pViewports) \ + ( (This)->lpVtbl -> RSSetViewports(This,NumViewports,pViewports) ) + +#define ID3D12GraphicsCommandList6_RSSetScissorRects(This,NumRects,pRects) \ + ( (This)->lpVtbl -> RSSetScissorRects(This,NumRects,pRects) ) + +#define ID3D12GraphicsCommandList6_OMSetBlendFactor(This,BlendFactor) \ + ( (This)->lpVtbl -> OMSetBlendFactor(This,BlendFactor) ) + +#define ID3D12GraphicsCommandList6_OMSetStencilRef(This,StencilRef) \ + ( (This)->lpVtbl -> OMSetStencilRef(This,StencilRef) ) + +#define ID3D12GraphicsCommandList6_SetPipelineState(This,pPipelineState) \ + ( (This)->lpVtbl -> SetPipelineState(This,pPipelineState) ) + +#define ID3D12GraphicsCommandList6_ResourceBarrier(This,NumBarriers,pBarriers) \ + ( (This)->lpVtbl -> ResourceBarrier(This,NumBarriers,pBarriers) ) + +#define ID3D12GraphicsCommandList6_ExecuteBundle(This,pCommandList) \ + ( (This)->lpVtbl -> ExecuteBundle(This,pCommandList) ) + +#define ID3D12GraphicsCommandList6_SetDescriptorHeaps(This,NumDescriptorHeaps,ppDescriptorHeaps) \ + ( (This)->lpVtbl -> SetDescriptorHeaps(This,NumDescriptorHeaps,ppDescriptorHeaps) ) + +#define ID3D12GraphicsCommandList6_SetComputeRootSignature(This,pRootSignature) \ + ( (This)->lpVtbl -> SetComputeRootSignature(This,pRootSignature) ) + +#define ID3D12GraphicsCommandList6_SetGraphicsRootSignature(This,pRootSignature) \ + ( (This)->lpVtbl -> SetGraphicsRootSignature(This,pRootSignature) ) + +#define ID3D12GraphicsCommandList6_SetComputeRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) \ + ( (This)->lpVtbl -> SetComputeRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) ) + +#define ID3D12GraphicsCommandList6_SetGraphicsRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) \ + ( (This)->lpVtbl -> SetGraphicsRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) ) + +#define ID3D12GraphicsCommandList6_SetComputeRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) \ + ( (This)->lpVtbl -> SetComputeRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) ) + +#define ID3D12GraphicsCommandList6_SetGraphicsRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) \ + ( (This)->lpVtbl -> SetGraphicsRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) ) + +#define ID3D12GraphicsCommandList6_SetComputeRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) \ + ( (This)->lpVtbl -> SetComputeRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) ) + +#define ID3D12GraphicsCommandList6_SetGraphicsRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) \ + ( (This)->lpVtbl -> SetGraphicsRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) ) + +#define ID3D12GraphicsCommandList6_SetComputeRootConstantBufferView(This,RootParameterIndex,BufferLocation) \ + ( (This)->lpVtbl -> SetComputeRootConstantBufferView(This,RootParameterIndex,BufferLocation) ) + +#define ID3D12GraphicsCommandList6_SetGraphicsRootConstantBufferView(This,RootParameterIndex,BufferLocation) \ + ( (This)->lpVtbl -> SetGraphicsRootConstantBufferView(This,RootParameterIndex,BufferLocation) ) + +#define ID3D12GraphicsCommandList6_SetComputeRootShaderResourceView(This,RootParameterIndex,BufferLocation) \ + ( (This)->lpVtbl -> SetComputeRootShaderResourceView(This,RootParameterIndex,BufferLocation) ) + +#define ID3D12GraphicsCommandList6_SetGraphicsRootShaderResourceView(This,RootParameterIndex,BufferLocation) \ + ( (This)->lpVtbl -> SetGraphicsRootShaderResourceView(This,RootParameterIndex,BufferLocation) ) + +#define ID3D12GraphicsCommandList6_SetComputeRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) \ + ( (This)->lpVtbl -> SetComputeRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) ) + +#define ID3D12GraphicsCommandList6_SetGraphicsRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) \ + ( (This)->lpVtbl -> SetGraphicsRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) ) + +#define ID3D12GraphicsCommandList6_IASetIndexBuffer(This,pView) \ + ( (This)->lpVtbl -> IASetIndexBuffer(This,pView) ) + +#define ID3D12GraphicsCommandList6_IASetVertexBuffers(This,StartSlot,NumViews,pViews) \ + ( (This)->lpVtbl -> IASetVertexBuffers(This,StartSlot,NumViews,pViews) ) + +#define ID3D12GraphicsCommandList6_SOSetTargets(This,StartSlot,NumViews,pViews) \ + ( (This)->lpVtbl -> SOSetTargets(This,StartSlot,NumViews,pViews) ) + +#define ID3D12GraphicsCommandList6_OMSetRenderTargets(This,NumRenderTargetDescriptors,pRenderTargetDescriptors,RTsSingleHandleToDescriptorRange,pDepthStencilDescriptor) \ + ( (This)->lpVtbl -> OMSetRenderTargets(This,NumRenderTargetDescriptors,pRenderTargetDescriptors,RTsSingleHandleToDescriptorRange,pDepthStencilDescriptor) ) + +#define ID3D12GraphicsCommandList6_ClearDepthStencilView(This,DepthStencilView,ClearFlags,Depth,Stencil,NumRects,pRects) \ + ( (This)->lpVtbl -> ClearDepthStencilView(This,DepthStencilView,ClearFlags,Depth,Stencil,NumRects,pRects) ) + +#define ID3D12GraphicsCommandList6_ClearRenderTargetView(This,RenderTargetView,ColorRGBA,NumRects,pRects) \ + ( (This)->lpVtbl -> ClearRenderTargetView(This,RenderTargetView,ColorRGBA,NumRects,pRects) ) + +#define ID3D12GraphicsCommandList6_ClearUnorderedAccessViewUint(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) \ + ( (This)->lpVtbl -> ClearUnorderedAccessViewUint(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) ) + +#define ID3D12GraphicsCommandList6_ClearUnorderedAccessViewFloat(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) \ + ( (This)->lpVtbl -> ClearUnorderedAccessViewFloat(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) ) + +#define ID3D12GraphicsCommandList6_DiscardResource(This,pResource,pRegion) \ + ( (This)->lpVtbl -> DiscardResource(This,pResource,pRegion) ) + +#define ID3D12GraphicsCommandList6_BeginQuery(This,pQueryHeap,Type,Index) \ + ( (This)->lpVtbl -> BeginQuery(This,pQueryHeap,Type,Index) ) + +#define ID3D12GraphicsCommandList6_EndQuery(This,pQueryHeap,Type,Index) \ + ( (This)->lpVtbl -> EndQuery(This,pQueryHeap,Type,Index) ) + +#define ID3D12GraphicsCommandList6_ResolveQueryData(This,pQueryHeap,Type,StartIndex,NumQueries,pDestinationBuffer,AlignedDestinationBufferOffset) \ + ( (This)->lpVtbl -> ResolveQueryData(This,pQueryHeap,Type,StartIndex,NumQueries,pDestinationBuffer,AlignedDestinationBufferOffset) ) + +#define ID3D12GraphicsCommandList6_SetPredication(This,pBuffer,AlignedBufferOffset,Operation) \ + ( (This)->lpVtbl -> SetPredication(This,pBuffer,AlignedBufferOffset,Operation) ) + +#define ID3D12GraphicsCommandList6_SetMarker(This,Metadata,pData,Size) \ + ( (This)->lpVtbl -> SetMarker(This,Metadata,pData,Size) ) + +#define ID3D12GraphicsCommandList6_BeginEvent(This,Metadata,pData,Size) \ + ( (This)->lpVtbl -> BeginEvent(This,Metadata,pData,Size) ) + +#define ID3D12GraphicsCommandList6_EndEvent(This) \ + ( (This)->lpVtbl -> EndEvent(This) ) + +#define ID3D12GraphicsCommandList6_ExecuteIndirect(This,pCommandSignature,MaxCommandCount,pArgumentBuffer,ArgumentBufferOffset,pCountBuffer,CountBufferOffset) \ + ( (This)->lpVtbl -> ExecuteIndirect(This,pCommandSignature,MaxCommandCount,pArgumentBuffer,ArgumentBufferOffset,pCountBuffer,CountBufferOffset) ) + + +#define ID3D12GraphicsCommandList6_AtomicCopyBufferUINT(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) \ + ( (This)->lpVtbl -> AtomicCopyBufferUINT(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) ) + +#define ID3D12GraphicsCommandList6_AtomicCopyBufferUINT64(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) \ + ( (This)->lpVtbl -> AtomicCopyBufferUINT64(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) ) + +#define ID3D12GraphicsCommandList6_OMSetDepthBounds(This,Min,Max) \ + ( (This)->lpVtbl -> OMSetDepthBounds(This,Min,Max) ) + +#define ID3D12GraphicsCommandList6_SetSamplePositions(This,NumSamplesPerPixel,NumPixels,pSamplePositions) \ + ( (This)->lpVtbl -> SetSamplePositions(This,NumSamplesPerPixel,NumPixels,pSamplePositions) ) + +#define ID3D12GraphicsCommandList6_ResolveSubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,pSrcResource,SrcSubresource,pSrcRect,Format,ResolveMode) \ + ( (This)->lpVtbl -> ResolveSubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,pSrcResource,SrcSubresource,pSrcRect,Format,ResolveMode) ) + +#define ID3D12GraphicsCommandList6_SetViewInstanceMask(This,Mask) \ + ( (This)->lpVtbl -> SetViewInstanceMask(This,Mask) ) + + +#define ID3D12GraphicsCommandList6_WriteBufferImmediate(This,Count,pParams,pModes) \ + ( (This)->lpVtbl -> WriteBufferImmediate(This,Count,pParams,pModes) ) + + +#define ID3D12GraphicsCommandList6_SetProtectedResourceSession(This,pProtectedResourceSession) \ + ( (This)->lpVtbl -> SetProtectedResourceSession(This,pProtectedResourceSession) ) + + +#define ID3D12GraphicsCommandList6_BeginRenderPass(This,NumRenderTargets,pRenderTargets,pDepthStencil,Flags) \ + ( (This)->lpVtbl -> BeginRenderPass(This,NumRenderTargets,pRenderTargets,pDepthStencil,Flags) ) + +#define ID3D12GraphicsCommandList6_EndRenderPass(This) \ + ( (This)->lpVtbl -> EndRenderPass(This) ) + +#define ID3D12GraphicsCommandList6_InitializeMetaCommand(This,pMetaCommand,pInitializationParametersData,InitializationParametersDataSizeInBytes) \ + ( (This)->lpVtbl -> InitializeMetaCommand(This,pMetaCommand,pInitializationParametersData,InitializationParametersDataSizeInBytes) ) + +#define ID3D12GraphicsCommandList6_ExecuteMetaCommand(This,pMetaCommand,pExecutionParametersData,ExecutionParametersDataSizeInBytes) \ + ( (This)->lpVtbl -> ExecuteMetaCommand(This,pMetaCommand,pExecutionParametersData,ExecutionParametersDataSizeInBytes) ) + +#define ID3D12GraphicsCommandList6_BuildRaytracingAccelerationStructure(This,pDesc,NumPostbuildInfoDescs,pPostbuildInfoDescs) \ + ( (This)->lpVtbl -> BuildRaytracingAccelerationStructure(This,pDesc,NumPostbuildInfoDescs,pPostbuildInfoDescs) ) + +#define ID3D12GraphicsCommandList6_EmitRaytracingAccelerationStructurePostbuildInfo(This,pDesc,NumSourceAccelerationStructures,pSourceAccelerationStructureData) \ + ( (This)->lpVtbl -> EmitRaytracingAccelerationStructurePostbuildInfo(This,pDesc,NumSourceAccelerationStructures,pSourceAccelerationStructureData) ) + +#define ID3D12GraphicsCommandList6_CopyRaytracingAccelerationStructure(This,DestAccelerationStructureData,SourceAccelerationStructureData,Mode) \ + ( (This)->lpVtbl -> CopyRaytracingAccelerationStructure(This,DestAccelerationStructureData,SourceAccelerationStructureData,Mode) ) + +#define ID3D12GraphicsCommandList6_SetPipelineState1(This,pStateObject) \ + ( (This)->lpVtbl -> SetPipelineState1(This,pStateObject) ) + +#define ID3D12GraphicsCommandList6_DispatchRays(This,pDesc) \ + ( (This)->lpVtbl -> DispatchRays(This,pDesc) ) + + +#define ID3D12GraphicsCommandList6_RSSetShadingRate(This,baseShadingRate,combiners) \ + ( (This)->lpVtbl -> RSSetShadingRate(This,baseShadingRate,combiners) ) + +#define ID3D12GraphicsCommandList6_RSSetShadingRateImage(This,shadingRateImage) \ + ( (This)->lpVtbl -> RSSetShadingRateImage(This,shadingRateImage) ) + + +#define ID3D12GraphicsCommandList6_DispatchMesh(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) \ + ( (This)->lpVtbl -> DispatchMesh(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12GraphicsCommandList6_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D12GraphicsCommandList7_INTERFACE_DEFINED__ +#define __ID3D12GraphicsCommandList7_INTERFACE_DEFINED__ + +/* interface ID3D12GraphicsCommandList7 */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12GraphicsCommandList7; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("dd171223-8b61-4769-90e3-160ccde4e2c1") + ID3D12GraphicsCommandList7 : public ID3D12GraphicsCommandList6 + { + public: + virtual void STDMETHODCALLTYPE Barrier( + UINT32 NumBarrierGroups, + _In_reads_(NumBarrierGroups) const D3D12_BARRIER_GROUP *pBarrierGroups) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12GraphicsCommandList7Vtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12GraphicsCommandList7 * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12GraphicsCommandList7 * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12GraphicsCommandList7 * This); + + DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D12GraphicsCommandList7 * This, + _In_ REFGUID guid, + _Inout_ UINT *pDataSize, + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D12GraphicsCommandList7 * This, + _In_ REFGUID guid, + _In_ UINT DataSize, + _In_reads_bytes_opt_( DataSize ) const void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D12GraphicsCommandList7 * This, + _In_ REFGUID guid, + _In_opt_ const IUnknown *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetName) + HRESULT ( STDMETHODCALLTYPE *SetName )( + ID3D12GraphicsCommandList7 * This, + _In_z_ LPCWSTR Name); + + DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice) + HRESULT ( STDMETHODCALLTYPE *GetDevice )( + ID3D12GraphicsCommandList7 * This, + REFIID riid, + _COM_Outptr_opt_ void **ppvDevice); + + DECLSPEC_XFGVIRT(ID3D12CommandList, GetType) + D3D12_COMMAND_LIST_TYPE ( STDMETHODCALLTYPE *GetType )( + ID3D12GraphicsCommandList7 * This); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, Close) + HRESULT ( STDMETHODCALLTYPE *Close )( + ID3D12GraphicsCommandList7 * This); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, Reset) + HRESULT ( STDMETHODCALLTYPE *Reset )( + ID3D12GraphicsCommandList7 * This, + _In_ ID3D12CommandAllocator *pAllocator, + _In_opt_ ID3D12PipelineState *pInitialState); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearState) + void ( STDMETHODCALLTYPE *ClearState )( + ID3D12GraphicsCommandList7 * This, + _In_opt_ ID3D12PipelineState *pPipelineState); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, DrawInstanced) + void ( STDMETHODCALLTYPE *DrawInstanced )( + ID3D12GraphicsCommandList7 * This, + _In_ UINT VertexCountPerInstance, + _In_ UINT InstanceCount, + _In_ UINT StartVertexLocation, + _In_ UINT StartInstanceLocation); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, DrawIndexedInstanced) + void ( STDMETHODCALLTYPE *DrawIndexedInstanced )( + ID3D12GraphicsCommandList7 * This, + _In_ UINT IndexCountPerInstance, + _In_ UINT InstanceCount, + _In_ UINT StartIndexLocation, + _In_ INT BaseVertexLocation, + _In_ UINT StartInstanceLocation); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, Dispatch) + void ( STDMETHODCALLTYPE *Dispatch )( + ID3D12GraphicsCommandList7 * This, + _In_ UINT ThreadGroupCountX, + _In_ UINT ThreadGroupCountY, + _In_ UINT ThreadGroupCountZ); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, CopyBufferRegion) + void ( STDMETHODCALLTYPE *CopyBufferRegion )( + ID3D12GraphicsCommandList7 * This, + _In_ ID3D12Resource *pDstBuffer, + UINT64 DstOffset, + _In_ ID3D12Resource *pSrcBuffer, + UINT64 SrcOffset, + UINT64 NumBytes); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, CopyTextureRegion) + void ( STDMETHODCALLTYPE *CopyTextureRegion )( + ID3D12GraphicsCommandList7 * This, + _In_ const D3D12_TEXTURE_COPY_LOCATION *pDst, + UINT DstX, + UINT DstY, + UINT DstZ, + _In_ const D3D12_TEXTURE_COPY_LOCATION *pSrc, + _In_opt_ const D3D12_BOX *pSrcBox); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, CopyResource) + void ( STDMETHODCALLTYPE *CopyResource )( + ID3D12GraphicsCommandList7 * This, + _In_ ID3D12Resource *pDstResource, + _In_ ID3D12Resource *pSrcResource); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, CopyTiles) + void ( STDMETHODCALLTYPE *CopyTiles )( + ID3D12GraphicsCommandList7 * This, + _In_ ID3D12Resource *pTiledResource, + _In_ const D3D12_TILED_RESOURCE_COORDINATE *pTileRegionStartCoordinate, + _In_ const D3D12_TILE_REGION_SIZE *pTileRegionSize, + _In_ ID3D12Resource *pBuffer, + UINT64 BufferStartOffsetInBytes, + D3D12_TILE_COPY_FLAGS Flags); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ResolveSubresource) + void ( STDMETHODCALLTYPE *ResolveSubresource )( + ID3D12GraphicsCommandList7 * This, + _In_ ID3D12Resource *pDstResource, + _In_ UINT DstSubresource, + _In_ ID3D12Resource *pSrcResource, + _In_ UINT SrcSubresource, + _In_ DXGI_FORMAT Format); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, IASetPrimitiveTopology) + void ( STDMETHODCALLTYPE *IASetPrimitiveTopology )( + ID3D12GraphicsCommandList7 * This, + _In_ D3D12_PRIMITIVE_TOPOLOGY PrimitiveTopology); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, RSSetViewports) + void ( STDMETHODCALLTYPE *RSSetViewports )( + ID3D12GraphicsCommandList7 * This, + _In_range_(0, D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) UINT NumViewports, + _In_reads_( NumViewports) const D3D12_VIEWPORT *pViewports); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, RSSetScissorRects) + void ( STDMETHODCALLTYPE *RSSetScissorRects )( + ID3D12GraphicsCommandList7 * This, + _In_range_(0, D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) UINT NumRects, + _In_reads_( NumRects) const D3D12_RECT *pRects); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, OMSetBlendFactor) + void ( STDMETHODCALLTYPE *OMSetBlendFactor )( + ID3D12GraphicsCommandList7 * This, + _In_reads_opt_(4) const FLOAT BlendFactor[ 4 ]); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, OMSetStencilRef) + void ( STDMETHODCALLTYPE *OMSetStencilRef )( + ID3D12GraphicsCommandList7 * This, + _In_ UINT StencilRef); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetPipelineState) + void ( STDMETHODCALLTYPE *SetPipelineState )( + ID3D12GraphicsCommandList7 * This, + _In_ ID3D12PipelineState *pPipelineState); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ResourceBarrier) + void ( STDMETHODCALLTYPE *ResourceBarrier )( + ID3D12GraphicsCommandList7 * This, + _In_ UINT NumBarriers, + _In_reads_(NumBarriers) const D3D12_RESOURCE_BARRIER *pBarriers); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ExecuteBundle) + void ( STDMETHODCALLTYPE *ExecuteBundle )( + ID3D12GraphicsCommandList7 * This, + _In_ ID3D12GraphicsCommandList *pCommandList); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetDescriptorHeaps) + void ( STDMETHODCALLTYPE *SetDescriptorHeaps )( + ID3D12GraphicsCommandList7 * This, + _In_ UINT NumDescriptorHeaps, + _In_reads_(NumDescriptorHeaps) ID3D12DescriptorHeap *const *ppDescriptorHeaps); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootSignature) + void ( STDMETHODCALLTYPE *SetComputeRootSignature )( + ID3D12GraphicsCommandList7 * This, + _In_opt_ ID3D12RootSignature *pRootSignature); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootSignature) + void ( STDMETHODCALLTYPE *SetGraphicsRootSignature )( + ID3D12GraphicsCommandList7 * This, + _In_opt_ ID3D12RootSignature *pRootSignature); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootDescriptorTable) + void ( STDMETHODCALLTYPE *SetComputeRootDescriptorTable )( + ID3D12GraphicsCommandList7 * This, + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_DESCRIPTOR_HANDLE BaseDescriptor); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootDescriptorTable) + void ( STDMETHODCALLTYPE *SetGraphicsRootDescriptorTable )( + ID3D12GraphicsCommandList7 * This, + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_DESCRIPTOR_HANDLE BaseDescriptor); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRoot32BitConstant) + void ( STDMETHODCALLTYPE *SetComputeRoot32BitConstant )( + ID3D12GraphicsCommandList7 * This, + _In_ UINT RootParameterIndex, + _In_ UINT SrcData, + _In_ UINT DestOffsetIn32BitValues); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRoot32BitConstant) + void ( STDMETHODCALLTYPE *SetGraphicsRoot32BitConstant )( + ID3D12GraphicsCommandList7 * This, + _In_ UINT RootParameterIndex, + _In_ UINT SrcData, + _In_ UINT DestOffsetIn32BitValues); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRoot32BitConstants) + void ( STDMETHODCALLTYPE *SetComputeRoot32BitConstants )( + ID3D12GraphicsCommandList7 * This, + _In_ UINT RootParameterIndex, + _In_ UINT Num32BitValuesToSet, + _In_reads_(Num32BitValuesToSet*sizeof(UINT)) const void *pSrcData, + _In_ UINT DestOffsetIn32BitValues); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRoot32BitConstants) + void ( STDMETHODCALLTYPE *SetGraphicsRoot32BitConstants )( + ID3D12GraphicsCommandList7 * This, + _In_ UINT RootParameterIndex, + _In_ UINT Num32BitValuesToSet, + _In_reads_(Num32BitValuesToSet*sizeof(UINT)) const void *pSrcData, + _In_ UINT DestOffsetIn32BitValues); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootConstantBufferView) + void ( STDMETHODCALLTYPE *SetComputeRootConstantBufferView )( + ID3D12GraphicsCommandList7 * This, + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootConstantBufferView) + void ( STDMETHODCALLTYPE *SetGraphicsRootConstantBufferView )( + ID3D12GraphicsCommandList7 * This, + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootShaderResourceView) + void ( STDMETHODCALLTYPE *SetComputeRootShaderResourceView )( + ID3D12GraphicsCommandList7 * This, + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootShaderResourceView) + void ( STDMETHODCALLTYPE *SetGraphicsRootShaderResourceView )( + ID3D12GraphicsCommandList7 * This, + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootUnorderedAccessView) + void ( STDMETHODCALLTYPE *SetComputeRootUnorderedAccessView )( + ID3D12GraphicsCommandList7 * This, + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootUnorderedAccessView) + void ( STDMETHODCALLTYPE *SetGraphicsRootUnorderedAccessView )( + ID3D12GraphicsCommandList7 * This, + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, IASetIndexBuffer) + void ( STDMETHODCALLTYPE *IASetIndexBuffer )( + ID3D12GraphicsCommandList7 * This, + _In_opt_ const D3D12_INDEX_BUFFER_VIEW *pView); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, IASetVertexBuffers) + void ( STDMETHODCALLTYPE *IASetVertexBuffers )( + ID3D12GraphicsCommandList7 * This, + _In_ UINT StartSlot, + _In_ UINT NumViews, + _In_reads_opt_(NumViews) const D3D12_VERTEX_BUFFER_VIEW *pViews); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SOSetTargets) + void ( STDMETHODCALLTYPE *SOSetTargets )( + ID3D12GraphicsCommandList7 * This, + _In_ UINT StartSlot, + _In_ UINT NumViews, + _In_reads_opt_(NumViews) const D3D12_STREAM_OUTPUT_BUFFER_VIEW *pViews); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, OMSetRenderTargets) + void ( STDMETHODCALLTYPE *OMSetRenderTargets )( + ID3D12GraphicsCommandList7 * This, + _In_ UINT NumRenderTargetDescriptors, + _In_opt_ const D3D12_CPU_DESCRIPTOR_HANDLE *pRenderTargetDescriptors, + _In_ BOOL RTsSingleHandleToDescriptorRange, + _In_opt_ const D3D12_CPU_DESCRIPTOR_HANDLE *pDepthStencilDescriptor); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearDepthStencilView) + void ( STDMETHODCALLTYPE *ClearDepthStencilView )( + ID3D12GraphicsCommandList7 * This, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DepthStencilView, + _In_ D3D12_CLEAR_FLAGS ClearFlags, + _In_ FLOAT Depth, + _In_ UINT8 Stencil, + _In_ UINT NumRects, + _In_reads_(NumRects) const D3D12_RECT *pRects); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearRenderTargetView) + void ( STDMETHODCALLTYPE *ClearRenderTargetView )( + ID3D12GraphicsCommandList7 * This, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE RenderTargetView, + _In_ const FLOAT ColorRGBA[ 4 ], + _In_ UINT NumRects, + _In_reads_(NumRects) const D3D12_RECT *pRects); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearUnorderedAccessViewUint) + void ( STDMETHODCALLTYPE *ClearUnorderedAccessViewUint )( + ID3D12GraphicsCommandList7 * This, + _In_ D3D12_GPU_DESCRIPTOR_HANDLE ViewGPUHandleInCurrentHeap, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE ViewCPUHandle, + _In_ ID3D12Resource *pResource, + _In_ const UINT Values[ 4 ], + _In_ UINT NumRects, + _In_reads_(NumRects) const D3D12_RECT *pRects); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearUnorderedAccessViewFloat) + void ( STDMETHODCALLTYPE *ClearUnorderedAccessViewFloat )( + ID3D12GraphicsCommandList7 * This, + _In_ D3D12_GPU_DESCRIPTOR_HANDLE ViewGPUHandleInCurrentHeap, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE ViewCPUHandle, + _In_ ID3D12Resource *pResource, + _In_ const FLOAT Values[ 4 ], + _In_ UINT NumRects, + _In_reads_(NumRects) const D3D12_RECT *pRects); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, DiscardResource) + void ( STDMETHODCALLTYPE *DiscardResource )( + ID3D12GraphicsCommandList7 * This, + _In_ ID3D12Resource *pResource, + _In_opt_ const D3D12_DISCARD_REGION *pRegion); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, BeginQuery) + void ( STDMETHODCALLTYPE *BeginQuery )( + ID3D12GraphicsCommandList7 * This, + _In_ ID3D12QueryHeap *pQueryHeap, + _In_ D3D12_QUERY_TYPE Type, + _In_ UINT Index); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, EndQuery) + void ( STDMETHODCALLTYPE *EndQuery )( + ID3D12GraphicsCommandList7 * This, + _In_ ID3D12QueryHeap *pQueryHeap, + _In_ D3D12_QUERY_TYPE Type, + _In_ UINT Index); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ResolveQueryData) + void ( STDMETHODCALLTYPE *ResolveQueryData )( + ID3D12GraphicsCommandList7 * This, + _In_ ID3D12QueryHeap *pQueryHeap, + _In_ D3D12_QUERY_TYPE Type, + _In_ UINT StartIndex, + _In_ UINT NumQueries, + _In_ ID3D12Resource *pDestinationBuffer, + _In_ UINT64 AlignedDestinationBufferOffset); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetPredication) + void ( STDMETHODCALLTYPE *SetPredication )( + ID3D12GraphicsCommandList7 * This, + _In_opt_ ID3D12Resource *pBuffer, + _In_ UINT64 AlignedBufferOffset, + _In_ D3D12_PREDICATION_OP Operation); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetMarker) + void ( STDMETHODCALLTYPE *SetMarker )( + ID3D12GraphicsCommandList7 * This, + UINT Metadata, + _In_reads_bytes_opt_(Size) const void *pData, + UINT Size); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, BeginEvent) + void ( STDMETHODCALLTYPE *BeginEvent )( + ID3D12GraphicsCommandList7 * This, + UINT Metadata, + _In_reads_bytes_opt_(Size) const void *pData, + UINT Size); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, EndEvent) + void ( STDMETHODCALLTYPE *EndEvent )( + ID3D12GraphicsCommandList7 * This); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ExecuteIndirect) + void ( STDMETHODCALLTYPE *ExecuteIndirect )( + ID3D12GraphicsCommandList7 * This, + _In_ ID3D12CommandSignature *pCommandSignature, + _In_ UINT MaxCommandCount, + _In_ ID3D12Resource *pArgumentBuffer, + _In_ UINT64 ArgumentBufferOffset, + _In_opt_ ID3D12Resource *pCountBuffer, + _In_ UINT64 CountBufferOffset); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, AtomicCopyBufferUINT) + void ( STDMETHODCALLTYPE *AtomicCopyBufferUINT )( + ID3D12GraphicsCommandList7 * This, + _In_ ID3D12Resource *pDstBuffer, + UINT64 DstOffset, + _In_ ID3D12Resource *pSrcBuffer, + UINT64 SrcOffset, + UINT Dependencies, + _In_reads_(Dependencies) ID3D12Resource *const *ppDependentResources, + _In_reads_(Dependencies) const D3D12_SUBRESOURCE_RANGE_UINT64 *pDependentSubresourceRanges); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, AtomicCopyBufferUINT64) + void ( STDMETHODCALLTYPE *AtomicCopyBufferUINT64 )( + ID3D12GraphicsCommandList7 * This, + _In_ ID3D12Resource *pDstBuffer, + UINT64 DstOffset, + _In_ ID3D12Resource *pSrcBuffer, + UINT64 SrcOffset, + UINT Dependencies, + _In_reads_(Dependencies) ID3D12Resource *const *ppDependentResources, + _In_reads_(Dependencies) const D3D12_SUBRESOURCE_RANGE_UINT64 *pDependentSubresourceRanges); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, OMSetDepthBounds) + void ( STDMETHODCALLTYPE *OMSetDepthBounds )( + ID3D12GraphicsCommandList7 * This, + _In_ FLOAT Min, + _In_ FLOAT Max); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, SetSamplePositions) + void ( STDMETHODCALLTYPE *SetSamplePositions )( + ID3D12GraphicsCommandList7 * This, + _In_ UINT NumSamplesPerPixel, + _In_ UINT NumPixels, + _In_reads_(NumSamplesPerPixel*NumPixels) D3D12_SAMPLE_POSITION *pSamplePositions); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, ResolveSubresourceRegion) + void ( STDMETHODCALLTYPE *ResolveSubresourceRegion )( + ID3D12GraphicsCommandList7 * This, + _In_ ID3D12Resource *pDstResource, + _In_ UINT DstSubresource, + _In_ UINT DstX, + _In_ UINT DstY, + _In_ ID3D12Resource *pSrcResource, + _In_ UINT SrcSubresource, + _In_opt_ D3D12_RECT *pSrcRect, + _In_ DXGI_FORMAT Format, + _In_ D3D12_RESOLVE_MODE ResolveMode); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, SetViewInstanceMask) + void ( STDMETHODCALLTYPE *SetViewInstanceMask )( + ID3D12GraphicsCommandList7 * This, + _In_ UINT Mask); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList2, WriteBufferImmediate) + void ( STDMETHODCALLTYPE *WriteBufferImmediate )( + ID3D12GraphicsCommandList7 * This, + UINT Count, + _In_reads_(Count) const D3D12_WRITEBUFFERIMMEDIATE_PARAMETER *pParams, + _In_reads_opt_(Count) const D3D12_WRITEBUFFERIMMEDIATE_MODE *pModes); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList3, SetProtectedResourceSession) + void ( STDMETHODCALLTYPE *SetProtectedResourceSession )( + ID3D12GraphicsCommandList7 * This, + _In_opt_ ID3D12ProtectedResourceSession *pProtectedResourceSession); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, BeginRenderPass) + void ( STDMETHODCALLTYPE *BeginRenderPass )( + ID3D12GraphicsCommandList7 * This, + _In_ UINT NumRenderTargets, + _In_reads_opt_(NumRenderTargets) const D3D12_RENDER_PASS_RENDER_TARGET_DESC *pRenderTargets, + _In_opt_ const D3D12_RENDER_PASS_DEPTH_STENCIL_DESC *pDepthStencil, + D3D12_RENDER_PASS_FLAGS Flags); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, EndRenderPass) + void ( STDMETHODCALLTYPE *EndRenderPass )( + ID3D12GraphicsCommandList7 * This); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, InitializeMetaCommand) + void ( STDMETHODCALLTYPE *InitializeMetaCommand )( + ID3D12GraphicsCommandList7 * This, + _In_ ID3D12MetaCommand *pMetaCommand, + _In_reads_bytes_opt_(InitializationParametersDataSizeInBytes) const void *pInitializationParametersData, + _In_ SIZE_T InitializationParametersDataSizeInBytes); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, ExecuteMetaCommand) + void ( STDMETHODCALLTYPE *ExecuteMetaCommand )( + ID3D12GraphicsCommandList7 * This, + _In_ ID3D12MetaCommand *pMetaCommand, + _In_reads_bytes_opt_(ExecutionParametersDataSizeInBytes) const void *pExecutionParametersData, + _In_ SIZE_T ExecutionParametersDataSizeInBytes); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, BuildRaytracingAccelerationStructure) + void ( STDMETHODCALLTYPE *BuildRaytracingAccelerationStructure )( + ID3D12GraphicsCommandList7 * This, + _In_ const D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_DESC *pDesc, + _In_ UINT NumPostbuildInfoDescs, + _In_reads_opt_(NumPostbuildInfoDescs) const D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_DESC *pPostbuildInfoDescs); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, EmitRaytracingAccelerationStructurePostbuildInfo) + void ( STDMETHODCALLTYPE *EmitRaytracingAccelerationStructurePostbuildInfo )( + ID3D12GraphicsCommandList7 * This, + _In_ const D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_DESC *pDesc, + _In_ UINT NumSourceAccelerationStructures, + _In_reads_( NumSourceAccelerationStructures ) const D3D12_GPU_VIRTUAL_ADDRESS *pSourceAccelerationStructureData); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, CopyRaytracingAccelerationStructure) + void ( STDMETHODCALLTYPE *CopyRaytracingAccelerationStructure )( + ID3D12GraphicsCommandList7 * This, + _In_ D3D12_GPU_VIRTUAL_ADDRESS DestAccelerationStructureData, + _In_ D3D12_GPU_VIRTUAL_ADDRESS SourceAccelerationStructureData, + _In_ D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE Mode); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, SetPipelineState1) + void ( STDMETHODCALLTYPE *SetPipelineState1 )( + ID3D12GraphicsCommandList7 * This, + _In_ ID3D12StateObject *pStateObject); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, DispatchRays) + void ( STDMETHODCALLTYPE *DispatchRays )( + ID3D12GraphicsCommandList7 * This, + _In_ const D3D12_DISPATCH_RAYS_DESC *pDesc); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList5, RSSetShadingRate) + void ( STDMETHODCALLTYPE *RSSetShadingRate )( + ID3D12GraphicsCommandList7 * This, + _In_ D3D12_SHADING_RATE baseShadingRate, + _In_reads_opt_(D3D12_RS_SET_SHADING_RATE_COMBINER_COUNT) const D3D12_SHADING_RATE_COMBINER *combiners); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList5, RSSetShadingRateImage) + void ( STDMETHODCALLTYPE *RSSetShadingRateImage )( + ID3D12GraphicsCommandList7 * This, + _In_opt_ ID3D12Resource *shadingRateImage); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList6, DispatchMesh) + void ( STDMETHODCALLTYPE *DispatchMesh )( + ID3D12GraphicsCommandList7 * This, + _In_ UINT ThreadGroupCountX, + _In_ UINT ThreadGroupCountY, + _In_ UINT ThreadGroupCountZ); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList7, Barrier) + void ( STDMETHODCALLTYPE *Barrier )( + ID3D12GraphicsCommandList7 * This, + UINT32 NumBarrierGroups, + _In_reads_(NumBarrierGroups) const D3D12_BARRIER_GROUP *pBarrierGroups); + + END_INTERFACE + } ID3D12GraphicsCommandList7Vtbl; + + interface ID3D12GraphicsCommandList7 + { + CONST_VTBL struct ID3D12GraphicsCommandList7Vtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12GraphicsCommandList7_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12GraphicsCommandList7_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12GraphicsCommandList7_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12GraphicsCommandList7_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D12GraphicsCommandList7_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D12GraphicsCommandList7_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#define ID3D12GraphicsCommandList7_SetName(This,Name) \ + ( (This)->lpVtbl -> SetName(This,Name) ) + + +#define ID3D12GraphicsCommandList7_GetDevice(This,riid,ppvDevice) \ + ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) + + +#define ID3D12GraphicsCommandList7_GetType(This) \ + ( (This)->lpVtbl -> GetType(This) ) + + +#define ID3D12GraphicsCommandList7_Close(This) \ + ( (This)->lpVtbl -> Close(This) ) + +#define ID3D12GraphicsCommandList7_Reset(This,pAllocator,pInitialState) \ + ( (This)->lpVtbl -> Reset(This,pAllocator,pInitialState) ) + +#define ID3D12GraphicsCommandList7_ClearState(This,pPipelineState) \ + ( (This)->lpVtbl -> ClearState(This,pPipelineState) ) + +#define ID3D12GraphicsCommandList7_DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) \ + ( (This)->lpVtbl -> DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) ) + +#define ID3D12GraphicsCommandList7_DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) \ + ( (This)->lpVtbl -> DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) ) + +#define ID3D12GraphicsCommandList7_Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) \ + ( (This)->lpVtbl -> Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) ) + +#define ID3D12GraphicsCommandList7_CopyBufferRegion(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,NumBytes) \ + ( (This)->lpVtbl -> CopyBufferRegion(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,NumBytes) ) + +#define ID3D12GraphicsCommandList7_CopyTextureRegion(This,pDst,DstX,DstY,DstZ,pSrc,pSrcBox) \ + ( (This)->lpVtbl -> CopyTextureRegion(This,pDst,DstX,DstY,DstZ,pSrc,pSrcBox) ) + +#define ID3D12GraphicsCommandList7_CopyResource(This,pDstResource,pSrcResource) \ + ( (This)->lpVtbl -> CopyResource(This,pDstResource,pSrcResource) ) + +#define ID3D12GraphicsCommandList7_CopyTiles(This,pTiledResource,pTileRegionStartCoordinate,pTileRegionSize,pBuffer,BufferStartOffsetInBytes,Flags) \ + ( (This)->lpVtbl -> CopyTiles(This,pTiledResource,pTileRegionStartCoordinate,pTileRegionSize,pBuffer,BufferStartOffsetInBytes,Flags) ) + +#define ID3D12GraphicsCommandList7_ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) \ + ( (This)->lpVtbl -> ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) ) + +#define ID3D12GraphicsCommandList7_IASetPrimitiveTopology(This,PrimitiveTopology) \ + ( (This)->lpVtbl -> IASetPrimitiveTopology(This,PrimitiveTopology) ) + +#define ID3D12GraphicsCommandList7_RSSetViewports(This,NumViewports,pViewports) \ + ( (This)->lpVtbl -> RSSetViewports(This,NumViewports,pViewports) ) + +#define ID3D12GraphicsCommandList7_RSSetScissorRects(This,NumRects,pRects) \ + ( (This)->lpVtbl -> RSSetScissorRects(This,NumRects,pRects) ) + +#define ID3D12GraphicsCommandList7_OMSetBlendFactor(This,BlendFactor) \ + ( (This)->lpVtbl -> OMSetBlendFactor(This,BlendFactor) ) + +#define ID3D12GraphicsCommandList7_OMSetStencilRef(This,StencilRef) \ + ( (This)->lpVtbl -> OMSetStencilRef(This,StencilRef) ) + +#define ID3D12GraphicsCommandList7_SetPipelineState(This,pPipelineState) \ + ( (This)->lpVtbl -> SetPipelineState(This,pPipelineState) ) + +#define ID3D12GraphicsCommandList7_ResourceBarrier(This,NumBarriers,pBarriers) \ + ( (This)->lpVtbl -> ResourceBarrier(This,NumBarriers,pBarriers) ) + +#define ID3D12GraphicsCommandList7_ExecuteBundle(This,pCommandList) \ + ( (This)->lpVtbl -> ExecuteBundle(This,pCommandList) ) + +#define ID3D12GraphicsCommandList7_SetDescriptorHeaps(This,NumDescriptorHeaps,ppDescriptorHeaps) \ + ( (This)->lpVtbl -> SetDescriptorHeaps(This,NumDescriptorHeaps,ppDescriptorHeaps) ) + +#define ID3D12GraphicsCommandList7_SetComputeRootSignature(This,pRootSignature) \ + ( (This)->lpVtbl -> SetComputeRootSignature(This,pRootSignature) ) + +#define ID3D12GraphicsCommandList7_SetGraphicsRootSignature(This,pRootSignature) \ + ( (This)->lpVtbl -> SetGraphicsRootSignature(This,pRootSignature) ) + +#define ID3D12GraphicsCommandList7_SetComputeRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) \ + ( (This)->lpVtbl -> SetComputeRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) ) + +#define ID3D12GraphicsCommandList7_SetGraphicsRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) \ + ( (This)->lpVtbl -> SetGraphicsRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) ) + +#define ID3D12GraphicsCommandList7_SetComputeRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) \ + ( (This)->lpVtbl -> SetComputeRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) ) + +#define ID3D12GraphicsCommandList7_SetGraphicsRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) \ + ( (This)->lpVtbl -> SetGraphicsRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) ) + +#define ID3D12GraphicsCommandList7_SetComputeRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) \ + ( (This)->lpVtbl -> SetComputeRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) ) + +#define ID3D12GraphicsCommandList7_SetGraphicsRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) \ + ( (This)->lpVtbl -> SetGraphicsRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) ) + +#define ID3D12GraphicsCommandList7_SetComputeRootConstantBufferView(This,RootParameterIndex,BufferLocation) \ + ( (This)->lpVtbl -> SetComputeRootConstantBufferView(This,RootParameterIndex,BufferLocation) ) + +#define ID3D12GraphicsCommandList7_SetGraphicsRootConstantBufferView(This,RootParameterIndex,BufferLocation) \ + ( (This)->lpVtbl -> SetGraphicsRootConstantBufferView(This,RootParameterIndex,BufferLocation) ) + +#define ID3D12GraphicsCommandList7_SetComputeRootShaderResourceView(This,RootParameterIndex,BufferLocation) \ + ( (This)->lpVtbl -> SetComputeRootShaderResourceView(This,RootParameterIndex,BufferLocation) ) + +#define ID3D12GraphicsCommandList7_SetGraphicsRootShaderResourceView(This,RootParameterIndex,BufferLocation) \ + ( (This)->lpVtbl -> SetGraphicsRootShaderResourceView(This,RootParameterIndex,BufferLocation) ) + +#define ID3D12GraphicsCommandList7_SetComputeRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) \ + ( (This)->lpVtbl -> SetComputeRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) ) + +#define ID3D12GraphicsCommandList7_SetGraphicsRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) \ + ( (This)->lpVtbl -> SetGraphicsRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) ) + +#define ID3D12GraphicsCommandList7_IASetIndexBuffer(This,pView) \ + ( (This)->lpVtbl -> IASetIndexBuffer(This,pView) ) + +#define ID3D12GraphicsCommandList7_IASetVertexBuffers(This,StartSlot,NumViews,pViews) \ + ( (This)->lpVtbl -> IASetVertexBuffers(This,StartSlot,NumViews,pViews) ) + +#define ID3D12GraphicsCommandList7_SOSetTargets(This,StartSlot,NumViews,pViews) \ + ( (This)->lpVtbl -> SOSetTargets(This,StartSlot,NumViews,pViews) ) + +#define ID3D12GraphicsCommandList7_OMSetRenderTargets(This,NumRenderTargetDescriptors,pRenderTargetDescriptors,RTsSingleHandleToDescriptorRange,pDepthStencilDescriptor) \ + ( (This)->lpVtbl -> OMSetRenderTargets(This,NumRenderTargetDescriptors,pRenderTargetDescriptors,RTsSingleHandleToDescriptorRange,pDepthStencilDescriptor) ) + +#define ID3D12GraphicsCommandList7_ClearDepthStencilView(This,DepthStencilView,ClearFlags,Depth,Stencil,NumRects,pRects) \ + ( (This)->lpVtbl -> ClearDepthStencilView(This,DepthStencilView,ClearFlags,Depth,Stencil,NumRects,pRects) ) + +#define ID3D12GraphicsCommandList7_ClearRenderTargetView(This,RenderTargetView,ColorRGBA,NumRects,pRects) \ + ( (This)->lpVtbl -> ClearRenderTargetView(This,RenderTargetView,ColorRGBA,NumRects,pRects) ) + +#define ID3D12GraphicsCommandList7_ClearUnorderedAccessViewUint(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) \ + ( (This)->lpVtbl -> ClearUnorderedAccessViewUint(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) ) + +#define ID3D12GraphicsCommandList7_ClearUnorderedAccessViewFloat(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) \ + ( (This)->lpVtbl -> ClearUnorderedAccessViewFloat(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) ) + +#define ID3D12GraphicsCommandList7_DiscardResource(This,pResource,pRegion) \ + ( (This)->lpVtbl -> DiscardResource(This,pResource,pRegion) ) + +#define ID3D12GraphicsCommandList7_BeginQuery(This,pQueryHeap,Type,Index) \ + ( (This)->lpVtbl -> BeginQuery(This,pQueryHeap,Type,Index) ) + +#define ID3D12GraphicsCommandList7_EndQuery(This,pQueryHeap,Type,Index) \ + ( (This)->lpVtbl -> EndQuery(This,pQueryHeap,Type,Index) ) + +#define ID3D12GraphicsCommandList7_ResolveQueryData(This,pQueryHeap,Type,StartIndex,NumQueries,pDestinationBuffer,AlignedDestinationBufferOffset) \ + ( (This)->lpVtbl -> ResolveQueryData(This,pQueryHeap,Type,StartIndex,NumQueries,pDestinationBuffer,AlignedDestinationBufferOffset) ) + +#define ID3D12GraphicsCommandList7_SetPredication(This,pBuffer,AlignedBufferOffset,Operation) \ + ( (This)->lpVtbl -> SetPredication(This,pBuffer,AlignedBufferOffset,Operation) ) + +#define ID3D12GraphicsCommandList7_SetMarker(This,Metadata,pData,Size) \ + ( (This)->lpVtbl -> SetMarker(This,Metadata,pData,Size) ) + +#define ID3D12GraphicsCommandList7_BeginEvent(This,Metadata,pData,Size) \ + ( (This)->lpVtbl -> BeginEvent(This,Metadata,pData,Size) ) + +#define ID3D12GraphicsCommandList7_EndEvent(This) \ + ( (This)->lpVtbl -> EndEvent(This) ) + +#define ID3D12GraphicsCommandList7_ExecuteIndirect(This,pCommandSignature,MaxCommandCount,pArgumentBuffer,ArgumentBufferOffset,pCountBuffer,CountBufferOffset) \ + ( (This)->lpVtbl -> ExecuteIndirect(This,pCommandSignature,MaxCommandCount,pArgumentBuffer,ArgumentBufferOffset,pCountBuffer,CountBufferOffset) ) + + +#define ID3D12GraphicsCommandList7_AtomicCopyBufferUINT(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) \ + ( (This)->lpVtbl -> AtomicCopyBufferUINT(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) ) + +#define ID3D12GraphicsCommandList7_AtomicCopyBufferUINT64(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) \ + ( (This)->lpVtbl -> AtomicCopyBufferUINT64(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) ) + +#define ID3D12GraphicsCommandList7_OMSetDepthBounds(This,Min,Max) \ + ( (This)->lpVtbl -> OMSetDepthBounds(This,Min,Max) ) + +#define ID3D12GraphicsCommandList7_SetSamplePositions(This,NumSamplesPerPixel,NumPixels,pSamplePositions) \ + ( (This)->lpVtbl -> SetSamplePositions(This,NumSamplesPerPixel,NumPixels,pSamplePositions) ) + +#define ID3D12GraphicsCommandList7_ResolveSubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,pSrcResource,SrcSubresource,pSrcRect,Format,ResolveMode) \ + ( (This)->lpVtbl -> ResolveSubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,pSrcResource,SrcSubresource,pSrcRect,Format,ResolveMode) ) + +#define ID3D12GraphicsCommandList7_SetViewInstanceMask(This,Mask) \ + ( (This)->lpVtbl -> SetViewInstanceMask(This,Mask) ) + + +#define ID3D12GraphicsCommandList7_WriteBufferImmediate(This,Count,pParams,pModes) \ + ( (This)->lpVtbl -> WriteBufferImmediate(This,Count,pParams,pModes) ) + + +#define ID3D12GraphicsCommandList7_SetProtectedResourceSession(This,pProtectedResourceSession) \ + ( (This)->lpVtbl -> SetProtectedResourceSession(This,pProtectedResourceSession) ) + + +#define ID3D12GraphicsCommandList7_BeginRenderPass(This,NumRenderTargets,pRenderTargets,pDepthStencil,Flags) \ + ( (This)->lpVtbl -> BeginRenderPass(This,NumRenderTargets,pRenderTargets,pDepthStencil,Flags) ) + +#define ID3D12GraphicsCommandList7_EndRenderPass(This) \ + ( (This)->lpVtbl -> EndRenderPass(This) ) + +#define ID3D12GraphicsCommandList7_InitializeMetaCommand(This,pMetaCommand,pInitializationParametersData,InitializationParametersDataSizeInBytes) \ + ( (This)->lpVtbl -> InitializeMetaCommand(This,pMetaCommand,pInitializationParametersData,InitializationParametersDataSizeInBytes) ) + +#define ID3D12GraphicsCommandList7_ExecuteMetaCommand(This,pMetaCommand,pExecutionParametersData,ExecutionParametersDataSizeInBytes) \ + ( (This)->lpVtbl -> ExecuteMetaCommand(This,pMetaCommand,pExecutionParametersData,ExecutionParametersDataSizeInBytes) ) + +#define ID3D12GraphicsCommandList7_BuildRaytracingAccelerationStructure(This,pDesc,NumPostbuildInfoDescs,pPostbuildInfoDescs) \ + ( (This)->lpVtbl -> BuildRaytracingAccelerationStructure(This,pDesc,NumPostbuildInfoDescs,pPostbuildInfoDescs) ) + +#define ID3D12GraphicsCommandList7_EmitRaytracingAccelerationStructurePostbuildInfo(This,pDesc,NumSourceAccelerationStructures,pSourceAccelerationStructureData) \ + ( (This)->lpVtbl -> EmitRaytracingAccelerationStructurePostbuildInfo(This,pDesc,NumSourceAccelerationStructures,pSourceAccelerationStructureData) ) + +#define ID3D12GraphicsCommandList7_CopyRaytracingAccelerationStructure(This,DestAccelerationStructureData,SourceAccelerationStructureData,Mode) \ + ( (This)->lpVtbl -> CopyRaytracingAccelerationStructure(This,DestAccelerationStructureData,SourceAccelerationStructureData,Mode) ) + +#define ID3D12GraphicsCommandList7_SetPipelineState1(This,pStateObject) \ + ( (This)->lpVtbl -> SetPipelineState1(This,pStateObject) ) + +#define ID3D12GraphicsCommandList7_DispatchRays(This,pDesc) \ + ( (This)->lpVtbl -> DispatchRays(This,pDesc) ) + + +#define ID3D12GraphicsCommandList7_RSSetShadingRate(This,baseShadingRate,combiners) \ + ( (This)->lpVtbl -> RSSetShadingRate(This,baseShadingRate,combiners) ) + +#define ID3D12GraphicsCommandList7_RSSetShadingRateImage(This,shadingRateImage) \ + ( (This)->lpVtbl -> RSSetShadingRateImage(This,shadingRateImage) ) + + +#define ID3D12GraphicsCommandList7_DispatchMesh(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) \ + ( (This)->lpVtbl -> DispatchMesh(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) ) + + +#define ID3D12GraphicsCommandList7_Barrier(This,NumBarrierGroups,pBarrierGroups) \ + ( (This)->lpVtbl -> Barrier(This,NumBarrierGroups,pBarrierGroups) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12GraphicsCommandList7_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D12GraphicsCommandList8_INTERFACE_DEFINED__ +#define __ID3D12GraphicsCommandList8_INTERFACE_DEFINED__ + +/* interface ID3D12GraphicsCommandList8 */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12GraphicsCommandList8; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("ee936ef9-599d-4d28-938e-23c4ad05ce51") + ID3D12GraphicsCommandList8 : public ID3D12GraphicsCommandList7 + { + public: + virtual void STDMETHODCALLTYPE OMSetFrontAndBackStencilRef( + _In_ UINT FrontStencilRef, + _In_ UINT BackStencilRef) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12GraphicsCommandList8Vtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12GraphicsCommandList8 * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12GraphicsCommandList8 * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12GraphicsCommandList8 * This); + + DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D12GraphicsCommandList8 * This, + _In_ REFGUID guid, + _Inout_ UINT *pDataSize, + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D12GraphicsCommandList8 * This, + _In_ REFGUID guid, + _In_ UINT DataSize, + _In_reads_bytes_opt_( DataSize ) const void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D12GraphicsCommandList8 * This, + _In_ REFGUID guid, + _In_opt_ const IUnknown *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetName) + HRESULT ( STDMETHODCALLTYPE *SetName )( + ID3D12GraphicsCommandList8 * This, + _In_z_ LPCWSTR Name); + + DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice) + HRESULT ( STDMETHODCALLTYPE *GetDevice )( + ID3D12GraphicsCommandList8 * This, + REFIID riid, + _COM_Outptr_opt_ void **ppvDevice); + + DECLSPEC_XFGVIRT(ID3D12CommandList, GetType) + D3D12_COMMAND_LIST_TYPE ( STDMETHODCALLTYPE *GetType )( + ID3D12GraphicsCommandList8 * This); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, Close) + HRESULT ( STDMETHODCALLTYPE *Close )( + ID3D12GraphicsCommandList8 * This); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, Reset) + HRESULT ( STDMETHODCALLTYPE *Reset )( + ID3D12GraphicsCommandList8 * This, + _In_ ID3D12CommandAllocator *pAllocator, + _In_opt_ ID3D12PipelineState *pInitialState); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearState) + void ( STDMETHODCALLTYPE *ClearState )( + ID3D12GraphicsCommandList8 * This, + _In_opt_ ID3D12PipelineState *pPipelineState); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, DrawInstanced) + void ( STDMETHODCALLTYPE *DrawInstanced )( + ID3D12GraphicsCommandList8 * This, + _In_ UINT VertexCountPerInstance, + _In_ UINT InstanceCount, + _In_ UINT StartVertexLocation, + _In_ UINT StartInstanceLocation); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, DrawIndexedInstanced) + void ( STDMETHODCALLTYPE *DrawIndexedInstanced )( + ID3D12GraphicsCommandList8 * This, + _In_ UINT IndexCountPerInstance, + _In_ UINT InstanceCount, + _In_ UINT StartIndexLocation, + _In_ INT BaseVertexLocation, + _In_ UINT StartInstanceLocation); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, Dispatch) + void ( STDMETHODCALLTYPE *Dispatch )( + ID3D12GraphicsCommandList8 * This, + _In_ UINT ThreadGroupCountX, + _In_ UINT ThreadGroupCountY, + _In_ UINT ThreadGroupCountZ); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, CopyBufferRegion) + void ( STDMETHODCALLTYPE *CopyBufferRegion )( + ID3D12GraphicsCommandList8 * This, + _In_ ID3D12Resource *pDstBuffer, + UINT64 DstOffset, + _In_ ID3D12Resource *pSrcBuffer, + UINT64 SrcOffset, + UINT64 NumBytes); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, CopyTextureRegion) + void ( STDMETHODCALLTYPE *CopyTextureRegion )( + ID3D12GraphicsCommandList8 * This, + _In_ const D3D12_TEXTURE_COPY_LOCATION *pDst, + UINT DstX, + UINT DstY, + UINT DstZ, + _In_ const D3D12_TEXTURE_COPY_LOCATION *pSrc, + _In_opt_ const D3D12_BOX *pSrcBox); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, CopyResource) + void ( STDMETHODCALLTYPE *CopyResource )( + ID3D12GraphicsCommandList8 * This, + _In_ ID3D12Resource *pDstResource, + _In_ ID3D12Resource *pSrcResource); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, CopyTiles) + void ( STDMETHODCALLTYPE *CopyTiles )( + ID3D12GraphicsCommandList8 * This, + _In_ ID3D12Resource *pTiledResource, + _In_ const D3D12_TILED_RESOURCE_COORDINATE *pTileRegionStartCoordinate, + _In_ const D3D12_TILE_REGION_SIZE *pTileRegionSize, + _In_ ID3D12Resource *pBuffer, + UINT64 BufferStartOffsetInBytes, + D3D12_TILE_COPY_FLAGS Flags); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ResolveSubresource) + void ( STDMETHODCALLTYPE *ResolveSubresource )( + ID3D12GraphicsCommandList8 * This, + _In_ ID3D12Resource *pDstResource, + _In_ UINT DstSubresource, + _In_ ID3D12Resource *pSrcResource, + _In_ UINT SrcSubresource, + _In_ DXGI_FORMAT Format); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, IASetPrimitiveTopology) + void ( STDMETHODCALLTYPE *IASetPrimitiveTopology )( + ID3D12GraphicsCommandList8 * This, + _In_ D3D12_PRIMITIVE_TOPOLOGY PrimitiveTopology); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, RSSetViewports) + void ( STDMETHODCALLTYPE *RSSetViewports )( + ID3D12GraphicsCommandList8 * This, + _In_range_(0, D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) UINT NumViewports, + _In_reads_( NumViewports) const D3D12_VIEWPORT *pViewports); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, RSSetScissorRects) + void ( STDMETHODCALLTYPE *RSSetScissorRects )( + ID3D12GraphicsCommandList8 * This, + _In_range_(0, D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) UINT NumRects, + _In_reads_( NumRects) const D3D12_RECT *pRects); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, OMSetBlendFactor) + void ( STDMETHODCALLTYPE *OMSetBlendFactor )( + ID3D12GraphicsCommandList8 * This, + _In_reads_opt_(4) const FLOAT BlendFactor[ 4 ]); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, OMSetStencilRef) + void ( STDMETHODCALLTYPE *OMSetStencilRef )( + ID3D12GraphicsCommandList8 * This, + _In_ UINT StencilRef); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetPipelineState) + void ( STDMETHODCALLTYPE *SetPipelineState )( + ID3D12GraphicsCommandList8 * This, + _In_ ID3D12PipelineState *pPipelineState); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ResourceBarrier) + void ( STDMETHODCALLTYPE *ResourceBarrier )( + ID3D12GraphicsCommandList8 * This, + _In_ UINT NumBarriers, + _In_reads_(NumBarriers) const D3D12_RESOURCE_BARRIER *pBarriers); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ExecuteBundle) + void ( STDMETHODCALLTYPE *ExecuteBundle )( + ID3D12GraphicsCommandList8 * This, + _In_ ID3D12GraphicsCommandList *pCommandList); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetDescriptorHeaps) + void ( STDMETHODCALLTYPE *SetDescriptorHeaps )( + ID3D12GraphicsCommandList8 * This, + _In_ UINT NumDescriptorHeaps, + _In_reads_(NumDescriptorHeaps) ID3D12DescriptorHeap *const *ppDescriptorHeaps); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootSignature) + void ( STDMETHODCALLTYPE *SetComputeRootSignature )( + ID3D12GraphicsCommandList8 * This, + _In_opt_ ID3D12RootSignature *pRootSignature); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootSignature) + void ( STDMETHODCALLTYPE *SetGraphicsRootSignature )( + ID3D12GraphicsCommandList8 * This, + _In_opt_ ID3D12RootSignature *pRootSignature); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootDescriptorTable) + void ( STDMETHODCALLTYPE *SetComputeRootDescriptorTable )( + ID3D12GraphicsCommandList8 * This, + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_DESCRIPTOR_HANDLE BaseDescriptor); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootDescriptorTable) + void ( STDMETHODCALLTYPE *SetGraphicsRootDescriptorTable )( + ID3D12GraphicsCommandList8 * This, + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_DESCRIPTOR_HANDLE BaseDescriptor); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRoot32BitConstant) + void ( STDMETHODCALLTYPE *SetComputeRoot32BitConstant )( + ID3D12GraphicsCommandList8 * This, + _In_ UINT RootParameterIndex, + _In_ UINT SrcData, + _In_ UINT DestOffsetIn32BitValues); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRoot32BitConstant) + void ( STDMETHODCALLTYPE *SetGraphicsRoot32BitConstant )( + ID3D12GraphicsCommandList8 * This, + _In_ UINT RootParameterIndex, + _In_ UINT SrcData, + _In_ UINT DestOffsetIn32BitValues); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRoot32BitConstants) + void ( STDMETHODCALLTYPE *SetComputeRoot32BitConstants )( + ID3D12GraphicsCommandList8 * This, + _In_ UINT RootParameterIndex, + _In_ UINT Num32BitValuesToSet, + _In_reads_(Num32BitValuesToSet*sizeof(UINT)) const void *pSrcData, + _In_ UINT DestOffsetIn32BitValues); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRoot32BitConstants) + void ( STDMETHODCALLTYPE *SetGraphicsRoot32BitConstants )( + ID3D12GraphicsCommandList8 * This, + _In_ UINT RootParameterIndex, + _In_ UINT Num32BitValuesToSet, + _In_reads_(Num32BitValuesToSet*sizeof(UINT)) const void *pSrcData, + _In_ UINT DestOffsetIn32BitValues); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootConstantBufferView) + void ( STDMETHODCALLTYPE *SetComputeRootConstantBufferView )( + ID3D12GraphicsCommandList8 * This, + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootConstantBufferView) + void ( STDMETHODCALLTYPE *SetGraphicsRootConstantBufferView )( + ID3D12GraphicsCommandList8 * This, + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootShaderResourceView) + void ( STDMETHODCALLTYPE *SetComputeRootShaderResourceView )( + ID3D12GraphicsCommandList8 * This, + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootShaderResourceView) + void ( STDMETHODCALLTYPE *SetGraphicsRootShaderResourceView )( + ID3D12GraphicsCommandList8 * This, + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootUnorderedAccessView) + void ( STDMETHODCALLTYPE *SetComputeRootUnorderedAccessView )( + ID3D12GraphicsCommandList8 * This, + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootUnorderedAccessView) + void ( STDMETHODCALLTYPE *SetGraphicsRootUnorderedAccessView )( + ID3D12GraphicsCommandList8 * This, + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, IASetIndexBuffer) + void ( STDMETHODCALLTYPE *IASetIndexBuffer )( + ID3D12GraphicsCommandList8 * This, + _In_opt_ const D3D12_INDEX_BUFFER_VIEW *pView); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, IASetVertexBuffers) + void ( STDMETHODCALLTYPE *IASetVertexBuffers )( + ID3D12GraphicsCommandList8 * This, + _In_ UINT StartSlot, + _In_ UINT NumViews, + _In_reads_opt_(NumViews) const D3D12_VERTEX_BUFFER_VIEW *pViews); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SOSetTargets) + void ( STDMETHODCALLTYPE *SOSetTargets )( + ID3D12GraphicsCommandList8 * This, + _In_ UINT StartSlot, + _In_ UINT NumViews, + _In_reads_opt_(NumViews) const D3D12_STREAM_OUTPUT_BUFFER_VIEW *pViews); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, OMSetRenderTargets) + void ( STDMETHODCALLTYPE *OMSetRenderTargets )( + ID3D12GraphicsCommandList8 * This, + _In_ UINT NumRenderTargetDescriptors, + _In_opt_ const D3D12_CPU_DESCRIPTOR_HANDLE *pRenderTargetDescriptors, + _In_ BOOL RTsSingleHandleToDescriptorRange, + _In_opt_ const D3D12_CPU_DESCRIPTOR_HANDLE *pDepthStencilDescriptor); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearDepthStencilView) + void ( STDMETHODCALLTYPE *ClearDepthStencilView )( + ID3D12GraphicsCommandList8 * This, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DepthStencilView, + _In_ D3D12_CLEAR_FLAGS ClearFlags, + _In_ FLOAT Depth, + _In_ UINT8 Stencil, + _In_ UINT NumRects, + _In_reads_(NumRects) const D3D12_RECT *pRects); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearRenderTargetView) + void ( STDMETHODCALLTYPE *ClearRenderTargetView )( + ID3D12GraphicsCommandList8 * This, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE RenderTargetView, + _In_ const FLOAT ColorRGBA[ 4 ], + _In_ UINT NumRects, + _In_reads_(NumRects) const D3D12_RECT *pRects); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearUnorderedAccessViewUint) + void ( STDMETHODCALLTYPE *ClearUnorderedAccessViewUint )( + ID3D12GraphicsCommandList8 * This, + _In_ D3D12_GPU_DESCRIPTOR_HANDLE ViewGPUHandleInCurrentHeap, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE ViewCPUHandle, + _In_ ID3D12Resource *pResource, + _In_ const UINT Values[ 4 ], + _In_ UINT NumRects, + _In_reads_(NumRects) const D3D12_RECT *pRects); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearUnorderedAccessViewFloat) + void ( STDMETHODCALLTYPE *ClearUnorderedAccessViewFloat )( + ID3D12GraphicsCommandList8 * This, + _In_ D3D12_GPU_DESCRIPTOR_HANDLE ViewGPUHandleInCurrentHeap, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE ViewCPUHandle, + _In_ ID3D12Resource *pResource, + _In_ const FLOAT Values[ 4 ], + _In_ UINT NumRects, + _In_reads_(NumRects) const D3D12_RECT *pRects); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, DiscardResource) + void ( STDMETHODCALLTYPE *DiscardResource )( + ID3D12GraphicsCommandList8 * This, + _In_ ID3D12Resource *pResource, + _In_opt_ const D3D12_DISCARD_REGION *pRegion); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, BeginQuery) + void ( STDMETHODCALLTYPE *BeginQuery )( + ID3D12GraphicsCommandList8 * This, + _In_ ID3D12QueryHeap *pQueryHeap, + _In_ D3D12_QUERY_TYPE Type, + _In_ UINT Index); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, EndQuery) + void ( STDMETHODCALLTYPE *EndQuery )( + ID3D12GraphicsCommandList8 * This, + _In_ ID3D12QueryHeap *pQueryHeap, + _In_ D3D12_QUERY_TYPE Type, + _In_ UINT Index); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ResolveQueryData) + void ( STDMETHODCALLTYPE *ResolveQueryData )( + ID3D12GraphicsCommandList8 * This, + _In_ ID3D12QueryHeap *pQueryHeap, + _In_ D3D12_QUERY_TYPE Type, + _In_ UINT StartIndex, + _In_ UINT NumQueries, + _In_ ID3D12Resource *pDestinationBuffer, + _In_ UINT64 AlignedDestinationBufferOffset); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetPredication) + void ( STDMETHODCALLTYPE *SetPredication )( + ID3D12GraphicsCommandList8 * This, + _In_opt_ ID3D12Resource *pBuffer, + _In_ UINT64 AlignedBufferOffset, + _In_ D3D12_PREDICATION_OP Operation); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetMarker) + void ( STDMETHODCALLTYPE *SetMarker )( + ID3D12GraphicsCommandList8 * This, + UINT Metadata, + _In_reads_bytes_opt_(Size) const void *pData, + UINT Size); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, BeginEvent) + void ( STDMETHODCALLTYPE *BeginEvent )( + ID3D12GraphicsCommandList8 * This, + UINT Metadata, + _In_reads_bytes_opt_(Size) const void *pData, + UINT Size); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, EndEvent) + void ( STDMETHODCALLTYPE *EndEvent )( + ID3D12GraphicsCommandList8 * This); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ExecuteIndirect) + void ( STDMETHODCALLTYPE *ExecuteIndirect )( + ID3D12GraphicsCommandList8 * This, + _In_ ID3D12CommandSignature *pCommandSignature, + _In_ UINT MaxCommandCount, + _In_ ID3D12Resource *pArgumentBuffer, + _In_ UINT64 ArgumentBufferOffset, + _In_opt_ ID3D12Resource *pCountBuffer, + _In_ UINT64 CountBufferOffset); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, AtomicCopyBufferUINT) + void ( STDMETHODCALLTYPE *AtomicCopyBufferUINT )( + ID3D12GraphicsCommandList8 * This, + _In_ ID3D12Resource *pDstBuffer, + UINT64 DstOffset, + _In_ ID3D12Resource *pSrcBuffer, + UINT64 SrcOffset, + UINT Dependencies, + _In_reads_(Dependencies) ID3D12Resource *const *ppDependentResources, + _In_reads_(Dependencies) const D3D12_SUBRESOURCE_RANGE_UINT64 *pDependentSubresourceRanges); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, AtomicCopyBufferUINT64) + void ( STDMETHODCALLTYPE *AtomicCopyBufferUINT64 )( + ID3D12GraphicsCommandList8 * This, + _In_ ID3D12Resource *pDstBuffer, + UINT64 DstOffset, + _In_ ID3D12Resource *pSrcBuffer, + UINT64 SrcOffset, + UINT Dependencies, + _In_reads_(Dependencies) ID3D12Resource *const *ppDependentResources, + _In_reads_(Dependencies) const D3D12_SUBRESOURCE_RANGE_UINT64 *pDependentSubresourceRanges); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, OMSetDepthBounds) + void ( STDMETHODCALLTYPE *OMSetDepthBounds )( + ID3D12GraphicsCommandList8 * This, + _In_ FLOAT Min, + _In_ FLOAT Max); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, SetSamplePositions) + void ( STDMETHODCALLTYPE *SetSamplePositions )( + ID3D12GraphicsCommandList8 * This, + _In_ UINT NumSamplesPerPixel, + _In_ UINT NumPixels, + _In_reads_(NumSamplesPerPixel*NumPixels) D3D12_SAMPLE_POSITION *pSamplePositions); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, ResolveSubresourceRegion) + void ( STDMETHODCALLTYPE *ResolveSubresourceRegion )( + ID3D12GraphicsCommandList8 * This, + _In_ ID3D12Resource *pDstResource, + _In_ UINT DstSubresource, + _In_ UINT DstX, + _In_ UINT DstY, + _In_ ID3D12Resource *pSrcResource, + _In_ UINT SrcSubresource, + _In_opt_ D3D12_RECT *pSrcRect, + _In_ DXGI_FORMAT Format, + _In_ D3D12_RESOLVE_MODE ResolveMode); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, SetViewInstanceMask) + void ( STDMETHODCALLTYPE *SetViewInstanceMask )( + ID3D12GraphicsCommandList8 * This, + _In_ UINT Mask); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList2, WriteBufferImmediate) + void ( STDMETHODCALLTYPE *WriteBufferImmediate )( + ID3D12GraphicsCommandList8 * This, + UINT Count, + _In_reads_(Count) const D3D12_WRITEBUFFERIMMEDIATE_PARAMETER *pParams, + _In_reads_opt_(Count) const D3D12_WRITEBUFFERIMMEDIATE_MODE *pModes); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList3, SetProtectedResourceSession) + void ( STDMETHODCALLTYPE *SetProtectedResourceSession )( + ID3D12GraphicsCommandList8 * This, + _In_opt_ ID3D12ProtectedResourceSession *pProtectedResourceSession); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, BeginRenderPass) + void ( STDMETHODCALLTYPE *BeginRenderPass )( + ID3D12GraphicsCommandList8 * This, + _In_ UINT NumRenderTargets, + _In_reads_opt_(NumRenderTargets) const D3D12_RENDER_PASS_RENDER_TARGET_DESC *pRenderTargets, + _In_opt_ const D3D12_RENDER_PASS_DEPTH_STENCIL_DESC *pDepthStencil, + D3D12_RENDER_PASS_FLAGS Flags); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, EndRenderPass) + void ( STDMETHODCALLTYPE *EndRenderPass )( + ID3D12GraphicsCommandList8 * This); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, InitializeMetaCommand) + void ( STDMETHODCALLTYPE *InitializeMetaCommand )( + ID3D12GraphicsCommandList8 * This, + _In_ ID3D12MetaCommand *pMetaCommand, + _In_reads_bytes_opt_(InitializationParametersDataSizeInBytes) const void *pInitializationParametersData, + _In_ SIZE_T InitializationParametersDataSizeInBytes); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, ExecuteMetaCommand) + void ( STDMETHODCALLTYPE *ExecuteMetaCommand )( + ID3D12GraphicsCommandList8 * This, + _In_ ID3D12MetaCommand *pMetaCommand, + _In_reads_bytes_opt_(ExecutionParametersDataSizeInBytes) const void *pExecutionParametersData, + _In_ SIZE_T ExecutionParametersDataSizeInBytes); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, BuildRaytracingAccelerationStructure) + void ( STDMETHODCALLTYPE *BuildRaytracingAccelerationStructure )( + ID3D12GraphicsCommandList8 * This, + _In_ const D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_DESC *pDesc, + _In_ UINT NumPostbuildInfoDescs, + _In_reads_opt_(NumPostbuildInfoDescs) const D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_DESC *pPostbuildInfoDescs); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, EmitRaytracingAccelerationStructurePostbuildInfo) + void ( STDMETHODCALLTYPE *EmitRaytracingAccelerationStructurePostbuildInfo )( + ID3D12GraphicsCommandList8 * This, + _In_ const D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_DESC *pDesc, + _In_ UINT NumSourceAccelerationStructures, + _In_reads_( NumSourceAccelerationStructures ) const D3D12_GPU_VIRTUAL_ADDRESS *pSourceAccelerationStructureData); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, CopyRaytracingAccelerationStructure) + void ( STDMETHODCALLTYPE *CopyRaytracingAccelerationStructure )( + ID3D12GraphicsCommandList8 * This, + _In_ D3D12_GPU_VIRTUAL_ADDRESS DestAccelerationStructureData, + _In_ D3D12_GPU_VIRTUAL_ADDRESS SourceAccelerationStructureData, + _In_ D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE Mode); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, SetPipelineState1) + void ( STDMETHODCALLTYPE *SetPipelineState1 )( + ID3D12GraphicsCommandList8 * This, + _In_ ID3D12StateObject *pStateObject); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, DispatchRays) + void ( STDMETHODCALLTYPE *DispatchRays )( + ID3D12GraphicsCommandList8 * This, + _In_ const D3D12_DISPATCH_RAYS_DESC *pDesc); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList5, RSSetShadingRate) + void ( STDMETHODCALLTYPE *RSSetShadingRate )( + ID3D12GraphicsCommandList8 * This, + _In_ D3D12_SHADING_RATE baseShadingRate, + _In_reads_opt_(D3D12_RS_SET_SHADING_RATE_COMBINER_COUNT) const D3D12_SHADING_RATE_COMBINER *combiners); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList5, RSSetShadingRateImage) + void ( STDMETHODCALLTYPE *RSSetShadingRateImage )( + ID3D12GraphicsCommandList8 * This, + _In_opt_ ID3D12Resource *shadingRateImage); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList6, DispatchMesh) + void ( STDMETHODCALLTYPE *DispatchMesh )( + ID3D12GraphicsCommandList8 * This, + _In_ UINT ThreadGroupCountX, + _In_ UINT ThreadGroupCountY, + _In_ UINT ThreadGroupCountZ); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList7, Barrier) + void ( STDMETHODCALLTYPE *Barrier )( + ID3D12GraphicsCommandList8 * This, + UINT32 NumBarrierGroups, + _In_reads_(NumBarrierGroups) const D3D12_BARRIER_GROUP *pBarrierGroups); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList8, OMSetFrontAndBackStencilRef) + void ( STDMETHODCALLTYPE *OMSetFrontAndBackStencilRef )( + ID3D12GraphicsCommandList8 * This, + _In_ UINT FrontStencilRef, + _In_ UINT BackStencilRef); + + END_INTERFACE + } ID3D12GraphicsCommandList8Vtbl; + + interface ID3D12GraphicsCommandList8 + { + CONST_VTBL struct ID3D12GraphicsCommandList8Vtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12GraphicsCommandList8_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12GraphicsCommandList8_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12GraphicsCommandList8_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12GraphicsCommandList8_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D12GraphicsCommandList8_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D12GraphicsCommandList8_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#define ID3D12GraphicsCommandList8_SetName(This,Name) \ + ( (This)->lpVtbl -> SetName(This,Name) ) + + +#define ID3D12GraphicsCommandList8_GetDevice(This,riid,ppvDevice) \ + ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) + + +#define ID3D12GraphicsCommandList8_GetType(This) \ + ( (This)->lpVtbl -> GetType(This) ) + + +#define ID3D12GraphicsCommandList8_Close(This) \ + ( (This)->lpVtbl -> Close(This) ) + +#define ID3D12GraphicsCommandList8_Reset(This,pAllocator,pInitialState) \ + ( (This)->lpVtbl -> Reset(This,pAllocator,pInitialState) ) + +#define ID3D12GraphicsCommandList8_ClearState(This,pPipelineState) \ + ( (This)->lpVtbl -> ClearState(This,pPipelineState) ) + +#define ID3D12GraphicsCommandList8_DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) \ + ( (This)->lpVtbl -> DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) ) + +#define ID3D12GraphicsCommandList8_DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) \ + ( (This)->lpVtbl -> DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) ) + +#define ID3D12GraphicsCommandList8_Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) \ + ( (This)->lpVtbl -> Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) ) + +#define ID3D12GraphicsCommandList8_CopyBufferRegion(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,NumBytes) \ + ( (This)->lpVtbl -> CopyBufferRegion(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,NumBytes) ) + +#define ID3D12GraphicsCommandList8_CopyTextureRegion(This,pDst,DstX,DstY,DstZ,pSrc,pSrcBox) \ + ( (This)->lpVtbl -> CopyTextureRegion(This,pDst,DstX,DstY,DstZ,pSrc,pSrcBox) ) + +#define ID3D12GraphicsCommandList8_CopyResource(This,pDstResource,pSrcResource) \ + ( (This)->lpVtbl -> CopyResource(This,pDstResource,pSrcResource) ) + +#define ID3D12GraphicsCommandList8_CopyTiles(This,pTiledResource,pTileRegionStartCoordinate,pTileRegionSize,pBuffer,BufferStartOffsetInBytes,Flags) \ + ( (This)->lpVtbl -> CopyTiles(This,pTiledResource,pTileRegionStartCoordinate,pTileRegionSize,pBuffer,BufferStartOffsetInBytes,Flags) ) + +#define ID3D12GraphicsCommandList8_ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) \ + ( (This)->lpVtbl -> ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) ) + +#define ID3D12GraphicsCommandList8_IASetPrimitiveTopology(This,PrimitiveTopology) \ + ( (This)->lpVtbl -> IASetPrimitiveTopology(This,PrimitiveTopology) ) + +#define ID3D12GraphicsCommandList8_RSSetViewports(This,NumViewports,pViewports) \ + ( (This)->lpVtbl -> RSSetViewports(This,NumViewports,pViewports) ) + +#define ID3D12GraphicsCommandList8_RSSetScissorRects(This,NumRects,pRects) \ + ( (This)->lpVtbl -> RSSetScissorRects(This,NumRects,pRects) ) + +#define ID3D12GraphicsCommandList8_OMSetBlendFactor(This,BlendFactor) \ + ( (This)->lpVtbl -> OMSetBlendFactor(This,BlendFactor) ) + +#define ID3D12GraphicsCommandList8_OMSetStencilRef(This,StencilRef) \ + ( (This)->lpVtbl -> OMSetStencilRef(This,StencilRef) ) + +#define ID3D12GraphicsCommandList8_SetPipelineState(This,pPipelineState) \ + ( (This)->lpVtbl -> SetPipelineState(This,pPipelineState) ) + +#define ID3D12GraphicsCommandList8_ResourceBarrier(This,NumBarriers,pBarriers) \ + ( (This)->lpVtbl -> ResourceBarrier(This,NumBarriers,pBarriers) ) + +#define ID3D12GraphicsCommandList8_ExecuteBundle(This,pCommandList) \ + ( (This)->lpVtbl -> ExecuteBundle(This,pCommandList) ) + +#define ID3D12GraphicsCommandList8_SetDescriptorHeaps(This,NumDescriptorHeaps,ppDescriptorHeaps) \ + ( (This)->lpVtbl -> SetDescriptorHeaps(This,NumDescriptorHeaps,ppDescriptorHeaps) ) + +#define ID3D12GraphicsCommandList8_SetComputeRootSignature(This,pRootSignature) \ + ( (This)->lpVtbl -> SetComputeRootSignature(This,pRootSignature) ) + +#define ID3D12GraphicsCommandList8_SetGraphicsRootSignature(This,pRootSignature) \ + ( (This)->lpVtbl -> SetGraphicsRootSignature(This,pRootSignature) ) + +#define ID3D12GraphicsCommandList8_SetComputeRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) \ + ( (This)->lpVtbl -> SetComputeRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) ) + +#define ID3D12GraphicsCommandList8_SetGraphicsRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) \ + ( (This)->lpVtbl -> SetGraphicsRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) ) + +#define ID3D12GraphicsCommandList8_SetComputeRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) \ + ( (This)->lpVtbl -> SetComputeRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) ) + +#define ID3D12GraphicsCommandList8_SetGraphicsRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) \ + ( (This)->lpVtbl -> SetGraphicsRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) ) + +#define ID3D12GraphicsCommandList8_SetComputeRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) \ + ( (This)->lpVtbl -> SetComputeRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) ) + +#define ID3D12GraphicsCommandList8_SetGraphicsRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) \ + ( (This)->lpVtbl -> SetGraphicsRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) ) + +#define ID3D12GraphicsCommandList8_SetComputeRootConstantBufferView(This,RootParameterIndex,BufferLocation) \ + ( (This)->lpVtbl -> SetComputeRootConstantBufferView(This,RootParameterIndex,BufferLocation) ) + +#define ID3D12GraphicsCommandList8_SetGraphicsRootConstantBufferView(This,RootParameterIndex,BufferLocation) \ + ( (This)->lpVtbl -> SetGraphicsRootConstantBufferView(This,RootParameterIndex,BufferLocation) ) + +#define ID3D12GraphicsCommandList8_SetComputeRootShaderResourceView(This,RootParameterIndex,BufferLocation) \ + ( (This)->lpVtbl -> SetComputeRootShaderResourceView(This,RootParameterIndex,BufferLocation) ) + +#define ID3D12GraphicsCommandList8_SetGraphicsRootShaderResourceView(This,RootParameterIndex,BufferLocation) \ + ( (This)->lpVtbl -> SetGraphicsRootShaderResourceView(This,RootParameterIndex,BufferLocation) ) + +#define ID3D12GraphicsCommandList8_SetComputeRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) \ + ( (This)->lpVtbl -> SetComputeRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) ) + +#define ID3D12GraphicsCommandList8_SetGraphicsRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) \ + ( (This)->lpVtbl -> SetGraphicsRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) ) + +#define ID3D12GraphicsCommandList8_IASetIndexBuffer(This,pView) \ + ( (This)->lpVtbl -> IASetIndexBuffer(This,pView) ) + +#define ID3D12GraphicsCommandList8_IASetVertexBuffers(This,StartSlot,NumViews,pViews) \ + ( (This)->lpVtbl -> IASetVertexBuffers(This,StartSlot,NumViews,pViews) ) + +#define ID3D12GraphicsCommandList8_SOSetTargets(This,StartSlot,NumViews,pViews) \ + ( (This)->lpVtbl -> SOSetTargets(This,StartSlot,NumViews,pViews) ) + +#define ID3D12GraphicsCommandList8_OMSetRenderTargets(This,NumRenderTargetDescriptors,pRenderTargetDescriptors,RTsSingleHandleToDescriptorRange,pDepthStencilDescriptor) \ + ( (This)->lpVtbl -> OMSetRenderTargets(This,NumRenderTargetDescriptors,pRenderTargetDescriptors,RTsSingleHandleToDescriptorRange,pDepthStencilDescriptor) ) + +#define ID3D12GraphicsCommandList8_ClearDepthStencilView(This,DepthStencilView,ClearFlags,Depth,Stencil,NumRects,pRects) \ + ( (This)->lpVtbl -> ClearDepthStencilView(This,DepthStencilView,ClearFlags,Depth,Stencil,NumRects,pRects) ) + +#define ID3D12GraphicsCommandList8_ClearRenderTargetView(This,RenderTargetView,ColorRGBA,NumRects,pRects) \ + ( (This)->lpVtbl -> ClearRenderTargetView(This,RenderTargetView,ColorRGBA,NumRects,pRects) ) + +#define ID3D12GraphicsCommandList8_ClearUnorderedAccessViewUint(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) \ + ( (This)->lpVtbl -> ClearUnorderedAccessViewUint(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) ) + +#define ID3D12GraphicsCommandList8_ClearUnorderedAccessViewFloat(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) \ + ( (This)->lpVtbl -> ClearUnorderedAccessViewFloat(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) ) + +#define ID3D12GraphicsCommandList8_DiscardResource(This,pResource,pRegion) \ + ( (This)->lpVtbl -> DiscardResource(This,pResource,pRegion) ) + +#define ID3D12GraphicsCommandList8_BeginQuery(This,pQueryHeap,Type,Index) \ + ( (This)->lpVtbl -> BeginQuery(This,pQueryHeap,Type,Index) ) + +#define ID3D12GraphicsCommandList8_EndQuery(This,pQueryHeap,Type,Index) \ + ( (This)->lpVtbl -> EndQuery(This,pQueryHeap,Type,Index) ) + +#define ID3D12GraphicsCommandList8_ResolveQueryData(This,pQueryHeap,Type,StartIndex,NumQueries,pDestinationBuffer,AlignedDestinationBufferOffset) \ + ( (This)->lpVtbl -> ResolveQueryData(This,pQueryHeap,Type,StartIndex,NumQueries,pDestinationBuffer,AlignedDestinationBufferOffset) ) + +#define ID3D12GraphicsCommandList8_SetPredication(This,pBuffer,AlignedBufferOffset,Operation) \ + ( (This)->lpVtbl -> SetPredication(This,pBuffer,AlignedBufferOffset,Operation) ) + +#define ID3D12GraphicsCommandList8_SetMarker(This,Metadata,pData,Size) \ + ( (This)->lpVtbl -> SetMarker(This,Metadata,pData,Size) ) + +#define ID3D12GraphicsCommandList8_BeginEvent(This,Metadata,pData,Size) \ + ( (This)->lpVtbl -> BeginEvent(This,Metadata,pData,Size) ) + +#define ID3D12GraphicsCommandList8_EndEvent(This) \ + ( (This)->lpVtbl -> EndEvent(This) ) + +#define ID3D12GraphicsCommandList8_ExecuteIndirect(This,pCommandSignature,MaxCommandCount,pArgumentBuffer,ArgumentBufferOffset,pCountBuffer,CountBufferOffset) \ + ( (This)->lpVtbl -> ExecuteIndirect(This,pCommandSignature,MaxCommandCount,pArgumentBuffer,ArgumentBufferOffset,pCountBuffer,CountBufferOffset) ) + + +#define ID3D12GraphicsCommandList8_AtomicCopyBufferUINT(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) \ + ( (This)->lpVtbl -> AtomicCopyBufferUINT(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) ) + +#define ID3D12GraphicsCommandList8_AtomicCopyBufferUINT64(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) \ + ( (This)->lpVtbl -> AtomicCopyBufferUINT64(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) ) + +#define ID3D12GraphicsCommandList8_OMSetDepthBounds(This,Min,Max) \ + ( (This)->lpVtbl -> OMSetDepthBounds(This,Min,Max) ) + +#define ID3D12GraphicsCommandList8_SetSamplePositions(This,NumSamplesPerPixel,NumPixels,pSamplePositions) \ + ( (This)->lpVtbl -> SetSamplePositions(This,NumSamplesPerPixel,NumPixels,pSamplePositions) ) + +#define ID3D12GraphicsCommandList8_ResolveSubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,pSrcResource,SrcSubresource,pSrcRect,Format,ResolveMode) \ + ( (This)->lpVtbl -> ResolveSubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,pSrcResource,SrcSubresource,pSrcRect,Format,ResolveMode) ) + +#define ID3D12GraphicsCommandList8_SetViewInstanceMask(This,Mask) \ + ( (This)->lpVtbl -> SetViewInstanceMask(This,Mask) ) + + +#define ID3D12GraphicsCommandList8_WriteBufferImmediate(This,Count,pParams,pModes) \ + ( (This)->lpVtbl -> WriteBufferImmediate(This,Count,pParams,pModes) ) + + +#define ID3D12GraphicsCommandList8_SetProtectedResourceSession(This,pProtectedResourceSession) \ + ( (This)->lpVtbl -> SetProtectedResourceSession(This,pProtectedResourceSession) ) + + +#define ID3D12GraphicsCommandList8_BeginRenderPass(This,NumRenderTargets,pRenderTargets,pDepthStencil,Flags) \ + ( (This)->lpVtbl -> BeginRenderPass(This,NumRenderTargets,pRenderTargets,pDepthStencil,Flags) ) + +#define ID3D12GraphicsCommandList8_EndRenderPass(This) \ + ( (This)->lpVtbl -> EndRenderPass(This) ) + +#define ID3D12GraphicsCommandList8_InitializeMetaCommand(This,pMetaCommand,pInitializationParametersData,InitializationParametersDataSizeInBytes) \ + ( (This)->lpVtbl -> InitializeMetaCommand(This,pMetaCommand,pInitializationParametersData,InitializationParametersDataSizeInBytes) ) + +#define ID3D12GraphicsCommandList8_ExecuteMetaCommand(This,pMetaCommand,pExecutionParametersData,ExecutionParametersDataSizeInBytes) \ + ( (This)->lpVtbl -> ExecuteMetaCommand(This,pMetaCommand,pExecutionParametersData,ExecutionParametersDataSizeInBytes) ) + +#define ID3D12GraphicsCommandList8_BuildRaytracingAccelerationStructure(This,pDesc,NumPostbuildInfoDescs,pPostbuildInfoDescs) \ + ( (This)->lpVtbl -> BuildRaytracingAccelerationStructure(This,pDesc,NumPostbuildInfoDescs,pPostbuildInfoDescs) ) + +#define ID3D12GraphicsCommandList8_EmitRaytracingAccelerationStructurePostbuildInfo(This,pDesc,NumSourceAccelerationStructures,pSourceAccelerationStructureData) \ + ( (This)->lpVtbl -> EmitRaytracingAccelerationStructurePostbuildInfo(This,pDesc,NumSourceAccelerationStructures,pSourceAccelerationStructureData) ) + +#define ID3D12GraphicsCommandList8_CopyRaytracingAccelerationStructure(This,DestAccelerationStructureData,SourceAccelerationStructureData,Mode) \ + ( (This)->lpVtbl -> CopyRaytracingAccelerationStructure(This,DestAccelerationStructureData,SourceAccelerationStructureData,Mode) ) + +#define ID3D12GraphicsCommandList8_SetPipelineState1(This,pStateObject) \ + ( (This)->lpVtbl -> SetPipelineState1(This,pStateObject) ) + +#define ID3D12GraphicsCommandList8_DispatchRays(This,pDesc) \ + ( (This)->lpVtbl -> DispatchRays(This,pDesc) ) + + +#define ID3D12GraphicsCommandList8_RSSetShadingRate(This,baseShadingRate,combiners) \ + ( (This)->lpVtbl -> RSSetShadingRate(This,baseShadingRate,combiners) ) + +#define ID3D12GraphicsCommandList8_RSSetShadingRateImage(This,shadingRateImage) \ + ( (This)->lpVtbl -> RSSetShadingRateImage(This,shadingRateImage) ) + + +#define ID3D12GraphicsCommandList8_DispatchMesh(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) \ + ( (This)->lpVtbl -> DispatchMesh(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) ) + + +#define ID3D12GraphicsCommandList8_Barrier(This,NumBarrierGroups,pBarrierGroups) \ + ( (This)->lpVtbl -> Barrier(This,NumBarrierGroups,pBarrierGroups) ) + + +#define ID3D12GraphicsCommandList8_OMSetFrontAndBackStencilRef(This,FrontStencilRef,BackStencilRef) \ + ( (This)->lpVtbl -> OMSetFrontAndBackStencilRef(This,FrontStencilRef,BackStencilRef) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12GraphicsCommandList8_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D12GraphicsCommandList9_INTERFACE_DEFINED__ +#define __ID3D12GraphicsCommandList9_INTERFACE_DEFINED__ + +/* interface ID3D12GraphicsCommandList9 */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12GraphicsCommandList9; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("34ed2808-ffe6-4c2b-b11a-cabd2b0c59e1") + ID3D12GraphicsCommandList9 : public ID3D12GraphicsCommandList8 + { + public: + virtual void STDMETHODCALLTYPE RSSetDepthBias( + _In_ FLOAT DepthBias, + _In_ FLOAT DepthBiasClamp, + _In_ FLOAT SlopeScaledDepthBias) = 0; + + virtual void STDMETHODCALLTYPE IASetIndexBufferStripCutValue( + _In_ D3D12_INDEX_BUFFER_STRIP_CUT_VALUE IBStripCutValue) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12GraphicsCommandList9Vtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12GraphicsCommandList9 * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12GraphicsCommandList9 * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12GraphicsCommandList9 * This); + + DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D12GraphicsCommandList9 * This, + _In_ REFGUID guid, + _Inout_ UINT *pDataSize, + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D12GraphicsCommandList9 * This, + _In_ REFGUID guid, + _In_ UINT DataSize, + _In_reads_bytes_opt_( DataSize ) const void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D12GraphicsCommandList9 * This, + _In_ REFGUID guid, + _In_opt_ const IUnknown *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetName) + HRESULT ( STDMETHODCALLTYPE *SetName )( + ID3D12GraphicsCommandList9 * This, + _In_z_ LPCWSTR Name); + + DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice) + HRESULT ( STDMETHODCALLTYPE *GetDevice )( + ID3D12GraphicsCommandList9 * This, + REFIID riid, + _COM_Outptr_opt_ void **ppvDevice); + + DECLSPEC_XFGVIRT(ID3D12CommandList, GetType) + D3D12_COMMAND_LIST_TYPE ( STDMETHODCALLTYPE *GetType )( + ID3D12GraphicsCommandList9 * This); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, Close) + HRESULT ( STDMETHODCALLTYPE *Close )( + ID3D12GraphicsCommandList9 * This); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, Reset) + HRESULT ( STDMETHODCALLTYPE *Reset )( + ID3D12GraphicsCommandList9 * This, + _In_ ID3D12CommandAllocator *pAllocator, + _In_opt_ ID3D12PipelineState *pInitialState); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearState) + void ( STDMETHODCALLTYPE *ClearState )( + ID3D12GraphicsCommandList9 * This, + _In_opt_ ID3D12PipelineState *pPipelineState); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, DrawInstanced) + void ( STDMETHODCALLTYPE *DrawInstanced )( + ID3D12GraphicsCommandList9 * This, + _In_ UINT VertexCountPerInstance, + _In_ UINT InstanceCount, + _In_ UINT StartVertexLocation, + _In_ UINT StartInstanceLocation); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, DrawIndexedInstanced) + void ( STDMETHODCALLTYPE *DrawIndexedInstanced )( + ID3D12GraphicsCommandList9 * This, + _In_ UINT IndexCountPerInstance, + _In_ UINT InstanceCount, + _In_ UINT StartIndexLocation, + _In_ INT BaseVertexLocation, + _In_ UINT StartInstanceLocation); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, Dispatch) + void ( STDMETHODCALLTYPE *Dispatch )( + ID3D12GraphicsCommandList9 * This, + _In_ UINT ThreadGroupCountX, + _In_ UINT ThreadGroupCountY, + _In_ UINT ThreadGroupCountZ); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, CopyBufferRegion) + void ( STDMETHODCALLTYPE *CopyBufferRegion )( + ID3D12GraphicsCommandList9 * This, + _In_ ID3D12Resource *pDstBuffer, + UINT64 DstOffset, + _In_ ID3D12Resource *pSrcBuffer, + UINT64 SrcOffset, + UINT64 NumBytes); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, CopyTextureRegion) + void ( STDMETHODCALLTYPE *CopyTextureRegion )( + ID3D12GraphicsCommandList9 * This, + _In_ const D3D12_TEXTURE_COPY_LOCATION *pDst, + UINT DstX, + UINT DstY, + UINT DstZ, + _In_ const D3D12_TEXTURE_COPY_LOCATION *pSrc, + _In_opt_ const D3D12_BOX *pSrcBox); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, CopyResource) + void ( STDMETHODCALLTYPE *CopyResource )( + ID3D12GraphicsCommandList9 * This, + _In_ ID3D12Resource *pDstResource, + _In_ ID3D12Resource *pSrcResource); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, CopyTiles) + void ( STDMETHODCALLTYPE *CopyTiles )( + ID3D12GraphicsCommandList9 * This, + _In_ ID3D12Resource *pTiledResource, + _In_ const D3D12_TILED_RESOURCE_COORDINATE *pTileRegionStartCoordinate, + _In_ const D3D12_TILE_REGION_SIZE *pTileRegionSize, + _In_ ID3D12Resource *pBuffer, + UINT64 BufferStartOffsetInBytes, + D3D12_TILE_COPY_FLAGS Flags); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ResolveSubresource) + void ( STDMETHODCALLTYPE *ResolveSubresource )( + ID3D12GraphicsCommandList9 * This, + _In_ ID3D12Resource *pDstResource, + _In_ UINT DstSubresource, + _In_ ID3D12Resource *pSrcResource, + _In_ UINT SrcSubresource, + _In_ DXGI_FORMAT Format); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, IASetPrimitiveTopology) + void ( STDMETHODCALLTYPE *IASetPrimitiveTopology )( + ID3D12GraphicsCommandList9 * This, + _In_ D3D12_PRIMITIVE_TOPOLOGY PrimitiveTopology); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, RSSetViewports) + void ( STDMETHODCALLTYPE *RSSetViewports )( + ID3D12GraphicsCommandList9 * This, + _In_range_(0, D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) UINT NumViewports, + _In_reads_( NumViewports) const D3D12_VIEWPORT *pViewports); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, RSSetScissorRects) + void ( STDMETHODCALLTYPE *RSSetScissorRects )( + ID3D12GraphicsCommandList9 * This, + _In_range_(0, D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) UINT NumRects, + _In_reads_( NumRects) const D3D12_RECT *pRects); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, OMSetBlendFactor) + void ( STDMETHODCALLTYPE *OMSetBlendFactor )( + ID3D12GraphicsCommandList9 * This, + _In_reads_opt_(4) const FLOAT BlendFactor[ 4 ]); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, OMSetStencilRef) + void ( STDMETHODCALLTYPE *OMSetStencilRef )( + ID3D12GraphicsCommandList9 * This, + _In_ UINT StencilRef); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetPipelineState) + void ( STDMETHODCALLTYPE *SetPipelineState )( + ID3D12GraphicsCommandList9 * This, + _In_ ID3D12PipelineState *pPipelineState); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ResourceBarrier) + void ( STDMETHODCALLTYPE *ResourceBarrier )( + ID3D12GraphicsCommandList9 * This, + _In_ UINT NumBarriers, + _In_reads_(NumBarriers) const D3D12_RESOURCE_BARRIER *pBarriers); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ExecuteBundle) + void ( STDMETHODCALLTYPE *ExecuteBundle )( + ID3D12GraphicsCommandList9 * This, + _In_ ID3D12GraphicsCommandList *pCommandList); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetDescriptorHeaps) + void ( STDMETHODCALLTYPE *SetDescriptorHeaps )( + ID3D12GraphicsCommandList9 * This, + _In_ UINT NumDescriptorHeaps, + _In_reads_(NumDescriptorHeaps) ID3D12DescriptorHeap *const *ppDescriptorHeaps); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootSignature) + void ( STDMETHODCALLTYPE *SetComputeRootSignature )( + ID3D12GraphicsCommandList9 * This, + _In_opt_ ID3D12RootSignature *pRootSignature); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootSignature) + void ( STDMETHODCALLTYPE *SetGraphicsRootSignature )( + ID3D12GraphicsCommandList9 * This, + _In_opt_ ID3D12RootSignature *pRootSignature); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootDescriptorTable) + void ( STDMETHODCALLTYPE *SetComputeRootDescriptorTable )( + ID3D12GraphicsCommandList9 * This, + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_DESCRIPTOR_HANDLE BaseDescriptor); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootDescriptorTable) + void ( STDMETHODCALLTYPE *SetGraphicsRootDescriptorTable )( + ID3D12GraphicsCommandList9 * This, + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_DESCRIPTOR_HANDLE BaseDescriptor); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRoot32BitConstant) + void ( STDMETHODCALLTYPE *SetComputeRoot32BitConstant )( + ID3D12GraphicsCommandList9 * This, + _In_ UINT RootParameterIndex, + _In_ UINT SrcData, + _In_ UINT DestOffsetIn32BitValues); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRoot32BitConstant) + void ( STDMETHODCALLTYPE *SetGraphicsRoot32BitConstant )( + ID3D12GraphicsCommandList9 * This, + _In_ UINT RootParameterIndex, + _In_ UINT SrcData, + _In_ UINT DestOffsetIn32BitValues); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRoot32BitConstants) + void ( STDMETHODCALLTYPE *SetComputeRoot32BitConstants )( + ID3D12GraphicsCommandList9 * This, + _In_ UINT RootParameterIndex, + _In_ UINT Num32BitValuesToSet, + _In_reads_(Num32BitValuesToSet*sizeof(UINT)) const void *pSrcData, + _In_ UINT DestOffsetIn32BitValues); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRoot32BitConstants) + void ( STDMETHODCALLTYPE *SetGraphicsRoot32BitConstants )( + ID3D12GraphicsCommandList9 * This, + _In_ UINT RootParameterIndex, + _In_ UINT Num32BitValuesToSet, + _In_reads_(Num32BitValuesToSet*sizeof(UINT)) const void *pSrcData, + _In_ UINT DestOffsetIn32BitValues); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootConstantBufferView) + void ( STDMETHODCALLTYPE *SetComputeRootConstantBufferView )( + ID3D12GraphicsCommandList9 * This, + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootConstantBufferView) + void ( STDMETHODCALLTYPE *SetGraphicsRootConstantBufferView )( + ID3D12GraphicsCommandList9 * This, + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootShaderResourceView) + void ( STDMETHODCALLTYPE *SetComputeRootShaderResourceView )( + ID3D12GraphicsCommandList9 * This, + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootShaderResourceView) + void ( STDMETHODCALLTYPE *SetGraphicsRootShaderResourceView )( + ID3D12GraphicsCommandList9 * This, + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootUnorderedAccessView) + void ( STDMETHODCALLTYPE *SetComputeRootUnorderedAccessView )( + ID3D12GraphicsCommandList9 * This, + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootUnorderedAccessView) + void ( STDMETHODCALLTYPE *SetGraphicsRootUnorderedAccessView )( + ID3D12GraphicsCommandList9 * This, + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, IASetIndexBuffer) + void ( STDMETHODCALLTYPE *IASetIndexBuffer )( + ID3D12GraphicsCommandList9 * This, + _In_opt_ const D3D12_INDEX_BUFFER_VIEW *pView); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, IASetVertexBuffers) + void ( STDMETHODCALLTYPE *IASetVertexBuffers )( + ID3D12GraphicsCommandList9 * This, + _In_ UINT StartSlot, + _In_ UINT NumViews, + _In_reads_opt_(NumViews) const D3D12_VERTEX_BUFFER_VIEW *pViews); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SOSetTargets) + void ( STDMETHODCALLTYPE *SOSetTargets )( + ID3D12GraphicsCommandList9 * This, + _In_ UINT StartSlot, + _In_ UINT NumViews, + _In_reads_opt_(NumViews) const D3D12_STREAM_OUTPUT_BUFFER_VIEW *pViews); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, OMSetRenderTargets) + void ( STDMETHODCALLTYPE *OMSetRenderTargets )( + ID3D12GraphicsCommandList9 * This, + _In_ UINT NumRenderTargetDescriptors, + _In_opt_ const D3D12_CPU_DESCRIPTOR_HANDLE *pRenderTargetDescriptors, + _In_ BOOL RTsSingleHandleToDescriptorRange, + _In_opt_ const D3D12_CPU_DESCRIPTOR_HANDLE *pDepthStencilDescriptor); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearDepthStencilView) + void ( STDMETHODCALLTYPE *ClearDepthStencilView )( + ID3D12GraphicsCommandList9 * This, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DepthStencilView, + _In_ D3D12_CLEAR_FLAGS ClearFlags, + _In_ FLOAT Depth, + _In_ UINT8 Stencil, + _In_ UINT NumRects, + _In_reads_(NumRects) const D3D12_RECT *pRects); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearRenderTargetView) + void ( STDMETHODCALLTYPE *ClearRenderTargetView )( + ID3D12GraphicsCommandList9 * This, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE RenderTargetView, + _In_ const FLOAT ColorRGBA[ 4 ], + _In_ UINT NumRects, + _In_reads_(NumRects) const D3D12_RECT *pRects); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearUnorderedAccessViewUint) + void ( STDMETHODCALLTYPE *ClearUnorderedAccessViewUint )( + ID3D12GraphicsCommandList9 * This, + _In_ D3D12_GPU_DESCRIPTOR_HANDLE ViewGPUHandleInCurrentHeap, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE ViewCPUHandle, + _In_ ID3D12Resource *pResource, + _In_ const UINT Values[ 4 ], + _In_ UINT NumRects, + _In_reads_(NumRects) const D3D12_RECT *pRects); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearUnorderedAccessViewFloat) + void ( STDMETHODCALLTYPE *ClearUnorderedAccessViewFloat )( + ID3D12GraphicsCommandList9 * This, + _In_ D3D12_GPU_DESCRIPTOR_HANDLE ViewGPUHandleInCurrentHeap, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE ViewCPUHandle, + _In_ ID3D12Resource *pResource, + _In_ const FLOAT Values[ 4 ], + _In_ UINT NumRects, + _In_reads_(NumRects) const D3D12_RECT *pRects); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, DiscardResource) + void ( STDMETHODCALLTYPE *DiscardResource )( + ID3D12GraphicsCommandList9 * This, + _In_ ID3D12Resource *pResource, + _In_opt_ const D3D12_DISCARD_REGION *pRegion); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, BeginQuery) + void ( STDMETHODCALLTYPE *BeginQuery )( + ID3D12GraphicsCommandList9 * This, + _In_ ID3D12QueryHeap *pQueryHeap, + _In_ D3D12_QUERY_TYPE Type, + _In_ UINT Index); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, EndQuery) + void ( STDMETHODCALLTYPE *EndQuery )( + ID3D12GraphicsCommandList9 * This, + _In_ ID3D12QueryHeap *pQueryHeap, + _In_ D3D12_QUERY_TYPE Type, + _In_ UINT Index); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ResolveQueryData) + void ( STDMETHODCALLTYPE *ResolveQueryData )( + ID3D12GraphicsCommandList9 * This, + _In_ ID3D12QueryHeap *pQueryHeap, + _In_ D3D12_QUERY_TYPE Type, + _In_ UINT StartIndex, + _In_ UINT NumQueries, + _In_ ID3D12Resource *pDestinationBuffer, + _In_ UINT64 AlignedDestinationBufferOffset); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetPredication) + void ( STDMETHODCALLTYPE *SetPredication )( + ID3D12GraphicsCommandList9 * This, + _In_opt_ ID3D12Resource *pBuffer, + _In_ UINT64 AlignedBufferOffset, + _In_ D3D12_PREDICATION_OP Operation); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetMarker) + void ( STDMETHODCALLTYPE *SetMarker )( + ID3D12GraphicsCommandList9 * This, + UINT Metadata, + _In_reads_bytes_opt_(Size) const void *pData, + UINT Size); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, BeginEvent) + void ( STDMETHODCALLTYPE *BeginEvent )( + ID3D12GraphicsCommandList9 * This, + UINT Metadata, + _In_reads_bytes_opt_(Size) const void *pData, + UINT Size); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, EndEvent) + void ( STDMETHODCALLTYPE *EndEvent )( + ID3D12GraphicsCommandList9 * This); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ExecuteIndirect) + void ( STDMETHODCALLTYPE *ExecuteIndirect )( + ID3D12GraphicsCommandList9 * This, + _In_ ID3D12CommandSignature *pCommandSignature, + _In_ UINT MaxCommandCount, + _In_ ID3D12Resource *pArgumentBuffer, + _In_ UINT64 ArgumentBufferOffset, + _In_opt_ ID3D12Resource *pCountBuffer, + _In_ UINT64 CountBufferOffset); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, AtomicCopyBufferUINT) + void ( STDMETHODCALLTYPE *AtomicCopyBufferUINT )( + ID3D12GraphicsCommandList9 * This, + _In_ ID3D12Resource *pDstBuffer, + UINT64 DstOffset, + _In_ ID3D12Resource *pSrcBuffer, + UINT64 SrcOffset, + UINT Dependencies, + _In_reads_(Dependencies) ID3D12Resource *const *ppDependentResources, + _In_reads_(Dependencies) const D3D12_SUBRESOURCE_RANGE_UINT64 *pDependentSubresourceRanges); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, AtomicCopyBufferUINT64) + void ( STDMETHODCALLTYPE *AtomicCopyBufferUINT64 )( + ID3D12GraphicsCommandList9 * This, + _In_ ID3D12Resource *pDstBuffer, + UINT64 DstOffset, + _In_ ID3D12Resource *pSrcBuffer, + UINT64 SrcOffset, + UINT Dependencies, + _In_reads_(Dependencies) ID3D12Resource *const *ppDependentResources, + _In_reads_(Dependencies) const D3D12_SUBRESOURCE_RANGE_UINT64 *pDependentSubresourceRanges); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, OMSetDepthBounds) + void ( STDMETHODCALLTYPE *OMSetDepthBounds )( + ID3D12GraphicsCommandList9 * This, + _In_ FLOAT Min, + _In_ FLOAT Max); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, SetSamplePositions) + void ( STDMETHODCALLTYPE *SetSamplePositions )( + ID3D12GraphicsCommandList9 * This, + _In_ UINT NumSamplesPerPixel, + _In_ UINT NumPixels, + _In_reads_(NumSamplesPerPixel*NumPixels) D3D12_SAMPLE_POSITION *pSamplePositions); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, ResolveSubresourceRegion) + void ( STDMETHODCALLTYPE *ResolveSubresourceRegion )( + ID3D12GraphicsCommandList9 * This, + _In_ ID3D12Resource *pDstResource, + _In_ UINT DstSubresource, + _In_ UINT DstX, + _In_ UINT DstY, + _In_ ID3D12Resource *pSrcResource, + _In_ UINT SrcSubresource, + _In_opt_ D3D12_RECT *pSrcRect, + _In_ DXGI_FORMAT Format, + _In_ D3D12_RESOLVE_MODE ResolveMode); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, SetViewInstanceMask) + void ( STDMETHODCALLTYPE *SetViewInstanceMask )( + ID3D12GraphicsCommandList9 * This, + _In_ UINT Mask); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList2, WriteBufferImmediate) + void ( STDMETHODCALLTYPE *WriteBufferImmediate )( + ID3D12GraphicsCommandList9 * This, + UINT Count, + _In_reads_(Count) const D3D12_WRITEBUFFERIMMEDIATE_PARAMETER *pParams, + _In_reads_opt_(Count) const D3D12_WRITEBUFFERIMMEDIATE_MODE *pModes); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList3, SetProtectedResourceSession) + void ( STDMETHODCALLTYPE *SetProtectedResourceSession )( + ID3D12GraphicsCommandList9 * This, + _In_opt_ ID3D12ProtectedResourceSession *pProtectedResourceSession); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, BeginRenderPass) + void ( STDMETHODCALLTYPE *BeginRenderPass )( + ID3D12GraphicsCommandList9 * This, + _In_ UINT NumRenderTargets, + _In_reads_opt_(NumRenderTargets) const D3D12_RENDER_PASS_RENDER_TARGET_DESC *pRenderTargets, + _In_opt_ const D3D12_RENDER_PASS_DEPTH_STENCIL_DESC *pDepthStencil, + D3D12_RENDER_PASS_FLAGS Flags); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, EndRenderPass) + void ( STDMETHODCALLTYPE *EndRenderPass )( + ID3D12GraphicsCommandList9 * This); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, InitializeMetaCommand) + void ( STDMETHODCALLTYPE *InitializeMetaCommand )( + ID3D12GraphicsCommandList9 * This, + _In_ ID3D12MetaCommand *pMetaCommand, + _In_reads_bytes_opt_(InitializationParametersDataSizeInBytes) const void *pInitializationParametersData, + _In_ SIZE_T InitializationParametersDataSizeInBytes); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, ExecuteMetaCommand) + void ( STDMETHODCALLTYPE *ExecuteMetaCommand )( + ID3D12GraphicsCommandList9 * This, + _In_ ID3D12MetaCommand *pMetaCommand, + _In_reads_bytes_opt_(ExecutionParametersDataSizeInBytes) const void *pExecutionParametersData, + _In_ SIZE_T ExecutionParametersDataSizeInBytes); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, BuildRaytracingAccelerationStructure) + void ( STDMETHODCALLTYPE *BuildRaytracingAccelerationStructure )( + ID3D12GraphicsCommandList9 * This, + _In_ const D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_DESC *pDesc, + _In_ UINT NumPostbuildInfoDescs, + _In_reads_opt_(NumPostbuildInfoDescs) const D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_DESC *pPostbuildInfoDescs); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, EmitRaytracingAccelerationStructurePostbuildInfo) + void ( STDMETHODCALLTYPE *EmitRaytracingAccelerationStructurePostbuildInfo )( + ID3D12GraphicsCommandList9 * This, + _In_ const D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_DESC *pDesc, + _In_ UINT NumSourceAccelerationStructures, + _In_reads_( NumSourceAccelerationStructures ) const D3D12_GPU_VIRTUAL_ADDRESS *pSourceAccelerationStructureData); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, CopyRaytracingAccelerationStructure) + void ( STDMETHODCALLTYPE *CopyRaytracingAccelerationStructure )( + ID3D12GraphicsCommandList9 * This, + _In_ D3D12_GPU_VIRTUAL_ADDRESS DestAccelerationStructureData, + _In_ D3D12_GPU_VIRTUAL_ADDRESS SourceAccelerationStructureData, + _In_ D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE Mode); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, SetPipelineState1) + void ( STDMETHODCALLTYPE *SetPipelineState1 )( + ID3D12GraphicsCommandList9 * This, + _In_ ID3D12StateObject *pStateObject); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, DispatchRays) + void ( STDMETHODCALLTYPE *DispatchRays )( + ID3D12GraphicsCommandList9 * This, + _In_ const D3D12_DISPATCH_RAYS_DESC *pDesc); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList5, RSSetShadingRate) + void ( STDMETHODCALLTYPE *RSSetShadingRate )( + ID3D12GraphicsCommandList9 * This, + _In_ D3D12_SHADING_RATE baseShadingRate, + _In_reads_opt_(D3D12_RS_SET_SHADING_RATE_COMBINER_COUNT) const D3D12_SHADING_RATE_COMBINER *combiners); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList5, RSSetShadingRateImage) + void ( STDMETHODCALLTYPE *RSSetShadingRateImage )( + ID3D12GraphicsCommandList9 * This, + _In_opt_ ID3D12Resource *shadingRateImage); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList6, DispatchMesh) + void ( STDMETHODCALLTYPE *DispatchMesh )( + ID3D12GraphicsCommandList9 * This, + _In_ UINT ThreadGroupCountX, + _In_ UINT ThreadGroupCountY, + _In_ UINT ThreadGroupCountZ); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList7, Barrier) + void ( STDMETHODCALLTYPE *Barrier )( + ID3D12GraphicsCommandList9 * This, + UINT32 NumBarrierGroups, + _In_reads_(NumBarrierGroups) const D3D12_BARRIER_GROUP *pBarrierGroups); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList8, OMSetFrontAndBackStencilRef) + void ( STDMETHODCALLTYPE *OMSetFrontAndBackStencilRef )( + ID3D12GraphicsCommandList9 * This, + _In_ UINT FrontStencilRef, + _In_ UINT BackStencilRef); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList9, RSSetDepthBias) + void ( STDMETHODCALLTYPE *RSSetDepthBias )( + ID3D12GraphicsCommandList9 * This, + _In_ FLOAT DepthBias, + _In_ FLOAT DepthBiasClamp, + _In_ FLOAT SlopeScaledDepthBias); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList9, IASetIndexBufferStripCutValue) + void ( STDMETHODCALLTYPE *IASetIndexBufferStripCutValue )( + ID3D12GraphicsCommandList9 * This, + _In_ D3D12_INDEX_BUFFER_STRIP_CUT_VALUE IBStripCutValue); + + END_INTERFACE + } ID3D12GraphicsCommandList9Vtbl; + + interface ID3D12GraphicsCommandList9 + { + CONST_VTBL struct ID3D12GraphicsCommandList9Vtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12GraphicsCommandList9_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12GraphicsCommandList9_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12GraphicsCommandList9_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12GraphicsCommandList9_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D12GraphicsCommandList9_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D12GraphicsCommandList9_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#define ID3D12GraphicsCommandList9_SetName(This,Name) \ + ( (This)->lpVtbl -> SetName(This,Name) ) + + +#define ID3D12GraphicsCommandList9_GetDevice(This,riid,ppvDevice) \ + ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) + + +#define ID3D12GraphicsCommandList9_GetType(This) \ + ( (This)->lpVtbl -> GetType(This) ) + + +#define ID3D12GraphicsCommandList9_Close(This) \ + ( (This)->lpVtbl -> Close(This) ) + +#define ID3D12GraphicsCommandList9_Reset(This,pAllocator,pInitialState) \ + ( (This)->lpVtbl -> Reset(This,pAllocator,pInitialState) ) + +#define ID3D12GraphicsCommandList9_ClearState(This,pPipelineState) \ + ( (This)->lpVtbl -> ClearState(This,pPipelineState) ) + +#define ID3D12GraphicsCommandList9_DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) \ + ( (This)->lpVtbl -> DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) ) + +#define ID3D12GraphicsCommandList9_DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) \ + ( (This)->lpVtbl -> DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) ) + +#define ID3D12GraphicsCommandList9_Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) \ + ( (This)->lpVtbl -> Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) ) + +#define ID3D12GraphicsCommandList9_CopyBufferRegion(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,NumBytes) \ + ( (This)->lpVtbl -> CopyBufferRegion(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,NumBytes) ) + +#define ID3D12GraphicsCommandList9_CopyTextureRegion(This,pDst,DstX,DstY,DstZ,pSrc,pSrcBox) \ + ( (This)->lpVtbl -> CopyTextureRegion(This,pDst,DstX,DstY,DstZ,pSrc,pSrcBox) ) + +#define ID3D12GraphicsCommandList9_CopyResource(This,pDstResource,pSrcResource) \ + ( (This)->lpVtbl -> CopyResource(This,pDstResource,pSrcResource) ) + +#define ID3D12GraphicsCommandList9_CopyTiles(This,pTiledResource,pTileRegionStartCoordinate,pTileRegionSize,pBuffer,BufferStartOffsetInBytes,Flags) \ + ( (This)->lpVtbl -> CopyTiles(This,pTiledResource,pTileRegionStartCoordinate,pTileRegionSize,pBuffer,BufferStartOffsetInBytes,Flags) ) + +#define ID3D12GraphicsCommandList9_ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) \ + ( (This)->lpVtbl -> ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) ) + +#define ID3D12GraphicsCommandList9_IASetPrimitiveTopology(This,PrimitiveTopology) \ + ( (This)->lpVtbl -> IASetPrimitiveTopology(This,PrimitiveTopology) ) + +#define ID3D12GraphicsCommandList9_RSSetViewports(This,NumViewports,pViewports) \ + ( (This)->lpVtbl -> RSSetViewports(This,NumViewports,pViewports) ) + +#define ID3D12GraphicsCommandList9_RSSetScissorRects(This,NumRects,pRects) \ + ( (This)->lpVtbl -> RSSetScissorRects(This,NumRects,pRects) ) + +#define ID3D12GraphicsCommandList9_OMSetBlendFactor(This,BlendFactor) \ + ( (This)->lpVtbl -> OMSetBlendFactor(This,BlendFactor) ) + +#define ID3D12GraphicsCommandList9_OMSetStencilRef(This,StencilRef) \ + ( (This)->lpVtbl -> OMSetStencilRef(This,StencilRef) ) + +#define ID3D12GraphicsCommandList9_SetPipelineState(This,pPipelineState) \ + ( (This)->lpVtbl -> SetPipelineState(This,pPipelineState) ) + +#define ID3D12GraphicsCommandList9_ResourceBarrier(This,NumBarriers,pBarriers) \ + ( (This)->lpVtbl -> ResourceBarrier(This,NumBarriers,pBarriers) ) + +#define ID3D12GraphicsCommandList9_ExecuteBundle(This,pCommandList) \ + ( (This)->lpVtbl -> ExecuteBundle(This,pCommandList) ) + +#define ID3D12GraphicsCommandList9_SetDescriptorHeaps(This,NumDescriptorHeaps,ppDescriptorHeaps) \ + ( (This)->lpVtbl -> SetDescriptorHeaps(This,NumDescriptorHeaps,ppDescriptorHeaps) ) + +#define ID3D12GraphicsCommandList9_SetComputeRootSignature(This,pRootSignature) \ + ( (This)->lpVtbl -> SetComputeRootSignature(This,pRootSignature) ) + +#define ID3D12GraphicsCommandList9_SetGraphicsRootSignature(This,pRootSignature) \ + ( (This)->lpVtbl -> SetGraphicsRootSignature(This,pRootSignature) ) + +#define ID3D12GraphicsCommandList9_SetComputeRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) \ + ( (This)->lpVtbl -> SetComputeRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) ) + +#define ID3D12GraphicsCommandList9_SetGraphicsRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) \ + ( (This)->lpVtbl -> SetGraphicsRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) ) + +#define ID3D12GraphicsCommandList9_SetComputeRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) \ + ( (This)->lpVtbl -> SetComputeRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) ) + +#define ID3D12GraphicsCommandList9_SetGraphicsRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) \ + ( (This)->lpVtbl -> SetGraphicsRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) ) + +#define ID3D12GraphicsCommandList9_SetComputeRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) \ + ( (This)->lpVtbl -> SetComputeRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) ) + +#define ID3D12GraphicsCommandList9_SetGraphicsRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) \ + ( (This)->lpVtbl -> SetGraphicsRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) ) + +#define ID3D12GraphicsCommandList9_SetComputeRootConstantBufferView(This,RootParameterIndex,BufferLocation) \ + ( (This)->lpVtbl -> SetComputeRootConstantBufferView(This,RootParameterIndex,BufferLocation) ) + +#define ID3D12GraphicsCommandList9_SetGraphicsRootConstantBufferView(This,RootParameterIndex,BufferLocation) \ + ( (This)->lpVtbl -> SetGraphicsRootConstantBufferView(This,RootParameterIndex,BufferLocation) ) + +#define ID3D12GraphicsCommandList9_SetComputeRootShaderResourceView(This,RootParameterIndex,BufferLocation) \ + ( (This)->lpVtbl -> SetComputeRootShaderResourceView(This,RootParameterIndex,BufferLocation) ) + +#define ID3D12GraphicsCommandList9_SetGraphicsRootShaderResourceView(This,RootParameterIndex,BufferLocation) \ + ( (This)->lpVtbl -> SetGraphicsRootShaderResourceView(This,RootParameterIndex,BufferLocation) ) + +#define ID3D12GraphicsCommandList9_SetComputeRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) \ + ( (This)->lpVtbl -> SetComputeRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) ) + +#define ID3D12GraphicsCommandList9_SetGraphicsRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) \ + ( (This)->lpVtbl -> SetGraphicsRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) ) + +#define ID3D12GraphicsCommandList9_IASetIndexBuffer(This,pView) \ + ( (This)->lpVtbl -> IASetIndexBuffer(This,pView) ) + +#define ID3D12GraphicsCommandList9_IASetVertexBuffers(This,StartSlot,NumViews,pViews) \ + ( (This)->lpVtbl -> IASetVertexBuffers(This,StartSlot,NumViews,pViews) ) + +#define ID3D12GraphicsCommandList9_SOSetTargets(This,StartSlot,NumViews,pViews) \ + ( (This)->lpVtbl -> SOSetTargets(This,StartSlot,NumViews,pViews) ) + +#define ID3D12GraphicsCommandList9_OMSetRenderTargets(This,NumRenderTargetDescriptors,pRenderTargetDescriptors,RTsSingleHandleToDescriptorRange,pDepthStencilDescriptor) \ + ( (This)->lpVtbl -> OMSetRenderTargets(This,NumRenderTargetDescriptors,pRenderTargetDescriptors,RTsSingleHandleToDescriptorRange,pDepthStencilDescriptor) ) + +#define ID3D12GraphicsCommandList9_ClearDepthStencilView(This,DepthStencilView,ClearFlags,Depth,Stencil,NumRects,pRects) \ + ( (This)->lpVtbl -> ClearDepthStencilView(This,DepthStencilView,ClearFlags,Depth,Stencil,NumRects,pRects) ) + +#define ID3D12GraphicsCommandList9_ClearRenderTargetView(This,RenderTargetView,ColorRGBA,NumRects,pRects) \ + ( (This)->lpVtbl -> ClearRenderTargetView(This,RenderTargetView,ColorRGBA,NumRects,pRects) ) + +#define ID3D12GraphicsCommandList9_ClearUnorderedAccessViewUint(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) \ + ( (This)->lpVtbl -> ClearUnorderedAccessViewUint(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) ) + +#define ID3D12GraphicsCommandList9_ClearUnorderedAccessViewFloat(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) \ + ( (This)->lpVtbl -> ClearUnorderedAccessViewFloat(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) ) + +#define ID3D12GraphicsCommandList9_DiscardResource(This,pResource,pRegion) \ + ( (This)->lpVtbl -> DiscardResource(This,pResource,pRegion) ) + +#define ID3D12GraphicsCommandList9_BeginQuery(This,pQueryHeap,Type,Index) \ + ( (This)->lpVtbl -> BeginQuery(This,pQueryHeap,Type,Index) ) + +#define ID3D12GraphicsCommandList9_EndQuery(This,pQueryHeap,Type,Index) \ + ( (This)->lpVtbl -> EndQuery(This,pQueryHeap,Type,Index) ) + +#define ID3D12GraphicsCommandList9_ResolveQueryData(This,pQueryHeap,Type,StartIndex,NumQueries,pDestinationBuffer,AlignedDestinationBufferOffset) \ + ( (This)->lpVtbl -> ResolveQueryData(This,pQueryHeap,Type,StartIndex,NumQueries,pDestinationBuffer,AlignedDestinationBufferOffset) ) + +#define ID3D12GraphicsCommandList9_SetPredication(This,pBuffer,AlignedBufferOffset,Operation) \ + ( (This)->lpVtbl -> SetPredication(This,pBuffer,AlignedBufferOffset,Operation) ) + +#define ID3D12GraphicsCommandList9_SetMarker(This,Metadata,pData,Size) \ + ( (This)->lpVtbl -> SetMarker(This,Metadata,pData,Size) ) + +#define ID3D12GraphicsCommandList9_BeginEvent(This,Metadata,pData,Size) \ + ( (This)->lpVtbl -> BeginEvent(This,Metadata,pData,Size) ) + +#define ID3D12GraphicsCommandList9_EndEvent(This) \ + ( (This)->lpVtbl -> EndEvent(This) ) + +#define ID3D12GraphicsCommandList9_ExecuteIndirect(This,pCommandSignature,MaxCommandCount,pArgumentBuffer,ArgumentBufferOffset,pCountBuffer,CountBufferOffset) \ + ( (This)->lpVtbl -> ExecuteIndirect(This,pCommandSignature,MaxCommandCount,pArgumentBuffer,ArgumentBufferOffset,pCountBuffer,CountBufferOffset) ) + + +#define ID3D12GraphicsCommandList9_AtomicCopyBufferUINT(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) \ + ( (This)->lpVtbl -> AtomicCopyBufferUINT(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) ) + +#define ID3D12GraphicsCommandList9_AtomicCopyBufferUINT64(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) \ + ( (This)->lpVtbl -> AtomicCopyBufferUINT64(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) ) + +#define ID3D12GraphicsCommandList9_OMSetDepthBounds(This,Min,Max) \ + ( (This)->lpVtbl -> OMSetDepthBounds(This,Min,Max) ) + +#define ID3D12GraphicsCommandList9_SetSamplePositions(This,NumSamplesPerPixel,NumPixels,pSamplePositions) \ + ( (This)->lpVtbl -> SetSamplePositions(This,NumSamplesPerPixel,NumPixels,pSamplePositions) ) + +#define ID3D12GraphicsCommandList9_ResolveSubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,pSrcResource,SrcSubresource,pSrcRect,Format,ResolveMode) \ + ( (This)->lpVtbl -> ResolveSubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,pSrcResource,SrcSubresource,pSrcRect,Format,ResolveMode) ) + +#define ID3D12GraphicsCommandList9_SetViewInstanceMask(This,Mask) \ + ( (This)->lpVtbl -> SetViewInstanceMask(This,Mask) ) + + +#define ID3D12GraphicsCommandList9_WriteBufferImmediate(This,Count,pParams,pModes) \ + ( (This)->lpVtbl -> WriteBufferImmediate(This,Count,pParams,pModes) ) + + +#define ID3D12GraphicsCommandList9_SetProtectedResourceSession(This,pProtectedResourceSession) \ + ( (This)->lpVtbl -> SetProtectedResourceSession(This,pProtectedResourceSession) ) + + +#define ID3D12GraphicsCommandList9_BeginRenderPass(This,NumRenderTargets,pRenderTargets,pDepthStencil,Flags) \ + ( (This)->lpVtbl -> BeginRenderPass(This,NumRenderTargets,pRenderTargets,pDepthStencil,Flags) ) + +#define ID3D12GraphicsCommandList9_EndRenderPass(This) \ + ( (This)->lpVtbl -> EndRenderPass(This) ) + +#define ID3D12GraphicsCommandList9_InitializeMetaCommand(This,pMetaCommand,pInitializationParametersData,InitializationParametersDataSizeInBytes) \ + ( (This)->lpVtbl -> InitializeMetaCommand(This,pMetaCommand,pInitializationParametersData,InitializationParametersDataSizeInBytes) ) + +#define ID3D12GraphicsCommandList9_ExecuteMetaCommand(This,pMetaCommand,pExecutionParametersData,ExecutionParametersDataSizeInBytes) \ + ( (This)->lpVtbl -> ExecuteMetaCommand(This,pMetaCommand,pExecutionParametersData,ExecutionParametersDataSizeInBytes) ) + +#define ID3D12GraphicsCommandList9_BuildRaytracingAccelerationStructure(This,pDesc,NumPostbuildInfoDescs,pPostbuildInfoDescs) \ + ( (This)->lpVtbl -> BuildRaytracingAccelerationStructure(This,pDesc,NumPostbuildInfoDescs,pPostbuildInfoDescs) ) + +#define ID3D12GraphicsCommandList9_EmitRaytracingAccelerationStructurePostbuildInfo(This,pDesc,NumSourceAccelerationStructures,pSourceAccelerationStructureData) \ + ( (This)->lpVtbl -> EmitRaytracingAccelerationStructurePostbuildInfo(This,pDesc,NumSourceAccelerationStructures,pSourceAccelerationStructureData) ) + +#define ID3D12GraphicsCommandList9_CopyRaytracingAccelerationStructure(This,DestAccelerationStructureData,SourceAccelerationStructureData,Mode) \ + ( (This)->lpVtbl -> CopyRaytracingAccelerationStructure(This,DestAccelerationStructureData,SourceAccelerationStructureData,Mode) ) + +#define ID3D12GraphicsCommandList9_SetPipelineState1(This,pStateObject) \ + ( (This)->lpVtbl -> SetPipelineState1(This,pStateObject) ) + +#define ID3D12GraphicsCommandList9_DispatchRays(This,pDesc) \ + ( (This)->lpVtbl -> DispatchRays(This,pDesc) ) + + +#define ID3D12GraphicsCommandList9_RSSetShadingRate(This,baseShadingRate,combiners) \ + ( (This)->lpVtbl -> RSSetShadingRate(This,baseShadingRate,combiners) ) + +#define ID3D12GraphicsCommandList9_RSSetShadingRateImage(This,shadingRateImage) \ + ( (This)->lpVtbl -> RSSetShadingRateImage(This,shadingRateImage) ) + + +#define ID3D12GraphicsCommandList9_DispatchMesh(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) \ + ( (This)->lpVtbl -> DispatchMesh(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) ) + + +#define ID3D12GraphicsCommandList9_Barrier(This,NumBarrierGroups,pBarrierGroups) \ + ( (This)->lpVtbl -> Barrier(This,NumBarrierGroups,pBarrierGroups) ) + + +#define ID3D12GraphicsCommandList9_OMSetFrontAndBackStencilRef(This,FrontStencilRef,BackStencilRef) \ + ( (This)->lpVtbl -> OMSetFrontAndBackStencilRef(This,FrontStencilRef,BackStencilRef) ) + + +#define ID3D12GraphicsCommandList9_RSSetDepthBias(This,DepthBias,DepthBiasClamp,SlopeScaledDepthBias) \ + ( (This)->lpVtbl -> RSSetDepthBias(This,DepthBias,DepthBiasClamp,SlopeScaledDepthBias) ) + +#define ID3D12GraphicsCommandList9_IASetIndexBufferStripCutValue(This,IBStripCutValue) \ + ( (This)->lpVtbl -> IASetIndexBufferStripCutValue(This,IBStripCutValue) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12GraphicsCommandList9_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D12GraphicsCommandList10_INTERFACE_DEFINED__ +#define __ID3D12GraphicsCommandList10_INTERFACE_DEFINED__ + +/* interface ID3D12GraphicsCommandList10 */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12GraphicsCommandList10; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("7013c015-d161-4b63-a08c-238552dd8acc") + ID3D12GraphicsCommandList10 : public ID3D12GraphicsCommandList9 + { + public: + virtual void STDMETHODCALLTYPE SetProgram( + _In_ const D3D12_SET_PROGRAM_DESC *pDesc) = 0; + + virtual void STDMETHODCALLTYPE DispatchGraph( + _In_ const D3D12_DISPATCH_GRAPH_DESC *pDesc) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12GraphicsCommandList10Vtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12GraphicsCommandList10 * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12GraphicsCommandList10 * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12GraphicsCommandList10 * This); + + DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D12GraphicsCommandList10 * This, + _In_ REFGUID guid, + _Inout_ UINT *pDataSize, + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D12GraphicsCommandList10 * This, + _In_ REFGUID guid, + _In_ UINT DataSize, + _In_reads_bytes_opt_( DataSize ) const void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D12GraphicsCommandList10 * This, + _In_ REFGUID guid, + _In_opt_ const IUnknown *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetName) + HRESULT ( STDMETHODCALLTYPE *SetName )( + ID3D12GraphicsCommandList10 * This, + _In_z_ LPCWSTR Name); + + DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice) + HRESULT ( STDMETHODCALLTYPE *GetDevice )( + ID3D12GraphicsCommandList10 * This, + REFIID riid, + _COM_Outptr_opt_ void **ppvDevice); + + DECLSPEC_XFGVIRT(ID3D12CommandList, GetType) + D3D12_COMMAND_LIST_TYPE ( STDMETHODCALLTYPE *GetType )( + ID3D12GraphicsCommandList10 * This); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, Close) + HRESULT ( STDMETHODCALLTYPE *Close )( + ID3D12GraphicsCommandList10 * This); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, Reset) + HRESULT ( STDMETHODCALLTYPE *Reset )( + ID3D12GraphicsCommandList10 * This, + _In_ ID3D12CommandAllocator *pAllocator, + _In_opt_ ID3D12PipelineState *pInitialState); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearState) + void ( STDMETHODCALLTYPE *ClearState )( + ID3D12GraphicsCommandList10 * This, + _In_opt_ ID3D12PipelineState *pPipelineState); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, DrawInstanced) + void ( STDMETHODCALLTYPE *DrawInstanced )( + ID3D12GraphicsCommandList10 * This, + _In_ UINT VertexCountPerInstance, + _In_ UINT InstanceCount, + _In_ UINT StartVertexLocation, + _In_ UINT StartInstanceLocation); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, DrawIndexedInstanced) + void ( STDMETHODCALLTYPE *DrawIndexedInstanced )( + ID3D12GraphicsCommandList10 * This, + _In_ UINT IndexCountPerInstance, + _In_ UINT InstanceCount, + _In_ UINT StartIndexLocation, + _In_ INT BaseVertexLocation, + _In_ UINT StartInstanceLocation); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, Dispatch) + void ( STDMETHODCALLTYPE *Dispatch )( + ID3D12GraphicsCommandList10 * This, + _In_ UINT ThreadGroupCountX, + _In_ UINT ThreadGroupCountY, + _In_ UINT ThreadGroupCountZ); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, CopyBufferRegion) + void ( STDMETHODCALLTYPE *CopyBufferRegion )( + ID3D12GraphicsCommandList10 * This, + _In_ ID3D12Resource *pDstBuffer, + UINT64 DstOffset, + _In_ ID3D12Resource *pSrcBuffer, + UINT64 SrcOffset, + UINT64 NumBytes); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, CopyTextureRegion) + void ( STDMETHODCALLTYPE *CopyTextureRegion )( + ID3D12GraphicsCommandList10 * This, + _In_ const D3D12_TEXTURE_COPY_LOCATION *pDst, + UINT DstX, + UINT DstY, + UINT DstZ, + _In_ const D3D12_TEXTURE_COPY_LOCATION *pSrc, + _In_opt_ const D3D12_BOX *pSrcBox); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, CopyResource) + void ( STDMETHODCALLTYPE *CopyResource )( + ID3D12GraphicsCommandList10 * This, + _In_ ID3D12Resource *pDstResource, + _In_ ID3D12Resource *pSrcResource); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, CopyTiles) + void ( STDMETHODCALLTYPE *CopyTiles )( + ID3D12GraphicsCommandList10 * This, + _In_ ID3D12Resource *pTiledResource, + _In_ const D3D12_TILED_RESOURCE_COORDINATE *pTileRegionStartCoordinate, + _In_ const D3D12_TILE_REGION_SIZE *pTileRegionSize, + _In_ ID3D12Resource *pBuffer, + UINT64 BufferStartOffsetInBytes, + D3D12_TILE_COPY_FLAGS Flags); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ResolveSubresource) + void ( STDMETHODCALLTYPE *ResolveSubresource )( + ID3D12GraphicsCommandList10 * This, + _In_ ID3D12Resource *pDstResource, + _In_ UINT DstSubresource, + _In_ ID3D12Resource *pSrcResource, + _In_ UINT SrcSubresource, + _In_ DXGI_FORMAT Format); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, IASetPrimitiveTopology) + void ( STDMETHODCALLTYPE *IASetPrimitiveTopology )( + ID3D12GraphicsCommandList10 * This, + _In_ D3D12_PRIMITIVE_TOPOLOGY PrimitiveTopology); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, RSSetViewports) + void ( STDMETHODCALLTYPE *RSSetViewports )( + ID3D12GraphicsCommandList10 * This, + _In_range_(0, D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) UINT NumViewports, + _In_reads_( NumViewports) const D3D12_VIEWPORT *pViewports); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, RSSetScissorRects) + void ( STDMETHODCALLTYPE *RSSetScissorRects )( + ID3D12GraphicsCommandList10 * This, + _In_range_(0, D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) UINT NumRects, + _In_reads_( NumRects) const D3D12_RECT *pRects); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, OMSetBlendFactor) + void ( STDMETHODCALLTYPE *OMSetBlendFactor )( + ID3D12GraphicsCommandList10 * This, + _In_reads_opt_(4) const FLOAT BlendFactor[ 4 ]); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, OMSetStencilRef) + void ( STDMETHODCALLTYPE *OMSetStencilRef )( + ID3D12GraphicsCommandList10 * This, + _In_ UINT StencilRef); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetPipelineState) + void ( STDMETHODCALLTYPE *SetPipelineState )( + ID3D12GraphicsCommandList10 * This, + _In_ ID3D12PipelineState *pPipelineState); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ResourceBarrier) + void ( STDMETHODCALLTYPE *ResourceBarrier )( + ID3D12GraphicsCommandList10 * This, + _In_ UINT NumBarriers, + _In_reads_(NumBarriers) const D3D12_RESOURCE_BARRIER *pBarriers); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ExecuteBundle) + void ( STDMETHODCALLTYPE *ExecuteBundle )( + ID3D12GraphicsCommandList10 * This, + _In_ ID3D12GraphicsCommandList *pCommandList); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetDescriptorHeaps) + void ( STDMETHODCALLTYPE *SetDescriptorHeaps )( + ID3D12GraphicsCommandList10 * This, + _In_ UINT NumDescriptorHeaps, + _In_reads_(NumDescriptorHeaps) ID3D12DescriptorHeap *const *ppDescriptorHeaps); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootSignature) + void ( STDMETHODCALLTYPE *SetComputeRootSignature )( + ID3D12GraphicsCommandList10 * This, + _In_opt_ ID3D12RootSignature *pRootSignature); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootSignature) + void ( STDMETHODCALLTYPE *SetGraphicsRootSignature )( + ID3D12GraphicsCommandList10 * This, + _In_opt_ ID3D12RootSignature *pRootSignature); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootDescriptorTable) + void ( STDMETHODCALLTYPE *SetComputeRootDescriptorTable )( + ID3D12GraphicsCommandList10 * This, + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_DESCRIPTOR_HANDLE BaseDescriptor); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootDescriptorTable) + void ( STDMETHODCALLTYPE *SetGraphicsRootDescriptorTable )( + ID3D12GraphicsCommandList10 * This, + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_DESCRIPTOR_HANDLE BaseDescriptor); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRoot32BitConstant) + void ( STDMETHODCALLTYPE *SetComputeRoot32BitConstant )( + ID3D12GraphicsCommandList10 * This, + _In_ UINT RootParameterIndex, + _In_ UINT SrcData, + _In_ UINT DestOffsetIn32BitValues); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRoot32BitConstant) + void ( STDMETHODCALLTYPE *SetGraphicsRoot32BitConstant )( + ID3D12GraphicsCommandList10 * This, + _In_ UINT RootParameterIndex, + _In_ UINT SrcData, + _In_ UINT DestOffsetIn32BitValues); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRoot32BitConstants) + void ( STDMETHODCALLTYPE *SetComputeRoot32BitConstants )( + ID3D12GraphicsCommandList10 * This, + _In_ UINT RootParameterIndex, + _In_ UINT Num32BitValuesToSet, + _In_reads_(Num32BitValuesToSet*sizeof(UINT)) const void *pSrcData, + _In_ UINT DestOffsetIn32BitValues); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRoot32BitConstants) + void ( STDMETHODCALLTYPE *SetGraphicsRoot32BitConstants )( + ID3D12GraphicsCommandList10 * This, + _In_ UINT RootParameterIndex, + _In_ UINT Num32BitValuesToSet, + _In_reads_(Num32BitValuesToSet*sizeof(UINT)) const void *pSrcData, + _In_ UINT DestOffsetIn32BitValues); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootConstantBufferView) + void ( STDMETHODCALLTYPE *SetComputeRootConstantBufferView )( + ID3D12GraphicsCommandList10 * This, + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootConstantBufferView) + void ( STDMETHODCALLTYPE *SetGraphicsRootConstantBufferView )( + ID3D12GraphicsCommandList10 * This, + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootShaderResourceView) + void ( STDMETHODCALLTYPE *SetComputeRootShaderResourceView )( + ID3D12GraphicsCommandList10 * This, + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootShaderResourceView) + void ( STDMETHODCALLTYPE *SetGraphicsRootShaderResourceView )( + ID3D12GraphicsCommandList10 * This, + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootUnorderedAccessView) + void ( STDMETHODCALLTYPE *SetComputeRootUnorderedAccessView )( + ID3D12GraphicsCommandList10 * This, + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootUnorderedAccessView) + void ( STDMETHODCALLTYPE *SetGraphicsRootUnorderedAccessView )( + ID3D12GraphicsCommandList10 * This, + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, IASetIndexBuffer) + void ( STDMETHODCALLTYPE *IASetIndexBuffer )( + ID3D12GraphicsCommandList10 * This, + _In_opt_ const D3D12_INDEX_BUFFER_VIEW *pView); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, IASetVertexBuffers) + void ( STDMETHODCALLTYPE *IASetVertexBuffers )( + ID3D12GraphicsCommandList10 * This, + _In_ UINT StartSlot, + _In_ UINT NumViews, + _In_reads_opt_(NumViews) const D3D12_VERTEX_BUFFER_VIEW *pViews); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SOSetTargets) + void ( STDMETHODCALLTYPE *SOSetTargets )( + ID3D12GraphicsCommandList10 * This, + _In_ UINT StartSlot, + _In_ UINT NumViews, + _In_reads_opt_(NumViews) const D3D12_STREAM_OUTPUT_BUFFER_VIEW *pViews); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, OMSetRenderTargets) + void ( STDMETHODCALLTYPE *OMSetRenderTargets )( + ID3D12GraphicsCommandList10 * This, + _In_ UINT NumRenderTargetDescriptors, + _In_opt_ const D3D12_CPU_DESCRIPTOR_HANDLE *pRenderTargetDescriptors, + _In_ BOOL RTsSingleHandleToDescriptorRange, + _In_opt_ const D3D12_CPU_DESCRIPTOR_HANDLE *pDepthStencilDescriptor); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearDepthStencilView) + void ( STDMETHODCALLTYPE *ClearDepthStencilView )( + ID3D12GraphicsCommandList10 * This, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DepthStencilView, + _In_ D3D12_CLEAR_FLAGS ClearFlags, + _In_ FLOAT Depth, + _In_ UINT8 Stencil, + _In_ UINT NumRects, + _In_reads_(NumRects) const D3D12_RECT *pRects); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearRenderTargetView) + void ( STDMETHODCALLTYPE *ClearRenderTargetView )( + ID3D12GraphicsCommandList10 * This, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE RenderTargetView, + _In_ const FLOAT ColorRGBA[ 4 ], + _In_ UINT NumRects, + _In_reads_(NumRects) const D3D12_RECT *pRects); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearUnorderedAccessViewUint) + void ( STDMETHODCALLTYPE *ClearUnorderedAccessViewUint )( + ID3D12GraphicsCommandList10 * This, + _In_ D3D12_GPU_DESCRIPTOR_HANDLE ViewGPUHandleInCurrentHeap, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE ViewCPUHandle, + _In_ ID3D12Resource *pResource, + _In_ const UINT Values[ 4 ], + _In_ UINT NumRects, + _In_reads_(NumRects) const D3D12_RECT *pRects); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearUnorderedAccessViewFloat) + void ( STDMETHODCALLTYPE *ClearUnorderedAccessViewFloat )( + ID3D12GraphicsCommandList10 * This, + _In_ D3D12_GPU_DESCRIPTOR_HANDLE ViewGPUHandleInCurrentHeap, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE ViewCPUHandle, + _In_ ID3D12Resource *pResource, + _In_ const FLOAT Values[ 4 ], + _In_ UINT NumRects, + _In_reads_(NumRects) const D3D12_RECT *pRects); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, DiscardResource) + void ( STDMETHODCALLTYPE *DiscardResource )( + ID3D12GraphicsCommandList10 * This, + _In_ ID3D12Resource *pResource, + _In_opt_ const D3D12_DISCARD_REGION *pRegion); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, BeginQuery) + void ( STDMETHODCALLTYPE *BeginQuery )( + ID3D12GraphicsCommandList10 * This, + _In_ ID3D12QueryHeap *pQueryHeap, + _In_ D3D12_QUERY_TYPE Type, + _In_ UINT Index); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, EndQuery) + void ( STDMETHODCALLTYPE *EndQuery )( + ID3D12GraphicsCommandList10 * This, + _In_ ID3D12QueryHeap *pQueryHeap, + _In_ D3D12_QUERY_TYPE Type, + _In_ UINT Index); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ResolveQueryData) + void ( STDMETHODCALLTYPE *ResolveQueryData )( + ID3D12GraphicsCommandList10 * This, + _In_ ID3D12QueryHeap *pQueryHeap, + _In_ D3D12_QUERY_TYPE Type, + _In_ UINT StartIndex, + _In_ UINT NumQueries, + _In_ ID3D12Resource *pDestinationBuffer, + _In_ UINT64 AlignedDestinationBufferOffset); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetPredication) + void ( STDMETHODCALLTYPE *SetPredication )( + ID3D12GraphicsCommandList10 * This, + _In_opt_ ID3D12Resource *pBuffer, + _In_ UINT64 AlignedBufferOffset, + _In_ D3D12_PREDICATION_OP Operation); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetMarker) + void ( STDMETHODCALLTYPE *SetMarker )( + ID3D12GraphicsCommandList10 * This, + UINT Metadata, + _In_reads_bytes_opt_(Size) const void *pData, + UINT Size); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, BeginEvent) + void ( STDMETHODCALLTYPE *BeginEvent )( + ID3D12GraphicsCommandList10 * This, + UINT Metadata, + _In_reads_bytes_opt_(Size) const void *pData, + UINT Size); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, EndEvent) + void ( STDMETHODCALLTYPE *EndEvent )( + ID3D12GraphicsCommandList10 * This); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ExecuteIndirect) + void ( STDMETHODCALLTYPE *ExecuteIndirect )( + ID3D12GraphicsCommandList10 * This, + _In_ ID3D12CommandSignature *pCommandSignature, + _In_ UINT MaxCommandCount, + _In_ ID3D12Resource *pArgumentBuffer, + _In_ UINT64 ArgumentBufferOffset, + _In_opt_ ID3D12Resource *pCountBuffer, + _In_ UINT64 CountBufferOffset); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, AtomicCopyBufferUINT) + void ( STDMETHODCALLTYPE *AtomicCopyBufferUINT )( + ID3D12GraphicsCommandList10 * This, + _In_ ID3D12Resource *pDstBuffer, + UINT64 DstOffset, + _In_ ID3D12Resource *pSrcBuffer, + UINT64 SrcOffset, + UINT Dependencies, + _In_reads_(Dependencies) ID3D12Resource *const *ppDependentResources, + _In_reads_(Dependencies) const D3D12_SUBRESOURCE_RANGE_UINT64 *pDependentSubresourceRanges); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, AtomicCopyBufferUINT64) + void ( STDMETHODCALLTYPE *AtomicCopyBufferUINT64 )( + ID3D12GraphicsCommandList10 * This, + _In_ ID3D12Resource *pDstBuffer, + UINT64 DstOffset, + _In_ ID3D12Resource *pSrcBuffer, + UINT64 SrcOffset, + UINT Dependencies, + _In_reads_(Dependencies) ID3D12Resource *const *ppDependentResources, + _In_reads_(Dependencies) const D3D12_SUBRESOURCE_RANGE_UINT64 *pDependentSubresourceRanges); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, OMSetDepthBounds) + void ( STDMETHODCALLTYPE *OMSetDepthBounds )( + ID3D12GraphicsCommandList10 * This, + _In_ FLOAT Min, + _In_ FLOAT Max); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, SetSamplePositions) + void ( STDMETHODCALLTYPE *SetSamplePositions )( + ID3D12GraphicsCommandList10 * This, + _In_ UINT NumSamplesPerPixel, + _In_ UINT NumPixels, + _In_reads_(NumSamplesPerPixel*NumPixels) D3D12_SAMPLE_POSITION *pSamplePositions); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, ResolveSubresourceRegion) + void ( STDMETHODCALLTYPE *ResolveSubresourceRegion )( + ID3D12GraphicsCommandList10 * This, + _In_ ID3D12Resource *pDstResource, + _In_ UINT DstSubresource, + _In_ UINT DstX, + _In_ UINT DstY, + _In_ ID3D12Resource *pSrcResource, + _In_ UINT SrcSubresource, + _In_opt_ D3D12_RECT *pSrcRect, + _In_ DXGI_FORMAT Format, + _In_ D3D12_RESOLVE_MODE ResolveMode); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, SetViewInstanceMask) + void ( STDMETHODCALLTYPE *SetViewInstanceMask )( + ID3D12GraphicsCommandList10 * This, + _In_ UINT Mask); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList2, WriteBufferImmediate) + void ( STDMETHODCALLTYPE *WriteBufferImmediate )( + ID3D12GraphicsCommandList10 * This, + UINT Count, + _In_reads_(Count) const D3D12_WRITEBUFFERIMMEDIATE_PARAMETER *pParams, + _In_reads_opt_(Count) const D3D12_WRITEBUFFERIMMEDIATE_MODE *pModes); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList3, SetProtectedResourceSession) + void ( STDMETHODCALLTYPE *SetProtectedResourceSession )( + ID3D12GraphicsCommandList10 * This, + _In_opt_ ID3D12ProtectedResourceSession *pProtectedResourceSession); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, BeginRenderPass) + void ( STDMETHODCALLTYPE *BeginRenderPass )( + ID3D12GraphicsCommandList10 * This, + _In_ UINT NumRenderTargets, + _In_reads_opt_(NumRenderTargets) const D3D12_RENDER_PASS_RENDER_TARGET_DESC *pRenderTargets, + _In_opt_ const D3D12_RENDER_PASS_DEPTH_STENCIL_DESC *pDepthStencil, + D3D12_RENDER_PASS_FLAGS Flags); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, EndRenderPass) + void ( STDMETHODCALLTYPE *EndRenderPass )( + ID3D12GraphicsCommandList10 * This); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, InitializeMetaCommand) + void ( STDMETHODCALLTYPE *InitializeMetaCommand )( + ID3D12GraphicsCommandList10 * This, + _In_ ID3D12MetaCommand *pMetaCommand, + _In_reads_bytes_opt_(InitializationParametersDataSizeInBytes) const void *pInitializationParametersData, + _In_ SIZE_T InitializationParametersDataSizeInBytes); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, ExecuteMetaCommand) + void ( STDMETHODCALLTYPE *ExecuteMetaCommand )( + ID3D12GraphicsCommandList10 * This, + _In_ ID3D12MetaCommand *pMetaCommand, + _In_reads_bytes_opt_(ExecutionParametersDataSizeInBytes) const void *pExecutionParametersData, + _In_ SIZE_T ExecutionParametersDataSizeInBytes); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, BuildRaytracingAccelerationStructure) + void ( STDMETHODCALLTYPE *BuildRaytracingAccelerationStructure )( + ID3D12GraphicsCommandList10 * This, + _In_ const D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_DESC *pDesc, + _In_ UINT NumPostbuildInfoDescs, + _In_reads_opt_(NumPostbuildInfoDescs) const D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_DESC *pPostbuildInfoDescs); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, EmitRaytracingAccelerationStructurePostbuildInfo) + void ( STDMETHODCALLTYPE *EmitRaytracingAccelerationStructurePostbuildInfo )( + ID3D12GraphicsCommandList10 * This, + _In_ const D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_DESC *pDesc, + _In_ UINT NumSourceAccelerationStructures, + _In_reads_( NumSourceAccelerationStructures ) const D3D12_GPU_VIRTUAL_ADDRESS *pSourceAccelerationStructureData); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, CopyRaytracingAccelerationStructure) + void ( STDMETHODCALLTYPE *CopyRaytracingAccelerationStructure )( + ID3D12GraphicsCommandList10 * This, + _In_ D3D12_GPU_VIRTUAL_ADDRESS DestAccelerationStructureData, + _In_ D3D12_GPU_VIRTUAL_ADDRESS SourceAccelerationStructureData, + _In_ D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE Mode); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, SetPipelineState1) + void ( STDMETHODCALLTYPE *SetPipelineState1 )( + ID3D12GraphicsCommandList10 * This, + _In_ ID3D12StateObject *pStateObject); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, DispatchRays) + void ( STDMETHODCALLTYPE *DispatchRays )( + ID3D12GraphicsCommandList10 * This, + _In_ const D3D12_DISPATCH_RAYS_DESC *pDesc); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList5, RSSetShadingRate) + void ( STDMETHODCALLTYPE *RSSetShadingRate )( + ID3D12GraphicsCommandList10 * This, + _In_ D3D12_SHADING_RATE baseShadingRate, + _In_reads_opt_(D3D12_RS_SET_SHADING_RATE_COMBINER_COUNT) const D3D12_SHADING_RATE_COMBINER *combiners); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList5, RSSetShadingRateImage) + void ( STDMETHODCALLTYPE *RSSetShadingRateImage )( + ID3D12GraphicsCommandList10 * This, + _In_opt_ ID3D12Resource *shadingRateImage); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList6, DispatchMesh) + void ( STDMETHODCALLTYPE *DispatchMesh )( + ID3D12GraphicsCommandList10 * This, + _In_ UINT ThreadGroupCountX, + _In_ UINT ThreadGroupCountY, + _In_ UINT ThreadGroupCountZ); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList7, Barrier) + void ( STDMETHODCALLTYPE *Barrier )( + ID3D12GraphicsCommandList10 * This, + UINT32 NumBarrierGroups, + _In_reads_(NumBarrierGroups) const D3D12_BARRIER_GROUP *pBarrierGroups); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList8, OMSetFrontAndBackStencilRef) + void ( STDMETHODCALLTYPE *OMSetFrontAndBackStencilRef )( + ID3D12GraphicsCommandList10 * This, + _In_ UINT FrontStencilRef, + _In_ UINT BackStencilRef); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList9, RSSetDepthBias) + void ( STDMETHODCALLTYPE *RSSetDepthBias )( + ID3D12GraphicsCommandList10 * This, + _In_ FLOAT DepthBias, + _In_ FLOAT DepthBiasClamp, + _In_ FLOAT SlopeScaledDepthBias); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList9, IASetIndexBufferStripCutValue) + void ( STDMETHODCALLTYPE *IASetIndexBufferStripCutValue )( + ID3D12GraphicsCommandList10 * This, + _In_ D3D12_INDEX_BUFFER_STRIP_CUT_VALUE IBStripCutValue); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList10, SetProgram) + void ( STDMETHODCALLTYPE *SetProgram )( + ID3D12GraphicsCommandList10 * This, + _In_ const D3D12_SET_PROGRAM_DESC *pDesc); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList10, DispatchGraph) + void ( STDMETHODCALLTYPE *DispatchGraph )( + ID3D12GraphicsCommandList10 * This, + _In_ const D3D12_DISPATCH_GRAPH_DESC *pDesc); + + END_INTERFACE + } ID3D12GraphicsCommandList10Vtbl; + + interface ID3D12GraphicsCommandList10 + { + CONST_VTBL struct ID3D12GraphicsCommandList10Vtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12GraphicsCommandList10_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12GraphicsCommandList10_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12GraphicsCommandList10_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12GraphicsCommandList10_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D12GraphicsCommandList10_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D12GraphicsCommandList10_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#define ID3D12GraphicsCommandList10_SetName(This,Name) \ + ( (This)->lpVtbl -> SetName(This,Name) ) + + +#define ID3D12GraphicsCommandList10_GetDevice(This,riid,ppvDevice) \ + ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) + + +#define ID3D12GraphicsCommandList10_GetType(This) \ + ( (This)->lpVtbl -> GetType(This) ) + + +#define ID3D12GraphicsCommandList10_Close(This) \ + ( (This)->lpVtbl -> Close(This) ) + +#define ID3D12GraphicsCommandList10_Reset(This,pAllocator,pInitialState) \ + ( (This)->lpVtbl -> Reset(This,pAllocator,pInitialState) ) + +#define ID3D12GraphicsCommandList10_ClearState(This,pPipelineState) \ + ( (This)->lpVtbl -> ClearState(This,pPipelineState) ) + +#define ID3D12GraphicsCommandList10_DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) \ + ( (This)->lpVtbl -> DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) ) + +#define ID3D12GraphicsCommandList10_DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) \ + ( (This)->lpVtbl -> DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) ) + +#define ID3D12GraphicsCommandList10_Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) \ + ( (This)->lpVtbl -> Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) ) + +#define ID3D12GraphicsCommandList10_CopyBufferRegion(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,NumBytes) \ + ( (This)->lpVtbl -> CopyBufferRegion(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,NumBytes) ) + +#define ID3D12GraphicsCommandList10_CopyTextureRegion(This,pDst,DstX,DstY,DstZ,pSrc,pSrcBox) \ + ( (This)->lpVtbl -> CopyTextureRegion(This,pDst,DstX,DstY,DstZ,pSrc,pSrcBox) ) + +#define ID3D12GraphicsCommandList10_CopyResource(This,pDstResource,pSrcResource) \ + ( (This)->lpVtbl -> CopyResource(This,pDstResource,pSrcResource) ) + +#define ID3D12GraphicsCommandList10_CopyTiles(This,pTiledResource,pTileRegionStartCoordinate,pTileRegionSize,pBuffer,BufferStartOffsetInBytes,Flags) \ + ( (This)->lpVtbl -> CopyTiles(This,pTiledResource,pTileRegionStartCoordinate,pTileRegionSize,pBuffer,BufferStartOffsetInBytes,Flags) ) + +#define ID3D12GraphicsCommandList10_ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) \ + ( (This)->lpVtbl -> ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) ) + +#define ID3D12GraphicsCommandList10_IASetPrimitiveTopology(This,PrimitiveTopology) \ + ( (This)->lpVtbl -> IASetPrimitiveTopology(This,PrimitiveTopology) ) + +#define ID3D12GraphicsCommandList10_RSSetViewports(This,NumViewports,pViewports) \ + ( (This)->lpVtbl -> RSSetViewports(This,NumViewports,pViewports) ) + +#define ID3D12GraphicsCommandList10_RSSetScissorRects(This,NumRects,pRects) \ + ( (This)->lpVtbl -> RSSetScissorRects(This,NumRects,pRects) ) + +#define ID3D12GraphicsCommandList10_OMSetBlendFactor(This,BlendFactor) \ + ( (This)->lpVtbl -> OMSetBlendFactor(This,BlendFactor) ) + +#define ID3D12GraphicsCommandList10_OMSetStencilRef(This,StencilRef) \ + ( (This)->lpVtbl -> OMSetStencilRef(This,StencilRef) ) + +#define ID3D12GraphicsCommandList10_SetPipelineState(This,pPipelineState) \ + ( (This)->lpVtbl -> SetPipelineState(This,pPipelineState) ) + +#define ID3D12GraphicsCommandList10_ResourceBarrier(This,NumBarriers,pBarriers) \ + ( (This)->lpVtbl -> ResourceBarrier(This,NumBarriers,pBarriers) ) + +#define ID3D12GraphicsCommandList10_ExecuteBundle(This,pCommandList) \ + ( (This)->lpVtbl -> ExecuteBundle(This,pCommandList) ) + +#define ID3D12GraphicsCommandList10_SetDescriptorHeaps(This,NumDescriptorHeaps,ppDescriptorHeaps) \ + ( (This)->lpVtbl -> SetDescriptorHeaps(This,NumDescriptorHeaps,ppDescriptorHeaps) ) + +#define ID3D12GraphicsCommandList10_SetComputeRootSignature(This,pRootSignature) \ + ( (This)->lpVtbl -> SetComputeRootSignature(This,pRootSignature) ) + +#define ID3D12GraphicsCommandList10_SetGraphicsRootSignature(This,pRootSignature) \ + ( (This)->lpVtbl -> SetGraphicsRootSignature(This,pRootSignature) ) + +#define ID3D12GraphicsCommandList10_SetComputeRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) \ + ( (This)->lpVtbl -> SetComputeRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) ) + +#define ID3D12GraphicsCommandList10_SetGraphicsRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) \ + ( (This)->lpVtbl -> SetGraphicsRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) ) + +#define ID3D12GraphicsCommandList10_SetComputeRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) \ + ( (This)->lpVtbl -> SetComputeRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) ) + +#define ID3D12GraphicsCommandList10_SetGraphicsRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) \ + ( (This)->lpVtbl -> SetGraphicsRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) ) + +#define ID3D12GraphicsCommandList10_SetComputeRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) \ + ( (This)->lpVtbl -> SetComputeRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) ) + +#define ID3D12GraphicsCommandList10_SetGraphicsRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) \ + ( (This)->lpVtbl -> SetGraphicsRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) ) + +#define ID3D12GraphicsCommandList10_SetComputeRootConstantBufferView(This,RootParameterIndex,BufferLocation) \ + ( (This)->lpVtbl -> SetComputeRootConstantBufferView(This,RootParameterIndex,BufferLocation) ) + +#define ID3D12GraphicsCommandList10_SetGraphicsRootConstantBufferView(This,RootParameterIndex,BufferLocation) \ + ( (This)->lpVtbl -> SetGraphicsRootConstantBufferView(This,RootParameterIndex,BufferLocation) ) + +#define ID3D12GraphicsCommandList10_SetComputeRootShaderResourceView(This,RootParameterIndex,BufferLocation) \ + ( (This)->lpVtbl -> SetComputeRootShaderResourceView(This,RootParameterIndex,BufferLocation) ) + +#define ID3D12GraphicsCommandList10_SetGraphicsRootShaderResourceView(This,RootParameterIndex,BufferLocation) \ + ( (This)->lpVtbl -> SetGraphicsRootShaderResourceView(This,RootParameterIndex,BufferLocation) ) + +#define ID3D12GraphicsCommandList10_SetComputeRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) \ + ( (This)->lpVtbl -> SetComputeRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) ) + +#define ID3D12GraphicsCommandList10_SetGraphicsRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) \ + ( (This)->lpVtbl -> SetGraphicsRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) ) + +#define ID3D12GraphicsCommandList10_IASetIndexBuffer(This,pView) \ + ( (This)->lpVtbl -> IASetIndexBuffer(This,pView) ) + +#define ID3D12GraphicsCommandList10_IASetVertexBuffers(This,StartSlot,NumViews,pViews) \ + ( (This)->lpVtbl -> IASetVertexBuffers(This,StartSlot,NumViews,pViews) ) + +#define ID3D12GraphicsCommandList10_SOSetTargets(This,StartSlot,NumViews,pViews) \ + ( (This)->lpVtbl -> SOSetTargets(This,StartSlot,NumViews,pViews) ) + +#define ID3D12GraphicsCommandList10_OMSetRenderTargets(This,NumRenderTargetDescriptors,pRenderTargetDescriptors,RTsSingleHandleToDescriptorRange,pDepthStencilDescriptor) \ + ( (This)->lpVtbl -> OMSetRenderTargets(This,NumRenderTargetDescriptors,pRenderTargetDescriptors,RTsSingleHandleToDescriptorRange,pDepthStencilDescriptor) ) + +#define ID3D12GraphicsCommandList10_ClearDepthStencilView(This,DepthStencilView,ClearFlags,Depth,Stencil,NumRects,pRects) \ + ( (This)->lpVtbl -> ClearDepthStencilView(This,DepthStencilView,ClearFlags,Depth,Stencil,NumRects,pRects) ) + +#define ID3D12GraphicsCommandList10_ClearRenderTargetView(This,RenderTargetView,ColorRGBA,NumRects,pRects) \ + ( (This)->lpVtbl -> ClearRenderTargetView(This,RenderTargetView,ColorRGBA,NumRects,pRects) ) + +#define ID3D12GraphicsCommandList10_ClearUnorderedAccessViewUint(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) \ + ( (This)->lpVtbl -> ClearUnorderedAccessViewUint(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) ) + +#define ID3D12GraphicsCommandList10_ClearUnorderedAccessViewFloat(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) \ + ( (This)->lpVtbl -> ClearUnorderedAccessViewFloat(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) ) + +#define ID3D12GraphicsCommandList10_DiscardResource(This,pResource,pRegion) \ + ( (This)->lpVtbl -> DiscardResource(This,pResource,pRegion) ) + +#define ID3D12GraphicsCommandList10_BeginQuery(This,pQueryHeap,Type,Index) \ + ( (This)->lpVtbl -> BeginQuery(This,pQueryHeap,Type,Index) ) + +#define ID3D12GraphicsCommandList10_EndQuery(This,pQueryHeap,Type,Index) \ + ( (This)->lpVtbl -> EndQuery(This,pQueryHeap,Type,Index) ) + +#define ID3D12GraphicsCommandList10_ResolveQueryData(This,pQueryHeap,Type,StartIndex,NumQueries,pDestinationBuffer,AlignedDestinationBufferOffset) \ + ( (This)->lpVtbl -> ResolveQueryData(This,pQueryHeap,Type,StartIndex,NumQueries,pDestinationBuffer,AlignedDestinationBufferOffset) ) + +#define ID3D12GraphicsCommandList10_SetPredication(This,pBuffer,AlignedBufferOffset,Operation) \ + ( (This)->lpVtbl -> SetPredication(This,pBuffer,AlignedBufferOffset,Operation) ) + +#define ID3D12GraphicsCommandList10_SetMarker(This,Metadata,pData,Size) \ + ( (This)->lpVtbl -> SetMarker(This,Metadata,pData,Size) ) + +#define ID3D12GraphicsCommandList10_BeginEvent(This,Metadata,pData,Size) \ + ( (This)->lpVtbl -> BeginEvent(This,Metadata,pData,Size) ) + +#define ID3D12GraphicsCommandList10_EndEvent(This) \ + ( (This)->lpVtbl -> EndEvent(This) ) + +#define ID3D12GraphicsCommandList10_ExecuteIndirect(This,pCommandSignature,MaxCommandCount,pArgumentBuffer,ArgumentBufferOffset,pCountBuffer,CountBufferOffset) \ + ( (This)->lpVtbl -> ExecuteIndirect(This,pCommandSignature,MaxCommandCount,pArgumentBuffer,ArgumentBufferOffset,pCountBuffer,CountBufferOffset) ) + + +#define ID3D12GraphicsCommandList10_AtomicCopyBufferUINT(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) \ + ( (This)->lpVtbl -> AtomicCopyBufferUINT(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) ) + +#define ID3D12GraphicsCommandList10_AtomicCopyBufferUINT64(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) \ + ( (This)->lpVtbl -> AtomicCopyBufferUINT64(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) ) + +#define ID3D12GraphicsCommandList10_OMSetDepthBounds(This,Min,Max) \ + ( (This)->lpVtbl -> OMSetDepthBounds(This,Min,Max) ) + +#define ID3D12GraphicsCommandList10_SetSamplePositions(This,NumSamplesPerPixel,NumPixels,pSamplePositions) \ + ( (This)->lpVtbl -> SetSamplePositions(This,NumSamplesPerPixel,NumPixels,pSamplePositions) ) + +#define ID3D12GraphicsCommandList10_ResolveSubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,pSrcResource,SrcSubresource,pSrcRect,Format,ResolveMode) \ + ( (This)->lpVtbl -> ResolveSubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,pSrcResource,SrcSubresource,pSrcRect,Format,ResolveMode) ) + +#define ID3D12GraphicsCommandList10_SetViewInstanceMask(This,Mask) \ + ( (This)->lpVtbl -> SetViewInstanceMask(This,Mask) ) + + +#define ID3D12GraphicsCommandList10_WriteBufferImmediate(This,Count,pParams,pModes) \ + ( (This)->lpVtbl -> WriteBufferImmediate(This,Count,pParams,pModes) ) + + +#define ID3D12GraphicsCommandList10_SetProtectedResourceSession(This,pProtectedResourceSession) \ + ( (This)->lpVtbl -> SetProtectedResourceSession(This,pProtectedResourceSession) ) + + +#define ID3D12GraphicsCommandList10_BeginRenderPass(This,NumRenderTargets,pRenderTargets,pDepthStencil,Flags) \ + ( (This)->lpVtbl -> BeginRenderPass(This,NumRenderTargets,pRenderTargets,pDepthStencil,Flags) ) + +#define ID3D12GraphicsCommandList10_EndRenderPass(This) \ + ( (This)->lpVtbl -> EndRenderPass(This) ) + +#define ID3D12GraphicsCommandList10_InitializeMetaCommand(This,pMetaCommand,pInitializationParametersData,InitializationParametersDataSizeInBytes) \ + ( (This)->lpVtbl -> InitializeMetaCommand(This,pMetaCommand,pInitializationParametersData,InitializationParametersDataSizeInBytes) ) + +#define ID3D12GraphicsCommandList10_ExecuteMetaCommand(This,pMetaCommand,pExecutionParametersData,ExecutionParametersDataSizeInBytes) \ + ( (This)->lpVtbl -> ExecuteMetaCommand(This,pMetaCommand,pExecutionParametersData,ExecutionParametersDataSizeInBytes) ) + +#define ID3D12GraphicsCommandList10_BuildRaytracingAccelerationStructure(This,pDesc,NumPostbuildInfoDescs,pPostbuildInfoDescs) \ + ( (This)->lpVtbl -> BuildRaytracingAccelerationStructure(This,pDesc,NumPostbuildInfoDescs,pPostbuildInfoDescs) ) + +#define ID3D12GraphicsCommandList10_EmitRaytracingAccelerationStructurePostbuildInfo(This,pDesc,NumSourceAccelerationStructures,pSourceAccelerationStructureData) \ + ( (This)->lpVtbl -> EmitRaytracingAccelerationStructurePostbuildInfo(This,pDesc,NumSourceAccelerationStructures,pSourceAccelerationStructureData) ) + +#define ID3D12GraphicsCommandList10_CopyRaytracingAccelerationStructure(This,DestAccelerationStructureData,SourceAccelerationStructureData,Mode) \ + ( (This)->lpVtbl -> CopyRaytracingAccelerationStructure(This,DestAccelerationStructureData,SourceAccelerationStructureData,Mode) ) + +#define ID3D12GraphicsCommandList10_SetPipelineState1(This,pStateObject) \ + ( (This)->lpVtbl -> SetPipelineState1(This,pStateObject) ) + +#define ID3D12GraphicsCommandList10_DispatchRays(This,pDesc) \ + ( (This)->lpVtbl -> DispatchRays(This,pDesc) ) + + +#define ID3D12GraphicsCommandList10_RSSetShadingRate(This,baseShadingRate,combiners) \ + ( (This)->lpVtbl -> RSSetShadingRate(This,baseShadingRate,combiners) ) + +#define ID3D12GraphicsCommandList10_RSSetShadingRateImage(This,shadingRateImage) \ + ( (This)->lpVtbl -> RSSetShadingRateImage(This,shadingRateImage) ) + + +#define ID3D12GraphicsCommandList10_DispatchMesh(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) \ + ( (This)->lpVtbl -> DispatchMesh(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) ) + + +#define ID3D12GraphicsCommandList10_Barrier(This,NumBarrierGroups,pBarrierGroups) \ + ( (This)->lpVtbl -> Barrier(This,NumBarrierGroups,pBarrierGroups) ) + + +#define ID3D12GraphicsCommandList10_OMSetFrontAndBackStencilRef(This,FrontStencilRef,BackStencilRef) \ + ( (This)->lpVtbl -> OMSetFrontAndBackStencilRef(This,FrontStencilRef,BackStencilRef) ) + + +#define ID3D12GraphicsCommandList10_RSSetDepthBias(This,DepthBias,DepthBiasClamp,SlopeScaledDepthBias) \ + ( (This)->lpVtbl -> RSSetDepthBias(This,DepthBias,DepthBiasClamp,SlopeScaledDepthBias) ) + +#define ID3D12GraphicsCommandList10_IASetIndexBufferStripCutValue(This,IBStripCutValue) \ + ( (This)->lpVtbl -> IASetIndexBufferStripCutValue(This,IBStripCutValue) ) + + +#define ID3D12GraphicsCommandList10_SetProgram(This,pDesc) \ + ( (This)->lpVtbl -> SetProgram(This,pDesc) ) + +#define ID3D12GraphicsCommandList10_DispatchGraph(This,pDesc) \ + ( (This)->lpVtbl -> DispatchGraph(This,pDesc) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12GraphicsCommandList10_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D12GraphicsCommandList11_INTERFACE_DEFINED__ +#define __ID3D12GraphicsCommandList11_INTERFACE_DEFINED__ + +/* interface ID3D12GraphicsCommandList11 */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12GraphicsCommandList11; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("823aee5b-c932-4b15-b4c4-4a28e7c34dea") + ID3D12GraphicsCommandList11 : public ID3D12GraphicsCommandList10 + { + public: + virtual void STDMETHODCALLTYPE WaitBarrier( + _In_ UINT NumBarrierGroups, + _In_reads_(NumBarrierGroups) const D3D12_BARRIER_GROUP *pBarrierGroups, + _In_ UINT NumFences, + _In_reads_(NumFences) ID3D12Fence *const *ppFences, + _In_reads_(NumFences) const UINT64 *pFenceValues) = 0; + + virtual void STDMETHODCALLTYPE SignalBarrier( + _In_ UINT NumBarrierGroups, + _In_reads_(NumBarrierGroups) const D3D12_BARRIER_GROUP *pBarrierGroups, + _In_ ID3D12Fence *pFence, + _In_ UINT64 FenceValue) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12GraphicsCommandList11Vtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12GraphicsCommandList11 * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12GraphicsCommandList11 * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12GraphicsCommandList11 * This); + + DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D12GraphicsCommandList11 * This, + _In_ REFGUID guid, + _Inout_ UINT *pDataSize, + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D12GraphicsCommandList11 * This, + _In_ REFGUID guid, + _In_ UINT DataSize, + _In_reads_bytes_opt_( DataSize ) const void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D12GraphicsCommandList11 * This, + _In_ REFGUID guid, + _In_opt_ const IUnknown *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetName) + HRESULT ( STDMETHODCALLTYPE *SetName )( + ID3D12GraphicsCommandList11 * This, + _In_z_ LPCWSTR Name); + + DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice) + HRESULT ( STDMETHODCALLTYPE *GetDevice )( + ID3D12GraphicsCommandList11 * This, + REFIID riid, + _COM_Outptr_opt_ void **ppvDevice); + + DECLSPEC_XFGVIRT(ID3D12CommandList, GetType) + D3D12_COMMAND_LIST_TYPE ( STDMETHODCALLTYPE *GetType )( + ID3D12GraphicsCommandList11 * This); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, Close) + HRESULT ( STDMETHODCALLTYPE *Close )( + ID3D12GraphicsCommandList11 * This); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, Reset) + HRESULT ( STDMETHODCALLTYPE *Reset )( + ID3D12GraphicsCommandList11 * This, + _In_ ID3D12CommandAllocator *pAllocator, + _In_opt_ ID3D12PipelineState *pInitialState); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearState) + void ( STDMETHODCALLTYPE *ClearState )( + ID3D12GraphicsCommandList11 * This, + _In_opt_ ID3D12PipelineState *pPipelineState); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, DrawInstanced) + void ( STDMETHODCALLTYPE *DrawInstanced )( + ID3D12GraphicsCommandList11 * This, + _In_ UINT VertexCountPerInstance, + _In_ UINT InstanceCount, + _In_ UINT StartVertexLocation, + _In_ UINT StartInstanceLocation); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, DrawIndexedInstanced) + void ( STDMETHODCALLTYPE *DrawIndexedInstanced )( + ID3D12GraphicsCommandList11 * This, + _In_ UINT IndexCountPerInstance, + _In_ UINT InstanceCount, + _In_ UINT StartIndexLocation, + _In_ INT BaseVertexLocation, + _In_ UINT StartInstanceLocation); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, Dispatch) + void ( STDMETHODCALLTYPE *Dispatch )( + ID3D12GraphicsCommandList11 * This, + _In_ UINT ThreadGroupCountX, + _In_ UINT ThreadGroupCountY, + _In_ UINT ThreadGroupCountZ); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, CopyBufferRegion) + void ( STDMETHODCALLTYPE *CopyBufferRegion )( + ID3D12GraphicsCommandList11 * This, + _In_ ID3D12Resource *pDstBuffer, + UINT64 DstOffset, + _In_ ID3D12Resource *pSrcBuffer, + UINT64 SrcOffset, + UINT64 NumBytes); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, CopyTextureRegion) + void ( STDMETHODCALLTYPE *CopyTextureRegion )( + ID3D12GraphicsCommandList11 * This, + _In_ const D3D12_TEXTURE_COPY_LOCATION *pDst, + UINT DstX, + UINT DstY, + UINT DstZ, + _In_ const D3D12_TEXTURE_COPY_LOCATION *pSrc, + _In_opt_ const D3D12_BOX *pSrcBox); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, CopyResource) + void ( STDMETHODCALLTYPE *CopyResource )( + ID3D12GraphicsCommandList11 * This, + _In_ ID3D12Resource *pDstResource, + _In_ ID3D12Resource *pSrcResource); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, CopyTiles) + void ( STDMETHODCALLTYPE *CopyTiles )( + ID3D12GraphicsCommandList11 * This, + _In_ ID3D12Resource *pTiledResource, + _In_ const D3D12_TILED_RESOURCE_COORDINATE *pTileRegionStartCoordinate, + _In_ const D3D12_TILE_REGION_SIZE *pTileRegionSize, + _In_ ID3D12Resource *pBuffer, + UINT64 BufferStartOffsetInBytes, + D3D12_TILE_COPY_FLAGS Flags); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ResolveSubresource) + void ( STDMETHODCALLTYPE *ResolveSubresource )( + ID3D12GraphicsCommandList11 * This, + _In_ ID3D12Resource *pDstResource, + _In_ UINT DstSubresource, + _In_ ID3D12Resource *pSrcResource, + _In_ UINT SrcSubresource, + _In_ DXGI_FORMAT Format); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, IASetPrimitiveTopology) + void ( STDMETHODCALLTYPE *IASetPrimitiveTopology )( + ID3D12GraphicsCommandList11 * This, + _In_ D3D12_PRIMITIVE_TOPOLOGY PrimitiveTopology); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, RSSetViewports) + void ( STDMETHODCALLTYPE *RSSetViewports )( + ID3D12GraphicsCommandList11 * This, + _In_range_(0, D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) UINT NumViewports, + _In_reads_( NumViewports) const D3D12_VIEWPORT *pViewports); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, RSSetScissorRects) + void ( STDMETHODCALLTYPE *RSSetScissorRects )( + ID3D12GraphicsCommandList11 * This, + _In_range_(0, D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) UINT NumRects, + _In_reads_( NumRects) const D3D12_RECT *pRects); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, OMSetBlendFactor) + void ( STDMETHODCALLTYPE *OMSetBlendFactor )( + ID3D12GraphicsCommandList11 * This, + _In_reads_opt_(4) const FLOAT BlendFactor[ 4 ]); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, OMSetStencilRef) + void ( STDMETHODCALLTYPE *OMSetStencilRef )( + ID3D12GraphicsCommandList11 * This, + _In_ UINT StencilRef); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetPipelineState) + void ( STDMETHODCALLTYPE *SetPipelineState )( + ID3D12GraphicsCommandList11 * This, + _In_ ID3D12PipelineState *pPipelineState); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ResourceBarrier) + void ( STDMETHODCALLTYPE *ResourceBarrier )( + ID3D12GraphicsCommandList11 * This, + _In_ UINT NumBarriers, + _In_reads_(NumBarriers) const D3D12_RESOURCE_BARRIER *pBarriers); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ExecuteBundle) + void ( STDMETHODCALLTYPE *ExecuteBundle )( + ID3D12GraphicsCommandList11 * This, + _In_ ID3D12GraphicsCommandList *pCommandList); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetDescriptorHeaps) + void ( STDMETHODCALLTYPE *SetDescriptorHeaps )( + ID3D12GraphicsCommandList11 * This, + _In_ UINT NumDescriptorHeaps, + _In_reads_(NumDescriptorHeaps) ID3D12DescriptorHeap *const *ppDescriptorHeaps); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootSignature) + void ( STDMETHODCALLTYPE *SetComputeRootSignature )( + ID3D12GraphicsCommandList11 * This, + _In_opt_ ID3D12RootSignature *pRootSignature); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootSignature) + void ( STDMETHODCALLTYPE *SetGraphicsRootSignature )( + ID3D12GraphicsCommandList11 * This, + _In_opt_ ID3D12RootSignature *pRootSignature); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootDescriptorTable) + void ( STDMETHODCALLTYPE *SetComputeRootDescriptorTable )( + ID3D12GraphicsCommandList11 * This, + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_DESCRIPTOR_HANDLE BaseDescriptor); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootDescriptorTable) + void ( STDMETHODCALLTYPE *SetGraphicsRootDescriptorTable )( + ID3D12GraphicsCommandList11 * This, + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_DESCRIPTOR_HANDLE BaseDescriptor); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRoot32BitConstant) + void ( STDMETHODCALLTYPE *SetComputeRoot32BitConstant )( + ID3D12GraphicsCommandList11 * This, + _In_ UINT RootParameterIndex, + _In_ UINT SrcData, + _In_ UINT DestOffsetIn32BitValues); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRoot32BitConstant) + void ( STDMETHODCALLTYPE *SetGraphicsRoot32BitConstant )( + ID3D12GraphicsCommandList11 * This, + _In_ UINT RootParameterIndex, + _In_ UINT SrcData, + _In_ UINT DestOffsetIn32BitValues); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRoot32BitConstants) + void ( STDMETHODCALLTYPE *SetComputeRoot32BitConstants )( + ID3D12GraphicsCommandList11 * This, + _In_ UINT RootParameterIndex, + _In_ UINT Num32BitValuesToSet, + _In_reads_(Num32BitValuesToSet*sizeof(UINT)) const void *pSrcData, + _In_ UINT DestOffsetIn32BitValues); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRoot32BitConstants) + void ( STDMETHODCALLTYPE *SetGraphicsRoot32BitConstants )( + ID3D12GraphicsCommandList11 * This, + _In_ UINT RootParameterIndex, + _In_ UINT Num32BitValuesToSet, + _In_reads_(Num32BitValuesToSet*sizeof(UINT)) const void *pSrcData, + _In_ UINT DestOffsetIn32BitValues); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootConstantBufferView) + void ( STDMETHODCALLTYPE *SetComputeRootConstantBufferView )( + ID3D12GraphicsCommandList11 * This, + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootConstantBufferView) + void ( STDMETHODCALLTYPE *SetGraphicsRootConstantBufferView )( + ID3D12GraphicsCommandList11 * This, + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootShaderResourceView) + void ( STDMETHODCALLTYPE *SetComputeRootShaderResourceView )( + ID3D12GraphicsCommandList11 * This, + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootShaderResourceView) + void ( STDMETHODCALLTYPE *SetGraphicsRootShaderResourceView )( + ID3D12GraphicsCommandList11 * This, + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootUnorderedAccessView) + void ( STDMETHODCALLTYPE *SetComputeRootUnorderedAccessView )( + ID3D12GraphicsCommandList11 * This, + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootUnorderedAccessView) + void ( STDMETHODCALLTYPE *SetGraphicsRootUnorderedAccessView )( + ID3D12GraphicsCommandList11 * This, + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, IASetIndexBuffer) + void ( STDMETHODCALLTYPE *IASetIndexBuffer )( + ID3D12GraphicsCommandList11 * This, + _In_opt_ const D3D12_INDEX_BUFFER_VIEW *pView); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, IASetVertexBuffers) + void ( STDMETHODCALLTYPE *IASetVertexBuffers )( + ID3D12GraphicsCommandList11 * This, + _In_ UINT StartSlot, + _In_ UINT NumViews, + _In_reads_opt_(NumViews) const D3D12_VERTEX_BUFFER_VIEW *pViews); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SOSetTargets) + void ( STDMETHODCALLTYPE *SOSetTargets )( + ID3D12GraphicsCommandList11 * This, + _In_ UINT StartSlot, + _In_ UINT NumViews, + _In_reads_opt_(NumViews) const D3D12_STREAM_OUTPUT_BUFFER_VIEW *pViews); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, OMSetRenderTargets) + void ( STDMETHODCALLTYPE *OMSetRenderTargets )( + ID3D12GraphicsCommandList11 * This, + _In_ UINT NumRenderTargetDescriptors, + _In_opt_ const D3D12_CPU_DESCRIPTOR_HANDLE *pRenderTargetDescriptors, + _In_ BOOL RTsSingleHandleToDescriptorRange, + _In_opt_ const D3D12_CPU_DESCRIPTOR_HANDLE *pDepthStencilDescriptor); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearDepthStencilView) + void ( STDMETHODCALLTYPE *ClearDepthStencilView )( + ID3D12GraphicsCommandList11 * This, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DepthStencilView, + _In_ D3D12_CLEAR_FLAGS ClearFlags, + _In_ FLOAT Depth, + _In_ UINT8 Stencil, + _In_ UINT NumRects, + _In_reads_(NumRects) const D3D12_RECT *pRects); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearRenderTargetView) + void ( STDMETHODCALLTYPE *ClearRenderTargetView )( + ID3D12GraphicsCommandList11 * This, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE RenderTargetView, + _In_ const FLOAT ColorRGBA[ 4 ], + _In_ UINT NumRects, + _In_reads_(NumRects) const D3D12_RECT *pRects); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearUnorderedAccessViewUint) + void ( STDMETHODCALLTYPE *ClearUnorderedAccessViewUint )( + ID3D12GraphicsCommandList11 * This, + _In_ D3D12_GPU_DESCRIPTOR_HANDLE ViewGPUHandleInCurrentHeap, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE ViewCPUHandle, + _In_ ID3D12Resource *pResource, + _In_ const UINT Values[ 4 ], + _In_ UINT NumRects, + _In_reads_(NumRects) const D3D12_RECT *pRects); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearUnorderedAccessViewFloat) + void ( STDMETHODCALLTYPE *ClearUnorderedAccessViewFloat )( + ID3D12GraphicsCommandList11 * This, + _In_ D3D12_GPU_DESCRIPTOR_HANDLE ViewGPUHandleInCurrentHeap, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE ViewCPUHandle, + _In_ ID3D12Resource *pResource, + _In_ const FLOAT Values[ 4 ], + _In_ UINT NumRects, + _In_reads_(NumRects) const D3D12_RECT *pRects); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, DiscardResource) + void ( STDMETHODCALLTYPE *DiscardResource )( + ID3D12GraphicsCommandList11 * This, + _In_ ID3D12Resource *pResource, + _In_opt_ const D3D12_DISCARD_REGION *pRegion); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, BeginQuery) + void ( STDMETHODCALLTYPE *BeginQuery )( + ID3D12GraphicsCommandList11 * This, + _In_ ID3D12QueryHeap *pQueryHeap, + _In_ D3D12_QUERY_TYPE Type, + _In_ UINT Index); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, EndQuery) + void ( STDMETHODCALLTYPE *EndQuery )( + ID3D12GraphicsCommandList11 * This, + _In_ ID3D12QueryHeap *pQueryHeap, + _In_ D3D12_QUERY_TYPE Type, + _In_ UINT Index); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ResolveQueryData) + void ( STDMETHODCALLTYPE *ResolveQueryData )( + ID3D12GraphicsCommandList11 * This, + _In_ ID3D12QueryHeap *pQueryHeap, + _In_ D3D12_QUERY_TYPE Type, + _In_ UINT StartIndex, + _In_ UINT NumQueries, + _In_ ID3D12Resource *pDestinationBuffer, + _In_ UINT64 AlignedDestinationBufferOffset); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetPredication) + void ( STDMETHODCALLTYPE *SetPredication )( + ID3D12GraphicsCommandList11 * This, + _In_opt_ ID3D12Resource *pBuffer, + _In_ UINT64 AlignedBufferOffset, + _In_ D3D12_PREDICATION_OP Operation); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetMarker) + void ( STDMETHODCALLTYPE *SetMarker )( + ID3D12GraphicsCommandList11 * This, + UINT Metadata, + _In_reads_bytes_opt_(Size) const void *pData, + UINT Size); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, BeginEvent) + void ( STDMETHODCALLTYPE *BeginEvent )( + ID3D12GraphicsCommandList11 * This, + UINT Metadata, + _In_reads_bytes_opt_(Size) const void *pData, + UINT Size); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, EndEvent) + void ( STDMETHODCALLTYPE *EndEvent )( + ID3D12GraphicsCommandList11 * This); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ExecuteIndirect) + void ( STDMETHODCALLTYPE *ExecuteIndirect )( + ID3D12GraphicsCommandList11 * This, + _In_ ID3D12CommandSignature *pCommandSignature, + _In_ UINT MaxCommandCount, + _In_ ID3D12Resource *pArgumentBuffer, + _In_ UINT64 ArgumentBufferOffset, + _In_opt_ ID3D12Resource *pCountBuffer, + _In_ UINT64 CountBufferOffset); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, AtomicCopyBufferUINT) + void ( STDMETHODCALLTYPE *AtomicCopyBufferUINT )( + ID3D12GraphicsCommandList11 * This, + _In_ ID3D12Resource *pDstBuffer, + UINT64 DstOffset, + _In_ ID3D12Resource *pSrcBuffer, + UINT64 SrcOffset, + UINT Dependencies, + _In_reads_(Dependencies) ID3D12Resource *const *ppDependentResources, + _In_reads_(Dependencies) const D3D12_SUBRESOURCE_RANGE_UINT64 *pDependentSubresourceRanges); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, AtomicCopyBufferUINT64) + void ( STDMETHODCALLTYPE *AtomicCopyBufferUINT64 )( + ID3D12GraphicsCommandList11 * This, + _In_ ID3D12Resource *pDstBuffer, + UINT64 DstOffset, + _In_ ID3D12Resource *pSrcBuffer, + UINT64 SrcOffset, + UINT Dependencies, + _In_reads_(Dependencies) ID3D12Resource *const *ppDependentResources, + _In_reads_(Dependencies) const D3D12_SUBRESOURCE_RANGE_UINT64 *pDependentSubresourceRanges); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, OMSetDepthBounds) + void ( STDMETHODCALLTYPE *OMSetDepthBounds )( + ID3D12GraphicsCommandList11 * This, + _In_ FLOAT Min, + _In_ FLOAT Max); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, SetSamplePositions) + void ( STDMETHODCALLTYPE *SetSamplePositions )( + ID3D12GraphicsCommandList11 * This, + _In_ UINT NumSamplesPerPixel, + _In_ UINT NumPixels, + _In_reads_(NumSamplesPerPixel*NumPixels) D3D12_SAMPLE_POSITION *pSamplePositions); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, ResolveSubresourceRegion) + void ( STDMETHODCALLTYPE *ResolveSubresourceRegion )( + ID3D12GraphicsCommandList11 * This, + _In_ ID3D12Resource *pDstResource, + _In_ UINT DstSubresource, + _In_ UINT DstX, + _In_ UINT DstY, + _In_ ID3D12Resource *pSrcResource, + _In_ UINT SrcSubresource, + _In_opt_ D3D12_RECT *pSrcRect, + _In_ DXGI_FORMAT Format, + _In_ D3D12_RESOLVE_MODE ResolveMode); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, SetViewInstanceMask) + void ( STDMETHODCALLTYPE *SetViewInstanceMask )( + ID3D12GraphicsCommandList11 * This, + _In_ UINT Mask); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList2, WriteBufferImmediate) + void ( STDMETHODCALLTYPE *WriteBufferImmediate )( + ID3D12GraphicsCommandList11 * This, + UINT Count, + _In_reads_(Count) const D3D12_WRITEBUFFERIMMEDIATE_PARAMETER *pParams, + _In_reads_opt_(Count) const D3D12_WRITEBUFFERIMMEDIATE_MODE *pModes); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList3, SetProtectedResourceSession) + void ( STDMETHODCALLTYPE *SetProtectedResourceSession )( + ID3D12GraphicsCommandList11 * This, + _In_opt_ ID3D12ProtectedResourceSession *pProtectedResourceSession); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, BeginRenderPass) + void ( STDMETHODCALLTYPE *BeginRenderPass )( + ID3D12GraphicsCommandList11 * This, + _In_ UINT NumRenderTargets, + _In_reads_opt_(NumRenderTargets) const D3D12_RENDER_PASS_RENDER_TARGET_DESC *pRenderTargets, + _In_opt_ const D3D12_RENDER_PASS_DEPTH_STENCIL_DESC *pDepthStencil, + D3D12_RENDER_PASS_FLAGS Flags); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, EndRenderPass) + void ( STDMETHODCALLTYPE *EndRenderPass )( + ID3D12GraphicsCommandList11 * This); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, InitializeMetaCommand) + void ( STDMETHODCALLTYPE *InitializeMetaCommand )( + ID3D12GraphicsCommandList11 * This, + _In_ ID3D12MetaCommand *pMetaCommand, + _In_reads_bytes_opt_(InitializationParametersDataSizeInBytes) const void *pInitializationParametersData, + _In_ SIZE_T InitializationParametersDataSizeInBytes); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, ExecuteMetaCommand) + void ( STDMETHODCALLTYPE *ExecuteMetaCommand )( + ID3D12GraphicsCommandList11 * This, + _In_ ID3D12MetaCommand *pMetaCommand, + _In_reads_bytes_opt_(ExecutionParametersDataSizeInBytes) const void *pExecutionParametersData, + _In_ SIZE_T ExecutionParametersDataSizeInBytes); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, BuildRaytracingAccelerationStructure) + void ( STDMETHODCALLTYPE *BuildRaytracingAccelerationStructure )( + ID3D12GraphicsCommandList11 * This, + _In_ const D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_DESC *pDesc, + _In_ UINT NumPostbuildInfoDescs, + _In_reads_opt_(NumPostbuildInfoDescs) const D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_DESC *pPostbuildInfoDescs); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, EmitRaytracingAccelerationStructurePostbuildInfo) + void ( STDMETHODCALLTYPE *EmitRaytracingAccelerationStructurePostbuildInfo )( + ID3D12GraphicsCommandList11 * This, + _In_ const D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_DESC *pDesc, + _In_ UINT NumSourceAccelerationStructures, + _In_reads_( NumSourceAccelerationStructures ) const D3D12_GPU_VIRTUAL_ADDRESS *pSourceAccelerationStructureData); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, CopyRaytracingAccelerationStructure) + void ( STDMETHODCALLTYPE *CopyRaytracingAccelerationStructure )( + ID3D12GraphicsCommandList11 * This, + _In_ D3D12_GPU_VIRTUAL_ADDRESS DestAccelerationStructureData, + _In_ D3D12_GPU_VIRTUAL_ADDRESS SourceAccelerationStructureData, + _In_ D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE Mode); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, SetPipelineState1) + void ( STDMETHODCALLTYPE *SetPipelineState1 )( + ID3D12GraphicsCommandList11 * This, + _In_ ID3D12StateObject *pStateObject); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, DispatchRays) + void ( STDMETHODCALLTYPE *DispatchRays )( + ID3D12GraphicsCommandList11 * This, + _In_ const D3D12_DISPATCH_RAYS_DESC *pDesc); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList5, RSSetShadingRate) + void ( STDMETHODCALLTYPE *RSSetShadingRate )( + ID3D12GraphicsCommandList11 * This, + _In_ D3D12_SHADING_RATE baseShadingRate, + _In_reads_opt_(D3D12_RS_SET_SHADING_RATE_COMBINER_COUNT) const D3D12_SHADING_RATE_COMBINER *combiners); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList5, RSSetShadingRateImage) + void ( STDMETHODCALLTYPE *RSSetShadingRateImage )( + ID3D12GraphicsCommandList11 * This, + _In_opt_ ID3D12Resource *shadingRateImage); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList6, DispatchMesh) + void ( STDMETHODCALLTYPE *DispatchMesh )( + ID3D12GraphicsCommandList11 * This, + _In_ UINT ThreadGroupCountX, + _In_ UINT ThreadGroupCountY, + _In_ UINT ThreadGroupCountZ); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList7, Barrier) + void ( STDMETHODCALLTYPE *Barrier )( + ID3D12GraphicsCommandList11 * This, + UINT32 NumBarrierGroups, + _In_reads_(NumBarrierGroups) const D3D12_BARRIER_GROUP *pBarrierGroups); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList8, OMSetFrontAndBackStencilRef) + void ( STDMETHODCALLTYPE *OMSetFrontAndBackStencilRef )( + ID3D12GraphicsCommandList11 * This, + _In_ UINT FrontStencilRef, + _In_ UINT BackStencilRef); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList9, RSSetDepthBias) + void ( STDMETHODCALLTYPE *RSSetDepthBias )( + ID3D12GraphicsCommandList11 * This, + _In_ FLOAT DepthBias, + _In_ FLOAT DepthBiasClamp, + _In_ FLOAT SlopeScaledDepthBias); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList9, IASetIndexBufferStripCutValue) + void ( STDMETHODCALLTYPE *IASetIndexBufferStripCutValue )( + ID3D12GraphicsCommandList11 * This, + _In_ D3D12_INDEX_BUFFER_STRIP_CUT_VALUE IBStripCutValue); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList10, SetProgram) + void ( STDMETHODCALLTYPE *SetProgram )( + ID3D12GraphicsCommandList11 * This, + _In_ const D3D12_SET_PROGRAM_DESC *pDesc); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList10, DispatchGraph) + void ( STDMETHODCALLTYPE *DispatchGraph )( + ID3D12GraphicsCommandList11 * This, + _In_ const D3D12_DISPATCH_GRAPH_DESC *pDesc); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList11, WaitBarrier) + void ( STDMETHODCALLTYPE *WaitBarrier )( + ID3D12GraphicsCommandList11 * This, + _In_ UINT NumBarrierGroups, + _In_reads_(NumBarrierGroups) const D3D12_BARRIER_GROUP *pBarrierGroups, + _In_ UINT NumFences, + _In_reads_(NumFences) ID3D12Fence *const *ppFences, + _In_reads_(NumFences) const UINT64 *pFenceValues); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList11, SignalBarrier) + void ( STDMETHODCALLTYPE *SignalBarrier )( + ID3D12GraphicsCommandList11 * This, + _In_ UINT NumBarrierGroups, + _In_reads_(NumBarrierGroups) const D3D12_BARRIER_GROUP *pBarrierGroups, + _In_ ID3D12Fence *pFence, + _In_ UINT64 FenceValue); + + END_INTERFACE + } ID3D12GraphicsCommandList11Vtbl; + + interface ID3D12GraphicsCommandList11 + { + CONST_VTBL struct ID3D12GraphicsCommandList11Vtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12GraphicsCommandList11_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12GraphicsCommandList11_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12GraphicsCommandList11_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12GraphicsCommandList11_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D12GraphicsCommandList11_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D12GraphicsCommandList11_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#define ID3D12GraphicsCommandList11_SetName(This,Name) \ + ( (This)->lpVtbl -> SetName(This,Name) ) + + +#define ID3D12GraphicsCommandList11_GetDevice(This,riid,ppvDevice) \ + ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) + + +#define ID3D12GraphicsCommandList11_GetType(This) \ + ( (This)->lpVtbl -> GetType(This) ) + + +#define ID3D12GraphicsCommandList11_Close(This) \ + ( (This)->lpVtbl -> Close(This) ) + +#define ID3D12GraphicsCommandList11_Reset(This,pAllocator,pInitialState) \ + ( (This)->lpVtbl -> Reset(This,pAllocator,pInitialState) ) + +#define ID3D12GraphicsCommandList11_ClearState(This,pPipelineState) \ + ( (This)->lpVtbl -> ClearState(This,pPipelineState) ) + +#define ID3D12GraphicsCommandList11_DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) \ + ( (This)->lpVtbl -> DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) ) + +#define ID3D12GraphicsCommandList11_DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) \ + ( (This)->lpVtbl -> DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) ) + +#define ID3D12GraphicsCommandList11_Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) \ + ( (This)->lpVtbl -> Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) ) + +#define ID3D12GraphicsCommandList11_CopyBufferRegion(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,NumBytes) \ + ( (This)->lpVtbl -> CopyBufferRegion(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,NumBytes) ) + +#define ID3D12GraphicsCommandList11_CopyTextureRegion(This,pDst,DstX,DstY,DstZ,pSrc,pSrcBox) \ + ( (This)->lpVtbl -> CopyTextureRegion(This,pDst,DstX,DstY,DstZ,pSrc,pSrcBox) ) + +#define ID3D12GraphicsCommandList11_CopyResource(This,pDstResource,pSrcResource) \ + ( (This)->lpVtbl -> CopyResource(This,pDstResource,pSrcResource) ) + +#define ID3D12GraphicsCommandList11_CopyTiles(This,pTiledResource,pTileRegionStartCoordinate,pTileRegionSize,pBuffer,BufferStartOffsetInBytes,Flags) \ + ( (This)->lpVtbl -> CopyTiles(This,pTiledResource,pTileRegionStartCoordinate,pTileRegionSize,pBuffer,BufferStartOffsetInBytes,Flags) ) + +#define ID3D12GraphicsCommandList11_ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) \ + ( (This)->lpVtbl -> ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) ) + +#define ID3D12GraphicsCommandList11_IASetPrimitiveTopology(This,PrimitiveTopology) \ + ( (This)->lpVtbl -> IASetPrimitiveTopology(This,PrimitiveTopology) ) + +#define ID3D12GraphicsCommandList11_RSSetViewports(This,NumViewports,pViewports) \ + ( (This)->lpVtbl -> RSSetViewports(This,NumViewports,pViewports) ) + +#define ID3D12GraphicsCommandList11_RSSetScissorRects(This,NumRects,pRects) \ + ( (This)->lpVtbl -> RSSetScissorRects(This,NumRects,pRects) ) + +#define ID3D12GraphicsCommandList11_OMSetBlendFactor(This,BlendFactor) \ + ( (This)->lpVtbl -> OMSetBlendFactor(This,BlendFactor) ) + +#define ID3D12GraphicsCommandList11_OMSetStencilRef(This,StencilRef) \ + ( (This)->lpVtbl -> OMSetStencilRef(This,StencilRef) ) + +#define ID3D12GraphicsCommandList11_SetPipelineState(This,pPipelineState) \ + ( (This)->lpVtbl -> SetPipelineState(This,pPipelineState) ) + +#define ID3D12GraphicsCommandList11_ResourceBarrier(This,NumBarriers,pBarriers) \ + ( (This)->lpVtbl -> ResourceBarrier(This,NumBarriers,pBarriers) ) + +#define ID3D12GraphicsCommandList11_ExecuteBundle(This,pCommandList) \ + ( (This)->lpVtbl -> ExecuteBundle(This,pCommandList) ) + +#define ID3D12GraphicsCommandList11_SetDescriptorHeaps(This,NumDescriptorHeaps,ppDescriptorHeaps) \ + ( (This)->lpVtbl -> SetDescriptorHeaps(This,NumDescriptorHeaps,ppDescriptorHeaps) ) + +#define ID3D12GraphicsCommandList11_SetComputeRootSignature(This,pRootSignature) \ + ( (This)->lpVtbl -> SetComputeRootSignature(This,pRootSignature) ) + +#define ID3D12GraphicsCommandList11_SetGraphicsRootSignature(This,pRootSignature) \ + ( (This)->lpVtbl -> SetGraphicsRootSignature(This,pRootSignature) ) + +#define ID3D12GraphicsCommandList11_SetComputeRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) \ + ( (This)->lpVtbl -> SetComputeRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) ) + +#define ID3D12GraphicsCommandList11_SetGraphicsRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) \ + ( (This)->lpVtbl -> SetGraphicsRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) ) + +#define ID3D12GraphicsCommandList11_SetComputeRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) \ + ( (This)->lpVtbl -> SetComputeRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) ) + +#define ID3D12GraphicsCommandList11_SetGraphicsRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) \ + ( (This)->lpVtbl -> SetGraphicsRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) ) + +#define ID3D12GraphicsCommandList11_SetComputeRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) \ + ( (This)->lpVtbl -> SetComputeRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) ) + +#define ID3D12GraphicsCommandList11_SetGraphicsRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) \ + ( (This)->lpVtbl -> SetGraphicsRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) ) + +#define ID3D12GraphicsCommandList11_SetComputeRootConstantBufferView(This,RootParameterIndex,BufferLocation) \ + ( (This)->lpVtbl -> SetComputeRootConstantBufferView(This,RootParameterIndex,BufferLocation) ) + +#define ID3D12GraphicsCommandList11_SetGraphicsRootConstantBufferView(This,RootParameterIndex,BufferLocation) \ + ( (This)->lpVtbl -> SetGraphicsRootConstantBufferView(This,RootParameterIndex,BufferLocation) ) + +#define ID3D12GraphicsCommandList11_SetComputeRootShaderResourceView(This,RootParameterIndex,BufferLocation) \ + ( (This)->lpVtbl -> SetComputeRootShaderResourceView(This,RootParameterIndex,BufferLocation) ) + +#define ID3D12GraphicsCommandList11_SetGraphicsRootShaderResourceView(This,RootParameterIndex,BufferLocation) \ + ( (This)->lpVtbl -> SetGraphicsRootShaderResourceView(This,RootParameterIndex,BufferLocation) ) + +#define ID3D12GraphicsCommandList11_SetComputeRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) \ + ( (This)->lpVtbl -> SetComputeRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) ) + +#define ID3D12GraphicsCommandList11_SetGraphicsRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) \ + ( (This)->lpVtbl -> SetGraphicsRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) ) + +#define ID3D12GraphicsCommandList11_IASetIndexBuffer(This,pView) \ + ( (This)->lpVtbl -> IASetIndexBuffer(This,pView) ) + +#define ID3D12GraphicsCommandList11_IASetVertexBuffers(This,StartSlot,NumViews,pViews) \ + ( (This)->lpVtbl -> IASetVertexBuffers(This,StartSlot,NumViews,pViews) ) + +#define ID3D12GraphicsCommandList11_SOSetTargets(This,StartSlot,NumViews,pViews) \ + ( (This)->lpVtbl -> SOSetTargets(This,StartSlot,NumViews,pViews) ) + +#define ID3D12GraphicsCommandList11_OMSetRenderTargets(This,NumRenderTargetDescriptors,pRenderTargetDescriptors,RTsSingleHandleToDescriptorRange,pDepthStencilDescriptor) \ + ( (This)->lpVtbl -> OMSetRenderTargets(This,NumRenderTargetDescriptors,pRenderTargetDescriptors,RTsSingleHandleToDescriptorRange,pDepthStencilDescriptor) ) + +#define ID3D12GraphicsCommandList11_ClearDepthStencilView(This,DepthStencilView,ClearFlags,Depth,Stencil,NumRects,pRects) \ + ( (This)->lpVtbl -> ClearDepthStencilView(This,DepthStencilView,ClearFlags,Depth,Stencil,NumRects,pRects) ) + +#define ID3D12GraphicsCommandList11_ClearRenderTargetView(This,RenderTargetView,ColorRGBA,NumRects,pRects) \ + ( (This)->lpVtbl -> ClearRenderTargetView(This,RenderTargetView,ColorRGBA,NumRects,pRects) ) + +#define ID3D12GraphicsCommandList11_ClearUnorderedAccessViewUint(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) \ + ( (This)->lpVtbl -> ClearUnorderedAccessViewUint(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) ) + +#define ID3D12GraphicsCommandList11_ClearUnorderedAccessViewFloat(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) \ + ( (This)->lpVtbl -> ClearUnorderedAccessViewFloat(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) ) + +#define ID3D12GraphicsCommandList11_DiscardResource(This,pResource,pRegion) \ + ( (This)->lpVtbl -> DiscardResource(This,pResource,pRegion) ) + +#define ID3D12GraphicsCommandList11_BeginQuery(This,pQueryHeap,Type,Index) \ + ( (This)->lpVtbl -> BeginQuery(This,pQueryHeap,Type,Index) ) + +#define ID3D12GraphicsCommandList11_EndQuery(This,pQueryHeap,Type,Index) \ + ( (This)->lpVtbl -> EndQuery(This,pQueryHeap,Type,Index) ) + +#define ID3D12GraphicsCommandList11_ResolveQueryData(This,pQueryHeap,Type,StartIndex,NumQueries,pDestinationBuffer,AlignedDestinationBufferOffset) \ + ( (This)->lpVtbl -> ResolveQueryData(This,pQueryHeap,Type,StartIndex,NumQueries,pDestinationBuffer,AlignedDestinationBufferOffset) ) + +#define ID3D12GraphicsCommandList11_SetPredication(This,pBuffer,AlignedBufferOffset,Operation) \ + ( (This)->lpVtbl -> SetPredication(This,pBuffer,AlignedBufferOffset,Operation) ) + +#define ID3D12GraphicsCommandList11_SetMarker(This,Metadata,pData,Size) \ + ( (This)->lpVtbl -> SetMarker(This,Metadata,pData,Size) ) + +#define ID3D12GraphicsCommandList11_BeginEvent(This,Metadata,pData,Size) \ + ( (This)->lpVtbl -> BeginEvent(This,Metadata,pData,Size) ) + +#define ID3D12GraphicsCommandList11_EndEvent(This) \ + ( (This)->lpVtbl -> EndEvent(This) ) + +#define ID3D12GraphicsCommandList11_ExecuteIndirect(This,pCommandSignature,MaxCommandCount,pArgumentBuffer,ArgumentBufferOffset,pCountBuffer,CountBufferOffset) \ + ( (This)->lpVtbl -> ExecuteIndirect(This,pCommandSignature,MaxCommandCount,pArgumentBuffer,ArgumentBufferOffset,pCountBuffer,CountBufferOffset) ) + + +#define ID3D12GraphicsCommandList11_AtomicCopyBufferUINT(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) \ + ( (This)->lpVtbl -> AtomicCopyBufferUINT(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) ) + +#define ID3D12GraphicsCommandList11_AtomicCopyBufferUINT64(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) \ + ( (This)->lpVtbl -> AtomicCopyBufferUINT64(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) ) + +#define ID3D12GraphicsCommandList11_OMSetDepthBounds(This,Min,Max) \ + ( (This)->lpVtbl -> OMSetDepthBounds(This,Min,Max) ) + +#define ID3D12GraphicsCommandList11_SetSamplePositions(This,NumSamplesPerPixel,NumPixels,pSamplePositions) \ + ( (This)->lpVtbl -> SetSamplePositions(This,NumSamplesPerPixel,NumPixels,pSamplePositions) ) + +#define ID3D12GraphicsCommandList11_ResolveSubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,pSrcResource,SrcSubresource,pSrcRect,Format,ResolveMode) \ + ( (This)->lpVtbl -> ResolveSubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,pSrcResource,SrcSubresource,pSrcRect,Format,ResolveMode) ) + +#define ID3D12GraphicsCommandList11_SetViewInstanceMask(This,Mask) \ + ( (This)->lpVtbl -> SetViewInstanceMask(This,Mask) ) + + +#define ID3D12GraphicsCommandList11_WriteBufferImmediate(This,Count,pParams,pModes) \ + ( (This)->lpVtbl -> WriteBufferImmediate(This,Count,pParams,pModes) ) + + +#define ID3D12GraphicsCommandList11_SetProtectedResourceSession(This,pProtectedResourceSession) \ + ( (This)->lpVtbl -> SetProtectedResourceSession(This,pProtectedResourceSession) ) + + +#define ID3D12GraphicsCommandList11_BeginRenderPass(This,NumRenderTargets,pRenderTargets,pDepthStencil,Flags) \ + ( (This)->lpVtbl -> BeginRenderPass(This,NumRenderTargets,pRenderTargets,pDepthStencil,Flags) ) + +#define ID3D12GraphicsCommandList11_EndRenderPass(This) \ + ( (This)->lpVtbl -> EndRenderPass(This) ) + +#define ID3D12GraphicsCommandList11_InitializeMetaCommand(This,pMetaCommand,pInitializationParametersData,InitializationParametersDataSizeInBytes) \ + ( (This)->lpVtbl -> InitializeMetaCommand(This,pMetaCommand,pInitializationParametersData,InitializationParametersDataSizeInBytes) ) + +#define ID3D12GraphicsCommandList11_ExecuteMetaCommand(This,pMetaCommand,pExecutionParametersData,ExecutionParametersDataSizeInBytes) \ + ( (This)->lpVtbl -> ExecuteMetaCommand(This,pMetaCommand,pExecutionParametersData,ExecutionParametersDataSizeInBytes) ) + +#define ID3D12GraphicsCommandList11_BuildRaytracingAccelerationStructure(This,pDesc,NumPostbuildInfoDescs,pPostbuildInfoDescs) \ + ( (This)->lpVtbl -> BuildRaytracingAccelerationStructure(This,pDesc,NumPostbuildInfoDescs,pPostbuildInfoDescs) ) + +#define ID3D12GraphicsCommandList11_EmitRaytracingAccelerationStructurePostbuildInfo(This,pDesc,NumSourceAccelerationStructures,pSourceAccelerationStructureData) \ + ( (This)->lpVtbl -> EmitRaytracingAccelerationStructurePostbuildInfo(This,pDesc,NumSourceAccelerationStructures,pSourceAccelerationStructureData) ) + +#define ID3D12GraphicsCommandList11_CopyRaytracingAccelerationStructure(This,DestAccelerationStructureData,SourceAccelerationStructureData,Mode) \ + ( (This)->lpVtbl -> CopyRaytracingAccelerationStructure(This,DestAccelerationStructureData,SourceAccelerationStructureData,Mode) ) + +#define ID3D12GraphicsCommandList11_SetPipelineState1(This,pStateObject) \ + ( (This)->lpVtbl -> SetPipelineState1(This,pStateObject) ) + +#define ID3D12GraphicsCommandList11_DispatchRays(This,pDesc) \ + ( (This)->lpVtbl -> DispatchRays(This,pDesc) ) + + +#define ID3D12GraphicsCommandList11_RSSetShadingRate(This,baseShadingRate,combiners) \ + ( (This)->lpVtbl -> RSSetShadingRate(This,baseShadingRate,combiners) ) + +#define ID3D12GraphicsCommandList11_RSSetShadingRateImage(This,shadingRateImage) \ + ( (This)->lpVtbl -> RSSetShadingRateImage(This,shadingRateImage) ) + + +#define ID3D12GraphicsCommandList11_DispatchMesh(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) \ + ( (This)->lpVtbl -> DispatchMesh(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) ) + + +#define ID3D12GraphicsCommandList11_Barrier(This,NumBarrierGroups,pBarrierGroups) \ + ( (This)->lpVtbl -> Barrier(This,NumBarrierGroups,pBarrierGroups) ) + + +#define ID3D12GraphicsCommandList11_OMSetFrontAndBackStencilRef(This,FrontStencilRef,BackStencilRef) \ + ( (This)->lpVtbl -> OMSetFrontAndBackStencilRef(This,FrontStencilRef,BackStencilRef) ) + + +#define ID3D12GraphicsCommandList11_RSSetDepthBias(This,DepthBias,DepthBiasClamp,SlopeScaledDepthBias) \ + ( (This)->lpVtbl -> RSSetDepthBias(This,DepthBias,DepthBiasClamp,SlopeScaledDepthBias) ) + +#define ID3D12GraphicsCommandList11_IASetIndexBufferStripCutValue(This,IBStripCutValue) \ + ( (This)->lpVtbl -> IASetIndexBufferStripCutValue(This,IBStripCutValue) ) + + +#define ID3D12GraphicsCommandList11_SetProgram(This,pDesc) \ + ( (This)->lpVtbl -> SetProgram(This,pDesc) ) + +#define ID3D12GraphicsCommandList11_DispatchGraph(This,pDesc) \ + ( (This)->lpVtbl -> DispatchGraph(This,pDesc) ) + + +#define ID3D12GraphicsCommandList11_WaitBarrier(This,NumBarrierGroups,pBarrierGroups,NumFences,ppFences,pFenceValues) \ + ( (This)->lpVtbl -> WaitBarrier(This,NumBarrierGroups,pBarrierGroups,NumFences,ppFences,pFenceValues) ) + +#define ID3D12GraphicsCommandList11_SignalBarrier(This,NumBarrierGroups,pBarrierGroups,pFence,FenceValue) \ + ( (This)->lpVtbl -> SignalBarrier(This,NumBarrierGroups,pBarrierGroups,pFence,FenceValue) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12GraphicsCommandList11_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_d3d12_0000_0089 */ +/* [local] */ + +typedef +enum D3D12_LINEAR_ALGEBRA_TIER + { + D3D12_LINEAR_ALGEBRA_TIER_NOT_SUPPORTED = 0, + D3D12_LINEAR_ALGEBRA_TIER_1_0 = 0x10 + } D3D12_LINEAR_ALGEBRA_TIER; + +typedef struct D3D12_FEATURE_DATA_LINEAR_ALGEBRA_SUPPORT + { + _Out_ D3D12_LINEAR_ALGEBRA_TIER LinearAlgebraTier; + } D3D12_FEATURE_DATA_LINEAR_ALGEBRA_SUPPORT; + +typedef +enum D3D12_LINEAR_ALGEBRA_DATATYPE + { + D3D12_LINEAR_ALGEBRA_DATATYPE_SINT16 = 2, + D3D12_LINEAR_ALGEBRA_DATATYPE_UINT16 = 3, + D3D12_LINEAR_ALGEBRA_DATATYPE_SINT32 = 4, + D3D12_LINEAR_ALGEBRA_DATATYPE_UINT32 = 5, + D3D12_LINEAR_ALGEBRA_DATATYPE_FLOAT16 = 7, + D3D12_LINEAR_ALGEBRA_DATATYPE_FLOAT32 = 8, + D3D12_LINEAR_ALGEBRA_DATATYPE_SINT8 = 18, + D3D12_LINEAR_ALGEBRA_DATATYPE_UINT8 = 19, + D3D12_LINEAR_ALGEBRA_DATATYPE_FLOAT8_E4M3FN = 20, + D3D12_LINEAR_ALGEBRA_DATATYPE_FLOAT8_E5M2 = 21 + } D3D12_LINEAR_ALGEBRA_DATATYPE; + +typedef +enum D3D12_LINEAR_ALGEBRA_OPERATION_TYPE + { + D3D12_LINEAR_ALGEBRA_OPERATION_TYPE_MATRIX_CONSTRUCTION = 0, + D3D12_LINEAR_ALGEBRA_OPERATION_TYPE_WAVE_MATRIX_MULTIPLY = ( D3D12_LINEAR_ALGEBRA_OPERATION_TYPE_MATRIX_CONSTRUCTION + 1 ) , + D3D12_LINEAR_ALGEBRA_OPERATION_TYPE_THREADGROUP_MATRIX_MULTIPLY = ( D3D12_LINEAR_ALGEBRA_OPERATION_TYPE_WAVE_MATRIX_MULTIPLY + 1 ) , + D3D12_LINEAR_ALGEBRA_OPERATION_TYPE_THREAD_VECTOR_MATRIX_MULTIPLY = ( D3D12_LINEAR_ALGEBRA_OPERATION_TYPE_THREADGROUP_MATRIX_MULTIPLY + 1 ) , + D3D12_LINEAR_ALGEBRA_OPERATION_TYPE_THREAD_OUTER_PRODUCT = ( D3D12_LINEAR_ALGEBRA_OPERATION_TYPE_THREAD_VECTOR_MATRIX_MULTIPLY + 1 ) , + D3D12_LINEAR_ALGEBRA_OPERATION_TYPE_ATOMIC_ACCUMULATE_STORE = ( D3D12_LINEAR_ALGEBRA_OPERATION_TYPE_THREAD_OUTER_PRODUCT + 1 ) + } D3D12_LINEAR_ALGEBRA_OPERATION_TYPE; + +typedef +enum D3D12_LINEAR_ALGEBRA_MULTIPLICATION_SUPPORT_FLAGS + { + D3D12_LINEAR_ALGEBRA_MULTIPLICATION_SUPPORT_FLAG_NONE = 0, + D3D12_LINEAR_ALGEBRA_MULTIPLICATION_SUPPORT_FLAG_SUPPORTED = 1, + D3D12_LINEAR_ALGEBRA_MULTIPLICATION_SUPPORT_FLAG_EMULATED_INPUTS = 2, + D3D12_LINEAR_ALGEBRA_MULTIPLICATION_SUPPORT_FLAG_EMULATED_OUTPUTS = 4, + D3D12_LINEAR_ALGEBRA_MULTIPLICATION_SUPPORT_FLAG_TRANSPOSE = 8 + } D3D12_LINEAR_ALGEBRA_MULTIPLICATION_SUPPORT_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS( D3D12_LINEAR_ALGEBRA_MULTIPLICATION_SUPPORT_FLAGS ) +typedef struct D3D12_LINEAR_ALGEBRA_MATRIX_CONSTRUCTION_SUPPORT + { + D3D12_LINEAR_ALGEBRA_DATATYPE ComponentType; + UINT WaveSize; + UINT MinM; + UINT MinK; + UINT MinN; + } D3D12_LINEAR_ALGEBRA_MATRIX_CONSTRUCTION_SUPPORT; + +typedef struct D3D12_LINEAR_ALGEBRA_MATRIX_MULTIPLY_SHAPE + { + UINT M; + UINT K; + UINT N; + } D3D12_LINEAR_ALGEBRA_MATRIX_MULTIPLY_SHAPE; + +typedef struct D3D12_LINEAR_ALGEBRA_WAVE_MATRIX_MULTIPLY_INPUTS + { + UINT WaveSize; + D3D12_LINEAR_ALGEBRA_DATATYPE MatrixAComponentType; + D3D12_LINEAR_ALGEBRA_DATATYPE MatrixBComponentType; + D3D12_LINEAR_ALGEBRA_DATATYPE AccumulatorComponentType; + } D3D12_LINEAR_ALGEBRA_WAVE_MATRIX_MULTIPLY_INPUTS; + +typedef struct D3D12_LINEAR_ALGEBRA_WAVE_MATRIX_MULTIPLY_SUPPORT + { + D3D12_LINEAR_ALGEBRA_WAVE_MATRIX_MULTIPLY_INPUTS Inputs; + D3D12_LINEAR_ALGEBRA_MULTIPLICATION_SUPPORT_FLAGS SupportFlags; + UINT NumShapes; + D3D12_LINEAR_ALGEBRA_MATRIX_MULTIPLY_SHAPE *Shapes; + } D3D12_LINEAR_ALGEBRA_WAVE_MATRIX_MULTIPLY_SUPPORT; + +typedef struct D3D12_LINEAR_ALGEBRA_THREADGROUP_MATRIX_MULTIPLY_SUPPORT + { + D3D12_LINEAR_ALGEBRA_WAVE_MATRIX_MULTIPLY_INPUTS WaveInputs; + D3D12_LINEAR_ALGEBRA_MATRIX_MULTIPLY_SHAPE Shape; + D3D12_LINEAR_ALGEBRA_MULTIPLICATION_SUPPORT_FLAGS SupportFlags; + UINT MinThreadGroupSize; + UINT MaxThreadGroupSize; + UINT PreferredThreadGroupSize; + } D3D12_LINEAR_ALGEBRA_THREADGROUP_MATRIX_MULTIPLY_SUPPORT; + +typedef struct D3D12_LINEAR_ALGEBRA_THREAD_VECTOR_MATRIX_MULTIPLY_SUPPORT + { + D3D12_LINEAR_ALGEBRA_DATATYPE VectorInputType; + D3D12_LINEAR_ALGEBRA_DATATYPE MatrixInputType; + D3D12_LINEAR_ALGEBRA_DATATYPE BiasInputType; + D3D12_LINEAR_ALGEBRA_DATATYPE VectorResultType; + D3D12_LINEAR_ALGEBRA_MULTIPLICATION_SUPPORT_FLAGS SupportFlags; + } D3D12_LINEAR_ALGEBRA_THREAD_VECTOR_MATRIX_MULTIPLY_SUPPORT; + +typedef struct D3D12_LINEAR_ALGEBRA_THREAD_OUTER_PRODUCT_SUPPORT + { + D3D12_LINEAR_ALGEBRA_DATATYPE InputComponentType; + D3D12_LINEAR_ALGEBRA_DATATYPE ResultComponentType; + BOOL Supported; + } D3D12_LINEAR_ALGEBRA_THREAD_OUTER_PRODUCT_SUPPORT; + +typedef struct D3D12_LINEAR_ALGEBRA_ATOMIC_ACCUMULATE_STORE_SUPPORT + { + D3D12_LINEAR_ALGEBRA_DATATYPE ComponentType; + BOOL RWByteAddressBufferSupported; + BOOL GroupSharedSupported; + } D3D12_LINEAR_ALGEBRA_ATOMIC_ACCUMULATE_STORE_SUPPORT; + +typedef struct D3D12_FEATURE_DATA_LINEAR_ALGEBRA_MATRIX_OPERATION_SUPPORT + { + D3D12_LINEAR_ALGEBRA_OPERATION_TYPE OperationType; + union + { + D3D12_LINEAR_ALGEBRA_MATRIX_CONSTRUCTION_SUPPORT MatrixConstruction; + D3D12_LINEAR_ALGEBRA_WAVE_MATRIX_MULTIPLY_SUPPORT WaveMatrixMultiply; + D3D12_LINEAR_ALGEBRA_THREADGROUP_MATRIX_MULTIPLY_SUPPORT ThreadGroupMatrixMultiply; + D3D12_LINEAR_ALGEBRA_THREAD_VECTOR_MATRIX_MULTIPLY_SUPPORT ThreadVectorMatrixMultiply; + D3D12_LINEAR_ALGEBRA_THREAD_OUTER_PRODUCT_SUPPORT ThreadOuterProductSupport; + D3D12_LINEAR_ALGEBRA_ATOMIC_ACCUMULATE_STORE_SUPPORT AccumulateStore; + } ; + } D3D12_FEATURE_DATA_LINEAR_ALGEBRA_MATRIX_OPERATION_SUPPORT; + +typedef +enum D3D12_LINEAR_ALGEBRA_MATRIX_LAYOUT + { + D3D12_LINEAR_ALGEBRA_MATRIX_LAYOUT_ROW_MAJOR = 0, + D3D12_LINEAR_ALGEBRA_MATRIX_LAYOUT_COLUMN_MAJOR = ( D3D12_LINEAR_ALGEBRA_MATRIX_LAYOUT_ROW_MAJOR + 1 ) , + D3D12_LINEAR_ALGEBRA_MATRIX_LAYOUT_MUL_OPTIMAL = ( D3D12_LINEAR_ALGEBRA_MATRIX_LAYOUT_COLUMN_MAJOR + 1 ) , + D3D12_LINEAR_ALGEBRA_MATRIX_LAYOUT_OUTER_PRODUCT_OPTIMAL = ( D3D12_LINEAR_ALGEBRA_MATRIX_LAYOUT_MUL_OPTIMAL + 1 ) + } D3D12_LINEAR_ALGEBRA_MATRIX_LAYOUT; + +typedef struct D3D12_LINEAR_ALGEBRA_MATRIX_CONVERSION_DEST_INFO + { + _Inout_ UINT DestSize; + _In_ D3D12_LINEAR_ALGEBRA_MATRIX_LAYOUT DestLayout; + _In_ UINT DestStride; + _In_ UINT NumRows; + _In_ UINT NumColumns; + _In_ D3D12_LINEAR_ALGEBRA_DATATYPE DestDataType; + } D3D12_LINEAR_ALGEBRA_MATRIX_CONVERSION_DEST_INFO; + +typedef struct D3D12_LINEAR_ALGEBRA_MATRIX_CONVERSION_DATA + { + _Inout_ D3D12_GPU_VIRTUAL_ADDRESS DestVA; + _In_ D3D12_GPU_VIRTUAL_ADDRESS SrcVA; + } D3D12_LINEAR_ALGEBRA_MATRIX_CONVERSION_DATA; + +typedef struct D3D12_LINEAR_ALGEBRA_MATRIX_CONVERSION_SRC_INFO + { + _In_ UINT SrcSize; + _In_ D3D12_LINEAR_ALGEBRA_DATATYPE SrcDataType; + _In_ D3D12_LINEAR_ALGEBRA_MATRIX_LAYOUT SrcLayout; + _In_ UINT SrcStride; + } D3D12_LINEAR_ALGEBRA_MATRIX_CONVERSION_SRC_INFO; + +typedef struct D3D12_LINEAR_ALGEBRA_MATRIX_CONVERSION_INFO + { + D3D12_LINEAR_ALGEBRA_MATRIX_CONVERSION_DEST_INFO DestInfo; + D3D12_LINEAR_ALGEBRA_MATRIX_CONVERSION_SRC_INFO SrcInfo; + D3D12_LINEAR_ALGEBRA_MATRIX_CONVERSION_DATA DataDesc; + } D3D12_LINEAR_ALGEBRA_MATRIX_CONVERSION_INFO; + +typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS_PREVIEW + { + _Out_ UINT MaxGroupSharedMemoryPerGroupCS; + _Out_ UINT MaxGroupSharedMemoryPerGroupAS; + _Out_ UINT MaxGroupSharedMemoryPerGroupMS; + } D3D12_FEATURE_DATA_D3D12_OPTIONS_PREVIEW; + +typedef struct D3D12_EXTENSION_ARGUMENTS + { + ID3D12DeviceChild **ppD3DObjects; + UINT NumD3DObjects; + void *pPrivateArgs; + SIZE_T PrivateArgSize; + void *pOutputBuffer; + SIZE_T OutputBufferSize; + } D3D12_EXTENSION_ARGUMENTS; + + + +extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0089_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0089_v0_0_s_ifspec; + +#ifndef __ID3D12Extension_INTERFACE_DEFINED__ +#define __ID3D12Extension_INTERFACE_DEFINED__ + +/* interface ID3D12Extension */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12Extension; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("b5db626a-4411-41ec-9168-385a358ba2d6") + ID3D12Extension : public ID3D12DeviceChild + { + public: + virtual HRESULT STDMETHODCALLTYPE Execute( + _In_ UINT32 ordinal, + _In_ const D3D12_EXTENSION_ARGUMENTS *pArguments) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12ExtensionVtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12Extension * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12Extension * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12Extension * This); + + DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D12Extension * This, + _In_ REFGUID guid, + _Inout_ UINT *pDataSize, + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D12Extension * This, + _In_ REFGUID guid, + _In_ UINT DataSize, + _In_reads_bytes_opt_( DataSize ) const void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D12Extension * This, + _In_ REFGUID guid, + _In_opt_ const IUnknown *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetName) + HRESULT ( STDMETHODCALLTYPE *SetName )( + ID3D12Extension * This, + _In_z_ LPCWSTR Name); + + DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice) + HRESULT ( STDMETHODCALLTYPE *GetDevice )( + ID3D12Extension * This, + REFIID riid, + _COM_Outptr_opt_ void **ppvDevice); + + DECLSPEC_XFGVIRT(ID3D12Extension, Execute) + HRESULT ( STDMETHODCALLTYPE *Execute )( + ID3D12Extension * This, + _In_ UINT32 ordinal, + _In_ const D3D12_EXTENSION_ARGUMENTS *pArguments); + + END_INTERFACE + } ID3D12ExtensionVtbl; + + interface ID3D12Extension + { + CONST_VTBL struct ID3D12ExtensionVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12Extension_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12Extension_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12Extension_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12Extension_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D12Extension_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D12Extension_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#define ID3D12Extension_SetName(This,Name) \ + ( (This)->lpVtbl -> SetName(This,Name) ) + + +#define ID3D12Extension_GetDevice(This,riid,ppvDevice) \ + ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) + + +#define ID3D12Extension_Execute(This,ordinal,pArguments) \ + ( (This)->lpVtbl -> Execute(This,ordinal,pArguments) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12Extension_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_d3d12_0000_0090 */ +/* [local] */ + +typedef struct D3D12_API_EXTENSION_DESC + { + ID3D12Extension *pExtension; + } D3D12_API_EXTENSION_DESC; + +typedef +enum D3D12_EXTENDED_OPERATION_TYPE + { + D3D12_EXTENDED_OPERATION_TYPE_CREATE_COMMITTED_RESOURCE2 = 0, + D3D12_EXTENDED_OPERATION_TYPE_CREATE_COMMITTED_RESOURCE3 = 1, + D3D12_EXTENDED_OPERATION_TYPE_CREATE_PLACED_RESOURCE1 = 3, + D3D12_EXTENDED_OPERATION_TYPE_CREATE_PLACED_RESOURCE2 = 4, + D3D12_EXTENDED_OPERATION_TYPE_CREATE_RESERVED_RESOURCE1 = 6, + D3D12_EXTENDED_OPERATION_TYPE_CREATE_RESERVED_RESOURCE2 = 7 + } D3D12_EXTENDED_OPERATION_TYPE; + +typedef struct D3D12_EXTENDED_OPERATION_CREATE_COMMITTED_RESOURCE2 + { + const D3D12_HEAP_PROPERTIES *pHeapProperties; + D3D12_HEAP_FLAGS HeapFlags; + const D3D12_RESOURCE_DESC1 *pDesc; + D3D12_RESOURCE_STATES InitialResourceState; + const D3D12_CLEAR_VALUE *pOptimizedClearValue; + ID3D12ProtectedResourceSession *pProtectedSession; + IID iidResource; + void **ppvResource; + } D3D12_EXTENDED_OPERATION_CREATE_COMMITTED_RESOURCE2; + +typedef struct D3D12_EXTENDED_OPERATION_CREATE_COMMITTED_RESOURCE3 + { + const D3D12_HEAP_PROPERTIES *pHeapProperties; + D3D12_HEAP_FLAGS HeapFlags; + const D3D12_RESOURCE_DESC1 *pDesc; + D3D12_BARRIER_LAYOUT InitialResourceLayout; + const D3D12_CLEAR_VALUE *pOptimizedClearValue; + ID3D12ProtectedResourceSession *pProtectedSession; + UINT32 NumCastableFormats; + const DXGI_FORMAT *pCastableFormats; + IID iidResource; + void **ppvResource; + } D3D12_EXTENDED_OPERATION_CREATE_COMMITTED_RESOURCE3; + +typedef struct D3D12_EXTENDED_OPERATION_CREATE_PLACED_RESOURCE1 + { + ID3D12Heap *pHeap; + UINT64 HeapOffset; + const D3D12_RESOURCE_DESC1 *pDesc; + D3D12_RESOURCE_STATES InitialResourceState; + const D3D12_CLEAR_VALUE *pOptimizedClearValue; + IID iidResource; + void **ppvResource; + } D3D12_EXTENDED_OPERATION_CREATE_PLACED_RESOURCE1; + +typedef struct D3D12_EXTENDED_OPERATION_CREATE_PLACED_RESOURCE2 + { + ID3D12Heap *pHeap; + UINT64 HeapOffset; + const D3D12_RESOURCE_DESC1 *pDesc; + D3D12_BARRIER_LAYOUT InitialResourceLayout; + const D3D12_CLEAR_VALUE *pOptimizedClearValue; + UINT32 NumCastableFormats; + const DXGI_FORMAT *pCastableFormats; + IID iidResource; + void **ppvResource; + } D3D12_EXTENDED_OPERATION_CREATE_PLACED_RESOURCE2; + +typedef struct D3D12_EXTENDED_OPERATION_CREATE_RESERVED_RESOURCE1 + { + const D3D12_RESOURCE_DESC *pDesc; + D3D12_RESOURCE_STATES InitialResourceState; + const D3D12_CLEAR_VALUE *pOptimizedClearValue; + ID3D12ProtectedResourceSession *pProtectedSession; + IID iidResource; + void **ppvResource; + } D3D12_EXTENDED_OPERATION_CREATE_RESERVED_RESOURCE1; + +typedef struct D3D12_EXTENDED_OPERATION_CREATE_RESERVED_RESOURCE2 + { + const D3D12_RESOURCE_DESC *pDesc; + D3D12_BARRIER_LAYOUT InitialResourceLayout; + const D3D12_CLEAR_VALUE *pOptimizedClearValue; + ID3D12ProtectedResourceSession *pProtectedSession; + UINT32 NumCastableFormats; + const DXGI_FORMAT *pCastableFormats; + IID iidResource; + void **ppvResource; + } D3D12_EXTENDED_OPERATION_CREATE_RESERVED_RESOURCE2; + +typedef struct D3D12_EXTENDED_OPERATION_DATA + { + ID3D12Extension **ppExtensions; + UINT NumExtensions; + D3D12_EXTENDED_OPERATION_TYPE OperationType; + union + { + D3D12_EXTENDED_OPERATION_CREATE_COMMITTED_RESOURCE2 CreateCommittedResource2; + D3D12_EXTENDED_OPERATION_CREATE_COMMITTED_RESOURCE3 CreateCommittedResource3; + D3D12_EXTENDED_OPERATION_CREATE_PLACED_RESOURCE1 CreatePlacedResource1; + D3D12_EXTENDED_OPERATION_CREATE_PLACED_RESOURCE2 CreatePlacedResource2; + D3D12_EXTENDED_OPERATION_CREATE_RESERVED_RESOURCE1 CreateReservedResource1; + D3D12_EXTENDED_OPERATION_CREATE_RESERVED_RESOURCE2 CreateReservedResource2; + } ; + } D3D12_EXTENDED_OPERATION_DATA; + + + +extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0090_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0090_v0_0_s_ifspec; + +#ifndef __ID3D12DeviceApiExtensions_INTERFACE_DEFINED__ +#define __ID3D12DeviceApiExtensions_INTERFACE_DEFINED__ + +/* interface ID3D12DeviceApiExtensions */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12DeviceApiExtensions; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("de178544-1537-41b9-b12e-48608896d469") + ID3D12DeviceApiExtensions : public IUnknown + { + public: + virtual HRESULT STDMETHODCALLTYPE GetExtensionSchema( + _In_ REFIID ExtensionID, + _Inout_ LPSTR *ppSchema, + _Inout_ UINT *pSchemaLength) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateExtension( + _In_ REFIID ExtensionID, + _In_ const D3D12_EXTENSION_ARGUMENTS *pCreationArguments, + _In_ REFIID riid, + _COM_Outptr_ void **ppvExtension) = 0; + + virtual HRESULT STDMETHODCALLTYPE ExecuteExtendedObjectCreation( + _In_ const D3D12_EXTENDED_OPERATION_DATA *pOperationData) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12DeviceApiExtensionsVtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12DeviceApiExtensions * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12DeviceApiExtensions * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12DeviceApiExtensions * This); + + DECLSPEC_XFGVIRT(ID3D12DeviceApiExtensions, GetExtensionSchema) + HRESULT ( STDMETHODCALLTYPE *GetExtensionSchema )( + ID3D12DeviceApiExtensions * This, + _In_ REFIID ExtensionID, + _Inout_ LPSTR *ppSchema, + _Inout_ UINT *pSchemaLength); + + DECLSPEC_XFGVIRT(ID3D12DeviceApiExtensions, CreateExtension) + HRESULT ( STDMETHODCALLTYPE *CreateExtension )( + ID3D12DeviceApiExtensions * This, + _In_ REFIID ExtensionID, + _In_ const D3D12_EXTENSION_ARGUMENTS *pCreationArguments, + _In_ REFIID riid, + _COM_Outptr_ void **ppvExtension); + + DECLSPEC_XFGVIRT(ID3D12DeviceApiExtensions, ExecuteExtendedObjectCreation) + HRESULT ( STDMETHODCALLTYPE *ExecuteExtendedObjectCreation )( + ID3D12DeviceApiExtensions * This, + _In_ const D3D12_EXTENDED_OPERATION_DATA *pOperationData); + + END_INTERFACE + } ID3D12DeviceApiExtensionsVtbl; + + interface ID3D12DeviceApiExtensions + { + CONST_VTBL struct ID3D12DeviceApiExtensionsVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12DeviceApiExtensions_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12DeviceApiExtensions_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12DeviceApiExtensions_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12DeviceApiExtensions_GetExtensionSchema(This,ExtensionID,ppSchema,pSchemaLength) \ + ( (This)->lpVtbl -> GetExtensionSchema(This,ExtensionID,ppSchema,pSchemaLength) ) + +#define ID3D12DeviceApiExtensions_CreateExtension(This,ExtensionID,pCreationArguments,riid,ppvExtension) \ + ( (This)->lpVtbl -> CreateExtension(This,ExtensionID,pCreationArguments,riid,ppvExtension) ) + +#define ID3D12DeviceApiExtensions_ExecuteExtendedObjectCreation(This,pOperationData) \ + ( (This)->lpVtbl -> ExecuteExtendedObjectCreation(This,pOperationData) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12DeviceApiExtensions_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D12DevicePreview_INTERFACE_DEFINED__ +#define __ID3D12DevicePreview_INTERFACE_DEFINED__ + +/* interface ID3D12DevicePreview */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12DevicePreview; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("55ea41d3-6bf5-4332-bbf9-905e6b4e2930") + ID3D12DevicePreview : public IUnknown + { + public: + virtual void STDMETHODCALLTYPE GetLinearAlgebraMatrixConversionDestinationInfo( + _Inout_ D3D12_LINEAR_ALGEBRA_MATRIX_CONVERSION_DEST_INFO *pDesc) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12DevicePreviewVtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12DevicePreview * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12DevicePreview * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12DevicePreview * This); + + DECLSPEC_XFGVIRT(ID3D12DevicePreview, GetLinearAlgebraMatrixConversionDestinationInfo) + void ( STDMETHODCALLTYPE *GetLinearAlgebraMatrixConversionDestinationInfo )( + ID3D12DevicePreview * This, + _Inout_ D3D12_LINEAR_ALGEBRA_MATRIX_CONVERSION_DEST_INFO *pDesc); + + END_INTERFACE + } ID3D12DevicePreviewVtbl; + + interface ID3D12DevicePreview + { + CONST_VTBL struct ID3D12DevicePreviewVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12DevicePreview_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12DevicePreview_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12DevicePreview_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12DevicePreview_GetLinearAlgebraMatrixConversionDestinationInfo(This,pDesc) \ + ( (This)->lpVtbl -> GetLinearAlgebraMatrixConversionDestinationInfo(This,pDesc) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12DevicePreview_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D12GraphicsCommandListPreview_INTERFACE_DEFINED__ +#define __ID3D12GraphicsCommandListPreview_INTERFACE_DEFINED__ + +/* interface ID3D12GraphicsCommandListPreview */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12GraphicsCommandListPreview; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("447e915c-c6f9-47e8-84d9-dc4f4495d230") + ID3D12GraphicsCommandListPreview : public ID3D12GraphicsCommandList11 + { + public: + virtual void STDMETHODCALLTYPE SetWorkGraphMaximumGPUInputRecords( + _In_ UINT MaxRecords, + _In_ UINT MaxNodeInputs) = 0; + + virtual void STDMETHODCALLTYPE ConvertLinearAlgebraMatrix( + _In_ const D3D12_LINEAR_ALGEBRA_MATRIX_CONVERSION_INFO *pDesc, + _In_ UINT DescCount) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12GraphicsCommandListPreviewVtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12GraphicsCommandListPreview * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12GraphicsCommandListPreview * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12GraphicsCommandListPreview * This); + + DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D12GraphicsCommandListPreview * This, + _In_ REFGUID guid, + _Inout_ UINT *pDataSize, + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D12GraphicsCommandListPreview * This, + _In_ REFGUID guid, + _In_ UINT DataSize, + _In_reads_bytes_opt_( DataSize ) const void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D12GraphicsCommandListPreview * This, + _In_ REFGUID guid, + _In_opt_ const IUnknown *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetName) + HRESULT ( STDMETHODCALLTYPE *SetName )( + ID3D12GraphicsCommandListPreview * This, + _In_z_ LPCWSTR Name); + + DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice) + HRESULT ( STDMETHODCALLTYPE *GetDevice )( + ID3D12GraphicsCommandListPreview * This, + REFIID riid, + _COM_Outptr_opt_ void **ppvDevice); + + DECLSPEC_XFGVIRT(ID3D12CommandList, GetType) + D3D12_COMMAND_LIST_TYPE ( STDMETHODCALLTYPE *GetType )( + ID3D12GraphicsCommandListPreview * This); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, Close) + HRESULT ( STDMETHODCALLTYPE *Close )( + ID3D12GraphicsCommandListPreview * This); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, Reset) + HRESULT ( STDMETHODCALLTYPE *Reset )( + ID3D12GraphicsCommandListPreview * This, + _In_ ID3D12CommandAllocator *pAllocator, + _In_opt_ ID3D12PipelineState *pInitialState); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearState) + void ( STDMETHODCALLTYPE *ClearState )( + ID3D12GraphicsCommandListPreview * This, + _In_opt_ ID3D12PipelineState *pPipelineState); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, DrawInstanced) + void ( STDMETHODCALLTYPE *DrawInstanced )( + ID3D12GraphicsCommandListPreview * This, + _In_ UINT VertexCountPerInstance, + _In_ UINT InstanceCount, + _In_ UINT StartVertexLocation, + _In_ UINT StartInstanceLocation); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, DrawIndexedInstanced) + void ( STDMETHODCALLTYPE *DrawIndexedInstanced )( + ID3D12GraphicsCommandListPreview * This, + _In_ UINT IndexCountPerInstance, + _In_ UINT InstanceCount, + _In_ UINT StartIndexLocation, + _In_ INT BaseVertexLocation, + _In_ UINT StartInstanceLocation); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, Dispatch) + void ( STDMETHODCALLTYPE *Dispatch )( + ID3D12GraphicsCommandListPreview * This, + _In_ UINT ThreadGroupCountX, + _In_ UINT ThreadGroupCountY, + _In_ UINT ThreadGroupCountZ); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, CopyBufferRegion) + void ( STDMETHODCALLTYPE *CopyBufferRegion )( + ID3D12GraphicsCommandListPreview * This, + _In_ ID3D12Resource *pDstBuffer, + UINT64 DstOffset, + _In_ ID3D12Resource *pSrcBuffer, + UINT64 SrcOffset, + UINT64 NumBytes); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, CopyTextureRegion) + void ( STDMETHODCALLTYPE *CopyTextureRegion )( + ID3D12GraphicsCommandListPreview * This, + _In_ const D3D12_TEXTURE_COPY_LOCATION *pDst, + UINT DstX, + UINT DstY, + UINT DstZ, + _In_ const D3D12_TEXTURE_COPY_LOCATION *pSrc, + _In_opt_ const D3D12_BOX *pSrcBox); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, CopyResource) + void ( STDMETHODCALLTYPE *CopyResource )( + ID3D12GraphicsCommandListPreview * This, + _In_ ID3D12Resource *pDstResource, + _In_ ID3D12Resource *pSrcResource); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, CopyTiles) + void ( STDMETHODCALLTYPE *CopyTiles )( + ID3D12GraphicsCommandListPreview * This, + _In_ ID3D12Resource *pTiledResource, + _In_ const D3D12_TILED_RESOURCE_COORDINATE *pTileRegionStartCoordinate, + _In_ const D3D12_TILE_REGION_SIZE *pTileRegionSize, + _In_ ID3D12Resource *pBuffer, + UINT64 BufferStartOffsetInBytes, + D3D12_TILE_COPY_FLAGS Flags); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ResolveSubresource) + void ( STDMETHODCALLTYPE *ResolveSubresource )( + ID3D12GraphicsCommandListPreview * This, + _In_ ID3D12Resource *pDstResource, + _In_ UINT DstSubresource, + _In_ ID3D12Resource *pSrcResource, + _In_ UINT SrcSubresource, + _In_ DXGI_FORMAT Format); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, IASetPrimitiveTopology) + void ( STDMETHODCALLTYPE *IASetPrimitiveTopology )( + ID3D12GraphicsCommandListPreview * This, + _In_ D3D12_PRIMITIVE_TOPOLOGY PrimitiveTopology); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, RSSetViewports) + void ( STDMETHODCALLTYPE *RSSetViewports )( + ID3D12GraphicsCommandListPreview * This, + _In_range_(0, D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) UINT NumViewports, + _In_reads_( NumViewports) const D3D12_VIEWPORT *pViewports); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, RSSetScissorRects) + void ( STDMETHODCALLTYPE *RSSetScissorRects )( + ID3D12GraphicsCommandListPreview * This, + _In_range_(0, D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) UINT NumRects, + _In_reads_( NumRects) const D3D12_RECT *pRects); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, OMSetBlendFactor) + void ( STDMETHODCALLTYPE *OMSetBlendFactor )( + ID3D12GraphicsCommandListPreview * This, + _In_reads_opt_(4) const FLOAT BlendFactor[ 4 ]); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, OMSetStencilRef) + void ( STDMETHODCALLTYPE *OMSetStencilRef )( + ID3D12GraphicsCommandListPreview * This, + _In_ UINT StencilRef); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetPipelineState) + void ( STDMETHODCALLTYPE *SetPipelineState )( + ID3D12GraphicsCommandListPreview * This, + _In_ ID3D12PipelineState *pPipelineState); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ResourceBarrier) + void ( STDMETHODCALLTYPE *ResourceBarrier )( + ID3D12GraphicsCommandListPreview * This, + _In_ UINT NumBarriers, + _In_reads_(NumBarriers) const D3D12_RESOURCE_BARRIER *pBarriers); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ExecuteBundle) + void ( STDMETHODCALLTYPE *ExecuteBundle )( + ID3D12GraphicsCommandListPreview * This, + _In_ ID3D12GraphicsCommandList *pCommandList); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetDescriptorHeaps) + void ( STDMETHODCALLTYPE *SetDescriptorHeaps )( + ID3D12GraphicsCommandListPreview * This, + _In_ UINT NumDescriptorHeaps, + _In_reads_(NumDescriptorHeaps) ID3D12DescriptorHeap *const *ppDescriptorHeaps); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootSignature) + void ( STDMETHODCALLTYPE *SetComputeRootSignature )( + ID3D12GraphicsCommandListPreview * This, + _In_opt_ ID3D12RootSignature *pRootSignature); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootSignature) + void ( STDMETHODCALLTYPE *SetGraphicsRootSignature )( + ID3D12GraphicsCommandListPreview * This, + _In_opt_ ID3D12RootSignature *pRootSignature); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootDescriptorTable) + void ( STDMETHODCALLTYPE *SetComputeRootDescriptorTable )( + ID3D12GraphicsCommandListPreview * This, + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_DESCRIPTOR_HANDLE BaseDescriptor); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootDescriptorTable) + void ( STDMETHODCALLTYPE *SetGraphicsRootDescriptorTable )( + ID3D12GraphicsCommandListPreview * This, + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_DESCRIPTOR_HANDLE BaseDescriptor); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRoot32BitConstant) + void ( STDMETHODCALLTYPE *SetComputeRoot32BitConstant )( + ID3D12GraphicsCommandListPreview * This, + _In_ UINT RootParameterIndex, + _In_ UINT SrcData, + _In_ UINT DestOffsetIn32BitValues); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRoot32BitConstant) + void ( STDMETHODCALLTYPE *SetGraphicsRoot32BitConstant )( + ID3D12GraphicsCommandListPreview * This, + _In_ UINT RootParameterIndex, + _In_ UINT SrcData, + _In_ UINT DestOffsetIn32BitValues); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRoot32BitConstants) + void ( STDMETHODCALLTYPE *SetComputeRoot32BitConstants )( + ID3D12GraphicsCommandListPreview * This, + _In_ UINT RootParameterIndex, + _In_ UINT Num32BitValuesToSet, + _In_reads_(Num32BitValuesToSet*sizeof(UINT)) const void *pSrcData, + _In_ UINT DestOffsetIn32BitValues); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRoot32BitConstants) + void ( STDMETHODCALLTYPE *SetGraphicsRoot32BitConstants )( + ID3D12GraphicsCommandListPreview * This, + _In_ UINT RootParameterIndex, + _In_ UINT Num32BitValuesToSet, + _In_reads_(Num32BitValuesToSet*sizeof(UINT)) const void *pSrcData, + _In_ UINT DestOffsetIn32BitValues); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootConstantBufferView) + void ( STDMETHODCALLTYPE *SetComputeRootConstantBufferView )( + ID3D12GraphicsCommandListPreview * This, + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootConstantBufferView) + void ( STDMETHODCALLTYPE *SetGraphicsRootConstantBufferView )( + ID3D12GraphicsCommandListPreview * This, + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootShaderResourceView) + void ( STDMETHODCALLTYPE *SetComputeRootShaderResourceView )( + ID3D12GraphicsCommandListPreview * This, + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootShaderResourceView) + void ( STDMETHODCALLTYPE *SetGraphicsRootShaderResourceView )( + ID3D12GraphicsCommandListPreview * This, + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootUnorderedAccessView) + void ( STDMETHODCALLTYPE *SetComputeRootUnorderedAccessView )( + ID3D12GraphicsCommandListPreview * This, + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootUnorderedAccessView) + void ( STDMETHODCALLTYPE *SetGraphicsRootUnorderedAccessView )( + ID3D12GraphicsCommandListPreview * This, + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, IASetIndexBuffer) + void ( STDMETHODCALLTYPE *IASetIndexBuffer )( + ID3D12GraphicsCommandListPreview * This, + _In_opt_ const D3D12_INDEX_BUFFER_VIEW *pView); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, IASetVertexBuffers) + void ( STDMETHODCALLTYPE *IASetVertexBuffers )( + ID3D12GraphicsCommandListPreview * This, + _In_ UINT StartSlot, + _In_ UINT NumViews, + _In_reads_opt_(NumViews) const D3D12_VERTEX_BUFFER_VIEW *pViews); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SOSetTargets) + void ( STDMETHODCALLTYPE *SOSetTargets )( + ID3D12GraphicsCommandListPreview * This, + _In_ UINT StartSlot, + _In_ UINT NumViews, + _In_reads_opt_(NumViews) const D3D12_STREAM_OUTPUT_BUFFER_VIEW *pViews); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, OMSetRenderTargets) + void ( STDMETHODCALLTYPE *OMSetRenderTargets )( + ID3D12GraphicsCommandListPreview * This, + _In_ UINT NumRenderTargetDescriptors, + _In_opt_ const D3D12_CPU_DESCRIPTOR_HANDLE *pRenderTargetDescriptors, + _In_ BOOL RTsSingleHandleToDescriptorRange, + _In_opt_ const D3D12_CPU_DESCRIPTOR_HANDLE *pDepthStencilDescriptor); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearDepthStencilView) + void ( STDMETHODCALLTYPE *ClearDepthStencilView )( + ID3D12GraphicsCommandListPreview * This, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DepthStencilView, + _In_ D3D12_CLEAR_FLAGS ClearFlags, + _In_ FLOAT Depth, + _In_ UINT8 Stencil, + _In_ UINT NumRects, + _In_reads_(NumRects) const D3D12_RECT *pRects); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearRenderTargetView) + void ( STDMETHODCALLTYPE *ClearRenderTargetView )( + ID3D12GraphicsCommandListPreview * This, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE RenderTargetView, + _In_ const FLOAT ColorRGBA[ 4 ], + _In_ UINT NumRects, + _In_reads_(NumRects) const D3D12_RECT *pRects); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearUnorderedAccessViewUint) + void ( STDMETHODCALLTYPE *ClearUnorderedAccessViewUint )( + ID3D12GraphicsCommandListPreview * This, + _In_ D3D12_GPU_DESCRIPTOR_HANDLE ViewGPUHandleInCurrentHeap, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE ViewCPUHandle, + _In_ ID3D12Resource *pResource, + _In_ const UINT Values[ 4 ], + _In_ UINT NumRects, + _In_reads_(NumRects) const D3D12_RECT *pRects); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearUnorderedAccessViewFloat) + void ( STDMETHODCALLTYPE *ClearUnorderedAccessViewFloat )( + ID3D12GraphicsCommandListPreview * This, + _In_ D3D12_GPU_DESCRIPTOR_HANDLE ViewGPUHandleInCurrentHeap, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE ViewCPUHandle, + _In_ ID3D12Resource *pResource, + _In_ const FLOAT Values[ 4 ], + _In_ UINT NumRects, + _In_reads_(NumRects) const D3D12_RECT *pRects); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, DiscardResource) + void ( STDMETHODCALLTYPE *DiscardResource )( + ID3D12GraphicsCommandListPreview * This, + _In_ ID3D12Resource *pResource, + _In_opt_ const D3D12_DISCARD_REGION *pRegion); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, BeginQuery) + void ( STDMETHODCALLTYPE *BeginQuery )( + ID3D12GraphicsCommandListPreview * This, + _In_ ID3D12QueryHeap *pQueryHeap, + _In_ D3D12_QUERY_TYPE Type, + _In_ UINT Index); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, EndQuery) + void ( STDMETHODCALLTYPE *EndQuery )( + ID3D12GraphicsCommandListPreview * This, + _In_ ID3D12QueryHeap *pQueryHeap, + _In_ D3D12_QUERY_TYPE Type, + _In_ UINT Index); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ResolveQueryData) + void ( STDMETHODCALLTYPE *ResolveQueryData )( + ID3D12GraphicsCommandListPreview * This, + _In_ ID3D12QueryHeap *pQueryHeap, + _In_ D3D12_QUERY_TYPE Type, + _In_ UINT StartIndex, + _In_ UINT NumQueries, + _In_ ID3D12Resource *pDestinationBuffer, + _In_ UINT64 AlignedDestinationBufferOffset); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetPredication) + void ( STDMETHODCALLTYPE *SetPredication )( + ID3D12GraphicsCommandListPreview * This, + _In_opt_ ID3D12Resource *pBuffer, + _In_ UINT64 AlignedBufferOffset, + _In_ D3D12_PREDICATION_OP Operation); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetMarker) + void ( STDMETHODCALLTYPE *SetMarker )( + ID3D12GraphicsCommandListPreview * This, + UINT Metadata, + _In_reads_bytes_opt_(Size) const void *pData, + UINT Size); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, BeginEvent) + void ( STDMETHODCALLTYPE *BeginEvent )( + ID3D12GraphicsCommandListPreview * This, + UINT Metadata, + _In_reads_bytes_opt_(Size) const void *pData, + UINT Size); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, EndEvent) + void ( STDMETHODCALLTYPE *EndEvent )( + ID3D12GraphicsCommandListPreview * This); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ExecuteIndirect) + void ( STDMETHODCALLTYPE *ExecuteIndirect )( + ID3D12GraphicsCommandListPreview * This, + _In_ ID3D12CommandSignature *pCommandSignature, + _In_ UINT MaxCommandCount, + _In_ ID3D12Resource *pArgumentBuffer, + _In_ UINT64 ArgumentBufferOffset, + _In_opt_ ID3D12Resource *pCountBuffer, + _In_ UINT64 CountBufferOffset); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, AtomicCopyBufferUINT) + void ( STDMETHODCALLTYPE *AtomicCopyBufferUINT )( + ID3D12GraphicsCommandListPreview * This, + _In_ ID3D12Resource *pDstBuffer, + UINT64 DstOffset, + _In_ ID3D12Resource *pSrcBuffer, + UINT64 SrcOffset, + UINT Dependencies, + _In_reads_(Dependencies) ID3D12Resource *const *ppDependentResources, + _In_reads_(Dependencies) const D3D12_SUBRESOURCE_RANGE_UINT64 *pDependentSubresourceRanges); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, AtomicCopyBufferUINT64) + void ( STDMETHODCALLTYPE *AtomicCopyBufferUINT64 )( + ID3D12GraphicsCommandListPreview * This, + _In_ ID3D12Resource *pDstBuffer, + UINT64 DstOffset, + _In_ ID3D12Resource *pSrcBuffer, + UINT64 SrcOffset, + UINT Dependencies, + _In_reads_(Dependencies) ID3D12Resource *const *ppDependentResources, + _In_reads_(Dependencies) const D3D12_SUBRESOURCE_RANGE_UINT64 *pDependentSubresourceRanges); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, OMSetDepthBounds) + void ( STDMETHODCALLTYPE *OMSetDepthBounds )( + ID3D12GraphicsCommandListPreview * This, + _In_ FLOAT Min, + _In_ FLOAT Max); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, SetSamplePositions) + void ( STDMETHODCALLTYPE *SetSamplePositions )( + ID3D12GraphicsCommandListPreview * This, + _In_ UINT NumSamplesPerPixel, + _In_ UINT NumPixels, + _In_reads_(NumSamplesPerPixel*NumPixels) D3D12_SAMPLE_POSITION *pSamplePositions); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, ResolveSubresourceRegion) + void ( STDMETHODCALLTYPE *ResolveSubresourceRegion )( + ID3D12GraphicsCommandListPreview * This, + _In_ ID3D12Resource *pDstResource, + _In_ UINT DstSubresource, + _In_ UINT DstX, + _In_ UINT DstY, + _In_ ID3D12Resource *pSrcResource, + _In_ UINT SrcSubresource, + _In_opt_ D3D12_RECT *pSrcRect, + _In_ DXGI_FORMAT Format, + _In_ D3D12_RESOLVE_MODE ResolveMode); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, SetViewInstanceMask) + void ( STDMETHODCALLTYPE *SetViewInstanceMask )( + ID3D12GraphicsCommandListPreview * This, + _In_ UINT Mask); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList2, WriteBufferImmediate) + void ( STDMETHODCALLTYPE *WriteBufferImmediate )( + ID3D12GraphicsCommandListPreview * This, + UINT Count, + _In_reads_(Count) const D3D12_WRITEBUFFERIMMEDIATE_PARAMETER *pParams, + _In_reads_opt_(Count) const D3D12_WRITEBUFFERIMMEDIATE_MODE *pModes); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList3, SetProtectedResourceSession) + void ( STDMETHODCALLTYPE *SetProtectedResourceSession )( + ID3D12GraphicsCommandListPreview * This, + _In_opt_ ID3D12ProtectedResourceSession *pProtectedResourceSession); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, BeginRenderPass) + void ( STDMETHODCALLTYPE *BeginRenderPass )( + ID3D12GraphicsCommandListPreview * This, + _In_ UINT NumRenderTargets, + _In_reads_opt_(NumRenderTargets) const D3D12_RENDER_PASS_RENDER_TARGET_DESC *pRenderTargets, + _In_opt_ const D3D12_RENDER_PASS_DEPTH_STENCIL_DESC *pDepthStencil, + D3D12_RENDER_PASS_FLAGS Flags); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, EndRenderPass) + void ( STDMETHODCALLTYPE *EndRenderPass )( + ID3D12GraphicsCommandListPreview * This); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, InitializeMetaCommand) + void ( STDMETHODCALLTYPE *InitializeMetaCommand )( + ID3D12GraphicsCommandListPreview * This, + _In_ ID3D12MetaCommand *pMetaCommand, + _In_reads_bytes_opt_(InitializationParametersDataSizeInBytes) const void *pInitializationParametersData, + _In_ SIZE_T InitializationParametersDataSizeInBytes); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, ExecuteMetaCommand) + void ( STDMETHODCALLTYPE *ExecuteMetaCommand )( + ID3D12GraphicsCommandListPreview * This, + _In_ ID3D12MetaCommand *pMetaCommand, + _In_reads_bytes_opt_(ExecutionParametersDataSizeInBytes) const void *pExecutionParametersData, + _In_ SIZE_T ExecutionParametersDataSizeInBytes); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, BuildRaytracingAccelerationStructure) + void ( STDMETHODCALLTYPE *BuildRaytracingAccelerationStructure )( + ID3D12GraphicsCommandListPreview * This, + _In_ const D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_DESC *pDesc, + _In_ UINT NumPostbuildInfoDescs, + _In_reads_opt_(NumPostbuildInfoDescs) const D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_DESC *pPostbuildInfoDescs); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, EmitRaytracingAccelerationStructurePostbuildInfo) + void ( STDMETHODCALLTYPE *EmitRaytracingAccelerationStructurePostbuildInfo )( + ID3D12GraphicsCommandListPreview * This, + _In_ const D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_DESC *pDesc, + _In_ UINT NumSourceAccelerationStructures, + _In_reads_( NumSourceAccelerationStructures ) const D3D12_GPU_VIRTUAL_ADDRESS *pSourceAccelerationStructureData); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, CopyRaytracingAccelerationStructure) + void ( STDMETHODCALLTYPE *CopyRaytracingAccelerationStructure )( + ID3D12GraphicsCommandListPreview * This, + _In_ D3D12_GPU_VIRTUAL_ADDRESS DestAccelerationStructureData, + _In_ D3D12_GPU_VIRTUAL_ADDRESS SourceAccelerationStructureData, + _In_ D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE Mode); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, SetPipelineState1) + void ( STDMETHODCALLTYPE *SetPipelineState1 )( + ID3D12GraphicsCommandListPreview * This, + _In_ ID3D12StateObject *pStateObject); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, DispatchRays) + void ( STDMETHODCALLTYPE *DispatchRays )( + ID3D12GraphicsCommandListPreview * This, + _In_ const D3D12_DISPATCH_RAYS_DESC *pDesc); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList5, RSSetShadingRate) + void ( STDMETHODCALLTYPE *RSSetShadingRate )( + ID3D12GraphicsCommandListPreview * This, + _In_ D3D12_SHADING_RATE baseShadingRate, + _In_reads_opt_(D3D12_RS_SET_SHADING_RATE_COMBINER_COUNT) const D3D12_SHADING_RATE_COMBINER *combiners); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList5, RSSetShadingRateImage) + void ( STDMETHODCALLTYPE *RSSetShadingRateImage )( + ID3D12GraphicsCommandListPreview * This, + _In_opt_ ID3D12Resource *shadingRateImage); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList6, DispatchMesh) + void ( STDMETHODCALLTYPE *DispatchMesh )( + ID3D12GraphicsCommandListPreview * This, + _In_ UINT ThreadGroupCountX, + _In_ UINT ThreadGroupCountY, + _In_ UINT ThreadGroupCountZ); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList7, Barrier) + void ( STDMETHODCALLTYPE *Barrier )( + ID3D12GraphicsCommandListPreview * This, + UINT32 NumBarrierGroups, + _In_reads_(NumBarrierGroups) const D3D12_BARRIER_GROUP *pBarrierGroups); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList8, OMSetFrontAndBackStencilRef) + void ( STDMETHODCALLTYPE *OMSetFrontAndBackStencilRef )( + ID3D12GraphicsCommandListPreview * This, + _In_ UINT FrontStencilRef, + _In_ UINT BackStencilRef); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList9, RSSetDepthBias) + void ( STDMETHODCALLTYPE *RSSetDepthBias )( + ID3D12GraphicsCommandListPreview * This, + _In_ FLOAT DepthBias, + _In_ FLOAT DepthBiasClamp, + _In_ FLOAT SlopeScaledDepthBias); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList9, IASetIndexBufferStripCutValue) + void ( STDMETHODCALLTYPE *IASetIndexBufferStripCutValue )( + ID3D12GraphicsCommandListPreview * This, + _In_ D3D12_INDEX_BUFFER_STRIP_CUT_VALUE IBStripCutValue); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList10, SetProgram) + void ( STDMETHODCALLTYPE *SetProgram )( + ID3D12GraphicsCommandListPreview * This, + _In_ const D3D12_SET_PROGRAM_DESC *pDesc); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList10, DispatchGraph) + void ( STDMETHODCALLTYPE *DispatchGraph )( + ID3D12GraphicsCommandListPreview * This, + _In_ const D3D12_DISPATCH_GRAPH_DESC *pDesc); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList11, WaitBarrier) + void ( STDMETHODCALLTYPE *WaitBarrier )( + ID3D12GraphicsCommandListPreview * This, + _In_ UINT NumBarrierGroups, + _In_reads_(NumBarrierGroups) const D3D12_BARRIER_GROUP *pBarrierGroups, + _In_ UINT NumFences, + _In_reads_(NumFences) ID3D12Fence *const *ppFences, + _In_reads_(NumFences) const UINT64 *pFenceValues); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList11, SignalBarrier) + void ( STDMETHODCALLTYPE *SignalBarrier )( + ID3D12GraphicsCommandListPreview * This, + _In_ UINT NumBarrierGroups, + _In_reads_(NumBarrierGroups) const D3D12_BARRIER_GROUP *pBarrierGroups, + _In_ ID3D12Fence *pFence, + _In_ UINT64 FenceValue); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandListPreview, SetWorkGraphMaximumGPUInputRecords) + void ( STDMETHODCALLTYPE *SetWorkGraphMaximumGPUInputRecords )( + ID3D12GraphicsCommandListPreview * This, + _In_ UINT MaxRecords, + _In_ UINT MaxNodeInputs); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandListPreview, ConvertLinearAlgebraMatrix) + void ( STDMETHODCALLTYPE *ConvertLinearAlgebraMatrix )( + ID3D12GraphicsCommandListPreview * This, + _In_ const D3D12_LINEAR_ALGEBRA_MATRIX_CONVERSION_INFO *pDesc, + _In_ UINT DescCount); + + END_INTERFACE + } ID3D12GraphicsCommandListPreviewVtbl; + + interface ID3D12GraphicsCommandListPreview + { + CONST_VTBL struct ID3D12GraphicsCommandListPreviewVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12GraphicsCommandListPreview_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12GraphicsCommandListPreview_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12GraphicsCommandListPreview_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12GraphicsCommandListPreview_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D12GraphicsCommandListPreview_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D12GraphicsCommandListPreview_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#define ID3D12GraphicsCommandListPreview_SetName(This,Name) \ + ( (This)->lpVtbl -> SetName(This,Name) ) + + +#define ID3D12GraphicsCommandListPreview_GetDevice(This,riid,ppvDevice) \ + ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) + + +#define ID3D12GraphicsCommandListPreview_GetType(This) \ + ( (This)->lpVtbl -> GetType(This) ) + + +#define ID3D12GraphicsCommandListPreview_Close(This) \ + ( (This)->lpVtbl -> Close(This) ) + +#define ID3D12GraphicsCommandListPreview_Reset(This,pAllocator,pInitialState) \ + ( (This)->lpVtbl -> Reset(This,pAllocator,pInitialState) ) + +#define ID3D12GraphicsCommandListPreview_ClearState(This,pPipelineState) \ + ( (This)->lpVtbl -> ClearState(This,pPipelineState) ) + +#define ID3D12GraphicsCommandListPreview_DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) \ + ( (This)->lpVtbl -> DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) ) + +#define ID3D12GraphicsCommandListPreview_DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) \ + ( (This)->lpVtbl -> DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) ) + +#define ID3D12GraphicsCommandListPreview_Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) \ + ( (This)->lpVtbl -> Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) ) + +#define ID3D12GraphicsCommandListPreview_CopyBufferRegion(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,NumBytes) \ + ( (This)->lpVtbl -> CopyBufferRegion(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,NumBytes) ) + +#define ID3D12GraphicsCommandListPreview_CopyTextureRegion(This,pDst,DstX,DstY,DstZ,pSrc,pSrcBox) \ + ( (This)->lpVtbl -> CopyTextureRegion(This,pDst,DstX,DstY,DstZ,pSrc,pSrcBox) ) + +#define ID3D12GraphicsCommandListPreview_CopyResource(This,pDstResource,pSrcResource) \ + ( (This)->lpVtbl -> CopyResource(This,pDstResource,pSrcResource) ) + +#define ID3D12GraphicsCommandListPreview_CopyTiles(This,pTiledResource,pTileRegionStartCoordinate,pTileRegionSize,pBuffer,BufferStartOffsetInBytes,Flags) \ + ( (This)->lpVtbl -> CopyTiles(This,pTiledResource,pTileRegionStartCoordinate,pTileRegionSize,pBuffer,BufferStartOffsetInBytes,Flags) ) + +#define ID3D12GraphicsCommandListPreview_ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) \ + ( (This)->lpVtbl -> ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) ) + +#define ID3D12GraphicsCommandListPreview_IASetPrimitiveTopology(This,PrimitiveTopology) \ + ( (This)->lpVtbl -> IASetPrimitiveTopology(This,PrimitiveTopology) ) + +#define ID3D12GraphicsCommandListPreview_RSSetViewports(This,NumViewports,pViewports) \ + ( (This)->lpVtbl -> RSSetViewports(This,NumViewports,pViewports) ) + +#define ID3D12GraphicsCommandListPreview_RSSetScissorRects(This,NumRects,pRects) \ + ( (This)->lpVtbl -> RSSetScissorRects(This,NumRects,pRects) ) + +#define ID3D12GraphicsCommandListPreview_OMSetBlendFactor(This,BlendFactor) \ + ( (This)->lpVtbl -> OMSetBlendFactor(This,BlendFactor) ) + +#define ID3D12GraphicsCommandListPreview_OMSetStencilRef(This,StencilRef) \ + ( (This)->lpVtbl -> OMSetStencilRef(This,StencilRef) ) + +#define ID3D12GraphicsCommandListPreview_SetPipelineState(This,pPipelineState) \ + ( (This)->lpVtbl -> SetPipelineState(This,pPipelineState) ) + +#define ID3D12GraphicsCommandListPreview_ResourceBarrier(This,NumBarriers,pBarriers) \ + ( (This)->lpVtbl -> ResourceBarrier(This,NumBarriers,pBarriers) ) + +#define ID3D12GraphicsCommandListPreview_ExecuteBundle(This,pCommandList) \ + ( (This)->lpVtbl -> ExecuteBundle(This,pCommandList) ) + +#define ID3D12GraphicsCommandListPreview_SetDescriptorHeaps(This,NumDescriptorHeaps,ppDescriptorHeaps) \ + ( (This)->lpVtbl -> SetDescriptorHeaps(This,NumDescriptorHeaps,ppDescriptorHeaps) ) + +#define ID3D12GraphicsCommandListPreview_SetComputeRootSignature(This,pRootSignature) \ + ( (This)->lpVtbl -> SetComputeRootSignature(This,pRootSignature) ) + +#define ID3D12GraphicsCommandListPreview_SetGraphicsRootSignature(This,pRootSignature) \ + ( (This)->lpVtbl -> SetGraphicsRootSignature(This,pRootSignature) ) + +#define ID3D12GraphicsCommandListPreview_SetComputeRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) \ + ( (This)->lpVtbl -> SetComputeRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) ) + +#define ID3D12GraphicsCommandListPreview_SetGraphicsRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) \ + ( (This)->lpVtbl -> SetGraphicsRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) ) + +#define ID3D12GraphicsCommandListPreview_SetComputeRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) \ + ( (This)->lpVtbl -> SetComputeRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) ) + +#define ID3D12GraphicsCommandListPreview_SetGraphicsRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) \ + ( (This)->lpVtbl -> SetGraphicsRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) ) + +#define ID3D12GraphicsCommandListPreview_SetComputeRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) \ + ( (This)->lpVtbl -> SetComputeRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) ) + +#define ID3D12GraphicsCommandListPreview_SetGraphicsRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) \ + ( (This)->lpVtbl -> SetGraphicsRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) ) + +#define ID3D12GraphicsCommandListPreview_SetComputeRootConstantBufferView(This,RootParameterIndex,BufferLocation) \ + ( (This)->lpVtbl -> SetComputeRootConstantBufferView(This,RootParameterIndex,BufferLocation) ) + +#define ID3D12GraphicsCommandListPreview_SetGraphicsRootConstantBufferView(This,RootParameterIndex,BufferLocation) \ + ( (This)->lpVtbl -> SetGraphicsRootConstantBufferView(This,RootParameterIndex,BufferLocation) ) + +#define ID3D12GraphicsCommandListPreview_SetComputeRootShaderResourceView(This,RootParameterIndex,BufferLocation) \ + ( (This)->lpVtbl -> SetComputeRootShaderResourceView(This,RootParameterIndex,BufferLocation) ) + +#define ID3D12GraphicsCommandListPreview_SetGraphicsRootShaderResourceView(This,RootParameterIndex,BufferLocation) \ + ( (This)->lpVtbl -> SetGraphicsRootShaderResourceView(This,RootParameterIndex,BufferLocation) ) + +#define ID3D12GraphicsCommandListPreview_SetComputeRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) \ + ( (This)->lpVtbl -> SetComputeRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) ) + +#define ID3D12GraphicsCommandListPreview_SetGraphicsRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) \ + ( (This)->lpVtbl -> SetGraphicsRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) ) + +#define ID3D12GraphicsCommandListPreview_IASetIndexBuffer(This,pView) \ + ( (This)->lpVtbl -> IASetIndexBuffer(This,pView) ) + +#define ID3D12GraphicsCommandListPreview_IASetVertexBuffers(This,StartSlot,NumViews,pViews) \ + ( (This)->lpVtbl -> IASetVertexBuffers(This,StartSlot,NumViews,pViews) ) + +#define ID3D12GraphicsCommandListPreview_SOSetTargets(This,StartSlot,NumViews,pViews) \ + ( (This)->lpVtbl -> SOSetTargets(This,StartSlot,NumViews,pViews) ) + +#define ID3D12GraphicsCommandListPreview_OMSetRenderTargets(This,NumRenderTargetDescriptors,pRenderTargetDescriptors,RTsSingleHandleToDescriptorRange,pDepthStencilDescriptor) \ + ( (This)->lpVtbl -> OMSetRenderTargets(This,NumRenderTargetDescriptors,pRenderTargetDescriptors,RTsSingleHandleToDescriptorRange,pDepthStencilDescriptor) ) + +#define ID3D12GraphicsCommandListPreview_ClearDepthStencilView(This,DepthStencilView,ClearFlags,Depth,Stencil,NumRects,pRects) \ + ( (This)->lpVtbl -> ClearDepthStencilView(This,DepthStencilView,ClearFlags,Depth,Stencil,NumRects,pRects) ) + +#define ID3D12GraphicsCommandListPreview_ClearRenderTargetView(This,RenderTargetView,ColorRGBA,NumRects,pRects) \ + ( (This)->lpVtbl -> ClearRenderTargetView(This,RenderTargetView,ColorRGBA,NumRects,pRects) ) + +#define ID3D12GraphicsCommandListPreview_ClearUnorderedAccessViewUint(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) \ + ( (This)->lpVtbl -> ClearUnorderedAccessViewUint(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) ) + +#define ID3D12GraphicsCommandListPreview_ClearUnorderedAccessViewFloat(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) \ + ( (This)->lpVtbl -> ClearUnorderedAccessViewFloat(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) ) + +#define ID3D12GraphicsCommandListPreview_DiscardResource(This,pResource,pRegion) \ + ( (This)->lpVtbl -> DiscardResource(This,pResource,pRegion) ) + +#define ID3D12GraphicsCommandListPreview_BeginQuery(This,pQueryHeap,Type,Index) \ + ( (This)->lpVtbl -> BeginQuery(This,pQueryHeap,Type,Index) ) + +#define ID3D12GraphicsCommandListPreview_EndQuery(This,pQueryHeap,Type,Index) \ + ( (This)->lpVtbl -> EndQuery(This,pQueryHeap,Type,Index) ) + +#define ID3D12GraphicsCommandListPreview_ResolveQueryData(This,pQueryHeap,Type,StartIndex,NumQueries,pDestinationBuffer,AlignedDestinationBufferOffset) \ + ( (This)->lpVtbl -> ResolveQueryData(This,pQueryHeap,Type,StartIndex,NumQueries,pDestinationBuffer,AlignedDestinationBufferOffset) ) + +#define ID3D12GraphicsCommandListPreview_SetPredication(This,pBuffer,AlignedBufferOffset,Operation) \ + ( (This)->lpVtbl -> SetPredication(This,pBuffer,AlignedBufferOffset,Operation) ) + +#define ID3D12GraphicsCommandListPreview_SetMarker(This,Metadata,pData,Size) \ + ( (This)->lpVtbl -> SetMarker(This,Metadata,pData,Size) ) + +#define ID3D12GraphicsCommandListPreview_BeginEvent(This,Metadata,pData,Size) \ + ( (This)->lpVtbl -> BeginEvent(This,Metadata,pData,Size) ) + +#define ID3D12GraphicsCommandListPreview_EndEvent(This) \ + ( (This)->lpVtbl -> EndEvent(This) ) + +#define ID3D12GraphicsCommandListPreview_ExecuteIndirect(This,pCommandSignature,MaxCommandCount,pArgumentBuffer,ArgumentBufferOffset,pCountBuffer,CountBufferOffset) \ + ( (This)->lpVtbl -> ExecuteIndirect(This,pCommandSignature,MaxCommandCount,pArgumentBuffer,ArgumentBufferOffset,pCountBuffer,CountBufferOffset) ) + + +#define ID3D12GraphicsCommandListPreview_AtomicCopyBufferUINT(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) \ + ( (This)->lpVtbl -> AtomicCopyBufferUINT(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) ) + +#define ID3D12GraphicsCommandListPreview_AtomicCopyBufferUINT64(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) \ + ( (This)->lpVtbl -> AtomicCopyBufferUINT64(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) ) + +#define ID3D12GraphicsCommandListPreview_OMSetDepthBounds(This,Min,Max) \ + ( (This)->lpVtbl -> OMSetDepthBounds(This,Min,Max) ) + +#define ID3D12GraphicsCommandListPreview_SetSamplePositions(This,NumSamplesPerPixel,NumPixels,pSamplePositions) \ + ( (This)->lpVtbl -> SetSamplePositions(This,NumSamplesPerPixel,NumPixels,pSamplePositions) ) + +#define ID3D12GraphicsCommandListPreview_ResolveSubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,pSrcResource,SrcSubresource,pSrcRect,Format,ResolveMode) \ + ( (This)->lpVtbl -> ResolveSubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,pSrcResource,SrcSubresource,pSrcRect,Format,ResolveMode) ) + +#define ID3D12GraphicsCommandListPreview_SetViewInstanceMask(This,Mask) \ + ( (This)->lpVtbl -> SetViewInstanceMask(This,Mask) ) + + +#define ID3D12GraphicsCommandListPreview_WriteBufferImmediate(This,Count,pParams,pModes) \ + ( (This)->lpVtbl -> WriteBufferImmediate(This,Count,pParams,pModes) ) + + +#define ID3D12GraphicsCommandListPreview_SetProtectedResourceSession(This,pProtectedResourceSession) \ + ( (This)->lpVtbl -> SetProtectedResourceSession(This,pProtectedResourceSession) ) + + +#define ID3D12GraphicsCommandListPreview_BeginRenderPass(This,NumRenderTargets,pRenderTargets,pDepthStencil,Flags) \ + ( (This)->lpVtbl -> BeginRenderPass(This,NumRenderTargets,pRenderTargets,pDepthStencil,Flags) ) + +#define ID3D12GraphicsCommandListPreview_EndRenderPass(This) \ + ( (This)->lpVtbl -> EndRenderPass(This) ) + +#define ID3D12GraphicsCommandListPreview_InitializeMetaCommand(This,pMetaCommand,pInitializationParametersData,InitializationParametersDataSizeInBytes) \ + ( (This)->lpVtbl -> InitializeMetaCommand(This,pMetaCommand,pInitializationParametersData,InitializationParametersDataSizeInBytes) ) + +#define ID3D12GraphicsCommandListPreview_ExecuteMetaCommand(This,pMetaCommand,pExecutionParametersData,ExecutionParametersDataSizeInBytes) \ + ( (This)->lpVtbl -> ExecuteMetaCommand(This,pMetaCommand,pExecutionParametersData,ExecutionParametersDataSizeInBytes) ) + +#define ID3D12GraphicsCommandListPreview_BuildRaytracingAccelerationStructure(This,pDesc,NumPostbuildInfoDescs,pPostbuildInfoDescs) \ + ( (This)->lpVtbl -> BuildRaytracingAccelerationStructure(This,pDesc,NumPostbuildInfoDescs,pPostbuildInfoDescs) ) + +#define ID3D12GraphicsCommandListPreview_EmitRaytracingAccelerationStructurePostbuildInfo(This,pDesc,NumSourceAccelerationStructures,pSourceAccelerationStructureData) \ + ( (This)->lpVtbl -> EmitRaytracingAccelerationStructurePostbuildInfo(This,pDesc,NumSourceAccelerationStructures,pSourceAccelerationStructureData) ) + +#define ID3D12GraphicsCommandListPreview_CopyRaytracingAccelerationStructure(This,DestAccelerationStructureData,SourceAccelerationStructureData,Mode) \ + ( (This)->lpVtbl -> CopyRaytracingAccelerationStructure(This,DestAccelerationStructureData,SourceAccelerationStructureData,Mode) ) + +#define ID3D12GraphicsCommandListPreview_SetPipelineState1(This,pStateObject) \ + ( (This)->lpVtbl -> SetPipelineState1(This,pStateObject) ) + +#define ID3D12GraphicsCommandListPreview_DispatchRays(This,pDesc) \ + ( (This)->lpVtbl -> DispatchRays(This,pDesc) ) + + +#define ID3D12GraphicsCommandListPreview_RSSetShadingRate(This,baseShadingRate,combiners) \ + ( (This)->lpVtbl -> RSSetShadingRate(This,baseShadingRate,combiners) ) + +#define ID3D12GraphicsCommandListPreview_RSSetShadingRateImage(This,shadingRateImage) \ + ( (This)->lpVtbl -> RSSetShadingRateImage(This,shadingRateImage) ) + + +#define ID3D12GraphicsCommandListPreview_DispatchMesh(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) \ + ( (This)->lpVtbl -> DispatchMesh(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) ) + + +#define ID3D12GraphicsCommandListPreview_Barrier(This,NumBarrierGroups,pBarrierGroups) \ + ( (This)->lpVtbl -> Barrier(This,NumBarrierGroups,pBarrierGroups) ) + + +#define ID3D12GraphicsCommandListPreview_OMSetFrontAndBackStencilRef(This,FrontStencilRef,BackStencilRef) \ + ( (This)->lpVtbl -> OMSetFrontAndBackStencilRef(This,FrontStencilRef,BackStencilRef) ) + + +#define ID3D12GraphicsCommandListPreview_RSSetDepthBias(This,DepthBias,DepthBiasClamp,SlopeScaledDepthBias) \ + ( (This)->lpVtbl -> RSSetDepthBias(This,DepthBias,DepthBiasClamp,SlopeScaledDepthBias) ) + +#define ID3D12GraphicsCommandListPreview_IASetIndexBufferStripCutValue(This,IBStripCutValue) \ + ( (This)->lpVtbl -> IASetIndexBufferStripCutValue(This,IBStripCutValue) ) + + +#define ID3D12GraphicsCommandListPreview_SetProgram(This,pDesc) \ + ( (This)->lpVtbl -> SetProgram(This,pDesc) ) + +#define ID3D12GraphicsCommandListPreview_DispatchGraph(This,pDesc) \ + ( (This)->lpVtbl -> DispatchGraph(This,pDesc) ) + + +#define ID3D12GraphicsCommandListPreview_WaitBarrier(This,NumBarrierGroups,pBarrierGroups,NumFences,ppFences,pFenceValues) \ + ( (This)->lpVtbl -> WaitBarrier(This,NumBarrierGroups,pBarrierGroups,NumFences,ppFences,pFenceValues) ) + +#define ID3D12GraphicsCommandListPreview_SignalBarrier(This,NumBarrierGroups,pBarrierGroups,pFence,FenceValue) \ + ( (This)->lpVtbl -> SignalBarrier(This,NumBarrierGroups,pBarrierGroups,pFence,FenceValue) ) + + +#define ID3D12GraphicsCommandListPreview_SetWorkGraphMaximumGPUInputRecords(This,MaxRecords,MaxNodeInputs) \ + ( (This)->lpVtbl -> SetWorkGraphMaximumGPUInputRecords(This,MaxRecords,MaxNodeInputs) ) + +#define ID3D12GraphicsCommandListPreview_ConvertLinearAlgebraMatrix(This,pDesc,DescCount) \ + ( (This)->lpVtbl -> ConvertLinearAlgebraMatrix(This,pDesc,DescCount) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12GraphicsCommandListPreview_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_d3d12_0000_0093 */ +/* [local] */ + +typedef +enum D3D12_FENCE_BARRIERS_TIER + { + D3D12_FENCE_BARRIERS_TIER_NOT_SUPPORTED = 0, + D3D12_FENCE_BARRIERS_TIER_1 = 1, + D3D12_FENCE_BARRIERS_TIER_2 = 2 + } D3D12_FENCE_BARRIERS_TIER; + +typedef struct D3D12_FEATURE_DATA_FENCE_BARRIERS + { + _In_ UINT NodeIndex; + _Inout_ D3D12_COMMAND_LIST_TYPE CommandListType; + _Out_ D3D12_FENCE_BARRIERS_TIER FenceBarriersTier; + } D3D12_FEATURE_DATA_FENCE_BARRIERS; + + + +extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0093_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0093_v0_0_s_ifspec; + +#ifndef __ID3D12CommandListFenceBarriers_INTERFACE_DEFINED__ +#define __ID3D12CommandListFenceBarriers_INTERFACE_DEFINED__ + +/* interface ID3D12CommandListFenceBarriers */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12CommandListFenceBarriers; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("012b2bce-a66e-419a-a020-e645dc79f119") + ID3D12CommandListFenceBarriers : public IUnknown + { + public: + virtual void STDMETHODCALLTYPE WaitBarrier( + _In_ UINT NumBarrierGroups, + _In_reads_(NumBarrierGroups) const D3D12_BARRIER_GROUP *pBarrierGroups, + _In_ UINT NumFences, + _In_reads_(NumFences) ID3D12Fence *const *ppFences, + _In_reads_(NumFences) const UINT64 *pFenceValues) = 0; + + virtual void STDMETHODCALLTYPE SignalBarrier( + _In_ UINT NumBarrierGroups, + _In_reads_(NumBarrierGroups) const D3D12_BARRIER_GROUP *pBarrierGroups, + _In_ ID3D12Fence *pFence, + _In_ UINT64 FenceValue) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12CommandListFenceBarriersVtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12CommandListFenceBarriers * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12CommandListFenceBarriers * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12CommandListFenceBarriers * This); + + DECLSPEC_XFGVIRT(ID3D12CommandListFenceBarriers, WaitBarrier) + void ( STDMETHODCALLTYPE *WaitBarrier )( + ID3D12CommandListFenceBarriers * This, + _In_ UINT NumBarrierGroups, + _In_reads_(NumBarrierGroups) const D3D12_BARRIER_GROUP *pBarrierGroups, + _In_ UINT NumFences, + _In_reads_(NumFences) ID3D12Fence *const *ppFences, + _In_reads_(NumFences) const UINT64 *pFenceValues); + + DECLSPEC_XFGVIRT(ID3D12CommandListFenceBarriers, SignalBarrier) + void ( STDMETHODCALLTYPE *SignalBarrier )( + ID3D12CommandListFenceBarriers * This, + _In_ UINT NumBarrierGroups, + _In_reads_(NumBarrierGroups) const D3D12_BARRIER_GROUP *pBarrierGroups, + _In_ ID3D12Fence *pFence, + _In_ UINT64 FenceValue); + + END_INTERFACE + } ID3D12CommandListFenceBarriersVtbl; + + interface ID3D12CommandListFenceBarriers + { + CONST_VTBL struct ID3D12CommandListFenceBarriersVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12CommandListFenceBarriers_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12CommandListFenceBarriers_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12CommandListFenceBarriers_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12CommandListFenceBarriers_WaitBarrier(This,NumBarrierGroups,pBarrierGroups,NumFences,ppFences,pFenceValues) \ + ( (This)->lpVtbl -> WaitBarrier(This,NumBarrierGroups,pBarrierGroups,NumFences,ppFences,pFenceValues) ) + +#define ID3D12CommandListFenceBarriers_SignalBarrier(This,NumBarrierGroups,pBarrierGroups,pFence,FenceValue) \ + ( (This)->lpVtbl -> SignalBarrier(This,NumBarrierGroups,pBarrierGroups,pFence,FenceValue) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12CommandListFenceBarriers_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_d3d12_0000_0094 */ +/* [local] */ + +typedef struct D3D12_CLEAR_DATA + { + union + { + FLOAT Floats[ 4 ]; + UINT Uints[ 4 ]; + INT Sints[ 4 ]; + BYTE Bytes[ 16 ]; + } ; + } D3D12_CLEAR_DATA; + +typedef +enum D3D12_TEXTURE_COPY_DESC_TYPE + { + D3D12_TEXTURE_COPY_DESC_TYPE_TEXTURE_TO_TEXTURE = 0, + D3D12_TEXTURE_COPY_DESC_TYPE_BUFFER_TO_TEXTURE = ( D3D12_TEXTURE_COPY_DESC_TYPE_TEXTURE_TO_TEXTURE + 1 ) , + D3D12_TEXTURE_COPY_DESC_TYPE_TEXTURE_TO_BUFFER = ( D3D12_TEXTURE_COPY_DESC_TYPE_BUFFER_TO_TEXTURE + 1 ) + } D3D12_TEXTURE_COPY_DESC_TYPE; + +typedef struct D3D12_TEXTURE_COPY_REGION + { + UINT DestX; + UINT DestY; + UINT DestZ; + const D3D12_BOX *pSourceBox; + } D3D12_TEXTURE_COPY_REGION; + +typedef struct D3D12_TEXTURE_TEXTURE_COPY_DESC + { + ID3D12Resource *pDest; + UINT DestSubresourceIndex; + ID3D12Resource *pSource; + UINT SourceSubresourceIndex; + } D3D12_TEXTURE_TEXTURE_COPY_DESC; + +typedef struct D3D12_BUFFER_TEXTURE_COPY_DESC + { + ID3D12Resource *pBuffer; + ID3D12Resource *pTexture; + UINT SubresourceIndex; + D3D12_PLACED_SUBRESOURCE_FOOTPRINT PlacedFootprint; + } D3D12_BUFFER_TEXTURE_COPY_DESC; + +typedef struct D3D12_TEXTURE_COPY_DESC + { + D3D12_TEXTURE_COPY_DESC_TYPE Type; + UINT NumRegions; + const D3D12_TEXTURE_COPY_REGION *pCopyRegions; + union + { + D3D12_TEXTURE_TEXTURE_COPY_DESC TextureTextureCopy; + D3D12_BUFFER_TEXTURE_COPY_DESC BufferTextureCopy; + } ; + } D3D12_TEXTURE_COPY_DESC; + +typedef struct D3D12_CLEAR_TEXTURE_DESC + { + ID3D12Resource *pTexture; + UINT SubresourceIndex; + D3D12_CLEAR_DATA ClearValue; + DXGI_FORMAT Format; + const D3D12_BOX *pRegion; + } D3D12_CLEAR_TEXTURE_DESC; + +typedef struct D3D12_FILL_BUFFER_DESC + { + ID3D12Resource *pBuffer; + UINT64 Offset; + D3D12_CLEAR_DATA FillValue; + DXGI_FORMAT Format; + UINT RawPatternSizeInBytes; + UINT RepeatCount; + } D3D12_FILL_BUFFER_DESC; + + + +extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0094_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0094_v0_0_s_ifspec; + +#ifndef __ID3D12CommandListAsyncCommands_INTERFACE_DEFINED__ +#define __ID3D12CommandListAsyncCommands_INTERFACE_DEFINED__ + +/* interface ID3D12CommandListAsyncCommands */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12CommandListAsyncCommands; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("d7afd225-8c06-41c8-b8a2-6efbe1439ed9") + ID3D12CommandListAsyncCommands : public IUnknown + { + public: + virtual void STDMETHODCALLTYPE CopyBufferRegions( + UINT NumRegions, + _In_reads_(NumRegions) ID3D12Resource *const *ppDestBuffers, + _In_reads_(NumRegions) const UINT64 *pDestOffsets, + _In_reads_(NumRegions) ID3D12Resource *const *ppSourceBuffers, + _In_reads_(NumRegions) const UINT64 *pSourceOffsets, + _In_reads_(NumRegions) const UINT64 *pSizes) = 0; + + virtual void STDMETHODCALLTYPE CopyTextureRegions( + UINT NumCopyDescs, + _In_reads_(NumCopyDescs) const D3D12_TEXTURE_COPY_DESC *pCopyDescs) = 0; + + virtual void STDMETHODCALLTYPE CopyResources( + UINT NumSourceDestPairs, + _In_reads_(NumSourceDestPairs) ID3D12Resource *const *ppDestResources, + _In_reads_(NumSourceDestPairs) ID3D12Resource *const *ppSourceResources) = 0; + + virtual void STDMETHODCALLTYPE CopyTilesAsync( + _In_ ID3D12Resource *pTiledResource, + _In_ const D3D12_TILED_RESOURCE_COORDINATE *pTileRegionStartCoordinate, + _In_ const D3D12_TILE_REGION_SIZE *pTileRegionSize, + _In_ ID3D12Resource *pBuffer, + UINT64 BufferOffset, + D3D12_TILE_COPY_FLAGS Flags) = 0; + + virtual void STDMETHODCALLTYPE ResolveSubresourceRegionAsync( + _In_ ID3D12Resource *pDestResource, + UINT DestSubresource, + UINT DestX, + UINT DestY, + _In_ ID3D12Resource *pSourceResource, + UINT SourceSubresource, + const D3D12_RECT *pSourceRect, + DXGI_FORMAT Format, + D3D12_RESOLVE_MODE ResolveMode) = 0; + + virtual void STDMETHODCALLTYPE ResolveQueryDataAsync( + _In_ ID3D12QueryHeap *pQueryHeap, + D3D12_QUERY_TYPE Type, + UINT StartIndex, + UINT NumQueries, + _In_ ID3D12Resource *pDestBuffer, + UINT64 DestOffset) = 0; + + virtual void STDMETHODCALLTYPE ClearBoundDepthStencilView( + D3D12_CLEAR_FLAGS ClearFlags, + FLOAT Depth, + UINT8 Stencil, + UINT NumRegions, + _In_reads_opt_(NumRegions) const D3D12_BOX *pRegions) = 0; + + virtual void STDMETHODCALLTYPE ClearBoundRenderTargetViews( + UINT RenderTargetMask, + _In_reads_(8) const D3D12_CLEAR_DATA *pClearValues, + _In_reads_opt_(8) const UINT *pNumRegions, + _In_reads_opt_(8) const D3D12_BOX *const *ppRegions) = 0; + + virtual void STDMETHODCALLTYPE ClearTextureSubresources( + UINT NumClearDescs, + _In_reads_(NumClearDescs) const D3D12_CLEAR_TEXTURE_DESC *pClearDescs) = 0; + + virtual void STDMETHODCALLTYPE FillBuffers( + UINT NumFillDescs, + _In_reads_(NumFillDescs) const D3D12_FILL_BUFFER_DESC *pFillDescs) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12CommandListAsyncCommandsVtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12CommandListAsyncCommands * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12CommandListAsyncCommands * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12CommandListAsyncCommands * This); + + DECLSPEC_XFGVIRT(ID3D12CommandListAsyncCommands, CopyBufferRegions) + void ( STDMETHODCALLTYPE *CopyBufferRegions )( + ID3D12CommandListAsyncCommands * This, + UINT NumRegions, + _In_reads_(NumRegions) ID3D12Resource *const *ppDestBuffers, + _In_reads_(NumRegions) const UINT64 *pDestOffsets, + _In_reads_(NumRegions) ID3D12Resource *const *ppSourceBuffers, + _In_reads_(NumRegions) const UINT64 *pSourceOffsets, + _In_reads_(NumRegions) const UINT64 *pSizes); + + DECLSPEC_XFGVIRT(ID3D12CommandListAsyncCommands, CopyTextureRegions) + void ( STDMETHODCALLTYPE *CopyTextureRegions )( + ID3D12CommandListAsyncCommands * This, + UINT NumCopyDescs, + _In_reads_(NumCopyDescs) const D3D12_TEXTURE_COPY_DESC *pCopyDescs); + + DECLSPEC_XFGVIRT(ID3D12CommandListAsyncCommands, CopyResources) + void ( STDMETHODCALLTYPE *CopyResources )( + ID3D12CommandListAsyncCommands * This, + UINT NumSourceDestPairs, + _In_reads_(NumSourceDestPairs) ID3D12Resource *const *ppDestResources, + _In_reads_(NumSourceDestPairs) ID3D12Resource *const *ppSourceResources); + + DECLSPEC_XFGVIRT(ID3D12CommandListAsyncCommands, CopyTilesAsync) + void ( STDMETHODCALLTYPE *CopyTilesAsync )( + ID3D12CommandListAsyncCommands * This, + _In_ ID3D12Resource *pTiledResource, + _In_ const D3D12_TILED_RESOURCE_COORDINATE *pTileRegionStartCoordinate, + _In_ const D3D12_TILE_REGION_SIZE *pTileRegionSize, + _In_ ID3D12Resource *pBuffer, + UINT64 BufferOffset, + D3D12_TILE_COPY_FLAGS Flags); + + DECLSPEC_XFGVIRT(ID3D12CommandListAsyncCommands, ResolveSubresourceRegionAsync) + void ( STDMETHODCALLTYPE *ResolveSubresourceRegionAsync )( + ID3D12CommandListAsyncCommands * This, + _In_ ID3D12Resource *pDestResource, + UINT DestSubresource, + UINT DestX, + UINT DestY, + _In_ ID3D12Resource *pSourceResource, + UINT SourceSubresource, + const D3D12_RECT *pSourceRect, + DXGI_FORMAT Format, + D3D12_RESOLVE_MODE ResolveMode); + + DECLSPEC_XFGVIRT(ID3D12CommandListAsyncCommands, ResolveQueryDataAsync) + void ( STDMETHODCALLTYPE *ResolveQueryDataAsync )( + ID3D12CommandListAsyncCommands * This, + _In_ ID3D12QueryHeap *pQueryHeap, + D3D12_QUERY_TYPE Type, + UINT StartIndex, + UINT NumQueries, + _In_ ID3D12Resource *pDestBuffer, + UINT64 DestOffset); + + DECLSPEC_XFGVIRT(ID3D12CommandListAsyncCommands, ClearBoundDepthStencilView) + void ( STDMETHODCALLTYPE *ClearBoundDepthStencilView )( + ID3D12CommandListAsyncCommands * This, + D3D12_CLEAR_FLAGS ClearFlags, + FLOAT Depth, + UINT8 Stencil, + UINT NumRegions, + _In_reads_opt_(NumRegions) const D3D12_BOX *pRegions); + + DECLSPEC_XFGVIRT(ID3D12CommandListAsyncCommands, ClearBoundRenderTargetViews) + void ( STDMETHODCALLTYPE *ClearBoundRenderTargetViews )( + ID3D12CommandListAsyncCommands * This, + UINT RenderTargetMask, + _In_reads_(8) const D3D12_CLEAR_DATA *pClearValues, + _In_reads_opt_(8) const UINT *pNumRegions, + _In_reads_opt_(8) const D3D12_BOX *const *ppRegions); + + DECLSPEC_XFGVIRT(ID3D12CommandListAsyncCommands, ClearTextureSubresources) + void ( STDMETHODCALLTYPE *ClearTextureSubresources )( + ID3D12CommandListAsyncCommands * This, + UINT NumClearDescs, + _In_reads_(NumClearDescs) const D3D12_CLEAR_TEXTURE_DESC *pClearDescs); + + DECLSPEC_XFGVIRT(ID3D12CommandListAsyncCommands, FillBuffers) + void ( STDMETHODCALLTYPE *FillBuffers )( + ID3D12CommandListAsyncCommands * This, + UINT NumFillDescs, + _In_reads_(NumFillDescs) const D3D12_FILL_BUFFER_DESC *pFillDescs); + + END_INTERFACE + } ID3D12CommandListAsyncCommandsVtbl; + + interface ID3D12CommandListAsyncCommands + { + CONST_VTBL struct ID3D12CommandListAsyncCommandsVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12CommandListAsyncCommands_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12CommandListAsyncCommands_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12CommandListAsyncCommands_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12CommandListAsyncCommands_CopyBufferRegions(This,NumRegions,ppDestBuffers,pDestOffsets,ppSourceBuffers,pSourceOffsets,pSizes) \ + ( (This)->lpVtbl -> CopyBufferRegions(This,NumRegions,ppDestBuffers,pDestOffsets,ppSourceBuffers,pSourceOffsets,pSizes) ) + +#define ID3D12CommandListAsyncCommands_CopyTextureRegions(This,NumCopyDescs,pCopyDescs) \ + ( (This)->lpVtbl -> CopyTextureRegions(This,NumCopyDescs,pCopyDescs) ) + +#define ID3D12CommandListAsyncCommands_CopyResources(This,NumSourceDestPairs,ppDestResources,ppSourceResources) \ + ( (This)->lpVtbl -> CopyResources(This,NumSourceDestPairs,ppDestResources,ppSourceResources) ) + +#define ID3D12CommandListAsyncCommands_CopyTilesAsync(This,pTiledResource,pTileRegionStartCoordinate,pTileRegionSize,pBuffer,BufferOffset,Flags) \ + ( (This)->lpVtbl -> CopyTilesAsync(This,pTiledResource,pTileRegionStartCoordinate,pTileRegionSize,pBuffer,BufferOffset,Flags) ) + +#define ID3D12CommandListAsyncCommands_ResolveSubresourceRegionAsync(This,pDestResource,DestSubresource,DestX,DestY,pSourceResource,SourceSubresource,pSourceRect,Format,ResolveMode) \ + ( (This)->lpVtbl -> ResolveSubresourceRegionAsync(This,pDestResource,DestSubresource,DestX,DestY,pSourceResource,SourceSubresource,pSourceRect,Format,ResolveMode) ) + +#define ID3D12CommandListAsyncCommands_ResolveQueryDataAsync(This,pQueryHeap,Type,StartIndex,NumQueries,pDestBuffer,DestOffset) \ + ( (This)->lpVtbl -> ResolveQueryDataAsync(This,pQueryHeap,Type,StartIndex,NumQueries,pDestBuffer,DestOffset) ) + +#define ID3D12CommandListAsyncCommands_ClearBoundDepthStencilView(This,ClearFlags,Depth,Stencil,NumRegions,pRegions) \ + ( (This)->lpVtbl -> ClearBoundDepthStencilView(This,ClearFlags,Depth,Stencil,NumRegions,pRegions) ) + +#define ID3D12CommandListAsyncCommands_ClearBoundRenderTargetViews(This,RenderTargetMask,pClearValues,pNumRegions,ppRegions) \ + ( (This)->lpVtbl -> ClearBoundRenderTargetViews(This,RenderTargetMask,pClearValues,pNumRegions,ppRegions) ) + +#define ID3D12CommandListAsyncCommands_ClearTextureSubresources(This,NumClearDescs,pClearDescs) \ + ( (This)->lpVtbl -> ClearTextureSubresources(This,NumClearDescs,pClearDescs) ) + +#define ID3D12CommandListAsyncCommands_FillBuffers(This,NumFillDescs,pFillDescs) \ + ( (This)->lpVtbl -> FillBuffers(This,NumFillDescs,pFillDescs) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12CommandListAsyncCommands_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D12DSRDeviceFactory_INTERFACE_DEFINED__ +#define __ID3D12DSRDeviceFactory_INTERFACE_DEFINED__ + +/* interface ID3D12DSRDeviceFactory */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12DSRDeviceFactory; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("f343d1a0-afe3-439f-b13d-cd87a43b70ca") + ID3D12DSRDeviceFactory : public IUnknown + { + public: + virtual HRESULT STDMETHODCALLTYPE CreateDSRDevice( + ID3D12Device *pD3D12Device, + UINT NodeMask, + REFIID riid, + _COM_Outptr_ void **ppvDSRDevice) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12DSRDeviceFactoryVtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12DSRDeviceFactory * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12DSRDeviceFactory * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12DSRDeviceFactory * This); + + DECLSPEC_XFGVIRT(ID3D12DSRDeviceFactory, CreateDSRDevice) + HRESULT ( STDMETHODCALLTYPE *CreateDSRDevice )( + ID3D12DSRDeviceFactory * This, + ID3D12Device *pD3D12Device, + UINT NodeMask, + REFIID riid, + _COM_Outptr_ void **ppvDSRDevice); + + END_INTERFACE + } ID3D12DSRDeviceFactoryVtbl; + + interface ID3D12DSRDeviceFactory + { + CONST_VTBL struct ID3D12DSRDeviceFactoryVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12DSRDeviceFactory_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12DSRDeviceFactory_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12DSRDeviceFactory_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12DSRDeviceFactory_CreateDSRDevice(This,pD3D12Device,NodeMask,riid,ppvDSRDevice) \ + ( (This)->lpVtbl -> CreateDSRDevice(This,pD3D12Device,NodeMask,riid,ppvDSRDevice) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12DSRDeviceFactory_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D12GBVDiagnostics_INTERFACE_DEFINED__ +#define __ID3D12GBVDiagnostics_INTERFACE_DEFINED__ + +/* interface ID3D12GBVDiagnostics */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12GBVDiagnostics; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("597985ab-9b75-4dbb-be23-0761195bebee") + ID3D12GBVDiagnostics : public IUnknown + { + public: + virtual HRESULT STDMETHODCALLTYPE GetGBVEntireSubresourceStatesData( + _In_ ID3D12Resource *pResource, + _Out_writes_bytes_(DataSize) int *pData, + UINT DataSize) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetGBVSubresourceState( + _In_ ID3D12Resource *pResource, + UINT Subresource, + _Out_ int *pData) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetGBVResourceUniformState( + _In_ ID3D12Resource *pResource, + _Out_ int *pData) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetGBVResourceInfo( + _In_ ID3D12Resource *pResource, + _In_opt_ D3D12_RESOURCE_DESC *pResourceDesc, + _In_opt_ UINT32 *pResourceHash, + _In_opt_ UINT32 *pSubresourceStatesByteOffset) = 0; + + virtual void STDMETHODCALLTYPE GBVReserved0( void) = 0; + + virtual void STDMETHODCALLTYPE GBVReserved1( void) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12GBVDiagnosticsVtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12GBVDiagnostics * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12GBVDiagnostics * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12GBVDiagnostics * This); + + DECLSPEC_XFGVIRT(ID3D12GBVDiagnostics, GetGBVEntireSubresourceStatesData) + HRESULT ( STDMETHODCALLTYPE *GetGBVEntireSubresourceStatesData )( + ID3D12GBVDiagnostics * This, + _In_ ID3D12Resource *pResource, + _Out_writes_bytes_(DataSize) int *pData, + UINT DataSize); + + DECLSPEC_XFGVIRT(ID3D12GBVDiagnostics, GetGBVSubresourceState) + HRESULT ( STDMETHODCALLTYPE *GetGBVSubresourceState )( + ID3D12GBVDiagnostics * This, + _In_ ID3D12Resource *pResource, + UINT Subresource, + _Out_ int *pData); + + DECLSPEC_XFGVIRT(ID3D12GBVDiagnostics, GetGBVResourceUniformState) + HRESULT ( STDMETHODCALLTYPE *GetGBVResourceUniformState )( + ID3D12GBVDiagnostics * This, + _In_ ID3D12Resource *pResource, + _Out_ int *pData); + + DECLSPEC_XFGVIRT(ID3D12GBVDiagnostics, GetGBVResourceInfo) + HRESULT ( STDMETHODCALLTYPE *GetGBVResourceInfo )( + ID3D12GBVDiagnostics * This, + _In_ ID3D12Resource *pResource, + _In_opt_ D3D12_RESOURCE_DESC *pResourceDesc, + _In_opt_ UINT32 *pResourceHash, + _In_opt_ UINT32 *pSubresourceStatesByteOffset); + + DECLSPEC_XFGVIRT(ID3D12GBVDiagnostics, GBVReserved0) + void ( STDMETHODCALLTYPE *GBVReserved0 )( + ID3D12GBVDiagnostics * This); + + DECLSPEC_XFGVIRT(ID3D12GBVDiagnostics, GBVReserved1) + void ( STDMETHODCALLTYPE *GBVReserved1 )( + ID3D12GBVDiagnostics * This); + + END_INTERFACE + } ID3D12GBVDiagnosticsVtbl; + + interface ID3D12GBVDiagnostics + { + CONST_VTBL struct ID3D12GBVDiagnosticsVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12GBVDiagnostics_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12GBVDiagnostics_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12GBVDiagnostics_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12GBVDiagnostics_GetGBVEntireSubresourceStatesData(This,pResource,pData,DataSize) \ + ( (This)->lpVtbl -> GetGBVEntireSubresourceStatesData(This,pResource,pData,DataSize) ) + +#define ID3D12GBVDiagnostics_GetGBVSubresourceState(This,pResource,Subresource,pData) \ + ( (This)->lpVtbl -> GetGBVSubresourceState(This,pResource,Subresource,pData) ) + +#define ID3D12GBVDiagnostics_GetGBVResourceUniformState(This,pResource,pData) \ + ( (This)->lpVtbl -> GetGBVResourceUniformState(This,pResource,pData) ) + +#define ID3D12GBVDiagnostics_GetGBVResourceInfo(This,pResource,pResourceDesc,pResourceHash,pSubresourceStatesByteOffset) \ + ( (This)->lpVtbl -> GetGBVResourceInfo(This,pResource,pResourceDesc,pResourceHash,pSubresourceStatesByteOffset) ) + +#define ID3D12GBVDiagnostics_GBVReserved0(This) \ + ( (This)->lpVtbl -> GBVReserved0(This) ) + +#define ID3D12GBVDiagnostics_GBVReserved1(This) \ + ( (This)->lpVtbl -> GBVReserved1(This) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12GBVDiagnostics_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_d3d12_0000_0097 */ +/* [local] */ + +typedef struct D3D12_CREATE_STATE_OBJECT_STATISTICS + { + UINT NumCreated; + UINT NumPSDBCacheMissed; + UINT NumTotalCacheMissed; + UINT NumCacheUnknown; + } D3D12_CREATE_STATE_OBJECT_STATISTICS; + +typedef struct D3D12_STATE_OBJECT_STATISTICS + { + BOOL DefaultPSDBRegistered; + D3D12_CREATE_STATE_OBJECT_STATISTICS PipelineStateObjectStatistics; + D3D12_CREATE_STATE_OBJECT_STATISTICS StateObjectStatistics; + } D3D12_STATE_OBJECT_STATISTICS; + + + +extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0097_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0097_v0_0_s_ifspec; + +#ifndef __ID3D12DeviceStatistics_INTERFACE_DEFINED__ +#define __ID3D12DeviceStatistics_INTERFACE_DEFINED__ + +/* interface ID3D12DeviceStatistics */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12DeviceStatistics; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("3d5ca1a8-a39e-4619-95e0-f9b0a40340f5") + ID3D12DeviceStatistics : public IUnknown + { + public: + virtual HRESULT STDMETHODCALLTYPE GetStateObjectStatistics( + _Out_ D3D12_STATE_OBJECT_STATISTICS *pStatistics) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12DeviceStatisticsVtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12DeviceStatistics * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12DeviceStatistics * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12DeviceStatistics * This); + + DECLSPEC_XFGVIRT(ID3D12DeviceStatistics, GetStateObjectStatistics) + HRESULT ( STDMETHODCALLTYPE *GetStateObjectStatistics )( + ID3D12DeviceStatistics * This, + _Out_ D3D12_STATE_OBJECT_STATISTICS *pStatistics); + + END_INTERFACE + } ID3D12DeviceStatisticsVtbl; + + interface ID3D12DeviceStatistics + { + CONST_VTBL struct ID3D12DeviceStatisticsVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12DeviceStatistics_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12DeviceStatistics_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12DeviceStatistics_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12DeviceStatistics_GetStateObjectStatistics(This,pStatistics) \ + ( (This)->lpVtbl -> GetStateObjectStatistics(This,pStatistics) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12DeviceStatistics_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_d3d12_0000_0098 */ +/* [local] */ + +#endif /* WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES) */ +#pragma endregion +DEFINE_GUID(IID_ID3D12Object,0xc4fec28f,0x7966,0x4e95,0x9f,0x94,0xf4,0x31,0xcb,0x56,0xc3,0xb8); +DEFINE_GUID(IID_ID3D12DeviceChild,0x905db94b,0xa00c,0x4140,0x9d,0xf5,0x2b,0x64,0xca,0x9e,0xa3,0x57); +DEFINE_GUID(IID_ID3D12RootSignature,0xc54a6b66,0x72df,0x4ee8,0x8b,0xe5,0xa9,0x46,0xa1,0x42,0x92,0x14); +DEFINE_GUID(IID_ID3D12RootSignature1,0xc390bd7d,0x9142,0x4a95,0xb0,0x72,0x6d,0x34,0x39,0xad,0xe5,0xc4); +DEFINE_GUID(IID_ID3D12RootSignatureDeserializer,0x34AB647B,0x3CC8,0x46AC,0x84,0x1B,0xC0,0x96,0x56,0x45,0xC0,0x46); +DEFINE_GUID(IID_ID3D12VersionedRootSignatureDeserializer,0x7F91CE67,0x090C,0x4BB7,0xB7,0x8E,0xED,0x8F,0xF2,0xE3,0x1D,0xA0); +DEFINE_GUID(IID_ID3D12Pageable,0x63ee58fb,0x1268,0x4835,0x86,0xda,0xf0,0x08,0xce,0x62,0xf0,0xd6); +DEFINE_GUID(IID_ID3D12Heap,0x6b3b2502,0x6e51,0x45b3,0x90,0xee,0x98,0x84,0x26,0x5e,0x8d,0xf3); +DEFINE_GUID(IID_ID3D12Resource,0x696442be,0xa72e,0x4059,0xbc,0x79,0x5b,0x5c,0x98,0x04,0x0f,0xad); +DEFINE_GUID(IID_ID3D12CommandAllocator,0x6102dee4,0xaf59,0x4b09,0xb9,0x99,0xb4,0x4d,0x73,0xf0,0x9b,0x24); +DEFINE_GUID(IID_ID3D12Fence,0x0a753dcf,0xc4d8,0x4b91,0xad,0xf6,0xbe,0x5a,0x60,0xd9,0x5a,0x76); +DEFINE_GUID(IID_ID3D12Fence1,0x433685fe,0xe22b,0x4ca0,0xa8,0xdb,0xb5,0xb4,0xf4,0xdd,0x0e,0x4a); +DEFINE_GUID(IID_ID3D12PipelineState,0x765a30f3,0xf624,0x4c6f,0xa8,0x28,0xac,0xe9,0x48,0x62,0x24,0x45); +DEFINE_GUID(IID_ID3D12PipelineState1,0x5646804c,0x9638,0x48f7,0x91,0x82,0xb3,0xee,0x5a,0x6b,0x60,0xfb); +DEFINE_GUID(IID_ID3D12DescriptorHeap,0x8efb471d,0x616c,0x4f49,0x90,0xf7,0x12,0x7b,0xb7,0x63,0xfa,0x51); +DEFINE_GUID(IID_ID3D12QueryHeap,0x0d9658ae,0xed45,0x469e,0xa6,0x1d,0x97,0x0e,0xc5,0x83,0xca,0xb4); +DEFINE_GUID(IID_ID3D12CommandSignature,0xc36a797c,0xec80,0x4f0a,0x89,0x85,0xa7,0xb2,0x47,0x50,0x82,0xd1); +DEFINE_GUID(IID_ID3D12CommandList,0x7116d91c,0xe7e4,0x47ce,0xb8,0xc6,0xec,0x81,0x68,0xf4,0x37,0xe5); +DEFINE_GUID(IID_ID3D12GraphicsCommandList,0x5b160d0f,0xac1b,0x4185,0x8b,0xa8,0xb3,0xae,0x42,0xa5,0xa4,0x55); +DEFINE_GUID(IID_ID3D12GraphicsCommandList1,0x553103fb,0x1fe7,0x4557,0xbb,0x38,0x94,0x6d,0x7d,0x0e,0x7c,0xa7); +DEFINE_GUID(IID_ID3D12GraphicsCommandList2,0x38C3E585,0xFF17,0x412C,0x91,0x50,0x4F,0xC6,0xF9,0xD7,0x2A,0x28); +DEFINE_GUID(IID_ID3D12CommandQueue,0x0ec870a6,0x5d7e,0x4c22,0x8c,0xfc,0x5b,0xaa,0xe0,0x76,0x16,0xed); +DEFINE_GUID(IID_ID3D12CommandQueue1,0x3a3c3165,0x0ee7,0x4b8e,0xa0,0xaf,0x63,0x56,0xb4,0xc3,0xbb,0xb9); +DEFINE_GUID(IID_ID3D12Device,0x189819f1,0x1db6,0x4b57,0xbe,0x54,0x18,0x21,0x33,0x9b,0x85,0xf7); +DEFINE_GUID(IID_ID3D12PipelineLibrary,0xc64226a8,0x9201,0x46af,0xb4,0xcc,0x53,0xfb,0x9f,0xf7,0x41,0x4f); +DEFINE_GUID(IID_ID3D12PipelineLibrary1,0x80eabf42,0x2568,0x4e5e,0xbd,0x82,0xc3,0x7f,0x86,0x96,0x1d,0xc3); +DEFINE_GUID(IID_ID3D12Device1,0x77acce80,0x638e,0x4e65,0x88,0x95,0xc1,0xf2,0x33,0x86,0x86,0x3e); +DEFINE_GUID(IID_ID3D12Device2,0x30baa41e,0xb15b,0x475c,0xa0,0xbb,0x1a,0xf5,0xc5,0xb6,0x43,0x28); +DEFINE_GUID(IID_ID3D12Device3,0x81dadc15,0x2bad,0x4392,0x93,0xc5,0x10,0x13,0x45,0xc4,0xaa,0x98); +DEFINE_GUID(IID_ID3D12ProtectedSession,0xA1533D18,0x0AC1,0x4084,0x85,0xB9,0x89,0xA9,0x61,0x16,0x80,0x6B); +DEFINE_GUID(IID_ID3D12ProtectedResourceSession,0x6CD696F4,0xF289,0x40CC,0x80,0x91,0x5A,0x6C,0x0A,0x09,0x9C,0x3D); +DEFINE_GUID(IID_ID3D12Device4,0xe865df17,0xa9ee,0x46f9,0xa4,0x63,0x30,0x98,0x31,0x5a,0xa2,0xe5); +DEFINE_GUID(IID_ID3D12LifetimeOwner,0xe667af9f,0xcd56,0x4f46,0x83,0xce,0x03,0x2e,0x59,0x5d,0x70,0xa8); +DEFINE_GUID(IID_ID3D12SwapChainAssistant,0xf1df64b6,0x57fd,0x49cd,0x88,0x07,0xc0,0xeb,0x88,0xb4,0x5c,0x8f); +DEFINE_GUID(IID_ID3D12LifetimeTracker,0x3fd03d36,0x4eb1,0x424a,0xa5,0x82,0x49,0x4e,0xcb,0x8b,0xa8,0x13); +DEFINE_GUID(IID_ID3D12StateObject,0x47016943,0xfca8,0x4594,0x93,0xea,0xaf,0x25,0x8b,0x55,0x34,0x6d); +DEFINE_GUID(IID_ID3D12StateObjectProperties,0xde5fa827,0x9bf9,0x4f26,0x89,0xff,0xd7,0xf5,0x6f,0xde,0x38,0x60); +DEFINE_GUID(IID_ID3D12StateObjectProperties1,0x460caac7,0x1d24,0x446a,0xa1,0x84,0xca,0x67,0xdb,0x49,0x41,0x38); +DEFINE_GUID(IID_ID3D12StateObjectProperties2,0xd5e82917,0xf0f1,0x44cf,0xae,0x5e,0xce,0x22,0x2d,0xd0,0xb8,0x84); +DEFINE_GUID(IID_ID3D12WorkGraphProperties,0x065acf71,0xf863,0x4b89,0x82,0xf4,0x02,0xe4,0xd5,0x88,0x67,0x57); +DEFINE_GUID(IID_ID3D12WorkGraphProperties1,0x5490ef66,0x165f,0x4b3f,0x96,0x58,0x74,0xe5,0xc6,0xd2,0xe1,0xd0); +DEFINE_GUID(IID_ID3D12Device5,0x8b4f173b,0x2fea,0x4b80,0x8f,0x58,0x43,0x07,0x19,0x1a,0xb9,0x5d); +DEFINE_GUID(IID_ID3D12DeviceRemovedExtendedDataSettings,0x82BC481C,0x6B9B,0x4030,0xAE,0xDB,0x7E,0xE3,0xD1,0xDF,0x1E,0x63); +DEFINE_GUID(IID_ID3D12DeviceRemovedExtendedDataSettings1,0xDBD5AE51,0x3317,0x4F0A,0xAD,0xF9,0x1D,0x7C,0xED,0xCA,0xAE,0x0B); +DEFINE_GUID(IID_ID3D12DeviceRemovedExtendedDataSettings2,0x61552388,0x01ab,0x4008,0xa4,0x36,0x83,0xdb,0x18,0x95,0x66,0xea); +DEFINE_GUID(IID_ID3D12DeviceRemovedExtendedData,0x98931D33,0x5AE8,0x4791,0xAA,0x3C,0x1A,0x73,0xA2,0x93,0x4E,0x71); +DEFINE_GUID(IID_ID3D12DeviceRemovedExtendedData1,0x9727A022,0xCF1D,0x4DDA,0x9E,0xBA,0xEF,0xFA,0x65,0x3F,0xC5,0x06); +DEFINE_GUID(IID_ID3D12DeviceRemovedExtendedData2,0x67FC5816,0xE4CA,0x4915,0xBF,0x18,0x42,0x54,0x12,0x72,0xDA,0x54); +DEFINE_GUID(IID_ID3D12Device6,0xc70b221b,0x40e4,0x4a17,0x89,0xaf,0x02,0x5a,0x07,0x27,0xa6,0xdc); +DEFINE_GUID(IID_ID3D12ProtectedResourceSession1,0xD6F12DD6,0x76FB,0x406E,0x89,0x61,0x42,0x96,0xEE,0xFC,0x04,0x09); +DEFINE_GUID(IID_ID3D12Device7,0x5c014b53,0x68a1,0x4b9b,0x8b,0xd1,0xdd,0x60,0x46,0xb9,0x35,0x8b); +DEFINE_GUID(IID_ID3D12Device8,0x9218E6BB,0xF944,0x4F7E,0xA7,0x5C,0xB1,0xB2,0xC7,0xB7,0x01,0xF3); +DEFINE_GUID(IID_ID3D12Resource1,0x9D5E227A,0x4430,0x4161,0x88,0xB3,0x3E,0xCA,0x6B,0xB1,0x6E,0x19); +DEFINE_GUID(IID_ID3D12Resource2,0xBE36EC3B,0xEA85,0x4AEB,0xA4,0x5A,0xE9,0xD7,0x64,0x04,0xA4,0x95); +DEFINE_GUID(IID_ID3D12Heap1,0x572F7389,0x2168,0x49E3,0x96,0x93,0xD6,0xDF,0x58,0x71,0xBF,0x6D); +DEFINE_GUID(IID_ID3D12GraphicsCommandList3,0x6FDA83A7,0xB84C,0x4E38,0x9A,0xC8,0xC7,0xBD,0x22,0x01,0x6B,0x3D); +DEFINE_GUID(IID_ID3D12MetaCommand,0xDBB84C27,0x36CE,0x4FC9,0xB8,0x01,0xF0,0x48,0xC4,0x6A,0xC5,0x70); +DEFINE_GUID(IID_ID3D12GraphicsCommandList4,0x8754318e,0xd3a9,0x4541,0x98,0xcf,0x64,0x5b,0x50,0xdc,0x48,0x74); +DEFINE_GUID(IID_ID3D12ShaderCacheSession,0x28e2495d,0x0f64,0x4ae4,0xa6,0xec,0x12,0x92,0x55,0xdc,0x49,0xa8); +DEFINE_GUID(IID_ID3D12Device9,0x4c80e962,0xf032,0x4f60,0xbc,0x9e,0xeb,0xc2,0xcf,0xa1,0xd8,0x3c); +DEFINE_GUID(IID_ID3D12Device10,0x517f8718,0xaa66,0x49f9,0xb0,0x2b,0xa7,0xab,0x89,0xc0,0x60,0x31); +DEFINE_GUID(IID_ID3D12Device11,0x5405c344,0xd457,0x444e,0xb4,0xdd,0x23,0x66,0xe4,0x5a,0xee,0x39); +DEFINE_GUID(IID_ID3D12Device12,0x5af5c532,0x4c91,0x4cd0,0xb5,0x41,0x15,0xa4,0x05,0x39,0x5f,0xc5); +DEFINE_GUID(IID_ID3D12Device13,0x14eecffc,0x4df8,0x40f7,0xa1,0x18,0x5c,0x81,0x6f,0x45,0x69,0x5e); +DEFINE_GUID(IID_ID3D12Device14,0x5f6e592d,0xd895,0x44c2,0x8e,0x4a,0x88,0xad,0x49,0x26,0xd3,0x23); +DEFINE_GUID(IID_ID3D12Device15,0x76cff76f,0x1e9b,0x4450,0x8c,0xdc,0x34,0xf1,0xaf,0x78,0x8e,0x5b); +DEFINE_GUID(IID_ID3D12StateObjectDatabase,0xc56060b7,0xb5fc,0x4135,0x98,0xe0,0xa1,0xe9,0x99,0x7e,0xac,0xe0); +DEFINE_GUID(IID_ID3D12VirtualizationGuestDevice,0xbc66d368,0x7373,0x4943,0x87,0x57,0xfc,0x87,0xdc,0x79,0xe4,0x76); +DEFINE_GUID(IID_ID3D12Tools,0x7071e1f0,0xe84b,0x4b33,0x97,0x4f,0x12,0xfa,0x49,0xde,0x65,0xc5); +DEFINE_GUID(IID_ID3D12Tools1,0xe4fbc019,0xdd3c,0x43e1,0x8f,0x32,0x7f,0x64,0x95,0x75,0xf0,0xa0); +DEFINE_GUID(IID_ID3D12Tools2,0x01d393c5,0xc9b0,0x42a1,0x95,0x8c,0xc2,0x6b,0x02,0xd4,0xd0,0x97); +DEFINE_GUID(IID_ID3D12RuntimeValidationControl,0xc706c811,0x3663,0x4bf1,0x91,0xb9,0x1e,0x8a,0x7c,0x11,0x4a,0xb9); +DEFINE_GUID(IID_ID3D12PageableTools,0x8f1359db,0xd8d1,0x42f9,0xb5,0xcf,0x79,0xf4,0xcb,0xad,0x0d,0x3d); +DEFINE_GUID(IID_ID3D12DeviceTools,0x2ea68e9c,0x19c3,0x4e47,0xa1,0x09,0x6c,0xda,0xdf,0xf0,0xac,0xa9); +DEFINE_GUID(IID_ID3D12DeviceTools1,0xe30e9fc7,0xe641,0x4d6e,0x8a,0x81,0x9d,0xd9,0x20,0x6e,0xc4,0x7a); +DEFINE_GUID(IID_ID3D12SDKConfiguration,0xe9eb5314,0x33aa,0x42b2,0xa7,0x18,0xd7,0x7f,0x58,0xb1,0xf1,0xc7); +DEFINE_GUID(IID_ID3D12SDKConfiguration1,0x8aaf9303,0xad25,0x48b9,0x9a,0x57,0xd9,0xc3,0x7e,0x00,0x9d,0x9f); +DEFINE_GUID(IID_ID3D12DeviceFactory,0x61f307d3,0xd34e,0x4e7c,0x83,0x74,0x3b,0xa4,0xde,0x23,0xcc,0xcb); +DEFINE_GUID(IID_ID3D12DeviceConfiguration,0x78dbf87b,0xf766,0x422b,0xa6,0x1c,0xc8,0xc4,0x46,0xbd,0xb9,0xad); +DEFINE_GUID(IID_ID3D12DeviceConfiguration1,0xed342442,0x6343,0x4e16,0xbb,0x82,0xa3,0xa5,0x77,0x87,0x4e,0x56); +DEFINE_GUID(IID_ID3D12StateObjectDatabaseFactory,0xf5b066f0,0x648a,0x4611,0xbd,0x41,0x27,0xfd,0x09,0x48,0xb9,0xeb); +DEFINE_GUID(IID_ID3D12ApplicationIdentity,0x82dc6c85,0x727b,0x4a8d,0x91,0x69,0xdb,0x6c,0xe3,0xe9,0x75,0xa0); +DEFINE_GUID(IID_ID3D12GraphicsCommandList5,0x55050859,0x4024,0x474c,0x87,0xf5,0x64,0x72,0xea,0xee,0x44,0xea); +DEFINE_GUID(IID_ID3D12GraphicsCommandList6,0xc3827890,0xe548,0x4cfa,0x96,0xcf,0x56,0x89,0xa9,0x37,0x0f,0x80); +DEFINE_GUID(IID_ID3D12GraphicsCommandList7,0xdd171223,0x8b61,0x4769,0x90,0xe3,0x16,0x0c,0xcd,0xe4,0xe2,0xc1); +DEFINE_GUID(IID_ID3D12GraphicsCommandList8,0xee936ef9,0x599d,0x4d28,0x93,0x8e,0x23,0xc4,0xad,0x05,0xce,0x51); +DEFINE_GUID(IID_ID3D12GraphicsCommandList9,0x34ed2808,0xffe6,0x4c2b,0xb1,0x1a,0xca,0xbd,0x2b,0x0c,0x59,0xe1); +DEFINE_GUID(IID_ID3D12GraphicsCommandList10,0x7013c015,0xd161,0x4b63,0xa0,0x8c,0x23,0x85,0x52,0xdd,0x8a,0xcc); +DEFINE_GUID(IID_ID3D12GraphicsCommandList11,0x823aee5b,0xc932,0x4b15,0xb4,0xc4,0x4a,0x28,0xe7,0xc3,0x4d,0xea); +DEFINE_GUID(IID_ID3D12Extension,0xb5db626a,0x4411,0x41ec,0x91,0x68,0x38,0x5a,0x35,0x8b,0xa2,0xd6); +DEFINE_GUID(IID_ID3D12DeviceApiExtensions,0xde178544,0x1537,0x41b9,0xb1,0x2e,0x48,0x60,0x88,0x96,0xd4,0x69); +DEFINE_GUID(IID_ID3D12DevicePreview,0x55ea41d3,0x6bf5,0x4332,0xbb,0xf9,0x90,0x5e,0x6b,0x4e,0x29,0x30); +DEFINE_GUID(IID_ID3D12GraphicsCommandListPreview,0x447e915c,0xc6f9,0x47e8,0x84,0xd9,0xdc,0x4f,0x44,0x95,0xd2,0x30); +DEFINE_GUID(IID_ID3D12CommandListFenceBarriers,0x012b2bce,0xa66e,0x419a,0xa0,0x20,0xe6,0x45,0xdc,0x79,0xf1,0x19); +DEFINE_GUID(IID_ID3D12CommandListAsyncCommands,0xd7afd225,0x8c06,0x41c8,0xb8,0xa2,0x6e,0xfb,0xe1,0x43,0x9e,0xd9); +DEFINE_GUID(IID_ID3D12DSRDeviceFactory,0xf343d1a0,0xafe3,0x439f,0xb1,0x3d,0xcd,0x87,0xa4,0x3b,0x70,0xca); +DEFINE_GUID(IID_ID3D12GBVDiagnostics,0x597985ab,0x9b75,0x4dbb,0xbe,0x23,0x07,0x61,0x19,0x5b,0xeb,0xee); +DEFINE_GUID(IID_ID3D12DeviceStatistics,0x3d5ca1a8,0xa39e,0x4619,0x95,0xe0,0xf9,0xb0,0xa4,0x03,0x40,0xf5); + + +extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0098_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0098_v0_0_s_ifspec; + +/* Additional Prototypes for ALL interfaces */ + +/* end of Additional Prototypes */ + +#ifdef __cplusplus +} +#endif + +#endif + + diff --git a/neo/engine/opengl/d3d12/d3d12.idl b/neo/engine/opengl/d3d12/d3d12.idl new file mode 100644 index 00000000..3a12bc70 --- /dev/null +++ b/neo/engine/opengl/d3d12/d3d12.idl @@ -0,0 +1,7994 @@ +/*------------------------------------------------------------------------------------- + * + * Copyright (c) Microsoft Corporation + * Licensed under the MIT license + * + *-------------------------------------------------------------------------------------*/ +import "oaidl.idl"; +import "ocidl.idl"; + +import "dxgicommon.idl"; +import "dxgiformat.idl"; + +import "d3dcommon.idl"; + +cpp_quote("#include ") + +#pragma region App Family +cpp_quote("#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)") + +// NOTE: The following constants are generated from the D3D12 hardware spec. Do not edit these values directly. +cpp_quote("#ifndef _D3D12_CONSTANTS") +cpp_quote("#define _D3D12_CONSTANTS") +const UINT D3D12_16BIT_INDEX_STRIP_CUT_VALUE = 0xffff; +const UINT D3D12_32BIT_INDEX_STRIP_CUT_VALUE = 0xffffffff; +const UINT D3D12_8BIT_INDEX_STRIP_CUT_VALUE = 0xff; +const UINT D3D12_APPEND_ALIGNED_ELEMENT = 0xffffffff; +const UINT D3D12_ARRAY_AXIS_ADDRESS_RANGE_BIT_COUNT = 9; +const UINT D3D12_AS_TGSM_BYTES_MINIMUM_SUPPORT = 32768; +const UINT D3D12_CLIP_OR_CULL_DISTANCE_COUNT = 8; +const UINT D3D12_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT = 2; +const UINT D3D12_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT = 14; +const UINT D3D12_COMMONSHADER_CONSTANT_BUFFER_COMPONENTS = 4; +const UINT D3D12_COMMONSHADER_CONSTANT_BUFFER_COMPONENT_BIT_COUNT = 32; +const UINT D3D12_COMMONSHADER_CONSTANT_BUFFER_HW_SLOT_COUNT = 15; +const UINT D3D12_COMMONSHADER_CONSTANT_BUFFER_PARTIAL_UPDATE_EXTENTS_BYTE_ALIGNMENT = 16; +const UINT D3D12_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COMPONENTS = 4; +const UINT D3D12_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COUNT = 15; +const UINT D3D12_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READS_PER_INST = 1; +const UINT D3D12_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READ_PORTS = 1; +const UINT D3D12_COMMONSHADER_FLOWCONTROL_NESTING_LIMIT = 64; +const UINT D3D12_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COMPONENTS = 4; +const UINT D3D12_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COUNT = 1; +const UINT D3D12_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READS_PER_INST = 1; +const UINT D3D12_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READ_PORTS = 1; +const UINT D3D12_COMMONSHADER_IMMEDIATE_VALUE_COMPONENT_BIT_COUNT = 32; +const UINT D3D12_COMMONSHADER_INPUT_RESOURCE_REGISTER_COMPONENTS = 1; +const UINT D3D12_COMMONSHADER_INPUT_RESOURCE_REGISTER_COUNT = 128; +const UINT D3D12_COMMONSHADER_INPUT_RESOURCE_REGISTER_READS_PER_INST = 1; +const UINT D3D12_COMMONSHADER_INPUT_RESOURCE_REGISTER_READ_PORTS = 1; +const UINT D3D12_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT = 128; +const UINT D3D12_COMMONSHADER_SAMPLER_REGISTER_COMPONENTS = 1; +const UINT D3D12_COMMONSHADER_SAMPLER_REGISTER_COUNT = 16; +const UINT D3D12_COMMONSHADER_SAMPLER_REGISTER_READS_PER_INST = 1; +const UINT D3D12_COMMONSHADER_SAMPLER_REGISTER_READ_PORTS = 1; +const UINT D3D12_COMMONSHADER_SAMPLER_SLOT_COUNT = 16; +const UINT D3D12_COMMONSHADER_SUBROUTINE_NESTING_LIMIT = 32; +const UINT D3D12_COMMONSHADER_TEMP_REGISTER_COMPONENTS = 4; +const UINT D3D12_COMMONSHADER_TEMP_REGISTER_COMPONENT_BIT_COUNT = 32; +const UINT D3D12_COMMONSHADER_TEMP_REGISTER_COUNT = 4096; +const UINT D3D12_COMMONSHADER_TEMP_REGISTER_READS_PER_INST = 3; +const UINT D3D12_COMMONSHADER_TEMP_REGISTER_READ_PORTS = 3; +const UINT D3D12_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MAX = 10; +const INT D3D12_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MIN = -10; +const INT D3D12_COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE = -8; +const UINT D3D12_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE = 7; +const UINT D3D12_CONSTANT_BUFFER_DATA_PLACEMENT_ALIGNMENT = 256; +const UINT D3D12_CS_4_X_BUCKET00_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 256; +const UINT D3D12_CS_4_X_BUCKET00_MAX_NUM_THREADS_PER_GROUP = 64; +const UINT D3D12_CS_4_X_BUCKET01_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 240; +const UINT D3D12_CS_4_X_BUCKET01_MAX_NUM_THREADS_PER_GROUP = 68; +const UINT D3D12_CS_4_X_BUCKET02_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 224; +const UINT D3D12_CS_4_X_BUCKET02_MAX_NUM_THREADS_PER_GROUP = 72; +const UINT D3D12_CS_4_X_BUCKET03_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 208; +const UINT D3D12_CS_4_X_BUCKET03_MAX_NUM_THREADS_PER_GROUP = 76; +const UINT D3D12_CS_4_X_BUCKET04_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 192; +const UINT D3D12_CS_4_X_BUCKET04_MAX_NUM_THREADS_PER_GROUP = 84; +const UINT D3D12_CS_4_X_BUCKET05_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 176; +const UINT D3D12_CS_4_X_BUCKET05_MAX_NUM_THREADS_PER_GROUP = 92; +const UINT D3D12_CS_4_X_BUCKET06_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 160; +const UINT D3D12_CS_4_X_BUCKET06_MAX_NUM_THREADS_PER_GROUP = 100; +const UINT D3D12_CS_4_X_BUCKET07_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 144; +const UINT D3D12_CS_4_X_BUCKET07_MAX_NUM_THREADS_PER_GROUP = 112; +const UINT D3D12_CS_4_X_BUCKET08_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 128; +const UINT D3D12_CS_4_X_BUCKET08_MAX_NUM_THREADS_PER_GROUP = 128; +const UINT D3D12_CS_4_X_BUCKET09_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 112; +const UINT D3D12_CS_4_X_BUCKET09_MAX_NUM_THREADS_PER_GROUP = 144; +const UINT D3D12_CS_4_X_BUCKET10_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 96; +const UINT D3D12_CS_4_X_BUCKET10_MAX_NUM_THREADS_PER_GROUP = 168; +const UINT D3D12_CS_4_X_BUCKET11_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 80; +const UINT D3D12_CS_4_X_BUCKET11_MAX_NUM_THREADS_PER_GROUP = 204; +const UINT D3D12_CS_4_X_BUCKET12_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 64; +const UINT D3D12_CS_4_X_BUCKET12_MAX_NUM_THREADS_PER_GROUP = 256; +const UINT D3D12_CS_4_X_BUCKET13_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 48; +const UINT D3D12_CS_4_X_BUCKET13_MAX_NUM_THREADS_PER_GROUP = 340; +const UINT D3D12_CS_4_X_BUCKET14_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 32; +const UINT D3D12_CS_4_X_BUCKET14_MAX_NUM_THREADS_PER_GROUP = 512; +const UINT D3D12_CS_4_X_BUCKET15_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 16; +const UINT D3D12_CS_4_X_BUCKET15_MAX_NUM_THREADS_PER_GROUP = 768; +const UINT D3D12_CS_4_X_DISPATCH_MAX_THREAD_GROUPS_IN_Z_DIMENSION = 1; +const UINT D3D12_CS_4_X_RAW_UAV_BYTE_ALIGNMENT = 256; +const UINT D3D12_CS_4_X_THREAD_GROUP_MAX_THREADS_PER_GROUP = 768; +const UINT D3D12_CS_4_X_THREAD_GROUP_MAX_X = 768; +const UINT D3D12_CS_4_X_THREAD_GROUP_MAX_Y = 768; +const UINT D3D12_CS_4_X_UAV_REGISTER_COUNT = 1; +const UINT D3D12_CS_DISPATCH_MAX_THREAD_GROUPS_PER_DIMENSION = 65535; +const UINT D3D12_CS_TGSM_BYTES_MINIMUM_SUPPORT = 32768; +const UINT D3D12_CS_TGSM_REGISTER_COUNT = 8192; +const UINT D3D12_CS_TGSM_REGISTER_READS_PER_INST = 1; +const UINT D3D12_CS_TGSM_RESOURCE_REGISTER_COMPONENTS = 1; +const UINT D3D12_CS_TGSM_RESOURCE_REGISTER_READ_PORTS = 1; +const UINT D3D12_CS_THREADGROUPID_REGISTER_COMPONENTS = 3; +const UINT D3D12_CS_THREADGROUPID_REGISTER_COUNT = 1; +const UINT D3D12_CS_THREADIDINGROUPFLATTENED_REGISTER_COMPONENTS = 1; +const UINT D3D12_CS_THREADIDINGROUPFLATTENED_REGISTER_COUNT = 1; +const UINT D3D12_CS_THREADIDINGROUP_REGISTER_COMPONENTS = 3; +const UINT D3D12_CS_THREADIDINGROUP_REGISTER_COUNT = 1; +const UINT D3D12_CS_THREADID_REGISTER_COMPONENTS = 3; +const UINT D3D12_CS_THREADID_REGISTER_COUNT = 1; +const UINT D3D12_CS_THREAD_GROUP_MAX_THREADS_PER_GROUP = 1024; +const UINT D3D12_CS_THREAD_GROUP_MAX_X = 1024; +const UINT D3D12_CS_THREAD_GROUP_MAX_Y = 1024; +const UINT D3D12_CS_THREAD_GROUP_MAX_Z = 64; +const UINT D3D12_CS_THREAD_GROUP_MIN_X = 1; +const UINT D3D12_CS_THREAD_GROUP_MIN_Y = 1; +const UINT D3D12_CS_THREAD_GROUP_MIN_Z = 1; +const UINT D3D12_CS_THREAD_LOCAL_TEMP_REGISTER_POOL = 16384; +cpp_quote("#define D3D12_DEFAULT_BLEND_FACTOR_ALPHA ( 1.0f )") +cpp_quote("#define D3D12_DEFAULT_BLEND_FACTOR_BLUE ( 1.0f )") +cpp_quote("#define D3D12_DEFAULT_BLEND_FACTOR_GREEN ( 1.0f )") +cpp_quote("#define D3D12_DEFAULT_BLEND_FACTOR_RED ( 1.0f )") +cpp_quote("#define D3D12_DEFAULT_BORDER_COLOR_COMPONENT ( 0.0f )") +const UINT D3D12_DEFAULT_DEPTH_BIAS = 0; +cpp_quote("#define D3D12_DEFAULT_DEPTH_BIAS_CLAMP ( 0.0f )") +const UINT D3D12_DEFAULT_MAX_ANISOTROPY = 16; +cpp_quote("#define D3D12_DEFAULT_MIP_LOD_BIAS ( 0.0f )") +const UINT D3D12_DEFAULT_MSAA_RESOURCE_PLACEMENT_ALIGNMENT = 4194304; +const UINT D3D12_DEFAULT_RENDER_TARGET_ARRAY_INDEX = 0; +const UINT D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT = 65536; +const UINT D3D12_DEFAULT_SAMPLE_MASK = 0xffffffff; +const UINT D3D12_DEFAULT_SCISSOR_ENDX = 0; +const UINT D3D12_DEFAULT_SCISSOR_ENDY = 0; +const UINT D3D12_DEFAULT_SCISSOR_STARTX = 0; +const UINT D3D12_DEFAULT_SCISSOR_STARTY = 0; +cpp_quote("#define D3D12_DEFAULT_SLOPE_SCALED_DEPTH_BIAS ( 0.0f )") +const UINT D3D12_DEFAULT_STENCIL_READ_MASK = 0xff; +const UINT D3D12_DEFAULT_STENCIL_REFERENCE = 0; +const UINT D3D12_DEFAULT_STENCIL_WRITE_MASK = 0xff; +const UINT D3D12_DEFAULT_VIEWPORT_AND_SCISSORRECT_INDEX = 0; +const UINT D3D12_DEFAULT_VIEWPORT_HEIGHT = 0; +cpp_quote("#define D3D12_DEFAULT_VIEWPORT_MAX_DEPTH ( 0.0f )") +cpp_quote("#define D3D12_DEFAULT_VIEWPORT_MIN_DEPTH ( 0.0f )") +const UINT D3D12_DEFAULT_VIEWPORT_TOPLEFTX = 0; +const UINT D3D12_DEFAULT_VIEWPORT_TOPLEFTY = 0; +const UINT D3D12_DEFAULT_VIEWPORT_WIDTH = 0; +const UINT D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND = 0xffffffff; +const UINT D3D12_DRIVER_RESERVED_REGISTER_SPACE_VALUES_END = 0xfffffff7; +const UINT D3D12_DRIVER_RESERVED_REGISTER_SPACE_VALUES_START = 0xfffffff0; +const UINT D3D12_DS_INPUT_CONTROL_POINTS_MAX_TOTAL_SCALARS = 3968; +const UINT D3D12_DS_INPUT_CONTROL_POINT_REGISTER_COMPONENTS = 4; +const UINT D3D12_DS_INPUT_CONTROL_POINT_REGISTER_COMPONENT_BIT_COUNT = 32; +const UINT D3D12_DS_INPUT_CONTROL_POINT_REGISTER_COUNT = 32; +const UINT D3D12_DS_INPUT_CONTROL_POINT_REGISTER_READS_PER_INST = 2; +const UINT D3D12_DS_INPUT_CONTROL_POINT_REGISTER_READ_PORTS = 1; +const UINT D3D12_DS_INPUT_DOMAIN_POINT_REGISTER_COMPONENTS = 3; +const UINT D3D12_DS_INPUT_DOMAIN_POINT_REGISTER_COMPONENT_BIT_COUNT = 32; +const UINT D3D12_DS_INPUT_DOMAIN_POINT_REGISTER_COUNT = 1; +const UINT D3D12_DS_INPUT_DOMAIN_POINT_REGISTER_READS_PER_INST = 2; +const UINT D3D12_DS_INPUT_DOMAIN_POINT_REGISTER_READ_PORTS = 1; +const UINT D3D12_DS_INPUT_PATCH_CONSTANT_REGISTER_COMPONENTS = 4; +const UINT D3D12_DS_INPUT_PATCH_CONSTANT_REGISTER_COMPONENT_BIT_COUNT = 32; +const UINT D3D12_DS_INPUT_PATCH_CONSTANT_REGISTER_COUNT = 32; +const UINT D3D12_DS_INPUT_PATCH_CONSTANT_REGISTER_READS_PER_INST = 2; +const UINT D3D12_DS_INPUT_PATCH_CONSTANT_REGISTER_READ_PORTS = 1; +const UINT D3D12_DS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENTS = 1; +const UINT D3D12_DS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENT_BIT_COUNT = 32; +const UINT D3D12_DS_INPUT_PRIMITIVE_ID_REGISTER_COUNT = 1; +const UINT D3D12_DS_INPUT_PRIMITIVE_ID_REGISTER_READS_PER_INST = 2; +const UINT D3D12_DS_INPUT_PRIMITIVE_ID_REGISTER_READ_PORTS = 1; +const UINT D3D12_DS_OUTPUT_REGISTER_COMPONENTS = 4; +const UINT D3D12_DS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT = 32; +const UINT D3D12_DS_OUTPUT_REGISTER_COUNT = 32; +cpp_quote("#define D3D12_FLOAT16_FUSED_TOLERANCE_IN_ULP ( 0.6 )") +cpp_quote("#define D3D12_FLOAT32_MAX ( 3.402823466e+38f )") +cpp_quote("#define D3D12_FLOAT32_TO_INTEGER_TOLERANCE_IN_ULP ( 0.6f )") +cpp_quote("#define D3D12_FLOAT_TO_SRGB_EXPONENT_DENOMINATOR ( 2.4f )") +cpp_quote("#define D3D12_FLOAT_TO_SRGB_EXPONENT_NUMERATOR ( 1.0f )") +cpp_quote("#define D3D12_FLOAT_TO_SRGB_OFFSET ( 0.055f )") +cpp_quote("#define D3D12_FLOAT_TO_SRGB_SCALE_1 ( 12.92f )") +cpp_quote("#define D3D12_FLOAT_TO_SRGB_SCALE_2 ( 1.055f )") +cpp_quote("#define D3D12_FLOAT_TO_SRGB_THRESHOLD ( 0.0031308f )") +cpp_quote("#define D3D12_FTOI_INSTRUCTION_MAX_INPUT ( 2147483647.999f )") +cpp_quote("#define D3D12_FTOI_INSTRUCTION_MIN_INPUT ( -2147483648.999f )") +cpp_quote("#define D3D12_FTOU_INSTRUCTION_MAX_INPUT ( 4294967295.999f )") +cpp_quote("#define D3D12_FTOU_INSTRUCTION_MIN_INPUT ( 0.0f )") +const UINT D3D12_GS_INPUT_INSTANCE_ID_READS_PER_INST = 2; +const UINT D3D12_GS_INPUT_INSTANCE_ID_READ_PORTS = 1; +const UINT D3D12_GS_INPUT_INSTANCE_ID_REGISTER_COMPONENTS = 1; +const UINT D3D12_GS_INPUT_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT = 32; +const UINT D3D12_GS_INPUT_INSTANCE_ID_REGISTER_COUNT = 1; +const UINT D3D12_GS_INPUT_PRIM_CONST_REGISTER_COMPONENTS = 1; +const UINT D3D12_GS_INPUT_PRIM_CONST_REGISTER_COMPONENT_BIT_COUNT = 32; +const UINT D3D12_GS_INPUT_PRIM_CONST_REGISTER_COUNT = 1; +const UINT D3D12_GS_INPUT_PRIM_CONST_REGISTER_READS_PER_INST = 2; +const UINT D3D12_GS_INPUT_PRIM_CONST_REGISTER_READ_PORTS = 1; +const UINT D3D12_GS_INPUT_REGISTER_COMPONENTS = 4; +const UINT D3D12_GS_INPUT_REGISTER_COMPONENT_BIT_COUNT = 32; +const UINT D3D12_GS_INPUT_REGISTER_COUNT = 32; +const UINT D3D12_GS_INPUT_REGISTER_READS_PER_INST = 2; +const UINT D3D12_GS_INPUT_REGISTER_READ_PORTS = 1; +const UINT D3D12_GS_INPUT_REGISTER_VERTICES = 32; +const UINT D3D12_GS_MAX_INSTANCE_COUNT = 32; +const UINT D3D12_GS_MAX_OUTPUT_VERTEX_COUNT_ACROSS_INSTANCES = 1024; +const UINT D3D12_GS_OUTPUT_ELEMENTS = 32; +const UINT D3D12_GS_OUTPUT_REGISTER_COMPONENTS = 4; +const UINT D3D12_GS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT = 32; +const UINT D3D12_GS_OUTPUT_REGISTER_COUNT = 32; +const UINT D3D12_GUID_TEXTURE_LAYOUT_ROW_MAJOR_HEIGHT_ALIGNMENT = 4; +const UINT D3D12_GUID_TEXTURE_LAYOUT_ROW_MAJOR_PITCH_ALIGNMENT = 256; +const UINT D3D12_GUID_TEXTURE_LAYOUT_ROW_MAJOR_PLANE_ALIGNMENT = 4096; +const UINT D3D12_HS_CONTROL_POINT_PHASE_INPUT_REGISTER_COUNT = 32; +const UINT D3D12_HS_CONTROL_POINT_PHASE_OUTPUT_REGISTER_COUNT = 32; +const UINT D3D12_HS_CONTROL_POINT_REGISTER_COMPONENTS = 4; +const UINT D3D12_HS_CONTROL_POINT_REGISTER_COMPONENT_BIT_COUNT = 32; +const UINT D3D12_HS_CONTROL_POINT_REGISTER_READS_PER_INST = 2; +const UINT D3D12_HS_CONTROL_POINT_REGISTER_READ_PORTS = 1; +const UINT D3D12_HS_FORK_PHASE_INSTANCE_COUNT_UPPER_BOUND = 0xFFFFFFFF; +const UINT D3D12_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COMPONENTS = 1; +const UINT D3D12_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT = 32; +const UINT D3D12_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COUNT = 1; +const UINT D3D12_HS_INPUT_FORK_INSTANCE_ID_REGISTER_READS_PER_INST = 2; +const UINT D3D12_HS_INPUT_FORK_INSTANCE_ID_REGISTER_READ_PORTS = 1; +const UINT D3D12_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COMPONENTS = 1; +const UINT D3D12_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT = 32; +const UINT D3D12_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COUNT = 1; +const UINT D3D12_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_READS_PER_INST = 2; +const UINT D3D12_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_READ_PORTS = 1; +const UINT D3D12_HS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENTS = 1; +const UINT D3D12_HS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENT_BIT_COUNT = 32; +const UINT D3D12_HS_INPUT_PRIMITIVE_ID_REGISTER_COUNT = 1; +const UINT D3D12_HS_INPUT_PRIMITIVE_ID_REGISTER_READS_PER_INST = 2; +const UINT D3D12_HS_INPUT_PRIMITIVE_ID_REGISTER_READ_PORTS = 1; +const UINT D3D12_HS_JOIN_PHASE_INSTANCE_COUNT_UPPER_BOUND = 0xFFFFFFFF; +cpp_quote("#define D3D12_HS_MAXTESSFACTOR_LOWER_BOUND ( 1.0f )") +cpp_quote("#define D3D12_HS_MAXTESSFACTOR_UPPER_BOUND ( 64.0f )") +const UINT D3D12_HS_OUTPUT_CONTROL_POINTS_MAX_TOTAL_SCALARS = 3968; +const UINT D3D12_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COMPONENTS = 1; +const UINT D3D12_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COMPONENT_BIT_COUNT = 32; +const UINT D3D12_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COUNT = 1; +const UINT D3D12_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_READS_PER_INST = 2; +const UINT D3D12_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_READ_PORTS = 1; +const UINT D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COMPONENTS = 4; +const UINT D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COMPONENT_BIT_COUNT = 32; +const UINT D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COUNT = 32; +const UINT D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_READS_PER_INST = 2; +const UINT D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_READ_PORTS = 1; +const UINT D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_SCALAR_COMPONENTS = 128; +const UINT D3D12_IA_DEFAULT_INDEX_BUFFER_OFFSET_IN_BYTES = 0; +const UINT D3D12_IA_DEFAULT_PRIMITIVE_TOPOLOGY = 0; +const UINT D3D12_IA_DEFAULT_VERTEX_BUFFER_OFFSET_IN_BYTES = 0; +const UINT D3D12_IA_INDEX_INPUT_RESOURCE_SLOT_COUNT = 1; +const UINT D3D12_IA_INSTANCE_ID_BIT_COUNT = 32; +const UINT D3D12_IA_INTEGER_ARITHMETIC_BIT_COUNT = 32; +const UINT D3D12_IA_PATCH_MAX_CONTROL_POINT_COUNT = 32; +const UINT D3D12_IA_PRIMITIVE_ID_BIT_COUNT = 32; +const UINT D3D12_IA_VERTEX_ID_BIT_COUNT = 32; +const UINT D3D12_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT = 32; +const UINT D3D12_IA_VERTEX_INPUT_STRUCTURE_ELEMENTS_COMPONENTS = 128; +const UINT D3D12_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT = 32; +const UINT D3D12_INTEGER_DIVIDE_BY_ZERO_QUOTIENT = 0xffffffff; +const UINT D3D12_INTEGER_DIVIDE_BY_ZERO_REMAINDER = 0xffffffff; +const UINT D3D12_KEEP_RENDER_TARGETS_AND_DEPTH_STENCIL = 0xffffffff; +const UINT D3D12_KEEP_UNORDERED_ACCESS_VIEWS = 0xffffffff; +cpp_quote("#define D3D12_LINEAR_GAMMA ( 1.0f )") +const UINT D3D12_MAJOR_VERSION = 12; +cpp_quote("#define D3D12_MAX_BORDER_COLOR_COMPONENT ( 1.0f )") +cpp_quote("#define D3D12_MAX_DEPTH ( 1.0f )") +const UINT D3D12_MAX_LIVE_STATIC_SAMPLERS = 2032; +const UINT D3D12_MAX_MAXANISOTROPY = 16; +const UINT D3D12_MAX_MULTISAMPLE_SAMPLE_COUNT = 32; +cpp_quote("#define D3D12_MAX_POSITION_VALUE ( 3.402823466e+34f )") +const UINT D3D12_MAX_ROOT_COST = 64; +const UINT D3D12_MAX_SHADER_VISIBLE_DESCRIPTOR_HEAP_SIZE_TIER_1 = 1000000; +const UINT D3D12_MAX_SHADER_VISIBLE_DESCRIPTOR_HEAP_SIZE_TIER_2 = 1000000; +const UINT D3D12_MAX_SHADER_VISIBLE_SAMPLER_HEAP_SIZE = 2048; +const UINT D3D12_MAX_TEXTURE_DIMENSION_2_TO_EXP = 17; +const UINT D3D12_MAX_VIEW_INSTANCE_COUNT = 4; +const UINT D3D12_MINOR_VERSION = 0; +cpp_quote("#define D3D12_MIN_BORDER_COLOR_COMPONENT ( 0.0f )") +cpp_quote("#define D3D12_MIN_DEPTH ( 0.0f )") +const UINT D3D12_MIN_MAXANISOTROPY = 0; +cpp_quote("#define D3D12_MIP_LOD_BIAS_MAX ( 15.99f )") +cpp_quote("#define D3D12_MIP_LOD_BIAS_MIN ( -16.0f )") +const UINT D3D12_MIP_LOD_FRACTIONAL_BIT_COUNT = 8; +const UINT D3D12_MIP_LOD_RANGE_BIT_COUNT = 8; +const UINT D3D12_MS_DISPATCH_MAX_THREAD_GROUPS_PER_GRID = 4194303; +const UINT D3D12_MS_TGSM_BYTES_MINIMUM_SUPPORT = 28672; +cpp_quote("#define D3D12_MULTISAMPLE_ANTIALIAS_LINE_WIDTH ( 1.4f )") +const UINT D3D12_NONSAMPLE_FETCH_OUT_OF_RANGE_ACCESS_RESULT = 0; +const UINT D3D12_OS_RESERVED_REGISTER_SPACE_VALUES_END = 0xffffffff; +const UINT D3D12_OS_RESERVED_REGISTER_SPACE_VALUES_START = 0xfffffff8; +const UINT D3D12_PACKED_TILE = 0xffffffff; +const UINT D3D12_PIXEL_ADDRESS_RANGE_BIT_COUNT = 15; +const UINT D3D12_PREVIEW_SDK_VERSION = 720; +const UINT D3D12_PRE_SCISSOR_PIXEL_ADDRESS_RANGE_BIT_COUNT = 16; +const UINT D3D12_PS_CS_UAV_REGISTER_COMPONENTS = 1; +const UINT D3D12_PS_CS_UAV_REGISTER_COUNT = 8; +const UINT D3D12_PS_CS_UAV_REGISTER_READS_PER_INST = 1; +const UINT D3D12_PS_CS_UAV_REGISTER_READ_PORTS = 1; +const UINT D3D12_PS_FRONTFACING_DEFAULT_VALUE = 0xFFFFFFFF; +const UINT D3D12_PS_FRONTFACING_FALSE_VALUE = 0x00000000; +const UINT D3D12_PS_FRONTFACING_TRUE_VALUE = 0xFFFFFFFF; +const UINT D3D12_PS_INPUT_REGISTER_COMPONENTS = 4; +const UINT D3D12_PS_INPUT_REGISTER_COMPONENT_BIT_COUNT = 32; +const UINT D3D12_PS_INPUT_REGISTER_COUNT = 32; +const UINT D3D12_PS_INPUT_REGISTER_READS_PER_INST = 2; +const UINT D3D12_PS_INPUT_REGISTER_READ_PORTS = 1; +cpp_quote("#define D3D12_PS_LEGACY_PIXEL_CENTER_FRACTIONAL_COMPONENT ( 0.0f )") +const UINT D3D12_PS_OUTPUT_DEPTH_REGISTER_COMPONENTS = 1; +const UINT D3D12_PS_OUTPUT_DEPTH_REGISTER_COMPONENT_BIT_COUNT = 32; +const UINT D3D12_PS_OUTPUT_DEPTH_REGISTER_COUNT = 1; +const UINT D3D12_PS_OUTPUT_MASK_REGISTER_COMPONENTS = 1; +const UINT D3D12_PS_OUTPUT_MASK_REGISTER_COMPONENT_BIT_COUNT = 32; +const UINT D3D12_PS_OUTPUT_MASK_REGISTER_COUNT = 1; +const UINT D3D12_PS_OUTPUT_REGISTER_COMPONENTS = 4; +const UINT D3D12_PS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT = 32; +const UINT D3D12_PS_OUTPUT_REGISTER_COUNT = 8; +cpp_quote("#define D3D12_PS_PIXEL_CENTER_FRACTIONAL_COMPONENT ( 0.5f )") +const UINT D3D12_RAW_UAV_SRV_BYTE_ALIGNMENT = 16; +const UINT D3D12_RAYTRACING_AABB_BYTE_ALIGNMENT = 8; +const UINT D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BYTE_ALIGNMENT = 256; +const UINT D3D12_RAYTRACING_INSTANCE_DESCS_BYTE_ALIGNMENT = 16; +const UINT D3D12_RAYTRACING_MAX_ATTRIBUTE_SIZE_IN_BYTES = 32; +const UINT D3D12_RAYTRACING_MAX_DECLARABLE_TRACE_RECURSION_DEPTH = 31; +const UINT D3D12_RAYTRACING_MAX_GEOMETRIES_PER_BOTTOM_LEVEL_ACCELERATION_STRUCTURE = 16777216; +const UINT D3D12_RAYTRACING_MAX_INSTANCES_PER_TOP_LEVEL_ACCELERATION_STRUCTURE = 16777216; +const UINT D3D12_RAYTRACING_MAX_PRIMITIVES_PER_BOTTOM_LEVEL_ACCELERATION_STRUCTURE = 536870912; +const UINT D3D12_RAYTRACING_MAX_RAY_GENERATION_SHADER_THREADS = 1073741824; +const UINT D3D12_RAYTRACING_MAX_SHADER_RECORD_STRIDE = 4096; +const UINT D3D12_RAYTRACING_OPACITY_MICROMAP_ARRAY_BYTE_ALIGNMENT = 128; +const UINT D3D12_RAYTRACING_OPACITY_MICROMAP_OC1_MAX_SUBDIVISION_LEVEL = 12; +const UINT D3D12_RAYTRACING_SHADER_RECORD_BYTE_ALIGNMENT = 32; +const UINT D3D12_RAYTRACING_SHADER_TABLE_BYTE_ALIGNMENT = 64; +const UINT D3D12_RAYTRACING_TRANSFORM3X4_BYTE_ALIGNMENT = 16; +const UINT D3D12_REQ_BLEND_OBJECT_COUNT_PER_DEVICE = 4096; +const UINT D3D12_REQ_BUFFER_RESOURCE_TEXEL_COUNT_2_TO_EXP = 27; +const UINT D3D12_REQ_CONSTANT_BUFFER_ELEMENT_COUNT = 4096; +const UINT D3D12_REQ_DEPTH_STENCIL_OBJECT_COUNT_PER_DEVICE = 4096; +const UINT D3D12_REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP = 32; +const UINT D3D12_REQ_DRAW_VERTEX_COUNT_2_TO_EXP = 32; +const UINT D3D12_REQ_FILTERING_HW_ADDRESSABLE_RESOURCE_DIMENSION = 16384; +const UINT D3D12_REQ_GS_INVOCATION_32BIT_OUTPUT_COMPONENT_LIMIT = 1024; +const UINT D3D12_REQ_IMMEDIATE_CONSTANT_BUFFER_ELEMENT_COUNT = 4096; +const UINT D3D12_REQ_MAXANISOTROPY = 16; +const UINT D3D12_REQ_MIP_LEVELS = 15; +const UINT D3D12_REQ_MULTI_ELEMENT_STRUCTURE_SIZE_IN_BYTES = 2048; +const UINT D3D12_REQ_RASTERIZER_OBJECT_COUNT_PER_DEVICE = 4096; +const UINT D3D12_REQ_RENDER_TO_BUFFER_WINDOW_WIDTH = 16384; +const UINT D3D12_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_A_TERM = 128; +cpp_quote("#define D3D12_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_B_TERM ( 0.25f )") +const UINT D3D12_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_C_TERM = 2048; +const UINT D3D12_REQ_RESOURCE_VIEW_COUNT_PER_DEVICE_2_TO_EXP = 20; +const UINT D3D12_REQ_SAMPLER_OBJECT_COUNT_PER_DEVICE = 4096; +const UINT D3D12_REQ_SUBRESOURCES = 30720; +const UINT D3D12_REQ_TEXTURE1D_ARRAY_AXIS_DIMENSION = 2048; +const UINT D3D12_REQ_TEXTURE1D_U_DIMENSION = 16384; +const UINT D3D12_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION = 2048; +const UINT D3D12_REQ_TEXTURE2D_U_OR_V_DIMENSION = 16384; +const UINT D3D12_REQ_TEXTURE3D_U_V_OR_W_DIMENSION = 2048; +const UINT D3D12_REQ_TEXTURECUBE_DIMENSION = 16384; +const UINT D3D12_RESINFO_INSTRUCTION_MISSING_COMPONENT_RETVAL = 0; +const UINT D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES = 0xffffffff; +const UINT D3D12_RS_SET_SHADING_RATE_COMBINER_COUNT = 2; +const UINT D3D12_SDK_VERSION = 620; +const UINT D3D12_SHADER_IDENTIFIER_SIZE_IN_BYTES = 32; +const UINT D3D12_SHADER_MAJOR_VERSION = 5; +const UINT D3D12_SHADER_MAX_INSTANCES = 65535; +const UINT D3D12_SHADER_MAX_INTERFACES = 253; +const UINT D3D12_SHADER_MAX_INTERFACE_CALL_SITES = 4096; +const UINT D3D12_SHADER_MAX_TYPES = 65535; +const UINT D3D12_SHADER_MINOR_VERSION = 1; +const UINT D3D12_SHIFT_INSTRUCTION_PAD_VALUE = 0; +const UINT D3D12_SHIFT_INSTRUCTION_SHIFT_VALUE_BIT_COUNT = 5; +const UINT D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT = 8; +const UINT D3D12_SMALL_MSAA_RESOURCE_PLACEMENT_ALIGNMENT = 65536; +const UINT D3D12_SMALL_RESOURCE_PLACEMENT_ALIGNMENT = 4096; +const UINT D3D12_SO_BUFFER_MAX_STRIDE_IN_BYTES = 2048; +const UINT D3D12_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES = 512; +const UINT D3D12_SO_BUFFER_SLOT_COUNT = 4; +const UINT D3D12_SO_DDI_REGISTER_INDEX_DENOTING_GAP = 0xffffffff; +const UINT D3D12_SO_NO_RASTERIZED_STREAM = 0xffffffff; +const UINT D3D12_SO_OUTPUT_COMPONENT_COUNT = 128; +const UINT D3D12_SO_STREAM_COUNT = 4; +const UINT D3D12_SPEC_DATE_DAY = 14; +const UINT D3D12_SPEC_DATE_MONTH = 11; +const UINT D3D12_SPEC_DATE_YEAR = 2014; +cpp_quote("#define D3D12_SPEC_VERSION ( 1.16 )") +cpp_quote("#define D3D12_SRGB_GAMMA ( 2.2f )") +cpp_quote("#define D3D12_SRGB_TO_FLOAT_DENOMINATOR_1 ( 12.92f )") +cpp_quote("#define D3D12_SRGB_TO_FLOAT_DENOMINATOR_2 ( 1.055f )") +cpp_quote("#define D3D12_SRGB_TO_FLOAT_EXPONENT ( 2.4f )") +cpp_quote("#define D3D12_SRGB_TO_FLOAT_OFFSET ( 0.055f )") +cpp_quote("#define D3D12_SRGB_TO_FLOAT_THRESHOLD ( 0.04045f )") +cpp_quote("#define D3D12_SRGB_TO_FLOAT_TOLERANCE_IN_ULP ( 0.5f )") +const UINT D3D12_STANDARD_COMPONENT_BIT_COUNT = 32; +const UINT D3D12_STANDARD_COMPONENT_BIT_COUNT_DOUBLED = 64; +const UINT D3D12_STANDARD_MAXIMUM_ELEMENT_ALIGNMENT_BYTE_MULTIPLE = 4; +const UINT D3D12_STANDARD_PIXEL_COMPONENT_COUNT = 128; +const UINT D3D12_STANDARD_PIXEL_ELEMENT_COUNT = 32; +const UINT D3D12_STANDARD_VECTOR_SIZE = 4; +const UINT D3D12_STANDARD_VERTEX_ELEMENT_COUNT = 32; +const UINT D3D12_STANDARD_VERTEX_TOTAL_COMPONENT_COUNT = 64; +const UINT D3D12_SUBPIXEL_FRACTIONAL_BIT_COUNT = 8; +const UINT D3D12_SUBTEXEL_FRACTIONAL_BIT_COUNT = 8; +const UINT D3D12_SYSTEM_RESERVED_REGISTER_SPACE_VALUES_END = 0xffffffff; +const UINT D3D12_SYSTEM_RESERVED_REGISTER_SPACE_VALUES_START = 0xfffffff0; +const UINT D3D12_TESSELLATOR_MAX_EVEN_TESSELLATION_FACTOR = 64; +const UINT D3D12_TESSELLATOR_MAX_ISOLINE_DENSITY_TESSELLATION_FACTOR = 64; +const UINT D3D12_TESSELLATOR_MAX_ODD_TESSELLATION_FACTOR = 63; +const UINT D3D12_TESSELLATOR_MAX_TESSELLATION_FACTOR = 64; +const UINT D3D12_TESSELLATOR_MIN_EVEN_TESSELLATION_FACTOR = 2; +const UINT D3D12_TESSELLATOR_MIN_ISOLINE_DENSITY_TESSELLATION_FACTOR = 1; +const UINT D3D12_TESSELLATOR_MIN_ODD_TESSELLATION_FACTOR = 1; +const UINT D3D12_TEXEL_ADDRESS_RANGE_BIT_COUNT = 16; +const UINT D3D12_TEXTURE_DATA_PITCH_ALIGNMENT = 256; +const UINT D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT = 512; +const UINT D3D12_TIGHT_ALIGNMENT_MIN_COMMITTED_RESOURCE_ALIGNMENT = 4096; +const UINT D3D12_TIGHT_ALIGNMENT_MIN_PLACED_RESOURCE_ALIGNMENT = 8; +const UINT D3D12_TILED_RESOURCE_TILE_SIZE_IN_BYTES = 65536; +const UINT D3D12_TRACKED_WORKLOAD_MAX_INSTANCES = 32; +const UINT D3D12_UAV_COUNTER_PLACEMENT_ALIGNMENT = 4096; +const UINT D3D12_UAV_SLOT_COUNT = 64; +const UINT D3D12_UNBOUND_MEMORY_ACCESS_RESULT = 0; +const UINT D3D12_VIDEO_DECODE_MAX_ARGUMENTS = 10; +const UINT D3D12_VIDEO_DECODE_MAX_HISTOGRAM_COMPONENTS = 4; +const UINT D3D12_VIDEO_DECODE_MIN_BITSTREAM_OFFSET_ALIGNMENT = 256; +const UINT D3D12_VIDEO_DECODE_MIN_HISTOGRAM_OFFSET_ALIGNMENT = 256; +const UINT D3D12_VIDEO_DECODE_STATUS_MACROBLOCKS_AFFECTED_UNKNOWN = 0xffffffff; +const UINT D3D12_VIDEO_ENCODER_AV1_INVALID_DPB_RESOURCE_INDEX = 0xFF; +const UINT D3D12_VIDEO_ENCODER_AV1_MAX_TILE_COLS = 64; +const UINT D3D12_VIDEO_ENCODER_AV1_MAX_TILE_ROWS = 64; +const UINT D3D12_VIDEO_ENCODER_AV1_SUPERRES_DENOM_MIN = 9; +const UINT D3D12_VIDEO_ENCODER_AV1_SUPERRES_NUM = 8; +const UINT D3D12_VIDEO_PROCESS_MAX_FILTERS = 32; +const UINT D3D12_VIDEO_PROCESS_STEREO_VIEWS = 2; +const UINT D3D12_VIEWPORT_AND_SCISSORRECT_MAX_INDEX = 15; +const UINT D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE = 16; +const UINT D3D12_VIEWPORT_BOUNDS_MAX = 32767; +const INT D3D12_VIEWPORT_BOUNDS_MIN = -32768; +const UINT D3D12_VS_INPUT_REGISTER_COMPONENTS = 4; +const UINT D3D12_VS_INPUT_REGISTER_COMPONENT_BIT_COUNT = 32; +const UINT D3D12_VS_INPUT_REGISTER_COUNT = 32; +const UINT D3D12_VS_INPUT_REGISTER_READS_PER_INST = 2; +const UINT D3D12_VS_INPUT_REGISTER_READ_PORTS = 1; +const UINT D3D12_VS_OUTPUT_REGISTER_COMPONENTS = 4; +const UINT D3D12_VS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT = 32; +const UINT D3D12_VS_OUTPUT_REGISTER_COUNT = 32; +const UINT D3D12_WHQL_CONTEXT_COUNT_FOR_RESOURCE_LIMIT = 10; +const UINT D3D12_WHQL_DRAWINDEXED_INDEX_COUNT_2_TO_EXP = 25; +const UINT D3D12_WHQL_DRAW_VERTEX_COUNT_2_TO_EXP = 25; +const UINT D3D12_WORK_GRAPHS_BACKING_MEMORY_ALIGNMENT_IN_BYTES = 8; +const UINT D3D12_WORK_GRAPHS_DISPATCH_MAX_THREAD_GROUPS_PER_GRID = 16777215; +const UINT D3D12_WORK_GRAPHS_MAX_NODE_DEPTH = 32; +const UINT DIRECT3D_API_EXTENSIONS = 1; +const UINT DIRECT3D_ASYNC_COMMANDS = 1; +const UINT DIRECT3D_FENCE_BARRIERS_PREVIEW_COMPAT = 1; +const UINT DIRECT3D_LINEAR_ALGEBRA = 1; +const UINT DIRECT3D_MLIR_PROGRAMS = 1; +const UINT DIRECT3D_PREVIEW_BUILD = 1; +const UINT DIRECT3D_VARIABLE_GROUP_SHARED_MEMORY = 1; +cpp_quote("#endif") + + +// Forward declarations +interface ID3D12CommandQueue; + + +typedef UINT64 D3D12_GPU_VIRTUAL_ADDRESS; + +typedef enum D3D12_COMMAND_LIST_TYPE +{ + D3D12_COMMAND_LIST_TYPE_DIRECT = 0, + D3D12_COMMAND_LIST_TYPE_BUNDLE = 1, + D3D12_COMMAND_LIST_TYPE_COMPUTE = 2, + D3D12_COMMAND_LIST_TYPE_COPY = 3, + D3D12_COMMAND_LIST_TYPE_VIDEO_DECODE = 4, + D3D12_COMMAND_LIST_TYPE_VIDEO_PROCESS = 5, + D3D12_COMMAND_LIST_TYPE_VIDEO_ENCODE = 6, + + D3D12_COMMAND_LIST_TYPE_NONE = -1, + +} D3D12_COMMAND_LIST_TYPE; + +typedef enum D3D12_COMMAND_QUEUE_FLAGS +{ + D3D12_COMMAND_QUEUE_FLAG_NONE = 0x0, + D3D12_COMMAND_QUEUE_FLAG_DISABLE_GPU_TIMEOUT = 0x1, + D3D12_COMMAND_QUEUE_FLAG_ALLOW_DYNAMIC_PRIORITY = 0x2, +} D3D12_COMMAND_QUEUE_FLAGS; +cpp_quote( "DEFINE_ENUM_FLAG_OPERATORS( D3D12_COMMAND_QUEUE_FLAGS )" ) + +typedef enum D3D12_COMMAND_QUEUE_PRIORITY +{ + D3D12_COMMAND_QUEUE_PRIORITY_NORMAL = 0, + D3D12_COMMAND_QUEUE_PRIORITY_HIGH = 100, + D3D12_COMMAND_QUEUE_PRIORITY_GLOBAL_REALTIME = 10000 +} D3D12_COMMAND_QUEUE_PRIORITY; + +typedef struct D3D12_COMMAND_QUEUE_DESC +{ + D3D12_COMMAND_LIST_TYPE Type; + INT Priority; + D3D12_COMMAND_QUEUE_FLAGS Flags; + UINT NodeMask; +} D3D12_COMMAND_QUEUE_DESC; + +typedef enum D3D12_PRIMITIVE_TOPOLOGY_TYPE +{ + D3D12_PRIMITIVE_TOPOLOGY_TYPE_UNDEFINED = 0, + D3D12_PRIMITIVE_TOPOLOGY_TYPE_POINT = 1, + D3D12_PRIMITIVE_TOPOLOGY_TYPE_LINE = 2, + D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE = 3, + D3D12_PRIMITIVE_TOPOLOGY_TYPE_PATCH = 4 +} D3D12_PRIMITIVE_TOPOLOGY_TYPE; + +typedef enum D3D12_INPUT_CLASSIFICATION +{ + D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA = 0, + D3D12_INPUT_CLASSIFICATION_PER_INSTANCE_DATA = 1 +} D3D12_INPUT_CLASSIFICATION; + +typedef struct D3D12_INPUT_ELEMENT_DESC +{ + LPCSTR SemanticName; + UINT SemanticIndex; + DXGI_FORMAT Format; + UINT InputSlot; + UINT AlignedByteOffset; + D3D12_INPUT_CLASSIFICATION InputSlotClass; + UINT InstanceDataStepRate; +} D3D12_INPUT_ELEMENT_DESC; + +// Keep FILL_MODE values in sync with earlier DX versions (HW consumes values directly). +typedef enum D3D12_FILL_MODE +{ + // 1 was POINT in D3D, unused in D3D12 + D3D12_FILL_MODE_WIREFRAME = 2, + D3D12_FILL_MODE_SOLID = 3 +} D3D12_FILL_MODE; + +typedef D3D_PRIMITIVE_TOPOLOGY D3D12_PRIMITIVE_TOPOLOGY; + +typedef D3D_PRIMITIVE D3D12_PRIMITIVE; + +// Keep CULL_MODE values in sync with earlier DX versions (HW consumes values directly). +typedef enum D3D12_CULL_MODE +{ + D3D12_CULL_MODE_NONE = 1, + D3D12_CULL_MODE_FRONT = 2, + D3D12_CULL_MODE_BACK = 3 +} D3D12_CULL_MODE; + +typedef struct D3D12_SO_DECLARATION_ENTRY +{ + UINT Stream; + LPCSTR SemanticName; + UINT SemanticIndex; + BYTE StartComponent; + BYTE ComponentCount; + BYTE OutputSlot; +} D3D12_SO_DECLARATION_ENTRY; + +typedef struct D3D12_VIEWPORT +{ + FLOAT TopLeftX; + FLOAT TopLeftY; + FLOAT Width; + FLOAT Height; + FLOAT MinDepth; + FLOAT MaxDepth; +} D3D12_VIEWPORT; + + +typedef RECT D3D12_RECT; + + +typedef struct D3D12_BOX +{ + UINT left; + UINT top; + UINT front; + UINT right; + UINT bottom; + UINT back; +} D3D12_BOX; + +//-------------------------------------------------------------------------------------------------------- +// The system LUID struct isn't defined in wtypes, so we repeat it here just +// for the MIDL compiler. +cpp_quote("#ifdef __midl") +cpp_quote("#ifndef LUID_DEFINED") +cpp_quote("#define LUID_DEFINED 1") +typedef struct __LUID { + DWORD LowPart; + LONG HighPart; +} LUID, * PLUID; +cpp_quote("#endif") +cpp_quote("#endif") + + +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// +// Depth-Stencil State +// +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + +// Keep COMPARISON_FUNC values in sync with earlier DX versions (HW consumes values directly). +typedef enum D3D12_COMPARISON_FUNC +{ + D3D12_COMPARISON_FUNC_NONE = 0, + D3D12_COMPARISON_FUNC_NEVER = 1, + D3D12_COMPARISON_FUNC_LESS = 2, + D3D12_COMPARISON_FUNC_EQUAL = 3, + D3D12_COMPARISON_FUNC_LESS_EQUAL = 4, + D3D12_COMPARISON_FUNC_GREATER = 5, + D3D12_COMPARISON_FUNC_NOT_EQUAL = 6, + D3D12_COMPARISON_FUNC_GREATER_EQUAL = 7, + D3D12_COMPARISON_FUNC_ALWAYS = 8 +} D3D12_COMPARISON_FUNC; + +typedef enum D3D12_DEPTH_WRITE_MASK +{ + D3D12_DEPTH_WRITE_MASK_ZERO = 0, + D3D12_DEPTH_WRITE_MASK_ALL = 1 +} D3D12_DEPTH_WRITE_MASK; + +// Keep STENCILOP values in sync with earlier DX versions (HW consumes values directly). +typedef enum D3D12_STENCIL_OP +{ + D3D12_STENCIL_OP_KEEP = 1, + D3D12_STENCIL_OP_ZERO = 2, + D3D12_STENCIL_OP_REPLACE = 3, + D3D12_STENCIL_OP_INCR_SAT = 4, + D3D12_STENCIL_OP_DECR_SAT = 5, + D3D12_STENCIL_OP_INVERT = 6, + D3D12_STENCIL_OP_INCR = 7, + D3D12_STENCIL_OP_DECR = 8 +} D3D12_STENCIL_OP; + +typedef struct D3D12_DEPTH_STENCILOP_DESC +{ + D3D12_STENCIL_OP StencilFailOp; + D3D12_STENCIL_OP StencilDepthFailOp; + D3D12_STENCIL_OP StencilPassOp; + D3D12_COMPARISON_FUNC StencilFunc; +} D3D12_DEPTH_STENCILOP_DESC; + +typedef struct D3D12_DEPTH_STENCIL_DESC +{ + BOOL DepthEnable; + D3D12_DEPTH_WRITE_MASK DepthWriteMask; + D3D12_COMPARISON_FUNC DepthFunc; + BOOL StencilEnable; + UINT8 StencilReadMask; + UINT8 StencilWriteMask; + D3D12_DEPTH_STENCILOP_DESC FrontFace; + D3D12_DEPTH_STENCILOP_DESC BackFace; +} D3D12_DEPTH_STENCIL_DESC; + +typedef struct D3D12_DEPTH_STENCIL_DESC1 +{ + BOOL DepthEnable; + D3D12_DEPTH_WRITE_MASK DepthWriteMask; + D3D12_COMPARISON_FUNC DepthFunc; + BOOL StencilEnable; + UINT8 StencilReadMask; + UINT8 StencilWriteMask; + D3D12_DEPTH_STENCILOP_DESC FrontFace; + D3D12_DEPTH_STENCILOP_DESC BackFace; + BOOL DepthBoundsTestEnable; +} D3D12_DEPTH_STENCIL_DESC1; + +// Front/back face independent stencil masks +typedef struct D3D12_DEPTH_STENCILOP_DESC1 +{ + D3D12_STENCIL_OP StencilFailOp; + D3D12_STENCIL_OP StencilDepthFailOp; + D3D12_STENCIL_OP StencilPassOp; + D3D12_COMPARISON_FUNC StencilFunc; + UINT8 StencilReadMask; + UINT8 StencilWriteMask; +} D3D12_DEPTH_STENCILOP_DESC1; + +typedef struct D3D12_DEPTH_STENCIL_DESC2 +{ + BOOL DepthEnable; + D3D12_DEPTH_WRITE_MASK DepthWriteMask; + D3D12_COMPARISON_FUNC DepthFunc; + BOOL StencilEnable; + D3D12_DEPTH_STENCILOP_DESC1 FrontFace; + D3D12_DEPTH_STENCILOP_DESC1 BackFace; + BOOL DepthBoundsTestEnable; +} D3D12_DEPTH_STENCIL_DESC2; + + +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// +// Blend State +// +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + +// Keep BLEND values in sync with earlier DX versions (HW consumes values directly). +typedef enum D3D12_BLEND +{ + D3D12_BLEND_ZERO = 1, + D3D12_BLEND_ONE = 2, + D3D12_BLEND_SRC_COLOR = 3, // PS output oN.rgb (N is current RT being blended) + D3D12_BLEND_INV_SRC_COLOR = 4, // 1.0f - PS output oN.rgb + D3D12_BLEND_SRC_ALPHA = 5, // PS output oN.a + D3D12_BLEND_INV_SRC_ALPHA = 6, // 1.0f - PS output oN.a + D3D12_BLEND_DEST_ALPHA = 7, // RT(N).a (N is current RT being blended) + D3D12_BLEND_INV_DEST_ALPHA = 8, // 1.0f - RT(N).a + D3D12_BLEND_DEST_COLOR = 9, // RT(N).rgb + D3D12_BLEND_INV_DEST_COLOR = 10,// 1.0f - RT(N).rgb + D3D12_BLEND_SRC_ALPHA_SAT = 11,// (f,f,f,1), f = min(1 - RT(N).a, oN.a) + // 12 reserved (was BOTHSRCALPHA) + // 13 reserved (was BOTHSRCALPHA) + D3D12_BLEND_BLEND_FACTOR = 14, + D3D12_BLEND_INV_BLEND_FACTOR = 15, + D3D12_BLEND_SRC1_COLOR = 16, // PS output o1.rgb + D3D12_BLEND_INV_SRC1_COLOR = 17, // 1.0f - PS output o1.rgb + D3D12_BLEND_SRC1_ALPHA = 18, // PS output o1.a + D3D12_BLEND_INV_SRC1_ALPHA = 19, // 1.0f - PS output o1.a + D3D12_BLEND_ALPHA_FACTOR = 20, + D3D12_BLEND_INV_ALPHA_FACTOR = 21 +} D3D12_BLEND; + +// Keep BLENDOP values in sync with earlier DX versions (HW consumes values directly). +typedef enum D3D12_BLEND_OP +{ + D3D12_BLEND_OP_ADD = 1, + D3D12_BLEND_OP_SUBTRACT = 2, + D3D12_BLEND_OP_REV_SUBTRACT = 3, + D3D12_BLEND_OP_MIN = 4, // min semantics are like min shader instruction + D3D12_BLEND_OP_MAX = 5, // max semantics are like max shader instruction +} D3D12_BLEND_OP; + +typedef enum D3D12_COLOR_WRITE_ENABLE +{ + D3D12_COLOR_WRITE_ENABLE_RED = 1, + D3D12_COLOR_WRITE_ENABLE_GREEN = 2, + D3D12_COLOR_WRITE_ENABLE_BLUE = 4, + D3D12_COLOR_WRITE_ENABLE_ALPHA = 8, + D3D12_COLOR_WRITE_ENABLE_ALL = (D3D12_COLOR_WRITE_ENABLE_RED|D3D12_COLOR_WRITE_ENABLE_GREEN| + D3D12_COLOR_WRITE_ENABLE_BLUE|D3D12_COLOR_WRITE_ENABLE_ALPHA), +} D3D12_COLOR_WRITE_ENABLE; + +typedef enum D3D12_LOGIC_OP +{ + // Operation: + // (s == PS output, d = RTV contents) + D3D12_LOGIC_OP_CLEAR = 0, // 0 + D3D12_LOGIC_OP_SET, // 1 + D3D12_LOGIC_OP_COPY, // s + D3D12_LOGIC_OP_COPY_INVERTED, // ~s + D3D12_LOGIC_OP_NOOP, // d + D3D12_LOGIC_OP_INVERT, // ~d + D3D12_LOGIC_OP_AND, // s & d + D3D12_LOGIC_OP_NAND, // ~(s & d) + D3D12_LOGIC_OP_OR, // s | d + D3D12_LOGIC_OP_NOR, // ~(s | d) + D3D12_LOGIC_OP_XOR, // s ^ d + D3D12_LOGIC_OP_EQUIV, // ~(s ^ d) + D3D12_LOGIC_OP_AND_REVERSE, // s & ~d + D3D12_LOGIC_OP_AND_INVERTED, // ~s & d + D3D12_LOGIC_OP_OR_REVERSE, // s | ~d + D3D12_LOGIC_OP_OR_INVERTED, // ~s | d +} D3D12_LOGIC_OP; + +typedef struct D3D12_RENDER_TARGET_BLEND_DESC +{ + BOOL BlendEnable; + BOOL LogicOpEnable; // LogicOpEnable and BlendEnable can't both be true + D3D12_BLEND SrcBlend; + D3D12_BLEND DestBlend; + D3D12_BLEND_OP BlendOp; + D3D12_BLEND SrcBlendAlpha; + D3D12_BLEND DestBlendAlpha; + D3D12_BLEND_OP BlendOpAlpha; + D3D12_LOGIC_OP LogicOp; // applies to RGBA + UINT8 RenderTargetWriteMask; // D3D12_COLOR_WRITE_ENABLE +} D3D12_RENDER_TARGET_BLEND_DESC; + +typedef struct D3D12_BLEND_DESC +{ + BOOL AlphaToCoverageEnable; // relevant to multisample antialiasing only + BOOL IndependentBlendEnable; // if FALSE, then replicate the first entry in RenderTarget array to other entries + D3D12_RENDER_TARGET_BLEND_DESC RenderTarget[D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT]; +} D3D12_BLEND_DESC; + +cpp_quote( "/* Note, the array size for RenderTarget[] above is D3D12_SIMULTANEOUS_RENDERTARGET_COUNT. ") +cpp_quote( " IDL processing/generation of this header replaces the define; this comment is merely explaining what happened. */" ) + + +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// +// Rasterizer State +// +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + +typedef enum D3D12_CONSERVATIVE_RASTERIZATION_MODE +{ + D3D12_CONSERVATIVE_RASTERIZATION_MODE_OFF = 0, // Default + D3D12_CONSERVATIVE_RASTERIZATION_MODE_ON = 1, +} D3D12_CONSERVATIVE_RASTERIZATION_MODE; + +typedef struct D3D12_RASTERIZER_DESC +{ + D3D12_FILL_MODE FillMode; + D3D12_CULL_MODE CullMode; + BOOL FrontCounterClockwise; + INT DepthBias; + FLOAT DepthBiasClamp; + FLOAT SlopeScaledDepthBias; + BOOL DepthClipEnable; + BOOL MultisampleEnable; + BOOL AntialiasedLineEnable; + UINT ForcedSampleCount; + D3D12_CONSERVATIVE_RASTERIZATION_MODE ConservativeRaster; +} D3D12_RASTERIZER_DESC; + +typedef struct D3D12_RASTERIZER_DESC1 +{ + D3D12_FILL_MODE FillMode; + D3D12_CULL_MODE CullMode; + BOOL FrontCounterClockwise; + FLOAT DepthBias; + FLOAT DepthBiasClamp; + FLOAT SlopeScaledDepthBias; + BOOL DepthClipEnable; + BOOL MultisampleEnable; + BOOL AntialiasedLineEnable; + UINT ForcedSampleCount; + D3D12_CONSERVATIVE_RASTERIZATION_MODE ConservativeRaster; +} D3D12_RASTERIZER_DESC1; + +typedef enum D3D12_LINE_RASTERIZATION_MODE +{ + D3D12_LINE_RASTERIZATION_MODE_ALIASED, + D3D12_LINE_RASTERIZATION_MODE_ALPHA_ANTIALIASED, + D3D12_LINE_RASTERIZATION_MODE_QUADRILATERAL_WIDE, + D3D12_LINE_RASTERIZATION_MODE_QUADRILATERAL_NARROW, +} D3D12_LINE_RASTERIZATION_MODE; + +typedef struct D3D12_RASTERIZER_DESC2 +{ + D3D12_FILL_MODE FillMode; + D3D12_CULL_MODE CullMode; + BOOL FrontCounterClockwise; + FLOAT DepthBias; + FLOAT DepthBiasClamp; + FLOAT SlopeScaledDepthBias; + BOOL DepthClipEnable; + D3D12_LINE_RASTERIZATION_MODE LineRasterizationMode; + UINT ForcedSampleCount; + D3D12_CONSERVATIVE_RASTERIZATION_MODE ConservativeRaster; +} D3D12_RASTERIZER_DESC2; + +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// +// Pipeline State v1 +// +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + +[ uuid( c54a6b66-72df-4ee8-8be5-a946a1429214 ), object, local, pointer_default( unique ) ] +interface ID3D12RootSignature + : ID3D12DeviceChild +{ +} +[ uuid( c390bd7d-9142-4a95-b072-6d3439ade5c4 ), object, local, pointer_default( unique ) ] +interface ID3D12RootSignature1 + : ID3D12RootSignature +{ + SIZE_T GetSerializedSize(); + HRESULT GetSerializedData([annotation("_Out_writes_bytes_(Size)")] void *pData, SIZE_T Size); +} + +typedef struct D3D12_SHADER_BYTECODE +{ + [annotation("_Field_size_bytes_full_(BytecodeLength)")] const void* pShaderBytecode; + SIZE_T BytecodeLength; +} D3D12_SHADER_BYTECODE; + +typedef struct D3D12_STREAM_OUTPUT_DESC +{ + [annotation("_Field_size_full_(NumEntries)")] const D3D12_SO_DECLARATION_ENTRY* pSODeclaration; + UINT NumEntries; + [annotation("_Field_size_full_(NumStrides)")] const UINT* pBufferStrides; + UINT NumStrides; + UINT RasterizedStream; +} D3D12_STREAM_OUTPUT_DESC; + +typedef struct D3D12_INPUT_LAYOUT_DESC +{ + [annotation("_Field_size_full_(NumElements)")] const D3D12_INPUT_ELEMENT_DESC* pInputElementDescs; + UINT NumElements; +} D3D12_INPUT_LAYOUT_DESC; + +typedef enum D3D12_INDEX_BUFFER_STRIP_CUT_VALUE +{ + D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_DISABLED = 0, + D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_0xFFFF = 1, + D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_0xFFFFFFFF = 2 +} D3D12_INDEX_BUFFER_STRIP_CUT_VALUE; + +typedef enum D3D12_STANDARD_MULTISAMPLE_QUALITY_LEVELS +{ + D3D12_STANDARD_MULTISAMPLE_PATTERN = 0xffffffff, + D3D12_CENTER_MULTISAMPLE_PATTERN = 0xfffffffe +} D3D12_STANDARD_MULTISAMPLE_QUALITY_LEVELS; + +typedef struct D3D12_CACHED_PIPELINE_STATE +{ + [annotation("_Field_size_bytes_full_(CachedBlobSizeInBytes)")] const void* pCachedBlob; + SIZE_T CachedBlobSizeInBytes; +} D3D12_CACHED_PIPELINE_STATE; + +typedef enum D3D12_PIPELINE_STATE_FLAGS +{ + D3D12_PIPELINE_STATE_FLAG_NONE = 0x0, + D3D12_PIPELINE_STATE_FLAG_TOOL_DEBUG = 0x1, + D3D12_PIPELINE_STATE_FLAG_DYNAMIC_DEPTH_BIAS = 0x4, + D3D12_PIPELINE_STATE_FLAG_DYNAMIC_INDEX_BUFFER_STRIP_CUT = 0x8, + D3D12_PIPELINE_STATE_FLAG_DISABLE_CACHED_BLOB = 0x10, + +} D3D12_PIPELINE_STATE_FLAGS; +cpp_quote( "DEFINE_ENUM_FLAG_OPERATORS( D3D12_PIPELINE_STATE_FLAGS )" ) + +typedef struct D3D12_GRAPHICS_PIPELINE_STATE_DESC +{ + ID3D12RootSignature* pRootSignature; + D3D12_SHADER_BYTECODE VS; + D3D12_SHADER_BYTECODE PS; + D3D12_SHADER_BYTECODE DS; + D3D12_SHADER_BYTECODE HS; + D3D12_SHADER_BYTECODE GS; + D3D12_STREAM_OUTPUT_DESC StreamOutput; + D3D12_BLEND_DESC BlendState; + UINT SampleMask; + D3D12_RASTERIZER_DESC RasterizerState; + D3D12_DEPTH_STENCIL_DESC DepthStencilState; + D3D12_INPUT_LAYOUT_DESC InputLayout; + D3D12_INDEX_BUFFER_STRIP_CUT_VALUE IBStripCutValue; + D3D12_PRIMITIVE_TOPOLOGY_TYPE PrimitiveTopologyType; + UINT NumRenderTargets; + DXGI_FORMAT RTVFormats[ D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT ]; + DXGI_FORMAT DSVFormat; + DXGI_SAMPLE_DESC SampleDesc; + UINT NodeMask; + D3D12_CACHED_PIPELINE_STATE CachedPSO; + D3D12_PIPELINE_STATE_FLAGS Flags; +} D3D12_GRAPHICS_PIPELINE_STATE_DESC; + +typedef struct D3D12_COMPUTE_PIPELINE_STATE_DESC +{ + ID3D12RootSignature* pRootSignature; + D3D12_SHADER_BYTECODE CS; + UINT NodeMask; + D3D12_CACHED_PIPELINE_STATE CachedPSO; + D3D12_PIPELINE_STATE_FLAGS Flags; +} D3D12_COMPUTE_PIPELINE_STATE_DESC; + +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// +// Serialized Root Signature +// +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +typedef enum D3D_ROOT_SIGNATURE_VERSION +{ + D3D_ROOT_SIGNATURE_VERSION_1 = 0x1, + D3D_ROOT_SIGNATURE_VERSION_1_0 = 0x1, + D3D_ROOT_SIGNATURE_VERSION_1_1 = 0x2, + D3D_ROOT_SIGNATURE_VERSION_1_2 = 0x3, +} D3D_ROOT_SIGNATURE_VERSION; + +typedef struct D3D12_SERIALIZED_ROOT_SIGNATURE_DESC +{ + [annotation("_Field_size_bytes_full_(SerializedBlobSizeInBytes)")] const void* pSerializedBlob; + SIZE_T SerializedBlobSizeInBytes; +} D3D12_SERIALIZED_ROOT_SIGNATURE_DESC; + +typedef struct D3D12_GLOBAL_SERIALIZED_ROOT_SIGNATURE +{ + D3D12_SERIALIZED_ROOT_SIGNATURE_DESC Desc; +} D3D12_GLOBAL_SERIALIZED_ROOT_SIGNATURE; + +typedef struct D3D12_LOCAL_SERIALIZED_ROOT_SIGNATURE +{ + D3D12_SERIALIZED_ROOT_SIGNATURE_DESC Desc; +} D3D12_LOCAL_SERIALIZED_ROOT_SIGNATURE; + +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// +// Pipeline State v2 +// +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + +struct D3D12_RT_FORMAT_ARRAY +{ + DXGI_FORMAT RTFormats[D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT]; + UINT NumRenderTargets; +}; + +typedef struct D3D12_PIPELINE_STATE_STREAM_DESC +{ + [annotation("_In_")] SIZE_T SizeInBytes; + [annotation("_In_reads_(_Inexpressible_(\"Dependent on size of subobjects\"))")] void* pPipelineStateSubobjectStream; +} D3D12_PIPELINE_STATE_STREAM_DESC; + +typedef enum D3D12_PIPELINE_STATE_SUBOBJECT_TYPE +{ + D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_ROOT_SIGNATURE, // ID3D12RootSignature* + D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_VS, // D3D12_SHADER_BYTECODE + D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PS, // D3D12_SHADER_BYTECODE + D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DS, // D3D12_SHADER_BYTECODE + D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_HS, // D3D12_SHADER_BYTECODE + D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_GS, // D3D12_SHADER_BYTECODE + D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CS, // D3D12_SHADER_BYTECODE + D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_STREAM_OUTPUT, // D3D12_STREAM_OUTPUT_DESC + D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_BLEND, // D3D12_BLEND_DESC + D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_MASK, // UINT + D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RASTERIZER, // D3D12_RASTERIZER_DESC + D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL, // D3D12_DEPTH_STENCIL_DESC + D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_INPUT_LAYOUT, // D3D12_INPUT_LAYOUT_DESC + D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_IB_STRIP_CUT_VALUE, // D3D12_INDEX_BUFFER_STRIP_CUT_VALUE + D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PRIMITIVE_TOPOLOGY, // D3D12_PRIMITIVE_TOPOLOGY_TYPE + D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RENDER_TARGET_FORMATS, // D3D12_RT_FORMAT_ARRAY + D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL_FORMAT, // DXGI_FORMAT + D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_DESC, // DXGI_SAMPLE_DESC + D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_NODE_MASK, // UINT + D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CACHED_PSO, // D3D12_CACHED_PIPELINE_STATE + D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_FLAGS, // D3D12_PIPELINE_STATE_FLAGS + D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL1, // D3D12_DEPTH_STENCIL_DESC1 + D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_VIEW_INSTANCING, // D3D12_VIEW_INSTANCING_DESC + D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_AS = 24, // D3D12_SHADER_BYTECODE + D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_MS = 25, // D3D12_SHADER_BYTECODE + D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL2 = 26, // D3D12_DEPTH_STENCIL_DESC2 + D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RASTERIZER1 = 27, // D3D12_RASTERIZER_DESC1 + D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RASTERIZER2 = 28, // D3D12_RASTERIZER_DESC2 + D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SERIALIZED_ROOT_SIGNATURE = 29, // D3D12_SERIALIZED_ROOT_SIGNATURE_DESC + D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_MAX_VALID, +} D3D12_PIPELINE_STATE_SUBOBJECT_TYPE; + +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// +// D3D12 Caps +// +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + +typedef enum D3D12_FEATURE +{ + D3D12_FEATURE_D3D12_OPTIONS = 0, + D3D12_FEATURE_ARCHITECTURE = 1, // Deprecated by D3D12_FEATURE_ARCHITECTURE1 + D3D12_FEATURE_FEATURE_LEVELS = 2, + D3D12_FEATURE_FORMAT_SUPPORT = 3, + D3D12_FEATURE_MULTISAMPLE_QUALITY_LEVELS = 4, + D3D12_FEATURE_FORMAT_INFO = 5, + D3D12_FEATURE_GPU_VIRTUAL_ADDRESS_SUPPORT = 6, + D3D12_FEATURE_SHADER_MODEL = 7, + D3D12_FEATURE_D3D12_OPTIONS1 = 8, + D3D12_FEATURE_D3D12_OPTIONS_EXPERIMENTAL = 9, + D3D12_FEATURE_PROTECTED_RESOURCE_SESSION_SUPPORT = 10, + D3D12_FEATURE_ROOT_SIGNATURE = 12, + D3D12_FEATURE_D3D12_OPTIONS_EXPERIMENTAL1 = 13, + D3D12_FEATURE_ARCHITECTURE1 = 16, + D3D12_FEATURE_D3D12_OPTIONS2 = 18, + D3D12_FEATURE_SHADER_CACHE = 19, + D3D12_FEATURE_COMMAND_QUEUE_PRIORITY = 20, + D3D12_FEATURE_D3D12_OPTIONS3 = 21, + D3D12_FEATURE_EXISTING_HEAPS = 22, + D3D12_FEATURE_D3D12_OPTIONS4 = 23, + D3D12_FEATURE_SERIALIZATION = 24, + D3D12_FEATURE_CROSS_NODE = 25, + D3D12_FEATURE_D3D12_OPTIONS5 = 27, + D3D12_FEATURE_DISPLAYABLE = 28, + D3D12_FEATURE_D3D12_OPTIONS6 = 30, + D3D12_FEATURE_QUERY_META_COMMAND = 31, + D3D12_FEATURE_D3D12_OPTIONS7 = 32, + D3D12_FEATURE_PROTECTED_RESOURCE_SESSION_TYPE_COUNT = 33, + D3D12_FEATURE_PROTECTED_RESOURCE_SESSION_TYPES = 34, + D3D12_FEATURE_D3D12_OPTIONS8 = 36, + D3D12_FEATURE_D3D12_OPTIONS9 = 37, + D3D12_FEATURE_D3D12_OPTIONS10 = 39, + D3D12_FEATURE_D3D12_OPTIONS11 = 40, + D3D12_FEATURE_D3D12_OPTIONS12 = 41, + D3D12_FEATURE_D3D12_OPTIONS13 = 42, + D3D12_FEATURE_D3D12_OPTIONS14 = 43, + D3D12_FEATURE_D3D12_OPTIONS15 = 44, + D3D12_FEATURE_D3D12_OPTIONS16 = 45, + D3D12_FEATURE_D3D12_OPTIONS17 = 46, + D3D12_FEATURE_D3D12_OPTIONS18 = 47, + D3D12_FEATURE_D3D12_OPTIONS19 = 48, + D3D12_FEATURE_D3D12_OPTIONS20 = 49, + D3D12_FEATURE_PREDICATION = 50, + D3D12_FEATURE_PLACED_RESOURCE_SUPPORT_INFO = 51, + D3D12_FEATURE_HARDWARE_COPY = 52, + D3D12_FEATURE_D3D12_OPTIONS21 = 53, + D3D12_FEATURE_D3D12_TIGHT_ALIGNMENT = 54, + D3D12_FEATURE_APPLICATION_SPECIFIC_DRIVER_STATE = 56, + D3D12_FEATURE_BYTECODE_BYPASS_HASH_SUPPORTED = 57, + D3D12_FEATURE_FENCE_BARRIERS = 59, + D3D12_FEATURE_HARDWARE_SCHEDULING_QUEUE_GROUPINGS = 60, + D3D12_FEATURE_SHADER_CACHE_ABI_SUPPORT = 61, + + D3D12_FEATURE_ASYNC_COMMANDS = 63, + D3D12_FEATURE_BARRIER_LAYOUT = 64, + D3D12_FEATURE_D3D12_OPTIONS22 = 65, + D3D12_FEATURE_D3D12_OPTIONS_MLIR = 68, + D3D12_FEATURE_MLIR_EXCHANGE = 69, + D3D12_FEATURE_MLIR_INTERFACE_SUPPORT = 70, + D3D12_FEATURE_D3D12_OPTIONS_PREVIEW = 72, + D3D12_FEATURE_LINEAR_ALGEBRA_SUPPORT = 77, + D3D12_FEATURE_LINEAR_ALGEBRA_LINEAR_ALGEBRA_MATRIX_OPERATION_SUPPORT = 78, +} D3D12_FEATURE; + +typedef enum D3D12_SHADER_MIN_PRECISION_SUPPORT +{ + D3D12_SHADER_MIN_PRECISION_SUPPORT_NONE = 0x0, + D3D12_SHADER_MIN_PRECISION_SUPPORT_10_BIT = 0x1, + D3D12_SHADER_MIN_PRECISION_SUPPORT_16_BIT = 0x2 +} D3D12_SHADER_MIN_PRECISION_SUPPORT; +cpp_quote( "DEFINE_ENUM_FLAG_OPERATORS( D3D12_SHADER_MIN_PRECISION_SUPPORT )" ) + +typedef enum D3D12_TILED_RESOURCES_TIER +{ + D3D12_TILED_RESOURCES_TIER_NOT_SUPPORTED = 0, + D3D12_TILED_RESOURCES_TIER_1 = 1, + D3D12_TILED_RESOURCES_TIER_2 = 2, + D3D12_TILED_RESOURCES_TIER_3 = 3, + D3D12_TILED_RESOURCES_TIER_4 = 4, +} D3D12_TILED_RESOURCES_TIER; + +typedef enum D3D12_RESOURCE_BINDING_TIER +{ + D3D12_RESOURCE_BINDING_TIER_1 = 1, + D3D12_RESOURCE_BINDING_TIER_2 = 2, + D3D12_RESOURCE_BINDING_TIER_3 = 3, +} D3D12_RESOURCE_BINDING_TIER; + +typedef enum D3D12_CONSERVATIVE_RASTERIZATION_TIER { + D3D12_CONSERVATIVE_RASTERIZATION_TIER_NOT_SUPPORTED = 0, + D3D12_CONSERVATIVE_RASTERIZATION_TIER_1 = 1, + D3D12_CONSERVATIVE_RASTERIZATION_TIER_2 = 2, + D3D12_CONSERVATIVE_RASTERIZATION_TIER_3 = 3, +} D3D12_CONSERVATIVE_RASTERIZATION_TIER; + + +typedef enum D3D12_FORMAT_SUPPORT1 +{ + D3D12_FORMAT_SUPPORT1_NONE = 0, + D3D12_FORMAT_SUPPORT1_BUFFER = 0x00000001, + D3D12_FORMAT_SUPPORT1_IA_VERTEX_BUFFER = 0x00000002, + D3D12_FORMAT_SUPPORT1_IA_INDEX_BUFFER = 0x00000004, + D3D12_FORMAT_SUPPORT1_SO_BUFFER = 0x00000008, + D3D12_FORMAT_SUPPORT1_TEXTURE1D = 0x00000010, + D3D12_FORMAT_SUPPORT1_TEXTURE2D = 0x00000020, + D3D12_FORMAT_SUPPORT1_TEXTURE3D = 0x00000040, + D3D12_FORMAT_SUPPORT1_TEXTURECUBE = 0x00000080, + D3D12_FORMAT_SUPPORT1_SHADER_LOAD = 0x00000100, + D3D12_FORMAT_SUPPORT1_SHADER_SAMPLE = 0x00000200, + D3D12_FORMAT_SUPPORT1_SHADER_SAMPLE_COMPARISON = 0x00000400, + D3D12_FORMAT_SUPPORT1_SHADER_SAMPLE_MONO_TEXT = 0x00000800, + D3D12_FORMAT_SUPPORT1_MIP = 0x00001000, + D3D12_FORMAT_SUPPORT1_RENDER_TARGET = 0x00004000, + D3D12_FORMAT_SUPPORT1_BLENDABLE = 0x00008000, + D3D12_FORMAT_SUPPORT1_DEPTH_STENCIL = 0x00010000, + D3D12_FORMAT_SUPPORT1_MULTISAMPLE_RESOLVE = 0x00040000, + D3D12_FORMAT_SUPPORT1_DISPLAY = 0x00080000, + D3D12_FORMAT_SUPPORT1_CAST_WITHIN_BIT_LAYOUT = 0x00100000, + D3D12_FORMAT_SUPPORT1_MULTISAMPLE_RENDERTARGET = 0x00200000, + D3D12_FORMAT_SUPPORT1_MULTISAMPLE_LOAD = 0x00400000, + D3D12_FORMAT_SUPPORT1_SHADER_GATHER = 0x00800000, + D3D12_FORMAT_SUPPORT1_BACK_BUFFER_CAST = 0x01000000, + D3D12_FORMAT_SUPPORT1_TYPED_UNORDERED_ACCESS_VIEW = 0x02000000, + D3D12_FORMAT_SUPPORT1_SHADER_GATHER_COMPARISON = 0x04000000, + D3D12_FORMAT_SUPPORT1_DECODER_OUTPUT = 0x08000000, + D3D12_FORMAT_SUPPORT1_VIDEO_PROCESSOR_OUTPUT = 0x10000000, + D3D12_FORMAT_SUPPORT1_VIDEO_PROCESSOR_INPUT = 0x20000000, + D3D12_FORMAT_SUPPORT1_VIDEO_ENCODER = 0x40000000, +} D3D12_FORMAT_SUPPORT1; +cpp_quote( "DEFINE_ENUM_FLAG_OPERATORS( D3D12_FORMAT_SUPPORT1 )" ) + +typedef enum D3D12_FORMAT_SUPPORT2 +{ + D3D12_FORMAT_SUPPORT2_NONE = 0, + D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_ADD = 0x00000001, + D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_BITWISE_OPS = 0x00000002, + D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_COMPARE_STORE_OR_COMPARE_EXCHANGE = 0x00000004, + D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_EXCHANGE = 0x00000008, + D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_SIGNED_MIN_OR_MAX = 0x00000010, + D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_UNSIGNED_MIN_OR_MAX = 0x00000020, + D3D12_FORMAT_SUPPORT2_UAV_TYPED_LOAD = 0x00000040, + D3D12_FORMAT_SUPPORT2_UAV_TYPED_STORE = 0x00000080, + D3D12_FORMAT_SUPPORT2_OUTPUT_MERGER_LOGIC_OP = 0x00000100, + D3D12_FORMAT_SUPPORT2_TILED = 0x00000200, + D3D12_FORMAT_SUPPORT2_MULTIPLANE_OVERLAY = 0x00004000, + D3D12_FORMAT_SUPPORT2_SAMPLER_FEEDBACK = 0x00008000, + D3D12_FORMAT_SUPPORT2_DISPLAYABLE = 0x00010000, +} D3D12_FORMAT_SUPPORT2; +cpp_quote( "DEFINE_ENUM_FLAG_OPERATORS( D3D12_FORMAT_SUPPORT2 )" ) + +typedef enum D3D12_MULTISAMPLE_QUALITY_LEVEL_FLAGS +{ + D3D12_MULTISAMPLE_QUALITY_LEVELS_FLAG_NONE = 0, + D3D12_MULTISAMPLE_QUALITY_LEVELS_FLAG_TILED_RESOURCE = 0x00000001, +} D3D12_MULTISAMPLE_QUALITY_LEVEL_FLAGS; +cpp_quote( "DEFINE_ENUM_FLAG_OPERATORS( D3D12_MULTISAMPLE_QUALITY_LEVEL_FLAGS )" ) + +typedef enum D3D12_CROSS_NODE_SHARING_TIER +{ + D3D12_CROSS_NODE_SHARING_TIER_NOT_SUPPORTED = 0, + D3D12_CROSS_NODE_SHARING_TIER_1_EMULATED = 1, + D3D12_CROSS_NODE_SHARING_TIER_1 = 2, + D3D12_CROSS_NODE_SHARING_TIER_2 = 3, + D3D12_CROSS_NODE_SHARING_TIER_3 = 4, +} D3D12_CROSS_NODE_SHARING_TIER; + +typedef enum D3D12_RESOURCE_HEAP_TIER +{ + D3D12_RESOURCE_HEAP_TIER_1 = 1, + D3D12_RESOURCE_HEAP_TIER_2 = 2, +} D3D12_RESOURCE_HEAP_TIER; + +typedef enum D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER +{ + D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER_NOT_SUPPORTED = 0, + D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER_1 = 1, + D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER_2 = 2, +} D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER; + +typedef enum D3D12_VIEW_INSTANCING_TIER +{ + D3D12_VIEW_INSTANCING_TIER_NOT_SUPPORTED = 0, + D3D12_VIEW_INSTANCING_TIER_1 = 1, + D3D12_VIEW_INSTANCING_TIER_2 = 2, + D3D12_VIEW_INSTANCING_TIER_3 = 3, +} D3D12_VIEW_INSTANCING_TIER; + + +typedef enum D3D12_WORK_GRAPHS_TIER { + D3D12_WORK_GRAPHS_TIER_NOT_SUPPORTED = 0, + D3D12_WORK_GRAPHS_TIER_1_0 = 10, + D3D12_WORK_GRAPHS_TIER_1_1 = 11, +} D3D12_WORK_GRAPHS_TIER; + + +typedef enum D3D12_MLIR_PROGRAMS_TIER +{ + D3D12_MLIR_PROGRAMS_TIER_NOT_SUPPORTED = 0, + D3D12_MLIR_PROGRAMS_TIER_1_0 = 10, + D3D12_MLIR_PROGRAMS_TIER_2_0 = 20, +} D3D12_MLIR_PROGRAMS_TIER; + +typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS_MLIR +{ + [annotation("_Out_")] D3D12_MLIR_PROGRAMS_TIER MlirProgramsTier; +} D3D12_FEATURE_DATA_D3D12_OPTIONS_MLIR; + +typedef struct D3D12_FEATURE_DATA_MLIR_EXCHANGE +{ + GUID MlirInterface; + [annotation("_In_reads_bytes_(InputDataSizeInBytes)")] const void* pInputData; + [annotation("_In_")] SIZE_T InputDataSizeInBytes; + [annotation("_Out_writes_bytes_opt_(*OutputDataSizeInBytes)")] void* pOutputData; + [annotation("_Inout_")] SIZE_T* OutputDataSizeInBytes; +} D3D12_FEATURE_DATA_MLIR_EXCHANGE; + +typedef struct D3D12_FEATURE_DATA_MLIR_INTERFACE_SUPPORT +{ + [annotation("_In_")] UINT NumMlirInterfaces; + [annotation("_In_reads_(NumMlirInterfaces)")] const GUID *pMlirInterfacesRequested; + [annotation("_Out_writes_(NumMlirInterfaces)")] BOOL *pMlirInterfacesSupported; +} D3D12_FEATURE_DATA_MLIR_INTERFACE_SUPPORT; + +// D3D12_FEATURE_D3D12_OPTIONS +typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS +{ + [annotation("_Out_")] BOOL DoublePrecisionFloatShaderOps; + [annotation("_Out_")] BOOL OutputMergerLogicOp; + [annotation("_Out_")] D3D12_SHADER_MIN_PRECISION_SUPPORT MinPrecisionSupport; + [annotation("_Out_")] D3D12_TILED_RESOURCES_TIER TiledResourcesTier; + [annotation("_Out_")] D3D12_RESOURCE_BINDING_TIER ResourceBindingTier; + [annotation("_Out_")] BOOL PSSpecifiedStencilRefSupported; + [annotation("_Out_")] BOOL TypedUAVLoadAdditionalFormats; + [annotation("_Out_")] BOOL ROVsSupported; + [annotation("_Out_")] D3D12_CONSERVATIVE_RASTERIZATION_TIER ConservativeRasterizationTier; + [annotation("_Out_")] UINT MaxGPUVirtualAddressBitsPerResource; + [annotation("_Out_")] BOOL StandardSwizzle64KBSupported; + [annotation("_Out_")] D3D12_CROSS_NODE_SHARING_TIER CrossNodeSharingTier; + [annotation("_Out_")] BOOL CrossAdapterRowMajorTextureSupported; + [annotation("_Out_")] BOOL VPAndRTArrayIndexFromAnyShaderFeedingRasterizerSupportedWithoutGSEmulation; + [annotation("_Out_")] D3D12_RESOURCE_HEAP_TIER ResourceHeapTier; +} D3D12_FEATURE_DATA_D3D12_OPTIONS; + +// D3D12_FEATURE_D3D12_OPTIONS1 +typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS1 +{ + [annotation("_Out_")] BOOL WaveOps; + [annotation("_Out_")] UINT WaveLaneCountMin; + [annotation("_Out_")] UINT WaveLaneCountMax; + [annotation("_Out_")] UINT TotalLaneCount; + [annotation("_Out_")] BOOL ExpandedComputeResourceStates; + [annotation("_Out_")] BOOL Int64ShaderOps; +} D3D12_FEATURE_DATA_D3D12_OPTIONS1; + +// D3D12_FEATURE_D3D12_OPTIONS2 +typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS2 +{ + [annotation("_Out_")] BOOL DepthBoundsTestSupported; + [annotation("_Out_")] D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER ProgrammableSamplePositionsTier; +} D3D12_FEATURE_DATA_D3D12_OPTIONS2; + +// D3D12_FEATURE_ROOT_SIGNATURE +typedef struct D3D12_FEATURE_DATA_ROOT_SIGNATURE +{ + [annotation("_Inout_")] D3D_ROOT_SIGNATURE_VERSION HighestVersion; +} D3D12_FEATURE_DATA_ROOT_SIGNATURE; + +// D3D12_FEATURE_ARCHITECTURE +typedef struct D3D12_FEATURE_DATA_ARCHITECTURE // Deprecated by D3D12_FEATURE_DATA_ARCHITECTURE1 +{ + [annotation("_In_")] UINT NodeIndex; + [annotation("_Out_")] BOOL TileBasedRenderer; + [annotation("_Out_")] BOOL UMA; // Needed for applications to understand WRITE_COMBINE + [annotation("_Out_")] BOOL CacheCoherentUMA; // Only TRUE when UMA is also TRUE +} D3D12_FEATURE_DATA_ARCHITECTURE; + +// D3D12_FEATURE_ARCHITECTURE1 +typedef struct D3D12_FEATURE_DATA_ARCHITECTURE1 +{ + [annotation("_In_")] UINT NodeIndex; + [annotation("_Out_")] BOOL TileBasedRenderer; + [annotation("_Out_")] BOOL UMA; // Needed for applications to understand WRITE_COMBINE + [annotation("_Out_")] BOOL CacheCoherentUMA; // Only TRUE when UMA is also TRUE + [annotation("_Out_")] BOOL IsolatedMMU; // GPU accesses don't honor the same MMU functionality as the CPU +} D3D12_FEATURE_DATA_ARCHITECTURE1; + +// D3D12_FEATURE_FEATURE_LEVELS +typedef struct D3D12_FEATURE_DATA_FEATURE_LEVELS +{ + [annotation("_In_")] UINT NumFeatureLevels; + [annotation("_In_reads_(NumFeatureLevels)")] const D3D_FEATURE_LEVEL* pFeatureLevelsRequested; + [annotation("_Out_")] D3D_FEATURE_LEVEL MaxSupportedFeatureLevel; +} D3D12_FEATURE_DATA_FEATURE_LEVELS; + +// D3D_SHADER_MODEL +typedef enum D3D_SHADER_MODEL +{ + D3D_SHADER_MODEL_NONE = 0x0, // e.g MCDM Generic devices + D3D_SHADER_MODEL_5_1 = 0x51, + D3D_SHADER_MODEL_6_0 = 0x60, + D3D_SHADER_MODEL_6_1 = 0x61, + D3D_SHADER_MODEL_6_2 = 0x62, + D3D_SHADER_MODEL_6_3 = 0x63, + D3D_SHADER_MODEL_6_4 = 0x64, + D3D_SHADER_MODEL_6_5 = 0x65, + D3D_SHADER_MODEL_6_6 = 0x66, + D3D_SHADER_MODEL_6_7 = 0x67, + D3D_SHADER_MODEL_6_8 = 0x68, + D3D_SHADER_MODEL_6_9 = 0x69, + D3D_SHADER_MODEL_6_10 = 0x6A, + D3D_HIGHEST_SHADER_MODEL = D3D_SHADER_MODEL_6_10 +} D3D_SHADER_MODEL; + +typedef struct D3D12_FEATURE_DATA_SHADER_MODEL +{ + [annotation("_Inout_")] D3D_SHADER_MODEL HighestShaderModel; +} D3D12_FEATURE_DATA_SHADER_MODEL; + +// D3D12_FEATURE_FORMAT_SUPPORT +typedef struct D3D12_FEATURE_DATA_FORMAT_SUPPORT +{ + [annotation("_In_")] DXGI_FORMAT Format; + [annotation("_Out_")] D3D12_FORMAT_SUPPORT1 Support1; + [annotation("_Out_")] D3D12_FORMAT_SUPPORT2 Support2; +} D3D12_FEATURE_DATA_FORMAT_SUPPORT; + +// D3D12_FEATURE_MULTISAMPLE_QUALITY_LEVELS +typedef struct D3D12_FEATURE_DATA_MULTISAMPLE_QUALITY_LEVELS +{ + [annotation("_In_")] DXGI_FORMAT Format; + [annotation("_In_")] UINT SampleCount; + [annotation("_In_")] D3D12_MULTISAMPLE_QUALITY_LEVEL_FLAGS Flags; + [annotation("_Out_")] UINT NumQualityLevels; +} D3D12_FEATURE_DATA_MULTISAMPLE_QUALITY_LEVELS; + +// D3D12_FEATURE_FORMAT_INFO +typedef struct D3D12_FEATURE_DATA_FORMAT_INFO +{ + DXGI_FORMAT Format; + UINT8 PlaneCount; +} D3D12_FEATURE_DATA_FORMAT_INFO; + +// D3D12_FEATURE_GPU_VIRTUAL_ADDRESS_SUPPORT +typedef struct D3D12_FEATURE_DATA_GPU_VIRTUAL_ADDRESS_SUPPORT +{ + UINT MaxGPUVirtualAddressBitsPerResource; + UINT MaxGPUVirtualAddressBitsPerProcess; +} D3D12_FEATURE_DATA_GPU_VIRTUAL_ADDRESS_SUPPORT; + + +typedef enum D3D12_SHADER_CACHE_SUPPORT_FLAGS +{ + D3D12_SHADER_CACHE_SUPPORT_NONE = 0x0, + D3D12_SHADER_CACHE_SUPPORT_SINGLE_PSO = 0x1, // Always supported + D3D12_SHADER_CACHE_SUPPORT_LIBRARY = 0x2, + D3D12_SHADER_CACHE_SUPPORT_AUTOMATIC_INPROC_CACHE = 0x4, + D3D12_SHADER_CACHE_SUPPORT_AUTOMATIC_DISK_CACHE = 0x8, + D3D12_SHADER_CACHE_SUPPORT_DRIVER_MANAGED_CACHE = 0x10, + D3D12_SHADER_CACHE_SUPPORT_SHADER_CONTROL_CLEAR = 0x20, + D3D12_SHADER_CACHE_SUPPORT_SHADER_SESSION_DELETE = 0x40 +} D3D12_SHADER_CACHE_SUPPORT_FLAGS; +cpp_quote( "DEFINE_ENUM_FLAG_OPERATORS( D3D12_SHADER_CACHE_SUPPORT_FLAGS )" ) + +// D3D12_FEATURE_SHADER_CACHE +typedef struct D3D12_FEATURE_DATA_SHADER_CACHE +{ + [annotation("_Out_")] D3D12_SHADER_CACHE_SUPPORT_FLAGS SupportFlags; +} D3D12_FEATURE_DATA_SHADER_CACHE; + +// D3D12_FEATURE_COMMAND_QUEUE_PRIORITY +typedef struct D3D12_FEATURE_DATA_COMMAND_QUEUE_PRIORITY +{ + [annotation("_In_")] D3D12_COMMAND_LIST_TYPE CommandListType; + [annotation("_In_")] UINT Priority; + [annotation("_Out_")] BOOL PriorityForTypeIsSupported; +} D3D12_FEATURE_DATA_COMMAND_QUEUE_PRIORITY; + +typedef enum D3D12_COMMAND_LIST_SUPPORT_FLAGS +{ + D3D12_COMMAND_LIST_SUPPORT_FLAG_NONE = 0x00000000, + D3D12_COMMAND_LIST_SUPPORT_FLAG_DIRECT = 1 << D3D12_COMMAND_LIST_TYPE_DIRECT, + D3D12_COMMAND_LIST_SUPPORT_FLAG_BUNDLE = 1 << D3D12_COMMAND_LIST_TYPE_BUNDLE, + D3D12_COMMAND_LIST_SUPPORT_FLAG_COMPUTE = 1 << D3D12_COMMAND_LIST_TYPE_COMPUTE, + D3D12_COMMAND_LIST_SUPPORT_FLAG_COPY = 1 << D3D12_COMMAND_LIST_TYPE_COPY, + D3D12_COMMAND_LIST_SUPPORT_FLAG_VIDEO_DECODE = 1 << D3D12_COMMAND_LIST_TYPE_VIDEO_DECODE, + D3D12_COMMAND_LIST_SUPPORT_FLAG_VIDEO_PROCESS = 1 << D3D12_COMMAND_LIST_TYPE_VIDEO_PROCESS, + D3D12_COMMAND_LIST_SUPPORT_FLAG_VIDEO_ENCODE = 1 << D3D12_COMMAND_LIST_TYPE_VIDEO_ENCODE, + +} D3D12_COMMAND_LIST_SUPPORT_FLAGS; +cpp_quote("DEFINE_ENUM_FLAG_OPERATORS( D3D12_COMMAND_LIST_SUPPORT_FLAGS )") + +// D3D12_FEATURE_D3D12_OPTIONS3 +typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS3 +{ + [annotation("_Out_")] BOOL CopyQueueTimestampQueriesSupported; + [annotation("_Out_")] BOOL CastingFullyTypedFormatSupported; + [annotation("_Out_")] D3D12_COMMAND_LIST_SUPPORT_FLAGS WriteBufferImmediateSupportFlags; + [annotation("_Out_")] D3D12_VIEW_INSTANCING_TIER ViewInstancingTier; + [annotation("_Out_")] BOOL BarycentricsSupported; +} D3D12_FEATURE_DATA_D3D12_OPTIONS3; + +// D3D12_FEATURE_EXISTING_HEAPS +typedef struct D3D12_FEATURE_DATA_EXISTING_HEAPS +{ + [annotation("_Out_")] BOOL Supported; +} D3D12_FEATURE_DATA_EXISTING_HEAPS; + +typedef enum D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER +{ + D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER_0, + D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER_1, + D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER_2, +} D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER; + +typedef struct D3D12_FEATURE_DATA_DISPLAYABLE +{ + [annotation("_Out_")] BOOL DisplayableTexture; + [annotation("_Out_")] D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER SharedResourceCompatibilityTier; +} D3D12_FEATURE_DATA_DISPLAYABLE; + +// D3D12_FEATURE_D3D12_OPTIONS4 +typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS4 +{ + [annotation("_Out_")] BOOL MSAA64KBAlignedTextureSupported; + [annotation("_Out_")] D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER SharedResourceCompatibilityTier; + [annotation("_Out_")] BOOL Native16BitShaderOpsSupported; +} D3D12_FEATURE_DATA_D3D12_OPTIONS4; + +typedef enum D3D12_HEAP_SERIALIZATION_TIER +{ + D3D12_HEAP_SERIALIZATION_TIER_0 = 0, + D3D12_HEAP_SERIALIZATION_TIER_10 = 10, +} D3D12_HEAP_SERIALIZATION_TIER; + +// D3D12_FEATURE_SERIALIZATION +typedef struct D3D12_FEATURE_DATA_SERIALIZATION +{ + [annotation("_In_")] UINT NodeIndex; + [annotation("_Out_")] D3D12_HEAP_SERIALIZATION_TIER HeapSerializationTier; +} D3D12_FEATURE_DATA_SERIALIZATION; + +// D3D12_FEATURE_CROSS_NODE +typedef struct D3D12_FEATURE_DATA_CROSS_NODE +{ + D3D12_CROSS_NODE_SHARING_TIER SharingTier; + BOOL AtomicShaderInstructions; +} D3D12_FEATURE_DATA_CROSS_NODE; + + +typedef enum D3D12_RENDER_PASS_TIER +{ + D3D12_RENDER_PASS_TIER_0 = 0, + D3D12_RENDER_PASS_TIER_1 = 1, + D3D12_RENDER_PASS_TIER_2 = 2, + + +} D3D12_RENDER_PASS_TIER; + +typedef enum D3D12_RAYTRACING_TIER +{ + D3D12_RAYTRACING_TIER_NOT_SUPPORTED = 0, + D3D12_RAYTRACING_TIER_1_0 = 10, + D3D12_RAYTRACING_TIER_1_1 = 11, + D3D12_RAYTRACING_TIER_1_2 = 12, +} D3D12_RAYTRACING_TIER; + +// D3D12_FEATURE_D3D12_OPTIONS5 +typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS5 +{ + [annotation("_Out_")] BOOL SRVOnlyTiledResourceTier3; + [annotation("_Out_")] D3D12_RENDER_PASS_TIER RenderPassesTier; + [annotation("_Out_")] D3D12_RAYTRACING_TIER RaytracingTier; +} D3D12_FEATURE_DATA_D3D12_OPTIONS5; + +typedef enum D3D12_VARIABLE_SHADING_RATE_TIER +{ + D3D12_VARIABLE_SHADING_RATE_TIER_NOT_SUPPORTED = 0, + D3D12_VARIABLE_SHADING_RATE_TIER_1 = 1, + D3D12_VARIABLE_SHADING_RATE_TIER_2 = 2, +} D3D12_VARIABLE_SHADING_RATE_TIER; + +// D3D12_FEATURE_D3D12_OPTIONS6 +typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS6 +{ + [annotation("_Out_")] BOOL AdditionalShadingRatesSupported; + [annotation("_Out_")] BOOL PerPrimitiveShadingRateSupportedWithViewportIndexing; + [annotation("_Out_")] D3D12_VARIABLE_SHADING_RATE_TIER VariableShadingRateTier; + [annotation("_Out_")] UINT ShadingRateImageTileSize; + [annotation("_Out_")] BOOL BackgroundProcessingSupported; +} D3D12_FEATURE_DATA_D3D12_OPTIONS6; + +typedef enum D3D12_MESH_SHADER_TIER +{ + D3D12_MESH_SHADER_TIER_NOT_SUPPORTED = 0, + D3D12_MESH_SHADER_TIER_1 = 10, +} D3D12_MESH_SHADER_TIER; + +typedef enum D3D12_SAMPLER_FEEDBACK_TIER +{ + D3D12_SAMPLER_FEEDBACK_TIER_NOT_SUPPORTED = 0, + D3D12_SAMPLER_FEEDBACK_TIER_0_9 = 90, + D3D12_SAMPLER_FEEDBACK_TIER_1_0 = 100 +} D3D12_SAMPLER_FEEDBACK_TIER; + +// D3D12_FEATURE_D3D12_OPTIONS7 +typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS7 +{ + [annotation("_Out_")] D3D12_MESH_SHADER_TIER MeshShaderTier; + [annotation("_Out_")] D3D12_SAMPLER_FEEDBACK_TIER SamplerFeedbackTier; + +} D3D12_FEATURE_DATA_D3D12_OPTIONS7; + +typedef struct D3D12_FEATURE_DATA_QUERY_META_COMMAND +{ + [annotation("_In_")] GUID CommandId; + [annotation("_In_")] UINT NodeMask; + [annotation("_Field_size_bytes_full_opt_( QueryInputDataSizeInBytes )")] const void* pQueryInputData; + [annotation("_In_")] SIZE_T QueryInputDataSizeInBytes; + [annotation("_Field_size_bytes_full_( QueryOutputDataSizeInBytes )")] void* pQueryOutputData; + [annotation("_In_")] SIZE_T QueryOutputDataSizeInBytes; +} D3D12_FEATURE_DATA_QUERY_META_COMMAND; + +// D3D12_FEATURE_D3D12_OPTIONS8 +typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS8 +{ + [annotation("_Out_")] BOOL UnalignedBlockTexturesSupported; +} D3D12_FEATURE_DATA_D3D12_OPTIONS8; + +typedef enum D3D12_WAVE_MMA_TIER { + D3D12_WAVE_MMA_TIER_NOT_SUPPORTED = 0, + D3D12_WAVE_MMA_TIER_1_0 = 10, +} D3D12_WAVE_MMA_TIER; + +// D3D12_FEATURE_D3D12_OPTIONS9 +typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS9 +{ + [annotation("_Out_")] BOOL MeshShaderPipelineStatsSupported; + [annotation("_Out_")] BOOL MeshShaderSupportsFullRangeRenderTargetArrayIndex; + [annotation("_Out_")] BOOL AtomicInt64OnTypedResourceSupported; + [annotation("_Out_")] BOOL AtomicInt64OnGroupSharedSupported; + [annotation("_Out_")] BOOL DerivativesInMeshAndAmplificationShadersSupported; + [annotation("_Out_")] D3D12_WAVE_MMA_TIER WaveMMATier; +} D3D12_FEATURE_DATA_D3D12_OPTIONS9; + +// D3D12_FEATURE_D3D12_OPTIONS10 +typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS10 +{ + [annotation("_Out_")] BOOL VariableRateShadingSumCombinerSupported; + [annotation("_Out_")] BOOL MeshShaderPerPrimitiveShadingRateSupported; +} D3D12_FEATURE_DATA_D3D12_OPTIONS10; + +// D3D12_FEATURE_D3D12_OPTIONS11 +typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS11 +{ + [annotation("_Out_")] BOOL AtomicInt64OnDescriptorHeapResourceSupported; +} D3D12_FEATURE_DATA_D3D12_OPTIONS11; + +typedef enum D3D12_TRI_STATE { + D3D12_TRI_STATE_UNKNOWN = -1, + D3D12_TRI_STATE_FALSE = 0, + D3D12_TRI_STATE_TRUE = 1, +} D3D12_TRI_STATE; + +// D3D12_FEATURE_D3D12_OPTIONS12 +typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS12 +{ + [annotation("_Out_")] D3D12_TRI_STATE MSPrimitivesPipelineStatisticIncludesCulledPrimitives; + [annotation("_Out_")] BOOL EnhancedBarriersSupported; + [annotation("_Out_")] BOOL RelaxedFormatCastingSupported; +} D3D12_FEATURE_DATA_D3D12_OPTIONS12; + +// D3D12_FEATURE_D3D12_OPTIONS13 +typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS13 +{ + [annotation("_Out_")] BOOL UnrestrictedBufferTextureCopyPitchSupported; + [annotation("_Out_")] BOOL UnrestrictedVertexElementAlignmentSupported; + [annotation("_Out_")] BOOL InvertedViewportHeightFlipsYSupported; + [annotation("_Out_")] BOOL InvertedViewportDepthFlipsZSupported; + [annotation("_Out_")] BOOL TextureCopyBetweenDimensionsSupported; + [annotation("_Out_")] BOOL AlphaBlendFactorSupported; +} D3D12_FEATURE_DATA_D3D12_OPTIONS13; + +// D3D12_FEATURE_D3D12_OPTIONS14 +typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS14 +{ + [annotation("_Out_")] BOOL AdvancedTextureOpsSupported; + [annotation("_Out_")] BOOL WriteableMSAATexturesSupported; + [annotation("_Out_")] BOOL IndependentFrontAndBackStencilRefMaskSupported; +} D3D12_FEATURE_DATA_D3D12_OPTIONS14; + +// D3D12_FEATURE_D3D12_OPTIONS15 +typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS15 +{ + [annotation("_Out_")] BOOL TriangleFanSupported; + [annotation("_Out_")] BOOL DynamicIndexBufferStripCutSupported; +} D3D12_FEATURE_DATA_D3D12_OPTIONS15; + +// D3D12_FEATURE_D3D12_OPTIONS16 +typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS16 +{ + [annotation("_Out_")] BOOL DynamicDepthBiasSupported; + [annotation("_Out_")] BOOL GPUUploadHeapSupported; +} D3D12_FEATURE_DATA_D3D12_OPTIONS16; + +// D3D12_FEATURE_D3D12_OPTIONS17 +typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS17 +{ + [annotation("_Out_")] BOOL NonNormalizedCoordinateSamplersSupported; + [annotation("_Out_")] BOOL ManualWriteTrackingResourceSupported; +} D3D12_FEATURE_DATA_D3D12_OPTIONS17; + +// D3D12_FEATURE_D3D12_OPTIONS18 +typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS18 +{ + [annotation("_Out_")] BOOL RenderPassesValid; +} D3D12_FEATURE_DATA_D3D12_OPTIONS18; + +// D3D12_FEATURE_D3D12_OPTIONS19 +typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS19 +{ + BOOL MismatchingOutputDimensionsSupported; + UINT SupportedSampleCountsWithNoOutputs; + BOOL PointSamplingAddressesNeverRoundUp; + BOOL RasterizerDesc2Supported; + BOOL NarrowQuadrilateralLinesSupported; + BOOL AnisoFilterWithPointMipSupported; + UINT MaxSamplerDescriptorHeapSize; + UINT MaxSamplerDescriptorHeapSizeWithStaticSamplers; + UINT MaxViewDescriptorHeapSize; + [annotation("_Out_")] BOOL ComputeOnlyCustomHeapSupported; +} D3D12_FEATURE_DATA_D3D12_OPTIONS19; + + +typedef enum D3D12_RECREATE_AT_TIER +{ + D3D12_RECREATE_AT_TIER_NOT_SUPPORTED = 0, + + // * Supports retrieving resource and heap allocation information + // with ID3D12PageableTools::GetAllocationInfo + // * Supports setting resource and heap virtual addresses with + // ID3D12DeviceTools::SetNextAllocation + D3D12_RECREATE_AT_TIER_1 = 1, + +} D3D12_RECREATE_AT_TIER; + + +// D3D12_FEATURE_D3D12_OPTIONS20 +typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS20 +{ + [annotation("_Out_")] BOOL ComputeOnlyWriteWatchSupported; + D3D12_RECREATE_AT_TIER RecreateAtTier; +} D3D12_FEATURE_DATA_D3D12_OPTIONS20; + +typedef enum D3D12_EXECUTE_INDIRECT_TIER +{ + D3D12_EXECUTE_INDIRECT_TIER_1_0 = 10, + D3D12_EXECUTE_INDIRECT_TIER_1_1 = 11, +} D3D12_EXECUTE_INDIRECT_TIER; + +// D3D12_FEATURE_D3D12_OPTIONS21 +typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS21 +{ + [annotation("_Out_")] D3D12_WORK_GRAPHS_TIER WorkGraphsTier; + [annotation("_Out_")] D3D12_EXECUTE_INDIRECT_TIER ExecuteIndirectTier; + [annotation("_Out_")] BOOL SampleCmpGradientAndBiasSupported; + [annotation("_Out_")] BOOL ExtendedCommandInfoSupported; +} D3D12_FEATURE_DATA_D3D12_OPTIONS21; + +// D3D12_FEATURE_D3D12_OPTIONS22 +typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS22 +{ + [annotation("_Out_")] BOOL ShaderExecutionReorderingActuallyReorders; + [annotation("_Out_")] BOOL CreateByteOffsetViewsSupported; + [annotation("_Out_")] UINT Max1DDispatchSize; + [annotation("_Out_")] UINT Max1DDispatchMeshSize; +} D3D12_FEATURE_DATA_D3D12_OPTIONS22; + + +typedef enum D3D12_TIGHT_ALIGNMENT_TIER +{ + D3D12_TIGHT_ALIGNMENT_TIER_NOT_SUPPORTED, + D3D12_TIGHT_ALIGNMENT_TIER_1 // Tight alignment of buffers supported +} D3D12_TIGHT_ALIGNMENT_TIER; + +typedef struct D3D12_FEATURE_DATA_TIGHT_ALIGNMENT +{ + [annotation("_Out_")] D3D12_TIGHT_ALIGNMENT_TIER SupportTier; +} D3D12_FEATURE_DATA_TIGHT_ALIGNMENT; + + +typedef struct D3D12_FEATURE_DATA_PREDICATION +{ + [annotation("_Out_")] BOOL Supported; +} D3D12_FEATURE_DATA_PREDICATION; + +typedef struct D3D12_FEATURE_DATA_HARDWARE_COPY +{ + [annotation("_Out_")] BOOL Supported; +} D3D12_FEATURE_DATA_HARDWARE_COPY; + +typedef struct D3D12_FEATURE_DATA_APPLICATION_SPECIFIC_DRIVER_STATE +{ + [annotation("_Out_")] BOOL Supported; +} D3D12_FEATURE_DATA_APPLICATION_SPECIFIC_DRIVER_STATE; + +typedef struct D3D12_FEATURE_DATA_BYTECODE_BYPASS_HASH_SUPPORTED +{ + [annotation("_Out_")] BOOL Supported; +} D3D12_FEATURE_DATA_BYTECODE_BYPASS_HASH_SUPPORTED; + +typedef struct D3D12_RESOURCE_ALLOCATION_INFO +{ + UINT64 SizeInBytes; + UINT64 Alignment; +} D3D12_RESOURCE_ALLOCATION_INFO; + +typedef struct D3D12_RESOURCE_ALLOCATION_INFO1 +{ + UINT64 Offset; + UINT64 Alignment; + UINT64 SizeInBytes; +} D3D12_RESOURCE_ALLOCATION_INFO1; + +typedef enum D3D12_HEAP_TYPE +{ + D3D12_HEAP_TYPE_DEFAULT = 1, + D3D12_HEAP_TYPE_UPLOAD = 2, + D3D12_HEAP_TYPE_READBACK = 3, + D3D12_HEAP_TYPE_CUSTOM = 4, + D3D12_HEAP_TYPE_GPU_UPLOAD = 5, +} D3D12_HEAP_TYPE; + +typedef enum D3D12_CPU_PAGE_PROPERTY +{ + D3D12_CPU_PAGE_PROPERTY_UNKNOWN = 0, + D3D12_CPU_PAGE_PROPERTY_NOT_AVAILABLE = 1, + D3D12_CPU_PAGE_PROPERTY_WRITE_COMBINE = 2, + D3D12_CPU_PAGE_PROPERTY_WRITE_BACK = 3, +} D3D12_CPU_PAGE_PROPERTY; + +typedef enum D3D12_MEMORY_POOL +{ + D3D12_MEMORY_POOL_UNKNOWN = 0, + D3D12_MEMORY_POOL_L0 = 1, // Maximum bandwidth for CPU + D3D12_MEMORY_POOL_L1 = 2, // More bandwidth for GPU, less for CPU +} D3D12_MEMORY_POOL; + +typedef struct D3D12_HEAP_PROPERTIES +{ + D3D12_HEAP_TYPE Type; + D3D12_CPU_PAGE_PROPERTY CPUPageProperty; + D3D12_MEMORY_POOL MemoryPoolPreference; + UINT CreationNodeMask; + UINT VisibleNodeMask; +} D3D12_HEAP_PROPERTIES; + +typedef enum D3D12_HEAP_FLAGS +{ + D3D12_HEAP_FLAG_NONE = 0x0, + D3D12_HEAP_FLAG_SHARED = 0x1, + D3D12_HEAP_FLAG_DENY_BUFFERS = 0x4, + D3D12_HEAP_FLAG_ALLOW_DISPLAY = 0x8, + D3D12_HEAP_FLAG_SHARED_CROSS_ADAPTER = 0x20, + D3D12_HEAP_FLAG_DENY_RT_DS_TEXTURES = 0x40, + D3D12_HEAP_FLAG_DENY_NON_RT_DS_TEXTURES = 0x80, + D3D12_HEAP_FLAG_HARDWARE_PROTECTED = 0x100, + D3D12_HEAP_FLAG_ALLOW_WRITE_WATCH = 0x200, + D3D12_HEAP_FLAG_ALLOW_SHADER_ATOMICS = 0x400, + D3D12_HEAP_FLAG_CREATE_NOT_RESIDENT = 0x800, + D3D12_HEAP_FLAG_CREATE_NOT_ZEROED = 0x1000, + D3D12_HEAP_FLAG_TOOLS_USE_MANUAL_WRITE_TRACKING = 0x2000, + D3D12_HEAP_FLAG_TOOLS_ENABLE_MEMORY_TRACKING = 0x4000, // + + // These are convenience aliases to manage resource heap tier restrictions. They cannot be bitwise OR'ed together cleanly. + D3D12_HEAP_FLAG_ALLOW_ALL_BUFFERS_AND_TEXTURES = 0x0, + D3D12_HEAP_FLAG_ALLOW_ONLY_BUFFERS = 0xC0, + D3D12_HEAP_FLAG_ALLOW_ONLY_NON_RT_DS_TEXTURES = 0x44, + D3D12_HEAP_FLAG_ALLOW_ONLY_RT_DS_TEXTURES = 0x84, + + +} D3D12_HEAP_FLAGS; +cpp_quote( "DEFINE_ENUM_FLAG_OPERATORS( D3D12_HEAP_FLAGS )" ) + +typedef struct D3D12_HEAP_DESC +{ + UINT64 SizeInBytes; + D3D12_HEAP_PROPERTIES Properties; + UINT64 Alignment; + D3D12_HEAP_FLAGS Flags; +} D3D12_HEAP_DESC; + +typedef enum D3D12_RESOURCE_DIMENSION +{ + D3D12_RESOURCE_DIMENSION_UNKNOWN = 0, + D3D12_RESOURCE_DIMENSION_BUFFER = 1, + D3D12_RESOURCE_DIMENSION_TEXTURE1D = 2, + D3D12_RESOURCE_DIMENSION_TEXTURE2D = 3, + D3D12_RESOURCE_DIMENSION_TEXTURE3D = 4, +} D3D12_RESOURCE_DIMENSION; + +typedef struct D3D12_FEATURE_DATA_PLACED_RESOURCE_SUPPORT_INFO +{ + [annotation("_In_")] DXGI_FORMAT Format; + [annotation("_In_")] D3D12_RESOURCE_DIMENSION Dimension; + [annotation("_In_")] D3D12_HEAP_PROPERTIES DestHeapProperties; + [annotation("_Out_")] BOOL Supported; +} D3D12_FEATURE_DATA_PLACED_RESOURCE_SUPPORT_INFO; + +typedef enum D3D12_TEXTURE_LAYOUT +{ + D3D12_TEXTURE_LAYOUT_UNKNOWN = 0, + D3D12_TEXTURE_LAYOUT_ROW_MAJOR = 1, // Must be used with buffers. Can be used with cross-adapter shared textures. + D3D12_TEXTURE_LAYOUT_64KB_UNDEFINED_SWIZZLE = 2, + D3D12_TEXTURE_LAYOUT_64KB_STANDARD_SWIZZLE = 3, +} D3D12_TEXTURE_LAYOUT; + +typedef enum D3D12_RESOURCE_FLAGS +{ + D3D12_RESOURCE_FLAG_NONE = 0x0, + D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET = 0x1, + D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL = 0x2, + D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS = 0x4, + D3D12_RESOURCE_FLAG_DENY_SHADER_RESOURCE = 0x8, + D3D12_RESOURCE_FLAG_ALLOW_CROSS_ADAPTER = 0x10, + D3D12_RESOURCE_FLAG_ALLOW_SIMULTANEOUS_ACCESS = 0x20, + D3D12_RESOURCE_FLAG_VIDEO_DECODE_REFERENCE_ONLY = 0x40, + D3D12_RESOURCE_FLAG_VIDEO_ENCODE_REFERENCE_ONLY = 0x80, + D3D12_RESOURCE_FLAG_RAYTRACING_ACCELERATION_STRUCTURE = 0x100, + D3D12_RESOURCE_FLAG_VIDEO_PROCESS_3DLUT_ONLY = 0x200, // + D3D12_RESOURCE_FLAG_VIDEO_PROCESS_1DLUT_ONLY = 0x800, // + D3D12_RESOURCE_FLAG_USE_TIGHT_ALIGNMENT = 0x400, + +} D3D12_RESOURCE_FLAGS; +cpp_quote( "DEFINE_ENUM_FLAG_OPERATORS( D3D12_RESOURCE_FLAGS )" ) + +typedef struct D3D12_MIP_REGION +{ + UINT Width; + UINT Height; + UINT Depth; +} D3D12_MIP_REGION; + +typedef struct D3D12_RESOURCE_DESC +{ + D3D12_RESOURCE_DIMENSION Dimension; + UINT64 Alignment; + UINT64 Width; + UINT Height; + UINT16 DepthOrArraySize; + UINT16 MipLevels; + DXGI_FORMAT Format; + DXGI_SAMPLE_DESC SampleDesc; + D3D12_TEXTURE_LAYOUT Layout; + D3D12_RESOURCE_FLAGS Flags; +} D3D12_RESOURCE_DESC; + +typedef struct D3D12_RESOURCE_DESC1 +{ + D3D12_RESOURCE_DIMENSION Dimension; + UINT64 Alignment; + UINT64 Width; + UINT Height; + UINT16 DepthOrArraySize; + UINT16 MipLevels; + DXGI_FORMAT Format; + DXGI_SAMPLE_DESC SampleDesc; + D3D12_TEXTURE_LAYOUT Layout; + D3D12_RESOURCE_FLAGS Flags; + D3D12_MIP_REGION SamplerFeedbackMipRegion; +} D3D12_RESOURCE_DESC1; + + + +typedef struct D3D12_DEPTH_STENCIL_VALUE +{ + FLOAT Depth; + UINT8 Stencil; +} D3D12_DEPTH_STENCIL_VALUE; + +typedef struct D3D12_CLEAR_VALUE +{ + DXGI_FORMAT Format; + union + { + FLOAT Color[4]; + D3D12_DEPTH_STENCIL_VALUE DepthStencil; + }; +} D3D12_CLEAR_VALUE; + +typedef struct D3D12_RANGE +{ + SIZE_T Begin; + SIZE_T End; // One past end, so (End - Begin) = Size +} D3D12_RANGE; + +typedef struct D3D12_RANGE_UINT64 +{ + UINT64 Begin; + UINT64 End; // One past end, so (End - Begin) = Size +} D3D12_RANGE_UINT64; + +typedef struct D3D12_SUBRESOURCE_RANGE_UINT64 +{ + UINT Subresource; + D3D12_RANGE_UINT64 Range; +} D3D12_SUBRESOURCE_RANGE_UINT64; + +typedef struct D3D12_SUBRESOURCE_INFO +{ + UINT64 Offset; + UINT RowPitch; + UINT DepthPitch; +} D3D12_SUBRESOURCE_INFO; + +typedef struct D3D12_TILED_RESOURCE_COORDINATE +{ + UINT X; + UINT Y; + UINT Z; + UINT Subresource; +} D3D12_TILED_RESOURCE_COORDINATE; + +typedef struct D3D12_TILE_REGION_SIZE +{ + UINT NumTiles; + BOOL UseBox; + UINT Width; + UINT16 Height; + UINT16 Depth; +} D3D12_TILE_REGION_SIZE; + +typedef enum D3D12_TILE_RANGE_FLAGS +{ + D3D12_TILE_RANGE_FLAG_NONE = 0, + D3D12_TILE_RANGE_FLAG_NULL = 1, + D3D12_TILE_RANGE_FLAG_SKIP = 2, + D3D12_TILE_RANGE_FLAG_REUSE_SINGLE_TILE = 4, + +} D3D12_TILE_RANGE_FLAGS; + +typedef struct D3D12_SUBRESOURCE_TILING +{ + UINT WidthInTiles; + UINT16 HeightInTiles; + UINT16 DepthInTiles; + UINT StartTileIndexInOverallResource; +} D3D12_SUBRESOURCE_TILING; + +typedef struct D3D12_TILE_SHAPE +{ + UINT WidthInTexels; + UINT HeightInTexels; + UINT DepthInTexels; +} D3D12_TILE_SHAPE; + +typedef struct D3D12_PACKED_MIP_INFO +{ + UINT8 NumStandardMips; + UINT8 NumPackedMips; + UINT NumTilesForPackedMips; + UINT StartTileIndexInOverallResource; +} D3D12_PACKED_MIP_INFO; + +typedef enum D3D12_TILE_MAPPING_FLAGS +{ + D3D12_TILE_MAPPING_FLAG_NONE = 0x0, + D3D12_TILE_MAPPING_FLAG_NO_HAZARD = 0x1, +} D3D12_TILE_MAPPING_FLAGS; +cpp_quote( "DEFINE_ENUM_FLAG_OPERATORS( D3D12_TILE_MAPPING_FLAGS )" ) + +typedef enum D3D12_TILE_COPY_FLAGS +{ + D3D12_TILE_COPY_FLAG_NONE = 0x0, + D3D12_TILE_COPY_FLAG_NO_HAZARD = 0x1, + D3D12_TILE_COPY_FLAG_LINEAR_BUFFER_TO_SWIZZLED_TILED_RESOURCE = 0x2, + D3D12_TILE_COPY_FLAG_SWIZZLED_TILED_RESOURCE_TO_LINEAR_BUFFER = 0x4, +} D3D12_TILE_COPY_FLAGS; +cpp_quote("DEFINE_ENUM_FLAG_OPERATORS( D3D12_TILE_COPY_FLAGS )") + +// Resource Barrier +typedef enum D3D12_RESOURCE_STATES +{ + D3D12_RESOURCE_STATE_COMMON = 0, + + D3D12_RESOURCE_STATE_VERTEX_AND_CONSTANT_BUFFER = 0x00001, + D3D12_RESOURCE_STATE_INDEX_BUFFER = 0x00002, + D3D12_RESOURCE_STATE_RENDER_TARGET = 0x00004, + D3D12_RESOURCE_STATE_UNORDERED_ACCESS = 0x00008, + D3D12_RESOURCE_STATE_DEPTH_WRITE = 0x00010, + D3D12_RESOURCE_STATE_DEPTH_READ = 0x00020, + D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE = 0x00040, + D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE = 0x00080, + D3D12_RESOURCE_STATE_STREAM_OUT = 0x00100, + D3D12_RESOURCE_STATE_INDIRECT_ARGUMENT = 0x00200, + D3D12_RESOURCE_STATE_COPY_DEST = 0x00400, + D3D12_RESOURCE_STATE_COPY_SOURCE = 0x00800, + D3D12_RESOURCE_STATE_RESOLVE_DEST = 0x01000, + D3D12_RESOURCE_STATE_RESOLVE_SOURCE = 0x02000, + D3D12_RESOURCE_STATE_RAYTRACING_ACCELERATION_STRUCTURE = 0x400000, + D3D12_RESOURCE_STATE_SHADING_RATE_SOURCE = 0x1000000, + + D3D12_RESOURCE_STATE_RESERVED_INTERNAL_8000 = 0x8000, + D3D12_RESOURCE_STATE_RESERVED_INTERNAL_4000 = 0x4000, + D3D12_RESOURCE_STATE_RESERVED_INTERNAL_100000 = 0x100000, + D3D12_RESOURCE_STATE_RESERVED_INTERNAL_40000000 = 0x40000000, + D3D12_RESOURCE_STATE_RESERVED_INTERNAL_80000000 = 0x80000000, + + D3D12_RESOURCE_STATE_GENERIC_READ = + /*D3D12_RESOURCE_STATE_VERTEX_AND_CONSTANT_BUFFER*/ 0x0001 | + /*D3D12_RESOURCE_STATE_INDEX_BUFFER*/ 0x0002 | + /*D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE*/ 0x0040 | + /*D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE*/ 0x0080 | + /*D3D12_RESOURCE_STATE_INDIRECT_ARGUMENT*/ 0x0200 | + /*D3D12_RESOURCE_STATE_COPY_SOURCE*/ 0x0800, + + D3D12_RESOURCE_STATE_ALL_SHADER_RESOURCE = + /*D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE*/ 0x40 | + /*D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE*/ 0x80, + + D3D12_RESOURCE_STATE_PRESENT = 0, + D3D12_RESOURCE_STATE_PREDICATION = /*D3D12_RESOURCE_STATE_INDIRECT_ARGUMENT*/ 0x0200, + + D3D12_RESOURCE_STATE_VIDEO_DECODE_READ = 0x00010000, + D3D12_RESOURCE_STATE_VIDEO_DECODE_WRITE = 0x00020000, + D3D12_RESOURCE_STATE_VIDEO_PROCESS_READ = 0x00040000, + D3D12_RESOURCE_STATE_VIDEO_PROCESS_WRITE = 0x00080000, + D3D12_RESOURCE_STATE_VIDEO_ENCODE_READ = 0x00200000, + D3D12_RESOURCE_STATE_VIDEO_ENCODE_WRITE = 0x00800000, + +} D3D12_RESOURCE_STATES; +cpp_quote( "DEFINE_ENUM_FLAG_OPERATORS( D3D12_RESOURCE_STATES )" ) + +typedef enum D3D12_RESOURCE_BARRIER_TYPE +{ + D3D12_RESOURCE_BARRIER_TYPE_TRANSITION, + D3D12_RESOURCE_BARRIER_TYPE_ALIASING, + D3D12_RESOURCE_BARRIER_TYPE_UAV, +} D3D12_RESOURCE_BARRIER_TYPE; + +interface ID3D12Resource; + +typedef struct D3D12_RESOURCE_TRANSITION_BARRIER +{ + ID3D12Resource* pResource; + UINT Subresource; + D3D12_RESOURCE_STATES StateBefore; + D3D12_RESOURCE_STATES StateAfter; +} D3D12_RESOURCE_TRANSITION_BARRIER; + +typedef struct D3D12_RESOURCE_ALIASING_BARRIER +{ + ID3D12Resource* pResourceBefore; + ID3D12Resource* pResourceAfter; +} D3D12_RESOURCE_ALIASING_BARRIER; + +typedef struct D3D12_RESOURCE_UAV_BARRIER +{ + ID3D12Resource* pResource; +} D3D12_RESOURCE_UAV_BARRIER; + +typedef enum D3D12_RESOURCE_BARRIER_FLAGS +{ + D3D12_RESOURCE_BARRIER_FLAG_NONE = 0x0, + D3D12_RESOURCE_BARRIER_FLAG_BEGIN_ONLY = 0x1, + D3D12_RESOURCE_BARRIER_FLAG_END_ONLY = 0x2, +} D3D12_RESOURCE_BARRIER_FLAGS; +cpp_quote( "DEFINE_ENUM_FLAG_OPERATORS( D3D12_RESOURCE_BARRIER_FLAGS )" ) + +typedef struct D3D12_RESOURCE_BARRIER +{ + D3D12_RESOURCE_BARRIER_TYPE Type; + D3D12_RESOURCE_BARRIER_FLAGS Flags; + + union + { + D3D12_RESOURCE_TRANSITION_BARRIER Transition; + D3D12_RESOURCE_ALIASING_BARRIER Aliasing; + D3D12_RESOURCE_UAV_BARRIER UAV; + }; +} D3D12_RESOURCE_BARRIER; + +typedef struct D3D12_SUBRESOURCE_FOOTPRINT +{ + DXGI_FORMAT Format; + UINT Width; + UINT Height; + UINT Depth; + UINT RowPitch; // Must be a multiple of D3D12_TEXTURE_DATA_PITCH_ALIGNMENT +} D3D12_SUBRESOURCE_FOOTPRINT; + +typedef struct D3D12_PLACED_SUBRESOURCE_FOOTPRINT +{ + UINT64 Offset; // Must be a multiple of D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT + D3D12_SUBRESOURCE_FOOTPRINT Footprint; +} D3D12_PLACED_SUBRESOURCE_FOOTPRINT; + +typedef enum D3D12_TEXTURE_COPY_TYPE +{ + D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX = 0, + D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT = 1, +} D3D12_TEXTURE_COPY_TYPE; + +typedef struct D3D12_TEXTURE_COPY_LOCATION +{ + ID3D12Resource* pResource; + D3D12_TEXTURE_COPY_TYPE Type; + union + { + D3D12_PLACED_SUBRESOURCE_FOOTPRINT PlacedFootprint; + UINT SubresourceIndex; + }; +} D3D12_TEXTURE_COPY_LOCATION; + +typedef enum D3D12_RESOLVE_MODE +{ + D3D12_RESOLVE_MODE_DECOMPRESS = 0, + D3D12_RESOLVE_MODE_MIN = 1, + D3D12_RESOLVE_MODE_MAX = 2, + D3D12_RESOLVE_MODE_AVERAGE = 3, + D3D12_RESOLVE_MODE_ENCODE_SAMPLER_FEEDBACK = 4, + D3D12_RESOLVE_MODE_DECODE_SAMPLER_FEEDBACK = 5 +} D3D12_RESOLVE_MODE; + +typedef struct D3D12_SAMPLE_POSITION +{ + INT8 X; + INT8 Y; +} D3D12_SAMPLE_POSITION; + +typedef struct D3D12_VIEW_INSTANCE_LOCATION +{ + UINT ViewportArrayIndex; + UINT RenderTargetArrayIndex; +} D3D12_VIEW_INSTANCE_LOCATION; + +typedef enum D3D12_VIEW_INSTANCING_FLAGS +{ + D3D12_VIEW_INSTANCING_FLAG_NONE = 0x0, + D3D12_VIEW_INSTANCING_FLAG_ENABLE_VIEW_INSTANCE_MASKING = 0x1, +} D3D12_VIEW_INSTANCING_FLAGS; +cpp_quote("DEFINE_ENUM_FLAG_OPERATORS( D3D12_VIEW_INSTANCING_FLAGS )") + +typedef struct D3D12_VIEW_INSTANCING_DESC +{ + UINT ViewInstanceCount; + [annotation("_Field_size_full_(ViewInstanceCount)")] const D3D12_VIEW_INSTANCE_LOCATION* pViewInstanceLocations; + D3D12_VIEW_INSTANCING_FLAGS Flags; +} D3D12_VIEW_INSTANCING_DESC; + +// D3D12 view descriptions +typedef enum D3D12_SHADER_COMPONENT_MAPPING +{ + D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_0 = 0, + D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_1 = 1, + D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_2 = 2, + D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_3 = 3, + D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_0 = 4, + D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_1 = 5, +} D3D12_SHADER_COMPONENT_MAPPING; + +cpp_quote( "#define D3D12_SHADER_COMPONENT_MAPPING_MASK 0x7 ") +cpp_quote( "#define D3D12_SHADER_COMPONENT_MAPPING_SHIFT 3 ") +cpp_quote( "#define D3D12_SHADER_COMPONENT_MAPPING_ALWAYS_SET_BIT_AVOIDING_ZEROMEM_MISTAKES (1<<(D3D12_SHADER_COMPONENT_MAPPING_SHIFT*4)) ") +cpp_quote( "#define D3D12_ENCODE_SHADER_4_COMPONENT_MAPPING(Src0,Src1,Src2,Src3) ((((Src0)&D3D12_SHADER_COMPONENT_MAPPING_MASK)| \\") +cpp_quote( " (((Src1)&D3D12_SHADER_COMPONENT_MAPPING_MASK)<> (D3D12_SHADER_COMPONENT_MAPPING_SHIFT*ComponentToExtract) & D3D12_SHADER_COMPONENT_MAPPING_MASK))") +cpp_quote( "#define D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING D3D12_ENCODE_SHADER_4_COMPONENT_MAPPING(0,1,2,3) ") +typedef enum D3D12_BUFFER_SRV_FLAGS +{ + D3D12_BUFFER_SRV_FLAG_NONE = 0, + D3D12_BUFFER_SRV_FLAG_RAW = 0x00000001, // allow device multi-component reads with DWORD addressing +} D3D12_BUFFER_SRV_FLAGS; +cpp_quote( "DEFINE_ENUM_FLAG_OPERATORS( D3D12_BUFFER_SRV_FLAGS )" ) + +typedef struct D3D12_BUFFER_SRV +{ + UINT64 FirstElement; + UINT NumElements; + UINT StructureByteStride; // if nonzero, format must be DXGI_FORMAT_UNKNOWN + D3D12_BUFFER_SRV_FLAGS Flags; +} D3D12_BUFFER_SRV; + +typedef struct D3D12_TEX1D_SRV +{ + UINT MostDetailedMip; + UINT MipLevels; + FLOAT ResourceMinLODClamp; +} D3D12_TEX1D_SRV; + +typedef struct D3D12_TEX1D_ARRAY_SRV +{ + UINT MostDetailedMip; + UINT MipLevels; + UINT FirstArraySlice; + UINT ArraySize; + FLOAT ResourceMinLODClamp; +} D3D12_TEX1D_ARRAY_SRV; + +typedef struct D3D12_TEX2D_SRV +{ + UINT MostDetailedMip; + UINT MipLevels; + UINT PlaneSlice; + FLOAT ResourceMinLODClamp; +} D3D12_TEX2D_SRV; + +typedef struct D3D12_TEX2D_ARRAY_SRV +{ + UINT MostDetailedMip; + UINT MipLevels; + UINT FirstArraySlice; + UINT ArraySize; + UINT PlaneSlice; + FLOAT ResourceMinLODClamp; +} D3D12_TEX2D_ARRAY_SRV; + +typedef struct D3D12_TEX3D_SRV +{ + UINT MostDetailedMip; + UINT MipLevels; + FLOAT ResourceMinLODClamp; +} D3D12_TEX3D_SRV; + +typedef struct D3D12_TEXCUBE_SRV +{ + UINT MostDetailedMip; + UINT MipLevels; + FLOAT ResourceMinLODClamp; +} D3D12_TEXCUBE_SRV; + +typedef struct D3D12_TEXCUBE_ARRAY_SRV +{ + UINT MostDetailedMip; + UINT MipLevels; + UINT First2DArrayFace; + UINT NumCubes; + FLOAT ResourceMinLODClamp; +} D3D12_TEXCUBE_ARRAY_SRV; + +typedef struct D3D12_TEX2DMS_SRV +{ + // don't need to define anything specific for this view dimension + UINT UnusedField_NothingToDefine; +} D3D12_TEX2DMS_SRV; + +typedef struct D3D12_TEX2DMS_ARRAY_SRV +{ + UINT FirstArraySlice; + UINT ArraySize; +} D3D12_TEX2DMS_ARRAY_SRV; + +typedef struct D3D12_RAYTRACING_ACCELERATION_STRUCTURE_SRV +{ + D3D12_GPU_VIRTUAL_ADDRESS Location; +} D3D12_RAYTRACING_ACCELERATION_STRUCTURE_SRV; + +typedef struct D3D12_BUFFER_SRV_BYTE_OFFSET +{ + UINT64 Offset; + UINT64 Size; + UINT StructureByteStride; + D3D12_BUFFER_SRV_FLAGS Flags; +} D3D12_BUFFER_SRV_BYTE_OFFSET; + +typedef enum D3D12_SRV_DIMENSION { + D3D12_SRV_DIMENSION_UNKNOWN = 0, + D3D12_SRV_DIMENSION_BUFFER = 1, + D3D12_SRV_DIMENSION_TEXTURE1D = 2, + D3D12_SRV_DIMENSION_TEXTURE1DARRAY = 3, + D3D12_SRV_DIMENSION_TEXTURE2D = 4, + D3D12_SRV_DIMENSION_TEXTURE2DARRAY = 5, + D3D12_SRV_DIMENSION_TEXTURE2DMS = 6, + D3D12_SRV_DIMENSION_TEXTURE2DMSARRAY = 7, + D3D12_SRV_DIMENSION_TEXTURE3D = 8, + D3D12_SRV_DIMENSION_TEXTURECUBE = 9, + D3D12_SRV_DIMENSION_TEXTURECUBEARRAY = 10, + D3D12_SRV_DIMENSION_RAYTRACING_ACCELERATION_STRUCTURE = 11, + D3D12_SRV_DIMENSION_BUFFER_BYTE_OFFSET = 12 +} D3D12_SRV_DIMENSION; + +typedef struct D3D12_SHADER_RESOURCE_VIEW_DESC +{ + DXGI_FORMAT Format; + D3D12_SRV_DIMENSION ViewDimension; + UINT Shader4ComponentMapping; + + union + { + D3D12_BUFFER_SRV Buffer; + D3D12_TEX1D_SRV Texture1D; + D3D12_TEX1D_ARRAY_SRV Texture1DArray; + D3D12_TEX2D_SRV Texture2D; + D3D12_TEX2D_ARRAY_SRV Texture2DArray; + D3D12_TEX2DMS_SRV Texture2DMS; + D3D12_TEX2DMS_ARRAY_SRV Texture2DMSArray; + D3D12_TEX3D_SRV Texture3D; + D3D12_TEXCUBE_SRV TextureCube; + D3D12_TEXCUBE_ARRAY_SRV TextureCubeArray; + D3D12_RAYTRACING_ACCELERATION_STRUCTURE_SRV RaytracingAccelerationStructure; + D3D12_BUFFER_SRV_BYTE_OFFSET BufferByteOffset; + }; +} D3D12_SHADER_RESOURCE_VIEW_DESC; + +typedef struct D3D12_CONSTANT_BUFFER_VIEW_DESC +{ + D3D12_GPU_VIRTUAL_ADDRESS BufferLocation; + UINT SizeInBytes; +} D3D12_CONSTANT_BUFFER_VIEW_DESC; + +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// +// Sampler +// +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +typedef enum D3D12_FILTER +{ + // Bits used in defining enumeration of valid filters: + // bits [1:0] - mip: 0 == point, 1 == linear, 2,3 unused + // bits [3:2] - mag: 0 == point, 1 == linear, 2,3 unused + // bits [5:4] - min: 0 == point, 1 == linear, 2,3 unused + // bit [6] - aniso + // bits [8:7] - reduction type: + // 0 == standard filtering + // 1 == comparison + // 2 == min + // 3 == max + // bit [31] - mono 1-bit (narrow-purpose filter) [no longer supported in D3D12] + + D3D12_FILTER_MIN_MAG_MIP_POINT = 0x00000000, + D3D12_FILTER_MIN_MAG_POINT_MIP_LINEAR = 0x00000001, + D3D12_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x00000004, + D3D12_FILTER_MIN_POINT_MAG_MIP_LINEAR = 0x00000005, + D3D12_FILTER_MIN_LINEAR_MAG_MIP_POINT = 0x00000010, + D3D12_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x00000011, + D3D12_FILTER_MIN_MAG_LINEAR_MIP_POINT = 0x00000014, + D3D12_FILTER_MIN_MAG_MIP_LINEAR = 0x00000015, + D3D12_FILTER_MIN_MAG_ANISOTROPIC_MIP_POINT = 0x00000054, + D3D12_FILTER_ANISOTROPIC = 0x00000055, + D3D12_FILTER_COMPARISON_MIN_MAG_MIP_POINT = 0x00000080, + D3D12_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR = 0x00000081, + D3D12_FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x00000084, + D3D12_FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR = 0x00000085, + D3D12_FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT = 0x00000090, + D3D12_FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x00000091, + D3D12_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT = 0x00000094, + D3D12_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR = 0x00000095, + D3D12_FILTER_COMPARISON_MIN_MAG_ANISOTROPIC_MIP_POINT = 0x000000d4, + D3D12_FILTER_COMPARISON_ANISOTROPIC = 0x000000d5, + D3D12_FILTER_MINIMUM_MIN_MAG_MIP_POINT = 0x00000100, + D3D12_FILTER_MINIMUM_MIN_MAG_POINT_MIP_LINEAR = 0x00000101, + D3D12_FILTER_MINIMUM_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x00000104, + D3D12_FILTER_MINIMUM_MIN_POINT_MAG_MIP_LINEAR = 0x00000105, + D3D12_FILTER_MINIMUM_MIN_LINEAR_MAG_MIP_POINT = 0x00000110, + D3D12_FILTER_MINIMUM_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x00000111, + D3D12_FILTER_MINIMUM_MIN_MAG_LINEAR_MIP_POINT = 0x00000114, + D3D12_FILTER_MINIMUM_MIN_MAG_MIP_LINEAR = 0x00000115, + D3D12_FILTER_MINIMUM_MIN_MAG_ANISOTROPIC_MIP_POINT = 0x00000154, + D3D12_FILTER_MINIMUM_ANISOTROPIC = 0x00000155, + D3D12_FILTER_MAXIMUM_MIN_MAG_MIP_POINT = 0x00000180, + D3D12_FILTER_MAXIMUM_MIN_MAG_POINT_MIP_LINEAR = 0x00000181, + D3D12_FILTER_MAXIMUM_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x00000184, + D3D12_FILTER_MAXIMUM_MIN_POINT_MAG_MIP_LINEAR = 0x00000185, + D3D12_FILTER_MAXIMUM_MIN_LINEAR_MAG_MIP_POINT = 0x00000190, + D3D12_FILTER_MAXIMUM_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x00000191, + D3D12_FILTER_MAXIMUM_MIN_MAG_LINEAR_MIP_POINT = 0x00000194, + D3D12_FILTER_MAXIMUM_MIN_MAG_MIP_LINEAR = 0x00000195, + D3D12_FILTER_MAXIMUM_MIN_MAG_ANISOTROPIC_MIP_POINT = 0x000001d4, + D3D12_FILTER_MAXIMUM_ANISOTROPIC = 0x000001d5 +} D3D12_FILTER; + +typedef enum D3D12_FILTER_TYPE +{ + D3D12_FILTER_TYPE_POINT = 0, + D3D12_FILTER_TYPE_LINEAR = 1, +} D3D12_FILTER_TYPE; + +typedef enum D3D12_FILTER_REDUCTION_TYPE +{ + D3D12_FILTER_REDUCTION_TYPE_STANDARD = 0, + D3D12_FILTER_REDUCTION_TYPE_COMPARISON = 1, + D3D12_FILTER_REDUCTION_TYPE_MINIMUM = 2, + D3D12_FILTER_REDUCTION_TYPE_MAXIMUM = 3, +} D3D12_FILTER_REDUCTION_TYPE; + +const UINT D3D12_FILTER_REDUCTION_TYPE_MASK = 0x00000003; +const UINT D3D12_FILTER_REDUCTION_TYPE_SHIFT = 7; + +const UINT D3D12_FILTER_TYPE_MASK = 0x00000003; +const UINT D3D12_MIN_FILTER_SHIFT = 4; +const UINT D3D12_MAG_FILTER_SHIFT = 2; +const UINT D3D12_MIP_FILTER_SHIFT = 0; + +const UINT D3D12_ANISOTROPIC_FILTERING_BIT = 0x00000040; + +// encode enum entry for most filters except anisotropic filtering +cpp_quote( "#define D3D12_ENCODE_BASIC_FILTER( min, mag, mip, reduction ) \\" ) +cpp_quote( " ( ( D3D12_FILTER ) ( \\" ) +cpp_quote( " ( ( ( min ) & D3D12_FILTER_TYPE_MASK ) << D3D12_MIN_FILTER_SHIFT ) | \\" ) +cpp_quote( " ( ( ( mag ) & D3D12_FILTER_TYPE_MASK ) << D3D12_MAG_FILTER_SHIFT ) | \\" ) +cpp_quote( " ( ( ( mip ) & D3D12_FILTER_TYPE_MASK ) << D3D12_MIP_FILTER_SHIFT ) | \\" ) +cpp_quote( " ( ( ( reduction ) & D3D12_FILTER_REDUCTION_TYPE_MASK ) << D3D12_FILTER_REDUCTION_TYPE_SHIFT ) ) ) " ) + +// encode enum entry for anisotropic filtering (with or without comparison filtering) +cpp_quote( "#define D3D12_ENCODE_ANISOTROPIC_FILTER( reduction ) \\" ) +cpp_quote( " ( ( D3D12_FILTER ) ( \\" ) +cpp_quote( " D3D12_ANISOTROPIC_FILTERING_BIT | \\" ) +cpp_quote( " D3D12_ENCODE_BASIC_FILTER( D3D12_FILTER_TYPE_LINEAR, \\" ) +cpp_quote( " D3D12_FILTER_TYPE_LINEAR, \\" ) +cpp_quote( " D3D12_FILTER_TYPE_LINEAR, \\" ) +cpp_quote( " reduction ) ) ) " ) +cpp_quote( "#define D3D12_ENCODE_MIN_MAG_ANISOTROPIC_MIP_POINT_FILTER( reduction ) \\" ) +cpp_quote( " ( ( D3D12_FILTER ) ( \\" ) +cpp_quote( " D3D12_ANISOTROPIC_FILTERING_BIT | \\" ) +cpp_quote( " D3D12_ENCODE_BASIC_FILTER( D3D12_FILTER_TYPE_LINEAR, \\" ) +cpp_quote( " D3D12_FILTER_TYPE_LINEAR, \\" ) +cpp_quote( " D3D12_FILTER_TYPE_POINT, \\" ) +cpp_quote( " reduction ) ) ) " ) + +cpp_quote( "#define D3D12_DECODE_MIN_FILTER( D3D12Filter ) \\" ) +cpp_quote( " ( ( D3D12_FILTER_TYPE ) \\" ) +cpp_quote( " ( ( ( D3D12Filter ) >> D3D12_MIN_FILTER_SHIFT ) & D3D12_FILTER_TYPE_MASK ) ) " ) + +cpp_quote( "#define D3D12_DECODE_MAG_FILTER( D3D12Filter ) \\" ) +cpp_quote( " ( ( D3D12_FILTER_TYPE ) \\" ) +cpp_quote( " ( ( ( D3D12Filter ) >> D3D12_MAG_FILTER_SHIFT ) & D3D12_FILTER_TYPE_MASK ) ) " ) + +cpp_quote( "#define D3D12_DECODE_MIP_FILTER( D3D12Filter ) \\" ) +cpp_quote( " ( ( D3D12_FILTER_TYPE ) \\" ) +cpp_quote( " ( ( ( D3D12Filter ) >> D3D12_MIP_FILTER_SHIFT ) & D3D12_FILTER_TYPE_MASK ) ) " ) + +cpp_quote( "#define D3D12_DECODE_FILTER_REDUCTION( D3D12Filter ) \\" ) +cpp_quote( " ( ( D3D12_FILTER_REDUCTION_TYPE ) \\" ) +cpp_quote( " ( ( ( D3D12Filter ) >> D3D12_FILTER_REDUCTION_TYPE_SHIFT ) & D3D12_FILTER_REDUCTION_TYPE_MASK ) ) " ) + +cpp_quote( "#define D3D12_DECODE_IS_COMPARISON_FILTER( D3D12Filter ) \\" ) +cpp_quote( " ( D3D12_DECODE_FILTER_REDUCTION( D3D12Filter ) == D3D12_FILTER_REDUCTION_TYPE_COMPARISON ) " ) + +cpp_quote( "#define D3D12_DECODE_IS_ANISOTROPIC_FILTER( D3D12Filter ) \\" ) +cpp_quote( " ( ( ( D3D12Filter ) & D3D12_ANISOTROPIC_FILTERING_BIT ) && \\" ) +cpp_quote( " ( D3D12_FILTER_TYPE_LINEAR == D3D12_DECODE_MIN_FILTER( D3D12Filter ) ) && \\" ) +cpp_quote( " ( D3D12_FILTER_TYPE_LINEAR == D3D12_DECODE_MAG_FILTER( D3D12Filter ) ) ) " ) + +typedef enum D3D12_TEXTURE_ADDRESS_MODE +{ + D3D12_TEXTURE_ADDRESS_MODE_WRAP = 1, + D3D12_TEXTURE_ADDRESS_MODE_MIRROR = 2, + D3D12_TEXTURE_ADDRESS_MODE_CLAMP = 3, + D3D12_TEXTURE_ADDRESS_MODE_BORDER = 4, + D3D12_TEXTURE_ADDRESS_MODE_MIRROR_ONCE = 5 +} D3D12_TEXTURE_ADDRESS_MODE; + + + +typedef struct D3D12_SAMPLER_DESC +{ + D3D12_FILTER Filter; + D3D12_TEXTURE_ADDRESS_MODE AddressU; + D3D12_TEXTURE_ADDRESS_MODE AddressV; + D3D12_TEXTURE_ADDRESS_MODE AddressW; + FLOAT MipLODBias; + UINT MaxAnisotropy; + D3D12_COMPARISON_FUNC ComparisonFunc; + FLOAT BorderColor[4]; // RGBA + FLOAT MinLOD; + FLOAT MaxLOD; +} D3D12_SAMPLER_DESC; + + +typedef enum D3D12_SAMPLER_FLAGS +{ + D3D12_SAMPLER_FLAG_NONE = 0x0, + D3D12_SAMPLER_FLAG_UINT_BORDER_COLOR = 0x01, + D3D12_SAMPLER_FLAG_NON_NORMALIZED_COORDINATES = 0x02, +} D3D12_SAMPLER_FLAGS; +cpp_quote("DEFINE_ENUM_FLAG_OPERATORS( D3D12_SAMPLER_FLAGS )") + +typedef struct D3D12_SAMPLER_DESC2 +{ + D3D12_FILTER Filter; + D3D12_TEXTURE_ADDRESS_MODE AddressU; + D3D12_TEXTURE_ADDRESS_MODE AddressV; + D3D12_TEXTURE_ADDRESS_MODE AddressW; + FLOAT MipLODBias; + UINT MaxAnisotropy; + D3D12_COMPARISON_FUNC ComparisonFunc; + union + { + FLOAT FloatBorderColor[4]; // RGBA + UINT UintBorderColor[4]; + }; + FLOAT MinLOD; + FLOAT MaxLOD; + D3D12_SAMPLER_FLAGS Flags; +} D3D12_SAMPLER_DESC2; + + + +typedef enum D3D12_BUFFER_UAV_FLAGS +{ + D3D12_BUFFER_UAV_FLAG_NONE = 0, + D3D12_BUFFER_UAV_FLAG_RAW = 0x00000001, +} D3D12_BUFFER_UAV_FLAGS; +cpp_quote( "DEFINE_ENUM_FLAG_OPERATORS( D3D12_BUFFER_UAV_FLAGS )" ) + +typedef struct D3D12_BUFFER_UAV +{ + UINT64 FirstElement; + UINT NumElements; + UINT StructureByteStride; // if nonzero, format must be DXGI_FORMAT_UNKNOWN + UINT64 CounterOffsetInBytes; + D3D12_BUFFER_UAV_FLAGS Flags; +} D3D12_BUFFER_UAV; + +typedef struct D3D12_TEX1D_UAV +{ + UINT MipSlice; +} D3D12_TEX1D_UAV; + +typedef struct D3D12_TEX1D_ARRAY_UAV +{ + UINT MipSlice; + UINT FirstArraySlice; + UINT ArraySize; +} D3D12_TEX1D_ARRAY_UAV; + +typedef struct D3D12_TEX2D_UAV +{ + UINT MipSlice; + UINT PlaneSlice; +} D3D12_TEX2D_UAV; + +typedef struct D3D12_TEX2D_ARRAY_UAV +{ + UINT MipSlice; + UINT FirstArraySlice; + UINT ArraySize; + UINT PlaneSlice; +} D3D12_TEX2D_ARRAY_UAV; + +typedef struct D3D12_TEX2DMS_UAV +{ + // don't need to define anything specific for this view dimension + UINT UnusedField_NothingToDefine; +} D3D12_TEX2DMS_UAV; + +typedef struct D3D12_TEX2DMS_ARRAY_UAV +{ + UINT FirstArraySlice; + UINT ArraySize; +} D3D12_TEX2DMS_ARRAY_UAV; + +typedef struct D3D12_TEX3D_UAV +{ + UINT MipSlice; + UINT FirstWSlice; + UINT WSize; +} D3D12_TEX3D_UAV; + +typedef struct D3D12_BUFFER_UAV_BYTE_OFFSET +{ + UINT64 Offset; + UINT64 Size; + UINT StructureByteStride; + UINT64 CounterOffsetInBytes; + D3D12_BUFFER_UAV_FLAGS Flags; +} D3D12_BUFFER_UAV_BYTE_OFFSET; + +typedef enum D3D12_UAV_DIMENSION +{ + D3D12_UAV_DIMENSION_UNKNOWN = 0, + D3D12_UAV_DIMENSION_BUFFER = 1, + D3D12_UAV_DIMENSION_TEXTURE1D = 2, + D3D12_UAV_DIMENSION_TEXTURE1DARRAY = 3, + D3D12_UAV_DIMENSION_TEXTURE2D = 4, + D3D12_UAV_DIMENSION_TEXTURE2DARRAY = 5, + D3D12_UAV_DIMENSION_TEXTURE2DMS = 6, + D3D12_UAV_DIMENSION_TEXTURE2DMSARRAY = 7, + D3D12_UAV_DIMENSION_TEXTURE3D = 8, + D3D12_UAV_DIMENSION_BUFFER_BYTE_OFFSET = 9 +} D3D12_UAV_DIMENSION; + +typedef struct D3D12_UNORDERED_ACCESS_VIEW_DESC +{ + DXGI_FORMAT Format; + D3D12_UAV_DIMENSION ViewDimension; + + union + { + D3D12_BUFFER_UAV Buffer; + D3D12_TEX1D_UAV Texture1D; + D3D12_TEX1D_ARRAY_UAV Texture1DArray; + D3D12_TEX2D_UAV Texture2D; + D3D12_TEX2D_ARRAY_UAV Texture2DArray; + D3D12_TEX2DMS_UAV Texture2DMS; + D3D12_TEX2DMS_ARRAY_UAV Texture2DMSArray; + D3D12_TEX3D_UAV Texture3D; + D3D12_BUFFER_UAV_BYTE_OFFSET BufferByteOffset; + }; +} D3D12_UNORDERED_ACCESS_VIEW_DESC; + +typedef struct D3D12_BUFFER_RTV +{ + UINT64 FirstElement; + UINT NumElements; +} D3D12_BUFFER_RTV; + +typedef struct D3D12_TEX1D_RTV +{ + UINT MipSlice; +} D3D12_TEX1D_RTV; + +typedef struct D3D12_TEX1D_ARRAY_RTV +{ + UINT MipSlice; + UINT FirstArraySlice; + UINT ArraySize; +} D3D12_TEX1D_ARRAY_RTV; + +typedef struct D3D12_TEX2D_RTV +{ + UINT MipSlice; + UINT PlaneSlice; +} D3D12_TEX2D_RTV; + +typedef struct D3D12_TEX2DMS_RTV +{ + UINT UnusedField_NothingToDefine; +} D3D12_TEX2DMS_RTV; + +typedef struct D3D12_TEX2D_ARRAY_RTV +{ + UINT MipSlice; + UINT FirstArraySlice; + UINT ArraySize; + UINT PlaneSlice; +} D3D12_TEX2D_ARRAY_RTV; + +typedef struct D3D12_TEX2DMS_ARRAY_RTV +{ + UINT FirstArraySlice; + UINT ArraySize; +} D3D12_TEX2DMS_ARRAY_RTV; + +typedef struct D3D12_TEX3D_RTV +{ + UINT MipSlice; + UINT FirstWSlice; + UINT WSize; +} D3D12_TEX3D_RTV; + +typedef enum D3D12_RTV_DIMENSION +{ + D3D12_RTV_DIMENSION_UNKNOWN = 0, + D3D12_RTV_DIMENSION_BUFFER = 1, + D3D12_RTV_DIMENSION_TEXTURE1D = 2, + D3D12_RTV_DIMENSION_TEXTURE1DARRAY = 3, + D3D12_RTV_DIMENSION_TEXTURE2D = 4, + D3D12_RTV_DIMENSION_TEXTURE2DARRAY = 5, + D3D12_RTV_DIMENSION_TEXTURE2DMS = 6, + D3D12_RTV_DIMENSION_TEXTURE2DMSARRAY = 7, + D3D12_RTV_DIMENSION_TEXTURE3D = 8, +} D3D12_RTV_DIMENSION; + +typedef struct D3D12_RENDER_TARGET_VIEW_DESC +{ + DXGI_FORMAT Format; + D3D12_RTV_DIMENSION ViewDimension; + + union + { + D3D12_BUFFER_RTV Buffer; + D3D12_TEX1D_RTV Texture1D; + D3D12_TEX1D_ARRAY_RTV Texture1DArray; + D3D12_TEX2D_RTV Texture2D; + D3D12_TEX2D_ARRAY_RTV Texture2DArray; + D3D12_TEX2DMS_RTV Texture2DMS; + D3D12_TEX2DMS_ARRAY_RTV Texture2DMSArray; + D3D12_TEX3D_RTV Texture3D; + }; +} D3D12_RENDER_TARGET_VIEW_DESC; + +typedef struct D3D12_TEX1D_DSV +{ + UINT MipSlice; +} D3D12_TEX1D_DSV; + +typedef struct D3D12_TEX1D_ARRAY_DSV +{ + UINT MipSlice; + UINT FirstArraySlice; + UINT ArraySize; +} D3D12_TEX1D_ARRAY_DSV; + +typedef struct D3D12_TEX2D_DSV +{ + UINT MipSlice; +} D3D12_TEX2D_DSV; + +typedef struct D3D12_TEX2D_ARRAY_DSV +{ + UINT MipSlice; + UINT FirstArraySlice; + UINT ArraySize; +} D3D12_TEX2D_ARRAY_DSV; + +typedef struct D3D12_TEX2DMS_DSV +{ + UINT UnusedField_NothingToDefine; +} D3D12_TEX2DMS_DSV; + +typedef struct D3D12_TEX2DMS_ARRAY_DSV +{ + UINT FirstArraySlice; + UINT ArraySize; +} D3D12_TEX2DMS_ARRAY_DSV; + +typedef enum D3D12_DSV_FLAGS +{ + D3D12_DSV_FLAG_NONE = 0x0, + D3D12_DSV_FLAG_READ_ONLY_DEPTH = 0x1, + D3D12_DSV_FLAG_READ_ONLY_STENCIL = 0x2, +} D3D12_DSV_FLAGS; +cpp_quote( "DEFINE_ENUM_FLAG_OPERATORS( D3D12_DSV_FLAGS )" ) + +typedef enum D3D12_DSV_DIMENSION +{ + D3D12_DSV_DIMENSION_UNKNOWN = 0, + D3D12_DSV_DIMENSION_TEXTURE1D = 1, + D3D12_DSV_DIMENSION_TEXTURE1DARRAY = 2, + D3D12_DSV_DIMENSION_TEXTURE2D = 3, + D3D12_DSV_DIMENSION_TEXTURE2DARRAY = 4, + D3D12_DSV_DIMENSION_TEXTURE2DMS = 5, + D3D12_DSV_DIMENSION_TEXTURE2DMSARRAY = 6, +} D3D12_DSV_DIMENSION; + +typedef struct D3D12_DEPTH_STENCIL_VIEW_DESC +{ + DXGI_FORMAT Format; + D3D12_DSV_DIMENSION ViewDimension; + D3D12_DSV_FLAGS Flags; + + union + { + D3D12_TEX1D_DSV Texture1D; + D3D12_TEX1D_ARRAY_DSV Texture1DArray; + D3D12_TEX2D_DSV Texture2D; + D3D12_TEX2D_ARRAY_DSV Texture2DArray; + D3D12_TEX2DMS_DSV Texture2DMS; + D3D12_TEX2DMS_ARRAY_DSV Texture2DMSArray; + }; +} D3D12_DEPTH_STENCIL_VIEW_DESC; + +typedef enum D3D12_CLEAR_FLAGS +{ + // Intentionally no flag for NONE + D3D12_CLEAR_FLAG_DEPTH = 0x01, + D3D12_CLEAR_FLAG_STENCIL = 0x02, +} D3D12_CLEAR_FLAGS; +cpp_quote( "DEFINE_ENUM_FLAG_OPERATORS( D3D12_CLEAR_FLAGS )" ) + +typedef enum D3D12_FENCE_FLAGS +{ + D3D12_FENCE_FLAG_NONE = 0x0, + D3D12_FENCE_FLAG_SHARED = 0x1, + D3D12_FENCE_FLAG_SHARED_CROSS_ADAPTER = 0x2, + D3D12_FENCE_FLAG_NON_MONITORED = 0x4, + D3D12_FENCE_FLAG_ALLOW_COMMAND_LIST_BARRIERS = 0x8, + D3D12_FENCE_FLAG_ALLOW_QUEUE_AND_CPU_SYNC = 0x10, +} D3D12_FENCE_FLAGS; +cpp_quote( "DEFINE_ENUM_FLAG_OPERATORS( D3D12_FENCE_FLAGS )" ) + +typedef enum D3D12_DESCRIPTOR_HEAP_TYPE +{ + D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV, + D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER, + D3D12_DESCRIPTOR_HEAP_TYPE_RTV, + D3D12_DESCRIPTOR_HEAP_TYPE_DSV, + D3D12_DESCRIPTOR_HEAP_TYPE_NUM_TYPES +} D3D12_DESCRIPTOR_HEAP_TYPE; + +typedef enum D3D12_DESCRIPTOR_HEAP_FLAGS +{ + D3D12_DESCRIPTOR_HEAP_FLAG_NONE = 0x0, + D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE = 0x1, +} D3D12_DESCRIPTOR_HEAP_FLAGS; +cpp_quote( "DEFINE_ENUM_FLAG_OPERATORS( D3D12_DESCRIPTOR_HEAP_FLAGS )" ) + +typedef struct D3D12_DESCRIPTOR_HEAP_DESC +{ + D3D12_DESCRIPTOR_HEAP_TYPE Type; + UINT NumDescriptors; + D3D12_DESCRIPTOR_HEAP_FLAGS Flags; + UINT NodeMask; +} D3D12_DESCRIPTOR_HEAP_DESC; + +typedef enum D3D12_DESCRIPTOR_RANGE_TYPE +{ + D3D12_DESCRIPTOR_RANGE_TYPE_SRV, + D3D12_DESCRIPTOR_RANGE_TYPE_UAV, + D3D12_DESCRIPTOR_RANGE_TYPE_CBV, + D3D12_DESCRIPTOR_RANGE_TYPE_SAMPLER +} D3D12_DESCRIPTOR_RANGE_TYPE; + +typedef struct D3D12_DESCRIPTOR_RANGE +{ + D3D12_DESCRIPTOR_RANGE_TYPE RangeType; + UINT NumDescriptors; + UINT BaseShaderRegister; + UINT RegisterSpace; + UINT OffsetInDescriptorsFromTableStart; +} D3D12_DESCRIPTOR_RANGE; + + +typedef struct D3D12_ROOT_DESCRIPTOR_TABLE +{ + UINT NumDescriptorRanges; + [annotation("_Field_size_full_(NumDescriptorRanges)")] const D3D12_DESCRIPTOR_RANGE* pDescriptorRanges; +} D3D12_ROOT_DESCRIPTOR_TABLE; + + +typedef struct D3D12_ROOT_CONSTANTS +{ + UINT ShaderRegister; + UINT RegisterSpace; + UINT Num32BitValues; +} D3D12_ROOT_CONSTANTS; + +typedef struct D3D12_ROOT_DESCRIPTOR +{ + UINT ShaderRegister; + UINT RegisterSpace; +} D3D12_ROOT_DESCRIPTOR; + +typedef enum D3D12_SHADER_VISIBILITY +{ + D3D12_SHADER_VISIBILITY_ALL = 0, + D3D12_SHADER_VISIBILITY_VERTEX = 1, + D3D12_SHADER_VISIBILITY_HULL = 2, + D3D12_SHADER_VISIBILITY_DOMAIN = 3, + D3D12_SHADER_VISIBILITY_GEOMETRY = 4, + D3D12_SHADER_VISIBILITY_PIXEL = 5, + D3D12_SHADER_VISIBILITY_AMPLIFICATION = 6, + D3D12_SHADER_VISIBILITY_MESH = 7, +} D3D12_SHADER_VISIBILITY; + +typedef enum D3D12_ROOT_PARAMETER_TYPE +{ + D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE, + D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS, + D3D12_ROOT_PARAMETER_TYPE_CBV, + D3D12_ROOT_PARAMETER_TYPE_SRV, + D3D12_ROOT_PARAMETER_TYPE_UAV +} D3D12_ROOT_PARAMETER_TYPE; + +typedef struct D3D12_ROOT_PARAMETER +{ + D3D12_ROOT_PARAMETER_TYPE ParameterType; + union + { + D3D12_ROOT_DESCRIPTOR_TABLE DescriptorTable; + D3D12_ROOT_CONSTANTS Constants; + D3D12_ROOT_DESCRIPTOR Descriptor; + }; + D3D12_SHADER_VISIBILITY ShaderVisibility; +} D3D12_ROOT_PARAMETER; + +typedef enum D3D12_ROOT_SIGNATURE_FLAGS +{ + D3D12_ROOT_SIGNATURE_FLAG_NONE = 0x0, + D3D12_ROOT_SIGNATURE_FLAG_ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT = 0x1, + D3D12_ROOT_SIGNATURE_FLAG_DENY_VERTEX_SHADER_ROOT_ACCESS = 0x2, + D3D12_ROOT_SIGNATURE_FLAG_DENY_HULL_SHADER_ROOT_ACCESS = 0x4, + D3D12_ROOT_SIGNATURE_FLAG_DENY_DOMAIN_SHADER_ROOT_ACCESS = 0x8, + D3D12_ROOT_SIGNATURE_FLAG_DENY_GEOMETRY_SHADER_ROOT_ACCESS = 0x10, + D3D12_ROOT_SIGNATURE_FLAG_DENY_PIXEL_SHADER_ROOT_ACCESS = 0x20, + D3D12_ROOT_SIGNATURE_FLAG_ALLOW_STREAM_OUTPUT = 0x40, + D3D12_ROOT_SIGNATURE_FLAG_LOCAL_ROOT_SIGNATURE = 0x80, + D3D12_ROOT_SIGNATURE_FLAG_DENY_AMPLIFICATION_SHADER_ROOT_ACCESS = 0x100, + D3D12_ROOT_SIGNATURE_FLAG_DENY_MESH_SHADER_ROOT_ACCESS = 0x200, + D3D12_ROOT_SIGNATURE_FLAG_CBV_SRV_UAV_HEAP_DIRECTLY_INDEXED = 0x400, + D3D12_ROOT_SIGNATURE_FLAG_SAMPLER_HEAP_DIRECTLY_INDEXED = 0x800, +} D3D12_ROOT_SIGNATURE_FLAGS; +cpp_quote( "DEFINE_ENUM_FLAG_OPERATORS( D3D12_ROOT_SIGNATURE_FLAGS )" ) + + +typedef enum D3D12_STATIC_BORDER_COLOR +{ + D3D12_STATIC_BORDER_COLOR_TRANSPARENT_BLACK, // 0.0f,0.0f,0.0f,0.0f + D3D12_STATIC_BORDER_COLOR_OPAQUE_BLACK, // 0.0f,0.0f,0.0f,1.0f + D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE, // 1.0f,1.0f,1.0f,1.0f + D3D12_STATIC_BORDER_COLOR_OPAQUE_BLACK_UINT, // 0,0,0,1 + D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE_UINT, // 1,1,1,1 + +} D3D12_STATIC_BORDER_COLOR; + +typedef struct D3D12_STATIC_SAMPLER_DESC +{ + D3D12_FILTER Filter; + D3D12_TEXTURE_ADDRESS_MODE AddressU; + D3D12_TEXTURE_ADDRESS_MODE AddressV; + D3D12_TEXTURE_ADDRESS_MODE AddressW; + FLOAT MipLODBias; + UINT MaxAnisotropy; + D3D12_COMPARISON_FUNC ComparisonFunc; + D3D12_STATIC_BORDER_COLOR BorderColor; + FLOAT MinLOD; + FLOAT MaxLOD; + UINT ShaderRegister; + UINT RegisterSpace; + D3D12_SHADER_VISIBILITY ShaderVisibility; +} D3D12_STATIC_SAMPLER_DESC; + +typedef struct D3D12_STATIC_SAMPLER_DESC1 +{ + D3D12_FILTER Filter; + D3D12_TEXTURE_ADDRESS_MODE AddressU; + D3D12_TEXTURE_ADDRESS_MODE AddressV; + D3D12_TEXTURE_ADDRESS_MODE AddressW; + FLOAT MipLODBias; + UINT MaxAnisotropy; + D3D12_COMPARISON_FUNC ComparisonFunc; + D3D12_STATIC_BORDER_COLOR BorderColor; + FLOAT MinLOD; + FLOAT MaxLOD; + UINT ShaderRegister; + UINT RegisterSpace; + D3D12_SHADER_VISIBILITY ShaderVisibility; + D3D12_SAMPLER_FLAGS Flags; +} D3D12_STATIC_SAMPLER_DESC1; + +typedef struct D3D12_ROOT_SIGNATURE_DESC +{ + UINT NumParameters; + [annotation("_Field_size_full_(NumParameters)")] const D3D12_ROOT_PARAMETER* pParameters; + UINT NumStaticSamplers; + [annotation("_Field_size_full_(NumStaticSamplers)")] const D3D12_STATIC_SAMPLER_DESC* pStaticSamplers; + D3D12_ROOT_SIGNATURE_FLAGS Flags; +} D3D12_ROOT_SIGNATURE_DESC; + +typedef enum D3D12_DESCRIPTOR_RANGE_FLAGS +{ + D3D12_DESCRIPTOR_RANGE_FLAG_NONE = 0x0, + D3D12_DESCRIPTOR_RANGE_FLAG_DESCRIPTORS_VOLATILE = 0x1, + D3D12_DESCRIPTOR_RANGE_FLAG_DATA_VOLATILE = 0x2, + D3D12_DESCRIPTOR_RANGE_FLAG_DATA_STATIC_WHILE_SET_AT_EXECUTE = 0x4, + D3D12_DESCRIPTOR_RANGE_FLAG_DATA_STATIC = 0x8, + D3D12_DESCRIPTOR_RANGE_FLAG_DESCRIPTORS_STATIC_KEEPING_BUFFER_BOUNDS_CHECKS = 0x10000, +} D3D12_DESCRIPTOR_RANGE_FLAGS; +cpp_quote("DEFINE_ENUM_FLAG_OPERATORS( D3D12_DESCRIPTOR_RANGE_FLAGS )") + +typedef struct D3D12_DESCRIPTOR_RANGE1 +{ + D3D12_DESCRIPTOR_RANGE_TYPE RangeType; + UINT NumDescriptors; + UINT BaseShaderRegister; + UINT RegisterSpace; + D3D12_DESCRIPTOR_RANGE_FLAGS Flags; + UINT OffsetInDescriptorsFromTableStart; +} D3D12_DESCRIPTOR_RANGE1; + +typedef struct D3D12_ROOT_DESCRIPTOR_TABLE1 +{ + UINT NumDescriptorRanges; + [annotation("_Field_size_full_(NumDescriptorRanges)")] const D3D12_DESCRIPTOR_RANGE1* pDescriptorRanges; +} D3D12_ROOT_DESCRIPTOR_TABLE1; + +typedef enum D3D12_ROOT_DESCRIPTOR_FLAGS +{ + D3D12_ROOT_DESCRIPTOR_FLAG_NONE = 0x0, + D3D12_ROOT_DESCRIPTOR_FLAG_DATA_VOLATILE = 0x2, + D3D12_ROOT_DESCRIPTOR_FLAG_DATA_STATIC_WHILE_SET_AT_EXECUTE = 0x4, + D3D12_ROOT_DESCRIPTOR_FLAG_DATA_STATIC = 0x8, +} D3D12_ROOT_DESCRIPTOR_FLAGS; +cpp_quote("DEFINE_ENUM_FLAG_OPERATORS( D3D12_ROOT_DESCRIPTOR_FLAGS )") + +typedef struct D3D12_ROOT_DESCRIPTOR1 +{ + UINT ShaderRegister; + UINT RegisterSpace; + D3D12_ROOT_DESCRIPTOR_FLAGS Flags; +} D3D12_ROOT_DESCRIPTOR1; + +typedef struct D3D12_ROOT_PARAMETER1 +{ + D3D12_ROOT_PARAMETER_TYPE ParameterType; + union + { + D3D12_ROOT_DESCRIPTOR_TABLE1 DescriptorTable; + D3D12_ROOT_CONSTANTS Constants; + D3D12_ROOT_DESCRIPTOR1 Descriptor; + }; + D3D12_SHADER_VISIBILITY ShaderVisibility; +} D3D12_ROOT_PARAMETER1; + +typedef struct D3D12_ROOT_SIGNATURE_DESC1 +{ + UINT NumParameters; + [annotation("_Field_size_full_(NumParameters)")] const D3D12_ROOT_PARAMETER1* pParameters; + UINT NumStaticSamplers; + [annotation("_Field_size_full_(NumStaticSamplers)")] const D3D12_STATIC_SAMPLER_DESC* pStaticSamplers; + D3D12_ROOT_SIGNATURE_FLAGS Flags; +} D3D12_ROOT_SIGNATURE_DESC1; + +typedef struct D3D12_ROOT_SIGNATURE_DESC2 +{ + UINT NumParameters; + [annotation("_Field_size_full_(NumParameters)")] const D3D12_ROOT_PARAMETER1* pParameters; + UINT NumStaticSamplers; + [annotation("_Field_size_full_(NumStaticSamplers)")] const D3D12_STATIC_SAMPLER_DESC1* pStaticSamplers; + D3D12_ROOT_SIGNATURE_FLAGS Flags; +} D3D12_ROOT_SIGNATURE_DESC2; + + +typedef struct D3D12_VERSIONED_ROOT_SIGNATURE_DESC +{ + D3D_ROOT_SIGNATURE_VERSION Version; + union + { + D3D12_ROOT_SIGNATURE_DESC Desc_1_0; + D3D12_ROOT_SIGNATURE_DESC1 Desc_1_1; + D3D12_ROOT_SIGNATURE_DESC2 Desc_1_2; + }; +} D3D12_VERSIONED_ROOT_SIGNATURE_DESC; + +[ uuid( 34AB647B-3CC8-46AC-841B-C0965645C046 ), object, local, pointer_default( unique ) ] +interface ID3D12RootSignatureDeserializer + : IUnknown +{ + const D3D12_ROOT_SIGNATURE_DESC * GetRootSignatureDesc(); +}; + +[ uuid( 7F91CE67-090C-4BB7-B78E-ED8FF2E31DA0 ), object, local, pointer_default( unique ) ] +interface ID3D12VersionedRootSignatureDeserializer + : IUnknown +{ + HRESULT GetRootSignatureDescAtVersion(D3D_ROOT_SIGNATURE_VERSION convertToVersion, [annotation("_Out_")] const D3D12_VERSIONED_ROOT_SIGNATURE_DESC** ppDesc); + const D3D12_VERSIONED_ROOT_SIGNATURE_DESC* GetUnconvertedRootSignatureDesc(); +}; + +cpp_quote( "typedef HRESULT (WINAPI* PFN_D3D12_SERIALIZE_ROOT_SIGNATURE)(") +cpp_quote( " _In_ const D3D12_ROOT_SIGNATURE_DESC* pRootSignature," ) +cpp_quote( " _In_ D3D_ROOT_SIGNATURE_VERSION Version," ) +cpp_quote( " _Out_ ID3DBlob** ppBlob," ) +cpp_quote( " _Always_(_Outptr_opt_result_maybenull_) ID3DBlob** ppErrorBlob);" ) +cpp_quote( "" ) +cpp_quote( "HRESULT WINAPI D3D12SerializeRootSignature(") +cpp_quote( " _In_ const D3D12_ROOT_SIGNATURE_DESC* pRootSignature," ) +cpp_quote( " _In_ D3D_ROOT_SIGNATURE_VERSION Version," ) +cpp_quote( " _Out_ ID3DBlob** ppBlob," ) +cpp_quote( " _Always_(_Outptr_opt_result_maybenull_) ID3DBlob** ppErrorBlob);" ) +cpp_quote( "" ) +cpp_quote( "typedef HRESULT (WINAPI* PFN_D3D12_CREATE_ROOT_SIGNATURE_DESERIALIZER)(") +cpp_quote( " _In_reads_bytes_(SrcDataSizeInBytes) LPCVOID pSrcData," ) +cpp_quote( " _In_ SIZE_T SrcDataSizeInBytes," ) +cpp_quote( " _In_ REFIID pRootSignatureDeserializerInterface," ) +cpp_quote( " _Out_ void** ppRootSignatureDeserializer);" ) +cpp_quote( "" ) +cpp_quote( "HRESULT WINAPI D3D12CreateRootSignatureDeserializer(") +cpp_quote( " _In_reads_bytes_(SrcDataSizeInBytes) LPCVOID pSrcData," ) +cpp_quote( " _In_ SIZE_T SrcDataSizeInBytes," ) +cpp_quote( " _In_ REFIID pRootSignatureDeserializerInterface," ) +cpp_quote( " _Out_ void** ppRootSignatureDeserializer);" ) +cpp_quote( "" ) +cpp_quote( "typedef HRESULT (WINAPI* PFN_D3D12_SERIALIZE_VERSIONED_ROOT_SIGNATURE)(" ) +cpp_quote( " _In_ const D3D12_VERSIONED_ROOT_SIGNATURE_DESC* pRootSignature," ) +cpp_quote( " _Out_ ID3DBlob** ppBlob," ) +cpp_quote( " _Always_(_Outptr_opt_result_maybenull_) ID3DBlob** ppErrorBlob);" ) +cpp_quote( "" ) +cpp_quote( "HRESULT WINAPI D3D12SerializeVersionedRootSignature(" ) +cpp_quote( " _In_ const D3D12_VERSIONED_ROOT_SIGNATURE_DESC* pRootSignature," ) +cpp_quote( " _Out_ ID3DBlob** ppBlob," ) +cpp_quote( " _Always_(_Outptr_opt_result_maybenull_) ID3DBlob** ppErrorBlob);" ) +cpp_quote( "" ) +cpp_quote( "typedef HRESULT (WINAPI* PFN_D3D12_CREATE_VERSIONED_ROOT_SIGNATURE_DESERIALIZER)(" ) +cpp_quote( " _In_reads_bytes_(SrcDataSizeInBytes) LPCVOID pSrcData," ) +cpp_quote( " _In_ SIZE_T SrcDataSizeInBytes," ) +cpp_quote( " _In_ REFIID pRootSignatureDeserializerInterface," ) +cpp_quote( " _Out_ void** ppRootSignatureDeserializer);" ) +cpp_quote( "" ) +cpp_quote( "HRESULT WINAPI D3D12CreateVersionedRootSignatureDeserializer(") +cpp_quote( " _In_reads_bytes_(SrcDataSizeInBytes) LPCVOID pSrcData," ) +cpp_quote( " _In_ SIZE_T SrcDataSizeInBytes," ) +cpp_quote( " _In_ REFIID pRootSignatureDeserializerInterface," ) +cpp_quote( " _Out_ void** ppRootSignatureDeserializer);" ) +cpp_quote( "" ) +cpp_quote("typedef HRESULT (WINAPI* PFN_D3D12_CREATE_VERSIONED_ROOT_SIGNATURE_DESERIALIZER_FROM_SUBOBJECT_IN_LIBRARY)(") +cpp_quote(" _In_reads_bytes_(SrcDataSizeInBytes) LPCVOID pSrcData,") +cpp_quote(" _In_ SIZE_T SrcDataSizeInBytes,") +cpp_quote(" _In_ LPCWSTR RootSignatureSubobjectName,") +cpp_quote(" _In_ REFIID pRootSignatureDeserializerInterface,") +cpp_quote(" _Out_ void** ppRootSignatureDeserializer);") +cpp_quote("") +cpp_quote("HRESULT WINAPI D3D12CreateVersionedRootSignatureDeserializerFromSubobjectInLibrary(") +cpp_quote(" _In_reads_bytes_(SrcDataSizeInBytes) LPCVOID pSrcData,") +cpp_quote(" _In_ SIZE_T SrcDataSizeInBytes,") +cpp_quote(" _In_opt_ LPCWSTR RootSignatureSubobjectName,") +cpp_quote(" _In_ REFIID pRootSignatureDeserializerInterface,") +cpp_quote(" _Out_ void** ppRootSignatureDeserializer);") +cpp_quote("") + +typedef struct D3D12_CPU_DESCRIPTOR_HANDLE +{ + SIZE_T ptr; +} D3D12_CPU_DESCRIPTOR_HANDLE; + + +typedef struct D3D12_GPU_DESCRIPTOR_HANDLE +{ + UINT64 ptr; +} D3D12_GPU_DESCRIPTOR_HANDLE; + + +cpp_quote( "// If rects are supplied in D3D12_DISCARD_REGION, below, the resource " ) +cpp_quote( "// must have 2D subresources with all specified subresources the same dimension." ) +typedef struct D3D12_DISCARD_REGION +{ + UINT NumRects; + [annotation("_In_reads_(NumRects)")] const D3D12_RECT* pRects; + UINT FirstSubresource; + UINT NumSubresources; +} D3D12_DISCARD_REGION; + +typedef enum D3D12_QUERY_HEAP_TYPE +{ + D3D12_QUERY_HEAP_TYPE_OCCLUSION = 0, + D3D12_QUERY_HEAP_TYPE_TIMESTAMP = 1, + D3D12_QUERY_HEAP_TYPE_PIPELINE_STATISTICS = 2, + D3D12_QUERY_HEAP_TYPE_SO_STATISTICS = 3, + D3D12_QUERY_HEAP_TYPE_VIDEO_DECODE_STATISTICS = 4, + D3D12_QUERY_HEAP_TYPE_COPY_QUEUE_TIMESTAMP = 5, + D3D12_QUERY_HEAP_TYPE_PIPELINE_STATISTICS1 = 7, + +} D3D12_QUERY_HEAP_TYPE; + +typedef struct D3D12_QUERY_HEAP_DESC +{ + D3D12_QUERY_HEAP_TYPE Type; + UINT Count; + UINT NodeMask; +} D3D12_QUERY_HEAP_DESC; + +typedef enum D3D12_QUERY_TYPE +{ + D3D12_QUERY_TYPE_OCCLUSION = 0, + D3D12_QUERY_TYPE_BINARY_OCCLUSION = 1, + D3D12_QUERY_TYPE_TIMESTAMP = 2, + D3D12_QUERY_TYPE_PIPELINE_STATISTICS = 3, + D3D12_QUERY_TYPE_SO_STATISTICS_STREAM0 = 4, + D3D12_QUERY_TYPE_SO_STATISTICS_STREAM1 = 5, + D3D12_QUERY_TYPE_SO_STATISTICS_STREAM2 = 6, + D3D12_QUERY_TYPE_SO_STATISTICS_STREAM3 = 7, + D3D12_QUERY_TYPE_VIDEO_DECODE_STATISTICS = 8, + D3D12_QUERY_TYPE_PIPELINE_STATISTICS1 = 10, + +} D3D12_QUERY_TYPE; + +typedef enum D3D12_PREDICATION_OP +{ + D3D12_PREDICATION_OP_EQUAL_ZERO = 0, + D3D12_PREDICATION_OP_NOT_EQUAL_ZERO = 1, +} D3D12_PREDICATION_OP; + +typedef struct D3D12_QUERY_DATA_PIPELINE_STATISTICS +{ + UINT64 IAVertices; + UINT64 IAPrimitives; + UINT64 VSInvocations; + UINT64 GSInvocations; + UINT64 GSPrimitives; + UINT64 CInvocations; + UINT64 CPrimitives; + UINT64 PSInvocations; + UINT64 HSInvocations; + UINT64 DSInvocations; + UINT64 CSInvocations; +} D3D12_QUERY_DATA_PIPELINE_STATISTICS; + +typedef struct D3D12_QUERY_DATA_PIPELINE_STATISTICS1 +{ + UINT64 IAVertices; + UINT64 IAPrimitives; + UINT64 VSInvocations; + UINT64 GSInvocations; + UINT64 GSPrimitives; + UINT64 CInvocations; + UINT64 CPrimitives; + UINT64 PSInvocations; + UINT64 HSInvocations; + UINT64 DSInvocations; + UINT64 CSInvocations; + UINT64 ASInvocations; + UINT64 MSInvocations; + UINT64 MSPrimitives; +} D3D12_QUERY_DATA_PIPELINE_STATISTICS1; + +typedef struct D3D12_QUERY_DATA_SO_STATISTICS +{ + UINT64 NumPrimitivesWritten; + UINT64 PrimitivesStorageNeeded; +} D3D12_QUERY_DATA_SO_STATISTICS; + +typedef struct D3D12_STREAM_OUTPUT_BUFFER_VIEW +{ + D3D12_GPU_VIRTUAL_ADDRESS BufferLocation; + UINT64 SizeInBytes; + D3D12_GPU_VIRTUAL_ADDRESS BufferFilledSizeLocation; +} D3D12_STREAM_OUTPUT_BUFFER_VIEW; + +typedef struct D3D12_DRAW_ARGUMENTS +{ + UINT VertexCountPerInstance; + UINT InstanceCount; + UINT StartVertexLocation; + UINT StartInstanceLocation; +} D3D12_DRAW_ARGUMENTS; + +typedef struct D3D12_DRAW_INDEXED_ARGUMENTS +{ + UINT IndexCountPerInstance; + UINT InstanceCount; + UINT StartIndexLocation; + INT BaseVertexLocation; + UINT StartInstanceLocation; +} D3D12_DRAW_INDEXED_ARGUMENTS; + +typedef struct D3D12_DISPATCH_ARGUMENTS +{ + UINT ThreadGroupCountX; + UINT ThreadGroupCountY; + UINT ThreadGroupCountZ; +} D3D12_DISPATCH_ARGUMENTS; + +typedef struct D3D12_VERTEX_BUFFER_VIEW +{ + D3D12_GPU_VIRTUAL_ADDRESS BufferLocation; + UINT SizeInBytes; + UINT StrideInBytes; +} D3D12_VERTEX_BUFFER_VIEW; + +typedef struct D3D12_INDEX_BUFFER_VIEW +{ + D3D12_GPU_VIRTUAL_ADDRESS BufferLocation; + UINT SizeInBytes; + DXGI_FORMAT Format; +} D3D12_INDEX_BUFFER_VIEW; + +typedef enum D3D12_INDIRECT_ARGUMENT_TYPE +{ + D3D12_INDIRECT_ARGUMENT_TYPE_DRAW, + D3D12_INDIRECT_ARGUMENT_TYPE_DRAW_INDEXED, + D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH, + D3D12_INDIRECT_ARGUMENT_TYPE_VERTEX_BUFFER_VIEW, + D3D12_INDIRECT_ARGUMENT_TYPE_INDEX_BUFFER_VIEW, + D3D12_INDIRECT_ARGUMENT_TYPE_CONSTANT, + D3D12_INDIRECT_ARGUMENT_TYPE_CONSTANT_BUFFER_VIEW, + D3D12_INDIRECT_ARGUMENT_TYPE_SHADER_RESOURCE_VIEW, + D3D12_INDIRECT_ARGUMENT_TYPE_UNORDERED_ACCESS_VIEW, + D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH_RAYS, + D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH_MESH, + D3D12_INDIRECT_ARGUMENT_TYPE_INCREMENTING_CONSTANT, +} D3D12_INDIRECT_ARGUMENT_TYPE; + +typedef struct D3D12_INDIRECT_ARGUMENT_DESC +{ + D3D12_INDIRECT_ARGUMENT_TYPE Type; + + union + { + struct + { + UINT Slot; + } VertexBuffer; + + struct + { + UINT RootParameterIndex; + UINT DestOffsetIn32BitValues; + UINT Num32BitValuesToSet; + } Constant; + + struct + { + UINT RootParameterIndex; + } ConstantBufferView; + + struct + { + UINT RootParameterIndex; + } ShaderResourceView; + + struct + { + UINT RootParameterIndex; + } UnorderedAccessView; + + // Tier 1.1 support + struct + { + UINT RootParameterIndex; + UINT DestOffsetIn32BitValues; + } IncrementingConstant; + }; +} D3D12_INDIRECT_ARGUMENT_DESC; + +typedef struct D3D12_COMMAND_SIGNATURE_DESC +{ + // The number of bytes between each drawing structure + UINT ByteStride; + UINT NumArgumentDescs; + [annotation("_Field_size_full_(NumArgumentDescs)")] const D3D12_INDIRECT_ARGUMENT_DESC* pArgumentDescs; + UINT NodeMask; +} D3D12_COMMAND_SIGNATURE_DESC; + +interface ID3D12Device; + +[ uuid( c4fec28f-7966-4e95-9f94-f431cb56c3b8 ), object, local, pointer_default( unique ) ] +interface ID3D12Object + : IUnknown +{ + HRESULT GetPrivateData( + [annotation("_In_")] REFGUID guid, + [annotation("_Inout_")] UINT* pDataSize, + [annotation("_Out_writes_bytes_opt_( *pDataSize )")] void* pData ); + HRESULT SetPrivateData( + [annotation("_In_")] REFGUID guid, + [annotation("_In_")] UINT DataSize, + [annotation("_In_reads_bytes_opt_( DataSize )")] const void* pData ); + HRESULT SetPrivateDataInterface( + [annotation("_In_")] REFGUID guid, + [annotation("_In_opt_")] const IUnknown* pData ); + HRESULT SetName( + [annotation("_In_z_")] LPCWSTR Name ); +} + +[ uuid( 905db94b-a00c-4140-9df5-2b64ca9ea357 ), object, local, pointer_default( unique ) ] +interface ID3D12DeviceChild + : ID3D12Object +{ + HRESULT GetDevice( + [in] REFIID riid, + [out, iid_is(riid), annotation("_COM_Outptr_opt_")] void** ppvDevice + ); +} + +[ uuid( 63ee58fb-1268-4835-86da-f008ce62f0d6 ), object, local, pointer_default( unique ) ] +interface ID3D12Pageable + : ID3D12DeviceChild +{ +} + +[ uuid( 6b3b2502-6e51-45b3-90ee-9884265e8df3 ), object, local, pointer_default( unique ) ] +interface ID3D12Heap + : ID3D12Pageable +{ + D3D12_HEAP_DESC GetDesc(); +} + +[ uuid( 696442be-a72e-4059-bc79-5b5c98040fad ), object, local, pointer_default( unique ) ] +interface ID3D12Resource + : ID3D12Pageable +{ + HRESULT Map( + UINT Subresource, + [annotation("_In_opt_")] const D3D12_RANGE* pReadRange, + [annotation("_Outptr_opt_result_bytebuffer_(_Inexpressible_(\"Dependent on resource\"))")] void** ppData); + + void Unmap(UINT Subresource, [annotation("_In_opt_")] const D3D12_RANGE* pWrittenRange ); + + D3D12_RESOURCE_DESC GetDesc(); + + D3D12_GPU_VIRTUAL_ADDRESS GetGPUVirtualAddress(); + + HRESULT WriteToSubresource( + UINT DstSubresource, + [annotation("_In_opt_")] const D3D12_BOX* pDstBox, + [annotation("_In_")] const void* pSrcData, + UINT SrcRowPitch, + UINT SrcDepthPitch ); + + HRESULT ReadFromSubresource( + [annotation("_Out_")] void* pDstData, + UINT DstRowPitch, + UINT DstDepthPitch, + UINT SrcSubresource, + [annotation("_In_opt_")] const D3D12_BOX* pSrcBox ); + + HRESULT GetHeapProperties( + [annotation("_Out_opt_")] D3D12_HEAP_PROPERTIES* pHeapProperties, + [annotation("_Out_opt_")] D3D12_HEAP_FLAGS* pHeapFlags + ); +} + +[ uuid( 6102dee4-af59-4b09-b999-b44d73f09b24 ), object, local, pointer_default( unique ) ] +interface ID3D12CommandAllocator + : ID3D12Pageable +{ + HRESULT Reset(); +} + +[ uuid( 0a753dcf-c4d8-4b91-adf6-be5a60d95a76 ), object, local, pointer_default( unique ) ] +interface ID3D12Fence + : ID3D12Pageable +{ + UINT64 GetCompletedValue(); + HRESULT SetEventOnCompletion(UINT64 Value, HANDLE hEvent); + HRESULT Signal(UINT64 Value); +}; + +[ uuid( 433685fe-e22b-4ca0-a8db-b5b4f4dd0e4a ), object, local, pointer_default( unique ) ] +interface ID3D12Fence1 + : ID3D12Fence +{ + D3D12_FENCE_FLAGS GetCreationFlags(); +}; + + +[ uuid( 765a30f3-f624-4c6f-a828-ace948622445 ), object, local, pointer_default( unique ) ] +interface ID3D12PipelineState + : ID3D12Pageable +{ + HRESULT GetCachedBlob([annotation("_COM_Outptr_")] ID3DBlob** ppBlob); +} + +[uuid(5646804c-9638-48f7-9182-b3ee5a6b60fb), object, local, pointer_default(unique)] +interface ID3D12PipelineState1 + : ID3D12PipelineState +{ + HRESULT GetRootSignature( + [in] REFIID riid, // Expected ID3D12RootSignature + [out, iid_is(riid), annotation("_COM_Outptr_")] void** ppvRootSignature); +} + +[ uuid( 8efb471d-616c-4f49-90f7-127bb763fa51 ), object, local, pointer_default( unique ) ] +interface ID3D12DescriptorHeap + : ID3D12Pageable +{ + D3D12_DESCRIPTOR_HEAP_DESC GetDesc(); + + D3D12_CPU_DESCRIPTOR_HANDLE GetCPUDescriptorHandleForHeapStart(); + D3D12_GPU_DESCRIPTOR_HANDLE GetGPUDescriptorHandleForHeapStart(); +} + +[ uuid( 0d9658ae-ed45-469e-a61d-970ec583cab4 ), object, local, pointer_default( unique ) ] +interface ID3D12QueryHeap + : ID3D12Pageable +{ +}; + +[ uuid( c36a797c-ec80-4f0a-8985-a7b2475082d1 ), object, local, pointer_default( unique ) ] +interface ID3D12CommandSignature + : ID3D12Pageable +{ +}; + +[ uuid( 7116d91c-e7e4-47ce-b8c6-ec8168f437e5 ), object, local, pointer_default( unique ) ] +interface ID3D12CommandList + : ID3D12DeviceChild +{ + D3D12_COMMAND_LIST_TYPE GetType(); +} + +// Superseded by ID3D12GraphicsCommandList1 +[ uuid( 5b160d0f-ac1b-4185-8ba8-b3ae42a5a455 ), object, local, pointer_default( unique ) ] +interface ID3D12GraphicsCommandList + : ID3D12CommandList +{ + HRESULT Close(); + + HRESULT Reset( + [annotation("_In_")] ID3D12CommandAllocator* pAllocator, + [annotation("_In_opt_")] ID3D12PipelineState* pInitialState + ); + + void ClearState( + [annotation("_In_opt_")] ID3D12PipelineState* pPipelineState + ); + + void DrawInstanced( + [annotation("_In_")] UINT VertexCountPerInstance, + [annotation("_In_")] UINT InstanceCount, + [annotation("_In_")] UINT StartVertexLocation, + [annotation("_In_")] UINT StartInstanceLocation + ); + + void DrawIndexedInstanced( + [annotation("_In_")] UINT IndexCountPerInstance, + [annotation("_In_")] UINT InstanceCount, + [annotation("_In_")] UINT StartIndexLocation, + [annotation("_In_")] INT BaseVertexLocation, + [annotation("_In_")] UINT StartInstanceLocation + ); + + void Dispatch( + [annotation("_In_")] UINT ThreadGroupCountX, + [annotation("_In_")] UINT ThreadGroupCountY, + [annotation("_In_")] UINT ThreadGroupCountZ + ); + + void CopyBufferRegion( + [annotation("_In_")] ID3D12Resource* pDstBuffer, + UINT64 DstOffset, + [annotation("_In_")] ID3D12Resource* pSrcBuffer, + UINT64 SrcOffset, + UINT64 NumBytes + ); + + void CopyTextureRegion( + [annotation("_In_")] const D3D12_TEXTURE_COPY_LOCATION* pDst, + UINT DstX, UINT DstY, UINT DstZ, + [annotation("_In_")] const D3D12_TEXTURE_COPY_LOCATION* pSrc, + [annotation("_In_opt_")] const D3D12_BOX* pSrcBox + ); + + void CopyResource( + [annotation("_In_")] ID3D12Resource* pDstResource, + [annotation("_In_")] ID3D12Resource* pSrcResource + ); + + void CopyTiles( + [annotation("_In_")] ID3D12Resource* pTiledResource, + [annotation("_In_")] const D3D12_TILED_RESOURCE_COORDINATE* pTileRegionStartCoordinate, + [annotation("_In_")] const D3D12_TILE_REGION_SIZE* pTileRegionSize, + [annotation("_In_")] ID3D12Resource* pBuffer, + UINT64 BufferStartOffsetInBytes, + D3D12_TILE_COPY_FLAGS Flags + ); + + void ResolveSubresource( + [annotation("_In_")] ID3D12Resource* pDstResource, + [annotation("_In_")] UINT DstSubresource, + [annotation("_In_")] ID3D12Resource* pSrcResource, + [annotation("_In_")] UINT SrcSubresource, + [annotation("_In_")] DXGI_FORMAT Format + ); + + void IASetPrimitiveTopology( + [annotation("_In_")] D3D12_PRIMITIVE_TOPOLOGY PrimitiveTopology + ); + + void RSSetViewports( + [annotation("_In_range_(0, D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE)")] UINT NumViewports, + [annotation("_In_reads_( NumViewports)")] const D3D12_VIEWPORT* pViewports + ); + + void RSSetScissorRects( + [annotation("_In_range_(0, D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE)")] UINT NumRects, + [annotation("_In_reads_( NumRects)")] const D3D12_RECT* pRects + ); + + void OMSetBlendFactor( + [annotation("_In_reads_opt_(4)")] const FLOAT BlendFactor[ 4 ] + ); + + void OMSetStencilRef( + [annotation("_In_")] UINT StencilRef + ); + + void SetPipelineState( + [annotation("_In_")] ID3D12PipelineState* pPipelineState + ); + + void ResourceBarrier( + [annotation("_In_")] UINT NumBarriers, + [annotation("_In_reads_(NumBarriers)")] const D3D12_RESOURCE_BARRIER* pBarriers + ); + + void ExecuteBundle( + [annotation("_In_")] ID3D12GraphicsCommandList* pCommandList + ); + + void SetDescriptorHeaps( + [annotation("_In_")] UINT NumDescriptorHeaps, + [annotation("_In_reads_(NumDescriptorHeaps)")] ID3D12DescriptorHeap* const* ppDescriptorHeaps + ); + + void SetComputeRootSignature( + [annotation("_In_opt_")] ID3D12RootSignature* pRootSignature + ); + + void SetGraphicsRootSignature( + [annotation("_In_opt_")] ID3D12RootSignature* pRootSignature + ); + + void SetComputeRootDescriptorTable( + [annotation("_In_")] UINT RootParameterIndex, + [annotation("_In_")] D3D12_GPU_DESCRIPTOR_HANDLE BaseDescriptor + ); + + void SetGraphicsRootDescriptorTable( + [annotation("_In_")] UINT RootParameterIndex, + [annotation("_In_")] D3D12_GPU_DESCRIPTOR_HANDLE BaseDescriptor + ); + + // Single constant + void SetComputeRoot32BitConstant( + [annotation("_In_")] UINT RootParameterIndex, + [annotation("_In_")] UINT SrcData, + [annotation("_In_")] UINT DestOffsetIn32BitValues + ); + + void SetGraphicsRoot32BitConstant( + [annotation("_In_")] UINT RootParameterIndex, + [annotation("_In_")] UINT SrcData, + [annotation("_In_")] UINT DestOffsetIn32BitValues + ); + + // Group of constants + void SetComputeRoot32BitConstants( + [annotation("_In_")] UINT RootParameterIndex, + [annotation("_In_")] UINT Num32BitValuesToSet, + [annotation("_In_reads_(Num32BitValuesToSet*sizeof(UINT))")] const void* pSrcData, + [annotation("_In_")] UINT DestOffsetIn32BitValues + ); + + void SetGraphicsRoot32BitConstants( + [annotation("_In_")] UINT RootParameterIndex, + [annotation("_In_")] UINT Num32BitValuesToSet, + [annotation("_In_reads_(Num32BitValuesToSet*sizeof(UINT))")] const void* pSrcData, + [annotation("_In_")] UINT DestOffsetIn32BitValues + ); + + // CBV + void SetComputeRootConstantBufferView( + [annotation("_In_")] UINT RootParameterIndex, + [annotation("_In_")] D3D12_GPU_VIRTUAL_ADDRESS BufferLocation + ); + + void SetGraphicsRootConstantBufferView( + [annotation("_In_")] UINT RootParameterIndex, + [annotation("_In_")] D3D12_GPU_VIRTUAL_ADDRESS BufferLocation + ); + + // SRV + void SetComputeRootShaderResourceView( + [annotation("_In_")] UINT RootParameterIndex, + [annotation("_In_")] D3D12_GPU_VIRTUAL_ADDRESS BufferLocation + ); + + void SetGraphicsRootShaderResourceView( + [annotation("_In_")] UINT RootParameterIndex, + [annotation("_In_")] D3D12_GPU_VIRTUAL_ADDRESS BufferLocation + ); + + // UAV + void SetComputeRootUnorderedAccessView( + [annotation("_In_")] UINT RootParameterIndex, + [annotation("_In_")] D3D12_GPU_VIRTUAL_ADDRESS BufferLocation + ); + + void SetGraphicsRootUnorderedAccessView( + [annotation("_In_")] UINT RootParameterIndex, + [annotation("_In_")] D3D12_GPU_VIRTUAL_ADDRESS BufferLocation + ); + + void IASetIndexBuffer( + [annotation("_In_opt_")] const D3D12_INDEX_BUFFER_VIEW* pView + ); + + void IASetVertexBuffers( + [annotation("_In_")] UINT StartSlot, + [annotation("_In_")] UINT NumViews, + [annotation("_In_reads_opt_(NumViews)")] const D3D12_VERTEX_BUFFER_VIEW* pViews + ); + + void SOSetTargets( + [annotation("_In_")] UINT StartSlot, + [annotation("_In_")] UINT NumViews, + [annotation("_In_reads_opt_(NumViews)")] const D3D12_STREAM_OUTPUT_BUFFER_VIEW* pViews + ); + + void OMSetRenderTargets( + [annotation("_In_")] UINT NumRenderTargetDescriptors, + [annotation("_In_opt_")] const D3D12_CPU_DESCRIPTOR_HANDLE* pRenderTargetDescriptors, + [annotation("_In_")] BOOL RTsSingleHandleToDescriptorRange, + [annotation("_In_opt_")] const D3D12_CPU_DESCRIPTOR_HANDLE* pDepthStencilDescriptor + ); + + void ClearDepthStencilView( + [annotation("_In_")] D3D12_CPU_DESCRIPTOR_HANDLE DepthStencilView, + [annotation("_In_")] D3D12_CLEAR_FLAGS ClearFlags, + [annotation("_In_")] FLOAT Depth, + [annotation("_In_")] UINT8 Stencil, + [annotation("_In_")] UINT NumRects, + [annotation("_In_reads_(NumRects)")] const D3D12_RECT* pRects + ); + + void ClearRenderTargetView( + [annotation("_In_")] D3D12_CPU_DESCRIPTOR_HANDLE RenderTargetView, + [annotation("_In_")] const FLOAT ColorRGBA[4], + [annotation("_In_")] UINT NumRects, + [annotation("_In_reads_(NumRects)")] const D3D12_RECT* pRects + ); + + void ClearUnorderedAccessViewUint( + [annotation("_In_")] D3D12_GPU_DESCRIPTOR_HANDLE ViewGPUHandleInCurrentHeap, + [annotation("_In_")] D3D12_CPU_DESCRIPTOR_HANDLE ViewCPUHandle, + [annotation("_In_")] ID3D12Resource* pResource, + [annotation("_In_")] const UINT Values[4], + [annotation("_In_")] UINT NumRects, + [annotation("_In_reads_(NumRects)")] const D3D12_RECT* pRects + ); + + void ClearUnorderedAccessViewFloat( + [annotation("_In_")] D3D12_GPU_DESCRIPTOR_HANDLE ViewGPUHandleInCurrentHeap, + [annotation("_In_")] D3D12_CPU_DESCRIPTOR_HANDLE ViewCPUHandle, + [annotation("_In_")] ID3D12Resource* pResource, + [annotation("_In_")] const FLOAT Values[4], + [annotation("_In_")] UINT NumRects, + [annotation("_In_reads_(NumRects)")] const D3D12_RECT* pRects + ); + + void DiscardResource( + [annotation("_In_")] ID3D12Resource* pResource, + [annotation("_In_opt_")] const D3D12_DISCARD_REGION* pRegion + ); + + void BeginQuery( + [annotation("_In_")] ID3D12QueryHeap* pQueryHeap, + [annotation("_In_")] D3D12_QUERY_TYPE Type, + [annotation("_In_")] UINT Index + ); + + void EndQuery( + [annotation("_In_")] ID3D12QueryHeap* pQueryHeap, + [annotation("_In_")] D3D12_QUERY_TYPE Type, + [annotation("_In_")] UINT Index + ); + + void ResolveQueryData( + [annotation("_In_")] ID3D12QueryHeap* pQueryHeap, + [annotation("_In_")] D3D12_QUERY_TYPE Type, + [annotation("_In_")] UINT StartIndex, + [annotation("_In_")] UINT NumQueries, + [annotation("_In_")] ID3D12Resource* pDestinationBuffer, + [annotation("_In_")] UINT64 AlignedDestinationBufferOffset + ); + + void SetPredication( + [annotation("_In_opt_")] ID3D12Resource* pBuffer, + [annotation("_In_")] UINT64 AlignedBufferOffset, + [annotation("_In_")] D3D12_PREDICATION_OP Operation + ); + + void SetMarker(UINT Metadata, [annotation("_In_reads_bytes_opt_(Size)")] const void* pData, UINT Size); + void BeginEvent(UINT Metadata, [annotation("_In_reads_bytes_opt_(Size)")] const void* pData, UINT Size); + void EndEvent(); + + void ExecuteIndirect( + [annotation("_In_")] ID3D12CommandSignature* pCommandSignature, + [annotation("_In_")] UINT MaxCommandCount, + [annotation("_In_")] ID3D12Resource* pArgumentBuffer, + [annotation("_In_")] UINT64 ArgumentBufferOffset, + [annotation("_In_opt_")] ID3D12Resource* pCountBuffer, + [annotation("_In_")] UINT64 CountBufferOffset + ); +} + +[ uuid( 553103fb-1fe7-4557-bb38-946d7d0e7ca7 ), object, local, pointer_default( unique ) ] +interface ID3D12GraphicsCommandList1 + : ID3D12GraphicsCommandList +{ + void AtomicCopyBufferUINT( + [annotation("_In_")] ID3D12Resource* pDstBuffer, + UINT64 DstOffset, + [annotation("_In_")] ID3D12Resource* pSrcBuffer, + UINT64 SrcOffset, + UINT Dependencies, // 0 Dependencies means only the dst buffer offset is synchronized + [annotation("_In_reads_(Dependencies)")] ID3D12Resource*const* ppDependentResources, + [annotation("_In_reads_(Dependencies)")] const D3D12_SUBRESOURCE_RANGE_UINT64* pDependentSubresourceRanges + ); + + // UINT64 is only valid on UMA architectures + void AtomicCopyBufferUINT64( + [annotation("_In_")] ID3D12Resource* pDstBuffer, + UINT64 DstOffset, + [annotation("_In_")] ID3D12Resource* pSrcBuffer, + UINT64 SrcOffset, + UINT Dependencies, // 0 Dependencies means only the dst buffer offset is synchronized + [annotation("_In_reads_(Dependencies)")] ID3D12Resource*const* ppDependentResources, + [annotation("_In_reads_(Dependencies)")] const D3D12_SUBRESOURCE_RANGE_UINT64* pDependentSubresourceRanges + ); + + void OMSetDepthBounds( + [annotation("_In_")] FLOAT Min, + [annotation("_In_")] FLOAT Max + ); + + void SetSamplePositions( + [annotation("_In_")] UINT NumSamplesPerPixel, + [annotation("_In_")] UINT NumPixels, + [annotation("_In_reads_(NumSamplesPerPixel*NumPixels)")] D3D12_SAMPLE_POSITION* pSamplePositions + ); + + void ResolveSubresourceRegion( + [annotation("_In_")] ID3D12Resource* pDstResource, + [annotation("_In_")] UINT DstSubresource, + [annotation("_In_")] UINT DstX, + [annotation("_In_")] UINT DstY, + [annotation("_In_")] ID3D12Resource* pSrcResource, + [annotation("_In_")] UINT SrcSubresource, + [annotation("_In_opt_")] D3D12_RECT* pSrcRect, + [annotation("_In_")] DXGI_FORMAT Format, + [annotation("_In_")] D3D12_RESOLVE_MODE ResolveMode + ); + + void SetViewInstanceMask( + [annotation("_In_")] UINT Mask + ); + +} + +typedef struct D3D12_WRITEBUFFERIMMEDIATE_PARAMETER +{ + D3D12_GPU_VIRTUAL_ADDRESS Dest; + UINT32 Value; +} D3D12_WRITEBUFFERIMMEDIATE_PARAMETER; + +typedef enum D3D12_WRITEBUFFERIMMEDIATE_MODE +{ + D3D12_WRITEBUFFERIMMEDIATE_MODE_DEFAULT = 0x0, + D3D12_WRITEBUFFERIMMEDIATE_MODE_MARKER_IN = 0x1, + D3D12_WRITEBUFFERIMMEDIATE_MODE_MARKER_OUT = 0x2, + +} D3D12_WRITEBUFFERIMMEDIATE_MODE; + +[uuid(38C3E585-FF17-412C-9150-4FC6F9D72A28), object, local, pointer_default(unique)] +interface ID3D12GraphicsCommandList2 : ID3D12GraphicsCommandList1 +{ + void WriteBufferImmediate( + UINT Count, + [annotation("_In_reads_(Count)")] const D3D12_WRITEBUFFERIMMEDIATE_PARAMETER *pParams, + [annotation("_In_reads_opt_(Count)")] const D3D12_WRITEBUFFERIMMEDIATE_MODE *pModes + ); +} + +[ uuid( 0ec870a6-5d7e-4c22-8cfc-5baae07616ed ), object, local, pointer_default( unique ) ] +interface ID3D12CommandQueue + : ID3D12Pageable +{ + void UpdateTileMappings( + [annotation("_In_")] ID3D12Resource* pResource, + UINT NumResourceRegions, + [annotation("_In_reads_opt_(NumResourceRegions)")] const D3D12_TILED_RESOURCE_COORDINATE* pResourceRegionStartCoordinates, + [annotation("_In_reads_opt_(NumResourceRegions)")] const D3D12_TILE_REGION_SIZE* pResourceRegionSizes, + [annotation("_In_opt_")] ID3D12Heap* pHeap, + UINT NumRanges, + [annotation("_In_reads_opt_(NumRanges)")] const D3D12_TILE_RANGE_FLAGS* pRangeFlags, + [annotation("_In_reads_opt_(NumRanges)")] const UINT* pHeapRangeStartOffsets, + [annotation("_In_reads_opt_(NumRanges)")] const UINT* pRangeTileCounts, + D3D12_TILE_MAPPING_FLAGS Flags ); + + void CopyTileMappings( + [annotation("_In_")] ID3D12Resource* pDstResource, + [annotation("_In_")] const D3D12_TILED_RESOURCE_COORDINATE* pDstRegionStartCoordinate, + [annotation("_In_")] ID3D12Resource* pSrcResource, + [annotation("_In_")] const D3D12_TILED_RESOURCE_COORDINATE* pSrcRegionStartCoordinate, + [annotation("_In_")] const D3D12_TILE_REGION_SIZE* pRegionSize, + D3D12_TILE_MAPPING_FLAGS Flags ); + + void ExecuteCommandLists( + [annotation("_In_")] UINT NumCommandLists, + [annotation("_In_reads_(NumCommandLists)")] ID3D12CommandList * const * ppCommandLists + ); + + void SetMarker(UINT Metadata, [annotation("_In_reads_bytes_opt_(Size)")] const void* pData, UINT Size); + void BeginEvent(UINT Metadata, [annotation("_In_reads_bytes_opt_(Size)")] const void* pData, UINT Size); + void EndEvent(); + + HRESULT Signal(ID3D12Fence* pFence, UINT64 Value); + HRESULT Wait(ID3D12Fence* pFence, UINT64 Value); + + HRESULT GetTimestampFrequency( + [annotation("_Out_")] UINT64* pFrequency + ); + + HRESULT GetClockCalibration( + [annotation("_Out_")] UINT64* pGpuTimestamp, + [annotation("_Out_")] UINT64* pCpuTimestamp + ); + + D3D12_COMMAND_QUEUE_DESC GetDesc(); +} + +// +// Dynamic priority command queue features start +// + +typedef struct D3D12_FEATURE_DATA_HARDWARE_SCHEDULING_QUEUE_GROUPINGS +{ + [annotation("_Out_")] UINT ComputeQueuesPer3DQueue; // 0 means scheduling groups do not group multiple queues. +} D3D12_FEATURE_DATA_HARDWARE_SCHEDULING_QUEUE_GROUPINGS; + +typedef enum D3D12_COMMAND_QUEUE_PROCESS_PRIORITY +{ + D3D12_COMMAND_QUEUE_PROCESS_PRIORITY_NORMAL = 0, + D3D12_COMMAND_QUEUE_PROCESS_PRIORITY_HIGH = 1, +} D3D12_COMMAND_QUEUE_PROCESS_PRIORITY; + +typedef enum D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY +{ + D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_IDLE = 0, + D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_DEFAULT = 1, + D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_NORMAL_0 = 2, + + D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_0 = 18, + D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_1 = 19, + D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_2 = 20, + D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_3 = 21, + D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_4 = 22, + D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_5 = 23, + D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_6 = 24, + D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_7 = 25, + D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_8 = 26, + D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_9 = 27, + D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_10 = 28, + D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_11 = 29, + D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_12 = 30, + D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_13 = 31, + + D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_HARD_REALTIME = 32, +} D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY; + +[uuid(3a3c3165-0ee7-4b8e-a0af-6356b4c3bbb9), object, local, pointer_default(unique)] +interface ID3D12CommandQueue1 + : ID3D12CommandQueue +{ + HRESULT SetProcessPriority(D3D12_COMMAND_QUEUE_PROCESS_PRIORITY Priority); + HRESULT GetProcessPriority(D3D12_COMMAND_QUEUE_PROCESS_PRIORITY* pOutValue); + + HRESULT SetGlobalPriority(D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY Priority); + HRESULT GetGlobalPriority(D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY* pOutValue); +} + +// +// Dynamic priority command queue features end +// + + +[ uuid( 189819f1-1db6-4b57-be54-1821339b85f7 ), object, local, pointer_default( unique ) ] +interface ID3D12Device + : ID3D12Object +{ + UINT GetNodeCount(); + + HRESULT CreateCommandQueue( + [annotation("_In_")] const D3D12_COMMAND_QUEUE_DESC* pDesc, + [in] REFIID riid, // Expected: ID3D12CommandQueue + [out, iid_is(riid), annotation("_COM_Outptr_")] void** ppCommandQueue + ); + + HRESULT CreateCommandAllocator( + [annotation("_In_")] D3D12_COMMAND_LIST_TYPE type, + [in] REFIID riid, // Expected: ID3D12CommandAllocator + [out, iid_is(riid), annotation("_COM_Outptr_")] void** ppCommandAllocator + ); + + HRESULT CreateGraphicsPipelineState( + [annotation("_In_")] const D3D12_GRAPHICS_PIPELINE_STATE_DESC* pDesc, + [in] REFIID riid, // Expected: ID3D12PipelineState + [out, iid_is(riid), annotation("_COM_Outptr_")] void** ppPipelineState + ); + + HRESULT CreateComputePipelineState( + [annotation("_In_")] const D3D12_COMPUTE_PIPELINE_STATE_DESC* pDesc, + [in] REFIID riid, // Expected: ID3D12PipelineState + [out, iid_is(riid), annotation("_COM_Outptr_")] void** ppPipelineState + ); + + HRESULT CreateCommandList( + [annotation("_In_")] UINT nodeMask, + [annotation("_In_")] D3D12_COMMAND_LIST_TYPE type, + [annotation("_In_")] ID3D12CommandAllocator* pCommandAllocator, + [annotation("_In_opt_")] ID3D12PipelineState* pInitialState, + [in] REFIID riid, // Expected: ID3D12CommandList + [out, iid_is(riid), annotation("_COM_Outptr_")] void** ppCommandList + ); + + HRESULT CheckFeatureSupport( + D3D12_FEATURE Feature, + [annotation("_Inout_updates_bytes_(FeatureSupportDataSize)")] void* pFeatureSupportData, + UINT FeatureSupportDataSize + ); + + HRESULT CreateDescriptorHeap( + [annotation("_In_")] const D3D12_DESCRIPTOR_HEAP_DESC* pDescriptorHeapDesc, + [in] REFIID riid, // Expected ID3D12DescriptorHeap + [out, iid_is(riid), annotation("_COM_Outptr_")] void** ppvHeap); + + UINT GetDescriptorHandleIncrementSize( + [annotation("_In_")] D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapType); + + HRESULT CreateRootSignature( + [annotation("_In_")] UINT nodeMask, + [annotation("_In_reads_(blobLengthInBytes)")] const void* pBlobWithRootSignature, + [annotation("_In_")] SIZE_T blobLengthInBytes, + [in] REFIID riid, // Expected ID3D12RootSignature + [out, iid_is(riid), annotation("_COM_Outptr_")] void** ppvRootSignature); + + void CreateConstantBufferView( + [annotation("_In_opt_")] const D3D12_CONSTANT_BUFFER_VIEW_DESC* pDesc, + [annotation("_In_")] D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + void CreateShaderResourceView( + [annotation("_In_opt_")] ID3D12Resource* pResource, + [annotation("_In_opt_")] const D3D12_SHADER_RESOURCE_VIEW_DESC* pDesc, + [annotation("_In_")] D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + void CreateUnorderedAccessView( + [annotation("_In_opt_")] ID3D12Resource* pResource, + [annotation("_In_opt_")] ID3D12Resource* pCounterResource, + [annotation("_In_opt_")] const D3D12_UNORDERED_ACCESS_VIEW_DESC* pDesc, + [annotation("_In_")] D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + void CreateRenderTargetView( + [annotation("_In_opt_")] ID3D12Resource* pResource, + [annotation("_In_opt_")] const D3D12_RENDER_TARGET_VIEW_DESC* pDesc, + [annotation("_In_")] D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + void CreateDepthStencilView( + [annotation("_In_opt_")] ID3D12Resource* pResource, + [annotation("_In_opt_")] const D3D12_DEPTH_STENCIL_VIEW_DESC* pDesc, + [annotation("_In_")] D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + void CreateSampler( + [annotation("_In_")] const D3D12_SAMPLER_DESC* pDesc, + [annotation("_In_")] D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + void CopyDescriptors( + [annotation("_In_")] UINT NumDestDescriptorRanges, + [annotation("_In_reads_(NumDestDescriptorRanges)")] const D3D12_CPU_DESCRIPTOR_HANDLE* pDestDescriptorRangeStarts, + [annotation("_In_reads_opt_(NumDestDescriptorRanges)")] const UINT* pDestDescriptorRangeSizes, // NULL means all ranges 1 + [annotation("_In_")] UINT NumSrcDescriptorRanges, + [annotation("_In_reads_(NumSrcDescriptorRanges)")] const D3D12_CPU_DESCRIPTOR_HANDLE* pSrcDescriptorRangeStarts, + [annotation("_In_reads_opt_(NumSrcDescriptorRanges)")] const UINT* pSrcDescriptorRangeSizes, // NULL means all ranges 1 + [annotation("_In_")] D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapsType); + + void CopyDescriptorsSimple( + [annotation("_In_")] UINT NumDescriptors, + [annotation("_In_")] D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptorRangeStart, + [annotation("_In_")] D3D12_CPU_DESCRIPTOR_HANDLE SrcDescriptorRangeStart, + [annotation("_In_")] D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapsType); + + D3D12_RESOURCE_ALLOCATION_INFO GetResourceAllocationInfo( + [annotation("_In_")] UINT visibleMask, + [annotation("_In_")] UINT numResourceDescs, + [annotation("_In_reads_(numResourceDescs)")] const D3D12_RESOURCE_DESC* pResourceDescs ); + + D3D12_HEAP_PROPERTIES GetCustomHeapProperties( + [annotation("_In_")] UINT nodeMask, + D3D12_HEAP_TYPE heapType + ); + + HRESULT CreateCommittedResource( + [annotation("_In_")] const D3D12_HEAP_PROPERTIES* pHeapProperties, + D3D12_HEAP_FLAGS HeapFlags, + [annotation("_In_")] const D3D12_RESOURCE_DESC* pDesc, + D3D12_RESOURCE_STATES InitialResourceState, + [annotation("_In_opt_")] const D3D12_CLEAR_VALUE* pOptimizedClearValue, + [in] REFIID riidResource, // Expected: ID3D12Resource* + [out, iid_is(riidResource), annotation("_COM_Outptr_opt_")] void** ppvResource ); + + HRESULT CreateHeap( + [annotation("_In_")] const D3D12_HEAP_DESC* pDesc, + [in] REFIID riid, // Expected: ID3D12Heap* + [out, iid_is(riid), annotation("_COM_Outptr_opt_")] void** ppvHeap ); + + HRESULT CreatePlacedResource( + [annotation("_In_")] ID3D12Heap* pHeap, + UINT64 HeapOffset, + [annotation("_In_")] const D3D12_RESOURCE_DESC* pDesc, + D3D12_RESOURCE_STATES InitialState, + [annotation("_In_opt_")] const D3D12_CLEAR_VALUE* pOptimizedClearValue, + [in] REFIID riid, // Expected: ID3D12Resource* + [out, iid_is(riid), annotation("_COM_Outptr_opt_")] void** ppvResource ); + + HRESULT CreateReservedResource( + [annotation("_In_")] const D3D12_RESOURCE_DESC* pDesc, + D3D12_RESOURCE_STATES InitialState, + [annotation("_In_opt_")] const D3D12_CLEAR_VALUE* pOptimizedClearValue, + [in] REFIID riid, // Expected: ID3D12Resource* + [out, iid_is(riid), annotation("_COM_Outptr_opt_")] void** ppvResource ); + + HRESULT CreateSharedHandle( + [annotation("_In_")] ID3D12DeviceChild* pObject, + [annotation("_In_opt_")] const SECURITY_ATTRIBUTES* pAttributes, + DWORD Access, + [annotation("_In_opt_")] LPCWSTR Name, + [annotation("_Out_")] HANDLE* pHandle ); + + HRESULT OpenSharedHandle( + [annotation("_In_")] HANDLE NTHandle, + [in] REFIID riid, // Expected: ID3D12Resource*, ID3D12Heap*, or ID3D12Fence + [out, iid_is(riid), annotation("_COM_Outptr_opt_")] void** ppvObj ); + + HRESULT OpenSharedHandleByName( + [annotation("_In_")] LPCWSTR Name, + DWORD Access, + [out, annotation("_Out_")] HANDLE* pNTHandle ); + + HRESULT MakeResident( + UINT NumObjects, + [annotation("_In_reads_(NumObjects)")] ID3D12Pageable*const* ppObjects ); + + HRESULT Evict( + UINT NumObjects, + [annotation("_In_reads_(NumObjects)")] ID3D12Pageable*const* ppObjects ); + + HRESULT CreateFence( + UINT64 InitialValue, + D3D12_FENCE_FLAGS Flags, + [in] REFIID riid, // Expected: ID3D12Fence + [out, iid_is(riid), annotation("_COM_Outptr_")] void** ppFence); + + HRESULT GetDeviceRemovedReason(); + + void GetCopyableFootprints( + [annotation("_In_")] const D3D12_RESOURCE_DESC* pResourceDesc, + [annotation("_In_range_(0,D3D12_REQ_SUBRESOURCES)")] UINT FirstSubresource, + [annotation("_In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource)")] UINT NumSubresources, + UINT64 BaseOffset, + [annotation("_Out_writes_opt_(NumSubresources)")] D3D12_PLACED_SUBRESOURCE_FOOTPRINT* pLayouts, + [annotation("_Out_writes_opt_(NumSubresources)")] UINT* pNumRows, + [annotation("_Out_writes_opt_(NumSubresources)")] UINT64* pRowSizeInBytes, + [annotation("_Out_opt_")] UINT64* pTotalBytes ); + + HRESULT CreateQueryHeap( + [annotation("_In_")] const D3D12_QUERY_HEAP_DESC* pDesc, + [in] REFIID riid, // Expected: ID3D12QueryHeap + [out, iid_is(riid), annotation("_COM_Outptr_opt_")] void** ppvHeap + ); + + HRESULT SetStablePowerState(BOOL Enable); + + HRESULT CreateCommandSignature( + [annotation("_In_")] const D3D12_COMMAND_SIGNATURE_DESC* pDesc, + [annotation("_In_opt_")] ID3D12RootSignature* pRootSignature, + [in] REFIID riid, // Expected: ID3D12CommandSignature + [out, iid_is(riid), annotation("_COM_Outptr_opt_")] void** ppvCommandSignature + ); + + void GetResourceTiling( + [annotation("_In_")] ID3D12Resource* pTiledResource, + [annotation("_Out_opt_")] UINT* pNumTilesForEntireResource, + [annotation("_Out_opt_")] D3D12_PACKED_MIP_INFO* pPackedMipDesc, + [annotation("_Out_opt_")] D3D12_TILE_SHAPE* pStandardTileShapeForNonPackedMips, + [annotation("_Inout_opt_")] UINT* pNumSubresourceTilings, + [annotation("_In_")] UINT FirstSubresourceTilingToGet, + [annotation("_Out_writes_(*pNumSubresourceTilings)")] D3D12_SUBRESOURCE_TILING* pSubresourceTilingsForNonPackedMips + ); + + LUID GetAdapterLuid(); +} + +// D3D12 Revision 1 +[ uuid( c64226a8-9201-46af-b4cc-53fb9ff7414f ), object, local, pointer_default( unique ) ] +interface ID3D12PipelineLibrary + : ID3D12DeviceChild +{ + HRESULT StorePipeline( + [annotation("_In_opt_")] LPCWSTR pName, + [annotation("_In_")] ID3D12PipelineState *pPipeline + ); + + HRESULT LoadGraphicsPipeline( + [annotation("_In_")] LPCWSTR pName, + [annotation("_In_")] const D3D12_GRAPHICS_PIPELINE_STATE_DESC* pDesc, + [in] REFIID riid, // Expected: ID3D12PipelineState + [out, iid_is(riid), annotation("_COM_Outptr_")] void** ppPipelineState + ); + + HRESULT LoadComputePipeline( + [annotation("_In_")] LPCWSTR pName, + [annotation("_In_")] const D3D12_COMPUTE_PIPELINE_STATE_DESC* pDesc, + [in] REFIID riid, // Expected: ID3D12PipelineState + [out, iid_is(riid), annotation("_COM_Outptr_")] void** ppPipelineState + ); + + SIZE_T GetSerializedSize(); + + HRESULT Serialize( + [annotation("_Out_writes_(DataSizeInBytes)")] void* pData, + SIZE_T DataSizeInBytes + ); +} + +// Pipeline State v2 +[ uuid( 80eabf42-2568-4e5e-bd82-c37f86961dc3 ), object, local, pointer_default( unique ) ] +interface ID3D12PipelineLibrary1 + : ID3D12PipelineLibrary +{ + HRESULT LoadPipeline( + [annotation("_In_")] LPCWSTR pName, + [annotation("_In_")] const D3D12_PIPELINE_STATE_STREAM_DESC* pDesc, + [in] REFIID riid, // Expected: ID3D12PipelineState + [out, iid_is(riid), annotation("_COM_Outptr_")] void** ppPipelineState + ); +} + +typedef enum D3D12_MULTIPLE_FENCE_WAIT_FLAGS +{ + D3D12_MULTIPLE_FENCE_WAIT_FLAG_NONE = 0x0, + D3D12_MULTIPLE_FENCE_WAIT_FLAG_ANY = 0x1, + + D3D12_MULTIPLE_FENCE_WAIT_FLAG_ALL = 0x0, // Alias, default behavior is ALL +} D3D12_MULTIPLE_FENCE_WAIT_FLAGS; +cpp_quote( "DEFINE_ENUM_FLAG_OPERATORS( D3D12_MULTIPLE_FENCE_WAIT_FLAGS )" ) + +// Applications may use the whole value range of UINT for a priority. +// These names are merely semantic suggestions. +typedef enum D3D12_RESIDENCY_PRIORITY +{ + D3D12_RESIDENCY_PRIORITY_MINIMUM = 0x28000000, + D3D12_RESIDENCY_PRIORITY_LOW = 0x50000000, + D3D12_RESIDENCY_PRIORITY_NORMAL = 0x78000000, + D3D12_RESIDENCY_PRIORITY_HIGH = 0xa0010000, + D3D12_RESIDENCY_PRIORITY_MAXIMUM = 0xc8000000, +} D3D12_RESIDENCY_PRIORITY; + +[uuid(77acce80-638e-4e65-8895-c1f23386863e), object, local, pointer_default(unique)] +interface ID3D12Device1 + : ID3D12Device +{ + HRESULT CreatePipelineLibrary( + [annotation("_In_reads_(BlobLength)")] const void *pLibraryBlob, + SIZE_T BlobLength, + [in] REFIID riid, // Expected: ID3D12PipelineLibrary + [out, iid_is(riid), annotation("_COM_Outptr_")] void** ppPipelineLibrary + ); + + HRESULT SetEventOnMultipleFenceCompletion( + [annotation("_In_reads_(NumFences)")] ID3D12Fence* const* ppFences, + [annotation("_In_reads_(NumFences)")] const UINT64* pFenceValues, + UINT NumFences, + D3D12_MULTIPLE_FENCE_WAIT_FLAGS Flags, + HANDLE hEvent + ); + + HRESULT SetResidencyPriority( + UINT NumObjects, + [annotation("_In_reads_(NumObjects)")] ID3D12Pageable*const* ppObjects, + [annotation("_In_reads_(NumObjects)")] const D3D12_RESIDENCY_PRIORITY* pPriorities ); +} + +[uuid(30baa41e-b15b-475c-a0bb-1af5c5b64328), object, local, pointer_default(unique)] +interface ID3D12Device2 + : ID3D12Device1 +{ + HRESULT CreatePipelineState( + [in] const D3D12_PIPELINE_STATE_STREAM_DESC* pDesc, + [in] REFIID riid, // Can be any pipeline state interface, provided the pipeline subobjects match + [out, iid_is(riid), annotation("_COM_Outptr_")] void** ppPipelineState + ); +} + +typedef enum D3D12_RESIDENCY_FLAGS +{ + D3D12_RESIDENCY_FLAG_NONE = 0x0, + D3D12_RESIDENCY_FLAG_DENY_OVERBUDGET = 0x1, +} D3D12_RESIDENCY_FLAGS; +cpp_quote( "DEFINE_ENUM_FLAG_OPERATORS( D3D12_RESIDENCY_FLAGS )" ) + +[uuid(81dadc15-2bad-4392-93c5-101345c4aa98), object, local, pointer_default(unique)] +interface ID3D12Device3 + : ID3D12Device2 +{ + HRESULT OpenExistingHeapFromAddress( + [annotation("_In_")] const void* pAddress, + [in] REFIID riid, // Expected: ID3D12Heap + [out, iid_is(riid), annotation("_COM_Outptr_")] void** ppvHeap + ); + HRESULT OpenExistingHeapFromFileMapping( + [annotation("_In_")] HANDLE hFileMapping, + [in] REFIID riid, // Expected: ID3D12Heap + [out, iid_is(riid), annotation("_COM_Outptr_")] void** ppvHeap + ); + HRESULT EnqueueMakeResident( + D3D12_RESIDENCY_FLAGS Flags, + UINT NumObjects, + [annotation("_In_reads_(NumObjects)")] ID3D12Pageable*const* ppObjects, + [annotation("_In_")] ID3D12Fence* pFenceToSignal, + UINT64 FenceValueToSignal + ); +} + +typedef enum D3D12_COMMAND_LIST_FLAGS +{ + D3D12_COMMAND_LIST_FLAG_NONE = 0x0, +} D3D12_COMMAND_LIST_FLAGS; +cpp_quote("DEFINE_ENUM_FLAG_OPERATORS( D3D12_COMMAND_LIST_FLAGS )") + + +typedef enum D3D12_COMMAND_POOL_FLAGS +{ + D3D12_COMMAND_POOL_FLAG_NONE = 0x0, + +} D3D12_COMMAND_POOL_FLAGS; +cpp_quote("DEFINE_ENUM_FLAG_OPERATORS( D3D12_COMMAND_POOL_FLAGS )") + +typedef enum D3D12_COMMAND_RECORDER_FLAGS +{ + D3D12_COMMAND_RECORDER_FLAG_NONE = 0x0, + +} D3D12_COMMAND_RECORDER_FLAGS; +cpp_quote("DEFINE_ENUM_FLAG_OPERATORS( D3D12_COMMAND_RECORDER_FLAGS )") + +typedef enum D3D12_PROTECTED_SESSION_STATUS +{ + D3D12_PROTECTED_SESSION_STATUS_OK = 0, + D3D12_PROTECTED_SESSION_STATUS_INVALID = 1, +} D3D12_PROTECTED_SESSION_STATUS; + +[uuid(A1533D18-0AC1-4084-85B9-89A96116806B), object, local, pointer_default(unique)] +interface ID3D12ProtectedSession + : ID3D12DeviceChild +{ + HRESULT GetStatusFence( + [in] REFIID riid, + [out, iid_is(riid), annotation("_COM_Outptr_opt_")] void** ppFence); + + D3D12_PROTECTED_SESSION_STATUS GetSessionStatus(); +} + +typedef enum D3D12_PROTECTED_RESOURCE_SESSION_SUPPORT_FLAGS +{ + D3D12_PROTECTED_RESOURCE_SESSION_SUPPORT_FLAG_NONE = 0x0, + D3D12_PROTECTED_RESOURCE_SESSION_SUPPORT_FLAG_SUPPORTED = 0x1, + +} D3D12_PROTECTED_RESOURCE_SESSION_SUPPORT_FLAGS; +cpp_quote("DEFINE_ENUM_FLAG_OPERATORS( D3D12_PROTECTED_RESOURCE_SESSION_SUPPORT_FLAGS )") + +typedef struct D3D12_FEATURE_DATA_PROTECTED_RESOURCE_SESSION_SUPPORT +{ + UINT NodeIndex; // input + D3D12_PROTECTED_RESOURCE_SESSION_SUPPORT_FLAGS Support; // output +} D3D12_FEATURE_DATA_PROTECTED_RESOURCE_SESSION_SUPPORT; + +typedef enum D3D12_PROTECTED_RESOURCE_SESSION_FLAGS +{ + D3D12_PROTECTED_RESOURCE_SESSION_FLAG_NONE = 0x0, + +} D3D12_PROTECTED_RESOURCE_SESSION_FLAGS; +cpp_quote("DEFINE_ENUM_FLAG_OPERATORS( D3D12_PROTECTED_RESOURCE_SESSION_FLAGS )") + +typedef struct D3D12_PROTECTED_RESOURCE_SESSION_DESC +{ + UINT NodeMask; + D3D12_PROTECTED_RESOURCE_SESSION_FLAGS Flags; +} D3D12_PROTECTED_RESOURCE_SESSION_DESC; + +[uuid(6CD696F4-F289-40CC-8091-5A6C0A099C3D), object, local, pointer_default(unique)] +interface ID3D12ProtectedResourceSession + : ID3D12ProtectedSession +{ + D3D12_PROTECTED_RESOURCE_SESSION_DESC GetDesc(); +} + +[uuid(e865df17-a9ee-46f9-a463-3098315aa2e5), object, local, pointer_default(unique)] +interface ID3D12Device4 + : ID3D12Device3 +{ + HRESULT CreateCommandList1( + [annotation("_In_")] UINT nodeMask, + [annotation("_In_")] D3D12_COMMAND_LIST_TYPE type, + [annotation("_In_")] D3D12_COMMAND_LIST_FLAGS flags, + [in] REFIID riid, // Expected: ID3D12CommandList + [out, iid_is(riid), annotation("_COM_Outptr_")] void** ppCommandList + ); + + HRESULT CreateProtectedResourceSession( + [annotation("_In_")] const D3D12_PROTECTED_RESOURCE_SESSION_DESC* pDesc, + [annotation("_In_")] REFIID riid, // Expected: ID3D12ProtectedResourceSession, + [out, iid_is(riid), annotation("_COM_Outptr_")] void** ppSession + ); + + HRESULT CreateCommittedResource1( + [annotation("_In_")] const D3D12_HEAP_PROPERTIES* pHeapProperties, + D3D12_HEAP_FLAGS HeapFlags, + [annotation("_In_")] const D3D12_RESOURCE_DESC* pDesc, + D3D12_RESOURCE_STATES InitialResourceState, + [annotation("_In_opt_")] const D3D12_CLEAR_VALUE* pOptimizedClearValue, + [annotation("_In_opt_")] ID3D12ProtectedResourceSession *pProtectedSession, + [in] REFIID riidResource, // Expected: ID3D12Resource1* + [out, iid_is(riidResource), annotation("_COM_Outptr_opt_")] void** ppvResource + ); + + HRESULT CreateHeap1( + [annotation("_In_")] const D3D12_HEAP_DESC* pDesc, + [annotation("_In_opt_")] ID3D12ProtectedResourceSession *pProtectedSession, + [in] REFIID riid, // Expected: ID3D12Heap1* + [out, iid_is(riid), annotation("_COM_Outptr_opt_")] void** ppvHeap + ); + + HRESULT CreateReservedResource1( + [annotation("_In_")] const D3D12_RESOURCE_DESC* pDesc, + D3D12_RESOURCE_STATES InitialState, + [annotation("_In_opt_")] const D3D12_CLEAR_VALUE* pOptimizedClearValue, + [annotation("_In_opt_")] ID3D12ProtectedResourceSession *pProtectedSession, + [in] REFIID riid, // Expected: ID3D12Resource1* + [out, iid_is(riid), annotation("_COM_Outptr_opt_")] void** ppvResource + ); + + D3D12_RESOURCE_ALLOCATION_INFO GetResourceAllocationInfo1( + UINT visibleMask, + UINT numResourceDescs, + [annotation("_In_reads_(numResourceDescs)")] const D3D12_RESOURCE_DESC* pResourceDescs, + [annotation("_Out_writes_opt_(numResourceDescs)")] D3D12_RESOURCE_ALLOCATION_INFO1* pResourceAllocationInfo1 + ); +} + +typedef enum D3D12_LIFETIME_STATE +{ + D3D12_LIFETIME_STATE_IN_USE, + D3D12_LIFETIME_STATE_NOT_IN_USE, +} D3D12_LIFETIME_STATE; + +interface ID3D12LifetimeTracker; + +[uuid(e667af9f-cd56-4f46-83ce-032e595d70a8), object, local, pointer_default(unique)] +interface ID3D12LifetimeOwner : IUnknown +{ + void LifetimeStateUpdated(D3D12_LIFETIME_STATE NewState); +} + +[uuid(f1df64b6-57fd-49cd-8807-c0eb88b45c8f), object, local, pointer_default(unique)] +interface ID3D12SwapChainAssistant + : IUnknown +{ + LUID GetLUID(); + HRESULT GetSwapChainObject(REFIID riid, [out, iid_is(riid), annotation("_COM_Outptr_")] void** ppv); + HRESULT GetCurrentResourceAndCommandQueue(REFIID riidResource, [out, iid_is(riidResource), annotation("_COM_Outptr_")] void** ppvResource, + REFIID riidQueue, [out, iid_is(riidQueue), annotation("_COM_Outptr_")] void** ppvQueue); + HRESULT InsertImplicitSync(); +} + +[uuid(3fd03d36-4eb1-424a-a582-494ecb8ba813), object, local, pointer_default(unique)] +interface ID3D12LifetimeTracker + : ID3D12DeviceChild +{ + HRESULT DestroyOwnedObject([annotation("_In_")] ID3D12DeviceChild* pObject); +} + +typedef enum D3D12_META_COMMAND_PARAMETER_TYPE +{ + D3D12_META_COMMAND_PARAMETER_TYPE_FLOAT = 0, + D3D12_META_COMMAND_PARAMETER_TYPE_UINT64 = 1, + D3D12_META_COMMAND_PARAMETER_TYPE_GPU_VIRTUAL_ADDRESS = 2, + D3D12_META_COMMAND_PARAMETER_TYPE_CPU_DESCRIPTOR_HANDLE_HEAP_TYPE_CBV_SRV_UAV = 3, + D3D12_META_COMMAND_PARAMETER_TYPE_GPU_DESCRIPTOR_HANDLE_HEAP_TYPE_CBV_SRV_UAV = 4, +} D3D12_META_COMMAND_PARAMETER_TYPE; + +typedef enum D3D12_META_COMMAND_PARAMETER_FLAGS +{ + D3D12_META_COMMAND_PARAMETER_FLAG_INPUT = 0x00000001, + D3D12_META_COMMAND_PARAMETER_FLAG_OUTPUT = 0x00000002 +} D3D12_META_COMMAND_PARAMETER_FLAGS; +cpp_quote("DEFINE_ENUM_FLAG_OPERATORS( D3D12_META_COMMAND_PARAMETER_FLAGS )") + +typedef enum D3D12_META_COMMAND_PARAMETER_STAGE +{ + D3D12_META_COMMAND_PARAMETER_STAGE_CREATION = 0, + D3D12_META_COMMAND_PARAMETER_STAGE_INITIALIZATION = 1, + D3D12_META_COMMAND_PARAMETER_STAGE_EXECUTION = 2, +} D3D12_META_COMMAND_PARAMETER_STAGE; + +typedef struct D3D12_META_COMMAND_PARAMETER_DESC +{ + LPCWSTR Name; + D3D12_META_COMMAND_PARAMETER_TYPE Type; + D3D12_META_COMMAND_PARAMETER_FLAGS Flags; + D3D12_RESOURCE_STATES RequiredResourceState; + UINT StructureOffset; +} D3D12_META_COMMAND_PARAMETER_DESC; + +typedef enum D3D12_GRAPHICS_STATES +{ + D3D12_GRAPHICS_STATE_NONE = 0, + D3D12_GRAPHICS_STATE_IA_VERTEX_BUFFERS = (1 << 0), + D3D12_GRAPHICS_STATE_IA_INDEX_BUFFER = (1 << 1), + D3D12_GRAPHICS_STATE_IA_PRIMITIVE_TOPOLOGY = (1 << 2), + D3D12_GRAPHICS_STATE_DESCRIPTOR_HEAP = (1 << 3), + D3D12_GRAPHICS_STATE_GRAPHICS_ROOT_SIGNATURE = (1 << 4), + D3D12_GRAPHICS_STATE_COMPUTE_ROOT_SIGNATURE = (1 << 5), + D3D12_GRAPHICS_STATE_RS_VIEWPORTS = (1 << 6), + D3D12_GRAPHICS_STATE_RS_SCISSOR_RECTS = (1 << 7), + D3D12_GRAPHICS_STATE_PREDICATION = (1 << 8), + D3D12_GRAPHICS_STATE_OM_RENDER_TARGETS = (1 << 9), + D3D12_GRAPHICS_STATE_OM_STENCIL_REF = (1 << 10), + D3D12_GRAPHICS_STATE_OM_BLEND_FACTOR = (1 << 11), + D3D12_GRAPHICS_STATE_PIPELINE_STATE = (1 << 12), + D3D12_GRAPHICS_STATE_SO_TARGETS = (1 << 13), + D3D12_GRAPHICS_STATE_OM_DEPTH_BOUNDS = (1 << 14), + D3D12_GRAPHICS_STATE_SAMPLE_POSITIONS = (1 << 15), + D3D12_GRAPHICS_STATE_VIEW_INSTANCE_MASK = (1 << 16), + +} D3D12_GRAPHICS_STATES; +cpp_quote("DEFINE_ENUM_FLAG_OPERATORS( D3D12_GRAPHICS_STATES )") + +typedef struct D3D12_META_COMMAND_DESC +{ + GUID Id; + LPCWSTR Name; + D3D12_GRAPHICS_STATES InitializationDirtyState; + D3D12_GRAPHICS_STATES ExecutionDirtyState; +} D3D12_META_COMMAND_DESC; + +[uuid(47016943-fca8-4594-93ea-af258b55346d), object, local, pointer_default(unique)] +interface ID3D12StateObject + : ID3D12Pageable +{ +} + +[uuid(de5fa827-9bf9-4f26-89ff-d7f56fde3860), object, local, pointer_default(unique)] +interface ID3D12StateObjectProperties + : IUnknown +{ + void* GetShaderIdentifier([annotation("_In_")] LPCWSTR pExportName); + UINT64 GetShaderStackSize([annotation("_In_")] LPCWSTR pExportName); + UINT64 GetPipelineStackSize(); + void SetPipelineStackSize(UINT64 PipelineStackSizeInBytes); +} + +typedef struct D3D12_PROGRAM_IDENTIFIER +{ + UINT64 OpaqueData[4]; +} D3D12_PROGRAM_IDENTIFIER; + +[uuid(460caac7-1d24-446a-a184-ca67db494138), object, local, pointer_default(unique)] +interface ID3D12StateObjectProperties1 + : ID3D12StateObjectProperties +{ + D3D12_PROGRAM_IDENTIFIER GetProgramIdentifier(LPCWSTR pProgramName); +} + +[uuid(d5e82917-f0f1-44cf-ae5e-ce222dd0b884), object, local, pointer_default(unique)] +interface ID3D12StateObjectProperties2 + : ID3D12StateObjectProperties1 +{ + HRESULT GetGlobalRootSignatureForProgram( + [in] LPCWSTR pProgramName, + [in] REFIID riid, // Expected ID3D12RootSignature + [out, iid_is(riid), annotation("_COM_Outptr_")] void** ppvRootSignature); + + HRESULT GetGlobalRootSignatureForShader( + [in] LPCWSTR pExportName, + [in] REFIID riid, // Expected ID3D12RootSignature + [out, iid_is(riid), annotation("_COM_Outptr_")] void** ppvRootSignature); +} + +typedef struct D3D12_NODE_ID +{ + LPCWSTR Name; + UINT ArrayIndex; +} D3D12_NODE_ID; + +typedef struct D3D12_WORK_GRAPH_MEMORY_REQUIREMENTS +{ + UINT64 MinSizeInBytes; + UINT64 MaxSizeInBytes; + UINT SizeGranularityInBytes; +} D3D12_WORK_GRAPH_MEMORY_REQUIREMENTS; + +[uuid(065acf71-f863-4b89-82f4-02e4d5886757), object, local, pointer_default(unique)] +interface ID3D12WorkGraphProperties : IUnknown +{ + UINT GetNumWorkGraphs(); + LPCWSTR GetProgramName(UINT WorkGraphIndex); + UINT GetWorkGraphIndex(LPCWSTR pProgramName); + + UINT GetNumNodes(UINT WorkGraphIndex); + D3D12_NODE_ID GetNodeID(UINT WorkGraphIndex, UINT NodeIndex); + UINT GetNodeIndex(UINT WorkGraphIndex, D3D12_NODE_ID NodeID); + UINT GetNodeLocalRootArgumentsTableIndex(UINT WorkGraphIndex, UINT NodeIndex); + + UINT GetNumEntrypoints(UINT WorkGraphIndex); + D3D12_NODE_ID GetEntrypointID(UINT WorkGraphIndex, UINT EntrypointIndex); + UINT GetEntrypointIndex(UINT WorkGraphIndex, D3D12_NODE_ID NodeID); + UINT GetEntrypointRecordSizeInBytes(UINT WorkGraphIndex, UINT EntrypointIndex); + + void GetWorkGraphMemoryRequirements( + UINT WorkGraphIndex, + [annotation("_Out_")] D3D12_WORK_GRAPH_MEMORY_REQUIREMENTS* pWorkGraphMemoryRequirements); + + UINT GetEntrypointRecordAlignmentInBytes(UINT WorkGraphIndex, UINT EntrypointIndex); +} + +[uuid(5490ef66-165f-4b3f-9658-74e5c6d2e1d0), object, local, pointer_default(unique)] +interface ID3D12WorkGraphProperties1 + : ID3D12WorkGraphProperties +{ + void SetMaximumInputRecords(UINT WorkGraphIndex, UINT MaxRecords, UINT MaxNodeInputs); +} + +typedef enum D3D12_STATE_SUBOBJECT_TYPE +{ + D3D12_STATE_SUBOBJECT_TYPE_STATE_OBJECT_CONFIG = 0, // D3D12_STATE_OBJECT_CONFIG + D3D12_STATE_SUBOBJECT_TYPE_GLOBAL_ROOT_SIGNATURE = 1, // D3D12_GLOBAL_ROOT_SIGNATURE + D3D12_STATE_SUBOBJECT_TYPE_LOCAL_ROOT_SIGNATURE = 2, // D3D12_LOCAL_ROOT_SIGNATURE + D3D12_STATE_SUBOBJECT_TYPE_NODE_MASK = 3, // D3D12_NODE_MASK + // 4 unused + D3D12_STATE_SUBOBJECT_TYPE_DXIL_LIBRARY = 5, // D3D12_DXIL_LIBRARY_DESC + D3D12_STATE_SUBOBJECT_TYPE_EXISTING_COLLECTION = 6, // D3D12_EXISTING_COLLECTION_DESC + D3D12_STATE_SUBOBJECT_TYPE_SUBOBJECT_TO_EXPORTS_ASSOCIATION = 7, // D3D12_SUBOBJECT_TO_EXPORTS_ASSOCIATION + D3D12_STATE_SUBOBJECT_TYPE_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION = 8, // D3D12_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION + D3D12_STATE_SUBOBJECT_TYPE_RAYTRACING_SHADER_CONFIG = 9, // D3D12_RAYTRACING_SHADER_CONFIG + D3D12_STATE_SUBOBJECT_TYPE_RAYTRACING_PIPELINE_CONFIG = 10, // D3D12_RAYTRACING_PIPELINE_CONFIG + D3D12_STATE_SUBOBJECT_TYPE_HIT_GROUP = 11, // D3D12_HIT_GROUP_DESC + D3D12_STATE_SUBOBJECT_TYPE_RAYTRACING_PIPELINE_CONFIG1 = 12, // D3D12_RAYTRACING_PIPELINE_CONFIG1 + D3D12_STATE_SUBOBJECT_TYPE_WORK_GRAPH = 13, // D3D12_WORK_GRAPH_DESC + D3D12_STATE_SUBOBJECT_TYPE_STREAM_OUTPUT = 14, // D3D12_STREAM_OUTPUT_DESC + D3D12_STATE_SUBOBJECT_TYPE_BLEND = 15, // D3D12_BLEND_DESC + D3D12_STATE_SUBOBJECT_TYPE_SAMPLE_MASK = 16, // UINT + D3D12_STATE_SUBOBJECT_TYPE_RASTERIZER = 17, // D3D12_RASTERIZER_DESC2 + D3D12_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL = 18, // D3D12_DEPTH_STENCIL_DESC + D3D12_STATE_SUBOBJECT_TYPE_INPUT_LAYOUT = 19, // D3D12_INPUT_LAYOUT_DESC + D3D12_STATE_SUBOBJECT_TYPE_IB_STRIP_CUT_VALUE = 20, // D3D12_INDEX_BUFFER_STRIP_CUT_VALUE + D3D12_STATE_SUBOBJECT_TYPE_PRIMITIVE_TOPOLOGY = 21, // D3D12_PRIMITIVE_TOPOLOGY_TYPE + D3D12_STATE_SUBOBJECT_TYPE_RENDER_TARGET_FORMATS = 22, // D3D12_RT_FORMAT_ARRAY + D3D12_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL_FORMAT = 23, // DXGI_FORMAT + D3D12_STATE_SUBOBJECT_TYPE_SAMPLE_DESC = 24, // DXGI_SAMPLE_DESC + // 25 is unused + D3D12_STATE_SUBOBJECT_TYPE_FLAGS = 26, // D3D12_PIPELINE_STATE_FLAGS + D3D12_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL1 = 27, // D3D12_DEPTH_STENCIL_DESC1 + D3D12_STATE_SUBOBJECT_TYPE_VIEW_INSTANCING = 28, // D3D12_VIEW_INSTANCING_DESC + D3D12_STATE_SUBOBJECT_TYPE_GENERIC_PROGRAM = 29, // D3D12_GENERIC_PROGRAM_DESC + D3D12_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL2 = 30, // D3D12_DEPTH_STENCIL_DESC2 + D3D12_STATE_SUBOBJECT_TYPE_GLOBAL_SERIALIZED_ROOT_SIGNATURE = 31, // D3D12_GLOBAL_SERIALIZED_ROOT_SIGNATURE_DESC + D3D12_STATE_SUBOBJECT_TYPE_LOCAL_SERIALIZED_ROOT_SIGNATURE = 32, // D3D12_LOCAL_SERIALIZED_ROOT_SIGNATURE_DESC + D3D12_STATE_SUBOBJECT_TYPE_COMPILER_EXISTING_COLLECTION = 33, // D3D12_COMPILER_EXISTING_COLLECTION_DESC + D3D12_STATE_SUBOBJECT_TYPE_API_EXTENSION = 35, // D3D12_API_EXTENSION_DESC + D3D12_STATE_SUBOBJECT_TYPE_EXISTING_COLLECTION_BY_KEY = 36, // D3D12_EXISTING_COLLECTION_BY_KEY_DESC + + + D3D12_STATE_SUBOBJECT_TYPE_MLIR_PROGRAM = 42, // D3D12_MLIR_PROGRAM_DESC + +} D3D12_STATE_SUBOBJECT_TYPE; + +typedef struct D3D12_STATE_SUBOBJECT +{ + D3D12_STATE_SUBOBJECT_TYPE Type; + const void* pDesc; +} D3D12_STATE_SUBOBJECT; + +typedef enum D3D12_STATE_OBJECT_FLAGS +{ + D3D12_STATE_OBJECT_FLAG_NONE = 0x0, + D3D12_STATE_OBJECT_FLAG_ALLOW_LOCAL_DEPENDENCIES_ON_EXTERNAL_DEFINITIONS = 0x1, + D3D12_STATE_OBJECT_FLAG_ALLOW_EXTERNAL_DEPENDENCIES_ON_LOCAL_DEFINITIONS = 0x2, + D3D12_STATE_OBJECT_FLAG_ALLOW_STATE_OBJECT_ADDITIONS = 0x4, + D3D12_STATE_OBJECT_FLAG_WORK_GRAPHS_USE_GRAPHICS_STATE_FOR_GLOBAL_ROOT_SIGNATURE = 0x40, + +} D3D12_STATE_OBJECT_FLAGS; +cpp_quote("DEFINE_ENUM_FLAG_OPERATORS( D3D12_STATE_OBJECT_FLAGS )") + +typedef struct D3D12_STATE_OBJECT_CONFIG +{ + D3D12_STATE_OBJECT_FLAGS Flags; +} D3D12_STATE_OBJECT_CONFIG; + +typedef struct D3D12_GLOBAL_ROOT_SIGNATURE +{ + ID3D12RootSignature* pGlobalRootSignature; +} D3D12_GLOBAL_ROOT_SIGNATURE; + +typedef struct D3D12_LOCAL_ROOT_SIGNATURE +{ + ID3D12RootSignature* pLocalRootSignature; +} D3D12_LOCAL_ROOT_SIGNATURE; + +typedef struct D3D12_NODE_MASK +{ + UINT NodeMask; +} D3D12_NODE_MASK; + +typedef struct D3D12_SAMPLE_MASK +{ + UINT SampleMask; +} D3D12_SAMPLE_MASK; + +typedef struct D3D12_IB_STRIP_CUT_VALUE +{ + D3D12_INDEX_BUFFER_STRIP_CUT_VALUE IndexBufferStripCutValue; +} D3D12_IB_STRIP_CUT_VALUE; + +typedef struct D3D12_PRIMITIVE_TOPOLOGY_DESC +{ + D3D12_PRIMITIVE_TOPOLOGY_TYPE PrimitiveTopology; +} D3D12_PRIMITIVE_TOPOLOGY_DESC; + +typedef struct D3D12_DEPTH_STENCIL_FORMAT +{ + DXGI_FORMAT DepthStencilFormat; +} D3D12_DEPTH_STENCIL_FORMAT; + +typedef enum D3D12_EXPORT_FLAGS +{ + D3D12_EXPORT_FLAG_NONE = 0x0, +} D3D12_EXPORT_FLAGS; +cpp_quote("DEFINE_ENUM_FLAG_OPERATORS( D3D12_EXPORT_FLAGS )") + +typedef struct D3D12_EXPORT_DESC +{ + LPCWSTR Name; + [annotation("_In_opt_")] LPCWSTR ExportToRename; + D3D12_EXPORT_FLAGS Flags; +} D3D12_EXPORT_DESC; + +typedef struct D3D12_DXIL_LIBRARY_DESC +{ + D3D12_SHADER_BYTECODE DXILLibrary; + UINT NumExports; // Optional, if 0 all exports in the library/collection will be surfaced + [annotation("_In_reads_(NumExports)")] const D3D12_EXPORT_DESC* pExports; +} D3D12_DXIL_LIBRARY_DESC; + + +typedef struct D3D12_EXISTING_COLLECTION_DESC +{ + ID3D12StateObject* pExistingCollection; + UINT NumExports; // Optional, if 0 all exports in the library/collection will be surfaced + [annotation("_In_reads_(NumExports)")] const D3D12_EXPORT_DESC* pExports; +} D3D12_EXISTING_COLLECTION_DESC; + +typedef struct D3D12_SUBOBJECT_TO_EXPORTS_ASSOCIATION +{ + const D3D12_STATE_SUBOBJECT* pSubobjectToAssociate; + UINT NumExports; + [annotation("_In_reads_(NumExports)")] LPCWSTR* pExports; +} D3D12_SUBOBJECT_TO_EXPORTS_ASSOCIATION; + +typedef struct D3D12_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION +{ + LPCWSTR SubobjectToAssociate; + UINT NumExports; + [annotation("_In_reads_(NumExports)")] LPCWSTR* pExports; +} D3D12_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION; + +typedef enum D3D12_HIT_GROUP_TYPE +{ + D3D12_HIT_GROUP_TYPE_TRIANGLES = 0x0, + D3D12_HIT_GROUP_TYPE_PROCEDURAL_PRIMITIVE = 0x1, +} D3D12_HIT_GROUP_TYPE; + +typedef struct D3D12_HIT_GROUP_DESC +{ + LPCWSTR HitGroupExport; + D3D12_HIT_GROUP_TYPE Type; + [annotation("_In_opt_")] LPCWSTR AnyHitShaderImport; + [annotation("_In_opt_")] LPCWSTR ClosestHitShaderImport; + [annotation("_In_opt_")] LPCWSTR IntersectionShaderImport; +} D3D12_HIT_GROUP_DESC; + +typedef struct D3D12_RAYTRACING_SHADER_CONFIG +{ + UINT MaxPayloadSizeInBytes; + UINT MaxAttributeSizeInBytes; +} D3D12_RAYTRACING_SHADER_CONFIG; + +typedef struct D3D12_RAYTRACING_PIPELINE_CONFIG +{ + UINT MaxTraceRecursionDepth; +} D3D12_RAYTRACING_PIPELINE_CONFIG; + +typedef enum D3D12_RAYTRACING_PIPELINE_FLAGS +{ + D3D12_RAYTRACING_PIPELINE_FLAG_NONE = 0x0, + D3D12_RAYTRACING_PIPELINE_FLAG_SKIP_TRIANGLES = 0x100, + D3D12_RAYTRACING_PIPELINE_FLAG_SKIP_PROCEDURAL_PRIMITIVES = 0x200, + D3D12_RAYTRACING_PIPELINE_FLAG_ALLOW_OPACITY_MICROMAPS = 0x400, +} D3D12_RAYTRACING_PIPELINE_FLAGS; +cpp_quote("DEFINE_ENUM_FLAG_OPERATORS( D3D12_RAYTRACING_PIPELINE_FLAGS )") + +typedef struct D3D12_RAYTRACING_PIPELINE_CONFIG1 +{ + UINT MaxTraceRecursionDepth; + D3D12_RAYTRACING_PIPELINE_FLAGS Flags; +} D3D12_RAYTRACING_PIPELINE_CONFIG1; + +typedef struct D3D12_NODE_OUTPUT_OVERRIDES +{ + UINT OutputIndex; + [annotation("_In_opt_")] const D3D12_NODE_ID* pNewName; + [annotation("_In_opt_")] const BOOL* pAllowSparseNodes; + [annotation("_In_opt_")] const UINT* pMaxRecords; + [annotation("_In_opt_")] const UINT* pMaxRecordsSharedWithOutputIndex; +} D3D12_NODE_OUTPUT_OVERRIDES; + +typedef struct D3D12_BROADCASTING_LAUNCH_OVERRIDES +{ + [annotation("_In_opt_")] const UINT* pLocalRootArgumentsTableIndex; + [annotation("_In_opt_")] const BOOL* pProgramEntry; + [annotation("_In_opt_")] const D3D12_NODE_ID* pNewName; + [annotation("_In_opt_ ")] const D3D12_NODE_ID* pShareInputOf; + [annotation("_In_reads_opt_(3)")] const UINT* pDispatchGrid; + [annotation("_In_reads_opt_(3)")] const UINT* pMaxDispatchGrid; + UINT NumOutputOverrides; + [annotation("_In_reads_opt_(NumOutputOverrides)")] const D3D12_NODE_OUTPUT_OVERRIDES* pOutputOverrides; +} D3D12_BROADCASTING_LAUNCH_OVERRIDES; + +typedef struct D3D12_COALESCING_LAUNCH_OVERRIDES +{ + [annotation("_In_opt_")] const UINT* pLocalRootArgumentsTableIndex; + [annotation("_In_opt_")] const BOOL* pProgramEntry; + [annotation("_In_opt_")] const D3D12_NODE_ID* pNewName; + [annotation("_In_opt_")] const D3D12_NODE_ID* pShareInputOf; + UINT NumOutputOverrides; + [annotation("_In_reads_opt_(NumOutputOverrides)")] const D3D12_NODE_OUTPUT_OVERRIDES* pOutputOverrides; +} D3D12_COALESCING_LAUNCH_OVERRIDES; + +typedef struct D3D12_THREAD_LAUNCH_OVERRIDES +{ + [annotation("_In_opt_")] const UINT* pLocalRootArgumentsTableIndex; + [annotation("_In_opt_")] const BOOL* pProgramEntry; + [annotation("_In_opt_")] const D3D12_NODE_ID* pNewName; + [annotation("_In_opt_")] const D3D12_NODE_ID* pShareInputOf; + UINT NumOutputOverrides; + [annotation("_In_reads_opt_(NumOutputOverrides)")] const D3D12_NODE_OUTPUT_OVERRIDES* pOutputOverrides; +} D3D12_THREAD_LAUNCH_OVERRIDES; + +typedef struct D3D12_COMMON_COMPUTE_NODE_OVERRIDES +{ + [annotation("_In_opt_")] const UINT* pLocalRootArgumentsTableIndex; + [annotation("_In_opt_")] const BOOL* pProgramEntry; + [annotation("_In_opt_")] const D3D12_NODE_ID* pNewName; + [annotation("_In_opt_")] const D3D12_NODE_ID* pShareInputOf; + UINT NumOutputOverrides; + [annotation("_In_reads_opt_(NumOutputOverrides)")] const D3D12_NODE_OUTPUT_OVERRIDES* pOutputOverrides; +} D3D12_COMMON_COMPUTE_NODE_OVERRIDES; + +typedef enum D3D12_NODE_OVERRIDES_TYPE +{ + D3D12_NODE_OVERRIDES_TYPE_NONE = 0, + D3D12_NODE_OVERRIDES_TYPE_BROADCASTING_LAUNCH = 1, + D3D12_NODE_OVERRIDES_TYPE_COALESCING_LAUNCH = 2, + D3D12_NODE_OVERRIDES_TYPE_THREAD_LAUNCH = 3, + D3D12_NODE_OVERRIDES_TYPE_COMMON_COMPUTE = 4, +} D3D12_NODE_OVERRIDES_TYPE; + +typedef struct D3D12_SHADER_NODE +{ + LPCWSTR Shader; + D3D12_NODE_OVERRIDES_TYPE OverridesType; + union + { + const D3D12_BROADCASTING_LAUNCH_OVERRIDES* pBroadcastingLaunchOverrides; + const D3D12_COALESCING_LAUNCH_OVERRIDES* pCoalescingLaunchOverrides; + const D3D12_THREAD_LAUNCH_OVERRIDES* pThreadLaunchOverrides; + const D3D12_COMMON_COMPUTE_NODE_OVERRIDES* pCommonComputeNodeOverrides; + }; +} D3D12_SHADER_NODE; + +typedef struct D3D12_MAX_NODE_INPUT_RECORDS_PER_GRAPH_ENTRY_RECORD +{ + UINT RecordCount; + BOOL bCountSharedAcrossNodeArray; +} D3D12_MAX_NODE_INPUT_RECORDS_PER_GRAPH_ENTRY_RECORD; + +typedef struct D3D12_MESH_LAUNCH_OVERRIDES +{ + [annotation("_In_opt_")] const UINT* pLocalRootArgumentsTableIndex; + [annotation("_In_opt_")] const BOOL* pProgramEntry; + [annotation("_In_opt_")] const D3D12_NODE_ID* pNewName; + [annotation("_In_opt_")] const D3D12_NODE_ID* pShareInputOf; + [annotation("_In_reads_opt_(3)")] const UINT* pDispatchGrid; + [annotation("_In_reads_opt_(3)")] const UINT* pMaxDispatchGrid; + [annotation("_In_opt_")] const D3D12_MAX_NODE_INPUT_RECORDS_PER_GRAPH_ENTRY_RECORD* pMaxInputRecordsPerGraphEntryRecord; +} D3D12_MESH_LAUNCH_OVERRIDES; + +typedef struct D3D12_COMMON_PROGRAM_NODE_OVERRIDES +{ + [annotation("_In_opt_")] const UINT* pLocalRootArgumentsTableIndex; + [annotation("_In_opt_")] const BOOL* pProgramEntry; + [annotation("_In_opt_")] const D3D12_NODE_ID* pNewName; + [annotation("_In_opt_ ")] const D3D12_NODE_ID* pShareInputOf; +} D3D12_COMMON_PROGRAM_NODE_OVERRIDES; + + +typedef enum D3D12_PROGRAM_NODE_OVERRIDES_TYPE +{ + D3D12_PROGRAM_NODE_OVERRIDES_TYPE_NONE = 0, + D3D12_PROGRAM_NODE_OVERRIDES_TYPE_MESH_LAUNCH = 3, + D3D12_PROGRAM_NODE_OVERRIDES_TYPE_COMMON_PROGRAM = 4, +} D3D12_PROGRAM_NODE_OVERRIDES_TYPE; + +typedef struct D3D12_PROGRAM_NODE +{ + LPCWSTR Program; + D3D12_PROGRAM_NODE_OVERRIDES_TYPE OverridesType; + union + { + // Set to null if not used. + const D3D12_MESH_LAUNCH_OVERRIDES* pMeshLaunchOverrides; + const D3D12_COMMON_PROGRAM_NODE_OVERRIDES* pCommonProgramNodeOverrides; + }; +} D3D12_PROGRAM_NODE; + +typedef enum D3D12_NODE_TYPE +{ + D3D12_NODE_TYPE_SHADER = 0x0, + D3D12_NODE_TYPE_PROGRAM = 0x1, +} D3D12_NODE_TYPE; + +typedef struct D3D12_NODE +{ + D3D12_NODE_TYPE NodeType; + union + { + D3D12_SHADER_NODE Shader; // D3D12_NODE_TYPE_SHADER + D3D12_PROGRAM_NODE Program; // D3D12_NODE_TYPE_PROGRAM + }; +} D3D12_NODE; + +typedef enum D3D12_WORK_GRAPH_FLAGS +{ + D3D12_WORK_GRAPH_FLAG_NONE = 0x0, + D3D12_WORK_GRAPH_FLAG_INCLUDE_ALL_AVAILABLE_NODES = 0x1, + D3D12_WORK_GRAPH_FLAG_ENTRYPOINT_GRAPHICS_NODES_RASTERIZE_IN_ORDER = 0x2, +} D3D12_WORK_GRAPH_FLAGS; +cpp_quote("DEFINE_ENUM_FLAG_OPERATORS( D3D12_WORK_GRAPH_FLAGS )") + +typedef struct D3D12_WORK_GRAPH_DESC +{ + LPCWSTR ProgramName; + D3D12_WORK_GRAPH_FLAGS Flags; + UINT NumEntrypoints; + [annotation("_In_reads_opt_(NumEntrypoints)")] const D3D12_NODE_ID* pEntrypoints; + UINT NumExplicitlyDefinedNodes; + [annotation("_In_reads_opt_(NumExplicitlyDefinedNodes)")] const D3D12_NODE* pExplicitlyDefinedNodes; +} D3D12_WORK_GRAPH_DESC; + +typedef struct D3D12_GENERIC_PROGRAM_DESC +{ + LPCWSTR ProgramName; + UINT NumExports; + [annotation("_In_reads_(NumExports)")] LPCWSTR* pExports; + UINT NumSubobjects; + [annotation("_In_reads_opt_(NumSubobjects)")] const D3D12_STATE_SUBOBJECT* const* ppSubobjects; +} D3D12_GENERIC_PROGRAM_DESC; + +typedef enum D3D12_STATE_OBJECT_TYPE +{ + D3D12_STATE_OBJECT_TYPE_COLLECTION = 0, + D3D12_STATE_OBJECT_TYPE_RAYTRACING_PIPELINE = 3, + D3D12_STATE_OBJECT_TYPE_EXECUTABLE = 4 +} D3D12_STATE_OBJECT_TYPE; + +typedef struct D3D12_STATE_OBJECT_DESC +{ + D3D12_STATE_OBJECT_TYPE Type; + UINT NumSubobjects; + [annotation("_In_reads_(NumSubobjects)")] const D3D12_STATE_SUBOBJECT* pSubobjects; +} D3D12_STATE_OBJECT_DESC; + +typedef enum D3D12_RAYTRACING_GEOMETRY_FLAGS +{ + D3D12_RAYTRACING_GEOMETRY_FLAG_NONE = 0x0, + D3D12_RAYTRACING_GEOMETRY_FLAG_OPAQUE = 0x1, + D3D12_RAYTRACING_GEOMETRY_FLAG_NO_DUPLICATE_ANYHIT_INVOCATION = 0x2, +} D3D12_RAYTRACING_GEOMETRY_FLAGS; +cpp_quote("DEFINE_ENUM_FLAG_OPERATORS( D3D12_RAYTRACING_GEOMETRY_FLAGS )") + +typedef enum D3D12_RAYTRACING_GEOMETRY_TYPE +{ + D3D12_RAYTRACING_GEOMETRY_TYPE_TRIANGLES, + D3D12_RAYTRACING_GEOMETRY_TYPE_PROCEDURAL_PRIMITIVE_AABBS, + D3D12_RAYTRACING_GEOMETRY_TYPE_OMM_TRIANGLES +} D3D12_RAYTRACING_GEOMETRY_TYPE; + +typedef enum D3D12_RAYTRACING_INSTANCE_FLAGS +{ + D3D12_RAYTRACING_INSTANCE_FLAG_NONE = 0x0, + D3D12_RAYTRACING_INSTANCE_FLAG_TRIANGLE_CULL_DISABLE = 0x1, + D3D12_RAYTRACING_INSTANCE_FLAG_TRIANGLE_FRONT_COUNTERCLOCKWISE = 0x2, + D3D12_RAYTRACING_INSTANCE_FLAG_FORCE_OPAQUE = 0x4, + D3D12_RAYTRACING_INSTANCE_FLAG_FORCE_NON_OPAQUE = 0x8, + D3D12_RAYTRACING_INSTANCE_FLAG_FORCE_OMM_2_STATE = 0x10, + D3D12_RAYTRACING_INSTANCE_FLAG_DISABLE_OMMS = 0x20 +} D3D12_RAYTRACING_INSTANCE_FLAGS; +cpp_quote("DEFINE_ENUM_FLAG_OPERATORS( D3D12_RAYTRACING_INSTANCE_FLAGS )") + +typedef struct D3D12_GPU_VIRTUAL_ADDRESS_AND_STRIDE +{ + D3D12_GPU_VIRTUAL_ADDRESS StartAddress; + UINT64 StrideInBytes; +} D3D12_GPU_VIRTUAL_ADDRESS_AND_STRIDE; + +typedef struct D3D12_GPU_VIRTUAL_ADDRESS_RANGE +{ + D3D12_GPU_VIRTUAL_ADDRESS StartAddress; + UINT64 SizeInBytes; +} D3D12_GPU_VIRTUAL_ADDRESS_RANGE; + +typedef struct D3D12_GPU_VIRTUAL_ADDRESS_RANGE_AND_STRIDE +{ + D3D12_GPU_VIRTUAL_ADDRESS StartAddress; + UINT64 SizeInBytes; + UINT64 StrideInBytes; +} D3D12_GPU_VIRTUAL_ADDRESS_RANGE_AND_STRIDE; + +typedef struct D3D12_RAYTRACING_GEOMETRY_TRIANGLES_DESC +{ + D3D12_GPU_VIRTUAL_ADDRESS Transform3x4; + DXGI_FORMAT IndexFormat; + DXGI_FORMAT VertexFormat; + UINT IndexCount; + UINT VertexCount; + D3D12_GPU_VIRTUAL_ADDRESS IndexBuffer; + D3D12_GPU_VIRTUAL_ADDRESS_AND_STRIDE VertexBuffer; +} D3D12_RAYTRACING_GEOMETRY_TRIANGLES_DESC; + +typedef struct D3D12_RAYTRACING_AABB +{ + FLOAT MinX; + FLOAT MinY; + FLOAT MinZ; + FLOAT MaxX; + FLOAT MaxY; + FLOAT MaxZ; +} D3D12_RAYTRACING_AABB; + +typedef struct D3D12_RAYTRACING_GEOMETRY_AABBS_DESC +{ + UINT64 AABBCount; + D3D12_GPU_VIRTUAL_ADDRESS_AND_STRIDE AABBs; +} D3D12_RAYTRACING_GEOMETRY_AABBS_DESC; + +typedef enum D3D12_RAYTRACING_OPACITY_MICROMAP_SPECIAL_INDEX +{ + D3D12_RAYTRACING_OPACITY_MICROMAP_SPECIAL_INDEX_FULLY_TRANSPARENT = -1, + D3D12_RAYTRACING_OPACITY_MICROMAP_SPECIAL_INDEX_FULLY_OPAQUE = -2, + D3D12_RAYTRACING_OPACITY_MICROMAP_SPECIAL_INDEX_FULLY_UNKNOWN_TRANSPARENT = -3, + D3D12_RAYTRACING_OPACITY_MICROMAP_SPECIAL_INDEX_FULLY_UNKNOWN_OPAQUE = -4, +} D3D12_RAYTRACING_OPACITY_MICROMAP_SPECIAL_INDEX; + +typedef enum D3D12_RAYTRACING_OPACITY_MICROMAP_STATE +{ + D3D12_RAYTRACING_OPACITY_MICROMAP_STATE_TRANSPARENT = 0, + D3D12_RAYTRACING_OPACITY_MICROMAP_STATE_OPAQUE = 1, + D3D12_RAYTRACING_OPACITY_MICROMAP_STATE_UNKNOWN_TRANSPARENT = 2, + D3D12_RAYTRACING_OPACITY_MICROMAP_STATE_UNKNOWN_OPAQUE = 3, +} D3D12_RAYTRACING_OPACITY_MICROMAP_STATE; + +typedef enum D3D12_RAYTRACING_OPACITY_MICROMAP_FORMAT +{ + D3D12_RAYTRACING_OPACITY_MICROMAP_FORMAT_OC1_2_STATE = 0x1, + D3D12_RAYTRACING_OPACITY_MICROMAP_FORMAT_OC1_4_STATE = 0x2, +} D3D12_RAYTRACING_OPACITY_MICROMAP_FORMAT; + +cpp_quote("typedef struct D3D12_RAYTRACING_OPACITY_MICROMAP_DESC") +cpp_quote("{") +cpp_quote(" UINT ByteOffset;") +cpp_quote(" UINT SubdivisionLevel : 16;") +cpp_quote(" D3D12_RAYTRACING_OPACITY_MICROMAP_FORMAT Format : 16;") +cpp_quote("} D3D12_RAYTRACING_OPACITY_MICROMAP_DESC;") + +typedef struct D3D12_RAYTRACING_GEOMETRY_OMM_LINKAGE_DESC +{ + D3D12_GPU_VIRTUAL_ADDRESS_AND_STRIDE OpacityMicromapIndexBuffer; + DXGI_FORMAT OpacityMicromapIndexFormat; + UINT OpacityMicromapBaseLocation; + D3D12_GPU_VIRTUAL_ADDRESS OpacityMicromapArray; +} D3D12_RAYTRACING_GEOMETRY_OMM_LINKAGE_DESC; + +typedef struct D3D12_RAYTRACING_GEOMETRY_OMM_TRIANGLES_DESC +{ + const D3D12_RAYTRACING_GEOMETRY_TRIANGLES_DESC* pTriangles; + const D3D12_RAYTRACING_GEOMETRY_OMM_LINKAGE_DESC* pOmmLinkage; +} D3D12_RAYTRACING_GEOMETRY_OMM_TRIANGLES_DESC; + +typedef enum D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAGS +{ + D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAG_NONE = 0x00, + D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAG_ALLOW_UPDATE = 0x01, + D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAG_ALLOW_COMPACTION = 0x02, + D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAG_PREFER_FAST_TRACE = 0x04, + D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAG_PREFER_FAST_BUILD = 0x08, + D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAG_MINIMIZE_MEMORY = 0x10, + D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAG_PERFORM_UPDATE = 0x20, + D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAG_ALLOW_OMM_UPDATE = 0x40, + D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAG_ALLOW_DISABLE_OMMS = 0x80, + D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAG_ALLOW_DATA_ACCESS = 0x100, + +} D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAGS; +cpp_quote("DEFINE_ENUM_FLAG_OPERATORS( D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAGS )") + +typedef enum D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE +{ + D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE_CLONE = 0x0, + D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE_COMPACT = 0x1, + D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE_VISUALIZATION_DECODE_FOR_TOOLS = 0x2, + D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE_SERIALIZE = 0x3, + D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE_DESERIALIZE = 0x4, +} D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE; + +typedef enum D3D12_RAYTRACING_ACCELERATION_STRUCTURE_TYPE +{ + D3D12_RAYTRACING_ACCELERATION_STRUCTURE_TYPE_TOP_LEVEL = 0x0, + D3D12_RAYTRACING_ACCELERATION_STRUCTURE_TYPE_BOTTOM_LEVEL = 0x1, + D3D12_RAYTRACING_ACCELERATION_STRUCTURE_TYPE_OPACITY_MICROMAP_ARRAY = 0x2, +} D3D12_RAYTRACING_ACCELERATION_STRUCTURE_TYPE; + +typedef enum D3D12_ELEMENTS_LAYOUT +{ + D3D12_ELEMENTS_LAYOUT_ARRAY = 0x0, + D3D12_ELEMENTS_LAYOUT_ARRAY_OF_POINTERS = 0x1 +} D3D12_ELEMENTS_LAYOUT; + +typedef enum D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_TYPE +{ + D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_COMPACTED_SIZE = 0x0, + D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_TOOLS_VISUALIZATION = 0x1, + D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_SERIALIZATION = 0x2, + D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_CURRENT_SIZE = 0x3, +} D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_TYPE; + +typedef struct D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_DESC +{ + D3D12_GPU_VIRTUAL_ADDRESS DestBuffer; + D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_TYPE InfoType; +} D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_DESC; + +typedef struct D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_COMPACTED_SIZE_DESC +{ + UINT64 CompactedSizeInBytes; +} D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_COMPACTED_SIZE_DESC; + +typedef struct D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_TOOLS_VISUALIZATION_DESC +{ + UINT64 DecodedSizeInBytes; +} D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_TOOLS_VISUALIZATION_DESC; + +typedef struct D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_TOOLS_VISUALIZATION_HEADER +{ + D3D12_RAYTRACING_ACCELERATION_STRUCTURE_TYPE Type; + UINT NumDescs; +} D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_TOOLS_VISUALIZATION_HEADER; +cpp_quote("// Regarding D3D12_BUILD_RAY_TRACING_ACCELERATION_STRUCTURE_TOOLS_VISUALIZATION_HEADER above,") +cpp_quote("// depending on Type field, NumDescs above is followed by either:") +cpp_quote("// D3D12_RAY_TRACING_INSTANCE_DESC InstanceDescs[NumDescs]") +cpp_quote("// or D3D12_RAY_TRACING_GEOMETRY_DESC GeometryDescs[NumDescs].") +cpp_quote("// or D3D12_RAYTRACING_OPACITY_MICROMAP_ARRAY_DESC (NumDescs == 1 in this case).") +cpp_quote("//") +cpp_quote("// For D3D12_RAYTRACING_OPACITY_MICROMAP_ARRAY_DESC, the pOmmHistogram pointer becomes a GPUVA instead of CPU pointer") +cpp_quote("//") +cpp_quote("// There is 4 bytes of padding between GeometryDesc structs in the array so alignment is natural when viewed by CPU.") +cpp_quote("") + +typedef struct D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_SERIALIZATION_DESC +{ + UINT64 SerializedSizeInBytes; + union + { + UINT64 NumBottomLevelAccelerationStructurePointers; + UINT64 NumBottomLevelAccelerationStructureHeaderAndPointerListPairs; + }; +} D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_SERIALIZATION_DESC; + +typedef struct D3D12_SERIALIZED_DATA_DRIVER_MATCHING_IDENTIFIER +{ + GUID DriverOpaqueGUID; + BYTE DriverOpaqueVersioningData[16]; +} D3D12_SERIALIZED_DATA_DRIVER_MATCHING_IDENTIFIER; + +typedef enum D3D12_SERIALIZED_DATA_TYPE +{ + D3D12_SERIALIZED_DATA_RAYTRACING_ACCELERATION_STRUCTURE = 0x0, + D3D12_SERIALIZED_DATA_APPLICATION_SPECIFIC_DRIVER_STATE = 0x1, +} D3D12_SERIALIZED_DATA_TYPE; + +typedef enum D3D12_DRIVER_MATCHING_IDENTIFIER_STATUS +{ + D3D12_DRIVER_MATCHING_IDENTIFIER_COMPATIBLE_WITH_DEVICE = 0x0, + D3D12_DRIVER_MATCHING_IDENTIFIER_UNSUPPORTED_TYPE = 0x1, + D3D12_DRIVER_MATCHING_IDENTIFIER_UNRECOGNIZED = 0x2, + D3D12_DRIVER_MATCHING_IDENTIFIER_INCOMPATIBLE_VERSION = 0x3, + D3D12_DRIVER_MATCHING_IDENTIFIER_INCOMPATIBLE_TYPE = 0x4, +} D3D12_DRIVER_MATCHING_IDENTIFIER_STATUS; + +typedef struct D3D12_SERIALIZED_RAYTRACING_ACCELERATION_STRUCTURE_HEADER +{ + D3D12_SERIALIZED_DATA_DRIVER_MATCHING_IDENTIFIER DriverMatchingIdentifier; + UINT64 SerializedSizeInBytesIncludingHeader; + UINT64 DeserializedSizeInBytes; + UINT64 NumBottomLevelAccelerationStructurePointersAfterHeader; +} D3D12_SERIALIZED_RAYTRACING_ACCELERATION_STRUCTURE_HEADER; + +typedef enum D3D12_SERIALIZED_RAYTRACING_ACCELERATION_STRUCTURE_HEADER_POSTAMBLE_TYPE +{ + D3D12_SERIALIZED_RAYTRACING_ACCELERATION_STRUCTURE_HEADER_POSTAMBLE_TYPE_NONE = 0, + D3D12_SERIALIZED_RAYTRACING_ACCELERATION_STRUCTURE_HEADER_POSTAMBLE_TYPE_BOTTOM_LEVEL_POINTERS = 0, + D3D12_SERIALIZED_RAYTRACING_ACCELERATION_STRUCTURE_HEADER_POSTAMBLE_TYPE_BLOCKS = 0xffffffff +} D3D12_SERIALIZED_RAYTRACING_ACCELERATION_STRUCTURE_HEADER_POSTAMBLE_TYPE; + +typedef struct D3D12_SERIALIZED_RAYTRACING_ACCELERATION_STRUCTURE_HEADER1 +{ + D3D12_SERIALIZED_DATA_DRIVER_MATCHING_IDENTIFIER DriverMatchingIdentifier; + UINT64 SerializedSizeInBytesIncludingHeader; + UINT64 DeserializedSizeInBytes; + union + { + UINT NumBottomLevelAccelerationStructurePointersAfterHeader; + UINT NumBlocks; + }; + D3D12_SERIALIZED_RAYTRACING_ACCELERATION_STRUCTURE_HEADER_POSTAMBLE_TYPE HeaderPostambleType; +} D3D12_SERIALIZED_RAYTRACING_ACCELERATION_STRUCTURE_HEADER1; + +typedef enum D3D12_SERIALIZED_BLOCK_TYPE +{ + D3D12_RAYTRACING_SERIALIZED_BLOCK_TYPE_OPACITY_MICROMAPS = 0x0, +} D3D12_RAYTRACING_SERIALIZED_BLOCK_TYPE; + +typedef struct D3D12_RAYTRACING_SERIALIZED_BLOCK +{ + D3D12_RAYTRACING_SERIALIZED_BLOCK_TYPE Type; + UINT64 NumBlockPointersAfterHeader; +} D3D12_RAYTRACING_SERIALIZED_BLOCK; + +typedef struct D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_CURRENT_SIZE_DESC +{ + UINT64 CurrentSizeInBytes; +} D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_CURRENT_SIZE_DESC; + +typedef struct D3D12_RAYTRACING_INSTANCE_DESC +{ + FLOAT Transform[3][4]; + UINT InstanceID : 24; + UINT InstanceMask : 8; + UINT InstanceContributionToHitGroupIndex : 24; + UINT Flags : 8; + D3D12_GPU_VIRTUAL_ADDRESS AccelerationStructure; +} D3D12_RAYTRACING_INSTANCE_DESC; + +typedef struct D3D12_RAYTRACING_GEOMETRY_DESC +{ + D3D12_RAYTRACING_GEOMETRY_TYPE Type; + D3D12_RAYTRACING_GEOMETRY_FLAGS Flags; + union + { + D3D12_RAYTRACING_GEOMETRY_TRIANGLES_DESC Triangles; + D3D12_RAYTRACING_GEOMETRY_AABBS_DESC AABBs; + D3D12_RAYTRACING_GEOMETRY_OMM_TRIANGLES_DESC OmmTriangles; + }; +} D3D12_RAYTRACING_GEOMETRY_DESC; + +typedef struct D3D12_RAYTRACING_OPACITY_MICROMAP_HISTOGRAM_ENTRY +{ + UINT Count; + UINT SubdivisionLevel; + D3D12_RAYTRACING_OPACITY_MICROMAP_FORMAT Format; +} D3D12_RAYTRACING_OPACITY_MICROMAP_HISTOGRAM_ENTRY; + +typedef struct D3D12_RAYTRACING_OPACITY_MICROMAP_ARRAY_DESC +{ + UINT NumOmmHistogramEntries; + const D3D12_RAYTRACING_OPACITY_MICROMAP_HISTOGRAM_ENTRY* pOmmHistogram; + D3D12_GPU_VIRTUAL_ADDRESS InputBuffer; + D3D12_GPU_VIRTUAL_ADDRESS_AND_STRIDE PerOmmDescs; +} D3D12_RAYTRACING_OPACITY_MICROMAP_ARRAY_DESC; + +typedef struct D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS +{ + D3D12_RAYTRACING_ACCELERATION_STRUCTURE_TYPE Type; + D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAGS Flags; + UINT NumDescs; + D3D12_ELEMENTS_LAYOUT DescsLayout; + union + { + D3D12_GPU_VIRTUAL_ADDRESS InstanceDescs; + const D3D12_RAYTRACING_GEOMETRY_DESC* pGeometryDescs; + const D3D12_RAYTRACING_GEOMETRY_DESC*const* ppGeometryDescs; + const D3D12_RAYTRACING_OPACITY_MICROMAP_ARRAY_DESC* pOpacityMicromapArrayDesc; + }; +} D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS; + +typedef struct D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_DESC +{ + D3D12_GPU_VIRTUAL_ADDRESS DestAccelerationStructureData; + D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS Inputs; + [annotation("_In_opt_")] D3D12_GPU_VIRTUAL_ADDRESS SourceAccelerationStructureData; + D3D12_GPU_VIRTUAL_ADDRESS ScratchAccelerationStructureData; +} D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_DESC; + +typedef struct D3D12_RAYTRACING_ACCELERATION_STRUCTURE_PREBUILD_INFO +{ + UINT64 ResultDataMaxSizeInBytes; + UINT64 ScratchDataSizeInBytes; + UINT64 UpdateScratchDataSizeInBytes; +} D3D12_RAYTRACING_ACCELERATION_STRUCTURE_PREBUILD_INFO; + +typedef enum D3D12_RAYTRACING_OPACITY_MICROMAP_ARRAY_POSTBUILD_INFO_TYPE +{ + D3D12_RAYTRACING_OPACITY_MICROMAP_ARRAY_POSTBUILD_INFO_CURRENT_SIZE = 0x0, + D3D12_RAYTRACING_OPACITY_MICROMAP_ARRAY_POSTBUILD_INFO_TOOLS_VISUALIZATION = 0x1, +} D3D12_RAYTRACING_OPACITY_MICROMAP_ARRAY_POSTBUILD_INFO_TYPE; + +typedef struct D3D12_RAYTRACING_OPACITY_MICROMAP_ARRAY_POSTBUILD_INFO_DESC +{ + D3D12_GPU_VIRTUAL_ADDRESS DestBuffer; + D3D12_RAYTRACING_OPACITY_MICROMAP_ARRAY_POSTBUILD_INFO_TYPE InfoType; +} D3D12_RAYTRACING_OPACITY_MICROMAP_ARRAY_POSTBUILD_INFO_DESC; + +typedef struct D3D12_RAYTRACING_OPACITY_MICROMAP_ARRAY_POSTBUILD_INFO_CURRENT_SIZE_DESC +{ + UINT64 CurrentSizeInBytes; +} D3D12_RAYTRACING_OPACITY_MICROMAP_ARRAY_POSTBUILD_INFO_CURRENT_SIZE_DESC; + +typedef struct D3D12_RAYTRACING_OPACITY_MICROMAP_ARRAY_POSTBUILD_INFO_TOOLS_VISUALIZATION_DESC +{ + UINT64 DecodedSizeInBytes; +} D3D12_RAYTRACING_OPACITY_MICROMAP_ARRAY_POSTBUILD_INFO_TOOLS_VISUALIZATION_DESC; + +typedef enum D3D12_RAY_FLAGS +{ + D3D12_RAY_FLAG_NONE = 0x00, + D3D12_RAY_FLAG_FORCE_OPAQUE = 0x01, + D3D12_RAY_FLAG_FORCE_NON_OPAQUE = 0x02, + D3D12_RAY_FLAG_ACCEPT_FIRST_HIT_AND_END_SEARCH = 0x04, + D3D12_RAY_FLAG_SKIP_CLOSEST_HIT_SHADER = 0x08, + D3D12_RAY_FLAG_CULL_BACK_FACING_TRIANGLES = 0x10, + D3D12_RAY_FLAG_CULL_FRONT_FACING_TRIANGLES = 0x20, + D3D12_RAY_FLAG_CULL_OPAQUE = 0x40, + D3D12_RAY_FLAG_CULL_NON_OPAQUE = 0x80, + D3D12_RAY_FLAG_SKIP_TRIANGLES = 0x100, + D3D12_RAY_FLAG_SKIP_PROCEDURAL_PRIMITIVES = 0x200, + D3D12_RAY_FLAG_FORCE_OMM_2_STATE = 0x400, +} D3D12_RAY_FLAGS; +cpp_quote( "DEFINE_ENUM_FLAG_OPERATORS( D3D12_RAY_FLAGS )" ) + +typedef enum D3D12_HIT_KIND +{ + D3D12_HIT_KIND_TRIANGLE_FRONT_FACE = 0xfe, + D3D12_HIT_KIND_TRIANGLE_BACK_FACE = 0xff, +} D3D12_HIT_KIND; + +[uuid(8b4f173b-2fea-4b80-8f58-4307191ab95d), object, local, pointer_default(unique)] +interface ID3D12Device5 + : ID3D12Device4 +{ + HRESULT CreateLifetimeTracker( + [annotation("_In_")] ID3D12LifetimeOwner* pOwner, + [in] REFIID riid, // Expected: ID3D12LifetimeTracker* + [out, iid_is(riid), annotation("_COM_Outptr_")] void** ppvTracker + ); + + void RemoveDevice(); + + HRESULT EnumerateMetaCommands( + [annotation("_Inout_")] UINT* pNumMetaCommands, + [annotation("_Out_writes_opt_(*pNumMetaCommands)")] D3D12_META_COMMAND_DESC* pDescs + ); + + HRESULT EnumerateMetaCommandParameters( + [annotation("_In_")] REFGUID CommandId, + [annotation("_In_")] D3D12_META_COMMAND_PARAMETER_STAGE Stage, + [annotation("_Out_opt_")] UINT* pTotalStructureSizeInBytes, + [annotation("_Inout_")] UINT* pParameterCount, + [annotation("_Out_writes_opt_(*pParameterCount)")] D3D12_META_COMMAND_PARAMETER_DESC* pParameterDescs + ); + + HRESULT CreateMetaCommand( + [annotation("_In_")] REFGUID CommandId, + [annotation("_In_")] UINT NodeMask, + [annotation("_In_reads_bytes_opt_(CreationParametersDataSizeInBytes)")] const void * pCreationParametersData, + [annotation("_In_")] SIZE_T CreationParametersDataSizeInBytes, + [in] REFIID riid, + [out, iid_is(riid), annotation("_COM_Outptr_")] void** ppMetaCommand + ); + + HRESULT CreateStateObject( + [in] const D3D12_STATE_OBJECT_DESC* pDesc, + [in] REFIID riid, // ID3D12StateObject + [out, iid_is(riid), annotation("_COM_Outptr_")] void** ppStateObject + ); + + void GetRaytracingAccelerationStructurePrebuildInfo( + [annotation("_In_")] const D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS* pDesc, + [annotation("_Out_")] D3D12_RAYTRACING_ACCELERATION_STRUCTURE_PREBUILD_INFO *pInfo + ); + + D3D12_DRIVER_MATCHING_IDENTIFIER_STATUS CheckDriverMatchingIdentifier( + [annotation("_In_")] D3D12_SERIALIZED_DATA_TYPE SerializedDataType, + [annotation("_In_")] const D3D12_SERIALIZED_DATA_DRIVER_MATCHING_IDENTIFIER* pIdentifierToCheck); +} + +#include "D3D12MarkerApiEnums.idl" + +typedef struct D3D12_AUTO_BREADCRUMB_NODE +{ + const char *pCommandListDebugNameA; + const wchar_t *pCommandListDebugNameW; + const char *pCommandQueueDebugNameA; + const wchar_t *pCommandQueueDebugNameW; + ID3D12GraphicsCommandList *pCommandList; + ID3D12CommandQueue *pCommandQueue; + UINT32 BreadcrumbCount; + const UINT32 *pLastBreadcrumbValue; + const D3D12_AUTO_BREADCRUMB_OP *pCommandHistory; + const struct D3D12_AUTO_BREADCRUMB_NODE *pNext; // pointer to next node +} D3D12_AUTO_BREADCRUMB_NODE; + +typedef struct D3D12_DRED_BREADCRUMB_CONTEXT +{ + UINT BreadcrumbIndex; + const wchar_t *pContextString; +} D3D12_DRED_BREADCRUMB_CONTEXT; + +// !!! Must be castable to D3D12_AUTO_BREADCRUMB_NODE +typedef struct D3D12_AUTO_BREADCRUMB_NODE1 +{ + const char *pCommandListDebugNameA; + const wchar_t *pCommandListDebugNameW; + const char *pCommandQueueDebugNameA; + const wchar_t *pCommandQueueDebugNameW; + ID3D12GraphicsCommandList *pCommandList; + ID3D12CommandQueue *pCommandQueue; + UINT BreadcrumbCount; + const UINT *pLastBreadcrumbValue; + const D3D12_AUTO_BREADCRUMB_OP *pCommandHistory; + const struct D3D12_AUTO_BREADCRUMB_NODE1 *pNext; // pointer to next node + UINT BreadcrumbContextsCount; + D3D12_DRED_BREADCRUMB_CONTEXT *pBreadcrumbContexts; +} D3D12_AUTO_BREADCRUMB_NODE1; + +// D3D12_DRED_VERSION +typedef enum D3D12_DRED_VERSION +{ + D3D12_DRED_VERSION_1_0 = 0x1, + D3D12_DRED_VERSION_1_1 = 0x2, + D3D12_DRED_VERSION_1_2 = 0x3, + D3D12_DRED_VERSION_1_3 = 0x4, +} D3D12_DRED_VERSION; + +typedef enum D3D12_DRED_FLAGS +{ + D3D12_DRED_FLAG_NONE = 0, + D3D12_DRED_FLAG_FORCE_ENABLE = 1, + D3D12_DRED_FLAG_DISABLE_AUTOBREADCRUMBS = 2, +} D3D12_DRED_FLAGS; +cpp_quote("DEFINE_ENUM_FLAG_OPERATORS( D3D12_DRED_FLAGS )") + +typedef enum D3D12_DRED_ENABLEMENT +{ + D3D12_DRED_ENABLEMENT_SYSTEM_CONTROLLED = 0, + D3D12_DRED_ENABLEMENT_FORCED_OFF = 1, + D3D12_DRED_ENABLEMENT_FORCED_ON = 2, +} D3D12_DRED_ENABLEMENT; + +typedef struct D3D12_DEVICE_REMOVED_EXTENDED_DATA +{ + [annotation("_In_")] D3D12_DRED_FLAGS Flags; // Dred flags + [annotation("_Out_")] D3D12_AUTO_BREADCRUMB_NODE *pHeadAutoBreadcrumbNode; // Pointer to head of a linked list of auto-breadcrumb data +} D3D12_DEVICE_REMOVED_EXTENDED_DATA; + +typedef enum D3D12_DRED_ALLOCATION_TYPE +{ + // Enum starts at 19 and skips 26 to maintain compatibility with older D3D12 drivers + D3D12_DRED_ALLOCATION_TYPE_COMMAND_QUEUE = 19, + D3D12_DRED_ALLOCATION_TYPE_COMMAND_ALLOCATOR = 20, + D3D12_DRED_ALLOCATION_TYPE_PIPELINE_STATE = 21, + D3D12_DRED_ALLOCATION_TYPE_COMMAND_LIST = 22, + D3D12_DRED_ALLOCATION_TYPE_FENCE = 23, + D3D12_DRED_ALLOCATION_TYPE_DESCRIPTOR_HEAP = 24, + D3D12_DRED_ALLOCATION_TYPE_HEAP = 25, + D3D12_DRED_ALLOCATION_TYPE_QUERY_HEAP = 27, + D3D12_DRED_ALLOCATION_TYPE_COMMAND_SIGNATURE = 28, + D3D12_DRED_ALLOCATION_TYPE_PIPELINE_LIBRARY = 29, + D3D12_DRED_ALLOCATION_TYPE_VIDEO_DECODER = 30, + D3D12_DRED_ALLOCATION_TYPE_VIDEO_PROCESSOR = 32, + D3D12_DRED_ALLOCATION_TYPE_RESOURCE = 34, + D3D12_DRED_ALLOCATION_TYPE_PASS = 35, + D3D12_DRED_ALLOCATION_TYPE_CRYPTOSESSION = 36, + D3D12_DRED_ALLOCATION_TYPE_CRYPTOSESSIONPOLICY = 37, + D3D12_DRED_ALLOCATION_TYPE_PROTECTEDRESOURCESESSION = 38, + D3D12_DRED_ALLOCATION_TYPE_VIDEO_DECODER_HEAP = 39, + D3D12_DRED_ALLOCATION_TYPE_COMMAND_POOL = 40, + D3D12_DRED_ALLOCATION_TYPE_COMMAND_RECORDER = 41, + D3D12_DRED_ALLOCATION_TYPE_STATE_OBJECT = 42, + D3D12_DRED_ALLOCATION_TYPE_METACOMMAND = 43, + D3D12_DRED_ALLOCATION_TYPE_SCHEDULINGGROUP = 44, + D3D12_DRED_ALLOCATION_TYPE_VIDEO_MOTION_ESTIMATOR = 45, + D3D12_DRED_ALLOCATION_TYPE_VIDEO_MOTION_VECTOR_HEAP = 46, + D3D12_DRED_ALLOCATION_TYPE_VIDEO_EXTENSION_COMMAND = 47, + D3D12_DRED_ALLOCATION_TYPE_VIDEO_ENCODER = 48, + D3D12_DRED_ALLOCATION_TYPE_VIDEO_ENCODER_HEAP = 49, + + + D3D12_DRED_ALLOCATION_TYPE_INVALID = 0xFFFFFFFF +} D3D12_DRED_ALLOCATION_TYPE; + +typedef struct D3D12_DRED_ALLOCATION_NODE +{ + const char *ObjectNameA; + const wchar_t *ObjectNameW; + D3D12_DRED_ALLOCATION_TYPE AllocationType; + const struct D3D12_DRED_ALLOCATION_NODE *pNext; +} D3D12_DRED_ALLOCATION_NODE; + +typedef struct D3D12_DRED_ALLOCATION_NODE1 +{ + const char *ObjectNameA; + const wchar_t *ObjectNameW; + D3D12_DRED_ALLOCATION_TYPE AllocationType; + const struct D3D12_DRED_ALLOCATION_NODE1 *pNext; + const IUnknown *pObject; +} D3D12_DRED_ALLOCATION_NODE1; + +typedef struct D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT +{ + [annotation("_Out_")] const D3D12_AUTO_BREADCRUMB_NODE *pHeadAutoBreadcrumbNode; // Pointer to head of a null-terminated linked list of auto-breadcrumb data +} D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT; + +typedef struct D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT1 +{ + [annotation("_Out_")] const D3D12_AUTO_BREADCRUMB_NODE1 *pHeadAutoBreadcrumbNode; // Pointer to head of a null-terminated linked list of auto-breadcrumb data +} D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT1; + +typedef struct D3D12_DRED_PAGE_FAULT_OUTPUT +{ + D3D12_GPU_VIRTUAL_ADDRESS PageFaultVA; //If the device removal was due to GPU Fault, this contains the VA of the faulting op + [annotation("_Out_")] const D3D12_DRED_ALLOCATION_NODE *pHeadExistingAllocationNode; + [annotation("_Out_")] const D3D12_DRED_ALLOCATION_NODE *pHeadRecentFreedAllocationNode; +} D3D12_DRED_PAGE_FAULT_OUTPUT; + +typedef struct D3D12_DRED_PAGE_FAULT_OUTPUT1 +{ + D3D12_GPU_VIRTUAL_ADDRESS PageFaultVA; //If the device removal was due to GPU Fault, this contains the VA of the faulting op + [annotation("_Out_")] const D3D12_DRED_ALLOCATION_NODE1 *pHeadExistingAllocationNode; + [annotation("_Out_")] const D3D12_DRED_ALLOCATION_NODE1 *pHeadRecentFreedAllocationNode; +} D3D12_DRED_PAGE_FAULT_OUTPUT1; + +typedef enum D3D12_DRED_PAGE_FAULT_FLAGS +{ + D3D12_DRED_PAGE_FAULT_FLAGS_NONE = 0, +} D3D12_DRED_PAGE_FAULT_FLAGS; +cpp_quote("DEFINE_ENUM_FLAG_OPERATORS( D3D12_DRED_PAGE_FAULT_FLAGS )") + +typedef enum D3D12_DRED_DEVICE_STATE +{ + D3D12_DRED_DEVICE_STATE_UNKNOWN = 0, // Only known if DRED event occurred + D3D12_DRED_DEVICE_STATE_HUNG = 3, + D3D12_DRED_DEVICE_STATE_FAULT = 6, + D3D12_DRED_DEVICE_STATE_PAGEFAULT = 7, +} D3D12_DRED_DEVICE_STATE; + +typedef struct D3D12_DRED_PAGE_FAULT_OUTPUT2 +{ + D3D12_GPU_VIRTUAL_ADDRESS PageFaultVA; //If the device removal was due to GPU Fault, this contains the VA of the faulting op + [annotation("_Out_")] const D3D12_DRED_ALLOCATION_NODE1 *pHeadExistingAllocationNode; + [annotation("_Out_")] const D3D12_DRED_ALLOCATION_NODE1 *pHeadRecentFreedAllocationNode; + D3D12_DRED_PAGE_FAULT_FLAGS PageFaultFlags; + +} D3D12_DRED_PAGE_FAULT_OUTPUT2; + +typedef struct D3D12_DEVICE_REMOVED_EXTENDED_DATA1 +{ + HRESULT DeviceRemovedReason; + D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT AutoBreadcrumbsOutput; + D3D12_DRED_PAGE_FAULT_OUTPUT PageFaultOutput; +} D3D12_DEVICE_REMOVED_EXTENDED_DATA1; + +typedef struct D3D12_DEVICE_REMOVED_EXTENDED_DATA2 +{ + HRESULT DeviceRemovedReason; + D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT1 AutoBreadcrumbsOutput; + D3D12_DRED_PAGE_FAULT_OUTPUT1 PageFaultOutput; +} D3D12_DEVICE_REMOVED_EXTENDED_DATA2; + +typedef struct D3D12_DEVICE_REMOVED_EXTENDED_DATA3 +{ + HRESULT DeviceRemovedReason; + D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT1 AutoBreadcrumbsOutput; + D3D12_DRED_PAGE_FAULT_OUTPUT2 PageFaultOutput; + D3D12_DRED_DEVICE_STATE DeviceState; +} D3D12_DEVICE_REMOVED_EXTENDED_DATA3; + +typedef struct D3D12_VERSIONED_DEVICE_REMOVED_EXTENDED_DATA +{ + D3D12_DRED_VERSION Version; // Version of the DRED data + union + { + D3D12_DEVICE_REMOVED_EXTENDED_DATA Dred_1_0; + D3D12_DEVICE_REMOVED_EXTENDED_DATA1 Dred_1_1; + D3D12_DEVICE_REMOVED_EXTENDED_DATA2 Dred_1_2; + D3D12_DEVICE_REMOVED_EXTENDED_DATA3 Dred_1_3; + }; +} D3D12_VERSIONED_DEVICE_REMOVED_EXTENDED_DATA; + +[uuid(82BC481C-6B9B-4030-AEDB-7EE3D1DF1E63), object, local, pointer_default(unique)] +interface ID3D12DeviceRemovedExtendedDataSettings + : IUnknown +{ + void SetAutoBreadcrumbsEnablement(D3D12_DRED_ENABLEMENT Enablement); + void SetPageFaultEnablement(D3D12_DRED_ENABLEMENT Enablement); + void SetWatsonDumpEnablement(D3D12_DRED_ENABLEMENT Enablement); +}; + +[uuid(DBD5AE51-3317-4F0A-ADF9-1D7CEDCAAE0B), object, local, pointer_default(unique)] +interface ID3D12DeviceRemovedExtendedDataSettings1 + : ID3D12DeviceRemovedExtendedDataSettings +{ + void SetBreadcrumbContextEnablement(D3D12_DRED_ENABLEMENT Enablement); +}; + +[uuid(61552388-01ab-4008-a436-83db189566ea), object, local, pointer_default(unique)] +interface ID3D12DeviceRemovedExtendedDataSettings2 + : ID3D12DeviceRemovedExtendedDataSettings1 +{ + void UseMarkersOnlyAutoBreadcrumbs(BOOL MarkersOnly); +}; + + +[uuid(98931D33-5AE8-4791-AA3C-1A73A2934E71), object, local, pointer_default(unique)] +interface ID3D12DeviceRemovedExtendedData + : IUnknown +{ + HRESULT GetAutoBreadcrumbsOutput([annotation("_Out_")] D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT *pOutput); + HRESULT GetPageFaultAllocationOutput([annotation("_Out_")] D3D12_DRED_PAGE_FAULT_OUTPUT *pOutput); +}; + +[uuid(9727A022-CF1D-4DDA-9EBA-EFFA653FC506), object, local, pointer_default(unique)] +interface ID3D12DeviceRemovedExtendedData1 + : ID3D12DeviceRemovedExtendedData +{ + HRESULT GetAutoBreadcrumbsOutput1([annotation("_Out_")] D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT1 *pOutput); + HRESULT GetPageFaultAllocationOutput1([annotation("_Out_")] D3D12_DRED_PAGE_FAULT_OUTPUT1 *pOutput); +}; + +[uuid(67FC5816-E4CA-4915-BF18-42541272DA54), object, local, pointer_default(unique)] +interface ID3D12DeviceRemovedExtendedData2 + : ID3D12DeviceRemovedExtendedData1 +{ + HRESULT GetPageFaultAllocationOutput2([annotation("_Out_")] D3D12_DRED_PAGE_FAULT_OUTPUT2 *pOutput); + D3D12_DRED_DEVICE_STATE GetDeviceState(); +}; + +typedef enum D3D12_BACKGROUND_PROCESSING_MODE +{ + D3D12_BACKGROUND_PROCESSING_MODE_ALLOWED, + D3D12_BACKGROUND_PROCESSING_MODE_ALLOW_INTRUSIVE_MEASUREMENTS, + D3D12_BACKGROUND_PROCESSING_MODE_DISABLE_BACKGROUND_WORK, + D3D12_BACKGROUND_PROCESSING_MODE_DISABLE_PROFILING_BY_SYSTEM, +} D3D12_BACKGROUND_PROCESSING_MODE; + +typedef enum D3D12_MEASUREMENTS_ACTION +{ + D3D12_MEASUREMENTS_ACTION_KEEP_ALL, + D3D12_MEASUREMENTS_ACTION_COMMIT_RESULTS, + D3D12_MEASUREMENTS_ACTION_COMMIT_RESULTS_HIGH_PRIORITY, + D3D12_MEASUREMENTS_ACTION_DISCARD_PREVIOUS, +} D3D12_MEASUREMENTS_ACTION; + +[uuid(c70b221b-40e4-4a17-89af-025a0727a6dc), object, local, pointer_default(unique)] +interface ID3D12Device6 : ID3D12Device5 +{ + HRESULT SetBackgroundProcessingMode( + D3D12_BACKGROUND_PROCESSING_MODE Mode, + D3D12_MEASUREMENTS_ACTION MeasurementsAction, + [annotation("_In_opt_")] HANDLE hEventToSignalUponCompletion, + [annotation("_Out_opt_")] BOOL* pbFurtherMeasurementsDesired); +}; + +cpp_quote("DEFINE_GUID(D3D12_PROTECTED_RESOURCES_SESSION_HARDWARE_PROTECTED, 0x62B0084E, 0xC70E, 0x4DAA, 0xA1, 0x09, 0x30, 0xFF, 0x8D, 0x5A, 0x04, 0x82); ") + +// D3D12_FEATURE_PROTECTED_RESOURCE_SESSION_TYPE_COUNT +typedef struct D3D12_FEATURE_DATA_PROTECTED_RESOURCE_SESSION_TYPE_COUNT +{ + UINT NodeIndex; // input + UINT Count; // output +} D3D12_FEATURE_DATA_PROTECTED_RESOURCE_SESSION_TYPE_COUNT; + +// D3D12_FEATURE_PROTECTED_RESOURCE_SESSION_TYPES +typedef struct D3D12_FEATURE_DATA_PROTECTED_RESOURCE_SESSION_TYPES +{ + UINT NodeIndex; // input + UINT Count; // input + GUID* pTypes; // output +} D3D12_FEATURE_DATA_PROTECTED_RESOURCE_SESSION_TYPES; + +typedef struct D3D12_PROTECTED_RESOURCE_SESSION_DESC1 +{ + UINT NodeMask; + D3D12_PROTECTED_RESOURCE_SESSION_FLAGS Flags; + GUID ProtectionType; +} D3D12_PROTECTED_RESOURCE_SESSION_DESC1; + +[uuid(D6F12DD6-76FB-406E-8961-4296EEFC0409), object, local, pointer_default(unique)] +interface ID3D12ProtectedResourceSession1 + : ID3D12ProtectedResourceSession +{ + D3D12_PROTECTED_RESOURCE_SESSION_DESC1 GetDesc1(); +}; + +[uuid(5c014b53-68a1-4b9b-8bd1-dd6046b9358b), object, local, pointer_default(unique)] +interface ID3D12Device7 : ID3D12Device6 +{ + HRESULT AddToStateObject( + [in] const D3D12_STATE_OBJECT_DESC* pAddition, + [in] ID3D12StateObject* pStateObjectToGrowFrom, + [in] REFIID riid, // ID3D12StateObject + [out, iid_is(riid), annotation("_COM_Outptr_")] void** ppNewStateObject + ); + + HRESULT CreateProtectedResourceSession1( + [annotation("_In_")] const D3D12_PROTECTED_RESOURCE_SESSION_DESC1* pDesc, + [annotation("_In_")] REFIID riid, // Expected: ID3D12ProtectedResourceSession1, + [out, iid_is(riid), annotation("_COM_Outptr_")] void** ppSession + ); +}; + +[uuid(9218E6BB-F944-4F7E-A75C-B1B2C7B701F3), object, local, pointer_default(unique)] +interface ID3D12Device8 : ID3D12Device7 +{ + D3D12_RESOURCE_ALLOCATION_INFO GetResourceAllocationInfo2( + UINT visibleMask, + UINT numResourceDescs, + [annotation("_In_reads_(numResourceDescs)")] const D3D12_RESOURCE_DESC1* pResourceDescs, + [annotation("_Out_writes_opt_(numResourceDescs)")] D3D12_RESOURCE_ALLOCATION_INFO1* pResourceAllocationInfo1); + + HRESULT CreateCommittedResource2( + [annotation("_In_")] const D3D12_HEAP_PROPERTIES* pHeapProperties, + D3D12_HEAP_FLAGS HeapFlags, + [annotation("_In_")] const D3D12_RESOURCE_DESC1* pDesc, + D3D12_RESOURCE_STATES InitialResourceState, + [annotation("_In_opt_")] const D3D12_CLEAR_VALUE* pOptimizedClearValue, + [annotation("_In_opt_")] ID3D12ProtectedResourceSession* pProtectedSession, + [in] REFIID riidResource, // Expected: ID3D12Resource1* + [out, iid_is(riidResource), annotation("_COM_Outptr_opt_")] void** ppvResource); + + HRESULT CreatePlacedResource1( + [annotation("_In_")] ID3D12Heap* pHeap, + UINT64 HeapOffset, + [annotation("_In_")] const D3D12_RESOURCE_DESC1* pDesc, + D3D12_RESOURCE_STATES InitialState, + [annotation("_In_opt_")] const D3D12_CLEAR_VALUE* pOptimizedClearValue, + [in] REFIID riid, // Expected: ID3D12Resource* + [out, iid_is(riid), annotation("_COM_Outptr_opt_")] void** ppvResource); + + void CreateSamplerFeedbackUnorderedAccessView( + [annotation("_In_opt_")] ID3D12Resource* pTargetedResource, + [annotation("_In_opt_")] ID3D12Resource* pFeedbackResource, + [annotation("_In_")] D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + void GetCopyableFootprints1( + [annotation("_In_")] const D3D12_RESOURCE_DESC1* pResourceDesc, + [annotation("_In_range_(0,D3D12_REQ_SUBRESOURCES)")] UINT FirstSubresource, + [annotation("_In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource)")] UINT NumSubresources, + UINT64 BaseOffset, + [annotation("_Out_writes_opt_(NumSubresources)")] D3D12_PLACED_SUBRESOURCE_FOOTPRINT* pLayouts, + [annotation("_Out_writes_opt_(NumSubresources)")] UINT* pNumRows, + [annotation("_Out_writes_opt_(NumSubresources)")] UINT64* pRowSizeInBytes, + [annotation("_Out_opt_")] UINT64* pTotalBytes); +}; + + +[uuid(9D5E227A-4430-4161-88B3-3ECA6BB16E19), object, local, pointer_default(unique)] +interface ID3D12Resource1 + : ID3D12Resource +{ + HRESULT GetProtectedResourceSession( + [in] REFIID riid, // Expected: ID3D12ProtectedResourceSession + [out, iid_is(riid), annotation("_COM_Outptr_opt_")] void** ppProtectedSession); +} + +[uuid(BE36EC3B-EA85-4AEB-A45A-E9D76404A495), object, local, pointer_default(unique)] +interface ID3D12Resource2 + : ID3D12Resource1 +{ + D3D12_RESOURCE_DESC1 GetDesc1(); +} + + + +[uuid(572F7389-2168-49E3-9693-D6DF5871BF6D), object, local, pointer_default(unique)] +interface ID3D12Heap1 + : ID3D12Heap +{ + HRESULT GetProtectedResourceSession( + [in] REFIID riid, // Expected: ID3D12ProtectedResourceSession + [out, iid_is(riid), annotation("_COM_Outptr_opt_")] void** ppProtectedSession); +} + + +[uuid(6FDA83A7-B84C-4E38-9AC8-C7BD22016B3D), object, local, pointer_default(unique)] +interface ID3D12GraphicsCommandList3 : ID3D12GraphicsCommandList2 +{ + void SetProtectedResourceSession( + [annotation("_In_opt_")]ID3D12ProtectedResourceSession *pProtectedResourceSession + ); +} + +// Beginning Access +typedef enum D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE +{ + D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_DISCARD, + D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_PRESERVE, + D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_CLEAR, + D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_NO_ACCESS, + D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_PRESERVE_LOCAL_RENDER, + D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_PRESERVE_LOCAL_SRV, + D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_PRESERVE_LOCAL_UAV +} D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE; + +typedef struct D3D12_RENDER_PASS_BEGINNING_ACCESS_CLEAR_PARAMETERS +{ + D3D12_CLEAR_VALUE ClearValue; +} D3D12_RENDER_PASS_BEGINNING_ACCESS_CLEAR_PARAMETERS; + +typedef struct D3D12_RENDER_PASS_BEGINNING_ACCESS_PRESERVE_LOCAL_PARAMETERS +{ + UINT AdditionalWidth; + UINT AdditionalHeight; +} D3D12_RENDER_PASS_BEGINNING_ACCESS_PRESERVE_LOCAL_PARAMETERS; + +typedef struct D3D12_RENDER_PASS_BEGINNING_ACCESS +{ + D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE Type; + + union + { + D3D12_RENDER_PASS_BEGINNING_ACCESS_CLEAR_PARAMETERS Clear; + D3D12_RENDER_PASS_BEGINNING_ACCESS_PRESERVE_LOCAL_PARAMETERS PreserveLocal; + }; +} D3D12_RENDER_PASS_BEGINNING_ACCESS; + +// Ending Access +typedef enum D3D12_RENDER_PASS_ENDING_ACCESS_TYPE +{ + D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_DISCARD, + D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_PRESERVE, + D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_RESOLVE, + D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_NO_ACCESS, + D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_PRESERVE_LOCAL_RENDER, + D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_PRESERVE_LOCAL_SRV, + D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_PRESERVE_LOCAL_UAV +} D3D12_RENDER_PASS_ENDING_ACCESS_TYPE; + +typedef struct D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_SUBRESOURCE_PARAMETERS +{ + UINT SrcSubresource; + UINT DstSubresource; + + UINT DstX; + UINT DstY; + D3D12_RECT SrcRect; // (0, 0, 0, 0) == resolve entire resource. + +} D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_SUBRESOURCE_PARAMETERS; + +typedef struct D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_PARAMETERS +{ + ID3D12Resource* pSrcResource; + ID3D12Resource* pDstResource; + + // Can be a subset of RT's array slices, but can't target subresources that were't part of RTV/DSV. + UINT SubresourceCount; + [annotation("_Field_size_full_(SubresourceCount)")] const D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_SUBRESOURCE_PARAMETERS *pSubresourceParameters; + + DXGI_FORMAT Format; + D3D12_RESOLVE_MODE ResolveMode; + + BOOL PreserveResolveSource; + +} D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_PARAMETERS; + +typedef struct D3D12_RENDER_PASS_ENDING_ACCESS_PRESERVE_LOCAL_PARAMETERS +{ + UINT AdditionalWidth; + UINT AdditionalHeight; +} D3D12_RENDER_PASS_ENDING_ACCESS_PRESERVE_LOCAL_PARAMETERS; + +typedef struct D3D12_RENDER_PASS_ENDING_ACCESS +{ + D3D12_RENDER_PASS_ENDING_ACCESS_TYPE Type; + + union + { + D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_PARAMETERS Resolve; + D3D12_RENDER_PASS_ENDING_ACCESS_PRESERVE_LOCAL_PARAMETERS PreserveLocal; + }; +} D3D12_RENDER_PASS_ENDING_ACCESS; + +// Render Target Desc +typedef struct D3D12_RENDER_PASS_RENDER_TARGET_DESC +{ + D3D12_CPU_DESCRIPTOR_HANDLE cpuDescriptor; + + D3D12_RENDER_PASS_BEGINNING_ACCESS BeginningAccess; + D3D12_RENDER_PASS_ENDING_ACCESS EndingAccess; + +} D3D12_RENDER_PASS_RENDER_TARGET_DESC; + +// Depth-Stencil Desc +typedef struct D3D12_RENDER_PASS_DEPTH_STENCIL_DESC +{ + D3D12_CPU_DESCRIPTOR_HANDLE cpuDescriptor; + + D3D12_RENDER_PASS_BEGINNING_ACCESS DepthBeginningAccess; + D3D12_RENDER_PASS_BEGINNING_ACCESS StencilBeginningAccess; + + D3D12_RENDER_PASS_ENDING_ACCESS DepthEndingAccess; + D3D12_RENDER_PASS_ENDING_ACCESS StencilEndingAccess; + +} D3D12_RENDER_PASS_DEPTH_STENCIL_DESC; + +typedef enum D3D12_RENDER_PASS_FLAGS +{ + D3D12_RENDER_PASS_FLAG_NONE = 0x0, + D3D12_RENDER_PASS_FLAG_ALLOW_UAV_WRITES = 0x1, + D3D12_RENDER_PASS_FLAG_SUSPENDING_PASS = 0x2, + D3D12_RENDER_PASS_FLAG_RESUMING_PASS = 0x4, + D3D12_RENDER_PASS_FLAG_BIND_READ_ONLY_DEPTH = 0x8, + D3D12_RENDER_PASS_FLAG_BIND_READ_ONLY_STENCIL = 0x10 +} D3D12_RENDER_PASS_FLAGS; +cpp_quote("DEFINE_ENUM_FLAG_OPERATORS( D3D12_RENDER_PASS_FLAGS )") + +[uuid(DBB84C27-36CE-4FC9-B801-F048C46AC570), object, local, pointer_default(unique)] +interface ID3D12MetaCommand : ID3D12Pageable +{ + UINT64 GetRequiredParameterResourceSize([annotation("_In_")] D3D12_META_COMMAND_PARAMETER_STAGE Stage, [annotation("_In_")] UINT ParameterIndex); +} + +typedef struct D3D12_DISPATCH_RAYS_DESC +{ + D3D12_GPU_VIRTUAL_ADDRESS_RANGE RayGenerationShaderRecord; + D3D12_GPU_VIRTUAL_ADDRESS_RANGE_AND_STRIDE MissShaderTable; + D3D12_GPU_VIRTUAL_ADDRESS_RANGE_AND_STRIDE HitGroupTable; + D3D12_GPU_VIRTUAL_ADDRESS_RANGE_AND_STRIDE CallableShaderTable; + UINT Width; + UINT Height; + UINT Depth; +} D3D12_DISPATCH_RAYS_DESC; + +typedef enum D3D12_SET_WORK_GRAPH_FLAGS +{ + D3D12_SET_WORK_GRAPH_FLAG_NONE = 0x0, + D3D12_SET_WORK_GRAPH_FLAG_INITIALIZE = 0x1, +} D3D12_SET_WORK_GRAPH_FLAGS; +cpp_quote( "DEFINE_ENUM_FLAG_OPERATORS( D3D12_SET_WORK_GRAPH_FLAGS )" ) + +typedef struct D3D12_SET_WORK_GRAPH_DESC +{ + D3D12_PROGRAM_IDENTIFIER ProgramIdentifier; + D3D12_SET_WORK_GRAPH_FLAGS Flags; + D3D12_GPU_VIRTUAL_ADDRESS_RANGE BackingMemory; + D3D12_GPU_VIRTUAL_ADDRESS_RANGE_AND_STRIDE NodeLocalRootArgumentsTable; +} D3D12_SET_WORK_GRAPH_DESC; + +typedef struct D3D12_SET_RAYTRACING_PIPELINE_DESC +{ + D3D12_PROGRAM_IDENTIFIER ProgramIdentifier; +} D3D12_SET_RAYTRACING_PIPELINE_DESC; + +typedef struct D3D12_SET_GENERIC_PIPELINE_DESC +{ + D3D12_PROGRAM_IDENTIFIER ProgramIdentifier; +} D3D12_SET_GENERIC_PIPELINE_DESC; + +typedef enum D3D12_PROGRAM_TYPE +{ + D3D12_PROGRAM_TYPE_GENERIC_PIPELINE = 1, + D3D12_PROGRAM_TYPE_RAYTRACING_PIPELINE = 4, + D3D12_PROGRAM_TYPE_WORK_GRAPH = 5, + D3D12_PROGRAM_TYPE_MLIR_PROGRAM = 6, +} D3D12_PROGRAM_TYPE; + +// Corresponds to D3D12_STATE_SUBOBJECT_TYPE_MLIR_PROGRAM. +typedef struct D3D12_MLIR_PROGRAM_DESC +{ + LPCWSTR ProgramName; + [annotation("_In_reads_bytes_(BytecodeSizeInBytes)")] const void* pBytecode; + SIZE_T BytecodeSizeInBytes; +} D3D12_MLIR_PROGRAM_DESC; + +typedef enum D3D12_SET_MLIR_PROGRAM_FLAGS +{ + D3D12_SET_MLIR_PROGRAM_FLAG_NONE = 0, +} D3D12_SET_MLIR_PROGRAM_FLAGS; + +// Corresponds with D3D12_PROGRAM_TYPE_MLIR_PROGRAM. +typedef struct D3D12_SET_MLIR_PROGRAM_DESC +{ + D3D12_PROGRAM_IDENTIFIER ProgramIdentifier; + D3D12_SET_MLIR_PROGRAM_FLAGS Flags; +} D3D12_SET_MLIR_PROGRAM_DESC; + +typedef struct D3D12_SET_PROGRAM_DESC +{ + D3D12_PROGRAM_TYPE Type; + union + { + D3D12_SET_GENERIC_PIPELINE_DESC GenericPipeline; + D3D12_SET_RAYTRACING_PIPELINE_DESC RaytracingPipeline; + D3D12_SET_WORK_GRAPH_DESC WorkGraph; + D3D12_SET_MLIR_PROGRAM_DESC MlirProgram; + }; +} D3D12_SET_PROGRAM_DESC; + +typedef enum D3D12_DISPATCH_MODE +{ + D3D12_DISPATCH_MODE_NODE_CPU_INPUT = 0, // D3D12_NODE_CPU_INPUT + D3D12_DISPATCH_MODE_NODE_GPU_INPUT = 1, // D3D12_NODE_GPU_INPUT in GPU memory + D3D12_DISPATCH_MODE_MULTI_NODE_CPU_INPUT = 2, // D3D12_MULTI_NODE_CPU_INPUT + D3D12_DISPATCH_MODE_MULTI_NODE_GPU_INPUT = 3, // D3D12_MULTI_NODE_GPU_INPUT in GPU memory + D3D12_DISPATCH_MODE_MLIR_PROGRAM = 4, // D3D12_MLIR_PROGRAM_BINDINGS +} D3D12_DISPATCH_MODE; + +typedef struct D3D12_NODE_CPU_INPUT +{ + UINT EntrypointIndex; + UINT NumRecords; + const void* pRecords; + UINT64 RecordStrideInBytes; +} D3D12_NODE_CPU_INPUT; + +typedef struct D3D12_NODE_GPU_INPUT +{ + UINT EntrypointIndex; + UINT NumRecords; + D3D12_GPU_VIRTUAL_ADDRESS_AND_STRIDE Records; +} D3D12_NODE_GPU_INPUT; + +typedef struct D3D12_MULTI_NODE_CPU_INPUT +{ + UINT NumNodeInputs; + const D3D12_NODE_CPU_INPUT* pNodeInputs; + UINT64 NodeInputStrideInBytes; +} D3D12_MULTI_NODE_CPU_INPUT; + +typedef struct D3D12_MULTI_NODE_GPU_INPUT +{ + UINT NumNodeInputs; + D3D12_GPU_VIRTUAL_ADDRESS_AND_STRIDE NodeInputs; // D3D12_GPU_NODE_INPUT array +} D3D12_MULTI_NODE_GPU_INPUT; + +typedef enum D3D12_MLIR_PROGRAM_BINDING_FLAGS +{ + D3D12_MLIR_PROGRAM_BINDING_FLAG_NONE = 0, +} D3D12_MLIR_PROGRAM_BINDING_FLAGS; + +typedef enum D3D12_MLIR_PROGRAM_BINDING_TYPE +{ + D3D12_MLIR_PROGRAM_BINDING_TYPE_GPU = 0, + D3D12_MLIR_PROGRAM_BINDING_TYPE_CPU = 1, +} D3D12_MLIR_PROGRAM_BINDING_TYPE; + +typedef struct D3D12_MLIR_PROGRAM_CPU_BINDING +{ + [annotation("_In_reads_bytes_(DataSizeInBytes)")] const void* pData; + UINT64 DataSizeInBytes; +} D3D12_MLIR_PROGRAM_CPU_BINDING; + +typedef struct D3D12_MLIR_PROGRAM_BINDING +{ + UINT BindPointIndex; + D3D12_MLIR_PROGRAM_BINDING_FLAGS Flags; + D3D12_MLIR_PROGRAM_BINDING_TYPE Type; + union + { + D3D12_GPU_VIRTUAL_ADDRESS_RANGE GpuBinding; + D3D12_MLIR_PROGRAM_CPU_BINDING CpuBinding; + }; +} D3D12_MLIR_PROGRAM_BINDING; + +typedef struct D3D12_MLIR_PROGRAM_BINDINGS +{ + UINT NumBindings; + [annotation("_In_reads_(NumBindings)")] const D3D12_MLIR_PROGRAM_BINDING* pBindings; +} D3D12_MLIR_PROGRAM_BINDINGS; + +typedef struct D3D12_DISPATCH_GRAPH_DESC +{ + D3D12_DISPATCH_MODE Mode; + union + { + D3D12_NODE_CPU_INPUT NodeCPUInput; + D3D12_GPU_VIRTUAL_ADDRESS NodeGPUInput; + D3D12_MULTI_NODE_CPU_INPUT MultiNodeCPUInput; + D3D12_GPU_VIRTUAL_ADDRESS MultiNodeGPUInput; + D3D12_MLIR_PROGRAM_BINDINGS MlirProgramBindings; + }; +} D3D12_DISPATCH_GRAPH_DESC; + +[uuid(8754318e-d3a9-4541-98cf-645b50dc4874), object, local, pointer_default(unique)] +interface ID3D12GraphicsCommandList4 : ID3D12GraphicsCommandList3 +{ + void BeginRenderPass( + [annotation("_In_")] UINT NumRenderTargets, + [annotation("_In_reads_opt_(NumRenderTargets)")] const D3D12_RENDER_PASS_RENDER_TARGET_DESC* pRenderTargets, + [annotation("_In_opt_")] const D3D12_RENDER_PASS_DEPTH_STENCIL_DESC* pDepthStencil, + D3D12_RENDER_PASS_FLAGS Flags + ); + + void EndRenderPass(); + + void InitializeMetaCommand( + [annotation("_In_")] ID3D12MetaCommand * pMetaCommand, + [annotation("_In_reads_bytes_opt_(InitializationParametersDataSizeInBytes)")] const void * pInitializationParametersData, + [annotation("_In_")] SIZE_T InitializationParametersDataSizeInBytes + ); + + void ExecuteMetaCommand( + [annotation("_In_")] ID3D12MetaCommand * pMetaCommand, + [annotation("_In_reads_bytes_opt_(ExecutionParametersDataSizeInBytes)")] const void * pExecutionParametersData, + [annotation("_In_")] SIZE_T ExecutionParametersDataSizeInBytes + ); + + void BuildRaytracingAccelerationStructure( + [annotation("_In_")] const D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_DESC* pDesc, + [annotation("_In_")] UINT NumPostbuildInfoDescs, + [annotation("_In_reads_opt_(NumPostbuildInfoDescs)")] const D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_DESC* pPostbuildInfoDescs + ); + + void EmitRaytracingAccelerationStructurePostbuildInfo( + [annotation("_In_")] const D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_DESC* pDesc, + [annotation("_In_")] UINT NumSourceAccelerationStructures, + [annotation("_In_reads_( NumSourceAccelerationStructures )")] const D3D12_GPU_VIRTUAL_ADDRESS* pSourceAccelerationStructureData); + + void CopyRaytracingAccelerationStructure( + [annotation("_In_")] D3D12_GPU_VIRTUAL_ADDRESS DestAccelerationStructureData, + [annotation("_In_")] D3D12_GPU_VIRTUAL_ADDRESS SourceAccelerationStructureData, + [annotation("_In_")] D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE Mode); + + void SetPipelineState1( + [annotation("_In_")] ID3D12StateObject* pStateObject); + + void DispatchRays( + [annotation("_In_")] const D3D12_DISPATCH_RAYS_DESC* pDesc); +} + +typedef enum D3D12_SHADER_CACHE_MODE +{ + D3D12_SHADER_CACHE_MODE_MEMORY, + D3D12_SHADER_CACHE_MODE_DISK, +} D3D12_SHADER_CACHE_MODE; + +typedef enum D3D12_SHADER_CACHE_FLAGS +{ + D3D12_SHADER_CACHE_FLAG_NONE = 0x0, + D3D12_SHADER_CACHE_FLAG_DRIVER_VERSIONED = 0x1, + D3D12_SHADER_CACHE_FLAG_USE_WORKING_DIR = 0x2, +} D3D12_SHADER_CACHE_FLAGS; +cpp_quote("DEFINE_ENUM_FLAG_OPERATORS( D3D12_SHADER_CACHE_FLAGS )") + +typedef struct D3D12_SHADER_CACHE_SESSION_DESC +{ + GUID Identifier; + D3D12_SHADER_CACHE_MODE Mode; + D3D12_SHADER_CACHE_FLAGS Flags; + + UINT MaximumInMemoryCacheSizeBytes; + UINT MaximumInMemoryCacheEntries; + + UINT MaximumValueFileSizeBytes; + + UINT64 Version; +} D3D12_SHADER_CACHE_SESSION_DESC; + +typedef enum D3D12_BARRIER_LAYOUT +{ + D3D12_BARRIER_LAYOUT_UNDEFINED = 0xffffffff, + D3D12_BARRIER_LAYOUT_COMMON = 0, + D3D12_BARRIER_LAYOUT_PRESENT = 0, + D3D12_BARRIER_LAYOUT_GENERIC_READ = 1, + D3D12_BARRIER_LAYOUT_RENDER_TARGET = 2, + D3D12_BARRIER_LAYOUT_UNORDERED_ACCESS = 3, + D3D12_BARRIER_LAYOUT_DEPTH_STENCIL_WRITE = 4, + D3D12_BARRIER_LAYOUT_DEPTH_STENCIL_READ = 5, + D3D12_BARRIER_LAYOUT_SHADER_RESOURCE = 6, + D3D12_BARRIER_LAYOUT_COPY_SOURCE = 7, + D3D12_BARRIER_LAYOUT_COPY_DEST = 8, + D3D12_BARRIER_LAYOUT_RESOLVE_SOURCE = 9, + D3D12_BARRIER_LAYOUT_RESOLVE_DEST = 10, + D3D12_BARRIER_LAYOUT_SHADING_RATE_SOURCE = 11, + D3D12_BARRIER_LAYOUT_VIDEO_DECODE_READ = 12, + D3D12_BARRIER_LAYOUT_VIDEO_DECODE_WRITE = 13, + D3D12_BARRIER_LAYOUT_VIDEO_PROCESS_READ = 14, + D3D12_BARRIER_LAYOUT_VIDEO_PROCESS_WRITE = 15, + D3D12_BARRIER_LAYOUT_VIDEO_ENCODE_READ = 16, + D3D12_BARRIER_LAYOUT_VIDEO_ENCODE_WRITE = 17, + D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_COMMON = 18, + D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_GENERIC_READ = 19, + D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_UNORDERED_ACCESS = 20, + D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_SHADER_RESOURCE = 21, + D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_COPY_SOURCE = 22, + D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_COPY_DEST = 23, + D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_COMMON = 24, + D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_GENERIC_READ = 25, + D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_UNORDERED_ACCESS = 26, + D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_SHADER_RESOURCE = 27, + D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_COPY_SOURCE = 28, + D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_COPY_DEST = 29, + D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_GENERIC_READ_COMPUTE_QUEUE_ACCESSIBLE = 31, + +} D3D12_BARRIER_LAYOUT; + +typedef struct D3D12_FEATURE_DATA_BARRIER_LAYOUT +{ + [annotation("_In_")] D3D12_COMMAND_LIST_TYPE CommandListType; + [annotation("_In_")] D3D12_BARRIER_LAYOUT Layout; + [annotation("_Out_")] BOOL Supported; +} D3D12_FEATURE_DATA_BARRIER_LAYOUT; + +typedef enum D3D12_BARRIER_SYNC +{ + D3D12_BARRIER_SYNC_NONE = 0x0, + D3D12_BARRIER_SYNC_ALL = 0x1, + D3D12_BARRIER_SYNC_DRAW = 0x2, + D3D12_BARRIER_SYNC_INDEX_INPUT = 0x4, + D3D12_BARRIER_SYNC_VERTEX_SHADING = 0x8, + D3D12_BARRIER_SYNC_PIXEL_SHADING = 0x10, + D3D12_BARRIER_SYNC_DEPTH_STENCIL = 0x20, + D3D12_BARRIER_SYNC_RENDER_TARGET = 0x40, + D3D12_BARRIER_SYNC_COMPUTE_SHADING = 0x80, + D3D12_BARRIER_SYNC_RAYTRACING = 0x100, + D3D12_BARRIER_SYNC_COPY = 0x200, + D3D12_BARRIER_SYNC_RESOLVE = 0x400, + D3D12_BARRIER_SYNC_EXECUTE_INDIRECT = 0x800, + D3D12_BARRIER_SYNC_PREDICATION = 0x800, // Aliased with SYNC_EXECUTE_INDIRECT + D3D12_BARRIER_SYNC_ALL_SHADING = 0x1000, + D3D12_BARRIER_SYNC_NON_PIXEL_SHADING = 0x2000, + D3D12_BARRIER_SYNC_EMIT_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO = 0x4000, + D3D12_BARRIER_SYNC_CLEAR_UNORDERED_ACCESS_VIEW = 0x8000, + D3D12_BARRIER_SYNC_VIDEO_DECODE = 0x100000, + D3D12_BARRIER_SYNC_VIDEO_PROCESS = 0x200000, + D3D12_BARRIER_SYNC_VIDEO_ENCODE = 0x400000, + D3D12_BARRIER_SYNC_BUILD_RAYTRACING_ACCELERATION_STRUCTURE = 0x800000, + D3D12_BARRIER_SYNC_COPY_RAYTRACING_ACCELERATION_STRUCTURE = 0x1000000, + D3D12_BARRIER_SYNC_CONVERT_LINEAR_ALGEBRA_MATRIX = 0x20000000, + D3D12_BARRIER_SYNC_SPLIT = 0x80000000, +} D3D12_BARRIER_SYNC; +cpp_quote( "DEFINE_ENUM_FLAG_OPERATORS( D3D12_BARRIER_SYNC )" ) + +typedef enum D3D12_BARRIER_ACCESS +{ + D3D12_BARRIER_ACCESS_COMMON = 0, + D3D12_BARRIER_ACCESS_VERTEX_BUFFER = 0x1, + D3D12_BARRIER_ACCESS_CONSTANT_BUFFER = 0x2, + D3D12_BARRIER_ACCESS_INDEX_BUFFER = 0x4, + D3D12_BARRIER_ACCESS_RENDER_TARGET = 0x8, + D3D12_BARRIER_ACCESS_UNORDERED_ACCESS = 0x10, + D3D12_BARRIER_ACCESS_DEPTH_STENCIL_WRITE = 0x20, + D3D12_BARRIER_ACCESS_DEPTH_STENCIL_READ = 0x40, + D3D12_BARRIER_ACCESS_SHADER_RESOURCE = 0x80, + D3D12_BARRIER_ACCESS_STREAM_OUTPUT = 0x100, + D3D12_BARRIER_ACCESS_INDIRECT_ARGUMENT = 0x200, + D3D12_BARRIER_ACCESS_PREDICATION = 0x200, // Aliased with ACCESS_INDIRECT_ARGUMENT + D3D12_BARRIER_ACCESS_COPY_DEST = 0x400, + D3D12_BARRIER_ACCESS_COPY_SOURCE = 0x800, + D3D12_BARRIER_ACCESS_RESOLVE_DEST = 0x1000, + D3D12_BARRIER_ACCESS_RESOLVE_SOURCE = 0x2000, + D3D12_BARRIER_ACCESS_RAYTRACING_ACCELERATION_STRUCTURE_READ = 0x4000, + D3D12_BARRIER_ACCESS_RAYTRACING_ACCELERATION_STRUCTURE_WRITE = 0x8000, + D3D12_BARRIER_ACCESS_SHADING_RATE_SOURCE = 0x10000, + D3D12_BARRIER_ACCESS_VIDEO_DECODE_READ = 0x20000, + D3D12_BARRIER_ACCESS_VIDEO_DECODE_WRITE = 0x40000, + D3D12_BARRIER_ACCESS_VIDEO_PROCESS_READ = 0x80000, + D3D12_BARRIER_ACCESS_VIDEO_PROCESS_WRITE = 0x100000, + D3D12_BARRIER_ACCESS_VIDEO_ENCODE_READ = 0x200000, + D3D12_BARRIER_ACCESS_VIDEO_ENCODE_WRITE = 0x400000, + D3D12_BARRIER_ACCESS_GLOBAL = 0x40000000, + D3D12_BARRIER_ACCESS_NO_ACCESS = 0x80000000, +} D3D12_BARRIER_ACCESS; +cpp_quote( "DEFINE_ENUM_FLAG_OPERATORS( D3D12_BARRIER_ACCESS )" ) + +typedef enum D3D12_BARRIER_TYPE +{ + D3D12_BARRIER_TYPE_GLOBAL, + D3D12_BARRIER_TYPE_TEXTURE, + D3D12_BARRIER_TYPE_BUFFER, +} D3D12_BARRIER_TYPE; + +typedef enum D3D12_TEXTURE_BARRIER_FLAGS +{ + D3D12_TEXTURE_BARRIER_FLAG_NONE = 0x0, + D3D12_TEXTURE_BARRIER_FLAG_DISCARD = 0x1, +} D3D12_TEXTURE_BARRIER_FLAGS; +cpp_quote("DEFINE_ENUM_FLAG_OPERATORS( D3D12_TEXTURE_BARRIER_FLAGS )") + +typedef struct D3D12_BARRIER_SUBRESOURCE_RANGE +{ + UINT IndexOrFirstMipLevel; + UINT NumMipLevels; + UINT FirstArraySlice; + UINT NumArraySlices; + UINT FirstPlane; + UINT NumPlanes; +} D3D12_BARRIER_SUBRESOURCE_RANGE; + +typedef struct D3D12_GLOBAL_BARRIER +{ + D3D12_BARRIER_SYNC SyncBefore; + D3D12_BARRIER_SYNC SyncAfter; + D3D12_BARRIER_ACCESS AccessBefore; + D3D12_BARRIER_ACCESS AccessAfter; +} D3D12_GLOBAL_BARRIER; + +typedef struct D3D12_TEXTURE_BARRIER +{ + D3D12_BARRIER_SYNC SyncBefore; + D3D12_BARRIER_SYNC SyncAfter; + D3D12_BARRIER_ACCESS AccessBefore; + D3D12_BARRIER_ACCESS AccessAfter; + D3D12_BARRIER_LAYOUT LayoutBefore; + D3D12_BARRIER_LAYOUT LayoutAfter; + [annotation("_In_")] ID3D12Resource *pResource; + D3D12_BARRIER_SUBRESOURCE_RANGE Subresources; + D3D12_TEXTURE_BARRIER_FLAGS Flags; +} D3D12_TEXTURE_BARRIER; + +typedef struct D3D12_BUFFER_BARRIER +{ + D3D12_BARRIER_SYNC SyncBefore; + D3D12_BARRIER_SYNC SyncAfter; + D3D12_BARRIER_ACCESS AccessBefore; + D3D12_BARRIER_ACCESS AccessAfter; + [annotation("_In_")] ID3D12Resource *pResource; + UINT64 Offset; + UINT64 Size; +} D3D12_BUFFER_BARRIER; + +typedef struct D3D12_BARRIER_GROUP +{ + D3D12_BARRIER_TYPE Type; + UINT32 NumBarriers; + union + { + [annotation("_In_reads_(NumBarriers)")] const D3D12_GLOBAL_BARRIER *pGlobalBarriers; + [annotation("_In_reads_(NumBarriers)")] const D3D12_TEXTURE_BARRIER *pTextureBarriers; + [annotation("_In_reads_(NumBarriers)")] const D3D12_BUFFER_BARRIER *pBufferBarriers; + }; +} D3D12_BARRIER_GROUP; + +[uuid(28e2495d-0f64-4ae4-a6ec-129255dc49a8), object, local, pointer_default(unique)] +interface ID3D12ShaderCacheSession + : ID3D12DeviceChild +{ + HRESULT FindValue( + [in, annotation("_In_reads_bytes_(KeySize)")] const void* pKey, + UINT KeySize, + [out, annotation("_Out_writes_bytes_(*pValueSize)")] void* pValue, + [annotation("_Inout_")] UINT* pValueSize); + HRESULT StoreValue( + [in, annotation("_In_reads_bytes_(KeySize)")] const void* pKey, + UINT KeySize, + [in, annotation("_In_reads_bytes_(ValueSize)")] const void* pValue, + UINT ValueSize); + + void SetDeleteOnDestroy(); + D3D12_SHADER_CACHE_SESSION_DESC GetDesc(); +}; + +typedef enum D3D12_SHADER_CACHE_KIND_FLAGS +{ + D3D12_SHADER_CACHE_KIND_FLAG_IMPLICIT_D3D_CACHE_FOR_DRIVER = 0x1, + D3D12_SHADER_CACHE_KIND_FLAG_IMPLICIT_D3D_CONVERSIONS = 0x2, + D3D12_SHADER_CACHE_KIND_FLAG_IMPLICIT_DRIVER_MANAGED = 0x4, + D3D12_SHADER_CACHE_KIND_FLAG_APPLICATION_MANAGED = 0x8, +} D3D12_SHADER_CACHE_KIND_FLAGS; +cpp_quote("DEFINE_ENUM_FLAG_OPERATORS( D3D12_SHADER_CACHE_KIND_FLAGS )") + +typedef enum D3D12_SHADER_CACHE_CONTROL_FLAGS +{ + D3D12_SHADER_CACHE_CONTROL_FLAG_DISABLE = 0x1, + D3D12_SHADER_CACHE_CONTROL_FLAG_ENABLE = 0x2, + D3D12_SHADER_CACHE_CONTROL_FLAG_CLEAR = 0x4, +} D3D12_SHADER_CACHE_CONTROL_FLAGS; +cpp_quote("DEFINE_ENUM_FLAG_OPERATORS( D3D12_SHADER_CACHE_CONTROL_FLAGS )") + +[uuid(4c80e962-f032-4f60-bc9e-ebc2cfa1d83c), object, local, pointer_default(unique)] +interface ID3D12Device9 + : ID3D12Device8 +{ + HRESULT CreateShaderCacheSession( + [annotation("_In_")] const D3D12_SHADER_CACHE_SESSION_DESC* pDesc, + REFIID riid, + [annotation("_COM_Outptr_opt_")] void** ppvSession); + + HRESULT ShaderCacheControl( + D3D12_SHADER_CACHE_KIND_FLAGS Kinds, + D3D12_SHADER_CACHE_CONTROL_FLAGS Control); + + HRESULT CreateCommandQueue1( + [annotation("_In_")] const D3D12_COMMAND_QUEUE_DESC* pDesc, + REFIID CreatorID, + [in] REFIID riid, // Expected: ID3D12CommandQueue + [out, iid_is(riid), annotation("_COM_Outptr_")] void** ppCommandQueue + ); +}; + +[uuid(517f8718-aa66-49f9-b02b-a7ab89c06031), object, local, pointer_default(unique)] +interface ID3D12Device10 + : ID3D12Device9 +{ + HRESULT CreateCommittedResource3( + [annotation("_In_")] const D3D12_HEAP_PROPERTIES* pHeapProperties, + D3D12_HEAP_FLAGS HeapFlags, + [annotation("_In_")] const D3D12_RESOURCE_DESC1* pDesc, + D3D12_BARRIER_LAYOUT InitialLayout, + [annotation("_In_opt_")] const D3D12_CLEAR_VALUE* pOptimizedClearValue, + [annotation("_In_opt_")] ID3D12ProtectedResourceSession* pProtectedSession, + UINT32 NumCastableFormats, + [annotation("_In_opt_count_(NumCastableFormats)")] const DXGI_FORMAT *pCastableFormats, + [in] REFIID riidResource, // Expected: ID3D12Resource1* + [out, iid_is(riidResource), annotation("_COM_Outptr_opt_")] void** ppvResource); + + HRESULT CreatePlacedResource2( + [annotation("_In_")] ID3D12Heap* pHeap, + UINT64 HeapOffset, + [annotation("_In_")] const D3D12_RESOURCE_DESC1* pDesc, + D3D12_BARRIER_LAYOUT InitialLayout, + [annotation("_In_opt_")] const D3D12_CLEAR_VALUE* pOptimizedClearValue, + UINT32 NumCastableFormats, + [annotation("_In_opt_count_(NumCastableFormats)")] const DXGI_FORMAT *pCastableFormats, + [in] REFIID riid, // Expected: ID3D12Resource* + [out, iid_is(riid), annotation("_COM_Outptr_opt_")] void** ppvResource); + + HRESULT CreateReservedResource2( + [annotation("_In_")] const D3D12_RESOURCE_DESC* pDesc, + D3D12_BARRIER_LAYOUT InitialLayout, + [annotation("_In_opt_")] const D3D12_CLEAR_VALUE* pOptimizedClearValue, + [annotation("_In_opt_")] ID3D12ProtectedResourceSession *pProtectedSession, + UINT32 NumCastableFormats, + [annotation("_In_opt_count_(NumCastableFormats)")] const DXGI_FORMAT *pCastableFormats, + [in] REFIID riid, // Expected: ID3D12Resource1* + [out, iid_is(riid), annotation("_COM_Outptr_opt_")] void** ppvResource + ); +}; + +[uuid(5405c344-d457-444e-b4dd-2366e45aee39), object, local, pointer_default(unique)] +interface ID3D12Device11 + : ID3D12Device10 +{ + void CreateSampler2( + [annotation("_In_")] const D3D12_SAMPLER_DESC2* pDesc, + [annotation("_In_")] D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); +}; + +[uuid(5af5c532-4c91-4cd0-b541-15a405395fc5), object, local, pointer_default(unique)] +interface ID3D12Device12 + : ID3D12Device11 +{ + D3D12_RESOURCE_ALLOCATION_INFO GetResourceAllocationInfo3( + UINT visibleMask, + UINT numResourceDescs, + [annotation("_In_reads_(numResourceDescs)")] const D3D12_RESOURCE_DESC1* pResourceDescs, + [annotation("_In_opt_count_(numResourceDescs)")] const UINT32* pNumCastableFormats, + [annotation("_In_opt_count_(numResourceDescs)")] const DXGI_FORMAT *const *ppCastableFormats, + [annotation("_Out_writes_opt_(numResourceDescs)")] D3D12_RESOURCE_ALLOCATION_INFO1* pResourceAllocationInfo1); +}; + +[uuid(14eecffc-4df8-40f7-a118-5c816f45695e), object, local, pointer_default(unique)] +interface ID3D12Device13 + : ID3D12Device12 +{ + HRESULT OpenExistingHeapFromAddress1( + [annotation("_In_")] const void* pAddress, + SIZE_T size, + [in] REFIID riid, // Expected: ID3D12Heap + [out, iid_is(riid), annotation("_COM_Outptr_")] void** ppvHeap + ); +}; + +[uuid(5f6e592d-d895-44c2-8e4a-88ad4926d323), object, local, pointer_default(unique)] +interface ID3D12Device14 : ID3D12Device13 +{ + HRESULT CreateRootSignatureFromSubobjectInLibrary( + [annotation("_In_")] UINT nodeMask, + [annotation("_In_reads_(blobLengthInBytes)")] const void* pLibraryBlob, + [annotation("_In_")] SIZE_T blobLengthInBytes, + [annotation("_In_opt_")] LPCWSTR subobjectName, + [in] REFIID riid, // Expected ID3D12RootSignature + [out, iid_is(riid), annotation("_COM_Outptr_")] void** ppvRootSignature); +}; + +typedef enum D3D12_TRIM_NOTIFICATION_FLAGS +{ + D3D12_TRIM_NOTIFICATION_FLAG_NONE = 0x0, + D3D12_TRIM_NOTIFICATION_FLAG_PERIODIC_TRIM = 0x1, + D3D12_TRIM_NOTIFICATION_FLAG_RESTART_PERIODIC_TRIM = 0x2, + D3D12_TRIM_NOTIFICATION_FLAG_TRIM_TO_BUDGET = 0x4, +} D3D12_TRIM_NOTIFICATION_FLAGS; +cpp_quote("DEFINE_ENUM_FLAG_OPERATORS( D3D12_TRIM_NOTIFICATION_FLAGS )") + +typedef struct D3D12_TRIM_NOTIFICATION +{ + void* pContext; + D3D12_TRIM_NOTIFICATION_FLAGS Flags; + UINT64 NumBytesToTrim; +} D3D12_TRIM_NOTIFICATION; + +typedef void(__stdcall* D3D12_PFN_TRIM_NOTIFICATION_CALLBACK)([annotation("_In_")] const D3D12_TRIM_NOTIFICATION*); + +typedef struct D3D12_REGISTER_TRIM_NOTIFICATION +{ + D3D12_PFN_TRIM_NOTIFICATION_CALLBACK pfnCallback; + void* pContext; + DWORD CallbackCookie; +} D3D12_REGISTER_TRIM_NOTIFICATION; + +typedef enum D3D12_QUERY_HEAP_FLAGS +{ + D3D12_QUERY_HEAP_FLAG_NONE = 0, + D3D12_QUERY_HEAP_FLAG_CPU_RESOLVE = 1, + + +} D3D12_QUERY_HEAP_FLAGS; + +[uuid(76cff76f-1e9b-4450-8cdc-34f1af788e5b), object, local, pointer_default(unique)] +interface ID3D12Device15 : ID3D12Device14 +{ + HRESULT RegisterTrimNotificationCallback( + [annotation("_Inout_")] D3D12_REGISTER_TRIM_NOTIFICATION* pData + ); + + HRESULT UnregisterTrimNotificationCallback( + DWORD CallbackCookie + ); + + HRESULT TryCreateShaderResourceView( + [annotation("_In_opt_")] ID3D12Resource* pResource, + [annotation("_In_opt_")] const D3D12_SHADER_RESOURCE_VIEW_DESC* pDesc, + [annotation("_In_")] D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor + ); + + HRESULT TryCreateUnorderedAccessView( + [annotation("_In_opt_")] ID3D12Resource* pResource, + [annotation("_In_opt_")] ID3D12Resource* pCounterResource, + [annotation("_In_opt_")] const D3D12_UNORDERED_ACCESS_VIEW_DESC* pDesc, + [annotation("_In_")] D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor + ); + + HRESULT TryCreateConstantBufferView( + [annotation("_In_opt_")] const D3D12_CONSTANT_BUFFER_VIEW_DESC* pDesc, + [annotation("_In_")] D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor + ); + + HRESULT TryCreateSampler2( + [annotation("_In_")] const D3D12_SAMPLER_DESC2* pDesc, + [annotation("_In_")] D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor + ); + + HRESULT TryCreateRenderTargetView( + [annotation("_In_opt_")] ID3D12Resource* pResource, + [annotation("_In_opt_")] const D3D12_RENDER_TARGET_VIEW_DESC* pDesc, + [annotation("_In_")] D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor + ); + + HRESULT TryCreateDepthStencilView( + [annotation("_In_opt_")] ID3D12Resource* pResource, + [annotation("_In_opt_")] const D3D12_DEPTH_STENCIL_VIEW_DESC* pDesc, + [annotation("_In_")] D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor + ); + + HRESULT TryCreateSamplerFeedbackUnorderedAccessView( + [annotation("_In_opt_")] ID3D12Resource* pTargetedResource, + [annotation("_In_opt_")] ID3D12Resource* pFeedbackResource, + [annotation("_In_")] D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor + ); + + HRESULT CreateQueryHeap1( + [annotation("_In_")] const D3D12_QUERY_HEAP_DESC* pDesc, + [annotation("_In_")] D3D12_QUERY_HEAP_FLAGS Flags, + [annotation("_In_")] REFIID riid, + [annotation("_COM_Outptr_")] void** ppvHeap); + + HRESULT ResolveQueryData( + [annotation("_In_")] ID3D12QueryHeap* pQueryHeap, + [annotation("_In_")] D3D12_QUERY_TYPE Type, + [annotation("_In_")] UINT StartIndex, + [annotation("_In_")] UINT NumQueries, + [annotation("_Inout_")] void* pResolvedQueryData); +}; + +typedef union D3D12_VERSION_NUMBER +{ + UINT64 Version; + UINT16 VersionParts[4]; +} D3D12_VERSION_NUMBER; + +// D3D12_FEATURE_SHADER_CACHE_ABI_SUPPORT +typedef struct D3D12_FEATURE_DATA_SHADERCACHE_ABI_SUPPORT +{ + WCHAR szAdapterFamily[128]; + UINT64 MinimumABISupportVersion; + UINT64 MaximumABISupportVersion; + D3D12_VERSION_NUMBER CompilerVersion; + D3D12_VERSION_NUMBER ApplicationProfileVersion; +} D3D12_FEATURE_DATA_SHADERCACHE_ABI_SUPPORT; + +typedef struct D3D12_FEATURE_DATA_ASYNC_COMMANDS +{ + BOOL Supported; +} D3D12_FEATURE_DATA_ASYNC_COMMANDS; + + +typedef void(__stdcall* D3D12PipelineStateFunc) ( + [annotation("_In_reads_bytes_(KeySize)")] const void* pKey, + UINT KeySize, + UINT Version, + const D3D12_PIPELINE_STATE_STREAM_DESC* pDesc, + [annotation("_Inout_opt_")] void* pContext + ); + +typedef void(__stdcall* D3D12StateObjectFunc) ( + [annotation("_In_reads_bytes_(KeySize)")] const void* pKey, + UINT KeySize, + UINT Version, + const D3D12_STATE_OBJECT_DESC* pDesc, + [annotation("_In_reads_bytes_(ParentKeySize)")] const void* pParentKey, + UINT ParentKeySize, + [annotation("_Inout_opt_")] void* pContext + ); + + +typedef struct D3D12_APPLICATION_DESC +{ + LPCWSTR pExeFilename; + LPCWSTR pName; + D3D12_VERSION_NUMBER Version; + LPCWSTR pEngineName; + D3D12_VERSION_NUMBER EngineVersion; +} D3D12_APPLICATION_DESC; + +typedef void(__stdcall* D3D12ApplicationDescFunc) ( + [annotation("_In_")] const D3D12_APPLICATION_DESC* pApplicationDesc, + [annotation("_Inout_opt_")] void* pContext + ); + + +typedef struct D3D12_EXISTING_COLLECTION_BY_KEY_DESC +{ + [annotation("_Field_size_bytes_full_(KeySize)")] const void* pKey; + UINT KeySize; + UINT NumExports; // Optional, if 0 all exports in the library/collection will be surfaced + [annotation("_In_reads_(NumExports)")] const D3D12_EXPORT_DESC* pExports; +} D3D12_EXISTING_COLLECTION_BY_KEY_DESC; + +[uuid(c56060b7-b5fc-4135-98e0-a1e9997eace0), object, local, pointer_default(unique)] +interface ID3D12StateObjectDatabase + : IUnknown +{ + HRESULT SetApplicationDesc( + [annotation("_In_")] const D3D12_APPLICATION_DESC* pApplicationDesc); + + HRESULT GetApplicationDesc( + [annotation("_In_")] D3D12ApplicationDescFunc CallbackFunc, + [annotation("_Inout_opt_")] void* pContext); + + HRESULT StorePipelineStateDesc( + [annotation("_In_reads_(KeySize)")] const void* pKey, + UINT KeySize, + UINT Version, + [annotation("_In_")] const D3D12_PIPELINE_STATE_STREAM_DESC* pDesc); + + HRESULT FindPipelineStateDesc( + [annotation("_In_reads_(KeySize)")] const void* pKey, + UINT KeySize, + [annotation("_In_")] D3D12PipelineStateFunc CallbackFunc, + [annotation("_Inout_opt_")] void* pContext); + + HRESULT StoreStateObjectDesc( + [annotation("_In_reads_(KeySize)")] const void* pKey, + UINT KeySize, + UINT Version, + [annotation("_In_")] const D3D12_STATE_OBJECT_DESC* pDesc, + [annotation("_In_reads_opt_(StateObjectToGrowFromKeySize)")] const void* pStateObjectToGrowFromKey, + UINT StateObjectToGrowFromKeySize); + + HRESULT FindStateObjectDesc( + [annotation("_In_reads_(keySize)")] const void* pKey, + UINT KeySize, + D3D12StateObjectFunc CallbackFunc, + [annotation("_Inout_opt_")] void* pContext); + + HRESULT FindObjectVersion( + [annotation("_In_reads_(keySize)")] const void* pKey, + UINT KeySize, + [annotation("_Out_")] UINT* pVersion); +}; + + + + +[uuid(bc66d368-7373-4943-8757-fc87dc79e476), object, local, pointer_default(unique)] +interface ID3D12VirtualizationGuestDevice + : IUnknown +{ + HRESULT ShareWithHost( + [annotation("_In_")] ID3D12DeviceChild* pObject, + [annotation("_Out_")] HANDLE* pHandle + ); + + HRESULT CreateFenceFd( + [annotation("_In_")] ID3D12Fence *pFence, + UINT64 FenceValue, + [annotation("_Out_")] int *pFenceFd + ); +}; + + + + +[uuid(7071e1f0-e84b-4b33-974f-12fa49de65c5), object, local, pointer_default(unique)] +interface ID3D12Tools + : IUnknown +{ + void EnableShaderInstrumentation(BOOL bEnable); + BOOL ShaderInstrumentationEnabled(); +} + +[uuid(e4fbc019-dd3c-43e1-8f32-7f649575f0a0), object, local, pointer_default(unique)] +interface ID3D12Tools1 + : ID3D12Tools +{ + HRESULT ReserveGPUVARangesAtCreate( + [annotation("_In_reads_(uiNumRanges)")] D3D12_GPU_VIRTUAL_ADDRESS_RANGE* pRanges, + [annotation("_In_")] UINT uiNumRanges); + void ClearReservedGPUVARangesList(); +} + +[uuid(01d393c5-c9b0-42a1-958c-c26b02d4d097), object, local, pointer_default(unique)] +interface ID3D12Tools2 + : ID3D12Tools1 +{ + HRESULT SetApplicationSpecificDriverState( + [annotation("_In_")] IUnknown* pAdapter, + [annotation("_In_opt_")] ID3DBlob* pBlob); +}; + +[uuid(c706c811-3663-4bf1-91b9-1e8a7c114ab9), object, local, pointer_default(unique)] +interface ID3D12RuntimeValidationControl + : IUnknown +{ + void DisableFailuresFromStricterValidationInAppLocalRuntime(BOOL bDisable); + BOOL FailuresFromStricterValidationInAppLocalRuntimeDisabled(); +}; + + +[uuid(8f1359db-d8d1-42f9-b5cf-79f4cbad0d3d), object, local, pointer_default(unique)] +interface ID3D12PageableTools + : IUnknown +{ + HRESULT GetAllocation( + [annotation("_Inout_")] D3D12_GPU_VIRTUAL_ADDRESS_RANGE* pAllocation); +} + +[uuid(2ea68e9c-19c3-4e47-a109-6cdadff0aca9), object, local, pointer_default(unique)] +interface ID3D12DeviceTools + : IUnknown +{ + void SetNextAllocationAddress( + [annotation("_In_")] D3D12_GPU_VIRTUAL_ADDRESS nextAllocationVirtualAddress); +} + +typedef enum D3D12_APPLICATION_SPECIFIC_DRIVER_BLOB_STATUS +{ + D3D12_APPLICATION_SPECIFIC_DRIVER_BLOB_UNKNOWN = 1, + D3D12_APPLICATION_SPECIFIC_DRIVER_BLOB_USED = 2, + D3D12_APPLICATION_SPECIFIC_DRIVER_BLOB_IGNORED = 3, + D3D12_APPLICATION_SPECIFIC_DRIVER_BLOB_NOT_SPECIFIED = 4, +} D3D12_APPLICATION_SPECIFIC_DRIVER_BLOB_STATUS; + +[uuid(e30e9fc7-e641-4d6e-8a81-9dd9206ec47a), object, local, pointer_default(unique)] +interface ID3D12DeviceTools1 + : ID3D12DeviceTools +{ + HRESULT GetApplicationSpecificDriverState( + [annotation("_COM_Outptr_")] ID3DBlob** ppBlob); + D3D12_APPLICATION_SPECIFIC_DRIVER_BLOB_STATUS GetApplicationSpecificDriverBlobStatus(); +} + + +typedef struct D3D12_SUBRESOURCE_DATA +{ + const void* pData; + LONG_PTR RowPitch; + LONG_PTR SlicePitch; +} D3D12_SUBRESOURCE_DATA; + +typedef struct D3D12_MEMCPY_DEST +{ + void* pData; + SIZE_T RowPitch; + SIZE_T SlicePitch; +} D3D12_MEMCPY_DEST; + + + +cpp_quote( "#if !defined( D3D12_IGNORE_SDK_LAYERS ) ") +cpp_quote( "#include \"d3d12sdklayers.h\" ") +cpp_quote( "#endif ") + + +cpp_quote("") +cpp_quote("///////////////////////////////////////////////////////////////////////////") +cpp_quote("// D3D12CreateDevice") +cpp_quote("// ------------------") +cpp_quote("//") +cpp_quote("// pAdapter") +cpp_quote("// If NULL, D3D12CreateDevice will choose the primary adapter.") +cpp_quote("// If non-NULL, D3D12CreateDevice will use the provided adapter.") +cpp_quote("// MinimumFeatureLevel") +cpp_quote("// The minimum feature level required for successful device creation.") +cpp_quote("// riid") +cpp_quote("// The interface IID of the device to be returned. Expected: ID3D12Device.") +cpp_quote("// ppDevice") +cpp_quote("// Pointer to returned interface. May be NULL.") +cpp_quote("//") +cpp_quote("// Return Values") +cpp_quote("// Any of those documented for ") +cpp_quote("// CreateDXGIFactory1") +cpp_quote("// IDXGIFactory::EnumAdapters") +cpp_quote("// D3D12CreateDevice") +cpp_quote("//") +cpp_quote("///////////////////////////////////////////////////////////////////////////") +cpp_quote("typedef HRESULT (WINAPI* PFN_D3D12_CREATE_DEVICE)( _In_opt_ IUnknown*, ") +cpp_quote(" D3D_FEATURE_LEVEL, ") +cpp_quote(" _In_ REFIID, _COM_Outptr_opt_ void** );") +cpp_quote("") +cpp_quote("HRESULT WINAPI D3D12CreateDevice(") +cpp_quote(" _In_opt_ IUnknown* pAdapter,") +cpp_quote(" D3D_FEATURE_LEVEL MinimumFeatureLevel,") +cpp_quote(" _In_ REFIID riid, // Expected: ID3D12Device") +cpp_quote(" _COM_Outptr_opt_ void** ppDevice );") +cpp_quote("") + +cpp_quote("") +cpp_quote("typedef HRESULT (WINAPI* PFN_D3D12_GET_DEBUG_INTERFACE)( _In_ REFIID, _COM_Outptr_opt_ void** );") +cpp_quote("") +cpp_quote("HRESULT WINAPI D3D12GetDebugInterface( _In_ REFIID riid, _COM_Outptr_opt_ void** ppvDebug );") +cpp_quote("") + +cpp_quote("// --------------------------------------------------------------------------------------------------------------------------------") +cpp_quote("// D3D12EnableExperimentalFeatures") +cpp_quote("//") +cpp_quote("// Pass in a list of feature GUIDs to be enabled together.") +cpp_quote("// ") +cpp_quote("// If a particular feature requires some configuration information on enablement, it will have") +cpp_quote("// a configuration struct that can be passed alongside the GUID.") +cpp_quote("// ") +cpp_quote("// Some features might use an interface IID as the GUID. For these, once the feature is enabled via") +cpp_quote("// D3D12EnableExperimentalFeatures, D3D12GetDebugInterface can then be called with the IID to retrieve the interface") +cpp_quote("// for manipulating the feature. This allows for control that might not cleanly be expressed by just ") +cpp_quote("// the configuration struct that D3D12EnableExperimentalFeatures provides.") +cpp_quote("//") +cpp_quote("// If this method is called and a change to existing feature enablement is made, ") +cpp_quote("// all current D3D12 devices are set to DEVICE_REMOVED state, since under the covers there is really only one") +cpp_quote("// singleton device for a process. Removing the devices when configuration changes prevents") +cpp_quote("// mismatched expectations of how a device is supposed to work after it has been created from the app's point of view.") +cpp_quote("//") +cpp_quote("// The call returns E_NOINTERFACE if an unrecognized feature is passed in or Windows Developer mode is not on.") +cpp_quote("// The call returns E_INVALIDARG if the configuration of a feature is incorrect, the set of features passed") +cpp_quote("// in are known to be incompatible with each other, or other errors.") +cpp_quote("// Returns S_OK otherwise.") +cpp_quote("//") +cpp_quote("// --------------------------------------------------------------------------------------------------------------------------------") +cpp_quote("HRESULT WINAPI D3D12EnableExperimentalFeatures(") +cpp_quote(" UINT NumFeatures,") +cpp_quote(" _In_count_(NumFeatures) const IID* pIIDs,") +cpp_quote(" _In_opt_count_(NumFeatures) void* pConfigurationStructs,") +cpp_quote(" _In_opt_count_(NumFeatures) UINT* pConfigurationStructSizes);") +cpp_quote("") +cpp_quote("// --------------------------------------------------------------------------------------------------------------------------------") +cpp_quote("// Experimental Feature: D3D12ExperimentalShaderModels") +cpp_quote("//") +cpp_quote("// Use with D3D12EnableExperimentalFeatures to enable experimental shader model support,") +cpp_quote("// meaning shader models that haven't been finalized for use in retail.") +cpp_quote("//") +cpp_quote("// Enabling D3D12ExperimentalShaderModels needs no configuration struct, pass NULL in the pConfigurationStructs array.") +cpp_quote("//") +cpp_quote("// --------------------------------------------------------------------------------------------------------------------------------") +cpp_quote("static const UUID D3D12ExperimentalShaderModels = { /* 76f5573e-f13a-40f5-b297-81ce9e18933f */") +cpp_quote(" 0x76f5573e,") +cpp_quote(" 0xf13a,") +cpp_quote(" 0x40f5,") +cpp_quote(" { 0xb2, 0x97, 0x81, 0xce, 0x9e, 0x18, 0x93, 0x3f }") +cpp_quote("};") +cpp_quote("// --------------------------------------------------------------------------------------------------------------------------------") +cpp_quote("// Experimental Feature: D3D12GPUUploadHeapsOnUnsupportedOS") +cpp_quote("//") +cpp_quote("// Use with D3D12EnableExperimentalFeatures to enable GPU upload heaps support on an unsupported OS, ") +cpp_quote("// driver support is still required for this feature.") +cpp_quote("//") +cpp_quote("// Enabling D3D12GPUUploadHeapsOnUnsupportedOS needs no configuration struct, pass NULL in the pConfigurationStructs array.") +cpp_quote("//") +cpp_quote("// --------------------------------------------------------------------------------------------------------------------------------") +cpp_quote("static const UUID D3D12GPUUploadHeapsOnUnsupportedOS = { /* 45dc51f3-767f-4588-b206-0baa2b16fbae */") +cpp_quote(" 0x45dc51f3,") +cpp_quote(" 0x767f,") +cpp_quote(" 0x4588,") +cpp_quote(" { 0xb2, 0x06, 0x0b, 0xaa, 0x2b, 0x16, 0xfb, 0xae }") +cpp_quote("};") +cpp_quote("// --------------------------------------------------------------------------------------------------------------------------------") +cpp_quote("// Experimental Feature: D3D12StateObjectsExperiment") +cpp_quote("//") +cpp_quote("// Use with D3D12EnableExperimentalFeatures to enable preview features related to state objects.") +cpp_quote("//") +cpp_quote("// Enabling D3D12StateObjectsExperiment needs no configuration struct, pass NULL in the pConfigurationStructs array.") +cpp_quote("//") +cpp_quote("// --------------------------------------------------------------------------------------------------------------------------------") +cpp_quote("static const UUID D3D12StateObjectsExperiment = { /* 398a7fd6-a15a-42c1-9605-4bd9999a61af */") +cpp_quote(" 0x398a7fd6,") +cpp_quote(" 0xa15a,") +cpp_quote(" 0x42c1,") +cpp_quote(" {0x96, 0x05, 0x4b, 0xd9, 0x99, 0x9a, 0x61, 0xaf}") +cpp_quote("};") +cpp_quote("// --------------------------------------------------------------------------------------------------------------------------------") +cpp_quote("// Experimental Feature: D3D12FenceBarriersPreviewCompat") +cpp_quote("//") +cpp_quote("// Use with D3D12EnableExperimentalFeatures to enable experimental fence barriers features.") +cpp_quote("//") +cpp_quote("// Enabling D3D12FenceBarriersPreviewCompat needs no configuration struct, pass NULL in the pConfigurationStructs array.") +cpp_quote("//") +cpp_quote("// --------------------------------------------------------------------------------------------------------------------------------") +cpp_quote("static const UUID D3D12FenceBarriersPreviewCompat = { /* 9cf69866-1b5b-42b0-8a12-5322dfc54807 */") +cpp_quote(" 0x9cf69866,") +cpp_quote(" 0x1b5b,") +cpp_quote(" 0x42b0,") +cpp_quote(" {0x8a, 0x12, 0x53, 0x22, 0xdf, 0xc5, 0x48, 0x07}") +cpp_quote("};") +cpp_quote("// --------------------------------------------------------------------------------------------------------------------------------") +cpp_quote("// Experimental Feature: D3D12FenceBarriersTier2Experiment") +cpp_quote("//") +cpp_quote("// Use with D3D12EnableExperimentalFeatures to enable Tier-2 experimental fence barriers features.") +cpp_quote("//") +cpp_quote("// Enabling D3D12FenceBarriersTier2Experiment needs no configuration struct, pass NULL in the pConfigurationStructs array.") +cpp_quote("//") +cpp_quote("// --------------------------------------------------------------------------------------------------------------------------------") +cpp_quote("static const UUID D3D12FenceBarriersTier2Experiment = { /* 4ab3a76b-fa1d-46e0-829a-e2a0c74d8a8f */") +cpp_quote(" 0x4ab3a76b,") +cpp_quote(" 0xfa1d,") +cpp_quote(" 0x46e0,") +cpp_quote(" {0x82, 0x9a, 0xe2, 0xa0, 0xc7, 0x4d, 0x8a, 0x8f}") +cpp_quote("};") +cpp_quote("// --------------------------------------------------------------------------------------------------------------------------------") +cpp_quote("// Experimental Feature: D3D12AsyncCommandsExperiment") +cpp_quote("//") +cpp_quote("// Use with D3D12EnableExperimentalFeatures to enable experimental async commands features.") +cpp_quote("//") +cpp_quote("// Enabling D3D12AsyncCommandsExperiment needs no configuration struct, pass NULL in the pConfigurationStructs array.") +cpp_quote("//") +cpp_quote("// --------------------------------------------------------------------------------------------------------------------------------") +cpp_quote("static const UUID D3D12AsyncCommandsExperiment = { /* 7adf09d5-b158-4a80-ba0c-cd47eafb8637 */") +cpp_quote(" 0x7adf09d5,") +cpp_quote(" 0xb158,") +cpp_quote(" 0x4a80,") +cpp_quote(" {0xba, 0x0c, 0xcd, 0x47, 0xea, 0xfb, 0x86, 0x37}") +cpp_quote("};") +cpp_quote("// --------------------------------------------------------------------------------------------------------------------------------") +cpp_quote("// D3D12GetInterface") +cpp_quote("//") +cpp_quote("// Retrieve Global D3D12 Interface.") +cpp_quote("//") +cpp_quote("") +cpp_quote("DEFINE_GUID(CLSID_D3D12Debug, 0xf2352aeb, 0xdd84, 0x49fe, 0xb9, 0x7b, 0xa9, 0xdc, 0xfd, 0xcc, 0x1b, 0x4f);") +cpp_quote("DEFINE_GUID(CLSID_D3D12Tools, 0xe38216b1, 0x3c8c, 0x4833, 0xaa, 0x09, 0x0a, 0x06, 0xb6, 0x5d, 0x96, 0xc8);") +cpp_quote("DEFINE_GUID(CLSID_D3D12DeviceRemovedExtendedData, 0x4a75bbc4, 0x9ff4, 0x4ad8, 0x9f, 0x18, 0xab, 0xae, 0x84, 0xdc, 0x5f, 0xf2);") +cpp_quote("DEFINE_GUID(CLSID_D3D12SDKConfiguration, 0x7cda6aca, 0xa03e, 0x49c8, 0x94, 0x58, 0x03, 0x34, 0xd2, 0x0e, 0x07, 0xce);") +cpp_quote("DEFINE_GUID(CLSID_D3D12DeviceFactory, 0x114863bf, 0xc386, 0x4aee, 0xb3, 0x9d, 0x8f, 0x0b, 0xbb, 0x06, 0x29, 0x55);") +cpp_quote("DEFINE_GUID(CLSID_D3D12DSRDeviceFactory, 0xbb6dd27e, 0x94a9, 0x41a6, 0x9f, 0x1b, 0x13, 0x37, 0x72, 0x17, 0x24, 0x28);") +cpp_quote("DEFINE_GUID(CLSID_D3D12StateObjectFactory, 0x54e1c9f3, 0x1303, 0x4112, 0xbf, 0x8e, 0x7b, 0xf2, 0xbb, 0x60, 0x6a, 0x73);") +cpp_quote("DEFINE_GUID(CLSID_D3D12RuntimeValidationControl, 0xe5b53e74, 0x3fca, 0x47b4, 0x88, 0xb9, 0xa8, 0xb4, 0x1e, 0xf8, 0xfb, 0x73);") +cpp_quote("DEFINE_GUID(CLSID_D3D12ApplicationIdentity, 0x08d8e1e8, 0x75a6, 0x42a7, 0xbf, 0x3a, 0xd0, 0x5f, 0xe5, 0x29, 0xc4, 0x7c);") +cpp_quote("") +cpp_quote("typedef HRESULT (WINAPI* PFN_D3D12_GET_INTERFACE)( _In_ REFCLSID, _In_ REFIID, _COM_Outptr_opt_ void** );") +cpp_quote("") +cpp_quote("HRESULT WINAPI D3D12GetInterface( _In_ REFCLSID rclsid, _In_ REFIID riid, _COM_Outptr_opt_ void** ppvDebug );") +cpp_quote("") + +//================================================================================================================================== +// +// SDK Configuration +// +//================================================================================================================================== + +[uuid(e9eb5314-33aa-42b2-a718-d77f58b1f1c7), object, local, pointer_default(unique)] +interface ID3D12SDKConfiguration + : IUnknown +{ + HRESULT SetSDKVersion( + UINT SDKVersion, + [annotation("_In_z_")] LPCSTR SDKPath + ); +} + +[uuid(8aaf9303-ad25-48b9-9a57-d9c37e009d9f), object, local, pointer_default(unique)] +interface ID3D12SDKConfiguration1 + : ID3D12SDKConfiguration +{ + HRESULT CreateDeviceFactory( + UINT SDKVersion, + [annotation("_In_")] LPCSTR SDKPath, + REFIID riid, // Expected: ID3D12DeviceFactory + [annotation("_COM_Outptr_")] void **ppvFactory + ); + void FreeUnusedSDKs(); +} + +typedef enum D3D12_DEVICE_FACTORY_FLAGS +{ + D3D12_DEVICE_FACTORY_FLAG_NONE = 0, + D3D12_DEVICE_FACTORY_FLAG_ALLOW_RETURNING_EXISTING_DEVICE = 0x1, + D3D12_DEVICE_FACTORY_FLAG_ALLOW_RETURNING_INCOMPATIBLE_EXISTING_DEVICE = 0x2, + D3D12_DEVICE_FACTORY_FLAG_DISALLOW_STORING_NEW_DEVICE_AS_SINGLETON = 0x4, +} D3D12_DEVICE_FACTORY_FLAGS; +cpp_quote("DEFINE_ENUM_FLAG_OPERATORS( D3D12_DEVICE_FACTORY_FLAGS )") + +[uuid(61f307d3-d34e-4e7c-8374-3ba4de23cccb), object, local, pointer_default(unique)] +interface ID3D12DeviceFactory + : IUnknown +{ + HRESULT InitializeFromGlobalState(); + HRESULT ApplyToGlobalState(); + + HRESULT SetFlags(D3D12_DEVICE_FACTORY_FLAGS flags); + D3D12_DEVICE_FACTORY_FLAGS GetFlags(); + + HRESULT GetConfigurationInterface( + REFCLSID clsid, + REFIID iid, + [annotation("_COM_Outptr_")] void **ppv); + + HRESULT EnableExperimentalFeatures( + UINT NumFeatures, + [annotation("_In_reads_(NumFeatures)")] const IID *pIIDs, + [annotation("_In_reads_opt_(NumFeatures)")] void *pConfigurationStructs, + [annotation("_In_reads_opt_(NumFeatures)")] UINT *pConfigurationStructSizes); + + HRESULT CreateDevice( + [annotation("_In_opt_")] IUnknown *adapter, + D3D_FEATURE_LEVEL FeatureLevel, + REFIID riid, + [annotation("_COM_Outptr_opt_")] void **ppvDevice); +}; + +typedef enum D3D12_DEVICE_FLAGS +{ + D3D12_DEVICE_FLAG_NONE = 0, + D3D12_DEVICE_FLAG_DEBUG_LAYER_ENABLED = 0x1, + D3D12_DEVICE_FLAG_GPU_BASED_VALIDATION_ENABLED = 0x2, + D3D12_DEVICE_FLAG_SYNCHRONIZED_COMMAND_QUEUE_VALIDATION_DISABLED = 0x4, + D3D12_DEVICE_FLAG_DRED_AUTO_BREADCRUMBS_ENABLED = 0x8, + D3D12_DEVICE_FLAG_DRED_PAGE_FAULT_REPORTING_ENABLED = 0x10, + D3D12_DEVICE_FLAG_DRED_WATSON_REPORTING_ENABLED = 0x20, + D3D12_DEVICE_FLAG_DRED_BREADCRUMB_CONTEXT_ENABLED = 0x40, + D3D12_DEVICE_FLAG_DRED_USE_MARKERS_ONLY_BREADCRUMBS = 0x80, + D3D12_DEVICE_FLAG_SHADER_INSTRUMENTATION_ENABLED = 0x100, + D3D12_DEVICE_FLAG_AUTO_DEBUG_NAME_ENABLED = 0x200, + D3D12_DEVICE_FLAG_FORCE_LEGACY_STATE_VALIDATION = 0x400, +} D3D12_DEVICE_FLAGS; +cpp_quote("DEFINE_ENUM_FLAG_OPERATORS( D3D12_DEVICE_FLAGS )") + +typedef struct D3D12_DEVICE_CONFIGURATION_DESC +{ + D3D12_DEVICE_FLAGS Flags; + UINT GpuBasedValidationFlags; // D3D12_GPU_BASED_VALIDATION_FLAGS from d3d12sdklayers.h + UINT SDKVersion; + UINT NumEnabledExperimentalFeatures; +} D3D12_DEVICE_CONFIGURATION_DESC; + +[uuid(78dbf87b-f766-422b-a61c-c8c446bdb9ad), object, local, pointer_default(unique)] +interface ID3D12DeviceConfiguration + : IUnknown +{ + D3D12_DEVICE_CONFIGURATION_DESC GetDesc(); + HRESULT GetEnabledExperimentalFeatures([annotation("_Out_writes_(NumGuids)")] GUID *pGuids, UINT NumGuids); + + HRESULT SerializeVersionedRootSignature( + [annotation("_In_")] const D3D12_VERSIONED_ROOT_SIGNATURE_DESC *pDesc, + [annotation("_COM_Outptr_")] ID3DBlob **ppResult, + [annotation("_Always_(_Outptr_opt_result_maybenull_)")] ID3DBlob **ppError); + + HRESULT CreateVersionedRootSignatureDeserializer( + [annotation("_In_reads_bytes_(Size)")] const void *pBlob, + SIZE_T Size, + REFIID riid, + [annotation("_COM_Outptr_")] void **ppvDeserializer); +}; + +[uuid(ed342442-6343-4e16-bb82-a3a577874e56), object, local, pointer_default(unique)] +interface ID3D12DeviceConfiguration1 + : ID3D12DeviceConfiguration +{ + HRESULT CreateVersionedRootSignatureDeserializerFromSubobjectInLibrary( + [annotation("_In_reads_bytes_(Size)")] const void* pLibraryBlob, + SIZE_T Size, + LPCWSTR RootSignatureSubobjectName, + REFIID riid, + [annotation("_COM_Outptr_")] void** ppvDeserializer); +}; + + +typedef enum D3D12_STATE_OBJECT_DATABASE_FLAGS +{ + D3D12_STATE_OBJECT_DATABASE_FLAG_NONE = 0x0, + D3D12_STATE_OBJECT_DATABASE_FLAG_READ_ONLY = 0x1, +} D3D12_STATE_OBJECT_DATABASE_FLAGS; +cpp_quote("DEFINE_ENUM_FLAG_OPERATORS( D3D12_STATE_OBJECT_DATABASE_FLAGS )") + +[uuid(f5b066f0-648a-4611-bd41-27fd0948b9eb), object, local, pointer_default(unique)] +interface ID3D12StateObjectDatabaseFactory + : IUnknown +{ + HRESULT CreateStateObjectDatabaseFromFile( + LPCWSTR pDatabaseFile, + D3D12_STATE_OBJECT_DATABASE_FLAGS flags, + REFIID riid, + [out, iid_is(riid), annotation("_COM_Outptr_")] void** ppvStateObjectDatabase + ); +}; + + +[uuid(82dc6c85-727b-4a8d-9169-db6ce3e975a0), object, local, pointer_default(unique)] +interface ID3D12ApplicationIdentity + : IUnknown +{ + HRESULT SetApplicationIdentity(const D3D12_APPLICATION_DESC* pDesc, REFGUID AppId); +}; + +typedef enum D3D12_AXIS_SHADING_RATE +{ + D3D12_AXIS_SHADING_RATE_1X = 0x0, + D3D12_AXIS_SHADING_RATE_2X = 0x1, + D3D12_AXIS_SHADING_RATE_4X = 0x2 +} D3D12_AXIS_SHADING_RATE; + + +cpp_quote("#define D3D12_SHADING_RATE_X_AXIS_SHIFT 2") +cpp_quote("#define D3D12_SHADING_RATE_VALID_MASK 3") + +cpp_quote("#define D3D12_MAKE_COARSE_SHADING_RATE(x,y) ((x) << D3D12_SHADING_RATE_X_AXIS_SHIFT | (y))") + +cpp_quote("#define D3D12_GET_COARSE_SHADING_RATE_X_AXIS(x) (((x) >> D3D12_SHADING_RATE_X_AXIS_SHIFT) & D3D12_SHADING_RATE_VALID_MASK)") +cpp_quote("#define D3D12_GET_COARSE_SHADING_RATE_Y_AXIS(y) ((y) & D3D12_SHADING_RATE_VALID_MASK)") + +typedef enum D3D12_SHADING_RATE +{ + D3D12_SHADING_RATE_1X1 = 0x0, + D3D12_SHADING_RATE_1X2 = 0x1, + D3D12_SHADING_RATE_2X1 = 0x4, + D3D12_SHADING_RATE_2X2 = 0x5, + D3D12_SHADING_RATE_2X4 = 0x6, + D3D12_SHADING_RATE_4X2 = 0x9, + D3D12_SHADING_RATE_4X4 = 0xA +} D3D12_SHADING_RATE; + +typedef enum D3D12_SHADING_RATE_COMBINER +{ + D3D12_SHADING_RATE_COMBINER_PASSTHROUGH = 0, + D3D12_SHADING_RATE_COMBINER_OVERRIDE = 1, + D3D12_SHADING_RATE_COMBINER_MIN = 2, + D3D12_SHADING_RATE_COMBINER_MAX = 3, + D3D12_SHADING_RATE_COMBINER_SUM = 4, +} D3D12_SHADING_RATE_COMBINER; + +[uuid(55050859-4024-474c-87f5-6472eaee44ea), object, local, pointer_default(unique)] +interface ID3D12GraphicsCommandList5 : ID3D12GraphicsCommandList4 +{ + void RSSetShadingRate( + [annotation("_In_")] D3D12_SHADING_RATE baseShadingRate, + [annotation("_In_reads_opt_(D3D12_RS_SET_SHADING_RATE_COMBINER_COUNT)")] const D3D12_SHADING_RATE_COMBINER* combiners); + + void RSSetShadingRateImage( + [annotation("_In_opt_")] ID3D12Resource* shadingRateImage); +} + +typedef struct D3D12_DISPATCH_MESH_ARGUMENTS +{ + UINT ThreadGroupCountX; + UINT ThreadGroupCountY; + UINT ThreadGroupCountZ; +} D3D12_DISPATCH_MESH_ARGUMENTS; + +[uuid(c3827890-e548-4cfa-96cf-5689a9370f80), object, local, pointer_default(unique)] +interface ID3D12GraphicsCommandList6 : ID3D12GraphicsCommandList5 +{ + void DispatchMesh( + [annotation("_In_")] UINT ThreadGroupCountX, + [annotation("_In_")] UINT ThreadGroupCountY, + [annotation("_In_")] UINT ThreadGroupCountZ + ); +} + +[uuid(dd171223-8b61-4769-90e3-160ccde4e2c1), object, local, pointer_default(unique)] +interface ID3D12GraphicsCommandList7 : ID3D12GraphicsCommandList6 +{ + void Barrier( + UINT32 NumBarrierGroups, + [annotation("_In_reads_(NumBarrierGroups)")] const D3D12_BARRIER_GROUP *pBarrierGroups + ); +}; + +[uuid(ee936ef9-599d-4d28-938e-23c4ad05ce51), object, local, pointer_default(unique)] +interface ID3D12GraphicsCommandList8 : ID3D12GraphicsCommandList7 +{ + void OMSetFrontAndBackStencilRef( + [annotation("_In_")] UINT FrontStencilRef, + [annotation("_In_")] UINT BackStencilRef + ); +}; + +[uuid(34ed2808-ffe6-4c2b-b11a-cabd2b0c59e1), object, local, pointer_default(unique)] +interface ID3D12GraphicsCommandList9 : ID3D12GraphicsCommandList8 +{ + void RSSetDepthBias( + [annotation("_In_")] FLOAT DepthBias, + [annotation("_In_")] FLOAT DepthBiasClamp, + [annotation("_In_")] FLOAT SlopeScaledDepthBias + ); + + void IASetIndexBufferStripCutValue( + [annotation("_In_")] D3D12_INDEX_BUFFER_STRIP_CUT_VALUE IBStripCutValue + ); +}; + +[uuid(7013c015-d161-4b63-a08c-238552dd8acc), object, local, pointer_default(unique)] +interface ID3D12GraphicsCommandList10 : ID3D12GraphicsCommandList9 +{ + void SetProgram([annotation("_In_")] const D3D12_SET_PROGRAM_DESC* pDesc); + void DispatchGraph([annotation("_In_")] const D3D12_DISPATCH_GRAPH_DESC* pDesc); +}; + +[uuid(823aee5b-c932-4b15-b4c4-4a28e7c34dea), object, local, pointer_default(unique)] +interface ID3D12GraphicsCommandList11 : ID3D12GraphicsCommandList10 +{ + void WaitBarrier( + [annotation("_In_")] UINT NumBarrierGroups, + [annotation("_In_reads_(NumBarrierGroups)")] const D3D12_BARRIER_GROUP *pBarrierGroups, + [annotation("_In_")] UINT NumFences, + [annotation("_In_reads_(NumFences)")] ID3D12Fence * const *ppFences, + [annotation("_In_reads_(NumFences)")] const UINT64 *pFenceValues); + + void SignalBarrier( + [annotation("_In_")] UINT NumBarrierGroups, + [annotation("_In_reads_(NumBarrierGroups)")] const D3D12_BARRIER_GROUP *pBarrierGroups, + [annotation("_In_")] ID3D12Fence *pFence, + [annotation("_In_")] UINT64 FenceValue); +}; + +typedef enum D3D12_LINEAR_ALGEBRA_TIER +{ + D3D12_LINEAR_ALGEBRA_TIER_NOT_SUPPORTED = 0x00, + D3D12_LINEAR_ALGEBRA_TIER_1_0 = 0x10, +} D3D12_LINEAR_ALGEBRA_TIER; + +typedef struct D3D12_FEATURE_DATA_LINEAR_ALGEBRA_SUPPORT +{ + [annotation("_Out_")] D3D12_LINEAR_ALGEBRA_TIER LinearAlgebraTier; +} D3D12_FEATURE_DATA_LINEAR_ALGEBRA_SUPPORT; + +typedef enum D3D12_LINEAR_ALGEBRA_DATATYPE { + D3D12_LINEAR_ALGEBRA_DATATYPE_SINT16 = 2, + D3D12_LINEAR_ALGEBRA_DATATYPE_UINT16 = 3, + D3D12_LINEAR_ALGEBRA_DATATYPE_SINT32 = 4, + D3D12_LINEAR_ALGEBRA_DATATYPE_UINT32 = 5, + D3D12_LINEAR_ALGEBRA_DATATYPE_FLOAT16 = 7, + D3D12_LINEAR_ALGEBRA_DATATYPE_FLOAT32 = 8, + D3D12_LINEAR_ALGEBRA_DATATYPE_SINT8 = 18, + D3D12_LINEAR_ALGEBRA_DATATYPE_UINT8 = 19, + D3D12_LINEAR_ALGEBRA_DATATYPE_FLOAT8_E4M3FN = 20, + D3D12_LINEAR_ALGEBRA_DATATYPE_FLOAT8_E5M2 = 21 +} D3D12_LINEAR_ALGEBRA_DATATYPE; + +typedef enum D3D12_LINEAR_ALGEBRA_OPERATION_TYPE +{ + D3D12_LINEAR_ALGEBRA_OPERATION_TYPE_MATRIX_CONSTRUCTION, + D3D12_LINEAR_ALGEBRA_OPERATION_TYPE_WAVE_MATRIX_MULTIPLY, + D3D12_LINEAR_ALGEBRA_OPERATION_TYPE_THREADGROUP_MATRIX_MULTIPLY, + D3D12_LINEAR_ALGEBRA_OPERATION_TYPE_THREAD_VECTOR_MATRIX_MULTIPLY, + D3D12_LINEAR_ALGEBRA_OPERATION_TYPE_THREAD_OUTER_PRODUCT, + D3D12_LINEAR_ALGEBRA_OPERATION_TYPE_ATOMIC_ACCUMULATE_STORE, +} D3D12_LINEAR_ALGEBRA_OPERATION_TYPE; + +typedef enum D3D12_LINEAR_ALGEBRA_MULTIPLICATION_SUPPORT_FLAGS +{ + D3D12_LINEAR_ALGEBRA_MULTIPLICATION_SUPPORT_FLAG_NONE = 0, + D3D12_LINEAR_ALGEBRA_MULTIPLICATION_SUPPORT_FLAG_SUPPORTED = 1, + D3D12_LINEAR_ALGEBRA_MULTIPLICATION_SUPPORT_FLAG_EMULATED_INPUTS = 2, + D3D12_LINEAR_ALGEBRA_MULTIPLICATION_SUPPORT_FLAG_EMULATED_OUTPUTS = 4, + D3D12_LINEAR_ALGEBRA_MULTIPLICATION_SUPPORT_FLAG_TRANSPOSE = 8, +} D3D12_LINEAR_ALGEBRA_MULTIPLICATION_SUPPORT_FLAGS; +cpp_quote("DEFINE_ENUM_FLAG_OPERATORS( D3D12_LINEAR_ALGEBRA_MULTIPLICATION_SUPPORT_FLAGS )") + +typedef struct D3D12_LINEAR_ALGEBRA_MATRIX_CONSTRUCTION_SUPPORT +{ + // Inputs + D3D12_LINEAR_ALGEBRA_DATATYPE ComponentType; + UINT WaveSize; + + // Outputs + UINT MinM; + UINT MinK; + UINT MinN; +} D3D12_LINEAR_ALGEBRA_MATRIX_CONSTRUCTION_SUPPORT; + +typedef struct D3D12_LINEAR_ALGEBRA_MATRIX_MULTIPLY_SHAPE +{ + UINT M; // Rows in matrix A + UINT K; // Columns in matrix A / Rows in matrix B + UINT N; // Columns in matrix B +} D3D12_LINEAR_ALGEBRA_MATRIX_MULTIPLY_SHAPE; + +typedef struct D3D12_LINEAR_ALGEBRA_WAVE_MATRIX_MULTIPLY_INPUTS +{ + UINT WaveSize; + D3D12_LINEAR_ALGEBRA_DATATYPE MatrixAComponentType; + D3D12_LINEAR_ALGEBRA_DATATYPE MatrixBComponentType; + D3D12_LINEAR_ALGEBRA_DATATYPE AccumulatorComponentType; +} D3D12_LINEAR_ALGEBRA_WAVE_MATRIX_MULTIPLY_INPUTS; + +typedef struct D3D12_LINEAR_ALGEBRA_WAVE_MATRIX_MULTIPLY_SUPPORT +{ + // Inputs + D3D12_LINEAR_ALGEBRA_WAVE_MATRIX_MULTIPLY_INPUTS Inputs; + + // Outputs + D3D12_LINEAR_ALGEBRA_MULTIPLICATION_SUPPORT_FLAGS SupportFlags; + UINT NumShapes; + D3D12_LINEAR_ALGEBRA_MATRIX_MULTIPLY_SHAPE *Shapes; +} D3D12_LINEAR_ALGEBRA_WAVE_MATRIX_MULTIPLY_SUPPORT; + +typedef struct D3D12_LINEAR_ALGEBRA_THREADGROUP_MATRIX_MULTIPLY_SUPPORT +{ + // Inputs + D3D12_LINEAR_ALGEBRA_WAVE_MATRIX_MULTIPLY_INPUTS WaveInputs; + D3D12_LINEAR_ALGEBRA_MATRIX_MULTIPLY_SHAPE Shape; + + // Outputs + D3D12_LINEAR_ALGEBRA_MULTIPLICATION_SUPPORT_FLAGS SupportFlags; + UINT MinThreadGroupSize; + UINT MaxThreadGroupSize; + UINT PreferredThreadGroupSize; +} D3D12_LINEAR_ALGEBRA_THREADGROUP_MATRIX_MULTIPLY_SUPPORT; + +typedef struct D3D12_LINEAR_ALGEBRA_THREAD_VECTOR_MATRIX_MULTIPLY_SUPPORT +{ + // Inputs + D3D12_LINEAR_ALGEBRA_DATATYPE VectorInputType; + D3D12_LINEAR_ALGEBRA_DATATYPE MatrixInputType; + D3D12_LINEAR_ALGEBRA_DATATYPE BiasInputType; + D3D12_LINEAR_ALGEBRA_DATATYPE VectorResultType; + + // Outputs + D3D12_LINEAR_ALGEBRA_MULTIPLICATION_SUPPORT_FLAGS SupportFlags; +} D3D12_LINEAR_ALGEBRA_THREAD_VECTOR_MATRIX_MULTIPLY_SUPPORT; + +typedef struct D3D12_LINEAR_ALGEBRA_THREAD_OUTER_PRODUCT_SUPPORT +{ + // Inputs + D3D12_LINEAR_ALGEBRA_DATATYPE InputComponentType; + D3D12_LINEAR_ALGEBRA_DATATYPE ResultComponentType; + + // Outputs + BOOL Supported; +} D3D12_LINEAR_ALGEBRA_THREAD_OUTER_PRODUCT_SUPPORT; + +typedef struct D3D12_LINEAR_ALGEBRA_ATOMIC_ACCUMULATE_STORE_SUPPORT +{ + // Inputs + D3D12_LINEAR_ALGEBRA_DATATYPE ComponentType; + + // Outputs + BOOL RWByteAddressBufferSupported; + BOOL GroupSharedSupported; +} D3D12_LINEAR_ALGEBRA_ATOMIC_ACCUMULATE_STORE_SUPPORT; + +typedef struct D3D12_FEATURE_DATA_LINEAR_ALGEBRA_MATRIX_OPERATION_SUPPORT +{ + D3D12_LINEAR_ALGEBRA_OPERATION_TYPE OperationType; + union + { + D3D12_LINEAR_ALGEBRA_MATRIX_CONSTRUCTION_SUPPORT MatrixConstruction; + D3D12_LINEAR_ALGEBRA_WAVE_MATRIX_MULTIPLY_SUPPORT WaveMatrixMultiply; + D3D12_LINEAR_ALGEBRA_THREADGROUP_MATRIX_MULTIPLY_SUPPORT ThreadGroupMatrixMultiply; + D3D12_LINEAR_ALGEBRA_THREAD_VECTOR_MATRIX_MULTIPLY_SUPPORT ThreadVectorMatrixMultiply; + D3D12_LINEAR_ALGEBRA_THREAD_OUTER_PRODUCT_SUPPORT ThreadOuterProductSupport; + D3D12_LINEAR_ALGEBRA_ATOMIC_ACCUMULATE_STORE_SUPPORT AccumulateStore; + }; +} D3D12_FEATURE_DATA_LINEAR_ALGEBRA_MATRIX_OPERATION_SUPPORT; + +typedef enum D3D12_LINEAR_ALGEBRA_MATRIX_LAYOUT +{ + D3D12_LINEAR_ALGEBRA_MATRIX_LAYOUT_ROW_MAJOR, + D3D12_LINEAR_ALGEBRA_MATRIX_LAYOUT_COLUMN_MAJOR, + D3D12_LINEAR_ALGEBRA_MATRIX_LAYOUT_MUL_OPTIMAL, + D3D12_LINEAR_ALGEBRA_MATRIX_LAYOUT_OUTER_PRODUCT_OPTIMAL +} D3D12_LINEAR_ALGEBRA_MATRIX_LAYOUT; + +typedef struct D3D12_LINEAR_ALGEBRA_MATRIX_CONVERSION_DEST_INFO +{ + [annotation("_Inout_")] UINT DestSize; + [annotation("_In_")] D3D12_LINEAR_ALGEBRA_MATRIX_LAYOUT DestLayout; + [annotation("_In_")] UINT DestStride; + [annotation("_In_")] UINT NumRows; + [annotation("_In_")] UINT NumColumns; + [annotation("_In_")] D3D12_LINEAR_ALGEBRA_DATATYPE DestDataType; +} D3D12_LINEAR_ALGEBRA_MATRIX_CONVERSION_DEST_INFO; + +typedef struct D3D12_LINEAR_ALGEBRA_MATRIX_CONVERSION_DATA +{ + [annotation("_Inout_")] D3D12_GPU_VIRTUAL_ADDRESS DestVA; + [annotation("_In_")] D3D12_GPU_VIRTUAL_ADDRESS SrcVA; +} D3D12_LINEAR_ALGEBRA_MATRIX_CONVERSION_DATA; + +typedef struct D3D12_LINEAR_ALGEBRA_MATRIX_CONVERSION_SRC_INFO +{ + [annotation("_In_")] UINT SrcSize; + [annotation("_In_")] D3D12_LINEAR_ALGEBRA_DATATYPE SrcDataType; + [annotation("_In_")] D3D12_LINEAR_ALGEBRA_MATRIX_LAYOUT SrcLayout; + [annotation("_In_")] UINT SrcStride; +} D3D12_LINEAR_ALGEBRA_MATRIX_CONVERSION_SRC_INFO; + +typedef struct D3D12_LINEAR_ALGEBRA_MATRIX_CONVERSION_INFO { + D3D12_LINEAR_ALGEBRA_MATRIX_CONVERSION_DEST_INFO DestInfo; + D3D12_LINEAR_ALGEBRA_MATRIX_CONVERSION_SRC_INFO SrcInfo; + D3D12_LINEAR_ALGEBRA_MATRIX_CONVERSION_DATA DataDesc; +} D3D12_LINEAR_ALGEBRA_MATRIX_CONVERSION_INFO; + + +typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS_PREVIEW +{ + [annotation("_Out_")] UINT MaxGroupSharedMemoryPerGroupCS; + [annotation("_Out_")] UINT MaxGroupSharedMemoryPerGroupAS; + [annotation("_Out_")] UINT MaxGroupSharedMemoryPerGroupMS; +} D3D12_FEATURE_DATA_D3D12_OPTIONS_PREVIEW; + +typedef struct D3D12_EXTENSION_ARGUMENTS +{ + ID3D12DeviceChild** ppD3DObjects; + UINT NumD3DObjects; + void* pPrivateArgs; + SIZE_T PrivateArgSize; + void* pOutputBuffer; + SIZE_T OutputBufferSize; +} D3D12_EXTENSION_ARGUMENTS; + +[uuid(b5db626a-4411-41ec-9168-385a358ba2d6), object, local, pointer_default(unique)] +interface ID3D12Extension : ID3D12DeviceChild +{ + HRESULT Execute( + [annotation("_In_")] UINT32 ordinal, + [annotation("_In_")] const D3D12_EXTENSION_ARGUMENTS* pArguments); +} + +typedef struct D3D12_API_EXTENSION_DESC +{ + ID3D12Extension* pExtension; +} D3D12_API_EXTENSION_DESC; + +typedef enum D3D12_EXTENDED_OPERATION_TYPE +{ + D3D12_EXTENDED_OPERATION_TYPE_CREATE_COMMITTED_RESOURCE2 = 0, + D3D12_EXTENDED_OPERATION_TYPE_CREATE_COMMITTED_RESOURCE3 = 1, + D3D12_EXTENDED_OPERATION_TYPE_CREATE_PLACED_RESOURCE1 = 3, + D3D12_EXTENDED_OPERATION_TYPE_CREATE_PLACED_RESOURCE2 = 4, + D3D12_EXTENDED_OPERATION_TYPE_CREATE_RESERVED_RESOURCE1 = 6, + D3D12_EXTENDED_OPERATION_TYPE_CREATE_RESERVED_RESOURCE2 = 7, +} D3D12_EXTENDED_OPERATION_TYPE; + +typedef struct D3D12_EXTENDED_OPERATION_CREATE_COMMITTED_RESOURCE2 +{ + const D3D12_HEAP_PROPERTIES* pHeapProperties; + D3D12_HEAP_FLAGS HeapFlags; + const D3D12_RESOURCE_DESC1* pDesc; + D3D12_RESOURCE_STATES InitialResourceState; + const D3D12_CLEAR_VALUE* pOptimizedClearValue; + ID3D12ProtectedResourceSession* pProtectedSession; + IID iidResource; + void** ppvResource; +} D3D12_EXTENDED_OPERATION_CREATE_COMMITTED_RESOURCE2; + +typedef struct D3D12_EXTENDED_OPERATION_CREATE_COMMITTED_RESOURCE3 +{ + const D3D12_HEAP_PROPERTIES* pHeapProperties; + D3D12_HEAP_FLAGS HeapFlags; + const D3D12_RESOURCE_DESC1* pDesc; + D3D12_BARRIER_LAYOUT InitialResourceLayout; + const D3D12_CLEAR_VALUE* pOptimizedClearValue; + ID3D12ProtectedResourceSession* pProtectedSession; + UINT32 NumCastableFormats; + const DXGI_FORMAT* pCastableFormats; + IID iidResource; + void** ppvResource; +} D3D12_EXTENDED_OPERATION_CREATE_COMMITTED_RESOURCE3; + + +typedef struct D3D12_EXTENDED_OPERATION_CREATE_PLACED_RESOURCE1 +{ + ID3D12Heap* pHeap; + UINT64 HeapOffset; + const D3D12_RESOURCE_DESC1* pDesc; + D3D12_RESOURCE_STATES InitialResourceState; + const D3D12_CLEAR_VALUE* pOptimizedClearValue; + IID iidResource; + void** ppvResource; +} D3D12_EXTENDED_OPERATION_CREATE_PLACED_RESOURCE1; + +typedef struct D3D12_EXTENDED_OPERATION_CREATE_PLACED_RESOURCE2 +{ + ID3D12Heap* pHeap; + UINT64 HeapOffset; + const D3D12_RESOURCE_DESC1* pDesc; + D3D12_BARRIER_LAYOUT InitialResourceLayout; + const D3D12_CLEAR_VALUE* pOptimizedClearValue; + UINT32 NumCastableFormats; + const DXGI_FORMAT* pCastableFormats; + IID iidResource; + void** ppvResource; +} D3D12_EXTENDED_OPERATION_CREATE_PLACED_RESOURCE2; + + +typedef struct D3D12_EXTENDED_OPERATION_CREATE_RESERVED_RESOURCE1 +{ + const D3D12_RESOURCE_DESC* pDesc; + D3D12_RESOURCE_STATES InitialResourceState; + const D3D12_CLEAR_VALUE* pOptimizedClearValue; + ID3D12ProtectedResourceSession* pProtectedSession; + IID iidResource; + void** ppvResource; +} D3D12_EXTENDED_OPERATION_CREATE_RESERVED_RESOURCE1; + +typedef struct D3D12_EXTENDED_OPERATION_CREATE_RESERVED_RESOURCE2 +{ + const D3D12_RESOURCE_DESC* pDesc; + D3D12_BARRIER_LAYOUT InitialResourceLayout; + const D3D12_CLEAR_VALUE* pOptimizedClearValue; + ID3D12ProtectedResourceSession* pProtectedSession; + UINT32 NumCastableFormats; + const DXGI_FORMAT* pCastableFormats; + IID iidResource; + void** ppvResource; +} D3D12_EXTENDED_OPERATION_CREATE_RESERVED_RESOURCE2; + +typedef struct D3D12_EXTENDED_OPERATION_DATA +{ + ID3D12Extension** ppExtensions; + UINT NumExtensions; + D3D12_EXTENDED_OPERATION_TYPE OperationType; + union + { + D3D12_EXTENDED_OPERATION_CREATE_COMMITTED_RESOURCE2 CreateCommittedResource2; + D3D12_EXTENDED_OPERATION_CREATE_COMMITTED_RESOURCE3 CreateCommittedResource3; + D3D12_EXTENDED_OPERATION_CREATE_PLACED_RESOURCE1 CreatePlacedResource1; + D3D12_EXTENDED_OPERATION_CREATE_PLACED_RESOURCE2 CreatePlacedResource2; + D3D12_EXTENDED_OPERATION_CREATE_RESERVED_RESOURCE1 CreateReservedResource1; + D3D12_EXTENDED_OPERATION_CREATE_RESERVED_RESOURCE2 CreateReservedResource2; + }; +} D3D12_EXTENDED_OPERATION_DATA; + +[uuid(de178544-1537-41b9-b12e-48608896d469), object, local, pointer_default(unique)] +interface ID3D12DeviceApiExtensions : IUnknown +{ + HRESULT GetExtensionSchema( + [annotation("_In_")] REFIID ExtensionID, + [annotation("_Inout_")] LPSTR* ppSchema, + [annotation("_Inout_")] UINT* pSchemaLength); + + HRESULT CreateExtension( + [annotation("_In_")] REFIID ExtensionID, + [annotation("_In_")] const D3D12_EXTENSION_ARGUMENTS* pCreationArguments, + [annotation("_In_")] REFIID riid, + [annotation("_COM_Outptr_")] void** ppvExtension); + + HRESULT ExecuteExtendedObjectCreation( + [annotation("_In_")] const D3D12_EXTENDED_OPERATION_DATA* pOperationData + ); +} + + + +[uuid(55ea41d3-6bf5-4332-bbf9-905e6b4e2930), object, local, pointer_default(unique)] +interface ID3D12DevicePreview : IUnknown +{ + void GetLinearAlgebraMatrixConversionDestinationInfo( + [annotation("_Inout_")] D3D12_LINEAR_ALGEBRA_MATRIX_CONVERSION_DEST_INFO* pDesc); +} + + +[uuid(447e915c-c6f9-47e8-84d9-dc4f4495d230), object, local, pointer_default(unique)] +interface ID3D12GraphicsCommandListPreview : ID3D12GraphicsCommandList11 +{ + void SetWorkGraphMaximumGPUInputRecords( + [annotation("_In_")] UINT MaxRecords, + [annotation("_In_")] UINT MaxNodeInputs); + + void ConvertLinearAlgebraMatrix( + [annotation("_In_")] const D3D12_LINEAR_ALGEBRA_MATRIX_CONVERSION_INFO* pDesc, + [annotation("_In_")] UINT DescCount); +} + +// D3D12_FENCE_BARRIERS_TIER +typedef enum D3D12_FENCE_BARRIERS_TIER +{ + D3D12_FENCE_BARRIERS_TIER_NOT_SUPPORTED = 0, + D3D12_FENCE_BARRIERS_TIER_1 = 1, // Supports signal barriers + D3D12_FENCE_BARRIERS_TIER_2 = 2, +} D3D12_FENCE_BARRIERS_TIER; + +// D3D12_FEATURE_DATA_FENCE_BARRIERS +typedef struct D3D12_FEATURE_DATA_FENCE_BARRIERS +{ + [annotation("_In_")] UINT NodeIndex; + [annotation("_Inout_")] D3D12_COMMAND_LIST_TYPE CommandListType; + [annotation("_Out_")] D3D12_FENCE_BARRIERS_TIER FenceBarriersTier; +} D3D12_FEATURE_DATA_FENCE_BARRIERS; + +[uuid(012b2bce-a66e-419a-a020-e645dc79f119), object, local, pointer_default(unique)] +interface ID3D12CommandListFenceBarriers : IUnknown +{ + void WaitBarrier( + [annotation("_In_")] UINT NumBarrierGroups, + [annotation("_In_reads_(NumBarrierGroups)")] const D3D12_BARRIER_GROUP *pBarrierGroups, + [annotation("_In_")] UINT NumFences, + [annotation("_In_reads_(NumFences)")] ID3D12Fence * const *ppFences, + [annotation("_In_reads_(NumFences)")] const UINT64 *pFenceValues); + + void SignalBarrier( + [annotation("_In_")] UINT NumBarrierGroups, + [annotation("_In_reads_(NumBarrierGroups)")] const D3D12_BARRIER_GROUP *pBarrierGroups, + [annotation("_In_")] ID3D12Fence *pFence, + [annotation("_In_")] UINT64 FenceValue); + } + + +// Async Commands +typedef struct D3D12_CLEAR_DATA +{ + union + { + FLOAT Floats[4]; + UINT Uints[4]; + INT Sints[4]; + BYTE Bytes[16]; + }; +} D3D12_CLEAR_DATA; + +typedef enum D3D12_TEXTURE_COPY_DESC_TYPE +{ + D3D12_TEXTURE_COPY_DESC_TYPE_TEXTURE_TO_TEXTURE, + D3D12_TEXTURE_COPY_DESC_TYPE_BUFFER_TO_TEXTURE, + D3D12_TEXTURE_COPY_DESC_TYPE_TEXTURE_TO_BUFFER +} D3D12_TEXTURE_COPY_DESC_TYPE; + +typedef struct D3D12_TEXTURE_COPY_REGION +{ + UINT DestX; + UINT DestY; + UINT DestZ; + const D3D12_BOX *pSourceBox; +} D3D12_TEXTURE_COPY_REGION; + +typedef struct D3D12_TEXTURE_TEXTURE_COPY_DESC +{ + ID3D12Resource* pDest; + UINT DestSubresourceIndex; + ID3D12Resource* pSource; + UINT SourceSubresourceIndex; +} D3D12_TEXTURE_TEXTURE_COPY_DESC; + +typedef struct D3D12_BUFFER_TEXTURE_COPY_DESC +{ + ID3D12Resource* pBuffer; + ID3D12Resource* pTexture; + UINT SubresourceIndex; + D3D12_PLACED_SUBRESOURCE_FOOTPRINT PlacedFootprint; +} D3D12_BUFFER_TEXTURE_COPY_DESC; + +typedef struct D3D12_TEXTURE_COPY_DESC +{ + D3D12_TEXTURE_COPY_DESC_TYPE Type; + UINT NumRegions; + const D3D12_TEXTURE_COPY_REGION *pCopyRegions; + union + { + D3D12_TEXTURE_TEXTURE_COPY_DESC TextureTextureCopy; + D3D12_BUFFER_TEXTURE_COPY_DESC BufferTextureCopy; + }; +} D3D12_TEXTURE_COPY_DESC; + +typedef struct D3D12_CLEAR_TEXTURE_DESC +{ + ID3D12Resource* pTexture; + UINT SubresourceIndex; + D3D12_CLEAR_DATA ClearValue; + DXGI_FORMAT Format; + const D3D12_BOX* pRegion; +} D3D12_CLEAR_TEXTURE_DESC; + +typedef struct D3D12_FILL_BUFFER_DESC +{ + ID3D12Resource* pBuffer; + UINT64 Offset; + D3D12_CLEAR_DATA FillValue; + DXGI_FORMAT Format; + UINT RawPatternSizeInBytes; + UINT RepeatCount; +} D3D12_FILL_BUFFER_DESC; + +[uuid(d7afd225-8c06-41c8-b8a2-6efbe1439ed9), object, local, pointer_default(unique)] +interface ID3D12CommandListAsyncCommands : IUnknown +{ + void CopyBufferRegions( + UINT NumRegions, + [annotation("_In_reads_(NumRegions)")] ID3D12Resource* const* ppDestBuffers, + [annotation("_In_reads_(NumRegions)")] const UINT64* pDestOffsets, + [annotation("_In_reads_(NumRegions)")] ID3D12Resource* const* ppSourceBuffers, + [annotation("_In_reads_(NumRegions)")] const UINT64* pSourceOffsets, + [annotation("_In_reads_(NumRegions)")] const UINT64* pSizes + ); + + void CopyTextureRegions( + UINT NumCopyDescs, + [annotation("_In_reads_(NumCopyDescs)")] const D3D12_TEXTURE_COPY_DESC* pCopyDescs + ); + + void CopyResources( + UINT NumSourceDestPairs, + [annotation("_In_reads_(NumSourceDestPairs)")] ID3D12Resource* const* ppDestResources, + [annotation("_In_reads_(NumSourceDestPairs)")] ID3D12Resource* const* ppSourceResources + ); + + void CopyTilesAsync( + [annotation("_In_")] ID3D12Resource* pTiledResource, + [annotation("_In_")] const D3D12_TILED_RESOURCE_COORDINATE* pTileRegionStartCoordinate, + [annotation("_In_")] const D3D12_TILE_REGION_SIZE* pTileRegionSize, + [annotation("_In_")] ID3D12Resource* pBuffer, + UINT64 BufferOffset, + D3D12_TILE_COPY_FLAGS Flags + ); + + void ResolveSubresourceRegionAsync( + [annotation("_In_")] ID3D12Resource* pDestResource, + UINT DestSubresource, + UINT DestX, + UINT DestY, + [annotation("_In_")] ID3D12Resource* pSourceResource, + UINT SourceSubresource, + const D3D12_RECT* pSourceRect, + DXGI_FORMAT Format, + D3D12_RESOLVE_MODE ResolveMode + ); + + void ResolveQueryDataAsync( + [annotation("_In_")] ID3D12QueryHeap* pQueryHeap, + D3D12_QUERY_TYPE Type, + UINT StartIndex, + UINT NumQueries, + [annotation("_In_")] ID3D12Resource* pDestBuffer, + UINT64 DestOffset + ); + + void ClearBoundDepthStencilView( + D3D12_CLEAR_FLAGS ClearFlags, + FLOAT Depth, + UINT8 Stencil, + UINT NumRegions, + [annotation("_In_reads_opt_(NumRegions)")] const D3D12_BOX* pRegions + ); + + void ClearBoundRenderTargetViews( + UINT RenderTargetMask, + [annotation("_In_reads_(8)")] const D3D12_CLEAR_DATA* pClearValues, + [annotation("_In_reads_opt_(8)")] const UINT* pNumRegions, + [annotation("_In_reads_opt_(8)")] const D3D12_BOX* const* ppRegions + ); + + void ClearTextureSubresources( + UINT NumClearDescs, + [annotation("_In_reads_(NumClearDescs) ")] const D3D12_CLEAR_TEXTURE_DESC* pClearDescs + ); + + void FillBuffers( + UINT NumFillDescs, + [annotation("_In_reads_(NumFillDescs)")] const D3D12_FILL_BUFFER_DESC* pFillDescs + ); +} + + + + +[uuid(f343d1a0-afe3-439f-b13d-cd87a43b70ca), object, local, pointer_default(unique)] +interface ID3D12DSRDeviceFactory : IUnknown +{ + HRESULT CreateDSRDevice( + [in] ID3D12Device *pD3D12Device, + [in] UINT NodeMask, + [in] REFIID riid, // Expected IDSRDevice + [out, iid_is(riid), annotation("_COM_Outptr_")] void** ppvDSRDevice); +} + +[uuid(597985ab-9b75-4dbb-be23-0761195bebee), object, local, pointer_default(unique)] +interface ID3D12GBVDiagnostics + : IUnknown +{ + HRESULT GetGBVEntireSubresourceStatesData( [annotation("_In_")] ID3D12Resource* pResource, [annotation("_Out_writes_bytes_(DataSize)")] int *pData, UINT DataSize ); + HRESULT GetGBVSubresourceState( [annotation("_In_")] ID3D12Resource* pResource, UINT Subresource, [annotation("_Out_")] int *pData ); + HRESULT GetGBVResourceUniformState( [annotation("_In_")] ID3D12Resource* pResource, [annotation("_Out_")] int *pData ); + HRESULT GetGBVResourceInfo( [annotation("_In_")] ID3D12Resource* pResource, + [annotation("_In_opt_")] D3D12_RESOURCE_DESC* pResourceDesc, + [annotation("_In_opt_")] UINT32* pResourceHash, + [annotation("_In_opt_")] UINT32* pSubresourceStatesByteOffset ); + + void GBVReserved0(); + + void GBVReserved1(); +} + + + +typedef struct D3D12_CREATE_STATE_OBJECT_STATISTICS +{ + UINT NumCreated; + UINT NumPSDBCacheMissed; + UINT NumTotalCacheMissed; + UINT NumCacheUnknown; +} D3D12_CREATE_STATE_OBJECT_STATISTICS; + +typedef struct D3D12_STATE_OBJECT_STATISTICS +{ + BOOL DefaultPSDBRegistered; + D3D12_CREATE_STATE_OBJECT_STATISTICS PipelineStateObjectStatistics; + D3D12_CREATE_STATE_OBJECT_STATISTICS StateObjectStatistics; +} D3D12_STATE_OBJECT_STATISTICS; + +[uuid(3d5ca1a8-a39e-4619-95e0-f9b0a40340f5), object, local, pointer_default(unique)] +interface ID3D12DeviceStatistics + : IUnknown +{ + HRESULT GetStateObjectStatistics([annotation("_Out_")] D3D12_STATE_OBJECT_STATISTICS *pStatistics); +}; + +//---------------------------------------------------------------------------------------------------------- +// Old types which are still supported by the runtime for app-compat + +cpp_quote("#endif /* WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES) */") +#pragma endregion +cpp_quote( "DEFINE_GUID(IID_ID3D12Object,0xc4fec28f,0x7966,0x4e95,0x9f,0x94,0xf4,0x31,0xcb,0x56,0xc3,0xb8);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12DeviceChild,0x905db94b,0xa00c,0x4140,0x9d,0xf5,0x2b,0x64,0xca,0x9e,0xa3,0x57);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12RootSignature,0xc54a6b66,0x72df,0x4ee8,0x8b,0xe5,0xa9,0x46,0xa1,0x42,0x92,0x14);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12RootSignature1,0xc390bd7d,0x9142,0x4a95,0xb0,0x72,0x6d,0x34,0x39,0xad,0xe5,0xc4);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12RootSignatureDeserializer,0x34AB647B,0x3CC8,0x46AC,0x84,0x1B,0xC0,0x96,0x56,0x45,0xC0,0x46);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12VersionedRootSignatureDeserializer,0x7F91CE67,0x090C,0x4BB7,0xB7,0x8E,0xED,0x8F,0xF2,0xE3,0x1D,0xA0);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12Pageable,0x63ee58fb,0x1268,0x4835,0x86,0xda,0xf0,0x08,0xce,0x62,0xf0,0xd6);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12Heap,0x6b3b2502,0x6e51,0x45b3,0x90,0xee,0x98,0x84,0x26,0x5e,0x8d,0xf3);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12Resource,0x696442be,0xa72e,0x4059,0xbc,0x79,0x5b,0x5c,0x98,0x04,0x0f,0xad);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12CommandAllocator,0x6102dee4,0xaf59,0x4b09,0xb9,0x99,0xb4,0x4d,0x73,0xf0,0x9b,0x24);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12Fence,0x0a753dcf,0xc4d8,0x4b91,0xad,0xf6,0xbe,0x5a,0x60,0xd9,0x5a,0x76);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12Fence1,0x433685fe,0xe22b,0x4ca0,0xa8,0xdb,0xb5,0xb4,0xf4,0xdd,0x0e,0x4a);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12PipelineState,0x765a30f3,0xf624,0x4c6f,0xa8,0x28,0xac,0xe9,0x48,0x62,0x24,0x45);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12PipelineState1,0x5646804c,0x9638,0x48f7,0x91,0x82,0xb3,0xee,0x5a,0x6b,0x60,0xfb);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12DescriptorHeap,0x8efb471d,0x616c,0x4f49,0x90,0xf7,0x12,0x7b,0xb7,0x63,0xfa,0x51);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12QueryHeap,0x0d9658ae,0xed45,0x469e,0xa6,0x1d,0x97,0x0e,0xc5,0x83,0xca,0xb4);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12CommandSignature,0xc36a797c,0xec80,0x4f0a,0x89,0x85,0xa7,0xb2,0x47,0x50,0x82,0xd1);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12CommandList,0x7116d91c,0xe7e4,0x47ce,0xb8,0xc6,0xec,0x81,0x68,0xf4,0x37,0xe5);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12GraphicsCommandList,0x5b160d0f,0xac1b,0x4185,0x8b,0xa8,0xb3,0xae,0x42,0xa5,0xa4,0x55);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12GraphicsCommandList1,0x553103fb,0x1fe7,0x4557,0xbb,0x38,0x94,0x6d,0x7d,0x0e,0x7c,0xa7);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12GraphicsCommandList2,0x38C3E585,0xFF17,0x412C,0x91,0x50,0x4F,0xC6,0xF9,0xD7,0x2A,0x28);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12CommandQueue,0x0ec870a6,0x5d7e,0x4c22,0x8c,0xfc,0x5b,0xaa,0xe0,0x76,0x16,0xed);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12CommandQueue1,0x3a3c3165,0x0ee7,0x4b8e,0xa0,0xaf,0x63,0x56,0xb4,0xc3,0xbb,0xb9);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12Device,0x189819f1,0x1db6,0x4b57,0xbe,0x54,0x18,0x21,0x33,0x9b,0x85,0xf7);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12PipelineLibrary,0xc64226a8,0x9201,0x46af,0xb4,0xcc,0x53,0xfb,0x9f,0xf7,0x41,0x4f);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12PipelineLibrary1,0x80eabf42,0x2568,0x4e5e,0xbd,0x82,0xc3,0x7f,0x86,0x96,0x1d,0xc3);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12Device1,0x77acce80,0x638e,0x4e65,0x88,0x95,0xc1,0xf2,0x33,0x86,0x86,0x3e);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12Device2,0x30baa41e,0xb15b,0x475c,0xa0,0xbb,0x1a,0xf5,0xc5,0xb6,0x43,0x28);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12Device3,0x81dadc15,0x2bad,0x4392,0x93,0xc5,0x10,0x13,0x45,0xc4,0xaa,0x98);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12ProtectedSession,0xA1533D18,0x0AC1,0x4084,0x85,0xB9,0x89,0xA9,0x61,0x16,0x80,0x6B);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12ProtectedResourceSession,0x6CD696F4,0xF289,0x40CC,0x80,0x91,0x5A,0x6C,0x0A,0x09,0x9C,0x3D);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12Device4,0xe865df17,0xa9ee,0x46f9,0xa4,0x63,0x30,0x98,0x31,0x5a,0xa2,0xe5);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12LifetimeOwner,0xe667af9f,0xcd56,0x4f46,0x83,0xce,0x03,0x2e,0x59,0x5d,0x70,0xa8);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12SwapChainAssistant,0xf1df64b6,0x57fd,0x49cd,0x88,0x07,0xc0,0xeb,0x88,0xb4,0x5c,0x8f);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12LifetimeTracker,0x3fd03d36,0x4eb1,0x424a,0xa5,0x82,0x49,0x4e,0xcb,0x8b,0xa8,0x13);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12StateObject,0x47016943,0xfca8,0x4594,0x93,0xea,0xaf,0x25,0x8b,0x55,0x34,0x6d);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12StateObjectProperties,0xde5fa827,0x9bf9,0x4f26,0x89,0xff,0xd7,0xf5,0x6f,0xde,0x38,0x60);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12StateObjectProperties1,0x460caac7,0x1d24,0x446a,0xa1,0x84,0xca,0x67,0xdb,0x49,0x41,0x38);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12StateObjectProperties2,0xd5e82917,0xf0f1,0x44cf,0xae,0x5e,0xce,0x22,0x2d,0xd0,0xb8,0x84);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12WorkGraphProperties,0x065acf71,0xf863,0x4b89,0x82,0xf4,0x02,0xe4,0xd5,0x88,0x67,0x57);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12WorkGraphProperties1,0x5490ef66,0x165f,0x4b3f,0x96,0x58,0x74,0xe5,0xc6,0xd2,0xe1,0xd0);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12Device5,0x8b4f173b,0x2fea,0x4b80,0x8f,0x58,0x43,0x07,0x19,0x1a,0xb9,0x5d);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12DeviceRemovedExtendedDataSettings,0x82BC481C,0x6B9B,0x4030,0xAE,0xDB,0x7E,0xE3,0xD1,0xDF,0x1E,0x63);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12DeviceRemovedExtendedDataSettings1,0xDBD5AE51,0x3317,0x4F0A,0xAD,0xF9,0x1D,0x7C,0xED,0xCA,0xAE,0x0B);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12DeviceRemovedExtendedDataSettings2,0x61552388,0x01ab,0x4008,0xa4,0x36,0x83,0xdb,0x18,0x95,0x66,0xea);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12DeviceRemovedExtendedData,0x98931D33,0x5AE8,0x4791,0xAA,0x3C,0x1A,0x73,0xA2,0x93,0x4E,0x71);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12DeviceRemovedExtendedData1,0x9727A022,0xCF1D,0x4DDA,0x9E,0xBA,0xEF,0xFA,0x65,0x3F,0xC5,0x06);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12DeviceRemovedExtendedData2,0x67FC5816,0xE4CA,0x4915,0xBF,0x18,0x42,0x54,0x12,0x72,0xDA,0x54);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12Device6,0xc70b221b,0x40e4,0x4a17,0x89,0xaf,0x02,0x5a,0x07,0x27,0xa6,0xdc);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12ProtectedResourceSession1,0xD6F12DD6,0x76FB,0x406E,0x89,0x61,0x42,0x96,0xEE,0xFC,0x04,0x09);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12Device7,0x5c014b53,0x68a1,0x4b9b,0x8b,0xd1,0xdd,0x60,0x46,0xb9,0x35,0x8b);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12Device8,0x9218E6BB,0xF944,0x4F7E,0xA7,0x5C,0xB1,0xB2,0xC7,0xB7,0x01,0xF3);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12Resource1,0x9D5E227A,0x4430,0x4161,0x88,0xB3,0x3E,0xCA,0x6B,0xB1,0x6E,0x19);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12Resource2,0xBE36EC3B,0xEA85,0x4AEB,0xA4,0x5A,0xE9,0xD7,0x64,0x04,0xA4,0x95);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12Heap1,0x572F7389,0x2168,0x49E3,0x96,0x93,0xD6,0xDF,0x58,0x71,0xBF,0x6D);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12GraphicsCommandList3,0x6FDA83A7,0xB84C,0x4E38,0x9A,0xC8,0xC7,0xBD,0x22,0x01,0x6B,0x3D);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12MetaCommand,0xDBB84C27,0x36CE,0x4FC9,0xB8,0x01,0xF0,0x48,0xC4,0x6A,0xC5,0x70);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12GraphicsCommandList4,0x8754318e,0xd3a9,0x4541,0x98,0xcf,0x64,0x5b,0x50,0xdc,0x48,0x74);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12ShaderCacheSession,0x28e2495d,0x0f64,0x4ae4,0xa6,0xec,0x12,0x92,0x55,0xdc,0x49,0xa8);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12Device9,0x4c80e962,0xf032,0x4f60,0xbc,0x9e,0xeb,0xc2,0xcf,0xa1,0xd8,0x3c);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12Device10,0x517f8718,0xaa66,0x49f9,0xb0,0x2b,0xa7,0xab,0x89,0xc0,0x60,0x31);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12Device11,0x5405c344,0xd457,0x444e,0xb4,0xdd,0x23,0x66,0xe4,0x5a,0xee,0x39);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12Device12,0x5af5c532,0x4c91,0x4cd0,0xb5,0x41,0x15,0xa4,0x05,0x39,0x5f,0xc5);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12Device13,0x14eecffc,0x4df8,0x40f7,0xa1,0x18,0x5c,0x81,0x6f,0x45,0x69,0x5e);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12Device14,0x5f6e592d,0xd895,0x44c2,0x8e,0x4a,0x88,0xad,0x49,0x26,0xd3,0x23);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12Device15,0x76cff76f,0x1e9b,0x4450,0x8c,0xdc,0x34,0xf1,0xaf,0x78,0x8e,0x5b);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12StateObjectDatabase,0xc56060b7,0xb5fc,0x4135,0x98,0xe0,0xa1,0xe9,0x99,0x7e,0xac,0xe0);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12VirtualizationGuestDevice,0xbc66d368,0x7373,0x4943,0x87,0x57,0xfc,0x87,0xdc,0x79,0xe4,0x76);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12Tools,0x7071e1f0,0xe84b,0x4b33,0x97,0x4f,0x12,0xfa,0x49,0xde,0x65,0xc5);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12Tools1,0xe4fbc019,0xdd3c,0x43e1,0x8f,0x32,0x7f,0x64,0x95,0x75,0xf0,0xa0);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12Tools2,0x01d393c5,0xc9b0,0x42a1,0x95,0x8c,0xc2,0x6b,0x02,0xd4,0xd0,0x97);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12RuntimeValidationControl,0xc706c811,0x3663,0x4bf1,0x91,0xb9,0x1e,0x8a,0x7c,0x11,0x4a,0xb9);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12PageableTools,0x8f1359db,0xd8d1,0x42f9,0xb5,0xcf,0x79,0xf4,0xcb,0xad,0x0d,0x3d);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12DeviceTools,0x2ea68e9c,0x19c3,0x4e47,0xa1,0x09,0x6c,0xda,0xdf,0xf0,0xac,0xa9);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12DeviceTools1,0xe30e9fc7,0xe641,0x4d6e,0x8a,0x81,0x9d,0xd9,0x20,0x6e,0xc4,0x7a);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12SDKConfiguration,0xe9eb5314,0x33aa,0x42b2,0xa7,0x18,0xd7,0x7f,0x58,0xb1,0xf1,0xc7);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12SDKConfiguration1,0x8aaf9303,0xad25,0x48b9,0x9a,0x57,0xd9,0xc3,0x7e,0x00,0x9d,0x9f);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12DeviceFactory,0x61f307d3,0xd34e,0x4e7c,0x83,0x74,0x3b,0xa4,0xde,0x23,0xcc,0xcb);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12DeviceConfiguration,0x78dbf87b,0xf766,0x422b,0xa6,0x1c,0xc8,0xc4,0x46,0xbd,0xb9,0xad);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12DeviceConfiguration1,0xed342442,0x6343,0x4e16,0xbb,0x82,0xa3,0xa5,0x77,0x87,0x4e,0x56);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12StateObjectDatabaseFactory,0xf5b066f0,0x648a,0x4611,0xbd,0x41,0x27,0xfd,0x09,0x48,0xb9,0xeb);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12ApplicationIdentity,0x82dc6c85,0x727b,0x4a8d,0x91,0x69,0xdb,0x6c,0xe3,0xe9,0x75,0xa0);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12GraphicsCommandList5,0x55050859,0x4024,0x474c,0x87,0xf5,0x64,0x72,0xea,0xee,0x44,0xea);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12GraphicsCommandList6,0xc3827890,0xe548,0x4cfa,0x96,0xcf,0x56,0x89,0xa9,0x37,0x0f,0x80);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12GraphicsCommandList7,0xdd171223,0x8b61,0x4769,0x90,0xe3,0x16,0x0c,0xcd,0xe4,0xe2,0xc1);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12GraphicsCommandList8,0xee936ef9,0x599d,0x4d28,0x93,0x8e,0x23,0xc4,0xad,0x05,0xce,0x51);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12GraphicsCommandList9,0x34ed2808,0xffe6,0x4c2b,0xb1,0x1a,0xca,0xbd,0x2b,0x0c,0x59,0xe1);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12GraphicsCommandList10,0x7013c015,0xd161,0x4b63,0xa0,0x8c,0x23,0x85,0x52,0xdd,0x8a,0xcc);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12GraphicsCommandList11,0x823aee5b,0xc932,0x4b15,0xb4,0xc4,0x4a,0x28,0xe7,0xc3,0x4d,0xea);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12Extension,0xb5db626a,0x4411,0x41ec,0x91,0x68,0x38,0x5a,0x35,0x8b,0xa2,0xd6);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12DeviceApiExtensions,0xde178544,0x1537,0x41b9,0xb1,0x2e,0x48,0x60,0x88,0x96,0xd4,0x69);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12DevicePreview,0x55ea41d3,0x6bf5,0x4332,0xbb,0xf9,0x90,0x5e,0x6b,0x4e,0x29,0x30);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12GraphicsCommandListPreview,0x447e915c,0xc6f9,0x47e8,0x84,0xd9,0xdc,0x4f,0x44,0x95,0xd2,0x30);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12CommandListFenceBarriers,0x012b2bce,0xa66e,0x419a,0xa0,0x20,0xe6,0x45,0xdc,0x79,0xf1,0x19);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12CommandListAsyncCommands,0xd7afd225,0x8c06,0x41c8,0xb8,0xa2,0x6e,0xfb,0xe1,0x43,0x9e,0xd9);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12DSRDeviceFactory,0xf343d1a0,0xafe3,0x439f,0xb1,0x3d,0xcd,0x87,0xa4,0x3b,0x70,0xca);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12GBVDiagnostics,0x597985ab,0x9b75,0x4dbb,0xbe,0x23,0x07,0x61,0x19,0x5b,0xeb,0xee);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12DeviceStatistics,0x3d5ca1a8,0xa39e,0x4619,0x95,0xe0,0xf9,0xb0,0xa4,0x03,0x40,0xf5);" ) diff --git a/neo/engine/opengl/d3d12/d3d12compatibility.h b/neo/engine/opengl/d3d12/d3d12compatibility.h new file mode 100644 index 00000000..ec9ff5f9 --- /dev/null +++ b/neo/engine/opengl/d3d12/d3d12compatibility.h @@ -0,0 +1,899 @@ +/*------------------------------------------------------------------------------------- + * + * Copyright (c) Microsoft Corporation + * Licensed under the MIT license + * + *-------------------------------------------------------------------------------------*/ + + +/* this ALWAYS GENERATED file contains the definitions for the interfaces */ + + + /* File created by MIDL compiler version 8.01.0628 */ + + + +/* verify that the version is high enough to compile this file*/ +#ifndef __REQUIRED_RPCNDR_H_VERSION__ +#define __REQUIRED_RPCNDR_H_VERSION__ 500 +#endif + +/* verify that the version is high enough to compile this file*/ +#ifndef __REQUIRED_RPCSAL_H_VERSION__ +#define __REQUIRED_RPCSAL_H_VERSION__ 100 +#endif + +#include "rpc.h" +#include "rpcndr.h" + +#ifndef __RPCNDR_H_VERSION__ +#error this stub requires an updated version of +#endif /* __RPCNDR_H_VERSION__ */ + +#ifndef COM_NO_WINDOWS_H +#include "windows.h" +#include "ole2.h" +#endif /*COM_NO_WINDOWS_H*/ + +#ifndef __d3d12compatibility_h__ +#define __d3d12compatibility_h__ + +#if defined(_MSC_VER) && (_MSC_VER >= 1020) +#pragma once +#endif + +#ifndef DECLSPEC_XFGVIRT +#if defined(_CONTROL_FLOW_GUARD_XFG) +#define DECLSPEC_XFGVIRT(base, func) __declspec(xfg_virtual(base, func)) +#else +#define DECLSPEC_XFGVIRT(base, func) +#endif +#endif + +/* Forward Declarations */ + +#ifndef __ID3D12CompatibilityDevice_FWD_DEFINED__ +#define __ID3D12CompatibilityDevice_FWD_DEFINED__ +typedef interface ID3D12CompatibilityDevice ID3D12CompatibilityDevice; + +#endif /* __ID3D12CompatibilityDevice_FWD_DEFINED__ */ + + +#ifndef __D3D11On12CreatorID_FWD_DEFINED__ +#define __D3D11On12CreatorID_FWD_DEFINED__ +typedef interface D3D11On12CreatorID D3D11On12CreatorID; + +#endif /* __D3D11On12CreatorID_FWD_DEFINED__ */ + + +#ifndef __D3D9On12CreatorID_FWD_DEFINED__ +#define __D3D9On12CreatorID_FWD_DEFINED__ +typedef interface D3D9On12CreatorID D3D9On12CreatorID; + +#endif /* __D3D9On12CreatorID_FWD_DEFINED__ */ + + +#ifndef __OpenGLOn12CreatorID_FWD_DEFINED__ +#define __OpenGLOn12CreatorID_FWD_DEFINED__ +typedef interface OpenGLOn12CreatorID OpenGLOn12CreatorID; + +#endif /* __OpenGLOn12CreatorID_FWD_DEFINED__ */ + + +#ifndef __OpenCLOn12CreatorID_FWD_DEFINED__ +#define __OpenCLOn12CreatorID_FWD_DEFINED__ +typedef interface OpenCLOn12CreatorID OpenCLOn12CreatorID; + +#endif /* __OpenCLOn12CreatorID_FWD_DEFINED__ */ + + +#ifndef __VulkanOn12CreatorID_FWD_DEFINED__ +#define __VulkanOn12CreatorID_FWD_DEFINED__ +typedef interface VulkanOn12CreatorID VulkanOn12CreatorID; + +#endif /* __VulkanOn12CreatorID_FWD_DEFINED__ */ + + +#ifndef __DirectMLTensorFlowCreatorID_FWD_DEFINED__ +#define __DirectMLTensorFlowCreatorID_FWD_DEFINED__ +typedef interface DirectMLTensorFlowCreatorID DirectMLTensorFlowCreatorID; + +#endif /* __DirectMLTensorFlowCreatorID_FWD_DEFINED__ */ + + +#ifndef __DirectMLPyTorchCreatorID_FWD_DEFINED__ +#define __DirectMLPyTorchCreatorID_FWD_DEFINED__ +typedef interface DirectMLPyTorchCreatorID DirectMLPyTorchCreatorID; + +#endif /* __DirectMLPyTorchCreatorID_FWD_DEFINED__ */ + + +#ifndef __DirectMLWebNNCreatorID_FWD_DEFINED__ +#define __DirectMLWebNNCreatorID_FWD_DEFINED__ +typedef interface DirectMLWebNNCreatorID DirectMLWebNNCreatorID; + +#endif /* __DirectMLWebNNCreatorID_FWD_DEFINED__ */ + + +/* header files for imported files */ +#include "oaidl.h" +#include "ocidl.h" +#include "d3d11on12.h" + +#ifdef __cplusplus +extern "C"{ +#endif + + +/* interface __MIDL_itf_d3d12compatibility_0000_0000 */ +/* [local] */ + +#include +#pragma region Desktop Family +#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES) +typedef +enum D3D12_COMPATIBILITY_SHARED_FLAGS + { + D3D12_COMPATIBILITY_SHARED_FLAG_NONE = 0, + D3D12_COMPATIBILITY_SHARED_FLAG_NON_NT_HANDLE = 0x1, + D3D12_COMPATIBILITY_SHARED_FLAG_KEYED_MUTEX = 0x2, + D3D12_COMPATIBILITY_SHARED_FLAG_9_ON_12 = 0x4 + } D3D12_COMPATIBILITY_SHARED_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS( D3D12_COMPATIBILITY_SHARED_FLAGS ) +typedef +enum D3D12_REFLECT_SHARED_PROPERTY + { + D3D12_REFLECT_SHARED_PROPERTY_D3D11_RESOURCE_FLAGS = 0, + D3D12_REFELCT_SHARED_PROPERTY_COMPATIBILITY_SHARED_FLAGS = ( D3D12_REFLECT_SHARED_PROPERTY_D3D11_RESOURCE_FLAGS + 1 ) , + D3D12_REFLECT_SHARED_PROPERTY_NON_NT_SHARED_HANDLE = ( D3D12_REFELCT_SHARED_PROPERTY_COMPATIBILITY_SHARED_FLAGS + 1 ) + } D3D12_REFLECT_SHARED_PROPERTY; + + + +extern RPC_IF_HANDLE __MIDL_itf_d3d12compatibility_0000_0000_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3d12compatibility_0000_0000_v0_0_s_ifspec; + +#ifndef __ID3D12CompatibilityDevice_INTERFACE_DEFINED__ +#define __ID3D12CompatibilityDevice_INTERFACE_DEFINED__ + +/* interface ID3D12CompatibilityDevice */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12CompatibilityDevice; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("8f1c0e3c-fae3-4a82-b098-bfe1708207ff") + ID3D12CompatibilityDevice : public IUnknown + { + public: + virtual HRESULT STDMETHODCALLTYPE CreateSharedResource( + _In_ const D3D12_HEAP_PROPERTIES *pHeapProperties, + D3D12_HEAP_FLAGS HeapFlags, + _In_ const D3D12_RESOURCE_DESC *pDesc, + D3D12_RESOURCE_STATES InitialResourceState, + _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, + _In_opt_ const D3D11_RESOURCE_FLAGS *pFlags11, + D3D12_COMPATIBILITY_SHARED_FLAGS CompatibilityFlags, + _In_opt_ ID3D12LifetimeTracker *pLifetimeTracker, + _In_opt_ ID3D12SwapChainAssistant *pOwningSwapchain, + REFIID riid, + _COM_Outptr_opt_ void **ppResource) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateSharedHeap( + _In_ const D3D12_HEAP_DESC *pHeapDesc, + D3D12_COMPATIBILITY_SHARED_FLAGS CompatibilityFlags, + REFIID riid, + _COM_Outptr_opt_ void **ppHeap) = 0; + + virtual HRESULT STDMETHODCALLTYPE ReflectSharedProperties( + _In_ ID3D12Object *pHeapOrResource, + D3D12_REFLECT_SHARED_PROPERTY ReflectType, + _Out_writes_bytes_(DataSize) void *pData, + UINT DataSize) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12CompatibilityDeviceVtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12CompatibilityDevice * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12CompatibilityDevice * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12CompatibilityDevice * This); + + DECLSPEC_XFGVIRT(ID3D12CompatibilityDevice, CreateSharedResource) + HRESULT ( STDMETHODCALLTYPE *CreateSharedResource )( + ID3D12CompatibilityDevice * This, + _In_ const D3D12_HEAP_PROPERTIES *pHeapProperties, + D3D12_HEAP_FLAGS HeapFlags, + _In_ const D3D12_RESOURCE_DESC *pDesc, + D3D12_RESOURCE_STATES InitialResourceState, + _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, + _In_opt_ const D3D11_RESOURCE_FLAGS *pFlags11, + D3D12_COMPATIBILITY_SHARED_FLAGS CompatibilityFlags, + _In_opt_ ID3D12LifetimeTracker *pLifetimeTracker, + _In_opt_ ID3D12SwapChainAssistant *pOwningSwapchain, + REFIID riid, + _COM_Outptr_opt_ void **ppResource); + + DECLSPEC_XFGVIRT(ID3D12CompatibilityDevice, CreateSharedHeap) + HRESULT ( STDMETHODCALLTYPE *CreateSharedHeap )( + ID3D12CompatibilityDevice * This, + _In_ const D3D12_HEAP_DESC *pHeapDesc, + D3D12_COMPATIBILITY_SHARED_FLAGS CompatibilityFlags, + REFIID riid, + _COM_Outptr_opt_ void **ppHeap); + + DECLSPEC_XFGVIRT(ID3D12CompatibilityDevice, ReflectSharedProperties) + HRESULT ( STDMETHODCALLTYPE *ReflectSharedProperties )( + ID3D12CompatibilityDevice * This, + _In_ ID3D12Object *pHeapOrResource, + D3D12_REFLECT_SHARED_PROPERTY ReflectType, + _Out_writes_bytes_(DataSize) void *pData, + UINT DataSize); + + END_INTERFACE + } ID3D12CompatibilityDeviceVtbl; + + interface ID3D12CompatibilityDevice + { + CONST_VTBL struct ID3D12CompatibilityDeviceVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12CompatibilityDevice_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12CompatibilityDevice_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12CompatibilityDevice_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12CompatibilityDevice_CreateSharedResource(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,pFlags11,CompatibilityFlags,pLifetimeTracker,pOwningSwapchain,riid,ppResource) \ + ( (This)->lpVtbl -> CreateSharedResource(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,pFlags11,CompatibilityFlags,pLifetimeTracker,pOwningSwapchain,riid,ppResource) ) + +#define ID3D12CompatibilityDevice_CreateSharedHeap(This,pHeapDesc,CompatibilityFlags,riid,ppHeap) \ + ( (This)->lpVtbl -> CreateSharedHeap(This,pHeapDesc,CompatibilityFlags,riid,ppHeap) ) + +#define ID3D12CompatibilityDevice_ReflectSharedProperties(This,pHeapOrResource,ReflectType,pData,DataSize) \ + ( (This)->lpVtbl -> ReflectSharedProperties(This,pHeapOrResource,ReflectType,pData,DataSize) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12CompatibilityDevice_INTERFACE_DEFINED__ */ + + +#ifndef __D3D11On12CreatorID_INTERFACE_DEFINED__ +#define __D3D11On12CreatorID_INTERFACE_DEFINED__ + +/* interface D3D11On12CreatorID */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_D3D11On12CreatorID; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("edbf5678-2960-4e81-8429-99d4b2630c4e") + D3D11On12CreatorID : public IUnknown + { + public: + }; + + +#else /* C style interface */ + + typedef struct D3D11On12CreatorIDVtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + D3D11On12CreatorID * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + D3D11On12CreatorID * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + D3D11On12CreatorID * This); + + END_INTERFACE + } D3D11On12CreatorIDVtbl; + + interface D3D11On12CreatorID + { + CONST_VTBL struct D3D11On12CreatorIDVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define D3D11On12CreatorID_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define D3D11On12CreatorID_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define D3D11On12CreatorID_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __D3D11On12CreatorID_INTERFACE_DEFINED__ */ + + +#ifndef __D3D9On12CreatorID_INTERFACE_DEFINED__ +#define __D3D9On12CreatorID_INTERFACE_DEFINED__ + +/* interface D3D9On12CreatorID */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_D3D9On12CreatorID; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("fffcbb7f-15d3-42a2-841e-9d8d32f37ddd") + D3D9On12CreatorID : public IUnknown + { + public: + }; + + +#else /* C style interface */ + + typedef struct D3D9On12CreatorIDVtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + D3D9On12CreatorID * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + D3D9On12CreatorID * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + D3D9On12CreatorID * This); + + END_INTERFACE + } D3D9On12CreatorIDVtbl; + + interface D3D9On12CreatorID + { + CONST_VTBL struct D3D9On12CreatorIDVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define D3D9On12CreatorID_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define D3D9On12CreatorID_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define D3D9On12CreatorID_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __D3D9On12CreatorID_INTERFACE_DEFINED__ */ + + +#ifndef __OpenGLOn12CreatorID_INTERFACE_DEFINED__ +#define __OpenGLOn12CreatorID_INTERFACE_DEFINED__ + +/* interface OpenGLOn12CreatorID */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_OpenGLOn12CreatorID; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("6bb3cd34-0d19-45ab-97ed-d720ba3dfc80") + OpenGLOn12CreatorID : public IUnknown + { + public: + }; + + +#else /* C style interface */ + + typedef struct OpenGLOn12CreatorIDVtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + OpenGLOn12CreatorID * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + OpenGLOn12CreatorID * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + OpenGLOn12CreatorID * This); + + END_INTERFACE + } OpenGLOn12CreatorIDVtbl; + + interface OpenGLOn12CreatorID + { + CONST_VTBL struct OpenGLOn12CreatorIDVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define OpenGLOn12CreatorID_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define OpenGLOn12CreatorID_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define OpenGLOn12CreatorID_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __OpenGLOn12CreatorID_INTERFACE_DEFINED__ */ + + +#ifndef __OpenCLOn12CreatorID_INTERFACE_DEFINED__ +#define __OpenCLOn12CreatorID_INTERFACE_DEFINED__ + +/* interface OpenCLOn12CreatorID */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_OpenCLOn12CreatorID; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("3f76bb74-91b5-4a88-b126-20ca0331cd60") + OpenCLOn12CreatorID : public IUnknown + { + public: + }; + + +#else /* C style interface */ + + typedef struct OpenCLOn12CreatorIDVtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + OpenCLOn12CreatorID * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + OpenCLOn12CreatorID * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + OpenCLOn12CreatorID * This); + + END_INTERFACE + } OpenCLOn12CreatorIDVtbl; + + interface OpenCLOn12CreatorID + { + CONST_VTBL struct OpenCLOn12CreatorIDVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define OpenCLOn12CreatorID_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define OpenCLOn12CreatorID_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define OpenCLOn12CreatorID_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __OpenCLOn12CreatorID_INTERFACE_DEFINED__ */ + + +#ifndef __VulkanOn12CreatorID_INTERFACE_DEFINED__ +#define __VulkanOn12CreatorID_INTERFACE_DEFINED__ + +/* interface VulkanOn12CreatorID */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_VulkanOn12CreatorID; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("bc806e01-3052-406c-a3e8-9fc07f048f98") + VulkanOn12CreatorID : public IUnknown + { + public: + }; + + +#else /* C style interface */ + + typedef struct VulkanOn12CreatorIDVtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + VulkanOn12CreatorID * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + VulkanOn12CreatorID * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + VulkanOn12CreatorID * This); + + END_INTERFACE + } VulkanOn12CreatorIDVtbl; + + interface VulkanOn12CreatorID + { + CONST_VTBL struct VulkanOn12CreatorIDVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define VulkanOn12CreatorID_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define VulkanOn12CreatorID_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define VulkanOn12CreatorID_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __VulkanOn12CreatorID_INTERFACE_DEFINED__ */ + + +#ifndef __DirectMLTensorFlowCreatorID_INTERFACE_DEFINED__ +#define __DirectMLTensorFlowCreatorID_INTERFACE_DEFINED__ + +/* interface DirectMLTensorFlowCreatorID */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_DirectMLTensorFlowCreatorID; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("cb7490ac-8a0f-44ec-9b7b-6f4cafe8e9ab") + DirectMLTensorFlowCreatorID : public IUnknown + { + public: + }; + + +#else /* C style interface */ + + typedef struct DirectMLTensorFlowCreatorIDVtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + DirectMLTensorFlowCreatorID * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + DirectMLTensorFlowCreatorID * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + DirectMLTensorFlowCreatorID * This); + + END_INTERFACE + } DirectMLTensorFlowCreatorIDVtbl; + + interface DirectMLTensorFlowCreatorID + { + CONST_VTBL struct DirectMLTensorFlowCreatorIDVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define DirectMLTensorFlowCreatorID_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define DirectMLTensorFlowCreatorID_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define DirectMLTensorFlowCreatorID_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __DirectMLTensorFlowCreatorID_INTERFACE_DEFINED__ */ + + +#ifndef __DirectMLPyTorchCreatorID_INTERFACE_DEFINED__ +#define __DirectMLPyTorchCreatorID_INTERFACE_DEFINED__ + +/* interface DirectMLPyTorchCreatorID */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_DirectMLPyTorchCreatorID; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("af029192-fba1-4b05-9116-235e06560354") + DirectMLPyTorchCreatorID : public IUnknown + { + public: + }; + + +#else /* C style interface */ + + typedef struct DirectMLPyTorchCreatorIDVtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + DirectMLPyTorchCreatorID * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + DirectMLPyTorchCreatorID * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + DirectMLPyTorchCreatorID * This); + + END_INTERFACE + } DirectMLPyTorchCreatorIDVtbl; + + interface DirectMLPyTorchCreatorID + { + CONST_VTBL struct DirectMLPyTorchCreatorIDVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define DirectMLPyTorchCreatorID_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define DirectMLPyTorchCreatorID_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define DirectMLPyTorchCreatorID_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __DirectMLPyTorchCreatorID_INTERFACE_DEFINED__ */ + + +#ifndef __DirectMLWebNNCreatorID_INTERFACE_DEFINED__ +#define __DirectMLWebNNCreatorID_INTERFACE_DEFINED__ + +/* interface DirectMLWebNNCreatorID */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_DirectMLWebNNCreatorID; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("fdf01a76-1e11-450f-902b-74f04ea08094") + DirectMLWebNNCreatorID : public IUnknown + { + public: + }; + + +#else /* C style interface */ + + typedef struct DirectMLWebNNCreatorIDVtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + DirectMLWebNNCreatorID * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + DirectMLWebNNCreatorID * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + DirectMLWebNNCreatorID * This); + + END_INTERFACE + } DirectMLWebNNCreatorIDVtbl; + + interface DirectMLWebNNCreatorID + { + CONST_VTBL struct DirectMLWebNNCreatorIDVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define DirectMLWebNNCreatorID_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define DirectMLWebNNCreatorID_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define DirectMLWebNNCreatorID_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __DirectMLWebNNCreatorID_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_d3d12compatibility_0000_0009 */ +/* [local] */ + +#endif /* WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES) */ +#pragma endregion +DEFINE_GUID(IID_ID3D12CompatibilityDevice,0x8f1c0e3c,0xfae3,0x4a82,0xb0,0x98,0xbf,0xe1,0x70,0x82,0x07,0xff); +DEFINE_GUID(IID_D3D11On12CreatorID,0xedbf5678,0x2960,0x4e81,0x84,0x29,0x99,0xd4,0xb2,0x63,0x0c,0x4e); +DEFINE_GUID(IID_D3D9On12CreatorID,0xfffcbb7f,0x15d3,0x42a2,0x84,0x1e,0x9d,0x8d,0x32,0xf3,0x7d,0xdd); +DEFINE_GUID(IID_OpenGLOn12CreatorID,0x6bb3cd34,0x0d19,0x45ab,0x97,0xed,0xd7,0x20,0xba,0x3d,0xfc,0x80); +DEFINE_GUID(IID_OpenCLOn12CreatorID,0x3f76bb74,0x91b5,0x4a88,0xb1,0x26,0x20,0xca,0x03,0x31,0xcd,0x60); +DEFINE_GUID(IID_VulkanOn12CreatorID,0xbc806e01,0x3052,0x406c,0xa3,0xe8,0x9f,0xc0,0x7f,0x04,0x8f,0x98); +DEFINE_GUID(IID_DirectMLTensorFlowCreatorID,0xcb7490ac,0x8a0f,0x44ec,0x9b,0x7b,0x6f,0x4c,0xaf,0xe8,0xe9,0xab); +DEFINE_GUID(IID_DirectMLPyTorchCreatorID,0xaf029192,0xfba1,0x4b05,0x91,0x16,0x23,0x5e,0x06,0x56,0x03,0x54); +DEFINE_GUID(IID_DirectMLWebNNCreatorID,0xfdf01a76,0x1e11,0x450f,0x90,0x2b,0x74,0xf0,0x4e,0xa0,0x80,0x94); + + +extern RPC_IF_HANDLE __MIDL_itf_d3d12compatibility_0000_0009_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3d12compatibility_0000_0009_v0_0_s_ifspec; + +/* Additional Prototypes for ALL interfaces */ + +/* end of Additional Prototypes */ + +#ifdef __cplusplus +} +#endif + +#endif + + diff --git a/neo/engine/opengl/d3d12/d3d12compatibility.idl b/neo/engine/opengl/d3d12/d3d12compatibility.idl new file mode 100644 index 00000000..8606214b --- /dev/null +++ b/neo/engine/opengl/d3d12/d3d12compatibility.idl @@ -0,0 +1,99 @@ +/*------------------------------------------------------------------------------------- + * + * Copyright (c) Microsoft Corporation + * Licensed under the MIT license + * + *-------------------------------------------------------------------------------------*/ +import "oaidl.idl"; +import "ocidl.idl"; + +import "d3d11on12.idl"; + +cpp_quote("#include ") + +#pragma region Desktop Family +cpp_quote("#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)") + +typedef enum D3D12_COMPATIBILITY_SHARED_FLAGS +{ + D3D12_COMPATIBILITY_SHARED_FLAG_NONE = 0, + D3D12_COMPATIBILITY_SHARED_FLAG_NON_NT_HANDLE = 0x1, + D3D12_COMPATIBILITY_SHARED_FLAG_KEYED_MUTEX = 0x2, + D3D12_COMPATIBILITY_SHARED_FLAG_9_ON_12 = 0x4, + +} D3D12_COMPATIBILITY_SHARED_FLAGS; +cpp_quote( "DEFINE_ENUM_FLAG_OPERATORS( D3D12_COMPATIBILITY_SHARED_FLAGS )" ) + +typedef enum D3D12_REFLECT_SHARED_PROPERTY +{ + D3D12_REFLECT_SHARED_PROPERTY_D3D11_RESOURCE_FLAGS, // D3D11_RESOURCE_FLAGS + D3D12_REFELCT_SHARED_PROPERTY_COMPATIBILITY_SHARED_FLAGS, // D3D12_COMPATIBILITY_SHARED_FLAGS + D3D12_REFLECT_SHARED_PROPERTY_NON_NT_SHARED_HANDLE, // HANDLE +} D3D12_REFLECT_SHARED_PROPERTY; + +[ uuid( 8f1c0e3c-fae3-4a82-b098-bfe1708207ff ), object, local, pointer_default( unique ) ] +interface ID3D12CompatibilityDevice + : IUnknown +{ + HRESULT CreateSharedResource( + [annotation("_In_")] const D3D12_HEAP_PROPERTIES* pHeapProperties, + D3D12_HEAP_FLAGS HeapFlags, + [annotation("_In_")] const D3D12_RESOURCE_DESC* pDesc, + D3D12_RESOURCE_STATES InitialResourceState, + [annotation("_In_opt_")] const D3D12_CLEAR_VALUE* pOptimizedClearValue, + [annotation("_In_opt_")] const D3D11_RESOURCE_FLAGS* pFlags11, + D3D12_COMPATIBILITY_SHARED_FLAGS CompatibilityFlags, + [annotation("_In_opt_")] ID3D12LifetimeTracker* pLifetimeTracker, + [annotation("_In_opt_")] ID3D12SwapChainAssistant* pOwningSwapchain, + REFIID riid, + [out, iid_is(riid), annotation("_COM_Outptr_opt_")] void** ppResource); + + HRESULT CreateSharedHeap( + [annotation("_In_")] const D3D12_HEAP_DESC* pHeapDesc, + D3D12_COMPATIBILITY_SHARED_FLAGS CompatibilityFlags, + REFIID riid, + [out, iid_is(riid), annotation("_COM_Outptr_opt_")] void** ppHeap); + + HRESULT ReflectSharedProperties( + [annotation("_In_")] ID3D12Object* pHeapOrResource, + D3D12_REFLECT_SHARED_PROPERTY ReflectType, + [annotation("_Out_writes_bytes_(DataSize)")] void* pData, + UINT DataSize); +} + +[uuid(edbf5678-2960-4e81-8429-99d4b2630c4e), object, local, pointer_default(unique)] +interface D3D11On12CreatorID : IUnknown { }; + +[uuid(fffcbb7f-15d3-42a2-841e-9d8d32f37ddd), object, local, pointer_default(unique)] +interface D3D9On12CreatorID : IUnknown { }; + +[uuid(6bb3cd34-0d19-45ab-97ed-d720ba3dfc80), object, local, pointer_default(unique)] +interface OpenGLOn12CreatorID : IUnknown { }; + +[uuid(3f76bb74-91b5-4a88-b126-20ca0331cd60), object, local, pointer_default(unique)] +interface OpenCLOn12CreatorID : IUnknown { }; + +[uuid(bc806e01-3052-406c-a3e8-9fc07f048f98), object, local, pointer_default(unique)] +interface VulkanOn12CreatorID : IUnknown { }; + +[uuid(cb7490ac-8a0f-44ec-9b7b-6f4cafe8e9ab), object, local, pointer_default(unique)] +interface DirectMLTensorFlowCreatorID : IUnknown { }; + +[uuid(af029192-fba1-4b05-9116-235e06560354), object, local, pointer_default(unique)] +interface DirectMLPyTorchCreatorID : IUnknown { }; + +[uuid(fdf01a76-1e11-450f-902b-74f04ea08094), object, local, pointer_default(unique)] +interface DirectMLWebNNCreatorID : IUnknown { }; + + +cpp_quote("#endif /* WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES) */") +#pragma endregion +cpp_quote( "DEFINE_GUID(IID_ID3D12CompatibilityDevice,0x8f1c0e3c,0xfae3,0x4a82,0xb0,0x98,0xbf,0xe1,0x70,0x82,0x07,0xff);" ) +cpp_quote( "DEFINE_GUID(IID_D3D11On12CreatorID,0xedbf5678,0x2960,0x4e81,0x84,0x29,0x99,0xd4,0xb2,0x63,0x0c,0x4e);" ) +cpp_quote( "DEFINE_GUID(IID_D3D9On12CreatorID,0xfffcbb7f,0x15d3,0x42a2,0x84,0x1e,0x9d,0x8d,0x32,0xf3,0x7d,0xdd);" ) +cpp_quote( "DEFINE_GUID(IID_OpenGLOn12CreatorID,0x6bb3cd34,0x0d19,0x45ab,0x97,0xed,0xd7,0x20,0xba,0x3d,0xfc,0x80);" ) +cpp_quote( "DEFINE_GUID(IID_OpenCLOn12CreatorID,0x3f76bb74,0x91b5,0x4a88,0xb1,0x26,0x20,0xca,0x03,0x31,0xcd,0x60);" ) +cpp_quote( "DEFINE_GUID(IID_VulkanOn12CreatorID,0xbc806e01,0x3052,0x406c,0xa3,0xe8,0x9f,0xc0,0x7f,0x04,0x8f,0x98);" ) +cpp_quote( "DEFINE_GUID(IID_DirectMLTensorFlowCreatorID,0xcb7490ac,0x8a0f,0x44ec,0x9b,0x7b,0x6f,0x4c,0xaf,0xe8,0xe9,0xab);" ) +cpp_quote( "DEFINE_GUID(IID_DirectMLPyTorchCreatorID,0xaf029192,0xfba1,0x4b05,0x91,0x16,0x23,0x5e,0x06,0x56,0x03,0x54);" ) +cpp_quote( "DEFINE_GUID(IID_DirectMLWebNNCreatorID,0xfdf01a76,0x1e11,0x450f,0x90,0x2b,0x74,0xf0,0x4e,0xa0,0x80,0x94);" ) diff --git a/neo/engine/opengl/d3d12/d3d12compiler.h b/neo/engine/opengl/d3d12/d3d12compiler.h new file mode 100644 index 00000000..1d8fe3be --- /dev/null +++ b/neo/engine/opengl/d3d12/d3d12compiler.h @@ -0,0 +1,977 @@ +/*------------------------------------------------------------------------------------- + * + * Copyright (c) Microsoft Corporation + * Licensed under the MIT license + * + *-------------------------------------------------------------------------------------*/ + + +/* this ALWAYS GENERATED file contains the definitions for the interfaces */ + + + /* File created by MIDL compiler version 8.01.0628 */ + + + +/* verify that the version is high enough to compile this file*/ +#ifndef __REQUIRED_RPCNDR_H_VERSION__ +#define __REQUIRED_RPCNDR_H_VERSION__ 500 +#endif + +/* verify that the version is high enough to compile this file*/ +#ifndef __REQUIRED_RPCSAL_H_VERSION__ +#define __REQUIRED_RPCSAL_H_VERSION__ 100 +#endif + +#include "rpc.h" +#include "rpcndr.h" + +#ifndef __RPCNDR_H_VERSION__ +#error this stub requires an updated version of +#endif /* __RPCNDR_H_VERSION__ */ + +#ifndef COM_NO_WINDOWS_H +#include "windows.h" +#include "ole2.h" +#endif /*COM_NO_WINDOWS_H*/ + +#ifndef __d3d12compiler_h__ +#define __d3d12compiler_h__ + +#if defined(_MSC_VER) && (_MSC_VER >= 1020) +#pragma once +#endif + +#ifndef DECLSPEC_XFGVIRT +#if defined(_CONTROL_FLOW_GUARD_XFG) +#define DECLSPEC_XFGVIRT(base, func) __declspec(xfg_virtual(base, func)) +#else +#define DECLSPEC_XFGVIRT(base, func) +#endif +#endif + +/* Forward Declarations */ + +#ifndef __ID3D12CompilerFactoryChild_FWD_DEFINED__ +#define __ID3D12CompilerFactoryChild_FWD_DEFINED__ +typedef interface ID3D12CompilerFactoryChild ID3D12CompilerFactoryChild; + +#endif /* __ID3D12CompilerFactoryChild_FWD_DEFINED__ */ + + +#ifndef __ID3D12CompilerCacheSession_FWD_DEFINED__ +#define __ID3D12CompilerCacheSession_FWD_DEFINED__ +typedef interface ID3D12CompilerCacheSession ID3D12CompilerCacheSession; + +#endif /* __ID3D12CompilerCacheSession_FWD_DEFINED__ */ + + +#ifndef __ID3D12CompilerStateObject_FWD_DEFINED__ +#define __ID3D12CompilerStateObject_FWD_DEFINED__ +typedef interface ID3D12CompilerStateObject ID3D12CompilerStateObject; + +#endif /* __ID3D12CompilerStateObject_FWD_DEFINED__ */ + + +#ifndef __ID3D12Compiler_FWD_DEFINED__ +#define __ID3D12Compiler_FWD_DEFINED__ +typedef interface ID3D12Compiler ID3D12Compiler; + +#endif /* __ID3D12Compiler_FWD_DEFINED__ */ + + +#ifndef __ID3D12CompilerFactory_FWD_DEFINED__ +#define __ID3D12CompilerFactory_FWD_DEFINED__ +typedef interface ID3D12CompilerFactory ID3D12CompilerFactory; + +#endif /* __ID3D12CompilerFactory_FWD_DEFINED__ */ + + +/* header files for imported files */ +#include "oaidl.h" +#include "ocidl.h" +#include "dxgicommon.h" +#include "d3d12.h" + +#ifdef __cplusplus +extern "C"{ +#endif + + +/* interface __MIDL_itf_d3d12compiler_0000_0000 */ +/* [local] */ + +#include +#pragma region App Family +#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES) +typedef struct D3D12_ADAPTER_FAMILY + { + WCHAR szAdapterFamily[ 128 ]; + } D3D12_ADAPTER_FAMILY; + +typedef HRESULT (WINAPI* PFN_D3D12_COMPILER_CREATE_FACTORY)( + _In_ LPCWSTR pPluginCompilerDllPath, + _In_ REFIID riid, + _COM_Outptr_opt_ void** ppFactory ); + +HRESULT WINAPI D3D12CompilerCreateFactory( + _In_ LPCWSTR pPluginCompilerDllPath, + _In_ REFIID riid, // Expected: ID3D12CompilerFactory + _COM_Outptr_opt_ void** ppFactory ); + +typedef HRESULT (WINAPI* PFN_D3D12_COMPILER_SERIALIZE_VERSIONED_ROOT_SIGNATURE)( + _In_ const D3D12_VERSIONED_ROOT_SIGNATURE_DESC* pRootSignature, + _Out_ ID3DBlob** ppBlob, + _Always_(_Outptr_opt_result_maybenull_) ID3DBlob** ppErrorBlob); + +HRESULT WINAPI D3D12CompilerSerializeVersionedRootSignature( + _In_ const D3D12_VERSIONED_ROOT_SIGNATURE_DESC* pRootSignature, + _Out_ ID3DBlob** ppBlob, + _Always_(_Outptr_opt_result_maybenull_) ID3DBlob** ppErrorBlob); + + + +extern RPC_IF_HANDLE __MIDL_itf_d3d12compiler_0000_0000_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3d12compiler_0000_0000_v0_0_s_ifspec; + +#ifndef __ID3D12CompilerFactoryChild_INTERFACE_DEFINED__ +#define __ID3D12CompilerFactoryChild_INTERFACE_DEFINED__ + +/* interface ID3D12CompilerFactoryChild */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12CompilerFactoryChild; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("e0d06420-9f31-47e8-ae9a-dd2ba25ac0bc") + ID3D12CompilerFactoryChild : public IUnknown + { + public: + virtual HRESULT STDMETHODCALLTYPE GetFactory( + _In_ REFIID riid, + _COM_Outptr_ void **ppCompilerFactory) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12CompilerFactoryChildVtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12CompilerFactoryChild * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12CompilerFactoryChild * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12CompilerFactoryChild * This); + + DECLSPEC_XFGVIRT(ID3D12CompilerFactoryChild, GetFactory) + HRESULT ( STDMETHODCALLTYPE *GetFactory )( + ID3D12CompilerFactoryChild * This, + _In_ REFIID riid, + _COM_Outptr_ void **ppCompilerFactory); + + END_INTERFACE + } ID3D12CompilerFactoryChildVtbl; + + interface ID3D12CompilerFactoryChild + { + CONST_VTBL struct ID3D12CompilerFactoryChildVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12CompilerFactoryChild_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12CompilerFactoryChild_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12CompilerFactoryChild_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12CompilerFactoryChild_GetFactory(This,riid,ppCompilerFactory) \ + ( (This)->lpVtbl -> GetFactory(This,riid,ppCompilerFactory) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12CompilerFactoryChild_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_d3d12compiler_0000_0001 */ +/* [local] */ + +typedef +enum D3D12_COMPILER_VALUE_TYPE + { + D3D12_COMPILER_VALUE_TYPE_OBJECT_CODE = 0, + D3D12_COMPILER_VALUE_TYPE_METADATA = 1, + D3D12_COMPILER_VALUE_TYPE_DEBUG_PDB = 2, + D3D12_COMPILER_VALUE_TYPE_PERFORMANCE_DATA = 3 + } D3D12_COMPILER_VALUE_TYPE; + +typedef +enum D3D12_COMPILER_VALUE_TYPE_FLAGS + { + D3D12_COMPILER_VALUE_TYPE_FLAGS_NONE = 0, + D3D12_COMPILER_VALUE_TYPE_FLAGS_OBJECT_CODE = ( 1 << D3D12_COMPILER_VALUE_TYPE_OBJECT_CODE ) , + D3D12_COMPILER_VALUE_TYPE_FLAGS_METADATA = ( 1 << D3D12_COMPILER_VALUE_TYPE_METADATA ) , + D3D12_COMPILER_VALUE_TYPE_FLAGS_DEBUG_PDB = ( 1 << D3D12_COMPILER_VALUE_TYPE_DEBUG_PDB ) , + D3D12_COMPILER_VALUE_TYPE_FLAGS_PERFORMANCE_DATA = ( 1 << D3D12_COMPILER_VALUE_TYPE_PERFORMANCE_DATA ) + } D3D12_COMPILER_VALUE_TYPE_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS( D3D12_COMPILER_VALUE_TYPE_FLAGS ) +typedef struct D3D12_COMPILER_DATABASE_PATH + { + D3D12_COMPILER_VALUE_TYPE_FLAGS Types; + LPCWSTR pPath; + } D3D12_COMPILER_DATABASE_PATH; + +typedef struct D3D12_COMPILER_CACHE_GROUP_KEY + { + _Field_size_bytes_full_(KeySize) const void *pKey; + UINT KeySize; + } D3D12_COMPILER_CACHE_GROUP_KEY; + +typedef struct D3D12_COMPILER_CACHE_VALUE_KEY + { + _Field_size_bytes_full_(KeySize) const void *pKey; + UINT KeySize; + } D3D12_COMPILER_CACHE_VALUE_KEY; + +typedef struct D3D12_COMPILER_CACHE_VALUE + { + _Field_size_bytes_full_(ValueSize) void *pValue; + UINT ValueSize; + } D3D12_COMPILER_CACHE_VALUE; + +typedef struct D3D12_COMPILER_CACHE_TYPED_VALUE + { + D3D12_COMPILER_VALUE_TYPE Type; + D3D12_COMPILER_CACHE_VALUE Value; + } D3D12_COMPILER_CACHE_TYPED_VALUE; + +typedef struct D3D12_COMPILER_CACHE_CONST_VALUE + { + _Field_size_bytes_full_(ValueSize) const void *pValue; + UINT ValueSize; + } D3D12_COMPILER_CACHE_CONST_VALUE; + +typedef struct D3D12_COMPILER_CACHE_TYPED_CONST_VALUE + { + D3D12_COMPILER_VALUE_TYPE Type; + D3D12_COMPILER_CACHE_CONST_VALUE Value; + } D3D12_COMPILER_CACHE_TYPED_CONST_VALUE; + +typedef struct D3D12_COMPILER_TARGET + { + UINT AdapterFamilyIndex; + UINT64 ABIVersion; + } D3D12_COMPILER_TARGET; + +typedef void *( __stdcall *D3D12CompilerCacheSessionAllocationFunc )( + SIZE_T SizeInBytes, + _Inout_opt_ void *pContext); + +typedef void ( __stdcall *D3D12CompilerCacheSessionGroupValueKeysFunc )( + _In_ const D3D12_COMPILER_CACHE_VALUE_KEY *pValueKey, + _Inout_opt_ void *pContext); + +typedef void ( __stdcall *D3D12CompilerCacheSessionGroupValuesFunc )( + UINT ValueKeyIndex, + _In_ const D3D12_COMPILER_CACHE_TYPED_CONST_VALUE *pTypedValue, + _Inout_opt_ void *pContext); + + + +extern RPC_IF_HANDLE __MIDL_itf_d3d12compiler_0000_0001_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3d12compiler_0000_0001_v0_0_s_ifspec; + +#ifndef __ID3D12CompilerCacheSession_INTERFACE_DEFINED__ +#define __ID3D12CompilerCacheSession_INTERFACE_DEFINED__ + +/* interface ID3D12CompilerCacheSession */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12CompilerCacheSession; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("5704e5e6-054b-4738-b661-7b0d68d8dde2") + ID3D12CompilerCacheSession : public ID3D12CompilerFactoryChild + { + public: + virtual HRESULT STDMETHODCALLTYPE FindGroup( + _In_ const D3D12_COMPILER_CACHE_GROUP_KEY *pGroupKey, + _Out_opt_ UINT *pGroupVersion) = 0; + + virtual HRESULT STDMETHODCALLTYPE FindGroupValueKeys( + _In_ const D3D12_COMPILER_CACHE_GROUP_KEY *pGroupKey, + _In_opt_ const UINT *pExpectedGroupVersion, + _In_ D3D12CompilerCacheSessionGroupValueKeysFunc CallbackFunc, + _Inout_opt_ void *pContext) = 0; + + virtual HRESULT STDMETHODCALLTYPE FindGroupValues( + _In_ const D3D12_COMPILER_CACHE_GROUP_KEY *pGroupKey, + _In_opt_ const UINT *pExpectedGroupVersion, + D3D12_COMPILER_VALUE_TYPE_FLAGS ValueTypeFlags, + _In_opt_ D3D12CompilerCacheSessionGroupValuesFunc CallbackFunc, + _Inout_opt_ void *pContext) = 0; + + virtual HRESULT STDMETHODCALLTYPE FindValue( + _In_ const D3D12_COMPILER_CACHE_VALUE_KEY *pValueKey, + _Inout_count_(NumTypedValues) D3D12_COMPILER_CACHE_TYPED_VALUE *pTypedValues, + UINT NumTypedValues, + _In_opt_ D3D12CompilerCacheSessionAllocationFunc pCallbackFunc, + _Inout_opt_ void *pContext) = 0; + + virtual const D3D12_APPLICATION_DESC *STDMETHODCALLTYPE GetApplicationDesc( void) = 0; + +#if defined(_MSC_VER) || !defined(_WIN32) + virtual D3D12_COMPILER_TARGET STDMETHODCALLTYPE GetCompilerTarget( void) = 0; +#else + virtual D3D12_COMPILER_TARGET *STDMETHODCALLTYPE GetCompilerTarget( + D3D12_COMPILER_TARGET * RetVal) = 0; +#endif + + virtual D3D12_COMPILER_VALUE_TYPE_FLAGS STDMETHODCALLTYPE GetValueTypes( void) = 0; + + virtual HRESULT STDMETHODCALLTYPE StoreGroupValueKeys( + _In_ const D3D12_COMPILER_CACHE_GROUP_KEY *pGroupKey, + UINT GroupVersion, + _In_reads_(NumValueKeys) const D3D12_COMPILER_CACHE_VALUE_KEY *pValueKeys, + UINT NumValueKeys) = 0; + + virtual HRESULT STDMETHODCALLTYPE StoreValue( + _In_ const D3D12_COMPILER_CACHE_VALUE_KEY *pValueKey, + _In_reads_(NumTypedValues) const D3D12_COMPILER_CACHE_TYPED_CONST_VALUE *pTypedValues, + UINT NumTypedValues) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12CompilerCacheSessionVtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12CompilerCacheSession * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12CompilerCacheSession * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12CompilerCacheSession * This); + + DECLSPEC_XFGVIRT(ID3D12CompilerFactoryChild, GetFactory) + HRESULT ( STDMETHODCALLTYPE *GetFactory )( + ID3D12CompilerCacheSession * This, + _In_ REFIID riid, + _COM_Outptr_ void **ppCompilerFactory); + + DECLSPEC_XFGVIRT(ID3D12CompilerCacheSession, FindGroup) + HRESULT ( STDMETHODCALLTYPE *FindGroup )( + ID3D12CompilerCacheSession * This, + _In_ const D3D12_COMPILER_CACHE_GROUP_KEY *pGroupKey, + _Out_opt_ UINT *pGroupVersion); + + DECLSPEC_XFGVIRT(ID3D12CompilerCacheSession, FindGroupValueKeys) + HRESULT ( STDMETHODCALLTYPE *FindGroupValueKeys )( + ID3D12CompilerCacheSession * This, + _In_ const D3D12_COMPILER_CACHE_GROUP_KEY *pGroupKey, + _In_opt_ const UINT *pExpectedGroupVersion, + _In_ D3D12CompilerCacheSessionGroupValueKeysFunc CallbackFunc, + _Inout_opt_ void *pContext); + + DECLSPEC_XFGVIRT(ID3D12CompilerCacheSession, FindGroupValues) + HRESULT ( STDMETHODCALLTYPE *FindGroupValues )( + ID3D12CompilerCacheSession * This, + _In_ const D3D12_COMPILER_CACHE_GROUP_KEY *pGroupKey, + _In_opt_ const UINT *pExpectedGroupVersion, + D3D12_COMPILER_VALUE_TYPE_FLAGS ValueTypeFlags, + _In_opt_ D3D12CompilerCacheSessionGroupValuesFunc CallbackFunc, + _Inout_opt_ void *pContext); + + DECLSPEC_XFGVIRT(ID3D12CompilerCacheSession, FindValue) + HRESULT ( STDMETHODCALLTYPE *FindValue )( + ID3D12CompilerCacheSession * This, + _In_ const D3D12_COMPILER_CACHE_VALUE_KEY *pValueKey, + _Inout_count_(NumTypedValues) D3D12_COMPILER_CACHE_TYPED_VALUE *pTypedValues, + UINT NumTypedValues, + _In_opt_ D3D12CompilerCacheSessionAllocationFunc pCallbackFunc, + _Inout_opt_ void *pContext); + + DECLSPEC_XFGVIRT(ID3D12CompilerCacheSession, GetApplicationDesc) + const D3D12_APPLICATION_DESC *( STDMETHODCALLTYPE *GetApplicationDesc )( + ID3D12CompilerCacheSession * This); + + DECLSPEC_XFGVIRT(ID3D12CompilerCacheSession, GetCompilerTarget) +#if !defined(_WIN32) + D3D12_COMPILER_TARGET ( STDMETHODCALLTYPE *GetCompilerTarget )( + ID3D12CompilerCacheSession * This); + +#else + D3D12_COMPILER_TARGET *( STDMETHODCALLTYPE *GetCompilerTarget )( + ID3D12CompilerCacheSession * This, + D3D12_COMPILER_TARGET * RetVal); + +#endif + + DECLSPEC_XFGVIRT(ID3D12CompilerCacheSession, GetValueTypes) + D3D12_COMPILER_VALUE_TYPE_FLAGS ( STDMETHODCALLTYPE *GetValueTypes )( + ID3D12CompilerCacheSession * This); + + DECLSPEC_XFGVIRT(ID3D12CompilerCacheSession, StoreGroupValueKeys) + HRESULT ( STDMETHODCALLTYPE *StoreGroupValueKeys )( + ID3D12CompilerCacheSession * This, + _In_ const D3D12_COMPILER_CACHE_GROUP_KEY *pGroupKey, + UINT GroupVersion, + _In_reads_(NumValueKeys) const D3D12_COMPILER_CACHE_VALUE_KEY *pValueKeys, + UINT NumValueKeys); + + DECLSPEC_XFGVIRT(ID3D12CompilerCacheSession, StoreValue) + HRESULT ( STDMETHODCALLTYPE *StoreValue )( + ID3D12CompilerCacheSession * This, + _In_ const D3D12_COMPILER_CACHE_VALUE_KEY *pValueKey, + _In_reads_(NumTypedValues) const D3D12_COMPILER_CACHE_TYPED_CONST_VALUE *pTypedValues, + UINT NumTypedValues); + + END_INTERFACE + } ID3D12CompilerCacheSessionVtbl; + + interface ID3D12CompilerCacheSession + { + CONST_VTBL struct ID3D12CompilerCacheSessionVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12CompilerCacheSession_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12CompilerCacheSession_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12CompilerCacheSession_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12CompilerCacheSession_GetFactory(This,riid,ppCompilerFactory) \ + ( (This)->lpVtbl -> GetFactory(This,riid,ppCompilerFactory) ) + + +#define ID3D12CompilerCacheSession_FindGroup(This,pGroupKey,pGroupVersion) \ + ( (This)->lpVtbl -> FindGroup(This,pGroupKey,pGroupVersion) ) + +#define ID3D12CompilerCacheSession_FindGroupValueKeys(This,pGroupKey,pExpectedGroupVersion,CallbackFunc,pContext) \ + ( (This)->lpVtbl -> FindGroupValueKeys(This,pGroupKey,pExpectedGroupVersion,CallbackFunc,pContext) ) + +#define ID3D12CompilerCacheSession_FindGroupValues(This,pGroupKey,pExpectedGroupVersion,ValueTypeFlags,CallbackFunc,pContext) \ + ( (This)->lpVtbl -> FindGroupValues(This,pGroupKey,pExpectedGroupVersion,ValueTypeFlags,CallbackFunc,pContext) ) + +#define ID3D12CompilerCacheSession_FindValue(This,pValueKey,pTypedValues,NumTypedValues,pCallbackFunc,pContext) \ + ( (This)->lpVtbl -> FindValue(This,pValueKey,pTypedValues,NumTypedValues,pCallbackFunc,pContext) ) + +#define ID3D12CompilerCacheSession_GetApplicationDesc(This) \ + ( (This)->lpVtbl -> GetApplicationDesc(This) ) +#if !defined(_WIN32) + +#define ID3D12CompilerCacheSession_GetCompilerTarget(This) \ + ( (This)->lpVtbl -> GetCompilerTarget(This) ) +#else +#define ID3D12CompilerCacheSession_GetCompilerTarget(This,RetVal) \ + ( (This)->lpVtbl -> GetCompilerTarget(This,RetVal) ) +#endif + +#define ID3D12CompilerCacheSession_GetValueTypes(This) \ + ( (This)->lpVtbl -> GetValueTypes(This) ) + +#define ID3D12CompilerCacheSession_StoreGroupValueKeys(This,pGroupKey,GroupVersion,pValueKeys,NumValueKeys) \ + ( (This)->lpVtbl -> StoreGroupValueKeys(This,pGroupKey,GroupVersion,pValueKeys,NumValueKeys) ) + +#define ID3D12CompilerCacheSession_StoreValue(This,pValueKey,pTypedValues,NumTypedValues) \ + ( (This)->lpVtbl -> StoreValue(This,pValueKey,pTypedValues,NumTypedValues) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12CompilerCacheSession_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D12CompilerStateObject_INTERFACE_DEFINED__ +#define __ID3D12CompilerStateObject_INTERFACE_DEFINED__ + +/* interface ID3D12CompilerStateObject */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12CompilerStateObject; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("5981cca4-e8ae-44ca-9b92-4fa86f5a3a3a") + ID3D12CompilerStateObject : public IUnknown + { + public: + virtual HRESULT STDMETHODCALLTYPE GetCompiler( + _In_ REFIID riid, + _COM_Outptr_ void **ppCompiler) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12CompilerStateObjectVtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12CompilerStateObject * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12CompilerStateObject * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12CompilerStateObject * This); + + DECLSPEC_XFGVIRT(ID3D12CompilerStateObject, GetCompiler) + HRESULT ( STDMETHODCALLTYPE *GetCompiler )( + ID3D12CompilerStateObject * This, + _In_ REFIID riid, + _COM_Outptr_ void **ppCompiler); + + END_INTERFACE + } ID3D12CompilerStateObjectVtbl; + + interface ID3D12CompilerStateObject + { + CONST_VTBL struct ID3D12CompilerStateObjectVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12CompilerStateObject_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12CompilerStateObject_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12CompilerStateObject_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12CompilerStateObject_GetCompiler(This,riid,ppCompiler) \ + ( (This)->lpVtbl -> GetCompiler(This,riid,ppCompiler) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12CompilerStateObject_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_d3d12compiler_0000_0003 */ +/* [local] */ + +typedef struct D3D12_COMPILER_EXISTING_COLLECTION_DESC + { + ID3D12CompilerStateObject *pExistingCollection; + UINT NumExports; + _In_reads_(NumExports) const D3D12_EXPORT_DESC *pExports; + } D3D12_COMPILER_EXISTING_COLLECTION_DESC; + + + +extern RPC_IF_HANDLE __MIDL_itf_d3d12compiler_0000_0003_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3d12compiler_0000_0003_v0_0_s_ifspec; + +#ifndef __ID3D12Compiler_INTERFACE_DEFINED__ +#define __ID3D12Compiler_INTERFACE_DEFINED__ + +/* interface ID3D12Compiler */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12Compiler; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("8c403c12-993b-4583-80f1-6824138fa68e") + ID3D12Compiler : public ID3D12CompilerFactoryChild + { + public: + virtual HRESULT STDMETHODCALLTYPE CompilePipelineState( + _In_ const D3D12_COMPILER_CACHE_GROUP_KEY *pGroupKey, + UINT GroupVersion, + _In_ const D3D12_PIPELINE_STATE_STREAM_DESC *pDesc) = 0; + + virtual HRESULT STDMETHODCALLTYPE CompileStateObject( + _In_ const D3D12_COMPILER_CACHE_GROUP_KEY *pGroupKey, + UINT GroupVersion, + _In_ const D3D12_STATE_OBJECT_DESC *pDesc, + _In_ REFIID riid, + _COM_Outptr_ void **ppCompilerStateObject) = 0; + + virtual HRESULT STDMETHODCALLTYPE CompileAddToStateObject( + _In_ const D3D12_COMPILER_CACHE_GROUP_KEY *pGroupKey, + UINT GroupVersion, + _In_ const D3D12_STATE_OBJECT_DESC *pAddition, + _In_ ID3D12CompilerStateObject *pCompilerStateObjectToGrowFrom, + _In_ REFIID riid, + _COM_Outptr_ void **ppNewCompilerStateObject) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetCacheSession( + _In_ REFIID riid, + _COM_Outptr_ void **ppCompilerCacheSession) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12CompilerVtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12Compiler * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12Compiler * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12Compiler * This); + + DECLSPEC_XFGVIRT(ID3D12CompilerFactoryChild, GetFactory) + HRESULT ( STDMETHODCALLTYPE *GetFactory )( + ID3D12Compiler * This, + _In_ REFIID riid, + _COM_Outptr_ void **ppCompilerFactory); + + DECLSPEC_XFGVIRT(ID3D12Compiler, CompilePipelineState) + HRESULT ( STDMETHODCALLTYPE *CompilePipelineState )( + ID3D12Compiler * This, + _In_ const D3D12_COMPILER_CACHE_GROUP_KEY *pGroupKey, + UINT GroupVersion, + _In_ const D3D12_PIPELINE_STATE_STREAM_DESC *pDesc); + + DECLSPEC_XFGVIRT(ID3D12Compiler, CompileStateObject) + HRESULT ( STDMETHODCALLTYPE *CompileStateObject )( + ID3D12Compiler * This, + _In_ const D3D12_COMPILER_CACHE_GROUP_KEY *pGroupKey, + UINT GroupVersion, + _In_ const D3D12_STATE_OBJECT_DESC *pDesc, + _In_ REFIID riid, + _COM_Outptr_ void **ppCompilerStateObject); + + DECLSPEC_XFGVIRT(ID3D12Compiler, CompileAddToStateObject) + HRESULT ( STDMETHODCALLTYPE *CompileAddToStateObject )( + ID3D12Compiler * This, + _In_ const D3D12_COMPILER_CACHE_GROUP_KEY *pGroupKey, + UINT GroupVersion, + _In_ const D3D12_STATE_OBJECT_DESC *pAddition, + _In_ ID3D12CompilerStateObject *pCompilerStateObjectToGrowFrom, + _In_ REFIID riid, + _COM_Outptr_ void **ppNewCompilerStateObject); + + DECLSPEC_XFGVIRT(ID3D12Compiler, GetCacheSession) + HRESULT ( STDMETHODCALLTYPE *GetCacheSession )( + ID3D12Compiler * This, + _In_ REFIID riid, + _COM_Outptr_ void **ppCompilerCacheSession); + + END_INTERFACE + } ID3D12CompilerVtbl; + + interface ID3D12Compiler + { + CONST_VTBL struct ID3D12CompilerVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12Compiler_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12Compiler_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12Compiler_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12Compiler_GetFactory(This,riid,ppCompilerFactory) \ + ( (This)->lpVtbl -> GetFactory(This,riid,ppCompilerFactory) ) + + +#define ID3D12Compiler_CompilePipelineState(This,pGroupKey,GroupVersion,pDesc) \ + ( (This)->lpVtbl -> CompilePipelineState(This,pGroupKey,GroupVersion,pDesc) ) + +#define ID3D12Compiler_CompileStateObject(This,pGroupKey,GroupVersion,pDesc,riid,ppCompilerStateObject) \ + ( (This)->lpVtbl -> CompileStateObject(This,pGroupKey,GroupVersion,pDesc,riid,ppCompilerStateObject) ) + +#define ID3D12Compiler_CompileAddToStateObject(This,pGroupKey,GroupVersion,pAddition,pCompilerStateObjectToGrowFrom,riid,ppNewCompilerStateObject) \ + ( (This)->lpVtbl -> CompileAddToStateObject(This,pGroupKey,GroupVersion,pAddition,pCompilerStateObjectToGrowFrom,riid,ppNewCompilerStateObject) ) + +#define ID3D12Compiler_GetCacheSession(This,riid,ppCompilerCacheSession) \ + ( (This)->lpVtbl -> GetCacheSession(This,riid,ppCompilerCacheSession) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12Compiler_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D12CompilerFactory_INTERFACE_DEFINED__ +#define __ID3D12CompilerFactory_INTERFACE_DEFINED__ + +/* interface ID3D12CompilerFactory */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12CompilerFactory; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("c1ee4b59-3f59-47a5-9b4e-a855c858a878") + ID3D12CompilerFactory : public IUnknown + { + public: + virtual HRESULT STDMETHODCALLTYPE EnumerateAdapterFamilies( + UINT AdapterFamilyIndex, + _Out_ D3D12_ADAPTER_FAMILY *pAdapterFamily) = 0; + + virtual HRESULT STDMETHODCALLTYPE EnumerateAdapterFamilyABIVersions( + UINT AdapterFamilyIndex, + _Inout_ UINT32 *pNumABIVersions, + _Out_writes_opt_(*pNumABIVersions) UINT64 *pABIVersions) = 0; + + virtual HRESULT STDMETHODCALLTYPE EnumerateAdapterFamilyCompilerVersion( + UINT AdapterFamilyIndex, + _Out_ D3D12_VERSION_NUMBER *pCompilerVersion) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetApplicationProfileVersion( + _In_ const D3D12_COMPILER_TARGET *pTarget, + _In_ const D3D12_APPLICATION_DESC *pApplicationDesc, + _Out_ D3D12_VERSION_NUMBER *pApplicationProfileVersion) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateCompilerCacheSession( + _In_reads_(NumPaths) const D3D12_COMPILER_DATABASE_PATH *pPaths, + UINT NumPaths, + _In_opt_ const D3D12_COMPILER_TARGET *pTarget, + _In_opt_ const D3D12_APPLICATION_DESC *pApplicationDesc, + _In_ REFIID riid, + _COM_Outptr_ void **ppCompilerCacheSession) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateCompiler( + _In_ ID3D12CompilerCacheSession *pCompilerCacheSession, + _In_ REFIID riid, + _COM_Outptr_ void **ppCompiler) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12CompilerFactoryVtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12CompilerFactory * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12CompilerFactory * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12CompilerFactory * This); + + DECLSPEC_XFGVIRT(ID3D12CompilerFactory, EnumerateAdapterFamilies) + HRESULT ( STDMETHODCALLTYPE *EnumerateAdapterFamilies )( + ID3D12CompilerFactory * This, + UINT AdapterFamilyIndex, + _Out_ D3D12_ADAPTER_FAMILY *pAdapterFamily); + + DECLSPEC_XFGVIRT(ID3D12CompilerFactory, EnumerateAdapterFamilyABIVersions) + HRESULT ( STDMETHODCALLTYPE *EnumerateAdapterFamilyABIVersions )( + ID3D12CompilerFactory * This, + UINT AdapterFamilyIndex, + _Inout_ UINT32 *pNumABIVersions, + _Out_writes_opt_(*pNumABIVersions) UINT64 *pABIVersions); + + DECLSPEC_XFGVIRT(ID3D12CompilerFactory, EnumerateAdapterFamilyCompilerVersion) + HRESULT ( STDMETHODCALLTYPE *EnumerateAdapterFamilyCompilerVersion )( + ID3D12CompilerFactory * This, + UINT AdapterFamilyIndex, + _Out_ D3D12_VERSION_NUMBER *pCompilerVersion); + + DECLSPEC_XFGVIRT(ID3D12CompilerFactory, GetApplicationProfileVersion) + HRESULT ( STDMETHODCALLTYPE *GetApplicationProfileVersion )( + ID3D12CompilerFactory * This, + _In_ const D3D12_COMPILER_TARGET *pTarget, + _In_ const D3D12_APPLICATION_DESC *pApplicationDesc, + _Out_ D3D12_VERSION_NUMBER *pApplicationProfileVersion); + + DECLSPEC_XFGVIRT(ID3D12CompilerFactory, CreateCompilerCacheSession) + HRESULT ( STDMETHODCALLTYPE *CreateCompilerCacheSession )( + ID3D12CompilerFactory * This, + _In_reads_(NumPaths) const D3D12_COMPILER_DATABASE_PATH *pPaths, + UINT NumPaths, + _In_opt_ const D3D12_COMPILER_TARGET *pTarget, + _In_opt_ const D3D12_APPLICATION_DESC *pApplicationDesc, + _In_ REFIID riid, + _COM_Outptr_ void **ppCompilerCacheSession); + + DECLSPEC_XFGVIRT(ID3D12CompilerFactory, CreateCompiler) + HRESULT ( STDMETHODCALLTYPE *CreateCompiler )( + ID3D12CompilerFactory * This, + _In_ ID3D12CompilerCacheSession *pCompilerCacheSession, + _In_ REFIID riid, + _COM_Outptr_ void **ppCompiler); + + END_INTERFACE + } ID3D12CompilerFactoryVtbl; + + interface ID3D12CompilerFactory + { + CONST_VTBL struct ID3D12CompilerFactoryVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12CompilerFactory_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12CompilerFactory_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12CompilerFactory_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12CompilerFactory_EnumerateAdapterFamilies(This,AdapterFamilyIndex,pAdapterFamily) \ + ( (This)->lpVtbl -> EnumerateAdapterFamilies(This,AdapterFamilyIndex,pAdapterFamily) ) + +#define ID3D12CompilerFactory_EnumerateAdapterFamilyABIVersions(This,AdapterFamilyIndex,pNumABIVersions,pABIVersions) \ + ( (This)->lpVtbl -> EnumerateAdapterFamilyABIVersions(This,AdapterFamilyIndex,pNumABIVersions,pABIVersions) ) + +#define ID3D12CompilerFactory_EnumerateAdapterFamilyCompilerVersion(This,AdapterFamilyIndex,pCompilerVersion) \ + ( (This)->lpVtbl -> EnumerateAdapterFamilyCompilerVersion(This,AdapterFamilyIndex,pCompilerVersion) ) + +#define ID3D12CompilerFactory_GetApplicationProfileVersion(This,pTarget,pApplicationDesc,pApplicationProfileVersion) \ + ( (This)->lpVtbl -> GetApplicationProfileVersion(This,pTarget,pApplicationDesc,pApplicationProfileVersion) ) + +#define ID3D12CompilerFactory_CreateCompilerCacheSession(This,pPaths,NumPaths,pTarget,pApplicationDesc,riid,ppCompilerCacheSession) \ + ( (This)->lpVtbl -> CreateCompilerCacheSession(This,pPaths,NumPaths,pTarget,pApplicationDesc,riid,ppCompilerCacheSession) ) + +#define ID3D12CompilerFactory_CreateCompiler(This,pCompilerCacheSession,riid,ppCompiler) \ + ( (This)->lpVtbl -> CreateCompiler(This,pCompilerCacheSession,riid,ppCompiler) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12CompilerFactory_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_d3d12compiler_0000_0005 */ +/* [local] */ + +#endif /* WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES) */ +#pragma endregion +DEFINE_GUID(IID_ID3D12CompilerFactoryChild,0xe0d06420,0x9f31,0x47e8,0xae,0x9a,0xdd,0x2b,0xa2,0x5a,0xc0,0xbc); +DEFINE_GUID(IID_ID3D12CompilerCacheSession,0x5704e5e6,0x054b,0x4738,0xb6,0x61,0x7b,0x0d,0x68,0xd8,0xdd,0xe2); +DEFINE_GUID(IID_ID3D12CompilerStateObject,0x5981cca4,0xe8ae,0x44ca,0x9b,0x92,0x4f,0xa8,0x6f,0x5a,0x3a,0x3a); +DEFINE_GUID(IID_ID3D12Compiler,0x8c403c12,0x993b,0x4583,0x80,0xf1,0x68,0x24,0x13,0x8f,0xa6,0x8e); +DEFINE_GUID(IID_ID3D12CompilerFactory,0xc1ee4b59,0x3f59,0x47a5,0x9b,0x4e,0xa8,0x55,0xc8,0x58,0xa8,0x78); + + +extern RPC_IF_HANDLE __MIDL_itf_d3d12compiler_0000_0005_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3d12compiler_0000_0005_v0_0_s_ifspec; + +/* Additional Prototypes for ALL interfaces */ + +/* end of Additional Prototypes */ + +#ifdef __cplusplus +} +#endif + +#endif + + diff --git a/neo/engine/opengl/d3d12/d3d12compiler.idl b/neo/engine/opengl/d3d12/d3d12compiler.idl new file mode 100644 index 00000000..0bdc5ae7 --- /dev/null +++ b/neo/engine/opengl/d3d12/d3d12compiler.idl @@ -0,0 +1,290 @@ +/*------------------------------------------------------------------------------------- + * + * Copyright (c) Microsoft Corporation + * Licensed under the MIT license + * + *-------------------------------------------------------------------------------------*/ +import "oaidl.idl"; +import "ocidl.idl"; + +import "dxgicommon.idl"; +import "d3d12.idl"; + +cpp_quote("#include ") + +#pragma region App Family +cpp_quote("#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)") + + +typedef struct D3D12_ADAPTER_FAMILY +{ + WCHAR szAdapterFamily[128]; +} D3D12_ADAPTER_FAMILY; + +cpp_quote("typedef HRESULT (WINAPI* PFN_D3D12_COMPILER_CREATE_FACTORY)( ") +cpp_quote(" _In_ LPCWSTR pPluginCompilerDllPath,") +cpp_quote(" _In_ REFIID riid,") +cpp_quote(" _COM_Outptr_opt_ void** ppFactory );") +cpp_quote("") +cpp_quote("HRESULT WINAPI D3D12CompilerCreateFactory(") +cpp_quote(" _In_ LPCWSTR pPluginCompilerDllPath,") +cpp_quote(" _In_ REFIID riid, // Expected: ID3D12CompilerFactory") +cpp_quote(" _COM_Outptr_opt_ void** ppFactory );") +cpp_quote("") +cpp_quote("typedef HRESULT (WINAPI* PFN_D3D12_COMPILER_SERIALIZE_VERSIONED_ROOT_SIGNATURE)(") +cpp_quote(" _In_ const D3D12_VERSIONED_ROOT_SIGNATURE_DESC* pRootSignature,") +cpp_quote(" _Out_ ID3DBlob** ppBlob,") +cpp_quote(" _Always_(_Outptr_opt_result_maybenull_) ID3DBlob** ppErrorBlob);") +cpp_quote("") +cpp_quote("HRESULT WINAPI D3D12CompilerSerializeVersionedRootSignature(") +cpp_quote(" _In_ const D3D12_VERSIONED_ROOT_SIGNATURE_DESC* pRootSignature,") +cpp_quote(" _Out_ ID3DBlob** ppBlob,") +cpp_quote(" _Always_(_Outptr_opt_result_maybenull_) ID3DBlob** ppErrorBlob);") +cpp_quote("") + +[uuid(e0d06420-9f31-47e8-ae9a-dd2ba25ac0bc), object, local, pointer_default(unique)] +interface ID3D12CompilerFactoryChild + : IUnknown +{ + HRESULT GetFactory( + [annotation("_In_")] REFIID riid, // ID3D12CompilerFactory + [annotation("_COM_Outptr_")] void** ppCompilerFactory + ); +}; + +typedef enum D3D12_COMPILER_VALUE_TYPE +{ + D3D12_COMPILER_VALUE_TYPE_OBJECT_CODE = 0, + D3D12_COMPILER_VALUE_TYPE_METADATA = 1, + D3D12_COMPILER_VALUE_TYPE_DEBUG_PDB = 2, + D3D12_COMPILER_VALUE_TYPE_PERFORMANCE_DATA = 3, + +} D3D12_COMPILER_VALUE_TYPE; + +typedef enum D3D12_COMPILER_VALUE_TYPE_FLAGS +{ + D3D12_COMPILER_VALUE_TYPE_FLAGS_NONE = 0x00000000, + D3D12_COMPILER_VALUE_TYPE_FLAGS_OBJECT_CODE = (1 << D3D12_COMPILER_VALUE_TYPE_OBJECT_CODE), + D3D12_COMPILER_VALUE_TYPE_FLAGS_METADATA = (1 << D3D12_COMPILER_VALUE_TYPE_METADATA), + D3D12_COMPILER_VALUE_TYPE_FLAGS_DEBUG_PDB = (1 << D3D12_COMPILER_VALUE_TYPE_DEBUG_PDB), + D3D12_COMPILER_VALUE_TYPE_FLAGS_PERFORMANCE_DATA = (1 << D3D12_COMPILER_VALUE_TYPE_PERFORMANCE_DATA), + + +} D3D12_COMPILER_VALUE_TYPE_FLAGS; +cpp_quote("DEFINE_ENUM_FLAG_OPERATORS( D3D12_COMPILER_VALUE_TYPE_FLAGS )") + +typedef struct D3D12_COMPILER_DATABASE_PATH +{ + D3D12_COMPILER_VALUE_TYPE_FLAGS Types; + LPCWSTR pPath; +} D3D12_COMPILER_DATABASE_PATH; + +typedef struct D3D12_COMPILER_CACHE_GROUP_KEY +{ + [annotation("_Field_size_bytes_full_(KeySize)")] const void* pKey; + UINT KeySize; +} D3D12_COMPILER_CACHE_GROUP_KEY; + +typedef struct D3D12_COMPILER_CACHE_VALUE_KEY +{ + [annotation("_Field_size_bytes_full_(KeySize)")] const void* pKey; + UINT KeySize; +} D3D12_COMPILER_CACHE_VALUE_KEY; + +typedef struct D3D12_COMPILER_CACHE_VALUE +{ + [annotation("_Field_size_bytes_full_(ValueSize)")] void* pValue; + UINT ValueSize; +} D3D12_COMPILER_CACHE_VALUE; + +typedef struct D3D12_COMPILER_CACHE_TYPED_VALUE +{ + D3D12_COMPILER_VALUE_TYPE Type; + D3D12_COMPILER_CACHE_VALUE Value; +} D3D12_COMPILER_CACHE_TYPED_VALUE; + +typedef struct D3D12_COMPILER_CACHE_CONST_VALUE +{ + [annotation("_Field_size_bytes_full_(ValueSize)")] const void* pValue; + UINT ValueSize; +} D3D12_COMPILER_CACHE_CONST_VALUE; + +typedef struct D3D12_COMPILER_CACHE_TYPED_CONST_VALUE +{ + D3D12_COMPILER_VALUE_TYPE Type; + D3D12_COMPILER_CACHE_CONST_VALUE Value; +} D3D12_COMPILER_CACHE_TYPED_CONST_VALUE; + +typedef struct D3D12_COMPILER_TARGET +{ + UINT AdapterFamilyIndex; + UINT64 ABIVersion; +} D3D12_COMPILER_TARGET; + +typedef void* (__stdcall* D3D12CompilerCacheSessionAllocationFunc) ( + SIZE_T SizeInBytes, + [annotation("_Inout_opt_")] void* pContext + ); + +typedef void(__stdcall* D3D12CompilerCacheSessionGroupValueKeysFunc) ( + [annotation("_In_")] const D3D12_COMPILER_CACHE_VALUE_KEY* pValueKey, + [annotation("_Inout_opt_")] void* pContext + ); + +typedef void(__stdcall* D3D12CompilerCacheSessionGroupValuesFunc) ( + UINT ValueKeyIndex, + [annotation("_In_")] const D3D12_COMPILER_CACHE_TYPED_CONST_VALUE* pTypedValue, + [annotation("_Inout_opt_")] void* pContext + ); + +[uuid(5704e5e6-054b-4738-b661-7b0d68d8dde2), object, local, pointer_default(unique)] +interface ID3D12CompilerCacheSession + : ID3D12CompilerFactoryChild +{ + HRESULT FindGroup( + [annotation("_In_")] const D3D12_COMPILER_CACHE_GROUP_KEY* pGroupKey, + [annotation("_Out_opt_")] UINT* pGroupVersion + ); + + HRESULT FindGroupValueKeys( + [annotation("_In_")] const D3D12_COMPILER_CACHE_GROUP_KEY* pGroupKey, + [annotation("_In_opt_")] const UINT* pExpectedGroupVersion, + [annotation("_In_")] D3D12CompilerCacheSessionGroupValueKeysFunc CallbackFunc, + [annotation("_Inout_opt_")] void* pContext + ); + + HRESULT FindGroupValues( + [annotation("_In_")] const D3D12_COMPILER_CACHE_GROUP_KEY* pGroupKey, + [annotation("_In_opt_")] const UINT* pExpectedGroupVersion, + D3D12_COMPILER_VALUE_TYPE_FLAGS ValueTypeFlags, + [annotation("_In_opt_")] D3D12CompilerCacheSessionGroupValuesFunc CallbackFunc, + [annotation("_Inout_opt_")] void* pContext + ); + + HRESULT FindValue( + [annotation("_In_")] const D3D12_COMPILER_CACHE_VALUE_KEY* pValueKey, + [annotation("_Inout_count_(NumTypedValues)")] D3D12_COMPILER_CACHE_TYPED_VALUE* pTypedValues, + UINT NumTypedValues, + [annotation("_In_opt_")] D3D12CompilerCacheSessionAllocationFunc pCallbackFunc, + [annotation("_Inout_opt_")] void* pContext + ); + + const D3D12_APPLICATION_DESC* GetApplicationDesc(); + + D3D12_COMPILER_TARGET GetCompilerTarget(); + + D3D12_COMPILER_VALUE_TYPE_FLAGS GetValueTypes(); + + HRESULT StoreGroupValueKeys( + [annotation("_In_")] const D3D12_COMPILER_CACHE_GROUP_KEY* pGroupKey, + UINT GroupVersion, + [annotation("_In_reads_(NumValueKeys)")] const D3D12_COMPILER_CACHE_VALUE_KEY* pValueKeys, + UINT NumValueKeys + ); + + HRESULT StoreValue( + [annotation("_In_")] const D3D12_COMPILER_CACHE_VALUE_KEY* pValueKey, + [annotation("_In_reads_(NumTypedValues)")] const D3D12_COMPILER_CACHE_TYPED_CONST_VALUE* pTypedValues, + UINT NumTypedValues + ); +}; + +[uuid(5981cca4-e8ae-44ca-9b92-4fa86f5a3a3a), object, local, pointer_default(unique)] +interface ID3D12CompilerStateObject + : IUnknown +{ + HRESULT GetCompiler( + [annotation("_In_")] REFIID riid, // ID3D12Compiler + [annotation("_COM_Outptr_")] void** ppCompiler + ); +}; + +typedef struct D3D12_COMPILER_EXISTING_COLLECTION_DESC +{ + ID3D12CompilerStateObject* pExistingCollection; + UINT NumExports; // Optional, if 0 all exports in the library/collection will be surfaced + [annotation("_In_reads_(NumExports)")] const D3D12_EXPORT_DESC* pExports; +} D3D12_COMPILER_EXISTING_COLLECTION_DESC; + +[uuid(8c403c12-993b-4583-80f1-6824138fa68e), object, local, pointer_default(unique)] +interface ID3D12Compiler + : ID3D12CompilerFactoryChild +{ + HRESULT CompilePipelineState( + [annotation("_In_")] const D3D12_COMPILER_CACHE_GROUP_KEY* pGroupKey, + UINT GroupVersion, + [annotation("_In_")] const D3D12_PIPELINE_STATE_STREAM_DESC* pDesc + ); + + HRESULT CompileStateObject( + [annotation("_In_")] const D3D12_COMPILER_CACHE_GROUP_KEY* pGroupKey, + UINT GroupVersion, + [annotation("_In_")] const D3D12_STATE_OBJECT_DESC* pDesc, + [annotation("_In_")] REFIID riid, // ID3D12CompilerStateObject + [annotation("_COM_Outptr_")] void** ppCompilerStateObject + ); + + HRESULT CompileAddToStateObject( + [annotation("_In_")] const D3D12_COMPILER_CACHE_GROUP_KEY* pGroupKey, + UINT GroupVersion, + [annotation("_In_")] const D3D12_STATE_OBJECT_DESC* pAddition, + [annotation("_In_")] ID3D12CompilerStateObject* pCompilerStateObjectToGrowFrom, + [annotation("_In_")] REFIID riid, // ID3D12CompilerStateObject + [annotation("_COM_Outptr_")] void** ppNewCompilerStateObject + ); + + HRESULT GetCacheSession( + [annotation("_In_")] REFIID riid, // ID3D12CompilerCacheSession + [annotation("_COM_Outptr_")] void** ppCompilerCacheSession + ); +}; + +[uuid(c1ee4b59-3f59-47a5-9b4e-a855c858a878), object, local, pointer_default(unique)] +interface ID3D12CompilerFactory + : IUnknown +{ + HRESULT EnumerateAdapterFamilies( + UINT AdapterFamilyIndex, + [annotation("_Out_")] D3D12_ADAPTER_FAMILY* pAdapterFamily + ); + + HRESULT EnumerateAdapterFamilyABIVersions( + UINT AdapterFamilyIndex, + [annotation("_Inout_")] UINT32* pNumABIVersions, + [annotation("_Out_writes_opt_(*pNumABIVersions)")] UINT64 * pABIVersions + ); + + HRESULT EnumerateAdapterFamilyCompilerVersion( + UINT AdapterFamilyIndex, + [annotation("_Out_")] D3D12_VERSION_NUMBER* pCompilerVersion + ); + + HRESULT GetApplicationProfileVersion( + [annotation("_In_")] const D3D12_COMPILER_TARGET* pTarget, + [annotation("_In_")] const D3D12_APPLICATION_DESC* pApplicationDesc, + [annotation("_Out_")] D3D12_VERSION_NUMBER* pApplicationProfileVersion + ); + + HRESULT CreateCompilerCacheSession( + [annotation("_In_reads_(NumPaths)")] const D3D12_COMPILER_DATABASE_PATH* pPaths, + UINT NumPaths, + [annotation("_In_opt_")] const D3D12_COMPILER_TARGET* pTarget, + [annotation("_In_opt_")] const D3D12_APPLICATION_DESC* pApplicationDesc, + [annotation("_In_")] REFIID riid, // ID3D12CompilerCacheSession + [annotation("_COM_Outptr_")] void** ppCompilerCacheSession + ); + + HRESULT CreateCompiler( + [annotation("_In_")] ID3D12CompilerCacheSession* pCompilerCacheSession, + [annotation("_In_")] REFIID riid, // ID3D12Compiler + [annotation("_COM_Outptr_")] void** ppCompiler + ); +}; + +cpp_quote("#endif /* WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES) */") +#pragma endregion +cpp_quote( "DEFINE_GUID(IID_ID3D12CompilerFactoryChild,0xe0d06420,0x9f31,0x47e8,0xae,0x9a,0xdd,0x2b,0xa2,0x5a,0xc0,0xbc);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12CompilerCacheSession,0x5704e5e6,0x054b,0x4738,0xb6,0x61,0x7b,0x0d,0x68,0xd8,0xdd,0xe2);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12CompilerStateObject,0x5981cca4,0xe8ae,0x44ca,0x9b,0x92,0x4f,0xa8,0x6f,0x5a,0x3a,0x3a);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12Compiler,0x8c403c12,0x993b,0x4583,0x80,0xf1,0x68,0x24,0x13,0x8f,0xa6,0x8e);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12CompilerFactory,0xc1ee4b59,0x3f59,0x47a5,0x9b,0x4e,0xa8,0x55,0xc8,0x58,0xa8,0x78);" ) diff --git a/neo/engine/opengl/d3d12/d3d12markerapienums.idl b/neo/engine/opengl/d3d12/d3d12markerapienums.idl new file mode 100644 index 00000000..93a75431 --- /dev/null +++ b/neo/engine/opengl/d3d12/d3d12markerapienums.idl @@ -0,0 +1,147 @@ +/*------------------------------------------------------------------------------------- + * + * Copyright (c) Microsoft Corporation + * + *-------------------------------------------------------------------------------------*/ +typedef enum D3D12_MARKER_API { + D3D12_MARKER_API_SETMARKER = 0, + D3D12_MARKER_API_BEGINEVENT = 1, + D3D12_MARKER_API_ENDEVENT = 2, + D3D12_MARKER_API_DRAWINSTANCED = 3, + D3D12_MARKER_API_DRAWINDEXEDINSTANCED = 4, + D3D12_MARKER_API_EXECUTEINDIRECT = 5, + D3D12_MARKER_API_DISPATCH = 6, + D3D12_MARKER_API_COPYBUFFERREGION = 7, + D3D12_MARKER_API_COPYTEXTUREREGION = 8, + D3D12_MARKER_API_COPYRESOURCE = 9, + D3D12_MARKER_API_COPYTILES = 10, + D3D12_MARKER_API_RESOLVESUBRESOURCE = 11, + D3D12_MARKER_API_CLEARRENDERTARGETVIEW = 12, + D3D12_MARKER_API_CLEARUNORDEREDACCESSVIEW = 13, + D3D12_MARKER_API_CLEARDEPTHSTENCILVIEW = 14, + D3D12_MARKER_API_RESOURCEBARRIER = 15, + D3D12_MARKER_API_EXECUTEBUNDLE = 16, + D3D12_MARKER_API_PRESENT = 17, + D3D12_MARKER_API_RESOLVEQUERYDATA = 18, + D3D12_MARKER_API_BEGINSUBMISSION = 19, + D3D12_MARKER_API_ENDSUBMISSION = 20, + D3D12_MARKER_API_DECODEFRAME = 21, + D3D12_MARKER_API_PROCESSFRAMES = 22, + D3D12_MARKER_API_ATOMICCOPYBUFFERUINT = 23, + D3D12_MARKER_API_ATOMICCOPYBUFFERUINT64 = 24, + D3D12_MARKER_API_RESOLVESUBRESOURCEREGION = 25, + D3D12_MARKER_API_WRITEBUFFERIMMEDIATE = 26, + D3D12_MARKER_API_DECODEFRAME1 = 27, + D3D12_MARKER_API_SETPROTECTEDRESOURCESESSION = 28, + D3D12_MARKER_API_DECODEFRAME2 = 29, + D3D12_MARKER_API_PROCESSFRAMES1 = 30, + D3D12_MARKER_API_BUILDRAYTRACINGACCELERATIONSTRUCTURE = 31, + D3D12_MARKER_API_EMITRAYTRACINGACCELERATIONSTRUCTUREPOSTBUILDINFO = 32, + D3D12_MARKER_API_COPYRAYTRACINGACCELERATIONSTRUCTURE = 33, + D3D12_MARKER_API_DISPATCHRAYS = 34, + D3D12_MARKER_API_INITIALIZEMETACOMMAND = 35, + D3D12_MARKER_API_EXECUTEMETACOMMAND = 36, + D3D12_MARKER_API_ESTIMATEMOTION = 37, + D3D12_MARKER_API_RESOLVEMOTIONVECTORHEAP = 38, + D3D12_MARKER_API_SETPIPELINESTATE1 = 39, + D3D12_MARKER_API_INITIALIZEEXTENSIONCOMMAND = 40, + D3D12_MARKER_API_EXECUTEEXTENSIONCOMMAND = 41, + D3D12_MARKER_API_DISPATCHMESH = 42, + D3D12_MARKER_API_ENCODEFRAME = 43, + D3D12_MARKER_API_RESOLVEENCODEROUTPUTMETADATA = 44, + D3D12_MARKER_API_BARRIER = 45, + D3D12_MARKER_API_BEGIN_COMMAND_LIST = 46, + D3D12_MARKER_API_DISPATCHGRAPH = 47, + D3D12_MARKER_API_SETPROGRAM = 48, + D3D12_MARKER_API_ENCODEFRAME1 = 49, + D3D12_MARKER_API_RESOLVEENCODEROUTPUTMETADATA1 = 50, + D3D12_MARKER_API_RESOLVEINPUTPARAMLAYOUT = 51, + D3D12_MARKER_API_PROCESSFRAMES2 = 52, + D3D12_MARKER_API_SET_WORK_GRAPH_MAXIMUM_GPU_INPUT_RECORDS = 53, + D3D12_MARKER_API_WAITBARRIER = 54, + D3D12_MARKER_API_SIGNALBARRIER = 55, + D3D12_MARKER_API_CONVERT_LINEAR_ALGEBRA_MATRIX = 56, + D3D12_MARKER_API_COPYBUFFERREGIONS = 57, + D3D12_MARKER_API_COPYTEXTUREREGIONS = 58, + D3D12_MARKER_API_COPYRESOURCES = 59, + D3D12_MARKER_API_ASYNCCOPYTILES = 60, + D3D12_MARKER_API_ASYNCRESOLVESUBRESOURCEREGION = 61, + D3D12_MARKER_API_ASYNCRESOLVEQUERYDATA = 62, + D3D12_MARKER_API_CLEARBOUNDDEPTHSTENCILVIEW = 63, + D3D12_MARKER_API_CLEARBOUNDRENDERTARGETVIEWS = 64, + D3D12_MARKER_API_CLEARTEXTURESUBRESOURCES = 65, + D3D12_MARKER_API_FILLBUFFERS = 66, + D3D12_MARKER_API_NONE = 255, +} D3D12_MARKER_API; + +typedef enum D3D12_AUTO_BREADCRUMB_OP { + D3D12_AUTO_BREADCRUMB_OP_SETMARKER = D3D12_MARKER_API_SETMARKER, + D3D12_AUTO_BREADCRUMB_OP_BEGINEVENT = D3D12_MARKER_API_BEGINEVENT, + D3D12_AUTO_BREADCRUMB_OP_ENDEVENT = D3D12_MARKER_API_ENDEVENT, + D3D12_AUTO_BREADCRUMB_OP_DRAWINSTANCED = D3D12_MARKER_API_DRAWINSTANCED, + D3D12_AUTO_BREADCRUMB_OP_DRAWINDEXEDINSTANCED = D3D12_MARKER_API_DRAWINDEXEDINSTANCED, + D3D12_AUTO_BREADCRUMB_OP_EXECUTEINDIRECT = D3D12_MARKER_API_EXECUTEINDIRECT, + D3D12_AUTO_BREADCRUMB_OP_DISPATCH = D3D12_MARKER_API_DISPATCH, + D3D12_AUTO_BREADCRUMB_OP_COPYBUFFERREGION = D3D12_MARKER_API_COPYBUFFERREGION, + D3D12_AUTO_BREADCRUMB_OP_COPYTEXTUREREGION = D3D12_MARKER_API_COPYTEXTUREREGION, + D3D12_AUTO_BREADCRUMB_OP_COPYRESOURCE = D3D12_MARKER_API_COPYRESOURCE, + D3D12_AUTO_BREADCRUMB_OP_COPYTILES = D3D12_MARKER_API_COPYTILES, + D3D12_AUTO_BREADCRUMB_OP_RESOLVESUBRESOURCE = D3D12_MARKER_API_RESOLVESUBRESOURCE, + D3D12_AUTO_BREADCRUMB_OP_CLEARRENDERTARGETVIEW = D3D12_MARKER_API_CLEARRENDERTARGETVIEW, + D3D12_AUTO_BREADCRUMB_OP_CLEARUNORDEREDACCESSVIEW = D3D12_MARKER_API_CLEARUNORDEREDACCESSVIEW, + D3D12_AUTO_BREADCRUMB_OP_CLEARDEPTHSTENCILVIEW = D3D12_MARKER_API_CLEARDEPTHSTENCILVIEW, + D3D12_AUTO_BREADCRUMB_OP_RESOURCEBARRIER = D3D12_MARKER_API_RESOURCEBARRIER, + D3D12_AUTO_BREADCRUMB_OP_EXECUTEBUNDLE = D3D12_MARKER_API_EXECUTEBUNDLE, + D3D12_AUTO_BREADCRUMB_OP_PRESENT = D3D12_MARKER_API_PRESENT, + D3D12_AUTO_BREADCRUMB_OP_RESOLVEQUERYDATA = D3D12_MARKER_API_RESOLVEQUERYDATA, + D3D12_AUTO_BREADCRUMB_OP_BEGINSUBMISSION = D3D12_MARKER_API_BEGINSUBMISSION, + D3D12_AUTO_BREADCRUMB_OP_ENDSUBMISSION = D3D12_MARKER_API_ENDSUBMISSION, + D3D12_AUTO_BREADCRUMB_OP_DECODEFRAME = D3D12_MARKER_API_DECODEFRAME, + D3D12_AUTO_BREADCRUMB_OP_PROCESSFRAMES = D3D12_MARKER_API_PROCESSFRAMES, + D3D12_AUTO_BREADCRUMB_OP_ATOMICCOPYBUFFERUINT = D3D12_MARKER_API_ATOMICCOPYBUFFERUINT, + D3D12_AUTO_BREADCRUMB_OP_ATOMICCOPYBUFFERUINT64 = D3D12_MARKER_API_ATOMICCOPYBUFFERUINT64, + D3D12_AUTO_BREADCRUMB_OP_RESOLVESUBRESOURCEREGION = D3D12_MARKER_API_RESOLVESUBRESOURCEREGION, + D3D12_AUTO_BREADCRUMB_OP_WRITEBUFFERIMMEDIATE = D3D12_MARKER_API_WRITEBUFFERIMMEDIATE, + D3D12_AUTO_BREADCRUMB_OP_DECODEFRAME1 = D3D12_MARKER_API_DECODEFRAME1, + D3D12_AUTO_BREADCRUMB_OP_SETPROTECTEDRESOURCESESSION = D3D12_MARKER_API_SETPROTECTEDRESOURCESESSION, + D3D12_AUTO_BREADCRUMB_OP_DECODEFRAME2 = D3D12_MARKER_API_DECODEFRAME2, + D3D12_AUTO_BREADCRUMB_OP_PROCESSFRAMES1 = D3D12_MARKER_API_PROCESSFRAMES1, + D3D12_AUTO_BREADCRUMB_OP_BUILDRAYTRACINGACCELERATIONSTRUCTURE = D3D12_MARKER_API_BUILDRAYTRACINGACCELERATIONSTRUCTURE, + D3D12_AUTO_BREADCRUMB_OP_EMITRAYTRACINGACCELERATIONSTRUCTUREPOSTBUILDINFO = D3D12_MARKER_API_EMITRAYTRACINGACCELERATIONSTRUCTUREPOSTBUILDINFO, + D3D12_AUTO_BREADCRUMB_OP_COPYRAYTRACINGACCELERATIONSTRUCTURE = D3D12_MARKER_API_COPYRAYTRACINGACCELERATIONSTRUCTURE, + D3D12_AUTO_BREADCRUMB_OP_DISPATCHRAYS = D3D12_MARKER_API_DISPATCHRAYS, + D3D12_AUTO_BREADCRUMB_OP_INITIALIZEMETACOMMAND = D3D12_MARKER_API_INITIALIZEMETACOMMAND, + D3D12_AUTO_BREADCRUMB_OP_EXECUTEMETACOMMAND = D3D12_MARKER_API_EXECUTEMETACOMMAND, + D3D12_AUTO_BREADCRUMB_OP_ESTIMATEMOTION = D3D12_MARKER_API_ESTIMATEMOTION, + D3D12_AUTO_BREADCRUMB_OP_RESOLVEMOTIONVECTORHEAP = D3D12_MARKER_API_RESOLVEMOTIONVECTORHEAP, + D3D12_AUTO_BREADCRUMB_OP_SETPIPELINESTATE1 = D3D12_MARKER_API_SETPIPELINESTATE1, + D3D12_AUTO_BREADCRUMB_OP_INITIALIZEEXTENSIONCOMMAND = D3D12_MARKER_API_INITIALIZEEXTENSIONCOMMAND, + D3D12_AUTO_BREADCRUMB_OP_EXECUTEEXTENSIONCOMMAND = D3D12_MARKER_API_EXECUTEEXTENSIONCOMMAND, + D3D12_AUTO_BREADCRUMB_OP_DISPATCHMESH = D3D12_MARKER_API_DISPATCHMESH, + D3D12_AUTO_BREADCRUMB_OP_ENCODEFRAME = D3D12_MARKER_API_ENCODEFRAME, + D3D12_AUTO_BREADCRUMB_OP_RESOLVEENCODEROUTPUTMETADATA = D3D12_MARKER_API_RESOLVEENCODEROUTPUTMETADATA, + D3D12_AUTO_BREADCRUMB_OP_BARRIER = D3D12_MARKER_API_BARRIER, + D3D12_AUTO_BREADCRUMB_OP_BEGIN_COMMAND_LIST = D3D12_MARKER_API_BEGIN_COMMAND_LIST, + D3D12_AUTO_BREADCRUMB_OP_DISPATCHGRAPH = D3D12_MARKER_API_DISPATCHGRAPH, + D3D12_AUTO_BREADCRUMB_OP_SETPROGRAM = D3D12_MARKER_API_SETPROGRAM, + D3D12_AUTO_BREADCRUMB_OP_ENCODEFRAME1 = D3D12_MARKER_API_ENCODEFRAME1, + D3D12_AUTO_BREADCRUMB_OP_RESOLVEENCODEROUTPUTMETADATA1 = D3D12_MARKER_API_RESOLVEENCODEROUTPUTMETADATA1, + D3D12_AUTO_BREADCRUMB_OP_RESOLVEINPUTPARAMLAYOUT = D3D12_MARKER_API_RESOLVEINPUTPARAMLAYOUT, + D3D12_AUTO_BREADCRUMB_OP_PROCESSFRAMES2 = D3D12_MARKER_API_PROCESSFRAMES2, + D3D12_AUTO_BREADCRUMB_OP_SET_WORK_GRAPH_MAXIMUM_GPU_INPUT_RECORDS = D3D12_MARKER_API_SET_WORK_GRAPH_MAXIMUM_GPU_INPUT_RECORDS, + D3D12_AUTO_BREADCRUMB_OP_WAITBARRIER = D3D12_MARKER_API_WAITBARRIER, + D3D12_AUTO_BREADCRUMB_OP_SIGNALBARRIER = D3D12_MARKER_API_SIGNALBARRIER, + D3D12_AUTO_BREADCRUMB_OP_CONVERT_LINEAR_ALGEBRA_MATRIX = D3D12_MARKER_API_CONVERT_LINEAR_ALGEBRA_MATRIX, + D3D12_AUTO_BREADCRUMB_OP_COPYBUFFERREGIONS = D3D12_MARKER_API_COPYBUFFERREGIONS, + D3D12_AUTO_BREADCRUMB_OP_COPYTEXTUREREGIONS = D3D12_MARKER_API_COPYTEXTUREREGIONS, + D3D12_AUTO_BREADCRUMB_OP_COPYRESOURCES = D3D12_MARKER_API_COPYRESOURCES, + D3D12_AUTO_BREADCRUMB_OP_ASYNCCOPYTILES = D3D12_MARKER_API_ASYNCCOPYTILES, + D3D12_AUTO_BREADCRUMB_OP_ASYNCRESOLVESUBRESOURCEREGION = D3D12_MARKER_API_ASYNCRESOLVESUBRESOURCEREGION, + D3D12_AUTO_BREADCRUMB_OP_ASYNCRESOLVEQUERYDATA = D3D12_MARKER_API_ASYNCRESOLVEQUERYDATA, + D3D12_AUTO_BREADCRUMB_OP_CLEARBOUNDDEPTHSTENCILVIEW = D3D12_MARKER_API_CLEARBOUNDDEPTHSTENCILVIEW, + D3D12_AUTO_BREADCRUMB_OP_CLEARBOUNDRENDERTARGETVIEWS = D3D12_MARKER_API_CLEARBOUNDRENDERTARGETVIEWS, + D3D12_AUTO_BREADCRUMB_OP_CLEARTEXTURESUBRESOURCES = D3D12_MARKER_API_CLEARTEXTURESUBRESOURCES, + D3D12_AUTO_BREADCRUMB_OP_FILLBUFFERS = D3D12_MARKER_API_FILLBUFFERS, + D3D12_AUTO_BREADCRUMB_OP_NONE = D3D12_MARKER_API_NONE, +} D3D12_AUTO_BREADCRUMB_OP; + diff --git a/neo/engine/opengl/d3d12/d3d12sdklayers.h b/neo/engine/opengl/d3d12/d3d12sdklayers.h new file mode 100644 index 00000000..eed7e728 --- /dev/null +++ b/neo/engine/opengl/d3d12/d3d12sdklayers.h @@ -0,0 +1,4316 @@ +/*------------------------------------------------------------------------------------- + * + * Copyright (c) Microsoft Corporation + * Licensed under the MIT license + * + *-------------------------------------------------------------------------------------*/ + + +/* this ALWAYS GENERATED file contains the definitions for the interfaces */ + + + /* File created by MIDL compiler version 8.01.0628 */ + + + +/* verify that the version is high enough to compile this file*/ +#ifndef __REQUIRED_RPCNDR_H_VERSION__ +#define __REQUIRED_RPCNDR_H_VERSION__ 500 +#endif + +/* verify that the version is high enough to compile this file*/ +#ifndef __REQUIRED_RPCSAL_H_VERSION__ +#define __REQUIRED_RPCSAL_H_VERSION__ 100 +#endif + +#include "rpc.h" +#include "rpcndr.h" + +#ifndef __RPCNDR_H_VERSION__ +#error this stub requires an updated version of +#endif /* __RPCNDR_H_VERSION__ */ + +#ifndef COM_NO_WINDOWS_H +#include "windows.h" +#include "ole2.h" +#endif /*COM_NO_WINDOWS_H*/ + +#ifndef __d3d12sdklayers_h__ +#define __d3d12sdklayers_h__ + +#if defined(_MSC_VER) && (_MSC_VER >= 1020) +#pragma once +#endif + +#ifndef DECLSPEC_XFGVIRT +#if defined(_CONTROL_FLOW_GUARD_XFG) +#define DECLSPEC_XFGVIRT(base, func) __declspec(xfg_virtual(base, func)) +#else +#define DECLSPEC_XFGVIRT(base, func) +#endif +#endif + +/* Forward Declarations */ + +#ifndef __ID3D12Debug_FWD_DEFINED__ +#define __ID3D12Debug_FWD_DEFINED__ +typedef interface ID3D12Debug ID3D12Debug; + +#endif /* __ID3D12Debug_FWD_DEFINED__ */ + + +#ifndef __ID3D12Debug1_FWD_DEFINED__ +#define __ID3D12Debug1_FWD_DEFINED__ +typedef interface ID3D12Debug1 ID3D12Debug1; + +#endif /* __ID3D12Debug1_FWD_DEFINED__ */ + + +#ifndef __ID3D12Debug2_FWD_DEFINED__ +#define __ID3D12Debug2_FWD_DEFINED__ +typedef interface ID3D12Debug2 ID3D12Debug2; + +#endif /* __ID3D12Debug2_FWD_DEFINED__ */ + + +#ifndef __ID3D12Debug3_FWD_DEFINED__ +#define __ID3D12Debug3_FWD_DEFINED__ +typedef interface ID3D12Debug3 ID3D12Debug3; + +#endif /* __ID3D12Debug3_FWD_DEFINED__ */ + + +#ifndef __ID3D12Debug4_FWD_DEFINED__ +#define __ID3D12Debug4_FWD_DEFINED__ +typedef interface ID3D12Debug4 ID3D12Debug4; + +#endif /* __ID3D12Debug4_FWD_DEFINED__ */ + + +#ifndef __ID3D12Debug5_FWD_DEFINED__ +#define __ID3D12Debug5_FWD_DEFINED__ +typedef interface ID3D12Debug5 ID3D12Debug5; + +#endif /* __ID3D12Debug5_FWD_DEFINED__ */ + + +#ifndef __ID3D12Debug6_FWD_DEFINED__ +#define __ID3D12Debug6_FWD_DEFINED__ +typedef interface ID3D12Debug6 ID3D12Debug6; + +#endif /* __ID3D12Debug6_FWD_DEFINED__ */ + + +#ifndef __ID3D12DebugDevice1_FWD_DEFINED__ +#define __ID3D12DebugDevice1_FWD_DEFINED__ +typedef interface ID3D12DebugDevice1 ID3D12DebugDevice1; + +#endif /* __ID3D12DebugDevice1_FWD_DEFINED__ */ + + +#ifndef __ID3D12DebugDevice_FWD_DEFINED__ +#define __ID3D12DebugDevice_FWD_DEFINED__ +typedef interface ID3D12DebugDevice ID3D12DebugDevice; + +#endif /* __ID3D12DebugDevice_FWD_DEFINED__ */ + + +#ifndef __ID3D12DebugDevice2_FWD_DEFINED__ +#define __ID3D12DebugDevice2_FWD_DEFINED__ +typedef interface ID3D12DebugDevice2 ID3D12DebugDevice2; + +#endif /* __ID3D12DebugDevice2_FWD_DEFINED__ */ + + +#ifndef __ID3D12DebugCommandQueue_FWD_DEFINED__ +#define __ID3D12DebugCommandQueue_FWD_DEFINED__ +typedef interface ID3D12DebugCommandQueue ID3D12DebugCommandQueue; + +#endif /* __ID3D12DebugCommandQueue_FWD_DEFINED__ */ + + +#ifndef __ID3D12DebugCommandQueue1_FWD_DEFINED__ +#define __ID3D12DebugCommandQueue1_FWD_DEFINED__ +typedef interface ID3D12DebugCommandQueue1 ID3D12DebugCommandQueue1; + +#endif /* __ID3D12DebugCommandQueue1_FWD_DEFINED__ */ + + +#ifndef __ID3D12DebugCommandList1_FWD_DEFINED__ +#define __ID3D12DebugCommandList1_FWD_DEFINED__ +typedef interface ID3D12DebugCommandList1 ID3D12DebugCommandList1; + +#endif /* __ID3D12DebugCommandList1_FWD_DEFINED__ */ + + +#ifndef __ID3D12DebugCommandList_FWD_DEFINED__ +#define __ID3D12DebugCommandList_FWD_DEFINED__ +typedef interface ID3D12DebugCommandList ID3D12DebugCommandList; + +#endif /* __ID3D12DebugCommandList_FWD_DEFINED__ */ + + +#ifndef __ID3D12DebugCommandList2_FWD_DEFINED__ +#define __ID3D12DebugCommandList2_FWD_DEFINED__ +typedef interface ID3D12DebugCommandList2 ID3D12DebugCommandList2; + +#endif /* __ID3D12DebugCommandList2_FWD_DEFINED__ */ + + +#ifndef __ID3D12DebugCommandList3_FWD_DEFINED__ +#define __ID3D12DebugCommandList3_FWD_DEFINED__ +typedef interface ID3D12DebugCommandList3 ID3D12DebugCommandList3; + +#endif /* __ID3D12DebugCommandList3_FWD_DEFINED__ */ + + +#ifndef __ID3D12SharingContract_FWD_DEFINED__ +#define __ID3D12SharingContract_FWD_DEFINED__ +typedef interface ID3D12SharingContract ID3D12SharingContract; + +#endif /* __ID3D12SharingContract_FWD_DEFINED__ */ + + +#ifndef __ID3D12ManualWriteTrackingResource_FWD_DEFINED__ +#define __ID3D12ManualWriteTrackingResource_FWD_DEFINED__ +typedef interface ID3D12ManualWriteTrackingResource ID3D12ManualWriteTrackingResource; + +#endif /* __ID3D12ManualWriteTrackingResource_FWD_DEFINED__ */ + + +#ifndef __ID3D12InfoQueue_FWD_DEFINED__ +#define __ID3D12InfoQueue_FWD_DEFINED__ +typedef interface ID3D12InfoQueue ID3D12InfoQueue; + +#endif /* __ID3D12InfoQueue_FWD_DEFINED__ */ + + +#ifndef __ID3D12InfoQueue1_FWD_DEFINED__ +#define __ID3D12InfoQueue1_FWD_DEFINED__ +typedef interface ID3D12InfoQueue1 ID3D12InfoQueue1; + +#endif /* __ID3D12InfoQueue1_FWD_DEFINED__ */ + + +/* header files for imported files */ +#include "oaidl.h" +#include "ocidl.h" +#include "d3d12.h" + +#ifdef __cplusplus +extern "C"{ +#endif + + +/* interface __MIDL_itf_d3d12sdklayers_0000_0000 */ +/* [local] */ + +#include +#pragma region App Family +#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES) + + +extern RPC_IF_HANDLE __MIDL_itf_d3d12sdklayers_0000_0000_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3d12sdklayers_0000_0000_v0_0_s_ifspec; + +#ifndef __ID3D12Debug_INTERFACE_DEFINED__ +#define __ID3D12Debug_INTERFACE_DEFINED__ + +/* interface ID3D12Debug */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12Debug; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("344488b7-6846-474b-b989-f027448245e0") + ID3D12Debug : public IUnknown + { + public: + virtual void STDMETHODCALLTYPE EnableDebugLayer( void) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12DebugVtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12Debug * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12Debug * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12Debug * This); + + DECLSPEC_XFGVIRT(ID3D12Debug, EnableDebugLayer) + void ( STDMETHODCALLTYPE *EnableDebugLayer )( + ID3D12Debug * This); + + END_INTERFACE + } ID3D12DebugVtbl; + + interface ID3D12Debug + { + CONST_VTBL struct ID3D12DebugVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12Debug_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12Debug_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12Debug_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12Debug_EnableDebugLayer(This) \ + ( (This)->lpVtbl -> EnableDebugLayer(This) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12Debug_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_d3d12sdklayers_0000_0001 */ +/* [local] */ + +typedef +enum D3D12_GPU_BASED_VALIDATION_FLAGS + { + D3D12_GPU_BASED_VALIDATION_FLAGS_NONE = 0, + D3D12_GPU_BASED_VALIDATION_FLAGS_DISABLE_STATE_TRACKING = 0x1 + } D3D12_GPU_BASED_VALIDATION_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS(D3D12_GPU_BASED_VALIDATION_FLAGS) + + +extern RPC_IF_HANDLE __MIDL_itf_d3d12sdklayers_0000_0001_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3d12sdklayers_0000_0001_v0_0_s_ifspec; + +#ifndef __ID3D12Debug1_INTERFACE_DEFINED__ +#define __ID3D12Debug1_INTERFACE_DEFINED__ + +/* interface ID3D12Debug1 */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12Debug1; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("affaa4ca-63fe-4d8e-b8ad-159000af4304") + ID3D12Debug1 : public IUnknown + { + public: + virtual void STDMETHODCALLTYPE EnableDebugLayer( void) = 0; + + virtual void STDMETHODCALLTYPE SetEnableGPUBasedValidation( + BOOL Enable) = 0; + + virtual void STDMETHODCALLTYPE SetEnableSynchronizedCommandQueueValidation( + BOOL Enable) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12Debug1Vtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12Debug1 * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12Debug1 * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12Debug1 * This); + + DECLSPEC_XFGVIRT(ID3D12Debug1, EnableDebugLayer) + void ( STDMETHODCALLTYPE *EnableDebugLayer )( + ID3D12Debug1 * This); + + DECLSPEC_XFGVIRT(ID3D12Debug1, SetEnableGPUBasedValidation) + void ( STDMETHODCALLTYPE *SetEnableGPUBasedValidation )( + ID3D12Debug1 * This, + BOOL Enable); + + DECLSPEC_XFGVIRT(ID3D12Debug1, SetEnableSynchronizedCommandQueueValidation) + void ( STDMETHODCALLTYPE *SetEnableSynchronizedCommandQueueValidation )( + ID3D12Debug1 * This, + BOOL Enable); + + END_INTERFACE + } ID3D12Debug1Vtbl; + + interface ID3D12Debug1 + { + CONST_VTBL struct ID3D12Debug1Vtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12Debug1_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12Debug1_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12Debug1_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12Debug1_EnableDebugLayer(This) \ + ( (This)->lpVtbl -> EnableDebugLayer(This) ) + +#define ID3D12Debug1_SetEnableGPUBasedValidation(This,Enable) \ + ( (This)->lpVtbl -> SetEnableGPUBasedValidation(This,Enable) ) + +#define ID3D12Debug1_SetEnableSynchronizedCommandQueueValidation(This,Enable) \ + ( (This)->lpVtbl -> SetEnableSynchronizedCommandQueueValidation(This,Enable) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12Debug1_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D12Debug2_INTERFACE_DEFINED__ +#define __ID3D12Debug2_INTERFACE_DEFINED__ + +/* interface ID3D12Debug2 */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12Debug2; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("93a665c4-a3b2-4e5d-b692-a26ae14e3374") + ID3D12Debug2 : public IUnknown + { + public: + virtual void STDMETHODCALLTYPE SetGPUBasedValidationFlags( + D3D12_GPU_BASED_VALIDATION_FLAGS Flags) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12Debug2Vtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12Debug2 * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12Debug2 * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12Debug2 * This); + + DECLSPEC_XFGVIRT(ID3D12Debug2, SetGPUBasedValidationFlags) + void ( STDMETHODCALLTYPE *SetGPUBasedValidationFlags )( + ID3D12Debug2 * This, + D3D12_GPU_BASED_VALIDATION_FLAGS Flags); + + END_INTERFACE + } ID3D12Debug2Vtbl; + + interface ID3D12Debug2 + { + CONST_VTBL struct ID3D12Debug2Vtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12Debug2_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12Debug2_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12Debug2_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12Debug2_SetGPUBasedValidationFlags(This,Flags) \ + ( (This)->lpVtbl -> SetGPUBasedValidationFlags(This,Flags) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12Debug2_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D12Debug3_INTERFACE_DEFINED__ +#define __ID3D12Debug3_INTERFACE_DEFINED__ + +/* interface ID3D12Debug3 */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12Debug3; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("5cf4e58f-f671-4ff1-a542-3686e3d153d1") + ID3D12Debug3 : public ID3D12Debug + { + public: + virtual void STDMETHODCALLTYPE SetEnableGPUBasedValidation( + BOOL Enable) = 0; + + virtual void STDMETHODCALLTYPE SetEnableSynchronizedCommandQueueValidation( + BOOL Enable) = 0; + + virtual void STDMETHODCALLTYPE SetGPUBasedValidationFlags( + D3D12_GPU_BASED_VALIDATION_FLAGS Flags) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12Debug3Vtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12Debug3 * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12Debug3 * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12Debug3 * This); + + DECLSPEC_XFGVIRT(ID3D12Debug, EnableDebugLayer) + void ( STDMETHODCALLTYPE *EnableDebugLayer )( + ID3D12Debug3 * This); + + DECLSPEC_XFGVIRT(ID3D12Debug3, SetEnableGPUBasedValidation) + void ( STDMETHODCALLTYPE *SetEnableGPUBasedValidation )( + ID3D12Debug3 * This, + BOOL Enable); + + DECLSPEC_XFGVIRT(ID3D12Debug3, SetEnableSynchronizedCommandQueueValidation) + void ( STDMETHODCALLTYPE *SetEnableSynchronizedCommandQueueValidation )( + ID3D12Debug3 * This, + BOOL Enable); + + DECLSPEC_XFGVIRT(ID3D12Debug3, SetGPUBasedValidationFlags) + void ( STDMETHODCALLTYPE *SetGPUBasedValidationFlags )( + ID3D12Debug3 * This, + D3D12_GPU_BASED_VALIDATION_FLAGS Flags); + + END_INTERFACE + } ID3D12Debug3Vtbl; + + interface ID3D12Debug3 + { + CONST_VTBL struct ID3D12Debug3Vtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12Debug3_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12Debug3_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12Debug3_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12Debug3_EnableDebugLayer(This) \ + ( (This)->lpVtbl -> EnableDebugLayer(This) ) + + +#define ID3D12Debug3_SetEnableGPUBasedValidation(This,Enable) \ + ( (This)->lpVtbl -> SetEnableGPUBasedValidation(This,Enable) ) + +#define ID3D12Debug3_SetEnableSynchronizedCommandQueueValidation(This,Enable) \ + ( (This)->lpVtbl -> SetEnableSynchronizedCommandQueueValidation(This,Enable) ) + +#define ID3D12Debug3_SetGPUBasedValidationFlags(This,Flags) \ + ( (This)->lpVtbl -> SetGPUBasedValidationFlags(This,Flags) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12Debug3_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D12Debug4_INTERFACE_DEFINED__ +#define __ID3D12Debug4_INTERFACE_DEFINED__ + +/* interface ID3D12Debug4 */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12Debug4; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("014b816e-9ec5-4a2f-a845-ffbe441ce13a") + ID3D12Debug4 : public ID3D12Debug3 + { + public: + virtual void STDMETHODCALLTYPE DisableDebugLayer( void) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12Debug4Vtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12Debug4 * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12Debug4 * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12Debug4 * This); + + DECLSPEC_XFGVIRT(ID3D12Debug, EnableDebugLayer) + void ( STDMETHODCALLTYPE *EnableDebugLayer )( + ID3D12Debug4 * This); + + DECLSPEC_XFGVIRT(ID3D12Debug3, SetEnableGPUBasedValidation) + void ( STDMETHODCALLTYPE *SetEnableGPUBasedValidation )( + ID3D12Debug4 * This, + BOOL Enable); + + DECLSPEC_XFGVIRT(ID3D12Debug3, SetEnableSynchronizedCommandQueueValidation) + void ( STDMETHODCALLTYPE *SetEnableSynchronizedCommandQueueValidation )( + ID3D12Debug4 * This, + BOOL Enable); + + DECLSPEC_XFGVIRT(ID3D12Debug3, SetGPUBasedValidationFlags) + void ( STDMETHODCALLTYPE *SetGPUBasedValidationFlags )( + ID3D12Debug4 * This, + D3D12_GPU_BASED_VALIDATION_FLAGS Flags); + + DECLSPEC_XFGVIRT(ID3D12Debug4, DisableDebugLayer) + void ( STDMETHODCALLTYPE *DisableDebugLayer )( + ID3D12Debug4 * This); + + END_INTERFACE + } ID3D12Debug4Vtbl; + + interface ID3D12Debug4 + { + CONST_VTBL struct ID3D12Debug4Vtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12Debug4_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12Debug4_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12Debug4_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12Debug4_EnableDebugLayer(This) \ + ( (This)->lpVtbl -> EnableDebugLayer(This) ) + + +#define ID3D12Debug4_SetEnableGPUBasedValidation(This,Enable) \ + ( (This)->lpVtbl -> SetEnableGPUBasedValidation(This,Enable) ) + +#define ID3D12Debug4_SetEnableSynchronizedCommandQueueValidation(This,Enable) \ + ( (This)->lpVtbl -> SetEnableSynchronizedCommandQueueValidation(This,Enable) ) + +#define ID3D12Debug4_SetGPUBasedValidationFlags(This,Flags) \ + ( (This)->lpVtbl -> SetGPUBasedValidationFlags(This,Flags) ) + + +#define ID3D12Debug4_DisableDebugLayer(This) \ + ( (This)->lpVtbl -> DisableDebugLayer(This) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12Debug4_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D12Debug5_INTERFACE_DEFINED__ +#define __ID3D12Debug5_INTERFACE_DEFINED__ + +/* interface ID3D12Debug5 */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12Debug5; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("548d6b12-09fa-40e0-9069-5dcd589a52c9") + ID3D12Debug5 : public ID3D12Debug4 + { + public: + virtual void STDMETHODCALLTYPE SetEnableAutoName( + BOOL Enable) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12Debug5Vtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12Debug5 * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12Debug5 * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12Debug5 * This); + + DECLSPEC_XFGVIRT(ID3D12Debug, EnableDebugLayer) + void ( STDMETHODCALLTYPE *EnableDebugLayer )( + ID3D12Debug5 * This); + + DECLSPEC_XFGVIRT(ID3D12Debug3, SetEnableGPUBasedValidation) + void ( STDMETHODCALLTYPE *SetEnableGPUBasedValidation )( + ID3D12Debug5 * This, + BOOL Enable); + + DECLSPEC_XFGVIRT(ID3D12Debug3, SetEnableSynchronizedCommandQueueValidation) + void ( STDMETHODCALLTYPE *SetEnableSynchronizedCommandQueueValidation )( + ID3D12Debug5 * This, + BOOL Enable); + + DECLSPEC_XFGVIRT(ID3D12Debug3, SetGPUBasedValidationFlags) + void ( STDMETHODCALLTYPE *SetGPUBasedValidationFlags )( + ID3D12Debug5 * This, + D3D12_GPU_BASED_VALIDATION_FLAGS Flags); + + DECLSPEC_XFGVIRT(ID3D12Debug4, DisableDebugLayer) + void ( STDMETHODCALLTYPE *DisableDebugLayer )( + ID3D12Debug5 * This); + + DECLSPEC_XFGVIRT(ID3D12Debug5, SetEnableAutoName) + void ( STDMETHODCALLTYPE *SetEnableAutoName )( + ID3D12Debug5 * This, + BOOL Enable); + + END_INTERFACE + } ID3D12Debug5Vtbl; + + interface ID3D12Debug5 + { + CONST_VTBL struct ID3D12Debug5Vtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12Debug5_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12Debug5_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12Debug5_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12Debug5_EnableDebugLayer(This) \ + ( (This)->lpVtbl -> EnableDebugLayer(This) ) + + +#define ID3D12Debug5_SetEnableGPUBasedValidation(This,Enable) \ + ( (This)->lpVtbl -> SetEnableGPUBasedValidation(This,Enable) ) + +#define ID3D12Debug5_SetEnableSynchronizedCommandQueueValidation(This,Enable) \ + ( (This)->lpVtbl -> SetEnableSynchronizedCommandQueueValidation(This,Enable) ) + +#define ID3D12Debug5_SetGPUBasedValidationFlags(This,Flags) \ + ( (This)->lpVtbl -> SetGPUBasedValidationFlags(This,Flags) ) + + +#define ID3D12Debug5_DisableDebugLayer(This) \ + ( (This)->lpVtbl -> DisableDebugLayer(This) ) + + +#define ID3D12Debug5_SetEnableAutoName(This,Enable) \ + ( (This)->lpVtbl -> SetEnableAutoName(This,Enable) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12Debug5_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D12Debug6_INTERFACE_DEFINED__ +#define __ID3D12Debug6_INTERFACE_DEFINED__ + +/* interface ID3D12Debug6 */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12Debug6; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("82a816d6-5d01-4157-97d0-4975463fd1ed") + ID3D12Debug6 : public ID3D12Debug5 + { + public: + virtual void STDMETHODCALLTYPE SetForceLegacyBarrierValidation( + BOOL Enable) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12Debug6Vtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12Debug6 * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12Debug6 * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12Debug6 * This); + + DECLSPEC_XFGVIRT(ID3D12Debug, EnableDebugLayer) + void ( STDMETHODCALLTYPE *EnableDebugLayer )( + ID3D12Debug6 * This); + + DECLSPEC_XFGVIRT(ID3D12Debug3, SetEnableGPUBasedValidation) + void ( STDMETHODCALLTYPE *SetEnableGPUBasedValidation )( + ID3D12Debug6 * This, + BOOL Enable); + + DECLSPEC_XFGVIRT(ID3D12Debug3, SetEnableSynchronizedCommandQueueValidation) + void ( STDMETHODCALLTYPE *SetEnableSynchronizedCommandQueueValidation )( + ID3D12Debug6 * This, + BOOL Enable); + + DECLSPEC_XFGVIRT(ID3D12Debug3, SetGPUBasedValidationFlags) + void ( STDMETHODCALLTYPE *SetGPUBasedValidationFlags )( + ID3D12Debug6 * This, + D3D12_GPU_BASED_VALIDATION_FLAGS Flags); + + DECLSPEC_XFGVIRT(ID3D12Debug4, DisableDebugLayer) + void ( STDMETHODCALLTYPE *DisableDebugLayer )( + ID3D12Debug6 * This); + + DECLSPEC_XFGVIRT(ID3D12Debug5, SetEnableAutoName) + void ( STDMETHODCALLTYPE *SetEnableAutoName )( + ID3D12Debug6 * This, + BOOL Enable); + + DECLSPEC_XFGVIRT(ID3D12Debug6, SetForceLegacyBarrierValidation) + void ( STDMETHODCALLTYPE *SetForceLegacyBarrierValidation )( + ID3D12Debug6 * This, + BOOL Enable); + + END_INTERFACE + } ID3D12Debug6Vtbl; + + interface ID3D12Debug6 + { + CONST_VTBL struct ID3D12Debug6Vtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12Debug6_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12Debug6_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12Debug6_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12Debug6_EnableDebugLayer(This) \ + ( (This)->lpVtbl -> EnableDebugLayer(This) ) + + +#define ID3D12Debug6_SetEnableGPUBasedValidation(This,Enable) \ + ( (This)->lpVtbl -> SetEnableGPUBasedValidation(This,Enable) ) + +#define ID3D12Debug6_SetEnableSynchronizedCommandQueueValidation(This,Enable) \ + ( (This)->lpVtbl -> SetEnableSynchronizedCommandQueueValidation(This,Enable) ) + +#define ID3D12Debug6_SetGPUBasedValidationFlags(This,Flags) \ + ( (This)->lpVtbl -> SetGPUBasedValidationFlags(This,Flags) ) + + +#define ID3D12Debug6_DisableDebugLayer(This) \ + ( (This)->lpVtbl -> DisableDebugLayer(This) ) + + +#define ID3D12Debug6_SetEnableAutoName(This,Enable) \ + ( (This)->lpVtbl -> SetEnableAutoName(This,Enable) ) + + +#define ID3D12Debug6_SetForceLegacyBarrierValidation(This,Enable) \ + ( (This)->lpVtbl -> SetForceLegacyBarrierValidation(This,Enable) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12Debug6_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_d3d12sdklayers_0000_0007 */ +/* [local] */ + +DEFINE_GUID(WKPDID_D3DAutoDebugObjectNameW, 0xd4902e36, 0x757a, 0x4942, 0x95, 0x94, 0xb6, 0x76, 0x9a, 0xfa, 0x43, 0xcd); +typedef +enum D3D12_RLDO_FLAGS + { + D3D12_RLDO_NONE = 0, + D3D12_RLDO_SUMMARY = 0x1, + D3D12_RLDO_DETAIL = 0x2, + D3D12_RLDO_IGNORE_INTERNAL = 0x4 + } D3D12_RLDO_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS(D3D12_RLDO_FLAGS) +typedef +enum D3D12_DEBUG_DEVICE_PARAMETER_TYPE + { + D3D12_DEBUG_DEVICE_PARAMETER_FEATURE_FLAGS = 0, + D3D12_DEBUG_DEVICE_PARAMETER_GPU_BASED_VALIDATION_SETTINGS = ( D3D12_DEBUG_DEVICE_PARAMETER_FEATURE_FLAGS + 1 ) , + D3D12_DEBUG_DEVICE_PARAMETER_GPU_SLOWDOWN_PERFORMANCE_FACTOR = ( D3D12_DEBUG_DEVICE_PARAMETER_GPU_BASED_VALIDATION_SETTINGS + 1 ) , + D3D12_DEBUG_DEVICE_PARAMETER_BYTECODE_VALIDATION_MODE = ( D3D12_DEBUG_DEVICE_PARAMETER_GPU_SLOWDOWN_PERFORMANCE_FACTOR + 1 ) + } D3D12_DEBUG_DEVICE_PARAMETER_TYPE; + +typedef +enum D3D12_DEBUG_FEATURE + { + D3D12_DEBUG_FEATURE_NONE = 0, + D3D12_DEBUG_FEATURE_ALLOW_BEHAVIOR_CHANGING_DEBUG_AIDS = 0x1, + D3D12_DEBUG_FEATURE_CONSERVATIVE_RESOURCE_STATE_TRACKING = 0x2, + D3D12_DEBUG_FEATURE_DISABLE_VIRTUALIZED_BUNDLES_VALIDATION = 0x4, + D3D12_DEBUG_FEATURE_EMULATE_WINDOWS7 = 0x8 + } D3D12_DEBUG_FEATURE; + +DEFINE_ENUM_FLAG_OPERATORS(D3D12_DEBUG_FEATURE) +typedef +enum D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODE + { + D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODE_NONE = 0, + D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODE_STATE_TRACKING_ONLY = ( D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODE_NONE + 1 ) , + D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODE_UNGUARDED_VALIDATION = ( D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODE_STATE_TRACKING_ONLY + 1 ) , + D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODE_GUARDED_VALIDATION = ( D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODE_UNGUARDED_VALIDATION + 1 ) , + NUM_D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODES = ( D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODE_GUARDED_VALIDATION + 1 ) + } D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODE; + +typedef +enum D3D12_GPU_BASED_VALIDATION_PIPELINE_STATE_CREATE_FLAGS + { + D3D12_GPU_BASED_VALIDATION_PIPELINE_STATE_CREATE_FLAG_NONE = 0, + D3D12_GPU_BASED_VALIDATION_PIPELINE_STATE_CREATE_FLAG_FRONT_LOAD_CREATE_TRACKING_ONLY_SHADERS = 0x1, + D3D12_GPU_BASED_VALIDATION_PIPELINE_STATE_CREATE_FLAG_FRONT_LOAD_CREATE_UNGUARDED_VALIDATION_SHADERS = 0x2, + D3D12_GPU_BASED_VALIDATION_PIPELINE_STATE_CREATE_FLAG_FRONT_LOAD_CREATE_GUARDED_VALIDATION_SHADERS = 0x4, + D3D12_GPU_BASED_VALIDATION_PIPELINE_STATE_CREATE_FLAGS_VALID_MASK = 0x7 + } D3D12_GPU_BASED_VALIDATION_PIPELINE_STATE_CREATE_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS(D3D12_GPU_BASED_VALIDATION_PIPELINE_STATE_CREATE_FLAGS) +typedef struct D3D12_DEBUG_DEVICE_GPU_BASED_VALIDATION_SETTINGS + { + UINT MaxMessagesPerCommandList; + D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODE DefaultShaderPatchMode; + D3D12_GPU_BASED_VALIDATION_PIPELINE_STATE_CREATE_FLAGS PipelineStateCreateFlags; + } D3D12_DEBUG_DEVICE_GPU_BASED_VALIDATION_SETTINGS; + +typedef struct D3D12_DEBUG_DEVICE_GPU_SLOWDOWN_PERFORMANCE_FACTOR + { + FLOAT SlowdownFactor; + } D3D12_DEBUG_DEVICE_GPU_SLOWDOWN_PERFORMANCE_FACTOR; + +typedef +enum D3D12_DEBUG_DEVICE_BYTECODE_VALIDATION_MODE + { + D3D12_DEBUG_DEVICE_BYTECODE_VALIDATION_DISABLED = 0, + D3D12_DEBUG_DEVICE_BYTECODE_VALIDATION_WHEN_HASH_BYPASSED = ( D3D12_DEBUG_DEVICE_BYTECODE_VALIDATION_DISABLED + 1 ) , + D3D12_DEBUG_DEVICE_BYTECODE_VALIDATION_ALL_BYTECODE = ( D3D12_DEBUG_DEVICE_BYTECODE_VALIDATION_WHEN_HASH_BYPASSED + 1 ) , + D3D12_DEBUG_DEVICE_BYTECODE_VALIDATION_MODE_DEFAULT = D3D12_DEBUG_DEVICE_BYTECODE_VALIDATION_WHEN_HASH_BYPASSED + } D3D12_DEBUG_DEVICE_BYTECODE_VALIDATION_MODE; + + + +extern RPC_IF_HANDLE __MIDL_itf_d3d12sdklayers_0000_0007_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3d12sdklayers_0000_0007_v0_0_s_ifspec; + +#ifndef __ID3D12DebugDevice1_INTERFACE_DEFINED__ +#define __ID3D12DebugDevice1_INTERFACE_DEFINED__ + +/* interface ID3D12DebugDevice1 */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12DebugDevice1; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("a9b71770-d099-4a65-a698-3dee10020f88") + ID3D12DebugDevice1 : public IUnknown + { + public: + virtual HRESULT STDMETHODCALLTYPE SetDebugParameter( + D3D12_DEBUG_DEVICE_PARAMETER_TYPE Type, + _In_reads_bytes_(DataSize) const void *pData, + UINT DataSize) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetDebugParameter( + D3D12_DEBUG_DEVICE_PARAMETER_TYPE Type, + _Out_writes_bytes_(DataSize) void *pData, + UINT DataSize) = 0; + + virtual HRESULT STDMETHODCALLTYPE ReportLiveDeviceObjects( + D3D12_RLDO_FLAGS Flags) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12DebugDevice1Vtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12DebugDevice1 * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12DebugDevice1 * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12DebugDevice1 * This); + + DECLSPEC_XFGVIRT(ID3D12DebugDevice1, SetDebugParameter) + HRESULT ( STDMETHODCALLTYPE *SetDebugParameter )( + ID3D12DebugDevice1 * This, + D3D12_DEBUG_DEVICE_PARAMETER_TYPE Type, + _In_reads_bytes_(DataSize) const void *pData, + UINT DataSize); + + DECLSPEC_XFGVIRT(ID3D12DebugDevice1, GetDebugParameter) + HRESULT ( STDMETHODCALLTYPE *GetDebugParameter )( + ID3D12DebugDevice1 * This, + D3D12_DEBUG_DEVICE_PARAMETER_TYPE Type, + _Out_writes_bytes_(DataSize) void *pData, + UINT DataSize); + + DECLSPEC_XFGVIRT(ID3D12DebugDevice1, ReportLiveDeviceObjects) + HRESULT ( STDMETHODCALLTYPE *ReportLiveDeviceObjects )( + ID3D12DebugDevice1 * This, + D3D12_RLDO_FLAGS Flags); + + END_INTERFACE + } ID3D12DebugDevice1Vtbl; + + interface ID3D12DebugDevice1 + { + CONST_VTBL struct ID3D12DebugDevice1Vtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12DebugDevice1_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12DebugDevice1_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12DebugDevice1_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12DebugDevice1_SetDebugParameter(This,Type,pData,DataSize) \ + ( (This)->lpVtbl -> SetDebugParameter(This,Type,pData,DataSize) ) + +#define ID3D12DebugDevice1_GetDebugParameter(This,Type,pData,DataSize) \ + ( (This)->lpVtbl -> GetDebugParameter(This,Type,pData,DataSize) ) + +#define ID3D12DebugDevice1_ReportLiveDeviceObjects(This,Flags) \ + ( (This)->lpVtbl -> ReportLiveDeviceObjects(This,Flags) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12DebugDevice1_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D12DebugDevice_INTERFACE_DEFINED__ +#define __ID3D12DebugDevice_INTERFACE_DEFINED__ + +/* interface ID3D12DebugDevice */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12DebugDevice; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("3febd6dd-4973-4787-8194-e45f9e28923e") + ID3D12DebugDevice : public IUnknown + { + public: + virtual HRESULT STDMETHODCALLTYPE SetFeatureMask( + D3D12_DEBUG_FEATURE Mask) = 0; + + virtual D3D12_DEBUG_FEATURE STDMETHODCALLTYPE GetFeatureMask( void) = 0; + + virtual HRESULT STDMETHODCALLTYPE ReportLiveDeviceObjects( + D3D12_RLDO_FLAGS Flags) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12DebugDeviceVtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12DebugDevice * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12DebugDevice * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12DebugDevice * This); + + DECLSPEC_XFGVIRT(ID3D12DebugDevice, SetFeatureMask) + HRESULT ( STDMETHODCALLTYPE *SetFeatureMask )( + ID3D12DebugDevice * This, + D3D12_DEBUG_FEATURE Mask); + + DECLSPEC_XFGVIRT(ID3D12DebugDevice, GetFeatureMask) + D3D12_DEBUG_FEATURE ( STDMETHODCALLTYPE *GetFeatureMask )( + ID3D12DebugDevice * This); + + DECLSPEC_XFGVIRT(ID3D12DebugDevice, ReportLiveDeviceObjects) + HRESULT ( STDMETHODCALLTYPE *ReportLiveDeviceObjects )( + ID3D12DebugDevice * This, + D3D12_RLDO_FLAGS Flags); + + END_INTERFACE + } ID3D12DebugDeviceVtbl; + + interface ID3D12DebugDevice + { + CONST_VTBL struct ID3D12DebugDeviceVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12DebugDevice_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12DebugDevice_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12DebugDevice_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12DebugDevice_SetFeatureMask(This,Mask) \ + ( (This)->lpVtbl -> SetFeatureMask(This,Mask) ) + +#define ID3D12DebugDevice_GetFeatureMask(This) \ + ( (This)->lpVtbl -> GetFeatureMask(This) ) + +#define ID3D12DebugDevice_ReportLiveDeviceObjects(This,Flags) \ + ( (This)->lpVtbl -> ReportLiveDeviceObjects(This,Flags) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12DebugDevice_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D12DebugDevice2_INTERFACE_DEFINED__ +#define __ID3D12DebugDevice2_INTERFACE_DEFINED__ + +/* interface ID3D12DebugDevice2 */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12DebugDevice2; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("60eccbc1-378d-4df1-894c-f8ac5ce4d7dd") + ID3D12DebugDevice2 : public ID3D12DebugDevice + { + public: + virtual HRESULT STDMETHODCALLTYPE SetDebugParameter( + D3D12_DEBUG_DEVICE_PARAMETER_TYPE Type, + _In_reads_bytes_(DataSize) const void *pData, + UINT DataSize) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetDebugParameter( + D3D12_DEBUG_DEVICE_PARAMETER_TYPE Type, + _Out_writes_bytes_(DataSize) void *pData, + UINT DataSize) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12DebugDevice2Vtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12DebugDevice2 * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12DebugDevice2 * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12DebugDevice2 * This); + + DECLSPEC_XFGVIRT(ID3D12DebugDevice, SetFeatureMask) + HRESULT ( STDMETHODCALLTYPE *SetFeatureMask )( + ID3D12DebugDevice2 * This, + D3D12_DEBUG_FEATURE Mask); + + DECLSPEC_XFGVIRT(ID3D12DebugDevice, GetFeatureMask) + D3D12_DEBUG_FEATURE ( STDMETHODCALLTYPE *GetFeatureMask )( + ID3D12DebugDevice2 * This); + + DECLSPEC_XFGVIRT(ID3D12DebugDevice, ReportLiveDeviceObjects) + HRESULT ( STDMETHODCALLTYPE *ReportLiveDeviceObjects )( + ID3D12DebugDevice2 * This, + D3D12_RLDO_FLAGS Flags); + + DECLSPEC_XFGVIRT(ID3D12DebugDevice2, SetDebugParameter) + HRESULT ( STDMETHODCALLTYPE *SetDebugParameter )( + ID3D12DebugDevice2 * This, + D3D12_DEBUG_DEVICE_PARAMETER_TYPE Type, + _In_reads_bytes_(DataSize) const void *pData, + UINT DataSize); + + DECLSPEC_XFGVIRT(ID3D12DebugDevice2, GetDebugParameter) + HRESULT ( STDMETHODCALLTYPE *GetDebugParameter )( + ID3D12DebugDevice2 * This, + D3D12_DEBUG_DEVICE_PARAMETER_TYPE Type, + _Out_writes_bytes_(DataSize) void *pData, + UINT DataSize); + + END_INTERFACE + } ID3D12DebugDevice2Vtbl; + + interface ID3D12DebugDevice2 + { + CONST_VTBL struct ID3D12DebugDevice2Vtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12DebugDevice2_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12DebugDevice2_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12DebugDevice2_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12DebugDevice2_SetFeatureMask(This,Mask) \ + ( (This)->lpVtbl -> SetFeatureMask(This,Mask) ) + +#define ID3D12DebugDevice2_GetFeatureMask(This) \ + ( (This)->lpVtbl -> GetFeatureMask(This) ) + +#define ID3D12DebugDevice2_ReportLiveDeviceObjects(This,Flags) \ + ( (This)->lpVtbl -> ReportLiveDeviceObjects(This,Flags) ) + + +#define ID3D12DebugDevice2_SetDebugParameter(This,Type,pData,DataSize) \ + ( (This)->lpVtbl -> SetDebugParameter(This,Type,pData,DataSize) ) + +#define ID3D12DebugDevice2_GetDebugParameter(This,Type,pData,DataSize) \ + ( (This)->lpVtbl -> GetDebugParameter(This,Type,pData,DataSize) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12DebugDevice2_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_d3d12sdklayers_0000_0010 */ +/* [local] */ + +DEFINE_GUID(DXGI_DEBUG_D3D12, 0xcf59a98c, 0xa950, 0x4326, 0x91, 0xef, 0x9b, 0xba, 0xa1, 0x7b, 0xfd, 0x95); + + +extern RPC_IF_HANDLE __MIDL_itf_d3d12sdklayers_0000_0010_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3d12sdklayers_0000_0010_v0_0_s_ifspec; + +#ifndef __ID3D12DebugCommandQueue_INTERFACE_DEFINED__ +#define __ID3D12DebugCommandQueue_INTERFACE_DEFINED__ + +/* interface ID3D12DebugCommandQueue */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12DebugCommandQueue; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("09e0bf36-54ac-484f-8847-4baeeab6053a") + ID3D12DebugCommandQueue : public IUnknown + { + public: + virtual BOOL STDMETHODCALLTYPE AssertResourceState( + _In_ ID3D12Resource *pResource, + UINT Subresource, + UINT State) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12DebugCommandQueueVtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12DebugCommandQueue * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12DebugCommandQueue * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12DebugCommandQueue * This); + + DECLSPEC_XFGVIRT(ID3D12DebugCommandQueue, AssertResourceState) + BOOL ( STDMETHODCALLTYPE *AssertResourceState )( + ID3D12DebugCommandQueue * This, + _In_ ID3D12Resource *pResource, + UINT Subresource, + UINT State); + + END_INTERFACE + } ID3D12DebugCommandQueueVtbl; + + interface ID3D12DebugCommandQueue + { + CONST_VTBL struct ID3D12DebugCommandQueueVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12DebugCommandQueue_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12DebugCommandQueue_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12DebugCommandQueue_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12DebugCommandQueue_AssertResourceState(This,pResource,Subresource,State) \ + ( (This)->lpVtbl -> AssertResourceState(This,pResource,Subresource,State) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12DebugCommandQueue_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D12DebugCommandQueue1_INTERFACE_DEFINED__ +#define __ID3D12DebugCommandQueue1_INTERFACE_DEFINED__ + +/* interface ID3D12DebugCommandQueue1 */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12DebugCommandQueue1; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("16be35a2-bfd6-49f2-bcae-eaae4aff862d") + ID3D12DebugCommandQueue1 : public ID3D12DebugCommandQueue + { + public: + virtual void STDMETHODCALLTYPE AssertResourceAccess( + _In_ ID3D12Resource *pResource, + UINT Subresource, + D3D12_BARRIER_ACCESS Access) = 0; + + virtual void STDMETHODCALLTYPE AssertTextureLayout( + _In_ ID3D12Resource *pResource, + UINT Subresource, + D3D12_BARRIER_LAYOUT Layout) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12DebugCommandQueue1Vtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12DebugCommandQueue1 * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12DebugCommandQueue1 * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12DebugCommandQueue1 * This); + + DECLSPEC_XFGVIRT(ID3D12DebugCommandQueue, AssertResourceState) + BOOL ( STDMETHODCALLTYPE *AssertResourceState )( + ID3D12DebugCommandQueue1 * This, + _In_ ID3D12Resource *pResource, + UINT Subresource, + UINT State); + + DECLSPEC_XFGVIRT(ID3D12DebugCommandQueue1, AssertResourceAccess) + void ( STDMETHODCALLTYPE *AssertResourceAccess )( + ID3D12DebugCommandQueue1 * This, + _In_ ID3D12Resource *pResource, + UINT Subresource, + D3D12_BARRIER_ACCESS Access); + + DECLSPEC_XFGVIRT(ID3D12DebugCommandQueue1, AssertTextureLayout) + void ( STDMETHODCALLTYPE *AssertTextureLayout )( + ID3D12DebugCommandQueue1 * This, + _In_ ID3D12Resource *pResource, + UINT Subresource, + D3D12_BARRIER_LAYOUT Layout); + + END_INTERFACE + } ID3D12DebugCommandQueue1Vtbl; + + interface ID3D12DebugCommandQueue1 + { + CONST_VTBL struct ID3D12DebugCommandQueue1Vtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12DebugCommandQueue1_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12DebugCommandQueue1_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12DebugCommandQueue1_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12DebugCommandQueue1_AssertResourceState(This,pResource,Subresource,State) \ + ( (This)->lpVtbl -> AssertResourceState(This,pResource,Subresource,State) ) + + +#define ID3D12DebugCommandQueue1_AssertResourceAccess(This,pResource,Subresource,Access) \ + ( (This)->lpVtbl -> AssertResourceAccess(This,pResource,Subresource,Access) ) + +#define ID3D12DebugCommandQueue1_AssertTextureLayout(This,pResource,Subresource,Layout) \ + ( (This)->lpVtbl -> AssertTextureLayout(This,pResource,Subresource,Layout) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12DebugCommandQueue1_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_d3d12sdklayers_0000_0012 */ +/* [local] */ + +typedef +enum D3D12_DEBUG_COMMAND_LIST_PARAMETER_TYPE + { + D3D12_DEBUG_COMMAND_LIST_PARAMETER_GPU_BASED_VALIDATION_SETTINGS = 0 + } D3D12_DEBUG_COMMAND_LIST_PARAMETER_TYPE; + +typedef struct D3D12_DEBUG_COMMAND_LIST_GPU_BASED_VALIDATION_SETTINGS + { + D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODE ShaderPatchMode; + } D3D12_DEBUG_COMMAND_LIST_GPU_BASED_VALIDATION_SETTINGS; + + + +extern RPC_IF_HANDLE __MIDL_itf_d3d12sdklayers_0000_0012_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3d12sdklayers_0000_0012_v0_0_s_ifspec; + +#ifndef __ID3D12DebugCommandList1_INTERFACE_DEFINED__ +#define __ID3D12DebugCommandList1_INTERFACE_DEFINED__ + +/* interface ID3D12DebugCommandList1 */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12DebugCommandList1; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("102ca951-311b-4b01-b11f-ecb83e061b37") + ID3D12DebugCommandList1 : public IUnknown + { + public: + virtual BOOL STDMETHODCALLTYPE AssertResourceState( + _In_ ID3D12Resource *pResource, + UINT Subresource, + UINT State) = 0; + + virtual HRESULT STDMETHODCALLTYPE SetDebugParameter( + D3D12_DEBUG_COMMAND_LIST_PARAMETER_TYPE Type, + _In_reads_bytes_(DataSize) const void *pData, + UINT DataSize) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetDebugParameter( + D3D12_DEBUG_COMMAND_LIST_PARAMETER_TYPE Type, + _Out_writes_bytes_(DataSize) void *pData, + UINT DataSize) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12DebugCommandList1Vtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12DebugCommandList1 * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12DebugCommandList1 * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12DebugCommandList1 * This); + + DECLSPEC_XFGVIRT(ID3D12DebugCommandList1, AssertResourceState) + BOOL ( STDMETHODCALLTYPE *AssertResourceState )( + ID3D12DebugCommandList1 * This, + _In_ ID3D12Resource *pResource, + UINT Subresource, + UINT State); + + DECLSPEC_XFGVIRT(ID3D12DebugCommandList1, SetDebugParameter) + HRESULT ( STDMETHODCALLTYPE *SetDebugParameter )( + ID3D12DebugCommandList1 * This, + D3D12_DEBUG_COMMAND_LIST_PARAMETER_TYPE Type, + _In_reads_bytes_(DataSize) const void *pData, + UINT DataSize); + + DECLSPEC_XFGVIRT(ID3D12DebugCommandList1, GetDebugParameter) + HRESULT ( STDMETHODCALLTYPE *GetDebugParameter )( + ID3D12DebugCommandList1 * This, + D3D12_DEBUG_COMMAND_LIST_PARAMETER_TYPE Type, + _Out_writes_bytes_(DataSize) void *pData, + UINT DataSize); + + END_INTERFACE + } ID3D12DebugCommandList1Vtbl; + + interface ID3D12DebugCommandList1 + { + CONST_VTBL struct ID3D12DebugCommandList1Vtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12DebugCommandList1_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12DebugCommandList1_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12DebugCommandList1_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12DebugCommandList1_AssertResourceState(This,pResource,Subresource,State) \ + ( (This)->lpVtbl -> AssertResourceState(This,pResource,Subresource,State) ) + +#define ID3D12DebugCommandList1_SetDebugParameter(This,Type,pData,DataSize) \ + ( (This)->lpVtbl -> SetDebugParameter(This,Type,pData,DataSize) ) + +#define ID3D12DebugCommandList1_GetDebugParameter(This,Type,pData,DataSize) \ + ( (This)->lpVtbl -> GetDebugParameter(This,Type,pData,DataSize) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12DebugCommandList1_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D12DebugCommandList_INTERFACE_DEFINED__ +#define __ID3D12DebugCommandList_INTERFACE_DEFINED__ + +/* interface ID3D12DebugCommandList */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12DebugCommandList; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("09e0bf36-54ac-484f-8847-4baeeab6053f") + ID3D12DebugCommandList : public IUnknown + { + public: + virtual BOOL STDMETHODCALLTYPE AssertResourceState( + _In_ ID3D12Resource *pResource, + UINT Subresource, + UINT State) = 0; + + virtual HRESULT STDMETHODCALLTYPE SetFeatureMask( + D3D12_DEBUG_FEATURE Mask) = 0; + + virtual D3D12_DEBUG_FEATURE STDMETHODCALLTYPE GetFeatureMask( void) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12DebugCommandListVtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12DebugCommandList * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12DebugCommandList * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12DebugCommandList * This); + + DECLSPEC_XFGVIRT(ID3D12DebugCommandList, AssertResourceState) + BOOL ( STDMETHODCALLTYPE *AssertResourceState )( + ID3D12DebugCommandList * This, + _In_ ID3D12Resource *pResource, + UINT Subresource, + UINT State); + + DECLSPEC_XFGVIRT(ID3D12DebugCommandList, SetFeatureMask) + HRESULT ( STDMETHODCALLTYPE *SetFeatureMask )( + ID3D12DebugCommandList * This, + D3D12_DEBUG_FEATURE Mask); + + DECLSPEC_XFGVIRT(ID3D12DebugCommandList, GetFeatureMask) + D3D12_DEBUG_FEATURE ( STDMETHODCALLTYPE *GetFeatureMask )( + ID3D12DebugCommandList * This); + + END_INTERFACE + } ID3D12DebugCommandListVtbl; + + interface ID3D12DebugCommandList + { + CONST_VTBL struct ID3D12DebugCommandListVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12DebugCommandList_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12DebugCommandList_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12DebugCommandList_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12DebugCommandList_AssertResourceState(This,pResource,Subresource,State) \ + ( (This)->lpVtbl -> AssertResourceState(This,pResource,Subresource,State) ) + +#define ID3D12DebugCommandList_SetFeatureMask(This,Mask) \ + ( (This)->lpVtbl -> SetFeatureMask(This,Mask) ) + +#define ID3D12DebugCommandList_GetFeatureMask(This) \ + ( (This)->lpVtbl -> GetFeatureMask(This) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12DebugCommandList_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D12DebugCommandList2_INTERFACE_DEFINED__ +#define __ID3D12DebugCommandList2_INTERFACE_DEFINED__ + +/* interface ID3D12DebugCommandList2 */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12DebugCommandList2; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("aeb575cf-4e06-48be-ba3b-c450fc96652e") + ID3D12DebugCommandList2 : public ID3D12DebugCommandList + { + public: + virtual HRESULT STDMETHODCALLTYPE SetDebugParameter( + D3D12_DEBUG_COMMAND_LIST_PARAMETER_TYPE Type, + _In_reads_bytes_(DataSize) const void *pData, + UINT DataSize) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetDebugParameter( + D3D12_DEBUG_COMMAND_LIST_PARAMETER_TYPE Type, + _Out_writes_bytes_(DataSize) void *pData, + UINT DataSize) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12DebugCommandList2Vtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12DebugCommandList2 * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12DebugCommandList2 * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12DebugCommandList2 * This); + + DECLSPEC_XFGVIRT(ID3D12DebugCommandList, AssertResourceState) + BOOL ( STDMETHODCALLTYPE *AssertResourceState )( + ID3D12DebugCommandList2 * This, + _In_ ID3D12Resource *pResource, + UINT Subresource, + UINT State); + + DECLSPEC_XFGVIRT(ID3D12DebugCommandList, SetFeatureMask) + HRESULT ( STDMETHODCALLTYPE *SetFeatureMask )( + ID3D12DebugCommandList2 * This, + D3D12_DEBUG_FEATURE Mask); + + DECLSPEC_XFGVIRT(ID3D12DebugCommandList, GetFeatureMask) + D3D12_DEBUG_FEATURE ( STDMETHODCALLTYPE *GetFeatureMask )( + ID3D12DebugCommandList2 * This); + + DECLSPEC_XFGVIRT(ID3D12DebugCommandList2, SetDebugParameter) + HRESULT ( STDMETHODCALLTYPE *SetDebugParameter )( + ID3D12DebugCommandList2 * This, + D3D12_DEBUG_COMMAND_LIST_PARAMETER_TYPE Type, + _In_reads_bytes_(DataSize) const void *pData, + UINT DataSize); + + DECLSPEC_XFGVIRT(ID3D12DebugCommandList2, GetDebugParameter) + HRESULT ( STDMETHODCALLTYPE *GetDebugParameter )( + ID3D12DebugCommandList2 * This, + D3D12_DEBUG_COMMAND_LIST_PARAMETER_TYPE Type, + _Out_writes_bytes_(DataSize) void *pData, + UINT DataSize); + + END_INTERFACE + } ID3D12DebugCommandList2Vtbl; + + interface ID3D12DebugCommandList2 + { + CONST_VTBL struct ID3D12DebugCommandList2Vtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12DebugCommandList2_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12DebugCommandList2_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12DebugCommandList2_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12DebugCommandList2_AssertResourceState(This,pResource,Subresource,State) \ + ( (This)->lpVtbl -> AssertResourceState(This,pResource,Subresource,State) ) + +#define ID3D12DebugCommandList2_SetFeatureMask(This,Mask) \ + ( (This)->lpVtbl -> SetFeatureMask(This,Mask) ) + +#define ID3D12DebugCommandList2_GetFeatureMask(This) \ + ( (This)->lpVtbl -> GetFeatureMask(This) ) + + +#define ID3D12DebugCommandList2_SetDebugParameter(This,Type,pData,DataSize) \ + ( (This)->lpVtbl -> SetDebugParameter(This,Type,pData,DataSize) ) + +#define ID3D12DebugCommandList2_GetDebugParameter(This,Type,pData,DataSize) \ + ( (This)->lpVtbl -> GetDebugParameter(This,Type,pData,DataSize) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12DebugCommandList2_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D12DebugCommandList3_INTERFACE_DEFINED__ +#define __ID3D12DebugCommandList3_INTERFACE_DEFINED__ + +/* interface ID3D12DebugCommandList3 */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12DebugCommandList3; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("197d5e15-4d37-4d34-af78-724cd70fdb1f") + ID3D12DebugCommandList3 : public ID3D12DebugCommandList2 + { + public: + virtual void STDMETHODCALLTYPE AssertResourceAccess( + _In_ ID3D12Resource *pResource, + UINT Subresource, + D3D12_BARRIER_ACCESS Access) = 0; + + virtual void STDMETHODCALLTYPE AssertTextureLayout( + _In_ ID3D12Resource *pResource, + UINT Subresource, + D3D12_BARRIER_LAYOUT Layout) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12DebugCommandList3Vtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12DebugCommandList3 * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12DebugCommandList3 * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12DebugCommandList3 * This); + + DECLSPEC_XFGVIRT(ID3D12DebugCommandList, AssertResourceState) + BOOL ( STDMETHODCALLTYPE *AssertResourceState )( + ID3D12DebugCommandList3 * This, + _In_ ID3D12Resource *pResource, + UINT Subresource, + UINT State); + + DECLSPEC_XFGVIRT(ID3D12DebugCommandList, SetFeatureMask) + HRESULT ( STDMETHODCALLTYPE *SetFeatureMask )( + ID3D12DebugCommandList3 * This, + D3D12_DEBUG_FEATURE Mask); + + DECLSPEC_XFGVIRT(ID3D12DebugCommandList, GetFeatureMask) + D3D12_DEBUG_FEATURE ( STDMETHODCALLTYPE *GetFeatureMask )( + ID3D12DebugCommandList3 * This); + + DECLSPEC_XFGVIRT(ID3D12DebugCommandList2, SetDebugParameter) + HRESULT ( STDMETHODCALLTYPE *SetDebugParameter )( + ID3D12DebugCommandList3 * This, + D3D12_DEBUG_COMMAND_LIST_PARAMETER_TYPE Type, + _In_reads_bytes_(DataSize) const void *pData, + UINT DataSize); + + DECLSPEC_XFGVIRT(ID3D12DebugCommandList2, GetDebugParameter) + HRESULT ( STDMETHODCALLTYPE *GetDebugParameter )( + ID3D12DebugCommandList3 * This, + D3D12_DEBUG_COMMAND_LIST_PARAMETER_TYPE Type, + _Out_writes_bytes_(DataSize) void *pData, + UINT DataSize); + + DECLSPEC_XFGVIRT(ID3D12DebugCommandList3, AssertResourceAccess) + void ( STDMETHODCALLTYPE *AssertResourceAccess )( + ID3D12DebugCommandList3 * This, + _In_ ID3D12Resource *pResource, + UINT Subresource, + D3D12_BARRIER_ACCESS Access); + + DECLSPEC_XFGVIRT(ID3D12DebugCommandList3, AssertTextureLayout) + void ( STDMETHODCALLTYPE *AssertTextureLayout )( + ID3D12DebugCommandList3 * This, + _In_ ID3D12Resource *pResource, + UINT Subresource, + D3D12_BARRIER_LAYOUT Layout); + + END_INTERFACE + } ID3D12DebugCommandList3Vtbl; + + interface ID3D12DebugCommandList3 + { + CONST_VTBL struct ID3D12DebugCommandList3Vtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12DebugCommandList3_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12DebugCommandList3_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12DebugCommandList3_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12DebugCommandList3_AssertResourceState(This,pResource,Subresource,State) \ + ( (This)->lpVtbl -> AssertResourceState(This,pResource,Subresource,State) ) + +#define ID3D12DebugCommandList3_SetFeatureMask(This,Mask) \ + ( (This)->lpVtbl -> SetFeatureMask(This,Mask) ) + +#define ID3D12DebugCommandList3_GetFeatureMask(This) \ + ( (This)->lpVtbl -> GetFeatureMask(This) ) + + +#define ID3D12DebugCommandList3_SetDebugParameter(This,Type,pData,DataSize) \ + ( (This)->lpVtbl -> SetDebugParameter(This,Type,pData,DataSize) ) + +#define ID3D12DebugCommandList3_GetDebugParameter(This,Type,pData,DataSize) \ + ( (This)->lpVtbl -> GetDebugParameter(This,Type,pData,DataSize) ) + + +#define ID3D12DebugCommandList3_AssertResourceAccess(This,pResource,Subresource,Access) \ + ( (This)->lpVtbl -> AssertResourceAccess(This,pResource,Subresource,Access) ) + +#define ID3D12DebugCommandList3_AssertTextureLayout(This,pResource,Subresource,Layout) \ + ( (This)->lpVtbl -> AssertTextureLayout(This,pResource,Subresource,Layout) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12DebugCommandList3_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D12SharingContract_INTERFACE_DEFINED__ +#define __ID3D12SharingContract_INTERFACE_DEFINED__ + +/* interface ID3D12SharingContract */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12SharingContract; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("0adf7d52-929c-4e61-addb-ffed30de66ef") + ID3D12SharingContract : public IUnknown + { + public: + virtual void STDMETHODCALLTYPE Present( + _In_ ID3D12Resource *pResource, + UINT Subresource, + _In_ HWND window) = 0; + + virtual void STDMETHODCALLTYPE SharedFenceSignal( + _In_ ID3D12Fence *pFence, + UINT64 FenceValue) = 0; + + virtual void STDMETHODCALLTYPE BeginCapturableWork( + _In_ REFGUID guid) = 0; + + virtual void STDMETHODCALLTYPE EndCapturableWork( + _In_ REFGUID guid) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12SharingContractVtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12SharingContract * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12SharingContract * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12SharingContract * This); + + DECLSPEC_XFGVIRT(ID3D12SharingContract, Present) + void ( STDMETHODCALLTYPE *Present )( + ID3D12SharingContract * This, + _In_ ID3D12Resource *pResource, + UINT Subresource, + _In_ HWND window); + + DECLSPEC_XFGVIRT(ID3D12SharingContract, SharedFenceSignal) + void ( STDMETHODCALLTYPE *SharedFenceSignal )( + ID3D12SharingContract * This, + _In_ ID3D12Fence *pFence, + UINT64 FenceValue); + + DECLSPEC_XFGVIRT(ID3D12SharingContract, BeginCapturableWork) + void ( STDMETHODCALLTYPE *BeginCapturableWork )( + ID3D12SharingContract * This, + _In_ REFGUID guid); + + DECLSPEC_XFGVIRT(ID3D12SharingContract, EndCapturableWork) + void ( STDMETHODCALLTYPE *EndCapturableWork )( + ID3D12SharingContract * This, + _In_ REFGUID guid); + + END_INTERFACE + } ID3D12SharingContractVtbl; + + interface ID3D12SharingContract + { + CONST_VTBL struct ID3D12SharingContractVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12SharingContract_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12SharingContract_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12SharingContract_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12SharingContract_Present(This,pResource,Subresource,window) \ + ( (This)->lpVtbl -> Present(This,pResource,Subresource,window) ) + +#define ID3D12SharingContract_SharedFenceSignal(This,pFence,FenceValue) \ + ( (This)->lpVtbl -> SharedFenceSignal(This,pFence,FenceValue) ) + +#define ID3D12SharingContract_BeginCapturableWork(This,guid) \ + ( (This)->lpVtbl -> BeginCapturableWork(This,guid) ) + +#define ID3D12SharingContract_EndCapturableWork(This,guid) \ + ( (This)->lpVtbl -> EndCapturableWork(This,guid) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12SharingContract_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D12ManualWriteTrackingResource_INTERFACE_DEFINED__ +#define __ID3D12ManualWriteTrackingResource_INTERFACE_DEFINED__ + +/* interface ID3D12ManualWriteTrackingResource */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12ManualWriteTrackingResource; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("86ca3b85-49ad-4b6e-aed5-eddb18540f41") + ID3D12ManualWriteTrackingResource : public IUnknown + { + public: + virtual void STDMETHODCALLTYPE TrackWrite( + UINT Subresource, + _In_opt_ const D3D12_RANGE *pWrittenRange) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12ManualWriteTrackingResourceVtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12ManualWriteTrackingResource * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12ManualWriteTrackingResource * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12ManualWriteTrackingResource * This); + + DECLSPEC_XFGVIRT(ID3D12ManualWriteTrackingResource, TrackWrite) + void ( STDMETHODCALLTYPE *TrackWrite )( + ID3D12ManualWriteTrackingResource * This, + UINT Subresource, + _In_opt_ const D3D12_RANGE *pWrittenRange); + + END_INTERFACE + } ID3D12ManualWriteTrackingResourceVtbl; + + interface ID3D12ManualWriteTrackingResource + { + CONST_VTBL struct ID3D12ManualWriteTrackingResourceVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12ManualWriteTrackingResource_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12ManualWriteTrackingResource_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12ManualWriteTrackingResource_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12ManualWriteTrackingResource_TrackWrite(This,Subresource,pWrittenRange) \ + ( (This)->lpVtbl -> TrackWrite(This,Subresource,pWrittenRange) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12ManualWriteTrackingResource_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_d3d12sdklayers_0000_0018 */ +/* [local] */ + +typedef +enum D3D12_MESSAGE_CATEGORY + { + D3D12_MESSAGE_CATEGORY_APPLICATION_DEFINED = 0, + D3D12_MESSAGE_CATEGORY_MISCELLANEOUS = ( D3D12_MESSAGE_CATEGORY_APPLICATION_DEFINED + 1 ) , + D3D12_MESSAGE_CATEGORY_INITIALIZATION = ( D3D12_MESSAGE_CATEGORY_MISCELLANEOUS + 1 ) , + D3D12_MESSAGE_CATEGORY_CLEANUP = ( D3D12_MESSAGE_CATEGORY_INITIALIZATION + 1 ) , + D3D12_MESSAGE_CATEGORY_COMPILATION = ( D3D12_MESSAGE_CATEGORY_CLEANUP + 1 ) , + D3D12_MESSAGE_CATEGORY_STATE_CREATION = ( D3D12_MESSAGE_CATEGORY_COMPILATION + 1 ) , + D3D12_MESSAGE_CATEGORY_STATE_SETTING = ( D3D12_MESSAGE_CATEGORY_STATE_CREATION + 1 ) , + D3D12_MESSAGE_CATEGORY_STATE_GETTING = ( D3D12_MESSAGE_CATEGORY_STATE_SETTING + 1 ) , + D3D12_MESSAGE_CATEGORY_RESOURCE_MANIPULATION = ( D3D12_MESSAGE_CATEGORY_STATE_GETTING + 1 ) , + D3D12_MESSAGE_CATEGORY_EXECUTION = ( D3D12_MESSAGE_CATEGORY_RESOURCE_MANIPULATION + 1 ) , + D3D12_MESSAGE_CATEGORY_SHADER = ( D3D12_MESSAGE_CATEGORY_EXECUTION + 1 ) + } D3D12_MESSAGE_CATEGORY; + +typedef +enum D3D12_MESSAGE_SEVERITY + { + D3D12_MESSAGE_SEVERITY_CORRUPTION = 0, + D3D12_MESSAGE_SEVERITY_ERROR = ( D3D12_MESSAGE_SEVERITY_CORRUPTION + 1 ) , + D3D12_MESSAGE_SEVERITY_WARNING = ( D3D12_MESSAGE_SEVERITY_ERROR + 1 ) , + D3D12_MESSAGE_SEVERITY_INFO = ( D3D12_MESSAGE_SEVERITY_WARNING + 1 ) , + D3D12_MESSAGE_SEVERITY_MESSAGE = ( D3D12_MESSAGE_SEVERITY_INFO + 1 ) + } D3D12_MESSAGE_SEVERITY; + +typedef +enum D3D12_MESSAGE_ID + { + D3D12_MESSAGE_ID_UNKNOWN = 0, + D3D12_MESSAGE_ID_STRING_FROM_APPLICATION = 1, + D3D12_MESSAGE_ID_CORRUPTED_THIS = 2, + D3D12_MESSAGE_ID_CORRUPTED_PARAMETER1 = 3, + D3D12_MESSAGE_ID_CORRUPTED_PARAMETER2 = 4, + D3D12_MESSAGE_ID_CORRUPTED_PARAMETER3 = 5, + D3D12_MESSAGE_ID_CORRUPTED_PARAMETER4 = 6, + D3D12_MESSAGE_ID_CORRUPTED_PARAMETER5 = 7, + D3D12_MESSAGE_ID_CORRUPTED_PARAMETER6 = 8, + D3D12_MESSAGE_ID_CORRUPTED_PARAMETER7 = 9, + D3D12_MESSAGE_ID_CORRUPTED_PARAMETER8 = 10, + D3D12_MESSAGE_ID_CORRUPTED_PARAMETER9 = 11, + D3D12_MESSAGE_ID_CORRUPTED_PARAMETER10 = 12, + D3D12_MESSAGE_ID_CORRUPTED_PARAMETER11 = 13, + D3D12_MESSAGE_ID_CORRUPTED_PARAMETER12 = 14, + D3D12_MESSAGE_ID_CORRUPTED_PARAMETER13 = 15, + D3D12_MESSAGE_ID_CORRUPTED_PARAMETER14 = 16, + D3D12_MESSAGE_ID_CORRUPTED_PARAMETER15 = 17, + D3D12_MESSAGE_ID_CORRUPTED_MULTITHREADING = 18, + D3D12_MESSAGE_ID_MESSAGE_REPORTING_OUTOFMEMORY = 19, + D3D12_MESSAGE_ID_GETPRIVATEDATA_MOREDATA = 20, + D3D12_MESSAGE_ID_SETPRIVATEDATA_INVALIDFREEDATA = 21, + D3D12_MESSAGE_ID_GETLINEARALGEBRAMATRIXCONVERSIONDESTINATIONINFO_INVALID = 22, + D3D12_MESSAGE_ID_CONVERTLINEARALGEBRAMATRIX_INVALID = 23, + D3D12_MESSAGE_ID_SETPRIVATEDATA_CHANGINGPARAMS = 24, + D3D12_MESSAGE_ID_SETPRIVATEDATA_OUTOFMEMORY = 25, + D3D12_MESSAGE_ID_CREATESHADERRESOURCEVIEW_UNRECOGNIZEDFORMAT = 26, + D3D12_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDDESC = 27, + D3D12_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDFORMAT = 28, + D3D12_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDVIDEOPLANESLICE = 29, + D3D12_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDPLANESLICE = 30, + D3D12_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDDIMENSIONS = 31, + D3D12_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDRESOURCE = 32, + D3D12_MESSAGE_ID_CREATERENDERTARGETVIEW_UNRECOGNIZEDFORMAT = 35, + D3D12_MESSAGE_ID_CREATERENDERTARGETVIEW_UNSUPPORTEDFORMAT = 36, + D3D12_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDDESC = 37, + D3D12_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDFORMAT = 38, + D3D12_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDVIDEOPLANESLICE = 39, + D3D12_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDPLANESLICE = 40, + D3D12_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDDIMENSIONS = 41, + D3D12_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDRESOURCE = 42, + D3D12_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_UNRECOGNIZEDFORMAT = 45, + D3D12_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_INVALIDDESC = 46, + D3D12_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_INVALIDFORMAT = 47, + D3D12_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_INVALIDDIMENSIONS = 48, + D3D12_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_INVALIDRESOURCE = 49, + D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_OUTOFMEMORY = 52, + D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_TOOMANYELEMENTS = 53, + D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_INVALIDFORMAT = 54, + D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_INCOMPATIBLEFORMAT = 55, + D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_INVALIDSLOT = 56, + D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_INVALIDINPUTSLOTCLASS = 57, + D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_STEPRATESLOTCLASSMISMATCH = 58, + D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_INVALIDSLOTCLASSCHANGE = 59, + D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_INVALIDSTEPRATECHANGE = 60, + D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_INVALIDALIGNMENT = 61, + D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_DUPLICATESEMANTIC = 62, + D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_UNPARSEABLEINPUTSIGNATURE = 63, + D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_NULLSEMANTIC = 64, + D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_MISSINGELEMENT = 65, + D3D12_MESSAGE_ID_CREATEVERTEXSHADER_OUTOFMEMORY = 66, + D3D12_MESSAGE_ID_CREATEVERTEXSHADER_INVALIDSHADERBYTECODE = 67, + D3D12_MESSAGE_ID_CREATEVERTEXSHADER_INVALIDSHADERTYPE = 68, + D3D12_MESSAGE_ID_CREATEGEOMETRYSHADER_OUTOFMEMORY = 69, + D3D12_MESSAGE_ID_CREATEGEOMETRYSHADER_INVALIDSHADERBYTECODE = 70, + D3D12_MESSAGE_ID_CREATEGEOMETRYSHADER_INVALIDSHADERTYPE = 71, + D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_OUTOFMEMORY = 72, + D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDSHADERBYTECODE = 73, + D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDSHADERTYPE = 74, + D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDNUMENTRIES = 75, + D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_OUTPUTSTREAMSTRIDEUNUSED = 76, + D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_OUTPUTSLOT0EXPECTED = 79, + D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDOUTPUTSLOT = 80, + D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_ONLYONEELEMENTPERSLOT = 81, + D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDCOMPONENTCOUNT = 82, + D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDSTARTCOMPONENTANDCOMPONENTCOUNT = 83, + D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDGAPDEFINITION = 84, + D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_REPEATEDOUTPUT = 85, + D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDOUTPUTSTREAMSTRIDE = 86, + D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_MISSINGSEMANTIC = 87, + D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_MASKMISMATCH = 88, + D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_CANTHAVEONLYGAPS = 89, + D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_DECLTOOCOMPLEX = 90, + D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_MISSINGOUTPUTSIGNATURE = 91, + D3D12_MESSAGE_ID_CREATEPIXELSHADER_OUTOFMEMORY = 92, + D3D12_MESSAGE_ID_CREATEPIXELSHADER_INVALIDSHADERBYTECODE = 93, + D3D12_MESSAGE_ID_CREATEPIXELSHADER_INVALIDSHADERTYPE = 94, + D3D12_MESSAGE_ID_CREATERASTERIZERSTATE_INVALIDFILLMODE = 95, + D3D12_MESSAGE_ID_CREATERASTERIZERSTATE_INVALIDCULLMODE = 96, + D3D12_MESSAGE_ID_CREATERASTERIZERSTATE_INVALIDDEPTHBIASCLAMP = 97, + D3D12_MESSAGE_ID_CREATERASTERIZERSTATE_INVALIDSLOPESCALEDDEPTHBIAS = 98, + D3D12_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDDEPTHWRITEMASK = 100, + D3D12_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDDEPTHFUNC = 101, + D3D12_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDFRONTFACESTENCILFAILOP = 102, + D3D12_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDFRONTFACESTENCILZFAILOP = 103, + D3D12_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDFRONTFACESTENCILPASSOP = 104, + D3D12_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDFRONTFACESTENCILFUNC = 105, + D3D12_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDBACKFACESTENCILFAILOP = 106, + D3D12_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDBACKFACESTENCILZFAILOP = 107, + D3D12_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDBACKFACESTENCILPASSOP = 108, + D3D12_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDBACKFACESTENCILFUNC = 109, + D3D12_MESSAGE_ID_CREATEBLENDSTATE_INVALIDSRCBLEND = 111, + D3D12_MESSAGE_ID_CREATEBLENDSTATE_INVALIDDESTBLEND = 112, + D3D12_MESSAGE_ID_CREATEBLENDSTATE_INVALIDBLENDOP = 113, + D3D12_MESSAGE_ID_CREATEBLENDSTATE_INVALIDSRCBLENDALPHA = 114, + D3D12_MESSAGE_ID_CREATEBLENDSTATE_INVALIDDESTBLENDALPHA = 115, + D3D12_MESSAGE_ID_CREATEBLENDSTATE_INVALIDBLENDOPALPHA = 116, + D3D12_MESSAGE_ID_CREATEBLENDSTATE_INVALIDRENDERTARGETWRITEMASK = 117, + D3D12_MESSAGE_ID_GET_PROGRAM_IDENTIFIER_ERROR = 118, + D3D12_MESSAGE_ID_GET_WORK_GRAPH_PROPERTIES_ERROR = 119, + D3D12_MESSAGE_ID_SET_PROGRAM_ERROR = 120, + D3D12_MESSAGE_ID_CLEARDEPTHSTENCILVIEW_INVALID = 135, + D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_ROOT_SIGNATURE_NOT_SET = 200, + D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_ROOT_SIGNATURE_MISMATCH = 201, + D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_VERTEX_BUFFER_NOT_SET = 202, + D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_VERTEX_BUFFER_STRIDE_TOO_SMALL = 209, + D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_VERTEX_BUFFER_TOO_SMALL = 210, + D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_INDEX_BUFFER_NOT_SET = 211, + D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_INDEX_BUFFER_FORMAT_INVALID = 212, + D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_INDEX_BUFFER_TOO_SMALL = 213, + D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_INVALID_PRIMITIVETOPOLOGY = 219, + D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_VERTEX_STRIDE_UNALIGNED = 221, + D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_INDEX_OFFSET_UNALIGNED = 222, + D3D12_MESSAGE_ID_DEVICE_REMOVAL_PROCESS_AT_FAULT = 232, + D3D12_MESSAGE_ID_DEVICE_REMOVAL_PROCESS_POSSIBLY_AT_FAULT = 233, + D3D12_MESSAGE_ID_DEVICE_REMOVAL_PROCESS_NOT_AT_FAULT = 234, + D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_TRAILING_DIGIT_IN_SEMANTIC = 239, + D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_TRAILING_DIGIT_IN_SEMANTIC = 240, + D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_TYPE_MISMATCH = 245, + D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_EMPTY_LAYOUT = 253, + D3D12_MESSAGE_ID_LIVE_OBJECT_SUMMARY = 255, + D3D12_MESSAGE_ID_LIVE_DEVICE = 274, + D3D12_MESSAGE_ID_LIVE_SWAPCHAIN = 275, + D3D12_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_INVALIDFLAGS = 276, + D3D12_MESSAGE_ID_CREATEVERTEXSHADER_INVALIDCLASSLINKAGE = 277, + D3D12_MESSAGE_ID_CREATEGEOMETRYSHADER_INVALIDCLASSLINKAGE = 278, + D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDSTREAMTORASTERIZER = 280, + D3D12_MESSAGE_ID_CREATEPIXELSHADER_INVALIDCLASSLINKAGE = 283, + D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDSTREAM = 284, + D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_UNEXPECTEDENTRIES = 285, + D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_UNEXPECTEDSTRIDES = 286, + D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDNUMSTRIDES = 287, + D3D12_MESSAGE_ID_CREATEHULLSHADER_OUTOFMEMORY = 289, + D3D12_MESSAGE_ID_CREATEHULLSHADER_INVALIDSHADERBYTECODE = 290, + D3D12_MESSAGE_ID_CREATEHULLSHADER_INVALIDSHADERTYPE = 291, + D3D12_MESSAGE_ID_CREATEHULLSHADER_INVALIDCLASSLINKAGE = 292, + D3D12_MESSAGE_ID_CREATEDOMAINSHADER_OUTOFMEMORY = 294, + D3D12_MESSAGE_ID_CREATEDOMAINSHADER_INVALIDSHADERBYTECODE = 295, + D3D12_MESSAGE_ID_CREATEDOMAINSHADER_INVALIDSHADERTYPE = 296, + D3D12_MESSAGE_ID_CREATEDOMAINSHADER_INVALIDCLASSLINKAGE = 297, + D3D12_MESSAGE_ID_RESOURCE_UNMAP_NOTMAPPED = 310, + D3D12_MESSAGE_ID_DEVICE_CHECKFEATURESUPPORT_MISMATCHED_DATA_SIZE = 318, + D3D12_MESSAGE_ID_CREATECOMPUTESHADER_OUTOFMEMORY = 321, + D3D12_MESSAGE_ID_CREATECOMPUTESHADER_INVALIDSHADERBYTECODE = 322, + D3D12_MESSAGE_ID_CREATECOMPUTESHADER_INVALIDCLASSLINKAGE = 323, + D3D12_MESSAGE_ID_DEVICE_CREATEVERTEXSHADER_DOUBLEFLOATOPSNOTSUPPORTED = 331, + D3D12_MESSAGE_ID_DEVICE_CREATEHULLSHADER_DOUBLEFLOATOPSNOTSUPPORTED = 332, + D3D12_MESSAGE_ID_DEVICE_CREATEDOMAINSHADER_DOUBLEFLOATOPSNOTSUPPORTED = 333, + D3D12_MESSAGE_ID_DEVICE_CREATEGEOMETRYSHADER_DOUBLEFLOATOPSNOTSUPPORTED = 334, + D3D12_MESSAGE_ID_DEVICE_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_DOUBLEFLOATOPSNOTSUPPORTED = 335, + D3D12_MESSAGE_ID_DEVICE_CREATEPIXELSHADER_DOUBLEFLOATOPSNOTSUPPORTED = 336, + D3D12_MESSAGE_ID_DEVICE_CREATECOMPUTESHADER_DOUBLEFLOATOPSNOTSUPPORTED = 337, + D3D12_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_INVALIDRESOURCE = 340, + D3D12_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_INVALIDDESC = 341, + D3D12_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_INVALIDFORMAT = 342, + D3D12_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_INVALIDVIDEOPLANESLICE = 343, + D3D12_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_INVALIDPLANESLICE = 344, + D3D12_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_INVALIDDIMENSIONS = 345, + D3D12_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_UNRECOGNIZEDFORMAT = 346, + D3D12_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_INVALIDFLAGS = 354, + D3D12_MESSAGE_ID_CREATERASTERIZERSTATE_INVALIDFORCEDSAMPLECOUNT = 401, + D3D12_MESSAGE_ID_CREATEBLENDSTATE_INVALIDLOGICOPS = 403, + D3D12_MESSAGE_ID_DEVICE_CREATEVERTEXSHADER_DOUBLEEXTENSIONSNOTSUPPORTED = 410, + D3D12_MESSAGE_ID_DEVICE_CREATEHULLSHADER_DOUBLEEXTENSIONSNOTSUPPORTED = 412, + D3D12_MESSAGE_ID_DEVICE_CREATEDOMAINSHADER_DOUBLEEXTENSIONSNOTSUPPORTED = 414, + D3D12_MESSAGE_ID_DEVICE_CREATEGEOMETRYSHADER_DOUBLEEXTENSIONSNOTSUPPORTED = 416, + D3D12_MESSAGE_ID_DEVICE_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_DOUBLEEXTENSIONSNOTSUPPORTED = 418, + D3D12_MESSAGE_ID_DEVICE_CREATEPIXELSHADER_DOUBLEEXTENSIONSNOTSUPPORTED = 420, + D3D12_MESSAGE_ID_DEVICE_CREATECOMPUTESHADER_DOUBLEEXTENSIONSNOTSUPPORTED = 422, + D3D12_MESSAGE_ID_DEVICE_CREATEVERTEXSHADER_UAVSNOTSUPPORTED = 425, + D3D12_MESSAGE_ID_DEVICE_CREATEHULLSHADER_UAVSNOTSUPPORTED = 426, + D3D12_MESSAGE_ID_DEVICE_CREATEDOMAINSHADER_UAVSNOTSUPPORTED = 427, + D3D12_MESSAGE_ID_DEVICE_CREATEGEOMETRYSHADER_UAVSNOTSUPPORTED = 428, + D3D12_MESSAGE_ID_DEVICE_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_UAVSNOTSUPPORTED = 429, + D3D12_MESSAGE_ID_DEVICE_CREATEPIXELSHADER_UAVSNOTSUPPORTED = 430, + D3D12_MESSAGE_ID_DEVICE_CREATECOMPUTESHADER_UAVSNOTSUPPORTED = 431, + D3D12_MESSAGE_ID_DEVICE_CLEARVIEW_INVALIDSOURCERECT = 447, + D3D12_MESSAGE_ID_DEVICE_CLEARVIEW_EMPTYRECT = 448, + D3D12_MESSAGE_ID_UPDATETILEMAPPINGS_INVALID_PARAMETER = 493, + D3D12_MESSAGE_ID_COPYTILEMAPPINGS_INVALID_PARAMETER = 494, + D3D12_MESSAGE_ID_CREATEDEVICE_INVALIDARGS = 506, + D3D12_MESSAGE_ID_CREATEDEVICE_WARNING = 507, + D3D12_MESSAGE_ID_RESOURCE_BARRIER_INVALID_TYPE = 519, + D3D12_MESSAGE_ID_RESOURCE_BARRIER_NULL_POINTER = 520, + D3D12_MESSAGE_ID_RESOURCE_BARRIER_INVALID_SUBRESOURCE = 521, + D3D12_MESSAGE_ID_RESOURCE_BARRIER_RESERVED_BITS = 522, + D3D12_MESSAGE_ID_RESOURCE_BARRIER_MISSING_BIND_FLAGS = 523, + D3D12_MESSAGE_ID_RESOURCE_BARRIER_MISMATCHING_MISC_FLAGS = 524, + D3D12_MESSAGE_ID_RESOURCE_BARRIER_MATCHING_STATES = 525, + D3D12_MESSAGE_ID_RESOURCE_BARRIER_INVALID_COMBINATION = 526, + D3D12_MESSAGE_ID_RESOURCE_BARRIER_BEFORE_AFTER_MISMATCH = 527, + D3D12_MESSAGE_ID_RESOURCE_BARRIER_INVALID_RESOURCE = 528, + D3D12_MESSAGE_ID_RESOURCE_BARRIER_SAMPLE_COUNT = 529, + D3D12_MESSAGE_ID_RESOURCE_BARRIER_INVALID_FLAGS = 530, + D3D12_MESSAGE_ID_RESOURCE_BARRIER_INVALID_COMBINED_FLAGS = 531, + D3D12_MESSAGE_ID_RESOURCE_BARRIER_INVALID_FLAGS_FOR_FORMAT = 532, + D3D12_MESSAGE_ID_RESOURCE_BARRIER_INVALID_SPLIT_BARRIER = 533, + D3D12_MESSAGE_ID_RESOURCE_BARRIER_UNMATCHED_END = 534, + D3D12_MESSAGE_ID_RESOURCE_BARRIER_UNMATCHED_BEGIN = 535, + D3D12_MESSAGE_ID_RESOURCE_BARRIER_INVALID_FLAG = 536, + D3D12_MESSAGE_ID_RESOURCE_BARRIER_INVALID_COMMAND_LIST_TYPE = 537, + D3D12_MESSAGE_ID_INVALID_SUBRESOURCE_STATE = 538, + D3D12_MESSAGE_ID_COMMAND_ALLOCATOR_CONTENTION = 540, + D3D12_MESSAGE_ID_COMMAND_ALLOCATOR_RESET = 541, + D3D12_MESSAGE_ID_COMMAND_ALLOCATOR_RESET_BUNDLE = 542, + D3D12_MESSAGE_ID_COMMAND_ALLOCATOR_CANNOT_RESET = 543, + D3D12_MESSAGE_ID_COMMAND_LIST_OPEN = 544, + D3D12_MESSAGE_ID_INVALID_BUNDLE_API = 546, + D3D12_MESSAGE_ID_COMMAND_LIST_CLOSED = 547, + D3D12_MESSAGE_ID_WRONG_COMMAND_ALLOCATOR_TYPE = 549, + D3D12_MESSAGE_ID_COMMAND_ALLOCATOR_SYNC = 552, + D3D12_MESSAGE_ID_COMMAND_LIST_SYNC = 553, + D3D12_MESSAGE_ID_SET_DESCRIPTOR_HEAP_INVALID = 554, + D3D12_MESSAGE_ID_CREATE_COMMANDQUEUE = 557, + D3D12_MESSAGE_ID_CREATE_COMMANDALLOCATOR = 558, + D3D12_MESSAGE_ID_CREATE_PIPELINESTATE = 559, + D3D12_MESSAGE_ID_CREATE_COMMANDLIST12 = 560, + D3D12_MESSAGE_ID_CREATE_RESOURCE = 562, + D3D12_MESSAGE_ID_CREATE_DESCRIPTORHEAP = 563, + D3D12_MESSAGE_ID_CREATE_ROOTSIGNATURE = 564, + D3D12_MESSAGE_ID_CREATE_LIBRARY = 565, + D3D12_MESSAGE_ID_CREATE_HEAP = 566, + D3D12_MESSAGE_ID_CREATE_MONITOREDFENCE = 567, + D3D12_MESSAGE_ID_CREATE_QUERYHEAP = 568, + D3D12_MESSAGE_ID_CREATE_COMMANDSIGNATURE = 569, + D3D12_MESSAGE_ID_LIVE_COMMANDQUEUE = 570, + D3D12_MESSAGE_ID_LIVE_COMMANDALLOCATOR = 571, + D3D12_MESSAGE_ID_LIVE_PIPELINESTATE = 572, + D3D12_MESSAGE_ID_LIVE_COMMANDLIST12 = 573, + D3D12_MESSAGE_ID_LIVE_RESOURCE = 575, + D3D12_MESSAGE_ID_LIVE_DESCRIPTORHEAP = 576, + D3D12_MESSAGE_ID_LIVE_ROOTSIGNATURE = 577, + D3D12_MESSAGE_ID_LIVE_LIBRARY = 578, + D3D12_MESSAGE_ID_LIVE_HEAP = 579, + D3D12_MESSAGE_ID_LIVE_MONITOREDFENCE = 580, + D3D12_MESSAGE_ID_LIVE_QUERYHEAP = 581, + D3D12_MESSAGE_ID_LIVE_COMMANDSIGNATURE = 582, + D3D12_MESSAGE_ID_DESTROY_COMMANDQUEUE = 583, + D3D12_MESSAGE_ID_DESTROY_COMMANDALLOCATOR = 584, + D3D12_MESSAGE_ID_DESTROY_PIPELINESTATE = 585, + D3D12_MESSAGE_ID_DESTROY_COMMANDLIST12 = 586, + D3D12_MESSAGE_ID_DESTROY_RESOURCE = 588, + D3D12_MESSAGE_ID_DESTROY_DESCRIPTORHEAP = 589, + D3D12_MESSAGE_ID_DESTROY_ROOTSIGNATURE = 590, + D3D12_MESSAGE_ID_DESTROY_LIBRARY = 591, + D3D12_MESSAGE_ID_DESTROY_HEAP = 592, + D3D12_MESSAGE_ID_DESTROY_MONITOREDFENCE = 593, + D3D12_MESSAGE_ID_DESTROY_QUERYHEAP = 594, + D3D12_MESSAGE_ID_DESTROY_COMMANDSIGNATURE = 595, + D3D12_MESSAGE_ID_CREATERESOURCE_INVALIDDIMENSIONS = 597, + D3D12_MESSAGE_ID_CREATERESOURCE_INVALIDMISCFLAGS = 599, + D3D12_MESSAGE_ID_CREATERESOURCE_INVALIDARG_RETURN = 602, + D3D12_MESSAGE_ID_CREATERESOURCE_OUTOFMEMORY_RETURN = 603, + D3D12_MESSAGE_ID_CREATERESOURCE_INVALIDDESC = 604, + D3D12_MESSAGE_ID_POSSIBLY_INVALID_SUBRESOURCE_STATE = 607, + D3D12_MESSAGE_ID_INVALID_USE_OF_NON_RESIDENT_RESOURCE = 608, + D3D12_MESSAGE_ID_POSSIBLE_INVALID_USE_OF_NON_RESIDENT_RESOURCE = 609, + D3D12_MESSAGE_ID_BUNDLE_PIPELINE_STATE_MISMATCH = 610, + D3D12_MESSAGE_ID_PRIMITIVE_TOPOLOGY_MISMATCH_PIPELINE_STATE = 611, + D3D12_MESSAGE_ID_RENDER_TARGET_FORMAT_MISMATCH_PIPELINE_STATE = 613, + D3D12_MESSAGE_ID_RENDER_TARGET_SAMPLE_DESC_MISMATCH_PIPELINE_STATE = 614, + D3D12_MESSAGE_ID_DEPTH_STENCIL_FORMAT_MISMATCH_PIPELINE_STATE = 615, + D3D12_MESSAGE_ID_DEPTH_STENCIL_SAMPLE_DESC_MISMATCH_PIPELINE_STATE = 616, + D3D12_MESSAGE_ID_CREATESHADER_INVALIDBYTECODE = 622, + D3D12_MESSAGE_ID_CREATEHEAP_NULLDESC = 623, + D3D12_MESSAGE_ID_CREATEHEAP_INVALIDSIZE = 624, + D3D12_MESSAGE_ID_CREATEHEAP_UNRECOGNIZEDHEAPTYPE = 625, + D3D12_MESSAGE_ID_CREATEHEAP_UNRECOGNIZEDCPUPAGEPROPERTIES = 626, + D3D12_MESSAGE_ID_CREATEHEAP_UNRECOGNIZEDMEMORYPOOL = 627, + D3D12_MESSAGE_ID_CREATEHEAP_INVALIDPROPERTIES = 628, + D3D12_MESSAGE_ID_CREATEHEAP_INVALIDALIGNMENT = 629, + D3D12_MESSAGE_ID_CREATEHEAP_UNRECOGNIZEDMISCFLAGS = 630, + D3D12_MESSAGE_ID_CREATEHEAP_INVALIDMISCFLAGS = 631, + D3D12_MESSAGE_ID_CREATEHEAP_INVALIDARG_RETURN = 632, + D3D12_MESSAGE_ID_CREATEHEAP_OUTOFMEMORY_RETURN = 633, + D3D12_MESSAGE_ID_CREATERESOURCEANDHEAP_NULLHEAPPROPERTIES = 634, + D3D12_MESSAGE_ID_CREATERESOURCEANDHEAP_UNRECOGNIZEDHEAPTYPE = 635, + D3D12_MESSAGE_ID_CREATERESOURCEANDHEAP_UNRECOGNIZEDCPUPAGEPROPERTIES = 636, + D3D12_MESSAGE_ID_CREATERESOURCEANDHEAP_UNRECOGNIZEDMEMORYPOOL = 637, + D3D12_MESSAGE_ID_CREATERESOURCEANDHEAP_INVALIDHEAPPROPERTIES = 638, + D3D12_MESSAGE_ID_CREATERESOURCEANDHEAP_UNRECOGNIZEDHEAPMISCFLAGS = 639, + D3D12_MESSAGE_ID_CREATERESOURCEANDHEAP_INVALIDHEAPMISCFLAGS = 640, + D3D12_MESSAGE_ID_CREATERESOURCEANDHEAP_INVALIDARG_RETURN = 641, + D3D12_MESSAGE_ID_CREATERESOURCEANDHEAP_OUTOFMEMORY_RETURN = 642, + D3D12_MESSAGE_ID_GETCUSTOMHEAPPROPERTIES_UNRECOGNIZEDHEAPTYPE = 643, + D3D12_MESSAGE_ID_GETCUSTOMHEAPPROPERTIES_INVALIDHEAPTYPE = 644, + D3D12_MESSAGE_ID_CREATE_DESCRIPTOR_HEAP_INVALID_DESC = 645, + D3D12_MESSAGE_ID_INVALID_DESCRIPTOR_HANDLE = 646, + D3D12_MESSAGE_ID_CREATERASTERIZERSTATE_INVALID_CONSERVATIVERASTERMODE = 647, + D3D12_MESSAGE_ID_CREATE_CONSTANT_BUFFER_VIEW_INVALID_RESOURCE = 649, + D3D12_MESSAGE_ID_CREATE_CONSTANT_BUFFER_VIEW_INVALID_DESC = 650, + D3D12_MESSAGE_ID_CREATE_UNORDEREDACCESS_VIEW_INVALID_COUNTER_USAGE = 652, + D3D12_MESSAGE_ID_COPY_DESCRIPTORS_INVALID_RANGES = 653, + D3D12_MESSAGE_ID_COPY_DESCRIPTORS_WRITE_ONLY_DESCRIPTOR = 654, + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_RTV_FORMAT_NOT_UNKNOWN = 655, + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_INVALID_RENDER_TARGET_COUNT = 656, + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_VERTEX_SHADER_NOT_SET = 657, + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_INPUTLAYOUT_NOT_SET = 658, + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_SHADER_LINKAGE_HS_DS_SIGNATURE_MISMATCH = 659, + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_SHADER_LINKAGE_REGISTERINDEX = 660, + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_SHADER_LINKAGE_COMPONENTTYPE = 661, + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_SHADER_LINKAGE_REGISTERMASK = 662, + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_SHADER_LINKAGE_SYSTEMVALUE = 663, + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_SHADER_LINKAGE_NEVERWRITTEN_ALWAYSREADS = 664, + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_SHADER_LINKAGE_MINPRECISION = 665, + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_SHADER_LINKAGE_SEMANTICNAME_NOT_FOUND = 666, + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_HS_XOR_DS_MISMATCH = 667, + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_HULL_SHADER_INPUT_TOPOLOGY_MISMATCH = 668, + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_HS_DS_CONTROL_POINT_COUNT_MISMATCH = 669, + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_HS_DS_TESSELLATOR_DOMAIN_MISMATCH = 670, + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_INVALID_USE_OF_CENTER_MULTISAMPLE_PATTERN = 671, + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_INVALID_USE_OF_FORCED_SAMPLE_COUNT = 672, + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_INVALID_PRIMITIVETOPOLOGY = 673, + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_INVALID_SYSTEMVALUE = 674, + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_OM_DUAL_SOURCE_BLENDING_CAN_ONLY_HAVE_RENDER_TARGET_0 = 675, + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_OM_RENDER_TARGET_DOES_NOT_SUPPORT_BLENDING = 676, + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_PS_OUTPUT_TYPE_MISMATCH = 677, + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_OM_RENDER_TARGET_DOES_NOT_SUPPORT_LOGIC_OPS = 678, + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_RENDERTARGETVIEW_NOT_SET = 679, + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_DEPTHSTENCILVIEW_NOT_SET = 680, + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_GS_INPUT_PRIMITIVE_MISMATCH = 681, + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_POSITION_NOT_PRESENT = 682, + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_MISSING_ROOT_SIGNATURE_FLAGS = 683, + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_INVALID_INDEX_BUFFER_PROPERTIES = 684, + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_INVALID_SAMPLE_DESC = 685, + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_HS_ROOT_SIGNATURE_MISMATCH = 686, + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_DS_ROOT_SIGNATURE_MISMATCH = 687, + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_VS_ROOT_SIGNATURE_MISMATCH = 688, + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_GS_ROOT_SIGNATURE_MISMATCH = 689, + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_PS_ROOT_SIGNATURE_MISMATCH = 690, + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_MISSING_ROOT_SIGNATURE = 691, + D3D12_MESSAGE_ID_EXECUTE_BUNDLE_OPEN_BUNDLE = 692, + D3D12_MESSAGE_ID_EXECUTE_BUNDLE_DESCRIPTOR_HEAP_MISMATCH = 693, + D3D12_MESSAGE_ID_EXECUTE_BUNDLE_TYPE = 694, + D3D12_MESSAGE_ID_DRAW_EMPTY_SCISSOR_RECTANGLE = 695, + D3D12_MESSAGE_ID_CREATE_ROOT_SIGNATURE_BLOB_NOT_FOUND = 696, + D3D12_MESSAGE_ID_CREATE_ROOT_SIGNATURE_DESERIALIZE_FAILED = 697, + D3D12_MESSAGE_ID_CREATE_ROOT_SIGNATURE_INVALID_CONFIGURATION = 698, + D3D12_MESSAGE_ID_CREATE_ROOT_SIGNATURE_NOT_SUPPORTED_ON_DEVICE = 699, + D3D12_MESSAGE_ID_CREATERESOURCEANDHEAP_NULLRESOURCEPROPERTIES = 700, + D3D12_MESSAGE_ID_CREATERESOURCEANDHEAP_NULLHEAP = 701, + D3D12_MESSAGE_ID_GETRESOURCEALLOCATIONINFO_INVALIDRDESCS = 702, + D3D12_MESSAGE_ID_MAKERESIDENT_NULLOBJECTARRAY = 703, + D3D12_MESSAGE_ID_EVICT_NULLOBJECTARRAY = 705, + D3D12_MESSAGE_ID_SET_DESCRIPTOR_TABLE_INVALID = 708, + D3D12_MESSAGE_ID_SET_ROOT_CONSTANT_INVALID = 709, + D3D12_MESSAGE_ID_SET_ROOT_CONSTANT_BUFFER_VIEW_INVALID = 710, + D3D12_MESSAGE_ID_SET_ROOT_SHADER_RESOURCE_VIEW_INVALID = 711, + D3D12_MESSAGE_ID_SET_ROOT_UNORDERED_ACCESS_VIEW_INVALID = 712, + D3D12_MESSAGE_ID_SET_VERTEX_BUFFERS_INVALID_DESC = 713, + D3D12_MESSAGE_ID_SET_INDEX_BUFFER_INVALID_DESC = 715, + D3D12_MESSAGE_ID_SET_STREAM_OUTPUT_BUFFERS_INVALID_DESC = 717, + D3D12_MESSAGE_ID_CREATERESOURCE_UNRECOGNIZEDDIMENSIONALITY = 718, + D3D12_MESSAGE_ID_CREATERESOURCE_UNRECOGNIZEDLAYOUT = 719, + D3D12_MESSAGE_ID_CREATERESOURCE_INVALIDDIMENSIONALITY = 720, + D3D12_MESSAGE_ID_CREATERESOURCE_INVALIDALIGNMENT = 721, + D3D12_MESSAGE_ID_CREATERESOURCE_INVALIDMIPLEVELS = 722, + D3D12_MESSAGE_ID_CREATERESOURCE_INVALIDSAMPLEDESC = 723, + D3D12_MESSAGE_ID_CREATERESOURCE_INVALIDLAYOUT = 724, + D3D12_MESSAGE_ID_SET_INDEX_BUFFER_INVALID = 725, + D3D12_MESSAGE_ID_SET_VERTEX_BUFFERS_INVALID = 726, + D3D12_MESSAGE_ID_SET_STREAM_OUTPUT_BUFFERS_INVALID = 727, + D3D12_MESSAGE_ID_SET_RENDER_TARGETS_INVALID = 728, + D3D12_MESSAGE_ID_CREATEQUERY_HEAP_INVALID_PARAMETERS = 729, + D3D12_MESSAGE_ID_BEGIN_END_QUERY_INVALID_PARAMETERS = 731, + D3D12_MESSAGE_ID_CLOSE_COMMAND_LIST_OPEN_QUERY = 732, + D3D12_MESSAGE_ID_RESOLVE_QUERY_DATA_INVALID_PARAMETERS = 733, + D3D12_MESSAGE_ID_SET_PREDICATION_INVALID_PARAMETERS = 734, + D3D12_MESSAGE_ID_TIMESTAMPS_NOT_SUPPORTED = 735, + D3D12_MESSAGE_ID_CREATERESOURCE_UNRECOGNIZEDFORMAT = 737, + D3D12_MESSAGE_ID_CREATERESOURCE_INVALIDFORMAT = 738, + D3D12_MESSAGE_ID_GETCOPYABLEFOOTPRINTS_INVALIDSUBRESOURCERANGE = 739, + D3D12_MESSAGE_ID_GETCOPYABLEFOOTPRINTS_INVALIDBASEOFFSET = 740, + D3D12_MESSAGE_ID_GETCOPYABLELAYOUT_INVALIDSUBRESOURCERANGE = 739, + D3D12_MESSAGE_ID_GETCOPYABLELAYOUT_INVALIDBASEOFFSET = 740, + D3D12_MESSAGE_ID_RESOURCE_BARRIER_INVALID_HEAP = 741, + D3D12_MESSAGE_ID_CREATE_SAMPLER_INVALID = 742, + D3D12_MESSAGE_ID_CREATECOMMANDSIGNATURE_INVALID = 743, + D3D12_MESSAGE_ID_EXECUTE_INDIRECT_INVALID_PARAMETERS = 744, + D3D12_MESSAGE_ID_GETGPUVIRTUALADDRESS_INVALID_RESOURCE_DIMENSION = 745, + D3D12_MESSAGE_ID_CREATERESOURCE_INVALIDCLEARVALUE = 815, + D3D12_MESSAGE_ID_CREATERESOURCE_UNRECOGNIZEDCLEARVALUEFORMAT = 816, + D3D12_MESSAGE_ID_CREATERESOURCE_INVALIDCLEARVALUEFORMAT = 817, + D3D12_MESSAGE_ID_CREATERESOURCE_CLEARVALUEDENORMFLUSH = 818, + D3D12_MESSAGE_ID_CLEARRENDERTARGETVIEW_MISMATCHINGCLEARVALUE = 820, + D3D12_MESSAGE_ID_CLEARDEPTHSTENCILVIEW_MISMATCHINGCLEARVALUE = 821, + D3D12_MESSAGE_ID_MAP_INVALIDHEAP = 822, + D3D12_MESSAGE_ID_UNMAP_INVALIDHEAP = 823, + D3D12_MESSAGE_ID_MAP_INVALIDRESOURCE = 824, + D3D12_MESSAGE_ID_UNMAP_INVALIDRESOURCE = 825, + D3D12_MESSAGE_ID_MAP_INVALIDSUBRESOURCE = 826, + D3D12_MESSAGE_ID_UNMAP_INVALIDSUBRESOURCE = 827, + D3D12_MESSAGE_ID_MAP_INVALIDRANGE = 828, + D3D12_MESSAGE_ID_UNMAP_INVALIDRANGE = 829, + D3D12_MESSAGE_ID_MAP_INVALIDDATAPOINTER = 832, + D3D12_MESSAGE_ID_MAP_INVALIDARG_RETURN = 833, + D3D12_MESSAGE_ID_MAP_OUTOFMEMORY_RETURN = 834, + D3D12_MESSAGE_ID_EXECUTECOMMANDLISTS_BUNDLENOTSUPPORTED = 835, + D3D12_MESSAGE_ID_EXECUTECOMMANDLISTS_COMMANDLISTMISMATCH = 836, + D3D12_MESSAGE_ID_EXECUTECOMMANDLISTS_OPENCOMMANDLIST = 837, + D3D12_MESSAGE_ID_EXECUTECOMMANDLISTS_FAILEDCOMMANDLIST = 838, + D3D12_MESSAGE_ID_COPYBUFFERREGION_NULLDST = 839, + D3D12_MESSAGE_ID_COPYBUFFERREGION_INVALIDDSTRESOURCEDIMENSION = 840, + D3D12_MESSAGE_ID_COPYBUFFERREGION_DSTRANGEOUTOFBOUNDS = 841, + D3D12_MESSAGE_ID_COPYBUFFERREGION_NULLSRC = 842, + D3D12_MESSAGE_ID_COPYBUFFERREGION_INVALIDSRCRESOURCEDIMENSION = 843, + D3D12_MESSAGE_ID_COPYBUFFERREGION_SRCRANGEOUTOFBOUNDS = 844, + D3D12_MESSAGE_ID_COPYBUFFERREGION_INVALIDCOPYFLAGS = 845, + D3D12_MESSAGE_ID_COPYTEXTUREREGION_NULLDST = 846, + D3D12_MESSAGE_ID_COPYTEXTUREREGION_UNRECOGNIZEDDSTTYPE = 847, + D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDDSTRESOURCEDIMENSION = 848, + D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDDSTRESOURCE = 849, + D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDDSTSUBRESOURCE = 850, + D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDDSTOFFSET = 851, + D3D12_MESSAGE_ID_COPYTEXTUREREGION_UNRECOGNIZEDDSTFORMAT = 852, + D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDDSTFORMAT = 853, + D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDDSTDIMENSIONS = 854, + D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDDSTROWPITCH = 855, + D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDDSTPLACEMENT = 856, + D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDDSTDSPLACEDFOOTPRINTFORMAT = 857, + D3D12_MESSAGE_ID_COPYTEXTUREREGION_DSTREGIONOUTOFBOUNDS = 858, + D3D12_MESSAGE_ID_COPYTEXTUREREGION_NULLSRC = 859, + D3D12_MESSAGE_ID_COPYTEXTUREREGION_UNRECOGNIZEDSRCTYPE = 860, + D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDSRCRESOURCEDIMENSION = 861, + D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDSRCRESOURCE = 862, + D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDSRCSUBRESOURCE = 863, + D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDSRCOFFSET = 864, + D3D12_MESSAGE_ID_COPYTEXTUREREGION_UNRECOGNIZEDSRCFORMAT = 865, + D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDSRCFORMAT = 866, + D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDSRCDIMENSIONS = 867, + D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDSRCROWPITCH = 868, + D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDSRCPLACEMENT = 869, + D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDSRCDSPLACEDFOOTPRINTFORMAT = 870, + D3D12_MESSAGE_ID_COPYTEXTUREREGION_SRCREGIONOUTOFBOUNDS = 871, + D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDDSTCOORDINATES = 872, + D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDSRCBOX = 873, + D3D12_MESSAGE_ID_COPYTEXTUREREGION_FORMATMISMATCH = 874, + D3D12_MESSAGE_ID_COPYTEXTUREREGION_EMPTYBOX = 875, + D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDCOPYFLAGS = 876, + D3D12_MESSAGE_ID_RESOLVESUBRESOURCE_INVALID_SUBRESOURCE_INDEX = 877, + D3D12_MESSAGE_ID_RESOLVESUBRESOURCE_INVALID_FORMAT = 878, + D3D12_MESSAGE_ID_RESOLVESUBRESOURCE_RESOURCE_MISMATCH = 879, + D3D12_MESSAGE_ID_RESOLVESUBRESOURCE_INVALID_SAMPLE_COUNT = 880, + D3D12_MESSAGE_ID_CREATECOMPUTEPIPELINESTATE_INVALID_SHADER = 881, + D3D12_MESSAGE_ID_CREATECOMPUTEPIPELINESTATE_CS_ROOT_SIGNATURE_MISMATCH = 882, + D3D12_MESSAGE_ID_CREATECOMPUTEPIPELINESTATE_MISSING_ROOT_SIGNATURE = 883, + D3D12_MESSAGE_ID_CREATEPIPELINESTATE_INVALIDCACHEDBLOB = 884, + D3D12_MESSAGE_ID_CREATEPIPELINESTATE_CACHEDBLOBADAPTERMISMATCH = 885, + D3D12_MESSAGE_ID_CREATEPIPELINESTATE_CACHEDBLOBDRIVERVERSIONMISMATCH = 886, + D3D12_MESSAGE_ID_CREATEPIPELINESTATE_CACHEDBLOBDESCMISMATCH = 887, + D3D12_MESSAGE_ID_CREATEPIPELINESTATE_CACHEDBLOBIGNORED = 888, + D3D12_MESSAGE_ID_WRITETOSUBRESOURCE_INVALIDHEAP = 889, + D3D12_MESSAGE_ID_WRITETOSUBRESOURCE_INVALIDRESOURCE = 890, + D3D12_MESSAGE_ID_WRITETOSUBRESOURCE_INVALIDBOX = 891, + D3D12_MESSAGE_ID_WRITETOSUBRESOURCE_INVALIDSUBRESOURCE = 892, + D3D12_MESSAGE_ID_WRITETOSUBRESOURCE_EMPTYBOX = 893, + D3D12_MESSAGE_ID_READFROMSUBRESOURCE_INVALIDHEAP = 894, + D3D12_MESSAGE_ID_READFROMSUBRESOURCE_INVALIDRESOURCE = 895, + D3D12_MESSAGE_ID_READFROMSUBRESOURCE_INVALIDBOX = 896, + D3D12_MESSAGE_ID_READFROMSUBRESOURCE_INVALIDSUBRESOURCE = 897, + D3D12_MESSAGE_ID_READFROMSUBRESOURCE_EMPTYBOX = 898, + D3D12_MESSAGE_ID_TOO_MANY_NODES_SPECIFIED = 899, + D3D12_MESSAGE_ID_INVALID_NODE_INDEX = 900, + D3D12_MESSAGE_ID_GETHEAPPROPERTIES_INVALIDRESOURCE = 901, + D3D12_MESSAGE_ID_NODE_MASK_MISMATCH = 902, + D3D12_MESSAGE_ID_COMMAND_LIST_OUTOFMEMORY = 903, + D3D12_MESSAGE_ID_COMMAND_LIST_MULTIPLE_SWAPCHAIN_BUFFER_REFERENCES = 904, + D3D12_MESSAGE_ID_COMMAND_LIST_TOO_MANY_SWAPCHAIN_REFERENCES = 905, + D3D12_MESSAGE_ID_COMMAND_QUEUE_TOO_MANY_SWAPCHAIN_REFERENCES = 906, + D3D12_MESSAGE_ID_EXECUTECOMMANDLISTS_WRONGSWAPCHAINBUFFERREFERENCE = 907, + D3D12_MESSAGE_ID_COMMAND_LIST_SETRENDERTARGETS_INVALIDNUMRENDERTARGETS = 908, + D3D12_MESSAGE_ID_CREATE_QUEUE_INVALID_TYPE = 909, + D3D12_MESSAGE_ID_CREATE_QUEUE_INVALID_FLAGS = 910, + D3D12_MESSAGE_ID_CREATESHAREDRESOURCE_INVALIDFLAGS = 911, + D3D12_MESSAGE_ID_CREATESHAREDRESOURCE_INVALIDFORMAT = 912, + D3D12_MESSAGE_ID_CREATESHAREDHEAP_INVALIDFLAGS = 913, + D3D12_MESSAGE_ID_REFLECTSHAREDPROPERTIES_UNRECOGNIZEDPROPERTIES = 914, + D3D12_MESSAGE_ID_REFLECTSHAREDPROPERTIES_INVALIDSIZE = 915, + D3D12_MESSAGE_ID_REFLECTSHAREDPROPERTIES_INVALIDOBJECT = 916, + D3D12_MESSAGE_ID_KEYEDMUTEX_INVALIDOBJECT = 917, + D3D12_MESSAGE_ID_KEYEDMUTEX_INVALIDKEY = 918, + D3D12_MESSAGE_ID_KEYEDMUTEX_WRONGSTATE = 919, + D3D12_MESSAGE_ID_CREATE_QUEUE_INVALID_PRIORITY = 920, + D3D12_MESSAGE_ID_OBJECT_DELETED_WHILE_STILL_IN_USE = 921, + D3D12_MESSAGE_ID_CREATEPIPELINESTATE_INVALID_FLAGS = 922, + D3D12_MESSAGE_ID_HEAP_ADDRESS_RANGE_HAS_NO_RESOURCE = 923, + D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_RENDER_TARGET_DELETED = 924, + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_ALL_RENDER_TARGETS_HAVE_UNKNOWN_FORMAT = 925, + D3D12_MESSAGE_ID_HEAP_ADDRESS_RANGE_INTERSECTS_MULTIPLE_BUFFERS = 926, + D3D12_MESSAGE_ID_EXECUTECOMMANDLISTS_GPU_WRITTEN_READBACK_RESOURCE_MAPPED = 927, + D3D12_MESSAGE_ID_UNMAP_RANGE_NOT_EMPTY = 929, + D3D12_MESSAGE_ID_MAP_INVALID_NULLRANGE = 930, + D3D12_MESSAGE_ID_UNMAP_INVALID_NULLRANGE = 931, + D3D12_MESSAGE_ID_NO_GRAPHICS_API_SUPPORT = 932, + D3D12_MESSAGE_ID_NO_COMPUTE_API_SUPPORT = 933, + D3D12_MESSAGE_ID_RESOLVESUBRESOURCE_RESOURCE_FLAGS_NOT_SUPPORTED = 934, + D3D12_MESSAGE_ID_GPU_BASED_VALIDATION_ROOT_ARGUMENT_UNINITIALIZED = 935, + D3D12_MESSAGE_ID_GPU_BASED_VALIDATION_DESCRIPTOR_HEAP_INDEX_OUT_OF_BOUNDS = 936, + D3D12_MESSAGE_ID_GPU_BASED_VALIDATION_DESCRIPTOR_TABLE_REGISTER_INDEX_OUT_OF_BOUNDS = 937, + D3D12_MESSAGE_ID_GPU_BASED_VALIDATION_DESCRIPTOR_UNINITIALIZED = 938, + D3D12_MESSAGE_ID_GPU_BASED_VALIDATION_DESCRIPTOR_TYPE_MISMATCH = 939, + D3D12_MESSAGE_ID_GPU_BASED_VALIDATION_SRV_RESOURCE_DIMENSION_MISMATCH = 940, + D3D12_MESSAGE_ID_GPU_BASED_VALIDATION_UAV_RESOURCE_DIMENSION_MISMATCH = 941, + D3D12_MESSAGE_ID_GPU_BASED_VALIDATION_INCOMPATIBLE_RESOURCE_STATE = 942, + D3D12_MESSAGE_ID_COPYRESOURCE_NULLDST = 943, + D3D12_MESSAGE_ID_COPYRESOURCE_INVALIDDSTRESOURCE = 944, + D3D12_MESSAGE_ID_COPYRESOURCE_NULLSRC = 945, + D3D12_MESSAGE_ID_COPYRESOURCE_INVALIDSRCRESOURCE = 946, + D3D12_MESSAGE_ID_RESOLVESUBRESOURCE_NULLDST = 947, + D3D12_MESSAGE_ID_RESOLVESUBRESOURCE_INVALIDDSTRESOURCE = 948, + D3D12_MESSAGE_ID_RESOLVESUBRESOURCE_NULLSRC = 949, + D3D12_MESSAGE_ID_RESOLVESUBRESOURCE_INVALIDSRCRESOURCE = 950, + D3D12_MESSAGE_ID_PIPELINE_STATE_TYPE_MISMATCH = 951, + D3D12_MESSAGE_ID_COMMAND_LIST_DISPATCH_ROOT_SIGNATURE_NOT_SET = 952, + D3D12_MESSAGE_ID_COMMAND_LIST_DISPATCH_ROOT_SIGNATURE_MISMATCH = 953, + D3D12_MESSAGE_ID_RESOURCE_BARRIER_ZERO_BARRIERS = 954, + D3D12_MESSAGE_ID_BEGIN_END_EVENT_MISMATCH = 955, + D3D12_MESSAGE_ID_RESOURCE_BARRIER_POSSIBLE_BEFORE_AFTER_MISMATCH = 956, + D3D12_MESSAGE_ID_RESOURCE_BARRIER_MISMATCHING_BEGIN_END = 957, + D3D12_MESSAGE_ID_GPU_BASED_VALIDATION_INVALID_RESOURCE = 958, + D3D12_MESSAGE_ID_USE_OF_ZERO_REFCOUNT_OBJECT = 959, + D3D12_MESSAGE_ID_OBJECT_EVICTED_WHILE_STILL_IN_USE = 960, + D3D12_MESSAGE_ID_GPU_BASED_VALIDATION_ROOT_DESCRIPTOR_ACCESS_OUT_OF_BOUNDS = 961, + D3D12_MESSAGE_ID_CREATEPIPELINELIBRARY_INVALIDLIBRARYBLOB = 962, + D3D12_MESSAGE_ID_CREATEPIPELINELIBRARY_DRIVERVERSIONMISMATCH = 963, + D3D12_MESSAGE_ID_CREATEPIPELINELIBRARY_ADAPTERVERSIONMISMATCH = 964, + D3D12_MESSAGE_ID_CREATEPIPELINELIBRARY_UNSUPPORTED = 965, + D3D12_MESSAGE_ID_CREATE_PIPELINELIBRARY = 966, + D3D12_MESSAGE_ID_LIVE_PIPELINELIBRARY = 967, + D3D12_MESSAGE_ID_DESTROY_PIPELINELIBRARY = 968, + D3D12_MESSAGE_ID_STOREPIPELINE_NONAME = 969, + D3D12_MESSAGE_ID_STOREPIPELINE_DUPLICATENAME = 970, + D3D12_MESSAGE_ID_LOADPIPELINE_NAMENOTFOUND = 971, + D3D12_MESSAGE_ID_LOADPIPELINE_INVALIDDESC = 972, + D3D12_MESSAGE_ID_PIPELINELIBRARY_SERIALIZE_NOTENOUGHMEMORY = 973, + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_PS_OUTPUT_RT_OUTPUT_MISMATCH = 974, + D3D12_MESSAGE_ID_SETEVENTONMULTIPLEFENCECOMPLETION_INVALIDFLAGS = 975, + D3D12_MESSAGE_ID_CREATE_QUEUE_VIDEO_NOT_SUPPORTED = 976, + D3D12_MESSAGE_ID_CREATE_COMMAND_ALLOCATOR_VIDEO_NOT_SUPPORTED = 977, + D3D12_MESSAGE_ID_CREATEQUERY_HEAP_VIDEO_DECODE_STATISTICS_NOT_SUPPORTED = 978, + D3D12_MESSAGE_ID_CREATE_VIDEODECODECOMMANDLIST = 979, + D3D12_MESSAGE_ID_CREATE_VIDEODECODER = 980, + D3D12_MESSAGE_ID_CREATE_VIDEODECODESTREAM = 981, + D3D12_MESSAGE_ID_LIVE_VIDEODECODECOMMANDLIST = 982, + D3D12_MESSAGE_ID_LIVE_VIDEODECODER = 983, + D3D12_MESSAGE_ID_LIVE_VIDEODECODESTREAM = 984, + D3D12_MESSAGE_ID_DESTROY_VIDEODECODECOMMANDLIST = 985, + D3D12_MESSAGE_ID_DESTROY_VIDEODECODER = 986, + D3D12_MESSAGE_ID_DESTROY_VIDEODECODESTREAM = 987, + D3D12_MESSAGE_ID_DECODE_FRAME_INVALID_PARAMETERS = 988, + D3D12_MESSAGE_ID_DEPRECATED_API = 989, + D3D12_MESSAGE_ID_RESOURCE_BARRIER_MISMATCHING_COMMAND_LIST_TYPE = 990, + D3D12_MESSAGE_ID_COMMAND_LIST_DESCRIPTOR_TABLE_NOT_SET = 991, + D3D12_MESSAGE_ID_COMMAND_LIST_ROOT_CONSTANT_BUFFER_VIEW_NOT_SET = 992, + D3D12_MESSAGE_ID_COMMAND_LIST_ROOT_SHADER_RESOURCE_VIEW_NOT_SET = 993, + D3D12_MESSAGE_ID_COMMAND_LIST_ROOT_UNORDERED_ACCESS_VIEW_NOT_SET = 994, + D3D12_MESSAGE_ID_DISCARD_INVALID_SUBRESOURCE_RANGE = 995, + D3D12_MESSAGE_ID_DISCARD_ONE_SUBRESOURCE_FOR_MIPS_WITH_RECTS = 996, + D3D12_MESSAGE_ID_DISCARD_NO_RECTS_FOR_NON_TEXTURE2D = 997, + D3D12_MESSAGE_ID_COPY_ON_SAME_SUBRESOURCE = 998, + D3D12_MESSAGE_ID_SETRESIDENCYPRIORITY_INVALID_PAGEABLE = 999, + D3D12_MESSAGE_ID_GPU_BASED_VALIDATION_UNSUPPORTED = 1000, + D3D12_MESSAGE_ID_STATIC_DESCRIPTOR_INVALID_DESCRIPTOR_CHANGE = 1001, + D3D12_MESSAGE_ID_DATA_STATIC_DESCRIPTOR_INVALID_DATA_CHANGE = 1002, + D3D12_MESSAGE_ID_DATA_STATIC_WHILE_SET_AT_EXECUTE_DESCRIPTOR_INVALID_DATA_CHANGE = 1003, + D3D12_MESSAGE_ID_EXECUTE_BUNDLE_STATIC_DESCRIPTOR_DATA_STATIC_NOT_SET = 1004, + D3D12_MESSAGE_ID_GPU_BASED_VALIDATION_RESOURCE_ACCESS_OUT_OF_BOUNDS = 1005, + D3D12_MESSAGE_ID_GPU_BASED_VALIDATION_SAMPLER_MODE_MISMATCH = 1006, + D3D12_MESSAGE_ID_CREATE_FENCE_INVALID_FLAGS = 1007, + D3D12_MESSAGE_ID_RESOURCE_BARRIER_DUPLICATE_SUBRESOURCE_TRANSITIONS = 1008, + D3D12_MESSAGE_ID_SETRESIDENCYPRIORITY_INVALID_PRIORITY = 1009, + D3D12_MESSAGE_ID_CREATE_DESCRIPTOR_HEAP_LARGE_NUM_DESCRIPTORS = 1013, + D3D12_MESSAGE_ID_BEGIN_EVENT = 1014, + D3D12_MESSAGE_ID_END_EVENT = 1015, + D3D12_MESSAGE_ID_CREATEDEVICE_DEBUG_LAYER_STARTUP_OPTIONS = 1016, + D3D12_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_DEPTHBOUNDSTEST_UNSUPPORTED = 1017, + D3D12_MESSAGE_ID_CREATEPIPELINESTATE_DUPLICATE_SUBOBJECT = 1018, + D3D12_MESSAGE_ID_CREATEPIPELINESTATE_UNKNOWN_SUBOBJECT = 1019, + D3D12_MESSAGE_ID_CREATEPIPELINESTATE_ZERO_SIZE_STREAM = 1020, + D3D12_MESSAGE_ID_CREATEPIPELINESTATE_INVALID_STREAM = 1021, + D3D12_MESSAGE_ID_CREATEPIPELINESTATE_CANNOT_DEDUCE_TYPE = 1022, + D3D12_MESSAGE_ID_COMMAND_LIST_STATIC_DESCRIPTOR_RESOURCE_DIMENSION_MISMATCH = 1023, + D3D12_MESSAGE_ID_CREATE_COMMAND_QUEUE_INSUFFICIENT_PRIVILEGE_FOR_GLOBAL_REALTIME = 1024, + D3D12_MESSAGE_ID_CREATE_COMMAND_QUEUE_INSUFFICIENT_HARDWARE_SUPPORT_FOR_GLOBAL_REALTIME = 1025, + D3D12_MESSAGE_ID_ATOMICCOPYBUFFER_INVALID_ARCHITECTURE = 1026, + D3D12_MESSAGE_ID_ATOMICCOPYBUFFER_NULL_DST = 1027, + D3D12_MESSAGE_ID_ATOMICCOPYBUFFER_INVALID_DST_RESOURCE_DIMENSION = 1028, + D3D12_MESSAGE_ID_ATOMICCOPYBUFFER_DST_RANGE_OUT_OF_BOUNDS = 1029, + D3D12_MESSAGE_ID_ATOMICCOPYBUFFER_NULL_SRC = 1030, + D3D12_MESSAGE_ID_ATOMICCOPYBUFFER_INVALID_SRC_RESOURCE_DIMENSION = 1031, + D3D12_MESSAGE_ID_ATOMICCOPYBUFFER_SRC_RANGE_OUT_OF_BOUNDS = 1032, + D3D12_MESSAGE_ID_ATOMICCOPYBUFFER_INVALID_OFFSET_ALIGNMENT = 1033, + D3D12_MESSAGE_ID_ATOMICCOPYBUFFER_NULL_DEPENDENT_RESOURCES = 1034, + D3D12_MESSAGE_ID_ATOMICCOPYBUFFER_NULL_DEPENDENT_SUBRESOURCE_RANGES = 1035, + D3D12_MESSAGE_ID_ATOMICCOPYBUFFER_INVALID_DEPENDENT_RESOURCE = 1036, + D3D12_MESSAGE_ID_ATOMICCOPYBUFFER_INVALID_DEPENDENT_SUBRESOURCE_RANGE = 1037, + D3D12_MESSAGE_ID_ATOMICCOPYBUFFER_DEPENDENT_SUBRESOURCE_OUT_OF_BOUNDS = 1038, + D3D12_MESSAGE_ID_ATOMICCOPYBUFFER_DEPENDENT_RANGE_OUT_OF_BOUNDS = 1039, + D3D12_MESSAGE_ID_ATOMICCOPYBUFFER_ZERO_DEPENDENCIES = 1040, + D3D12_MESSAGE_ID_DEVICE_CREATE_SHARED_HANDLE_INVALIDARG = 1041, + D3D12_MESSAGE_ID_DESCRIPTOR_HANDLE_WITH_INVALID_RESOURCE = 1042, + D3D12_MESSAGE_ID_SETDEPTHBOUNDS_INVALIDARGS = 1043, + D3D12_MESSAGE_ID_GPU_BASED_VALIDATION_RESOURCE_STATE_IMPRECISE = 1044, + D3D12_MESSAGE_ID_COMMAND_LIST_PIPELINE_STATE_NOT_SET = 1045, + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_SHADER_MODEL_MISMATCH = 1046, + D3D12_MESSAGE_ID_OBJECT_ACCESSED_WHILE_STILL_IN_USE = 1047, + D3D12_MESSAGE_ID_PROGRAMMABLE_MSAA_UNSUPPORTED = 1048, + D3D12_MESSAGE_ID_SETSAMPLEPOSITIONS_INVALIDARGS = 1049, + D3D12_MESSAGE_ID_RESOLVESUBRESOURCEREGION_INVALID_RECT = 1050, + D3D12_MESSAGE_ID_CREATE_VIDEODECODECOMMANDQUEUE = 1051, + D3D12_MESSAGE_ID_CREATE_VIDEOPROCESSCOMMANDLIST = 1052, + D3D12_MESSAGE_ID_CREATE_VIDEOPROCESSCOMMANDQUEUE = 1053, + D3D12_MESSAGE_ID_LIVE_VIDEODECODECOMMANDQUEUE = 1054, + D3D12_MESSAGE_ID_LIVE_VIDEOPROCESSCOMMANDLIST = 1055, + D3D12_MESSAGE_ID_LIVE_VIDEOPROCESSCOMMANDQUEUE = 1056, + D3D12_MESSAGE_ID_DESTROY_VIDEODECODECOMMANDQUEUE = 1057, + D3D12_MESSAGE_ID_DESTROY_VIDEOPROCESSCOMMANDLIST = 1058, + D3D12_MESSAGE_ID_DESTROY_VIDEOPROCESSCOMMANDQUEUE = 1059, + D3D12_MESSAGE_ID_CREATE_VIDEOPROCESSOR = 1060, + D3D12_MESSAGE_ID_CREATE_VIDEOPROCESSSTREAM = 1061, + D3D12_MESSAGE_ID_LIVE_VIDEOPROCESSOR = 1062, + D3D12_MESSAGE_ID_LIVE_VIDEOPROCESSSTREAM = 1063, + D3D12_MESSAGE_ID_DESTROY_VIDEOPROCESSOR = 1064, + D3D12_MESSAGE_ID_DESTROY_VIDEOPROCESSSTREAM = 1065, + D3D12_MESSAGE_ID_PROCESS_FRAME_INVALID_PARAMETERS = 1066, + D3D12_MESSAGE_ID_COPY_INVALIDLAYOUT = 1067, + D3D12_MESSAGE_ID_CREATE_CRYPTO_SESSION = 1068, + D3D12_MESSAGE_ID_CREATE_CRYPTO_SESSION_POLICY = 1069, + D3D12_MESSAGE_ID_CREATE_PROTECTED_RESOURCE_SESSION = 1070, + D3D12_MESSAGE_ID_LIVE_CRYPTO_SESSION = 1071, + D3D12_MESSAGE_ID_LIVE_CRYPTO_SESSION_POLICY = 1072, + D3D12_MESSAGE_ID_LIVE_PROTECTED_RESOURCE_SESSION = 1073, + D3D12_MESSAGE_ID_DESTROY_CRYPTO_SESSION = 1074, + D3D12_MESSAGE_ID_DESTROY_CRYPTO_SESSION_POLICY = 1075, + D3D12_MESSAGE_ID_DESTROY_PROTECTED_RESOURCE_SESSION = 1076, + D3D12_MESSAGE_ID_PROTECTED_RESOURCE_SESSION_UNSUPPORTED = 1077, + D3D12_MESSAGE_ID_FENCE_INVALIDOPERATION = 1078, + D3D12_MESSAGE_ID_CREATEQUERY_HEAP_COPY_QUEUE_TIMESTAMPS_NOT_SUPPORTED = 1079, + D3D12_MESSAGE_ID_SAMPLEPOSITIONS_MISMATCH_DEFERRED = 1080, + D3D12_MESSAGE_ID_SAMPLEPOSITIONS_MISMATCH_RECORDTIME_ASSUMEDFROMFIRSTUSE = 1081, + D3D12_MESSAGE_ID_SAMPLEPOSITIONS_MISMATCH_RECORDTIME_ASSUMEDFROMCLEAR = 1082, + D3D12_MESSAGE_ID_CREATE_VIDEODECODERHEAP = 1083, + D3D12_MESSAGE_ID_LIVE_VIDEODECODERHEAP = 1084, + D3D12_MESSAGE_ID_DESTROY_VIDEODECODERHEAP = 1085, + D3D12_MESSAGE_ID_OPENEXISTINGHEAP_INVALIDARG_RETURN = 1086, + D3D12_MESSAGE_ID_OPENEXISTINGHEAP_OUTOFMEMORY_RETURN = 1087, + D3D12_MESSAGE_ID_OPENEXISTINGHEAP_INVALIDADDRESS = 1088, + D3D12_MESSAGE_ID_OPENEXISTINGHEAP_INVALIDHANDLE = 1089, + D3D12_MESSAGE_ID_WRITEBUFFERIMMEDIATE_INVALID_DEST = 1090, + D3D12_MESSAGE_ID_WRITEBUFFERIMMEDIATE_INVALID_MODE = 1091, + D3D12_MESSAGE_ID_WRITEBUFFERIMMEDIATE_INVALID_ALIGNMENT = 1092, + D3D12_MESSAGE_ID_WRITEBUFFERIMMEDIATE_NOT_SUPPORTED = 1093, + D3D12_MESSAGE_ID_SETVIEWINSTANCEMASK_INVALIDARGS = 1094, + D3D12_MESSAGE_ID_VIEW_INSTANCING_UNSUPPORTED = 1095, + D3D12_MESSAGE_ID_VIEW_INSTANCING_INVALIDARGS = 1096, + D3D12_MESSAGE_ID_COPYTEXTUREREGION_MISMATCH_DECODE_REFERENCE_ONLY_FLAG = 1097, + D3D12_MESSAGE_ID_COPYRESOURCE_MISMATCH_DECODE_REFERENCE_ONLY_FLAG = 1098, + D3D12_MESSAGE_ID_CREATE_VIDEO_DECODE_HEAP_CAPS_FAILURE = 1099, + D3D12_MESSAGE_ID_CREATE_VIDEO_DECODE_HEAP_CAPS_UNSUPPORTED = 1100, + D3D12_MESSAGE_ID_VIDEO_DECODE_SUPPORT_INVALID_INPUT = 1101, + D3D12_MESSAGE_ID_CREATE_VIDEO_DECODER_UNSUPPORTED = 1102, + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_METADATA_ERROR = 1103, + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_VIEW_INSTANCING_VERTEX_SIZE_EXCEEDED = 1104, + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_RUNTIME_INTERNAL_ERROR = 1105, + D3D12_MESSAGE_ID_NO_VIDEO_API_SUPPORT = 1106, + D3D12_MESSAGE_ID_VIDEO_PROCESS_SUPPORT_INVALID_INPUT = 1107, + D3D12_MESSAGE_ID_CREATE_VIDEO_PROCESSOR_CAPS_FAILURE = 1108, + D3D12_MESSAGE_ID_VIDEO_PROCESS_SUPPORT_UNSUPPORTED_FORMAT = 1109, + D3D12_MESSAGE_ID_VIDEO_DECODE_FRAME_INVALID_ARGUMENT = 1110, + D3D12_MESSAGE_ID_ENQUEUE_MAKE_RESIDENT_INVALID_FLAGS = 1111, + D3D12_MESSAGE_ID_OPENEXISTINGHEAP_UNSUPPORTED = 1112, + D3D12_MESSAGE_ID_VIDEO_PROCESS_FRAMES_INVALID_ARGUMENT = 1113, + D3D12_MESSAGE_ID_VIDEO_DECODE_SUPPORT_UNSUPPORTED = 1114, + D3D12_MESSAGE_ID_CREATE_COMMANDRECORDER = 1115, + D3D12_MESSAGE_ID_LIVE_COMMANDRECORDER = 1116, + D3D12_MESSAGE_ID_DESTROY_COMMANDRECORDER = 1117, + D3D12_MESSAGE_ID_CREATE_COMMAND_RECORDER_VIDEO_NOT_SUPPORTED = 1118, + D3D12_MESSAGE_ID_CREATE_COMMAND_RECORDER_INVALID_SUPPORT_FLAGS = 1119, + D3D12_MESSAGE_ID_CREATE_COMMAND_RECORDER_INVALID_FLAGS = 1120, + D3D12_MESSAGE_ID_CREATE_COMMAND_RECORDER_MORE_RECORDERS_THAN_LOGICAL_PROCESSORS = 1121, + D3D12_MESSAGE_ID_CREATE_COMMANDPOOL = 1122, + D3D12_MESSAGE_ID_LIVE_COMMANDPOOL = 1123, + D3D12_MESSAGE_ID_DESTROY_COMMANDPOOL = 1124, + D3D12_MESSAGE_ID_CREATE_COMMAND_POOL_INVALID_FLAGS = 1125, + D3D12_MESSAGE_ID_CREATE_COMMAND_LIST_VIDEO_NOT_SUPPORTED = 1126, + D3D12_MESSAGE_ID_COMMAND_RECORDER_SUPPORT_FLAGS_MISMATCH = 1127, + D3D12_MESSAGE_ID_COMMAND_RECORDER_CONTENTION = 1128, + D3D12_MESSAGE_ID_COMMAND_RECORDER_USAGE_WITH_CREATECOMMANDLIST_COMMAND_LIST = 1129, + D3D12_MESSAGE_ID_COMMAND_ALLOCATOR_USAGE_WITH_CREATECOMMANDLIST1_COMMAND_LIST = 1130, + D3D12_MESSAGE_ID_CANNOT_EXECUTE_EMPTY_COMMAND_LIST = 1131, + D3D12_MESSAGE_ID_CANNOT_RESET_COMMAND_POOL_WITH_OPEN_COMMAND_LISTS = 1132, + D3D12_MESSAGE_ID_CANNOT_USE_COMMAND_RECORDER_WITHOUT_CURRENT_TARGET = 1133, + D3D12_MESSAGE_ID_CANNOT_CHANGE_COMMAND_RECORDER_TARGET_WHILE_RECORDING = 1134, + D3D12_MESSAGE_ID_COMMAND_POOL_SYNC = 1135, + D3D12_MESSAGE_ID_EVICT_UNDERFLOW = 1136, + D3D12_MESSAGE_ID_CREATE_META_COMMAND = 1137, + D3D12_MESSAGE_ID_LIVE_META_COMMAND = 1138, + D3D12_MESSAGE_ID_DESTROY_META_COMMAND = 1139, + D3D12_MESSAGE_ID_COPYBUFFERREGION_INVALID_DST_RESOURCE = 1140, + D3D12_MESSAGE_ID_COPYBUFFERREGION_INVALID_SRC_RESOURCE = 1141, + D3D12_MESSAGE_ID_ATOMICCOPYBUFFER_INVALID_DST_RESOURCE = 1142, + D3D12_MESSAGE_ID_ATOMICCOPYBUFFER_INVALID_SRC_RESOURCE = 1143, + D3D12_MESSAGE_ID_CREATEPLACEDRESOURCEONBUFFER_NULL_BUFFER = 1144, + D3D12_MESSAGE_ID_CREATEPLACEDRESOURCEONBUFFER_NULL_RESOURCE_DESC = 1145, + D3D12_MESSAGE_ID_CREATEPLACEDRESOURCEONBUFFER_UNSUPPORTED = 1146, + D3D12_MESSAGE_ID_CREATEPLACEDRESOURCEONBUFFER_INVALID_BUFFER_DIMENSION = 1147, + D3D12_MESSAGE_ID_CREATEPLACEDRESOURCEONBUFFER_INVALID_BUFFER_FLAGS = 1148, + D3D12_MESSAGE_ID_CREATEPLACEDRESOURCEONBUFFER_INVALID_BUFFER_OFFSET = 1149, + D3D12_MESSAGE_ID_CREATEPLACEDRESOURCEONBUFFER_INVALID_RESOURCE_DIMENSION = 1150, + D3D12_MESSAGE_ID_CREATEPLACEDRESOURCEONBUFFER_INVALID_RESOURCE_FLAGS = 1151, + D3D12_MESSAGE_ID_CREATEPLACEDRESOURCEONBUFFER_OUTOFMEMORY_RETURN = 1152, + D3D12_MESSAGE_ID_CANNOT_CREATE_GRAPHICS_AND_VIDEO_COMMAND_RECORDER = 1153, + D3D12_MESSAGE_ID_UPDATETILEMAPPINGS_POSSIBLY_MISMATCHING_PROPERTIES = 1154, + D3D12_MESSAGE_ID_CREATE_COMMAND_LIST_INVALID_COMMAND_LIST_TYPE = 1155, + D3D12_MESSAGE_ID_CLEARUNORDEREDACCESSVIEW_INCOMPATIBLE_WITH_STRUCTURED_BUFFERS = 1156, + D3D12_MESSAGE_ID_COMPUTE_ONLY_DEVICE_OPERATION_UNSUPPORTED = 1157, + D3D12_MESSAGE_ID_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INVALID = 1158, + D3D12_MESSAGE_ID_EMIT_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_INVALID = 1159, + D3D12_MESSAGE_ID_COPY_RAYTRACING_ACCELERATION_STRUCTURE_INVALID = 1160, + D3D12_MESSAGE_ID_DISPATCH_RAYS_INVALID = 1161, + D3D12_MESSAGE_ID_GET_RAYTRACING_ACCELERATION_STRUCTURE_PREBUILD_INFO_INVALID = 1162, + D3D12_MESSAGE_ID_CREATE_LIFETIMETRACKER = 1163, + D3D12_MESSAGE_ID_LIVE_LIFETIMETRACKER = 1164, + D3D12_MESSAGE_ID_DESTROY_LIFETIMETRACKER = 1165, + D3D12_MESSAGE_ID_DESTROYOWNEDOBJECT_OBJECTNOTOWNED = 1166, + D3D12_MESSAGE_ID_CREATE_TRACKEDWORKLOAD = 1167, + D3D12_MESSAGE_ID_LIVE_TRACKEDWORKLOAD = 1168, + D3D12_MESSAGE_ID_DESTROY_TRACKEDWORKLOAD = 1169, + D3D12_MESSAGE_ID_RENDER_PASS_ERROR = 1170, + D3D12_MESSAGE_ID_META_COMMAND_ID_INVALID = 1171, + D3D12_MESSAGE_ID_META_COMMAND_UNSUPPORTED_PARAMS = 1172, + D3D12_MESSAGE_ID_META_COMMAND_FAILED_ENUMERATION = 1173, + D3D12_MESSAGE_ID_META_COMMAND_PARAMETER_SIZE_MISMATCH = 1174, + D3D12_MESSAGE_ID_UNINITIALIZED_META_COMMAND = 1175, + D3D12_MESSAGE_ID_META_COMMAND_INVALID_GPU_VIRTUAL_ADDRESS = 1176, + D3D12_MESSAGE_ID_CREATE_VIDEOENCODECOMMANDLIST = 1177, + D3D12_MESSAGE_ID_LIVE_VIDEOENCODECOMMANDLIST = 1178, + D3D12_MESSAGE_ID_DESTROY_VIDEOENCODECOMMANDLIST = 1179, + D3D12_MESSAGE_ID_CREATE_VIDEOENCODECOMMANDQUEUE = 1180, + D3D12_MESSAGE_ID_LIVE_VIDEOENCODECOMMANDQUEUE = 1181, + D3D12_MESSAGE_ID_DESTROY_VIDEOENCODECOMMANDQUEUE = 1182, + D3D12_MESSAGE_ID_CREATE_VIDEOMOTIONESTIMATOR = 1183, + D3D12_MESSAGE_ID_LIVE_VIDEOMOTIONESTIMATOR = 1184, + D3D12_MESSAGE_ID_DESTROY_VIDEOMOTIONESTIMATOR = 1185, + D3D12_MESSAGE_ID_CREATE_VIDEOMOTIONVECTORHEAP = 1186, + D3D12_MESSAGE_ID_LIVE_VIDEOMOTIONVECTORHEAP = 1187, + D3D12_MESSAGE_ID_DESTROY_VIDEOMOTIONVECTORHEAP = 1188, + D3D12_MESSAGE_ID_MULTIPLE_TRACKED_WORKLOADS = 1189, + D3D12_MESSAGE_ID_MULTIPLE_TRACKED_WORKLOAD_PAIRS = 1190, + D3D12_MESSAGE_ID_OUT_OF_ORDER_TRACKED_WORKLOAD_PAIR = 1191, + D3D12_MESSAGE_ID_CANNOT_ADD_TRACKED_WORKLOAD = 1192, + D3D12_MESSAGE_ID_INCOMPLETE_TRACKED_WORKLOAD_PAIR = 1193, + D3D12_MESSAGE_ID_CREATE_STATE_OBJECT_ERROR = 1194, + D3D12_MESSAGE_ID_GET_SHADER_IDENTIFIER_ERROR = 1195, + D3D12_MESSAGE_ID_GET_SHADER_STACK_SIZE_ERROR = 1196, + D3D12_MESSAGE_ID_GET_PIPELINE_STACK_SIZE_ERROR = 1197, + D3D12_MESSAGE_ID_SET_PIPELINE_STACK_SIZE_ERROR = 1198, + D3D12_MESSAGE_ID_GET_SHADER_IDENTIFIER_SIZE_INVALID = 1199, + D3D12_MESSAGE_ID_CHECK_DRIVER_MATCHING_IDENTIFIER_INVALID = 1200, + D3D12_MESSAGE_ID_CHECK_DRIVER_MATCHING_IDENTIFIER_DRIVER_REPORTED_ISSUE = 1201, + D3D12_MESSAGE_ID_RENDER_PASS_INVALID_RESOURCE_BARRIER = 1202, + D3D12_MESSAGE_ID_RENDER_PASS_DISALLOWED_API_CALLED = 1203, + D3D12_MESSAGE_ID_RENDER_PASS_CANNOT_NEST_RENDER_PASSES = 1204, + D3D12_MESSAGE_ID_RENDER_PASS_CANNOT_END_WITHOUT_BEGIN = 1205, + D3D12_MESSAGE_ID_RENDER_PASS_CANNOT_CLOSE_COMMAND_LIST = 1206, + D3D12_MESSAGE_ID_RENDER_PASS_GPU_WORK_WHILE_SUSPENDED = 1207, + D3D12_MESSAGE_ID_RENDER_PASS_MISMATCHING_SUSPEND_RESUME = 1208, + D3D12_MESSAGE_ID_RENDER_PASS_NO_PRIOR_SUSPEND_WITHIN_EXECUTECOMMANDLISTS = 1209, + D3D12_MESSAGE_ID_RENDER_PASS_NO_SUBSEQUENT_RESUME_WITHIN_EXECUTECOMMANDLISTS = 1210, + D3D12_MESSAGE_ID_TRACKED_WORKLOAD_COMMAND_QUEUE_MISMATCH = 1211, + D3D12_MESSAGE_ID_TRACKED_WORKLOAD_NOT_SUPPORTED = 1212, + D3D12_MESSAGE_ID_RENDER_PASS_MISMATCHING_NO_ACCESS = 1213, + D3D12_MESSAGE_ID_RENDER_PASS_UNSUPPORTED_RESOLVE = 1214, + D3D12_MESSAGE_ID_CLEARUNORDEREDACCESSVIEW_INVALID_RESOURCE_PTR = 1215, + D3D12_MESSAGE_ID_WINDOWS7_FENCE_OUTOFORDER_SIGNAL = 1216, + D3D12_MESSAGE_ID_WINDOWS7_FENCE_OUTOFORDER_WAIT = 1217, + D3D12_MESSAGE_ID_VIDEO_CREATE_MOTION_ESTIMATOR_INVALID_ARGUMENT = 1218, + D3D12_MESSAGE_ID_VIDEO_CREATE_MOTION_VECTOR_HEAP_INVALID_ARGUMENT = 1219, + D3D12_MESSAGE_ID_ESTIMATE_MOTION_INVALID_ARGUMENT = 1220, + D3D12_MESSAGE_ID_RESOLVE_MOTION_VECTOR_HEAP_INVALID_ARGUMENT = 1221, + D3D12_MESSAGE_ID_GETGPUVIRTUALADDRESS_INVALID_HEAP_TYPE = 1222, + D3D12_MESSAGE_ID_SET_BACKGROUND_PROCESSING_MODE_INVALID_ARGUMENT = 1223, + D3D12_MESSAGE_ID_CREATE_COMMAND_LIST_INVALID_COMMAND_LIST_TYPE_FOR_FEATURE_LEVEL = 1224, + D3D12_MESSAGE_ID_CREATE_VIDEOEXTENSIONCOMMAND = 1225, + D3D12_MESSAGE_ID_LIVE_VIDEOEXTENSIONCOMMAND = 1226, + D3D12_MESSAGE_ID_DESTROY_VIDEOEXTENSIONCOMMAND = 1227, + D3D12_MESSAGE_ID_INVALID_VIDEO_EXTENSION_COMMAND_ID = 1228, + D3D12_MESSAGE_ID_VIDEO_EXTENSION_COMMAND_INVALID_ARGUMENT = 1229, + D3D12_MESSAGE_ID_CREATE_ROOT_SIGNATURE_NOT_UNIQUE_IN_DXIL_LIBRARY = 1230, + D3D12_MESSAGE_ID_VARIABLE_SHADING_RATE_NOT_ALLOWED_WITH_TIR = 1231, + D3D12_MESSAGE_ID_GEOMETRY_SHADER_OUTPUTTING_BOTH_VIEWPORT_ARRAY_INDEX_AND_SHADING_RATE_NOT_SUPPORTED_ON_DEVICE = 1232, + D3D12_MESSAGE_ID_RSSETSHADING_RATE_INVALID_SHADING_RATE = 1233, + D3D12_MESSAGE_ID_RSSETSHADING_RATE_SHADING_RATE_NOT_PERMITTED_BY_CAP = 1234, + D3D12_MESSAGE_ID_RSSETSHADING_RATE_INVALID_COMBINER = 1235, + D3D12_MESSAGE_ID_RSSETSHADINGRATEIMAGE_REQUIRES_TIER_2 = 1236, + D3D12_MESSAGE_ID_RSSETSHADINGRATE_REQUIRES_TIER_1 = 1237, + D3D12_MESSAGE_ID_SHADING_RATE_IMAGE_INCORRECT_FORMAT = 1238, + D3D12_MESSAGE_ID_SHADING_RATE_IMAGE_INCORRECT_ARRAY_SIZE = 1239, + D3D12_MESSAGE_ID_SHADING_RATE_IMAGE_INCORRECT_MIP_LEVEL = 1240, + D3D12_MESSAGE_ID_SHADING_RATE_IMAGE_INCORRECT_SAMPLE_COUNT = 1241, + D3D12_MESSAGE_ID_SHADING_RATE_IMAGE_INCORRECT_SAMPLE_QUALITY = 1242, + D3D12_MESSAGE_ID_NON_RETAIL_SHADER_MODEL_WONT_VALIDATE = 1243, + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_AS_ROOT_SIGNATURE_MISMATCH = 1244, + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_MS_ROOT_SIGNATURE_MISMATCH = 1245, + D3D12_MESSAGE_ID_ADD_TO_STATE_OBJECT_ERROR = 1246, + D3D12_MESSAGE_ID_CREATE_PROTECTED_RESOURCE_SESSION_INVALID_ARGUMENT = 1247, + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_MS_PSO_DESC_MISMATCH = 1248, + D3D12_MESSAGE_ID_CREATEPIPELINESTATE_MS_INCOMPLETE_TYPE = 1249, + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_AS_NOT_MS_MISMATCH = 1250, + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_MS_NOT_PS_MISMATCH = 1251, + D3D12_MESSAGE_ID_NONZERO_SAMPLER_FEEDBACK_MIP_REGION_WITH_INCOMPATIBLE_FORMAT = 1252, + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_INPUTLAYOUT_SHADER_MISMATCH = 1253, + D3D12_MESSAGE_ID_EMPTY_DISPATCH = 1254, + D3D12_MESSAGE_ID_RESOURCE_FORMAT_REQUIRES_SAMPLER_FEEDBACK_CAPABILITY = 1255, + D3D12_MESSAGE_ID_SAMPLER_FEEDBACK_MAP_INVALID_MIP_REGION = 1256, + D3D12_MESSAGE_ID_SAMPLER_FEEDBACK_MAP_INVALID_DIMENSION = 1257, + D3D12_MESSAGE_ID_SAMPLER_FEEDBACK_MAP_INVALID_SAMPLE_COUNT = 1258, + D3D12_MESSAGE_ID_SAMPLER_FEEDBACK_MAP_INVALID_SAMPLE_QUALITY = 1259, + D3D12_MESSAGE_ID_SAMPLER_FEEDBACK_MAP_INVALID_LAYOUT = 1260, + D3D12_MESSAGE_ID_SAMPLER_FEEDBACK_MAP_REQUIRES_UNORDERED_ACCESS_FLAG = 1261, + D3D12_MESSAGE_ID_SAMPLER_FEEDBACK_CREATE_UAV_NULL_ARGUMENTS = 1262, + D3D12_MESSAGE_ID_SAMPLER_FEEDBACK_UAV_REQUIRES_SAMPLER_FEEDBACK_CAPABILITY = 1263, + D3D12_MESSAGE_ID_SAMPLER_FEEDBACK_CREATE_UAV_REQUIRES_FEEDBACK_MAP_FORMAT = 1264, + D3D12_MESSAGE_ID_CREATEMESHSHADER_INVALIDSHADERBYTECODE = 1265, + D3D12_MESSAGE_ID_CREATEMESHSHADER_OUTOFMEMORY = 1266, + D3D12_MESSAGE_ID_CREATEMESHSHADERWITHSTREAMOUTPUT_INVALIDSHADERTYPE = 1267, + D3D12_MESSAGE_ID_RESOLVESUBRESOURCE_SAMPLER_FEEDBACK_TRANSCODE_INVALID_FORMAT = 1268, + D3D12_MESSAGE_ID_RESOLVESUBRESOURCE_SAMPLER_FEEDBACK_INVALID_MIP_LEVEL_COUNT = 1269, + D3D12_MESSAGE_ID_RESOLVESUBRESOURCE_SAMPLER_FEEDBACK_TRANSCODE_ARRAY_SIZE_MISMATCH = 1270, + D3D12_MESSAGE_ID_SAMPLER_FEEDBACK_CREATE_UAV_MISMATCHING_TARGETED_RESOURCE = 1271, + D3D12_MESSAGE_ID_CREATEMESHSHADER_OUTPUTEXCEEDSMAXSIZE = 1272, + D3D12_MESSAGE_ID_CREATEMESHSHADER_GROUPSHAREDEXCEEDSMAXSIZE = 1273, + D3D12_MESSAGE_ID_VERTEX_SHADER_OUTPUTTING_BOTH_VIEWPORT_ARRAY_INDEX_AND_SHADING_RATE_NOT_SUPPORTED_ON_DEVICE = 1274, + D3D12_MESSAGE_ID_MESH_SHADER_OUTPUTTING_BOTH_VIEWPORT_ARRAY_INDEX_AND_SHADING_RATE_NOT_SUPPORTED_ON_DEVICE = 1275, + D3D12_MESSAGE_ID_CREATEMESHSHADER_MISMATCHEDASMSPAYLOADSIZE = 1276, + D3D12_MESSAGE_ID_CREATE_ROOT_SIGNATURE_UNBOUNDED_STATIC_DESCRIPTORS = 1277, + D3D12_MESSAGE_ID_CREATEAMPLIFICATIONSHADER_INVALIDSHADERBYTECODE = 1278, + D3D12_MESSAGE_ID_CREATEAMPLIFICATIONSHADER_OUTOFMEMORY = 1279, + D3D12_MESSAGE_ID_CREATE_SHADERCACHESESSION = 1280, + D3D12_MESSAGE_ID_LIVE_SHADERCACHESESSION = 1281, + D3D12_MESSAGE_ID_DESTROY_SHADERCACHESESSION = 1282, + D3D12_MESSAGE_ID_CREATESHADERCACHESESSION_INVALIDARGS = 1283, + D3D12_MESSAGE_ID_CREATESHADERCACHESESSION_DISABLED = 1284, + D3D12_MESSAGE_ID_CREATESHADERCACHESESSION_ALREADYOPEN = 1285, + D3D12_MESSAGE_ID_SHADERCACHECONTROL_DEVELOPERMODE = 1286, + D3D12_MESSAGE_ID_SHADERCACHECONTROL_INVALIDFLAGS = 1287, + D3D12_MESSAGE_ID_SHADERCACHECONTROL_STATEALREADYSET = 1288, + D3D12_MESSAGE_ID_SHADERCACHECONTROL_IGNOREDFLAG = 1289, + D3D12_MESSAGE_ID_SHADERCACHESESSION_STOREVALUE_ALREADYPRESENT = 1290, + D3D12_MESSAGE_ID_SHADERCACHESESSION_STOREVALUE_HASHCOLLISION = 1291, + D3D12_MESSAGE_ID_SHADERCACHESESSION_STOREVALUE_CACHEFULL = 1292, + D3D12_MESSAGE_ID_SHADERCACHESESSION_FINDVALUE_NOTFOUND = 1293, + D3D12_MESSAGE_ID_SHADERCACHESESSION_CORRUPT = 1294, + D3D12_MESSAGE_ID_SHADERCACHESESSION_DISABLED = 1295, + D3D12_MESSAGE_ID_OVERSIZED_DISPATCH = 1296, + D3D12_MESSAGE_ID_CREATE_VIDEOENCODER = 1297, + D3D12_MESSAGE_ID_LIVE_VIDEOENCODER = 1298, + D3D12_MESSAGE_ID_DESTROY_VIDEOENCODER = 1299, + D3D12_MESSAGE_ID_CREATE_VIDEOENCODERHEAP = 1300, + D3D12_MESSAGE_ID_LIVE_VIDEOENCODERHEAP = 1301, + D3D12_MESSAGE_ID_DESTROY_VIDEOENCODERHEAP = 1302, + D3D12_MESSAGE_ID_COPYTEXTUREREGION_MISMATCH_ENCODE_REFERENCE_ONLY_FLAG = 1303, + D3D12_MESSAGE_ID_COPYRESOURCE_MISMATCH_ENCODE_REFERENCE_ONLY_FLAG = 1304, + D3D12_MESSAGE_ID_ENCODE_FRAME_INVALID_PARAMETERS = 1305, + D3D12_MESSAGE_ID_ENCODE_FRAME_UNSUPPORTED_PARAMETERS = 1306, + D3D12_MESSAGE_ID_RESOLVE_ENCODER_OUTPUT_METADATA_INVALID_PARAMETERS = 1307, + D3D12_MESSAGE_ID_RESOLVE_ENCODER_OUTPUT_METADATA_UNSUPPORTED_PARAMETERS = 1308, + D3D12_MESSAGE_ID_CREATE_VIDEO_ENCODER_INVALID_PARAMETERS = 1309, + D3D12_MESSAGE_ID_CREATE_VIDEO_ENCODER_UNSUPPORTED_PARAMETERS = 1310, + D3D12_MESSAGE_ID_CREATE_VIDEO_ENCODER_HEAP_INVALID_PARAMETERS = 1311, + D3D12_MESSAGE_ID_CREATE_VIDEO_ENCODER_HEAP_UNSUPPORTED_PARAMETERS = 1312, + D3D12_MESSAGE_ID_CREATECOMMANDLIST_NULL_COMMANDALLOCATOR = 1313, + D3D12_MESSAGE_ID_CLEAR_UNORDERED_ACCESS_VIEW_INVALID_DESCRIPTOR_HANDLE = 1314, + D3D12_MESSAGE_ID_DESCRIPTOR_HEAP_NOT_SHADER_VISIBLE = 1315, + D3D12_MESSAGE_ID_CREATEBLENDSTATE_BLENDOP_WARNING = 1316, + D3D12_MESSAGE_ID_CREATEBLENDSTATE_BLENDOPALPHA_WARNING = 1317, + D3D12_MESSAGE_ID_WRITE_COMBINE_PERFORMANCE_WARNING = 1318, + D3D12_MESSAGE_ID_RESOLVE_QUERY_INVALID_QUERY_STATE = 1319, + D3D12_MESSAGE_ID_SETPRIVATEDATA_NO_ACCESS = 1320, + D3D12_MESSAGE_ID_COMMAND_LIST_STATIC_DESCRIPTOR_SAMPLER_MODE_MISMATCH = 1321, + D3D12_MESSAGE_ID_GETCOPYABLEFOOTPRINTS_UNSUPPORTED_BUFFER_WIDTH = 1322, + D3D12_MESSAGE_ID_CREATEMESHSHADER_TOPOLOGY_MISMATCH = 1323, + D3D12_MESSAGE_ID_VRS_SUM_COMBINER_REQUIRES_CAPABILITY = 1324, + D3D12_MESSAGE_ID_SETTING_SHADING_RATE_FROM_MS_REQUIRES_CAPABILITY = 1325, + D3D12_MESSAGE_ID_SHADERCACHESESSION_SHADERCACHEDELETE_NOTSUPPORTED = 1326, + D3D12_MESSAGE_ID_SHADERCACHECONTROL_SHADERCACHECLEAR_NOTSUPPORTED = 1327, + D3D12_MESSAGE_ID_CREATERESOURCE_STATE_IGNORED = 1328, + D3D12_MESSAGE_ID_UNUSED_CROSS_EXECUTE_SPLIT_BARRIER = 1329, + D3D12_MESSAGE_ID_DEVICE_OPEN_SHARED_HANDLE_ACCESS_DENIED = 1330, + D3D12_MESSAGE_ID_INCOMPATIBLE_BARRIER_VALUES = 1331, + D3D12_MESSAGE_ID_INCOMPATIBLE_BARRIER_ACCESS = 1332, + D3D12_MESSAGE_ID_INCOMPATIBLE_BARRIER_SYNC = 1333, + D3D12_MESSAGE_ID_INCOMPATIBLE_BARRIER_LAYOUT = 1334, + D3D12_MESSAGE_ID_INCOMPATIBLE_BARRIER_TYPE = 1335, + D3D12_MESSAGE_ID_OUT_OF_BOUNDS_BARRIER_SUBRESOURCE_RANGE = 1336, + D3D12_MESSAGE_ID_INCOMPATIBLE_BARRIER_RESOURCE_DIMENSION = 1337, + D3D12_MESSAGE_ID_SET_SCISSOR_RECTS_INVALID_RECT = 1338, + D3D12_MESSAGE_ID_SHADING_RATE_SOURCE_REQUIRES_DIMENSION_TEXTURE2D = 1339, + D3D12_MESSAGE_ID_BUFFER_BARRIER_SUBREGION_OUT_OF_BOUNDS = 1340, + D3D12_MESSAGE_ID_UNSUPPORTED_BARRIER_LAYOUT = 1341, + D3D12_MESSAGE_ID_CREATERESOURCEANDHEAP_INVALID_PARAMETERS = 1342, + D3D12_MESSAGE_ID_ENHANCED_BARRIERS_NOT_SUPPORTED = 1343, + D3D12_MESSAGE_ID_LEGACY_BARRIER_VALIDATION_FORCED_ON = 1346, + D3D12_MESSAGE_ID_EMPTY_ROOT_DESCRIPTOR_TABLE = 1347, + D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_ELEMENT_OFFSET_UNALIGNED = 1348, + D3D12_MESSAGE_ID_ALPHA_BLEND_FACTOR_NOT_SUPPORTED = 1349, + D3D12_MESSAGE_ID_BARRIER_INTEROP_INVALID_LAYOUT = 1350, + D3D12_MESSAGE_ID_BARRIER_INTEROP_INVALID_STATE = 1351, + D3D12_MESSAGE_ID_GRAPHICS_PIPELINE_STATE_DESC_ZERO_SAMPLE_MASK = 1352, + D3D12_MESSAGE_ID_INDEPENDENT_STENCIL_REF_NOT_SUPPORTED = 1353, + D3D12_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INDEPENDENT_MASKS_UNSUPPORTED = 1354, + D3D12_MESSAGE_ID_TEXTURE_BARRIER_SUBRESOURCES_OUT_OF_BOUNDS = 1355, + D3D12_MESSAGE_ID_NON_OPTIMAL_BARRIER_ONLY_EXECUTE_COMMAND_LISTS = 1356, + D3D12_MESSAGE_ID_EXECUTE_INDIRECT_ZERO_COMMAND_COUNT = 1357, + D3D12_MESSAGE_ID_GPU_BASED_VALIDATION_INCOMPATIBLE_TEXTURE_LAYOUT = 1358, + D3D12_MESSAGE_ID_DYNAMIC_INDEX_BUFFER_STRIP_CUT_NOT_SUPPORTED = 1359, + D3D12_MESSAGE_ID_PRIMITIVE_TOPOLOGY_TRIANGLE_FANS_NOT_SUPPORTED = 1360, + D3D12_MESSAGE_ID_CREATE_SAMPLER_COMPARISON_FUNC_IGNORED = 1361, + D3D12_MESSAGE_ID_CREATEHEAP_INVALIDHEAPTYPE = 1362, + D3D12_MESSAGE_ID_CREATERESOURCEANDHEAP_INVALIDHEAPTYPE = 1363, + D3D12_MESSAGE_ID_DYNAMIC_DEPTH_BIAS_NOT_SUPPORTED = 1364, + D3D12_MESSAGE_ID_CREATERASTERIZERSTATE_NON_WHOLE_DYNAMIC_DEPTH_BIAS = 1365, + D3D12_MESSAGE_ID_DYNAMIC_DEPTH_BIAS_FLAG_MISSING = 1366, + D3D12_MESSAGE_ID_DYNAMIC_DEPTH_BIAS_NO_PIPELINE = 1367, + D3D12_MESSAGE_ID_DYNAMIC_INDEX_BUFFER_STRIP_CUT_FLAG_MISSING = 1368, + D3D12_MESSAGE_ID_DYNAMIC_INDEX_BUFFER_STRIP_CUT_NO_PIPELINE = 1369, + D3D12_MESSAGE_ID_NONNORMALIZED_COORDINATE_SAMPLING_NOT_SUPPORTED = 1370, + D3D12_MESSAGE_ID_INVALID_CAST_TARGET = 1371, + D3D12_MESSAGE_ID_RENDER_PASS_COMMANDLIST_INVALID_END_STATE = 1372, + D3D12_MESSAGE_ID_RENDER_PASS_COMMANDLIST_INVALID_START_STATE = 1373, + D3D12_MESSAGE_ID_RENDER_PASS_MISMATCHING_ACCESS = 1374, + D3D12_MESSAGE_ID_RENDER_PASS_MISMATCHING_LOCAL_PRESERVE_PARAMETERS = 1375, + D3D12_MESSAGE_ID_RENDER_PASS_LOCAL_PRESERVE_RENDER_PARAMETERS_ERROR = 1376, + D3D12_MESSAGE_ID_RENDER_PASS_LOCAL_DEPTH_STENCIL_ERROR = 1377, + D3D12_MESSAGE_ID_DRAW_POTENTIALLY_OUTSIDE_OF_VALID_RENDER_AREA = 1378, + D3D12_MESSAGE_ID_CREATERASTERIZERSTATE_INVALID_LINERASTERIZATIONMODE = 1379, + D3D12_MESSAGE_ID_CREATERESOURCE_INVALIDALIGNMENT_SMALLRESOURCE = 1380, + D3D12_MESSAGE_ID_GENERIC_DEVICE_OPERATION_UNSUPPORTED = 1381, + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_RENDER_TARGET_WRONG_WRITE_MASK = 1382, + D3D12_MESSAGE_ID_PROBABLE_PIX_EVENT_LEAK = 1383, + D3D12_MESSAGE_ID_PIX_EVENT_UNDERFLOW = 1384, + D3D12_MESSAGE_ID_RECREATEAT_INVALID_TARGET = 1385, + D3D12_MESSAGE_ID_RECREATEAT_INSUFFICIENT_SUPPORT = 1386, + D3D12_MESSAGE_ID_GPU_BASED_VALIDATION_STRUCTURED_BUFFER_STRIDE_MISMATCH = 1387, + D3D12_MESSAGE_ID_DISPATCH_GRAPH_INVALID = 1388, + D3D12_MESSAGE_ID_DIRECTSR_SUPERRES_TARGET_FORMAT_INVALID = 1389, + D3D12_MESSAGE_ID_DIRECTSR_SUPERRES_TARGET_DIMENSION_INVALID = 1390, + D3D12_MESSAGE_ID_DIRECTSR_SUPERRES_SOURCE_COLOR_FORMAT_INVALID = 1391, + D3D12_MESSAGE_ID_DIRECTSR_SUPERRES_SOURCE_DEPTH_FORMAT_INVALID = 1392, + D3D12_MESSAGE_ID_DIRECTSR_SUPERRES_EXPOSURE_SCALE_FORMAT_INVALID = 1393, + D3D12_MESSAGE_ID_DIRECTSR_SUPERRES_ENGINE_CREATE_FLAGS_INVALID = 1394, + D3D12_MESSAGE_ID_DIRECTSR_SUPERRES_EXTENSION_INTERNAL_LOAD_FAILURE = 1395, + D3D12_MESSAGE_ID_DIRECTSR_SUPERRES_EXTENSION_INTERNAL_ENGINE_CREATION_ERROR = 1396, + D3D12_MESSAGE_ID_DIRECTSR_SUPERRES_EXTENSION_INTERNAL_UPSCALER_CREATION_ERROR = 1397, + D3D12_MESSAGE_ID_DIRECTSR_SUPERRES_EXTENSION_INTERNAL_UPSCALER_EXECUTION_ERROR = 1398, + D3D12_MESSAGE_ID_DIRECTSR_SUPERRES_UPSCALER_EXECUTE_REGION_INVALID = 1399, + D3D12_MESSAGE_ID_DIRECTSR_SUPERRES_UPSCALER_EXECUTE_TIME_DELTA_INVALID = 1400, + D3D12_MESSAGE_ID_DIRECTSR_SUPERRES_UPSCALER_EXECUTE_REQUIRED_TEXTURE_IS_NULL = 1401, + D3D12_MESSAGE_ID_DIRECTSR_SUPERRES_UPSCALER_EXECUTE_MOTION_VECTORS_FORMAT_INVALID = 1402, + D3D12_MESSAGE_ID_DIRECTSR_SUPERRES_UPSCALER_EXECUTE_FLAGS_INVALID = 1403, + D3D12_MESSAGE_ID_DIRECTSR_SUPERRES_UPSCALER_EXECUTE_FORMAT_INVALID = 1404, + D3D12_MESSAGE_ID_DIRECTSR_SUPERRES_UPSCALER_EXECUTE_EXPOSURE_SCALE_TEXTURE_SIZE_INVALID = 1405, + D3D12_MESSAGE_ID_DIRECTSR_SUPERRES_VARIANT_INDEX_OUT_OF_BOUNDS = 1406, + D3D12_MESSAGE_ID_DIRECTSR_SUPERRES_VARIANT_ID_NOT_FOUND = 1407, + D3D12_MESSAGE_ID_DIRECTSR_SUPERRES_DUPLICATE_VARIANT_ID = 1408, + D3D12_MESSAGE_ID_DIRECTSR_OUT_OF_MEMORY = 1409, + D3D12_MESSAGE_ID_DIRECTSR_SUPERRES_UPSCALER_EXECUTE_UNEXPECTED_TEXTURE_IS_IGNORED = 1410, + D3D12_MESSAGE_ID_DIRECTSR_SUPERRES_UPSCALER_EVICT_UNDERFLOW = 1411, + D3D12_MESSAGE_ID_DIRECTSR_SUPERRES_UPSCALER_EXECUTE_OPTIONAL_TEXTURE_IS_NULL = 1412, + D3D12_MESSAGE_ID_DIRECTSR_SUPERRES_UPSCALER_EXECUTE_INVALID_CAMERA_JITTER = 1413, + D3D12_MESSAGE_ID_CREATE_STATE_OBJECT_WARNING = 1414, + D3D12_MESSAGE_ID_GUID_TEXTURE_LAYOUT_UNSUPPORTED = 1415, + D3D12_MESSAGE_ID_RESOLVE_ENCODER_INPUT_PARAM_LAYOUT_INVALID_PARAMETERS = 1416, + D3D12_MESSAGE_ID_INVALID_BARRIER_ACCESS = 1417, + D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_INSTANCE_COUNT_ZERO = 1418, + D3D12_MESSAGE_ID_DESCRIPTOR_HEAP_NOT_SET_BEFORE_ROOT_SIGNATURE_WITH_DIRECTLY_INDEXED_FLAG = 1419, + D3D12_MESSAGE_ID_DIFFERENT_DESCRIPTOR_HEAP_SET_AFTER_ROOT_SIGNATURE_WITH_DIRECTLY_INDEXED_FLAG = 1420, + D3D12_MESSAGE_ID_APPLICATION_SPECIFIC_DRIVER_STATE_NOT_SUPPORTED = 1421, + D3D12_MESSAGE_ID_RENDER_TARGET_OR_DEPTH_STENCIL_RESOUCE_NOT_INITIALIZED = 1422, + D3D12_MESSAGE_ID_BYTECODE_VALIDATION_ERROR = 1423, + D3D12_MESSAGE_ID_FENCE_ZERO_WAIT = 1424, + D3D12_MESSAGE_ID_FENCE_BARRIERS_NOT_SUPPORTED = 1425, + D3D12_MESSAGE_ID_WAIT_BARRIER_NO_FENCES = 1426, + D3D12_MESSAGE_ID_WAIT_BARRIER_NOT_SUPPORTED = 1427, + D3D12_MESSAGE_ID_FENCE_BARRIERS_RACE_CONDITION = 1428, + D3D12_MESSAGE_ID_FENCE_BARRIERS_NON_SERIALIZABLE_DEPENDENCY = 1429, + D3D12_MESSAGE_ID_COMMAND_LIST_SCOPED_WAIT_BARRIER_UNSATISFIED = 1430, + D3D12_MESSAGE_ID_NON_COMMON_RESOURCE_IN_COPY_QUEUE = 1431, + D3D12_MESSAGE_ID_CREATE_EXTENSION = 1432, + D3D12_MESSAGE_ID_LIVE_EXTENSION = 1433, + D3D12_MESSAGE_ID_DESTROY_EXTENSION = 1434, + D3D12_MESSAGE_ID_CREATEPIPELINESTATE_MULTIPLE_ROOT_SIGNATURES_DEFINED = 1435, + D3D12_MESSAGE_ID_TEXTURE_BARRIER_INVALID_FLAGS = 1436, + D3D12_MESSAGE_ID_ASYNC_COMMANDS_NOT_SUPPORTED = 1437, + D3D12_MESSAGE_ID_COPYBUFFERREGIONS_INVALIDDESTRESOURCE = 1438, + D3D12_MESSAGE_ID_STOREPIPELINE_CACHED_BLOB_DISABLED = 1442, + D3D12_MESSAGE_ID_CREATEQUERYHEAP_INVALID_FLAGS = 1443, + D3D12_MESSAGE_ID_RESOLVEQUERYDATA_INVALID_QUERYHEAP = 1444, + D3D12_MESSAGE_ID_COPYRESOURCES_REPEATED_DEST_RESOURCE = 1445, + D3D12_MESSAGE_ID_COPYTEXTUREREGIONS_REPEATED_DEST_RESOURCE = 1446, + D3D12_MESSAGE_ID_GUID_MLIR_UNSUPPORTED = 1447, + D3D12_MESSAGE_ID_INVALID_MLIR_PROGRAM = 1448, + D3D12_MESSAGE_ID_COPYBUFFERREGIONS_REPEATED_DEST_RESOURCE = 1449, + D3D12_MESSAGE_ID_GPU_BASED_VALIDATION_NON_UNIFORM_RESOURCE_INDEX = 1451, + D3D12_MESSAGE_ID_FILLBUFFERS_UNRECOGNIZED_FORMAT = 1452, + D3D12_MESSAGE_ID_FILLBUFFERS_INVALID_FILL_RANGE = 1453, + D3D12_MESSAGE_ID_CLEARTEXTURESUBRESOURCES_UNRECOGNIZED_FORMAT = 1454, + D3D12_MESSAGE_ID_CLEARTEXTURESUBRESOURCES_REPEATED_DEST_RESOURCE = 1455, + D3D12_MESSAGE_ID_DEVICE_CLEARVIEW_EMPTYBOX = 1456, + D3D12_MESSAGE_ID_DEVICE_CLEARVIEW_INVALIDSOURCEBOX = 1457, + D3D12_MESSAGE_ID_CLEARBOUNDDEPTHSTENCILVIEW_DEPTH_STENCIL_DELETED = 1458, + D3D12_MESSAGE_ID_CLEARBOUNDDEPTHSTENCILVIEW_DEPTH_STENCIL_UNBOUND = 1459, + D3D12_MESSAGE_ID_CLEARBOUNDDEPTHSTENCILVIEW_REPEATED_DEST_RESOURCE = 1460, + D3D12_MESSAGE_ID_CLEARBOUNDRENDERTARGETVIEWS_RENDER_TARGET_DELETED = 1461, + D3D12_MESSAGE_ID_CLEARBOUNDRENDERTARGETVIEWS_RENDER_TARGET_UNBOUND = 1462, + D3D12_MESSAGE_ID_CLEARBOUNDRENDERTARGETVIEWS_REPEATED_DEST_RESOURCE = 1463, + D3D12_MESSAGE_ID_FILL_BUFFERS_INVALID_FILL_BUFFER_DESC = 1464, + D3D12_MESSAGE_ID_DEGENERATE_SPLIT_BARRIER = 1466, + D3D12_MESSAGE_ID_D3D12_MESSAGES_END = 1471 + } D3D12_MESSAGE_ID; + +typedef struct D3D12_MESSAGE + { + D3D12_MESSAGE_CATEGORY Category; + D3D12_MESSAGE_SEVERITY Severity; + D3D12_MESSAGE_ID ID; + _Field_size_(DescriptionByteLength) const char *pDescription; + SIZE_T DescriptionByteLength; + } D3D12_MESSAGE; + +typedef struct D3D12_INFO_QUEUE_FILTER_DESC + { + UINT NumCategories; + _Field_size_(NumCategories) D3D12_MESSAGE_CATEGORY *pCategoryList; + UINT NumSeverities; + _Field_size_(NumSeverities) D3D12_MESSAGE_SEVERITY *pSeverityList; + UINT NumIDs; + _Field_size_(NumIDs) D3D12_MESSAGE_ID *pIDList; + } D3D12_INFO_QUEUE_FILTER_DESC; + +typedef struct D3D12_INFO_QUEUE_FILTER + { + D3D12_INFO_QUEUE_FILTER_DESC AllowList; + D3D12_INFO_QUEUE_FILTER_DESC DenyList; + } D3D12_INFO_QUEUE_FILTER; + +#define D3D12_INFO_QUEUE_DEFAULT_MESSAGE_COUNT_LIMIT 1024 + + +extern RPC_IF_HANDLE __MIDL_itf_d3d12sdklayers_0000_0018_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3d12sdklayers_0000_0018_v0_0_s_ifspec; + +#ifndef __ID3D12InfoQueue_INTERFACE_DEFINED__ +#define __ID3D12InfoQueue_INTERFACE_DEFINED__ + +/* interface ID3D12InfoQueue */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12InfoQueue; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("0742a90b-c387-483f-b946-30a7e4e61458") + ID3D12InfoQueue : public IUnknown + { + public: + virtual HRESULT STDMETHODCALLTYPE SetMessageCountLimit( + _In_ UINT64 MessageCountLimit) = 0; + + virtual void STDMETHODCALLTYPE ClearStoredMessages( void) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetMessage( + _In_ UINT64 MessageIndex, + _Out_writes_bytes_opt_(*pMessageByteLength) D3D12_MESSAGE *pMessage, + _Inout_ SIZE_T *pMessageByteLength) = 0; + + virtual UINT64 STDMETHODCALLTYPE GetNumMessagesAllowedByStorageFilter( void) = 0; + + virtual UINT64 STDMETHODCALLTYPE GetNumMessagesDeniedByStorageFilter( void) = 0; + + virtual UINT64 STDMETHODCALLTYPE GetNumStoredMessages( void) = 0; + + virtual UINT64 STDMETHODCALLTYPE GetNumStoredMessagesAllowedByRetrievalFilter( void) = 0; + + virtual UINT64 STDMETHODCALLTYPE GetNumMessagesDiscardedByMessageCountLimit( void) = 0; + + virtual UINT64 STDMETHODCALLTYPE GetMessageCountLimit( void) = 0; + + virtual HRESULT STDMETHODCALLTYPE AddStorageFilterEntries( + _In_ D3D12_INFO_QUEUE_FILTER *pFilter) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetStorageFilter( + _Out_writes_bytes_opt_(*pFilterByteLength) D3D12_INFO_QUEUE_FILTER *pFilter, + _Inout_ SIZE_T *pFilterByteLength) = 0; + + virtual void STDMETHODCALLTYPE ClearStorageFilter( void) = 0; + + virtual HRESULT STDMETHODCALLTYPE PushEmptyStorageFilter( void) = 0; + + virtual HRESULT STDMETHODCALLTYPE PushCopyOfStorageFilter( void) = 0; + + virtual HRESULT STDMETHODCALLTYPE PushStorageFilter( + _In_ D3D12_INFO_QUEUE_FILTER *pFilter) = 0; + + virtual void STDMETHODCALLTYPE PopStorageFilter( void) = 0; + + virtual UINT STDMETHODCALLTYPE GetStorageFilterStackSize( void) = 0; + + virtual HRESULT STDMETHODCALLTYPE AddRetrievalFilterEntries( + _In_ D3D12_INFO_QUEUE_FILTER *pFilter) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetRetrievalFilter( + _Out_writes_bytes_opt_(*pFilterByteLength) D3D12_INFO_QUEUE_FILTER *pFilter, + _Inout_ SIZE_T *pFilterByteLength) = 0; + + virtual void STDMETHODCALLTYPE ClearRetrievalFilter( void) = 0; + + virtual HRESULT STDMETHODCALLTYPE PushEmptyRetrievalFilter( void) = 0; + + virtual HRESULT STDMETHODCALLTYPE PushCopyOfRetrievalFilter( void) = 0; + + virtual HRESULT STDMETHODCALLTYPE PushRetrievalFilter( + _In_ D3D12_INFO_QUEUE_FILTER *pFilter) = 0; + + virtual void STDMETHODCALLTYPE PopRetrievalFilter( void) = 0; + + virtual UINT STDMETHODCALLTYPE GetRetrievalFilterStackSize( void) = 0; + + virtual HRESULT STDMETHODCALLTYPE AddMessage( + _In_ D3D12_MESSAGE_CATEGORY Category, + _In_ D3D12_MESSAGE_SEVERITY Severity, + _In_ D3D12_MESSAGE_ID ID, + _In_ LPCSTR pDescription) = 0; + + virtual HRESULT STDMETHODCALLTYPE AddApplicationMessage( + _In_ D3D12_MESSAGE_SEVERITY Severity, + _In_ LPCSTR pDescription) = 0; + + virtual HRESULT STDMETHODCALLTYPE SetBreakOnCategory( + _In_ D3D12_MESSAGE_CATEGORY Category, + _In_ BOOL bEnable) = 0; + + virtual HRESULT STDMETHODCALLTYPE SetBreakOnSeverity( + _In_ D3D12_MESSAGE_SEVERITY Severity, + _In_ BOOL bEnable) = 0; + + virtual HRESULT STDMETHODCALLTYPE SetBreakOnID( + _In_ D3D12_MESSAGE_ID ID, + _In_ BOOL bEnable) = 0; + + virtual BOOL STDMETHODCALLTYPE GetBreakOnCategory( + _In_ D3D12_MESSAGE_CATEGORY Category) = 0; + + virtual BOOL STDMETHODCALLTYPE GetBreakOnSeverity( + _In_ D3D12_MESSAGE_SEVERITY Severity) = 0; + + virtual BOOL STDMETHODCALLTYPE GetBreakOnID( + _In_ D3D12_MESSAGE_ID ID) = 0; + + virtual void STDMETHODCALLTYPE SetMuteDebugOutput( + _In_ BOOL bMute) = 0; + + virtual BOOL STDMETHODCALLTYPE GetMuteDebugOutput( void) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12InfoQueueVtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12InfoQueue * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12InfoQueue * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12InfoQueue * This); + + DECLSPEC_XFGVIRT(ID3D12InfoQueue, SetMessageCountLimit) + HRESULT ( STDMETHODCALLTYPE *SetMessageCountLimit )( + ID3D12InfoQueue * This, + _In_ UINT64 MessageCountLimit); + + DECLSPEC_XFGVIRT(ID3D12InfoQueue, ClearStoredMessages) + void ( STDMETHODCALLTYPE *ClearStoredMessages )( + ID3D12InfoQueue * This); + + DECLSPEC_XFGVIRT(ID3D12InfoQueue, GetMessage) + HRESULT ( STDMETHODCALLTYPE *GetMessage )( + ID3D12InfoQueue * This, + _In_ UINT64 MessageIndex, + _Out_writes_bytes_opt_(*pMessageByteLength) D3D12_MESSAGE *pMessage, + _Inout_ SIZE_T *pMessageByteLength); + + DECLSPEC_XFGVIRT(ID3D12InfoQueue, GetNumMessagesAllowedByStorageFilter) + UINT64 ( STDMETHODCALLTYPE *GetNumMessagesAllowedByStorageFilter )( + ID3D12InfoQueue * This); + + DECLSPEC_XFGVIRT(ID3D12InfoQueue, GetNumMessagesDeniedByStorageFilter) + UINT64 ( STDMETHODCALLTYPE *GetNumMessagesDeniedByStorageFilter )( + ID3D12InfoQueue * This); + + DECLSPEC_XFGVIRT(ID3D12InfoQueue, GetNumStoredMessages) + UINT64 ( STDMETHODCALLTYPE *GetNumStoredMessages )( + ID3D12InfoQueue * This); + + DECLSPEC_XFGVIRT(ID3D12InfoQueue, GetNumStoredMessagesAllowedByRetrievalFilter) + UINT64 ( STDMETHODCALLTYPE *GetNumStoredMessagesAllowedByRetrievalFilter )( + ID3D12InfoQueue * This); + + DECLSPEC_XFGVIRT(ID3D12InfoQueue, GetNumMessagesDiscardedByMessageCountLimit) + UINT64 ( STDMETHODCALLTYPE *GetNumMessagesDiscardedByMessageCountLimit )( + ID3D12InfoQueue * This); + + DECLSPEC_XFGVIRT(ID3D12InfoQueue, GetMessageCountLimit) + UINT64 ( STDMETHODCALLTYPE *GetMessageCountLimit )( + ID3D12InfoQueue * This); + + DECLSPEC_XFGVIRT(ID3D12InfoQueue, AddStorageFilterEntries) + HRESULT ( STDMETHODCALLTYPE *AddStorageFilterEntries )( + ID3D12InfoQueue * This, + _In_ D3D12_INFO_QUEUE_FILTER *pFilter); + + DECLSPEC_XFGVIRT(ID3D12InfoQueue, GetStorageFilter) + HRESULT ( STDMETHODCALLTYPE *GetStorageFilter )( + ID3D12InfoQueue * This, + _Out_writes_bytes_opt_(*pFilterByteLength) D3D12_INFO_QUEUE_FILTER *pFilter, + _Inout_ SIZE_T *pFilterByteLength); + + DECLSPEC_XFGVIRT(ID3D12InfoQueue, ClearStorageFilter) + void ( STDMETHODCALLTYPE *ClearStorageFilter )( + ID3D12InfoQueue * This); + + DECLSPEC_XFGVIRT(ID3D12InfoQueue, PushEmptyStorageFilter) + HRESULT ( STDMETHODCALLTYPE *PushEmptyStorageFilter )( + ID3D12InfoQueue * This); + + DECLSPEC_XFGVIRT(ID3D12InfoQueue, PushCopyOfStorageFilter) + HRESULT ( STDMETHODCALLTYPE *PushCopyOfStorageFilter )( + ID3D12InfoQueue * This); + + DECLSPEC_XFGVIRT(ID3D12InfoQueue, PushStorageFilter) + HRESULT ( STDMETHODCALLTYPE *PushStorageFilter )( + ID3D12InfoQueue * This, + _In_ D3D12_INFO_QUEUE_FILTER *pFilter); + + DECLSPEC_XFGVIRT(ID3D12InfoQueue, PopStorageFilter) + void ( STDMETHODCALLTYPE *PopStorageFilter )( + ID3D12InfoQueue * This); + + DECLSPEC_XFGVIRT(ID3D12InfoQueue, GetStorageFilterStackSize) + UINT ( STDMETHODCALLTYPE *GetStorageFilterStackSize )( + ID3D12InfoQueue * This); + + DECLSPEC_XFGVIRT(ID3D12InfoQueue, AddRetrievalFilterEntries) + HRESULT ( STDMETHODCALLTYPE *AddRetrievalFilterEntries )( + ID3D12InfoQueue * This, + _In_ D3D12_INFO_QUEUE_FILTER *pFilter); + + DECLSPEC_XFGVIRT(ID3D12InfoQueue, GetRetrievalFilter) + HRESULT ( STDMETHODCALLTYPE *GetRetrievalFilter )( + ID3D12InfoQueue * This, + _Out_writes_bytes_opt_(*pFilterByteLength) D3D12_INFO_QUEUE_FILTER *pFilter, + _Inout_ SIZE_T *pFilterByteLength); + + DECLSPEC_XFGVIRT(ID3D12InfoQueue, ClearRetrievalFilter) + void ( STDMETHODCALLTYPE *ClearRetrievalFilter )( + ID3D12InfoQueue * This); + + DECLSPEC_XFGVIRT(ID3D12InfoQueue, PushEmptyRetrievalFilter) + HRESULT ( STDMETHODCALLTYPE *PushEmptyRetrievalFilter )( + ID3D12InfoQueue * This); + + DECLSPEC_XFGVIRT(ID3D12InfoQueue, PushCopyOfRetrievalFilter) + HRESULT ( STDMETHODCALLTYPE *PushCopyOfRetrievalFilter )( + ID3D12InfoQueue * This); + + DECLSPEC_XFGVIRT(ID3D12InfoQueue, PushRetrievalFilter) + HRESULT ( STDMETHODCALLTYPE *PushRetrievalFilter )( + ID3D12InfoQueue * This, + _In_ D3D12_INFO_QUEUE_FILTER *pFilter); + + DECLSPEC_XFGVIRT(ID3D12InfoQueue, PopRetrievalFilter) + void ( STDMETHODCALLTYPE *PopRetrievalFilter )( + ID3D12InfoQueue * This); + + DECLSPEC_XFGVIRT(ID3D12InfoQueue, GetRetrievalFilterStackSize) + UINT ( STDMETHODCALLTYPE *GetRetrievalFilterStackSize )( + ID3D12InfoQueue * This); + + DECLSPEC_XFGVIRT(ID3D12InfoQueue, AddMessage) + HRESULT ( STDMETHODCALLTYPE *AddMessage )( + ID3D12InfoQueue * This, + _In_ D3D12_MESSAGE_CATEGORY Category, + _In_ D3D12_MESSAGE_SEVERITY Severity, + _In_ D3D12_MESSAGE_ID ID, + _In_ LPCSTR pDescription); + + DECLSPEC_XFGVIRT(ID3D12InfoQueue, AddApplicationMessage) + HRESULT ( STDMETHODCALLTYPE *AddApplicationMessage )( + ID3D12InfoQueue * This, + _In_ D3D12_MESSAGE_SEVERITY Severity, + _In_ LPCSTR pDescription); + + DECLSPEC_XFGVIRT(ID3D12InfoQueue, SetBreakOnCategory) + HRESULT ( STDMETHODCALLTYPE *SetBreakOnCategory )( + ID3D12InfoQueue * This, + _In_ D3D12_MESSAGE_CATEGORY Category, + _In_ BOOL bEnable); + + DECLSPEC_XFGVIRT(ID3D12InfoQueue, SetBreakOnSeverity) + HRESULT ( STDMETHODCALLTYPE *SetBreakOnSeverity )( + ID3D12InfoQueue * This, + _In_ D3D12_MESSAGE_SEVERITY Severity, + _In_ BOOL bEnable); + + DECLSPEC_XFGVIRT(ID3D12InfoQueue, SetBreakOnID) + HRESULT ( STDMETHODCALLTYPE *SetBreakOnID )( + ID3D12InfoQueue * This, + _In_ D3D12_MESSAGE_ID ID, + _In_ BOOL bEnable); + + DECLSPEC_XFGVIRT(ID3D12InfoQueue, GetBreakOnCategory) + BOOL ( STDMETHODCALLTYPE *GetBreakOnCategory )( + ID3D12InfoQueue * This, + _In_ D3D12_MESSAGE_CATEGORY Category); + + DECLSPEC_XFGVIRT(ID3D12InfoQueue, GetBreakOnSeverity) + BOOL ( STDMETHODCALLTYPE *GetBreakOnSeverity )( + ID3D12InfoQueue * This, + _In_ D3D12_MESSAGE_SEVERITY Severity); + + DECLSPEC_XFGVIRT(ID3D12InfoQueue, GetBreakOnID) + BOOL ( STDMETHODCALLTYPE *GetBreakOnID )( + ID3D12InfoQueue * This, + _In_ D3D12_MESSAGE_ID ID); + + DECLSPEC_XFGVIRT(ID3D12InfoQueue, SetMuteDebugOutput) + void ( STDMETHODCALLTYPE *SetMuteDebugOutput )( + ID3D12InfoQueue * This, + _In_ BOOL bMute); + + DECLSPEC_XFGVIRT(ID3D12InfoQueue, GetMuteDebugOutput) + BOOL ( STDMETHODCALLTYPE *GetMuteDebugOutput )( + ID3D12InfoQueue * This); + + END_INTERFACE + } ID3D12InfoQueueVtbl; + + interface ID3D12InfoQueue + { + CONST_VTBL struct ID3D12InfoQueueVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12InfoQueue_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12InfoQueue_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12InfoQueue_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12InfoQueue_SetMessageCountLimit(This,MessageCountLimit) \ + ( (This)->lpVtbl -> SetMessageCountLimit(This,MessageCountLimit) ) + +#define ID3D12InfoQueue_ClearStoredMessages(This) \ + ( (This)->lpVtbl -> ClearStoredMessages(This) ) + +#define ID3D12InfoQueue_GetMessage(This,MessageIndex,pMessage,pMessageByteLength) \ + ( (This)->lpVtbl -> GetMessage(This,MessageIndex,pMessage,pMessageByteLength) ) + +#define ID3D12InfoQueue_GetNumMessagesAllowedByStorageFilter(This) \ + ( (This)->lpVtbl -> GetNumMessagesAllowedByStorageFilter(This) ) + +#define ID3D12InfoQueue_GetNumMessagesDeniedByStorageFilter(This) \ + ( (This)->lpVtbl -> GetNumMessagesDeniedByStorageFilter(This) ) + +#define ID3D12InfoQueue_GetNumStoredMessages(This) \ + ( (This)->lpVtbl -> GetNumStoredMessages(This) ) + +#define ID3D12InfoQueue_GetNumStoredMessagesAllowedByRetrievalFilter(This) \ + ( (This)->lpVtbl -> GetNumStoredMessagesAllowedByRetrievalFilter(This) ) + +#define ID3D12InfoQueue_GetNumMessagesDiscardedByMessageCountLimit(This) \ + ( (This)->lpVtbl -> GetNumMessagesDiscardedByMessageCountLimit(This) ) + +#define ID3D12InfoQueue_GetMessageCountLimit(This) \ + ( (This)->lpVtbl -> GetMessageCountLimit(This) ) + +#define ID3D12InfoQueue_AddStorageFilterEntries(This,pFilter) \ + ( (This)->lpVtbl -> AddStorageFilterEntries(This,pFilter) ) + +#define ID3D12InfoQueue_GetStorageFilter(This,pFilter,pFilterByteLength) \ + ( (This)->lpVtbl -> GetStorageFilter(This,pFilter,pFilterByteLength) ) + +#define ID3D12InfoQueue_ClearStorageFilter(This) \ + ( (This)->lpVtbl -> ClearStorageFilter(This) ) + +#define ID3D12InfoQueue_PushEmptyStorageFilter(This) \ + ( (This)->lpVtbl -> PushEmptyStorageFilter(This) ) + +#define ID3D12InfoQueue_PushCopyOfStorageFilter(This) \ + ( (This)->lpVtbl -> PushCopyOfStorageFilter(This) ) + +#define ID3D12InfoQueue_PushStorageFilter(This,pFilter) \ + ( (This)->lpVtbl -> PushStorageFilter(This,pFilter) ) + +#define ID3D12InfoQueue_PopStorageFilter(This) \ + ( (This)->lpVtbl -> PopStorageFilter(This) ) + +#define ID3D12InfoQueue_GetStorageFilterStackSize(This) \ + ( (This)->lpVtbl -> GetStorageFilterStackSize(This) ) + +#define ID3D12InfoQueue_AddRetrievalFilterEntries(This,pFilter) \ + ( (This)->lpVtbl -> AddRetrievalFilterEntries(This,pFilter) ) + +#define ID3D12InfoQueue_GetRetrievalFilter(This,pFilter,pFilterByteLength) \ + ( (This)->lpVtbl -> GetRetrievalFilter(This,pFilter,pFilterByteLength) ) + +#define ID3D12InfoQueue_ClearRetrievalFilter(This) \ + ( (This)->lpVtbl -> ClearRetrievalFilter(This) ) + +#define ID3D12InfoQueue_PushEmptyRetrievalFilter(This) \ + ( (This)->lpVtbl -> PushEmptyRetrievalFilter(This) ) + +#define ID3D12InfoQueue_PushCopyOfRetrievalFilter(This) \ + ( (This)->lpVtbl -> PushCopyOfRetrievalFilter(This) ) + +#define ID3D12InfoQueue_PushRetrievalFilter(This,pFilter) \ + ( (This)->lpVtbl -> PushRetrievalFilter(This,pFilter) ) + +#define ID3D12InfoQueue_PopRetrievalFilter(This) \ + ( (This)->lpVtbl -> PopRetrievalFilter(This) ) + +#define ID3D12InfoQueue_GetRetrievalFilterStackSize(This) \ + ( (This)->lpVtbl -> GetRetrievalFilterStackSize(This) ) + +#define ID3D12InfoQueue_AddMessage(This,Category,Severity,ID,pDescription) \ + ( (This)->lpVtbl -> AddMessage(This,Category,Severity,ID,pDescription) ) + +#define ID3D12InfoQueue_AddApplicationMessage(This,Severity,pDescription) \ + ( (This)->lpVtbl -> AddApplicationMessage(This,Severity,pDescription) ) + +#define ID3D12InfoQueue_SetBreakOnCategory(This,Category,bEnable) \ + ( (This)->lpVtbl -> SetBreakOnCategory(This,Category,bEnable) ) + +#define ID3D12InfoQueue_SetBreakOnSeverity(This,Severity,bEnable) \ + ( (This)->lpVtbl -> SetBreakOnSeverity(This,Severity,bEnable) ) + +#define ID3D12InfoQueue_SetBreakOnID(This,ID,bEnable) \ + ( (This)->lpVtbl -> SetBreakOnID(This,ID,bEnable) ) + +#define ID3D12InfoQueue_GetBreakOnCategory(This,Category) \ + ( (This)->lpVtbl -> GetBreakOnCategory(This,Category) ) + +#define ID3D12InfoQueue_GetBreakOnSeverity(This,Severity) \ + ( (This)->lpVtbl -> GetBreakOnSeverity(This,Severity) ) + +#define ID3D12InfoQueue_GetBreakOnID(This,ID) \ + ( (This)->lpVtbl -> GetBreakOnID(This,ID) ) + +#define ID3D12InfoQueue_SetMuteDebugOutput(This,bMute) \ + ( (This)->lpVtbl -> SetMuteDebugOutput(This,bMute) ) + +#define ID3D12InfoQueue_GetMuteDebugOutput(This) \ + ( (This)->lpVtbl -> GetMuteDebugOutput(This) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12InfoQueue_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_d3d12sdklayers_0000_0019 */ +/* [local] */ + +typedef +enum D3D12_MESSAGE_CALLBACK_FLAGS + { + D3D12_MESSAGE_CALLBACK_FLAG_NONE = 0, + D3D12_MESSAGE_CALLBACK_IGNORE_FILTERS = 0x1 + } D3D12_MESSAGE_CALLBACK_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS(D3D12_MESSAGE_CALLBACK_FLAGS) +typedef void ( __stdcall *D3D12MessageFunc )( + D3D12_MESSAGE_CATEGORY Category, + D3D12_MESSAGE_SEVERITY Severity, + D3D12_MESSAGE_ID ID, + LPCSTR pDescription, + void *pContext); + + + +extern RPC_IF_HANDLE __MIDL_itf_d3d12sdklayers_0000_0019_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3d12sdklayers_0000_0019_v0_0_s_ifspec; + +#ifndef __ID3D12InfoQueue1_INTERFACE_DEFINED__ +#define __ID3D12InfoQueue1_INTERFACE_DEFINED__ + +/* interface ID3D12InfoQueue1 */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12InfoQueue1; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("2852dd88-b484-4c0c-b6b1-67168500e600") + ID3D12InfoQueue1 : public ID3D12InfoQueue + { + public: + virtual HRESULT STDMETHODCALLTYPE RegisterMessageCallback( + _In_ D3D12MessageFunc CallbackFunc, + _In_ D3D12_MESSAGE_CALLBACK_FLAGS CallbackFilterFlags, + _Inout_ void *pContext, + _Inout_ DWORD *pCallbackCookie) = 0; + + virtual HRESULT STDMETHODCALLTYPE UnregisterMessageCallback( + _In_ DWORD CallbackCookie) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12InfoQueue1Vtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12InfoQueue1 * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12InfoQueue1 * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12InfoQueue1 * This); + + DECLSPEC_XFGVIRT(ID3D12InfoQueue, SetMessageCountLimit) + HRESULT ( STDMETHODCALLTYPE *SetMessageCountLimit )( + ID3D12InfoQueue1 * This, + _In_ UINT64 MessageCountLimit); + + DECLSPEC_XFGVIRT(ID3D12InfoQueue, ClearStoredMessages) + void ( STDMETHODCALLTYPE *ClearStoredMessages )( + ID3D12InfoQueue1 * This); + + DECLSPEC_XFGVIRT(ID3D12InfoQueue, GetMessage) + HRESULT ( STDMETHODCALLTYPE *GetMessage )( + ID3D12InfoQueue1 * This, + _In_ UINT64 MessageIndex, + _Out_writes_bytes_opt_(*pMessageByteLength) D3D12_MESSAGE *pMessage, + _Inout_ SIZE_T *pMessageByteLength); + + DECLSPEC_XFGVIRT(ID3D12InfoQueue, GetNumMessagesAllowedByStorageFilter) + UINT64 ( STDMETHODCALLTYPE *GetNumMessagesAllowedByStorageFilter )( + ID3D12InfoQueue1 * This); + + DECLSPEC_XFGVIRT(ID3D12InfoQueue, GetNumMessagesDeniedByStorageFilter) + UINT64 ( STDMETHODCALLTYPE *GetNumMessagesDeniedByStorageFilter )( + ID3D12InfoQueue1 * This); + + DECLSPEC_XFGVIRT(ID3D12InfoQueue, GetNumStoredMessages) + UINT64 ( STDMETHODCALLTYPE *GetNumStoredMessages )( + ID3D12InfoQueue1 * This); + + DECLSPEC_XFGVIRT(ID3D12InfoQueue, GetNumStoredMessagesAllowedByRetrievalFilter) + UINT64 ( STDMETHODCALLTYPE *GetNumStoredMessagesAllowedByRetrievalFilter )( + ID3D12InfoQueue1 * This); + + DECLSPEC_XFGVIRT(ID3D12InfoQueue, GetNumMessagesDiscardedByMessageCountLimit) + UINT64 ( STDMETHODCALLTYPE *GetNumMessagesDiscardedByMessageCountLimit )( + ID3D12InfoQueue1 * This); + + DECLSPEC_XFGVIRT(ID3D12InfoQueue, GetMessageCountLimit) + UINT64 ( STDMETHODCALLTYPE *GetMessageCountLimit )( + ID3D12InfoQueue1 * This); + + DECLSPEC_XFGVIRT(ID3D12InfoQueue, AddStorageFilterEntries) + HRESULT ( STDMETHODCALLTYPE *AddStorageFilterEntries )( + ID3D12InfoQueue1 * This, + _In_ D3D12_INFO_QUEUE_FILTER *pFilter); + + DECLSPEC_XFGVIRT(ID3D12InfoQueue, GetStorageFilter) + HRESULT ( STDMETHODCALLTYPE *GetStorageFilter )( + ID3D12InfoQueue1 * This, + _Out_writes_bytes_opt_(*pFilterByteLength) D3D12_INFO_QUEUE_FILTER *pFilter, + _Inout_ SIZE_T *pFilterByteLength); + + DECLSPEC_XFGVIRT(ID3D12InfoQueue, ClearStorageFilter) + void ( STDMETHODCALLTYPE *ClearStorageFilter )( + ID3D12InfoQueue1 * This); + + DECLSPEC_XFGVIRT(ID3D12InfoQueue, PushEmptyStorageFilter) + HRESULT ( STDMETHODCALLTYPE *PushEmptyStorageFilter )( + ID3D12InfoQueue1 * This); + + DECLSPEC_XFGVIRT(ID3D12InfoQueue, PushCopyOfStorageFilter) + HRESULT ( STDMETHODCALLTYPE *PushCopyOfStorageFilter )( + ID3D12InfoQueue1 * This); + + DECLSPEC_XFGVIRT(ID3D12InfoQueue, PushStorageFilter) + HRESULT ( STDMETHODCALLTYPE *PushStorageFilter )( + ID3D12InfoQueue1 * This, + _In_ D3D12_INFO_QUEUE_FILTER *pFilter); + + DECLSPEC_XFGVIRT(ID3D12InfoQueue, PopStorageFilter) + void ( STDMETHODCALLTYPE *PopStorageFilter )( + ID3D12InfoQueue1 * This); + + DECLSPEC_XFGVIRT(ID3D12InfoQueue, GetStorageFilterStackSize) + UINT ( STDMETHODCALLTYPE *GetStorageFilterStackSize )( + ID3D12InfoQueue1 * This); + + DECLSPEC_XFGVIRT(ID3D12InfoQueue, AddRetrievalFilterEntries) + HRESULT ( STDMETHODCALLTYPE *AddRetrievalFilterEntries )( + ID3D12InfoQueue1 * This, + _In_ D3D12_INFO_QUEUE_FILTER *pFilter); + + DECLSPEC_XFGVIRT(ID3D12InfoQueue, GetRetrievalFilter) + HRESULT ( STDMETHODCALLTYPE *GetRetrievalFilter )( + ID3D12InfoQueue1 * This, + _Out_writes_bytes_opt_(*pFilterByteLength) D3D12_INFO_QUEUE_FILTER *pFilter, + _Inout_ SIZE_T *pFilterByteLength); + + DECLSPEC_XFGVIRT(ID3D12InfoQueue, ClearRetrievalFilter) + void ( STDMETHODCALLTYPE *ClearRetrievalFilter )( + ID3D12InfoQueue1 * This); + + DECLSPEC_XFGVIRT(ID3D12InfoQueue, PushEmptyRetrievalFilter) + HRESULT ( STDMETHODCALLTYPE *PushEmptyRetrievalFilter )( + ID3D12InfoQueue1 * This); + + DECLSPEC_XFGVIRT(ID3D12InfoQueue, PushCopyOfRetrievalFilter) + HRESULT ( STDMETHODCALLTYPE *PushCopyOfRetrievalFilter )( + ID3D12InfoQueue1 * This); + + DECLSPEC_XFGVIRT(ID3D12InfoQueue, PushRetrievalFilter) + HRESULT ( STDMETHODCALLTYPE *PushRetrievalFilter )( + ID3D12InfoQueue1 * This, + _In_ D3D12_INFO_QUEUE_FILTER *pFilter); + + DECLSPEC_XFGVIRT(ID3D12InfoQueue, PopRetrievalFilter) + void ( STDMETHODCALLTYPE *PopRetrievalFilter )( + ID3D12InfoQueue1 * This); + + DECLSPEC_XFGVIRT(ID3D12InfoQueue, GetRetrievalFilterStackSize) + UINT ( STDMETHODCALLTYPE *GetRetrievalFilterStackSize )( + ID3D12InfoQueue1 * This); + + DECLSPEC_XFGVIRT(ID3D12InfoQueue, AddMessage) + HRESULT ( STDMETHODCALLTYPE *AddMessage )( + ID3D12InfoQueue1 * This, + _In_ D3D12_MESSAGE_CATEGORY Category, + _In_ D3D12_MESSAGE_SEVERITY Severity, + _In_ D3D12_MESSAGE_ID ID, + _In_ LPCSTR pDescription); + + DECLSPEC_XFGVIRT(ID3D12InfoQueue, AddApplicationMessage) + HRESULT ( STDMETHODCALLTYPE *AddApplicationMessage )( + ID3D12InfoQueue1 * This, + _In_ D3D12_MESSAGE_SEVERITY Severity, + _In_ LPCSTR pDescription); + + DECLSPEC_XFGVIRT(ID3D12InfoQueue, SetBreakOnCategory) + HRESULT ( STDMETHODCALLTYPE *SetBreakOnCategory )( + ID3D12InfoQueue1 * This, + _In_ D3D12_MESSAGE_CATEGORY Category, + _In_ BOOL bEnable); + + DECLSPEC_XFGVIRT(ID3D12InfoQueue, SetBreakOnSeverity) + HRESULT ( STDMETHODCALLTYPE *SetBreakOnSeverity )( + ID3D12InfoQueue1 * This, + _In_ D3D12_MESSAGE_SEVERITY Severity, + _In_ BOOL bEnable); + + DECLSPEC_XFGVIRT(ID3D12InfoQueue, SetBreakOnID) + HRESULT ( STDMETHODCALLTYPE *SetBreakOnID )( + ID3D12InfoQueue1 * This, + _In_ D3D12_MESSAGE_ID ID, + _In_ BOOL bEnable); + + DECLSPEC_XFGVIRT(ID3D12InfoQueue, GetBreakOnCategory) + BOOL ( STDMETHODCALLTYPE *GetBreakOnCategory )( + ID3D12InfoQueue1 * This, + _In_ D3D12_MESSAGE_CATEGORY Category); + + DECLSPEC_XFGVIRT(ID3D12InfoQueue, GetBreakOnSeverity) + BOOL ( STDMETHODCALLTYPE *GetBreakOnSeverity )( + ID3D12InfoQueue1 * This, + _In_ D3D12_MESSAGE_SEVERITY Severity); + + DECLSPEC_XFGVIRT(ID3D12InfoQueue, GetBreakOnID) + BOOL ( STDMETHODCALLTYPE *GetBreakOnID )( + ID3D12InfoQueue1 * This, + _In_ D3D12_MESSAGE_ID ID); + + DECLSPEC_XFGVIRT(ID3D12InfoQueue, SetMuteDebugOutput) + void ( STDMETHODCALLTYPE *SetMuteDebugOutput )( + ID3D12InfoQueue1 * This, + _In_ BOOL bMute); + + DECLSPEC_XFGVIRT(ID3D12InfoQueue, GetMuteDebugOutput) + BOOL ( STDMETHODCALLTYPE *GetMuteDebugOutput )( + ID3D12InfoQueue1 * This); + + DECLSPEC_XFGVIRT(ID3D12InfoQueue1, RegisterMessageCallback) + HRESULT ( STDMETHODCALLTYPE *RegisterMessageCallback )( + ID3D12InfoQueue1 * This, + _In_ D3D12MessageFunc CallbackFunc, + _In_ D3D12_MESSAGE_CALLBACK_FLAGS CallbackFilterFlags, + _Inout_ void *pContext, + _Inout_ DWORD *pCallbackCookie); + + DECLSPEC_XFGVIRT(ID3D12InfoQueue1, UnregisterMessageCallback) + HRESULT ( STDMETHODCALLTYPE *UnregisterMessageCallback )( + ID3D12InfoQueue1 * This, + _In_ DWORD CallbackCookie); + + END_INTERFACE + } ID3D12InfoQueue1Vtbl; + + interface ID3D12InfoQueue1 + { + CONST_VTBL struct ID3D12InfoQueue1Vtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12InfoQueue1_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12InfoQueue1_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12InfoQueue1_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12InfoQueue1_SetMessageCountLimit(This,MessageCountLimit) \ + ( (This)->lpVtbl -> SetMessageCountLimit(This,MessageCountLimit) ) + +#define ID3D12InfoQueue1_ClearStoredMessages(This) \ + ( (This)->lpVtbl -> ClearStoredMessages(This) ) + +#define ID3D12InfoQueue1_GetMessage(This,MessageIndex,pMessage,pMessageByteLength) \ + ( (This)->lpVtbl -> GetMessage(This,MessageIndex,pMessage,pMessageByteLength) ) + +#define ID3D12InfoQueue1_GetNumMessagesAllowedByStorageFilter(This) \ + ( (This)->lpVtbl -> GetNumMessagesAllowedByStorageFilter(This) ) + +#define ID3D12InfoQueue1_GetNumMessagesDeniedByStorageFilter(This) \ + ( (This)->lpVtbl -> GetNumMessagesDeniedByStorageFilter(This) ) + +#define ID3D12InfoQueue1_GetNumStoredMessages(This) \ + ( (This)->lpVtbl -> GetNumStoredMessages(This) ) + +#define ID3D12InfoQueue1_GetNumStoredMessagesAllowedByRetrievalFilter(This) \ + ( (This)->lpVtbl -> GetNumStoredMessagesAllowedByRetrievalFilter(This) ) + +#define ID3D12InfoQueue1_GetNumMessagesDiscardedByMessageCountLimit(This) \ + ( (This)->lpVtbl -> GetNumMessagesDiscardedByMessageCountLimit(This) ) + +#define ID3D12InfoQueue1_GetMessageCountLimit(This) \ + ( (This)->lpVtbl -> GetMessageCountLimit(This) ) + +#define ID3D12InfoQueue1_AddStorageFilterEntries(This,pFilter) \ + ( (This)->lpVtbl -> AddStorageFilterEntries(This,pFilter) ) + +#define ID3D12InfoQueue1_GetStorageFilter(This,pFilter,pFilterByteLength) \ + ( (This)->lpVtbl -> GetStorageFilter(This,pFilter,pFilterByteLength) ) + +#define ID3D12InfoQueue1_ClearStorageFilter(This) \ + ( (This)->lpVtbl -> ClearStorageFilter(This) ) + +#define ID3D12InfoQueue1_PushEmptyStorageFilter(This) \ + ( (This)->lpVtbl -> PushEmptyStorageFilter(This) ) + +#define ID3D12InfoQueue1_PushCopyOfStorageFilter(This) \ + ( (This)->lpVtbl -> PushCopyOfStorageFilter(This) ) + +#define ID3D12InfoQueue1_PushStorageFilter(This,pFilter) \ + ( (This)->lpVtbl -> PushStorageFilter(This,pFilter) ) + +#define ID3D12InfoQueue1_PopStorageFilter(This) \ + ( (This)->lpVtbl -> PopStorageFilter(This) ) + +#define ID3D12InfoQueue1_GetStorageFilterStackSize(This) \ + ( (This)->lpVtbl -> GetStorageFilterStackSize(This) ) + +#define ID3D12InfoQueue1_AddRetrievalFilterEntries(This,pFilter) \ + ( (This)->lpVtbl -> AddRetrievalFilterEntries(This,pFilter) ) + +#define ID3D12InfoQueue1_GetRetrievalFilter(This,pFilter,pFilterByteLength) \ + ( (This)->lpVtbl -> GetRetrievalFilter(This,pFilter,pFilterByteLength) ) + +#define ID3D12InfoQueue1_ClearRetrievalFilter(This) \ + ( (This)->lpVtbl -> ClearRetrievalFilter(This) ) + +#define ID3D12InfoQueue1_PushEmptyRetrievalFilter(This) \ + ( (This)->lpVtbl -> PushEmptyRetrievalFilter(This) ) + +#define ID3D12InfoQueue1_PushCopyOfRetrievalFilter(This) \ + ( (This)->lpVtbl -> PushCopyOfRetrievalFilter(This) ) + +#define ID3D12InfoQueue1_PushRetrievalFilter(This,pFilter) \ + ( (This)->lpVtbl -> PushRetrievalFilter(This,pFilter) ) + +#define ID3D12InfoQueue1_PopRetrievalFilter(This) \ + ( (This)->lpVtbl -> PopRetrievalFilter(This) ) + +#define ID3D12InfoQueue1_GetRetrievalFilterStackSize(This) \ + ( (This)->lpVtbl -> GetRetrievalFilterStackSize(This) ) + +#define ID3D12InfoQueue1_AddMessage(This,Category,Severity,ID,pDescription) \ + ( (This)->lpVtbl -> AddMessage(This,Category,Severity,ID,pDescription) ) + +#define ID3D12InfoQueue1_AddApplicationMessage(This,Severity,pDescription) \ + ( (This)->lpVtbl -> AddApplicationMessage(This,Severity,pDescription) ) + +#define ID3D12InfoQueue1_SetBreakOnCategory(This,Category,bEnable) \ + ( (This)->lpVtbl -> SetBreakOnCategory(This,Category,bEnable) ) + +#define ID3D12InfoQueue1_SetBreakOnSeverity(This,Severity,bEnable) \ + ( (This)->lpVtbl -> SetBreakOnSeverity(This,Severity,bEnable) ) + +#define ID3D12InfoQueue1_SetBreakOnID(This,ID,bEnable) \ + ( (This)->lpVtbl -> SetBreakOnID(This,ID,bEnable) ) + +#define ID3D12InfoQueue1_GetBreakOnCategory(This,Category) \ + ( (This)->lpVtbl -> GetBreakOnCategory(This,Category) ) + +#define ID3D12InfoQueue1_GetBreakOnSeverity(This,Severity) \ + ( (This)->lpVtbl -> GetBreakOnSeverity(This,Severity) ) + +#define ID3D12InfoQueue1_GetBreakOnID(This,ID) \ + ( (This)->lpVtbl -> GetBreakOnID(This,ID) ) + +#define ID3D12InfoQueue1_SetMuteDebugOutput(This,bMute) \ + ( (This)->lpVtbl -> SetMuteDebugOutput(This,bMute) ) + +#define ID3D12InfoQueue1_GetMuteDebugOutput(This) \ + ( (This)->lpVtbl -> GetMuteDebugOutput(This) ) + + +#define ID3D12InfoQueue1_RegisterMessageCallback(This,CallbackFunc,CallbackFilterFlags,pContext,pCallbackCookie) \ + ( (This)->lpVtbl -> RegisterMessageCallback(This,CallbackFunc,CallbackFilterFlags,pContext,pCallbackCookie) ) + +#define ID3D12InfoQueue1_UnregisterMessageCallback(This,CallbackCookie) \ + ( (This)->lpVtbl -> UnregisterMessageCallback(This,CallbackCookie) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12InfoQueue1_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_d3d12sdklayers_0000_0020 */ +/* [local] */ + +#endif /* WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES) */ +#pragma endregion +DEFINE_GUID(IID_ID3D12Debug,0x344488b7,0x6846,0x474b,0xb9,0x89,0xf0,0x27,0x44,0x82,0x45,0xe0); +DEFINE_GUID(IID_ID3D12Debug1,0xaffaa4ca,0x63fe,0x4d8e,0xb8,0xad,0x15,0x90,0x00,0xaf,0x43,0x04); +DEFINE_GUID(IID_ID3D12Debug2,0x93a665c4,0xa3b2,0x4e5d,0xb6,0x92,0xa2,0x6a,0xe1,0x4e,0x33,0x74); +DEFINE_GUID(IID_ID3D12Debug3,0x5cf4e58f,0xf671,0x4ff1,0xa5,0x42,0x36,0x86,0xe3,0xd1,0x53,0xd1); +DEFINE_GUID(IID_ID3D12Debug4,0x014b816e,0x9ec5,0x4a2f,0xa8,0x45,0xff,0xbe,0x44,0x1c,0xe1,0x3a); +DEFINE_GUID(IID_ID3D12Debug5,0x548d6b12,0x09fa,0x40e0,0x90,0x69,0x5d,0xcd,0x58,0x9a,0x52,0xc9); +DEFINE_GUID(IID_ID3D12Debug6,0x82a816d6,0x5d01,0x4157,0x97,0xd0,0x49,0x75,0x46,0x3f,0xd1,0xed); +DEFINE_GUID(IID_ID3D12DebugDevice1,0xa9b71770,0xd099,0x4a65,0xa6,0x98,0x3d,0xee,0x10,0x02,0x0f,0x88); +DEFINE_GUID(IID_ID3D12DebugDevice,0x3febd6dd,0x4973,0x4787,0x81,0x94,0xe4,0x5f,0x9e,0x28,0x92,0x3e); +DEFINE_GUID(IID_ID3D12DebugDevice2,0x60eccbc1,0x378d,0x4df1,0x89,0x4c,0xf8,0xac,0x5c,0xe4,0xd7,0xdd); +DEFINE_GUID(IID_ID3D12DebugCommandQueue,0x09e0bf36,0x54ac,0x484f,0x88,0x47,0x4b,0xae,0xea,0xb6,0x05,0x3a); +DEFINE_GUID(IID_ID3D12DebugCommandQueue1,0x16be35a2,0xbfd6,0x49f2,0xbc,0xae,0xea,0xae,0x4a,0xff,0x86,0x2d); +DEFINE_GUID(IID_ID3D12DebugCommandList1,0x102ca951,0x311b,0x4b01,0xb1,0x1f,0xec,0xb8,0x3e,0x06,0x1b,0x37); +DEFINE_GUID(IID_ID3D12DebugCommandList,0x09e0bf36,0x54ac,0x484f,0x88,0x47,0x4b,0xae,0xea,0xb6,0x05,0x3f); +DEFINE_GUID(IID_ID3D12DebugCommandList2,0xaeb575cf,0x4e06,0x48be,0xba,0x3b,0xc4,0x50,0xfc,0x96,0x65,0x2e); +DEFINE_GUID(IID_ID3D12DebugCommandList3,0x197d5e15,0x4d37,0x4d34,0xaf,0x78,0x72,0x4c,0xd7,0x0f,0xdb,0x1f); +DEFINE_GUID(IID_ID3D12SharingContract,0x0adf7d52,0x929c,0x4e61,0xad,0xdb,0xff,0xed,0x30,0xde,0x66,0xef); +DEFINE_GUID(IID_ID3D12ManualWriteTrackingResource,0x86ca3b85,0x49ad,0x4b6e,0xae,0xd5,0xed,0xdb,0x18,0x54,0x0f,0x41); +DEFINE_GUID(IID_ID3D12InfoQueue,0x0742a90b,0xc387,0x483f,0xb9,0x46,0x30,0xa7,0xe4,0xe6,0x14,0x58); +DEFINE_GUID(IID_ID3D12InfoQueue1,0x2852dd88,0xb484,0x4c0c,0xb6,0xb1,0x67,0x16,0x85,0x00,0xe6,0x00); + + +extern RPC_IF_HANDLE __MIDL_itf_d3d12sdklayers_0000_0020_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3d12sdklayers_0000_0020_v0_0_s_ifspec; + +/* Additional Prototypes for ALL interfaces */ + +/* end of Additional Prototypes */ + +#ifdef __cplusplus +} +#endif + +#endif + + diff --git a/neo/engine/opengl/d3d12/d3d12sdklayers.idl b/neo/engine/opengl/d3d12/d3d12sdklayers.idl new file mode 100644 index 00000000..5074b056 --- /dev/null +++ b/neo/engine/opengl/d3d12/d3d12sdklayers.idl @@ -0,0 +1,1896 @@ +/*------------------------------------------------------------------------------------- + * + * Copyright (c) Microsoft Corporation + * Licensed under the MIT license + * + *-------------------------------------------------------------------------------------*/ +import "oaidl.idl"; +import "ocidl.idl"; + +import "d3d12.idl"; + +cpp_quote("#include ") + +#pragma region App Family +cpp_quote("#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)") + +//================================================================================================================================== +// +// Debugging Layer +// +//================================================================================================================================== + +[uuid(344488b7-6846-474b-b989-f027448245e0), object, local, pointer_default(unique)] +interface ID3D12Debug + : IUnknown +{ + void EnableDebugLayer(); +} + +typedef enum D3D12_GPU_BASED_VALIDATION_FLAGS +{ + D3D12_GPU_BASED_VALIDATION_FLAGS_NONE = 0x00, + D3D12_GPU_BASED_VALIDATION_FLAGS_DISABLE_STATE_TRACKING = 0x01, + +} D3D12_GPU_BASED_VALIDATION_FLAGS; +cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_GPU_BASED_VALIDATION_FLAGS)") + + +[uuid(affaa4ca-63fe-4d8e-b8ad-159000af4304), object, local, pointer_default(unique)] +interface ID3D12Debug1 + : IUnknown +{ + void EnableDebugLayer(); + void SetEnableGPUBasedValidation(BOOL Enable); + void SetEnableSynchronizedCommandQueueValidation(BOOL Enable); +} + +[uuid(93a665c4-a3b2-4e5d-b692-a26ae14e3374), object, local, pointer_default(unique)] +interface ID3D12Debug2 + : IUnknown +{ + void SetGPUBasedValidationFlags(D3D12_GPU_BASED_VALIDATION_FLAGS Flags); +} + +[uuid(5cf4e58f-f671-4ff1-a542-3686e3d153d1), object, local, pointer_default(unique)] +interface ID3D12Debug3 + : ID3D12Debug +{ + void SetEnableGPUBasedValidation(BOOL Enable); + void SetEnableSynchronizedCommandQueueValidation(BOOL Enable); + void SetGPUBasedValidationFlags(D3D12_GPU_BASED_VALIDATION_FLAGS Flags); +} + +[uuid(014b816e-9ec5-4a2f-a845-ffbe441ce13a), object, local, pointer_default(unique)] +interface ID3D12Debug4 + : ID3D12Debug3 +{ + void DisableDebugLayer(); +} + +[uuid(548d6b12-09fa-40e0-9069-5dcd589a52c9), object, local, pointer_default(unique)] +interface ID3D12Debug5 + : ID3D12Debug4 +{ + void SetEnableAutoName(BOOL Enable); +} + +[uuid(82a816d6-5d01-4157-97d0-4975463fd1ed), object, local, pointer_default(unique)] +interface ID3D12Debug6 + : ID3D12Debug5 +{ + void SetForceLegacyBarrierValidation(BOOL Enable); +} + +cpp_quote("DEFINE_GUID(WKPDID_D3DAutoDebugObjectNameW, 0xd4902e36, 0x757a, 0x4942, 0x95, 0x94, 0xb6, 0x76, 0x9a, 0xfa, 0x43, 0xcd);") + +typedef enum D3D12_RLDO_FLAGS +{ + D3D12_RLDO_NONE = 0x0, + D3D12_RLDO_SUMMARY = 0x1, + D3D12_RLDO_DETAIL = 0x2, + D3D12_RLDO_IGNORE_INTERNAL = 0x4, + +} D3D12_RLDO_FLAGS; + +cpp_quote( "DEFINE_ENUM_FLAG_OPERATORS(D3D12_RLDO_FLAGS)") + +typedef enum D3D12_DEBUG_DEVICE_PARAMETER_TYPE +{ + D3D12_DEBUG_DEVICE_PARAMETER_FEATURE_FLAGS, + D3D12_DEBUG_DEVICE_PARAMETER_GPU_BASED_VALIDATION_SETTINGS, + D3D12_DEBUG_DEVICE_PARAMETER_GPU_SLOWDOWN_PERFORMANCE_FACTOR, + D3D12_DEBUG_DEVICE_PARAMETER_BYTECODE_VALIDATION_MODE +} D3D12_DEBUG_DEVICE_PARAMETER_TYPE; + +typedef enum D3D12_DEBUG_FEATURE +{ + D3D12_DEBUG_FEATURE_NONE = 0x00, + D3D12_DEBUG_FEATURE_ALLOW_BEHAVIOR_CHANGING_DEBUG_AIDS = 0x01, + D3D12_DEBUG_FEATURE_CONSERVATIVE_RESOURCE_STATE_TRACKING = 0x02, + D3D12_DEBUG_FEATURE_DISABLE_VIRTUALIZED_BUNDLES_VALIDATION = 0x04, + D3D12_DEBUG_FEATURE_EMULATE_WINDOWS7 = 0x08, +} D3D12_DEBUG_FEATURE; + +cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_DEBUG_FEATURE)") + +typedef enum D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODE +{ + D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODE_NONE, + D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODE_STATE_TRACKING_ONLY, + D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODE_UNGUARDED_VALIDATION, + D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODE_GUARDED_VALIDATION, + NUM_D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODES +} D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODE; + +typedef enum D3D12_GPU_BASED_VALIDATION_PIPELINE_STATE_CREATE_FLAGS +{ + D3D12_GPU_BASED_VALIDATION_PIPELINE_STATE_CREATE_FLAG_NONE = 0x00, + D3D12_GPU_BASED_VALIDATION_PIPELINE_STATE_CREATE_FLAG_FRONT_LOAD_CREATE_TRACKING_ONLY_SHADERS = 0x01, + D3D12_GPU_BASED_VALIDATION_PIPELINE_STATE_CREATE_FLAG_FRONT_LOAD_CREATE_UNGUARDED_VALIDATION_SHADERS = 0x02, + D3D12_GPU_BASED_VALIDATION_PIPELINE_STATE_CREATE_FLAG_FRONT_LOAD_CREATE_GUARDED_VALIDATION_SHADERS = 0x04, + D3D12_GPU_BASED_VALIDATION_PIPELINE_STATE_CREATE_FLAGS_VALID_MASK = 0x07 +} D3D12_GPU_BASED_VALIDATION_PIPELINE_STATE_CREATE_FLAGS; + +cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_GPU_BASED_VALIDATION_PIPELINE_STATE_CREATE_FLAGS)") + +typedef struct D3D12_DEBUG_DEVICE_GPU_BASED_VALIDATION_SETTINGS +{ + UINT MaxMessagesPerCommandList; + D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODE DefaultShaderPatchMode; + D3D12_GPU_BASED_VALIDATION_PIPELINE_STATE_CREATE_FLAGS PipelineStateCreateFlags; +} D3D12_DEBUG_DEVICE_GPU_BASED_VALIDATION_SETTINGS; + +typedef struct D3D12_DEBUG_DEVICE_GPU_SLOWDOWN_PERFORMANCE_FACTOR +{ + FLOAT SlowdownFactor; +} D3D12_DEBUG_DEVICE_GPU_SLOWDOWN_PERFORMANCE_FACTOR; + +typedef enum D3D12_DEBUG_DEVICE_BYTECODE_VALIDATION_MODE +{ + D3D12_DEBUG_DEVICE_BYTECODE_VALIDATION_DISABLED, + D3D12_DEBUG_DEVICE_BYTECODE_VALIDATION_WHEN_HASH_BYPASSED, + D3D12_DEBUG_DEVICE_BYTECODE_VALIDATION_ALL_BYTECODE, + D3D12_DEBUG_DEVICE_BYTECODE_VALIDATION_MODE_DEFAULT = + D3D12_DEBUG_DEVICE_BYTECODE_VALIDATION_WHEN_HASH_BYPASSED +} D3D12_DEBUG_DEVICE_BYTECODE_VALIDATION_MODE; + +[uuid(a9b71770-d099-4a65-a698-3dee10020f88), object, local, pointer_default(unique)] +interface ID3D12DebugDevice1 + : IUnknown +{ + HRESULT SetDebugParameter(D3D12_DEBUG_DEVICE_PARAMETER_TYPE Type, [annotation("_In_reads_bytes_(DataSize)")] const void *pData, UINT DataSize); + HRESULT GetDebugParameter(D3D12_DEBUG_DEVICE_PARAMETER_TYPE Type, [annotation("_Out_writes_bytes_(DataSize)")] void *pData, UINT DataSize); + HRESULT ReportLiveDeviceObjects( D3D12_RLDO_FLAGS Flags ); +} + +[uuid(3febd6dd-4973-4787-8194-e45f9e28923e), object, local, pointer_default(unique)] +interface ID3D12DebugDevice + : IUnknown +{ + HRESULT SetFeatureMask(D3D12_DEBUG_FEATURE Mask); + D3D12_DEBUG_FEATURE GetFeatureMask(); + HRESULT ReportLiveDeviceObjects(D3D12_RLDO_FLAGS Flags); +} + +[uuid(60eccbc1-378d-4df1-894c-f8ac5ce4d7dd), object, local, pointer_default(unique)] +interface ID3D12DebugDevice2 + : ID3D12DebugDevice +{ + HRESULT SetDebugParameter(D3D12_DEBUG_DEVICE_PARAMETER_TYPE Type, [annotation("_In_reads_bytes_(DataSize)")] const void *pData, UINT DataSize); + HRESULT GetDebugParameter(D3D12_DEBUG_DEVICE_PARAMETER_TYPE Type, [annotation("_Out_writes_bytes_(DataSize)")] void *pData, UINT DataSize); +} + +cpp_quote("DEFINE_GUID(DXGI_DEBUG_D3D12, 0xcf59a98c, 0xa950, 0x4326, 0x91, 0xef, 0x9b, 0xba, 0xa1, 0x7b, 0xfd, 0x95);") + + +[ uuid( 09e0bf36-54ac-484f-8847-4baeeab6053a ), object, local, pointer_default( unique ) ] +interface ID3D12DebugCommandQueue + : IUnknown +{ + BOOL AssertResourceState( [annotation("_In_")] ID3D12Resource* pResource, UINT Subresource, UINT State ); +// TODO: Stale BOOL AssertResourceStateThroughView( [annotation("_In_")] ID3D12View* pView, UINT State ); +}; + +[ uuid( 16be35a2-bfd6-49f2-bcae-eaae4aff862d ), object, local, pointer_default( unique ) ] +interface ID3D12DebugCommandQueue1 + : ID3D12DebugCommandQueue +{ + void AssertResourceAccess([annotation("_In_")] ID3D12Resource* pResource, UINT Subresource, D3D12_BARRIER_ACCESS Access); + void AssertTextureLayout([annotation("_In_")] ID3D12Resource* pResource, UINT Subresource, D3D12_BARRIER_LAYOUT Layout); +}; + +typedef enum D3D12_DEBUG_COMMAND_LIST_PARAMETER_TYPE +{ + D3D12_DEBUG_COMMAND_LIST_PARAMETER_GPU_BASED_VALIDATION_SETTINGS, +} D3D12_DEBUG_COMMAND_LIST_PARAMETER_TYPE; + +typedef struct D3D12_DEBUG_COMMAND_LIST_GPU_BASED_VALIDATION_SETTINGS +{ + D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODE ShaderPatchMode; +} D3D12_DEBUG_COMMAND_LIST_GPU_BASED_VALIDATION_SETTINGS; + +[ uuid( 102ca951-311b-4b01-b11f-ecb83e061b37 ), object, local, pointer_default( unique ) ] +interface ID3D12DebugCommandList1 + : IUnknown +{ + BOOL AssertResourceState( [annotation("_In_")] ID3D12Resource* pResource, UINT Subresource, UINT State ); + HRESULT SetDebugParameter(D3D12_DEBUG_COMMAND_LIST_PARAMETER_TYPE Type, [annotation("_In_reads_bytes_(DataSize)")] const void *pData, UINT DataSize); + HRESULT GetDebugParameter(D3D12_DEBUG_COMMAND_LIST_PARAMETER_TYPE Type, [annotation("_Out_writes_bytes_(DataSize)")] void *pData, UINT DataSize); +}; + +[uuid(09e0bf36-54ac-484f-8847-4baeeab6053f), object, local, pointer_default(unique)] +interface ID3D12DebugCommandList + : IUnknown +{ + BOOL AssertResourceState([annotation("_In_")] ID3D12Resource* pResource, UINT Subresource, UINT State); + HRESULT SetFeatureMask(D3D12_DEBUG_FEATURE Mask); + D3D12_DEBUG_FEATURE GetFeatureMask(); +}; + +[ uuid(aeb575cf-4e06-48be-ba3b-c450fc96652e), object, local, pointer_default( unique ) ] +interface ID3D12DebugCommandList2 + : ID3D12DebugCommandList +{ + HRESULT SetDebugParameter(D3D12_DEBUG_COMMAND_LIST_PARAMETER_TYPE Type, [annotation("_In_reads_bytes_(DataSize)")] const void *pData, UINT DataSize); + HRESULT GetDebugParameter(D3D12_DEBUG_COMMAND_LIST_PARAMETER_TYPE Type, [annotation("_Out_writes_bytes_(DataSize)")] void *pData, UINT DataSize); +}; + +[ uuid(197d5e15-4d37-4d34-af78-724cd70fdb1f), object, local, pointer_default( unique ) ] +interface ID3D12DebugCommandList3 + : ID3D12DebugCommandList2 +{ + void AssertResourceAccess([annotation("_In_")] ID3D12Resource* pResource, UINT Subresource, D3D12_BARRIER_ACCESS Access); + void AssertTextureLayout([annotation("_In_")] ID3D12Resource* pResource, UINT Subresource, D3D12_BARRIER_LAYOUT Layout); +}; + +[uuid(0adf7d52-929c-4e61-addb-ffed30de66ef), object, local, pointer_default(unique)] +interface ID3D12SharingContract + : IUnknown +{ + void Present([annotation("_In_")] ID3D12Resource* pResource, UINT Subresource, [annotation("_In_")] HWND window); + void SharedFenceSignal([annotation("_In_")] ID3D12Fence* pFence, UINT64 FenceValue); + void BeginCapturableWork([annotation("_In_")] REFGUID guid); + void EndCapturableWork([annotation("_In_")] REFGUID guid); +}; + +[uuid(86ca3b85-49ad-4b6e-aed5-eddb18540f41), object, local, pointer_default(unique)] +interface ID3D12ManualWriteTrackingResource + : IUnknown +{ + void TrackWrite( + UINT Subresource, + [annotation("_In_opt_")] const D3D12_RANGE* pWrittenRange); +}; + + +//================================================================================================================================== +// +// Info Queue +// +//================================================================================================================================== +typedef enum D3D12_MESSAGE_CATEGORY { + D3D12_MESSAGE_CATEGORY_APPLICATION_DEFINED, + D3D12_MESSAGE_CATEGORY_MISCELLANEOUS, + D3D12_MESSAGE_CATEGORY_INITIALIZATION, + D3D12_MESSAGE_CATEGORY_CLEANUP, + D3D12_MESSAGE_CATEGORY_COMPILATION, + D3D12_MESSAGE_CATEGORY_STATE_CREATION, + D3D12_MESSAGE_CATEGORY_STATE_SETTING, + D3D12_MESSAGE_CATEGORY_STATE_GETTING, + D3D12_MESSAGE_CATEGORY_RESOURCE_MANIPULATION, + D3D12_MESSAGE_CATEGORY_EXECUTION, + D3D12_MESSAGE_CATEGORY_SHADER, +} D3D12_MESSAGE_CATEGORY; + +typedef enum D3D12_MESSAGE_SEVERITY { + D3D12_MESSAGE_SEVERITY_CORRUPTION, + D3D12_MESSAGE_SEVERITY_ERROR, + D3D12_MESSAGE_SEVERITY_WARNING, + D3D12_MESSAGE_SEVERITY_INFO, + D3D12_MESSAGE_SEVERITY_MESSAGE +} D3D12_MESSAGE_SEVERITY; + +// Unique ID for every error +// CAUTION: New enum values should be appended to the list only. Inserting +// new enum values into the middle of the list results in changing the numeric +// values of some ID's from one SDK release to the next. This in-turn breaks +// PIX and customer tools/filters. +typedef enum D3D12_MESSAGE_ID { + D3D12_MESSAGE_ID_UNKNOWN = 0, + + //-------------------------------------------------------------------------- + // Messages Used by Core + // Message IDs generated from core are at the beginning + // since the core changes less frequently than the debug layer. + + // End of Messages used by Core + // ------------------------------------------------------------------------ + D3D12_MESSAGE_ID_STRING_FROM_APPLICATION = 1, + D3D12_MESSAGE_ID_CORRUPTED_THIS = 2, + D3D12_MESSAGE_ID_CORRUPTED_PARAMETER1 = 3, + D3D12_MESSAGE_ID_CORRUPTED_PARAMETER2 = 4, + D3D12_MESSAGE_ID_CORRUPTED_PARAMETER3 = 5, + D3D12_MESSAGE_ID_CORRUPTED_PARAMETER4 = 6, + D3D12_MESSAGE_ID_CORRUPTED_PARAMETER5 = 7, + D3D12_MESSAGE_ID_CORRUPTED_PARAMETER6 = 8, + D3D12_MESSAGE_ID_CORRUPTED_PARAMETER7 = 9, + D3D12_MESSAGE_ID_CORRUPTED_PARAMETER8 = 10, + D3D12_MESSAGE_ID_CORRUPTED_PARAMETER9 = 11, + D3D12_MESSAGE_ID_CORRUPTED_PARAMETER10 = 12, + D3D12_MESSAGE_ID_CORRUPTED_PARAMETER11 = 13, + D3D12_MESSAGE_ID_CORRUPTED_PARAMETER12 = 14, + D3D12_MESSAGE_ID_CORRUPTED_PARAMETER13 = 15, + D3D12_MESSAGE_ID_CORRUPTED_PARAMETER14 = 16, + D3D12_MESSAGE_ID_CORRUPTED_PARAMETER15 = 17, + D3D12_MESSAGE_ID_CORRUPTED_MULTITHREADING = 18, + D3D12_MESSAGE_ID_MESSAGE_REPORTING_OUTOFMEMORY = 19, + + D3D12_MESSAGE_ID_GETPRIVATEDATA_MOREDATA = 20, + D3D12_MESSAGE_ID_SETPRIVATEDATA_INVALIDFREEDATA = 21, + D3D12_MESSAGE_ID_GETLINEARALGEBRAMATRIXCONVERSIONDESTINATIONINFO_INVALID = 22, + D3D12_MESSAGE_ID_CONVERTLINEARALGEBRAMATRIX_INVALID = 23, + D3D12_MESSAGE_ID_SETPRIVATEDATA_CHANGINGPARAMS = 24, + D3D12_MESSAGE_ID_SETPRIVATEDATA_OUTOFMEMORY = 25, + + D3D12_MESSAGE_ID_CREATESHADERRESOURCEVIEW_UNRECOGNIZEDFORMAT = 26, + D3D12_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDDESC = 27, + D3D12_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDFORMAT = 28, + D3D12_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDVIDEOPLANESLICE = 29, + D3D12_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDPLANESLICE = 30, + D3D12_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDDIMENSIONS = 31, + D3D12_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDRESOURCE = 32, + + D3D12_MESSAGE_ID_CREATERENDERTARGETVIEW_UNRECOGNIZEDFORMAT = 35, + D3D12_MESSAGE_ID_CREATERENDERTARGETVIEW_UNSUPPORTEDFORMAT = 36, + D3D12_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDDESC = 37, + D3D12_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDFORMAT = 38, + D3D12_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDVIDEOPLANESLICE = 39, + D3D12_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDPLANESLICE = 40, + D3D12_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDDIMENSIONS = 41, + D3D12_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDRESOURCE = 42, + + D3D12_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_UNRECOGNIZEDFORMAT = 45, + D3D12_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_INVALIDDESC = 46, + D3D12_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_INVALIDFORMAT = 47, + D3D12_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_INVALIDDIMENSIONS = 48, + D3D12_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_INVALIDRESOURCE = 49, + + D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_OUTOFMEMORY = 52, + D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_TOOMANYELEMENTS = 53, + D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_INVALIDFORMAT = 54, + D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_INCOMPATIBLEFORMAT = 55, + D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_INVALIDSLOT = 56, + D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_INVALIDINPUTSLOTCLASS = 57, + D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_STEPRATESLOTCLASSMISMATCH = 58, + D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_INVALIDSLOTCLASSCHANGE = 59, + D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_INVALIDSTEPRATECHANGE = 60, + D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_INVALIDALIGNMENT = 61, + D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_DUPLICATESEMANTIC = 62, + D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_UNPARSEABLEINPUTSIGNATURE = 63, + D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_NULLSEMANTIC = 64, + D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_MISSINGELEMENT = 65, + + D3D12_MESSAGE_ID_CREATEVERTEXSHADER_OUTOFMEMORY = 66, + D3D12_MESSAGE_ID_CREATEVERTEXSHADER_INVALIDSHADERBYTECODE = 67, + D3D12_MESSAGE_ID_CREATEVERTEXSHADER_INVALIDSHADERTYPE = 68, + + D3D12_MESSAGE_ID_CREATEGEOMETRYSHADER_OUTOFMEMORY = 69, + D3D12_MESSAGE_ID_CREATEGEOMETRYSHADER_INVALIDSHADERBYTECODE = 70, + D3D12_MESSAGE_ID_CREATEGEOMETRYSHADER_INVALIDSHADERTYPE = 71, + + D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_OUTOFMEMORY = 72, + D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDSHADERBYTECODE = 73, + D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDSHADERTYPE = 74, + D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDNUMENTRIES = 75, + D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_OUTPUTSTREAMSTRIDEUNUSED = 76, + D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_OUTPUTSLOT0EXPECTED = 79, + D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDOUTPUTSLOT = 80, + D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_ONLYONEELEMENTPERSLOT = 81, + D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDCOMPONENTCOUNT = 82, + D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDSTARTCOMPONENTANDCOMPONENTCOUNT = 83, + D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDGAPDEFINITION = 84, + D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_REPEATEDOUTPUT = 85, + D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDOUTPUTSTREAMSTRIDE = 86, + D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_MISSINGSEMANTIC = 87, + D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_MASKMISMATCH = 88, + D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_CANTHAVEONLYGAPS = 89, + D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_DECLTOOCOMPLEX = 90, + D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_MISSINGOUTPUTSIGNATURE = 91, + + D3D12_MESSAGE_ID_CREATEPIXELSHADER_OUTOFMEMORY = 92, + D3D12_MESSAGE_ID_CREATEPIXELSHADER_INVALIDSHADERBYTECODE = 93, + D3D12_MESSAGE_ID_CREATEPIXELSHADER_INVALIDSHADERTYPE = 94, + + D3D12_MESSAGE_ID_CREATERASTERIZERSTATE_INVALIDFILLMODE = 95, + D3D12_MESSAGE_ID_CREATERASTERIZERSTATE_INVALIDCULLMODE = 96, + D3D12_MESSAGE_ID_CREATERASTERIZERSTATE_INVALIDDEPTHBIASCLAMP = 97, + D3D12_MESSAGE_ID_CREATERASTERIZERSTATE_INVALIDSLOPESCALEDDEPTHBIAS = 98, + + D3D12_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDDEPTHWRITEMASK = 100, + D3D12_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDDEPTHFUNC = 101, + D3D12_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDFRONTFACESTENCILFAILOP = 102, + D3D12_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDFRONTFACESTENCILZFAILOP = 103, + D3D12_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDFRONTFACESTENCILPASSOP = 104, + D3D12_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDFRONTFACESTENCILFUNC = 105, + D3D12_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDBACKFACESTENCILFAILOP = 106, + D3D12_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDBACKFACESTENCILZFAILOP = 107, + D3D12_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDBACKFACESTENCILPASSOP = 108, + D3D12_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDBACKFACESTENCILFUNC = 109, + + D3D12_MESSAGE_ID_CREATEBLENDSTATE_INVALIDSRCBLEND = 111, + D3D12_MESSAGE_ID_CREATEBLENDSTATE_INVALIDDESTBLEND = 112, + D3D12_MESSAGE_ID_CREATEBLENDSTATE_INVALIDBLENDOP = 113, + D3D12_MESSAGE_ID_CREATEBLENDSTATE_INVALIDSRCBLENDALPHA = 114, + D3D12_MESSAGE_ID_CREATEBLENDSTATE_INVALIDDESTBLENDALPHA = 115, + D3D12_MESSAGE_ID_CREATEBLENDSTATE_INVALIDBLENDOPALPHA = 116, + D3D12_MESSAGE_ID_CREATEBLENDSTATE_INVALIDRENDERTARGETWRITEMASK = 117, + + D3D12_MESSAGE_ID_GET_PROGRAM_IDENTIFIER_ERROR = 118, + D3D12_MESSAGE_ID_GET_WORK_GRAPH_PROPERTIES_ERROR = 119, + D3D12_MESSAGE_ID_SET_PROGRAM_ERROR = 120, + + D3D12_MESSAGE_ID_CLEARDEPTHSTENCILVIEW_INVALID = 135, + + D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_ROOT_SIGNATURE_NOT_SET = 200, + D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_ROOT_SIGNATURE_MISMATCH = 201, + D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_VERTEX_BUFFER_NOT_SET = 202, + D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_VERTEX_BUFFER_STRIDE_TOO_SMALL = 209, + D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_VERTEX_BUFFER_TOO_SMALL = 210, + D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_INDEX_BUFFER_NOT_SET = 211, + D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_INDEX_BUFFER_FORMAT_INVALID = 212, + D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_INDEX_BUFFER_TOO_SMALL = 213, + D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_INVALID_PRIMITIVETOPOLOGY = 219, + D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_VERTEX_STRIDE_UNALIGNED = 221, + D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_INDEX_OFFSET_UNALIGNED = 222, + D3D12_MESSAGE_ID_DEVICE_REMOVAL_PROCESS_AT_FAULT = 232, + D3D12_MESSAGE_ID_DEVICE_REMOVAL_PROCESS_POSSIBLY_AT_FAULT = 233, + D3D12_MESSAGE_ID_DEVICE_REMOVAL_PROCESS_NOT_AT_FAULT = 234, + + D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_TRAILING_DIGIT_IN_SEMANTIC = 239, + D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_TRAILING_DIGIT_IN_SEMANTIC = 240, + D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_TYPE_MISMATCH = 245, + + D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_EMPTY_LAYOUT = 253, + + D3D12_MESSAGE_ID_LIVE_OBJECT_SUMMARY = 255, + D3D12_MESSAGE_ID_LIVE_DEVICE = 274, + D3D12_MESSAGE_ID_LIVE_SWAPCHAIN = 275, + + D3D12_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_INVALIDFLAGS = 276, + D3D12_MESSAGE_ID_CREATEVERTEXSHADER_INVALIDCLASSLINKAGE = 277, + D3D12_MESSAGE_ID_CREATEGEOMETRYSHADER_INVALIDCLASSLINKAGE = 278, + D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDSTREAMTORASTERIZER = 280, + D3D12_MESSAGE_ID_CREATEPIXELSHADER_INVALIDCLASSLINKAGE = 283, + + D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDSTREAM = 284, + D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_UNEXPECTEDENTRIES = 285, + D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_UNEXPECTEDSTRIDES = 286, + D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDNUMSTRIDES = 287, + + D3D12_MESSAGE_ID_CREATEHULLSHADER_OUTOFMEMORY = 289, + D3D12_MESSAGE_ID_CREATEHULLSHADER_INVALIDSHADERBYTECODE = 290, + D3D12_MESSAGE_ID_CREATEHULLSHADER_INVALIDSHADERTYPE = 291, + D3D12_MESSAGE_ID_CREATEHULLSHADER_INVALIDCLASSLINKAGE = 292, + + D3D12_MESSAGE_ID_CREATEDOMAINSHADER_OUTOFMEMORY = 294, + D3D12_MESSAGE_ID_CREATEDOMAINSHADER_INVALIDSHADERBYTECODE = 295, + D3D12_MESSAGE_ID_CREATEDOMAINSHADER_INVALIDSHADERTYPE = 296, + D3D12_MESSAGE_ID_CREATEDOMAINSHADER_INVALIDCLASSLINKAGE = 297, + + D3D12_MESSAGE_ID_RESOURCE_UNMAP_NOTMAPPED = 310, + + D3D12_MESSAGE_ID_DEVICE_CHECKFEATURESUPPORT_MISMATCHED_DATA_SIZE = 318, + + D3D12_MESSAGE_ID_CREATECOMPUTESHADER_OUTOFMEMORY = 321, + D3D12_MESSAGE_ID_CREATECOMPUTESHADER_INVALIDSHADERBYTECODE = 322, + D3D12_MESSAGE_ID_CREATECOMPUTESHADER_INVALIDCLASSLINKAGE = 323, + + D3D12_MESSAGE_ID_DEVICE_CREATEVERTEXSHADER_DOUBLEFLOATOPSNOTSUPPORTED = 331, + D3D12_MESSAGE_ID_DEVICE_CREATEHULLSHADER_DOUBLEFLOATOPSNOTSUPPORTED = 332, + D3D12_MESSAGE_ID_DEVICE_CREATEDOMAINSHADER_DOUBLEFLOATOPSNOTSUPPORTED = 333, + D3D12_MESSAGE_ID_DEVICE_CREATEGEOMETRYSHADER_DOUBLEFLOATOPSNOTSUPPORTED = 334, + D3D12_MESSAGE_ID_DEVICE_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_DOUBLEFLOATOPSNOTSUPPORTED = 335, + D3D12_MESSAGE_ID_DEVICE_CREATEPIXELSHADER_DOUBLEFLOATOPSNOTSUPPORTED = 336, + D3D12_MESSAGE_ID_DEVICE_CREATECOMPUTESHADER_DOUBLEFLOATOPSNOTSUPPORTED = 337, + + D3D12_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_INVALIDRESOURCE = 340, + D3D12_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_INVALIDDESC = 341, + D3D12_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_INVALIDFORMAT = 342, + D3D12_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_INVALIDVIDEOPLANESLICE = 343, + D3D12_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_INVALIDPLANESLICE = 344, + D3D12_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_INVALIDDIMENSIONS = 345, + D3D12_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_UNRECOGNIZEDFORMAT = 346, + D3D12_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_INVALIDFLAGS = 354, + + D3D12_MESSAGE_ID_CREATERASTERIZERSTATE_INVALIDFORCEDSAMPLECOUNT = 401, + + D3D12_MESSAGE_ID_CREATEBLENDSTATE_INVALIDLOGICOPS = 403, + + D3D12_MESSAGE_ID_DEVICE_CREATEVERTEXSHADER_DOUBLEEXTENSIONSNOTSUPPORTED = 410, + D3D12_MESSAGE_ID_DEVICE_CREATEHULLSHADER_DOUBLEEXTENSIONSNOTSUPPORTED = 412, + D3D12_MESSAGE_ID_DEVICE_CREATEDOMAINSHADER_DOUBLEEXTENSIONSNOTSUPPORTED = 414, + D3D12_MESSAGE_ID_DEVICE_CREATEGEOMETRYSHADER_DOUBLEEXTENSIONSNOTSUPPORTED = 416, + D3D12_MESSAGE_ID_DEVICE_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_DOUBLEEXTENSIONSNOTSUPPORTED = 418, + D3D12_MESSAGE_ID_DEVICE_CREATEPIXELSHADER_DOUBLEEXTENSIONSNOTSUPPORTED = 420, + D3D12_MESSAGE_ID_DEVICE_CREATECOMPUTESHADER_DOUBLEEXTENSIONSNOTSUPPORTED = 422, + + D3D12_MESSAGE_ID_DEVICE_CREATEVERTEXSHADER_UAVSNOTSUPPORTED = 425, + D3D12_MESSAGE_ID_DEVICE_CREATEHULLSHADER_UAVSNOTSUPPORTED = 426, + D3D12_MESSAGE_ID_DEVICE_CREATEDOMAINSHADER_UAVSNOTSUPPORTED = 427, + D3D12_MESSAGE_ID_DEVICE_CREATEGEOMETRYSHADER_UAVSNOTSUPPORTED = 428, + D3D12_MESSAGE_ID_DEVICE_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_UAVSNOTSUPPORTED = 429, + D3D12_MESSAGE_ID_DEVICE_CREATEPIXELSHADER_UAVSNOTSUPPORTED = 430, + D3D12_MESSAGE_ID_DEVICE_CREATECOMPUTESHADER_UAVSNOTSUPPORTED = 431, + + D3D12_MESSAGE_ID_DEVICE_CLEARVIEW_INVALIDSOURCERECT = 447, + D3D12_MESSAGE_ID_DEVICE_CLEARVIEW_EMPTYRECT = 448, + + D3D12_MESSAGE_ID_UPDATETILEMAPPINGS_INVALID_PARAMETER = 493, + D3D12_MESSAGE_ID_COPYTILEMAPPINGS_INVALID_PARAMETER = 494, + + D3D12_MESSAGE_ID_CREATEDEVICE_INVALIDARGS = 506, + D3D12_MESSAGE_ID_CREATEDEVICE_WARNING = 507, + + D3D12_MESSAGE_ID_RESOURCE_BARRIER_INVALID_TYPE = 519, + D3D12_MESSAGE_ID_RESOURCE_BARRIER_NULL_POINTER = 520, + D3D12_MESSAGE_ID_RESOURCE_BARRIER_INVALID_SUBRESOURCE = 521, + D3D12_MESSAGE_ID_RESOURCE_BARRIER_RESERVED_BITS = 522, + D3D12_MESSAGE_ID_RESOURCE_BARRIER_MISSING_BIND_FLAGS = 523, + D3D12_MESSAGE_ID_RESOURCE_BARRIER_MISMATCHING_MISC_FLAGS = 524, + D3D12_MESSAGE_ID_RESOURCE_BARRIER_MATCHING_STATES = 525, + D3D12_MESSAGE_ID_RESOURCE_BARRIER_INVALID_COMBINATION = 526, + D3D12_MESSAGE_ID_RESOURCE_BARRIER_BEFORE_AFTER_MISMATCH = 527, + D3D12_MESSAGE_ID_RESOURCE_BARRIER_INVALID_RESOURCE = 528, + D3D12_MESSAGE_ID_RESOURCE_BARRIER_SAMPLE_COUNT = 529, + D3D12_MESSAGE_ID_RESOURCE_BARRIER_INVALID_FLAGS = 530, + D3D12_MESSAGE_ID_RESOURCE_BARRIER_INVALID_COMBINED_FLAGS = 531, + D3D12_MESSAGE_ID_RESOURCE_BARRIER_INVALID_FLAGS_FOR_FORMAT = 532, + D3D12_MESSAGE_ID_RESOURCE_BARRIER_INVALID_SPLIT_BARRIER = 533, + D3D12_MESSAGE_ID_RESOURCE_BARRIER_UNMATCHED_END = 534, + D3D12_MESSAGE_ID_RESOURCE_BARRIER_UNMATCHED_BEGIN = 535, + D3D12_MESSAGE_ID_RESOURCE_BARRIER_INVALID_FLAG = 536, + D3D12_MESSAGE_ID_RESOURCE_BARRIER_INVALID_COMMAND_LIST_TYPE = 537, + D3D12_MESSAGE_ID_INVALID_SUBRESOURCE_STATE = 538, + D3D12_MESSAGE_ID_COMMAND_ALLOCATOR_CONTENTION = 540, + D3D12_MESSAGE_ID_COMMAND_ALLOCATOR_RESET = 541, + D3D12_MESSAGE_ID_COMMAND_ALLOCATOR_RESET_BUNDLE = 542, + D3D12_MESSAGE_ID_COMMAND_ALLOCATOR_CANNOT_RESET = 543, + D3D12_MESSAGE_ID_COMMAND_LIST_OPEN = 544, + D3D12_MESSAGE_ID_INVALID_BUNDLE_API = 546, + D3D12_MESSAGE_ID_COMMAND_LIST_CLOSED = 547, + D3D12_MESSAGE_ID_WRONG_COMMAND_ALLOCATOR_TYPE = 549, + D3D12_MESSAGE_ID_COMMAND_ALLOCATOR_SYNC = 552, + D3D12_MESSAGE_ID_COMMAND_LIST_SYNC = 553, + D3D12_MESSAGE_ID_SET_DESCRIPTOR_HEAP_INVALID = 554, + + D3D12_MESSAGE_ID_CREATE_COMMANDQUEUE = 557, + D3D12_MESSAGE_ID_CREATE_COMMANDALLOCATOR = 558, + D3D12_MESSAGE_ID_CREATE_PIPELINESTATE = 559, + D3D12_MESSAGE_ID_CREATE_COMMANDLIST12 = 560, + D3D12_MESSAGE_ID_CREATE_RESOURCE = 562, + D3D12_MESSAGE_ID_CREATE_DESCRIPTORHEAP = 563, + D3D12_MESSAGE_ID_CREATE_ROOTSIGNATURE = 564, + D3D12_MESSAGE_ID_CREATE_LIBRARY = 565, + D3D12_MESSAGE_ID_CREATE_HEAP = 566, + D3D12_MESSAGE_ID_CREATE_MONITOREDFENCE = 567, + D3D12_MESSAGE_ID_CREATE_QUERYHEAP = 568, + D3D12_MESSAGE_ID_CREATE_COMMANDSIGNATURE = 569, + + D3D12_MESSAGE_ID_LIVE_COMMANDQUEUE = 570, + D3D12_MESSAGE_ID_LIVE_COMMANDALLOCATOR = 571, + D3D12_MESSAGE_ID_LIVE_PIPELINESTATE = 572, + D3D12_MESSAGE_ID_LIVE_COMMANDLIST12 = 573, + D3D12_MESSAGE_ID_LIVE_RESOURCE = 575, + D3D12_MESSAGE_ID_LIVE_DESCRIPTORHEAP = 576, + D3D12_MESSAGE_ID_LIVE_ROOTSIGNATURE = 577, + D3D12_MESSAGE_ID_LIVE_LIBRARY = 578, + D3D12_MESSAGE_ID_LIVE_HEAP = 579, + D3D12_MESSAGE_ID_LIVE_MONITOREDFENCE = 580, + D3D12_MESSAGE_ID_LIVE_QUERYHEAP = 581, + D3D12_MESSAGE_ID_LIVE_COMMANDSIGNATURE = 582, + + D3D12_MESSAGE_ID_DESTROY_COMMANDQUEUE = 583, + D3D12_MESSAGE_ID_DESTROY_COMMANDALLOCATOR = 584, + D3D12_MESSAGE_ID_DESTROY_PIPELINESTATE = 585, + D3D12_MESSAGE_ID_DESTROY_COMMANDLIST12 = 586, + D3D12_MESSAGE_ID_DESTROY_RESOURCE = 588, + D3D12_MESSAGE_ID_DESTROY_DESCRIPTORHEAP = 589, + D3D12_MESSAGE_ID_DESTROY_ROOTSIGNATURE = 590, + D3D12_MESSAGE_ID_DESTROY_LIBRARY = 591, + D3D12_MESSAGE_ID_DESTROY_HEAP = 592, + D3D12_MESSAGE_ID_DESTROY_MONITOREDFENCE = 593, + D3D12_MESSAGE_ID_DESTROY_QUERYHEAP = 594, + D3D12_MESSAGE_ID_DESTROY_COMMANDSIGNATURE = 595, + + D3D12_MESSAGE_ID_CREATERESOURCE_INVALIDDIMENSIONS = 597, + D3D12_MESSAGE_ID_CREATERESOURCE_INVALIDMISCFLAGS = 599, + D3D12_MESSAGE_ID_CREATERESOURCE_INVALIDARG_RETURN = 602, + D3D12_MESSAGE_ID_CREATERESOURCE_OUTOFMEMORY_RETURN = 603, + D3D12_MESSAGE_ID_CREATERESOURCE_INVALIDDESC = 604, + // This was shipped, but is no longer used. Do not reuse. + //D3D12_MESSAGE_ID_CREATERESOURCE_INVALIDINITIALSTATE = 605, + D3D12_MESSAGE_ID_POSSIBLY_INVALID_SUBRESOURCE_STATE = 607, + D3D12_MESSAGE_ID_INVALID_USE_OF_NON_RESIDENT_RESOURCE = 608, + D3D12_MESSAGE_ID_POSSIBLE_INVALID_USE_OF_NON_RESIDENT_RESOURCE = 609, + D3D12_MESSAGE_ID_BUNDLE_PIPELINE_STATE_MISMATCH = 610, + D3D12_MESSAGE_ID_PRIMITIVE_TOPOLOGY_MISMATCH_PIPELINE_STATE = 611, + D3D12_MESSAGE_ID_RENDER_TARGET_FORMAT_MISMATCH_PIPELINE_STATE = 613, + D3D12_MESSAGE_ID_RENDER_TARGET_SAMPLE_DESC_MISMATCH_PIPELINE_STATE = 614, + D3D12_MESSAGE_ID_DEPTH_STENCIL_FORMAT_MISMATCH_PIPELINE_STATE = 615, + D3D12_MESSAGE_ID_DEPTH_STENCIL_SAMPLE_DESC_MISMATCH_PIPELINE_STATE = 616, + D3D12_MESSAGE_ID_CREATESHADER_INVALIDBYTECODE = 622, + D3D12_MESSAGE_ID_CREATEHEAP_NULLDESC = 623, + D3D12_MESSAGE_ID_CREATEHEAP_INVALIDSIZE = 624, + D3D12_MESSAGE_ID_CREATEHEAP_UNRECOGNIZEDHEAPTYPE = 625, + D3D12_MESSAGE_ID_CREATEHEAP_UNRECOGNIZEDCPUPAGEPROPERTIES = 626, + D3D12_MESSAGE_ID_CREATEHEAP_UNRECOGNIZEDMEMORYPOOL = 627, + D3D12_MESSAGE_ID_CREATEHEAP_INVALIDPROPERTIES = 628, + D3D12_MESSAGE_ID_CREATEHEAP_INVALIDALIGNMENT = 629, + D3D12_MESSAGE_ID_CREATEHEAP_UNRECOGNIZEDMISCFLAGS = 630, + D3D12_MESSAGE_ID_CREATEHEAP_INVALIDMISCFLAGS = 631, + D3D12_MESSAGE_ID_CREATEHEAP_INVALIDARG_RETURN = 632, + D3D12_MESSAGE_ID_CREATEHEAP_OUTOFMEMORY_RETURN = 633, + D3D12_MESSAGE_ID_CREATERESOURCEANDHEAP_NULLHEAPPROPERTIES = 634, + D3D12_MESSAGE_ID_CREATERESOURCEANDHEAP_UNRECOGNIZEDHEAPTYPE = 635, + D3D12_MESSAGE_ID_CREATERESOURCEANDHEAP_UNRECOGNIZEDCPUPAGEPROPERTIES = 636, + D3D12_MESSAGE_ID_CREATERESOURCEANDHEAP_UNRECOGNIZEDMEMORYPOOL = 637, + D3D12_MESSAGE_ID_CREATERESOURCEANDHEAP_INVALIDHEAPPROPERTIES = 638, + D3D12_MESSAGE_ID_CREATERESOURCEANDHEAP_UNRECOGNIZEDHEAPMISCFLAGS = 639, + D3D12_MESSAGE_ID_CREATERESOURCEANDHEAP_INVALIDHEAPMISCFLAGS = 640, + D3D12_MESSAGE_ID_CREATERESOURCEANDHEAP_INVALIDARG_RETURN = 641, + D3D12_MESSAGE_ID_CREATERESOURCEANDHEAP_OUTOFMEMORY_RETURN = 642, + D3D12_MESSAGE_ID_GETCUSTOMHEAPPROPERTIES_UNRECOGNIZEDHEAPTYPE = 643, + D3D12_MESSAGE_ID_GETCUSTOMHEAPPROPERTIES_INVALIDHEAPTYPE = 644, + D3D12_MESSAGE_ID_CREATE_DESCRIPTOR_HEAP_INVALID_DESC = 645, + D3D12_MESSAGE_ID_INVALID_DESCRIPTOR_HANDLE = 646, + D3D12_MESSAGE_ID_CREATERASTERIZERSTATE_INVALID_CONSERVATIVERASTERMODE = 647, + D3D12_MESSAGE_ID_CREATE_CONSTANT_BUFFER_VIEW_INVALID_RESOURCE = 649, + D3D12_MESSAGE_ID_CREATE_CONSTANT_BUFFER_VIEW_INVALID_DESC = 650, + D3D12_MESSAGE_ID_CREATE_UNORDEREDACCESS_VIEW_INVALID_COUNTER_USAGE = 652, + D3D12_MESSAGE_ID_COPY_DESCRIPTORS_INVALID_RANGES = 653, + D3D12_MESSAGE_ID_COPY_DESCRIPTORS_WRITE_ONLY_DESCRIPTOR = 654, + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_RTV_FORMAT_NOT_UNKNOWN = 655, + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_INVALID_RENDER_TARGET_COUNT = 656, + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_VERTEX_SHADER_NOT_SET = 657, + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_INPUTLAYOUT_NOT_SET = 658, + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_SHADER_LINKAGE_HS_DS_SIGNATURE_MISMATCH = 659, + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_SHADER_LINKAGE_REGISTERINDEX = 660, + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_SHADER_LINKAGE_COMPONENTTYPE = 661, + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_SHADER_LINKAGE_REGISTERMASK = 662, + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_SHADER_LINKAGE_SYSTEMVALUE = 663, + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_SHADER_LINKAGE_NEVERWRITTEN_ALWAYSREADS = 664, + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_SHADER_LINKAGE_MINPRECISION = 665, + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_SHADER_LINKAGE_SEMANTICNAME_NOT_FOUND = 666, + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_HS_XOR_DS_MISMATCH = 667, + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_HULL_SHADER_INPUT_TOPOLOGY_MISMATCH = 668, + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_HS_DS_CONTROL_POINT_COUNT_MISMATCH = 669, + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_HS_DS_TESSELLATOR_DOMAIN_MISMATCH = 670, + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_INVALID_USE_OF_CENTER_MULTISAMPLE_PATTERN = 671, + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_INVALID_USE_OF_FORCED_SAMPLE_COUNT = 672, + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_INVALID_PRIMITIVETOPOLOGY = 673, + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_INVALID_SYSTEMVALUE = 674, + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_OM_DUAL_SOURCE_BLENDING_CAN_ONLY_HAVE_RENDER_TARGET_0 = 675, + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_OM_RENDER_TARGET_DOES_NOT_SUPPORT_BLENDING = 676, + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_PS_OUTPUT_TYPE_MISMATCH = 677, + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_OM_RENDER_TARGET_DOES_NOT_SUPPORT_LOGIC_OPS = 678, + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_RENDERTARGETVIEW_NOT_SET = 679, + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_DEPTHSTENCILVIEW_NOT_SET = 680, + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_GS_INPUT_PRIMITIVE_MISMATCH = 681, + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_POSITION_NOT_PRESENT = 682, + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_MISSING_ROOT_SIGNATURE_FLAGS = 683, + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_INVALID_INDEX_BUFFER_PROPERTIES = 684, + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_INVALID_SAMPLE_DESC = 685, + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_HS_ROOT_SIGNATURE_MISMATCH = 686, + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_DS_ROOT_SIGNATURE_MISMATCH = 687, + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_VS_ROOT_SIGNATURE_MISMATCH = 688, + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_GS_ROOT_SIGNATURE_MISMATCH = 689, + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_PS_ROOT_SIGNATURE_MISMATCH = 690, + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_MISSING_ROOT_SIGNATURE = 691, + D3D12_MESSAGE_ID_EXECUTE_BUNDLE_OPEN_BUNDLE = 692, + D3D12_MESSAGE_ID_EXECUTE_BUNDLE_DESCRIPTOR_HEAP_MISMATCH = 693, + D3D12_MESSAGE_ID_EXECUTE_BUNDLE_TYPE = 694, + D3D12_MESSAGE_ID_DRAW_EMPTY_SCISSOR_RECTANGLE = 695, + D3D12_MESSAGE_ID_CREATE_ROOT_SIGNATURE_BLOB_NOT_FOUND = 696, + D3D12_MESSAGE_ID_CREATE_ROOT_SIGNATURE_DESERIALIZE_FAILED = 697, + D3D12_MESSAGE_ID_CREATE_ROOT_SIGNATURE_INVALID_CONFIGURATION = 698, + D3D12_MESSAGE_ID_CREATE_ROOT_SIGNATURE_NOT_SUPPORTED_ON_DEVICE = 699, + D3D12_MESSAGE_ID_CREATERESOURCEANDHEAP_NULLRESOURCEPROPERTIES = 700, + D3D12_MESSAGE_ID_CREATERESOURCEANDHEAP_NULLHEAP = 701, + D3D12_MESSAGE_ID_GETRESOURCEALLOCATIONINFO_INVALIDRDESCS = 702, + D3D12_MESSAGE_ID_MAKERESIDENT_NULLOBJECTARRAY = 703, + D3D12_MESSAGE_ID_EVICT_NULLOBJECTARRAY = 705, + D3D12_MESSAGE_ID_SET_DESCRIPTOR_TABLE_INVALID = 708, + D3D12_MESSAGE_ID_SET_ROOT_CONSTANT_INVALID = 709, + D3D12_MESSAGE_ID_SET_ROOT_CONSTANT_BUFFER_VIEW_INVALID = 710, + D3D12_MESSAGE_ID_SET_ROOT_SHADER_RESOURCE_VIEW_INVALID = 711, + D3D12_MESSAGE_ID_SET_ROOT_UNORDERED_ACCESS_VIEW_INVALID = 712, + D3D12_MESSAGE_ID_SET_VERTEX_BUFFERS_INVALID_DESC = 713, + D3D12_MESSAGE_ID_SET_INDEX_BUFFER_INVALID_DESC = 715, + D3D12_MESSAGE_ID_SET_STREAM_OUTPUT_BUFFERS_INVALID_DESC = 717, + D3D12_MESSAGE_ID_CREATERESOURCE_UNRECOGNIZEDDIMENSIONALITY = 718, + D3D12_MESSAGE_ID_CREATERESOURCE_UNRECOGNIZEDLAYOUT = 719, + D3D12_MESSAGE_ID_CREATERESOURCE_INVALIDDIMENSIONALITY = 720, + D3D12_MESSAGE_ID_CREATERESOURCE_INVALIDALIGNMENT = 721, + D3D12_MESSAGE_ID_CREATERESOURCE_INVALIDMIPLEVELS = 722, + D3D12_MESSAGE_ID_CREATERESOURCE_INVALIDSAMPLEDESC = 723, + D3D12_MESSAGE_ID_CREATERESOURCE_INVALIDLAYOUT = 724, + D3D12_MESSAGE_ID_SET_INDEX_BUFFER_INVALID = 725, + D3D12_MESSAGE_ID_SET_VERTEX_BUFFERS_INVALID = 726, + D3D12_MESSAGE_ID_SET_STREAM_OUTPUT_BUFFERS_INVALID = 727, + D3D12_MESSAGE_ID_SET_RENDER_TARGETS_INVALID = 728, + D3D12_MESSAGE_ID_CREATEQUERY_HEAP_INVALID_PARAMETERS = 729, + D3D12_MESSAGE_ID_BEGIN_END_QUERY_INVALID_PARAMETERS = 731, + D3D12_MESSAGE_ID_CLOSE_COMMAND_LIST_OPEN_QUERY = 732, + D3D12_MESSAGE_ID_RESOLVE_QUERY_DATA_INVALID_PARAMETERS = 733, + D3D12_MESSAGE_ID_SET_PREDICATION_INVALID_PARAMETERS = 734, + D3D12_MESSAGE_ID_TIMESTAMPS_NOT_SUPPORTED = 735, + // This was shipped, but is no longer used. Do not reuse. + //D3D12_MESSAGE_ID_UNSTABLE_POWER_STATE = 736, + D3D12_MESSAGE_ID_CREATERESOURCE_UNRECOGNIZEDFORMAT = 737, + D3D12_MESSAGE_ID_CREATERESOURCE_INVALIDFORMAT = 738, + D3D12_MESSAGE_ID_GETCOPYABLEFOOTPRINTS_INVALIDSUBRESOURCERANGE = 739, + D3D12_MESSAGE_ID_GETCOPYABLEFOOTPRINTS_INVALIDBASEOFFSET = 740, + // Note: These are the same as the above two, with the original (incorrect) name + D3D12_MESSAGE_ID_GETCOPYABLELAYOUT_INVALIDSUBRESOURCERANGE = 739, + D3D12_MESSAGE_ID_GETCOPYABLELAYOUT_INVALIDBASEOFFSET = 740, + D3D12_MESSAGE_ID_RESOURCE_BARRIER_INVALID_HEAP = 741, + D3D12_MESSAGE_ID_CREATE_SAMPLER_INVALID = 742, + D3D12_MESSAGE_ID_CREATECOMMANDSIGNATURE_INVALID = 743, + D3D12_MESSAGE_ID_EXECUTE_INDIRECT_INVALID_PARAMETERS = 744, + D3D12_MESSAGE_ID_GETGPUVIRTUALADDRESS_INVALID_RESOURCE_DIMENSION = 745, + + // These values shipped, but are no longer used. Do not reuse. + //D3D12_MESSAGE_ID_CREATEQUERYORPREDICATE_INVALIDCONTEXTTYPE = 746, + //D3D12_MESSAGE_ID_CREATEQUERYORPREDICATE_DECODENOTSUPPORTED = 747, + //D3D12_MESSAGE_ID_CREATEQUERYORPREDICATE_ENCODENOTSUPPORTED = 748, + D3D12_MESSAGE_ID_CREATERESOURCE_INVALIDCLEARVALUE = 815, + D3D12_MESSAGE_ID_CREATERESOURCE_UNRECOGNIZEDCLEARVALUEFORMAT = 816, + D3D12_MESSAGE_ID_CREATERESOURCE_INVALIDCLEARVALUEFORMAT = 817, + D3D12_MESSAGE_ID_CREATERESOURCE_CLEARVALUEDENORMFLUSH = 818, + D3D12_MESSAGE_ID_CLEARRENDERTARGETVIEW_MISMATCHINGCLEARVALUE = 820, + D3D12_MESSAGE_ID_CLEARDEPTHSTENCILVIEW_MISMATCHINGCLEARVALUE = 821, + D3D12_MESSAGE_ID_MAP_INVALIDHEAP = 822, + D3D12_MESSAGE_ID_UNMAP_INVALIDHEAP = 823, + D3D12_MESSAGE_ID_MAP_INVALIDRESOURCE = 824, + D3D12_MESSAGE_ID_UNMAP_INVALIDRESOURCE = 825, + D3D12_MESSAGE_ID_MAP_INVALIDSUBRESOURCE = 826, + D3D12_MESSAGE_ID_UNMAP_INVALIDSUBRESOURCE = 827, + D3D12_MESSAGE_ID_MAP_INVALIDRANGE = 828, + D3D12_MESSAGE_ID_UNMAP_INVALIDRANGE = 829, + D3D12_MESSAGE_ID_MAP_INVALIDDATAPOINTER = 832, + D3D12_MESSAGE_ID_MAP_INVALIDARG_RETURN = 833, + D3D12_MESSAGE_ID_MAP_OUTOFMEMORY_RETURN = 834, + D3D12_MESSAGE_ID_EXECUTECOMMANDLISTS_BUNDLENOTSUPPORTED = 835, + D3D12_MESSAGE_ID_EXECUTECOMMANDLISTS_COMMANDLISTMISMATCH = 836, + D3D12_MESSAGE_ID_EXECUTECOMMANDLISTS_OPENCOMMANDLIST = 837, + D3D12_MESSAGE_ID_EXECUTECOMMANDLISTS_FAILEDCOMMANDLIST = 838, + D3D12_MESSAGE_ID_COPYBUFFERREGION_NULLDST = 839, + D3D12_MESSAGE_ID_COPYBUFFERREGION_INVALIDDSTRESOURCEDIMENSION = 840, + D3D12_MESSAGE_ID_COPYBUFFERREGION_DSTRANGEOUTOFBOUNDS = 841, + D3D12_MESSAGE_ID_COPYBUFFERREGION_NULLSRC = 842, + D3D12_MESSAGE_ID_COPYBUFFERREGION_INVALIDSRCRESOURCEDIMENSION = 843, + D3D12_MESSAGE_ID_COPYBUFFERREGION_SRCRANGEOUTOFBOUNDS = 844, + D3D12_MESSAGE_ID_COPYBUFFERREGION_INVALIDCOPYFLAGS = 845, + D3D12_MESSAGE_ID_COPYTEXTUREREGION_NULLDST = 846, + D3D12_MESSAGE_ID_COPYTEXTUREREGION_UNRECOGNIZEDDSTTYPE = 847, + D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDDSTRESOURCEDIMENSION = 848, + D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDDSTRESOURCE = 849, + D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDDSTSUBRESOURCE = 850, + D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDDSTOFFSET = 851, + D3D12_MESSAGE_ID_COPYTEXTUREREGION_UNRECOGNIZEDDSTFORMAT = 852, + D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDDSTFORMAT = 853, + D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDDSTDIMENSIONS = 854, + D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDDSTROWPITCH = 855, + D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDDSTPLACEMENT = 856, + D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDDSTDSPLACEDFOOTPRINTFORMAT = 857, + D3D12_MESSAGE_ID_COPYTEXTUREREGION_DSTREGIONOUTOFBOUNDS = 858, + D3D12_MESSAGE_ID_COPYTEXTUREREGION_NULLSRC = 859, + D3D12_MESSAGE_ID_COPYTEXTUREREGION_UNRECOGNIZEDSRCTYPE = 860, + D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDSRCRESOURCEDIMENSION = 861, + D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDSRCRESOURCE = 862, + D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDSRCSUBRESOURCE = 863, + D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDSRCOFFSET = 864, + D3D12_MESSAGE_ID_COPYTEXTUREREGION_UNRECOGNIZEDSRCFORMAT = 865, + D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDSRCFORMAT = 866, + D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDSRCDIMENSIONS = 867, + D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDSRCROWPITCH = 868, + D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDSRCPLACEMENT = 869, + D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDSRCDSPLACEDFOOTPRINTFORMAT = 870, + D3D12_MESSAGE_ID_COPYTEXTUREREGION_SRCREGIONOUTOFBOUNDS = 871, + D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDDSTCOORDINATES = 872, + D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDSRCBOX = 873, + D3D12_MESSAGE_ID_COPYTEXTUREREGION_FORMATMISMATCH = 874, + D3D12_MESSAGE_ID_COPYTEXTUREREGION_EMPTYBOX = 875, + D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDCOPYFLAGS = 876, + + D3D12_MESSAGE_ID_RESOLVESUBRESOURCE_INVALID_SUBRESOURCE_INDEX = 877, + D3D12_MESSAGE_ID_RESOLVESUBRESOURCE_INVALID_FORMAT = 878, + D3D12_MESSAGE_ID_RESOLVESUBRESOURCE_RESOURCE_MISMATCH = 879, + D3D12_MESSAGE_ID_RESOLVESUBRESOURCE_INVALID_SAMPLE_COUNT = 880, + + D3D12_MESSAGE_ID_CREATECOMPUTEPIPELINESTATE_INVALID_SHADER = 881, + D3D12_MESSAGE_ID_CREATECOMPUTEPIPELINESTATE_CS_ROOT_SIGNATURE_MISMATCH = 882, + D3D12_MESSAGE_ID_CREATECOMPUTEPIPELINESTATE_MISSING_ROOT_SIGNATURE = 883, + + D3D12_MESSAGE_ID_CREATEPIPELINESTATE_INVALIDCACHEDBLOB = 884, + D3D12_MESSAGE_ID_CREATEPIPELINESTATE_CACHEDBLOBADAPTERMISMATCH = 885, + D3D12_MESSAGE_ID_CREATEPIPELINESTATE_CACHEDBLOBDRIVERVERSIONMISMATCH = 886, + D3D12_MESSAGE_ID_CREATEPIPELINESTATE_CACHEDBLOBDESCMISMATCH = 887, + D3D12_MESSAGE_ID_CREATEPIPELINESTATE_CACHEDBLOBIGNORED = 888, + D3D12_MESSAGE_ID_WRITETOSUBRESOURCE_INVALIDHEAP = 889, + D3D12_MESSAGE_ID_WRITETOSUBRESOURCE_INVALIDRESOURCE = 890, + D3D12_MESSAGE_ID_WRITETOSUBRESOURCE_INVALIDBOX = 891, + D3D12_MESSAGE_ID_WRITETOSUBRESOURCE_INVALIDSUBRESOURCE = 892, + D3D12_MESSAGE_ID_WRITETOSUBRESOURCE_EMPTYBOX = 893, + D3D12_MESSAGE_ID_READFROMSUBRESOURCE_INVALIDHEAP = 894, + D3D12_MESSAGE_ID_READFROMSUBRESOURCE_INVALIDRESOURCE = 895, + D3D12_MESSAGE_ID_READFROMSUBRESOURCE_INVALIDBOX = 896, + D3D12_MESSAGE_ID_READFROMSUBRESOURCE_INVALIDSUBRESOURCE = 897, + D3D12_MESSAGE_ID_READFROMSUBRESOURCE_EMPTYBOX = 898, + + D3D12_MESSAGE_ID_TOO_MANY_NODES_SPECIFIED = 899, + D3D12_MESSAGE_ID_INVALID_NODE_INDEX = 900, + + D3D12_MESSAGE_ID_GETHEAPPROPERTIES_INVALIDRESOURCE = 901, + D3D12_MESSAGE_ID_NODE_MASK_MISMATCH = 902, + D3D12_MESSAGE_ID_COMMAND_LIST_OUTOFMEMORY = 903, + D3D12_MESSAGE_ID_COMMAND_LIST_MULTIPLE_SWAPCHAIN_BUFFER_REFERENCES = 904, + D3D12_MESSAGE_ID_COMMAND_LIST_TOO_MANY_SWAPCHAIN_REFERENCES = 905, + D3D12_MESSAGE_ID_COMMAND_QUEUE_TOO_MANY_SWAPCHAIN_REFERENCES = 906, + D3D12_MESSAGE_ID_EXECUTECOMMANDLISTS_WRONGSWAPCHAINBUFFERREFERENCE = 907, + D3D12_MESSAGE_ID_COMMAND_LIST_SETRENDERTARGETS_INVALIDNUMRENDERTARGETS = 908, + D3D12_MESSAGE_ID_CREATE_QUEUE_INVALID_TYPE = 909, + D3D12_MESSAGE_ID_CREATE_QUEUE_INVALID_FLAGS = 910, + + D3D12_MESSAGE_ID_CREATESHAREDRESOURCE_INVALIDFLAGS = 911, + D3D12_MESSAGE_ID_CREATESHAREDRESOURCE_INVALIDFORMAT = 912, + D3D12_MESSAGE_ID_CREATESHAREDHEAP_INVALIDFLAGS = 913, + D3D12_MESSAGE_ID_REFLECTSHAREDPROPERTIES_UNRECOGNIZEDPROPERTIES = 914, + D3D12_MESSAGE_ID_REFLECTSHAREDPROPERTIES_INVALIDSIZE = 915, + D3D12_MESSAGE_ID_REFLECTSHAREDPROPERTIES_INVALIDOBJECT = 916, + D3D12_MESSAGE_ID_KEYEDMUTEX_INVALIDOBJECT = 917, + D3D12_MESSAGE_ID_KEYEDMUTEX_INVALIDKEY = 918, + D3D12_MESSAGE_ID_KEYEDMUTEX_WRONGSTATE = 919, + D3D12_MESSAGE_ID_CREATE_QUEUE_INVALID_PRIORITY = 920, + + D3D12_MESSAGE_ID_OBJECT_DELETED_WHILE_STILL_IN_USE = 921, + D3D12_MESSAGE_ID_CREATEPIPELINESTATE_INVALID_FLAGS = 922, + + D3D12_MESSAGE_ID_HEAP_ADDRESS_RANGE_HAS_NO_RESOURCE = 923, + + D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_RENDER_TARGET_DELETED = 924, + + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_ALL_RENDER_TARGETS_HAVE_UNKNOWN_FORMAT = 925, + + D3D12_MESSAGE_ID_HEAP_ADDRESS_RANGE_INTERSECTS_MULTIPLE_BUFFERS = 926, + + D3D12_MESSAGE_ID_EXECUTECOMMANDLISTS_GPU_WRITTEN_READBACK_RESOURCE_MAPPED = 927, + D3D12_MESSAGE_ID_UNMAP_RANGE_NOT_EMPTY = 929, + D3D12_MESSAGE_ID_MAP_INVALID_NULLRANGE = 930, + D3D12_MESSAGE_ID_UNMAP_INVALID_NULLRANGE = 931, + + D3D12_MESSAGE_ID_NO_GRAPHICS_API_SUPPORT = 932, + D3D12_MESSAGE_ID_NO_COMPUTE_API_SUPPORT = 933, + + D3D12_MESSAGE_ID_RESOLVESUBRESOURCE_RESOURCE_FLAGS_NOT_SUPPORTED = 934, + + D3D12_MESSAGE_ID_GPU_BASED_VALIDATION_ROOT_ARGUMENT_UNINITIALIZED = 935, + D3D12_MESSAGE_ID_GPU_BASED_VALIDATION_DESCRIPTOR_HEAP_INDEX_OUT_OF_BOUNDS = 936, + D3D12_MESSAGE_ID_GPU_BASED_VALIDATION_DESCRIPTOR_TABLE_REGISTER_INDEX_OUT_OF_BOUNDS = 937, + D3D12_MESSAGE_ID_GPU_BASED_VALIDATION_DESCRIPTOR_UNINITIALIZED = 938, + D3D12_MESSAGE_ID_GPU_BASED_VALIDATION_DESCRIPTOR_TYPE_MISMATCH = 939, + D3D12_MESSAGE_ID_GPU_BASED_VALIDATION_SRV_RESOURCE_DIMENSION_MISMATCH = 940, + D3D12_MESSAGE_ID_GPU_BASED_VALIDATION_UAV_RESOURCE_DIMENSION_MISMATCH = 941, + D3D12_MESSAGE_ID_GPU_BASED_VALIDATION_INCOMPATIBLE_RESOURCE_STATE = 942, + + D3D12_MESSAGE_ID_COPYRESOURCE_NULLDST = 943, + D3D12_MESSAGE_ID_COPYRESOURCE_INVALIDDSTRESOURCE = 944, + D3D12_MESSAGE_ID_COPYRESOURCE_NULLSRC = 945, + D3D12_MESSAGE_ID_COPYRESOURCE_INVALIDSRCRESOURCE = 946, + + D3D12_MESSAGE_ID_RESOLVESUBRESOURCE_NULLDST = 947, + D3D12_MESSAGE_ID_RESOLVESUBRESOURCE_INVALIDDSTRESOURCE = 948, + D3D12_MESSAGE_ID_RESOLVESUBRESOURCE_NULLSRC = 949, + D3D12_MESSAGE_ID_RESOLVESUBRESOURCE_INVALIDSRCRESOURCE = 950, + + D3D12_MESSAGE_ID_PIPELINE_STATE_TYPE_MISMATCH = 951, + D3D12_MESSAGE_ID_COMMAND_LIST_DISPATCH_ROOT_SIGNATURE_NOT_SET = 952, + D3D12_MESSAGE_ID_COMMAND_LIST_DISPATCH_ROOT_SIGNATURE_MISMATCH = 953, + + D3D12_MESSAGE_ID_RESOURCE_BARRIER_ZERO_BARRIERS = 954, + + D3D12_MESSAGE_ID_BEGIN_END_EVENT_MISMATCH = 955, + + D3D12_MESSAGE_ID_RESOURCE_BARRIER_POSSIBLE_BEFORE_AFTER_MISMATCH = 956, + + D3D12_MESSAGE_ID_RESOURCE_BARRIER_MISMATCHING_BEGIN_END = 957, + + D3D12_MESSAGE_ID_GPU_BASED_VALIDATION_INVALID_RESOURCE = 958, + + D3D12_MESSAGE_ID_USE_OF_ZERO_REFCOUNT_OBJECT = 959, + + D3D12_MESSAGE_ID_OBJECT_EVICTED_WHILE_STILL_IN_USE = 960, + + D3D12_MESSAGE_ID_GPU_BASED_VALIDATION_ROOT_DESCRIPTOR_ACCESS_OUT_OF_BOUNDS = 961, + + D3D12_MESSAGE_ID_CREATEPIPELINELIBRARY_INVALIDLIBRARYBLOB = 962, + D3D12_MESSAGE_ID_CREATEPIPELINELIBRARY_DRIVERVERSIONMISMATCH = 963, + D3D12_MESSAGE_ID_CREATEPIPELINELIBRARY_ADAPTERVERSIONMISMATCH = 964, + D3D12_MESSAGE_ID_CREATEPIPELINELIBRARY_UNSUPPORTED = 965, + D3D12_MESSAGE_ID_CREATE_PIPELINELIBRARY = 966, + D3D12_MESSAGE_ID_LIVE_PIPELINELIBRARY = 967, + D3D12_MESSAGE_ID_DESTROY_PIPELINELIBRARY = 968, + + D3D12_MESSAGE_ID_STOREPIPELINE_NONAME = 969, + D3D12_MESSAGE_ID_STOREPIPELINE_DUPLICATENAME = 970, + D3D12_MESSAGE_ID_LOADPIPELINE_NAMENOTFOUND = 971, + D3D12_MESSAGE_ID_LOADPIPELINE_INVALIDDESC = 972, + D3D12_MESSAGE_ID_PIPELINELIBRARY_SERIALIZE_NOTENOUGHMEMORY = 973, + + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_PS_OUTPUT_RT_OUTPUT_MISMATCH = 974, + + D3D12_MESSAGE_ID_SETEVENTONMULTIPLEFENCECOMPLETION_INVALIDFLAGS = 975, + + D3D12_MESSAGE_ID_CREATE_QUEUE_VIDEO_NOT_SUPPORTED = 976, + D3D12_MESSAGE_ID_CREATE_COMMAND_ALLOCATOR_VIDEO_NOT_SUPPORTED = 977, + D3D12_MESSAGE_ID_CREATEQUERY_HEAP_VIDEO_DECODE_STATISTICS_NOT_SUPPORTED = 978, + D3D12_MESSAGE_ID_CREATE_VIDEODECODECOMMANDLIST = 979, + D3D12_MESSAGE_ID_CREATE_VIDEODECODER = 980, + D3D12_MESSAGE_ID_CREATE_VIDEODECODESTREAM = 981, + D3D12_MESSAGE_ID_LIVE_VIDEODECODECOMMANDLIST = 982, + D3D12_MESSAGE_ID_LIVE_VIDEODECODER = 983, + D3D12_MESSAGE_ID_LIVE_VIDEODECODESTREAM = 984, + D3D12_MESSAGE_ID_DESTROY_VIDEODECODECOMMANDLIST = 985, + D3D12_MESSAGE_ID_DESTROY_VIDEODECODER = 986, + D3D12_MESSAGE_ID_DESTROY_VIDEODECODESTREAM = 987, + D3D12_MESSAGE_ID_DECODE_FRAME_INVALID_PARAMETERS = 988, + + D3D12_MESSAGE_ID_DEPRECATED_API = 989, + + D3D12_MESSAGE_ID_RESOURCE_BARRIER_MISMATCHING_COMMAND_LIST_TYPE = 990, + + D3D12_MESSAGE_ID_COMMAND_LIST_DESCRIPTOR_TABLE_NOT_SET = 991, + D3D12_MESSAGE_ID_COMMAND_LIST_ROOT_CONSTANT_BUFFER_VIEW_NOT_SET = 992, + D3D12_MESSAGE_ID_COMMAND_LIST_ROOT_SHADER_RESOURCE_VIEW_NOT_SET = 993, + D3D12_MESSAGE_ID_COMMAND_LIST_ROOT_UNORDERED_ACCESS_VIEW_NOT_SET = 994, + + D3D12_MESSAGE_ID_DISCARD_INVALID_SUBRESOURCE_RANGE = 995, + D3D12_MESSAGE_ID_DISCARD_ONE_SUBRESOURCE_FOR_MIPS_WITH_RECTS = 996, + D3D12_MESSAGE_ID_DISCARD_NO_RECTS_FOR_NON_TEXTURE2D = 997, + + D3D12_MESSAGE_ID_COPY_ON_SAME_SUBRESOURCE = 998, + + D3D12_MESSAGE_ID_SETRESIDENCYPRIORITY_INVALID_PAGEABLE = 999, + + D3D12_MESSAGE_ID_GPU_BASED_VALIDATION_UNSUPPORTED = 1000, + + D3D12_MESSAGE_ID_STATIC_DESCRIPTOR_INVALID_DESCRIPTOR_CHANGE = 1001, + D3D12_MESSAGE_ID_DATA_STATIC_DESCRIPTOR_INVALID_DATA_CHANGE = 1002, + D3D12_MESSAGE_ID_DATA_STATIC_WHILE_SET_AT_EXECUTE_DESCRIPTOR_INVALID_DATA_CHANGE = 1003, + D3D12_MESSAGE_ID_EXECUTE_BUNDLE_STATIC_DESCRIPTOR_DATA_STATIC_NOT_SET = 1004, + + D3D12_MESSAGE_ID_GPU_BASED_VALIDATION_RESOURCE_ACCESS_OUT_OF_BOUNDS = 1005, + D3D12_MESSAGE_ID_GPU_BASED_VALIDATION_SAMPLER_MODE_MISMATCH = 1006, + + D3D12_MESSAGE_ID_CREATE_FENCE_INVALID_FLAGS = 1007, + + D3D12_MESSAGE_ID_RESOURCE_BARRIER_DUPLICATE_SUBRESOURCE_TRANSITIONS = 1008, + D3D12_MESSAGE_ID_SETRESIDENCYPRIORITY_INVALID_PRIORITY = 1009, + D3D12_MESSAGE_ID_CREATE_DESCRIPTOR_HEAP_LARGE_NUM_DESCRIPTORS = 1013, + + D3D12_MESSAGE_ID_BEGIN_EVENT = 1014, + D3D12_MESSAGE_ID_END_EVENT = 1015, + + D3D12_MESSAGE_ID_CREATEDEVICE_DEBUG_LAYER_STARTUP_OPTIONS = 1016, + + D3D12_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_DEPTHBOUNDSTEST_UNSUPPORTED = 1017, + + D3D12_MESSAGE_ID_CREATEPIPELINESTATE_DUPLICATE_SUBOBJECT = 1018, + D3D12_MESSAGE_ID_CREATEPIPELINESTATE_UNKNOWN_SUBOBJECT = 1019, + D3D12_MESSAGE_ID_CREATEPIPELINESTATE_ZERO_SIZE_STREAM = 1020, + D3D12_MESSAGE_ID_CREATEPIPELINESTATE_INVALID_STREAM = 1021, + D3D12_MESSAGE_ID_CREATEPIPELINESTATE_CANNOT_DEDUCE_TYPE = 1022, + + D3D12_MESSAGE_ID_COMMAND_LIST_STATIC_DESCRIPTOR_RESOURCE_DIMENSION_MISMATCH = 1023, + + D3D12_MESSAGE_ID_CREATE_COMMAND_QUEUE_INSUFFICIENT_PRIVILEGE_FOR_GLOBAL_REALTIME = 1024, + D3D12_MESSAGE_ID_CREATE_COMMAND_QUEUE_INSUFFICIENT_HARDWARE_SUPPORT_FOR_GLOBAL_REALTIME = 1025, + + D3D12_MESSAGE_ID_ATOMICCOPYBUFFER_INVALID_ARCHITECTURE = 1026, + D3D12_MESSAGE_ID_ATOMICCOPYBUFFER_NULL_DST = 1027, + D3D12_MESSAGE_ID_ATOMICCOPYBUFFER_INVALID_DST_RESOURCE_DIMENSION = 1028, + D3D12_MESSAGE_ID_ATOMICCOPYBUFFER_DST_RANGE_OUT_OF_BOUNDS = 1029, + D3D12_MESSAGE_ID_ATOMICCOPYBUFFER_NULL_SRC = 1030, + D3D12_MESSAGE_ID_ATOMICCOPYBUFFER_INVALID_SRC_RESOURCE_DIMENSION = 1031, + D3D12_MESSAGE_ID_ATOMICCOPYBUFFER_SRC_RANGE_OUT_OF_BOUNDS = 1032, + D3D12_MESSAGE_ID_ATOMICCOPYBUFFER_INVALID_OFFSET_ALIGNMENT = 1033, + D3D12_MESSAGE_ID_ATOMICCOPYBUFFER_NULL_DEPENDENT_RESOURCES = 1034, + D3D12_MESSAGE_ID_ATOMICCOPYBUFFER_NULL_DEPENDENT_SUBRESOURCE_RANGES = 1035, + D3D12_MESSAGE_ID_ATOMICCOPYBUFFER_INVALID_DEPENDENT_RESOURCE = 1036, + D3D12_MESSAGE_ID_ATOMICCOPYBUFFER_INVALID_DEPENDENT_SUBRESOURCE_RANGE = 1037, + D3D12_MESSAGE_ID_ATOMICCOPYBUFFER_DEPENDENT_SUBRESOURCE_OUT_OF_BOUNDS = 1038, + D3D12_MESSAGE_ID_ATOMICCOPYBUFFER_DEPENDENT_RANGE_OUT_OF_BOUNDS = 1039, + D3D12_MESSAGE_ID_ATOMICCOPYBUFFER_ZERO_DEPENDENCIES = 1040, + + D3D12_MESSAGE_ID_DEVICE_CREATE_SHARED_HANDLE_INVALIDARG = 1041, + + D3D12_MESSAGE_ID_DESCRIPTOR_HANDLE_WITH_INVALID_RESOURCE = 1042, + + D3D12_MESSAGE_ID_SETDEPTHBOUNDS_INVALIDARGS = 1043, + + D3D12_MESSAGE_ID_GPU_BASED_VALIDATION_RESOURCE_STATE_IMPRECISE = 1044, + + D3D12_MESSAGE_ID_COMMAND_LIST_PIPELINE_STATE_NOT_SET = 1045, + + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_SHADER_MODEL_MISMATCH = 1046, + + D3D12_MESSAGE_ID_OBJECT_ACCESSED_WHILE_STILL_IN_USE = 1047, + + D3D12_MESSAGE_ID_PROGRAMMABLE_MSAA_UNSUPPORTED = 1048, + + D3D12_MESSAGE_ID_SETSAMPLEPOSITIONS_INVALIDARGS = 1049, + + D3D12_MESSAGE_ID_RESOLVESUBRESOURCEREGION_INVALID_RECT = 1050, + + D3D12_MESSAGE_ID_CREATE_VIDEODECODECOMMANDQUEUE = 1051, + D3D12_MESSAGE_ID_CREATE_VIDEOPROCESSCOMMANDLIST = 1052, + D3D12_MESSAGE_ID_CREATE_VIDEOPROCESSCOMMANDQUEUE = 1053, + D3D12_MESSAGE_ID_LIVE_VIDEODECODECOMMANDQUEUE = 1054, + D3D12_MESSAGE_ID_LIVE_VIDEOPROCESSCOMMANDLIST = 1055, + D3D12_MESSAGE_ID_LIVE_VIDEOPROCESSCOMMANDQUEUE = 1056, + D3D12_MESSAGE_ID_DESTROY_VIDEODECODECOMMANDQUEUE = 1057, + D3D12_MESSAGE_ID_DESTROY_VIDEOPROCESSCOMMANDLIST = 1058, + D3D12_MESSAGE_ID_DESTROY_VIDEOPROCESSCOMMANDQUEUE = 1059, + D3D12_MESSAGE_ID_CREATE_VIDEOPROCESSOR = 1060, + D3D12_MESSAGE_ID_CREATE_VIDEOPROCESSSTREAM = 1061, + D3D12_MESSAGE_ID_LIVE_VIDEOPROCESSOR = 1062, + D3D12_MESSAGE_ID_LIVE_VIDEOPROCESSSTREAM = 1063, + D3D12_MESSAGE_ID_DESTROY_VIDEOPROCESSOR = 1064, + D3D12_MESSAGE_ID_DESTROY_VIDEOPROCESSSTREAM = 1065, + + D3D12_MESSAGE_ID_PROCESS_FRAME_INVALID_PARAMETERS = 1066, + + D3D12_MESSAGE_ID_COPY_INVALIDLAYOUT = 1067, + + D3D12_MESSAGE_ID_CREATE_CRYPTO_SESSION = 1068, + D3D12_MESSAGE_ID_CREATE_CRYPTO_SESSION_POLICY = 1069, + D3D12_MESSAGE_ID_CREATE_PROTECTED_RESOURCE_SESSION = 1070, + D3D12_MESSAGE_ID_LIVE_CRYPTO_SESSION = 1071, + D3D12_MESSAGE_ID_LIVE_CRYPTO_SESSION_POLICY = 1072, + D3D12_MESSAGE_ID_LIVE_PROTECTED_RESOURCE_SESSION = 1073, + D3D12_MESSAGE_ID_DESTROY_CRYPTO_SESSION = 1074, + D3D12_MESSAGE_ID_DESTROY_CRYPTO_SESSION_POLICY = 1075, + D3D12_MESSAGE_ID_DESTROY_PROTECTED_RESOURCE_SESSION = 1076, + D3D12_MESSAGE_ID_PROTECTED_RESOURCE_SESSION_UNSUPPORTED = 1077, + + D3D12_MESSAGE_ID_FENCE_INVALIDOPERATION = 1078, + + D3D12_MESSAGE_ID_CREATEQUERY_HEAP_COPY_QUEUE_TIMESTAMPS_NOT_SUPPORTED = 1079, + + D3D12_MESSAGE_ID_SAMPLEPOSITIONS_MISMATCH_DEFERRED = 1080, + D3D12_MESSAGE_ID_SAMPLEPOSITIONS_MISMATCH_RECORDTIME_ASSUMEDFROMFIRSTUSE = 1081, + D3D12_MESSAGE_ID_SAMPLEPOSITIONS_MISMATCH_RECORDTIME_ASSUMEDFROMCLEAR = 1082, + + D3D12_MESSAGE_ID_CREATE_VIDEODECODERHEAP = 1083, + D3D12_MESSAGE_ID_LIVE_VIDEODECODERHEAP = 1084, + D3D12_MESSAGE_ID_DESTROY_VIDEODECODERHEAP = 1085, + + D3D12_MESSAGE_ID_OPENEXISTINGHEAP_INVALIDARG_RETURN = 1086, + D3D12_MESSAGE_ID_OPENEXISTINGHEAP_OUTOFMEMORY_RETURN = 1087, + D3D12_MESSAGE_ID_OPENEXISTINGHEAP_INVALIDADDRESS = 1088, + D3D12_MESSAGE_ID_OPENEXISTINGHEAP_INVALIDHANDLE = 1089, + + D3D12_MESSAGE_ID_WRITEBUFFERIMMEDIATE_INVALID_DEST = 1090, + D3D12_MESSAGE_ID_WRITEBUFFERIMMEDIATE_INVALID_MODE = 1091, + D3D12_MESSAGE_ID_WRITEBUFFERIMMEDIATE_INVALID_ALIGNMENT = 1092, + D3D12_MESSAGE_ID_WRITEBUFFERIMMEDIATE_NOT_SUPPORTED = 1093, + + D3D12_MESSAGE_ID_SETVIEWINSTANCEMASK_INVALIDARGS = 1094, + D3D12_MESSAGE_ID_VIEW_INSTANCING_UNSUPPORTED = 1095, + D3D12_MESSAGE_ID_VIEW_INSTANCING_INVALIDARGS = 1096, + + D3D12_MESSAGE_ID_COPYTEXTUREREGION_MISMATCH_DECODE_REFERENCE_ONLY_FLAG = 1097, + D3D12_MESSAGE_ID_COPYRESOURCE_MISMATCH_DECODE_REFERENCE_ONLY_FLAG = 1098, + + D3D12_MESSAGE_ID_CREATE_VIDEO_DECODE_HEAP_CAPS_FAILURE = 1099, + D3D12_MESSAGE_ID_CREATE_VIDEO_DECODE_HEAP_CAPS_UNSUPPORTED = 1100, + D3D12_MESSAGE_ID_VIDEO_DECODE_SUPPORT_INVALID_INPUT = 1101, + D3D12_MESSAGE_ID_CREATE_VIDEO_DECODER_UNSUPPORTED = 1102, + + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_METADATA_ERROR = 1103, + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_VIEW_INSTANCING_VERTEX_SIZE_EXCEEDED = 1104, + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_RUNTIME_INTERNAL_ERROR = 1105, + + D3D12_MESSAGE_ID_NO_VIDEO_API_SUPPORT = 1106, + + D3D12_MESSAGE_ID_VIDEO_PROCESS_SUPPORT_INVALID_INPUT = 1107, + D3D12_MESSAGE_ID_CREATE_VIDEO_PROCESSOR_CAPS_FAILURE = 1108, + D3D12_MESSAGE_ID_VIDEO_PROCESS_SUPPORT_UNSUPPORTED_FORMAT = 1109, + + D3D12_MESSAGE_ID_VIDEO_DECODE_FRAME_INVALID_ARGUMENT = 1110, + + D3D12_MESSAGE_ID_ENQUEUE_MAKE_RESIDENT_INVALID_FLAGS = 1111, + D3D12_MESSAGE_ID_OPENEXISTINGHEAP_UNSUPPORTED = 1112, + + D3D12_MESSAGE_ID_VIDEO_PROCESS_FRAMES_INVALID_ARGUMENT = 1113, + + D3D12_MESSAGE_ID_VIDEO_DECODE_SUPPORT_UNSUPPORTED = 1114, + + D3D12_MESSAGE_ID_CREATE_COMMANDRECORDER = 1115, + D3D12_MESSAGE_ID_LIVE_COMMANDRECORDER = 1116, + D3D12_MESSAGE_ID_DESTROY_COMMANDRECORDER = 1117, + D3D12_MESSAGE_ID_CREATE_COMMAND_RECORDER_VIDEO_NOT_SUPPORTED = 1118, + D3D12_MESSAGE_ID_CREATE_COMMAND_RECORDER_INVALID_SUPPORT_FLAGS = 1119, + D3D12_MESSAGE_ID_CREATE_COMMAND_RECORDER_INVALID_FLAGS = 1120, + D3D12_MESSAGE_ID_CREATE_COMMAND_RECORDER_MORE_RECORDERS_THAN_LOGICAL_PROCESSORS = 1121, + + D3D12_MESSAGE_ID_CREATE_COMMANDPOOL = 1122, + D3D12_MESSAGE_ID_LIVE_COMMANDPOOL = 1123, + D3D12_MESSAGE_ID_DESTROY_COMMANDPOOL = 1124, + D3D12_MESSAGE_ID_CREATE_COMMAND_POOL_INVALID_FLAGS = 1125, + + D3D12_MESSAGE_ID_CREATE_COMMAND_LIST_VIDEO_NOT_SUPPORTED = 1126, + + D3D12_MESSAGE_ID_COMMAND_RECORDER_SUPPORT_FLAGS_MISMATCH = 1127, + D3D12_MESSAGE_ID_COMMAND_RECORDER_CONTENTION = 1128, + + D3D12_MESSAGE_ID_COMMAND_RECORDER_USAGE_WITH_CREATECOMMANDLIST_COMMAND_LIST = 1129, + D3D12_MESSAGE_ID_COMMAND_ALLOCATOR_USAGE_WITH_CREATECOMMANDLIST1_COMMAND_LIST = 1130, + D3D12_MESSAGE_ID_CANNOT_EXECUTE_EMPTY_COMMAND_LIST = 1131, + + D3D12_MESSAGE_ID_CANNOT_RESET_COMMAND_POOL_WITH_OPEN_COMMAND_LISTS = 1132, + D3D12_MESSAGE_ID_CANNOT_USE_COMMAND_RECORDER_WITHOUT_CURRENT_TARGET = 1133, + D3D12_MESSAGE_ID_CANNOT_CHANGE_COMMAND_RECORDER_TARGET_WHILE_RECORDING = 1134, + D3D12_MESSAGE_ID_COMMAND_POOL_SYNC = 1135, + + D3D12_MESSAGE_ID_EVICT_UNDERFLOW = 1136, + + D3D12_MESSAGE_ID_CREATE_META_COMMAND = 1137, + D3D12_MESSAGE_ID_LIVE_META_COMMAND = 1138, + D3D12_MESSAGE_ID_DESTROY_META_COMMAND = 1139, + D3D12_MESSAGE_ID_COPYBUFFERREGION_INVALID_DST_RESOURCE = 1140, + D3D12_MESSAGE_ID_COPYBUFFERREGION_INVALID_SRC_RESOURCE = 1141, + D3D12_MESSAGE_ID_ATOMICCOPYBUFFER_INVALID_DST_RESOURCE = 1142, + D3D12_MESSAGE_ID_ATOMICCOPYBUFFER_INVALID_SRC_RESOURCE = 1143, + D3D12_MESSAGE_ID_CREATEPLACEDRESOURCEONBUFFER_NULL_BUFFER = 1144, + D3D12_MESSAGE_ID_CREATEPLACEDRESOURCEONBUFFER_NULL_RESOURCE_DESC = 1145, + D3D12_MESSAGE_ID_CREATEPLACEDRESOURCEONBUFFER_UNSUPPORTED = 1146, + D3D12_MESSAGE_ID_CREATEPLACEDRESOURCEONBUFFER_INVALID_BUFFER_DIMENSION = 1147, + D3D12_MESSAGE_ID_CREATEPLACEDRESOURCEONBUFFER_INVALID_BUFFER_FLAGS = 1148, + D3D12_MESSAGE_ID_CREATEPLACEDRESOURCEONBUFFER_INVALID_BUFFER_OFFSET = 1149, + D3D12_MESSAGE_ID_CREATEPLACEDRESOURCEONBUFFER_INVALID_RESOURCE_DIMENSION = 1150, + D3D12_MESSAGE_ID_CREATEPLACEDRESOURCEONBUFFER_INVALID_RESOURCE_FLAGS = 1151, + D3D12_MESSAGE_ID_CREATEPLACEDRESOURCEONBUFFER_OUTOFMEMORY_RETURN = 1152, + + D3D12_MESSAGE_ID_CANNOT_CREATE_GRAPHICS_AND_VIDEO_COMMAND_RECORDER = 1153, + D3D12_MESSAGE_ID_UPDATETILEMAPPINGS_POSSIBLY_MISMATCHING_PROPERTIES = 1154, + + D3D12_MESSAGE_ID_CREATE_COMMAND_LIST_INVALID_COMMAND_LIST_TYPE = 1155, + + D3D12_MESSAGE_ID_CLEARUNORDEREDACCESSVIEW_INCOMPATIBLE_WITH_STRUCTURED_BUFFERS = 1156, + + D3D12_MESSAGE_ID_COMPUTE_ONLY_DEVICE_OPERATION_UNSUPPORTED = 1157, + + D3D12_MESSAGE_ID_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INVALID = 1158, + D3D12_MESSAGE_ID_EMIT_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_INVALID = 1159, + D3D12_MESSAGE_ID_COPY_RAYTRACING_ACCELERATION_STRUCTURE_INVALID = 1160, + D3D12_MESSAGE_ID_DISPATCH_RAYS_INVALID = 1161, + D3D12_MESSAGE_ID_GET_RAYTRACING_ACCELERATION_STRUCTURE_PREBUILD_INFO_INVALID = 1162, + + D3D12_MESSAGE_ID_CREATE_LIFETIMETRACKER = 1163, + D3D12_MESSAGE_ID_LIVE_LIFETIMETRACKER = 1164, + D3D12_MESSAGE_ID_DESTROY_LIFETIMETRACKER = 1165, + D3D12_MESSAGE_ID_DESTROYOWNEDOBJECT_OBJECTNOTOWNED = 1166, + + D3D12_MESSAGE_ID_CREATE_TRACKEDWORKLOAD = 1167, + D3D12_MESSAGE_ID_LIVE_TRACKEDWORKLOAD = 1168, + D3D12_MESSAGE_ID_DESTROY_TRACKEDWORKLOAD = 1169, + + D3D12_MESSAGE_ID_RENDER_PASS_ERROR = 1170, + + D3D12_MESSAGE_ID_META_COMMAND_ID_INVALID = 1171, + D3D12_MESSAGE_ID_META_COMMAND_UNSUPPORTED_PARAMS = 1172, + D3D12_MESSAGE_ID_META_COMMAND_FAILED_ENUMERATION = 1173, + D3D12_MESSAGE_ID_META_COMMAND_PARAMETER_SIZE_MISMATCH = 1174, + D3D12_MESSAGE_ID_UNINITIALIZED_META_COMMAND = 1175, + D3D12_MESSAGE_ID_META_COMMAND_INVALID_GPU_VIRTUAL_ADDRESS = 1176, + + D3D12_MESSAGE_ID_CREATE_VIDEOENCODECOMMANDLIST = 1177, + D3D12_MESSAGE_ID_LIVE_VIDEOENCODECOMMANDLIST = 1178, + D3D12_MESSAGE_ID_DESTROY_VIDEOENCODECOMMANDLIST = 1179, + + D3D12_MESSAGE_ID_CREATE_VIDEOENCODECOMMANDQUEUE = 1180, + D3D12_MESSAGE_ID_LIVE_VIDEOENCODECOMMANDQUEUE = 1181, + D3D12_MESSAGE_ID_DESTROY_VIDEOENCODECOMMANDQUEUE = 1182, + + D3D12_MESSAGE_ID_CREATE_VIDEOMOTIONESTIMATOR = 1183, + D3D12_MESSAGE_ID_LIVE_VIDEOMOTIONESTIMATOR = 1184, + D3D12_MESSAGE_ID_DESTROY_VIDEOMOTIONESTIMATOR = 1185, + + D3D12_MESSAGE_ID_CREATE_VIDEOMOTIONVECTORHEAP = 1186, + D3D12_MESSAGE_ID_LIVE_VIDEOMOTIONVECTORHEAP = 1187, + D3D12_MESSAGE_ID_DESTROY_VIDEOMOTIONVECTORHEAP = 1188, + + D3D12_MESSAGE_ID_MULTIPLE_TRACKED_WORKLOADS = 1189, + D3D12_MESSAGE_ID_MULTIPLE_TRACKED_WORKLOAD_PAIRS = 1190, + D3D12_MESSAGE_ID_OUT_OF_ORDER_TRACKED_WORKLOAD_PAIR = 1191, + D3D12_MESSAGE_ID_CANNOT_ADD_TRACKED_WORKLOAD = 1192, + D3D12_MESSAGE_ID_INCOMPLETE_TRACKED_WORKLOAD_PAIR = 1193, + D3D12_MESSAGE_ID_CREATE_STATE_OBJECT_ERROR = 1194, + D3D12_MESSAGE_ID_GET_SHADER_IDENTIFIER_ERROR = 1195, + D3D12_MESSAGE_ID_GET_SHADER_STACK_SIZE_ERROR = 1196, + D3D12_MESSAGE_ID_GET_PIPELINE_STACK_SIZE_ERROR = 1197, + D3D12_MESSAGE_ID_SET_PIPELINE_STACK_SIZE_ERROR = 1198, + D3D12_MESSAGE_ID_GET_SHADER_IDENTIFIER_SIZE_INVALID = 1199, + D3D12_MESSAGE_ID_CHECK_DRIVER_MATCHING_IDENTIFIER_INVALID = 1200, + D3D12_MESSAGE_ID_CHECK_DRIVER_MATCHING_IDENTIFIER_DRIVER_REPORTED_ISSUE = 1201, + + D3D12_MESSAGE_ID_RENDER_PASS_INVALID_RESOURCE_BARRIER = 1202, + D3D12_MESSAGE_ID_RENDER_PASS_DISALLOWED_API_CALLED = 1203, + D3D12_MESSAGE_ID_RENDER_PASS_CANNOT_NEST_RENDER_PASSES = 1204, + D3D12_MESSAGE_ID_RENDER_PASS_CANNOT_END_WITHOUT_BEGIN = 1205, + D3D12_MESSAGE_ID_RENDER_PASS_CANNOT_CLOSE_COMMAND_LIST = 1206, + D3D12_MESSAGE_ID_RENDER_PASS_GPU_WORK_WHILE_SUSPENDED = 1207, + D3D12_MESSAGE_ID_RENDER_PASS_MISMATCHING_SUSPEND_RESUME = 1208, + D3D12_MESSAGE_ID_RENDER_PASS_NO_PRIOR_SUSPEND_WITHIN_EXECUTECOMMANDLISTS = 1209, + D3D12_MESSAGE_ID_RENDER_PASS_NO_SUBSEQUENT_RESUME_WITHIN_EXECUTECOMMANDLISTS = 1210, + + D3D12_MESSAGE_ID_TRACKED_WORKLOAD_COMMAND_QUEUE_MISMATCH = 1211, + D3D12_MESSAGE_ID_TRACKED_WORKLOAD_NOT_SUPPORTED = 1212, + + D3D12_MESSAGE_ID_RENDER_PASS_MISMATCHING_NO_ACCESS = 1213, + D3D12_MESSAGE_ID_RENDER_PASS_UNSUPPORTED_RESOLVE = 1214, + + D3D12_MESSAGE_ID_CLEARUNORDEREDACCESSVIEW_INVALID_RESOURCE_PTR = 1215, + + D3D12_MESSAGE_ID_WINDOWS7_FENCE_OUTOFORDER_SIGNAL = 1216, + D3D12_MESSAGE_ID_WINDOWS7_FENCE_OUTOFORDER_WAIT = 1217, + + D3D12_MESSAGE_ID_VIDEO_CREATE_MOTION_ESTIMATOR_INVALID_ARGUMENT = 1218, + D3D12_MESSAGE_ID_VIDEO_CREATE_MOTION_VECTOR_HEAP_INVALID_ARGUMENT = 1219, + D3D12_MESSAGE_ID_ESTIMATE_MOTION_INVALID_ARGUMENT = 1220, + D3D12_MESSAGE_ID_RESOLVE_MOTION_VECTOR_HEAP_INVALID_ARGUMENT = 1221, + + D3D12_MESSAGE_ID_GETGPUVIRTUALADDRESS_INVALID_HEAP_TYPE = 1222, + D3D12_MESSAGE_ID_SET_BACKGROUND_PROCESSING_MODE_INVALID_ARGUMENT = 1223, + D3D12_MESSAGE_ID_CREATE_COMMAND_LIST_INVALID_COMMAND_LIST_TYPE_FOR_FEATURE_LEVEL = 1224, + + D3D12_MESSAGE_ID_CREATE_VIDEOEXTENSIONCOMMAND = 1225, + D3D12_MESSAGE_ID_LIVE_VIDEOEXTENSIONCOMMAND = 1226, + D3D12_MESSAGE_ID_DESTROY_VIDEOEXTENSIONCOMMAND = 1227, + D3D12_MESSAGE_ID_INVALID_VIDEO_EXTENSION_COMMAND_ID = 1228, + D3D12_MESSAGE_ID_VIDEO_EXTENSION_COMMAND_INVALID_ARGUMENT = 1229, + + D3D12_MESSAGE_ID_CREATE_ROOT_SIGNATURE_NOT_UNIQUE_IN_DXIL_LIBRARY = 1230, + + D3D12_MESSAGE_ID_VARIABLE_SHADING_RATE_NOT_ALLOWED_WITH_TIR = 1231, + D3D12_MESSAGE_ID_GEOMETRY_SHADER_OUTPUTTING_BOTH_VIEWPORT_ARRAY_INDEX_AND_SHADING_RATE_NOT_SUPPORTED_ON_DEVICE = 1232, + D3D12_MESSAGE_ID_RSSETSHADING_RATE_INVALID_SHADING_RATE = 1233, + D3D12_MESSAGE_ID_RSSETSHADING_RATE_SHADING_RATE_NOT_PERMITTED_BY_CAP = 1234, + D3D12_MESSAGE_ID_RSSETSHADING_RATE_INVALID_COMBINER = 1235, + D3D12_MESSAGE_ID_RSSETSHADINGRATEIMAGE_REQUIRES_TIER_2 = 1236, + D3D12_MESSAGE_ID_RSSETSHADINGRATE_REQUIRES_TIER_1 = 1237, + D3D12_MESSAGE_ID_SHADING_RATE_IMAGE_INCORRECT_FORMAT = 1238, + D3D12_MESSAGE_ID_SHADING_RATE_IMAGE_INCORRECT_ARRAY_SIZE = 1239, + D3D12_MESSAGE_ID_SHADING_RATE_IMAGE_INCORRECT_MIP_LEVEL = 1240, + D3D12_MESSAGE_ID_SHADING_RATE_IMAGE_INCORRECT_SAMPLE_COUNT = 1241, + D3D12_MESSAGE_ID_SHADING_RATE_IMAGE_INCORRECT_SAMPLE_QUALITY = 1242, + + D3D12_MESSAGE_ID_NON_RETAIL_SHADER_MODEL_WONT_VALIDATE = 1243, + + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_AS_ROOT_SIGNATURE_MISMATCH = 1244, + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_MS_ROOT_SIGNATURE_MISMATCH = 1245, + + D3D12_MESSAGE_ID_ADD_TO_STATE_OBJECT_ERROR = 1246, + + D3D12_MESSAGE_ID_CREATE_PROTECTED_RESOURCE_SESSION_INVALID_ARGUMENT = 1247, + + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_MS_PSO_DESC_MISMATCH = 1248, + D3D12_MESSAGE_ID_CREATEPIPELINESTATE_MS_INCOMPLETE_TYPE = 1249, + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_AS_NOT_MS_MISMATCH = 1250, + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_MS_NOT_PS_MISMATCH = 1251, + D3D12_MESSAGE_ID_NONZERO_SAMPLER_FEEDBACK_MIP_REGION_WITH_INCOMPATIBLE_FORMAT = 1252, + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_INPUTLAYOUT_SHADER_MISMATCH = 1253, + + D3D12_MESSAGE_ID_EMPTY_DISPATCH = 1254, + + + D3D12_MESSAGE_ID_RESOURCE_FORMAT_REQUIRES_SAMPLER_FEEDBACK_CAPABILITY = 1255, + D3D12_MESSAGE_ID_SAMPLER_FEEDBACK_MAP_INVALID_MIP_REGION = 1256, + D3D12_MESSAGE_ID_SAMPLER_FEEDBACK_MAP_INVALID_DIMENSION = 1257, + D3D12_MESSAGE_ID_SAMPLER_FEEDBACK_MAP_INVALID_SAMPLE_COUNT = 1258, + D3D12_MESSAGE_ID_SAMPLER_FEEDBACK_MAP_INVALID_SAMPLE_QUALITY = 1259, + D3D12_MESSAGE_ID_SAMPLER_FEEDBACK_MAP_INVALID_LAYOUT = 1260, + D3D12_MESSAGE_ID_SAMPLER_FEEDBACK_MAP_REQUIRES_UNORDERED_ACCESS_FLAG = 1261, + D3D12_MESSAGE_ID_SAMPLER_FEEDBACK_CREATE_UAV_NULL_ARGUMENTS = 1262, + D3D12_MESSAGE_ID_SAMPLER_FEEDBACK_UAV_REQUIRES_SAMPLER_FEEDBACK_CAPABILITY = 1263, + D3D12_MESSAGE_ID_SAMPLER_FEEDBACK_CREATE_UAV_REQUIRES_FEEDBACK_MAP_FORMAT = 1264, + + D3D12_MESSAGE_ID_CREATEMESHSHADER_INVALIDSHADERBYTECODE = 1265, + D3D12_MESSAGE_ID_CREATEMESHSHADER_OUTOFMEMORY = 1266, + D3D12_MESSAGE_ID_CREATEMESHSHADERWITHSTREAMOUTPUT_INVALIDSHADERTYPE = 1267, + + D3D12_MESSAGE_ID_RESOLVESUBRESOURCE_SAMPLER_FEEDBACK_TRANSCODE_INVALID_FORMAT = 1268, + D3D12_MESSAGE_ID_RESOLVESUBRESOURCE_SAMPLER_FEEDBACK_INVALID_MIP_LEVEL_COUNT = 1269, + D3D12_MESSAGE_ID_RESOLVESUBRESOURCE_SAMPLER_FEEDBACK_TRANSCODE_ARRAY_SIZE_MISMATCH = 1270, + + D3D12_MESSAGE_ID_SAMPLER_FEEDBACK_CREATE_UAV_MISMATCHING_TARGETED_RESOURCE = 1271, + + D3D12_MESSAGE_ID_CREATEMESHSHADER_OUTPUTEXCEEDSMAXSIZE = 1272, + D3D12_MESSAGE_ID_CREATEMESHSHADER_GROUPSHAREDEXCEEDSMAXSIZE = 1273, + + D3D12_MESSAGE_ID_VERTEX_SHADER_OUTPUTTING_BOTH_VIEWPORT_ARRAY_INDEX_AND_SHADING_RATE_NOT_SUPPORTED_ON_DEVICE = 1274, + D3D12_MESSAGE_ID_MESH_SHADER_OUTPUTTING_BOTH_VIEWPORT_ARRAY_INDEX_AND_SHADING_RATE_NOT_SUPPORTED_ON_DEVICE = 1275, + D3D12_MESSAGE_ID_CREATEMESHSHADER_MISMATCHEDASMSPAYLOADSIZE = 1276, + + D3D12_MESSAGE_ID_CREATE_ROOT_SIGNATURE_UNBOUNDED_STATIC_DESCRIPTORS = 1277, + + D3D12_MESSAGE_ID_CREATEAMPLIFICATIONSHADER_INVALIDSHADERBYTECODE = 1278, + D3D12_MESSAGE_ID_CREATEAMPLIFICATIONSHADER_OUTOFMEMORY = 1279, + + D3D12_MESSAGE_ID_CREATE_SHADERCACHESESSION = 1280, + D3D12_MESSAGE_ID_LIVE_SHADERCACHESESSION = 1281, + D3D12_MESSAGE_ID_DESTROY_SHADERCACHESESSION = 1282, + + D3D12_MESSAGE_ID_CREATESHADERCACHESESSION_INVALIDARGS = 1283, + D3D12_MESSAGE_ID_CREATESHADERCACHESESSION_DISABLED = 1284, + D3D12_MESSAGE_ID_CREATESHADERCACHESESSION_ALREADYOPEN = 1285, + + D3D12_MESSAGE_ID_SHADERCACHECONTROL_DEVELOPERMODE = 1286, + D3D12_MESSAGE_ID_SHADERCACHECONTROL_INVALIDFLAGS = 1287, + D3D12_MESSAGE_ID_SHADERCACHECONTROL_STATEALREADYSET = 1288, + D3D12_MESSAGE_ID_SHADERCACHECONTROL_IGNOREDFLAG = 1289, + + D3D12_MESSAGE_ID_SHADERCACHESESSION_STOREVALUE_ALREADYPRESENT = 1290, + D3D12_MESSAGE_ID_SHADERCACHESESSION_STOREVALUE_HASHCOLLISION = 1291, + D3D12_MESSAGE_ID_SHADERCACHESESSION_STOREVALUE_CACHEFULL = 1292, + D3D12_MESSAGE_ID_SHADERCACHESESSION_FINDVALUE_NOTFOUND = 1293, + D3D12_MESSAGE_ID_SHADERCACHESESSION_CORRUPT = 1294, + D3D12_MESSAGE_ID_SHADERCACHESESSION_DISABLED = 1295, + + D3D12_MESSAGE_ID_OVERSIZED_DISPATCH = 1296, + D3D12_MESSAGE_ID_CREATE_VIDEOENCODER = 1297, + D3D12_MESSAGE_ID_LIVE_VIDEOENCODER = 1298, + D3D12_MESSAGE_ID_DESTROY_VIDEOENCODER = 1299, + D3D12_MESSAGE_ID_CREATE_VIDEOENCODERHEAP = 1300, + D3D12_MESSAGE_ID_LIVE_VIDEOENCODERHEAP = 1301, + D3D12_MESSAGE_ID_DESTROY_VIDEOENCODERHEAP = 1302, + + D3D12_MESSAGE_ID_COPYTEXTUREREGION_MISMATCH_ENCODE_REFERENCE_ONLY_FLAG = 1303, + D3D12_MESSAGE_ID_COPYRESOURCE_MISMATCH_ENCODE_REFERENCE_ONLY_FLAG = 1304, + D3D12_MESSAGE_ID_ENCODE_FRAME_INVALID_PARAMETERS = 1305, + D3D12_MESSAGE_ID_ENCODE_FRAME_UNSUPPORTED_PARAMETERS = 1306, + D3D12_MESSAGE_ID_RESOLVE_ENCODER_OUTPUT_METADATA_INVALID_PARAMETERS = 1307, + D3D12_MESSAGE_ID_RESOLVE_ENCODER_OUTPUT_METADATA_UNSUPPORTED_PARAMETERS = 1308, + D3D12_MESSAGE_ID_CREATE_VIDEO_ENCODER_INVALID_PARAMETERS = 1309, + D3D12_MESSAGE_ID_CREATE_VIDEO_ENCODER_UNSUPPORTED_PARAMETERS = 1310, + D3D12_MESSAGE_ID_CREATE_VIDEO_ENCODER_HEAP_INVALID_PARAMETERS = 1311, + D3D12_MESSAGE_ID_CREATE_VIDEO_ENCODER_HEAP_UNSUPPORTED_PARAMETERS = 1312, + D3D12_MESSAGE_ID_CREATECOMMANDLIST_NULL_COMMANDALLOCATOR = 1313, + D3D12_MESSAGE_ID_CLEAR_UNORDERED_ACCESS_VIEW_INVALID_DESCRIPTOR_HANDLE = 1314, + D3D12_MESSAGE_ID_DESCRIPTOR_HEAP_NOT_SHADER_VISIBLE = 1315, + D3D12_MESSAGE_ID_CREATEBLENDSTATE_BLENDOP_WARNING = 1316, + D3D12_MESSAGE_ID_CREATEBLENDSTATE_BLENDOPALPHA_WARNING = 1317, + D3D12_MESSAGE_ID_WRITE_COMBINE_PERFORMANCE_WARNING = 1318, + D3D12_MESSAGE_ID_RESOLVE_QUERY_INVALID_QUERY_STATE = 1319, + D3D12_MESSAGE_ID_SETPRIVATEDATA_NO_ACCESS = 1320, + D3D12_MESSAGE_ID_COMMAND_LIST_STATIC_DESCRIPTOR_SAMPLER_MODE_MISMATCH = 1321, + D3D12_MESSAGE_ID_GETCOPYABLEFOOTPRINTS_UNSUPPORTED_BUFFER_WIDTH = 1322, + D3D12_MESSAGE_ID_CREATEMESHSHADER_TOPOLOGY_MISMATCH = 1323, + D3D12_MESSAGE_ID_VRS_SUM_COMBINER_REQUIRES_CAPABILITY = 1324, + D3D12_MESSAGE_ID_SETTING_SHADING_RATE_FROM_MS_REQUIRES_CAPABILITY = 1325, + D3D12_MESSAGE_ID_SHADERCACHESESSION_SHADERCACHEDELETE_NOTSUPPORTED = 1326, + D3D12_MESSAGE_ID_SHADERCACHECONTROL_SHADERCACHECLEAR_NOTSUPPORTED = 1327, + D3D12_MESSAGE_ID_CREATERESOURCE_STATE_IGNORED = 1328, + D3D12_MESSAGE_ID_UNUSED_CROSS_EXECUTE_SPLIT_BARRIER = 1329, + D3D12_MESSAGE_ID_DEVICE_OPEN_SHARED_HANDLE_ACCESS_DENIED = 1330, + + D3D12_MESSAGE_ID_INCOMPATIBLE_BARRIER_VALUES = 1331, + D3D12_MESSAGE_ID_INCOMPATIBLE_BARRIER_ACCESS = 1332, + D3D12_MESSAGE_ID_INCOMPATIBLE_BARRIER_SYNC = 1333, + D3D12_MESSAGE_ID_INCOMPATIBLE_BARRIER_LAYOUT = 1334, + D3D12_MESSAGE_ID_INCOMPATIBLE_BARRIER_TYPE = 1335, + D3D12_MESSAGE_ID_OUT_OF_BOUNDS_BARRIER_SUBRESOURCE_RANGE = 1336, + D3D12_MESSAGE_ID_INCOMPATIBLE_BARRIER_RESOURCE_DIMENSION = 1337, + + D3D12_MESSAGE_ID_SET_SCISSOR_RECTS_INVALID_RECT = 1338, + + D3D12_MESSAGE_ID_SHADING_RATE_SOURCE_REQUIRES_DIMENSION_TEXTURE2D = 1339, + + D3D12_MESSAGE_ID_BUFFER_BARRIER_SUBREGION_OUT_OF_BOUNDS = 1340, + + D3D12_MESSAGE_ID_UNSUPPORTED_BARRIER_LAYOUT = 1341, + + D3D12_MESSAGE_ID_CREATERESOURCEANDHEAP_INVALID_PARAMETERS = 1342, + + D3D12_MESSAGE_ID_ENHANCED_BARRIERS_NOT_SUPPORTED = 1343, + + D3D12_MESSAGE_ID_LEGACY_BARRIER_VALIDATION_FORCED_ON = 1346, + + D3D12_MESSAGE_ID_EMPTY_ROOT_DESCRIPTOR_TABLE = 1347, + + D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_ELEMENT_OFFSET_UNALIGNED = 1348, + + D3D12_MESSAGE_ID_ALPHA_BLEND_FACTOR_NOT_SUPPORTED = 1349, + + D3D12_MESSAGE_ID_BARRIER_INTEROP_INVALID_LAYOUT = 1350, + D3D12_MESSAGE_ID_BARRIER_INTEROP_INVALID_STATE = 1351, + + D3D12_MESSAGE_ID_GRAPHICS_PIPELINE_STATE_DESC_ZERO_SAMPLE_MASK = 1352, + + D3D12_MESSAGE_ID_INDEPENDENT_STENCIL_REF_NOT_SUPPORTED = 1353, + D3D12_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INDEPENDENT_MASKS_UNSUPPORTED = 1354, + + D3D12_MESSAGE_ID_TEXTURE_BARRIER_SUBRESOURCES_OUT_OF_BOUNDS = 1355, + + D3D12_MESSAGE_ID_NON_OPTIMAL_BARRIER_ONLY_EXECUTE_COMMAND_LISTS = 1356, + + D3D12_MESSAGE_ID_EXECUTE_INDIRECT_ZERO_COMMAND_COUNT = 1357, + + D3D12_MESSAGE_ID_GPU_BASED_VALIDATION_INCOMPATIBLE_TEXTURE_LAYOUT = 1358, + + D3D12_MESSAGE_ID_DYNAMIC_INDEX_BUFFER_STRIP_CUT_NOT_SUPPORTED = 1359, + D3D12_MESSAGE_ID_PRIMITIVE_TOPOLOGY_TRIANGLE_FANS_NOT_SUPPORTED = 1360, + + D3D12_MESSAGE_ID_CREATE_SAMPLER_COMPARISON_FUNC_IGNORED = 1361, + + D3D12_MESSAGE_ID_CREATEHEAP_INVALIDHEAPTYPE = 1362, + D3D12_MESSAGE_ID_CREATERESOURCEANDHEAP_INVALIDHEAPTYPE = 1363, + D3D12_MESSAGE_ID_DYNAMIC_DEPTH_BIAS_NOT_SUPPORTED = 1364, + D3D12_MESSAGE_ID_CREATERASTERIZERSTATE_NON_WHOLE_DYNAMIC_DEPTH_BIAS = 1365, + + D3D12_MESSAGE_ID_DYNAMIC_DEPTH_BIAS_FLAG_MISSING = 1366, + D3D12_MESSAGE_ID_DYNAMIC_DEPTH_BIAS_NO_PIPELINE = 1367, + D3D12_MESSAGE_ID_DYNAMIC_INDEX_BUFFER_STRIP_CUT_FLAG_MISSING = 1368, + D3D12_MESSAGE_ID_DYNAMIC_INDEX_BUFFER_STRIP_CUT_NO_PIPELINE = 1369, + + D3D12_MESSAGE_ID_NONNORMALIZED_COORDINATE_SAMPLING_NOT_SUPPORTED = 1370, + + D3D12_MESSAGE_ID_INVALID_CAST_TARGET = 1371, + + D3D12_MESSAGE_ID_RENDER_PASS_COMMANDLIST_INVALID_END_STATE = 1372, + D3D12_MESSAGE_ID_RENDER_PASS_COMMANDLIST_INVALID_START_STATE = 1373, + D3D12_MESSAGE_ID_RENDER_PASS_MISMATCHING_ACCESS = 1374, + D3D12_MESSAGE_ID_RENDER_PASS_MISMATCHING_LOCAL_PRESERVE_PARAMETERS = 1375, + D3D12_MESSAGE_ID_RENDER_PASS_LOCAL_PRESERVE_RENDER_PARAMETERS_ERROR = 1376, + D3D12_MESSAGE_ID_RENDER_PASS_LOCAL_DEPTH_STENCIL_ERROR = 1377, + + D3D12_MESSAGE_ID_DRAW_POTENTIALLY_OUTSIDE_OF_VALID_RENDER_AREA = 1378, + D3D12_MESSAGE_ID_CREATERASTERIZERSTATE_INVALID_LINERASTERIZATIONMODE = 1379, + + D3D12_MESSAGE_ID_CREATERESOURCE_INVALIDALIGNMENT_SMALLRESOURCE = 1380, + D3D12_MESSAGE_ID_GENERIC_DEVICE_OPERATION_UNSUPPORTED = 1381, + + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_RENDER_TARGET_WRONG_WRITE_MASK = 1382, + + D3D12_MESSAGE_ID_PROBABLE_PIX_EVENT_LEAK = 1383, + D3D12_MESSAGE_ID_PIX_EVENT_UNDERFLOW = 1384, + + D3D12_MESSAGE_ID_RECREATEAT_INVALID_TARGET = 1385, + D3D12_MESSAGE_ID_RECREATEAT_INSUFFICIENT_SUPPORT = 1386, + + D3D12_MESSAGE_ID_GPU_BASED_VALIDATION_STRUCTURED_BUFFER_STRIDE_MISMATCH = 1387, + + D3D12_MESSAGE_ID_DISPATCH_GRAPH_INVALID = 1388, + + D3D12_MESSAGE_ID_DIRECTSR_SUPERRES_TARGET_FORMAT_INVALID = 1389, + D3D12_MESSAGE_ID_DIRECTSR_SUPERRES_TARGET_DIMENSION_INVALID = 1390, + D3D12_MESSAGE_ID_DIRECTSR_SUPERRES_SOURCE_COLOR_FORMAT_INVALID = 1391, + D3D12_MESSAGE_ID_DIRECTSR_SUPERRES_SOURCE_DEPTH_FORMAT_INVALID = 1392, + D3D12_MESSAGE_ID_DIRECTSR_SUPERRES_EXPOSURE_SCALE_FORMAT_INVALID = 1393, + D3D12_MESSAGE_ID_DIRECTSR_SUPERRES_ENGINE_CREATE_FLAGS_INVALID = 1394, + D3D12_MESSAGE_ID_DIRECTSR_SUPERRES_EXTENSION_INTERNAL_LOAD_FAILURE = 1395, + D3D12_MESSAGE_ID_DIRECTSR_SUPERRES_EXTENSION_INTERNAL_ENGINE_CREATION_ERROR = 1396, + D3D12_MESSAGE_ID_DIRECTSR_SUPERRES_EXTENSION_INTERNAL_UPSCALER_CREATION_ERROR = 1397, + D3D12_MESSAGE_ID_DIRECTSR_SUPERRES_EXTENSION_INTERNAL_UPSCALER_EXECUTION_ERROR = 1398, + D3D12_MESSAGE_ID_DIRECTSR_SUPERRES_UPSCALER_EXECUTE_REGION_INVALID = 1399, + D3D12_MESSAGE_ID_DIRECTSR_SUPERRES_UPSCALER_EXECUTE_TIME_DELTA_INVALID = 1400, + D3D12_MESSAGE_ID_DIRECTSR_SUPERRES_UPSCALER_EXECUTE_REQUIRED_TEXTURE_IS_NULL = 1401, + D3D12_MESSAGE_ID_DIRECTSR_SUPERRES_UPSCALER_EXECUTE_MOTION_VECTORS_FORMAT_INVALID = 1402, + D3D12_MESSAGE_ID_DIRECTSR_SUPERRES_UPSCALER_EXECUTE_FLAGS_INVALID = 1403, + D3D12_MESSAGE_ID_DIRECTSR_SUPERRES_UPSCALER_EXECUTE_FORMAT_INVALID = 1404, + D3D12_MESSAGE_ID_DIRECTSR_SUPERRES_UPSCALER_EXECUTE_EXPOSURE_SCALE_TEXTURE_SIZE_INVALID = 1405, + D3D12_MESSAGE_ID_DIRECTSR_SUPERRES_VARIANT_INDEX_OUT_OF_BOUNDS = 1406, + D3D12_MESSAGE_ID_DIRECTSR_SUPERRES_VARIANT_ID_NOT_FOUND = 1407, + D3D12_MESSAGE_ID_DIRECTSR_SUPERRES_DUPLICATE_VARIANT_ID = 1408, + D3D12_MESSAGE_ID_DIRECTSR_OUT_OF_MEMORY = 1409, + D3D12_MESSAGE_ID_DIRECTSR_SUPERRES_UPSCALER_EXECUTE_UNEXPECTED_TEXTURE_IS_IGNORED = 1410, + D3D12_MESSAGE_ID_DIRECTSR_SUPERRES_UPSCALER_EVICT_UNDERFLOW = 1411, + D3D12_MESSAGE_ID_DIRECTSR_SUPERRES_UPSCALER_EXECUTE_OPTIONAL_TEXTURE_IS_NULL = 1412, + D3D12_MESSAGE_ID_DIRECTSR_SUPERRES_UPSCALER_EXECUTE_INVALID_CAMERA_JITTER = 1413, + D3D12_MESSAGE_ID_CREATE_STATE_OBJECT_WARNING = 1414, + D3D12_MESSAGE_ID_GUID_TEXTURE_LAYOUT_UNSUPPORTED = 1415, + D3D12_MESSAGE_ID_RESOLVE_ENCODER_INPUT_PARAM_LAYOUT_INVALID_PARAMETERS = 1416, + D3D12_MESSAGE_ID_INVALID_BARRIER_ACCESS = 1417, + D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_INSTANCE_COUNT_ZERO = 1418, + D3D12_MESSAGE_ID_DESCRIPTOR_HEAP_NOT_SET_BEFORE_ROOT_SIGNATURE_WITH_DIRECTLY_INDEXED_FLAG = 1419, + D3D12_MESSAGE_ID_DIFFERENT_DESCRIPTOR_HEAP_SET_AFTER_ROOT_SIGNATURE_WITH_DIRECTLY_INDEXED_FLAG = 1420, + D3D12_MESSAGE_ID_APPLICATION_SPECIFIC_DRIVER_STATE_NOT_SUPPORTED = 1421, + D3D12_MESSAGE_ID_RENDER_TARGET_OR_DEPTH_STENCIL_RESOUCE_NOT_INITIALIZED = 1422, + D3D12_MESSAGE_ID_BYTECODE_VALIDATION_ERROR = 1423, + D3D12_MESSAGE_ID_FENCE_ZERO_WAIT = 1424, + D3D12_MESSAGE_ID_FENCE_BARRIERS_NOT_SUPPORTED = 1425, + D3D12_MESSAGE_ID_WAIT_BARRIER_NO_FENCES = 1426, + D3D12_MESSAGE_ID_WAIT_BARRIER_NOT_SUPPORTED = 1427, + D3D12_MESSAGE_ID_FENCE_BARRIERS_RACE_CONDITION = 1428, + D3D12_MESSAGE_ID_FENCE_BARRIERS_NON_SERIALIZABLE_DEPENDENCY = 1429, + D3D12_MESSAGE_ID_COMMAND_LIST_SCOPED_WAIT_BARRIER_UNSATISFIED = 1430, + D3D12_MESSAGE_ID_NON_COMMON_RESOURCE_IN_COPY_QUEUE = 1431, + D3D12_MESSAGE_ID_CREATE_EXTENSION = 1432, + D3D12_MESSAGE_ID_LIVE_EXTENSION = 1433, + D3D12_MESSAGE_ID_DESTROY_EXTENSION = 1434, + D3D12_MESSAGE_ID_CREATEPIPELINESTATE_MULTIPLE_ROOT_SIGNATURES_DEFINED = 1435, + D3D12_MESSAGE_ID_TEXTURE_BARRIER_INVALID_FLAGS = 1436, + D3D12_MESSAGE_ID_ASYNC_COMMANDS_NOT_SUPPORTED = 1437, + D3D12_MESSAGE_ID_COPYBUFFERREGIONS_INVALIDDESTRESOURCE = 1438, + D3D12_MESSAGE_ID_STOREPIPELINE_CACHED_BLOB_DISABLED = 1442, + + D3D12_MESSAGE_ID_CREATEQUERYHEAP_INVALID_FLAGS = 1443, + D3D12_MESSAGE_ID_RESOLVEQUERYDATA_INVALID_QUERYHEAP = 1444, + + D3D12_MESSAGE_ID_COPYRESOURCES_REPEATED_DEST_RESOURCE = 1445, + D3D12_MESSAGE_ID_COPYTEXTUREREGIONS_REPEATED_DEST_RESOURCE = 1446, + D3D12_MESSAGE_ID_GUID_MLIR_UNSUPPORTED = 1447, + D3D12_MESSAGE_ID_INVALID_MLIR_PROGRAM = 1448, + D3D12_MESSAGE_ID_COPYBUFFERREGIONS_REPEATED_DEST_RESOURCE = 1449, + D3D12_MESSAGE_ID_GPU_BASED_VALIDATION_NON_UNIFORM_RESOURCE_INDEX = 1451, + D3D12_MESSAGE_ID_FILLBUFFERS_UNRECOGNIZED_FORMAT = 1452, + D3D12_MESSAGE_ID_FILLBUFFERS_INVALID_FILL_RANGE = 1453, + D3D12_MESSAGE_ID_CLEARTEXTURESUBRESOURCES_UNRECOGNIZED_FORMAT = 1454, + D3D12_MESSAGE_ID_CLEARTEXTURESUBRESOURCES_REPEATED_DEST_RESOURCE = 1455, + D3D12_MESSAGE_ID_DEVICE_CLEARVIEW_EMPTYBOX = 1456, + D3D12_MESSAGE_ID_DEVICE_CLEARVIEW_INVALIDSOURCEBOX = 1457, + D3D12_MESSAGE_ID_CLEARBOUNDDEPTHSTENCILVIEW_DEPTH_STENCIL_DELETED = 1458, + D3D12_MESSAGE_ID_CLEARBOUNDDEPTHSTENCILVIEW_DEPTH_STENCIL_UNBOUND = 1459, + D3D12_MESSAGE_ID_CLEARBOUNDDEPTHSTENCILVIEW_REPEATED_DEST_RESOURCE = 1460, + D3D12_MESSAGE_ID_CLEARBOUNDRENDERTARGETVIEWS_RENDER_TARGET_DELETED = 1461, + D3D12_MESSAGE_ID_CLEARBOUNDRENDERTARGETVIEWS_RENDER_TARGET_UNBOUND = 1462, + D3D12_MESSAGE_ID_CLEARBOUNDRENDERTARGETVIEWS_REPEATED_DEST_RESOURCE = 1463, + D3D12_MESSAGE_ID_FILL_BUFFERS_INVALID_FILL_BUFFER_DESC = 1464, + D3D12_MESSAGE_ID_DEGENERATE_SPLIT_BARRIER = 1466, + D3D12_MESSAGE_ID_D3D12_MESSAGES_END = 1471, // This must be the last entry in the enum, and must be one past the last enumerant. +} D3D12_MESSAGE_ID; + +typedef struct D3D12_MESSAGE +{ + D3D12_MESSAGE_CATEGORY Category; + D3D12_MESSAGE_SEVERITY Severity; + D3D12_MESSAGE_ID ID; + [annotation("_Field_size_(DescriptionByteLength)")] const char* pDescription; + SIZE_T DescriptionByteLength; +} D3D12_MESSAGE; + +typedef struct D3D12_INFO_QUEUE_FILTER_DESC +{ + UINT NumCategories; + [annotation("_Field_size_(NumCategories)")] D3D12_MESSAGE_CATEGORY* pCategoryList; + UINT NumSeverities; + [annotation("_Field_size_(NumSeverities)")] D3D12_MESSAGE_SEVERITY* pSeverityList; + UINT NumIDs; + [annotation("_Field_size_(NumIDs)")] D3D12_MESSAGE_ID* pIDList; +} D3D12_INFO_QUEUE_FILTER_DESC; + +// To use, memset to 0, then fill in what you need. +typedef struct D3D12_INFO_QUEUE_FILTER +{ + D3D12_INFO_QUEUE_FILTER_DESC AllowList; + D3D12_INFO_QUEUE_FILTER_DESC DenyList; +} D3D12_INFO_QUEUE_FILTER; + +//============================================================================= +// ID3D12InfoQueue +// +// Logs D3D12 Messages. +// This interface can be queried from ID3D12Device, as long as the device +// was created with the debug layer. +// +// +cpp_quote("#define D3D12_INFO_QUEUE_DEFAULT_MESSAGE_COUNT_LIMIT 1024") +[uuid(0742a90b-c387-483f-b946-30a7e4e61458), object, local, pointer_default(unique)] +interface ID3D12InfoQueue + : IUnknown +{ + //========================================================================= + // Methods for configuring how much data is stored in the queue. + + // SetMessageCountLimit() + // This sets how many messages are stored. When the queue is full, + // new messages coming in push old messages out. + // Passing -1 to SetMessageCountLimit means the queue has + // unlimited size (go until out of memory or ClearStoredMessages()). + // The default message count size is + // D3D12_INFO_QUEUE_DEFAULT_MESSAGE_COUNT_LIMIT + // Returns S_OK or E_INVALIDARG. + HRESULT SetMessageCountLimit([annotation("_In_")] UINT64 MessageCountLimit); + + // ClearStoredMessages + void ClearStoredMessages(); + + //========================================================================= + // Methods for retrieving data or statistics from the queue. + + // GetMessage() + // Retrieves messages, one at a time, from the queue which pass any + // retrieval filter currently defined. If there is no retrieval filter, + // all messages can be retrieved. + // The MessageIndex parameter is a 0 based index into the results passing + // the filter. The number of results is returned by + // GetNumStoredMessagesAllowedByRetrievalFilter(). + // + // Note this does not remove the message from the queue. + // + // pMessageByteLength inputs the size of the buffer passed in via + // pMessage, and outputs the size of the message. pMessage can be NULL + // when the size of the required buffer is being queried (return S_FALSE). + // + // NOTE: The returned buffer pMessage is NOT just the size of D3D12_MESSAGE, + // it includes extra memory after the D3D12_MESSAGE for storing the string + // description, which is pointed to from within D3D12_MESSAGE. Therefore + // applications should check the size needed for pMessage as described above. + // + // Watch out for thread safety when making consecutive calls first to + // determine the buffer size required and then to pass in the buffer and + // retrieve the message, and also between calling + // GetNumStoredMessagesAllowedByRetrievalFilter() and enumerating through + // the results via GetMessagE(). + // + // Returns: S_OK, S_FALSE, E_INVALIDARG or E_OUTOFMEMORY. + HRESULT GetMessage( + [annotation("_In_")] UINT64 MessageIndex, + [annotation("_Out_writes_bytes_opt_(*pMessageByteLength)")] D3D12_MESSAGE* pMessage, + [annotation("_Inout_")] SIZE_T* pMessageByteLength); + + // GetNumMessagesAllowedByStorageFilter() + // Returns how many messages sent to the queue passed + // whatever storage filter was active upon receipt of + // the message. + // This can be a larger value than the message count limit, + // returned by GetMessageCountLimit(), since old messages are discarded + // when the queue is full to prevent overflow. + UINT64 GetNumMessagesAllowedByStorageFilter(); + + // GetNumMessagesDeniedByStorageFilter() + UINT64 GetNumMessagesDeniedByStorageFilter(); + + // GetNumStoredMessages() + // Returns how many messages are currently stored in the queue. + UINT64 GetNumStoredMessages(); + + // GetNumStoredMessagesAllowedByRetrievalFilter() + // Returns how many messages that are currently in the queue + // pass any retrieval filter that is currently set. + // The MessageIndex parameter to GetMessage() indexes + // an array of this many results. + UINT64 GetNumStoredMessagesAllowedByRetrievalFilter(); + + // GetNumMessagesDiscardedByMessageCountLimit() + UINT64 GetNumMessagesDiscardedByMessageCountLimit(); + + // GetMessageCountLimit + // This is how many messages can be stored in the queue. + // When the queue is full, new messages coming in push old messages out. + // -1 means there is no limit. + UINT64 GetMessageCountLimit(); + + //========================================================================= + // Methods for filtering what gets stored in the queue + + // AddStorageFilterEntries() + // Adds to the existing entries at top of stack + // Returns: S_OK, E_INVALIDARG or E_OUTOFMEMORY. + HRESULT AddStorageFilterEntries( + [annotation("_In_")] D3D12_INFO_QUEUE_FILTER* pFilter); + + // GetStorageFilter() + // Gets all entries at top of stack. + // The application must allocate the output buffer. The size required can be + // queried by passing null for pFilter and looking at the returned + // pFilterByteLength (HRESULT is S_FALSE). Note that D3D12_INFO_QUEUE_FILTER contains + // pointers - these will point to locations within the same + // contiguous buffer - *pFilterByteLength is the total storage needed for all + // data. So the application needs to only allocate/free the memory for pFilter. + // Returns S_OK, S_FALSE, E_INVALIDARG or E_OUTOFMEMORY + HRESULT GetStorageFilter( + [annotation("_Out_writes_bytes_opt_(*pFilterByteLength)")] D3D12_INFO_QUEUE_FILTER* pFilter, + [annotation("_Inout_")] SIZE_T* pFilterByteLength); + + // ClearStorageFilter() + // Clears filter at the top of the stack (if there is one) + void ClearStorageFilter(); + + // PushEmptyStorageFilter() + // Push an empty storage filter on the stack to allow local filtering changes. + // For convenience, this is automatically called by SetStorageFilter() + // if the stack is empty. Thus if the stack is not needed, filters can be + // defined without ever bothering to push or pop. + // Returns S_OK or E_OUTOFMEMORY + HRESULT PushEmptyStorageFilter(); + + // PushCopyOfStorageFilter() + // Push a copy of the current filter so that local modifications can be made + // starting from what currently exists. + // Returns S_OK or E_OUTOFMEMORY + HRESULT PushCopyOfStorageFilter(); + + // PushStorageFilter() + // Push a filter passed as a parameter onto the stack. This is + // just a helper for calling PushEmptyStorageFilter() followed + // by AddStorageFilterEntries() + // Returns S_OK, E_INVALIDARG or E_OUTOFMEMORY. + HRESULT PushStorageFilter( + [annotation("_In_")] D3D12_INFO_QUEUE_FILTER* pFilter); + + // PopStorageFilter() + // Pop the current storage filter off the stack (if there is one) + void PopStorageFilter(); + + // GetStorageFilterStackSize() + UINT GetStorageFilterStackSize(); + + //========================================================================= + // Methods for filtering what gets read out of the queue by GetMessage(). + + // AddRetrievalFilterEntries() + // Adds to the existing entries at top of stack + // Returns: S_OK, E_INVALIDARG or E_OUTOFMEMORY. + HRESULT AddRetrievalFilterEntries( + [annotation("_In_")] D3D12_INFO_QUEUE_FILTER* pFilter); + + // GetRetrievalFilter() + // Gets all entries at top of stack. + // The application must allocate the output buffer. The size required can be + // queried by passing null for pFilter and looking at the returned + // pFilterByteLength (HRESULT is S_FALSE). Note that D3D12_INFO_QUEUE_FILTER contains + // pointers - these will point to locations within the same + // contiguous buffer - *pFilterByteLength is the total storage needed for all + // data. So the application needs to only allocate/free the memory for pFilter. + // Returns S_OK, S_FALSE, E_INVALIDARG or E_OUTOFMEMORY + HRESULT GetRetrievalFilter( + [annotation("_Out_writes_bytes_opt_(*pFilterByteLength)")] D3D12_INFO_QUEUE_FILTER* pFilter, + [annotation("_Inout_")] SIZE_T* pFilterByteLength); + + // ClearRetrievalFilter() + // Clears filter at the top of the stack (if there is one) + void ClearRetrievalFilter(); + + // PushEmptyRetrievalFilter() + // Push an empty storage filter on the stack to allow local filtering changes. + // For convenience, this is automatically called by SetRetrievalFilter() + // if the stack is empty. Thus if the stack is not needed, filters can be + // defined without ever bothering to push or pop. + // Returns S_OK or E_OUTOFMEMORY + HRESULT PushEmptyRetrievalFilter(); + + // PushCopyOfRetrievalFilter() + // Push a copy of the current filter so that local modifications can be made + // starting from what currently exists. + // Returns S_OK or E_OUTOFMEMORY + HRESULT PushCopyOfRetrievalFilter(); + + // PushRetrievalFilter() + // Push a filter passed as a parameter onto the stack. This is + // just a helper for calling PushEmptyRetrievalFilter() followed + // by AddRetrievalFilterEntries() + // Returns S_OK, E_INVALIDARG or E_OUTOFMEMORY. + HRESULT PushRetrievalFilter( + [annotation("_In_")] D3D12_INFO_QUEUE_FILTER* pFilter); + + // PopRetrievalFilter() + // Pop the current storage filter off the stack (if there is one) + void PopRetrievalFilter(); + + // GetRetrievalFilterStackSize() + UINT GetRetrievalFilterStackSize(); + + //========================================================================= + // Methods for adding entries to the queue. + + // AddMessage() + // This is used by D3D12 components to log messages. Nothing stops + // applications from calling this, but it isn’t particularly useful. + // If an application wishes to insert custom strings into the queue, + // AddApplicationMessage() below is suggested. See below. + // + // Returns S_OK, E_INVALIDARG or E_OUTOFMEMORY + HRESULT AddMessage( + [annotation("_In_")] D3D12_MESSAGE_CATEGORY Category, + [annotation("_In_")] D3D12_MESSAGE_SEVERITY Severity, + [annotation("_In_")] D3D12_MESSAGE_ID ID, + [annotation("_In_")] LPCSTR pDescription); + + // AddApplicationMessage() + // This is a convenience for applications that want + // to insert strings of their own into the queue, perhaps to log issues + // of its own, or to mark out points in time in the queue. This + // has the same effect as calling AddMessage() above with the + // following settings: + // Category = D3D12_MESSAGE_CATEGORY_APPLICATION_DEFINED + // Severity = + // ID = D3D12_MESSAGE_ID_STRING_FROM_APPLICATION + // pDescription = + // + // Returns S_OK, E_INVALIDARG or E_OUTOFMEMORY + HRESULT AddApplicationMessage( + [annotation("_In_")] D3D12_MESSAGE_SEVERITY Severity, + [annotation("_In_")] LPCSTR pDescription); + + //========================================================================= + // Methods for breaking on errors that pass the storage filter. + HRESULT SetBreakOnCategory( + [annotation("_In_")] D3D12_MESSAGE_CATEGORY Category, + [annotation("_In_")] BOOL bEnable); + HRESULT SetBreakOnSeverity( + [annotation("_In_")] D3D12_MESSAGE_SEVERITY Severity, + [annotation("_In_")] BOOL bEnable); + HRESULT SetBreakOnID( + [annotation("_In_")] D3D12_MESSAGE_ID ID, + [annotation("_In_")] BOOL bEnable); + + BOOL GetBreakOnCategory( + [annotation("_In_")] D3D12_MESSAGE_CATEGORY Category); + BOOL GetBreakOnSeverity( + [annotation("_In_")] D3D12_MESSAGE_SEVERITY Severity); + BOOL GetBreakOnID( + [annotation("_In_")] D3D12_MESSAGE_ID ID); + + //========================================================================= + // Methods for globally muting debug spte from the InfoQueue + void SetMuteDebugOutput( + [annotation("_In_")] BOOL bMute); + BOOL GetMuteDebugOutput(); +}; + +typedef enum D3D12_MESSAGE_CALLBACK_FLAGS +{ + D3D12_MESSAGE_CALLBACK_FLAG_NONE = 0x00, + D3D12_MESSAGE_CALLBACK_IGNORE_FILTERS = 0x01, + +} D3D12_MESSAGE_CALLBACK_FLAGS; + +cpp_quote( "DEFINE_ENUM_FLAG_OPERATORS(D3D12_MESSAGE_CALLBACK_FLAGS)") + +typedef void (__stdcall *D3D12MessageFunc) (D3D12_MESSAGE_CATEGORY Category, + D3D12_MESSAGE_SEVERITY Severity, + D3D12_MESSAGE_ID ID, + LPCSTR pDescription, + void* pContext); + +[ uuid( 2852dd88-b484-4c0c-b6b1-67168500e600 ), object, local, pointer_default( unique ) ] +interface ID3D12InfoQueue1 + : ID3D12InfoQueue +{ + HRESULT RegisterMessageCallback( + [annotation("_In_")] D3D12MessageFunc CallbackFunc, + [annotation("_In_")] D3D12_MESSAGE_CALLBACK_FLAGS CallbackFilterFlags, + [annotation("_Inout_")] void* pContext, + [annotation("_Inout_")] DWORD *pCallbackCookie); + + HRESULT UnregisterMessageCallback( + [annotation("_In_")] DWORD CallbackCookie); +}; + + + +cpp_quote("#endif /* WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES) */") +#pragma endregion +cpp_quote( "DEFINE_GUID(IID_ID3D12Debug,0x344488b7,0x6846,0x474b,0xb9,0x89,0xf0,0x27,0x44,0x82,0x45,0xe0);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12Debug1,0xaffaa4ca,0x63fe,0x4d8e,0xb8,0xad,0x15,0x90,0x00,0xaf,0x43,0x04);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12Debug2,0x93a665c4,0xa3b2,0x4e5d,0xb6,0x92,0xa2,0x6a,0xe1,0x4e,0x33,0x74);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12Debug3,0x5cf4e58f,0xf671,0x4ff1,0xa5,0x42,0x36,0x86,0xe3,0xd1,0x53,0xd1);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12Debug4,0x014b816e,0x9ec5,0x4a2f,0xa8,0x45,0xff,0xbe,0x44,0x1c,0xe1,0x3a);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12Debug5,0x548d6b12,0x09fa,0x40e0,0x90,0x69,0x5d,0xcd,0x58,0x9a,0x52,0xc9);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12Debug6,0x82a816d6,0x5d01,0x4157,0x97,0xd0,0x49,0x75,0x46,0x3f,0xd1,0xed);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12DebugDevice1,0xa9b71770,0xd099,0x4a65,0xa6,0x98,0x3d,0xee,0x10,0x02,0x0f,0x88);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12DebugDevice,0x3febd6dd,0x4973,0x4787,0x81,0x94,0xe4,0x5f,0x9e,0x28,0x92,0x3e);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12DebugDevice2,0x60eccbc1,0x378d,0x4df1,0x89,0x4c,0xf8,0xac,0x5c,0xe4,0xd7,0xdd);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12DebugCommandQueue,0x09e0bf36,0x54ac,0x484f,0x88,0x47,0x4b,0xae,0xea,0xb6,0x05,0x3a);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12DebugCommandQueue1,0x16be35a2,0xbfd6,0x49f2,0xbc,0xae,0xea,0xae,0x4a,0xff,0x86,0x2d);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12DebugCommandList1,0x102ca951,0x311b,0x4b01,0xb1,0x1f,0xec,0xb8,0x3e,0x06,0x1b,0x37);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12DebugCommandList,0x09e0bf36,0x54ac,0x484f,0x88,0x47,0x4b,0xae,0xea,0xb6,0x05,0x3f);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12DebugCommandList2,0xaeb575cf,0x4e06,0x48be,0xba,0x3b,0xc4,0x50,0xfc,0x96,0x65,0x2e);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12DebugCommandList3,0x197d5e15,0x4d37,0x4d34,0xaf,0x78,0x72,0x4c,0xd7,0x0f,0xdb,0x1f);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12SharingContract,0x0adf7d52,0x929c,0x4e61,0xad,0xdb,0xff,0xed,0x30,0xde,0x66,0xef);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12ManualWriteTrackingResource,0x86ca3b85,0x49ad,0x4b6e,0xae,0xd5,0xed,0xdb,0x18,0x54,0x0f,0x41);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12InfoQueue,0x0742a90b,0xc387,0x483f,0xb9,0x46,0x30,0xa7,0xe4,0xe6,0x14,0x58);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12InfoQueue1,0x2852dd88,0xb484,0x4c0c,0xb6,0xb1,0x67,0x16,0x85,0x00,0xe6,0x00);" ) diff --git a/neo/engine/opengl/d3d12/d3d12shader.h b/neo/engine/opengl/d3d12/d3d12shader.h new file mode 100644 index 00000000..b51138ce --- /dev/null +++ b/neo/engine/opengl/d3d12/d3d12shader.h @@ -0,0 +1,493 @@ +////////////////////////////////////////////////////////////////////////////// +// +// Copyright (c) Microsoft Corporation. +// Licensed under the MIT license. +// +// File: D3D12Shader.h +// Content: D3D12 Shader Types and APIs +// +////////////////////////////////////////////////////////////////////////////// + +#ifndef __D3D12SHADER_H__ +#define __D3D12SHADER_H__ + +#include "d3dcommon.h" + +typedef enum D3D12_SHADER_VERSION_TYPE +{ + D3D12_SHVER_PIXEL_SHADER = 0, + D3D12_SHVER_VERTEX_SHADER = 1, + D3D12_SHVER_GEOMETRY_SHADER = 2, + + // D3D11 Shaders + D3D12_SHVER_HULL_SHADER = 3, + D3D12_SHVER_DOMAIN_SHADER = 4, + D3D12_SHVER_COMPUTE_SHADER = 5, + + // D3D12 Shaders + D3D12_SHVER_LIBRARY = 6, + + D3D12_SHVER_RAY_GENERATION_SHADER = 7, + D3D12_SHVER_INTERSECTION_SHADER = 8, + D3D12_SHVER_ANY_HIT_SHADER = 9, + D3D12_SHVER_CLOSEST_HIT_SHADER = 10, + D3D12_SHVER_MISS_SHADER = 11, + D3D12_SHVER_CALLABLE_SHADER = 12, + + D3D12_SHVER_MESH_SHADER = 13, + D3D12_SHVER_AMPLIFICATION_SHADER = 14, + + D3D12_SHVER_NODE_SHADER = 15, + + D3D12_SHVER_RESERVED0 = 0xFFF0, +} D3D12_SHADER_VERSION_TYPE; + +#define D3D12_SHVER_GET_TYPE(_Version) \ + (((_Version) >> 16) & 0xffff) +#define D3D12_SHVER_GET_MAJOR(_Version) \ + (((_Version) >> 4) & 0xf) +#define D3D12_SHVER_GET_MINOR(_Version) \ + (((_Version) >> 0) & 0xf) + +// Slot ID for library function return +#define D3D_RETURN_PARAMETER_INDEX (-1) + +typedef D3D_RESOURCE_RETURN_TYPE D3D12_RESOURCE_RETURN_TYPE; + +typedef D3D_CBUFFER_TYPE D3D12_CBUFFER_TYPE; + + +typedef struct _D3D12_SIGNATURE_PARAMETER_DESC +{ + LPCSTR SemanticName; // Name of the semantic + UINT SemanticIndex; // Index of the semantic + UINT Register; // Number of member variables + D3D_NAME SystemValueType;// A predefined system value, or D3D_NAME_UNDEFINED if not applicable + D3D_REGISTER_COMPONENT_TYPE ComponentType; // Scalar type (e.g. uint, float, etc.) + BYTE Mask; // Mask to indicate which components of the register + // are used (combination of D3D10_COMPONENT_MASK values) + BYTE ReadWriteMask; // Mask to indicate whether a given component is + // never written (if this is an output signature) or + // always read (if this is an input signature). + // (combination of D3D_MASK_* values) + UINT Stream; // Stream index + D3D_MIN_PRECISION MinPrecision; // Minimum desired interpolation precision +} D3D12_SIGNATURE_PARAMETER_DESC; + +typedef struct _D3D12_SHADER_BUFFER_DESC +{ + LPCSTR Name; // Name of the constant buffer + D3D_CBUFFER_TYPE Type; // Indicates type of buffer content + UINT Variables; // Number of member variables + UINT Size; // Size of CB (in bytes) + UINT uFlags; // Buffer description flags +} D3D12_SHADER_BUFFER_DESC; + +typedef struct _D3D12_SHADER_VARIABLE_DESC +{ + LPCSTR Name; // Name of the variable + UINT StartOffset; // Offset in constant buffer's backing store + UINT Size; // Size of variable (in bytes) + UINT uFlags; // Variable flags + LPVOID DefaultValue; // Raw pointer to default value + UINT StartTexture; // First texture index (or -1 if no textures used) + UINT TextureSize; // Number of texture slots possibly used. + UINT StartSampler; // First sampler index (or -1 if no textures used) + UINT SamplerSize; // Number of sampler slots possibly used. +} D3D12_SHADER_VARIABLE_DESC; + +typedef struct _D3D12_SHADER_TYPE_DESC +{ + D3D_SHADER_VARIABLE_CLASS Class; // Variable class (e.g. object, matrix, etc.) + D3D_SHADER_VARIABLE_TYPE Type; // Variable type (e.g. float, sampler, etc.) + UINT Rows; // Number of rows (for matrices, 1 for other numeric, 0 if not applicable) + UINT Columns; // Number of columns (for vectors & matrices, 1 for other numeric, 0 if not applicable) + UINT Elements; // Number of elements (0 if not an array) + UINT Members; // Number of members (0 if not a structure) + UINT Offset; // Offset from the start of structure (0 if not a structure member) + LPCSTR Name; // Name of type, can be NULL +} D3D12_SHADER_TYPE_DESC; + +typedef D3D_TESSELLATOR_DOMAIN D3D12_TESSELLATOR_DOMAIN; + +typedef D3D_TESSELLATOR_PARTITIONING D3D12_TESSELLATOR_PARTITIONING; + +typedef D3D_TESSELLATOR_OUTPUT_PRIMITIVE D3D12_TESSELLATOR_OUTPUT_PRIMITIVE; + +typedef struct _D3D12_SHADER_DESC +{ + UINT Version; // Shader version + LPCSTR Creator; // Creator string + UINT Flags; // Shader compilation/parse flags + + UINT ConstantBuffers; // Number of constant buffers + UINT BoundResources; // Number of bound resources + UINT InputParameters; // Number of parameters in the input signature + UINT OutputParameters; // Number of parameters in the output signature + + UINT InstructionCount; // Number of emitted instructions + UINT TempRegisterCount; // Number of temporary registers used + UINT TempArrayCount; // Number of temporary arrays used + UINT DefCount; // Number of constant defines + UINT DclCount; // Number of declarations (input + output) + UINT TextureNormalInstructions; // Number of non-categorized texture instructions + UINT TextureLoadInstructions; // Number of texture load instructions + UINT TextureCompInstructions; // Number of texture comparison instructions + UINT TextureBiasInstructions; // Number of texture bias instructions + UINT TextureGradientInstructions; // Number of texture gradient instructions + UINT FloatInstructionCount; // Number of floating point arithmetic instructions used + UINT IntInstructionCount; // Number of signed integer arithmetic instructions used + UINT UintInstructionCount; // Number of unsigned integer arithmetic instructions used + UINT StaticFlowControlCount; // Number of static flow control instructions used + UINT DynamicFlowControlCount; // Number of dynamic flow control instructions used + UINT MacroInstructionCount; // Number of macro instructions used + UINT ArrayInstructionCount; // Number of array instructions used + UINT CutInstructionCount; // Number of cut instructions used + UINT EmitInstructionCount; // Number of emit instructions used + D3D_PRIMITIVE_TOPOLOGY GSOutputTopology; // Geometry shader output topology + UINT GSMaxOutputVertexCount; // Geometry shader maximum output vertex count + D3D_PRIMITIVE InputPrimitive; // GS/HS input primitive + UINT PatchConstantParameters; // Number of parameters in the patch constant signature + UINT cGSInstanceCount; // Number of Geometry shader instances + UINT cControlPoints; // Number of control points in the HS->DS stage + D3D_TESSELLATOR_OUTPUT_PRIMITIVE HSOutputPrimitive; // Primitive output by the tessellator + D3D_TESSELLATOR_PARTITIONING HSPartitioning; // Partitioning mode of the tessellator + D3D_TESSELLATOR_DOMAIN TessellatorDomain; // Domain of the tessellator (quad, tri, isoline) + // instruction counts + UINT cBarrierInstructions; // Number of barrier instructions in a compute shader + UINT cInterlockedInstructions; // Number of interlocked instructions + UINT cTextureStoreInstructions; // Number of texture writes +} D3D12_SHADER_DESC; + +typedef struct _D3D12_SHADER_INPUT_BIND_DESC +{ + LPCSTR Name; // Name of the resource + D3D_SHADER_INPUT_TYPE Type; // Type of resource (e.g. texture, cbuffer, etc.) + UINT BindPoint; // Starting bind point + UINT BindCount; // Number of contiguous bind points (for arrays) + + UINT uFlags; // Input binding flags + D3D_RESOURCE_RETURN_TYPE ReturnType; // Return type (if texture) + D3D_SRV_DIMENSION Dimension; // Dimension (if texture) + UINT NumSamples; // Number of samples (0 if not MS texture) + UINT Space; // Register space + UINT uID; // Range ID in the bytecode +} D3D12_SHADER_INPUT_BIND_DESC; + +#define D3D_SHADER_REQUIRES_DOUBLES 0x00000001 +#define D3D_SHADER_REQUIRES_EARLY_DEPTH_STENCIL 0x00000002 +#define D3D_SHADER_REQUIRES_UAVS_AT_EVERY_STAGE 0x00000004 +#define D3D_SHADER_REQUIRES_64_UAVS 0x00000008 +#define D3D_SHADER_REQUIRES_MINIMUM_PRECISION 0x00000010 +#define D3D_SHADER_REQUIRES_11_1_DOUBLE_EXTENSIONS 0x00000020 +#define D3D_SHADER_REQUIRES_11_1_SHADER_EXTENSIONS 0x00000040 +#define D3D_SHADER_REQUIRES_LEVEL_9_COMPARISON_FILTERING 0x00000080 +#define D3D_SHADER_REQUIRES_TILED_RESOURCES 0x00000100 +#define D3D_SHADER_REQUIRES_STENCIL_REF 0x00000200 +#define D3D_SHADER_REQUIRES_INNER_COVERAGE 0x00000400 +#define D3D_SHADER_REQUIRES_TYPED_UAV_LOAD_ADDITIONAL_FORMATS 0x00000800 +#define D3D_SHADER_REQUIRES_ROVS 0x00001000 +#define D3D_SHADER_REQUIRES_VIEWPORT_AND_RT_ARRAY_INDEX_FROM_ANY_SHADER_FEEDING_RASTERIZER 0x00002000 +#define D3D_SHADER_REQUIRES_WAVE_OPS 0x00004000 +#define D3D_SHADER_REQUIRES_INT64_OPS 0x00008000 +#define D3D_SHADER_REQUIRES_VIEW_ID 0x00010000 +#define D3D_SHADER_REQUIRES_BARYCENTRICS 0x00020000 +#define D3D_SHADER_REQUIRES_NATIVE_16BIT_OPS 0x00040000 +#define D3D_SHADER_REQUIRES_SHADING_RATE 0x00080000 +#define D3D_SHADER_REQUIRES_RAYTRACING_TIER_1_1 0x00100000 +#define D3D_SHADER_REQUIRES_SAMPLER_FEEDBACK 0x00200000 +#define D3D_SHADER_REQUIRES_ATOMIC_INT64_ON_TYPED_RESOURCE 0x00400000 +#define D3D_SHADER_REQUIRES_ATOMIC_INT64_ON_GROUP_SHARED 0x00800000 +#define D3D_SHADER_REQUIRES_DERIVATIVES_IN_MESH_AND_AMPLIFICATION_SHADERS 0x01000000 +#define D3D_SHADER_REQUIRES_RESOURCE_DESCRIPTOR_HEAP_INDEXING 0x02000000 +#define D3D_SHADER_REQUIRES_SAMPLER_DESCRIPTOR_HEAP_INDEXING 0x04000000 +#define D3D_SHADER_REQUIRES_WAVE_MMA 0x08000000 +#define D3D_SHADER_REQUIRES_ATOMIC_INT64_ON_DESCRIPTOR_HEAP_RESOURCE 0x10000000 +#define D3D_SHADER_REQUIRES_ADVANCED_TEXTURE_OPS 0x20000000 +#define D3D_SHADER_REQUIRES_WRITEABLE_MSAA_TEXTURES 0x40000000 +#define D3D_SHADER_REQUIRES_SAMPLE_CMP_GRADIENT_OR_BIAS 0x80000000 +#define D3D_SHADER_REQUIRES_EXTENDED_COMMAND_INFO 0x100000000ull + + +typedef struct _D3D12_LIBRARY_DESC +{ + LPCSTR Creator; // The name of the originator of the library. + UINT Flags; // Compilation flags. + UINT FunctionCount; // Number of functions exported from the library. +} D3D12_LIBRARY_DESC; + +typedef struct _D3D12_FUNCTION_DESC +{ + UINT Version; // Shader version + LPCSTR Creator; // Creator string + UINT Flags; // Shader compilation/parse flags + + UINT ConstantBuffers; // Number of constant buffers + UINT BoundResources; // Number of bound resources + + UINT InstructionCount; // Number of emitted instructions + UINT TempRegisterCount; // Number of temporary registers used + UINT TempArrayCount; // Number of temporary arrays used + UINT DefCount; // Number of constant defines + UINT DclCount; // Number of declarations (input + output) + UINT TextureNormalInstructions; // Number of non-categorized texture instructions + UINT TextureLoadInstructions; // Number of texture load instructions + UINT TextureCompInstructions; // Number of texture comparison instructions + UINT TextureBiasInstructions; // Number of texture bias instructions + UINT TextureGradientInstructions; // Number of texture gradient instructions + UINT FloatInstructionCount; // Number of floating point arithmetic instructions used + UINT IntInstructionCount; // Number of signed integer arithmetic instructions used + UINT UintInstructionCount; // Number of unsigned integer arithmetic instructions used + UINT StaticFlowControlCount; // Number of static flow control instructions used + UINT DynamicFlowControlCount; // Number of dynamic flow control instructions used + UINT MacroInstructionCount; // Number of macro instructions used + UINT ArrayInstructionCount; // Number of array instructions used + UINT MovInstructionCount; // Number of mov instructions used + UINT MovcInstructionCount; // Number of movc instructions used + UINT ConversionInstructionCount; // Number of type conversion instructions used + UINT BitwiseInstructionCount; // Number of bitwise arithmetic instructions used + D3D_FEATURE_LEVEL MinFeatureLevel; // Min target of the function byte code + UINT64 RequiredFeatureFlags; // Required feature flags + + LPCSTR Name; // Function name + INT FunctionParameterCount; // Number of logical parameters in the function signature (not including return) + BOOL HasReturn; // TRUE, if function returns a value, false - it is a subroutine + BOOL Has10Level9VertexShader; // TRUE, if there is a 10L9 VS blob + BOOL Has10Level9PixelShader; // TRUE, if there is a 10L9 PS blob +} D3D12_FUNCTION_DESC; + +typedef struct _D3D12_PARAMETER_DESC +{ + LPCSTR Name; // Parameter name. + LPCSTR SemanticName; // Parameter semantic name (+index). + D3D_SHADER_VARIABLE_TYPE Type; // Element type. + D3D_SHADER_VARIABLE_CLASS Class; // Scalar/Vector/Matrix. + UINT Rows; // Rows are for matrix parameters. + UINT Columns; // Components or Columns in matrix. + D3D_INTERPOLATION_MODE InterpolationMode; // Interpolation mode. + D3D_PARAMETER_FLAGS Flags; // Parameter modifiers. + + UINT FirstInRegister; // The first input register for this parameter. + UINT FirstInComponent; // The first input register component for this parameter. + UINT FirstOutRegister; // The first output register for this parameter. + UINT FirstOutComponent; // The first output register component for this parameter. +} D3D12_PARAMETER_DESC; + + +////////////////////////////////////////////////////////////////////////////// +// Interfaces //////////////////////////////////////////////////////////////// +////////////////////////////////////////////////////////////////////////////// + +typedef interface ID3D12ShaderReflectionType ID3D12ShaderReflectionType; +typedef interface ID3D12ShaderReflectionType *LPD3D12SHADERREFLECTIONTYPE; + +typedef interface ID3D12ShaderReflectionVariable ID3D12ShaderReflectionVariable; +typedef interface ID3D12ShaderReflectionVariable *LPD3D12SHADERREFLECTIONVARIABLE; + +typedef interface ID3D12ShaderReflectionConstantBuffer ID3D12ShaderReflectionConstantBuffer; +typedef interface ID3D12ShaderReflectionConstantBuffer *LPD3D12SHADERREFLECTIONCONSTANTBUFFER; + +typedef interface ID3D12ShaderReflection ID3D12ShaderReflection; +typedef interface ID3D12ShaderReflection *LPD3D12SHADERREFLECTION; + +typedef interface ID3D12LibraryReflection ID3D12LibraryReflection; +typedef interface ID3D12LibraryReflection *LPD3D12LIBRARYREFLECTION; + +typedef interface ID3D12FunctionReflection ID3D12FunctionReflection; +typedef interface ID3D12FunctionReflection *LPD3D12FUNCTIONREFLECTION; + +typedef interface ID3D12FunctionParameterReflection ID3D12FunctionParameterReflection; +typedef interface ID3D12FunctionParameterReflection *LPD3D12FUNCTIONPARAMETERREFLECTION; + + +// {E913C351-783D-48CA-A1D1-4F306284AD56} +interface DECLSPEC_UUID("E913C351-783D-48CA-A1D1-4F306284AD56") ID3D12ShaderReflectionType; +DEFINE_GUID(IID_ID3D12ShaderReflectionType, +0xe913c351, 0x783d, 0x48ca, 0xa1, 0xd1, 0x4f, 0x30, 0x62, 0x84, 0xad, 0x56); + +#undef INTERFACE +#define INTERFACE ID3D12ShaderReflectionType + +DECLARE_INTERFACE(ID3D12ShaderReflectionType) +{ + STDMETHOD(GetDesc)(THIS_ _Out_ D3D12_SHADER_TYPE_DESC *pDesc) PURE; + + STDMETHOD_(ID3D12ShaderReflectionType*, GetMemberTypeByIndex)(THIS_ _In_ UINT Index) PURE; + STDMETHOD_(ID3D12ShaderReflectionType*, GetMemberTypeByName)(THIS_ _In_ LPCSTR Name) PURE; + STDMETHOD_(LPCSTR, GetMemberTypeName)(THIS_ _In_ UINT Index) PURE; + + STDMETHOD(IsEqual)(THIS_ _In_ ID3D12ShaderReflectionType* pType) PURE; + STDMETHOD_(ID3D12ShaderReflectionType*, GetSubType)(THIS) PURE; + STDMETHOD_(ID3D12ShaderReflectionType*, GetBaseClass)(THIS) PURE; + STDMETHOD_(UINT, GetNumInterfaces)(THIS) PURE; + STDMETHOD_(ID3D12ShaderReflectionType*, GetInterfaceByIndex)(THIS_ _In_ UINT uIndex) PURE; + STDMETHOD(IsOfType)(THIS_ _In_ ID3D12ShaderReflectionType* pType) PURE; + STDMETHOD(ImplementsInterface)(THIS_ _In_ ID3D12ShaderReflectionType* pBase) PURE; +}; + +// {8337A8A6-A216-444A-B2F4-314733A73AEA} +interface DECLSPEC_UUID("8337A8A6-A216-444A-B2F4-314733A73AEA") ID3D12ShaderReflectionVariable; +DEFINE_GUID(IID_ID3D12ShaderReflectionVariable, +0x8337a8a6, 0xa216, 0x444a, 0xb2, 0xf4, 0x31, 0x47, 0x33, 0xa7, 0x3a, 0xea); + +#undef INTERFACE +#define INTERFACE ID3D12ShaderReflectionVariable + +DECLARE_INTERFACE(ID3D12ShaderReflectionVariable) +{ + STDMETHOD(GetDesc)(THIS_ _Out_ D3D12_SHADER_VARIABLE_DESC *pDesc) PURE; + + STDMETHOD_(ID3D12ShaderReflectionType*, GetType)(THIS) PURE; + STDMETHOD_(ID3D12ShaderReflectionConstantBuffer*, GetBuffer)(THIS) PURE; + + STDMETHOD_(UINT, GetInterfaceSlot)(THIS_ _In_ UINT uArrayIndex) PURE; +}; + +// {C59598B4-48B3-4869-B9B1-B1618B14A8B7} +interface DECLSPEC_UUID("C59598B4-48B3-4869-B9B1-B1618B14A8B7") ID3D12ShaderReflectionConstantBuffer; +DEFINE_GUID(IID_ID3D12ShaderReflectionConstantBuffer, +0xc59598b4, 0x48b3, 0x4869, 0xb9, 0xb1, 0xb1, 0x61, 0x8b, 0x14, 0xa8, 0xb7); + +#undef INTERFACE +#define INTERFACE ID3D12ShaderReflectionConstantBuffer + +DECLARE_INTERFACE(ID3D12ShaderReflectionConstantBuffer) +{ + STDMETHOD(GetDesc)(THIS_ D3D12_SHADER_BUFFER_DESC *pDesc) PURE; + + STDMETHOD_(ID3D12ShaderReflectionVariable*, GetVariableByIndex)(THIS_ _In_ UINT Index) PURE; + STDMETHOD_(ID3D12ShaderReflectionVariable*, GetVariableByName)(THIS_ _In_ LPCSTR Name) PURE; +}; + +// The ID3D12ShaderReflection IID may change from SDK version to SDK version +// if the reflection API changes. This prevents new code with the new API +// from working with an old binary. Recompiling with the new header +// will pick up the new IID. + +// {5A58797D-A72C-478D-8BA2-EFC6B0EFE88E} +interface DECLSPEC_UUID("5A58797D-A72C-478D-8BA2-EFC6B0EFE88E") ID3D12ShaderReflection; +DEFINE_GUID(IID_ID3D12ShaderReflection, +0x5a58797d, 0xa72c, 0x478d, 0x8b, 0xa2, 0xef, 0xc6, 0xb0, 0xef, 0xe8, 0x8e); + +#undef INTERFACE +#define INTERFACE ID3D12ShaderReflection + +DECLARE_INTERFACE_(ID3D12ShaderReflection, IUnknown) +{ + STDMETHOD(QueryInterface)(THIS_ _In_ REFIID iid, + _Out_ LPVOID *ppv) PURE; + STDMETHOD_(ULONG, AddRef)(THIS) PURE; + STDMETHOD_(ULONG, Release)(THIS) PURE; + + STDMETHOD(GetDesc)(THIS_ _Out_ D3D12_SHADER_DESC *pDesc) PURE; + + STDMETHOD_(ID3D12ShaderReflectionConstantBuffer*, GetConstantBufferByIndex)(THIS_ _In_ UINT Index) PURE; + STDMETHOD_(ID3D12ShaderReflectionConstantBuffer*, GetConstantBufferByName)(THIS_ _In_ LPCSTR Name) PURE; + + STDMETHOD(GetResourceBindingDesc)(THIS_ _In_ UINT ResourceIndex, + _Out_ D3D12_SHADER_INPUT_BIND_DESC *pDesc) PURE; + + STDMETHOD(GetInputParameterDesc)(THIS_ _In_ UINT ParameterIndex, + _Out_ D3D12_SIGNATURE_PARAMETER_DESC *pDesc) PURE; + STDMETHOD(GetOutputParameterDesc)(THIS_ _In_ UINT ParameterIndex, + _Out_ D3D12_SIGNATURE_PARAMETER_DESC *pDesc) PURE; + STDMETHOD(GetPatchConstantParameterDesc)(THIS_ _In_ UINT ParameterIndex, + _Out_ D3D12_SIGNATURE_PARAMETER_DESC *pDesc) PURE; + + STDMETHOD_(ID3D12ShaderReflectionVariable*, GetVariableByName)(THIS_ _In_ LPCSTR Name) PURE; + + STDMETHOD(GetResourceBindingDescByName)(THIS_ _In_ LPCSTR Name, + _Out_ D3D12_SHADER_INPUT_BIND_DESC *pDesc) PURE; + + STDMETHOD_(UINT, GetMovInstructionCount)(THIS) PURE; + STDMETHOD_(UINT, GetMovcInstructionCount)(THIS) PURE; + STDMETHOD_(UINT, GetConversionInstructionCount)(THIS) PURE; + STDMETHOD_(UINT, GetBitwiseInstructionCount)(THIS) PURE; + + STDMETHOD_(D3D_PRIMITIVE, GetGSInputPrimitive)(THIS) PURE; + STDMETHOD_(BOOL, IsSampleFrequencyShader)(THIS) PURE; + + STDMETHOD_(UINT, GetNumInterfaceSlots)(THIS) PURE; + STDMETHOD(GetMinFeatureLevel)(THIS_ _Out_ enum D3D_FEATURE_LEVEL* pLevel) PURE; + + STDMETHOD_(UINT, GetThreadGroupSize)(THIS_ + _Out_opt_ UINT* pSizeX, + _Out_opt_ UINT* pSizeY, + _Out_opt_ UINT* pSizeZ) PURE; + + STDMETHOD_(UINT64, GetRequiresFlags)(THIS) PURE; +}; + +// {8E349D19-54DB-4A56-9DC9-119D87BDB804} +interface DECLSPEC_UUID("8E349D19-54DB-4A56-9DC9-119D87BDB804") ID3D12LibraryReflection; +DEFINE_GUID(IID_ID3D12LibraryReflection, +0x8e349d19, 0x54db, 0x4a56, 0x9d, 0xc9, 0x11, 0x9d, 0x87, 0xbd, 0xb8, 0x4); + +#undef INTERFACE +#define INTERFACE ID3D12LibraryReflection + +DECLARE_INTERFACE_(ID3D12LibraryReflection, IUnknown) +{ + STDMETHOD(QueryInterface)(THIS_ _In_ REFIID iid, _Out_ LPVOID * ppv) PURE; + STDMETHOD_(ULONG, AddRef)(THIS) PURE; + STDMETHOD_(ULONG, Release)(THIS) PURE; + + STDMETHOD(GetDesc)(THIS_ _Out_ D3D12_LIBRARY_DESC * pDesc) PURE; + + STDMETHOD_(ID3D12FunctionReflection *, GetFunctionByIndex)(THIS_ _In_ INT FunctionIndex) PURE; +}; + +// {1108795C-2772-4BA9-B2A8-D464DC7E2799} +interface DECLSPEC_UUID("1108795C-2772-4BA9-B2A8-D464DC7E2799") ID3D12FunctionReflection; +DEFINE_GUID(IID_ID3D12FunctionReflection, +0x1108795c, 0x2772, 0x4ba9, 0xb2, 0xa8, 0xd4, 0x64, 0xdc, 0x7e, 0x27, 0x99); + +#undef INTERFACE +#define INTERFACE ID3D12FunctionReflection + +DECLARE_INTERFACE(ID3D12FunctionReflection) +{ + STDMETHOD(GetDesc)(THIS_ _Out_ D3D12_FUNCTION_DESC * pDesc) PURE; + + STDMETHOD_(ID3D12ShaderReflectionConstantBuffer *, GetConstantBufferByIndex)(THIS_ _In_ UINT BufferIndex) PURE; + STDMETHOD_(ID3D12ShaderReflectionConstantBuffer *, GetConstantBufferByName)(THIS_ _In_ LPCSTR Name) PURE; + + STDMETHOD(GetResourceBindingDesc)(THIS_ _In_ UINT ResourceIndex, + _Out_ D3D12_SHADER_INPUT_BIND_DESC * pDesc) PURE; + + STDMETHOD_(ID3D12ShaderReflectionVariable *, GetVariableByName)(THIS_ _In_ LPCSTR Name) PURE; + + STDMETHOD(GetResourceBindingDescByName)(THIS_ _In_ LPCSTR Name, + _Out_ D3D12_SHADER_INPUT_BIND_DESC * pDesc) PURE; + + // Use D3D_RETURN_PARAMETER_INDEX to get description of the return value. + STDMETHOD_(ID3D12FunctionParameterReflection *, GetFunctionParameter)(THIS_ _In_ INT ParameterIndex) PURE; +}; + +// {EC25F42D-7006-4F2B-B33E-02CC3375733F} +interface DECLSPEC_UUID("EC25F42D-7006-4F2B-B33E-02CC3375733F") ID3D12FunctionParameterReflection; +DEFINE_GUID(IID_ID3D12FunctionParameterReflection, +0xec25f42d, 0x7006, 0x4f2b, 0xb3, 0x3e, 0x2, 0xcc, 0x33, 0x75, 0x73, 0x3f); + +#undef INTERFACE +#define INTERFACE ID3D12FunctionParameterReflection + +DECLARE_INTERFACE(ID3D12FunctionParameterReflection) +{ + STDMETHOD(GetDesc)(THIS_ _Out_ D3D12_PARAMETER_DESC * pDesc) PURE; +}; + + +////////////////////////////////////////////////////////////////////////////// +// APIs ////////////////////////////////////////////////////////////////////// +////////////////////////////////////////////////////////////////////////////// + +#ifdef __cplusplus +extern "C" { +#endif //__cplusplus + +#ifdef __cplusplus +} +#endif //__cplusplus + +#endif //__D3D12SHADER_H__ diff --git a/neo/engine/opengl/d3d12/d3d12video.h b/neo/engine/opengl/d3d12/d3d12video.h new file mode 100644 index 00000000..7c0ae500 --- /dev/null +++ b/neo/engine/opengl/d3d12/d3d12video.h @@ -0,0 +1,13665 @@ +/*------------------------------------------------------------------------------------- + * + * Copyright (c) Microsoft Corporation + * Licensed under the MIT license + * + *-------------------------------------------------------------------------------------*/ + + +/* this ALWAYS GENERATED file contains the definitions for the interfaces */ + + + /* File created by MIDL compiler version 8.01.0628 */ + + + +/* verify that the version is high enough to compile this file*/ +#ifndef __REQUIRED_RPCNDR_H_VERSION__ +#define __REQUIRED_RPCNDR_H_VERSION__ 500 +#endif + +/* verify that the version is high enough to compile this file*/ +#ifndef __REQUIRED_RPCSAL_H_VERSION__ +#define __REQUIRED_RPCSAL_H_VERSION__ 100 +#endif + +#include "rpc.h" +#include "rpcndr.h" + +#ifndef __RPCNDR_H_VERSION__ +#error this stub requires an updated version of +#endif /* __RPCNDR_H_VERSION__ */ + +#ifndef COM_NO_WINDOWS_H +#include "windows.h" +#include "ole2.h" +#endif /*COM_NO_WINDOWS_H*/ + +#ifndef __d3d12video_h__ +#define __d3d12video_h__ + +#if defined(_MSC_VER) && (_MSC_VER >= 1020) +#pragma once +#endif + +#ifndef DECLSPEC_XFGVIRT +#if defined(_CONTROL_FLOW_GUARD_XFG) +#define DECLSPEC_XFGVIRT(base, func) __declspec(xfg_virtual(base, func)) +#else +#define DECLSPEC_XFGVIRT(base, func) +#endif +#endif + +/* Forward Declarations */ + +#ifndef __ID3D12VideoDecoderHeap_FWD_DEFINED__ +#define __ID3D12VideoDecoderHeap_FWD_DEFINED__ +typedef interface ID3D12VideoDecoderHeap ID3D12VideoDecoderHeap; + +#endif /* __ID3D12VideoDecoderHeap_FWD_DEFINED__ */ + + +#ifndef __ID3D12VideoDevice_FWD_DEFINED__ +#define __ID3D12VideoDevice_FWD_DEFINED__ +typedef interface ID3D12VideoDevice ID3D12VideoDevice; + +#endif /* __ID3D12VideoDevice_FWD_DEFINED__ */ + + +#ifndef __ID3D12VideoDecoder_FWD_DEFINED__ +#define __ID3D12VideoDecoder_FWD_DEFINED__ +typedef interface ID3D12VideoDecoder ID3D12VideoDecoder; + +#endif /* __ID3D12VideoDecoder_FWD_DEFINED__ */ + + +#ifndef __ID3D12VideoProcessor_FWD_DEFINED__ +#define __ID3D12VideoProcessor_FWD_DEFINED__ +typedef interface ID3D12VideoProcessor ID3D12VideoProcessor; + +#endif /* __ID3D12VideoProcessor_FWD_DEFINED__ */ + + +#ifndef __ID3D12VideoDecodeCommandList_FWD_DEFINED__ +#define __ID3D12VideoDecodeCommandList_FWD_DEFINED__ +typedef interface ID3D12VideoDecodeCommandList ID3D12VideoDecodeCommandList; + +#endif /* __ID3D12VideoDecodeCommandList_FWD_DEFINED__ */ + + +#ifndef __ID3D12VideoProcessCommandList_FWD_DEFINED__ +#define __ID3D12VideoProcessCommandList_FWD_DEFINED__ +typedef interface ID3D12VideoProcessCommandList ID3D12VideoProcessCommandList; + +#endif /* __ID3D12VideoProcessCommandList_FWD_DEFINED__ */ + + +#ifndef __ID3D12VideoDecodeCommandList1_FWD_DEFINED__ +#define __ID3D12VideoDecodeCommandList1_FWD_DEFINED__ +typedef interface ID3D12VideoDecodeCommandList1 ID3D12VideoDecodeCommandList1; + +#endif /* __ID3D12VideoDecodeCommandList1_FWD_DEFINED__ */ + + +#ifndef __ID3D12VideoProcessCommandList1_FWD_DEFINED__ +#define __ID3D12VideoProcessCommandList1_FWD_DEFINED__ +typedef interface ID3D12VideoProcessCommandList1 ID3D12VideoProcessCommandList1; + +#endif /* __ID3D12VideoProcessCommandList1_FWD_DEFINED__ */ + + +#ifndef __ID3D12VideoMotionEstimator_FWD_DEFINED__ +#define __ID3D12VideoMotionEstimator_FWD_DEFINED__ +typedef interface ID3D12VideoMotionEstimator ID3D12VideoMotionEstimator; + +#endif /* __ID3D12VideoMotionEstimator_FWD_DEFINED__ */ + + +#ifndef __ID3D12VideoMotionVectorHeap_FWD_DEFINED__ +#define __ID3D12VideoMotionVectorHeap_FWD_DEFINED__ +typedef interface ID3D12VideoMotionVectorHeap ID3D12VideoMotionVectorHeap; + +#endif /* __ID3D12VideoMotionVectorHeap_FWD_DEFINED__ */ + + +#ifndef __ID3D12VideoDevice1_FWD_DEFINED__ +#define __ID3D12VideoDevice1_FWD_DEFINED__ +typedef interface ID3D12VideoDevice1 ID3D12VideoDevice1; + +#endif /* __ID3D12VideoDevice1_FWD_DEFINED__ */ + + +#ifndef __ID3D12VideoEncodeCommandList_FWD_DEFINED__ +#define __ID3D12VideoEncodeCommandList_FWD_DEFINED__ +typedef interface ID3D12VideoEncodeCommandList ID3D12VideoEncodeCommandList; + +#endif /* __ID3D12VideoEncodeCommandList_FWD_DEFINED__ */ + + +#ifndef __ID3D12VideoDecoder1_FWD_DEFINED__ +#define __ID3D12VideoDecoder1_FWD_DEFINED__ +typedef interface ID3D12VideoDecoder1 ID3D12VideoDecoder1; + +#endif /* __ID3D12VideoDecoder1_FWD_DEFINED__ */ + + +#ifndef __ID3D12VideoDecoderHeap1_FWD_DEFINED__ +#define __ID3D12VideoDecoderHeap1_FWD_DEFINED__ +typedef interface ID3D12VideoDecoderHeap1 ID3D12VideoDecoderHeap1; + +#endif /* __ID3D12VideoDecoderHeap1_FWD_DEFINED__ */ + + +#ifndef __ID3D12VideoProcessor1_FWD_DEFINED__ +#define __ID3D12VideoProcessor1_FWD_DEFINED__ +typedef interface ID3D12VideoProcessor1 ID3D12VideoProcessor1; + +#endif /* __ID3D12VideoProcessor1_FWD_DEFINED__ */ + + +#ifndef __ID3D12VideoExtensionCommand_FWD_DEFINED__ +#define __ID3D12VideoExtensionCommand_FWD_DEFINED__ +typedef interface ID3D12VideoExtensionCommand ID3D12VideoExtensionCommand; + +#endif /* __ID3D12VideoExtensionCommand_FWD_DEFINED__ */ + + +#ifndef __ID3D12VideoDevice2_FWD_DEFINED__ +#define __ID3D12VideoDevice2_FWD_DEFINED__ +typedef interface ID3D12VideoDevice2 ID3D12VideoDevice2; + +#endif /* __ID3D12VideoDevice2_FWD_DEFINED__ */ + + +#ifndef __ID3D12VideoDecodeCommandList2_FWD_DEFINED__ +#define __ID3D12VideoDecodeCommandList2_FWD_DEFINED__ +typedef interface ID3D12VideoDecodeCommandList2 ID3D12VideoDecodeCommandList2; + +#endif /* __ID3D12VideoDecodeCommandList2_FWD_DEFINED__ */ + + +#ifndef __ID3D12VideoDecodeCommandList3_FWD_DEFINED__ +#define __ID3D12VideoDecodeCommandList3_FWD_DEFINED__ +typedef interface ID3D12VideoDecodeCommandList3 ID3D12VideoDecodeCommandList3; + +#endif /* __ID3D12VideoDecodeCommandList3_FWD_DEFINED__ */ + + +#ifndef __ID3D12VideoDecodeCommandList4_FWD_DEFINED__ +#define __ID3D12VideoDecodeCommandList4_FWD_DEFINED__ +typedef interface ID3D12VideoDecodeCommandList4 ID3D12VideoDecodeCommandList4; + +#endif /* __ID3D12VideoDecodeCommandList4_FWD_DEFINED__ */ + + +#ifndef __ID3D12VideoDecodeCommandListPreview_FWD_DEFINED__ +#define __ID3D12VideoDecodeCommandListPreview_FWD_DEFINED__ +typedef interface ID3D12VideoDecodeCommandListPreview ID3D12VideoDecodeCommandListPreview; + +#endif /* __ID3D12VideoDecodeCommandListPreview_FWD_DEFINED__ */ + + +#ifndef __ID3D12VideoProcessCommandList2_FWD_DEFINED__ +#define __ID3D12VideoProcessCommandList2_FWD_DEFINED__ +typedef interface ID3D12VideoProcessCommandList2 ID3D12VideoProcessCommandList2; + +#endif /* __ID3D12VideoProcessCommandList2_FWD_DEFINED__ */ + + +#ifndef __ID3D12VideoProcessCommandList3_FWD_DEFINED__ +#define __ID3D12VideoProcessCommandList3_FWD_DEFINED__ +typedef interface ID3D12VideoProcessCommandList3 ID3D12VideoProcessCommandList3; + +#endif /* __ID3D12VideoProcessCommandList3_FWD_DEFINED__ */ + + +#ifndef __ID3D12VideoProcessCommandList4_FWD_DEFINED__ +#define __ID3D12VideoProcessCommandList4_FWD_DEFINED__ +typedef interface ID3D12VideoProcessCommandList4 ID3D12VideoProcessCommandList4; + +#endif /* __ID3D12VideoProcessCommandList4_FWD_DEFINED__ */ + + +#ifndef __ID3D12VideoProcessCommandListPreview_FWD_DEFINED__ +#define __ID3D12VideoProcessCommandListPreview_FWD_DEFINED__ +typedef interface ID3D12VideoProcessCommandListPreview ID3D12VideoProcessCommandListPreview; + +#endif /* __ID3D12VideoProcessCommandListPreview_FWD_DEFINED__ */ + + +#ifndef __ID3D12VideoEncodeCommandList1_FWD_DEFINED__ +#define __ID3D12VideoEncodeCommandList1_FWD_DEFINED__ +typedef interface ID3D12VideoEncodeCommandList1 ID3D12VideoEncodeCommandList1; + +#endif /* __ID3D12VideoEncodeCommandList1_FWD_DEFINED__ */ + + +#ifndef __ID3D12VideoEncoder_FWD_DEFINED__ +#define __ID3D12VideoEncoder_FWD_DEFINED__ +typedef interface ID3D12VideoEncoder ID3D12VideoEncoder; + +#endif /* __ID3D12VideoEncoder_FWD_DEFINED__ */ + + +#ifndef __ID3D12VideoEncoderHeap_FWD_DEFINED__ +#define __ID3D12VideoEncoderHeap_FWD_DEFINED__ +typedef interface ID3D12VideoEncoderHeap ID3D12VideoEncoderHeap; + +#endif /* __ID3D12VideoEncoderHeap_FWD_DEFINED__ */ + + +#ifndef __ID3D12VideoDevice3_FWD_DEFINED__ +#define __ID3D12VideoDevice3_FWD_DEFINED__ +typedef interface ID3D12VideoDevice3 ID3D12VideoDevice3; + +#endif /* __ID3D12VideoDevice3_FWD_DEFINED__ */ + + +#ifndef __ID3D12VideoEncodeCommandList2_FWD_DEFINED__ +#define __ID3D12VideoEncodeCommandList2_FWD_DEFINED__ +typedef interface ID3D12VideoEncodeCommandList2 ID3D12VideoEncodeCommandList2; + +#endif /* __ID3D12VideoEncodeCommandList2_FWD_DEFINED__ */ + + +#ifndef __ID3D12VideoEncodeCommandList3_FWD_DEFINED__ +#define __ID3D12VideoEncodeCommandList3_FWD_DEFINED__ +typedef interface ID3D12VideoEncodeCommandList3 ID3D12VideoEncodeCommandList3; + +#endif /* __ID3D12VideoEncodeCommandList3_FWD_DEFINED__ */ + + +#ifndef __ID3D12VideoEncoderHeap1_FWD_DEFINED__ +#define __ID3D12VideoEncoderHeap1_FWD_DEFINED__ +typedef interface ID3D12VideoEncoderHeap1 ID3D12VideoEncoderHeap1; + +#endif /* __ID3D12VideoEncoderHeap1_FWD_DEFINED__ */ + + +#ifndef __ID3D12VideoDevice4_FWD_DEFINED__ +#define __ID3D12VideoDevice4_FWD_DEFINED__ +typedef interface ID3D12VideoDevice4 ID3D12VideoDevice4; + +#endif /* __ID3D12VideoDevice4_FWD_DEFINED__ */ + + +#ifndef __ID3D12VideoEncodeCommandList4_FWD_DEFINED__ +#define __ID3D12VideoEncodeCommandList4_FWD_DEFINED__ +typedef interface ID3D12VideoEncodeCommandList4 ID3D12VideoEncodeCommandList4; + +#endif /* __ID3D12VideoEncodeCommandList4_FWD_DEFINED__ */ + + +#ifndef __ID3D12VideoEncodeCommandList5_FWD_DEFINED__ +#define __ID3D12VideoEncodeCommandList5_FWD_DEFINED__ +typedef interface ID3D12VideoEncodeCommandList5 ID3D12VideoEncodeCommandList5; + +#endif /* __ID3D12VideoEncodeCommandList5_FWD_DEFINED__ */ + + +#ifndef __ID3D12VideoEncodeCommandListPreview_FWD_DEFINED__ +#define __ID3D12VideoEncodeCommandListPreview_FWD_DEFINED__ +typedef interface ID3D12VideoEncodeCommandListPreview ID3D12VideoEncodeCommandListPreview; + +#endif /* __ID3D12VideoEncodeCommandListPreview_FWD_DEFINED__ */ + + +#ifndef __ID3D12VideoProcessor3DLUT_FWD_DEFINED__ +#define __ID3D12VideoProcessor3DLUT_FWD_DEFINED__ +typedef interface ID3D12VideoProcessor3DLUT ID3D12VideoProcessor3DLUT; + +#endif /* __ID3D12VideoProcessor3DLUT_FWD_DEFINED__ */ + + +#ifndef __ID3D12VideoProcessCommandList3DLUT_FWD_DEFINED__ +#define __ID3D12VideoProcessCommandList3DLUT_FWD_DEFINED__ +typedef interface ID3D12VideoProcessCommandList3DLUT ID3D12VideoProcessCommandList3DLUT; + +#endif /* __ID3D12VideoProcessCommandList3DLUT_FWD_DEFINED__ */ + + +#ifndef __ID3D12VideoDevice3DLUT_FWD_DEFINED__ +#define __ID3D12VideoDevice3DLUT_FWD_DEFINED__ +typedef interface ID3D12VideoDevice3DLUT ID3D12VideoDevice3DLUT; + +#endif /* __ID3D12VideoDevice3DLUT_FWD_DEFINED__ */ + + +/* header files for imported files */ +#include "oaidl.h" +#include "ocidl.h" +#include "dxgicommon.h" +#include "d3d12.h" + +#ifdef __cplusplus +extern "C"{ +#endif + + +/* interface __MIDL_itf_d3d12video_0000_0000 */ +/* [local] */ + +#include +#pragma region App Family +#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES) +typedef +enum D3D12_VIDEO_FIELD_TYPE + { + D3D12_VIDEO_FIELD_TYPE_NONE = 0, + D3D12_VIDEO_FIELD_TYPE_INTERLACED_TOP_FIELD_FIRST = 1, + D3D12_VIDEO_FIELD_TYPE_INTERLACED_BOTTOM_FIELD_FIRST = 2 + } D3D12_VIDEO_FIELD_TYPE; + +typedef +enum D3D12_VIDEO_FRAME_STEREO_FORMAT + { + D3D12_VIDEO_FRAME_STEREO_FORMAT_NONE = 0, + D3D12_VIDEO_FRAME_STEREO_FORMAT_MONO = 1, + D3D12_VIDEO_FRAME_STEREO_FORMAT_HORIZONTAL = 2, + D3D12_VIDEO_FRAME_STEREO_FORMAT_VERTICAL = 3, + D3D12_VIDEO_FRAME_STEREO_FORMAT_SEPARATE = 4 + } D3D12_VIDEO_FRAME_STEREO_FORMAT; + +typedef struct D3D12_VIDEO_FORMAT + { + DXGI_FORMAT Format; + DXGI_COLOR_SPACE_TYPE ColorSpace; + } D3D12_VIDEO_FORMAT; + +typedef struct D3D12_VIDEO_SAMPLE + { + UINT Width; + UINT Height; + D3D12_VIDEO_FORMAT Format; + } D3D12_VIDEO_SAMPLE; + +typedef +enum D3D12_VIDEO_FRAME_CODED_INTERLACE_TYPE + { + D3D12_VIDEO_FRAME_CODED_INTERLACE_TYPE_NONE = 0, + D3D12_VIDEO_FRAME_CODED_INTERLACE_TYPE_FIELD_BASED = 1 + } D3D12_VIDEO_FRAME_CODED_INTERLACE_TYPE; + +typedef +enum D3D12_FEATURE_VIDEO + { + D3D12_FEATURE_VIDEO_DECODE_SUPPORT = 0, + D3D12_FEATURE_VIDEO_DECODE_PROFILES = 1, + D3D12_FEATURE_VIDEO_DECODE_FORMATS = 2, + D3D12_FEATURE_VIDEO_DECODE_CONVERSION_SUPPORT = 3, + D3D12_FEATURE_VIDEO_PROCESS_SUPPORT = 5, + D3D12_FEATURE_VIDEO_PROCESS_MAX_INPUT_STREAMS = 6, + D3D12_FEATURE_VIDEO_PROCESS_REFERENCE_INFO = 7, + D3D12_FEATURE_VIDEO_DECODER_HEAP_SIZE = 8, + D3D12_FEATURE_VIDEO_PROCESSOR_SIZE = 9, + D3D12_FEATURE_VIDEO_DECODE_PROFILE_COUNT = 10, + D3D12_FEATURE_VIDEO_DECODE_FORMAT_COUNT = 11, + D3D12_FEATURE_VIDEO_ARCHITECTURE = 17, + D3D12_FEATURE_VIDEO_DECODE_HISTOGRAM = 18, + D3D12_FEATURE_VIDEO_FEATURE_AREA_SUPPORT = 19, + D3D12_FEATURE_VIDEO_MOTION_ESTIMATOR = 20, + D3D12_FEATURE_VIDEO_MOTION_ESTIMATOR_SIZE = 21, + D3D12_FEATURE_VIDEO_EXTENSION_COMMAND_COUNT = 22, + D3D12_FEATURE_VIDEO_EXTENSION_COMMANDS = 23, + D3D12_FEATURE_VIDEO_EXTENSION_COMMAND_PARAMETER_COUNT = 24, + D3D12_FEATURE_VIDEO_EXTENSION_COMMAND_PARAMETERS = 25, + D3D12_FEATURE_VIDEO_EXTENSION_COMMAND_SUPPORT = 26, + D3D12_FEATURE_VIDEO_EXTENSION_COMMAND_SIZE = 27, + D3D12_FEATURE_VIDEO_DECODE_PROTECTED_RESOURCES = 28, + D3D12_FEATURE_VIDEO_PROCESS_PROTECTED_RESOURCES = 29, + D3D12_FEATURE_VIDEO_MOTION_ESTIMATOR_PROTECTED_RESOURCES = 30, + D3D12_FEATURE_VIDEO_DECODER_HEAP_SIZE1 = 31, + D3D12_FEATURE_VIDEO_PROCESSOR_SIZE1 = 32, + D3D12_FEATURE_VIDEO_ENCODER_CODEC = 33, + D3D12_FEATURE_VIDEO_ENCODER_PROFILE_LEVEL = 34, + D3D12_FEATURE_VIDEO_ENCODER_OUTPUT_RESOLUTION_RATIOS_COUNT = 35, + D3D12_FEATURE_VIDEO_ENCODER_OUTPUT_RESOLUTION = 36, + D3D12_FEATURE_VIDEO_ENCODER_INPUT_FORMAT = 37, + D3D12_FEATURE_VIDEO_ENCODER_RATE_CONTROL_MODE = 38, + D3D12_FEATURE_VIDEO_ENCODER_INTRA_REFRESH_MODE = 39, + D3D12_FEATURE_VIDEO_ENCODER_FRAME_SUBREGION_LAYOUT_MODE = 40, + D3D12_FEATURE_VIDEO_ENCODER_HEAP_SIZE = 41, + D3D12_FEATURE_VIDEO_ENCODER_CODEC_CONFIGURATION_SUPPORT = 42, + D3D12_FEATURE_VIDEO_ENCODER_SUPPORT = 43, + D3D12_FEATURE_VIDEO_ENCODER_CODEC_PICTURE_CONTROL_SUPPORT = 44, + D3D12_FEATURE_VIDEO_ENCODER_RESOURCE_REQUIREMENTS = 45, + D3D12_FEATURE_VIDEO_ENCODER_FRAME_SUBREGION_LAYOUT_CONFIG = 46, + D3D12_FEATURE_VIDEO_ENCODER_SUPPORT1 = 47, + D3D12_FEATURE_VIDEO_ENCODER_RESOURCE_REQUIREMENTS1 = 48, + D3D12_FEATURE_VIDEO_ENCODER_RESOLVE_INPUT_PARAM_LAYOUT = 49, + D3D12_FEATURE_VIDEO_ENCODER_QPMAP_INPUT = 50, + D3D12_FEATURE_VIDEO_ENCODER_DIRTY_REGIONS = 51, + D3D12_FEATURE_VIDEO_ENCODER_MOTION_SEARCH = 52, + D3D12_FEATURE_VIDEO_PROCESS_SUPPORT1 = 53, + D3D12_FEATURE_VIDEO_PROCESSOR_SIZE2 = 54, + D3D12_FEATURE_VIDEO_ENCODER_SUPPORT2 = 55, + D3D12_FEATURE_VIDEO_ENCODER_HEAP_SIZE1 = 56, + D3D12_FEATURE_VIDEO_ENCODER_RATE_CONTROL_FRAME_ANALYSIS = 57 + } D3D12_FEATURE_VIDEO; + +typedef +enum D3D12_BITSTREAM_ENCRYPTION_TYPE + { + D3D12_BITSTREAM_ENCRYPTION_TYPE_NONE = 0 + } D3D12_BITSTREAM_ENCRYPTION_TYPE; + +typedef struct D3D12_VIDEO_DECODE_CONFIGURATION + { + GUID DecodeProfile; + D3D12_BITSTREAM_ENCRYPTION_TYPE BitstreamEncryption; + D3D12_VIDEO_FRAME_CODED_INTERLACE_TYPE InterlaceType; + } D3D12_VIDEO_DECODE_CONFIGURATION; + +typedef struct D3D12_VIDEO_DECODER_DESC + { + UINT NodeMask; + D3D12_VIDEO_DECODE_CONFIGURATION Configuration; + } D3D12_VIDEO_DECODER_DESC; + +typedef struct D3D12_VIDEO_DECODER_HEAP_DESC + { + UINT NodeMask; + D3D12_VIDEO_DECODE_CONFIGURATION Configuration; + UINT DecodeWidth; + UINT DecodeHeight; + DXGI_FORMAT Format; + DXGI_RATIONAL FrameRate; + UINT BitRate; + UINT MaxDecodePictureBufferCount; + } D3D12_VIDEO_DECODER_HEAP_DESC; + +typedef struct D3D12_VIDEO_SIZE_RANGE + { + UINT MaxWidth; + UINT MaxHeight; + UINT MinWidth; + UINT MinHeight; + } D3D12_VIDEO_SIZE_RANGE; + +typedef +enum D3D12_VIDEO_PROCESS_FILTER + { + D3D12_VIDEO_PROCESS_FILTER_BRIGHTNESS = 0, + D3D12_VIDEO_PROCESS_FILTER_CONTRAST = 1, + D3D12_VIDEO_PROCESS_FILTER_HUE = 2, + D3D12_VIDEO_PROCESS_FILTER_SATURATION = 3, + D3D12_VIDEO_PROCESS_FILTER_NOISE_REDUCTION = 4, + D3D12_VIDEO_PROCESS_FILTER_EDGE_ENHANCEMENT = 5, + D3D12_VIDEO_PROCESS_FILTER_ANAMORPHIC_SCALING = 6, + D3D12_VIDEO_PROCESS_FILTER_STEREO_ADJUSTMENT = 7 + } D3D12_VIDEO_PROCESS_FILTER; + +typedef +enum D3D12_VIDEO_PROCESS_FILTER_FLAGS + { + D3D12_VIDEO_PROCESS_FILTER_FLAG_NONE = 0, + D3D12_VIDEO_PROCESS_FILTER_FLAG_BRIGHTNESS = ( 1 << D3D12_VIDEO_PROCESS_FILTER_BRIGHTNESS ) , + D3D12_VIDEO_PROCESS_FILTER_FLAG_CONTRAST = ( 1 << D3D12_VIDEO_PROCESS_FILTER_CONTRAST ) , + D3D12_VIDEO_PROCESS_FILTER_FLAG_HUE = ( 1 << D3D12_VIDEO_PROCESS_FILTER_HUE ) , + D3D12_VIDEO_PROCESS_FILTER_FLAG_SATURATION = ( 1 << D3D12_VIDEO_PROCESS_FILTER_SATURATION ) , + D3D12_VIDEO_PROCESS_FILTER_FLAG_NOISE_REDUCTION = ( 1 << D3D12_VIDEO_PROCESS_FILTER_NOISE_REDUCTION ) , + D3D12_VIDEO_PROCESS_FILTER_FLAG_EDGE_ENHANCEMENT = ( 1 << D3D12_VIDEO_PROCESS_FILTER_EDGE_ENHANCEMENT ) , + D3D12_VIDEO_PROCESS_FILTER_FLAG_ANAMORPHIC_SCALING = ( 1 << D3D12_VIDEO_PROCESS_FILTER_ANAMORPHIC_SCALING ) , + D3D12_VIDEO_PROCESS_FILTER_FLAG_STEREO_ADJUSTMENT = ( 1 << D3D12_VIDEO_PROCESS_FILTER_STEREO_ADJUSTMENT ) + } D3D12_VIDEO_PROCESS_FILTER_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS(D3D12_VIDEO_PROCESS_FILTER_FLAGS ) +typedef +enum D3D12_VIDEO_PROCESS_DEINTERLACE_FLAGS + { + D3D12_VIDEO_PROCESS_DEINTERLACE_FLAG_NONE = 0, + D3D12_VIDEO_PROCESS_DEINTERLACE_FLAG_BOB = 0x1, + D3D12_VIDEO_PROCESS_DEINTERLACE_FLAG_CUSTOM = 0x80000000 + } D3D12_VIDEO_PROCESS_DEINTERLACE_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS(D3D12_VIDEO_PROCESS_DEINTERLACE_FLAGS ) +typedef struct D3D12_VIDEO_PROCESS_ALPHA_BLENDING + { + BOOL Enable; + FLOAT Alpha; + } D3D12_VIDEO_PROCESS_ALPHA_BLENDING; + +typedef struct D3D12_VIDEO_PROCESS_LUMA_KEY + { + BOOL Enable; + FLOAT Lower; + FLOAT Upper; + } D3D12_VIDEO_PROCESS_LUMA_KEY; + +typedef struct D3D12_VIDEO_PROCESS_INPUT_STREAM_DESC + { + DXGI_FORMAT Format; + DXGI_COLOR_SPACE_TYPE ColorSpace; + DXGI_RATIONAL SourceAspectRatio; + DXGI_RATIONAL DestinationAspectRatio; + DXGI_RATIONAL FrameRate; + D3D12_VIDEO_SIZE_RANGE SourceSizeRange; + D3D12_VIDEO_SIZE_RANGE DestinationSizeRange; + BOOL EnableOrientation; + D3D12_VIDEO_PROCESS_FILTER_FLAGS FilterFlags; + D3D12_VIDEO_FRAME_STEREO_FORMAT StereoFormat; + D3D12_VIDEO_FIELD_TYPE FieldType; + D3D12_VIDEO_PROCESS_DEINTERLACE_FLAGS DeinterlaceMode; + BOOL EnableAlphaBlending; + D3D12_VIDEO_PROCESS_LUMA_KEY LumaKey; + UINT NumPastFrames; + UINT NumFutureFrames; + BOOL EnableAutoProcessing; + } D3D12_VIDEO_PROCESS_INPUT_STREAM_DESC; + +typedef +enum D3D12_VIDEO_PROCESS_ALPHA_FILL_MODE + { + D3D12_VIDEO_PROCESS_ALPHA_FILL_MODE_OPAQUE = 0, + D3D12_VIDEO_PROCESS_ALPHA_FILL_MODE_BACKGROUND = 1, + D3D12_VIDEO_PROCESS_ALPHA_FILL_MODE_DESTINATION = 2, + D3D12_VIDEO_PROCESS_ALPHA_FILL_MODE_SOURCE_STREAM = 3 + } D3D12_VIDEO_PROCESS_ALPHA_FILL_MODE; + +typedef struct D3D12_VIDEO_PROCESS_OUTPUT_STREAM_DESC + { + DXGI_FORMAT Format; + DXGI_COLOR_SPACE_TYPE ColorSpace; + D3D12_VIDEO_PROCESS_ALPHA_FILL_MODE AlphaFillMode; + UINT AlphaFillModeSourceStreamIndex; + FLOAT BackgroundColor[ 4 ]; + DXGI_RATIONAL FrameRate; + BOOL EnableStereo; + } D3D12_VIDEO_PROCESS_OUTPUT_STREAM_DESC; + + + +extern RPC_IF_HANDLE __MIDL_itf_d3d12video_0000_0000_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3d12video_0000_0000_v0_0_s_ifspec; + +#ifndef __ID3D12VideoDecoderHeap_INTERFACE_DEFINED__ +#define __ID3D12VideoDecoderHeap_INTERFACE_DEFINED__ + +/* interface ID3D12VideoDecoderHeap */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12VideoDecoderHeap; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("0946B7C9-EBF6-4047-BB73-8683E27DBB1F") + ID3D12VideoDecoderHeap : public ID3D12Pageable + { + public: +#if defined(_MSC_VER) || !defined(_WIN32) + virtual D3D12_VIDEO_DECODER_HEAP_DESC STDMETHODCALLTYPE GetDesc( void) = 0; +#else + virtual D3D12_VIDEO_DECODER_HEAP_DESC *STDMETHODCALLTYPE GetDesc( + D3D12_VIDEO_DECODER_HEAP_DESC * RetVal) = 0; +#endif + + }; + + +#else /* C style interface */ + + typedef struct ID3D12VideoDecoderHeapVtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12VideoDecoderHeap * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12VideoDecoderHeap * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12VideoDecoderHeap * This); + + DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D12VideoDecoderHeap * This, + _In_ REFGUID guid, + _Inout_ UINT *pDataSize, + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D12VideoDecoderHeap * This, + _In_ REFGUID guid, + _In_ UINT DataSize, + _In_reads_bytes_opt_( DataSize ) const void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D12VideoDecoderHeap * This, + _In_ REFGUID guid, + _In_opt_ const IUnknown *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetName) + HRESULT ( STDMETHODCALLTYPE *SetName )( + ID3D12VideoDecoderHeap * This, + _In_z_ LPCWSTR Name); + + DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice) + HRESULT ( STDMETHODCALLTYPE *GetDevice )( + ID3D12VideoDecoderHeap * This, + REFIID riid, + _COM_Outptr_opt_ void **ppvDevice); + + DECLSPEC_XFGVIRT(ID3D12VideoDecoderHeap, GetDesc) +#if !defined(_WIN32) + D3D12_VIDEO_DECODER_HEAP_DESC ( STDMETHODCALLTYPE *GetDesc )( + ID3D12VideoDecoderHeap * This); + +#else + D3D12_VIDEO_DECODER_HEAP_DESC *( STDMETHODCALLTYPE *GetDesc )( + ID3D12VideoDecoderHeap * This, + D3D12_VIDEO_DECODER_HEAP_DESC * RetVal); + +#endif + + END_INTERFACE + } ID3D12VideoDecoderHeapVtbl; + + interface ID3D12VideoDecoderHeap + { + CONST_VTBL struct ID3D12VideoDecoderHeapVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12VideoDecoderHeap_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12VideoDecoderHeap_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12VideoDecoderHeap_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12VideoDecoderHeap_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D12VideoDecoderHeap_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D12VideoDecoderHeap_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#define ID3D12VideoDecoderHeap_SetName(This,Name) \ + ( (This)->lpVtbl -> SetName(This,Name) ) + + +#define ID3D12VideoDecoderHeap_GetDevice(This,riid,ppvDevice) \ + ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) + + +#if !defined(_WIN32) + +#define ID3D12VideoDecoderHeap_GetDesc(This) \ + ( (This)->lpVtbl -> GetDesc(This) ) +#else +#define ID3D12VideoDecoderHeap_GetDesc(This,RetVal) \ + ( (This)->lpVtbl -> GetDesc(This,RetVal) ) +#endif + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12VideoDecoderHeap_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D12VideoDevice_INTERFACE_DEFINED__ +#define __ID3D12VideoDevice_INTERFACE_DEFINED__ + +/* interface ID3D12VideoDevice */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12VideoDevice; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("1F052807-0B46-4ACC-8A89-364F793718A4") + ID3D12VideoDevice : public IUnknown + { + public: + virtual HRESULT STDMETHODCALLTYPE CheckFeatureSupport( + D3D12_FEATURE_VIDEO FeatureVideo, + _Inout_updates_bytes_(FeatureSupportDataSize) void *pFeatureSupportData, + UINT FeatureSupportDataSize) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateVideoDecoder( + _In_ const D3D12_VIDEO_DECODER_DESC *pDesc, + _In_ REFIID riid, + _COM_Outptr_ void **ppVideoDecoder) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateVideoDecoderHeap( + _In_ const D3D12_VIDEO_DECODER_HEAP_DESC *pVideoDecoderHeapDesc, + _In_ REFIID riid, + _COM_Outptr_ void **ppVideoDecoderHeap) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateVideoProcessor( + UINT NodeMask, + _In_ const D3D12_VIDEO_PROCESS_OUTPUT_STREAM_DESC *pOutputStreamDesc, + UINT NumInputStreamDescs, + _In_reads_(NumInputStreamDescs) const D3D12_VIDEO_PROCESS_INPUT_STREAM_DESC *pInputStreamDescs, + _In_ REFIID riid, + _COM_Outptr_ void **ppVideoProcessor) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12VideoDeviceVtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12VideoDevice * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12VideoDevice * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12VideoDevice * This); + + DECLSPEC_XFGVIRT(ID3D12VideoDevice, CheckFeatureSupport) + HRESULT ( STDMETHODCALLTYPE *CheckFeatureSupport )( + ID3D12VideoDevice * This, + D3D12_FEATURE_VIDEO FeatureVideo, + _Inout_updates_bytes_(FeatureSupportDataSize) void *pFeatureSupportData, + UINT FeatureSupportDataSize); + + DECLSPEC_XFGVIRT(ID3D12VideoDevice, CreateVideoDecoder) + HRESULT ( STDMETHODCALLTYPE *CreateVideoDecoder )( + ID3D12VideoDevice * This, + _In_ const D3D12_VIDEO_DECODER_DESC *pDesc, + _In_ REFIID riid, + _COM_Outptr_ void **ppVideoDecoder); + + DECLSPEC_XFGVIRT(ID3D12VideoDevice, CreateVideoDecoderHeap) + HRESULT ( STDMETHODCALLTYPE *CreateVideoDecoderHeap )( + ID3D12VideoDevice * This, + _In_ const D3D12_VIDEO_DECODER_HEAP_DESC *pVideoDecoderHeapDesc, + _In_ REFIID riid, + _COM_Outptr_ void **ppVideoDecoderHeap); + + DECLSPEC_XFGVIRT(ID3D12VideoDevice, CreateVideoProcessor) + HRESULT ( STDMETHODCALLTYPE *CreateVideoProcessor )( + ID3D12VideoDevice * This, + UINT NodeMask, + _In_ const D3D12_VIDEO_PROCESS_OUTPUT_STREAM_DESC *pOutputStreamDesc, + UINT NumInputStreamDescs, + _In_reads_(NumInputStreamDescs) const D3D12_VIDEO_PROCESS_INPUT_STREAM_DESC *pInputStreamDescs, + _In_ REFIID riid, + _COM_Outptr_ void **ppVideoProcessor); + + END_INTERFACE + } ID3D12VideoDeviceVtbl; + + interface ID3D12VideoDevice + { + CONST_VTBL struct ID3D12VideoDeviceVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12VideoDevice_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12VideoDevice_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12VideoDevice_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12VideoDevice_CheckFeatureSupport(This,FeatureVideo,pFeatureSupportData,FeatureSupportDataSize) \ + ( (This)->lpVtbl -> CheckFeatureSupport(This,FeatureVideo,pFeatureSupportData,FeatureSupportDataSize) ) + +#define ID3D12VideoDevice_CreateVideoDecoder(This,pDesc,riid,ppVideoDecoder) \ + ( (This)->lpVtbl -> CreateVideoDecoder(This,pDesc,riid,ppVideoDecoder) ) + +#define ID3D12VideoDevice_CreateVideoDecoderHeap(This,pVideoDecoderHeapDesc,riid,ppVideoDecoderHeap) \ + ( (This)->lpVtbl -> CreateVideoDecoderHeap(This,pVideoDecoderHeapDesc,riid,ppVideoDecoderHeap) ) + +#define ID3D12VideoDevice_CreateVideoProcessor(This,NodeMask,pOutputStreamDesc,NumInputStreamDescs,pInputStreamDescs,riid,ppVideoProcessor) \ + ( (This)->lpVtbl -> CreateVideoProcessor(This,NodeMask,pOutputStreamDesc,NumInputStreamDescs,pInputStreamDescs,riid,ppVideoProcessor) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12VideoDevice_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D12VideoDecoder_INTERFACE_DEFINED__ +#define __ID3D12VideoDecoder_INTERFACE_DEFINED__ + +/* interface ID3D12VideoDecoder */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12VideoDecoder; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("C59B6BDC-7720-4074-A136-17A156037470") + ID3D12VideoDecoder : public ID3D12Pageable + { + public: +#if defined(_MSC_VER) || !defined(_WIN32) + virtual D3D12_VIDEO_DECODER_DESC STDMETHODCALLTYPE GetDesc( void) = 0; +#else + virtual D3D12_VIDEO_DECODER_DESC *STDMETHODCALLTYPE GetDesc( + D3D12_VIDEO_DECODER_DESC * RetVal) = 0; +#endif + + }; + + +#else /* C style interface */ + + typedef struct ID3D12VideoDecoderVtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12VideoDecoder * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12VideoDecoder * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12VideoDecoder * This); + + DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D12VideoDecoder * This, + _In_ REFGUID guid, + _Inout_ UINT *pDataSize, + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D12VideoDecoder * This, + _In_ REFGUID guid, + _In_ UINT DataSize, + _In_reads_bytes_opt_( DataSize ) const void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D12VideoDecoder * This, + _In_ REFGUID guid, + _In_opt_ const IUnknown *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetName) + HRESULT ( STDMETHODCALLTYPE *SetName )( + ID3D12VideoDecoder * This, + _In_z_ LPCWSTR Name); + + DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice) + HRESULT ( STDMETHODCALLTYPE *GetDevice )( + ID3D12VideoDecoder * This, + REFIID riid, + _COM_Outptr_opt_ void **ppvDevice); + + DECLSPEC_XFGVIRT(ID3D12VideoDecoder, GetDesc) +#if !defined(_WIN32) + D3D12_VIDEO_DECODER_DESC ( STDMETHODCALLTYPE *GetDesc )( + ID3D12VideoDecoder * This); + +#else + D3D12_VIDEO_DECODER_DESC *( STDMETHODCALLTYPE *GetDesc )( + ID3D12VideoDecoder * This, + D3D12_VIDEO_DECODER_DESC * RetVal); + +#endif + + END_INTERFACE + } ID3D12VideoDecoderVtbl; + + interface ID3D12VideoDecoder + { + CONST_VTBL struct ID3D12VideoDecoderVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12VideoDecoder_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12VideoDecoder_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12VideoDecoder_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12VideoDecoder_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D12VideoDecoder_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D12VideoDecoder_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#define ID3D12VideoDecoder_SetName(This,Name) \ + ( (This)->lpVtbl -> SetName(This,Name) ) + + +#define ID3D12VideoDecoder_GetDevice(This,riid,ppvDevice) \ + ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) + + +#if !defined(_WIN32) + +#define ID3D12VideoDecoder_GetDesc(This) \ + ( (This)->lpVtbl -> GetDesc(This) ) +#else +#define ID3D12VideoDecoder_GetDesc(This,RetVal) \ + ( (This)->lpVtbl -> GetDesc(This,RetVal) ) +#endif + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12VideoDecoder_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_d3d12video_0000_0003 */ +/* [local] */ + +typedef +enum D3D12_VIDEO_DECODE_TIER + { + D3D12_VIDEO_DECODE_TIER_NOT_SUPPORTED = 0, + D3D12_VIDEO_DECODE_TIER_1 = 1, + D3D12_VIDEO_DECODE_TIER_2 = 2, + D3D12_VIDEO_DECODE_TIER_3 = 3 + } D3D12_VIDEO_DECODE_TIER; + +typedef +enum D3D12_VIDEO_DECODE_SUPPORT_FLAGS + { + D3D12_VIDEO_DECODE_SUPPORT_FLAG_NONE = 0, + D3D12_VIDEO_DECODE_SUPPORT_FLAG_SUPPORTED = 0x1 + } D3D12_VIDEO_DECODE_SUPPORT_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS(D3D12_VIDEO_DECODE_SUPPORT_FLAGS ) +typedef +enum D3D12_VIDEO_DECODE_CONFIGURATION_FLAGS + { + D3D12_VIDEO_DECODE_CONFIGURATION_FLAG_NONE = 0, + D3D12_VIDEO_DECODE_CONFIGURATION_FLAG_HEIGHT_ALIGNMENT_MULTIPLE_32_REQUIRED = 0x1, + D3D12_VIDEO_DECODE_CONFIGURATION_FLAG_POST_PROCESSING_SUPPORTED = 0x2, + D3D12_VIDEO_DECODE_CONFIGURATION_FLAG_REFERENCE_ONLY_ALLOCATIONS_REQUIRED = 0x4, + D3D12_VIDEO_DECODE_CONFIGURATION_FLAG_ALLOW_RESOLUTION_CHANGE_ON_NON_KEY_FRAME = 0x8 + } D3D12_VIDEO_DECODE_CONFIGURATION_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS(D3D12_VIDEO_DECODE_CONFIGURATION_FLAGS ) +typedef +enum D3D12_VIDEO_DECODE_STATUS + { + D3D12_VIDEO_DECODE_STATUS_OK = 0, + D3D12_VIDEO_DECODE_STATUS_CONTINUE = 1, + D3D12_VIDEO_DECODE_STATUS_CONTINUE_SKIP_DISPLAY = 2, + D3D12_VIDEO_DECODE_STATUS_RESTART = 3, + D3D12_VIDEO_DECODE_STATUS_RATE_EXCEEDED = 4 + } D3D12_VIDEO_DECODE_STATUS; + +typedef +enum D3D12_VIDEO_DECODE_ARGUMENT_TYPE + { + D3D12_VIDEO_DECODE_ARGUMENT_TYPE_PICTURE_PARAMETERS = 0, + D3D12_VIDEO_DECODE_ARGUMENT_TYPE_INVERSE_QUANTIZATION_MATRIX = 1, + D3D12_VIDEO_DECODE_ARGUMENT_TYPE_SLICE_CONTROL = 2, + D3D12_VIDEO_DECODE_ARGUMENT_TYPE_HUFFMAN_TABLE = 3 + } D3D12_VIDEO_DECODE_ARGUMENT_TYPE; + +typedef struct D3D12_FEATURE_DATA_VIDEO_DECODE_SUPPORT + { + UINT NodeIndex; + D3D12_VIDEO_DECODE_CONFIGURATION Configuration; + UINT Width; + UINT Height; + DXGI_FORMAT DecodeFormat; + DXGI_RATIONAL FrameRate; + UINT BitRate; + D3D12_VIDEO_DECODE_SUPPORT_FLAGS SupportFlags; + D3D12_VIDEO_DECODE_CONFIGURATION_FLAGS ConfigurationFlags; + D3D12_VIDEO_DECODE_TIER DecodeTier; + } D3D12_FEATURE_DATA_VIDEO_DECODE_SUPPORT; + +typedef struct D3D12_FEATURE_DATA_VIDEO_DECODE_PROFILE_COUNT + { + UINT NodeIndex; + UINT ProfileCount; + } D3D12_FEATURE_DATA_VIDEO_DECODE_PROFILE_COUNT; + +typedef struct D3D12_FEATURE_DATA_VIDEO_DECODE_PROFILES + { + UINT NodeIndex; + UINT ProfileCount; + _Field_size_full_(ProfileCount) GUID *pProfiles; + } D3D12_FEATURE_DATA_VIDEO_DECODE_PROFILES; + +typedef struct D3D12_FEATURE_DATA_VIDEO_DECODE_FORMAT_COUNT + { + UINT NodeIndex; + D3D12_VIDEO_DECODE_CONFIGURATION Configuration; + UINT FormatCount; + } D3D12_FEATURE_DATA_VIDEO_DECODE_FORMAT_COUNT; + +typedef struct D3D12_FEATURE_DATA_VIDEO_DECODE_FORMATS + { + UINT NodeIndex; + D3D12_VIDEO_DECODE_CONFIGURATION Configuration; + UINT FormatCount; + _Field_size_full_(FormatCount) DXGI_FORMAT *pOutputFormats; + } D3D12_FEATURE_DATA_VIDEO_DECODE_FORMATS; + +typedef struct D3D12_FEATURE_DATA_VIDEO_ARCHITECTURE + { + BOOL IOCoherent; + } D3D12_FEATURE_DATA_VIDEO_ARCHITECTURE; + +typedef +enum D3D12_VIDEO_DECODE_HISTOGRAM_COMPONENT + { + D3D12_VIDEO_DECODE_HISTOGRAM_COMPONENT_Y = 0, + D3D12_VIDEO_DECODE_HISTOGRAM_COMPONENT_U = 1, + D3D12_VIDEO_DECODE_HISTOGRAM_COMPONENT_V = 2, + D3D12_VIDEO_DECODE_HISTOGRAM_COMPONENT_R = 0, + D3D12_VIDEO_DECODE_HISTOGRAM_COMPONENT_G = 1, + D3D12_VIDEO_DECODE_HISTOGRAM_COMPONENT_B = 2, + D3D12_VIDEO_DECODE_HISTOGRAM_COMPONENT_A = 3 + } D3D12_VIDEO_DECODE_HISTOGRAM_COMPONENT; + +typedef +enum D3D12_VIDEO_DECODE_HISTOGRAM_COMPONENT_FLAGS + { + D3D12_VIDEO_DECODE_HISTOGRAM_COMPONENT_FLAG_NONE = 0, + D3D12_VIDEO_DECODE_HISTOGRAM_COMPONENT_FLAG_Y = ( 1 << D3D12_VIDEO_DECODE_HISTOGRAM_COMPONENT_Y ) , + D3D12_VIDEO_DECODE_HISTOGRAM_COMPONENT_FLAG_U = ( 1 << D3D12_VIDEO_DECODE_HISTOGRAM_COMPONENT_U ) , + D3D12_VIDEO_DECODE_HISTOGRAM_COMPONENT_FLAG_V = ( 1 << D3D12_VIDEO_DECODE_HISTOGRAM_COMPONENT_V ) , + D3D12_VIDEO_DECODE_HISTOGRAM_COMPONENT_FLAG_R = ( 1 << D3D12_VIDEO_DECODE_HISTOGRAM_COMPONENT_R ) , + D3D12_VIDEO_DECODE_HISTOGRAM_COMPONENT_FLAG_G = ( 1 << D3D12_VIDEO_DECODE_HISTOGRAM_COMPONENT_G ) , + D3D12_VIDEO_DECODE_HISTOGRAM_COMPONENT_FLAG_B = ( 1 << D3D12_VIDEO_DECODE_HISTOGRAM_COMPONENT_B ) , + D3D12_VIDEO_DECODE_HISTOGRAM_COMPONENT_FLAG_A = ( 1 << D3D12_VIDEO_DECODE_HISTOGRAM_COMPONENT_A ) + } D3D12_VIDEO_DECODE_HISTOGRAM_COMPONENT_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS(D3D12_VIDEO_DECODE_HISTOGRAM_COMPONENT_FLAGS ) +typedef struct D3D12_FEATURE_DATA_VIDEO_DECODE_HISTOGRAM + { + UINT NodeIndex; + GUID DecodeProfile; + UINT Width; + UINT Height; + DXGI_FORMAT DecodeFormat; + D3D12_VIDEO_DECODE_HISTOGRAM_COMPONENT_FLAGS Components; + UINT BinCount; + UINT CounterBitDepth; + } D3D12_FEATURE_DATA_VIDEO_DECODE_HISTOGRAM; + +typedef +enum D3D12_VIDEO_DECODE_CONVERSION_SUPPORT_FLAGS + { + D3D12_VIDEO_DECODE_CONVERSION_SUPPORT_FLAG_NONE = 0, + D3D12_VIDEO_DECODE_CONVERSION_SUPPORT_FLAG_SUPPORTED = 0x1 + } D3D12_VIDEO_DECODE_CONVERSION_SUPPORT_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS(D3D12_VIDEO_DECODE_CONVERSION_SUPPORT_FLAGS ) +typedef +enum D3D12_VIDEO_SCALE_SUPPORT_FLAGS + { + D3D12_VIDEO_SCALE_SUPPORT_FLAG_NONE = 0, + D3D12_VIDEO_SCALE_SUPPORT_FLAG_POW2_ONLY = 0x1, + D3D12_VIDEO_SCALE_SUPPORT_FLAG_EVEN_DIMENSIONS_ONLY = 0x2, + D3D12_VIDEO_SCALE_SUPPORT_FLAG_DPB_ENCODER_RESOURCES = 0x4 + } D3D12_VIDEO_SCALE_SUPPORT_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS(D3D12_VIDEO_SCALE_SUPPORT_FLAGS ) +typedef struct D3D12_VIDEO_SCALE_SUPPORT + { + D3D12_VIDEO_SIZE_RANGE OutputSizeRange; + D3D12_VIDEO_SCALE_SUPPORT_FLAGS Flags; + } D3D12_VIDEO_SCALE_SUPPORT; + +typedef struct D3D12_FEATURE_DATA_VIDEO_DECODE_CONVERSION_SUPPORT + { + UINT NodeIndex; + D3D12_VIDEO_DECODE_CONFIGURATION Configuration; + D3D12_VIDEO_SAMPLE DecodeSample; + D3D12_VIDEO_FORMAT OutputFormat; + DXGI_RATIONAL FrameRate; + UINT BitRate; + D3D12_VIDEO_DECODE_CONVERSION_SUPPORT_FLAGS SupportFlags; + D3D12_VIDEO_SCALE_SUPPORT ScaleSupport; + } D3D12_FEATURE_DATA_VIDEO_DECODE_CONVERSION_SUPPORT; + +typedef struct D3D12_FEATURE_DATA_VIDEO_DECODER_HEAP_SIZE + { + D3D12_VIDEO_DECODER_HEAP_DESC VideoDecoderHeapDesc; + UINT64 MemoryPoolL0Size; + UINT64 MemoryPoolL1Size; + } D3D12_FEATURE_DATA_VIDEO_DECODER_HEAP_SIZE; + +typedef struct D3D12_FEATURE_DATA_VIDEO_PROCESSOR_SIZE + { + UINT NodeMask; + const D3D12_VIDEO_PROCESS_OUTPUT_STREAM_DESC *pOutputStreamDesc; + UINT NumInputStreamDescs; + const D3D12_VIDEO_PROCESS_INPUT_STREAM_DESC *pInputStreamDescs; + UINT64 MemoryPoolL0Size; + UINT64 MemoryPoolL1Size; + } D3D12_FEATURE_DATA_VIDEO_PROCESSOR_SIZE; + +typedef struct D3D12_QUERY_DATA_VIDEO_DECODE_STATISTICS + { + UINT64 Status; + UINT64 NumMacroblocksAffected; + DXGI_RATIONAL FrameRate; + UINT BitRate; + } D3D12_QUERY_DATA_VIDEO_DECODE_STATISTICS; + +typedef struct D3D12_VIDEO_DECODE_FRAME_ARGUMENT + { + D3D12_VIDEO_DECODE_ARGUMENT_TYPE Type; + UINT Size; + _Field_size_bytes_full_(Size) void *pData; + } D3D12_VIDEO_DECODE_FRAME_ARGUMENT; + +typedef struct D3D12_VIDEO_DECODE_REFERENCE_FRAMES + { + UINT NumTexture2Ds; + _Field_size_full_(NumTexture2Ds) ID3D12Resource **ppTexture2Ds; + _Field_size_full_(NumTexture2Ds) UINT *pSubresources; + _Field_size_full_opt_(NumTexture2Ds) ID3D12VideoDecoderHeap **ppHeaps; + } D3D12_VIDEO_DECODE_REFERENCE_FRAMES; + +typedef struct D3D12_VIDEO_DECODE_COMPRESSED_BITSTREAM + { + ID3D12Resource *pBuffer; + UINT64 Offset; + UINT64 Size; + } D3D12_VIDEO_DECODE_COMPRESSED_BITSTREAM; + +typedef struct D3D12_VIDEO_DECODE_CONVERSION_ARGUMENTS + { + BOOL Enable; + ID3D12Resource *pReferenceTexture2D; + UINT ReferenceSubresource; + DXGI_COLOR_SPACE_TYPE OutputColorSpace; + DXGI_COLOR_SPACE_TYPE DecodeColorSpace; + } D3D12_VIDEO_DECODE_CONVERSION_ARGUMENTS; + +typedef struct D3D12_VIDEO_DECODE_INPUT_STREAM_ARGUMENTS + { + UINT NumFrameArguments; + D3D12_VIDEO_DECODE_FRAME_ARGUMENT FrameArguments[ 10 ]; + D3D12_VIDEO_DECODE_REFERENCE_FRAMES ReferenceFrames; + D3D12_VIDEO_DECODE_COMPRESSED_BITSTREAM CompressedBitstream; + ID3D12VideoDecoderHeap *pHeap; + } D3D12_VIDEO_DECODE_INPUT_STREAM_ARGUMENTS; + +typedef struct D3D12_VIDEO_DECODE_OUTPUT_STREAM_ARGUMENTS + { + ID3D12Resource *pOutputTexture2D; + UINT OutputSubresource; + D3D12_VIDEO_DECODE_CONVERSION_ARGUMENTS ConversionArguments; + } D3D12_VIDEO_DECODE_OUTPUT_STREAM_ARGUMENTS; + + + +extern RPC_IF_HANDLE __MIDL_itf_d3d12video_0000_0003_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3d12video_0000_0003_v0_0_s_ifspec; + +#ifndef __ID3D12VideoProcessor_INTERFACE_DEFINED__ +#define __ID3D12VideoProcessor_INTERFACE_DEFINED__ + +/* interface ID3D12VideoProcessor */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12VideoProcessor; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("304FDB32-BEDE-410A-8545-943AC6A46138") + ID3D12VideoProcessor : public ID3D12Pageable + { + public: + virtual UINT STDMETHODCALLTYPE GetNodeMask( void) = 0; + + virtual UINT STDMETHODCALLTYPE GetNumInputStreamDescs( void) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetInputStreamDescs( + UINT NumInputStreamDescs, + _Out_writes_(NumInputStreamDescs) D3D12_VIDEO_PROCESS_INPUT_STREAM_DESC *pInputStreamDescs) = 0; + +#if defined(_MSC_VER) || !defined(_WIN32) + virtual D3D12_VIDEO_PROCESS_OUTPUT_STREAM_DESC STDMETHODCALLTYPE GetOutputStreamDesc( void) = 0; +#else + virtual D3D12_VIDEO_PROCESS_OUTPUT_STREAM_DESC *STDMETHODCALLTYPE GetOutputStreamDesc( + D3D12_VIDEO_PROCESS_OUTPUT_STREAM_DESC * RetVal) = 0; +#endif + + }; + + +#else /* C style interface */ + + typedef struct ID3D12VideoProcessorVtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12VideoProcessor * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12VideoProcessor * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12VideoProcessor * This); + + DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D12VideoProcessor * This, + _In_ REFGUID guid, + _Inout_ UINT *pDataSize, + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D12VideoProcessor * This, + _In_ REFGUID guid, + _In_ UINT DataSize, + _In_reads_bytes_opt_( DataSize ) const void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D12VideoProcessor * This, + _In_ REFGUID guid, + _In_opt_ const IUnknown *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetName) + HRESULT ( STDMETHODCALLTYPE *SetName )( + ID3D12VideoProcessor * This, + _In_z_ LPCWSTR Name); + + DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice) + HRESULT ( STDMETHODCALLTYPE *GetDevice )( + ID3D12VideoProcessor * This, + REFIID riid, + _COM_Outptr_opt_ void **ppvDevice); + + DECLSPEC_XFGVIRT(ID3D12VideoProcessor, GetNodeMask) + UINT ( STDMETHODCALLTYPE *GetNodeMask )( + ID3D12VideoProcessor * This); + + DECLSPEC_XFGVIRT(ID3D12VideoProcessor, GetNumInputStreamDescs) + UINT ( STDMETHODCALLTYPE *GetNumInputStreamDescs )( + ID3D12VideoProcessor * This); + + DECLSPEC_XFGVIRT(ID3D12VideoProcessor, GetInputStreamDescs) + HRESULT ( STDMETHODCALLTYPE *GetInputStreamDescs )( + ID3D12VideoProcessor * This, + UINT NumInputStreamDescs, + _Out_writes_(NumInputStreamDescs) D3D12_VIDEO_PROCESS_INPUT_STREAM_DESC *pInputStreamDescs); + + DECLSPEC_XFGVIRT(ID3D12VideoProcessor, GetOutputStreamDesc) +#if !defined(_WIN32) + D3D12_VIDEO_PROCESS_OUTPUT_STREAM_DESC ( STDMETHODCALLTYPE *GetOutputStreamDesc )( + ID3D12VideoProcessor * This); + +#else + D3D12_VIDEO_PROCESS_OUTPUT_STREAM_DESC *( STDMETHODCALLTYPE *GetOutputStreamDesc )( + ID3D12VideoProcessor * This, + D3D12_VIDEO_PROCESS_OUTPUT_STREAM_DESC * RetVal); + +#endif + + END_INTERFACE + } ID3D12VideoProcessorVtbl; + + interface ID3D12VideoProcessor + { + CONST_VTBL struct ID3D12VideoProcessorVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12VideoProcessor_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12VideoProcessor_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12VideoProcessor_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12VideoProcessor_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D12VideoProcessor_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D12VideoProcessor_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#define ID3D12VideoProcessor_SetName(This,Name) \ + ( (This)->lpVtbl -> SetName(This,Name) ) + + +#define ID3D12VideoProcessor_GetDevice(This,riid,ppvDevice) \ + ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) + + + +#define ID3D12VideoProcessor_GetNodeMask(This) \ + ( (This)->lpVtbl -> GetNodeMask(This) ) + +#define ID3D12VideoProcessor_GetNumInputStreamDescs(This) \ + ( (This)->lpVtbl -> GetNumInputStreamDescs(This) ) + +#define ID3D12VideoProcessor_GetInputStreamDescs(This,NumInputStreamDescs,pInputStreamDescs) \ + ( (This)->lpVtbl -> GetInputStreamDescs(This,NumInputStreamDescs,pInputStreamDescs) ) +#if !defined(_WIN32) + +#define ID3D12VideoProcessor_GetOutputStreamDesc(This) \ + ( (This)->lpVtbl -> GetOutputStreamDesc(This) ) +#else +#define ID3D12VideoProcessor_GetOutputStreamDesc(This,RetVal) \ + ( (This)->lpVtbl -> GetOutputStreamDesc(This,RetVal) ) +#endif + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12VideoProcessor_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_d3d12video_0000_0004 */ +/* [local] */ + +typedef +enum D3D12_VIDEO_PROCESS_FEATURE_FLAGS + { + D3D12_VIDEO_PROCESS_FEATURE_FLAG_NONE = 0, + D3D12_VIDEO_PROCESS_FEATURE_FLAG_ALPHA_FILL = 0x1, + D3D12_VIDEO_PROCESS_FEATURE_FLAG_LUMA_KEY = 0x2, + D3D12_VIDEO_PROCESS_FEATURE_FLAG_STEREO = 0x4, + D3D12_VIDEO_PROCESS_FEATURE_FLAG_ROTATION = 0x8, + D3D12_VIDEO_PROCESS_FEATURE_FLAG_FLIP = 0x10, + D3D12_VIDEO_PROCESS_FEATURE_FLAG_ALPHA_BLENDING = 0x20, + D3D12_VIDEO_PROCESS_FEATURE_FLAG_PIXEL_ASPECT_RATIO = 0x40 + } D3D12_VIDEO_PROCESS_FEATURE_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS(D3D12_VIDEO_PROCESS_FEATURE_FLAGS ) +typedef +enum D3D12_VIDEO_PROCESS_AUTO_PROCESSING_FLAGS + { + D3D12_VIDEO_PROCESS_AUTO_PROCESSING_FLAG_NONE = 0, + D3D12_VIDEO_PROCESS_AUTO_PROCESSING_FLAG_DENOISE = 0x1, + D3D12_VIDEO_PROCESS_AUTO_PROCESSING_FLAG_DERINGING = 0x2, + D3D12_VIDEO_PROCESS_AUTO_PROCESSING_FLAG_EDGE_ENHANCEMENT = 0x4, + D3D12_VIDEO_PROCESS_AUTO_PROCESSING_FLAG_COLOR_CORRECTION = 0x8, + D3D12_VIDEO_PROCESS_AUTO_PROCESSING_FLAG_FLESH_TONE_MAPPING = 0x10, + D3D12_VIDEO_PROCESS_AUTO_PROCESSING_FLAG_IMAGE_STABILIZATION = 0x20, + D3D12_VIDEO_PROCESS_AUTO_PROCESSING_FLAG_SUPER_RESOLUTION = 0x40, + D3D12_VIDEO_PROCESS_AUTO_PROCESSING_FLAG_ANAMORPHIC_SCALING = 0x80, + D3D12_VIDEO_PROCESS_AUTO_PROCESSING_FLAG_CUSTOM = 0x80000000 + } D3D12_VIDEO_PROCESS_AUTO_PROCESSING_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS(D3D12_VIDEO_PROCESS_AUTO_PROCESSING_FLAGS ) +typedef +enum D3D12_VIDEO_PROCESS_ORIENTATION + { + D3D12_VIDEO_PROCESS_ORIENTATION_DEFAULT = 0, + D3D12_VIDEO_PROCESS_ORIENTATION_FLIP_HORIZONTAL = 1, + D3D12_VIDEO_PROCESS_ORIENTATION_CLOCKWISE_90 = 2, + D3D12_VIDEO_PROCESS_ORIENTATION_CLOCKWISE_90_FLIP_HORIZONTAL = 3, + D3D12_VIDEO_PROCESS_ORIENTATION_CLOCKWISE_180 = 4, + D3D12_VIDEO_PROCESS_ORIENTATION_FLIP_VERTICAL = 5, + D3D12_VIDEO_PROCESS_ORIENTATION_CLOCKWISE_270 = 6, + D3D12_VIDEO_PROCESS_ORIENTATION_CLOCKWISE_270_FLIP_HORIZONTAL = 7 + } D3D12_VIDEO_PROCESS_ORIENTATION; + +typedef +enum D3D12_VIDEO_PROCESS_INPUT_STREAM_FLAGS + { + D3D12_VIDEO_PROCESS_INPUT_STREAM_FLAG_NONE = 0, + D3D12_VIDEO_PROCESS_INPUT_STREAM_FLAG_FRAME_DISCONTINUITY = 0x1, + D3D12_VIDEO_PROCESS_INPUT_STREAM_FLAG_FRAME_REPEAT = 0x2 + } D3D12_VIDEO_PROCESS_INPUT_STREAM_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS(D3D12_VIDEO_PROCESS_INPUT_STREAM_FLAGS ) +typedef struct D3D12_VIDEO_PROCESS_FILTER_RANGE + { + INT Minimum; + INT Maximum; + INT Default; + FLOAT Multiplier; + } D3D12_VIDEO_PROCESS_FILTER_RANGE; + +typedef +enum D3D12_VIDEO_PROCESS_SUPPORT_FLAGS + { + D3D12_VIDEO_PROCESS_SUPPORT_FLAG_NONE = 0, + D3D12_VIDEO_PROCESS_SUPPORT_FLAG_SUPPORTED = 0x1 + } D3D12_VIDEO_PROCESS_SUPPORT_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS(D3D12_VIDEO_PROCESS_SUPPORT_FLAGS ) +typedef struct D3D12_FEATURE_DATA_VIDEO_PROCESS_SUPPORT + { + UINT NodeIndex; + D3D12_VIDEO_SAMPLE InputSample; + D3D12_VIDEO_FIELD_TYPE InputFieldType; + D3D12_VIDEO_FRAME_STEREO_FORMAT InputStereoFormat; + DXGI_RATIONAL InputFrameRate; + D3D12_VIDEO_FORMAT OutputFormat; + D3D12_VIDEO_FRAME_STEREO_FORMAT OutputStereoFormat; + DXGI_RATIONAL OutputFrameRate; + D3D12_VIDEO_PROCESS_SUPPORT_FLAGS SupportFlags; + D3D12_VIDEO_SCALE_SUPPORT ScaleSupport; + D3D12_VIDEO_PROCESS_FEATURE_FLAGS FeatureSupport; + D3D12_VIDEO_PROCESS_DEINTERLACE_FLAGS DeinterlaceSupport; + D3D12_VIDEO_PROCESS_AUTO_PROCESSING_FLAGS AutoProcessingSupport; + D3D12_VIDEO_PROCESS_FILTER_FLAGS FilterSupport; + D3D12_VIDEO_PROCESS_FILTER_RANGE FilterRangeSupport[ 32 ]; + } D3D12_FEATURE_DATA_VIDEO_PROCESS_SUPPORT; + +typedef struct D3D12_FEATURE_DATA_VIDEO_PROCESS_MAX_INPUT_STREAMS + { + UINT NodeIndex; + UINT MaxInputStreams; + } D3D12_FEATURE_DATA_VIDEO_PROCESS_MAX_INPUT_STREAMS; + +typedef struct D3D12_FEATURE_DATA_VIDEO_PROCESS_REFERENCE_INFO + { + UINT NodeIndex; + D3D12_VIDEO_PROCESS_DEINTERLACE_FLAGS DeinterlaceMode; + D3D12_VIDEO_PROCESS_FILTER_FLAGS Filters; + D3D12_VIDEO_PROCESS_FEATURE_FLAGS FeatureSupport; + DXGI_RATIONAL InputFrameRate; + DXGI_RATIONAL OutputFrameRate; + BOOL EnableAutoProcessing; + UINT PastFrames; + UINT FutureFrames; + } D3D12_FEATURE_DATA_VIDEO_PROCESS_REFERENCE_INFO; + +typedef struct D3D12_VIDEO_PROCESS_REFERENCE_SET + { + UINT NumPastFrames; + ID3D12Resource **ppPastFrames; + UINT *pPastSubresources; + UINT NumFutureFrames; + ID3D12Resource **ppFutureFrames; + UINT *pFutureSubresources; + } D3D12_VIDEO_PROCESS_REFERENCE_SET; + +typedef struct D3D12_VIDEO_PROCESS_TRANSFORM + { + D3D12_RECT SourceRectangle; + D3D12_RECT DestinationRectangle; + D3D12_VIDEO_PROCESS_ORIENTATION Orientation; + } D3D12_VIDEO_PROCESS_TRANSFORM; + +typedef struct D3D12_VIDEO_PROCESS_INPUT_STREAM_RATE + { + UINT OutputIndex; + UINT InputFrameOrField; + } D3D12_VIDEO_PROCESS_INPUT_STREAM_RATE; + +typedef struct D3D12_VIDEO_PROCESS_INPUT_STREAM + { + ID3D12Resource *pTexture2D; + UINT Subresource; + D3D12_VIDEO_PROCESS_REFERENCE_SET ReferenceSet; + } D3D12_VIDEO_PROCESS_INPUT_STREAM; + +typedef struct D3D12_VIDEO_PROCESS_INPUT_STREAM_ARGUMENTS + { + D3D12_VIDEO_PROCESS_INPUT_STREAM InputStream[ 2 ]; + D3D12_VIDEO_PROCESS_TRANSFORM Transform; + D3D12_VIDEO_PROCESS_INPUT_STREAM_FLAGS Flags; + D3D12_VIDEO_PROCESS_INPUT_STREAM_RATE RateInfo; + INT FilterLevels[ 32 ]; + D3D12_VIDEO_PROCESS_ALPHA_BLENDING AlphaBlending; + } D3D12_VIDEO_PROCESS_INPUT_STREAM_ARGUMENTS; + +typedef struct D3D12_VIDEO_PROCESS_OUTPUT_STREAM + { + ID3D12Resource *pTexture2D; + UINT Subresource; + } D3D12_VIDEO_PROCESS_OUTPUT_STREAM; + +typedef struct D3D12_VIDEO_PROCESS_OUTPUT_STREAM_ARGUMENTS + { + D3D12_VIDEO_PROCESS_OUTPUT_STREAM OutputStream[ 2 ]; + D3D12_RECT TargetRectangle; + } D3D12_VIDEO_PROCESS_OUTPUT_STREAM_ARGUMENTS; + + + +extern RPC_IF_HANDLE __MIDL_itf_d3d12video_0000_0004_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3d12video_0000_0004_v0_0_s_ifspec; + +#ifndef __ID3D12VideoDecodeCommandList_INTERFACE_DEFINED__ +#define __ID3D12VideoDecodeCommandList_INTERFACE_DEFINED__ + +/* interface ID3D12VideoDecodeCommandList */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12VideoDecodeCommandList; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("3B60536E-AD29-4E64-A269-F853837E5E53") + ID3D12VideoDecodeCommandList : public ID3D12CommandList + { + public: + virtual HRESULT STDMETHODCALLTYPE Close( void) = 0; + + virtual HRESULT STDMETHODCALLTYPE Reset( + _In_ ID3D12CommandAllocator *pAllocator) = 0; + + virtual void STDMETHODCALLTYPE ClearState( void) = 0; + + virtual void STDMETHODCALLTYPE ResourceBarrier( + _In_ UINT NumBarriers, + _In_reads_(NumBarriers) const D3D12_RESOURCE_BARRIER *pBarriers) = 0; + + virtual void STDMETHODCALLTYPE DiscardResource( + _In_ ID3D12Resource *pResource, + _In_opt_ const D3D12_DISCARD_REGION *pRegion) = 0; + + virtual void STDMETHODCALLTYPE BeginQuery( + _In_ ID3D12QueryHeap *pQueryHeap, + _In_ D3D12_QUERY_TYPE Type, + _In_ UINT Index) = 0; + + virtual void STDMETHODCALLTYPE EndQuery( + _In_ ID3D12QueryHeap *pQueryHeap, + _In_ D3D12_QUERY_TYPE Type, + _In_ UINT Index) = 0; + + virtual void STDMETHODCALLTYPE ResolveQueryData( + _In_ ID3D12QueryHeap *pQueryHeap, + _In_ D3D12_QUERY_TYPE Type, + _In_ UINT StartIndex, + _In_ UINT NumQueries, + _In_ ID3D12Resource *pDestinationBuffer, + _In_ UINT64 AlignedDestinationBufferOffset) = 0; + + virtual void STDMETHODCALLTYPE SetPredication( + _In_opt_ ID3D12Resource *pBuffer, + _In_ UINT64 AlignedBufferOffset, + _In_ D3D12_PREDICATION_OP Operation) = 0; + + virtual void STDMETHODCALLTYPE SetMarker( + UINT Metadata, + _In_reads_bytes_opt_(Size) const void *pData, + UINT Size) = 0; + + virtual void STDMETHODCALLTYPE BeginEvent( + UINT Metadata, + _In_reads_bytes_opt_(Size) const void *pData, + UINT Size) = 0; + + virtual void STDMETHODCALLTYPE EndEvent( void) = 0; + + virtual void STDMETHODCALLTYPE DecodeFrame( + _In_ ID3D12VideoDecoder *pDecoder, + _In_ const D3D12_VIDEO_DECODE_OUTPUT_STREAM_ARGUMENTS *pOutputArguments, + _In_ const D3D12_VIDEO_DECODE_INPUT_STREAM_ARGUMENTS *pInputArguments) = 0; + + virtual void STDMETHODCALLTYPE WriteBufferImmediate( + UINT Count, + _In_reads_(Count) const D3D12_WRITEBUFFERIMMEDIATE_PARAMETER *pParams, + _In_reads_opt_(Count) const D3D12_WRITEBUFFERIMMEDIATE_MODE *pModes) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12VideoDecodeCommandListVtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12VideoDecodeCommandList * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12VideoDecodeCommandList * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12VideoDecodeCommandList * This); + + DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D12VideoDecodeCommandList * This, + _In_ REFGUID guid, + _Inout_ UINT *pDataSize, + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D12VideoDecodeCommandList * This, + _In_ REFGUID guid, + _In_ UINT DataSize, + _In_reads_bytes_opt_( DataSize ) const void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D12VideoDecodeCommandList * This, + _In_ REFGUID guid, + _In_opt_ const IUnknown *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetName) + HRESULT ( STDMETHODCALLTYPE *SetName )( + ID3D12VideoDecodeCommandList * This, + _In_z_ LPCWSTR Name); + + DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice) + HRESULT ( STDMETHODCALLTYPE *GetDevice )( + ID3D12VideoDecodeCommandList * This, + REFIID riid, + _COM_Outptr_opt_ void **ppvDevice); + + DECLSPEC_XFGVIRT(ID3D12CommandList, GetType) + D3D12_COMMAND_LIST_TYPE ( STDMETHODCALLTYPE *GetType )( + ID3D12VideoDecodeCommandList * This); + + DECLSPEC_XFGVIRT(ID3D12VideoDecodeCommandList, Close) + HRESULT ( STDMETHODCALLTYPE *Close )( + ID3D12VideoDecodeCommandList * This); + + DECLSPEC_XFGVIRT(ID3D12VideoDecodeCommandList, Reset) + HRESULT ( STDMETHODCALLTYPE *Reset )( + ID3D12VideoDecodeCommandList * This, + _In_ ID3D12CommandAllocator *pAllocator); + + DECLSPEC_XFGVIRT(ID3D12VideoDecodeCommandList, ClearState) + void ( STDMETHODCALLTYPE *ClearState )( + ID3D12VideoDecodeCommandList * This); + + DECLSPEC_XFGVIRT(ID3D12VideoDecodeCommandList, ResourceBarrier) + void ( STDMETHODCALLTYPE *ResourceBarrier )( + ID3D12VideoDecodeCommandList * This, + _In_ UINT NumBarriers, + _In_reads_(NumBarriers) const D3D12_RESOURCE_BARRIER *pBarriers); + + DECLSPEC_XFGVIRT(ID3D12VideoDecodeCommandList, DiscardResource) + void ( STDMETHODCALLTYPE *DiscardResource )( + ID3D12VideoDecodeCommandList * This, + _In_ ID3D12Resource *pResource, + _In_opt_ const D3D12_DISCARD_REGION *pRegion); + + DECLSPEC_XFGVIRT(ID3D12VideoDecodeCommandList, BeginQuery) + void ( STDMETHODCALLTYPE *BeginQuery )( + ID3D12VideoDecodeCommandList * This, + _In_ ID3D12QueryHeap *pQueryHeap, + _In_ D3D12_QUERY_TYPE Type, + _In_ UINT Index); + + DECLSPEC_XFGVIRT(ID3D12VideoDecodeCommandList, EndQuery) + void ( STDMETHODCALLTYPE *EndQuery )( + ID3D12VideoDecodeCommandList * This, + _In_ ID3D12QueryHeap *pQueryHeap, + _In_ D3D12_QUERY_TYPE Type, + _In_ UINT Index); + + DECLSPEC_XFGVIRT(ID3D12VideoDecodeCommandList, ResolveQueryData) + void ( STDMETHODCALLTYPE *ResolveQueryData )( + ID3D12VideoDecodeCommandList * This, + _In_ ID3D12QueryHeap *pQueryHeap, + _In_ D3D12_QUERY_TYPE Type, + _In_ UINT StartIndex, + _In_ UINT NumQueries, + _In_ ID3D12Resource *pDestinationBuffer, + _In_ UINT64 AlignedDestinationBufferOffset); + + DECLSPEC_XFGVIRT(ID3D12VideoDecodeCommandList, SetPredication) + void ( STDMETHODCALLTYPE *SetPredication )( + ID3D12VideoDecodeCommandList * This, + _In_opt_ ID3D12Resource *pBuffer, + _In_ UINT64 AlignedBufferOffset, + _In_ D3D12_PREDICATION_OP Operation); + + DECLSPEC_XFGVIRT(ID3D12VideoDecodeCommandList, SetMarker) + void ( STDMETHODCALLTYPE *SetMarker )( + ID3D12VideoDecodeCommandList * This, + UINT Metadata, + _In_reads_bytes_opt_(Size) const void *pData, + UINT Size); + + DECLSPEC_XFGVIRT(ID3D12VideoDecodeCommandList, BeginEvent) + void ( STDMETHODCALLTYPE *BeginEvent )( + ID3D12VideoDecodeCommandList * This, + UINT Metadata, + _In_reads_bytes_opt_(Size) const void *pData, + UINT Size); + + DECLSPEC_XFGVIRT(ID3D12VideoDecodeCommandList, EndEvent) + void ( STDMETHODCALLTYPE *EndEvent )( + ID3D12VideoDecodeCommandList * This); + + DECLSPEC_XFGVIRT(ID3D12VideoDecodeCommandList, DecodeFrame) + void ( STDMETHODCALLTYPE *DecodeFrame )( + ID3D12VideoDecodeCommandList * This, + _In_ ID3D12VideoDecoder *pDecoder, + _In_ const D3D12_VIDEO_DECODE_OUTPUT_STREAM_ARGUMENTS *pOutputArguments, + _In_ const D3D12_VIDEO_DECODE_INPUT_STREAM_ARGUMENTS *pInputArguments); + + DECLSPEC_XFGVIRT(ID3D12VideoDecodeCommandList, WriteBufferImmediate) + void ( STDMETHODCALLTYPE *WriteBufferImmediate )( + ID3D12VideoDecodeCommandList * This, + UINT Count, + _In_reads_(Count) const D3D12_WRITEBUFFERIMMEDIATE_PARAMETER *pParams, + _In_reads_opt_(Count) const D3D12_WRITEBUFFERIMMEDIATE_MODE *pModes); + + END_INTERFACE + } ID3D12VideoDecodeCommandListVtbl; + + interface ID3D12VideoDecodeCommandList + { + CONST_VTBL struct ID3D12VideoDecodeCommandListVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12VideoDecodeCommandList_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12VideoDecodeCommandList_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12VideoDecodeCommandList_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12VideoDecodeCommandList_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D12VideoDecodeCommandList_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D12VideoDecodeCommandList_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#define ID3D12VideoDecodeCommandList_SetName(This,Name) \ + ( (This)->lpVtbl -> SetName(This,Name) ) + + +#define ID3D12VideoDecodeCommandList_GetDevice(This,riid,ppvDevice) \ + ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) + + +#define ID3D12VideoDecodeCommandList_GetType(This) \ + ( (This)->lpVtbl -> GetType(This) ) + + +#define ID3D12VideoDecodeCommandList_Close(This) \ + ( (This)->lpVtbl -> Close(This) ) + +#define ID3D12VideoDecodeCommandList_Reset(This,pAllocator) \ + ( (This)->lpVtbl -> Reset(This,pAllocator) ) + +#define ID3D12VideoDecodeCommandList_ClearState(This) \ + ( (This)->lpVtbl -> ClearState(This) ) + +#define ID3D12VideoDecodeCommandList_ResourceBarrier(This,NumBarriers,pBarriers) \ + ( (This)->lpVtbl -> ResourceBarrier(This,NumBarriers,pBarriers) ) + +#define ID3D12VideoDecodeCommandList_DiscardResource(This,pResource,pRegion) \ + ( (This)->lpVtbl -> DiscardResource(This,pResource,pRegion) ) + +#define ID3D12VideoDecodeCommandList_BeginQuery(This,pQueryHeap,Type,Index) \ + ( (This)->lpVtbl -> BeginQuery(This,pQueryHeap,Type,Index) ) + +#define ID3D12VideoDecodeCommandList_EndQuery(This,pQueryHeap,Type,Index) \ + ( (This)->lpVtbl -> EndQuery(This,pQueryHeap,Type,Index) ) + +#define ID3D12VideoDecodeCommandList_ResolveQueryData(This,pQueryHeap,Type,StartIndex,NumQueries,pDestinationBuffer,AlignedDestinationBufferOffset) \ + ( (This)->lpVtbl -> ResolveQueryData(This,pQueryHeap,Type,StartIndex,NumQueries,pDestinationBuffer,AlignedDestinationBufferOffset) ) + +#define ID3D12VideoDecodeCommandList_SetPredication(This,pBuffer,AlignedBufferOffset,Operation) \ + ( (This)->lpVtbl -> SetPredication(This,pBuffer,AlignedBufferOffset,Operation) ) + +#define ID3D12VideoDecodeCommandList_SetMarker(This,Metadata,pData,Size) \ + ( (This)->lpVtbl -> SetMarker(This,Metadata,pData,Size) ) + +#define ID3D12VideoDecodeCommandList_BeginEvent(This,Metadata,pData,Size) \ + ( (This)->lpVtbl -> BeginEvent(This,Metadata,pData,Size) ) + +#define ID3D12VideoDecodeCommandList_EndEvent(This) \ + ( (This)->lpVtbl -> EndEvent(This) ) + +#define ID3D12VideoDecodeCommandList_DecodeFrame(This,pDecoder,pOutputArguments,pInputArguments) \ + ( (This)->lpVtbl -> DecodeFrame(This,pDecoder,pOutputArguments,pInputArguments) ) + +#define ID3D12VideoDecodeCommandList_WriteBufferImmediate(This,Count,pParams,pModes) \ + ( (This)->lpVtbl -> WriteBufferImmediate(This,Count,pParams,pModes) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12VideoDecodeCommandList_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D12VideoProcessCommandList_INTERFACE_DEFINED__ +#define __ID3D12VideoProcessCommandList_INTERFACE_DEFINED__ + +/* interface ID3D12VideoProcessCommandList */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12VideoProcessCommandList; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("AEB2543A-167F-4682-ACC8-D159ED4A6209") + ID3D12VideoProcessCommandList : public ID3D12CommandList + { + public: + virtual HRESULT STDMETHODCALLTYPE Close( void) = 0; + + virtual HRESULT STDMETHODCALLTYPE Reset( + _In_ ID3D12CommandAllocator *pAllocator) = 0; + + virtual void STDMETHODCALLTYPE ClearState( void) = 0; + + virtual void STDMETHODCALLTYPE ResourceBarrier( + _In_ UINT NumBarriers, + _In_reads_(NumBarriers) const D3D12_RESOURCE_BARRIER *pBarriers) = 0; + + virtual void STDMETHODCALLTYPE DiscardResource( + _In_ ID3D12Resource *pResource, + _In_opt_ const D3D12_DISCARD_REGION *pRegion) = 0; + + virtual void STDMETHODCALLTYPE BeginQuery( + _In_ ID3D12QueryHeap *pQueryHeap, + _In_ D3D12_QUERY_TYPE Type, + _In_ UINT Index) = 0; + + virtual void STDMETHODCALLTYPE EndQuery( + _In_ ID3D12QueryHeap *pQueryHeap, + _In_ D3D12_QUERY_TYPE Type, + _In_ UINT Index) = 0; + + virtual void STDMETHODCALLTYPE ResolveQueryData( + _In_ ID3D12QueryHeap *pQueryHeap, + _In_ D3D12_QUERY_TYPE Type, + _In_ UINT StartIndex, + _In_ UINT NumQueries, + _In_ ID3D12Resource *pDestinationBuffer, + _In_ UINT64 AlignedDestinationBufferOffset) = 0; + + virtual void STDMETHODCALLTYPE SetPredication( + _In_opt_ ID3D12Resource *pBuffer, + _In_ UINT64 AlignedBufferOffset, + _In_ D3D12_PREDICATION_OP Operation) = 0; + + virtual void STDMETHODCALLTYPE SetMarker( + UINT Metadata, + _In_reads_bytes_opt_(Size) const void *pData, + UINT Size) = 0; + + virtual void STDMETHODCALLTYPE BeginEvent( + UINT Metadata, + _In_reads_bytes_opt_(Size) const void *pData, + UINT Size) = 0; + + virtual void STDMETHODCALLTYPE EndEvent( void) = 0; + + virtual void STDMETHODCALLTYPE ProcessFrames( + _In_ ID3D12VideoProcessor *pVideoProcessor, + _In_ const D3D12_VIDEO_PROCESS_OUTPUT_STREAM_ARGUMENTS *pOutputArguments, + UINT NumInputStreams, + _In_reads_(NumInputStreams) const D3D12_VIDEO_PROCESS_INPUT_STREAM_ARGUMENTS *pInputArguments) = 0; + + virtual void STDMETHODCALLTYPE WriteBufferImmediate( + UINT Count, + _In_reads_(Count) const D3D12_WRITEBUFFERIMMEDIATE_PARAMETER *pParams, + _In_reads_opt_(Count) const D3D12_WRITEBUFFERIMMEDIATE_MODE *pModes) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12VideoProcessCommandListVtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12VideoProcessCommandList * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12VideoProcessCommandList * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12VideoProcessCommandList * This); + + DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D12VideoProcessCommandList * This, + _In_ REFGUID guid, + _Inout_ UINT *pDataSize, + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D12VideoProcessCommandList * This, + _In_ REFGUID guid, + _In_ UINT DataSize, + _In_reads_bytes_opt_( DataSize ) const void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D12VideoProcessCommandList * This, + _In_ REFGUID guid, + _In_opt_ const IUnknown *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetName) + HRESULT ( STDMETHODCALLTYPE *SetName )( + ID3D12VideoProcessCommandList * This, + _In_z_ LPCWSTR Name); + + DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice) + HRESULT ( STDMETHODCALLTYPE *GetDevice )( + ID3D12VideoProcessCommandList * This, + REFIID riid, + _COM_Outptr_opt_ void **ppvDevice); + + DECLSPEC_XFGVIRT(ID3D12CommandList, GetType) + D3D12_COMMAND_LIST_TYPE ( STDMETHODCALLTYPE *GetType )( + ID3D12VideoProcessCommandList * This); + + DECLSPEC_XFGVIRT(ID3D12VideoProcessCommandList, Close) + HRESULT ( STDMETHODCALLTYPE *Close )( + ID3D12VideoProcessCommandList * This); + + DECLSPEC_XFGVIRT(ID3D12VideoProcessCommandList, Reset) + HRESULT ( STDMETHODCALLTYPE *Reset )( + ID3D12VideoProcessCommandList * This, + _In_ ID3D12CommandAllocator *pAllocator); + + DECLSPEC_XFGVIRT(ID3D12VideoProcessCommandList, ClearState) + void ( STDMETHODCALLTYPE *ClearState )( + ID3D12VideoProcessCommandList * This); + + DECLSPEC_XFGVIRT(ID3D12VideoProcessCommandList, ResourceBarrier) + void ( STDMETHODCALLTYPE *ResourceBarrier )( + ID3D12VideoProcessCommandList * This, + _In_ UINT NumBarriers, + _In_reads_(NumBarriers) const D3D12_RESOURCE_BARRIER *pBarriers); + + DECLSPEC_XFGVIRT(ID3D12VideoProcessCommandList, DiscardResource) + void ( STDMETHODCALLTYPE *DiscardResource )( + ID3D12VideoProcessCommandList * This, + _In_ ID3D12Resource *pResource, + _In_opt_ const D3D12_DISCARD_REGION *pRegion); + + DECLSPEC_XFGVIRT(ID3D12VideoProcessCommandList, BeginQuery) + void ( STDMETHODCALLTYPE *BeginQuery )( + ID3D12VideoProcessCommandList * This, + _In_ ID3D12QueryHeap *pQueryHeap, + _In_ D3D12_QUERY_TYPE Type, + _In_ UINT Index); + + DECLSPEC_XFGVIRT(ID3D12VideoProcessCommandList, EndQuery) + void ( STDMETHODCALLTYPE *EndQuery )( + ID3D12VideoProcessCommandList * This, + _In_ ID3D12QueryHeap *pQueryHeap, + _In_ D3D12_QUERY_TYPE Type, + _In_ UINT Index); + + DECLSPEC_XFGVIRT(ID3D12VideoProcessCommandList, ResolveQueryData) + void ( STDMETHODCALLTYPE *ResolveQueryData )( + ID3D12VideoProcessCommandList * This, + _In_ ID3D12QueryHeap *pQueryHeap, + _In_ D3D12_QUERY_TYPE Type, + _In_ UINT StartIndex, + _In_ UINT NumQueries, + _In_ ID3D12Resource *pDestinationBuffer, + _In_ UINT64 AlignedDestinationBufferOffset); + + DECLSPEC_XFGVIRT(ID3D12VideoProcessCommandList, SetPredication) + void ( STDMETHODCALLTYPE *SetPredication )( + ID3D12VideoProcessCommandList * This, + _In_opt_ ID3D12Resource *pBuffer, + _In_ UINT64 AlignedBufferOffset, + _In_ D3D12_PREDICATION_OP Operation); + + DECLSPEC_XFGVIRT(ID3D12VideoProcessCommandList, SetMarker) + void ( STDMETHODCALLTYPE *SetMarker )( + ID3D12VideoProcessCommandList * This, + UINT Metadata, + _In_reads_bytes_opt_(Size) const void *pData, + UINT Size); + + DECLSPEC_XFGVIRT(ID3D12VideoProcessCommandList, BeginEvent) + void ( STDMETHODCALLTYPE *BeginEvent )( + ID3D12VideoProcessCommandList * This, + UINT Metadata, + _In_reads_bytes_opt_(Size) const void *pData, + UINT Size); + + DECLSPEC_XFGVIRT(ID3D12VideoProcessCommandList, EndEvent) + void ( STDMETHODCALLTYPE *EndEvent )( + ID3D12VideoProcessCommandList * This); + + DECLSPEC_XFGVIRT(ID3D12VideoProcessCommandList, ProcessFrames) + void ( STDMETHODCALLTYPE *ProcessFrames )( + ID3D12VideoProcessCommandList * This, + _In_ ID3D12VideoProcessor *pVideoProcessor, + _In_ const D3D12_VIDEO_PROCESS_OUTPUT_STREAM_ARGUMENTS *pOutputArguments, + UINT NumInputStreams, + _In_reads_(NumInputStreams) const D3D12_VIDEO_PROCESS_INPUT_STREAM_ARGUMENTS *pInputArguments); + + DECLSPEC_XFGVIRT(ID3D12VideoProcessCommandList, WriteBufferImmediate) + void ( STDMETHODCALLTYPE *WriteBufferImmediate )( + ID3D12VideoProcessCommandList * This, + UINT Count, + _In_reads_(Count) const D3D12_WRITEBUFFERIMMEDIATE_PARAMETER *pParams, + _In_reads_opt_(Count) const D3D12_WRITEBUFFERIMMEDIATE_MODE *pModes); + + END_INTERFACE + } ID3D12VideoProcessCommandListVtbl; + + interface ID3D12VideoProcessCommandList + { + CONST_VTBL struct ID3D12VideoProcessCommandListVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12VideoProcessCommandList_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12VideoProcessCommandList_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12VideoProcessCommandList_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12VideoProcessCommandList_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D12VideoProcessCommandList_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D12VideoProcessCommandList_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#define ID3D12VideoProcessCommandList_SetName(This,Name) \ + ( (This)->lpVtbl -> SetName(This,Name) ) + + +#define ID3D12VideoProcessCommandList_GetDevice(This,riid,ppvDevice) \ + ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) + + +#define ID3D12VideoProcessCommandList_GetType(This) \ + ( (This)->lpVtbl -> GetType(This) ) + + +#define ID3D12VideoProcessCommandList_Close(This) \ + ( (This)->lpVtbl -> Close(This) ) + +#define ID3D12VideoProcessCommandList_Reset(This,pAllocator) \ + ( (This)->lpVtbl -> Reset(This,pAllocator) ) + +#define ID3D12VideoProcessCommandList_ClearState(This) \ + ( (This)->lpVtbl -> ClearState(This) ) + +#define ID3D12VideoProcessCommandList_ResourceBarrier(This,NumBarriers,pBarriers) \ + ( (This)->lpVtbl -> ResourceBarrier(This,NumBarriers,pBarriers) ) + +#define ID3D12VideoProcessCommandList_DiscardResource(This,pResource,pRegion) \ + ( (This)->lpVtbl -> DiscardResource(This,pResource,pRegion) ) + +#define ID3D12VideoProcessCommandList_BeginQuery(This,pQueryHeap,Type,Index) \ + ( (This)->lpVtbl -> BeginQuery(This,pQueryHeap,Type,Index) ) + +#define ID3D12VideoProcessCommandList_EndQuery(This,pQueryHeap,Type,Index) \ + ( (This)->lpVtbl -> EndQuery(This,pQueryHeap,Type,Index) ) + +#define ID3D12VideoProcessCommandList_ResolveQueryData(This,pQueryHeap,Type,StartIndex,NumQueries,pDestinationBuffer,AlignedDestinationBufferOffset) \ + ( (This)->lpVtbl -> ResolveQueryData(This,pQueryHeap,Type,StartIndex,NumQueries,pDestinationBuffer,AlignedDestinationBufferOffset) ) + +#define ID3D12VideoProcessCommandList_SetPredication(This,pBuffer,AlignedBufferOffset,Operation) \ + ( (This)->lpVtbl -> SetPredication(This,pBuffer,AlignedBufferOffset,Operation) ) + +#define ID3D12VideoProcessCommandList_SetMarker(This,Metadata,pData,Size) \ + ( (This)->lpVtbl -> SetMarker(This,Metadata,pData,Size) ) + +#define ID3D12VideoProcessCommandList_BeginEvent(This,Metadata,pData,Size) \ + ( (This)->lpVtbl -> BeginEvent(This,Metadata,pData,Size) ) + +#define ID3D12VideoProcessCommandList_EndEvent(This) \ + ( (This)->lpVtbl -> EndEvent(This) ) + +#define ID3D12VideoProcessCommandList_ProcessFrames(This,pVideoProcessor,pOutputArguments,NumInputStreams,pInputArguments) \ + ( (This)->lpVtbl -> ProcessFrames(This,pVideoProcessor,pOutputArguments,NumInputStreams,pInputArguments) ) + +#define ID3D12VideoProcessCommandList_WriteBufferImmediate(This,Count,pParams,pModes) \ + ( (This)->lpVtbl -> WriteBufferImmediate(This,Count,pParams,pModes) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12VideoProcessCommandList_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_d3d12video_0000_0006 */ +/* [local] */ + +typedef struct D3D12_VIDEO_DECODE_OUTPUT_HISTOGRAM + { + UINT64 Offset; + ID3D12Resource *pBuffer; + } D3D12_VIDEO_DECODE_OUTPUT_HISTOGRAM; + +typedef struct D3D12_VIDEO_DECODE_CONVERSION_ARGUMENTS1 + { + BOOL Enable; + ID3D12Resource *pReferenceTexture2D; + UINT ReferenceSubresource; + DXGI_COLOR_SPACE_TYPE OutputColorSpace; + DXGI_COLOR_SPACE_TYPE DecodeColorSpace; + UINT OutputWidth; + UINT OutputHeight; + } D3D12_VIDEO_DECODE_CONVERSION_ARGUMENTS1; + +typedef struct D3D12_VIDEO_DECODE_OUTPUT_STREAM_ARGUMENTS1 + { + ID3D12Resource *pOutputTexture2D; + UINT OutputSubresource; + D3D12_VIDEO_DECODE_CONVERSION_ARGUMENTS1 ConversionArguments; + D3D12_VIDEO_DECODE_OUTPUT_HISTOGRAM Histograms[ 4 ]; + } D3D12_VIDEO_DECODE_OUTPUT_STREAM_ARGUMENTS1; + + + +extern RPC_IF_HANDLE __MIDL_itf_d3d12video_0000_0006_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3d12video_0000_0006_v0_0_s_ifspec; + +#ifndef __ID3D12VideoDecodeCommandList1_INTERFACE_DEFINED__ +#define __ID3D12VideoDecodeCommandList1_INTERFACE_DEFINED__ + +/* interface ID3D12VideoDecodeCommandList1 */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12VideoDecodeCommandList1; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("D52F011B-B56E-453C-A05A-A7F311C8F472") + ID3D12VideoDecodeCommandList1 : public ID3D12VideoDecodeCommandList + { + public: + virtual void STDMETHODCALLTYPE DecodeFrame1( + _In_ ID3D12VideoDecoder *pDecoder, + _In_ const D3D12_VIDEO_DECODE_OUTPUT_STREAM_ARGUMENTS1 *pOutputArguments, + _In_ const D3D12_VIDEO_DECODE_INPUT_STREAM_ARGUMENTS *pInputArguments) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12VideoDecodeCommandList1Vtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12VideoDecodeCommandList1 * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12VideoDecodeCommandList1 * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12VideoDecodeCommandList1 * This); + + DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D12VideoDecodeCommandList1 * This, + _In_ REFGUID guid, + _Inout_ UINT *pDataSize, + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D12VideoDecodeCommandList1 * This, + _In_ REFGUID guid, + _In_ UINT DataSize, + _In_reads_bytes_opt_( DataSize ) const void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D12VideoDecodeCommandList1 * This, + _In_ REFGUID guid, + _In_opt_ const IUnknown *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetName) + HRESULT ( STDMETHODCALLTYPE *SetName )( + ID3D12VideoDecodeCommandList1 * This, + _In_z_ LPCWSTR Name); + + DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice) + HRESULT ( STDMETHODCALLTYPE *GetDevice )( + ID3D12VideoDecodeCommandList1 * This, + REFIID riid, + _COM_Outptr_opt_ void **ppvDevice); + + DECLSPEC_XFGVIRT(ID3D12CommandList, GetType) + D3D12_COMMAND_LIST_TYPE ( STDMETHODCALLTYPE *GetType )( + ID3D12VideoDecodeCommandList1 * This); + + DECLSPEC_XFGVIRT(ID3D12VideoDecodeCommandList, Close) + HRESULT ( STDMETHODCALLTYPE *Close )( + ID3D12VideoDecodeCommandList1 * This); + + DECLSPEC_XFGVIRT(ID3D12VideoDecodeCommandList, Reset) + HRESULT ( STDMETHODCALLTYPE *Reset )( + ID3D12VideoDecodeCommandList1 * This, + _In_ ID3D12CommandAllocator *pAllocator); + + DECLSPEC_XFGVIRT(ID3D12VideoDecodeCommandList, ClearState) + void ( STDMETHODCALLTYPE *ClearState )( + ID3D12VideoDecodeCommandList1 * This); + + DECLSPEC_XFGVIRT(ID3D12VideoDecodeCommandList, ResourceBarrier) + void ( STDMETHODCALLTYPE *ResourceBarrier )( + ID3D12VideoDecodeCommandList1 * This, + _In_ UINT NumBarriers, + _In_reads_(NumBarriers) const D3D12_RESOURCE_BARRIER *pBarriers); + + DECLSPEC_XFGVIRT(ID3D12VideoDecodeCommandList, DiscardResource) + void ( STDMETHODCALLTYPE *DiscardResource )( + ID3D12VideoDecodeCommandList1 * This, + _In_ ID3D12Resource *pResource, + _In_opt_ const D3D12_DISCARD_REGION *pRegion); + + DECLSPEC_XFGVIRT(ID3D12VideoDecodeCommandList, BeginQuery) + void ( STDMETHODCALLTYPE *BeginQuery )( + ID3D12VideoDecodeCommandList1 * This, + _In_ ID3D12QueryHeap *pQueryHeap, + _In_ D3D12_QUERY_TYPE Type, + _In_ UINT Index); + + DECLSPEC_XFGVIRT(ID3D12VideoDecodeCommandList, EndQuery) + void ( STDMETHODCALLTYPE *EndQuery )( + ID3D12VideoDecodeCommandList1 * This, + _In_ ID3D12QueryHeap *pQueryHeap, + _In_ D3D12_QUERY_TYPE Type, + _In_ UINT Index); + + DECLSPEC_XFGVIRT(ID3D12VideoDecodeCommandList, ResolveQueryData) + void ( STDMETHODCALLTYPE *ResolveQueryData )( + ID3D12VideoDecodeCommandList1 * This, + _In_ ID3D12QueryHeap *pQueryHeap, + _In_ D3D12_QUERY_TYPE Type, + _In_ UINT StartIndex, + _In_ UINT NumQueries, + _In_ ID3D12Resource *pDestinationBuffer, + _In_ UINT64 AlignedDestinationBufferOffset); + + DECLSPEC_XFGVIRT(ID3D12VideoDecodeCommandList, SetPredication) + void ( STDMETHODCALLTYPE *SetPredication )( + ID3D12VideoDecodeCommandList1 * This, + _In_opt_ ID3D12Resource *pBuffer, + _In_ UINT64 AlignedBufferOffset, + _In_ D3D12_PREDICATION_OP Operation); + + DECLSPEC_XFGVIRT(ID3D12VideoDecodeCommandList, SetMarker) + void ( STDMETHODCALLTYPE *SetMarker )( + ID3D12VideoDecodeCommandList1 * This, + UINT Metadata, + _In_reads_bytes_opt_(Size) const void *pData, + UINT Size); + + DECLSPEC_XFGVIRT(ID3D12VideoDecodeCommandList, BeginEvent) + void ( STDMETHODCALLTYPE *BeginEvent )( + ID3D12VideoDecodeCommandList1 * This, + UINT Metadata, + _In_reads_bytes_opt_(Size) const void *pData, + UINT Size); + + DECLSPEC_XFGVIRT(ID3D12VideoDecodeCommandList, EndEvent) + void ( STDMETHODCALLTYPE *EndEvent )( + ID3D12VideoDecodeCommandList1 * This); + + DECLSPEC_XFGVIRT(ID3D12VideoDecodeCommandList, DecodeFrame) + void ( STDMETHODCALLTYPE *DecodeFrame )( + ID3D12VideoDecodeCommandList1 * This, + _In_ ID3D12VideoDecoder *pDecoder, + _In_ const D3D12_VIDEO_DECODE_OUTPUT_STREAM_ARGUMENTS *pOutputArguments, + _In_ const D3D12_VIDEO_DECODE_INPUT_STREAM_ARGUMENTS *pInputArguments); + + DECLSPEC_XFGVIRT(ID3D12VideoDecodeCommandList, WriteBufferImmediate) + void ( STDMETHODCALLTYPE *WriteBufferImmediate )( + ID3D12VideoDecodeCommandList1 * This, + UINT Count, + _In_reads_(Count) const D3D12_WRITEBUFFERIMMEDIATE_PARAMETER *pParams, + _In_reads_opt_(Count) const D3D12_WRITEBUFFERIMMEDIATE_MODE *pModes); + + DECLSPEC_XFGVIRT(ID3D12VideoDecodeCommandList1, DecodeFrame1) + void ( STDMETHODCALLTYPE *DecodeFrame1 )( + ID3D12VideoDecodeCommandList1 * This, + _In_ ID3D12VideoDecoder *pDecoder, + _In_ const D3D12_VIDEO_DECODE_OUTPUT_STREAM_ARGUMENTS1 *pOutputArguments, + _In_ const D3D12_VIDEO_DECODE_INPUT_STREAM_ARGUMENTS *pInputArguments); + + END_INTERFACE + } ID3D12VideoDecodeCommandList1Vtbl; + + interface ID3D12VideoDecodeCommandList1 + { + CONST_VTBL struct ID3D12VideoDecodeCommandList1Vtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12VideoDecodeCommandList1_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12VideoDecodeCommandList1_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12VideoDecodeCommandList1_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12VideoDecodeCommandList1_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D12VideoDecodeCommandList1_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D12VideoDecodeCommandList1_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#define ID3D12VideoDecodeCommandList1_SetName(This,Name) \ + ( (This)->lpVtbl -> SetName(This,Name) ) + + +#define ID3D12VideoDecodeCommandList1_GetDevice(This,riid,ppvDevice) \ + ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) + + +#define ID3D12VideoDecodeCommandList1_GetType(This) \ + ( (This)->lpVtbl -> GetType(This) ) + + +#define ID3D12VideoDecodeCommandList1_Close(This) \ + ( (This)->lpVtbl -> Close(This) ) + +#define ID3D12VideoDecodeCommandList1_Reset(This,pAllocator) \ + ( (This)->lpVtbl -> Reset(This,pAllocator) ) + +#define ID3D12VideoDecodeCommandList1_ClearState(This) \ + ( (This)->lpVtbl -> ClearState(This) ) + +#define ID3D12VideoDecodeCommandList1_ResourceBarrier(This,NumBarriers,pBarriers) \ + ( (This)->lpVtbl -> ResourceBarrier(This,NumBarriers,pBarriers) ) + +#define ID3D12VideoDecodeCommandList1_DiscardResource(This,pResource,pRegion) \ + ( (This)->lpVtbl -> DiscardResource(This,pResource,pRegion) ) + +#define ID3D12VideoDecodeCommandList1_BeginQuery(This,pQueryHeap,Type,Index) \ + ( (This)->lpVtbl -> BeginQuery(This,pQueryHeap,Type,Index) ) + +#define ID3D12VideoDecodeCommandList1_EndQuery(This,pQueryHeap,Type,Index) \ + ( (This)->lpVtbl -> EndQuery(This,pQueryHeap,Type,Index) ) + +#define ID3D12VideoDecodeCommandList1_ResolveQueryData(This,pQueryHeap,Type,StartIndex,NumQueries,pDestinationBuffer,AlignedDestinationBufferOffset) \ + ( (This)->lpVtbl -> ResolveQueryData(This,pQueryHeap,Type,StartIndex,NumQueries,pDestinationBuffer,AlignedDestinationBufferOffset) ) + +#define ID3D12VideoDecodeCommandList1_SetPredication(This,pBuffer,AlignedBufferOffset,Operation) \ + ( (This)->lpVtbl -> SetPredication(This,pBuffer,AlignedBufferOffset,Operation) ) + +#define ID3D12VideoDecodeCommandList1_SetMarker(This,Metadata,pData,Size) \ + ( (This)->lpVtbl -> SetMarker(This,Metadata,pData,Size) ) + +#define ID3D12VideoDecodeCommandList1_BeginEvent(This,Metadata,pData,Size) \ + ( (This)->lpVtbl -> BeginEvent(This,Metadata,pData,Size) ) + +#define ID3D12VideoDecodeCommandList1_EndEvent(This) \ + ( (This)->lpVtbl -> EndEvent(This) ) + +#define ID3D12VideoDecodeCommandList1_DecodeFrame(This,pDecoder,pOutputArguments,pInputArguments) \ + ( (This)->lpVtbl -> DecodeFrame(This,pDecoder,pOutputArguments,pInputArguments) ) + +#define ID3D12VideoDecodeCommandList1_WriteBufferImmediate(This,Count,pParams,pModes) \ + ( (This)->lpVtbl -> WriteBufferImmediate(This,Count,pParams,pModes) ) + + +#define ID3D12VideoDecodeCommandList1_DecodeFrame1(This,pDecoder,pOutputArguments,pInputArguments) \ + ( (This)->lpVtbl -> DecodeFrame1(This,pDecoder,pOutputArguments,pInputArguments) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12VideoDecodeCommandList1_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_d3d12video_0000_0007 */ +/* [local] */ + +typedef struct D3D12_VIDEO_PROCESS_INPUT_STREAM_ARGUMENTS1 + { + D3D12_VIDEO_PROCESS_INPUT_STREAM InputStream[ 2 ]; + D3D12_VIDEO_PROCESS_TRANSFORM Transform; + D3D12_VIDEO_PROCESS_INPUT_STREAM_FLAGS Flags; + D3D12_VIDEO_PROCESS_INPUT_STREAM_RATE RateInfo; + INT FilterLevels[ 32 ]; + D3D12_VIDEO_PROCESS_ALPHA_BLENDING AlphaBlending; + D3D12_VIDEO_FIELD_TYPE FieldType; + } D3D12_VIDEO_PROCESS_INPUT_STREAM_ARGUMENTS1; + + + +extern RPC_IF_HANDLE __MIDL_itf_d3d12video_0000_0007_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3d12video_0000_0007_v0_0_s_ifspec; + +#ifndef __ID3D12VideoProcessCommandList1_INTERFACE_DEFINED__ +#define __ID3D12VideoProcessCommandList1_INTERFACE_DEFINED__ + +/* interface ID3D12VideoProcessCommandList1 */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12VideoProcessCommandList1; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("542C5C4D-7596-434F-8C93-4EFA6766F267") + ID3D12VideoProcessCommandList1 : public ID3D12VideoProcessCommandList + { + public: + virtual void STDMETHODCALLTYPE ProcessFrames1( + _In_ ID3D12VideoProcessor *pVideoProcessor, + _In_ const D3D12_VIDEO_PROCESS_OUTPUT_STREAM_ARGUMENTS *pOutputArguments, + UINT NumInputStreams, + _In_reads_(NumInputStreams) const D3D12_VIDEO_PROCESS_INPUT_STREAM_ARGUMENTS1 *pInputArguments) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12VideoProcessCommandList1Vtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12VideoProcessCommandList1 * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12VideoProcessCommandList1 * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12VideoProcessCommandList1 * This); + + DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D12VideoProcessCommandList1 * This, + _In_ REFGUID guid, + _Inout_ UINT *pDataSize, + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D12VideoProcessCommandList1 * This, + _In_ REFGUID guid, + _In_ UINT DataSize, + _In_reads_bytes_opt_( DataSize ) const void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D12VideoProcessCommandList1 * This, + _In_ REFGUID guid, + _In_opt_ const IUnknown *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetName) + HRESULT ( STDMETHODCALLTYPE *SetName )( + ID3D12VideoProcessCommandList1 * This, + _In_z_ LPCWSTR Name); + + DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice) + HRESULT ( STDMETHODCALLTYPE *GetDevice )( + ID3D12VideoProcessCommandList1 * This, + REFIID riid, + _COM_Outptr_opt_ void **ppvDevice); + + DECLSPEC_XFGVIRT(ID3D12CommandList, GetType) + D3D12_COMMAND_LIST_TYPE ( STDMETHODCALLTYPE *GetType )( + ID3D12VideoProcessCommandList1 * This); + + DECLSPEC_XFGVIRT(ID3D12VideoProcessCommandList, Close) + HRESULT ( STDMETHODCALLTYPE *Close )( + ID3D12VideoProcessCommandList1 * This); + + DECLSPEC_XFGVIRT(ID3D12VideoProcessCommandList, Reset) + HRESULT ( STDMETHODCALLTYPE *Reset )( + ID3D12VideoProcessCommandList1 * This, + _In_ ID3D12CommandAllocator *pAllocator); + + DECLSPEC_XFGVIRT(ID3D12VideoProcessCommandList, ClearState) + void ( STDMETHODCALLTYPE *ClearState )( + ID3D12VideoProcessCommandList1 * This); + + DECLSPEC_XFGVIRT(ID3D12VideoProcessCommandList, ResourceBarrier) + void ( STDMETHODCALLTYPE *ResourceBarrier )( + ID3D12VideoProcessCommandList1 * This, + _In_ UINT NumBarriers, + _In_reads_(NumBarriers) const D3D12_RESOURCE_BARRIER *pBarriers); + + DECLSPEC_XFGVIRT(ID3D12VideoProcessCommandList, DiscardResource) + void ( STDMETHODCALLTYPE *DiscardResource )( + ID3D12VideoProcessCommandList1 * This, + _In_ ID3D12Resource *pResource, + _In_opt_ const D3D12_DISCARD_REGION *pRegion); + + DECLSPEC_XFGVIRT(ID3D12VideoProcessCommandList, BeginQuery) + void ( STDMETHODCALLTYPE *BeginQuery )( + ID3D12VideoProcessCommandList1 * This, + _In_ ID3D12QueryHeap *pQueryHeap, + _In_ D3D12_QUERY_TYPE Type, + _In_ UINT Index); + + DECLSPEC_XFGVIRT(ID3D12VideoProcessCommandList, EndQuery) + void ( STDMETHODCALLTYPE *EndQuery )( + ID3D12VideoProcessCommandList1 * This, + _In_ ID3D12QueryHeap *pQueryHeap, + _In_ D3D12_QUERY_TYPE Type, + _In_ UINT Index); + + DECLSPEC_XFGVIRT(ID3D12VideoProcessCommandList, ResolveQueryData) + void ( STDMETHODCALLTYPE *ResolveQueryData )( + ID3D12VideoProcessCommandList1 * This, + _In_ ID3D12QueryHeap *pQueryHeap, + _In_ D3D12_QUERY_TYPE Type, + _In_ UINT StartIndex, + _In_ UINT NumQueries, + _In_ ID3D12Resource *pDestinationBuffer, + _In_ UINT64 AlignedDestinationBufferOffset); + + DECLSPEC_XFGVIRT(ID3D12VideoProcessCommandList, SetPredication) + void ( STDMETHODCALLTYPE *SetPredication )( + ID3D12VideoProcessCommandList1 * This, + _In_opt_ ID3D12Resource *pBuffer, + _In_ UINT64 AlignedBufferOffset, + _In_ D3D12_PREDICATION_OP Operation); + + DECLSPEC_XFGVIRT(ID3D12VideoProcessCommandList, SetMarker) + void ( STDMETHODCALLTYPE *SetMarker )( + ID3D12VideoProcessCommandList1 * This, + UINT Metadata, + _In_reads_bytes_opt_(Size) const void *pData, + UINT Size); + + DECLSPEC_XFGVIRT(ID3D12VideoProcessCommandList, BeginEvent) + void ( STDMETHODCALLTYPE *BeginEvent )( + ID3D12VideoProcessCommandList1 * This, + UINT Metadata, + _In_reads_bytes_opt_(Size) const void *pData, + UINT Size); + + DECLSPEC_XFGVIRT(ID3D12VideoProcessCommandList, EndEvent) + void ( STDMETHODCALLTYPE *EndEvent )( + ID3D12VideoProcessCommandList1 * This); + + DECLSPEC_XFGVIRT(ID3D12VideoProcessCommandList, ProcessFrames) + void ( STDMETHODCALLTYPE *ProcessFrames )( + ID3D12VideoProcessCommandList1 * This, + _In_ ID3D12VideoProcessor *pVideoProcessor, + _In_ const D3D12_VIDEO_PROCESS_OUTPUT_STREAM_ARGUMENTS *pOutputArguments, + UINT NumInputStreams, + _In_reads_(NumInputStreams) const D3D12_VIDEO_PROCESS_INPUT_STREAM_ARGUMENTS *pInputArguments); + + DECLSPEC_XFGVIRT(ID3D12VideoProcessCommandList, WriteBufferImmediate) + void ( STDMETHODCALLTYPE *WriteBufferImmediate )( + ID3D12VideoProcessCommandList1 * This, + UINT Count, + _In_reads_(Count) const D3D12_WRITEBUFFERIMMEDIATE_PARAMETER *pParams, + _In_reads_opt_(Count) const D3D12_WRITEBUFFERIMMEDIATE_MODE *pModes); + + DECLSPEC_XFGVIRT(ID3D12VideoProcessCommandList1, ProcessFrames1) + void ( STDMETHODCALLTYPE *ProcessFrames1 )( + ID3D12VideoProcessCommandList1 * This, + _In_ ID3D12VideoProcessor *pVideoProcessor, + _In_ const D3D12_VIDEO_PROCESS_OUTPUT_STREAM_ARGUMENTS *pOutputArguments, + UINT NumInputStreams, + _In_reads_(NumInputStreams) const D3D12_VIDEO_PROCESS_INPUT_STREAM_ARGUMENTS1 *pInputArguments); + + END_INTERFACE + } ID3D12VideoProcessCommandList1Vtbl; + + interface ID3D12VideoProcessCommandList1 + { + CONST_VTBL struct ID3D12VideoProcessCommandList1Vtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12VideoProcessCommandList1_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12VideoProcessCommandList1_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12VideoProcessCommandList1_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12VideoProcessCommandList1_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D12VideoProcessCommandList1_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D12VideoProcessCommandList1_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#define ID3D12VideoProcessCommandList1_SetName(This,Name) \ + ( (This)->lpVtbl -> SetName(This,Name) ) + + +#define ID3D12VideoProcessCommandList1_GetDevice(This,riid,ppvDevice) \ + ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) + + +#define ID3D12VideoProcessCommandList1_GetType(This) \ + ( (This)->lpVtbl -> GetType(This) ) + + +#define ID3D12VideoProcessCommandList1_Close(This) \ + ( (This)->lpVtbl -> Close(This) ) + +#define ID3D12VideoProcessCommandList1_Reset(This,pAllocator) \ + ( (This)->lpVtbl -> Reset(This,pAllocator) ) + +#define ID3D12VideoProcessCommandList1_ClearState(This) \ + ( (This)->lpVtbl -> ClearState(This) ) + +#define ID3D12VideoProcessCommandList1_ResourceBarrier(This,NumBarriers,pBarriers) \ + ( (This)->lpVtbl -> ResourceBarrier(This,NumBarriers,pBarriers) ) + +#define ID3D12VideoProcessCommandList1_DiscardResource(This,pResource,pRegion) \ + ( (This)->lpVtbl -> DiscardResource(This,pResource,pRegion) ) + +#define ID3D12VideoProcessCommandList1_BeginQuery(This,pQueryHeap,Type,Index) \ + ( (This)->lpVtbl -> BeginQuery(This,pQueryHeap,Type,Index) ) + +#define ID3D12VideoProcessCommandList1_EndQuery(This,pQueryHeap,Type,Index) \ + ( (This)->lpVtbl -> EndQuery(This,pQueryHeap,Type,Index) ) + +#define ID3D12VideoProcessCommandList1_ResolveQueryData(This,pQueryHeap,Type,StartIndex,NumQueries,pDestinationBuffer,AlignedDestinationBufferOffset) \ + ( (This)->lpVtbl -> ResolveQueryData(This,pQueryHeap,Type,StartIndex,NumQueries,pDestinationBuffer,AlignedDestinationBufferOffset) ) + +#define ID3D12VideoProcessCommandList1_SetPredication(This,pBuffer,AlignedBufferOffset,Operation) \ + ( (This)->lpVtbl -> SetPredication(This,pBuffer,AlignedBufferOffset,Operation) ) + +#define ID3D12VideoProcessCommandList1_SetMarker(This,Metadata,pData,Size) \ + ( (This)->lpVtbl -> SetMarker(This,Metadata,pData,Size) ) + +#define ID3D12VideoProcessCommandList1_BeginEvent(This,Metadata,pData,Size) \ + ( (This)->lpVtbl -> BeginEvent(This,Metadata,pData,Size) ) + +#define ID3D12VideoProcessCommandList1_EndEvent(This) \ + ( (This)->lpVtbl -> EndEvent(This) ) + +#define ID3D12VideoProcessCommandList1_ProcessFrames(This,pVideoProcessor,pOutputArguments,NumInputStreams,pInputArguments) \ + ( (This)->lpVtbl -> ProcessFrames(This,pVideoProcessor,pOutputArguments,NumInputStreams,pInputArguments) ) + +#define ID3D12VideoProcessCommandList1_WriteBufferImmediate(This,Count,pParams,pModes) \ + ( (This)->lpVtbl -> WriteBufferImmediate(This,Count,pParams,pModes) ) + + +#define ID3D12VideoProcessCommandList1_ProcessFrames1(This,pVideoProcessor,pOutputArguments,NumInputStreams,pInputArguments) \ + ( (This)->lpVtbl -> ProcessFrames1(This,pVideoProcessor,pOutputArguments,NumInputStreams,pInputArguments) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12VideoProcessCommandList1_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_d3d12video_0000_0008 */ +/* [local] */ + +typedef +enum D3D12_VIDEO_MOTION_ESTIMATOR_SEARCH_BLOCK_SIZE + { + D3D12_VIDEO_MOTION_ESTIMATOR_SEARCH_BLOCK_SIZE_8X8 = 0, + D3D12_VIDEO_MOTION_ESTIMATOR_SEARCH_BLOCK_SIZE_16X16 = 1 + } D3D12_VIDEO_MOTION_ESTIMATOR_SEARCH_BLOCK_SIZE; + +typedef +enum D3D12_VIDEO_MOTION_ESTIMATOR_SEARCH_BLOCK_SIZE_FLAGS + { + D3D12_VIDEO_MOTION_ESTIMATOR_SEARCH_BLOCK_SIZE_FLAG_NONE = 0, + D3D12_VIDEO_MOTION_ESTIMATOR_SEARCH_BLOCK_SIZE_FLAG_8X8 = ( 1 << D3D12_VIDEO_MOTION_ESTIMATOR_SEARCH_BLOCK_SIZE_8X8 ) , + D3D12_VIDEO_MOTION_ESTIMATOR_SEARCH_BLOCK_SIZE_FLAG_16X16 = ( 1 << D3D12_VIDEO_MOTION_ESTIMATOR_SEARCH_BLOCK_SIZE_16X16 ) + } D3D12_VIDEO_MOTION_ESTIMATOR_SEARCH_BLOCK_SIZE_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS( D3D12_VIDEO_MOTION_ESTIMATOR_SEARCH_BLOCK_SIZE_FLAGS ) +typedef +enum D3D12_VIDEO_MOTION_ESTIMATOR_VECTOR_PRECISION + { + D3D12_VIDEO_MOTION_ESTIMATOR_VECTOR_PRECISION_QUARTER_PEL = 0 + } D3D12_VIDEO_MOTION_ESTIMATOR_VECTOR_PRECISION; + +typedef +enum D3D12_VIDEO_MOTION_ESTIMATOR_VECTOR_PRECISION_FLAGS + { + D3D12_VIDEO_MOTION_ESTIMATOR_VECTOR_PRECISION_FLAG_NONE = 0, + D3D12_VIDEO_MOTION_ESTIMATOR_VECTOR_PRECISION_FLAG_QUARTER_PEL = ( 1 << D3D12_VIDEO_MOTION_ESTIMATOR_VECTOR_PRECISION_QUARTER_PEL ) + } D3D12_VIDEO_MOTION_ESTIMATOR_VECTOR_PRECISION_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS( D3D12_VIDEO_MOTION_ESTIMATOR_VECTOR_PRECISION_FLAGS ) +typedef struct D3D12_FEATURE_DATA_VIDEO_FEATURE_AREA_SUPPORT + { + UINT NodeIndex; + BOOL VideoDecodeSupport; + BOOL VideoProcessSupport; + BOOL VideoEncodeSupport; + } D3D12_FEATURE_DATA_VIDEO_FEATURE_AREA_SUPPORT; + +typedef struct D3D12_FEATURE_DATA_VIDEO_MOTION_ESTIMATOR + { + UINT NodeIndex; + DXGI_FORMAT InputFormat; + D3D12_VIDEO_MOTION_ESTIMATOR_SEARCH_BLOCK_SIZE_FLAGS BlockSizeFlags; + D3D12_VIDEO_MOTION_ESTIMATOR_VECTOR_PRECISION_FLAGS PrecisionFlags; + D3D12_VIDEO_SIZE_RANGE SizeRange; + } D3D12_FEATURE_DATA_VIDEO_MOTION_ESTIMATOR; + +typedef struct D3D12_FEATURE_DATA_VIDEO_MOTION_ESTIMATOR_SIZE + { + UINT NodeIndex; + DXGI_FORMAT InputFormat; + D3D12_VIDEO_MOTION_ESTIMATOR_SEARCH_BLOCK_SIZE BlockSize; + D3D12_VIDEO_MOTION_ESTIMATOR_VECTOR_PRECISION Precision; + D3D12_VIDEO_SIZE_RANGE SizeRange; + BOOL Protected; + UINT64 MotionVectorHeapMemoryPoolL0Size; + UINT64 MotionVectorHeapMemoryPoolL1Size; + UINT64 MotionEstimatorMemoryPoolL0Size; + UINT64 MotionEstimatorMemoryPoolL1Size; + } D3D12_FEATURE_DATA_VIDEO_MOTION_ESTIMATOR_SIZE; + +typedef struct D3D12_VIDEO_MOTION_ESTIMATOR_DESC + { + UINT NodeMask; + DXGI_FORMAT InputFormat; + D3D12_VIDEO_MOTION_ESTIMATOR_SEARCH_BLOCK_SIZE BlockSize; + D3D12_VIDEO_MOTION_ESTIMATOR_VECTOR_PRECISION Precision; + D3D12_VIDEO_SIZE_RANGE SizeRange; + } D3D12_VIDEO_MOTION_ESTIMATOR_DESC; + + + +extern RPC_IF_HANDLE __MIDL_itf_d3d12video_0000_0008_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3d12video_0000_0008_v0_0_s_ifspec; + +#ifndef __ID3D12VideoMotionEstimator_INTERFACE_DEFINED__ +#define __ID3D12VideoMotionEstimator_INTERFACE_DEFINED__ + +/* interface ID3D12VideoMotionEstimator */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12VideoMotionEstimator; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("33FDAE0E-098B-428F-87BB-34B695DE08F8") + ID3D12VideoMotionEstimator : public ID3D12Pageable + { + public: +#if defined(_MSC_VER) || !defined(_WIN32) + virtual D3D12_VIDEO_MOTION_ESTIMATOR_DESC STDMETHODCALLTYPE GetDesc( void) = 0; +#else + virtual D3D12_VIDEO_MOTION_ESTIMATOR_DESC *STDMETHODCALLTYPE GetDesc( + D3D12_VIDEO_MOTION_ESTIMATOR_DESC * RetVal) = 0; +#endif + + virtual HRESULT STDMETHODCALLTYPE GetProtectedResourceSession( + REFIID riid, + _COM_Outptr_opt_ void **ppProtectedSession) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12VideoMotionEstimatorVtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12VideoMotionEstimator * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12VideoMotionEstimator * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12VideoMotionEstimator * This); + + DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D12VideoMotionEstimator * This, + _In_ REFGUID guid, + _Inout_ UINT *pDataSize, + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D12VideoMotionEstimator * This, + _In_ REFGUID guid, + _In_ UINT DataSize, + _In_reads_bytes_opt_( DataSize ) const void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D12VideoMotionEstimator * This, + _In_ REFGUID guid, + _In_opt_ const IUnknown *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetName) + HRESULT ( STDMETHODCALLTYPE *SetName )( + ID3D12VideoMotionEstimator * This, + _In_z_ LPCWSTR Name); + + DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice) + HRESULT ( STDMETHODCALLTYPE *GetDevice )( + ID3D12VideoMotionEstimator * This, + REFIID riid, + _COM_Outptr_opt_ void **ppvDevice); + + DECLSPEC_XFGVIRT(ID3D12VideoMotionEstimator, GetDesc) +#if !defined(_WIN32) + D3D12_VIDEO_MOTION_ESTIMATOR_DESC ( STDMETHODCALLTYPE *GetDesc )( + ID3D12VideoMotionEstimator * This); + +#else + D3D12_VIDEO_MOTION_ESTIMATOR_DESC *( STDMETHODCALLTYPE *GetDesc )( + ID3D12VideoMotionEstimator * This, + D3D12_VIDEO_MOTION_ESTIMATOR_DESC * RetVal); + +#endif + + DECLSPEC_XFGVIRT(ID3D12VideoMotionEstimator, GetProtectedResourceSession) + HRESULT ( STDMETHODCALLTYPE *GetProtectedResourceSession )( + ID3D12VideoMotionEstimator * This, + REFIID riid, + _COM_Outptr_opt_ void **ppProtectedSession); + + END_INTERFACE + } ID3D12VideoMotionEstimatorVtbl; + + interface ID3D12VideoMotionEstimator + { + CONST_VTBL struct ID3D12VideoMotionEstimatorVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12VideoMotionEstimator_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12VideoMotionEstimator_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12VideoMotionEstimator_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12VideoMotionEstimator_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D12VideoMotionEstimator_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D12VideoMotionEstimator_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#define ID3D12VideoMotionEstimator_SetName(This,Name) \ + ( (This)->lpVtbl -> SetName(This,Name) ) + + +#define ID3D12VideoMotionEstimator_GetDevice(This,riid,ppvDevice) \ + ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) + + +#if !defined(_WIN32) + +#define ID3D12VideoMotionEstimator_GetDesc(This) \ + ( (This)->lpVtbl -> GetDesc(This) ) +#else +#define ID3D12VideoMotionEstimator_GetDesc(This,RetVal) \ + ( (This)->lpVtbl -> GetDesc(This,RetVal) ) +#endif + +#define ID3D12VideoMotionEstimator_GetProtectedResourceSession(This,riid,ppProtectedSession) \ + ( (This)->lpVtbl -> GetProtectedResourceSession(This,riid,ppProtectedSession) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12VideoMotionEstimator_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_d3d12video_0000_0009 */ +/* [local] */ + +typedef struct D3D12_VIDEO_MOTION_VECTOR_HEAP_DESC + { + UINT NodeMask; + DXGI_FORMAT InputFormat; + D3D12_VIDEO_MOTION_ESTIMATOR_SEARCH_BLOCK_SIZE BlockSize; + D3D12_VIDEO_MOTION_ESTIMATOR_VECTOR_PRECISION Precision; + D3D12_VIDEO_SIZE_RANGE SizeRange; + } D3D12_VIDEO_MOTION_VECTOR_HEAP_DESC; + + + +extern RPC_IF_HANDLE __MIDL_itf_d3d12video_0000_0009_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3d12video_0000_0009_v0_0_s_ifspec; + +#ifndef __ID3D12VideoMotionVectorHeap_INTERFACE_DEFINED__ +#define __ID3D12VideoMotionVectorHeap_INTERFACE_DEFINED__ + +/* interface ID3D12VideoMotionVectorHeap */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12VideoMotionVectorHeap; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("5BE17987-743A-4061-834B-23D22DAEA505") + ID3D12VideoMotionVectorHeap : public ID3D12Pageable + { + public: +#if defined(_MSC_VER) || !defined(_WIN32) + virtual D3D12_VIDEO_MOTION_VECTOR_HEAP_DESC STDMETHODCALLTYPE GetDesc( void) = 0; +#else + virtual D3D12_VIDEO_MOTION_VECTOR_HEAP_DESC *STDMETHODCALLTYPE GetDesc( + D3D12_VIDEO_MOTION_VECTOR_HEAP_DESC * RetVal) = 0; +#endif + + virtual HRESULT STDMETHODCALLTYPE GetProtectedResourceSession( + REFIID riid, + _COM_Outptr_opt_ void **ppProtectedSession) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12VideoMotionVectorHeapVtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12VideoMotionVectorHeap * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12VideoMotionVectorHeap * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12VideoMotionVectorHeap * This); + + DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D12VideoMotionVectorHeap * This, + _In_ REFGUID guid, + _Inout_ UINT *pDataSize, + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D12VideoMotionVectorHeap * This, + _In_ REFGUID guid, + _In_ UINT DataSize, + _In_reads_bytes_opt_( DataSize ) const void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D12VideoMotionVectorHeap * This, + _In_ REFGUID guid, + _In_opt_ const IUnknown *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetName) + HRESULT ( STDMETHODCALLTYPE *SetName )( + ID3D12VideoMotionVectorHeap * This, + _In_z_ LPCWSTR Name); + + DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice) + HRESULT ( STDMETHODCALLTYPE *GetDevice )( + ID3D12VideoMotionVectorHeap * This, + REFIID riid, + _COM_Outptr_opt_ void **ppvDevice); + + DECLSPEC_XFGVIRT(ID3D12VideoMotionVectorHeap, GetDesc) +#if !defined(_WIN32) + D3D12_VIDEO_MOTION_VECTOR_HEAP_DESC ( STDMETHODCALLTYPE *GetDesc )( + ID3D12VideoMotionVectorHeap * This); + +#else + D3D12_VIDEO_MOTION_VECTOR_HEAP_DESC *( STDMETHODCALLTYPE *GetDesc )( + ID3D12VideoMotionVectorHeap * This, + D3D12_VIDEO_MOTION_VECTOR_HEAP_DESC * RetVal); + +#endif + + DECLSPEC_XFGVIRT(ID3D12VideoMotionVectorHeap, GetProtectedResourceSession) + HRESULT ( STDMETHODCALLTYPE *GetProtectedResourceSession )( + ID3D12VideoMotionVectorHeap * This, + REFIID riid, + _COM_Outptr_opt_ void **ppProtectedSession); + + END_INTERFACE + } ID3D12VideoMotionVectorHeapVtbl; + + interface ID3D12VideoMotionVectorHeap + { + CONST_VTBL struct ID3D12VideoMotionVectorHeapVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12VideoMotionVectorHeap_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12VideoMotionVectorHeap_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12VideoMotionVectorHeap_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12VideoMotionVectorHeap_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D12VideoMotionVectorHeap_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D12VideoMotionVectorHeap_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#define ID3D12VideoMotionVectorHeap_SetName(This,Name) \ + ( (This)->lpVtbl -> SetName(This,Name) ) + + +#define ID3D12VideoMotionVectorHeap_GetDevice(This,riid,ppvDevice) \ + ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) + + +#if !defined(_WIN32) + +#define ID3D12VideoMotionVectorHeap_GetDesc(This) \ + ( (This)->lpVtbl -> GetDesc(This) ) +#else +#define ID3D12VideoMotionVectorHeap_GetDesc(This,RetVal) \ + ( (This)->lpVtbl -> GetDesc(This,RetVal) ) +#endif + +#define ID3D12VideoMotionVectorHeap_GetProtectedResourceSession(This,riid,ppProtectedSession) \ + ( (This)->lpVtbl -> GetProtectedResourceSession(This,riid,ppProtectedSession) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12VideoMotionVectorHeap_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D12VideoDevice1_INTERFACE_DEFINED__ +#define __ID3D12VideoDevice1_INTERFACE_DEFINED__ + +/* interface ID3D12VideoDevice1 */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12VideoDevice1; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("981611AD-A144-4C83-9890-F30E26D658AB") + ID3D12VideoDevice1 : public ID3D12VideoDevice + { + public: + virtual HRESULT STDMETHODCALLTYPE CreateVideoMotionEstimator( + _In_ const D3D12_VIDEO_MOTION_ESTIMATOR_DESC *pDesc, + _In_opt_ ID3D12ProtectedResourceSession *pProtectedResourceSession, + _In_ REFIID riid, + _COM_Outptr_ void **ppVideoMotionEstimator) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateVideoMotionVectorHeap( + _In_ const D3D12_VIDEO_MOTION_VECTOR_HEAP_DESC *pDesc, + _In_opt_ ID3D12ProtectedResourceSession *pProtectedResourceSession, + _In_ REFIID riid, + _COM_Outptr_ void **ppVideoMotionVectorHeap) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12VideoDevice1Vtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12VideoDevice1 * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12VideoDevice1 * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12VideoDevice1 * This); + + DECLSPEC_XFGVIRT(ID3D12VideoDevice, CheckFeatureSupport) + HRESULT ( STDMETHODCALLTYPE *CheckFeatureSupport )( + ID3D12VideoDevice1 * This, + D3D12_FEATURE_VIDEO FeatureVideo, + _Inout_updates_bytes_(FeatureSupportDataSize) void *pFeatureSupportData, + UINT FeatureSupportDataSize); + + DECLSPEC_XFGVIRT(ID3D12VideoDevice, CreateVideoDecoder) + HRESULT ( STDMETHODCALLTYPE *CreateVideoDecoder )( + ID3D12VideoDevice1 * This, + _In_ const D3D12_VIDEO_DECODER_DESC *pDesc, + _In_ REFIID riid, + _COM_Outptr_ void **ppVideoDecoder); + + DECLSPEC_XFGVIRT(ID3D12VideoDevice, CreateVideoDecoderHeap) + HRESULT ( STDMETHODCALLTYPE *CreateVideoDecoderHeap )( + ID3D12VideoDevice1 * This, + _In_ const D3D12_VIDEO_DECODER_HEAP_DESC *pVideoDecoderHeapDesc, + _In_ REFIID riid, + _COM_Outptr_ void **ppVideoDecoderHeap); + + DECLSPEC_XFGVIRT(ID3D12VideoDevice, CreateVideoProcessor) + HRESULT ( STDMETHODCALLTYPE *CreateVideoProcessor )( + ID3D12VideoDevice1 * This, + UINT NodeMask, + _In_ const D3D12_VIDEO_PROCESS_OUTPUT_STREAM_DESC *pOutputStreamDesc, + UINT NumInputStreamDescs, + _In_reads_(NumInputStreamDescs) const D3D12_VIDEO_PROCESS_INPUT_STREAM_DESC *pInputStreamDescs, + _In_ REFIID riid, + _COM_Outptr_ void **ppVideoProcessor); + + DECLSPEC_XFGVIRT(ID3D12VideoDevice1, CreateVideoMotionEstimator) + HRESULT ( STDMETHODCALLTYPE *CreateVideoMotionEstimator )( + ID3D12VideoDevice1 * This, + _In_ const D3D12_VIDEO_MOTION_ESTIMATOR_DESC *pDesc, + _In_opt_ ID3D12ProtectedResourceSession *pProtectedResourceSession, + _In_ REFIID riid, + _COM_Outptr_ void **ppVideoMotionEstimator); + + DECLSPEC_XFGVIRT(ID3D12VideoDevice1, CreateVideoMotionVectorHeap) + HRESULT ( STDMETHODCALLTYPE *CreateVideoMotionVectorHeap )( + ID3D12VideoDevice1 * This, + _In_ const D3D12_VIDEO_MOTION_VECTOR_HEAP_DESC *pDesc, + _In_opt_ ID3D12ProtectedResourceSession *pProtectedResourceSession, + _In_ REFIID riid, + _COM_Outptr_ void **ppVideoMotionVectorHeap); + + END_INTERFACE + } ID3D12VideoDevice1Vtbl; + + interface ID3D12VideoDevice1 + { + CONST_VTBL struct ID3D12VideoDevice1Vtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12VideoDevice1_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12VideoDevice1_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12VideoDevice1_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12VideoDevice1_CheckFeatureSupport(This,FeatureVideo,pFeatureSupportData,FeatureSupportDataSize) \ + ( (This)->lpVtbl -> CheckFeatureSupport(This,FeatureVideo,pFeatureSupportData,FeatureSupportDataSize) ) + +#define ID3D12VideoDevice1_CreateVideoDecoder(This,pDesc,riid,ppVideoDecoder) \ + ( (This)->lpVtbl -> CreateVideoDecoder(This,pDesc,riid,ppVideoDecoder) ) + +#define ID3D12VideoDevice1_CreateVideoDecoderHeap(This,pVideoDecoderHeapDesc,riid,ppVideoDecoderHeap) \ + ( (This)->lpVtbl -> CreateVideoDecoderHeap(This,pVideoDecoderHeapDesc,riid,ppVideoDecoderHeap) ) + +#define ID3D12VideoDevice1_CreateVideoProcessor(This,NodeMask,pOutputStreamDesc,NumInputStreamDescs,pInputStreamDescs,riid,ppVideoProcessor) \ + ( (This)->lpVtbl -> CreateVideoProcessor(This,NodeMask,pOutputStreamDesc,NumInputStreamDescs,pInputStreamDescs,riid,ppVideoProcessor) ) + + +#define ID3D12VideoDevice1_CreateVideoMotionEstimator(This,pDesc,pProtectedResourceSession,riid,ppVideoMotionEstimator) \ + ( (This)->lpVtbl -> CreateVideoMotionEstimator(This,pDesc,pProtectedResourceSession,riid,ppVideoMotionEstimator) ) + +#define ID3D12VideoDevice1_CreateVideoMotionVectorHeap(This,pDesc,pProtectedResourceSession,riid,ppVideoMotionVectorHeap) \ + ( (This)->lpVtbl -> CreateVideoMotionVectorHeap(This,pDesc,pProtectedResourceSession,riid,ppVideoMotionVectorHeap) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12VideoDevice1_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_d3d12video_0000_0011 */ +/* [local] */ + +typedef struct D3D12_RESOURCE_COORDINATE + { + UINT64 X; + UINT Y; + UINT Z; + UINT SubresourceIndex; + } D3D12_RESOURCE_COORDINATE; + +typedef struct D3D12_VIDEO_MOTION_ESTIMATOR_OUTPUT + { + ID3D12VideoMotionVectorHeap *pMotionVectorHeap; + } D3D12_VIDEO_MOTION_ESTIMATOR_OUTPUT; + +typedef struct D3D12_VIDEO_MOTION_ESTIMATOR_INPUT + { + ID3D12Resource *pInputTexture2D; + UINT InputSubresourceIndex; + ID3D12Resource *pReferenceTexture2D; + UINT ReferenceSubresourceIndex; + ID3D12VideoMotionVectorHeap *pHintMotionVectorHeap; + } D3D12_VIDEO_MOTION_ESTIMATOR_INPUT; + +typedef struct D3D12_RESOLVE_VIDEO_MOTION_VECTOR_HEAP_OUTPUT + { + ID3D12Resource *pMotionVectorTexture2D; + D3D12_RESOURCE_COORDINATE MotionVectorCoordinate; + } D3D12_RESOLVE_VIDEO_MOTION_VECTOR_HEAP_OUTPUT; + +typedef struct D3D12_RESOLVE_VIDEO_MOTION_VECTOR_HEAP_INPUT + { + ID3D12VideoMotionVectorHeap *pMotionVectorHeap; + UINT PixelWidth; + UINT PixelHeight; + } D3D12_RESOLVE_VIDEO_MOTION_VECTOR_HEAP_INPUT; + + + +extern RPC_IF_HANDLE __MIDL_itf_d3d12video_0000_0011_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3d12video_0000_0011_v0_0_s_ifspec; + +#ifndef __ID3D12VideoEncodeCommandList_INTERFACE_DEFINED__ +#define __ID3D12VideoEncodeCommandList_INTERFACE_DEFINED__ + +/* interface ID3D12VideoEncodeCommandList */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12VideoEncodeCommandList; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("8455293A-0CBD-4831-9B39-FBDBAB724723") + ID3D12VideoEncodeCommandList : public ID3D12CommandList + { + public: + virtual HRESULT STDMETHODCALLTYPE Close( void) = 0; + + virtual HRESULT STDMETHODCALLTYPE Reset( + _In_ ID3D12CommandAllocator *pAllocator) = 0; + + virtual void STDMETHODCALLTYPE ClearState( void) = 0; + + virtual void STDMETHODCALLTYPE ResourceBarrier( + _In_ UINT NumBarriers, + _In_reads_(NumBarriers) const D3D12_RESOURCE_BARRIER *pBarriers) = 0; + + virtual void STDMETHODCALLTYPE DiscardResource( + _In_ ID3D12Resource *pResource, + _In_opt_ const D3D12_DISCARD_REGION *pRegion) = 0; + + virtual void STDMETHODCALLTYPE BeginQuery( + _In_ ID3D12QueryHeap *pQueryHeap, + _In_ D3D12_QUERY_TYPE Type, + _In_ UINT Index) = 0; + + virtual void STDMETHODCALLTYPE EndQuery( + _In_ ID3D12QueryHeap *pQueryHeap, + _In_ D3D12_QUERY_TYPE Type, + _In_ UINT Index) = 0; + + virtual void STDMETHODCALLTYPE ResolveQueryData( + _In_ ID3D12QueryHeap *pQueryHeap, + _In_ D3D12_QUERY_TYPE Type, + _In_ UINT StartIndex, + _In_ UINT NumQueries, + _In_ ID3D12Resource *pDestinationBuffer, + _In_ UINT64 AlignedDestinationBufferOffset) = 0; + + virtual void STDMETHODCALLTYPE SetPredication( + _In_opt_ ID3D12Resource *pBuffer, + _In_ UINT64 AlignedBufferOffset, + _In_ D3D12_PREDICATION_OP Operation) = 0; + + virtual void STDMETHODCALLTYPE SetMarker( + UINT Metadata, + _In_reads_bytes_opt_(Size) const void *pData, + UINT Size) = 0; + + virtual void STDMETHODCALLTYPE BeginEvent( + UINT Metadata, + _In_reads_bytes_opt_(Size) const void *pData, + UINT Size) = 0; + + virtual void STDMETHODCALLTYPE EndEvent( void) = 0; + + virtual void STDMETHODCALLTYPE EstimateMotion( + _In_ ID3D12VideoMotionEstimator *pMotionEstimator, + _In_ const D3D12_VIDEO_MOTION_ESTIMATOR_OUTPUT *pOutputArguments, + _In_ const D3D12_VIDEO_MOTION_ESTIMATOR_INPUT *pInputArguments) = 0; + + virtual void STDMETHODCALLTYPE ResolveMotionVectorHeap( + const D3D12_RESOLVE_VIDEO_MOTION_VECTOR_HEAP_OUTPUT *pOutputArguments, + const D3D12_RESOLVE_VIDEO_MOTION_VECTOR_HEAP_INPUT *pInputArguments) = 0; + + virtual void STDMETHODCALLTYPE WriteBufferImmediate( + UINT Count, + _In_reads_(Count) const D3D12_WRITEBUFFERIMMEDIATE_PARAMETER *pParams, + _In_reads_opt_(Count) const D3D12_WRITEBUFFERIMMEDIATE_MODE *pModes) = 0; + + virtual void STDMETHODCALLTYPE SetProtectedResourceSession( + _In_opt_ ID3D12ProtectedResourceSession *pProtectedResourceSession) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12VideoEncodeCommandListVtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12VideoEncodeCommandList * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12VideoEncodeCommandList * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12VideoEncodeCommandList * This); + + DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D12VideoEncodeCommandList * This, + _In_ REFGUID guid, + _Inout_ UINT *pDataSize, + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D12VideoEncodeCommandList * This, + _In_ REFGUID guid, + _In_ UINT DataSize, + _In_reads_bytes_opt_( DataSize ) const void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D12VideoEncodeCommandList * This, + _In_ REFGUID guid, + _In_opt_ const IUnknown *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetName) + HRESULT ( STDMETHODCALLTYPE *SetName )( + ID3D12VideoEncodeCommandList * This, + _In_z_ LPCWSTR Name); + + DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice) + HRESULT ( STDMETHODCALLTYPE *GetDevice )( + ID3D12VideoEncodeCommandList * This, + REFIID riid, + _COM_Outptr_opt_ void **ppvDevice); + + DECLSPEC_XFGVIRT(ID3D12CommandList, GetType) + D3D12_COMMAND_LIST_TYPE ( STDMETHODCALLTYPE *GetType )( + ID3D12VideoEncodeCommandList * This); + + DECLSPEC_XFGVIRT(ID3D12VideoEncodeCommandList, Close) + HRESULT ( STDMETHODCALLTYPE *Close )( + ID3D12VideoEncodeCommandList * This); + + DECLSPEC_XFGVIRT(ID3D12VideoEncodeCommandList, Reset) + HRESULT ( STDMETHODCALLTYPE *Reset )( + ID3D12VideoEncodeCommandList * This, + _In_ ID3D12CommandAllocator *pAllocator); + + DECLSPEC_XFGVIRT(ID3D12VideoEncodeCommandList, ClearState) + void ( STDMETHODCALLTYPE *ClearState )( + ID3D12VideoEncodeCommandList * This); + + DECLSPEC_XFGVIRT(ID3D12VideoEncodeCommandList, ResourceBarrier) + void ( STDMETHODCALLTYPE *ResourceBarrier )( + ID3D12VideoEncodeCommandList * This, + _In_ UINT NumBarriers, + _In_reads_(NumBarriers) const D3D12_RESOURCE_BARRIER *pBarriers); + + DECLSPEC_XFGVIRT(ID3D12VideoEncodeCommandList, DiscardResource) + void ( STDMETHODCALLTYPE *DiscardResource )( + ID3D12VideoEncodeCommandList * This, + _In_ ID3D12Resource *pResource, + _In_opt_ const D3D12_DISCARD_REGION *pRegion); + + DECLSPEC_XFGVIRT(ID3D12VideoEncodeCommandList, BeginQuery) + void ( STDMETHODCALLTYPE *BeginQuery )( + ID3D12VideoEncodeCommandList * This, + _In_ ID3D12QueryHeap *pQueryHeap, + _In_ D3D12_QUERY_TYPE Type, + _In_ UINT Index); + + DECLSPEC_XFGVIRT(ID3D12VideoEncodeCommandList, EndQuery) + void ( STDMETHODCALLTYPE *EndQuery )( + ID3D12VideoEncodeCommandList * This, + _In_ ID3D12QueryHeap *pQueryHeap, + _In_ D3D12_QUERY_TYPE Type, + _In_ UINT Index); + + DECLSPEC_XFGVIRT(ID3D12VideoEncodeCommandList, ResolveQueryData) + void ( STDMETHODCALLTYPE *ResolveQueryData )( + ID3D12VideoEncodeCommandList * This, + _In_ ID3D12QueryHeap *pQueryHeap, + _In_ D3D12_QUERY_TYPE Type, + _In_ UINT StartIndex, + _In_ UINT NumQueries, + _In_ ID3D12Resource *pDestinationBuffer, + _In_ UINT64 AlignedDestinationBufferOffset); + + DECLSPEC_XFGVIRT(ID3D12VideoEncodeCommandList, SetPredication) + void ( STDMETHODCALLTYPE *SetPredication )( + ID3D12VideoEncodeCommandList * This, + _In_opt_ ID3D12Resource *pBuffer, + _In_ UINT64 AlignedBufferOffset, + _In_ D3D12_PREDICATION_OP Operation); + + DECLSPEC_XFGVIRT(ID3D12VideoEncodeCommandList, SetMarker) + void ( STDMETHODCALLTYPE *SetMarker )( + ID3D12VideoEncodeCommandList * This, + UINT Metadata, + _In_reads_bytes_opt_(Size) const void *pData, + UINT Size); + + DECLSPEC_XFGVIRT(ID3D12VideoEncodeCommandList, BeginEvent) + void ( STDMETHODCALLTYPE *BeginEvent )( + ID3D12VideoEncodeCommandList * This, + UINT Metadata, + _In_reads_bytes_opt_(Size) const void *pData, + UINT Size); + + DECLSPEC_XFGVIRT(ID3D12VideoEncodeCommandList, EndEvent) + void ( STDMETHODCALLTYPE *EndEvent )( + ID3D12VideoEncodeCommandList * This); + + DECLSPEC_XFGVIRT(ID3D12VideoEncodeCommandList, EstimateMotion) + void ( STDMETHODCALLTYPE *EstimateMotion )( + ID3D12VideoEncodeCommandList * This, + _In_ ID3D12VideoMotionEstimator *pMotionEstimator, + _In_ const D3D12_VIDEO_MOTION_ESTIMATOR_OUTPUT *pOutputArguments, + _In_ const D3D12_VIDEO_MOTION_ESTIMATOR_INPUT *pInputArguments); + + DECLSPEC_XFGVIRT(ID3D12VideoEncodeCommandList, ResolveMotionVectorHeap) + void ( STDMETHODCALLTYPE *ResolveMotionVectorHeap )( + ID3D12VideoEncodeCommandList * This, + const D3D12_RESOLVE_VIDEO_MOTION_VECTOR_HEAP_OUTPUT *pOutputArguments, + const D3D12_RESOLVE_VIDEO_MOTION_VECTOR_HEAP_INPUT *pInputArguments); + + DECLSPEC_XFGVIRT(ID3D12VideoEncodeCommandList, WriteBufferImmediate) + void ( STDMETHODCALLTYPE *WriteBufferImmediate )( + ID3D12VideoEncodeCommandList * This, + UINT Count, + _In_reads_(Count) const D3D12_WRITEBUFFERIMMEDIATE_PARAMETER *pParams, + _In_reads_opt_(Count) const D3D12_WRITEBUFFERIMMEDIATE_MODE *pModes); + + DECLSPEC_XFGVIRT(ID3D12VideoEncodeCommandList, SetProtectedResourceSession) + void ( STDMETHODCALLTYPE *SetProtectedResourceSession )( + ID3D12VideoEncodeCommandList * This, + _In_opt_ ID3D12ProtectedResourceSession *pProtectedResourceSession); + + END_INTERFACE + } ID3D12VideoEncodeCommandListVtbl; + + interface ID3D12VideoEncodeCommandList + { + CONST_VTBL struct ID3D12VideoEncodeCommandListVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12VideoEncodeCommandList_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12VideoEncodeCommandList_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12VideoEncodeCommandList_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12VideoEncodeCommandList_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D12VideoEncodeCommandList_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D12VideoEncodeCommandList_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#define ID3D12VideoEncodeCommandList_SetName(This,Name) \ + ( (This)->lpVtbl -> SetName(This,Name) ) + + +#define ID3D12VideoEncodeCommandList_GetDevice(This,riid,ppvDevice) \ + ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) + + +#define ID3D12VideoEncodeCommandList_GetType(This) \ + ( (This)->lpVtbl -> GetType(This) ) + + +#define ID3D12VideoEncodeCommandList_Close(This) \ + ( (This)->lpVtbl -> Close(This) ) + +#define ID3D12VideoEncodeCommandList_Reset(This,pAllocator) \ + ( (This)->lpVtbl -> Reset(This,pAllocator) ) + +#define ID3D12VideoEncodeCommandList_ClearState(This) \ + ( (This)->lpVtbl -> ClearState(This) ) + +#define ID3D12VideoEncodeCommandList_ResourceBarrier(This,NumBarriers,pBarriers) \ + ( (This)->lpVtbl -> ResourceBarrier(This,NumBarriers,pBarriers) ) + +#define ID3D12VideoEncodeCommandList_DiscardResource(This,pResource,pRegion) \ + ( (This)->lpVtbl -> DiscardResource(This,pResource,pRegion) ) + +#define ID3D12VideoEncodeCommandList_BeginQuery(This,pQueryHeap,Type,Index) \ + ( (This)->lpVtbl -> BeginQuery(This,pQueryHeap,Type,Index) ) + +#define ID3D12VideoEncodeCommandList_EndQuery(This,pQueryHeap,Type,Index) \ + ( (This)->lpVtbl -> EndQuery(This,pQueryHeap,Type,Index) ) + +#define ID3D12VideoEncodeCommandList_ResolveQueryData(This,pQueryHeap,Type,StartIndex,NumQueries,pDestinationBuffer,AlignedDestinationBufferOffset) \ + ( (This)->lpVtbl -> ResolveQueryData(This,pQueryHeap,Type,StartIndex,NumQueries,pDestinationBuffer,AlignedDestinationBufferOffset) ) + +#define ID3D12VideoEncodeCommandList_SetPredication(This,pBuffer,AlignedBufferOffset,Operation) \ + ( (This)->lpVtbl -> SetPredication(This,pBuffer,AlignedBufferOffset,Operation) ) + +#define ID3D12VideoEncodeCommandList_SetMarker(This,Metadata,pData,Size) \ + ( (This)->lpVtbl -> SetMarker(This,Metadata,pData,Size) ) + +#define ID3D12VideoEncodeCommandList_BeginEvent(This,Metadata,pData,Size) \ + ( (This)->lpVtbl -> BeginEvent(This,Metadata,pData,Size) ) + +#define ID3D12VideoEncodeCommandList_EndEvent(This) \ + ( (This)->lpVtbl -> EndEvent(This) ) + +#define ID3D12VideoEncodeCommandList_EstimateMotion(This,pMotionEstimator,pOutputArguments,pInputArguments) \ + ( (This)->lpVtbl -> EstimateMotion(This,pMotionEstimator,pOutputArguments,pInputArguments) ) + +#define ID3D12VideoEncodeCommandList_ResolveMotionVectorHeap(This,pOutputArguments,pInputArguments) \ + ( (This)->lpVtbl -> ResolveMotionVectorHeap(This,pOutputArguments,pInputArguments) ) + +#define ID3D12VideoEncodeCommandList_WriteBufferImmediate(This,Count,pParams,pModes) \ + ( (This)->lpVtbl -> WriteBufferImmediate(This,Count,pParams,pModes) ) + +#define ID3D12VideoEncodeCommandList_SetProtectedResourceSession(This,pProtectedResourceSession) \ + ( (This)->lpVtbl -> SetProtectedResourceSession(This,pProtectedResourceSession) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12VideoEncodeCommandList_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_d3d12video_0000_0012 */ +/* [local] */ + +typedef +enum D3D12_VIDEO_PROTECTED_RESOURCE_SUPPORT_FLAGS + { + D3D12_VIDEO_PROTECTED_RESOURCE_SUPPORT_FLAG_NONE = 0, + D3D12_VIDEO_PROTECTED_RESOURCE_SUPPORT_FLAG_SUPPORTED = 0x1 + } D3D12_VIDEO_PROTECTED_RESOURCE_SUPPORT_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS(D3D12_VIDEO_PROTECTED_RESOURCE_SUPPORT_FLAGS ) +typedef struct D3D12_FEATURE_DATA_VIDEO_DECODE_PROTECTED_RESOURCES + { + UINT NodeIndex; + D3D12_VIDEO_DECODE_CONFIGURATION Configuration; + D3D12_VIDEO_PROTECTED_RESOURCE_SUPPORT_FLAGS SupportFlags; + } D3D12_FEATURE_DATA_VIDEO_DECODE_PROTECTED_RESOURCES; + +typedef struct D3D12_FEATURE_DATA_VIDEO_PROCESS_PROTECTED_RESOURCES + { + UINT NodeIndex; + D3D12_VIDEO_PROTECTED_RESOURCE_SUPPORT_FLAGS SupportFlags; + } D3D12_FEATURE_DATA_VIDEO_PROCESS_PROTECTED_RESOURCES; + +typedef struct D3D12_FEATURE_DATA_VIDEO_MOTION_ESTIMATOR_PROTECTED_RESOURCES + { + UINT NodeIndex; + D3D12_VIDEO_PROTECTED_RESOURCE_SUPPORT_FLAGS SupportFlags; + } D3D12_FEATURE_DATA_VIDEO_MOTION_ESTIMATOR_PROTECTED_RESOURCES; + +typedef struct D3D12_FEATURE_DATA_VIDEO_DECODER_HEAP_SIZE1 + { + D3D12_VIDEO_DECODER_HEAP_DESC VideoDecoderHeapDesc; + BOOL Protected; + UINT64 MemoryPoolL0Size; + UINT64 MemoryPoolL1Size; + } D3D12_FEATURE_DATA_VIDEO_DECODER_HEAP_SIZE1; + +typedef struct D3D12_FEATURE_DATA_VIDEO_PROCESSOR_SIZE1 + { + UINT NodeMask; + const D3D12_VIDEO_PROCESS_OUTPUT_STREAM_DESC *pOutputStreamDesc; + UINT NumInputStreamDescs; + const D3D12_VIDEO_PROCESS_INPUT_STREAM_DESC *pInputStreamDescs; + BOOL Protected; + UINT64 MemoryPoolL0Size; + UINT64 MemoryPoolL1Size; + } D3D12_FEATURE_DATA_VIDEO_PROCESSOR_SIZE1; + +typedef +enum D3D12_VIDEO_EXTENSION_COMMAND_PARAMETER_STAGE + { + D3D12_VIDEO_EXTENSION_COMMAND_PARAMETER_STAGE_CREATION = 0, + D3D12_VIDEO_EXTENSION_COMMAND_PARAMETER_STAGE_INITIALIZATION = 1, + D3D12_VIDEO_EXTENSION_COMMAND_PARAMETER_STAGE_EXECUTION = 2, + D3D12_VIDEO_EXTENSION_COMMAND_PARAMETER_STAGE_CAPS_INPUT = 3, + D3D12_VIDEO_EXTENSION_COMMAND_PARAMETER_STAGE_CAPS_OUTPUT = 4, + D3D12_VIDEO_EXTENSION_COMMAND_PARAMETER_STAGE_DEVICE_EXECUTE_INPUT = 5, + D3D12_VIDEO_EXTENSION_COMMAND_PARAMETER_STAGE_DEVICE_EXECUTE_OUTPUT = 6 + } D3D12_VIDEO_EXTENSION_COMMAND_PARAMETER_STAGE; + +typedef +enum D3D12_VIDEO_EXTENSION_COMMAND_PARAMETER_TYPE + { + D3D12_VIDEO_EXTENSION_COMMAND_PARAMETER_TYPE_UINT8 = 0, + D3D12_VIDEO_EXTENSION_COMMAND_PARAMETER_TYPE_UINT16 = 1, + D3D12_VIDEO_EXTENSION_COMMAND_PARAMETER_TYPE_UINT32 = 2, + D3D12_VIDEO_EXTENSION_COMMAND_PARAMETER_TYPE_UINT64 = 3, + D3D12_VIDEO_EXTENSION_COMMAND_PARAMETER_TYPE_SINT8 = 4, + D3D12_VIDEO_EXTENSION_COMMAND_PARAMETER_TYPE_SINT16 = 5, + D3D12_VIDEO_EXTENSION_COMMAND_PARAMETER_TYPE_SINT32 = 6, + D3D12_VIDEO_EXTENSION_COMMAND_PARAMETER_TYPE_SINT64 = 7, + D3D12_VIDEO_EXTENSION_COMMAND_PARAMETER_TYPE_FLOAT = 8, + D3D12_VIDEO_EXTENSION_COMMAND_PARAMETER_TYPE_DOUBLE = 9, + D3D12_VIDEO_EXTENSION_COMMAND_PARAMETER_TYPE_RESOURCE = 10 + } D3D12_VIDEO_EXTENSION_COMMAND_PARAMETER_TYPE; + +typedef +enum D3D12_VIDEO_EXTENSION_COMMAND_PARAMETER_FLAGS + { + D3D12_VIDEO_EXTENSION_COMMAND_PARAMETER_FLAG_NONE = 0, + D3D12_VIDEO_EXTENSION_COMMAND_PARAMETER_FLAG_READ = 0x1, + D3D12_VIDEO_EXTENSION_COMMAND_PARAMETER_FLAG_WRITE = 0x2 + } D3D12_VIDEO_EXTENSION_COMMAND_PARAMETER_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS(D3D12_VIDEO_EXTENSION_COMMAND_PARAMETER_FLAGS ) +typedef struct D3D12_FEATURE_DATA_VIDEO_EXTENSION_COMMAND_COUNT + { + UINT NodeIndex; + UINT CommandCount; + } D3D12_FEATURE_DATA_VIDEO_EXTENSION_COMMAND_COUNT; + +typedef struct D3D12_VIDEO_EXTENSION_COMMAND_INFO + { + GUID CommandId; + LPCWSTR Name; + D3D12_COMMAND_LIST_SUPPORT_FLAGS CommandListSupportFlags; + } D3D12_VIDEO_EXTENSION_COMMAND_INFO; + +typedef struct D3D12_FEATURE_DATA_VIDEO_EXTENSION_COMMANDS + { + UINT NodeIndex; + UINT CommandCount; + _Field_size_full_(CommandCount) D3D12_VIDEO_EXTENSION_COMMAND_INFO *pCommandInfos; + } D3D12_FEATURE_DATA_VIDEO_EXTENSION_COMMANDS; + +typedef struct D3D12_FEATURE_DATA_VIDEO_EXTENSION_COMMAND_PARAMETER_COUNT + { + GUID CommandId; + D3D12_VIDEO_EXTENSION_COMMAND_PARAMETER_STAGE Stage; + UINT ParameterCount; + UINT ParameterPacking; + } D3D12_FEATURE_DATA_VIDEO_EXTENSION_COMMAND_PARAMETER_COUNT; + +typedef struct D3D12_VIDEO_EXTENSION_COMMAND_PARAMETER_INFO + { + LPCWSTR Name; + D3D12_VIDEO_EXTENSION_COMMAND_PARAMETER_TYPE Type; + D3D12_VIDEO_EXTENSION_COMMAND_PARAMETER_FLAGS Flags; + } D3D12_VIDEO_EXTENSION_COMMAND_PARAMETER_INFO; + +typedef struct D3D12_FEATURE_DATA_VIDEO_EXTENSION_COMMAND_PARAMETERS + { + GUID CommandId; + D3D12_VIDEO_EXTENSION_COMMAND_PARAMETER_STAGE Stage; + UINT ParameterCount; + _Field_size_full_(ParameterCount) D3D12_VIDEO_EXTENSION_COMMAND_PARAMETER_INFO *pParameterInfos; + } D3D12_FEATURE_DATA_VIDEO_EXTENSION_COMMAND_PARAMETERS; + +typedef struct D3D12_FEATURE_DATA_VIDEO_EXTENSION_COMMAND_SUPPORT + { + UINT NodeIndex; + GUID CommandId; + _Field_size_bytes_full_opt_(InputDataSizeInBytes) const void *pInputData; + SIZE_T InputDataSizeInBytes; + _Field_size_bytes_full_opt_(OutputDataSizeInBytes) void *pOutputData; + SIZE_T OutputDataSizeInBytes; + } D3D12_FEATURE_DATA_VIDEO_EXTENSION_COMMAND_SUPPORT; + +typedef struct D3D12_FEATURE_DATA_VIDEO_EXTENSION_COMMAND_SIZE + { + UINT NodeIndex; + GUID CommandId; + _Field_size_bytes_full_(CreationParametersDataSizeInBytes) const void *pCreationParameters; + SIZE_T CreationParametersSizeInBytes; + UINT64 MemoryPoolL0Size; + UINT64 MemoryPoolL1Size; + } D3D12_FEATURE_DATA_VIDEO_EXTENSION_COMMAND_SIZE; + +typedef struct D3D12_VIDEO_EXTENSION_COMMAND_DESC + { + UINT NodeMask; + GUID CommandId; + } D3D12_VIDEO_EXTENSION_COMMAND_DESC; + + + +extern RPC_IF_HANDLE __MIDL_itf_d3d12video_0000_0012_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3d12video_0000_0012_v0_0_s_ifspec; + +#ifndef __ID3D12VideoDecoder1_INTERFACE_DEFINED__ +#define __ID3D12VideoDecoder1_INTERFACE_DEFINED__ + +/* interface ID3D12VideoDecoder1 */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12VideoDecoder1; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("79A2E5FB-CCD2-469A-9FDE-195D10951F7E") + ID3D12VideoDecoder1 : public ID3D12VideoDecoder + { + public: + virtual HRESULT STDMETHODCALLTYPE GetProtectedResourceSession( + REFIID riid, + _COM_Outptr_opt_ void **ppProtectedSession) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12VideoDecoder1Vtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12VideoDecoder1 * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12VideoDecoder1 * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12VideoDecoder1 * This); + + DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D12VideoDecoder1 * This, + _In_ REFGUID guid, + _Inout_ UINT *pDataSize, + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D12VideoDecoder1 * This, + _In_ REFGUID guid, + _In_ UINT DataSize, + _In_reads_bytes_opt_( DataSize ) const void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D12VideoDecoder1 * This, + _In_ REFGUID guid, + _In_opt_ const IUnknown *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetName) + HRESULT ( STDMETHODCALLTYPE *SetName )( + ID3D12VideoDecoder1 * This, + _In_z_ LPCWSTR Name); + + DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice) + HRESULT ( STDMETHODCALLTYPE *GetDevice )( + ID3D12VideoDecoder1 * This, + REFIID riid, + _COM_Outptr_opt_ void **ppvDevice); + + DECLSPEC_XFGVIRT(ID3D12VideoDecoder, GetDesc) +#if !defined(_WIN32) + D3D12_VIDEO_DECODER_DESC ( STDMETHODCALLTYPE *GetDesc )( + ID3D12VideoDecoder1 * This); + +#else + D3D12_VIDEO_DECODER_DESC *( STDMETHODCALLTYPE *GetDesc )( + ID3D12VideoDecoder1 * This, + D3D12_VIDEO_DECODER_DESC * RetVal); + +#endif + + DECLSPEC_XFGVIRT(ID3D12VideoDecoder1, GetProtectedResourceSession) + HRESULT ( STDMETHODCALLTYPE *GetProtectedResourceSession )( + ID3D12VideoDecoder1 * This, + REFIID riid, + _COM_Outptr_opt_ void **ppProtectedSession); + + END_INTERFACE + } ID3D12VideoDecoder1Vtbl; + + interface ID3D12VideoDecoder1 + { + CONST_VTBL struct ID3D12VideoDecoder1Vtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12VideoDecoder1_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12VideoDecoder1_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12VideoDecoder1_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12VideoDecoder1_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D12VideoDecoder1_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D12VideoDecoder1_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#define ID3D12VideoDecoder1_SetName(This,Name) \ + ( (This)->lpVtbl -> SetName(This,Name) ) + + +#define ID3D12VideoDecoder1_GetDevice(This,riid,ppvDevice) \ + ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) + + +#if !defined(_WIN32) + +#define ID3D12VideoDecoder1_GetDesc(This) \ + ( (This)->lpVtbl -> GetDesc(This) ) +#else +#define ID3D12VideoDecoder1_GetDesc(This,RetVal) \ + ( (This)->lpVtbl -> GetDesc(This,RetVal) ) +#endif + + +#define ID3D12VideoDecoder1_GetProtectedResourceSession(This,riid,ppProtectedSession) \ + ( (This)->lpVtbl -> GetProtectedResourceSession(This,riid,ppProtectedSession) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12VideoDecoder1_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D12VideoDecoderHeap1_INTERFACE_DEFINED__ +#define __ID3D12VideoDecoderHeap1_INTERFACE_DEFINED__ + +/* interface ID3D12VideoDecoderHeap1 */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12VideoDecoderHeap1; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("DA1D98C5-539F-41B2-BF6B-1198A03B6D26") + ID3D12VideoDecoderHeap1 : public ID3D12VideoDecoderHeap + { + public: + virtual HRESULT STDMETHODCALLTYPE GetProtectedResourceSession( + REFIID riid, + _COM_Outptr_opt_ void **ppProtectedSession) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12VideoDecoderHeap1Vtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12VideoDecoderHeap1 * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12VideoDecoderHeap1 * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12VideoDecoderHeap1 * This); + + DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D12VideoDecoderHeap1 * This, + _In_ REFGUID guid, + _Inout_ UINT *pDataSize, + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D12VideoDecoderHeap1 * This, + _In_ REFGUID guid, + _In_ UINT DataSize, + _In_reads_bytes_opt_( DataSize ) const void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D12VideoDecoderHeap1 * This, + _In_ REFGUID guid, + _In_opt_ const IUnknown *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetName) + HRESULT ( STDMETHODCALLTYPE *SetName )( + ID3D12VideoDecoderHeap1 * This, + _In_z_ LPCWSTR Name); + + DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice) + HRESULT ( STDMETHODCALLTYPE *GetDevice )( + ID3D12VideoDecoderHeap1 * This, + REFIID riid, + _COM_Outptr_opt_ void **ppvDevice); + + DECLSPEC_XFGVIRT(ID3D12VideoDecoderHeap, GetDesc) +#if !defined(_WIN32) + D3D12_VIDEO_DECODER_HEAP_DESC ( STDMETHODCALLTYPE *GetDesc )( + ID3D12VideoDecoderHeap1 * This); + +#else + D3D12_VIDEO_DECODER_HEAP_DESC *( STDMETHODCALLTYPE *GetDesc )( + ID3D12VideoDecoderHeap1 * This, + D3D12_VIDEO_DECODER_HEAP_DESC * RetVal); + +#endif + + DECLSPEC_XFGVIRT(ID3D12VideoDecoderHeap1, GetProtectedResourceSession) + HRESULT ( STDMETHODCALLTYPE *GetProtectedResourceSession )( + ID3D12VideoDecoderHeap1 * This, + REFIID riid, + _COM_Outptr_opt_ void **ppProtectedSession); + + END_INTERFACE + } ID3D12VideoDecoderHeap1Vtbl; + + interface ID3D12VideoDecoderHeap1 + { + CONST_VTBL struct ID3D12VideoDecoderHeap1Vtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12VideoDecoderHeap1_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12VideoDecoderHeap1_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12VideoDecoderHeap1_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12VideoDecoderHeap1_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D12VideoDecoderHeap1_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D12VideoDecoderHeap1_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#define ID3D12VideoDecoderHeap1_SetName(This,Name) \ + ( (This)->lpVtbl -> SetName(This,Name) ) + + +#define ID3D12VideoDecoderHeap1_GetDevice(This,riid,ppvDevice) \ + ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) + + +#if !defined(_WIN32) + +#define ID3D12VideoDecoderHeap1_GetDesc(This) \ + ( (This)->lpVtbl -> GetDesc(This) ) +#else +#define ID3D12VideoDecoderHeap1_GetDesc(This,RetVal) \ + ( (This)->lpVtbl -> GetDesc(This,RetVal) ) +#endif + + +#define ID3D12VideoDecoderHeap1_GetProtectedResourceSession(This,riid,ppProtectedSession) \ + ( (This)->lpVtbl -> GetProtectedResourceSession(This,riid,ppProtectedSession) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12VideoDecoderHeap1_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D12VideoProcessor1_INTERFACE_DEFINED__ +#define __ID3D12VideoProcessor1_INTERFACE_DEFINED__ + +/* interface ID3D12VideoProcessor1 */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12VideoProcessor1; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("F3CFE615-553F-425C-86D8-EE8C1B1FB01C") + ID3D12VideoProcessor1 : public ID3D12VideoProcessor + { + public: + virtual HRESULT STDMETHODCALLTYPE GetProtectedResourceSession( + REFIID riid, + _COM_Outptr_opt_ void **ppProtectedSession) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12VideoProcessor1Vtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12VideoProcessor1 * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12VideoProcessor1 * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12VideoProcessor1 * This); + + DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D12VideoProcessor1 * This, + _In_ REFGUID guid, + _Inout_ UINT *pDataSize, + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D12VideoProcessor1 * This, + _In_ REFGUID guid, + _In_ UINT DataSize, + _In_reads_bytes_opt_( DataSize ) const void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D12VideoProcessor1 * This, + _In_ REFGUID guid, + _In_opt_ const IUnknown *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetName) + HRESULT ( STDMETHODCALLTYPE *SetName )( + ID3D12VideoProcessor1 * This, + _In_z_ LPCWSTR Name); + + DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice) + HRESULT ( STDMETHODCALLTYPE *GetDevice )( + ID3D12VideoProcessor1 * This, + REFIID riid, + _COM_Outptr_opt_ void **ppvDevice); + + DECLSPEC_XFGVIRT(ID3D12VideoProcessor, GetNodeMask) + UINT ( STDMETHODCALLTYPE *GetNodeMask )( + ID3D12VideoProcessor1 * This); + + DECLSPEC_XFGVIRT(ID3D12VideoProcessor, GetNumInputStreamDescs) + UINT ( STDMETHODCALLTYPE *GetNumInputStreamDescs )( + ID3D12VideoProcessor1 * This); + + DECLSPEC_XFGVIRT(ID3D12VideoProcessor, GetInputStreamDescs) + HRESULT ( STDMETHODCALLTYPE *GetInputStreamDescs )( + ID3D12VideoProcessor1 * This, + UINT NumInputStreamDescs, + _Out_writes_(NumInputStreamDescs) D3D12_VIDEO_PROCESS_INPUT_STREAM_DESC *pInputStreamDescs); + + DECLSPEC_XFGVIRT(ID3D12VideoProcessor, GetOutputStreamDesc) +#if !defined(_WIN32) + D3D12_VIDEO_PROCESS_OUTPUT_STREAM_DESC ( STDMETHODCALLTYPE *GetOutputStreamDesc )( + ID3D12VideoProcessor1 * This); + +#else + D3D12_VIDEO_PROCESS_OUTPUT_STREAM_DESC *( STDMETHODCALLTYPE *GetOutputStreamDesc )( + ID3D12VideoProcessor1 * This, + D3D12_VIDEO_PROCESS_OUTPUT_STREAM_DESC * RetVal); + +#endif + + DECLSPEC_XFGVIRT(ID3D12VideoProcessor1, GetProtectedResourceSession) + HRESULT ( STDMETHODCALLTYPE *GetProtectedResourceSession )( + ID3D12VideoProcessor1 * This, + REFIID riid, + _COM_Outptr_opt_ void **ppProtectedSession); + + END_INTERFACE + } ID3D12VideoProcessor1Vtbl; + + interface ID3D12VideoProcessor1 + { + CONST_VTBL struct ID3D12VideoProcessor1Vtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12VideoProcessor1_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12VideoProcessor1_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12VideoProcessor1_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12VideoProcessor1_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D12VideoProcessor1_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D12VideoProcessor1_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#define ID3D12VideoProcessor1_SetName(This,Name) \ + ( (This)->lpVtbl -> SetName(This,Name) ) + + +#define ID3D12VideoProcessor1_GetDevice(This,riid,ppvDevice) \ + ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) + + + +#define ID3D12VideoProcessor1_GetNodeMask(This) \ + ( (This)->lpVtbl -> GetNodeMask(This) ) + +#define ID3D12VideoProcessor1_GetNumInputStreamDescs(This) \ + ( (This)->lpVtbl -> GetNumInputStreamDescs(This) ) + +#define ID3D12VideoProcessor1_GetInputStreamDescs(This,NumInputStreamDescs,pInputStreamDescs) \ + ( (This)->lpVtbl -> GetInputStreamDescs(This,NumInputStreamDescs,pInputStreamDescs) ) +#if !defined(_WIN32) + +#define ID3D12VideoProcessor1_GetOutputStreamDesc(This) \ + ( (This)->lpVtbl -> GetOutputStreamDesc(This) ) +#else +#define ID3D12VideoProcessor1_GetOutputStreamDesc(This,RetVal) \ + ( (This)->lpVtbl -> GetOutputStreamDesc(This,RetVal) ) +#endif + + +#define ID3D12VideoProcessor1_GetProtectedResourceSession(This,riid,ppProtectedSession) \ + ( (This)->lpVtbl -> GetProtectedResourceSession(This,riid,ppProtectedSession) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12VideoProcessor1_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D12VideoExtensionCommand_INTERFACE_DEFINED__ +#define __ID3D12VideoExtensionCommand_INTERFACE_DEFINED__ + +/* interface ID3D12VideoExtensionCommand */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12VideoExtensionCommand; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("554E41E8-AE8E-4A8C-B7D2-5B4F274A30E4") + ID3D12VideoExtensionCommand : public ID3D12Pageable + { + public: +#if defined(_MSC_VER) || !defined(_WIN32) + virtual D3D12_VIDEO_EXTENSION_COMMAND_DESC STDMETHODCALLTYPE GetDesc( void) = 0; +#else + virtual D3D12_VIDEO_EXTENSION_COMMAND_DESC *STDMETHODCALLTYPE GetDesc( + D3D12_VIDEO_EXTENSION_COMMAND_DESC * RetVal) = 0; +#endif + + virtual HRESULT STDMETHODCALLTYPE GetProtectedResourceSession( + REFIID riid, + _COM_Outptr_opt_ void **ppProtectedSession) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12VideoExtensionCommandVtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12VideoExtensionCommand * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12VideoExtensionCommand * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12VideoExtensionCommand * This); + + DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D12VideoExtensionCommand * This, + _In_ REFGUID guid, + _Inout_ UINT *pDataSize, + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D12VideoExtensionCommand * This, + _In_ REFGUID guid, + _In_ UINT DataSize, + _In_reads_bytes_opt_( DataSize ) const void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D12VideoExtensionCommand * This, + _In_ REFGUID guid, + _In_opt_ const IUnknown *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetName) + HRESULT ( STDMETHODCALLTYPE *SetName )( + ID3D12VideoExtensionCommand * This, + _In_z_ LPCWSTR Name); + + DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice) + HRESULT ( STDMETHODCALLTYPE *GetDevice )( + ID3D12VideoExtensionCommand * This, + REFIID riid, + _COM_Outptr_opt_ void **ppvDevice); + + DECLSPEC_XFGVIRT(ID3D12VideoExtensionCommand, GetDesc) +#if !defined(_WIN32) + D3D12_VIDEO_EXTENSION_COMMAND_DESC ( STDMETHODCALLTYPE *GetDesc )( + ID3D12VideoExtensionCommand * This); + +#else + D3D12_VIDEO_EXTENSION_COMMAND_DESC *( STDMETHODCALLTYPE *GetDesc )( + ID3D12VideoExtensionCommand * This, + D3D12_VIDEO_EXTENSION_COMMAND_DESC * RetVal); + +#endif + + DECLSPEC_XFGVIRT(ID3D12VideoExtensionCommand, GetProtectedResourceSession) + HRESULT ( STDMETHODCALLTYPE *GetProtectedResourceSession )( + ID3D12VideoExtensionCommand * This, + REFIID riid, + _COM_Outptr_opt_ void **ppProtectedSession); + + END_INTERFACE + } ID3D12VideoExtensionCommandVtbl; + + interface ID3D12VideoExtensionCommand + { + CONST_VTBL struct ID3D12VideoExtensionCommandVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12VideoExtensionCommand_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12VideoExtensionCommand_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12VideoExtensionCommand_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12VideoExtensionCommand_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D12VideoExtensionCommand_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D12VideoExtensionCommand_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#define ID3D12VideoExtensionCommand_SetName(This,Name) \ + ( (This)->lpVtbl -> SetName(This,Name) ) + + +#define ID3D12VideoExtensionCommand_GetDevice(This,riid,ppvDevice) \ + ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) + + +#if !defined(_WIN32) + +#define ID3D12VideoExtensionCommand_GetDesc(This) \ + ( (This)->lpVtbl -> GetDesc(This) ) +#else +#define ID3D12VideoExtensionCommand_GetDesc(This,RetVal) \ + ( (This)->lpVtbl -> GetDesc(This,RetVal) ) +#endif + +#define ID3D12VideoExtensionCommand_GetProtectedResourceSession(This,riid,ppProtectedSession) \ + ( (This)->lpVtbl -> GetProtectedResourceSession(This,riid,ppProtectedSession) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12VideoExtensionCommand_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D12VideoDevice2_INTERFACE_DEFINED__ +#define __ID3D12VideoDevice2_INTERFACE_DEFINED__ + +/* interface ID3D12VideoDevice2 */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12VideoDevice2; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("F019AC49-F838-4A95-9B17-579437C8F513") + ID3D12VideoDevice2 : public ID3D12VideoDevice1 + { + public: + virtual HRESULT STDMETHODCALLTYPE CreateVideoDecoder1( + _In_ const D3D12_VIDEO_DECODER_DESC *pDesc, + _In_opt_ ID3D12ProtectedResourceSession *pProtectedResourceSession, + _In_ REFIID riid, + _COM_Outptr_ void **ppVideoDecoder) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateVideoDecoderHeap1( + _In_ const D3D12_VIDEO_DECODER_HEAP_DESC *pVideoDecoderHeapDesc, + _In_opt_ ID3D12ProtectedResourceSession *pProtectedResourceSession, + _In_ REFIID riid, + _COM_Outptr_ void **ppVideoDecoderHeap) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateVideoProcessor1( + UINT NodeMask, + _In_ const D3D12_VIDEO_PROCESS_OUTPUT_STREAM_DESC *pOutputStreamDesc, + UINT NumInputStreamDescs, + _In_reads_(NumInputStreamDescs) const D3D12_VIDEO_PROCESS_INPUT_STREAM_DESC *pInputStreamDescs, + _In_opt_ ID3D12ProtectedResourceSession *pProtectedResourceSession, + _In_ REFIID riid, + _COM_Outptr_ void **ppVideoProcessor) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateVideoExtensionCommand( + _In_ const D3D12_VIDEO_EXTENSION_COMMAND_DESC *pDesc, + _In_reads_bytes_(CreationParametersDataSizeInBytes) const void *pCreationParameters, + SIZE_T CreationParametersDataSizeInBytes, + _In_opt_ ID3D12ProtectedResourceSession *pProtectedResourceSession, + _In_ REFIID riid, + _COM_Outptr_ void **ppVideoExtensionCommand) = 0; + + virtual HRESULT STDMETHODCALLTYPE ExecuteExtensionCommand( + _In_ ID3D12VideoExtensionCommand *pExtensionCommand, + _In_reads_bytes_(ExecutionParametersSizeInBytes) const void *pExecutionParameters, + SIZE_T ExecutionParametersSizeInBytes, + _Out_writes_bytes_(OutputDataSizeInBytes) void *pOutputData, + SIZE_T OutputDataSizeInBytes) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12VideoDevice2Vtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12VideoDevice2 * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12VideoDevice2 * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12VideoDevice2 * This); + + DECLSPEC_XFGVIRT(ID3D12VideoDevice, CheckFeatureSupport) + HRESULT ( STDMETHODCALLTYPE *CheckFeatureSupport )( + ID3D12VideoDevice2 * This, + D3D12_FEATURE_VIDEO FeatureVideo, + _Inout_updates_bytes_(FeatureSupportDataSize) void *pFeatureSupportData, + UINT FeatureSupportDataSize); + + DECLSPEC_XFGVIRT(ID3D12VideoDevice, CreateVideoDecoder) + HRESULT ( STDMETHODCALLTYPE *CreateVideoDecoder )( + ID3D12VideoDevice2 * This, + _In_ const D3D12_VIDEO_DECODER_DESC *pDesc, + _In_ REFIID riid, + _COM_Outptr_ void **ppVideoDecoder); + + DECLSPEC_XFGVIRT(ID3D12VideoDevice, CreateVideoDecoderHeap) + HRESULT ( STDMETHODCALLTYPE *CreateVideoDecoderHeap )( + ID3D12VideoDevice2 * This, + _In_ const D3D12_VIDEO_DECODER_HEAP_DESC *pVideoDecoderHeapDesc, + _In_ REFIID riid, + _COM_Outptr_ void **ppVideoDecoderHeap); + + DECLSPEC_XFGVIRT(ID3D12VideoDevice, CreateVideoProcessor) + HRESULT ( STDMETHODCALLTYPE *CreateVideoProcessor )( + ID3D12VideoDevice2 * This, + UINT NodeMask, + _In_ const D3D12_VIDEO_PROCESS_OUTPUT_STREAM_DESC *pOutputStreamDesc, + UINT NumInputStreamDescs, + _In_reads_(NumInputStreamDescs) const D3D12_VIDEO_PROCESS_INPUT_STREAM_DESC *pInputStreamDescs, + _In_ REFIID riid, + _COM_Outptr_ void **ppVideoProcessor); + + DECLSPEC_XFGVIRT(ID3D12VideoDevice1, CreateVideoMotionEstimator) + HRESULT ( STDMETHODCALLTYPE *CreateVideoMotionEstimator )( + ID3D12VideoDevice2 * This, + _In_ const D3D12_VIDEO_MOTION_ESTIMATOR_DESC *pDesc, + _In_opt_ ID3D12ProtectedResourceSession *pProtectedResourceSession, + _In_ REFIID riid, + _COM_Outptr_ void **ppVideoMotionEstimator); + + DECLSPEC_XFGVIRT(ID3D12VideoDevice1, CreateVideoMotionVectorHeap) + HRESULT ( STDMETHODCALLTYPE *CreateVideoMotionVectorHeap )( + ID3D12VideoDevice2 * This, + _In_ const D3D12_VIDEO_MOTION_VECTOR_HEAP_DESC *pDesc, + _In_opt_ ID3D12ProtectedResourceSession *pProtectedResourceSession, + _In_ REFIID riid, + _COM_Outptr_ void **ppVideoMotionVectorHeap); + + DECLSPEC_XFGVIRT(ID3D12VideoDevice2, CreateVideoDecoder1) + HRESULT ( STDMETHODCALLTYPE *CreateVideoDecoder1 )( + ID3D12VideoDevice2 * This, + _In_ const D3D12_VIDEO_DECODER_DESC *pDesc, + _In_opt_ ID3D12ProtectedResourceSession *pProtectedResourceSession, + _In_ REFIID riid, + _COM_Outptr_ void **ppVideoDecoder); + + DECLSPEC_XFGVIRT(ID3D12VideoDevice2, CreateVideoDecoderHeap1) + HRESULT ( STDMETHODCALLTYPE *CreateVideoDecoderHeap1 )( + ID3D12VideoDevice2 * This, + _In_ const D3D12_VIDEO_DECODER_HEAP_DESC *pVideoDecoderHeapDesc, + _In_opt_ ID3D12ProtectedResourceSession *pProtectedResourceSession, + _In_ REFIID riid, + _COM_Outptr_ void **ppVideoDecoderHeap); + + DECLSPEC_XFGVIRT(ID3D12VideoDevice2, CreateVideoProcessor1) + HRESULT ( STDMETHODCALLTYPE *CreateVideoProcessor1 )( + ID3D12VideoDevice2 * This, + UINT NodeMask, + _In_ const D3D12_VIDEO_PROCESS_OUTPUT_STREAM_DESC *pOutputStreamDesc, + UINT NumInputStreamDescs, + _In_reads_(NumInputStreamDescs) const D3D12_VIDEO_PROCESS_INPUT_STREAM_DESC *pInputStreamDescs, + _In_opt_ ID3D12ProtectedResourceSession *pProtectedResourceSession, + _In_ REFIID riid, + _COM_Outptr_ void **ppVideoProcessor); + + DECLSPEC_XFGVIRT(ID3D12VideoDevice2, CreateVideoExtensionCommand) + HRESULT ( STDMETHODCALLTYPE *CreateVideoExtensionCommand )( + ID3D12VideoDevice2 * This, + _In_ const D3D12_VIDEO_EXTENSION_COMMAND_DESC *pDesc, + _In_reads_bytes_(CreationParametersDataSizeInBytes) const void *pCreationParameters, + SIZE_T CreationParametersDataSizeInBytes, + _In_opt_ ID3D12ProtectedResourceSession *pProtectedResourceSession, + _In_ REFIID riid, + _COM_Outptr_ void **ppVideoExtensionCommand); + + DECLSPEC_XFGVIRT(ID3D12VideoDevice2, ExecuteExtensionCommand) + HRESULT ( STDMETHODCALLTYPE *ExecuteExtensionCommand )( + ID3D12VideoDevice2 * This, + _In_ ID3D12VideoExtensionCommand *pExtensionCommand, + _In_reads_bytes_(ExecutionParametersSizeInBytes) const void *pExecutionParameters, + SIZE_T ExecutionParametersSizeInBytes, + _Out_writes_bytes_(OutputDataSizeInBytes) void *pOutputData, + SIZE_T OutputDataSizeInBytes); + + END_INTERFACE + } ID3D12VideoDevice2Vtbl; + + interface ID3D12VideoDevice2 + { + CONST_VTBL struct ID3D12VideoDevice2Vtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12VideoDevice2_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12VideoDevice2_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12VideoDevice2_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12VideoDevice2_CheckFeatureSupport(This,FeatureVideo,pFeatureSupportData,FeatureSupportDataSize) \ + ( (This)->lpVtbl -> CheckFeatureSupport(This,FeatureVideo,pFeatureSupportData,FeatureSupportDataSize) ) + +#define ID3D12VideoDevice2_CreateVideoDecoder(This,pDesc,riid,ppVideoDecoder) \ + ( (This)->lpVtbl -> CreateVideoDecoder(This,pDesc,riid,ppVideoDecoder) ) + +#define ID3D12VideoDevice2_CreateVideoDecoderHeap(This,pVideoDecoderHeapDesc,riid,ppVideoDecoderHeap) \ + ( (This)->lpVtbl -> CreateVideoDecoderHeap(This,pVideoDecoderHeapDesc,riid,ppVideoDecoderHeap) ) + +#define ID3D12VideoDevice2_CreateVideoProcessor(This,NodeMask,pOutputStreamDesc,NumInputStreamDescs,pInputStreamDescs,riid,ppVideoProcessor) \ + ( (This)->lpVtbl -> CreateVideoProcessor(This,NodeMask,pOutputStreamDesc,NumInputStreamDescs,pInputStreamDescs,riid,ppVideoProcessor) ) + + +#define ID3D12VideoDevice2_CreateVideoMotionEstimator(This,pDesc,pProtectedResourceSession,riid,ppVideoMotionEstimator) \ + ( (This)->lpVtbl -> CreateVideoMotionEstimator(This,pDesc,pProtectedResourceSession,riid,ppVideoMotionEstimator) ) + +#define ID3D12VideoDevice2_CreateVideoMotionVectorHeap(This,pDesc,pProtectedResourceSession,riid,ppVideoMotionVectorHeap) \ + ( (This)->lpVtbl -> CreateVideoMotionVectorHeap(This,pDesc,pProtectedResourceSession,riid,ppVideoMotionVectorHeap) ) + + +#define ID3D12VideoDevice2_CreateVideoDecoder1(This,pDesc,pProtectedResourceSession,riid,ppVideoDecoder) \ + ( (This)->lpVtbl -> CreateVideoDecoder1(This,pDesc,pProtectedResourceSession,riid,ppVideoDecoder) ) + +#define ID3D12VideoDevice2_CreateVideoDecoderHeap1(This,pVideoDecoderHeapDesc,pProtectedResourceSession,riid,ppVideoDecoderHeap) \ + ( (This)->lpVtbl -> CreateVideoDecoderHeap1(This,pVideoDecoderHeapDesc,pProtectedResourceSession,riid,ppVideoDecoderHeap) ) + +#define ID3D12VideoDevice2_CreateVideoProcessor1(This,NodeMask,pOutputStreamDesc,NumInputStreamDescs,pInputStreamDescs,pProtectedResourceSession,riid,ppVideoProcessor) \ + ( (This)->lpVtbl -> CreateVideoProcessor1(This,NodeMask,pOutputStreamDesc,NumInputStreamDescs,pInputStreamDescs,pProtectedResourceSession,riid,ppVideoProcessor) ) + +#define ID3D12VideoDevice2_CreateVideoExtensionCommand(This,pDesc,pCreationParameters,CreationParametersDataSizeInBytes,pProtectedResourceSession,riid,ppVideoExtensionCommand) \ + ( (This)->lpVtbl -> CreateVideoExtensionCommand(This,pDesc,pCreationParameters,CreationParametersDataSizeInBytes,pProtectedResourceSession,riid,ppVideoExtensionCommand) ) + +#define ID3D12VideoDevice2_ExecuteExtensionCommand(This,pExtensionCommand,pExecutionParameters,ExecutionParametersSizeInBytes,pOutputData,OutputDataSizeInBytes) \ + ( (This)->lpVtbl -> ExecuteExtensionCommand(This,pExtensionCommand,pExecutionParameters,ExecutionParametersSizeInBytes,pOutputData,OutputDataSizeInBytes) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12VideoDevice2_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D12VideoDecodeCommandList2_INTERFACE_DEFINED__ +#define __ID3D12VideoDecodeCommandList2_INTERFACE_DEFINED__ + +/* interface ID3D12VideoDecodeCommandList2 */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12VideoDecodeCommandList2; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("6e120880-c114-4153-8036-d247051e1729") + ID3D12VideoDecodeCommandList2 : public ID3D12VideoDecodeCommandList1 + { + public: + virtual void STDMETHODCALLTYPE SetProtectedResourceSession( + _In_opt_ ID3D12ProtectedResourceSession *pProtectedResourceSession) = 0; + + virtual void STDMETHODCALLTYPE InitializeExtensionCommand( + _In_ ID3D12VideoExtensionCommand *pExtensionCommand, + _In_reads_bytes_(InitializationParametersSizeInBytes) const void *pInitializationParameters, + SIZE_T InitializationParametersSizeInBytes) = 0; + + virtual void STDMETHODCALLTYPE ExecuteExtensionCommand( + _In_ ID3D12VideoExtensionCommand *pExtensionCommand, + _In_reads_bytes_(ExecutionParametersSizeInBytes) const void *pExecutionParameters, + SIZE_T ExecutionParametersSizeInBytes) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12VideoDecodeCommandList2Vtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12VideoDecodeCommandList2 * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12VideoDecodeCommandList2 * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12VideoDecodeCommandList2 * This); + + DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D12VideoDecodeCommandList2 * This, + _In_ REFGUID guid, + _Inout_ UINT *pDataSize, + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D12VideoDecodeCommandList2 * This, + _In_ REFGUID guid, + _In_ UINT DataSize, + _In_reads_bytes_opt_( DataSize ) const void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D12VideoDecodeCommandList2 * This, + _In_ REFGUID guid, + _In_opt_ const IUnknown *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetName) + HRESULT ( STDMETHODCALLTYPE *SetName )( + ID3D12VideoDecodeCommandList2 * This, + _In_z_ LPCWSTR Name); + + DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice) + HRESULT ( STDMETHODCALLTYPE *GetDevice )( + ID3D12VideoDecodeCommandList2 * This, + REFIID riid, + _COM_Outptr_opt_ void **ppvDevice); + + DECLSPEC_XFGVIRT(ID3D12CommandList, GetType) + D3D12_COMMAND_LIST_TYPE ( STDMETHODCALLTYPE *GetType )( + ID3D12VideoDecodeCommandList2 * This); + + DECLSPEC_XFGVIRT(ID3D12VideoDecodeCommandList, Close) + HRESULT ( STDMETHODCALLTYPE *Close )( + ID3D12VideoDecodeCommandList2 * This); + + DECLSPEC_XFGVIRT(ID3D12VideoDecodeCommandList, Reset) + HRESULT ( STDMETHODCALLTYPE *Reset )( + ID3D12VideoDecodeCommandList2 * This, + _In_ ID3D12CommandAllocator *pAllocator); + + DECLSPEC_XFGVIRT(ID3D12VideoDecodeCommandList, ClearState) + void ( STDMETHODCALLTYPE *ClearState )( + ID3D12VideoDecodeCommandList2 * This); + + DECLSPEC_XFGVIRT(ID3D12VideoDecodeCommandList, ResourceBarrier) + void ( STDMETHODCALLTYPE *ResourceBarrier )( + ID3D12VideoDecodeCommandList2 * This, + _In_ UINT NumBarriers, + _In_reads_(NumBarriers) const D3D12_RESOURCE_BARRIER *pBarriers); + + DECLSPEC_XFGVIRT(ID3D12VideoDecodeCommandList, DiscardResource) + void ( STDMETHODCALLTYPE *DiscardResource )( + ID3D12VideoDecodeCommandList2 * This, + _In_ ID3D12Resource *pResource, + _In_opt_ const D3D12_DISCARD_REGION *pRegion); + + DECLSPEC_XFGVIRT(ID3D12VideoDecodeCommandList, BeginQuery) + void ( STDMETHODCALLTYPE *BeginQuery )( + ID3D12VideoDecodeCommandList2 * This, + _In_ ID3D12QueryHeap *pQueryHeap, + _In_ D3D12_QUERY_TYPE Type, + _In_ UINT Index); + + DECLSPEC_XFGVIRT(ID3D12VideoDecodeCommandList, EndQuery) + void ( STDMETHODCALLTYPE *EndQuery )( + ID3D12VideoDecodeCommandList2 * This, + _In_ ID3D12QueryHeap *pQueryHeap, + _In_ D3D12_QUERY_TYPE Type, + _In_ UINT Index); + + DECLSPEC_XFGVIRT(ID3D12VideoDecodeCommandList, ResolveQueryData) + void ( STDMETHODCALLTYPE *ResolveQueryData )( + ID3D12VideoDecodeCommandList2 * This, + _In_ ID3D12QueryHeap *pQueryHeap, + _In_ D3D12_QUERY_TYPE Type, + _In_ UINT StartIndex, + _In_ UINT NumQueries, + _In_ ID3D12Resource *pDestinationBuffer, + _In_ UINT64 AlignedDestinationBufferOffset); + + DECLSPEC_XFGVIRT(ID3D12VideoDecodeCommandList, SetPredication) + void ( STDMETHODCALLTYPE *SetPredication )( + ID3D12VideoDecodeCommandList2 * This, + _In_opt_ ID3D12Resource *pBuffer, + _In_ UINT64 AlignedBufferOffset, + _In_ D3D12_PREDICATION_OP Operation); + + DECLSPEC_XFGVIRT(ID3D12VideoDecodeCommandList, SetMarker) + void ( STDMETHODCALLTYPE *SetMarker )( + ID3D12VideoDecodeCommandList2 * This, + UINT Metadata, + _In_reads_bytes_opt_(Size) const void *pData, + UINT Size); + + DECLSPEC_XFGVIRT(ID3D12VideoDecodeCommandList, BeginEvent) + void ( STDMETHODCALLTYPE *BeginEvent )( + ID3D12VideoDecodeCommandList2 * This, + UINT Metadata, + _In_reads_bytes_opt_(Size) const void *pData, + UINT Size); + + DECLSPEC_XFGVIRT(ID3D12VideoDecodeCommandList, EndEvent) + void ( STDMETHODCALLTYPE *EndEvent )( + ID3D12VideoDecodeCommandList2 * This); + + DECLSPEC_XFGVIRT(ID3D12VideoDecodeCommandList, DecodeFrame) + void ( STDMETHODCALLTYPE *DecodeFrame )( + ID3D12VideoDecodeCommandList2 * This, + _In_ ID3D12VideoDecoder *pDecoder, + _In_ const D3D12_VIDEO_DECODE_OUTPUT_STREAM_ARGUMENTS *pOutputArguments, + _In_ const D3D12_VIDEO_DECODE_INPUT_STREAM_ARGUMENTS *pInputArguments); + + DECLSPEC_XFGVIRT(ID3D12VideoDecodeCommandList, WriteBufferImmediate) + void ( STDMETHODCALLTYPE *WriteBufferImmediate )( + ID3D12VideoDecodeCommandList2 * This, + UINT Count, + _In_reads_(Count) const D3D12_WRITEBUFFERIMMEDIATE_PARAMETER *pParams, + _In_reads_opt_(Count) const D3D12_WRITEBUFFERIMMEDIATE_MODE *pModes); + + DECLSPEC_XFGVIRT(ID3D12VideoDecodeCommandList1, DecodeFrame1) + void ( STDMETHODCALLTYPE *DecodeFrame1 )( + ID3D12VideoDecodeCommandList2 * This, + _In_ ID3D12VideoDecoder *pDecoder, + _In_ const D3D12_VIDEO_DECODE_OUTPUT_STREAM_ARGUMENTS1 *pOutputArguments, + _In_ const D3D12_VIDEO_DECODE_INPUT_STREAM_ARGUMENTS *pInputArguments); + + DECLSPEC_XFGVIRT(ID3D12VideoDecodeCommandList2, SetProtectedResourceSession) + void ( STDMETHODCALLTYPE *SetProtectedResourceSession )( + ID3D12VideoDecodeCommandList2 * This, + _In_opt_ ID3D12ProtectedResourceSession *pProtectedResourceSession); + + DECLSPEC_XFGVIRT(ID3D12VideoDecodeCommandList2, InitializeExtensionCommand) + void ( STDMETHODCALLTYPE *InitializeExtensionCommand )( + ID3D12VideoDecodeCommandList2 * This, + _In_ ID3D12VideoExtensionCommand *pExtensionCommand, + _In_reads_bytes_(InitializationParametersSizeInBytes) const void *pInitializationParameters, + SIZE_T InitializationParametersSizeInBytes); + + DECLSPEC_XFGVIRT(ID3D12VideoDecodeCommandList2, ExecuteExtensionCommand) + void ( STDMETHODCALLTYPE *ExecuteExtensionCommand )( + ID3D12VideoDecodeCommandList2 * This, + _In_ ID3D12VideoExtensionCommand *pExtensionCommand, + _In_reads_bytes_(ExecutionParametersSizeInBytes) const void *pExecutionParameters, + SIZE_T ExecutionParametersSizeInBytes); + + END_INTERFACE + } ID3D12VideoDecodeCommandList2Vtbl; + + interface ID3D12VideoDecodeCommandList2 + { + CONST_VTBL struct ID3D12VideoDecodeCommandList2Vtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12VideoDecodeCommandList2_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12VideoDecodeCommandList2_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12VideoDecodeCommandList2_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12VideoDecodeCommandList2_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D12VideoDecodeCommandList2_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D12VideoDecodeCommandList2_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#define ID3D12VideoDecodeCommandList2_SetName(This,Name) \ + ( (This)->lpVtbl -> SetName(This,Name) ) + + +#define ID3D12VideoDecodeCommandList2_GetDevice(This,riid,ppvDevice) \ + ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) + + +#define ID3D12VideoDecodeCommandList2_GetType(This) \ + ( (This)->lpVtbl -> GetType(This) ) + + +#define ID3D12VideoDecodeCommandList2_Close(This) \ + ( (This)->lpVtbl -> Close(This) ) + +#define ID3D12VideoDecodeCommandList2_Reset(This,pAllocator) \ + ( (This)->lpVtbl -> Reset(This,pAllocator) ) + +#define ID3D12VideoDecodeCommandList2_ClearState(This) \ + ( (This)->lpVtbl -> ClearState(This) ) + +#define ID3D12VideoDecodeCommandList2_ResourceBarrier(This,NumBarriers,pBarriers) \ + ( (This)->lpVtbl -> ResourceBarrier(This,NumBarriers,pBarriers) ) + +#define ID3D12VideoDecodeCommandList2_DiscardResource(This,pResource,pRegion) \ + ( (This)->lpVtbl -> DiscardResource(This,pResource,pRegion) ) + +#define ID3D12VideoDecodeCommandList2_BeginQuery(This,pQueryHeap,Type,Index) \ + ( (This)->lpVtbl -> BeginQuery(This,pQueryHeap,Type,Index) ) + +#define ID3D12VideoDecodeCommandList2_EndQuery(This,pQueryHeap,Type,Index) \ + ( (This)->lpVtbl -> EndQuery(This,pQueryHeap,Type,Index) ) + +#define ID3D12VideoDecodeCommandList2_ResolveQueryData(This,pQueryHeap,Type,StartIndex,NumQueries,pDestinationBuffer,AlignedDestinationBufferOffset) \ + ( (This)->lpVtbl -> ResolveQueryData(This,pQueryHeap,Type,StartIndex,NumQueries,pDestinationBuffer,AlignedDestinationBufferOffset) ) + +#define ID3D12VideoDecodeCommandList2_SetPredication(This,pBuffer,AlignedBufferOffset,Operation) \ + ( (This)->lpVtbl -> SetPredication(This,pBuffer,AlignedBufferOffset,Operation) ) + +#define ID3D12VideoDecodeCommandList2_SetMarker(This,Metadata,pData,Size) \ + ( (This)->lpVtbl -> SetMarker(This,Metadata,pData,Size) ) + +#define ID3D12VideoDecodeCommandList2_BeginEvent(This,Metadata,pData,Size) \ + ( (This)->lpVtbl -> BeginEvent(This,Metadata,pData,Size) ) + +#define ID3D12VideoDecodeCommandList2_EndEvent(This) \ + ( (This)->lpVtbl -> EndEvent(This) ) + +#define ID3D12VideoDecodeCommandList2_DecodeFrame(This,pDecoder,pOutputArguments,pInputArguments) \ + ( (This)->lpVtbl -> DecodeFrame(This,pDecoder,pOutputArguments,pInputArguments) ) + +#define ID3D12VideoDecodeCommandList2_WriteBufferImmediate(This,Count,pParams,pModes) \ + ( (This)->lpVtbl -> WriteBufferImmediate(This,Count,pParams,pModes) ) + + +#define ID3D12VideoDecodeCommandList2_DecodeFrame1(This,pDecoder,pOutputArguments,pInputArguments) \ + ( (This)->lpVtbl -> DecodeFrame1(This,pDecoder,pOutputArguments,pInputArguments) ) + + +#define ID3D12VideoDecodeCommandList2_SetProtectedResourceSession(This,pProtectedResourceSession) \ + ( (This)->lpVtbl -> SetProtectedResourceSession(This,pProtectedResourceSession) ) + +#define ID3D12VideoDecodeCommandList2_InitializeExtensionCommand(This,pExtensionCommand,pInitializationParameters,InitializationParametersSizeInBytes) \ + ( (This)->lpVtbl -> InitializeExtensionCommand(This,pExtensionCommand,pInitializationParameters,InitializationParametersSizeInBytes) ) + +#define ID3D12VideoDecodeCommandList2_ExecuteExtensionCommand(This,pExtensionCommand,pExecutionParameters,ExecutionParametersSizeInBytes) \ + ( (This)->lpVtbl -> ExecuteExtensionCommand(This,pExtensionCommand,pExecutionParameters,ExecutionParametersSizeInBytes) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12VideoDecodeCommandList2_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D12VideoDecodeCommandList3_INTERFACE_DEFINED__ +#define __ID3D12VideoDecodeCommandList3_INTERFACE_DEFINED__ + +/* interface ID3D12VideoDecodeCommandList3 */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12VideoDecodeCommandList3; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("2aee8c37-9562-42da-8abf-61efeb2e4513") + ID3D12VideoDecodeCommandList3 : public ID3D12VideoDecodeCommandList2 + { + public: + virtual void STDMETHODCALLTYPE Barrier( + UINT32 NumBarrierGroups, + _In_reads_(NumBarrierGroups) const D3D12_BARRIER_GROUP *pBarrierGroups) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12VideoDecodeCommandList3Vtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12VideoDecodeCommandList3 * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12VideoDecodeCommandList3 * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12VideoDecodeCommandList3 * This); + + DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D12VideoDecodeCommandList3 * This, + _In_ REFGUID guid, + _Inout_ UINT *pDataSize, + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D12VideoDecodeCommandList3 * This, + _In_ REFGUID guid, + _In_ UINT DataSize, + _In_reads_bytes_opt_( DataSize ) const void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D12VideoDecodeCommandList3 * This, + _In_ REFGUID guid, + _In_opt_ const IUnknown *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetName) + HRESULT ( STDMETHODCALLTYPE *SetName )( + ID3D12VideoDecodeCommandList3 * This, + _In_z_ LPCWSTR Name); + + DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice) + HRESULT ( STDMETHODCALLTYPE *GetDevice )( + ID3D12VideoDecodeCommandList3 * This, + REFIID riid, + _COM_Outptr_opt_ void **ppvDevice); + + DECLSPEC_XFGVIRT(ID3D12CommandList, GetType) + D3D12_COMMAND_LIST_TYPE ( STDMETHODCALLTYPE *GetType )( + ID3D12VideoDecodeCommandList3 * This); + + DECLSPEC_XFGVIRT(ID3D12VideoDecodeCommandList, Close) + HRESULT ( STDMETHODCALLTYPE *Close )( + ID3D12VideoDecodeCommandList3 * This); + + DECLSPEC_XFGVIRT(ID3D12VideoDecodeCommandList, Reset) + HRESULT ( STDMETHODCALLTYPE *Reset )( + ID3D12VideoDecodeCommandList3 * This, + _In_ ID3D12CommandAllocator *pAllocator); + + DECLSPEC_XFGVIRT(ID3D12VideoDecodeCommandList, ClearState) + void ( STDMETHODCALLTYPE *ClearState )( + ID3D12VideoDecodeCommandList3 * This); + + DECLSPEC_XFGVIRT(ID3D12VideoDecodeCommandList, ResourceBarrier) + void ( STDMETHODCALLTYPE *ResourceBarrier )( + ID3D12VideoDecodeCommandList3 * This, + _In_ UINT NumBarriers, + _In_reads_(NumBarriers) const D3D12_RESOURCE_BARRIER *pBarriers); + + DECLSPEC_XFGVIRT(ID3D12VideoDecodeCommandList, DiscardResource) + void ( STDMETHODCALLTYPE *DiscardResource )( + ID3D12VideoDecodeCommandList3 * This, + _In_ ID3D12Resource *pResource, + _In_opt_ const D3D12_DISCARD_REGION *pRegion); + + DECLSPEC_XFGVIRT(ID3D12VideoDecodeCommandList, BeginQuery) + void ( STDMETHODCALLTYPE *BeginQuery )( + ID3D12VideoDecodeCommandList3 * This, + _In_ ID3D12QueryHeap *pQueryHeap, + _In_ D3D12_QUERY_TYPE Type, + _In_ UINT Index); + + DECLSPEC_XFGVIRT(ID3D12VideoDecodeCommandList, EndQuery) + void ( STDMETHODCALLTYPE *EndQuery )( + ID3D12VideoDecodeCommandList3 * This, + _In_ ID3D12QueryHeap *pQueryHeap, + _In_ D3D12_QUERY_TYPE Type, + _In_ UINT Index); + + DECLSPEC_XFGVIRT(ID3D12VideoDecodeCommandList, ResolveQueryData) + void ( STDMETHODCALLTYPE *ResolveQueryData )( + ID3D12VideoDecodeCommandList3 * This, + _In_ ID3D12QueryHeap *pQueryHeap, + _In_ D3D12_QUERY_TYPE Type, + _In_ UINT StartIndex, + _In_ UINT NumQueries, + _In_ ID3D12Resource *pDestinationBuffer, + _In_ UINT64 AlignedDestinationBufferOffset); + + DECLSPEC_XFGVIRT(ID3D12VideoDecodeCommandList, SetPredication) + void ( STDMETHODCALLTYPE *SetPredication )( + ID3D12VideoDecodeCommandList3 * This, + _In_opt_ ID3D12Resource *pBuffer, + _In_ UINT64 AlignedBufferOffset, + _In_ D3D12_PREDICATION_OP Operation); + + DECLSPEC_XFGVIRT(ID3D12VideoDecodeCommandList, SetMarker) + void ( STDMETHODCALLTYPE *SetMarker )( + ID3D12VideoDecodeCommandList3 * This, + UINT Metadata, + _In_reads_bytes_opt_(Size) const void *pData, + UINT Size); + + DECLSPEC_XFGVIRT(ID3D12VideoDecodeCommandList, BeginEvent) + void ( STDMETHODCALLTYPE *BeginEvent )( + ID3D12VideoDecodeCommandList3 * This, + UINT Metadata, + _In_reads_bytes_opt_(Size) const void *pData, + UINT Size); + + DECLSPEC_XFGVIRT(ID3D12VideoDecodeCommandList, EndEvent) + void ( STDMETHODCALLTYPE *EndEvent )( + ID3D12VideoDecodeCommandList3 * This); + + DECLSPEC_XFGVIRT(ID3D12VideoDecodeCommandList, DecodeFrame) + void ( STDMETHODCALLTYPE *DecodeFrame )( + ID3D12VideoDecodeCommandList3 * This, + _In_ ID3D12VideoDecoder *pDecoder, + _In_ const D3D12_VIDEO_DECODE_OUTPUT_STREAM_ARGUMENTS *pOutputArguments, + _In_ const D3D12_VIDEO_DECODE_INPUT_STREAM_ARGUMENTS *pInputArguments); + + DECLSPEC_XFGVIRT(ID3D12VideoDecodeCommandList, WriteBufferImmediate) + void ( STDMETHODCALLTYPE *WriteBufferImmediate )( + ID3D12VideoDecodeCommandList3 * This, + UINT Count, + _In_reads_(Count) const D3D12_WRITEBUFFERIMMEDIATE_PARAMETER *pParams, + _In_reads_opt_(Count) const D3D12_WRITEBUFFERIMMEDIATE_MODE *pModes); + + DECLSPEC_XFGVIRT(ID3D12VideoDecodeCommandList1, DecodeFrame1) + void ( STDMETHODCALLTYPE *DecodeFrame1 )( + ID3D12VideoDecodeCommandList3 * This, + _In_ ID3D12VideoDecoder *pDecoder, + _In_ const D3D12_VIDEO_DECODE_OUTPUT_STREAM_ARGUMENTS1 *pOutputArguments, + _In_ const D3D12_VIDEO_DECODE_INPUT_STREAM_ARGUMENTS *pInputArguments); + + DECLSPEC_XFGVIRT(ID3D12VideoDecodeCommandList2, SetProtectedResourceSession) + void ( STDMETHODCALLTYPE *SetProtectedResourceSession )( + ID3D12VideoDecodeCommandList3 * This, + _In_opt_ ID3D12ProtectedResourceSession *pProtectedResourceSession); + + DECLSPEC_XFGVIRT(ID3D12VideoDecodeCommandList2, InitializeExtensionCommand) + void ( STDMETHODCALLTYPE *InitializeExtensionCommand )( + ID3D12VideoDecodeCommandList3 * This, + _In_ ID3D12VideoExtensionCommand *pExtensionCommand, + _In_reads_bytes_(InitializationParametersSizeInBytes) const void *pInitializationParameters, + SIZE_T InitializationParametersSizeInBytes); + + DECLSPEC_XFGVIRT(ID3D12VideoDecodeCommandList2, ExecuteExtensionCommand) + void ( STDMETHODCALLTYPE *ExecuteExtensionCommand )( + ID3D12VideoDecodeCommandList3 * This, + _In_ ID3D12VideoExtensionCommand *pExtensionCommand, + _In_reads_bytes_(ExecutionParametersSizeInBytes) const void *pExecutionParameters, + SIZE_T ExecutionParametersSizeInBytes); + + DECLSPEC_XFGVIRT(ID3D12VideoDecodeCommandList3, Barrier) + void ( STDMETHODCALLTYPE *Barrier )( + ID3D12VideoDecodeCommandList3 * This, + UINT32 NumBarrierGroups, + _In_reads_(NumBarrierGroups) const D3D12_BARRIER_GROUP *pBarrierGroups); + + END_INTERFACE + } ID3D12VideoDecodeCommandList3Vtbl; + + interface ID3D12VideoDecodeCommandList3 + { + CONST_VTBL struct ID3D12VideoDecodeCommandList3Vtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12VideoDecodeCommandList3_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12VideoDecodeCommandList3_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12VideoDecodeCommandList3_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12VideoDecodeCommandList3_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D12VideoDecodeCommandList3_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D12VideoDecodeCommandList3_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#define ID3D12VideoDecodeCommandList3_SetName(This,Name) \ + ( (This)->lpVtbl -> SetName(This,Name) ) + + +#define ID3D12VideoDecodeCommandList3_GetDevice(This,riid,ppvDevice) \ + ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) + + +#define ID3D12VideoDecodeCommandList3_GetType(This) \ + ( (This)->lpVtbl -> GetType(This) ) + + +#define ID3D12VideoDecodeCommandList3_Close(This) \ + ( (This)->lpVtbl -> Close(This) ) + +#define ID3D12VideoDecodeCommandList3_Reset(This,pAllocator) \ + ( (This)->lpVtbl -> Reset(This,pAllocator) ) + +#define ID3D12VideoDecodeCommandList3_ClearState(This) \ + ( (This)->lpVtbl -> ClearState(This) ) + +#define ID3D12VideoDecodeCommandList3_ResourceBarrier(This,NumBarriers,pBarriers) \ + ( (This)->lpVtbl -> ResourceBarrier(This,NumBarriers,pBarriers) ) + +#define ID3D12VideoDecodeCommandList3_DiscardResource(This,pResource,pRegion) \ + ( (This)->lpVtbl -> DiscardResource(This,pResource,pRegion) ) + +#define ID3D12VideoDecodeCommandList3_BeginQuery(This,pQueryHeap,Type,Index) \ + ( (This)->lpVtbl -> BeginQuery(This,pQueryHeap,Type,Index) ) + +#define ID3D12VideoDecodeCommandList3_EndQuery(This,pQueryHeap,Type,Index) \ + ( (This)->lpVtbl -> EndQuery(This,pQueryHeap,Type,Index) ) + +#define ID3D12VideoDecodeCommandList3_ResolveQueryData(This,pQueryHeap,Type,StartIndex,NumQueries,pDestinationBuffer,AlignedDestinationBufferOffset) \ + ( (This)->lpVtbl -> ResolveQueryData(This,pQueryHeap,Type,StartIndex,NumQueries,pDestinationBuffer,AlignedDestinationBufferOffset) ) + +#define ID3D12VideoDecodeCommandList3_SetPredication(This,pBuffer,AlignedBufferOffset,Operation) \ + ( (This)->lpVtbl -> SetPredication(This,pBuffer,AlignedBufferOffset,Operation) ) + +#define ID3D12VideoDecodeCommandList3_SetMarker(This,Metadata,pData,Size) \ + ( (This)->lpVtbl -> SetMarker(This,Metadata,pData,Size) ) + +#define ID3D12VideoDecodeCommandList3_BeginEvent(This,Metadata,pData,Size) \ + ( (This)->lpVtbl -> BeginEvent(This,Metadata,pData,Size) ) + +#define ID3D12VideoDecodeCommandList3_EndEvent(This) \ + ( (This)->lpVtbl -> EndEvent(This) ) + +#define ID3D12VideoDecodeCommandList3_DecodeFrame(This,pDecoder,pOutputArguments,pInputArguments) \ + ( (This)->lpVtbl -> DecodeFrame(This,pDecoder,pOutputArguments,pInputArguments) ) + +#define ID3D12VideoDecodeCommandList3_WriteBufferImmediate(This,Count,pParams,pModes) \ + ( (This)->lpVtbl -> WriteBufferImmediate(This,Count,pParams,pModes) ) + + +#define ID3D12VideoDecodeCommandList3_DecodeFrame1(This,pDecoder,pOutputArguments,pInputArguments) \ + ( (This)->lpVtbl -> DecodeFrame1(This,pDecoder,pOutputArguments,pInputArguments) ) + + +#define ID3D12VideoDecodeCommandList3_SetProtectedResourceSession(This,pProtectedResourceSession) \ + ( (This)->lpVtbl -> SetProtectedResourceSession(This,pProtectedResourceSession) ) + +#define ID3D12VideoDecodeCommandList3_InitializeExtensionCommand(This,pExtensionCommand,pInitializationParameters,InitializationParametersSizeInBytes) \ + ( (This)->lpVtbl -> InitializeExtensionCommand(This,pExtensionCommand,pInitializationParameters,InitializationParametersSizeInBytes) ) + +#define ID3D12VideoDecodeCommandList3_ExecuteExtensionCommand(This,pExtensionCommand,pExecutionParameters,ExecutionParametersSizeInBytes) \ + ( (This)->lpVtbl -> ExecuteExtensionCommand(This,pExtensionCommand,pExecutionParameters,ExecutionParametersSizeInBytes) ) + + +#define ID3D12VideoDecodeCommandList3_Barrier(This,NumBarrierGroups,pBarrierGroups) \ + ( (This)->lpVtbl -> Barrier(This,NumBarrierGroups,pBarrierGroups) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12VideoDecodeCommandList3_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D12VideoDecodeCommandList4_INTERFACE_DEFINED__ +#define __ID3D12VideoDecodeCommandList4_INTERFACE_DEFINED__ + +/* interface ID3D12VideoDecodeCommandList4 */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12VideoDecodeCommandList4; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("a9b3e23c-7d4f-4a90-b6e1-3c8a0f5714d2") + ID3D12VideoDecodeCommandList4 : public ID3D12VideoDecodeCommandList3 + { + public: + virtual void STDMETHODCALLTYPE WaitBarrier( + _In_ UINT NumBarrierGroups, + _In_reads_(NumBarrierGroups) const D3D12_BARRIER_GROUP *pBarrierGroups, + _In_ UINT NumFences, + _In_reads_(NumFences) ID3D12Fence *const *ppFences, + _In_reads_(NumFences) const UINT64 *pFenceValues) = 0; + + virtual void STDMETHODCALLTYPE SignalBarrier( + _In_ UINT NumBarrierGroups, + _In_reads_(NumBarrierGroups) const D3D12_BARRIER_GROUP *pBarrierGroups, + _In_ ID3D12Fence *pFence, + _In_ UINT64 FenceValue) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12VideoDecodeCommandList4Vtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12VideoDecodeCommandList4 * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12VideoDecodeCommandList4 * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12VideoDecodeCommandList4 * This); + + DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D12VideoDecodeCommandList4 * This, + _In_ REFGUID guid, + _Inout_ UINT *pDataSize, + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D12VideoDecodeCommandList4 * This, + _In_ REFGUID guid, + _In_ UINT DataSize, + _In_reads_bytes_opt_( DataSize ) const void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D12VideoDecodeCommandList4 * This, + _In_ REFGUID guid, + _In_opt_ const IUnknown *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetName) + HRESULT ( STDMETHODCALLTYPE *SetName )( + ID3D12VideoDecodeCommandList4 * This, + _In_z_ LPCWSTR Name); + + DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice) + HRESULT ( STDMETHODCALLTYPE *GetDevice )( + ID3D12VideoDecodeCommandList4 * This, + REFIID riid, + _COM_Outptr_opt_ void **ppvDevice); + + DECLSPEC_XFGVIRT(ID3D12CommandList, GetType) + D3D12_COMMAND_LIST_TYPE ( STDMETHODCALLTYPE *GetType )( + ID3D12VideoDecodeCommandList4 * This); + + DECLSPEC_XFGVIRT(ID3D12VideoDecodeCommandList, Close) + HRESULT ( STDMETHODCALLTYPE *Close )( + ID3D12VideoDecodeCommandList4 * This); + + DECLSPEC_XFGVIRT(ID3D12VideoDecodeCommandList, Reset) + HRESULT ( STDMETHODCALLTYPE *Reset )( + ID3D12VideoDecodeCommandList4 * This, + _In_ ID3D12CommandAllocator *pAllocator); + + DECLSPEC_XFGVIRT(ID3D12VideoDecodeCommandList, ClearState) + void ( STDMETHODCALLTYPE *ClearState )( + ID3D12VideoDecodeCommandList4 * This); + + DECLSPEC_XFGVIRT(ID3D12VideoDecodeCommandList, ResourceBarrier) + void ( STDMETHODCALLTYPE *ResourceBarrier )( + ID3D12VideoDecodeCommandList4 * This, + _In_ UINT NumBarriers, + _In_reads_(NumBarriers) const D3D12_RESOURCE_BARRIER *pBarriers); + + DECLSPEC_XFGVIRT(ID3D12VideoDecodeCommandList, DiscardResource) + void ( STDMETHODCALLTYPE *DiscardResource )( + ID3D12VideoDecodeCommandList4 * This, + _In_ ID3D12Resource *pResource, + _In_opt_ const D3D12_DISCARD_REGION *pRegion); + + DECLSPEC_XFGVIRT(ID3D12VideoDecodeCommandList, BeginQuery) + void ( STDMETHODCALLTYPE *BeginQuery )( + ID3D12VideoDecodeCommandList4 * This, + _In_ ID3D12QueryHeap *pQueryHeap, + _In_ D3D12_QUERY_TYPE Type, + _In_ UINT Index); + + DECLSPEC_XFGVIRT(ID3D12VideoDecodeCommandList, EndQuery) + void ( STDMETHODCALLTYPE *EndQuery )( + ID3D12VideoDecodeCommandList4 * This, + _In_ ID3D12QueryHeap *pQueryHeap, + _In_ D3D12_QUERY_TYPE Type, + _In_ UINT Index); + + DECLSPEC_XFGVIRT(ID3D12VideoDecodeCommandList, ResolveQueryData) + void ( STDMETHODCALLTYPE *ResolveQueryData )( + ID3D12VideoDecodeCommandList4 * This, + _In_ ID3D12QueryHeap *pQueryHeap, + _In_ D3D12_QUERY_TYPE Type, + _In_ UINT StartIndex, + _In_ UINT NumQueries, + _In_ ID3D12Resource *pDestinationBuffer, + _In_ UINT64 AlignedDestinationBufferOffset); + + DECLSPEC_XFGVIRT(ID3D12VideoDecodeCommandList, SetPredication) + void ( STDMETHODCALLTYPE *SetPredication )( + ID3D12VideoDecodeCommandList4 * This, + _In_opt_ ID3D12Resource *pBuffer, + _In_ UINT64 AlignedBufferOffset, + _In_ D3D12_PREDICATION_OP Operation); + + DECLSPEC_XFGVIRT(ID3D12VideoDecodeCommandList, SetMarker) + void ( STDMETHODCALLTYPE *SetMarker )( + ID3D12VideoDecodeCommandList4 * This, + UINT Metadata, + _In_reads_bytes_opt_(Size) const void *pData, + UINT Size); + + DECLSPEC_XFGVIRT(ID3D12VideoDecodeCommandList, BeginEvent) + void ( STDMETHODCALLTYPE *BeginEvent )( + ID3D12VideoDecodeCommandList4 * This, + UINT Metadata, + _In_reads_bytes_opt_(Size) const void *pData, + UINT Size); + + DECLSPEC_XFGVIRT(ID3D12VideoDecodeCommandList, EndEvent) + void ( STDMETHODCALLTYPE *EndEvent )( + ID3D12VideoDecodeCommandList4 * This); + + DECLSPEC_XFGVIRT(ID3D12VideoDecodeCommandList, DecodeFrame) + void ( STDMETHODCALLTYPE *DecodeFrame )( + ID3D12VideoDecodeCommandList4 * This, + _In_ ID3D12VideoDecoder *pDecoder, + _In_ const D3D12_VIDEO_DECODE_OUTPUT_STREAM_ARGUMENTS *pOutputArguments, + _In_ const D3D12_VIDEO_DECODE_INPUT_STREAM_ARGUMENTS *pInputArguments); + + DECLSPEC_XFGVIRT(ID3D12VideoDecodeCommandList, WriteBufferImmediate) + void ( STDMETHODCALLTYPE *WriteBufferImmediate )( + ID3D12VideoDecodeCommandList4 * This, + UINT Count, + _In_reads_(Count) const D3D12_WRITEBUFFERIMMEDIATE_PARAMETER *pParams, + _In_reads_opt_(Count) const D3D12_WRITEBUFFERIMMEDIATE_MODE *pModes); + + DECLSPEC_XFGVIRT(ID3D12VideoDecodeCommandList1, DecodeFrame1) + void ( STDMETHODCALLTYPE *DecodeFrame1 )( + ID3D12VideoDecodeCommandList4 * This, + _In_ ID3D12VideoDecoder *pDecoder, + _In_ const D3D12_VIDEO_DECODE_OUTPUT_STREAM_ARGUMENTS1 *pOutputArguments, + _In_ const D3D12_VIDEO_DECODE_INPUT_STREAM_ARGUMENTS *pInputArguments); + + DECLSPEC_XFGVIRT(ID3D12VideoDecodeCommandList2, SetProtectedResourceSession) + void ( STDMETHODCALLTYPE *SetProtectedResourceSession )( + ID3D12VideoDecodeCommandList4 * This, + _In_opt_ ID3D12ProtectedResourceSession *pProtectedResourceSession); + + DECLSPEC_XFGVIRT(ID3D12VideoDecodeCommandList2, InitializeExtensionCommand) + void ( STDMETHODCALLTYPE *InitializeExtensionCommand )( + ID3D12VideoDecodeCommandList4 * This, + _In_ ID3D12VideoExtensionCommand *pExtensionCommand, + _In_reads_bytes_(InitializationParametersSizeInBytes) const void *pInitializationParameters, + SIZE_T InitializationParametersSizeInBytes); + + DECLSPEC_XFGVIRT(ID3D12VideoDecodeCommandList2, ExecuteExtensionCommand) + void ( STDMETHODCALLTYPE *ExecuteExtensionCommand )( + ID3D12VideoDecodeCommandList4 * This, + _In_ ID3D12VideoExtensionCommand *pExtensionCommand, + _In_reads_bytes_(ExecutionParametersSizeInBytes) const void *pExecutionParameters, + SIZE_T ExecutionParametersSizeInBytes); + + DECLSPEC_XFGVIRT(ID3D12VideoDecodeCommandList3, Barrier) + void ( STDMETHODCALLTYPE *Barrier )( + ID3D12VideoDecodeCommandList4 * This, + UINT32 NumBarrierGroups, + _In_reads_(NumBarrierGroups) const D3D12_BARRIER_GROUP *pBarrierGroups); + + DECLSPEC_XFGVIRT(ID3D12VideoDecodeCommandList4, WaitBarrier) + void ( STDMETHODCALLTYPE *WaitBarrier )( + ID3D12VideoDecodeCommandList4 * This, + _In_ UINT NumBarrierGroups, + _In_reads_(NumBarrierGroups) const D3D12_BARRIER_GROUP *pBarrierGroups, + _In_ UINT NumFences, + _In_reads_(NumFences) ID3D12Fence *const *ppFences, + _In_reads_(NumFences) const UINT64 *pFenceValues); + + DECLSPEC_XFGVIRT(ID3D12VideoDecodeCommandList4, SignalBarrier) + void ( STDMETHODCALLTYPE *SignalBarrier )( + ID3D12VideoDecodeCommandList4 * This, + _In_ UINT NumBarrierGroups, + _In_reads_(NumBarrierGroups) const D3D12_BARRIER_GROUP *pBarrierGroups, + _In_ ID3D12Fence *pFence, + _In_ UINT64 FenceValue); + + END_INTERFACE + } ID3D12VideoDecodeCommandList4Vtbl; + + interface ID3D12VideoDecodeCommandList4 + { + CONST_VTBL struct ID3D12VideoDecodeCommandList4Vtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12VideoDecodeCommandList4_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12VideoDecodeCommandList4_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12VideoDecodeCommandList4_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12VideoDecodeCommandList4_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D12VideoDecodeCommandList4_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D12VideoDecodeCommandList4_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#define ID3D12VideoDecodeCommandList4_SetName(This,Name) \ + ( (This)->lpVtbl -> SetName(This,Name) ) + + +#define ID3D12VideoDecodeCommandList4_GetDevice(This,riid,ppvDevice) \ + ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) + + +#define ID3D12VideoDecodeCommandList4_GetType(This) \ + ( (This)->lpVtbl -> GetType(This) ) + + +#define ID3D12VideoDecodeCommandList4_Close(This) \ + ( (This)->lpVtbl -> Close(This) ) + +#define ID3D12VideoDecodeCommandList4_Reset(This,pAllocator) \ + ( (This)->lpVtbl -> Reset(This,pAllocator) ) + +#define ID3D12VideoDecodeCommandList4_ClearState(This) \ + ( (This)->lpVtbl -> ClearState(This) ) + +#define ID3D12VideoDecodeCommandList4_ResourceBarrier(This,NumBarriers,pBarriers) \ + ( (This)->lpVtbl -> ResourceBarrier(This,NumBarriers,pBarriers) ) + +#define ID3D12VideoDecodeCommandList4_DiscardResource(This,pResource,pRegion) \ + ( (This)->lpVtbl -> DiscardResource(This,pResource,pRegion) ) + +#define ID3D12VideoDecodeCommandList4_BeginQuery(This,pQueryHeap,Type,Index) \ + ( (This)->lpVtbl -> BeginQuery(This,pQueryHeap,Type,Index) ) + +#define ID3D12VideoDecodeCommandList4_EndQuery(This,pQueryHeap,Type,Index) \ + ( (This)->lpVtbl -> EndQuery(This,pQueryHeap,Type,Index) ) + +#define ID3D12VideoDecodeCommandList4_ResolveQueryData(This,pQueryHeap,Type,StartIndex,NumQueries,pDestinationBuffer,AlignedDestinationBufferOffset) \ + ( (This)->lpVtbl -> ResolveQueryData(This,pQueryHeap,Type,StartIndex,NumQueries,pDestinationBuffer,AlignedDestinationBufferOffset) ) + +#define ID3D12VideoDecodeCommandList4_SetPredication(This,pBuffer,AlignedBufferOffset,Operation) \ + ( (This)->lpVtbl -> SetPredication(This,pBuffer,AlignedBufferOffset,Operation) ) + +#define ID3D12VideoDecodeCommandList4_SetMarker(This,Metadata,pData,Size) \ + ( (This)->lpVtbl -> SetMarker(This,Metadata,pData,Size) ) + +#define ID3D12VideoDecodeCommandList4_BeginEvent(This,Metadata,pData,Size) \ + ( (This)->lpVtbl -> BeginEvent(This,Metadata,pData,Size) ) + +#define ID3D12VideoDecodeCommandList4_EndEvent(This) \ + ( (This)->lpVtbl -> EndEvent(This) ) + +#define ID3D12VideoDecodeCommandList4_DecodeFrame(This,pDecoder,pOutputArguments,pInputArguments) \ + ( (This)->lpVtbl -> DecodeFrame(This,pDecoder,pOutputArguments,pInputArguments) ) + +#define ID3D12VideoDecodeCommandList4_WriteBufferImmediate(This,Count,pParams,pModes) \ + ( (This)->lpVtbl -> WriteBufferImmediate(This,Count,pParams,pModes) ) + + +#define ID3D12VideoDecodeCommandList4_DecodeFrame1(This,pDecoder,pOutputArguments,pInputArguments) \ + ( (This)->lpVtbl -> DecodeFrame1(This,pDecoder,pOutputArguments,pInputArguments) ) + + +#define ID3D12VideoDecodeCommandList4_SetProtectedResourceSession(This,pProtectedResourceSession) \ + ( (This)->lpVtbl -> SetProtectedResourceSession(This,pProtectedResourceSession) ) + +#define ID3D12VideoDecodeCommandList4_InitializeExtensionCommand(This,pExtensionCommand,pInitializationParameters,InitializationParametersSizeInBytes) \ + ( (This)->lpVtbl -> InitializeExtensionCommand(This,pExtensionCommand,pInitializationParameters,InitializationParametersSizeInBytes) ) + +#define ID3D12VideoDecodeCommandList4_ExecuteExtensionCommand(This,pExtensionCommand,pExecutionParameters,ExecutionParametersSizeInBytes) \ + ( (This)->lpVtbl -> ExecuteExtensionCommand(This,pExtensionCommand,pExecutionParameters,ExecutionParametersSizeInBytes) ) + + +#define ID3D12VideoDecodeCommandList4_Barrier(This,NumBarrierGroups,pBarrierGroups) \ + ( (This)->lpVtbl -> Barrier(This,NumBarrierGroups,pBarrierGroups) ) + + +#define ID3D12VideoDecodeCommandList4_WaitBarrier(This,NumBarrierGroups,pBarrierGroups,NumFences,ppFences,pFenceValues) \ + ( (This)->lpVtbl -> WaitBarrier(This,NumBarrierGroups,pBarrierGroups,NumFences,ppFences,pFenceValues) ) + +#define ID3D12VideoDecodeCommandList4_SignalBarrier(This,NumBarrierGroups,pBarrierGroups,pFence,FenceValue) \ + ( (This)->lpVtbl -> SignalBarrier(This,NumBarrierGroups,pBarrierGroups,pFence,FenceValue) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12VideoDecodeCommandList4_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D12VideoDecodeCommandListPreview_INTERFACE_DEFINED__ +#define __ID3D12VideoDecodeCommandListPreview_INTERFACE_DEFINED__ + +/* interface ID3D12VideoDecodeCommandListPreview */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12VideoDecodeCommandListPreview; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("a5b45105-070b-4207-bd73-5c32ef745f9e") + ID3D12VideoDecodeCommandListPreview : public ID3D12VideoDecodeCommandList4 + { + public: + }; + + +#else /* C style interface */ + + typedef struct ID3D12VideoDecodeCommandListPreviewVtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12VideoDecodeCommandListPreview * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12VideoDecodeCommandListPreview * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12VideoDecodeCommandListPreview * This); + + DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D12VideoDecodeCommandListPreview * This, + _In_ REFGUID guid, + _Inout_ UINT *pDataSize, + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D12VideoDecodeCommandListPreview * This, + _In_ REFGUID guid, + _In_ UINT DataSize, + _In_reads_bytes_opt_( DataSize ) const void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D12VideoDecodeCommandListPreview * This, + _In_ REFGUID guid, + _In_opt_ const IUnknown *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetName) + HRESULT ( STDMETHODCALLTYPE *SetName )( + ID3D12VideoDecodeCommandListPreview * This, + _In_z_ LPCWSTR Name); + + DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice) + HRESULT ( STDMETHODCALLTYPE *GetDevice )( + ID3D12VideoDecodeCommandListPreview * This, + REFIID riid, + _COM_Outptr_opt_ void **ppvDevice); + + DECLSPEC_XFGVIRT(ID3D12CommandList, GetType) + D3D12_COMMAND_LIST_TYPE ( STDMETHODCALLTYPE *GetType )( + ID3D12VideoDecodeCommandListPreview * This); + + DECLSPEC_XFGVIRT(ID3D12VideoDecodeCommandList, Close) + HRESULT ( STDMETHODCALLTYPE *Close )( + ID3D12VideoDecodeCommandListPreview * This); + + DECLSPEC_XFGVIRT(ID3D12VideoDecodeCommandList, Reset) + HRESULT ( STDMETHODCALLTYPE *Reset )( + ID3D12VideoDecodeCommandListPreview * This, + _In_ ID3D12CommandAllocator *pAllocator); + + DECLSPEC_XFGVIRT(ID3D12VideoDecodeCommandList, ClearState) + void ( STDMETHODCALLTYPE *ClearState )( + ID3D12VideoDecodeCommandListPreview * This); + + DECLSPEC_XFGVIRT(ID3D12VideoDecodeCommandList, ResourceBarrier) + void ( STDMETHODCALLTYPE *ResourceBarrier )( + ID3D12VideoDecodeCommandListPreview * This, + _In_ UINT NumBarriers, + _In_reads_(NumBarriers) const D3D12_RESOURCE_BARRIER *pBarriers); + + DECLSPEC_XFGVIRT(ID3D12VideoDecodeCommandList, DiscardResource) + void ( STDMETHODCALLTYPE *DiscardResource )( + ID3D12VideoDecodeCommandListPreview * This, + _In_ ID3D12Resource *pResource, + _In_opt_ const D3D12_DISCARD_REGION *pRegion); + + DECLSPEC_XFGVIRT(ID3D12VideoDecodeCommandList, BeginQuery) + void ( STDMETHODCALLTYPE *BeginQuery )( + ID3D12VideoDecodeCommandListPreview * This, + _In_ ID3D12QueryHeap *pQueryHeap, + _In_ D3D12_QUERY_TYPE Type, + _In_ UINT Index); + + DECLSPEC_XFGVIRT(ID3D12VideoDecodeCommandList, EndQuery) + void ( STDMETHODCALLTYPE *EndQuery )( + ID3D12VideoDecodeCommandListPreview * This, + _In_ ID3D12QueryHeap *pQueryHeap, + _In_ D3D12_QUERY_TYPE Type, + _In_ UINT Index); + + DECLSPEC_XFGVIRT(ID3D12VideoDecodeCommandList, ResolveQueryData) + void ( STDMETHODCALLTYPE *ResolveQueryData )( + ID3D12VideoDecodeCommandListPreview * This, + _In_ ID3D12QueryHeap *pQueryHeap, + _In_ D3D12_QUERY_TYPE Type, + _In_ UINT StartIndex, + _In_ UINT NumQueries, + _In_ ID3D12Resource *pDestinationBuffer, + _In_ UINT64 AlignedDestinationBufferOffset); + + DECLSPEC_XFGVIRT(ID3D12VideoDecodeCommandList, SetPredication) + void ( STDMETHODCALLTYPE *SetPredication )( + ID3D12VideoDecodeCommandListPreview * This, + _In_opt_ ID3D12Resource *pBuffer, + _In_ UINT64 AlignedBufferOffset, + _In_ D3D12_PREDICATION_OP Operation); + + DECLSPEC_XFGVIRT(ID3D12VideoDecodeCommandList, SetMarker) + void ( STDMETHODCALLTYPE *SetMarker )( + ID3D12VideoDecodeCommandListPreview * This, + UINT Metadata, + _In_reads_bytes_opt_(Size) const void *pData, + UINT Size); + + DECLSPEC_XFGVIRT(ID3D12VideoDecodeCommandList, BeginEvent) + void ( STDMETHODCALLTYPE *BeginEvent )( + ID3D12VideoDecodeCommandListPreview * This, + UINT Metadata, + _In_reads_bytes_opt_(Size) const void *pData, + UINT Size); + + DECLSPEC_XFGVIRT(ID3D12VideoDecodeCommandList, EndEvent) + void ( STDMETHODCALLTYPE *EndEvent )( + ID3D12VideoDecodeCommandListPreview * This); + + DECLSPEC_XFGVIRT(ID3D12VideoDecodeCommandList, DecodeFrame) + void ( STDMETHODCALLTYPE *DecodeFrame )( + ID3D12VideoDecodeCommandListPreview * This, + _In_ ID3D12VideoDecoder *pDecoder, + _In_ const D3D12_VIDEO_DECODE_OUTPUT_STREAM_ARGUMENTS *pOutputArguments, + _In_ const D3D12_VIDEO_DECODE_INPUT_STREAM_ARGUMENTS *pInputArguments); + + DECLSPEC_XFGVIRT(ID3D12VideoDecodeCommandList, WriteBufferImmediate) + void ( STDMETHODCALLTYPE *WriteBufferImmediate )( + ID3D12VideoDecodeCommandListPreview * This, + UINT Count, + _In_reads_(Count) const D3D12_WRITEBUFFERIMMEDIATE_PARAMETER *pParams, + _In_reads_opt_(Count) const D3D12_WRITEBUFFERIMMEDIATE_MODE *pModes); + + DECLSPEC_XFGVIRT(ID3D12VideoDecodeCommandList1, DecodeFrame1) + void ( STDMETHODCALLTYPE *DecodeFrame1 )( + ID3D12VideoDecodeCommandListPreview * This, + _In_ ID3D12VideoDecoder *pDecoder, + _In_ const D3D12_VIDEO_DECODE_OUTPUT_STREAM_ARGUMENTS1 *pOutputArguments, + _In_ const D3D12_VIDEO_DECODE_INPUT_STREAM_ARGUMENTS *pInputArguments); + + DECLSPEC_XFGVIRT(ID3D12VideoDecodeCommandList2, SetProtectedResourceSession) + void ( STDMETHODCALLTYPE *SetProtectedResourceSession )( + ID3D12VideoDecodeCommandListPreview * This, + _In_opt_ ID3D12ProtectedResourceSession *pProtectedResourceSession); + + DECLSPEC_XFGVIRT(ID3D12VideoDecodeCommandList2, InitializeExtensionCommand) + void ( STDMETHODCALLTYPE *InitializeExtensionCommand )( + ID3D12VideoDecodeCommandListPreview * This, + _In_ ID3D12VideoExtensionCommand *pExtensionCommand, + _In_reads_bytes_(InitializationParametersSizeInBytes) const void *pInitializationParameters, + SIZE_T InitializationParametersSizeInBytes); + + DECLSPEC_XFGVIRT(ID3D12VideoDecodeCommandList2, ExecuteExtensionCommand) + void ( STDMETHODCALLTYPE *ExecuteExtensionCommand )( + ID3D12VideoDecodeCommandListPreview * This, + _In_ ID3D12VideoExtensionCommand *pExtensionCommand, + _In_reads_bytes_(ExecutionParametersSizeInBytes) const void *pExecutionParameters, + SIZE_T ExecutionParametersSizeInBytes); + + DECLSPEC_XFGVIRT(ID3D12VideoDecodeCommandList3, Barrier) + void ( STDMETHODCALLTYPE *Barrier )( + ID3D12VideoDecodeCommandListPreview * This, + UINT32 NumBarrierGroups, + _In_reads_(NumBarrierGroups) const D3D12_BARRIER_GROUP *pBarrierGroups); + + DECLSPEC_XFGVIRT(ID3D12VideoDecodeCommandList4, WaitBarrier) + void ( STDMETHODCALLTYPE *WaitBarrier )( + ID3D12VideoDecodeCommandListPreview * This, + _In_ UINT NumBarrierGroups, + _In_reads_(NumBarrierGroups) const D3D12_BARRIER_GROUP *pBarrierGroups, + _In_ UINT NumFences, + _In_reads_(NumFences) ID3D12Fence *const *ppFences, + _In_reads_(NumFences) const UINT64 *pFenceValues); + + DECLSPEC_XFGVIRT(ID3D12VideoDecodeCommandList4, SignalBarrier) + void ( STDMETHODCALLTYPE *SignalBarrier )( + ID3D12VideoDecodeCommandListPreview * This, + _In_ UINT NumBarrierGroups, + _In_reads_(NumBarrierGroups) const D3D12_BARRIER_GROUP *pBarrierGroups, + _In_ ID3D12Fence *pFence, + _In_ UINT64 FenceValue); + + END_INTERFACE + } ID3D12VideoDecodeCommandListPreviewVtbl; + + interface ID3D12VideoDecodeCommandListPreview + { + CONST_VTBL struct ID3D12VideoDecodeCommandListPreviewVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12VideoDecodeCommandListPreview_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12VideoDecodeCommandListPreview_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12VideoDecodeCommandListPreview_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12VideoDecodeCommandListPreview_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D12VideoDecodeCommandListPreview_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D12VideoDecodeCommandListPreview_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#define ID3D12VideoDecodeCommandListPreview_SetName(This,Name) \ + ( (This)->lpVtbl -> SetName(This,Name) ) + + +#define ID3D12VideoDecodeCommandListPreview_GetDevice(This,riid,ppvDevice) \ + ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) + + +#define ID3D12VideoDecodeCommandListPreview_GetType(This) \ + ( (This)->lpVtbl -> GetType(This) ) + + +#define ID3D12VideoDecodeCommandListPreview_Close(This) \ + ( (This)->lpVtbl -> Close(This) ) + +#define ID3D12VideoDecodeCommandListPreview_Reset(This,pAllocator) \ + ( (This)->lpVtbl -> Reset(This,pAllocator) ) + +#define ID3D12VideoDecodeCommandListPreview_ClearState(This) \ + ( (This)->lpVtbl -> ClearState(This) ) + +#define ID3D12VideoDecodeCommandListPreview_ResourceBarrier(This,NumBarriers,pBarriers) \ + ( (This)->lpVtbl -> ResourceBarrier(This,NumBarriers,pBarriers) ) + +#define ID3D12VideoDecodeCommandListPreview_DiscardResource(This,pResource,pRegion) \ + ( (This)->lpVtbl -> DiscardResource(This,pResource,pRegion) ) + +#define ID3D12VideoDecodeCommandListPreview_BeginQuery(This,pQueryHeap,Type,Index) \ + ( (This)->lpVtbl -> BeginQuery(This,pQueryHeap,Type,Index) ) + +#define ID3D12VideoDecodeCommandListPreview_EndQuery(This,pQueryHeap,Type,Index) \ + ( (This)->lpVtbl -> EndQuery(This,pQueryHeap,Type,Index) ) + +#define ID3D12VideoDecodeCommandListPreview_ResolveQueryData(This,pQueryHeap,Type,StartIndex,NumQueries,pDestinationBuffer,AlignedDestinationBufferOffset) \ + ( (This)->lpVtbl -> ResolveQueryData(This,pQueryHeap,Type,StartIndex,NumQueries,pDestinationBuffer,AlignedDestinationBufferOffset) ) + +#define ID3D12VideoDecodeCommandListPreview_SetPredication(This,pBuffer,AlignedBufferOffset,Operation) \ + ( (This)->lpVtbl -> SetPredication(This,pBuffer,AlignedBufferOffset,Operation) ) + +#define ID3D12VideoDecodeCommandListPreview_SetMarker(This,Metadata,pData,Size) \ + ( (This)->lpVtbl -> SetMarker(This,Metadata,pData,Size) ) + +#define ID3D12VideoDecodeCommandListPreview_BeginEvent(This,Metadata,pData,Size) \ + ( (This)->lpVtbl -> BeginEvent(This,Metadata,pData,Size) ) + +#define ID3D12VideoDecodeCommandListPreview_EndEvent(This) \ + ( (This)->lpVtbl -> EndEvent(This) ) + +#define ID3D12VideoDecodeCommandListPreview_DecodeFrame(This,pDecoder,pOutputArguments,pInputArguments) \ + ( (This)->lpVtbl -> DecodeFrame(This,pDecoder,pOutputArguments,pInputArguments) ) + +#define ID3D12VideoDecodeCommandListPreview_WriteBufferImmediate(This,Count,pParams,pModes) \ + ( (This)->lpVtbl -> WriteBufferImmediate(This,Count,pParams,pModes) ) + + +#define ID3D12VideoDecodeCommandListPreview_DecodeFrame1(This,pDecoder,pOutputArguments,pInputArguments) \ + ( (This)->lpVtbl -> DecodeFrame1(This,pDecoder,pOutputArguments,pInputArguments) ) + + +#define ID3D12VideoDecodeCommandListPreview_SetProtectedResourceSession(This,pProtectedResourceSession) \ + ( (This)->lpVtbl -> SetProtectedResourceSession(This,pProtectedResourceSession) ) + +#define ID3D12VideoDecodeCommandListPreview_InitializeExtensionCommand(This,pExtensionCommand,pInitializationParameters,InitializationParametersSizeInBytes) \ + ( (This)->lpVtbl -> InitializeExtensionCommand(This,pExtensionCommand,pInitializationParameters,InitializationParametersSizeInBytes) ) + +#define ID3D12VideoDecodeCommandListPreview_ExecuteExtensionCommand(This,pExtensionCommand,pExecutionParameters,ExecutionParametersSizeInBytes) \ + ( (This)->lpVtbl -> ExecuteExtensionCommand(This,pExtensionCommand,pExecutionParameters,ExecutionParametersSizeInBytes) ) + + +#define ID3D12VideoDecodeCommandListPreview_Barrier(This,NumBarrierGroups,pBarrierGroups) \ + ( (This)->lpVtbl -> Barrier(This,NumBarrierGroups,pBarrierGroups) ) + + +#define ID3D12VideoDecodeCommandListPreview_WaitBarrier(This,NumBarrierGroups,pBarrierGroups,NumFences,ppFences,pFenceValues) \ + ( (This)->lpVtbl -> WaitBarrier(This,NumBarrierGroups,pBarrierGroups,NumFences,ppFences,pFenceValues) ) + +#define ID3D12VideoDecodeCommandListPreview_SignalBarrier(This,NumBarrierGroups,pBarrierGroups,pFence,FenceValue) \ + ( (This)->lpVtbl -> SignalBarrier(This,NumBarrierGroups,pBarrierGroups,pFence,FenceValue) ) + + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12VideoDecodeCommandListPreview_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D12VideoProcessCommandList2_INTERFACE_DEFINED__ +#define __ID3D12VideoProcessCommandList2_INTERFACE_DEFINED__ + +/* interface ID3D12VideoProcessCommandList2 */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12VideoProcessCommandList2; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("db525ae4-6ad6-473c-baa7-59b2e37082e4") + ID3D12VideoProcessCommandList2 : public ID3D12VideoProcessCommandList1 + { + public: + virtual void STDMETHODCALLTYPE SetProtectedResourceSession( + _In_opt_ ID3D12ProtectedResourceSession *pProtectedResourceSession) = 0; + + virtual void STDMETHODCALLTYPE InitializeExtensionCommand( + _In_ ID3D12VideoExtensionCommand *pExtensionCommand, + _In_reads_bytes_(InitializationParametersSizeInBytes) const void *pInitializationParameters, + SIZE_T InitializationParametersSizeInBytes) = 0; + + virtual void STDMETHODCALLTYPE ExecuteExtensionCommand( + _In_ ID3D12VideoExtensionCommand *pExtensionCommand, + _In_reads_bytes_(ExecutionParametersSizeInBytes) const void *pExecutionParameters, + SIZE_T ExecutionParametersSizeInBytes) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12VideoProcessCommandList2Vtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12VideoProcessCommandList2 * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12VideoProcessCommandList2 * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12VideoProcessCommandList2 * This); + + DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D12VideoProcessCommandList2 * This, + _In_ REFGUID guid, + _Inout_ UINT *pDataSize, + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D12VideoProcessCommandList2 * This, + _In_ REFGUID guid, + _In_ UINT DataSize, + _In_reads_bytes_opt_( DataSize ) const void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D12VideoProcessCommandList2 * This, + _In_ REFGUID guid, + _In_opt_ const IUnknown *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetName) + HRESULT ( STDMETHODCALLTYPE *SetName )( + ID3D12VideoProcessCommandList2 * This, + _In_z_ LPCWSTR Name); + + DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice) + HRESULT ( STDMETHODCALLTYPE *GetDevice )( + ID3D12VideoProcessCommandList2 * This, + REFIID riid, + _COM_Outptr_opt_ void **ppvDevice); + + DECLSPEC_XFGVIRT(ID3D12CommandList, GetType) + D3D12_COMMAND_LIST_TYPE ( STDMETHODCALLTYPE *GetType )( + ID3D12VideoProcessCommandList2 * This); + + DECLSPEC_XFGVIRT(ID3D12VideoProcessCommandList, Close) + HRESULT ( STDMETHODCALLTYPE *Close )( + ID3D12VideoProcessCommandList2 * This); + + DECLSPEC_XFGVIRT(ID3D12VideoProcessCommandList, Reset) + HRESULT ( STDMETHODCALLTYPE *Reset )( + ID3D12VideoProcessCommandList2 * This, + _In_ ID3D12CommandAllocator *pAllocator); + + DECLSPEC_XFGVIRT(ID3D12VideoProcessCommandList, ClearState) + void ( STDMETHODCALLTYPE *ClearState )( + ID3D12VideoProcessCommandList2 * This); + + DECLSPEC_XFGVIRT(ID3D12VideoProcessCommandList, ResourceBarrier) + void ( STDMETHODCALLTYPE *ResourceBarrier )( + ID3D12VideoProcessCommandList2 * This, + _In_ UINT NumBarriers, + _In_reads_(NumBarriers) const D3D12_RESOURCE_BARRIER *pBarriers); + + DECLSPEC_XFGVIRT(ID3D12VideoProcessCommandList, DiscardResource) + void ( STDMETHODCALLTYPE *DiscardResource )( + ID3D12VideoProcessCommandList2 * This, + _In_ ID3D12Resource *pResource, + _In_opt_ const D3D12_DISCARD_REGION *pRegion); + + DECLSPEC_XFGVIRT(ID3D12VideoProcessCommandList, BeginQuery) + void ( STDMETHODCALLTYPE *BeginQuery )( + ID3D12VideoProcessCommandList2 * This, + _In_ ID3D12QueryHeap *pQueryHeap, + _In_ D3D12_QUERY_TYPE Type, + _In_ UINT Index); + + DECLSPEC_XFGVIRT(ID3D12VideoProcessCommandList, EndQuery) + void ( STDMETHODCALLTYPE *EndQuery )( + ID3D12VideoProcessCommandList2 * This, + _In_ ID3D12QueryHeap *pQueryHeap, + _In_ D3D12_QUERY_TYPE Type, + _In_ UINT Index); + + DECLSPEC_XFGVIRT(ID3D12VideoProcessCommandList, ResolveQueryData) + void ( STDMETHODCALLTYPE *ResolveQueryData )( + ID3D12VideoProcessCommandList2 * This, + _In_ ID3D12QueryHeap *pQueryHeap, + _In_ D3D12_QUERY_TYPE Type, + _In_ UINT StartIndex, + _In_ UINT NumQueries, + _In_ ID3D12Resource *pDestinationBuffer, + _In_ UINT64 AlignedDestinationBufferOffset); + + DECLSPEC_XFGVIRT(ID3D12VideoProcessCommandList, SetPredication) + void ( STDMETHODCALLTYPE *SetPredication )( + ID3D12VideoProcessCommandList2 * This, + _In_opt_ ID3D12Resource *pBuffer, + _In_ UINT64 AlignedBufferOffset, + _In_ D3D12_PREDICATION_OP Operation); + + DECLSPEC_XFGVIRT(ID3D12VideoProcessCommandList, SetMarker) + void ( STDMETHODCALLTYPE *SetMarker )( + ID3D12VideoProcessCommandList2 * This, + UINT Metadata, + _In_reads_bytes_opt_(Size) const void *pData, + UINT Size); + + DECLSPEC_XFGVIRT(ID3D12VideoProcessCommandList, BeginEvent) + void ( STDMETHODCALLTYPE *BeginEvent )( + ID3D12VideoProcessCommandList2 * This, + UINT Metadata, + _In_reads_bytes_opt_(Size) const void *pData, + UINT Size); + + DECLSPEC_XFGVIRT(ID3D12VideoProcessCommandList, EndEvent) + void ( STDMETHODCALLTYPE *EndEvent )( + ID3D12VideoProcessCommandList2 * This); + + DECLSPEC_XFGVIRT(ID3D12VideoProcessCommandList, ProcessFrames) + void ( STDMETHODCALLTYPE *ProcessFrames )( + ID3D12VideoProcessCommandList2 * This, + _In_ ID3D12VideoProcessor *pVideoProcessor, + _In_ const D3D12_VIDEO_PROCESS_OUTPUT_STREAM_ARGUMENTS *pOutputArguments, + UINT NumInputStreams, + _In_reads_(NumInputStreams) const D3D12_VIDEO_PROCESS_INPUT_STREAM_ARGUMENTS *pInputArguments); + + DECLSPEC_XFGVIRT(ID3D12VideoProcessCommandList, WriteBufferImmediate) + void ( STDMETHODCALLTYPE *WriteBufferImmediate )( + ID3D12VideoProcessCommandList2 * This, + UINT Count, + _In_reads_(Count) const D3D12_WRITEBUFFERIMMEDIATE_PARAMETER *pParams, + _In_reads_opt_(Count) const D3D12_WRITEBUFFERIMMEDIATE_MODE *pModes); + + DECLSPEC_XFGVIRT(ID3D12VideoProcessCommandList1, ProcessFrames1) + void ( STDMETHODCALLTYPE *ProcessFrames1 )( + ID3D12VideoProcessCommandList2 * This, + _In_ ID3D12VideoProcessor *pVideoProcessor, + _In_ const D3D12_VIDEO_PROCESS_OUTPUT_STREAM_ARGUMENTS *pOutputArguments, + UINT NumInputStreams, + _In_reads_(NumInputStreams) const D3D12_VIDEO_PROCESS_INPUT_STREAM_ARGUMENTS1 *pInputArguments); + + DECLSPEC_XFGVIRT(ID3D12VideoProcessCommandList2, SetProtectedResourceSession) + void ( STDMETHODCALLTYPE *SetProtectedResourceSession )( + ID3D12VideoProcessCommandList2 * This, + _In_opt_ ID3D12ProtectedResourceSession *pProtectedResourceSession); + + DECLSPEC_XFGVIRT(ID3D12VideoProcessCommandList2, InitializeExtensionCommand) + void ( STDMETHODCALLTYPE *InitializeExtensionCommand )( + ID3D12VideoProcessCommandList2 * This, + _In_ ID3D12VideoExtensionCommand *pExtensionCommand, + _In_reads_bytes_(InitializationParametersSizeInBytes) const void *pInitializationParameters, + SIZE_T InitializationParametersSizeInBytes); + + DECLSPEC_XFGVIRT(ID3D12VideoProcessCommandList2, ExecuteExtensionCommand) + void ( STDMETHODCALLTYPE *ExecuteExtensionCommand )( + ID3D12VideoProcessCommandList2 * This, + _In_ ID3D12VideoExtensionCommand *pExtensionCommand, + _In_reads_bytes_(ExecutionParametersSizeInBytes) const void *pExecutionParameters, + SIZE_T ExecutionParametersSizeInBytes); + + END_INTERFACE + } ID3D12VideoProcessCommandList2Vtbl; + + interface ID3D12VideoProcessCommandList2 + { + CONST_VTBL struct ID3D12VideoProcessCommandList2Vtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12VideoProcessCommandList2_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12VideoProcessCommandList2_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12VideoProcessCommandList2_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12VideoProcessCommandList2_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D12VideoProcessCommandList2_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D12VideoProcessCommandList2_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#define ID3D12VideoProcessCommandList2_SetName(This,Name) \ + ( (This)->lpVtbl -> SetName(This,Name) ) + + +#define ID3D12VideoProcessCommandList2_GetDevice(This,riid,ppvDevice) \ + ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) + + +#define ID3D12VideoProcessCommandList2_GetType(This) \ + ( (This)->lpVtbl -> GetType(This) ) + + +#define ID3D12VideoProcessCommandList2_Close(This) \ + ( (This)->lpVtbl -> Close(This) ) + +#define ID3D12VideoProcessCommandList2_Reset(This,pAllocator) \ + ( (This)->lpVtbl -> Reset(This,pAllocator) ) + +#define ID3D12VideoProcessCommandList2_ClearState(This) \ + ( (This)->lpVtbl -> ClearState(This) ) + +#define ID3D12VideoProcessCommandList2_ResourceBarrier(This,NumBarriers,pBarriers) \ + ( (This)->lpVtbl -> ResourceBarrier(This,NumBarriers,pBarriers) ) + +#define ID3D12VideoProcessCommandList2_DiscardResource(This,pResource,pRegion) \ + ( (This)->lpVtbl -> DiscardResource(This,pResource,pRegion) ) + +#define ID3D12VideoProcessCommandList2_BeginQuery(This,pQueryHeap,Type,Index) \ + ( (This)->lpVtbl -> BeginQuery(This,pQueryHeap,Type,Index) ) + +#define ID3D12VideoProcessCommandList2_EndQuery(This,pQueryHeap,Type,Index) \ + ( (This)->lpVtbl -> EndQuery(This,pQueryHeap,Type,Index) ) + +#define ID3D12VideoProcessCommandList2_ResolveQueryData(This,pQueryHeap,Type,StartIndex,NumQueries,pDestinationBuffer,AlignedDestinationBufferOffset) \ + ( (This)->lpVtbl -> ResolveQueryData(This,pQueryHeap,Type,StartIndex,NumQueries,pDestinationBuffer,AlignedDestinationBufferOffset) ) + +#define ID3D12VideoProcessCommandList2_SetPredication(This,pBuffer,AlignedBufferOffset,Operation) \ + ( (This)->lpVtbl -> SetPredication(This,pBuffer,AlignedBufferOffset,Operation) ) + +#define ID3D12VideoProcessCommandList2_SetMarker(This,Metadata,pData,Size) \ + ( (This)->lpVtbl -> SetMarker(This,Metadata,pData,Size) ) + +#define ID3D12VideoProcessCommandList2_BeginEvent(This,Metadata,pData,Size) \ + ( (This)->lpVtbl -> BeginEvent(This,Metadata,pData,Size) ) + +#define ID3D12VideoProcessCommandList2_EndEvent(This) \ + ( (This)->lpVtbl -> EndEvent(This) ) + +#define ID3D12VideoProcessCommandList2_ProcessFrames(This,pVideoProcessor,pOutputArguments,NumInputStreams,pInputArguments) \ + ( (This)->lpVtbl -> ProcessFrames(This,pVideoProcessor,pOutputArguments,NumInputStreams,pInputArguments) ) + +#define ID3D12VideoProcessCommandList2_WriteBufferImmediate(This,Count,pParams,pModes) \ + ( (This)->lpVtbl -> WriteBufferImmediate(This,Count,pParams,pModes) ) + + +#define ID3D12VideoProcessCommandList2_ProcessFrames1(This,pVideoProcessor,pOutputArguments,NumInputStreams,pInputArguments) \ + ( (This)->lpVtbl -> ProcessFrames1(This,pVideoProcessor,pOutputArguments,NumInputStreams,pInputArguments) ) + + +#define ID3D12VideoProcessCommandList2_SetProtectedResourceSession(This,pProtectedResourceSession) \ + ( (This)->lpVtbl -> SetProtectedResourceSession(This,pProtectedResourceSession) ) + +#define ID3D12VideoProcessCommandList2_InitializeExtensionCommand(This,pExtensionCommand,pInitializationParameters,InitializationParametersSizeInBytes) \ + ( (This)->lpVtbl -> InitializeExtensionCommand(This,pExtensionCommand,pInitializationParameters,InitializationParametersSizeInBytes) ) + +#define ID3D12VideoProcessCommandList2_ExecuteExtensionCommand(This,pExtensionCommand,pExecutionParameters,ExecutionParametersSizeInBytes) \ + ( (This)->lpVtbl -> ExecuteExtensionCommand(This,pExtensionCommand,pExecutionParameters,ExecutionParametersSizeInBytes) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12VideoProcessCommandList2_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D12VideoProcessCommandList3_INTERFACE_DEFINED__ +#define __ID3D12VideoProcessCommandList3_INTERFACE_DEFINED__ + +/* interface ID3D12VideoProcessCommandList3 */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12VideoProcessCommandList3; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("1a0a4ca4-9f08-40ce-9558-b411fd2666ff") + ID3D12VideoProcessCommandList3 : public ID3D12VideoProcessCommandList2 + { + public: + virtual void STDMETHODCALLTYPE Barrier( + UINT32 NumBarrierGroups, + _In_reads_(NumBarrierGroups) const D3D12_BARRIER_GROUP *pBarrierGroups) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12VideoProcessCommandList3Vtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12VideoProcessCommandList3 * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12VideoProcessCommandList3 * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12VideoProcessCommandList3 * This); + + DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D12VideoProcessCommandList3 * This, + _In_ REFGUID guid, + _Inout_ UINT *pDataSize, + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D12VideoProcessCommandList3 * This, + _In_ REFGUID guid, + _In_ UINT DataSize, + _In_reads_bytes_opt_( DataSize ) const void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D12VideoProcessCommandList3 * This, + _In_ REFGUID guid, + _In_opt_ const IUnknown *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetName) + HRESULT ( STDMETHODCALLTYPE *SetName )( + ID3D12VideoProcessCommandList3 * This, + _In_z_ LPCWSTR Name); + + DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice) + HRESULT ( STDMETHODCALLTYPE *GetDevice )( + ID3D12VideoProcessCommandList3 * This, + REFIID riid, + _COM_Outptr_opt_ void **ppvDevice); + + DECLSPEC_XFGVIRT(ID3D12CommandList, GetType) + D3D12_COMMAND_LIST_TYPE ( STDMETHODCALLTYPE *GetType )( + ID3D12VideoProcessCommandList3 * This); + + DECLSPEC_XFGVIRT(ID3D12VideoProcessCommandList, Close) + HRESULT ( STDMETHODCALLTYPE *Close )( + ID3D12VideoProcessCommandList3 * This); + + DECLSPEC_XFGVIRT(ID3D12VideoProcessCommandList, Reset) + HRESULT ( STDMETHODCALLTYPE *Reset )( + ID3D12VideoProcessCommandList3 * This, + _In_ ID3D12CommandAllocator *pAllocator); + + DECLSPEC_XFGVIRT(ID3D12VideoProcessCommandList, ClearState) + void ( STDMETHODCALLTYPE *ClearState )( + ID3D12VideoProcessCommandList3 * This); + + DECLSPEC_XFGVIRT(ID3D12VideoProcessCommandList, ResourceBarrier) + void ( STDMETHODCALLTYPE *ResourceBarrier )( + ID3D12VideoProcessCommandList3 * This, + _In_ UINT NumBarriers, + _In_reads_(NumBarriers) const D3D12_RESOURCE_BARRIER *pBarriers); + + DECLSPEC_XFGVIRT(ID3D12VideoProcessCommandList, DiscardResource) + void ( STDMETHODCALLTYPE *DiscardResource )( + ID3D12VideoProcessCommandList3 * This, + _In_ ID3D12Resource *pResource, + _In_opt_ const D3D12_DISCARD_REGION *pRegion); + + DECLSPEC_XFGVIRT(ID3D12VideoProcessCommandList, BeginQuery) + void ( STDMETHODCALLTYPE *BeginQuery )( + ID3D12VideoProcessCommandList3 * This, + _In_ ID3D12QueryHeap *pQueryHeap, + _In_ D3D12_QUERY_TYPE Type, + _In_ UINT Index); + + DECLSPEC_XFGVIRT(ID3D12VideoProcessCommandList, EndQuery) + void ( STDMETHODCALLTYPE *EndQuery )( + ID3D12VideoProcessCommandList3 * This, + _In_ ID3D12QueryHeap *pQueryHeap, + _In_ D3D12_QUERY_TYPE Type, + _In_ UINT Index); + + DECLSPEC_XFGVIRT(ID3D12VideoProcessCommandList, ResolveQueryData) + void ( STDMETHODCALLTYPE *ResolveQueryData )( + ID3D12VideoProcessCommandList3 * This, + _In_ ID3D12QueryHeap *pQueryHeap, + _In_ D3D12_QUERY_TYPE Type, + _In_ UINT StartIndex, + _In_ UINT NumQueries, + _In_ ID3D12Resource *pDestinationBuffer, + _In_ UINT64 AlignedDestinationBufferOffset); + + DECLSPEC_XFGVIRT(ID3D12VideoProcessCommandList, SetPredication) + void ( STDMETHODCALLTYPE *SetPredication )( + ID3D12VideoProcessCommandList3 * This, + _In_opt_ ID3D12Resource *pBuffer, + _In_ UINT64 AlignedBufferOffset, + _In_ D3D12_PREDICATION_OP Operation); + + DECLSPEC_XFGVIRT(ID3D12VideoProcessCommandList, SetMarker) + void ( STDMETHODCALLTYPE *SetMarker )( + ID3D12VideoProcessCommandList3 * This, + UINT Metadata, + _In_reads_bytes_opt_(Size) const void *pData, + UINT Size); + + DECLSPEC_XFGVIRT(ID3D12VideoProcessCommandList, BeginEvent) + void ( STDMETHODCALLTYPE *BeginEvent )( + ID3D12VideoProcessCommandList3 * This, + UINT Metadata, + _In_reads_bytes_opt_(Size) const void *pData, + UINT Size); + + DECLSPEC_XFGVIRT(ID3D12VideoProcessCommandList, EndEvent) + void ( STDMETHODCALLTYPE *EndEvent )( + ID3D12VideoProcessCommandList3 * This); + + DECLSPEC_XFGVIRT(ID3D12VideoProcessCommandList, ProcessFrames) + void ( STDMETHODCALLTYPE *ProcessFrames )( + ID3D12VideoProcessCommandList3 * This, + _In_ ID3D12VideoProcessor *pVideoProcessor, + _In_ const D3D12_VIDEO_PROCESS_OUTPUT_STREAM_ARGUMENTS *pOutputArguments, + UINT NumInputStreams, + _In_reads_(NumInputStreams) const D3D12_VIDEO_PROCESS_INPUT_STREAM_ARGUMENTS *pInputArguments); + + DECLSPEC_XFGVIRT(ID3D12VideoProcessCommandList, WriteBufferImmediate) + void ( STDMETHODCALLTYPE *WriteBufferImmediate )( + ID3D12VideoProcessCommandList3 * This, + UINT Count, + _In_reads_(Count) const D3D12_WRITEBUFFERIMMEDIATE_PARAMETER *pParams, + _In_reads_opt_(Count) const D3D12_WRITEBUFFERIMMEDIATE_MODE *pModes); + + DECLSPEC_XFGVIRT(ID3D12VideoProcessCommandList1, ProcessFrames1) + void ( STDMETHODCALLTYPE *ProcessFrames1 )( + ID3D12VideoProcessCommandList3 * This, + _In_ ID3D12VideoProcessor *pVideoProcessor, + _In_ const D3D12_VIDEO_PROCESS_OUTPUT_STREAM_ARGUMENTS *pOutputArguments, + UINT NumInputStreams, + _In_reads_(NumInputStreams) const D3D12_VIDEO_PROCESS_INPUT_STREAM_ARGUMENTS1 *pInputArguments); + + DECLSPEC_XFGVIRT(ID3D12VideoProcessCommandList2, SetProtectedResourceSession) + void ( STDMETHODCALLTYPE *SetProtectedResourceSession )( + ID3D12VideoProcessCommandList3 * This, + _In_opt_ ID3D12ProtectedResourceSession *pProtectedResourceSession); + + DECLSPEC_XFGVIRT(ID3D12VideoProcessCommandList2, InitializeExtensionCommand) + void ( STDMETHODCALLTYPE *InitializeExtensionCommand )( + ID3D12VideoProcessCommandList3 * This, + _In_ ID3D12VideoExtensionCommand *pExtensionCommand, + _In_reads_bytes_(InitializationParametersSizeInBytes) const void *pInitializationParameters, + SIZE_T InitializationParametersSizeInBytes); + + DECLSPEC_XFGVIRT(ID3D12VideoProcessCommandList2, ExecuteExtensionCommand) + void ( STDMETHODCALLTYPE *ExecuteExtensionCommand )( + ID3D12VideoProcessCommandList3 * This, + _In_ ID3D12VideoExtensionCommand *pExtensionCommand, + _In_reads_bytes_(ExecutionParametersSizeInBytes) const void *pExecutionParameters, + SIZE_T ExecutionParametersSizeInBytes); + + DECLSPEC_XFGVIRT(ID3D12VideoProcessCommandList3, Barrier) + void ( STDMETHODCALLTYPE *Barrier )( + ID3D12VideoProcessCommandList3 * This, + UINT32 NumBarrierGroups, + _In_reads_(NumBarrierGroups) const D3D12_BARRIER_GROUP *pBarrierGroups); + + END_INTERFACE + } ID3D12VideoProcessCommandList3Vtbl; + + interface ID3D12VideoProcessCommandList3 + { + CONST_VTBL struct ID3D12VideoProcessCommandList3Vtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12VideoProcessCommandList3_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12VideoProcessCommandList3_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12VideoProcessCommandList3_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12VideoProcessCommandList3_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D12VideoProcessCommandList3_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D12VideoProcessCommandList3_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#define ID3D12VideoProcessCommandList3_SetName(This,Name) \ + ( (This)->lpVtbl -> SetName(This,Name) ) + + +#define ID3D12VideoProcessCommandList3_GetDevice(This,riid,ppvDevice) \ + ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) + + +#define ID3D12VideoProcessCommandList3_GetType(This) \ + ( (This)->lpVtbl -> GetType(This) ) + + +#define ID3D12VideoProcessCommandList3_Close(This) \ + ( (This)->lpVtbl -> Close(This) ) + +#define ID3D12VideoProcessCommandList3_Reset(This,pAllocator) \ + ( (This)->lpVtbl -> Reset(This,pAllocator) ) + +#define ID3D12VideoProcessCommandList3_ClearState(This) \ + ( (This)->lpVtbl -> ClearState(This) ) + +#define ID3D12VideoProcessCommandList3_ResourceBarrier(This,NumBarriers,pBarriers) \ + ( (This)->lpVtbl -> ResourceBarrier(This,NumBarriers,pBarriers) ) + +#define ID3D12VideoProcessCommandList3_DiscardResource(This,pResource,pRegion) \ + ( (This)->lpVtbl -> DiscardResource(This,pResource,pRegion) ) + +#define ID3D12VideoProcessCommandList3_BeginQuery(This,pQueryHeap,Type,Index) \ + ( (This)->lpVtbl -> BeginQuery(This,pQueryHeap,Type,Index) ) + +#define ID3D12VideoProcessCommandList3_EndQuery(This,pQueryHeap,Type,Index) \ + ( (This)->lpVtbl -> EndQuery(This,pQueryHeap,Type,Index) ) + +#define ID3D12VideoProcessCommandList3_ResolveQueryData(This,pQueryHeap,Type,StartIndex,NumQueries,pDestinationBuffer,AlignedDestinationBufferOffset) \ + ( (This)->lpVtbl -> ResolveQueryData(This,pQueryHeap,Type,StartIndex,NumQueries,pDestinationBuffer,AlignedDestinationBufferOffset) ) + +#define ID3D12VideoProcessCommandList3_SetPredication(This,pBuffer,AlignedBufferOffset,Operation) \ + ( (This)->lpVtbl -> SetPredication(This,pBuffer,AlignedBufferOffset,Operation) ) + +#define ID3D12VideoProcessCommandList3_SetMarker(This,Metadata,pData,Size) \ + ( (This)->lpVtbl -> SetMarker(This,Metadata,pData,Size) ) + +#define ID3D12VideoProcessCommandList3_BeginEvent(This,Metadata,pData,Size) \ + ( (This)->lpVtbl -> BeginEvent(This,Metadata,pData,Size) ) + +#define ID3D12VideoProcessCommandList3_EndEvent(This) \ + ( (This)->lpVtbl -> EndEvent(This) ) + +#define ID3D12VideoProcessCommandList3_ProcessFrames(This,pVideoProcessor,pOutputArguments,NumInputStreams,pInputArguments) \ + ( (This)->lpVtbl -> ProcessFrames(This,pVideoProcessor,pOutputArguments,NumInputStreams,pInputArguments) ) + +#define ID3D12VideoProcessCommandList3_WriteBufferImmediate(This,Count,pParams,pModes) \ + ( (This)->lpVtbl -> WriteBufferImmediate(This,Count,pParams,pModes) ) + + +#define ID3D12VideoProcessCommandList3_ProcessFrames1(This,pVideoProcessor,pOutputArguments,NumInputStreams,pInputArguments) \ + ( (This)->lpVtbl -> ProcessFrames1(This,pVideoProcessor,pOutputArguments,NumInputStreams,pInputArguments) ) + + +#define ID3D12VideoProcessCommandList3_SetProtectedResourceSession(This,pProtectedResourceSession) \ + ( (This)->lpVtbl -> SetProtectedResourceSession(This,pProtectedResourceSession) ) + +#define ID3D12VideoProcessCommandList3_InitializeExtensionCommand(This,pExtensionCommand,pInitializationParameters,InitializationParametersSizeInBytes) \ + ( (This)->lpVtbl -> InitializeExtensionCommand(This,pExtensionCommand,pInitializationParameters,InitializationParametersSizeInBytes) ) + +#define ID3D12VideoProcessCommandList3_ExecuteExtensionCommand(This,pExtensionCommand,pExecutionParameters,ExecutionParametersSizeInBytes) \ + ( (This)->lpVtbl -> ExecuteExtensionCommand(This,pExtensionCommand,pExecutionParameters,ExecutionParametersSizeInBytes) ) + + +#define ID3D12VideoProcessCommandList3_Barrier(This,NumBarrierGroups,pBarrierGroups) \ + ( (This)->lpVtbl -> Barrier(This,NumBarrierGroups,pBarrierGroups) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12VideoProcessCommandList3_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D12VideoProcessCommandList4_INTERFACE_DEFINED__ +#define __ID3D12VideoProcessCommandList4_INTERFACE_DEFINED__ + +/* interface ID3D12VideoProcessCommandList4 */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12VideoProcessCommandList4; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("e7fc6a4b-8d2c-4e19-a5f3-7b91d0c28e56") + ID3D12VideoProcessCommandList4 : public ID3D12VideoProcessCommandList3 + { + public: + virtual void STDMETHODCALLTYPE WaitBarrier( + _In_ UINT NumBarrierGroups, + _In_reads_(NumBarrierGroups) const D3D12_BARRIER_GROUP *pBarrierGroups, + _In_ UINT NumFences, + _In_reads_(NumFences) ID3D12Fence *const *ppFences, + _In_reads_(NumFences) const UINT64 *pFenceValues) = 0; + + virtual void STDMETHODCALLTYPE SignalBarrier( + _In_ UINT NumBarrierGroups, + _In_reads_(NumBarrierGroups) const D3D12_BARRIER_GROUP *pBarrierGroups, + _In_ ID3D12Fence *pFence, + _In_ UINT64 FenceValue) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12VideoProcessCommandList4Vtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12VideoProcessCommandList4 * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12VideoProcessCommandList4 * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12VideoProcessCommandList4 * This); + + DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D12VideoProcessCommandList4 * This, + _In_ REFGUID guid, + _Inout_ UINT *pDataSize, + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D12VideoProcessCommandList4 * This, + _In_ REFGUID guid, + _In_ UINT DataSize, + _In_reads_bytes_opt_( DataSize ) const void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D12VideoProcessCommandList4 * This, + _In_ REFGUID guid, + _In_opt_ const IUnknown *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetName) + HRESULT ( STDMETHODCALLTYPE *SetName )( + ID3D12VideoProcessCommandList4 * This, + _In_z_ LPCWSTR Name); + + DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice) + HRESULT ( STDMETHODCALLTYPE *GetDevice )( + ID3D12VideoProcessCommandList4 * This, + REFIID riid, + _COM_Outptr_opt_ void **ppvDevice); + + DECLSPEC_XFGVIRT(ID3D12CommandList, GetType) + D3D12_COMMAND_LIST_TYPE ( STDMETHODCALLTYPE *GetType )( + ID3D12VideoProcessCommandList4 * This); + + DECLSPEC_XFGVIRT(ID3D12VideoProcessCommandList, Close) + HRESULT ( STDMETHODCALLTYPE *Close )( + ID3D12VideoProcessCommandList4 * This); + + DECLSPEC_XFGVIRT(ID3D12VideoProcessCommandList, Reset) + HRESULT ( STDMETHODCALLTYPE *Reset )( + ID3D12VideoProcessCommandList4 * This, + _In_ ID3D12CommandAllocator *pAllocator); + + DECLSPEC_XFGVIRT(ID3D12VideoProcessCommandList, ClearState) + void ( STDMETHODCALLTYPE *ClearState )( + ID3D12VideoProcessCommandList4 * This); + + DECLSPEC_XFGVIRT(ID3D12VideoProcessCommandList, ResourceBarrier) + void ( STDMETHODCALLTYPE *ResourceBarrier )( + ID3D12VideoProcessCommandList4 * This, + _In_ UINT NumBarriers, + _In_reads_(NumBarriers) const D3D12_RESOURCE_BARRIER *pBarriers); + + DECLSPEC_XFGVIRT(ID3D12VideoProcessCommandList, DiscardResource) + void ( STDMETHODCALLTYPE *DiscardResource )( + ID3D12VideoProcessCommandList4 * This, + _In_ ID3D12Resource *pResource, + _In_opt_ const D3D12_DISCARD_REGION *pRegion); + + DECLSPEC_XFGVIRT(ID3D12VideoProcessCommandList, BeginQuery) + void ( STDMETHODCALLTYPE *BeginQuery )( + ID3D12VideoProcessCommandList4 * This, + _In_ ID3D12QueryHeap *pQueryHeap, + _In_ D3D12_QUERY_TYPE Type, + _In_ UINT Index); + + DECLSPEC_XFGVIRT(ID3D12VideoProcessCommandList, EndQuery) + void ( STDMETHODCALLTYPE *EndQuery )( + ID3D12VideoProcessCommandList4 * This, + _In_ ID3D12QueryHeap *pQueryHeap, + _In_ D3D12_QUERY_TYPE Type, + _In_ UINT Index); + + DECLSPEC_XFGVIRT(ID3D12VideoProcessCommandList, ResolveQueryData) + void ( STDMETHODCALLTYPE *ResolveQueryData )( + ID3D12VideoProcessCommandList4 * This, + _In_ ID3D12QueryHeap *pQueryHeap, + _In_ D3D12_QUERY_TYPE Type, + _In_ UINT StartIndex, + _In_ UINT NumQueries, + _In_ ID3D12Resource *pDestinationBuffer, + _In_ UINT64 AlignedDestinationBufferOffset); + + DECLSPEC_XFGVIRT(ID3D12VideoProcessCommandList, SetPredication) + void ( STDMETHODCALLTYPE *SetPredication )( + ID3D12VideoProcessCommandList4 * This, + _In_opt_ ID3D12Resource *pBuffer, + _In_ UINT64 AlignedBufferOffset, + _In_ D3D12_PREDICATION_OP Operation); + + DECLSPEC_XFGVIRT(ID3D12VideoProcessCommandList, SetMarker) + void ( STDMETHODCALLTYPE *SetMarker )( + ID3D12VideoProcessCommandList4 * This, + UINT Metadata, + _In_reads_bytes_opt_(Size) const void *pData, + UINT Size); + + DECLSPEC_XFGVIRT(ID3D12VideoProcessCommandList, BeginEvent) + void ( STDMETHODCALLTYPE *BeginEvent )( + ID3D12VideoProcessCommandList4 * This, + UINT Metadata, + _In_reads_bytes_opt_(Size) const void *pData, + UINT Size); + + DECLSPEC_XFGVIRT(ID3D12VideoProcessCommandList, EndEvent) + void ( STDMETHODCALLTYPE *EndEvent )( + ID3D12VideoProcessCommandList4 * This); + + DECLSPEC_XFGVIRT(ID3D12VideoProcessCommandList, ProcessFrames) + void ( STDMETHODCALLTYPE *ProcessFrames )( + ID3D12VideoProcessCommandList4 * This, + _In_ ID3D12VideoProcessor *pVideoProcessor, + _In_ const D3D12_VIDEO_PROCESS_OUTPUT_STREAM_ARGUMENTS *pOutputArguments, + UINT NumInputStreams, + _In_reads_(NumInputStreams) const D3D12_VIDEO_PROCESS_INPUT_STREAM_ARGUMENTS *pInputArguments); + + DECLSPEC_XFGVIRT(ID3D12VideoProcessCommandList, WriteBufferImmediate) + void ( STDMETHODCALLTYPE *WriteBufferImmediate )( + ID3D12VideoProcessCommandList4 * This, + UINT Count, + _In_reads_(Count) const D3D12_WRITEBUFFERIMMEDIATE_PARAMETER *pParams, + _In_reads_opt_(Count) const D3D12_WRITEBUFFERIMMEDIATE_MODE *pModes); + + DECLSPEC_XFGVIRT(ID3D12VideoProcessCommandList1, ProcessFrames1) + void ( STDMETHODCALLTYPE *ProcessFrames1 )( + ID3D12VideoProcessCommandList4 * This, + _In_ ID3D12VideoProcessor *pVideoProcessor, + _In_ const D3D12_VIDEO_PROCESS_OUTPUT_STREAM_ARGUMENTS *pOutputArguments, + UINT NumInputStreams, + _In_reads_(NumInputStreams) const D3D12_VIDEO_PROCESS_INPUT_STREAM_ARGUMENTS1 *pInputArguments); + + DECLSPEC_XFGVIRT(ID3D12VideoProcessCommandList2, SetProtectedResourceSession) + void ( STDMETHODCALLTYPE *SetProtectedResourceSession )( + ID3D12VideoProcessCommandList4 * This, + _In_opt_ ID3D12ProtectedResourceSession *pProtectedResourceSession); + + DECLSPEC_XFGVIRT(ID3D12VideoProcessCommandList2, InitializeExtensionCommand) + void ( STDMETHODCALLTYPE *InitializeExtensionCommand )( + ID3D12VideoProcessCommandList4 * This, + _In_ ID3D12VideoExtensionCommand *pExtensionCommand, + _In_reads_bytes_(InitializationParametersSizeInBytes) const void *pInitializationParameters, + SIZE_T InitializationParametersSizeInBytes); + + DECLSPEC_XFGVIRT(ID3D12VideoProcessCommandList2, ExecuteExtensionCommand) + void ( STDMETHODCALLTYPE *ExecuteExtensionCommand )( + ID3D12VideoProcessCommandList4 * This, + _In_ ID3D12VideoExtensionCommand *pExtensionCommand, + _In_reads_bytes_(ExecutionParametersSizeInBytes) const void *pExecutionParameters, + SIZE_T ExecutionParametersSizeInBytes); + + DECLSPEC_XFGVIRT(ID3D12VideoProcessCommandList3, Barrier) + void ( STDMETHODCALLTYPE *Barrier )( + ID3D12VideoProcessCommandList4 * This, + UINT32 NumBarrierGroups, + _In_reads_(NumBarrierGroups) const D3D12_BARRIER_GROUP *pBarrierGroups); + + DECLSPEC_XFGVIRT(ID3D12VideoProcessCommandList4, WaitBarrier) + void ( STDMETHODCALLTYPE *WaitBarrier )( + ID3D12VideoProcessCommandList4 * This, + _In_ UINT NumBarrierGroups, + _In_reads_(NumBarrierGroups) const D3D12_BARRIER_GROUP *pBarrierGroups, + _In_ UINT NumFences, + _In_reads_(NumFences) ID3D12Fence *const *ppFences, + _In_reads_(NumFences) const UINT64 *pFenceValues); + + DECLSPEC_XFGVIRT(ID3D12VideoProcessCommandList4, SignalBarrier) + void ( STDMETHODCALLTYPE *SignalBarrier )( + ID3D12VideoProcessCommandList4 * This, + _In_ UINT NumBarrierGroups, + _In_reads_(NumBarrierGroups) const D3D12_BARRIER_GROUP *pBarrierGroups, + _In_ ID3D12Fence *pFence, + _In_ UINT64 FenceValue); + + END_INTERFACE + } ID3D12VideoProcessCommandList4Vtbl; + + interface ID3D12VideoProcessCommandList4 + { + CONST_VTBL struct ID3D12VideoProcessCommandList4Vtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12VideoProcessCommandList4_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12VideoProcessCommandList4_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12VideoProcessCommandList4_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12VideoProcessCommandList4_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D12VideoProcessCommandList4_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D12VideoProcessCommandList4_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#define ID3D12VideoProcessCommandList4_SetName(This,Name) \ + ( (This)->lpVtbl -> SetName(This,Name) ) + + +#define ID3D12VideoProcessCommandList4_GetDevice(This,riid,ppvDevice) \ + ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) + + +#define ID3D12VideoProcessCommandList4_GetType(This) \ + ( (This)->lpVtbl -> GetType(This) ) + + +#define ID3D12VideoProcessCommandList4_Close(This) \ + ( (This)->lpVtbl -> Close(This) ) + +#define ID3D12VideoProcessCommandList4_Reset(This,pAllocator) \ + ( (This)->lpVtbl -> Reset(This,pAllocator) ) + +#define ID3D12VideoProcessCommandList4_ClearState(This) \ + ( (This)->lpVtbl -> ClearState(This) ) + +#define ID3D12VideoProcessCommandList4_ResourceBarrier(This,NumBarriers,pBarriers) \ + ( (This)->lpVtbl -> ResourceBarrier(This,NumBarriers,pBarriers) ) + +#define ID3D12VideoProcessCommandList4_DiscardResource(This,pResource,pRegion) \ + ( (This)->lpVtbl -> DiscardResource(This,pResource,pRegion) ) + +#define ID3D12VideoProcessCommandList4_BeginQuery(This,pQueryHeap,Type,Index) \ + ( (This)->lpVtbl -> BeginQuery(This,pQueryHeap,Type,Index) ) + +#define ID3D12VideoProcessCommandList4_EndQuery(This,pQueryHeap,Type,Index) \ + ( (This)->lpVtbl -> EndQuery(This,pQueryHeap,Type,Index) ) + +#define ID3D12VideoProcessCommandList4_ResolveQueryData(This,pQueryHeap,Type,StartIndex,NumQueries,pDestinationBuffer,AlignedDestinationBufferOffset) \ + ( (This)->lpVtbl -> ResolveQueryData(This,pQueryHeap,Type,StartIndex,NumQueries,pDestinationBuffer,AlignedDestinationBufferOffset) ) + +#define ID3D12VideoProcessCommandList4_SetPredication(This,pBuffer,AlignedBufferOffset,Operation) \ + ( (This)->lpVtbl -> SetPredication(This,pBuffer,AlignedBufferOffset,Operation) ) + +#define ID3D12VideoProcessCommandList4_SetMarker(This,Metadata,pData,Size) \ + ( (This)->lpVtbl -> SetMarker(This,Metadata,pData,Size) ) + +#define ID3D12VideoProcessCommandList4_BeginEvent(This,Metadata,pData,Size) \ + ( (This)->lpVtbl -> BeginEvent(This,Metadata,pData,Size) ) + +#define ID3D12VideoProcessCommandList4_EndEvent(This) \ + ( (This)->lpVtbl -> EndEvent(This) ) + +#define ID3D12VideoProcessCommandList4_ProcessFrames(This,pVideoProcessor,pOutputArguments,NumInputStreams,pInputArguments) \ + ( (This)->lpVtbl -> ProcessFrames(This,pVideoProcessor,pOutputArguments,NumInputStreams,pInputArguments) ) + +#define ID3D12VideoProcessCommandList4_WriteBufferImmediate(This,Count,pParams,pModes) \ + ( (This)->lpVtbl -> WriteBufferImmediate(This,Count,pParams,pModes) ) + + +#define ID3D12VideoProcessCommandList4_ProcessFrames1(This,pVideoProcessor,pOutputArguments,NumInputStreams,pInputArguments) \ + ( (This)->lpVtbl -> ProcessFrames1(This,pVideoProcessor,pOutputArguments,NumInputStreams,pInputArguments) ) + + +#define ID3D12VideoProcessCommandList4_SetProtectedResourceSession(This,pProtectedResourceSession) \ + ( (This)->lpVtbl -> SetProtectedResourceSession(This,pProtectedResourceSession) ) + +#define ID3D12VideoProcessCommandList4_InitializeExtensionCommand(This,pExtensionCommand,pInitializationParameters,InitializationParametersSizeInBytes) \ + ( (This)->lpVtbl -> InitializeExtensionCommand(This,pExtensionCommand,pInitializationParameters,InitializationParametersSizeInBytes) ) + +#define ID3D12VideoProcessCommandList4_ExecuteExtensionCommand(This,pExtensionCommand,pExecutionParameters,ExecutionParametersSizeInBytes) \ + ( (This)->lpVtbl -> ExecuteExtensionCommand(This,pExtensionCommand,pExecutionParameters,ExecutionParametersSizeInBytes) ) + + +#define ID3D12VideoProcessCommandList4_Barrier(This,NumBarrierGroups,pBarrierGroups) \ + ( (This)->lpVtbl -> Barrier(This,NumBarrierGroups,pBarrierGroups) ) + + +#define ID3D12VideoProcessCommandList4_WaitBarrier(This,NumBarrierGroups,pBarrierGroups,NumFences,ppFences,pFenceValues) \ + ( (This)->lpVtbl -> WaitBarrier(This,NumBarrierGroups,pBarrierGroups,NumFences,ppFences,pFenceValues) ) + +#define ID3D12VideoProcessCommandList4_SignalBarrier(This,NumBarrierGroups,pBarrierGroups,pFence,FenceValue) \ + ( (This)->lpVtbl -> SignalBarrier(This,NumBarrierGroups,pBarrierGroups,pFence,FenceValue) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12VideoProcessCommandList4_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D12VideoProcessCommandListPreview_INTERFACE_DEFINED__ +#define __ID3D12VideoProcessCommandListPreview_INTERFACE_DEFINED__ + +/* interface ID3D12VideoProcessCommandListPreview */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12VideoProcessCommandListPreview; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("e1887cb5-d07c-4789-a572-f60b1c48c854") + ID3D12VideoProcessCommandListPreview : public ID3D12VideoProcessCommandList4 + { + public: + }; + + +#else /* C style interface */ + + typedef struct ID3D12VideoProcessCommandListPreviewVtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12VideoProcessCommandListPreview * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12VideoProcessCommandListPreview * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12VideoProcessCommandListPreview * This); + + DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D12VideoProcessCommandListPreview * This, + _In_ REFGUID guid, + _Inout_ UINT *pDataSize, + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D12VideoProcessCommandListPreview * This, + _In_ REFGUID guid, + _In_ UINT DataSize, + _In_reads_bytes_opt_( DataSize ) const void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D12VideoProcessCommandListPreview * This, + _In_ REFGUID guid, + _In_opt_ const IUnknown *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetName) + HRESULT ( STDMETHODCALLTYPE *SetName )( + ID3D12VideoProcessCommandListPreview * This, + _In_z_ LPCWSTR Name); + + DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice) + HRESULT ( STDMETHODCALLTYPE *GetDevice )( + ID3D12VideoProcessCommandListPreview * This, + REFIID riid, + _COM_Outptr_opt_ void **ppvDevice); + + DECLSPEC_XFGVIRT(ID3D12CommandList, GetType) + D3D12_COMMAND_LIST_TYPE ( STDMETHODCALLTYPE *GetType )( + ID3D12VideoProcessCommandListPreview * This); + + DECLSPEC_XFGVIRT(ID3D12VideoProcessCommandList, Close) + HRESULT ( STDMETHODCALLTYPE *Close )( + ID3D12VideoProcessCommandListPreview * This); + + DECLSPEC_XFGVIRT(ID3D12VideoProcessCommandList, Reset) + HRESULT ( STDMETHODCALLTYPE *Reset )( + ID3D12VideoProcessCommandListPreview * This, + _In_ ID3D12CommandAllocator *pAllocator); + + DECLSPEC_XFGVIRT(ID3D12VideoProcessCommandList, ClearState) + void ( STDMETHODCALLTYPE *ClearState )( + ID3D12VideoProcessCommandListPreview * This); + + DECLSPEC_XFGVIRT(ID3D12VideoProcessCommandList, ResourceBarrier) + void ( STDMETHODCALLTYPE *ResourceBarrier )( + ID3D12VideoProcessCommandListPreview * This, + _In_ UINT NumBarriers, + _In_reads_(NumBarriers) const D3D12_RESOURCE_BARRIER *pBarriers); + + DECLSPEC_XFGVIRT(ID3D12VideoProcessCommandList, DiscardResource) + void ( STDMETHODCALLTYPE *DiscardResource )( + ID3D12VideoProcessCommandListPreview * This, + _In_ ID3D12Resource *pResource, + _In_opt_ const D3D12_DISCARD_REGION *pRegion); + + DECLSPEC_XFGVIRT(ID3D12VideoProcessCommandList, BeginQuery) + void ( STDMETHODCALLTYPE *BeginQuery )( + ID3D12VideoProcessCommandListPreview * This, + _In_ ID3D12QueryHeap *pQueryHeap, + _In_ D3D12_QUERY_TYPE Type, + _In_ UINT Index); + + DECLSPEC_XFGVIRT(ID3D12VideoProcessCommandList, EndQuery) + void ( STDMETHODCALLTYPE *EndQuery )( + ID3D12VideoProcessCommandListPreview * This, + _In_ ID3D12QueryHeap *pQueryHeap, + _In_ D3D12_QUERY_TYPE Type, + _In_ UINT Index); + + DECLSPEC_XFGVIRT(ID3D12VideoProcessCommandList, ResolveQueryData) + void ( STDMETHODCALLTYPE *ResolveQueryData )( + ID3D12VideoProcessCommandListPreview * This, + _In_ ID3D12QueryHeap *pQueryHeap, + _In_ D3D12_QUERY_TYPE Type, + _In_ UINT StartIndex, + _In_ UINT NumQueries, + _In_ ID3D12Resource *pDestinationBuffer, + _In_ UINT64 AlignedDestinationBufferOffset); + + DECLSPEC_XFGVIRT(ID3D12VideoProcessCommandList, SetPredication) + void ( STDMETHODCALLTYPE *SetPredication )( + ID3D12VideoProcessCommandListPreview * This, + _In_opt_ ID3D12Resource *pBuffer, + _In_ UINT64 AlignedBufferOffset, + _In_ D3D12_PREDICATION_OP Operation); + + DECLSPEC_XFGVIRT(ID3D12VideoProcessCommandList, SetMarker) + void ( STDMETHODCALLTYPE *SetMarker )( + ID3D12VideoProcessCommandListPreview * This, + UINT Metadata, + _In_reads_bytes_opt_(Size) const void *pData, + UINT Size); + + DECLSPEC_XFGVIRT(ID3D12VideoProcessCommandList, BeginEvent) + void ( STDMETHODCALLTYPE *BeginEvent )( + ID3D12VideoProcessCommandListPreview * This, + UINT Metadata, + _In_reads_bytes_opt_(Size) const void *pData, + UINT Size); + + DECLSPEC_XFGVIRT(ID3D12VideoProcessCommandList, EndEvent) + void ( STDMETHODCALLTYPE *EndEvent )( + ID3D12VideoProcessCommandListPreview * This); + + DECLSPEC_XFGVIRT(ID3D12VideoProcessCommandList, ProcessFrames) + void ( STDMETHODCALLTYPE *ProcessFrames )( + ID3D12VideoProcessCommandListPreview * This, + _In_ ID3D12VideoProcessor *pVideoProcessor, + _In_ const D3D12_VIDEO_PROCESS_OUTPUT_STREAM_ARGUMENTS *pOutputArguments, + UINT NumInputStreams, + _In_reads_(NumInputStreams) const D3D12_VIDEO_PROCESS_INPUT_STREAM_ARGUMENTS *pInputArguments); + + DECLSPEC_XFGVIRT(ID3D12VideoProcessCommandList, WriteBufferImmediate) + void ( STDMETHODCALLTYPE *WriteBufferImmediate )( + ID3D12VideoProcessCommandListPreview * This, + UINT Count, + _In_reads_(Count) const D3D12_WRITEBUFFERIMMEDIATE_PARAMETER *pParams, + _In_reads_opt_(Count) const D3D12_WRITEBUFFERIMMEDIATE_MODE *pModes); + + DECLSPEC_XFGVIRT(ID3D12VideoProcessCommandList1, ProcessFrames1) + void ( STDMETHODCALLTYPE *ProcessFrames1 )( + ID3D12VideoProcessCommandListPreview * This, + _In_ ID3D12VideoProcessor *pVideoProcessor, + _In_ const D3D12_VIDEO_PROCESS_OUTPUT_STREAM_ARGUMENTS *pOutputArguments, + UINT NumInputStreams, + _In_reads_(NumInputStreams) const D3D12_VIDEO_PROCESS_INPUT_STREAM_ARGUMENTS1 *pInputArguments); + + DECLSPEC_XFGVIRT(ID3D12VideoProcessCommandList2, SetProtectedResourceSession) + void ( STDMETHODCALLTYPE *SetProtectedResourceSession )( + ID3D12VideoProcessCommandListPreview * This, + _In_opt_ ID3D12ProtectedResourceSession *pProtectedResourceSession); + + DECLSPEC_XFGVIRT(ID3D12VideoProcessCommandList2, InitializeExtensionCommand) + void ( STDMETHODCALLTYPE *InitializeExtensionCommand )( + ID3D12VideoProcessCommandListPreview * This, + _In_ ID3D12VideoExtensionCommand *pExtensionCommand, + _In_reads_bytes_(InitializationParametersSizeInBytes) const void *pInitializationParameters, + SIZE_T InitializationParametersSizeInBytes); + + DECLSPEC_XFGVIRT(ID3D12VideoProcessCommandList2, ExecuteExtensionCommand) + void ( STDMETHODCALLTYPE *ExecuteExtensionCommand )( + ID3D12VideoProcessCommandListPreview * This, + _In_ ID3D12VideoExtensionCommand *pExtensionCommand, + _In_reads_bytes_(ExecutionParametersSizeInBytes) const void *pExecutionParameters, + SIZE_T ExecutionParametersSizeInBytes); + + DECLSPEC_XFGVIRT(ID3D12VideoProcessCommandList3, Barrier) + void ( STDMETHODCALLTYPE *Barrier )( + ID3D12VideoProcessCommandListPreview * This, + UINT32 NumBarrierGroups, + _In_reads_(NumBarrierGroups) const D3D12_BARRIER_GROUP *pBarrierGroups); + + DECLSPEC_XFGVIRT(ID3D12VideoProcessCommandList4, WaitBarrier) + void ( STDMETHODCALLTYPE *WaitBarrier )( + ID3D12VideoProcessCommandListPreview * This, + _In_ UINT NumBarrierGroups, + _In_reads_(NumBarrierGroups) const D3D12_BARRIER_GROUP *pBarrierGroups, + _In_ UINT NumFences, + _In_reads_(NumFences) ID3D12Fence *const *ppFences, + _In_reads_(NumFences) const UINT64 *pFenceValues); + + DECLSPEC_XFGVIRT(ID3D12VideoProcessCommandList4, SignalBarrier) + void ( STDMETHODCALLTYPE *SignalBarrier )( + ID3D12VideoProcessCommandListPreview * This, + _In_ UINT NumBarrierGroups, + _In_reads_(NumBarrierGroups) const D3D12_BARRIER_GROUP *pBarrierGroups, + _In_ ID3D12Fence *pFence, + _In_ UINT64 FenceValue); + + END_INTERFACE + } ID3D12VideoProcessCommandListPreviewVtbl; + + interface ID3D12VideoProcessCommandListPreview + { + CONST_VTBL struct ID3D12VideoProcessCommandListPreviewVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12VideoProcessCommandListPreview_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12VideoProcessCommandListPreview_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12VideoProcessCommandListPreview_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12VideoProcessCommandListPreview_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D12VideoProcessCommandListPreview_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D12VideoProcessCommandListPreview_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#define ID3D12VideoProcessCommandListPreview_SetName(This,Name) \ + ( (This)->lpVtbl -> SetName(This,Name) ) + + +#define ID3D12VideoProcessCommandListPreview_GetDevice(This,riid,ppvDevice) \ + ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) + + +#define ID3D12VideoProcessCommandListPreview_GetType(This) \ + ( (This)->lpVtbl -> GetType(This) ) + + +#define ID3D12VideoProcessCommandListPreview_Close(This) \ + ( (This)->lpVtbl -> Close(This) ) + +#define ID3D12VideoProcessCommandListPreview_Reset(This,pAllocator) \ + ( (This)->lpVtbl -> Reset(This,pAllocator) ) + +#define ID3D12VideoProcessCommandListPreview_ClearState(This) \ + ( (This)->lpVtbl -> ClearState(This) ) + +#define ID3D12VideoProcessCommandListPreview_ResourceBarrier(This,NumBarriers,pBarriers) \ + ( (This)->lpVtbl -> ResourceBarrier(This,NumBarriers,pBarriers) ) + +#define ID3D12VideoProcessCommandListPreview_DiscardResource(This,pResource,pRegion) \ + ( (This)->lpVtbl -> DiscardResource(This,pResource,pRegion) ) + +#define ID3D12VideoProcessCommandListPreview_BeginQuery(This,pQueryHeap,Type,Index) \ + ( (This)->lpVtbl -> BeginQuery(This,pQueryHeap,Type,Index) ) + +#define ID3D12VideoProcessCommandListPreview_EndQuery(This,pQueryHeap,Type,Index) \ + ( (This)->lpVtbl -> EndQuery(This,pQueryHeap,Type,Index) ) + +#define ID3D12VideoProcessCommandListPreview_ResolveQueryData(This,pQueryHeap,Type,StartIndex,NumQueries,pDestinationBuffer,AlignedDestinationBufferOffset) \ + ( (This)->lpVtbl -> ResolveQueryData(This,pQueryHeap,Type,StartIndex,NumQueries,pDestinationBuffer,AlignedDestinationBufferOffset) ) + +#define ID3D12VideoProcessCommandListPreview_SetPredication(This,pBuffer,AlignedBufferOffset,Operation) \ + ( (This)->lpVtbl -> SetPredication(This,pBuffer,AlignedBufferOffset,Operation) ) + +#define ID3D12VideoProcessCommandListPreview_SetMarker(This,Metadata,pData,Size) \ + ( (This)->lpVtbl -> SetMarker(This,Metadata,pData,Size) ) + +#define ID3D12VideoProcessCommandListPreview_BeginEvent(This,Metadata,pData,Size) \ + ( (This)->lpVtbl -> BeginEvent(This,Metadata,pData,Size) ) + +#define ID3D12VideoProcessCommandListPreview_EndEvent(This) \ + ( (This)->lpVtbl -> EndEvent(This) ) + +#define ID3D12VideoProcessCommandListPreview_ProcessFrames(This,pVideoProcessor,pOutputArguments,NumInputStreams,pInputArguments) \ + ( (This)->lpVtbl -> ProcessFrames(This,pVideoProcessor,pOutputArguments,NumInputStreams,pInputArguments) ) + +#define ID3D12VideoProcessCommandListPreview_WriteBufferImmediate(This,Count,pParams,pModes) \ + ( (This)->lpVtbl -> WriteBufferImmediate(This,Count,pParams,pModes) ) + + +#define ID3D12VideoProcessCommandListPreview_ProcessFrames1(This,pVideoProcessor,pOutputArguments,NumInputStreams,pInputArguments) \ + ( (This)->lpVtbl -> ProcessFrames1(This,pVideoProcessor,pOutputArguments,NumInputStreams,pInputArguments) ) + + +#define ID3D12VideoProcessCommandListPreview_SetProtectedResourceSession(This,pProtectedResourceSession) \ + ( (This)->lpVtbl -> SetProtectedResourceSession(This,pProtectedResourceSession) ) + +#define ID3D12VideoProcessCommandListPreview_InitializeExtensionCommand(This,pExtensionCommand,pInitializationParameters,InitializationParametersSizeInBytes) \ + ( (This)->lpVtbl -> InitializeExtensionCommand(This,pExtensionCommand,pInitializationParameters,InitializationParametersSizeInBytes) ) + +#define ID3D12VideoProcessCommandListPreview_ExecuteExtensionCommand(This,pExtensionCommand,pExecutionParameters,ExecutionParametersSizeInBytes) \ + ( (This)->lpVtbl -> ExecuteExtensionCommand(This,pExtensionCommand,pExecutionParameters,ExecutionParametersSizeInBytes) ) + + +#define ID3D12VideoProcessCommandListPreview_Barrier(This,NumBarrierGroups,pBarrierGroups) \ + ( (This)->lpVtbl -> Barrier(This,NumBarrierGroups,pBarrierGroups) ) + + +#define ID3D12VideoProcessCommandListPreview_WaitBarrier(This,NumBarrierGroups,pBarrierGroups,NumFences,ppFences,pFenceValues) \ + ( (This)->lpVtbl -> WaitBarrier(This,NumBarrierGroups,pBarrierGroups,NumFences,ppFences,pFenceValues) ) + +#define ID3D12VideoProcessCommandListPreview_SignalBarrier(This,NumBarrierGroups,pBarrierGroups,pFence,FenceValue) \ + ( (This)->lpVtbl -> SignalBarrier(This,NumBarrierGroups,pBarrierGroups,pFence,FenceValue) ) + + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12VideoProcessCommandListPreview_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D12VideoEncodeCommandList1_INTERFACE_DEFINED__ +#define __ID3D12VideoEncodeCommandList1_INTERFACE_DEFINED__ + +/* interface ID3D12VideoEncodeCommandList1 */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12VideoEncodeCommandList1; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("94971eca-2bdb-4769-88cf-3675ea757ebc") + ID3D12VideoEncodeCommandList1 : public ID3D12VideoEncodeCommandList + { + public: + virtual void STDMETHODCALLTYPE InitializeExtensionCommand( + _In_ ID3D12VideoExtensionCommand *pExtensionCommand, + _In_reads_bytes_(InitializationParametersSizeInBytes) const void *pInitializationParameters, + SIZE_T InitializationParametersSizeInBytes) = 0; + + virtual void STDMETHODCALLTYPE ExecuteExtensionCommand( + _In_ ID3D12VideoExtensionCommand *pExtensionCommand, + _In_reads_bytes_(ExecutionParametersSizeInBytes) const void *pExecutionParameters, + SIZE_T ExecutionParametersSizeInBytes) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12VideoEncodeCommandList1Vtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12VideoEncodeCommandList1 * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12VideoEncodeCommandList1 * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12VideoEncodeCommandList1 * This); + + DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D12VideoEncodeCommandList1 * This, + _In_ REFGUID guid, + _Inout_ UINT *pDataSize, + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D12VideoEncodeCommandList1 * This, + _In_ REFGUID guid, + _In_ UINT DataSize, + _In_reads_bytes_opt_( DataSize ) const void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D12VideoEncodeCommandList1 * This, + _In_ REFGUID guid, + _In_opt_ const IUnknown *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetName) + HRESULT ( STDMETHODCALLTYPE *SetName )( + ID3D12VideoEncodeCommandList1 * This, + _In_z_ LPCWSTR Name); + + DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice) + HRESULT ( STDMETHODCALLTYPE *GetDevice )( + ID3D12VideoEncodeCommandList1 * This, + REFIID riid, + _COM_Outptr_opt_ void **ppvDevice); + + DECLSPEC_XFGVIRT(ID3D12CommandList, GetType) + D3D12_COMMAND_LIST_TYPE ( STDMETHODCALLTYPE *GetType )( + ID3D12VideoEncodeCommandList1 * This); + + DECLSPEC_XFGVIRT(ID3D12VideoEncodeCommandList, Close) + HRESULT ( STDMETHODCALLTYPE *Close )( + ID3D12VideoEncodeCommandList1 * This); + + DECLSPEC_XFGVIRT(ID3D12VideoEncodeCommandList, Reset) + HRESULT ( STDMETHODCALLTYPE *Reset )( + ID3D12VideoEncodeCommandList1 * This, + _In_ ID3D12CommandAllocator *pAllocator); + + DECLSPEC_XFGVIRT(ID3D12VideoEncodeCommandList, ClearState) + void ( STDMETHODCALLTYPE *ClearState )( + ID3D12VideoEncodeCommandList1 * This); + + DECLSPEC_XFGVIRT(ID3D12VideoEncodeCommandList, ResourceBarrier) + void ( STDMETHODCALLTYPE *ResourceBarrier )( + ID3D12VideoEncodeCommandList1 * This, + _In_ UINT NumBarriers, + _In_reads_(NumBarriers) const D3D12_RESOURCE_BARRIER *pBarriers); + + DECLSPEC_XFGVIRT(ID3D12VideoEncodeCommandList, DiscardResource) + void ( STDMETHODCALLTYPE *DiscardResource )( + ID3D12VideoEncodeCommandList1 * This, + _In_ ID3D12Resource *pResource, + _In_opt_ const D3D12_DISCARD_REGION *pRegion); + + DECLSPEC_XFGVIRT(ID3D12VideoEncodeCommandList, BeginQuery) + void ( STDMETHODCALLTYPE *BeginQuery )( + ID3D12VideoEncodeCommandList1 * This, + _In_ ID3D12QueryHeap *pQueryHeap, + _In_ D3D12_QUERY_TYPE Type, + _In_ UINT Index); + + DECLSPEC_XFGVIRT(ID3D12VideoEncodeCommandList, EndQuery) + void ( STDMETHODCALLTYPE *EndQuery )( + ID3D12VideoEncodeCommandList1 * This, + _In_ ID3D12QueryHeap *pQueryHeap, + _In_ D3D12_QUERY_TYPE Type, + _In_ UINT Index); + + DECLSPEC_XFGVIRT(ID3D12VideoEncodeCommandList, ResolveQueryData) + void ( STDMETHODCALLTYPE *ResolveQueryData )( + ID3D12VideoEncodeCommandList1 * This, + _In_ ID3D12QueryHeap *pQueryHeap, + _In_ D3D12_QUERY_TYPE Type, + _In_ UINT StartIndex, + _In_ UINT NumQueries, + _In_ ID3D12Resource *pDestinationBuffer, + _In_ UINT64 AlignedDestinationBufferOffset); + + DECLSPEC_XFGVIRT(ID3D12VideoEncodeCommandList, SetPredication) + void ( STDMETHODCALLTYPE *SetPredication )( + ID3D12VideoEncodeCommandList1 * This, + _In_opt_ ID3D12Resource *pBuffer, + _In_ UINT64 AlignedBufferOffset, + _In_ D3D12_PREDICATION_OP Operation); + + DECLSPEC_XFGVIRT(ID3D12VideoEncodeCommandList, SetMarker) + void ( STDMETHODCALLTYPE *SetMarker )( + ID3D12VideoEncodeCommandList1 * This, + UINT Metadata, + _In_reads_bytes_opt_(Size) const void *pData, + UINT Size); + + DECLSPEC_XFGVIRT(ID3D12VideoEncodeCommandList, BeginEvent) + void ( STDMETHODCALLTYPE *BeginEvent )( + ID3D12VideoEncodeCommandList1 * This, + UINT Metadata, + _In_reads_bytes_opt_(Size) const void *pData, + UINT Size); + + DECLSPEC_XFGVIRT(ID3D12VideoEncodeCommandList, EndEvent) + void ( STDMETHODCALLTYPE *EndEvent )( + ID3D12VideoEncodeCommandList1 * This); + + DECLSPEC_XFGVIRT(ID3D12VideoEncodeCommandList, EstimateMotion) + void ( STDMETHODCALLTYPE *EstimateMotion )( + ID3D12VideoEncodeCommandList1 * This, + _In_ ID3D12VideoMotionEstimator *pMotionEstimator, + _In_ const D3D12_VIDEO_MOTION_ESTIMATOR_OUTPUT *pOutputArguments, + _In_ const D3D12_VIDEO_MOTION_ESTIMATOR_INPUT *pInputArguments); + + DECLSPEC_XFGVIRT(ID3D12VideoEncodeCommandList, ResolveMotionVectorHeap) + void ( STDMETHODCALLTYPE *ResolveMotionVectorHeap )( + ID3D12VideoEncodeCommandList1 * This, + const D3D12_RESOLVE_VIDEO_MOTION_VECTOR_HEAP_OUTPUT *pOutputArguments, + const D3D12_RESOLVE_VIDEO_MOTION_VECTOR_HEAP_INPUT *pInputArguments); + + DECLSPEC_XFGVIRT(ID3D12VideoEncodeCommandList, WriteBufferImmediate) + void ( STDMETHODCALLTYPE *WriteBufferImmediate )( + ID3D12VideoEncodeCommandList1 * This, + UINT Count, + _In_reads_(Count) const D3D12_WRITEBUFFERIMMEDIATE_PARAMETER *pParams, + _In_reads_opt_(Count) const D3D12_WRITEBUFFERIMMEDIATE_MODE *pModes); + + DECLSPEC_XFGVIRT(ID3D12VideoEncodeCommandList, SetProtectedResourceSession) + void ( STDMETHODCALLTYPE *SetProtectedResourceSession )( + ID3D12VideoEncodeCommandList1 * This, + _In_opt_ ID3D12ProtectedResourceSession *pProtectedResourceSession); + + DECLSPEC_XFGVIRT(ID3D12VideoEncodeCommandList1, InitializeExtensionCommand) + void ( STDMETHODCALLTYPE *InitializeExtensionCommand )( + ID3D12VideoEncodeCommandList1 * This, + _In_ ID3D12VideoExtensionCommand *pExtensionCommand, + _In_reads_bytes_(InitializationParametersSizeInBytes) const void *pInitializationParameters, + SIZE_T InitializationParametersSizeInBytes); + + DECLSPEC_XFGVIRT(ID3D12VideoEncodeCommandList1, ExecuteExtensionCommand) + void ( STDMETHODCALLTYPE *ExecuteExtensionCommand )( + ID3D12VideoEncodeCommandList1 * This, + _In_ ID3D12VideoExtensionCommand *pExtensionCommand, + _In_reads_bytes_(ExecutionParametersSizeInBytes) const void *pExecutionParameters, + SIZE_T ExecutionParametersSizeInBytes); + + END_INTERFACE + } ID3D12VideoEncodeCommandList1Vtbl; + + interface ID3D12VideoEncodeCommandList1 + { + CONST_VTBL struct ID3D12VideoEncodeCommandList1Vtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12VideoEncodeCommandList1_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12VideoEncodeCommandList1_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12VideoEncodeCommandList1_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12VideoEncodeCommandList1_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D12VideoEncodeCommandList1_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D12VideoEncodeCommandList1_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#define ID3D12VideoEncodeCommandList1_SetName(This,Name) \ + ( (This)->lpVtbl -> SetName(This,Name) ) + + +#define ID3D12VideoEncodeCommandList1_GetDevice(This,riid,ppvDevice) \ + ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) + + +#define ID3D12VideoEncodeCommandList1_GetType(This) \ + ( (This)->lpVtbl -> GetType(This) ) + + +#define ID3D12VideoEncodeCommandList1_Close(This) \ + ( (This)->lpVtbl -> Close(This) ) + +#define ID3D12VideoEncodeCommandList1_Reset(This,pAllocator) \ + ( (This)->lpVtbl -> Reset(This,pAllocator) ) + +#define ID3D12VideoEncodeCommandList1_ClearState(This) \ + ( (This)->lpVtbl -> ClearState(This) ) + +#define ID3D12VideoEncodeCommandList1_ResourceBarrier(This,NumBarriers,pBarriers) \ + ( (This)->lpVtbl -> ResourceBarrier(This,NumBarriers,pBarriers) ) + +#define ID3D12VideoEncodeCommandList1_DiscardResource(This,pResource,pRegion) \ + ( (This)->lpVtbl -> DiscardResource(This,pResource,pRegion) ) + +#define ID3D12VideoEncodeCommandList1_BeginQuery(This,pQueryHeap,Type,Index) \ + ( (This)->lpVtbl -> BeginQuery(This,pQueryHeap,Type,Index) ) + +#define ID3D12VideoEncodeCommandList1_EndQuery(This,pQueryHeap,Type,Index) \ + ( (This)->lpVtbl -> EndQuery(This,pQueryHeap,Type,Index) ) + +#define ID3D12VideoEncodeCommandList1_ResolveQueryData(This,pQueryHeap,Type,StartIndex,NumQueries,pDestinationBuffer,AlignedDestinationBufferOffset) \ + ( (This)->lpVtbl -> ResolveQueryData(This,pQueryHeap,Type,StartIndex,NumQueries,pDestinationBuffer,AlignedDestinationBufferOffset) ) + +#define ID3D12VideoEncodeCommandList1_SetPredication(This,pBuffer,AlignedBufferOffset,Operation) \ + ( (This)->lpVtbl -> SetPredication(This,pBuffer,AlignedBufferOffset,Operation) ) + +#define ID3D12VideoEncodeCommandList1_SetMarker(This,Metadata,pData,Size) \ + ( (This)->lpVtbl -> SetMarker(This,Metadata,pData,Size) ) + +#define ID3D12VideoEncodeCommandList1_BeginEvent(This,Metadata,pData,Size) \ + ( (This)->lpVtbl -> BeginEvent(This,Metadata,pData,Size) ) + +#define ID3D12VideoEncodeCommandList1_EndEvent(This) \ + ( (This)->lpVtbl -> EndEvent(This) ) + +#define ID3D12VideoEncodeCommandList1_EstimateMotion(This,pMotionEstimator,pOutputArguments,pInputArguments) \ + ( (This)->lpVtbl -> EstimateMotion(This,pMotionEstimator,pOutputArguments,pInputArguments) ) + +#define ID3D12VideoEncodeCommandList1_ResolveMotionVectorHeap(This,pOutputArguments,pInputArguments) \ + ( (This)->lpVtbl -> ResolveMotionVectorHeap(This,pOutputArguments,pInputArguments) ) + +#define ID3D12VideoEncodeCommandList1_WriteBufferImmediate(This,Count,pParams,pModes) \ + ( (This)->lpVtbl -> WriteBufferImmediate(This,Count,pParams,pModes) ) + +#define ID3D12VideoEncodeCommandList1_SetProtectedResourceSession(This,pProtectedResourceSession) \ + ( (This)->lpVtbl -> SetProtectedResourceSession(This,pProtectedResourceSession) ) + + +#define ID3D12VideoEncodeCommandList1_InitializeExtensionCommand(This,pExtensionCommand,pInitializationParameters,InitializationParametersSizeInBytes) \ + ( (This)->lpVtbl -> InitializeExtensionCommand(This,pExtensionCommand,pInitializationParameters,InitializationParametersSizeInBytes) ) + +#define ID3D12VideoEncodeCommandList1_ExecuteExtensionCommand(This,pExtensionCommand,pExecutionParameters,ExecutionParametersSizeInBytes) \ + ( (This)->lpVtbl -> ExecuteExtensionCommand(This,pExtensionCommand,pExecutionParameters,ExecutionParametersSizeInBytes) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12VideoEncodeCommandList1_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_d3d12video_0000_0026 */ +/* [local] */ + +DEFINE_GUID(D3D12_VIDEO_DECODE_PROFILE_MPEG2, 0xee27417f, 0x5e28, 0x4e65, 0xbe, 0xea, 0x1d, 0x26, 0xb5, 0x08, 0xad, 0xc9); +DEFINE_GUID(D3D12_VIDEO_DECODE_PROFILE_MPEG1_AND_MPEG2, 0x86695f12, 0x340e, 0x4f04, 0x9f, 0xd3, 0x92, 0x53, 0xdd, 0x32, 0x74, 0x60); +DEFINE_GUID(D3D12_VIDEO_DECODE_PROFILE_H264, 0x1b81be68, 0xa0c7, 0x11d3, 0xb9, 0x84, 0x00, 0xc0, 0x4f, 0x2e, 0x73, 0xc5); +DEFINE_GUID(D3D12_VIDEO_DECODE_PROFILE_H264_STEREO_PROGRESSIVE, 0xd79be8da, 0x0cf1, 0x4c81, 0xb8, 0x2a, 0x69, 0xa4, 0xe2, 0x36, 0xf4, 0x3d); +DEFINE_GUID(D3D12_VIDEO_DECODE_PROFILE_H264_STEREO, 0xf9aaccbb, 0xc2b6, 0x4cfc, 0x87, 0x79, 0x57, 0x07, 0xb1, 0x76, 0x05, 0x52); +DEFINE_GUID(D3D12_VIDEO_DECODE_PROFILE_H264_MULTIVIEW, 0x705b9d82, 0x76cf, 0x49d6, 0xb7, 0xe6, 0xac, 0x88, 0x72, 0xdb, 0x01, 0x3c); +DEFINE_GUID(D3D12_VIDEO_DECODE_PROFILE_VC1, 0x1b81beA3, 0xa0c7, 0x11d3, 0xb9, 0x84, 0x00, 0xc0, 0x4f, 0x2e, 0x73, 0xc5); +DEFINE_GUID(D3D12_VIDEO_DECODE_PROFILE_VC1_D2010, 0x1b81beA4, 0xa0c7, 0x11d3, 0xb9, 0x84, 0x00, 0xc0, 0x4f, 0x2e, 0x73, 0xc5); +DEFINE_GUID(D3D12_VIDEO_DECODE_PROFILE_MPEG4PT2_SIMPLE, 0xefd64d74, 0xc9e8,0x41d7,0xa5,0xe9,0xe9,0xb0,0xe3,0x9f,0xa3,0x19); +DEFINE_GUID(D3D12_VIDEO_DECODE_PROFILE_MPEG4PT2_ADVSIMPLE_NOGMC, 0xed418a9f, 0x010d, 0x4eda, 0x9a, 0xe3, 0x9a, 0x65, 0x35, 0x8d, 0x8d, 0x2e); +DEFINE_GUID(D3D12_VIDEO_DECODE_PROFILE_HEVC_MAIN, 0x5b11d51b, 0x2f4c, 0x4452, 0xbc, 0xc3, 0x09, 0xf2, 0xa1, 0x16, 0x0c, 0xc0); +DEFINE_GUID(D3D12_VIDEO_DECODE_PROFILE_HEVC_MAIN10, 0x107af0e0, 0xef1a, 0x4d19, 0xab, 0xa8, 0x67, 0xa1, 0x63, 0x07, 0x3d, 0x13); +DEFINE_GUID(D3D12_VIDEO_DECODE_PROFILE_HEVC_MONOCHROME, 0x0685b993, 0x3d8c, 0x43a0, 0x8b, 0x28, 0xd7, 0x4c, 0x2d, 0x68, 0x99, 0xa4); +DEFINE_GUID(D3D12_VIDEO_DECODE_PROFILE_HEVC_MONOCHROME10, 0x142a1d0f, 0x69dd, 0x4ec9, 0x85, 0x91, 0xb1, 0x2f, 0xfc, 0xb9, 0x1a, 0x29); +DEFINE_GUID(D3D12_VIDEO_DECODE_PROFILE_HEVC_MAIN12, 0x1a72925f, 0x0c2c, 0x4f15, 0x96, 0xfb, 0xb1, 0x7d, 0x14, 0x73, 0x60, 0x3f); +DEFINE_GUID(D3D12_VIDEO_DECODE_PROFILE_HEVC_MAIN10_422, 0x0bac4fe5, 0x1532, 0x4429, 0xa8, 0x54, 0xf8, 0x4d, 0xe0, 0x49, 0x53, 0xdb); +DEFINE_GUID(D3D12_VIDEO_DECODE_PROFILE_HEVC_MAIN12_422, 0x55bcac81, 0xf311, 0x4093, 0xa7, 0xd0, 0x1c, 0xbc, 0x0b, 0x84, 0x9b, 0xee); +DEFINE_GUID(D3D12_VIDEO_DECODE_PROFILE_HEVC_MAIN_444, 0x4008018f, 0xf537, 0x4b36, 0x98, 0xcf, 0x61, 0xaf, 0x8a, 0x2c, 0x1a, 0x33); +DEFINE_GUID(D3D12_VIDEO_DECODE_PROFILE_HEVC_MAIN10_EXT, 0x9cc55490, 0xe37c, 0x4932, 0x86, 0x84, 0x49, 0x20, 0xf9, 0xf6, 0x40, 0x9c); +DEFINE_GUID(D3D12_VIDEO_DECODE_PROFILE_HEVC_MAIN10_444, 0x0dabeffa, 0x4458, 0x4602, 0xbc, 0x03, 0x07, 0x95, 0x65, 0x9d, 0x61, 0x7c); +DEFINE_GUID(D3D12_VIDEO_DECODE_PROFILE_HEVC_MAIN12_444, 0x9798634d, 0xfe9d, 0x48e5, 0xb4, 0xda, 0xdb, 0xec, 0x45, 0xb3, 0xdf, 0x01); +DEFINE_GUID(D3D12_VIDEO_DECODE_PROFILE_HEVC_MAIN16, 0xa4fbdbb0, 0xa113, 0x482b, 0xa2, 0x32, 0x63, 0x5c, 0xc0, 0x69, 0x7f, 0x6d); +DEFINE_GUID(D3D12_VIDEO_DECODE_PROFILE_VP9, 0x463707f8, 0xa1d0, 0x4585, 0x87, 0x6d, 0x83, 0xaa, 0x6d, 0x60, 0xb8, 0x9e); +DEFINE_GUID(D3D12_VIDEO_DECODE_PROFILE_VP9_10BIT_PROFILE2, 0xa4c749ef, 0x6ecf, 0x48aa, 0x84, 0x48, 0x50, 0xa7, 0xa1, 0x16, 0x5f, 0xf7); +DEFINE_GUID(D3D12_VIDEO_DECODE_PROFILE_VP8, 0x90b899ea, 0x3a62, 0x4705, 0x88, 0xb3, 0x8d, 0xf0, 0x4b, 0x27, 0x44, 0xe7); +DEFINE_GUID(D3D12_VIDEO_DECODE_PROFILE_AV1_PROFILE0, 0xb8be4ccb, 0xcf53, 0x46ba, 0x8d, 0x59, 0xd6, 0xb8, 0xa6, 0xda, 0x5d, 0x2a); +DEFINE_GUID(D3D12_VIDEO_DECODE_PROFILE_AV1_PROFILE1, 0x6936ff0f, 0x45b1, 0x4163, 0x9c, 0xc1, 0x64, 0x6e, 0xf6, 0x94, 0x61, 0x08); +DEFINE_GUID(D3D12_VIDEO_DECODE_PROFILE_AV1_PROFILE2, 0x0c5f2aa1, 0xe541, 0x4089, 0xbb, 0x7b, 0x98, 0x11, 0x0a, 0x19, 0xd7, 0xc8); +DEFINE_GUID(D3D12_VIDEO_DECODE_PROFILE_AV1_12BIT_PROFILE2, 0x17127009, 0xa00f, 0x4ce1, 0x99, 0x4e, 0xbf, 0x40, 0x81, 0xf6, 0xf3, 0xf0); +DEFINE_GUID(D3D12_VIDEO_DECODE_PROFILE_AV1_12BIT_PROFILE2_420, 0x2d80bed6, 0x9cac, 0x4835, 0x9e, 0x91, 0x32, 0x7b, 0xbc, 0x4f, 0x9e, 0xe8); +DEFINE_GUID(D3D12_VIDEO_DECODE_PROFILE_MJPEG_VLD_420, 0x725cb506, 0xc29, 0x43c4, 0x94, 0x40, 0x8e, 0x93, 0x97, 0x90, 0x3a, 0x4); +DEFINE_GUID(D3D12_VIDEO_DECODE_PROFILE_MJPEG_VLD_422, 0x5b77b9cd, 0x1a35, 0x4c30, 0x9f, 0xd8, 0xef, 0x4b, 0x60, 0xc0, 0x35, 0xdd); +DEFINE_GUID(D3D12_VIDEO_DECODE_PROFILE_MJPEG_VLD_444, 0xd95161f9, 0xd44, 0x47e6, 0xbc, 0xf5, 0x1b, 0xfb, 0xfb, 0x26, 0x8f, 0x97); +DEFINE_GUID(D3D12_VIDEO_DECODE_PROFILE_MJPEG_VLD_4444, 0xc91748d5, 0xfd18, 0x4aca, 0x9d, 0xb3, 0x3a, 0x66, 0x34, 0xab, 0x54, 0x7d); +DEFINE_GUID(D3D12_VIDEO_DECODE_PROFILE_JPEG_VLD_420, 0xcf782c83, 0xbef5, 0x4a2c, 0x87, 0xcb, 0x60, 0x19, 0xe7, 0xb1, 0x75, 0xac); +DEFINE_GUID(D3D12_VIDEO_DECODE_PROFILE_JPEG_VLD_422, 0xf04df417, 0xeee2, 0x4067, 0xa7, 0x78, 0xf3, 0x5c, 0x15, 0xab, 0x97, 0x21); +DEFINE_GUID(D3D12_VIDEO_DECODE_PROFILE_JPEG_VLD_444, 0x4cd00e17, 0x89ba, 0x48ef, 0xb9, 0xf9, 0xed, 0xcb, 0x82, 0x71, 0x3f, 0x65); +DEFINE_GUID(D3D12_VIDEO_DECODE_PROFILE_APV_VLD_422_10, 0x226a709d, 0xae12, 0x44c5, 0xba, 0x21, 0x16, 0x4f, 0xee, 0xb7, 0xf9, 0xb6); +DEFINE_GUID(D3D12_VIDEO_DECODE_PROFILE_APV_VLD_422_12, 0xf6f152ad, 0x94e5, 0x4bfa, 0x92, 0x27, 0x67, 0x6c, 0xdd, 0xef, 0xf4, 0x2b); +DEFINE_GUID(D3D12_VIDEO_DECODE_PROFILE_APV_VLD_444_10, 0x6a4a8d7d, 0x7610, 0x469f, 0x85, 0x5f, 0x39, 0xf1, 0x30, 0x51, 0xc0, 0x13); +DEFINE_GUID(D3D12_VIDEO_DECODE_PROFILE_APV_VLD_444_12, 0xf1039a1c, 0xe208, 0x45c1, 0x95, 0x2c, 0x04, 0x08, 0x41, 0xb6, 0x76, 0x67); +DEFINE_GUID(D3D12_VIDEO_DECODE_PROFILE_APV_VLD_4444_10, 0xc83799b9, 0x9655, 0x4b95, 0x80, 0x08, 0x56, 0xa3, 0x22, 0xce, 0x5d, 0x81); +DEFINE_GUID(D3D12_VIDEO_DECODE_PROFILE_APV_VLD_4444_12, 0x6a763ee3, 0x4d05, 0x47fe, 0xa4, 0x29, 0x72, 0x34, 0x74, 0xb6, 0x9d, 0x7c); +DEFINE_GUID(D3D12_VIDEO_DECODE_PROFILE_APV_VLD_400_10, 0x37148862, 0x6bd6, 0x4618, 0x82, 0x93, 0x77, 0x7b, 0x68, 0x6b, 0x08, 0x24); +typedef +enum D3D12_VIDEO_ENCODER_AV1_PROFILE + { + D3D12_VIDEO_ENCODER_AV1_PROFILE_MAIN = 0, + D3D12_VIDEO_ENCODER_AV1_PROFILE_HIGH = 1, + D3D12_VIDEO_ENCODER_AV1_PROFILE_PROFESSIONAL = 2 + } D3D12_VIDEO_ENCODER_AV1_PROFILE; + +typedef +enum D3D12_VIDEO_ENCODER_AV1_LEVELS + { + D3D12_VIDEO_ENCODER_AV1_LEVELS_2_0 = 0, + D3D12_VIDEO_ENCODER_AV1_LEVELS_2_1 = 1, + D3D12_VIDEO_ENCODER_AV1_LEVELS_2_2 = 2, + D3D12_VIDEO_ENCODER_AV1_LEVELS_2_3 = 3, + D3D12_VIDEO_ENCODER_AV1_LEVELS_3_0 = 4, + D3D12_VIDEO_ENCODER_AV1_LEVELS_3_1 = 5, + D3D12_VIDEO_ENCODER_AV1_LEVELS_3_2 = 6, + D3D12_VIDEO_ENCODER_AV1_LEVELS_3_3 = 7, + D3D12_VIDEO_ENCODER_AV1_LEVELS_4_0 = 8, + D3D12_VIDEO_ENCODER_AV1_LEVELS_4_1 = 9, + D3D12_VIDEO_ENCODER_AV1_LEVELS_4_2 = 10, + D3D12_VIDEO_ENCODER_AV1_LEVELS_4_3 = 11, + D3D12_VIDEO_ENCODER_AV1_LEVELS_5_0 = 12, + D3D12_VIDEO_ENCODER_AV1_LEVELS_5_1 = 13, + D3D12_VIDEO_ENCODER_AV1_LEVELS_5_2 = 14, + D3D12_VIDEO_ENCODER_AV1_LEVELS_5_3 = 15, + D3D12_VIDEO_ENCODER_AV1_LEVELS_6_0 = 16, + D3D12_VIDEO_ENCODER_AV1_LEVELS_6_1 = 17, + D3D12_VIDEO_ENCODER_AV1_LEVELS_6_2 = 18, + D3D12_VIDEO_ENCODER_AV1_LEVELS_6_3 = 19, + D3D12_VIDEO_ENCODER_AV1_LEVELS_7_0 = 20, + D3D12_VIDEO_ENCODER_AV1_LEVELS_7_1 = 21, + D3D12_VIDEO_ENCODER_AV1_LEVELS_7_2 = 22, + D3D12_VIDEO_ENCODER_AV1_LEVELS_7_3 = 23 + } D3D12_VIDEO_ENCODER_AV1_LEVELS; + +typedef +enum D3D12_VIDEO_ENCODER_AV1_TIER + { + D3D12_VIDEO_ENCODER_AV1_TIER_MAIN = 0, + D3D12_VIDEO_ENCODER_AV1_TIER_HIGH = 1 + } D3D12_VIDEO_ENCODER_AV1_TIER; + +typedef struct D3D12_VIDEO_ENCODER_AV1_LEVEL_TIER_CONSTRAINTS + { + D3D12_VIDEO_ENCODER_AV1_LEVELS Level; + D3D12_VIDEO_ENCODER_AV1_TIER Tier; + } D3D12_VIDEO_ENCODER_AV1_LEVEL_TIER_CONSTRAINTS; + +typedef +enum D3D12_VIDEO_ENCODER_AV1_FEATURE_FLAGS + { + D3D12_VIDEO_ENCODER_AV1_FEATURE_FLAG_NONE = 0, + D3D12_VIDEO_ENCODER_AV1_FEATURE_FLAG_128x128_SUPERBLOCK = 0x1, + D3D12_VIDEO_ENCODER_AV1_FEATURE_FLAG_FILTER_INTRA = 0x2, + D3D12_VIDEO_ENCODER_AV1_FEATURE_FLAG_INTRA_EDGE_FILTER = 0x4, + D3D12_VIDEO_ENCODER_AV1_FEATURE_FLAG_INTERINTRA_COMPOUND = 0x8, + D3D12_VIDEO_ENCODER_AV1_FEATURE_FLAG_MASKED_COMPOUND = 0x10, + D3D12_VIDEO_ENCODER_AV1_FEATURE_FLAG_WARPED_MOTION = 0x20, + D3D12_VIDEO_ENCODER_AV1_FEATURE_FLAG_DUAL_FILTER = 0x40, + D3D12_VIDEO_ENCODER_AV1_FEATURE_FLAG_JNT_COMP = 0x80, + D3D12_VIDEO_ENCODER_AV1_FEATURE_FLAG_FORCED_INTEGER_MOTION_VECTORS = 0x100, + D3D12_VIDEO_ENCODER_AV1_FEATURE_FLAG_SUPER_RESOLUTION = 0x200, + D3D12_VIDEO_ENCODER_AV1_FEATURE_FLAG_LOOP_RESTORATION_FILTER = 0x400, + D3D12_VIDEO_ENCODER_AV1_FEATURE_FLAG_PALETTE_ENCODING = 0x800, + D3D12_VIDEO_ENCODER_AV1_FEATURE_FLAG_CDEF_FILTERING = 0x1000, + D3D12_VIDEO_ENCODER_AV1_FEATURE_FLAG_INTRA_BLOCK_COPY = 0x2000, + D3D12_VIDEO_ENCODER_AV1_FEATURE_FLAG_FRAME_REFERENCE_MOTION_VECTORS = 0x4000, + D3D12_VIDEO_ENCODER_AV1_FEATURE_FLAG_ORDER_HINT_TOOLS = 0x8000, + D3D12_VIDEO_ENCODER_AV1_FEATURE_FLAG_AUTO_SEGMENTATION = 0x10000, + D3D12_VIDEO_ENCODER_AV1_FEATURE_FLAG_CUSTOM_SEGMENTATION = 0x20000, + D3D12_VIDEO_ENCODER_AV1_FEATURE_FLAG_LOOP_FILTER_DELTAS = 0x40000, + D3D12_VIDEO_ENCODER_AV1_FEATURE_FLAG_QUANTIZATION_DELTAS = 0x80000, + D3D12_VIDEO_ENCODER_AV1_FEATURE_FLAG_QUANTIZATION_MATRIX = 0x100000, + D3D12_VIDEO_ENCODER_AV1_FEATURE_FLAG_REDUCED_TX_SET = 0x200000, + D3D12_VIDEO_ENCODER_AV1_FEATURE_FLAG_MOTION_MODE_SWITCHABLE = 0x400000, + D3D12_VIDEO_ENCODER_AV1_FEATURE_FLAG_ALLOW_HIGH_PRECISION_MV = 0x800000, + D3D12_VIDEO_ENCODER_AV1_FEATURE_FLAG_SKIP_MODE_PRESENT = 0x1000000, + D3D12_VIDEO_ENCODER_AV1_FEATURE_FLAG_DELTA_LF_PARAMS = 0x2000000, + D3D12_VIDEO_ENCODER_AV1_FEATURE_FLAG_DISABLE_CDF_UPDATE_UNSUPPORTED = 0x4000000 + } D3D12_VIDEO_ENCODER_AV1_FEATURE_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS(D3D12_VIDEO_ENCODER_AV1_FEATURE_FLAGS) +typedef +enum D3D12_VIDEO_ENCODER_AV1_TX_MODE + { + D3D12_VIDEO_ENCODER_AV1_TX_MODE_ONLY4x4 = 0, + D3D12_VIDEO_ENCODER_AV1_TX_MODE_LARGEST = 1, + D3D12_VIDEO_ENCODER_AV1_TX_MODE_SELECT = 2 + } D3D12_VIDEO_ENCODER_AV1_TX_MODE; + +typedef +enum D3D12_VIDEO_ENCODER_AV1_TX_MODE_FLAGS + { + D3D12_VIDEO_ENCODER_AV1_TX_MODE_FLAG_NONE = 0, + D3D12_VIDEO_ENCODER_AV1_TX_MODE_FLAG_ONLY4x4 = ( 1 << D3D12_VIDEO_ENCODER_AV1_TX_MODE_ONLY4x4 ) , + D3D12_VIDEO_ENCODER_AV1_TX_MODE_FLAG_LARGEST = ( 1 << D3D12_VIDEO_ENCODER_AV1_TX_MODE_LARGEST ) , + D3D12_VIDEO_ENCODER_AV1_TX_MODE_FLAG_SELECT = ( 1 << D3D12_VIDEO_ENCODER_AV1_TX_MODE_SELECT ) + } D3D12_VIDEO_ENCODER_AV1_TX_MODE_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS(D3D12_VIDEO_ENCODER_AV1_TX_MODE_FLAGS) +typedef +enum D3D12_VIDEO_ENCODER_AV1_INTERPOLATION_FILTERS + { + D3D12_VIDEO_ENCODER_AV1_INTERPOLATION_FILTERS_EIGHTTAP = 0, + D3D12_VIDEO_ENCODER_AV1_INTERPOLATION_FILTERS_EIGHTTAP_SMOOTH = 1, + D3D12_VIDEO_ENCODER_AV1_INTERPOLATION_FILTERS_EIGHTTAP_SHARP = 2, + D3D12_VIDEO_ENCODER_AV1_INTERPOLATION_FILTERS_BILINEAR = 3, + D3D12_VIDEO_ENCODER_AV1_INTERPOLATION_FILTERS_SWITCHABLE = 4 + } D3D12_VIDEO_ENCODER_AV1_INTERPOLATION_FILTERS; + +typedef +enum D3D12_VIDEO_ENCODER_AV1_INTERPOLATION_FILTERS_FLAGS + { + D3D12_VIDEO_ENCODER_AV1_INTERPOLATION_FILTERS_FLAG_NONE = 0, + D3D12_VIDEO_ENCODER_AV1_INTERPOLATION_FILTERS_FLAG_EIGHTTAP = ( 1 << D3D12_VIDEO_ENCODER_AV1_INTERPOLATION_FILTERS_EIGHTTAP ) , + D3D12_VIDEO_ENCODER_AV1_INTERPOLATION_FILTERS_FLAG_EIGHTTAP_SMOOTH = ( 1 << D3D12_VIDEO_ENCODER_AV1_INTERPOLATION_FILTERS_EIGHTTAP_SMOOTH ) , + D3D12_VIDEO_ENCODER_AV1_INTERPOLATION_FILTERS_FLAG_EIGHTTAP_SHARP = ( 1 << D3D12_VIDEO_ENCODER_AV1_INTERPOLATION_FILTERS_EIGHTTAP_SHARP ) , + D3D12_VIDEO_ENCODER_AV1_INTERPOLATION_FILTERS_FLAG_BILINEAR = ( 1 << D3D12_VIDEO_ENCODER_AV1_INTERPOLATION_FILTERS_BILINEAR ) , + D3D12_VIDEO_ENCODER_AV1_INTERPOLATION_FILTERS_FLAG_SWITCHABLE = ( 1 << D3D12_VIDEO_ENCODER_AV1_INTERPOLATION_FILTERS_SWITCHABLE ) + } D3D12_VIDEO_ENCODER_AV1_INTERPOLATION_FILTERS_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS(D3D12_VIDEO_ENCODER_AV1_INTERPOLATION_FILTERS_FLAGS) +typedef +enum D3D12_VIDEO_ENCODER_AV1_SEGMENTATION_BLOCK_SIZE + { + D3D12_VIDEO_ENCODER_AV1_SEGMENTATION_BLOCK_SIZE_4x4 = 0, + D3D12_VIDEO_ENCODER_AV1_SEGMENTATION_BLOCK_SIZE_8x8 = 1, + D3D12_VIDEO_ENCODER_AV1_SEGMENTATION_BLOCK_SIZE_16x16 = 2, + D3D12_VIDEO_ENCODER_AV1_SEGMENTATION_BLOCK_SIZE_32x32 = 3, + D3D12_VIDEO_ENCODER_AV1_SEGMENTATION_BLOCK_SIZE_64x64 = 4 + } D3D12_VIDEO_ENCODER_AV1_SEGMENTATION_BLOCK_SIZE; + +typedef +enum D3D12_VIDEO_ENCODER_AV1_SEGMENTATION_MODE + { + D3D12_VIDEO_ENCODER_AV1_SEGMENTATION_MODE_DISABLED = 0, + D3D12_VIDEO_ENCODER_AV1_SEGMENTATION_MODE_ALT_Q = 1, + D3D12_VIDEO_ENCODER_AV1_SEGMENTATION_MODE_ALT_LF_Y_V = 2, + D3D12_VIDEO_ENCODER_AV1_SEGMENTATION_MODE_ALT_LF_Y_H = 3, + D3D12_VIDEO_ENCODER_AV1_SEGMENTATION_MODE_ALT_LF_U = 4, + D3D12_VIDEO_ENCODER_AV1_SEGMENTATION_MODE_ALT_LF_V = 5, + D3D12_VIDEO_ENCODER_AV1_SEGMENTATION_MODE_ALT_REF_FRAME = 6, + D3D12_VIDEO_ENCODER_AV1_SEGMENTATION_MODE_ALT_SKIP = 7, + D3D12_VIDEO_ENCODER_AV1_SEGMENTATION_MODE_ALT_GLOBALMV = 8 + } D3D12_VIDEO_ENCODER_AV1_SEGMENTATION_MODE; + +typedef +enum D3D12_VIDEO_ENCODER_AV1_SEGMENTATION_MODE_FLAGS + { + D3D12_VIDEO_ENCODER_AV1_SEGMENTATION_MODE_FLAG_NONE = 0, + D3D12_VIDEO_ENCODER_AV1_SEGMENTATION_MODE_FLAG_DISABLED = ( 1 << D3D12_VIDEO_ENCODER_AV1_SEGMENTATION_MODE_DISABLED ) , + D3D12_VIDEO_ENCODER_AV1_SEGMENTATION_MODE_FLAG_ALT_Q = ( 1 << D3D12_VIDEO_ENCODER_AV1_SEGMENTATION_MODE_ALT_Q ) , + D3D12_VIDEO_ENCODER_AV1_SEGMENTATION_MODE_FLAG_ALT_LF_Y_V = ( 1 << D3D12_VIDEO_ENCODER_AV1_SEGMENTATION_MODE_ALT_LF_Y_V ) , + D3D12_VIDEO_ENCODER_AV1_SEGMENTATION_MODE_FLAG_ALT_LF_Y_H = ( 1 << D3D12_VIDEO_ENCODER_AV1_SEGMENTATION_MODE_ALT_LF_Y_H ) , + D3D12_VIDEO_ENCODER_AV1_SEGMENTATION_MODE_FLAG_ALT_LF_U = ( 1 << D3D12_VIDEO_ENCODER_AV1_SEGMENTATION_MODE_ALT_LF_U ) , + D3D12_VIDEO_ENCODER_AV1_SEGMENTATION_MODE_FLAG_ALT_LF_V = ( 1 << D3D12_VIDEO_ENCODER_AV1_SEGMENTATION_MODE_ALT_LF_V ) , + D3D12_VIDEO_ENCODER_AV1_SEGMENTATION_MODE_FLAG_REF_FRAME = ( 1 << D3D12_VIDEO_ENCODER_AV1_SEGMENTATION_MODE_ALT_REF_FRAME ) , + D3D12_VIDEO_ENCODER_AV1_SEGMENTATION_MODE_FLAG_ALT_SKIP = ( 1 << D3D12_VIDEO_ENCODER_AV1_SEGMENTATION_MODE_ALT_SKIP ) , + D3D12_VIDEO_ENCODER_AV1_SEGMENTATION_MODE_FLAG_ALT_GLOBALMV = ( 1 << D3D12_VIDEO_ENCODER_AV1_SEGMENTATION_MODE_ALT_GLOBALMV ) + } D3D12_VIDEO_ENCODER_AV1_SEGMENTATION_MODE_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS(D3D12_VIDEO_ENCODER_AV1_SEGMENTATION_MODE_FLAGS) +typedef +enum D3D12_VIDEO_ENCODER_AV1_RESTORATION_TYPE + { + D3D12_VIDEO_ENCODER_AV1_RESTORATION_TYPE_DISABLED = 0, + D3D12_VIDEO_ENCODER_AV1_RESTORATION_TYPE_SWITCHABLE = 1, + D3D12_VIDEO_ENCODER_AV1_RESTORATION_TYPE_WIENER = 2, + D3D12_VIDEO_ENCODER_AV1_RESTORATION_TYPE_SGRPROJ = 3 + } D3D12_VIDEO_ENCODER_AV1_RESTORATION_TYPE; + +typedef +enum D3D12_VIDEO_ENCODER_AV1_RESTORATION_TILESIZE + { + D3D12_VIDEO_ENCODER_AV1_RESTORATION_TILESIZE_DISABLED = 0, + D3D12_VIDEO_ENCODER_AV1_RESTORATION_TILESIZE_32x32 = 1, + D3D12_VIDEO_ENCODER_AV1_RESTORATION_TILESIZE_64x64 = 2, + D3D12_VIDEO_ENCODER_AV1_RESTORATION_TILESIZE_128x128 = 3, + D3D12_VIDEO_ENCODER_AV1_RESTORATION_TILESIZE_256x256 = 4 + } D3D12_VIDEO_ENCODER_AV1_RESTORATION_TILESIZE; + +typedef +enum D3D12_VIDEO_ENCODER_AV1_RESTORATION_SUPPORT_FLAGS + { + D3D12_VIDEO_ENCODER_AV1_RESTORATION_SUPPORT_FLAG_NOT_SUPPORTED = 0, + D3D12_VIDEO_ENCODER_AV1_RESTORATION_SUPPORT_FLAG_32x32 = 0x1, + D3D12_VIDEO_ENCODER_AV1_RESTORATION_SUPPORT_FLAG_64x64 = 0x2, + D3D12_VIDEO_ENCODER_AV1_RESTORATION_SUPPORT_FLAG_128x128 = 0x4, + D3D12_VIDEO_ENCODER_AV1_RESTORATION_SUPPORT_FLAG_256x256 = 0x8 + } D3D12_VIDEO_ENCODER_AV1_RESTORATION_SUPPORT_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS(D3D12_VIDEO_ENCODER_AV1_RESTORATION_SUPPORT_FLAGS) +typedef +enum D3D12_VIDEO_ENCODER_AV1_REFERENCE_WARPED_MOTION_TRANSFORMATION + { + D3D12_VIDEO_ENCODER_AV1_REFERENCE_WARPED_MOTION_TRANSFORMATION_IDENTITY = 0, + D3D12_VIDEO_ENCODER_AV1_REFERENCE_WARPED_MOTION_TRANSFORMATION_TRANSLATION = 1, + D3D12_VIDEO_ENCODER_AV1_REFERENCE_WARPED_MOTION_TRANSFORMATION_ROTZOOM = 2, + D3D12_VIDEO_ENCODER_AV1_REFERENCE_WARPED_MOTION_TRANSFORMATION_AFFINE = 3 + } D3D12_VIDEO_ENCODER_AV1_REFERENCE_WARPED_MOTION_TRANSFORMATION; + +typedef +enum D3D12_VIDEO_ENCODER_AV1_REFERENCE_WARPED_MOTION_TRANSFORMATION_FLAGS + { + D3D12_VIDEO_ENCODER_AV1_REFERENCE_WARPED_MOTION_TRANSFORMATION_FLAG_NONE = 0, + D3D12_VIDEO_ENCODER_AV1_REFERENCE_WARPED_MOTION_TRANSFORMATION_FLAG_IDENTITY = ( 1 << D3D12_VIDEO_ENCODER_AV1_REFERENCE_WARPED_MOTION_TRANSFORMATION_IDENTITY ) , + D3D12_VIDEO_ENCODER_AV1_REFERENCE_WARPED_MOTION_TRANSFORMATION_FLAG_TRANSLATION = ( 1 << D3D12_VIDEO_ENCODER_AV1_REFERENCE_WARPED_MOTION_TRANSFORMATION_TRANSLATION ) , + D3D12_VIDEO_ENCODER_AV1_REFERENCE_WARPED_MOTION_TRANSFORMATION_FLAG_ROTZOOM = ( 1 << D3D12_VIDEO_ENCODER_AV1_REFERENCE_WARPED_MOTION_TRANSFORMATION_ROTZOOM ) , + D3D12_VIDEO_ENCODER_AV1_REFERENCE_WARPED_MOTION_TRANSFORMATION_FLAG_AFFINE = ( 1 << D3D12_VIDEO_ENCODER_AV1_REFERENCE_WARPED_MOTION_TRANSFORMATION_AFFINE ) + } D3D12_VIDEO_ENCODER_AV1_REFERENCE_WARPED_MOTION_TRANSFORMATION_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS(D3D12_VIDEO_ENCODER_AV1_REFERENCE_WARPED_MOTION_TRANSFORMATION_FLAGS) +typedef +enum D3D12_VIDEO_ENCODER_AV1_POST_ENCODE_VALUES_FLAGS + { + D3D12_VIDEO_ENCODER_AV1_POST_ENCODE_VALUES_FLAG_NONE = 0, + D3D12_VIDEO_ENCODER_AV1_POST_ENCODE_VALUES_FLAG_QUANTIZATION = 0x1, + D3D12_VIDEO_ENCODER_AV1_POST_ENCODE_VALUES_FLAG_QUANTIZATION_DELTA = 0x2, + D3D12_VIDEO_ENCODER_AV1_POST_ENCODE_VALUES_FLAG_LOOP_FILTER = 0x4, + D3D12_VIDEO_ENCODER_AV1_POST_ENCODE_VALUES_FLAG_LOOP_FILTER_DELTA = 0x8, + D3D12_VIDEO_ENCODER_AV1_POST_ENCODE_VALUES_FLAG_CDEF_DATA = 0x10, + D3D12_VIDEO_ENCODER_AV1_POST_ENCODE_VALUES_FLAG_CONTEXT_UPDATE_TILE_ID = 0x20, + D3D12_VIDEO_ENCODER_AV1_POST_ENCODE_VALUES_FLAG_COMPOUND_PREDICTION_MODE = 0x40, + D3D12_VIDEO_ENCODER_AV1_POST_ENCODE_VALUES_FLAG_PRIMARY_REF_FRAME = 0x80, + D3D12_VIDEO_ENCODER_AV1_POST_ENCODE_VALUES_FLAG_REFERENCE_INDICES = 0x100 + } D3D12_VIDEO_ENCODER_AV1_POST_ENCODE_VALUES_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS(D3D12_VIDEO_ENCODER_AV1_POST_ENCODE_VALUES_FLAGS) +typedef struct D3D12_VIDEO_ENCODER_AV1_CODEC_CONFIGURATION_SUPPORT + { + D3D12_VIDEO_ENCODER_AV1_FEATURE_FLAGS SupportedFeatureFlags; + D3D12_VIDEO_ENCODER_AV1_FEATURE_FLAGS RequiredFeatureFlags; + D3D12_VIDEO_ENCODER_AV1_INTERPOLATION_FILTERS_FLAGS SupportedInterpolationFilters; + D3D12_VIDEO_ENCODER_AV1_RESTORATION_SUPPORT_FLAGS SupportedRestorationParams[ 3 ][ 3 ]; + D3D12_VIDEO_ENCODER_AV1_SEGMENTATION_MODE_FLAGS SupportedSegmentationModes; + D3D12_VIDEO_ENCODER_AV1_TX_MODE_FLAGS SupportedTxModes[ 4 ]; + D3D12_VIDEO_ENCODER_AV1_SEGMENTATION_BLOCK_SIZE SegmentationBlockSize; + D3D12_VIDEO_ENCODER_AV1_POST_ENCODE_VALUES_FLAGS PostEncodeValuesFlags; + UINT MaxTemporalLayers; + UINT MaxSpatialLayers; + } D3D12_VIDEO_ENCODER_AV1_CODEC_CONFIGURATION_SUPPORT; + +typedef +enum D3D12_VIDEO_ENCODER_AV1_FRAME_TYPE + { + D3D12_VIDEO_ENCODER_AV1_FRAME_TYPE_KEY_FRAME = 0, + D3D12_VIDEO_ENCODER_AV1_FRAME_TYPE_INTER_FRAME = 1, + D3D12_VIDEO_ENCODER_AV1_FRAME_TYPE_INTRA_ONLY_FRAME = 2, + D3D12_VIDEO_ENCODER_AV1_FRAME_TYPE_SWITCH_FRAME = 3 + } D3D12_VIDEO_ENCODER_AV1_FRAME_TYPE; + +typedef +enum D3D12_VIDEO_ENCODER_AV1_FRAME_TYPE_FLAGS + { + D3D12_VIDEO_ENCODER_AV1_FRAME_TYPE_FLAG_NONE = 0, + D3D12_VIDEO_ENCODER_AV1_FRAME_TYPE_FLAG_KEY_FRAME = ( 1 << D3D12_VIDEO_ENCODER_AV1_FRAME_TYPE_KEY_FRAME ) , + D3D12_VIDEO_ENCODER_AV1_FRAME_TYPE_FLAG_INTER_FRAME = ( 1 << D3D12_VIDEO_ENCODER_AV1_FRAME_TYPE_INTER_FRAME ) , + D3D12_VIDEO_ENCODER_AV1_FRAME_TYPE_FLAG_INTRA_ONLY_FRAME = ( 1 << D3D12_VIDEO_ENCODER_AV1_FRAME_TYPE_INTRA_ONLY_FRAME ) , + D3D12_VIDEO_ENCODER_AV1_FRAME_TYPE_FLAG_SWITCH_FRAME = ( 1 << D3D12_VIDEO_ENCODER_AV1_FRAME_TYPE_SWITCH_FRAME ) + } D3D12_VIDEO_ENCODER_AV1_FRAME_TYPE_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS(D3D12_VIDEO_ENCODER_AV1_FRAME_TYPE_FLAGS) +typedef +enum D3D12_VIDEO_ENCODER_AV1_COMP_PREDICTION_TYPE + { + D3D12_VIDEO_ENCODER_AV1_COMP_PREDICTION_TYPE_SINGLE_REFERENCE = 0, + D3D12_VIDEO_ENCODER_AV1_COMP_PREDICTION_TYPE_COMPOUND_REFERENCE = 1 + } D3D12_VIDEO_ENCODER_AV1_COMP_PREDICTION_TYPE; + +typedef struct D3D12_VIDEO_ENCODER_CODEC_AV1_PICTURE_CONTROL_SUPPORT + { + D3D12_VIDEO_ENCODER_AV1_COMP_PREDICTION_TYPE PredictionMode; + UINT MaxUniqueReferencesPerFrame; + D3D12_VIDEO_ENCODER_AV1_FRAME_TYPE_FLAGS SupportedFrameTypes; + D3D12_VIDEO_ENCODER_AV1_REFERENCE_WARPED_MOTION_TRANSFORMATION_FLAGS SupportedReferenceWarpedMotionFlags; + } D3D12_VIDEO_ENCODER_CODEC_AV1_PICTURE_CONTROL_SUPPORT; + +typedef struct D3D12_VIDEO_ENCODER_AV1_CODEC_CONFIGURATION + { + D3D12_VIDEO_ENCODER_AV1_FEATURE_FLAGS FeatureFlags; + UINT OrderHintBitsMinus1; + } D3D12_VIDEO_ENCODER_AV1_CODEC_CONFIGURATION; + +typedef struct D3D12_VIDEO_ENCODER_AV1_SEQUENCE_STRUCTURE + { + UINT IntraDistance; + UINT InterFramePeriod; + } D3D12_VIDEO_ENCODER_AV1_SEQUENCE_STRUCTURE; + +typedef struct D3D12_VIDEO_ENCODER_AV1_REFERENCE_PICTURE_WARPED_MOTION_INFO + { + D3D12_VIDEO_ENCODER_AV1_REFERENCE_WARPED_MOTION_TRANSFORMATION TransformationType; + INT TransformationMatrix[ 8 ]; + BOOL InvalidAffineSet; + } D3D12_VIDEO_ENCODER_AV1_REFERENCE_PICTURE_WARPED_MOTION_INFO; + +typedef struct D3D12_VIDEO_ENCODER_AV1_REFERENCE_PICTURE_DESCRIPTOR + { + UINT ReconstructedPictureResourceIndex; + UINT TemporalLayerIndexPlus1; + UINT SpatialLayerIndexPlus1; + D3D12_VIDEO_ENCODER_AV1_FRAME_TYPE FrameType; + D3D12_VIDEO_ENCODER_AV1_REFERENCE_PICTURE_WARPED_MOTION_INFO WarpedMotionInfo; + UINT OrderHint; + UINT PictureIndex; + } D3D12_VIDEO_ENCODER_AV1_REFERENCE_PICTURE_DESCRIPTOR; + +typedef +enum D3D12_VIDEO_ENCODER_AV1_PICTURE_CONTROL_FLAGS + { + D3D12_VIDEO_ENCODER_AV1_PICTURE_CONTROL_FLAG_NONE = 0, + D3D12_VIDEO_ENCODER_AV1_PICTURE_CONTROL_FLAG_ENABLE_ERROR_RESILIENT_MODE = 0x1, + D3D12_VIDEO_ENCODER_AV1_PICTURE_CONTROL_FLAG_DISABLE_CDF_UPDATE = 0x2, + D3D12_VIDEO_ENCODER_AV1_PICTURE_CONTROL_FLAG_ENABLE_PALETTE_ENCODING = 0x4, + D3D12_VIDEO_ENCODER_AV1_PICTURE_CONTROL_FLAG_ENABLE_SKIP_MODE = 0x8, + D3D12_VIDEO_ENCODER_AV1_PICTURE_CONTROL_FLAG_FRAME_REFERENCE_MOTION_VECTORS = 0x10, + D3D12_VIDEO_ENCODER_AV1_PICTURE_CONTROL_FLAG_FORCE_INTEGER_MOTION_VECTORS = 0x20, + D3D12_VIDEO_ENCODER_AV1_PICTURE_CONTROL_FLAG_ALLOW_INTRA_BLOCK_COPY = 0x40, + D3D12_VIDEO_ENCODER_AV1_PICTURE_CONTROL_FLAG_USE_SUPER_RESOLUTION = 0x80, + D3D12_VIDEO_ENCODER_AV1_PICTURE_CONTROL_FLAG_DISABLE_FRAME_END_UPDATE_CDF = 0x100, + D3D12_VIDEO_ENCODER_AV1_PICTURE_CONTROL_FLAG_ENABLE_FRAME_SEGMENTATION_AUTO = 0x200, + D3D12_VIDEO_ENCODER_AV1_PICTURE_CONTROL_FLAG_ENABLE_FRAME_SEGMENTATION_CUSTOM = 0x400, + D3D12_VIDEO_ENCODER_AV1_PICTURE_CONTROL_FLAG_ENABLE_WARPED_MOTION = 0x800, + D3D12_VIDEO_ENCODER_AV1_PICTURE_CONTROL_FLAG_REDUCED_TX_SET = 0x1000, + D3D12_VIDEO_ENCODER_AV1_PICTURE_CONTROL_FLAG_MOTION_MODE_SWITCHABLE = 0x2000, + D3D12_VIDEO_ENCODER_AV1_PICTURE_CONTROL_FLAG_ALLOW_HIGH_PRECISION_MV = 0x4000 + } D3D12_VIDEO_ENCODER_AV1_PICTURE_CONTROL_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS(D3D12_VIDEO_ENCODER_AV1_PICTURE_CONTROL_FLAGS) +typedef struct D3D12_VIDEO_ENCODER_AV1_RESTORATION_CONFIG + { + D3D12_VIDEO_ENCODER_AV1_RESTORATION_TYPE FrameRestorationType[ 3 ]; + D3D12_VIDEO_ENCODER_AV1_RESTORATION_TILESIZE LoopRestorationPixelSize[ 3 ]; + } D3D12_VIDEO_ENCODER_AV1_RESTORATION_CONFIG; + +typedef struct D3D12_VIDEO_ENCODER_AV1_SEGMENT_DATA + { + UINT64 EnabledFeatures; + INT64 FeatureValue[ 8 ]; + } D3D12_VIDEO_ENCODER_AV1_SEGMENT_DATA; + +typedef struct D3D12_VIDEO_ENCODER_AV1_SEGMENTATION_CONFIG + { + UINT64 UpdateMap; + UINT64 TemporalUpdate; + UINT64 UpdateData; + UINT64 NumSegments; + D3D12_VIDEO_ENCODER_AV1_SEGMENT_DATA SegmentsData[ 8 ]; + } D3D12_VIDEO_ENCODER_AV1_SEGMENTATION_CONFIG; + +typedef struct D3D12_VIDEO_ENCODER_AV1_SEGMENTATION_MAP + { + UINT SegmentsMapByteSize; + UINT8 *pSegmentsMap; + } D3D12_VIDEO_ENCODER_AV1_SEGMENTATION_MAP; + +typedef struct D3D12_VIDEO_ENCODER_CODEC_AV1_LOOP_FILTER_CONFIG + { + UINT64 LoopFilterLevel[ 2 ]; + UINT64 LoopFilterLevelU; + UINT64 LoopFilterLevelV; + UINT64 LoopFilterSharpnessLevel; + UINT64 LoopFilterDeltaEnabled; + UINT64 UpdateRefDelta; + INT64 RefDeltas[ 8 ]; + UINT64 UpdateModeDelta; + INT64 ModeDeltas[ 2 ]; + } D3D12_VIDEO_ENCODER_CODEC_AV1_LOOP_FILTER_CONFIG; + +typedef struct D3D12_VIDEO_ENCODER_CODEC_AV1_LOOP_FILTER_DELTA_CONFIG + { + UINT64 DeltaLFPresent; + UINT64 DeltaLFMulti; + UINT64 DeltaLFRes; + } D3D12_VIDEO_ENCODER_CODEC_AV1_LOOP_FILTER_DELTA_CONFIG; + +typedef struct D3D12_VIDEO_ENCODER_CODEC_AV1_QUANTIZATION_CONFIG + { + UINT64 BaseQIndex; + INT64 YDCDeltaQ; + INT64 UDCDeltaQ; + INT64 UACDeltaQ; + INT64 VDCDeltaQ; + INT64 VACDeltaQ; + UINT64 UsingQMatrix; + UINT64 QMY; + UINT64 QMU; + UINT64 QMV; + } D3D12_VIDEO_ENCODER_CODEC_AV1_QUANTIZATION_CONFIG; + +typedef struct D3D12_VIDEO_ENCODER_CODEC_AV1_QUANTIZATION_DELTA_CONFIG + { + UINT64 DeltaQPresent; + UINT64 DeltaQRes; + } D3D12_VIDEO_ENCODER_CODEC_AV1_QUANTIZATION_DELTA_CONFIG; + +typedef struct D3D12_VIDEO_ENCODER_AV1_CDEF_CONFIG + { + UINT64 CdefBits; + UINT64 CdefDampingMinus3; + UINT64 CdefYPriStrength[ 8 ]; + UINT64 CdefUVPriStrength[ 8 ]; + UINT64 CdefYSecStrength[ 8 ]; + UINT64 CdefUVSecStrength[ 8 ]; + } D3D12_VIDEO_ENCODER_AV1_CDEF_CONFIG; + +typedef struct D3D12_VIDEO_ENCODER_AV1_PICTURE_CONTROL_CODEC_DATA + { + D3D12_VIDEO_ENCODER_AV1_PICTURE_CONTROL_FLAGS Flags; + D3D12_VIDEO_ENCODER_AV1_FRAME_TYPE FrameType; + D3D12_VIDEO_ENCODER_AV1_COMP_PREDICTION_TYPE CompoundPredictionType; + D3D12_VIDEO_ENCODER_AV1_INTERPOLATION_FILTERS InterpolationFilter; + D3D12_VIDEO_ENCODER_AV1_RESTORATION_CONFIG FrameRestorationConfig; + D3D12_VIDEO_ENCODER_AV1_TX_MODE TxMode; + UINT SuperResDenominator; + UINT OrderHint; + UINT PictureIndex; + UINT TemporalLayerIndexPlus1; + UINT SpatialLayerIndexPlus1; + D3D12_VIDEO_ENCODER_AV1_REFERENCE_PICTURE_DESCRIPTOR ReferenceFramesReconPictureDescriptors[ 8 ]; + UINT ReferenceIndices[ 7 ]; + UINT PrimaryRefFrame; + UINT RefreshFrameFlags; + D3D12_VIDEO_ENCODER_CODEC_AV1_LOOP_FILTER_CONFIG LoopFilter; + D3D12_VIDEO_ENCODER_CODEC_AV1_LOOP_FILTER_DELTA_CONFIG LoopFilterDelta; + D3D12_VIDEO_ENCODER_CODEC_AV1_QUANTIZATION_CONFIG Quantization; + D3D12_VIDEO_ENCODER_CODEC_AV1_QUANTIZATION_DELTA_CONFIG QuantizationDelta; + D3D12_VIDEO_ENCODER_AV1_CDEF_CONFIG CDEF; + UINT QPMapValuesCount; + _Field_size_full_(QPMapValuesCount) INT16 *pRateControlQPMap; + D3D12_VIDEO_ENCODER_AV1_SEGMENTATION_CONFIG CustomSegmentation; + D3D12_VIDEO_ENCODER_AV1_SEGMENTATION_MAP CustomSegmentsMap; + } D3D12_VIDEO_ENCODER_AV1_PICTURE_CONTROL_CODEC_DATA; + +typedef struct D3D12_VIDEO_ENCODER_AV1_PICTURE_CONTROL_SUBREGIONS_LAYOUT_DATA_TILES + { + UINT64 RowCount; + UINT64 ColCount; + UINT64 RowHeights[ 64 ]; + UINT64 ColWidths[ 64 ]; + UINT64 ContextUpdateTileId; + } D3D12_VIDEO_ENCODER_AV1_PICTURE_CONTROL_SUBREGIONS_LAYOUT_DATA_TILES; + +typedef struct D3D12_VIDEO_ENCODER_AV1_POST_ENCODE_VALUES + { + UINT64 CompoundPredictionType; + D3D12_VIDEO_ENCODER_CODEC_AV1_LOOP_FILTER_CONFIG LoopFilter; + D3D12_VIDEO_ENCODER_CODEC_AV1_LOOP_FILTER_DELTA_CONFIG LoopFilterDelta; + D3D12_VIDEO_ENCODER_CODEC_AV1_QUANTIZATION_CONFIG Quantization; + D3D12_VIDEO_ENCODER_CODEC_AV1_QUANTIZATION_DELTA_CONFIG QuantizationDelta; + D3D12_VIDEO_ENCODER_AV1_CDEF_CONFIG CDEF; + D3D12_VIDEO_ENCODER_AV1_SEGMENTATION_CONFIG SegmentationConfig; + UINT64 PrimaryRefFrame; + UINT64 ReferenceIndices[ 7 ]; + } D3D12_VIDEO_ENCODER_AV1_POST_ENCODE_VALUES; + +typedef +enum D3D12_VIDEO_ENCODER_RATE_CONTROL_MODE + { + D3D12_VIDEO_ENCODER_RATE_CONTROL_MODE_ABSOLUTE_QP_MAP = 0, + D3D12_VIDEO_ENCODER_RATE_CONTROL_MODE_CQP = 1, + D3D12_VIDEO_ENCODER_RATE_CONTROL_MODE_CBR = 2, + D3D12_VIDEO_ENCODER_RATE_CONTROL_MODE_VBR = 3, + D3D12_VIDEO_ENCODER_RATE_CONTROL_MODE_QVBR = 4 + } D3D12_VIDEO_ENCODER_RATE_CONTROL_MODE; + +typedef +enum D3D12_VIDEO_ENCODER_RATE_CONTROL_FLAGS + { + D3D12_VIDEO_ENCODER_RATE_CONTROL_FLAG_NONE = 0, + D3D12_VIDEO_ENCODER_RATE_CONTROL_FLAG_ENABLE_DELTA_QP = 0x1, + D3D12_VIDEO_ENCODER_RATE_CONTROL_FLAG_ENABLE_FRAME_ANALYSIS = 0x2, + D3D12_VIDEO_ENCODER_RATE_CONTROL_FLAG_ENABLE_QP_RANGE = 0x4, + D3D12_VIDEO_ENCODER_RATE_CONTROL_FLAG_ENABLE_INITIAL_QP = 0x8, + D3D12_VIDEO_ENCODER_RATE_CONTROL_FLAG_ENABLE_MAX_FRAME_SIZE = 0x10, + D3D12_VIDEO_ENCODER_RATE_CONTROL_FLAG_ENABLE_VBV_SIZES = 0x20, + D3D12_VIDEO_ENCODER_RATE_CONTROL_FLAG_ENABLE_EXTENSION1_SUPPORT = 0x40, + D3D12_VIDEO_ENCODER_RATE_CONTROL_FLAG_ENABLE_QUALITY_VS_SPEED = 0x80, + D3D12_VIDEO_ENCODER_RATE_CONTROL_FLAG_ENABLE_SPATIAL_ADAPTIVE_QP = 0x100 + } D3D12_VIDEO_ENCODER_RATE_CONTROL_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS(D3D12_VIDEO_ENCODER_RATE_CONTROL_FLAGS) +typedef struct D3D12_VIDEO_ENCODER_RATE_CONTROL_CQP + { + UINT ConstantQP_FullIntracodedFrame; + UINT ConstantQP_InterPredictedFrame_PrevRefOnly; + UINT ConstantQP_InterPredictedFrame_BiDirectionalRef; + } D3D12_VIDEO_ENCODER_RATE_CONTROL_CQP; + +typedef struct D3D12_VIDEO_ENCODER_RATE_CONTROL_CQP1 + { + UINT ConstantQP_FullIntracodedFrame; + UINT ConstantQP_InterPredictedFrame_PrevRefOnly; + UINT ConstantQP_InterPredictedFrame_BiDirectionalRef; + UINT QualityVsSpeed; + } D3D12_VIDEO_ENCODER_RATE_CONTROL_CQP1; + +typedef struct D3D12_VIDEO_ENCODER_RATE_CONTROL_CBR + { + UINT InitialQP; + UINT MinQP; + UINT MaxQP; + UINT64 MaxFrameBitSize; + UINT64 TargetBitRate; + UINT64 VBVCapacity; + UINT64 InitialVBVFullness; + } D3D12_VIDEO_ENCODER_RATE_CONTROL_CBR; + +typedef struct D3D12_VIDEO_ENCODER_RATE_CONTROL_CBR1 + { + UINT InitialQP; + UINT MinQP; + UINT MaxQP; + UINT64 MaxFrameBitSize; + UINT64 TargetBitRate; + UINT64 VBVCapacity; + UINT64 InitialVBVFullness; + UINT QualityVsSpeed; + } D3D12_VIDEO_ENCODER_RATE_CONTROL_CBR1; + +typedef struct D3D12_VIDEO_ENCODER_RATE_CONTROL_VBR + { + UINT InitialQP; + UINT MinQP; + UINT MaxQP; + UINT64 MaxFrameBitSize; + UINT64 TargetAvgBitRate; + UINT64 PeakBitRate; + UINT64 VBVCapacity; + UINT64 InitialVBVFullness; + } D3D12_VIDEO_ENCODER_RATE_CONTROL_VBR; + +typedef struct D3D12_VIDEO_ENCODER_RATE_CONTROL_VBR1 + { + UINT InitialQP; + UINT MinQP; + UINT MaxQP; + UINT64 MaxFrameBitSize; + UINT64 TargetAvgBitRate; + UINT64 PeakBitRate; + UINT64 VBVCapacity; + UINT64 InitialVBVFullness; + UINT QualityVsSpeed; + } D3D12_VIDEO_ENCODER_RATE_CONTROL_VBR1; + +typedef struct D3D12_VIDEO_ENCODER_RATE_CONTROL_QVBR + { + UINT InitialQP; + UINT MinQP; + UINT MaxQP; + UINT64 MaxFrameBitSize; + UINT64 TargetAvgBitRate; + UINT64 PeakBitRate; + UINT ConstantQualityTarget; + } D3D12_VIDEO_ENCODER_RATE_CONTROL_QVBR; + +typedef struct D3D12_VIDEO_ENCODER_RATE_CONTROL_QVBR1 + { + UINT InitialQP; + UINT MinQP; + UINT MaxQP; + UINT64 MaxFrameBitSize; + UINT64 TargetAvgBitRate; + UINT64 PeakBitRate; + UINT ConstantQualityTarget; + UINT64 VBVCapacity; + UINT64 InitialVBVFullness; + UINT QualityVsSpeed; + } D3D12_VIDEO_ENCODER_RATE_CONTROL_QVBR1; + +typedef struct D3D12_VIDEO_ENCODER_RATE_CONTROL_ABSOLUTE_QP_MAP + { + UINT QualityVsSpeed; + } D3D12_VIDEO_ENCODER_RATE_CONTROL_ABSOLUTE_QP_MAP; + +typedef struct D3D12_VIDEO_ENCODER_RATE_CONTROL_CONFIGURATION_PARAMS + { + UINT DataSize; + union + { + const D3D12_VIDEO_ENCODER_RATE_CONTROL_CQP *pConfiguration_CQP; + const D3D12_VIDEO_ENCODER_RATE_CONTROL_CBR *pConfiguration_CBR; + const D3D12_VIDEO_ENCODER_RATE_CONTROL_VBR *pConfiguration_VBR; + const D3D12_VIDEO_ENCODER_RATE_CONTROL_QVBR *pConfiguration_QVBR; + const D3D12_VIDEO_ENCODER_RATE_CONTROL_CQP1 *pConfiguration_CQP1; + const D3D12_VIDEO_ENCODER_RATE_CONTROL_CBR1 *pConfiguration_CBR1; + const D3D12_VIDEO_ENCODER_RATE_CONTROL_VBR1 *pConfiguration_VBR1; + const D3D12_VIDEO_ENCODER_RATE_CONTROL_QVBR1 *pConfiguration_QVBR1; + const D3D12_VIDEO_ENCODER_RATE_CONTROL_ABSOLUTE_QP_MAP *pConfiguration_AbsoluteQPMap; + } ; + } D3D12_VIDEO_ENCODER_RATE_CONTROL_CONFIGURATION_PARAMS; + +typedef struct D3D12_VIDEO_ENCODER_RATE_CONTROL + { + D3D12_VIDEO_ENCODER_RATE_CONTROL_MODE Mode; + D3D12_VIDEO_ENCODER_RATE_CONTROL_FLAGS Flags; + D3D12_VIDEO_ENCODER_RATE_CONTROL_CONFIGURATION_PARAMS ConfigParams; + DXGI_RATIONAL TargetFrameRate; + } D3D12_VIDEO_ENCODER_RATE_CONTROL; + +typedef +enum D3D12_VIDEO_ENCODER_CODEC + { + D3D12_VIDEO_ENCODER_CODEC_H264 = 0, + D3D12_VIDEO_ENCODER_CODEC_HEVC = 1, + D3D12_VIDEO_ENCODER_CODEC_AV1 = 2 + } D3D12_VIDEO_ENCODER_CODEC; + +typedef struct D3D12_FEATURE_DATA_VIDEO_ENCODER_CODEC + { + UINT NodeIndex; + D3D12_VIDEO_ENCODER_CODEC Codec; + BOOL IsSupported; + } D3D12_FEATURE_DATA_VIDEO_ENCODER_CODEC; + +typedef +enum D3D12_VIDEO_ENCODER_PROFILE_H264 + { + D3D12_VIDEO_ENCODER_PROFILE_H264_MAIN = 0, + D3D12_VIDEO_ENCODER_PROFILE_H264_HIGH = 1, + D3D12_VIDEO_ENCODER_PROFILE_H264_HIGH_10 = 2 + } D3D12_VIDEO_ENCODER_PROFILE_H264; + +typedef +enum D3D12_VIDEO_ENCODER_PROFILE_HEVC + { + D3D12_VIDEO_ENCODER_PROFILE_HEVC_MAIN = 0, + D3D12_VIDEO_ENCODER_PROFILE_HEVC_MAIN10 = 1, + D3D12_VIDEO_ENCODER_PROFILE_HEVC_MAIN12 = 2, + D3D12_VIDEO_ENCODER_PROFILE_HEVC_MAIN10_422 = 3, + D3D12_VIDEO_ENCODER_PROFILE_HEVC_MAIN12_422 = 4, + D3D12_VIDEO_ENCODER_PROFILE_HEVC_MAIN_444 = 5, + D3D12_VIDEO_ENCODER_PROFILE_HEVC_MAIN10_444 = 6, + D3D12_VIDEO_ENCODER_PROFILE_HEVC_MAIN12_444 = 7, + D3D12_VIDEO_ENCODER_PROFILE_HEVC_MAIN16_444 = 8 + } D3D12_VIDEO_ENCODER_PROFILE_HEVC; + +typedef struct D3D12_VIDEO_ENCODER_PROFILE_DESC + { + UINT DataSize; + union + { + D3D12_VIDEO_ENCODER_PROFILE_H264 *pH264Profile; + D3D12_VIDEO_ENCODER_PROFILE_HEVC *pHEVCProfile; + D3D12_VIDEO_ENCODER_AV1_PROFILE *pAV1Profile; + } ; + } D3D12_VIDEO_ENCODER_PROFILE_DESC; + +typedef +enum D3D12_VIDEO_ENCODER_LEVELS_H264 + { + D3D12_VIDEO_ENCODER_LEVELS_H264_1 = 0, + D3D12_VIDEO_ENCODER_LEVELS_H264_1b = 1, + D3D12_VIDEO_ENCODER_LEVELS_H264_11 = 2, + D3D12_VIDEO_ENCODER_LEVELS_H264_12 = 3, + D3D12_VIDEO_ENCODER_LEVELS_H264_13 = 4, + D3D12_VIDEO_ENCODER_LEVELS_H264_2 = 5, + D3D12_VIDEO_ENCODER_LEVELS_H264_21 = 6, + D3D12_VIDEO_ENCODER_LEVELS_H264_22 = 7, + D3D12_VIDEO_ENCODER_LEVELS_H264_3 = 8, + D3D12_VIDEO_ENCODER_LEVELS_H264_31 = 9, + D3D12_VIDEO_ENCODER_LEVELS_H264_32 = 10, + D3D12_VIDEO_ENCODER_LEVELS_H264_4 = 11, + D3D12_VIDEO_ENCODER_LEVELS_H264_41 = 12, + D3D12_VIDEO_ENCODER_LEVELS_H264_42 = 13, + D3D12_VIDEO_ENCODER_LEVELS_H264_5 = 14, + D3D12_VIDEO_ENCODER_LEVELS_H264_51 = 15, + D3D12_VIDEO_ENCODER_LEVELS_H264_52 = 16, + D3D12_VIDEO_ENCODER_LEVELS_H264_6 = 17, + D3D12_VIDEO_ENCODER_LEVELS_H264_61 = 18, + D3D12_VIDEO_ENCODER_LEVELS_H264_62 = 19 + } D3D12_VIDEO_ENCODER_LEVELS_H264; + +typedef +enum D3D12_VIDEO_ENCODER_TIER_HEVC + { + D3D12_VIDEO_ENCODER_TIER_HEVC_MAIN = 0, + D3D12_VIDEO_ENCODER_TIER_HEVC_HIGH = 1 + } D3D12_VIDEO_ENCODER_TIER_HEVC; + +typedef +enum D3D12_VIDEO_ENCODER_LEVELS_HEVC + { + D3D12_VIDEO_ENCODER_LEVELS_HEVC_1 = 0, + D3D12_VIDEO_ENCODER_LEVELS_HEVC_2 = 1, + D3D12_VIDEO_ENCODER_LEVELS_HEVC_21 = 2, + D3D12_VIDEO_ENCODER_LEVELS_HEVC_3 = 3, + D3D12_VIDEO_ENCODER_LEVELS_HEVC_31 = 4, + D3D12_VIDEO_ENCODER_LEVELS_HEVC_4 = 5, + D3D12_VIDEO_ENCODER_LEVELS_HEVC_41 = 6, + D3D12_VIDEO_ENCODER_LEVELS_HEVC_5 = 7, + D3D12_VIDEO_ENCODER_LEVELS_HEVC_51 = 8, + D3D12_VIDEO_ENCODER_LEVELS_HEVC_52 = 9, + D3D12_VIDEO_ENCODER_LEVELS_HEVC_6 = 10, + D3D12_VIDEO_ENCODER_LEVELS_HEVC_61 = 11, + D3D12_VIDEO_ENCODER_LEVELS_HEVC_62 = 12 + } D3D12_VIDEO_ENCODER_LEVELS_HEVC; + +typedef struct D3D12_VIDEO_ENCODER_LEVEL_TIER_CONSTRAINTS_HEVC + { + D3D12_VIDEO_ENCODER_LEVELS_HEVC Level; + D3D12_VIDEO_ENCODER_TIER_HEVC Tier; + } D3D12_VIDEO_ENCODER_LEVEL_TIER_CONSTRAINTS_HEVC; + +typedef struct D3D12_VIDEO_ENCODER_LEVEL_SETTING + { + UINT DataSize; + union + { + D3D12_VIDEO_ENCODER_LEVELS_H264 *pH264LevelSetting; + D3D12_VIDEO_ENCODER_LEVEL_TIER_CONSTRAINTS_HEVC *pHEVCLevelSetting; + D3D12_VIDEO_ENCODER_AV1_LEVEL_TIER_CONSTRAINTS *pAV1LevelSetting; + } ; + } D3D12_VIDEO_ENCODER_LEVEL_SETTING; + +typedef struct D3D12_FEATURE_DATA_VIDEO_ENCODER_PROFILE_LEVEL + { + UINT NodeIndex; + D3D12_VIDEO_ENCODER_CODEC Codec; + D3D12_VIDEO_ENCODER_PROFILE_DESC Profile; + BOOL IsSupported; + D3D12_VIDEO_ENCODER_LEVEL_SETTING MinSupportedLevel; + D3D12_VIDEO_ENCODER_LEVEL_SETTING MaxSupportedLevel; + } D3D12_FEATURE_DATA_VIDEO_ENCODER_PROFILE_LEVEL; + +typedef struct D3D12_VIDEO_ENCODER_PICTURE_RESOLUTION_DESC + { + UINT Width; + UINT Height; + } D3D12_VIDEO_ENCODER_PICTURE_RESOLUTION_DESC; + +typedef struct D3D12_VIDEO_ENCODER_PICTURE_RESOLUTION_RATIO_DESC + { + UINT WidthRatio; + UINT HeightRatio; + } D3D12_VIDEO_ENCODER_PICTURE_RESOLUTION_RATIO_DESC; + +typedef struct D3D12_FEATURE_DATA_VIDEO_ENCODER_OUTPUT_RESOLUTION_RATIOS_COUNT + { + UINT NodeIndex; + D3D12_VIDEO_ENCODER_CODEC Codec; + UINT ResolutionRatiosCount; + } D3D12_FEATURE_DATA_VIDEO_ENCODER_OUTPUT_RESOLUTION_RATIOS_COUNT; + +typedef struct D3D12_FEATURE_DATA_VIDEO_ENCODER_OUTPUT_RESOLUTION + { + UINT NodeIndex; + D3D12_VIDEO_ENCODER_CODEC Codec; + UINT ResolutionRatiosCount; + BOOL IsSupported; + D3D12_VIDEO_ENCODER_PICTURE_RESOLUTION_DESC MinResolutionSupported; + D3D12_VIDEO_ENCODER_PICTURE_RESOLUTION_DESC MaxResolutionSupported; + UINT ResolutionWidthMultipleRequirement; + UINT ResolutionHeightMultipleRequirement; + _Field_size_full_(ResolutionRatiosCount) D3D12_VIDEO_ENCODER_PICTURE_RESOLUTION_RATIO_DESC *pResolutionRatios; + } D3D12_FEATURE_DATA_VIDEO_ENCODER_OUTPUT_RESOLUTION; + +typedef struct D3D12_FEATURE_DATA_VIDEO_ENCODER_INPUT_FORMAT + { + UINT NodeIndex; + D3D12_VIDEO_ENCODER_CODEC Codec; + D3D12_VIDEO_ENCODER_PROFILE_DESC Profile; + DXGI_FORMAT Format; + BOOL IsSupported; + } D3D12_FEATURE_DATA_VIDEO_ENCODER_INPUT_FORMAT; + +typedef struct D3D12_FEATURE_DATA_VIDEO_ENCODER_RATE_CONTROL_MODE + { + UINT NodeIndex; + D3D12_VIDEO_ENCODER_CODEC Codec; + D3D12_VIDEO_ENCODER_RATE_CONTROL_MODE RateControlMode; + BOOL IsSupported; + } D3D12_FEATURE_DATA_VIDEO_ENCODER_RATE_CONTROL_MODE; + +typedef +enum D3D12_VIDEO_ENCODER_INTRA_REFRESH_MODE + { + D3D12_VIDEO_ENCODER_INTRA_REFRESH_MODE_NONE = 0, + D3D12_VIDEO_ENCODER_INTRA_REFRESH_MODE_ROW_BASED = 1 + } D3D12_VIDEO_ENCODER_INTRA_REFRESH_MODE; + +typedef struct D3D12_FEATURE_DATA_VIDEO_ENCODER_INTRA_REFRESH_MODE + { + UINT NodeIndex; + D3D12_VIDEO_ENCODER_CODEC Codec; + D3D12_VIDEO_ENCODER_PROFILE_DESC Profile; + D3D12_VIDEO_ENCODER_LEVEL_SETTING Level; + D3D12_VIDEO_ENCODER_INTRA_REFRESH_MODE IntraRefreshMode; + BOOL IsSupported; + } D3D12_FEATURE_DATA_VIDEO_ENCODER_INTRA_REFRESH_MODE; + +typedef +enum D3D12_VIDEO_ENCODER_FRAME_SUBREGION_LAYOUT_MODE + { + D3D12_VIDEO_ENCODER_FRAME_SUBREGION_LAYOUT_MODE_FULL_FRAME = 0, + D3D12_VIDEO_ENCODER_FRAME_SUBREGION_LAYOUT_MODE_BYTES_PER_SUBREGION = 1, + D3D12_VIDEO_ENCODER_FRAME_SUBREGION_LAYOUT_MODE_SQUARE_UNITS_PER_SUBREGION_ROW_UNALIGNED = 2, + D3D12_VIDEO_ENCODER_FRAME_SUBREGION_LAYOUT_MODE_UNIFORM_PARTITIONING_ROWS_PER_SUBREGION = 3, + D3D12_VIDEO_ENCODER_FRAME_SUBREGION_LAYOUT_MODE_UNIFORM_PARTITIONING_SUBREGIONS_PER_FRAME = 4, + D3D12_VIDEO_ENCODER_FRAME_SUBREGION_LAYOUT_MODE_UNIFORM_GRID_PARTITION = 5, + D3D12_VIDEO_ENCODER_FRAME_SUBREGION_LAYOUT_MODE_CONFIGURABLE_GRID_PARTITION = 6, + D3D12_VIDEO_ENCODER_FRAME_SUBREGION_LAYOUT_MODE_AUTO = 7 + } D3D12_VIDEO_ENCODER_FRAME_SUBREGION_LAYOUT_MODE; + +typedef struct D3D12_FEATURE_DATA_VIDEO_ENCODER_FRAME_SUBREGION_LAYOUT_MODE + { + UINT NodeIndex; + D3D12_VIDEO_ENCODER_CODEC Codec; + D3D12_VIDEO_ENCODER_PROFILE_DESC Profile; + D3D12_VIDEO_ENCODER_LEVEL_SETTING Level; + D3D12_VIDEO_ENCODER_FRAME_SUBREGION_LAYOUT_MODE SubregionMode; + BOOL IsSupported; + } D3D12_FEATURE_DATA_VIDEO_ENCODER_FRAME_SUBREGION_LAYOUT_MODE; + +typedef +enum D3D12_VIDEO_ENCODER_AV1_FRAME_SUBREGION_LAYOUT_CONFIG_VALIDATION_FLAGS + { + D3D12_VIDEO_ENCODER_AV1_FRAME_SUBREGION_LAYOUT_CONFIG_VALIDATION_FLAG_NONE = 0, + D3D12_VIDEO_ENCODER_AV1_FRAME_SUBREGION_LAYOUT_CONFIG_VALIDATION_FLAG_NOT_SPECIFIED = 0x1, + D3D12_VIDEO_ENCODER_AV1_FRAME_SUBREGION_LAYOUT_CONFIG_VALIDATION_FLAG_CODEC_CONSTRAINT = 0x2, + D3D12_VIDEO_ENCODER_AV1_FRAME_SUBREGION_LAYOUT_CONFIG_VALIDATION_FLAG_HARDWARE_CONSTRAINT = 0x4, + D3D12_VIDEO_ENCODER_AV1_FRAME_SUBREGION_LAYOUT_CONFIG_VALIDATION_FLAG_ROWS_COUNT = 0x8, + D3D12_VIDEO_ENCODER_AV1_FRAME_SUBREGION_LAYOUT_CONFIG_VALIDATION_FLAG_COLS_COUNT = 0x10, + D3D12_VIDEO_ENCODER_AV1_FRAME_SUBREGION_LAYOUT_CONFIG_VALIDATION_FLAG_WIDTH = 0x20, + D3D12_VIDEO_ENCODER_AV1_FRAME_SUBREGION_LAYOUT_CONFIG_VALIDATION_FLAG_AREA = 0x40, + D3D12_VIDEO_ENCODER_AV1_FRAME_SUBREGION_LAYOUT_CONFIG_VALIDATION_FLAG_TOTAL_TILES = 0x80 + } D3D12_VIDEO_ENCODER_AV1_FRAME_SUBREGION_LAYOUT_CONFIG_VALIDATION_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS(D3D12_VIDEO_ENCODER_AV1_FRAME_SUBREGION_LAYOUT_CONFIG_VALIDATION_FLAGS) +typedef struct D3D12_VIDEO_ENCODER_AV1_FRAME_SUBREGION_LAYOUT_CONFIG_SUPPORT + { + BOOL Use128SuperBlocks; + D3D12_VIDEO_ENCODER_AV1_PICTURE_CONTROL_SUBREGIONS_LAYOUT_DATA_TILES TilesConfiguration; + D3D12_VIDEO_ENCODER_AV1_FRAME_SUBREGION_LAYOUT_CONFIG_VALIDATION_FLAGS ValidationFlags; + UINT MinTileRows; + UINT MaxTileRows; + UINT MinTileCols; + UINT MaxTileCols; + UINT MinTileWidth; + UINT MaxTileWidth; + UINT MinTileArea; + UINT MaxTileArea; + UINT TileSizeBytesMinus1; + } D3D12_VIDEO_ENCODER_AV1_FRAME_SUBREGION_LAYOUT_CONFIG_SUPPORT; + +typedef struct D3D12_VIDEO_ENCODER_FRAME_SUBREGION_LAYOUT_CONFIG_SUPPORT + { + UINT DataSize; + union + { + D3D12_VIDEO_ENCODER_AV1_FRAME_SUBREGION_LAYOUT_CONFIG_SUPPORT *pAV1Support; + } ; + } D3D12_VIDEO_ENCODER_FRAME_SUBREGION_LAYOUT_CONFIG_SUPPORT; + +typedef struct D3D12_FEATURE_DATA_VIDEO_ENCODER_FRAME_SUBREGION_LAYOUT_CONFIG + { + UINT NodeIndex; + D3D12_VIDEO_ENCODER_CODEC Codec; + D3D12_VIDEO_ENCODER_PROFILE_DESC Profile; + D3D12_VIDEO_ENCODER_LEVEL_SETTING Level; + D3D12_VIDEO_ENCODER_FRAME_SUBREGION_LAYOUT_MODE SubregionMode; + D3D12_VIDEO_ENCODER_PICTURE_RESOLUTION_DESC FrameResolution; + D3D12_VIDEO_ENCODER_FRAME_SUBREGION_LAYOUT_CONFIG_SUPPORT CodecSupport; + BOOL IsSupported; + } D3D12_FEATURE_DATA_VIDEO_ENCODER_FRAME_SUBREGION_LAYOUT_CONFIG; + +typedef +enum D3D12_VIDEO_ENCODER_HEAP_FLAGS + { + D3D12_VIDEO_ENCODER_HEAP_FLAG_NONE = 0, + D3D12_VIDEO_ENCODER_HEAP_FLAG_ALLOW_SUBREGION_NOTIFICATION_ARRAY_OF_BUFFERS = 0x1, + D3D12_VIDEO_ENCODER_HEAP_FLAG_ALLOW_SUBREGION_NOTIFICATION_SINGLE_BUFFER = 0x2, + D3D12_VIDEO_ENCODER_HEAP_FLAG_ALLOW_DIRTY_REGIONS = 0x4, + D3D12_VIDEO_ENCODER_HEAP_FLAG_ALLOW_RATE_CONTROL_FRAME_ANALYSIS = 0x8, + D3D12_VIDEO_ENCODER_HEAP_FLAG_ENABLE_SUBREGION_NOTIFICATION_SEQUENTIAL_SIGNALING = 0x10 + } D3D12_VIDEO_ENCODER_HEAP_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS(D3D12_VIDEO_ENCODER_HEAP_FLAGS) +typedef struct D3D12_VIDEO_ENCODER_HEAP_DESC + { + UINT NodeMask; + D3D12_VIDEO_ENCODER_HEAP_FLAGS Flags; + D3D12_VIDEO_ENCODER_CODEC EncodeCodec; + D3D12_VIDEO_ENCODER_PROFILE_DESC EncodeProfile; + D3D12_VIDEO_ENCODER_LEVEL_SETTING EncodeLevel; + UINT ResolutionsListCount; + _Field_size_full_(ResolutionsListCount) const D3D12_VIDEO_ENCODER_PICTURE_RESOLUTION_DESC *pResolutionList; + } D3D12_VIDEO_ENCODER_HEAP_DESC; + +typedef struct D3D12_FEATURE_DATA_VIDEO_ENCODER_HEAP_SIZE + { + D3D12_VIDEO_ENCODER_HEAP_DESC HeapDesc; + BOOL IsSupported; + UINT64 MemoryPoolL0Size; + UINT64 MemoryPoolL1Size; + } D3D12_FEATURE_DATA_VIDEO_ENCODER_HEAP_SIZE; + +typedef +enum D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_SUPPORT_H264_FLAGS + { + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_SUPPORT_H264_FLAG_NONE = 0, + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_SUPPORT_H264_FLAG_CABAC_ENCODING_SUPPORT = 0x1, + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_SUPPORT_H264_FLAG_INTRA_SLICE_CONSTRAINED_ENCODING_SUPPORT = 0x2, + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_SUPPORT_H264_FLAG_BFRAME_LTR_COMBINED_SUPPORT = 0x4, + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_SUPPORT_H264_FLAG_ADAPTIVE_8x8_TRANSFORM_ENCODING_SUPPORT = 0x8, + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_SUPPORT_H264_FLAG_DIRECT_SPATIAL_ENCODING_SUPPORT = 0x10, + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_SUPPORT_H264_FLAG_DIRECT_TEMPORAL_ENCODING_SUPPORT = 0x20, + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_SUPPORT_H264_FLAG_CONSTRAINED_INTRAPREDICTION_SUPPORT = 0x40, + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_SUPPORT_H264_FLAG_NUM_REF_IDX_ACTIVE_OVERRIDE_FLAG_SLICE_SUPPORT = 0x80 + } D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_SUPPORT_H264_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS(D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_SUPPORT_H264_FLAGS) +typedef +enum D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_H264_SLICES_DEBLOCKING_MODES + { + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_H264_SLICES_DEBLOCKING_MODE_0_ALL_LUMA_CHROMA_SLICE_BLOCK_EDGES_ALWAYS_FILTERED = 0, + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_H264_SLICES_DEBLOCKING_MODE_1_DISABLE_ALL_SLICE_BLOCK_EDGES = 1, + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_H264_SLICES_DEBLOCKING_MODE_2_DISABLE_SLICE_BOUNDARIES_BLOCKS = 2, + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_H264_SLICES_DEBLOCKING_MODE_3_USE_TWO_STAGE_DEBLOCKING = 3, + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_H264_SLICES_DEBLOCKING_MODE_4_DISABLE_CHROMA_BLOCK_EDGES = 4, + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_H264_SLICES_DEBLOCKING_MODE_5_DISABLE_CHROMA_BLOCK_EDGES_AND_LUMA_BOUNDARIES = 5, + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_H264_SLICES_DEBLOCKING_MODE_6_DISABLE_CHROMA_BLOCK_EDGES_AND_USE_LUMA_TWO_STAGE_DEBLOCKING = 6 + } D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_H264_SLICES_DEBLOCKING_MODES; + +typedef +enum D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_H264_SLICES_DEBLOCKING_MODE_FLAGS + { + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_H264_SLICES_DEBLOCKING_MODE_FLAG_NONE = 0, + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_H264_SLICES_DEBLOCKING_MODE_FLAG_0_ALL_LUMA_CHROMA_SLICE_BLOCK_EDGES_ALWAYS_FILTERED = ( 1 << D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_H264_SLICES_DEBLOCKING_MODE_0_ALL_LUMA_CHROMA_SLICE_BLOCK_EDGES_ALWAYS_FILTERED ) , + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_H264_SLICES_DEBLOCKING_MODE_FLAG_1_DISABLE_ALL_SLICE_BLOCK_EDGES = ( 1 << D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_H264_SLICES_DEBLOCKING_MODE_1_DISABLE_ALL_SLICE_BLOCK_EDGES ) , + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_H264_SLICES_DEBLOCKING_MODE_FLAG_2_DISABLE_SLICE_BOUNDARIES_BLOCKS = ( 1 << D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_H264_SLICES_DEBLOCKING_MODE_2_DISABLE_SLICE_BOUNDARIES_BLOCKS ) , + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_H264_SLICES_DEBLOCKING_MODE_FLAG_3_USE_TWO_STAGE_DEBLOCKING = ( 1 << D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_H264_SLICES_DEBLOCKING_MODE_3_USE_TWO_STAGE_DEBLOCKING ) , + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_H264_SLICES_DEBLOCKING_MODE_FLAG_4_DISABLE_CHROMA_BLOCK_EDGES = ( 1 << D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_H264_SLICES_DEBLOCKING_MODE_4_DISABLE_CHROMA_BLOCK_EDGES ) , + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_H264_SLICES_DEBLOCKING_MODE_FLAG_5_DISABLE_CHROMA_BLOCK_EDGES_AND_LUMA_BOUNDARIES = ( 1 << D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_H264_SLICES_DEBLOCKING_MODE_5_DISABLE_CHROMA_BLOCK_EDGES_AND_LUMA_BOUNDARIES ) , + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_H264_SLICES_DEBLOCKING_MODE_FLAG_6_DISABLE_CHROMA_BLOCK_EDGES_AND_USE_LUMA_TWO_STAGE_DEBLOCKING = ( 1 << D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_H264_SLICES_DEBLOCKING_MODE_6_DISABLE_CHROMA_BLOCK_EDGES_AND_USE_LUMA_TWO_STAGE_DEBLOCKING ) + } D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_H264_SLICES_DEBLOCKING_MODE_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS(D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_H264_SLICES_DEBLOCKING_MODE_FLAGS) +typedef struct D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_SUPPORT_H264 + { + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_SUPPORT_H264_FLAGS SupportFlags; + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_H264_SLICES_DEBLOCKING_MODE_FLAGS DisableDeblockingFilterSupportedModes; + } D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_SUPPORT_H264; + +typedef +enum D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_SUPPORT_HEVC_FLAGS + { + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_SUPPORT_HEVC_FLAG_NONE = 0, + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_SUPPORT_HEVC_FLAG_BFRAME_LTR_COMBINED_SUPPORT = 0x1, + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_SUPPORT_HEVC_FLAG_INTRA_SLICE_CONSTRAINED_ENCODING_SUPPORT = 0x2, + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_SUPPORT_HEVC_FLAG_CONSTRAINED_INTRAPREDICTION_SUPPORT = 0x4, + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_SUPPORT_HEVC_FLAG_SAO_FILTER_SUPPORT = 0x8, + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_SUPPORT_HEVC_FLAG_ASYMETRIC_MOTION_PARTITION_SUPPORT = 0x10, + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_SUPPORT_HEVC_FLAG_ASYMETRIC_MOTION_PARTITION_REQUIRED = 0x20, + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_SUPPORT_HEVC_FLAG_TRANSFORM_SKIP_SUPPORT = 0x40, + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_SUPPORT_HEVC_FLAG_DISABLING_LOOP_FILTER_ACROSS_SLICES_SUPPORT = 0x80, + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_SUPPORT_HEVC_FLAG_P_FRAMES_IMPLEMENTED_AS_LOW_DELAY_B_FRAMES = 0x100, + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_SUPPORT_HEVC_FLAG_NUM_REF_IDX_ACTIVE_OVERRIDE_FLAG_SLICE_SUPPORT = 0x200, + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_SUPPORT_HEVC_FLAG_TRANSFORM_SKIP_ROTATION_ENABLED_SUPPORT = 0x400, + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_SUPPORT_HEVC_FLAG_TRANSFORM_SKIP_ROTATION_ENABLED_REQUIRED = 0x800, + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_SUPPORT_HEVC_FLAG_TRANSFORM_SKIP_CONTEXT_ENABLED_SUPPORT = 0x1000, + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_SUPPORT_HEVC_FLAG_TRANSFORM_SKIP_CONTEXT_ENABLED_REQUIRED = 0x2000, + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_SUPPORT_HEVC_FLAG_IMPLICIT_RDPCM_ENABLED_SUPPORT = 0x4000, + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_SUPPORT_HEVC_FLAG_IMPLICIT_RDPCM_ENABLED_REQUIRED = 0x8000, + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_SUPPORT_HEVC_FLAG_EXPLICIT_RDPCM_ENABLED_SUPPORT = 0x10000, + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_SUPPORT_HEVC_FLAG_EXPLICIT_RDPCM_ENABLED_REQUIRED = 0x20000, + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_SUPPORT_HEVC_FLAG_EXTENDED_PRECISION_PROCESSING_SUPPORT = 0x40000, + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_SUPPORT_HEVC_FLAG_EXTENDED_PRECISION_PROCESSING_REQUIRED = 0x80000, + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_SUPPORT_HEVC_FLAG_INTRA_SMOOTHING_DISABLED_SUPPORT = 0x100000, + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_SUPPORT_HEVC_FLAG_INTRA_SMOOTHING_DISABLED_REQUIRED = 0x200000, + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_SUPPORT_HEVC_FLAG_HIGH_PRECISION_OFFSETS_ENABLED_SUPPORT = 0x400000, + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_SUPPORT_HEVC_FLAG_HIGH_PRECISION_OFFSETS_ENABLED_REQUIRED = 0x800000, + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_SUPPORT_HEVC_FLAG_PERSISTENT_RICE_ADAPTATION_ENABLED_SUPPORT = 0x1000000, + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_SUPPORT_HEVC_FLAG_PERSISTENT_RICE_ADAPTATION_ENABLED_REQUIRED = 0x2000000, + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_SUPPORT_HEVC_FLAG_CABAC_BYPASS_ALIGNMENT_ENABLED_SUPPORT = 0x4000000, + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_SUPPORT_HEVC_FLAG_CABAC_BYPASS_ALIGNMENT_ENABLED_REQUIRED = 0x8000000, + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_SUPPORT_HEVC_FLAG_CROSS_COMPONENT_PREDICTION_ENABLED_FLAG_SUPPORT = 0x10000000, + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_SUPPORT_HEVC_FLAG_CROSS_COMPONENT_PREDICTION_ENABLED_FLAG_REQUIRED = 0x20000000, + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_SUPPORT_HEVC_FLAG_CHROMA_QP_OFFSET_LIST_ENABLED_FLAG_SUPPORT = 0x40000000, + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_SUPPORT_HEVC_FLAG_CHROMA_QP_OFFSET_LIST_ENABLED_FLAG_REQUIRED = 0x80000000 + } D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_SUPPORT_HEVC_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS(D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_SUPPORT_HEVC_FLAGS) +typedef +enum D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_HEVC_CUSIZE + { + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_HEVC_CUSIZE_8x8 = 0, + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_HEVC_CUSIZE_16x16 = 1, + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_HEVC_CUSIZE_32x32 = 2, + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_HEVC_CUSIZE_64x64 = 3 + } D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_HEVC_CUSIZE; + +typedef +enum D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_HEVC_TUSIZE + { + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_HEVC_TUSIZE_4x4 = 0, + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_HEVC_TUSIZE_8x8 = 1, + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_HEVC_TUSIZE_16x16 = 2, + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_HEVC_TUSIZE_32x32 = 3 + } D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_HEVC_TUSIZE; + +typedef struct D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_SUPPORT_HEVC + { + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_SUPPORT_HEVC_FLAGS SupportFlags; + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_HEVC_CUSIZE MinLumaCodingUnitSize; + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_HEVC_CUSIZE MaxLumaCodingUnitSize; + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_HEVC_TUSIZE MinLumaTransformUnitSize; + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_HEVC_TUSIZE MaxLumaTransformUnitSize; + UCHAR max_transform_hierarchy_depth_inter; + UCHAR max_transform_hierarchy_depth_intra; + } D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_SUPPORT_HEVC; + +typedef +enum D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_SUPPORT_HEVC_FLAGS1 + { + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_SUPPORT_HEVC_FLAG1_NONE = 0, + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_SUPPORT_HEVC_FLAG1_SEPARATE_COLOUR_PLANE_SUPPORT = 0x1, + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_SUPPORT_HEVC_FLAG1_SEPARATE_COLOUR_PLANE_REQUIRED = 0x2, + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_SUPPORT_HEVC_FLAG1_TEMPORAL_MVP_ENABLED_SUPPORT = 0x4, + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_SUPPORT_HEVC_FLAG1_TEMPORAL_MVP_ENABLED_REQUIRED = 0x8, + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_SUPPORT_HEVC_FLAG1_STRONG_INTRA_SMOOTHING_ENABLED_SUPPORT = 0x10, + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_SUPPORT_HEVC_FLAG1_STRONG_INTRA_SMOOTHING_ENABLED_REQUIRED = 0x20 + } D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_SUPPORT_HEVC_FLAGS1; + +DEFINE_ENUM_FLAG_OPERATORS(D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_SUPPORT_HEVC_FLAGS1) +typedef struct D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_SUPPORT_HEVC1 + { + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_SUPPORT_HEVC_FLAGS SupportFlags; + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_HEVC_CUSIZE MinLumaCodingUnitSize; + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_HEVC_CUSIZE MaxLumaCodingUnitSize; + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_HEVC_TUSIZE MinLumaTransformUnitSize; + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_HEVC_TUSIZE MaxLumaTransformUnitSize; + UCHAR max_transform_hierarchy_depth_inter; + UCHAR max_transform_hierarchy_depth_intra; + UINT allowed_diff_cu_chroma_qp_offset_depth_values; + UINT allowed_log2_sao_offset_scale_luma_values; + UINT allowed_log2_sao_offset_scale_chroma_values; + UINT allowed_log2_max_transform_skip_block_size_minus2_values; + UINT allowed_chroma_qp_offset_list_len_minus1_values; + UINT allowed_cb_qp_offset_list_values[ 6 ]; + UINT allowed_cr_qp_offset_list_values[ 6 ]; + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_SUPPORT_HEVC_FLAGS1 SupportFlags1; + } D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_SUPPORT_HEVC1; + +typedef struct D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_SUPPORT + { + UINT DataSize; + union + { + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_SUPPORT_H264 *pH264Support; + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_SUPPORT_HEVC *pHEVCSupport; + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_SUPPORT_HEVC1 *pHEVCSupport1; + D3D12_VIDEO_ENCODER_AV1_CODEC_CONFIGURATION_SUPPORT *pAV1Support; + } ; + } D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_SUPPORT; + +typedef struct D3D12_FEATURE_DATA_VIDEO_ENCODER_CODEC_CONFIGURATION_SUPPORT + { + UINT NodeIndex; + D3D12_VIDEO_ENCODER_CODEC Codec; + D3D12_VIDEO_ENCODER_PROFILE_DESC Profile; + BOOL IsSupported; + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_SUPPORT CodecSupportLimits; + } D3D12_FEATURE_DATA_VIDEO_ENCODER_CODEC_CONFIGURATION_SUPPORT; + +typedef struct D3D12_VIDEO_ENCODER_CODEC_PICTURE_CONTROL_SUPPORT_H264 + { + UINT MaxL0ReferencesForP; + UINT MaxL0ReferencesForB; + UINT MaxL1ReferencesForB; + UINT MaxLongTermReferences; + UINT MaxDPBCapacity; + } D3D12_VIDEO_ENCODER_CODEC_PICTURE_CONTROL_SUPPORT_H264; + +typedef struct D3D12_VIDEO_ENCODER_CODEC_PICTURE_CONTROL_SUPPORT_HEVC + { + UINT MaxL0ReferencesForP; + UINT MaxL0ReferencesForB; + UINT MaxL1ReferencesForB; + UINT MaxLongTermReferences; + UINT MaxDPBCapacity; + } D3D12_VIDEO_ENCODER_CODEC_PICTURE_CONTROL_SUPPORT_HEVC; + +typedef struct D3D12_VIDEO_ENCODER_CODEC_PICTURE_CONTROL_SUPPORT + { + UINT DataSize; + union + { + D3D12_VIDEO_ENCODER_CODEC_PICTURE_CONTROL_SUPPORT_H264 *pH264Support; + D3D12_VIDEO_ENCODER_CODEC_PICTURE_CONTROL_SUPPORT_HEVC *pHEVCSupport; + D3D12_VIDEO_ENCODER_CODEC_AV1_PICTURE_CONTROL_SUPPORT *pAV1Support; + } ; + } D3D12_VIDEO_ENCODER_CODEC_PICTURE_CONTROL_SUPPORT; + +typedef struct D3D12_FEATURE_DATA_VIDEO_ENCODER_CODEC_PICTURE_CONTROL_SUPPORT + { + UINT NodeIndex; + D3D12_VIDEO_ENCODER_CODEC Codec; + D3D12_VIDEO_ENCODER_PROFILE_DESC Profile; + BOOL IsSupported; + D3D12_VIDEO_ENCODER_CODEC_PICTURE_CONTROL_SUPPORT PictureSupport; + } D3D12_FEATURE_DATA_VIDEO_ENCODER_CODEC_PICTURE_CONTROL_SUPPORT; + +typedef +enum D3D12_VIDEO_ENCODER_SUPPORT_FLAGS + { + D3D12_VIDEO_ENCODER_SUPPORT_FLAG_NONE = 0, + D3D12_VIDEO_ENCODER_SUPPORT_FLAG_GENERAL_SUPPORT_OK = 0x1, + D3D12_VIDEO_ENCODER_SUPPORT_FLAG_RATE_CONTROL_RECONFIGURATION_AVAILABLE = 0x2, + D3D12_VIDEO_ENCODER_SUPPORT_FLAG_RESOLUTION_RECONFIGURATION_AVAILABLE = 0x4, + D3D12_VIDEO_ENCODER_SUPPORT_FLAG_RATE_CONTROL_VBV_SIZE_CONFIG_AVAILABLE = 0x8, + D3D12_VIDEO_ENCODER_SUPPORT_FLAG_RATE_CONTROL_FRAME_ANALYSIS_AVAILABLE = 0x10, + D3D12_VIDEO_ENCODER_SUPPORT_FLAG_RECONSTRUCTED_FRAMES_REQUIRE_TEXTURE_ARRAYS = 0x20, + D3D12_VIDEO_ENCODER_SUPPORT_FLAG_RATE_CONTROL_DELTA_QP_AVAILABLE = 0x40, + D3D12_VIDEO_ENCODER_SUPPORT_FLAG_SUBREGION_LAYOUT_RECONFIGURATION_AVAILABLE = 0x80, + D3D12_VIDEO_ENCODER_SUPPORT_FLAG_RATE_CONTROL_ADJUSTABLE_QP_RANGE_AVAILABLE = 0x100, + D3D12_VIDEO_ENCODER_SUPPORT_FLAG_RATE_CONTROL_INITIAL_QP_AVAILABLE = 0x200, + D3D12_VIDEO_ENCODER_SUPPORT_FLAG_RATE_CONTROL_MAX_FRAME_SIZE_AVAILABLE = 0x400, + D3D12_VIDEO_ENCODER_SUPPORT_FLAG_SEQUENCE_GOP_RECONFIGURATION_AVAILABLE = 0x800, + D3D12_VIDEO_ENCODER_SUPPORT_FLAG_MOTION_ESTIMATION_PRECISION_MODE_LIMIT_AVAILABLE = 0x1000, + D3D12_VIDEO_ENCODER_SUPPORT_FLAG_RATE_CONTROL_EXTENSION1_SUPPORT = 0x2000, + D3D12_VIDEO_ENCODER_SUPPORT_FLAG_RATE_CONTROL_QUALITY_VS_SPEED_AVAILABLE = 0x4000, + D3D12_VIDEO_ENCODER_SUPPORT_FLAG_READABLE_RECONSTRUCTED_PICTURE_LAYOUT_AVAILABLE = 0x8000, + D3D12_VIDEO_ENCODER_SUPPORT_FLAG_PER_BLOCK_QP_MAP_METADATA_AVAILABLE = 0x10000, + D3D12_VIDEO_ENCODER_SUPPORT_FLAG_PER_BLOCK_SATD_MAP_METADATA_AVAILABLE = 0x20000, + D3D12_VIDEO_ENCODER_SUPPORT_FLAG_PER_BLOCK_RC_BIT_ALLOCATION_MAP_METADATA_AVAILABLE = 0x40000, + D3D12_VIDEO_ENCODER_SUPPORT_FLAG_SUBREGION_NOTIFICATION_ARRAY_OF_BUFFERS_AVAILABLE = 0x80000, + D3D12_VIDEO_ENCODER_SUPPORT_FLAG_SUBREGION_NOTIFICATION_SINGLE_BUFFER_AVAILABLE = 0x100000, + D3D12_VIDEO_ENCODER_SUPPORT_FLAG_FRAME_PSNR_METADATA_AVAILABLE = 0x200000, + D3D12_VIDEO_ENCODER_SUPPORT_FLAG_SUBREGIONS_PSNR_METADATA_AVAILABLE = 0x400000, + D3D12_VIDEO_ENCODER_SUPPORT_FLAG_RATE_CONTROL_SPATIAL_ADAPTIVE_QP_AVAILABLE = 0x800000, + D3D12_VIDEO_ENCODER_SUPPORT_FLAG_INTRA_REFRESH_NO_SUBREGION_LAYOUT_CONSTRAINTS_AVAILABLE = 0x1000000, + D3D12_VIDEO_ENCODER_SUPPORT_FLAG_SUBREGION_NOTIFICATION_SEQUENTIAL_SIGNALING_AVAILABLE = 0x2000000 + } D3D12_VIDEO_ENCODER_SUPPORT_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS(D3D12_VIDEO_ENCODER_SUPPORT_FLAGS) +typedef +enum D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_H264_FLAGS + { + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_H264_FLAG_NONE = 0, + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_H264_FLAG_USE_CONSTRAINED_INTRAPREDICTION = 0x1, + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_H264_FLAG_USE_ADAPTIVE_8x8_TRANSFORM = 0x2, + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_H264_FLAG_ENABLE_CABAC_ENCODING = 0x4, + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_H264_FLAG_ALLOW_REQUEST_INTRA_CONSTRAINED_SLICES = 0x8 + } D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_H264_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS(D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_H264_FLAGS) +typedef +enum D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_H264_DIRECT_MODES + { + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_H264_DIRECT_MODES_DISABLED = 0, + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_H264_DIRECT_MODES_TEMPORAL = 1, + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_H264_DIRECT_MODES_SPATIAL = 2 + } D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_H264_DIRECT_MODES; + +typedef struct D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_H264 + { + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_H264_FLAGS ConfigurationFlags; + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_H264_DIRECT_MODES DirectModeConfig; + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_H264_SLICES_DEBLOCKING_MODES DisableDeblockingFilterConfig; + } D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_H264; + +typedef +enum D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_HEVC_FLAGS + { + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_HEVC_FLAG_NONE = 0, + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_HEVC_FLAG_DISABLE_LOOP_FILTER_ACROSS_SLICES = 0x1, + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_HEVC_FLAG_ALLOW_REQUEST_INTRA_CONSTRAINED_SLICES = 0x2, + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_HEVC_FLAG_ENABLE_SAO_FILTER = 0x4, + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_HEVC_FLAG_ENABLE_LONG_TERM_REFERENCES = 0x8, + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_HEVC_FLAG_USE_ASYMETRIC_MOTION_PARTITION = 0x10, + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_HEVC_FLAG_ENABLE_TRANSFORM_SKIPPING = 0x20, + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_HEVC_FLAG_USE_CONSTRAINED_INTRAPREDICTION = 0x40, + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_HEVC_FLAG_TRANSFORM_SKIP_ROTATION = 0x80, + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_HEVC_FLAG_TRANSFORM_SKIP_CONTEXT = 0x100, + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_HEVC_FLAG_IMPLICIT_RDPCM = 0x200, + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_HEVC_FLAG_EXPLICIT_RDPCM = 0x400, + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_HEVC_FLAG_EXTENDED_PRECISION_PROCESSING = 0x800, + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_HEVC_FLAG_INTRA_SMOOTHING_DISABLED = 0x1000, + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_HEVC_FLAG_HIGH_PRECISION_OFFSETS = 0x2000, + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_HEVC_FLAG_PERSISTENT_RICE_ADAPTATION = 0x4000, + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_HEVC_FLAG_CABAC_BYPASS_ALIGNMENT = 0x8000, + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_HEVC_FLAG_SEPARATE_COLOUR_PLANE = 0x10000, + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_HEVC_FLAG_TEMPORAL_MVP_ENABLED = 0x20000, + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_HEVC_FLAG_STRONG_INTRA_SMOOTHING_ENABLED = 0x40000 + } D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_HEVC_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS(D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_HEVC_FLAGS) +typedef struct D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_HEVC + { + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_HEVC_FLAGS ConfigurationFlags; + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_HEVC_CUSIZE MinLumaCodingUnitSize; + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_HEVC_CUSIZE MaxLumaCodingUnitSize; + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_HEVC_TUSIZE MinLumaTransformUnitSize; + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_HEVC_TUSIZE MaxLumaTransformUnitSize; + UCHAR max_transform_hierarchy_depth_inter; + UCHAR max_transform_hierarchy_depth_intra; + } D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_HEVC; + +typedef struct D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION + { + UINT DataSize; + union + { + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_H264 *pH264Config; + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_HEVC *pHEVCConfig; + D3D12_VIDEO_ENCODER_AV1_CODEC_CONFIGURATION *pAV1Config; + } ; + } D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION; + +typedef struct D3D12_VIDEO_ENCODER_INTRA_REFRESH + { + D3D12_VIDEO_ENCODER_INTRA_REFRESH_MODE Mode; + UINT IntraRefreshDuration; + } D3D12_VIDEO_ENCODER_INTRA_REFRESH; + +typedef +enum D3D12_VIDEO_ENCODER_MOTION_ESTIMATION_PRECISION_MODE + { + D3D12_VIDEO_ENCODER_MOTION_ESTIMATION_PRECISION_MODE_MAXIMUM = 0, + D3D12_VIDEO_ENCODER_MOTION_ESTIMATION_PRECISION_MODE_FULL_PIXEL = 1, + D3D12_VIDEO_ENCODER_MOTION_ESTIMATION_PRECISION_MODE_HALF_PIXEL = 2, + D3D12_VIDEO_ENCODER_MOTION_ESTIMATION_PRECISION_MODE_QUARTER_PIXEL = 3, + D3D12_VIDEO_ENCODER_MOTION_ESTIMATION_PRECISION_MODE_EIGHTH_PIXEL = 4 + } D3D12_VIDEO_ENCODER_MOTION_ESTIMATION_PRECISION_MODE; + +typedef struct D3D12_FEATURE_DATA_VIDEO_ENCODER_RESOLUTION_SUPPORT_LIMITS + { + UINT MaxSubregionsNumber; + UINT MaxIntraRefreshFrameDuration; + UINT SubregionBlockPixelsSize; + UINT QPMapRegionPixelsSize; + } D3D12_FEATURE_DATA_VIDEO_ENCODER_RESOLUTION_SUPPORT_LIMITS; + +typedef +enum D3D12_VIDEO_ENCODER_VALIDATION_FLAGS + { + D3D12_VIDEO_ENCODER_VALIDATION_FLAG_NONE = 0, + D3D12_VIDEO_ENCODER_VALIDATION_FLAG_CODEC_NOT_SUPPORTED = 0x1, + D3D12_VIDEO_ENCODER_VALIDATION_FLAG_INPUT_FORMAT_NOT_SUPPORTED = 0x8, + D3D12_VIDEO_ENCODER_VALIDATION_FLAG_CODEC_CONFIGURATION_NOT_SUPPORTED = 0x10, + D3D12_VIDEO_ENCODER_VALIDATION_FLAG_RATE_CONTROL_MODE_NOT_SUPPORTED = 0x20, + D3D12_VIDEO_ENCODER_VALIDATION_FLAG_RATE_CONTROL_CONFIGURATION_NOT_SUPPORTED = 0x40, + D3D12_VIDEO_ENCODER_VALIDATION_FLAG_INTRA_REFRESH_MODE_NOT_SUPPORTED = 0x80, + D3D12_VIDEO_ENCODER_VALIDATION_FLAG_SUBREGION_LAYOUT_MODE_NOT_SUPPORTED = 0x100, + D3D12_VIDEO_ENCODER_VALIDATION_FLAG_RESOLUTION_NOT_SUPPORTED_IN_LIST = 0x200, + D3D12_VIDEO_ENCODER_VALIDATION_FLAG_GOP_STRUCTURE_NOT_SUPPORTED = 0x800, + D3D12_VIDEO_ENCODER_VALIDATION_FLAG_SUBREGION_LAYOUT_DATA_NOT_SUPPORTED = 0x1000, + D3D12_VIDEO_ENCODER_VALIDATION_FLAG_QPMAP_NOT_SUPPORTED = 0x2000, + D3D12_VIDEO_ENCODER_VALIDATION_FLAG_DIRTY_REGIONS_NOT_SUPPORTED = 0x4000, + D3D12_VIDEO_ENCODER_VALIDATION_FLAG_MOTION_SEARCH_NOT_SUPPORTED = 0x8000, + D3D12_VIDEO_ENCODER_VALIDATION_FLAG_FRAME_ANALYSIS_NOT_SUPPORTED = 0x10000 + } D3D12_VIDEO_ENCODER_VALIDATION_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS(D3D12_VIDEO_ENCODER_VALIDATION_FLAGS) +typedef struct D3D12_VIDEO_ENCODER_SEQUENCE_GOP_STRUCTURE_H264 + { + UINT GOPLength; + UINT PPicturePeriod; + UCHAR pic_order_cnt_type; + UCHAR log2_max_frame_num_minus4; + UCHAR log2_max_pic_order_cnt_lsb_minus4; + } D3D12_VIDEO_ENCODER_SEQUENCE_GOP_STRUCTURE_H264; + +typedef struct D3D12_VIDEO_ENCODER_SEQUENCE_GOP_STRUCTURE_HEVC + { + UINT GOPLength; + UINT PPicturePeriod; + UCHAR log2_max_pic_order_cnt_lsb_minus4; + } D3D12_VIDEO_ENCODER_SEQUENCE_GOP_STRUCTURE_HEVC; + +typedef struct D3D12_VIDEO_ENCODER_SEQUENCE_GOP_STRUCTURE + { + UINT DataSize; + union + { + D3D12_VIDEO_ENCODER_SEQUENCE_GOP_STRUCTURE_H264 *pH264GroupOfPictures; + D3D12_VIDEO_ENCODER_SEQUENCE_GOP_STRUCTURE_HEVC *pHEVCGroupOfPictures; + D3D12_VIDEO_ENCODER_AV1_SEQUENCE_STRUCTURE *pAV1SequenceStructure; + } ; + } D3D12_VIDEO_ENCODER_SEQUENCE_GOP_STRUCTURE; + +typedef struct D3D12_FEATURE_DATA_VIDEO_ENCODER_SUPPORT + { + UINT NodeIndex; + D3D12_VIDEO_ENCODER_CODEC Codec; + DXGI_FORMAT InputFormat; + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION CodecConfiguration; + D3D12_VIDEO_ENCODER_SEQUENCE_GOP_STRUCTURE CodecGopSequence; + D3D12_VIDEO_ENCODER_RATE_CONTROL RateControl; + D3D12_VIDEO_ENCODER_INTRA_REFRESH_MODE IntraRefresh; + D3D12_VIDEO_ENCODER_FRAME_SUBREGION_LAYOUT_MODE SubregionFrameEncoding; + UINT ResolutionsListCount; + const D3D12_VIDEO_ENCODER_PICTURE_RESOLUTION_DESC *pResolutionList; + UINT MaxReferenceFramesInDPB; + D3D12_VIDEO_ENCODER_VALIDATION_FLAGS ValidationFlags; + D3D12_VIDEO_ENCODER_SUPPORT_FLAGS SupportFlags; + D3D12_VIDEO_ENCODER_PROFILE_DESC SuggestedProfile; + D3D12_VIDEO_ENCODER_LEVEL_SETTING SuggestedLevel; + _Field_size_full_(ResolutionsListCount) D3D12_FEATURE_DATA_VIDEO_ENCODER_RESOLUTION_SUPPORT_LIMITS *pResolutionDependentSupport; + } D3D12_FEATURE_DATA_VIDEO_ENCODER_SUPPORT; + +typedef struct D3D12_VIDEO_ENCODER_PICTURE_CONTROL_SUBREGIONS_LAYOUT_DATA_SLICES + { + union + { + UINT MaxBytesPerSlice; + UINT NumberOfCodingUnitsPerSlice; + UINT NumberOfRowsPerSlice; + UINT NumberOfSlicesPerFrame; + } ; + } D3D12_VIDEO_ENCODER_PICTURE_CONTROL_SUBREGIONS_LAYOUT_DATA_SLICES; + +typedef struct D3D12_VIDEO_ENCODER_PICTURE_CONTROL_SUBREGIONS_LAYOUT_DATA + { + UINT DataSize; + union + { + const D3D12_VIDEO_ENCODER_PICTURE_CONTROL_SUBREGIONS_LAYOUT_DATA_SLICES *pSlicesPartition_H264; + const D3D12_VIDEO_ENCODER_PICTURE_CONTROL_SUBREGIONS_LAYOUT_DATA_SLICES *pSlicesPartition_HEVC; + const D3D12_VIDEO_ENCODER_AV1_PICTURE_CONTROL_SUBREGIONS_LAYOUT_DATA_TILES *pTilesPartition_AV1; + } ; + } D3D12_VIDEO_ENCODER_PICTURE_CONTROL_SUBREGIONS_LAYOUT_DATA; + +typedef struct D3D12_FEATURE_DATA_VIDEO_ENCODER_SUPPORT1 + { + UINT NodeIndex; + D3D12_VIDEO_ENCODER_CODEC Codec; + DXGI_FORMAT InputFormat; + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION CodecConfiguration; + D3D12_VIDEO_ENCODER_SEQUENCE_GOP_STRUCTURE CodecGopSequence; + D3D12_VIDEO_ENCODER_RATE_CONTROL RateControl; + D3D12_VIDEO_ENCODER_INTRA_REFRESH_MODE IntraRefresh; + D3D12_VIDEO_ENCODER_FRAME_SUBREGION_LAYOUT_MODE SubregionFrameEncoding; + UINT ResolutionsListCount; + const D3D12_VIDEO_ENCODER_PICTURE_RESOLUTION_DESC *pResolutionList; + UINT MaxReferenceFramesInDPB; + D3D12_VIDEO_ENCODER_VALIDATION_FLAGS ValidationFlags; + D3D12_VIDEO_ENCODER_SUPPORT_FLAGS SupportFlags; + D3D12_VIDEO_ENCODER_PROFILE_DESC SuggestedProfile; + D3D12_VIDEO_ENCODER_LEVEL_SETTING SuggestedLevel; + _Field_size_full_(ResolutionsListCount) D3D12_FEATURE_DATA_VIDEO_ENCODER_RESOLUTION_SUPPORT_LIMITS *pResolutionDependentSupport; + D3D12_VIDEO_ENCODER_PICTURE_CONTROL_SUBREGIONS_LAYOUT_DATA SubregionFrameEncodingData; + UINT MaxQualityVsSpeed; + } D3D12_FEATURE_DATA_VIDEO_ENCODER_SUPPORT1; + +typedef struct D3D12_FEATURE_DATA_VIDEO_ENCODER_RESOURCE_REQUIREMENTS + { + UINT NodeIndex; + D3D12_VIDEO_ENCODER_CODEC Codec; + D3D12_VIDEO_ENCODER_PROFILE_DESC Profile; + DXGI_FORMAT InputFormat; + D3D12_VIDEO_ENCODER_PICTURE_RESOLUTION_DESC PictureTargetResolution; + BOOL IsSupported; + UINT CompressedBitstreamBufferAccessAlignment; + UINT EncoderMetadataBufferAccessAlignment; + UINT MaxEncoderOutputMetadataBufferSize; + } D3D12_FEATURE_DATA_VIDEO_ENCODER_RESOURCE_REQUIREMENTS; + +typedef +enum D3D12_VIDEO_ENCODER_FLAGS + { + D3D12_VIDEO_ENCODER_FLAG_NONE = 0 + } D3D12_VIDEO_ENCODER_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS(D3D12_VIDEO_ENCODER_FLAGS) +typedef struct D3D12_VIDEO_ENCODER_DESC + { + UINT NodeMask; + D3D12_VIDEO_ENCODER_FLAGS Flags; + D3D12_VIDEO_ENCODER_CODEC EncodeCodec; + D3D12_VIDEO_ENCODER_PROFILE_DESC EncodeProfile; + DXGI_FORMAT InputFormat; + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION CodecConfiguration; + D3D12_VIDEO_ENCODER_MOTION_ESTIMATION_PRECISION_MODE MaxMotionEstimationPrecision; + } D3D12_VIDEO_ENCODER_DESC; + + + +extern RPC_IF_HANDLE __MIDL_itf_d3d12video_0000_0026_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3d12video_0000_0026_v0_0_s_ifspec; + +#ifndef __ID3D12VideoEncoder_INTERFACE_DEFINED__ +#define __ID3D12VideoEncoder_INTERFACE_DEFINED__ + +/* interface ID3D12VideoEncoder */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12VideoEncoder; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("2E0D212D-8DF9-44A6-A770-BB289B182737") + ID3D12VideoEncoder : public ID3D12Pageable + { + public: + virtual UINT STDMETHODCALLTYPE GetNodeMask( void) = 0; + + virtual D3D12_VIDEO_ENCODER_FLAGS STDMETHODCALLTYPE GetEncoderFlags( void) = 0; + + virtual D3D12_VIDEO_ENCODER_CODEC STDMETHODCALLTYPE GetCodec( void) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetCodecProfile( + _Inout_ D3D12_VIDEO_ENCODER_PROFILE_DESC dstProfile) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetCodecConfiguration( + _Inout_ D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION dstCodecConfig) = 0; + + virtual DXGI_FORMAT STDMETHODCALLTYPE GetInputFormat( void) = 0; + + virtual D3D12_VIDEO_ENCODER_MOTION_ESTIMATION_PRECISION_MODE STDMETHODCALLTYPE GetMaxMotionEstimationPrecision( void) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12VideoEncoderVtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12VideoEncoder * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12VideoEncoder * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12VideoEncoder * This); + + DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D12VideoEncoder * This, + _In_ REFGUID guid, + _Inout_ UINT *pDataSize, + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D12VideoEncoder * This, + _In_ REFGUID guid, + _In_ UINT DataSize, + _In_reads_bytes_opt_( DataSize ) const void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D12VideoEncoder * This, + _In_ REFGUID guid, + _In_opt_ const IUnknown *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetName) + HRESULT ( STDMETHODCALLTYPE *SetName )( + ID3D12VideoEncoder * This, + _In_z_ LPCWSTR Name); + + DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice) + HRESULT ( STDMETHODCALLTYPE *GetDevice )( + ID3D12VideoEncoder * This, + REFIID riid, + _COM_Outptr_opt_ void **ppvDevice); + + DECLSPEC_XFGVIRT(ID3D12VideoEncoder, GetNodeMask) + UINT ( STDMETHODCALLTYPE *GetNodeMask )( + ID3D12VideoEncoder * This); + + DECLSPEC_XFGVIRT(ID3D12VideoEncoder, GetEncoderFlags) + D3D12_VIDEO_ENCODER_FLAGS ( STDMETHODCALLTYPE *GetEncoderFlags )( + ID3D12VideoEncoder * This); + + DECLSPEC_XFGVIRT(ID3D12VideoEncoder, GetCodec) + D3D12_VIDEO_ENCODER_CODEC ( STDMETHODCALLTYPE *GetCodec )( + ID3D12VideoEncoder * This); + + DECLSPEC_XFGVIRT(ID3D12VideoEncoder, GetCodecProfile) + HRESULT ( STDMETHODCALLTYPE *GetCodecProfile )( + ID3D12VideoEncoder * This, + _Inout_ D3D12_VIDEO_ENCODER_PROFILE_DESC dstProfile); + + DECLSPEC_XFGVIRT(ID3D12VideoEncoder, GetCodecConfiguration) + HRESULT ( STDMETHODCALLTYPE *GetCodecConfiguration )( + ID3D12VideoEncoder * This, + _Inout_ D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION dstCodecConfig); + + DECLSPEC_XFGVIRT(ID3D12VideoEncoder, GetInputFormat) + DXGI_FORMAT ( STDMETHODCALLTYPE *GetInputFormat )( + ID3D12VideoEncoder * This); + + DECLSPEC_XFGVIRT(ID3D12VideoEncoder, GetMaxMotionEstimationPrecision) + D3D12_VIDEO_ENCODER_MOTION_ESTIMATION_PRECISION_MODE ( STDMETHODCALLTYPE *GetMaxMotionEstimationPrecision )( + ID3D12VideoEncoder * This); + + END_INTERFACE + } ID3D12VideoEncoderVtbl; + + interface ID3D12VideoEncoder + { + CONST_VTBL struct ID3D12VideoEncoderVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12VideoEncoder_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12VideoEncoder_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12VideoEncoder_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12VideoEncoder_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D12VideoEncoder_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D12VideoEncoder_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#define ID3D12VideoEncoder_SetName(This,Name) \ + ( (This)->lpVtbl -> SetName(This,Name) ) + + +#define ID3D12VideoEncoder_GetDevice(This,riid,ppvDevice) \ + ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) + + + +#define ID3D12VideoEncoder_GetNodeMask(This) \ + ( (This)->lpVtbl -> GetNodeMask(This) ) + +#define ID3D12VideoEncoder_GetEncoderFlags(This) \ + ( (This)->lpVtbl -> GetEncoderFlags(This) ) + +#define ID3D12VideoEncoder_GetCodec(This) \ + ( (This)->lpVtbl -> GetCodec(This) ) + +#define ID3D12VideoEncoder_GetCodecProfile(This,dstProfile) \ + ( (This)->lpVtbl -> GetCodecProfile(This,dstProfile) ) + +#define ID3D12VideoEncoder_GetCodecConfiguration(This,dstCodecConfig) \ + ( (This)->lpVtbl -> GetCodecConfiguration(This,dstCodecConfig) ) + +#define ID3D12VideoEncoder_GetInputFormat(This) \ + ( (This)->lpVtbl -> GetInputFormat(This) ) + +#define ID3D12VideoEncoder_GetMaxMotionEstimationPrecision(This) \ + ( (This)->lpVtbl -> GetMaxMotionEstimationPrecision(This) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12VideoEncoder_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D12VideoEncoderHeap_INTERFACE_DEFINED__ +#define __ID3D12VideoEncoderHeap_INTERFACE_DEFINED__ + +/* interface ID3D12VideoEncoderHeap */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12VideoEncoderHeap; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("22B35D96-876A-44C0-B25E-FB8C9C7F1C4A") + ID3D12VideoEncoderHeap : public ID3D12Pageable + { + public: + virtual UINT STDMETHODCALLTYPE GetNodeMask( void) = 0; + + virtual D3D12_VIDEO_ENCODER_HEAP_FLAGS STDMETHODCALLTYPE GetEncoderHeapFlags( void) = 0; + + virtual D3D12_VIDEO_ENCODER_CODEC STDMETHODCALLTYPE GetCodec( void) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetCodecProfile( + _Inout_ D3D12_VIDEO_ENCODER_PROFILE_DESC dstProfile) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetCodecLevel( + _Inout_ D3D12_VIDEO_ENCODER_LEVEL_SETTING dstLevel) = 0; + + virtual UINT STDMETHODCALLTYPE GetResolutionListCount( void) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetResolutionList( + const UINT ResolutionsListCount, + _Out_writes_(ResolutionsListCount) D3D12_VIDEO_ENCODER_PICTURE_RESOLUTION_DESC *pResolutionList) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12VideoEncoderHeapVtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12VideoEncoderHeap * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12VideoEncoderHeap * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12VideoEncoderHeap * This); + + DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D12VideoEncoderHeap * This, + _In_ REFGUID guid, + _Inout_ UINT *pDataSize, + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D12VideoEncoderHeap * This, + _In_ REFGUID guid, + _In_ UINT DataSize, + _In_reads_bytes_opt_( DataSize ) const void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D12VideoEncoderHeap * This, + _In_ REFGUID guid, + _In_opt_ const IUnknown *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetName) + HRESULT ( STDMETHODCALLTYPE *SetName )( + ID3D12VideoEncoderHeap * This, + _In_z_ LPCWSTR Name); + + DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice) + HRESULT ( STDMETHODCALLTYPE *GetDevice )( + ID3D12VideoEncoderHeap * This, + REFIID riid, + _COM_Outptr_opt_ void **ppvDevice); + + DECLSPEC_XFGVIRT(ID3D12VideoEncoderHeap, GetNodeMask) + UINT ( STDMETHODCALLTYPE *GetNodeMask )( + ID3D12VideoEncoderHeap * This); + + DECLSPEC_XFGVIRT(ID3D12VideoEncoderHeap, GetEncoderHeapFlags) + D3D12_VIDEO_ENCODER_HEAP_FLAGS ( STDMETHODCALLTYPE *GetEncoderHeapFlags )( + ID3D12VideoEncoderHeap * This); + + DECLSPEC_XFGVIRT(ID3D12VideoEncoderHeap, GetCodec) + D3D12_VIDEO_ENCODER_CODEC ( STDMETHODCALLTYPE *GetCodec )( + ID3D12VideoEncoderHeap * This); + + DECLSPEC_XFGVIRT(ID3D12VideoEncoderHeap, GetCodecProfile) + HRESULT ( STDMETHODCALLTYPE *GetCodecProfile )( + ID3D12VideoEncoderHeap * This, + _Inout_ D3D12_VIDEO_ENCODER_PROFILE_DESC dstProfile); + + DECLSPEC_XFGVIRT(ID3D12VideoEncoderHeap, GetCodecLevel) + HRESULT ( STDMETHODCALLTYPE *GetCodecLevel )( + ID3D12VideoEncoderHeap * This, + _Inout_ D3D12_VIDEO_ENCODER_LEVEL_SETTING dstLevel); + + DECLSPEC_XFGVIRT(ID3D12VideoEncoderHeap, GetResolutionListCount) + UINT ( STDMETHODCALLTYPE *GetResolutionListCount )( + ID3D12VideoEncoderHeap * This); + + DECLSPEC_XFGVIRT(ID3D12VideoEncoderHeap, GetResolutionList) + HRESULT ( STDMETHODCALLTYPE *GetResolutionList )( + ID3D12VideoEncoderHeap * This, + const UINT ResolutionsListCount, + _Out_writes_(ResolutionsListCount) D3D12_VIDEO_ENCODER_PICTURE_RESOLUTION_DESC *pResolutionList); + + END_INTERFACE + } ID3D12VideoEncoderHeapVtbl; + + interface ID3D12VideoEncoderHeap + { + CONST_VTBL struct ID3D12VideoEncoderHeapVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12VideoEncoderHeap_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12VideoEncoderHeap_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12VideoEncoderHeap_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12VideoEncoderHeap_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D12VideoEncoderHeap_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D12VideoEncoderHeap_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#define ID3D12VideoEncoderHeap_SetName(This,Name) \ + ( (This)->lpVtbl -> SetName(This,Name) ) + + +#define ID3D12VideoEncoderHeap_GetDevice(This,riid,ppvDevice) \ + ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) + + + +#define ID3D12VideoEncoderHeap_GetNodeMask(This) \ + ( (This)->lpVtbl -> GetNodeMask(This) ) + +#define ID3D12VideoEncoderHeap_GetEncoderHeapFlags(This) \ + ( (This)->lpVtbl -> GetEncoderHeapFlags(This) ) + +#define ID3D12VideoEncoderHeap_GetCodec(This) \ + ( (This)->lpVtbl -> GetCodec(This) ) + +#define ID3D12VideoEncoderHeap_GetCodecProfile(This,dstProfile) \ + ( (This)->lpVtbl -> GetCodecProfile(This,dstProfile) ) + +#define ID3D12VideoEncoderHeap_GetCodecLevel(This,dstLevel) \ + ( (This)->lpVtbl -> GetCodecLevel(This,dstLevel) ) + +#define ID3D12VideoEncoderHeap_GetResolutionListCount(This) \ + ( (This)->lpVtbl -> GetResolutionListCount(This) ) + +#define ID3D12VideoEncoderHeap_GetResolutionList(This,ResolutionsListCount,pResolutionList) \ + ( (This)->lpVtbl -> GetResolutionList(This,ResolutionsListCount,pResolutionList) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12VideoEncoderHeap_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D12VideoDevice3_INTERFACE_DEFINED__ +#define __ID3D12VideoDevice3_INTERFACE_DEFINED__ + +/* interface ID3D12VideoDevice3 */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12VideoDevice3; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("4243ADB4-3A32-4666-973C-0CCC5625DC44") + ID3D12VideoDevice3 : public ID3D12VideoDevice2 + { + public: + virtual HRESULT STDMETHODCALLTYPE CreateVideoEncoder( + _In_ const D3D12_VIDEO_ENCODER_DESC *pDesc, + _In_ REFIID riid, + _COM_Outptr_ void **ppVideoEncoder) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateVideoEncoderHeap( + _In_ const D3D12_VIDEO_ENCODER_HEAP_DESC *pDesc, + _In_ REFIID riid, + _COM_Outptr_ void **ppVideoEncoderHeap) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12VideoDevice3Vtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12VideoDevice3 * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12VideoDevice3 * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12VideoDevice3 * This); + + DECLSPEC_XFGVIRT(ID3D12VideoDevice, CheckFeatureSupport) + HRESULT ( STDMETHODCALLTYPE *CheckFeatureSupport )( + ID3D12VideoDevice3 * This, + D3D12_FEATURE_VIDEO FeatureVideo, + _Inout_updates_bytes_(FeatureSupportDataSize) void *pFeatureSupportData, + UINT FeatureSupportDataSize); + + DECLSPEC_XFGVIRT(ID3D12VideoDevice, CreateVideoDecoder) + HRESULT ( STDMETHODCALLTYPE *CreateVideoDecoder )( + ID3D12VideoDevice3 * This, + _In_ const D3D12_VIDEO_DECODER_DESC *pDesc, + _In_ REFIID riid, + _COM_Outptr_ void **ppVideoDecoder); + + DECLSPEC_XFGVIRT(ID3D12VideoDevice, CreateVideoDecoderHeap) + HRESULT ( STDMETHODCALLTYPE *CreateVideoDecoderHeap )( + ID3D12VideoDevice3 * This, + _In_ const D3D12_VIDEO_DECODER_HEAP_DESC *pVideoDecoderHeapDesc, + _In_ REFIID riid, + _COM_Outptr_ void **ppVideoDecoderHeap); + + DECLSPEC_XFGVIRT(ID3D12VideoDevice, CreateVideoProcessor) + HRESULT ( STDMETHODCALLTYPE *CreateVideoProcessor )( + ID3D12VideoDevice3 * This, + UINT NodeMask, + _In_ const D3D12_VIDEO_PROCESS_OUTPUT_STREAM_DESC *pOutputStreamDesc, + UINT NumInputStreamDescs, + _In_reads_(NumInputStreamDescs) const D3D12_VIDEO_PROCESS_INPUT_STREAM_DESC *pInputStreamDescs, + _In_ REFIID riid, + _COM_Outptr_ void **ppVideoProcessor); + + DECLSPEC_XFGVIRT(ID3D12VideoDevice1, CreateVideoMotionEstimator) + HRESULT ( STDMETHODCALLTYPE *CreateVideoMotionEstimator )( + ID3D12VideoDevice3 * This, + _In_ const D3D12_VIDEO_MOTION_ESTIMATOR_DESC *pDesc, + _In_opt_ ID3D12ProtectedResourceSession *pProtectedResourceSession, + _In_ REFIID riid, + _COM_Outptr_ void **ppVideoMotionEstimator); + + DECLSPEC_XFGVIRT(ID3D12VideoDevice1, CreateVideoMotionVectorHeap) + HRESULT ( STDMETHODCALLTYPE *CreateVideoMotionVectorHeap )( + ID3D12VideoDevice3 * This, + _In_ const D3D12_VIDEO_MOTION_VECTOR_HEAP_DESC *pDesc, + _In_opt_ ID3D12ProtectedResourceSession *pProtectedResourceSession, + _In_ REFIID riid, + _COM_Outptr_ void **ppVideoMotionVectorHeap); + + DECLSPEC_XFGVIRT(ID3D12VideoDevice2, CreateVideoDecoder1) + HRESULT ( STDMETHODCALLTYPE *CreateVideoDecoder1 )( + ID3D12VideoDevice3 * This, + _In_ const D3D12_VIDEO_DECODER_DESC *pDesc, + _In_opt_ ID3D12ProtectedResourceSession *pProtectedResourceSession, + _In_ REFIID riid, + _COM_Outptr_ void **ppVideoDecoder); + + DECLSPEC_XFGVIRT(ID3D12VideoDevice2, CreateVideoDecoderHeap1) + HRESULT ( STDMETHODCALLTYPE *CreateVideoDecoderHeap1 )( + ID3D12VideoDevice3 * This, + _In_ const D3D12_VIDEO_DECODER_HEAP_DESC *pVideoDecoderHeapDesc, + _In_opt_ ID3D12ProtectedResourceSession *pProtectedResourceSession, + _In_ REFIID riid, + _COM_Outptr_ void **ppVideoDecoderHeap); + + DECLSPEC_XFGVIRT(ID3D12VideoDevice2, CreateVideoProcessor1) + HRESULT ( STDMETHODCALLTYPE *CreateVideoProcessor1 )( + ID3D12VideoDevice3 * This, + UINT NodeMask, + _In_ const D3D12_VIDEO_PROCESS_OUTPUT_STREAM_DESC *pOutputStreamDesc, + UINT NumInputStreamDescs, + _In_reads_(NumInputStreamDescs) const D3D12_VIDEO_PROCESS_INPUT_STREAM_DESC *pInputStreamDescs, + _In_opt_ ID3D12ProtectedResourceSession *pProtectedResourceSession, + _In_ REFIID riid, + _COM_Outptr_ void **ppVideoProcessor); + + DECLSPEC_XFGVIRT(ID3D12VideoDevice2, CreateVideoExtensionCommand) + HRESULT ( STDMETHODCALLTYPE *CreateVideoExtensionCommand )( + ID3D12VideoDevice3 * This, + _In_ const D3D12_VIDEO_EXTENSION_COMMAND_DESC *pDesc, + _In_reads_bytes_(CreationParametersDataSizeInBytes) const void *pCreationParameters, + SIZE_T CreationParametersDataSizeInBytes, + _In_opt_ ID3D12ProtectedResourceSession *pProtectedResourceSession, + _In_ REFIID riid, + _COM_Outptr_ void **ppVideoExtensionCommand); + + DECLSPEC_XFGVIRT(ID3D12VideoDevice2, ExecuteExtensionCommand) + HRESULT ( STDMETHODCALLTYPE *ExecuteExtensionCommand )( + ID3D12VideoDevice3 * This, + _In_ ID3D12VideoExtensionCommand *pExtensionCommand, + _In_reads_bytes_(ExecutionParametersSizeInBytes) const void *pExecutionParameters, + SIZE_T ExecutionParametersSizeInBytes, + _Out_writes_bytes_(OutputDataSizeInBytes) void *pOutputData, + SIZE_T OutputDataSizeInBytes); + + DECLSPEC_XFGVIRT(ID3D12VideoDevice3, CreateVideoEncoder) + HRESULT ( STDMETHODCALLTYPE *CreateVideoEncoder )( + ID3D12VideoDevice3 * This, + _In_ const D3D12_VIDEO_ENCODER_DESC *pDesc, + _In_ REFIID riid, + _COM_Outptr_ void **ppVideoEncoder); + + DECLSPEC_XFGVIRT(ID3D12VideoDevice3, CreateVideoEncoderHeap) + HRESULT ( STDMETHODCALLTYPE *CreateVideoEncoderHeap )( + ID3D12VideoDevice3 * This, + _In_ const D3D12_VIDEO_ENCODER_HEAP_DESC *pDesc, + _In_ REFIID riid, + _COM_Outptr_ void **ppVideoEncoderHeap); + + END_INTERFACE + } ID3D12VideoDevice3Vtbl; + + interface ID3D12VideoDevice3 + { + CONST_VTBL struct ID3D12VideoDevice3Vtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12VideoDevice3_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12VideoDevice3_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12VideoDevice3_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12VideoDevice3_CheckFeatureSupport(This,FeatureVideo,pFeatureSupportData,FeatureSupportDataSize) \ + ( (This)->lpVtbl -> CheckFeatureSupport(This,FeatureVideo,pFeatureSupportData,FeatureSupportDataSize) ) + +#define ID3D12VideoDevice3_CreateVideoDecoder(This,pDesc,riid,ppVideoDecoder) \ + ( (This)->lpVtbl -> CreateVideoDecoder(This,pDesc,riid,ppVideoDecoder) ) + +#define ID3D12VideoDevice3_CreateVideoDecoderHeap(This,pVideoDecoderHeapDesc,riid,ppVideoDecoderHeap) \ + ( (This)->lpVtbl -> CreateVideoDecoderHeap(This,pVideoDecoderHeapDesc,riid,ppVideoDecoderHeap) ) + +#define ID3D12VideoDevice3_CreateVideoProcessor(This,NodeMask,pOutputStreamDesc,NumInputStreamDescs,pInputStreamDescs,riid,ppVideoProcessor) \ + ( (This)->lpVtbl -> CreateVideoProcessor(This,NodeMask,pOutputStreamDesc,NumInputStreamDescs,pInputStreamDescs,riid,ppVideoProcessor) ) + + +#define ID3D12VideoDevice3_CreateVideoMotionEstimator(This,pDesc,pProtectedResourceSession,riid,ppVideoMotionEstimator) \ + ( (This)->lpVtbl -> CreateVideoMotionEstimator(This,pDesc,pProtectedResourceSession,riid,ppVideoMotionEstimator) ) + +#define ID3D12VideoDevice3_CreateVideoMotionVectorHeap(This,pDesc,pProtectedResourceSession,riid,ppVideoMotionVectorHeap) \ + ( (This)->lpVtbl -> CreateVideoMotionVectorHeap(This,pDesc,pProtectedResourceSession,riid,ppVideoMotionVectorHeap) ) + + +#define ID3D12VideoDevice3_CreateVideoDecoder1(This,pDesc,pProtectedResourceSession,riid,ppVideoDecoder) \ + ( (This)->lpVtbl -> CreateVideoDecoder1(This,pDesc,pProtectedResourceSession,riid,ppVideoDecoder) ) + +#define ID3D12VideoDevice3_CreateVideoDecoderHeap1(This,pVideoDecoderHeapDesc,pProtectedResourceSession,riid,ppVideoDecoderHeap) \ + ( (This)->lpVtbl -> CreateVideoDecoderHeap1(This,pVideoDecoderHeapDesc,pProtectedResourceSession,riid,ppVideoDecoderHeap) ) + +#define ID3D12VideoDevice3_CreateVideoProcessor1(This,NodeMask,pOutputStreamDesc,NumInputStreamDescs,pInputStreamDescs,pProtectedResourceSession,riid,ppVideoProcessor) \ + ( (This)->lpVtbl -> CreateVideoProcessor1(This,NodeMask,pOutputStreamDesc,NumInputStreamDescs,pInputStreamDescs,pProtectedResourceSession,riid,ppVideoProcessor) ) + +#define ID3D12VideoDevice3_CreateVideoExtensionCommand(This,pDesc,pCreationParameters,CreationParametersDataSizeInBytes,pProtectedResourceSession,riid,ppVideoExtensionCommand) \ + ( (This)->lpVtbl -> CreateVideoExtensionCommand(This,pDesc,pCreationParameters,CreationParametersDataSizeInBytes,pProtectedResourceSession,riid,ppVideoExtensionCommand) ) + +#define ID3D12VideoDevice3_ExecuteExtensionCommand(This,pExtensionCommand,pExecutionParameters,ExecutionParametersSizeInBytes,pOutputData,OutputDataSizeInBytes) \ + ( (This)->lpVtbl -> ExecuteExtensionCommand(This,pExtensionCommand,pExecutionParameters,ExecutionParametersSizeInBytes,pOutputData,OutputDataSizeInBytes) ) + + +#define ID3D12VideoDevice3_CreateVideoEncoder(This,pDesc,riid,ppVideoEncoder) \ + ( (This)->lpVtbl -> CreateVideoEncoder(This,pDesc,riid,ppVideoEncoder) ) + +#define ID3D12VideoDevice3_CreateVideoEncoderHeap(This,pDesc,riid,ppVideoEncoderHeap) \ + ( (This)->lpVtbl -> CreateVideoEncoderHeap(This,pDesc,riid,ppVideoEncoderHeap) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12VideoDevice3_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_d3d12video_0000_0029 */ +/* [local] */ + +typedef +enum D3D12_VIDEO_ENCODER_FRAME_TYPE_H264 + { + D3D12_VIDEO_ENCODER_FRAME_TYPE_H264_I_FRAME = 0, + D3D12_VIDEO_ENCODER_FRAME_TYPE_H264_P_FRAME = 1, + D3D12_VIDEO_ENCODER_FRAME_TYPE_H264_B_FRAME = 2, + D3D12_VIDEO_ENCODER_FRAME_TYPE_H264_IDR_FRAME = 3 + } D3D12_VIDEO_ENCODER_FRAME_TYPE_H264; + +typedef struct D3D12_VIDEO_ENCODER_REFERENCE_PICTURE_DESCRIPTOR_H264 + { + UINT ReconstructedPictureResourceIndex; + BOOL IsLongTermReference; + UINT LongTermPictureIdx; + UINT PictureOrderCountNumber; + UINT FrameDecodingOrderNumber; + UINT TemporalLayerIndex; + } D3D12_VIDEO_ENCODER_REFERENCE_PICTURE_DESCRIPTOR_H264; + +typedef +enum D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA_H264_FLAGS + { + D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA_H264_FLAG_NONE = 0, + D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA_H264_FLAG_REQUEST_INTRA_CONSTRAINED_SLICES = 0x1, + D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA_H264_FLAG_REQUEST_NUM_REF_IDX_ACTIVE_OVERRIDE_FLAG_SLICE = 0x2 + } D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA_H264_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS(D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA_H264_FLAGS) +typedef struct D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA_H264_REFERENCE_PICTURE_MARKING_OPERATION + { + UCHAR memory_management_control_operation; + UINT difference_of_pic_nums_minus1; + UINT long_term_pic_num; + UINT long_term_frame_idx; + UINT max_long_term_frame_idx_plus1; + } D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA_H264_REFERENCE_PICTURE_MARKING_OPERATION; + +typedef struct D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA_H264_REFERENCE_PICTURE_LIST_MODIFICATION_OPERATION + { + UCHAR modification_of_pic_nums_idc; + UINT abs_diff_pic_num_minus1; + UINT long_term_pic_num; + } D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA_H264_REFERENCE_PICTURE_LIST_MODIFICATION_OPERATION; + +typedef struct D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA_H264 + { + D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA_H264_FLAGS Flags; + D3D12_VIDEO_ENCODER_FRAME_TYPE_H264 FrameType; + UINT pic_parameter_set_id; + UINT idr_pic_id; + UINT PictureOrderCountNumber; + UINT FrameDecodingOrderNumber; + UINT TemporalLayerIndex; + UINT List0ReferenceFramesCount; + _Field_size_full_(List0ReferenceFramesCount) UINT *pList0ReferenceFrames; + UINT List1ReferenceFramesCount; + _Field_size_full_(List1ReferenceFramesCount) UINT *pList1ReferenceFrames; + UINT ReferenceFramesReconPictureDescriptorsCount; + _Field_size_full_(ReferenceFramesReconPictureDescriptorsCount) D3D12_VIDEO_ENCODER_REFERENCE_PICTURE_DESCRIPTOR_H264 *pReferenceFramesReconPictureDescriptors; + UCHAR adaptive_ref_pic_marking_mode_flag; + UINT RefPicMarkingOperationsCommandsCount; + _Field_size_full_(RefPicMarkingOperationsCommandsCount) D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA_H264_REFERENCE_PICTURE_MARKING_OPERATION *pRefPicMarkingOperationsCommands; + UINT List0RefPicModificationsCount; + _Field_size_full_(List0RefPicModificationsCount) D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA_H264_REFERENCE_PICTURE_LIST_MODIFICATION_OPERATION *pList0RefPicModifications; + UINT List1RefPicModificationsCount; + _Field_size_full_(List1RefPicModificationsCount) D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA_H264_REFERENCE_PICTURE_LIST_MODIFICATION_OPERATION *pList1RefPicModifications; + UINT QPMapValuesCount; + _Field_size_full_(QPMapValuesCount) INT8 *pRateControlQPMap; + } D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA_H264; + +typedef +enum D3D12_VIDEO_ENCODER_FRAME_TYPE_HEVC + { + D3D12_VIDEO_ENCODER_FRAME_TYPE_HEVC_I_FRAME = 0, + D3D12_VIDEO_ENCODER_FRAME_TYPE_HEVC_P_FRAME = 1, + D3D12_VIDEO_ENCODER_FRAME_TYPE_HEVC_B_FRAME = 2, + D3D12_VIDEO_ENCODER_FRAME_TYPE_HEVC_IDR_FRAME = 3 + } D3D12_VIDEO_ENCODER_FRAME_TYPE_HEVC; + +typedef struct D3D12_VIDEO_ENCODER_REFERENCE_PICTURE_DESCRIPTOR_HEVC + { + UINT ReconstructedPictureResourceIndex; + BOOL IsRefUsedByCurrentPic; + BOOL IsLongTermReference; + UINT PictureOrderCountNumber; + UINT TemporalLayerIndex; + } D3D12_VIDEO_ENCODER_REFERENCE_PICTURE_DESCRIPTOR_HEVC; + +typedef +enum D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA_HEVC_FLAGS + { + D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA_HEVC_FLAG_NONE = 0, + D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA_HEVC_FLAG_REQUEST_INTRA_CONSTRAINED_SLICES = 0x1, + D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA_HEVC_FLAG_REQUEST_NUM_REF_IDX_ACTIVE_OVERRIDE_FLAG_SLICE = 0x2, + D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA_HEVC_FLAG_CROSS_COMPONENT_PREDICTION = 0x4, + D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA_HEVC_FLAG_CHROMA_QP_OFFSET_LIST = 0x8 + } D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA_HEVC_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS(D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA_HEVC_FLAGS) +typedef struct D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA_HEVC + { + D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA_HEVC_FLAGS Flags; + D3D12_VIDEO_ENCODER_FRAME_TYPE_HEVC FrameType; + UINT slice_pic_parameter_set_id; + UINT PictureOrderCountNumber; + UINT TemporalLayerIndex; + UINT List0ReferenceFramesCount; + _Field_size_full_(List0ReferenceFramesCount) UINT *pList0ReferenceFrames; + UINT List1ReferenceFramesCount; + _Field_size_full_(List1ReferenceFramesCount) UINT *pList1ReferenceFrames; + UINT ReferenceFramesReconPictureDescriptorsCount; + _Field_size_full_(ReferenceFramesReconPictureDescriptorsCount) D3D12_VIDEO_ENCODER_REFERENCE_PICTURE_DESCRIPTOR_HEVC *pReferenceFramesReconPictureDescriptors; + UINT List0RefPicModificationsCount; + _Field_size_full_(List0RefPicModificationsCount) UINT *pList0RefPicModifications; + UINT List1RefPicModificationsCount; + _Field_size_full_(List1RefPicModificationsCount) UINT *pList1RefPicModifications; + UINT QPMapValuesCount; + _Field_size_full_(QPMapValuesCount) INT8 *pRateControlQPMap; + } D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA_HEVC; + +typedef struct D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA_HEVC1 + { + D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA_HEVC_FLAGS Flags; + D3D12_VIDEO_ENCODER_FRAME_TYPE_HEVC FrameType; + UINT slice_pic_parameter_set_id; + UINT PictureOrderCountNumber; + UINT TemporalLayerIndex; + UINT List0ReferenceFramesCount; + _Field_size_full_(List0ReferenceFramesCount) UINT *pList0ReferenceFrames; + UINT List1ReferenceFramesCount; + _Field_size_full_(List1ReferenceFramesCount) UINT *pList1ReferenceFrames; + UINT ReferenceFramesReconPictureDescriptorsCount; + _Field_size_full_(ReferenceFramesReconPictureDescriptorsCount) D3D12_VIDEO_ENCODER_REFERENCE_PICTURE_DESCRIPTOR_HEVC *pReferenceFramesReconPictureDescriptors; + UINT List0RefPicModificationsCount; + _Field_size_full_(List0RefPicModificationsCount) UINT *pList0RefPicModifications; + UINT List1RefPicModificationsCount; + _Field_size_full_(List1RefPicModificationsCount) UINT *pList1RefPicModifications; + UINT QPMapValuesCount; + _Field_size_full_(QPMapValuesCount) INT8 *pRateControlQPMap; + UCHAR diff_cu_chroma_qp_offset_depth; + UCHAR log2_sao_offset_scale_luma; + UCHAR log2_sao_offset_scale_chroma; + UCHAR log2_max_transform_skip_block_size_minus2; + UCHAR chroma_qp_offset_list_len_minus1; + CHAR cb_qp_offset_list[ 6 ]; + CHAR cr_qp_offset_list[ 6 ]; + } D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA_HEVC1; + +typedef struct D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA + { + UINT DataSize; + union + { + D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA_H264 *pH264PicData; + D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA_HEVC *pHEVCPicData; + D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA_HEVC1 *pHEVCPicData1; + D3D12_VIDEO_ENCODER_AV1_PICTURE_CONTROL_CODEC_DATA *pAV1PicData; + } ; + } D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA; + +typedef struct D3D12_VIDEO_ENCODE_REFERENCE_FRAMES + { + UINT NumTexture2Ds; + _Field_size_full_(NumTexture2Ds) ID3D12Resource **ppTexture2Ds; + _Field_size_full_(NumTexture2Ds) UINT *pSubresources; + } D3D12_VIDEO_ENCODE_REFERENCE_FRAMES; + +typedef +enum D3D12_VIDEO_ENCODER_PICTURE_CONTROL_FLAGS + { + D3D12_VIDEO_ENCODER_PICTURE_CONTROL_FLAG_NONE = 0, + D3D12_VIDEO_ENCODER_PICTURE_CONTROL_FLAG_USED_AS_REFERENCE_PICTURE = 0x1, + D3D12_VIDEO_ENCODER_PICTURE_CONTROL_FLAG_ENABLE_QUANTIZATION_MATRIX_INPUT = 0x2, + D3D12_VIDEO_ENCODER_PICTURE_CONTROL_FLAG_ENABLE_DIRTY_REGIONS_INPUT = 0x4, + D3D12_VIDEO_ENCODER_PICTURE_CONTROL_FLAG_ENABLE_MOTION_VECTORS_INPUT = 0x8 + } D3D12_VIDEO_ENCODER_PICTURE_CONTROL_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS(D3D12_VIDEO_ENCODER_PICTURE_CONTROL_FLAGS) +typedef struct D3D12_VIDEO_ENCODER_PICTURE_CONTROL_DESC + { + UINT IntraRefreshFrameIndex; + D3D12_VIDEO_ENCODER_PICTURE_CONTROL_FLAGS Flags; + D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA PictureControlCodecData; + D3D12_VIDEO_ENCODE_REFERENCE_FRAMES ReferenceFrames; + } D3D12_VIDEO_ENCODER_PICTURE_CONTROL_DESC; + +typedef +enum D3D12_VIDEO_ENCODER_SEQUENCE_CONTROL_FLAGS + { + D3D12_VIDEO_ENCODER_SEQUENCE_CONTROL_FLAG_NONE = 0, + D3D12_VIDEO_ENCODER_SEQUENCE_CONTROL_FLAG_RESOLUTION_CHANGE = 0x1, + D3D12_VIDEO_ENCODER_SEQUENCE_CONTROL_FLAG_RATE_CONTROL_CHANGE = 0x2, + D3D12_VIDEO_ENCODER_SEQUENCE_CONTROL_FLAG_SUBREGION_LAYOUT_CHANGE = 0x4, + D3D12_VIDEO_ENCODER_SEQUENCE_CONTROL_FLAG_REQUEST_INTRA_REFRESH = 0x8, + D3D12_VIDEO_ENCODER_SEQUENCE_CONTROL_FLAG_GOP_SEQUENCE_CHANGE = 0x10 + } D3D12_VIDEO_ENCODER_SEQUENCE_CONTROL_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS(D3D12_VIDEO_ENCODER_SEQUENCE_CONTROL_FLAGS) +typedef struct D3D12_VIDEO_ENCODER_SEQUENCE_CONTROL_DESC + { + D3D12_VIDEO_ENCODER_SEQUENCE_CONTROL_FLAGS Flags; + D3D12_VIDEO_ENCODER_INTRA_REFRESH IntraRefreshConfig; + D3D12_VIDEO_ENCODER_RATE_CONTROL RateControl; + D3D12_VIDEO_ENCODER_PICTURE_RESOLUTION_DESC PictureTargetResolution; + D3D12_VIDEO_ENCODER_FRAME_SUBREGION_LAYOUT_MODE SelectedLayoutMode; + D3D12_VIDEO_ENCODER_PICTURE_CONTROL_SUBREGIONS_LAYOUT_DATA FrameSubregionsLayoutData; + D3D12_VIDEO_ENCODER_SEQUENCE_GOP_STRUCTURE CodecGopSequence; + } D3D12_VIDEO_ENCODER_SEQUENCE_CONTROL_DESC; + +typedef struct D3D12_VIDEO_ENCODER_ENCODEFRAME_INPUT_ARGUMENTS + { + D3D12_VIDEO_ENCODER_SEQUENCE_CONTROL_DESC SequenceControlDesc; + D3D12_VIDEO_ENCODER_PICTURE_CONTROL_DESC PictureControlDesc; + ID3D12Resource *pInputFrame; + UINT InputFrameSubresource; + UINT CurrentFrameBitstreamMetadataSize; + } D3D12_VIDEO_ENCODER_ENCODEFRAME_INPUT_ARGUMENTS; + +typedef struct D3D12_VIDEO_ENCODER_COMPRESSED_BITSTREAM + { + ID3D12Resource *pBuffer; + UINT64 FrameStartOffset; + } D3D12_VIDEO_ENCODER_COMPRESSED_BITSTREAM; + +typedef struct D3D12_VIDEO_ENCODER_RECONSTRUCTED_PICTURE + { + ID3D12Resource *pReconstructedPicture; + UINT ReconstructedPictureSubresource; + } D3D12_VIDEO_ENCODER_RECONSTRUCTED_PICTURE; + +typedef struct D3D12_VIDEO_ENCODER_FRAME_SUBREGION_METADATA + { + UINT64 bSize; + UINT64 bStartOffset; + UINT64 bHeaderSize; + } D3D12_VIDEO_ENCODER_FRAME_SUBREGION_METADATA; + +typedef +enum D3D12_VIDEO_ENCODER_ENCODE_ERROR_FLAGS + { + D3D12_VIDEO_ENCODER_ENCODE_ERROR_FLAG_NO_ERROR = 0, + D3D12_VIDEO_ENCODER_ENCODE_ERROR_FLAG_CODEC_PICTURE_CONTROL_NOT_SUPPORTED = 0x1, + D3D12_VIDEO_ENCODER_ENCODE_ERROR_FLAG_SUBREGION_LAYOUT_CONFIGURATION_NOT_SUPPORTED = 0x2, + D3D12_VIDEO_ENCODER_ENCODE_ERROR_FLAG_INVALID_REFERENCE_PICTURES = 0x4, + D3D12_VIDEO_ENCODER_ENCODE_ERROR_FLAG_RECONFIGURATION_REQUEST_NOT_SUPPORTED = 0x8, + D3D12_VIDEO_ENCODER_ENCODE_ERROR_FLAG_INVALID_METADATA_BUFFER_SOURCE = 0x10 + } D3D12_VIDEO_ENCODER_ENCODE_ERROR_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS(D3D12_VIDEO_ENCODER_ENCODE_ERROR_FLAGS) +typedef struct D3D12_VIDEO_ENCODER_OUTPUT_METADATA_STATISTICS + { + UINT64 AverageQP; + UINT64 IntraCodingUnitsCount; + UINT64 InterCodingUnitsCount; + UINT64 SkipCodingUnitsCount; + UINT64 AverageMotionEstimationXDirection; + UINT64 AverageMotionEstimationYDirection; + } D3D12_VIDEO_ENCODER_OUTPUT_METADATA_STATISTICS; + +typedef struct D3D12_VIDEO_ENCODER_OUTPUT_METADATA + { + UINT64 EncodeErrorFlags; + D3D12_VIDEO_ENCODER_OUTPUT_METADATA_STATISTICS EncodeStats; + UINT64 EncodedBitstreamWrittenBytesCount; + UINT64 WrittenSubregionsCount; + } D3D12_VIDEO_ENCODER_OUTPUT_METADATA; + +typedef struct D3D12_VIDEO_ENCODER_ENCODE_OPERATION_METADATA_BUFFER + { + ID3D12Resource *pBuffer; + UINT64 Offset; + } D3D12_VIDEO_ENCODER_ENCODE_OPERATION_METADATA_BUFFER; + +typedef struct D3D12_VIDEO_ENCODER_RESOLVE_METADATA_INPUT_ARGUMENTS + { + D3D12_VIDEO_ENCODER_CODEC EncoderCodec; + D3D12_VIDEO_ENCODER_PROFILE_DESC EncoderProfile; + DXGI_FORMAT EncoderInputFormat; + D3D12_VIDEO_ENCODER_PICTURE_RESOLUTION_DESC EncodedPictureEffectiveResolution; + D3D12_VIDEO_ENCODER_ENCODE_OPERATION_METADATA_BUFFER HWLayoutMetadata; + } D3D12_VIDEO_ENCODER_RESOLVE_METADATA_INPUT_ARGUMENTS; + +typedef struct D3D12_VIDEO_ENCODER_RESOLVE_METADATA_OUTPUT_ARGUMENTS + { + D3D12_VIDEO_ENCODER_ENCODE_OPERATION_METADATA_BUFFER ResolvedLayoutMetadata; + } D3D12_VIDEO_ENCODER_RESOLVE_METADATA_OUTPUT_ARGUMENTS; + +typedef struct D3D12_VIDEO_ENCODER_ENCODEFRAME_OUTPUT_ARGUMENTS + { + D3D12_VIDEO_ENCODER_COMPRESSED_BITSTREAM Bitstream; + D3D12_VIDEO_ENCODER_RECONSTRUCTED_PICTURE ReconstructedPicture; + D3D12_VIDEO_ENCODER_ENCODE_OPERATION_METADATA_BUFFER EncoderOutputMetadata; + } D3D12_VIDEO_ENCODER_ENCODEFRAME_OUTPUT_ARGUMENTS; + + + +extern RPC_IF_HANDLE __MIDL_itf_d3d12video_0000_0029_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3d12video_0000_0029_v0_0_s_ifspec; + +#ifndef __ID3D12VideoEncodeCommandList2_INTERFACE_DEFINED__ +#define __ID3D12VideoEncodeCommandList2_INTERFACE_DEFINED__ + +/* interface ID3D12VideoEncodeCommandList2 */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12VideoEncodeCommandList2; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("895491e2-e701-46a9-9a1f-8d3480ed867a") + ID3D12VideoEncodeCommandList2 : public ID3D12VideoEncodeCommandList1 + { + public: + virtual void STDMETHODCALLTYPE EncodeFrame( + _In_ ID3D12VideoEncoder *pEncoder, + _In_ ID3D12VideoEncoderHeap *pHeap, + _In_ const D3D12_VIDEO_ENCODER_ENCODEFRAME_INPUT_ARGUMENTS *pInputArguments, + _In_ const D3D12_VIDEO_ENCODER_ENCODEFRAME_OUTPUT_ARGUMENTS *pOutputArguments) = 0; + + virtual void STDMETHODCALLTYPE ResolveEncoderOutputMetadata( + _In_ const D3D12_VIDEO_ENCODER_RESOLVE_METADATA_INPUT_ARGUMENTS *pInputArguments, + _In_ const D3D12_VIDEO_ENCODER_RESOLVE_METADATA_OUTPUT_ARGUMENTS *pOutputArguments) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12VideoEncodeCommandList2Vtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12VideoEncodeCommandList2 * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12VideoEncodeCommandList2 * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12VideoEncodeCommandList2 * This); + + DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D12VideoEncodeCommandList2 * This, + _In_ REFGUID guid, + _Inout_ UINT *pDataSize, + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D12VideoEncodeCommandList2 * This, + _In_ REFGUID guid, + _In_ UINT DataSize, + _In_reads_bytes_opt_( DataSize ) const void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D12VideoEncodeCommandList2 * This, + _In_ REFGUID guid, + _In_opt_ const IUnknown *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetName) + HRESULT ( STDMETHODCALLTYPE *SetName )( + ID3D12VideoEncodeCommandList2 * This, + _In_z_ LPCWSTR Name); + + DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice) + HRESULT ( STDMETHODCALLTYPE *GetDevice )( + ID3D12VideoEncodeCommandList2 * This, + REFIID riid, + _COM_Outptr_opt_ void **ppvDevice); + + DECLSPEC_XFGVIRT(ID3D12CommandList, GetType) + D3D12_COMMAND_LIST_TYPE ( STDMETHODCALLTYPE *GetType )( + ID3D12VideoEncodeCommandList2 * This); + + DECLSPEC_XFGVIRT(ID3D12VideoEncodeCommandList, Close) + HRESULT ( STDMETHODCALLTYPE *Close )( + ID3D12VideoEncodeCommandList2 * This); + + DECLSPEC_XFGVIRT(ID3D12VideoEncodeCommandList, Reset) + HRESULT ( STDMETHODCALLTYPE *Reset )( + ID3D12VideoEncodeCommandList2 * This, + _In_ ID3D12CommandAllocator *pAllocator); + + DECLSPEC_XFGVIRT(ID3D12VideoEncodeCommandList, ClearState) + void ( STDMETHODCALLTYPE *ClearState )( + ID3D12VideoEncodeCommandList2 * This); + + DECLSPEC_XFGVIRT(ID3D12VideoEncodeCommandList, ResourceBarrier) + void ( STDMETHODCALLTYPE *ResourceBarrier )( + ID3D12VideoEncodeCommandList2 * This, + _In_ UINT NumBarriers, + _In_reads_(NumBarriers) const D3D12_RESOURCE_BARRIER *pBarriers); + + DECLSPEC_XFGVIRT(ID3D12VideoEncodeCommandList, DiscardResource) + void ( STDMETHODCALLTYPE *DiscardResource )( + ID3D12VideoEncodeCommandList2 * This, + _In_ ID3D12Resource *pResource, + _In_opt_ const D3D12_DISCARD_REGION *pRegion); + + DECLSPEC_XFGVIRT(ID3D12VideoEncodeCommandList, BeginQuery) + void ( STDMETHODCALLTYPE *BeginQuery )( + ID3D12VideoEncodeCommandList2 * This, + _In_ ID3D12QueryHeap *pQueryHeap, + _In_ D3D12_QUERY_TYPE Type, + _In_ UINT Index); + + DECLSPEC_XFGVIRT(ID3D12VideoEncodeCommandList, EndQuery) + void ( STDMETHODCALLTYPE *EndQuery )( + ID3D12VideoEncodeCommandList2 * This, + _In_ ID3D12QueryHeap *pQueryHeap, + _In_ D3D12_QUERY_TYPE Type, + _In_ UINT Index); + + DECLSPEC_XFGVIRT(ID3D12VideoEncodeCommandList, ResolveQueryData) + void ( STDMETHODCALLTYPE *ResolveQueryData )( + ID3D12VideoEncodeCommandList2 * This, + _In_ ID3D12QueryHeap *pQueryHeap, + _In_ D3D12_QUERY_TYPE Type, + _In_ UINT StartIndex, + _In_ UINT NumQueries, + _In_ ID3D12Resource *pDestinationBuffer, + _In_ UINT64 AlignedDestinationBufferOffset); + + DECLSPEC_XFGVIRT(ID3D12VideoEncodeCommandList, SetPredication) + void ( STDMETHODCALLTYPE *SetPredication )( + ID3D12VideoEncodeCommandList2 * This, + _In_opt_ ID3D12Resource *pBuffer, + _In_ UINT64 AlignedBufferOffset, + _In_ D3D12_PREDICATION_OP Operation); + + DECLSPEC_XFGVIRT(ID3D12VideoEncodeCommandList, SetMarker) + void ( STDMETHODCALLTYPE *SetMarker )( + ID3D12VideoEncodeCommandList2 * This, + UINT Metadata, + _In_reads_bytes_opt_(Size) const void *pData, + UINT Size); + + DECLSPEC_XFGVIRT(ID3D12VideoEncodeCommandList, BeginEvent) + void ( STDMETHODCALLTYPE *BeginEvent )( + ID3D12VideoEncodeCommandList2 * This, + UINT Metadata, + _In_reads_bytes_opt_(Size) const void *pData, + UINT Size); + + DECLSPEC_XFGVIRT(ID3D12VideoEncodeCommandList, EndEvent) + void ( STDMETHODCALLTYPE *EndEvent )( + ID3D12VideoEncodeCommandList2 * This); + + DECLSPEC_XFGVIRT(ID3D12VideoEncodeCommandList, EstimateMotion) + void ( STDMETHODCALLTYPE *EstimateMotion )( + ID3D12VideoEncodeCommandList2 * This, + _In_ ID3D12VideoMotionEstimator *pMotionEstimator, + _In_ const D3D12_VIDEO_MOTION_ESTIMATOR_OUTPUT *pOutputArguments, + _In_ const D3D12_VIDEO_MOTION_ESTIMATOR_INPUT *pInputArguments); + + DECLSPEC_XFGVIRT(ID3D12VideoEncodeCommandList, ResolveMotionVectorHeap) + void ( STDMETHODCALLTYPE *ResolveMotionVectorHeap )( + ID3D12VideoEncodeCommandList2 * This, + const D3D12_RESOLVE_VIDEO_MOTION_VECTOR_HEAP_OUTPUT *pOutputArguments, + const D3D12_RESOLVE_VIDEO_MOTION_VECTOR_HEAP_INPUT *pInputArguments); + + DECLSPEC_XFGVIRT(ID3D12VideoEncodeCommandList, WriteBufferImmediate) + void ( STDMETHODCALLTYPE *WriteBufferImmediate )( + ID3D12VideoEncodeCommandList2 * This, + UINT Count, + _In_reads_(Count) const D3D12_WRITEBUFFERIMMEDIATE_PARAMETER *pParams, + _In_reads_opt_(Count) const D3D12_WRITEBUFFERIMMEDIATE_MODE *pModes); + + DECLSPEC_XFGVIRT(ID3D12VideoEncodeCommandList, SetProtectedResourceSession) + void ( STDMETHODCALLTYPE *SetProtectedResourceSession )( + ID3D12VideoEncodeCommandList2 * This, + _In_opt_ ID3D12ProtectedResourceSession *pProtectedResourceSession); + + DECLSPEC_XFGVIRT(ID3D12VideoEncodeCommandList1, InitializeExtensionCommand) + void ( STDMETHODCALLTYPE *InitializeExtensionCommand )( + ID3D12VideoEncodeCommandList2 * This, + _In_ ID3D12VideoExtensionCommand *pExtensionCommand, + _In_reads_bytes_(InitializationParametersSizeInBytes) const void *pInitializationParameters, + SIZE_T InitializationParametersSizeInBytes); + + DECLSPEC_XFGVIRT(ID3D12VideoEncodeCommandList1, ExecuteExtensionCommand) + void ( STDMETHODCALLTYPE *ExecuteExtensionCommand )( + ID3D12VideoEncodeCommandList2 * This, + _In_ ID3D12VideoExtensionCommand *pExtensionCommand, + _In_reads_bytes_(ExecutionParametersSizeInBytes) const void *pExecutionParameters, + SIZE_T ExecutionParametersSizeInBytes); + + DECLSPEC_XFGVIRT(ID3D12VideoEncodeCommandList2, EncodeFrame) + void ( STDMETHODCALLTYPE *EncodeFrame )( + ID3D12VideoEncodeCommandList2 * This, + _In_ ID3D12VideoEncoder *pEncoder, + _In_ ID3D12VideoEncoderHeap *pHeap, + _In_ const D3D12_VIDEO_ENCODER_ENCODEFRAME_INPUT_ARGUMENTS *pInputArguments, + _In_ const D3D12_VIDEO_ENCODER_ENCODEFRAME_OUTPUT_ARGUMENTS *pOutputArguments); + + DECLSPEC_XFGVIRT(ID3D12VideoEncodeCommandList2, ResolveEncoderOutputMetadata) + void ( STDMETHODCALLTYPE *ResolveEncoderOutputMetadata )( + ID3D12VideoEncodeCommandList2 * This, + _In_ const D3D12_VIDEO_ENCODER_RESOLVE_METADATA_INPUT_ARGUMENTS *pInputArguments, + _In_ const D3D12_VIDEO_ENCODER_RESOLVE_METADATA_OUTPUT_ARGUMENTS *pOutputArguments); + + END_INTERFACE + } ID3D12VideoEncodeCommandList2Vtbl; + + interface ID3D12VideoEncodeCommandList2 + { + CONST_VTBL struct ID3D12VideoEncodeCommandList2Vtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12VideoEncodeCommandList2_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12VideoEncodeCommandList2_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12VideoEncodeCommandList2_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12VideoEncodeCommandList2_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D12VideoEncodeCommandList2_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D12VideoEncodeCommandList2_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#define ID3D12VideoEncodeCommandList2_SetName(This,Name) \ + ( (This)->lpVtbl -> SetName(This,Name) ) + + +#define ID3D12VideoEncodeCommandList2_GetDevice(This,riid,ppvDevice) \ + ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) + + +#define ID3D12VideoEncodeCommandList2_GetType(This) \ + ( (This)->lpVtbl -> GetType(This) ) + + +#define ID3D12VideoEncodeCommandList2_Close(This) \ + ( (This)->lpVtbl -> Close(This) ) + +#define ID3D12VideoEncodeCommandList2_Reset(This,pAllocator) \ + ( (This)->lpVtbl -> Reset(This,pAllocator) ) + +#define ID3D12VideoEncodeCommandList2_ClearState(This) \ + ( (This)->lpVtbl -> ClearState(This) ) + +#define ID3D12VideoEncodeCommandList2_ResourceBarrier(This,NumBarriers,pBarriers) \ + ( (This)->lpVtbl -> ResourceBarrier(This,NumBarriers,pBarriers) ) + +#define ID3D12VideoEncodeCommandList2_DiscardResource(This,pResource,pRegion) \ + ( (This)->lpVtbl -> DiscardResource(This,pResource,pRegion) ) + +#define ID3D12VideoEncodeCommandList2_BeginQuery(This,pQueryHeap,Type,Index) \ + ( (This)->lpVtbl -> BeginQuery(This,pQueryHeap,Type,Index) ) + +#define ID3D12VideoEncodeCommandList2_EndQuery(This,pQueryHeap,Type,Index) \ + ( (This)->lpVtbl -> EndQuery(This,pQueryHeap,Type,Index) ) + +#define ID3D12VideoEncodeCommandList2_ResolveQueryData(This,pQueryHeap,Type,StartIndex,NumQueries,pDestinationBuffer,AlignedDestinationBufferOffset) \ + ( (This)->lpVtbl -> ResolveQueryData(This,pQueryHeap,Type,StartIndex,NumQueries,pDestinationBuffer,AlignedDestinationBufferOffset) ) + +#define ID3D12VideoEncodeCommandList2_SetPredication(This,pBuffer,AlignedBufferOffset,Operation) \ + ( (This)->lpVtbl -> SetPredication(This,pBuffer,AlignedBufferOffset,Operation) ) + +#define ID3D12VideoEncodeCommandList2_SetMarker(This,Metadata,pData,Size) \ + ( (This)->lpVtbl -> SetMarker(This,Metadata,pData,Size) ) + +#define ID3D12VideoEncodeCommandList2_BeginEvent(This,Metadata,pData,Size) \ + ( (This)->lpVtbl -> BeginEvent(This,Metadata,pData,Size) ) + +#define ID3D12VideoEncodeCommandList2_EndEvent(This) \ + ( (This)->lpVtbl -> EndEvent(This) ) + +#define ID3D12VideoEncodeCommandList2_EstimateMotion(This,pMotionEstimator,pOutputArguments,pInputArguments) \ + ( (This)->lpVtbl -> EstimateMotion(This,pMotionEstimator,pOutputArguments,pInputArguments) ) + +#define ID3D12VideoEncodeCommandList2_ResolveMotionVectorHeap(This,pOutputArguments,pInputArguments) \ + ( (This)->lpVtbl -> ResolveMotionVectorHeap(This,pOutputArguments,pInputArguments) ) + +#define ID3D12VideoEncodeCommandList2_WriteBufferImmediate(This,Count,pParams,pModes) \ + ( (This)->lpVtbl -> WriteBufferImmediate(This,Count,pParams,pModes) ) + +#define ID3D12VideoEncodeCommandList2_SetProtectedResourceSession(This,pProtectedResourceSession) \ + ( (This)->lpVtbl -> SetProtectedResourceSession(This,pProtectedResourceSession) ) + + +#define ID3D12VideoEncodeCommandList2_InitializeExtensionCommand(This,pExtensionCommand,pInitializationParameters,InitializationParametersSizeInBytes) \ + ( (This)->lpVtbl -> InitializeExtensionCommand(This,pExtensionCommand,pInitializationParameters,InitializationParametersSizeInBytes) ) + +#define ID3D12VideoEncodeCommandList2_ExecuteExtensionCommand(This,pExtensionCommand,pExecutionParameters,ExecutionParametersSizeInBytes) \ + ( (This)->lpVtbl -> ExecuteExtensionCommand(This,pExtensionCommand,pExecutionParameters,ExecutionParametersSizeInBytes) ) + + +#define ID3D12VideoEncodeCommandList2_EncodeFrame(This,pEncoder,pHeap,pInputArguments,pOutputArguments) \ + ( (This)->lpVtbl -> EncodeFrame(This,pEncoder,pHeap,pInputArguments,pOutputArguments) ) + +#define ID3D12VideoEncodeCommandList2_ResolveEncoderOutputMetadata(This,pInputArguments,pOutputArguments) \ + ( (This)->lpVtbl -> ResolveEncoderOutputMetadata(This,pInputArguments,pOutputArguments) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12VideoEncodeCommandList2_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D12VideoEncodeCommandList3_INTERFACE_DEFINED__ +#define __ID3D12VideoEncodeCommandList3_INTERFACE_DEFINED__ + +/* interface ID3D12VideoEncodeCommandList3 */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12VideoEncodeCommandList3; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("7f027b22-1515-4e85-aa0d-026486580576") + ID3D12VideoEncodeCommandList3 : public ID3D12VideoEncodeCommandList2 + { + public: + virtual void STDMETHODCALLTYPE Barrier( + UINT32 NumBarrierGroups, + _In_reads_(NumBarrierGroups) const D3D12_BARRIER_GROUP *pBarrierGroups) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12VideoEncodeCommandList3Vtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12VideoEncodeCommandList3 * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12VideoEncodeCommandList3 * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12VideoEncodeCommandList3 * This); + + DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D12VideoEncodeCommandList3 * This, + _In_ REFGUID guid, + _Inout_ UINT *pDataSize, + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D12VideoEncodeCommandList3 * This, + _In_ REFGUID guid, + _In_ UINT DataSize, + _In_reads_bytes_opt_( DataSize ) const void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D12VideoEncodeCommandList3 * This, + _In_ REFGUID guid, + _In_opt_ const IUnknown *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetName) + HRESULT ( STDMETHODCALLTYPE *SetName )( + ID3D12VideoEncodeCommandList3 * This, + _In_z_ LPCWSTR Name); + + DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice) + HRESULT ( STDMETHODCALLTYPE *GetDevice )( + ID3D12VideoEncodeCommandList3 * This, + REFIID riid, + _COM_Outptr_opt_ void **ppvDevice); + + DECLSPEC_XFGVIRT(ID3D12CommandList, GetType) + D3D12_COMMAND_LIST_TYPE ( STDMETHODCALLTYPE *GetType )( + ID3D12VideoEncodeCommandList3 * This); + + DECLSPEC_XFGVIRT(ID3D12VideoEncodeCommandList, Close) + HRESULT ( STDMETHODCALLTYPE *Close )( + ID3D12VideoEncodeCommandList3 * This); + + DECLSPEC_XFGVIRT(ID3D12VideoEncodeCommandList, Reset) + HRESULT ( STDMETHODCALLTYPE *Reset )( + ID3D12VideoEncodeCommandList3 * This, + _In_ ID3D12CommandAllocator *pAllocator); + + DECLSPEC_XFGVIRT(ID3D12VideoEncodeCommandList, ClearState) + void ( STDMETHODCALLTYPE *ClearState )( + ID3D12VideoEncodeCommandList3 * This); + + DECLSPEC_XFGVIRT(ID3D12VideoEncodeCommandList, ResourceBarrier) + void ( STDMETHODCALLTYPE *ResourceBarrier )( + ID3D12VideoEncodeCommandList3 * This, + _In_ UINT NumBarriers, + _In_reads_(NumBarriers) const D3D12_RESOURCE_BARRIER *pBarriers); + + DECLSPEC_XFGVIRT(ID3D12VideoEncodeCommandList, DiscardResource) + void ( STDMETHODCALLTYPE *DiscardResource )( + ID3D12VideoEncodeCommandList3 * This, + _In_ ID3D12Resource *pResource, + _In_opt_ const D3D12_DISCARD_REGION *pRegion); + + DECLSPEC_XFGVIRT(ID3D12VideoEncodeCommandList, BeginQuery) + void ( STDMETHODCALLTYPE *BeginQuery )( + ID3D12VideoEncodeCommandList3 * This, + _In_ ID3D12QueryHeap *pQueryHeap, + _In_ D3D12_QUERY_TYPE Type, + _In_ UINT Index); + + DECLSPEC_XFGVIRT(ID3D12VideoEncodeCommandList, EndQuery) + void ( STDMETHODCALLTYPE *EndQuery )( + ID3D12VideoEncodeCommandList3 * This, + _In_ ID3D12QueryHeap *pQueryHeap, + _In_ D3D12_QUERY_TYPE Type, + _In_ UINT Index); + + DECLSPEC_XFGVIRT(ID3D12VideoEncodeCommandList, ResolveQueryData) + void ( STDMETHODCALLTYPE *ResolveQueryData )( + ID3D12VideoEncodeCommandList3 * This, + _In_ ID3D12QueryHeap *pQueryHeap, + _In_ D3D12_QUERY_TYPE Type, + _In_ UINT StartIndex, + _In_ UINT NumQueries, + _In_ ID3D12Resource *pDestinationBuffer, + _In_ UINT64 AlignedDestinationBufferOffset); + + DECLSPEC_XFGVIRT(ID3D12VideoEncodeCommandList, SetPredication) + void ( STDMETHODCALLTYPE *SetPredication )( + ID3D12VideoEncodeCommandList3 * This, + _In_opt_ ID3D12Resource *pBuffer, + _In_ UINT64 AlignedBufferOffset, + _In_ D3D12_PREDICATION_OP Operation); + + DECLSPEC_XFGVIRT(ID3D12VideoEncodeCommandList, SetMarker) + void ( STDMETHODCALLTYPE *SetMarker )( + ID3D12VideoEncodeCommandList3 * This, + UINT Metadata, + _In_reads_bytes_opt_(Size) const void *pData, + UINT Size); + + DECLSPEC_XFGVIRT(ID3D12VideoEncodeCommandList, BeginEvent) + void ( STDMETHODCALLTYPE *BeginEvent )( + ID3D12VideoEncodeCommandList3 * This, + UINT Metadata, + _In_reads_bytes_opt_(Size) const void *pData, + UINT Size); + + DECLSPEC_XFGVIRT(ID3D12VideoEncodeCommandList, EndEvent) + void ( STDMETHODCALLTYPE *EndEvent )( + ID3D12VideoEncodeCommandList3 * This); + + DECLSPEC_XFGVIRT(ID3D12VideoEncodeCommandList, EstimateMotion) + void ( STDMETHODCALLTYPE *EstimateMotion )( + ID3D12VideoEncodeCommandList3 * This, + _In_ ID3D12VideoMotionEstimator *pMotionEstimator, + _In_ const D3D12_VIDEO_MOTION_ESTIMATOR_OUTPUT *pOutputArguments, + _In_ const D3D12_VIDEO_MOTION_ESTIMATOR_INPUT *pInputArguments); + + DECLSPEC_XFGVIRT(ID3D12VideoEncodeCommandList, ResolveMotionVectorHeap) + void ( STDMETHODCALLTYPE *ResolveMotionVectorHeap )( + ID3D12VideoEncodeCommandList3 * This, + const D3D12_RESOLVE_VIDEO_MOTION_VECTOR_HEAP_OUTPUT *pOutputArguments, + const D3D12_RESOLVE_VIDEO_MOTION_VECTOR_HEAP_INPUT *pInputArguments); + + DECLSPEC_XFGVIRT(ID3D12VideoEncodeCommandList, WriteBufferImmediate) + void ( STDMETHODCALLTYPE *WriteBufferImmediate )( + ID3D12VideoEncodeCommandList3 * This, + UINT Count, + _In_reads_(Count) const D3D12_WRITEBUFFERIMMEDIATE_PARAMETER *pParams, + _In_reads_opt_(Count) const D3D12_WRITEBUFFERIMMEDIATE_MODE *pModes); + + DECLSPEC_XFGVIRT(ID3D12VideoEncodeCommandList, SetProtectedResourceSession) + void ( STDMETHODCALLTYPE *SetProtectedResourceSession )( + ID3D12VideoEncodeCommandList3 * This, + _In_opt_ ID3D12ProtectedResourceSession *pProtectedResourceSession); + + DECLSPEC_XFGVIRT(ID3D12VideoEncodeCommandList1, InitializeExtensionCommand) + void ( STDMETHODCALLTYPE *InitializeExtensionCommand )( + ID3D12VideoEncodeCommandList3 * This, + _In_ ID3D12VideoExtensionCommand *pExtensionCommand, + _In_reads_bytes_(InitializationParametersSizeInBytes) const void *pInitializationParameters, + SIZE_T InitializationParametersSizeInBytes); + + DECLSPEC_XFGVIRT(ID3D12VideoEncodeCommandList1, ExecuteExtensionCommand) + void ( STDMETHODCALLTYPE *ExecuteExtensionCommand )( + ID3D12VideoEncodeCommandList3 * This, + _In_ ID3D12VideoExtensionCommand *pExtensionCommand, + _In_reads_bytes_(ExecutionParametersSizeInBytes) const void *pExecutionParameters, + SIZE_T ExecutionParametersSizeInBytes); + + DECLSPEC_XFGVIRT(ID3D12VideoEncodeCommandList2, EncodeFrame) + void ( STDMETHODCALLTYPE *EncodeFrame )( + ID3D12VideoEncodeCommandList3 * This, + _In_ ID3D12VideoEncoder *pEncoder, + _In_ ID3D12VideoEncoderHeap *pHeap, + _In_ const D3D12_VIDEO_ENCODER_ENCODEFRAME_INPUT_ARGUMENTS *pInputArguments, + _In_ const D3D12_VIDEO_ENCODER_ENCODEFRAME_OUTPUT_ARGUMENTS *pOutputArguments); + + DECLSPEC_XFGVIRT(ID3D12VideoEncodeCommandList2, ResolveEncoderOutputMetadata) + void ( STDMETHODCALLTYPE *ResolveEncoderOutputMetadata )( + ID3D12VideoEncodeCommandList3 * This, + _In_ const D3D12_VIDEO_ENCODER_RESOLVE_METADATA_INPUT_ARGUMENTS *pInputArguments, + _In_ const D3D12_VIDEO_ENCODER_RESOLVE_METADATA_OUTPUT_ARGUMENTS *pOutputArguments); + + DECLSPEC_XFGVIRT(ID3D12VideoEncodeCommandList3, Barrier) + void ( STDMETHODCALLTYPE *Barrier )( + ID3D12VideoEncodeCommandList3 * This, + UINT32 NumBarrierGroups, + _In_reads_(NumBarrierGroups) const D3D12_BARRIER_GROUP *pBarrierGroups); + + END_INTERFACE + } ID3D12VideoEncodeCommandList3Vtbl; + + interface ID3D12VideoEncodeCommandList3 + { + CONST_VTBL struct ID3D12VideoEncodeCommandList3Vtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12VideoEncodeCommandList3_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12VideoEncodeCommandList3_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12VideoEncodeCommandList3_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12VideoEncodeCommandList3_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D12VideoEncodeCommandList3_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D12VideoEncodeCommandList3_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#define ID3D12VideoEncodeCommandList3_SetName(This,Name) \ + ( (This)->lpVtbl -> SetName(This,Name) ) + + +#define ID3D12VideoEncodeCommandList3_GetDevice(This,riid,ppvDevice) \ + ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) + + +#define ID3D12VideoEncodeCommandList3_GetType(This) \ + ( (This)->lpVtbl -> GetType(This) ) + + +#define ID3D12VideoEncodeCommandList3_Close(This) \ + ( (This)->lpVtbl -> Close(This) ) + +#define ID3D12VideoEncodeCommandList3_Reset(This,pAllocator) \ + ( (This)->lpVtbl -> Reset(This,pAllocator) ) + +#define ID3D12VideoEncodeCommandList3_ClearState(This) \ + ( (This)->lpVtbl -> ClearState(This) ) + +#define ID3D12VideoEncodeCommandList3_ResourceBarrier(This,NumBarriers,pBarriers) \ + ( (This)->lpVtbl -> ResourceBarrier(This,NumBarriers,pBarriers) ) + +#define ID3D12VideoEncodeCommandList3_DiscardResource(This,pResource,pRegion) \ + ( (This)->lpVtbl -> DiscardResource(This,pResource,pRegion) ) + +#define ID3D12VideoEncodeCommandList3_BeginQuery(This,pQueryHeap,Type,Index) \ + ( (This)->lpVtbl -> BeginQuery(This,pQueryHeap,Type,Index) ) + +#define ID3D12VideoEncodeCommandList3_EndQuery(This,pQueryHeap,Type,Index) \ + ( (This)->lpVtbl -> EndQuery(This,pQueryHeap,Type,Index) ) + +#define ID3D12VideoEncodeCommandList3_ResolveQueryData(This,pQueryHeap,Type,StartIndex,NumQueries,pDestinationBuffer,AlignedDestinationBufferOffset) \ + ( (This)->lpVtbl -> ResolveQueryData(This,pQueryHeap,Type,StartIndex,NumQueries,pDestinationBuffer,AlignedDestinationBufferOffset) ) + +#define ID3D12VideoEncodeCommandList3_SetPredication(This,pBuffer,AlignedBufferOffset,Operation) \ + ( (This)->lpVtbl -> SetPredication(This,pBuffer,AlignedBufferOffset,Operation) ) + +#define ID3D12VideoEncodeCommandList3_SetMarker(This,Metadata,pData,Size) \ + ( (This)->lpVtbl -> SetMarker(This,Metadata,pData,Size) ) + +#define ID3D12VideoEncodeCommandList3_BeginEvent(This,Metadata,pData,Size) \ + ( (This)->lpVtbl -> BeginEvent(This,Metadata,pData,Size) ) + +#define ID3D12VideoEncodeCommandList3_EndEvent(This) \ + ( (This)->lpVtbl -> EndEvent(This) ) + +#define ID3D12VideoEncodeCommandList3_EstimateMotion(This,pMotionEstimator,pOutputArguments,pInputArguments) \ + ( (This)->lpVtbl -> EstimateMotion(This,pMotionEstimator,pOutputArguments,pInputArguments) ) + +#define ID3D12VideoEncodeCommandList3_ResolveMotionVectorHeap(This,pOutputArguments,pInputArguments) \ + ( (This)->lpVtbl -> ResolveMotionVectorHeap(This,pOutputArguments,pInputArguments) ) + +#define ID3D12VideoEncodeCommandList3_WriteBufferImmediate(This,Count,pParams,pModes) \ + ( (This)->lpVtbl -> WriteBufferImmediate(This,Count,pParams,pModes) ) + +#define ID3D12VideoEncodeCommandList3_SetProtectedResourceSession(This,pProtectedResourceSession) \ + ( (This)->lpVtbl -> SetProtectedResourceSession(This,pProtectedResourceSession) ) + + +#define ID3D12VideoEncodeCommandList3_InitializeExtensionCommand(This,pExtensionCommand,pInitializationParameters,InitializationParametersSizeInBytes) \ + ( (This)->lpVtbl -> InitializeExtensionCommand(This,pExtensionCommand,pInitializationParameters,InitializationParametersSizeInBytes) ) + +#define ID3D12VideoEncodeCommandList3_ExecuteExtensionCommand(This,pExtensionCommand,pExecutionParameters,ExecutionParametersSizeInBytes) \ + ( (This)->lpVtbl -> ExecuteExtensionCommand(This,pExtensionCommand,pExecutionParameters,ExecutionParametersSizeInBytes) ) + + +#define ID3D12VideoEncodeCommandList3_EncodeFrame(This,pEncoder,pHeap,pInputArguments,pOutputArguments) \ + ( (This)->lpVtbl -> EncodeFrame(This,pEncoder,pHeap,pInputArguments,pOutputArguments) ) + +#define ID3D12VideoEncodeCommandList3_ResolveEncoderOutputMetadata(This,pInputArguments,pOutputArguments) \ + ( (This)->lpVtbl -> ResolveEncoderOutputMetadata(This,pInputArguments,pOutputArguments) ) + + +#define ID3D12VideoEncodeCommandList3_Barrier(This,NumBarrierGroups,pBarrierGroups) \ + ( (This)->lpVtbl -> Barrier(This,NumBarrierGroups,pBarrierGroups) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12VideoEncodeCommandList3_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_d3d12video_0000_0031 */ +/* [local] */ + +typedef struct D3D12_VIDEO_ENCODER_HEAP_DESC1 + { + UINT NodeMask; + D3D12_VIDEO_ENCODER_HEAP_FLAGS Flags; + D3D12_VIDEO_ENCODER_CODEC EncodeCodec; + D3D12_VIDEO_ENCODER_PROFILE_DESC EncodeProfile; + D3D12_VIDEO_ENCODER_LEVEL_SETTING EncodeLevel; + UINT ResolutionsListCount; + _Field_size_full_(ResolutionsListCount) const D3D12_VIDEO_ENCODER_PICTURE_RESOLUTION_DESC *pResolutionList; + UINT Pow2DownscaleFactor; + } D3D12_VIDEO_ENCODER_HEAP_DESC1; + + + +extern RPC_IF_HANDLE __MIDL_itf_d3d12video_0000_0031_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3d12video_0000_0031_v0_0_s_ifspec; + +#ifndef __ID3D12VideoEncoderHeap1_INTERFACE_DEFINED__ +#define __ID3D12VideoEncoderHeap1_INTERFACE_DEFINED__ + +/* interface ID3D12VideoEncoderHeap1 */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12VideoEncoderHeap1; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("ea8f1968-4aa0-43a4-9d30-ba86ec84d4f9") + ID3D12VideoEncoderHeap1 : public ID3D12VideoEncoderHeap + { + public: + virtual UINT STDMETHODCALLTYPE GetPow2DownscaleFactor( void) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12VideoEncoderHeap1Vtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12VideoEncoderHeap1 * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12VideoEncoderHeap1 * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12VideoEncoderHeap1 * This); + + DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D12VideoEncoderHeap1 * This, + _In_ REFGUID guid, + _Inout_ UINT *pDataSize, + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D12VideoEncoderHeap1 * This, + _In_ REFGUID guid, + _In_ UINT DataSize, + _In_reads_bytes_opt_( DataSize ) const void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D12VideoEncoderHeap1 * This, + _In_ REFGUID guid, + _In_opt_ const IUnknown *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetName) + HRESULT ( STDMETHODCALLTYPE *SetName )( + ID3D12VideoEncoderHeap1 * This, + _In_z_ LPCWSTR Name); + + DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice) + HRESULT ( STDMETHODCALLTYPE *GetDevice )( + ID3D12VideoEncoderHeap1 * This, + REFIID riid, + _COM_Outptr_opt_ void **ppvDevice); + + DECLSPEC_XFGVIRT(ID3D12VideoEncoderHeap, GetNodeMask) + UINT ( STDMETHODCALLTYPE *GetNodeMask )( + ID3D12VideoEncoderHeap1 * This); + + DECLSPEC_XFGVIRT(ID3D12VideoEncoderHeap, GetEncoderHeapFlags) + D3D12_VIDEO_ENCODER_HEAP_FLAGS ( STDMETHODCALLTYPE *GetEncoderHeapFlags )( + ID3D12VideoEncoderHeap1 * This); + + DECLSPEC_XFGVIRT(ID3D12VideoEncoderHeap, GetCodec) + D3D12_VIDEO_ENCODER_CODEC ( STDMETHODCALLTYPE *GetCodec )( + ID3D12VideoEncoderHeap1 * This); + + DECLSPEC_XFGVIRT(ID3D12VideoEncoderHeap, GetCodecProfile) + HRESULT ( STDMETHODCALLTYPE *GetCodecProfile )( + ID3D12VideoEncoderHeap1 * This, + _Inout_ D3D12_VIDEO_ENCODER_PROFILE_DESC dstProfile); + + DECLSPEC_XFGVIRT(ID3D12VideoEncoderHeap, GetCodecLevel) + HRESULT ( STDMETHODCALLTYPE *GetCodecLevel )( + ID3D12VideoEncoderHeap1 * This, + _Inout_ D3D12_VIDEO_ENCODER_LEVEL_SETTING dstLevel); + + DECLSPEC_XFGVIRT(ID3D12VideoEncoderHeap, GetResolutionListCount) + UINT ( STDMETHODCALLTYPE *GetResolutionListCount )( + ID3D12VideoEncoderHeap1 * This); + + DECLSPEC_XFGVIRT(ID3D12VideoEncoderHeap, GetResolutionList) + HRESULT ( STDMETHODCALLTYPE *GetResolutionList )( + ID3D12VideoEncoderHeap1 * This, + const UINT ResolutionsListCount, + _Out_writes_(ResolutionsListCount) D3D12_VIDEO_ENCODER_PICTURE_RESOLUTION_DESC *pResolutionList); + + DECLSPEC_XFGVIRT(ID3D12VideoEncoderHeap1, GetPow2DownscaleFactor) + UINT ( STDMETHODCALLTYPE *GetPow2DownscaleFactor )( + ID3D12VideoEncoderHeap1 * This); + + END_INTERFACE + } ID3D12VideoEncoderHeap1Vtbl; + + interface ID3D12VideoEncoderHeap1 + { + CONST_VTBL struct ID3D12VideoEncoderHeap1Vtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12VideoEncoderHeap1_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12VideoEncoderHeap1_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12VideoEncoderHeap1_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12VideoEncoderHeap1_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D12VideoEncoderHeap1_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D12VideoEncoderHeap1_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#define ID3D12VideoEncoderHeap1_SetName(This,Name) \ + ( (This)->lpVtbl -> SetName(This,Name) ) + + +#define ID3D12VideoEncoderHeap1_GetDevice(This,riid,ppvDevice) \ + ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) + + + +#define ID3D12VideoEncoderHeap1_GetNodeMask(This) \ + ( (This)->lpVtbl -> GetNodeMask(This) ) + +#define ID3D12VideoEncoderHeap1_GetEncoderHeapFlags(This) \ + ( (This)->lpVtbl -> GetEncoderHeapFlags(This) ) + +#define ID3D12VideoEncoderHeap1_GetCodec(This) \ + ( (This)->lpVtbl -> GetCodec(This) ) + +#define ID3D12VideoEncoderHeap1_GetCodecProfile(This,dstProfile) \ + ( (This)->lpVtbl -> GetCodecProfile(This,dstProfile) ) + +#define ID3D12VideoEncoderHeap1_GetCodecLevel(This,dstLevel) \ + ( (This)->lpVtbl -> GetCodecLevel(This,dstLevel) ) + +#define ID3D12VideoEncoderHeap1_GetResolutionListCount(This) \ + ( (This)->lpVtbl -> GetResolutionListCount(This) ) + +#define ID3D12VideoEncoderHeap1_GetResolutionList(This,ResolutionsListCount,pResolutionList) \ + ( (This)->lpVtbl -> GetResolutionList(This,ResolutionsListCount,pResolutionList) ) + + +#define ID3D12VideoEncoderHeap1_GetPow2DownscaleFactor(This) \ + ( (This)->lpVtbl -> GetPow2DownscaleFactor(This) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12VideoEncoderHeap1_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D12VideoDevice4_INTERFACE_DEFINED__ +#define __ID3D12VideoDevice4_INTERFACE_DEFINED__ + +/* interface ID3D12VideoDevice4 */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12VideoDevice4; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("e59ad09e-f1ae-42bb-8983-9f6e5586c4eb") + ID3D12VideoDevice4 : public ID3D12VideoDevice3 + { + public: + virtual HRESULT STDMETHODCALLTYPE CreateVideoEncoderHeap1( + _In_ const D3D12_VIDEO_ENCODER_HEAP_DESC1 *pDesc, + _In_ REFIID riid, + _COM_Outptr_ void **ppVideoEncoderHeap) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12VideoDevice4Vtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12VideoDevice4 * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12VideoDevice4 * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12VideoDevice4 * This); + + DECLSPEC_XFGVIRT(ID3D12VideoDevice, CheckFeatureSupport) + HRESULT ( STDMETHODCALLTYPE *CheckFeatureSupport )( + ID3D12VideoDevice4 * This, + D3D12_FEATURE_VIDEO FeatureVideo, + _Inout_updates_bytes_(FeatureSupportDataSize) void *pFeatureSupportData, + UINT FeatureSupportDataSize); + + DECLSPEC_XFGVIRT(ID3D12VideoDevice, CreateVideoDecoder) + HRESULT ( STDMETHODCALLTYPE *CreateVideoDecoder )( + ID3D12VideoDevice4 * This, + _In_ const D3D12_VIDEO_DECODER_DESC *pDesc, + _In_ REFIID riid, + _COM_Outptr_ void **ppVideoDecoder); + + DECLSPEC_XFGVIRT(ID3D12VideoDevice, CreateVideoDecoderHeap) + HRESULT ( STDMETHODCALLTYPE *CreateVideoDecoderHeap )( + ID3D12VideoDevice4 * This, + _In_ const D3D12_VIDEO_DECODER_HEAP_DESC *pVideoDecoderHeapDesc, + _In_ REFIID riid, + _COM_Outptr_ void **ppVideoDecoderHeap); + + DECLSPEC_XFGVIRT(ID3D12VideoDevice, CreateVideoProcessor) + HRESULT ( STDMETHODCALLTYPE *CreateVideoProcessor )( + ID3D12VideoDevice4 * This, + UINT NodeMask, + _In_ const D3D12_VIDEO_PROCESS_OUTPUT_STREAM_DESC *pOutputStreamDesc, + UINT NumInputStreamDescs, + _In_reads_(NumInputStreamDescs) const D3D12_VIDEO_PROCESS_INPUT_STREAM_DESC *pInputStreamDescs, + _In_ REFIID riid, + _COM_Outptr_ void **ppVideoProcessor); + + DECLSPEC_XFGVIRT(ID3D12VideoDevice1, CreateVideoMotionEstimator) + HRESULT ( STDMETHODCALLTYPE *CreateVideoMotionEstimator )( + ID3D12VideoDevice4 * This, + _In_ const D3D12_VIDEO_MOTION_ESTIMATOR_DESC *pDesc, + _In_opt_ ID3D12ProtectedResourceSession *pProtectedResourceSession, + _In_ REFIID riid, + _COM_Outptr_ void **ppVideoMotionEstimator); + + DECLSPEC_XFGVIRT(ID3D12VideoDevice1, CreateVideoMotionVectorHeap) + HRESULT ( STDMETHODCALLTYPE *CreateVideoMotionVectorHeap )( + ID3D12VideoDevice4 * This, + _In_ const D3D12_VIDEO_MOTION_VECTOR_HEAP_DESC *pDesc, + _In_opt_ ID3D12ProtectedResourceSession *pProtectedResourceSession, + _In_ REFIID riid, + _COM_Outptr_ void **ppVideoMotionVectorHeap); + + DECLSPEC_XFGVIRT(ID3D12VideoDevice2, CreateVideoDecoder1) + HRESULT ( STDMETHODCALLTYPE *CreateVideoDecoder1 )( + ID3D12VideoDevice4 * This, + _In_ const D3D12_VIDEO_DECODER_DESC *pDesc, + _In_opt_ ID3D12ProtectedResourceSession *pProtectedResourceSession, + _In_ REFIID riid, + _COM_Outptr_ void **ppVideoDecoder); + + DECLSPEC_XFGVIRT(ID3D12VideoDevice2, CreateVideoDecoderHeap1) + HRESULT ( STDMETHODCALLTYPE *CreateVideoDecoderHeap1 )( + ID3D12VideoDevice4 * This, + _In_ const D3D12_VIDEO_DECODER_HEAP_DESC *pVideoDecoderHeapDesc, + _In_opt_ ID3D12ProtectedResourceSession *pProtectedResourceSession, + _In_ REFIID riid, + _COM_Outptr_ void **ppVideoDecoderHeap); + + DECLSPEC_XFGVIRT(ID3D12VideoDevice2, CreateVideoProcessor1) + HRESULT ( STDMETHODCALLTYPE *CreateVideoProcessor1 )( + ID3D12VideoDevice4 * This, + UINT NodeMask, + _In_ const D3D12_VIDEO_PROCESS_OUTPUT_STREAM_DESC *pOutputStreamDesc, + UINT NumInputStreamDescs, + _In_reads_(NumInputStreamDescs) const D3D12_VIDEO_PROCESS_INPUT_STREAM_DESC *pInputStreamDescs, + _In_opt_ ID3D12ProtectedResourceSession *pProtectedResourceSession, + _In_ REFIID riid, + _COM_Outptr_ void **ppVideoProcessor); + + DECLSPEC_XFGVIRT(ID3D12VideoDevice2, CreateVideoExtensionCommand) + HRESULT ( STDMETHODCALLTYPE *CreateVideoExtensionCommand )( + ID3D12VideoDevice4 * This, + _In_ const D3D12_VIDEO_EXTENSION_COMMAND_DESC *pDesc, + _In_reads_bytes_(CreationParametersDataSizeInBytes) const void *pCreationParameters, + SIZE_T CreationParametersDataSizeInBytes, + _In_opt_ ID3D12ProtectedResourceSession *pProtectedResourceSession, + _In_ REFIID riid, + _COM_Outptr_ void **ppVideoExtensionCommand); + + DECLSPEC_XFGVIRT(ID3D12VideoDevice2, ExecuteExtensionCommand) + HRESULT ( STDMETHODCALLTYPE *ExecuteExtensionCommand )( + ID3D12VideoDevice4 * This, + _In_ ID3D12VideoExtensionCommand *pExtensionCommand, + _In_reads_bytes_(ExecutionParametersSizeInBytes) const void *pExecutionParameters, + SIZE_T ExecutionParametersSizeInBytes, + _Out_writes_bytes_(OutputDataSizeInBytes) void *pOutputData, + SIZE_T OutputDataSizeInBytes); + + DECLSPEC_XFGVIRT(ID3D12VideoDevice3, CreateVideoEncoder) + HRESULT ( STDMETHODCALLTYPE *CreateVideoEncoder )( + ID3D12VideoDevice4 * This, + _In_ const D3D12_VIDEO_ENCODER_DESC *pDesc, + _In_ REFIID riid, + _COM_Outptr_ void **ppVideoEncoder); + + DECLSPEC_XFGVIRT(ID3D12VideoDevice3, CreateVideoEncoderHeap) + HRESULT ( STDMETHODCALLTYPE *CreateVideoEncoderHeap )( + ID3D12VideoDevice4 * This, + _In_ const D3D12_VIDEO_ENCODER_HEAP_DESC *pDesc, + _In_ REFIID riid, + _COM_Outptr_ void **ppVideoEncoderHeap); + + DECLSPEC_XFGVIRT(ID3D12VideoDevice4, CreateVideoEncoderHeap1) + HRESULT ( STDMETHODCALLTYPE *CreateVideoEncoderHeap1 )( + ID3D12VideoDevice4 * This, + _In_ const D3D12_VIDEO_ENCODER_HEAP_DESC1 *pDesc, + _In_ REFIID riid, + _COM_Outptr_ void **ppVideoEncoderHeap); + + END_INTERFACE + } ID3D12VideoDevice4Vtbl; + + interface ID3D12VideoDevice4 + { + CONST_VTBL struct ID3D12VideoDevice4Vtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12VideoDevice4_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12VideoDevice4_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12VideoDevice4_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12VideoDevice4_CheckFeatureSupport(This,FeatureVideo,pFeatureSupportData,FeatureSupportDataSize) \ + ( (This)->lpVtbl -> CheckFeatureSupport(This,FeatureVideo,pFeatureSupportData,FeatureSupportDataSize) ) + +#define ID3D12VideoDevice4_CreateVideoDecoder(This,pDesc,riid,ppVideoDecoder) \ + ( (This)->lpVtbl -> CreateVideoDecoder(This,pDesc,riid,ppVideoDecoder) ) + +#define ID3D12VideoDevice4_CreateVideoDecoderHeap(This,pVideoDecoderHeapDesc,riid,ppVideoDecoderHeap) \ + ( (This)->lpVtbl -> CreateVideoDecoderHeap(This,pVideoDecoderHeapDesc,riid,ppVideoDecoderHeap) ) + +#define ID3D12VideoDevice4_CreateVideoProcessor(This,NodeMask,pOutputStreamDesc,NumInputStreamDescs,pInputStreamDescs,riid,ppVideoProcessor) \ + ( (This)->lpVtbl -> CreateVideoProcessor(This,NodeMask,pOutputStreamDesc,NumInputStreamDescs,pInputStreamDescs,riid,ppVideoProcessor) ) + + +#define ID3D12VideoDevice4_CreateVideoMotionEstimator(This,pDesc,pProtectedResourceSession,riid,ppVideoMotionEstimator) \ + ( (This)->lpVtbl -> CreateVideoMotionEstimator(This,pDesc,pProtectedResourceSession,riid,ppVideoMotionEstimator) ) + +#define ID3D12VideoDevice4_CreateVideoMotionVectorHeap(This,pDesc,pProtectedResourceSession,riid,ppVideoMotionVectorHeap) \ + ( (This)->lpVtbl -> CreateVideoMotionVectorHeap(This,pDesc,pProtectedResourceSession,riid,ppVideoMotionVectorHeap) ) + + +#define ID3D12VideoDevice4_CreateVideoDecoder1(This,pDesc,pProtectedResourceSession,riid,ppVideoDecoder) \ + ( (This)->lpVtbl -> CreateVideoDecoder1(This,pDesc,pProtectedResourceSession,riid,ppVideoDecoder) ) + +#define ID3D12VideoDevice4_CreateVideoDecoderHeap1(This,pVideoDecoderHeapDesc,pProtectedResourceSession,riid,ppVideoDecoderHeap) \ + ( (This)->lpVtbl -> CreateVideoDecoderHeap1(This,pVideoDecoderHeapDesc,pProtectedResourceSession,riid,ppVideoDecoderHeap) ) + +#define ID3D12VideoDevice4_CreateVideoProcessor1(This,NodeMask,pOutputStreamDesc,NumInputStreamDescs,pInputStreamDescs,pProtectedResourceSession,riid,ppVideoProcessor) \ + ( (This)->lpVtbl -> CreateVideoProcessor1(This,NodeMask,pOutputStreamDesc,NumInputStreamDescs,pInputStreamDescs,pProtectedResourceSession,riid,ppVideoProcessor) ) + +#define ID3D12VideoDevice4_CreateVideoExtensionCommand(This,pDesc,pCreationParameters,CreationParametersDataSizeInBytes,pProtectedResourceSession,riid,ppVideoExtensionCommand) \ + ( (This)->lpVtbl -> CreateVideoExtensionCommand(This,pDesc,pCreationParameters,CreationParametersDataSizeInBytes,pProtectedResourceSession,riid,ppVideoExtensionCommand) ) + +#define ID3D12VideoDevice4_ExecuteExtensionCommand(This,pExtensionCommand,pExecutionParameters,ExecutionParametersSizeInBytes,pOutputData,OutputDataSizeInBytes) \ + ( (This)->lpVtbl -> ExecuteExtensionCommand(This,pExtensionCommand,pExecutionParameters,ExecutionParametersSizeInBytes,pOutputData,OutputDataSizeInBytes) ) + + +#define ID3D12VideoDevice4_CreateVideoEncoder(This,pDesc,riid,ppVideoEncoder) \ + ( (This)->lpVtbl -> CreateVideoEncoder(This,pDesc,riid,ppVideoEncoder) ) + +#define ID3D12VideoDevice4_CreateVideoEncoderHeap(This,pDesc,riid,ppVideoEncoderHeap) \ + ( (This)->lpVtbl -> CreateVideoEncoderHeap(This,pDesc,riid,ppVideoEncoderHeap) ) + + +#define ID3D12VideoDevice4_CreateVideoEncoderHeap1(This,pDesc,riid,ppVideoEncoderHeap) \ + ( (This)->lpVtbl -> CreateVideoEncoderHeap1(This,pDesc,riid,ppVideoEncoderHeap) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12VideoDevice4_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_d3d12video_0000_0033 */ +/* [local] */ + +typedef struct D3D12_FEATURE_DATA_VIDEO_ENCODER_HEAP_SIZE1 + { + D3D12_VIDEO_ENCODER_HEAP_DESC1 HeapDesc; + BOOL IsSupported; + UINT64 MemoryPoolL0Size; + UINT64 MemoryPoolL1Size; + } D3D12_FEATURE_DATA_VIDEO_ENCODER_HEAP_SIZE1; + +typedef +enum D3D12_VIDEO_ENCODER_OPTIONAL_METADATA_ENABLE_FLAGS + { + D3D12_VIDEO_ENCODER_OPTIONAL_METADATA_ENABLE_FLAG_NONE = 0, + D3D12_VIDEO_ENCODER_OPTIONAL_METADATA_ENABLE_FLAG_QP_MAP = 0x1, + D3D12_VIDEO_ENCODER_OPTIONAL_METADATA_ENABLE_FLAG_SATD_MAP = 0x2, + D3D12_VIDEO_ENCODER_OPTIONAL_METADATA_ENABLE_FLAG_RC_BIT_ALLOCATION_MAP = 0x4, + D3D12_VIDEO_ENCODER_OPTIONAL_METADATA_ENABLE_FLAG_FRAME_PSNR = 0x8, + D3D12_VIDEO_ENCODER_OPTIONAL_METADATA_ENABLE_FLAG_SUBREGIONS_PSNR = 0x10 + } D3D12_VIDEO_ENCODER_OPTIONAL_METADATA_ENABLE_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS(D3D12_VIDEO_ENCODER_OPTIONAL_METADATA_ENABLE_FLAGS ) +typedef struct D3D12_FEATURE_DATA_VIDEO_ENCODER_RESOURCE_REQUIREMENTS1 + { + UINT NodeIndex; + D3D12_VIDEO_ENCODER_CODEC Codec; + D3D12_VIDEO_ENCODER_PROFILE_DESC Profile; + DXGI_FORMAT InputFormat; + D3D12_VIDEO_ENCODER_PICTURE_RESOLUTION_DESC PictureTargetResolution; + BOOL IsSupported; + UINT CompressedBitstreamBufferAccessAlignment; + UINT EncoderMetadataBufferAccessAlignment; + UINT MaxEncoderOutputMetadataBufferSize; + D3D12_VIDEO_ENCODER_OPTIONAL_METADATA_ENABLE_FLAGS OptionalMetadata; + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION CodecConfiguration; + D3D12_VIDEO_ENCODER_PICTURE_RESOLUTION_DESC EncoderOutputMetadataQPMapTextureDimensions; + D3D12_VIDEO_ENCODER_PICTURE_RESOLUTION_DESC EncoderOutputMetadataSATDMapTextureDimensions; + D3D12_VIDEO_ENCODER_PICTURE_RESOLUTION_DESC EncoderOutputMetadataBitAllocationMapTextureDimensions; + UINT EncoderOutputMetadataFramePSNRComponentsNumber; + UINT EncoderOutputMetadataSubregionsPSNRComponentsNumber; + UINT EncoderOutputMetadataSubregionsPSNRResolvedMetadataBufferSize; + } D3D12_FEATURE_DATA_VIDEO_ENCODER_RESOURCE_REQUIREMENTS1; + +typedef struct D3D12_VIDEO_ENCODER_RESOLVE_METADATA_OUTPUT_PSNR_RESOLVED_LAYOUT + { + float PSNRY; + float PSNRU; + float PSNRV; + } D3D12_VIDEO_ENCODER_RESOLVE_METADATA_OUTPUT_PSNR_RESOLVED_LAYOUT; + +typedef +enum D3D12_VIDEO_ENCODER_INPUT_MAP_SOURCE + { + D3D12_VIDEO_ENCODER_INPUT_MAP_SOURCE_CPU_BUFFER = 0, + D3D12_VIDEO_ENCODER_INPUT_MAP_SOURCE_GPU_TEXTURE = 1 + } D3D12_VIDEO_ENCODER_INPUT_MAP_SOURCE; + +typedef +enum D3D12_VIDEO_ENCODER_DIRTY_REGIONS_MAP_VALUES_MODE + { + D3D12_VIDEO_ENCODER_DIRTY_REGIONS_MAP_VALUES_MODE_DIRTY = 0, + D3D12_VIDEO_ENCODER_DIRTY_REGIONS_MAP_VALUES_MODE_SKIP = 1 + } D3D12_VIDEO_ENCODER_DIRTY_REGIONS_MAP_VALUES_MODE; + +typedef struct D3D12_VIDEO_ENCODER_INPUT_MAP_SESSION_INFO + { + D3D12_VIDEO_ENCODER_CODEC Codec; + D3D12_VIDEO_ENCODER_PROFILE_DESC Profile; + D3D12_VIDEO_ENCODER_LEVEL_SETTING Level; + DXGI_FORMAT InputFormat; + D3D12_VIDEO_ENCODER_PICTURE_RESOLUTION_DESC InputResolution; + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION CodecConfiguration; + D3D12_VIDEO_ENCODER_FRAME_SUBREGION_LAYOUT_MODE SubregionFrameEncoding; + D3D12_VIDEO_ENCODER_PICTURE_CONTROL_SUBREGIONS_LAYOUT_DATA SubregionFrameEncodingData; + } D3D12_VIDEO_ENCODER_INPUT_MAP_SESSION_INFO; + +typedef +enum D3D12_VIDEO_ENCODER_INPUT_MAP_TYPE + { + D3D12_VIDEO_ENCODER_INPUT_MAP_TYPE_QUANTIZATION_MATRIX = 0, + D3D12_VIDEO_ENCODER_INPUT_MAP_TYPE_DIRTY_REGIONS = 1, + D3D12_VIDEO_ENCODER_INPUT_MAP_TYPE_MOTION_VECTORS = 2 + } D3D12_VIDEO_ENCODER_INPUT_MAP_TYPE; + +typedef +enum D3D12_VIDEO_ENCODER_FRAME_MOTION_SEARCH_MODE + { + D3D12_VIDEO_ENCODER_FRAME_MOTION_SEARCH_MODE_FULL_SEARCH = 0, + D3D12_VIDEO_ENCODER_FRAME_MOTION_SEARCH_MODE_START_HINT = 1, + D3D12_VIDEO_ENCODER_FRAME_MOTION_SEARCH_MODE_START_HINT_LIMITED_DISTANCE = 2 + } D3D12_VIDEO_ENCODER_FRAME_MOTION_SEARCH_MODE; + +typedef struct D3D12_FEATURE_DATA_VIDEO_ENCODER_QPMAP_INPUT + { + UINT NodeIndex; + D3D12_VIDEO_ENCODER_INPUT_MAP_SESSION_INFO SessionInfo; + D3D12_VIDEO_ENCODER_INPUT_MAP_SOURCE MapSource; + BOOL IsSupported; + UINT MapSourcePreferenceRanking; + UINT BlockSize; + } D3D12_FEATURE_DATA_VIDEO_ENCODER_QPMAP_INPUT; + +typedef +enum D3D12_VIDEO_ENCODER_DIRTY_REGIONS_SUPPORT_FLAGS + { + D3D12_VIDEO_ENCODER_DIRTY_REGIONS_SUPPORT_FLAG_NONE = 0, + D3D12_VIDEO_ENCODER_DIRTY_REGIONS_SUPPORT_FLAG_REPEAT_FRAME = 0x1, + D3D12_VIDEO_ENCODER_DIRTY_REGIONS_SUPPORT_FLAG_DIRTY_REGIONS = 0x2, + D3D12_VIDEO_ENCODER_DIRTY_REGIONS_SUPPORT_FLAG_DIRTY_REGIONS_REQUIRE_FULL_ROW = 0x4 + } D3D12_VIDEO_ENCODER_DIRTY_REGIONS_SUPPORT_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS( D3D12_VIDEO_ENCODER_DIRTY_REGIONS_SUPPORT_FLAGS ) +typedef struct D3D12_FEATURE_DATA_VIDEO_ENCODER_DIRTY_REGIONS + { + UINT NodeIndex; + D3D12_VIDEO_ENCODER_INPUT_MAP_SESSION_INFO SessionInfo; + D3D12_VIDEO_ENCODER_INPUT_MAP_SOURCE MapSource; + D3D12_VIDEO_ENCODER_DIRTY_REGIONS_MAP_VALUES_MODE MapValuesType; + D3D12_VIDEO_ENCODER_DIRTY_REGIONS_SUPPORT_FLAGS SupportFlags; + UINT MapSourcePreferenceRanking; + } D3D12_FEATURE_DATA_VIDEO_ENCODER_DIRTY_REGIONS; + +typedef +enum D3D12_VIDEO_ENCODER_FRAME_INPUT_MOTION_UNIT_PRECISION + { + D3D12_VIDEO_ENCODER_FRAME_INPUT_MOTION_UNIT_PRECISION_FULL_PIXEL = 0, + D3D12_VIDEO_ENCODER_FRAME_INPUT_MOTION_UNIT_PRECISION_HALF_PIXEL = 1, + D3D12_VIDEO_ENCODER_FRAME_INPUT_MOTION_UNIT_PRECISION_QUARTER_PIXEL = 2 + } D3D12_VIDEO_ENCODER_FRAME_INPUT_MOTION_UNIT_PRECISION; + +typedef +enum D3D12_VIDEO_ENCODER_FRAME_INPUT_MOTION_UNIT_PRECISION_SUPPORT_FLAGS + { + D3D12_VIDEO_ENCODER_FRAME_INPUT_MOTION_UNIT_PRECISION_SUPPORT_FLAG_NONE = 0, + D3D12_VIDEO_ENCODER_FRAME_INPUT_MOTION_UNIT_PRECISION_SUPPORT_FLAG_FULL_PIXEL = ( 1 << D3D12_VIDEO_ENCODER_FRAME_INPUT_MOTION_UNIT_PRECISION_FULL_PIXEL ) , + D3D12_VIDEO_ENCODER_FRAME_INPUT_MOTION_UNIT_PRECISION_SUPPORT_FLAG_HALF_PIXEL = ( 1 << D3D12_VIDEO_ENCODER_FRAME_INPUT_MOTION_UNIT_PRECISION_HALF_PIXEL ) , + D3D12_VIDEO_ENCODER_FRAME_INPUT_MOTION_UNIT_PRECISION_SUPPORT_FLAG_QUARTER_PIXEL = ( 1 << D3D12_VIDEO_ENCODER_FRAME_INPUT_MOTION_UNIT_PRECISION_QUARTER_PIXEL ) + } D3D12_VIDEO_ENCODER_FRAME_INPUT_MOTION_UNIT_PRECISION_SUPPORT_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS( D3D12_VIDEO_ENCODER_FRAME_INPUT_MOTION_UNIT_PRECISION_SUPPORT_FLAGS ) +typedef +enum D3D12_VIDEO_ENCODER_MOTION_SEARCH_SUPPORT_FLAGS + { + D3D12_VIDEO_ENCODER_MOTION_SEARCH_SUPPORT_FLAG_NONE = 0, + D3D12_VIDEO_ENCODER_MOTION_SEARCH_SUPPORT_FLAG_SUPPORTED = 0x1, + D3D12_VIDEO_ENCODER_MOTION_SEARCH_SUPPORT_FLAG_MULTIPLE_HINTS = 0x2, + D3D12_VIDEO_ENCODER_MOTION_SEARCH_SUPPORT_FLAG_GPU_TEXTURE_MULTIPLE_REFERENCES = 0x4 + } D3D12_VIDEO_ENCODER_MOTION_SEARCH_SUPPORT_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS( D3D12_VIDEO_ENCODER_MOTION_SEARCH_SUPPORT_FLAGS ) +typedef struct D3D12_FEATURE_DATA_VIDEO_ENCODER_MOTION_SEARCH + { + UINT NodeIndex; + D3D12_VIDEO_ENCODER_INPUT_MAP_SESSION_INFO SessionInfo; + D3D12_VIDEO_ENCODER_FRAME_MOTION_SEARCH_MODE MotionSearchMode; + D3D12_VIDEO_ENCODER_INPUT_MAP_SOURCE MapSource; + BOOL BidirectionalRefFrameEnabled; + D3D12_VIDEO_ENCODER_MOTION_SEARCH_SUPPORT_FLAGS SupportFlags; + UINT MaxMotionHints; + UINT MinDeviation; + UINT MaxDeviation; + UINT MapSourcePreferenceRanking; + D3D12_VIDEO_ENCODER_FRAME_INPUT_MOTION_UNIT_PRECISION_SUPPORT_FLAGS MotionUnitPrecisionSupport; + } D3D12_FEATURE_DATA_VIDEO_ENCODER_MOTION_SEARCH; + +typedef struct D3D12_FEATURE_DATA_VIDEO_ENCODER_RESOLVE_INPUT_PARAM_LAYOUT + { + UINT NodeIndex; + D3D12_VIDEO_ENCODER_INPUT_MAP_SESSION_INFO SessionInfo; + D3D12_VIDEO_ENCODER_INPUT_MAP_TYPE MapType; + BOOL IsSupported; + UINT64 MaxResolvedBufferAllocationSize; + } D3D12_FEATURE_DATA_VIDEO_ENCODER_RESOLVE_INPUT_PARAM_LAYOUT; + +typedef struct D3D12_VIDEO_ENCODER_QPMAP_CONFIGURATION + { + BOOL Enabled; + D3D12_VIDEO_ENCODER_INPUT_MAP_SOURCE MapSource; + } D3D12_VIDEO_ENCODER_QPMAP_CONFIGURATION; + +typedef struct D3D12_FEATURE_DATA_VIDEO_ENCODER_RESOLUTION_SUPPORT_QPMAP + { + UINT MapSourcePreferenceRanking; + } D3D12_FEATURE_DATA_VIDEO_ENCODER_RESOLUTION_SUPPORT_QPMAP; + +typedef struct D3D12_VIDEO_ENCODER_DIRTY_REGIONS_CONFIGURATION + { + BOOL Enabled; + D3D12_VIDEO_ENCODER_INPUT_MAP_SOURCE MapSource; + D3D12_VIDEO_ENCODER_DIRTY_REGIONS_MAP_VALUES_MODE MapValuesType; + } D3D12_VIDEO_ENCODER_DIRTY_REGIONS_CONFIGURATION; + +typedef struct D3D12_FEATURE_DATA_VIDEO_ENCODER_RESOLUTION_SUPPORT_DIRTY_REGIONS + { + D3D12_VIDEO_ENCODER_DIRTY_REGIONS_SUPPORT_FLAGS DirtyRegionsSupportFlags; + UINT MapSourcePreferenceRanking; + } D3D12_FEATURE_DATA_VIDEO_ENCODER_RESOLUTION_SUPPORT_DIRTY_REGIONS; + +typedef struct D3D12_VIDEO_ENCODER_MOTION_SEARCH_CONFIGURATION + { + BOOL Enabled; + D3D12_VIDEO_ENCODER_INPUT_MAP_SOURCE MapSource; + D3D12_VIDEO_ENCODER_FRAME_MOTION_SEARCH_MODE MotionSearchMode; + BOOL BidirectionalRefFrameEnabled; + } D3D12_VIDEO_ENCODER_MOTION_SEARCH_CONFIGURATION; + +typedef struct D3D12_FEATURE_DATA_VIDEO_ENCODER_RESOLUTION_SUPPORT_MOTION_SEARCH + { + UINT MaxMotionHints; + UINT MinDeviation; + UINT MaxDeviation; + UINT MapSourcePreferenceRanking; + D3D12_VIDEO_ENCODER_FRAME_INPUT_MOTION_UNIT_PRECISION_SUPPORT_FLAGS MotionUnitPrecisionSupportFlags; + D3D12_VIDEO_ENCODER_MOTION_SEARCH_SUPPORT_FLAGS SupportFlags; + } D3D12_FEATURE_DATA_VIDEO_ENCODER_RESOLUTION_SUPPORT_MOTION_SEARCH; + +typedef +enum D3D12_VIDEO_ENCODER_RATE_CONTROL_FRAME_ANALYSIS_SUPPORT_FLAGS + { + D3D12_VIDEO_ENCODER_RATE_CONTROL_FRAME_ANALYSIS_SUPPORT_FLAG_NONE = 0, + D3D12_VIDEO_ENCODER_RATE_CONTROL_FRAME_ANALYSIS_SUPPORT_FLAG_INTRACODED_FRAME_SUPPORTED = 0x1, + D3D12_VIDEO_ENCODER_RATE_CONTROL_FRAME_ANALYSIS_SUPPORT_FLAG_UNIDIR_INTER_FRAME_SUPPORTED = 0x2, + D3D12_VIDEO_ENCODER_RATE_CONTROL_FRAME_ANALYSIS_SUPPORT_FLAG_BIDIR_INTER_FRAME_SUPPORTED = 0x4, + D3D12_VIDEO_ENCODER_RATE_CONTROL_FRAME_ANALYSIS_SUPPORT_FLAG_EXTERNAL_DPB_DOWNSCALING = 0x8, + D3D12_VIDEO_ENCODER_RATE_CONTROL_FRAME_ANALYSIS_SUPPORT_FLAG_DYNAMIC_1ST_PASS_SKIP = 0x10, + D3D12_VIDEO_ENCODER_RATE_CONTROL_FRAME_ANALYSIS_SUPPORT_FLAG_DYNAMIC_DOWNSCALE_FACTOR_CHANGE_KEY_FRAME = 0x20, + D3D12_VIDEO_ENCODER_RATE_CONTROL_FRAME_ANALYSIS_SUPPORT_FLAG_SUPPORTED = ( ( D3D12_VIDEO_ENCODER_RATE_CONTROL_FRAME_ANALYSIS_SUPPORT_FLAG_INTRACODED_FRAME_SUPPORTED | D3D12_VIDEO_ENCODER_RATE_CONTROL_FRAME_ANALYSIS_SUPPORT_FLAG_UNIDIR_INTER_FRAME_SUPPORTED ) | D3D12_VIDEO_ENCODER_RATE_CONTROL_FRAME_ANALYSIS_SUPPORT_FLAG_BIDIR_INTER_FRAME_SUPPORTED ) + } D3D12_VIDEO_ENCODER_RATE_CONTROL_FRAME_ANALYSIS_SUPPORT_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS( D3D12_VIDEO_ENCODER_RATE_CONTROL_FRAME_ANALYSIS_SUPPORT_FLAGS ) +typedef struct D3D12_FEATURE_DATA_VIDEO_ENCODER_RATE_CONTROL_FRAME_ANALYSIS + { + UINT NodeIndex; + D3D12_VIDEO_ENCODER_CODEC Codec; + D3D12_VIDEO_ENCODER_PROFILE_DESC Profile; + D3D12_VIDEO_ENCODER_LEVEL_SETTING Level; + DXGI_FORMAT InputFormat; + D3D12_VIDEO_ENCODER_PICTURE_RESOLUTION_DESC InputResolution; + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION CodecConfiguration; + D3D12_VIDEO_ENCODER_FRAME_SUBREGION_LAYOUT_MODE SubregionFrameEncoding; + D3D12_VIDEO_ENCODER_PICTURE_CONTROL_SUBREGIONS_LAYOUT_DATA SubregionFrameEncodingData; + D3D12_VIDEO_ENCODER_QPMAP_CONFIGURATION QPMap; + D3D12_VIDEO_ENCODER_DIRTY_REGIONS_CONFIGURATION DirtyRegions; + D3D12_VIDEO_ENCODER_MOTION_SEARCH_CONFIGURATION MotionSearch; + UINT Pow2DownscaleFactor; + D3D12_VIDEO_ENCODER_RATE_CONTROL_FRAME_ANALYSIS_SUPPORT_FLAGS SupportFlags; + } D3D12_FEATURE_DATA_VIDEO_ENCODER_RATE_CONTROL_FRAME_ANALYSIS; + +typedef struct D3D12_FEATURE_DATA_VIDEO_ENCODER_RESOLUTION_SUPPORT_FRAME_ANALYSIS + { + D3D12_VIDEO_ENCODER_RATE_CONTROL_FRAME_ANALYSIS_SUPPORT_FLAGS SupportFlags; + } D3D12_FEATURE_DATA_VIDEO_ENCODER_RESOLUTION_SUPPORT_FRAME_ANALYSIS; + +typedef struct D3D12_FEATURE_DATA_VIDEO_ENCODER_RESOLUTION_SUPPORT_LIMITS1 + { + UINT MaxSubregionsNumber; + UINT MaxIntraRefreshFrameDuration; + UINT SubregionBlockPixelsSize; + UINT QPMapRegionPixelsSize; + D3D12_FEATURE_DATA_VIDEO_ENCODER_RESOLUTION_SUPPORT_QPMAP QPMap; + D3D12_FEATURE_DATA_VIDEO_ENCODER_RESOLUTION_SUPPORT_DIRTY_REGIONS DirtyRegions; + D3D12_FEATURE_DATA_VIDEO_ENCODER_RESOLUTION_SUPPORT_MOTION_SEARCH MotionSearch; + D3D12_FEATURE_DATA_VIDEO_ENCODER_RESOLUTION_SUPPORT_FRAME_ANALYSIS FrameAnalysis; + } D3D12_FEATURE_DATA_VIDEO_ENCODER_RESOLUTION_SUPPORT_LIMITS1; + +typedef struct D3D12_VIDEO_ENCODER_FRAME_ANALYSIS_CONFIGURATION + { + BOOL Enabled; + UINT Pow2DownscaleFactor; + } D3D12_VIDEO_ENCODER_FRAME_ANALYSIS_CONFIGURATION; + +typedef struct D3D12_FEATURE_DATA_VIDEO_ENCODER_SUPPORT2 + { + UINT NodeIndex; + D3D12_VIDEO_ENCODER_CODEC Codec; + DXGI_FORMAT InputFormat; + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION CodecConfiguration; + D3D12_VIDEO_ENCODER_SEQUENCE_GOP_STRUCTURE CodecGopSequence; + D3D12_VIDEO_ENCODER_RATE_CONTROL RateControl; + D3D12_VIDEO_ENCODER_INTRA_REFRESH_MODE IntraRefresh; + D3D12_VIDEO_ENCODER_FRAME_SUBREGION_LAYOUT_MODE SubregionFrameEncoding; + UINT ResolutionsListCount; + const D3D12_VIDEO_ENCODER_PICTURE_RESOLUTION_DESC *pResolutionList; + UINT MaxReferenceFramesInDPB; + D3D12_VIDEO_ENCODER_VALIDATION_FLAGS ValidationFlags; + D3D12_VIDEO_ENCODER_SUPPORT_FLAGS SupportFlags; + D3D12_VIDEO_ENCODER_PROFILE_DESC SuggestedProfile; + D3D12_VIDEO_ENCODER_LEVEL_SETTING SuggestedLevel; + _Field_size_full_(ResolutionsListCount) D3D12_FEATURE_DATA_VIDEO_ENCODER_RESOLUTION_SUPPORT_LIMITS1 *pResolutionDependentSupport; + D3D12_VIDEO_ENCODER_PICTURE_CONTROL_SUBREGIONS_LAYOUT_DATA SubregionFrameEncodingData; + UINT MaxQualityVsSpeed; + D3D12_VIDEO_ENCODER_QPMAP_CONFIGURATION QPMap; + D3D12_VIDEO_ENCODER_DIRTY_REGIONS_CONFIGURATION DirtyRegions; + D3D12_VIDEO_ENCODER_MOTION_SEARCH_CONFIGURATION MotionSearch; + D3D12_VIDEO_ENCODER_FRAME_ANALYSIS_CONFIGURATION FrameAnalysis; + } D3D12_FEATURE_DATA_VIDEO_ENCODER_SUPPORT2; + +typedef struct D3D12_VIDEO_ENCODER_DIRTY_RECT_INFO + { + BOOL FullFrameIdentical; + D3D12_VIDEO_ENCODER_DIRTY_REGIONS_MAP_VALUES_MODE MapValuesType; + UINT NumDirtyRects; + _Field_size_full_(NumDirtyRects) RECT *pDirtyRects; + UINT SourceDPBFrameReference; + } D3D12_VIDEO_ENCODER_DIRTY_RECT_INFO; + +typedef struct D3D12_VIDEO_ENCODER_DIRTY_REGIONS + { + D3D12_VIDEO_ENCODER_INPUT_MAP_SOURCE MapSource; + union + { + ID3D12Resource *pOpaqueLayoutBuffer; + D3D12_VIDEO_ENCODER_DIRTY_RECT_INFO *pCPUBuffer; + } ; + } D3D12_VIDEO_ENCODER_DIRTY_REGIONS; + +typedef struct D3D12_VIDEO_ENCODER_QUANTIZATION_OPAQUE_MAP + { + ID3D12Resource *pOpaqueQuantizationMap; + } D3D12_VIDEO_ENCODER_QUANTIZATION_OPAQUE_MAP; + +typedef struct D3D12_VIDEO_ENCODER_FRAME_MOTION_SEARCH_MODE_CONFIG + { + D3D12_VIDEO_ENCODER_FRAME_MOTION_SEARCH_MODE MotionSearchMode; + UINT SearchDeviationLimit; + } D3D12_VIDEO_ENCODER_FRAME_MOTION_SEARCH_MODE_CONFIG; + +typedef struct D3D12_VIDEO_ENCODER_MOVE_RECT + { + POINT SourcePoint; + RECT DestRect; + } D3D12_VIDEO_ENCODER_MOVE_RECT; + +typedef +enum D3D12_VIDEO_ENCODER_MOVEREGION_INFO_FLAGS + { + D3D12_VIDEO_ENCODER_MOVEREGION_INFO_FLAG_NONE = 0, + D3D12_VIDEO_ENCODER_MOVEREGION_INFO_FLAG_MULTIPLE_HINTS = 0x1 + } D3D12_VIDEO_ENCODER_MOVEREGION_INFO_FLAGS; + +typedef struct D3D12_VIDEO_ENCODER_MOVEREGION_INFO + { + UINT NumMoveRegions; + _Field_size_full_(NumMoveRegions) D3D12_VIDEO_ENCODER_MOVE_RECT *pMoveRegions; + D3D12_VIDEO_ENCODER_FRAME_MOTION_SEARCH_MODE_CONFIG MotionSearchModeConfiguration; + UINT SourceDPBFrameReference; + D3D12_VIDEO_ENCODER_FRAME_INPUT_MOTION_UNIT_PRECISION MotionUnitPrecision; + D3D12_VIDEO_ENCODER_MOVEREGION_INFO_FLAGS Flags; + } D3D12_VIDEO_ENCODER_MOVEREGION_INFO; + +typedef struct D3D12_VIDEO_ENCODER_FRAME_MOTION_VECTORS + { + D3D12_VIDEO_ENCODER_INPUT_MAP_SOURCE MapSource; + union + { + ID3D12Resource *pOpaqueLayoutBuffer; + D3D12_VIDEO_ENCODER_MOVEREGION_INFO *pCPUBuffer; + } ; + } D3D12_VIDEO_ENCODER_FRAME_MOTION_VECTORS; + +typedef struct D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA_HEVC2 + { + D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA_HEVC_FLAGS Flags; + D3D12_VIDEO_ENCODER_FRAME_TYPE_HEVC FrameType; + UINT slice_pic_parameter_set_id; + UINT PictureOrderCountNumber; + UINT TemporalLayerIndex; + UINT List0ReferenceFramesCount; + _Field_size_full_(List0ReferenceFramesCount) UINT *pList0ReferenceFrames; + UINT List1ReferenceFramesCount; + _Field_size_full_(List1ReferenceFramesCount) UINT *pList1ReferenceFrames; + UINT ReferenceFramesReconPictureDescriptorsCount; + _Field_size_full_(ReferenceFramesReconPictureDescriptorsCount) D3D12_VIDEO_ENCODER_REFERENCE_PICTURE_DESCRIPTOR_HEVC *pReferenceFramesReconPictureDescriptors; + UINT List0RefPicModificationsCount; + _Field_size_full_(List0RefPicModificationsCount) UINT *pList0RefPicModifications; + UINT List1RefPicModificationsCount; + _Field_size_full_(List1RefPicModificationsCount) UINT *pList1RefPicModifications; + UINT QPMapValuesCount; + _Field_size_full_(QPMapValuesCount) INT8 *pRateControlQPMap; + UCHAR diff_cu_chroma_qp_offset_depth; + UCHAR log2_sao_offset_scale_luma; + UCHAR log2_sao_offset_scale_chroma; + UCHAR log2_max_transform_skip_block_size_minus2; + UCHAR chroma_qp_offset_list_len_minus1; + CHAR cb_qp_offset_list[ 6 ]; + CHAR cr_qp_offset_list[ 6 ]; + UINT num_ref_idx_l0_active_minus1; + UINT num_ref_idx_l1_active_minus1; + } D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA_HEVC2; + +typedef struct D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA1 + { + UINT DataSize; + union + { + D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA_H264 *pH264PicData; + D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA_HEVC2 *pHEVCPicData; + D3D12_VIDEO_ENCODER_AV1_PICTURE_CONTROL_CODEC_DATA *pAV1PicData; + } ; + } D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA1; + +typedef struct D3D12_VIDEO_ENCODER_FRAME_ANALYSIS + { + ID3D12Resource *pDownscaledFrame; + UINT64 Subresource; + D3D12_VIDEO_ENCODE_REFERENCE_FRAMES DownscaledReferences; + } D3D12_VIDEO_ENCODER_FRAME_ANALYSIS; + +typedef struct D3D12_VIDEO_ENCODER_PICTURE_CONTROL_DESC1 + { + UINT IntraRefreshFrameIndex; + D3D12_VIDEO_ENCODER_PICTURE_CONTROL_FLAGS Flags; + D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA1 PictureControlCodecData; + D3D12_VIDEO_ENCODE_REFERENCE_FRAMES ReferenceFrames; + D3D12_VIDEO_ENCODER_FRAME_MOTION_VECTORS MotionVectors; + D3D12_VIDEO_ENCODER_DIRTY_REGIONS DirtyRects; + D3D12_VIDEO_ENCODER_QUANTIZATION_OPAQUE_MAP QuantizationTextureMap; + D3D12_VIDEO_ENCODER_FRAME_ANALYSIS FrameAnalysis; + } D3D12_VIDEO_ENCODER_PICTURE_CONTROL_DESC1; + +typedef struct D3D12_VIDEO_ENCODER_ENCODEFRAME_INPUT_ARGUMENTS1 + { + D3D12_VIDEO_ENCODER_SEQUENCE_CONTROL_DESC SequenceControlDesc; + D3D12_VIDEO_ENCODER_PICTURE_CONTROL_DESC1 PictureControlDesc; + ID3D12Resource *pInputFrame; + UINT InputFrameSubresource; + UINT CurrentFrameBitstreamMetadataSize; + D3D12_VIDEO_ENCODER_OPTIONAL_METADATA_ENABLE_FLAGS OptionalMetadata; + } D3D12_VIDEO_ENCODER_ENCODEFRAME_INPUT_ARGUMENTS1; + +typedef +enum D3D12_VIDEO_ENCODER_SUBREGION_COMPRESSED_BITSTREAM_BUFFER_MODE + { + D3D12_VIDEO_ENCODER_SUBREGION_COMPRESSED_BITSTREAM_BUFFER_MODE_ARRAY_OF_BUFFERS = 0, + D3D12_VIDEO_ENCODER_SUBREGION_COMPRESSED_BITSTREAM_BUFFER_MODE_SINGLE_BUFFER = 1 + } D3D12_VIDEO_ENCODER_SUBREGION_COMPRESSED_BITSTREAM_BUFFER_MODE; + +typedef struct D3D12_VIDEO_ENCODER_SUBREGION_COMPRESSED_BITSTREAM + { + D3D12_VIDEO_ENCODER_SUBREGION_COMPRESSED_BITSTREAM_BUFFER_MODE BufferMode; + UINT ExpectedSubregionCount; + UINT64 *pSubregionBitstreamsBaseOffsets; + ID3D12Resource **ppSubregionBitstreams; + ID3D12Resource **ppSubregionSizes; + ID3D12Resource **ppSubregionOffsets; + ID3D12Fence **ppSubregionFences; + UINT64 *pSubregionFenceValues; + } D3D12_VIDEO_ENCODER_SUBREGION_COMPRESSED_BITSTREAM; + +typedef +enum D3D12_VIDEO_ENCODER_COMPRESSED_BITSTREAM_NOTIFICATION_MODE + { + D3D12_VIDEO_ENCODER_COMPRESSED_BITSTREAM_NOTIFICATION_MODE_FULL_FRAME = 0, + D3D12_VIDEO_ENCODER_COMPRESSED_BITSTREAM_NOTIFICATION_MODE_SUBREGIONS = 1 + } D3D12_VIDEO_ENCODER_COMPRESSED_BITSTREAM_NOTIFICATION_MODE; + +typedef struct D3D12_VIDEO_ENCODER_COMPRESSED_BITSTREAM1 + { + D3D12_VIDEO_ENCODER_COMPRESSED_BITSTREAM_NOTIFICATION_MODE NotificationMode; + union + { + D3D12_VIDEO_ENCODER_COMPRESSED_BITSTREAM FrameOutputBuffer; + D3D12_VIDEO_ENCODER_SUBREGION_COMPRESSED_BITSTREAM SubregionOutputBuffers; + } ; + } D3D12_VIDEO_ENCODER_COMPRESSED_BITSTREAM1; + +typedef struct D3D12_VIDEO_ENCODER_ENCODEFRAME_OUTPUT_ARGUMENTS1 + { + D3D12_VIDEO_ENCODER_COMPRESSED_BITSTREAM1 Bitstream; + D3D12_VIDEO_ENCODER_RECONSTRUCTED_PICTURE ReconstructedPicture; + D3D12_VIDEO_ENCODER_ENCODE_OPERATION_METADATA_BUFFER EncoderOutputMetadata; + D3D12_VIDEO_ENCODER_RECONSTRUCTED_PICTURE FrameAnalysisReconstructedPicture; + } D3D12_VIDEO_ENCODER_ENCODEFRAME_OUTPUT_ARGUMENTS1; + +typedef struct D3D12_VIDEO_ENCODER_RESOLVE_METADATA_INPUT_ARGUMENTS1 + { + D3D12_VIDEO_ENCODER_CODEC EncoderCodec; + D3D12_VIDEO_ENCODER_PROFILE_DESC EncoderProfile; + DXGI_FORMAT EncoderInputFormat; + D3D12_VIDEO_ENCODER_PICTURE_RESOLUTION_DESC EncodedPictureEffectiveResolution; + D3D12_VIDEO_ENCODER_ENCODE_OPERATION_METADATA_BUFFER HWLayoutMetadata; + D3D12_VIDEO_ENCODER_OPTIONAL_METADATA_ENABLE_FLAGS OptionalMetadata; + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION CodecConfiguration; + } D3D12_VIDEO_ENCODER_RESOLVE_METADATA_INPUT_ARGUMENTS1; + +typedef struct D3D12_VIDEO_ENCODER_RESOLVE_METADATA_OUTPUT_ARGUMENTS1 + { + D3D12_VIDEO_ENCODER_ENCODE_OPERATION_METADATA_BUFFER ResolvedLayoutMetadata; + ID3D12Resource *pOutputQPMap; + ID3D12Resource *pOutputSATDMap; + ID3D12Resource *pOutputBitAllocationMap; + D3D12_VIDEO_ENCODER_ENCODE_OPERATION_METADATA_BUFFER ResolvedFramePSNRData; + D3D12_VIDEO_ENCODER_ENCODE_OPERATION_METADATA_BUFFER ResolvedSubregionsPSNRData; + } D3D12_VIDEO_ENCODER_RESOLVE_METADATA_OUTPUT_ARGUMENTS1; + +typedef struct D3D12_VIDEO_ENCODER_INPUT_MAP_DATA_QUANTIZATION_MATRIX + { + ID3D12Resource *pQuantizationMap; + } D3D12_VIDEO_ENCODER_INPUT_MAP_DATA_QUANTIZATION_MATRIX; + +typedef struct D3D12_VIDEO_ENCODER_INPUT_MAP_DATA_DIRTY_REGIONS + { + BOOL FullFrameIdentical; + D3D12_VIDEO_ENCODER_DIRTY_REGIONS_MAP_VALUES_MODE MapValuesType; + ID3D12Resource *pDirtyRegionsMap; + UINT SourceDPBFrameReference; + } D3D12_VIDEO_ENCODER_INPUT_MAP_DATA_DIRTY_REGIONS; + +typedef struct D3D12_VIDEO_ENCODER_INPUT_MAP_DATA_MOTION_VECTORS + { + D3D12_VIDEO_ENCODER_FRAME_MOTION_SEARCH_MODE_CONFIG MotionSearchModeConfiguration; + UINT NumHintsPerPixel; + _Field_size_full_(NumHintsPerPixel) ID3D12Resource **ppMotionVectorMaps; + _Field_size_full_(NumHintsPerPixel) UINT *pMotionVectorMapsSubresources; + _Field_size_full_(NumHintsPerPixel) ID3D12Resource **ppMotionVectorMapsMetadata; + _Field_size_full_(NumHintsPerPixel) UINT *pMotionVectorMapsMetadataSubresources; + D3D12_VIDEO_ENCODER_FRAME_INPUT_MOTION_UNIT_PRECISION MotionUnitPrecision; + D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA1 PictureControlConfiguration; + } D3D12_VIDEO_ENCODER_INPUT_MAP_DATA_MOTION_VECTORS; + +typedef struct D3D12_VIDEO_ENCODER_INPUT_MAP_DATA + { + D3D12_VIDEO_ENCODER_INPUT_MAP_TYPE MapType; + union + { + D3D12_VIDEO_ENCODER_INPUT_MAP_DATA_QUANTIZATION_MATRIX Quantization; + D3D12_VIDEO_ENCODER_INPUT_MAP_DATA_DIRTY_REGIONS DirtyRegions; + D3D12_VIDEO_ENCODER_INPUT_MAP_DATA_MOTION_VECTORS MotionVectors; + } ; + } D3D12_VIDEO_ENCODER_INPUT_MAP_DATA; + +typedef struct D3D12_VIDEO_ENCODER_RESOLVE_INPUT_PARAM_LAYOUT_INPUT_ARGUMENTS + { + D3D12_VIDEO_ENCODER_INPUT_MAP_SESSION_INFO SessionInfo; + D3D12_VIDEO_ENCODER_INPUT_MAP_DATA InputData; + } D3D12_VIDEO_ENCODER_RESOLVE_INPUT_PARAM_LAYOUT_INPUT_ARGUMENTS; + +typedef struct D3D12_VIDEO_ENCODER_RESOLVE_INPUT_PARAM_LAYOUT_OUTPUT_ARGUMENTS + { + ID3D12Resource *pOpaqueLayoutBuffer; + } D3D12_VIDEO_ENCODER_RESOLVE_INPUT_PARAM_LAYOUT_OUTPUT_ARGUMENTS; + + + +extern RPC_IF_HANDLE __MIDL_itf_d3d12video_0000_0033_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3d12video_0000_0033_v0_0_s_ifspec; + +#ifndef __ID3D12VideoEncodeCommandList4_INTERFACE_DEFINED__ +#define __ID3D12VideoEncodeCommandList4_INTERFACE_DEFINED__ + +/* interface ID3D12VideoEncodeCommandList4 */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12VideoEncodeCommandList4; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("69aeb5b7-55f2-4012-8b73-3a88d65a204c") + ID3D12VideoEncodeCommandList4 : public ID3D12VideoEncodeCommandList3 + { + public: + virtual void STDMETHODCALLTYPE EncodeFrame1( + _In_ ID3D12VideoEncoder *pEncoder, + _In_ ID3D12VideoEncoderHeap1 *pHeap, + _In_ const D3D12_VIDEO_ENCODER_ENCODEFRAME_INPUT_ARGUMENTS1 *pInputArguments, + _In_ const D3D12_VIDEO_ENCODER_ENCODEFRAME_OUTPUT_ARGUMENTS1 *pOutputArguments) = 0; + + virtual void STDMETHODCALLTYPE ResolveEncoderOutputMetadata1( + _In_ const D3D12_VIDEO_ENCODER_RESOLVE_METADATA_INPUT_ARGUMENTS1 *pInputArguments, + _In_ const D3D12_VIDEO_ENCODER_RESOLVE_METADATA_OUTPUT_ARGUMENTS1 *pOutputArguments) = 0; + + virtual void STDMETHODCALLTYPE ResolveInputParamLayout( + _In_ const D3D12_VIDEO_ENCODER_RESOLVE_INPUT_PARAM_LAYOUT_INPUT_ARGUMENTS *pInputArguments, + _In_ const D3D12_VIDEO_ENCODER_RESOLVE_INPUT_PARAM_LAYOUT_OUTPUT_ARGUMENTS *pOutputArguments) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12VideoEncodeCommandList4Vtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12VideoEncodeCommandList4 * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12VideoEncodeCommandList4 * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12VideoEncodeCommandList4 * This); + + DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D12VideoEncodeCommandList4 * This, + _In_ REFGUID guid, + _Inout_ UINT *pDataSize, + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D12VideoEncodeCommandList4 * This, + _In_ REFGUID guid, + _In_ UINT DataSize, + _In_reads_bytes_opt_( DataSize ) const void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D12VideoEncodeCommandList4 * This, + _In_ REFGUID guid, + _In_opt_ const IUnknown *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetName) + HRESULT ( STDMETHODCALLTYPE *SetName )( + ID3D12VideoEncodeCommandList4 * This, + _In_z_ LPCWSTR Name); + + DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice) + HRESULT ( STDMETHODCALLTYPE *GetDevice )( + ID3D12VideoEncodeCommandList4 * This, + REFIID riid, + _COM_Outptr_opt_ void **ppvDevice); + + DECLSPEC_XFGVIRT(ID3D12CommandList, GetType) + D3D12_COMMAND_LIST_TYPE ( STDMETHODCALLTYPE *GetType )( + ID3D12VideoEncodeCommandList4 * This); + + DECLSPEC_XFGVIRT(ID3D12VideoEncodeCommandList, Close) + HRESULT ( STDMETHODCALLTYPE *Close )( + ID3D12VideoEncodeCommandList4 * This); + + DECLSPEC_XFGVIRT(ID3D12VideoEncodeCommandList, Reset) + HRESULT ( STDMETHODCALLTYPE *Reset )( + ID3D12VideoEncodeCommandList4 * This, + _In_ ID3D12CommandAllocator *pAllocator); + + DECLSPEC_XFGVIRT(ID3D12VideoEncodeCommandList, ClearState) + void ( STDMETHODCALLTYPE *ClearState )( + ID3D12VideoEncodeCommandList4 * This); + + DECLSPEC_XFGVIRT(ID3D12VideoEncodeCommandList, ResourceBarrier) + void ( STDMETHODCALLTYPE *ResourceBarrier )( + ID3D12VideoEncodeCommandList4 * This, + _In_ UINT NumBarriers, + _In_reads_(NumBarriers) const D3D12_RESOURCE_BARRIER *pBarriers); + + DECLSPEC_XFGVIRT(ID3D12VideoEncodeCommandList, DiscardResource) + void ( STDMETHODCALLTYPE *DiscardResource )( + ID3D12VideoEncodeCommandList4 * This, + _In_ ID3D12Resource *pResource, + _In_opt_ const D3D12_DISCARD_REGION *pRegion); + + DECLSPEC_XFGVIRT(ID3D12VideoEncodeCommandList, BeginQuery) + void ( STDMETHODCALLTYPE *BeginQuery )( + ID3D12VideoEncodeCommandList4 * This, + _In_ ID3D12QueryHeap *pQueryHeap, + _In_ D3D12_QUERY_TYPE Type, + _In_ UINT Index); + + DECLSPEC_XFGVIRT(ID3D12VideoEncodeCommandList, EndQuery) + void ( STDMETHODCALLTYPE *EndQuery )( + ID3D12VideoEncodeCommandList4 * This, + _In_ ID3D12QueryHeap *pQueryHeap, + _In_ D3D12_QUERY_TYPE Type, + _In_ UINT Index); + + DECLSPEC_XFGVIRT(ID3D12VideoEncodeCommandList, ResolveQueryData) + void ( STDMETHODCALLTYPE *ResolveQueryData )( + ID3D12VideoEncodeCommandList4 * This, + _In_ ID3D12QueryHeap *pQueryHeap, + _In_ D3D12_QUERY_TYPE Type, + _In_ UINT StartIndex, + _In_ UINT NumQueries, + _In_ ID3D12Resource *pDestinationBuffer, + _In_ UINT64 AlignedDestinationBufferOffset); + + DECLSPEC_XFGVIRT(ID3D12VideoEncodeCommandList, SetPredication) + void ( STDMETHODCALLTYPE *SetPredication )( + ID3D12VideoEncodeCommandList4 * This, + _In_opt_ ID3D12Resource *pBuffer, + _In_ UINT64 AlignedBufferOffset, + _In_ D3D12_PREDICATION_OP Operation); + + DECLSPEC_XFGVIRT(ID3D12VideoEncodeCommandList, SetMarker) + void ( STDMETHODCALLTYPE *SetMarker )( + ID3D12VideoEncodeCommandList4 * This, + UINT Metadata, + _In_reads_bytes_opt_(Size) const void *pData, + UINT Size); + + DECLSPEC_XFGVIRT(ID3D12VideoEncodeCommandList, BeginEvent) + void ( STDMETHODCALLTYPE *BeginEvent )( + ID3D12VideoEncodeCommandList4 * This, + UINT Metadata, + _In_reads_bytes_opt_(Size) const void *pData, + UINT Size); + + DECLSPEC_XFGVIRT(ID3D12VideoEncodeCommandList, EndEvent) + void ( STDMETHODCALLTYPE *EndEvent )( + ID3D12VideoEncodeCommandList4 * This); + + DECLSPEC_XFGVIRT(ID3D12VideoEncodeCommandList, EstimateMotion) + void ( STDMETHODCALLTYPE *EstimateMotion )( + ID3D12VideoEncodeCommandList4 * This, + _In_ ID3D12VideoMotionEstimator *pMotionEstimator, + _In_ const D3D12_VIDEO_MOTION_ESTIMATOR_OUTPUT *pOutputArguments, + _In_ const D3D12_VIDEO_MOTION_ESTIMATOR_INPUT *pInputArguments); + + DECLSPEC_XFGVIRT(ID3D12VideoEncodeCommandList, ResolveMotionVectorHeap) + void ( STDMETHODCALLTYPE *ResolveMotionVectorHeap )( + ID3D12VideoEncodeCommandList4 * This, + const D3D12_RESOLVE_VIDEO_MOTION_VECTOR_HEAP_OUTPUT *pOutputArguments, + const D3D12_RESOLVE_VIDEO_MOTION_VECTOR_HEAP_INPUT *pInputArguments); + + DECLSPEC_XFGVIRT(ID3D12VideoEncodeCommandList, WriteBufferImmediate) + void ( STDMETHODCALLTYPE *WriteBufferImmediate )( + ID3D12VideoEncodeCommandList4 * This, + UINT Count, + _In_reads_(Count) const D3D12_WRITEBUFFERIMMEDIATE_PARAMETER *pParams, + _In_reads_opt_(Count) const D3D12_WRITEBUFFERIMMEDIATE_MODE *pModes); + + DECLSPEC_XFGVIRT(ID3D12VideoEncodeCommandList, SetProtectedResourceSession) + void ( STDMETHODCALLTYPE *SetProtectedResourceSession )( + ID3D12VideoEncodeCommandList4 * This, + _In_opt_ ID3D12ProtectedResourceSession *pProtectedResourceSession); + + DECLSPEC_XFGVIRT(ID3D12VideoEncodeCommandList1, InitializeExtensionCommand) + void ( STDMETHODCALLTYPE *InitializeExtensionCommand )( + ID3D12VideoEncodeCommandList4 * This, + _In_ ID3D12VideoExtensionCommand *pExtensionCommand, + _In_reads_bytes_(InitializationParametersSizeInBytes) const void *pInitializationParameters, + SIZE_T InitializationParametersSizeInBytes); + + DECLSPEC_XFGVIRT(ID3D12VideoEncodeCommandList1, ExecuteExtensionCommand) + void ( STDMETHODCALLTYPE *ExecuteExtensionCommand )( + ID3D12VideoEncodeCommandList4 * This, + _In_ ID3D12VideoExtensionCommand *pExtensionCommand, + _In_reads_bytes_(ExecutionParametersSizeInBytes) const void *pExecutionParameters, + SIZE_T ExecutionParametersSizeInBytes); + + DECLSPEC_XFGVIRT(ID3D12VideoEncodeCommandList2, EncodeFrame) + void ( STDMETHODCALLTYPE *EncodeFrame )( + ID3D12VideoEncodeCommandList4 * This, + _In_ ID3D12VideoEncoder *pEncoder, + _In_ ID3D12VideoEncoderHeap *pHeap, + _In_ const D3D12_VIDEO_ENCODER_ENCODEFRAME_INPUT_ARGUMENTS *pInputArguments, + _In_ const D3D12_VIDEO_ENCODER_ENCODEFRAME_OUTPUT_ARGUMENTS *pOutputArguments); + + DECLSPEC_XFGVIRT(ID3D12VideoEncodeCommandList2, ResolveEncoderOutputMetadata) + void ( STDMETHODCALLTYPE *ResolveEncoderOutputMetadata )( + ID3D12VideoEncodeCommandList4 * This, + _In_ const D3D12_VIDEO_ENCODER_RESOLVE_METADATA_INPUT_ARGUMENTS *pInputArguments, + _In_ const D3D12_VIDEO_ENCODER_RESOLVE_METADATA_OUTPUT_ARGUMENTS *pOutputArguments); + + DECLSPEC_XFGVIRT(ID3D12VideoEncodeCommandList3, Barrier) + void ( STDMETHODCALLTYPE *Barrier )( + ID3D12VideoEncodeCommandList4 * This, + UINT32 NumBarrierGroups, + _In_reads_(NumBarrierGroups) const D3D12_BARRIER_GROUP *pBarrierGroups); + + DECLSPEC_XFGVIRT(ID3D12VideoEncodeCommandList4, EncodeFrame1) + void ( STDMETHODCALLTYPE *EncodeFrame1 )( + ID3D12VideoEncodeCommandList4 * This, + _In_ ID3D12VideoEncoder *pEncoder, + _In_ ID3D12VideoEncoderHeap1 *pHeap, + _In_ const D3D12_VIDEO_ENCODER_ENCODEFRAME_INPUT_ARGUMENTS1 *pInputArguments, + _In_ const D3D12_VIDEO_ENCODER_ENCODEFRAME_OUTPUT_ARGUMENTS1 *pOutputArguments); + + DECLSPEC_XFGVIRT(ID3D12VideoEncodeCommandList4, ResolveEncoderOutputMetadata1) + void ( STDMETHODCALLTYPE *ResolveEncoderOutputMetadata1 )( + ID3D12VideoEncodeCommandList4 * This, + _In_ const D3D12_VIDEO_ENCODER_RESOLVE_METADATA_INPUT_ARGUMENTS1 *pInputArguments, + _In_ const D3D12_VIDEO_ENCODER_RESOLVE_METADATA_OUTPUT_ARGUMENTS1 *pOutputArguments); + + DECLSPEC_XFGVIRT(ID3D12VideoEncodeCommandList4, ResolveInputParamLayout) + void ( STDMETHODCALLTYPE *ResolveInputParamLayout )( + ID3D12VideoEncodeCommandList4 * This, + _In_ const D3D12_VIDEO_ENCODER_RESOLVE_INPUT_PARAM_LAYOUT_INPUT_ARGUMENTS *pInputArguments, + _In_ const D3D12_VIDEO_ENCODER_RESOLVE_INPUT_PARAM_LAYOUT_OUTPUT_ARGUMENTS *pOutputArguments); + + END_INTERFACE + } ID3D12VideoEncodeCommandList4Vtbl; + + interface ID3D12VideoEncodeCommandList4 + { + CONST_VTBL struct ID3D12VideoEncodeCommandList4Vtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12VideoEncodeCommandList4_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12VideoEncodeCommandList4_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12VideoEncodeCommandList4_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12VideoEncodeCommandList4_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D12VideoEncodeCommandList4_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D12VideoEncodeCommandList4_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#define ID3D12VideoEncodeCommandList4_SetName(This,Name) \ + ( (This)->lpVtbl -> SetName(This,Name) ) + + +#define ID3D12VideoEncodeCommandList4_GetDevice(This,riid,ppvDevice) \ + ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) + + +#define ID3D12VideoEncodeCommandList4_GetType(This) \ + ( (This)->lpVtbl -> GetType(This) ) + + +#define ID3D12VideoEncodeCommandList4_Close(This) \ + ( (This)->lpVtbl -> Close(This) ) + +#define ID3D12VideoEncodeCommandList4_Reset(This,pAllocator) \ + ( (This)->lpVtbl -> Reset(This,pAllocator) ) + +#define ID3D12VideoEncodeCommandList4_ClearState(This) \ + ( (This)->lpVtbl -> ClearState(This) ) + +#define ID3D12VideoEncodeCommandList4_ResourceBarrier(This,NumBarriers,pBarriers) \ + ( (This)->lpVtbl -> ResourceBarrier(This,NumBarriers,pBarriers) ) + +#define ID3D12VideoEncodeCommandList4_DiscardResource(This,pResource,pRegion) \ + ( (This)->lpVtbl -> DiscardResource(This,pResource,pRegion) ) + +#define ID3D12VideoEncodeCommandList4_BeginQuery(This,pQueryHeap,Type,Index) \ + ( (This)->lpVtbl -> BeginQuery(This,pQueryHeap,Type,Index) ) + +#define ID3D12VideoEncodeCommandList4_EndQuery(This,pQueryHeap,Type,Index) \ + ( (This)->lpVtbl -> EndQuery(This,pQueryHeap,Type,Index) ) + +#define ID3D12VideoEncodeCommandList4_ResolveQueryData(This,pQueryHeap,Type,StartIndex,NumQueries,pDestinationBuffer,AlignedDestinationBufferOffset) \ + ( (This)->lpVtbl -> ResolveQueryData(This,pQueryHeap,Type,StartIndex,NumQueries,pDestinationBuffer,AlignedDestinationBufferOffset) ) + +#define ID3D12VideoEncodeCommandList4_SetPredication(This,pBuffer,AlignedBufferOffset,Operation) \ + ( (This)->lpVtbl -> SetPredication(This,pBuffer,AlignedBufferOffset,Operation) ) + +#define ID3D12VideoEncodeCommandList4_SetMarker(This,Metadata,pData,Size) \ + ( (This)->lpVtbl -> SetMarker(This,Metadata,pData,Size) ) + +#define ID3D12VideoEncodeCommandList4_BeginEvent(This,Metadata,pData,Size) \ + ( (This)->lpVtbl -> BeginEvent(This,Metadata,pData,Size) ) + +#define ID3D12VideoEncodeCommandList4_EndEvent(This) \ + ( (This)->lpVtbl -> EndEvent(This) ) + +#define ID3D12VideoEncodeCommandList4_EstimateMotion(This,pMotionEstimator,pOutputArguments,pInputArguments) \ + ( (This)->lpVtbl -> EstimateMotion(This,pMotionEstimator,pOutputArguments,pInputArguments) ) + +#define ID3D12VideoEncodeCommandList4_ResolveMotionVectorHeap(This,pOutputArguments,pInputArguments) \ + ( (This)->lpVtbl -> ResolveMotionVectorHeap(This,pOutputArguments,pInputArguments) ) + +#define ID3D12VideoEncodeCommandList4_WriteBufferImmediate(This,Count,pParams,pModes) \ + ( (This)->lpVtbl -> WriteBufferImmediate(This,Count,pParams,pModes) ) + +#define ID3D12VideoEncodeCommandList4_SetProtectedResourceSession(This,pProtectedResourceSession) \ + ( (This)->lpVtbl -> SetProtectedResourceSession(This,pProtectedResourceSession) ) + + +#define ID3D12VideoEncodeCommandList4_InitializeExtensionCommand(This,pExtensionCommand,pInitializationParameters,InitializationParametersSizeInBytes) \ + ( (This)->lpVtbl -> InitializeExtensionCommand(This,pExtensionCommand,pInitializationParameters,InitializationParametersSizeInBytes) ) + +#define ID3D12VideoEncodeCommandList4_ExecuteExtensionCommand(This,pExtensionCommand,pExecutionParameters,ExecutionParametersSizeInBytes) \ + ( (This)->lpVtbl -> ExecuteExtensionCommand(This,pExtensionCommand,pExecutionParameters,ExecutionParametersSizeInBytes) ) + + +#define ID3D12VideoEncodeCommandList4_EncodeFrame(This,pEncoder,pHeap,pInputArguments,pOutputArguments) \ + ( (This)->lpVtbl -> EncodeFrame(This,pEncoder,pHeap,pInputArguments,pOutputArguments) ) + +#define ID3D12VideoEncodeCommandList4_ResolveEncoderOutputMetadata(This,pInputArguments,pOutputArguments) \ + ( (This)->lpVtbl -> ResolveEncoderOutputMetadata(This,pInputArguments,pOutputArguments) ) + + +#define ID3D12VideoEncodeCommandList4_Barrier(This,NumBarrierGroups,pBarrierGroups) \ + ( (This)->lpVtbl -> Barrier(This,NumBarrierGroups,pBarrierGroups) ) + + +#define ID3D12VideoEncodeCommandList4_EncodeFrame1(This,pEncoder,pHeap,pInputArguments,pOutputArguments) \ + ( (This)->lpVtbl -> EncodeFrame1(This,pEncoder,pHeap,pInputArguments,pOutputArguments) ) + +#define ID3D12VideoEncodeCommandList4_ResolveEncoderOutputMetadata1(This,pInputArguments,pOutputArguments) \ + ( (This)->lpVtbl -> ResolveEncoderOutputMetadata1(This,pInputArguments,pOutputArguments) ) + +#define ID3D12VideoEncodeCommandList4_ResolveInputParamLayout(This,pInputArguments,pOutputArguments) \ + ( (This)->lpVtbl -> ResolveInputParamLayout(This,pInputArguments,pOutputArguments) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12VideoEncodeCommandList4_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D12VideoEncodeCommandList5_INTERFACE_DEFINED__ +#define __ID3D12VideoEncodeCommandList5_INTERFACE_DEFINED__ + +/* interface ID3D12VideoEncodeCommandList5 */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12VideoEncodeCommandList5; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("5d1a6fc3-b8e7-42a0-97d5-6e4c1f3a9b82") + ID3D12VideoEncodeCommandList5 : public ID3D12VideoEncodeCommandList4 + { + public: + virtual void STDMETHODCALLTYPE WaitBarrier( + _In_ UINT NumBarrierGroups, + _In_reads_(NumBarrierGroups) const D3D12_BARRIER_GROUP *pBarrierGroups, + _In_ UINT NumFences, + _In_reads_(NumFences) ID3D12Fence *const *ppFences, + _In_reads_(NumFences) const UINT64 *pFenceValues) = 0; + + virtual void STDMETHODCALLTYPE SignalBarrier( + _In_ UINT NumBarrierGroups, + _In_reads_(NumBarrierGroups) const D3D12_BARRIER_GROUP *pBarrierGroups, + _In_ ID3D12Fence *pFence, + _In_ UINT64 FenceValue) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12VideoEncodeCommandList5Vtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12VideoEncodeCommandList5 * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12VideoEncodeCommandList5 * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12VideoEncodeCommandList5 * This); + + DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D12VideoEncodeCommandList5 * This, + _In_ REFGUID guid, + _Inout_ UINT *pDataSize, + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D12VideoEncodeCommandList5 * This, + _In_ REFGUID guid, + _In_ UINT DataSize, + _In_reads_bytes_opt_( DataSize ) const void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D12VideoEncodeCommandList5 * This, + _In_ REFGUID guid, + _In_opt_ const IUnknown *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetName) + HRESULT ( STDMETHODCALLTYPE *SetName )( + ID3D12VideoEncodeCommandList5 * This, + _In_z_ LPCWSTR Name); + + DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice) + HRESULT ( STDMETHODCALLTYPE *GetDevice )( + ID3D12VideoEncodeCommandList5 * This, + REFIID riid, + _COM_Outptr_opt_ void **ppvDevice); + + DECLSPEC_XFGVIRT(ID3D12CommandList, GetType) + D3D12_COMMAND_LIST_TYPE ( STDMETHODCALLTYPE *GetType )( + ID3D12VideoEncodeCommandList5 * This); + + DECLSPEC_XFGVIRT(ID3D12VideoEncodeCommandList, Close) + HRESULT ( STDMETHODCALLTYPE *Close )( + ID3D12VideoEncodeCommandList5 * This); + + DECLSPEC_XFGVIRT(ID3D12VideoEncodeCommandList, Reset) + HRESULT ( STDMETHODCALLTYPE *Reset )( + ID3D12VideoEncodeCommandList5 * This, + _In_ ID3D12CommandAllocator *pAllocator); + + DECLSPEC_XFGVIRT(ID3D12VideoEncodeCommandList, ClearState) + void ( STDMETHODCALLTYPE *ClearState )( + ID3D12VideoEncodeCommandList5 * This); + + DECLSPEC_XFGVIRT(ID3D12VideoEncodeCommandList, ResourceBarrier) + void ( STDMETHODCALLTYPE *ResourceBarrier )( + ID3D12VideoEncodeCommandList5 * This, + _In_ UINT NumBarriers, + _In_reads_(NumBarriers) const D3D12_RESOURCE_BARRIER *pBarriers); + + DECLSPEC_XFGVIRT(ID3D12VideoEncodeCommandList, DiscardResource) + void ( STDMETHODCALLTYPE *DiscardResource )( + ID3D12VideoEncodeCommandList5 * This, + _In_ ID3D12Resource *pResource, + _In_opt_ const D3D12_DISCARD_REGION *pRegion); + + DECLSPEC_XFGVIRT(ID3D12VideoEncodeCommandList, BeginQuery) + void ( STDMETHODCALLTYPE *BeginQuery )( + ID3D12VideoEncodeCommandList5 * This, + _In_ ID3D12QueryHeap *pQueryHeap, + _In_ D3D12_QUERY_TYPE Type, + _In_ UINT Index); + + DECLSPEC_XFGVIRT(ID3D12VideoEncodeCommandList, EndQuery) + void ( STDMETHODCALLTYPE *EndQuery )( + ID3D12VideoEncodeCommandList5 * This, + _In_ ID3D12QueryHeap *pQueryHeap, + _In_ D3D12_QUERY_TYPE Type, + _In_ UINT Index); + + DECLSPEC_XFGVIRT(ID3D12VideoEncodeCommandList, ResolveQueryData) + void ( STDMETHODCALLTYPE *ResolveQueryData )( + ID3D12VideoEncodeCommandList5 * This, + _In_ ID3D12QueryHeap *pQueryHeap, + _In_ D3D12_QUERY_TYPE Type, + _In_ UINT StartIndex, + _In_ UINT NumQueries, + _In_ ID3D12Resource *pDestinationBuffer, + _In_ UINT64 AlignedDestinationBufferOffset); + + DECLSPEC_XFGVIRT(ID3D12VideoEncodeCommandList, SetPredication) + void ( STDMETHODCALLTYPE *SetPredication )( + ID3D12VideoEncodeCommandList5 * This, + _In_opt_ ID3D12Resource *pBuffer, + _In_ UINT64 AlignedBufferOffset, + _In_ D3D12_PREDICATION_OP Operation); + + DECLSPEC_XFGVIRT(ID3D12VideoEncodeCommandList, SetMarker) + void ( STDMETHODCALLTYPE *SetMarker )( + ID3D12VideoEncodeCommandList5 * This, + UINT Metadata, + _In_reads_bytes_opt_(Size) const void *pData, + UINT Size); + + DECLSPEC_XFGVIRT(ID3D12VideoEncodeCommandList, BeginEvent) + void ( STDMETHODCALLTYPE *BeginEvent )( + ID3D12VideoEncodeCommandList5 * This, + UINT Metadata, + _In_reads_bytes_opt_(Size) const void *pData, + UINT Size); + + DECLSPEC_XFGVIRT(ID3D12VideoEncodeCommandList, EndEvent) + void ( STDMETHODCALLTYPE *EndEvent )( + ID3D12VideoEncodeCommandList5 * This); + + DECLSPEC_XFGVIRT(ID3D12VideoEncodeCommandList, EstimateMotion) + void ( STDMETHODCALLTYPE *EstimateMotion )( + ID3D12VideoEncodeCommandList5 * This, + _In_ ID3D12VideoMotionEstimator *pMotionEstimator, + _In_ const D3D12_VIDEO_MOTION_ESTIMATOR_OUTPUT *pOutputArguments, + _In_ const D3D12_VIDEO_MOTION_ESTIMATOR_INPUT *pInputArguments); + + DECLSPEC_XFGVIRT(ID3D12VideoEncodeCommandList, ResolveMotionVectorHeap) + void ( STDMETHODCALLTYPE *ResolveMotionVectorHeap )( + ID3D12VideoEncodeCommandList5 * This, + const D3D12_RESOLVE_VIDEO_MOTION_VECTOR_HEAP_OUTPUT *pOutputArguments, + const D3D12_RESOLVE_VIDEO_MOTION_VECTOR_HEAP_INPUT *pInputArguments); + + DECLSPEC_XFGVIRT(ID3D12VideoEncodeCommandList, WriteBufferImmediate) + void ( STDMETHODCALLTYPE *WriteBufferImmediate )( + ID3D12VideoEncodeCommandList5 * This, + UINT Count, + _In_reads_(Count) const D3D12_WRITEBUFFERIMMEDIATE_PARAMETER *pParams, + _In_reads_opt_(Count) const D3D12_WRITEBUFFERIMMEDIATE_MODE *pModes); + + DECLSPEC_XFGVIRT(ID3D12VideoEncodeCommandList, SetProtectedResourceSession) + void ( STDMETHODCALLTYPE *SetProtectedResourceSession )( + ID3D12VideoEncodeCommandList5 * This, + _In_opt_ ID3D12ProtectedResourceSession *pProtectedResourceSession); + + DECLSPEC_XFGVIRT(ID3D12VideoEncodeCommandList1, InitializeExtensionCommand) + void ( STDMETHODCALLTYPE *InitializeExtensionCommand )( + ID3D12VideoEncodeCommandList5 * This, + _In_ ID3D12VideoExtensionCommand *pExtensionCommand, + _In_reads_bytes_(InitializationParametersSizeInBytes) const void *pInitializationParameters, + SIZE_T InitializationParametersSizeInBytes); + + DECLSPEC_XFGVIRT(ID3D12VideoEncodeCommandList1, ExecuteExtensionCommand) + void ( STDMETHODCALLTYPE *ExecuteExtensionCommand )( + ID3D12VideoEncodeCommandList5 * This, + _In_ ID3D12VideoExtensionCommand *pExtensionCommand, + _In_reads_bytes_(ExecutionParametersSizeInBytes) const void *pExecutionParameters, + SIZE_T ExecutionParametersSizeInBytes); + + DECLSPEC_XFGVIRT(ID3D12VideoEncodeCommandList2, EncodeFrame) + void ( STDMETHODCALLTYPE *EncodeFrame )( + ID3D12VideoEncodeCommandList5 * This, + _In_ ID3D12VideoEncoder *pEncoder, + _In_ ID3D12VideoEncoderHeap *pHeap, + _In_ const D3D12_VIDEO_ENCODER_ENCODEFRAME_INPUT_ARGUMENTS *pInputArguments, + _In_ const D3D12_VIDEO_ENCODER_ENCODEFRAME_OUTPUT_ARGUMENTS *pOutputArguments); + + DECLSPEC_XFGVIRT(ID3D12VideoEncodeCommandList2, ResolveEncoderOutputMetadata) + void ( STDMETHODCALLTYPE *ResolveEncoderOutputMetadata )( + ID3D12VideoEncodeCommandList5 * This, + _In_ const D3D12_VIDEO_ENCODER_RESOLVE_METADATA_INPUT_ARGUMENTS *pInputArguments, + _In_ const D3D12_VIDEO_ENCODER_RESOLVE_METADATA_OUTPUT_ARGUMENTS *pOutputArguments); + + DECLSPEC_XFGVIRT(ID3D12VideoEncodeCommandList3, Barrier) + void ( STDMETHODCALLTYPE *Barrier )( + ID3D12VideoEncodeCommandList5 * This, + UINT32 NumBarrierGroups, + _In_reads_(NumBarrierGroups) const D3D12_BARRIER_GROUP *pBarrierGroups); + + DECLSPEC_XFGVIRT(ID3D12VideoEncodeCommandList4, EncodeFrame1) + void ( STDMETHODCALLTYPE *EncodeFrame1 )( + ID3D12VideoEncodeCommandList5 * This, + _In_ ID3D12VideoEncoder *pEncoder, + _In_ ID3D12VideoEncoderHeap1 *pHeap, + _In_ const D3D12_VIDEO_ENCODER_ENCODEFRAME_INPUT_ARGUMENTS1 *pInputArguments, + _In_ const D3D12_VIDEO_ENCODER_ENCODEFRAME_OUTPUT_ARGUMENTS1 *pOutputArguments); + + DECLSPEC_XFGVIRT(ID3D12VideoEncodeCommandList4, ResolveEncoderOutputMetadata1) + void ( STDMETHODCALLTYPE *ResolveEncoderOutputMetadata1 )( + ID3D12VideoEncodeCommandList5 * This, + _In_ const D3D12_VIDEO_ENCODER_RESOLVE_METADATA_INPUT_ARGUMENTS1 *pInputArguments, + _In_ const D3D12_VIDEO_ENCODER_RESOLVE_METADATA_OUTPUT_ARGUMENTS1 *pOutputArguments); + + DECLSPEC_XFGVIRT(ID3D12VideoEncodeCommandList4, ResolveInputParamLayout) + void ( STDMETHODCALLTYPE *ResolveInputParamLayout )( + ID3D12VideoEncodeCommandList5 * This, + _In_ const D3D12_VIDEO_ENCODER_RESOLVE_INPUT_PARAM_LAYOUT_INPUT_ARGUMENTS *pInputArguments, + _In_ const D3D12_VIDEO_ENCODER_RESOLVE_INPUT_PARAM_LAYOUT_OUTPUT_ARGUMENTS *pOutputArguments); + + DECLSPEC_XFGVIRT(ID3D12VideoEncodeCommandList5, WaitBarrier) + void ( STDMETHODCALLTYPE *WaitBarrier )( + ID3D12VideoEncodeCommandList5 * This, + _In_ UINT NumBarrierGroups, + _In_reads_(NumBarrierGroups) const D3D12_BARRIER_GROUP *pBarrierGroups, + _In_ UINT NumFences, + _In_reads_(NumFences) ID3D12Fence *const *ppFences, + _In_reads_(NumFences) const UINT64 *pFenceValues); + + DECLSPEC_XFGVIRT(ID3D12VideoEncodeCommandList5, SignalBarrier) + void ( STDMETHODCALLTYPE *SignalBarrier )( + ID3D12VideoEncodeCommandList5 * This, + _In_ UINT NumBarrierGroups, + _In_reads_(NumBarrierGroups) const D3D12_BARRIER_GROUP *pBarrierGroups, + _In_ ID3D12Fence *pFence, + _In_ UINT64 FenceValue); + + END_INTERFACE + } ID3D12VideoEncodeCommandList5Vtbl; + + interface ID3D12VideoEncodeCommandList5 + { + CONST_VTBL struct ID3D12VideoEncodeCommandList5Vtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12VideoEncodeCommandList5_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12VideoEncodeCommandList5_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12VideoEncodeCommandList5_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12VideoEncodeCommandList5_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D12VideoEncodeCommandList5_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D12VideoEncodeCommandList5_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#define ID3D12VideoEncodeCommandList5_SetName(This,Name) \ + ( (This)->lpVtbl -> SetName(This,Name) ) + + +#define ID3D12VideoEncodeCommandList5_GetDevice(This,riid,ppvDevice) \ + ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) + + +#define ID3D12VideoEncodeCommandList5_GetType(This) \ + ( (This)->lpVtbl -> GetType(This) ) + + +#define ID3D12VideoEncodeCommandList5_Close(This) \ + ( (This)->lpVtbl -> Close(This) ) + +#define ID3D12VideoEncodeCommandList5_Reset(This,pAllocator) \ + ( (This)->lpVtbl -> Reset(This,pAllocator) ) + +#define ID3D12VideoEncodeCommandList5_ClearState(This) \ + ( (This)->lpVtbl -> ClearState(This) ) + +#define ID3D12VideoEncodeCommandList5_ResourceBarrier(This,NumBarriers,pBarriers) \ + ( (This)->lpVtbl -> ResourceBarrier(This,NumBarriers,pBarriers) ) + +#define ID3D12VideoEncodeCommandList5_DiscardResource(This,pResource,pRegion) \ + ( (This)->lpVtbl -> DiscardResource(This,pResource,pRegion) ) + +#define ID3D12VideoEncodeCommandList5_BeginQuery(This,pQueryHeap,Type,Index) \ + ( (This)->lpVtbl -> BeginQuery(This,pQueryHeap,Type,Index) ) + +#define ID3D12VideoEncodeCommandList5_EndQuery(This,pQueryHeap,Type,Index) \ + ( (This)->lpVtbl -> EndQuery(This,pQueryHeap,Type,Index) ) + +#define ID3D12VideoEncodeCommandList5_ResolveQueryData(This,pQueryHeap,Type,StartIndex,NumQueries,pDestinationBuffer,AlignedDestinationBufferOffset) \ + ( (This)->lpVtbl -> ResolveQueryData(This,pQueryHeap,Type,StartIndex,NumQueries,pDestinationBuffer,AlignedDestinationBufferOffset) ) + +#define ID3D12VideoEncodeCommandList5_SetPredication(This,pBuffer,AlignedBufferOffset,Operation) \ + ( (This)->lpVtbl -> SetPredication(This,pBuffer,AlignedBufferOffset,Operation) ) + +#define ID3D12VideoEncodeCommandList5_SetMarker(This,Metadata,pData,Size) \ + ( (This)->lpVtbl -> SetMarker(This,Metadata,pData,Size) ) + +#define ID3D12VideoEncodeCommandList5_BeginEvent(This,Metadata,pData,Size) \ + ( (This)->lpVtbl -> BeginEvent(This,Metadata,pData,Size) ) + +#define ID3D12VideoEncodeCommandList5_EndEvent(This) \ + ( (This)->lpVtbl -> EndEvent(This) ) + +#define ID3D12VideoEncodeCommandList5_EstimateMotion(This,pMotionEstimator,pOutputArguments,pInputArguments) \ + ( (This)->lpVtbl -> EstimateMotion(This,pMotionEstimator,pOutputArguments,pInputArguments) ) + +#define ID3D12VideoEncodeCommandList5_ResolveMotionVectorHeap(This,pOutputArguments,pInputArguments) \ + ( (This)->lpVtbl -> ResolveMotionVectorHeap(This,pOutputArguments,pInputArguments) ) + +#define ID3D12VideoEncodeCommandList5_WriteBufferImmediate(This,Count,pParams,pModes) \ + ( (This)->lpVtbl -> WriteBufferImmediate(This,Count,pParams,pModes) ) + +#define ID3D12VideoEncodeCommandList5_SetProtectedResourceSession(This,pProtectedResourceSession) \ + ( (This)->lpVtbl -> SetProtectedResourceSession(This,pProtectedResourceSession) ) + + +#define ID3D12VideoEncodeCommandList5_InitializeExtensionCommand(This,pExtensionCommand,pInitializationParameters,InitializationParametersSizeInBytes) \ + ( (This)->lpVtbl -> InitializeExtensionCommand(This,pExtensionCommand,pInitializationParameters,InitializationParametersSizeInBytes) ) + +#define ID3D12VideoEncodeCommandList5_ExecuteExtensionCommand(This,pExtensionCommand,pExecutionParameters,ExecutionParametersSizeInBytes) \ + ( (This)->lpVtbl -> ExecuteExtensionCommand(This,pExtensionCommand,pExecutionParameters,ExecutionParametersSizeInBytes) ) + + +#define ID3D12VideoEncodeCommandList5_EncodeFrame(This,pEncoder,pHeap,pInputArguments,pOutputArguments) \ + ( (This)->lpVtbl -> EncodeFrame(This,pEncoder,pHeap,pInputArguments,pOutputArguments) ) + +#define ID3D12VideoEncodeCommandList5_ResolveEncoderOutputMetadata(This,pInputArguments,pOutputArguments) \ + ( (This)->lpVtbl -> ResolveEncoderOutputMetadata(This,pInputArguments,pOutputArguments) ) + + +#define ID3D12VideoEncodeCommandList5_Barrier(This,NumBarrierGroups,pBarrierGroups) \ + ( (This)->lpVtbl -> Barrier(This,NumBarrierGroups,pBarrierGroups) ) + + +#define ID3D12VideoEncodeCommandList5_EncodeFrame1(This,pEncoder,pHeap,pInputArguments,pOutputArguments) \ + ( (This)->lpVtbl -> EncodeFrame1(This,pEncoder,pHeap,pInputArguments,pOutputArguments) ) + +#define ID3D12VideoEncodeCommandList5_ResolveEncoderOutputMetadata1(This,pInputArguments,pOutputArguments) \ + ( (This)->lpVtbl -> ResolveEncoderOutputMetadata1(This,pInputArguments,pOutputArguments) ) + +#define ID3D12VideoEncodeCommandList5_ResolveInputParamLayout(This,pInputArguments,pOutputArguments) \ + ( (This)->lpVtbl -> ResolveInputParamLayout(This,pInputArguments,pOutputArguments) ) + + +#define ID3D12VideoEncodeCommandList5_WaitBarrier(This,NumBarrierGroups,pBarrierGroups,NumFences,ppFences,pFenceValues) \ + ( (This)->lpVtbl -> WaitBarrier(This,NumBarrierGroups,pBarrierGroups,NumFences,ppFences,pFenceValues) ) + +#define ID3D12VideoEncodeCommandList5_SignalBarrier(This,NumBarrierGroups,pBarrierGroups,pFence,FenceValue) \ + ( (This)->lpVtbl -> SignalBarrier(This,NumBarrierGroups,pBarrierGroups,pFence,FenceValue) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12VideoEncodeCommandList5_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D12VideoEncodeCommandListPreview_INTERFACE_DEFINED__ +#define __ID3D12VideoEncodeCommandListPreview_INTERFACE_DEFINED__ + +/* interface ID3D12VideoEncodeCommandListPreview */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12VideoEncodeCommandListPreview; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("cfa19306-b776-44e3-97a9-6859fa9f22d6") + ID3D12VideoEncodeCommandListPreview : public ID3D12VideoEncodeCommandList5 + { + public: + }; + + +#else /* C style interface */ + + typedef struct ID3D12VideoEncodeCommandListPreviewVtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12VideoEncodeCommandListPreview * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12VideoEncodeCommandListPreview * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12VideoEncodeCommandListPreview * This); + + DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D12VideoEncodeCommandListPreview * This, + _In_ REFGUID guid, + _Inout_ UINT *pDataSize, + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D12VideoEncodeCommandListPreview * This, + _In_ REFGUID guid, + _In_ UINT DataSize, + _In_reads_bytes_opt_( DataSize ) const void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D12VideoEncodeCommandListPreview * This, + _In_ REFGUID guid, + _In_opt_ const IUnknown *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetName) + HRESULT ( STDMETHODCALLTYPE *SetName )( + ID3D12VideoEncodeCommandListPreview * This, + _In_z_ LPCWSTR Name); + + DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice) + HRESULT ( STDMETHODCALLTYPE *GetDevice )( + ID3D12VideoEncodeCommandListPreview * This, + REFIID riid, + _COM_Outptr_opt_ void **ppvDevice); + + DECLSPEC_XFGVIRT(ID3D12CommandList, GetType) + D3D12_COMMAND_LIST_TYPE ( STDMETHODCALLTYPE *GetType )( + ID3D12VideoEncodeCommandListPreview * This); + + DECLSPEC_XFGVIRT(ID3D12VideoEncodeCommandList, Close) + HRESULT ( STDMETHODCALLTYPE *Close )( + ID3D12VideoEncodeCommandListPreview * This); + + DECLSPEC_XFGVIRT(ID3D12VideoEncodeCommandList, Reset) + HRESULT ( STDMETHODCALLTYPE *Reset )( + ID3D12VideoEncodeCommandListPreview * This, + _In_ ID3D12CommandAllocator *pAllocator); + + DECLSPEC_XFGVIRT(ID3D12VideoEncodeCommandList, ClearState) + void ( STDMETHODCALLTYPE *ClearState )( + ID3D12VideoEncodeCommandListPreview * This); + + DECLSPEC_XFGVIRT(ID3D12VideoEncodeCommandList, ResourceBarrier) + void ( STDMETHODCALLTYPE *ResourceBarrier )( + ID3D12VideoEncodeCommandListPreview * This, + _In_ UINT NumBarriers, + _In_reads_(NumBarriers) const D3D12_RESOURCE_BARRIER *pBarriers); + + DECLSPEC_XFGVIRT(ID3D12VideoEncodeCommandList, DiscardResource) + void ( STDMETHODCALLTYPE *DiscardResource )( + ID3D12VideoEncodeCommandListPreview * This, + _In_ ID3D12Resource *pResource, + _In_opt_ const D3D12_DISCARD_REGION *pRegion); + + DECLSPEC_XFGVIRT(ID3D12VideoEncodeCommandList, BeginQuery) + void ( STDMETHODCALLTYPE *BeginQuery )( + ID3D12VideoEncodeCommandListPreview * This, + _In_ ID3D12QueryHeap *pQueryHeap, + _In_ D3D12_QUERY_TYPE Type, + _In_ UINT Index); + + DECLSPEC_XFGVIRT(ID3D12VideoEncodeCommandList, EndQuery) + void ( STDMETHODCALLTYPE *EndQuery )( + ID3D12VideoEncodeCommandListPreview * This, + _In_ ID3D12QueryHeap *pQueryHeap, + _In_ D3D12_QUERY_TYPE Type, + _In_ UINT Index); + + DECLSPEC_XFGVIRT(ID3D12VideoEncodeCommandList, ResolveQueryData) + void ( STDMETHODCALLTYPE *ResolveQueryData )( + ID3D12VideoEncodeCommandListPreview * This, + _In_ ID3D12QueryHeap *pQueryHeap, + _In_ D3D12_QUERY_TYPE Type, + _In_ UINT StartIndex, + _In_ UINT NumQueries, + _In_ ID3D12Resource *pDestinationBuffer, + _In_ UINT64 AlignedDestinationBufferOffset); + + DECLSPEC_XFGVIRT(ID3D12VideoEncodeCommandList, SetPredication) + void ( STDMETHODCALLTYPE *SetPredication )( + ID3D12VideoEncodeCommandListPreview * This, + _In_opt_ ID3D12Resource *pBuffer, + _In_ UINT64 AlignedBufferOffset, + _In_ D3D12_PREDICATION_OP Operation); + + DECLSPEC_XFGVIRT(ID3D12VideoEncodeCommandList, SetMarker) + void ( STDMETHODCALLTYPE *SetMarker )( + ID3D12VideoEncodeCommandListPreview * This, + UINT Metadata, + _In_reads_bytes_opt_(Size) const void *pData, + UINT Size); + + DECLSPEC_XFGVIRT(ID3D12VideoEncodeCommandList, BeginEvent) + void ( STDMETHODCALLTYPE *BeginEvent )( + ID3D12VideoEncodeCommandListPreview * This, + UINT Metadata, + _In_reads_bytes_opt_(Size) const void *pData, + UINT Size); + + DECLSPEC_XFGVIRT(ID3D12VideoEncodeCommandList, EndEvent) + void ( STDMETHODCALLTYPE *EndEvent )( + ID3D12VideoEncodeCommandListPreview * This); + + DECLSPEC_XFGVIRT(ID3D12VideoEncodeCommandList, EstimateMotion) + void ( STDMETHODCALLTYPE *EstimateMotion )( + ID3D12VideoEncodeCommandListPreview * This, + _In_ ID3D12VideoMotionEstimator *pMotionEstimator, + _In_ const D3D12_VIDEO_MOTION_ESTIMATOR_OUTPUT *pOutputArguments, + _In_ const D3D12_VIDEO_MOTION_ESTIMATOR_INPUT *pInputArguments); + + DECLSPEC_XFGVIRT(ID3D12VideoEncodeCommandList, ResolveMotionVectorHeap) + void ( STDMETHODCALLTYPE *ResolveMotionVectorHeap )( + ID3D12VideoEncodeCommandListPreview * This, + const D3D12_RESOLVE_VIDEO_MOTION_VECTOR_HEAP_OUTPUT *pOutputArguments, + const D3D12_RESOLVE_VIDEO_MOTION_VECTOR_HEAP_INPUT *pInputArguments); + + DECLSPEC_XFGVIRT(ID3D12VideoEncodeCommandList, WriteBufferImmediate) + void ( STDMETHODCALLTYPE *WriteBufferImmediate )( + ID3D12VideoEncodeCommandListPreview * This, + UINT Count, + _In_reads_(Count) const D3D12_WRITEBUFFERIMMEDIATE_PARAMETER *pParams, + _In_reads_opt_(Count) const D3D12_WRITEBUFFERIMMEDIATE_MODE *pModes); + + DECLSPEC_XFGVIRT(ID3D12VideoEncodeCommandList, SetProtectedResourceSession) + void ( STDMETHODCALLTYPE *SetProtectedResourceSession )( + ID3D12VideoEncodeCommandListPreview * This, + _In_opt_ ID3D12ProtectedResourceSession *pProtectedResourceSession); + + DECLSPEC_XFGVIRT(ID3D12VideoEncodeCommandList1, InitializeExtensionCommand) + void ( STDMETHODCALLTYPE *InitializeExtensionCommand )( + ID3D12VideoEncodeCommandListPreview * This, + _In_ ID3D12VideoExtensionCommand *pExtensionCommand, + _In_reads_bytes_(InitializationParametersSizeInBytes) const void *pInitializationParameters, + SIZE_T InitializationParametersSizeInBytes); + + DECLSPEC_XFGVIRT(ID3D12VideoEncodeCommandList1, ExecuteExtensionCommand) + void ( STDMETHODCALLTYPE *ExecuteExtensionCommand )( + ID3D12VideoEncodeCommandListPreview * This, + _In_ ID3D12VideoExtensionCommand *pExtensionCommand, + _In_reads_bytes_(ExecutionParametersSizeInBytes) const void *pExecutionParameters, + SIZE_T ExecutionParametersSizeInBytes); + + DECLSPEC_XFGVIRT(ID3D12VideoEncodeCommandList2, EncodeFrame) + void ( STDMETHODCALLTYPE *EncodeFrame )( + ID3D12VideoEncodeCommandListPreview * This, + _In_ ID3D12VideoEncoder *pEncoder, + _In_ ID3D12VideoEncoderHeap *pHeap, + _In_ const D3D12_VIDEO_ENCODER_ENCODEFRAME_INPUT_ARGUMENTS *pInputArguments, + _In_ const D3D12_VIDEO_ENCODER_ENCODEFRAME_OUTPUT_ARGUMENTS *pOutputArguments); + + DECLSPEC_XFGVIRT(ID3D12VideoEncodeCommandList2, ResolveEncoderOutputMetadata) + void ( STDMETHODCALLTYPE *ResolveEncoderOutputMetadata )( + ID3D12VideoEncodeCommandListPreview * This, + _In_ const D3D12_VIDEO_ENCODER_RESOLVE_METADATA_INPUT_ARGUMENTS *pInputArguments, + _In_ const D3D12_VIDEO_ENCODER_RESOLVE_METADATA_OUTPUT_ARGUMENTS *pOutputArguments); + + DECLSPEC_XFGVIRT(ID3D12VideoEncodeCommandList3, Barrier) + void ( STDMETHODCALLTYPE *Barrier )( + ID3D12VideoEncodeCommandListPreview * This, + UINT32 NumBarrierGroups, + _In_reads_(NumBarrierGroups) const D3D12_BARRIER_GROUP *pBarrierGroups); + + DECLSPEC_XFGVIRT(ID3D12VideoEncodeCommandList4, EncodeFrame1) + void ( STDMETHODCALLTYPE *EncodeFrame1 )( + ID3D12VideoEncodeCommandListPreview * This, + _In_ ID3D12VideoEncoder *pEncoder, + _In_ ID3D12VideoEncoderHeap1 *pHeap, + _In_ const D3D12_VIDEO_ENCODER_ENCODEFRAME_INPUT_ARGUMENTS1 *pInputArguments, + _In_ const D3D12_VIDEO_ENCODER_ENCODEFRAME_OUTPUT_ARGUMENTS1 *pOutputArguments); + + DECLSPEC_XFGVIRT(ID3D12VideoEncodeCommandList4, ResolveEncoderOutputMetadata1) + void ( STDMETHODCALLTYPE *ResolveEncoderOutputMetadata1 )( + ID3D12VideoEncodeCommandListPreview * This, + _In_ const D3D12_VIDEO_ENCODER_RESOLVE_METADATA_INPUT_ARGUMENTS1 *pInputArguments, + _In_ const D3D12_VIDEO_ENCODER_RESOLVE_METADATA_OUTPUT_ARGUMENTS1 *pOutputArguments); + + DECLSPEC_XFGVIRT(ID3D12VideoEncodeCommandList4, ResolveInputParamLayout) + void ( STDMETHODCALLTYPE *ResolveInputParamLayout )( + ID3D12VideoEncodeCommandListPreview * This, + _In_ const D3D12_VIDEO_ENCODER_RESOLVE_INPUT_PARAM_LAYOUT_INPUT_ARGUMENTS *pInputArguments, + _In_ const D3D12_VIDEO_ENCODER_RESOLVE_INPUT_PARAM_LAYOUT_OUTPUT_ARGUMENTS *pOutputArguments); + + DECLSPEC_XFGVIRT(ID3D12VideoEncodeCommandList5, WaitBarrier) + void ( STDMETHODCALLTYPE *WaitBarrier )( + ID3D12VideoEncodeCommandListPreview * This, + _In_ UINT NumBarrierGroups, + _In_reads_(NumBarrierGroups) const D3D12_BARRIER_GROUP *pBarrierGroups, + _In_ UINT NumFences, + _In_reads_(NumFences) ID3D12Fence *const *ppFences, + _In_reads_(NumFences) const UINT64 *pFenceValues); + + DECLSPEC_XFGVIRT(ID3D12VideoEncodeCommandList5, SignalBarrier) + void ( STDMETHODCALLTYPE *SignalBarrier )( + ID3D12VideoEncodeCommandListPreview * This, + _In_ UINT NumBarrierGroups, + _In_reads_(NumBarrierGroups) const D3D12_BARRIER_GROUP *pBarrierGroups, + _In_ ID3D12Fence *pFence, + _In_ UINT64 FenceValue); + + END_INTERFACE + } ID3D12VideoEncodeCommandListPreviewVtbl; + + interface ID3D12VideoEncodeCommandListPreview + { + CONST_VTBL struct ID3D12VideoEncodeCommandListPreviewVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12VideoEncodeCommandListPreview_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12VideoEncodeCommandListPreview_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12VideoEncodeCommandListPreview_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12VideoEncodeCommandListPreview_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D12VideoEncodeCommandListPreview_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D12VideoEncodeCommandListPreview_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#define ID3D12VideoEncodeCommandListPreview_SetName(This,Name) \ + ( (This)->lpVtbl -> SetName(This,Name) ) + + +#define ID3D12VideoEncodeCommandListPreview_GetDevice(This,riid,ppvDevice) \ + ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) + + +#define ID3D12VideoEncodeCommandListPreview_GetType(This) \ + ( (This)->lpVtbl -> GetType(This) ) + + +#define ID3D12VideoEncodeCommandListPreview_Close(This) \ + ( (This)->lpVtbl -> Close(This) ) + +#define ID3D12VideoEncodeCommandListPreview_Reset(This,pAllocator) \ + ( (This)->lpVtbl -> Reset(This,pAllocator) ) + +#define ID3D12VideoEncodeCommandListPreview_ClearState(This) \ + ( (This)->lpVtbl -> ClearState(This) ) + +#define ID3D12VideoEncodeCommandListPreview_ResourceBarrier(This,NumBarriers,pBarriers) \ + ( (This)->lpVtbl -> ResourceBarrier(This,NumBarriers,pBarriers) ) + +#define ID3D12VideoEncodeCommandListPreview_DiscardResource(This,pResource,pRegion) \ + ( (This)->lpVtbl -> DiscardResource(This,pResource,pRegion) ) + +#define ID3D12VideoEncodeCommandListPreview_BeginQuery(This,pQueryHeap,Type,Index) \ + ( (This)->lpVtbl -> BeginQuery(This,pQueryHeap,Type,Index) ) + +#define ID3D12VideoEncodeCommandListPreview_EndQuery(This,pQueryHeap,Type,Index) \ + ( (This)->lpVtbl -> EndQuery(This,pQueryHeap,Type,Index) ) + +#define ID3D12VideoEncodeCommandListPreview_ResolveQueryData(This,pQueryHeap,Type,StartIndex,NumQueries,pDestinationBuffer,AlignedDestinationBufferOffset) \ + ( (This)->lpVtbl -> ResolveQueryData(This,pQueryHeap,Type,StartIndex,NumQueries,pDestinationBuffer,AlignedDestinationBufferOffset) ) + +#define ID3D12VideoEncodeCommandListPreview_SetPredication(This,pBuffer,AlignedBufferOffset,Operation) \ + ( (This)->lpVtbl -> SetPredication(This,pBuffer,AlignedBufferOffset,Operation) ) + +#define ID3D12VideoEncodeCommandListPreview_SetMarker(This,Metadata,pData,Size) \ + ( (This)->lpVtbl -> SetMarker(This,Metadata,pData,Size) ) + +#define ID3D12VideoEncodeCommandListPreview_BeginEvent(This,Metadata,pData,Size) \ + ( (This)->lpVtbl -> BeginEvent(This,Metadata,pData,Size) ) + +#define ID3D12VideoEncodeCommandListPreview_EndEvent(This) \ + ( (This)->lpVtbl -> EndEvent(This) ) + +#define ID3D12VideoEncodeCommandListPreview_EstimateMotion(This,pMotionEstimator,pOutputArguments,pInputArguments) \ + ( (This)->lpVtbl -> EstimateMotion(This,pMotionEstimator,pOutputArguments,pInputArguments) ) + +#define ID3D12VideoEncodeCommandListPreview_ResolveMotionVectorHeap(This,pOutputArguments,pInputArguments) \ + ( (This)->lpVtbl -> ResolveMotionVectorHeap(This,pOutputArguments,pInputArguments) ) + +#define ID3D12VideoEncodeCommandListPreview_WriteBufferImmediate(This,Count,pParams,pModes) \ + ( (This)->lpVtbl -> WriteBufferImmediate(This,Count,pParams,pModes) ) + +#define ID3D12VideoEncodeCommandListPreview_SetProtectedResourceSession(This,pProtectedResourceSession) \ + ( (This)->lpVtbl -> SetProtectedResourceSession(This,pProtectedResourceSession) ) + + +#define ID3D12VideoEncodeCommandListPreview_InitializeExtensionCommand(This,pExtensionCommand,pInitializationParameters,InitializationParametersSizeInBytes) \ + ( (This)->lpVtbl -> InitializeExtensionCommand(This,pExtensionCommand,pInitializationParameters,InitializationParametersSizeInBytes) ) + +#define ID3D12VideoEncodeCommandListPreview_ExecuteExtensionCommand(This,pExtensionCommand,pExecutionParameters,ExecutionParametersSizeInBytes) \ + ( (This)->lpVtbl -> ExecuteExtensionCommand(This,pExtensionCommand,pExecutionParameters,ExecutionParametersSizeInBytes) ) + + +#define ID3D12VideoEncodeCommandListPreview_EncodeFrame(This,pEncoder,pHeap,pInputArguments,pOutputArguments) \ + ( (This)->lpVtbl -> EncodeFrame(This,pEncoder,pHeap,pInputArguments,pOutputArguments) ) + +#define ID3D12VideoEncodeCommandListPreview_ResolveEncoderOutputMetadata(This,pInputArguments,pOutputArguments) \ + ( (This)->lpVtbl -> ResolveEncoderOutputMetadata(This,pInputArguments,pOutputArguments) ) + + +#define ID3D12VideoEncodeCommandListPreview_Barrier(This,NumBarrierGroups,pBarrierGroups) \ + ( (This)->lpVtbl -> Barrier(This,NumBarrierGroups,pBarrierGroups) ) + + +#define ID3D12VideoEncodeCommandListPreview_EncodeFrame1(This,pEncoder,pHeap,pInputArguments,pOutputArguments) \ + ( (This)->lpVtbl -> EncodeFrame1(This,pEncoder,pHeap,pInputArguments,pOutputArguments) ) + +#define ID3D12VideoEncodeCommandListPreview_ResolveEncoderOutputMetadata1(This,pInputArguments,pOutputArguments) \ + ( (This)->lpVtbl -> ResolveEncoderOutputMetadata1(This,pInputArguments,pOutputArguments) ) + +#define ID3D12VideoEncodeCommandListPreview_ResolveInputParamLayout(This,pInputArguments,pOutputArguments) \ + ( (This)->lpVtbl -> ResolveInputParamLayout(This,pInputArguments,pOutputArguments) ) + + +#define ID3D12VideoEncodeCommandListPreview_WaitBarrier(This,NumBarrierGroups,pBarrierGroups,NumFences,ppFences,pFenceValues) \ + ( (This)->lpVtbl -> WaitBarrier(This,NumBarrierGroups,pBarrierGroups,NumFences,ppFences,pFenceValues) ) + +#define ID3D12VideoEncodeCommandListPreview_SignalBarrier(This,NumBarrierGroups,pBarrierGroups,pFence,FenceValue) \ + ( (This)->lpVtbl -> SignalBarrier(This,NumBarrierGroups,pBarrierGroups,pFence,FenceValue) ) + + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12VideoEncodeCommandListPreview_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_d3d12video_0000_0036 */ +/* [local] */ + +typedef +enum D3D12_VIDEO_PROCESS_LUT_SUPPORT_FLAGS + { + D3D12_VIDEO_PROCESS_LUT_SUPPORT_FLAG_NONE = 0, + D3D12_VIDEO_PROCESS_LUT_SUPPORT_FLAG_SUPPORTED = 0x1, + D3D12_VIDEO_PROCESS_LUT_SUPPORT_FLAG_1DLUT_SPACING_CURVE = 0x2, + D3D12_VIDEO_PROCESS_LUT_SUPPORT_FLAG_1DLUT_NON_MONOTONICALLY_INCREASING_CURVE = 0x4 + } D3D12_VIDEO_PROCESS_LUT_SUPPORT_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS(D3D12_VIDEO_PROCESS_LUT_SUPPORT_FLAGS) +typedef +enum D3D12_VIDEO_PROCESS_3DLUT_TABLE_DIMENSION + { + D3D12_VIDEO_PROCESS_3DLUT_TABLE_DIMENSION_17x17x17 = 0, + D3D12_VIDEO_PROCESS_3DLUT_TABLE_DIMENSION_33x33x33 = 1, + D3D12_VIDEO_PROCESS_3DLUT_TABLE_DIMENSION_45x45x45 = 2, + D3D12_VIDEO_PROCESS_3DLUT_TABLE_DIMENSION_65x65x65 = 3 + } D3D12_VIDEO_PROCESS_3DLUT_TABLE_DIMENSION; + +typedef +enum D3D12_VIDEO_PROCESS_3DLUT_INTERPOLATION_MODE + { + D3D12_VIDEO_PROCESS_3DLUT_INTERPOLATION_MODE_TRILINEAR = 0, + D3D12_VIDEO_PROCESS_3DLUT_INTERPOLATION_MODE_TETRAHEDRAL = 1 + } D3D12_VIDEO_PROCESS_3DLUT_INTERPOLATION_MODE; + +typedef +enum D3D12_VIDEO_PROCESS_3DLUT_INTERPOLATION_MODE_SUPPORT_FLAGS + { + D3D12_VIDEO_PROCESS_3DLUT_INTERPOLATION_MODE_SUPPORT_FLAG_NONE = 0, + D3D12_VIDEO_PROCESS_3DLUT_INTERPOLATION_MODE_SUPPORT_FLAG_TRILINEAR = ( 1 << D3D12_VIDEO_PROCESS_3DLUT_INTERPOLATION_MODE_TRILINEAR ) , + D3D12_VIDEO_PROCESS_3DLUT_INTERPOLATION_MODE_SUPPORT_FLAG_TETRAHEDRAL = ( 1 << D3D12_VIDEO_PROCESS_3DLUT_INTERPOLATION_MODE_TETRAHEDRAL ) + } D3D12_VIDEO_PROCESS_3DLUT_INTERPOLATION_MODE_SUPPORT_FLAGS; + +typedef +enum D3D12_VIDEO_PROCESS_3DLUT_TABLE_DIMENSION_SUPPORT_FLAGS + { + D3D12_VIDEO_PROCESS_3DLUT_TABLE_DIMENSION_SUPPORT_FLAG_NONE = 0, + D3D12_VIDEO_PROCESS_3DLUT_TABLE_DIMENSION_SUPPORT_FLAG_17x17x17 = ( 1 << D3D12_VIDEO_PROCESS_3DLUT_TABLE_DIMENSION_17x17x17 ) , + D3D12_VIDEO_PROCESS_3DLUT_TABLE_DIMENSION_SUPPORT_FLAG_33x33x33 = ( 1 << D3D12_VIDEO_PROCESS_3DLUT_TABLE_DIMENSION_33x33x33 ) , + D3D12_VIDEO_PROCESS_3DLUT_TABLE_DIMENSION_SUPPORT_FLAG_45x45x45 = ( 1 << D3D12_VIDEO_PROCESS_3DLUT_TABLE_DIMENSION_45x45x45 ) , + D3D12_VIDEO_PROCESS_3DLUT_TABLE_DIMENSION_SUPPORT_FLAG_65x65x65 = ( 1 << D3D12_VIDEO_PROCESS_3DLUT_TABLE_DIMENSION_65x65x65 ) + } D3D12_VIDEO_PROCESS_3DLUT_TABLE_DIMENSION_SUPPORT_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS(D3D12_VIDEO_PROCESS_3DLUT_TABLE_DIMENSION_SUPPORT_FLAGS ) +typedef struct D3D12_VIDEO_PROCESS_LUT_SUPPORT + { + DXGI_FORMAT Format1DLUT; + DXGI_FORMAT Format3DLUT; + DXGI_COLOR_SPACE_TYPE ColorSpace3DLUTOutput; + D3D12_VIDEO_PROCESS_LUT_SUPPORT_FLAGS Flags; + UINT Native1DLUTSize; + D3D12_VIDEO_PROCESS_3DLUT_INTERPOLATION_MODE_SUPPORT_FLAGS Interpolation3DLUTFlags; + D3D12_VIDEO_PROCESS_3DLUT_TABLE_DIMENSION_SUPPORT_FLAGS Dimension3DLUTFlags; + } D3D12_VIDEO_PROCESS_LUT_SUPPORT; + +typedef +enum D3D12_VIDEO_PROCESS_LUT_UPDATE_FLAGS + { + D3D12_VIDEO_PROCESS_LUT_UPDATE_FLAG_NONE = 0, + D3D12_VIDEO_PROCESS_LUT_UPDATE_FLAG_CSC = 0x1, + D3D12_VIDEO_PROCESS_LUT_UPDATE_FLAG_1DLUT = 0x2, + D3D12_VIDEO_PROCESS_LUT_UPDATE_FLAG_1DLUT_SPACING = 0x4, + D3D12_VIDEO_PROCESS_LUT_UPDATE_FLAG_3DLUT = 0x8 + } D3D12_VIDEO_PROCESS_LUT_UPDATE_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS(D3D12_VIDEO_PROCESS_LUT_UPDATE_FLAGS ) +typedef +enum D3D12_VIDEO_PROCESS_LUT_TRANSFORM_CONFIGURATION_FLAGS + { + D3D12_VIDEO_PROCESS_LUT_TRANSFORM_CONFIGURATION_FLAG_NONE = 0, + D3D12_VIDEO_PROCESS_LUT_TRANSFORM_CONFIGURATION_FLAG_ENABLE = 0x1 + } D3D12_VIDEO_PROCESS_LUT_TRANSFORM_CONFIGURATION_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS(D3D12_VIDEO_PROCESS_LUT_TRANSFORM_CONFIGURATION_FLAGS ) +typedef struct D3D12_VIDEO_PROCESS_LUT_TRANSFORM_CONFIGURATION + { + D3D12_VIDEO_PROCESS_LUT_TRANSFORM_CONFIGURATION_FLAGS ConfigFlags; + DXGI_COLOR_SPACE_TYPE UpsampledChromaInput; + DXGI_FORMAT Format1DLUT; + DXGI_FORMAT Format3DLUT; + DXGI_COLOR_SPACE_TYPE ColorSpace3DLUTOutput; + D3D12_VIDEO_PROCESS_3DLUT_INTERPOLATION_MODE Interpolation3DLUT; + D3D12_VIDEO_PROCESS_3DLUT_TABLE_DIMENSION Dimension3DLUT; + } D3D12_VIDEO_PROCESS_LUT_TRANSFORM_CONFIGURATION; + +typedef struct D3D12_VIDEO_PROCESS_TRANSFORM_LUT + { + D3D12_VIDEO_PROCESS_LUT_TRANSFORM_CONFIGURATION Configuration; + D3D12_VIDEO_PROCESS_LUT_UPDATE_FLAGS UpdateFlags; + float pCSCMatrix[ 4 ][ 3 ]; + ID3D12Resource *p1DLUTtransform; + UINT Subresource1DLUT; + ID3D12Resource *p1DLUTInputSpacing; + UINT Subresource1DLUTInputSpacing; + ID3D12Resource *p3DLUTTransform; + } D3D12_VIDEO_PROCESS_TRANSFORM_LUT; + +typedef struct D3D12_VIDEO_PROCESS_INPUT_STREAM_DESC1 + { + DXGI_FORMAT Format; + DXGI_COLOR_SPACE_TYPE ColorSpace; + DXGI_RATIONAL SourceAspectRatio; + DXGI_RATIONAL DestinationAspectRatio; + DXGI_RATIONAL FrameRate; + D3D12_VIDEO_SIZE_RANGE SourceSizeRange; + D3D12_VIDEO_SIZE_RANGE DestinationSizeRange; + BOOL EnableOrientation; + D3D12_VIDEO_PROCESS_FILTER_FLAGS FilterFlags; + D3D12_VIDEO_FRAME_STEREO_FORMAT StereoFormat; + D3D12_VIDEO_FIELD_TYPE FieldType; + D3D12_VIDEO_PROCESS_DEINTERLACE_FLAGS DeinterlaceMode; + BOOL EnableAlphaBlending; + D3D12_VIDEO_PROCESS_LUMA_KEY LumaKey; + UINT NumPastFrames; + UINT NumFutureFrames; + BOOL EnableAutoProcessing; + D3D12_VIDEO_PROCESS_LUT_TRANSFORM_CONFIGURATION ConfigurationLUT; + } D3D12_VIDEO_PROCESS_INPUT_STREAM_DESC1; + +typedef struct D3D12_VIDEO_PROCESS_INPUT_STREAM_ARGUMENTS2 + { + D3D12_VIDEO_PROCESS_INPUT_STREAM InputStream[ 2 ]; + D3D12_VIDEO_PROCESS_TRANSFORM Transform; + D3D12_VIDEO_PROCESS_INPUT_STREAM_FLAGS Flags; + D3D12_VIDEO_PROCESS_INPUT_STREAM_RATE RateInfo; + INT FilterLevels[ 32 ]; + D3D12_VIDEO_PROCESS_ALPHA_BLENDING AlphaBlending; + D3D12_VIDEO_FIELD_TYPE FieldType; + D3D12_VIDEO_PROCESS_TRANSFORM_LUT LUTMode; + } D3D12_VIDEO_PROCESS_INPUT_STREAM_ARGUMENTS2; + + + +extern RPC_IF_HANDLE __MIDL_itf_d3d12video_0000_0036_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3d12video_0000_0036_v0_0_s_ifspec; + +#ifndef __ID3D12VideoProcessor3DLUT_INTERFACE_DEFINED__ +#define __ID3D12VideoProcessor3DLUT_INTERFACE_DEFINED__ + +/* interface ID3D12VideoProcessor3DLUT */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12VideoProcessor3DLUT; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("e8f885e6-0e57-4954-84d7-38cfb1bc5684") + ID3D12VideoProcessor3DLUT : public ID3D12VideoProcessor1 + { + public: + virtual HRESULT STDMETHODCALLTYPE GetInputStreamDescs1( + UINT NumInputStreamDescs, + _Out_writes_(NumInputStreamDescs) D3D12_VIDEO_PROCESS_INPUT_STREAM_DESC1 *pInputStreamDescs) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12VideoProcessor3DLUTVtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12VideoProcessor3DLUT * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12VideoProcessor3DLUT * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12VideoProcessor3DLUT * This); + + DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D12VideoProcessor3DLUT * This, + _In_ REFGUID guid, + _Inout_ UINT *pDataSize, + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D12VideoProcessor3DLUT * This, + _In_ REFGUID guid, + _In_ UINT DataSize, + _In_reads_bytes_opt_( DataSize ) const void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D12VideoProcessor3DLUT * This, + _In_ REFGUID guid, + _In_opt_ const IUnknown *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetName) + HRESULT ( STDMETHODCALLTYPE *SetName )( + ID3D12VideoProcessor3DLUT * This, + _In_z_ LPCWSTR Name); + + DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice) + HRESULT ( STDMETHODCALLTYPE *GetDevice )( + ID3D12VideoProcessor3DLUT * This, + REFIID riid, + _COM_Outptr_opt_ void **ppvDevice); + + DECLSPEC_XFGVIRT(ID3D12VideoProcessor, GetNodeMask) + UINT ( STDMETHODCALLTYPE *GetNodeMask )( + ID3D12VideoProcessor3DLUT * This); + + DECLSPEC_XFGVIRT(ID3D12VideoProcessor, GetNumInputStreamDescs) + UINT ( STDMETHODCALLTYPE *GetNumInputStreamDescs )( + ID3D12VideoProcessor3DLUT * This); + + DECLSPEC_XFGVIRT(ID3D12VideoProcessor, GetInputStreamDescs) + HRESULT ( STDMETHODCALLTYPE *GetInputStreamDescs )( + ID3D12VideoProcessor3DLUT * This, + UINT NumInputStreamDescs, + _Out_writes_(NumInputStreamDescs) D3D12_VIDEO_PROCESS_INPUT_STREAM_DESC *pInputStreamDescs); + + DECLSPEC_XFGVIRT(ID3D12VideoProcessor, GetOutputStreamDesc) +#if !defined(_WIN32) + D3D12_VIDEO_PROCESS_OUTPUT_STREAM_DESC ( STDMETHODCALLTYPE *GetOutputStreamDesc )( + ID3D12VideoProcessor3DLUT * This); + +#else + D3D12_VIDEO_PROCESS_OUTPUT_STREAM_DESC *( STDMETHODCALLTYPE *GetOutputStreamDesc )( + ID3D12VideoProcessor3DLUT * This, + D3D12_VIDEO_PROCESS_OUTPUT_STREAM_DESC * RetVal); + +#endif + + DECLSPEC_XFGVIRT(ID3D12VideoProcessor1, GetProtectedResourceSession) + HRESULT ( STDMETHODCALLTYPE *GetProtectedResourceSession )( + ID3D12VideoProcessor3DLUT * This, + REFIID riid, + _COM_Outptr_opt_ void **ppProtectedSession); + + DECLSPEC_XFGVIRT(ID3D12VideoProcessor3DLUT, GetInputStreamDescs1) + HRESULT ( STDMETHODCALLTYPE *GetInputStreamDescs1 )( + ID3D12VideoProcessor3DLUT * This, + UINT NumInputStreamDescs, + _Out_writes_(NumInputStreamDescs) D3D12_VIDEO_PROCESS_INPUT_STREAM_DESC1 *pInputStreamDescs); + + END_INTERFACE + } ID3D12VideoProcessor3DLUTVtbl; + + interface ID3D12VideoProcessor3DLUT + { + CONST_VTBL struct ID3D12VideoProcessor3DLUTVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12VideoProcessor3DLUT_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12VideoProcessor3DLUT_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12VideoProcessor3DLUT_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12VideoProcessor3DLUT_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D12VideoProcessor3DLUT_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D12VideoProcessor3DLUT_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#define ID3D12VideoProcessor3DLUT_SetName(This,Name) \ + ( (This)->lpVtbl -> SetName(This,Name) ) + + +#define ID3D12VideoProcessor3DLUT_GetDevice(This,riid,ppvDevice) \ + ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) + + + +#define ID3D12VideoProcessor3DLUT_GetNodeMask(This) \ + ( (This)->lpVtbl -> GetNodeMask(This) ) + +#define ID3D12VideoProcessor3DLUT_GetNumInputStreamDescs(This) \ + ( (This)->lpVtbl -> GetNumInputStreamDescs(This) ) + +#define ID3D12VideoProcessor3DLUT_GetInputStreamDescs(This,NumInputStreamDescs,pInputStreamDescs) \ + ( (This)->lpVtbl -> GetInputStreamDescs(This,NumInputStreamDescs,pInputStreamDescs) ) +#if !defined(_WIN32) + +#define ID3D12VideoProcessor3DLUT_GetOutputStreamDesc(This) \ + ( (This)->lpVtbl -> GetOutputStreamDesc(This) ) +#else +#define ID3D12VideoProcessor3DLUT_GetOutputStreamDesc(This,RetVal) \ + ( (This)->lpVtbl -> GetOutputStreamDesc(This,RetVal) ) +#endif + + +#define ID3D12VideoProcessor3DLUT_GetProtectedResourceSession(This,riid,ppProtectedSession) \ + ( (This)->lpVtbl -> GetProtectedResourceSession(This,riid,ppProtectedSession) ) + + +#define ID3D12VideoProcessor3DLUT_GetInputStreamDescs1(This,NumInputStreamDescs,pInputStreamDescs) \ + ( (This)->lpVtbl -> GetInputStreamDescs1(This,NumInputStreamDescs,pInputStreamDescs) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12VideoProcessor3DLUT_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D12VideoProcessCommandList3DLUT_INTERFACE_DEFINED__ +#define __ID3D12VideoProcessCommandList3DLUT_INTERFACE_DEFINED__ + +/* interface ID3D12VideoProcessCommandList3DLUT */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12VideoProcessCommandList3DLUT; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("0b725df5-dd55-42ad-bb7b-3a8552194ae9") + ID3D12VideoProcessCommandList3DLUT : public IUnknown + { + public: + virtual void STDMETHODCALLTYPE ProcessFrames2( + _In_ ID3D12VideoProcessor3DLUT *pVideoProcessor, + _In_ const D3D12_VIDEO_PROCESS_OUTPUT_STREAM_ARGUMENTS *pOutputArguments, + UINT NumInputStreams, + _In_reads_(NumInputStreams) const D3D12_VIDEO_PROCESS_INPUT_STREAM_ARGUMENTS2 *pInputArguments) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12VideoProcessCommandList3DLUTVtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12VideoProcessCommandList3DLUT * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12VideoProcessCommandList3DLUT * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12VideoProcessCommandList3DLUT * This); + + DECLSPEC_XFGVIRT(ID3D12VideoProcessCommandList3DLUT, ProcessFrames2) + void ( STDMETHODCALLTYPE *ProcessFrames2 )( + ID3D12VideoProcessCommandList3DLUT * This, + _In_ ID3D12VideoProcessor3DLUT *pVideoProcessor, + _In_ const D3D12_VIDEO_PROCESS_OUTPUT_STREAM_ARGUMENTS *pOutputArguments, + UINT NumInputStreams, + _In_reads_(NumInputStreams) const D3D12_VIDEO_PROCESS_INPUT_STREAM_ARGUMENTS2 *pInputArguments); + + END_INTERFACE + } ID3D12VideoProcessCommandList3DLUTVtbl; + + interface ID3D12VideoProcessCommandList3DLUT + { + CONST_VTBL struct ID3D12VideoProcessCommandList3DLUTVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12VideoProcessCommandList3DLUT_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12VideoProcessCommandList3DLUT_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12VideoProcessCommandList3DLUT_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12VideoProcessCommandList3DLUT_ProcessFrames2(This,pVideoProcessor,pOutputArguments,NumInputStreams,pInputArguments) \ + ( (This)->lpVtbl -> ProcessFrames2(This,pVideoProcessor,pOutputArguments,NumInputStreams,pInputArguments) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12VideoProcessCommandList3DLUT_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_d3d12video_0000_0038 */ +/* [local] */ + +typedef struct D3D12_FEATURE_DATA_VIDEO_PROCESS_SUPPORT1 + { + UINT NodeIndex; + D3D12_VIDEO_SAMPLE InputSample; + D3D12_VIDEO_FIELD_TYPE InputFieldType; + D3D12_VIDEO_FRAME_STEREO_FORMAT InputStereoFormat; + DXGI_RATIONAL InputFrameRate; + D3D12_VIDEO_FORMAT OutputFormat; + D3D12_VIDEO_FRAME_STEREO_FORMAT OutputStereoFormat; + DXGI_RATIONAL OutputFrameRate; + D3D12_VIDEO_PROCESS_SUPPORT_FLAGS SupportFlags; + D3D12_VIDEO_SCALE_SUPPORT ScaleSupport; + D3D12_VIDEO_PROCESS_FEATURE_FLAGS FeatureSupport; + D3D12_VIDEO_PROCESS_DEINTERLACE_FLAGS DeinterlaceSupport; + D3D12_VIDEO_PROCESS_AUTO_PROCESSING_FLAGS AutoProcessingSupport; + D3D12_VIDEO_PROCESS_FILTER_FLAGS FilterSupport; + D3D12_VIDEO_PROCESS_FILTER_RANGE FilterRangeSupport[ 32 ]; + D3D12_VIDEO_PROCESS_LUT_SUPPORT SupportLUT; + } D3D12_FEATURE_DATA_VIDEO_PROCESS_SUPPORT1; + +typedef struct D3D12_FEATURE_DATA_VIDEO_PROCESSOR_SIZE2 + { + UINT NodeMask; + const D3D12_VIDEO_PROCESS_OUTPUT_STREAM_DESC *pOutputStreamDesc; + UINT NumInputStreamDescs; + const D3D12_VIDEO_PROCESS_INPUT_STREAM_DESC1 *pInputStreamDescs; + BOOL Protected; + UINT64 MemoryPoolL0Size; + UINT64 MemoryPoolL1Size; + } D3D12_FEATURE_DATA_VIDEO_PROCESSOR_SIZE2; + + + +extern RPC_IF_HANDLE __MIDL_itf_d3d12video_0000_0038_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3d12video_0000_0038_v0_0_s_ifspec; + +#ifndef __ID3D12VideoDevice3DLUT_INTERFACE_DEFINED__ +#define __ID3D12VideoDevice3DLUT_INTERFACE_DEFINED__ + +/* interface ID3D12VideoDevice3DLUT */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12VideoDevice3DLUT; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("4694a08b-63c8-45e2-88c8-4986acb13d64") + ID3D12VideoDevice3DLUT : public ID3D12VideoDevice4 + { + public: + virtual HRESULT STDMETHODCALLTYPE CreateVideoProcessor2( + UINT NodeMask, + _In_ const D3D12_VIDEO_PROCESS_OUTPUT_STREAM_DESC *pOutputStreamDesc, + UINT NumInputStreamDescs, + _In_reads_(NumInputStreamDescs) const D3D12_VIDEO_PROCESS_INPUT_STREAM_DESC1 *pInputStreamDescs, + _In_opt_ ID3D12ProtectedResourceSession *pProtectedResourceSession, + _In_ REFIID riid, + _COM_Outptr_ void **ppVideoProcessor) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12VideoDevice3DLUTVtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12VideoDevice3DLUT * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12VideoDevice3DLUT * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12VideoDevice3DLUT * This); + + DECLSPEC_XFGVIRT(ID3D12VideoDevice, CheckFeatureSupport) + HRESULT ( STDMETHODCALLTYPE *CheckFeatureSupport )( + ID3D12VideoDevice3DLUT * This, + D3D12_FEATURE_VIDEO FeatureVideo, + _Inout_updates_bytes_(FeatureSupportDataSize) void *pFeatureSupportData, + UINT FeatureSupportDataSize); + + DECLSPEC_XFGVIRT(ID3D12VideoDevice, CreateVideoDecoder) + HRESULT ( STDMETHODCALLTYPE *CreateVideoDecoder )( + ID3D12VideoDevice3DLUT * This, + _In_ const D3D12_VIDEO_DECODER_DESC *pDesc, + _In_ REFIID riid, + _COM_Outptr_ void **ppVideoDecoder); + + DECLSPEC_XFGVIRT(ID3D12VideoDevice, CreateVideoDecoderHeap) + HRESULT ( STDMETHODCALLTYPE *CreateVideoDecoderHeap )( + ID3D12VideoDevice3DLUT * This, + _In_ const D3D12_VIDEO_DECODER_HEAP_DESC *pVideoDecoderHeapDesc, + _In_ REFIID riid, + _COM_Outptr_ void **ppVideoDecoderHeap); + + DECLSPEC_XFGVIRT(ID3D12VideoDevice, CreateVideoProcessor) + HRESULT ( STDMETHODCALLTYPE *CreateVideoProcessor )( + ID3D12VideoDevice3DLUT * This, + UINT NodeMask, + _In_ const D3D12_VIDEO_PROCESS_OUTPUT_STREAM_DESC *pOutputStreamDesc, + UINT NumInputStreamDescs, + _In_reads_(NumInputStreamDescs) const D3D12_VIDEO_PROCESS_INPUT_STREAM_DESC *pInputStreamDescs, + _In_ REFIID riid, + _COM_Outptr_ void **ppVideoProcessor); + + DECLSPEC_XFGVIRT(ID3D12VideoDevice1, CreateVideoMotionEstimator) + HRESULT ( STDMETHODCALLTYPE *CreateVideoMotionEstimator )( + ID3D12VideoDevice3DLUT * This, + _In_ const D3D12_VIDEO_MOTION_ESTIMATOR_DESC *pDesc, + _In_opt_ ID3D12ProtectedResourceSession *pProtectedResourceSession, + _In_ REFIID riid, + _COM_Outptr_ void **ppVideoMotionEstimator); + + DECLSPEC_XFGVIRT(ID3D12VideoDevice1, CreateVideoMotionVectorHeap) + HRESULT ( STDMETHODCALLTYPE *CreateVideoMotionVectorHeap )( + ID3D12VideoDevice3DLUT * This, + _In_ const D3D12_VIDEO_MOTION_VECTOR_HEAP_DESC *pDesc, + _In_opt_ ID3D12ProtectedResourceSession *pProtectedResourceSession, + _In_ REFIID riid, + _COM_Outptr_ void **ppVideoMotionVectorHeap); + + DECLSPEC_XFGVIRT(ID3D12VideoDevice2, CreateVideoDecoder1) + HRESULT ( STDMETHODCALLTYPE *CreateVideoDecoder1 )( + ID3D12VideoDevice3DLUT * This, + _In_ const D3D12_VIDEO_DECODER_DESC *pDesc, + _In_opt_ ID3D12ProtectedResourceSession *pProtectedResourceSession, + _In_ REFIID riid, + _COM_Outptr_ void **ppVideoDecoder); + + DECLSPEC_XFGVIRT(ID3D12VideoDevice2, CreateVideoDecoderHeap1) + HRESULT ( STDMETHODCALLTYPE *CreateVideoDecoderHeap1 )( + ID3D12VideoDevice3DLUT * This, + _In_ const D3D12_VIDEO_DECODER_HEAP_DESC *pVideoDecoderHeapDesc, + _In_opt_ ID3D12ProtectedResourceSession *pProtectedResourceSession, + _In_ REFIID riid, + _COM_Outptr_ void **ppVideoDecoderHeap); + + DECLSPEC_XFGVIRT(ID3D12VideoDevice2, CreateVideoProcessor1) + HRESULT ( STDMETHODCALLTYPE *CreateVideoProcessor1 )( + ID3D12VideoDevice3DLUT * This, + UINT NodeMask, + _In_ const D3D12_VIDEO_PROCESS_OUTPUT_STREAM_DESC *pOutputStreamDesc, + UINT NumInputStreamDescs, + _In_reads_(NumInputStreamDescs) const D3D12_VIDEO_PROCESS_INPUT_STREAM_DESC *pInputStreamDescs, + _In_opt_ ID3D12ProtectedResourceSession *pProtectedResourceSession, + _In_ REFIID riid, + _COM_Outptr_ void **ppVideoProcessor); + + DECLSPEC_XFGVIRT(ID3D12VideoDevice2, CreateVideoExtensionCommand) + HRESULT ( STDMETHODCALLTYPE *CreateVideoExtensionCommand )( + ID3D12VideoDevice3DLUT * This, + _In_ const D3D12_VIDEO_EXTENSION_COMMAND_DESC *pDesc, + _In_reads_bytes_(CreationParametersDataSizeInBytes) const void *pCreationParameters, + SIZE_T CreationParametersDataSizeInBytes, + _In_opt_ ID3D12ProtectedResourceSession *pProtectedResourceSession, + _In_ REFIID riid, + _COM_Outptr_ void **ppVideoExtensionCommand); + + DECLSPEC_XFGVIRT(ID3D12VideoDevice2, ExecuteExtensionCommand) + HRESULT ( STDMETHODCALLTYPE *ExecuteExtensionCommand )( + ID3D12VideoDevice3DLUT * This, + _In_ ID3D12VideoExtensionCommand *pExtensionCommand, + _In_reads_bytes_(ExecutionParametersSizeInBytes) const void *pExecutionParameters, + SIZE_T ExecutionParametersSizeInBytes, + _Out_writes_bytes_(OutputDataSizeInBytes) void *pOutputData, + SIZE_T OutputDataSizeInBytes); + + DECLSPEC_XFGVIRT(ID3D12VideoDevice3, CreateVideoEncoder) + HRESULT ( STDMETHODCALLTYPE *CreateVideoEncoder )( + ID3D12VideoDevice3DLUT * This, + _In_ const D3D12_VIDEO_ENCODER_DESC *pDesc, + _In_ REFIID riid, + _COM_Outptr_ void **ppVideoEncoder); + + DECLSPEC_XFGVIRT(ID3D12VideoDevice3, CreateVideoEncoderHeap) + HRESULT ( STDMETHODCALLTYPE *CreateVideoEncoderHeap )( + ID3D12VideoDevice3DLUT * This, + _In_ const D3D12_VIDEO_ENCODER_HEAP_DESC *pDesc, + _In_ REFIID riid, + _COM_Outptr_ void **ppVideoEncoderHeap); + + DECLSPEC_XFGVIRT(ID3D12VideoDevice4, CreateVideoEncoderHeap1) + HRESULT ( STDMETHODCALLTYPE *CreateVideoEncoderHeap1 )( + ID3D12VideoDevice3DLUT * This, + _In_ const D3D12_VIDEO_ENCODER_HEAP_DESC1 *pDesc, + _In_ REFIID riid, + _COM_Outptr_ void **ppVideoEncoderHeap); + + DECLSPEC_XFGVIRT(ID3D12VideoDevice3DLUT, CreateVideoProcessor2) + HRESULT ( STDMETHODCALLTYPE *CreateVideoProcessor2 )( + ID3D12VideoDevice3DLUT * This, + UINT NodeMask, + _In_ const D3D12_VIDEO_PROCESS_OUTPUT_STREAM_DESC *pOutputStreamDesc, + UINT NumInputStreamDescs, + _In_reads_(NumInputStreamDescs) const D3D12_VIDEO_PROCESS_INPUT_STREAM_DESC1 *pInputStreamDescs, + _In_opt_ ID3D12ProtectedResourceSession *pProtectedResourceSession, + _In_ REFIID riid, + _COM_Outptr_ void **ppVideoProcessor); + + END_INTERFACE + } ID3D12VideoDevice3DLUTVtbl; + + interface ID3D12VideoDevice3DLUT + { + CONST_VTBL struct ID3D12VideoDevice3DLUTVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12VideoDevice3DLUT_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12VideoDevice3DLUT_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12VideoDevice3DLUT_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12VideoDevice3DLUT_CheckFeatureSupport(This,FeatureVideo,pFeatureSupportData,FeatureSupportDataSize) \ + ( (This)->lpVtbl -> CheckFeatureSupport(This,FeatureVideo,pFeatureSupportData,FeatureSupportDataSize) ) + +#define ID3D12VideoDevice3DLUT_CreateVideoDecoder(This,pDesc,riid,ppVideoDecoder) \ + ( (This)->lpVtbl -> CreateVideoDecoder(This,pDesc,riid,ppVideoDecoder) ) + +#define ID3D12VideoDevice3DLUT_CreateVideoDecoderHeap(This,pVideoDecoderHeapDesc,riid,ppVideoDecoderHeap) \ + ( (This)->lpVtbl -> CreateVideoDecoderHeap(This,pVideoDecoderHeapDesc,riid,ppVideoDecoderHeap) ) + +#define ID3D12VideoDevice3DLUT_CreateVideoProcessor(This,NodeMask,pOutputStreamDesc,NumInputStreamDescs,pInputStreamDescs,riid,ppVideoProcessor) \ + ( (This)->lpVtbl -> CreateVideoProcessor(This,NodeMask,pOutputStreamDesc,NumInputStreamDescs,pInputStreamDescs,riid,ppVideoProcessor) ) + + +#define ID3D12VideoDevice3DLUT_CreateVideoMotionEstimator(This,pDesc,pProtectedResourceSession,riid,ppVideoMotionEstimator) \ + ( (This)->lpVtbl -> CreateVideoMotionEstimator(This,pDesc,pProtectedResourceSession,riid,ppVideoMotionEstimator) ) + +#define ID3D12VideoDevice3DLUT_CreateVideoMotionVectorHeap(This,pDesc,pProtectedResourceSession,riid,ppVideoMotionVectorHeap) \ + ( (This)->lpVtbl -> CreateVideoMotionVectorHeap(This,pDesc,pProtectedResourceSession,riid,ppVideoMotionVectorHeap) ) + + +#define ID3D12VideoDevice3DLUT_CreateVideoDecoder1(This,pDesc,pProtectedResourceSession,riid,ppVideoDecoder) \ + ( (This)->lpVtbl -> CreateVideoDecoder1(This,pDesc,pProtectedResourceSession,riid,ppVideoDecoder) ) + +#define ID3D12VideoDevice3DLUT_CreateVideoDecoderHeap1(This,pVideoDecoderHeapDesc,pProtectedResourceSession,riid,ppVideoDecoderHeap) \ + ( (This)->lpVtbl -> CreateVideoDecoderHeap1(This,pVideoDecoderHeapDesc,pProtectedResourceSession,riid,ppVideoDecoderHeap) ) + +#define ID3D12VideoDevice3DLUT_CreateVideoProcessor1(This,NodeMask,pOutputStreamDesc,NumInputStreamDescs,pInputStreamDescs,pProtectedResourceSession,riid,ppVideoProcessor) \ + ( (This)->lpVtbl -> CreateVideoProcessor1(This,NodeMask,pOutputStreamDesc,NumInputStreamDescs,pInputStreamDescs,pProtectedResourceSession,riid,ppVideoProcessor) ) + +#define ID3D12VideoDevice3DLUT_CreateVideoExtensionCommand(This,pDesc,pCreationParameters,CreationParametersDataSizeInBytes,pProtectedResourceSession,riid,ppVideoExtensionCommand) \ + ( (This)->lpVtbl -> CreateVideoExtensionCommand(This,pDesc,pCreationParameters,CreationParametersDataSizeInBytes,pProtectedResourceSession,riid,ppVideoExtensionCommand) ) + +#define ID3D12VideoDevice3DLUT_ExecuteExtensionCommand(This,pExtensionCommand,pExecutionParameters,ExecutionParametersSizeInBytes,pOutputData,OutputDataSizeInBytes) \ + ( (This)->lpVtbl -> ExecuteExtensionCommand(This,pExtensionCommand,pExecutionParameters,ExecutionParametersSizeInBytes,pOutputData,OutputDataSizeInBytes) ) + + +#define ID3D12VideoDevice3DLUT_CreateVideoEncoder(This,pDesc,riid,ppVideoEncoder) \ + ( (This)->lpVtbl -> CreateVideoEncoder(This,pDesc,riid,ppVideoEncoder) ) + +#define ID3D12VideoDevice3DLUT_CreateVideoEncoderHeap(This,pDesc,riid,ppVideoEncoderHeap) \ + ( (This)->lpVtbl -> CreateVideoEncoderHeap(This,pDesc,riid,ppVideoEncoderHeap) ) + + +#define ID3D12VideoDevice3DLUT_CreateVideoEncoderHeap1(This,pDesc,riid,ppVideoEncoderHeap) \ + ( (This)->lpVtbl -> CreateVideoEncoderHeap1(This,pDesc,riid,ppVideoEncoderHeap) ) + + +#define ID3D12VideoDevice3DLUT_CreateVideoProcessor2(This,NodeMask,pOutputStreamDesc,NumInputStreamDescs,pInputStreamDescs,pProtectedResourceSession,riid,ppVideoProcessor) \ + ( (This)->lpVtbl -> CreateVideoProcessor2(This,NodeMask,pOutputStreamDesc,NumInputStreamDescs,pInputStreamDescs,pProtectedResourceSession,riid,ppVideoProcessor) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12VideoDevice3DLUT_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_d3d12video_0000_0039 */ +/* [local] */ + +#endif /* WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES) */ +#pragma endregion +DEFINE_GUID(IID_ID3D12VideoDecoderHeap,0x0946B7C9,0xEBF6,0x4047,0xBB,0x73,0x86,0x83,0xE2,0x7D,0xBB,0x1F); +DEFINE_GUID(IID_ID3D12VideoDevice,0x1F052807,0x0B46,0x4ACC,0x8A,0x89,0x36,0x4F,0x79,0x37,0x18,0xA4); +DEFINE_GUID(IID_ID3D12VideoDecoder,0xC59B6BDC,0x7720,0x4074,0xA1,0x36,0x17,0xA1,0x56,0x03,0x74,0x70); +DEFINE_GUID(IID_ID3D12VideoProcessor,0x304FDB32,0xBEDE,0x410A,0x85,0x45,0x94,0x3A,0xC6,0xA4,0x61,0x38); +DEFINE_GUID(IID_ID3D12VideoDecodeCommandList,0x3B60536E,0xAD29,0x4E64,0xA2,0x69,0xF8,0x53,0x83,0x7E,0x5E,0x53); +DEFINE_GUID(IID_ID3D12VideoProcessCommandList,0xAEB2543A,0x167F,0x4682,0xAC,0xC8,0xD1,0x59,0xED,0x4A,0x62,0x09); +DEFINE_GUID(IID_ID3D12VideoDecodeCommandList1,0xD52F011B,0xB56E,0x453C,0xA0,0x5A,0xA7,0xF3,0x11,0xC8,0xF4,0x72); +DEFINE_GUID(IID_ID3D12VideoProcessCommandList1,0x542C5C4D,0x7596,0x434F,0x8C,0x93,0x4E,0xFA,0x67,0x66,0xF2,0x67); +DEFINE_GUID(IID_ID3D12VideoMotionEstimator,0x33FDAE0E,0x098B,0x428F,0x87,0xBB,0x34,0xB6,0x95,0xDE,0x08,0xF8); +DEFINE_GUID(IID_ID3D12VideoMotionVectorHeap,0x5BE17987,0x743A,0x4061,0x83,0x4B,0x23,0xD2,0x2D,0xAE,0xA5,0x05); +DEFINE_GUID(IID_ID3D12VideoDevice1,0x981611AD,0xA144,0x4C83,0x98,0x90,0xF3,0x0E,0x26,0xD6,0x58,0xAB); +DEFINE_GUID(IID_ID3D12VideoEncodeCommandList,0x8455293A,0x0CBD,0x4831,0x9B,0x39,0xFB,0xDB,0xAB,0x72,0x47,0x23); +DEFINE_GUID(IID_ID3D12VideoDecoder1,0x79A2E5FB,0xCCD2,0x469A,0x9F,0xDE,0x19,0x5D,0x10,0x95,0x1F,0x7E); +DEFINE_GUID(IID_ID3D12VideoDecoderHeap1,0xDA1D98C5,0x539F,0x41B2,0xBF,0x6B,0x11,0x98,0xA0,0x3B,0x6D,0x26); +DEFINE_GUID(IID_ID3D12VideoProcessor1,0xF3CFE615,0x553F,0x425C,0x86,0xD8,0xEE,0x8C,0x1B,0x1F,0xB0,0x1C); +DEFINE_GUID(IID_ID3D12VideoExtensionCommand,0x554E41E8,0xAE8E,0x4A8C,0xB7,0xD2,0x5B,0x4F,0x27,0x4A,0x30,0xE4); +DEFINE_GUID(IID_ID3D12VideoDevice2,0xF019AC49,0xF838,0x4A95,0x9B,0x17,0x57,0x94,0x37,0xC8,0xF5,0x13); +DEFINE_GUID(IID_ID3D12VideoDecodeCommandList2,0x6e120880,0xc114,0x4153,0x80,0x36,0xd2,0x47,0x05,0x1e,0x17,0x29); +DEFINE_GUID(IID_ID3D12VideoDecodeCommandList3,0x2aee8c37,0x9562,0x42da,0x8a,0xbf,0x61,0xef,0xeb,0x2e,0x45,0x13); +DEFINE_GUID(IID_ID3D12VideoDecodeCommandList4,0xa9b3e23c,0x7d4f,0x4a90,0xb6,0xe1,0x3c,0x8a,0x0f,0x57,0x14,0xd2); +DEFINE_GUID(IID_ID3D12VideoDecodeCommandListPreview,0xa5b45105,0x070b,0x4207,0xbd,0x73,0x5c,0x32,0xef,0x74,0x5f,0x9e); +DEFINE_GUID(IID_ID3D12VideoProcessCommandList2,0xdb525ae4,0x6ad6,0x473c,0xba,0xa7,0x59,0xb2,0xe3,0x70,0x82,0xe4); +DEFINE_GUID(IID_ID3D12VideoProcessCommandList3,0x1a0a4ca4,0x9f08,0x40ce,0x95,0x58,0xb4,0x11,0xfd,0x26,0x66,0xff); +DEFINE_GUID(IID_ID3D12VideoProcessCommandList4,0xe7fc6a4b,0x8d2c,0x4e19,0xa5,0xf3,0x7b,0x91,0xd0,0xc2,0x8e,0x56); +DEFINE_GUID(IID_ID3D12VideoProcessCommandListPreview,0xe1887cb5,0xd07c,0x4789,0xa5,0x72,0xf6,0x0b,0x1c,0x48,0xc8,0x54); +DEFINE_GUID(IID_ID3D12VideoEncodeCommandList1,0x94971eca,0x2bdb,0x4769,0x88,0xcf,0x36,0x75,0xea,0x75,0x7e,0xbc); +DEFINE_GUID(IID_ID3D12VideoEncoder,0x2E0D212D,0x8DF9,0x44A6,0xA7,0x70,0xBB,0x28,0x9B,0x18,0x27,0x37); +DEFINE_GUID(IID_ID3D12VideoEncoderHeap,0x22B35D96,0x876A,0x44C0,0xB2,0x5E,0xFB,0x8C,0x9C,0x7F,0x1C,0x4A); +DEFINE_GUID(IID_ID3D12VideoDevice3,0x4243ADB4,0x3A32,0x4666,0x97,0x3C,0x0C,0xCC,0x56,0x25,0xDC,0x44); +DEFINE_GUID(IID_ID3D12VideoEncodeCommandList2,0x895491e2,0xe701,0x46a9,0x9a,0x1f,0x8d,0x34,0x80,0xed,0x86,0x7a); +DEFINE_GUID(IID_ID3D12VideoEncodeCommandList3,0x7f027b22,0x1515,0x4e85,0xaa,0x0d,0x02,0x64,0x86,0x58,0x05,0x76); +DEFINE_GUID(IID_ID3D12VideoEncoderHeap1,0xea8f1968,0x4aa0,0x43a4,0x9d,0x30,0xba,0x86,0xec,0x84,0xd4,0xf9); +DEFINE_GUID(IID_ID3D12VideoDevice4,0xe59ad09e,0xf1ae,0x42bb,0x89,0x83,0x9f,0x6e,0x55,0x86,0xc4,0xeb); +DEFINE_GUID(IID_ID3D12VideoEncodeCommandList4,0x69aeb5b7,0x55f2,0x4012,0x8b,0x73,0x3a,0x88,0xd6,0x5a,0x20,0x4c); +DEFINE_GUID(IID_ID3D12VideoEncodeCommandList5,0x5d1a6fc3,0xb8e7,0x42a0,0x97,0xd5,0x6e,0x4c,0x1f,0x3a,0x9b,0x82); +DEFINE_GUID(IID_ID3D12VideoEncodeCommandListPreview,0xcfa19306,0xb776,0x44e3,0x97,0xa9,0x68,0x59,0xfa,0x9f,0x22,0xd6); +DEFINE_GUID(IID_ID3D12VideoProcessor3DLUT,0xe8f885e6,0x0e57,0x4954,0x84,0xd7,0x38,0xcf,0xb1,0xbc,0x56,0x84); +DEFINE_GUID(IID_ID3D12VideoProcessCommandList3DLUT,0x0b725df5,0xdd55,0x42ad,0xbb,0x7b,0x3a,0x85,0x52,0x19,0x4a,0xe9); +DEFINE_GUID(IID_ID3D12VideoDevice3DLUT,0x4694a08b,0x63c8,0x45e2,0x88,0xc8,0x49,0x86,0xac,0xb1,0x3d,0x64); + + +extern RPC_IF_HANDLE __MIDL_itf_d3d12video_0000_0039_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3d12video_0000_0039_v0_0_s_ifspec; + +/* Additional Prototypes for ALL interfaces */ + +/* end of Additional Prototypes */ + +#ifdef __cplusplus +} +#endif + +#endif + + diff --git a/neo/engine/opengl/d3d12/d3d12video.idl b/neo/engine/opengl/d3d12/d3d12video.idl new file mode 100644 index 00000000..daabf4f7 --- /dev/null +++ b/neo/engine/opengl/d3d12/d3d12video.idl @@ -0,0 +1,4128 @@ +/*------------------------------------------------------------------------------------- + * + * Copyright (c) Microsoft Corporation + * Licensed under the MIT license + * + *-------------------------------------------------------------------------------------*/ +import "oaidl.idl"; +import "ocidl.idl"; + +import "dxgicommon.idl"; +import "d3d12.idl"; + +cpp_quote("#include ") + +#pragma region App Family +cpp_quote("#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)") + +typedef enum D3D12_VIDEO_FIELD_TYPE +{ + D3D12_VIDEO_FIELD_TYPE_NONE = 0, + D3D12_VIDEO_FIELD_TYPE_INTERLACED_TOP_FIELD_FIRST = 1, + D3D12_VIDEO_FIELD_TYPE_INTERLACED_BOTTOM_FIELD_FIRST = 2, +} D3D12_VIDEO_FIELD_TYPE; + +typedef enum D3D12_VIDEO_FRAME_STEREO_FORMAT +{ + D3D12_VIDEO_FRAME_STEREO_FORMAT_NONE = 0, + D3D12_VIDEO_FRAME_STEREO_FORMAT_MONO = 1, + D3D12_VIDEO_FRAME_STEREO_FORMAT_HORIZONTAL = 2, + D3D12_VIDEO_FRAME_STEREO_FORMAT_VERTICAL = 3, + D3D12_VIDEO_FRAME_STEREO_FORMAT_SEPARATE = 4, +} D3D12_VIDEO_FRAME_STEREO_FORMAT; + +typedef struct D3D12_VIDEO_FORMAT +{ + DXGI_FORMAT Format; + DXGI_COLOR_SPACE_TYPE ColorSpace; +} D3D12_VIDEO_FORMAT; + +typedef struct D3D12_VIDEO_SAMPLE +{ + UINT Width; + UINT Height; + D3D12_VIDEO_FORMAT Format; +} D3D12_VIDEO_SAMPLE; + +typedef enum D3D12_VIDEO_FRAME_CODED_INTERLACE_TYPE +{ + D3D12_VIDEO_FRAME_CODED_INTERLACE_TYPE_NONE = 0, + D3D12_VIDEO_FRAME_CODED_INTERLACE_TYPE_FIELD_BASED = 1, +} D3D12_VIDEO_FRAME_CODED_INTERLACE_TYPE; + +typedef enum D3D12_FEATURE_VIDEO +{ + D3D12_FEATURE_VIDEO_DECODE_SUPPORT = 0, + D3D12_FEATURE_VIDEO_DECODE_PROFILES = 1, + D3D12_FEATURE_VIDEO_DECODE_FORMATS = 2, + D3D12_FEATURE_VIDEO_DECODE_CONVERSION_SUPPORT = 3, + D3D12_FEATURE_VIDEO_PROCESS_SUPPORT = 5, + D3D12_FEATURE_VIDEO_PROCESS_MAX_INPUT_STREAMS = 6, + D3D12_FEATURE_VIDEO_PROCESS_REFERENCE_INFO = 7, + D3D12_FEATURE_VIDEO_DECODER_HEAP_SIZE = 8, + D3D12_FEATURE_VIDEO_PROCESSOR_SIZE = 9, + D3D12_FEATURE_VIDEO_DECODE_PROFILE_COUNT = 10, + D3D12_FEATURE_VIDEO_DECODE_FORMAT_COUNT = 11, + D3D12_FEATURE_VIDEO_ARCHITECTURE = 17, + D3D12_FEATURE_VIDEO_DECODE_HISTOGRAM = 18, + D3D12_FEATURE_VIDEO_FEATURE_AREA_SUPPORT = 19, + D3D12_FEATURE_VIDEO_MOTION_ESTIMATOR = 20, + D3D12_FEATURE_VIDEO_MOTION_ESTIMATOR_SIZE = 21, + D3D12_FEATURE_VIDEO_EXTENSION_COMMAND_COUNT = 22, + D3D12_FEATURE_VIDEO_EXTENSION_COMMANDS = 23, + D3D12_FEATURE_VIDEO_EXTENSION_COMMAND_PARAMETER_COUNT = 24, + D3D12_FEATURE_VIDEO_EXTENSION_COMMAND_PARAMETERS = 25, + D3D12_FEATURE_VIDEO_EXTENSION_COMMAND_SUPPORT = 26, + D3D12_FEATURE_VIDEO_EXTENSION_COMMAND_SIZE = 27, + D3D12_FEATURE_VIDEO_DECODE_PROTECTED_RESOURCES = 28, + D3D12_FEATURE_VIDEO_PROCESS_PROTECTED_RESOURCES = 29, + D3D12_FEATURE_VIDEO_MOTION_ESTIMATOR_PROTECTED_RESOURCES = 30, + D3D12_FEATURE_VIDEO_DECODER_HEAP_SIZE1 = 31, + D3D12_FEATURE_VIDEO_PROCESSOR_SIZE1 = 32, + D3D12_FEATURE_VIDEO_ENCODER_CODEC = 33, + D3D12_FEATURE_VIDEO_ENCODER_PROFILE_LEVEL = 34, + D3D12_FEATURE_VIDEO_ENCODER_OUTPUT_RESOLUTION_RATIOS_COUNT = 35, + D3D12_FEATURE_VIDEO_ENCODER_OUTPUT_RESOLUTION = 36, + D3D12_FEATURE_VIDEO_ENCODER_INPUT_FORMAT = 37, + D3D12_FEATURE_VIDEO_ENCODER_RATE_CONTROL_MODE = 38, + D3D12_FEATURE_VIDEO_ENCODER_INTRA_REFRESH_MODE = 39, + D3D12_FEATURE_VIDEO_ENCODER_FRAME_SUBREGION_LAYOUT_MODE = 40, + D3D12_FEATURE_VIDEO_ENCODER_HEAP_SIZE = 41, + D3D12_FEATURE_VIDEO_ENCODER_CODEC_CONFIGURATION_SUPPORT = 42, + D3D12_FEATURE_VIDEO_ENCODER_SUPPORT = 43, + D3D12_FEATURE_VIDEO_ENCODER_CODEC_PICTURE_CONTROL_SUPPORT = 44, + D3D12_FEATURE_VIDEO_ENCODER_RESOURCE_REQUIREMENTS = 45, + D3D12_FEATURE_VIDEO_ENCODER_FRAME_SUBREGION_LAYOUT_CONFIG = 46, + D3D12_FEATURE_VIDEO_ENCODER_SUPPORT1 = 47, + D3D12_FEATURE_VIDEO_ENCODER_RESOURCE_REQUIREMENTS1 = 48, + D3D12_FEATURE_VIDEO_ENCODER_RESOLVE_INPUT_PARAM_LAYOUT = 49, + D3D12_FEATURE_VIDEO_ENCODER_QPMAP_INPUT = 50, + D3D12_FEATURE_VIDEO_ENCODER_DIRTY_REGIONS = 51, + D3D12_FEATURE_VIDEO_ENCODER_MOTION_SEARCH = 52, + D3D12_FEATURE_VIDEO_PROCESS_SUPPORT1 = 53, // + D3D12_FEATURE_VIDEO_PROCESSOR_SIZE2 = 54, // + D3D12_FEATURE_VIDEO_ENCODER_SUPPORT2 = 55, + D3D12_FEATURE_VIDEO_ENCODER_HEAP_SIZE1 = 56, + D3D12_FEATURE_VIDEO_ENCODER_RATE_CONTROL_FRAME_ANALYSIS = 57, + +} D3D12_FEATURE_VIDEO; + +typedef enum D3D12_BITSTREAM_ENCRYPTION_TYPE +{ + D3D12_BITSTREAM_ENCRYPTION_TYPE_NONE = 0, +} D3D12_BITSTREAM_ENCRYPTION_TYPE; + +typedef struct D3D12_VIDEO_DECODE_CONFIGURATION +{ + GUID DecodeProfile; + D3D12_BITSTREAM_ENCRYPTION_TYPE BitstreamEncryption; + D3D12_VIDEO_FRAME_CODED_INTERLACE_TYPE InterlaceType; +} D3D12_VIDEO_DECODE_CONFIGURATION; + +typedef struct D3D12_VIDEO_DECODER_DESC +{ + UINT NodeMask; + D3D12_VIDEO_DECODE_CONFIGURATION Configuration; +} D3D12_VIDEO_DECODER_DESC; + +typedef struct D3D12_VIDEO_DECODER_HEAP_DESC +{ + UINT NodeMask; + D3D12_VIDEO_DECODE_CONFIGURATION Configuration; + UINT DecodeWidth; + UINT DecodeHeight; + DXGI_FORMAT Format; + DXGI_RATIONAL FrameRate; + UINT BitRate; + UINT MaxDecodePictureBufferCount; +} D3D12_VIDEO_DECODER_HEAP_DESC; + +typedef struct D3D12_VIDEO_SIZE_RANGE +{ + UINT MaxWidth; + UINT MaxHeight; + UINT MinWidth; + UINT MinHeight; +} D3D12_VIDEO_SIZE_RANGE; + +typedef enum D3D12_VIDEO_PROCESS_FILTER +{ + D3D12_VIDEO_PROCESS_FILTER_BRIGHTNESS = 0, + D3D12_VIDEO_PROCESS_FILTER_CONTRAST = 1, + D3D12_VIDEO_PROCESS_FILTER_HUE = 2, + D3D12_VIDEO_PROCESS_FILTER_SATURATION = 3, + D3D12_VIDEO_PROCESS_FILTER_NOISE_REDUCTION = 4, + D3D12_VIDEO_PROCESS_FILTER_EDGE_ENHANCEMENT = 5, + D3D12_VIDEO_PROCESS_FILTER_ANAMORPHIC_SCALING = 6, + D3D12_VIDEO_PROCESS_FILTER_STEREO_ADJUSTMENT = 7, +} D3D12_VIDEO_PROCESS_FILTER; + +typedef enum D3D12_VIDEO_PROCESS_FILTER_FLAGS +{ + D3D12_VIDEO_PROCESS_FILTER_FLAG_NONE = 0x0, + D3D12_VIDEO_PROCESS_FILTER_FLAG_BRIGHTNESS = (1 << D3D12_VIDEO_PROCESS_FILTER_BRIGHTNESS), + D3D12_VIDEO_PROCESS_FILTER_FLAG_CONTRAST = (1 << D3D12_VIDEO_PROCESS_FILTER_CONTRAST), + D3D12_VIDEO_PROCESS_FILTER_FLAG_HUE = (1 << D3D12_VIDEO_PROCESS_FILTER_HUE), + D3D12_VIDEO_PROCESS_FILTER_FLAG_SATURATION = (1 << D3D12_VIDEO_PROCESS_FILTER_SATURATION), + D3D12_VIDEO_PROCESS_FILTER_FLAG_NOISE_REDUCTION = (1 << D3D12_VIDEO_PROCESS_FILTER_NOISE_REDUCTION), + D3D12_VIDEO_PROCESS_FILTER_FLAG_EDGE_ENHANCEMENT = (1 << D3D12_VIDEO_PROCESS_FILTER_EDGE_ENHANCEMENT), + D3D12_VIDEO_PROCESS_FILTER_FLAG_ANAMORPHIC_SCALING = (1 << D3D12_VIDEO_PROCESS_FILTER_ANAMORPHIC_SCALING), + D3D12_VIDEO_PROCESS_FILTER_FLAG_STEREO_ADJUSTMENT = (1 << D3D12_VIDEO_PROCESS_FILTER_STEREO_ADJUSTMENT), + +} D3D12_VIDEO_PROCESS_FILTER_FLAGS; +cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_VIDEO_PROCESS_FILTER_FLAGS )") + +typedef enum D3D12_VIDEO_PROCESS_DEINTERLACE_FLAGS +{ + D3D12_VIDEO_PROCESS_DEINTERLACE_FLAG_NONE = 0x0, + D3D12_VIDEO_PROCESS_DEINTERLACE_FLAG_BOB = 0x1, + D3D12_VIDEO_PROCESS_DEINTERLACE_FLAG_CUSTOM = 0x80000000, + +} D3D12_VIDEO_PROCESS_DEINTERLACE_FLAGS; +cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_VIDEO_PROCESS_DEINTERLACE_FLAGS )") + +typedef struct D3D12_VIDEO_PROCESS_ALPHA_BLENDING +{ + BOOL Enable; + FLOAT Alpha; +} D3D12_VIDEO_PROCESS_ALPHA_BLENDING; + +typedef struct D3D12_VIDEO_PROCESS_LUMA_KEY +{ + BOOL Enable; + FLOAT Lower; + FLOAT Upper; +} D3D12_VIDEO_PROCESS_LUMA_KEY; + +typedef struct D3D12_VIDEO_PROCESS_INPUT_STREAM_DESC +{ + DXGI_FORMAT Format; + DXGI_COLOR_SPACE_TYPE ColorSpace; + DXGI_RATIONAL SourceAspectRatio; + DXGI_RATIONAL DestinationAspectRatio; + DXGI_RATIONAL FrameRate; + D3D12_VIDEO_SIZE_RANGE SourceSizeRange; + D3D12_VIDEO_SIZE_RANGE DestinationSizeRange; + BOOL EnableOrientation; + D3D12_VIDEO_PROCESS_FILTER_FLAGS FilterFlags; + D3D12_VIDEO_FRAME_STEREO_FORMAT StereoFormat; + D3D12_VIDEO_FIELD_TYPE FieldType; + D3D12_VIDEO_PROCESS_DEINTERLACE_FLAGS DeinterlaceMode; + BOOL EnableAlphaBlending; + D3D12_VIDEO_PROCESS_LUMA_KEY LumaKey; + UINT NumPastFrames; + UINT NumFutureFrames; + BOOL EnableAutoProcessing; +} D3D12_VIDEO_PROCESS_INPUT_STREAM_DESC; + +typedef enum D3D12_VIDEO_PROCESS_ALPHA_FILL_MODE +{ + D3D12_VIDEO_PROCESS_ALPHA_FILL_MODE_OPAQUE = 0, + D3D12_VIDEO_PROCESS_ALPHA_FILL_MODE_BACKGROUND = 1, + D3D12_VIDEO_PROCESS_ALPHA_FILL_MODE_DESTINATION = 2, + D3D12_VIDEO_PROCESS_ALPHA_FILL_MODE_SOURCE_STREAM = 3, +} D3D12_VIDEO_PROCESS_ALPHA_FILL_MODE; + +typedef struct D3D12_VIDEO_PROCESS_OUTPUT_STREAM_DESC +{ + DXGI_FORMAT Format; + DXGI_COLOR_SPACE_TYPE ColorSpace; + D3D12_VIDEO_PROCESS_ALPHA_FILL_MODE AlphaFillMode; + UINT AlphaFillModeSourceStreamIndex; + FLOAT BackgroundColor[4]; + DXGI_RATIONAL FrameRate; + BOOL EnableStereo; +} D3D12_VIDEO_PROCESS_OUTPUT_STREAM_DESC; + +[uuid(0946B7C9-EBF6-4047-BB73-8683E27DBB1F), object, local, pointer_default(unique)] +interface ID3D12VideoDecoderHeap + : ID3D12Pageable +{ + D3D12_VIDEO_DECODER_HEAP_DESC GetDesc(); +} + +[uuid(1F052807-0B46-4ACC-8A89-364F793718A4), object, local, pointer_default(unique)] +interface ID3D12VideoDevice + : IUnknown +{ + HRESULT CheckFeatureSupport( + D3D12_FEATURE_VIDEO FeatureVideo, + [annotation("_Inout_updates_bytes_(FeatureSupportDataSize)")] void* pFeatureSupportData, + UINT FeatureSupportDataSize + ); + + HRESULT CreateVideoDecoder( + [annotation("_In_")] const D3D12_VIDEO_DECODER_DESC* pDesc, + [annotation("_In_")] REFIID riid, // Expected: IID_ID3D12VideoDecoder, + [out, iid_is(riid), annotation("_COM_Outptr_")] void** ppVideoDecoder + ); + + HRESULT CreateVideoDecoderHeap( + [annotation("_In_")]const D3D12_VIDEO_DECODER_HEAP_DESC* pVideoDecoderHeapDesc, + [annotation("_In_")] REFIID riid, // Expected: IID_ID3D12VideoDecoderHeap, + [out, iid_is(riid), annotation("_COM_Outptr_")] void** ppVideoDecoderHeap + ); + + HRESULT CreateVideoProcessor( + UINT NodeMask, + [annotation("_In_")] const D3D12_VIDEO_PROCESS_OUTPUT_STREAM_DESC* pOutputStreamDesc, + UINT NumInputStreamDescs, + [annotation("_In_reads_(NumInputStreamDescs)")]const D3D12_VIDEO_PROCESS_INPUT_STREAM_DESC *pInputStreamDescs, + [annotation("_In_")] REFIID riid, // Expected: IID_ID3D12VideoProcessor, + [out, iid_is(riid), annotation("_COM_Outptr_")] void **ppVideoProcessor + ); +} + +[uuid(C59B6BDC-7720-4074-A136-17A156037470), object, local, pointer_default(unique)] +interface ID3D12VideoDecoder + : ID3D12Pageable +{ + D3D12_VIDEO_DECODER_DESC GetDesc(); +} + +typedef enum D3D12_VIDEO_DECODE_TIER +{ + D3D12_VIDEO_DECODE_TIER_NOT_SUPPORTED = 0, + D3D12_VIDEO_DECODE_TIER_1 = 1, + D3D12_VIDEO_DECODE_TIER_2 = 2, + D3D12_VIDEO_DECODE_TIER_3 = 3, +} D3D12_VIDEO_DECODE_TIER; + +typedef enum D3D12_VIDEO_DECODE_SUPPORT_FLAGS +{ + D3D12_VIDEO_DECODE_SUPPORT_FLAG_NONE = 0x0, + D3D12_VIDEO_DECODE_SUPPORT_FLAG_SUPPORTED = 0x1, + +} D3D12_VIDEO_DECODE_SUPPORT_FLAGS; +cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_VIDEO_DECODE_SUPPORT_FLAGS )") + +typedef enum D3D12_VIDEO_DECODE_CONFIGURATION_FLAGS +{ + D3D12_VIDEO_DECODE_CONFIGURATION_FLAG_NONE = 0x0, + D3D12_VIDEO_DECODE_CONFIGURATION_FLAG_HEIGHT_ALIGNMENT_MULTIPLE_32_REQUIRED = 0x1, + D3D12_VIDEO_DECODE_CONFIGURATION_FLAG_POST_PROCESSING_SUPPORTED = 0x2, + D3D12_VIDEO_DECODE_CONFIGURATION_FLAG_REFERENCE_ONLY_ALLOCATIONS_REQUIRED = 0x4, + D3D12_VIDEO_DECODE_CONFIGURATION_FLAG_ALLOW_RESOLUTION_CHANGE_ON_NON_KEY_FRAME = 0x8, + +} D3D12_VIDEO_DECODE_CONFIGURATION_FLAGS; +cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_VIDEO_DECODE_CONFIGURATION_FLAGS )") + +typedef enum D3D12_VIDEO_DECODE_STATUS +{ + D3D12_VIDEO_DECODE_STATUS_OK = 0, + D3D12_VIDEO_DECODE_STATUS_CONTINUE = 1, + D3D12_VIDEO_DECODE_STATUS_CONTINUE_SKIP_DISPLAY = 2, + D3D12_VIDEO_DECODE_STATUS_RESTART = 3, + D3D12_VIDEO_DECODE_STATUS_RATE_EXCEEDED = 4, +} D3D12_VIDEO_DECODE_STATUS; + +typedef enum D3D12_VIDEO_DECODE_ARGUMENT_TYPE +{ + D3D12_VIDEO_DECODE_ARGUMENT_TYPE_PICTURE_PARAMETERS = 0, + D3D12_VIDEO_DECODE_ARGUMENT_TYPE_INVERSE_QUANTIZATION_MATRIX = 1, + D3D12_VIDEO_DECODE_ARGUMENT_TYPE_SLICE_CONTROL = 2, + D3D12_VIDEO_DECODE_ARGUMENT_TYPE_HUFFMAN_TABLE = 3, +} D3D12_VIDEO_DECODE_ARGUMENT_TYPE; + +typedef struct D3D12_FEATURE_DATA_VIDEO_DECODE_SUPPORT +{ + UINT NodeIndex; // input + D3D12_VIDEO_DECODE_CONFIGURATION Configuration; // input + UINT Width; // input + UINT Height; // input + DXGI_FORMAT DecodeFormat; // input + DXGI_RATIONAL FrameRate; // input + UINT BitRate; // input + D3D12_VIDEO_DECODE_SUPPORT_FLAGS SupportFlags; // output + D3D12_VIDEO_DECODE_CONFIGURATION_FLAGS ConfigurationFlags; // output + D3D12_VIDEO_DECODE_TIER DecodeTier; // output +} D3D12_FEATURE_DATA_VIDEO_DECODE_SUPPORT; + +typedef struct D3D12_FEATURE_DATA_VIDEO_DECODE_PROFILE_COUNT +{ + UINT NodeIndex; // input + UINT ProfileCount; // output +} D3D12_FEATURE_DATA_VIDEO_DECODE_PROFILE_COUNT; + +typedef struct D3D12_FEATURE_DATA_VIDEO_DECODE_PROFILES +{ + UINT NodeIndex; // input + UINT ProfileCount; // input + [annotation("_Field_size_full_(ProfileCount)")] GUID *pProfiles; // output. The list of supported profiles. The caller allocates storage for the profile list before calling CheckFeatureSupport. +} D3D12_FEATURE_DATA_VIDEO_DECODE_PROFILES; + +typedef struct D3D12_FEATURE_DATA_VIDEO_DECODE_FORMAT_COUNT +{ + UINT NodeIndex; // input + D3D12_VIDEO_DECODE_CONFIGURATION Configuration; // input + UINT FormatCount; // output +} D3D12_FEATURE_DATA_VIDEO_DECODE_FORMAT_COUNT; + +typedef struct D3D12_FEATURE_DATA_VIDEO_DECODE_FORMATS +{ + UINT NodeIndex; // input + D3D12_VIDEO_DECODE_CONFIGURATION Configuration; // input + UINT FormatCount; // input + [annotation("_Field_size_full_(FormatCount)")] DXGI_FORMAT *pOutputFormats; // output. The list of supported video formats. The caller allocates storage for the format list before calling CheckFeatureSupport. +} D3D12_FEATURE_DATA_VIDEO_DECODE_FORMATS; + +typedef struct D3D12_FEATURE_DATA_VIDEO_ARCHITECTURE +{ + BOOL IOCoherent; +} D3D12_FEATURE_DATA_VIDEO_ARCHITECTURE; + +typedef enum D3D12_VIDEO_DECODE_HISTOGRAM_COMPONENT +{ + D3D12_VIDEO_DECODE_HISTOGRAM_COMPONENT_Y = 0, + D3D12_VIDEO_DECODE_HISTOGRAM_COMPONENT_U = 1, + D3D12_VIDEO_DECODE_HISTOGRAM_COMPONENT_V = 2, + + D3D12_VIDEO_DECODE_HISTOGRAM_COMPONENT_R = 0, + D3D12_VIDEO_DECODE_HISTOGRAM_COMPONENT_G = 1, + D3D12_VIDEO_DECODE_HISTOGRAM_COMPONENT_B = 2, + + D3D12_VIDEO_DECODE_HISTOGRAM_COMPONENT_A = 3, +} D3D12_VIDEO_DECODE_HISTOGRAM_COMPONENT; + +typedef enum D3D12_VIDEO_DECODE_HISTOGRAM_COMPONENT_FLAGS +{ + D3D12_VIDEO_DECODE_HISTOGRAM_COMPONENT_FLAG_NONE = 0x0, + + D3D12_VIDEO_DECODE_HISTOGRAM_COMPONENT_FLAG_Y = (1 << D3D12_VIDEO_DECODE_HISTOGRAM_COMPONENT_Y), + D3D12_VIDEO_DECODE_HISTOGRAM_COMPONENT_FLAG_U = (1 << D3D12_VIDEO_DECODE_HISTOGRAM_COMPONENT_U), + D3D12_VIDEO_DECODE_HISTOGRAM_COMPONENT_FLAG_V = (1 << D3D12_VIDEO_DECODE_HISTOGRAM_COMPONENT_V), + + D3D12_VIDEO_DECODE_HISTOGRAM_COMPONENT_FLAG_R = (1 << D3D12_VIDEO_DECODE_HISTOGRAM_COMPONENT_R), + D3D12_VIDEO_DECODE_HISTOGRAM_COMPONENT_FLAG_G = (1 << D3D12_VIDEO_DECODE_HISTOGRAM_COMPONENT_G), + D3D12_VIDEO_DECODE_HISTOGRAM_COMPONENT_FLAG_B = (1 << D3D12_VIDEO_DECODE_HISTOGRAM_COMPONENT_B), + + D3D12_VIDEO_DECODE_HISTOGRAM_COMPONENT_FLAG_A = (1 << D3D12_VIDEO_DECODE_HISTOGRAM_COMPONENT_A), +} D3D12_VIDEO_DECODE_HISTOGRAM_COMPONENT_FLAGS; +cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_VIDEO_DECODE_HISTOGRAM_COMPONENT_FLAGS )") + +typedef struct D3D12_FEATURE_DATA_VIDEO_DECODE_HISTOGRAM +{ + UINT NodeIndex; // in + GUID DecodeProfile; // in + UINT Width; // in + UINT Height; // in + DXGI_FORMAT DecodeFormat; // in + D3D12_VIDEO_DECODE_HISTOGRAM_COMPONENT_FLAGS Components; // out + UINT BinCount; // out + UINT CounterBitDepth; // out +} D3D12_FEATURE_DATA_VIDEO_DECODE_HISTOGRAM; + +typedef enum D3D12_VIDEO_DECODE_CONVERSION_SUPPORT_FLAGS +{ + D3D12_VIDEO_DECODE_CONVERSION_SUPPORT_FLAG_NONE = 0x0, + D3D12_VIDEO_DECODE_CONVERSION_SUPPORT_FLAG_SUPPORTED = 0x1, + +} D3D12_VIDEO_DECODE_CONVERSION_SUPPORT_FLAGS; +cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_VIDEO_DECODE_CONVERSION_SUPPORT_FLAGS )") + +typedef enum D3D12_VIDEO_SCALE_SUPPORT_FLAGS +{ + D3D12_VIDEO_SCALE_SUPPORT_FLAG_NONE = 0x0, + D3D12_VIDEO_SCALE_SUPPORT_FLAG_POW2_ONLY = 0x1, + D3D12_VIDEO_SCALE_SUPPORT_FLAG_EVEN_DIMENSIONS_ONLY = 0x2, + D3D12_VIDEO_SCALE_SUPPORT_FLAG_DPB_ENCODER_RESOURCES = 0x4, + +} D3D12_VIDEO_SCALE_SUPPORT_FLAGS; +cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_VIDEO_SCALE_SUPPORT_FLAGS )") + +typedef struct D3D12_VIDEO_SCALE_SUPPORT +{ + D3D12_VIDEO_SIZE_RANGE OutputSizeRange; + D3D12_VIDEO_SCALE_SUPPORT_FLAGS Flags; +} D3D12_VIDEO_SCALE_SUPPORT; + +typedef struct D3D12_FEATURE_DATA_VIDEO_DECODE_CONVERSION_SUPPORT +{ + UINT NodeIndex; // input + D3D12_VIDEO_DECODE_CONFIGURATION Configuration; // input + D3D12_VIDEO_SAMPLE DecodeSample; // input + D3D12_VIDEO_FORMAT OutputFormat; // input + DXGI_RATIONAL FrameRate; // input + UINT BitRate; // input + D3D12_VIDEO_DECODE_CONVERSION_SUPPORT_FLAGS SupportFlags; // output + D3D12_VIDEO_SCALE_SUPPORT ScaleSupport; // output +} D3D12_FEATURE_DATA_VIDEO_DECODE_CONVERSION_SUPPORT; + +typedef struct D3D12_FEATURE_DATA_VIDEO_DECODER_HEAP_SIZE +{ + D3D12_VIDEO_DECODER_HEAP_DESC VideoDecoderHeapDesc; // input + UINT64 MemoryPoolL0Size; // output + UINT64 MemoryPoolL1Size; // output +} D3D12_FEATURE_DATA_VIDEO_DECODER_HEAP_SIZE; + +typedef struct D3D12_FEATURE_DATA_VIDEO_PROCESSOR_SIZE +{ + UINT NodeMask; + const D3D12_VIDEO_PROCESS_OUTPUT_STREAM_DESC* pOutputStreamDesc; // input + UINT NumInputStreamDescs; // input + const D3D12_VIDEO_PROCESS_INPUT_STREAM_DESC *pInputStreamDescs; // input + UINT64 MemoryPoolL0Size; // output + UINT64 MemoryPoolL1Size; // output +} D3D12_FEATURE_DATA_VIDEO_PROCESSOR_SIZE; + +typedef struct D3D12_QUERY_DATA_VIDEO_DECODE_STATISTICS +{ + UINT64 Status; // see D3D12_VIDEO_DECODE_STATUS + UINT64 NumMacroblocksAffected; + DXGI_RATIONAL FrameRate; + UINT BitRate; +} D3D12_QUERY_DATA_VIDEO_DECODE_STATISTICS; + +typedef struct D3D12_VIDEO_DECODE_FRAME_ARGUMENT +{ + D3D12_VIDEO_DECODE_ARGUMENT_TYPE Type; + UINT Size; + [annotation("_Field_size_bytes_full_(Size)")] void *pData; +} D3D12_VIDEO_DECODE_FRAME_ARGUMENT; + +typedef struct D3D12_VIDEO_DECODE_REFERENCE_FRAMES +{ + UINT NumTexture2Ds; + [annotation("_Field_size_full_(NumTexture2Ds)")] ID3D12Resource** ppTexture2Ds; + [annotation("_Field_size_full_(NumTexture2Ds)")] UINT* pSubresources; + [annotation("_Field_size_full_opt_(NumTexture2Ds)")] ID3D12VideoDecoderHeap** ppHeaps; // If null, assume single decoder heap from input args. +} D3D12_VIDEO_DECODE_REFERENCE_FRAMES; + +typedef struct D3D12_VIDEO_DECODE_COMPRESSED_BITSTREAM +{ + ID3D12Resource* pBuffer; + UINT64 Offset; + UINT64 Size; +} D3D12_VIDEO_DECODE_COMPRESSED_BITSTREAM; + +typedef struct D3D12_VIDEO_DECODE_CONVERSION_ARGUMENTS +{ + BOOL Enable; + ID3D12Resource* pReferenceTexture2D; + UINT ReferenceSubresource; + DXGI_COLOR_SPACE_TYPE OutputColorSpace; + DXGI_COLOR_SPACE_TYPE DecodeColorSpace; +} D3D12_VIDEO_DECODE_CONVERSION_ARGUMENTS; + +typedef struct D3D12_VIDEO_DECODE_INPUT_STREAM_ARGUMENTS +{ + UINT NumFrameArguments; + D3D12_VIDEO_DECODE_FRAME_ARGUMENT FrameArguments[D3D12_VIDEO_DECODE_MAX_ARGUMENTS]; + D3D12_VIDEO_DECODE_REFERENCE_FRAMES ReferenceFrames; + D3D12_VIDEO_DECODE_COMPRESSED_BITSTREAM CompressedBitstream; + ID3D12VideoDecoderHeap *pHeap; +} D3D12_VIDEO_DECODE_INPUT_STREAM_ARGUMENTS; + +typedef struct D3D12_VIDEO_DECODE_OUTPUT_STREAM_ARGUMENTS +{ + ID3D12Resource* pOutputTexture2D; + UINT OutputSubresource; + D3D12_VIDEO_DECODE_CONVERSION_ARGUMENTS ConversionArguments; +} D3D12_VIDEO_DECODE_OUTPUT_STREAM_ARGUMENTS; + +[uuid(304FDB32-BEDE-410A-8545-943AC6A46138), object, local, pointer_default(unique)] +interface ID3D12VideoProcessor + : ID3D12Pageable +{ + UINT GetNodeMask(); + UINT GetNumInputStreamDescs(); + HRESULT GetInputStreamDescs(UINT NumInputStreamDescs, [annotation("_Out_writes_(NumInputStreamDescs)")] D3D12_VIDEO_PROCESS_INPUT_STREAM_DESC *pInputStreamDescs); + D3D12_VIDEO_PROCESS_OUTPUT_STREAM_DESC GetOutputStreamDesc(); +} + +typedef enum D3D12_VIDEO_PROCESS_FEATURE_FLAGS +{ + D3D12_VIDEO_PROCESS_FEATURE_FLAG_NONE = 0x0, + D3D12_VIDEO_PROCESS_FEATURE_FLAG_ALPHA_FILL = 0x1, + D3D12_VIDEO_PROCESS_FEATURE_FLAG_LUMA_KEY = 0x2, + D3D12_VIDEO_PROCESS_FEATURE_FLAG_STEREO = 0x4, + D3D12_VIDEO_PROCESS_FEATURE_FLAG_ROTATION = 0x8, + D3D12_VIDEO_PROCESS_FEATURE_FLAG_FLIP = 0x10, + D3D12_VIDEO_PROCESS_FEATURE_FLAG_ALPHA_BLENDING = 0x20, + D3D12_VIDEO_PROCESS_FEATURE_FLAG_PIXEL_ASPECT_RATIO = 0x40, + +} D3D12_VIDEO_PROCESS_FEATURE_FLAGS; +cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_VIDEO_PROCESS_FEATURE_FLAGS )") + +typedef enum D3D12_VIDEO_PROCESS_AUTO_PROCESSING_FLAGS +{ + D3D12_VIDEO_PROCESS_AUTO_PROCESSING_FLAG_NONE = 0x0, + D3D12_VIDEO_PROCESS_AUTO_PROCESSING_FLAG_DENOISE = 0x01, + D3D12_VIDEO_PROCESS_AUTO_PROCESSING_FLAG_DERINGING = 0x02, + D3D12_VIDEO_PROCESS_AUTO_PROCESSING_FLAG_EDGE_ENHANCEMENT = 0x04, + D3D12_VIDEO_PROCESS_AUTO_PROCESSING_FLAG_COLOR_CORRECTION = 0x08, + D3D12_VIDEO_PROCESS_AUTO_PROCESSING_FLAG_FLESH_TONE_MAPPING = 0x10, + D3D12_VIDEO_PROCESS_AUTO_PROCESSING_FLAG_IMAGE_STABILIZATION = 0x20, + D3D12_VIDEO_PROCESS_AUTO_PROCESSING_FLAG_SUPER_RESOLUTION = 0x40, + D3D12_VIDEO_PROCESS_AUTO_PROCESSING_FLAG_ANAMORPHIC_SCALING = 0x80, + D3D12_VIDEO_PROCESS_AUTO_PROCESSING_FLAG_CUSTOM = 0x80000000, + +} D3D12_VIDEO_PROCESS_AUTO_PROCESSING_FLAGS; +cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_VIDEO_PROCESS_AUTO_PROCESSING_FLAGS )") + +typedef enum D3D12_VIDEO_PROCESS_ORIENTATION +{ + D3D12_VIDEO_PROCESS_ORIENTATION_DEFAULT = 0, + D3D12_VIDEO_PROCESS_ORIENTATION_FLIP_HORIZONTAL = 1, + D3D12_VIDEO_PROCESS_ORIENTATION_CLOCKWISE_90 = 2, + D3D12_VIDEO_PROCESS_ORIENTATION_CLOCKWISE_90_FLIP_HORIZONTAL = 3, + D3D12_VIDEO_PROCESS_ORIENTATION_CLOCKWISE_180 = 4, + D3D12_VIDEO_PROCESS_ORIENTATION_FLIP_VERTICAL = 5, + D3D12_VIDEO_PROCESS_ORIENTATION_CLOCKWISE_270 = 6, + D3D12_VIDEO_PROCESS_ORIENTATION_CLOCKWISE_270_FLIP_HORIZONTAL = 7, +} D3D12_VIDEO_PROCESS_ORIENTATION; + +typedef enum D3D12_VIDEO_PROCESS_INPUT_STREAM_FLAGS +{ + D3D12_VIDEO_PROCESS_INPUT_STREAM_FLAG_NONE = 0x0, + D3D12_VIDEO_PROCESS_INPUT_STREAM_FLAG_FRAME_DISCONTINUITY = 0x1, + D3D12_VIDEO_PROCESS_INPUT_STREAM_FLAG_FRAME_REPEAT = 0x2, + +} D3D12_VIDEO_PROCESS_INPUT_STREAM_FLAGS; +cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_VIDEO_PROCESS_INPUT_STREAM_FLAGS )") + +typedef struct D3D12_VIDEO_PROCESS_FILTER_RANGE +{ + INT Minimum; + INT Maximum; + INT Default; + FLOAT Multiplier; +} D3D12_VIDEO_PROCESS_FILTER_RANGE; + +typedef enum D3D12_VIDEO_PROCESS_SUPPORT_FLAGS +{ + D3D12_VIDEO_PROCESS_SUPPORT_FLAG_NONE = 0x0, + D3D12_VIDEO_PROCESS_SUPPORT_FLAG_SUPPORTED = 0x1, + +} D3D12_VIDEO_PROCESS_SUPPORT_FLAGS; +cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_VIDEO_PROCESS_SUPPORT_FLAGS )") + +typedef struct D3D12_FEATURE_DATA_VIDEO_PROCESS_SUPPORT +{ + UINT NodeIndex; // input + D3D12_VIDEO_SAMPLE InputSample; // input + D3D12_VIDEO_FIELD_TYPE InputFieldType; // input + D3D12_VIDEO_FRAME_STEREO_FORMAT InputStereoFormat; // input + DXGI_RATIONAL InputFrameRate; // input + D3D12_VIDEO_FORMAT OutputFormat; // input + D3D12_VIDEO_FRAME_STEREO_FORMAT OutputStereoFormat; // input + DXGI_RATIONAL OutputFrameRate; // input + D3D12_VIDEO_PROCESS_SUPPORT_FLAGS SupportFlags; // output + D3D12_VIDEO_SCALE_SUPPORT ScaleSupport; // output + D3D12_VIDEO_PROCESS_FEATURE_FLAGS FeatureSupport; // output + D3D12_VIDEO_PROCESS_DEINTERLACE_FLAGS DeinterlaceSupport; // output + D3D12_VIDEO_PROCESS_AUTO_PROCESSING_FLAGS AutoProcessingSupport; // output + D3D12_VIDEO_PROCESS_FILTER_FLAGS FilterSupport; // output + D3D12_VIDEO_PROCESS_FILTER_RANGE FilterRangeSupport[D3D12_VIDEO_PROCESS_MAX_FILTERS]; // output +} D3D12_FEATURE_DATA_VIDEO_PROCESS_SUPPORT; + +typedef struct D3D12_FEATURE_DATA_VIDEO_PROCESS_MAX_INPUT_STREAMS +{ + UINT NodeIndex; // input + UINT MaxInputStreams; // output +} D3D12_FEATURE_DATA_VIDEO_PROCESS_MAX_INPUT_STREAMS; + +typedef struct D3D12_FEATURE_DATA_VIDEO_PROCESS_REFERENCE_INFO +{ + UINT NodeIndex; // input + D3D12_VIDEO_PROCESS_DEINTERLACE_FLAGS DeinterlaceMode; // input + D3D12_VIDEO_PROCESS_FILTER_FLAGS Filters; // input + D3D12_VIDEO_PROCESS_FEATURE_FLAGS FeatureSupport; // input + DXGI_RATIONAL InputFrameRate; // input + DXGI_RATIONAL OutputFrameRate; // input + BOOL EnableAutoProcessing; // input + UINT PastFrames; // output + UINT FutureFrames; // output +} D3D12_FEATURE_DATA_VIDEO_PROCESS_REFERENCE_INFO; + +typedef struct D3D12_VIDEO_PROCESS_REFERENCE_SET +{ + UINT NumPastFrames; + ID3D12Resource **ppPastFrames; + UINT *pPastSubresources; + UINT NumFutureFrames; + ID3D12Resource **ppFutureFrames; + UINT *pFutureSubresources; +} D3D12_VIDEO_PROCESS_REFERENCE_SET; + +typedef struct D3D12_VIDEO_PROCESS_TRANSFORM +{ + D3D12_RECT SourceRectangle; + D3D12_RECT DestinationRectangle; + D3D12_VIDEO_PROCESS_ORIENTATION Orientation; +} D3D12_VIDEO_PROCESS_TRANSFORM; + +typedef struct D3D12_VIDEO_PROCESS_INPUT_STREAM_RATE +{ + UINT OutputIndex; + UINT InputFrameOrField; +} D3D12_VIDEO_PROCESS_INPUT_STREAM_RATE; + +typedef struct D3D12_VIDEO_PROCESS_INPUT_STREAM +{ + ID3D12Resource *pTexture2D; + UINT Subresource; + D3D12_VIDEO_PROCESS_REFERENCE_SET ReferenceSet; +} D3D12_VIDEO_PROCESS_INPUT_STREAM; + +typedef struct D3D12_VIDEO_PROCESS_INPUT_STREAM_ARGUMENTS +{ + D3D12_VIDEO_PROCESS_INPUT_STREAM InputStream[D3D12_VIDEO_PROCESS_STEREO_VIEWS]; + D3D12_VIDEO_PROCESS_TRANSFORM Transform; + D3D12_VIDEO_PROCESS_INPUT_STREAM_FLAGS Flags; + D3D12_VIDEO_PROCESS_INPUT_STREAM_RATE RateInfo; + INT FilterLevels[D3D12_VIDEO_PROCESS_MAX_FILTERS]; + D3D12_VIDEO_PROCESS_ALPHA_BLENDING AlphaBlending; +} D3D12_VIDEO_PROCESS_INPUT_STREAM_ARGUMENTS; + +typedef struct D3D12_VIDEO_PROCESS_OUTPUT_STREAM +{ + ID3D12Resource* pTexture2D; + UINT Subresource; +} D3D12_VIDEO_PROCESS_OUTPUT_STREAM; + +typedef struct D3D12_VIDEO_PROCESS_OUTPUT_STREAM_ARGUMENTS +{ + D3D12_VIDEO_PROCESS_OUTPUT_STREAM OutputStream[D3D12_VIDEO_PROCESS_STEREO_VIEWS]; + D3D12_RECT TargetRectangle; +} D3D12_VIDEO_PROCESS_OUTPUT_STREAM_ARGUMENTS; + +[uuid(3B60536E-AD29-4E64-A269-F853837E5E53), object, local, pointer_default(unique)] +interface ID3D12VideoDecodeCommandList + : ID3D12CommandList +{ + HRESULT Close(); + + HRESULT Reset( + [annotation("_In_")] ID3D12CommandAllocator* pAllocator + ); + + void ClearState(); + + void ResourceBarrier( + [annotation("_In_")] UINT NumBarriers, + [annotation("_In_reads_(NumBarriers)")] const D3D12_RESOURCE_BARRIER* pBarriers + ); + + void DiscardResource( + [annotation("_In_")] ID3D12Resource* pResource, + [annotation("_In_opt_")] const D3D12_DISCARD_REGION* pRegion + ); + + void BeginQuery( + [annotation("_In_")] ID3D12QueryHeap* pQueryHeap, + [annotation("_In_")] D3D12_QUERY_TYPE Type, + [annotation("_In_")] UINT Index + ); + + void EndQuery( + [annotation("_In_")] ID3D12QueryHeap* pQueryHeap, + [annotation("_In_")] D3D12_QUERY_TYPE Type, + [annotation("_In_")] UINT Index + ); + + void ResolveQueryData( + [annotation("_In_")] ID3D12QueryHeap* pQueryHeap, + [annotation("_In_")] D3D12_QUERY_TYPE Type, + [annotation("_In_")] UINT StartIndex, + [annotation("_In_")] UINT NumQueries, + [annotation("_In_")] ID3D12Resource* pDestinationBuffer, + [annotation("_In_")] UINT64 AlignedDestinationBufferOffset + ); + + void SetPredication( + [annotation("_In_opt_")] ID3D12Resource* pBuffer, + [annotation("_In_")] UINT64 AlignedBufferOffset, + [annotation("_In_")] D3D12_PREDICATION_OP Operation + ); + + void SetMarker( + UINT Metadata, + [annotation("_In_reads_bytes_opt_(Size)")] const void* pData, + UINT Size); + + void BeginEvent( + UINT Metadata, + [annotation("_In_reads_bytes_opt_(Size)")] const void* pData, + UINT Size); + + void EndEvent(); + + void DecodeFrame( + [annotation("_In_")] ID3D12VideoDecoder* pDecoder, + [annotation("_In_")] const D3D12_VIDEO_DECODE_OUTPUT_STREAM_ARGUMENTS *pOutputArguments, + [annotation("_In_")] const D3D12_VIDEO_DECODE_INPUT_STREAM_ARGUMENTS *pInputArguments + ); + + void WriteBufferImmediate( + UINT Count, + [annotation("_In_reads_(Count)")] const D3D12_WRITEBUFFERIMMEDIATE_PARAMETER *pParams, + [annotation("_In_reads_opt_(Count)")] const D3D12_WRITEBUFFERIMMEDIATE_MODE *pModes + ); +} + +[uuid(AEB2543A-167F-4682-ACC8-D159ED4A6209), object, local, pointer_default(unique)] +interface ID3D12VideoProcessCommandList + : ID3D12CommandList +{ + HRESULT Close(); + + HRESULT Reset( + [annotation("_In_")] ID3D12CommandAllocator* pAllocator + ); + + void ClearState(); + + void ResourceBarrier( + [annotation("_In_")] UINT NumBarriers, + [annotation("_In_reads_(NumBarriers)")] const D3D12_RESOURCE_BARRIER* pBarriers + ); + + void DiscardResource( + [annotation("_In_")] ID3D12Resource* pResource, + [annotation("_In_opt_")] const D3D12_DISCARD_REGION* pRegion + ); + + void BeginQuery( + [annotation("_In_")] ID3D12QueryHeap* pQueryHeap, + [annotation("_In_")] D3D12_QUERY_TYPE Type, + [annotation("_In_")] UINT Index + ); + + void EndQuery( + [annotation("_In_")] ID3D12QueryHeap* pQueryHeap, + [annotation("_In_")] D3D12_QUERY_TYPE Type, + [annotation("_In_")] UINT Index + ); + + void ResolveQueryData( + [annotation("_In_")] ID3D12QueryHeap* pQueryHeap, + [annotation("_In_")] D3D12_QUERY_TYPE Type, + [annotation("_In_")] UINT StartIndex, + [annotation("_In_")] UINT NumQueries, + [annotation("_In_")] ID3D12Resource* pDestinationBuffer, + [annotation("_In_")] UINT64 AlignedDestinationBufferOffset + ); + + void SetPredication( + [annotation("_In_opt_")] ID3D12Resource* pBuffer, + [annotation("_In_")] UINT64 AlignedBufferOffset, + [annotation("_In_")] D3D12_PREDICATION_OP Operation + ); + + void SetMarker( + UINT Metadata, + [annotation("_In_reads_bytes_opt_(Size)")] const void* pData, + UINT Size); + + void BeginEvent( + UINT Metadata, + [annotation("_In_reads_bytes_opt_(Size)")] const void* pData, + UINT Size); + + void EndEvent(); + + void ProcessFrames( + [annotation("_In_")] ID3D12VideoProcessor* pVideoProcessor, + [annotation("_In_")] const D3D12_VIDEO_PROCESS_OUTPUT_STREAM_ARGUMENTS *pOutputArguments, + UINT NumInputStreams, + [annotation("_In_reads_(NumInputStreams)")] const D3D12_VIDEO_PROCESS_INPUT_STREAM_ARGUMENTS *pInputArguments + ); + + void WriteBufferImmediate( + UINT Count, + [annotation("_In_reads_(Count)")] const D3D12_WRITEBUFFERIMMEDIATE_PARAMETER *pParams, + [annotation("_In_reads_opt_(Count)")] const D3D12_WRITEBUFFERIMMEDIATE_MODE *pModes + ); +} + +typedef struct D3D12_VIDEO_DECODE_OUTPUT_HISTOGRAM +{ + UINT64 Offset; + ID3D12Resource* pBuffer; +} D3D12_VIDEO_DECODE_OUTPUT_HISTOGRAM; + +typedef struct D3D12_VIDEO_DECODE_CONVERSION_ARGUMENTS1 +{ + BOOL Enable; + ID3D12Resource* pReferenceTexture2D; + UINT ReferenceSubresource; + DXGI_COLOR_SPACE_TYPE OutputColorSpace; + DXGI_COLOR_SPACE_TYPE DecodeColorSpace; + UINT OutputWidth; + UINT OutputHeight; +} D3D12_VIDEO_DECODE_CONVERSION_ARGUMENTS1; + +typedef struct D3D12_VIDEO_DECODE_OUTPUT_STREAM_ARGUMENTS1 +{ + ID3D12Resource* pOutputTexture2D; + UINT OutputSubresource; + D3D12_VIDEO_DECODE_CONVERSION_ARGUMENTS1 ConversionArguments; + D3D12_VIDEO_DECODE_OUTPUT_HISTOGRAM Histograms[D3D12_VIDEO_DECODE_MAX_HISTOGRAM_COMPONENTS]; +} D3D12_VIDEO_DECODE_OUTPUT_STREAM_ARGUMENTS1; + +[uuid(D52F011B-B56E-453C-A05A-A7F311C8F472), object, local, pointer_default(unique)] +interface ID3D12VideoDecodeCommandList1 + : ID3D12VideoDecodeCommandList +{ + void DecodeFrame1( + [annotation("_In_")] ID3D12VideoDecoder* pDecoder, + [annotation("_In_")] const D3D12_VIDEO_DECODE_OUTPUT_STREAM_ARGUMENTS1 *pOutputArguments, + [annotation("_In_")] const D3D12_VIDEO_DECODE_INPUT_STREAM_ARGUMENTS *pInputArguments + ); +} + +typedef struct D3D12_VIDEO_PROCESS_INPUT_STREAM_ARGUMENTS1 +{ + D3D12_VIDEO_PROCESS_INPUT_STREAM InputStream[D3D12_VIDEO_PROCESS_STEREO_VIEWS]; + D3D12_VIDEO_PROCESS_TRANSFORM Transform; + D3D12_VIDEO_PROCESS_INPUT_STREAM_FLAGS Flags; + D3D12_VIDEO_PROCESS_INPUT_STREAM_RATE RateInfo; + INT FilterLevels[D3D12_VIDEO_PROCESS_MAX_FILTERS]; + D3D12_VIDEO_PROCESS_ALPHA_BLENDING AlphaBlending; + D3D12_VIDEO_FIELD_TYPE FieldType; +} D3D12_VIDEO_PROCESS_INPUT_STREAM_ARGUMENTS1; + +[uuid(542C5C4D-7596-434F-8C93-4EFA6766F267), object, local, pointer_default(unique)] +interface ID3D12VideoProcessCommandList1 : ID3D12VideoProcessCommandList +{ + void ProcessFrames1( + [annotation("_In_")] ID3D12VideoProcessor* pVideoProcessor, + [annotation("_In_")] const D3D12_VIDEO_PROCESS_OUTPUT_STREAM_ARGUMENTS *pOutputArguments, + UINT NumInputStreams, + [annotation("_In_reads_(NumInputStreams)")] const D3D12_VIDEO_PROCESS_INPUT_STREAM_ARGUMENTS1 *pInputArguments + ); +} + +typedef enum D3D12_VIDEO_MOTION_ESTIMATOR_SEARCH_BLOCK_SIZE +{ + D3D12_VIDEO_MOTION_ESTIMATOR_SEARCH_BLOCK_SIZE_8X8 = 0, + D3D12_VIDEO_MOTION_ESTIMATOR_SEARCH_BLOCK_SIZE_16X16 = 1, +} D3D12_VIDEO_MOTION_ESTIMATOR_SEARCH_BLOCK_SIZE; + +typedef enum D3D12_VIDEO_MOTION_ESTIMATOR_SEARCH_BLOCK_SIZE_FLAGS +{ + D3D12_VIDEO_MOTION_ESTIMATOR_SEARCH_BLOCK_SIZE_FLAG_NONE = 0, + D3D12_VIDEO_MOTION_ESTIMATOR_SEARCH_BLOCK_SIZE_FLAG_8X8 = (1 << D3D12_VIDEO_MOTION_ESTIMATOR_SEARCH_BLOCK_SIZE_8X8), + D3D12_VIDEO_MOTION_ESTIMATOR_SEARCH_BLOCK_SIZE_FLAG_16X16 = (1 << D3D12_VIDEO_MOTION_ESTIMATOR_SEARCH_BLOCK_SIZE_16X16), + +} D3D12_VIDEO_MOTION_ESTIMATOR_SEARCH_BLOCK_SIZE_FLAGS; +cpp_quote( "DEFINE_ENUM_FLAG_OPERATORS( D3D12_VIDEO_MOTION_ESTIMATOR_SEARCH_BLOCK_SIZE_FLAGS )" ) + +typedef enum D3D12_VIDEO_MOTION_ESTIMATOR_VECTOR_PRECISION +{ + D3D12_VIDEO_MOTION_ESTIMATOR_VECTOR_PRECISION_QUARTER_PEL = 0, +} D3D12_VIDEO_MOTION_ESTIMATOR_VECTOR_PRECISION; + +typedef enum D3D12_VIDEO_MOTION_ESTIMATOR_VECTOR_PRECISION_FLAGS +{ + D3D12_VIDEO_MOTION_ESTIMATOR_VECTOR_PRECISION_FLAG_NONE = 0, + D3D12_VIDEO_MOTION_ESTIMATOR_VECTOR_PRECISION_FLAG_QUARTER_PEL = (1 << D3D12_VIDEO_MOTION_ESTIMATOR_VECTOR_PRECISION_QUARTER_PEL), + +} D3D12_VIDEO_MOTION_ESTIMATOR_VECTOR_PRECISION_FLAGS; +cpp_quote( "DEFINE_ENUM_FLAG_OPERATORS( D3D12_VIDEO_MOTION_ESTIMATOR_VECTOR_PRECISION_FLAGS )" ) + +// D3D12_FEATURE_VIDEO_FEATURE_AREA_SUPPORT +typedef struct D3D12_FEATURE_DATA_VIDEO_FEATURE_AREA_SUPPORT +{ + UINT NodeIndex; // input + BOOL VideoDecodeSupport; // output + BOOL VideoProcessSupport; // output + BOOL VideoEncodeSupport; // output +} D3D12_FEATURE_DATA_VIDEO_FEATURE_AREA_SUPPORT; + +// D3D12_FEATURE_VIDEO_MOTION_ESTIMATOR +typedef struct D3D12_FEATURE_DATA_VIDEO_MOTION_ESTIMATOR +{ + UINT NodeIndex; // input + DXGI_FORMAT InputFormat; // input + D3D12_VIDEO_MOTION_ESTIMATOR_SEARCH_BLOCK_SIZE_FLAGS BlockSizeFlags; // output + D3D12_VIDEO_MOTION_ESTIMATOR_VECTOR_PRECISION_FLAGS PrecisionFlags; // output + D3D12_VIDEO_SIZE_RANGE SizeRange; // output +} D3D12_FEATURE_DATA_VIDEO_MOTION_ESTIMATOR; + +// D3D12_FEATURE_VIDEO_MOTION_ESTIMATOR_SIZE +typedef struct D3D12_FEATURE_DATA_VIDEO_MOTION_ESTIMATOR_SIZE +{ + UINT NodeIndex; // input + DXGI_FORMAT InputFormat; // input + D3D12_VIDEO_MOTION_ESTIMATOR_SEARCH_BLOCK_SIZE BlockSize; // input + D3D12_VIDEO_MOTION_ESTIMATOR_VECTOR_PRECISION Precision; // input + D3D12_VIDEO_SIZE_RANGE SizeRange; // input + BOOL Protected; // input + UINT64 MotionVectorHeapMemoryPoolL0Size; // output + UINT64 MotionVectorHeapMemoryPoolL1Size; // output + UINT64 MotionEstimatorMemoryPoolL0Size; // output + UINT64 MotionEstimatorMemoryPoolL1Size; // output +} D3D12_FEATURE_DATA_VIDEO_MOTION_ESTIMATOR_SIZE; + +typedef struct D3D12_VIDEO_MOTION_ESTIMATOR_DESC +{ + UINT NodeMask; + DXGI_FORMAT InputFormat; + D3D12_VIDEO_MOTION_ESTIMATOR_SEARCH_BLOCK_SIZE BlockSize; + D3D12_VIDEO_MOTION_ESTIMATOR_VECTOR_PRECISION Precision; + D3D12_VIDEO_SIZE_RANGE SizeRange; + +} D3D12_VIDEO_MOTION_ESTIMATOR_DESC; + +[uuid(33FDAE0E-098B-428F-87BB-34B695DE08F8), object, local, pointer_default(unique)] +interface ID3D12VideoMotionEstimator + : ID3D12Pageable +{ + D3D12_VIDEO_MOTION_ESTIMATOR_DESC GetDesc(); + + HRESULT GetProtectedResourceSession( + [in] REFIID riid, // Expected: ID3D12ProtectedResourceSession + [out, iid_is(riid), annotation("_COM_Outptr_opt_")] void** ppProtectedSession); +} + +typedef struct D3D12_VIDEO_MOTION_VECTOR_HEAP_DESC +{ + UINT NodeMask; + DXGI_FORMAT InputFormat; + D3D12_VIDEO_MOTION_ESTIMATOR_SEARCH_BLOCK_SIZE BlockSize; + D3D12_VIDEO_MOTION_ESTIMATOR_VECTOR_PRECISION Precision; + D3D12_VIDEO_SIZE_RANGE SizeRange; + +} D3D12_VIDEO_MOTION_VECTOR_HEAP_DESC; + +[uuid(5BE17987-743A-4061-834B-23D22DAEA505), object, local, pointer_default(unique)] +interface ID3D12VideoMotionVectorHeap + : ID3D12Pageable +{ + D3D12_VIDEO_MOTION_VECTOR_HEAP_DESC GetDesc(); + + HRESULT GetProtectedResourceSession( + [in] REFIID riid, // Expected: ID3D12ProtectedResourceSession + [out, iid_is(riid), annotation("_COM_Outptr_opt_")] void** ppProtectedSession); +} + +[uuid(981611AD-A144-4C83-9890-F30E26D658AB), object, local, pointer_default(unique)] +interface ID3D12VideoDevice1 + : ID3D12VideoDevice +{ + HRESULT CreateVideoMotionEstimator( + [annotation("_In_")] const D3D12_VIDEO_MOTION_ESTIMATOR_DESC* pDesc, + [annotation("_In_opt_")] ID3D12ProtectedResourceSession *pProtectedResourceSession, + [annotation("_In_")] REFIID riid, // Expected: IID_ID3D12VideoMotionEstimator, + [out, iid_is(riid), annotation("_COM_Outptr_")] void** ppVideoMotionEstimator + ); + + HRESULT CreateVideoMotionVectorHeap( + [annotation("_In_")] const D3D12_VIDEO_MOTION_VECTOR_HEAP_DESC* pDesc, + [annotation("_In_opt_")] ID3D12ProtectedResourceSession *pProtectedResourceSession, + [annotation("_In_")] REFIID riid, // Expected: IID_ID3D12VideoMotionVectorHeap, + [out, iid_is(riid), annotation("_COM_Outptr_")] void** ppVideoMotionVectorHeap + ); +} + +typedef struct D3D12_RESOURCE_COORDINATE +{ + // Coordinate values below index pixels. + UINT64 X; // Used for buffer, 1D, 2D, 3D + UINT Y; // Used for 2D, 3D + UINT Z; // Used for 3D + UINT SubresourceIndex; // indexes into mips, arrays, and planes. Used for 1D, 2D, 3D +} D3D12_RESOURCE_COORDINATE; + +typedef struct D3D12_VIDEO_MOTION_ESTIMATOR_OUTPUT +{ + ID3D12VideoMotionVectorHeap* pMotionVectorHeap; +} D3D12_VIDEO_MOTION_ESTIMATOR_OUTPUT; + +typedef struct D3D12_VIDEO_MOTION_ESTIMATOR_INPUT +{ + ID3D12Resource* pInputTexture2D; + UINT InputSubresourceIndex; + ID3D12Resource* pReferenceTexture2D; + UINT ReferenceSubresourceIndex; + ID3D12VideoMotionVectorHeap* pHintMotionVectorHeap; +} D3D12_VIDEO_MOTION_ESTIMATOR_INPUT; + +typedef struct D3D12_RESOLVE_VIDEO_MOTION_VECTOR_HEAP_OUTPUT +{ + ID3D12Resource* pMotionVectorTexture2D; + D3D12_RESOURCE_COORDINATE MotionVectorCoordinate; +} D3D12_RESOLVE_VIDEO_MOTION_VECTOR_HEAP_OUTPUT; + +typedef struct D3D12_RESOLVE_VIDEO_MOTION_VECTOR_HEAP_INPUT +{ + ID3D12VideoMotionVectorHeap* pMotionVectorHeap; + UINT PixelWidth; + UINT PixelHeight; +} D3D12_RESOLVE_VIDEO_MOTION_VECTOR_HEAP_INPUT; + +[uuid(8455293A-0CBD-4831-9B39-FBDBAB724723), object, local, pointer_default(unique)] +interface ID3D12VideoEncodeCommandList + : ID3D12CommandList +{ + HRESULT Close(); + + HRESULT Reset( + [annotation("_In_")] ID3D12CommandAllocator* pAllocator + ); + + void ClearState(); + + void ResourceBarrier( + [annotation("_In_")] UINT NumBarriers, + [annotation("_In_reads_(NumBarriers)")] const D3D12_RESOURCE_BARRIER* pBarriers + ); + + void DiscardResource( + [annotation("_In_")] ID3D12Resource* pResource, + [annotation("_In_opt_")] const D3D12_DISCARD_REGION* pRegion + ); + + void BeginQuery( + [annotation("_In_")] ID3D12QueryHeap* pQueryHeap, + [annotation("_In_")] D3D12_QUERY_TYPE Type, + [annotation("_In_")] UINT Index + ); + + void EndQuery( + [annotation("_In_")] ID3D12QueryHeap* pQueryHeap, + [annotation("_In_")] D3D12_QUERY_TYPE Type, + [annotation("_In_")] UINT Index + ); + + void ResolveQueryData( + [annotation("_In_")] ID3D12QueryHeap* pQueryHeap, + [annotation("_In_")] D3D12_QUERY_TYPE Type, + [annotation("_In_")] UINT StartIndex, + [annotation("_In_")] UINT NumQueries, + [annotation("_In_")] ID3D12Resource* pDestinationBuffer, + [annotation("_In_")] UINT64 AlignedDestinationBufferOffset + ); + + void SetPredication( + [annotation("_In_opt_")] ID3D12Resource* pBuffer, + [annotation("_In_")] UINT64 AlignedBufferOffset, + [annotation("_In_")] D3D12_PREDICATION_OP Operation + ); + + void SetMarker( + UINT Metadata, + [annotation("_In_reads_bytes_opt_(Size)")] const void* pData, + UINT Size); + + void BeginEvent( + UINT Metadata, + [annotation("_In_reads_bytes_opt_(Size)")] const void* pData, + UINT Size); + + void EndEvent(); + + void EstimateMotion( + [annotation("_In_")] ID3D12VideoMotionEstimator* pMotionEstimator, + [annotation("_In_")] const D3D12_VIDEO_MOTION_ESTIMATOR_OUTPUT* pOutputArguments, + [annotation("_In_")] const D3D12_VIDEO_MOTION_ESTIMATOR_INPUT* pInputArguments + ); + + void ResolveMotionVectorHeap( + const D3D12_RESOLVE_VIDEO_MOTION_VECTOR_HEAP_OUTPUT* pOutputArguments, + const D3D12_RESOLVE_VIDEO_MOTION_VECTOR_HEAP_INPUT* pInputArguments + ); + + void WriteBufferImmediate( + UINT Count, + [annotation("_In_reads_(Count)")] const D3D12_WRITEBUFFERIMMEDIATE_PARAMETER *pParams, + [annotation("_In_reads_opt_(Count)")] const D3D12_WRITEBUFFERIMMEDIATE_MODE *pModes + ); + + void SetProtectedResourceSession( + [annotation("_In_opt_")]ID3D12ProtectedResourceSession *pProtectedResourceSession + ); +} + +typedef enum D3D12_VIDEO_PROTECTED_RESOURCE_SUPPORT_FLAGS +{ + D3D12_VIDEO_PROTECTED_RESOURCE_SUPPORT_FLAG_NONE = 0x0, + D3D12_VIDEO_PROTECTED_RESOURCE_SUPPORT_FLAG_SUPPORTED = 0x1, + +} D3D12_VIDEO_PROTECTED_RESOURCE_SUPPORT_FLAGS; +cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_VIDEO_PROTECTED_RESOURCE_SUPPORT_FLAGS )") + +// D3D12_FEATURE_VIDEO_DECODE_PROTECTED_RESOURCES +typedef struct D3D12_FEATURE_DATA_VIDEO_DECODE_PROTECTED_RESOURCES +{ + UINT NodeIndex; // input + D3D12_VIDEO_DECODE_CONFIGURATION Configuration; // input + D3D12_VIDEO_PROTECTED_RESOURCE_SUPPORT_FLAGS SupportFlags; // output +} D3D12_FEATURE_DATA_VIDEO_DECODE_PROTECTED_RESOURCES; + +// D3D12_FEATURE_VIDEO_PROCESS_PROTECTED_RESOURCES +typedef struct D3D12_FEATURE_DATA_VIDEO_PROCESS_PROTECTED_RESOURCES +{ + UINT NodeIndex; // input + D3D12_VIDEO_PROTECTED_RESOURCE_SUPPORT_FLAGS SupportFlags; // output +} D3D12_FEATURE_DATA_VIDEO_PROCESS_PROTECTED_RESOURCES; + +// D3D12_FEATURE_VIDEO_MOTION_ESTIMATOR_PROTECTED_RESOURCES +typedef struct D3D12_FEATURE_DATA_VIDEO_MOTION_ESTIMATOR_PROTECTED_RESOURCES +{ + UINT NodeIndex; // input + D3D12_VIDEO_PROTECTED_RESOURCE_SUPPORT_FLAGS SupportFlags; // output +} D3D12_FEATURE_DATA_VIDEO_MOTION_ESTIMATOR_PROTECTED_RESOURCES; + +//D3D12_FEATURE_VIDEO_DECODER_HEAP_SIZE1 +typedef struct D3D12_FEATURE_DATA_VIDEO_DECODER_HEAP_SIZE1 +{ + D3D12_VIDEO_DECODER_HEAP_DESC VideoDecoderHeapDesc; // input + BOOL Protected; // input + UINT64 MemoryPoolL0Size; // output + UINT64 MemoryPoolL1Size; // output +} D3D12_FEATURE_DATA_VIDEO_DECODER_HEAP_SIZE1; + +// D3D12_FEATURE_VIDEO_PROCESSOR_SIZE1 +typedef struct D3D12_FEATURE_DATA_VIDEO_PROCESSOR_SIZE1 +{ + UINT NodeMask; + const D3D12_VIDEO_PROCESS_OUTPUT_STREAM_DESC* pOutputStreamDesc; // input + UINT NumInputStreamDescs; // input + const D3D12_VIDEO_PROCESS_INPUT_STREAM_DESC *pInputStreamDescs; // input + BOOL Protected; // input + UINT64 MemoryPoolL0Size; // output + UINT64 MemoryPoolL1Size; // output +} D3D12_FEATURE_DATA_VIDEO_PROCESSOR_SIZE1; + +typedef enum D3D12_VIDEO_EXTENSION_COMMAND_PARAMETER_STAGE +{ + D3D12_VIDEO_EXTENSION_COMMAND_PARAMETER_STAGE_CREATION = 0, + D3D12_VIDEO_EXTENSION_COMMAND_PARAMETER_STAGE_INITIALIZATION = 1, + D3D12_VIDEO_EXTENSION_COMMAND_PARAMETER_STAGE_EXECUTION = 2, + D3D12_VIDEO_EXTENSION_COMMAND_PARAMETER_STAGE_CAPS_INPUT = 3, + D3D12_VIDEO_EXTENSION_COMMAND_PARAMETER_STAGE_CAPS_OUTPUT = 4, + D3D12_VIDEO_EXTENSION_COMMAND_PARAMETER_STAGE_DEVICE_EXECUTE_INPUT = 5, + D3D12_VIDEO_EXTENSION_COMMAND_PARAMETER_STAGE_DEVICE_EXECUTE_OUTPUT = 6, +} D3D12_VIDEO_EXTENSION_COMMAND_PARAMETER_STAGE; + +typedef enum D3D12_VIDEO_EXTENSION_COMMAND_PARAMETER_TYPE +{ + D3D12_VIDEO_EXTENSION_COMMAND_PARAMETER_TYPE_UINT8 = 0, + D3D12_VIDEO_EXTENSION_COMMAND_PARAMETER_TYPE_UINT16 = 1, + D3D12_VIDEO_EXTENSION_COMMAND_PARAMETER_TYPE_UINT32 = 2, + D3D12_VIDEO_EXTENSION_COMMAND_PARAMETER_TYPE_UINT64 = 3, + D3D12_VIDEO_EXTENSION_COMMAND_PARAMETER_TYPE_SINT8 = 4, + D3D12_VIDEO_EXTENSION_COMMAND_PARAMETER_TYPE_SINT16 = 5, + D3D12_VIDEO_EXTENSION_COMMAND_PARAMETER_TYPE_SINT32 = 6, + D3D12_VIDEO_EXTENSION_COMMAND_PARAMETER_TYPE_SINT64 = 7, + D3D12_VIDEO_EXTENSION_COMMAND_PARAMETER_TYPE_FLOAT = 8, + D3D12_VIDEO_EXTENSION_COMMAND_PARAMETER_TYPE_DOUBLE = 9, + D3D12_VIDEO_EXTENSION_COMMAND_PARAMETER_TYPE_RESOURCE = 10, +} D3D12_VIDEO_EXTENSION_COMMAND_PARAMETER_TYPE; + +typedef enum D3D12_VIDEO_EXTENSION_COMMAND_PARAMETER_FLAGS +{ + D3D12_VIDEO_EXTENSION_COMMAND_PARAMETER_FLAG_NONE = 0x00000000, + D3D12_VIDEO_EXTENSION_COMMAND_PARAMETER_FLAG_READ = 0x00000001, + D3D12_VIDEO_EXTENSION_COMMAND_PARAMETER_FLAG_WRITE = 0x00000002 +} D3D12_VIDEO_EXTENSION_COMMAND_PARAMETER_FLAGS; + +cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_VIDEO_EXTENSION_COMMAND_PARAMETER_FLAGS )") + +typedef struct D3D12_FEATURE_DATA_VIDEO_EXTENSION_COMMAND_COUNT +{ + UINT NodeIndex; // in + UINT CommandCount; // out +} D3D12_FEATURE_DATA_VIDEO_EXTENSION_COMMAND_COUNT; + +typedef struct D3D12_VIDEO_EXTENSION_COMMAND_INFO +{ + GUID CommandId; + LPCWSTR Name; + D3D12_COMMAND_LIST_SUPPORT_FLAGS CommandListSupportFlags; +} D3D12_VIDEO_EXTENSION_COMMAND_INFO; + +typedef struct D3D12_FEATURE_DATA_VIDEO_EXTENSION_COMMANDS +{ + UINT NodeIndex; + UINT CommandCount; + [annotation("_Field_size_full_(CommandCount)")] D3D12_VIDEO_EXTENSION_COMMAND_INFO* pCommandInfos; +} D3D12_FEATURE_DATA_VIDEO_EXTENSION_COMMANDS; + +typedef struct D3D12_FEATURE_DATA_VIDEO_EXTENSION_COMMAND_PARAMETER_COUNT +{ + GUID CommandId; // in + D3D12_VIDEO_EXTENSION_COMMAND_PARAMETER_STAGE Stage; // in + UINT ParameterCount; // out + UINT ParameterPacking; // out +} D3D12_FEATURE_DATA_VIDEO_EXTENSION_COMMAND_PARAMETER_COUNT; + +typedef struct D3D12_VIDEO_EXTENSION_COMMAND_PARAMETER_INFO +{ + LPCWSTR Name; + D3D12_VIDEO_EXTENSION_COMMAND_PARAMETER_TYPE Type; + D3D12_VIDEO_EXTENSION_COMMAND_PARAMETER_FLAGS Flags; +} D3D12_VIDEO_EXTENSION_COMMAND_PARAMETER_INFO; + +typedef struct D3D12_FEATURE_DATA_VIDEO_EXTENSION_COMMAND_PARAMETERS +{ + GUID CommandId; // in + D3D12_VIDEO_EXTENSION_COMMAND_PARAMETER_STAGE Stage; // in + UINT ParameterCount; // in + [annotation("_Field_size_full_(ParameterCount)")] D3D12_VIDEO_EXTENSION_COMMAND_PARAMETER_INFO* pParameterInfos; // out +} D3D12_FEATURE_DATA_VIDEO_EXTENSION_COMMAND_PARAMETERS; + +typedef struct D3D12_FEATURE_DATA_VIDEO_EXTENSION_COMMAND_SUPPORT +{ + UINT NodeIndex; + GUID CommandId; + [annotation("_Field_size_bytes_full_opt_(InputDataSizeInBytes)")] const void *pInputData; + SIZE_T InputDataSizeInBytes; + [annotation("_Field_size_bytes_full_opt_(OutputDataSizeInBytes)")] void *pOutputData; + SIZE_T OutputDataSizeInBytes; +} D3D12_FEATURE_DATA_VIDEO_EXTENSION_COMMAND_SUPPORT; + +typedef struct D3D12_FEATURE_DATA_VIDEO_EXTENSION_COMMAND_SIZE +{ + UINT NodeIndex; + GUID CommandId; + [annotation("_Field_size_bytes_full_(CreationParametersDataSizeInBytes)")] const void* pCreationParameters; + SIZE_T CreationParametersSizeInBytes; + UINT64 MemoryPoolL0Size; // output + UINT64 MemoryPoolL1Size; // output +} D3D12_FEATURE_DATA_VIDEO_EXTENSION_COMMAND_SIZE; + +typedef struct D3D12_VIDEO_EXTENSION_COMMAND_DESC +{ + UINT NodeMask; + GUID CommandId; +} D3D12_VIDEO_EXTENSION_COMMAND_DESC; + +[uuid(79A2E5FB-CCD2-469A-9FDE-195D10951F7E), object, local, pointer_default(unique)] +interface ID3D12VideoDecoder1 + : ID3D12VideoDecoder +{ + HRESULT GetProtectedResourceSession( + [in] REFIID riid, // Expected: ID3D12ProtectedResourceSession + [out, iid_is(riid), annotation("_COM_Outptr_opt_")] void** ppProtectedSession); +} + +[uuid(DA1D98C5-539F-41B2-BF6B-1198A03B6D26), object, local, pointer_default(unique)] +interface ID3D12VideoDecoderHeap1 + : ID3D12VideoDecoderHeap +{ + HRESULT GetProtectedResourceSession( + [in] REFIID riid, // Expected: ID3D12ProtectedResourceSession + [out, iid_is(riid), annotation("_COM_Outptr_opt_")] void** ppProtectedSession); +} + +[uuid(F3CFE615-553F-425C-86D8-EE8C1B1FB01C), object, local, pointer_default(unique)] +interface ID3D12VideoProcessor1 + : ID3D12VideoProcessor +{ + HRESULT GetProtectedResourceSession( + [in] REFIID riid, // Expected: ID3D12ProtectedResourceSession + [out, iid_is(riid), annotation("_COM_Outptr_opt_")] void** ppProtectedSession); +} + +[uuid(554E41E8-AE8E-4A8C-B7D2-5B4F274A30E4), object, local, pointer_default(unique)] +interface ID3D12VideoExtensionCommand + : ID3D12Pageable +{ + D3D12_VIDEO_EXTENSION_COMMAND_DESC GetDesc(); + + HRESULT GetProtectedResourceSession( + [in] REFIID riid, // Expected: ID3D12ProtectedResourceSession + [out, iid_is(riid), annotation("_COM_Outptr_opt_")] void** ppProtectedSession); +} + +[uuid(F019AC49-F838-4A95-9B17-579437C8F513), object, local, pointer_default(unique)] +interface ID3D12VideoDevice2 + : ID3D12VideoDevice1 +{ + HRESULT CreateVideoDecoder1( + [annotation("_In_")] const D3D12_VIDEO_DECODER_DESC* pDesc, + [annotation("_In_opt_")] ID3D12ProtectedResourceSession *pProtectedResourceSession, + [annotation("_In_")] REFIID riid, // Expected: IID_ID3D12VideoDecoder1, + [out, iid_is(riid), annotation("_COM_Outptr_")] void** ppVideoDecoder + ); + + HRESULT CreateVideoDecoderHeap1( + [annotation("_In_")] const D3D12_VIDEO_DECODER_HEAP_DESC* pVideoDecoderHeapDesc, + [annotation("_In_opt_")] ID3D12ProtectedResourceSession *pProtectedResourceSession, + [annotation("_In_")] REFIID riid, // Expected: IID_ID3D12VideoDecoderHeap1, + [out, iid_is(riid), annotation("_COM_Outptr_")] void** ppVideoDecoderHeap + ); + + HRESULT CreateVideoProcessor1( + UINT NodeMask, + [annotation("_In_")] const D3D12_VIDEO_PROCESS_OUTPUT_STREAM_DESC* pOutputStreamDesc, + UINT NumInputStreamDescs, + [annotation("_In_reads_(NumInputStreamDescs)")]const D3D12_VIDEO_PROCESS_INPUT_STREAM_DESC *pInputStreamDescs, + [annotation("_In_opt_")] ID3D12ProtectedResourceSession *pProtectedResourceSession, + [annotation("_In_")] REFIID riid, // Expected: IID_ID3D12VideoProcessor1, + [out, iid_is(riid), annotation("_COM_Outptr_")] void **ppVideoProcessor + ); + + HRESULT CreateVideoExtensionCommand( + [annotation("_In_")] const D3D12_VIDEO_EXTENSION_COMMAND_DESC* pDesc, + [annotation("_In_reads_bytes_(CreationParametersDataSizeInBytes)")] const void* pCreationParameters, + SIZE_T CreationParametersDataSizeInBytes, + [annotation("_In_opt_")] ID3D12ProtectedResourceSession* pProtectedResourceSession, + [annotation("_In_")] REFIID riid, // Expected: IID_ID3D12VideoExtensionCommand, + [annotation("_COM_Outptr_")] void** ppVideoExtensionCommand); + + HRESULT ExecuteExtensionCommand( + [annotation("_In_")] ID3D12VideoExtensionCommand* pExtensionCommand, + [annotation("_In_reads_bytes_(ExecutionParametersSizeInBytes)")] const void *pExecutionParameters, + SIZE_T ExecutionParametersSizeInBytes, + [annotation("_Out_writes_bytes_(OutputDataSizeInBytes)")] void *pOutputData, + SIZE_T OutputDataSizeInBytes + ); +} + +[uuid(6e120880-c114-4153-8036-d247051e1729), object, local, pointer_default(unique)] +interface ID3D12VideoDecodeCommandList2 + : ID3D12VideoDecodeCommandList1 +{ + void SetProtectedResourceSession( + [annotation("_In_opt_")]ID3D12ProtectedResourceSession *pProtectedResourceSession + ); + + void InitializeExtensionCommand( + [annotation("_In_")] ID3D12VideoExtensionCommand* pExtensionCommand, + [annotation("_In_reads_bytes_(InitializationParametersSizeInBytes)")] const void *pInitializationParameters, + SIZE_T InitializationParametersSizeInBytes); + + void ExecuteExtensionCommand( + [annotation("_In_")] ID3D12VideoExtensionCommand* pExtensionCommand, + [annotation("_In_reads_bytes_(ExecutionParametersSizeInBytes)")] const void *pExecutionParameters, + SIZE_T ExecutionParametersSizeInBytes); +} + +[uuid(2aee8c37-9562-42da-8abf-61efeb2e4513), object, local, pointer_default(unique)] +interface ID3D12VideoDecodeCommandList3 + : ID3D12VideoDecodeCommandList2 +{ + void Barrier( + UINT32 NumBarrierGroups, + [annotation("_In_reads_(NumBarrierGroups)")] const D3D12_BARRIER_GROUP *pBarrierGroups + ); +} + +[uuid(a9b3e23c-7d4f-4a90-b6e1-3c8a0f5714d2), object, local, pointer_default(unique)] +interface ID3D12VideoDecodeCommandList4 + : ID3D12VideoDecodeCommandList3 +{ + void WaitBarrier( + [annotation("_In_")] UINT NumBarrierGroups, + [annotation("_In_reads_(NumBarrierGroups)")] const D3D12_BARRIER_GROUP *pBarrierGroups, + [annotation("_In_")] UINT NumFences, + [annotation("_In_reads_(NumFences)")] ID3D12Fence * const *ppFences, + [annotation("_In_reads_(NumFences)")] const UINT64 *pFenceValues); + + void SignalBarrier( + [annotation("_In_")] UINT NumBarrierGroups, + [annotation("_In_reads_(NumBarrierGroups)")] const D3D12_BARRIER_GROUP *pBarrierGroups, + [annotation("_In_")] ID3D12Fence *pFence, + [annotation("_In_")] UINT64 FenceValue); +} + +[uuid(a5b45105-070b-4207-bd73-5c32ef745f9e), object, local, pointer_default(unique)] +interface ID3D12VideoDecodeCommandListPreview + : ID3D12VideoDecodeCommandList4 +{ +} + + +[uuid(db525ae4-6ad6-473c-baa7-59b2e37082e4), object, local, pointer_default(unique)] +interface ID3D12VideoProcessCommandList2 + : ID3D12VideoProcessCommandList1 +{ + + void SetProtectedResourceSession( + [annotation("_In_opt_")]ID3D12ProtectedResourceSession *pProtectedResourceSession + ); + + void InitializeExtensionCommand( + [annotation("_In_")] ID3D12VideoExtensionCommand* pExtensionCommand, + [annotation("_In_reads_bytes_(InitializationParametersSizeInBytes)")] const void *pInitializationParameters, + SIZE_T InitializationParametersSizeInBytes); + + void ExecuteExtensionCommand( + [annotation("_In_")] ID3D12VideoExtensionCommand* pExtensionCommand, + [annotation("_In_reads_bytes_(ExecutionParametersSizeInBytes)")] const void *pExecutionParameters, + SIZE_T ExecutionParametersSizeInBytes); +} + +[uuid(1a0a4ca4-9f08-40ce-9558-b411fd2666ff), object, local, pointer_default(unique)] +interface ID3D12VideoProcessCommandList3 + : ID3D12VideoProcessCommandList2 +{ + void Barrier( + UINT32 NumBarrierGroups, + [annotation("_In_reads_(NumBarrierGroups)")] const D3D12_BARRIER_GROUP *pBarrierGroups + ); +} + +[uuid(e7fc6a4b-8d2c-4e19-a5f3-7b91d0c28e56), object, local, pointer_default(unique)] +interface ID3D12VideoProcessCommandList4 + : ID3D12VideoProcessCommandList3 +{ + void WaitBarrier( + [annotation("_In_")] UINT NumBarrierGroups, + [annotation("_In_reads_(NumBarrierGroups)")] const D3D12_BARRIER_GROUP *pBarrierGroups, + [annotation("_In_")] UINT NumFences, + [annotation("_In_reads_(NumFences)")] ID3D12Fence * const *ppFences, + [annotation("_In_reads_(NumFences)")] const UINT64 *pFenceValues); + + void SignalBarrier( + [annotation("_In_")] UINT NumBarrierGroups, + [annotation("_In_reads_(NumBarrierGroups)")] const D3D12_BARRIER_GROUP *pBarrierGroups, + [annotation("_In_")] ID3D12Fence *pFence, + [annotation("_In_")] UINT64 FenceValue); +} + +[uuid(e1887cb5-d07c-4789-a572-f60b1c48c854), object, local, pointer_default(unique)] +interface ID3D12VideoProcessCommandListPreview + : ID3D12VideoProcessCommandList4 +{ +} + + +[uuid(94971eca-2bdb-4769-88cf-3675ea757ebc), object, local, pointer_default(unique)] +interface ID3D12VideoEncodeCommandList1 + : ID3D12VideoEncodeCommandList +{ + void InitializeExtensionCommand( + [annotation("_In_")] ID3D12VideoExtensionCommand* pExtensionCommand, + [annotation("_In_reads_bytes_(InitializationParametersSizeInBytes)")] const void *pInitializationParameters, + SIZE_T InitializationParametersSizeInBytes); + + void ExecuteExtensionCommand( + [annotation("_In_")] ID3D12VideoExtensionCommand* pExtensionCommand, + [annotation("_In_reads_bytes_(ExecutionParametersSizeInBytes)")] const void *pExecutionParameters, + SIZE_T ExecutionParametersSizeInBytes); +} + +cpp_quote("DEFINE_GUID(D3D12_VIDEO_DECODE_PROFILE_MPEG2, 0xee27417f, 0x5e28, 0x4e65, 0xbe, 0xea, 0x1d, 0x26, 0xb5, 0x08, 0xad, 0xc9); ") +cpp_quote("DEFINE_GUID(D3D12_VIDEO_DECODE_PROFILE_MPEG1_AND_MPEG2, 0x86695f12, 0x340e, 0x4f04, 0x9f, 0xd3, 0x92, 0x53, 0xdd, 0x32, 0x74, 0x60); ") +cpp_quote("DEFINE_GUID(D3D12_VIDEO_DECODE_PROFILE_H264, 0x1b81be68, 0xa0c7, 0x11d3, 0xb9, 0x84, 0x00, 0xc0, 0x4f, 0x2e, 0x73, 0xc5);") +cpp_quote("DEFINE_GUID(D3D12_VIDEO_DECODE_PROFILE_H264_STEREO_PROGRESSIVE, 0xd79be8da, 0x0cf1, 0x4c81, 0xb8, 0x2a, 0x69, 0xa4, 0xe2, 0x36, 0xf4, 0x3d);") +cpp_quote("DEFINE_GUID(D3D12_VIDEO_DECODE_PROFILE_H264_STEREO, 0xf9aaccbb, 0xc2b6, 0x4cfc, 0x87, 0x79, 0x57, 0x07, 0xb1, 0x76, 0x05, 0x52);") +cpp_quote("DEFINE_GUID(D3D12_VIDEO_DECODE_PROFILE_H264_MULTIVIEW, 0x705b9d82, 0x76cf, 0x49d6, 0xb7, 0xe6, 0xac, 0x88, 0x72, 0xdb, 0x01, 0x3c);") +cpp_quote("DEFINE_GUID(D3D12_VIDEO_DECODE_PROFILE_VC1, 0x1b81beA3, 0xa0c7, 0x11d3, 0xb9, 0x84, 0x00, 0xc0, 0x4f, 0x2e, 0x73, 0xc5);") +cpp_quote("DEFINE_GUID(D3D12_VIDEO_DECODE_PROFILE_VC1_D2010, 0x1b81beA4, 0xa0c7, 0x11d3, 0xb9, 0x84, 0x00, 0xc0, 0x4f, 0x2e, 0x73, 0xc5);") +cpp_quote("DEFINE_GUID(D3D12_VIDEO_DECODE_PROFILE_MPEG4PT2_SIMPLE, 0xefd64d74, 0xc9e8,0x41d7,0xa5,0xe9,0xe9,0xb0,0xe3,0x9f,0xa3,0x19);") +cpp_quote("DEFINE_GUID(D3D12_VIDEO_DECODE_PROFILE_MPEG4PT2_ADVSIMPLE_NOGMC, 0xed418a9f, 0x010d, 0x4eda, 0x9a, 0xe3, 0x9a, 0x65, 0x35, 0x8d, 0x8d, 0x2e);") +cpp_quote("DEFINE_GUID(D3D12_VIDEO_DECODE_PROFILE_HEVC_MAIN, 0x5b11d51b, 0x2f4c, 0x4452, 0xbc, 0xc3, 0x09, 0xf2, 0xa1, 0x16, 0x0c, 0xc0);") +cpp_quote("DEFINE_GUID(D3D12_VIDEO_DECODE_PROFILE_HEVC_MAIN10, 0x107af0e0, 0xef1a, 0x4d19, 0xab, 0xa8, 0x67, 0xa1, 0x63, 0x07, 0x3d, 0x13);") +cpp_quote("DEFINE_GUID(D3D12_VIDEO_DECODE_PROFILE_HEVC_MONOCHROME, 0x0685b993, 0x3d8c, 0x43a0, 0x8b, 0x28, 0xd7, 0x4c, 0x2d, 0x68, 0x99, 0xa4);") +cpp_quote("DEFINE_GUID(D3D12_VIDEO_DECODE_PROFILE_HEVC_MONOCHROME10, 0x142a1d0f, 0x69dd, 0x4ec9, 0x85, 0x91, 0xb1, 0x2f, 0xfc, 0xb9, 0x1a, 0x29);") +cpp_quote("DEFINE_GUID(D3D12_VIDEO_DECODE_PROFILE_HEVC_MAIN12, 0x1a72925f, 0x0c2c, 0x4f15, 0x96, 0xfb, 0xb1, 0x7d, 0x14, 0x73, 0x60, 0x3f);") +cpp_quote("DEFINE_GUID(D3D12_VIDEO_DECODE_PROFILE_HEVC_MAIN10_422, 0x0bac4fe5, 0x1532, 0x4429, 0xa8, 0x54, 0xf8, 0x4d, 0xe0, 0x49, 0x53, 0xdb);") +cpp_quote("DEFINE_GUID(D3D12_VIDEO_DECODE_PROFILE_HEVC_MAIN12_422, 0x55bcac81, 0xf311, 0x4093, 0xa7, 0xd0, 0x1c, 0xbc, 0x0b, 0x84, 0x9b, 0xee);") +cpp_quote("DEFINE_GUID(D3D12_VIDEO_DECODE_PROFILE_HEVC_MAIN_444, 0x4008018f, 0xf537, 0x4b36, 0x98, 0xcf, 0x61, 0xaf, 0x8a, 0x2c, 0x1a, 0x33);") +cpp_quote("DEFINE_GUID(D3D12_VIDEO_DECODE_PROFILE_HEVC_MAIN10_EXT, 0x9cc55490, 0xe37c, 0x4932, 0x86, 0x84, 0x49, 0x20, 0xf9, 0xf6, 0x40, 0x9c);") +cpp_quote("DEFINE_GUID(D3D12_VIDEO_DECODE_PROFILE_HEVC_MAIN10_444, 0x0dabeffa, 0x4458, 0x4602, 0xbc, 0x03, 0x07, 0x95, 0x65, 0x9d, 0x61, 0x7c);") +cpp_quote("DEFINE_GUID(D3D12_VIDEO_DECODE_PROFILE_HEVC_MAIN12_444, 0x9798634d, 0xfe9d, 0x48e5, 0xb4, 0xda, 0xdb, 0xec, 0x45, 0xb3, 0xdf, 0x01);") +cpp_quote("DEFINE_GUID(D3D12_VIDEO_DECODE_PROFILE_HEVC_MAIN16, 0xa4fbdbb0, 0xa113, 0x482b, 0xa2, 0x32, 0x63, 0x5c, 0xc0, 0x69, 0x7f, 0x6d);") +cpp_quote("DEFINE_GUID(D3D12_VIDEO_DECODE_PROFILE_VP9, 0x463707f8, 0xa1d0, 0x4585, 0x87, 0x6d, 0x83, 0xaa, 0x6d, 0x60, 0xb8, 0x9e);") +cpp_quote("DEFINE_GUID(D3D12_VIDEO_DECODE_PROFILE_VP9_10BIT_PROFILE2, 0xa4c749ef, 0x6ecf, 0x48aa, 0x84, 0x48, 0x50, 0xa7, 0xa1, 0x16, 0x5f, 0xf7);") +cpp_quote("DEFINE_GUID(D3D12_VIDEO_DECODE_PROFILE_VP8, 0x90b899ea, 0x3a62, 0x4705, 0x88, 0xb3, 0x8d, 0xf0, 0x4b, 0x27, 0x44, 0xe7);") +cpp_quote("DEFINE_GUID(D3D12_VIDEO_DECODE_PROFILE_AV1_PROFILE0, 0xb8be4ccb, 0xcf53, 0x46ba, 0x8d, 0x59, 0xd6, 0xb8, 0xa6, 0xda, 0x5d, 0x2a);") +cpp_quote("DEFINE_GUID(D3D12_VIDEO_DECODE_PROFILE_AV1_PROFILE1, 0x6936ff0f, 0x45b1, 0x4163, 0x9c, 0xc1, 0x64, 0x6e, 0xf6, 0x94, 0x61, 0x08);") +cpp_quote("DEFINE_GUID(D3D12_VIDEO_DECODE_PROFILE_AV1_PROFILE2, 0x0c5f2aa1, 0xe541, 0x4089, 0xbb, 0x7b, 0x98, 0x11, 0x0a, 0x19, 0xd7, 0xc8);") +cpp_quote("DEFINE_GUID(D3D12_VIDEO_DECODE_PROFILE_AV1_12BIT_PROFILE2, 0x17127009, 0xa00f, 0x4ce1, 0x99, 0x4e, 0xbf, 0x40, 0x81, 0xf6, 0xf3, 0xf0);") +cpp_quote("DEFINE_GUID(D3D12_VIDEO_DECODE_PROFILE_AV1_12BIT_PROFILE2_420, 0x2d80bed6, 0x9cac, 0x4835, 0x9e, 0x91, 0x32, 0x7b, 0xbc, 0x4f, 0x9e, 0xe8);") +cpp_quote("DEFINE_GUID(D3D12_VIDEO_DECODE_PROFILE_MJPEG_VLD_420, 0x725cb506, 0xc29, 0x43c4, 0x94, 0x40, 0x8e, 0x93, 0x97, 0x90, 0x3a, 0x4); ") +cpp_quote("DEFINE_GUID(D3D12_VIDEO_DECODE_PROFILE_MJPEG_VLD_422, 0x5b77b9cd, 0x1a35, 0x4c30, 0x9f, 0xd8, 0xef, 0x4b, 0x60, 0xc0, 0x35, 0xdd); ") +cpp_quote("DEFINE_GUID(D3D12_VIDEO_DECODE_PROFILE_MJPEG_VLD_444, 0xd95161f9, 0xd44, 0x47e6, 0xbc, 0xf5, 0x1b, 0xfb, 0xfb, 0x26, 0x8f, 0x97); ") +cpp_quote("DEFINE_GUID(D3D12_VIDEO_DECODE_PROFILE_MJPEG_VLD_4444, 0xc91748d5, 0xfd18, 0x4aca, 0x9d, 0xb3, 0x3a, 0x66, 0x34, 0xab, 0x54, 0x7d); ") +cpp_quote("DEFINE_GUID(D3D12_VIDEO_DECODE_PROFILE_JPEG_VLD_420, 0xcf782c83, 0xbef5, 0x4a2c, 0x87, 0xcb, 0x60, 0x19, 0xe7, 0xb1, 0x75, 0xac); ") +cpp_quote("DEFINE_GUID(D3D12_VIDEO_DECODE_PROFILE_JPEG_VLD_422, 0xf04df417, 0xeee2, 0x4067, 0xa7, 0x78, 0xf3, 0x5c, 0x15, 0xab, 0x97, 0x21); ") +cpp_quote("DEFINE_GUID(D3D12_VIDEO_DECODE_PROFILE_JPEG_VLD_444, 0x4cd00e17, 0x89ba, 0x48ef, 0xb9, 0xf9, 0xed, 0xcb, 0x82, 0x71, 0x3f, 0x65);") +cpp_quote("DEFINE_GUID(D3D12_VIDEO_DECODE_PROFILE_APV_VLD_422_10, 0x226a709d, 0xae12, 0x44c5, 0xba, 0x21, 0x16, 0x4f, 0xee, 0xb7, 0xf9, 0xb6);") +cpp_quote("DEFINE_GUID(D3D12_VIDEO_DECODE_PROFILE_APV_VLD_422_12, 0xf6f152ad, 0x94e5, 0x4bfa, 0x92, 0x27, 0x67, 0x6c, 0xdd, 0xef, 0xf4, 0x2b);") +cpp_quote("DEFINE_GUID(D3D12_VIDEO_DECODE_PROFILE_APV_VLD_444_10, 0x6a4a8d7d, 0x7610, 0x469f, 0x85, 0x5f, 0x39, 0xf1, 0x30, 0x51, 0xc0, 0x13);") +cpp_quote("DEFINE_GUID(D3D12_VIDEO_DECODE_PROFILE_APV_VLD_444_12, 0xf1039a1c, 0xe208, 0x45c1, 0x95, 0x2c, 0x04, 0x08, 0x41, 0xb6, 0x76, 0x67);") +cpp_quote("DEFINE_GUID(D3D12_VIDEO_DECODE_PROFILE_APV_VLD_4444_10, 0xc83799b9, 0x9655, 0x4b95, 0x80, 0x08, 0x56, 0xa3, 0x22, 0xce, 0x5d, 0x81);") +cpp_quote("DEFINE_GUID(D3D12_VIDEO_DECODE_PROFILE_APV_VLD_4444_12, 0x6a763ee3, 0x4d05, 0x47fe, 0xa4, 0x29, 0x72, 0x34, 0x74, 0xb6, 0x9d, 0x7c);") +cpp_quote("DEFINE_GUID(D3D12_VIDEO_DECODE_PROFILE_APV_VLD_400_10, 0x37148862, 0x6bd6, 0x4618, 0x82, 0x93, 0x77, 0x7b, 0x68, 0x6b, 0x08, 0x24);") + +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// Video Encoder +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + +typedef enum D3D12_VIDEO_ENCODER_AV1_PROFILE +{ + D3D12_VIDEO_ENCODER_AV1_PROFILE_MAIN = 0, + D3D12_VIDEO_ENCODER_AV1_PROFILE_HIGH = 1, + D3D12_VIDEO_ENCODER_AV1_PROFILE_PROFESSIONAL = 2, +} D3D12_VIDEO_ENCODER_AV1_PROFILE; + +typedef enum D3D12_VIDEO_ENCODER_AV1_LEVELS +{ // These values are defined according to the AV1 codec standard spec + D3D12_VIDEO_ENCODER_AV1_LEVELS_2_0 = 0, + D3D12_VIDEO_ENCODER_AV1_LEVELS_2_1 = 1, + D3D12_VIDEO_ENCODER_AV1_LEVELS_2_2 = 2, + D3D12_VIDEO_ENCODER_AV1_LEVELS_2_3 = 3, + D3D12_VIDEO_ENCODER_AV1_LEVELS_3_0 = 4, + D3D12_VIDEO_ENCODER_AV1_LEVELS_3_1 = 5, + D3D12_VIDEO_ENCODER_AV1_LEVELS_3_2 = 6, + D3D12_VIDEO_ENCODER_AV1_LEVELS_3_3 = 7, + D3D12_VIDEO_ENCODER_AV1_LEVELS_4_0 = 8, + D3D12_VIDEO_ENCODER_AV1_LEVELS_4_1 = 9, + D3D12_VIDEO_ENCODER_AV1_LEVELS_4_2 = 10, + D3D12_VIDEO_ENCODER_AV1_LEVELS_4_3 = 11, + D3D12_VIDEO_ENCODER_AV1_LEVELS_5_0 = 12, + D3D12_VIDEO_ENCODER_AV1_LEVELS_5_1 = 13, + D3D12_VIDEO_ENCODER_AV1_LEVELS_5_2 = 14, + D3D12_VIDEO_ENCODER_AV1_LEVELS_5_3 = 15, + D3D12_VIDEO_ENCODER_AV1_LEVELS_6_0 = 16, + D3D12_VIDEO_ENCODER_AV1_LEVELS_6_1 = 17, + D3D12_VIDEO_ENCODER_AV1_LEVELS_6_2 = 18, + D3D12_VIDEO_ENCODER_AV1_LEVELS_6_3 = 19, + D3D12_VIDEO_ENCODER_AV1_LEVELS_7_0 = 20, + D3D12_VIDEO_ENCODER_AV1_LEVELS_7_1 = 21, + D3D12_VIDEO_ENCODER_AV1_LEVELS_7_2 = 22, + D3D12_VIDEO_ENCODER_AV1_LEVELS_7_3 = 23, +} D3D12_VIDEO_ENCODER_AV1_LEVELS; + +typedef enum D3D12_VIDEO_ENCODER_AV1_TIER +{ + D3D12_VIDEO_ENCODER_AV1_TIER_MAIN = 0, + D3D12_VIDEO_ENCODER_AV1_TIER_HIGH = 1, +} D3D12_VIDEO_ENCODER_AV1_TIER; + +typedef struct D3D12_VIDEO_ENCODER_AV1_LEVEL_TIER_CONSTRAINTS +{ + D3D12_VIDEO_ENCODER_AV1_LEVELS Level; + D3D12_VIDEO_ENCODER_AV1_TIER Tier; +} D3D12_VIDEO_ENCODER_AV1_LEVEL_TIER_CONSTRAINTS; + +typedef enum D3D12_VIDEO_ENCODER_AV1_FEATURE_FLAGS +{ + D3D12_VIDEO_ENCODER_AV1_FEATURE_FLAG_NONE = 0x0, + D3D12_VIDEO_ENCODER_AV1_FEATURE_FLAG_128x128_SUPERBLOCK = 0x1, + D3D12_VIDEO_ENCODER_AV1_FEATURE_FLAG_FILTER_INTRA = 0x2, + D3D12_VIDEO_ENCODER_AV1_FEATURE_FLAG_INTRA_EDGE_FILTER = 0x4, + D3D12_VIDEO_ENCODER_AV1_FEATURE_FLAG_INTERINTRA_COMPOUND = 0x8, + D3D12_VIDEO_ENCODER_AV1_FEATURE_FLAG_MASKED_COMPOUND = 0x10, + D3D12_VIDEO_ENCODER_AV1_FEATURE_FLAG_WARPED_MOTION = 0x20, + D3D12_VIDEO_ENCODER_AV1_FEATURE_FLAG_DUAL_FILTER = 0x40, + D3D12_VIDEO_ENCODER_AV1_FEATURE_FLAG_JNT_COMP = 0x80, + D3D12_VIDEO_ENCODER_AV1_FEATURE_FLAG_FORCED_INTEGER_MOTION_VECTORS = 0x100, + D3D12_VIDEO_ENCODER_AV1_FEATURE_FLAG_SUPER_RESOLUTION = 0x200, + D3D12_VIDEO_ENCODER_AV1_FEATURE_FLAG_LOOP_RESTORATION_FILTER = 0x400, + D3D12_VIDEO_ENCODER_AV1_FEATURE_FLAG_PALETTE_ENCODING = 0x800, + D3D12_VIDEO_ENCODER_AV1_FEATURE_FLAG_CDEF_FILTERING = 0x1000, + D3D12_VIDEO_ENCODER_AV1_FEATURE_FLAG_INTRA_BLOCK_COPY = 0x2000, + D3D12_VIDEO_ENCODER_AV1_FEATURE_FLAG_FRAME_REFERENCE_MOTION_VECTORS = 0x4000, + D3D12_VIDEO_ENCODER_AV1_FEATURE_FLAG_ORDER_HINT_TOOLS = 0x8000, + D3D12_VIDEO_ENCODER_AV1_FEATURE_FLAG_AUTO_SEGMENTATION = 0x10000, + D3D12_VIDEO_ENCODER_AV1_FEATURE_FLAG_CUSTOM_SEGMENTATION = 0x20000, + D3D12_VIDEO_ENCODER_AV1_FEATURE_FLAG_LOOP_FILTER_DELTAS = 0x40000, + D3D12_VIDEO_ENCODER_AV1_FEATURE_FLAG_QUANTIZATION_DELTAS = 0x80000, + D3D12_VIDEO_ENCODER_AV1_FEATURE_FLAG_QUANTIZATION_MATRIX = 0x100000, + D3D12_VIDEO_ENCODER_AV1_FEATURE_FLAG_REDUCED_TX_SET = 0x200000, + D3D12_VIDEO_ENCODER_AV1_FEATURE_FLAG_MOTION_MODE_SWITCHABLE = 0x400000, + D3D12_VIDEO_ENCODER_AV1_FEATURE_FLAG_ALLOW_HIGH_PRECISION_MV = 0x800000, + D3D12_VIDEO_ENCODER_AV1_FEATURE_FLAG_SKIP_MODE_PRESENT = 0x1000000, + D3D12_VIDEO_ENCODER_AV1_FEATURE_FLAG_DELTA_LF_PARAMS = 0x2000000, + D3D12_VIDEO_ENCODER_AV1_FEATURE_FLAG_DISABLE_CDF_UPDATE_UNSUPPORTED = 0x4000000, +} D3D12_VIDEO_ENCODER_AV1_FEATURE_FLAGS; +cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_VIDEO_ENCODER_AV1_FEATURE_FLAGS)") + +typedef enum D3D12_VIDEO_ENCODER_AV1_TX_MODE { + D3D12_VIDEO_ENCODER_AV1_TX_MODE_ONLY4x4 = 0, + D3D12_VIDEO_ENCODER_AV1_TX_MODE_LARGEST = 1, + D3D12_VIDEO_ENCODER_AV1_TX_MODE_SELECT = 2, +} D3D12_VIDEO_ENCODER_AV1_TX_MODE; + +typedef enum D3D12_VIDEO_ENCODER_AV1_TX_MODE_FLAGS { + D3D12_VIDEO_ENCODER_AV1_TX_MODE_FLAG_NONE = 0x0, + D3D12_VIDEO_ENCODER_AV1_TX_MODE_FLAG_ONLY4x4 = (1 << D3D12_VIDEO_ENCODER_AV1_TX_MODE_ONLY4x4), + D3D12_VIDEO_ENCODER_AV1_TX_MODE_FLAG_LARGEST = (1 << D3D12_VIDEO_ENCODER_AV1_TX_MODE_LARGEST), + D3D12_VIDEO_ENCODER_AV1_TX_MODE_FLAG_SELECT = (1 << D3D12_VIDEO_ENCODER_AV1_TX_MODE_SELECT), +} D3D12_VIDEO_ENCODER_AV1_TX_MODE_FLAGS; +cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_VIDEO_ENCODER_AV1_TX_MODE_FLAGS)") + +typedef enum D3D12_VIDEO_ENCODER_AV1_INTERPOLATION_FILTERS { + D3D12_VIDEO_ENCODER_AV1_INTERPOLATION_FILTERS_EIGHTTAP = 0, + D3D12_VIDEO_ENCODER_AV1_INTERPOLATION_FILTERS_EIGHTTAP_SMOOTH = 1, + D3D12_VIDEO_ENCODER_AV1_INTERPOLATION_FILTERS_EIGHTTAP_SHARP = 2, + D3D12_VIDEO_ENCODER_AV1_INTERPOLATION_FILTERS_BILINEAR = 3, + D3D12_VIDEO_ENCODER_AV1_INTERPOLATION_FILTERS_SWITCHABLE = 4, +} D3D12_VIDEO_ENCODER_AV1_INTERPOLATION_FILTERS; + +typedef enum D3D12_VIDEO_ENCODER_AV1_INTERPOLATION_FILTERS_FLAGS { + D3D12_VIDEO_ENCODER_AV1_INTERPOLATION_FILTERS_FLAG_NONE = 0x0, + D3D12_VIDEO_ENCODER_AV1_INTERPOLATION_FILTERS_FLAG_EIGHTTAP = (1 << D3D12_VIDEO_ENCODER_AV1_INTERPOLATION_FILTERS_EIGHTTAP), + D3D12_VIDEO_ENCODER_AV1_INTERPOLATION_FILTERS_FLAG_EIGHTTAP_SMOOTH = (1 << D3D12_VIDEO_ENCODER_AV1_INTERPOLATION_FILTERS_EIGHTTAP_SMOOTH), + D3D12_VIDEO_ENCODER_AV1_INTERPOLATION_FILTERS_FLAG_EIGHTTAP_SHARP = (1 << D3D12_VIDEO_ENCODER_AV1_INTERPOLATION_FILTERS_EIGHTTAP_SHARP), + D3D12_VIDEO_ENCODER_AV1_INTERPOLATION_FILTERS_FLAG_BILINEAR = (1 << D3D12_VIDEO_ENCODER_AV1_INTERPOLATION_FILTERS_BILINEAR), + D3D12_VIDEO_ENCODER_AV1_INTERPOLATION_FILTERS_FLAG_SWITCHABLE = (1 << D3D12_VIDEO_ENCODER_AV1_INTERPOLATION_FILTERS_SWITCHABLE), +} D3D12_VIDEO_ENCODER_AV1_INTERPOLATION_FILTERS_FLAGS; +cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_VIDEO_ENCODER_AV1_INTERPOLATION_FILTERS_FLAGS)") + +typedef enum D3D12_VIDEO_ENCODER_AV1_SEGMENTATION_BLOCK_SIZE { + D3D12_VIDEO_ENCODER_AV1_SEGMENTATION_BLOCK_SIZE_4x4 = 0, + D3D12_VIDEO_ENCODER_AV1_SEGMENTATION_BLOCK_SIZE_8x8 = 1, + D3D12_VIDEO_ENCODER_AV1_SEGMENTATION_BLOCK_SIZE_16x16 = 2, + D3D12_VIDEO_ENCODER_AV1_SEGMENTATION_BLOCK_SIZE_32x32 = 3, + D3D12_VIDEO_ENCODER_AV1_SEGMENTATION_BLOCK_SIZE_64x64 = 4, +} D3D12_VIDEO_ENCODER_AV1_SEGMENTATION_BLOCK_SIZE; + +typedef enum D3D12_VIDEO_ENCODER_AV1_SEGMENTATION_MODE { + D3D12_VIDEO_ENCODER_AV1_SEGMENTATION_MODE_DISABLED = 0, + D3D12_VIDEO_ENCODER_AV1_SEGMENTATION_MODE_ALT_Q = 1, + D3D12_VIDEO_ENCODER_AV1_SEGMENTATION_MODE_ALT_LF_Y_V = 2, + D3D12_VIDEO_ENCODER_AV1_SEGMENTATION_MODE_ALT_LF_Y_H = 3, + D3D12_VIDEO_ENCODER_AV1_SEGMENTATION_MODE_ALT_LF_U = 4, + D3D12_VIDEO_ENCODER_AV1_SEGMENTATION_MODE_ALT_LF_V = 5, + D3D12_VIDEO_ENCODER_AV1_SEGMENTATION_MODE_ALT_REF_FRAME = 6, + D3D12_VIDEO_ENCODER_AV1_SEGMENTATION_MODE_ALT_SKIP = 7, + D3D12_VIDEO_ENCODER_AV1_SEGMENTATION_MODE_ALT_GLOBALMV = 8, +} D3D12_VIDEO_ENCODER_AV1_SEGMENTATION_MODE; + +typedef enum D3D12_VIDEO_ENCODER_AV1_SEGMENTATION_MODE_FLAGS { + D3D12_VIDEO_ENCODER_AV1_SEGMENTATION_MODE_FLAG_NONE = 0, + D3D12_VIDEO_ENCODER_AV1_SEGMENTATION_MODE_FLAG_DISABLED = (1 << D3D12_VIDEO_ENCODER_AV1_SEGMENTATION_MODE_DISABLED), + D3D12_VIDEO_ENCODER_AV1_SEGMENTATION_MODE_FLAG_ALT_Q = (1 << D3D12_VIDEO_ENCODER_AV1_SEGMENTATION_MODE_ALT_Q), + D3D12_VIDEO_ENCODER_AV1_SEGMENTATION_MODE_FLAG_ALT_LF_Y_V = (1 << D3D12_VIDEO_ENCODER_AV1_SEGMENTATION_MODE_ALT_LF_Y_V), + D3D12_VIDEO_ENCODER_AV1_SEGMENTATION_MODE_FLAG_ALT_LF_Y_H = (1 << D3D12_VIDEO_ENCODER_AV1_SEGMENTATION_MODE_ALT_LF_Y_H), + D3D12_VIDEO_ENCODER_AV1_SEGMENTATION_MODE_FLAG_ALT_LF_U = (1 << D3D12_VIDEO_ENCODER_AV1_SEGMENTATION_MODE_ALT_LF_U), + D3D12_VIDEO_ENCODER_AV1_SEGMENTATION_MODE_FLAG_ALT_LF_V = (1 << D3D12_VIDEO_ENCODER_AV1_SEGMENTATION_MODE_ALT_LF_V), + D3D12_VIDEO_ENCODER_AV1_SEGMENTATION_MODE_FLAG_REF_FRAME = (1 << D3D12_VIDEO_ENCODER_AV1_SEGMENTATION_MODE_ALT_REF_FRAME), + D3D12_VIDEO_ENCODER_AV1_SEGMENTATION_MODE_FLAG_ALT_SKIP = (1 << D3D12_VIDEO_ENCODER_AV1_SEGMENTATION_MODE_ALT_SKIP), + D3D12_VIDEO_ENCODER_AV1_SEGMENTATION_MODE_FLAG_ALT_GLOBALMV = (1 << D3D12_VIDEO_ENCODER_AV1_SEGMENTATION_MODE_ALT_GLOBALMV), +} D3D12_VIDEO_ENCODER_AV1_SEGMENTATION_MODE_FLAGS; +cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_VIDEO_ENCODER_AV1_SEGMENTATION_MODE_FLAGS)") + +typedef enum D3D12_VIDEO_ENCODER_AV1_RESTORATION_TYPE { + D3D12_VIDEO_ENCODER_AV1_RESTORATION_TYPE_DISABLED = 0, + D3D12_VIDEO_ENCODER_AV1_RESTORATION_TYPE_SWITCHABLE = 1, + D3D12_VIDEO_ENCODER_AV1_RESTORATION_TYPE_WIENER = 2, + D3D12_VIDEO_ENCODER_AV1_RESTORATION_TYPE_SGRPROJ = 3, +} D3D12_VIDEO_ENCODER_AV1_RESTORATION_TYPE; + +typedef enum D3D12_VIDEO_ENCODER_AV1_RESTORATION_TILESIZE { + D3D12_VIDEO_ENCODER_AV1_RESTORATION_TILESIZE_DISABLED = 0, + D3D12_VIDEO_ENCODER_AV1_RESTORATION_TILESIZE_32x32 = 1, + D3D12_VIDEO_ENCODER_AV1_RESTORATION_TILESIZE_64x64 = 2, + D3D12_VIDEO_ENCODER_AV1_RESTORATION_TILESIZE_128x128 = 3, + D3D12_VIDEO_ENCODER_AV1_RESTORATION_TILESIZE_256x256 = 4, +} D3D12_VIDEO_ENCODER_AV1_RESTORATION_TILESIZE; + +typedef enum D3D12_VIDEO_ENCODER_AV1_RESTORATION_SUPPORT_FLAGS { + D3D12_VIDEO_ENCODER_AV1_RESTORATION_SUPPORT_FLAG_NOT_SUPPORTED = 0x0, + D3D12_VIDEO_ENCODER_AV1_RESTORATION_SUPPORT_FLAG_32x32 = 0x1, + D3D12_VIDEO_ENCODER_AV1_RESTORATION_SUPPORT_FLAG_64x64 = 0x2, + D3D12_VIDEO_ENCODER_AV1_RESTORATION_SUPPORT_FLAG_128x128 = 0x4, + D3D12_VIDEO_ENCODER_AV1_RESTORATION_SUPPORT_FLAG_256x256 = 0x8, +} D3D12_VIDEO_ENCODER_AV1_RESTORATION_SUPPORT_FLAGS; +cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_VIDEO_ENCODER_AV1_RESTORATION_SUPPORT_FLAGS)") + +typedef enum D3D12_VIDEO_ENCODER_AV1_REFERENCE_WARPED_MOTION_TRANSFORMATION +{ + D3D12_VIDEO_ENCODER_AV1_REFERENCE_WARPED_MOTION_TRANSFORMATION_IDENTITY = 0, + D3D12_VIDEO_ENCODER_AV1_REFERENCE_WARPED_MOTION_TRANSFORMATION_TRANSLATION = 1, + D3D12_VIDEO_ENCODER_AV1_REFERENCE_WARPED_MOTION_TRANSFORMATION_ROTZOOM = 2, + D3D12_VIDEO_ENCODER_AV1_REFERENCE_WARPED_MOTION_TRANSFORMATION_AFFINE = 3, +} D3D12_VIDEO_ENCODER_AV1_REFERENCE_WARPED_MOTION_TRANSFORMATION; + +typedef enum D3D12_VIDEO_ENCODER_AV1_REFERENCE_WARPED_MOTION_TRANSFORMATION_FLAGS { + D3D12_VIDEO_ENCODER_AV1_REFERENCE_WARPED_MOTION_TRANSFORMATION_FLAG_NONE = 0, // None is supported, reference warp motion arguments are ignored and is_global syntax is false for all references + D3D12_VIDEO_ENCODER_AV1_REFERENCE_WARPED_MOTION_TRANSFORMATION_FLAG_IDENTITY = (1 << D3D12_VIDEO_ENCODER_AV1_REFERENCE_WARPED_MOTION_TRANSFORMATION_IDENTITY), + D3D12_VIDEO_ENCODER_AV1_REFERENCE_WARPED_MOTION_TRANSFORMATION_FLAG_TRANSLATION = (1 << D3D12_VIDEO_ENCODER_AV1_REFERENCE_WARPED_MOTION_TRANSFORMATION_TRANSLATION), + D3D12_VIDEO_ENCODER_AV1_REFERENCE_WARPED_MOTION_TRANSFORMATION_FLAG_ROTZOOM = (1 << D3D12_VIDEO_ENCODER_AV1_REFERENCE_WARPED_MOTION_TRANSFORMATION_ROTZOOM), + D3D12_VIDEO_ENCODER_AV1_REFERENCE_WARPED_MOTION_TRANSFORMATION_FLAG_AFFINE = (1 << D3D12_VIDEO_ENCODER_AV1_REFERENCE_WARPED_MOTION_TRANSFORMATION_AFFINE), +} D3D12_VIDEO_ENCODER_AV1_REFERENCE_WARPED_MOTION_TRANSFORMATION_FLAGS; +cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_VIDEO_ENCODER_AV1_REFERENCE_WARPED_MOTION_TRANSFORMATION_FLAGS)") + +typedef enum D3D12_VIDEO_ENCODER_AV1_POST_ENCODE_VALUES_FLAGS { + D3D12_VIDEO_ENCODER_AV1_POST_ENCODE_VALUES_FLAG_NONE = 0, + D3D12_VIDEO_ENCODER_AV1_POST_ENCODE_VALUES_FLAG_QUANTIZATION = 0x1, + D3D12_VIDEO_ENCODER_AV1_POST_ENCODE_VALUES_FLAG_QUANTIZATION_DELTA = 0x2, + D3D12_VIDEO_ENCODER_AV1_POST_ENCODE_VALUES_FLAG_LOOP_FILTER = 0x4, + D3D12_VIDEO_ENCODER_AV1_POST_ENCODE_VALUES_FLAG_LOOP_FILTER_DELTA = 0x8, + D3D12_VIDEO_ENCODER_AV1_POST_ENCODE_VALUES_FLAG_CDEF_DATA = 0x10, + D3D12_VIDEO_ENCODER_AV1_POST_ENCODE_VALUES_FLAG_CONTEXT_UPDATE_TILE_ID = 0x20, + D3D12_VIDEO_ENCODER_AV1_POST_ENCODE_VALUES_FLAG_COMPOUND_PREDICTION_MODE = 0x40, + D3D12_VIDEO_ENCODER_AV1_POST_ENCODE_VALUES_FLAG_PRIMARY_REF_FRAME = 0x80, + D3D12_VIDEO_ENCODER_AV1_POST_ENCODE_VALUES_FLAG_REFERENCE_INDICES = 0x100, +} D3D12_VIDEO_ENCODER_AV1_POST_ENCODE_VALUES_FLAGS; +cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_VIDEO_ENCODER_AV1_POST_ENCODE_VALUES_FLAGS)") + +typedef struct D3D12_VIDEO_ENCODER_AV1_CODEC_CONFIGURATION_SUPPORT { + D3D12_VIDEO_ENCODER_AV1_FEATURE_FLAGS SupportedFeatureFlags; + D3D12_VIDEO_ENCODER_AV1_FEATURE_FLAGS RequiredFeatureFlags; + D3D12_VIDEO_ENCODER_AV1_INTERPOLATION_FILTERS_FLAGS SupportedInterpolationFilters; + D3D12_VIDEO_ENCODER_AV1_RESTORATION_SUPPORT_FLAGS SupportedRestorationParams[3][3]; + D3D12_VIDEO_ENCODER_AV1_SEGMENTATION_MODE_FLAGS SupportedSegmentationModes; + D3D12_VIDEO_ENCODER_AV1_TX_MODE_FLAGS SupportedTxModes[4]; // Different for D3D12_VIDEO_ENCODER_AV1_FRAME_TYPE types + D3D12_VIDEO_ENCODER_AV1_SEGMENTATION_BLOCK_SIZE SegmentationBlockSize; + D3D12_VIDEO_ENCODER_AV1_POST_ENCODE_VALUES_FLAGS PostEncodeValuesFlags; + UINT MaxTemporalLayers; + UINT MaxSpatialLayers; +} D3D12_VIDEO_ENCODER_AV1_CODEC_CONFIGURATION_SUPPORT; + +typedef enum D3D12_VIDEO_ENCODER_AV1_FRAME_TYPE +{ + D3D12_VIDEO_ENCODER_AV1_FRAME_TYPE_KEY_FRAME = 0, + D3D12_VIDEO_ENCODER_AV1_FRAME_TYPE_INTER_FRAME = 1, + D3D12_VIDEO_ENCODER_AV1_FRAME_TYPE_INTRA_ONLY_FRAME = 2, + D3D12_VIDEO_ENCODER_AV1_FRAME_TYPE_SWITCH_FRAME = 3, +} D3D12_VIDEO_ENCODER_AV1_FRAME_TYPE; + +typedef enum D3D12_VIDEO_ENCODER_AV1_FRAME_TYPE_FLAGS { + D3D12_VIDEO_ENCODER_AV1_FRAME_TYPE_FLAG_NONE = 0x0, + D3D12_VIDEO_ENCODER_AV1_FRAME_TYPE_FLAG_KEY_FRAME = (1 << D3D12_VIDEO_ENCODER_AV1_FRAME_TYPE_KEY_FRAME), + D3D12_VIDEO_ENCODER_AV1_FRAME_TYPE_FLAG_INTER_FRAME = (1 << D3D12_VIDEO_ENCODER_AV1_FRAME_TYPE_INTER_FRAME), + D3D12_VIDEO_ENCODER_AV1_FRAME_TYPE_FLAG_INTRA_ONLY_FRAME = (1 << D3D12_VIDEO_ENCODER_AV1_FRAME_TYPE_INTRA_ONLY_FRAME), + D3D12_VIDEO_ENCODER_AV1_FRAME_TYPE_FLAG_SWITCH_FRAME = (1 << D3D12_VIDEO_ENCODER_AV1_FRAME_TYPE_SWITCH_FRAME), +} D3D12_VIDEO_ENCODER_AV1_FRAME_TYPE_FLAGS; +cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_VIDEO_ENCODER_AV1_FRAME_TYPE_FLAGS)") + +typedef enum D3D12_VIDEO_ENCODER_AV1_COMP_PREDICTION_TYPE +{ + D3D12_VIDEO_ENCODER_AV1_COMP_PREDICTION_TYPE_SINGLE_REFERENCE = 0, + D3D12_VIDEO_ENCODER_AV1_COMP_PREDICTION_TYPE_COMPOUND_REFERENCE = 1, +} D3D12_VIDEO_ENCODER_AV1_COMP_PREDICTION_TYPE; + +typedef struct D3D12_VIDEO_ENCODER_CODEC_AV1_PICTURE_CONTROL_SUPPORT { + D3D12_VIDEO_ENCODER_AV1_COMP_PREDICTION_TYPE PredictionMode; + UINT MaxUniqueReferencesPerFrame; + D3D12_VIDEO_ENCODER_AV1_FRAME_TYPE_FLAGS SupportedFrameTypes; + D3D12_VIDEO_ENCODER_AV1_REFERENCE_WARPED_MOTION_TRANSFORMATION_FLAGS SupportedReferenceWarpedMotionFlags; +} D3D12_VIDEO_ENCODER_CODEC_AV1_PICTURE_CONTROL_SUPPORT; + +typedef struct D3D12_VIDEO_ENCODER_AV1_CODEC_CONFIGURATION { + D3D12_VIDEO_ENCODER_AV1_FEATURE_FLAGS FeatureFlags; + UINT OrderHintBitsMinus1; +} D3D12_VIDEO_ENCODER_AV1_CODEC_CONFIGURATION; + +typedef struct D3D12_VIDEO_ENCODER_AV1_SEQUENCE_STRUCTURE +{ + UINT IntraDistance; + UINT InterFramePeriod; +} D3D12_VIDEO_ENCODER_AV1_SEQUENCE_STRUCTURE; + +typedef struct D3D12_VIDEO_ENCODER_AV1_REFERENCE_PICTURE_WARPED_MOTION_INFO +{ + D3D12_VIDEO_ENCODER_AV1_REFERENCE_WARPED_MOTION_TRANSFORMATION TransformationType; + INT TransformationMatrix[8]; + BOOL InvalidAffineSet; // Valid or invalid on affine set +} D3D12_VIDEO_ENCODER_AV1_REFERENCE_PICTURE_WARPED_MOTION_INFO; + +typedef struct D3D12_VIDEO_ENCODER_AV1_REFERENCE_PICTURE_DESCRIPTOR +{ + UINT ReconstructedPictureResourceIndex; + UINT TemporalLayerIndexPlus1; + UINT SpatialLayerIndexPlus1; + D3D12_VIDEO_ENCODER_AV1_FRAME_TYPE FrameType; + // Only used if supported in D3D12_VIDEO_ENCODER_AV1_REFERENCE_WARPED_MOTION_TRANSFORMATION_FLAGS, ignored by driver otherwise + D3D12_VIDEO_ENCODER_AV1_REFERENCE_PICTURE_WARPED_MOTION_INFO WarpedMotionInfo; + UINT OrderHint; + UINT PictureIndex; +} D3D12_VIDEO_ENCODER_AV1_REFERENCE_PICTURE_DESCRIPTOR; + +typedef enum D3D12_VIDEO_ENCODER_AV1_PICTURE_CONTROL_FLAGS +{ + D3D12_VIDEO_ENCODER_AV1_PICTURE_CONTROL_FLAG_NONE = 0x0, + D3D12_VIDEO_ENCODER_AV1_PICTURE_CONTROL_FLAG_ENABLE_ERROR_RESILIENT_MODE = 0x1, + D3D12_VIDEO_ENCODER_AV1_PICTURE_CONTROL_FLAG_DISABLE_CDF_UPDATE = 0x2, + D3D12_VIDEO_ENCODER_AV1_PICTURE_CONTROL_FLAG_ENABLE_PALETTE_ENCODING = 0x4, + D3D12_VIDEO_ENCODER_AV1_PICTURE_CONTROL_FLAG_ENABLE_SKIP_MODE = 0x8, + D3D12_VIDEO_ENCODER_AV1_PICTURE_CONTROL_FLAG_FRAME_REFERENCE_MOTION_VECTORS = 0x10, + D3D12_VIDEO_ENCODER_AV1_PICTURE_CONTROL_FLAG_FORCE_INTEGER_MOTION_VECTORS = 0x20, + D3D12_VIDEO_ENCODER_AV1_PICTURE_CONTROL_FLAG_ALLOW_INTRA_BLOCK_COPY = 0x40, + D3D12_VIDEO_ENCODER_AV1_PICTURE_CONTROL_FLAG_USE_SUPER_RESOLUTION = 0x80, + D3D12_VIDEO_ENCODER_AV1_PICTURE_CONTROL_FLAG_DISABLE_FRAME_END_UPDATE_CDF = 0x100, + D3D12_VIDEO_ENCODER_AV1_PICTURE_CONTROL_FLAG_ENABLE_FRAME_SEGMENTATION_AUTO = 0x200, + D3D12_VIDEO_ENCODER_AV1_PICTURE_CONTROL_FLAG_ENABLE_FRAME_SEGMENTATION_CUSTOM = 0x400, + D3D12_VIDEO_ENCODER_AV1_PICTURE_CONTROL_FLAG_ENABLE_WARPED_MOTION = 0x800, + D3D12_VIDEO_ENCODER_AV1_PICTURE_CONTROL_FLAG_REDUCED_TX_SET = 0x1000, + D3D12_VIDEO_ENCODER_AV1_PICTURE_CONTROL_FLAG_MOTION_MODE_SWITCHABLE = 0x2000, + D3D12_VIDEO_ENCODER_AV1_PICTURE_CONTROL_FLAG_ALLOW_HIGH_PRECISION_MV = 0x4000, + +} D3D12_VIDEO_ENCODER_AV1_PICTURE_CONTROL_FLAGS; +cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_VIDEO_ENCODER_AV1_PICTURE_CONTROL_FLAGS)") + +typedef struct D3D12_VIDEO_ENCODER_AV1_RESTORATION_CONFIG { + D3D12_VIDEO_ENCODER_AV1_RESTORATION_TYPE FrameRestorationType[3]; + D3D12_VIDEO_ENCODER_AV1_RESTORATION_TILESIZE LoopRestorationPixelSize[3]; +} D3D12_VIDEO_ENCODER_AV1_RESTORATION_CONFIG; + +typedef struct D3D12_VIDEO_ENCODER_AV1_SEGMENT_DATA { + UINT64 EnabledFeatures; // D3D12_VIDEO_ENCODER_AV1_SEGMENTATION_MODE_FLAGS + // For the enabled features in EnabledFeatures, the array below + // is indexed by D3D12_VIDEO_ENCODER_AV1_SEGMENTATION_MODE - 1 + INT64 FeatureValue[8]; +} D3D12_VIDEO_ENCODER_AV1_SEGMENT_DATA; + +typedef struct D3D12_VIDEO_ENCODER_AV1_SEGMENTATION_CONFIG { + UINT64 UpdateMap; + UINT64 TemporalUpdate; + UINT64 UpdateData; + UINT64 NumSegments; + D3D12_VIDEO_ENCODER_AV1_SEGMENT_DATA SegmentsData[8]; +} D3D12_VIDEO_ENCODER_AV1_SEGMENTATION_CONFIG; + +typedef struct D3D12_VIDEO_ENCODER_AV1_SEGMENTATION_MAP { + UINT SegmentsMapByteSize; + UINT8* pSegmentsMap; +} D3D12_VIDEO_ENCODER_AV1_SEGMENTATION_MAP; + +typedef struct D3D12_VIDEO_ENCODER_CODEC_AV1_LOOP_FILTER_CONFIG { + UINT64 LoopFilterLevel[2]; + UINT64 LoopFilterLevelU; + UINT64 LoopFilterLevelV; + UINT64 LoopFilterSharpnessLevel; + UINT64 LoopFilterDeltaEnabled; + // loop_filter_delta_update = UpdateRefDelta || UpdateModeDelta + UINT64 UpdateRefDelta; + INT64 RefDeltas[8]; + UINT64 UpdateModeDelta; + INT64 ModeDeltas[2]; +} D3D12_VIDEO_ENCODER_CODEC_AV1_LOOP_FILTER_CONFIG; + +typedef struct D3D12_VIDEO_ENCODER_CODEC_AV1_LOOP_FILTER_DELTA_CONFIG { + UINT64 DeltaLFPresent; + UINT64 DeltaLFMulti; + UINT64 DeltaLFRes; +} D3D12_VIDEO_ENCODER_CODEC_AV1_LOOP_FILTER_DELTA_CONFIG; + +typedef struct D3D12_VIDEO_ENCODER_CODEC_AV1_QUANTIZATION_CONFIG { + UINT64 BaseQIndex; + INT64 YDCDeltaQ; + INT64 UDCDeltaQ; + INT64 UACDeltaQ; + INT64 VDCDeltaQ; + INT64 VACDeltaQ; + UINT64 UsingQMatrix; + UINT64 QMY; + UINT64 QMU; + UINT64 QMV; +} D3D12_VIDEO_ENCODER_CODEC_AV1_QUANTIZATION_CONFIG; + +typedef struct D3D12_VIDEO_ENCODER_CODEC_AV1_QUANTIZATION_DELTA_CONFIG { + UINT64 DeltaQPresent; + UINT64 DeltaQRes; +} D3D12_VIDEO_ENCODER_CODEC_AV1_QUANTIZATION_DELTA_CONFIG; + +typedef struct D3D12_VIDEO_ENCODER_AV1_CDEF_CONFIG { + UINT64 CdefBits; + UINT64 CdefDampingMinus3; + UINT64 CdefYPriStrength[8]; + UINT64 CdefUVPriStrength[8]; + UINT64 CdefYSecStrength[8]; + UINT64 CdefUVSecStrength[8]; +} D3D12_VIDEO_ENCODER_AV1_CDEF_CONFIG; + +typedef struct D3D12_VIDEO_ENCODER_AV1_PICTURE_CONTROL_CODEC_DATA +{ + D3D12_VIDEO_ENCODER_AV1_PICTURE_CONTROL_FLAGS Flags; + D3D12_VIDEO_ENCODER_AV1_FRAME_TYPE FrameType; + D3D12_VIDEO_ENCODER_AV1_COMP_PREDICTION_TYPE CompoundPredictionType; + D3D12_VIDEO_ENCODER_AV1_INTERPOLATION_FILTERS InterpolationFilter; + D3D12_VIDEO_ENCODER_AV1_RESTORATION_CONFIG FrameRestorationConfig; + D3D12_VIDEO_ENCODER_AV1_TX_MODE TxMode; + UINT SuperResDenominator; + UINT OrderHint; + UINT PictureIndex; + UINT TemporalLayerIndexPlus1; + UINT SpatialLayerIndexPlus1; + D3D12_VIDEO_ENCODER_AV1_REFERENCE_PICTURE_DESCRIPTOR ReferenceFramesReconPictureDescriptors[8]; + UINT ReferenceIndices[7]; + UINT PrimaryRefFrame; + UINT RefreshFrameFlags; + D3D12_VIDEO_ENCODER_CODEC_AV1_LOOP_FILTER_CONFIG LoopFilter; + D3D12_VIDEO_ENCODER_CODEC_AV1_LOOP_FILTER_DELTA_CONFIG LoopFilterDelta; + D3D12_VIDEO_ENCODER_CODEC_AV1_QUANTIZATION_CONFIG Quantization; + D3D12_VIDEO_ENCODER_CODEC_AV1_QUANTIZATION_DELTA_CONFIG QuantizationDelta; + D3D12_VIDEO_ENCODER_AV1_CDEF_CONFIG CDEF; + UINT QPMapValuesCount; + [annotation("_Field_size_full_(QPMapValuesCount)")] INT16* pRateControlQPMap; + D3D12_VIDEO_ENCODER_AV1_SEGMENTATION_CONFIG CustomSegmentation; + D3D12_VIDEO_ENCODER_AV1_SEGMENTATION_MAP CustomSegmentsMap; +} D3D12_VIDEO_ENCODER_AV1_PICTURE_CONTROL_CODEC_DATA; + +typedef struct D3D12_VIDEO_ENCODER_AV1_PICTURE_CONTROL_SUBREGIONS_LAYOUT_DATA_TILES +{ + UINT64 RowCount; + UINT64 ColCount; + UINT64 RowHeights[D3D12_VIDEO_ENCODER_AV1_MAX_TILE_ROWS]; + UINT64 ColWidths[D3D12_VIDEO_ENCODER_AV1_MAX_TILE_COLS]; + UINT64 ContextUpdateTileId; +} D3D12_VIDEO_ENCODER_AV1_PICTURE_CONTROL_SUBREGIONS_LAYOUT_DATA_TILES; + +typedef struct D3D12_VIDEO_ENCODER_AV1_POST_ENCODE_VALUES +{ + UINT64 CompoundPredictionType; // D3D12_VIDEO_ENCODER_AV1_COMP_PREDICTION_TYPE + D3D12_VIDEO_ENCODER_CODEC_AV1_LOOP_FILTER_CONFIG LoopFilter; + D3D12_VIDEO_ENCODER_CODEC_AV1_LOOP_FILTER_DELTA_CONFIG LoopFilterDelta; + D3D12_VIDEO_ENCODER_CODEC_AV1_QUANTIZATION_CONFIG Quantization; + D3D12_VIDEO_ENCODER_CODEC_AV1_QUANTIZATION_DELTA_CONFIG QuantizationDelta; + D3D12_VIDEO_ENCODER_AV1_CDEF_CONFIG CDEF; + D3D12_VIDEO_ENCODER_AV1_SEGMENTATION_CONFIG SegmentationConfig; + UINT64 PrimaryRefFrame; // Aligned to 64 for use of post encode metadata with predication + UINT64 ReferenceIndices[7]; // Aligned to 64 for use of post encode metadata with predication +} D3D12_VIDEO_ENCODER_AV1_POST_ENCODE_VALUES; + +// +// Rate control API +// + +typedef enum D3D12_VIDEO_ENCODER_RATE_CONTROL_MODE +{ + D3D12_VIDEO_ENCODER_RATE_CONTROL_MODE_ABSOLUTE_QP_MAP = 0, + D3D12_VIDEO_ENCODER_RATE_CONTROL_MODE_CQP = 1, + D3D12_VIDEO_ENCODER_RATE_CONTROL_MODE_CBR = 2, + D3D12_VIDEO_ENCODER_RATE_CONTROL_MODE_VBR = 3, + D3D12_VIDEO_ENCODER_RATE_CONTROL_MODE_QVBR = 4, +} D3D12_VIDEO_ENCODER_RATE_CONTROL_MODE; + +typedef enum D3D12_VIDEO_ENCODER_RATE_CONTROL_FLAGS +{ + D3D12_VIDEO_ENCODER_RATE_CONTROL_FLAG_NONE = 0x0, + D3D12_VIDEO_ENCODER_RATE_CONTROL_FLAG_ENABLE_DELTA_QP = 0x1, + D3D12_VIDEO_ENCODER_RATE_CONTROL_FLAG_ENABLE_FRAME_ANALYSIS = 0x2, + D3D12_VIDEO_ENCODER_RATE_CONTROL_FLAG_ENABLE_QP_RANGE = 0x4, + D3D12_VIDEO_ENCODER_RATE_CONTROL_FLAG_ENABLE_INITIAL_QP = 0x8, + D3D12_VIDEO_ENCODER_RATE_CONTROL_FLAG_ENABLE_MAX_FRAME_SIZE = 0x10, + D3D12_VIDEO_ENCODER_RATE_CONTROL_FLAG_ENABLE_VBV_SIZES = 0x20, + D3D12_VIDEO_ENCODER_RATE_CONTROL_FLAG_ENABLE_EXTENSION1_SUPPORT = 0x40, + D3D12_VIDEO_ENCODER_RATE_CONTROL_FLAG_ENABLE_QUALITY_VS_SPEED = 0x80, + D3D12_VIDEO_ENCODER_RATE_CONTROL_FLAG_ENABLE_SPATIAL_ADAPTIVE_QP = 0x100, +} D3D12_VIDEO_ENCODER_RATE_CONTROL_FLAGS; +cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_VIDEO_ENCODER_RATE_CONTROL_FLAGS)") + +typedef struct D3D12_VIDEO_ENCODER_RATE_CONTROL_CQP { + UINT ConstantQP_FullIntracodedFrame; + UINT ConstantQP_InterPredictedFrame_PrevRefOnly; + UINT ConstantQP_InterPredictedFrame_BiDirectionalRef; +} D3D12_VIDEO_ENCODER_RATE_CONTROL_CQP; + +typedef struct D3D12_VIDEO_ENCODER_RATE_CONTROL_CQP1 { + UINT ConstantQP_FullIntracodedFrame; + UINT ConstantQP_InterPredictedFrame_PrevRefOnly; + UINT ConstantQP_InterPredictedFrame_BiDirectionalRef; + UINT QualityVsSpeed; +} D3D12_VIDEO_ENCODER_RATE_CONTROL_CQP1; + +typedef struct D3D12_VIDEO_ENCODER_RATE_CONTROL_CBR { + UINT InitialQP; + UINT MinQP; + UINT MaxQP; + UINT64 MaxFrameBitSize; + UINT64 TargetBitRate; + UINT64 VBVCapacity; + UINT64 InitialVBVFullness; +} D3D12_VIDEO_ENCODER_RATE_CONTROL_CBR; + +typedef struct D3D12_VIDEO_ENCODER_RATE_CONTROL_CBR1 { + UINT InitialQP; + UINT MinQP; + UINT MaxQP; + UINT64 MaxFrameBitSize; + UINT64 TargetBitRate; + UINT64 VBVCapacity; + UINT64 InitialVBVFullness; + UINT QualityVsSpeed; +} D3D12_VIDEO_ENCODER_RATE_CONTROL_CBR1; + +typedef struct D3D12_VIDEO_ENCODER_RATE_CONTROL_VBR { + UINT InitialQP; + UINT MinQP; + UINT MaxQP; + UINT64 MaxFrameBitSize; + UINT64 TargetAvgBitRate; + UINT64 PeakBitRate; + UINT64 VBVCapacity; + UINT64 InitialVBVFullness; +} D3D12_VIDEO_ENCODER_RATE_CONTROL_VBR; + +typedef struct D3D12_VIDEO_ENCODER_RATE_CONTROL_VBR1 { + UINT InitialQP; + UINT MinQP; + UINT MaxQP; + UINT64 MaxFrameBitSize; + UINT64 TargetAvgBitRate; + UINT64 PeakBitRate; + UINT64 VBVCapacity; + UINT64 InitialVBVFullness; + UINT QualityVsSpeed; +} D3D12_VIDEO_ENCODER_RATE_CONTROL_VBR1; + +typedef struct D3D12_VIDEO_ENCODER_RATE_CONTROL_QVBR { + UINT InitialQP; + UINT MinQP; + UINT MaxQP; + UINT64 MaxFrameBitSize; + UINT64 TargetAvgBitRate; + UINT64 PeakBitRate; + UINT ConstantQualityTarget; +} D3D12_VIDEO_ENCODER_RATE_CONTROL_QVBR; + +typedef struct D3D12_VIDEO_ENCODER_RATE_CONTROL_QVBR1 +{ + UINT InitialQP; + UINT MinQP; + UINT MaxQP; + UINT64 MaxFrameBitSize; + UINT64 TargetAvgBitRate; + UINT64 PeakBitRate; + UINT ConstantQualityTarget; + UINT64 VBVCapacity; + UINT64 InitialVBVFullness; + UINT QualityVsSpeed; +} D3D12_VIDEO_ENCODER_RATE_CONTROL_QVBR1; + +typedef struct D3D12_VIDEO_ENCODER_RATE_CONTROL_ABSOLUTE_QP_MAP { + UINT QualityVsSpeed; +} D3D12_VIDEO_ENCODER_RATE_CONTROL_ABSOLUTE_QP_MAP; + +typedef struct D3D12_VIDEO_ENCODER_RATE_CONTROL_CONFIGURATION_PARAMS +{ + UINT DataSize; + union + { + const D3D12_VIDEO_ENCODER_RATE_CONTROL_CQP* pConfiguration_CQP; + const D3D12_VIDEO_ENCODER_RATE_CONTROL_CBR* pConfiguration_CBR; + const D3D12_VIDEO_ENCODER_RATE_CONTROL_VBR* pConfiguration_VBR; + const D3D12_VIDEO_ENCODER_RATE_CONTROL_QVBR* pConfiguration_QVBR; + const D3D12_VIDEO_ENCODER_RATE_CONTROL_CQP1* pConfiguration_CQP1; + const D3D12_VIDEO_ENCODER_RATE_CONTROL_CBR1* pConfiguration_CBR1; + const D3D12_VIDEO_ENCODER_RATE_CONTROL_VBR1* pConfiguration_VBR1; + const D3D12_VIDEO_ENCODER_RATE_CONTROL_QVBR1* pConfiguration_QVBR1; + const D3D12_VIDEO_ENCODER_RATE_CONTROL_ABSOLUTE_QP_MAP* pConfiguration_AbsoluteQPMap; + }; +} D3D12_VIDEO_ENCODER_RATE_CONTROL_CONFIGURATION_PARAMS; + +typedef struct D3D12_VIDEO_ENCODER_RATE_CONTROL { + D3D12_VIDEO_ENCODER_RATE_CONTROL_MODE Mode; + D3D12_VIDEO_ENCODER_RATE_CONTROL_FLAGS Flags; + D3D12_VIDEO_ENCODER_RATE_CONTROL_CONFIGURATION_PARAMS ConfigParams; + DXGI_RATIONAL TargetFrameRate; +} D3D12_VIDEO_ENCODER_RATE_CONTROL; + +// +// Video Encoder support API +// + +typedef enum D3D12_VIDEO_ENCODER_CODEC +{ + D3D12_VIDEO_ENCODER_CODEC_H264 = 0, + D3D12_VIDEO_ENCODER_CODEC_HEVC = 1, + D3D12_VIDEO_ENCODER_CODEC_AV1 = 2, +} D3D12_VIDEO_ENCODER_CODEC; + +typedef struct D3D12_FEATURE_DATA_VIDEO_ENCODER_CODEC +{ + UINT NodeIndex; // input + D3D12_VIDEO_ENCODER_CODEC Codec; // input + BOOL IsSupported; // output +} D3D12_FEATURE_DATA_VIDEO_ENCODER_CODEC; + +typedef enum D3D12_VIDEO_ENCODER_PROFILE_H264 +{ + D3D12_VIDEO_ENCODER_PROFILE_H264_MAIN = 0, + D3D12_VIDEO_ENCODER_PROFILE_H264_HIGH = 1, + D3D12_VIDEO_ENCODER_PROFILE_H264_HIGH_10 = 2, +} D3D12_VIDEO_ENCODER_PROFILE_H264; + +typedef enum D3D12_VIDEO_ENCODER_PROFILE_HEVC +{ + D3D12_VIDEO_ENCODER_PROFILE_HEVC_MAIN = 0, + D3D12_VIDEO_ENCODER_PROFILE_HEVC_MAIN10 = 1, + D3D12_VIDEO_ENCODER_PROFILE_HEVC_MAIN12 = 2, + D3D12_VIDEO_ENCODER_PROFILE_HEVC_MAIN10_422 = 3, + D3D12_VIDEO_ENCODER_PROFILE_HEVC_MAIN12_422 = 4, + D3D12_VIDEO_ENCODER_PROFILE_HEVC_MAIN_444 = 5, + D3D12_VIDEO_ENCODER_PROFILE_HEVC_MAIN10_444 = 6, + D3D12_VIDEO_ENCODER_PROFILE_HEVC_MAIN12_444 = 7, + D3D12_VIDEO_ENCODER_PROFILE_HEVC_MAIN16_444 = 8, +} D3D12_VIDEO_ENCODER_PROFILE_HEVC; + +typedef struct D3D12_VIDEO_ENCODER_PROFILE_DESC +{ + UINT DataSize; + union + { + D3D12_VIDEO_ENCODER_PROFILE_H264* pH264Profile; + D3D12_VIDEO_ENCODER_PROFILE_HEVC* pHEVCProfile; + D3D12_VIDEO_ENCODER_AV1_PROFILE* pAV1Profile; + }; +} D3D12_VIDEO_ENCODER_PROFILE_DESC; + +typedef enum D3D12_VIDEO_ENCODER_LEVELS_H264 +{ + D3D12_VIDEO_ENCODER_LEVELS_H264_1 = 0, + D3D12_VIDEO_ENCODER_LEVELS_H264_1b = 1, + D3D12_VIDEO_ENCODER_LEVELS_H264_11 = 2, + D3D12_VIDEO_ENCODER_LEVELS_H264_12 = 3, + D3D12_VIDEO_ENCODER_LEVELS_H264_13 = 4, + D3D12_VIDEO_ENCODER_LEVELS_H264_2 = 5, + D3D12_VIDEO_ENCODER_LEVELS_H264_21 = 6, + D3D12_VIDEO_ENCODER_LEVELS_H264_22 = 7, + D3D12_VIDEO_ENCODER_LEVELS_H264_3 = 8, + D3D12_VIDEO_ENCODER_LEVELS_H264_31 = 9, + D3D12_VIDEO_ENCODER_LEVELS_H264_32 = 10, + D3D12_VIDEO_ENCODER_LEVELS_H264_4 = 11, + D3D12_VIDEO_ENCODER_LEVELS_H264_41 = 12, + D3D12_VIDEO_ENCODER_LEVELS_H264_42 = 13, + D3D12_VIDEO_ENCODER_LEVELS_H264_5 = 14, + D3D12_VIDEO_ENCODER_LEVELS_H264_51 = 15, + D3D12_VIDEO_ENCODER_LEVELS_H264_52 = 16, + D3D12_VIDEO_ENCODER_LEVELS_H264_6 = 17, + D3D12_VIDEO_ENCODER_LEVELS_H264_61 = 18, + D3D12_VIDEO_ENCODER_LEVELS_H264_62 = 19, +} D3D12_VIDEO_ENCODER_LEVELS_H264; + +typedef enum D3D12_VIDEO_ENCODER_TIER_HEVC +{ + D3D12_VIDEO_ENCODER_TIER_HEVC_MAIN = 0, + D3D12_VIDEO_ENCODER_TIER_HEVC_HIGH = 1, +} D3D12_VIDEO_ENCODER_TIER_HEVC; + +typedef enum D3D12_VIDEO_ENCODER_LEVELS_HEVC +{ + D3D12_VIDEO_ENCODER_LEVELS_HEVC_1 = 0, + D3D12_VIDEO_ENCODER_LEVELS_HEVC_2 = 1, + D3D12_VIDEO_ENCODER_LEVELS_HEVC_21 = 2, + D3D12_VIDEO_ENCODER_LEVELS_HEVC_3 = 3, + D3D12_VIDEO_ENCODER_LEVELS_HEVC_31 = 4, + D3D12_VIDEO_ENCODER_LEVELS_HEVC_4 = 5, + D3D12_VIDEO_ENCODER_LEVELS_HEVC_41 = 6, + D3D12_VIDEO_ENCODER_LEVELS_HEVC_5 = 7, + D3D12_VIDEO_ENCODER_LEVELS_HEVC_51 = 8, + D3D12_VIDEO_ENCODER_LEVELS_HEVC_52 = 9, + D3D12_VIDEO_ENCODER_LEVELS_HEVC_6 = 10, + D3D12_VIDEO_ENCODER_LEVELS_HEVC_61 = 11, + D3D12_VIDEO_ENCODER_LEVELS_HEVC_62 = 12, +} D3D12_VIDEO_ENCODER_LEVELS_HEVC; + +typedef struct D3D12_VIDEO_ENCODER_LEVEL_TIER_CONSTRAINTS_HEVC +{ + D3D12_VIDEO_ENCODER_LEVELS_HEVC Level; + D3D12_VIDEO_ENCODER_TIER_HEVC Tier; +} D3D12_VIDEO_ENCODER_LEVEL_TIER_CONSTRAINTS_HEVC; + +typedef struct D3D12_VIDEO_ENCODER_LEVEL_SETTING +{ + UINT DataSize; + union + { + D3D12_VIDEO_ENCODER_LEVELS_H264* pH264LevelSetting; + D3D12_VIDEO_ENCODER_LEVEL_TIER_CONSTRAINTS_HEVC* pHEVCLevelSetting; + D3D12_VIDEO_ENCODER_AV1_LEVEL_TIER_CONSTRAINTS* pAV1LevelSetting; + }; +} D3D12_VIDEO_ENCODER_LEVEL_SETTING; + +typedef struct D3D12_FEATURE_DATA_VIDEO_ENCODER_PROFILE_LEVEL +{ + UINT NodeIndex; // input + D3D12_VIDEO_ENCODER_CODEC Codec; // input + D3D12_VIDEO_ENCODER_PROFILE_DESC Profile; // input + BOOL IsSupported; // output + D3D12_VIDEO_ENCODER_LEVEL_SETTING MinSupportedLevel; // output + D3D12_VIDEO_ENCODER_LEVEL_SETTING MaxSupportedLevel; // output +} D3D12_FEATURE_DATA_VIDEO_ENCODER_PROFILE_LEVEL; + +typedef struct D3D12_VIDEO_ENCODER_PICTURE_RESOLUTION_DESC +{ + UINT Width; + UINT Height; +} D3D12_VIDEO_ENCODER_PICTURE_RESOLUTION_DESC; + +typedef struct D3D12_VIDEO_ENCODER_PICTURE_RESOLUTION_RATIO_DESC +{ + UINT WidthRatio; + UINT HeightRatio; +} D3D12_VIDEO_ENCODER_PICTURE_RESOLUTION_RATIO_DESC; + +typedef struct D3D12_FEATURE_DATA_VIDEO_ENCODER_OUTPUT_RESOLUTION_RATIOS_COUNT +{ + UINT NodeIndex; // input + D3D12_VIDEO_ENCODER_CODEC Codec; // input + UINT ResolutionRatiosCount; // output +} D3D12_FEATURE_DATA_VIDEO_ENCODER_OUTPUT_RESOLUTION_RATIOS_COUNT; + +typedef struct D3D12_FEATURE_DATA_VIDEO_ENCODER_OUTPUT_RESOLUTION +{ + UINT NodeIndex; // input + D3D12_VIDEO_ENCODER_CODEC Codec; // input + UINT ResolutionRatiosCount; // input + BOOL IsSupported; // output + D3D12_VIDEO_ENCODER_PICTURE_RESOLUTION_DESC MinResolutionSupported; // output + D3D12_VIDEO_ENCODER_PICTURE_RESOLUTION_DESC MaxResolutionSupported; // output + UINT ResolutionWidthMultipleRequirement; // output + UINT ResolutionHeightMultipleRequirement; // output + [annotation("_Field_size_full_(ResolutionRatiosCount)")] D3D12_VIDEO_ENCODER_PICTURE_RESOLUTION_RATIO_DESC* pResolutionRatios; +} D3D12_FEATURE_DATA_VIDEO_ENCODER_OUTPUT_RESOLUTION; + +typedef struct D3D12_FEATURE_DATA_VIDEO_ENCODER_INPUT_FORMAT +{ + UINT NodeIndex; // input + D3D12_VIDEO_ENCODER_CODEC Codec; // input + D3D12_VIDEO_ENCODER_PROFILE_DESC Profile; // input + DXGI_FORMAT Format; // input + BOOL IsSupported; // output +} D3D12_FEATURE_DATA_VIDEO_ENCODER_INPUT_FORMAT; + +typedef struct D3D12_FEATURE_DATA_VIDEO_ENCODER_RATE_CONTROL_MODE +{ + UINT NodeIndex; // input + D3D12_VIDEO_ENCODER_CODEC Codec; // input + D3D12_VIDEO_ENCODER_RATE_CONTROL_MODE RateControlMode; // input + BOOL IsSupported; // output +} D3D12_FEATURE_DATA_VIDEO_ENCODER_RATE_CONTROL_MODE; + +typedef enum D3D12_VIDEO_ENCODER_INTRA_REFRESH_MODE +{ + D3D12_VIDEO_ENCODER_INTRA_REFRESH_MODE_NONE = 0, + D3D12_VIDEO_ENCODER_INTRA_REFRESH_MODE_ROW_BASED = 1, +} D3D12_VIDEO_ENCODER_INTRA_REFRESH_MODE; + +typedef struct D3D12_FEATURE_DATA_VIDEO_ENCODER_INTRA_REFRESH_MODE { + UINT NodeIndex; // input + D3D12_VIDEO_ENCODER_CODEC Codec; // input + D3D12_VIDEO_ENCODER_PROFILE_DESC Profile; // input + D3D12_VIDEO_ENCODER_LEVEL_SETTING Level; // input + D3D12_VIDEO_ENCODER_INTRA_REFRESH_MODE IntraRefreshMode; // input + BOOL IsSupported; // output +} D3D12_FEATURE_DATA_VIDEO_ENCODER_INTRA_REFRESH_MODE; + +typedef enum D3D12_VIDEO_ENCODER_FRAME_SUBREGION_LAYOUT_MODE +{ + D3D12_VIDEO_ENCODER_FRAME_SUBREGION_LAYOUT_MODE_FULL_FRAME = 0, + D3D12_VIDEO_ENCODER_FRAME_SUBREGION_LAYOUT_MODE_BYTES_PER_SUBREGION = 1, + D3D12_VIDEO_ENCODER_FRAME_SUBREGION_LAYOUT_MODE_SQUARE_UNITS_PER_SUBREGION_ROW_UNALIGNED = 2, + D3D12_VIDEO_ENCODER_FRAME_SUBREGION_LAYOUT_MODE_UNIFORM_PARTITIONING_ROWS_PER_SUBREGION = 3, + D3D12_VIDEO_ENCODER_FRAME_SUBREGION_LAYOUT_MODE_UNIFORM_PARTITIONING_SUBREGIONS_PER_FRAME = 4, + D3D12_VIDEO_ENCODER_FRAME_SUBREGION_LAYOUT_MODE_UNIFORM_GRID_PARTITION = 5, + D3D12_VIDEO_ENCODER_FRAME_SUBREGION_LAYOUT_MODE_CONFIGURABLE_GRID_PARTITION = 6, + D3D12_VIDEO_ENCODER_FRAME_SUBREGION_LAYOUT_MODE_AUTO = 7, +} D3D12_VIDEO_ENCODER_FRAME_SUBREGION_LAYOUT_MODE; + +typedef struct D3D12_FEATURE_DATA_VIDEO_ENCODER_FRAME_SUBREGION_LAYOUT_MODE +{ + UINT NodeIndex; // input + D3D12_VIDEO_ENCODER_CODEC Codec; // input + D3D12_VIDEO_ENCODER_PROFILE_DESC Profile; // input + D3D12_VIDEO_ENCODER_LEVEL_SETTING Level; // input + D3D12_VIDEO_ENCODER_FRAME_SUBREGION_LAYOUT_MODE SubregionMode; // input + BOOL IsSupported; // output +} D3D12_FEATURE_DATA_VIDEO_ENCODER_FRAME_SUBREGION_LAYOUT_MODE; + +typedef enum D3D12_VIDEO_ENCODER_AV1_FRAME_SUBREGION_LAYOUT_CONFIG_VALIDATION_FLAGS +{ + D3D12_VIDEO_ENCODER_AV1_FRAME_SUBREGION_LAYOUT_CONFIG_VALIDATION_FLAG_NONE = 0x0, + D3D12_VIDEO_ENCODER_AV1_FRAME_SUBREGION_LAYOUT_CONFIG_VALIDATION_FLAG_NOT_SPECIFIED = 0x1, + D3D12_VIDEO_ENCODER_AV1_FRAME_SUBREGION_LAYOUT_CONFIG_VALIDATION_FLAG_CODEC_CONSTRAINT = 0x2, + D3D12_VIDEO_ENCODER_AV1_FRAME_SUBREGION_LAYOUT_CONFIG_VALIDATION_FLAG_HARDWARE_CONSTRAINT = 0x4, + D3D12_VIDEO_ENCODER_AV1_FRAME_SUBREGION_LAYOUT_CONFIG_VALIDATION_FLAG_ROWS_COUNT = 0x8, + D3D12_VIDEO_ENCODER_AV1_FRAME_SUBREGION_LAYOUT_CONFIG_VALIDATION_FLAG_COLS_COUNT = 0x10, + D3D12_VIDEO_ENCODER_AV1_FRAME_SUBREGION_LAYOUT_CONFIG_VALIDATION_FLAG_WIDTH = 0x20, + D3D12_VIDEO_ENCODER_AV1_FRAME_SUBREGION_LAYOUT_CONFIG_VALIDATION_FLAG_AREA = 0x40, + D3D12_VIDEO_ENCODER_AV1_FRAME_SUBREGION_LAYOUT_CONFIG_VALIDATION_FLAG_TOTAL_TILES = 0x80, + +} D3D12_VIDEO_ENCODER_AV1_FRAME_SUBREGION_LAYOUT_CONFIG_VALIDATION_FLAGS; +cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_VIDEO_ENCODER_AV1_FRAME_SUBREGION_LAYOUT_CONFIG_VALIDATION_FLAGS)") + +typedef struct D3D12_VIDEO_ENCODER_AV1_FRAME_SUBREGION_LAYOUT_CONFIG_SUPPORT +{ + BOOL Use128SuperBlocks; + D3D12_VIDEO_ENCODER_AV1_PICTURE_CONTROL_SUBREGIONS_LAYOUT_DATA_TILES TilesConfiguration; + D3D12_VIDEO_ENCODER_AV1_FRAME_SUBREGION_LAYOUT_CONFIG_VALIDATION_FLAGS ValidationFlags; + UINT MinTileRows; + UINT MaxTileRows; + UINT MinTileCols; + UINT MaxTileCols; + UINT MinTileWidth; + UINT MaxTileWidth; + UINT MinTileArea; + UINT MaxTileArea; + UINT TileSizeBytesMinus1; +} D3D12_VIDEO_ENCODER_AV1_FRAME_SUBREGION_LAYOUT_CONFIG_SUPPORT; + +typedef struct D3D12_VIDEO_ENCODER_FRAME_SUBREGION_LAYOUT_CONFIG_SUPPORT { + UINT DataSize; + union + { + D3D12_VIDEO_ENCODER_AV1_FRAME_SUBREGION_LAYOUT_CONFIG_SUPPORT* pAV1Support; + }; +} D3D12_VIDEO_ENCODER_FRAME_SUBREGION_LAYOUT_CONFIG_SUPPORT; + +typedef struct D3D12_FEATURE_DATA_VIDEO_ENCODER_FRAME_SUBREGION_LAYOUT_CONFIG +{ + UINT NodeIndex; // input + D3D12_VIDEO_ENCODER_CODEC Codec; // input + D3D12_VIDEO_ENCODER_PROFILE_DESC Profile; // input + D3D12_VIDEO_ENCODER_LEVEL_SETTING Level; // input + D3D12_VIDEO_ENCODER_FRAME_SUBREGION_LAYOUT_MODE SubregionMode; // input + D3D12_VIDEO_ENCODER_PICTURE_RESOLUTION_DESC FrameResolution; // input + D3D12_VIDEO_ENCODER_FRAME_SUBREGION_LAYOUT_CONFIG_SUPPORT CodecSupport; // input/output + BOOL IsSupported; // output +} D3D12_FEATURE_DATA_VIDEO_ENCODER_FRAME_SUBREGION_LAYOUT_CONFIG; + +typedef enum D3D12_VIDEO_ENCODER_HEAP_FLAGS +{ + D3D12_VIDEO_ENCODER_HEAP_FLAG_NONE = 0x0, + D3D12_VIDEO_ENCODER_HEAP_FLAG_ALLOW_SUBREGION_NOTIFICATION_ARRAY_OF_BUFFERS = 0x1, + D3D12_VIDEO_ENCODER_HEAP_FLAG_ALLOW_SUBREGION_NOTIFICATION_SINGLE_BUFFER = 0x2, + D3D12_VIDEO_ENCODER_HEAP_FLAG_ALLOW_DIRTY_REGIONS = 0x4, + D3D12_VIDEO_ENCODER_HEAP_FLAG_ALLOW_RATE_CONTROL_FRAME_ANALYSIS = 0x8, + D3D12_VIDEO_ENCODER_HEAP_FLAG_ENABLE_SUBREGION_NOTIFICATION_SEQUENTIAL_SIGNALING = 0x10, +} D3D12_VIDEO_ENCODER_HEAP_FLAGS; +cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_VIDEO_ENCODER_HEAP_FLAGS)") + +typedef struct D3D12_VIDEO_ENCODER_HEAP_DESC +{ + UINT NodeMask; + D3D12_VIDEO_ENCODER_HEAP_FLAGS Flags; + D3D12_VIDEO_ENCODER_CODEC EncodeCodec; + D3D12_VIDEO_ENCODER_PROFILE_DESC EncodeProfile; + D3D12_VIDEO_ENCODER_LEVEL_SETTING EncodeLevel; + UINT ResolutionsListCount; + [annotation("_Field_size_full_(ResolutionsListCount)")] const D3D12_VIDEO_ENCODER_PICTURE_RESOLUTION_DESC* pResolutionList; +} D3D12_VIDEO_ENCODER_HEAP_DESC; + +typedef struct D3D12_FEATURE_DATA_VIDEO_ENCODER_HEAP_SIZE { + D3D12_VIDEO_ENCODER_HEAP_DESC HeapDesc; // input + BOOL IsSupported; // output + UINT64 MemoryPoolL0Size; // output + UINT64 MemoryPoolL1Size; // output +} D3D12_FEATURE_DATA_VIDEO_ENCODER_HEAP_SIZE; + +typedef enum D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_SUPPORT_H264_FLAGS +{ + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_SUPPORT_H264_FLAG_NONE = 0x0, + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_SUPPORT_H264_FLAG_CABAC_ENCODING_SUPPORT = 0x1, + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_SUPPORT_H264_FLAG_INTRA_SLICE_CONSTRAINED_ENCODING_SUPPORT = 0x2, + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_SUPPORT_H264_FLAG_BFRAME_LTR_COMBINED_SUPPORT = 0x4, + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_SUPPORT_H264_FLAG_ADAPTIVE_8x8_TRANSFORM_ENCODING_SUPPORT = 0x8, + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_SUPPORT_H264_FLAG_DIRECT_SPATIAL_ENCODING_SUPPORT = 0x10, + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_SUPPORT_H264_FLAG_DIRECT_TEMPORAL_ENCODING_SUPPORT = 0x20, + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_SUPPORT_H264_FLAG_CONSTRAINED_INTRAPREDICTION_SUPPORT = 0x40, + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_SUPPORT_H264_FLAG_NUM_REF_IDX_ACTIVE_OVERRIDE_FLAG_SLICE_SUPPORT = 0x80, +} D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_SUPPORT_H264_FLAGS; +cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_SUPPORT_H264_FLAGS)") + +typedef enum D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_H264_SLICES_DEBLOCKING_MODES { + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_H264_SLICES_DEBLOCKING_MODE_0_ALL_LUMA_CHROMA_SLICE_BLOCK_EDGES_ALWAYS_FILTERED = 0, + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_H264_SLICES_DEBLOCKING_MODE_1_DISABLE_ALL_SLICE_BLOCK_EDGES = 1, + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_H264_SLICES_DEBLOCKING_MODE_2_DISABLE_SLICE_BOUNDARIES_BLOCKS = 2, + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_H264_SLICES_DEBLOCKING_MODE_3_USE_TWO_STAGE_DEBLOCKING = 3, + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_H264_SLICES_DEBLOCKING_MODE_4_DISABLE_CHROMA_BLOCK_EDGES = 4, + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_H264_SLICES_DEBLOCKING_MODE_5_DISABLE_CHROMA_BLOCK_EDGES_AND_LUMA_BOUNDARIES = 5, + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_H264_SLICES_DEBLOCKING_MODE_6_DISABLE_CHROMA_BLOCK_EDGES_AND_USE_LUMA_TWO_STAGE_DEBLOCKING = 6, +} D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_H264_SLICES_DEBLOCKING_MODES; + +typedef enum D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_H264_SLICES_DEBLOCKING_MODE_FLAGS { + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_H264_SLICES_DEBLOCKING_MODE_FLAG_NONE = 0x0, + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_H264_SLICES_DEBLOCKING_MODE_FLAG_0_ALL_LUMA_CHROMA_SLICE_BLOCK_EDGES_ALWAYS_FILTERED = (1 << D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_H264_SLICES_DEBLOCKING_MODE_0_ALL_LUMA_CHROMA_SLICE_BLOCK_EDGES_ALWAYS_FILTERED), + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_H264_SLICES_DEBLOCKING_MODE_FLAG_1_DISABLE_ALL_SLICE_BLOCK_EDGES = (1 << D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_H264_SLICES_DEBLOCKING_MODE_1_DISABLE_ALL_SLICE_BLOCK_EDGES), + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_H264_SLICES_DEBLOCKING_MODE_FLAG_2_DISABLE_SLICE_BOUNDARIES_BLOCKS = (1 << D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_H264_SLICES_DEBLOCKING_MODE_2_DISABLE_SLICE_BOUNDARIES_BLOCKS), + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_H264_SLICES_DEBLOCKING_MODE_FLAG_3_USE_TWO_STAGE_DEBLOCKING = (1 << D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_H264_SLICES_DEBLOCKING_MODE_3_USE_TWO_STAGE_DEBLOCKING), + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_H264_SLICES_DEBLOCKING_MODE_FLAG_4_DISABLE_CHROMA_BLOCK_EDGES = (1 << D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_H264_SLICES_DEBLOCKING_MODE_4_DISABLE_CHROMA_BLOCK_EDGES), + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_H264_SLICES_DEBLOCKING_MODE_FLAG_5_DISABLE_CHROMA_BLOCK_EDGES_AND_LUMA_BOUNDARIES = (1 << D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_H264_SLICES_DEBLOCKING_MODE_5_DISABLE_CHROMA_BLOCK_EDGES_AND_LUMA_BOUNDARIES), + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_H264_SLICES_DEBLOCKING_MODE_FLAG_6_DISABLE_CHROMA_BLOCK_EDGES_AND_USE_LUMA_TWO_STAGE_DEBLOCKING = (1 << D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_H264_SLICES_DEBLOCKING_MODE_6_DISABLE_CHROMA_BLOCK_EDGES_AND_USE_LUMA_TWO_STAGE_DEBLOCKING), +} D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_H264_SLICES_DEBLOCKING_MODE_FLAGS; +cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_H264_SLICES_DEBLOCKING_MODE_FLAGS)") + +typedef struct D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_SUPPORT_H264 { + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_SUPPORT_H264_FLAGS SupportFlags; + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_H264_SLICES_DEBLOCKING_MODE_FLAGS DisableDeblockingFilterSupportedModes; +} D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_SUPPORT_H264; + +typedef enum D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_SUPPORT_HEVC_FLAGS +{ + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_SUPPORT_HEVC_FLAG_NONE = 0x0, + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_SUPPORT_HEVC_FLAG_BFRAME_LTR_COMBINED_SUPPORT = 0x1, + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_SUPPORT_HEVC_FLAG_INTRA_SLICE_CONSTRAINED_ENCODING_SUPPORT = 0x2, + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_SUPPORT_HEVC_FLAG_CONSTRAINED_INTRAPREDICTION_SUPPORT = 0x4, + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_SUPPORT_HEVC_FLAG_SAO_FILTER_SUPPORT = 0x8, + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_SUPPORT_HEVC_FLAG_ASYMETRIC_MOTION_PARTITION_SUPPORT = 0x10, + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_SUPPORT_HEVC_FLAG_ASYMETRIC_MOTION_PARTITION_REQUIRED = 0x20, + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_SUPPORT_HEVC_FLAG_TRANSFORM_SKIP_SUPPORT = 0x40, + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_SUPPORT_HEVC_FLAG_DISABLING_LOOP_FILTER_ACROSS_SLICES_SUPPORT = 0x80, + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_SUPPORT_HEVC_FLAG_P_FRAMES_IMPLEMENTED_AS_LOW_DELAY_B_FRAMES = 0x100, + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_SUPPORT_HEVC_FLAG_NUM_REF_IDX_ACTIVE_OVERRIDE_FLAG_SLICE_SUPPORT = 0x200, + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_SUPPORT_HEVC_FLAG_TRANSFORM_SKIP_ROTATION_ENABLED_SUPPORT = 0x400, + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_SUPPORT_HEVC_FLAG_TRANSFORM_SKIP_ROTATION_ENABLED_REQUIRED = 0x800, + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_SUPPORT_HEVC_FLAG_TRANSFORM_SKIP_CONTEXT_ENABLED_SUPPORT = 0x1000, + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_SUPPORT_HEVC_FLAG_TRANSFORM_SKIP_CONTEXT_ENABLED_REQUIRED = 0x2000, + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_SUPPORT_HEVC_FLAG_IMPLICIT_RDPCM_ENABLED_SUPPORT = 0x4000, + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_SUPPORT_HEVC_FLAG_IMPLICIT_RDPCM_ENABLED_REQUIRED = 0x8000, + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_SUPPORT_HEVC_FLAG_EXPLICIT_RDPCM_ENABLED_SUPPORT = 0x10000, + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_SUPPORT_HEVC_FLAG_EXPLICIT_RDPCM_ENABLED_REQUIRED = 0x20000, + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_SUPPORT_HEVC_FLAG_EXTENDED_PRECISION_PROCESSING_SUPPORT = 0x40000, + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_SUPPORT_HEVC_FLAG_EXTENDED_PRECISION_PROCESSING_REQUIRED = 0x80000, + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_SUPPORT_HEVC_FLAG_INTRA_SMOOTHING_DISABLED_SUPPORT = 0x100000, + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_SUPPORT_HEVC_FLAG_INTRA_SMOOTHING_DISABLED_REQUIRED = 0x200000, + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_SUPPORT_HEVC_FLAG_HIGH_PRECISION_OFFSETS_ENABLED_SUPPORT = 0x400000, + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_SUPPORT_HEVC_FLAG_HIGH_PRECISION_OFFSETS_ENABLED_REQUIRED = 0x800000, + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_SUPPORT_HEVC_FLAG_PERSISTENT_RICE_ADAPTATION_ENABLED_SUPPORT = 0x1000000, + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_SUPPORT_HEVC_FLAG_PERSISTENT_RICE_ADAPTATION_ENABLED_REQUIRED = 0x2000000, + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_SUPPORT_HEVC_FLAG_CABAC_BYPASS_ALIGNMENT_ENABLED_SUPPORT = 0x4000000, + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_SUPPORT_HEVC_FLAG_CABAC_BYPASS_ALIGNMENT_ENABLED_REQUIRED = 0x8000000, + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_SUPPORT_HEVC_FLAG_CROSS_COMPONENT_PREDICTION_ENABLED_FLAG_SUPPORT = 0x10000000, + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_SUPPORT_HEVC_FLAG_CROSS_COMPONENT_PREDICTION_ENABLED_FLAG_REQUIRED = 0x20000000, + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_SUPPORT_HEVC_FLAG_CHROMA_QP_OFFSET_LIST_ENABLED_FLAG_SUPPORT = 0x40000000, + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_SUPPORT_HEVC_FLAG_CHROMA_QP_OFFSET_LIST_ENABLED_FLAG_REQUIRED = 0x80000000, // 2^31 - 32 bit integer enum type + +} D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_SUPPORT_HEVC_FLAGS; +cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_SUPPORT_HEVC_FLAGS)") + +typedef enum D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_HEVC_CUSIZE { + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_HEVC_CUSIZE_8x8 = 0, + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_HEVC_CUSIZE_16x16 = 1, + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_HEVC_CUSIZE_32x32 = 2, + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_HEVC_CUSIZE_64x64 = 3, +} D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_HEVC_CUSIZE; + +typedef enum D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_HEVC_TUSIZE { + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_HEVC_TUSIZE_4x4 = 0, + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_HEVC_TUSIZE_8x8 = 1, + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_HEVC_TUSIZE_16x16 = 2, + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_HEVC_TUSIZE_32x32 = 3, +} D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_HEVC_TUSIZE; + +typedef struct D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_SUPPORT_HEVC { + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_SUPPORT_HEVC_FLAGS SupportFlags; + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_HEVC_CUSIZE MinLumaCodingUnitSize; + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_HEVC_CUSIZE MaxLumaCodingUnitSize; + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_HEVC_TUSIZE MinLumaTransformUnitSize; + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_HEVC_TUSIZE MaxLumaTransformUnitSize; + UCHAR max_transform_hierarchy_depth_inter; + UCHAR max_transform_hierarchy_depth_intra; +} D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_SUPPORT_HEVC; + + +typedef enum D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_SUPPORT_HEVC_FLAGS1 +{ + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_SUPPORT_HEVC_FLAG1_NONE = 0x0, + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_SUPPORT_HEVC_FLAG1_SEPARATE_COLOUR_PLANE_SUPPORT = 0x1, + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_SUPPORT_HEVC_FLAG1_SEPARATE_COLOUR_PLANE_REQUIRED = 0x2, + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_SUPPORT_HEVC_FLAG1_TEMPORAL_MVP_ENABLED_SUPPORT = 0x4, + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_SUPPORT_HEVC_FLAG1_TEMPORAL_MVP_ENABLED_REQUIRED = 0x8, + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_SUPPORT_HEVC_FLAG1_STRONG_INTRA_SMOOTHING_ENABLED_SUPPORT = 0x10, + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_SUPPORT_HEVC_FLAG1_STRONG_INTRA_SMOOTHING_ENABLED_REQUIRED = 0x20, +} D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_SUPPORT_HEVC_FLAGS1; +cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_SUPPORT_HEVC_FLAGS1)") + +typedef struct D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_SUPPORT_HEVC1 { + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_SUPPORT_HEVC_FLAGS SupportFlags; + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_HEVC_CUSIZE MinLumaCodingUnitSize; + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_HEVC_CUSIZE MaxLumaCodingUnitSize; + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_HEVC_TUSIZE MinLumaTransformUnitSize; + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_HEVC_TUSIZE MaxLumaTransformUnitSize; + UCHAR max_transform_hierarchy_depth_inter; + UCHAR max_transform_hierarchy_depth_intra; + UINT allowed_diff_cu_chroma_qp_offset_depth_values; + UINT allowed_log2_sao_offset_scale_luma_values; + UINT allowed_log2_sao_offset_scale_chroma_values; + UINT allowed_log2_max_transform_skip_block_size_minus2_values; + UINT allowed_chroma_qp_offset_list_len_minus1_values; + UINT allowed_cb_qp_offset_list_values[6]; + UINT allowed_cr_qp_offset_list_values[6]; + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_SUPPORT_HEVC_FLAGS1 SupportFlags1; +} D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_SUPPORT_HEVC1; + +typedef struct D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_SUPPORT { + UINT DataSize; + union + { + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_SUPPORT_H264* pH264Support; + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_SUPPORT_HEVC* pHEVCSupport; + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_SUPPORT_HEVC1* pHEVCSupport1; + D3D12_VIDEO_ENCODER_AV1_CODEC_CONFIGURATION_SUPPORT* pAV1Support; + }; +} D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_SUPPORT; + +typedef struct D3D12_FEATURE_DATA_VIDEO_ENCODER_CODEC_CONFIGURATION_SUPPORT { + UINT NodeIndex; // input + D3D12_VIDEO_ENCODER_CODEC Codec; // input + D3D12_VIDEO_ENCODER_PROFILE_DESC Profile; // input + BOOL IsSupported; // output + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_SUPPORT CodecSupportLimits; // input/output +} D3D12_FEATURE_DATA_VIDEO_ENCODER_CODEC_CONFIGURATION_SUPPORT; + +typedef struct D3D12_VIDEO_ENCODER_CODEC_PICTURE_CONTROL_SUPPORT_H264 { + UINT MaxL0ReferencesForP; + UINT MaxL0ReferencesForB; + UINT MaxL1ReferencesForB; + UINT MaxLongTermReferences; + UINT MaxDPBCapacity; +} D3D12_VIDEO_ENCODER_CODEC_PICTURE_CONTROL_SUPPORT_H264; + +typedef struct D3D12_VIDEO_ENCODER_CODEC_PICTURE_CONTROL_SUPPORT_HEVC { + UINT MaxL0ReferencesForP; + UINT MaxL0ReferencesForB; + UINT MaxL1ReferencesForB; + UINT MaxLongTermReferences; + UINT MaxDPBCapacity; +} D3D12_VIDEO_ENCODER_CODEC_PICTURE_CONTROL_SUPPORT_HEVC; + +typedef struct D3D12_VIDEO_ENCODER_CODEC_PICTURE_CONTROL_SUPPORT { + UINT DataSize; + union + { + D3D12_VIDEO_ENCODER_CODEC_PICTURE_CONTROL_SUPPORT_H264* pH264Support; + D3D12_VIDEO_ENCODER_CODEC_PICTURE_CONTROL_SUPPORT_HEVC* pHEVCSupport; + D3D12_VIDEO_ENCODER_CODEC_AV1_PICTURE_CONTROL_SUPPORT* pAV1Support; + }; +} D3D12_VIDEO_ENCODER_CODEC_PICTURE_CONTROL_SUPPORT; + +typedef struct D3D12_FEATURE_DATA_VIDEO_ENCODER_CODEC_PICTURE_CONTROL_SUPPORT { + UINT NodeIndex; // input + D3D12_VIDEO_ENCODER_CODEC Codec; // input + D3D12_VIDEO_ENCODER_PROFILE_DESC Profile; // input + BOOL IsSupported; // output + D3D12_VIDEO_ENCODER_CODEC_PICTURE_CONTROL_SUPPORT PictureSupport; // output +} D3D12_FEATURE_DATA_VIDEO_ENCODER_CODEC_PICTURE_CONTROL_SUPPORT; + +typedef enum D3D12_VIDEO_ENCODER_SUPPORT_FLAGS +{ + D3D12_VIDEO_ENCODER_SUPPORT_FLAG_NONE = 0x0, + D3D12_VIDEO_ENCODER_SUPPORT_FLAG_GENERAL_SUPPORT_OK = 0x1, + D3D12_VIDEO_ENCODER_SUPPORT_FLAG_RATE_CONTROL_RECONFIGURATION_AVAILABLE = 0x2, + D3D12_VIDEO_ENCODER_SUPPORT_FLAG_RESOLUTION_RECONFIGURATION_AVAILABLE = 0x4, + D3D12_VIDEO_ENCODER_SUPPORT_FLAG_RATE_CONTROL_VBV_SIZE_CONFIG_AVAILABLE = 0x8, + D3D12_VIDEO_ENCODER_SUPPORT_FLAG_RATE_CONTROL_FRAME_ANALYSIS_AVAILABLE = 0x10, + D3D12_VIDEO_ENCODER_SUPPORT_FLAG_RECONSTRUCTED_FRAMES_REQUIRE_TEXTURE_ARRAYS = 0x20, + D3D12_VIDEO_ENCODER_SUPPORT_FLAG_RATE_CONTROL_DELTA_QP_AVAILABLE = 0x40, + D3D12_VIDEO_ENCODER_SUPPORT_FLAG_SUBREGION_LAYOUT_RECONFIGURATION_AVAILABLE = 0x80, + D3D12_VIDEO_ENCODER_SUPPORT_FLAG_RATE_CONTROL_ADJUSTABLE_QP_RANGE_AVAILABLE = 0x100, + D3D12_VIDEO_ENCODER_SUPPORT_FLAG_RATE_CONTROL_INITIAL_QP_AVAILABLE = 0x200, + D3D12_VIDEO_ENCODER_SUPPORT_FLAG_RATE_CONTROL_MAX_FRAME_SIZE_AVAILABLE = 0x400, + D3D12_VIDEO_ENCODER_SUPPORT_FLAG_SEQUENCE_GOP_RECONFIGURATION_AVAILABLE = 0x800, + D3D12_VIDEO_ENCODER_SUPPORT_FLAG_MOTION_ESTIMATION_PRECISION_MODE_LIMIT_AVAILABLE = 0x1000, + D3D12_VIDEO_ENCODER_SUPPORT_FLAG_RATE_CONTROL_EXTENSION1_SUPPORT = 0x2000, + D3D12_VIDEO_ENCODER_SUPPORT_FLAG_RATE_CONTROL_QUALITY_VS_SPEED_AVAILABLE = 0x4000, + D3D12_VIDEO_ENCODER_SUPPORT_FLAG_READABLE_RECONSTRUCTED_PICTURE_LAYOUT_AVAILABLE = 0x8000, + D3D12_VIDEO_ENCODER_SUPPORT_FLAG_PER_BLOCK_QP_MAP_METADATA_AVAILABLE = 0x10000, + D3D12_VIDEO_ENCODER_SUPPORT_FLAG_PER_BLOCK_SATD_MAP_METADATA_AVAILABLE = 0x20000, + D3D12_VIDEO_ENCODER_SUPPORT_FLAG_PER_BLOCK_RC_BIT_ALLOCATION_MAP_METADATA_AVAILABLE = 0x40000, + D3D12_VIDEO_ENCODER_SUPPORT_FLAG_SUBREGION_NOTIFICATION_ARRAY_OF_BUFFERS_AVAILABLE = 0x80000, + D3D12_VIDEO_ENCODER_SUPPORT_FLAG_SUBREGION_NOTIFICATION_SINGLE_BUFFER_AVAILABLE = 0x100000, + D3D12_VIDEO_ENCODER_SUPPORT_FLAG_FRAME_PSNR_METADATA_AVAILABLE = 0x200000, + D3D12_VIDEO_ENCODER_SUPPORT_FLAG_SUBREGIONS_PSNR_METADATA_AVAILABLE = 0x400000, + D3D12_VIDEO_ENCODER_SUPPORT_FLAG_RATE_CONTROL_SPATIAL_ADAPTIVE_QP_AVAILABLE = 0x800000, + D3D12_VIDEO_ENCODER_SUPPORT_FLAG_INTRA_REFRESH_NO_SUBREGION_LAYOUT_CONSTRAINTS_AVAILABLE = 0x1000000, + D3D12_VIDEO_ENCODER_SUPPORT_FLAG_SUBREGION_NOTIFICATION_SEQUENTIAL_SIGNALING_AVAILABLE = 0x2000000, +} D3D12_VIDEO_ENCODER_SUPPORT_FLAGS; +cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_VIDEO_ENCODER_SUPPORT_FLAGS)") + +typedef enum D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_H264_FLAGS +{ + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_H264_FLAG_NONE = 0x0, + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_H264_FLAG_USE_CONSTRAINED_INTRAPREDICTION = 0x1, + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_H264_FLAG_USE_ADAPTIVE_8x8_TRANSFORM = 0x2, + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_H264_FLAG_ENABLE_CABAC_ENCODING = 0x4, + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_H264_FLAG_ALLOW_REQUEST_INTRA_CONSTRAINED_SLICES = 0x8, +} D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_H264_FLAGS; +cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_H264_FLAGS)") + +typedef enum D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_H264_DIRECT_MODES { + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_H264_DIRECT_MODES_DISABLED = 0, + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_H264_DIRECT_MODES_TEMPORAL = 1, + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_H264_DIRECT_MODES_SPATIAL = 2, +} D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_H264_DIRECT_MODES; + +typedef struct D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_H264 +{ + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_H264_FLAGS ConfigurationFlags; + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_H264_DIRECT_MODES DirectModeConfig; + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_H264_SLICES_DEBLOCKING_MODES DisableDeblockingFilterConfig; +} D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_H264; + +typedef enum D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_HEVC_FLAGS +{ + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_HEVC_FLAG_NONE = 0x0, + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_HEVC_FLAG_DISABLE_LOOP_FILTER_ACROSS_SLICES = 0x1, + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_HEVC_FLAG_ALLOW_REQUEST_INTRA_CONSTRAINED_SLICES = 0x2, + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_HEVC_FLAG_ENABLE_SAO_FILTER = 0x4, + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_HEVC_FLAG_ENABLE_LONG_TERM_REFERENCES = 0x8, + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_HEVC_FLAG_USE_ASYMETRIC_MOTION_PARTITION = 0x10, + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_HEVC_FLAG_ENABLE_TRANSFORM_SKIPPING = 0x20, + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_HEVC_FLAG_USE_CONSTRAINED_INTRAPREDICTION = 0x40, + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_HEVC_FLAG_TRANSFORM_SKIP_ROTATION = 0x80, + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_HEVC_FLAG_TRANSFORM_SKIP_CONTEXT = 0x100, + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_HEVC_FLAG_IMPLICIT_RDPCM = 0x200, + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_HEVC_FLAG_EXPLICIT_RDPCM = 0x400, + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_HEVC_FLAG_EXTENDED_PRECISION_PROCESSING = 0x800, + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_HEVC_FLAG_INTRA_SMOOTHING_DISABLED = 0x1000, + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_HEVC_FLAG_HIGH_PRECISION_OFFSETS = 0x2000, + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_HEVC_FLAG_PERSISTENT_RICE_ADAPTATION = 0x4000, + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_HEVC_FLAG_CABAC_BYPASS_ALIGNMENT = 0x8000, + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_HEVC_FLAG_SEPARATE_COLOUR_PLANE = 0x10000, + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_HEVC_FLAG_TEMPORAL_MVP_ENABLED = 0x20000, + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_HEVC_FLAG_STRONG_INTRA_SMOOTHING_ENABLED = 0x40000, +} D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_HEVC_FLAGS; +cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_HEVC_FLAGS)") + +typedef struct D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_HEVC { + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_HEVC_FLAGS ConfigurationFlags; + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_HEVC_CUSIZE MinLumaCodingUnitSize; + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_HEVC_CUSIZE MaxLumaCodingUnitSize; + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_HEVC_TUSIZE MinLumaTransformUnitSize; + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_HEVC_TUSIZE MaxLumaTransformUnitSize; + UCHAR max_transform_hierarchy_depth_inter; + UCHAR max_transform_hierarchy_depth_intra; +} D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_HEVC; + +typedef struct D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION +{ + UINT DataSize; + union + { + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_H264* pH264Config; + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_HEVC* pHEVCConfig; + D3D12_VIDEO_ENCODER_AV1_CODEC_CONFIGURATION* pAV1Config; + }; +} D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION; + +typedef struct D3D12_VIDEO_ENCODER_INTRA_REFRESH +{ + D3D12_VIDEO_ENCODER_INTRA_REFRESH_MODE Mode; + UINT IntraRefreshDuration; +} D3D12_VIDEO_ENCODER_INTRA_REFRESH; + + +typedef enum D3D12_VIDEO_ENCODER_MOTION_ESTIMATION_PRECISION_MODE +{ + D3D12_VIDEO_ENCODER_MOTION_ESTIMATION_PRECISION_MODE_MAXIMUM = 0, + D3D12_VIDEO_ENCODER_MOTION_ESTIMATION_PRECISION_MODE_FULL_PIXEL = 1, + D3D12_VIDEO_ENCODER_MOTION_ESTIMATION_PRECISION_MODE_HALF_PIXEL = 2, + D3D12_VIDEO_ENCODER_MOTION_ESTIMATION_PRECISION_MODE_QUARTER_PIXEL = 3, + D3D12_VIDEO_ENCODER_MOTION_ESTIMATION_PRECISION_MODE_EIGHTH_PIXEL = 4, +} D3D12_VIDEO_ENCODER_MOTION_ESTIMATION_PRECISION_MODE; + +typedef struct D3D12_FEATURE_DATA_VIDEO_ENCODER_RESOLUTION_SUPPORT_LIMITS +{ + UINT MaxSubregionsNumber; + UINT MaxIntraRefreshFrameDuration; + UINT SubregionBlockPixelsSize; + UINT QPMapRegionPixelsSize; +} D3D12_FEATURE_DATA_VIDEO_ENCODER_RESOLUTION_SUPPORT_LIMITS; + +typedef enum D3D12_VIDEO_ENCODER_VALIDATION_FLAGS +{ + D3D12_VIDEO_ENCODER_VALIDATION_FLAG_NONE = 0x0, + D3D12_VIDEO_ENCODER_VALIDATION_FLAG_CODEC_NOT_SUPPORTED = 0x1, + D3D12_VIDEO_ENCODER_VALIDATION_FLAG_INPUT_FORMAT_NOT_SUPPORTED = 0x8, + D3D12_VIDEO_ENCODER_VALIDATION_FLAG_CODEC_CONFIGURATION_NOT_SUPPORTED = 0x10, + D3D12_VIDEO_ENCODER_VALIDATION_FLAG_RATE_CONTROL_MODE_NOT_SUPPORTED = 0x20, + D3D12_VIDEO_ENCODER_VALIDATION_FLAG_RATE_CONTROL_CONFIGURATION_NOT_SUPPORTED = 0x40, + D3D12_VIDEO_ENCODER_VALIDATION_FLAG_INTRA_REFRESH_MODE_NOT_SUPPORTED = 0x80, + D3D12_VIDEO_ENCODER_VALIDATION_FLAG_SUBREGION_LAYOUT_MODE_NOT_SUPPORTED = 0x100, + D3D12_VIDEO_ENCODER_VALIDATION_FLAG_RESOLUTION_NOT_SUPPORTED_IN_LIST = 0x200, + D3D12_VIDEO_ENCODER_VALIDATION_FLAG_GOP_STRUCTURE_NOT_SUPPORTED = 0x800, + D3D12_VIDEO_ENCODER_VALIDATION_FLAG_SUBREGION_LAYOUT_DATA_NOT_SUPPORTED = 0x1000, + D3D12_VIDEO_ENCODER_VALIDATION_FLAG_QPMAP_NOT_SUPPORTED = 0x2000, + D3D12_VIDEO_ENCODER_VALIDATION_FLAG_DIRTY_REGIONS_NOT_SUPPORTED = 0x4000, + D3D12_VIDEO_ENCODER_VALIDATION_FLAG_MOTION_SEARCH_NOT_SUPPORTED = 0x8000, + D3D12_VIDEO_ENCODER_VALIDATION_FLAG_FRAME_ANALYSIS_NOT_SUPPORTED = 0x10000, +} D3D12_VIDEO_ENCODER_VALIDATION_FLAGS; +cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_VIDEO_ENCODER_VALIDATION_FLAGS)") + +typedef struct D3D12_VIDEO_ENCODER_SEQUENCE_GOP_STRUCTURE_H264 +{ + UINT GOPLength; + UINT PPicturePeriod; + UCHAR pic_order_cnt_type; + UCHAR log2_max_frame_num_minus4; + UCHAR log2_max_pic_order_cnt_lsb_minus4; +} D3D12_VIDEO_ENCODER_SEQUENCE_GOP_STRUCTURE_H264; + +typedef struct D3D12_VIDEO_ENCODER_SEQUENCE_GOP_STRUCTURE_HEVC +{ + UINT GOPLength; + UINT PPicturePeriod; + UCHAR log2_max_pic_order_cnt_lsb_minus4; +} D3D12_VIDEO_ENCODER_SEQUENCE_GOP_STRUCTURE_HEVC; + +typedef struct D3D12_VIDEO_ENCODER_SEQUENCE_GOP_STRUCTURE +{ + UINT DataSize; + union + { + D3D12_VIDEO_ENCODER_SEQUENCE_GOP_STRUCTURE_H264* pH264GroupOfPictures; + D3D12_VIDEO_ENCODER_SEQUENCE_GOP_STRUCTURE_HEVC* pHEVCGroupOfPictures; + D3D12_VIDEO_ENCODER_AV1_SEQUENCE_STRUCTURE* pAV1SequenceStructure; + }; +} D3D12_VIDEO_ENCODER_SEQUENCE_GOP_STRUCTURE; + +typedef struct D3D12_FEATURE_DATA_VIDEO_ENCODER_SUPPORT +{ + // input + UINT NodeIndex; + D3D12_VIDEO_ENCODER_CODEC Codec; + DXGI_FORMAT InputFormat; + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION CodecConfiguration; + D3D12_VIDEO_ENCODER_SEQUENCE_GOP_STRUCTURE CodecGopSequence; + D3D12_VIDEO_ENCODER_RATE_CONTROL RateControl; + D3D12_VIDEO_ENCODER_INTRA_REFRESH_MODE IntraRefresh; + D3D12_VIDEO_ENCODER_FRAME_SUBREGION_LAYOUT_MODE SubregionFrameEncoding; + UINT ResolutionsListCount; + const D3D12_VIDEO_ENCODER_PICTURE_RESOLUTION_DESC* pResolutionList; + UINT MaxReferenceFramesInDPB; + + // single value output + D3D12_VIDEO_ENCODER_VALIDATION_FLAGS ValidationFlags; + D3D12_VIDEO_ENCODER_SUPPORT_FLAGS SupportFlags; + D3D12_VIDEO_ENCODER_PROFILE_DESC SuggestedProfile; + D3D12_VIDEO_ENCODER_LEVEL_SETTING SuggestedLevel; // assuming max resolution from input list + + // resolution dependent output + [annotation("_Field_size_full_(ResolutionsListCount)")] D3D12_FEATURE_DATA_VIDEO_ENCODER_RESOLUTION_SUPPORT_LIMITS* pResolutionDependentSupport; +} D3D12_FEATURE_DATA_VIDEO_ENCODER_SUPPORT; + +typedef struct D3D12_VIDEO_ENCODER_PICTURE_CONTROL_SUBREGIONS_LAYOUT_DATA_SLICES +{ + // Mutually exclusive options according to selected mode + union + { + // Use with mode: D3D12_VIDEO_ENCODER_FRAME_SUBREGION_LAYOUT_MODE_BYTES_PER_SUBREGION + UINT MaxBytesPerSlice; + + // Use with mode: D3D12_VIDEO_ENCODER_FRAME_SUBREGION_LAYOUT_MODE_SQUARE_UNITS_PER_SUBREGION_ROW_UNALIGNED + UINT NumberOfCodingUnitsPerSlice; + + // Use with mode: D3D12_VIDEO_ENCODER_FRAME_SUBREGION_LAYOUT_MODE_UNIFORM_PARTITIONING_ROWS_PER_SUBREGION + UINT NumberOfRowsPerSlice; + + // Use with mode: D3D12_VIDEO_ENCODER_FRAME_SUBREGION_LAYOUT_MODE_UNIFORM_PARTITIONING_SUBREGIONS_PER_FRAME + UINT NumberOfSlicesPerFrame; + }; +} D3D12_VIDEO_ENCODER_PICTURE_CONTROL_SUBREGIONS_LAYOUT_DATA_SLICES; + +typedef struct D3D12_VIDEO_ENCODER_PICTURE_CONTROL_SUBREGIONS_LAYOUT_DATA +{ + UINT DataSize; + union + { + const D3D12_VIDEO_ENCODER_PICTURE_CONTROL_SUBREGIONS_LAYOUT_DATA_SLICES* pSlicesPartition_H264; + const D3D12_VIDEO_ENCODER_PICTURE_CONTROL_SUBREGIONS_LAYOUT_DATA_SLICES* pSlicesPartition_HEVC; + const D3D12_VIDEO_ENCODER_AV1_PICTURE_CONTROL_SUBREGIONS_LAYOUT_DATA_TILES* pTilesPartition_AV1; + }; + +} D3D12_VIDEO_ENCODER_PICTURE_CONTROL_SUBREGIONS_LAYOUT_DATA; + +typedef struct D3D12_FEATURE_DATA_VIDEO_ENCODER_SUPPORT1 +{ + /* Below match existing D3D12_FEATURE_DATA_VIDEO_ENCODER_SUPPORT */ + UINT NodeIndex; + D3D12_VIDEO_ENCODER_CODEC Codec; + DXGI_FORMAT InputFormat; + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION CodecConfiguration; + D3D12_VIDEO_ENCODER_SEQUENCE_GOP_STRUCTURE CodecGopSequence; + D3D12_VIDEO_ENCODER_RATE_CONTROL RateControl; + D3D12_VIDEO_ENCODER_INTRA_REFRESH_MODE IntraRefresh; + D3D12_VIDEO_ENCODER_FRAME_SUBREGION_LAYOUT_MODE SubregionFrameEncoding; + UINT ResolutionsListCount; + const D3D12_VIDEO_ENCODER_PICTURE_RESOLUTION_DESC* pResolutionList; + UINT MaxReferenceFramesInDPB; + D3D12_VIDEO_ENCODER_VALIDATION_FLAGS ValidationFlags; + D3D12_VIDEO_ENCODER_SUPPORT_FLAGS SupportFlags; + D3D12_VIDEO_ENCODER_PROFILE_DESC SuggestedProfile; + D3D12_VIDEO_ENCODER_LEVEL_SETTING SuggestedLevel; + [annotation("_Field_size_full_(ResolutionsListCount)")] D3D12_FEATURE_DATA_VIDEO_ENCODER_RESOLUTION_SUPPORT_LIMITS* pResolutionDependentSupport; + + /* Below are new arguments for D3D12_FEATURE_DATA_VIDEO_ENCODER_SUPPORT1 */ + D3D12_VIDEO_ENCODER_PICTURE_CONTROL_SUBREGIONS_LAYOUT_DATA SubregionFrameEncodingData; // input + UINT MaxQualityVsSpeed; +} D3D12_FEATURE_DATA_VIDEO_ENCODER_SUPPORT1; + +typedef struct D3D12_FEATURE_DATA_VIDEO_ENCODER_RESOURCE_REQUIREMENTS +{ + UINT NodeIndex; // input + D3D12_VIDEO_ENCODER_CODEC Codec; // input + D3D12_VIDEO_ENCODER_PROFILE_DESC Profile; // input + DXGI_FORMAT InputFormat; // input + D3D12_VIDEO_ENCODER_PICTURE_RESOLUTION_DESC PictureTargetResolution; // input + + BOOL IsSupported; // output + UINT CompressedBitstreamBufferAccessAlignment; // output + UINT EncoderMetadataBufferAccessAlignment; // output + UINT MaxEncoderOutputMetadataBufferSize; // output +} D3D12_FEATURE_DATA_VIDEO_ENCODER_RESOURCE_REQUIREMENTS; + +// +// Video Encoder creation API +// + +typedef enum D3D12_VIDEO_ENCODER_FLAGS +{ + D3D12_VIDEO_ENCODER_FLAG_NONE = 0x0, +} D3D12_VIDEO_ENCODER_FLAGS; +cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_VIDEO_ENCODER_FLAGS)") + +typedef struct D3D12_VIDEO_ENCODER_DESC +{ + UINT NodeMask; + D3D12_VIDEO_ENCODER_FLAGS Flags; + D3D12_VIDEO_ENCODER_CODEC EncodeCodec; + D3D12_VIDEO_ENCODER_PROFILE_DESC EncodeProfile; + DXGI_FORMAT InputFormat; + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION CodecConfiguration; + D3D12_VIDEO_ENCODER_MOTION_ESTIMATION_PRECISION_MODE MaxMotionEstimationPrecision; +} D3D12_VIDEO_ENCODER_DESC; + +[uuid(2E0D212D-8DF9-44A6-A770-BB289B182737), object, local, pointer_default(unique)] +interface ID3D12VideoEncoder + : ID3D12Pageable +{ + UINT GetNodeMask(); + D3D12_VIDEO_ENCODER_FLAGS GetEncoderFlags(); + D3D12_VIDEO_ENCODER_CODEC GetCodec(); + HRESULT GetCodecProfile([annotation("_Inout_")] D3D12_VIDEO_ENCODER_PROFILE_DESC dstProfile); + HRESULT GetCodecConfiguration([annotation("_Inout_")] D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION dstCodecConfig); + DXGI_FORMAT GetInputFormat(); + D3D12_VIDEO_ENCODER_MOTION_ESTIMATION_PRECISION_MODE GetMaxMotionEstimationPrecision(); +} + +[uuid(22B35D96-876A-44C0-B25E-FB8C9C7F1C4A), object, local, pointer_default(unique)] +interface ID3D12VideoEncoderHeap + : ID3D12Pageable +{ + UINT GetNodeMask(); + D3D12_VIDEO_ENCODER_HEAP_FLAGS GetEncoderHeapFlags(); + D3D12_VIDEO_ENCODER_CODEC GetCodec(); + HRESULT GetCodecProfile([annotation("_Inout_")] D3D12_VIDEO_ENCODER_PROFILE_DESC dstProfile); + HRESULT GetCodecLevel([annotation("_Inout_")] D3D12_VIDEO_ENCODER_LEVEL_SETTING dstLevel); + UINT GetResolutionListCount(); + HRESULT GetResolutionList( + const UINT ResolutionsListCount, + [annotation("_Out_writes_(ResolutionsListCount)")] D3D12_VIDEO_ENCODER_PICTURE_RESOLUTION_DESC* pResolutionList); +} + +[uuid(4243ADB4-3A32-4666-973C-0CCC5625DC44), object, local, pointer_default(unique)] +interface ID3D12VideoDevice3 + : ID3D12VideoDevice2 +{ + + HRESULT CreateVideoEncoder( + [annotation("_In_")] const D3D12_VIDEO_ENCODER_DESC* pDesc, + [annotation("_In_")] REFIID riid, // Expected: IID_ID3D12VideoEncoder, + [annotation("_COM_Outptr_")] void** ppVideoEncoder); + + HRESULT CreateVideoEncoderHeap( + [annotation("_In_")] const D3D12_VIDEO_ENCODER_HEAP_DESC* pDesc, + [annotation("_In_")] REFIID riid, // Expected: IID_ID3D12VideoEncoderHeap, + [annotation("_COM_Outptr_")] void** ppVideoEncoderHeap); + +} + +// +// Video Encoder operation API +// + + +typedef enum D3D12_VIDEO_ENCODER_FRAME_TYPE_H264 +{ + D3D12_VIDEO_ENCODER_FRAME_TYPE_H264_I_FRAME = 0, + D3D12_VIDEO_ENCODER_FRAME_TYPE_H264_P_FRAME = 1, + D3D12_VIDEO_ENCODER_FRAME_TYPE_H264_B_FRAME = 2, + D3D12_VIDEO_ENCODER_FRAME_TYPE_H264_IDR_FRAME = 3, +} D3D12_VIDEO_ENCODER_FRAME_TYPE_H264; + + +typedef struct D3D12_VIDEO_ENCODER_REFERENCE_PICTURE_DESCRIPTOR_H264 +{ + UINT ReconstructedPictureResourceIndex; + BOOL IsLongTermReference; + UINT LongTermPictureIdx; + UINT PictureOrderCountNumber; + UINT FrameDecodingOrderNumber; + UINT TemporalLayerIndex; +} D3D12_VIDEO_ENCODER_REFERENCE_PICTURE_DESCRIPTOR_H264; + +typedef enum D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA_H264_FLAGS +{ + D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA_H264_FLAG_NONE = 0x0, + D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA_H264_FLAG_REQUEST_INTRA_CONSTRAINED_SLICES = 0x1, + D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA_H264_FLAG_REQUEST_NUM_REF_IDX_ACTIVE_OVERRIDE_FLAG_SLICE = 0x2, +} D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA_H264_FLAGS; +cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA_H264_FLAGS)") + +typedef struct D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA_H264_REFERENCE_PICTURE_MARKING_OPERATION +{ + UCHAR memory_management_control_operation; + UINT difference_of_pic_nums_minus1; + UINT long_term_pic_num; + UINT long_term_frame_idx; + UINT max_long_term_frame_idx_plus1; +} D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA_H264_REFERENCE_PICTURE_MARKING_OPERATION; + +typedef struct D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA_H264_REFERENCE_PICTURE_LIST_MODIFICATION_OPERATION +{ + UCHAR modification_of_pic_nums_idc; + UINT abs_diff_pic_num_minus1; + UINT long_term_pic_num; +} D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA_H264_REFERENCE_PICTURE_LIST_MODIFICATION_OPERATION; + +typedef struct D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA_H264 +{ + D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA_H264_FLAGS Flags; + D3D12_VIDEO_ENCODER_FRAME_TYPE_H264 FrameType; + UINT pic_parameter_set_id; + UINT idr_pic_id; + UINT PictureOrderCountNumber; + UINT FrameDecodingOrderNumber; + UINT TemporalLayerIndex; + UINT List0ReferenceFramesCount; + [annotation("_Field_size_full_(List0ReferenceFramesCount)")] UINT* pList0ReferenceFrames; + UINT List1ReferenceFramesCount; + [annotation("_Field_size_full_(List1ReferenceFramesCount)")] UINT* pList1ReferenceFrames; + UINT ReferenceFramesReconPictureDescriptorsCount; + [annotation("_Field_size_full_(ReferenceFramesReconPictureDescriptorsCount)")] D3D12_VIDEO_ENCODER_REFERENCE_PICTURE_DESCRIPTOR_H264* pReferenceFramesReconPictureDescriptors; + UCHAR adaptive_ref_pic_marking_mode_flag; + UINT RefPicMarkingOperationsCommandsCount; + [annotation("_Field_size_full_(RefPicMarkingOperationsCommandsCount)")] D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA_H264_REFERENCE_PICTURE_MARKING_OPERATION* pRefPicMarkingOperationsCommands; + UINT List0RefPicModificationsCount; + [annotation("_Field_size_full_(List0RefPicModificationsCount)")] D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA_H264_REFERENCE_PICTURE_LIST_MODIFICATION_OPERATION* pList0RefPicModifications; + UINT List1RefPicModificationsCount; + [annotation("_Field_size_full_(List1RefPicModificationsCount)")] D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA_H264_REFERENCE_PICTURE_LIST_MODIFICATION_OPERATION* pList1RefPicModifications; + UINT QPMapValuesCount; + [annotation("_Field_size_full_(QPMapValuesCount)")] INT8 *pRateControlQPMap; +} D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA_H264; + +typedef enum D3D12_VIDEO_ENCODER_FRAME_TYPE_HEVC +{ + D3D12_VIDEO_ENCODER_FRAME_TYPE_HEVC_I_FRAME = 0, + D3D12_VIDEO_ENCODER_FRAME_TYPE_HEVC_P_FRAME = 1, + D3D12_VIDEO_ENCODER_FRAME_TYPE_HEVC_B_FRAME = 2, + D3D12_VIDEO_ENCODER_FRAME_TYPE_HEVC_IDR_FRAME = 3, +} D3D12_VIDEO_ENCODER_FRAME_TYPE_HEVC; + +typedef struct D3D12_VIDEO_ENCODER_REFERENCE_PICTURE_DESCRIPTOR_HEVC +{ + UINT ReconstructedPictureResourceIndex; + BOOL IsRefUsedByCurrentPic; + BOOL IsLongTermReference; + UINT PictureOrderCountNumber; + UINT TemporalLayerIndex; +} D3D12_VIDEO_ENCODER_REFERENCE_PICTURE_DESCRIPTOR_HEVC; + +typedef enum D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA_HEVC_FLAGS +{ + D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA_HEVC_FLAG_NONE = 0x0, + D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA_HEVC_FLAG_REQUEST_INTRA_CONSTRAINED_SLICES = 0x1, + D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA_HEVC_FLAG_REQUEST_NUM_REF_IDX_ACTIVE_OVERRIDE_FLAG_SLICE = 0x2, + D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA_HEVC_FLAG_CROSS_COMPONENT_PREDICTION = 0x4, + D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA_HEVC_FLAG_CHROMA_QP_OFFSET_LIST = 0x8, +} D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA_HEVC_FLAGS; +cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA_HEVC_FLAGS)") + +typedef struct D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA_HEVC +{ + D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA_HEVC_FLAGS Flags; + D3D12_VIDEO_ENCODER_FRAME_TYPE_HEVC FrameType; + UINT slice_pic_parameter_set_id; + UINT PictureOrderCountNumber; + UINT TemporalLayerIndex; + UINT List0ReferenceFramesCount; + [annotation("_Field_size_full_(List0ReferenceFramesCount)")] UINT* pList0ReferenceFrames; + UINT List1ReferenceFramesCount; + [annotation("_Field_size_full_(List1ReferenceFramesCount)")] UINT* pList1ReferenceFrames; + UINT ReferenceFramesReconPictureDescriptorsCount; + [annotation("_Field_size_full_(ReferenceFramesReconPictureDescriptorsCount)")] D3D12_VIDEO_ENCODER_REFERENCE_PICTURE_DESCRIPTOR_HEVC* pReferenceFramesReconPictureDescriptors; + UINT List0RefPicModificationsCount; + [annotation("_Field_size_full_(List0RefPicModificationsCount)")] UINT* pList0RefPicModifications; + UINT List1RefPicModificationsCount; + [annotation("_Field_size_full_(List1RefPicModificationsCount)")] UINT* pList1RefPicModifications; + UINT QPMapValuesCount; + [annotation("_Field_size_full_(QPMapValuesCount)")] INT8 *pRateControlQPMap; +} D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA_HEVC; + +typedef struct D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA_HEVC1 +{ + D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA_HEVC_FLAGS Flags; + D3D12_VIDEO_ENCODER_FRAME_TYPE_HEVC FrameType; + UINT slice_pic_parameter_set_id; + UINT PictureOrderCountNumber; + UINT TemporalLayerIndex; + UINT List0ReferenceFramesCount; + [annotation("_Field_size_full_(List0ReferenceFramesCount)")] UINT* pList0ReferenceFrames; + UINT List1ReferenceFramesCount; + [annotation("_Field_size_full_(List1ReferenceFramesCount)")] UINT* pList1ReferenceFrames; + UINT ReferenceFramesReconPictureDescriptorsCount; + [annotation("_Field_size_full_(ReferenceFramesReconPictureDescriptorsCount)")] D3D12_VIDEO_ENCODER_REFERENCE_PICTURE_DESCRIPTOR_HEVC* pReferenceFramesReconPictureDescriptors; + UINT List0RefPicModificationsCount; + [annotation("_Field_size_full_(List0RefPicModificationsCount)")] UINT* pList0RefPicModifications; + UINT List1RefPicModificationsCount; + [annotation("_Field_size_full_(List1RefPicModificationsCount)")] UINT* pList1RefPicModifications; + UINT QPMapValuesCount; + [annotation("_Field_size_full_(QPMapValuesCount)")] INT8* pRateControlQPMap; + UCHAR diff_cu_chroma_qp_offset_depth; + UCHAR log2_sao_offset_scale_luma; + UCHAR log2_sao_offset_scale_chroma; + UCHAR log2_max_transform_skip_block_size_minus2; + UCHAR chroma_qp_offset_list_len_minus1; + CHAR cb_qp_offset_list[6]; + CHAR cr_qp_offset_list[6]; +} D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA_HEVC1; + +typedef struct D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA +{ + UINT DataSize; + union + { + D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA_H264* pH264PicData; + D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA_HEVC* pHEVCPicData; + D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA_HEVC1* pHEVCPicData1; + D3D12_VIDEO_ENCODER_AV1_PICTURE_CONTROL_CODEC_DATA* pAV1PicData; + }; +} D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA; + +typedef struct D3D12_VIDEO_ENCODE_REFERENCE_FRAMES +{ + UINT NumTexture2Ds; + [annotation("_Field_size_full_(NumTexture2Ds)")] ID3D12Resource** ppTexture2Ds; + [annotation("_Field_size_full_(NumTexture2Ds)")] UINT* pSubresources; +} D3D12_VIDEO_ENCODE_REFERENCE_FRAMES; + +typedef enum D3D12_VIDEO_ENCODER_PICTURE_CONTROL_FLAGS +{ + D3D12_VIDEO_ENCODER_PICTURE_CONTROL_FLAG_NONE = 0x0, + D3D12_VIDEO_ENCODER_PICTURE_CONTROL_FLAG_USED_AS_REFERENCE_PICTURE = 0x1, + D3D12_VIDEO_ENCODER_PICTURE_CONTROL_FLAG_ENABLE_QUANTIZATION_MATRIX_INPUT = 0x2, + D3D12_VIDEO_ENCODER_PICTURE_CONTROL_FLAG_ENABLE_DIRTY_REGIONS_INPUT = 0x4, + D3D12_VIDEO_ENCODER_PICTURE_CONTROL_FLAG_ENABLE_MOTION_VECTORS_INPUT = 0x8, +} D3D12_VIDEO_ENCODER_PICTURE_CONTROL_FLAGS; +cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_VIDEO_ENCODER_PICTURE_CONTROL_FLAGS)") + +typedef struct D3D12_VIDEO_ENCODER_PICTURE_CONTROL_DESC +{ + UINT IntraRefreshFrameIndex; + D3D12_VIDEO_ENCODER_PICTURE_CONTROL_FLAGS Flags; + D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA PictureControlCodecData; + D3D12_VIDEO_ENCODE_REFERENCE_FRAMES ReferenceFrames; +} D3D12_VIDEO_ENCODER_PICTURE_CONTROL_DESC; + +typedef enum D3D12_VIDEO_ENCODER_SEQUENCE_CONTROL_FLAGS +{ + D3D12_VIDEO_ENCODER_SEQUENCE_CONTROL_FLAG_NONE = 0x0, + D3D12_VIDEO_ENCODER_SEQUENCE_CONTROL_FLAG_RESOLUTION_CHANGE = 0x1, + D3D12_VIDEO_ENCODER_SEQUENCE_CONTROL_FLAG_RATE_CONTROL_CHANGE = 0x2, + D3D12_VIDEO_ENCODER_SEQUENCE_CONTROL_FLAG_SUBREGION_LAYOUT_CHANGE = 0x4, + D3D12_VIDEO_ENCODER_SEQUENCE_CONTROL_FLAG_REQUEST_INTRA_REFRESH = 0x8, + D3D12_VIDEO_ENCODER_SEQUENCE_CONTROL_FLAG_GOP_SEQUENCE_CHANGE = 0x10, +} D3D12_VIDEO_ENCODER_SEQUENCE_CONTROL_FLAGS; +cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_VIDEO_ENCODER_SEQUENCE_CONTROL_FLAGS)") + +typedef struct D3D12_VIDEO_ENCODER_SEQUENCE_CONTROL_DESC +{ + D3D12_VIDEO_ENCODER_SEQUENCE_CONTROL_FLAGS Flags; + D3D12_VIDEO_ENCODER_INTRA_REFRESH IntraRefreshConfig; + D3D12_VIDEO_ENCODER_RATE_CONTROL RateControl; + D3D12_VIDEO_ENCODER_PICTURE_RESOLUTION_DESC PictureTargetResolution; + D3D12_VIDEO_ENCODER_FRAME_SUBREGION_LAYOUT_MODE SelectedLayoutMode; + D3D12_VIDEO_ENCODER_PICTURE_CONTROL_SUBREGIONS_LAYOUT_DATA FrameSubregionsLayoutData; + D3D12_VIDEO_ENCODER_SEQUENCE_GOP_STRUCTURE CodecGopSequence; +} D3D12_VIDEO_ENCODER_SEQUENCE_CONTROL_DESC; + +// +// Video Encoder operation commands API +// + +typedef struct D3D12_VIDEO_ENCODER_ENCODEFRAME_INPUT_ARGUMENTS +{ + D3D12_VIDEO_ENCODER_SEQUENCE_CONTROL_DESC SequenceControlDesc; + D3D12_VIDEO_ENCODER_PICTURE_CONTROL_DESC PictureControlDesc; + ID3D12Resource *pInputFrame; + UINT InputFrameSubresource; + UINT CurrentFrameBitstreamMetadataSize; +} D3D12_VIDEO_ENCODER_ENCODEFRAME_INPUT_ARGUMENTS; + +typedef struct D3D12_VIDEO_ENCODER_COMPRESSED_BITSTREAM +{ + ID3D12Resource* pBuffer; + UINT64 FrameStartOffset; +} D3D12_VIDEO_ENCODER_COMPRESSED_BITSTREAM; + +typedef struct D3D12_VIDEO_ENCODER_RECONSTRUCTED_PICTURE +{ + ID3D12Resource *pReconstructedPicture; + UINT ReconstructedPictureSubresource; +} D3D12_VIDEO_ENCODER_RECONSTRUCTED_PICTURE; + +typedef struct D3D12_VIDEO_ENCODER_FRAME_SUBREGION_METADATA +{ + UINT64 bSize; + UINT64 bStartOffset; + UINT64 bHeaderSize; +} D3D12_VIDEO_ENCODER_FRAME_SUBREGION_METADATA; + +typedef enum D3D12_VIDEO_ENCODER_ENCODE_ERROR_FLAGS +{ + D3D12_VIDEO_ENCODER_ENCODE_ERROR_FLAG_NO_ERROR = 0x0, + D3D12_VIDEO_ENCODER_ENCODE_ERROR_FLAG_CODEC_PICTURE_CONTROL_NOT_SUPPORTED = 0x1, + D3D12_VIDEO_ENCODER_ENCODE_ERROR_FLAG_SUBREGION_LAYOUT_CONFIGURATION_NOT_SUPPORTED = 0x2, + D3D12_VIDEO_ENCODER_ENCODE_ERROR_FLAG_INVALID_REFERENCE_PICTURES = 0x4, + D3D12_VIDEO_ENCODER_ENCODE_ERROR_FLAG_RECONFIGURATION_REQUEST_NOT_SUPPORTED = 0x8, + D3D12_VIDEO_ENCODER_ENCODE_ERROR_FLAG_INVALID_METADATA_BUFFER_SOURCE = 0x10, +} D3D12_VIDEO_ENCODER_ENCODE_ERROR_FLAGS; +cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_VIDEO_ENCODER_ENCODE_ERROR_FLAGS)") + +typedef struct D3D12_VIDEO_ENCODER_OUTPUT_METADATA_STATISTICS +{ + UINT64 AverageQP; + UINT64 IntraCodingUnitsCount; + UINT64 InterCodingUnitsCount; + UINT64 SkipCodingUnitsCount; + UINT64 AverageMotionEstimationXDirection; + UINT64 AverageMotionEstimationYDirection; +} D3D12_VIDEO_ENCODER_OUTPUT_METADATA_STATISTICS; + +typedef struct D3D12_VIDEO_ENCODER_OUTPUT_METADATA +{ + UINT64 EncodeErrorFlags; // D3D12_VIDEO_ENCODER_ENCODE_ERROR_FLAGS + D3D12_VIDEO_ENCODER_OUTPUT_METADATA_STATISTICS EncodeStats; + UINT64 EncodedBitstreamWrittenBytesCount; + UINT64 WrittenSubregionsCount; +} D3D12_VIDEO_ENCODER_OUTPUT_METADATA; + +typedef struct D3D12_VIDEO_ENCODER_ENCODE_OPERATION_METADATA_BUFFER +{ + ID3D12Resource* pBuffer; + UINT64 Offset; +} D3D12_VIDEO_ENCODER_ENCODE_OPERATION_METADATA_BUFFER; + +typedef struct D3D12_VIDEO_ENCODER_RESOLVE_METADATA_INPUT_ARGUMENTS +{ + D3D12_VIDEO_ENCODER_CODEC EncoderCodec; + D3D12_VIDEO_ENCODER_PROFILE_DESC EncoderProfile; + DXGI_FORMAT EncoderInputFormat; + D3D12_VIDEO_ENCODER_PICTURE_RESOLUTION_DESC EncodedPictureEffectiveResolution; + D3D12_VIDEO_ENCODER_ENCODE_OPERATION_METADATA_BUFFER HWLayoutMetadata; +} D3D12_VIDEO_ENCODER_RESOLVE_METADATA_INPUT_ARGUMENTS; + +typedef struct D3D12_VIDEO_ENCODER_RESOLVE_METADATA_OUTPUT_ARGUMENTS +{ + D3D12_VIDEO_ENCODER_ENCODE_OPERATION_METADATA_BUFFER ResolvedLayoutMetadata; +} D3D12_VIDEO_ENCODER_RESOLVE_METADATA_OUTPUT_ARGUMENTS; + +typedef struct D3D12_VIDEO_ENCODER_ENCODEFRAME_OUTPUT_ARGUMENTS +{ + D3D12_VIDEO_ENCODER_COMPRESSED_BITSTREAM Bitstream; + D3D12_VIDEO_ENCODER_RECONSTRUCTED_PICTURE ReconstructedPicture; + D3D12_VIDEO_ENCODER_ENCODE_OPERATION_METADATA_BUFFER EncoderOutputMetadata; +} D3D12_VIDEO_ENCODER_ENCODEFRAME_OUTPUT_ARGUMENTS; + +[uuid(895491e2-e701-46a9-9a1f-8d3480ed867a), object, local, pointer_default(unique)] +interface ID3D12VideoEncodeCommandList2 + : ID3D12VideoEncodeCommandList1 +{ + void EncodeFrame( + [annotation("_In_")] ID3D12VideoEncoder* pEncoder, + [annotation("_In_")] ID3D12VideoEncoderHeap *pHeap, + [annotation("_In_")] const D3D12_VIDEO_ENCODER_ENCODEFRAME_INPUT_ARGUMENTS *pInputArguments, + [annotation("_In_")] const D3D12_VIDEO_ENCODER_ENCODEFRAME_OUTPUT_ARGUMENTS *pOutputArguments); + + void ResolveEncoderOutputMetadata( + [annotation("_In_")] const D3D12_VIDEO_ENCODER_RESOLVE_METADATA_INPUT_ARGUMENTS* pInputArguments, + [annotation("_In_")] const D3D12_VIDEO_ENCODER_RESOLVE_METADATA_OUTPUT_ARGUMENTS* pOutputArguments); +} + + +[uuid(7f027b22-1515-4e85-aa0d-026486580576), object, local, pointer_default(unique)] +interface ID3D12VideoEncodeCommandList3 + : ID3D12VideoEncodeCommandList2 +{ + + void Barrier( + UINT32 NumBarrierGroups, + [annotation("_In_reads_(NumBarrierGroups)")] const D3D12_BARRIER_GROUP *pBarrierGroups + ); +} + + + +typedef struct D3D12_VIDEO_ENCODER_HEAP_DESC1 +{ + UINT NodeMask; + D3D12_VIDEO_ENCODER_HEAP_FLAGS Flags; + D3D12_VIDEO_ENCODER_CODEC EncodeCodec; + D3D12_VIDEO_ENCODER_PROFILE_DESC EncodeProfile; + D3D12_VIDEO_ENCODER_LEVEL_SETTING EncodeLevel; + UINT ResolutionsListCount; + [annotation("_Field_size_full_(ResolutionsListCount)")] const D3D12_VIDEO_ENCODER_PICTURE_RESOLUTION_DESC* pResolutionList; + UINT Pow2DownscaleFactor; +} D3D12_VIDEO_ENCODER_HEAP_DESC1; + +[uuid(ea8f1968-4aa0-43a4-9d30-ba86ec84d4f9), object, local, pointer_default(unique)] +interface ID3D12VideoEncoderHeap1 + : ID3D12VideoEncoderHeap +{ + UINT GetPow2DownscaleFactor(); +} + +[uuid(e59ad09e-f1ae-42bb-8983-9f6e5586c4eb), object, local, pointer_default(unique)] +interface ID3D12VideoDevice4 + : ID3D12VideoDevice3 +{ + HRESULT CreateVideoEncoderHeap1( + [annotation("_In_")] const D3D12_VIDEO_ENCODER_HEAP_DESC1* pDesc, + [annotation("_In_")] REFIID riid, // Expected: IID_ID3D12VideoEncoderHeap1, + [annotation("_COM_Outptr_")] void** ppVideoEncoderHeap); + +} + +typedef struct D3D12_FEATURE_DATA_VIDEO_ENCODER_HEAP_SIZE1 { + D3D12_VIDEO_ENCODER_HEAP_DESC1 HeapDesc; // input + BOOL IsSupported; // output + UINT64 MemoryPoolL0Size; // output + UINT64 MemoryPoolL1Size; // output +} D3D12_FEATURE_DATA_VIDEO_ENCODER_HEAP_SIZE1; + +typedef enum D3D12_VIDEO_ENCODER_OPTIONAL_METADATA_ENABLE_FLAGS +{ + D3D12_VIDEO_ENCODER_OPTIONAL_METADATA_ENABLE_FLAG_NONE = 0x0, + D3D12_VIDEO_ENCODER_OPTIONAL_METADATA_ENABLE_FLAG_QP_MAP = 0x1, + D3D12_VIDEO_ENCODER_OPTIONAL_METADATA_ENABLE_FLAG_SATD_MAP = 0x2, + D3D12_VIDEO_ENCODER_OPTIONAL_METADATA_ENABLE_FLAG_RC_BIT_ALLOCATION_MAP = 0x4, + D3D12_VIDEO_ENCODER_OPTIONAL_METADATA_ENABLE_FLAG_FRAME_PSNR = 0x8, + D3D12_VIDEO_ENCODER_OPTIONAL_METADATA_ENABLE_FLAG_SUBREGIONS_PSNR = 0x10, +} D3D12_VIDEO_ENCODER_OPTIONAL_METADATA_ENABLE_FLAGS; +cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_VIDEO_ENCODER_OPTIONAL_METADATA_ENABLE_FLAGS )") + +// Binary back-compat with D3D12_FEATURE_DATA_VIDEO_ENCODER_RESOURCE_REQUIREMENTS +typedef struct D3D12_FEATURE_DATA_VIDEO_ENCODER_RESOURCE_REQUIREMENTS1 +{ + UINT NodeIndex; // input + D3D12_VIDEO_ENCODER_CODEC Codec; // input + D3D12_VIDEO_ENCODER_PROFILE_DESC Profile; // input + DXGI_FORMAT InputFormat; // input + D3D12_VIDEO_ENCODER_PICTURE_RESOLUTION_DESC PictureTargetResolution; // input + + BOOL IsSupported; // output + UINT CompressedBitstreamBufferAccessAlignment; // output + UINT EncoderMetadataBufferAccessAlignment; // output + UINT MaxEncoderOutputMetadataBufferSize; // output + D3D12_VIDEO_ENCODER_OPTIONAL_METADATA_ENABLE_FLAGS OptionalMetadata; // input + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION CodecConfiguration; // input + D3D12_VIDEO_ENCODER_PICTURE_RESOLUTION_DESC EncoderOutputMetadataQPMapTextureDimensions; // output + D3D12_VIDEO_ENCODER_PICTURE_RESOLUTION_DESC EncoderOutputMetadataSATDMapTextureDimensions; // output + D3D12_VIDEO_ENCODER_PICTURE_RESOLUTION_DESC EncoderOutputMetadataBitAllocationMapTextureDimensions; // output + UINT EncoderOutputMetadataFramePSNRComponentsNumber; // output + UINT EncoderOutputMetadataSubregionsPSNRComponentsNumber; // output + UINT EncoderOutputMetadataSubregionsPSNRResolvedMetadataBufferSize; // output +} D3D12_FEATURE_DATA_VIDEO_ENCODER_RESOURCE_REQUIREMENTS1; + +typedef struct D3D12_VIDEO_ENCODER_RESOLVE_METADATA_OUTPUT_PSNR_RESOLVED_LAYOUT +{ + float PSNRY; + float PSNRU; + float PSNRV; +} D3D12_VIDEO_ENCODER_RESOLVE_METADATA_OUTPUT_PSNR_RESOLVED_LAYOUT; + +typedef enum D3D12_VIDEO_ENCODER_INPUT_MAP_SOURCE +{ + D3D12_VIDEO_ENCODER_INPUT_MAP_SOURCE_CPU_BUFFER = 0, + D3D12_VIDEO_ENCODER_INPUT_MAP_SOURCE_GPU_TEXTURE = 1, +} D3D12_VIDEO_ENCODER_INPUT_MAP_SOURCE; + +typedef enum D3D12_VIDEO_ENCODER_DIRTY_REGIONS_MAP_VALUES_MODE +{ + D3D12_VIDEO_ENCODER_DIRTY_REGIONS_MAP_VALUES_MODE_DIRTY = 0, + D3D12_VIDEO_ENCODER_DIRTY_REGIONS_MAP_VALUES_MODE_SKIP = 1, +} D3D12_VIDEO_ENCODER_DIRTY_REGIONS_MAP_VALUES_MODE; + +typedef struct D3D12_VIDEO_ENCODER_INPUT_MAP_SESSION_INFO +{ + D3D12_VIDEO_ENCODER_CODEC Codec; + D3D12_VIDEO_ENCODER_PROFILE_DESC Profile; + D3D12_VIDEO_ENCODER_LEVEL_SETTING Level; + DXGI_FORMAT InputFormat; + D3D12_VIDEO_ENCODER_PICTURE_RESOLUTION_DESC InputResolution; + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION CodecConfiguration; + D3D12_VIDEO_ENCODER_FRAME_SUBREGION_LAYOUT_MODE SubregionFrameEncoding; + D3D12_VIDEO_ENCODER_PICTURE_CONTROL_SUBREGIONS_LAYOUT_DATA SubregionFrameEncodingData; +} D3D12_VIDEO_ENCODER_INPUT_MAP_SESSION_INFO; + +typedef enum D3D12_VIDEO_ENCODER_INPUT_MAP_TYPE +{ + D3D12_VIDEO_ENCODER_INPUT_MAP_TYPE_QUANTIZATION_MATRIX = 0, + D3D12_VIDEO_ENCODER_INPUT_MAP_TYPE_DIRTY_REGIONS = 1, + D3D12_VIDEO_ENCODER_INPUT_MAP_TYPE_MOTION_VECTORS = 2, +} D3D12_VIDEO_ENCODER_INPUT_MAP_TYPE; + +typedef enum D3D12_VIDEO_ENCODER_FRAME_MOTION_SEARCH_MODE +{ + D3D12_VIDEO_ENCODER_FRAME_MOTION_SEARCH_MODE_FULL_SEARCH = 0, + D3D12_VIDEO_ENCODER_FRAME_MOTION_SEARCH_MODE_START_HINT = 1, + D3D12_VIDEO_ENCODER_FRAME_MOTION_SEARCH_MODE_START_HINT_LIMITED_DISTANCE = 2, +} D3D12_VIDEO_ENCODER_FRAME_MOTION_SEARCH_MODE; + +// D3D12_FEATURE_VIDEO_ENCODER_QPMAP_INPUT +typedef struct D3D12_FEATURE_DATA_VIDEO_ENCODER_QPMAP_INPUT +{ + UINT NodeIndex; + D3D12_VIDEO_ENCODER_INPUT_MAP_SESSION_INFO SessionInfo; + D3D12_VIDEO_ENCODER_INPUT_MAP_SOURCE MapSource; + BOOL IsSupported; + UINT MapSourcePreferenceRanking; + UINT BlockSize; +} D3D12_FEATURE_DATA_VIDEO_ENCODER_QPMAP_INPUT; + +typedef enum D3D12_VIDEO_ENCODER_DIRTY_REGIONS_SUPPORT_FLAGS +{ + D3D12_VIDEO_ENCODER_DIRTY_REGIONS_SUPPORT_FLAG_NONE = 0x0, + D3D12_VIDEO_ENCODER_DIRTY_REGIONS_SUPPORT_FLAG_REPEAT_FRAME = 0x1, + D3D12_VIDEO_ENCODER_DIRTY_REGIONS_SUPPORT_FLAG_DIRTY_REGIONS = 0x2, + D3D12_VIDEO_ENCODER_DIRTY_REGIONS_SUPPORT_FLAG_DIRTY_REGIONS_REQUIRE_FULL_ROW = 0x4, +} D3D12_VIDEO_ENCODER_DIRTY_REGIONS_SUPPORT_FLAGS; +cpp_quote("DEFINE_ENUM_FLAG_OPERATORS( D3D12_VIDEO_ENCODER_DIRTY_REGIONS_SUPPORT_FLAGS )") + +// D3D12_FEATURE_VIDEO_ENCODER_DIRTY_REGIONS +typedef struct D3D12_FEATURE_DATA_VIDEO_ENCODER_DIRTY_REGIONS +{ + UINT NodeIndex; + D3D12_VIDEO_ENCODER_INPUT_MAP_SESSION_INFO SessionInfo; + D3D12_VIDEO_ENCODER_INPUT_MAP_SOURCE MapSource; + D3D12_VIDEO_ENCODER_DIRTY_REGIONS_MAP_VALUES_MODE MapValuesType; + D3D12_VIDEO_ENCODER_DIRTY_REGIONS_SUPPORT_FLAGS SupportFlags; + UINT MapSourcePreferenceRanking; +} D3D12_FEATURE_DATA_VIDEO_ENCODER_DIRTY_REGIONS; + +typedef enum D3D12_VIDEO_ENCODER_FRAME_INPUT_MOTION_UNIT_PRECISION +{ + D3D12_VIDEO_ENCODER_FRAME_INPUT_MOTION_UNIT_PRECISION_FULL_PIXEL = 0, + D3D12_VIDEO_ENCODER_FRAME_INPUT_MOTION_UNIT_PRECISION_HALF_PIXEL = 1, + D3D12_VIDEO_ENCODER_FRAME_INPUT_MOTION_UNIT_PRECISION_QUARTER_PIXEL = 2, +} D3D12_VIDEO_ENCODER_FRAME_INPUT_MOTION_UNIT_PRECISION; + +typedef enum D3D12_VIDEO_ENCODER_FRAME_INPUT_MOTION_UNIT_PRECISION_SUPPORT_FLAGS { + D3D12_VIDEO_ENCODER_FRAME_INPUT_MOTION_UNIT_PRECISION_SUPPORT_FLAG_NONE = 0x0, + D3D12_VIDEO_ENCODER_FRAME_INPUT_MOTION_UNIT_PRECISION_SUPPORT_FLAG_FULL_PIXEL = (1 << D3D12_VIDEO_ENCODER_FRAME_INPUT_MOTION_UNIT_PRECISION_FULL_PIXEL), // 0x1 + D3D12_VIDEO_ENCODER_FRAME_INPUT_MOTION_UNIT_PRECISION_SUPPORT_FLAG_HALF_PIXEL = (1 << D3D12_VIDEO_ENCODER_FRAME_INPUT_MOTION_UNIT_PRECISION_HALF_PIXEL), // 0x2 + D3D12_VIDEO_ENCODER_FRAME_INPUT_MOTION_UNIT_PRECISION_SUPPORT_FLAG_QUARTER_PIXEL = (1 << D3D12_VIDEO_ENCODER_FRAME_INPUT_MOTION_UNIT_PRECISION_QUARTER_PIXEL), // 0x4 +} D3D12_VIDEO_ENCODER_FRAME_INPUT_MOTION_UNIT_PRECISION_SUPPORT_FLAGS; +cpp_quote("DEFINE_ENUM_FLAG_OPERATORS( D3D12_VIDEO_ENCODER_FRAME_INPUT_MOTION_UNIT_PRECISION_SUPPORT_FLAGS )") + +typedef enum D3D12_VIDEO_ENCODER_MOTION_SEARCH_SUPPORT_FLAGS +{ + D3D12_VIDEO_ENCODER_MOTION_SEARCH_SUPPORT_FLAG_NONE = 0x0, + D3D12_VIDEO_ENCODER_MOTION_SEARCH_SUPPORT_FLAG_SUPPORTED = 0x1, + D3D12_VIDEO_ENCODER_MOTION_SEARCH_SUPPORT_FLAG_MULTIPLE_HINTS = 0x2, + D3D12_VIDEO_ENCODER_MOTION_SEARCH_SUPPORT_FLAG_GPU_TEXTURE_MULTIPLE_REFERENCES = 0x4, + + +} D3D12_VIDEO_ENCODER_MOTION_SEARCH_SUPPORT_FLAGS; +cpp_quote("DEFINE_ENUM_FLAG_OPERATORS( D3D12_VIDEO_ENCODER_MOTION_SEARCH_SUPPORT_FLAGS )") + +// D3D12_FEATURE_VIDEO_ENCODER_MOTION_SEARCH +typedef struct D3D12_FEATURE_DATA_VIDEO_ENCODER_MOTION_SEARCH +{ + UINT NodeIndex; + D3D12_VIDEO_ENCODER_INPUT_MAP_SESSION_INFO SessionInfo; + D3D12_VIDEO_ENCODER_FRAME_MOTION_SEARCH_MODE MotionSearchMode; + D3D12_VIDEO_ENCODER_INPUT_MAP_SOURCE MapSource; + BOOL BidirectionalRefFrameEnabled; + D3D12_VIDEO_ENCODER_MOTION_SEARCH_SUPPORT_FLAGS SupportFlags; + UINT MaxMotionHints; + UINT MinDeviation; + UINT MaxDeviation; + UINT MapSourcePreferenceRanking; + D3D12_VIDEO_ENCODER_FRAME_INPUT_MOTION_UNIT_PRECISION_SUPPORT_FLAGS MotionUnitPrecisionSupport; +} D3D12_FEATURE_DATA_VIDEO_ENCODER_MOTION_SEARCH; + +// D3D12_FEATURE_VIDEO_ENCODER_RESOLVE_INPUT_PARAM_LAYOUT +typedef struct D3D12_FEATURE_DATA_VIDEO_ENCODER_RESOLVE_INPUT_PARAM_LAYOUT +{ + UINT NodeIndex; + D3D12_VIDEO_ENCODER_INPUT_MAP_SESSION_INFO SessionInfo; + D3D12_VIDEO_ENCODER_INPUT_MAP_TYPE MapType; + BOOL IsSupported; + UINT64 MaxResolvedBufferAllocationSize; +} D3D12_FEATURE_DATA_VIDEO_ENCODER_RESOLVE_INPUT_PARAM_LAYOUT; + +typedef struct D3D12_VIDEO_ENCODER_QPMAP_CONFIGURATION +{ + BOOL Enabled; + D3D12_VIDEO_ENCODER_INPUT_MAP_SOURCE MapSource; +} D3D12_VIDEO_ENCODER_QPMAP_CONFIGURATION; + +typedef struct D3D12_FEATURE_DATA_VIDEO_ENCODER_RESOLUTION_SUPPORT_QPMAP +{ + // Reuse existing D3D12_FEATURE_DATA_VIDEO_ENCODER_RESOLUTION_SUPPORT_LIMITS1.QPMapRegionPixelsSize for BlockSize + UINT MapSourcePreferenceRanking; +} D3D12_FEATURE_DATA_VIDEO_ENCODER_RESOLUTION_SUPPORT_QPMAP; + +typedef struct D3D12_VIDEO_ENCODER_DIRTY_REGIONS_CONFIGURATION +{ + BOOL Enabled; + D3D12_VIDEO_ENCODER_INPUT_MAP_SOURCE MapSource; + D3D12_VIDEO_ENCODER_DIRTY_REGIONS_MAP_VALUES_MODE MapValuesType; +} D3D12_VIDEO_ENCODER_DIRTY_REGIONS_CONFIGURATION; + +typedef struct D3D12_FEATURE_DATA_VIDEO_ENCODER_RESOLUTION_SUPPORT_DIRTY_REGIONS +{ + D3D12_VIDEO_ENCODER_DIRTY_REGIONS_SUPPORT_FLAGS DirtyRegionsSupportFlags; + UINT MapSourcePreferenceRanking; +} D3D12_FEATURE_DATA_VIDEO_ENCODER_RESOLUTION_SUPPORT_DIRTY_REGIONS; + +typedef struct D3D12_VIDEO_ENCODER_MOTION_SEARCH_CONFIGURATION +{ + BOOL Enabled; + D3D12_VIDEO_ENCODER_INPUT_MAP_SOURCE MapSource; + D3D12_VIDEO_ENCODER_FRAME_MOTION_SEARCH_MODE MotionSearchMode; + BOOL BidirectionalRefFrameEnabled; +} D3D12_VIDEO_ENCODER_MOTION_SEARCH_CONFIGURATION; + +typedef struct D3D12_FEATURE_DATA_VIDEO_ENCODER_RESOLUTION_SUPPORT_MOTION_SEARCH +{ + UINT MaxMotionHints; + UINT MinDeviation; + UINT MaxDeviation; + UINT MapSourcePreferenceRanking; + D3D12_VIDEO_ENCODER_FRAME_INPUT_MOTION_UNIT_PRECISION_SUPPORT_FLAGS MotionUnitPrecisionSupportFlags; + D3D12_VIDEO_ENCODER_MOTION_SEARCH_SUPPORT_FLAGS SupportFlags; +} D3D12_FEATURE_DATA_VIDEO_ENCODER_RESOLUTION_SUPPORT_MOTION_SEARCH; + +typedef enum D3D12_VIDEO_ENCODER_RATE_CONTROL_FRAME_ANALYSIS_SUPPORT_FLAGS +{ + D3D12_VIDEO_ENCODER_RATE_CONTROL_FRAME_ANALYSIS_SUPPORT_FLAG_NONE = 0x0, + D3D12_VIDEO_ENCODER_RATE_CONTROL_FRAME_ANALYSIS_SUPPORT_FLAG_INTRACODED_FRAME_SUPPORTED = 0x1, + D3D12_VIDEO_ENCODER_RATE_CONTROL_FRAME_ANALYSIS_SUPPORT_FLAG_UNIDIR_INTER_FRAME_SUPPORTED = 0x2, + D3D12_VIDEO_ENCODER_RATE_CONTROL_FRAME_ANALYSIS_SUPPORT_FLAG_BIDIR_INTER_FRAME_SUPPORTED = 0x4, + D3D12_VIDEO_ENCODER_RATE_CONTROL_FRAME_ANALYSIS_SUPPORT_FLAG_EXTERNAL_DPB_DOWNSCALING = 0x8, + D3D12_VIDEO_ENCODER_RATE_CONTROL_FRAME_ANALYSIS_SUPPORT_FLAG_DYNAMIC_1ST_PASS_SKIP = 0x10, + D3D12_VIDEO_ENCODER_RATE_CONTROL_FRAME_ANALYSIS_SUPPORT_FLAG_DYNAMIC_DOWNSCALE_FACTOR_CHANGE_KEY_FRAME = 0x20, + + D3D12_VIDEO_ENCODER_RATE_CONTROL_FRAME_ANALYSIS_SUPPORT_FLAG_SUPPORTED = + D3D12_VIDEO_ENCODER_RATE_CONTROL_FRAME_ANALYSIS_SUPPORT_FLAG_INTRACODED_FRAME_SUPPORTED | + D3D12_VIDEO_ENCODER_RATE_CONTROL_FRAME_ANALYSIS_SUPPORT_FLAG_UNIDIR_INTER_FRAME_SUPPORTED | + D3D12_VIDEO_ENCODER_RATE_CONTROL_FRAME_ANALYSIS_SUPPORT_FLAG_BIDIR_INTER_FRAME_SUPPORTED, + +} D3D12_VIDEO_ENCODER_RATE_CONTROL_FRAME_ANALYSIS_SUPPORT_FLAGS; +cpp_quote("DEFINE_ENUM_FLAG_OPERATORS( D3D12_VIDEO_ENCODER_RATE_CONTROL_FRAME_ANALYSIS_SUPPORT_FLAGS )") + +// D3D12_FEATURE_VIDEO_ENCODER_RATE_CONTROL_FRAME_ANALYSIS +typedef struct D3D12_FEATURE_DATA_VIDEO_ENCODER_RATE_CONTROL_FRAME_ANALYSIS +{ + UINT NodeIndex; + D3D12_VIDEO_ENCODER_CODEC Codec; + D3D12_VIDEO_ENCODER_PROFILE_DESC Profile; + D3D12_VIDEO_ENCODER_LEVEL_SETTING Level; + DXGI_FORMAT InputFormat; + D3D12_VIDEO_ENCODER_PICTURE_RESOLUTION_DESC InputResolution; + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION CodecConfiguration; + D3D12_VIDEO_ENCODER_FRAME_SUBREGION_LAYOUT_MODE SubregionFrameEncoding; + D3D12_VIDEO_ENCODER_PICTURE_CONTROL_SUBREGIONS_LAYOUT_DATA SubregionFrameEncodingData; + D3D12_VIDEO_ENCODER_QPMAP_CONFIGURATION QPMap; + D3D12_VIDEO_ENCODER_DIRTY_REGIONS_CONFIGURATION DirtyRegions; + D3D12_VIDEO_ENCODER_MOTION_SEARCH_CONFIGURATION MotionSearch; + UINT Pow2DownscaleFactor; + D3D12_VIDEO_ENCODER_RATE_CONTROL_FRAME_ANALYSIS_SUPPORT_FLAGS SupportFlags; +} D3D12_FEATURE_DATA_VIDEO_ENCODER_RATE_CONTROL_FRAME_ANALYSIS; + +typedef struct D3D12_FEATURE_DATA_VIDEO_ENCODER_RESOLUTION_SUPPORT_FRAME_ANALYSIS +{ + D3D12_VIDEO_ENCODER_RATE_CONTROL_FRAME_ANALYSIS_SUPPORT_FLAGS SupportFlags; +} D3D12_FEATURE_DATA_VIDEO_ENCODER_RESOLUTION_SUPPORT_FRAME_ANALYSIS; + +typedef struct D3D12_FEATURE_DATA_VIDEO_ENCODER_RESOLUTION_SUPPORT_LIMITS1 +{ + /* Below match existing D3D12_FEATURE_DATA_VIDEO_ENCODER_RESOLUTION_SUPPORT_LIMITS */ + UINT MaxSubregionsNumber; + UINT MaxIntraRefreshFrameDuration; + UINT SubregionBlockPixelsSize; + UINT QPMapRegionPixelsSize; + + /* Below are new arguments for D3D12_FEATURE_DATA_VIDEO_ENCODER_RESOLUTION_SUPPORT_LIMITS1 */ + D3D12_FEATURE_DATA_VIDEO_ENCODER_RESOLUTION_SUPPORT_QPMAP QPMap; + D3D12_FEATURE_DATA_VIDEO_ENCODER_RESOLUTION_SUPPORT_DIRTY_REGIONS DirtyRegions; + D3D12_FEATURE_DATA_VIDEO_ENCODER_RESOLUTION_SUPPORT_MOTION_SEARCH MotionSearch; + D3D12_FEATURE_DATA_VIDEO_ENCODER_RESOLUTION_SUPPORT_FRAME_ANALYSIS FrameAnalysis; +} D3D12_FEATURE_DATA_VIDEO_ENCODER_RESOLUTION_SUPPORT_LIMITS1; + +typedef struct D3D12_VIDEO_ENCODER_FRAME_ANALYSIS_CONFIGURATION +{ + BOOL Enabled; + UINT Pow2DownscaleFactor; +} D3D12_VIDEO_ENCODER_FRAME_ANALYSIS_CONFIGURATION; + +// D3D12_FEATURE_VIDEO_ENCODER_SUPPORT2 +typedef struct D3D12_FEATURE_DATA_VIDEO_ENCODER_SUPPORT2 +{ + /* + * Below params match existing D3D12_FEATURE_DATA_VIDEO_ENCODER_SUPPORT1 binary size + * please note pResolutionDependentSupport type changes from D3D12_FEATURE_DATA_VIDEO_ENCODER_RESOLUTION_SUPPORT_LIMITS to D3D12_FEATURE_DATA_VIDEO_ENCODER_RESOLUTION_SUPPORT_LIMITS1 + */ + + UINT NodeIndex; + D3D12_VIDEO_ENCODER_CODEC Codec; + DXGI_FORMAT InputFormat; + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION CodecConfiguration; + D3D12_VIDEO_ENCODER_SEQUENCE_GOP_STRUCTURE CodecGopSequence; + D3D12_VIDEO_ENCODER_RATE_CONTROL RateControl; + D3D12_VIDEO_ENCODER_INTRA_REFRESH_MODE IntraRefresh; + D3D12_VIDEO_ENCODER_FRAME_SUBREGION_LAYOUT_MODE SubregionFrameEncoding; + UINT ResolutionsListCount; + const D3D12_VIDEO_ENCODER_PICTURE_RESOLUTION_DESC* pResolutionList; + UINT MaxReferenceFramesInDPB; + D3D12_VIDEO_ENCODER_VALIDATION_FLAGS ValidationFlags; + D3D12_VIDEO_ENCODER_SUPPORT_FLAGS SupportFlags; + D3D12_VIDEO_ENCODER_PROFILE_DESC SuggestedProfile; + D3D12_VIDEO_ENCODER_LEVEL_SETTING SuggestedLevel; + [annotation("_Field_size_full_(ResolutionsListCount)")] D3D12_FEATURE_DATA_VIDEO_ENCODER_RESOLUTION_SUPPORT_LIMITS1* pResolutionDependentSupport; + D3D12_VIDEO_ENCODER_PICTURE_CONTROL_SUBREGIONS_LAYOUT_DATA SubregionFrameEncodingData; + UINT MaxQualityVsSpeed; + + /* Below are new arguments for D3D12_FEATURE_DATA_VIDEO_ENCODER_SUPPORT2 */ + D3D12_VIDEO_ENCODER_QPMAP_CONFIGURATION QPMap; + D3D12_VIDEO_ENCODER_DIRTY_REGIONS_CONFIGURATION DirtyRegions; + D3D12_VIDEO_ENCODER_MOTION_SEARCH_CONFIGURATION MotionSearch; + D3D12_VIDEO_ENCODER_FRAME_ANALYSIS_CONFIGURATION FrameAnalysis; +} D3D12_FEATURE_DATA_VIDEO_ENCODER_SUPPORT2; + +typedef struct D3D12_VIDEO_ENCODER_DIRTY_RECT_INFO +{ + BOOL FullFrameIdentical; + D3D12_VIDEO_ENCODER_DIRTY_REGIONS_MAP_VALUES_MODE MapValuesType; + UINT NumDirtyRects; + [annotation("_Field_size_full_(NumDirtyRects)")] RECT* pDirtyRects; + UINT SourceDPBFrameReference; +} D3D12_VIDEO_ENCODER_DIRTY_RECT_INFO; + +typedef struct D3D12_VIDEO_ENCODER_DIRTY_REGIONS +{ + D3D12_VIDEO_ENCODER_INPUT_MAP_SOURCE MapSource; + union + { + // Use with: D3D12_VIDEO_ENCODER_INPUT_MAP_SOURCE_GPU_TEXTURE + ID3D12Resource* pOpaqueLayoutBuffer; + // Use with: D3D12_VIDEO_ENCODER_INPUT_MAP_SOURCE_CPU_BUFFER + D3D12_VIDEO_ENCODER_DIRTY_RECT_INFO* pCPUBuffer; + }; +} D3D12_VIDEO_ENCODER_DIRTY_REGIONS; + +typedef struct D3D12_VIDEO_ENCODER_QUANTIZATION_OPAQUE_MAP +{ + ID3D12Resource* pOpaqueQuantizationMap; +} D3D12_VIDEO_ENCODER_QUANTIZATION_OPAQUE_MAP; + +typedef struct D3D12_VIDEO_ENCODER_FRAME_MOTION_SEARCH_MODE_CONFIG +{ + D3D12_VIDEO_ENCODER_FRAME_MOTION_SEARCH_MODE MotionSearchMode; + UINT SearchDeviationLimit; +} D3D12_VIDEO_ENCODER_FRAME_MOTION_SEARCH_MODE_CONFIG; + +typedef struct D3D12_VIDEO_ENCODER_MOVE_RECT +{ + POINT SourcePoint; + RECT DestRect; +} D3D12_VIDEO_ENCODER_MOVE_RECT; + +typedef enum D3D12_VIDEO_ENCODER_MOVEREGION_INFO_FLAGS +{ + D3D12_VIDEO_ENCODER_MOVEREGION_INFO_FLAG_NONE = 0x0, + D3D12_VIDEO_ENCODER_MOVEREGION_INFO_FLAG_MULTIPLE_HINTS = 0x1, +} D3D12_VIDEO_ENCODER_MOVEREGION_INFO_FLAGS; + +typedef struct D3D12_VIDEO_ENCODER_MOVEREGION_INFO +{ + UINT NumMoveRegions; + [annotation("_Field_size_full_(NumMoveRegions)")] D3D12_VIDEO_ENCODER_MOVE_RECT* pMoveRegions; + D3D12_VIDEO_ENCODER_FRAME_MOTION_SEARCH_MODE_CONFIG MotionSearchModeConfiguration; + UINT SourceDPBFrameReference; + D3D12_VIDEO_ENCODER_FRAME_INPUT_MOTION_UNIT_PRECISION MotionUnitPrecision; + D3D12_VIDEO_ENCODER_MOVEREGION_INFO_FLAGS Flags; +} D3D12_VIDEO_ENCODER_MOVEREGION_INFO; + +typedef struct D3D12_VIDEO_ENCODER_FRAME_MOTION_VECTORS +{ + D3D12_VIDEO_ENCODER_INPUT_MAP_SOURCE MapSource; + union + { + // Use with: D3D12_VIDEO_ENCODER_INPUT_MAP_SOURCE_GPU_TEXTURE + ID3D12Resource* pOpaqueLayoutBuffer; + // Use with: D3D12_VIDEO_ENCODER_INPUT_MAP_SOURCE_CPU_BUFFER + D3D12_VIDEO_ENCODER_MOVEREGION_INFO* pCPUBuffer; + }; +} D3D12_VIDEO_ENCODER_FRAME_MOTION_VECTORS; + +typedef struct D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA_HEVC2 +{ + D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA_HEVC_FLAGS Flags; + D3D12_VIDEO_ENCODER_FRAME_TYPE_HEVC FrameType; + UINT slice_pic_parameter_set_id; + UINT PictureOrderCountNumber; + UINT TemporalLayerIndex; + UINT List0ReferenceFramesCount; + [annotation("_Field_size_full_(List0ReferenceFramesCount)")] UINT* pList0ReferenceFrames; + UINT List1ReferenceFramesCount; + [annotation("_Field_size_full_(List1ReferenceFramesCount)")] UINT* pList1ReferenceFrames; + UINT ReferenceFramesReconPictureDescriptorsCount; + [annotation("_Field_size_full_(ReferenceFramesReconPictureDescriptorsCount)")] D3D12_VIDEO_ENCODER_REFERENCE_PICTURE_DESCRIPTOR_HEVC* pReferenceFramesReconPictureDescriptors; + UINT List0RefPicModificationsCount; + [annotation("_Field_size_full_(List0RefPicModificationsCount)")] UINT* pList0RefPicModifications; + UINT List1RefPicModificationsCount; + [annotation("_Field_size_full_(List1RefPicModificationsCount)")] UINT* pList1RefPicModifications; + UINT QPMapValuesCount; + [annotation("_Field_size_full_(QPMapValuesCount)")] INT8* pRateControlQPMap; + UCHAR diff_cu_chroma_qp_offset_depth; + UCHAR log2_sao_offset_scale_luma; + UCHAR log2_sao_offset_scale_chroma; + UCHAR log2_max_transform_skip_block_size_minus2; + UCHAR chroma_qp_offset_list_len_minus1; + CHAR cb_qp_offset_list[6]; + CHAR cr_qp_offset_list[6]; + UINT num_ref_idx_l0_active_minus1; + UINT num_ref_idx_l1_active_minus1; +} D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA_HEVC2; + +typedef struct D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA1 +{ + UINT DataSize; + union + { + D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA_H264* pH264PicData; + D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA_HEVC2* pHEVCPicData; + D3D12_VIDEO_ENCODER_AV1_PICTURE_CONTROL_CODEC_DATA* pAV1PicData; + }; +} D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA1; + +typedef struct D3D12_VIDEO_ENCODER_FRAME_ANALYSIS +{ + ID3D12Resource* pDownscaledFrame; + UINT64 Subresource; + D3D12_VIDEO_ENCODE_REFERENCE_FRAMES DownscaledReferences; +} D3D12_VIDEO_ENCODER_FRAME_ANALYSIS; + +typedef struct D3D12_VIDEO_ENCODER_PICTURE_CONTROL_DESC1 +{ + UINT IntraRefreshFrameIndex; + D3D12_VIDEO_ENCODER_PICTURE_CONTROL_FLAGS Flags; + D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA1 PictureControlCodecData; + D3D12_VIDEO_ENCODE_REFERENCE_FRAMES ReferenceFrames; + D3D12_VIDEO_ENCODER_FRAME_MOTION_VECTORS MotionVectors; + D3D12_VIDEO_ENCODER_DIRTY_REGIONS DirtyRects; + D3D12_VIDEO_ENCODER_QUANTIZATION_OPAQUE_MAP QuantizationTextureMap; + D3D12_VIDEO_ENCODER_FRAME_ANALYSIS FrameAnalysis; +} D3D12_VIDEO_ENCODER_PICTURE_CONTROL_DESC1; + +typedef struct D3D12_VIDEO_ENCODER_ENCODEFRAME_INPUT_ARGUMENTS1 +{ + D3D12_VIDEO_ENCODER_SEQUENCE_CONTROL_DESC SequenceControlDesc; + D3D12_VIDEO_ENCODER_PICTURE_CONTROL_DESC1 PictureControlDesc; + ID3D12Resource* pInputFrame; + UINT InputFrameSubresource; + UINT CurrentFrameBitstreamMetadataSize; + D3D12_VIDEO_ENCODER_OPTIONAL_METADATA_ENABLE_FLAGS OptionalMetadata; +} D3D12_VIDEO_ENCODER_ENCODEFRAME_INPUT_ARGUMENTS1; + +typedef enum D3D12_VIDEO_ENCODER_SUBREGION_COMPRESSED_BITSTREAM_BUFFER_MODE +{ + D3D12_VIDEO_ENCODER_SUBREGION_COMPRESSED_BITSTREAM_BUFFER_MODE_ARRAY_OF_BUFFERS = 0, + D3D12_VIDEO_ENCODER_SUBREGION_COMPRESSED_BITSTREAM_BUFFER_MODE_SINGLE_BUFFER = 1, +} D3D12_VIDEO_ENCODER_SUBREGION_COMPRESSED_BITSTREAM_BUFFER_MODE; + +typedef struct D3D12_VIDEO_ENCODER_SUBREGION_COMPRESSED_BITSTREAM +{ + D3D12_VIDEO_ENCODER_SUBREGION_COMPRESSED_BITSTREAM_BUFFER_MODE BufferMode; + UINT ExpectedSubregionCount; + UINT64* pSubregionBitstreamsBaseOffsets; + ID3D12Resource** ppSubregionBitstreams; + ID3D12Resource** ppSubregionSizes; + ID3D12Resource** ppSubregionOffsets; + ID3D12Fence** ppSubregionFences; + UINT64* pSubregionFenceValues; +} D3D12_VIDEO_ENCODER_SUBREGION_COMPRESSED_BITSTREAM; + +typedef enum D3D12_VIDEO_ENCODER_COMPRESSED_BITSTREAM_NOTIFICATION_MODE +{ + D3D12_VIDEO_ENCODER_COMPRESSED_BITSTREAM_NOTIFICATION_MODE_FULL_FRAME = 0, + D3D12_VIDEO_ENCODER_COMPRESSED_BITSTREAM_NOTIFICATION_MODE_SUBREGIONS = 1, +} D3D12_VIDEO_ENCODER_COMPRESSED_BITSTREAM_NOTIFICATION_MODE; + +typedef struct D3D12_VIDEO_ENCODER_COMPRESSED_BITSTREAM1 +{ + D3D12_VIDEO_ENCODER_COMPRESSED_BITSTREAM_NOTIFICATION_MODE NotificationMode; + union + { + D3D12_VIDEO_ENCODER_COMPRESSED_BITSTREAM FrameOutputBuffer; + D3D12_VIDEO_ENCODER_SUBREGION_COMPRESSED_BITSTREAM SubregionOutputBuffers; + }; +} D3D12_VIDEO_ENCODER_COMPRESSED_BITSTREAM1; + +typedef struct D3D12_VIDEO_ENCODER_ENCODEFRAME_OUTPUT_ARGUMENTS1 +{ + D3D12_VIDEO_ENCODER_COMPRESSED_BITSTREAM1 Bitstream; + D3D12_VIDEO_ENCODER_RECONSTRUCTED_PICTURE ReconstructedPicture; + D3D12_VIDEO_ENCODER_ENCODE_OPERATION_METADATA_BUFFER EncoderOutputMetadata; + D3D12_VIDEO_ENCODER_RECONSTRUCTED_PICTURE FrameAnalysisReconstructedPicture; +} D3D12_VIDEO_ENCODER_ENCODEFRAME_OUTPUT_ARGUMENTS1; + +typedef struct D3D12_VIDEO_ENCODER_RESOLVE_METADATA_INPUT_ARGUMENTS1 +{ + D3D12_VIDEO_ENCODER_CODEC EncoderCodec; + D3D12_VIDEO_ENCODER_PROFILE_DESC EncoderProfile; + DXGI_FORMAT EncoderInputFormat; + D3D12_VIDEO_ENCODER_PICTURE_RESOLUTION_DESC EncodedPictureEffectiveResolution; + D3D12_VIDEO_ENCODER_ENCODE_OPERATION_METADATA_BUFFER HWLayoutMetadata; + D3D12_VIDEO_ENCODER_OPTIONAL_METADATA_ENABLE_FLAGS OptionalMetadata; + D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION CodecConfiguration; +} D3D12_VIDEO_ENCODER_RESOLVE_METADATA_INPUT_ARGUMENTS1; + +typedef struct D3D12_VIDEO_ENCODER_RESOLVE_METADATA_OUTPUT_ARGUMENTS1 +{ + D3D12_VIDEO_ENCODER_ENCODE_OPERATION_METADATA_BUFFER ResolvedLayoutMetadata; + ID3D12Resource* pOutputQPMap; + ID3D12Resource* pOutputSATDMap; + ID3D12Resource* pOutputBitAllocationMap; + D3D12_VIDEO_ENCODER_ENCODE_OPERATION_METADATA_BUFFER ResolvedFramePSNRData; + D3D12_VIDEO_ENCODER_ENCODE_OPERATION_METADATA_BUFFER ResolvedSubregionsPSNRData; +} D3D12_VIDEO_ENCODER_RESOLVE_METADATA_OUTPUT_ARGUMENTS1; + +typedef struct D3D12_VIDEO_ENCODER_INPUT_MAP_DATA_QUANTIZATION_MATRIX +{ + ID3D12Resource* pQuantizationMap; +} D3D12_VIDEO_ENCODER_INPUT_MAP_DATA_QUANTIZATION_MATRIX; + +typedef struct D3D12_VIDEO_ENCODER_INPUT_MAP_DATA_DIRTY_REGIONS +{ + BOOL FullFrameIdentical; + D3D12_VIDEO_ENCODER_DIRTY_REGIONS_MAP_VALUES_MODE MapValuesType; + ID3D12Resource* pDirtyRegionsMap; + UINT SourceDPBFrameReference; +} D3D12_VIDEO_ENCODER_INPUT_MAP_DATA_DIRTY_REGIONS; + +typedef struct D3D12_VIDEO_ENCODER_INPUT_MAP_DATA_MOTION_VECTORS +{ + D3D12_VIDEO_ENCODER_FRAME_MOTION_SEARCH_MODE_CONFIG MotionSearchModeConfiguration; + UINT NumHintsPerPixel; + [annotation("_Field_size_full_(NumHintsPerPixel)")] ID3D12Resource** ppMotionVectorMaps; + [annotation("_Field_size_full_(NumHintsPerPixel)")] UINT* pMotionVectorMapsSubresources; + [annotation("_Field_size_full_(NumHintsPerPixel)")] ID3D12Resource** ppMotionVectorMapsMetadata; + [annotation("_Field_size_full_(NumHintsPerPixel)")] UINT* pMotionVectorMapsMetadataSubresources; + D3D12_VIDEO_ENCODER_FRAME_INPUT_MOTION_UNIT_PRECISION MotionUnitPrecision; + D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA1 PictureControlConfiguration; +} D3D12_VIDEO_ENCODER_INPUT_MAP_DATA_MOTION_VECTORS; + +typedef struct D3D12_VIDEO_ENCODER_INPUT_MAP_DATA +{ + D3D12_VIDEO_ENCODER_INPUT_MAP_TYPE MapType; + union + { + // For MapType: D3D12_VIDEO_ENCODER_INPUT_MAP_TYPE_QUANTIZATION_MATRIX + D3D12_VIDEO_ENCODER_INPUT_MAP_DATA_QUANTIZATION_MATRIX Quantization; + // For MapType: D3D12_VIDEO_ENCODER_INPUT_MAP_TYPE_DIRTY_REGIONS + D3D12_VIDEO_ENCODER_INPUT_MAP_DATA_DIRTY_REGIONS DirtyRegions; + // For MapType: D3D12_VIDEO_ENCODER_INPUT_MAP_TYPE_MOTION_VECTORS + D3D12_VIDEO_ENCODER_INPUT_MAP_DATA_MOTION_VECTORS MotionVectors; + }; +} D3D12_VIDEO_ENCODER_INPUT_MAP_DATA; + +typedef struct D3D12_VIDEO_ENCODER_RESOLVE_INPUT_PARAM_LAYOUT_INPUT_ARGUMENTS +{ + D3D12_VIDEO_ENCODER_INPUT_MAP_SESSION_INFO SessionInfo; + D3D12_VIDEO_ENCODER_INPUT_MAP_DATA InputData; +} D3D12_VIDEO_ENCODER_RESOLVE_INPUT_PARAM_LAYOUT_INPUT_ARGUMENTS; + +typedef struct D3D12_VIDEO_ENCODER_RESOLVE_INPUT_PARAM_LAYOUT_OUTPUT_ARGUMENTS +{ + ID3D12Resource* pOpaqueLayoutBuffer; +} D3D12_VIDEO_ENCODER_RESOLVE_INPUT_PARAM_LAYOUT_OUTPUT_ARGUMENTS; + +// Change this interface UUID when changing the base class in the inheritance +[uuid(69aeb5b7-55f2-4012-8b73-3a88d65a204c), object, local, pointer_default(unique)] +interface ID3D12VideoEncodeCommandList4 + : ID3D12VideoEncodeCommandList3 +{ + void EncodeFrame1( + [annotation("_In_")] ID3D12VideoEncoder* pEncoder, + [annotation("_In_")] ID3D12VideoEncoderHeap1* pHeap, + [annotation("_In_")] const D3D12_VIDEO_ENCODER_ENCODEFRAME_INPUT_ARGUMENTS1* pInputArguments, + [annotation("_In_")] const D3D12_VIDEO_ENCODER_ENCODEFRAME_OUTPUT_ARGUMENTS1* pOutputArguments); + + void ResolveEncoderOutputMetadata1( + [annotation("_In_")] const D3D12_VIDEO_ENCODER_RESOLVE_METADATA_INPUT_ARGUMENTS1* pInputArguments, + [annotation("_In_")] const D3D12_VIDEO_ENCODER_RESOLVE_METADATA_OUTPUT_ARGUMENTS1* pOutputArguments); + + void ResolveInputParamLayout( + [annotation("_In_")] const D3D12_VIDEO_ENCODER_RESOLVE_INPUT_PARAM_LAYOUT_INPUT_ARGUMENTS* pInputArguments, + [annotation("_In_")] const D3D12_VIDEO_ENCODER_RESOLVE_INPUT_PARAM_LAYOUT_OUTPUT_ARGUMENTS* pOutputArguments); +} + +[uuid(5d1a6fc3-b8e7-42a0-97d5-6e4c1f3a9b82), object, local, pointer_default(unique)] +interface ID3D12VideoEncodeCommandList5 + : ID3D12VideoEncodeCommandList4 +{ + void WaitBarrier( + [annotation("_In_")] UINT NumBarrierGroups, + [annotation("_In_reads_(NumBarrierGroups)")] const D3D12_BARRIER_GROUP *pBarrierGroups, + [annotation("_In_")] UINT NumFences, + [annotation("_In_reads_(NumFences)")] ID3D12Fence * const *ppFences, + [annotation("_In_reads_(NumFences)")] const UINT64 *pFenceValues); + + void SignalBarrier( + [annotation("_In_")] UINT NumBarrierGroups, + [annotation("_In_reads_(NumBarrierGroups)")] const D3D12_BARRIER_GROUP *pBarrierGroups, + [annotation("_In_")] ID3D12Fence *pFence, + [annotation("_In_")] UINT64 FenceValue); +} + +[uuid(cfa19306-b776-44e3-97a9-6859fa9f22d6), object, local, pointer_default(unique)] +interface ID3D12VideoEncodeCommandListPreview + : ID3D12VideoEncodeCommandList5 +{ +} + + + +// +// VPBlit 3DLUT begins +// + + +typedef enum D3D12_VIDEO_PROCESS_LUT_SUPPORT_FLAGS +{ + D3D12_VIDEO_PROCESS_LUT_SUPPORT_FLAG_NONE = 0x0, + D3D12_VIDEO_PROCESS_LUT_SUPPORT_FLAG_SUPPORTED = 0x1, + D3D12_VIDEO_PROCESS_LUT_SUPPORT_FLAG_1DLUT_SPACING_CURVE = 0x2, + D3D12_VIDEO_PROCESS_LUT_SUPPORT_FLAG_1DLUT_NON_MONOTONICALLY_INCREASING_CURVE = 0x4, +} D3D12_VIDEO_PROCESS_LUT_SUPPORT_FLAGS; +cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_VIDEO_PROCESS_LUT_SUPPORT_FLAGS)") + +typedef enum D3D12_VIDEO_PROCESS_3DLUT_TABLE_DIMENSION +{ + D3D12_VIDEO_PROCESS_3DLUT_TABLE_DIMENSION_17x17x17 = 0, + D3D12_VIDEO_PROCESS_3DLUT_TABLE_DIMENSION_33x33x33 = 1, + D3D12_VIDEO_PROCESS_3DLUT_TABLE_DIMENSION_45x45x45 = 2, + D3D12_VIDEO_PROCESS_3DLUT_TABLE_DIMENSION_65x65x65 = 3, +} D3D12_VIDEO_PROCESS_3DLUT_TABLE_DIMENSION; + +typedef enum D3D12_VIDEO_PROCESS_3DLUT_INTERPOLATION_MODE +{ + D3D12_VIDEO_PROCESS_3DLUT_INTERPOLATION_MODE_TRILINEAR = 0, + D3D12_VIDEO_PROCESS_3DLUT_INTERPOLATION_MODE_TETRAHEDRAL = 1, +} D3D12_VIDEO_PROCESS_3DLUT_INTERPOLATION_MODE; + +typedef enum D3D12_VIDEO_PROCESS_3DLUT_INTERPOLATION_MODE_SUPPORT_FLAGS +{ + D3D12_VIDEO_PROCESS_3DLUT_INTERPOLATION_MODE_SUPPORT_FLAG_NONE = 0x0, + D3D12_VIDEO_PROCESS_3DLUT_INTERPOLATION_MODE_SUPPORT_FLAG_TRILINEAR = (1 << D3D12_VIDEO_PROCESS_3DLUT_INTERPOLATION_MODE_TRILINEAR), + D3D12_VIDEO_PROCESS_3DLUT_INTERPOLATION_MODE_SUPPORT_FLAG_TETRAHEDRAL = (1 << D3D12_VIDEO_PROCESS_3DLUT_INTERPOLATION_MODE_TETRAHEDRAL), +} D3D12_VIDEO_PROCESS_3DLUT_INTERPOLATION_MODE_SUPPORT_FLAGS; + +typedef enum D3D12_VIDEO_PROCESS_3DLUT_TABLE_DIMENSION_SUPPORT_FLAGS +{ + D3D12_VIDEO_PROCESS_3DLUT_TABLE_DIMENSION_SUPPORT_FLAG_NONE = 0x0, + D3D12_VIDEO_PROCESS_3DLUT_TABLE_DIMENSION_SUPPORT_FLAG_17x17x17 = (1 << D3D12_VIDEO_PROCESS_3DLUT_TABLE_DIMENSION_17x17x17), + D3D12_VIDEO_PROCESS_3DLUT_TABLE_DIMENSION_SUPPORT_FLAG_33x33x33 = (1 << D3D12_VIDEO_PROCESS_3DLUT_TABLE_DIMENSION_33x33x33), + D3D12_VIDEO_PROCESS_3DLUT_TABLE_DIMENSION_SUPPORT_FLAG_45x45x45 = (1 << D3D12_VIDEO_PROCESS_3DLUT_TABLE_DIMENSION_45x45x45), + D3D12_VIDEO_PROCESS_3DLUT_TABLE_DIMENSION_SUPPORT_FLAG_65x65x65 = (1 << D3D12_VIDEO_PROCESS_3DLUT_TABLE_DIMENSION_65x65x65), +} D3D12_VIDEO_PROCESS_3DLUT_TABLE_DIMENSION_SUPPORT_FLAGS; +cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_VIDEO_PROCESS_3DLUT_TABLE_DIMENSION_SUPPORT_FLAGS )") + +typedef struct D3D12_VIDEO_PROCESS_LUT_SUPPORT +{ + DXGI_FORMAT Format1DLUT; // input + DXGI_FORMAT Format3DLUT; // input + DXGI_COLOR_SPACE_TYPE ColorSpace3DLUTOutput; // input + D3D12_VIDEO_PROCESS_LUT_SUPPORT_FLAGS Flags; // output + UINT Native1DLUTSize; // output + D3D12_VIDEO_PROCESS_3DLUT_INTERPOLATION_MODE_SUPPORT_FLAGS Interpolation3DLUTFlags; // output + D3D12_VIDEO_PROCESS_3DLUT_TABLE_DIMENSION_SUPPORT_FLAGS Dimension3DLUTFlags; // output +} D3D12_VIDEO_PROCESS_LUT_SUPPORT; + +typedef enum D3D12_VIDEO_PROCESS_LUT_UPDATE_FLAGS +{ + D3D12_VIDEO_PROCESS_LUT_UPDATE_FLAG_NONE = 0x0, + D3D12_VIDEO_PROCESS_LUT_UPDATE_FLAG_CSC = 0x1, + D3D12_VIDEO_PROCESS_LUT_UPDATE_FLAG_1DLUT = 0x2, + D3D12_VIDEO_PROCESS_LUT_UPDATE_FLAG_1DLUT_SPACING = 0x4, + D3D12_VIDEO_PROCESS_LUT_UPDATE_FLAG_3DLUT = 0x8, +} D3D12_VIDEO_PROCESS_LUT_UPDATE_FLAGS; +cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_VIDEO_PROCESS_LUT_UPDATE_FLAGS )") + +typedef enum D3D12_VIDEO_PROCESS_LUT_TRANSFORM_CONFIGURATION_FLAGS +{ + D3D12_VIDEO_PROCESS_LUT_TRANSFORM_CONFIGURATION_FLAG_NONE = 0x0, + D3D12_VIDEO_PROCESS_LUT_TRANSFORM_CONFIGURATION_FLAG_ENABLE = 0x1, +} D3D12_VIDEO_PROCESS_LUT_TRANSFORM_CONFIGURATION_FLAGS; +cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_VIDEO_PROCESS_LUT_TRANSFORM_CONFIGURATION_FLAGS )") + +typedef struct D3D12_VIDEO_PROCESS_LUT_TRANSFORM_CONFIGURATION +{ + D3D12_VIDEO_PROCESS_LUT_TRANSFORM_CONFIGURATION_FLAGS ConfigFlags; + DXGI_COLOR_SPACE_TYPE UpsampledChromaInput; + DXGI_FORMAT Format1DLUT; + DXGI_FORMAT Format3DLUT; + DXGI_COLOR_SPACE_TYPE ColorSpace3DLUTOutput; + D3D12_VIDEO_PROCESS_3DLUT_INTERPOLATION_MODE Interpolation3DLUT; + D3D12_VIDEO_PROCESS_3DLUT_TABLE_DIMENSION Dimension3DLUT; +} D3D12_VIDEO_PROCESS_LUT_TRANSFORM_CONFIGURATION; + +typedef struct D3D12_VIDEO_PROCESS_TRANSFORM_LUT +{ + // LUT Compound config + D3D12_VIDEO_PROCESS_LUT_TRANSFORM_CONFIGURATION Configuration; + + // LUT Compound flags + D3D12_VIDEO_PROCESS_LUT_UPDATE_FLAGS UpdateFlags; + + // CSC + float pCSCMatrix[4][3]; + + // 1DLUT + ID3D12Resource* p1DLUTtransform; + UINT Subresource1DLUT; + ID3D12Resource* p1DLUTInputSpacing; + UINT Subresource1DLUTInputSpacing; + + // 3DLUT + ID3D12Resource* p3DLUTTransform; // No subresource for Texture3D +} D3D12_VIDEO_PROCESS_TRANSFORM_LUT; + +typedef struct D3D12_VIDEO_PROCESS_INPUT_STREAM_DESC1 // extends D3D12_VIDEO_PROCESS_INPUT_STREAM_DESC +{ + DXGI_FORMAT Format; + DXGI_COLOR_SPACE_TYPE ColorSpace; + DXGI_RATIONAL SourceAspectRatio; + DXGI_RATIONAL DestinationAspectRatio; + DXGI_RATIONAL FrameRate; + D3D12_VIDEO_SIZE_RANGE SourceSizeRange; + D3D12_VIDEO_SIZE_RANGE DestinationSizeRange; + BOOL EnableOrientation; + D3D12_VIDEO_PROCESS_FILTER_FLAGS FilterFlags; + D3D12_VIDEO_FRAME_STEREO_FORMAT StereoFormat; + D3D12_VIDEO_FIELD_TYPE FieldType; + D3D12_VIDEO_PROCESS_DEINTERLACE_FLAGS DeinterlaceMode; + BOOL EnableAlphaBlending; + D3D12_VIDEO_PROCESS_LUMA_KEY LumaKey; + UINT NumPastFrames; + UINT NumFutureFrames; + BOOL EnableAutoProcessing; + D3D12_VIDEO_PROCESS_LUT_TRANSFORM_CONFIGURATION ConfigurationLUT; +} D3D12_VIDEO_PROCESS_INPUT_STREAM_DESC1; + +typedef struct D3D12_VIDEO_PROCESS_INPUT_STREAM_ARGUMENTS2 // extends D3D12_VIDEO_PROCESS_INPUT_STREAM_ARGUMENTS1 +{ + D3D12_VIDEO_PROCESS_INPUT_STREAM InputStream[D3D12_VIDEO_PROCESS_STEREO_VIEWS]; + D3D12_VIDEO_PROCESS_TRANSFORM Transform; + D3D12_VIDEO_PROCESS_INPUT_STREAM_FLAGS Flags; + D3D12_VIDEO_PROCESS_INPUT_STREAM_RATE RateInfo; + INT FilterLevels[D3D12_VIDEO_PROCESS_MAX_FILTERS]; + D3D12_VIDEO_PROCESS_ALPHA_BLENDING AlphaBlending; + D3D12_VIDEO_FIELD_TYPE FieldType; + D3D12_VIDEO_PROCESS_TRANSFORM_LUT LUTMode; +} D3D12_VIDEO_PROCESS_INPUT_STREAM_ARGUMENTS2; + +// Change this interface UUID when changing the base class in the inheritance +[uuid(e8f885e6-0e57-4954-84d7-38cfb1bc5684), object, local, pointer_default(unique)] +interface ID3D12VideoProcessor3DLUT + : ID3D12VideoProcessor1 +{ + HRESULT GetInputStreamDescs1(UINT NumInputStreamDescs, [annotation("_Out_writes_(NumInputStreamDescs)")] D3D12_VIDEO_PROCESS_INPUT_STREAM_DESC1* pInputStreamDescs); +} + +// Change this interface UUID when changing the base class in the inheritance +[uuid(0b725df5-dd55-42ad-bb7b-3a8552194ae9), object, local, pointer_default(unique)] +interface ID3D12VideoProcessCommandList3DLUT + : IUnknown +{ + void ProcessFrames2( + [annotation("_In_")] ID3D12VideoProcessor3DLUT* pVideoProcessor, + [annotation("_In_")] const D3D12_VIDEO_PROCESS_OUTPUT_STREAM_ARGUMENTS* pOutputArguments, + UINT NumInputStreams, + [annotation("_In_reads_(NumInputStreams)")] const D3D12_VIDEO_PROCESS_INPUT_STREAM_ARGUMENTS2* pInputArguments + ); +} + +// D3D12_FEATURE_VIDEO_PROCESS_SUPPORT1 +typedef struct D3D12_FEATURE_DATA_VIDEO_PROCESS_SUPPORT1 // extends D3D12_FEATURE_DATA_VIDEO_PROCESS_SUPPORT +{ + UINT NodeIndex; + D3D12_VIDEO_SAMPLE InputSample; + D3D12_VIDEO_FIELD_TYPE InputFieldType; + D3D12_VIDEO_FRAME_STEREO_FORMAT InputStereoFormat; + DXGI_RATIONAL InputFrameRate; + D3D12_VIDEO_FORMAT OutputFormat; + D3D12_VIDEO_FRAME_STEREO_FORMAT OutputStereoFormat; + DXGI_RATIONAL OutputFrameRate; + D3D12_VIDEO_PROCESS_SUPPORT_FLAGS SupportFlags; + D3D12_VIDEO_SCALE_SUPPORT ScaleSupport; + D3D12_VIDEO_PROCESS_FEATURE_FLAGS FeatureSupport; + D3D12_VIDEO_PROCESS_DEINTERLACE_FLAGS DeinterlaceSupport; + D3D12_VIDEO_PROCESS_AUTO_PROCESSING_FLAGS AutoProcessingSupport; + D3D12_VIDEO_PROCESS_FILTER_FLAGS FilterSupport; + D3D12_VIDEO_PROCESS_FILTER_RANGE FilterRangeSupport[32]; + D3D12_VIDEO_PROCESS_LUT_SUPPORT SupportLUT; +} D3D12_FEATURE_DATA_VIDEO_PROCESS_SUPPORT1; + +// D3D12_FEATURE_VIDEO_PROCESSOR_SIZE2 +typedef struct D3D12_FEATURE_DATA_VIDEO_PROCESSOR_SIZE2 // extends D3D12_FEATURE_DATA_VIDEO_PROCESSOR_SIZE1 +{ + UINT NodeMask; + const D3D12_VIDEO_PROCESS_OUTPUT_STREAM_DESC* pOutputStreamDesc; + UINT NumInputStreamDescs; + const D3D12_VIDEO_PROCESS_INPUT_STREAM_DESC1* pInputStreamDescs; + BOOL Protected; + UINT64 MemoryPoolL0Size; + UINT64 MemoryPoolL1Size; +} D3D12_FEATURE_DATA_VIDEO_PROCESSOR_SIZE2; + +// Change this interface UUID when changing the base class in the inheritance +[uuid(4694a08b-63c8-45e2-88c8-4986acb13d64), object, local, pointer_default(unique)] +interface ID3D12VideoDevice3DLUT + : ID3D12VideoDevice4 +{ + HRESULT CreateVideoProcessor2( + UINT NodeMask, + [annotation("_In_")] const D3D12_VIDEO_PROCESS_OUTPUT_STREAM_DESC* pOutputStreamDesc, + UINT NumInputStreamDescs, + [annotation("_In_reads_(NumInputStreamDescs)")]const D3D12_VIDEO_PROCESS_INPUT_STREAM_DESC1* pInputStreamDescs, + [annotation("_In_opt_")] ID3D12ProtectedResourceSession* pProtectedResourceSession, + [annotation("_In_")] REFIID riid, // Expected: ID3D12VideoProcessor3DLUT, + [out, iid_is(riid), annotation("_COM_Outptr_")] void** ppVideoProcessor + ); +} + +// +// VPBlit 3DLUT ends +// + + +cpp_quote("#endif /* WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES) */") +#pragma endregion +cpp_quote( "DEFINE_GUID(IID_ID3D12VideoDecoderHeap,0x0946B7C9,0xEBF6,0x4047,0xBB,0x73,0x86,0x83,0xE2,0x7D,0xBB,0x1F);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12VideoDevice,0x1F052807,0x0B46,0x4ACC,0x8A,0x89,0x36,0x4F,0x79,0x37,0x18,0xA4);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12VideoDecoder,0xC59B6BDC,0x7720,0x4074,0xA1,0x36,0x17,0xA1,0x56,0x03,0x74,0x70);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12VideoProcessor,0x304FDB32,0xBEDE,0x410A,0x85,0x45,0x94,0x3A,0xC6,0xA4,0x61,0x38);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12VideoDecodeCommandList,0x3B60536E,0xAD29,0x4E64,0xA2,0x69,0xF8,0x53,0x83,0x7E,0x5E,0x53);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12VideoProcessCommandList,0xAEB2543A,0x167F,0x4682,0xAC,0xC8,0xD1,0x59,0xED,0x4A,0x62,0x09);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12VideoDecodeCommandList1,0xD52F011B,0xB56E,0x453C,0xA0,0x5A,0xA7,0xF3,0x11,0xC8,0xF4,0x72);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12VideoProcessCommandList1,0x542C5C4D,0x7596,0x434F,0x8C,0x93,0x4E,0xFA,0x67,0x66,0xF2,0x67);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12VideoMotionEstimator,0x33FDAE0E,0x098B,0x428F,0x87,0xBB,0x34,0xB6,0x95,0xDE,0x08,0xF8);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12VideoMotionVectorHeap,0x5BE17987,0x743A,0x4061,0x83,0x4B,0x23,0xD2,0x2D,0xAE,0xA5,0x05);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12VideoDevice1,0x981611AD,0xA144,0x4C83,0x98,0x90,0xF3,0x0E,0x26,0xD6,0x58,0xAB);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12VideoEncodeCommandList,0x8455293A,0x0CBD,0x4831,0x9B,0x39,0xFB,0xDB,0xAB,0x72,0x47,0x23);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12VideoDecoder1,0x79A2E5FB,0xCCD2,0x469A,0x9F,0xDE,0x19,0x5D,0x10,0x95,0x1F,0x7E);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12VideoDecoderHeap1,0xDA1D98C5,0x539F,0x41B2,0xBF,0x6B,0x11,0x98,0xA0,0x3B,0x6D,0x26);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12VideoProcessor1,0xF3CFE615,0x553F,0x425C,0x86,0xD8,0xEE,0x8C,0x1B,0x1F,0xB0,0x1C);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12VideoExtensionCommand,0x554E41E8,0xAE8E,0x4A8C,0xB7,0xD2,0x5B,0x4F,0x27,0x4A,0x30,0xE4);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12VideoDevice2,0xF019AC49,0xF838,0x4A95,0x9B,0x17,0x57,0x94,0x37,0xC8,0xF5,0x13);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12VideoDecodeCommandList2,0x6e120880,0xc114,0x4153,0x80,0x36,0xd2,0x47,0x05,0x1e,0x17,0x29);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12VideoDecodeCommandList3,0x2aee8c37,0x9562,0x42da,0x8a,0xbf,0x61,0xef,0xeb,0x2e,0x45,0x13);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12VideoDecodeCommandList4,0xa9b3e23c,0x7d4f,0x4a90,0xb6,0xe1,0x3c,0x8a,0x0f,0x57,0x14,0xd2);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12VideoDecodeCommandListPreview,0xa5b45105,0x070b,0x4207,0xbd,0x73,0x5c,0x32,0xef,0x74,0x5f,0x9e);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12VideoProcessCommandList2,0xdb525ae4,0x6ad6,0x473c,0xba,0xa7,0x59,0xb2,0xe3,0x70,0x82,0xe4);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12VideoProcessCommandList3,0x1a0a4ca4,0x9f08,0x40ce,0x95,0x58,0xb4,0x11,0xfd,0x26,0x66,0xff);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12VideoProcessCommandList4,0xe7fc6a4b,0x8d2c,0x4e19,0xa5,0xf3,0x7b,0x91,0xd0,0xc2,0x8e,0x56);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12VideoProcessCommandListPreview,0xe1887cb5,0xd07c,0x4789,0xa5,0x72,0xf6,0x0b,0x1c,0x48,0xc8,0x54);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12VideoEncodeCommandList1,0x94971eca,0x2bdb,0x4769,0x88,0xcf,0x36,0x75,0xea,0x75,0x7e,0xbc);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12VideoEncoder,0x2E0D212D,0x8DF9,0x44A6,0xA7,0x70,0xBB,0x28,0x9B,0x18,0x27,0x37);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12VideoEncoderHeap,0x22B35D96,0x876A,0x44C0,0xB2,0x5E,0xFB,0x8C,0x9C,0x7F,0x1C,0x4A);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12VideoDevice3,0x4243ADB4,0x3A32,0x4666,0x97,0x3C,0x0C,0xCC,0x56,0x25,0xDC,0x44);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12VideoEncodeCommandList2,0x895491e2,0xe701,0x46a9,0x9a,0x1f,0x8d,0x34,0x80,0xed,0x86,0x7a);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12VideoEncodeCommandList3,0x7f027b22,0x1515,0x4e85,0xaa,0x0d,0x02,0x64,0x86,0x58,0x05,0x76);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12VideoEncoderHeap1,0xea8f1968,0x4aa0,0x43a4,0x9d,0x30,0xba,0x86,0xec,0x84,0xd4,0xf9);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12VideoDevice4,0xe59ad09e,0xf1ae,0x42bb,0x89,0x83,0x9f,0x6e,0x55,0x86,0xc4,0xeb);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12VideoEncodeCommandList4,0x69aeb5b7,0x55f2,0x4012,0x8b,0x73,0x3a,0x88,0xd6,0x5a,0x20,0x4c);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12VideoEncodeCommandList5,0x5d1a6fc3,0xb8e7,0x42a0,0x97,0xd5,0x6e,0x4c,0x1f,0x3a,0x9b,0x82);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12VideoEncodeCommandListPreview,0xcfa19306,0xb776,0x44e3,0x97,0xa9,0x68,0x59,0xfa,0x9f,0x22,0xd6);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12VideoProcessor3DLUT,0xe8f885e6,0x0e57,0x4954,0x84,0xd7,0x38,0xcf,0xb1,0xbc,0x56,0x84);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12VideoProcessCommandList3DLUT,0x0b725df5,0xdd55,0x42ad,0xbb,0x7b,0x3a,0x85,0x52,0x19,0x4a,0xe9);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12VideoDevice3DLUT,0x4694a08b,0x63c8,0x45e2,0x88,0xc8,0x49,0x86,0xac,0xb1,0x3d,0x64);" ) diff --git a/neo/engine/opengl/d3d12/d3dcommon.h b/neo/engine/opengl/d3d12/d3dcommon.h new file mode 100644 index 00000000..2e2418dc --- /dev/null +++ b/neo/engine/opengl/d3d12/d3dcommon.h @@ -0,0 +1,1133 @@ +/*------------------------------------------------------------------------------------- + * + * Copyright (c) Microsoft Corporation + * Licensed under the MIT license + * + *-------------------------------------------------------------------------------------*/ + + +/* this ALWAYS GENERATED file contains the definitions for the interfaces */ + + + /* File created by MIDL compiler version 8.01.0628 */ +/* @@MIDL_FILE_HEADING( ) */ + + + +/* verify that the version is high enough to compile this file*/ +#ifndef __REQUIRED_RPCNDR_H_VERSION__ +#define __REQUIRED_RPCNDR_H_VERSION__ 500 +#endif + +/* verify that the version is high enough to compile this file*/ +#ifndef __REQUIRED_RPCSAL_H_VERSION__ +#define __REQUIRED_RPCSAL_H_VERSION__ 100 +#endif + +#include "rpc.h" +#include "rpcndr.h" + +#ifndef __RPCNDR_H_VERSION__ +#error this stub requires an updated version of +#endif /* __RPCNDR_H_VERSION__ */ + +#ifndef COM_NO_WINDOWS_H +#include "windows.h" +#include "ole2.h" +#endif /*COM_NO_WINDOWS_H*/ + +#ifndef __d3dcommon_h__ +#define __d3dcommon_h__ + +#if defined(_MSC_VER) && (_MSC_VER >= 1020) +#pragma once +#endif + +#ifndef DECLSPEC_XFGVIRT +#if defined(_CONTROL_FLOW_GUARD_XFG) +#define DECLSPEC_XFGVIRT(base, func) __declspec(xfg_virtual(base, func)) +#else +#define DECLSPEC_XFGVIRT(base, func) +#endif +#endif + +/* Forward Declarations */ + +#ifndef __ID3D10Blob_FWD_DEFINED__ +#define __ID3D10Blob_FWD_DEFINED__ +typedef interface ID3D10Blob ID3D10Blob; + +#endif /* __ID3D10Blob_FWD_DEFINED__ */ + + +#ifndef __ID3DDestructionNotifier_FWD_DEFINED__ +#define __ID3DDestructionNotifier_FWD_DEFINED__ +typedef interface ID3DDestructionNotifier ID3DDestructionNotifier; + +#endif /* __ID3DDestructionNotifier_FWD_DEFINED__ */ + + +/* header files for imported files */ +#include "oaidl.h" +#include "ocidl.h" + +#ifdef __cplusplus +extern "C"{ +#endif + + +/* interface __MIDL_itf_d3dcommon_0000_0000 */ +/* [local] */ + +typedef +enum D3D_DRIVER_TYPE + { + D3D_DRIVER_TYPE_UNKNOWN = 0, + D3D_DRIVER_TYPE_HARDWARE = ( D3D_DRIVER_TYPE_UNKNOWN + 1 ) , + D3D_DRIVER_TYPE_REFERENCE = ( D3D_DRIVER_TYPE_HARDWARE + 1 ) , + D3D_DRIVER_TYPE_NULL = ( D3D_DRIVER_TYPE_REFERENCE + 1 ) , + D3D_DRIVER_TYPE_SOFTWARE = ( D3D_DRIVER_TYPE_NULL + 1 ) , + D3D_DRIVER_TYPE_WARP = ( D3D_DRIVER_TYPE_SOFTWARE + 1 ) + } D3D_DRIVER_TYPE; + +typedef +enum D3D_FEATURE_LEVEL + { + D3D_FEATURE_LEVEL_1_0_GENERIC = 0x100, + D3D_FEATURE_LEVEL_1_0_CORE = 0x1000, + D3D_FEATURE_LEVEL_9_1 = 0x9100, + D3D_FEATURE_LEVEL_9_2 = 0x9200, + D3D_FEATURE_LEVEL_9_3 = 0x9300, + D3D_FEATURE_LEVEL_10_0 = 0xa000, + D3D_FEATURE_LEVEL_10_1 = 0xa100, + D3D_FEATURE_LEVEL_11_0 = 0xb000, + D3D_FEATURE_LEVEL_11_1 = 0xb100, + D3D_FEATURE_LEVEL_12_0 = 0xc000, + D3D_FEATURE_LEVEL_12_1 = 0xc100, + D3D_FEATURE_LEVEL_12_2 = 0xc200 + } D3D_FEATURE_LEVEL; + +#define D3D_FL9_1_REQ_TEXTURE1D_U_DIMENSION 2048 +#define D3D_FL9_3_REQ_TEXTURE1D_U_DIMENSION 4096 +#define D3D_FL9_1_REQ_TEXTURE2D_U_OR_V_DIMENSION 2048 +#define D3D_FL9_3_REQ_TEXTURE2D_U_OR_V_DIMENSION 4096 +#define D3D_FL9_1_REQ_TEXTURECUBE_DIMENSION 512 +#define D3D_FL9_3_REQ_TEXTURECUBE_DIMENSION 4096 +#define D3D_FL9_1_REQ_TEXTURE3D_U_V_OR_W_DIMENSION 256 +#define D3D_FL9_1_DEFAULT_MAX_ANISOTROPY 2 +#define D3D_FL9_1_IA_PRIMITIVE_MAX_COUNT 65535 +#define D3D_FL9_2_IA_PRIMITIVE_MAX_COUNT 1048575 +#define D3D_FL9_1_SIMULTANEOUS_RENDER_TARGET_COUNT 1 +#define D3D_FL9_3_SIMULTANEOUS_RENDER_TARGET_COUNT 4 +#define D3D_FL9_1_MAX_TEXTURE_REPEAT 128 +#define D3D_FL9_2_MAX_TEXTURE_REPEAT 2048 +#define D3D_FL9_3_MAX_TEXTURE_REPEAT 8192 +typedef +enum D3D_PRIMITIVE_TOPOLOGY + { + D3D_PRIMITIVE_TOPOLOGY_UNDEFINED = 0, + D3D_PRIMITIVE_TOPOLOGY_POINTLIST = 1, + D3D_PRIMITIVE_TOPOLOGY_LINELIST = 2, + D3D_PRIMITIVE_TOPOLOGY_LINESTRIP = 3, + D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST = 4, + D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP = 5, + D3D_PRIMITIVE_TOPOLOGY_TRIANGLEFAN = 6, + D3D_PRIMITIVE_TOPOLOGY_LINELIST_ADJ = 10, + D3D_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ = 11, + D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ = 12, + D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ = 13, + D3D_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST = 33, + D3D_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST = 34, + D3D_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST = 35, + D3D_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST = 36, + D3D_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST = 37, + D3D_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST = 38, + D3D_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST = 39, + D3D_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST = 40, + D3D_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST = 41, + D3D_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST = 42, + D3D_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST = 43, + D3D_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST = 44, + D3D_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST = 45, + D3D_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST = 46, + D3D_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST = 47, + D3D_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST = 48, + D3D_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST = 49, + D3D_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST = 50, + D3D_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST = 51, + D3D_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST = 52, + D3D_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST = 53, + D3D_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST = 54, + D3D_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST = 55, + D3D_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST = 56, + D3D_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST = 57, + D3D_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST = 58, + D3D_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST = 59, + D3D_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST = 60, + D3D_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST = 61, + D3D_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST = 62, + D3D_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST = 63, + D3D_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST = 64, + D3D10_PRIMITIVE_TOPOLOGY_UNDEFINED = D3D_PRIMITIVE_TOPOLOGY_UNDEFINED, + D3D10_PRIMITIVE_TOPOLOGY_POINTLIST = D3D_PRIMITIVE_TOPOLOGY_POINTLIST, + D3D10_PRIMITIVE_TOPOLOGY_LINELIST = D3D_PRIMITIVE_TOPOLOGY_LINELIST, + D3D10_PRIMITIVE_TOPOLOGY_LINESTRIP = D3D_PRIMITIVE_TOPOLOGY_LINESTRIP, + D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST = D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST, + D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP = D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP, + D3D10_PRIMITIVE_TOPOLOGY_LINELIST_ADJ = D3D_PRIMITIVE_TOPOLOGY_LINELIST_ADJ, + D3D10_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ = D3D_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ, + D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ = D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ, + D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ = D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ, + D3D11_PRIMITIVE_TOPOLOGY_UNDEFINED = D3D_PRIMITIVE_TOPOLOGY_UNDEFINED, + D3D11_PRIMITIVE_TOPOLOGY_POINTLIST = D3D_PRIMITIVE_TOPOLOGY_POINTLIST, + D3D11_PRIMITIVE_TOPOLOGY_LINELIST = D3D_PRIMITIVE_TOPOLOGY_LINELIST, + D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP = D3D_PRIMITIVE_TOPOLOGY_LINESTRIP, + D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST = D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST, + D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP = D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP, + D3D11_PRIMITIVE_TOPOLOGY_LINELIST_ADJ = D3D_PRIMITIVE_TOPOLOGY_LINELIST_ADJ, + D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ = D3D_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ, + D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ = D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ, + D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ = D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ, + D3D11_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST + } D3D_PRIMITIVE_TOPOLOGY; + +typedef +enum D3D_PRIMITIVE + { + D3D_PRIMITIVE_UNDEFINED = 0, + D3D_PRIMITIVE_POINT = 1, + D3D_PRIMITIVE_LINE = 2, + D3D_PRIMITIVE_TRIANGLE = 3, + D3D_PRIMITIVE_LINE_ADJ = 6, + D3D_PRIMITIVE_TRIANGLE_ADJ = 7, + D3D_PRIMITIVE_1_CONTROL_POINT_PATCH = 8, + D3D_PRIMITIVE_2_CONTROL_POINT_PATCH = 9, + D3D_PRIMITIVE_3_CONTROL_POINT_PATCH = 10, + D3D_PRIMITIVE_4_CONTROL_POINT_PATCH = 11, + D3D_PRIMITIVE_5_CONTROL_POINT_PATCH = 12, + D3D_PRIMITIVE_6_CONTROL_POINT_PATCH = 13, + D3D_PRIMITIVE_7_CONTROL_POINT_PATCH = 14, + D3D_PRIMITIVE_8_CONTROL_POINT_PATCH = 15, + D3D_PRIMITIVE_9_CONTROL_POINT_PATCH = 16, + D3D_PRIMITIVE_10_CONTROL_POINT_PATCH = 17, + D3D_PRIMITIVE_11_CONTROL_POINT_PATCH = 18, + D3D_PRIMITIVE_12_CONTROL_POINT_PATCH = 19, + D3D_PRIMITIVE_13_CONTROL_POINT_PATCH = 20, + D3D_PRIMITIVE_14_CONTROL_POINT_PATCH = 21, + D3D_PRIMITIVE_15_CONTROL_POINT_PATCH = 22, + D3D_PRIMITIVE_16_CONTROL_POINT_PATCH = 23, + D3D_PRIMITIVE_17_CONTROL_POINT_PATCH = 24, + D3D_PRIMITIVE_18_CONTROL_POINT_PATCH = 25, + D3D_PRIMITIVE_19_CONTROL_POINT_PATCH = 26, + D3D_PRIMITIVE_20_CONTROL_POINT_PATCH = 27, + D3D_PRIMITIVE_21_CONTROL_POINT_PATCH = 28, + D3D_PRIMITIVE_22_CONTROL_POINT_PATCH = 29, + D3D_PRIMITIVE_23_CONTROL_POINT_PATCH = 30, + D3D_PRIMITIVE_24_CONTROL_POINT_PATCH = 31, + D3D_PRIMITIVE_25_CONTROL_POINT_PATCH = 32, + D3D_PRIMITIVE_26_CONTROL_POINT_PATCH = 33, + D3D_PRIMITIVE_27_CONTROL_POINT_PATCH = 34, + D3D_PRIMITIVE_28_CONTROL_POINT_PATCH = 35, + D3D_PRIMITIVE_29_CONTROL_POINT_PATCH = 36, + D3D_PRIMITIVE_30_CONTROL_POINT_PATCH = 37, + D3D_PRIMITIVE_31_CONTROL_POINT_PATCH = 38, + D3D_PRIMITIVE_32_CONTROL_POINT_PATCH = 39, + D3D10_PRIMITIVE_UNDEFINED = D3D_PRIMITIVE_UNDEFINED, + D3D10_PRIMITIVE_POINT = D3D_PRIMITIVE_POINT, + D3D10_PRIMITIVE_LINE = D3D_PRIMITIVE_LINE, + D3D10_PRIMITIVE_TRIANGLE = D3D_PRIMITIVE_TRIANGLE, + D3D10_PRIMITIVE_LINE_ADJ = D3D_PRIMITIVE_LINE_ADJ, + D3D10_PRIMITIVE_TRIANGLE_ADJ = D3D_PRIMITIVE_TRIANGLE_ADJ, + D3D11_PRIMITIVE_UNDEFINED = D3D_PRIMITIVE_UNDEFINED, + D3D11_PRIMITIVE_POINT = D3D_PRIMITIVE_POINT, + D3D11_PRIMITIVE_LINE = D3D_PRIMITIVE_LINE, + D3D11_PRIMITIVE_TRIANGLE = D3D_PRIMITIVE_TRIANGLE, + D3D11_PRIMITIVE_LINE_ADJ = D3D_PRIMITIVE_LINE_ADJ, + D3D11_PRIMITIVE_TRIANGLE_ADJ = D3D_PRIMITIVE_TRIANGLE_ADJ, + D3D11_PRIMITIVE_1_CONTROL_POINT_PATCH = D3D_PRIMITIVE_1_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_2_CONTROL_POINT_PATCH = D3D_PRIMITIVE_2_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_3_CONTROL_POINT_PATCH = D3D_PRIMITIVE_3_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_4_CONTROL_POINT_PATCH = D3D_PRIMITIVE_4_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_5_CONTROL_POINT_PATCH = D3D_PRIMITIVE_5_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_6_CONTROL_POINT_PATCH = D3D_PRIMITIVE_6_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_7_CONTROL_POINT_PATCH = D3D_PRIMITIVE_7_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_8_CONTROL_POINT_PATCH = D3D_PRIMITIVE_8_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_9_CONTROL_POINT_PATCH = D3D_PRIMITIVE_9_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_10_CONTROL_POINT_PATCH = D3D_PRIMITIVE_10_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_11_CONTROL_POINT_PATCH = D3D_PRIMITIVE_11_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_12_CONTROL_POINT_PATCH = D3D_PRIMITIVE_12_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_13_CONTROL_POINT_PATCH = D3D_PRIMITIVE_13_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_14_CONTROL_POINT_PATCH = D3D_PRIMITIVE_14_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_15_CONTROL_POINT_PATCH = D3D_PRIMITIVE_15_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_16_CONTROL_POINT_PATCH = D3D_PRIMITIVE_16_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_17_CONTROL_POINT_PATCH = D3D_PRIMITIVE_17_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_18_CONTROL_POINT_PATCH = D3D_PRIMITIVE_18_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_19_CONTROL_POINT_PATCH = D3D_PRIMITIVE_19_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_20_CONTROL_POINT_PATCH = D3D_PRIMITIVE_20_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_21_CONTROL_POINT_PATCH = D3D_PRIMITIVE_21_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_22_CONTROL_POINT_PATCH = D3D_PRIMITIVE_22_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_23_CONTROL_POINT_PATCH = D3D_PRIMITIVE_23_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_24_CONTROL_POINT_PATCH = D3D_PRIMITIVE_24_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_25_CONTROL_POINT_PATCH = D3D_PRIMITIVE_25_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_26_CONTROL_POINT_PATCH = D3D_PRIMITIVE_26_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_27_CONTROL_POINT_PATCH = D3D_PRIMITIVE_27_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_28_CONTROL_POINT_PATCH = D3D_PRIMITIVE_28_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_29_CONTROL_POINT_PATCH = D3D_PRIMITIVE_29_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_30_CONTROL_POINT_PATCH = D3D_PRIMITIVE_30_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_31_CONTROL_POINT_PATCH = D3D_PRIMITIVE_31_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_32_CONTROL_POINT_PATCH = D3D_PRIMITIVE_32_CONTROL_POINT_PATCH + } D3D_PRIMITIVE; + +typedef +enum D3D_SRV_DIMENSION + { + D3D_SRV_DIMENSION_UNKNOWN = 0, + D3D_SRV_DIMENSION_BUFFER = 1, + D3D_SRV_DIMENSION_TEXTURE1D = 2, + D3D_SRV_DIMENSION_TEXTURE1DARRAY = 3, + D3D_SRV_DIMENSION_TEXTURE2D = 4, + D3D_SRV_DIMENSION_TEXTURE2DARRAY = 5, + D3D_SRV_DIMENSION_TEXTURE2DMS = 6, + D3D_SRV_DIMENSION_TEXTURE2DMSARRAY = 7, + D3D_SRV_DIMENSION_TEXTURE3D = 8, + D3D_SRV_DIMENSION_TEXTURECUBE = 9, + D3D_SRV_DIMENSION_TEXTURECUBEARRAY = 10, + D3D_SRV_DIMENSION_BUFFEREX = 11, + D3D10_SRV_DIMENSION_UNKNOWN = D3D_SRV_DIMENSION_UNKNOWN, + D3D10_SRV_DIMENSION_BUFFER = D3D_SRV_DIMENSION_BUFFER, + D3D10_SRV_DIMENSION_TEXTURE1D = D3D_SRV_DIMENSION_TEXTURE1D, + D3D10_SRV_DIMENSION_TEXTURE1DARRAY = D3D_SRV_DIMENSION_TEXTURE1DARRAY, + D3D10_SRV_DIMENSION_TEXTURE2D = D3D_SRV_DIMENSION_TEXTURE2D, + D3D10_SRV_DIMENSION_TEXTURE2DARRAY = D3D_SRV_DIMENSION_TEXTURE2DARRAY, + D3D10_SRV_DIMENSION_TEXTURE2DMS = D3D_SRV_DIMENSION_TEXTURE2DMS, + D3D10_SRV_DIMENSION_TEXTURE2DMSARRAY = D3D_SRV_DIMENSION_TEXTURE2DMSARRAY, + D3D10_SRV_DIMENSION_TEXTURE3D = D3D_SRV_DIMENSION_TEXTURE3D, + D3D10_SRV_DIMENSION_TEXTURECUBE = D3D_SRV_DIMENSION_TEXTURECUBE, + D3D10_1_SRV_DIMENSION_UNKNOWN = D3D_SRV_DIMENSION_UNKNOWN, + D3D10_1_SRV_DIMENSION_BUFFER = D3D_SRV_DIMENSION_BUFFER, + D3D10_1_SRV_DIMENSION_TEXTURE1D = D3D_SRV_DIMENSION_TEXTURE1D, + D3D10_1_SRV_DIMENSION_TEXTURE1DARRAY = D3D_SRV_DIMENSION_TEXTURE1DARRAY, + D3D10_1_SRV_DIMENSION_TEXTURE2D = D3D_SRV_DIMENSION_TEXTURE2D, + D3D10_1_SRV_DIMENSION_TEXTURE2DARRAY = D3D_SRV_DIMENSION_TEXTURE2DARRAY, + D3D10_1_SRV_DIMENSION_TEXTURE2DMS = D3D_SRV_DIMENSION_TEXTURE2DMS, + D3D10_1_SRV_DIMENSION_TEXTURE2DMSARRAY = D3D_SRV_DIMENSION_TEXTURE2DMSARRAY, + D3D10_1_SRV_DIMENSION_TEXTURE3D = D3D_SRV_DIMENSION_TEXTURE3D, + D3D10_1_SRV_DIMENSION_TEXTURECUBE = D3D_SRV_DIMENSION_TEXTURECUBE, + D3D10_1_SRV_DIMENSION_TEXTURECUBEARRAY = D3D_SRV_DIMENSION_TEXTURECUBEARRAY, + D3D11_SRV_DIMENSION_UNKNOWN = D3D_SRV_DIMENSION_UNKNOWN, + D3D11_SRV_DIMENSION_BUFFER = D3D_SRV_DIMENSION_BUFFER, + D3D11_SRV_DIMENSION_TEXTURE1D = D3D_SRV_DIMENSION_TEXTURE1D, + D3D11_SRV_DIMENSION_TEXTURE1DARRAY = D3D_SRV_DIMENSION_TEXTURE1DARRAY, + D3D11_SRV_DIMENSION_TEXTURE2D = D3D_SRV_DIMENSION_TEXTURE2D, + D3D11_SRV_DIMENSION_TEXTURE2DARRAY = D3D_SRV_DIMENSION_TEXTURE2DARRAY, + D3D11_SRV_DIMENSION_TEXTURE2DMS = D3D_SRV_DIMENSION_TEXTURE2DMS, + D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY = D3D_SRV_DIMENSION_TEXTURE2DMSARRAY, + D3D11_SRV_DIMENSION_TEXTURE3D = D3D_SRV_DIMENSION_TEXTURE3D, + D3D11_SRV_DIMENSION_TEXTURECUBE = D3D_SRV_DIMENSION_TEXTURECUBE, + D3D11_SRV_DIMENSION_TEXTURECUBEARRAY = D3D_SRV_DIMENSION_TEXTURECUBEARRAY, + D3D11_SRV_DIMENSION_BUFFEREX = D3D_SRV_DIMENSION_BUFFEREX + } D3D_SRV_DIMENSION; + +#define D3D_SHADER_FEATURE_DOUBLES 0x00001 +#define D3D_SHADER_FEATURE_COMPUTE_SHADERS_PLUS_RAW_AND_STRUCTURED_BUFFERS_VIA_SHADER_4_X 0x00002 +#define D3D_SHADER_FEATURE_UAVS_AT_EVERY_STAGE 0x00004 +#define D3D_SHADER_FEATURE_64_UAVS 0x00008 +#define D3D_SHADER_FEATURE_MINIMUM_PRECISION 0x00010 +#define D3D_SHADER_FEATURE_11_1_DOUBLE_EXTENSIONS 0x00020 +#define D3D_SHADER_FEATURE_11_1_SHADER_EXTENSIONS 0x00040 +#define D3D_SHADER_FEATURE_LEVEL_9_COMPARISON_FILTERING 0x00080 +#define D3D_SHADER_FEATURE_TILED_RESOURCES 0x00100 +#define D3D_SHADER_FEATURE_STENCIL_REF 0x00200 +#define D3D_SHADER_FEATURE_INNER_COVERAGE 0x00400 +#define D3D_SHADER_FEATURE_TYPED_UAV_LOAD_ADDITIONAL_FORMATS 0x00800 +#define D3D_SHADER_FEATURE_ROVS 0x01000 +#define D3D_SHADER_FEATURE_VIEWPORT_AND_RT_ARRAY_INDEX_FROM_ANY_SHADER_FEEDING_RASTERIZER 0x02000 +#define D3D_SHADER_FEATURE_WAVE_OPS 0x04000 +#define D3D_SHADER_FEATURE_INT64_OPS 0x08000 +#define D3D_SHADER_FEATURE_VIEW_ID 0x10000 +#define D3D_SHADER_FEATURE_BARYCENTRICS 0x20000 +#define D3D_SHADER_FEATURE_NATIVE_16BIT_OPS 0x40000 +#define D3D_SHADER_FEATURE_SHADING_RATE 0x80000 +#define D3D_SHADER_FEATURE_RAYTRACING_TIER_1_1 0x100000 +#define D3D_SHADER_FEATURE_SAMPLER_FEEDBACK 0x200000 +#define D3D_SHADER_FEATURE_ATOMIC_INT64_ON_TYPED_RESOURCE 0x400000 +#define D3D_SHADER_FEATURE_ATOMIC_INT64_ON_GROUP_SHARED 0x800000 +#define D3D_SHADER_FEATURE_DERIVATIVES_IN_MESH_AND_AMPLIFICATION_SHADERS 0x1000000 +#define D3D_SHADER_FEATURE_RESOURCE_DESCRIPTOR_HEAP_INDEXING 0x2000000 +#define D3D_SHADER_FEATURE_SAMPLER_DESCRIPTOR_HEAP_INDEXING 0x4000000 +#define D3D_SHADER_FEATURE_WAVE_MMA 0x8000000 +#define D3D_SHADER_FEATURE_ATOMIC_INT64_ON_DESCRIPTOR_HEAP_RESOURCE 0x10000000 +#define D3D_SHADER_FEATURE_ADVANCED_TEXTURE_OPS 0x20000000 +#define D3D_SHADER_FEATURE_WRITEABLE_MSAA_TEXTURES 0x40000000 +#define D3D_SHADER_FEATURE_SAMPLE_CMP_GRADIENT_OR_BIAS 0x80000000 +#define D3D_SHADER_FEATURE_EXTENDED_COMMAND_INFO 0x100000000ull +#define D3D_OPT_SHADER_FEATURE_USES_DERIVATIVES 0x0000010000000000ull +#define D3D_OPT_SHADER_FEATURE_REQUIRES_GROUP 0x0000020000000000ull +typedef struct _D3D_SHADER_MACRO + { + LPCSTR Name; + LPCSTR Definition; + } D3D_SHADER_MACRO; + +typedef struct _D3D_SHADER_MACRO *LPD3D_SHADER_MACRO; + +DEFINE_GUID(IID_ID3D10Blob, 0x8ba5fb08, 0x5195, 0x40e2, 0xac, 0x58, 0xd, 0x98, 0x9c, 0x3a, 0x1, 0x2); + + +extern RPC_IF_HANDLE __MIDL_itf_d3dcommon_0000_0000_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3dcommon_0000_0000_v0_0_s_ifspec; + +#ifndef __ID3D10Blob_INTERFACE_DEFINED__ +#define __ID3D10Blob_INTERFACE_DEFINED__ + +/* interface ID3D10Blob */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D10Blob; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("8BA5FB08-5195-40e2-AC58-0D989C3A0102") + ID3D10Blob : public IUnknown + { + public: + virtual LPVOID STDMETHODCALLTYPE GetBufferPointer( void) = 0; + + virtual SIZE_T STDMETHODCALLTYPE GetBufferSize( void) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D10BlobVtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D10Blob * This, + /* [in] */ REFIID riid, + /* [annotation][iid_is][out] */ + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D10Blob * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D10Blob * This); + + DECLSPEC_XFGVIRT(ID3D10Blob, GetBufferPointer) + LPVOID ( STDMETHODCALLTYPE *GetBufferPointer )( + ID3D10Blob * This); + + DECLSPEC_XFGVIRT(ID3D10Blob, GetBufferSize) + SIZE_T ( STDMETHODCALLTYPE *GetBufferSize )( + ID3D10Blob * This); + + END_INTERFACE + } ID3D10BlobVtbl; + + interface ID3D10Blob + { + CONST_VTBL struct ID3D10BlobVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D10Blob_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D10Blob_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D10Blob_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D10Blob_GetBufferPointer(This) \ + ( (This)->lpVtbl -> GetBufferPointer(This) ) + +#define ID3D10Blob_GetBufferSize(This) \ + ( (This)->lpVtbl -> GetBufferSize(This) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D10Blob_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_d3dcommon_0000_0001 */ +/* [local] */ + +typedef interface ID3D10Blob* LPD3D10BLOB; +typedef ID3D10Blob ID3DBlob; + +typedef ID3DBlob* LPD3DBLOB; +#define IID_ID3DBlob IID_ID3D10Blob +typedef void ( __stdcall *PFN_DESTRUCTION_CALLBACK )( + void *pData); + + + +extern RPC_IF_HANDLE __MIDL_itf_d3dcommon_0000_0001_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3dcommon_0000_0001_v0_0_s_ifspec; + +#ifndef __ID3DDestructionNotifier_INTERFACE_DEFINED__ +#define __ID3DDestructionNotifier_INTERFACE_DEFINED__ + +/* interface ID3DDestructionNotifier */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3DDestructionNotifier; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("a06eb39a-50da-425b-8c31-4eecd6c270f3") + ID3DDestructionNotifier : public IUnknown + { + public: + virtual HRESULT STDMETHODCALLTYPE RegisterDestructionCallback( + /* [annotation] */ + _In_ PFN_DESTRUCTION_CALLBACK callbackFn, + /* [annotation] */ + _In_ void *pData, + /* [annotation] */ + _Out_ UINT *pCallbackID) = 0; + + virtual HRESULT STDMETHODCALLTYPE UnregisterDestructionCallback( + /* [annotation] */ + _In_ UINT callbackID) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3DDestructionNotifierVtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3DDestructionNotifier * This, + /* [in] */ REFIID riid, + /* [annotation][iid_is][out] */ + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3DDestructionNotifier * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3DDestructionNotifier * This); + + DECLSPEC_XFGVIRT(ID3DDestructionNotifier, RegisterDestructionCallback) + HRESULT ( STDMETHODCALLTYPE *RegisterDestructionCallback )( + ID3DDestructionNotifier * This, + /* [annotation] */ + _In_ PFN_DESTRUCTION_CALLBACK callbackFn, + /* [annotation] */ + _In_ void *pData, + /* [annotation] */ + _Out_ UINT *pCallbackID); + + DECLSPEC_XFGVIRT(ID3DDestructionNotifier, UnregisterDestructionCallback) + HRESULT ( STDMETHODCALLTYPE *UnregisterDestructionCallback )( + ID3DDestructionNotifier * This, + /* [annotation] */ + _In_ UINT callbackID); + + END_INTERFACE + } ID3DDestructionNotifierVtbl; + + interface ID3DDestructionNotifier + { + CONST_VTBL struct ID3DDestructionNotifierVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3DDestructionNotifier_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3DDestructionNotifier_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3DDestructionNotifier_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3DDestructionNotifier_RegisterDestructionCallback(This,callbackFn,pData,pCallbackID) \ + ( (This)->lpVtbl -> RegisterDestructionCallback(This,callbackFn,pData,pCallbackID) ) + +#define ID3DDestructionNotifier_UnregisterDestructionCallback(This,callbackID) \ + ( (This)->lpVtbl -> UnregisterDestructionCallback(This,callbackID) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3DDestructionNotifier_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_d3dcommon_0000_0002 */ +/* [local] */ + +typedef +enum _D3D_INCLUDE_TYPE + { + D3D_INCLUDE_LOCAL = 0, + D3D_INCLUDE_SYSTEM = ( D3D_INCLUDE_LOCAL + 1 ) , + D3D10_INCLUDE_LOCAL = D3D_INCLUDE_LOCAL, + D3D10_INCLUDE_SYSTEM = D3D_INCLUDE_SYSTEM, + D3D_INCLUDE_FORCE_DWORD = 0x7fffffff + } D3D_INCLUDE_TYPE; + +typedef interface ID3DInclude ID3DInclude; +#undef INTERFACE +#define INTERFACE ID3DInclude +DECLARE_INTERFACE(ID3DInclude) +{ + STDMETHOD(Open)(THIS_ D3D_INCLUDE_TYPE IncludeType, LPCSTR pFileName, LPCVOID pParentData, LPCVOID *ppData, UINT *pBytes) PURE; + STDMETHOD(Close)(THIS_ LPCVOID pData) PURE; +}; +typedef ID3DInclude* LPD3DINCLUDE; +typedef +enum _D3D_SHADER_VARIABLE_CLASS + { + D3D_SVC_SCALAR = 0, + D3D_SVC_VECTOR = ( D3D_SVC_SCALAR + 1 ) , + D3D_SVC_MATRIX_ROWS = ( D3D_SVC_VECTOR + 1 ) , + D3D_SVC_MATRIX_COLUMNS = ( D3D_SVC_MATRIX_ROWS + 1 ) , + D3D_SVC_OBJECT = ( D3D_SVC_MATRIX_COLUMNS + 1 ) , + D3D_SVC_STRUCT = ( D3D_SVC_OBJECT + 1 ) , + D3D_SVC_INTERFACE_CLASS = ( D3D_SVC_STRUCT + 1 ) , + D3D_SVC_INTERFACE_POINTER = ( D3D_SVC_INTERFACE_CLASS + 1 ) , + D3D10_SVC_SCALAR = D3D_SVC_SCALAR, + D3D10_SVC_VECTOR = D3D_SVC_VECTOR, + D3D10_SVC_MATRIX_ROWS = D3D_SVC_MATRIX_ROWS, + D3D10_SVC_MATRIX_COLUMNS = D3D_SVC_MATRIX_COLUMNS, + D3D10_SVC_OBJECT = D3D_SVC_OBJECT, + D3D10_SVC_STRUCT = D3D_SVC_STRUCT, + D3D11_SVC_INTERFACE_CLASS = D3D_SVC_INTERFACE_CLASS, + D3D11_SVC_INTERFACE_POINTER = D3D_SVC_INTERFACE_POINTER, + D3D_SVC_FORCE_DWORD = 0x7fffffff + } D3D_SHADER_VARIABLE_CLASS; + +typedef +enum _D3D_SHADER_VARIABLE_FLAGS + { + D3D_SVF_USERPACKED = 1, + D3D_SVF_USED = 2, + D3D_SVF_INTERFACE_POINTER = 4, + D3D_SVF_INTERFACE_PARAMETER = 8, + D3D10_SVF_USERPACKED = D3D_SVF_USERPACKED, + D3D10_SVF_USED = D3D_SVF_USED, + D3D11_SVF_INTERFACE_POINTER = D3D_SVF_INTERFACE_POINTER, + D3D11_SVF_INTERFACE_PARAMETER = D3D_SVF_INTERFACE_PARAMETER, + D3D_SVF_FORCE_DWORD = 0x7fffffff + } D3D_SHADER_VARIABLE_FLAGS; + +typedef +enum _D3D_SHADER_VARIABLE_TYPE + { + D3D_SVT_VOID = 0, + D3D_SVT_BOOL = 1, + D3D_SVT_INT = 2, + D3D_SVT_FLOAT = 3, + D3D_SVT_STRING = 4, + D3D_SVT_TEXTURE = 5, + D3D_SVT_TEXTURE1D = 6, + D3D_SVT_TEXTURE2D = 7, + D3D_SVT_TEXTURE3D = 8, + D3D_SVT_TEXTURECUBE = 9, + D3D_SVT_SAMPLER = 10, + D3D_SVT_SAMPLER1D = 11, + D3D_SVT_SAMPLER2D = 12, + D3D_SVT_SAMPLER3D = 13, + D3D_SVT_SAMPLERCUBE = 14, + D3D_SVT_PIXELSHADER = 15, + D3D_SVT_VERTEXSHADER = 16, + D3D_SVT_PIXELFRAGMENT = 17, + D3D_SVT_VERTEXFRAGMENT = 18, + D3D_SVT_UINT = 19, + D3D_SVT_UINT8 = 20, + D3D_SVT_GEOMETRYSHADER = 21, + D3D_SVT_RASTERIZER = 22, + D3D_SVT_DEPTHSTENCIL = 23, + D3D_SVT_BLEND = 24, + D3D_SVT_BUFFER = 25, + D3D_SVT_CBUFFER = 26, + D3D_SVT_TBUFFER = 27, + D3D_SVT_TEXTURE1DARRAY = 28, + D3D_SVT_TEXTURE2DARRAY = 29, + D3D_SVT_RENDERTARGETVIEW = 30, + D3D_SVT_DEPTHSTENCILVIEW = 31, + D3D_SVT_TEXTURE2DMS = 32, + D3D_SVT_TEXTURE2DMSARRAY = 33, + D3D_SVT_TEXTURECUBEARRAY = 34, + D3D_SVT_HULLSHADER = 35, + D3D_SVT_DOMAINSHADER = 36, + D3D_SVT_INTERFACE_POINTER = 37, + D3D_SVT_COMPUTESHADER = 38, + D3D_SVT_DOUBLE = 39, + D3D_SVT_RWTEXTURE1D = 40, + D3D_SVT_RWTEXTURE1DARRAY = 41, + D3D_SVT_RWTEXTURE2D = 42, + D3D_SVT_RWTEXTURE2DARRAY = 43, + D3D_SVT_RWTEXTURE3D = 44, + D3D_SVT_RWBUFFER = 45, + D3D_SVT_BYTEADDRESS_BUFFER = 46, + D3D_SVT_RWBYTEADDRESS_BUFFER = 47, + D3D_SVT_STRUCTURED_BUFFER = 48, + D3D_SVT_RWSTRUCTURED_BUFFER = 49, + D3D_SVT_APPEND_STRUCTURED_BUFFER = 50, + D3D_SVT_CONSUME_STRUCTURED_BUFFER = 51, + D3D_SVT_MIN8FLOAT = 52, + D3D_SVT_MIN10FLOAT = 53, + D3D_SVT_MIN16FLOAT = 54, + D3D_SVT_MIN12INT = 55, + D3D_SVT_MIN16INT = 56, + D3D_SVT_MIN16UINT = 57, + D3D_SVT_INT16 = 58, + D3D_SVT_UINT16 = 59, + D3D_SVT_FLOAT16 = 60, + D3D_SVT_INT64 = 61, + D3D_SVT_UINT64 = 62, + D3D10_SVT_VOID = D3D_SVT_VOID, + D3D10_SVT_BOOL = D3D_SVT_BOOL, + D3D10_SVT_INT = D3D_SVT_INT, + D3D10_SVT_FLOAT = D3D_SVT_FLOAT, + D3D10_SVT_STRING = D3D_SVT_STRING, + D3D10_SVT_TEXTURE = D3D_SVT_TEXTURE, + D3D10_SVT_TEXTURE1D = D3D_SVT_TEXTURE1D, + D3D10_SVT_TEXTURE2D = D3D_SVT_TEXTURE2D, + D3D10_SVT_TEXTURE3D = D3D_SVT_TEXTURE3D, + D3D10_SVT_TEXTURECUBE = D3D_SVT_TEXTURECUBE, + D3D10_SVT_SAMPLER = D3D_SVT_SAMPLER, + D3D10_SVT_SAMPLER1D = D3D_SVT_SAMPLER1D, + D3D10_SVT_SAMPLER2D = D3D_SVT_SAMPLER2D, + D3D10_SVT_SAMPLER3D = D3D_SVT_SAMPLER3D, + D3D10_SVT_SAMPLERCUBE = D3D_SVT_SAMPLERCUBE, + D3D10_SVT_PIXELSHADER = D3D_SVT_PIXELSHADER, + D3D10_SVT_VERTEXSHADER = D3D_SVT_VERTEXSHADER, + D3D10_SVT_PIXELFRAGMENT = D3D_SVT_PIXELFRAGMENT, + D3D10_SVT_VERTEXFRAGMENT = D3D_SVT_VERTEXFRAGMENT, + D3D10_SVT_UINT = D3D_SVT_UINT, + D3D10_SVT_UINT8 = D3D_SVT_UINT8, + D3D10_SVT_GEOMETRYSHADER = D3D_SVT_GEOMETRYSHADER, + D3D10_SVT_RASTERIZER = D3D_SVT_RASTERIZER, + D3D10_SVT_DEPTHSTENCIL = D3D_SVT_DEPTHSTENCIL, + D3D10_SVT_BLEND = D3D_SVT_BLEND, + D3D10_SVT_BUFFER = D3D_SVT_BUFFER, + D3D10_SVT_CBUFFER = D3D_SVT_CBUFFER, + D3D10_SVT_TBUFFER = D3D_SVT_TBUFFER, + D3D10_SVT_TEXTURE1DARRAY = D3D_SVT_TEXTURE1DARRAY, + D3D10_SVT_TEXTURE2DARRAY = D3D_SVT_TEXTURE2DARRAY, + D3D10_SVT_RENDERTARGETVIEW = D3D_SVT_RENDERTARGETVIEW, + D3D10_SVT_DEPTHSTENCILVIEW = D3D_SVT_DEPTHSTENCILVIEW, + D3D10_SVT_TEXTURE2DMS = D3D_SVT_TEXTURE2DMS, + D3D10_SVT_TEXTURE2DMSARRAY = D3D_SVT_TEXTURE2DMSARRAY, + D3D10_SVT_TEXTURECUBEARRAY = D3D_SVT_TEXTURECUBEARRAY, + D3D11_SVT_HULLSHADER = D3D_SVT_HULLSHADER, + D3D11_SVT_DOMAINSHADER = D3D_SVT_DOMAINSHADER, + D3D11_SVT_INTERFACE_POINTER = D3D_SVT_INTERFACE_POINTER, + D3D11_SVT_COMPUTESHADER = D3D_SVT_COMPUTESHADER, + D3D11_SVT_DOUBLE = D3D_SVT_DOUBLE, + D3D11_SVT_RWTEXTURE1D = D3D_SVT_RWTEXTURE1D, + D3D11_SVT_RWTEXTURE1DARRAY = D3D_SVT_RWTEXTURE1DARRAY, + D3D11_SVT_RWTEXTURE2D = D3D_SVT_RWTEXTURE2D, + D3D11_SVT_RWTEXTURE2DARRAY = D3D_SVT_RWTEXTURE2DARRAY, + D3D11_SVT_RWTEXTURE3D = D3D_SVT_RWTEXTURE3D, + D3D11_SVT_RWBUFFER = D3D_SVT_RWBUFFER, + D3D11_SVT_BYTEADDRESS_BUFFER = D3D_SVT_BYTEADDRESS_BUFFER, + D3D11_SVT_RWBYTEADDRESS_BUFFER = D3D_SVT_RWBYTEADDRESS_BUFFER, + D3D11_SVT_STRUCTURED_BUFFER = D3D_SVT_STRUCTURED_BUFFER, + D3D11_SVT_RWSTRUCTURED_BUFFER = D3D_SVT_RWSTRUCTURED_BUFFER, + D3D11_SVT_APPEND_STRUCTURED_BUFFER = D3D_SVT_APPEND_STRUCTURED_BUFFER, + D3D11_SVT_CONSUME_STRUCTURED_BUFFER = D3D_SVT_CONSUME_STRUCTURED_BUFFER, + D3D_SVT_FORCE_DWORD = 0x7fffffff + } D3D_SHADER_VARIABLE_TYPE; + +typedef +enum _D3D_SHADER_INPUT_FLAGS + { + D3D_SIF_USERPACKED = 0x1, + D3D_SIF_COMPARISON_SAMPLER = 0x2, + D3D_SIF_TEXTURE_COMPONENT_0 = 0x4, + D3D_SIF_TEXTURE_COMPONENT_1 = 0x8, + D3D_SIF_TEXTURE_COMPONENTS = 0xc, + D3D_SIF_UNUSED = 0x10, + D3D10_SIF_USERPACKED = D3D_SIF_USERPACKED, + D3D10_SIF_COMPARISON_SAMPLER = D3D_SIF_COMPARISON_SAMPLER, + D3D10_SIF_TEXTURE_COMPONENT_0 = D3D_SIF_TEXTURE_COMPONENT_0, + D3D10_SIF_TEXTURE_COMPONENT_1 = D3D_SIF_TEXTURE_COMPONENT_1, + D3D10_SIF_TEXTURE_COMPONENTS = D3D_SIF_TEXTURE_COMPONENTS, + D3D_SIF_FORCE_DWORD = 0x7fffffff + } D3D_SHADER_INPUT_FLAGS; + +typedef +enum _D3D_SHADER_INPUT_TYPE + { + D3D_SIT_CBUFFER = 0, + D3D_SIT_TBUFFER = ( D3D_SIT_CBUFFER + 1 ) , + D3D_SIT_TEXTURE = ( D3D_SIT_TBUFFER + 1 ) , + D3D_SIT_SAMPLER = ( D3D_SIT_TEXTURE + 1 ) , + D3D_SIT_UAV_RWTYPED = ( D3D_SIT_SAMPLER + 1 ) , + D3D_SIT_STRUCTURED = ( D3D_SIT_UAV_RWTYPED + 1 ) , + D3D_SIT_UAV_RWSTRUCTURED = ( D3D_SIT_STRUCTURED + 1 ) , + D3D_SIT_BYTEADDRESS = ( D3D_SIT_UAV_RWSTRUCTURED + 1 ) , + D3D_SIT_UAV_RWBYTEADDRESS = ( D3D_SIT_BYTEADDRESS + 1 ) , + D3D_SIT_UAV_APPEND_STRUCTURED = ( D3D_SIT_UAV_RWBYTEADDRESS + 1 ) , + D3D_SIT_UAV_CONSUME_STRUCTURED = ( D3D_SIT_UAV_APPEND_STRUCTURED + 1 ) , + D3D_SIT_UAV_RWSTRUCTURED_WITH_COUNTER = ( D3D_SIT_UAV_CONSUME_STRUCTURED + 1 ) , + D3D_SIT_RTACCELERATIONSTRUCTURE = ( D3D_SIT_UAV_RWSTRUCTURED_WITH_COUNTER + 1 ) , + D3D_SIT_UAV_FEEDBACKTEXTURE = ( D3D_SIT_RTACCELERATIONSTRUCTURE + 1 ) , + D3D10_SIT_CBUFFER = D3D_SIT_CBUFFER, + D3D10_SIT_TBUFFER = D3D_SIT_TBUFFER, + D3D10_SIT_TEXTURE = D3D_SIT_TEXTURE, + D3D10_SIT_SAMPLER = D3D_SIT_SAMPLER, + D3D11_SIT_UAV_RWTYPED = D3D_SIT_UAV_RWTYPED, + D3D11_SIT_STRUCTURED = D3D_SIT_STRUCTURED, + D3D11_SIT_UAV_RWSTRUCTURED = D3D_SIT_UAV_RWSTRUCTURED, + D3D11_SIT_BYTEADDRESS = D3D_SIT_BYTEADDRESS, + D3D11_SIT_UAV_RWBYTEADDRESS = D3D_SIT_UAV_RWBYTEADDRESS, + D3D11_SIT_UAV_APPEND_STRUCTURED = D3D_SIT_UAV_APPEND_STRUCTURED, + D3D11_SIT_UAV_CONSUME_STRUCTURED = D3D_SIT_UAV_CONSUME_STRUCTURED, + D3D11_SIT_UAV_RWSTRUCTURED_WITH_COUNTER = D3D_SIT_UAV_RWSTRUCTURED_WITH_COUNTER + } D3D_SHADER_INPUT_TYPE; + +typedef +enum _D3D_SHADER_CBUFFER_FLAGS + { + D3D_CBF_USERPACKED = 1, + D3D10_CBF_USERPACKED = D3D_CBF_USERPACKED, + D3D_CBF_FORCE_DWORD = 0x7fffffff + } D3D_SHADER_CBUFFER_FLAGS; + +typedef +enum _D3D_CBUFFER_TYPE + { + D3D_CT_CBUFFER = 0, + D3D_CT_TBUFFER = ( D3D_CT_CBUFFER + 1 ) , + D3D_CT_INTERFACE_POINTERS = ( D3D_CT_TBUFFER + 1 ) , + D3D_CT_RESOURCE_BIND_INFO = ( D3D_CT_INTERFACE_POINTERS + 1 ) , + D3D10_CT_CBUFFER = D3D_CT_CBUFFER, + D3D10_CT_TBUFFER = D3D_CT_TBUFFER, + D3D11_CT_CBUFFER = D3D_CT_CBUFFER, + D3D11_CT_TBUFFER = D3D_CT_TBUFFER, + D3D11_CT_INTERFACE_POINTERS = D3D_CT_INTERFACE_POINTERS, + D3D11_CT_RESOURCE_BIND_INFO = D3D_CT_RESOURCE_BIND_INFO + } D3D_CBUFFER_TYPE; + +typedef +enum D3D_NAME + { + D3D_NAME_UNDEFINED = 0, + D3D_NAME_POSITION = 1, + D3D_NAME_CLIP_DISTANCE = 2, + D3D_NAME_CULL_DISTANCE = 3, + D3D_NAME_RENDER_TARGET_ARRAY_INDEX = 4, + D3D_NAME_VIEWPORT_ARRAY_INDEX = 5, + D3D_NAME_VERTEX_ID = 6, + D3D_NAME_PRIMITIVE_ID = 7, + D3D_NAME_INSTANCE_ID = 8, + D3D_NAME_IS_FRONT_FACE = 9, + D3D_NAME_SAMPLE_INDEX = 10, + D3D_NAME_FINAL_QUAD_EDGE_TESSFACTOR = 11, + D3D_NAME_FINAL_QUAD_INSIDE_TESSFACTOR = 12, + D3D_NAME_FINAL_TRI_EDGE_TESSFACTOR = 13, + D3D_NAME_FINAL_TRI_INSIDE_TESSFACTOR = 14, + D3D_NAME_FINAL_LINE_DETAIL_TESSFACTOR = 15, + D3D_NAME_FINAL_LINE_DENSITY_TESSFACTOR = 16, + D3D_NAME_BARYCENTRICS = 23, + D3D_NAME_SHADINGRATE = 24, + D3D_NAME_CULLPRIMITIVE = 25, + D3D_NAME_TARGET = 64, + D3D_NAME_DEPTH = 65, + D3D_NAME_COVERAGE = 66, + D3D_NAME_DEPTH_GREATER_EQUAL = 67, + D3D_NAME_DEPTH_LESS_EQUAL = 68, + D3D_NAME_STENCIL_REF = 69, + D3D_NAME_INNER_COVERAGE = 70, + D3D10_NAME_UNDEFINED = D3D_NAME_UNDEFINED, + D3D10_NAME_POSITION = D3D_NAME_POSITION, + D3D10_NAME_CLIP_DISTANCE = D3D_NAME_CLIP_DISTANCE, + D3D10_NAME_CULL_DISTANCE = D3D_NAME_CULL_DISTANCE, + D3D10_NAME_RENDER_TARGET_ARRAY_INDEX = D3D_NAME_RENDER_TARGET_ARRAY_INDEX, + D3D10_NAME_VIEWPORT_ARRAY_INDEX = D3D_NAME_VIEWPORT_ARRAY_INDEX, + D3D10_NAME_VERTEX_ID = D3D_NAME_VERTEX_ID, + D3D10_NAME_PRIMITIVE_ID = D3D_NAME_PRIMITIVE_ID, + D3D10_NAME_INSTANCE_ID = D3D_NAME_INSTANCE_ID, + D3D10_NAME_IS_FRONT_FACE = D3D_NAME_IS_FRONT_FACE, + D3D10_NAME_SAMPLE_INDEX = D3D_NAME_SAMPLE_INDEX, + D3D10_NAME_TARGET = D3D_NAME_TARGET, + D3D10_NAME_DEPTH = D3D_NAME_DEPTH, + D3D10_NAME_COVERAGE = D3D_NAME_COVERAGE, + D3D11_NAME_FINAL_QUAD_EDGE_TESSFACTOR = D3D_NAME_FINAL_QUAD_EDGE_TESSFACTOR, + D3D11_NAME_FINAL_QUAD_INSIDE_TESSFACTOR = D3D_NAME_FINAL_QUAD_INSIDE_TESSFACTOR, + D3D11_NAME_FINAL_TRI_EDGE_TESSFACTOR = D3D_NAME_FINAL_TRI_EDGE_TESSFACTOR, + D3D11_NAME_FINAL_TRI_INSIDE_TESSFACTOR = D3D_NAME_FINAL_TRI_INSIDE_TESSFACTOR, + D3D11_NAME_FINAL_LINE_DETAIL_TESSFACTOR = D3D_NAME_FINAL_LINE_DETAIL_TESSFACTOR, + D3D11_NAME_FINAL_LINE_DENSITY_TESSFACTOR = D3D_NAME_FINAL_LINE_DENSITY_TESSFACTOR, + D3D11_NAME_DEPTH_GREATER_EQUAL = D3D_NAME_DEPTH_GREATER_EQUAL, + D3D11_NAME_DEPTH_LESS_EQUAL = D3D_NAME_DEPTH_LESS_EQUAL, + D3D11_NAME_STENCIL_REF = D3D_NAME_STENCIL_REF, + D3D11_NAME_INNER_COVERAGE = D3D_NAME_INNER_COVERAGE, + D3D12_NAME_BARYCENTRICS = D3D_NAME_BARYCENTRICS, + D3D12_NAME_SHADINGRATE = D3D_NAME_SHADINGRATE, + D3D12_NAME_CULLPRIMITIVE = D3D_NAME_CULLPRIMITIVE + } D3D_NAME; + +typedef +enum D3D_RESOURCE_RETURN_TYPE + { + D3D_RETURN_TYPE_UNORM = 1, + D3D_RETURN_TYPE_SNORM = 2, + D3D_RETURN_TYPE_SINT = 3, + D3D_RETURN_TYPE_UINT = 4, + D3D_RETURN_TYPE_FLOAT = 5, + D3D_RETURN_TYPE_MIXED = 6, + D3D_RETURN_TYPE_DOUBLE = 7, + D3D_RETURN_TYPE_CONTINUED = 8, + D3D10_RETURN_TYPE_UNORM = D3D_RETURN_TYPE_UNORM, + D3D10_RETURN_TYPE_SNORM = D3D_RETURN_TYPE_SNORM, + D3D10_RETURN_TYPE_SINT = D3D_RETURN_TYPE_SINT, + D3D10_RETURN_TYPE_UINT = D3D_RETURN_TYPE_UINT, + D3D10_RETURN_TYPE_FLOAT = D3D_RETURN_TYPE_FLOAT, + D3D10_RETURN_TYPE_MIXED = D3D_RETURN_TYPE_MIXED, + D3D11_RETURN_TYPE_UNORM = D3D_RETURN_TYPE_UNORM, + D3D11_RETURN_TYPE_SNORM = D3D_RETURN_TYPE_SNORM, + D3D11_RETURN_TYPE_SINT = D3D_RETURN_TYPE_SINT, + D3D11_RETURN_TYPE_UINT = D3D_RETURN_TYPE_UINT, + D3D11_RETURN_TYPE_FLOAT = D3D_RETURN_TYPE_FLOAT, + D3D11_RETURN_TYPE_MIXED = D3D_RETURN_TYPE_MIXED, + D3D11_RETURN_TYPE_DOUBLE = D3D_RETURN_TYPE_DOUBLE, + D3D11_RETURN_TYPE_CONTINUED = D3D_RETURN_TYPE_CONTINUED + } D3D_RESOURCE_RETURN_TYPE; + +typedef +enum D3D_REGISTER_COMPONENT_TYPE + { + D3D_REGISTER_COMPONENT_UNKNOWN = 0, + D3D_REGISTER_COMPONENT_UINT32 = 1, + D3D_REGISTER_COMPONENT_SINT32 = 2, + D3D_REGISTER_COMPONENT_FLOAT32 = 3, + D3D_REGISTER_COMPONENT_UINT16 = 4, + D3D_REGISTER_COMPONENT_SINT16 = 5, + D3D_REGISTER_COMPONENT_FLOAT16 = 6, + D3D_REGISTER_COMPONENT_UINT64 = 7, + D3D_REGISTER_COMPONENT_SINT64 = 8, + D3D_REGISTER_COMPONENT_FLOAT64 = 9, + D3D10_REGISTER_COMPONENT_UNKNOWN = D3D_REGISTER_COMPONENT_UNKNOWN, + D3D10_REGISTER_COMPONENT_UINT32 = D3D_REGISTER_COMPONENT_UINT32, + D3D10_REGISTER_COMPONENT_SINT32 = D3D_REGISTER_COMPONENT_SINT32, + D3D10_REGISTER_COMPONENT_FLOAT32 = D3D_REGISTER_COMPONENT_FLOAT32, + D3D10_REGISTER_COMPONENT_UINT16 = D3D_REGISTER_COMPONENT_UINT16, + D3D10_REGISTER_COMPONENT_SINT16 = D3D_REGISTER_COMPONENT_SINT16, + D3D10_REGISTER_COMPONENT_FLOAT16 = D3D_REGISTER_COMPONENT_FLOAT16, + D3D10_REGISTER_COMPONENT_UINT64 = D3D_REGISTER_COMPONENT_UINT64, + D3D10_REGISTER_COMPONENT_SINT64 = D3D_REGISTER_COMPONENT_SINT64, + D3D10_REGISTER_COMPONENT_FLOAT64 = D3D_REGISTER_COMPONENT_FLOAT64 + } D3D_REGISTER_COMPONENT_TYPE; + +typedef +enum D3D_TESSELLATOR_DOMAIN + { + D3D_TESSELLATOR_DOMAIN_UNDEFINED = 0, + D3D_TESSELLATOR_DOMAIN_ISOLINE = 1, + D3D_TESSELLATOR_DOMAIN_TRI = 2, + D3D_TESSELLATOR_DOMAIN_QUAD = 3, + D3D11_TESSELLATOR_DOMAIN_UNDEFINED = D3D_TESSELLATOR_DOMAIN_UNDEFINED, + D3D11_TESSELLATOR_DOMAIN_ISOLINE = D3D_TESSELLATOR_DOMAIN_ISOLINE, + D3D11_TESSELLATOR_DOMAIN_TRI = D3D_TESSELLATOR_DOMAIN_TRI, + D3D11_TESSELLATOR_DOMAIN_QUAD = D3D_TESSELLATOR_DOMAIN_QUAD + } D3D_TESSELLATOR_DOMAIN; + +typedef +enum D3D_TESSELLATOR_PARTITIONING + { + D3D_TESSELLATOR_PARTITIONING_UNDEFINED = 0, + D3D_TESSELLATOR_PARTITIONING_INTEGER = 1, + D3D_TESSELLATOR_PARTITIONING_POW2 = 2, + D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD = 3, + D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN = 4, + D3D11_TESSELLATOR_PARTITIONING_UNDEFINED = D3D_TESSELLATOR_PARTITIONING_UNDEFINED, + D3D11_TESSELLATOR_PARTITIONING_INTEGER = D3D_TESSELLATOR_PARTITIONING_INTEGER, + D3D11_TESSELLATOR_PARTITIONING_POW2 = D3D_TESSELLATOR_PARTITIONING_POW2, + D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD = D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD, + D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN = D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN + } D3D_TESSELLATOR_PARTITIONING; + +typedef +enum D3D_TESSELLATOR_OUTPUT_PRIMITIVE + { + D3D_TESSELLATOR_OUTPUT_UNDEFINED = 0, + D3D_TESSELLATOR_OUTPUT_POINT = 1, + D3D_TESSELLATOR_OUTPUT_LINE = 2, + D3D_TESSELLATOR_OUTPUT_TRIANGLE_CW = 3, + D3D_TESSELLATOR_OUTPUT_TRIANGLE_CCW = 4, + D3D11_TESSELLATOR_OUTPUT_UNDEFINED = D3D_TESSELLATOR_OUTPUT_UNDEFINED, + D3D11_TESSELLATOR_OUTPUT_POINT = D3D_TESSELLATOR_OUTPUT_POINT, + D3D11_TESSELLATOR_OUTPUT_LINE = D3D_TESSELLATOR_OUTPUT_LINE, + D3D11_TESSELLATOR_OUTPUT_TRIANGLE_CW = D3D_TESSELLATOR_OUTPUT_TRIANGLE_CW, + D3D11_TESSELLATOR_OUTPUT_TRIANGLE_CCW = D3D_TESSELLATOR_OUTPUT_TRIANGLE_CCW + } D3D_TESSELLATOR_OUTPUT_PRIMITIVE; + +typedef +enum D3D_MIN_PRECISION + { + D3D_MIN_PRECISION_DEFAULT = 0, + D3D_MIN_PRECISION_FLOAT_16 = 1, + D3D_MIN_PRECISION_FLOAT_2_8 = 2, + D3D_MIN_PRECISION_RESERVED = 3, + D3D_MIN_PRECISION_SINT_16 = 4, + D3D_MIN_PRECISION_UINT_16 = 5, + D3D_MIN_PRECISION_ANY_16 = 0xf0, + D3D_MIN_PRECISION_ANY_10 = 0xf1 + } D3D_MIN_PRECISION; + +typedef +enum D3D_INTERPOLATION_MODE + { + D3D_INTERPOLATION_UNDEFINED = 0, + D3D_INTERPOLATION_CONSTANT = 1, + D3D_INTERPOLATION_LINEAR = 2, + D3D_INTERPOLATION_LINEAR_CENTROID = 3, + D3D_INTERPOLATION_LINEAR_NOPERSPECTIVE = 4, + D3D_INTERPOLATION_LINEAR_NOPERSPECTIVE_CENTROID = 5, + D3D_INTERPOLATION_LINEAR_SAMPLE = 6, + D3D_INTERPOLATION_LINEAR_NOPERSPECTIVE_SAMPLE = 7 + } D3D_INTERPOLATION_MODE; + +typedef +enum _D3D_PARAMETER_FLAGS + { + D3D_PF_NONE = 0, + D3D_PF_IN = 0x1, + D3D_PF_OUT = 0x2, + D3D_PF_FORCE_DWORD = 0x7fffffff + } D3D_PARAMETER_FLAGS; + +typedef +enum D3D_FORMAT_LAYOUT + { + D3DFL_STANDARD = 0, + D3DFL_CUSTOM = -1 + } D3D_FORMAT_LAYOUT; + +typedef +enum D3D_FORMAT_TYPE_LEVEL + { + D3DFTL_NO_TYPE = 0, + D3DFTL_PARTIAL_TYPE = -2, + D3DFTL_FULL_TYPE = -1 + } D3D_FORMAT_TYPE_LEVEL; + +typedef +enum D3D_FORMAT_COMPONENT_NAME + { + D3DFCN_R = -4, + D3DFCN_G = -3, + D3DFCN_B = -2, + D3DFCN_A = -1, + D3DFCN_D = 0, + D3DFCN_S = 1, + D3DFCN_X = 2 + } D3D_FORMAT_COMPONENT_NAME; + +typedef +enum D3D_FORMAT_COMPONENT_INTERPRETATION + { + D3DFCI_TYPELESS = 0, + D3DFCI_FLOAT = -4, + D3DFCI_SNORM = -3, + D3DFCI_UNORM = -2, + D3DFCI_SINT = -1, + D3DFCI_UINT = 1, + D3DFCI_UNORM_SRGB = 2, + D3DFCI_BIASED_FIXED_2_8 = 3 + } D3D_FORMAT_COMPONENT_INTERPRETATION; + +DEFINE_GUID(WKPDID_D3DDebugObjectName,0x429b8c22,0x9188,0x4b0c,0x87,0x42,0xac,0xb0,0xbf,0x85,0xc2,0x00); +DEFINE_GUID(WKPDID_D3DDebugObjectNameW,0x4cca5fd8,0x921f,0x42c8,0x85,0x66,0x70,0xca,0xf2,0xa9,0xb7,0x41); +DEFINE_GUID(WKPDID_CommentStringW,0xd0149dc0,0x90e8,0x4ec8,0x81, 0x44, 0xe9, 0x00, 0xad, 0x26, 0x6b, 0xb2); +DEFINE_GUID(WKPDID_D3D12UniqueObjectId, 0x1b39de15, 0xec04, 0x4bae, 0xba, 0x4d, 0x8c, 0xef, 0x79, 0xfc, 0x04, 0xc1); +#define D3D_SET_OBJECT_NAME_N_A(pObject, Chars, pName) (pObject)->SetPrivateData(WKPDID_D3DDebugObjectName, Chars, pName) +#define D3D_SET_OBJECT_NAME_A(pObject, pName) D3D_SET_OBJECT_NAME_N_A(pObject, lstrlenA(pName), pName) +#define D3D_SET_OBJECT_NAME_N_W(pObject, Chars, pName) (pObject)->SetPrivateData(WKPDID_D3DDebugObjectNameW, Chars*2, pName) +#define D3D_SET_OBJECT_NAME_W(pObject, pName) D3D_SET_OBJECT_NAME_N_W(pObject, wcslen(pName), pName) +#define D3D_COMPONENT_MASK_X 1 +#define D3D_COMPONENT_MASK_Y 2 +#define D3D_COMPONENT_MASK_Z 4 +#define D3D_COMPONENT_MASK_W 8 +DEFINE_GUID(D3D_TEXTURE_LAYOUT_ROW_MAJOR,0xb5dc234f,0x72bb,0x4bec,0x97,0x05,0x8c,0xf2,0x58,0xdf,0x6b,0x6c); +DEFINE_GUID(D3D_TEXTURE_LAYOUT_64KB_STANDARD_SWIZZLE,0x4c0f29e3,0x3f5f,0x4d35,0x84,0xc9,0xbc,0x09,0x83,0xb6,0x2c,0x28); + + +extern RPC_IF_HANDLE __MIDL_itf_d3dcommon_0000_0002_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3dcommon_0000_0002_v0_0_s_ifspec; + +/* Additional Prototypes for ALL interfaces */ + +/* end of Additional Prototypes */ + +#ifdef __cplusplus +} +#endif + +#endif + + diff --git a/neo/engine/opengl/d3d12/d3dcommon.idl b/neo/engine/opengl/d3d12/d3dcommon.idl new file mode 100644 index 00000000..bfa375d3 --- /dev/null +++ b/neo/engine/opengl/d3d12/d3dcommon.idl @@ -0,0 +1,991 @@ +/*------------------------------------------------------------------------------------- + * + * Copyright (c) Microsoft Corporation + * Licensed under the MIT license + * + *-------------------------------------------------------------------------------------*/ +import "oaidl.idl"; +import "ocidl.idl"; + +//---------------------------------------------------------------------------- +// +// D3D-version-neutral runtime information. +// +//---------------------------------------------------------------------------- + +typedef enum D3D_DRIVER_TYPE +{ + D3D_DRIVER_TYPE_UNKNOWN, + D3D_DRIVER_TYPE_HARDWARE, + D3D_DRIVER_TYPE_REFERENCE, + D3D_DRIVER_TYPE_NULL, + D3D_DRIVER_TYPE_SOFTWARE, + D3D_DRIVER_TYPE_WARP, +} D3D_DRIVER_TYPE; + +typedef enum D3D_FEATURE_LEVEL +{ + D3D_FEATURE_LEVEL_1_0_GENERIC = 0x100, + D3D_FEATURE_LEVEL_1_0_CORE = 0x1000, + D3D_FEATURE_LEVEL_9_1 = 0x9100, + D3D_FEATURE_LEVEL_9_2 = 0x9200, + D3D_FEATURE_LEVEL_9_3 = 0x9300, + D3D_FEATURE_LEVEL_10_0 = 0xa000, + D3D_FEATURE_LEVEL_10_1 = 0xa100, + D3D_FEATURE_LEVEL_11_0 = 0xb000, + D3D_FEATURE_LEVEL_11_1 = 0xb100, + D3D_FEATURE_LEVEL_12_0 = 0xc000, + D3D_FEATURE_LEVEL_12_1 = 0xc100, + D3D_FEATURE_LEVEL_12_2 = 0xc200 +} D3D_FEATURE_LEVEL; + +cpp_quote("#define D3D_FL9_1_REQ_TEXTURE1D_U_DIMENSION 2048") +cpp_quote("#define D3D_FL9_3_REQ_TEXTURE1D_U_DIMENSION 4096") +cpp_quote("#define D3D_FL9_1_REQ_TEXTURE2D_U_OR_V_DIMENSION 2048") +cpp_quote("#define D3D_FL9_3_REQ_TEXTURE2D_U_OR_V_DIMENSION 4096") +cpp_quote("#define D3D_FL9_1_REQ_TEXTURECUBE_DIMENSION 512") +cpp_quote("#define D3D_FL9_3_REQ_TEXTURECUBE_DIMENSION 4096") +cpp_quote("#define D3D_FL9_1_REQ_TEXTURE3D_U_V_OR_W_DIMENSION 256") +cpp_quote("#define D3D_FL9_1_DEFAULT_MAX_ANISOTROPY 2") +cpp_quote("#define D3D_FL9_1_IA_PRIMITIVE_MAX_COUNT 65535") +cpp_quote("#define D3D_FL9_2_IA_PRIMITIVE_MAX_COUNT 1048575") +cpp_quote("#define D3D_FL9_1_SIMULTANEOUS_RENDER_TARGET_COUNT 1") +cpp_quote("#define D3D_FL9_3_SIMULTANEOUS_RENDER_TARGET_COUNT 4") +cpp_quote("#define D3D_FL9_1_MAX_TEXTURE_REPEAT 128") +cpp_quote("#define D3D_FL9_2_MAX_TEXTURE_REPEAT 2048") +cpp_quote("#define D3D_FL9_3_MAX_TEXTURE_REPEAT 8192") + +typedef enum D3D_PRIMITIVE_TOPOLOGY +{ + D3D_PRIMITIVE_TOPOLOGY_UNDEFINED = 0, + D3D_PRIMITIVE_TOPOLOGY_POINTLIST = 1, + D3D_PRIMITIVE_TOPOLOGY_LINELIST = 2, + D3D_PRIMITIVE_TOPOLOGY_LINESTRIP = 3, + D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST = 4, + D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP = 5, + D3D_PRIMITIVE_TOPOLOGY_TRIANGLEFAN = 6, + // Adjacency values should be equal to (0x8 & non-adjacency): + D3D_PRIMITIVE_TOPOLOGY_LINELIST_ADJ = 10, + D3D_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ = 11, + D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ = 12, + D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ = 13, + D3D_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST = 33, + D3D_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST = 34, + D3D_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST = 35, + D3D_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST = 36, + D3D_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST = 37, + D3D_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST = 38, + D3D_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST = 39, + D3D_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST = 40, + D3D_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST = 41, + D3D_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST = 42, + D3D_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST = 43, + D3D_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST = 44, + D3D_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST = 45, + D3D_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST = 46, + D3D_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST = 47, + D3D_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST = 48, + D3D_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST = 49, + D3D_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST = 50, + D3D_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST = 51, + D3D_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST = 52, + D3D_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST = 53, + D3D_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST = 54, + D3D_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST = 55, + D3D_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST = 56, + D3D_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST = 57, + D3D_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST = 58, + D3D_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST = 59, + D3D_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST = 60, + D3D_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST = 61, + D3D_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST = 62, + D3D_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST = 63, + D3D_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST = 64, + + D3D10_PRIMITIVE_TOPOLOGY_UNDEFINED = D3D_PRIMITIVE_TOPOLOGY_UNDEFINED, + D3D10_PRIMITIVE_TOPOLOGY_POINTLIST = D3D_PRIMITIVE_TOPOLOGY_POINTLIST, + D3D10_PRIMITIVE_TOPOLOGY_LINELIST = D3D_PRIMITIVE_TOPOLOGY_LINELIST, + D3D10_PRIMITIVE_TOPOLOGY_LINESTRIP = D3D_PRIMITIVE_TOPOLOGY_LINESTRIP, + D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST = D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST, + D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP = D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP, + D3D10_PRIMITIVE_TOPOLOGY_LINELIST_ADJ = D3D_PRIMITIVE_TOPOLOGY_LINELIST_ADJ, + D3D10_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ = D3D_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ, + D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ = D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ, + D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ = D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ, + + D3D11_PRIMITIVE_TOPOLOGY_UNDEFINED = D3D_PRIMITIVE_TOPOLOGY_UNDEFINED, + D3D11_PRIMITIVE_TOPOLOGY_POINTLIST = D3D_PRIMITIVE_TOPOLOGY_POINTLIST, + D3D11_PRIMITIVE_TOPOLOGY_LINELIST = D3D_PRIMITIVE_TOPOLOGY_LINELIST, + D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP = D3D_PRIMITIVE_TOPOLOGY_LINESTRIP, + D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST = D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST, + D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP = D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP, + D3D11_PRIMITIVE_TOPOLOGY_LINELIST_ADJ = D3D_PRIMITIVE_TOPOLOGY_LINELIST_ADJ, + D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ = D3D_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ, + D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ = D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ, + D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ = D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ, + D3D11_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST +} D3D_PRIMITIVE_TOPOLOGY; + +typedef enum D3D_PRIMITIVE +{ + D3D_PRIMITIVE_UNDEFINED = 0, + D3D_PRIMITIVE_POINT = 1, + D3D_PRIMITIVE_LINE = 2, + D3D_PRIMITIVE_TRIANGLE = 3, + // Adjacency values should be equal to (0x4 & non-adjacency): + D3D_PRIMITIVE_LINE_ADJ = 6, + D3D_PRIMITIVE_TRIANGLE_ADJ = 7, + D3D_PRIMITIVE_1_CONTROL_POINT_PATCH = 8, + D3D_PRIMITIVE_2_CONTROL_POINT_PATCH = 9, + D3D_PRIMITIVE_3_CONTROL_POINT_PATCH = 10, + D3D_PRIMITIVE_4_CONTROL_POINT_PATCH = 11, + D3D_PRIMITIVE_5_CONTROL_POINT_PATCH = 12, + D3D_PRIMITIVE_6_CONTROL_POINT_PATCH = 13, + D3D_PRIMITIVE_7_CONTROL_POINT_PATCH = 14, + D3D_PRIMITIVE_8_CONTROL_POINT_PATCH = 15, + D3D_PRIMITIVE_9_CONTROL_POINT_PATCH = 16, + D3D_PRIMITIVE_10_CONTROL_POINT_PATCH = 17, + D3D_PRIMITIVE_11_CONTROL_POINT_PATCH = 18, + D3D_PRIMITIVE_12_CONTROL_POINT_PATCH = 19, + D3D_PRIMITIVE_13_CONTROL_POINT_PATCH = 20, + D3D_PRIMITIVE_14_CONTROL_POINT_PATCH = 21, + D3D_PRIMITIVE_15_CONTROL_POINT_PATCH = 22, + D3D_PRIMITIVE_16_CONTROL_POINT_PATCH = 23, + D3D_PRIMITIVE_17_CONTROL_POINT_PATCH = 24, + D3D_PRIMITIVE_18_CONTROL_POINT_PATCH = 25, + D3D_PRIMITIVE_19_CONTROL_POINT_PATCH = 26, + D3D_PRIMITIVE_20_CONTROL_POINT_PATCH = 27, + D3D_PRIMITIVE_21_CONTROL_POINT_PATCH = 28, + D3D_PRIMITIVE_22_CONTROL_POINT_PATCH = 29, + D3D_PRIMITIVE_23_CONTROL_POINT_PATCH = 30, + D3D_PRIMITIVE_24_CONTROL_POINT_PATCH = 31, + D3D_PRIMITIVE_25_CONTROL_POINT_PATCH = 32, + D3D_PRIMITIVE_26_CONTROL_POINT_PATCH = 33, + D3D_PRIMITIVE_27_CONTROL_POINT_PATCH = 34, + D3D_PRIMITIVE_28_CONTROL_POINT_PATCH = 35, + D3D_PRIMITIVE_29_CONTROL_POINT_PATCH = 36, + D3D_PRIMITIVE_30_CONTROL_POINT_PATCH = 37, + D3D_PRIMITIVE_31_CONTROL_POINT_PATCH = 38, + D3D_PRIMITIVE_32_CONTROL_POINT_PATCH = 39, + + D3D10_PRIMITIVE_UNDEFINED = D3D_PRIMITIVE_UNDEFINED, + D3D10_PRIMITIVE_POINT = D3D_PRIMITIVE_POINT, + D3D10_PRIMITIVE_LINE = D3D_PRIMITIVE_LINE, + D3D10_PRIMITIVE_TRIANGLE = D3D_PRIMITIVE_TRIANGLE, + D3D10_PRIMITIVE_LINE_ADJ = D3D_PRIMITIVE_LINE_ADJ, + D3D10_PRIMITIVE_TRIANGLE_ADJ = D3D_PRIMITIVE_TRIANGLE_ADJ, + + D3D11_PRIMITIVE_UNDEFINED = D3D_PRIMITIVE_UNDEFINED, + D3D11_PRIMITIVE_POINT = D3D_PRIMITIVE_POINT, + D3D11_PRIMITIVE_LINE = D3D_PRIMITIVE_LINE, + D3D11_PRIMITIVE_TRIANGLE = D3D_PRIMITIVE_TRIANGLE, + D3D11_PRIMITIVE_LINE_ADJ = D3D_PRIMITIVE_LINE_ADJ, + D3D11_PRIMITIVE_TRIANGLE_ADJ = D3D_PRIMITIVE_TRIANGLE_ADJ, + D3D11_PRIMITIVE_1_CONTROL_POINT_PATCH = D3D_PRIMITIVE_1_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_2_CONTROL_POINT_PATCH = D3D_PRIMITIVE_2_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_3_CONTROL_POINT_PATCH = D3D_PRIMITIVE_3_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_4_CONTROL_POINT_PATCH = D3D_PRIMITIVE_4_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_5_CONTROL_POINT_PATCH = D3D_PRIMITIVE_5_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_6_CONTROL_POINT_PATCH = D3D_PRIMITIVE_6_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_7_CONTROL_POINT_PATCH = D3D_PRIMITIVE_7_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_8_CONTROL_POINT_PATCH = D3D_PRIMITIVE_8_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_9_CONTROL_POINT_PATCH = D3D_PRIMITIVE_9_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_10_CONTROL_POINT_PATCH = D3D_PRIMITIVE_10_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_11_CONTROL_POINT_PATCH = D3D_PRIMITIVE_11_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_12_CONTROL_POINT_PATCH = D3D_PRIMITIVE_12_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_13_CONTROL_POINT_PATCH = D3D_PRIMITIVE_13_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_14_CONTROL_POINT_PATCH = D3D_PRIMITIVE_14_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_15_CONTROL_POINT_PATCH = D3D_PRIMITIVE_15_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_16_CONTROL_POINT_PATCH = D3D_PRIMITIVE_16_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_17_CONTROL_POINT_PATCH = D3D_PRIMITIVE_17_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_18_CONTROL_POINT_PATCH = D3D_PRIMITIVE_18_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_19_CONTROL_POINT_PATCH = D3D_PRIMITIVE_19_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_20_CONTROL_POINT_PATCH = D3D_PRIMITIVE_20_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_21_CONTROL_POINT_PATCH = D3D_PRIMITIVE_21_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_22_CONTROL_POINT_PATCH = D3D_PRIMITIVE_22_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_23_CONTROL_POINT_PATCH = D3D_PRIMITIVE_23_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_24_CONTROL_POINT_PATCH = D3D_PRIMITIVE_24_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_25_CONTROL_POINT_PATCH = D3D_PRIMITIVE_25_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_26_CONTROL_POINT_PATCH = D3D_PRIMITIVE_26_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_27_CONTROL_POINT_PATCH = D3D_PRIMITIVE_27_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_28_CONTROL_POINT_PATCH = D3D_PRIMITIVE_28_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_29_CONTROL_POINT_PATCH = D3D_PRIMITIVE_29_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_30_CONTROL_POINT_PATCH = D3D_PRIMITIVE_30_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_31_CONTROL_POINT_PATCH = D3D_PRIMITIVE_31_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_32_CONTROL_POINT_PATCH = D3D_PRIMITIVE_32_CONTROL_POINT_PATCH, +} D3D_PRIMITIVE; + +typedef enum D3D_SRV_DIMENSION +{ + D3D_SRV_DIMENSION_UNKNOWN = 0, + D3D_SRV_DIMENSION_BUFFER = 1, + D3D_SRV_DIMENSION_TEXTURE1D = 2, + D3D_SRV_DIMENSION_TEXTURE1DARRAY = 3, + D3D_SRV_DIMENSION_TEXTURE2D = 4, + D3D_SRV_DIMENSION_TEXTURE2DARRAY = 5, + D3D_SRV_DIMENSION_TEXTURE2DMS = 6, + D3D_SRV_DIMENSION_TEXTURE2DMSARRAY = 7, + D3D_SRV_DIMENSION_TEXTURE3D = 8, + D3D_SRV_DIMENSION_TEXTURECUBE = 9, + D3D_SRV_DIMENSION_TEXTURECUBEARRAY = 10, + D3D_SRV_DIMENSION_BUFFEREX = 11, + + D3D10_SRV_DIMENSION_UNKNOWN = D3D_SRV_DIMENSION_UNKNOWN, + D3D10_SRV_DIMENSION_BUFFER = D3D_SRV_DIMENSION_BUFFER, + D3D10_SRV_DIMENSION_TEXTURE1D = D3D_SRV_DIMENSION_TEXTURE1D, + D3D10_SRV_DIMENSION_TEXTURE1DARRAY = D3D_SRV_DIMENSION_TEXTURE1DARRAY, + D3D10_SRV_DIMENSION_TEXTURE2D = D3D_SRV_DIMENSION_TEXTURE2D, + D3D10_SRV_DIMENSION_TEXTURE2DARRAY = D3D_SRV_DIMENSION_TEXTURE2DARRAY, + D3D10_SRV_DIMENSION_TEXTURE2DMS = D3D_SRV_DIMENSION_TEXTURE2DMS, + D3D10_SRV_DIMENSION_TEXTURE2DMSARRAY = D3D_SRV_DIMENSION_TEXTURE2DMSARRAY, + D3D10_SRV_DIMENSION_TEXTURE3D = D3D_SRV_DIMENSION_TEXTURE3D, + D3D10_SRV_DIMENSION_TEXTURECUBE = D3D_SRV_DIMENSION_TEXTURECUBE, + + D3D10_1_SRV_DIMENSION_UNKNOWN = D3D_SRV_DIMENSION_UNKNOWN, + D3D10_1_SRV_DIMENSION_BUFFER = D3D_SRV_DIMENSION_BUFFER, + D3D10_1_SRV_DIMENSION_TEXTURE1D = D3D_SRV_DIMENSION_TEXTURE1D, + D3D10_1_SRV_DIMENSION_TEXTURE1DARRAY = D3D_SRV_DIMENSION_TEXTURE1DARRAY, + D3D10_1_SRV_DIMENSION_TEXTURE2D = D3D_SRV_DIMENSION_TEXTURE2D, + D3D10_1_SRV_DIMENSION_TEXTURE2DARRAY = D3D_SRV_DIMENSION_TEXTURE2DARRAY, + D3D10_1_SRV_DIMENSION_TEXTURE2DMS = D3D_SRV_DIMENSION_TEXTURE2DMS, + D3D10_1_SRV_DIMENSION_TEXTURE2DMSARRAY = D3D_SRV_DIMENSION_TEXTURE2DMSARRAY, + D3D10_1_SRV_DIMENSION_TEXTURE3D = D3D_SRV_DIMENSION_TEXTURE3D, + D3D10_1_SRV_DIMENSION_TEXTURECUBE = D3D_SRV_DIMENSION_TEXTURECUBE, + D3D10_1_SRV_DIMENSION_TEXTURECUBEARRAY = D3D_SRV_DIMENSION_TEXTURECUBEARRAY, + + D3D11_SRV_DIMENSION_UNKNOWN = D3D_SRV_DIMENSION_UNKNOWN, + D3D11_SRV_DIMENSION_BUFFER = D3D_SRV_DIMENSION_BUFFER, + D3D11_SRV_DIMENSION_TEXTURE1D = D3D_SRV_DIMENSION_TEXTURE1D, + D3D11_SRV_DIMENSION_TEXTURE1DARRAY = D3D_SRV_DIMENSION_TEXTURE1DARRAY, + D3D11_SRV_DIMENSION_TEXTURE2D = D3D_SRV_DIMENSION_TEXTURE2D, + D3D11_SRV_DIMENSION_TEXTURE2DARRAY = D3D_SRV_DIMENSION_TEXTURE2DARRAY, + D3D11_SRV_DIMENSION_TEXTURE2DMS = D3D_SRV_DIMENSION_TEXTURE2DMS, + D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY = D3D_SRV_DIMENSION_TEXTURE2DMSARRAY, + D3D11_SRV_DIMENSION_TEXTURE3D = D3D_SRV_DIMENSION_TEXTURE3D, + D3D11_SRV_DIMENSION_TEXTURECUBE = D3D_SRV_DIMENSION_TEXTURECUBE, + D3D11_SRV_DIMENSION_TEXTURECUBEARRAY = D3D_SRV_DIMENSION_TEXTURECUBEARRAY, + D3D11_SRV_DIMENSION_BUFFEREX = D3D_SRV_DIMENSION_BUFFEREX, +} D3D_SRV_DIMENSION; + +// Bits in shaders indicating features they use which the runtime checks against current device support: +cpp_quote("#define D3D_SHADER_FEATURE_DOUBLES 0x00001") +cpp_quote("#define D3D_SHADER_FEATURE_COMPUTE_SHADERS_PLUS_RAW_AND_STRUCTURED_BUFFERS_VIA_SHADER_4_X 0x00002") +cpp_quote("#define D3D_SHADER_FEATURE_UAVS_AT_EVERY_STAGE 0x00004") +cpp_quote("#define D3D_SHADER_FEATURE_64_UAVS 0x00008") +cpp_quote("#define D3D_SHADER_FEATURE_MINIMUM_PRECISION 0x00010") +cpp_quote("#define D3D_SHADER_FEATURE_11_1_DOUBLE_EXTENSIONS 0x00020") +cpp_quote("#define D3D_SHADER_FEATURE_11_1_SHADER_EXTENSIONS 0x00040") +cpp_quote("#define D3D_SHADER_FEATURE_LEVEL_9_COMPARISON_FILTERING 0x00080") +cpp_quote("#define D3D_SHADER_FEATURE_TILED_RESOURCES 0x00100") +cpp_quote("#define D3D_SHADER_FEATURE_STENCIL_REF 0x00200") +cpp_quote("#define D3D_SHADER_FEATURE_INNER_COVERAGE 0x00400") +cpp_quote("#define D3D_SHADER_FEATURE_TYPED_UAV_LOAD_ADDITIONAL_FORMATS 0x00800") +cpp_quote("#define D3D_SHADER_FEATURE_ROVS 0x01000") +cpp_quote("#define D3D_SHADER_FEATURE_VIEWPORT_AND_RT_ARRAY_INDEX_FROM_ANY_SHADER_FEEDING_RASTERIZER 0x02000") +cpp_quote("#define D3D_SHADER_FEATURE_WAVE_OPS 0x04000") +cpp_quote("#define D3D_SHADER_FEATURE_INT64_OPS 0x08000") +cpp_quote("#define D3D_SHADER_FEATURE_VIEW_ID 0x10000") +cpp_quote("#define D3D_SHADER_FEATURE_BARYCENTRICS 0x20000") +cpp_quote("#define D3D_SHADER_FEATURE_NATIVE_16BIT_OPS 0x40000") +cpp_quote("#define D3D_SHADER_FEATURE_SHADING_RATE 0x80000") +cpp_quote("#define D3D_SHADER_FEATURE_RAYTRACING_TIER_1_1 0x100000") +cpp_quote("#define D3D_SHADER_FEATURE_SAMPLER_FEEDBACK 0x200000") +cpp_quote("#define D3D_SHADER_FEATURE_ATOMIC_INT64_ON_TYPED_RESOURCE 0x400000") +cpp_quote("#define D3D_SHADER_FEATURE_ATOMIC_INT64_ON_GROUP_SHARED 0x800000") +cpp_quote("#define D3D_SHADER_FEATURE_DERIVATIVES_IN_MESH_AND_AMPLIFICATION_SHADERS 0x1000000") +cpp_quote("#define D3D_SHADER_FEATURE_RESOURCE_DESCRIPTOR_HEAP_INDEXING 0x2000000") +cpp_quote("#define D3D_SHADER_FEATURE_SAMPLER_DESCRIPTOR_HEAP_INDEXING 0x4000000") +cpp_quote("#define D3D_SHADER_FEATURE_WAVE_MMA 0x8000000") +cpp_quote("#define D3D_SHADER_FEATURE_ATOMIC_INT64_ON_DESCRIPTOR_HEAP_RESOURCE 0x10000000") +cpp_quote("#define D3D_SHADER_FEATURE_ADVANCED_TEXTURE_OPS 0x20000000") +cpp_quote("#define D3D_SHADER_FEATURE_WRITEABLE_MSAA_TEXTURES 0x40000000") +cpp_quote("#define D3D_SHADER_FEATURE_SAMPLE_CMP_GRADIENT_OR_BIAS 0x80000000") +cpp_quote("#define D3D_SHADER_FEATURE_EXTENDED_COMMAND_INFO 0x100000000ull") + +// This section is for flags that do not directly indicate a required feature, +// but are used to indicate something about the shader. + +// Flag for any derivative use. This allows call-graph validation +// in the runtime to detect misuse of derivatives for an entry point that cannot +// support it, or to determine when the flag +// D3D_SHADER_FEATURE_DERIVATIVES_IN_MESH_AND_AMPLIFICATION_SHADERS is required. +cpp_quote("#define D3D_OPT_SHADER_FEATURE_USES_DERIVATIVES 0x0000010000000000ull") + +cpp_quote("#define D3D_OPT_SHADER_FEATURE_REQUIRES_GROUP 0x0000020000000000ull") + + +// Additional internal shader feature flags are listed in dxbcutils.h (not relevant/useful for public to see) +// When adding entries here, make sure they don't conflict with what's there. + +//---------------------------------------------------------------------------- +// +// Shader compilation information. +// +//---------------------------------------------------------------------------- + +//---------------------------------------------------------------------------- +// D3D_SHADER_MACRO: +// ---------- +// Preprocessor macro definition. The application pass in a NULL-terminated +// array of this structure to various D3D APIs. This enables the application +// to #define tokens at runtime, before the file is parsed. +//---------------------------------------------------------------------------- + +typedef struct _D3D_SHADER_MACRO +{ + LPCSTR Name; + LPCSTR Definition; +} D3D_SHADER_MACRO, *LPD3D_SHADER_MACRO; + +//---------------------------------------------------------------------------- +// ID3DBlob: +// ------------ +// The buffer object is used by D3D to return arbitrary size data. +// For compatibility with D3D10 this interface is also called ID3D10Blob, +// but the version-neutral form is preferred. +// +// GetBufferPointer - +// Returns a pointer to the beginning of the buffer. +// +// GetBufferSize - +// Returns the size of the buffer, in bytes. +//---------------------------------------------------------------------------- + +// {8BA5FB08-5195-40e2-AC58-0D989C3A0102} +cpp_quote("DEFINE_GUID(IID_ID3D10Blob, 0x8ba5fb08, 0x5195, 0x40e2, 0xac, 0x58, 0xd, 0x98, 0x9c, 0x3a, 0x1, 0x2);") + +[ uuid( 8BA5FB08-5195-40e2-AC58-0D989C3A0102 ), object, local, pointer_default( unique ) ] +interface ID3D10Blob : IUnknown +{ + LPVOID GetBufferPointer(); + SIZE_T GetBufferSize(); +}; + +cpp_quote("typedef interface ID3D10Blob* LPD3D10BLOB;") + +typedef ID3D10Blob ID3DBlob; +cpp_quote("typedef ID3DBlob* LPD3DBLOB;") +cpp_quote("#define IID_ID3DBlob IID_ID3D10Blob") + +// ID3DDestructionNotifier: An interface to QI for, to set a callback which is triggered when the object is fully destroyed +typedef void(__stdcall *PFN_DESTRUCTION_CALLBACK)(void* pData); + +[uuid(a06eb39a-50da-425b-8c31-4eecd6c270f3), object, local, pointer_default(unique)] +interface ID3DDestructionNotifier + : IUnknown +{ + HRESULT RegisterDestructionCallback( + [annotation("_In_")] PFN_DESTRUCTION_CALLBACK callbackFn, + [annotation("_In_")] void* pData, + [annotation("_Out_")] UINT* pCallbackID + ); + HRESULT UnregisterDestructionCallback( + [annotation("_In_")] UINT callbackID + ); +}; + +typedef enum _D3D_INCLUDE_TYPE +{ + D3D_INCLUDE_LOCAL, + D3D_INCLUDE_SYSTEM, + + D3D10_INCLUDE_LOCAL = D3D_INCLUDE_LOCAL, + D3D10_INCLUDE_SYSTEM = D3D_INCLUDE_SYSTEM, + + // force 32-bit size enum + D3D_INCLUDE_FORCE_DWORD = 0x7fffffff +} D3D_INCLUDE_TYPE; + +//---------------------------------------------------------------------------- +// ID3DInclude: +// ------------- +// This interface is intended to be implemented by the application, and can +// be used by various D3D APIs. This enables application-specific handling +// of #include directives in source files. +// +// Open() +// Opens an include file. If successful, it should fill in ppData and +// pBytes. The data pointer returned must remain valid until Close is +// subsequently called. The name of the file is encoded in UTF-8 format. +// Close() +// Closes an include file. If Open was successful, Close is guaranteed +// to be called before the API using this interface returns. +//---------------------------------------------------------------------------- + +cpp_quote("typedef interface ID3DInclude ID3DInclude;") + +cpp_quote("#undef INTERFACE") +cpp_quote("#define INTERFACE ID3DInclude") + +cpp_quote("DECLARE_INTERFACE(ID3DInclude)") +cpp_quote("{") +cpp_quote(" STDMETHOD(Open)(THIS_ D3D_INCLUDE_TYPE IncludeType, LPCSTR pFileName, LPCVOID pParentData, LPCVOID *ppData, UINT *pBytes) PURE;") +cpp_quote(" STDMETHOD(Close)(THIS_ LPCVOID pData) PURE;") +cpp_quote("};") + +cpp_quote("typedef ID3DInclude* LPD3DINCLUDE;") + +//---------------------------------------------------------------------------- +// +// Shader reflection information. +// +//---------------------------------------------------------------------------- + +typedef enum _D3D_SHADER_VARIABLE_CLASS +{ + D3D_SVC_SCALAR, + D3D_SVC_VECTOR, + D3D_SVC_MATRIX_ROWS, + D3D_SVC_MATRIX_COLUMNS, + D3D_SVC_OBJECT, + D3D_SVC_STRUCT, + D3D_SVC_INTERFACE_CLASS, + D3D_SVC_INTERFACE_POINTER, + + D3D10_SVC_SCALAR = D3D_SVC_SCALAR, + D3D10_SVC_VECTOR = D3D_SVC_VECTOR, + D3D10_SVC_MATRIX_ROWS = D3D_SVC_MATRIX_ROWS, + D3D10_SVC_MATRIX_COLUMNS = D3D_SVC_MATRIX_COLUMNS, + D3D10_SVC_OBJECT = D3D_SVC_OBJECT, + D3D10_SVC_STRUCT = D3D_SVC_STRUCT, + + D3D11_SVC_INTERFACE_CLASS = D3D_SVC_INTERFACE_CLASS, + D3D11_SVC_INTERFACE_POINTER = D3D_SVC_INTERFACE_POINTER, + + // force 32-bit size enum + D3D_SVC_FORCE_DWORD = 0x7fffffff +} D3D_SHADER_VARIABLE_CLASS; + +typedef enum _D3D_SHADER_VARIABLE_FLAGS +{ + D3D_SVF_USERPACKED = 1, + D3D_SVF_USED = 2, + + D3D_SVF_INTERFACE_POINTER = 4, + D3D_SVF_INTERFACE_PARAMETER = 8, + + D3D10_SVF_USERPACKED = D3D_SVF_USERPACKED, + D3D10_SVF_USED = D3D_SVF_USED, + + D3D11_SVF_INTERFACE_POINTER = D3D_SVF_INTERFACE_POINTER, + D3D11_SVF_INTERFACE_PARAMETER = D3D_SVF_INTERFACE_PARAMETER, + + // force 32-bit size enum + D3D_SVF_FORCE_DWORD = 0x7fffffff +} D3D_SHADER_VARIABLE_FLAGS; + +typedef enum _D3D_SHADER_VARIABLE_TYPE +{ + D3D_SVT_VOID = 0, + D3D_SVT_BOOL = 1, + D3D_SVT_INT = 2, + D3D_SVT_FLOAT = 3, + D3D_SVT_STRING = 4, + D3D_SVT_TEXTURE = 5, + D3D_SVT_TEXTURE1D = 6, + D3D_SVT_TEXTURE2D = 7, + D3D_SVT_TEXTURE3D = 8, + D3D_SVT_TEXTURECUBE = 9, + D3D_SVT_SAMPLER = 10, + D3D_SVT_SAMPLER1D = 11, + D3D_SVT_SAMPLER2D = 12, + D3D_SVT_SAMPLER3D = 13, + D3D_SVT_SAMPLERCUBE = 14, + D3D_SVT_PIXELSHADER = 15, + D3D_SVT_VERTEXSHADER = 16, + D3D_SVT_PIXELFRAGMENT = 17, + D3D_SVT_VERTEXFRAGMENT = 18, + D3D_SVT_UINT = 19, + D3D_SVT_UINT8 = 20, + D3D_SVT_GEOMETRYSHADER = 21, + D3D_SVT_RASTERIZER = 22, + D3D_SVT_DEPTHSTENCIL = 23, + D3D_SVT_BLEND = 24, + D3D_SVT_BUFFER = 25, + D3D_SVT_CBUFFER = 26, + D3D_SVT_TBUFFER = 27, + D3D_SVT_TEXTURE1DARRAY = 28, + D3D_SVT_TEXTURE2DARRAY = 29, + D3D_SVT_RENDERTARGETVIEW = 30, + D3D_SVT_DEPTHSTENCILVIEW = 31, + + D3D_SVT_TEXTURE2DMS = 32, + D3D_SVT_TEXTURE2DMSARRAY = 33, + + D3D_SVT_TEXTURECUBEARRAY = 34, + + D3D_SVT_HULLSHADER = 35, + D3D_SVT_DOMAINSHADER = 36, + + D3D_SVT_INTERFACE_POINTER = 37, + D3D_SVT_COMPUTESHADER = 38, + + D3D_SVT_DOUBLE = 39, + + D3D_SVT_RWTEXTURE1D = 40, + D3D_SVT_RWTEXTURE1DARRAY = 41, + D3D_SVT_RWTEXTURE2D = 42, + D3D_SVT_RWTEXTURE2DARRAY = 43, + D3D_SVT_RWTEXTURE3D = 44, + D3D_SVT_RWBUFFER = 45, + + D3D_SVT_BYTEADDRESS_BUFFER = 46, + D3D_SVT_RWBYTEADDRESS_BUFFER = 47, + D3D_SVT_STRUCTURED_BUFFER = 48, + D3D_SVT_RWSTRUCTURED_BUFFER = 49, + D3D_SVT_APPEND_STRUCTURED_BUFFER = 50, + D3D_SVT_CONSUME_STRUCTURED_BUFFER = 51, + + D3D_SVT_MIN8FLOAT = 52, + D3D_SVT_MIN10FLOAT = 53, + D3D_SVT_MIN16FLOAT = 54, + D3D_SVT_MIN12INT = 55, + D3D_SVT_MIN16INT = 56, + D3D_SVT_MIN16UINT = 57, + + D3D_SVT_INT16 = 58, + D3D_SVT_UINT16 = 59, + D3D_SVT_FLOAT16 = 60, + D3D_SVT_INT64 = 61, + D3D_SVT_UINT64 = 62, + + D3D10_SVT_VOID = D3D_SVT_VOID, + D3D10_SVT_BOOL = D3D_SVT_BOOL, + D3D10_SVT_INT = D3D_SVT_INT, + D3D10_SVT_FLOAT = D3D_SVT_FLOAT, + D3D10_SVT_STRING = D3D_SVT_STRING, + D3D10_SVT_TEXTURE = D3D_SVT_TEXTURE, + D3D10_SVT_TEXTURE1D = D3D_SVT_TEXTURE1D, + D3D10_SVT_TEXTURE2D = D3D_SVT_TEXTURE2D, + D3D10_SVT_TEXTURE3D = D3D_SVT_TEXTURE3D, + D3D10_SVT_TEXTURECUBE = D3D_SVT_TEXTURECUBE, + D3D10_SVT_SAMPLER = D3D_SVT_SAMPLER, + D3D10_SVT_SAMPLER1D = D3D_SVT_SAMPLER1D, + D3D10_SVT_SAMPLER2D = D3D_SVT_SAMPLER2D, + D3D10_SVT_SAMPLER3D = D3D_SVT_SAMPLER3D, + D3D10_SVT_SAMPLERCUBE = D3D_SVT_SAMPLERCUBE, + D3D10_SVT_PIXELSHADER = D3D_SVT_PIXELSHADER, + D3D10_SVT_VERTEXSHADER = D3D_SVT_VERTEXSHADER, + D3D10_SVT_PIXELFRAGMENT = D3D_SVT_PIXELFRAGMENT, + D3D10_SVT_VERTEXFRAGMENT = D3D_SVT_VERTEXFRAGMENT, + D3D10_SVT_UINT = D3D_SVT_UINT, + D3D10_SVT_UINT8 = D3D_SVT_UINT8, + D3D10_SVT_GEOMETRYSHADER = D3D_SVT_GEOMETRYSHADER, + D3D10_SVT_RASTERIZER = D3D_SVT_RASTERIZER, + D3D10_SVT_DEPTHSTENCIL = D3D_SVT_DEPTHSTENCIL, + D3D10_SVT_BLEND = D3D_SVT_BLEND, + D3D10_SVT_BUFFER = D3D_SVT_BUFFER, + D3D10_SVT_CBUFFER = D3D_SVT_CBUFFER, + D3D10_SVT_TBUFFER = D3D_SVT_TBUFFER, + D3D10_SVT_TEXTURE1DARRAY = D3D_SVT_TEXTURE1DARRAY, + D3D10_SVT_TEXTURE2DARRAY = D3D_SVT_TEXTURE2DARRAY, + D3D10_SVT_RENDERTARGETVIEW = D3D_SVT_RENDERTARGETVIEW, + D3D10_SVT_DEPTHSTENCILVIEW = D3D_SVT_DEPTHSTENCILVIEW, + + D3D10_SVT_TEXTURE2DMS = D3D_SVT_TEXTURE2DMS, + D3D10_SVT_TEXTURE2DMSARRAY = D3D_SVT_TEXTURE2DMSARRAY, + + D3D10_SVT_TEXTURECUBEARRAY = D3D_SVT_TEXTURECUBEARRAY, + + D3D11_SVT_HULLSHADER = D3D_SVT_HULLSHADER, + D3D11_SVT_DOMAINSHADER = D3D_SVT_DOMAINSHADER, + + D3D11_SVT_INTERFACE_POINTER = D3D_SVT_INTERFACE_POINTER, + D3D11_SVT_COMPUTESHADER = D3D_SVT_COMPUTESHADER, + + D3D11_SVT_DOUBLE = D3D_SVT_DOUBLE, + + D3D11_SVT_RWTEXTURE1D = D3D_SVT_RWTEXTURE1D, + D3D11_SVT_RWTEXTURE1DARRAY = D3D_SVT_RWTEXTURE1DARRAY, + D3D11_SVT_RWTEXTURE2D = D3D_SVT_RWTEXTURE2D, + D3D11_SVT_RWTEXTURE2DARRAY = D3D_SVT_RWTEXTURE2DARRAY, + D3D11_SVT_RWTEXTURE3D = D3D_SVT_RWTEXTURE3D, + D3D11_SVT_RWBUFFER = D3D_SVT_RWBUFFER, + + D3D11_SVT_BYTEADDRESS_BUFFER = D3D_SVT_BYTEADDRESS_BUFFER, + D3D11_SVT_RWBYTEADDRESS_BUFFER = D3D_SVT_RWBYTEADDRESS_BUFFER, + D3D11_SVT_STRUCTURED_BUFFER = D3D_SVT_STRUCTURED_BUFFER, + D3D11_SVT_RWSTRUCTURED_BUFFER = D3D_SVT_RWSTRUCTURED_BUFFER, + D3D11_SVT_APPEND_STRUCTURED_BUFFER = D3D_SVT_APPEND_STRUCTURED_BUFFER, + D3D11_SVT_CONSUME_STRUCTURED_BUFFER = D3D_SVT_CONSUME_STRUCTURED_BUFFER, + + // force 32-bit size enum + D3D_SVT_FORCE_DWORD = 0x7fffffff +} D3D_SHADER_VARIABLE_TYPE; + +typedef enum _D3D_SHADER_INPUT_FLAGS +{ + D3D_SIF_USERPACKED = 0x01, + D3D_SIF_COMPARISON_SAMPLER = 0x02, // is this a comparison sampler? + D3D_SIF_TEXTURE_COMPONENT_0 = 0x04, // this 2-bit value encodes c - 1, where c + D3D_SIF_TEXTURE_COMPONENT_1 = 0x08, // is the number of components in the texture + D3D_SIF_TEXTURE_COMPONENTS = 0x0c, + D3D_SIF_UNUSED = 0x10, + + D3D10_SIF_USERPACKED = D3D_SIF_USERPACKED, + D3D10_SIF_COMPARISON_SAMPLER = D3D_SIF_COMPARISON_SAMPLER, + D3D10_SIF_TEXTURE_COMPONENT_0 = D3D_SIF_TEXTURE_COMPONENT_0, + D3D10_SIF_TEXTURE_COMPONENT_1 = D3D_SIF_TEXTURE_COMPONENT_1, + D3D10_SIF_TEXTURE_COMPONENTS = D3D_SIF_TEXTURE_COMPONENTS, + + // force 32-bit size enum + D3D_SIF_FORCE_DWORD = 0x7fffffff +} D3D_SHADER_INPUT_FLAGS; + +typedef enum _D3D_SHADER_INPUT_TYPE +{ + D3D_SIT_CBUFFER, + D3D_SIT_TBUFFER, + D3D_SIT_TEXTURE, + D3D_SIT_SAMPLER, + D3D_SIT_UAV_RWTYPED, + D3D_SIT_STRUCTURED, + D3D_SIT_UAV_RWSTRUCTURED, + D3D_SIT_BYTEADDRESS, + D3D_SIT_UAV_RWBYTEADDRESS, + D3D_SIT_UAV_APPEND_STRUCTURED, + D3D_SIT_UAV_CONSUME_STRUCTURED, + D3D_SIT_UAV_RWSTRUCTURED_WITH_COUNTER, + D3D_SIT_RTACCELERATIONSTRUCTURE, + D3D_SIT_UAV_FEEDBACKTEXTURE, + + D3D10_SIT_CBUFFER = D3D_SIT_CBUFFER, + D3D10_SIT_TBUFFER = D3D_SIT_TBUFFER, + D3D10_SIT_TEXTURE = D3D_SIT_TEXTURE, + D3D10_SIT_SAMPLER = D3D_SIT_SAMPLER, + + D3D11_SIT_UAV_RWTYPED = D3D_SIT_UAV_RWTYPED, + D3D11_SIT_STRUCTURED = D3D_SIT_STRUCTURED, + D3D11_SIT_UAV_RWSTRUCTURED = D3D_SIT_UAV_RWSTRUCTURED, + D3D11_SIT_BYTEADDRESS = D3D_SIT_BYTEADDRESS, + D3D11_SIT_UAV_RWBYTEADDRESS = D3D_SIT_UAV_RWBYTEADDRESS, + D3D11_SIT_UAV_APPEND_STRUCTURED = D3D_SIT_UAV_APPEND_STRUCTURED, + D3D11_SIT_UAV_CONSUME_STRUCTURED = D3D_SIT_UAV_CONSUME_STRUCTURED, + D3D11_SIT_UAV_RWSTRUCTURED_WITH_COUNTER = D3D_SIT_UAV_RWSTRUCTURED_WITH_COUNTER, +} D3D_SHADER_INPUT_TYPE; + +typedef enum _D3D_SHADER_CBUFFER_FLAGS +{ + D3D_CBF_USERPACKED = 1, + + D3D10_CBF_USERPACKED = D3D_CBF_USERPACKED, + + // force 32-bit size enum + D3D_CBF_FORCE_DWORD = 0x7fffffff +} D3D_SHADER_CBUFFER_FLAGS; + +typedef enum _D3D_CBUFFER_TYPE +{ + D3D_CT_CBUFFER, + D3D_CT_TBUFFER, + D3D_CT_INTERFACE_POINTERS, + D3D_CT_RESOURCE_BIND_INFO, + + D3D10_CT_CBUFFER = D3D_CT_CBUFFER, + D3D10_CT_TBUFFER = D3D_CT_TBUFFER, + + D3D11_CT_CBUFFER = D3D_CT_CBUFFER, + D3D11_CT_TBUFFER = D3D_CT_TBUFFER, + D3D11_CT_INTERFACE_POINTERS = D3D_CT_INTERFACE_POINTERS, + D3D11_CT_RESOURCE_BIND_INFO = D3D_CT_RESOURCE_BIND_INFO, +} D3D_CBUFFER_TYPE; + +typedef enum D3D_NAME +{ + D3D_NAME_UNDEFINED = 0, + + // Names meaningful to both HLSL and hardware + D3D_NAME_POSITION = 1, + D3D_NAME_CLIP_DISTANCE = 2, + D3D_NAME_CULL_DISTANCE = 3, + D3D_NAME_RENDER_TARGET_ARRAY_INDEX = 4, + D3D_NAME_VIEWPORT_ARRAY_INDEX = 5, + D3D_NAME_VERTEX_ID = 6, + D3D_NAME_PRIMITIVE_ID = 7, + D3D_NAME_INSTANCE_ID = 8, + D3D_NAME_IS_FRONT_FACE = 9, + D3D_NAME_SAMPLE_INDEX = 10, + D3D_NAME_FINAL_QUAD_EDGE_TESSFACTOR = 11, + D3D_NAME_FINAL_QUAD_INSIDE_TESSFACTOR = 12, + D3D_NAME_FINAL_TRI_EDGE_TESSFACTOR = 13, + D3D_NAME_FINAL_TRI_INSIDE_TESSFACTOR = 14, + D3D_NAME_FINAL_LINE_DETAIL_TESSFACTOR = 15, + D3D_NAME_FINAL_LINE_DENSITY_TESSFACTOR = 16, + D3D_NAME_BARYCENTRICS = 23, + D3D_NAME_SHADINGRATE = 24, + D3D_NAME_CULLPRIMITIVE = 25, + + // Names meaningful to HLSL only + D3D_NAME_TARGET = 64, + D3D_NAME_DEPTH = 65, + D3D_NAME_COVERAGE = 66, + D3D_NAME_DEPTH_GREATER_EQUAL = 67, + D3D_NAME_DEPTH_LESS_EQUAL = 68, + D3D_NAME_STENCIL_REF = 69, + D3D_NAME_INNER_COVERAGE = 70, + + D3D10_NAME_UNDEFINED = D3D_NAME_UNDEFINED, + D3D10_NAME_POSITION = D3D_NAME_POSITION, + D3D10_NAME_CLIP_DISTANCE = D3D_NAME_CLIP_DISTANCE, + D3D10_NAME_CULL_DISTANCE = D3D_NAME_CULL_DISTANCE, + D3D10_NAME_RENDER_TARGET_ARRAY_INDEX = D3D_NAME_RENDER_TARGET_ARRAY_INDEX, + D3D10_NAME_VIEWPORT_ARRAY_INDEX = D3D_NAME_VIEWPORT_ARRAY_INDEX, + D3D10_NAME_VERTEX_ID = D3D_NAME_VERTEX_ID, + D3D10_NAME_PRIMITIVE_ID = D3D_NAME_PRIMITIVE_ID, + D3D10_NAME_INSTANCE_ID = D3D_NAME_INSTANCE_ID, + D3D10_NAME_IS_FRONT_FACE = D3D_NAME_IS_FRONT_FACE, + D3D10_NAME_SAMPLE_INDEX = D3D_NAME_SAMPLE_INDEX, + D3D10_NAME_TARGET = D3D_NAME_TARGET, + D3D10_NAME_DEPTH = D3D_NAME_DEPTH, + D3D10_NAME_COVERAGE = D3D_NAME_COVERAGE, + + D3D11_NAME_FINAL_QUAD_EDGE_TESSFACTOR = D3D_NAME_FINAL_QUAD_EDGE_TESSFACTOR, + D3D11_NAME_FINAL_QUAD_INSIDE_TESSFACTOR = D3D_NAME_FINAL_QUAD_INSIDE_TESSFACTOR, + D3D11_NAME_FINAL_TRI_EDGE_TESSFACTOR = D3D_NAME_FINAL_TRI_EDGE_TESSFACTOR, + D3D11_NAME_FINAL_TRI_INSIDE_TESSFACTOR = D3D_NAME_FINAL_TRI_INSIDE_TESSFACTOR, + D3D11_NAME_FINAL_LINE_DETAIL_TESSFACTOR = D3D_NAME_FINAL_LINE_DETAIL_TESSFACTOR, + D3D11_NAME_FINAL_LINE_DENSITY_TESSFACTOR = D3D_NAME_FINAL_LINE_DENSITY_TESSFACTOR, + D3D11_NAME_DEPTH_GREATER_EQUAL = D3D_NAME_DEPTH_GREATER_EQUAL, + D3D11_NAME_DEPTH_LESS_EQUAL = D3D_NAME_DEPTH_LESS_EQUAL, + + D3D11_NAME_STENCIL_REF = D3D_NAME_STENCIL_REF, + D3D11_NAME_INNER_COVERAGE = D3D_NAME_INNER_COVERAGE, + + D3D12_NAME_BARYCENTRICS = D3D_NAME_BARYCENTRICS, + D3D12_NAME_SHADINGRATE = D3D_NAME_SHADINGRATE, + D3D12_NAME_CULLPRIMITIVE = D3D_NAME_CULLPRIMITIVE, +} D3D_NAME; + +typedef enum D3D_RESOURCE_RETURN_TYPE +{ + D3D_RETURN_TYPE_UNORM = 1, + D3D_RETURN_TYPE_SNORM = 2, + D3D_RETURN_TYPE_SINT = 3, + D3D_RETURN_TYPE_UINT = 4, + D3D_RETURN_TYPE_FLOAT = 5, + D3D_RETURN_TYPE_MIXED = 6, + D3D_RETURN_TYPE_DOUBLE = 7, + D3D_RETURN_TYPE_CONTINUED = 8, + + D3D10_RETURN_TYPE_UNORM = D3D_RETURN_TYPE_UNORM, + D3D10_RETURN_TYPE_SNORM = D3D_RETURN_TYPE_SNORM, + D3D10_RETURN_TYPE_SINT = D3D_RETURN_TYPE_SINT, + D3D10_RETURN_TYPE_UINT = D3D_RETURN_TYPE_UINT, + D3D10_RETURN_TYPE_FLOAT = D3D_RETURN_TYPE_FLOAT, + D3D10_RETURN_TYPE_MIXED = D3D_RETURN_TYPE_MIXED, + + D3D11_RETURN_TYPE_UNORM = D3D_RETURN_TYPE_UNORM, + D3D11_RETURN_TYPE_SNORM = D3D_RETURN_TYPE_SNORM, + D3D11_RETURN_TYPE_SINT = D3D_RETURN_TYPE_SINT, + D3D11_RETURN_TYPE_UINT = D3D_RETURN_TYPE_UINT, + D3D11_RETURN_TYPE_FLOAT = D3D_RETURN_TYPE_FLOAT, + D3D11_RETURN_TYPE_MIXED = D3D_RETURN_TYPE_MIXED, + D3D11_RETURN_TYPE_DOUBLE = D3D_RETURN_TYPE_DOUBLE, + D3D11_RETURN_TYPE_CONTINUED = D3D_RETURN_TYPE_CONTINUED, +} D3D_RESOURCE_RETURN_TYPE; + +typedef enum D3D_REGISTER_COMPONENT_TYPE +{ + D3D_REGISTER_COMPONENT_UNKNOWN = 0, + D3D_REGISTER_COMPONENT_UINT32 = 1, + D3D_REGISTER_COMPONENT_SINT32 = 2, + D3D_REGISTER_COMPONENT_FLOAT32 = 3, + D3D_REGISTER_COMPONENT_UINT16 = 4, + D3D_REGISTER_COMPONENT_SINT16 = 5, + D3D_REGISTER_COMPONENT_FLOAT16 = 6, + D3D_REGISTER_COMPONENT_UINT64 = 7, + D3D_REGISTER_COMPONENT_SINT64 = 8, + D3D_REGISTER_COMPONENT_FLOAT64 = 9, + + D3D10_REGISTER_COMPONENT_UNKNOWN = D3D_REGISTER_COMPONENT_UNKNOWN, + D3D10_REGISTER_COMPONENT_UINT32 = D3D_REGISTER_COMPONENT_UINT32, + D3D10_REGISTER_COMPONENT_SINT32 = D3D_REGISTER_COMPONENT_SINT32, + D3D10_REGISTER_COMPONENT_FLOAT32 = D3D_REGISTER_COMPONENT_FLOAT32, + D3D10_REGISTER_COMPONENT_UINT16 = D3D_REGISTER_COMPONENT_UINT16, + D3D10_REGISTER_COMPONENT_SINT16 = D3D_REGISTER_COMPONENT_SINT16, + D3D10_REGISTER_COMPONENT_FLOAT16 = D3D_REGISTER_COMPONENT_FLOAT16, + D3D10_REGISTER_COMPONENT_UINT64 = D3D_REGISTER_COMPONENT_UINT64, + D3D10_REGISTER_COMPONENT_SINT64 = D3D_REGISTER_COMPONENT_SINT64, + D3D10_REGISTER_COMPONENT_FLOAT64 = D3D_REGISTER_COMPONENT_FLOAT64, +} D3D_REGISTER_COMPONENT_TYPE; + +typedef enum D3D_TESSELLATOR_DOMAIN +{ + D3D_TESSELLATOR_DOMAIN_UNDEFINED = 0, + D3D_TESSELLATOR_DOMAIN_ISOLINE = 1, + D3D_TESSELLATOR_DOMAIN_TRI = 2, + D3D_TESSELLATOR_DOMAIN_QUAD = 3, + + D3D11_TESSELLATOR_DOMAIN_UNDEFINED = D3D_TESSELLATOR_DOMAIN_UNDEFINED, + D3D11_TESSELLATOR_DOMAIN_ISOLINE = D3D_TESSELLATOR_DOMAIN_ISOLINE, + D3D11_TESSELLATOR_DOMAIN_TRI = D3D_TESSELLATOR_DOMAIN_TRI, + D3D11_TESSELLATOR_DOMAIN_QUAD = D3D_TESSELLATOR_DOMAIN_QUAD, +} D3D_TESSELLATOR_DOMAIN; + +typedef enum D3D_TESSELLATOR_PARTITIONING +{ + D3D_TESSELLATOR_PARTITIONING_UNDEFINED = 0, + D3D_TESSELLATOR_PARTITIONING_INTEGER = 1, + D3D_TESSELLATOR_PARTITIONING_POW2 = 2, + D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD = 3, + D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN = 4, + + D3D11_TESSELLATOR_PARTITIONING_UNDEFINED = D3D_TESSELLATOR_PARTITIONING_UNDEFINED, + D3D11_TESSELLATOR_PARTITIONING_INTEGER = D3D_TESSELLATOR_PARTITIONING_INTEGER, + D3D11_TESSELLATOR_PARTITIONING_POW2 = D3D_TESSELLATOR_PARTITIONING_POW2, + D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD = D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD, + D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN = D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN, +} D3D_TESSELLATOR_PARTITIONING; + +typedef enum D3D_TESSELLATOR_OUTPUT_PRIMITIVE +{ + D3D_TESSELLATOR_OUTPUT_UNDEFINED = 0, + D3D_TESSELLATOR_OUTPUT_POINT = 1, + D3D_TESSELLATOR_OUTPUT_LINE = 2, + D3D_TESSELLATOR_OUTPUT_TRIANGLE_CW = 3, + D3D_TESSELLATOR_OUTPUT_TRIANGLE_CCW = 4, + + D3D11_TESSELLATOR_OUTPUT_UNDEFINED = D3D_TESSELLATOR_OUTPUT_UNDEFINED, + D3D11_TESSELLATOR_OUTPUT_POINT = D3D_TESSELLATOR_OUTPUT_POINT, + D3D11_TESSELLATOR_OUTPUT_LINE = D3D_TESSELLATOR_OUTPUT_LINE, + D3D11_TESSELLATOR_OUTPUT_TRIANGLE_CW = D3D_TESSELLATOR_OUTPUT_TRIANGLE_CW, + D3D11_TESSELLATOR_OUTPUT_TRIANGLE_CCW = D3D_TESSELLATOR_OUTPUT_TRIANGLE_CCW, +} D3D_TESSELLATOR_OUTPUT_PRIMITIVE; + +typedef enum D3D_MIN_PRECISION +{ + D3D_MIN_PRECISION_DEFAULT = 0, // Default precision for the shader model + D3D_MIN_PRECISION_FLOAT_16 = 1, // Min 16 bit/component float + D3D_MIN_PRECISION_FLOAT_2_8 = 2, // Min 10(2.8)bit/comp. float + D3D_MIN_PRECISION_RESERVED = 3, // Reserved for future use + D3D_MIN_PRECISION_SINT_16 = 4, // Min 16 bit/comp. signed integer + D3D_MIN_PRECISION_UINT_16 = 5, // Min 16 bit/comp. unsigned integer + + // These values are abstractions of width only for use in situations + // where a general width is needed instead of specific types. They + // will never be used in shader operands. + D3D_MIN_PRECISION_ANY_16 = 0xf0, + D3D_MIN_PRECISION_ANY_10 = 0xf1, +} D3D_MIN_PRECISION; + +typedef enum D3D_INTERPOLATION_MODE +{ + D3D_INTERPOLATION_UNDEFINED = 0, + D3D_INTERPOLATION_CONSTANT = 1, + D3D_INTERPOLATION_LINEAR = 2, + D3D_INTERPOLATION_LINEAR_CENTROID = 3, + D3D_INTERPOLATION_LINEAR_NOPERSPECTIVE = 4, + D3D_INTERPOLATION_LINEAR_NOPERSPECTIVE_CENTROID = 5, + D3D_INTERPOLATION_LINEAR_SAMPLE = 6, + D3D_INTERPOLATION_LINEAR_NOPERSPECTIVE_SAMPLE = 7, +} D3D_INTERPOLATION_MODE; + +// Parameter flags. +typedef enum _D3D_PARAMETER_FLAGS +{ + D3D_PF_NONE = 0x00000000, + D3D_PF_IN = 0x00000001, + D3D_PF_OUT = 0x00000002, + D3D_PF_FORCE_DWORD = 0x7fffffff +} D3D_PARAMETER_FLAGS; + +// Format Layout Properties +typedef enum D3D_FORMAT_LAYOUT +{ + D3DFL_STANDARD = 0, // standard layout + D3DFL_CUSTOM = -1 // custom layout + // Note, 1 bit allocated for this in FORMAT_DETAIL below. If you add fields here, add bits... + // NOTE SIGNED VALUES ARE USED SINCE COMPILER MAKES ENUMS SIGNED, AND BITFIELDS ARE SIGN EXTENDED ON READ +} D3D_FORMAT_LAYOUT; + +typedef enum D3D_FORMAT_TYPE_LEVEL +{ + D3DFTL_NO_TYPE = 0, + D3DFTL_PARTIAL_TYPE = -2, + D3DFTL_FULL_TYPE = -1, + // Note, 2 bits allocated for this in FORMAT_DETAIL below. If you add fields here, add bits... + // NOTE SIGNED VALUES ARE USED SINCE COMPILER MAKES ENUMS SIGNED, AND BITFIELDS ARE SIGN EXTENDED ON READ +} D3D_FORMAT_TYPE_LEVEL; + +typedef enum D3D_FORMAT_COMPONENT_NAME +{ + D3DFCN_R = -4, + D3DFCN_G = -3, + D3DFCN_B = -2, + D3DFCN_A = -1, + D3DFCN_D = 0, + D3DFCN_S = 1, + D3DFCN_X = 2, + // Note, 3 bits allocated for this in FORMAT_DETAIL below. If you add fields here, add bits... + // NOTE SIGNED VALUES ARE USED SINCE COMPILER MAKES ENUMS SIGNED, AND BITFIELDS ARE SIGN EXTENDED ON READ +} D3D_FORMAT_COMPONENT_NAME; + +typedef enum D3D_FORMAT_COMPONENT_INTERPRETATION +{ + D3DFCI_TYPELESS = 0, + D3DFCI_FLOAT = -4, + D3DFCI_SNORM = -3, + D3DFCI_UNORM = -2, + D3DFCI_SINT = -1, + D3DFCI_UINT = 1, + D3DFCI_UNORM_SRGB = 2, + D3DFCI_BIASED_FIXED_2_8 = 3, + // Note, 3 bits allocated for this in FORMAT_DETAIL below. If you add fields here, add bits... + // NOTE SIGNED VALUES ARE USED SINCE COMPILER MAKES ENUMS SIGNED, AND BITFIELDS ARE SIGN EXTENDED ON READ +} D3D_FORMAT_COMPONENT_INTERPRETATION; + +// Well-Known Private Data IDs (WKPDID_*): + +// WKPDID_D3DDebugObjectName provides a unique name to objects in order to assist the developer during debugging. +// +// const char c_szName[] = "texture.jpg"; +// pObject->SetPrivateData( WKPDID_D3DDebugObjectName, sizeof( c_szName ) - 1, c_szName ); +cpp_quote("DEFINE_GUID(WKPDID_D3DDebugObjectName,0x429b8c22,0x9188,0x4b0c,0x87,0x42,0xac,0xb0,0xbf,0x85,0xc2,0x00);") +cpp_quote("DEFINE_GUID(WKPDID_D3DDebugObjectNameW,0x4cca5fd8,0x921f,0x42c8,0x85,0x66,0x70,0xca,0xf2,0xa9,0xb7,0x41);") +cpp_quote("DEFINE_GUID(WKPDID_CommentStringW,0xd0149dc0,0x90e8,0x4ec8,0x81, 0x44, 0xe9, 0x00, 0xad, 0x26, 0x6b, 0xb2);") +cpp_quote("DEFINE_GUID(WKPDID_D3D12UniqueObjectId, 0x1b39de15, 0xec04, 0x4bae, 0xba, 0x4d, 0x8c, 0xef, 0x79, 0xfc, 0x04, 0xc1);") + +cpp_quote("#define D3D_SET_OBJECT_NAME_N_A(pObject, Chars, pName) (pObject)->SetPrivateData(WKPDID_D3DDebugObjectName, Chars, pName)") +cpp_quote("#define D3D_SET_OBJECT_NAME_A(pObject, pName) D3D_SET_OBJECT_NAME_N_A(pObject, lstrlenA(pName), pName)") +cpp_quote("#define D3D_SET_OBJECT_NAME_N_W(pObject, Chars, pName) (pObject)->SetPrivateData(WKPDID_D3DDebugObjectNameW, Chars*2, pName)") +cpp_quote("#define D3D_SET_OBJECT_NAME_W(pObject, pName) D3D_SET_OBJECT_NAME_N_W(pObject, wcslen(pName), pName)") + +cpp_quote("#define D3D_COMPONENT_MASK_X 1") +cpp_quote("#define D3D_COMPONENT_MASK_Y 2") +cpp_quote("#define D3D_COMPONENT_MASK_Z 4") +cpp_quote("#define D3D_COMPONENT_MASK_W 8") + +cpp_quote("DEFINE_GUID(D3D_TEXTURE_LAYOUT_ROW_MAJOR,0xb5dc234f,0x72bb,0x4bec,0x97,0x05,0x8c,0xf2,0x58,0xdf,0x6b,0x6c);") // Feature_D3D1XDisplayable +cpp_quote("DEFINE_GUID(D3D_TEXTURE_LAYOUT_64KB_STANDARD_SWIZZLE,0x4c0f29e3,0x3f5f,0x4d35,0x84,0xc9,0xbc,0x09,0x83,0xb6,0x2c,0x28);") // Feature_D3D1XDisplayable + diff --git a/neo/engine/opengl/d3d12/d3dshadercacheregistration.h b/neo/engine/opengl/d3d12/d3dshadercacheregistration.h new file mode 100644 index 00000000..671866a1 --- /dev/null +++ b/neo/engine/opengl/d3d12/d3dshadercacheregistration.h @@ -0,0 +1,998 @@ +/*------------------------------------------------------------------------------------- + * + * Copyright (c) Microsoft Corporation + * Licensed under the MIT license + * + *-------------------------------------------------------------------------------------*/ + + +/* this ALWAYS GENERATED file contains the definitions for the interfaces */ + + + /* File created by MIDL compiler version 8.01.0628 */ + + + +/* verify that the version is high enough to compile this file*/ +#ifndef __REQUIRED_RPCNDR_H_VERSION__ +#define __REQUIRED_RPCNDR_H_VERSION__ 500 +#endif + +/* verify that the version is high enough to compile this file*/ +#ifndef __REQUIRED_RPCSAL_H_VERSION__ +#define __REQUIRED_RPCSAL_H_VERSION__ 100 +#endif + +#include "rpc.h" +#include "rpcndr.h" + +#ifndef __RPCNDR_H_VERSION__ +#error this stub requires an updated version of +#endif /* __RPCNDR_H_VERSION__ */ + +#ifndef COM_NO_WINDOWS_H +#include "windows.h" +#include "ole2.h" +#endif /*COM_NO_WINDOWS_H*/ + +#ifndef __d3dshadercacheregistration_h__ +#define __d3dshadercacheregistration_h__ + +#if defined(_MSC_VER) && (_MSC_VER >= 1020) +#pragma once +#endif + +#ifndef DECLSPEC_XFGVIRT +#if defined(_CONTROL_FLOW_GUARD_XFG) +#define DECLSPEC_XFGVIRT(base, func) __declspec(xfg_virtual(base, func)) +#else +#define DECLSPEC_XFGVIRT(base, func) +#endif +#endif + +/* Forward Declarations */ + +#ifndef __ID3DShaderCacheInstallerClient_FWD_DEFINED__ +#define __ID3DShaderCacheInstallerClient_FWD_DEFINED__ +typedef interface ID3DShaderCacheInstallerClient ID3DShaderCacheInstallerClient; + +#endif /* __ID3DShaderCacheInstallerClient_FWD_DEFINED__ */ + + +#ifndef __ID3DShaderCacheComponent_FWD_DEFINED__ +#define __ID3DShaderCacheComponent_FWD_DEFINED__ +typedef interface ID3DShaderCacheComponent ID3DShaderCacheComponent; + +#endif /* __ID3DShaderCacheComponent_FWD_DEFINED__ */ + + +#ifndef __ID3DShaderCacheApplication_FWD_DEFINED__ +#define __ID3DShaderCacheApplication_FWD_DEFINED__ +typedef interface ID3DShaderCacheApplication ID3DShaderCacheApplication; + +#endif /* __ID3DShaderCacheApplication_FWD_DEFINED__ */ + + +#ifndef __ID3DShaderCacheInstaller_FWD_DEFINED__ +#define __ID3DShaderCacheInstaller_FWD_DEFINED__ +typedef interface ID3DShaderCacheInstaller ID3DShaderCacheInstaller; + +#endif /* __ID3DShaderCacheInstaller_FWD_DEFINED__ */ + + +#ifndef __ID3DShaderCacheExplorer_FWD_DEFINED__ +#define __ID3DShaderCacheExplorer_FWD_DEFINED__ +typedef interface ID3DShaderCacheExplorer ID3DShaderCacheExplorer; + +#endif /* __ID3DShaderCacheExplorer_FWD_DEFINED__ */ + + +#ifndef __ID3DShaderCacheInstallerFactory_FWD_DEFINED__ +#define __ID3DShaderCacheInstallerFactory_FWD_DEFINED__ +typedef interface ID3DShaderCacheInstallerFactory ID3DShaderCacheInstallerFactory; + +#endif /* __ID3DShaderCacheInstallerFactory_FWD_DEFINED__ */ + + +/* header files for imported files */ +#include "oaidl.h" +#include "ocidl.h" + +#ifdef __cplusplus +extern "C"{ +#endif + + +/* interface __MIDL_itf_d3dshadercacheregistration_0000_0000 */ +/* [local] */ + +#pragma once +DEFINE_GUID(CLSID_D3DShaderCacheInstallerFactory, 0x16195a0b, 0x607c, 0x41f1, 0xbf, 0x03, 0xc7, 0x69, 0x4d, 0x60, 0xa8, 0xd4); +typedef +enum D3D_SHADER_CACHE_APP_REGISTRATION_SCOPE + { + D3D_SHADER_CACHE_APP_REGISTRATION_SCOPE_USER = 0, + D3D_SHADER_CACHE_APP_REGISTRATION_SCOPE_SYSTEM = ( D3D_SHADER_CACHE_APP_REGISTRATION_SCOPE_USER + 1 ) + } D3D_SHADER_CACHE_APP_REGISTRATION_SCOPE; + + + + +extern RPC_IF_HANDLE __MIDL_itf_d3dshadercacheregistration_0000_0000_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3dshadercacheregistration_0000_0000_v0_0_s_ifspec; + +#ifndef __ID3DShaderCacheInstallerClient_INTERFACE_DEFINED__ +#define __ID3DShaderCacheInstallerClient_INTERFACE_DEFINED__ + +/* interface ID3DShaderCacheInstallerClient */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3DShaderCacheInstallerClient; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("a16ee930-d9f6-4222-a514-244473e5d266") + ID3DShaderCacheInstallerClient + { + public: + BEGIN_INTERFACE + virtual HRESULT STDMETHODCALLTYPE GetInstallerName( + _Inout_ SIZE_T *pNameLength, + _Out_writes_opt_(*pNameLength) wchar_t *pName) = 0; + + virtual D3D_SHADER_CACHE_APP_REGISTRATION_SCOPE STDMETHODCALLTYPE GetInstallerScope( void) = 0; + + virtual HRESULT STDMETHODCALLTYPE HandleDriverUpdate( + _In_ ID3DShaderCacheInstaller *pInstaller) = 0; + + END_INTERFACE + }; + + +#else /* C style interface */ + + typedef struct ID3DShaderCacheInstallerClientVtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(ID3DShaderCacheInstallerClient, GetInstallerName) + HRESULT ( STDMETHODCALLTYPE *GetInstallerName )( + ID3DShaderCacheInstallerClient * This, + _Inout_ SIZE_T *pNameLength, + _Out_writes_opt_(*pNameLength) wchar_t *pName); + + DECLSPEC_XFGVIRT(ID3DShaderCacheInstallerClient, GetInstallerScope) + D3D_SHADER_CACHE_APP_REGISTRATION_SCOPE ( STDMETHODCALLTYPE *GetInstallerScope )( + ID3DShaderCacheInstallerClient * This); + + DECLSPEC_XFGVIRT(ID3DShaderCacheInstallerClient, HandleDriverUpdate) + HRESULT ( STDMETHODCALLTYPE *HandleDriverUpdate )( + ID3DShaderCacheInstallerClient * This, + _In_ ID3DShaderCacheInstaller *pInstaller); + + END_INTERFACE + } ID3DShaderCacheInstallerClientVtbl; + + interface ID3DShaderCacheInstallerClient + { + CONST_VTBL struct ID3DShaderCacheInstallerClientVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3DShaderCacheInstallerClient_GetInstallerName(This,pNameLength,pName) \ + ( (This)->lpVtbl -> GetInstallerName(This,pNameLength,pName) ) + +#define ID3DShaderCacheInstallerClient_GetInstallerScope(This) \ + ( (This)->lpVtbl -> GetInstallerScope(This) ) + +#define ID3DShaderCacheInstallerClient_HandleDriverUpdate(This,pInstaller) \ + ( (This)->lpVtbl -> HandleDriverUpdate(This,pInstaller) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3DShaderCacheInstallerClient_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_d3dshadercacheregistration_0000_0001 */ +/* [local] */ + +typedef struct D3D_SHADER_CACHE_PSDB_PROPERTIES + { + const wchar_t *pAdapterFamily; + const wchar_t *pPsdbPath; + } D3D_SHADER_CACHE_PSDB_PROPERTIES; + + + +extern RPC_IF_HANDLE __MIDL_itf_d3dshadercacheregistration_0000_0001_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3dshadercacheregistration_0000_0001_v0_0_s_ifspec; + +#ifndef __ID3DShaderCacheComponent_INTERFACE_DEFINED__ +#define __ID3DShaderCacheComponent_INTERFACE_DEFINED__ + +/* interface ID3DShaderCacheComponent */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3DShaderCacheComponent; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("eed1bf00-f5c7-4cf7-885c-d0f9c0cb4828") + ID3DShaderCacheComponent : public IUnknown + { + public: + virtual HRESULT STDMETHODCALLTYPE GetComponentName( + _Out_ const wchar_t **pName) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetStateObjectDatabasePath( + _Out_ const wchar_t **pPath) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetPrecompiledCachePath( + _In_ const wchar_t *pAdapterFamily, + _Inout_ const wchar_t **pPath) = 0; + + virtual UINT STDMETHODCALLTYPE GetPrecompiledShaderDatabaseCount( void) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetPrecompiledShaderDatabases( + UINT ArraySize, + _Out_writes_(ArraySize) D3D_SHADER_CACHE_PSDB_PROPERTIES *pPSDBs) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3DShaderCacheComponentVtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3DShaderCacheComponent * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3DShaderCacheComponent * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3DShaderCacheComponent * This); + + DECLSPEC_XFGVIRT(ID3DShaderCacheComponent, GetComponentName) + HRESULT ( STDMETHODCALLTYPE *GetComponentName )( + ID3DShaderCacheComponent * This, + _Out_ const wchar_t **pName); + + DECLSPEC_XFGVIRT(ID3DShaderCacheComponent, GetStateObjectDatabasePath) + HRESULT ( STDMETHODCALLTYPE *GetStateObjectDatabasePath )( + ID3DShaderCacheComponent * This, + _Out_ const wchar_t **pPath); + + DECLSPEC_XFGVIRT(ID3DShaderCacheComponent, GetPrecompiledCachePath) + HRESULT ( STDMETHODCALLTYPE *GetPrecompiledCachePath )( + ID3DShaderCacheComponent * This, + _In_ const wchar_t *pAdapterFamily, + _Inout_ const wchar_t **pPath); + + DECLSPEC_XFGVIRT(ID3DShaderCacheComponent, GetPrecompiledShaderDatabaseCount) + UINT ( STDMETHODCALLTYPE *GetPrecompiledShaderDatabaseCount )( + ID3DShaderCacheComponent * This); + + DECLSPEC_XFGVIRT(ID3DShaderCacheComponent, GetPrecompiledShaderDatabases) + HRESULT ( STDMETHODCALLTYPE *GetPrecompiledShaderDatabases )( + ID3DShaderCacheComponent * This, + UINT ArraySize, + _Out_writes_(ArraySize) D3D_SHADER_CACHE_PSDB_PROPERTIES *pPSDBs); + + END_INTERFACE + } ID3DShaderCacheComponentVtbl; + + interface ID3DShaderCacheComponent + { + CONST_VTBL struct ID3DShaderCacheComponentVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3DShaderCacheComponent_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3DShaderCacheComponent_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3DShaderCacheComponent_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3DShaderCacheComponent_GetComponentName(This,pName) \ + ( (This)->lpVtbl -> GetComponentName(This,pName) ) + +#define ID3DShaderCacheComponent_GetStateObjectDatabasePath(This,pPath) \ + ( (This)->lpVtbl -> GetStateObjectDatabasePath(This,pPath) ) + +#define ID3DShaderCacheComponent_GetPrecompiledCachePath(This,pAdapterFamily,pPath) \ + ( (This)->lpVtbl -> GetPrecompiledCachePath(This,pAdapterFamily,pPath) ) + +#define ID3DShaderCacheComponent_GetPrecompiledShaderDatabaseCount(This) \ + ( (This)->lpVtbl -> GetPrecompiledShaderDatabaseCount(This) ) + +#define ID3DShaderCacheComponent_GetPrecompiledShaderDatabases(This,ArraySize,pPSDBs) \ + ( (This)->lpVtbl -> GetPrecompiledShaderDatabases(This,ArraySize,pPSDBs) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3DShaderCacheComponent_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_d3dshadercacheregistration_0000_0002 */ +/* [local] */ + +typedef +enum D3D_SHADER_CACHE_TARGET_FLAGS + { + D3D_SHADER_CACHE_TARGET_FLAG_NONE = 0 + } D3D_SHADER_CACHE_TARGET_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS( D3D_SHADER_CACHE_TARGET_FLAGS ) +typedef union D3D_VERSION_NUMBER + { + UINT64 Version; + UINT16 VersionParts[ 4 ]; + } D3D_VERSION_NUMBER; + +typedef struct D3D_SHADER_CACHE_COMPILER_PROPERTIES + { + wchar_t szAdapterFamily[ 128 ]; + UINT64 MinimumABISupportVersion; + UINT64 MaximumABISupportVersion; + D3D_VERSION_NUMBER CompilerVersion; + D3D_VERSION_NUMBER ApplicationProfileVersion; + } D3D_SHADER_CACHE_COMPILER_PROPERTIES; + +typedef struct D3D_SHADER_CACHE_APPLICATION_DESC + { + const wchar_t *pExeFilename; + const wchar_t *pName; + D3D_VERSION_NUMBER Version; + const wchar_t *pEngineName; + D3D_VERSION_NUMBER EngineVersion; + } D3D_SHADER_CACHE_APPLICATION_DESC; + + + +extern RPC_IF_HANDLE __MIDL_itf_d3dshadercacheregistration_0000_0002_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3dshadercacheregistration_0000_0002_v0_0_s_ifspec; + +#ifndef __ID3DShaderCacheApplication_INTERFACE_DEFINED__ +#define __ID3DShaderCacheApplication_INTERFACE_DEFINED__ + +/* interface ID3DShaderCacheApplication */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3DShaderCacheApplication; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("fc688ee2-1b35-4913-93be-1ca3fa7df39e") + ID3DShaderCacheApplication : public IUnknown + { + public: + virtual HRESULT STDMETHODCALLTYPE GetExePath( + _Out_ const wchar_t **pExePath) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetDesc( + _Out_ D3D_SHADER_CACHE_APPLICATION_DESC *pApplicationDesc) = 0; + + virtual HRESULT STDMETHODCALLTYPE RegisterComponent( + _In_ const wchar_t *pName, + _In_ const wchar_t *pStateObjectDBPath, + _In_ UINT NumPSDB, + _In_reads_(NumPSDB) const D3D_SHADER_CACHE_PSDB_PROPERTIES *pPSDBs, + REFIID riid, + _COM_Outptr_ void **ppvComponent) = 0; + + virtual HRESULT STDMETHODCALLTYPE RemoveComponent( + _In_ ID3DShaderCacheComponent *pComponent) = 0; + + virtual UINT STDMETHODCALLTYPE GetComponentCount( void) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetComponent( + _In_ UINT index, + REFIID riid, + _COM_Outptr_ void **ppvComponent) = 0; + + virtual UINT STDMETHODCALLTYPE GetPrecompileTargetCount( + D3D_SHADER_CACHE_TARGET_FLAGS flags) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetPrecompileTargets( + _In_ UINT ArraySize, + _In_reads_(ArraySize) D3D_SHADER_CACHE_COMPILER_PROPERTIES *pArray, + D3D_SHADER_CACHE_TARGET_FLAGS flags) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetInstallerName( + _Out_ const wchar_t **pInstallerName) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3DShaderCacheApplicationVtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3DShaderCacheApplication * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3DShaderCacheApplication * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3DShaderCacheApplication * This); + + DECLSPEC_XFGVIRT(ID3DShaderCacheApplication, GetExePath) + HRESULT ( STDMETHODCALLTYPE *GetExePath )( + ID3DShaderCacheApplication * This, + _Out_ const wchar_t **pExePath); + + DECLSPEC_XFGVIRT(ID3DShaderCacheApplication, GetDesc) + HRESULT ( STDMETHODCALLTYPE *GetDesc )( + ID3DShaderCacheApplication * This, + _Out_ D3D_SHADER_CACHE_APPLICATION_DESC *pApplicationDesc); + + DECLSPEC_XFGVIRT(ID3DShaderCacheApplication, RegisterComponent) + HRESULT ( STDMETHODCALLTYPE *RegisterComponent )( + ID3DShaderCacheApplication * This, + _In_ const wchar_t *pName, + _In_ const wchar_t *pStateObjectDBPath, + _In_ UINT NumPSDB, + _In_reads_(NumPSDB) const D3D_SHADER_CACHE_PSDB_PROPERTIES *pPSDBs, + REFIID riid, + _COM_Outptr_ void **ppvComponent); + + DECLSPEC_XFGVIRT(ID3DShaderCacheApplication, RemoveComponent) + HRESULT ( STDMETHODCALLTYPE *RemoveComponent )( + ID3DShaderCacheApplication * This, + _In_ ID3DShaderCacheComponent *pComponent); + + DECLSPEC_XFGVIRT(ID3DShaderCacheApplication, GetComponentCount) + UINT ( STDMETHODCALLTYPE *GetComponentCount )( + ID3DShaderCacheApplication * This); + + DECLSPEC_XFGVIRT(ID3DShaderCacheApplication, GetComponent) + HRESULT ( STDMETHODCALLTYPE *GetComponent )( + ID3DShaderCacheApplication * This, + _In_ UINT index, + REFIID riid, + _COM_Outptr_ void **ppvComponent); + + DECLSPEC_XFGVIRT(ID3DShaderCacheApplication, GetPrecompileTargetCount) + UINT ( STDMETHODCALLTYPE *GetPrecompileTargetCount )( + ID3DShaderCacheApplication * This, + D3D_SHADER_CACHE_TARGET_FLAGS flags); + + DECLSPEC_XFGVIRT(ID3DShaderCacheApplication, GetPrecompileTargets) + HRESULT ( STDMETHODCALLTYPE *GetPrecompileTargets )( + ID3DShaderCacheApplication * This, + _In_ UINT ArraySize, + _In_reads_(ArraySize) D3D_SHADER_CACHE_COMPILER_PROPERTIES *pArray, + D3D_SHADER_CACHE_TARGET_FLAGS flags); + + DECLSPEC_XFGVIRT(ID3DShaderCacheApplication, GetInstallerName) + HRESULT ( STDMETHODCALLTYPE *GetInstallerName )( + ID3DShaderCacheApplication * This, + _Out_ const wchar_t **pInstallerName); + + END_INTERFACE + } ID3DShaderCacheApplicationVtbl; + + interface ID3DShaderCacheApplication + { + CONST_VTBL struct ID3DShaderCacheApplicationVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3DShaderCacheApplication_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3DShaderCacheApplication_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3DShaderCacheApplication_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3DShaderCacheApplication_GetExePath(This,pExePath) \ + ( (This)->lpVtbl -> GetExePath(This,pExePath) ) + +#define ID3DShaderCacheApplication_GetDesc(This,pApplicationDesc) \ + ( (This)->lpVtbl -> GetDesc(This,pApplicationDesc) ) + +#define ID3DShaderCacheApplication_RegisterComponent(This,pName,pStateObjectDBPath,NumPSDB,pPSDBs,riid,ppvComponent) \ + ( (This)->lpVtbl -> RegisterComponent(This,pName,pStateObjectDBPath,NumPSDB,pPSDBs,riid,ppvComponent) ) + +#define ID3DShaderCacheApplication_RemoveComponent(This,pComponent) \ + ( (This)->lpVtbl -> RemoveComponent(This,pComponent) ) + +#define ID3DShaderCacheApplication_GetComponentCount(This) \ + ( (This)->lpVtbl -> GetComponentCount(This) ) + +#define ID3DShaderCacheApplication_GetComponent(This,index,riid,ppvComponent) \ + ( (This)->lpVtbl -> GetComponent(This,index,riid,ppvComponent) ) + +#define ID3DShaderCacheApplication_GetPrecompileTargetCount(This,flags) \ + ( (This)->lpVtbl -> GetPrecompileTargetCount(This,flags) ) + +#define ID3DShaderCacheApplication_GetPrecompileTargets(This,ArraySize,pArray,flags) \ + ( (This)->lpVtbl -> GetPrecompileTargets(This,ArraySize,pArray,flags) ) + +#define ID3DShaderCacheApplication_GetInstallerName(This,pInstallerName) \ + ( (This)->lpVtbl -> GetInstallerName(This,pInstallerName) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3DShaderCacheApplication_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_d3dshadercacheregistration_0000_0003 */ +/* [local] */ + +typedef struct SC_HANDLE__ *SC_HANDLE; + + + +extern RPC_IF_HANDLE __MIDL_itf_d3dshadercacheregistration_0000_0003_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3dshadercacheregistration_0000_0003_v0_0_s_ifspec; + +#ifndef __ID3DShaderCacheInstaller_INTERFACE_DEFINED__ +#define __ID3DShaderCacheInstaller_INTERFACE_DEFINED__ + +/* interface ID3DShaderCacheInstaller */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3DShaderCacheInstaller; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("bbe30de1-6318-4526-ae17-776693191bb4") + ID3DShaderCacheInstaller : public IUnknown + { + public: + virtual HRESULT STDMETHODCALLTYPE RegisterDriverUpdateListener( void) = 0; + + virtual HRESULT STDMETHODCALLTYPE UnregisterDriverUpdateListener( void) = 0; + + virtual HRESULT STDMETHODCALLTYPE RegisterServiceDriverUpdateTrigger( + SC_HANDLE hServiceHandle) = 0; + + virtual HRESULT STDMETHODCALLTYPE UnregisterServiceDriverUpdateTrigger( + SC_HANDLE hServiceHandle) = 0; + + virtual HRESULT STDMETHODCALLTYPE RegisterApplication( + _In_ const wchar_t *pExePath, + _In_ const D3D_SHADER_CACHE_APPLICATION_DESC *pApplicationDesc, + REFIID riid, + _COM_Outptr_ void **ppvApp) = 0; + + virtual HRESULT STDMETHODCALLTYPE RemoveApplication( + _In_ ID3DShaderCacheApplication *pApplication) = 0; + + virtual UINT STDMETHODCALLTYPE GetApplicationCount( void) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetApplication( + _In_ UINT index, + REFIID riid, + _COM_Outptr_ void **ppvApp) = 0; + + virtual HRESULT STDMETHODCALLTYPE ClearAllState( void) = 0; + + virtual UINT STDMETHODCALLTYPE GetMaxPrecompileTargetCount( void) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetPrecompileTargets( + _In_opt_ const D3D_SHADER_CACHE_APPLICATION_DESC *pApplicationDesc, + _Inout_ UINT *pArraySize, + _Out_writes_(*pArraySize) D3D_SHADER_CACHE_COMPILER_PROPERTIES *pArray, + D3D_SHADER_CACHE_TARGET_FLAGS flags) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3DShaderCacheInstallerVtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3DShaderCacheInstaller * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3DShaderCacheInstaller * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3DShaderCacheInstaller * This); + + DECLSPEC_XFGVIRT(ID3DShaderCacheInstaller, RegisterDriverUpdateListener) + HRESULT ( STDMETHODCALLTYPE *RegisterDriverUpdateListener )( + ID3DShaderCacheInstaller * This); + + DECLSPEC_XFGVIRT(ID3DShaderCacheInstaller, UnregisterDriverUpdateListener) + HRESULT ( STDMETHODCALLTYPE *UnregisterDriverUpdateListener )( + ID3DShaderCacheInstaller * This); + + DECLSPEC_XFGVIRT(ID3DShaderCacheInstaller, RegisterServiceDriverUpdateTrigger) + HRESULT ( STDMETHODCALLTYPE *RegisterServiceDriverUpdateTrigger )( + ID3DShaderCacheInstaller * This, + SC_HANDLE hServiceHandle); + + DECLSPEC_XFGVIRT(ID3DShaderCacheInstaller, UnregisterServiceDriverUpdateTrigger) + HRESULT ( STDMETHODCALLTYPE *UnregisterServiceDriverUpdateTrigger )( + ID3DShaderCacheInstaller * This, + SC_HANDLE hServiceHandle); + + DECLSPEC_XFGVIRT(ID3DShaderCacheInstaller, RegisterApplication) + HRESULT ( STDMETHODCALLTYPE *RegisterApplication )( + ID3DShaderCacheInstaller * This, + _In_ const wchar_t *pExePath, + _In_ const D3D_SHADER_CACHE_APPLICATION_DESC *pApplicationDesc, + REFIID riid, + _COM_Outptr_ void **ppvApp); + + DECLSPEC_XFGVIRT(ID3DShaderCacheInstaller, RemoveApplication) + HRESULT ( STDMETHODCALLTYPE *RemoveApplication )( + ID3DShaderCacheInstaller * This, + _In_ ID3DShaderCacheApplication *pApplication); + + DECLSPEC_XFGVIRT(ID3DShaderCacheInstaller, GetApplicationCount) + UINT ( STDMETHODCALLTYPE *GetApplicationCount )( + ID3DShaderCacheInstaller * This); + + DECLSPEC_XFGVIRT(ID3DShaderCacheInstaller, GetApplication) + HRESULT ( STDMETHODCALLTYPE *GetApplication )( + ID3DShaderCacheInstaller * This, + _In_ UINT index, + REFIID riid, + _COM_Outptr_ void **ppvApp); + + DECLSPEC_XFGVIRT(ID3DShaderCacheInstaller, ClearAllState) + HRESULT ( STDMETHODCALLTYPE *ClearAllState )( + ID3DShaderCacheInstaller * This); + + DECLSPEC_XFGVIRT(ID3DShaderCacheInstaller, GetMaxPrecompileTargetCount) + UINT ( STDMETHODCALLTYPE *GetMaxPrecompileTargetCount )( + ID3DShaderCacheInstaller * This); + + DECLSPEC_XFGVIRT(ID3DShaderCacheInstaller, GetPrecompileTargets) + HRESULT ( STDMETHODCALLTYPE *GetPrecompileTargets )( + ID3DShaderCacheInstaller * This, + _In_opt_ const D3D_SHADER_CACHE_APPLICATION_DESC *pApplicationDesc, + _Inout_ UINT *pArraySize, + _Out_writes_(*pArraySize) D3D_SHADER_CACHE_COMPILER_PROPERTIES *pArray, + D3D_SHADER_CACHE_TARGET_FLAGS flags); + + END_INTERFACE + } ID3DShaderCacheInstallerVtbl; + + interface ID3DShaderCacheInstaller + { + CONST_VTBL struct ID3DShaderCacheInstallerVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3DShaderCacheInstaller_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3DShaderCacheInstaller_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3DShaderCacheInstaller_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3DShaderCacheInstaller_RegisterDriverUpdateListener(This) \ + ( (This)->lpVtbl -> RegisterDriverUpdateListener(This) ) + +#define ID3DShaderCacheInstaller_UnregisterDriverUpdateListener(This) \ + ( (This)->lpVtbl -> UnregisterDriverUpdateListener(This) ) + +#define ID3DShaderCacheInstaller_RegisterServiceDriverUpdateTrigger(This,hServiceHandle) \ + ( (This)->lpVtbl -> RegisterServiceDriverUpdateTrigger(This,hServiceHandle) ) + +#define ID3DShaderCacheInstaller_UnregisterServiceDriverUpdateTrigger(This,hServiceHandle) \ + ( (This)->lpVtbl -> UnregisterServiceDriverUpdateTrigger(This,hServiceHandle) ) + +#define ID3DShaderCacheInstaller_RegisterApplication(This,pExePath,pApplicationDesc,riid,ppvApp) \ + ( (This)->lpVtbl -> RegisterApplication(This,pExePath,pApplicationDesc,riid,ppvApp) ) + +#define ID3DShaderCacheInstaller_RemoveApplication(This,pApplication) \ + ( (This)->lpVtbl -> RemoveApplication(This,pApplication) ) + +#define ID3DShaderCacheInstaller_GetApplicationCount(This) \ + ( (This)->lpVtbl -> GetApplicationCount(This) ) + +#define ID3DShaderCacheInstaller_GetApplication(This,index,riid,ppvApp) \ + ( (This)->lpVtbl -> GetApplication(This,index,riid,ppvApp) ) + +#define ID3DShaderCacheInstaller_ClearAllState(This) \ + ( (This)->lpVtbl -> ClearAllState(This) ) + +#define ID3DShaderCacheInstaller_GetMaxPrecompileTargetCount(This) \ + ( (This)->lpVtbl -> GetMaxPrecompileTargetCount(This) ) + +#define ID3DShaderCacheInstaller_GetPrecompileTargets(This,pApplicationDesc,pArraySize,pArray,flags) \ + ( (This)->lpVtbl -> GetPrecompileTargets(This,pApplicationDesc,pArraySize,pArray,flags) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3DShaderCacheInstaller_INTERFACE_DEFINED__ */ + + +#ifndef __ID3DShaderCacheExplorer_INTERFACE_DEFINED__ +#define __ID3DShaderCacheExplorer_INTERFACE_DEFINED__ + +/* interface ID3DShaderCacheExplorer */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3DShaderCacheExplorer; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("90432322-32f5-487f-9264-e9390fa58b2a") + ID3DShaderCacheExplorer : public IUnknown + { + public: + virtual HRESULT STDMETHODCALLTYPE GetApplicationFromExePath( + _In_ const wchar_t *pFullExePath, + REFIID riid, + _COM_Outptr_ void **ppvApp) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3DShaderCacheExplorerVtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3DShaderCacheExplorer * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3DShaderCacheExplorer * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3DShaderCacheExplorer * This); + + DECLSPEC_XFGVIRT(ID3DShaderCacheExplorer, GetApplicationFromExePath) + HRESULT ( STDMETHODCALLTYPE *GetApplicationFromExePath )( + ID3DShaderCacheExplorer * This, + _In_ const wchar_t *pFullExePath, + REFIID riid, + _COM_Outptr_ void **ppvApp); + + END_INTERFACE + } ID3DShaderCacheExplorerVtbl; + + interface ID3DShaderCacheExplorer + { + CONST_VTBL struct ID3DShaderCacheExplorerVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3DShaderCacheExplorer_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3DShaderCacheExplorer_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3DShaderCacheExplorer_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3DShaderCacheExplorer_GetApplicationFromExePath(This,pFullExePath,riid,ppvApp) \ + ( (This)->lpVtbl -> GetApplicationFromExePath(This,pFullExePath,riid,ppvApp) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3DShaderCacheExplorer_INTERFACE_DEFINED__ */ + + +#ifndef __ID3DShaderCacheInstallerFactory_INTERFACE_DEFINED__ +#define __ID3DShaderCacheInstallerFactory_INTERFACE_DEFINED__ + +/* interface ID3DShaderCacheInstallerFactory */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3DShaderCacheInstallerFactory; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("09b2dfe4-840f-401a-804c-0dd8aadc9e9f") + ID3DShaderCacheInstallerFactory : public IUnknown + { + public: + virtual HRESULT STDMETHODCALLTYPE CreateInstaller( + _In_ ID3DShaderCacheInstallerClient *pClient, + REFIID riid, + _COM_Outptr_ void **ppvInstaller) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateExplorer( + IUnknown *pUnknown, + REFIID riid, + _COM_Outptr_ void **ppvExplorer) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3DShaderCacheInstallerFactoryVtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3DShaderCacheInstallerFactory * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3DShaderCacheInstallerFactory * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3DShaderCacheInstallerFactory * This); + + DECLSPEC_XFGVIRT(ID3DShaderCacheInstallerFactory, CreateInstaller) + HRESULT ( STDMETHODCALLTYPE *CreateInstaller )( + ID3DShaderCacheInstallerFactory * This, + _In_ ID3DShaderCacheInstallerClient *pClient, + REFIID riid, + _COM_Outptr_ void **ppvInstaller); + + DECLSPEC_XFGVIRT(ID3DShaderCacheInstallerFactory, CreateExplorer) + HRESULT ( STDMETHODCALLTYPE *CreateExplorer )( + ID3DShaderCacheInstallerFactory * This, + IUnknown *pUnknown, + REFIID riid, + _COM_Outptr_ void **ppvExplorer); + + END_INTERFACE + } ID3DShaderCacheInstallerFactoryVtbl; + + interface ID3DShaderCacheInstallerFactory + { + CONST_VTBL struct ID3DShaderCacheInstallerFactoryVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3DShaderCacheInstallerFactory_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3DShaderCacheInstallerFactory_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3DShaderCacheInstallerFactory_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3DShaderCacheInstallerFactory_CreateInstaller(This,pClient,riid,ppvInstaller) \ + ( (This)->lpVtbl -> CreateInstaller(This,pClient,riid,ppvInstaller) ) + +#define ID3DShaderCacheInstallerFactory_CreateExplorer(This,pUnknown,riid,ppvExplorer) \ + ( (This)->lpVtbl -> CreateExplorer(This,pUnknown,riid,ppvExplorer) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3DShaderCacheInstallerFactory_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_d3dshadercacheregistration_0000_0006 */ +/* [local] */ + +DEFINE_GUID(IID_ID3DShaderCacheInstallerClient,0xa16ee930,0xd9f6,0x4222,0xa5,0x14,0x24,0x44,0x73,0xe5,0xd2,0x66); +DEFINE_GUID(IID_ID3DShaderCacheComponent,0xeed1bf00,0xf5c7,0x4cf7,0x88,0x5c,0xd0,0xf9,0xc0,0xcb,0x48,0x28); +DEFINE_GUID(IID_ID3DShaderCacheApplication,0xfc688ee2,0x1b35,0x4913,0x93,0xbe,0x1c,0xa3,0xfa,0x7d,0xf3,0x9e); +DEFINE_GUID(IID_ID3DShaderCacheInstaller,0xbbe30de1,0x6318,0x4526,0xae,0x17,0x77,0x66,0x93,0x19,0x1b,0xb4); +DEFINE_GUID(IID_ID3DShaderCacheExplorer,0x90432322,0x32f5,0x487f,0x92,0x64,0xe9,0x39,0x0f,0xa5,0x8b,0x2a); +DEFINE_GUID(IID_ID3DShaderCacheInstallerFactory,0x09b2dfe4,0x840f,0x401a,0x80,0x4c,0x0d,0xd8,0xaa,0xdc,0x9e,0x9f); + + +extern RPC_IF_HANDLE __MIDL_itf_d3dshadercacheregistration_0000_0006_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3dshadercacheregistration_0000_0006_v0_0_s_ifspec; + +/* Additional Prototypes for ALL interfaces */ + +/* end of Additional Prototypes */ + +#ifdef __cplusplus +} +#endif + +#endif + + diff --git a/neo/engine/opengl/d3d12/d3dshadercacheregistration.idl b/neo/engine/opengl/d3d12/d3dshadercacheregistration.idl new file mode 100644 index 00000000..bc5441e6 --- /dev/null +++ b/neo/engine/opengl/d3d12/d3dshadercacheregistration.idl @@ -0,0 +1,194 @@ +/*------------------------------------------------------------------------------------- + * + * Copyright (c) Microsoft Corporation + * Licensed under the MIT license + * + *-------------------------------------------------------------------------------------*/ +#pragma once +import "oaidl.idl"; +import "ocidl.idl"; + +cpp_quote("DEFINE_GUID(CLSID_D3DShaderCacheInstallerFactory, 0x16195a0b, 0x607c, 0x41f1, 0xbf, 0x03, 0xc7, 0x69, 0x4d, 0x60, 0xa8, 0xd4);") + +typedef enum D3D_SHADER_CACHE_APP_REGISTRATION_SCOPE +{ + D3D_SHADER_CACHE_APP_REGISTRATION_SCOPE_USER, + D3D_SHADER_CACHE_APP_REGISTRATION_SCOPE_SYSTEM +} D3D_SHADER_CACHE_APP_REGISTRATION_SCOPE; + +interface ID3DShaderCacheInstaller; + +// This interface is implemented by the game installer +[uuid(a16ee930-d9f6-4222-a514-244473e5d266), object, local, pointer_default(unique)] +interface ID3DShaderCacheInstallerClient +{ + HRESULT GetInstallerName( + [annotation("_Inout_")] SIZE_T* pNameLength, + [annotation("_Out_writes_opt_(*pNameLength)")] wchar_t* pName); + + D3D_SHADER_CACHE_APP_REGISTRATION_SCOPE GetInstallerScope(); + + HRESULT HandleDriverUpdate( + [annotation("_In_")] ID3DShaderCacheInstaller* pInstaller); +}; + +typedef struct D3D_SHADER_CACHE_PSDB_PROPERTIES +{ + const wchar_t* pAdapterFamily; + const wchar_t* pPsdbPath; +} D3D_SHADER_CACHE_PSDB_PROPERTIES; + +[uuid(eed1bf00-f5c7-4cf7-885c-d0f9c0cb4828), object, local, pointer_default(unique)] +interface ID3DShaderCacheComponent : IUnknown +{ + HRESULT GetComponentName( + [annotation("_Out_")] const wchar_t** pName); + + HRESULT GetStateObjectDatabasePath( + [annotation("_Out_")] const wchar_t** pPath); + + HRESULT GetPrecompiledCachePath( + [annotation("_In_")] const wchar_t* pAdapterFamily, + [annotation("_Inout_")] const wchar_t** pPath); + + UINT GetPrecompiledShaderDatabaseCount(); + + HRESULT GetPrecompiledShaderDatabases( + UINT ArraySize, + [annotation("_Out_writes_(ArraySize)")] D3D_SHADER_CACHE_PSDB_PROPERTIES * pPSDBs); +}; + +typedef enum D3D_SHADER_CACHE_TARGET_FLAGS +{ + D3D_SHADER_CACHE_TARGET_FLAG_NONE = 0, +}D3D_SHADER_CACHE_TARGET_FLAGS; +cpp_quote("DEFINE_ENUM_FLAG_OPERATORS( D3D_SHADER_CACHE_TARGET_FLAGS )") + +typedef union D3D_VERSION_NUMBER +{ + UINT64 Version; + UINT16 VersionParts[4]; +} D3D_VERSION_NUMBER; + +typedef struct D3D_SHADER_CACHE_COMPILER_PROPERTIES +{ + wchar_t szAdapterFamily[128]; + UINT64 MinimumABISupportVersion; + UINT64 MaximumABISupportVersion; + D3D_VERSION_NUMBER CompilerVersion; + D3D_VERSION_NUMBER ApplicationProfileVersion; +} D3D_SHADER_CACHE_COMPILER_PROPERTIES; + +typedef struct D3D_SHADER_CACHE_APPLICATION_DESC +{ + const wchar_t* pExeFilename; + const wchar_t* pName; + D3D_VERSION_NUMBER Version; + const wchar_t* pEngineName; + D3D_VERSION_NUMBER EngineVersion; +} D3D_SHADER_CACHE_APPLICATION_DESC; + +[uuid(fc688ee2-1b35-4913-93be-1ca3fa7df39e), object, local, pointer_default(unique)] +interface ID3DShaderCacheApplication : IUnknown +{ + HRESULT GetExePath( + [annotation("_Out_")] const wchar_t** pExePath); + + HRESULT GetDesc( + [annotation("_Out_")] D3D_SHADER_CACHE_APPLICATION_DESC* pApplicationDesc); + + HRESULT RegisterComponent( + [annotation("_In_")] const wchar_t* pName, + [annotation("_In_")] const wchar_t* pStateObjectDBPath, + [annotation("_In_")] UINT NumPSDB, + [annotation("_In_reads_(NumPSDB)")] const D3D_SHADER_CACHE_PSDB_PROPERTIES* pPSDBs, + [in] REFIID riid, + [out, iid_is(riid), annotation("_COM_Outptr_")] void** ppvComponent); + + HRESULT RemoveComponent( + [annotation("_In_")] ID3DShaderCacheComponent* pComponent); + + UINT GetComponentCount(); + + HRESULT GetComponent( + [annotation("_In_")] UINT index, + [in] REFIID riid, + [out, iid_is(riid), annotation("_COM_Outptr_")] void** ppvComponent); + + UINT GetPrecompileTargetCount(D3D_SHADER_CACHE_TARGET_FLAGS flags); + + HRESULT GetPrecompileTargets( + [annotation("_In_")] UINT ArraySize, + [annotation("_In_reads_(ArraySize)")] D3D_SHADER_CACHE_COMPILER_PROPERTIES* pArray, + D3D_SHADER_CACHE_TARGET_FLAGS flags); + + HRESULT GetInstallerName( + [annotation("_Out_")] const wchar_t** pInstallerName); +}; + +typedef struct SC_HANDLE__ *SC_HANDLE; +[uuid(bbe30de1-6318-4526-ae17-776693191bb4), object, local, pointer_default(unique)] +interface ID3DShaderCacheInstaller : IUnknown +{ + HRESULT RegisterDriverUpdateListener(); + HRESULT UnregisterDriverUpdateListener(); + + HRESULT RegisterServiceDriverUpdateTrigger(SC_HANDLE hServiceHandle); + HRESULT UnregisterServiceDriverUpdateTrigger(SC_HANDLE hServiceHandle); + + HRESULT RegisterApplication( + [annotation("_In_")] const wchar_t* pExePath, + [annotation("_In_")] const D3D_SHADER_CACHE_APPLICATION_DESC* pApplicationDesc, + [in] REFIID riid, + [out, iid_is(riid), annotation("_COM_Outptr_")] void** ppvApp); // Expected: ID3DShaderCacheApplication + + HRESULT RemoveApplication( + [annotation("_In_")] ID3DShaderCacheApplication* pApplication); // Expected: ID3DShaderCacheApplication + + UINT GetApplicationCount(); + + HRESULT GetApplication( + [annotation("_In_")] UINT index, + [in] REFIID riid, + [out, iid_is(riid), annotation("_COM_Outptr_")] void** ppvApp); // Expected: ID3DShaderCacheApplication + + HRESULT ClearAllState(); + + UINT GetMaxPrecompileTargetCount(); + + HRESULT GetPrecompileTargets( + [annotation("_In_opt_")] const D3D_SHADER_CACHE_APPLICATION_DESC* pApplicationDesc, + [annotation("_Inout_")] UINT* pArraySize, + [annotation("_Out_writes_(*pArraySize)")] D3D_SHADER_CACHE_COMPILER_PROPERTIES* pArray, + D3D_SHADER_CACHE_TARGET_FLAGS flags); +}; + +[uuid(90432322-32f5-487f-9264-e9390fa58b2a), object, local, pointer_default(unique)] +interface ID3DShaderCacheExplorer : IUnknown +{ + HRESULT GetApplicationFromExePath( + [annotation("_In_")] const wchar_t* pFullExePath, + [in] REFIID riid, + [out, iid_is(riid), annotation("_COM_Outptr_")] void** ppvApp); // Expected: ID3DShaderCacheApplication +}; + +[uuid(09b2dfe4-840f-401a-804c-0dd8aadc9e9f), object, local, pointer_default(unique)] +interface ID3DShaderCacheInstallerFactory : IUnknown +{ + HRESULT CreateInstaller( + [annotation("_In_")] ID3DShaderCacheInstallerClient* pClient, + [in] REFIID riid, + [out, iid_is(riid), annotation("_COM_Outptr_")] void** ppvInstaller); + + HRESULT CreateExplorer( + [in] IUnknown* pUnknown, // Expected: ID3D12Device, IDXCoreAdapter, IDXGIAdapter + [in] REFIID riid, + [out, iid_is(riid), annotation("_COM_Outptr_")] void** ppvExplorer); // Expected: ID3DShaderCacheExplorer +}; + +cpp_quote( "DEFINE_GUID(IID_ID3DShaderCacheInstallerClient,0xa16ee930,0xd9f6,0x4222,0xa5,0x14,0x24,0x44,0x73,0xe5,0xd2,0x66);" ) +cpp_quote( "DEFINE_GUID(IID_ID3DShaderCacheComponent,0xeed1bf00,0xf5c7,0x4cf7,0x88,0x5c,0xd0,0xf9,0xc0,0xcb,0x48,0x28);" ) +cpp_quote( "DEFINE_GUID(IID_ID3DShaderCacheApplication,0xfc688ee2,0x1b35,0x4913,0x93,0xbe,0x1c,0xa3,0xfa,0x7d,0xf3,0x9e);" ) +cpp_quote( "DEFINE_GUID(IID_ID3DShaderCacheInstaller,0xbbe30de1,0x6318,0x4526,0xae,0x17,0x77,0x66,0x93,0x19,0x1b,0xb4);" ) +cpp_quote( "DEFINE_GUID(IID_ID3DShaderCacheExplorer,0x90432322,0x32f5,0x487f,0x92,0x64,0xe9,0x39,0x0f,0xa5,0x8b,0x2a);" ) +cpp_quote( "DEFINE_GUID(IID_ID3DShaderCacheInstallerFactory,0x09b2dfe4,0x840f,0x401a,0x80,0x4c,0x0d,0xd8,0xaa,0xdc,0x9e,0x9f);" ) diff --git a/neo/engine/opengl/d3d12/d3dx12/d3dx12.h b/neo/engine/opengl/d3d12/d3dx12/d3dx12.h new file mode 100644 index 00000000..f449e206 --- /dev/null +++ b/neo/engine/opengl/d3d12/d3dx12/d3dx12.h @@ -0,0 +1,34 @@ +//********************************************************* +// +// Copyright (c) Microsoft Corporation. +// Licensed under the MIT License (MIT). +// +//********************************************************* + +#ifndef __D3DX12_H__ +#define __D3DX12_H__ + +#include "d3d12.h" + +#if defined( __cplusplus ) + +#include "d3dx12_barriers.h" +#include "d3dx12_core.h" +#include "d3dx12_default.h" +#include "d3dx12_pipeline_state_stream.h" +#include "d3dx12_render_pass.h" +#include "d3dx12_resource_helpers.h" +#include "d3dx12_root_signature.h" +#include "d3dx12_property_format_table.h" + +#ifndef D3DX12_NO_STATE_OBJECT_HELPERS +#include "d3dx12_state_object.h" +#endif // !D3DX12_NO_STATE_OBJECT_HELPERS + +#ifndef D3DX12_NO_CHECK_FEATURE_SUPPORT_CLASS +#include "d3dx12_check_feature_support.h" +#endif // !D3DX12_NO_CHECK_FEATURE_SUPPORT_CLASS + +#endif // defined( __cplusplus ) + +#endif //__D3DX12_H__ diff --git a/neo/engine/opengl/d3d12/d3dx12/d3dx12_barriers.h b/neo/engine/opengl/d3d12/d3dx12/d3dx12_barriers.h new file mode 100644 index 00000000..2c2b135a --- /dev/null +++ b/neo/engine/opengl/d3d12/d3dx12/d3dx12_barriers.h @@ -0,0 +1,192 @@ +//********************************************************* +// +// Copyright (c) Microsoft Corporation. +// Licensed under the MIT License (MIT). +// +//********************************************************* + +#ifndef __D3DX12_BARRIERS_H__ +#define __D3DX12_BARRIERS_H__ + +#if defined( __cplusplus ) + +#include "d3d12.h" + +//------------------------------------------------------------------------------------------------ +struct CD3DX12_RESOURCE_BARRIER : public D3D12_RESOURCE_BARRIER +{ + CD3DX12_RESOURCE_BARRIER() = default; + explicit CD3DX12_RESOURCE_BARRIER(const D3D12_RESOURCE_BARRIER &o) noexcept : + D3D12_RESOURCE_BARRIER(o) + {} + static inline CD3DX12_RESOURCE_BARRIER Transition( + _In_ ID3D12Resource* pResource, + D3D12_RESOURCE_STATES stateBefore, + D3D12_RESOURCE_STATES stateAfter, + UINT subresource = D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES, + D3D12_RESOURCE_BARRIER_FLAGS flags = D3D12_RESOURCE_BARRIER_FLAG_NONE) noexcept + { + CD3DX12_RESOURCE_BARRIER result = {}; + D3D12_RESOURCE_BARRIER &barrier = result; + result.Type = D3D12_RESOURCE_BARRIER_TYPE_TRANSITION; + result.Flags = flags; + barrier.Transition.pResource = pResource; + barrier.Transition.StateBefore = stateBefore; + barrier.Transition.StateAfter = stateAfter; + barrier.Transition.Subresource = subresource; + return result; + } + static inline CD3DX12_RESOURCE_BARRIER Aliasing( + _In_opt_ ID3D12Resource* pResourceBefore, + _In_opt_ ID3D12Resource* pResourceAfter) noexcept + { + CD3DX12_RESOURCE_BARRIER result = {}; + D3D12_RESOURCE_BARRIER &barrier = result; + result.Type = D3D12_RESOURCE_BARRIER_TYPE_ALIASING; + barrier.Aliasing.pResourceBefore = pResourceBefore; + barrier.Aliasing.pResourceAfter = pResourceAfter; + return result; + } + static inline CD3DX12_RESOURCE_BARRIER UAV( + _In_opt_ ID3D12Resource* pResource) noexcept + { + CD3DX12_RESOURCE_BARRIER result = {}; + D3D12_RESOURCE_BARRIER &barrier = result; + result.Type = D3D12_RESOURCE_BARRIER_TYPE_UAV; + barrier.UAV.pResource = pResource; + return result; + } +}; + +#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 608) + +//================================================================================================ +// D3DX12 Enhanced Barrier Helpers +//================================================================================================ + +class CD3DX12_BARRIER_SUBRESOURCE_RANGE : public D3D12_BARRIER_SUBRESOURCE_RANGE +{ +public: + CD3DX12_BARRIER_SUBRESOURCE_RANGE() = default; + CD3DX12_BARRIER_SUBRESOURCE_RANGE(const D3D12_BARRIER_SUBRESOURCE_RANGE &o) noexcept : + D3D12_BARRIER_SUBRESOURCE_RANGE(o) + {} + explicit CD3DX12_BARRIER_SUBRESOURCE_RANGE(UINT Subresource) noexcept : + D3D12_BARRIER_SUBRESOURCE_RANGE{ Subresource, 0, 0, 0, 0, 0 } + {} + CD3DX12_BARRIER_SUBRESOURCE_RANGE( + UINT firstMipLevel, + UINT numMips, + UINT firstArraySlice, + UINT numArraySlices, + UINT firstPlane = 0, + UINT numPlanes = 1) noexcept : + D3D12_BARRIER_SUBRESOURCE_RANGE + { + firstMipLevel, + numMips, + firstArraySlice, + numArraySlices, + firstPlane, + numPlanes + } + {} +}; + +class CD3DX12_GLOBAL_BARRIER : public D3D12_GLOBAL_BARRIER +{ +public: + CD3DX12_GLOBAL_BARRIER() = default; + CD3DX12_GLOBAL_BARRIER(const D3D12_GLOBAL_BARRIER &o) noexcept : D3D12_GLOBAL_BARRIER(o){} + CD3DX12_GLOBAL_BARRIER( + D3D12_BARRIER_SYNC syncBefore, + D3D12_BARRIER_SYNC syncAfter, + D3D12_BARRIER_ACCESS accessBefore, + D3D12_BARRIER_ACCESS accessAfter) noexcept : D3D12_GLOBAL_BARRIER { + syncBefore, + syncAfter, + accessBefore, + accessAfter + } + {} +}; + +class CD3DX12_BUFFER_BARRIER : public D3D12_BUFFER_BARRIER +{ +public: + CD3DX12_BUFFER_BARRIER() = default; + CD3DX12_BUFFER_BARRIER(const D3D12_BUFFER_BARRIER &o) noexcept : D3D12_BUFFER_BARRIER(o){} + CD3DX12_BUFFER_BARRIER( + D3D12_BARRIER_SYNC syncBefore, + D3D12_BARRIER_SYNC syncAfter, + D3D12_BARRIER_ACCESS accessBefore, + D3D12_BARRIER_ACCESS accessAfter, + ID3D12Resource *pRes) noexcept : D3D12_BUFFER_BARRIER { + syncBefore, + syncAfter, + accessBefore, + accessAfter, + pRes, + 0, ULLONG_MAX + } + {} +}; + +class CD3DX12_TEXTURE_BARRIER : public D3D12_TEXTURE_BARRIER +{ +public: + CD3DX12_TEXTURE_BARRIER() = default; + CD3DX12_TEXTURE_BARRIER(const D3D12_TEXTURE_BARRIER &o) noexcept : D3D12_TEXTURE_BARRIER(o){} + CD3DX12_TEXTURE_BARRIER( + D3D12_BARRIER_SYNC syncBefore, + D3D12_BARRIER_SYNC syncAfter, + D3D12_BARRIER_ACCESS accessBefore, + D3D12_BARRIER_ACCESS accessAfter, + D3D12_BARRIER_LAYOUT layoutBefore, + D3D12_BARRIER_LAYOUT layoutAfter, + ID3D12Resource *pRes, + const D3D12_BARRIER_SUBRESOURCE_RANGE &subresources, + D3D12_TEXTURE_BARRIER_FLAGS flag = D3D12_TEXTURE_BARRIER_FLAG_NONE) noexcept : D3D12_TEXTURE_BARRIER { + syncBefore, + syncAfter, + accessBefore, + accessAfter, + layoutBefore, + layoutAfter, + pRes, + subresources, + flag + } + {} +}; + +class CD3DX12_BARRIER_GROUP : public D3D12_BARRIER_GROUP +{ +public: + CD3DX12_BARRIER_GROUP() = default; + CD3DX12_BARRIER_GROUP(const D3D12_BARRIER_GROUP &o) noexcept : D3D12_BARRIER_GROUP(o){} + CD3DX12_BARRIER_GROUP(UINT32 numBarriers, const D3D12_BUFFER_BARRIER *pBarriers) noexcept + { + Type = D3D12_BARRIER_TYPE_BUFFER; + NumBarriers = numBarriers; + pBufferBarriers = pBarriers; + } + CD3DX12_BARRIER_GROUP(UINT32 numBarriers, const D3D12_TEXTURE_BARRIER *pBarriers) noexcept + { + Type = D3D12_BARRIER_TYPE_TEXTURE; + NumBarriers = numBarriers; + pTextureBarriers = pBarriers; + } + CD3DX12_BARRIER_GROUP(UINT32 numBarriers, const D3D12_GLOBAL_BARRIER *pBarriers) noexcept + { + Type = D3D12_BARRIER_TYPE_GLOBAL; + NumBarriers = numBarriers; + pGlobalBarriers = pBarriers; + } +}; +#endif // D3D12_SDK_VERSION >= 608 + + +#endif // defined( __cplusplus ) + +#endif // __D3DX12_BARRIERS_H__ diff --git a/neo/engine/opengl/d3d12/d3dx12/d3dx12_check_feature_support.h b/neo/engine/opengl/d3d12/d3dx12/d3dx12_check_feature_support.h new file mode 100644 index 00000000..0e329507 --- /dev/null +++ b/neo/engine/opengl/d3d12/d3dx12/d3dx12_check_feature_support.h @@ -0,0 +1,1204 @@ +//********************************************************* +// +// Copyright (c) Microsoft Corporation. +// Licensed under the MIT License (MIT). +// +//********************************************************* + +#pragma once + +#ifndef __cplusplus +#error D3DX12 requires C++ +#endif + +#include "d3d12.h" + +//================================================================================================ +// D3DX12 Check Feature Support +//================================================================================================ + +#include + +class CD3DX12FeatureSupport +{ +public: // Function declaration + // Default constructor that creates an empty object + CD3DX12FeatureSupport() noexcept; + + // Initialize data from the given device + HRESULT Init(ID3D12Device* pDevice); + + // Retreives the status of the object. If an error occurred in the initialization process, the function returns the error code. + HRESULT GetStatus() const noexcept { return m_hStatus; } + + // Getter functions for each feature class + // D3D12_OPTIONS + BOOL DoublePrecisionFloatShaderOps() const noexcept; + BOOL OutputMergerLogicOp() const noexcept; + D3D12_SHADER_MIN_PRECISION_SUPPORT MinPrecisionSupport() const noexcept; + D3D12_TILED_RESOURCES_TIER TiledResourcesTier() const noexcept; + D3D12_RESOURCE_BINDING_TIER ResourceBindingTier() const noexcept; + BOOL PSSpecifiedStencilRefSupported() const noexcept; + BOOL TypedUAVLoadAdditionalFormats() const noexcept; + BOOL ROVsSupported() const noexcept; + D3D12_CONSERVATIVE_RASTERIZATION_TIER ConservativeRasterizationTier() const noexcept; + BOOL StandardSwizzle64KBSupported() const noexcept; + BOOL CrossAdapterRowMajorTextureSupported() const noexcept; + BOOL VPAndRTArrayIndexFromAnyShaderFeedingRasterizerSupportedWithoutGSEmulation() const noexcept; + D3D12_RESOURCE_HEAP_TIER ResourceHeapTier() const noexcept; + D3D12_CROSS_NODE_SHARING_TIER CrossNodeSharingTier() const noexcept; + UINT MaxGPUVirtualAddressBitsPerResource() const noexcept; + + // FEATURE_LEVELS + D3D_FEATURE_LEVEL MaxSupportedFeatureLevel() const noexcept; + + // FORMAT_SUPPORT + HRESULT FormatSupport(DXGI_FORMAT Format, D3D12_FORMAT_SUPPORT1& Support1, D3D12_FORMAT_SUPPORT2& Support2) const; + + // MUTLTISAMPLE_QUALITY_LEVELS + HRESULT MultisampleQualityLevels(DXGI_FORMAT Format, UINT SampleCount, D3D12_MULTISAMPLE_QUALITY_LEVEL_FLAGS Flags, UINT& NumQualityLevels) const; + + // FORMAT_INFO + HRESULT FormatInfo(DXGI_FORMAT Format, UINT8& PlaneCount) const; + + // GPU_VIRTUAL_ADDRESS_SUPPORT + UINT MaxGPUVirtualAddressBitsPerProcess() const noexcept; + + // SHADER_MODEL + D3D_SHADER_MODEL HighestShaderModel() const noexcept; + + // D3D12_OPTIONS1 + BOOL WaveOps() const noexcept; + UINT WaveLaneCountMin() const noexcept; + UINT WaveLaneCountMax() const noexcept; + UINT TotalLaneCount() const noexcept; + BOOL ExpandedComputeResourceStates() const noexcept; + BOOL Int64ShaderOps() const noexcept; + + // PROTECTED_RESOURCE_SESSION_SUPPORT + D3D12_PROTECTED_RESOURCE_SESSION_SUPPORT_FLAGS ProtectedResourceSessionSupport(UINT NodeIndex = 0) const; + + // ROOT_SIGNATURE + D3D_ROOT_SIGNATURE_VERSION HighestRootSignatureVersion() const noexcept; + + // ARCHITECTURE1 + BOOL TileBasedRenderer(UINT NodeIndex = 0) const; + BOOL UMA(UINT NodeIndex = 0) const; + BOOL CacheCoherentUMA(UINT NodeIndex = 0) const; + BOOL IsolatedMMU(UINT NodeIndex = 0) const; + + // D3D12_OPTIONS2 + BOOL DepthBoundsTestSupported() const noexcept; + D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER ProgrammableSamplePositionsTier() const noexcept; + + // SHADER_CACHE + D3D12_SHADER_CACHE_SUPPORT_FLAGS ShaderCacheSupportFlags() const noexcept; + + // COMMAND_QUEUE_PRIORITY + BOOL CommandQueuePrioritySupported(D3D12_COMMAND_LIST_TYPE CommandListType, UINT Priority); + + // D3D12_OPTIONS3 + BOOL CopyQueueTimestampQueriesSupported() const noexcept; + BOOL CastingFullyTypedFormatSupported() const noexcept; + D3D12_COMMAND_LIST_SUPPORT_FLAGS WriteBufferImmediateSupportFlags() const noexcept; + D3D12_VIEW_INSTANCING_TIER ViewInstancingTier() const noexcept; + BOOL BarycentricsSupported() const noexcept; + + // EXISTING_HEAPS + BOOL ExistingHeapsSupported() const noexcept; + + // D3D12_OPTIONS4 + BOOL MSAA64KBAlignedTextureSupported() const noexcept; + D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER SharedResourceCompatibilityTier() const noexcept; + BOOL Native16BitShaderOpsSupported() const noexcept; + + // SERIALIZATION + D3D12_HEAP_SERIALIZATION_TIER HeapSerializationTier(UINT NodeIndex = 0) const; + + // CROSS_NODE + // CrossNodeSharingTier handled in D3D12Options + BOOL CrossNodeAtomicShaderInstructions() const noexcept; + + // D3D12_OPTIONS5 + BOOL SRVOnlyTiledResourceTier3() const noexcept; + D3D12_RENDER_PASS_TIER RenderPassesTier() const noexcept; + D3D12_RAYTRACING_TIER RaytracingTier() const noexcept; + +#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 4) + // DISPLAYABLE + BOOL DisplayableTexture() const noexcept; + // SharedResourceCompatibilityTier handled in D3D12Options4 +#endif + + // D3D12_OPTIONS6 + BOOL AdditionalShadingRatesSupported() const noexcept; + BOOL PerPrimitiveShadingRateSupportedWithViewportIndexing() const noexcept; + D3D12_VARIABLE_SHADING_RATE_TIER VariableShadingRateTier() const noexcept; + UINT ShadingRateImageTileSize() const noexcept; + BOOL BackgroundProcessingSupported() const noexcept; + + // QUERY_META_COMMAND + HRESULT QueryMetaCommand(D3D12_FEATURE_DATA_QUERY_META_COMMAND& dQueryMetaCommand) const; + + // D3D12_OPTIONS7 + D3D12_MESH_SHADER_TIER MeshShaderTier() const noexcept; + D3D12_SAMPLER_FEEDBACK_TIER SamplerFeedbackTier() const noexcept; + + // PROTECTED_RESOURCE_SESSION_TYPE_COUNT + UINT ProtectedResourceSessionTypeCount(UINT NodeIndex = 0) const; + + // PROTECTED_RESOURCE_SESSION_TYPES + std::vector ProtectedResourceSessionTypes(UINT NodeIndex = 0) const; + +#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 3) + // D3D12_OPTIONS8 + BOOL UnalignedBlockTexturesSupported() const noexcept; + + // D3D12_OPTIONS9 + BOOL MeshShaderPipelineStatsSupported() const noexcept; + BOOL MeshShaderSupportsFullRangeRenderTargetArrayIndex() const noexcept; + BOOL AtomicInt64OnTypedResourceSupported() const noexcept; + BOOL AtomicInt64OnGroupSharedSupported() const noexcept; + BOOL DerivativesInMeshAndAmplificationShadersSupported() const noexcept; + D3D12_WAVE_MMA_TIER WaveMMATier() const noexcept; +#endif + +#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 4) + // D3D12_OPTIONS10 + BOOL VariableRateShadingSumCombinerSupported() const noexcept; + BOOL MeshShaderPerPrimitiveShadingRateSupported() const noexcept; + + // D3D12_OPTIONS11 + BOOL AtomicInt64OnDescriptorHeapResourceSupported() const noexcept; +#endif + +#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 600) + // D3D12_OPTIONS12 + D3D12_TRI_STATE MSPrimitivesPipelineStatisticIncludesCulledPrimitives() const noexcept; + BOOL EnhancedBarriersSupported() const noexcept; + BOOL RelaxedFormatCastingSupported() const noexcept; +#endif + +#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 602) + // D3D12_OPTIONS13 + BOOL UnrestrictedBufferTextureCopyPitchSupported() const noexcept; + BOOL UnrestrictedVertexElementAlignmentSupported() const noexcept; + BOOL InvertedViewportHeightFlipsYSupported() const noexcept; + BOOL InvertedViewportDepthFlipsZSupported() const noexcept; + BOOL TextureCopyBetweenDimensionsSupported() const noexcept; + BOOL AlphaBlendFactorSupported() const noexcept; +#endif + +#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 606) + // D3D12_OPTIONS14 + BOOL AdvancedTextureOpsSupported() const noexcept; + BOOL WriteableMSAATexturesSupported() const noexcept; + BOOL IndependentFrontAndBackStencilRefMaskSupported() const noexcept; + + // D3D12_OPTIONS15 + BOOL TriangleFanSupported() const noexcept; + BOOL DynamicIndexBufferStripCutSupported() const noexcept; +#endif + +#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 608) + // D3D12_OPTIONS16 + BOOL DynamicDepthBiasSupported() const noexcept; +#endif +#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 609) + BOOL GPUUploadHeapSupported() const noexcept; + + // D3D12_OPTIONS17 + BOOL NonNormalizedCoordinateSamplersSupported() const noexcept; + BOOL ManualWriteTrackingResourceSupported() const noexcept; + + // D3D12_OPTIONS18 + BOOL RenderPassesValid() const noexcept; +#endif + +#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 610) + BOOL MismatchingOutputDimensionsSupported() const noexcept; + UINT SupportedSampleCountsWithNoOutputs() const noexcept; + BOOL PointSamplingAddressesNeverRoundUp() const noexcept; + BOOL RasterizerDesc2Supported() const noexcept; + BOOL NarrowQuadrilateralLinesSupported() const noexcept; + BOOL AnisoFilterWithPointMipSupported() const noexcept; + UINT MaxSamplerDescriptorHeapSize() const noexcept; + UINT MaxSamplerDescriptorHeapSizeWithStaticSamplers() const noexcept; + UINT MaxViewDescriptorHeapSize() const noexcept; +#endif + +#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 611) + BOOL ComputeOnlyWriteWatchSupported() const noexcept; +#endif + +#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 612) + D3D12_EXECUTE_INDIRECT_TIER ExecuteIndirectTier() const noexcept; + D3D12_WORK_GRAPHS_TIER WorkGraphsTier() const noexcept; +#endif + +#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 617) + D3D12_TIGHT_ALIGNMENT_TIER TightAlignmentSupportTier() const noexcept; +#endif + +#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 619) + // D3D12_OPTIONS22 + BOOL ShaderExecutionReorderingActuallyReorders() const noexcept; + BOOL CreateByteOffsetViewsSupported() const noexcept; + UINT Max1DDispatchSize() const noexcept; + UINT Max1DDispatchMeshSize() const noexcept; +#endif + + +private: // Private structs and helpers declaration + struct ProtectedResourceSessionTypesLocal : D3D12_FEATURE_DATA_PROTECTED_RESOURCE_SESSION_TYPES + { + std::vector TypeVec; + }; + + // Helper function to decide the highest shader model supported by the system + // Stores the result in m_dShaderModel + // Must be updated whenever a new shader model is added to the d3d12.h header + HRESULT QueryHighestShaderModel(); + + // Helper function to decide the highest root signature supported + // Must be updated whenever a new root signature version is added to the d3d12.h header + HRESULT QueryHighestRootSignatureVersion(); + + // Helper funcion to decide the highest feature level + HRESULT QueryHighestFeatureLevel(); + + // Helper function to initialize local protected resource session types structs + HRESULT QueryProtectedResourceSessionTypes(UINT NodeIndex, UINT Count); + +private: // Member data + // Pointer to the underlying device + ID3D12Device* m_pDevice; + + // Stores the error code from initialization + HRESULT m_hStatus; + + // Feature support data structs + D3D12_FEATURE_DATA_D3D12_OPTIONS m_dOptions; + D3D_FEATURE_LEVEL m_eMaxFeatureLevel; + D3D12_FEATURE_DATA_GPU_VIRTUAL_ADDRESS_SUPPORT m_dGPUVASupport; + D3D12_FEATURE_DATA_SHADER_MODEL m_dShaderModel; + D3D12_FEATURE_DATA_D3D12_OPTIONS1 m_dOptions1; + std::vector m_dProtectedResourceSessionSupport; + D3D12_FEATURE_DATA_ROOT_SIGNATURE m_dRootSignature; + std::vector m_dArchitecture1; + D3D12_FEATURE_DATA_D3D12_OPTIONS2 m_dOptions2; + D3D12_FEATURE_DATA_SHADER_CACHE m_dShaderCache; + D3D12_FEATURE_DATA_COMMAND_QUEUE_PRIORITY m_dCommandQueuePriority; + D3D12_FEATURE_DATA_D3D12_OPTIONS3 m_dOptions3; + D3D12_FEATURE_DATA_EXISTING_HEAPS m_dExistingHeaps; + D3D12_FEATURE_DATA_D3D12_OPTIONS4 m_dOptions4; + std::vector m_dSerialization; // Cat2 NodeIndex + D3D12_FEATURE_DATA_CROSS_NODE m_dCrossNode; + D3D12_FEATURE_DATA_D3D12_OPTIONS5 m_dOptions5; +#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 4) + D3D12_FEATURE_DATA_DISPLAYABLE m_dDisplayable; +#endif + D3D12_FEATURE_DATA_D3D12_OPTIONS6 m_dOptions6; + D3D12_FEATURE_DATA_D3D12_OPTIONS7 m_dOptions7; + std::vector m_dProtectedResourceSessionTypeCount; // Cat2 NodeIndex + std::vector m_dProtectedResourceSessionTypes; // Cat3 +#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 3) + D3D12_FEATURE_DATA_D3D12_OPTIONS8 m_dOptions8; + D3D12_FEATURE_DATA_D3D12_OPTIONS9 m_dOptions9; +#endif +#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 4) + D3D12_FEATURE_DATA_D3D12_OPTIONS10 m_dOptions10; + D3D12_FEATURE_DATA_D3D12_OPTIONS11 m_dOptions11; +#endif +#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 600) + D3D12_FEATURE_DATA_D3D12_OPTIONS12 m_dOptions12; +#endif +#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 602) + D3D12_FEATURE_DATA_D3D12_OPTIONS13 m_dOptions13; +#endif +#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 606) + D3D12_FEATURE_DATA_D3D12_OPTIONS14 m_dOptions14; + D3D12_FEATURE_DATA_D3D12_OPTIONS15 m_dOptions15; +#endif +#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 608) + D3D12_FEATURE_DATA_D3D12_OPTIONS16 m_dOptions16; +#endif +#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 609) + D3D12_FEATURE_DATA_D3D12_OPTIONS17 m_dOptions17; +#endif +#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 609) + D3D12_FEATURE_DATA_D3D12_OPTIONS18 m_dOptions18; +#endif +#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 610) + D3D12_FEATURE_DATA_D3D12_OPTIONS19 m_dOptions19; +#endif +#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 611) + D3D12_FEATURE_DATA_D3D12_OPTIONS20 m_dOptions20; +#endif +#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 612) + D3D12_FEATURE_DATA_D3D12_OPTIONS21 m_dOptions21; +#endif +#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 619) + D3D12_FEATURE_DATA_D3D12_OPTIONS22 m_dOptions22; +#endif + +#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 617) + D3D12_FEATURE_DATA_TIGHT_ALIGNMENT m_dTightAlignment; +#endif + D3D12_FEATURE_DATA_D3D12_OPTIONS_PREVIEW m_dOptionsPreview; +}; + +// Implementations for CD3DX12FeatureSupport functions + +// Macro to set up a getter function for each entry in feature support data +// The getter function will have the same name as the feature option name +#define FEATURE_SUPPORT_GET(RETTYPE,FEATURE,OPTION) \ +inline RETTYPE CD3DX12FeatureSupport::OPTION() const noexcept \ +{ \ + return FEATURE.OPTION; \ +} + +// Macro to set up a getter function for each entry in feature support data +// Also specifies the name for the function which can be different from the feature name +#define FEATURE_SUPPORT_GET_NAME(RETTYPE,FEATURE,OPTION,NAME) \ +inline RETTYPE CD3DX12FeatureSupport::NAME() const noexcept \ +{\ + return FEATURE.OPTION; \ +} + +// Macro to set up a getter function for feature data indexed by the graphics node ID +// The default parameter is 0, or the first availabe graphics device node +#define FEATURE_SUPPORT_GET_NODE_INDEXED(RETTYPE,FEATURE,OPTION) \ +inline RETTYPE CD3DX12FeatureSupport::OPTION(UINT NodeIndex) const \ +{\ + return FEATURE[NodeIndex].OPTION; \ +} + +// Macro to set up a getter function for feature data indexed by NodeIndex +// Allows a custom name for the getter function +#define FEATURE_SUPPORT_GET_NODE_INDEXED_NAME(RETTYPE,FEATURE,OPTION,NAME) \ +inline RETTYPE CD3DX12FeatureSupport::NAME(UINT NodeIndex) const \ +{\ + return FEATURE[NodeIndex].OPTION; \ +} + +inline CD3DX12FeatureSupport::CD3DX12FeatureSupport() noexcept +: m_pDevice(nullptr) +, m_hStatus(E_INVALIDARG) +, m_dOptions{} +, m_eMaxFeatureLevel{} +, m_dGPUVASupport{} +, m_dShaderModel{} +, m_dOptions1{} +, m_dRootSignature{} +, m_dOptions2{} +, m_dShaderCache{} +, m_dCommandQueuePriority{} +, m_dOptions3{} +, m_dExistingHeaps{} +, m_dOptions4{} +, m_dCrossNode{} +, m_dOptions5{} +#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 4) +, m_dDisplayable{} +#endif +, m_dOptions6{} +, m_dOptions7{} +#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 3) +, m_dOptions8{} +, m_dOptions9{} +#endif +#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 4) +, m_dOptions10{} +, m_dOptions11{} +#endif +#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 600) +, m_dOptions12{} +#endif +#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 602) +, m_dOptions13{} +#endif +#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 606) +, m_dOptions14{} +, m_dOptions15{} +#endif +#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 608) +, m_dOptions16{} +#endif +#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 609) +, m_dOptions17{} +#endif +#if defined (D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 609) +, m_dOptions18{} +#endif +#if defined (D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 610) +, m_dOptions19{} +#endif +#if defined (D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 611) +, m_dOptions20{} +#endif +#if defined (D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 612) +, m_dOptions21{} +#endif +#if defined (D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 619) +, m_dOptions22{} +#endif + +#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 617) +, m_dTightAlignment{} +#endif +, m_dOptionsPreview{} +{} + +inline HRESULT CD3DX12FeatureSupport::Init(ID3D12Device* pDevice) +{ + if (!pDevice) + { + m_hStatus = E_INVALIDARG; + return m_hStatus; + } + + m_pDevice = pDevice; + + // Initialize static feature support data structures + if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS, &m_dOptions, sizeof(m_dOptions)))) + { + m_dOptions = {}; + } + + if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_GPU_VIRTUAL_ADDRESS_SUPPORT, &m_dGPUVASupport, sizeof(m_dGPUVASupport)))) + { + m_dGPUVASupport = {}; + } + + if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS1, &m_dOptions1, sizeof(m_dOptions1)))) + { + m_dOptions1 = {}; + } + + if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS2, &m_dOptions2, sizeof(m_dOptions2)))) + { + m_dOptions2 = {}; + } + + if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_SHADER_CACHE, &m_dShaderCache, sizeof(m_dShaderCache)))) + { + m_dShaderCache = {}; + } + + if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS3, &m_dOptions3, sizeof(m_dOptions3)))) + { + m_dOptions3 = {}; + } + + if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_EXISTING_HEAPS, &m_dExistingHeaps, sizeof(m_dExistingHeaps)))) + { + m_dExistingHeaps = {}; + } + + if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS4, &m_dOptions4, sizeof(m_dOptions4)))) + { + m_dOptions4 = {}; + } + + if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_CROSS_NODE, &m_dCrossNode, sizeof(m_dCrossNode)))) + { + m_dCrossNode = {}; + } + + if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS5, &m_dOptions5, sizeof(m_dOptions5)))) + { + m_dOptions5 = {}; + } + +#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 4) + if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_DISPLAYABLE, &m_dDisplayable, sizeof(m_dDisplayable)))) + { + m_dDisplayable = {}; + } +#endif + + if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS6, &m_dOptions6, sizeof(m_dOptions6)))) + { + m_dOptions6 = {}; + } + + if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS7, &m_dOptions7, sizeof(m_dOptions7)))) + { + m_dOptions7 = {}; + } + +#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 3) + if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS8, &m_dOptions8, sizeof(m_dOptions8)))) + { + m_dOptions8 = {}; + } + + if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS9, &m_dOptions9, sizeof(m_dOptions9)))) + { + m_dOptions9 = {}; + } +#endif + +#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 4) + if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS10, &m_dOptions10, sizeof(m_dOptions10)))) + { + m_dOptions10 = {}; + } + + if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS11, &m_dOptions11, sizeof(m_dOptions11)))) + { + m_dOptions11 = {}; + } +#endif + +#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 600) + if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS12, &m_dOptions12, sizeof(m_dOptions12)))) + { + m_dOptions12 = {}; + m_dOptions12.MSPrimitivesPipelineStatisticIncludesCulledPrimitives = D3D12_TRI_STATE::D3D12_TRI_STATE_UNKNOWN; + } +#endif + +#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 602) + if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS13, &m_dOptions13, sizeof(m_dOptions13)))) + { + m_dOptions13 = {}; + } +#endif + +#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 606) + if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS14, &m_dOptions14, sizeof(m_dOptions14)))) + { + m_dOptions14 = {}; + } + + if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS15, &m_dOptions15, sizeof(m_dOptions15)))) + { + m_dOptions15 = {}; + } +#endif + +#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 608) + if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS16, &m_dOptions16, sizeof(m_dOptions16)))) + { + m_dOptions16 = {}; + } +#endif + +#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 609) + if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS17, &m_dOptions17, sizeof(m_dOptions17)))) + { + m_dOptions17 = {}; + } + + if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS18, &m_dOptions18, sizeof(m_dOptions18)))) + { + m_dOptions18.RenderPassesValid = false; + } +#endif + +#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 610) + if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS19, &m_dOptions19, sizeof(m_dOptions19)))) + { + m_dOptions19 = {}; + m_dOptions19.SupportedSampleCountsWithNoOutputs = 1; + m_dOptions19.MaxSamplerDescriptorHeapSize = D3D12_MAX_SHADER_VISIBLE_SAMPLER_HEAP_SIZE; + m_dOptions19.MaxSamplerDescriptorHeapSizeWithStaticSamplers = D3D12_MAX_SHADER_VISIBLE_SAMPLER_HEAP_SIZE; + m_dOptions19.MaxViewDescriptorHeapSize = D3D12_MAX_SHADER_VISIBLE_DESCRIPTOR_HEAP_SIZE_TIER_1; + } +#endif + +#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 611) + if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS20, &m_dOptions20, sizeof(m_dOptions20)))) + { + m_dOptions20 = {}; + } +#endif + +#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 612) + if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS21, &m_dOptions21, sizeof(m_dOptions21)))) + { + m_dOptions21 = {}; + } +#endif + +#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 619) + if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS22, &m_dOptions22, sizeof(m_dOptions22)))) + { + m_dOptions22 = {}; + } +#endif + + + + if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS_PREVIEW, &m_dOptionsPreview, sizeof(m_dOptionsPreview)))) + { + m_dOptionsPreview.MaxGroupSharedMemoryPerGroupCS = D3D12_CS_TGSM_BYTES_MINIMUM_SUPPORT; + m_dOptionsPreview.MaxGroupSharedMemoryPerGroupAS = D3D12_AS_TGSM_BYTES_MINIMUM_SUPPORT; + m_dOptionsPreview.MaxGroupSharedMemoryPerGroupMS = D3D12_MS_TGSM_BYTES_MINIMUM_SUPPORT; + } + +#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 617) + if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_D3D12_TIGHT_ALIGNMENT, &m_dTightAlignment, sizeof(m_dTightAlignment)))) + { + m_dTightAlignment = {}; + } +#endif + + // Initialize per-node feature support data structures + const UINT uNodeCount = m_pDevice->GetNodeCount(); + m_dProtectedResourceSessionSupport.resize(uNodeCount); + m_dArchitecture1.resize(uNodeCount); + m_dSerialization.resize(uNodeCount); + m_dProtectedResourceSessionTypeCount.resize(uNodeCount); + m_dProtectedResourceSessionTypes.resize(uNodeCount); + for (UINT NodeIndex = 0; NodeIndex < uNodeCount; NodeIndex++) + { + m_dProtectedResourceSessionSupport[NodeIndex].NodeIndex = NodeIndex; + if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_PROTECTED_RESOURCE_SESSION_SUPPORT, &m_dProtectedResourceSessionSupport[NodeIndex], sizeof(m_dProtectedResourceSessionSupport[NodeIndex])))) + { + m_dProtectedResourceSessionSupport[NodeIndex].Support = D3D12_PROTECTED_RESOURCE_SESSION_SUPPORT_FLAG_NONE; + } + + m_dArchitecture1[NodeIndex].NodeIndex = NodeIndex; + if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_ARCHITECTURE1, &m_dArchitecture1[NodeIndex], sizeof(m_dArchitecture1[NodeIndex])))) + { + D3D12_FEATURE_DATA_ARCHITECTURE dArchLocal = {}; + dArchLocal.NodeIndex = NodeIndex; + if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_ARCHITECTURE, &dArchLocal, sizeof(dArchLocal)))) + { + dArchLocal.TileBasedRenderer = false; + dArchLocal.UMA = false; + dArchLocal.CacheCoherentUMA = false; + } + + m_dArchitecture1[NodeIndex].TileBasedRenderer = dArchLocal.TileBasedRenderer; + m_dArchitecture1[NodeIndex].UMA = dArchLocal.UMA; + m_dArchitecture1[NodeIndex].CacheCoherentUMA = dArchLocal.CacheCoherentUMA; + m_dArchitecture1[NodeIndex].IsolatedMMU = false; + } + + m_dSerialization[NodeIndex].NodeIndex = NodeIndex; + if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_SERIALIZATION, &m_dSerialization[NodeIndex], sizeof(m_dSerialization[NodeIndex])))) + { + m_dSerialization[NodeIndex].HeapSerializationTier = D3D12_HEAP_SERIALIZATION_TIER_0; + } + + m_dProtectedResourceSessionTypeCount[NodeIndex].NodeIndex = NodeIndex; + if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_PROTECTED_RESOURCE_SESSION_TYPE_COUNT, &m_dProtectedResourceSessionTypeCount[NodeIndex], sizeof(m_dProtectedResourceSessionTypeCount[NodeIndex])))) + { + m_dProtectedResourceSessionTypeCount[NodeIndex].Count = 0; + } + + // Special procedure to initialize local protected resource session types structs + // Must wait until session type count initialized + QueryProtectedResourceSessionTypes(NodeIndex, m_dProtectedResourceSessionTypeCount[NodeIndex].Count); + } + + // Initialize features that requires highest version check + if (FAILED(m_hStatus = QueryHighestShaderModel())) + { + return m_hStatus; + } + + if (FAILED(m_hStatus = QueryHighestRootSignatureVersion())) + { + return m_hStatus; + } + + // Initialize Feature Levels data + if (FAILED(m_hStatus = QueryHighestFeatureLevel())) + { + return m_hStatus; + } + + return m_hStatus; +} + +// 0: D3D12_OPTIONS +FEATURE_SUPPORT_GET(BOOL, m_dOptions, DoublePrecisionFloatShaderOps); +FEATURE_SUPPORT_GET(BOOL, m_dOptions, OutputMergerLogicOp); +FEATURE_SUPPORT_GET(D3D12_SHADER_MIN_PRECISION_SUPPORT, m_dOptions, MinPrecisionSupport); +FEATURE_SUPPORT_GET(D3D12_TILED_RESOURCES_TIER, m_dOptions, TiledResourcesTier); +FEATURE_SUPPORT_GET(D3D12_RESOURCE_BINDING_TIER, m_dOptions, ResourceBindingTier); +FEATURE_SUPPORT_GET(BOOL, m_dOptions, PSSpecifiedStencilRefSupported); +FEATURE_SUPPORT_GET(BOOL, m_dOptions, TypedUAVLoadAdditionalFormats); +FEATURE_SUPPORT_GET(BOOL, m_dOptions, ROVsSupported); +FEATURE_SUPPORT_GET(D3D12_CONSERVATIVE_RASTERIZATION_TIER, m_dOptions, ConservativeRasterizationTier); +FEATURE_SUPPORT_GET(BOOL, m_dOptions, StandardSwizzle64KBSupported); +FEATURE_SUPPORT_GET(BOOL, m_dOptions, CrossAdapterRowMajorTextureSupported); +FEATURE_SUPPORT_GET(BOOL, m_dOptions, VPAndRTArrayIndexFromAnyShaderFeedingRasterizerSupportedWithoutGSEmulation); +FEATURE_SUPPORT_GET(D3D12_RESOURCE_HEAP_TIER, m_dOptions, ResourceHeapTier); + +// Special procedure for handling caps that is also part of other features +inline D3D12_CROSS_NODE_SHARING_TIER CD3DX12FeatureSupport::CrossNodeSharingTier() const noexcept +{ + if (m_dCrossNode.SharingTier > D3D12_CROSS_NODE_SHARING_TIER_NOT_SUPPORTED) + { + return m_dCrossNode.SharingTier; + } + else + { + return m_dOptions.CrossNodeSharingTier; + } +} + +inline UINT CD3DX12FeatureSupport::MaxGPUVirtualAddressBitsPerResource() const noexcept +{ + if (m_dOptions.MaxGPUVirtualAddressBitsPerResource > 0) + { + return m_dOptions.MaxGPUVirtualAddressBitsPerResource; + } + else + { + return m_dGPUVASupport.MaxGPUVirtualAddressBitsPerResource; + } +} + +// 1: Architecture +// Combined with Architecture1 + +// 2: Feature Levels +// Simply returns the highest supported feature level +inline D3D_FEATURE_LEVEL CD3DX12FeatureSupport::MaxSupportedFeatureLevel() const noexcept +{ + return m_eMaxFeatureLevel; +} + +// 3: Feature Format Support +inline HRESULT CD3DX12FeatureSupport::FormatSupport(DXGI_FORMAT Format, D3D12_FORMAT_SUPPORT1& Support1, D3D12_FORMAT_SUPPORT2& Support2) const +{ + D3D12_FEATURE_DATA_FORMAT_SUPPORT dFormatSupport; + dFormatSupport.Format = Format; + + // It is possible that the function call returns an error + HRESULT result = m_pDevice->CheckFeatureSupport(D3D12_FEATURE_FORMAT_SUPPORT, &dFormatSupport, sizeof(D3D12_FEATURE_DATA_FORMAT_SUPPORT)); + + Support1 = dFormatSupport.Support1; + Support2 = dFormatSupport.Support2; // Two outputs. Probably better just to take in the struct as an argument? + + return result; +} + +// 4: Multisample Quality Levels +inline HRESULT CD3DX12FeatureSupport::MultisampleQualityLevels(DXGI_FORMAT Format, UINT SampleCount, D3D12_MULTISAMPLE_QUALITY_LEVEL_FLAGS Flags, UINT& NumQualityLevels) const +{ + D3D12_FEATURE_DATA_MULTISAMPLE_QUALITY_LEVELS dMultisampleQualityLevels; + dMultisampleQualityLevels.Format = Format; + dMultisampleQualityLevels.SampleCount = SampleCount; + dMultisampleQualityLevels.Flags = Flags; + + HRESULT result = m_pDevice->CheckFeatureSupport(D3D12_FEATURE_MULTISAMPLE_QUALITY_LEVELS, &dMultisampleQualityLevels, sizeof(D3D12_FEATURE_DATA_MULTISAMPLE_QUALITY_LEVELS)); + + if (SUCCEEDED(result)) + { + NumQualityLevels = dMultisampleQualityLevels.NumQualityLevels; + } + else + { + NumQualityLevels = 0; + } + + return result; +} + +// 5: Format Info +inline HRESULT CD3DX12FeatureSupport::FormatInfo(DXGI_FORMAT Format, UINT8& PlaneCount) const +{ + D3D12_FEATURE_DATA_FORMAT_INFO dFormatInfo; + dFormatInfo.Format = Format; + + HRESULT result = m_pDevice->CheckFeatureSupport(D3D12_FEATURE_FORMAT_INFO, &dFormatInfo, sizeof(D3D12_FEATURE_DATA_FORMAT_INFO)); + if (FAILED(result)) + { + PlaneCount = 0; + } + else + { + PlaneCount = dFormatInfo.PlaneCount; + } + return result; +} + +// 6: GPU Virtual Address Support +// MaxGPUVirtualAddressBitsPerResource handled in D3D12Options +FEATURE_SUPPORT_GET(UINT, m_dGPUVASupport, MaxGPUVirtualAddressBitsPerProcess); + +// 7: Shader Model +inline D3D_SHADER_MODEL CD3DX12FeatureSupport::HighestShaderModel() const noexcept +{ + return m_dShaderModel.HighestShaderModel; +} + +// 8: D3D12 Options1 +FEATURE_SUPPORT_GET(BOOL, m_dOptions1, WaveOps); +FEATURE_SUPPORT_GET(UINT, m_dOptions1, WaveLaneCountMin); +FEATURE_SUPPORT_GET(UINT, m_dOptions1, WaveLaneCountMax); +FEATURE_SUPPORT_GET(UINT, m_dOptions1, TotalLaneCount); +FEATURE_SUPPORT_GET(BOOL, m_dOptions1, ExpandedComputeResourceStates); +FEATURE_SUPPORT_GET(BOOL, m_dOptions1, Int64ShaderOps); + +// 10: Protected Resource Session Support +inline D3D12_PROTECTED_RESOURCE_SESSION_SUPPORT_FLAGS CD3DX12FeatureSupport::ProtectedResourceSessionSupport(UINT NodeIndex) const +{ + return m_dProtectedResourceSessionSupport[NodeIndex].Support; +} + +// 12: Root Signature +inline D3D_ROOT_SIGNATURE_VERSION CD3DX12FeatureSupport::HighestRootSignatureVersion() const noexcept +{ + return m_dRootSignature.HighestVersion; +} + +// 16: Architecture1 +// Same data fields can be queried from m_dArchitecture +FEATURE_SUPPORT_GET_NODE_INDEXED(BOOL, m_dArchitecture1, TileBasedRenderer); +FEATURE_SUPPORT_GET_NODE_INDEXED(BOOL, m_dArchitecture1, UMA); +FEATURE_SUPPORT_GET_NODE_INDEXED(BOOL, m_dArchitecture1, CacheCoherentUMA); +FEATURE_SUPPORT_GET_NODE_INDEXED(BOOL, m_dArchitecture1, IsolatedMMU); + +// 18: D3D12 Options2 +FEATURE_SUPPORT_GET(BOOL, m_dOptions2, DepthBoundsTestSupported); +FEATURE_SUPPORT_GET(D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER, m_dOptions2, ProgrammableSamplePositionsTier); + +// 19: Shader Cache +FEATURE_SUPPORT_GET_NAME(D3D12_SHADER_CACHE_SUPPORT_FLAGS, m_dShaderCache, SupportFlags, ShaderCacheSupportFlags); + +// 20: Command Queue Priority +inline BOOL CD3DX12FeatureSupport::CommandQueuePrioritySupported(D3D12_COMMAND_LIST_TYPE CommandListType, UINT Priority) +{ + m_dCommandQueuePriority.CommandListType = CommandListType; + m_dCommandQueuePriority.Priority = Priority; + + if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_COMMAND_QUEUE_PRIORITY, &m_dCommandQueuePriority, sizeof(D3D12_FEATURE_DATA_COMMAND_QUEUE_PRIORITY)))) + { + return false; + } + + return m_dCommandQueuePriority.PriorityForTypeIsSupported; +} + +// 21: D3D12 Options3 +FEATURE_SUPPORT_GET(BOOL, m_dOptions3, CopyQueueTimestampQueriesSupported); +FEATURE_SUPPORT_GET(BOOL, m_dOptions3, CastingFullyTypedFormatSupported); +FEATURE_SUPPORT_GET(D3D12_COMMAND_LIST_SUPPORT_FLAGS, m_dOptions3, WriteBufferImmediateSupportFlags); +FEATURE_SUPPORT_GET(D3D12_VIEW_INSTANCING_TIER, m_dOptions3, ViewInstancingTier); +FEATURE_SUPPORT_GET(BOOL, m_dOptions3, BarycentricsSupported); + +// 22: Existing Heaps +FEATURE_SUPPORT_GET_NAME(BOOL, m_dExistingHeaps, Supported, ExistingHeapsSupported); + +// 23: D3D12 Options4 +FEATURE_SUPPORT_GET(BOOL, m_dOptions4, MSAA64KBAlignedTextureSupported); +FEATURE_SUPPORT_GET(D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER, m_dOptions4, SharedResourceCompatibilityTier); +FEATURE_SUPPORT_GET(BOOL, m_dOptions4, Native16BitShaderOpsSupported); + +// 24: Serialization +FEATURE_SUPPORT_GET_NODE_INDEXED(D3D12_HEAP_SERIALIZATION_TIER, m_dSerialization, HeapSerializationTier); + +// 25: Cross Node +// CrossNodeSharingTier handled in D3D12Options +FEATURE_SUPPORT_GET_NAME(BOOL, m_dCrossNode, AtomicShaderInstructions, CrossNodeAtomicShaderInstructions); + +// 27: D3D12 Options5 +FEATURE_SUPPORT_GET(BOOL, m_dOptions5, SRVOnlyTiledResourceTier3); +FEATURE_SUPPORT_GET(D3D12_RENDER_PASS_TIER, m_dOptions5, RenderPassesTier); +FEATURE_SUPPORT_GET(D3D12_RAYTRACING_TIER, m_dOptions5, RaytracingTier); + +#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 4) +// 28: Displayable +FEATURE_SUPPORT_GET(BOOL, m_dDisplayable, DisplayableTexture); +// SharedResourceCompatibilityTier handled in D3D12Options4 +#endif + +// 30: D3D12 Options6 +FEATURE_SUPPORT_GET(BOOL, m_dOptions6, AdditionalShadingRatesSupported); +FEATURE_SUPPORT_GET(BOOL, m_dOptions6, PerPrimitiveShadingRateSupportedWithViewportIndexing); +FEATURE_SUPPORT_GET(D3D12_VARIABLE_SHADING_RATE_TIER, m_dOptions6, VariableShadingRateTier); +FEATURE_SUPPORT_GET(UINT, m_dOptions6, ShadingRateImageTileSize); +FEATURE_SUPPORT_GET(BOOL, m_dOptions6, BackgroundProcessingSupported); + +// 31: Query Meta Command +// Keep the original call routine +inline HRESULT CD3DX12FeatureSupport::QueryMetaCommand(D3D12_FEATURE_DATA_QUERY_META_COMMAND& dQueryMetaCommand) const +{ + return m_pDevice->CheckFeatureSupport(D3D12_FEATURE_QUERY_META_COMMAND, &dQueryMetaCommand, sizeof(D3D12_FEATURE_DATA_QUERY_META_COMMAND)); +} + +// 32: D3D12 Options7 +FEATURE_SUPPORT_GET(D3D12_MESH_SHADER_TIER, m_dOptions7, MeshShaderTier); +FEATURE_SUPPORT_GET(D3D12_SAMPLER_FEEDBACK_TIER, m_dOptions7, SamplerFeedbackTier); + +// 33: Protected Resource Session Type Count +FEATURE_SUPPORT_GET_NODE_INDEXED_NAME(UINT, m_dProtectedResourceSessionTypeCount, Count, ProtectedResourceSessionTypeCount); + +// 34: Protected Resource Session Types +FEATURE_SUPPORT_GET_NODE_INDEXED_NAME(std::vector, m_dProtectedResourceSessionTypes, TypeVec, ProtectedResourceSessionTypes); + +#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 3) +// 36: Options8 +FEATURE_SUPPORT_GET(BOOL, m_dOptions8, UnalignedBlockTexturesSupported); + +// 37: Options9 +FEATURE_SUPPORT_GET(BOOL, m_dOptions9, MeshShaderPipelineStatsSupported); +FEATURE_SUPPORT_GET(BOOL, m_dOptions9, MeshShaderSupportsFullRangeRenderTargetArrayIndex); +FEATURE_SUPPORT_GET(BOOL, m_dOptions9, AtomicInt64OnTypedResourceSupported); +FEATURE_SUPPORT_GET(BOOL, m_dOptions9, AtomicInt64OnGroupSharedSupported); +FEATURE_SUPPORT_GET(BOOL, m_dOptions9, DerivativesInMeshAndAmplificationShadersSupported); +FEATURE_SUPPORT_GET(D3D12_WAVE_MMA_TIER, m_dOptions9, WaveMMATier); +#endif + +#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 4) +// 39: Options10 +FEATURE_SUPPORT_GET(BOOL, m_dOptions10, VariableRateShadingSumCombinerSupported); +FEATURE_SUPPORT_GET(BOOL, m_dOptions10, MeshShaderPerPrimitiveShadingRateSupported); + +// 40: Options11 +FEATURE_SUPPORT_GET(BOOL, m_dOptions11, AtomicInt64OnDescriptorHeapResourceSupported); +#endif + +#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 600) +// 41: Options12 +FEATURE_SUPPORT_GET(D3D12_TRI_STATE, m_dOptions12, MSPrimitivesPipelineStatisticIncludesCulledPrimitives); +FEATURE_SUPPORT_GET(BOOL, m_dOptions12, EnhancedBarriersSupported); +FEATURE_SUPPORT_GET(BOOL, m_dOptions12, RelaxedFormatCastingSupported); +#endif + +#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 602) +// 42: Options13 +FEATURE_SUPPORT_GET(BOOL, m_dOptions13, UnrestrictedBufferTextureCopyPitchSupported); +FEATURE_SUPPORT_GET(BOOL, m_dOptions13, UnrestrictedVertexElementAlignmentSupported); +FEATURE_SUPPORT_GET(BOOL, m_dOptions13, InvertedViewportHeightFlipsYSupported); +FEATURE_SUPPORT_GET(BOOL, m_dOptions13, InvertedViewportDepthFlipsZSupported); +FEATURE_SUPPORT_GET(BOOL, m_dOptions13, TextureCopyBetweenDimensionsSupported); +FEATURE_SUPPORT_GET(BOOL, m_dOptions13, AlphaBlendFactorSupported); +#endif + +#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 606) +// 43: Options14 +FEATURE_SUPPORT_GET(BOOL, m_dOptions14, AdvancedTextureOpsSupported); +FEATURE_SUPPORT_GET(BOOL, m_dOptions14, WriteableMSAATexturesSupported); +FEATURE_SUPPORT_GET(BOOL, m_dOptions14, IndependentFrontAndBackStencilRefMaskSupported); + +// 44: Options15 +FEATURE_SUPPORT_GET(BOOL, m_dOptions15, TriangleFanSupported); +FEATURE_SUPPORT_GET(BOOL, m_dOptions15, DynamicIndexBufferStripCutSupported); +#endif + +#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 608) +// 45: Options16 +FEATURE_SUPPORT_GET(BOOL, m_dOptions16, DynamicDepthBiasSupported); +#endif +#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 609) +FEATURE_SUPPORT_GET(BOOL, m_dOptions16, GPUUploadHeapSupported); + +// 46: Options17 +FEATURE_SUPPORT_GET(BOOL, m_dOptions17, NonNormalizedCoordinateSamplersSupported); +FEATURE_SUPPORT_GET(BOOL, m_dOptions17, ManualWriteTrackingResourceSupported); + +// 47: Option18 +FEATURE_SUPPORT_GET(BOOL, m_dOptions18, RenderPassesValid); +#endif + +#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 610) +FEATURE_SUPPORT_GET(BOOL, m_dOptions19, MismatchingOutputDimensionsSupported); +FEATURE_SUPPORT_GET(UINT, m_dOptions19, SupportedSampleCountsWithNoOutputs); +FEATURE_SUPPORT_GET(BOOL, m_dOptions19, PointSamplingAddressesNeverRoundUp); +FEATURE_SUPPORT_GET(BOOL, m_dOptions19, RasterizerDesc2Supported); +FEATURE_SUPPORT_GET(BOOL, m_dOptions19, NarrowQuadrilateralLinesSupported); +FEATURE_SUPPORT_GET(BOOL, m_dOptions19, AnisoFilterWithPointMipSupported); +FEATURE_SUPPORT_GET(UINT, m_dOptions19, MaxSamplerDescriptorHeapSize); +FEATURE_SUPPORT_GET(UINT, m_dOptions19, MaxSamplerDescriptorHeapSizeWithStaticSamplers); +FEATURE_SUPPORT_GET(UINT, m_dOptions19, MaxViewDescriptorHeapSize); +#endif + +#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 611) +// 49: Options20 +FEATURE_SUPPORT_GET(BOOL, m_dOptions20, ComputeOnlyWriteWatchSupported); +#endif + +#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 612) +// 50: Options21 +FEATURE_SUPPORT_GET(D3D12_EXECUTE_INDIRECT_TIER, m_dOptions21, ExecuteIndirectTier); +FEATURE_SUPPORT_GET(D3D12_WORK_GRAPHS_TIER, m_dOptions21, WorkGraphsTier); +#endif + +#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 617) +// 51: TightAlignment +FEATURE_SUPPORT_GET_NAME(D3D12_TIGHT_ALIGNMENT_TIER, m_dTightAlignment, SupportTier, TightAlignmentSupportTier); +#endif + +#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 619) +// 52: Options22 +FEATURE_SUPPORT_GET(BOOL, m_dOptions22, ShaderExecutionReorderingActuallyReorders); +FEATURE_SUPPORT_GET(BOOL, m_dOptions22, CreateByteOffsetViewsSupported); +FEATURE_SUPPORT_GET(UINT, m_dOptions22, Max1DDispatchSize); +FEATURE_SUPPORT_GET(UINT, m_dOptions22, Max1DDispatchMeshSize); +#endif + + +// Helper function to decide the highest shader modelsupported by the system +// Stores the result in m_dShaderModel +// Must be updated whenever a new shader model is added to the d3d12.h header +inline HRESULT CD3DX12FeatureSupport::QueryHighestShaderModel() +{ + // Check support in descending order + HRESULT result; + + const D3D_SHADER_MODEL allModelVersions[] = + { +#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 612) + D3D_SHADER_MODEL_6_9, +#endif +#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 606) + D3D_SHADER_MODEL_6_8, +#endif +#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 3) + D3D_SHADER_MODEL_6_7, +#endif + D3D_SHADER_MODEL_6_6, + D3D_SHADER_MODEL_6_5, + D3D_SHADER_MODEL_6_4, + D3D_SHADER_MODEL_6_3, + D3D_SHADER_MODEL_6_2, + D3D_SHADER_MODEL_6_1, + D3D_SHADER_MODEL_6_0, + D3D_SHADER_MODEL_5_1 + }; + constexpr size_t numModelVersions = sizeof(allModelVersions) / sizeof(D3D_SHADER_MODEL); + + for (size_t i = 0; i < numModelVersions; i++) + { + m_dShaderModel.HighestShaderModel = allModelVersions[i]; + result = m_pDevice->CheckFeatureSupport(D3D12_FEATURE_SHADER_MODEL, &m_dShaderModel, sizeof(D3D12_FEATURE_DATA_SHADER_MODEL)); + if (result != E_INVALIDARG) + { + // Indicates that the version is recognizable by the runtime and stored in the struct + // Also terminate on unexpected error code + if (FAILED(result)) + { + m_dShaderModel.HighestShaderModel = static_cast(0); + } + return result; + } + } + + // Shader model may not be supported. Continue the rest initializations + m_dShaderModel.HighestShaderModel = static_cast(0); + return S_OK; +} + +// Helper function to decide the highest root signature supported +// Must be updated whenever a new root signature version is added to the d3d12.h header +inline HRESULT CD3DX12FeatureSupport::QueryHighestRootSignatureVersion() +{ + HRESULT result; + + const D3D_ROOT_SIGNATURE_VERSION allRootSignatureVersions[] = + { +#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 609) + D3D_ROOT_SIGNATURE_VERSION_1_2, +#endif + D3D_ROOT_SIGNATURE_VERSION_1_1, + D3D_ROOT_SIGNATURE_VERSION_1_0, + D3D_ROOT_SIGNATURE_VERSION_1, + }; + constexpr size_t numRootSignatureVersions = sizeof(allRootSignatureVersions) / sizeof(D3D_ROOT_SIGNATURE_VERSION); + + for (size_t i = 0; i < numRootSignatureVersions; i++) + { + m_dRootSignature.HighestVersion = allRootSignatureVersions[i]; + result = m_pDevice->CheckFeatureSupport(D3D12_FEATURE_ROOT_SIGNATURE, &m_dRootSignature, sizeof(D3D12_FEATURE_DATA_ROOT_SIGNATURE)); + if (result != E_INVALIDARG) + { + if (FAILED(result)) + { + m_dRootSignature.HighestVersion = static_cast(0); + } + // If succeeded, the highest version is already written into the member struct + return result; + } + } + + // No version left. Set to invalid value and continue. + m_dRootSignature.HighestVersion = static_cast(0); + return S_OK; +} + +// Helper funcion to decide the highest feature level +inline HRESULT CD3DX12FeatureSupport::QueryHighestFeatureLevel() +{ + HRESULT result; + + // Check against a list of all feature levels present in d3dcommon.h + // Needs to be updated for future feature levels + const D3D_FEATURE_LEVEL allLevels[] = + { +#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 3) + D3D_FEATURE_LEVEL_12_2, +#endif + D3D_FEATURE_LEVEL_12_1, + D3D_FEATURE_LEVEL_12_0, + D3D_FEATURE_LEVEL_11_1, + D3D_FEATURE_LEVEL_11_0, + D3D_FEATURE_LEVEL_10_1, + D3D_FEATURE_LEVEL_10_0, + D3D_FEATURE_LEVEL_9_3, + D3D_FEATURE_LEVEL_9_2, + D3D_FEATURE_LEVEL_9_1, +#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 5) + D3D_FEATURE_LEVEL_1_0_CORE, +#endif +#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 611) + D3D_FEATURE_LEVEL_1_0_GENERIC +#endif + }; + + D3D12_FEATURE_DATA_FEATURE_LEVELS dFeatureLevel; + dFeatureLevel.NumFeatureLevels = static_cast(sizeof(allLevels) / sizeof(D3D_FEATURE_LEVEL)); + dFeatureLevel.pFeatureLevelsRequested = allLevels; + + result = m_pDevice->CheckFeatureSupport(D3D12_FEATURE_FEATURE_LEVELS, &dFeatureLevel, sizeof(D3D12_FEATURE_DATA_FEATURE_LEVELS)); + if (SUCCEEDED(result)) + { + m_eMaxFeatureLevel = dFeatureLevel.MaxSupportedFeatureLevel; + } + else + { + m_eMaxFeatureLevel = static_cast(0); + + if (result == DXGI_ERROR_UNSUPPORTED) + { + // Indicates that none supported. Continue initialization + result = S_OK; + } + } + return result; +} + +// Helper function to initialize local protected resource session types structs +inline HRESULT CD3DX12FeatureSupport::QueryProtectedResourceSessionTypes(UINT NodeIndex, UINT Count) +{ + auto& CurrentPRSTypes = m_dProtectedResourceSessionTypes[NodeIndex]; + CurrentPRSTypes.NodeIndex = NodeIndex; + CurrentPRSTypes.Count = Count; + CurrentPRSTypes.TypeVec.resize(CurrentPRSTypes.Count); + CurrentPRSTypes.pTypes = CurrentPRSTypes.TypeVec.data(); + + HRESULT result = m_pDevice->CheckFeatureSupport(D3D12_FEATURE_PROTECTED_RESOURCE_SESSION_TYPES, &m_dProtectedResourceSessionTypes[NodeIndex], sizeof(D3D12_FEATURE_DATA_PROTECTED_RESOURCE_SESSION_TYPES)); + if (FAILED(result)) + { + // Resize TypeVec to empty + CurrentPRSTypes.TypeVec.clear(); + } + + return result; +} + +#undef FEATURE_SUPPORT_GET +#undef FEATURE_SUPPORT_GET_NAME +#undef FEATURE_SUPPORT_GET_NODE_INDEXED +#undef FEATURE_SUPPORT_GET_NODE_INDEXED_NAME + +// end CD3DX12FeatureSupport diff --git a/neo/engine/opengl/d3d12/d3dx12/d3dx12_core.h b/neo/engine/opengl/d3d12/d3dx12/d3dx12_core.h new file mode 100644 index 00000000..139fbceb --- /dev/null +++ b/neo/engine/opengl/d3d12/d3dx12/d3dx12_core.h @@ -0,0 +1,2071 @@ +//********************************************************* +// +// Copyright (c) Microsoft Corporation. +// Licensed under the MIT License (MIT). +// +//********************************************************* + +#pragma once + +#ifndef __cplusplus +#error D3DX12 requires C++ +#endif + +#include +#include "d3d12.h" +#include "d3dx12_default.h" + +//------------------------------------------------------------------------------------------------ +#ifndef D3DX12_ASSERT + #ifdef assert + #define D3DX12_ASSERT(x) assert(x) + #else + #define D3DX12_ASSERT(x) + #endif +#endif + +//------------------------------------------------------------------------------------------------ +template +inline ID3D12CommandList * const * CommandListCast(t_CommandListType * const * pp) noexcept +{ + // This cast is useful for passing strongly typed command list pointers into + // ExecuteCommandLists. + // This cast is valid as long as the const-ness is respected. D3D12 APIs do + // respect the const-ness of their arguments. + return reinterpret_cast(pp); +} + +#ifdef D3DX12_USE_ARRAY_COM_PTR +#include +//------------------------------------------------------------------------------------------------ +// CArrayComPtr - Useful RAII container of raw IUnknown pointers. +template +class CArrayComPtr +{ + std::vector<_T *> m_array; + +public: + class CProxyPtr + { + _T *&pObj; + + CProxyPtr(_T *&obj) : + pObj(obj) {} + + public: + operator _T*() { return pObj; } + _T **operator&() { return &pObj; } + CProxyPtr &operator=(_T*&obj) + { + if(pObj) + pObj->Release(); + + pObj = obj; + + if(pObj) + pObj->AddRef(); + } + + friend class CArrayComPtr<_T>; + }; + +public: + CArrayComPtr() = default; + + CArrayComPtr(size_t size) : + m_array(size) { + } + + CArrayComPtr(const CArrayComPtr &o) + { + m_array = o.m_array; + for (size_t i = 0; i < m_array.size(); ++i) + { + m_array[i]->AddRef(); + } + } + + CArrayComPtr(CArrayComPtr &&o) = default; + + ~CArrayComPtr() + { + for (auto ptr : m_array) + { + if (ptr) + { + ptr->Release(); + } + } + } + + _T *const *Get() { return m_array.data(); } + + void Assign(size_t index, _T *ptr) + { + if (index >= m_array.size()) + { + Resize(index + 1); + } + + // Release the old pointer if it exists + if (m_array[index]) + { + m_array[index]->Release(); + } + + // Assign the new pointer and AddRef it if not null + m_array[index] = ptr; + if (ptr) + { + ptr->AddRef(); + } + } + + void Resize(size_t size) + { + // If shrinking, release any pointers that will be discarded + if (size < m_array.size()) + { + for (size_t i = size; i < m_array.size(); ++i) + { + if (m_array[i]) + { + m_array[i]->Release(); + } + } + } + + // Resize the vector, initializing new elements to nullptr + m_array.resize(size, nullptr); + } + + void PushBack(_T *ptr) + { + // AddRef if not null + if (ptr) + { + ptr->AddRef(); + } + m_array.push_back(ptr); + } + + CProxyPtr operator[](size_t index) + { + return CProxyPtr(m_array[index]); + } +}; +#endif +//------------------------------------------------------------------------------------------------ +inline bool operator==( const D3D12_VIEWPORT& l, const D3D12_VIEWPORT& r ) noexcept +{ + return l.TopLeftX == r.TopLeftX && l.TopLeftY == r.TopLeftY && l.Width == r.Width && + l.Height == r.Height && l.MinDepth == r.MinDepth && l.MaxDepth == r.MaxDepth; +} + +//------------------------------------------------------------------------------------------------ +inline bool operator!=( const D3D12_VIEWPORT& l, const D3D12_VIEWPORT& r ) noexcept +{ return !( l == r ); } + +//------------------------------------------------------------------------------------------------ +struct CD3DX12_RECT : public D3D12_RECT +{ + CD3DX12_RECT() = default; + explicit CD3DX12_RECT( const D3D12_RECT& o ) noexcept : + D3D12_RECT( o ) + {} + explicit CD3DX12_RECT( + LONG Left, + LONG Top, + LONG Right, + LONG Bottom ) noexcept + { + left = Left; + top = Top; + right = Right; + bottom = Bottom; + } +}; + +//------------------------------------------------------------------------------------------------ +struct CD3DX12_VIEWPORT : public D3D12_VIEWPORT +{ + CD3DX12_VIEWPORT() = default; + explicit CD3DX12_VIEWPORT( const D3D12_VIEWPORT& o ) noexcept : + D3D12_VIEWPORT( o ) + {} + explicit CD3DX12_VIEWPORT( + FLOAT topLeftX, + FLOAT topLeftY, + FLOAT width, + FLOAT height, + FLOAT minDepth = D3D12_MIN_DEPTH, + FLOAT maxDepth = D3D12_MAX_DEPTH ) noexcept + { + TopLeftX = topLeftX; + TopLeftY = topLeftY; + Width = width; + Height = height; + MinDepth = minDepth; + MaxDepth = maxDepth; + } + explicit CD3DX12_VIEWPORT( + _In_ ID3D12Resource* pResource, + UINT mipSlice = 0, + FLOAT topLeftX = 0.0f, + FLOAT topLeftY = 0.0f, + FLOAT minDepth = D3D12_MIN_DEPTH, + FLOAT maxDepth = D3D12_MAX_DEPTH ) noexcept + { +#if defined(_MSC_VER) || !defined(_WIN32) + const auto Desc = pResource->GetDesc(); +#else + D3D12_RESOURCE_DESC tmpDesc; + const auto& Desc = *pResource->GetDesc(&tmpDesc); +#endif + const UINT64 SubresourceWidth = Desc.Width >> mipSlice; + const UINT64 SubresourceHeight = Desc.Height >> mipSlice; + switch (Desc.Dimension) + { + case D3D12_RESOURCE_DIMENSION_BUFFER: + TopLeftX = topLeftX; + TopLeftY = 0.0f; + Width = float(Desc.Width) - topLeftX; + Height = 1.0f; + break; + case D3D12_RESOURCE_DIMENSION_TEXTURE1D: + TopLeftX = topLeftX; + TopLeftY = 0.0f; + Width = (SubresourceWidth ? float(SubresourceWidth) : 1.0f) - topLeftX; + Height = 1.0f; + break; + case D3D12_RESOURCE_DIMENSION_TEXTURE2D: + case D3D12_RESOURCE_DIMENSION_TEXTURE3D: + TopLeftX = topLeftX; + TopLeftY = topLeftY; + Width = (SubresourceWidth ? float(SubresourceWidth) : 1.0f) - topLeftX; + Height = (SubresourceHeight ? float(SubresourceHeight) : 1.0f) - topLeftY; + break; + default: break; + } + + MinDepth = minDepth; + MaxDepth = maxDepth; + } +}; + +//------------------------------------------------------------------------------------------------ +struct CD3DX12_BOX : public D3D12_BOX +{ + CD3DX12_BOX() = default; + explicit CD3DX12_BOX( const D3D12_BOX& o ) noexcept : + D3D12_BOX( o ) + {} + explicit CD3DX12_BOX( + LONG Left, + LONG Right ) noexcept + { + left = static_cast(Left); + top = 0; + front = 0; + right = static_cast(Right); + bottom = 1; + back = 1; + } + explicit CD3DX12_BOX( + LONG Left, + LONG Top, + LONG Right, + LONG Bottom ) noexcept + { + left = static_cast(Left); + top = static_cast(Top); + front = 0; + right = static_cast(Right); + bottom = static_cast(Bottom); + back = 1; + } + explicit CD3DX12_BOX( + LONG Left, + LONG Top, + LONG Front, + LONG Right, + LONG Bottom, + LONG Back ) noexcept + { + left = static_cast(Left); + top = static_cast(Top); + front = static_cast(Front); + right = static_cast(Right); + bottom = static_cast(Bottom); + back = static_cast(Back); + } +}; +inline bool operator==( const D3D12_BOX& l, const D3D12_BOX& r ) noexcept +{ + return l.left == r.left && l.top == r.top && l.front == r.front && + l.right == r.right && l.bottom == r.bottom && l.back == r.back; +} +inline bool operator!=( const D3D12_BOX& l, const D3D12_BOX& r ) noexcept +{ return !( l == r ); } + +//------------------------------------------------------------------------------------------------ +struct CD3DX12_DEPTH_STENCIL_DESC : public D3D12_DEPTH_STENCIL_DESC +{ + CD3DX12_DEPTH_STENCIL_DESC() = default; + explicit CD3DX12_DEPTH_STENCIL_DESC( const D3D12_DEPTH_STENCIL_DESC& o ) noexcept : + D3D12_DEPTH_STENCIL_DESC( o ) + {} + explicit CD3DX12_DEPTH_STENCIL_DESC( CD3DX12_DEFAULT ) noexcept + { + DepthEnable = TRUE; + DepthWriteMask = D3D12_DEPTH_WRITE_MASK_ALL; + DepthFunc = D3D12_COMPARISON_FUNC_LESS; + StencilEnable = FALSE; + StencilReadMask = D3D12_DEFAULT_STENCIL_READ_MASK; + StencilWriteMask = D3D12_DEFAULT_STENCIL_WRITE_MASK; + const D3D12_DEPTH_STENCILOP_DESC defaultStencilOp = + { D3D12_STENCIL_OP_KEEP, D3D12_STENCIL_OP_KEEP, D3D12_STENCIL_OP_KEEP, D3D12_COMPARISON_FUNC_ALWAYS }; + FrontFace = defaultStencilOp; + BackFace = defaultStencilOp; + } + explicit CD3DX12_DEPTH_STENCIL_DESC( + BOOL depthEnable, + D3D12_DEPTH_WRITE_MASK depthWriteMask, + D3D12_COMPARISON_FUNC depthFunc, + BOOL stencilEnable, + UINT8 stencilReadMask, + UINT8 stencilWriteMask, + D3D12_STENCIL_OP frontStencilFailOp, + D3D12_STENCIL_OP frontStencilDepthFailOp, + D3D12_STENCIL_OP frontStencilPassOp, + D3D12_COMPARISON_FUNC frontStencilFunc, + D3D12_STENCIL_OP backStencilFailOp, + D3D12_STENCIL_OP backStencilDepthFailOp, + D3D12_STENCIL_OP backStencilPassOp, + D3D12_COMPARISON_FUNC backStencilFunc ) noexcept + { + DepthEnable = depthEnable; + DepthWriteMask = depthWriteMask; + DepthFunc = depthFunc; + StencilEnable = stencilEnable; + StencilReadMask = stencilReadMask; + StencilWriteMask = stencilWriteMask; + FrontFace.StencilFailOp = frontStencilFailOp; + FrontFace.StencilDepthFailOp = frontStencilDepthFailOp; + FrontFace.StencilPassOp = frontStencilPassOp; + FrontFace.StencilFunc = frontStencilFunc; + BackFace.StencilFailOp = backStencilFailOp; + BackFace.StencilDepthFailOp = backStencilDepthFailOp; + BackFace.StencilPassOp = backStencilPassOp; + BackFace.StencilFunc = backStencilFunc; + } +}; + +//------------------------------------------------------------------------------------------------ +struct CD3DX12_DEPTH_STENCIL_DESC1 : public D3D12_DEPTH_STENCIL_DESC1 +{ + CD3DX12_DEPTH_STENCIL_DESC1() = default; + explicit CD3DX12_DEPTH_STENCIL_DESC1( const D3D12_DEPTH_STENCIL_DESC1& o ) noexcept : + D3D12_DEPTH_STENCIL_DESC1( o ) + {} + explicit CD3DX12_DEPTH_STENCIL_DESC1( const D3D12_DEPTH_STENCIL_DESC& o ) noexcept + { + DepthEnable = o.DepthEnable; + DepthWriteMask = o.DepthWriteMask; + DepthFunc = o.DepthFunc; + StencilEnable = o.StencilEnable; + StencilReadMask = o.StencilReadMask; + StencilWriteMask = o.StencilWriteMask; + FrontFace.StencilFailOp = o.FrontFace.StencilFailOp; + FrontFace.StencilDepthFailOp = o.FrontFace.StencilDepthFailOp; + FrontFace.StencilPassOp = o.FrontFace.StencilPassOp; + FrontFace.StencilFunc = o.FrontFace.StencilFunc; + BackFace.StencilFailOp = o.BackFace.StencilFailOp; + BackFace.StencilDepthFailOp = o.BackFace.StencilDepthFailOp; + BackFace.StencilPassOp = o.BackFace.StencilPassOp; + BackFace.StencilFunc = o.BackFace.StencilFunc; + DepthBoundsTestEnable = FALSE; + } + explicit CD3DX12_DEPTH_STENCIL_DESC1( CD3DX12_DEFAULT ) noexcept + { + DepthEnable = TRUE; + DepthWriteMask = D3D12_DEPTH_WRITE_MASK_ALL; + DepthFunc = D3D12_COMPARISON_FUNC_LESS; + StencilEnable = FALSE; + StencilReadMask = D3D12_DEFAULT_STENCIL_READ_MASK; + StencilWriteMask = D3D12_DEFAULT_STENCIL_WRITE_MASK; + const D3D12_DEPTH_STENCILOP_DESC defaultStencilOp = + { D3D12_STENCIL_OP_KEEP, D3D12_STENCIL_OP_KEEP, D3D12_STENCIL_OP_KEEP, D3D12_COMPARISON_FUNC_ALWAYS }; + FrontFace = defaultStencilOp; + BackFace = defaultStencilOp; + DepthBoundsTestEnable = FALSE; + } + explicit CD3DX12_DEPTH_STENCIL_DESC1( + BOOL depthEnable, + D3D12_DEPTH_WRITE_MASK depthWriteMask, + D3D12_COMPARISON_FUNC depthFunc, + BOOL stencilEnable, + UINT8 stencilReadMask, + UINT8 stencilWriteMask, + D3D12_STENCIL_OP frontStencilFailOp, + D3D12_STENCIL_OP frontStencilDepthFailOp, + D3D12_STENCIL_OP frontStencilPassOp, + D3D12_COMPARISON_FUNC frontStencilFunc, + D3D12_STENCIL_OP backStencilFailOp, + D3D12_STENCIL_OP backStencilDepthFailOp, + D3D12_STENCIL_OP backStencilPassOp, + D3D12_COMPARISON_FUNC backStencilFunc, + BOOL depthBoundsTestEnable ) noexcept + { + DepthEnable = depthEnable; + DepthWriteMask = depthWriteMask; + DepthFunc = depthFunc; + StencilEnable = stencilEnable; + StencilReadMask = stencilReadMask; + StencilWriteMask = stencilWriteMask; + FrontFace.StencilFailOp = frontStencilFailOp; + FrontFace.StencilDepthFailOp = frontStencilDepthFailOp; + FrontFace.StencilPassOp = frontStencilPassOp; + FrontFace.StencilFunc = frontStencilFunc; + BackFace.StencilFailOp = backStencilFailOp; + BackFace.StencilDepthFailOp = backStencilDepthFailOp; + BackFace.StencilPassOp = backStencilPassOp; + BackFace.StencilFunc = backStencilFunc; + DepthBoundsTestEnable = depthBoundsTestEnable; + } + operator D3D12_DEPTH_STENCIL_DESC() const noexcept + { + D3D12_DEPTH_STENCIL_DESC D; + D.DepthEnable = DepthEnable; + D.DepthWriteMask = DepthWriteMask; + D.DepthFunc = DepthFunc; + D.StencilEnable = StencilEnable; + D.StencilReadMask = StencilReadMask; + D.StencilWriteMask = StencilWriteMask; + D.FrontFace.StencilFailOp = FrontFace.StencilFailOp; + D.FrontFace.StencilDepthFailOp = FrontFace.StencilDepthFailOp; + D.FrontFace.StencilPassOp = FrontFace.StencilPassOp; + D.FrontFace.StencilFunc = FrontFace.StencilFunc; + D.BackFace.StencilFailOp = BackFace.StencilFailOp; + D.BackFace.StencilDepthFailOp = BackFace.StencilDepthFailOp; + D.BackFace.StencilPassOp = BackFace.StencilPassOp; + D.BackFace.StencilFunc = BackFace.StencilFunc; + return D; + } +}; + +//------------------------------------------------------------------------------------------------ +#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 606) +struct CD3DX12_DEPTH_STENCIL_DESC2 : public D3D12_DEPTH_STENCIL_DESC2 +{ + CD3DX12_DEPTH_STENCIL_DESC2() = default; + explicit CD3DX12_DEPTH_STENCIL_DESC2( const D3D12_DEPTH_STENCIL_DESC2& o ) noexcept : + D3D12_DEPTH_STENCIL_DESC2( o ) + {} + explicit CD3DX12_DEPTH_STENCIL_DESC2( const D3D12_DEPTH_STENCIL_DESC1& o ) noexcept + { + DepthEnable = o.DepthEnable; + DepthWriteMask = o.DepthWriteMask; + DepthFunc = o.DepthFunc; + StencilEnable = o.StencilEnable; + FrontFace.StencilFailOp = o.FrontFace.StencilFailOp; + FrontFace.StencilDepthFailOp = o.FrontFace.StencilDepthFailOp; + FrontFace.StencilPassOp = o.FrontFace.StencilPassOp; + FrontFace.StencilFunc = o.FrontFace.StencilFunc; + FrontFace.StencilReadMask = o.StencilReadMask; + FrontFace.StencilWriteMask = o.StencilWriteMask; + + BackFace.StencilFailOp = o.BackFace.StencilFailOp; + BackFace.StencilDepthFailOp = o.BackFace.StencilDepthFailOp; + BackFace.StencilPassOp = o.BackFace.StencilPassOp; + BackFace.StencilFunc = o.BackFace.StencilFunc; + BackFace.StencilReadMask = o.StencilReadMask; + BackFace.StencilWriteMask = o.StencilWriteMask; + DepthBoundsTestEnable = o.DepthBoundsTestEnable; + } + explicit CD3DX12_DEPTH_STENCIL_DESC2( const D3D12_DEPTH_STENCIL_DESC& o ) noexcept + { + DepthEnable = o.DepthEnable; + DepthWriteMask = o.DepthWriteMask; + DepthFunc = o.DepthFunc; + StencilEnable = o.StencilEnable; + + FrontFace.StencilFailOp = o.FrontFace.StencilFailOp; + FrontFace.StencilDepthFailOp = o.FrontFace.StencilDepthFailOp; + FrontFace.StencilPassOp = o.FrontFace.StencilPassOp; + FrontFace.StencilFunc = o.FrontFace.StencilFunc; + FrontFace.StencilReadMask = o.StencilReadMask; + FrontFace.StencilWriteMask = o.StencilWriteMask; + + BackFace.StencilFailOp = o.BackFace.StencilFailOp; + BackFace.StencilDepthFailOp = o.BackFace.StencilDepthFailOp; + BackFace.StencilPassOp = o.BackFace.StencilPassOp; + BackFace.StencilFunc = o.BackFace.StencilFunc; + BackFace.StencilReadMask = o.StencilReadMask; + BackFace.StencilWriteMask = o.StencilWriteMask; + + DepthBoundsTestEnable = FALSE; + } + explicit CD3DX12_DEPTH_STENCIL_DESC2( CD3DX12_DEFAULT ) noexcept + { + DepthEnable = TRUE; + DepthWriteMask = D3D12_DEPTH_WRITE_MASK_ALL; + DepthFunc = D3D12_COMPARISON_FUNC_LESS; + StencilEnable = FALSE; + const D3D12_DEPTH_STENCILOP_DESC1 defaultStencilOp = + { D3D12_STENCIL_OP_KEEP, D3D12_STENCIL_OP_KEEP, D3D12_STENCIL_OP_KEEP, D3D12_COMPARISON_FUNC_ALWAYS, D3D12_DEFAULT_STENCIL_READ_MASK, D3D12_DEFAULT_STENCIL_WRITE_MASK }; + FrontFace = defaultStencilOp; + BackFace = defaultStencilOp; + DepthBoundsTestEnable = FALSE; + } + explicit CD3DX12_DEPTH_STENCIL_DESC2( + BOOL depthEnable, + D3D12_DEPTH_WRITE_MASK depthWriteMask, + D3D12_COMPARISON_FUNC depthFunc, + BOOL stencilEnable, + D3D12_STENCIL_OP frontStencilFailOp, + D3D12_STENCIL_OP frontStencilDepthFailOp, + D3D12_STENCIL_OP frontStencilPassOp, + D3D12_COMPARISON_FUNC frontStencilFunc, + UINT8 frontStencilReadMask, + UINT8 frontStencilWriteMask, + D3D12_STENCIL_OP backStencilFailOp, + D3D12_STENCIL_OP backStencilDepthFailOp, + D3D12_STENCIL_OP backStencilPassOp, + D3D12_COMPARISON_FUNC backStencilFunc, + UINT8 backStencilReadMask, + UINT8 backStencilWriteMask, + BOOL depthBoundsTestEnable ) noexcept + { + DepthEnable = depthEnable; + DepthWriteMask = depthWriteMask; + DepthFunc = depthFunc; + StencilEnable = stencilEnable; + + FrontFace.StencilFailOp = frontStencilFailOp; + FrontFace.StencilDepthFailOp = frontStencilDepthFailOp; + FrontFace.StencilPassOp = frontStencilPassOp; + FrontFace.StencilFunc = frontStencilFunc; + FrontFace.StencilReadMask = frontStencilReadMask; + FrontFace.StencilWriteMask = frontStencilWriteMask; + + BackFace.StencilFailOp = backStencilFailOp; + BackFace.StencilDepthFailOp = backStencilDepthFailOp; + BackFace.StencilPassOp = backStencilPassOp; + BackFace.StencilFunc = backStencilFunc; + BackFace.StencilReadMask = backStencilReadMask; + BackFace.StencilWriteMask = backStencilWriteMask; + + DepthBoundsTestEnable = depthBoundsTestEnable; + } + + operator D3D12_DEPTH_STENCIL_DESC() const noexcept + { + D3D12_DEPTH_STENCIL_DESC D; + D.DepthEnable = DepthEnable; + D.DepthWriteMask = DepthWriteMask; + D.DepthFunc = DepthFunc; + D.StencilEnable = StencilEnable; + D.StencilReadMask = FrontFace.StencilReadMask; + D.StencilWriteMask = FrontFace.StencilWriteMask; + D.FrontFace.StencilFailOp = FrontFace.StencilFailOp; + D.FrontFace.StencilDepthFailOp = FrontFace.StencilDepthFailOp; + D.FrontFace.StencilPassOp = FrontFace.StencilPassOp; + D.FrontFace.StencilFunc = FrontFace.StencilFunc; + D.BackFace.StencilFailOp = BackFace.StencilFailOp; + D.BackFace.StencilDepthFailOp = BackFace.StencilDepthFailOp; + D.BackFace.StencilPassOp = BackFace.StencilPassOp; + D.BackFace.StencilFunc = BackFace.StencilFunc; + return D; + } +}; +#endif // D3D12_SDK_VERSION >= 606 + +//------------------------------------------------------------------------------------------------ +struct CD3DX12_BLEND_DESC : public D3D12_BLEND_DESC +{ + CD3DX12_BLEND_DESC() = default; + explicit CD3DX12_BLEND_DESC( const D3D12_BLEND_DESC& o ) noexcept : + D3D12_BLEND_DESC( o ) + {} + explicit CD3DX12_BLEND_DESC( CD3DX12_DEFAULT ) noexcept + { + AlphaToCoverageEnable = FALSE; + IndependentBlendEnable = FALSE; + const D3D12_RENDER_TARGET_BLEND_DESC defaultRenderTargetBlendDesc = + { + FALSE,FALSE, + D3D12_BLEND_ONE, D3D12_BLEND_ZERO, D3D12_BLEND_OP_ADD, + D3D12_BLEND_ONE, D3D12_BLEND_ZERO, D3D12_BLEND_OP_ADD, + D3D12_LOGIC_OP_NOOP, + D3D12_COLOR_WRITE_ENABLE_ALL, + }; + for (UINT i = 0; i < D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT; ++i) + RenderTarget[ i ] = defaultRenderTargetBlendDesc; + } +}; + +//------------------------------------------------------------------------------------------------ +struct CD3DX12_RASTERIZER_DESC : public D3D12_RASTERIZER_DESC +{ + CD3DX12_RASTERIZER_DESC() = default; + explicit CD3DX12_RASTERIZER_DESC( const D3D12_RASTERIZER_DESC& o ) noexcept : + D3D12_RASTERIZER_DESC( o ) + {} + explicit CD3DX12_RASTERIZER_DESC( CD3DX12_DEFAULT ) noexcept + { + FillMode = D3D12_FILL_MODE_SOLID; + CullMode = D3D12_CULL_MODE_BACK; + FrontCounterClockwise = FALSE; + DepthBias = D3D12_DEFAULT_DEPTH_BIAS; + DepthBiasClamp = D3D12_DEFAULT_DEPTH_BIAS_CLAMP; + SlopeScaledDepthBias = D3D12_DEFAULT_SLOPE_SCALED_DEPTH_BIAS; + DepthClipEnable = TRUE; + MultisampleEnable = FALSE; + AntialiasedLineEnable = FALSE; + ForcedSampleCount = 0; + ConservativeRaster = D3D12_CONSERVATIVE_RASTERIZATION_MODE_OFF; + } + explicit CD3DX12_RASTERIZER_DESC( + D3D12_FILL_MODE fillMode, + D3D12_CULL_MODE cullMode, + BOOL frontCounterClockwise, + INT depthBias, + FLOAT depthBiasClamp, + FLOAT slopeScaledDepthBias, + BOOL depthClipEnable, + BOOL multisampleEnable, + BOOL antialiasedLineEnable, + UINT forcedSampleCount, + D3D12_CONSERVATIVE_RASTERIZATION_MODE conservativeRaster) noexcept + { + FillMode = fillMode; + CullMode = cullMode; + FrontCounterClockwise = frontCounterClockwise; + DepthBias = depthBias; + DepthBiasClamp = depthBiasClamp; + SlopeScaledDepthBias = slopeScaledDepthBias; + DepthClipEnable = depthClipEnable; + MultisampleEnable = multisampleEnable; + AntialiasedLineEnable = antialiasedLineEnable; + ForcedSampleCount = forcedSampleCount; + ConservativeRaster = conservativeRaster; + } +}; + + +//------------------------------------------------------------------------------------------------ +#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 608) +struct CD3DX12_RASTERIZER_DESC1 : public D3D12_RASTERIZER_DESC1 +{ + CD3DX12_RASTERIZER_DESC1() = default; + explicit CD3DX12_RASTERIZER_DESC1(const D3D12_RASTERIZER_DESC1& o) noexcept : + D3D12_RASTERIZER_DESC1(o) + + { + } + explicit CD3DX12_RASTERIZER_DESC1(const D3D12_RASTERIZER_DESC& o) noexcept + { + FillMode = o.FillMode; + CullMode = o.CullMode; + FrontCounterClockwise = o.FrontCounterClockwise; + DepthBias = static_cast(o.DepthBias); + DepthBiasClamp = o.DepthBiasClamp; + SlopeScaledDepthBias = o.SlopeScaledDepthBias; + DepthClipEnable = o.DepthClipEnable; + MultisampleEnable = o.MultisampleEnable; + AntialiasedLineEnable = o.AntialiasedLineEnable; + ForcedSampleCount = o.ForcedSampleCount; + ConservativeRaster = o.ConservativeRaster; + } + explicit CD3DX12_RASTERIZER_DESC1(CD3DX12_DEFAULT) noexcept + { + FillMode = D3D12_FILL_MODE_SOLID; + CullMode = D3D12_CULL_MODE_BACK; + FrontCounterClockwise = FALSE; + DepthBias = D3D12_DEFAULT_DEPTH_BIAS; + DepthBiasClamp = D3D12_DEFAULT_DEPTH_BIAS_CLAMP; + SlopeScaledDepthBias = D3D12_DEFAULT_SLOPE_SCALED_DEPTH_BIAS; + DepthClipEnable = TRUE; + MultisampleEnable = FALSE; + AntialiasedLineEnable = FALSE; + ForcedSampleCount = 0; + ConservativeRaster = D3D12_CONSERVATIVE_RASTERIZATION_MODE_OFF; + } + explicit CD3DX12_RASTERIZER_DESC1( + D3D12_FILL_MODE fillMode, + D3D12_CULL_MODE cullMode, + BOOL frontCounterClockwise, + FLOAT depthBias, + FLOAT depthBiasClamp, + FLOAT slopeScaledDepthBias, + BOOL depthClipEnable, + BOOL multisampleEnable, + BOOL antialiasedLineEnable, + UINT forcedSampleCount, + D3D12_CONSERVATIVE_RASTERIZATION_MODE conservativeRaster) noexcept + { + FillMode = fillMode; + CullMode = cullMode; + FrontCounterClockwise = frontCounterClockwise; + DepthBias = depthBias; + DepthBiasClamp = depthBiasClamp; + SlopeScaledDepthBias = slopeScaledDepthBias; + DepthClipEnable = depthClipEnable; + MultisampleEnable = multisampleEnable; + AntialiasedLineEnable = antialiasedLineEnable; + ForcedSampleCount = forcedSampleCount; + ConservativeRaster = conservativeRaster; + } + + + operator D3D12_RASTERIZER_DESC() const noexcept + { + D3D12_RASTERIZER_DESC o; + + o.FillMode = FillMode; + o.CullMode = CullMode; + o.FrontCounterClockwise = FrontCounterClockwise; + o.DepthBias = static_cast(DepthBias); + o.DepthBiasClamp = DepthBiasClamp; + o.SlopeScaledDepthBias = SlopeScaledDepthBias; + o.DepthClipEnable = DepthClipEnable; + o.MultisampleEnable = MultisampleEnable; + o.AntialiasedLineEnable = AntialiasedLineEnable; + o.ForcedSampleCount = ForcedSampleCount; + o.ConservativeRaster = ConservativeRaster; + + return o; + } +}; +#endif // D3D12_SDK_VERSION >= 608 + +//------------------------------------------------------------------------------------------------ +#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 610) +struct CD3DX12_RASTERIZER_DESC2 : public D3D12_RASTERIZER_DESC2 +{ + CD3DX12_RASTERIZER_DESC2() = default; + explicit CD3DX12_RASTERIZER_DESC2(const D3D12_RASTERIZER_DESC2& o) noexcept : + D3D12_RASTERIZER_DESC2(o) + + { + } + explicit CD3DX12_RASTERIZER_DESC2(const D3D12_RASTERIZER_DESC1& o) noexcept + { + FillMode = o.FillMode; + CullMode = o.CullMode; + FrontCounterClockwise = o.FrontCounterClockwise; + DepthBias = o.DepthBias; + DepthBiasClamp = o.DepthBiasClamp; + SlopeScaledDepthBias = o.SlopeScaledDepthBias; + DepthClipEnable = o.DepthClipEnable; + LineRasterizationMode = D3D12_LINE_RASTERIZATION_MODE_ALIASED; + if (o.MultisampleEnable) + { + LineRasterizationMode = D3D12_LINE_RASTERIZATION_MODE_QUADRILATERAL_WIDE; + } + else if (o.AntialiasedLineEnable) + { + LineRasterizationMode = D3D12_LINE_RASTERIZATION_MODE_ALPHA_ANTIALIASED; + } + ForcedSampleCount = o.ForcedSampleCount; + ConservativeRaster = o.ConservativeRaster; + } + explicit CD3DX12_RASTERIZER_DESC2(const D3D12_RASTERIZER_DESC& o) noexcept + : CD3DX12_RASTERIZER_DESC2(CD3DX12_RASTERIZER_DESC1(o)) + { + } + explicit CD3DX12_RASTERIZER_DESC2(CD3DX12_DEFAULT) noexcept + { + FillMode = D3D12_FILL_MODE_SOLID; + CullMode = D3D12_CULL_MODE_BACK; + FrontCounterClockwise = FALSE; + DepthBias = D3D12_DEFAULT_DEPTH_BIAS; + DepthBiasClamp = D3D12_DEFAULT_DEPTH_BIAS_CLAMP; + SlopeScaledDepthBias = D3D12_DEFAULT_SLOPE_SCALED_DEPTH_BIAS; + DepthClipEnable = TRUE; + LineRasterizationMode = D3D12_LINE_RASTERIZATION_MODE_ALIASED; + ForcedSampleCount = 0; + ConservativeRaster = D3D12_CONSERVATIVE_RASTERIZATION_MODE_OFF; + } + explicit CD3DX12_RASTERIZER_DESC2( + D3D12_FILL_MODE fillMode, + D3D12_CULL_MODE cullMode, + BOOL frontCounterClockwise, + FLOAT depthBias, + FLOAT depthBiasClamp, + FLOAT slopeScaledDepthBias, + BOOL depthClipEnable, + D3D12_LINE_RASTERIZATION_MODE lineRasterizationMode, + UINT forcedSampleCount, + D3D12_CONSERVATIVE_RASTERIZATION_MODE conservativeRaster) noexcept + { + FillMode = fillMode; + CullMode = cullMode; + FrontCounterClockwise = frontCounterClockwise; + DepthBias = depthBias; + DepthBiasClamp = depthBiasClamp; + SlopeScaledDepthBias = slopeScaledDepthBias; + DepthClipEnable = depthClipEnable; + LineRasterizationMode = lineRasterizationMode; + ForcedSampleCount = forcedSampleCount; + ConservativeRaster = conservativeRaster; + } + + + operator D3D12_RASTERIZER_DESC1() const noexcept + { + D3D12_RASTERIZER_DESC1 o; + + o.FillMode = FillMode; + o.CullMode = CullMode; + o.FrontCounterClockwise = FrontCounterClockwise; + o.DepthBias = DepthBias; + o.DepthBiasClamp = DepthBiasClamp; + o.SlopeScaledDepthBias = SlopeScaledDepthBias; + o.DepthClipEnable = DepthClipEnable; + o.MultisampleEnable = FALSE; + o.AntialiasedLineEnable = FALSE; + if (LineRasterizationMode == D3D12_LINE_RASTERIZATION_MODE_ALPHA_ANTIALIASED) + { + o.AntialiasedLineEnable = TRUE; + } + else if (LineRasterizationMode != D3D12_LINE_RASTERIZATION_MODE_ALIASED) + { + o.MultisampleEnable = TRUE; + } + o.ForcedSampleCount = ForcedSampleCount; + o.ConservativeRaster = ConservativeRaster; + + return o; + } + operator D3D12_RASTERIZER_DESC() const noexcept + { + return static_cast(CD3DX12_RASTERIZER_DESC1(static_cast(*this))); + } +}; +#endif // D3D12_SDK_VERSION >= 610 + +//------------------------------------------------------------------------------------------------ +struct CD3DX12_RESOURCE_ALLOCATION_INFO : public D3D12_RESOURCE_ALLOCATION_INFO +{ + CD3DX12_RESOURCE_ALLOCATION_INFO() = default; + explicit CD3DX12_RESOURCE_ALLOCATION_INFO( const D3D12_RESOURCE_ALLOCATION_INFO& o ) noexcept : + D3D12_RESOURCE_ALLOCATION_INFO( o ) + {} + CD3DX12_RESOURCE_ALLOCATION_INFO( + UINT64 size, + UINT64 alignment ) noexcept + { + SizeInBytes = size; + Alignment = alignment; + } +}; + +//------------------------------------------------------------------------------------------------ +struct CD3DX12_HEAP_PROPERTIES : public D3D12_HEAP_PROPERTIES +{ + CD3DX12_HEAP_PROPERTIES() = default; + explicit CD3DX12_HEAP_PROPERTIES(const D3D12_HEAP_PROPERTIES &o) noexcept : + D3D12_HEAP_PROPERTIES(o) + {} + CD3DX12_HEAP_PROPERTIES( + D3D12_CPU_PAGE_PROPERTY cpuPageProperty, + D3D12_MEMORY_POOL memoryPoolPreference, + UINT creationNodeMask = 1, + UINT nodeMask = 1 ) noexcept + { + Type = D3D12_HEAP_TYPE_CUSTOM; + CPUPageProperty = cpuPageProperty; + MemoryPoolPreference = memoryPoolPreference; + CreationNodeMask = creationNodeMask; + VisibleNodeMask = nodeMask; + } + explicit CD3DX12_HEAP_PROPERTIES( + D3D12_HEAP_TYPE type, + UINT creationNodeMask = 1, + UINT nodeMask = 1 ) noexcept + { + Type = type; + CPUPageProperty = D3D12_CPU_PAGE_PROPERTY_UNKNOWN; + MemoryPoolPreference = D3D12_MEMORY_POOL_UNKNOWN; + CreationNodeMask = creationNodeMask; + VisibleNodeMask = nodeMask; + } + bool IsCPUAccessible() const noexcept + { + return Type == D3D12_HEAP_TYPE_UPLOAD || Type == D3D12_HEAP_TYPE_READBACK +#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 609) + || Type == D3D12_HEAP_TYPE_GPU_UPLOAD +#endif + || (Type == D3D12_HEAP_TYPE_CUSTOM && + (CPUPageProperty == D3D12_CPU_PAGE_PROPERTY_WRITE_COMBINE || CPUPageProperty == D3D12_CPU_PAGE_PROPERTY_WRITE_BACK)); + } +}; +inline bool operator==( const D3D12_HEAP_PROPERTIES& l, const D3D12_HEAP_PROPERTIES& r ) noexcept +{ + return l.Type == r.Type && l.CPUPageProperty == r.CPUPageProperty && + l.MemoryPoolPreference == r.MemoryPoolPreference && + l.CreationNodeMask == r.CreationNodeMask && + l.VisibleNodeMask == r.VisibleNodeMask; +} +inline bool operator!=( const D3D12_HEAP_PROPERTIES& l, const D3D12_HEAP_PROPERTIES& r ) noexcept +{ return !( l == r ); } + +//------------------------------------------------------------------------------------------------ +struct CD3DX12_HEAP_DESC : public D3D12_HEAP_DESC +{ + CD3DX12_HEAP_DESC() = default; + explicit CD3DX12_HEAP_DESC(const D3D12_HEAP_DESC &o) noexcept : + D3D12_HEAP_DESC(o) + {} + CD3DX12_HEAP_DESC( + UINT64 size, + D3D12_HEAP_PROPERTIES properties, + UINT64 alignment = 0, + D3D12_HEAP_FLAGS flags = D3D12_HEAP_FLAG_NONE ) noexcept + { + SizeInBytes = size; + Properties = properties; + Alignment = alignment; + Flags = flags; + } + CD3DX12_HEAP_DESC( + UINT64 size, + D3D12_HEAP_TYPE type, + UINT64 alignment = 0, + D3D12_HEAP_FLAGS flags = D3D12_HEAP_FLAG_NONE ) noexcept + { + SizeInBytes = size; + Properties = CD3DX12_HEAP_PROPERTIES( type ); + Alignment = alignment; + Flags = flags; + } + CD3DX12_HEAP_DESC( + UINT64 size, + D3D12_CPU_PAGE_PROPERTY cpuPageProperty, + D3D12_MEMORY_POOL memoryPoolPreference, + UINT64 alignment = 0, + D3D12_HEAP_FLAGS flags = D3D12_HEAP_FLAG_NONE ) noexcept + { + SizeInBytes = size; + Properties = CD3DX12_HEAP_PROPERTIES( cpuPageProperty, memoryPoolPreference ); + Alignment = alignment; + Flags = flags; + } + CD3DX12_HEAP_DESC( + const D3D12_RESOURCE_ALLOCATION_INFO& resAllocInfo, + D3D12_HEAP_PROPERTIES properties, + D3D12_HEAP_FLAGS flags = D3D12_HEAP_FLAG_NONE ) noexcept + { + SizeInBytes = resAllocInfo.SizeInBytes; + Properties = properties; + Alignment = resAllocInfo.Alignment; + Flags = flags; + } + CD3DX12_HEAP_DESC( + const D3D12_RESOURCE_ALLOCATION_INFO& resAllocInfo, + D3D12_HEAP_TYPE type, + D3D12_HEAP_FLAGS flags = D3D12_HEAP_FLAG_NONE ) noexcept + { + SizeInBytes = resAllocInfo.SizeInBytes; + Properties = CD3DX12_HEAP_PROPERTIES( type ); + Alignment = resAllocInfo.Alignment; + Flags = flags; + } + CD3DX12_HEAP_DESC( + const D3D12_RESOURCE_ALLOCATION_INFO& resAllocInfo, + D3D12_CPU_PAGE_PROPERTY cpuPageProperty, + D3D12_MEMORY_POOL memoryPoolPreference, + D3D12_HEAP_FLAGS flags = D3D12_HEAP_FLAG_NONE ) noexcept + { + SizeInBytes = resAllocInfo.SizeInBytes; + Properties = CD3DX12_HEAP_PROPERTIES( cpuPageProperty, memoryPoolPreference ); + Alignment = resAllocInfo.Alignment; + Flags = flags; + } + bool IsCPUAccessible() const noexcept + { return static_cast< const CD3DX12_HEAP_PROPERTIES* >( &Properties )->IsCPUAccessible(); } +}; +inline bool operator==( const D3D12_HEAP_DESC& l, const D3D12_HEAP_DESC& r ) noexcept +{ + return l.SizeInBytes == r.SizeInBytes && + l.Properties == r.Properties && + l.Alignment == r.Alignment && + l.Flags == r.Flags; +} +inline bool operator!=( const D3D12_HEAP_DESC& l, const D3D12_HEAP_DESC& r ) noexcept +{ return !( l == r ); } + +//------------------------------------------------------------------------------------------------ +struct CD3DX12_CLEAR_VALUE : public D3D12_CLEAR_VALUE +{ + CD3DX12_CLEAR_VALUE() = default; + explicit CD3DX12_CLEAR_VALUE(const D3D12_CLEAR_VALUE &o) noexcept : + D3D12_CLEAR_VALUE(o) + {} + CD3DX12_CLEAR_VALUE( + DXGI_FORMAT format, + const FLOAT color[4] ) noexcept + { + Format = format; + memcpy( Color, color, sizeof( Color ) ); + } + CD3DX12_CLEAR_VALUE( + DXGI_FORMAT format, + FLOAT depth, + UINT8 stencil ) noexcept + { + Format = format; + memset( &Color, 0, sizeof( Color ) ); + /* Use memcpy to preserve NAN values */ + memcpy( &DepthStencil.Depth, &depth, sizeof( depth ) ); + DepthStencil.Stencil = stencil; + } +}; + +//------------------------------------------------------------------------------------------------ +inline bool operator==( const D3D12_CLEAR_VALUE &a, const D3D12_CLEAR_VALUE &b) noexcept +{ + if (a.Format != b.Format) return false; + if (a.Format == DXGI_FORMAT_D24_UNORM_S8_UINT + || a.Format == DXGI_FORMAT_D16_UNORM + || a.Format == DXGI_FORMAT_D32_FLOAT + || a.Format == DXGI_FORMAT_D32_FLOAT_S8X24_UINT) + { + return (a.DepthStencil.Depth == b.DepthStencil.Depth) && + (a.DepthStencil.Stencil == b.DepthStencil.Stencil); + } else { + return (a.Color[0] == b.Color[0]) && + (a.Color[1] == b.Color[1]) && + (a.Color[2] == b.Color[2]) && + (a.Color[3] == b.Color[3]); + } +} + +//------------------------------------------------------------------------------------------------ +struct CD3DX12_RANGE : public D3D12_RANGE +{ + CD3DX12_RANGE() = default; + explicit CD3DX12_RANGE(const D3D12_RANGE &o) noexcept : + D3D12_RANGE(o) + {} + CD3DX12_RANGE( + SIZE_T begin, + SIZE_T end ) noexcept + { + Begin = begin; + End = end; + } +}; + +//------------------------------------------------------------------------------------------------ +struct CD3DX12_RANGE_UINT64 : public D3D12_RANGE_UINT64 +{ + CD3DX12_RANGE_UINT64() = default; + explicit CD3DX12_RANGE_UINT64(const D3D12_RANGE_UINT64 &o) noexcept : + D3D12_RANGE_UINT64(o) + {} + CD3DX12_RANGE_UINT64( + UINT64 begin, + UINT64 end ) noexcept + { + Begin = begin; + End = end; + } +}; + +//------------------------------------------------------------------------------------------------ +struct CD3DX12_SUBRESOURCE_RANGE_UINT64 : public D3D12_SUBRESOURCE_RANGE_UINT64 +{ + CD3DX12_SUBRESOURCE_RANGE_UINT64() = default; + explicit CD3DX12_SUBRESOURCE_RANGE_UINT64(const D3D12_SUBRESOURCE_RANGE_UINT64 &o) noexcept : + D3D12_SUBRESOURCE_RANGE_UINT64(o) + {} + CD3DX12_SUBRESOURCE_RANGE_UINT64( + UINT subresource, + const D3D12_RANGE_UINT64& range ) noexcept + { + Subresource = subresource; + Range = range; + } + CD3DX12_SUBRESOURCE_RANGE_UINT64( + UINT subresource, + UINT64 begin, + UINT64 end ) noexcept + { + Subresource = subresource; + Range.Begin = begin; + Range.End = end; + } +}; + +//------------------------------------------------------------------------------------------------ +struct CD3DX12_SHADER_BYTECODE : public D3D12_SHADER_BYTECODE +{ + CD3DX12_SHADER_BYTECODE() = default; + explicit CD3DX12_SHADER_BYTECODE(const D3D12_SHADER_BYTECODE &o) noexcept : + D3D12_SHADER_BYTECODE(o) + {} + CD3DX12_SHADER_BYTECODE( + _In_ ID3DBlob* pShaderBlob ) noexcept + { + pShaderBytecode = pShaderBlob->GetBufferPointer(); + BytecodeLength = pShaderBlob->GetBufferSize(); + } + CD3DX12_SHADER_BYTECODE( + const void* _pShaderBytecode, + SIZE_T bytecodeLength ) noexcept + { + pShaderBytecode = _pShaderBytecode; + BytecodeLength = bytecodeLength; + } +}; + +//------------------------------------------------------------------------------------------------ +struct CD3DX12_TILED_RESOURCE_COORDINATE : public D3D12_TILED_RESOURCE_COORDINATE +{ + CD3DX12_TILED_RESOURCE_COORDINATE() = default; + explicit CD3DX12_TILED_RESOURCE_COORDINATE(const D3D12_TILED_RESOURCE_COORDINATE &o) noexcept : + D3D12_TILED_RESOURCE_COORDINATE(o) + {} + CD3DX12_TILED_RESOURCE_COORDINATE( + UINT x, + UINT y, + UINT z, + UINT subresource ) noexcept + { + X = x; + Y = y; + Z = z; + Subresource = subresource; + } +}; + +//------------------------------------------------------------------------------------------------ +struct CD3DX12_TILE_REGION_SIZE : public D3D12_TILE_REGION_SIZE +{ + CD3DX12_TILE_REGION_SIZE() = default; + explicit CD3DX12_TILE_REGION_SIZE(const D3D12_TILE_REGION_SIZE &o) noexcept : + D3D12_TILE_REGION_SIZE(o) + {} + CD3DX12_TILE_REGION_SIZE( + UINT numTiles, + BOOL useBox, + UINT width, + UINT16 height, + UINT16 depth ) noexcept + { + NumTiles = numTiles; + UseBox = useBox; + Width = width; + Height = height; + Depth = depth; + } +}; + +//------------------------------------------------------------------------------------------------ +struct CD3DX12_SUBRESOURCE_TILING : public D3D12_SUBRESOURCE_TILING +{ + CD3DX12_SUBRESOURCE_TILING() = default; + explicit CD3DX12_SUBRESOURCE_TILING(const D3D12_SUBRESOURCE_TILING &o) noexcept : + D3D12_SUBRESOURCE_TILING(o) + {} + CD3DX12_SUBRESOURCE_TILING( + UINT widthInTiles, + UINT16 heightInTiles, + UINT16 depthInTiles, + UINT startTileIndexInOverallResource ) noexcept + { + WidthInTiles = widthInTiles; + HeightInTiles = heightInTiles; + DepthInTiles = depthInTiles; + StartTileIndexInOverallResource = startTileIndexInOverallResource; + } +}; + +//------------------------------------------------------------------------------------------------ +struct CD3DX12_TILE_SHAPE : public D3D12_TILE_SHAPE +{ + CD3DX12_TILE_SHAPE() = default; + explicit CD3DX12_TILE_SHAPE(const D3D12_TILE_SHAPE &o) noexcept : + D3D12_TILE_SHAPE(o) + {} + CD3DX12_TILE_SHAPE( + UINT widthInTexels, + UINT heightInTexels, + UINT depthInTexels ) noexcept + { + WidthInTexels = widthInTexels; + HeightInTexels = heightInTexels; + DepthInTexels = depthInTexels; + } +}; + +//------------------------------------------------------------------------------------------------ +struct CD3DX12_PACKED_MIP_INFO : public D3D12_PACKED_MIP_INFO +{ + CD3DX12_PACKED_MIP_INFO() = default; + explicit CD3DX12_PACKED_MIP_INFO(const D3D12_PACKED_MIP_INFO &o) noexcept : + D3D12_PACKED_MIP_INFO(o) + {} + CD3DX12_PACKED_MIP_INFO( + UINT8 numStandardMips, + UINT8 numPackedMips, + UINT numTilesForPackedMips, + UINT startTileIndexInOverallResource ) noexcept + { + NumStandardMips = numStandardMips; + NumPackedMips = numPackedMips; + NumTilesForPackedMips = numTilesForPackedMips; + StartTileIndexInOverallResource = startTileIndexInOverallResource; + } +}; + +//------------------------------------------------------------------------------------------------ +struct CD3DX12_SUBRESOURCE_FOOTPRINT : public D3D12_SUBRESOURCE_FOOTPRINT +{ + CD3DX12_SUBRESOURCE_FOOTPRINT() = default; + explicit CD3DX12_SUBRESOURCE_FOOTPRINT(const D3D12_SUBRESOURCE_FOOTPRINT &o) noexcept : + D3D12_SUBRESOURCE_FOOTPRINT(o) + {} + CD3DX12_SUBRESOURCE_FOOTPRINT( + DXGI_FORMAT format, + UINT width, + UINT height, + UINT depth, + UINT rowPitch ) noexcept + { + Format = format; + Width = width; + Height = height; + Depth = depth; + RowPitch = rowPitch; + } + explicit CD3DX12_SUBRESOURCE_FOOTPRINT( + const D3D12_RESOURCE_DESC& resDesc, + UINT rowPitch ) noexcept + { + Format = resDesc.Format; + Width = UINT( resDesc.Width ); + Height = resDesc.Height; + Depth = (resDesc.Dimension == D3D12_RESOURCE_DIMENSION_TEXTURE3D ? resDesc.DepthOrArraySize : 1u); + RowPitch = rowPitch; + } +}; + +//------------------------------------------------------------------------------------------------ +struct CD3DX12_TEXTURE_COPY_LOCATION : public D3D12_TEXTURE_COPY_LOCATION +{ + CD3DX12_TEXTURE_COPY_LOCATION() = default; + explicit CD3DX12_TEXTURE_COPY_LOCATION(const D3D12_TEXTURE_COPY_LOCATION &o) noexcept : + D3D12_TEXTURE_COPY_LOCATION(o) + {} + CD3DX12_TEXTURE_COPY_LOCATION(_In_ ID3D12Resource* pRes) noexcept + { + pResource = pRes; + Type = D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX; + PlacedFootprint = {}; + } + CD3DX12_TEXTURE_COPY_LOCATION(_In_ ID3D12Resource* pRes, D3D12_PLACED_SUBRESOURCE_FOOTPRINT const& Footprint) noexcept + { + pResource = pRes; + Type = D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT; + PlacedFootprint = Footprint; + } + CD3DX12_TEXTURE_COPY_LOCATION(_In_ ID3D12Resource* pRes, UINT Sub) noexcept + { + pResource = pRes; + Type = D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX; + PlacedFootprint = {}; + SubresourceIndex = Sub; + } +}; + +//------------------------------------------------------------------------------------------------ +constexpr UINT D3D12CalcSubresource( UINT MipSlice, UINT ArraySlice, UINT PlaneSlice, UINT MipLevels, UINT ArraySize ) noexcept +{ + return MipSlice + ArraySlice * MipLevels + PlaneSlice * MipLevels * ArraySize; +} + +//------------------------------------------------------------------------------------------------ +inline UINT8 D3D12GetFormatPlaneCount( + _In_ ID3D12Device* pDevice, + DXGI_FORMAT Format + ) noexcept +{ + D3D12_FEATURE_DATA_FORMAT_INFO formatInfo = { Format, 0 }; + if (FAILED(pDevice->CheckFeatureSupport(D3D12_FEATURE_FORMAT_INFO, &formatInfo, sizeof(formatInfo)))) + { + return 0; + } + return formatInfo.PlaneCount; +} + +//------------------------------------------------------------------------------------------------ +struct CD3DX12_RESOURCE_DESC : public D3D12_RESOURCE_DESC +{ + CD3DX12_RESOURCE_DESC() = default; + explicit CD3DX12_RESOURCE_DESC( const D3D12_RESOURCE_DESC& o ) noexcept : + D3D12_RESOURCE_DESC( o ) + {} + CD3DX12_RESOURCE_DESC( + D3D12_RESOURCE_DIMENSION dimension, + UINT64 alignment, + UINT64 width, + UINT height, + UINT16 depthOrArraySize, + UINT16 mipLevels, + DXGI_FORMAT format, + UINT sampleCount, + UINT sampleQuality, + D3D12_TEXTURE_LAYOUT layout, + D3D12_RESOURCE_FLAGS flags ) noexcept + { + Dimension = dimension; + Alignment = alignment; + Width = width; + Height = height; + DepthOrArraySize = depthOrArraySize; + MipLevels = mipLevels; + Format = format; + SampleDesc.Count = sampleCount; + SampleDesc.Quality = sampleQuality; + Layout = layout; + Flags = flags; + } + static inline CD3DX12_RESOURCE_DESC Buffer( + const D3D12_RESOURCE_ALLOCATION_INFO& resAllocInfo, + D3D12_RESOURCE_FLAGS flags = D3D12_RESOURCE_FLAG_NONE ) noexcept + { + return CD3DX12_RESOURCE_DESC( D3D12_RESOURCE_DIMENSION_BUFFER, resAllocInfo.Alignment, resAllocInfo.SizeInBytes, + 1, 1, 1, DXGI_FORMAT_UNKNOWN, 1, 0, D3D12_TEXTURE_LAYOUT_ROW_MAJOR, flags ); + } + static inline CD3DX12_RESOURCE_DESC Buffer( + UINT64 width, + D3D12_RESOURCE_FLAGS flags = D3D12_RESOURCE_FLAG_NONE, + UINT64 alignment = 0 ) noexcept + { + return CD3DX12_RESOURCE_DESC( D3D12_RESOURCE_DIMENSION_BUFFER, alignment, width, 1, 1, 1, + DXGI_FORMAT_UNKNOWN, 1, 0, D3D12_TEXTURE_LAYOUT_ROW_MAJOR, flags ); + } + static inline CD3DX12_RESOURCE_DESC Tex1D( + DXGI_FORMAT format, + UINT64 width, + UINT16 arraySize = 1, + UINT16 mipLevels = 0, + D3D12_RESOURCE_FLAGS flags = D3D12_RESOURCE_FLAG_NONE, + D3D12_TEXTURE_LAYOUT layout = D3D12_TEXTURE_LAYOUT_UNKNOWN, + UINT64 alignment = 0 ) noexcept + { + return CD3DX12_RESOURCE_DESC( D3D12_RESOURCE_DIMENSION_TEXTURE1D, alignment, width, 1, arraySize, + mipLevels, format, 1, 0, layout, flags ); + } + static inline CD3DX12_RESOURCE_DESC Tex2D( + DXGI_FORMAT format, + UINT64 width, + UINT height, + UINT16 arraySize = 1, + UINT16 mipLevels = 0, + UINT sampleCount = 1, + UINT sampleQuality = 0, + D3D12_RESOURCE_FLAGS flags = D3D12_RESOURCE_FLAG_NONE, + D3D12_TEXTURE_LAYOUT layout = D3D12_TEXTURE_LAYOUT_UNKNOWN, + UINT64 alignment = 0 ) noexcept + { + return CD3DX12_RESOURCE_DESC( D3D12_RESOURCE_DIMENSION_TEXTURE2D, alignment, width, height, arraySize, + mipLevels, format, sampleCount, sampleQuality, layout, flags ); + } + static inline CD3DX12_RESOURCE_DESC Tex3D( + DXGI_FORMAT format, + UINT64 width, + UINT height, + UINT16 depth, + UINT16 mipLevels = 0, + D3D12_RESOURCE_FLAGS flags = D3D12_RESOURCE_FLAG_NONE, + D3D12_TEXTURE_LAYOUT layout = D3D12_TEXTURE_LAYOUT_UNKNOWN, + UINT64 alignment = 0 ) noexcept + { + return CD3DX12_RESOURCE_DESC( D3D12_RESOURCE_DIMENSION_TEXTURE3D, alignment, width, height, depth, + mipLevels, format, 1, 0, layout, flags ); + } + inline UINT16 Depth() const noexcept + { return (Dimension == D3D12_RESOURCE_DIMENSION_TEXTURE3D ? DepthOrArraySize : 1u); } + inline UINT16 ArraySize() const noexcept + { return (Dimension != D3D12_RESOURCE_DIMENSION_TEXTURE3D ? DepthOrArraySize : 1u); } + inline UINT8 PlaneCount(_In_ ID3D12Device* pDevice) const noexcept + { return D3D12GetFormatPlaneCount(pDevice, Format); } + inline UINT Subresources(_In_ ID3D12Device* pDevice) const noexcept + { return static_cast(MipLevels) * ArraySize() * PlaneCount(pDevice); } + inline UINT CalcSubresource(UINT MipSlice, UINT ArraySlice, UINT PlaneSlice) noexcept + { return D3D12CalcSubresource(MipSlice, ArraySlice, PlaneSlice, MipLevels, ArraySize()); } +}; +inline bool operator==( const D3D12_RESOURCE_DESC& l, const D3D12_RESOURCE_DESC& r ) noexcept +{ + return l.Dimension == r.Dimension && + l.Alignment == r.Alignment && + l.Width == r.Width && + l.Height == r.Height && + l.DepthOrArraySize == r.DepthOrArraySize && + l.MipLevels == r.MipLevels && + l.Format == r.Format && + l.SampleDesc.Count == r.SampleDesc.Count && + l.SampleDesc.Quality == r.SampleDesc.Quality && + l.Layout == r.Layout && + l.Flags == r.Flags; +} +inline bool operator!=( const D3D12_RESOURCE_DESC& l, const D3D12_RESOURCE_DESC& r ) noexcept +{ return !( l == r ); } + +//------------------------------------------------------------------------------------------------ +struct CD3DX12_RESOURCE_DESC1 : public D3D12_RESOURCE_DESC1 +{ + CD3DX12_RESOURCE_DESC1() = default; + explicit CD3DX12_RESOURCE_DESC1( const D3D12_RESOURCE_DESC1& o ) noexcept : + D3D12_RESOURCE_DESC1( o ) + {} + explicit CD3DX12_RESOURCE_DESC1( const D3D12_RESOURCE_DESC& o ) noexcept + { + Dimension = o.Dimension; + Alignment = o.Alignment; + Width = o.Width; + Height = o.Height; + DepthOrArraySize = o.DepthOrArraySize; + MipLevels = o.MipLevels; + Format = o.Format; + SampleDesc = o.SampleDesc; + Layout = o.Layout; + Flags = o.Flags; + SamplerFeedbackMipRegion = {}; + } + CD3DX12_RESOURCE_DESC1( + D3D12_RESOURCE_DIMENSION dimension, + UINT64 alignment, + UINT64 width, + UINT height, + UINT16 depthOrArraySize, + UINT16 mipLevels, + DXGI_FORMAT format, + UINT sampleCount, + UINT sampleQuality, + D3D12_TEXTURE_LAYOUT layout, + D3D12_RESOURCE_FLAGS flags, + UINT samplerFeedbackMipRegionWidth = 0, + UINT samplerFeedbackMipRegionHeight = 0, + UINT samplerFeedbackMipRegionDepth = 0) noexcept + { + Dimension = dimension; + Alignment = alignment; + Width = width; + Height = height; + DepthOrArraySize = depthOrArraySize; + MipLevels = mipLevels; + Format = format; + SampleDesc.Count = sampleCount; + SampleDesc.Quality = sampleQuality; + Layout = layout; + Flags = flags; + SamplerFeedbackMipRegion.Width = samplerFeedbackMipRegionWidth; + SamplerFeedbackMipRegion.Height = samplerFeedbackMipRegionHeight; + SamplerFeedbackMipRegion.Depth = samplerFeedbackMipRegionDepth; + } + + static inline CD3DX12_RESOURCE_DESC1 Buffer( + const D3D12_RESOURCE_ALLOCATION_INFO& resAllocInfo, + D3D12_RESOURCE_FLAGS flags = D3D12_RESOURCE_FLAG_NONE ) noexcept + { + return CD3DX12_RESOURCE_DESC1( D3D12_RESOURCE_DIMENSION_BUFFER, resAllocInfo.Alignment, resAllocInfo.SizeInBytes, + 1, 1, 1, DXGI_FORMAT_UNKNOWN, 1, 0, D3D12_TEXTURE_LAYOUT_ROW_MAJOR, flags, 0, 0, 0 ); + } + static inline CD3DX12_RESOURCE_DESC1 Buffer( + UINT64 width, + D3D12_RESOURCE_FLAGS flags = D3D12_RESOURCE_FLAG_NONE, + UINT64 alignment = 0 ) noexcept + { + return CD3DX12_RESOURCE_DESC1( D3D12_RESOURCE_DIMENSION_BUFFER, alignment, width, 1, 1, 1, + DXGI_FORMAT_UNKNOWN, 1, 0, D3D12_TEXTURE_LAYOUT_ROW_MAJOR, flags, 0, 0, 0 ); + } + static inline CD3DX12_RESOURCE_DESC1 Tex1D( + DXGI_FORMAT format, + UINT64 width, + UINT16 arraySize = 1, + UINT16 mipLevels = 0, + D3D12_RESOURCE_FLAGS flags = D3D12_RESOURCE_FLAG_NONE, + D3D12_TEXTURE_LAYOUT layout = D3D12_TEXTURE_LAYOUT_UNKNOWN, + UINT64 alignment = 0 ) noexcept + { + return CD3DX12_RESOURCE_DESC1( D3D12_RESOURCE_DIMENSION_TEXTURE1D, alignment, width, 1, arraySize, + mipLevels, format, 1, 0, layout, flags, 0, 0, 0 ); + } + static inline CD3DX12_RESOURCE_DESC1 Tex2D( + DXGI_FORMAT format, + UINT64 width, + UINT height, + UINT16 arraySize = 1, + UINT16 mipLevels = 0, + UINT sampleCount = 1, + UINT sampleQuality = 0, + D3D12_RESOURCE_FLAGS flags = D3D12_RESOURCE_FLAG_NONE, + D3D12_TEXTURE_LAYOUT layout = D3D12_TEXTURE_LAYOUT_UNKNOWN, + UINT64 alignment = 0, + UINT samplerFeedbackMipRegionWidth = 0, + UINT samplerFeedbackMipRegionHeight = 0, + UINT samplerFeedbackMipRegionDepth = 0) noexcept + { + return CD3DX12_RESOURCE_DESC1( D3D12_RESOURCE_DIMENSION_TEXTURE2D, alignment, width, height, arraySize, + mipLevels, format, sampleCount, sampleQuality, layout, flags, samplerFeedbackMipRegionWidth, + samplerFeedbackMipRegionHeight, samplerFeedbackMipRegionDepth ); + } + static inline CD3DX12_RESOURCE_DESC1 Tex3D( + DXGI_FORMAT format, + UINT64 width, + UINT height, + UINT16 depth, + UINT16 mipLevels = 0, + D3D12_RESOURCE_FLAGS flags = D3D12_RESOURCE_FLAG_NONE, + D3D12_TEXTURE_LAYOUT layout = D3D12_TEXTURE_LAYOUT_UNKNOWN, + UINT64 alignment = 0 ) noexcept + { + return CD3DX12_RESOURCE_DESC1( D3D12_RESOURCE_DIMENSION_TEXTURE3D, alignment, width, height, depth, + mipLevels, format, 1, 0, layout, flags, 0, 0, 0 ); + } + inline UINT16 Depth() const noexcept + { return (Dimension == D3D12_RESOURCE_DIMENSION_TEXTURE3D ? DepthOrArraySize : 1u); } + inline UINT16 ArraySize() const noexcept + { return (Dimension != D3D12_RESOURCE_DIMENSION_TEXTURE3D ? DepthOrArraySize : 1u); } + inline UINT8 PlaneCount(_In_ ID3D12Device* pDevice) const noexcept + { return D3D12GetFormatPlaneCount(pDevice, Format); } + inline UINT Subresources(_In_ ID3D12Device* pDevice) const noexcept + { return static_cast(MipLevels) * ArraySize() * PlaneCount(pDevice); } + inline UINT CalcSubresource(UINT MipSlice, UINT ArraySlice, UINT PlaneSlice) noexcept + { return D3D12CalcSubresource(MipSlice, ArraySlice, PlaneSlice, MipLevels, ArraySize()); } +}; +inline bool operator==( const D3D12_RESOURCE_DESC1& l, const D3D12_RESOURCE_DESC1& r ) noexcept +{ + return l.Dimension == r.Dimension && + l.Alignment == r.Alignment && + l.Width == r.Width && + l.Height == r.Height && + l.DepthOrArraySize == r.DepthOrArraySize && + l.MipLevels == r.MipLevels && + l.Format == r.Format && + l.SampleDesc.Count == r.SampleDesc.Count && + l.SampleDesc.Quality == r.SampleDesc.Quality && + l.Layout == r.Layout && + l.Flags == r.Flags && + l.SamplerFeedbackMipRegion.Width == r.SamplerFeedbackMipRegion.Width && + l.SamplerFeedbackMipRegion.Height == r.SamplerFeedbackMipRegion.Height && + l.SamplerFeedbackMipRegion.Depth == r.SamplerFeedbackMipRegion.Depth; +} +inline bool operator!=( const D3D12_RESOURCE_DESC1& l, const D3D12_RESOURCE_DESC1& r ) noexcept +{ return !( l == r ); } + +//------------------------------------------------------------------------------------------------ +// Fills in the mipmap and alignment values of pDesc when either members are zero +// Used to replace an implicit field to an explicit (0 mip map = max mip map level) +// If expansion has occured, returns LclDesc, else returns the original pDesc +inline const CD3DX12_RESOURCE_DESC1* D3DX12ConditionallyExpandAPIDesc( + CD3DX12_RESOURCE_DESC1& LclDesc, + const CD3DX12_RESOURCE_DESC1* pDesc, + const bool tightAlignmentSupported = false, + const bool alignAsCommitted = false) +{ + // Expand mip levels: + if (pDesc->MipLevels == 0 || pDesc->Alignment == 0) + { + LclDesc = *pDesc; + if (pDesc->MipLevels == 0) + { + auto MaxMipLevels = [](UINT64 uiMaxDimension) -> UINT16 + { + UINT16 uiRet = 0; + while (uiMaxDimension > 0) + { + uiRet++; + uiMaxDimension >>= 1; + } + return uiRet; + }; + auto Max = [](UINT64 const& a, UINT64 const& b) + { + return (a < b) ? b : a; + }; + + LclDesc.MipLevels = MaxMipLevels( + Max(LclDesc.Dimension == D3D12_RESOURCE_DIMENSION_TEXTURE3D ? LclDesc.DepthOrArraySize : 1, + Max(LclDesc.Width, LclDesc.Height))); + } + if (pDesc->Alignment == 0) + { + if (pDesc->Layout == D3D12_TEXTURE_LAYOUT_64KB_UNDEFINED_SWIZZLE + || pDesc->Layout == D3D12_TEXTURE_LAYOUT_64KB_STANDARD_SWIZZLE + ) + { + LclDesc.Alignment = D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT; + } + else if (!(tightAlignmentSupported && (pDesc->Flags & D3D12_RESOURCE_FLAG_USE_TIGHT_ALIGNMENT)) + || (pDesc->Flags & D3D12_RESOURCE_FLAG_ALLOW_CROSS_ADAPTER)) + { + LclDesc.Alignment = + (pDesc->SampleDesc.Count > 1 ? D3D12_DEFAULT_MSAA_RESOURCE_PLACEMENT_ALIGNMENT : D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT); + } + else + { + // Tight alignment is supported and we aren't a cross adapter resource, now just need to set the alignment field to the minimum alignment for each type + if(alignAsCommitted) + LclDesc.Alignment = D3D12_TIGHT_ALIGNMENT_MIN_COMMITTED_RESOURCE_ALIGNMENT; + else + LclDesc.Alignment = D3D12_TIGHT_ALIGNMENT_MIN_PLACED_RESOURCE_ALIGNMENT; + } + } + return &LclDesc; + } + else + { + return pDesc; + } +} + + + +//------------------------------------------------------------------------------------------------ +struct CD3DX12_SHADER_RESOURCE_VIEW_DESC : public D3D12_SHADER_RESOURCE_VIEW_DESC +{ + CD3DX12_SHADER_RESOURCE_VIEW_DESC() = default; + explicit CD3DX12_SHADER_RESOURCE_VIEW_DESC( const D3D12_SHADER_RESOURCE_VIEW_DESC& o ) noexcept : + D3D12_SHADER_RESOURCE_VIEW_DESC(o) + {} + + static inline CD3DX12_SHADER_RESOURCE_VIEW_DESC StructuredBuffer( + UINT NumElements, + UINT StructureByteStride, + UINT64 FirstElement = 0) noexcept + { + CD3DX12_SHADER_RESOURCE_VIEW_DESC desc; + desc.Format = DXGI_FORMAT_UNKNOWN; + desc.ViewDimension = D3D12_SRV_DIMENSION_BUFFER; + desc.Shader4ComponentMapping = D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING; + desc.Buffer.FirstElement = FirstElement; + desc.Buffer.NumElements = NumElements; + desc.Buffer.StructureByteStride = StructureByteStride; + desc.Buffer.Flags = D3D12_BUFFER_SRV_FLAG_NONE; + return desc; + } + + static inline CD3DX12_SHADER_RESOURCE_VIEW_DESC RawBuffer( + UINT NumElements, + UINT64 FirstElement = 0) noexcept + { + CD3DX12_SHADER_RESOURCE_VIEW_DESC desc; + desc.Format = DXGI_FORMAT_R32_TYPELESS; + desc.ViewDimension = D3D12_SRV_DIMENSION_BUFFER; + desc.Shader4ComponentMapping = D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING; + desc.Buffer.FirstElement = FirstElement; + desc.Buffer.NumElements = NumElements; + desc.Buffer.StructureByteStride = 0; + desc.Buffer.Flags = D3D12_BUFFER_SRV_FLAG_RAW; + return desc; + } + + static inline CD3DX12_SHADER_RESOURCE_VIEW_DESC TypedBuffer( + DXGI_FORMAT Format, + UINT NumElements, + UINT64 FirstElement = 0, + UINT Shader4ComponentMapping = D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING) noexcept + { + CD3DX12_SHADER_RESOURCE_VIEW_DESC desc; + desc.Format = Format; + desc.ViewDimension = D3D12_SRV_DIMENSION_BUFFER; + desc.Shader4ComponentMapping = Shader4ComponentMapping; + desc.Buffer.FirstElement = FirstElement; + desc.Buffer.NumElements = NumElements; + desc.Buffer.StructureByteStride = 0; + desc.Buffer.Flags = D3D12_BUFFER_SRV_FLAG_NONE; + return desc; + } + + static inline CD3DX12_SHADER_RESOURCE_VIEW_DESC Tex1D( + DXGI_FORMAT Format, + UINT MipLevels = -1, + UINT MostDetailedMip = 0, + FLOAT ResourceMinLODClamp = 0.0f, + UINT Shader4ComponentMapping = D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING) noexcept + { + CD3DX12_SHADER_RESOURCE_VIEW_DESC desc; + desc.Format = Format; + desc.ViewDimension = D3D12_SRV_DIMENSION_TEXTURE1D; + desc.Shader4ComponentMapping = Shader4ComponentMapping; + desc.Texture1D.MostDetailedMip = MostDetailedMip; + desc.Texture1D.MipLevels = MipLevels; + desc.Texture1D.ResourceMinLODClamp = ResourceMinLODClamp; + return desc; + } + + static inline CD3DX12_SHADER_RESOURCE_VIEW_DESC Tex1DArray( + DXGI_FORMAT Format, + UINT ArraySize = -1, + UINT MipLevels = -1, + UINT FirstArraySlice = 0, + UINT MostDetailedMip = 0, + FLOAT ResourceMinLODClamp = 0.0f, + UINT Shader4ComponentMapping = D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING) noexcept + { + CD3DX12_SHADER_RESOURCE_VIEW_DESC desc; + desc.Format = Format; + desc.ViewDimension = D3D12_SRV_DIMENSION_TEXTURE1DARRAY; + desc.Shader4ComponentMapping = Shader4ComponentMapping; + desc.Texture1DArray.MostDetailedMip = MostDetailedMip; + desc.Texture1DArray.MipLevels = MipLevels; + desc.Texture1DArray.FirstArraySlice = FirstArraySlice; + desc.Texture1DArray.ArraySize = ArraySize; + desc.Texture1DArray.ResourceMinLODClamp = ResourceMinLODClamp; + return desc; + } + + static inline CD3DX12_SHADER_RESOURCE_VIEW_DESC Tex2D( + DXGI_FORMAT Format, + UINT MipLevels = -1, + UINT MostDetailedMip = 0, + UINT PlaneSlice = 0, + FLOAT ResourceMinLODClamp = 0.0f, + UINT Shader4ComponentMapping = D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING) noexcept + { + CD3DX12_SHADER_RESOURCE_VIEW_DESC desc; + desc.Format = Format; + desc.ViewDimension = D3D12_SRV_DIMENSION_TEXTURE2D; + desc.Shader4ComponentMapping = Shader4ComponentMapping; + desc.Texture2D.MostDetailedMip = MostDetailedMip; + desc.Texture2D.MipLevels = MipLevels; + desc.Texture2D.PlaneSlice = PlaneSlice; + desc.Texture2D.ResourceMinLODClamp = ResourceMinLODClamp; + return desc; + } + + static inline CD3DX12_SHADER_RESOURCE_VIEW_DESC Tex2DArray( + DXGI_FORMAT Format, + UINT ArraySize = -1, + UINT MipLevels = -1, + UINT FirstArraySlice = 0, + UINT MostDetailedMip = 0, + UINT PlaneSlice = 0, + FLOAT ResourceMinLODClamp = 0.0f, + UINT Shader4ComponentMapping = D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING) noexcept + { + CD3DX12_SHADER_RESOURCE_VIEW_DESC desc; + desc.Format = Format; + desc.ViewDimension = D3D12_SRV_DIMENSION_TEXTURE2DARRAY; + desc.Shader4ComponentMapping = Shader4ComponentMapping; + desc.Texture2DArray.MostDetailedMip = MostDetailedMip; + desc.Texture2DArray.MipLevels = MipLevels; + desc.Texture2DArray.FirstArraySlice = FirstArraySlice; + desc.Texture2DArray.ArraySize = ArraySize; + desc.Texture2DArray.PlaneSlice = PlaneSlice; + desc.Texture2DArray.ResourceMinLODClamp = ResourceMinLODClamp; + return desc; + } + + static inline CD3DX12_SHADER_RESOURCE_VIEW_DESC Tex2DMS( + DXGI_FORMAT Format, + UINT Shader4ComponentMapping = D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING) noexcept + { + CD3DX12_SHADER_RESOURCE_VIEW_DESC desc; + desc.Format = Format; + desc.ViewDimension = D3D12_SRV_DIMENSION_TEXTURE2DMS; + desc.Shader4ComponentMapping = Shader4ComponentMapping; + // desc.Texture2DMS.UnusedField_NothingToDefine = 0; + return desc; + } + + static inline CD3DX12_SHADER_RESOURCE_VIEW_DESC Tex2DMSArray( + DXGI_FORMAT Format, + UINT ArraySize, + UINT FirstArraySlice = 0, + UINT Shader4ComponentMapping = D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING) noexcept + { + CD3DX12_SHADER_RESOURCE_VIEW_DESC desc; + desc.Format = Format; + desc.ViewDimension = D3D12_SRV_DIMENSION_TEXTURE2DMSARRAY; + desc.Shader4ComponentMapping = Shader4ComponentMapping; + desc.Texture2DMSArray.ArraySize = ArraySize; + desc.Texture2DMSArray.FirstArraySlice = FirstArraySlice; + return desc; + } + + static inline CD3DX12_SHADER_RESOURCE_VIEW_DESC Tex3D( + DXGI_FORMAT Format, + UINT MipLevels = -1, + UINT MostDetailedMip = 0, + FLOAT ResourceMinLODClamp = 0.0f, + UINT Shader4ComponentMapping = D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING) noexcept + { + CD3DX12_SHADER_RESOURCE_VIEW_DESC desc; + desc.Format = Format; + desc.ViewDimension = D3D12_SRV_DIMENSION_TEXTURE3D; + desc.Shader4ComponentMapping = Shader4ComponentMapping; + desc.Texture3D.MostDetailedMip = MostDetailedMip; + desc.Texture3D.MipLevels = MipLevels; + desc.Texture3D.ResourceMinLODClamp = ResourceMinLODClamp; + return desc; + } + + static inline CD3DX12_SHADER_RESOURCE_VIEW_DESC TexCube( + DXGI_FORMAT Format, + UINT MipLevels = -1, + UINT MostDetailedMip = 0, + FLOAT ResourceMinLODClamp = 0.0f, + UINT Shader4ComponentMapping = D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING) noexcept + { + CD3DX12_SHADER_RESOURCE_VIEW_DESC desc; + desc.Format = Format; + desc.ViewDimension = D3D12_SRV_DIMENSION_TEXTURECUBE; + desc.Shader4ComponentMapping = Shader4ComponentMapping; + desc.TextureCube.MostDetailedMip = MostDetailedMip; + desc.TextureCube.MipLevels = MipLevels; + desc.TextureCube.ResourceMinLODClamp = ResourceMinLODClamp; + return desc; + } + + static inline CD3DX12_SHADER_RESOURCE_VIEW_DESC TexCubeArray( + DXGI_FORMAT Format, + UINT NumCubes, + UINT MipLevels = -1, + UINT First2DArrayFace = 0, + UINT MostDetailedMip = 0, + FLOAT ResourceMinLODClamp = 0.0f, + UINT Shader4ComponentMapping = D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING) noexcept + { + CD3DX12_SHADER_RESOURCE_VIEW_DESC desc; + desc.Format = Format; + desc.ViewDimension = D3D12_SRV_DIMENSION_TEXTURECUBEARRAY; + desc.Shader4ComponentMapping = Shader4ComponentMapping; + desc.TextureCubeArray.NumCubes = NumCubes; + desc.TextureCubeArray.MostDetailedMip = MostDetailedMip; + desc.TextureCubeArray.MipLevels = MipLevels; + desc.TextureCubeArray.First2DArrayFace = First2DArrayFace; + desc.TextureCubeArray.ResourceMinLODClamp = ResourceMinLODClamp; + return desc; + } + + static inline CD3DX12_SHADER_RESOURCE_VIEW_DESC RaytracingAccelStruct( + D3D12_GPU_VIRTUAL_ADDRESS Location) noexcept + { + CD3DX12_SHADER_RESOURCE_VIEW_DESC desc; + desc.Format = DXGI_FORMAT_UNKNOWN; + desc.ViewDimension = D3D12_SRV_DIMENSION_RAYTRACING_ACCELERATION_STRUCTURE; + desc.Shader4ComponentMapping = D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING; + desc.RaytracingAccelerationStructure.Location = Location; + return desc; + } +}; + +//------------------------------------------------------------------------------------------------ +struct CD3DX12_UNORDERED_ACCESS_VIEW_DESC : public D3D12_UNORDERED_ACCESS_VIEW_DESC +{ + CD3DX12_UNORDERED_ACCESS_VIEW_DESC() = default; + explicit CD3DX12_UNORDERED_ACCESS_VIEW_DESC( const D3D12_UNORDERED_ACCESS_VIEW_DESC& o ) noexcept : + D3D12_UNORDERED_ACCESS_VIEW_DESC(o) + {} + + static inline CD3DX12_UNORDERED_ACCESS_VIEW_DESC StructuredBuffer( + UINT NumElements, + UINT StructureByteStride, + UINT64 FirstElement = 0, + UINT64 CounterOffsetInBytes = 0) noexcept + { + CD3DX12_UNORDERED_ACCESS_VIEW_DESC desc; + desc.Format = DXGI_FORMAT_UNKNOWN; + desc.ViewDimension = D3D12_UAV_DIMENSION_BUFFER; + desc.Buffer.FirstElement = FirstElement; + desc.Buffer.NumElements = NumElements; + desc.Buffer.StructureByteStride = StructureByteStride; + desc.Buffer.Flags = D3D12_BUFFER_UAV_FLAG_NONE; + desc.Buffer.CounterOffsetInBytes = CounterOffsetInBytes; + return desc; + } + + static inline CD3DX12_UNORDERED_ACCESS_VIEW_DESC RawBuffer( + UINT NumElements, + UINT64 FirstElement = 0, + UINT64 CounterOffsetInBytes = 0) noexcept + { + CD3DX12_UNORDERED_ACCESS_VIEW_DESC desc; + desc.Format = DXGI_FORMAT_R32_TYPELESS; + desc.ViewDimension = D3D12_UAV_DIMENSION_BUFFER; + desc.Buffer.FirstElement = FirstElement; + desc.Buffer.NumElements = NumElements; + desc.Buffer.StructureByteStride = 0; + desc.Buffer.Flags = D3D12_BUFFER_UAV_FLAG_RAW; + desc.Buffer.CounterOffsetInBytes = CounterOffsetInBytes; + return desc; + } + + static inline CD3DX12_UNORDERED_ACCESS_VIEW_DESC TypedBuffer( + DXGI_FORMAT Format, + UINT NumElements, + UINT64 FirstElement = 0, + UINT64 CounterOffsetInBytes = 0) noexcept + { + CD3DX12_UNORDERED_ACCESS_VIEW_DESC desc; + desc.Format = Format; + desc.ViewDimension = D3D12_UAV_DIMENSION_BUFFER; + desc.Buffer.FirstElement = FirstElement; + desc.Buffer.NumElements = NumElements; + desc.Buffer.StructureByteStride = 0; + desc.Buffer.Flags = D3D12_BUFFER_UAV_FLAG_NONE; + desc.Buffer.CounterOffsetInBytes = CounterOffsetInBytes; + return desc; + } + + static inline CD3DX12_UNORDERED_ACCESS_VIEW_DESC Tex1D( + DXGI_FORMAT Format, + UINT MipSlice = 0) noexcept + { + CD3DX12_UNORDERED_ACCESS_VIEW_DESC desc; + desc.Format = Format; + desc.ViewDimension = D3D12_UAV_DIMENSION_TEXTURE1D; + desc.Texture1D.MipSlice = MipSlice; + return desc; + } + + static inline CD3DX12_UNORDERED_ACCESS_VIEW_DESC Tex1DArray( + DXGI_FORMAT Format, + UINT ArraySize = -1, + UINT FirstArraySlice = 0, + UINT MipSlice = 0) noexcept + { + CD3DX12_UNORDERED_ACCESS_VIEW_DESC desc; + desc.Format = Format; + desc.ViewDimension = D3D12_UAV_DIMENSION_TEXTURE1DARRAY; + desc.Texture1DArray.MipSlice = MipSlice; + desc.Texture1DArray.FirstArraySlice = FirstArraySlice; + desc.Texture1DArray.ArraySize = ArraySize; + return desc; + } + + static inline CD3DX12_UNORDERED_ACCESS_VIEW_DESC Tex2D( + DXGI_FORMAT Format, + UINT MipSlice = 0, + UINT PlaneSlice = 0) noexcept + { + CD3DX12_UNORDERED_ACCESS_VIEW_DESC desc; + desc.Format = Format; + desc.ViewDimension = D3D12_UAV_DIMENSION_TEXTURE2D; + desc.Texture2D.MipSlice = MipSlice; + desc.Texture2D.PlaneSlice = PlaneSlice; + return desc; + } + + static inline CD3DX12_UNORDERED_ACCESS_VIEW_DESC Tex2DArray( + DXGI_FORMAT Format, + UINT ArraySize = -1, + UINT FirstArraySlice = 0, + UINT MipSlice = 0, + UINT PlaneSlice = 0) noexcept + { + CD3DX12_UNORDERED_ACCESS_VIEW_DESC desc; + desc.Format = Format; + desc.ViewDimension = D3D12_UAV_DIMENSION_TEXTURE2DARRAY; + desc.Texture2DArray.MipSlice = MipSlice; + desc.Texture2DArray.FirstArraySlice = FirstArraySlice; + desc.Texture2DArray.ArraySize = ArraySize; + desc.Texture2DArray.PlaneSlice = PlaneSlice; + return desc; + } + + static inline CD3DX12_UNORDERED_ACCESS_VIEW_DESC Tex2DMS( + DXGI_FORMAT Format) noexcept + { + CD3DX12_UNORDERED_ACCESS_VIEW_DESC desc; + desc.Format = Format; + desc.ViewDimension = D3D12_UAV_DIMENSION_TEXTURE2DMS; + //desc.Texture2DMS.UnusedField_NothingToDefine = 0; + return desc; + } + + static inline CD3DX12_UNORDERED_ACCESS_VIEW_DESC Tex2DMSArray( + DXGI_FORMAT Format, + UINT ArraySize = -1, + UINT FirstArraySlice = 0) noexcept + { + CD3DX12_UNORDERED_ACCESS_VIEW_DESC desc; + desc.Format = Format; + desc.ViewDimension = D3D12_UAV_DIMENSION_TEXTURE2DMSARRAY; + desc.Texture2DMSArray.FirstArraySlice = FirstArraySlice; + desc.Texture2DMSArray.ArraySize = ArraySize; + return desc; + } + + static inline CD3DX12_UNORDERED_ACCESS_VIEW_DESC Tex3D( + DXGI_FORMAT Format, + UINT WSize = -1, + UINT FirstWSlice = 0, + UINT MipSlice = 0) noexcept + { + CD3DX12_UNORDERED_ACCESS_VIEW_DESC desc; + desc.Format = Format; + desc.ViewDimension = D3D12_UAV_DIMENSION_TEXTURE3D; + desc.Texture3D.MipSlice = MipSlice; + desc.Texture3D.FirstWSlice = FirstWSlice; + desc.Texture3D.WSize = WSize; + return desc; + } +}; + +//------------------------------------------------------------------------------------------------ +struct CD3DX12_VIEW_INSTANCING_DESC : public D3D12_VIEW_INSTANCING_DESC +{ + CD3DX12_VIEW_INSTANCING_DESC() = default; + explicit CD3DX12_VIEW_INSTANCING_DESC( const D3D12_VIEW_INSTANCING_DESC& o ) noexcept : + D3D12_VIEW_INSTANCING_DESC( o ) + {} + explicit CD3DX12_VIEW_INSTANCING_DESC( CD3DX12_DEFAULT ) noexcept + { + ViewInstanceCount = 0; + pViewInstanceLocations = nullptr; + Flags = D3D12_VIEW_INSTANCING_FLAG_NONE; + } + explicit CD3DX12_VIEW_INSTANCING_DESC( + UINT InViewInstanceCount, + const D3D12_VIEW_INSTANCE_LOCATION* InViewInstanceLocations, + D3D12_VIEW_INSTANCING_FLAGS InFlags) noexcept + { + ViewInstanceCount = InViewInstanceCount; + pViewInstanceLocations = InViewInstanceLocations; + Flags = InFlags; + } +}; + +//------------------------------------------------------------------------------------------------ +struct CD3DX12_RT_FORMAT_ARRAY : public D3D12_RT_FORMAT_ARRAY +{ + CD3DX12_RT_FORMAT_ARRAY() = default; + explicit CD3DX12_RT_FORMAT_ARRAY(const D3D12_RT_FORMAT_ARRAY& o) noexcept + : D3D12_RT_FORMAT_ARRAY(o) + {} + explicit CD3DX12_RT_FORMAT_ARRAY(_In_reads_(NumFormats) const DXGI_FORMAT* pFormats, UINT NumFormats) noexcept + { + NumRenderTargets = NumFormats; + memcpy(RTFormats, pFormats, sizeof(RTFormats)); + // assumes ARRAY_SIZE(pFormats) == ARRAY_SIZE(RTFormats) + } +}; + +//------------------------------------------------------------------------------------------------ +struct CD3DX12_SERIALIZED_ROOT_SIGNATURE_DESC : public D3D12_SERIALIZED_ROOT_SIGNATURE_DESC +{ + CD3DX12_SERIALIZED_ROOT_SIGNATURE_DESC() = default; + explicit CD3DX12_SERIALIZED_ROOT_SIGNATURE_DESC(const D3D12_SERIALIZED_ROOT_SIGNATURE_DESC& o) noexcept : + D3D12_SERIALIZED_ROOT_SIGNATURE_DESC(o) + { + } + explicit CD3DX12_SERIALIZED_ROOT_SIGNATURE_DESC( CD3DX12_DEFAULT ) noexcept + { + pSerializedBlob = nullptr; + SerializedBlobSizeInBytes = 0; + } + explicit CD3DX12_SERIALIZED_ROOT_SIGNATURE_DESC( const void* pData, SIZE_T size) noexcept + { + pSerializedBlob = pData; + SerializedBlobSizeInBytes = size; + } +}; diff --git a/neo/engine/opengl/d3d12/d3dx12/d3dx12_default.h b/neo/engine/opengl/d3d12/d3dx12/d3dx12_default.h new file mode 100644 index 00000000..2b74d70f --- /dev/null +++ b/neo/engine/opengl/d3d12/d3dx12/d3dx12_default.h @@ -0,0 +1,12 @@ +//********************************************************* +// +// Copyright (c) Microsoft Corporation. +// Licensed under the MIT License (MIT). +// +//********************************************************* + +#pragma once + +struct CD3DX12_DEFAULT {}; +extern const DECLSPEC_SELECTANY CD3DX12_DEFAULT D3D12_DEFAULT; + diff --git a/neo/engine/opengl/d3d12/d3dx12/d3dx12_pipeline_state_stream.h b/neo/engine/opengl/d3d12/d3dx12/d3dx12_pipeline_state_stream.h new file mode 100644 index 00000000..cc584c2c --- /dev/null +++ b/neo/engine/opengl/d3d12/d3dx12/d3dx12_pipeline_state_stream.h @@ -0,0 +1,1717 @@ +//********************************************************* +// +// Copyright (c) Microsoft Corporation. +// Licensed under the MIT License (MIT). +// +//********************************************************* + +#pragma once + +#ifndef __cplusplus +#error D3DX12 requires C++ +#endif + +#include "d3dx12_default.h" +#include "d3d12.h" +#include "d3dx12_core.h" + +//------------------------------------------------------------------------------------------------ +// Pipeline State Stream Helpers +//------------------------------------------------------------------------------------------------ + +//------------------------------------------------------------------------------------------------ +// Stream Subobjects, i.e. elements of a stream + +struct DefaultSampleMask { operator UINT() noexcept { return UINT_MAX; } }; +struct DefaultSampleDesc { operator DXGI_SAMPLE_DESC() noexcept { return DXGI_SAMPLE_DESC{1, 0}; } }; + +#ifdef _MSC_VER +#pragma warning(push) +#pragma warning(disable : 4324) +#endif +template +class alignas(void*) CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT +{ +private: + D3D12_PIPELINE_STATE_SUBOBJECT_TYPE pssType; + InnerStructType pssInner; +public: + CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT() noexcept : pssType(Type), pssInner(DefaultArg()) {} + CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT(InnerStructType const& i) noexcept : pssType(Type), pssInner(i) {} + CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT& operator=(InnerStructType const& i) noexcept { pssType = Type; pssInner = i; return *this; } + operator InnerStructType const&() const noexcept { return pssInner; } + operator InnerStructType&() noexcept { return pssInner; } + InnerStructType* operator&() noexcept { return &pssInner; } + InnerStructType const* operator&() const noexcept { return &pssInner; } +}; +#ifdef _MSC_VER +#pragma warning(pop) +#endif +typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_PIPELINE_STATE_FLAGS, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_FLAGS> CD3DX12_PIPELINE_STATE_STREAM_FLAGS; +typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< UINT, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_NODE_MASK> CD3DX12_PIPELINE_STATE_STREAM_NODE_MASK; +typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< ID3D12RootSignature*, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_ROOT_SIGNATURE> CD3DX12_PIPELINE_STATE_STREAM_ROOT_SIGNATURE; +typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_INPUT_LAYOUT_DESC, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_INPUT_LAYOUT> CD3DX12_PIPELINE_STATE_STREAM_INPUT_LAYOUT; +typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_INDEX_BUFFER_STRIP_CUT_VALUE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_IB_STRIP_CUT_VALUE> CD3DX12_PIPELINE_STATE_STREAM_IB_STRIP_CUT_VALUE; +typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_PRIMITIVE_TOPOLOGY_TYPE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PRIMITIVE_TOPOLOGY> CD3DX12_PIPELINE_STATE_STREAM_PRIMITIVE_TOPOLOGY; +typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_SHADER_BYTECODE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_VS> CD3DX12_PIPELINE_STATE_STREAM_VS; +typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_SHADER_BYTECODE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_GS> CD3DX12_PIPELINE_STATE_STREAM_GS; +typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_STREAM_OUTPUT_DESC, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_STREAM_OUTPUT> CD3DX12_PIPELINE_STATE_STREAM_STREAM_OUTPUT; +typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_SHADER_BYTECODE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_HS> CD3DX12_PIPELINE_STATE_STREAM_HS; +typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_SHADER_BYTECODE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DS> CD3DX12_PIPELINE_STATE_STREAM_DS; +typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_SHADER_BYTECODE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PS> CD3DX12_PIPELINE_STATE_STREAM_PS; +typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_SHADER_BYTECODE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_AS> CD3DX12_PIPELINE_STATE_STREAM_AS; +typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_SHADER_BYTECODE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_MS> CD3DX12_PIPELINE_STATE_STREAM_MS; +typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_SHADER_BYTECODE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CS> CD3DX12_PIPELINE_STATE_STREAM_CS; +typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< CD3DX12_BLEND_DESC, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_BLEND, CD3DX12_DEFAULT> CD3DX12_PIPELINE_STATE_STREAM_BLEND_DESC; +typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< CD3DX12_DEPTH_STENCIL_DESC, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL, CD3DX12_DEFAULT> CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL; +typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< CD3DX12_DEPTH_STENCIL_DESC1, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL1, CD3DX12_DEFAULT> CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL1; +#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 606) +typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< CD3DX12_DEPTH_STENCIL_DESC2, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL2, CD3DX12_DEFAULT> CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL2; +#endif +typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< DXGI_FORMAT, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL_FORMAT> CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL_FORMAT; +typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< CD3DX12_RASTERIZER_DESC, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RASTERIZER, CD3DX12_DEFAULT> CD3DX12_PIPELINE_STATE_STREAM_RASTERIZER; +#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 608) +typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< CD3DX12_RASTERIZER_DESC1, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RASTERIZER1, CD3DX12_DEFAULT> CD3DX12_PIPELINE_STATE_STREAM_RASTERIZER1; +#endif +#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 610) +typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< CD3DX12_RASTERIZER_DESC2, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RASTERIZER2, CD3DX12_DEFAULT> CD3DX12_PIPELINE_STATE_STREAM_RASTERIZER2; +#endif +typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_RT_FORMAT_ARRAY, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RENDER_TARGET_FORMATS> CD3DX12_PIPELINE_STATE_STREAM_RENDER_TARGET_FORMATS; +typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< DXGI_SAMPLE_DESC, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_DESC, DefaultSampleDesc> CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_DESC; +typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< UINT, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_MASK, DefaultSampleMask> CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_MASK; +typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_CACHED_PIPELINE_STATE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CACHED_PSO> CD3DX12_PIPELINE_STATE_STREAM_CACHED_PSO; +typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< CD3DX12_VIEW_INSTANCING_DESC, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_VIEW_INSTANCING, CD3DX12_DEFAULT> CD3DX12_PIPELINE_STATE_STREAM_VIEW_INSTANCING; +#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 618) +typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT CD3DX12_PIPELINE_STATE_STREAM_SERIALIZED_ROOT_SIGNATURE; +#endif + +//------------------------------------------------------------------------------------------------ +// Stream Parser Helpers + +struct ID3DX12PipelineParserCallbacks +{ + // Subobject Callbacks + virtual void FlagsCb(D3D12_PIPELINE_STATE_FLAGS) {} + virtual void NodeMaskCb(UINT) {} + virtual void RootSignatureCb(ID3D12RootSignature*) {} + virtual void InputLayoutCb(const D3D12_INPUT_LAYOUT_DESC&) {} + virtual void IBStripCutValueCb(D3D12_INDEX_BUFFER_STRIP_CUT_VALUE) {} + virtual void PrimitiveTopologyTypeCb(D3D12_PRIMITIVE_TOPOLOGY_TYPE) {} + virtual void VSCb(const D3D12_SHADER_BYTECODE&) {} + virtual void GSCb(const D3D12_SHADER_BYTECODE&) {} + virtual void StreamOutputCb(const D3D12_STREAM_OUTPUT_DESC&) {} + virtual void HSCb(const D3D12_SHADER_BYTECODE&) {} + virtual void DSCb(const D3D12_SHADER_BYTECODE&) {} + virtual void PSCb(const D3D12_SHADER_BYTECODE&) {} + virtual void CSCb(const D3D12_SHADER_BYTECODE&) {} + virtual void ASCb(const D3D12_SHADER_BYTECODE&) {} + virtual void MSCb(const D3D12_SHADER_BYTECODE&) {} + virtual void BlendStateCb(const D3D12_BLEND_DESC&) {} + virtual void DepthStencilStateCb(const D3D12_DEPTH_STENCIL_DESC&) {} + virtual void DepthStencilState1Cb(const D3D12_DEPTH_STENCIL_DESC1&) {} +#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 606) + virtual void DepthStencilState2Cb(const D3D12_DEPTH_STENCIL_DESC2&) {} +#endif + virtual void DSVFormatCb(DXGI_FORMAT) {} + virtual void RasterizerStateCb(const D3D12_RASTERIZER_DESC&) {} +#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 608) + virtual void RasterizerState1Cb(const D3D12_RASTERIZER_DESC1&) {} +#endif +#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 610) + virtual void RasterizerState2Cb(const D3D12_RASTERIZER_DESC2&) {} +#endif + virtual void RTVFormatsCb(const D3D12_RT_FORMAT_ARRAY&) {} + virtual void SampleDescCb(const DXGI_SAMPLE_DESC&) {} + virtual void SampleMaskCb(UINT) {} + virtual void ViewInstancingCb(const D3D12_VIEW_INSTANCING_DESC&) {} + virtual void CachedPSOCb(const D3D12_CACHED_PIPELINE_STATE&) {} +#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 618) + virtual void SerializedRootSignatureCb(const D3D12_SERIALIZED_ROOT_SIGNATURE_DESC&) {} +#endif + + // Error Callbacks + virtual void ErrorBadInputParameter(UINT /*ParameterIndex*/) {} + virtual void ErrorDuplicateSubobject(D3D12_PIPELINE_STATE_SUBOBJECT_TYPE /*DuplicateType*/) {} + virtual void ErrorUnknownSubobject(UINT /*UnknownTypeValue*/) {} +#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 613) + virtual void FinalizeCb() {} +#endif + + virtual ~ID3DX12PipelineParserCallbacks() = default; +}; + +struct D3DX12_MESH_SHADER_PIPELINE_STATE_DESC +{ + ID3D12RootSignature* pRootSignature; + D3D12_SHADER_BYTECODE AS; + D3D12_SHADER_BYTECODE MS; + D3D12_SHADER_BYTECODE PS; + D3D12_BLEND_DESC BlendState; + UINT SampleMask; + D3D12_RASTERIZER_DESC RasterizerState; + D3D12_DEPTH_STENCIL_DESC DepthStencilState; + D3D12_PRIMITIVE_TOPOLOGY_TYPE PrimitiveTopologyType; + UINT NumRenderTargets; + DXGI_FORMAT RTVFormats[ D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT ]; + DXGI_FORMAT DSVFormat; + DXGI_SAMPLE_DESC SampleDesc; + UINT NodeMask; + D3D12_CACHED_PIPELINE_STATE CachedPSO; + D3D12_PIPELINE_STATE_FLAGS Flags; +}; + +#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 618) +struct CD3DX12_PIPELINE_STATE_STREAM6 +{ + CD3DX12_PIPELINE_STATE_STREAM6() = default; + // Mesh and amplification shaders must be set manually, since they do not have representation in D3D12_GRAPHICS_PIPELINE_STATE_DESC + CD3DX12_PIPELINE_STATE_STREAM6(const D3D12_GRAPHICS_PIPELINE_STATE_DESC& Desc) noexcept + : Flags(Desc.Flags) + , NodeMask(Desc.NodeMask) + , pRootSignature(Desc.pRootSignature) + , InputLayout(Desc.InputLayout) + , IBStripCutValue(Desc.IBStripCutValue) + , PrimitiveTopologyType(Desc.PrimitiveTopologyType) + , VS(Desc.VS) + , GS(Desc.GS) + , StreamOutput(Desc.StreamOutput) + , HS(Desc.HS) + , DS(Desc.DS) + , PS(Desc.PS) + , BlendState(CD3DX12_BLEND_DESC(Desc.BlendState)) + , DepthStencilState(CD3DX12_DEPTH_STENCIL_DESC2(Desc.DepthStencilState)) + , DSVFormat(Desc.DSVFormat) + , RasterizerState(CD3DX12_RASTERIZER_DESC2(Desc.RasterizerState)) + , RTVFormats(CD3DX12_RT_FORMAT_ARRAY(Desc.RTVFormats, Desc.NumRenderTargets)) + , SampleDesc(Desc.SampleDesc) + , SampleMask(Desc.SampleMask) + , CachedPSO(Desc.CachedPSO) + , ViewInstancingDesc(CD3DX12_VIEW_INSTANCING_DESC(CD3DX12_DEFAULT())) + , SerializedRootSignature(CD3DX12_SERIALIZED_ROOT_SIGNATURE_DESC(CD3DX12_DEFAULT())) + { + } + CD3DX12_PIPELINE_STATE_STREAM6(const D3DX12_MESH_SHADER_PIPELINE_STATE_DESC& Desc) noexcept + : Flags(Desc.Flags) + , NodeMask(Desc.NodeMask) + , pRootSignature(Desc.pRootSignature) + , PrimitiveTopologyType(Desc.PrimitiveTopologyType) + , PS(Desc.PS) + , AS(Desc.AS) + , MS(Desc.MS) + , BlendState(CD3DX12_BLEND_DESC(Desc.BlendState)) + , DepthStencilState(CD3DX12_DEPTH_STENCIL_DESC2(Desc.DepthStencilState)) + , DSVFormat(Desc.DSVFormat) + , RasterizerState(CD3DX12_RASTERIZER_DESC2(Desc.RasterizerState)) + , RTVFormats(CD3DX12_RT_FORMAT_ARRAY(Desc.RTVFormats, Desc.NumRenderTargets)) + , SampleDesc(Desc.SampleDesc) + , SampleMask(Desc.SampleMask) + , CachedPSO(Desc.CachedPSO) + , ViewInstancingDesc(CD3DX12_VIEW_INSTANCING_DESC(CD3DX12_DEFAULT())) + , SerializedRootSignature(CD3DX12_SERIALIZED_ROOT_SIGNATURE_DESC(CD3DX12_DEFAULT())) + { + } + CD3DX12_PIPELINE_STATE_STREAM6(const D3D12_COMPUTE_PIPELINE_STATE_DESC& Desc) noexcept + : Flags(Desc.Flags) + , NodeMask(Desc.NodeMask) + , pRootSignature(Desc.pRootSignature) + , CS(CD3DX12_SHADER_BYTECODE(Desc.CS)) + , CachedPSO(Desc.CachedPSO) + , SerializedRootSignature(CD3DX12_SERIALIZED_ROOT_SIGNATURE_DESC(CD3DX12_DEFAULT())) + { + static_cast(DepthStencilState).DepthEnable = false; + } + CD3DX12_PIPELINE_STATE_STREAM_FLAGS Flags; + CD3DX12_PIPELINE_STATE_STREAM_NODE_MASK NodeMask; + CD3DX12_PIPELINE_STATE_STREAM_ROOT_SIGNATURE pRootSignature; + CD3DX12_PIPELINE_STATE_STREAM_INPUT_LAYOUT InputLayout; + CD3DX12_PIPELINE_STATE_STREAM_IB_STRIP_CUT_VALUE IBStripCutValue; + CD3DX12_PIPELINE_STATE_STREAM_PRIMITIVE_TOPOLOGY PrimitiveTopologyType; + CD3DX12_PIPELINE_STATE_STREAM_VS VS; + CD3DX12_PIPELINE_STATE_STREAM_GS GS; + CD3DX12_PIPELINE_STATE_STREAM_STREAM_OUTPUT StreamOutput; + CD3DX12_PIPELINE_STATE_STREAM_HS HS; + CD3DX12_PIPELINE_STATE_STREAM_DS DS; + CD3DX12_PIPELINE_STATE_STREAM_PS PS; + CD3DX12_PIPELINE_STATE_STREAM_AS AS; + CD3DX12_PIPELINE_STATE_STREAM_MS MS; + CD3DX12_PIPELINE_STATE_STREAM_CS CS; + CD3DX12_PIPELINE_STATE_STREAM_BLEND_DESC BlendState; + CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL2 DepthStencilState; + CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL_FORMAT DSVFormat; + CD3DX12_PIPELINE_STATE_STREAM_RASTERIZER2 RasterizerState; + CD3DX12_PIPELINE_STATE_STREAM_RENDER_TARGET_FORMATS RTVFormats; + CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_DESC SampleDesc; + CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_MASK SampleMask; + CD3DX12_PIPELINE_STATE_STREAM_CACHED_PSO CachedPSO; + CD3DX12_PIPELINE_STATE_STREAM_VIEW_INSTANCING ViewInstancingDesc; + CD3DX12_PIPELINE_STATE_STREAM_SERIALIZED_ROOT_SIGNATURE SerializedRootSignature; + + D3D12_GRAPHICS_PIPELINE_STATE_DESC GraphicsDescV0() const noexcept + { + D3D12_GRAPHICS_PIPELINE_STATE_DESC D; + D.Flags = this->Flags; + D.NodeMask = this->NodeMask; + D.pRootSignature = this->pRootSignature; + D.InputLayout = this->InputLayout; + D.IBStripCutValue = this->IBStripCutValue; + D.PrimitiveTopologyType = this->PrimitiveTopologyType; + D.VS = this->VS; + D.GS = this->GS; + D.StreamOutput = this->StreamOutput; + D.HS = this->HS; + D.DS = this->DS; + D.PS = this->PS; + D.BlendState = this->BlendState; + D.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC2(D3D12_DEPTH_STENCIL_DESC2(this->DepthStencilState)); + D.DSVFormat = this->DSVFormat; + D.RasterizerState = CD3DX12_RASTERIZER_DESC2(D3D12_RASTERIZER_DESC2(this->RasterizerState)); + D.NumRenderTargets = D3D12_RT_FORMAT_ARRAY(this->RTVFormats).NumRenderTargets; + memcpy(D.RTVFormats, D3D12_RT_FORMAT_ARRAY(this->RTVFormats).RTFormats, sizeof(D.RTVFormats)); + D.SampleDesc = this->SampleDesc; + D.SampleMask = this->SampleMask; + D.CachedPSO = this->CachedPSO; + return D; + } + D3D12_COMPUTE_PIPELINE_STATE_DESC ComputeDescV0() const noexcept + { + D3D12_COMPUTE_PIPELINE_STATE_DESC D; + D.Flags = this->Flags; + D.NodeMask = this->NodeMask; + D.pRootSignature = this->pRootSignature; + D.CS = this->CS; + D.CachedPSO = this->CachedPSO; + return D; + } +}; +#endif + +#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 610) +// Use CD3DX12_PIPELINE_STATE_STREAM5 for D3D12_RASTERIZER_DESC2 when CheckFeatureSupport returns true for Options19::RasterizerDesc2Supported is true +// Use CD3DX12_PIPELINE_STATE_STREAM4 for D3D12_RASTERIZER_DESC1 when CheckFeatureSupport returns true for Options16::DynamicDepthBiasSupported is true +// Use CD3DX12_PIPELINE_STATE_STREAM3 for D3D12_DEPTH_STENCIL_DESC2 when CheckFeatureSupport returns true for Options14::IndependentFrontAndBackStencilSupported is true +// Use CD3DX12_PIPELINE_STATE_STREAM2 for OS Build 19041+ (where there is a new mesh shader pipeline). +// Use CD3DX12_PIPELINE_STATE_STREAM1 for OS Build 16299+ (where there is a new view instancing subobject). +// Use CD3DX12_PIPELINE_STATE_STREAM for OS Build 15063+ support. +struct CD3DX12_PIPELINE_STATE_STREAM5 +{ + CD3DX12_PIPELINE_STATE_STREAM5() = default; + // Mesh and amplification shaders must be set manually, since they do not have representation in D3D12_GRAPHICS_PIPELINE_STATE_DESC + CD3DX12_PIPELINE_STATE_STREAM5(const D3D12_GRAPHICS_PIPELINE_STATE_DESC& Desc) noexcept + : Flags(Desc.Flags) + , NodeMask(Desc.NodeMask) + , pRootSignature(Desc.pRootSignature) + , InputLayout(Desc.InputLayout) + , IBStripCutValue(Desc.IBStripCutValue) + , PrimitiveTopologyType(Desc.PrimitiveTopologyType) + , VS(Desc.VS) + , GS(Desc.GS) + , StreamOutput(Desc.StreamOutput) + , HS(Desc.HS) + , DS(Desc.DS) + , PS(Desc.PS) + , BlendState(CD3DX12_BLEND_DESC(Desc.BlendState)) + , DepthStencilState(CD3DX12_DEPTH_STENCIL_DESC2(Desc.DepthStencilState)) + , DSVFormat(Desc.DSVFormat) + , RasterizerState(CD3DX12_RASTERIZER_DESC2(Desc.RasterizerState)) + , RTVFormats(CD3DX12_RT_FORMAT_ARRAY(Desc.RTVFormats, Desc.NumRenderTargets)) + , SampleDesc(Desc.SampleDesc) + , SampleMask(Desc.SampleMask) + , CachedPSO(Desc.CachedPSO) + , ViewInstancingDesc(CD3DX12_VIEW_INSTANCING_DESC(CD3DX12_DEFAULT())) + {} + CD3DX12_PIPELINE_STATE_STREAM5(const D3DX12_MESH_SHADER_PIPELINE_STATE_DESC& Desc) noexcept + : Flags(Desc.Flags) + , NodeMask(Desc.NodeMask) + , pRootSignature(Desc.pRootSignature) + , PrimitiveTopologyType(Desc.PrimitiveTopologyType) + , PS(Desc.PS) + , AS(Desc.AS) + , MS(Desc.MS) + , BlendState(CD3DX12_BLEND_DESC(Desc.BlendState)) + , DepthStencilState(CD3DX12_DEPTH_STENCIL_DESC2(Desc.DepthStencilState)) + , DSVFormat(Desc.DSVFormat) + , RasterizerState(CD3DX12_RASTERIZER_DESC2(Desc.RasterizerState)) + , RTVFormats(CD3DX12_RT_FORMAT_ARRAY(Desc.RTVFormats, Desc.NumRenderTargets)) + , SampleDesc(Desc.SampleDesc) + , SampleMask(Desc.SampleMask) + , CachedPSO(Desc.CachedPSO) + , ViewInstancingDesc(CD3DX12_VIEW_INSTANCING_DESC(CD3DX12_DEFAULT())) + {} + CD3DX12_PIPELINE_STATE_STREAM5(const D3D12_COMPUTE_PIPELINE_STATE_DESC& Desc) noexcept + : Flags(Desc.Flags) + , NodeMask(Desc.NodeMask) + , pRootSignature(Desc.pRootSignature) + , CS(CD3DX12_SHADER_BYTECODE(Desc.CS)) + , CachedPSO(Desc.CachedPSO) + { + static_cast(DepthStencilState).DepthEnable = false; + } + CD3DX12_PIPELINE_STATE_STREAM_FLAGS Flags; + CD3DX12_PIPELINE_STATE_STREAM_NODE_MASK NodeMask; + CD3DX12_PIPELINE_STATE_STREAM_ROOT_SIGNATURE pRootSignature; + CD3DX12_PIPELINE_STATE_STREAM_INPUT_LAYOUT InputLayout; + CD3DX12_PIPELINE_STATE_STREAM_IB_STRIP_CUT_VALUE IBStripCutValue; + CD3DX12_PIPELINE_STATE_STREAM_PRIMITIVE_TOPOLOGY PrimitiveTopologyType; + CD3DX12_PIPELINE_STATE_STREAM_VS VS; + CD3DX12_PIPELINE_STATE_STREAM_GS GS; + CD3DX12_PIPELINE_STATE_STREAM_STREAM_OUTPUT StreamOutput; + CD3DX12_PIPELINE_STATE_STREAM_HS HS; + CD3DX12_PIPELINE_STATE_STREAM_DS DS; + CD3DX12_PIPELINE_STATE_STREAM_PS PS; + CD3DX12_PIPELINE_STATE_STREAM_AS AS; + CD3DX12_PIPELINE_STATE_STREAM_MS MS; + CD3DX12_PIPELINE_STATE_STREAM_CS CS; + CD3DX12_PIPELINE_STATE_STREAM_BLEND_DESC BlendState; + CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL2 DepthStencilState; + CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL_FORMAT DSVFormat; + CD3DX12_PIPELINE_STATE_STREAM_RASTERIZER2 RasterizerState; + CD3DX12_PIPELINE_STATE_STREAM_RENDER_TARGET_FORMATS RTVFormats; + CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_DESC SampleDesc; + CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_MASK SampleMask; + CD3DX12_PIPELINE_STATE_STREAM_CACHED_PSO CachedPSO; + CD3DX12_PIPELINE_STATE_STREAM_VIEW_INSTANCING ViewInstancingDesc; + + D3D12_GRAPHICS_PIPELINE_STATE_DESC GraphicsDescV0() const noexcept + { + D3D12_GRAPHICS_PIPELINE_STATE_DESC D; + D.Flags = this->Flags; + D.NodeMask = this->NodeMask; + D.pRootSignature = this->pRootSignature; + D.InputLayout = this->InputLayout; + D.IBStripCutValue = this->IBStripCutValue; + D.PrimitiveTopologyType = this->PrimitiveTopologyType; + D.VS = this->VS; + D.GS = this->GS; + D.StreamOutput = this->StreamOutput; + D.HS = this->HS; + D.DS = this->DS; + D.PS = this->PS; + D.BlendState = this->BlendState; + D.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC2(D3D12_DEPTH_STENCIL_DESC2(this->DepthStencilState)); + D.DSVFormat = this->DSVFormat; + D.RasterizerState = CD3DX12_RASTERIZER_DESC2(D3D12_RASTERIZER_DESC2(this->RasterizerState)); + D.NumRenderTargets = D3D12_RT_FORMAT_ARRAY(this->RTVFormats).NumRenderTargets; + memcpy(D.RTVFormats, D3D12_RT_FORMAT_ARRAY(this->RTVFormats).RTFormats, sizeof(D.RTVFormats)); + D.SampleDesc = this->SampleDesc; + D.SampleMask = this->SampleMask; + D.CachedPSO = this->CachedPSO; + return D; + } + D3D12_COMPUTE_PIPELINE_STATE_DESC ComputeDescV0() const noexcept + { + D3D12_COMPUTE_PIPELINE_STATE_DESC D; + D.Flags = this->Flags; + D.NodeMask = this->NodeMask; + D.pRootSignature = this->pRootSignature; + D.CS = this->CS; + D.CachedPSO = this->CachedPSO; + return D; + } +}; +#endif // D3D12_SDK_VERSION >= 610 + +#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 608) +// Use CD3DX12_PIPELINE_STATE_STREAM4 for D3D12_RASTERIZER_DESC1 when CheckFeatureSupport returns true for Options16::DynamicDepthBiasSupported is true +// Use CD3DX12_PIPELINE_STATE_STREAM3 for D3D12_DEPTH_STENCIL_DESC2 when CheckFeatureSupport returns true for Options14::IndependentFrontAndBackStencilSupported is true +// Use CD3DX12_PIPELINE_STATE_STREAM2 for OS Build 19041+ (where there is a new mesh shader pipeline). +// Use CD3DX12_PIPELINE_STATE_STREAM1 for OS Build 16299+ (where there is a new view instancing subobject). +// Use CD3DX12_PIPELINE_STATE_STREAM for OS Build 15063+ support. +struct CD3DX12_PIPELINE_STATE_STREAM4 +{ + CD3DX12_PIPELINE_STATE_STREAM4() = default; + // Mesh and amplification shaders must be set manually, since they do not have representation in D3D12_GRAPHICS_PIPELINE_STATE_DESC + CD3DX12_PIPELINE_STATE_STREAM4(const D3D12_GRAPHICS_PIPELINE_STATE_DESC& Desc) noexcept + : Flags(Desc.Flags) + , NodeMask(Desc.NodeMask) + , pRootSignature(Desc.pRootSignature) + , InputLayout(Desc.InputLayout) + , IBStripCutValue(Desc.IBStripCutValue) + , PrimitiveTopologyType(Desc.PrimitiveTopologyType) + , VS(Desc.VS) + , GS(Desc.GS) + , StreamOutput(Desc.StreamOutput) + , HS(Desc.HS) + , DS(Desc.DS) + , PS(Desc.PS) + , BlendState(CD3DX12_BLEND_DESC(Desc.BlendState)) + , DepthStencilState(CD3DX12_DEPTH_STENCIL_DESC2(Desc.DepthStencilState)) + , DSVFormat(Desc.DSVFormat) + , RasterizerState(CD3DX12_RASTERIZER_DESC1(Desc.RasterizerState)) + , RTVFormats(CD3DX12_RT_FORMAT_ARRAY(Desc.RTVFormats, Desc.NumRenderTargets)) + , SampleDesc(Desc.SampleDesc) + , SampleMask(Desc.SampleMask) + , CachedPSO(Desc.CachedPSO) + , ViewInstancingDesc(CD3DX12_VIEW_INSTANCING_DESC(CD3DX12_DEFAULT())) + {} + CD3DX12_PIPELINE_STATE_STREAM4(const D3DX12_MESH_SHADER_PIPELINE_STATE_DESC& Desc) noexcept + : Flags(Desc.Flags) + , NodeMask(Desc.NodeMask) + , pRootSignature(Desc.pRootSignature) + , PrimitiveTopologyType(Desc.PrimitiveTopologyType) + , PS(Desc.PS) + , AS(Desc.AS) + , MS(Desc.MS) + , BlendState(CD3DX12_BLEND_DESC(Desc.BlendState)) + , DepthStencilState(CD3DX12_DEPTH_STENCIL_DESC2(Desc.DepthStencilState)) + , DSVFormat(Desc.DSVFormat) + , RasterizerState(CD3DX12_RASTERIZER_DESC1(Desc.RasterizerState)) + , RTVFormats(CD3DX12_RT_FORMAT_ARRAY(Desc.RTVFormats, Desc.NumRenderTargets)) + , SampleDesc(Desc.SampleDesc) + , SampleMask(Desc.SampleMask) + , CachedPSO(Desc.CachedPSO) + , ViewInstancingDesc(CD3DX12_VIEW_INSTANCING_DESC(CD3DX12_DEFAULT())) + {} + CD3DX12_PIPELINE_STATE_STREAM4(const D3D12_COMPUTE_PIPELINE_STATE_DESC& Desc) noexcept + : Flags(Desc.Flags) + , NodeMask(Desc.NodeMask) + , pRootSignature(Desc.pRootSignature) + , CS(CD3DX12_SHADER_BYTECODE(Desc.CS)) + , CachedPSO(Desc.CachedPSO) + { + static_cast(DepthStencilState).DepthEnable = false; + } + CD3DX12_PIPELINE_STATE_STREAM_FLAGS Flags; + CD3DX12_PIPELINE_STATE_STREAM_NODE_MASK NodeMask; + CD3DX12_PIPELINE_STATE_STREAM_ROOT_SIGNATURE pRootSignature; + CD3DX12_PIPELINE_STATE_STREAM_INPUT_LAYOUT InputLayout; + CD3DX12_PIPELINE_STATE_STREAM_IB_STRIP_CUT_VALUE IBStripCutValue; + CD3DX12_PIPELINE_STATE_STREAM_PRIMITIVE_TOPOLOGY PrimitiveTopologyType; + CD3DX12_PIPELINE_STATE_STREAM_VS VS; + CD3DX12_PIPELINE_STATE_STREAM_GS GS; + CD3DX12_PIPELINE_STATE_STREAM_STREAM_OUTPUT StreamOutput; + CD3DX12_PIPELINE_STATE_STREAM_HS HS; + CD3DX12_PIPELINE_STATE_STREAM_DS DS; + CD3DX12_PIPELINE_STATE_STREAM_PS PS; + CD3DX12_PIPELINE_STATE_STREAM_AS AS; + CD3DX12_PIPELINE_STATE_STREAM_MS MS; + CD3DX12_PIPELINE_STATE_STREAM_CS CS; + CD3DX12_PIPELINE_STATE_STREAM_BLEND_DESC BlendState; + CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL2 DepthStencilState; + CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL_FORMAT DSVFormat; + CD3DX12_PIPELINE_STATE_STREAM_RASTERIZER1 RasterizerState; + CD3DX12_PIPELINE_STATE_STREAM_RENDER_TARGET_FORMATS RTVFormats; + CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_DESC SampleDesc; + CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_MASK SampleMask; + CD3DX12_PIPELINE_STATE_STREAM_CACHED_PSO CachedPSO; + CD3DX12_PIPELINE_STATE_STREAM_VIEW_INSTANCING ViewInstancingDesc; + + D3D12_GRAPHICS_PIPELINE_STATE_DESC GraphicsDescV0() const noexcept + { + D3D12_GRAPHICS_PIPELINE_STATE_DESC D; + D.Flags = this->Flags; + D.NodeMask = this->NodeMask; + D.pRootSignature = this->pRootSignature; + D.InputLayout = this->InputLayout; + D.IBStripCutValue = this->IBStripCutValue; + D.PrimitiveTopologyType = this->PrimitiveTopologyType; + D.VS = this->VS; + D.GS = this->GS; + D.StreamOutput = this->StreamOutput; + D.HS = this->HS; + D.DS = this->DS; + D.PS = this->PS; + D.BlendState = this->BlendState; + D.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC2(D3D12_DEPTH_STENCIL_DESC2(this->DepthStencilState)); + D.DSVFormat = this->DSVFormat; + D.RasterizerState = CD3DX12_RASTERIZER_DESC1(D3D12_RASTERIZER_DESC1(this->RasterizerState)); + D.NumRenderTargets = D3D12_RT_FORMAT_ARRAY(this->RTVFormats).NumRenderTargets; + memcpy(D.RTVFormats, D3D12_RT_FORMAT_ARRAY(this->RTVFormats).RTFormats, sizeof(D.RTVFormats)); + D.SampleDesc = this->SampleDesc; + D.SampleMask = this->SampleMask; + D.CachedPSO = this->CachedPSO; + return D; + } + D3D12_COMPUTE_PIPELINE_STATE_DESC ComputeDescV0() const noexcept + { + D3D12_COMPUTE_PIPELINE_STATE_DESC D; + D.Flags = this->Flags; + D.NodeMask = this->NodeMask; + D.pRootSignature = this->pRootSignature; + D.CS = this->CS; + D.CachedPSO = this->CachedPSO; + return D; + } +}; +#endif // D3D12_SDK_VERSION >= 608 + +#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 606) +// Use CD3DX12_PIPELINE_STATE_STREAM3 for D3D12_DEPTH_STENCIL_DESC2 when CheckFeatureSupport returns true for Options14::IndependentFrontAndBackStencilSupported is true +// Use CD3DX12_PIPELINE_STATE_STREAM2 for OS Build 19041+ (where there is a new mesh shader pipeline). +// Use CD3DX12_PIPELINE_STATE_STREAM1 for OS Build 16299+ (where there is a new view instancing subobject). +// Use CD3DX12_PIPELINE_STATE_STREAM for OS Build 15063+ support. +struct CD3DX12_PIPELINE_STATE_STREAM3 +{ + CD3DX12_PIPELINE_STATE_STREAM3() = default; + // Mesh and amplification shaders must be set manually, since they do not have representation in D3D12_GRAPHICS_PIPELINE_STATE_DESC + CD3DX12_PIPELINE_STATE_STREAM3(const D3D12_GRAPHICS_PIPELINE_STATE_DESC& Desc) noexcept + : Flags(Desc.Flags) + , NodeMask(Desc.NodeMask) + , pRootSignature(Desc.pRootSignature) + , InputLayout(Desc.InputLayout) + , IBStripCutValue(Desc.IBStripCutValue) + , PrimitiveTopologyType(Desc.PrimitiveTopologyType) + , VS(Desc.VS) + , GS(Desc.GS) + , StreamOutput(Desc.StreamOutput) + , HS(Desc.HS) + , DS(Desc.DS) + , PS(Desc.PS) + , BlendState(CD3DX12_BLEND_DESC(Desc.BlendState)) + , DepthStencilState(CD3DX12_DEPTH_STENCIL_DESC2(Desc.DepthStencilState)) + , DSVFormat(Desc.DSVFormat) + , RasterizerState(CD3DX12_RASTERIZER_DESC(Desc.RasterizerState)) + , RTVFormats(CD3DX12_RT_FORMAT_ARRAY(Desc.RTVFormats, Desc.NumRenderTargets)) + , SampleDesc(Desc.SampleDesc) + , SampleMask(Desc.SampleMask) + , CachedPSO(Desc.CachedPSO) + , ViewInstancingDesc(CD3DX12_VIEW_INSTANCING_DESC(CD3DX12_DEFAULT())) + {} + CD3DX12_PIPELINE_STATE_STREAM3(const D3DX12_MESH_SHADER_PIPELINE_STATE_DESC& Desc) noexcept + : Flags(Desc.Flags) + , NodeMask(Desc.NodeMask) + , pRootSignature(Desc.pRootSignature) + , PrimitiveTopologyType(Desc.PrimitiveTopologyType) + , PS(Desc.PS) + , AS(Desc.AS) + , MS(Desc.MS) + , BlendState(CD3DX12_BLEND_DESC(Desc.BlendState)) + , DepthStencilState(CD3DX12_DEPTH_STENCIL_DESC2(Desc.DepthStencilState)) + , DSVFormat(Desc.DSVFormat) + , RasterizerState(CD3DX12_RASTERIZER_DESC(Desc.RasterizerState)) + , RTVFormats(CD3DX12_RT_FORMAT_ARRAY(Desc.RTVFormats, Desc.NumRenderTargets)) + , SampleDesc(Desc.SampleDesc) + , SampleMask(Desc.SampleMask) + , CachedPSO(Desc.CachedPSO) + , ViewInstancingDesc(CD3DX12_VIEW_INSTANCING_DESC(CD3DX12_DEFAULT())) + {} + CD3DX12_PIPELINE_STATE_STREAM3(const D3D12_COMPUTE_PIPELINE_STATE_DESC& Desc) noexcept + : Flags(Desc.Flags) + , NodeMask(Desc.NodeMask) + , pRootSignature(Desc.pRootSignature) + , CS(CD3DX12_SHADER_BYTECODE(Desc.CS)) + , CachedPSO(Desc.CachedPSO) + { + static_cast(DepthStencilState).DepthEnable = false; + } + CD3DX12_PIPELINE_STATE_STREAM_FLAGS Flags; + CD3DX12_PIPELINE_STATE_STREAM_NODE_MASK NodeMask; + CD3DX12_PIPELINE_STATE_STREAM_ROOT_SIGNATURE pRootSignature; + CD3DX12_PIPELINE_STATE_STREAM_INPUT_LAYOUT InputLayout; + CD3DX12_PIPELINE_STATE_STREAM_IB_STRIP_CUT_VALUE IBStripCutValue; + CD3DX12_PIPELINE_STATE_STREAM_PRIMITIVE_TOPOLOGY PrimitiveTopologyType; + CD3DX12_PIPELINE_STATE_STREAM_VS VS; + CD3DX12_PIPELINE_STATE_STREAM_GS GS; + CD3DX12_PIPELINE_STATE_STREAM_STREAM_OUTPUT StreamOutput; + CD3DX12_PIPELINE_STATE_STREAM_HS HS; + CD3DX12_PIPELINE_STATE_STREAM_DS DS; + CD3DX12_PIPELINE_STATE_STREAM_PS PS; + CD3DX12_PIPELINE_STATE_STREAM_AS AS; + CD3DX12_PIPELINE_STATE_STREAM_MS MS; + CD3DX12_PIPELINE_STATE_STREAM_CS CS; + CD3DX12_PIPELINE_STATE_STREAM_BLEND_DESC BlendState; + CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL2 DepthStencilState; + CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL_FORMAT DSVFormat; + CD3DX12_PIPELINE_STATE_STREAM_RASTERIZER RasterizerState; + CD3DX12_PIPELINE_STATE_STREAM_RENDER_TARGET_FORMATS RTVFormats; + CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_DESC SampleDesc; + CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_MASK SampleMask; + CD3DX12_PIPELINE_STATE_STREAM_CACHED_PSO CachedPSO; + CD3DX12_PIPELINE_STATE_STREAM_VIEW_INSTANCING ViewInstancingDesc; + + D3D12_GRAPHICS_PIPELINE_STATE_DESC GraphicsDescV0() const noexcept + { + D3D12_GRAPHICS_PIPELINE_STATE_DESC D; + D.Flags = this->Flags; + D.NodeMask = this->NodeMask; + D.pRootSignature = this->pRootSignature; + D.InputLayout = this->InputLayout; + D.IBStripCutValue = this->IBStripCutValue; + D.PrimitiveTopologyType = this->PrimitiveTopologyType; + D.VS = this->VS; + D.GS = this->GS; + D.StreamOutput = this->StreamOutput; + D.HS = this->HS; + D.DS = this->DS; + D.PS = this->PS; + D.BlendState = this->BlendState; + D.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC2(D3D12_DEPTH_STENCIL_DESC2(this->DepthStencilState)); + D.DSVFormat = this->DSVFormat; + D.RasterizerState = this->RasterizerState; + D.NumRenderTargets = D3D12_RT_FORMAT_ARRAY(this->RTVFormats).NumRenderTargets; + memcpy(D.RTVFormats, D3D12_RT_FORMAT_ARRAY(this->RTVFormats).RTFormats, sizeof(D.RTVFormats)); + D.SampleDesc = this->SampleDesc; + D.SampleMask = this->SampleMask; + D.CachedPSO = this->CachedPSO; + return D; + } + D3D12_COMPUTE_PIPELINE_STATE_DESC ComputeDescV0() const noexcept + { + D3D12_COMPUTE_PIPELINE_STATE_DESC D; + D.Flags = this->Flags; + D.NodeMask = this->NodeMask; + D.pRootSignature = this->pRootSignature; + D.CS = this->CS; + D.CachedPSO = this->CachedPSO; + return D; + } +}; +#endif // D3D12_SDK_VERSION >= 606 + +// CD3DX12_PIPELINE_STATE_STREAM2 Works on OS Build 19041+ (where there is a new mesh shader pipeline). +// Use CD3DX12_PIPELINE_STATE_STREAM1 for OS Build 16299+ (where there is a new view instancing subobject). +// Use CD3DX12_PIPELINE_STATE_STREAM for OS Build 15063+ support. +struct CD3DX12_PIPELINE_STATE_STREAM2 +{ + CD3DX12_PIPELINE_STATE_STREAM2() = default; + // Mesh and amplification shaders must be set manually, since they do not have representation in D3D12_GRAPHICS_PIPELINE_STATE_DESC + CD3DX12_PIPELINE_STATE_STREAM2(const D3D12_GRAPHICS_PIPELINE_STATE_DESC& Desc) noexcept + : Flags(Desc.Flags) + , NodeMask(Desc.NodeMask) + , pRootSignature(Desc.pRootSignature) + , InputLayout(Desc.InputLayout) + , IBStripCutValue(Desc.IBStripCutValue) + , PrimitiveTopologyType(Desc.PrimitiveTopologyType) + , VS(Desc.VS) + , GS(Desc.GS) + , StreamOutput(Desc.StreamOutput) + , HS(Desc.HS) + , DS(Desc.DS) + , PS(Desc.PS) + , BlendState(CD3DX12_BLEND_DESC(Desc.BlendState)) + , DepthStencilState(CD3DX12_DEPTH_STENCIL_DESC1(Desc.DepthStencilState)) + , DSVFormat(Desc.DSVFormat) + , RasterizerState(CD3DX12_RASTERIZER_DESC(Desc.RasterizerState)) + , RTVFormats(CD3DX12_RT_FORMAT_ARRAY(Desc.RTVFormats, Desc.NumRenderTargets)) + , SampleDesc(Desc.SampleDesc) + , SampleMask(Desc.SampleMask) + , CachedPSO(Desc.CachedPSO) + , ViewInstancingDesc(CD3DX12_VIEW_INSTANCING_DESC(CD3DX12_DEFAULT())) + {} + CD3DX12_PIPELINE_STATE_STREAM2(const D3DX12_MESH_SHADER_PIPELINE_STATE_DESC& Desc) noexcept + : Flags(Desc.Flags) + , NodeMask(Desc.NodeMask) + , pRootSignature(Desc.pRootSignature) + , PrimitiveTopologyType(Desc.PrimitiveTopologyType) + , PS(Desc.PS) + , AS(Desc.AS) + , MS(Desc.MS) + , BlendState(CD3DX12_BLEND_DESC(Desc.BlendState)) + , DepthStencilState(CD3DX12_DEPTH_STENCIL_DESC1(Desc.DepthStencilState)) + , DSVFormat(Desc.DSVFormat) + , RasterizerState(CD3DX12_RASTERIZER_DESC(Desc.RasterizerState)) + , RTVFormats(CD3DX12_RT_FORMAT_ARRAY(Desc.RTVFormats, Desc.NumRenderTargets)) + , SampleDesc(Desc.SampleDesc) + , SampleMask(Desc.SampleMask) + , CachedPSO(Desc.CachedPSO) + , ViewInstancingDesc(CD3DX12_VIEW_INSTANCING_DESC(CD3DX12_DEFAULT())) + {} + CD3DX12_PIPELINE_STATE_STREAM2(const D3D12_COMPUTE_PIPELINE_STATE_DESC& Desc) noexcept + : Flags(Desc.Flags) + , NodeMask(Desc.NodeMask) + , pRootSignature(Desc.pRootSignature) + , CS(CD3DX12_SHADER_BYTECODE(Desc.CS)) + , CachedPSO(Desc.CachedPSO) + { + static_cast(DepthStencilState).DepthEnable = false; + } + CD3DX12_PIPELINE_STATE_STREAM_FLAGS Flags; + CD3DX12_PIPELINE_STATE_STREAM_NODE_MASK NodeMask; + CD3DX12_PIPELINE_STATE_STREAM_ROOT_SIGNATURE pRootSignature; + CD3DX12_PIPELINE_STATE_STREAM_INPUT_LAYOUT InputLayout; + CD3DX12_PIPELINE_STATE_STREAM_IB_STRIP_CUT_VALUE IBStripCutValue; + CD3DX12_PIPELINE_STATE_STREAM_PRIMITIVE_TOPOLOGY PrimitiveTopologyType; + CD3DX12_PIPELINE_STATE_STREAM_VS VS; + CD3DX12_PIPELINE_STATE_STREAM_GS GS; + CD3DX12_PIPELINE_STATE_STREAM_STREAM_OUTPUT StreamOutput; + CD3DX12_PIPELINE_STATE_STREAM_HS HS; + CD3DX12_PIPELINE_STATE_STREAM_DS DS; + CD3DX12_PIPELINE_STATE_STREAM_PS PS; + CD3DX12_PIPELINE_STATE_STREAM_AS AS; + CD3DX12_PIPELINE_STATE_STREAM_MS MS; + CD3DX12_PIPELINE_STATE_STREAM_CS CS; + CD3DX12_PIPELINE_STATE_STREAM_BLEND_DESC BlendState; + CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL1 DepthStencilState; + CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL_FORMAT DSVFormat; + CD3DX12_PIPELINE_STATE_STREAM_RASTERIZER RasterizerState; + CD3DX12_PIPELINE_STATE_STREAM_RENDER_TARGET_FORMATS RTVFormats; + CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_DESC SampleDesc; + CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_MASK SampleMask; + CD3DX12_PIPELINE_STATE_STREAM_CACHED_PSO CachedPSO; + CD3DX12_PIPELINE_STATE_STREAM_VIEW_INSTANCING ViewInstancingDesc; + D3D12_GRAPHICS_PIPELINE_STATE_DESC GraphicsDescV0() const noexcept + { + D3D12_GRAPHICS_PIPELINE_STATE_DESC D; + D.Flags = this->Flags; + D.NodeMask = this->NodeMask; + D.pRootSignature = this->pRootSignature; + D.InputLayout = this->InputLayout; + D.IBStripCutValue = this->IBStripCutValue; + D.PrimitiveTopologyType = this->PrimitiveTopologyType; + D.VS = this->VS; + D.GS = this->GS; + D.StreamOutput = this->StreamOutput; + D.HS = this->HS; + D.DS = this->DS; + D.PS = this->PS; + D.BlendState = this->BlendState; + D.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC1(D3D12_DEPTH_STENCIL_DESC1(this->DepthStencilState)); + D.DSVFormat = this->DSVFormat; + D.RasterizerState = this->RasterizerState; + D.NumRenderTargets = D3D12_RT_FORMAT_ARRAY(this->RTVFormats).NumRenderTargets; + memcpy(D.RTVFormats, D3D12_RT_FORMAT_ARRAY(this->RTVFormats).RTFormats, sizeof(D.RTVFormats)); + D.SampleDesc = this->SampleDesc; + D.SampleMask = this->SampleMask; + D.CachedPSO = this->CachedPSO; + return D; + } + D3D12_COMPUTE_PIPELINE_STATE_DESC ComputeDescV0() const noexcept + { + D3D12_COMPUTE_PIPELINE_STATE_DESC D; + D.Flags = this->Flags; + D.NodeMask = this->NodeMask; + D.pRootSignature = this->pRootSignature; + D.CS = this->CS; + D.CachedPSO = this->CachedPSO; + return D; + } +}; + +// CD3DX12_PIPELINE_STATE_STREAM1 Works on OS Build 16299+ (where there is a new view instancing subobject). +// Use CD3DX12_PIPELINE_STATE_STREAM for OS Build 15063+ support. +struct CD3DX12_PIPELINE_STATE_STREAM1 +{ + CD3DX12_PIPELINE_STATE_STREAM1() = default; + // Mesh and amplification shaders must be set manually, since they do not have representation in D3D12_GRAPHICS_PIPELINE_STATE_DESC + CD3DX12_PIPELINE_STATE_STREAM1(const D3D12_GRAPHICS_PIPELINE_STATE_DESC& Desc) noexcept + : Flags(Desc.Flags) + , NodeMask(Desc.NodeMask) + , pRootSignature(Desc.pRootSignature) + , InputLayout(Desc.InputLayout) + , IBStripCutValue(Desc.IBStripCutValue) + , PrimitiveTopologyType(Desc.PrimitiveTopologyType) + , VS(Desc.VS) + , GS(Desc.GS) + , StreamOutput(Desc.StreamOutput) + , HS(Desc.HS) + , DS(Desc.DS) + , PS(Desc.PS) + , BlendState(CD3DX12_BLEND_DESC(Desc.BlendState)) + , DepthStencilState(CD3DX12_DEPTH_STENCIL_DESC1(Desc.DepthStencilState)) + , DSVFormat(Desc.DSVFormat) + , RasterizerState(CD3DX12_RASTERIZER_DESC(Desc.RasterizerState)) + , RTVFormats(CD3DX12_RT_FORMAT_ARRAY(Desc.RTVFormats, Desc.NumRenderTargets)) + , SampleDesc(Desc.SampleDesc) + , SampleMask(Desc.SampleMask) + , CachedPSO(Desc.CachedPSO) + , ViewInstancingDesc(CD3DX12_VIEW_INSTANCING_DESC(CD3DX12_DEFAULT())) + {} + CD3DX12_PIPELINE_STATE_STREAM1(const D3DX12_MESH_SHADER_PIPELINE_STATE_DESC& Desc) noexcept + : Flags(Desc.Flags) + , NodeMask(Desc.NodeMask) + , pRootSignature(Desc.pRootSignature) + , PrimitiveTopologyType(Desc.PrimitiveTopologyType) + , PS(Desc.PS) + , BlendState(CD3DX12_BLEND_DESC(Desc.BlendState)) + , DepthStencilState(CD3DX12_DEPTH_STENCIL_DESC1(Desc.DepthStencilState)) + , DSVFormat(Desc.DSVFormat) + , RasterizerState(CD3DX12_RASTERIZER_DESC(Desc.RasterizerState)) + , RTVFormats(CD3DX12_RT_FORMAT_ARRAY(Desc.RTVFormats, Desc.NumRenderTargets)) + , SampleDesc(Desc.SampleDesc) + , SampleMask(Desc.SampleMask) + , CachedPSO(Desc.CachedPSO) + , ViewInstancingDesc(CD3DX12_VIEW_INSTANCING_DESC(CD3DX12_DEFAULT())) + {} + CD3DX12_PIPELINE_STATE_STREAM1(const D3D12_COMPUTE_PIPELINE_STATE_DESC& Desc) noexcept + : Flags(Desc.Flags) + , NodeMask(Desc.NodeMask) + , pRootSignature(Desc.pRootSignature) + , CS(CD3DX12_SHADER_BYTECODE(Desc.CS)) + , CachedPSO(Desc.CachedPSO) + { + static_cast(DepthStencilState).DepthEnable = false; + } + CD3DX12_PIPELINE_STATE_STREAM_FLAGS Flags; + CD3DX12_PIPELINE_STATE_STREAM_NODE_MASK NodeMask; + CD3DX12_PIPELINE_STATE_STREAM_ROOT_SIGNATURE pRootSignature; + CD3DX12_PIPELINE_STATE_STREAM_INPUT_LAYOUT InputLayout; + CD3DX12_PIPELINE_STATE_STREAM_IB_STRIP_CUT_VALUE IBStripCutValue; + CD3DX12_PIPELINE_STATE_STREAM_PRIMITIVE_TOPOLOGY PrimitiveTopologyType; + CD3DX12_PIPELINE_STATE_STREAM_VS VS; + CD3DX12_PIPELINE_STATE_STREAM_GS GS; + CD3DX12_PIPELINE_STATE_STREAM_STREAM_OUTPUT StreamOutput; + CD3DX12_PIPELINE_STATE_STREAM_HS HS; + CD3DX12_PIPELINE_STATE_STREAM_DS DS; + CD3DX12_PIPELINE_STATE_STREAM_PS PS; + CD3DX12_PIPELINE_STATE_STREAM_CS CS; + CD3DX12_PIPELINE_STATE_STREAM_BLEND_DESC BlendState; + CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL1 DepthStencilState; + CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL_FORMAT DSVFormat; + CD3DX12_PIPELINE_STATE_STREAM_RASTERIZER RasterizerState; + CD3DX12_PIPELINE_STATE_STREAM_RENDER_TARGET_FORMATS RTVFormats; + CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_DESC SampleDesc; + CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_MASK SampleMask; + CD3DX12_PIPELINE_STATE_STREAM_CACHED_PSO CachedPSO; + CD3DX12_PIPELINE_STATE_STREAM_VIEW_INSTANCING ViewInstancingDesc; + D3D12_GRAPHICS_PIPELINE_STATE_DESC GraphicsDescV0() const noexcept + { + D3D12_GRAPHICS_PIPELINE_STATE_DESC D; + D.Flags = this->Flags; + D.NodeMask = this->NodeMask; + D.pRootSignature = this->pRootSignature; + D.InputLayout = this->InputLayout; + D.IBStripCutValue = this->IBStripCutValue; + D.PrimitiveTopologyType = this->PrimitiveTopologyType; + D.VS = this->VS; + D.GS = this->GS; + D.StreamOutput = this->StreamOutput; + D.HS = this->HS; + D.DS = this->DS; + D.PS = this->PS; + D.BlendState = this->BlendState; + D.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC1(D3D12_DEPTH_STENCIL_DESC1(this->DepthStencilState)); + D.DSVFormat = this->DSVFormat; + D.RasterizerState = this->RasterizerState; + D.NumRenderTargets = D3D12_RT_FORMAT_ARRAY(this->RTVFormats).NumRenderTargets; + memcpy(D.RTVFormats, D3D12_RT_FORMAT_ARRAY(this->RTVFormats).RTFormats, sizeof(D.RTVFormats)); + D.SampleDesc = this->SampleDesc; + D.SampleMask = this->SampleMask; + D.CachedPSO = this->CachedPSO; + return D; + } + D3D12_COMPUTE_PIPELINE_STATE_DESC ComputeDescV0() const noexcept + { + D3D12_COMPUTE_PIPELINE_STATE_DESC D; + D.Flags = this->Flags; + D.NodeMask = this->NodeMask; + D.pRootSignature = this->pRootSignature; + D.CS = this->CS; + D.CachedPSO = this->CachedPSO; + return D; + } +}; + + +struct CD3DX12_PIPELINE_MESH_STATE_STREAM +{ + CD3DX12_PIPELINE_MESH_STATE_STREAM() = default; + CD3DX12_PIPELINE_MESH_STATE_STREAM(const D3DX12_MESH_SHADER_PIPELINE_STATE_DESC& Desc) noexcept + : Flags(Desc.Flags) + , NodeMask(Desc.NodeMask) + , pRootSignature(Desc.pRootSignature) + , PrimitiveTopologyType(Desc.PrimitiveTopologyType) + , PS(Desc.PS) + , AS(Desc.AS) + , MS(Desc.MS) + , BlendState(CD3DX12_BLEND_DESC(Desc.BlendState)) + , DepthStencilState(CD3DX12_DEPTH_STENCIL_DESC1(Desc.DepthStencilState)) + , DSVFormat(Desc.DSVFormat) + , RasterizerState(CD3DX12_RASTERIZER_DESC(Desc.RasterizerState)) + , RTVFormats(CD3DX12_RT_FORMAT_ARRAY(Desc.RTVFormats, Desc.NumRenderTargets)) + , SampleDesc(Desc.SampleDesc) + , SampleMask(Desc.SampleMask) + , CachedPSO(Desc.CachedPSO) + , ViewInstancingDesc(CD3DX12_VIEW_INSTANCING_DESC(CD3DX12_DEFAULT())) + {} + CD3DX12_PIPELINE_STATE_STREAM_FLAGS Flags; + CD3DX12_PIPELINE_STATE_STREAM_NODE_MASK NodeMask; + CD3DX12_PIPELINE_STATE_STREAM_ROOT_SIGNATURE pRootSignature; + CD3DX12_PIPELINE_STATE_STREAM_PRIMITIVE_TOPOLOGY PrimitiveTopologyType; + CD3DX12_PIPELINE_STATE_STREAM_PS PS; + CD3DX12_PIPELINE_STATE_STREAM_AS AS; + CD3DX12_PIPELINE_STATE_STREAM_MS MS; + CD3DX12_PIPELINE_STATE_STREAM_BLEND_DESC BlendState; + CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL1 DepthStencilState; + CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL_FORMAT DSVFormat; + CD3DX12_PIPELINE_STATE_STREAM_RASTERIZER RasterizerState; + CD3DX12_PIPELINE_STATE_STREAM_RENDER_TARGET_FORMATS RTVFormats; + CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_DESC SampleDesc; + CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_MASK SampleMask; + CD3DX12_PIPELINE_STATE_STREAM_CACHED_PSO CachedPSO; + CD3DX12_PIPELINE_STATE_STREAM_VIEW_INSTANCING ViewInstancingDesc; + D3DX12_MESH_SHADER_PIPELINE_STATE_DESC MeshShaderDescV0() const noexcept + { + D3DX12_MESH_SHADER_PIPELINE_STATE_DESC D; + D.Flags = this->Flags; + D.NodeMask = this->NodeMask; + D.pRootSignature = this->pRootSignature; + D.PrimitiveTopologyType = this->PrimitiveTopologyType; + D.PS = this->PS; + D.AS = this->AS; + D.MS = this->MS; + D.BlendState = this->BlendState; + D.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC1(D3D12_DEPTH_STENCIL_DESC1(this->DepthStencilState)); + D.DSVFormat = this->DSVFormat; + D.RasterizerState = this->RasterizerState; + D.NumRenderTargets = D3D12_RT_FORMAT_ARRAY(this->RTVFormats).NumRenderTargets; + memcpy(D.RTVFormats, D3D12_RT_FORMAT_ARRAY(this->RTVFormats).RTFormats, sizeof(D.RTVFormats)); + D.SampleDesc = this->SampleDesc; + D.SampleMask = this->SampleMask; + D.CachedPSO = this->CachedPSO; + return D; + } +}; + +// CD3DX12_PIPELINE_STATE_STREAM works on OS Build 15063+ but does not support new subobject(s) added in OS Build 16299+. +// See CD3DX12_PIPELINE_STATE_STREAM1 for instance. +struct CD3DX12_PIPELINE_STATE_STREAM +{ + CD3DX12_PIPELINE_STATE_STREAM() = default; + CD3DX12_PIPELINE_STATE_STREAM(const D3D12_GRAPHICS_PIPELINE_STATE_DESC& Desc) noexcept + : Flags(Desc.Flags) + , NodeMask(Desc.NodeMask) + , pRootSignature(Desc.pRootSignature) + , InputLayout(Desc.InputLayout) + , IBStripCutValue(Desc.IBStripCutValue) + , PrimitiveTopologyType(Desc.PrimitiveTopologyType) + , VS(Desc.VS) + , GS(Desc.GS) + , StreamOutput(Desc.StreamOutput) + , HS(Desc.HS) + , DS(Desc.DS) + , PS(Desc.PS) + , BlendState(CD3DX12_BLEND_DESC(Desc.BlendState)) + , DepthStencilState(CD3DX12_DEPTH_STENCIL_DESC1(Desc.DepthStencilState)) + , DSVFormat(Desc.DSVFormat) + , RasterizerState(CD3DX12_RASTERIZER_DESC(Desc.RasterizerState)) + , RTVFormats(CD3DX12_RT_FORMAT_ARRAY(Desc.RTVFormats, Desc.NumRenderTargets)) + , SampleDesc(Desc.SampleDesc) + , SampleMask(Desc.SampleMask) + , CachedPSO(Desc.CachedPSO) + {} + CD3DX12_PIPELINE_STATE_STREAM(const D3D12_COMPUTE_PIPELINE_STATE_DESC& Desc) noexcept + : Flags(Desc.Flags) + , NodeMask(Desc.NodeMask) + , pRootSignature(Desc.pRootSignature) + , CS(CD3DX12_SHADER_BYTECODE(Desc.CS)) + , CachedPSO(Desc.CachedPSO) + {} + CD3DX12_PIPELINE_STATE_STREAM_FLAGS Flags; + CD3DX12_PIPELINE_STATE_STREAM_NODE_MASK NodeMask; + CD3DX12_PIPELINE_STATE_STREAM_ROOT_SIGNATURE pRootSignature; + CD3DX12_PIPELINE_STATE_STREAM_INPUT_LAYOUT InputLayout; + CD3DX12_PIPELINE_STATE_STREAM_IB_STRIP_CUT_VALUE IBStripCutValue; + CD3DX12_PIPELINE_STATE_STREAM_PRIMITIVE_TOPOLOGY PrimitiveTopologyType; + CD3DX12_PIPELINE_STATE_STREAM_VS VS; + CD3DX12_PIPELINE_STATE_STREAM_GS GS; + CD3DX12_PIPELINE_STATE_STREAM_STREAM_OUTPUT StreamOutput; + CD3DX12_PIPELINE_STATE_STREAM_HS HS; + CD3DX12_PIPELINE_STATE_STREAM_DS DS; + CD3DX12_PIPELINE_STATE_STREAM_PS PS; + CD3DX12_PIPELINE_STATE_STREAM_CS CS; + CD3DX12_PIPELINE_STATE_STREAM_BLEND_DESC BlendState; + CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL1 DepthStencilState; + CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL_FORMAT DSVFormat; + CD3DX12_PIPELINE_STATE_STREAM_RASTERIZER RasterizerState; + CD3DX12_PIPELINE_STATE_STREAM_RENDER_TARGET_FORMATS RTVFormats; + CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_DESC SampleDesc; + CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_MASK SampleMask; + CD3DX12_PIPELINE_STATE_STREAM_CACHED_PSO CachedPSO; + D3D12_GRAPHICS_PIPELINE_STATE_DESC GraphicsDescV0() const noexcept + { + D3D12_GRAPHICS_PIPELINE_STATE_DESC D; + D.Flags = this->Flags; + D.NodeMask = this->NodeMask; + D.pRootSignature = this->pRootSignature; + D.InputLayout = this->InputLayout; + D.IBStripCutValue = this->IBStripCutValue; + D.PrimitiveTopologyType = this->PrimitiveTopologyType; + D.VS = this->VS; + D.GS = this->GS; + D.StreamOutput = this->StreamOutput; + D.HS = this->HS; + D.DS = this->DS; + D.PS = this->PS; + D.BlendState = this->BlendState; + D.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC1(D3D12_DEPTH_STENCIL_DESC1(this->DepthStencilState)); + D.DSVFormat = this->DSVFormat; + D.RasterizerState = this->RasterizerState; + D.NumRenderTargets = D3D12_RT_FORMAT_ARRAY(this->RTVFormats).NumRenderTargets; + memcpy(D.RTVFormats, D3D12_RT_FORMAT_ARRAY(this->RTVFormats).RTFormats, sizeof(D.RTVFormats)); + D.SampleDesc = this->SampleDesc; + D.SampleMask = this->SampleMask; + D.CachedPSO = this->CachedPSO; + return D; + } + D3D12_COMPUTE_PIPELINE_STATE_DESC ComputeDescV0() const noexcept + { + D3D12_COMPUTE_PIPELINE_STATE_DESC D; + D.Flags = this->Flags; + D.NodeMask = this->NodeMask; + D.pRootSignature = this->pRootSignature; + D.CS = this->CS; + D.CachedPSO = this->CachedPSO; + return D; + } +}; + + +struct CD3DX12_PIPELINE_STATE_STREAM2_PARSE_HELPER : public ID3DX12PipelineParserCallbacks +{ + CD3DX12_PIPELINE_STATE_STREAM2 PipelineStream; + CD3DX12_PIPELINE_STATE_STREAM2_PARSE_HELPER() noexcept + : SeenDSS(false) + { + // Adjust defaults to account for absent members. + PipelineStream.PrimitiveTopologyType = D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE; + + // Depth disabled if no DSV format specified. + static_cast(PipelineStream.DepthStencilState).DepthEnable = false; + } + + // ID3DX12PipelineParserCallbacks + void FlagsCb(D3D12_PIPELINE_STATE_FLAGS Flags) override {PipelineStream.Flags = Flags;} + void NodeMaskCb(UINT NodeMask) override {PipelineStream.NodeMask = NodeMask;} + void RootSignatureCb(ID3D12RootSignature* pRootSignature) override {PipelineStream.pRootSignature = pRootSignature;} + void InputLayoutCb(const D3D12_INPUT_LAYOUT_DESC& InputLayout) override {PipelineStream.InputLayout = InputLayout;} + void IBStripCutValueCb(D3D12_INDEX_BUFFER_STRIP_CUT_VALUE IBStripCutValue) override {PipelineStream.IBStripCutValue = IBStripCutValue;} + void PrimitiveTopologyTypeCb(D3D12_PRIMITIVE_TOPOLOGY_TYPE PrimitiveTopologyType) override {PipelineStream.PrimitiveTopologyType = PrimitiveTopologyType;} + void VSCb(const D3D12_SHADER_BYTECODE& VS) override {PipelineStream.VS = VS;} + void GSCb(const D3D12_SHADER_BYTECODE& GS) override {PipelineStream.GS = GS;} + void StreamOutputCb(const D3D12_STREAM_OUTPUT_DESC& StreamOutput) override {PipelineStream.StreamOutput = StreamOutput;} + void HSCb(const D3D12_SHADER_BYTECODE& HS) override {PipelineStream.HS = HS;} + void DSCb(const D3D12_SHADER_BYTECODE& DS) override {PipelineStream.DS = DS;} + void PSCb(const D3D12_SHADER_BYTECODE& PS) override {PipelineStream.PS = PS;} + void CSCb(const D3D12_SHADER_BYTECODE& CS) override {PipelineStream.CS = CS;} + void ASCb(const D3D12_SHADER_BYTECODE& AS) override {PipelineStream.AS = AS;} + void MSCb(const D3D12_SHADER_BYTECODE& MS) override {PipelineStream.MS = MS;} + void BlendStateCb(const D3D12_BLEND_DESC& BlendState) override {PipelineStream.BlendState = CD3DX12_BLEND_DESC(BlendState);} + void DepthStencilStateCb(const D3D12_DEPTH_STENCIL_DESC& DepthStencilState) override + { + PipelineStream.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC1(DepthStencilState); + SeenDSS = true; + } + void DepthStencilState1Cb(const D3D12_DEPTH_STENCIL_DESC1& DepthStencilState) override + { + PipelineStream.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC1(DepthStencilState); + SeenDSS = true; + } + void DSVFormatCb(DXGI_FORMAT DSVFormat) override + { + PipelineStream.DSVFormat = DSVFormat; + if (!SeenDSS && DSVFormat != DXGI_FORMAT_UNKNOWN) + { + // Re-enable depth for the default state. + static_cast(PipelineStream.DepthStencilState).DepthEnable = true; + } + } + void RasterizerStateCb(const D3D12_RASTERIZER_DESC& RasterizerState) override {PipelineStream.RasterizerState = CD3DX12_RASTERIZER_DESC(RasterizerState);} + void RTVFormatsCb(const D3D12_RT_FORMAT_ARRAY& RTVFormats) override {PipelineStream.RTVFormats = RTVFormats;} + void SampleDescCb(const DXGI_SAMPLE_DESC& SampleDesc) override {PipelineStream.SampleDesc = SampleDesc;} + void SampleMaskCb(UINT SampleMask) override {PipelineStream.SampleMask = SampleMask;} + void ViewInstancingCb(const D3D12_VIEW_INSTANCING_DESC& ViewInstancingDesc) override {PipelineStream.ViewInstancingDesc = CD3DX12_VIEW_INSTANCING_DESC(ViewInstancingDesc);} + void CachedPSOCb(const D3D12_CACHED_PIPELINE_STATE& CachedPSO) override {PipelineStream.CachedPSO = CachedPSO;} + +private: + bool SeenDSS; +}; + +#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 606) +struct CD3DX12_PIPELINE_STATE_STREAM3_PARSE_HELPER : public ID3DX12PipelineParserCallbacks +{ + CD3DX12_PIPELINE_STATE_STREAM3 PipelineStream; + CD3DX12_PIPELINE_STATE_STREAM3_PARSE_HELPER() noexcept + : SeenDSS(false) + { + // Adjust defaults to account for absent members. + PipelineStream.PrimitiveTopologyType = D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE; + + // Depth disabled if no DSV format specified. + static_cast(PipelineStream.DepthStencilState).DepthEnable = false; + } + + // ID3DX12PipelineParserCallbacks + void FlagsCb(D3D12_PIPELINE_STATE_FLAGS Flags) override { PipelineStream.Flags = Flags; } + void NodeMaskCb(UINT NodeMask) override { PipelineStream.NodeMask = NodeMask; } + void RootSignatureCb(ID3D12RootSignature* pRootSignature) override { PipelineStream.pRootSignature = pRootSignature; } + void InputLayoutCb(const D3D12_INPUT_LAYOUT_DESC& InputLayout) override { PipelineStream.InputLayout = InputLayout; } + void IBStripCutValueCb(D3D12_INDEX_BUFFER_STRIP_CUT_VALUE IBStripCutValue) override { PipelineStream.IBStripCutValue = IBStripCutValue; } + void PrimitiveTopologyTypeCb(D3D12_PRIMITIVE_TOPOLOGY_TYPE PrimitiveTopologyType) override { PipelineStream.PrimitiveTopologyType = PrimitiveTopologyType; } + void VSCb(const D3D12_SHADER_BYTECODE& VS) override { PipelineStream.VS = VS; } + void GSCb(const D3D12_SHADER_BYTECODE& GS) override { PipelineStream.GS = GS; } + void StreamOutputCb(const D3D12_STREAM_OUTPUT_DESC& StreamOutput) override { PipelineStream.StreamOutput = StreamOutput; } + void HSCb(const D3D12_SHADER_BYTECODE& HS) override { PipelineStream.HS = HS; } + void DSCb(const D3D12_SHADER_BYTECODE& DS) override { PipelineStream.DS = DS; } + void PSCb(const D3D12_SHADER_BYTECODE& PS) override { PipelineStream.PS = PS; } + void CSCb(const D3D12_SHADER_BYTECODE& CS) override { PipelineStream.CS = CS; } + void ASCb(const D3D12_SHADER_BYTECODE& AS) override { PipelineStream.AS = AS; } + void MSCb(const D3D12_SHADER_BYTECODE& MS) override { PipelineStream.MS = MS; } + void BlendStateCb(const D3D12_BLEND_DESC& BlendState) override { PipelineStream.BlendState = CD3DX12_BLEND_DESC(BlendState); } + void DepthStencilStateCb(const D3D12_DEPTH_STENCIL_DESC& DepthStencilState) override + { + PipelineStream.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC2(DepthStencilState); + SeenDSS = true; + } + void DepthStencilState1Cb(const D3D12_DEPTH_STENCIL_DESC1& DepthStencilState) override + { + PipelineStream.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC2(DepthStencilState); + SeenDSS = true; + } + void DepthStencilState2Cb(const D3D12_DEPTH_STENCIL_DESC2& DepthStencilState) override + { + PipelineStream.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC2(DepthStencilState); + SeenDSS = true; + } + void DSVFormatCb(DXGI_FORMAT DSVFormat) override + { + PipelineStream.DSVFormat = DSVFormat; + if (!SeenDSS && DSVFormat != DXGI_FORMAT_UNKNOWN) + { + // Re-enable depth for the default state. + static_cast(PipelineStream.DepthStencilState).DepthEnable = true; + } + } + void RasterizerStateCb(const D3D12_RASTERIZER_DESC& RasterizerState) override { PipelineStream.RasterizerState = CD3DX12_RASTERIZER_DESC(RasterizerState); } + void RTVFormatsCb(const D3D12_RT_FORMAT_ARRAY& RTVFormats) override { PipelineStream.RTVFormats = RTVFormats; } + void SampleDescCb(const DXGI_SAMPLE_DESC& SampleDesc) override { PipelineStream.SampleDesc = SampleDesc; } + void SampleMaskCb(UINT SampleMask) override { PipelineStream.SampleMask = SampleMask; } + void ViewInstancingCb(const D3D12_VIEW_INSTANCING_DESC& ViewInstancingDesc) override { PipelineStream.ViewInstancingDesc = CD3DX12_VIEW_INSTANCING_DESC(ViewInstancingDesc); } + void CachedPSOCb(const D3D12_CACHED_PIPELINE_STATE& CachedPSO) override { PipelineStream.CachedPSO = CachedPSO; } + +private: + bool SeenDSS; +}; +#endif // D3D12_SDK_VERSION >= 606 + +#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 608) +struct CD3DX12_PIPELINE_STATE_STREAM4_PARSE_HELPER : public ID3DX12PipelineParserCallbacks +{ + CD3DX12_PIPELINE_STATE_STREAM4 PipelineStream; + CD3DX12_PIPELINE_STATE_STREAM4_PARSE_HELPER() noexcept + : SeenDSS(false) + { + // Adjust defaults to account for absent members. + PipelineStream.PrimitiveTopologyType = D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE; + + // Depth disabled if no DSV format specified. + static_cast(PipelineStream.DepthStencilState).DepthEnable = false; + } + + // ID3DX12PipelineParserCallbacks + void FlagsCb(D3D12_PIPELINE_STATE_FLAGS Flags) override { PipelineStream.Flags = Flags; } + void NodeMaskCb(UINT NodeMask) override { PipelineStream.NodeMask = NodeMask; } + void RootSignatureCb(ID3D12RootSignature* pRootSignature) override { PipelineStream.pRootSignature = pRootSignature; } + void InputLayoutCb(const D3D12_INPUT_LAYOUT_DESC& InputLayout) override { PipelineStream.InputLayout = InputLayout; } + void IBStripCutValueCb(D3D12_INDEX_BUFFER_STRIP_CUT_VALUE IBStripCutValue) override { PipelineStream.IBStripCutValue = IBStripCutValue; } + void PrimitiveTopologyTypeCb(D3D12_PRIMITIVE_TOPOLOGY_TYPE PrimitiveTopologyType) override { PipelineStream.PrimitiveTopologyType = PrimitiveTopologyType; } + void VSCb(const D3D12_SHADER_BYTECODE& VS) override { PipelineStream.VS = VS; } + void GSCb(const D3D12_SHADER_BYTECODE& GS) override { PipelineStream.GS = GS; } + void StreamOutputCb(const D3D12_STREAM_OUTPUT_DESC& StreamOutput) override { PipelineStream.StreamOutput = StreamOutput; } + void HSCb(const D3D12_SHADER_BYTECODE& HS) override { PipelineStream.HS = HS; } + void DSCb(const D3D12_SHADER_BYTECODE& DS) override { PipelineStream.DS = DS; } + void PSCb(const D3D12_SHADER_BYTECODE& PS) override { PipelineStream.PS = PS; } + void CSCb(const D3D12_SHADER_BYTECODE& CS) override { PipelineStream.CS = CS; } + void ASCb(const D3D12_SHADER_BYTECODE& AS) override { PipelineStream.AS = AS; } + void MSCb(const D3D12_SHADER_BYTECODE& MS) override { PipelineStream.MS = MS; } + void BlendStateCb(const D3D12_BLEND_DESC& BlendState) override { PipelineStream.BlendState = CD3DX12_BLEND_DESC(BlendState); } + void DepthStencilStateCb(const D3D12_DEPTH_STENCIL_DESC& DepthStencilState) override + { + PipelineStream.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC2(DepthStencilState); + SeenDSS = true; + } + void DepthStencilState1Cb(const D3D12_DEPTH_STENCIL_DESC1& DepthStencilState) override + { + PipelineStream.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC2(DepthStencilState); + SeenDSS = true; + } + void DepthStencilState2Cb(const D3D12_DEPTH_STENCIL_DESC2& DepthStencilState) override + { + PipelineStream.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC2(DepthStencilState); + SeenDSS = true; + } + void DSVFormatCb(DXGI_FORMAT DSVFormat) override + { + PipelineStream.DSVFormat = DSVFormat; + if (!SeenDSS && DSVFormat != DXGI_FORMAT_UNKNOWN) + { + // Re-enable depth for the default state. + static_cast(PipelineStream.DepthStencilState).DepthEnable = true; + } + } + void RasterizerStateCb(const D3D12_RASTERIZER_DESC& RasterizerState) override { PipelineStream.RasterizerState = CD3DX12_RASTERIZER_DESC1(RasterizerState); } + void RasterizerState1Cb(const D3D12_RASTERIZER_DESC1& RasterizerState) override { PipelineStream.RasterizerState = CD3DX12_RASTERIZER_DESC1(RasterizerState); } + void RTVFormatsCb(const D3D12_RT_FORMAT_ARRAY& RTVFormats) override { PipelineStream.RTVFormats = RTVFormats; } + void SampleDescCb(const DXGI_SAMPLE_DESC& SampleDesc) override { PipelineStream.SampleDesc = SampleDesc; } + void SampleMaskCb(UINT SampleMask) override { PipelineStream.SampleMask = SampleMask; } + void ViewInstancingCb(const D3D12_VIEW_INSTANCING_DESC& ViewInstancingDesc) override { PipelineStream.ViewInstancingDesc = CD3DX12_VIEW_INSTANCING_DESC(ViewInstancingDesc); } + void CachedPSOCb(const D3D12_CACHED_PIPELINE_STATE& CachedPSO) override { PipelineStream.CachedPSO = CachedPSO; } + +private: + bool SeenDSS; +}; +#endif // D3D12_SDK_VERSION >= 608 + +#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 613) +// This SDK 613 version has better primitive topology default handling than the v610 equivalent below. +struct CD3DX12_PIPELINE_STATE_STREAM5_PARSE_HELPER : public ID3DX12PipelineParserCallbacks +{ + CD3DX12_PIPELINE_STATE_STREAM5 PipelineStream; + CD3DX12_PIPELINE_STATE_STREAM5_PARSE_HELPER() noexcept + : SeenDSS(false), + SeenMS(false), + SeenTopology(false) + { + // Adjust defaults to account for absent members. + PipelineStream.PrimitiveTopologyType = D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE; + + // Depth disabled if no DSV format specified. + static_cast(PipelineStream.DepthStencilState).DepthEnable = false; + } + + // ID3DX12PipelineParserCallbacks + void FlagsCb(D3D12_PIPELINE_STATE_FLAGS Flags) override { PipelineStream.Flags = Flags; } + void NodeMaskCb(UINT NodeMask) override { PipelineStream.NodeMask = NodeMask; } + void RootSignatureCb(ID3D12RootSignature* pRootSignature) override { PipelineStream.pRootSignature = pRootSignature; } + void InputLayoutCb(const D3D12_INPUT_LAYOUT_DESC& InputLayout) override { PipelineStream.InputLayout = InputLayout; } + void IBStripCutValueCb(D3D12_INDEX_BUFFER_STRIP_CUT_VALUE IBStripCutValue) override { PipelineStream.IBStripCutValue = IBStripCutValue; } + void PrimitiveTopologyTypeCb(D3D12_PRIMITIVE_TOPOLOGY_TYPE PrimitiveTopologyType) override + { + PipelineStream.PrimitiveTopologyType = PrimitiveTopologyType; + SeenTopology = true; + } + void VSCb(const D3D12_SHADER_BYTECODE& VS) override { PipelineStream.VS = VS; } + void GSCb(const D3D12_SHADER_BYTECODE& GS) override { PipelineStream.GS = GS; } + void StreamOutputCb(const D3D12_STREAM_OUTPUT_DESC& StreamOutput) override { PipelineStream.StreamOutput = StreamOutput; } + void HSCb(const D3D12_SHADER_BYTECODE& HS) override { PipelineStream.HS = HS; } + void DSCb(const D3D12_SHADER_BYTECODE& DS) override { PipelineStream.DS = DS; } + void PSCb(const D3D12_SHADER_BYTECODE& PS) override { PipelineStream.PS = PS; } + void CSCb(const D3D12_SHADER_BYTECODE& CS) override { PipelineStream.CS = CS; } + void ASCb(const D3D12_SHADER_BYTECODE& AS) override { PipelineStream.AS = AS; } + void MSCb(const D3D12_SHADER_BYTECODE& MS) override { PipelineStream.MS = MS; SeenMS = true; } + void BlendStateCb(const D3D12_BLEND_DESC& BlendState) override { PipelineStream.BlendState = CD3DX12_BLEND_DESC(BlendState); } + void DepthStencilStateCb(const D3D12_DEPTH_STENCIL_DESC& DepthStencilState) override + { + PipelineStream.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC2(DepthStencilState); + SeenDSS = true; + } + void DepthStencilState1Cb(const D3D12_DEPTH_STENCIL_DESC1& DepthStencilState) override + { + PipelineStream.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC2(DepthStencilState); + SeenDSS = true; + } + void DepthStencilState2Cb(const D3D12_DEPTH_STENCIL_DESC2& DepthStencilState) override + { + PipelineStream.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC2(DepthStencilState); + SeenDSS = true; + } + void DSVFormatCb(DXGI_FORMAT DSVFormat) override {PipelineStream.DSVFormat = DSVFormat;} + void RasterizerStateCb(const D3D12_RASTERIZER_DESC& RasterizerState) override { PipelineStream.RasterizerState = CD3DX12_RASTERIZER_DESC2(RasterizerState); } + void RasterizerState1Cb(const D3D12_RASTERIZER_DESC1& RasterizerState) override { PipelineStream.RasterizerState = CD3DX12_RASTERIZER_DESC2(RasterizerState); } + void RasterizerState2Cb(const D3D12_RASTERIZER_DESC2& RasterizerState) override { PipelineStream.RasterizerState = CD3DX12_RASTERIZER_DESC2(RasterizerState); } + void RTVFormatsCb(const D3D12_RT_FORMAT_ARRAY& RTVFormats) override { PipelineStream.RTVFormats = RTVFormats; } + void SampleDescCb(const DXGI_SAMPLE_DESC& SampleDesc) override { PipelineStream.SampleDesc = SampleDesc; } + void SampleMaskCb(UINT SampleMask) override { PipelineStream.SampleMask = SampleMask; } + void ViewInstancingCb(const D3D12_VIEW_INSTANCING_DESC& ViewInstancingDesc) override { PipelineStream.ViewInstancingDesc = CD3DX12_VIEW_INSTANCING_DESC(ViewInstancingDesc); } + void CachedPSOCb(const D3D12_CACHED_PIPELINE_STATE& CachedPSO) override { PipelineStream.CachedPSO = CachedPSO; } + void FinalizeCb() override + { + if (!SeenDSS && PipelineStream.DSVFormat != DXGI_FORMAT_UNKNOWN) + { + // Re-enable depth for the default state. + static_cast(PipelineStream.DepthStencilState).DepthEnable = true; + } + if (!SeenTopology && SeenMS) + { + PipelineStream.PrimitiveTopologyType = D3D12_PRIMITIVE_TOPOLOGY_TYPE_UNDEFINED; + } + } + +private: + bool SeenDSS; + bool SeenMS; + bool SeenTopology; +}; +#elif defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 610) +struct CD3DX12_PIPELINE_STATE_STREAM5_PARSE_HELPER : public ID3DX12PipelineParserCallbacks +{ + CD3DX12_PIPELINE_STATE_STREAM5 PipelineStream; + CD3DX12_PIPELINE_STATE_STREAM5_PARSE_HELPER() noexcept + : SeenDSS(false) + { + // Adjust defaults to account for absent members. + PipelineStream.PrimitiveTopologyType = D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE; + + // Depth disabled if no DSV format specified. + static_cast(PipelineStream.DepthStencilState).DepthEnable = false; + } + + // ID3DX12PipelineParserCallbacks + void FlagsCb(D3D12_PIPELINE_STATE_FLAGS Flags) override { PipelineStream.Flags = Flags; } + void NodeMaskCb(UINT NodeMask) override { PipelineStream.NodeMask = NodeMask; } + void RootSignatureCb(ID3D12RootSignature* pRootSignature) override { PipelineStream.pRootSignature = pRootSignature; } + void InputLayoutCb(const D3D12_INPUT_LAYOUT_DESC& InputLayout) override { PipelineStream.InputLayout = InputLayout; } + void IBStripCutValueCb(D3D12_INDEX_BUFFER_STRIP_CUT_VALUE IBStripCutValue) override { PipelineStream.IBStripCutValue = IBStripCutValue; } + void PrimitiveTopologyTypeCb(D3D12_PRIMITIVE_TOPOLOGY_TYPE PrimitiveTopologyType) override { PipelineStream.PrimitiveTopologyType = PrimitiveTopologyType; } + void VSCb(const D3D12_SHADER_BYTECODE& VS) override { PipelineStream.VS = VS; } + void GSCb(const D3D12_SHADER_BYTECODE& GS) override { PipelineStream.GS = GS; } + void StreamOutputCb(const D3D12_STREAM_OUTPUT_DESC& StreamOutput) override { PipelineStream.StreamOutput = StreamOutput; } + void HSCb(const D3D12_SHADER_BYTECODE& HS) override { PipelineStream.HS = HS; } + void DSCb(const D3D12_SHADER_BYTECODE& DS) override { PipelineStream.DS = DS; } + void PSCb(const D3D12_SHADER_BYTECODE& PS) override { PipelineStream.PS = PS; } + void CSCb(const D3D12_SHADER_BYTECODE& CS) override { PipelineStream.CS = CS; } + void ASCb(const D3D12_SHADER_BYTECODE& AS) override { PipelineStream.AS = AS; } + void MSCb(const D3D12_SHADER_BYTECODE& MS) override { PipelineStream.MS = MS; } + void BlendStateCb(const D3D12_BLEND_DESC& BlendState) override { PipelineStream.BlendState = CD3DX12_BLEND_DESC(BlendState); } + void DepthStencilStateCb(const D3D12_DEPTH_STENCIL_DESC& DepthStencilState) override + { + PipelineStream.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC2(DepthStencilState); + SeenDSS = true; + } + void DepthStencilState1Cb(const D3D12_DEPTH_STENCIL_DESC1& DepthStencilState) override + { + PipelineStream.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC2(DepthStencilState); + SeenDSS = true; + } + void DepthStencilState2Cb(const D3D12_DEPTH_STENCIL_DESC2& DepthStencilState) override + { + PipelineStream.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC2(DepthStencilState); + SeenDSS = true; + } + void DSVFormatCb(DXGI_FORMAT DSVFormat) override + { + PipelineStream.DSVFormat = DSVFormat; + if (!SeenDSS && DSVFormat != DXGI_FORMAT_UNKNOWN) + { + // Re-enable depth for the default state. + static_cast(PipelineStream.DepthStencilState).DepthEnable = true; + } + } + void RasterizerStateCb(const D3D12_RASTERIZER_DESC& RasterizerState) override { PipelineStream.RasterizerState = CD3DX12_RASTERIZER_DESC2(RasterizerState); } + void RasterizerState1Cb(const D3D12_RASTERIZER_DESC1& RasterizerState) override { PipelineStream.RasterizerState = CD3DX12_RASTERIZER_DESC2(RasterizerState); } + void RasterizerState2Cb(const D3D12_RASTERIZER_DESC2& RasterizerState) override { PipelineStream.RasterizerState = CD3DX12_RASTERIZER_DESC2(RasterizerState); } + void RTVFormatsCb(const D3D12_RT_FORMAT_ARRAY& RTVFormats) override { PipelineStream.RTVFormats = RTVFormats; } + void SampleDescCb(const DXGI_SAMPLE_DESC& SampleDesc) override { PipelineStream.SampleDesc = SampleDesc; } + void SampleMaskCb(UINT SampleMask) override { PipelineStream.SampleMask = SampleMask; } + void ViewInstancingCb(const D3D12_VIEW_INSTANCING_DESC& ViewInstancingDesc) override { PipelineStream.ViewInstancingDesc = CD3DX12_VIEW_INSTANCING_DESC(ViewInstancingDesc); } + void CachedPSOCb(const D3D12_CACHED_PIPELINE_STATE& CachedPSO) override { PipelineStream.CachedPSO = CachedPSO; } + +private: + bool SeenDSS; +}; +#endif // D3D12_SDK_VERSION >= 610 + +#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 618) +struct CD3DX12_PIPELINE_STATE_STREAM6_PARSE_HELPER : public ID3DX12PipelineParserCallbacks +{ + CD3DX12_PIPELINE_STATE_STREAM6 PipelineStream; + CD3DX12_PIPELINE_STATE_STREAM6_PARSE_HELPER() noexcept + : SeenDSS(false), + SeenMS(false), + SeenTopology(false) + { + // Adjust defaults to account for absent members. + PipelineStream.PrimitiveTopologyType = D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE; + + // Depth disabled if no DSV format specified. + static_cast(PipelineStream.DepthStencilState).DepthEnable = false; + } + + // ID3DX12PipelineParserCallbacks + void FlagsCb(D3D12_PIPELINE_STATE_FLAGS Flags) override { PipelineStream.Flags = Flags; } + void NodeMaskCb(UINT NodeMask) override { PipelineStream.NodeMask = NodeMask; } + void RootSignatureCb(ID3D12RootSignature* pRootSignature) override { PipelineStream.pRootSignature = pRootSignature; } + void InputLayoutCb(const D3D12_INPUT_LAYOUT_DESC& InputLayout) override { PipelineStream.InputLayout = InputLayout; } + void IBStripCutValueCb(D3D12_INDEX_BUFFER_STRIP_CUT_VALUE IBStripCutValue) override { PipelineStream.IBStripCutValue = IBStripCutValue; } + void PrimitiveTopologyTypeCb(D3D12_PRIMITIVE_TOPOLOGY_TYPE PrimitiveTopologyType) override + { + PipelineStream.PrimitiveTopologyType = PrimitiveTopologyType; + SeenTopology = true; + } + void VSCb(const D3D12_SHADER_BYTECODE& VS) override { PipelineStream.VS = VS; } + void GSCb(const D3D12_SHADER_BYTECODE& GS) override { PipelineStream.GS = GS; } + void StreamOutputCb(const D3D12_STREAM_OUTPUT_DESC& StreamOutput) override { PipelineStream.StreamOutput = StreamOutput; } + void HSCb(const D3D12_SHADER_BYTECODE& HS) override { PipelineStream.HS = HS; } + void DSCb(const D3D12_SHADER_BYTECODE& DS) override { PipelineStream.DS = DS; } + void PSCb(const D3D12_SHADER_BYTECODE& PS) override { PipelineStream.PS = PS; } + void CSCb(const D3D12_SHADER_BYTECODE& CS) override { PipelineStream.CS = CS; } + void ASCb(const D3D12_SHADER_BYTECODE& AS) override { PipelineStream.AS = AS; } + void MSCb(const D3D12_SHADER_BYTECODE& MS) override { PipelineStream.MS = MS; SeenMS = true; } + void BlendStateCb(const D3D12_BLEND_DESC& BlendState) override { PipelineStream.BlendState = CD3DX12_BLEND_DESC(BlendState); } + void DepthStencilStateCb(const D3D12_DEPTH_STENCIL_DESC& DepthStencilState) override + { + PipelineStream.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC2(DepthStencilState); + SeenDSS = true; + } + void DepthStencilState1Cb(const D3D12_DEPTH_STENCIL_DESC1& DepthStencilState) override + { + PipelineStream.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC2(DepthStencilState); + SeenDSS = true; + } + void DepthStencilState2Cb(const D3D12_DEPTH_STENCIL_DESC2& DepthStencilState) override + { + PipelineStream.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC2(DepthStencilState); + SeenDSS = true; + } + void DSVFormatCb(DXGI_FORMAT DSVFormat) override { PipelineStream.DSVFormat = DSVFormat; } + void RasterizerStateCb(const D3D12_RASTERIZER_DESC& RasterizerState) override { PipelineStream.RasterizerState = CD3DX12_RASTERIZER_DESC2(RasterizerState); } + void RasterizerState1Cb(const D3D12_RASTERIZER_DESC1& RasterizerState) override { PipelineStream.RasterizerState = CD3DX12_RASTERIZER_DESC2(RasterizerState); } + void RasterizerState2Cb(const D3D12_RASTERIZER_DESC2& RasterizerState) override { PipelineStream.RasterizerState = CD3DX12_RASTERIZER_DESC2(RasterizerState); } + void RTVFormatsCb(const D3D12_RT_FORMAT_ARRAY& RTVFormats) override { PipelineStream.RTVFormats = RTVFormats; } + void SampleDescCb(const DXGI_SAMPLE_DESC& SampleDesc) override { PipelineStream.SampleDesc = SampleDesc; } + void SampleMaskCb(UINT SampleMask) override { PipelineStream.SampleMask = SampleMask; } + void ViewInstancingCb(const D3D12_VIEW_INSTANCING_DESC& ViewInstancingDesc) override { PipelineStream.ViewInstancingDesc = CD3DX12_VIEW_INSTANCING_DESC(ViewInstancingDesc); } + void CachedPSOCb(const D3D12_CACHED_PIPELINE_STATE& CachedPSO) override { PipelineStream.CachedPSO = CachedPSO; } + void FinalizeCb() override + { + if (!SeenDSS && PipelineStream.DSVFormat != DXGI_FORMAT_UNKNOWN) + { + // Re-enable depth for the default state. + static_cast(PipelineStream.DepthStencilState).DepthEnable = true; + } + if (!SeenTopology && SeenMS) + { + PipelineStream.PrimitiveTopologyType = D3D12_PRIMITIVE_TOPOLOGY_TYPE_UNDEFINED; + } + } + void SerializedRootSignatureCb(const D3D12_SERIALIZED_ROOT_SIGNATURE_DESC& SerializedRootSignature) override { PipelineStream.SerializedRootSignature = CD3DX12_SERIALIZED_ROOT_SIGNATURE_DESC(SerializedRootSignature); } + +private: + bool SeenDSS; + bool SeenMS; + bool SeenTopology; +}; +#endif // D3D12_SDK_VERSION >= 618 + +struct CD3DX12_PIPELINE_STATE_STREAM_PARSE_HELPER : public ID3DX12PipelineParserCallbacks +{ + CD3DX12_PIPELINE_STATE_STREAM1 PipelineStream; + CD3DX12_PIPELINE_STATE_STREAM_PARSE_HELPER() noexcept + : SeenDSS(false) + { + // Adjust defaults to account for absent members. + PipelineStream.PrimitiveTopologyType = D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE; + + // Depth disabled if no DSV format specified. + static_cast(PipelineStream.DepthStencilState).DepthEnable = false; + } + + // ID3DX12PipelineParserCallbacks + void FlagsCb(D3D12_PIPELINE_STATE_FLAGS Flags) override {PipelineStream.Flags = Flags;} + void NodeMaskCb(UINT NodeMask) override {PipelineStream.NodeMask = NodeMask;} + void RootSignatureCb(ID3D12RootSignature* pRootSignature) override {PipelineStream.pRootSignature = pRootSignature;} + void InputLayoutCb(const D3D12_INPUT_LAYOUT_DESC& InputLayout) override {PipelineStream.InputLayout = InputLayout;} + void IBStripCutValueCb(D3D12_INDEX_BUFFER_STRIP_CUT_VALUE IBStripCutValue) override {PipelineStream.IBStripCutValue = IBStripCutValue;} + void PrimitiveTopologyTypeCb(D3D12_PRIMITIVE_TOPOLOGY_TYPE PrimitiveTopologyType) override {PipelineStream.PrimitiveTopologyType = PrimitiveTopologyType;} + void VSCb(const D3D12_SHADER_BYTECODE& VS) override {PipelineStream.VS = VS;} + void GSCb(const D3D12_SHADER_BYTECODE& GS) override {PipelineStream.GS = GS;} + void StreamOutputCb(const D3D12_STREAM_OUTPUT_DESC& StreamOutput) override {PipelineStream.StreamOutput = StreamOutput;} + void HSCb(const D3D12_SHADER_BYTECODE& HS) override {PipelineStream.HS = HS;} + void DSCb(const D3D12_SHADER_BYTECODE& DS) override {PipelineStream.DS = DS;} + void PSCb(const D3D12_SHADER_BYTECODE& PS) override {PipelineStream.PS = PS;} + void CSCb(const D3D12_SHADER_BYTECODE& CS) override {PipelineStream.CS = CS;} + void BlendStateCb(const D3D12_BLEND_DESC& BlendState) override {PipelineStream.BlendState = CD3DX12_BLEND_DESC(BlendState);} + void DepthStencilStateCb(const D3D12_DEPTH_STENCIL_DESC& DepthStencilState) override + { + PipelineStream.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC1(DepthStencilState); + SeenDSS = true; + } + void DepthStencilState1Cb(const D3D12_DEPTH_STENCIL_DESC1& DepthStencilState) override + { + PipelineStream.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC1(DepthStencilState); + SeenDSS = true; + } + void DSVFormatCb(DXGI_FORMAT DSVFormat) override + { + PipelineStream.DSVFormat = DSVFormat; + if (!SeenDSS && DSVFormat != DXGI_FORMAT_UNKNOWN) + { + // Re-enable depth for the default state. + static_cast(PipelineStream.DepthStencilState).DepthEnable = true; + } + } + void RasterizerStateCb(const D3D12_RASTERIZER_DESC& RasterizerState) override {PipelineStream.RasterizerState = CD3DX12_RASTERIZER_DESC(RasterizerState);} + void RTVFormatsCb(const D3D12_RT_FORMAT_ARRAY& RTVFormats) override {PipelineStream.RTVFormats = RTVFormats;} + void SampleDescCb(const DXGI_SAMPLE_DESC& SampleDesc) override {PipelineStream.SampleDesc = SampleDesc;} + void SampleMaskCb(UINT SampleMask) override {PipelineStream.SampleMask = SampleMask;} + void ViewInstancingCb(const D3D12_VIEW_INSTANCING_DESC& ViewInstancingDesc) override {PipelineStream.ViewInstancingDesc = CD3DX12_VIEW_INSTANCING_DESC(ViewInstancingDesc);} + void CachedPSOCb(const D3D12_CACHED_PIPELINE_STATE& CachedPSO) override {PipelineStream.CachedPSO = CachedPSO;} + +private: + bool SeenDSS; +}; + + +inline D3D12_PIPELINE_STATE_SUBOBJECT_TYPE D3DX12GetBaseSubobjectType(D3D12_PIPELINE_STATE_SUBOBJECT_TYPE SubobjectType) noexcept +{ + switch (SubobjectType) + { + case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL1: + return D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL; +#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 606) + case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL2: + return D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL; +#endif +#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 608) + case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RASTERIZER1: + return D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RASTERIZER; +#endif + default: + return SubobjectType; + } +} + +inline HRESULT D3DX12ParsePipelineStream(const D3D12_PIPELINE_STATE_STREAM_DESC& Desc, ID3DX12PipelineParserCallbacks* pCallbacks) +{ + if (pCallbacks == nullptr) + { + return E_INVALIDARG; + } + + if (Desc.SizeInBytes == 0 || Desc.pPipelineStateSubobjectStream == nullptr) + { + pCallbacks->ErrorBadInputParameter(1); // first parameter issue + return E_INVALIDARG; + } + + bool SubobjectSeen[D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_MAX_VALID] = {}; + for (SIZE_T CurOffset = 0, SizeOfSubobject = 0; CurOffset < Desc.SizeInBytes; CurOffset += SizeOfSubobject) + { + BYTE* pStream = static_cast(Desc.pPipelineStateSubobjectStream)+CurOffset; + auto SubobjectType = *reinterpret_cast(pStream); + if (SubobjectType < 0 || SubobjectType >= D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_MAX_VALID) + { + pCallbacks->ErrorUnknownSubobject(SubobjectType); + return E_INVALIDARG; + } + if (SubobjectSeen[D3DX12GetBaseSubobjectType(SubobjectType)]) + { + pCallbacks->ErrorDuplicateSubobject(SubobjectType); + return E_INVALIDARG; // disallow subobject duplicates in a stream + } + SubobjectSeen[SubobjectType] = true; + switch (SubobjectType) + { + case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_ROOT_SIGNATURE: + pCallbacks->RootSignatureCb(*reinterpret_cast(pStream)); + SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::pRootSignature); + break; + case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_VS: + pCallbacks->VSCb(*reinterpret_cast(pStream)); + SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::VS); + break; + case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PS: + pCallbacks->PSCb(*reinterpret_cast(pStream)); + SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::PS); + break; + case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DS: + pCallbacks->DSCb(*reinterpret_cast(pStream)); + SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::DS); + break; + case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_HS: + pCallbacks->HSCb(*reinterpret_cast(pStream)); + SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::HS); + break; + case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_GS: + pCallbacks->GSCb(*reinterpret_cast(pStream)); + SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::GS); + break; + case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CS: + pCallbacks->CSCb(*reinterpret_cast(pStream)); + SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::CS); + break; + case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_AS: + pCallbacks->ASCb(*reinterpret_cast(pStream)); + SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM2::AS); + break; + case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_MS: + pCallbacks->MSCb(*reinterpret_cast(pStream)); + SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM2::MS); + break; + case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_STREAM_OUTPUT: + pCallbacks->StreamOutputCb(*reinterpret_cast(pStream)); + SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::StreamOutput); + break; + case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_BLEND: + pCallbacks->BlendStateCb(*reinterpret_cast(pStream)); + SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::BlendState); + break; + case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_MASK: + pCallbacks->SampleMaskCb(*reinterpret_cast(pStream)); + SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::SampleMask); + break; + case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RASTERIZER: + pCallbacks->RasterizerStateCb(*reinterpret_cast(pStream)); + SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::RasterizerState); + break; +#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 608) + case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RASTERIZER1: + pCallbacks->RasterizerState1Cb(*reinterpret_cast(pStream)); + SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM4::RasterizerState); + break; +#endif +#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 610) + case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RASTERIZER2: + pCallbacks->RasterizerState2Cb(*reinterpret_cast(pStream)); + SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM5::RasterizerState); + break; +#endif + case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL: + pCallbacks->DepthStencilStateCb(*reinterpret_cast(pStream)); + SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL); + break; + case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL1: + pCallbacks->DepthStencilState1Cb(*reinterpret_cast(pStream)); + SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::DepthStencilState); + break; +#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 606) + case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL2: + pCallbacks->DepthStencilState2Cb(*reinterpret_cast(pStream)); + SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM3::DepthStencilState); + break; +#endif + case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_INPUT_LAYOUT: + pCallbacks->InputLayoutCb(*reinterpret_cast(pStream)); + SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::InputLayout); + break; + case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_IB_STRIP_CUT_VALUE: + pCallbacks->IBStripCutValueCb(*reinterpret_cast(pStream)); + SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::IBStripCutValue); + break; + case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PRIMITIVE_TOPOLOGY: + pCallbacks->PrimitiveTopologyTypeCb(*reinterpret_cast(pStream)); + SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::PrimitiveTopologyType); + break; + case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RENDER_TARGET_FORMATS: + pCallbacks->RTVFormatsCb(*reinterpret_cast(pStream)); + SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::RTVFormats); + break; + case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL_FORMAT: + pCallbacks->DSVFormatCb(*reinterpret_cast(pStream)); + SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::DSVFormat); + break; + case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_DESC: + pCallbacks->SampleDescCb(*reinterpret_cast(pStream)); + SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::SampleDesc); + break; + case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_NODE_MASK: + pCallbacks->NodeMaskCb(*reinterpret_cast(pStream)); + SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::NodeMask); + break; + case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CACHED_PSO: + pCallbacks->CachedPSOCb(*reinterpret_cast(pStream)); + SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::CachedPSO); + break; + case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_FLAGS: + pCallbacks->FlagsCb(*reinterpret_cast(pStream)); + SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::Flags); + break; + case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_VIEW_INSTANCING: + pCallbacks->ViewInstancingCb(*reinterpret_cast(pStream)); + SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM1::ViewInstancingDesc); + break; +#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 618) + case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SERIALIZED_ROOT_SIGNATURE: + pCallbacks->SerializedRootSignatureCb(*reinterpret_cast(pStream)); + SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM6::SerializedRootSignature); + break; +#endif + default: + pCallbacks->ErrorUnknownSubobject(SubobjectType); + return E_INVALIDARG; + } + } +#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 613) + pCallbacks->FinalizeCb(); +#endif + + return S_OK; +} diff --git a/neo/engine/opengl/d3d12/d3dx12/d3dx12_property_format_table.h b/neo/engine/opengl/d3d12/d3dx12/d3dx12_property_format_table.h new file mode 100644 index 00000000..66c7600f --- /dev/null +++ b/neo/engine/opengl/d3d12/d3dx12/d3dx12_property_format_table.h @@ -0,0 +1,128 @@ +//********************************************************* +// +// Copyright (c) Microsoft Corporation. +// Licensed under the MIT License (MIT). +// +//********************************************************* +#ifndef __D3D12_PROPERTY_LAYOUT_FORMAT_TABLE_H__ +#define __D3D12_PROPERTY_LAYOUT_FORMAT_TABLE_H__ +#include "d3d12.h" +#define MAP_ALIGN_REQUIREMENT 16 // Map is required to return 16-byte aligned addresses + +struct D3D12_PROPERTY_LAYOUT_FORMAT_TABLE +{ +public: + // ---------------------------------------------------------------------------- + // Information describing everything about a D3D Resource Format + // ---------------------------------------------------------------------------- + typedef struct FORMAT_DETAIL + { + DXGI_FORMAT DXGIFormat; + DXGI_FORMAT ParentFormat; + const DXGI_FORMAT* pDefaultFormatCastSet; // This is dependent on FL/driver version, but is here to save a lot of space + UINT8 BitsPerComponent[4]; // only used for D3DFTL_PARTIAL_TYPE or FULL_TYPE + UINT8 BitsPerUnit; + BYTE SRGBFormat : 1; + UINT WidthAlignment : 4; // number of texels to align to in a mip level. + UINT HeightAlignment : 4; // Top level dimensions must be a multiple of these + UINT DepthAlignment : 1; // values. + D3D_FORMAT_LAYOUT Layout : 1; + D3D_FORMAT_TYPE_LEVEL TypeLevel : 2; + D3D_FORMAT_COMPONENT_NAME ComponentName0 : 3; // RED ... only used for D3DFTL_PARTIAL_TYPE or FULL_TYPE + D3D_FORMAT_COMPONENT_NAME ComponentName1 : 3; // GREEN ... only used for D3DFTL_PARTIAL_TYPE or FULL_TYPE + D3D_FORMAT_COMPONENT_NAME ComponentName2 : 3; // BLUE ... only used for D3DFTL_PARTIAL_TYPE or FULL_TYPE + D3D_FORMAT_COMPONENT_NAME ComponentName3 : 3; // ALPHA ... only used for D3DFTL_PARTIAL_TYPE or FULL_TYPE + D3D_FORMAT_COMPONENT_INTERPRETATION ComponentInterpretation0 : 3; // only used for D3DFTL_FULL_TYPE + D3D_FORMAT_COMPONENT_INTERPRETATION ComponentInterpretation1 : 3; // only used for D3DFTL_FULL_TYPE + D3D_FORMAT_COMPONENT_INTERPRETATION ComponentInterpretation2 : 3; // only used for D3DFTL_FULL_TYPE + D3D_FORMAT_COMPONENT_INTERPRETATION ComponentInterpretation3 : 3; // only used for D3DFTL_FULL_TYPE + bool bDX9VertexOrIndexFormat : 1; + bool bDX9TextureFormat : 1; + bool bFloatNormFormat : 1; + bool bPlanar : 1; + bool bYUV : 1; + bool bDependantFormatCastSet : 1; // This indicates that the format cast set is dependent on FL/driver version + bool bInternal : 1; + } FORMAT_DETAIL; + +private: + static const FORMAT_DETAIL s_FormatDetail[]; + static const UINT s_NumFormats; + static const LPCSTR s_FormatNames[]; // separate from above structure so it can be compiled out of runtime. +public: + static UINT GetNumFormats(); + static const FORMAT_DETAIL* GetFormatTable(); + static D3D_FEATURE_LEVEL GetHighestDefinedFeatureLevel(); + + static DXGI_FORMAT GetFormat (SIZE_T Index); + static bool FormatExists (DXGI_FORMAT Format); + static bool FormatExistsInHeader (DXGI_FORMAT Format, bool bExternalHeader = true); + static UINT GetByteAlignment (DXGI_FORMAT Format); + static bool IsBlockCompressFormat (DXGI_FORMAT Format); + static LPCSTR GetName (DXGI_FORMAT Format, bool bHideInternalFormats = true); + static bool IsSRGBFormat (DXGI_FORMAT Format); + static UINT GetBitsPerStencil (DXGI_FORMAT Format); + static UINT GetBitsPerDepth (DXGI_FORMAT Format); + static void GetFormatReturnTypes (DXGI_FORMAT Format, D3D_FORMAT_COMPONENT_INTERPRETATION* pInterpretations); // return array of 4 components + static UINT GetNumComponentsInFormat(DXGI_FORMAT Format); + static UINT GetMinNumComponentsInFormats(DXGI_FORMAT FormatA, DXGI_FORMAT FormatB); + + // Converts the sequential component index (range from 0 to GetNumComponentsInFormat()) to + // the absolute component index (range 0 to 3). + static UINT Sequential2AbsoluteComponentIndex (DXGI_FORMAT Format, UINT SequentialComponentIndex); + static bool CanBeCastEvenFullyTyped (DXGI_FORMAT Format, D3D_FEATURE_LEVEL fl); + static UINT8 GetAddressingBitsPerAlignedSize (DXGI_FORMAT Format); + static DXGI_FORMAT GetParentFormat (DXGI_FORMAT Format); + static const DXGI_FORMAT* GetFormatCastSet (DXGI_FORMAT Format); + static D3D_FORMAT_LAYOUT GetLayout (DXGI_FORMAT Format); + static D3D_FORMAT_TYPE_LEVEL GetTypeLevel (DXGI_FORMAT Format); + static UINT GetBitsPerUnit (DXGI_FORMAT Format); + static UINT GetBitsPerUnitThrow (DXGI_FORMAT Format); + static UINT GetBitsPerElement (DXGI_FORMAT Format); // Legacy function used to support D3D10on9 only. Do not use. + static UINT GetWidthAlignment (DXGI_FORMAT Format); + static UINT GetHeightAlignment (DXGI_FORMAT Format); + static UINT GetDepthAlignment (DXGI_FORMAT Format); + static BOOL Planar (DXGI_FORMAT Format); + static BOOL NonOpaquePlanar (DXGI_FORMAT Format); + static BOOL YUV (DXGI_FORMAT Format); + static BOOL Opaque (DXGI_FORMAT Format); + static bool FamilySupportsStencil (DXGI_FORMAT Format); + static UINT NonOpaquePlaneCount (DXGI_FORMAT Format); + static BOOL DX9VertexOrIndexFormat (DXGI_FORMAT Format); + static BOOL DX9TextureFormat (DXGI_FORMAT Format); + static BOOL FloatNormTextureFormat (DXGI_FORMAT Format); + static bool DepthOnlyFormat (DXGI_FORMAT format); + static UINT8 GetPlaneCount (DXGI_FORMAT Format); + static bool MotionEstimatorAllowedInputFormat (DXGI_FORMAT Format); + static bool SupportsSamplerFeedback (DXGI_FORMAT Format); + static bool DecodeHistogramAllowedForOutputFormatSupport(DXGI_FORMAT Format); + static UINT8 GetPlaneSliceFromViewFormat (DXGI_FORMAT ResourceFormat, DXGI_FORMAT ViewFormat); + static bool FloatAndNotFloatFormats (DXGI_FORMAT FormatA, DXGI_FORMAT FormatB); + static bool SNORMAndUNORMFormats (DXGI_FORMAT FormatA, DXGI_FORMAT FormatB); + static bool ValidCastToR32UAV (DXGI_FORMAT from, DXGI_FORMAT to); + static bool IsSupportedTextureDisplayableFormat (DXGI_FORMAT, bool bMediaFormatOnly); + static D3D_FORMAT_COMPONENT_INTERPRETATION GetFormatComponentInterpretation (DXGI_FORMAT Format, UINT AbsoluteComponentIndex); + static UINT GetBitsPerComponent (DXGI_FORMAT Format, UINT AbsoluteComponentIndex); + static D3D_FORMAT_COMPONENT_NAME GetComponentName (DXGI_FORMAT Format, UINT AbsoluteComponentIndex); + static HRESULT CalculateExtraPlanarRows (DXGI_FORMAT format, UINT plane0Height, _Out_ UINT& totalHeight); + static HRESULT CalculateMinimumRowMajorRowPitch (DXGI_FORMAT Format, UINT Width, _Out_ UINT& RowPitch); + static HRESULT CalculateMinimumRowMajorSlicePitch (DXGI_FORMAT Format, UINT ContextBasedRowPitch, UINT Height, _Out_ UINT& SlicePitch); + static void GetYCbCrChromaSubsampling (DXGI_FORMAT Format, _Out_ UINT& HorizontalSubsampling, _Out_ UINT& VerticalSubsampling); + + static HRESULT CalculateResourceSize (UINT width, UINT height, UINT depth, DXGI_FORMAT format, UINT mipLevels, UINT subresources, _Out_ SIZE_T& totalByteSize, _Out_writes_opt_(subresources) D3D12_MEMCPY_DEST* pDst = nullptr); + static void GetTileShape (D3D12_TILE_SHAPE* pTileShape, DXGI_FORMAT Format, D3D12_RESOURCE_DIMENSION Dimension, UINT SampleCount); + static void Get4KTileShape (D3D12_TILE_SHAPE* pTileShape, DXGI_FORMAT Format, D3D12_RESOURCE_DIMENSION Dimension, UINT SampleCount); + static void GetMipDimensions (UINT8 mipSlice, _Inout_ UINT64* pWidth, _Inout_opt_ UINT64* pHeight = nullptr, _Inout_opt_ UINT64* pDepth = nullptr); + static void GetPlaneSubsampledSizeAndFormatForCopyableLayout(UINT PlaneSlice, DXGI_FORMAT Format, UINT Width, UINT Height, _Out_ DXGI_FORMAT& PlaneFormat, _Out_ UINT& MinPlanePitchWidth, _Out_ UINT& PlaneWidth, _Out_ UINT& PlaneHeight); + + static UINT GetDetailTableIndex (DXGI_FORMAT Format); + static UINT GetDetailTableIndexNoThrow (DXGI_FORMAT Format); + static UINT GetDetailTableIndexThrow (DXGI_FORMAT Format); + static bool SupportsDepth (DXGI_FORMAT Format); + static bool SupportsStencil (DXGI_FORMAT Format); +private: + static const FORMAT_DETAIL* GetFormatDetail (DXGI_FORMAT Format); + +}; + +#endif \ No newline at end of file diff --git a/neo/engine/opengl/d3d12/d3dx12/d3dx12_render_pass.h b/neo/engine/opengl/d3d12/d3dx12/d3dx12_render_pass.h new file mode 100644 index 00000000..c88fbdf1 --- /dev/null +++ b/neo/engine/opengl/d3d12/d3dx12/d3dx12_render_pass.h @@ -0,0 +1,105 @@ +//********************************************************* +// +// Copyright (c) Microsoft Corporation. +// Licensed under the MIT License (MIT). +// +//********************************************************* + +#pragma once + +#ifndef __cplusplus +#error D3DX12 requires C++ +#endif + +#include "d3d12.h" +#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 609) +inline bool operator==(const D3D12_RENDER_PASS_BEGINNING_ACCESS_PRESERVE_LOCAL_PARAMETERS& a, const D3D12_RENDER_PASS_ENDING_ACCESS_PRESERVE_LOCAL_PARAMETERS& b) noexcept +{ + return ((a.AdditionalWidth == b.AdditionalWidth) && (a.AdditionalHeight == b.AdditionalHeight)); +} + +inline bool operator==(const D3D12_RENDER_PASS_BEGINNING_ACCESS_PRESERVE_LOCAL_PARAMETERS& a, const D3D12_RENDER_PASS_BEGINNING_ACCESS_PRESERVE_LOCAL_PARAMETERS& b) noexcept +{ + return ((a.AdditionalWidth == b.AdditionalWidth) && (a.AdditionalHeight == b.AdditionalHeight)); +} + +inline bool operator==(const D3D12_RENDER_PASS_ENDING_ACCESS_PRESERVE_LOCAL_PARAMETERS& a, const D3D12_RENDER_PASS_ENDING_ACCESS_PRESERVE_LOCAL_PARAMETERS& b) noexcept +{ + return ((a.AdditionalWidth == b.AdditionalWidth) && (a.AdditionalHeight == b.AdditionalHeight)); +} +#endif + +inline bool operator==( const D3D12_RENDER_PASS_BEGINNING_ACCESS_CLEAR_PARAMETERS &a, const D3D12_RENDER_PASS_BEGINNING_ACCESS_CLEAR_PARAMETERS &b) noexcept +{ + return a.ClearValue == b.ClearValue; +} + +inline bool operator==( const D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_PARAMETERS &a, const D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_PARAMETERS &b) noexcept +{ + if (a.pSrcResource != b.pSrcResource) return false; + if (a.pDstResource != b.pDstResource) return false; + if (a.SubresourceCount != b.SubresourceCount) return false; + if (a.Format != b.Format) return false; + if (a.ResolveMode != b.ResolveMode) return false; + if (a.PreserveResolveSource != b.PreserveResolveSource) return false; + return true; +} + +inline bool operator==( const D3D12_RENDER_PASS_BEGINNING_ACCESS &a, const D3D12_RENDER_PASS_BEGINNING_ACCESS &b) noexcept +{ + if (a.Type != b.Type) return false; + switch (a.Type) + { + case D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_CLEAR: + if (!(a.Clear == b.Clear)) return false; + break; +#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 609) + case D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_PRESERVE_LOCAL_RENDER: + case D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_PRESERVE_LOCAL_SRV: + case D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_PRESERVE_LOCAL_UAV: + if (!(a.PreserveLocal == b.PreserveLocal)) return false; + break; +#endif + default: + break; + } + return true; +} + +inline bool operator==(const D3D12_RENDER_PASS_ENDING_ACCESS& a, const D3D12_RENDER_PASS_ENDING_ACCESS& b) noexcept +{ + if (a.Type != b.Type) return false; + switch (a.Type) + { + case D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_RESOLVE: + if (!(a.Resolve == b.Resolve)) return false; + break; +#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 609) + case D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_PRESERVE_LOCAL_RENDER: + case D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_PRESERVE_LOCAL_SRV: + case D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_PRESERVE_LOCAL_UAV: + if (!(a.PreserveLocal == b.PreserveLocal)) return false; + break; +#endif + default: + break; + } + return true; +} + +inline bool operator==( const D3D12_RENDER_PASS_RENDER_TARGET_DESC &a, const D3D12_RENDER_PASS_RENDER_TARGET_DESC &b) noexcept +{ + if (a.cpuDescriptor.ptr != b.cpuDescriptor.ptr) return false; + if (!(a.BeginningAccess == b.BeginningAccess)) return false; + if (!(a.EndingAccess == b.EndingAccess)) return false; + return true; +} +inline bool operator==( const D3D12_RENDER_PASS_DEPTH_STENCIL_DESC &a, const D3D12_RENDER_PASS_DEPTH_STENCIL_DESC &b) noexcept +{ + if (a.cpuDescriptor.ptr != b.cpuDescriptor.ptr) return false; + if (!(a.DepthBeginningAccess == b.DepthBeginningAccess)) return false; + if (!(a.StencilBeginningAccess == b.StencilBeginningAccess)) return false; + if (!(a.DepthEndingAccess == b.DepthEndingAccess)) return false; + if (!(a.StencilEndingAccess == b.StencilEndingAccess)) return false; + return true; +} diff --git a/neo/engine/opengl/d3d12/d3dx12/d3dx12_resource_helpers.h b/neo/engine/opengl/d3d12/d3dx12/d3dx12_resource_helpers.h new file mode 100644 index 00000000..a6a27aaa --- /dev/null +++ b/neo/engine/opengl/d3d12/d3dx12/d3dx12_resource_helpers.h @@ -0,0 +1,611 @@ +//********************************************************* +// +// Copyright (c) Microsoft Corporation. +// Licensed under the MIT License (MIT). +// +//********************************************************* + +#pragma once + +#ifndef __cplusplus +#error D3DX12 requires C++ +#endif + +#include "d3dx12_property_format_table.h" +#include "d3d12.h" +#include "d3dx12_core.h" +//------------------------------------------------------------------------------------------------ +template +inline void D3D12DecomposeSubresource( UINT Subresource, UINT MipLevels, UINT ArraySize, _Out_ T& MipSlice, _Out_ U& ArraySlice, _Out_ V& PlaneSlice ) noexcept +{ + MipSlice = static_cast(Subresource % MipLevels); + ArraySlice = static_cast((Subresource / MipLevels) % ArraySize); + PlaneSlice = static_cast(Subresource / (MipLevels * ArraySize)); +} + +//------------------------------------------------------------------------------------------------ +// Row-by-row memcpy +inline void MemcpySubresource( + _In_ const D3D12_MEMCPY_DEST* pDest, + _In_ const D3D12_SUBRESOURCE_DATA* pSrc, + SIZE_T RowSizeInBytes, + UINT NumRows, + UINT NumSlices) noexcept +{ + for (UINT z = 0; z < NumSlices; ++z) + { + auto pDestSlice = static_cast(pDest->pData) + pDest->SlicePitch * z; + auto pSrcSlice = static_cast(pSrc->pData) + pSrc->SlicePitch * LONG_PTR(z); + for (UINT y = 0; y < NumRows; ++y) + { + memcpy(pDestSlice + pDest->RowPitch * y, + pSrcSlice + pSrc->RowPitch * LONG_PTR(y), + RowSizeInBytes); + } + } +} + +//------------------------------------------------------------------------------------------------ +// Row-by-row memcpy +inline void MemcpySubresource( + _In_ const D3D12_MEMCPY_DEST* pDest, + _In_ const void* pResourceData, + _In_ const D3D12_SUBRESOURCE_INFO* pSrc, + SIZE_T RowSizeInBytes, + UINT NumRows, + UINT NumSlices) noexcept +{ + for (UINT z = 0; z < NumSlices; ++z) + { + auto pDestSlice = static_cast(pDest->pData) + pDest->SlicePitch * z; + auto pSrcSlice = (static_cast(pResourceData) + pSrc->Offset) + pSrc->DepthPitch * ULONG_PTR(z); + for (UINT y = 0; y < NumRows; ++y) + { + memcpy(pDestSlice + pDest->RowPitch * y, + pSrcSlice + pSrc->RowPitch * ULONG_PTR(y), + RowSizeInBytes); + } + } +} + +//------------------------------------------------------------------------------------------------ +// Returns required size of a buffer to be used for data upload +inline UINT64 GetRequiredIntermediateSize( + _In_ ID3D12Resource* pDestinationResource, + _In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource, + _In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources) noexcept +{ +#if defined(_MSC_VER) || !defined(_WIN32) + const auto Desc = pDestinationResource->GetDesc(); +#else + D3D12_RESOURCE_DESC tmpDesc; + const auto& Desc = *pDestinationResource->GetDesc(&tmpDesc); +#endif + UINT64 RequiredSize = 0; + + ID3D12Device* pDevice = nullptr; + pDestinationResource->GetDevice(IID_ID3D12Device, reinterpret_cast(&pDevice)); + pDevice->GetCopyableFootprints(&Desc, FirstSubresource, NumSubresources, 0, nullptr, nullptr, nullptr, &RequiredSize); + pDevice->Release(); + + return RequiredSize; +} + +//------------------------------------------------------------------------------------------------ +// All arrays must be populated (e.g. by calling GetCopyableFootprints) +inline UINT64 UpdateSubresources( + _In_ ID3D12GraphicsCommandList* pCmdList, + _In_ ID3D12Resource* pDestinationResource, + _In_ ID3D12Resource* pIntermediate, + _In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource, + _In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources, + UINT64 RequiredSize, + _In_reads_(NumSubresources) const D3D12_PLACED_SUBRESOURCE_FOOTPRINT* pLayouts, + _In_reads_(NumSubresources) const UINT* pNumRows, + _In_reads_(NumSubresources) const UINT64* pRowSizesInBytes, + _In_reads_(NumSubresources) const D3D12_SUBRESOURCE_DATA* pSrcData) noexcept +{ + // Minor validation +#if defined(_MSC_VER) || !defined(_WIN32) + const auto IntermediateDesc = pIntermediate->GetDesc(); + const auto DestinationDesc = pDestinationResource->GetDesc(); +#else + D3D12_RESOURCE_DESC tmpDesc1, tmpDesc2; + const auto& IntermediateDesc = *pIntermediate->GetDesc(&tmpDesc1); + const auto& DestinationDesc = *pDestinationResource->GetDesc(&tmpDesc2); +#endif + if (IntermediateDesc.Dimension != D3D12_RESOURCE_DIMENSION_BUFFER || + IntermediateDesc.Width < RequiredSize + pLayouts[0].Offset || + RequiredSize > SIZE_T(-1) || + (DestinationDesc.Dimension == D3D12_RESOURCE_DIMENSION_BUFFER && + (FirstSubresource != 0 || NumSubresources != 1))) + { + return 0; + } + + BYTE* pData; + HRESULT hr = pIntermediate->Map(0, nullptr, reinterpret_cast(&pData)); + if (FAILED(hr)) + { + return 0; + } + + for (UINT i = 0; i < NumSubresources; ++i) + { + if (pRowSizesInBytes[i] > SIZE_T(-1)) return 0; + D3D12_MEMCPY_DEST DestData = { pData + pLayouts[i].Offset, pLayouts[i].Footprint.RowPitch, SIZE_T(pLayouts[i].Footprint.RowPitch) * SIZE_T(pNumRows[i]) }; + MemcpySubresource(&DestData, &pSrcData[i], static_cast(pRowSizesInBytes[i]), pNumRows[i], pLayouts[i].Footprint.Depth); + } + pIntermediate->Unmap(0, nullptr); + + if (DestinationDesc.Dimension == D3D12_RESOURCE_DIMENSION_BUFFER) + { + pCmdList->CopyBufferRegion( + pDestinationResource, 0, pIntermediate, pLayouts[0].Offset, pLayouts[0].Footprint.Width); + } + else + { + for (UINT i = 0; i < NumSubresources; ++i) + { + const CD3DX12_TEXTURE_COPY_LOCATION Dst(pDestinationResource, i + FirstSubresource); + const CD3DX12_TEXTURE_COPY_LOCATION Src(pIntermediate, pLayouts[i]); + pCmdList->CopyTextureRegion(&Dst, 0, 0, 0, &Src, nullptr); + } + } + return RequiredSize; +} + +//------------------------------------------------------------------------------------------------ +// All arrays must be populated (e.g. by calling GetCopyableFootprints) +inline UINT64 UpdateSubresources( + _In_ ID3D12GraphicsCommandList* pCmdList, + _In_ ID3D12Resource* pDestinationResource, + _In_ ID3D12Resource* pIntermediate, + _In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource, + _In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources, + UINT64 RequiredSize, + _In_reads_(NumSubresources) const D3D12_PLACED_SUBRESOURCE_FOOTPRINT* pLayouts, + _In_reads_(NumSubresources) const UINT* pNumRows, + _In_reads_(NumSubresources) const UINT64* pRowSizesInBytes, + _In_ const void* pResourceData, + _In_reads_(NumSubresources) const D3D12_SUBRESOURCE_INFO* pSrcData) noexcept +{ + // Minor validation +#if defined(_MSC_VER) || !defined(_WIN32) + const auto IntermediateDesc = pIntermediate->GetDesc(); + const auto DestinationDesc = pDestinationResource->GetDesc(); +#else + D3D12_RESOURCE_DESC tmpDesc1, tmpDesc2; + const auto& IntermediateDesc = *pIntermediate->GetDesc(&tmpDesc1); + const auto& DestinationDesc = *pDestinationResource->GetDesc(&tmpDesc2); +#endif + if (IntermediateDesc.Dimension != D3D12_RESOURCE_DIMENSION_BUFFER || + IntermediateDesc.Width < RequiredSize + pLayouts[0].Offset || + RequiredSize > SIZE_T(-1) || + (DestinationDesc.Dimension == D3D12_RESOURCE_DIMENSION_BUFFER && + (FirstSubresource != 0 || NumSubresources != 1))) + { + return 0; + } + + BYTE* pData; + HRESULT hr = pIntermediate->Map(0, nullptr, reinterpret_cast(&pData)); + if (FAILED(hr)) + { + return 0; + } + + for (UINT i = 0; i < NumSubresources; ++i) + { + if (pRowSizesInBytes[i] > SIZE_T(-1)) return 0; + D3D12_MEMCPY_DEST DestData = { pData + pLayouts[i].Offset, pLayouts[i].Footprint.RowPitch, SIZE_T(pLayouts[i].Footprint.RowPitch) * SIZE_T(pNumRows[i]) }; + MemcpySubresource(&DestData, pResourceData, &pSrcData[i], static_cast(pRowSizesInBytes[i]), pNumRows[i], pLayouts[i].Footprint.Depth); + } + pIntermediate->Unmap(0, nullptr); + + if (DestinationDesc.Dimension == D3D12_RESOURCE_DIMENSION_BUFFER) + { + pCmdList->CopyBufferRegion( + pDestinationResource, 0, pIntermediate, pLayouts[0].Offset, pLayouts[0].Footprint.Width); + } + else + { + for (UINT i = 0; i < NumSubresources; ++i) + { + const CD3DX12_TEXTURE_COPY_LOCATION Dst(pDestinationResource, i + FirstSubresource); + const CD3DX12_TEXTURE_COPY_LOCATION Src(pIntermediate, pLayouts[i]); + pCmdList->CopyTextureRegion(&Dst, 0, 0, 0, &Src, nullptr); + } + } + return RequiredSize; +} + +//------------------------------------------------------------------------------------------------ +// Heap-allocating UpdateSubresources implementation +inline UINT64 UpdateSubresources( + _In_ ID3D12GraphicsCommandList* pCmdList, + _In_ ID3D12Resource* pDestinationResource, + _In_ ID3D12Resource* pIntermediate, + UINT64 IntermediateOffset, + _In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource, + _In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources, + _In_reads_(NumSubresources) const D3D12_SUBRESOURCE_DATA* pSrcData) noexcept +{ + UINT64 RequiredSize = 0; + const auto MemToAlloc = static_cast(sizeof(D3D12_PLACED_SUBRESOURCE_FOOTPRINT) + sizeof(UINT) + sizeof(UINT64)) * NumSubresources; + if (MemToAlloc > SIZE_MAX) + { + return 0; + } + void* pMem = HeapAlloc(GetProcessHeap(), 0, static_cast(MemToAlloc)); + if (pMem == nullptr) + { + return 0; + } + auto pLayouts = static_cast(pMem); + auto pRowSizesInBytes = reinterpret_cast(pLayouts + NumSubresources); + auto pNumRows = reinterpret_cast(pRowSizesInBytes + NumSubresources); + +#if defined(_MSC_VER) || !defined(_WIN32) + const auto Desc = pDestinationResource->GetDesc(); +#else + D3D12_RESOURCE_DESC tmpDesc; + const auto& Desc = *pDestinationResource->GetDesc(&tmpDesc); +#endif + ID3D12Device* pDevice = nullptr; + pDestinationResource->GetDevice(IID_ID3D12Device, reinterpret_cast(&pDevice)); + pDevice->GetCopyableFootprints(&Desc, FirstSubresource, NumSubresources, IntermediateOffset, pLayouts, pNumRows, pRowSizesInBytes, &RequiredSize); + pDevice->Release(); + + const UINT64 Result = UpdateSubresources(pCmdList, pDestinationResource, pIntermediate, FirstSubresource, NumSubresources, RequiredSize, pLayouts, pNumRows, pRowSizesInBytes, pSrcData); + HeapFree(GetProcessHeap(), 0, pMem); + return Result; +} + +//------------------------------------------------------------------------------------------------ +// Heap-allocating UpdateSubresources implementation +inline UINT64 UpdateSubresources( + _In_ ID3D12GraphicsCommandList* pCmdList, + _In_ ID3D12Resource* pDestinationResource, + _In_ ID3D12Resource* pIntermediate, + UINT64 IntermediateOffset, + _In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource, + _In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources, + _In_ const void* pResourceData, + _In_reads_(NumSubresources) const D3D12_SUBRESOURCE_INFO* pSrcData) noexcept +{ + UINT64 RequiredSize = 0; + const auto MemToAlloc = static_cast(sizeof(D3D12_PLACED_SUBRESOURCE_FOOTPRINT) + sizeof(UINT) + sizeof(UINT64)) * NumSubresources; + if (MemToAlloc > SIZE_MAX) + { + return 0; + } + void* pMem = HeapAlloc(GetProcessHeap(), 0, static_cast(MemToAlloc)); + if (pMem == nullptr) + { + return 0; + } + auto pLayouts = static_cast(pMem); + auto pRowSizesInBytes = reinterpret_cast(pLayouts + NumSubresources); + auto pNumRows = reinterpret_cast(pRowSizesInBytes + NumSubresources); + +#if defined(_MSC_VER) || !defined(_WIN32) + const auto Desc = pDestinationResource->GetDesc(); +#else + D3D12_RESOURCE_DESC tmpDesc; + const auto& Desc = *pDestinationResource->GetDesc(&tmpDesc); +#endif + ID3D12Device* pDevice = nullptr; + pDestinationResource->GetDevice(IID_ID3D12Device, reinterpret_cast(&pDevice)); + pDevice->GetCopyableFootprints(&Desc, FirstSubresource, NumSubresources, IntermediateOffset, pLayouts, pNumRows, pRowSizesInBytes, &RequiredSize); + pDevice->Release(); + + const UINT64 Result = UpdateSubresources(pCmdList, pDestinationResource, pIntermediate, FirstSubresource, NumSubresources, RequiredSize, pLayouts, pNumRows, pRowSizesInBytes, pResourceData, pSrcData); + HeapFree(GetProcessHeap(), 0, pMem); + return Result; +} + +//------------------------------------------------------------------------------------------------ +// Stack-allocating UpdateSubresources implementation +template +inline UINT64 UpdateSubresources( + _In_ ID3D12GraphicsCommandList* pCmdList, + _In_ ID3D12Resource* pDestinationResource, + _In_ ID3D12Resource* pIntermediate, + UINT64 IntermediateOffset, + _In_range_(0,MaxSubresources) UINT FirstSubresource, + _In_range_(1,MaxSubresources-FirstSubresource) UINT NumSubresources, + _In_reads_(NumSubresources) const D3D12_SUBRESOURCE_DATA* pSrcData) noexcept +{ + UINT64 RequiredSize = 0; + D3D12_PLACED_SUBRESOURCE_FOOTPRINT Layouts[MaxSubresources]; + UINT NumRows[MaxSubresources]; + UINT64 RowSizesInBytes[MaxSubresources]; + +#if defined(_MSC_VER) || !defined(_WIN32) + const auto Desc = pDestinationResource->GetDesc(); +#else + D3D12_RESOURCE_DESC tmpDesc; + const auto& Desc = *pDestinationResource->GetDesc(&tmpDesc); +#endif + ID3D12Device* pDevice = nullptr; + pDestinationResource->GetDevice(IID_ID3D12Device, reinterpret_cast(&pDevice)); + pDevice->GetCopyableFootprints(&Desc, FirstSubresource, NumSubresources, IntermediateOffset, Layouts, NumRows, RowSizesInBytes, &RequiredSize); + pDevice->Release(); + + return UpdateSubresources(pCmdList, pDestinationResource, pIntermediate, FirstSubresource, NumSubresources, RequiredSize, Layouts, NumRows, RowSizesInBytes, pSrcData); +} + +//------------------------------------------------------------------------------------------------ +// Stack-allocating UpdateSubresources implementation +template +inline UINT64 UpdateSubresources( + _In_ ID3D12GraphicsCommandList* pCmdList, + _In_ ID3D12Resource* pDestinationResource, + _In_ ID3D12Resource* pIntermediate, + UINT64 IntermediateOffset, + _In_range_(0,MaxSubresources) UINT FirstSubresource, + _In_range_(1,MaxSubresources-FirstSubresource) UINT NumSubresources, + _In_ const void* pResourceData, + _In_reads_(NumSubresources) const D3D12_SUBRESOURCE_INFO* pSrcData) noexcept +{ + UINT64 RequiredSize = 0; + D3D12_PLACED_SUBRESOURCE_FOOTPRINT Layouts[MaxSubresources]; + UINT NumRows[MaxSubresources]; + UINT64 RowSizesInBytes[MaxSubresources]; + +#if defined(_MSC_VER) || !defined(_WIN32) + const auto Desc = pDestinationResource->GetDesc(); +#else + D3D12_RESOURCE_DESC tmpDesc; + const auto& Desc = *pDestinationResource->GetDesc(&tmpDesc); +#endif + ID3D12Device* pDevice = nullptr; + pDestinationResource->GetDevice(IID_ID3D12Device, reinterpret_cast(&pDevice)); + pDevice->GetCopyableFootprints(&Desc, FirstSubresource, NumSubresources, IntermediateOffset, Layouts, NumRows, RowSizesInBytes, &RequiredSize); + pDevice->Release(); + + return UpdateSubresources(pCmdList, pDestinationResource, pIntermediate, FirstSubresource, NumSubresources, RequiredSize, Layouts, NumRows, RowSizesInBytes, pResourceData, pSrcData); +} + +//------------------------------------------------------------------------------------------------ +constexpr bool D3D12IsLayoutOpaque( D3D12_TEXTURE_LAYOUT Layout ) noexcept +{ return Layout == D3D12_TEXTURE_LAYOUT_UNKNOWN || Layout == D3D12_TEXTURE_LAYOUT_64KB_UNDEFINED_SWIZZLE; } + +//------------------------------------------------------------------------------------------------ +template< typename T > +inline T D3DX12Align(T uValue, T uAlign) +{ + // Assert power of 2 alignment + D3DX12_ASSERT(0 == (uAlign & (uAlign - 1))); + T uMask = uAlign - 1; + T uResult = (uValue + uMask) & ~uMask; + D3DX12_ASSERT(uResult >= uValue); + D3DX12_ASSERT(0 == (uResult % uAlign)); + return uResult; +} + +//------------------------------------------------------------------------------------------------ +template< typename T > +inline T D3DX12AlignAtLeast(T uValue, T uAlign) +{ + T aligned = D3DX12Align(uValue, uAlign); + return aligned > uAlign ? aligned : uAlign; +} + +inline const CD3DX12_RESOURCE_DESC1* D3DX12ConditionallyExpandAPIDesc( + D3D12_RESOURCE_DESC1& LclDesc, + const D3D12_RESOURCE_DESC1* pDesc, + const bool tightAlignmentSupported = false, + const bool alignAsCommitted = false) +{ + return D3DX12ConditionallyExpandAPIDesc(static_cast(LclDesc), static_cast(pDesc), tightAlignmentSupported, alignAsCommitted); +} + +#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 606) +//------------------------------------------------------------------------------------------------ +// The difference between D3DX12GetCopyableFootprints and ID3D12Device::GetCopyableFootprints +// is that this one loses a lot of error checking by assuming the arguments are correct +inline bool D3DX12GetCopyableFootprints( + _In_ const D3D12_RESOURCE_DESC1& ResourceDesc, + _In_range_(0, D3D12_REQ_SUBRESOURCES) UINT FirstSubresource, + _In_range_(0, D3D12_REQ_SUBRESOURCES - FirstSubresource) UINT NumSubresources, + UINT64 BaseOffset, + _Out_writes_opt_(NumSubresources) D3D12_PLACED_SUBRESOURCE_FOOTPRINT* pLayouts, + _Out_writes_opt_(NumSubresources) UINT* pNumRows, + _Out_writes_opt_(NumSubresources) UINT64* pRowSizeInBytes, + _Out_opt_ UINT64* pTotalBytes) +{ + constexpr UINT64 uint64_max = ~0ull; + UINT64 TotalBytes = uint64_max; + UINT uSubRes = 0; + + bool bResourceOverflow = false; + TotalBytes = 0; + + const DXGI_FORMAT Format = ResourceDesc.Format; + + CD3DX12_RESOURCE_DESC1 LresourceDesc; + const CD3DX12_RESOURCE_DESC1& resourceDesc = *D3DX12ConditionallyExpandAPIDesc(LresourceDesc, &ResourceDesc); + + // Check if its a valid format + D3DX12_ASSERT(D3D12_PROPERTY_LAYOUT_FORMAT_TABLE::FormatExists(Format)); + + // D3DX12GetCopyableFootprints does not support buffers with width larger than UINT_MAX. + if (ResourceDesc.Dimension == D3D12_RESOURCE_DIMENSION_BUFFER && ResourceDesc.Width >= UINT_MAX) + { + return false; + } + + const UINT WidthAlignment = D3D12_PROPERTY_LAYOUT_FORMAT_TABLE::GetWidthAlignment( Format ); + const UINT HeightAlignment = D3D12_PROPERTY_LAYOUT_FORMAT_TABLE::GetHeightAlignment( Format ); + const UINT16 DepthAlignment = UINT16( D3D12_PROPERTY_LAYOUT_FORMAT_TABLE::GetDepthAlignment( Format ) ); + + for (; uSubRes < NumSubresources; ++uSubRes) + { + bool bOverflow = false; + UINT Subresource = FirstSubresource + uSubRes; + + D3DX12_ASSERT(resourceDesc.MipLevels != 0); + UINT subresourceCount = resourceDesc.MipLevels * resourceDesc.ArraySize() * D3D12_PROPERTY_LAYOUT_FORMAT_TABLE::GetPlaneCount(resourceDesc.Format); + + if (Subresource > subresourceCount) + { + break; + } + + TotalBytes = D3DX12Align< UINT64 >( TotalBytes, D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT ); + + UINT MipLevel, ArraySlice, PlaneSlice; + D3D12DecomposeSubresource(Subresource, resourceDesc.MipLevels, resourceDesc.ArraySize(), /*_Out_*/MipLevel, /*_Out_*/ArraySlice, /*_Out_*/PlaneSlice); + + const UINT64 Width = D3DX12AlignAtLeast(resourceDesc.Width >> MipLevel, WidthAlignment); + const UINT Height = D3DX12AlignAtLeast(resourceDesc.Height >> MipLevel, HeightAlignment); + const UINT16 Depth = D3DX12AlignAtLeast(resourceDesc.Depth() >> MipLevel, DepthAlignment); + + // Adjust for the current PlaneSlice. Most formats have only one plane. + DXGI_FORMAT PlaneFormat; + UINT32 MinPlanePitchWidth, PlaneWidth, PlaneHeight; + D3D12_PROPERTY_LAYOUT_FORMAT_TABLE::GetPlaneSubsampledSizeAndFormatForCopyableLayout(PlaneSlice, Format, (UINT)Width, Height, /*_Out_*/ PlaneFormat, /*_Out_*/ MinPlanePitchWidth, /* _Out_ */ PlaneWidth, /*_Out_*/ PlaneHeight); + + D3D12_SUBRESOURCE_FOOTPRINT LocalPlacement = {}; + auto& Placement = pLayouts ? pLayouts[uSubRes].Footprint : LocalPlacement; + Placement.Format = PlaneFormat; + Placement.Width = PlaneWidth; + Placement.Height = PlaneHeight; + Placement.Depth = Depth; + + // Calculate row pitch + UINT MinPlaneRowPitch = 0; + D3D12_PROPERTY_LAYOUT_FORMAT_TABLE::CalculateMinimumRowMajorRowPitch(PlaneFormat, MinPlanePitchWidth, MinPlaneRowPitch); + + // Formats with more than one plane choose a larger pitch alignment to ensure that each plane begins on the row + // immediately following the previous plane while still adhering to subresource alignment restrictions. + static_assert( D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT >= D3D12_TEXTURE_DATA_PITCH_ALIGNMENT + && ((D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT % D3D12_TEXTURE_DATA_PITCH_ALIGNMENT) == 0), + "D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT must be >= and evenly divisible by D3D12_TEXTURE_DATA_PITCH_ALIGNMENT." ); + + Placement.RowPitch = D3D12_PROPERTY_LAYOUT_FORMAT_TABLE::Planar(Format) + ? D3DX12Align< UINT >( MinPlaneRowPitch, D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT ) + : D3DX12Align< UINT >( MinPlaneRowPitch, D3D12_TEXTURE_DATA_PITCH_ALIGNMENT ); + + if (pRowSizeInBytes) + { + UINT PlaneRowSize = 0; + D3D12_PROPERTY_LAYOUT_FORMAT_TABLE::CalculateMinimumRowMajorRowPitch(PlaneFormat, PlaneWidth, PlaneRowSize); + + pRowSizeInBytes[uSubRes] = PlaneRowSize; + } + + // Number of rows (accounting for block compression and additional planes) + UINT NumRows = 0; + if (D3D12_PROPERTY_LAYOUT_FORMAT_TABLE::Planar(Format)) + { + NumRows = PlaneHeight; + } + else + { + D3DX12_ASSERT(Height % HeightAlignment == 0); + NumRows = Height / HeightAlignment; + } + + if (pNumRows) + { + pNumRows[uSubRes] = NumRows; + } + + // Offsetting + if (pLayouts) + { + pLayouts[uSubRes].Offset = (bOverflow ? uint64_max : TotalBytes + BaseOffset); + } + + const UINT16 NumSlices = Depth; + const UINT64 SubresourceSize = (NumRows * NumSlices - 1) * Placement.RowPitch + MinPlaneRowPitch; + + // uint64 addition with overflow checking + TotalBytes = TotalBytes + SubresourceSize; + if(TotalBytes < SubresourceSize) + { + TotalBytes = uint64_max; + } + bResourceOverflow = bResourceOverflow || bOverflow; + } + + // Overflow error + if (bResourceOverflow) + { + TotalBytes = uint64_max; + } + + + if (pLayouts) + { + memset( pLayouts + uSubRes, -1, sizeof( *pLayouts ) * (NumSubresources - uSubRes) ); + } + if (pNumRows) + { + memset(pNumRows + uSubRes, -1, sizeof(*pNumRows) * (NumSubresources - uSubRes)); + } + if (pRowSizeInBytes) + { + memset(pRowSizeInBytes + uSubRes, -1, sizeof(*pRowSizeInBytes) * (NumSubresources - uSubRes)); + } + if (pTotalBytes) + { + *pTotalBytes = TotalBytes; + } + if(TotalBytes == uint64_max) + { + return false; + } + return true; +} + +//------------------------------------------------------------------------------------------------ +inline D3D12_RESOURCE_DESC1 D3DX12ResourceDesc0ToDesc1(D3D12_RESOURCE_DESC const& desc0) +{ + D3D12_RESOURCE_DESC1 desc1; + desc1.Dimension = desc0.Dimension; + desc1.Alignment = desc0.Alignment; + desc1.Width = desc0.Width; + desc1.Height = desc0.Height; + desc1.DepthOrArraySize = desc0.DepthOrArraySize; + desc1.MipLevels = desc0.MipLevels; + desc1.Format = desc0.Format; + desc1.SampleDesc.Count = desc0.SampleDesc.Count; + desc1.SampleDesc.Quality = desc0.SampleDesc.Quality; + desc1.Layout = desc0.Layout; + desc1.Flags = desc0.Flags; + desc1.SamplerFeedbackMipRegion.Width = 0; + desc1.SamplerFeedbackMipRegion.Height = 0; + desc1.SamplerFeedbackMipRegion.Depth = 0; + return desc1; +} + +//------------------------------------------------------------------------------------------------ +inline bool D3DX12GetCopyableFootprints( + _In_ const D3D12_RESOURCE_DESC& pResourceDesc, + _In_range_(0, D3D12_REQ_SUBRESOURCES) UINT FirstSubresource, + _In_range_(0, D3D12_REQ_SUBRESOURCES - FirstSubresource) UINT NumSubresources, + UINT64 BaseOffset, + _Out_writes_opt_(NumSubresources) D3D12_PLACED_SUBRESOURCE_FOOTPRINT* pLayouts, + _Out_writes_opt_(NumSubresources) UINT* pNumRows, + _Out_writes_opt_(NumSubresources) UINT64* pRowSizeInBytes, + _Out_opt_ UINT64* pTotalBytes) +{ + // From D3D12_RESOURCE_DESC to D3D12_RESOURCE_DESC1 + D3D12_RESOURCE_DESC1 desc = D3DX12ResourceDesc0ToDesc1(pResourceDesc); + return D3DX12GetCopyableFootprints( + *static_cast(&desc),// From D3D12_RESOURCE_DESC1 to CD3DX12_RESOURCE_DESC1 + FirstSubresource, + NumSubresources, + BaseOffset, + pLayouts, + pNumRows, + pRowSizeInBytes, + pTotalBytes); +} + +#endif // D3D12_SDK_VERSION >= 606 + diff --git a/neo/engine/opengl/d3d12/d3dx12/d3dx12_root_signature.h b/neo/engine/opengl/d3d12/d3dx12/d3dx12_root_signature.h new file mode 100644 index 00000000..e194d30a --- /dev/null +++ b/neo/engine/opengl/d3d12/d3dx12/d3dx12_root_signature.h @@ -0,0 +1,1227 @@ +//********************************************************* +// +// Copyright (c) Microsoft Corporation. +// Licensed under the MIT License (MIT). +// +//********************************************************* + +#pragma once + +#ifndef __cplusplus +#error D3DX12 requires C++ +#endif + +#include "d3d12.h" +#include "d3dx12_default.h" + +//------------------------------------------------------------------------------------------------ +struct CD3DX12_DESCRIPTOR_RANGE : public D3D12_DESCRIPTOR_RANGE +{ + CD3DX12_DESCRIPTOR_RANGE() = default; + explicit CD3DX12_DESCRIPTOR_RANGE(const D3D12_DESCRIPTOR_RANGE &o) noexcept : + D3D12_DESCRIPTOR_RANGE(o) + {} + CD3DX12_DESCRIPTOR_RANGE( + D3D12_DESCRIPTOR_RANGE_TYPE rangeType, + UINT numDescriptors, + UINT baseShaderRegister, + UINT registerSpace = 0, + UINT offsetInDescriptorsFromTableStart = + D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND) noexcept + { + Init(rangeType, numDescriptors, baseShaderRegister, registerSpace, offsetInDescriptorsFromTableStart); + } + + inline void Init( + D3D12_DESCRIPTOR_RANGE_TYPE rangeType, + UINT numDescriptors, + UINT baseShaderRegister, + UINT registerSpace = 0, + UINT offsetInDescriptorsFromTableStart = + D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND) noexcept + { + Init(*this, rangeType, numDescriptors, baseShaderRegister, registerSpace, offsetInDescriptorsFromTableStart); + } + + static inline void Init( + _Out_ D3D12_DESCRIPTOR_RANGE &range, + D3D12_DESCRIPTOR_RANGE_TYPE rangeType, + UINT numDescriptors, + UINT baseShaderRegister, + UINT registerSpace = 0, + UINT offsetInDescriptorsFromTableStart = + D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND) noexcept + { + range.RangeType = rangeType; + range.NumDescriptors = numDescriptors; + range.BaseShaderRegister = baseShaderRegister; + range.RegisterSpace = registerSpace; + range.OffsetInDescriptorsFromTableStart = offsetInDescriptorsFromTableStart; + } +}; + +//------------------------------------------------------------------------------------------------ +struct CD3DX12_ROOT_DESCRIPTOR_TABLE : public D3D12_ROOT_DESCRIPTOR_TABLE +{ + CD3DX12_ROOT_DESCRIPTOR_TABLE() = default; + explicit CD3DX12_ROOT_DESCRIPTOR_TABLE(const D3D12_ROOT_DESCRIPTOR_TABLE &o) noexcept : + D3D12_ROOT_DESCRIPTOR_TABLE(o) + {} + CD3DX12_ROOT_DESCRIPTOR_TABLE( + UINT numDescriptorRanges, + _In_reads_opt_(numDescriptorRanges) const D3D12_DESCRIPTOR_RANGE* _pDescriptorRanges) noexcept + { + Init(numDescriptorRanges, _pDescriptorRanges); + } + + inline void Init( + UINT numDescriptorRanges, + _In_reads_opt_(numDescriptorRanges) const D3D12_DESCRIPTOR_RANGE* _pDescriptorRanges) noexcept + { + Init(*this, numDescriptorRanges, _pDescriptorRanges); + } + + static inline void Init( + _Out_ D3D12_ROOT_DESCRIPTOR_TABLE &rootDescriptorTable, + UINT numDescriptorRanges, + _In_reads_opt_(numDescriptorRanges) const D3D12_DESCRIPTOR_RANGE* _pDescriptorRanges) noexcept + { + rootDescriptorTable.NumDescriptorRanges = numDescriptorRanges; + rootDescriptorTable.pDescriptorRanges = _pDescriptorRanges; + } +}; + +//------------------------------------------------------------------------------------------------ +struct CD3DX12_ROOT_CONSTANTS : public D3D12_ROOT_CONSTANTS +{ + CD3DX12_ROOT_CONSTANTS() = default; + explicit CD3DX12_ROOT_CONSTANTS(const D3D12_ROOT_CONSTANTS &o) noexcept : + D3D12_ROOT_CONSTANTS(o) + {} + CD3DX12_ROOT_CONSTANTS( + UINT num32BitValues, + UINT shaderRegister, + UINT registerSpace = 0) noexcept + { + Init(num32BitValues, shaderRegister, registerSpace); + } + + inline void Init( + UINT num32BitValues, + UINT shaderRegister, + UINT registerSpace = 0) noexcept + { + Init(*this, num32BitValues, shaderRegister, registerSpace); + } + + static inline void Init( + _Out_ D3D12_ROOT_CONSTANTS &rootConstants, + UINT num32BitValues, + UINT shaderRegister, + UINT registerSpace = 0) noexcept + { + rootConstants.Num32BitValues = num32BitValues; + rootConstants.ShaderRegister = shaderRegister; + rootConstants.RegisterSpace = registerSpace; + } +}; + +//------------------------------------------------------------------------------------------------ +struct CD3DX12_ROOT_DESCRIPTOR : public D3D12_ROOT_DESCRIPTOR +{ + CD3DX12_ROOT_DESCRIPTOR() = default; + explicit CD3DX12_ROOT_DESCRIPTOR(const D3D12_ROOT_DESCRIPTOR &o) noexcept : + D3D12_ROOT_DESCRIPTOR(o) + {} + CD3DX12_ROOT_DESCRIPTOR( + UINT shaderRegister, + UINT registerSpace = 0) noexcept + { + Init(shaderRegister, registerSpace); + } + + inline void Init( + UINT shaderRegister, + UINT registerSpace = 0) noexcept + { + Init(*this, shaderRegister, registerSpace); + } + + static inline void Init(_Out_ D3D12_ROOT_DESCRIPTOR &table, UINT shaderRegister, UINT registerSpace = 0) noexcept + { + table.ShaderRegister = shaderRegister; + table.RegisterSpace = registerSpace; + } +}; + +//------------------------------------------------------------------------------------------------ +struct CD3DX12_ROOT_PARAMETER : public D3D12_ROOT_PARAMETER +{ + CD3DX12_ROOT_PARAMETER() = default; + explicit CD3DX12_ROOT_PARAMETER(const D3D12_ROOT_PARAMETER &o) noexcept : + D3D12_ROOT_PARAMETER(o) + {} + + static inline void InitAsDescriptorTable( + _Out_ D3D12_ROOT_PARAMETER &rootParam, + UINT numDescriptorRanges, + _In_reads_(numDescriptorRanges) const D3D12_DESCRIPTOR_RANGE* pDescriptorRanges, + D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) noexcept + { + rootParam.ParameterType = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE; + rootParam.ShaderVisibility = visibility; + CD3DX12_ROOT_DESCRIPTOR_TABLE::Init(rootParam.DescriptorTable, numDescriptorRanges, pDescriptorRanges); + } + + static inline void InitAsConstants( + _Out_ D3D12_ROOT_PARAMETER &rootParam, + UINT num32BitValues, + UINT shaderRegister, + UINT registerSpace = 0, + D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) noexcept + { + rootParam.ParameterType = D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS; + rootParam.ShaderVisibility = visibility; + CD3DX12_ROOT_CONSTANTS::Init(rootParam.Constants, num32BitValues, shaderRegister, registerSpace); + } + + static inline void InitAsConstantBufferView( + _Out_ D3D12_ROOT_PARAMETER &rootParam, + UINT shaderRegister, + UINT registerSpace = 0, + D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) noexcept + { + rootParam.ParameterType = D3D12_ROOT_PARAMETER_TYPE_CBV; + rootParam.ShaderVisibility = visibility; + CD3DX12_ROOT_DESCRIPTOR::Init(rootParam.Descriptor, shaderRegister, registerSpace); + } + + static inline void InitAsShaderResourceView( + _Out_ D3D12_ROOT_PARAMETER &rootParam, + UINT shaderRegister, + UINT registerSpace = 0, + D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) noexcept + { + rootParam.ParameterType = D3D12_ROOT_PARAMETER_TYPE_SRV; + rootParam.ShaderVisibility = visibility; + CD3DX12_ROOT_DESCRIPTOR::Init(rootParam.Descriptor, shaderRegister, registerSpace); + } + + static inline void InitAsUnorderedAccessView( + _Out_ D3D12_ROOT_PARAMETER &rootParam, + UINT shaderRegister, + UINT registerSpace = 0, + D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) noexcept + { + rootParam.ParameterType = D3D12_ROOT_PARAMETER_TYPE_UAV; + rootParam.ShaderVisibility = visibility; + CD3DX12_ROOT_DESCRIPTOR::Init(rootParam.Descriptor, shaderRegister, registerSpace); + } + + inline void InitAsDescriptorTable( + UINT numDescriptorRanges, + _In_reads_(numDescriptorRanges) const D3D12_DESCRIPTOR_RANGE* pDescriptorRanges, + D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) noexcept + { + InitAsDescriptorTable(*this, numDescriptorRanges, pDescriptorRanges, visibility); + } + + inline void InitAsConstants( + UINT num32BitValues, + UINT shaderRegister, + UINT registerSpace = 0, + D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) noexcept + { + InitAsConstants(*this, num32BitValues, shaderRegister, registerSpace, visibility); + } + + inline void InitAsConstantBufferView( + UINT shaderRegister, + UINT registerSpace = 0, + D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) noexcept + { + InitAsConstantBufferView(*this, shaderRegister, registerSpace, visibility); + } + + inline void InitAsShaderResourceView( + UINT shaderRegister, + UINT registerSpace = 0, + D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) noexcept + { + InitAsShaderResourceView(*this, shaderRegister, registerSpace, visibility); + } + + inline void InitAsUnorderedAccessView( + UINT shaderRegister, + UINT registerSpace = 0, + D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) noexcept + { + InitAsUnorderedAccessView(*this, shaderRegister, registerSpace, visibility); + } +}; + +//------------------------------------------------------------------------------------------------ +struct CD3DX12_STATIC_SAMPLER_DESC : public D3D12_STATIC_SAMPLER_DESC +{ + CD3DX12_STATIC_SAMPLER_DESC() = default; + explicit CD3DX12_STATIC_SAMPLER_DESC(const D3D12_STATIC_SAMPLER_DESC &o) noexcept : + D3D12_STATIC_SAMPLER_DESC(o) + {} + CD3DX12_STATIC_SAMPLER_DESC( + UINT shaderRegister, + D3D12_FILTER filter = D3D12_FILTER_ANISOTROPIC, + D3D12_TEXTURE_ADDRESS_MODE addressU = D3D12_TEXTURE_ADDRESS_MODE_WRAP, + D3D12_TEXTURE_ADDRESS_MODE addressV = D3D12_TEXTURE_ADDRESS_MODE_WRAP, + D3D12_TEXTURE_ADDRESS_MODE addressW = D3D12_TEXTURE_ADDRESS_MODE_WRAP, + FLOAT mipLODBias = 0, + UINT maxAnisotropy = 16, + D3D12_COMPARISON_FUNC comparisonFunc = D3D12_COMPARISON_FUNC_LESS_EQUAL, + D3D12_STATIC_BORDER_COLOR borderColor = D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE, + FLOAT minLOD = 0.f, + FLOAT maxLOD = D3D12_FLOAT32_MAX, + D3D12_SHADER_VISIBILITY shaderVisibility = D3D12_SHADER_VISIBILITY_ALL, + UINT registerSpace = 0) noexcept + { + Init( + shaderRegister, + filter, + addressU, + addressV, + addressW, + mipLODBias, + maxAnisotropy, + comparisonFunc, + borderColor, + minLOD, + maxLOD, + shaderVisibility, + registerSpace); + } + + static inline void Init( + _Out_ D3D12_STATIC_SAMPLER_DESC &samplerDesc, + UINT shaderRegister, + D3D12_FILTER filter = D3D12_FILTER_ANISOTROPIC, + D3D12_TEXTURE_ADDRESS_MODE addressU = D3D12_TEXTURE_ADDRESS_MODE_WRAP, + D3D12_TEXTURE_ADDRESS_MODE addressV = D3D12_TEXTURE_ADDRESS_MODE_WRAP, + D3D12_TEXTURE_ADDRESS_MODE addressW = D3D12_TEXTURE_ADDRESS_MODE_WRAP, + FLOAT mipLODBias = 0, + UINT maxAnisotropy = 16, + D3D12_COMPARISON_FUNC comparisonFunc = D3D12_COMPARISON_FUNC_LESS_EQUAL, + D3D12_STATIC_BORDER_COLOR borderColor = D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE, + FLOAT minLOD = 0.f, + FLOAT maxLOD = D3D12_FLOAT32_MAX, + D3D12_SHADER_VISIBILITY shaderVisibility = D3D12_SHADER_VISIBILITY_ALL, + UINT registerSpace = 0) noexcept + { + samplerDesc.ShaderRegister = shaderRegister; + samplerDesc.Filter = filter; + samplerDesc.AddressU = addressU; + samplerDesc.AddressV = addressV; + samplerDesc.AddressW = addressW; + samplerDesc.MipLODBias = mipLODBias; + samplerDesc.MaxAnisotropy = maxAnisotropy; + samplerDesc.ComparisonFunc = comparisonFunc; + samplerDesc.BorderColor = borderColor; + samplerDesc.MinLOD = minLOD; + samplerDesc.MaxLOD = maxLOD; + samplerDesc.ShaderVisibility = shaderVisibility; + samplerDesc.RegisterSpace = registerSpace; + } + inline void Init( + UINT shaderRegister, + D3D12_FILTER filter = D3D12_FILTER_ANISOTROPIC, + D3D12_TEXTURE_ADDRESS_MODE addressU = D3D12_TEXTURE_ADDRESS_MODE_WRAP, + D3D12_TEXTURE_ADDRESS_MODE addressV = D3D12_TEXTURE_ADDRESS_MODE_WRAP, + D3D12_TEXTURE_ADDRESS_MODE addressW = D3D12_TEXTURE_ADDRESS_MODE_WRAP, + FLOAT mipLODBias = 0, + UINT maxAnisotropy = 16, + D3D12_COMPARISON_FUNC comparisonFunc = D3D12_COMPARISON_FUNC_LESS_EQUAL, + D3D12_STATIC_BORDER_COLOR borderColor = D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE, + FLOAT minLOD = 0.f, + FLOAT maxLOD = D3D12_FLOAT32_MAX, + D3D12_SHADER_VISIBILITY shaderVisibility = D3D12_SHADER_VISIBILITY_ALL, + UINT registerSpace = 0) noexcept + { + Init( + *this, + shaderRegister, + filter, + addressU, + addressV, + addressW, + mipLODBias, + maxAnisotropy, + comparisonFunc, + borderColor, + minLOD, + maxLOD, + shaderVisibility, + registerSpace); + } +}; + +//------------------------------------------------------------------------------------------------ +#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 609) +struct CD3DX12_STATIC_SAMPLER_DESC1 : public D3D12_STATIC_SAMPLER_DESC1 +{ + CD3DX12_STATIC_SAMPLER_DESC1() = default; + explicit CD3DX12_STATIC_SAMPLER_DESC1(const D3D12_STATIC_SAMPLER_DESC &o) noexcept + { + memcpy(this, &o, sizeof(D3D12_STATIC_SAMPLER_DESC)); + Flags = D3D12_SAMPLER_FLAGS::D3D12_SAMPLER_FLAG_NONE; + } + explicit CD3DX12_STATIC_SAMPLER_DESC1(const D3D12_STATIC_SAMPLER_DESC1 & o) noexcept : + D3D12_STATIC_SAMPLER_DESC1(o) + {} + CD3DX12_STATIC_SAMPLER_DESC1( + UINT shaderRegister, + D3D12_FILTER filter = D3D12_FILTER_ANISOTROPIC, + D3D12_TEXTURE_ADDRESS_MODE addressU = D3D12_TEXTURE_ADDRESS_MODE_WRAP, + D3D12_TEXTURE_ADDRESS_MODE addressV = D3D12_TEXTURE_ADDRESS_MODE_WRAP, + D3D12_TEXTURE_ADDRESS_MODE addressW = D3D12_TEXTURE_ADDRESS_MODE_WRAP, + FLOAT mipLODBias = 0, + UINT maxAnisotropy = 16, + D3D12_COMPARISON_FUNC comparisonFunc = D3D12_COMPARISON_FUNC_LESS_EQUAL, + D3D12_STATIC_BORDER_COLOR borderColor = D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE, + FLOAT minLOD = 0.f, + FLOAT maxLOD = D3D12_FLOAT32_MAX, + D3D12_SHADER_VISIBILITY shaderVisibility = D3D12_SHADER_VISIBILITY_ALL, + UINT registerSpace = 0, + D3D12_SAMPLER_FLAGS flags = D3D12_SAMPLER_FLAGS::D3D12_SAMPLER_FLAG_NONE) noexcept + { + Init( + shaderRegister, + filter, + addressU, + addressV, + addressW, + mipLODBias, + maxAnisotropy, + comparisonFunc, + borderColor, + minLOD, + maxLOD, + shaderVisibility, + registerSpace, + flags); + } + + static inline void Init( + _Out_ D3D12_STATIC_SAMPLER_DESC1 &samplerDesc, + UINT shaderRegister, + D3D12_FILTER filter = D3D12_FILTER_ANISOTROPIC, + D3D12_TEXTURE_ADDRESS_MODE addressU = D3D12_TEXTURE_ADDRESS_MODE_WRAP, + D3D12_TEXTURE_ADDRESS_MODE addressV = D3D12_TEXTURE_ADDRESS_MODE_WRAP, + D3D12_TEXTURE_ADDRESS_MODE addressW = D3D12_TEXTURE_ADDRESS_MODE_WRAP, + FLOAT mipLODBias = 0, + UINT maxAnisotropy = 16, + D3D12_COMPARISON_FUNC comparisonFunc = D3D12_COMPARISON_FUNC_LESS_EQUAL, + D3D12_STATIC_BORDER_COLOR borderColor = D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE, + FLOAT minLOD = 0.f, + FLOAT maxLOD = D3D12_FLOAT32_MAX, + D3D12_SHADER_VISIBILITY shaderVisibility = D3D12_SHADER_VISIBILITY_ALL, + UINT registerSpace = 0, + D3D12_SAMPLER_FLAGS flags = D3D12_SAMPLER_FLAGS::D3D12_SAMPLER_FLAG_NONE) noexcept + { + samplerDesc.ShaderRegister = shaderRegister; + samplerDesc.Filter = filter; + samplerDesc.AddressU = addressU; + samplerDesc.AddressV = addressV; + samplerDesc.AddressW = addressW; + samplerDesc.MipLODBias = mipLODBias; + samplerDesc.MaxAnisotropy = maxAnisotropy; + samplerDesc.ComparisonFunc = comparisonFunc; + samplerDesc.BorderColor = borderColor; + samplerDesc.MinLOD = minLOD; + samplerDesc.MaxLOD = maxLOD; + samplerDesc.ShaderVisibility = shaderVisibility; + samplerDesc.RegisterSpace = registerSpace; + samplerDesc.Flags = flags; + } + inline void Init( + UINT shaderRegister, + D3D12_FILTER filter = D3D12_FILTER_ANISOTROPIC, + D3D12_TEXTURE_ADDRESS_MODE addressU = D3D12_TEXTURE_ADDRESS_MODE_WRAP, + D3D12_TEXTURE_ADDRESS_MODE addressV = D3D12_TEXTURE_ADDRESS_MODE_WRAP, + D3D12_TEXTURE_ADDRESS_MODE addressW = D3D12_TEXTURE_ADDRESS_MODE_WRAP, + FLOAT mipLODBias = 0, + UINT maxAnisotropy = 16, + D3D12_COMPARISON_FUNC comparisonFunc = D3D12_COMPARISON_FUNC_LESS_EQUAL, + D3D12_STATIC_BORDER_COLOR borderColor = D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE, + FLOAT minLOD = 0.f, + FLOAT maxLOD = D3D12_FLOAT32_MAX, + D3D12_SHADER_VISIBILITY shaderVisibility = D3D12_SHADER_VISIBILITY_ALL, + UINT registerSpace = 0, + D3D12_SAMPLER_FLAGS flags = D3D12_SAMPLER_FLAGS::D3D12_SAMPLER_FLAG_NONE) noexcept + { + Init( + *this, + shaderRegister, + filter, + addressU, + addressV, + addressW, + mipLODBias, + maxAnisotropy, + comparisonFunc, + borderColor, + minLOD, + maxLOD, + shaderVisibility, + registerSpace, + flags); + } +}; +#endif // D3D12_SDK_VERSION >= 609 + +//------------------------------------------------------------------------------------------------ +struct CD3DX12_ROOT_SIGNATURE_DESC : public D3D12_ROOT_SIGNATURE_DESC +{ + CD3DX12_ROOT_SIGNATURE_DESC() = default; + explicit CD3DX12_ROOT_SIGNATURE_DESC(const D3D12_ROOT_SIGNATURE_DESC &o) noexcept : + D3D12_ROOT_SIGNATURE_DESC(o) + {} + CD3DX12_ROOT_SIGNATURE_DESC( + UINT numParameters, + _In_reads_opt_(numParameters) const D3D12_ROOT_PARAMETER* _pParameters, + UINT numStaticSamplers = 0, + _In_reads_opt_(numStaticSamplers) const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = nullptr, + D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE) noexcept + { + Init(numParameters, _pParameters, numStaticSamplers, _pStaticSamplers, flags); + } + CD3DX12_ROOT_SIGNATURE_DESC(CD3DX12_DEFAULT) noexcept + { + Init(0, nullptr, 0, nullptr, D3D12_ROOT_SIGNATURE_FLAG_NONE); + } + + inline void Init( + UINT numParameters, + _In_reads_opt_(numParameters) const D3D12_ROOT_PARAMETER* _pParameters, + UINT numStaticSamplers = 0, + _In_reads_opt_(numStaticSamplers) const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = nullptr, + D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE) noexcept + { + Init(*this, numParameters, _pParameters, numStaticSamplers, _pStaticSamplers, flags); + } + + static inline void Init( + _Out_ D3D12_ROOT_SIGNATURE_DESC &desc, + UINT numParameters, + _In_reads_opt_(numParameters) const D3D12_ROOT_PARAMETER* _pParameters, + UINT numStaticSamplers = 0, + _In_reads_opt_(numStaticSamplers) const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = nullptr, + D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE) noexcept + { + desc.NumParameters = numParameters; + desc.pParameters = _pParameters; + desc.NumStaticSamplers = numStaticSamplers; + desc.pStaticSamplers = _pStaticSamplers; + desc.Flags = flags; + } +}; + +//------------------------------------------------------------------------------------------------ +struct CD3DX12_DESCRIPTOR_RANGE1 : public D3D12_DESCRIPTOR_RANGE1 +{ + CD3DX12_DESCRIPTOR_RANGE1() = default; + explicit CD3DX12_DESCRIPTOR_RANGE1(const D3D12_DESCRIPTOR_RANGE1 &o) noexcept : + D3D12_DESCRIPTOR_RANGE1(o) + {} + CD3DX12_DESCRIPTOR_RANGE1( + D3D12_DESCRIPTOR_RANGE_TYPE rangeType, + UINT numDescriptors, + UINT baseShaderRegister, + UINT registerSpace = 0, + D3D12_DESCRIPTOR_RANGE_FLAGS flags = D3D12_DESCRIPTOR_RANGE_FLAG_NONE, + UINT offsetInDescriptorsFromTableStart = + D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND) noexcept + { + Init(rangeType, numDescriptors, baseShaderRegister, registerSpace, flags, offsetInDescriptorsFromTableStart); + } + + inline void Init( + D3D12_DESCRIPTOR_RANGE_TYPE rangeType, + UINT numDescriptors, + UINT baseShaderRegister, + UINT registerSpace = 0, + D3D12_DESCRIPTOR_RANGE_FLAGS flags = D3D12_DESCRIPTOR_RANGE_FLAG_NONE, + UINT offsetInDescriptorsFromTableStart = + D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND) noexcept + { + Init(*this, rangeType, numDescriptors, baseShaderRegister, registerSpace, flags, offsetInDescriptorsFromTableStart); + } + + static inline void Init( + _Out_ D3D12_DESCRIPTOR_RANGE1 &range, + D3D12_DESCRIPTOR_RANGE_TYPE rangeType, + UINT numDescriptors, + UINT baseShaderRegister, + UINT registerSpace = 0, + D3D12_DESCRIPTOR_RANGE_FLAGS flags = D3D12_DESCRIPTOR_RANGE_FLAG_NONE, + UINT offsetInDescriptorsFromTableStart = + D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND) noexcept + { + range.RangeType = rangeType; + range.NumDescriptors = numDescriptors; + range.BaseShaderRegister = baseShaderRegister; + range.RegisterSpace = registerSpace; + range.Flags = flags; + range.OffsetInDescriptorsFromTableStart = offsetInDescriptorsFromTableStart; + } +}; + +//------------------------------------------------------------------------------------------------ +struct CD3DX12_ROOT_DESCRIPTOR_TABLE1 : public D3D12_ROOT_DESCRIPTOR_TABLE1 +{ + CD3DX12_ROOT_DESCRIPTOR_TABLE1() = default; + explicit CD3DX12_ROOT_DESCRIPTOR_TABLE1(const D3D12_ROOT_DESCRIPTOR_TABLE1 &o) noexcept : + D3D12_ROOT_DESCRIPTOR_TABLE1(o) + {} + CD3DX12_ROOT_DESCRIPTOR_TABLE1( + UINT numDescriptorRanges, + _In_reads_opt_(numDescriptorRanges) const D3D12_DESCRIPTOR_RANGE1* _pDescriptorRanges) noexcept + { + Init(numDescriptorRanges, _pDescriptorRanges); + } + + inline void Init( + UINT numDescriptorRanges, + _In_reads_opt_(numDescriptorRanges) const D3D12_DESCRIPTOR_RANGE1* _pDescriptorRanges) noexcept + { + Init(*this, numDescriptorRanges, _pDescriptorRanges); + } + + static inline void Init( + _Out_ D3D12_ROOT_DESCRIPTOR_TABLE1 &rootDescriptorTable, + UINT numDescriptorRanges, + _In_reads_opt_(numDescriptorRanges) const D3D12_DESCRIPTOR_RANGE1* _pDescriptorRanges) noexcept + { + rootDescriptorTable.NumDescriptorRanges = numDescriptorRanges; + rootDescriptorTable.pDescriptorRanges = _pDescriptorRanges; + } +}; + +//------------------------------------------------------------------------------------------------ +struct CD3DX12_ROOT_DESCRIPTOR1 : public D3D12_ROOT_DESCRIPTOR1 +{ + CD3DX12_ROOT_DESCRIPTOR1() = default; + explicit CD3DX12_ROOT_DESCRIPTOR1(const D3D12_ROOT_DESCRIPTOR1 &o) noexcept : + D3D12_ROOT_DESCRIPTOR1(o) + {} + CD3DX12_ROOT_DESCRIPTOR1( + UINT shaderRegister, + UINT registerSpace = 0, + D3D12_ROOT_DESCRIPTOR_FLAGS flags = D3D12_ROOT_DESCRIPTOR_FLAG_NONE) noexcept + { + Init(shaderRegister, registerSpace, flags); + } + + inline void Init( + UINT shaderRegister, + UINT registerSpace = 0, + D3D12_ROOT_DESCRIPTOR_FLAGS flags = D3D12_ROOT_DESCRIPTOR_FLAG_NONE) noexcept + { + Init(*this, shaderRegister, registerSpace, flags); + } + + static inline void Init( + _Out_ D3D12_ROOT_DESCRIPTOR1 &table, + UINT shaderRegister, + UINT registerSpace = 0, + D3D12_ROOT_DESCRIPTOR_FLAGS flags = D3D12_ROOT_DESCRIPTOR_FLAG_NONE) noexcept + { + table.ShaderRegister = shaderRegister; + table.RegisterSpace = registerSpace; + table.Flags = flags; + } +}; + +//------------------------------------------------------------------------------------------------ +struct CD3DX12_ROOT_PARAMETER1 : public D3D12_ROOT_PARAMETER1 +{ + CD3DX12_ROOT_PARAMETER1() = default; + explicit CD3DX12_ROOT_PARAMETER1(const D3D12_ROOT_PARAMETER1 &o) noexcept : + D3D12_ROOT_PARAMETER1(o) + {} + + static inline void InitAsDescriptorTable( + _Out_ D3D12_ROOT_PARAMETER1 &rootParam, + UINT numDescriptorRanges, + _In_reads_(numDescriptorRanges) const D3D12_DESCRIPTOR_RANGE1* pDescriptorRanges, + D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) noexcept + { + rootParam.ParameterType = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE; + rootParam.ShaderVisibility = visibility; + CD3DX12_ROOT_DESCRIPTOR_TABLE1::Init(rootParam.DescriptorTable, numDescriptorRanges, pDescriptorRanges); + } + + static inline void InitAsConstants( + _Out_ D3D12_ROOT_PARAMETER1 &rootParam, + UINT num32BitValues, + UINT shaderRegister, + UINT registerSpace = 0, + D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) noexcept + { + rootParam.ParameterType = D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS; + rootParam.ShaderVisibility = visibility; + CD3DX12_ROOT_CONSTANTS::Init(rootParam.Constants, num32BitValues, shaderRegister, registerSpace); + } + + static inline void InitAsConstantBufferView( + _Out_ D3D12_ROOT_PARAMETER1 &rootParam, + UINT shaderRegister, + UINT registerSpace = 0, + D3D12_ROOT_DESCRIPTOR_FLAGS flags = D3D12_ROOT_DESCRIPTOR_FLAG_NONE, + D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) noexcept + { + rootParam.ParameterType = D3D12_ROOT_PARAMETER_TYPE_CBV; + rootParam.ShaderVisibility = visibility; + CD3DX12_ROOT_DESCRIPTOR1::Init(rootParam.Descriptor, shaderRegister, registerSpace, flags); + } + + static inline void InitAsShaderResourceView( + _Out_ D3D12_ROOT_PARAMETER1 &rootParam, + UINT shaderRegister, + UINT registerSpace = 0, + D3D12_ROOT_DESCRIPTOR_FLAGS flags = D3D12_ROOT_DESCRIPTOR_FLAG_NONE, + D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) noexcept + { + rootParam.ParameterType = D3D12_ROOT_PARAMETER_TYPE_SRV; + rootParam.ShaderVisibility = visibility; + CD3DX12_ROOT_DESCRIPTOR1::Init(rootParam.Descriptor, shaderRegister, registerSpace, flags); + } + + static inline void InitAsUnorderedAccessView( + _Out_ D3D12_ROOT_PARAMETER1 &rootParam, + UINT shaderRegister, + UINT registerSpace = 0, + D3D12_ROOT_DESCRIPTOR_FLAGS flags = D3D12_ROOT_DESCRIPTOR_FLAG_NONE, + D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) noexcept + { + rootParam.ParameterType = D3D12_ROOT_PARAMETER_TYPE_UAV; + rootParam.ShaderVisibility = visibility; + CD3DX12_ROOT_DESCRIPTOR1::Init(rootParam.Descriptor, shaderRegister, registerSpace, flags); + } + + inline void InitAsDescriptorTable( + UINT numDescriptorRanges, + _In_reads_(numDescriptorRanges) const D3D12_DESCRIPTOR_RANGE1* pDescriptorRanges, + D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) noexcept + { + InitAsDescriptorTable(*this, numDescriptorRanges, pDescriptorRanges, visibility); + } + + inline void InitAsConstants( + UINT num32BitValues, + UINT shaderRegister, + UINT registerSpace = 0, + D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) noexcept + { + InitAsConstants(*this, num32BitValues, shaderRegister, registerSpace, visibility); + } + + inline void InitAsConstantBufferView( + UINT shaderRegister, + UINT registerSpace = 0, + D3D12_ROOT_DESCRIPTOR_FLAGS flags = D3D12_ROOT_DESCRIPTOR_FLAG_NONE, + D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) noexcept + { + InitAsConstantBufferView(*this, shaderRegister, registerSpace, flags, visibility); + } + + inline void InitAsShaderResourceView( + UINT shaderRegister, + UINT registerSpace = 0, + D3D12_ROOT_DESCRIPTOR_FLAGS flags = D3D12_ROOT_DESCRIPTOR_FLAG_NONE, + D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) noexcept + { + InitAsShaderResourceView(*this, shaderRegister, registerSpace, flags, visibility); + } + + inline void InitAsUnorderedAccessView( + UINT shaderRegister, + UINT registerSpace = 0, + D3D12_ROOT_DESCRIPTOR_FLAGS flags = D3D12_ROOT_DESCRIPTOR_FLAG_NONE, + D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) noexcept + { + InitAsUnorderedAccessView(*this, shaderRegister, registerSpace, flags, visibility); + } +}; + +//------------------------------------------------------------------------------------------------ +struct CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC : public D3D12_VERSIONED_ROOT_SIGNATURE_DESC +{ + CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC() = default; + explicit CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC(const D3D12_VERSIONED_ROOT_SIGNATURE_DESC &o) noexcept : + D3D12_VERSIONED_ROOT_SIGNATURE_DESC(o) + {} + explicit CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC(const D3D12_ROOT_SIGNATURE_DESC &o) noexcept + { + Version = D3D_ROOT_SIGNATURE_VERSION_1_0; + Desc_1_0 = o; + } + explicit CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC(const D3D12_ROOT_SIGNATURE_DESC1 &o) noexcept + { + Version = D3D_ROOT_SIGNATURE_VERSION_1_1; + Desc_1_1 = o; + } +#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 609) + explicit CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC(const D3D12_ROOT_SIGNATURE_DESC2& o) noexcept + { + Version = D3D_ROOT_SIGNATURE_VERSION_1_2; + Desc_1_2 = o; + } +#endif + CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC( + UINT numParameters, + _In_reads_opt_(numParameters) const D3D12_ROOT_PARAMETER* _pParameters, + UINT numStaticSamplers = 0, + _In_reads_opt_(numStaticSamplers) const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = nullptr, + D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE) noexcept + { + Init_1_0(numParameters, _pParameters, numStaticSamplers, _pStaticSamplers, flags); + } + CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC( + UINT numParameters, + _In_reads_opt_(numParameters) const D3D12_ROOT_PARAMETER1* _pParameters, + UINT numStaticSamplers = 0, + _In_reads_opt_(numStaticSamplers) const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = nullptr, + D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE) noexcept + { + Init_1_1(numParameters, _pParameters, numStaticSamplers, _pStaticSamplers, flags); + } + CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC(CD3DX12_DEFAULT) noexcept + { + Init_1_1(0, nullptr, 0, nullptr, D3D12_ROOT_SIGNATURE_FLAG_NONE); + } + + inline void Init_1_0( + UINT numParameters, + _In_reads_opt_(numParameters) const D3D12_ROOT_PARAMETER* _pParameters, + UINT numStaticSamplers = 0, + _In_reads_opt_(numStaticSamplers) const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = nullptr, + D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE) noexcept + { + Init_1_0(*this, numParameters, _pParameters, numStaticSamplers, _pStaticSamplers, flags); + } + + static inline void Init_1_0( + _Out_ D3D12_VERSIONED_ROOT_SIGNATURE_DESC &desc, + UINT numParameters, + _In_reads_opt_(numParameters) const D3D12_ROOT_PARAMETER* _pParameters, + UINT numStaticSamplers = 0, + _In_reads_opt_(numStaticSamplers) const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = nullptr, + D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE) noexcept + { + desc.Version = D3D_ROOT_SIGNATURE_VERSION_1_0; + desc.Desc_1_0.NumParameters = numParameters; + desc.Desc_1_0.pParameters = _pParameters; + desc.Desc_1_0.NumStaticSamplers = numStaticSamplers; + desc.Desc_1_0.pStaticSamplers = _pStaticSamplers; + desc.Desc_1_0.Flags = flags; + } + + inline void Init_1_1( + UINT numParameters, + _In_reads_opt_(numParameters) const D3D12_ROOT_PARAMETER1* _pParameters, + UINT numStaticSamplers = 0, + _In_reads_opt_(numStaticSamplers) const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = nullptr, + D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE) noexcept + { + Init_1_1(*this, numParameters, _pParameters, numStaticSamplers, _pStaticSamplers, flags); + } + + static inline void Init_1_1( + _Out_ D3D12_VERSIONED_ROOT_SIGNATURE_DESC &desc, + UINT numParameters, + _In_reads_opt_(numParameters) const D3D12_ROOT_PARAMETER1* _pParameters, + UINT numStaticSamplers = 0, + _In_reads_opt_(numStaticSamplers) const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = nullptr, + D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE) noexcept + { + desc.Version = D3D_ROOT_SIGNATURE_VERSION_1_1; + desc.Desc_1_1.NumParameters = numParameters; + desc.Desc_1_1.pParameters = _pParameters; + desc.Desc_1_1.NumStaticSamplers = numStaticSamplers; + desc.Desc_1_1.pStaticSamplers = _pStaticSamplers; + desc.Desc_1_1.Flags = flags; + } + +#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 609) + static inline void Init_1_2( + _Out_ D3D12_VERSIONED_ROOT_SIGNATURE_DESC& desc, + UINT numParameters, + _In_reads_opt_(numParameters) const D3D12_ROOT_PARAMETER1* _pParameters, + UINT numStaticSamplers = 0, + _In_reads_opt_(numStaticSamplers) const D3D12_STATIC_SAMPLER_DESC1* _pStaticSamplers = nullptr, + D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE) noexcept + { + desc.Version = D3D_ROOT_SIGNATURE_VERSION_1_2; + desc.Desc_1_2.NumParameters = numParameters; + desc.Desc_1_2.pParameters = _pParameters; + desc.Desc_1_2.NumStaticSamplers = numStaticSamplers; + desc.Desc_1_2.pStaticSamplers = _pStaticSamplers; + desc.Desc_1_2.Flags = flags; + } +#endif +}; + +//------------------------------------------------------------------------------------------------ +struct CD3DX12_CPU_DESCRIPTOR_HANDLE : public D3D12_CPU_DESCRIPTOR_HANDLE +{ + CD3DX12_CPU_DESCRIPTOR_HANDLE() = default; + explicit CD3DX12_CPU_DESCRIPTOR_HANDLE(const D3D12_CPU_DESCRIPTOR_HANDLE &o) noexcept : + D3D12_CPU_DESCRIPTOR_HANDLE(o) + {} + CD3DX12_CPU_DESCRIPTOR_HANDLE(CD3DX12_DEFAULT) noexcept { ptr = 0; } + CD3DX12_CPU_DESCRIPTOR_HANDLE(_In_ const D3D12_CPU_DESCRIPTOR_HANDLE &other, INT offsetScaledByIncrementSize) noexcept + { + InitOffsetted(other, offsetScaledByIncrementSize); + } + CD3DX12_CPU_DESCRIPTOR_HANDLE(_In_ const D3D12_CPU_DESCRIPTOR_HANDLE &other, INT offsetInDescriptors, UINT descriptorIncrementSize) noexcept + { + InitOffsetted(other, offsetInDescriptors, descriptorIncrementSize); + } + CD3DX12_CPU_DESCRIPTOR_HANDLE& Offset(INT offsetInDescriptors, UINT descriptorIncrementSize) noexcept + { + ptr = SIZE_T(INT64(ptr) + INT64(offsetInDescriptors) * INT64(descriptorIncrementSize)); + return *this; + } + CD3DX12_CPU_DESCRIPTOR_HANDLE& Offset(INT offsetScaledByIncrementSize) noexcept + { + ptr = SIZE_T(INT64(ptr) + INT64(offsetScaledByIncrementSize)); + return *this; + } + bool operator==(_In_ const D3D12_CPU_DESCRIPTOR_HANDLE& other) const noexcept + { + return (ptr == other.ptr); + } + bool operator!=(_In_ const D3D12_CPU_DESCRIPTOR_HANDLE& other) const noexcept + { + return (ptr != other.ptr); + } + CD3DX12_CPU_DESCRIPTOR_HANDLE &operator=(const D3D12_CPU_DESCRIPTOR_HANDLE &other) noexcept + { + ptr = other.ptr; + return *this; + } + + inline void InitOffsetted(_In_ const D3D12_CPU_DESCRIPTOR_HANDLE &base, INT offsetScaledByIncrementSize) noexcept + { + InitOffsetted(*this, base, offsetScaledByIncrementSize); + } + + inline void InitOffsetted(_In_ const D3D12_CPU_DESCRIPTOR_HANDLE &base, INT offsetInDescriptors, UINT descriptorIncrementSize) noexcept + { + InitOffsetted(*this, base, offsetInDescriptors, descriptorIncrementSize); + } + + static inline void InitOffsetted(_Out_ D3D12_CPU_DESCRIPTOR_HANDLE &handle, _In_ const D3D12_CPU_DESCRIPTOR_HANDLE &base, INT offsetScaledByIncrementSize) noexcept + { + handle.ptr = SIZE_T(INT64(base.ptr) + INT64(offsetScaledByIncrementSize)); + } + + static inline void InitOffsetted(_Out_ D3D12_CPU_DESCRIPTOR_HANDLE &handle, _In_ const D3D12_CPU_DESCRIPTOR_HANDLE &base, INT offsetInDescriptors, UINT descriptorIncrementSize) noexcept + { + handle.ptr = SIZE_T(INT64(base.ptr) + INT64(offsetInDescriptors) * INT64(descriptorIncrementSize)); + } +}; + +//------------------------------------------------------------------------------------------------ +struct CD3DX12_GPU_DESCRIPTOR_HANDLE : public D3D12_GPU_DESCRIPTOR_HANDLE +{ + CD3DX12_GPU_DESCRIPTOR_HANDLE() = default; + explicit CD3DX12_GPU_DESCRIPTOR_HANDLE(const D3D12_GPU_DESCRIPTOR_HANDLE &o) noexcept : + D3D12_GPU_DESCRIPTOR_HANDLE(o) + {} + CD3DX12_GPU_DESCRIPTOR_HANDLE(CD3DX12_DEFAULT) noexcept { ptr = 0; } + CD3DX12_GPU_DESCRIPTOR_HANDLE(_In_ const D3D12_GPU_DESCRIPTOR_HANDLE &other, INT offsetScaledByIncrementSize) noexcept + { + InitOffsetted(other, offsetScaledByIncrementSize); + } + CD3DX12_GPU_DESCRIPTOR_HANDLE(_In_ const D3D12_GPU_DESCRIPTOR_HANDLE &other, INT offsetInDescriptors, UINT descriptorIncrementSize) noexcept + { + InitOffsetted(other, offsetInDescriptors, descriptorIncrementSize); + } + CD3DX12_GPU_DESCRIPTOR_HANDLE& Offset(INT offsetInDescriptors, UINT descriptorIncrementSize) noexcept + { + ptr = UINT64(INT64(ptr) + INT64(offsetInDescriptors) * INT64(descriptorIncrementSize)); + return *this; + } + CD3DX12_GPU_DESCRIPTOR_HANDLE& Offset(INT offsetScaledByIncrementSize) noexcept + { + ptr = UINT64(INT64(ptr) + INT64(offsetScaledByIncrementSize)); + return *this; + } + inline bool operator==(_In_ const D3D12_GPU_DESCRIPTOR_HANDLE& other) const noexcept + { + return (ptr == other.ptr); + } + inline bool operator!=(_In_ const D3D12_GPU_DESCRIPTOR_HANDLE& other) const noexcept + { + return (ptr != other.ptr); + } + CD3DX12_GPU_DESCRIPTOR_HANDLE &operator=(const D3D12_GPU_DESCRIPTOR_HANDLE &other) noexcept + { + ptr = other.ptr; + return *this; + } + + inline void InitOffsetted(_In_ const D3D12_GPU_DESCRIPTOR_HANDLE &base, INT offsetScaledByIncrementSize) noexcept + { + InitOffsetted(*this, base, offsetScaledByIncrementSize); + } + + inline void InitOffsetted(_In_ const D3D12_GPU_DESCRIPTOR_HANDLE &base, INT offsetInDescriptors, UINT descriptorIncrementSize) noexcept + { + InitOffsetted(*this, base, offsetInDescriptors, descriptorIncrementSize); + } + + static inline void InitOffsetted(_Out_ D3D12_GPU_DESCRIPTOR_HANDLE &handle, _In_ const D3D12_GPU_DESCRIPTOR_HANDLE &base, INT offsetScaledByIncrementSize) noexcept + { + handle.ptr = UINT64(INT64(base.ptr) + INT64(offsetScaledByIncrementSize)); + } + + static inline void InitOffsetted(_Out_ D3D12_GPU_DESCRIPTOR_HANDLE &handle, _In_ const D3D12_GPU_DESCRIPTOR_HANDLE &base, INT offsetInDescriptors, UINT descriptorIncrementSize) noexcept + { + handle.ptr = UINT64(INT64(base.ptr) + INT64(offsetInDescriptors) * INT64(descriptorIncrementSize)); + } +}; + +//------------------------------------------------------------------------------------------------ +// D3D12 exports a new method for serializing root signatures in the Windows 10 Anniversary Update. +// To help enable root signature 1.1 features when they are available and not require maintaining +// two code paths for building root signatures, this helper method reconstructs a 1.0 signature when +// 1.1 is not supported. +#ifdef __clang__ +#pragma clang diagnostic push +#pragma clang diagnostic ignored "-Wcovered-switch-default" +#endif + +inline HRESULT D3DX12SerializeVersionedRootSignature( + _In_ const D3D12_VERSIONED_ROOT_SIGNATURE_DESC* pRootSignatureDesc, + D3D_ROOT_SIGNATURE_VERSION MaxVersion, + _Outptr_ ID3DBlob** ppBlob, + _Always_(_Outptr_opt_result_maybenull_) ID3DBlob** ppErrorBlob) noexcept +{ + if (ppErrorBlob != nullptr) + { + *ppErrorBlob = nullptr; + } + + switch (MaxVersion) + { + case D3D_ROOT_SIGNATURE_VERSION_1_0: + switch (pRootSignatureDesc->Version) + { + case D3D_ROOT_SIGNATURE_VERSION_1_0: + return D3D12SerializeRootSignature(&pRootSignatureDesc->Desc_1_0, D3D_ROOT_SIGNATURE_VERSION_1, ppBlob, ppErrorBlob); + + case D3D_ROOT_SIGNATURE_VERSION_1_1: +#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 609) + case D3D_ROOT_SIGNATURE_VERSION_1_2: +#endif + { + HRESULT hr = S_OK; + const D3D12_ROOT_SIGNATURE_DESC1& desc_1_1 = pRootSignatureDesc->Desc_1_1; + + const SIZE_T ParametersSize = sizeof(D3D12_ROOT_PARAMETER) * desc_1_1.NumParameters; + void* pParameters = (ParametersSize > 0) ? HeapAlloc(GetProcessHeap(), 0, ParametersSize) : nullptr; + if (ParametersSize > 0 && pParameters == nullptr) + { + hr = E_OUTOFMEMORY; + } + auto pParameters_1_0 = static_cast(pParameters); + + if (SUCCEEDED(hr)) + { + for (UINT n = 0; n < desc_1_1.NumParameters; n++) + { + __analysis_assume(ParametersSize == sizeof(D3D12_ROOT_PARAMETER) * desc_1_1.NumParameters); + pParameters_1_0[n].ParameterType = desc_1_1.pParameters[n].ParameterType; + pParameters_1_0[n].ShaderVisibility = desc_1_1.pParameters[n].ShaderVisibility; + + switch (desc_1_1.pParameters[n].ParameterType) + { + case D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS: + pParameters_1_0[n].Constants.Num32BitValues = desc_1_1.pParameters[n].Constants.Num32BitValues; + pParameters_1_0[n].Constants.RegisterSpace = desc_1_1.pParameters[n].Constants.RegisterSpace; + pParameters_1_0[n].Constants.ShaderRegister = desc_1_1.pParameters[n].Constants.ShaderRegister; + break; + + case D3D12_ROOT_PARAMETER_TYPE_CBV: + case D3D12_ROOT_PARAMETER_TYPE_SRV: + case D3D12_ROOT_PARAMETER_TYPE_UAV: + pParameters_1_0[n].Descriptor.RegisterSpace = desc_1_1.pParameters[n].Descriptor.RegisterSpace; + pParameters_1_0[n].Descriptor.ShaderRegister = desc_1_1.pParameters[n].Descriptor.ShaderRegister; + break; + + case D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE: + { + const D3D12_ROOT_DESCRIPTOR_TABLE1& table_1_1 = desc_1_1.pParameters[n].DescriptorTable; + + const SIZE_T DescriptorRangesSize = sizeof(D3D12_DESCRIPTOR_RANGE) * table_1_1.NumDescriptorRanges; + void* pDescriptorRanges = (DescriptorRangesSize > 0 && SUCCEEDED(hr)) ? HeapAlloc(GetProcessHeap(), 0, DescriptorRangesSize) : nullptr; + if (DescriptorRangesSize > 0 && pDescriptorRanges == nullptr) + { + hr = E_OUTOFMEMORY; + } + auto pDescriptorRanges_1_0 = static_cast(pDescriptorRanges); + + if (SUCCEEDED(hr)) + { + for (UINT x = 0; x < table_1_1.NumDescriptorRanges; x++) + { + __analysis_assume(DescriptorRangesSize == sizeof(D3D12_DESCRIPTOR_RANGE) * table_1_1.NumDescriptorRanges); + pDescriptorRanges_1_0[x].BaseShaderRegister = table_1_1.pDescriptorRanges[x].BaseShaderRegister; + pDescriptorRanges_1_0[x].NumDescriptors = table_1_1.pDescriptorRanges[x].NumDescriptors; + pDescriptorRanges_1_0[x].OffsetInDescriptorsFromTableStart = table_1_1.pDescriptorRanges[x].OffsetInDescriptorsFromTableStart; + pDescriptorRanges_1_0[x].RangeType = table_1_1.pDescriptorRanges[x].RangeType; + pDescriptorRanges_1_0[x].RegisterSpace = table_1_1.pDescriptorRanges[x].RegisterSpace; + } + } + + D3D12_ROOT_DESCRIPTOR_TABLE& table_1_0 = pParameters_1_0[n].DescriptorTable; + table_1_0.NumDescriptorRanges = table_1_1.NumDescriptorRanges; + table_1_0.pDescriptorRanges = pDescriptorRanges_1_0; + } + break; + + default: + break; + } + } + } + + D3D12_STATIC_SAMPLER_DESC* pStaticSamplers = nullptr; +#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 609) + if (desc_1_1.NumStaticSamplers > 0 && pRootSignatureDesc->Version == D3D_ROOT_SIGNATURE_VERSION_1_2) + { + const SIZE_T SamplersSize = sizeof(D3D12_STATIC_SAMPLER_DESC) * desc_1_1.NumStaticSamplers; + pStaticSamplers = static_cast(HeapAlloc(GetProcessHeap(), 0, SamplersSize)); + + if (pStaticSamplers == nullptr) + { + hr = E_OUTOFMEMORY; + } + else + { + const D3D12_ROOT_SIGNATURE_DESC2& desc_1_2 = pRootSignatureDesc->Desc_1_2; + for (UINT n = 0; n < desc_1_1.NumStaticSamplers; ++n) + { + if ((desc_1_2.pStaticSamplers[n].Flags & ~D3D12_SAMPLER_FLAG_UINT_BORDER_COLOR) != 0) + { + hr = E_INVALIDARG; + break; + } + memcpy(pStaticSamplers + n, desc_1_2.pStaticSamplers + n, sizeof(D3D12_STATIC_SAMPLER_DESC)); + } + } + } +#endif + + if (SUCCEEDED(hr)) + { + const CD3DX12_ROOT_SIGNATURE_DESC desc_1_0(desc_1_1.NumParameters, pParameters_1_0, desc_1_1.NumStaticSamplers, pStaticSamplers == nullptr ? desc_1_1.pStaticSamplers : pStaticSamplers, desc_1_1.Flags); + hr = D3D12SerializeRootSignature(&desc_1_0, D3D_ROOT_SIGNATURE_VERSION_1, ppBlob, ppErrorBlob); + } + + if (pParameters) + { + for (UINT n = 0; n < desc_1_1.NumParameters; n++) + { + if (desc_1_1.pParameters[n].ParameterType == D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE) + { + auto pDescriptorRanges_1_0 = pParameters_1_0[n].DescriptorTable.pDescriptorRanges; + HeapFree(GetProcessHeap(), 0, reinterpret_cast(const_cast(pDescriptorRanges_1_0))); + } + } + HeapFree(GetProcessHeap(), 0, pParameters); + } + + if (pStaticSamplers) + { + HeapFree(GetProcessHeap(), 0, pStaticSamplers); + } + + return hr; + } + + default: + break; + } + break; + + case D3D_ROOT_SIGNATURE_VERSION_1_1: + switch (pRootSignatureDesc->Version) + { + case D3D_ROOT_SIGNATURE_VERSION_1_0: + case D3D_ROOT_SIGNATURE_VERSION_1_1: + return D3D12SerializeVersionedRootSignature(pRootSignatureDesc, ppBlob, ppErrorBlob); + +#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 609) + case D3D_ROOT_SIGNATURE_VERSION_1_2: + { + HRESULT hr = S_OK; + const D3D12_ROOT_SIGNATURE_DESC1& desc_1_1 = pRootSignatureDesc->Desc_1_1; + + D3D12_STATIC_SAMPLER_DESC* pStaticSamplers = nullptr; + if (desc_1_1.NumStaticSamplers > 0) + { + const SIZE_T SamplersSize = sizeof(D3D12_STATIC_SAMPLER_DESC) * desc_1_1.NumStaticSamplers; + pStaticSamplers = static_cast(HeapAlloc(GetProcessHeap(), 0, SamplersSize)); + + if (pStaticSamplers == nullptr) + { + hr = E_OUTOFMEMORY; + } + else + { + const D3D12_ROOT_SIGNATURE_DESC2& desc_1_2 = pRootSignatureDesc->Desc_1_2; + for (UINT n = 0; n < desc_1_1.NumStaticSamplers; ++n) + { + if ((desc_1_2.pStaticSamplers[n].Flags & ~D3D12_SAMPLER_FLAG_UINT_BORDER_COLOR) != 0) + { + hr = E_INVALIDARG; + break; + } + memcpy(pStaticSamplers + n, desc_1_2.pStaticSamplers + n, sizeof(D3D12_STATIC_SAMPLER_DESC)); + } + } + } + + if (SUCCEEDED(hr)) + { + const CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC desc(desc_1_1.NumParameters, desc_1_1.pParameters, desc_1_1.NumStaticSamplers, pStaticSamplers == nullptr ? desc_1_1.pStaticSamplers : pStaticSamplers, desc_1_1.Flags); + hr = D3D12SerializeVersionedRootSignature(&desc, ppBlob, ppErrorBlob); + } + + if (pStaticSamplers) + { + HeapFree(GetProcessHeap(), 0, pStaticSamplers); + } + + return hr; + } +#endif + + default: + break; + } + break; + +#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 609) + case D3D_ROOT_SIGNATURE_VERSION_1_2: +#endif + default: + return D3D12SerializeVersionedRootSignature(pRootSignatureDesc, ppBlob, ppErrorBlob); + } + + return E_INVALIDARG; +} + +#ifdef __clang__ +#pragma clang diagnostic pop +#endif diff --git a/neo/engine/opengl/d3d12/d3dx12/d3dx12_state_object.h b/neo/engine/opengl/d3d12/d3dx12/d3dx12_state_object.h new file mode 100644 index 00000000..fd5fee1b --- /dev/null +++ b/neo/engine/opengl/d3d12/d3dx12/d3dx12_state_object.h @@ -0,0 +1,2756 @@ +//********************************************************* +// +// Copyright (c) Microsoft Corporation. +// Licensed under the MIT License (MIT). +// +//********************************************************* + +#pragma once + +#ifndef __cplusplus +#error D3DX12 requires C++ +#endif + +#include "d3dx12_default.h" +#include "d3d12.h" +#include "d3dx12_core.h" + +#include "d3d12shader.h" + +//================================================================================================ +// D3DX12 State Object Creation Helpers +// +// Helper classes for creating new style state objects out of an arbitrary set of subobjects. +// Uses STL +// +// Start by instantiating CD3DX12_STATE_OBJECT_DESC (see its public methods). +// One of its methods is CreateSubobject(), which has a comment showing a couple of options for +// defining subobjects using the helper classes for each subobject (CD3DX12_DXIL_LIBRARY_SUBOBJECT +// etc.). The subobject helpers each have methods specific to the subobject for configuring its +// contents. +// +//================================================================================================ +#include +#include +#include +#include +#include +#include +#include +#ifndef D3DX12_USE_ATL +#include +#define D3DX12_COM_PTR Microsoft::WRL::ComPtr +#define D3DX12_COM_PTR_GET(x) x.Get() +#define D3DX12_COM_PTR_ADDRESSOF(x) x.GetAddressOf() +#else +#include +#define D3DX12_COM_PTR ATL::CComPtr +#define D3DX12_COM_PTR_GET(x) x.p +#define D3DX12_COM_PTR_ADDRESSOF(x) &x.p +#endif + +//------------------------------------------------------------------------------------------------ +class CD3DX12_STATE_OBJECT_DESC +{ +public: + CD3DX12_STATE_OBJECT_DESC() noexcept + { + Init(D3D12_STATE_OBJECT_TYPE_COLLECTION); + } + CD3DX12_STATE_OBJECT_DESC(D3D12_STATE_OBJECT_TYPE Type) noexcept + { + Init(Type); + } + void SetStateObjectType(D3D12_STATE_OBJECT_TYPE Type) noexcept { m_Desc.Type = Type; } + CD3DX12_STATE_OBJECT_DESC(const CD3DX12_STATE_OBJECT_DESC& other) = delete; + CD3DX12_STATE_OBJECT_DESC& operator=(const CD3DX12_STATE_OBJECT_DESC& other) = delete; + CD3DX12_STATE_OBJECT_DESC(CD3DX12_STATE_OBJECT_DESC&& other) = default; + CD3DX12_STATE_OBJECT_DESC& operator=(CD3DX12_STATE_OBJECT_DESC&& other) = default; + operator const D3D12_STATE_OBJECT_DESC& () + { +#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 612) + m_RepointedSubobjectVectors.clear(); + m_RepointedPrograms.clear(); +#endif + m_RepointedAssociations.clear(); + m_SubobjectArray.clear(); + m_SubobjectArray.reserve(m_Desc.NumSubobjects); + // Flatten subobjects into an array (each flattened subobject still has a + // member that's a pointer to its desc that's not flattened) + for (auto Iter = m_SubobjectList.begin(); + Iter != m_SubobjectList.end(); Iter++) + { + m_SubobjectArray.push_back(*Iter); + // Store new location in array so we can redirect pointers contained in subobjects + Iter->pSubobjectArrayLocation = &m_SubobjectArray.back(); + } + // For subobjects with pointer fields, create a new copy of those subobject definitions + // with fixed pointers + for (UINT i = 0; i < m_Desc.NumSubobjects; i++) + { + if (m_SubobjectArray[i].Type == D3D12_STATE_SUBOBJECT_TYPE_SUBOBJECT_TO_EXPORTS_ASSOCIATION) + { + auto pOriginalSubobjectAssociation = + static_cast(m_SubobjectArray[i].pDesc); + D3D12_SUBOBJECT_TO_EXPORTS_ASSOCIATION Repointed = *pOriginalSubobjectAssociation; + auto pWrapper = + static_cast(pOriginalSubobjectAssociation->pSubobjectToAssociate); + Repointed.pSubobjectToAssociate = pWrapper->pSubobjectArrayLocation; + m_RepointedAssociations.push_back(Repointed); + m_SubobjectArray[i].pDesc = &m_RepointedAssociations.back(); + } +#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 612) + else if (m_SubobjectArray[i].Type == D3D12_STATE_SUBOBJECT_TYPE_GENERIC_PROGRAM) + { + auto originalGenericProgramDesc = + static_cast(m_SubobjectArray[i].pDesc); + D3D12_GENERIC_PROGRAM_DESC Repointed = *originalGenericProgramDesc; + if (originalGenericProgramDesc->NumSubobjects > 0) + { + m_RepointedSubobjectVectors.emplace_back(std::vector()); + std::vector& repointedGenericProgramSubobjects = m_RepointedSubobjectVectors.back(); + repointedGenericProgramSubobjects.resize(originalGenericProgramDesc->NumSubobjects); + for (UINT s = 0; s < originalGenericProgramDesc->NumSubobjects; s++) + { + auto pWrapper = + static_cast(originalGenericProgramDesc->ppSubobjects[s]); + repointedGenericProgramSubobjects[s] = pWrapper->pSubobjectArrayLocation; + } + // Below: using ugly way to get pointer in case .data() is not defined + Repointed.ppSubobjects = &repointedGenericProgramSubobjects[0]; + } + m_RepointedPrograms.push_back(Repointed); + m_SubobjectArray[i].pDesc = &m_RepointedPrograms.back(); + } +#endif + } + + // Below: using ugly way to get pointer in case .data() is not defined + m_Desc.pSubobjects = m_Desc.NumSubobjects ? &m_SubobjectArray[0] : nullptr; + return m_Desc; + } + operator const D3D12_STATE_OBJECT_DESC* () + { + // Cast calls the above final preparation work + return &static_cast(*this); + } + + // CreateSubobject creates a sububject helper (e.g. CD3DX12_HIT_GROUP_SUBOBJECT) + // whose lifetime is owned by this class. + // e.g. + // + // CD3DX12_STATE_OBJECT_DESC Collection1(D3D12_STATE_OBJECT_TYPE_COLLECTION); + // auto Lib0 = Collection1.CreateSubobject(); + // Lib0->SetDXILLibrary(&pMyAppDxilLibs[0]); + // Lib0->DefineExport(L"rayGenShader0"); // in practice these export listings might be + // // data/engine driven + // etc. + // + // Alternatively, users can instantiate sububject helpers explicitly, such as via local + // variables instead, passing the state object desc that should point to it into the helper + // constructor (or call mySubobjectHelper.AddToStateObject(Collection1)). + // In this alternative scenario, the user must keep the subobject alive as long as the state + // object it is associated with is alive, else its pointer references will be stale. + // e.g. + // + // CD3DX12_STATE_OBJECT_DESC RaytracingState2(D3D12_STATE_OBJECT_TYPE_RAYTRACING_PIPELINE); + // CD3DX12_DXIL_LIBRARY_SUBOBJECT LibA(RaytracingState2); + // LibA.SetDXILLibrary(&pMyAppDxilLibs[4]); // not manually specifying exports + // // - meaning all exports in the libraries + // // are exported + // etc. + + template + T* CreateSubobject() + { + T* pSubobject = new T(*this); + m_OwnedSubobjectHelpers.emplace_back(pSubobject); + return pSubobject; + } + + template + T* CreateSubobject(U&& arg) + { + T* pSubobject = new T(std::forward(arg), *this); + m_OwnedSubobjectHelpers.emplace_back(pSubobject); + return pSubobject; + } + +private: + D3D12_STATE_SUBOBJECT* TrackSubobject(D3D12_STATE_SUBOBJECT_TYPE Type, void* pDesc) + { + SUBOBJECT_WRAPPER Subobject; + Subobject.pSubobjectArrayLocation = nullptr; + Subobject.Type = Type; + Subobject.pDesc = pDesc; + m_SubobjectList.push_back(Subobject); + m_Desc.NumSubobjects++; + return &m_SubobjectList.back(); + } + void Init(D3D12_STATE_OBJECT_TYPE Type) noexcept + { + SetStateObjectType(Type); + m_Desc.pSubobjects = nullptr; + m_Desc.NumSubobjects = 0; + m_SubobjectList.clear(); + m_SubobjectArray.clear(); + m_RepointedAssociations.clear(); +#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 612) + m_RepointedSubobjectVectors.clear(); + m_RepointedPrograms.clear(); +#endif + } + typedef struct SUBOBJECT_WRAPPER : public D3D12_STATE_SUBOBJECT + { + D3D12_STATE_SUBOBJECT* pSubobjectArrayLocation; // new location when flattened into array + // for repointing pointers in subobjects + } SUBOBJECT_WRAPPER; + D3D12_STATE_OBJECT_DESC m_Desc; + std::list m_SubobjectList; // Pointers to list nodes handed out so + // these can be edited live + std::vector m_SubobjectArray; // Built at the end, copying list contents + + std::list + m_RepointedAssociations; // subobject type that contains pointers to other subobjects, + // repointed to flattened array + +#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 612) + std::list> + m_RepointedSubobjectVectors; + std::list + m_RepointedPrograms; +#endif + + template + class StringContainer + { + public: + CStr LocalCopy(CStr string, bool bSingleString = false) + { + if (string) + { + if (bSingleString) + { + m_Strings.clear(); + m_Strings.push_back(string); + } + else + { + m_Strings.push_back(string); + } + return m_Strings.back().c_str(); + } + else + { + return nullptr; + } + } + void clear() noexcept { m_Strings.clear(); } + private: + std::list m_Strings; + }; + +public: + class SUBOBJECT_HELPER_BASE + { + public: + SUBOBJECT_HELPER_BASE() noexcept { Init(); } + virtual ~SUBOBJECT_HELPER_BASE() = default; + virtual D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept = 0; + SUBOBJECT_HELPER_BASE(const SUBOBJECT_HELPER_BASE& other) = delete; + SUBOBJECT_HELPER_BASE& operator=(const SUBOBJECT_HELPER_BASE& other) = delete; + SUBOBJECT_HELPER_BASE(SUBOBJECT_HELPER_BASE&& other) = default; + SUBOBJECT_HELPER_BASE& operator=(SUBOBJECT_HELPER_BASE&& other) = default; + void AddToStateObject(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject) + { + m_pSubobject = ContainingStateObject.TrackSubobject(Type(), Data()); + } + operator const D3D12_STATE_SUBOBJECT& () const noexcept { return *m_pSubobject; } + protected: + virtual void* Data() noexcept = 0; + void Init() noexcept { m_pSubobject = nullptr; } + D3D12_STATE_SUBOBJECT* m_pSubobject; + }; + +private: + std::list> m_OwnedSubobjectHelpers; + + friend class CD3DX12_DXIL_LIBRARY_SUBOBJECT; + friend class CD3DX12_EXISTING_COLLECTION_SUBOBJECT; + friend class CD3DX12_SUBOBJECT_TO_EXPORTS_ASSOCIATION_SUBOBJECT; + friend class CD3DX12_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION; + friend class CD3DX12_HIT_GROUP_SUBOBJECT; + friend class CD3DX12_RAYTRACING_SHADER_CONFIG_SUBOBJECT; + friend class CD3DX12_RAYTRACING_PIPELINE_CONFIG_SUBOBJECT; + friend class CD3DX12_RAYTRACING_PIPELINE_CONFIG1_SUBOBJECT; + friend class CD3DX12_GLOBAL_ROOT_SIGNATURE_SUBOBJECT; + friend class CD3DX12_LOCAL_ROOT_SIGNATURE_SUBOBJECT; + friend class CD3DX12_STATE_OBJECT_CONFIG_SUBOBJECT; + friend class CD3DX12_NODE_MASK_SUBOBJECT; + //TODO: SDK Version check should include all the newly added subobject type for the public release. + // The SDK version check will be changed based on when we release state objects. +#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 612) + friend class CD3DX12_GENERIC_PROGRAM_SUBOBJECT; + friend class CD3DX12_WORK_GRAPH_SUBOBJECT; + friend class CD3DX12_STREAM_OUTPUT_SUBOBJECT; + friend class CD3DX12_BLEND_SUBOBJECT; + friend class CD3DX12_RASTERIZER_SUBOBJECT; + friend class CD3DX12_DEPTH_STENCIL2_SUBOBJECT; + friend class CD3DX12_INPUT_LAYOUT_SUBOBJECT; + friend class CD3DX12_IB_STRIP_CUT_VALUE_SUBOBJECT; + friend class CD3DX12_PRIMITIVE_TOPOLOGY_SUBOBJECT; + friend class CD3DX12_RENDER_TARGET_FORMATS_SUBOBJECT; + friend class CD3DX12_DEPTH_STENCIL_FORMAT_SUBOBJECT; + friend class CD3DX12_SAMPLE_DESC_SUBOBJECT; + friend class CD3DX12_FLAGS_SUBOBJECT; + friend class CD3DX12_VIEW_INSTANCING_SUBOBJECT; + friend class CD3DX12_DEPTH_STENCIL_SUBOBJECT; + friend class CD3DX12_DEPTH_STENCIL1_SUBOBJECT; + friend class CD3DX12_SAMPLE_MASK_SUBOBJECT; + friend class CD3DX12_NODE_OUTPUT_OVERRIDES; + friend class CD3DX12_NODE_HELPER_BASE; + friend class CD3DX12_SHADER_NODE; + friend class CD3DX12_BROADCASTING_LAUNCH_NODE_OVERRIDES; + friend class CD3DX12_COALESCING_LAUNCH_NODE_OVERRIDES; + friend class CD3DX12_THREAD_LAUNCH_NODE_OVERRIDES; + friend class CD3DX12_COMMON_COMPUTE_NODE_OVERRIDES; +#endif // D3D12_SDK_VERSION >= 612 +#if defined(D3D12_PREVIEW_SDK_VERSION) && (D3D12_PREVIEW_SDK_VERSION >= 713) + friend class CD3DX12_PROGRAM_NODE; + friend class CD3DX12_MESH_LAUNCH_NODE_OVERRIDES; + friend class CD3DX12_COMMON_PROGRAM_NODE_OVERRIDES; +#endif // D3D12_PREVIEW_SDK_VERSION >= 713 +#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 618) + friend class CD3DX12_GLOBAL_SERIALIZED_ROOT_SIGNATURE_SUBOBJECT; + friend class CD3DX12_LOCAL_SERIALIZED_ROOT_SIGNATURE_SUBOBJECT; + friend class CD3DX12_COMPILER_EXISTING_COLLECTION_SUBOBJECT; + friend class CD3DX12_EXISTING_COLLECTION_BY_KEY_SUBOBJECT; +#endif +}; + +//------------------------------------------------------------------------------------------------ +class CD3DX12_DXIL_LIBRARY_SUBOBJECT + : public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE +{ +public: + CD3DX12_DXIL_LIBRARY_SUBOBJECT() noexcept + { + Init(); + } + CD3DX12_DXIL_LIBRARY_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject) + { + Init(); + AddToStateObject(ContainingStateObject); + } + CD3DX12_DXIL_LIBRARY_SUBOBJECT(const CD3DX12_DXIL_LIBRARY_SUBOBJECT& other) = delete; + CD3DX12_DXIL_LIBRARY_SUBOBJECT& operator=(const CD3DX12_DXIL_LIBRARY_SUBOBJECT& other) = delete; + CD3DX12_DXIL_LIBRARY_SUBOBJECT(CD3DX12_DXIL_LIBRARY_SUBOBJECT&& other) = default; + CD3DX12_DXIL_LIBRARY_SUBOBJECT& operator=(CD3DX12_DXIL_LIBRARY_SUBOBJECT&& other) = default; + void SetDXILLibrary(const D3D12_SHADER_BYTECODE* pCode) noexcept + { + static const D3D12_SHADER_BYTECODE Default = {}; + m_Desc.DXILLibrary = pCode ? *pCode : Default; + } + void DefineExport( + LPCWSTR Name, + LPCWSTR ExportToRename = nullptr, + D3D12_EXPORT_FLAGS Flags = D3D12_EXPORT_FLAG_NONE) + { + D3D12_EXPORT_DESC Export; + Export.Name = m_Strings.LocalCopy(Name); + Export.ExportToRename = m_Strings.LocalCopy(ExportToRename); + Export.Flags = Flags; + m_Exports.push_back(Export); + m_Desc.pExports = &m_Exports[0]; // using ugly way to get pointer in case .data() is not defined + m_Desc.NumExports = static_cast(m_Exports.size()); + } + template + void DefineExports(LPCWSTR(&Exports)[N]) + { + for (UINT i = 0; i < N; i++) + { + DefineExport(Exports[i]); + } + } + void DefineExports(const LPCWSTR* Exports, UINT N) + { + for (UINT i = 0; i < N; i++) + { + DefineExport(Exports[i]); + } + } + D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override + { + return D3D12_STATE_SUBOBJECT_TYPE_DXIL_LIBRARY; + } + operator const D3D12_DXIL_LIBRARY_DESC&() const noexcept { return m_Desc; } +private: + void Init() noexcept + { + SUBOBJECT_HELPER_BASE::Init(); + m_Desc = {}; + m_Strings.clear(); + m_Exports.clear(); + } + void* Data() noexcept override { return &m_Desc; } + D3D12_DXIL_LIBRARY_DESC m_Desc; + CD3DX12_STATE_OBJECT_DESC::StringContainer m_Strings; + std::vector m_Exports; +}; + +//------------------------------------------------------------------------------------------------ +class CD3DX12_EXISTING_COLLECTION_SUBOBJECT + : public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE +{ +public: + CD3DX12_EXISTING_COLLECTION_SUBOBJECT() noexcept + { + Init(); + } + CD3DX12_EXISTING_COLLECTION_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject) + { + Init(); + AddToStateObject(ContainingStateObject); + } + CD3DX12_EXISTING_COLLECTION_SUBOBJECT(const CD3DX12_EXISTING_COLLECTION_SUBOBJECT& other) = delete; + CD3DX12_EXISTING_COLLECTION_SUBOBJECT& operator=(const CD3DX12_EXISTING_COLLECTION_SUBOBJECT& other) = delete; + CD3DX12_EXISTING_COLLECTION_SUBOBJECT(CD3DX12_EXISTING_COLLECTION_SUBOBJECT&& other) = default; + CD3DX12_EXISTING_COLLECTION_SUBOBJECT& operator=(CD3DX12_EXISTING_COLLECTION_SUBOBJECT&& other) = default; + void SetExistingCollection(ID3D12StateObject*pExistingCollection) noexcept + { + m_Desc.pExistingCollection = pExistingCollection; + m_CollectionRef = pExistingCollection; + } + void DefineExport( + LPCWSTR Name, + LPCWSTR ExportToRename = nullptr, + D3D12_EXPORT_FLAGS Flags = D3D12_EXPORT_FLAG_NONE) + { + D3D12_EXPORT_DESC Export; + Export.Name = m_Strings.LocalCopy(Name); + Export.ExportToRename = m_Strings.LocalCopy(ExportToRename); + Export.Flags = Flags; + m_Exports.push_back(Export); + m_Desc.pExports = &m_Exports[0]; // using ugly way to get pointer in case .data() is not defined + m_Desc.NumExports = static_cast(m_Exports.size()); + } + template + void DefineExports(LPCWSTR(&Exports)[N]) + { + for (UINT i = 0; i < N; i++) + { + DefineExport(Exports[i]); + } + } + void DefineExports(const LPCWSTR* Exports, UINT N) + { + for (UINT i = 0; i < N; i++) + { + DefineExport(Exports[i]); + } + } + D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override + { + return D3D12_STATE_SUBOBJECT_TYPE_EXISTING_COLLECTION; + } + operator const D3D12_EXISTING_COLLECTION_DESC&() const noexcept { return m_Desc; } +private: + void Init() noexcept + { + SUBOBJECT_HELPER_BASE::Init(); + m_Desc = {}; + m_CollectionRef = nullptr; + m_Strings.clear(); + m_Exports.clear(); + } + void* Data() noexcept override { return &m_Desc; } + D3D12_EXISTING_COLLECTION_DESC m_Desc; + D3DX12_COM_PTR m_CollectionRef; + CD3DX12_STATE_OBJECT_DESC::StringContainer m_Strings; + std::vector m_Exports; +}; + +//------------------------------------------------------------------------------------------------ +class CD3DX12_SUBOBJECT_TO_EXPORTS_ASSOCIATION_SUBOBJECT + : public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE +{ +public: + CD3DX12_SUBOBJECT_TO_EXPORTS_ASSOCIATION_SUBOBJECT() noexcept + { + Init(); + } + CD3DX12_SUBOBJECT_TO_EXPORTS_ASSOCIATION_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject) + { + Init(); + AddToStateObject(ContainingStateObject); + } + CD3DX12_SUBOBJECT_TO_EXPORTS_ASSOCIATION_SUBOBJECT(const CD3DX12_SUBOBJECT_TO_EXPORTS_ASSOCIATION_SUBOBJECT& other) = delete; + CD3DX12_SUBOBJECT_TO_EXPORTS_ASSOCIATION_SUBOBJECT& operator=(const CD3DX12_SUBOBJECT_TO_EXPORTS_ASSOCIATION_SUBOBJECT& other) = delete; + CD3DX12_SUBOBJECT_TO_EXPORTS_ASSOCIATION_SUBOBJECT(CD3DX12_SUBOBJECT_TO_EXPORTS_ASSOCIATION_SUBOBJECT&& other) = default; + CD3DX12_SUBOBJECT_TO_EXPORTS_ASSOCIATION_SUBOBJECT& operator=(CD3DX12_SUBOBJECT_TO_EXPORTS_ASSOCIATION_SUBOBJECT&& other) = default; + void SetSubobjectToAssociate(const D3D12_STATE_SUBOBJECT& SubobjectToAssociate) noexcept + { + m_Desc.pSubobjectToAssociate = &SubobjectToAssociate; + } + void AddExport(LPCWSTR Export) + { + m_Desc.NumExports++; + m_Exports.push_back(m_Strings.LocalCopy(Export)); + m_Desc.pExports = &m_Exports[0]; // using ugly way to get pointer in case .data() is not defined + } + template + void AddExports(LPCWSTR (&Exports)[N]) + { + for (UINT i = 0; i < N; i++) + { + AddExport(Exports[i]); + } + } + void AddExports(const LPCWSTR* Exports, UINT N) + { + for (UINT i = 0; i < N; i++) + { + AddExport(Exports[i]); + } + } + D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override + { + return D3D12_STATE_SUBOBJECT_TYPE_SUBOBJECT_TO_EXPORTS_ASSOCIATION; + } + operator const D3D12_SUBOBJECT_TO_EXPORTS_ASSOCIATION&() const noexcept { return m_Desc; } +private: + void Init() noexcept + { + SUBOBJECT_HELPER_BASE::Init(); + m_Desc = {}; + m_Strings.clear(); + m_Exports.clear(); + } + void* Data() noexcept override { return &m_Desc; } + D3D12_SUBOBJECT_TO_EXPORTS_ASSOCIATION m_Desc; + CD3DX12_STATE_OBJECT_DESC::StringContainer m_Strings; + std::vector m_Exports; +}; + +//------------------------------------------------------------------------------------------------ +class CD3DX12_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION + : public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE +{ +public: + CD3DX12_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION() noexcept + { + Init(); + } + CD3DX12_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject) + { + Init(); + AddToStateObject(ContainingStateObject); + } + CD3DX12_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION(const CD3DX12_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION& other) = delete; + CD3DX12_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION& operator=(const CD3DX12_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION& other) = delete; + CD3DX12_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION(CD3DX12_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION&& other) = default; + CD3DX12_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION& operator=(CD3DX12_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION&& other) = default; + void SetSubobjectNameToAssociate(LPCWSTR SubobjectToAssociate) + { + m_Desc.SubobjectToAssociate = m_SubobjectName.LocalCopy(SubobjectToAssociate, true); + } + void AddExport(LPCWSTR Export) + { + m_Desc.NumExports++; + m_Exports.push_back(m_Strings.LocalCopy(Export)); + m_Desc.pExports = &m_Exports[0]; // using ugly way to get pointer in case .data() is not defined + } + template + void AddExports(LPCWSTR (&Exports)[N]) + { + for (UINT i = 0; i < N; i++) + { + AddExport(Exports[i]); + } + } + void AddExports(const LPCWSTR* Exports, UINT N) + { + for (UINT i = 0; i < N; i++) + { + AddExport(Exports[i]); + } + } + D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override + { + return D3D12_STATE_SUBOBJECT_TYPE_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION; + } + operator const D3D12_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION&() const noexcept { return m_Desc; } +private: + void Init() noexcept + { + SUBOBJECT_HELPER_BASE::Init(); + m_Desc = {}; + m_Strings.clear(); + m_SubobjectName.clear(); + m_Exports.clear(); + } + void* Data() noexcept override { return &m_Desc; } + D3D12_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION m_Desc; + CD3DX12_STATE_OBJECT_DESC::StringContainer m_Strings; + CD3DX12_STATE_OBJECT_DESC::StringContainer m_SubobjectName; + std::vector m_Exports; +}; + +//------------------------------------------------------------------------------------------------ +class CD3DX12_HIT_GROUP_SUBOBJECT + : public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE +{ +public: + CD3DX12_HIT_GROUP_SUBOBJECT() noexcept + { + Init(); + } + CD3DX12_HIT_GROUP_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject) + { + Init(); + AddToStateObject(ContainingStateObject); + } + CD3DX12_HIT_GROUP_SUBOBJECT(const CD3DX12_HIT_GROUP_SUBOBJECT& other) = delete; + CD3DX12_HIT_GROUP_SUBOBJECT& operator=(const CD3DX12_HIT_GROUP_SUBOBJECT& other) = delete; + CD3DX12_HIT_GROUP_SUBOBJECT(CD3DX12_HIT_GROUP_SUBOBJECT&& other) = default; + CD3DX12_HIT_GROUP_SUBOBJECT& operator=(CD3DX12_HIT_GROUP_SUBOBJECT&& other) = default; + void SetHitGroupExport(LPCWSTR exportName) + { + m_Desc.HitGroupExport = m_Strings[0].LocalCopy(exportName, true); + } + void SetHitGroupType(D3D12_HIT_GROUP_TYPE Type) noexcept { m_Desc.Type = Type; } + void SetAnyHitShaderImport(LPCWSTR importName) + { + m_Desc.AnyHitShaderImport = m_Strings[1].LocalCopy(importName, true); + } + void SetClosestHitShaderImport(LPCWSTR importName) + { + m_Desc.ClosestHitShaderImport = m_Strings[2].LocalCopy(importName, true); + } + void SetIntersectionShaderImport(LPCWSTR importName) + { + m_Desc.IntersectionShaderImport = m_Strings[3].LocalCopy(importName, true); + } + D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override + { + return D3D12_STATE_SUBOBJECT_TYPE_HIT_GROUP; + } + operator const D3D12_HIT_GROUP_DESC&() const noexcept { return m_Desc; } +private: + void Init() noexcept + { + SUBOBJECT_HELPER_BASE::Init(); + m_Desc = {}; + for (UINT i = 0; i < m_NumStrings; i++) + { + m_Strings[i].clear(); + } + } + void* Data() noexcept override { return &m_Desc; } + D3D12_HIT_GROUP_DESC m_Desc; + static constexpr UINT m_NumStrings = 4; + CD3DX12_STATE_OBJECT_DESC::StringContainer + m_Strings[m_NumStrings]; // one string for every entrypoint name +}; + +//------------------------------------------------------------------------------------------------ +class CD3DX12_RAYTRACING_SHADER_CONFIG_SUBOBJECT + : public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE +{ +public: + CD3DX12_RAYTRACING_SHADER_CONFIG_SUBOBJECT() noexcept + : m_Desc({}) + { + Init(); + } + CD3DX12_RAYTRACING_SHADER_CONFIG_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject) + : m_Desc({}) + { + Init(); + AddToStateObject(ContainingStateObject); + } + CD3DX12_RAYTRACING_SHADER_CONFIG_SUBOBJECT(const D3D12_RAYTRACING_SHADER_CONFIG &desc) + : m_Desc(desc) + { + Init(); + } + CD3DX12_RAYTRACING_SHADER_CONFIG_SUBOBJECT(const D3D12_RAYTRACING_SHADER_CONFIG &desc, CD3DX12_STATE_OBJECT_DESC& ContainingStateObject) + : m_Desc(desc) + { + Init(); + AddToStateObject(ContainingStateObject); + } + CD3DX12_RAYTRACING_SHADER_CONFIG_SUBOBJECT(const CD3DX12_RAYTRACING_SHADER_CONFIG_SUBOBJECT& other) = delete; + CD3DX12_RAYTRACING_SHADER_CONFIG_SUBOBJECT& operator=(const CD3DX12_RAYTRACING_SHADER_CONFIG_SUBOBJECT& other) = delete; + CD3DX12_RAYTRACING_SHADER_CONFIG_SUBOBJECT(CD3DX12_RAYTRACING_SHADER_CONFIG_SUBOBJECT&& other) = default; + CD3DX12_RAYTRACING_SHADER_CONFIG_SUBOBJECT& operator=(CD3DX12_RAYTRACING_SHADER_CONFIG_SUBOBJECT&& other) = default; + void Config(UINT MaxPayloadSizeInBytes, UINT MaxAttributeSizeInBytes) noexcept + { + m_Desc.MaxPayloadSizeInBytes = MaxPayloadSizeInBytes; + m_Desc.MaxAttributeSizeInBytes = MaxAttributeSizeInBytes; + } + D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override + { + return D3D12_STATE_SUBOBJECT_TYPE_RAYTRACING_SHADER_CONFIG; + } + operator const D3D12_RAYTRACING_SHADER_CONFIG&() const noexcept { return m_Desc; } + operator D3D12_RAYTRACING_SHADER_CONFIG&() noexcept { return m_Desc; } +private: + void Init() noexcept + { + SUBOBJECT_HELPER_BASE::Init(); + } + void* Data() noexcept override { return &m_Desc; } + D3D12_RAYTRACING_SHADER_CONFIG m_Desc; +}; + +//------------------------------------------------------------------------------------------------ +class CD3DX12_RAYTRACING_PIPELINE_CONFIG_SUBOBJECT + : public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE +{ +public: + CD3DX12_RAYTRACING_PIPELINE_CONFIG_SUBOBJECT() noexcept + : m_Desc({}) + { + Init(); + } + CD3DX12_RAYTRACING_PIPELINE_CONFIG_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject) + : m_Desc({}) + { + Init(); + AddToStateObject(ContainingStateObject); + } + CD3DX12_RAYTRACING_PIPELINE_CONFIG_SUBOBJECT(const D3D12_RAYTRACING_PIPELINE_CONFIG &desc) + : m_Desc(desc) + { + Init(); + } + CD3DX12_RAYTRACING_PIPELINE_CONFIG_SUBOBJECT(const D3D12_RAYTRACING_PIPELINE_CONFIG &desc, CD3DX12_STATE_OBJECT_DESC& ContainingStateObject) + : m_Desc(desc) + { + Init(); + AddToStateObject(ContainingStateObject); + } + CD3DX12_RAYTRACING_PIPELINE_CONFIG_SUBOBJECT(const CD3DX12_RAYTRACING_PIPELINE_CONFIG_SUBOBJECT& other) = delete; + CD3DX12_RAYTRACING_PIPELINE_CONFIG_SUBOBJECT& operator=(const CD3DX12_RAYTRACING_PIPELINE_CONFIG_SUBOBJECT& other) = delete; + CD3DX12_RAYTRACING_PIPELINE_CONFIG_SUBOBJECT(CD3DX12_RAYTRACING_PIPELINE_CONFIG_SUBOBJECT&& other) = default; + CD3DX12_RAYTRACING_PIPELINE_CONFIG_SUBOBJECT& operator=(CD3DX12_RAYTRACING_PIPELINE_CONFIG_SUBOBJECT&& other) = default; + void Config(UINT MaxTraceRecursionDepth) noexcept + { + m_Desc.MaxTraceRecursionDepth = MaxTraceRecursionDepth; + } + D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override + { + return D3D12_STATE_SUBOBJECT_TYPE_RAYTRACING_PIPELINE_CONFIG; + } + operator const D3D12_RAYTRACING_PIPELINE_CONFIG&() const noexcept { return m_Desc; } + operator D3D12_RAYTRACING_PIPELINE_CONFIG&() noexcept { return m_Desc; } +private: + void Init() noexcept + { + SUBOBJECT_HELPER_BASE::Init(); + } + void* Data() noexcept override { return &m_Desc; } + D3D12_RAYTRACING_PIPELINE_CONFIG m_Desc; +}; + +//------------------------------------------------------------------------------------------------ +class CD3DX12_RAYTRACING_PIPELINE_CONFIG1_SUBOBJECT + : public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE +{ +public: + CD3DX12_RAYTRACING_PIPELINE_CONFIG1_SUBOBJECT() noexcept + : m_Desc({}) + { + Init(); + } + CD3DX12_RAYTRACING_PIPELINE_CONFIG1_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject) + : m_Desc({}) + { + Init(); + AddToStateObject(ContainingStateObject); + } + CD3DX12_RAYTRACING_PIPELINE_CONFIG1_SUBOBJECT(const D3D12_RAYTRACING_PIPELINE_CONFIG1 &desc) + : m_Desc(desc) + { + Init(); + } + CD3DX12_RAYTRACING_PIPELINE_CONFIG1_SUBOBJECT(const D3D12_RAYTRACING_PIPELINE_CONFIG1 &desc, CD3DX12_STATE_OBJECT_DESC& ContainingStateObject) + : m_Desc(desc) + { + Init(); + AddToStateObject(ContainingStateObject); + } + CD3DX12_RAYTRACING_PIPELINE_CONFIG1_SUBOBJECT(const CD3DX12_RAYTRACING_PIPELINE_CONFIG1_SUBOBJECT& other) = delete; + CD3DX12_RAYTRACING_PIPELINE_CONFIG1_SUBOBJECT& operator=(const CD3DX12_RAYTRACING_PIPELINE_CONFIG1_SUBOBJECT& other) = delete; + CD3DX12_RAYTRACING_PIPELINE_CONFIG1_SUBOBJECT(CD3DX12_RAYTRACING_PIPELINE_CONFIG1_SUBOBJECT&& other) = default; + CD3DX12_RAYTRACING_PIPELINE_CONFIG1_SUBOBJECT& operator=(CD3DX12_RAYTRACING_PIPELINE_CONFIG1_SUBOBJECT&& other) = default; + void Config(UINT MaxTraceRecursionDepth, D3D12_RAYTRACING_PIPELINE_FLAGS Flags) noexcept + { + m_Desc.MaxTraceRecursionDepth = MaxTraceRecursionDepth; + m_Desc.Flags = Flags; + } + D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override + { + return D3D12_STATE_SUBOBJECT_TYPE_RAYTRACING_PIPELINE_CONFIG1; + } + operator const D3D12_RAYTRACING_PIPELINE_CONFIG1&() const noexcept { return m_Desc; } + operator D3D12_RAYTRACING_PIPELINE_CONFIG1&() noexcept { return m_Desc; } +private: + void Init() noexcept + { + SUBOBJECT_HELPER_BASE::Init(); + } + void* Data() noexcept override { return &m_Desc; } + D3D12_RAYTRACING_PIPELINE_CONFIG1 m_Desc; +}; + +//------------------------------------------------------------------------------------------------ +class CD3DX12_GLOBAL_ROOT_SIGNATURE_SUBOBJECT + : public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE +{ +public: + CD3DX12_GLOBAL_ROOT_SIGNATURE_SUBOBJECT() noexcept + { + Init(); + } + CD3DX12_GLOBAL_ROOT_SIGNATURE_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject) + { + Init(); + AddToStateObject(ContainingStateObject); + } + CD3DX12_GLOBAL_ROOT_SIGNATURE_SUBOBJECT(const CD3DX12_GLOBAL_ROOT_SIGNATURE_SUBOBJECT& other) = delete; + CD3DX12_GLOBAL_ROOT_SIGNATURE_SUBOBJECT& operator=(const CD3DX12_GLOBAL_ROOT_SIGNATURE_SUBOBJECT& other) = delete; + CD3DX12_GLOBAL_ROOT_SIGNATURE_SUBOBJECT(CD3DX12_GLOBAL_ROOT_SIGNATURE_SUBOBJECT&& other) = default; + CD3DX12_GLOBAL_ROOT_SIGNATURE_SUBOBJECT& operator=(CD3DX12_GLOBAL_ROOT_SIGNATURE_SUBOBJECT&& other) = default; + void SetRootSignature(ID3D12RootSignature* pRootSig) noexcept + { + m_pRootSig = pRootSig; + } + D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override + { + return D3D12_STATE_SUBOBJECT_TYPE_GLOBAL_ROOT_SIGNATURE; + } + operator ID3D12RootSignature*() const noexcept { return D3DX12_COM_PTR_GET(m_pRootSig); } +private: + void Init() noexcept + { + SUBOBJECT_HELPER_BASE::Init(); + m_pRootSig = nullptr; + } + void* Data() noexcept override { return D3DX12_COM_PTR_ADDRESSOF(m_pRootSig); } + D3DX12_COM_PTR m_pRootSig; +}; + + + + +//------------------------------------------------------------------------------------------------ +class CD3DX12_LOCAL_ROOT_SIGNATURE_SUBOBJECT + : public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE +{ +public: + CD3DX12_LOCAL_ROOT_SIGNATURE_SUBOBJECT() noexcept + { + Init(); + } + CD3DX12_LOCAL_ROOT_SIGNATURE_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject) + { + Init(); + AddToStateObject(ContainingStateObject); + } + CD3DX12_LOCAL_ROOT_SIGNATURE_SUBOBJECT(const CD3DX12_LOCAL_ROOT_SIGNATURE_SUBOBJECT& other) = delete; + CD3DX12_LOCAL_ROOT_SIGNATURE_SUBOBJECT& operator=(const CD3DX12_LOCAL_ROOT_SIGNATURE_SUBOBJECT& other) = delete; + CD3DX12_LOCAL_ROOT_SIGNATURE_SUBOBJECT(CD3DX12_LOCAL_ROOT_SIGNATURE_SUBOBJECT&& other) = default; + CD3DX12_LOCAL_ROOT_SIGNATURE_SUBOBJECT& operator=(CD3DX12_LOCAL_ROOT_SIGNATURE_SUBOBJECT&& other) = default; + void SetRootSignature(ID3D12RootSignature* pRootSig) noexcept + { + m_pRootSig = pRootSig; + } + D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override + { + return D3D12_STATE_SUBOBJECT_TYPE_LOCAL_ROOT_SIGNATURE; + } + operator ID3D12RootSignature*() const noexcept { return D3DX12_COM_PTR_GET(m_pRootSig); } +private: + void Init() noexcept + { + SUBOBJECT_HELPER_BASE::Init(); + m_pRootSig = nullptr; + } + void* Data() noexcept override { return D3DX12_COM_PTR_ADDRESSOF(m_pRootSig); } + D3DX12_COM_PTR m_pRootSig; +}; + +#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 618) +//------------------------------------------------------------------------------------------------ +class CD3DX12_GLOBAL_SERIALIZED_ROOT_SIGNATURE_SUBOBJECT + : public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE +{ +public: + CD3DX12_GLOBAL_SERIALIZED_ROOT_SIGNATURE_SUBOBJECT() noexcept + : m_Desc({}) + { + Init(); + } + CD3DX12_GLOBAL_SERIALIZED_ROOT_SIGNATURE_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject) + : m_Desc({}) + { + Init(); + AddToStateObject(ContainingStateObject); + } + CD3DX12_GLOBAL_SERIALIZED_ROOT_SIGNATURE_SUBOBJECT(const CD3DX12_GLOBAL_SERIALIZED_ROOT_SIGNATURE_SUBOBJECT& other) = delete; + CD3DX12_GLOBAL_SERIALIZED_ROOT_SIGNATURE_SUBOBJECT& operator=(const CD3DX12_GLOBAL_SERIALIZED_ROOT_SIGNATURE_SUBOBJECT& other) = delete; + CD3DX12_GLOBAL_SERIALIZED_ROOT_SIGNATURE_SUBOBJECT(CD3DX12_GLOBAL_SERIALIZED_ROOT_SIGNATURE_SUBOBJECT&& other) = default; + CD3DX12_GLOBAL_SERIALIZED_ROOT_SIGNATURE_SUBOBJECT& operator=(CD3DX12_GLOBAL_SERIALIZED_ROOT_SIGNATURE_SUBOBJECT&& other) = default; + void SetRootSignature(const D3D12_SERIALIZED_ROOT_SIGNATURE_DESC* pDesc) noexcept + { + if (pDesc) + { + m_Desc.Desc = {}; + m_Desc.Desc.pSerializedBlob = pDesc->pSerializedBlob; + m_Desc.Desc.SerializedBlobSizeInBytes = pDesc->SerializedBlobSizeInBytes; + } + } + D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override + { + return D3D12_STATE_SUBOBJECT_TYPE_GLOBAL_SERIALIZED_ROOT_SIGNATURE; + } + operator const D3D12_GLOBAL_SERIALIZED_ROOT_SIGNATURE&() const noexcept { return m_Desc; } + operator D3D12_GLOBAL_SERIALIZED_ROOT_SIGNATURE&() noexcept { return m_Desc; } +private: + void Init() noexcept + { + SUBOBJECT_HELPER_BASE::Init(); + m_Desc = {}; + } + void* Data() noexcept override { return &m_Desc; } + D3D12_GLOBAL_SERIALIZED_ROOT_SIGNATURE m_Desc; +}; + +//------------------------------------------------------------------------------------------------ +class CD3DX12_LOCAL_SERIALIZED_ROOT_SIGNATURE_SUBOBJECT + : public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE +{ +public: + CD3DX12_LOCAL_SERIALIZED_ROOT_SIGNATURE_SUBOBJECT() noexcept + : m_Desc({}) + { + Init(); + } + CD3DX12_LOCAL_SERIALIZED_ROOT_SIGNATURE_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject) + : m_Desc({}) + { + Init(); + AddToStateObject(ContainingStateObject); + } + CD3DX12_LOCAL_SERIALIZED_ROOT_SIGNATURE_SUBOBJECT(const CD3DX12_LOCAL_SERIALIZED_ROOT_SIGNATURE_SUBOBJECT& other) = delete; + CD3DX12_LOCAL_SERIALIZED_ROOT_SIGNATURE_SUBOBJECT& operator=(const CD3DX12_LOCAL_SERIALIZED_ROOT_SIGNATURE_SUBOBJECT& other) = delete; + CD3DX12_LOCAL_SERIALIZED_ROOT_SIGNATURE_SUBOBJECT(CD3DX12_LOCAL_SERIALIZED_ROOT_SIGNATURE_SUBOBJECT&& other) = default; + CD3DX12_LOCAL_SERIALIZED_ROOT_SIGNATURE_SUBOBJECT& operator=(CD3DX12_LOCAL_SERIALIZED_ROOT_SIGNATURE_SUBOBJECT&& other) = default; + void SetRootSignature(const D3D12_SERIALIZED_ROOT_SIGNATURE_DESC* pDesc) noexcept + { + if (pDesc) + { + m_Desc.Desc = {}; + m_Desc.Desc.pSerializedBlob = pDesc->pSerializedBlob; + m_Desc.Desc.SerializedBlobSizeInBytes = pDesc->SerializedBlobSizeInBytes; + } + } + D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override + { + return D3D12_STATE_SUBOBJECT_TYPE_LOCAL_SERIALIZED_ROOT_SIGNATURE; + } + operator const D3D12_LOCAL_SERIALIZED_ROOT_SIGNATURE&() const noexcept { return m_Desc; } + operator D3D12_LOCAL_SERIALIZED_ROOT_SIGNATURE&() noexcept { return m_Desc; } +private: + void Init() noexcept + { + SUBOBJECT_HELPER_BASE::Init(); + m_Desc = {}; + } + void* Data() noexcept override { return &m_Desc; } + D3D12_LOCAL_SERIALIZED_ROOT_SIGNATURE m_Desc; +}; + + +//------------------------------------------------------------------------------------------------ +class CD3DX12_EXISTING_COLLECTION_BY_KEY_SUBOBJECT + : public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE +{ +public: + CD3DX12_EXISTING_COLLECTION_BY_KEY_SUBOBJECT() noexcept + { + Init(); + } + CD3DX12_EXISTING_COLLECTION_BY_KEY_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject) + { + Init(); + AddToStateObject(ContainingStateObject); + } + CD3DX12_EXISTING_COLLECTION_BY_KEY_SUBOBJECT(const CD3DX12_EXISTING_COLLECTION_BY_KEY_SUBOBJECT& other) = delete; + CD3DX12_EXISTING_COLLECTION_BY_KEY_SUBOBJECT& operator=(const CD3DX12_EXISTING_COLLECTION_BY_KEY_SUBOBJECT& other) = delete; + CD3DX12_EXISTING_COLLECTION_BY_KEY_SUBOBJECT(CD3DX12_EXISTING_COLLECTION_BY_KEY_SUBOBJECT&& other) = default; + CD3DX12_EXISTING_COLLECTION_BY_KEY_SUBOBJECT& operator=(CD3DX12_EXISTING_COLLECTION_BY_KEY_SUBOBJECT&& other) = default; + void SetExistingCollection(const void* pKey, UINT KeySize) noexcept + { + const unsigned char* pKeyBytes = static_cast(pKey); + m_Key.clear(); + m_Key.insert(m_Key.begin(), pKeyBytes, pKeyBytes + KeySize); + m_Desc.pKey = m_Key.data(); + m_Desc.KeySize = KeySize; + } + void DefineExport( + LPCWSTR Name, + LPCWSTR ExportToRename = nullptr, + D3D12_EXPORT_FLAGS Flags = D3D12_EXPORT_FLAG_NONE) + { + D3D12_EXPORT_DESC Export; + Export.Name = m_Strings.LocalCopy(Name); + Export.ExportToRename = m_Strings.LocalCopy(ExportToRename); + Export.Flags = Flags; + m_Exports.push_back(Export); + m_Desc.pExports = &m_Exports[0]; // using ugly way to get pointer in case .data() is not defined + m_Desc.NumExports = static_cast(m_Exports.size()); + } + template + void DefineExports(LPCWSTR(&Exports)[N]) + { + for (UINT i = 0; i < N; i++) + { + DefineExport(Exports[i]); + } + } + void DefineExports(const LPCWSTR* Exports, UINT N) + { + for (UINT i = 0; i < N; i++) + { + DefineExport(Exports[i]); + } + } + D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override + { + return D3D12_STATE_SUBOBJECT_TYPE_EXISTING_COLLECTION_BY_KEY; + } + operator const D3D12_EXISTING_COLLECTION_BY_KEY_DESC&() const noexcept { return m_Desc; } +private: + void Init() noexcept + { + SUBOBJECT_HELPER_BASE::Init(); + m_Desc = {}; + m_Strings.clear(); + m_Exports.clear(); + } + void* Data() noexcept override { return &m_Desc; } + D3D12_EXISTING_COLLECTION_BY_KEY_DESC m_Desc; + std::vector m_Key; + CD3DX12_STATE_OBJECT_DESC::StringContainer m_Strings; + std::vector m_Exports; +}; + +#endif // defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 618) + +//------------------------------------------------------------------------------------------------ +class CD3DX12_STATE_OBJECT_CONFIG_SUBOBJECT + : public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE +{ +public: + CD3DX12_STATE_OBJECT_CONFIG_SUBOBJECT() noexcept + : m_Desc({}) + { + Init(); + } + CD3DX12_STATE_OBJECT_CONFIG_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject) + : m_Desc({}) + { + Init(); + AddToStateObject(ContainingStateObject); + } + CD3DX12_STATE_OBJECT_CONFIG_SUBOBJECT(const D3D12_STATE_OBJECT_CONFIG &desc) noexcept + : m_Desc(desc) + { + Init(); + } + CD3DX12_STATE_OBJECT_CONFIG_SUBOBJECT(const D3D12_STATE_OBJECT_CONFIG &desc, CD3DX12_STATE_OBJECT_DESC& ContainingStateObject) + : m_Desc(desc) + { + Init(); + AddToStateObject(ContainingStateObject); + } + CD3DX12_STATE_OBJECT_CONFIG_SUBOBJECT(const CD3DX12_STATE_OBJECT_CONFIG_SUBOBJECT& other) = delete; + CD3DX12_STATE_OBJECT_CONFIG_SUBOBJECT& operator=(const CD3DX12_STATE_OBJECT_CONFIG_SUBOBJECT& other) = delete; + CD3DX12_STATE_OBJECT_CONFIG_SUBOBJECT(CD3DX12_STATE_OBJECT_CONFIG_SUBOBJECT&& other) = default; + CD3DX12_STATE_OBJECT_CONFIG_SUBOBJECT& operator=(CD3DX12_STATE_OBJECT_CONFIG_SUBOBJECT&& other) = default; + void SetFlags(D3D12_STATE_OBJECT_FLAGS Flags) noexcept + { + m_Desc.Flags = Flags; + } + D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override + { + return D3D12_STATE_SUBOBJECT_TYPE_STATE_OBJECT_CONFIG; + } + operator const D3D12_STATE_OBJECT_CONFIG&() const noexcept { return m_Desc; } + operator D3D12_STATE_OBJECT_CONFIG&() noexcept { return m_Desc; } +private: + void Init() noexcept + { + SUBOBJECT_HELPER_BASE::Init(); + } + void* Data() noexcept override { return &m_Desc; } + D3D12_STATE_OBJECT_CONFIG m_Desc; +}; + +//------------------------------------------------------------------------------------------------ +class CD3DX12_NODE_MASK_SUBOBJECT + : public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE +{ +public: + CD3DX12_NODE_MASK_SUBOBJECT() noexcept + : m_Desc({}) + { + Init(); + } + CD3DX12_NODE_MASK_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject) + : m_Desc({}) + { + Init(); + AddToStateObject(ContainingStateObject); + } + CD3DX12_NODE_MASK_SUBOBJECT(const D3D12_NODE_MASK &desc) noexcept + : m_Desc(desc) + { + Init(); + } + CD3DX12_NODE_MASK_SUBOBJECT(const D3D12_NODE_MASK &desc, CD3DX12_STATE_OBJECT_DESC& ContainingStateObject) + : m_Desc(desc) + { + Init(); + AddToStateObject(ContainingStateObject); + } + CD3DX12_NODE_MASK_SUBOBJECT(const CD3DX12_NODE_MASK_SUBOBJECT& other) = delete; + CD3DX12_NODE_MASK_SUBOBJECT& operator=(const CD3DX12_NODE_MASK_SUBOBJECT& other) = delete; + CD3DX12_NODE_MASK_SUBOBJECT(CD3DX12_NODE_MASK_SUBOBJECT&& other) = default; + CD3DX12_NODE_MASK_SUBOBJECT& operator=(CD3DX12_NODE_MASK_SUBOBJECT&& other) = default; + void SetNodeMask(UINT NodeMask) noexcept + { + m_Desc.NodeMask = NodeMask; + } + D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override + { + return D3D12_STATE_SUBOBJECT_TYPE_NODE_MASK; + } + operator const D3D12_NODE_MASK&() const noexcept { return m_Desc; } + operator D3D12_NODE_MASK&() noexcept { return m_Desc; } +private: + void Init() noexcept + { + SUBOBJECT_HELPER_BASE::Init(); + } + void* Data() noexcept override { return &m_Desc; } + D3D12_NODE_MASK m_Desc; +}; + +#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 612) +//------------------------------------------------------------------------------------------------ +class CD3DX12_STREAM_OUTPUT_SUBOBJECT + : public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE +{ +public: + CD3DX12_STREAM_OUTPUT_SUBOBJECT() + { + Init(); + } + CD3DX12_STREAM_OUTPUT_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject) + { + Init(); + AddToStateObject(ContainingStateObject); + } + void AddSODeclEntry(const D3D12_SO_DECLARATION_ENTRY &entry) + { + m_soDecalEntries.emplace_back(D3D12_SO_DECLARATION_ENTRY{ + entry.Stream, + m_Strings.LocalCopy(entry.SemanticName), + entry.SemanticIndex, + entry.StartComponent, + entry.ComponentCount, + entry.OutputSlot + }); + m_Desc.NumEntries++; + // Below: using ugly way to get pointer in case .data() is not defined + m_Desc.pSODeclaration = &m_soDecalEntries[0]; + } + void SetSODeclEntries(const D3D12_SO_DECLARATION_ENTRY* soDeclEntries, UINT numEntries) + { + m_soDecalEntries.resize(numEntries); + for (UINT i = 0; i < numEntries; i++) + { + m_soDecalEntries[i] = D3D12_SO_DECLARATION_ENTRY{ + soDeclEntries[i].Stream, + m_Strings.LocalCopy(soDeclEntries[i].SemanticName), + soDeclEntries[i].SemanticIndex, + soDeclEntries[i].StartComponent, + soDeclEntries[i].ComponentCount, + soDeclEntries[i].OutputSlot + }; + } + m_Desc.NumEntries = numEntries; + // Below: using ugly way to get pointer in case .data() is not defined + if (numEntries > 0) + { + m_Desc.pSODeclaration = &m_soDecalEntries[0]; + } + } + void SetBufferStrides(const UINT* bufferStrides, UINT numStrides) + { + for (UINT i = 0; i < numStrides; ++i) + { + m_Strides[i] = bufferStrides[i]; + } + m_Desc.pBufferStrides = m_Strides; + m_Desc.NumStrides = numStrides; + } + void SetRasterizedStream(UINT rasterizedStream) + { + m_Desc.RasterizedStream = rasterizedStream; + } + D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override + { + return D3D12_STATE_SUBOBJECT_TYPE_STREAM_OUTPUT; + } + operator const D3D12_STREAM_OUTPUT_DESC& () const noexcept { return m_Desc; } + +private: + void Init() + { + SUBOBJECT_HELPER_BASE::Init(); + m_Desc = {}; + } + void* Data() noexcept override { return &m_Desc; } + D3D12_STREAM_OUTPUT_DESC m_Desc; + CD3DX12_STATE_OBJECT_DESC::StringContainer m_Strings; + std::vector m_soDecalEntries; + UINT m_Strides[D3D12_SO_STREAM_COUNT]; +}; + +//------------------------------------------------------------------------------------------------ +class CD3DX12_BLEND_SUBOBJECT + : public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE +{ +public: + CD3DX12_BLEND_SUBOBJECT() + : m_Desc(CD3DX12_BLEND_DESC(D3D12_DEFAULT)) + { + Init(); + } + CD3DX12_BLEND_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject) + : m_Desc(CD3DX12_BLEND_DESC(D3D12_DEFAULT)) + { + Init(); + AddToStateObject(ContainingStateObject); + } + CD3DX12_BLEND_SUBOBJECT(const D3D12_BLEND_DESC &desc) + : m_Desc(desc) + { + Init(); + } + CD3DX12_BLEND_SUBOBJECT(const D3D12_BLEND_DESC &desc, CD3DX12_STATE_OBJECT_DESC& ContainingStateObject) + : m_Desc(desc) + { + Init(); + AddToStateObject(ContainingStateObject); + } + void SetAlphaToCoverageEnable(bool alphaToCoverageEnable) + { + m_Desc.AlphaToCoverageEnable = alphaToCoverageEnable; + } + void SetIndependentBlendEnable(bool independentBlendEnable) + { + m_Desc.IndependentBlendEnable = independentBlendEnable; + } + void SetRenderTarget(UINT renderTargetIndex, const D3D12_RENDER_TARGET_BLEND_DESC& renderTargetBlendDesc) + { + m_Desc.RenderTarget[renderTargetIndex].BlendEnable = renderTargetBlendDesc.BlendEnable; + m_Desc.RenderTarget[renderTargetIndex].BlendOp = renderTargetBlendDesc.BlendOp; + m_Desc.RenderTarget[renderTargetIndex].BlendOpAlpha = renderTargetBlendDesc.BlendOpAlpha; + m_Desc.RenderTarget[renderTargetIndex].DestBlend = renderTargetBlendDesc.DestBlend; + m_Desc.RenderTarget[renderTargetIndex].DestBlendAlpha = renderTargetBlendDesc.DestBlendAlpha; + m_Desc.RenderTarget[renderTargetIndex].LogicOp = renderTargetBlendDesc.LogicOp; + m_Desc.RenderTarget[renderTargetIndex].LogicOpEnable = renderTargetBlendDesc.LogicOpEnable; + m_Desc.RenderTarget[renderTargetIndex].RenderTargetWriteMask = renderTargetBlendDesc.RenderTargetWriteMask; + m_Desc.RenderTarget[renderTargetIndex].SrcBlend = renderTargetBlendDesc.SrcBlend; + m_Desc.RenderTarget[renderTargetIndex].SrcBlendAlpha = renderTargetBlendDesc.SrcBlendAlpha; + } + D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override + { + return D3D12_STATE_SUBOBJECT_TYPE_BLEND; + } + operator const D3D12_BLEND_DESC& () const noexcept { return m_Desc; } + operator D3D12_BLEND_DESC& () noexcept { return m_Desc; } +private: + void Init() noexcept + { + SUBOBJECT_HELPER_BASE::Init(); + } + void* Data() noexcept override { return &m_Desc; } + CD3DX12_BLEND_DESC m_Desc; +}; + +//------------------------------------------------------------------------------------------------ +class CD3DX12_RASTERIZER_SUBOBJECT + : public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE +{ +public: + CD3DX12_RASTERIZER_SUBOBJECT() + : m_Desc(CD3DX12_RASTERIZER_DESC2(D3D12_DEFAULT)) + { + Init(); + } + CD3DX12_RASTERIZER_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject) + : m_Desc(CD3DX12_RASTERIZER_DESC2(D3D12_DEFAULT)) + { + Init(); + AddToStateObject(ContainingStateObject); + } + CD3DX12_RASTERIZER_SUBOBJECT(const D3D12_RASTERIZER_DESC2 &desc) + : m_Desc(desc) + { + Init(); + } + CD3DX12_RASTERIZER_SUBOBJECT(const D3D12_RASTERIZER_DESC2 &desc, CD3DX12_STATE_OBJECT_DESC& ContainingStateObject) + : m_Desc(desc) + { + Init(); + AddToStateObject(ContainingStateObject); + } + void SetFillMode(D3D12_FILL_MODE fillMode) + { + m_Desc.FillMode = fillMode; + } + void SetCullMode(D3D12_CULL_MODE cullMode) + { + m_Desc.CullMode = cullMode; + } + void SetFrontCounterClockwise(BOOL frontCounterClockwise) + { + m_Desc.FrontCounterClockwise = frontCounterClockwise; + } + void SetDepthBias(FLOAT depthBias) + { + m_Desc.DepthBias = depthBias; + } + void SetDepthBiasClamp(FLOAT depthBiasClamp) + { + m_Desc.DepthBiasClamp = depthBiasClamp; + } + void SetSlopeScaledDepthBias(FLOAT slopeScaledDepthBias) + { + m_Desc.SlopeScaledDepthBias = slopeScaledDepthBias; + } + void SetDepthClipEnable(BOOL depthClipEnable) + { + m_Desc.DepthClipEnable = depthClipEnable; + } + void SetLineRasterizationMode(D3D12_LINE_RASTERIZATION_MODE lineRasterizationMode) + { + m_Desc.LineRasterizationMode = lineRasterizationMode; + } + void SetForcedSampleCount(UINT forcedSampleCount) + { + m_Desc.ForcedSampleCount = forcedSampleCount; + } + void SetConservativeRaster(D3D12_CONSERVATIVE_RASTERIZATION_MODE conservativeRaster) + { + m_Desc.ConservativeRaster = conservativeRaster; + } + D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override + { + return D3D12_STATE_SUBOBJECT_TYPE_RASTERIZER; + } + operator const D3D12_RASTERIZER_DESC2& () const noexcept { return m_Desc; } + operator D3D12_RASTERIZER_DESC2& () noexcept { return m_Desc; } +private: + void Init() noexcept + { + SUBOBJECT_HELPER_BASE::Init(); + } + void* Data() noexcept override { return &m_Desc; } + CD3DX12_RASTERIZER_DESC2 m_Desc; +}; + +//------------------------------------------------------------------------------------------------ +class CD3DX12_DEPTH_STENCIL2_SUBOBJECT + : public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE +{ +public: + CD3DX12_DEPTH_STENCIL2_SUBOBJECT() + : m_Desc(CD3DX12_DEPTH_STENCIL_DESC2(D3D12_DEFAULT)) + { + Init(); + } + CD3DX12_DEPTH_STENCIL2_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject) + : m_Desc(CD3DX12_DEPTH_STENCIL_DESC2(D3D12_DEFAULT)) + { + Init(); + AddToStateObject(ContainingStateObject); + } + CD3DX12_DEPTH_STENCIL2_SUBOBJECT(const D3D12_DEPTH_STENCIL_DESC2 &desc) + : m_Desc(desc) + { + Init(); + } + CD3DX12_DEPTH_STENCIL2_SUBOBJECT(const D3D12_DEPTH_STENCIL_DESC2 &desc, CD3DX12_STATE_OBJECT_DESC& ContainingStateObject) + : m_Desc(desc) + { + Init(); + AddToStateObject(ContainingStateObject); + } + void SetDepthEnable(BOOL depthEnable) + { + m_Desc.DepthEnable = depthEnable; + } + void SetDepthWriteMask(D3D12_DEPTH_WRITE_MASK depthWriteMask) + { + m_Desc.DepthWriteMask = depthWriteMask; + } + void SetDepthFunc(D3D12_COMPARISON_FUNC depthFunc) + { + m_Desc.DepthFunc = depthFunc; + } + void SetStencilEnable(BOOL stencilEnable) + { + m_Desc.StencilEnable = stencilEnable; + } + void SetFrontFace(D3D12_DEPTH_STENCILOP_DESC1 frontFace) + { + m_Desc.FrontFace = { + frontFace.StencilFailOp, + frontFace.StencilDepthFailOp, + frontFace.StencilPassOp, + frontFace.StencilFunc, + frontFace.StencilReadMask, + frontFace.StencilWriteMask + }; + } + void SetBackFace(D3D12_DEPTH_STENCILOP_DESC1 backFace) + { + m_Desc.BackFace = { + backFace.StencilFailOp, + backFace.StencilDepthFailOp, + backFace.StencilPassOp, + backFace.StencilFunc, + backFace.StencilReadMask, + backFace.StencilWriteMask + }; + } + void SetDepthBoundsTestEnable(BOOL depthBoundsTestEnable) + { + m_Desc.DepthBoundsTestEnable = depthBoundsTestEnable; + } + D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override + { + return D3D12_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL2; + } + operator const D3D12_DEPTH_STENCIL_DESC2& () const noexcept { return m_Desc; } + operator D3D12_DEPTH_STENCIL_DESC2& () noexcept { return m_Desc; } +private: + void Init() noexcept + { + SUBOBJECT_HELPER_BASE::Init(); + } + void* Data() noexcept override { return &m_Desc; } + CD3DX12_DEPTH_STENCIL_DESC2 m_Desc; +}; + +//------------------------------------------------------------------------------------------------ +class CD3DX12_INPUT_LAYOUT_SUBOBJECT + : public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE +{ +public: + CD3DX12_INPUT_LAYOUT_SUBOBJECT() + { + Init(); + } + CD3DX12_INPUT_LAYOUT_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject) + { + Init(); + AddToStateObject(ContainingStateObject); + } + void AddInputLayoutElementDesc(D3D12_INPUT_ELEMENT_DESC inputLayoutElementDesc) + { + m_inputLayoutElements.emplace_back( + D3D12_INPUT_ELEMENT_DESC{ + m_Strings.LocalCopy(inputLayoutElementDesc.SemanticName), + inputLayoutElementDesc.SemanticIndex, + inputLayoutElementDesc.Format, + inputLayoutElementDesc.InputSlot, + inputLayoutElementDesc.AlignedByteOffset, + inputLayoutElementDesc.InputSlotClass, + inputLayoutElementDesc.InstanceDataStepRate + }); + ++m_Desc.NumElements; + // Below: using ugly way to get pointer in case .data() is not defined + m_Desc.pInputElementDescs = &m_inputLayoutElements[0]; + } + D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override + { + return D3D12_STATE_SUBOBJECT_TYPE_INPUT_LAYOUT; + } + operator const D3D12_INPUT_LAYOUT_DESC& () const noexcept { return m_Desc; } +private: + void Init() noexcept + { + SUBOBJECT_HELPER_BASE::Init(); + m_Desc = {}; + m_inputLayoutElements.clear(); + } + void* Data() noexcept override { return &m_Desc; } + D3D12_INPUT_LAYOUT_DESC m_Desc; + std::vector m_inputLayoutElements; + CD3DX12_STATE_OBJECT_DESC::StringContainer m_Strings; +}; + +//------------------------------------------------------------------------------------------------ +class CD3DX12_IB_STRIP_CUT_VALUE_SUBOBJECT + : public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE +{ +public: + CD3DX12_IB_STRIP_CUT_VALUE_SUBOBJECT() + : m_Desc(D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_DISABLED) + { + Init(); + } + CD3DX12_IB_STRIP_CUT_VALUE_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject) + : m_Desc(D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_DISABLED) + { + Init(); + AddToStateObject(ContainingStateObject); + } + CD3DX12_IB_STRIP_CUT_VALUE_SUBOBJECT(D3D12_INDEX_BUFFER_STRIP_CUT_VALUE desc) + : m_Desc(desc) + { + Init(); + } + CD3DX12_IB_STRIP_CUT_VALUE_SUBOBJECT(D3D12_INDEX_BUFFER_STRIP_CUT_VALUE desc, CD3DX12_STATE_OBJECT_DESC& ContainingStateObject) + : m_Desc(desc) + { + Init(); + AddToStateObject(ContainingStateObject); + } + void SetIBStripCutValue(D3D12_INDEX_BUFFER_STRIP_CUT_VALUE ibStripCutValue) + { + m_Desc = ibStripCutValue; + } + D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override + { + return D3D12_STATE_SUBOBJECT_TYPE_IB_STRIP_CUT_VALUE; + } + operator const D3D12_INDEX_BUFFER_STRIP_CUT_VALUE& () const noexcept { return m_Desc; } + operator D3D12_INDEX_BUFFER_STRIP_CUT_VALUE& () noexcept { return m_Desc; } +private: + void Init() noexcept + { + SUBOBJECT_HELPER_BASE::Init(); + } + void* Data() noexcept override { return &m_Desc; } + D3D12_INDEX_BUFFER_STRIP_CUT_VALUE m_Desc; +}; + +//------------------------------------------------------------------------------------------------ +class CD3DX12_PRIMITIVE_TOPOLOGY_SUBOBJECT + : public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE +{ +public: + CD3DX12_PRIMITIVE_TOPOLOGY_SUBOBJECT() + : m_Desc(D3D12_PRIMITIVE_TOPOLOGY_TYPE_UNDEFINED) + { + Init(); + } + CD3DX12_PRIMITIVE_TOPOLOGY_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject) + : m_Desc(D3D12_PRIMITIVE_TOPOLOGY_TYPE_UNDEFINED) + { + Init(); + AddToStateObject(ContainingStateObject); + } + CD3DX12_PRIMITIVE_TOPOLOGY_SUBOBJECT(D3D12_PRIMITIVE_TOPOLOGY_TYPE desc) + : m_Desc(desc) + { + Init(); + } + CD3DX12_PRIMITIVE_TOPOLOGY_SUBOBJECT(D3D12_PRIMITIVE_TOPOLOGY_TYPE desc, CD3DX12_STATE_OBJECT_DESC& ContainingStateObject) + : m_Desc(desc) + { + Init(); + AddToStateObject(ContainingStateObject); + } + void SetPrimitiveTopologyType(D3D12_PRIMITIVE_TOPOLOGY_TYPE primitiveTopologytype) + { + m_Desc = primitiveTopologytype; + } + D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override + { + return D3D12_STATE_SUBOBJECT_TYPE_PRIMITIVE_TOPOLOGY; + } + operator const D3D12_PRIMITIVE_TOPOLOGY_TYPE& () const noexcept { return m_Desc; } + operator D3D12_PRIMITIVE_TOPOLOGY_TYPE& () noexcept { return m_Desc; } +private: + void Init() noexcept + { + SUBOBJECT_HELPER_BASE::Init(); + } + void* Data() noexcept override { return &m_Desc; } + D3D12_PRIMITIVE_TOPOLOGY_TYPE m_Desc; +}; + +//------------------------------------------------------------------------------------------------ +class CD3DX12_RENDER_TARGET_FORMATS_SUBOBJECT + : public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE +{ +public: + CD3DX12_RENDER_TARGET_FORMATS_SUBOBJECT() + : m_Desc({}) + { + Init(); + } + CD3DX12_RENDER_TARGET_FORMATS_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject) + : m_Desc({}) + { + Init(); + AddToStateObject(ContainingStateObject); + } + CD3DX12_RENDER_TARGET_FORMATS_SUBOBJECT(const D3D12_RT_FORMAT_ARRAY &desc) + : m_Desc(desc) + { + Init(); + } + CD3DX12_RENDER_TARGET_FORMATS_SUBOBJECT(const D3D12_RT_FORMAT_ARRAY &desc, CD3DX12_STATE_OBJECT_DESC& ContainingStateObject) + : m_Desc(desc) + { + Init(); + AddToStateObject(ContainingStateObject); + } + void SetNumRenderTargets(UINT numRenderTargets) + { + m_Desc.NumRenderTargets = numRenderTargets; + } + void SetRenderTargetFormat(UINT renderTarget, DXGI_FORMAT renderTargetFormat) + { + m_Desc.RTFormats[renderTarget] = renderTargetFormat; + } + D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override + { + return D3D12_STATE_SUBOBJECT_TYPE_RENDER_TARGET_FORMATS; + } + operator const D3D12_RT_FORMAT_ARRAY& () const noexcept { return m_Desc; } + operator D3D12_RT_FORMAT_ARRAY& () noexcept { return m_Desc; } +private: + void Init() noexcept + { + SUBOBJECT_HELPER_BASE::Init(); + } + void* Data() noexcept override { return &m_Desc; } + D3D12_RT_FORMAT_ARRAY m_Desc; +}; + +//------------------------------------------------------------------------------------------------ +class CD3DX12_DEPTH_STENCIL_FORMAT_SUBOBJECT + : public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE +{ +public: + CD3DX12_DEPTH_STENCIL_FORMAT_SUBOBJECT() + : m_Desc(DXGI_FORMAT_UNKNOWN) + { + Init(); + } + CD3DX12_DEPTH_STENCIL_FORMAT_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject) + : m_Desc(DXGI_FORMAT_UNKNOWN) + { + Init(); + AddToStateObject(ContainingStateObject); + } + CD3DX12_DEPTH_STENCIL_FORMAT_SUBOBJECT(DXGI_FORMAT desc) + : m_Desc(desc) + { + Init(); + } + CD3DX12_DEPTH_STENCIL_FORMAT_SUBOBJECT(DXGI_FORMAT desc, CD3DX12_STATE_OBJECT_DESC& ContainingStateObject) + : m_Desc(desc) + { + Init(); + AddToStateObject(ContainingStateObject); + } + void SetDepthStencilFormat(DXGI_FORMAT depthStencilFormat) + { + m_Desc = depthStencilFormat; + } + D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override + { + return D3D12_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL_FORMAT; + } + operator const DXGI_FORMAT& () const noexcept { return m_Desc; } + operator DXGI_FORMAT& () noexcept { return m_Desc; } +private: + void Init() noexcept + { + SUBOBJECT_HELPER_BASE::Init(); + } + void* Data() noexcept override { return &m_Desc; } + DXGI_FORMAT m_Desc; +}; + +//------------------------------------------------------------------------------------------------ +class CD3DX12_SAMPLE_DESC_SUBOBJECT + : public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE +{ +public: + CD3DX12_SAMPLE_DESC_SUBOBJECT() + : m_Desc({1, 0}) + { + Init(); + } + CD3DX12_SAMPLE_DESC_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject) + : m_Desc({1, 0}) + { + Init(); + AddToStateObject(ContainingStateObject); + } + CD3DX12_SAMPLE_DESC_SUBOBJECT(const DXGI_SAMPLE_DESC &desc) + : m_Desc(desc) + { + Init(); + } + CD3DX12_SAMPLE_DESC_SUBOBJECT(const DXGI_SAMPLE_DESC &desc, CD3DX12_STATE_OBJECT_DESC& ContainingStateObject) + : m_Desc(desc) + { + Init(); + AddToStateObject(ContainingStateObject); + } + void SetCount(UINT count) + { + m_Desc.Count = count; + } + void SetQuality(UINT quality) + { + m_Desc.Quality = quality; + } + D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override + { + return D3D12_STATE_SUBOBJECT_TYPE_SAMPLE_DESC; + } + operator const DXGI_SAMPLE_DESC& () const noexcept { return m_Desc; } + operator DXGI_SAMPLE_DESC& () noexcept { return m_Desc; } +private: + void Init() noexcept + { + SUBOBJECT_HELPER_BASE::Init(); + m_Desc = {}; + } + void* Data() noexcept override { return &m_Desc; } + DXGI_SAMPLE_DESC m_Desc; +}; + +//------------------------------------------------------------------------------------------------ +class CD3DX12_FLAGS_SUBOBJECT + : public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE +{ +public: + CD3DX12_FLAGS_SUBOBJECT() + : m_Desc(D3D12_PIPELINE_STATE_FLAG_NONE) + { + Init(); + } + CD3DX12_FLAGS_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject) + : m_Desc(D3D12_PIPELINE_STATE_FLAG_NONE) + { + Init(); + AddToStateObject(ContainingStateObject); + } + CD3DX12_FLAGS_SUBOBJECT(D3D12_PIPELINE_STATE_FLAGS desc) + : m_Desc(desc) + { + Init(); + } + CD3DX12_FLAGS_SUBOBJECT(D3D12_PIPELINE_STATE_FLAGS desc, CD3DX12_STATE_OBJECT_DESC& ContainingStateObject) + : m_Desc(desc) + { + Init(); + AddToStateObject(ContainingStateObject); + } + void SetFlags(D3D12_PIPELINE_STATE_FLAGS flags) + { + m_Desc = flags; + } + D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override + { + return D3D12_STATE_SUBOBJECT_TYPE_FLAGS; + } + operator const D3D12_PIPELINE_STATE_FLAGS& () const noexcept { return m_Desc; } + operator D3D12_PIPELINE_STATE_FLAGS& () noexcept { return m_Desc; } +private: + void Init() noexcept + { + SUBOBJECT_HELPER_BASE::Init(); + } + void* Data() noexcept override { return &m_Desc; } + D3D12_PIPELINE_STATE_FLAGS m_Desc; +}; + +//------------------------------------------------------------------------------------------------ +class CD3DX12_VIEW_INSTANCING_SUBOBJECT + : public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE +{ +public: + CD3DX12_VIEW_INSTANCING_SUBOBJECT() + { + Init(); + } + CD3DX12_VIEW_INSTANCING_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject) + { + Init(); + AddToStateObject(ContainingStateObject); + } + void AddViewInstanceLocation(D3D12_VIEW_INSTANCE_LOCATION viewInstanceLocation) + { + m_Desc.ViewInstanceCount++; + m_viewInstanceLocations.emplace_back( + D3D12_VIEW_INSTANCE_LOCATION + { + viewInstanceLocation.ViewportArrayIndex, + viewInstanceLocation.RenderTargetArrayIndex + } + ); + // Below: using ugly way to get pointer in case .data() is not defined + m_Desc.pViewInstanceLocations = &m_viewInstanceLocations[0]; + } + void SetFlags(D3D12_VIEW_INSTANCING_FLAGS flags) + { + m_Desc.Flags = flags; + } + D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override + { + return D3D12_STATE_SUBOBJECT_TYPE_VIEW_INSTANCING; + } + operator const D3D12_VIEW_INSTANCING_DESC& () const noexcept { return m_Desc; } +private: + void Init() noexcept + { + SUBOBJECT_HELPER_BASE::Init(); + m_Desc = CD3DX12_VIEW_INSTANCING_DESC(D3D12_DEFAULT); + m_viewInstanceLocations.clear(); + } + void* Data() noexcept override { return &m_Desc; } + CD3DX12_VIEW_INSTANCING_DESC m_Desc; + std::vector m_viewInstanceLocations; +}; + +//------------------------------------------------------------------------------------------------ +class CD3DX12_DEPTH_STENCIL_SUBOBJECT + : public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE +{ +public: + CD3DX12_DEPTH_STENCIL_SUBOBJECT() + : m_Desc(CD3DX12_DEPTH_STENCIL_DESC(D3D12_DEFAULT)) + { + Init(); + } + CD3DX12_DEPTH_STENCIL_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject) + : m_Desc(CD3DX12_DEPTH_STENCIL_DESC(D3D12_DEFAULT)) + { + Init(); + AddToStateObject(ContainingStateObject); + } + CD3DX12_DEPTH_STENCIL_SUBOBJECT(const D3D12_DEPTH_STENCIL_DESC &desc) + : m_Desc(desc) + { + Init(); + } + CD3DX12_DEPTH_STENCIL_SUBOBJECT(const D3D12_DEPTH_STENCIL_DESC &desc, CD3DX12_STATE_OBJECT_DESC& ContainingStateObject) + : m_Desc(desc) + { + Init(); + AddToStateObject(ContainingStateObject); + } + void SetDepthEnable(BOOL depthEnable) + { + m_Desc.DepthEnable = depthEnable; + } + void SetDepthWriteMask(D3D12_DEPTH_WRITE_MASK depthWriteMask) + { + m_Desc.DepthWriteMask = depthWriteMask; + } + void SetDepthFunc(D3D12_COMPARISON_FUNC depthFunc) + { + m_Desc.DepthFunc = depthFunc; + } + void SetStencilEnable(BOOL stencilEnable) + { + m_Desc.StencilEnable = stencilEnable; + } + void SetStencilReadMask(UINT8 stencilReadMask) + { + m_Desc.StencilReadMask = stencilReadMask; + } + void SetStencilWriteMask(UINT8 stencilWriteMask) + { + m_Desc.StencilWriteMask = stencilWriteMask; + } + void SetFrontFace(D3D12_DEPTH_STENCILOP_DESC frontFace) + { + m_Desc.FrontFace = { + frontFace.StencilFailOp, + frontFace.StencilDepthFailOp, + frontFace.StencilPassOp, + frontFace.StencilFunc + }; + } + void SetBackFace(D3D12_DEPTH_STENCILOP_DESC backFace) + { + m_Desc.BackFace = { + backFace.StencilFailOp, + backFace.StencilDepthFailOp, + backFace.StencilPassOp, + backFace.StencilFunc + }; + } + D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override + { + return D3D12_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL; + } + operator const D3D12_DEPTH_STENCIL_DESC& () const noexcept { return m_Desc; } + operator D3D12_DEPTH_STENCIL_DESC& () noexcept { return m_Desc; } +private: + void Init() noexcept + { + SUBOBJECT_HELPER_BASE::Init(); + } + void* Data() noexcept override { return &m_Desc; } + CD3DX12_DEPTH_STENCIL_DESC m_Desc; +}; + +//------------------------------------------------------------------------------------------------ +class CD3DX12_DEPTH_STENCIL1_SUBOBJECT + : public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE +{ +public: + CD3DX12_DEPTH_STENCIL1_SUBOBJECT() + : m_Desc(CD3DX12_DEPTH_STENCIL_DESC1(D3D12_DEFAULT)) + { + Init(); + } + CD3DX12_DEPTH_STENCIL1_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject) + : m_Desc(CD3DX12_DEPTH_STENCIL_DESC1(D3D12_DEFAULT)) + { + Init(); + AddToStateObject(ContainingStateObject); + } + CD3DX12_DEPTH_STENCIL1_SUBOBJECT(const D3D12_DEPTH_STENCIL_DESC1 &desc) + : m_Desc(desc) + { + Init(); + } + CD3DX12_DEPTH_STENCIL1_SUBOBJECT(const D3D12_DEPTH_STENCIL_DESC1 &desc, CD3DX12_STATE_OBJECT_DESC& ContainingStateObject) + : m_Desc(desc) + { + Init(); + AddToStateObject(ContainingStateObject); + } + void SetDepthEnable(BOOL depthEnable) + { + m_Desc.DepthEnable = depthEnable; + } + void SetDepthWriteMask(D3D12_DEPTH_WRITE_MASK depthWriteMask) + { + m_Desc.DepthWriteMask = depthWriteMask; + } + void SetDepthFunc(D3D12_COMPARISON_FUNC depthFunc) + { + m_Desc.DepthFunc = depthFunc; + } + void SetStencilEnable(BOOL stencilEnable) + { + m_Desc.StencilEnable = stencilEnable; + } + void SetStencilReadMask(UINT8 stencilReadMask) + { + m_Desc.StencilReadMask = stencilReadMask; + } + void SetStencilWriteMask(UINT8 stencilWriteMask) + { + m_Desc.StencilWriteMask = stencilWriteMask; + } + void SetFrontFace(D3D12_DEPTH_STENCILOP_DESC frontFace) + { + m_Desc.FrontFace = { + frontFace.StencilFailOp, + frontFace.StencilDepthFailOp, + frontFace.StencilPassOp, + frontFace.StencilFunc + }; + } + void SetBackFace(D3D12_DEPTH_STENCILOP_DESC backFace) + { + m_Desc.BackFace = { + backFace.StencilFailOp, + backFace.StencilDepthFailOp, + backFace.StencilPassOp, + backFace.StencilFunc + }; + } + void SetDepthBoundsTestEnable(BOOL depthBoundsTestEnable) + { + m_Desc.DepthBoundsTestEnable = depthBoundsTestEnable; + } + D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override + { + return D3D12_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL1; + } + operator const D3D12_DEPTH_STENCIL_DESC1& () const noexcept { return m_Desc; } + operator D3D12_DEPTH_STENCIL_DESC1& () noexcept { return m_Desc; } +private: + void Init() noexcept + { + SUBOBJECT_HELPER_BASE::Init(); + } + void* Data() noexcept override { return &m_Desc; } + CD3DX12_DEPTH_STENCIL_DESC1 m_Desc; +}; + +//------------------------------------------------------------------------------------------------ +class CD3DX12_SAMPLE_MASK_SUBOBJECT + : public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE +{ +public: + CD3DX12_SAMPLE_MASK_SUBOBJECT() + : m_Desc(0xffffffffu) + { + Init(); + } + CD3DX12_SAMPLE_MASK_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject) + : m_Desc(0xffffffffu) + { + Init(); + AddToStateObject(ContainingStateObject); + } + CD3DX12_SAMPLE_MASK_SUBOBJECT(UINT desc) + : m_Desc(desc) + { + Init(); + } + CD3DX12_SAMPLE_MASK_SUBOBJECT(UINT desc, CD3DX12_STATE_OBJECT_DESC& ContainingStateObject) + : m_Desc(desc) + { + Init(); + AddToStateObject(ContainingStateObject); + } + void SetSampleMask(UINT sampleMask) + { + m_Desc = sampleMask; + } + D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override + { + return D3D12_STATE_SUBOBJECT_TYPE_SAMPLE_MASK; + } + operator const UINT& () const noexcept { return m_Desc; } + operator UINT& () noexcept { return m_Desc; } +private: + void Init() noexcept + { + SUBOBJECT_HELPER_BASE::Init(); + } + void* Data() noexcept override { return &m_Desc; } + UINT m_Desc; +}; + +//------------------------------------------------------------------------------------------------ +class CD3DX12_GENERIC_PROGRAM_SUBOBJECT + : public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE +{ +public: + CD3DX12_GENERIC_PROGRAM_SUBOBJECT() + { + Init(); + } + CD3DX12_GENERIC_PROGRAM_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject) + { + Init(); + AddToStateObject(ContainingStateObject); + } + void SetProgramName(LPCWSTR ProgramName) + { + m_Desc.ProgramName = m_Strings.LocalCopy(ProgramName); + } + void AddExport(LPCWSTR exportName) + { + m_Exports.emplace_back(m_Strings.LocalCopy(exportName)); + m_Desc.NumExports++; + // Below: using ugly way to get pointer in case .data() is not defined + m_Desc.pExports = &m_Exports[0]; + } + void AddSubobject(const D3D12_STATE_SUBOBJECT& subobject) + { + m_Subobjects.emplace_back(&subobject); + m_Desc.NumSubobjects++; + // Below: using ugly way to get pointer in case .data() is not defined + m_Desc.ppSubobjects = &m_Subobjects[0]; + } + D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override + { + return D3D12_STATE_SUBOBJECT_TYPE_GENERIC_PROGRAM; + } + operator const D3D12_GENERIC_PROGRAM_DESC& () const noexcept { return m_Desc; } +private: + void Init() noexcept + { + SUBOBJECT_HELPER_BASE::Init(); + m_Desc = {}; + } + void* Data() noexcept override { return &m_Desc; } + D3D12_GENERIC_PROGRAM_DESC m_Desc; + std::vector m_Exports; + std::vector m_Subobjects; + CD3DX12_STATE_OBJECT_DESC::StringContainer m_Strings; +}; + +//------------------------------------------------------------------------------------------------ +class CD3DX12_NODE_OUTPUT_OVERRIDES +{ +public: + CD3DX12_NODE_OUTPUT_OVERRIDES(const D3D12_NODE_OUTPUT_OVERRIDES** ppOwner, UINT* pNumOutputOverrides) noexcept + { + m_Desc.clear(); + m_ppOwner = ppOwner; + *m_ppOwner = nullptr; + m_pNumOutputOverrides = pNumOutputOverrides; + *m_pNumOutputOverrides = 0; + } + void NewOutputOverride() + { + m_Desc.emplace_back(D3D12_NODE_OUTPUT_OVERRIDES{}); + *m_ppOwner = m_Desc.data(); + (*m_pNumOutputOverrides)++; + } + void OutputIndex(UINT index) + { + m_Desc.back().OutputIndex = index; + } + void NewName(LPCWSTR Name, UINT ArrayIndex = 0) + { + m_NodeIDs.emplace_front(D3D12_NODE_ID{ m_Strings.LocalCopy(Name),ArrayIndex }); + m_Desc.back().pNewName = &m_NodeIDs.front(); + } + void AllowSparseNodes(BOOL bAllow) + { + m_UINTs.emplace_front((UINT)bAllow); + m_Desc.back().pAllowSparseNodes = (BOOL*)&m_UINTs.front(); + } + void MaxOutputRecords(UINT maxOutputRecords) noexcept + { + m_UINTs.emplace_front(maxOutputRecords); + m_Desc.back().pMaxRecords = &m_UINTs.front(); + } + void MaxOutputRecordsSharedWith(UINT outputIndex) noexcept + { + m_UINTs.emplace_front(outputIndex); + m_Desc.back().pMaxRecordsSharedWithOutputIndex = &m_UINTs.front(); + } +private: + std::vector m_Desc; + // Cached parameters + CD3DX12_STATE_OBJECT_DESC::StringContainer m_Strings; + std::forward_list m_UINTs; + std::forward_list m_NodeIDs; + const D3D12_NODE_OUTPUT_OVERRIDES** m_ppOwner; + UINT* m_pNumOutputOverrides; +}; + +//------------------------------------------------------------------------------------------------ +class CD3DX12_WORK_GRAPH_SUBOBJECT; + +//------------------------------------------------------------------------------------------------ +class CD3DX12_NODE_HELPER_BASE +{ +protected: + struct Backreference + { + CD3DX12_WORK_GRAPH_SUBOBJECT *m_pGraph; + UINT m_NodeIndex; + }; +public: + CD3DX12_NODE_HELPER_BASE(const Backreference &BackRef) + : m_BackRef(BackRef) + { + } + virtual ~CD3DX12_NODE_HELPER_BASE() = default; +protected: + D3D12_NODE *GetNode() const; + const Backreference m_BackRef; + CD3DX12_STATE_OBJECT_DESC::StringContainer m_Strings; +}; + +//------------------------------------------------------------------------------------------------ +class CD3DX12_SHADER_NODE // Not specifying launch mode. + // Don't need to distinguish if no parameter overriding is happening + : public CD3DX12_NODE_HELPER_BASE +{ +public: + CD3DX12_SHADER_NODE( + const Backreference &BackRef, + LPCWSTR _Shader = nullptr) + : CD3DX12_NODE_HELPER_BASE(BackRef) + { + GetNode()->NodeType = D3D12_NODE_TYPE_SHADER; + Shader(_Shader); + } + void Shader(LPCWSTR _Shader) + { + GetNode()->Shader.Shader = m_Strings.LocalCopy(_Shader); + } + LPCWSTR GetShaderName() const { return GetNode()->Shader.Shader; } +}; + +#endif // D3D12_SDK_VERSION >= 612 + +#if defined(D3D12_PREVIEW_SDK_VERSION) && (D3D12_PREVIEW_SDK_VERSION >= 713) + +//------------------------------------------------------------------------------------------------ +// Use this class when defining a dispatch mesh launch node where configuration parameters +// need to be overridden. If overrides are not needed, just use CD3DX12_PROGRAM_NODE +class CD3DX12_MESH_LAUNCH_NODE_OVERRIDES + : public CD3DX12_NODE_HELPER_BASE +{ +public: + CD3DX12_MESH_LAUNCH_NODE_OVERRIDES( + const Backreference &BackRef, + LPCWSTR _Program = nullptr) + : CD3DX12_NODE_HELPER_BASE(BackRef) + { + Overrides = {}; + D3D12_NODE *pNode = GetNode(); + pNode->NodeType = D3D12_NODE_TYPE_PROGRAM; + pNode->Program.OverridesType = D3D12_PROGRAM_NODE_OVERRIDES_TYPE_MESH_LAUNCH; + pNode->Program.pMeshLaunchOverrides = &Overrides; + Program(_Program); + } + void Program(LPCWSTR _Program) + { + GetNode()->Program.Program = m_Strings.LocalCopy(_Program); + } + LPCWSTR GetProgramName() const { return GetNode()->Program.Program; } + void LocalRootArgumentsTableIndex(UINT index) + { + m_UINTs.emplace_front(index); + Overrides.pLocalRootArgumentsTableIndex = &m_UINTs.front(); + } + void ProgramEntry(BOOL bIsProgramEntry) + { + m_UINTs.emplace_front(bIsProgramEntry); + Overrides.pProgramEntry = (BOOL*)&m_UINTs.front(); + } + void NewName(D3D12_NODE_ID NodeID) + { + m_NodeIDs.emplace_front(D3D12_NODE_ID{ m_Strings.LocalCopy(NodeID.Name),NodeID.ArrayIndex }); + Overrides.pNewName = &m_NodeIDs.front(); + } + void ShareInputOf(D3D12_NODE_ID NodeID) + { + m_NodeIDs.emplace_front(D3D12_NODE_ID{ m_Strings.LocalCopy(NodeID.Name),NodeID.ArrayIndex }); + Overrides.pShareInputOf = &m_NodeIDs.front(); + } + void DispatchGrid(UINT x, UINT y, UINT z) + { + m_UINT3s.emplace_front(UINT3{ x,y,z }); + Overrides.pDispatchGrid = (UINT*)&m_UINT3s.front(); + } + void MaxDispatchGrid(UINT x, UINT y, UINT z) + { + m_UINT3s.emplace_front(UINT3{ x,y,z }); + Overrides.pMaxDispatchGrid = (UINT*)&m_UINT3s.front(); + } + void MaxInputRecordsPerGraphEntryRecord(UINT recordCount, BOOL bSharedAcrossNodeArray) + { + m_UINT3s.emplace_front(UINT3{ recordCount,(UINT)bSharedAcrossNodeArray,0 }); // using uint3 even though only 2 values are used + Overrides.pMaxInputRecordsPerGraphEntryRecord = (D3D12_MAX_NODE_INPUT_RECORDS_PER_GRAPH_ENTRY_RECORD*)&m_UINT3s.front(); + } + D3D12_MESH_LAUNCH_OVERRIDES Overrides; +private: + // Cached parameters + std::forward_list m_UINTs; + struct UINT3 + { + UINT x; + UINT y; + UINT z; + }; + std::forward_list m_UINT3s; + std::forward_list m_NodeIDs; +}; + +//------------------------------------------------------------------------------------------------ +// Use this class when defining a program node where configuration parameters +// need to be overridden for parameters that are common to all program node types. +// This option is a convenience if you don't want to determine what the program launch mode is +// and just want to override a setting that isn't specific to mode. +// If overrides are not needed, just use CD3DX12_PROGRAM_NODE +class CD3DX12_COMMON_PROGRAM_NODE_OVERRIDES + : public CD3DX12_NODE_HELPER_BASE +{ +public: + CD3DX12_COMMON_PROGRAM_NODE_OVERRIDES( + const Backreference &BackRef, + LPCWSTR _Program = nullptr) + : CD3DX12_NODE_HELPER_BASE(BackRef) + { + Overrides = {}; + D3D12_NODE *pNode = GetNode(); + pNode->NodeType = D3D12_NODE_TYPE_PROGRAM; + pNode->Program.OverridesType = D3D12_PROGRAM_NODE_OVERRIDES_TYPE_COMMON_PROGRAM; + pNode->Program.pCommonProgramNodeOverrides = &Overrides; + Program(_Program); + } + void Program(LPCWSTR _Program) + { + GetNode()->Program.Program = m_Strings.LocalCopy(_Program); + } + LPCWSTR GetProgramName() const { return GetNode()->Program.Program; } + void LocalRootArgumentsTableIndex(UINT index) + { + m_UINTs.emplace_front(index); + Overrides.pLocalRootArgumentsTableIndex = &m_UINTs.front(); + } + void ProgramEntry(BOOL bIsProgramEntry) + { + m_UINTs.emplace_front(bIsProgramEntry); + Overrides.pProgramEntry = (BOOL*)&m_UINTs.front(); + } + void NewName(D3D12_NODE_ID NodeID) + { + m_NodeIDs.emplace_front(D3D12_NODE_ID{ m_Strings.LocalCopy(NodeID.Name),NodeID.ArrayIndex }); + Overrides.pNewName = &m_NodeIDs.front(); + } + void ShareInputOf(D3D12_NODE_ID NodeID) + { + m_NodeIDs.emplace_front(D3D12_NODE_ID{ m_Strings.LocalCopy(NodeID.Name),NodeID.ArrayIndex }); + Overrides.pShareInputOf = &m_NodeIDs.front(); + } + D3D12_COMMON_PROGRAM_NODE_OVERRIDES Overrides; +private: + // Cached parameters + std::forward_list m_UINTs; + std::forward_list m_NodeIDs; +}; + +//------------------------------------------------------------------------------------------------ +class CD3DX12_PROGRAM_NODE // Not specifying launch mode. + // Don't need to distinguish if no parameter overriding is happening + : public CD3DX12_NODE_HELPER_BASE +{ +public: + CD3DX12_PROGRAM_NODE( + const Backreference &BackRef, + LPCWSTR _Program = nullptr) + : CD3DX12_NODE_HELPER_BASE(BackRef) + { + D3D12_NODE *pNode = GetNode(); + pNode->NodeType = D3D12_NODE_TYPE_PROGRAM; + Program(_Program); + } + void Program(LPCWSTR _Program) + { + GetNode()->Program.Program = m_Strings.LocalCopy(_Program); + } + LPCWSTR GetProgramName() const { return GetNode()->Program.Program; } +}; + +#endif // D3D12_PREVIEW_SDK_VERSION >= 713 + +#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 612) + +//------------------------------------------------------------------------------------------------ +// Use this class when defining a broadcasting launch node where configuration parameters +// need to be overridden. If overrides are not needed, just use CD3DX12_COMPUTE_SHADER_NODE +class CD3DX12_BROADCASTING_LAUNCH_NODE_OVERRIDES + : public CD3DX12_NODE_HELPER_BASE +{ +public: + CD3DX12_BROADCASTING_LAUNCH_NODE_OVERRIDES( + const Backreference &BackRef, + LPCWSTR _Shader = nullptr) : + CD3DX12_NODE_HELPER_BASE(BackRef), + m_NodeOutputOverrides(&Overrides.pOutputOverrides, &Overrides.NumOutputOverrides) + { + Overrides = {}; + D3D12_NODE *pNode = GetNode(); + pNode->NodeType = D3D12_NODE_TYPE_SHADER; + pNode->Shader.OverridesType = D3D12_NODE_OVERRIDES_TYPE_BROADCASTING_LAUNCH; + pNode->Shader.pBroadcastingLaunchOverrides = &Overrides; + Shader(_Shader); + } + void Shader(LPCWSTR _Shader) + { + GetNode()->Shader.Shader = m_Strings.LocalCopy(_Shader); + } + LPCWSTR GetShaderName() const { return GetNode()->Shader.Shader; } + void LocalRootArgumentsTableIndex(UINT index) + { + m_UINTs.emplace_front(index); + Overrides.pLocalRootArgumentsTableIndex = &m_UINTs.front(); + } + void ProgramEntry(BOOL bIsProgramEntry) + { + m_UINTs.emplace_front(bIsProgramEntry); + Overrides.pProgramEntry = (BOOL*)&m_UINTs.front(); + } + void NewName(D3D12_NODE_ID NodeID) + { + m_NodeIDs.emplace_front(D3D12_NODE_ID{ m_Strings.LocalCopy(NodeID.Name),NodeID.ArrayIndex }); + Overrides.pNewName = &m_NodeIDs.front(); + } + void ShareInputOf(D3D12_NODE_ID NodeID) + { + m_NodeIDs.emplace_front(D3D12_NODE_ID{ m_Strings.LocalCopy(NodeID.Name),NodeID.ArrayIndex }); + Overrides.pShareInputOf = &m_NodeIDs.front(); + } + void DispatchGrid(UINT x, UINT y, UINT z) + { + m_UINT3s.emplace_front(UINT3{ x,y,z }); + Overrides.pDispatchGrid = (UINT*)&m_UINT3s.front(); + } + void MaxDispatchGrid(UINT x, UINT y, UINT z) + { + m_UINT3s.emplace_front(UINT3{x,y,z}); + Overrides.pMaxDispatchGrid = (UINT*)&m_UINT3s.front(); + } + CD3DX12_NODE_OUTPUT_OVERRIDES& NodeOutputOverrides() + { + return m_NodeOutputOverrides; + } + D3D12_BROADCASTING_LAUNCH_OVERRIDES Overrides; +private: + // Cached parameters + std::forward_list m_UINTs; + struct UINT3 + { + UINT x; + UINT y; + UINT z; + }; + std::forward_list m_UINT3s; + std::forward_list m_NodeIDs; + CD3DX12_NODE_OUTPUT_OVERRIDES m_NodeOutputOverrides; +}; + +//------------------------------------------------------------------------------------------------ +// Use this class when defining a coalescing launch node where configuration parameters +// need to be overridden. If overrides are not needed, just use CD3DX12_COMPUTE_SHADER_NODE +class CD3DX12_COALESCING_LAUNCH_NODE_OVERRIDES + : public CD3DX12_NODE_HELPER_BASE +{ +public: + CD3DX12_COALESCING_LAUNCH_NODE_OVERRIDES( + const Backreference &BackRef, + LPCWSTR _Shader = nullptr) : + CD3DX12_NODE_HELPER_BASE(BackRef), + m_NodeOutputOverrides(&Overrides.pOutputOverrides, &Overrides.NumOutputOverrides) + { + Overrides = {}; + D3D12_NODE *pNode = GetNode(); + pNode->NodeType = D3D12_NODE_TYPE_SHADER; + pNode->Shader.OverridesType = D3D12_NODE_OVERRIDES_TYPE_COALESCING_LAUNCH; + pNode->Shader.pCoalescingLaunchOverrides = &Overrides; + Shader(_Shader); + } + void Shader(LPCWSTR _Shader) + { + GetNode()->Shader.Shader = m_Strings.LocalCopy(_Shader); + } + LPCWSTR GetShaderName() const { return GetNode()->Shader.Shader; } + void LocalRootArgumentsTableIndex(UINT index) + { + m_UINTs.emplace_front(index); + Overrides.pLocalRootArgumentsTableIndex = &m_UINTs.front(); + } + void ProgramEntry(BOOL bIsProgramEntry) + { + m_UINTs.emplace_front(bIsProgramEntry); + Overrides.pProgramEntry = (BOOL*)&m_UINTs.front(); + } + void NewName(D3D12_NODE_ID NodeID) + { + m_NodeIDs.emplace_front(D3D12_NODE_ID{ m_Strings.LocalCopy(NodeID.Name),NodeID.ArrayIndex }); + Overrides.pNewName = &m_NodeIDs.front(); + } + void ShareInputOf(D3D12_NODE_ID NodeID) + { + m_NodeIDs.emplace_front(D3D12_NODE_ID{ m_Strings.LocalCopy(NodeID.Name),NodeID.ArrayIndex }); + Overrides.pShareInputOf = &m_NodeIDs.front(); + } + CD3DX12_NODE_OUTPUT_OVERRIDES& NodeOutputOverrides() + { + return m_NodeOutputOverrides; + } + D3D12_COALESCING_LAUNCH_OVERRIDES Overrides; +private: + // Cached parameters + std::forward_list m_UINTs; + struct UINT3 + { + UINT x; + UINT y; + UINT z; + }; + std::forward_list m_UINT3s; + std::forward_list m_NodeIDs; + CD3DX12_NODE_OUTPUT_OVERRIDES m_NodeOutputOverrides; +}; + +//------------------------------------------------------------------------------------------------ +// Use this class when defining a thread launch node where configuration parameters +// need to be overridden. If overrides are not needed, just use CD3DX12_COMPUTE_SHADER_NODE +class CD3DX12_THREAD_LAUNCH_NODE_OVERRIDES + : public CD3DX12_NODE_HELPER_BASE +{ +public: + CD3DX12_THREAD_LAUNCH_NODE_OVERRIDES( + const Backreference &BackRef, + LPCWSTR _Shader = nullptr) : + CD3DX12_NODE_HELPER_BASE(BackRef), + m_NodeOutputOverrides(&Overrides.pOutputOverrides, &Overrides.NumOutputOverrides) + { + Overrides = {}; + D3D12_NODE *pNode = GetNode(); + pNode->NodeType = D3D12_NODE_TYPE_SHADER; + pNode->Shader.OverridesType = D3D12_NODE_OVERRIDES_TYPE_THREAD_LAUNCH; + pNode->Shader.pThreadLaunchOverrides = &Overrides; + Shader(_Shader); + } + void Shader(LPCWSTR _Shader) + { + GetNode()->Shader.Shader = m_Strings.LocalCopy(_Shader); + } + LPCWSTR GetShaderName() const { return GetNode()->Shader.Shader; } + void LocalRootArgumentsTableIndex(UINT index) + { + m_UINTs.emplace_front(index); + Overrides.pLocalRootArgumentsTableIndex = &m_UINTs.front(); + } + void ProgramEntry(BOOL bIsProgramEntry) + { + m_UINTs.emplace_front(bIsProgramEntry); + Overrides.pProgramEntry = (BOOL*)&m_UINTs.front(); + } + void NewName(D3D12_NODE_ID NodeID) + { + m_NodeIDs.emplace_front(D3D12_NODE_ID{ m_Strings.LocalCopy(NodeID.Name),NodeID.ArrayIndex }); + Overrides.pNewName = &m_NodeIDs.front(); + } + void ShareInputOf(D3D12_NODE_ID NodeID) + { + m_NodeIDs.emplace_front(D3D12_NODE_ID{ m_Strings.LocalCopy(NodeID.Name),NodeID.ArrayIndex }); + Overrides.pShareInputOf = &m_NodeIDs.front(); + } + CD3DX12_NODE_OUTPUT_OVERRIDES& NodeOutputOverrides() + { + return m_NodeOutputOverrides; + } + D3D12_THREAD_LAUNCH_OVERRIDES Overrides; +private: + // Cached parameters + std::forward_list m_UINTs; + std::forward_list m_NodeIDs; + CD3DX12_NODE_OUTPUT_OVERRIDES m_NodeOutputOverrides; +}; + +//------------------------------------------------------------------------------------------------ +// Use this class when defining a node where configuration parameters +// need to be overridden for parameters that are common to all launch node types. +// This option is a convenience if you don't want to determine what the launch mode is +// and just want to override a setting that isn't specific to launch mode. +// If overrides are not needed, just use CD3DX12_COMPUTE_SHADER_NODE +class CD3DX12_COMMON_COMPUTE_NODE_OVERRIDES + : public CD3DX12_NODE_HELPER_BASE +{ +public: + CD3DX12_COMMON_COMPUTE_NODE_OVERRIDES( + const Backreference &BackRef, + LPCWSTR _Shader = nullptr) : + CD3DX12_NODE_HELPER_BASE(BackRef), + m_NodeOutputOverrides(&Overrides.pOutputOverrides, &Overrides.NumOutputOverrides) + { + Overrides = {}; + D3D12_NODE *pNode = GetNode(); + pNode->NodeType = D3D12_NODE_TYPE_SHADER; + pNode->Shader.OverridesType = D3D12_NODE_OVERRIDES_TYPE_COMMON_COMPUTE; + pNode->Shader.pThreadLaunchOverrides = &Overrides; + Shader(_Shader); + } + void Shader(LPCWSTR _Shader) + { + GetNode()->Shader.Shader = m_Strings.LocalCopy(_Shader); + } + LPCWSTR GetShaderName() const { return GetNode()->Shader.Shader; } + void LocalRootArgumentsTableIndex(UINT index) + { + m_UINTs.emplace_front(index); + Overrides.pLocalRootArgumentsTableIndex = &m_UINTs.front(); + } + void ProgramEntry(BOOL bIsProgramEntry) + { + m_UINTs.emplace_front(bIsProgramEntry); + Overrides.pProgramEntry = (BOOL*)&m_UINTs.front(); + } + void NewName(D3D12_NODE_ID NodeID) + { + m_NodeIDs.emplace_front(D3D12_NODE_ID{ m_Strings.LocalCopy(NodeID.Name),NodeID.ArrayIndex }); + Overrides.pNewName = &m_NodeIDs.front(); + } + void ShareInputOf(D3D12_NODE_ID NodeID) + { + m_NodeIDs.emplace_front(D3D12_NODE_ID{ m_Strings.LocalCopy(NodeID.Name),NodeID.ArrayIndex }); + Overrides.pShareInputOf = &m_NodeIDs.front(); + } + CD3DX12_NODE_OUTPUT_OVERRIDES& NodeOutputOverrides() + { + return m_NodeOutputOverrides; + } + D3D12_THREAD_LAUNCH_OVERRIDES Overrides; +private: + // Cached parameters + std::forward_list m_UINTs; + std::forward_list m_NodeIDs; + CD3DX12_NODE_OUTPUT_OVERRIDES m_NodeOutputOverrides; +}; + +//------------------------------------------------------------------------------------------------ +class CD3DX12_WORK_GRAPH_SUBOBJECT + : public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE +{ +public: + CD3DX12_WORK_GRAPH_SUBOBJECT() noexcept + { + Init(); + } + CD3DX12_WORK_GRAPH_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject) + { + Init(); + AddToStateObject(ContainingStateObject); + } + D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override + { + return D3D12_STATE_SUBOBJECT_TYPE_WORK_GRAPH; + } + void IncludeAllAvailableNodes() + { + m_Desc.Flags |= D3D12_WORK_GRAPH_FLAG_INCLUDE_ALL_AVAILABLE_NODES; + } + + void EntrypointGraphicsNodesRasterizeInOrder() + { + m_Desc.Flags |= D3D12_WORK_GRAPH_FLAG_ENTRYPOINT_GRAPHICS_NODES_RASTERIZE_IN_ORDER; + } + + void SetProgramName(LPCWSTR ProgramName) + { + m_Desc.ProgramName = m_Strings.LocalCopy(ProgramName); + } + void AddEntrypoint(D3D12_NODE_ID Entrypoint) + { + m_Entrypoints.emplace_back(D3D12_NODE_ID{ m_Strings.LocalCopy(Entrypoint.Name),Entrypoint.ArrayIndex }); + m_Desc.NumEntrypoints++; + m_Desc.pEntrypoints = m_Entrypoints.data(); + } + + template + T* CreateNode() + { + m_NodeDescs.push_back({}); + m_Desc.NumExplicitlyDefinedNodes++; + m_Desc.pExplicitlyDefinedNodes = m_NodeDescs.data(); + T* pNodeHelper = new T({this, (UINT)m_NodeDescs.size() - 1}); + m_OwnedNodeHelpers.emplace_back(pNodeHelper); + return pNodeHelper; + } + CD3DX12_SHADER_NODE* CreateShaderNode(LPCWSTR Shader = nullptr) + { + auto pNode = CreateNode(); + pNode->Shader(Shader); + return pNode; + } + CD3DX12_BROADCASTING_LAUNCH_NODE_OVERRIDES* CreateBroadcastingLaunchNodeOverrides(LPCWSTR Shader = nullptr) + { + auto pNode = CreateNode(); + pNode->Shader(Shader); + return pNode; + } + CD3DX12_COALESCING_LAUNCH_NODE_OVERRIDES* CreateCoalescingLaunchNodeOverrides(LPCWSTR Shader = nullptr) + { + auto pNode = CreateNode(); + pNode->Shader(Shader); + return pNode; + } + CD3DX12_THREAD_LAUNCH_NODE_OVERRIDES* CreateThreadLaunchNodeOverrides(LPCWSTR Shader = nullptr) + { + auto pNode = CreateNode(); + pNode->Shader(Shader); + return pNode; + } + CD3DX12_COMMON_COMPUTE_NODE_OVERRIDES* CreateCommonComputeNodeOverrides(LPCWSTR Shader = nullptr) + { + auto pNode = CreateNode(); + pNode->Shader(Shader); + return pNode; + } +#endif // D3D12_SDK_VERSION >= 612 + +#if defined(D3D12_PREVIEW_SDK_VERSION) && (D3D12_PREVIEW_SDK_VERSION >= 713) + CD3DX12_PROGRAM_NODE* CreateProgramNode(LPCWSTR Program = nullptr) + { + auto pNode = CreateNode(); + pNode->Program(Program); + return pNode; + } + CD3DX12_MESH_LAUNCH_NODE_OVERRIDES* CreateMeshLaunchNodeOverrides(LPCWSTR Program = nullptr) + { + auto pNode = CreateNode(); + pNode->Program(Program); + return pNode; + } + CD3DX12_COMMON_PROGRAM_NODE_OVERRIDES* CreateCommonProgramNodeOverrides(LPCWSTR Program = nullptr) + { + auto pNode = CreateNode(); + pNode->Program(Program); + return pNode; + } +#endif // D3D12_PREVIEW_SDK_VERSION >= 713 + +#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 612) + + operator const D3D12_WORK_GRAPH_DESC& () noexcept + { + return m_Desc; + } +private: + void Init() noexcept + { + SUBOBJECT_HELPER_BASE::Init(); + m_Desc = {}; + m_Entrypoints.clear(); + m_NodeDescs.clear(); + } + void* Data() noexcept override { return &m_Desc; } + D3D12_WORK_GRAPH_DESC m_Desc; + std::vector m_Entrypoints; + std::vector m_NodeDescs; + CD3DX12_STATE_OBJECT_DESC::StringContainer m_Strings; + std::vector> m_OwnedNodeHelpers; + friend class CD3DX12_NODE_HELPER_BASE; +}; + +inline D3D12_NODE * CD3DX12_NODE_HELPER_BASE::GetNode() const +{ + return &m_BackRef.m_pGraph->m_NodeDescs[m_BackRef.m_NodeIndex]; +} +#endif // D3D12_SDK_VERSION >= 612 + + +#undef D3DX12_COM_PTR +#undef D3DX12_COM_PTR_GET +#undef D3DX12_COM_PTR_ADDRESSOF diff --git a/neo/engine/opengl/d3d12/dxgiformat.h b/neo/engine/opengl/d3d12/dxgiformat.h new file mode 100644 index 00000000..83e6c077 --- /dev/null +++ b/neo/engine/opengl/d3d12/dxgiformat.h @@ -0,0 +1,144 @@ +// +// Copyright (C) Microsoft Corporation. +// Licensed under the MIT license +// + +#ifndef __dxgiformat_h__ +#define __dxgiformat_h__ + +#define DXGI_FORMAT_DEFINED 1 + +typedef enum DXGI_FORMAT +{ + DXGI_FORMAT_UNKNOWN = 0, + DXGI_FORMAT_R32G32B32A32_TYPELESS = 1, + DXGI_FORMAT_R32G32B32A32_FLOAT = 2, + DXGI_FORMAT_R32G32B32A32_UINT = 3, + DXGI_FORMAT_R32G32B32A32_SINT = 4, + DXGI_FORMAT_R32G32B32_TYPELESS = 5, + DXGI_FORMAT_R32G32B32_FLOAT = 6, + DXGI_FORMAT_R32G32B32_UINT = 7, + DXGI_FORMAT_R32G32B32_SINT = 8, + DXGI_FORMAT_R16G16B16A16_TYPELESS = 9, + DXGI_FORMAT_R16G16B16A16_FLOAT = 10, + DXGI_FORMAT_R16G16B16A16_UNORM = 11, + DXGI_FORMAT_R16G16B16A16_UINT = 12, + DXGI_FORMAT_R16G16B16A16_SNORM = 13, + DXGI_FORMAT_R16G16B16A16_SINT = 14, + DXGI_FORMAT_R32G32_TYPELESS = 15, + DXGI_FORMAT_R32G32_FLOAT = 16, + DXGI_FORMAT_R32G32_UINT = 17, + DXGI_FORMAT_R32G32_SINT = 18, + DXGI_FORMAT_R32G8X24_TYPELESS = 19, + DXGI_FORMAT_D32_FLOAT_S8X24_UINT = 20, + DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS = 21, + DXGI_FORMAT_X32_TYPELESS_G8X24_UINT = 22, + DXGI_FORMAT_R10G10B10A2_TYPELESS = 23, + DXGI_FORMAT_R10G10B10A2_UNORM = 24, + DXGI_FORMAT_R10G10B10A2_UINT = 25, + DXGI_FORMAT_R11G11B10_FLOAT = 26, + DXGI_FORMAT_R8G8B8A8_TYPELESS = 27, + DXGI_FORMAT_R8G8B8A8_UNORM = 28, + DXGI_FORMAT_R8G8B8A8_UNORM_SRGB = 29, + DXGI_FORMAT_R8G8B8A8_UINT = 30, + DXGI_FORMAT_R8G8B8A8_SNORM = 31, + DXGI_FORMAT_R8G8B8A8_SINT = 32, + DXGI_FORMAT_R16G16_TYPELESS = 33, + DXGI_FORMAT_R16G16_FLOAT = 34, + DXGI_FORMAT_R16G16_UNORM = 35, + DXGI_FORMAT_R16G16_UINT = 36, + DXGI_FORMAT_R16G16_SNORM = 37, + DXGI_FORMAT_R16G16_SINT = 38, + DXGI_FORMAT_R32_TYPELESS = 39, + DXGI_FORMAT_D32_FLOAT = 40, + DXGI_FORMAT_R32_FLOAT = 41, + DXGI_FORMAT_R32_UINT = 42, + DXGI_FORMAT_R32_SINT = 43, + DXGI_FORMAT_R24G8_TYPELESS = 44, + DXGI_FORMAT_D24_UNORM_S8_UINT = 45, + DXGI_FORMAT_R24_UNORM_X8_TYPELESS = 46, + DXGI_FORMAT_X24_TYPELESS_G8_UINT = 47, + DXGI_FORMAT_R8G8_TYPELESS = 48, + DXGI_FORMAT_R8G8_UNORM = 49, + DXGI_FORMAT_R8G8_UINT = 50, + DXGI_FORMAT_R8G8_SNORM = 51, + DXGI_FORMAT_R8G8_SINT = 52, + DXGI_FORMAT_R16_TYPELESS = 53, + DXGI_FORMAT_R16_FLOAT = 54, + DXGI_FORMAT_D16_UNORM = 55, + DXGI_FORMAT_R16_UNORM = 56, + DXGI_FORMAT_R16_UINT = 57, + DXGI_FORMAT_R16_SNORM = 58, + DXGI_FORMAT_R16_SINT = 59, + DXGI_FORMAT_R8_TYPELESS = 60, + DXGI_FORMAT_R8_UNORM = 61, + DXGI_FORMAT_R8_UINT = 62, + DXGI_FORMAT_R8_SNORM = 63, + DXGI_FORMAT_R8_SINT = 64, + DXGI_FORMAT_A8_UNORM = 65, + DXGI_FORMAT_R1_UNORM = 66, + DXGI_FORMAT_R9G9B9E5_SHAREDEXP = 67, + DXGI_FORMAT_R8G8_B8G8_UNORM = 68, + DXGI_FORMAT_G8R8_G8B8_UNORM = 69, + DXGI_FORMAT_BC1_TYPELESS = 70, + DXGI_FORMAT_BC1_UNORM = 71, + DXGI_FORMAT_BC1_UNORM_SRGB = 72, + DXGI_FORMAT_BC2_TYPELESS = 73, + DXGI_FORMAT_BC2_UNORM = 74, + DXGI_FORMAT_BC2_UNORM_SRGB = 75, + DXGI_FORMAT_BC3_TYPELESS = 76, + DXGI_FORMAT_BC3_UNORM = 77, + DXGI_FORMAT_BC3_UNORM_SRGB = 78, + DXGI_FORMAT_BC4_TYPELESS = 79, + DXGI_FORMAT_BC4_UNORM = 80, + DXGI_FORMAT_BC4_SNORM = 81, + DXGI_FORMAT_BC5_TYPELESS = 82, + DXGI_FORMAT_BC5_UNORM = 83, + DXGI_FORMAT_BC5_SNORM = 84, + DXGI_FORMAT_B5G6R5_UNORM = 85, + DXGI_FORMAT_B5G5R5A1_UNORM = 86, + DXGI_FORMAT_B8G8R8A8_UNORM = 87, + DXGI_FORMAT_B8G8R8X8_UNORM = 88, + DXGI_FORMAT_R10G10B10_XR_BIAS_A2_UNORM = 89, + DXGI_FORMAT_B8G8R8A8_TYPELESS = 90, + DXGI_FORMAT_B8G8R8A8_UNORM_SRGB = 91, + DXGI_FORMAT_B8G8R8X8_TYPELESS = 92, + DXGI_FORMAT_B8G8R8X8_UNORM_SRGB = 93, + DXGI_FORMAT_BC6H_TYPELESS = 94, + DXGI_FORMAT_BC6H_UF16 = 95, + DXGI_FORMAT_BC6H_SF16 = 96, + DXGI_FORMAT_BC7_TYPELESS = 97, + DXGI_FORMAT_BC7_UNORM = 98, + DXGI_FORMAT_BC7_UNORM_SRGB = 99, + DXGI_FORMAT_AYUV = 100, + DXGI_FORMAT_Y410 = 101, + DXGI_FORMAT_Y416 = 102, + DXGI_FORMAT_NV12 = 103, + DXGI_FORMAT_P010 = 104, + DXGI_FORMAT_P016 = 105, + DXGI_FORMAT_420_OPAQUE = 106, + DXGI_FORMAT_YUY2 = 107, + DXGI_FORMAT_Y210 = 108, + DXGI_FORMAT_Y216 = 109, + DXGI_FORMAT_NV11 = 110, + DXGI_FORMAT_AI44 = 111, + DXGI_FORMAT_IA44 = 112, + DXGI_FORMAT_P8 = 113, + DXGI_FORMAT_A8P8 = 114, + DXGI_FORMAT_B4G4R4A4_UNORM = 115, + + DXGI_FORMAT_P208 = 130, + DXGI_FORMAT_V208 = 131, + DXGI_FORMAT_V408 = 132, + + + DXGI_FORMAT_SAMPLER_FEEDBACK_MIN_MIP_OPAQUE = 189, + DXGI_FORMAT_SAMPLER_FEEDBACK_MIP_REGION_USED_OPAQUE = 190, + + DXGI_FORMAT_A4B4G4R4_UNORM = 191, + + + DXGI_FORMAT_FORCE_UINT = 0xffffffff +} DXGI_FORMAT; + +#endif // __dxgiformat_h__ diff --git a/neo/engine/opengl/d3d12/dxgiformat.idl b/neo/engine/opengl/d3d12/dxgiformat.idl new file mode 100644 index 00000000..34cc883e --- /dev/null +++ b/neo/engine/opengl/d3d12/dxgiformat.idl @@ -0,0 +1,139 @@ +// +// Copyright (C) Microsoft Corporation. +// Licensed under the MIT license +// + + +typedef enum DXGI_FORMAT +{ + DXGI_FORMAT_UNKNOWN = 0, + DXGI_FORMAT_R32G32B32A32_TYPELESS = 1, + DXGI_FORMAT_R32G32B32A32_FLOAT = 2, + DXGI_FORMAT_R32G32B32A32_UINT = 3, + DXGI_FORMAT_R32G32B32A32_SINT = 4, + DXGI_FORMAT_R32G32B32_TYPELESS = 5, + DXGI_FORMAT_R32G32B32_FLOAT = 6, + DXGI_FORMAT_R32G32B32_UINT = 7, + DXGI_FORMAT_R32G32B32_SINT = 8, + DXGI_FORMAT_R16G16B16A16_TYPELESS = 9, + DXGI_FORMAT_R16G16B16A16_FLOAT = 10, + DXGI_FORMAT_R16G16B16A16_UNORM = 11, + DXGI_FORMAT_R16G16B16A16_UINT = 12, + DXGI_FORMAT_R16G16B16A16_SNORM = 13, + DXGI_FORMAT_R16G16B16A16_SINT = 14, + DXGI_FORMAT_R32G32_TYPELESS = 15, + DXGI_FORMAT_R32G32_FLOAT = 16, + DXGI_FORMAT_R32G32_UINT = 17, + DXGI_FORMAT_R32G32_SINT = 18, + DXGI_FORMAT_R32G8X24_TYPELESS = 19, + DXGI_FORMAT_D32_FLOAT_S8X24_UINT = 20, + DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS = 21, + DXGI_FORMAT_X32_TYPELESS_G8X24_UINT = 22, + DXGI_FORMAT_R10G10B10A2_TYPELESS = 23, + DXGI_FORMAT_R10G10B10A2_UNORM = 24, + DXGI_FORMAT_R10G10B10A2_UINT = 25, + DXGI_FORMAT_R11G11B10_FLOAT = 26, + DXGI_FORMAT_R8G8B8A8_TYPELESS = 27, + DXGI_FORMAT_R8G8B8A8_UNORM = 28, + DXGI_FORMAT_R8G8B8A8_UNORM_SRGB = 29, + DXGI_FORMAT_R8G8B8A8_UINT = 30, + DXGI_FORMAT_R8G8B8A8_SNORM = 31, + DXGI_FORMAT_R8G8B8A8_SINT = 32, + DXGI_FORMAT_R16G16_TYPELESS = 33, + DXGI_FORMAT_R16G16_FLOAT = 34, + DXGI_FORMAT_R16G16_UNORM = 35, + DXGI_FORMAT_R16G16_UINT = 36, + DXGI_FORMAT_R16G16_SNORM = 37, + DXGI_FORMAT_R16G16_SINT = 38, + DXGI_FORMAT_R32_TYPELESS = 39, + DXGI_FORMAT_D32_FLOAT = 40, + DXGI_FORMAT_R32_FLOAT = 41, + DXGI_FORMAT_R32_UINT = 42, + DXGI_FORMAT_R32_SINT = 43, + DXGI_FORMAT_R24G8_TYPELESS = 44, + DXGI_FORMAT_D24_UNORM_S8_UINT = 45, + DXGI_FORMAT_R24_UNORM_X8_TYPELESS = 46, + DXGI_FORMAT_X24_TYPELESS_G8_UINT = 47, + DXGI_FORMAT_R8G8_TYPELESS = 48, + DXGI_FORMAT_R8G8_UNORM = 49, + DXGI_FORMAT_R8G8_UINT = 50, + DXGI_FORMAT_R8G8_SNORM = 51, + DXGI_FORMAT_R8G8_SINT = 52, + DXGI_FORMAT_R16_TYPELESS = 53, + DXGI_FORMAT_R16_FLOAT = 54, + DXGI_FORMAT_D16_UNORM = 55, + DXGI_FORMAT_R16_UNORM = 56, + DXGI_FORMAT_R16_UINT = 57, + DXGI_FORMAT_R16_SNORM = 58, + DXGI_FORMAT_R16_SINT = 59, + DXGI_FORMAT_R8_TYPELESS = 60, + DXGI_FORMAT_R8_UNORM = 61, + DXGI_FORMAT_R8_UINT = 62, + DXGI_FORMAT_R8_SNORM = 63, + DXGI_FORMAT_R8_SINT = 64, + DXGI_FORMAT_A8_UNORM = 65, + DXGI_FORMAT_R1_UNORM = 66, + DXGI_FORMAT_R9G9B9E5_SHAREDEXP = 67, + DXGI_FORMAT_R8G8_B8G8_UNORM = 68, + DXGI_FORMAT_G8R8_G8B8_UNORM = 69, + DXGI_FORMAT_BC1_TYPELESS = 70, + DXGI_FORMAT_BC1_UNORM = 71, + DXGI_FORMAT_BC1_UNORM_SRGB = 72, + DXGI_FORMAT_BC2_TYPELESS = 73, + DXGI_FORMAT_BC2_UNORM = 74, + DXGI_FORMAT_BC2_UNORM_SRGB = 75, + DXGI_FORMAT_BC3_TYPELESS = 76, + DXGI_FORMAT_BC3_UNORM = 77, + DXGI_FORMAT_BC3_UNORM_SRGB = 78, + DXGI_FORMAT_BC4_TYPELESS = 79, + DXGI_FORMAT_BC4_UNORM = 80, + DXGI_FORMAT_BC4_SNORM = 81, + DXGI_FORMAT_BC5_TYPELESS = 82, + DXGI_FORMAT_BC5_UNORM = 83, + DXGI_FORMAT_BC5_SNORM = 84, + DXGI_FORMAT_B5G6R5_UNORM = 85, + DXGI_FORMAT_B5G5R5A1_UNORM = 86, + DXGI_FORMAT_B8G8R8A8_UNORM = 87, + DXGI_FORMAT_B8G8R8X8_UNORM = 88, + DXGI_FORMAT_R10G10B10_XR_BIAS_A2_UNORM = 89, + DXGI_FORMAT_B8G8R8A8_TYPELESS = 90, + DXGI_FORMAT_B8G8R8A8_UNORM_SRGB = 91, + DXGI_FORMAT_B8G8R8X8_TYPELESS = 92, + DXGI_FORMAT_B8G8R8X8_UNORM_SRGB = 93, + DXGI_FORMAT_BC6H_TYPELESS = 94, + DXGI_FORMAT_BC6H_UF16 = 95, + DXGI_FORMAT_BC6H_SF16 = 96, + DXGI_FORMAT_BC7_TYPELESS = 97, + DXGI_FORMAT_BC7_UNORM = 98, + DXGI_FORMAT_BC7_UNORM_SRGB = 99, + DXGI_FORMAT_AYUV = 100, + DXGI_FORMAT_Y410 = 101, + DXGI_FORMAT_Y416 = 102, + DXGI_FORMAT_NV12 = 103, + DXGI_FORMAT_P010 = 104, + DXGI_FORMAT_P016 = 105, + DXGI_FORMAT_420_OPAQUE = 106, + DXGI_FORMAT_YUY2 = 107, + DXGI_FORMAT_Y210 = 108, + DXGI_FORMAT_Y216 = 109, + DXGI_FORMAT_NV11 = 110, + DXGI_FORMAT_AI44 = 111, + DXGI_FORMAT_IA44 = 112, + DXGI_FORMAT_P8 = 113, + DXGI_FORMAT_A8P8 = 114, + DXGI_FORMAT_B4G4R4A4_UNORM = 115, + + DXGI_FORMAT_P208 = 130, + DXGI_FORMAT_V208 = 131, + DXGI_FORMAT_V408 = 132, + + + DXGI_FORMAT_SAMPLER_FEEDBACK_MIN_MIP_OPAQUE = 189, + DXGI_FORMAT_SAMPLER_FEEDBACK_MIP_REGION_USED_OPAQUE = 190, + + DXGI_FORMAT_A4B4G4R4_UNORM = 191, + + + DXGI_FORMAT_FORCE_UINT = 0xffffffff +} DXGI_FORMAT; + diff --git a/neo/engine/opengl/gl_d3d12shim.cpp b/neo/engine/opengl/gl_d3d12shim.cpp index c08fd0cd..8ecb92a1 100644 --- a/neo/engine/opengl/gl_d3d12shim.cpp +++ b/neo/engine/opengl/gl_d3d12shim.cpp @@ -191,6 +191,12 @@ using Microsoft::WRL::ComPtr; #ifndef GL_QD3D12_TAA_ENABLED #define GL_QD3D12_TAA_ENABLED 0x600B #endif +#ifndef GL_QD3D12_NEURAL_POM_ENABLED +#define GL_QD3D12_NEURAL_POM_ENABLED 0x600C +#endif +#ifndef GL_QD3D12_NEURAL_POM_BINDING +#define GL_QD3D12_NEURAL_POM_BINDING 0x600D +#endif #ifndef GL_QD3D12_TAA #define GL_QD3D12_TAA GL_QD3D12_TAA_ENABLED #endif @@ -252,6 +258,18 @@ void APIENTRY glTangent3f(GLfloat x, GLfloat y, GLfloat z); void APIENTRY glTangent3fv(const GLfloat* v); void APIENTRY glBinormal3f(GLfloat x, GLfloat y, GLfloat z); void APIENTRY glBinormal3fv(const GLfloat* v); +void APIENTRY glTagTextureNormalMap(GLuint texture, GLboolean isNormalMap); +void APIENTRY glTextureNormalMap(GLuint texture, GLboolean isNormalMap); +void APIENTRY glBindNormalMapTexture(GLuint texture); +void APIENTRY glNormalMapTexture(GLuint texture); +void APIENTRY glNormalMapStrengthf(GLfloat strength); +void APIENTRY glNormalMapYSignf(GLfloat sign); +void APIENTRY glNeuralPOMMaterialQD3D12(GLuint texture, GLsizei weightsBytes, const GLvoid* weightsData, GLsizei latentBytes, const GLvoid* latentRGBA16FData); +void APIENTRY glNeuralPOMMaterialFromBoundTextureQD3D12(GLsizei weightsBytes, const GLvoid* weightsData, GLsizei latentBytes, const GLvoid* latentRGBA16FData); +void APIENTRY glClearNeuralPOMMaterialQD3D12(GLuint texture); +void APIENTRY glBindNeuralPOMTextureQD3D12(GLuint texture); +void APIENTRY glNeuralPOMTextureQD3D12(GLuint texture); +void APIENTRY glEnableNeuralPOMQD3D12(GLboolean enable); void APIENTRY glGlassMaterialQD3D12(GLboolean enable); void APIENTRY glMaterialGlassQD3D12(GLboolean enable); void APIENTRY glTagTextureGlowMap(GLuint texture, GLboolean isGlowMap); @@ -550,6 +568,33 @@ struct UploadRing UINT offset = 0; }; +// GPU-only Neural POM payload. The CPU never evaluates or samples this data; +// it only stores uploaded bytes and copies them into raw D3D12 buffers. The +// fixed-function HLSL reads the weights header, weights, and latent grid through +// ByteAddressBuffer SRVs at draw time. +struct NeuralPOMResource +{ + bool hasData = false; + bool gpuValid = false; + uint64_t generation = 0; + uint64_t gpuGeneration = 0; + + std::vector weightsBytes; + std::vector latentRGBA16FBytes; + + ComPtr weightsBuffer; + ComPtr latentBuffer; + D3D12_RESOURCE_STATES weightsState = D3D12_RESOURCE_STATE_COMMON; + D3D12_RESOURCE_STATES latentState = D3D12_RESOURCE_STATE_COMMON; + + D3D12_CPU_DESCRIPTOR_HANDLE weightsSrvCpu{}; + D3D12_GPU_DESCRIPTOR_HANDLE weightsSrvGpu{}; + UINT weightsSrvIndex = UINT_MAX; + D3D12_CPU_DESCRIPTOR_HANDLE latentSrvCpu{}; + D3D12_GPU_DESCRIPTOR_HANDLE latentSrvGpu{}; + UINT latentSrvIndex = UINT_MAX; +}; + struct TextureResource { GLuint glId = 0; @@ -597,12 +642,20 @@ struct TextureResource bool isNormalMap = false; bool isGlowMap = false; bool isSpecularMap = false; + + // Optional trained neural replacement for shader POM, usually attached to the + // normal-map texture. If this is absent or not resident, the old path runs. + NeuralPOMResource neuralPOM; }; static void QD3D12_ShutdownMipWorkers(); static void QD3D12_ProcessCompletedTextureMipJobs(UINT maxUploads = 2); static void QD3D12_RequestAsyncMipBuild(TextureResource& tex); static void QD3D12_InvalidateTextureMipChain(TextureResource& tex, bool invalidateBase); +static bool QD3D12_TextureHasNeuralPOMData(const TextureResource& tex); +static bool QD3D12_UploadNeuralPOM(TextureResource& tex); +static UINT QD3D12_NeuralPOMFallbackSrvIndex(); +static void QD3D12_CreateNeuralPOMZeroBuffer(); struct DrawConstants { @@ -649,6 +702,7 @@ struct DrawConstants float texComb1Operand[4]; float texEnvColor1[4]; float cameraPomPad[4]; + float neuralPomPad[4]; // Appended for translated ARBvp/ARBfp programs. Fixed-function HLSL ignores // these fields; ARB-generated HLSL uses them as program.env/local storage. @@ -673,7 +727,7 @@ struct GLBufferObject const char* vendor = "Justin Marshall"; const char* renderer = "Quake D3D12 Wrapper"; const char* version = "1.1-quake-d3d12"; -const char* extensions = "GL_SGIS_multitexture GL_ARB_multitexture GL_EXT_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_compression GL_EXT_texture_compression_s3tc GL_ARB_vertex_program GL_ARB_fragment_program GL_EXT_texture_cube_map GL_EXT_depth_bounds_test GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_QD3D12_normal_map GL_QD3D12_glow_map GL_QD3D12_specular_map GL_QD3D12_glass_material GL_QD3D12_volumetric_light GL_QD3D12_dlaa GL_QD3D12_taa GL_QD3D12_tonemap_brightness"; +const char* extensions = "GL_SGIS_multitexture GL_ARB_multitexture GL_EXT_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_compression GL_EXT_texture_compression_s3tc GL_ARB_vertex_program GL_ARB_fragment_program GL_EXT_texture_cube_map GL_EXT_depth_bounds_test GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_QD3D12_normal_map GL_QD3D12_glow_map GL_QD3D12_specular_map GL_QD3D12_glass_material GL_QD3D12_volumetric_light GL_QD3D12_dlaa GL_QD3D12_taa GL_QD3D12_tonemap_brightness GL_QD3D12_neural_pom"; enum TexEnvModeShader { @@ -725,6 +779,9 @@ struct BatchKey UINT specularMapSrvIndex = 0; float useSpecularMap = 0.0f; float specularMapStrength = 1.0f; + UINT neuralPOMWeightsSrvIndex = UINT_MAX; + UINT neuralPOMLatentSrvIndex = UINT_MAX; + float useNeuralPOM = 0.0f; bool useARBPrograms = false; GLuint arbVertexProgram = 0; @@ -846,6 +903,9 @@ static bool BatchKeyEquals(const BatchKey& a, const BatchKey& b) a.specularMapSrvIndex == b.specularMapSrvIndex && a.useSpecularMap == b.useSpecularMap && a.specularMapStrength == b.specularMapStrength && + a.neuralPOMWeightsSrvIndex == b.neuralPOMWeightsSrvIndex && + a.neuralPOMLatentSrvIndex == b.neuralPOMLatentSrvIndex && + a.useNeuralPOM == b.useNeuralPOM && a.alphaRef == b.alphaRef && a.alphaFunc == b.alphaFunc && a.useTex0 == b.useTex0 && @@ -1350,8 +1410,10 @@ struct GLState float curTangent[3] = { 1, 0, 0 }; float curBinormal[3] = { 0, 1, 0 }; GLuint currentNormalMapTexture = 0; - float currentNormalMapStrength = 1.0f; + float currentNormalMapStrength = 2.0f; float currentNormalMapYSign = 1.0f; + GLuint currentNeuralPOMTexture = 0; + bool neuralPOMEnabled = true; GLuint currentGlowMapTexture = 0; float currentGlowMapStrength = 1.0f; GLuint currentSpecularMapTexture = 0; @@ -1917,6 +1979,11 @@ static GLuint g_lightingTextureId = 0; static TextureResource* g_lightingTexture = nullptr; static D3D12_RESOURCE_STATES g_lightingTextureState = D3D12_RESOURCE_STATE_COMMON; +static ComPtr g_qd3d12NeuralPOMZeroBuffer; +static UINT g_qd3d12NeuralPOMZeroSrvIndex = UINT_MAX; +static D3D12_CPU_DESCRIPTOR_HANDLE g_qd3d12NeuralPOMZeroSrvCpu{}; +static D3D12_GPU_DESCRIPTOR_HANDLE g_qd3d12NeuralPOMZeroSrvGpu{}; + static inline const GLVertex* QD3D12_GetBatchVertices(const QueuedBatch& batch) { return g_gl.frameVerts.buffer + batch.firstVertex; @@ -2342,6 +2409,7 @@ static void QD3D12_RetireResource(ComPtr& res) res.Reset(); } + static UINT64 QD3D12_CurrentSubmissionFenceValue() { return g_gl.nextFenceValue; @@ -2416,6 +2484,7 @@ cbuffer DrawCB : register(b0) float4 gTexComb1Operand; float4 gTexEnvColor1; float4 gCameraPomPad; + float4 gNeuralPomPad; }; #define gUseNormalMap gMotionPad.x @@ -2427,6 +2496,16 @@ cbuffer DrawCB : register(b0) #define gParallaxScale (clamp(gNormalMapStrength, 0.0, 4.0) * 0.026) #define gCameraWorldPos gCameraPomPad.xyz #define gCameraPomValid gCameraPomPad.w +#define gUseNeuralPOM gNeuralPomPad.x +#define gNeuralPOMDebug gNeuralPomPad.y +// Runtime Neural POM relief controls. x/y keep the existing enable/debug ABI; +// z deepens the learned UV ray offset and w deepens the learned normal slope. +// The CPU fills these from glNormalMapStrengthf() so existing material calls +// can make Neural POM read deeper without changing the payload layout. +#define gNeuralPOMDepthBoost max(gNeuralPomPad.z, 1.0) +#define gNeuralPOMNormalBoost max(gNeuralPomPad.w, 1.0) +#define QD3D12_NP_DEFAULT_DELTA_SCALE 0.080 +#define QD3D12_NP_MAX_DELTA_SCALE 0.220 #define gUseGlowMap gMotionPad.w #define gGlowMapStrength gMotionPad.w #define gUseSpecularMap gMaterialMapPad.x @@ -2452,6 +2531,8 @@ Texture2D gTex1 : register(t1); Texture2D gNormalMap : register(t2); Texture2D gGlowMap : register(t3); Texture2D gSpecularMap : register(t4); +ByteAddressBuffer gNeuralPomWeights : register(t5); +ByteAddressBuffer gNeuralPomLatent : register(t6); SamplerState gSamp0 : register(s0); SamplerState gSamp1 : register(s1); SamplerState gSamp2 : register(s2); @@ -2892,8 +2973,278 @@ float QD3D12_GetPomConfidence(float2 uv) return confidence * confidence * (3.0 - 2.0 * confidence); } -float2 QD3D12_ComputeParallaxUV(VSOut i, float2 baseUv) + +// Keep the runtime network bounded. Most payloads do not need the full 128-wide +// MLP in a fixed-function material pass; clamping evaluation here prevents a +// single Neural POM material from turning every pixel into a huge ByteAddressBuffer +// matrix multiply. Weight offsets still use the source hidden size, so payloads +// with wider models remain layout-compatible; we just evaluate the leading slice. +#define QD3D12_NP_MAX_EVAL_HIDDEN 64u + +struct QD3D12NeuralPOMResult { + float active; + float2 uv; + float depth; + float3 normalTS; + float confidence; + float visibility; + float3 albedo; + float3 specular; + float3 basisN; + float3 basisT; + float3 basisB; +}; + +uint QD3D12_NP_LoadU32(uint byteOffset) +{ + return gNeuralPomWeights.Load(byteOffset); +} + +float QD3D12_NP_LoadF32(uint byteOffset) +{ + return asfloat(gNeuralPomWeights.Load(byteOffset)); +} + +float QD3D12_NP_Weight(uint floatIndex) +{ + // The trainer writes a 32-byte header, then all MLP floats. + return QD3D12_NP_LoadF32(32u + floatIndex * 4u); +} + +uint QD3D12_NP_ReadLatentU16(uint byteOffset) +{ + uint aligned = byteOffset & ~3u; + uint word = gNeuralPomLatent.Load(aligned); + return ((byteOffset & 2u) != 0u) ? ((word >> 16u) & 0xFFFFu) : (word & 0xFFFFu); +} + +float QD3D12_NP_ReadLatentHalf(uint byteOffset) +{ + return f16tof32(QD3D12_NP_ReadLatentU16(byteOffset)); +} + +float QD3D12_NP_Tanh(float x) +{ + // Fast odd tanh approximation. The old path evaluated exp() for every hidden + // neuron in both MLP layers, which dominated the pixel shader cost. This form + // is smooth, bounded, and close enough for a POM inference signal. + x = clamp(x, -3.0, 3.0); + float x2 = x * x; + return clamp(x * (27.0 + x2) / (27.0 + 9.0 * x2), -1.0, 1.0); +} + +float QD3D12_NP_Sigmoid(float x) +{ + // Reuse the fast tanh approximation; output activations are a tiny part of the + // work, but this keeps the whole Neural POM eval free of per-neuron exp(). + return saturate(0.5 + 0.5 * QD3D12_NP_Tanh(0.5 * x)); +} + +float QD3D12_NP_ActivateOut(uint index, float z) +{ + if (index == 0u || index == 1u || index == 3u || index == 4u) + return QD3D12_NP_Tanh(z); + return QD3D12_NP_Sigmoid(z); +} + +float QD3D12_NP_LatentAt(uint x, uint y, uint c, uint latentRes, uint latentChannels) +{ + uint slices = (latentChannels + 3u) >> 2u; + uint slice = c >> 2u; + uint comp = c & 3u; + uint texel = y * latentRes + x; + uint halfIndex = ((slice * latentRes * latentRes + texel) * 4u + comp); + return QD3D12_NP_ReadLatentHalf(halfIndex * 2u); +} + +void QD3D12_NP_SampleLatent(float2 uv, uint latentRes, uint latentChannels, out float latent[16]) +{ + [unroll] + for (uint c = 0u; c < 16u; ++c) + latent[c] = 0.0; + + float2 fuv = frac(uv); + float fx = fuv.x * (float)latentRes - 0.5; + float fy = fuv.y * (float)latentRes - 0.5; + int x0i = (int)floor(fx); + int y0i = (int)floor(fy); + float tx = fx - (float)x0i; + float ty = fy - (float)y0i; + + uint x0 = (uint)((x0i % (int)latentRes + (int)latentRes) % (int)latentRes); + uint y0 = (uint)((y0i % (int)latentRes + (int)latentRes) % (int)latentRes); + uint x1 = (x0 + 1u) % latentRes; + uint y1 = (y0 + 1u) % latentRes; + + float w00 = (1.0 - tx) * (1.0 - ty); + float w10 = tx * (1.0 - ty); + float w01 = (1.0 - tx) * ty; + float w11 = tx * ty; + + [loop] + for (uint c = 0u; c < latentChannels && c < 16u; ++c) + { + float a = QD3D12_NP_LatentAt(x0, y0, c, latentRes, latentChannels); + float b = QD3D12_NP_LatentAt(x1, y0, c, latentRes, latentChannels); + float d = QD3D12_NP_LatentAt(x0, y1, c, latentRes, latentChannels); + float e = QD3D12_NP_LatentAt(x1, y1, c, latentRes, latentChannels); + latent[c] = a * w00 + b * w10 + d * w01 + e * w11; + } +} + +QD3D12NeuralPOMResult QD3D12_EvaluateNeuralPOM(VSOut i, float2 baseUv) +{ + QD3D12NeuralPOMResult r; + r.active = 0.0; + r.uv = baseUv; + r.depth = 0.0; + r.normalTS = float3(0.0, 0.0, 1.0); + r.confidence = 0.0; + r.visibility = 1.0; + r.albedo = float3(1.0, 1.0, 1.0); + r.specular = float3(0.0, 0.0, 0.0); + r.basisN = QD3D12_SafeNormalize(i.normal, float3(0.0, 0.0, 1.0)); + r.basisT = QD3D12_BuildFallbackTangent(r.basisN); + r.basisB = QD3D12_SafeNormalize(cross(r.basisN, r.basisT), float3(0.0, 1.0, 0.0)); + + if (gUseNeuralPOM < 0.5) + return r; + + uint magic = QD3D12_NP_LoadU32(0u); + uint version = QD3D12_NP_LoadU32(4u); + if (magic != 0x4D504E49u || version != 1u) + return r; + + uint inputCount = min(QD3D12_NP_LoadU32(8u), 32u); + uint sourceHidden = min(QD3D12_NP_LoadU32(12u), 128u); + uint hidden = min(sourceHidden, QD3D12_NP_MAX_EVAL_HIDDEN); + uint outputCount = QD3D12_NP_LoadU32(16u); + uint latentRes = QD3D12_NP_LoadU32(20u); + uint latentChannels = min(QD3D12_NP_LoadU32(24u), 16u); + float deltaScale = QD3D12_NP_LoadF32(28u); + + if (inputCount == 0u || sourceHidden == 0u || hidden == 0u || outputCount < 13u || latentRes == 0u || latentChannels == 0u) + return r; + if (latentRes > 4096u) + return r; + if (abs(deltaScale) <= 1.0e-8) + deltaScale = QD3D12_NP_DEFAULT_DELTA_SCALE; + deltaScale = clamp(abs(deltaScale), 0.0, QD3D12_NP_MAX_DELTA_SCALE); + + float3 n, t, b; + QD3D12_BuildPixelTBN(i, n, t, b); + r.basisN = n; + r.basisT = t; + r.basisB = b; + + float3 rawViewWS = (gCameraPomValid >= 0.5) ? (gCameraWorldPos - i.worldPos) : (-i.worldPos); + float3 viewWS = QD3D12_SafeNormalize(rawViewWS, n); + float NoV = max(dot(n, viewWS), 0.0); + + // Do not run the MLP in cases where POM is going to be invisible anyway. + // The previous code still evaluated the whole network after the normal POM + // path would have faded out by distance or grazing angle. + float viewDistance = (gCameraPomValid >= 0.5) ? max(length(gCameraWorldPos - i.worldPos), 1.0) : max(abs(i.currClip.w), 1.0); + float distanceFade = 1.0 - smoothstep(QD3D12_POM_DISTANCE_NEAR, QD3D12_POM_DISTANCE_FAR, viewDistance); + float grazingFade = smoothstep(0.08, 0.22, saturate(NoV)); + float evalFade = saturate(distanceFade * grazingFade); + if (evalFade <= 0.001) + return r; + + float3 viewTS = QD3D12_SafeNormalize(float3(dot(viewWS, t), dot(viewWS, b), NoV), float3(0.0, 0.0, 1.0)); + + // The current fixed-function path does not carry a per-pixel light vector. + // The trained visibility output is still evaluated, but lightTS is neutral. + float3 lightTS = float3(0.0, 0.0, 1.0); + + float latent[16]; + QD3D12_NP_SampleLatent(baseUv, latentRes, latentChannels, latent); + + float input[32]; + [unroll] + for (uint k = 0u; k < 32u; ++k) + input[k] = 0.0; + + [loop] + for (uint c = 0u; c < latentChannels && c < 16u; ++c) + input[c] = latent[c]; + + uint inputBase = latentChannels; + input[inputBase + 0u] = viewTS.x; + input[inputBase + 1u] = viewTS.y; + input[inputBase + 2u] = viewTS.z; + input[inputBase + 3u] = lightTS.x; + input[inputBase + 4u] = lightTS.y; + input[inputBase + 5u] = lightTS.z; + input[inputBase + 6u] = clamp(gNormalMapStrength / 4.0, 0.0, 1.0); + input[inputBase + 7u] = distanceFade; + input[inputBase + 8u] = evalFade; + + float h1[128]; + float h2[128]; + float outv[13]; + + uint offW1 = 0u; + uint offB1 = offW1 + sourceHidden * inputCount; + uint offW2 = offB1 + sourceHidden; + uint offB2 = offW2 + sourceHidden * sourceHidden; + uint offW3 = offB2 + sourceHidden; + uint offB3 = offW3 + outputCount * sourceHidden; + + [loop] + for (uint j = 0u; j < hidden; ++j) + { + float z = QD3D12_NP_Weight(offB1 + j); + [loop] + for (uint k = 0u; k < inputCount; ++k) + z += QD3D12_NP_Weight(offW1 + j * inputCount + k) * input[k]; + h1[j] = QD3D12_NP_Tanh(z); + } + + [loop] + for (uint j = 0u; j < hidden; ++j) + { + float z = QD3D12_NP_Weight(offB2 + j); + [loop] + for (uint k = 0u; k < hidden; ++k) + z += QD3D12_NP_Weight(offW2 + j * sourceHidden + k) * h1[k]; + h2[j] = QD3D12_NP_Tanh(z); + } + + [loop] + for (uint o = 0u; o < 13u; ++o) + { + float z = QD3D12_NP_Weight(offB3 + o); + [loop] + for (uint k = 0u; k < hidden; ++k) + z += QD3D12_NP_Weight(offW3 + o * sourceHidden + k) * h2[k]; + outv[o] = QD3D12_NP_ActivateOut(o, z); + } + + float runtimeDeltaScale = min(deltaScale * clamp(gNeuralPOMDepthBoost, 1.0, 3.0), QD3D12_NP_MAX_DELTA_SCALE); + float2 deltaUv = clamp(float2(outv[0], outv[1]), -1.0, 1.0) * runtimeDeltaScale * evalFade; + r.uv = frac(baseUv + deltaUv); + r.depth = saturate(outv[2]); + + float normalBoost = clamp(gNeuralPOMNormalBoost, 1.0, 2.5); + float nx = clamp(outv[3] * normalBoost, -0.98, 0.98); + float ny = clamp(outv[4] * normalBoost, -0.98, 0.98); + float nz = sqrt(saturate(1.0 - nx * nx - ny * ny)); + r.normalTS = QD3D12_SafeNormalize(float3(nx, ny, nz), float3(0.0, 0.0, 1.0)); + r.confidence = saturate(outv[5]) * evalFade; + r.visibility = saturate(outv[6]) * evalFade; + r.albedo = saturate(float3(outv[7], outv[8], outv[9])); + r.specular = saturate(float3(outv[10], outv[11], outv[12])); + r.active = 1.0; + return r; +} + +float2 QD3D12_ComputeParallaxUVWithNeural(VSOut i, float2 baseUv, QD3D12NeuralPOMResult nr) +{ + if (nr.active > 0.5) + return nr.uv; + if (gUseNormalMap < 0.5) return baseUv; @@ -2990,36 +3341,22 @@ float2 QD3D12_ComputeParallaxUV(VSOut i, float2 baseUv) return lerp(baseUv, refinedUv, saturate(distanceFade * grazingFade)); } -float3 BuildGBufferNormal(VSOut i) +float2 QD3D12_ComputeParallaxUV(VSOut i, float2 baseUv) { - float3 n = QD3D12_SafeNormalize(i.normal, float3(0.0, 0.0, 1.0)); - - if (gUseNormalMap < 0.5) - return n; - - float3 t, b; - QD3D12_BuildPixelTBN(i, n, t, b); - - float2 uv0 = QD3D12_ComputeParallaxUV(i, i.uv0); - float3 tangentNormal = QD3D12_DecodeTangentSpaceNormal(gNormalMap.Sample(gSamp2, uv0).xyz); - - return QD3D12_SafeNormalize( - tangentNormal.x * t + - tangentNormal.y * b + - tangentNormal.z * n, - n); + QD3D12NeuralPOMResult nr = QD3D12_EvaluateNeuralPOM(i, baseUv); + return QD3D12_ComputeParallaxUVWithNeural(i, baseUv, nr); } -float2 QD3D12_BuildMaterialUV0(VSOut i) +float2 QD3D12_BuildMaterialUV0Cached(VSOut i, QD3D12NeuralPOMResult nr) { float2 uv0 = i.uv0; - if (gUseNormalMap > 0.5) - uv0 = QD3D12_ComputeParallaxUV(i, uv0); + if (gUseNormalMap > 0.5 || gUseNeuralPOM > 0.5) + uv0 = QD3D12_ComputeParallaxUVWithNeural(i, uv0, nr); // Do not dither POM UVs. Even tiny post-POM noise makes relief edges look // like a texture offset mismatch. Keep the old dither only for non-POM draws. - if (gUseNormalMap <= 0.5) + if (gUseNormalMap <= 0.5 && gUseNeuralPOM <= 0.5) { float n = TinyNoise(int2(i.pos.xy)) * 0.0005; uv0 += float2(n, -n); @@ -3028,12 +3365,19 @@ float2 QD3D12_BuildMaterialUV0(VSOut i) return uv0; } -float4 QD3D12_SampleGlow(VSOut i) +float2 QD3D12_BuildMaterialUV0(VSOut i) +{ + QD3D12NeuralPOMResult nr = QD3D12_EvaluateNeuralPOM(i, i.uv0); + return QD3D12_BuildMaterialUV0Cached(i, nr); +} +)HLSL" +R"HLSL( +float4 QD3D12_SampleGlowAtUV(VSOut i, float2 uv0) { if (gUseGlowMap <= 0.0) return float4(0.0, 0.0, 0.0, 0.0); - float4 glow = gGlowMap.Sample(gSamp3, QD3D12_BuildMaterialUV0(i)); + float4 glow = gGlowMap.Sample(gSamp3, uv0); // RGB-only glow maps are uploaded with an opaque alpha channel. Treat an // all-white/forced alpha as "no alpha mask" and derive coverage from RGB; @@ -3060,12 +3404,34 @@ float4 QD3D12_SampleGlow(VSOut i) return float4(emission, glowMask); } -float4 BuildTexturedColor(VSOut i) +float4 QD3D12_SampleGlow(VSOut i) +{ + return QD3D12_SampleGlowAtUV(i, QD3D12_BuildMaterialUV0(i)); +} +)HLSL" +R"HLSL( +struct QD3D12MaterialEval +{ + QD3D12NeuralPOMResult neural; + float2 uv0; + float4 glow; +}; + +QD3D12MaterialEval QD3D12_BuildMaterialEval(VSOut i) +{ + QD3D12MaterialEval m; + m.neural = QD3D12_EvaluateNeuralPOM(i, i.uv0); + m.uv0 = QD3D12_BuildMaterialUV0Cached(i, m.neural); + m.glow = QD3D12_SampleGlowAtUV(i, m.uv0); + return m; +} + +float4 BuildTexturedColorCached(VSOut i, QD3D12MaterialEval m) { float4 primary = i.col; float4 outColor = primary; - float2 uv0 = QD3D12_BuildMaterialUV0(i); + float2 uv0 = m.uv0; float2 uv1 = i.uv1; float n = TinyNoise(int2(i.pos.xy)) * 0.0005; @@ -3074,6 +3440,13 @@ float4 BuildTexturedColor(VSOut i) if (gUseTex0 > 0.5) { float4 tex0 = gTex0.Sample(gSamp0, uv0); + // The neural payload is allowed to move the material UV, but the base color + // must still come from the authored diffuse texture. Replacing tex0.rgb with + // network albedo made a bad/incompatible payload turn the whole draw black. + // Keep the learned albedo available only behind the debug toggle. + if (gUseNeuralPOM > 0.5 && gNeuralPOMDebug > 0.5 && m.neural.active > 0.5) + tex0.rgb = m.neural.albedo; // keep source alpha for alpha-test/cutout materials. + outColor = ApplyTexCombine(outColor, tex0, primary, gTexEnvMode0, gTexComb0RGB, gTexComb0Alpha, gTexComb0Operand, gTexEnvColor0); } @@ -3090,7 +3463,7 @@ float4 BuildTexturedColor(VSOut i) if (gUseGlowMap > 0.0) { - float glowMask = saturate(QD3D12_SampleGlow(i).a); + float glowMask = saturate(m.glow.a); outColor.rgb *= (1.0 - glowMask); } @@ -3100,30 +3473,99 @@ float4 BuildTexturedColor(VSOut i) return outColor; } +float4 BuildTexturedColor(VSOut i) +{ + QD3D12MaterialEval m = QD3D12_BuildMaterialEval(i); + return BuildTexturedColorCached(i, m); +} + +float4 BuildGlowEmissionCached(QD3D12MaterialEval m) +{ + return m.glow; +} + float4 BuildGlowEmission(VSOut i) { - return QD3D12_SampleGlow(i); + QD3D12MaterialEval m = QD3D12_BuildMaterialEval(i); + return BuildGlowEmissionCached(m); } )HLSL" R"HLSL( +float4 BuildSpecularAlbedoCached(VSOut i, QD3D12MaterialEval m) +{ + if (gUseSpecularMap > 0.0) + { + float4 spec = gSpecularMap.Sample(gSamp4, m.uv0); + float strength = max(gSpecularMapStrength, 0.0); + + // RGB-only legacy spec maps are uploaded with forced opaque alpha. For real + // RGBA spec maps, alpha is treated as an artist mask over RGB. The alpha we + // write to the G-buffer is not the brightness mask; it is a presence bit so + // the DXR pass can distinguish "no spec map bound" from an intentional + // black spec-map texel. + bool alphaLooksForcedOpaque = (spec.a >= 0.999); + float alphaMask = alphaLooksForcedOpaque ? 1.0 : saturate(spec.a); + float3 specRgb = saturate(spec.rgb) * alphaMask * strength; + return float4(specRgb, 1.0); + } + + // Same rule as diffuse: do not let the neural output silently replace authored + // material data unless explicitly debugging the neural payload. + if (gUseNeuralPOM > 0.5 && gNeuralPOMDebug > 0.5 && m.neural.active > 0.5) + { + float3 specRgb = saturate(m.neural.specular); + float present = (max(max(specRgb.r, specRgb.g), specRgb.b) > 0.001) ? 1.0 : 0.0; + return float4(specRgb, present); + } + + return float4(0.0, 0.0, 0.0, 0.0); +} + float4 BuildSpecularAlbedo(VSOut i) { - if (gUseSpecularMap <= 0.0) - return float4(0.0, 0.0, 0.0, 0.0); + QD3D12MaterialEval m = QD3D12_BuildMaterialEval(i); + return BuildSpecularAlbedoCached(i, m); +} - float4 spec = gSpecularMap.Sample(gSamp4, QD3D12_BuildMaterialUV0(i)); - float strength = max(gSpecularMapStrength, 0.0); +float3 BuildGBufferNormalCached(VSOut i, QD3D12MaterialEval m) +{ + float3 n = QD3D12_SafeNormalize(i.normal, float3(0.0, 0.0, 1.0)); - // RGB-only legacy spec maps are uploaded with forced opaque alpha. For real - // RGBA spec maps, alpha is treated as an artist mask over RGB. The alpha we - // write to the G-buffer is not the brightness mask; it is a presence bit so - // the DXR pass can distinguish "no spec map bound" from an intentional - // black spec-map texel. - bool alphaLooksForcedOpaque = (spec.a >= 0.999); - float alphaMask = alphaLooksForcedOpaque ? 1.0 : saturate(spec.a); - float3 specRgb = saturate(spec.rgb) * alphaMask * strength; + if (gUseNormalMap < 0.5 && (gUseNeuralPOM < 0.5 || m.neural.active <= 0.5)) + return n; - return float4(specRgb, 1.0); + if (gUseNeuralPOM > 0.5 && m.neural.active > 0.5) + { + float3 neuralN = QD3D12_SafeNormalize(m.neural.basisN, n); + float3 neuralT = QD3D12_SafeNormalize(m.neural.basisT, QD3D12_BuildFallbackTangent(neuralN)); + float3 neuralB = QD3D12_SafeNormalize(m.neural.basisB, QD3D12_SafeNormalize(cross(neuralN, neuralT), float3(0.0, 1.0, 0.0))); + float3 neuralNormalTS = m.neural.normalTS; + return QD3D12_SafeNormalize( + neuralNormalTS.x * neuralT + + neuralNormalTS.y * neuralB + + neuralNormalTS.z * neuralN, + neuralN); + } + + if (gUseNormalMap < 0.5) + return n; + + float3 t, b; + QD3D12_BuildPixelTBN(i, n, t, b); + + float3 tangentNormal = QD3D12_DecodeTangentSpaceNormal(gNormalMap.Sample(gSamp2, m.uv0).xyz); + + return QD3D12_SafeNormalize( + tangentNormal.x * t + + tangentNormal.y * b + + tangentNormal.z * n, + n); +} + +float3 BuildGBufferNormal(VSOut i) +{ + QD3D12MaterialEval m = QD3D12_BuildMaterialEval(i); + return BuildGBufferNormalCached(i, m); } float2 ClipToUv(float4 clipPos) @@ -3411,55 +3853,63 @@ VSOut DSMain(HSConstOut tessFactors, float3 bary : SV_DomainLocation, const Outp PSOut PSMain(VSOut i) { + QD3D12MaterialEval m = QD3D12_BuildMaterialEval(i); + PSOut o; - o.color = BuildTexturedColor(i); + o.color = BuildTexturedColorCached(i, m); if (gAlphaBlendPass > 0.5) - o.color.rgb += BuildGlowEmission(i).rgb; - o.normal = float4(BuildGBufferNormal(i), i.attr.y); + o.color.rgb += BuildGlowEmissionCached(m).rgb; + o.normal = float4(BuildGBufferNormalCached(i, m), i.attr.y); o.position = float4(i.worldPos, i.attr.x); o.velocity = BuildVelocity(i); - o.emissive = BuildGlowEmission(i); - o.specular = BuildSpecularAlbedo(i); + o.emissive = BuildGlowEmissionCached(m); + o.specular = BuildSpecularAlbedoCached(i, m); return o; } PSOut PSMainAlphaTest(VSOut i) { + QD3D12MaterialEval m = QD3D12_BuildMaterialEval(i); + PSOut o; - o.color = BuildTexturedColor(i); + o.color = BuildTexturedColorCached(i, m); QD3D12_AlphaTest(o.color.a); - o.normal = float4(BuildGBufferNormal(i), i.attr.y); + o.normal = float4(BuildGBufferNormalCached(i, m), i.attr.y); o.position = float4(i.worldPos, i.attr.x); o.velocity = BuildVelocity(i); - o.emissive = BuildGlowEmission(i); - o.specular = BuildSpecularAlbedo(i); + o.emissive = BuildGlowEmissionCached(m); + o.specular = BuildSpecularAlbedoCached(i, m); return o; } PSOut PSMainUntextured(VSOut i) { + QD3D12MaterialEval m = QD3D12_BuildMaterialEval(i); + PSOut o; o.color = ApplyFog(i.col, i.fogCoord); - o.normal = float4(BuildGBufferNormal(i), i.attr.y); + o.normal = float4(BuildGBufferNormalCached(i, m), i.attr.y); o.position = float4(i.worldPos, i.attr.x); o.velocity = BuildVelocity(i); o.emissive = float4(0.0, 0.0, 0.0, 0.0); - o.specular = BuildSpecularAlbedo(i); + o.specular = BuildSpecularAlbedoCached(i, m); return o; } float4 PSMainColorOnly(VSOut i) : SV_Target0 { - float4 c = BuildTexturedColor(i); - c.rgb += BuildGlowEmission(i).rgb; + QD3D12MaterialEval m = QD3D12_BuildMaterialEval(i); + float4 c = BuildTexturedColorCached(i, m); + c.rgb += BuildGlowEmissionCached(m).rgb; return c; } float4 PSMainAlphaTestColorOnly(VSOut i) : SV_Target0 { - float4 c = BuildTexturedColor(i); + QD3D12MaterialEval m = QD3D12_BuildMaterialEval(i); + float4 c = BuildTexturedColorCached(i, m); QD3D12_AlphaTest(c.a); - c.rgb += BuildGlowEmission(i).rgb; + c.rgb += BuildGlowEmissionCached(m).rgb; return c; } )HLSL" @@ -4335,6 +4785,46 @@ static BatchKey BuildCurrentBatchKey(GLenum originalMode, const TextureResource* } key.specularMapStrength = g_gl.currentSpecularMapStrength; + TextureResource* neuralPOMTex = nullptr; + if (g_gl.neuralPOMEnabled) + { + if (g_gl.currentNeuralPOMTexture != 0) + neuralPOMTex = QD3D12_FindTextureResource(g_gl.currentNeuralPOMTexture); + + if (!neuralPOMTex || !QD3D12_TextureHasNeuralPOMData(*neuralPOMTex)) + neuralPOMTex = normalMap; + + if ((!neuralPOMTex || !QD3D12_TextureHasNeuralPOMData(*neuralPOMTex)) && allTextures) + { + for (UINT unit = 0; unit < QD3D12_MaxTextureUnits; ++unit) + { + TextureResource* candidate = allTextures[unit]; + if (candidate && candidate != &g_gl.whiteTexture && QD3D12_TextureHasNeuralPOMData(*candidate)) + { + neuralPOMTex = candidate; + break; + } + } + } + } + + if (neuralPOMTex && + neuralPOMTex->neuralPOM.gpuValid && + neuralPOMTex->neuralPOM.weightsSrvIndex != UINT_MAX && + neuralPOMTex->neuralPOM.latentSrvIndex != UINT_MAX) + { + key.neuralPOMWeightsSrvIndex = neuralPOMTex->neuralPOM.weightsSrvIndex; + key.neuralPOMLatentSrvIndex = neuralPOMTex->neuralPOM.latentSrvIndex; + key.useNeuralPOM = 1.0f; + } + else + { + const UINT fallbackSrv = QD3D12_NeuralPOMFallbackSrvIndex(); + key.neuralPOMWeightsSrvIndex = fallbackSrv; + key.neuralPOMLatentSrvIndex = fallbackSrv; + key.useNeuralPOM = 0.0f; + } + key.useARBPrograms = QD3D12ARB_IsActive(); if (key.useARBPrograms) { @@ -4403,6 +4893,8 @@ static BatchKey BuildCurrentBatchKey(GLenum originalMode, const TextureResource* key.roughness = g_gl.currentSurfaceRoughness; key.materialType = QD3D12_CurrentEffectiveMaterialType(); key.useTessellation = QD3D12_ShouldEnableNormalMapTessellation(originalMode, key); + if (key.useNeuralPOM > 0.5f) + key.useTessellation = false; if (key.useARBPrograms) key.useTessellation = false; g_gl.currObjectMVPs[key.motionObjectId] = key.mvp; @@ -5196,6 +5688,215 @@ static UploadAlloc QD3D12_AllocUpload(UINT bytes, UINT alignment) return out; } +static UINT64 QD3D12_AlignRawBufferBytes(UINT64 bytes) +{ + return (bytes + 3ull) & ~3ull; +} + +static bool QD3D12_TextureHasNeuralPOMData(const TextureResource& tex) +{ + return tex.neuralPOM.hasData && + !tex.neuralPOM.weightsBytes.empty() && + !tex.neuralPOM.latentRGBA16FBytes.empty(); +} + +static UINT QD3D12_NeuralPOMFallbackSrvIndex() +{ + return (g_qd3d12NeuralPOMZeroSrvIndex != UINT_MAX) ? + g_qd3d12NeuralPOMZeroSrvIndex : + g_gl.whiteTexture.srvIndex; +} + +static void QD3D12_CreateRawBufferSrv(ID3D12Resource* resource, UINT64 byteSize, D3D12_CPU_DESCRIPTOR_HANDLE cpu) +{ + D3D12_SHADER_RESOURCE_VIEW_DESC srv{}; + srv.ViewDimension = D3D12_SRV_DIMENSION_BUFFER; + srv.Format = DXGI_FORMAT_R32_TYPELESS; + srv.Shader4ComponentMapping = D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING; + srv.Buffer.FirstElement = 0; + srv.Buffer.NumElements = (UINT)(QD3D12_AlignRawBufferBytes(byteSize) / 4ull); + srv.Buffer.StructureByteStride = 0; + srv.Buffer.Flags = D3D12_BUFFER_SRV_FLAG_RAW; + g_gl.device->CreateShaderResourceView(resource, &srv, cpu); +} + +static bool QD3D12_EnsureNeuralRawBuffer( + ComPtr& resource, + D3D12_RESOURCE_STATES& state, + UINT& srvIndex, + D3D12_CPU_DESCRIPTOR_HANDLE& srvCpu, + D3D12_GPU_DESCRIPTOR_HANDLE& srvGpu, + const std::vector& srcBytes) +{ + if (!g_currentWindow || !g_gl.device || !g_gl.cmdList || srcBytes.empty()) + return false; + + const UINT64 byteSize = QD3D12_AlignRawBufferBytes((UINT64)srcBytes.size()); + bool recreate = false; + if (!resource) + recreate = true; + else if (resource->GetDesc().Width != byteSize) + { + QD3D12_RetireResource(resource); + recreate = true; + } + + if (recreate) + { + D3D12_HEAP_PROPERTIES hp{}; + hp.Type = D3D12_HEAP_TYPE_DEFAULT; + + D3D12_RESOURCE_DESC rd{}; + rd.Dimension = D3D12_RESOURCE_DIMENSION_BUFFER; + rd.Width = byteSize; + rd.Height = 1; + rd.DepthOrArraySize = 1; + rd.MipLevels = 1; + rd.SampleDesc.Count = 1; + rd.Layout = D3D12_TEXTURE_LAYOUT_ROW_MAJOR; + rd.Flags = D3D12_RESOURCE_FLAG_NONE; + + QD3D12_CHECK(g_gl.device->CreateCommittedResource( + &hp, + D3D12_HEAP_FLAG_NONE, + &rd, + D3D12_RESOURCE_STATE_COPY_DEST, + nullptr, + IID_PPV_ARGS(&resource))); + state = D3D12_RESOURCE_STATE_COPY_DEST; + + if (srvIndex == UINT_MAX) + { + srvIndex = g_gl.nextSrvIndex++; + srvCpu = QD3D12_SrvCpu(srvIndex); + srvGpu = QD3D12_SrvGpu(srvIndex); + } + } + + if (srvIndex == UINT_MAX) + { + srvIndex = g_gl.nextSrvIndex++; + srvCpu = QD3D12_SrvCpu(srvIndex); + srvGpu = QD3D12_SrvGpu(srvIndex); + } + QD3D12_CreateRawBufferSrv(resource.Get(), byteSize, srvCpu); + + if (state != D3D12_RESOURCE_STATE_COPY_DEST) + { + D3D12_RESOURCE_BARRIER b{}; + b.Type = D3D12_RESOURCE_BARRIER_TYPE_TRANSITION; + b.Transition.pResource = resource.Get(); + b.Transition.StateBefore = state; + b.Transition.StateAfter = D3D12_RESOURCE_STATE_COPY_DEST; + b.Transition.Subresource = D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES; + g_gl.cmdList->ResourceBarrier(1, &b); + state = D3D12_RESOURCE_STATE_COPY_DEST; + } + + UploadAlloc upload = QD3D12_AllocUpload((UINT)byteSize, D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT); + memset(upload.cpu, 0, (size_t)byteSize); + memcpy(upload.cpu, srcBytes.data(), srcBytes.size()); + g_gl.cmdList->CopyBufferRegion(resource.Get(), 0, g_currentWindow->upload.resource[g_currentWindow->frameIndex].Get(), upload.offset, byteSize); + + D3D12_RESOURCE_BARRIER toSrv{}; + toSrv.Type = D3D12_RESOURCE_BARRIER_TYPE_TRANSITION; + toSrv.Transition.pResource = resource.Get(); + toSrv.Transition.StateBefore = D3D12_RESOURCE_STATE_COPY_DEST; + toSrv.Transition.StateAfter = D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE; + toSrv.Transition.Subresource = D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES; + g_gl.cmdList->ResourceBarrier(1, &toSrv); + state = D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE; + return true; +} + +static bool QD3D12_UploadNeuralPOM(TextureResource& tex) +{ + NeuralPOMResource& npom = tex.neuralPOM; + if (!QD3D12_TextureHasNeuralPOMData(tex)) + return false; + + if (npom.gpuValid && npom.gpuGeneration == npom.generation) + return true; + + if (!QD3D12_EnsureNeuralRawBuffer( + npom.weightsBuffer, + npom.weightsState, + npom.weightsSrvIndex, + npom.weightsSrvCpu, + npom.weightsSrvGpu, + npom.weightsBytes)) + { + return false; + } + + if (!QD3D12_EnsureNeuralRawBuffer( + npom.latentBuffer, + npom.latentState, + npom.latentSrvIndex, + npom.latentSrvCpu, + npom.latentSrvGpu, + npom.latentRGBA16FBytes)) + { + return false; + } + + npom.gpuValid = true; + npom.gpuGeneration = npom.generation; + return true; +} + +static void QD3D12_CreateNeuralPOMZeroBuffer() +{ + if (g_qd3d12NeuralPOMZeroBuffer || !g_currentWindow || !g_gl.device || !g_gl.cmdList) + return; + + const UINT64 byteSize = 256; + D3D12_HEAP_PROPERTIES hp{}; + hp.Type = D3D12_HEAP_TYPE_DEFAULT; + + D3D12_RESOURCE_DESC rd{}; + rd.Dimension = D3D12_RESOURCE_DIMENSION_BUFFER; + rd.Width = byteSize; + rd.Height = 1; + rd.DepthOrArraySize = 1; + rd.MipLevels = 1; + rd.SampleDesc.Count = 1; + rd.Layout = D3D12_TEXTURE_LAYOUT_ROW_MAJOR; + + QD3D12_CHECK(g_gl.device->CreateCommittedResource( + &hp, + D3D12_HEAP_FLAG_NONE, + &rd, + D3D12_RESOURCE_STATE_COPY_DEST, + nullptr, + IID_PPV_ARGS(&g_qd3d12NeuralPOMZeroBuffer))); + + g_qd3d12NeuralPOMZeroSrvIndex = g_gl.nextSrvIndex++; + g_qd3d12NeuralPOMZeroSrvCpu = QD3D12_SrvCpu(g_qd3d12NeuralPOMZeroSrvIndex); + g_qd3d12NeuralPOMZeroSrvGpu = QD3D12_SrvGpu(g_qd3d12NeuralPOMZeroSrvIndex); + QD3D12_CreateRawBufferSrv(g_qd3d12NeuralPOMZeroBuffer.Get(), byteSize, g_qd3d12NeuralPOMZeroSrvCpu); + + QD3D12_CHECK(g_currentWindow->frames[g_currentWindow->frameIndex].cmdAlloc->Reset()); + QD3D12_CHECK(g_gl.cmdList->Reset(g_currentWindow->frames[g_currentWindow->frameIndex].cmdAlloc.Get(), nullptr)); + UploadAlloc upload = QD3D12_AllocUpload((UINT)byteSize, D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT); + memset(upload.cpu, 0, (size_t)byteSize); + g_gl.cmdList->CopyBufferRegion(g_qd3d12NeuralPOMZeroBuffer.Get(), 0, g_currentWindow->upload.resource[g_currentWindow->frameIndex].Get(), upload.offset, byteSize); + + D3D12_RESOURCE_BARRIER b{}; + b.Type = D3D12_RESOURCE_BARRIER_TYPE_TRANSITION; + b.Transition.pResource = g_qd3d12NeuralPOMZeroBuffer.Get(); + b.Transition.StateBefore = D3D12_RESOURCE_STATE_COPY_DEST; + b.Transition.StateAfter = D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE; + b.Transition.Subresource = D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES; + g_gl.cmdList->ResourceBarrier(1, &b); + + QD3D12_CHECK(g_gl.cmdList->Close()); + ID3D12CommandList* lists[] = { g_gl.cmdList.Get() }; + g_gl.queue->ExecuteCommandLists(1, lists); + QD3D12_WaitForGPU(); + QD3D12_ResetUploadRing(); +} + // ============================================================ // SECTION 7: D3D12 initialization // ============================================================ @@ -7960,6 +8661,7 @@ bool QD3D12_InitForQuakeWindow(struct QD3D12Window* window, HWND hwnd, int width QD3D12_CreatePSOs(); QD3D12_UpdateViewportState(); QD3D12_CreateWhiteTexture(); + QD3D12_CreateNeuralPOMZeroBuffer(); QD3D12_CreateOcclusionQueryObjects(); QD3D12ARB_Init(); } @@ -9604,6 +10306,26 @@ static void FlushImmediate(GLenum mode, const GLVertex* src, size_t n) EnsureTextureResource(*normalMapTex); UploadTexture(*normalMapTex); } + if (normalMapTex && normalMapTex != &g_gl.whiteTexture && QD3D12_TextureHasNeuralPOMData(*normalMapTex)) + { + QD3D12_UploadNeuralPOM(*normalMapTex); + } + if (g_gl.currentNeuralPOMTexture != 0) + { + TextureResource* explicitNeural = QD3D12_FindTextureResource(g_gl.currentNeuralPOMTexture); + if (explicitNeural && QD3D12_TextureHasNeuralPOMData(*explicitNeural)) + QD3D12_UploadNeuralPOM(*explicitNeural); + } + + // Neural payloads can live on the diffuse texture, the normal-map texture, or + // any explicitly bound material texture. Upload any bound payload before the + // batch key is built so BuildCurrentBatchKey can select it immediately. + for (UINT unit = 0; unit < QD3D12_MaxTextureUnits; ++unit) + { + TextureResource* neuralCandidate = boundTextures[unit]; + if (neuralCandidate && neuralCandidate != &g_gl.whiteTexture && QD3D12_TextureHasNeuralPOMData(*neuralCandidate)) + QD3D12_UploadNeuralPOM(*neuralCandidate); + } TextureResource* glowMapTex = QD3D12_SelectGlowMapTexture(boundTextures); if (glowMapTex && glowMapTex != &g_gl.whiteTexture && !glowMapTex->gpuValid) @@ -9928,11 +10650,15 @@ static void QD3D12_FlushQueuedBatches() D3D12_GPU_DESCRIPTOR_HANDLE lastNormalMap{}; D3D12_GPU_DESCRIPTOR_HANDLE lastGlowMap{}; D3D12_GPU_DESCRIPTOR_HANDLE lastSpecularMap{}; + D3D12_GPU_DESCRIPTOR_HANDLE lastNeuralWeights{}; + D3D12_GPU_DESCRIPTOR_HANDLE lastNeuralLatent{}; bool haveLastTex0 = false; bool haveLastTex1 = false; bool haveLastNormalMap = false; bool haveLastGlowMap = false; bool haveLastSpecularMap = false; + bool haveLastNeuralWeights = false; + bool haveLastNeuralLatent = false; D3D12_PRIMITIVE_TOPOLOGY lastTopo = D3D_PRIMITIVE_TOPOLOGY_UNDEFINED; for (size_t i = 0; i < g_gl.queuedBatches.size(); ++i) @@ -9960,6 +10686,8 @@ static void QD3D12_FlushQueuedBatches() haveLastNormalMap = false; haveLastGlowMap = false; haveLastSpecularMap = false; + haveLastNeuralWeights = false; + haveLastNeuralLatent = false; lastTopo = D3D_PRIMITIVE_TOPOLOGY_UNDEFINED; } @@ -10045,6 +10773,14 @@ static void QD3D12_FlushQueuedBatches() dc->cameraPomPad[1] = batch.key.cameraWorldPos[1]; dc->cameraPomPad[2] = batch.key.cameraWorldPos[2]; dc->cameraPomPad[3] = batch.key.cameraValid; + dc->neuralPomPad[0] = batch.key.useNeuralPOM; + dc->neuralPomPad[1] = 0.0f; + // Neural POM uses the same material strength knob as the normal/tessellation + // path. Strength 1.0 is unchanged; values like 2.0-3.0 give visibly deeper + // learned relief while the shader clamps extreme UV walks to avoid smearing. + const float neuralStrength = ClampValue(batch.key.normalMapStrength, 0.0f, 4.0f); + dc->neuralPomPad[2] = ClampValue(1.0f + (neuralStrength - 1.0f) * 0.65f, 1.0f, 3.0f); + dc->neuralPomPad[3] = ClampValue(1.0f + (neuralStrength - 1.0f) * 0.45f, 1.0f, 2.5f); if (batch.key.useARBPrograms) { @@ -10102,6 +10838,8 @@ static void QD3D12_FlushQueuedBatches() haveLastNormalMap = false; haveLastGlowMap = false; haveLastSpecularMap = false; + haveLastNeuralWeights = false; + haveLastNeuralLatent = false; } else { @@ -10162,6 +10900,28 @@ static void QD3D12_FlushQueuedBatches() lastSpecularMap = specularMapGpu; haveLastSpecularMap = true; } + + UINT neuralWeightsSrvIndex = batch.key.neuralPOMWeightsSrvIndex; + UINT neuralLatentSrvIndex = batch.key.neuralPOMLatentSrvIndex; + if (neuralWeightsSrvIndex == UINT_MAX) + neuralWeightsSrvIndex = QD3D12_NeuralPOMFallbackSrvIndex(); + if (neuralLatentSrvIndex == UINT_MAX) + neuralLatentSrvIndex = QD3D12_NeuralPOMFallbackSrvIndex(); + + D3D12_GPU_DESCRIPTOR_HANDLE neuralWeightsGpu = QD3D12_SrvGpu(neuralWeightsSrvIndex); + D3D12_GPU_DESCRIPTOR_HANDLE neuralLatentGpu = QD3D12_SrvGpu(neuralLatentSrvIndex); + if (!haveLastNeuralWeights || neuralWeightsGpu.ptr != lastNeuralWeights.ptr) + { + g_gl.cmdList->SetGraphicsRootDescriptorTable(6, neuralWeightsGpu); + lastNeuralWeights = neuralWeightsGpu; + haveLastNeuralWeights = true; + } + if (!haveLastNeuralLatent || neuralLatentGpu.ptr != lastNeuralLatent.ptr) + { + g_gl.cmdList->SetGraphicsRootDescriptorTable(7, neuralLatentGpu); + lastNeuralLatent = neuralLatentGpu; + haveLastNeuralLatent = true; + } } g_gl.cmdList->SetGraphicsRootConstantBufferView(0, cbAlloc.gpu); @@ -10366,6 +11126,9 @@ void APIENTRY glEnable(GLenum cap) case GL_QD3D12_TAA: QD3D12_EnableTAA(1); break; + case GL_QD3D12_NEURAL_POM_ENABLED: + glEnableNeuralPOMQD3D12(GL_TRUE); + break; case GL_TEXTURE_2D: #ifdef GL_TEXTURE_RECTANGLE_ARB case GL_TEXTURE_RECTANGLE_ARB: @@ -10406,6 +11169,9 @@ void APIENTRY glDisable(GLenum cap) case GL_QD3D12_TAA: QD3D12_EnableTAA(0); break; + case GL_QD3D12_NEURAL_POM_ENABLED: + glEnableNeuralPOMQD3D12(GL_FALSE); + break; case GL_TEXTURE_2D: #ifdef GL_TEXTURE_RECTANGLE_ARB case GL_TEXTURE_RECTANGLE_ARB: @@ -10666,10 +11432,15 @@ void APIENTRY glDeleteTextures(GLsizei n, const GLuint* textures) if (g_gl.currentSpecularMapTexture == deadId) g_gl.currentSpecularMapTexture = 0; + if (g_gl.currentNeuralPOMTexture == deadId) + g_gl.currentNeuralPOMTexture = 0; + auto it = g_gl.textures.find(deadId); if (it != g_gl.textures.end()) { QD3D12_RetireResource(it->second.texture); + QD3D12_RetireResource(it->second.neuralPOM.weightsBuffer); + QD3D12_RetireResource(it->second.neuralPOM.latentBuffer); it->second.gpuValid = false; g_gl.textures.erase(it); } @@ -10729,6 +11500,202 @@ void APIENTRY glNormalMapYSignf(GLfloat sign) g_gl.currentNormalMapYSign = (sign < 0.0f) ? -1.0f : 1.0f; } + +static uint16_t QD3D12_FloatToHalfBits(float f) +{ + union { float f; uint32_t u; } v; + v.f = f; + uint32_t sign = (v.u >> 16) & 0x8000u; + int exp = (int)((v.u >> 23) & 0xFFu) - 127 + 15; + uint32_t mant = v.u & 0x7FFFFFu; + + if (exp <= 0) + { + if (exp < -10) + return (uint16_t)sign; + mant = (mant | 0x800000u) >> (1 - exp); + return (uint16_t)(sign | ((mant + 0x1000u) >> 13)); + } + + if (exp >= 31) + return (uint16_t)(sign | 0x7C00u); + + return (uint16_t)(sign | ((uint32_t)exp << 10) | ((mant + 0x1000u) >> 13)); +} + +static bool QD3D12_TryBuildNeuralPOMLatentRGBA16F( + const GLvoid* weightsData, + GLsizei weightsBytes, + const GLvoid* latentData, + GLsizei latentBytes, + std::vector& outLatentRGBA16F) +{ + outLatentRGBA16F.clear(); + + if (!weightsData || weightsBytes < 32 || !latentData || latentBytes <= 0) + return false; + + const uint8_t* wb = reinterpret_cast(weightsData); + auto ReadU32LE = [](const uint8_t* p) -> uint32_t + { + return uint32_t(p[0]) | (uint32_t(p[1]) << 8) | (uint32_t(p[2]) << 16) | (uint32_t(p[3]) << 24); + }; + + const uint32_t magic = ReadU32LE(wb + 0); + const uint32_t version = ReadU32LE(wb + 4); + if (magic != 0x4D504E49u || version != 1u) + return false; + + const uint32_t latentRes = ReadU32LE(wb + 20); + const uint32_t latentChannels = ReadU32LE(wb + 24); + if (latentRes == 0u || latentRes > 4096u || latentChannels == 0u || latentChannels > 16u) + return false; + + const uint64_t texels = uint64_t(latentRes) * uint64_t(latentRes); + const uint64_t rgbaSlices = (uint64_t(latentChannels) + 3ull) / 4ull; + const uint64_t expectedHalfBytes = texels * rgbaSlices * 4ull * sizeof(uint16_t); + const uint64_t expectedF32Bytes = texels * uint64_t(latentChannels) * sizeof(float); + + if (expectedHalfBytes > SIZE_MAX || expectedF32Bytes > SIZE_MAX) + return false; + + // Correct runtime format: latent RGBA16F slices exactly as written by the trainer. + if ((uint64_t)latentBytes == expectedHalfBytes) + { + outLatentRGBA16F.resize((size_t)expectedHalfBytes); + memcpy(outLatentRGBA16F.data(), latentData, (size_t)expectedHalfBytes); + return true; + } + + // Friendly compatibility path: if the caller accidentally passes _latent_f32.bin, + // convert it here instead of letting the shader read FP32 bits as packed halves. + if ((uint64_t)latentBytes == expectedF32Bytes) + { + outLatentRGBA16F.assign((size_t)expectedHalfBytes, 0u); + const float* src = reinterpret_cast(latentData); + uint16_t* dst = reinterpret_cast(outLatentRGBA16F.data()); + for (uint32_t y = 0; y < latentRes; ++y) + { + for (uint32_t x = 0; x < latentRes; ++x) + { + const uint64_t srcBase = (uint64_t(y) * latentRes + x) * uint64_t(latentChannels); + const uint64_t dstTexel = uint64_t(y) * latentRes + x; + for (uint32_t c = 0; c < latentChannels; ++c) + { + const uint32_t slice = c >> 2u; + const uint32_t comp = c & 3u; + const uint64_t dstHalf = ((uint64_t(slice) * texels + dstTexel) * 4ull + comp); + dst[dstHalf] = QD3D12_FloatToHalfBits(src[srcBase + c]); + } + } + } + QD3D12_Log("NeuralPOM: converted latent_f32 input to runtime latent_rgba16f format."); + return true; + } + + QD3D12_Log( + "NeuralPOM: latent byte size %d does not match expected RGBA16F %llu or F32 %llu; using supplied bytes anyway.", + (int)latentBytes, + (unsigned long long)expectedHalfBytes, + (unsigned long long)expectedF32Bytes); + outLatentRGBA16F.resize((size_t)latentBytes); + memcpy(outLatentRGBA16F.data(), latentData, (size_t)latentBytes); + return true; +} + +static void QD3D12_ClearNeuralPOMResource(TextureResource& tex) +{ + NeuralPOMResource& npom = tex.neuralPOM; + npom.hasData = false; + npom.gpuValid = false; + ++npom.generation; + npom.weightsBytes.clear(); + npom.latentRGBA16FBytes.clear(); + QD3D12_RetireResource(npom.weightsBuffer); + QD3D12_RetireResource(npom.latentBuffer); + npom.weightsState = D3D12_RESOURCE_STATE_COMMON; + npom.latentState = D3D12_RESOURCE_STATE_COMMON; +} + +void APIENTRY glNeuralPOMMaterialQD3D12(GLuint texture, GLsizei weightsBytes, const GLvoid* weightsData, GLsizei latentBytes, const GLvoid* latentRGBA16FData) +{ + if (texture == 0 || weightsBytes <= 0 || latentBytes <= 0 || !weightsData || !latentRGBA16FData) + { + g_gl.lastError = GL_INVALID_VALUE; + return; + } + + TextureResource& tex = QD3D12_EnsureTextureName(texture); + + // Do not force this texture into the normal-map role here. The caller may attach + // the Neural POM payload to the diffuse texture or to a separate normal-map + // texture. Marking a diffuse texture as isNormalMap makes the fixed-function + // color path treat it as material-map-only, which can remove the base texture + // from the draw entirely. + NeuralPOMResource& npom = tex.neuralPOM; + npom.weightsBytes.resize((size_t)weightsBytes); + memcpy(npom.weightsBytes.data(), weightsData, (size_t)weightsBytes); + if (!QD3D12_TryBuildNeuralPOMLatentRGBA16F( + weightsData, + weightsBytes, + latentRGBA16FData, + latentBytes, + npom.latentRGBA16FBytes)) + { + npom.latentRGBA16FBytes.resize((size_t)latentBytes); + memcpy(npom.latentRGBA16FBytes.data(), latentRGBA16FData, (size_t)latentBytes); + } + npom.hasData = true; + npom.gpuValid = false; + ++npom.generation; + if (npom.generation == 0) + ++npom.generation; + + QD3D12_RetireResource(npom.weightsBuffer); + QD3D12_RetireResource(npom.latentBuffer); + npom.weightsState = D3D12_RESOURCE_STATE_COMMON; + npom.latentState = D3D12_RESOURCE_STATE_COMMON; +} + +void APIENTRY glNeuralPOMMaterialFromBoundTextureQD3D12(GLsizei weightsBytes, const GLvoid* weightsData, GLsizei latentBytes, const GLvoid* latentRGBA16FData) +{ + GLuint texture = g_gl.boundTexture[g_gl.activeTextureUnit]; + glNeuralPOMMaterialQD3D12(texture, weightsBytes, weightsData, latentBytes, latentRGBA16FData); +} + +void APIENTRY glClearNeuralPOMMaterialQD3D12(GLuint texture) +{ + if (texture == 0) + { + g_gl.lastError = GL_INVALID_VALUE; + return; + } + + TextureResource* tex = QD3D12_FindTextureResource(texture); + if (!tex) + return; + QD3D12_ClearNeuralPOMResource(*tex); + if (g_gl.currentNeuralPOMTexture == texture) + g_gl.currentNeuralPOMTexture = 0; +} + +void APIENTRY glBindNeuralPOMTextureQD3D12(GLuint texture) +{ + if (texture != 0) + (void)QD3D12_EnsureTextureName(texture); + g_gl.currentNeuralPOMTexture = texture; +} + +void APIENTRY glNeuralPOMTextureQD3D12(GLuint texture) +{ + glBindNeuralPOMTextureQD3D12(texture); +} + +void APIENTRY glEnableNeuralPOMQD3D12(GLboolean enable) +{ + g_gl.neuralPOMEnabled = (enable != GL_FALSE); +} + void APIENTRY glTagTextureGlowMap(GLuint texture, GLboolean isGlowMap) { if (texture == 0) @@ -10959,6 +11926,14 @@ void APIENTRY glGetIntegerv(GLenum pname, GLint* params) *params = (GLint)g_gl.currentSpecularMapTexture; break; + case GL_QD3D12_NEURAL_POM_BINDING: + *params = (GLint)g_gl.currentNeuralPOMTexture; + break; + + case GL_QD3D12_NEURAL_POM_ENABLED: + *params = g_gl.neuralPOMEnabled ? 1 : 0; + break; + case GL_QD3D12_MATERIAL_FLAGS: *params = (GLint)QD3D12_CurrentRayMaterialFlags(); break; @@ -13554,6 +14529,12 @@ PROC WINAPI qd3d12_wglGetProcAddress(LPCSTR name) { { "glNormalMapTexture", (PROC)glNormalMapTexture }, { "glNormalMapStrengthf", (PROC)glNormalMapStrengthf }, { "glNormalMapYSignf", (PROC)glNormalMapYSignf }, + { "glNeuralPOMMaterialQD3D12", (PROC)glNeuralPOMMaterialQD3D12 }, + { "glNeuralPOMMaterialFromBoundTextureQD3D12", (PROC)glNeuralPOMMaterialFromBoundTextureQD3D12 }, + { "glClearNeuralPOMMaterialQD3D12", (PROC)glClearNeuralPOMMaterialQD3D12 }, + { "glBindNeuralPOMTextureQD3D12", (PROC)glBindNeuralPOMTextureQD3D12 }, + { "glNeuralPOMTextureQD3D12", (PROC)glNeuralPOMTextureQD3D12 }, + { "glEnableNeuralPOMQD3D12", (PROC)glEnableNeuralPOMQD3D12 }, { "glTagTextureGlowMap", (PROC)glTagTextureGlowMap }, { "glTextureGlowMap", (PROC)glTextureGlowMap }, { "glBindGlowMapTexture", (PROC)glBindGlowMapTexture }, diff --git a/neo/engine/opengl/opengl.h b/neo/engine/opengl/opengl.h index 1268284f..aef93c65 100644 --- a/neo/engine/opengl/opengl.h +++ b/neo/engine/opengl/opengl.h @@ -2327,4 +2327,6 @@ void APIENTRY glShowAllTopLevelAccelStructures( void QD3D12_SetUpscalerSharpness(float sharpness); void QD3D12_SetToneMapBrightness(float brightness); -void QD3D12_EnableTAA(int enabled); \ No newline at end of file +void QD3D12_EnableTAA(int enabled); + +#include "opengl_nn.h" \ No newline at end of file diff --git a/neo/engine/opengl/opengl.vcxproj b/neo/engine/opengl/opengl.vcxproj index 0f4d2838..638404ec 100644 --- a/neo/engine/opengl/opengl.vcxproj +++ b/neo/engine/opengl/opengl.vcxproj @@ -45,6 +45,7 @@ + MaxSpeed MaxSpeed @@ -182,6 +183,7 @@ + @@ -369,7 +371,7 @@ NotUsing pch.h MultiThreadedDebug - streamline/include + streamline/include;d3d12/; 4996 @@ -388,7 +390,7 @@ NotUsing pch.h MultiThreadedDebug - streamline/include + streamline/include;d3d12/; 4996 @@ -407,7 +409,7 @@ NotUsing pch.h MultiThreadedDebug - streamline/include + streamline/include;d3d12/; 4996 @@ -428,7 +430,7 @@ NotUsing pch.h MultiThreaded - streamline/include + streamline/include;d3d12/; 4996 StreamingSIMDExtensions2 diff --git a/neo/engine/opengl/opengl.vcxproj.filters b/neo/engine/opengl/opengl.vcxproj.filters index d6e5bc58..0a33b859 100644 --- a/neo/engine/opengl/opengl.vcxproj.filters +++ b/neo/engine/opengl/opengl.vcxproj.filters @@ -43,6 +43,7 @@ + @@ -96,6 +97,7 @@ + diff --git a/neo/engine/renderer/Image.h b/neo/engine/renderer/Image.h index b0f74310..a23db065 100644 --- a/neo/engine/renderer/Image.h +++ b/neo/engine/renderer/Image.h @@ -234,6 +234,8 @@ public: textureDepth_t depth; cubeFiles_t cubeFiles; // determines the naming and flipping conventions for the six images + byte* residentPixels = NULL; + bool referencedOutsideLevelLoad; bool levelLoadReferenced; // for determining if it needs to be purged bool precompressedFile; // true when it was loaded from a .d3t file @@ -423,6 +425,8 @@ public: idStrList ddsList; idHashIndex ddsHash; + bool keepPixelsResident = false; + bool insideLevelLoad; // don't actually load images now byte originalToCompressed[256]; // maps normal maps to 8 bit textures diff --git a/neo/engine/renderer/Image_load.cpp b/neo/engine/renderer/Image_load.cpp index 5742d236..6312d135 100644 --- a/neo/engine/renderer/Image_load.cpp +++ b/neo/engine/renderer/Image_load.cpp @@ -1590,7 +1590,18 @@ void idImage::ActuallyLoadImage( bool checkForPrecompressed, bool fromBackEnd ) timestamp = timestamp; precompressedFile = false; - R_StaticFree( pic ); + if (globalImages->keepPixelsResident) + { + if (residentPixels) { + R_StaticFree(residentPixels); + residentPixels = NULL; + } + residentPixels = pic; + } + else + { + R_StaticFree(pic); + } // write out the precompressed version of this file if needed WritePrecompressedImage(); @@ -1613,6 +1624,11 @@ void idImage::PurgeImage() { texnum = TEXTURE_NOT_LOADED; } + if (residentPixels) { + R_StaticFree(residentPixels); + residentPixels = NULL; + } + // clear all the current binding caches, so the next bind will do a real one for ( int i = 0 ; i < MAX_MULTITEXTURE_UNITS ; i++ ) { backEnd.glState.tmu[i].current2DMap = -1; diff --git a/neo/engine/renderer/Material.cpp b/neo/engine/renderer/Material.cpp index bc1fa53f..e24a24b0 100644 --- a/neo/engine/renderer/Material.cpp +++ b/neo/engine/renderer/Material.cpp @@ -35,6 +35,8 @@ If you have questions concerning this license or the applicable additional terms #include "../../quake4/idLib/Lib.h" #endif +idCVar r_trainmats("r_trainmats", "0", CVAR_BOOL, ""); + /* Any errors during parsing just set MF_DEFAULTED and return, rather than throwing @@ -166,6 +168,11 @@ void idMaterial::CommonInit() { subviewClass = SC_MIRROR; directPortalDistance = 0; #endif + + neuralPOMBytesLoaded = false; + neuralPOMHasData = false; + neuralPOMUploadedToShim = false; + neuralPOMGLHandle = 0; } /* @@ -2295,6 +2302,11 @@ void idMaterial::ParseStage(idLexer& src, const textureRepeat_t trpDefault) { if (!ts->image) { ts->image = globalImages->defaultImage; } + + if (r_trainmats.GetBool()) + { + ts->image->ActuallyLoadImage(false, false); + } } else if (!ts->cinematic && !ts->dynamic && !ss->newStage #ifdef QUAKE4 @@ -3278,6 +3290,11 @@ bool idMaterial::Parse(const char* text, const int textLength) { pd = &parsingData; // this is only valid during parse + if (r_trainmats.GetBool()) + { + globalImages->keepPixelsResident = true; + } + // parse it ParseMaterial(src); @@ -3483,6 +3500,15 @@ bool idMaterial::Parse(const char* text, const int textLength) { MakeDefault(); return false; } + + if (IsLitMaterial() && r_trainmats.GetBool()) + { + ExportNatMaterial(this, GetName()); + globalImages->keepPixelsResident = false; + } + + LoadNeuralBytesForMaterial(GetName()); + return true; } @@ -4086,6 +4112,83 @@ void idMaterial::ReloadImages(bool force) const } } +/* +=============== +idMaterial::LoadNeuralBytesForMaterial +=============== +*/ +void idMaterial::LoadNeuralBytesForMaterial(const char* name) { + if (neuralPOMBytesLoaded) { + return; + } + + neuralPOMBytesLoaded = true; + neuralPOMHasData = false; + neuralPOMUploadedToShim = false; + + neuralPOMWeightsBytes.Clear(); + neuralPOMLatentRGBA16FBytes.Clear(); + + if (!name || !name[0]) { + return; + } + + idStr materialPath = name; + materialPath.Replace("/", "__"); + materialPath.Replace("\\", "__"); + + const char* weightsPath = va("neural/%s_weights.bin", materialPath.c_str()); + const char* latentPath = va("neural/%s_latent_rgba16f.bin", materialPath.c_str()); + + void* weightsData = nullptr; + int weightsLen = fileSystem->ReadFile(weightsPath, &weightsData, nullptr); + + void* latentData = nullptr; + int latentLen = fileSystem->ReadFile(latentPath, &latentData, nullptr); + + if (weightsLen <= 0 || latentLen <= 0 || !weightsData || !latentData) { + if (weightsData) { + fileSystem->FreeFile(weightsData); + } + if (latentData) { + fileSystem->FreeFile(latentData); + } + + neuralPOMHasData = false; + return; + } + + neuralPOMWeightsBytes.SetNum(weightsLen); + memcpy(neuralPOMWeightsBytes.Ptr(), weightsData, weightsLen); + + neuralPOMLatentRGBA16FBytes.SetNum(latentLen); + memcpy(neuralPOMLatentRGBA16FBytes.Ptr(), latentData, latentLen); + + fileSystem->FreeFile(weightsData); + fileSystem->FreeFile(latentData); + + neuralPOMHasData = true; + + // Upload to shim immediately. + // This still keeps inference GPU-only. The CPU is only passing opaque bytes + // to the D3D12 shim, like a texture upload. + if (neuralPOMGLHandle == 0) { + glGenTextures(1, &neuralPOMGLHandle); + } + + if (neuralPOMGLHandle != 0) { + glNeuralPOMMaterialQD3D12( + neuralPOMGLHandle, + neuralPOMWeightsBytes.Num(), + neuralPOMWeightsBytes.Ptr(), + neuralPOMLatentRGBA16FBytes.Num(), + neuralPOMLatentRGBA16FBytes.Ptr() + ); + + neuralPOMUploadedToShim = true; + } +} + #ifdef QUAKE4 /* =============== diff --git a/neo/engine/renderer/Material.h b/neo/engine/renderer/Material.h index 7f3e5043..24fd3e63 100644 --- a/neo/engine/renderer/Material.h +++ b/neo/engine/renderer/Material.h @@ -562,6 +562,36 @@ public: // I'm not really sure why this needs to be virtual... virtual const char* ImageName(void) const; + bool HasNeuralPOMData() const { + return neuralPOMHasData && + neuralPOMWeightsBytes.Num() > 0 && + neuralPOMLatentRGBA16FBytes.Num() > 0; + } + + bool IsNeuralPOMUploadedToShim() const { + return neuralPOMUploadedToShim; + } + + void SetNeuralPOMUploadedToShim(bool uploaded) const { + const_cast(this)->neuralPOMUploadedToShim = uploaded; + } + + GLuint GetNeuralPOMGLHandle() const { + return neuralPOMGLHandle; + } + + void SetNeuralPOMGLHandle(GLuint handle) const { + const_cast(this)->neuralPOMGLHandle = handle; + } + + const idList& GetNeuralPOMWeightsBytes() const { + return neuralPOMWeightsBytes; + } + + const idList& GetNeuralPOMLatentRGBA16FBytes() const { + return neuralPOMLatentRGBA16FBytes; + } + void ReloadImages(bool force) const; // returns number of stages this material contains @@ -881,6 +911,8 @@ private: void CheckForConstantRegisters(); private: + void LoadNeuralBytesForMaterial(const char* path); + #ifdef PREY subviewClass_t subviewClass; // HUMANHEAD tmj: Type of subview this surface points to #endif @@ -967,6 +999,14 @@ private: bool suppressInSubview; bool portalSky; int refCount; + + bool neuralPOMBytesLoaded; + bool neuralPOMHasData; + bool neuralPOMUploadedToShim; + GLuint neuralPOMGLHandle; + + idList neuralPOMWeightsBytes; + idList neuralPOMLatentRGBA16FBytes; }; typedef idList idMatList; diff --git a/neo/engine/renderer/RenderSystem.h b/neo/engine/renderer/RenderSystem.h index ac57d60e..071aa08b 100644 --- a/neo/engine/renderer/RenderSystem.h +++ b/neo/engine/renderer/RenderSystem.h @@ -189,6 +189,9 @@ public: virtual int GetScreenWidth( void ) const = 0; virtual int GetScreenHeight( void ) const = 0; + // These are used by the editor to adjust the screen dimensions + virtual void SetScreenSize(int width, int height) = 0; + // allocate a renderWorld to be used for drawing virtual idRenderWorld * AllocRenderWorld( dxrWorldId_t worldId ) = 0; virtual void FreeRenderWorld( idRenderWorld * rw ) = 0; diff --git a/neo/engine/renderer/RenderSystem_init.cpp b/neo/engine/renderer/RenderSystem_init.cpp index 72848234..73cc94fd 100644 --- a/neo/engine/renderer/RenderSystem_init.cpp +++ b/neo/engine/renderer/RenderSystem_init.cpp @@ -2101,6 +2101,16 @@ bool idRenderSystemLocal::IsFullScreen( void ) const { return glConfig.isFullscreen; } +/* +======================== +idRenderSystemLocal::SetScreenSize +======================== +*/ +void idRenderSystemLocal::SetScreenSize(int width, int height) { + glConfig.vidWidth = width; + glConfig.vidHeight = height; +} + /* ======================== idRenderSystemLocal::GetScreenWidth diff --git a/neo/engine/renderer/draw_common.cpp b/neo/engine/renderer/draw_common.cpp index 1847b26b..0fff0cef 100644 --- a/neo/engine/renderer/draw_common.cpp +++ b/neo/engine/renderer/draw_common.cpp @@ -30,6 +30,8 @@ If you have questions concerning this license or the applicable additional terms #include "tr_local.h" +idCVar r_renderNeuralMaterial("r_renderNeuralMaterial", "0", CVAR_BOOL, ""); + /* ===================== RB_BakeTextureMatrixIntoTexgen @@ -341,54 +343,54 @@ FILL DEPTH BUFFER ============================================================================================= */ - /* ================== RB_T_FillDepthBuffer ================== */ -void RB_T_FillDepthBuffer( const drawSurf_t *surf ) { - int stage; - const idMaterial *shader; - const shaderStage_t *pStage; - const float *regs; - float color[4]; - const srfTriangles_t *tri; +void RB_T_FillDepthBuffer(const drawSurf_t* surf) { + int stage; + const idMaterial* shader; + const shaderStage_t* pStage; + const float* regs; + float color[4]; + const srfTriangles_t* tri; tri = surf->geo; shader = surf->material; // update the clip plane if needed - if ( backEnd.viewDef->numClipPlanes && surf->space != backEnd.currentSpace ) { - GL_SelectTexture( 1 ); - - idPlane plane; + if (backEnd.viewDef->numClipPlanes && surf->space != backEnd.currentSpace) { + GL_SelectTexture(1); - R_GlobalPlaneToLocal( surf->space->modelMatrix, backEnd.viewDef->clipPlanes[0], plane ); - plane[3] += 0.5; // the notch is in the middle - glTexGenfv( GL_S, GL_OBJECT_PLANE, plane.ToFloatPtr() ); - GL_SelectTexture( 0 ); + idPlane plane; + + R_GlobalPlaneToLocal(surf->space->modelMatrix, backEnd.viewDef->clipPlanes[0], plane); + plane[3] += 0.5f; // the notch is in the middle + glTexGenfv(GL_S, GL_OBJECT_PLANE, plane.ToFloatPtr()); + + GL_SelectTexture(0); } glLoadModelMatrixf(surf->space->modelMatrix); - if ( !shader->IsDrawn() ) { + if (!shader->IsDrawn()) { return; } // some deforms may disable themselves by setting numIndexes = 0 - if ( !tri->numIndexes ) { + if (!tri->numIndexes) { return; } // translucent surfaces don't put anything in the depth buffer and don't // test against it, which makes them fail the mirror clip plane operation - if ( shader->Coverage() == MC_TRANSLUCENT ) { + if (shader->Coverage() == MC_TRANSLUCENT) { return; } - if ( !tri->ambientCache ) { - common->Printf( "RB_T_FillDepthBuffer: !tri->ambientCache\n" ); + if (!tri->ambientCache) { + common->Printf("RB_T_FillDepthBuffer: !tri->ambientCache\n"); return; } @@ -396,118 +398,67 @@ void RB_T_FillDepthBuffer( const drawSurf_t *surf ) { regs = surf->shaderRegisters; // if all stages of a material have been conditioned off, don't do anything - for ( stage = 0; stage < shader->GetNumStages() ; stage++ ) { + pStage = nullptr; + for (stage = 0; stage < shader->GetNumStages(); stage++) { pStage = shader->GetStage(stage); + // check the stage enable condition - if ( regs[ pStage->conditionRegister ] != 0 ) { + if (regs[pStage->conditionRegister] != 0.0f) { break; } } - if ( stage == shader->GetNumStages() ) { + + if (stage == shader->GetNumStages()) { return; } // set polygon offset if necessary - if ( shader->TestMaterialFlag(MF_POLYGONOFFSET) ) { - glEnable( GL_POLYGON_OFFSET_FILL ); - glPolygonOffset( r_offsetFactor.GetFloat(), r_offsetUnits.GetFloat() * shader->GetPolygonOffset() ); + if (shader->TestMaterialFlag(MF_POLYGONOFFSET)) { + glEnable(GL_POLYGON_OFFSET_FILL); + glPolygonOffset(r_offsetFactor.GetFloat(), r_offsetUnits.GetFloat() * shader->GetPolygonOffset()); } // subviews will just down-modulate the color buffer by overbright - if ( shader->GetSort() == SS_SUBVIEW ) { - GL_State( GLS_SRCBLEND_DST_COLOR | GLS_DSTBLEND_ZERO | GLS_DEPTHFUNC_LESS ); + if (shader->GetSort() == SS_SUBVIEW) { + GL_State(GLS_SRCBLEND_DST_COLOR | GLS_DSTBLEND_ZERO | GLS_DEPTHFUNC_LESS); + color[0] = - color[1] = - color[2] = ( 1.0 / backEnd.overBright ); - color[3] = 1; - } else { + color[1] = + color[2] = (1.0f / backEnd.overBright); + color[3] = 1.0f; + } + else { // others just draw black - color[0] = 0; - color[1] = 0; - color[2] = 0; - color[3] = 1; + color[0] = 0.0f; + color[1] = 0.0f; + color[2] = 0.0f; + color[3] = 1.0f; } idDrawVert* ac = (idDrawVert*)vertexCache.Position(tri->ambientCache); + glVertexPointer(3, GL_FLOAT, sizeof(idDrawVert), ac->xyz.ToFloatPtr()); glTexCoordPointer(2, GL_FLOAT, sizeof(idDrawVert), reinterpret_cast(&ac->st)); glNormalPointer(GL_FLOAT, sizeof(idDrawVert), ac->normal.ToFloatPtr()); glTangentPointer(GL_FLOAT, sizeof(idDrawVert), ac->tangents[0].ToFloatPtr()); glBinormalPointer(GL_FLOAT, sizeof(idDrawVert), ac->tangents[1].ToFloatPtr()); - glEnableClientState(GL_NORMAL_ARRAY); glEnableClientState(GL_TANGENT_ARRAY_QD3D12); glEnableClientState(GL_BINORMAL_ARRAY_QD3D12); - bool drawSolid = false; + bool drawSolid = true; + bool alphaTestWasEnabled = false; - //if ( shader->Coverage() == MC_OPAQUE ) { - drawSolid = true; - //} -#if 0 - // we may have multiple alpha tested stages - if ( shader->Coverage() == MC_PERFORATED ) { - // if the only alpha tested stages are condition register omitted, - // draw a normal opaque surface - bool didDraw = false; - - glEnable( GL_ALPHA_TEST ); - // perforated surfaces may have multiple alpha tested stages - for ( stage = 0; stage < shader->GetNumStages() ; stage++ ) { - pStage = shader->GetStage(stage); - - if ( !pStage->hasAlphaTest ) { - continue; - } - - // check the stage enable condition - if ( regs[ pStage->conditionRegister ] == 0 ) { - continue; - } - - // if we at least tried to draw an alpha tested stage, - // we won't draw the opaque surface - didDraw = true; - - // set the alpha modulate - color[3] = regs[ pStage->color.registers[3] ]; - - // skip the entire stage if alpha would be black - if ( color[3] <= 0 ) { - continue; - } - glColor4fv( color ); - - glAlphaFunc( GL_GREATER, regs[ pStage->alphaTestRegister ] ); - - // bind the texture - pStage->texture.image->Bind(); - - // set texture matrix and texGens - RB_PrepareStageTexturing( pStage, surf, ac ); - - // draw it - RB_DrawElementsWithCounters( tri ); - - RB_FinishStageTexturing( pStage, surf, ac ); - } - glDisable( GL_ALPHA_TEST ); - if ( !didDraw ) { - drawSolid = true; - } - } -#endif // draw the entire surface solid - // draw the entire surface solid - if (drawSolid && !shader->IsSky()) { + if (drawSolid && !shader->IsSky() && (shader->Coverage() == MC_PERFORATED || shader->Coverage() == MC_OPAQUE)) { glColor4f(1.0f, 1.0f, 1.0f, 1.0f); if (shader->Coverage() == MC_PERFORATED) { for (stage = 0; stage < shader->GetNumStages(); stage++) { pStage = shader->GetStage(stage); - if (regs[pStage->conditionRegister] == 0) { + if (regs[pStage->conditionRegister] == 0.0f) { continue; } @@ -516,39 +467,77 @@ void RB_T_FillDepthBuffer( const drawSurf_t *surf ) { } // set the alpha modulate + color[0] = 1.0f; + color[1] = 1.0f; + color[2] = 1.0f; color[3] = regs[pStage->color.registers[3]]; - color[0] = 1; - color[1] = 1; - color[2] = 1; glColor4fv(color); glDisable(GL_BLEND); glEnable(GL_ALPHA_TEST); glAlphaFunc(GL_GREATER, regs[pStage->alphaTestRegister]); + alphaTestWasEnabled = true; break; } } - - // bind the texture + idImage* diffuseImage = shader->GetDiffuseImage(regs); + idImage* bumpImage = shader->GetBumpImage(); + idImage* specImage = shader->GetSpecImage(); + idImage* glowMapImage = shader->GetGlowImage(regs); + + // Make sure the material has tried to load/upload its NeuralPOM payload. + // If no neural files exist, this should leave the handle as 0. + const GLuint neuralPOMHandle = shader->GetNeuralPOMGLHandle(); + + // diffuse/albedo fallback GL_SelectTexture(0); glEnable(GL_TEXTURE_2D); - shader->GetDiffuseImage(regs)->Bind(); + if (diffuseImage) { + diffuseImage->Bind(); + } + else { + globalImages->BindNull(); + } + // normal map fallback + NeuralPOM material override GL_SelectTexture(1); glEnable(GL_TEXTURE_2D); - shader->GetBumpImage()->Bind(); - glBindNormalMapTexture(shader->GetBumpImage()->texnum); + if (bumpImage) { + bumpImage->Bind(); + glBindNormalMapTexture(bumpImage->texnum); + } + else { + globalImages->BindNull(); + glBindNormalMapTexture(0); + } + // If neuralPOMHandle != 0, the shim evaluates the neural material on GPU. + // If neuralPOMHandle == 0, the shim falls back to normal old POM/normal-map sampling. + if (r_renderNeuralMaterial.GetBool()) + { + glBindNeuralPOMTextureQD3D12(neuralPOMHandle); + } + else + { + glBindNeuralPOMTextureQD3D12(0); + } + + // specular fallback GL_SelectTexture(2); glEnable(GL_TEXTURE_2D); - shader->GetSpecImage()->Bind(); - glBindSpecularMapTexture(shader->GetSpecImage()->texnum); + if (specImage) { + specImage->Bind(); + glBindSpecularMapTexture(specImage->texnum); + } + else { + globalImages->BindNull(); + glBindSpecularMapTexture(0); + } - idImage* glowMapImage = shader->GetGlowImage(regs); - if (glowMapImage) - { + // glow fallback + if (glowMapImage) { GL_SelectTexture(3); glEnable(GL_TEXTURE_2D); glowMapImage->Bind(); @@ -556,23 +545,22 @@ void RB_T_FillDepthBuffer( const drawSurf_t *surf ) { glGlowMapStrengthf(0.5f); } - if (!surf->geo->isSkeletal) - { + if (!surf->geo->isSkeletal) { glGeometryFlagf(GEOMETRY_FLAG_NONE); } - else - { + else { glGeometryFlagf(GEOMETRY_FLAG_SKELETAL); } - // set texture matrix and texGens. The Quake 4 path needs to know this is a depth fill. + // set texture matrix and texGens. The Quake 4 path needs to know this is a depth fill. RB_PrepareStageTexturing(pStage, surf, ac); // draw it RB_DrawElementsWithCounters(tri); - if (glowMapImage) - { + RB_FinishStageTexturing(pStage, surf, ac); + + if (glowMapImage) { GL_SelectTexture(3); glBindGlowMapTexture(0); globalImages->BindNull(); @@ -583,36 +571,41 @@ void RB_T_FillDepthBuffer( const drawSurf_t *surf ) { globalImages->BindNull(); GL_SelectTexture(1); + glBindNeuralPOMTextureQD3D12(0); glBindNormalMapTexture(0); globalImages->BindNull(); - GL_SelectTexture(0); - if (shader->Coverage() == MC_PERFORATED) { + GL_SelectTexture(0); + globalImages->BindNull(); + + if (alphaTestWasEnabled) { glDisable(GL_ALPHA_TEST); glEnable(GL_BLEND); - color[0] = 1; - color[1] = 1; - color[2] = 1; - color[3] = 1; + + color[0] = 1.0f; + color[1] = 1.0f; + color[2] = 1.0f; + color[3] = 1.0f; glColor4fv(color); } } - // reset polygon offset - if ( shader->TestMaterialFlag(MF_POLYGONOFFSET) ) { - glDisable( GL_POLYGON_OFFSET_FILL ); + if (shader->TestMaterialFlag(MF_POLYGONOFFSET)) { + glDisable(GL_POLYGON_OFFSET_FILL); } // reset blending - if ( shader->GetSort() == SS_SUBVIEW ) { - GL_State( GLS_DEPTHFUNC_LESS ); + if (shader->GetSort() == SS_SUBVIEW) { + GL_State(GLS_DEPTHFUNC_LESS); } glDisableClientState(GL_NORMAL_ARRAY); glDisableClientState(GL_TANGENT_ARRAY_QD3D12); glDisableClientState(GL_BINORMAL_ARRAY_QD3D12); + + glGeometryFlagf(GEOMETRY_FLAG_NONE); } /* diff --git a/neo/engine/renderer/tr_local.h b/neo/engine/renderer/tr_local.h index 2de0ee26..6de0222a 100644 --- a/neo/engine/renderer/tr_local.h +++ b/neo/engine/renderer/tr_local.h @@ -696,6 +696,7 @@ public: virtual bool IsFullScreen( void ) const; virtual int GetScreenWidth( void ) const; virtual int GetScreenHeight( void ) const; + virtual void SetScreenSize(int width, int height); virtual idRenderWorld * AllocRenderWorld(dxrWorldId_t worldId); virtual void FreeRenderWorld( idRenderWorld *rw ); virtual void BeginLevelLoad( void ); diff --git a/neo/engine/tools/compilers/compiler_public.h b/neo/engine/tools/compilers/compiler_public.h index 9973af0c..21ba1d42 100644 --- a/neo/engine/tools/compilers/compiler_public.h +++ b/neo/engine/tools/compilers/compiler_public.h @@ -52,4 +52,7 @@ void RunReach_f( const idCmdArgs &args ); // video file encoding void RoQFileEncode_f( const idCmdArgs &args ); +void nnbuildmat_f(const idCmdArgs& args); +void ExportNatMaterial(const idMaterial *material, const char *materialName); + #endif /* !__COMPILER_PUBLIC_H__ */ diff --git a/neo/engine/tools/compilers/nn/nnbuildmat.cpp b/neo/engine/tools/compilers/nn/nnbuildmat.cpp new file mode 100644 index 00000000..030ff9e5 --- /dev/null +++ b/neo/engine/tools/compilers/nn/nnbuildmat.cpp @@ -0,0 +1,109 @@ +// nnbuildmat.cpp +// + +#include "precompiled.h" +#include "../../../renderer/tr_local.h" + +/* +============= +NeuralPOMProgressCallback +============= +*/ +static void __cdecl NeuralPOMProgressCallback( + const char* message, + uint32_t currentSample, + uint32_t totalSamples, + float meanLoss, + void* userData) { + if (message && message[0]) { + common->Printf("%s: %u / %u loss %f\n", message, currentSample, totalSamples, meanLoss); + } + else { + common->Printf("Neural Material training: %u / %u loss %f\n", currentSample, totalSamples, meanLoss); + } +} + +/* +============= +ExportNatMaterial +============= +*/ +void ExportNatMaterial(const idMaterial* mtr, const char* materialName) { + globalImages->keepPixelsResident = true; + + idImage* albedoImage = mtr->GetDiffuseImage(NULL); + idImage* normalImage = mtr->GetBumpImage(); + idImage* specImage = mtr->GetSpecImage(); + + QD3D12NeuralPOMImageRGBA8 albedoImg = {}; + albedoImg.width = albedoImage->uploadWidth; + albedoImg.height = albedoImage->uploadHeight; + albedoImg.rowPitchBytes = albedoImage->uploadWidth * 4; + albedoImg.pixelsRGBA8 = albedoImage->residentPixels; + + QD3D12NeuralPOMImageRGBA8 normalImg = {}; + normalImg.width = normalImage->uploadWidth; + normalImg.height = normalImage->uploadHeight; + normalImg.rowPitchBytes = normalImage->uploadWidth * 4; + normalImg.pixelsRGBA8 = normalImage->residentPixels; + + QD3D12NeuralPOMImageRGBA8 specularImg = {}; + specularImg.width = specImage->uploadWidth; + specularImg.height = specImage->uploadHeight; + specularImg.rowPitchBytes = specImage->uploadWidth * 4; + specularImg.pixelsRGBA8 = specImage->residentPixels; + + idStr materialNameFixed = materialName; + materialNameFixed.Replace("/", "__"); + + QD3D12NeuralPOMTrainDesc desc = {}; + desc.size = sizeof(desc); + desc.albedoImage = &albedoImg; + desc.normalImage = &normalImg; + desc.specularImage = &specularImg; + strcpy(desc.outputPrefix, va("base/neural/%s", materialNameFixed.c_str())); + desc.samples = 1600000; + desc.samplesPerGpuBatch = 4192; + desc.latentResolution = 256; + desc.latentChannels = 8; + desc.hiddenCount = 48; + desc.normalStrength = 2.0f; + desc.normalMapYSign = 1.0f; + desc.flags = QD3D12_NEURAL_POM_TRAIN_FLAG_VERBOSE; + desc.progress = NeuralPOMProgressCallback; + desc.progressUserData = NULL; + + QD3D12NeuralPOMTrainStats stats = {}; + stats.size = sizeof(stats); + + int ok = QD3D12_NeuralPOMTrainMaterialD3D12(&desc, &stats); + if (ok) { + common->Printf("Neural Material %s exported successfully\n", materialName); + } + else { + common->Printf("There was a problem exporting %s\n", materialName); + } + + globalImages->keepPixelsResident = false; +} + +/* +============ +nnbuildmat_f +============ +*/ +void nnbuildmat_f(const idCmdArgs& args) { + if (args.Argc() < 1) + { + common->Warning("Usage: nnbuildmat \n"); + } + + const idMaterial* mtr = declManager->FindMaterial(args.Argv(1), false); + + if (mtr == NULL) { + common->Warning("Failed to find material %s\n", args.Argv(1)); + return; + } + + ExportNatMaterial(mtr, args.Argv(1)); +} \ No newline at end of file diff --git a/neo/engine/tools/radiant/ModelViewDock.cpp b/neo/engine/tools/radiant/ModelViewDock.cpp new file mode 100644 index 00000000..bf014fb6 --- /dev/null +++ b/neo/engine/tools/radiant/ModelViewDock.cpp @@ -0,0 +1,3003 @@ +/* +=========================================================================== + +IceTech GPL Source Code +Copyright (C) 2026 Justin Marshall + +This file is part of the IceTech GPL Source Code. + +=========================================================================== +*/ + +#include "precompiled.h" +#pragma hdrstop + +#include "qe3.h" +#include "Radiant.h" +#include "ModelViewDock.h" + +#include "../../renderer/tr_local.h" + +#ifndef GL_CLAMP_TO_EDGE +#define GL_CLAMP_TO_EDGE 0x812F +#endif + +#ifndef TVM_SETLINECOLOR +#define TVM_SETLINECOLOR (TV_FIRST + 40) +#endif + +#ifndef BS_TYPEMASK +#define BS_TYPEMASK 0x0000000F +#endif + +static const UINT MODELVIEW_TIMER_ID = 0x7A90; +static const UINT MODELVIEW_TIMER_MS = 16; + +static const COLORREF MV_DARK_BG = RGB(17, 19, 23); +static const COLORREF MV_DARK_PANEL = RGB(23, 26, 31); +static const COLORREF MV_DARK_INPUT = RGB(14, 16, 20); +static const COLORREF MV_DARK_BUTTON = RGB(31, 35, 41); +static const COLORREF MV_DARK_BUTTON_D = RGB(22, 25, 30); +static const COLORREF MV_DARK_MENU = RGB(28, 31, 36); +static const COLORREF MV_DARK_MENU_HOT = RGB(45, 50, 58); +static const COLORREF MV_DARK_BORDER = RGB(58, 64, 72); +static const COLORREF MV_DARK_TEXT = RGB(226, 232, 240); +static const COLORREF MV_DARK_MUTED = RGB(148, 163, 184); +static const COLORREF MV_DARK_ACCENT = RGB(87, 166, 255); + +static const char* MV_DARK_BUTTON_OLDPROC = "IceTech.ModelView.DarkButtonOldProc"; +static const char* MV_DARK_STATIC_OLDPROC = "IceTech.ModelView.DarkStaticOldProc"; +static const char* MV_DARK_COMBO_OLDPROC = "IceTech.ModelView.DarkComboOldProc"; + +struct modelViewAnimItem_t { + int declAnimIndex; + int md5AnimIndex; + const idAnimInterface* declAnim; + const idMD5AnimInterface* md5Anim; + int lengthMS; + int numFrames; + CString displayText; +}; + +static HBRUSH ModelViewBgBrush() { + static HBRUSH brush = ::CreateSolidBrush(MV_DARK_BG); + return brush; +} + +static HBRUSH ModelViewPanelBrush() { + static HBRUSH brush = ::CreateSolidBrush(MV_DARK_PANEL); + return brush; +} + +static HBRUSH ModelViewInputBrush() { + static HBRUSH brush = ::CreateSolidBrush(MV_DARK_INPUT); + return brush; +} + +static HBRUSH ModelViewMenuBrush() { + static HBRUSH brush = ::CreateSolidBrush(MV_DARK_MENU); + return brush; +} + +static void MV_FillRect(HDC hDC, const RECT& rc, COLORREF color) { + HBRUSH brush = ::CreateSolidBrush(color); + ::FillRect(hDC, &rc, brush); + ::DeleteObject(brush); +} + +static void MV_FrameRect(HDC hDC, const RECT& rc, COLORREF color) { + HBRUSH brush = ::CreateSolidBrush(color); + ::FrameRect(hDC, &rc, brush); + ::DeleteObject(brush); +} + +static void MV_FrameRect(CDC* dc, const CRect& rc, COLORREF color) { + if (!dc) { + return; + } + MV_FrameRect(dc->m_hDC, rc, color); +} + +static int MV_MaxInt(int a, int b) { + return (a > b) ? a : b; +} + +static int MV_MinInt(int a, int b) { + return (a < b) ? a : b; +} + +static float MV_ClampFloat(float value, float lo, float hi) { + if (value < lo) { + return lo; + } + if (value > hi) { + return hi; + } + return value; +} + + +static int MV_ClampInt(int value, int lo, int hi) { + if (value < lo) { + return lo; + } + if (value > hi) { + return hi; + } + return value; +} + +static CString MV_FormatAnimTime(int timeMS) { + if (timeMS < 0) { + timeMS = 0; + } + const int minutes = timeMS / 60000; + const int seconds = (timeMS / 1000) % 60; + const int millis = timeMS % 1000; + + CString text; + text.Format("%d:%02d.%03d", minutes, seconds, millis); + return text; +} + +static void MV_ApplyNativeTheme(HWND hWnd) { + if (!hWnd) { + return; + } + typedef HRESULT(WINAPI* SetWindowThemeProc)(HWND, LPCWSTR, LPCWSTR); + typedef BOOL(WINAPI* AllowDarkModeForWindowProc)(HWND, BOOL); + static HMODULE hUxTheme = ::LoadLibraryA("uxtheme.dll"); + static SetWindowThemeProc pSetWindowTheme = hUxTheme ? (SetWindowThemeProc)::GetProcAddress(hUxTheme, "SetWindowTheme") : NULL; + static AllowDarkModeForWindowProc pAllowDarkModeForWindow = hUxTheme ? (AllowDarkModeForWindowProc)::GetProcAddress(hUxTheme, MAKEINTRESOURCEA(133)) : NULL; + + if (pAllowDarkModeForWindow) { + pAllowDarkModeForWindow(hWnd, TRUE); + } + if (pSetWindowTheme) { + pSetWindowTheme(hWnd, L"DarkMode_Explorer", NULL); + } + ::SendMessage(hWnd, WM_THEMECHANGED, 0, 0); +} + +static void MV_DrawButton(HWND hWnd, HDC hDC) { + RECT rc; + ::GetClientRect(hWnd, &rc); + + const UINT style = (UINT)::GetWindowLong(hWnd, GWL_STYLE); + const UINT type = style & BS_TYPEMASK; + const bool isCheck = (type == BS_CHECKBOX || type == BS_AUTOCHECKBOX || type == BS_3STATE || type == BS_AUTO3STATE); + const bool enabled = ::IsWindowEnabled(hWnd) ? true : false; + const bool pushed = (::SendMessage(hWnd, BM_GETSTATE, 0, 0) & BST_PUSHED) != 0; + const bool checked = (::SendMessage(hWnd, BM_GETCHECK, 0, 0) == BST_CHECKED); + + char text[256]; + text[0] = '\0'; + ::GetWindowTextA(hWnd, text, sizeof(text)); + + HFONT font = (HFONT)::SendMessage(hWnd, WM_GETFONT, 0, 0); + HFONT oldFont = font ? (HFONT)::SelectObject(hDC, font) : NULL; + ::SetBkMode(hDC, TRANSPARENT); + ::SetTextColor(hDC, enabled ? MV_DARK_TEXT : RGB(101, 110, 126)); + + if (isCheck) { + MV_FillRect(hDC, rc, MV_DARK_PANEL); + RECT box = rc; + box.left += 3; + box.right = box.left + 14; + box.top += MV_MaxInt(0, (rc.bottom - rc.top - 14) / 2); + box.bottom = box.top + 14; + MV_FillRect(hDC, box, MV_DARK_INPUT); + MV_FrameRect(hDC, box, checked ? MV_DARK_ACCENT : MV_DARK_BORDER); + if (checked) { + HPEN pen = ::CreatePen(PS_SOLID, 2, MV_DARK_ACCENT); + HPEN oldPen = (HPEN)::SelectObject(hDC, pen); + ::MoveToEx(hDC, box.left + 3, box.top + 7, NULL); + ::LineTo(hDC, box.left + 6, box.top + 10); + ::LineTo(hDC, box.right - 3, box.top + 3); + ::SelectObject(hDC, oldPen); + ::DeleteObject(pen); + } + RECT textRect = rc; + textRect.left = box.right + 7; + ::DrawTextA(hDC, text, -1, &textRect, DT_LEFT | DT_VCENTER | DT_SINGLELINE | DT_END_ELLIPSIS); + } + else { + MV_FillRect(hDC, rc, pushed ? MV_DARK_BUTTON_D : MV_DARK_BUTTON); + MV_FrameRect(hDC, rc, enabled ? MV_DARK_BORDER : RGB(39, 44, 52)); + RECT textRect = rc; + if (pushed) { + ::OffsetRect(&textRect, 1, 1); + } + ::DrawTextA(hDC, text, -1, &textRect, DT_CENTER | DT_VCENTER | DT_SINGLELINE | DT_END_ELLIPSIS); + } + + if (oldFont) { + ::SelectObject(hDC, oldFont); + } +} + +static LRESULT CALLBACK MVDarkButtonProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam) { + WNDPROC oldProc = (WNDPROC)::GetPropA(hWnd, MV_DARK_BUTTON_OLDPROC); + if (!oldProc) { + return ::DefWindowProc(hWnd, uMsg, wParam, lParam); + } + + switch (uMsg) { + case WM_ERASEBKGND: + return 1; + case WM_PAINT: + { + PAINTSTRUCT ps; + HDC hDC = ::BeginPaint(hWnd, &ps); + MV_DrawButton(hWnd, hDC); + ::EndPaint(hWnd, &ps); + return 0; + } + case WM_PRINTCLIENT: + MV_DrawButton(hWnd, (HDC)wParam); + return 0; + case WM_MOUSEMOVE: + case WM_LBUTTONDOWN: + case WM_LBUTTONUP: + case WM_ENABLE: + case WM_SETTEXT: + case BM_SETCHECK: + case BM_SETSTATE: + { + LRESULT result = ::CallWindowProc(oldProc, hWnd, uMsg, wParam, lParam); + ::InvalidateRect(hWnd, NULL, FALSE); + return result; + } + case WM_NCDESTROY: + { + ::SetWindowLongPtr(hWnd, GWLP_WNDPROC, (LONG_PTR)oldProc); + ::RemovePropA(hWnd, MV_DARK_BUTTON_OLDPROC); + return ::CallWindowProc(oldProc, hWnd, uMsg, wParam, lParam); + } + } + + return ::CallWindowProc(oldProc, hWnd, uMsg, wParam, lParam); +} + +static void MV_SubclassButton(CWnd& wnd) { + HWND hWnd = wnd.GetSafeHwnd(); + if (!hWnd || ::GetPropA(hWnd, MV_DARK_BUTTON_OLDPROC)) { + return; + } + WNDPROC oldProc = (WNDPROC)::GetWindowLongPtr(hWnd, GWLP_WNDPROC); + ::SetPropA(hWnd, MV_DARK_BUTTON_OLDPROC, (HANDLE)oldProc); + ::SetWindowLongPtr(hWnd, GWLP_WNDPROC, (LONG_PTR)MVDarkButtonProc); + ::InvalidateRect(hWnd, NULL, TRUE); +} + +static void MV_DrawStatic(HWND hWnd, HDC hDC) { + RECT rc; + ::GetClientRect(hWnd, &rc); + MV_FillRect(hDC, rc, MV_DARK_PANEL); + char text[256]; + text[0] = '\0'; + ::GetWindowTextA(hWnd, text, sizeof(text)); + HFONT font = (HFONT)::SendMessage(hWnd, WM_GETFONT, 0, 0); + HFONT oldFont = font ? (HFONT)::SelectObject(hDC, font) : NULL; + ::SetBkMode(hDC, TRANSPARENT); + ::SetTextColor(hDC, MV_DARK_TEXT); + UINT format = DT_VCENTER | DT_SINGLELINE | DT_END_ELLIPSIS; + const UINT staticType = ((UINT)::GetWindowLong(hWnd, GWL_STYLE)) & 0x0000000F; + if (staticType == SS_CENTER) { + format |= DT_CENTER; + } + else if (staticType == SS_RIGHT) { + format |= DT_RIGHT; + } + else { + format |= DT_LEFT; + } + ::DrawTextA(hDC, text, -1, &rc, format); + if (oldFont) { + ::SelectObject(hDC, oldFont); + } +} + +static LRESULT CALLBACK MVDarkStaticProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam) { + WNDPROC oldProc = (WNDPROC)::GetPropA(hWnd, MV_DARK_STATIC_OLDPROC); + if (!oldProc) { + return ::DefWindowProc(hWnd, uMsg, wParam, lParam); + } + + if (uMsg == WM_ERASEBKGND) { + return 1; + } + if (uMsg == WM_PAINT) { + PAINTSTRUCT ps; + HDC hDC = ::BeginPaint(hWnd, &ps); + MV_DrawStatic(hWnd, hDC); + ::EndPaint(hWnd, &ps); + return 0; + } + if (uMsg == WM_NCDESTROY) { + ::SetWindowLongPtr(hWnd, GWLP_WNDPROC, (LONG_PTR)oldProc); + ::RemovePropA(hWnd, MV_DARK_STATIC_OLDPROC); + return ::CallWindowProc(oldProc, hWnd, uMsg, wParam, lParam); + } + return ::CallWindowProc(oldProc, hWnd, uMsg, wParam, lParam); +} + +static void MV_SubclassStatic(CWnd& wnd) { + HWND hWnd = wnd.GetSafeHwnd(); + if (!hWnd || ::GetPropA(hWnd, MV_DARK_STATIC_OLDPROC)) { + return; + } + WNDPROC oldProc = (WNDPROC)::GetWindowLongPtr(hWnd, GWLP_WNDPROC); + ::SetPropA(hWnd, MV_DARK_STATIC_OLDPROC, (HANDLE)oldProc); + ::SetWindowLongPtr(hWnd, GWLP_WNDPROC, (LONG_PTR)MVDarkStaticProc); + ::InvalidateRect(hWnd, NULL, TRUE); +} + + +static void MV_DrawCombo(HWND hWnd, HDC hDC) { + RECT rc; + ::GetClientRect(hWnd, &rc); + + const bool enabled = ::IsWindowEnabled(hWnd) ? true : false; + const bool focused = (::GetFocus() == hWnd); + + MV_FillRect(hDC, rc, MV_DARK_INPUT); + MV_FrameRect(hDC, rc, focused ? MV_DARK_ACCENT : MV_DARK_BORDER); + + RECT arrowRect = rc; + arrowRect.left = MV_MaxInt(rc.left, rc.right - 22); + MV_FillRect(hDC, arrowRect, MV_DARK_BUTTON); + MV_FrameRect(hDC, arrowRect, focused ? MV_DARK_ACCENT : MV_DARK_BORDER); + + POINT arrow[3]; + const int midX = (arrowRect.left + arrowRect.right) / 2; + const int midY = (arrowRect.top + arrowRect.bottom) / 2; + arrow[0].x = midX - 4; + arrow[0].y = midY - 2; + arrow[1].x = midX + 4; + arrow[1].y = midY - 2; + arrow[2].x = midX; + arrow[2].y = midY + 4; + + HBRUSH arrowBrush = ::CreateSolidBrush(enabled ? MV_DARK_TEXT : RGB(101, 110, 126)); + HBRUSH oldBrush = (HBRUSH)::SelectObject(hDC, arrowBrush); + HPEN pen = ::CreatePen(PS_SOLID, 1, enabled ? MV_DARK_TEXT : RGB(101, 110, 126)); + HPEN oldPen = (HPEN)::SelectObject(hDC, pen); + ::Polygon(hDC, arrow, 3); + ::SelectObject(hDC, oldPen); + ::DeleteObject(pen); + ::SelectObject(hDC, oldBrush); + ::DeleteObject(arrowBrush); + + char text[1024]; + text[0] = '\0'; + const int sel = (int)::SendMessage(hWnd, CB_GETCURSEL, 0, 0); + if (sel != CB_ERR) { + const int len = (int)::SendMessage(hWnd, CB_GETLBTEXTLEN, sel, 0); + if (len >= 0 && len < (int)sizeof(text)) { + ::SendMessageA(hWnd, CB_GETLBTEXT, sel, (LPARAM)text); + text[sizeof(text) - 1] = '\0'; + } + } + if (!text[0]) { + ::GetWindowTextA(hWnd, text, sizeof(text)); + text[sizeof(text) - 1] = '\0'; + } + + RECT textRect = rc; + textRect.left += 8; + textRect.right = MV_MaxInt(textRect.left, arrowRect.left - 6); + textRect.top += 1; + textRect.bottom -= 1; + + HFONT font = (HFONT)::SendMessage(hWnd, WM_GETFONT, 0, 0); + HFONT oldFont = font ? (HFONT)::SelectObject(hDC, font) : NULL; + ::SetBkMode(hDC, TRANSPARENT); + ::SetTextColor(hDC, enabled ? MV_DARK_TEXT : RGB(101, 110, 126)); + ::DrawTextA(hDC, text, -1, &textRect, DT_LEFT | DT_VCENTER | DT_SINGLELINE | DT_END_ELLIPSIS); + if (oldFont) { + ::SelectObject(hDC, oldFont); + } +} + +static LRESULT CALLBACK MVDarkComboProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam) { + WNDPROC oldProc = (WNDPROC)::GetPropA(hWnd, MV_DARK_COMBO_OLDPROC); + if (!oldProc) { + return ::DefWindowProc(hWnd, uMsg, wParam, lParam); + } + + switch (uMsg) { + case WM_ERASEBKGND: + return 1; + case WM_PAINT: + { + PAINTSTRUCT ps; + HDC hDC = ::BeginPaint(hWnd, &ps); + MV_DrawCombo(hWnd, hDC); + ::EndPaint(hWnd, &ps); + return 0; + } + case WM_PRINTCLIENT: + MV_DrawCombo(hWnd, (HDC)wParam); + return 0; + case WM_SETFOCUS: + case WM_KILLFOCUS: + case WM_ENABLE: + case WM_SETTEXT: + case CB_SETCURSEL: + case CB_ADDSTRING: + case CB_INSERTSTRING: + case CB_DELETESTRING: + case CB_RESETCONTENT: + { + LRESULT result = ::CallWindowProc(oldProc, hWnd, uMsg, wParam, lParam); + ::InvalidateRect(hWnd, NULL, FALSE); + return result; + } + case WM_NCDESTROY: + { + ::SetWindowLongPtr(hWnd, GWLP_WNDPROC, (LONG_PTR)oldProc); + ::RemovePropA(hWnd, MV_DARK_COMBO_OLDPROC); + return ::CallWindowProc(oldProc, hWnd, uMsg, wParam, lParam); + } + } + + return ::CallWindowProc(oldProc, hWnd, uMsg, wParam, lParam); +} + +static void MV_SubclassCombo(CWnd& wnd) { + HWND hWnd = wnd.GetSafeHwnd(); + if (!hWnd || ::GetPropA(hWnd, MV_DARK_COMBO_OLDPROC)) { + return; + } + WNDPROC oldProc = (WNDPROC)::GetWindowLongPtr(hWnd, GWLP_WNDPROC); + ::SetPropA(hWnd, MV_DARK_COMBO_OLDPROC, (HANDLE)oldProc); + ::SetWindowLongPtr(hWnd, GWLP_WNDPROC, (LONG_PTR)MVDarkComboProc); + ::InvalidateRect(hWnd, NULL, TRUE); +} + +static void MV_BindNullTexture() { + if (globalImages) { + globalImages->BindNull(); + } + else { + glBindTexture(GL_TEXTURE_2D, 0); + } + glDisable(GL_TEXTURE_2D); +} + +static idImage* MV_GetImageFromStage(const shaderStage_t* stage) { + if (!stage) { + return NULL; + } + if (stage->texture.image) { + return stage->texture.image; + } + return NULL; +} + +static const shaderStage_t* MV_FindAlbedoStage(const idMaterial* shader) { + if (!shader) { + return NULL; + } + + const shaderStage_t* firstUsableImageStage = NULL; + const int numStages = shader->GetNumStages(); + for (int i = 0; i < numStages; i++) { + const shaderStage_t* stage = shader->GetStage(i); + if (!stage || !MV_GetImageFromStage(stage)) { + continue; + } + + if (stage->lighting == SL_DIFFUSE) { + return stage; + } + + if (!firstUsableImageStage && stage->lighting != SL_BUMP && stage->lighting != SL_SPECULAR) { + firstUsableImageStage = stage; + } + } + + return firstUsableImageStage; +} + +void GL_SelectTexture(int unit); +static bool MV_BindAlbedoForSurface(const modelSurface_t* surface) { + if (!surface || !surface->shader) { + MV_BindNullTexture(); + return false; + } + + const shaderStage_t* stage = MV_FindAlbedoStage(surface->shader); + idImage* image = MV_GetImageFromStage(stage); + if (!image) { + MV_BindNullTexture(); + return false; + } + + GL_SelectTexture(0); + glEnable(GL_TEXTURE_2D); + image->Bind(); + return true; +} + +//============================================================================= +// ModelView decl creation helpers +//============================================================================= +#define MV_TEXTPROMPT_CLASS "IceTechModelViewTextPrompt" +#define MV_TEXTPROMPT_EDIT 1001 + +struct modelViewTextPrompt_t { + CString title; + CString label; + CString text; + bool accepted; + HWND hEdit; + HWND hOwner; +}; + +static CString MV_NormalizeSlashes(const CString& path) { + CString out = path; + out.Replace('\\', '/'); + return out; +} + +static CString MV_Trimmed(CString text) { + text.TrimLeft(); + text.TrimRight(); + return text; +} + +static CString MV_GetFileBaseName(const CString& path, bool stripExtension) { + CString normalized = MV_NormalizeSlashes(path); + int slash = normalized.ReverseFind('/'); + CString name = (slash >= 0) ? normalized.Mid(slash + 1) : normalized; + if (stripExtension) { + int dot = name.ReverseFind('.'); + if (dot > 0) { + name = name.Left(dot); + } + } + return name; +} + +static CString MV_EnsureExtension(const CString& path, const char* extension) { + CString normalized = MV_NormalizeSlashes(path); + CString lower = normalized; + lower.MakeLower(); + CString ext = extension ? extension : ""; + ext.MakeLower(); + if (!ext.IsEmpty() && lower.Right(ext.GetLength()) != ext) { + normalized += ext; + } + return normalized; +} + +static CString MV_StripToGameRoot(const CString& path, const char** roots, int numRoots, const char* fallbackRoot) { + CString normalized = MV_NormalizeSlashes(path); + CString lower = normalized; + lower.MakeLower(); + + for (int i = 0; i < numRoots; i++) { + CString root = roots[i]; + root.MakeLower(); + if (lower.Left(root.GetLength()) == root) { + return normalized; + } + CString slashRoot = "/"; + slashRoot += root; + int pos = lower.Find(slashRoot); + if (pos >= 0) { + return normalized.Mid(pos + 1); + } + } + + CString baseToken = "/base/"; + int basePos = lower.Find(baseToken); + if (basePos >= 0) { + return normalized.Mid(basePos + baseToken.GetLength()); + } + + CString fallback = fallbackRoot ? fallbackRoot : ""; + if (!fallback.IsEmpty()) { + if (fallback[fallback.GetLength() - 1] != '/') { + fallback += "/"; + } + return fallback + MV_GetFileBaseName(normalized, false); + } + + return normalized; +} + +static CString MV_NormalizeMayaAssetPath(const CString& path) { + static const char* roots[] = { + "models/", + "model_export/", + "animations/", + "anim/", + "art/" + }; + return MV_StripToGameRoot(path, roots, sizeof(roots) / sizeof(roots[0]), NULL); +} + +static CString MV_NormalizeDeclFilePath(const CString& path) { + static const char* roots[] = { + "def/", + "defs/", + "decls/" + }; + CString declPath = MV_StripToGameRoot(path, roots, sizeof(roots) / sizeof(roots[0]), "def"); + return MV_EnsureExtension(declPath, ".def"); +} + +static bool MV_IsTrimNameChar(char c) { + return c == '/' || c == '_' || c == '-'; +} + +static CString MV_TrimNameTokenChars(CString name) { + while (!name.IsEmpty() && MV_IsTrimNameChar(name[0])) { + name = name.Mid(1); + } + while (!name.IsEmpty() && MV_IsTrimNameChar(name[name.GetLength() - 1])) { + name = name.Left(name.GetLength() - 1); + } + return name; +} + +static CString MV_BuildSafeNameFromAssetPath(const CString& assetPath) { + CString name = MV_NormalizeSlashes(assetPath); + CString lower = name; + lower.MakeLower(); + if (lower.Left(7) == "models/") { + name = name.Mid(7); + } + else if (lower.Left(13) == "model_export/") { + name = name.Mid(13); + } + else if (lower.Left(11) == "animations/") { + name = name.Mid(11); + } + + int dot = name.ReverseFind('.'); + if (dot > 0) { + name = name.Left(dot); + } + + for (int i = 0; i < name.GetLength(); i++) { + char c = name[i]; + const bool valid = (c >= 'a' && c <= 'z') || + (c >= 'A' && c <= 'Z') || + (c >= '0' && c <= '9') || + c == '_' || c == '-' || c == '/'; + if (!valid) { + name.SetAt(i, '_'); + } + } + + name = MV_TrimNameTokenChars(name); + if (name.IsEmpty()) { + name = MV_GetFileBaseName(assetPath, true); + } + name.Replace('/', '_'); + return name; +} + +static CString MV_EscapeDeclPath(const CString& path) { + CString escaped = MV_NormalizeSlashes(path); + escaped.Replace("\\", "\\\\"); + escaped.Replace("\"", "\\\""); + return escaped; +} + +static CString MV_BuildModelDefText(const char* declName, const char* meshPath) { + const char* typeName = "modelDef"; + if (declManager) { + typeName = declManager->GetDeclNameFromType(DECL_MODELDEF); + } + + CString text; + text.Format("%s %s\r\n{\r\n\tmesh \"%s\"\r\n}\r\n", + typeName, + declName ? declName : "unnamed_model", + (LPCTSTR)MV_EscapeDeclPath(meshPath ? meshPath : "")); + return text; +} + +static int MV_FindFinalDeclBrace(const CString& text) { + for (int i = text.GetLength() - 1; i >= 0; i--) { + char c = text[i]; + if (c == '}') { + return i; + } + if (c != ' ' && c != '\t' && c != '\r' && c != '\n') { + break; + } + } + return text.ReverseFind('}'); +} + +static CString MV_InsertAnimIntoModelDefText(const CString& declText, const char* animName, const char* animPath) { + CString animLine; + animLine.Format("\tanim %s \"%s\"\r\n", animName ? animName : "new_anim", (LPCTSTR)MV_EscapeDeclPath(animPath ? animPath : "")); + + int brace = MV_FindFinalDeclBrace(declText); + if (brace < 0) { + CString text = declText; + if (!text.IsEmpty() && text[text.GetLength() - 1] != '\n') { + text += "\r\n"; + } + text += animLine; + text += "}\r\n"; + return text; + } + + CString prefix = declText.Left(brace); + CString suffix = declText.Mid(brace); + if (!prefix.IsEmpty() && prefix[prefix.GetLength() - 1] != '\n') { + prefix += "\r\n"; + } + return prefix + animLine + suffix; +} + +static CString MV_ReadDeclText(const idDecl* decl) { + CString text; + if (!decl) { + return text; + } + + const int length = decl->GetTextLength(); + if (length <= 0) { + return text; + } + + char* buffer = new char[length + 1]; + decl->GetText(buffer); + buffer[length] = '\0'; + text = buffer; + delete[] buffer; + return text; +} + +static void MV_SetDefaultGuiFont(HWND hWnd) { + HFONT font = (HFONT)::GetStockObject(DEFAULT_GUI_FONT); + if (font && hWnd) { + ::SendMessage(hWnd, WM_SETFONT, (WPARAM)font, TRUE); + } +} + +static LRESULT CALLBACK MVTextPromptWndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam) { + modelViewTextPrompt_t* prompt = (modelViewTextPrompt_t*)::GetWindowLongPtr(hWnd, GWLP_USERDATA); + + switch (uMsg) { + case WM_CREATE: + { + CREATESTRUCT* cs = (CREATESTRUCT*)lParam; + prompt = (modelViewTextPrompt_t*)cs->lpCreateParams; + ::SetWindowLongPtr(hWnd, GWLP_USERDATA, (LONG_PTR)prompt); + + HWND hLabel = ::CreateWindowExA(0, "STATIC", prompt->label, WS_CHILD | WS_VISIBLE | SS_LEFT, + 12, 12, 356, 18, hWnd, NULL, AfxGetInstanceHandle(), NULL); + prompt->hEdit = ::CreateWindowExA(WS_EX_CLIENTEDGE, "EDIT", prompt->text, + WS_CHILD | WS_VISIBLE | ES_AUTOHSCROLL, + 12, 36, 356, 22, hWnd, (HMENU)MV_TEXTPROMPT_EDIT, AfxGetInstanceHandle(), NULL); + HWND hOK = ::CreateWindowExA(0, "BUTTON", "OK", WS_CHILD | WS_VISIBLE | BS_DEFPUSHBUTTON, + 206, 72, 78, 24, hWnd, (HMENU)IDOK, AfxGetInstanceHandle(), NULL); + HWND hCancel = ::CreateWindowExA(0, "BUTTON", "Cancel", WS_CHILD | WS_VISIBLE | BS_PUSHBUTTON, + 290, 72, 78, 24, hWnd, (HMENU)IDCANCEL, AfxGetInstanceHandle(), NULL); + + MV_SetDefaultGuiFont(hLabel); + MV_SetDefaultGuiFont(prompt->hEdit); + MV_SetDefaultGuiFont(hOK); + MV_SetDefaultGuiFont(hCancel); + ::SendMessage(prompt->hEdit, EM_SETSEL, 0, -1); + ::SetFocus(prompt->hEdit); + return 0; + } + case WM_COMMAND: + if (LOWORD(wParam) == IDOK) { + char buffer[MAX_STRING_CHARS]; + buffer[0] = '\0'; + if (prompt && prompt->hEdit) { + ::GetWindowTextA(prompt->hEdit, buffer, sizeof(buffer)); + } + if (prompt) { + prompt->text = buffer; + prompt->accepted = true; + } + ::DestroyWindow(hWnd); + return 0; + } + if (LOWORD(wParam) == IDCANCEL) { + ::DestroyWindow(hWnd); + return 0; + } + break; + case WM_CLOSE: + ::DestroyWindow(hWnd); + return 0; + } + + return ::DefWindowProc(hWnd, uMsg, wParam, lParam); +} + +static ATOM MV_RegisterTextPromptClass() { + static ATOM atom = 0; + if (atom) { + return atom; + } + + WNDCLASSA wc; + memset(&wc, 0, sizeof(wc)); + wc.lpfnWndProc = MVTextPromptWndProc; + wc.hInstance = AfxGetInstanceHandle(); + wc.hCursor = ::LoadCursor(NULL, IDC_ARROW); + wc.hbrBackground = (HBRUSH)(COLOR_BTNFACE + 1); + wc.lpszClassName = MV_TEXTPROMPT_CLASS; + atom = ::RegisterClassA(&wc); + return atom; +} + +static bool MV_PromptForText(CWnd* parent, const char* title, const char* label, CString& value) { + if (!MV_RegisterTextPromptClass()) { + return false; + } + + modelViewTextPrompt_t prompt; + prompt.title = title ? title : "Text"; + prompt.label = label ? label : "Value:"; + prompt.text = value; + prompt.accepted = false; + prompt.hEdit = NULL; + prompt.hOwner = parent ? parent->GetSafeHwnd() : NULL; + + HWND hWnd = ::CreateWindowExA( + WS_EX_DLGMODALFRAME, + MV_TEXTPROMPT_CLASS, + prompt.title, + WS_POPUP | WS_CAPTION | WS_SYSMENU, + CW_USEDEFAULT, + CW_USEDEFAULT, + 390, + 136, + prompt.hOwner, + NULL, + AfxGetInstanceHandle(), + &prompt + ); + + if (!hWnd) { + return false; + } + + if (prompt.hOwner) { + RECT ownerRect; + RECT wndRect; + ::GetWindowRect(prompt.hOwner, &ownerRect); + ::GetWindowRect(hWnd, &wndRect); + const int w = wndRect.right - wndRect.left; + const int h = wndRect.bottom - wndRect.top; + const int x = ownerRect.left + ((ownerRect.right - ownerRect.left) - w) / 2; + const int y = ownerRect.top + ((ownerRect.bottom - ownerRect.top) - h) / 2; + ::SetWindowPos(hWnd, NULL, x, y, 0, 0, SWP_NOZORDER | SWP_NOSIZE); + ::EnableWindow(prompt.hOwner, FALSE); + } + + ::ShowWindow(hWnd, SW_SHOW); + ::UpdateWindow(hWnd); + + MSG msg; + while (::IsWindow(hWnd) && ::GetMessage(&msg, NULL, 0, 0) > 0) { + if (!::IsDialogMessage(hWnd, &msg)) { + ::TranslateMessage(&msg); + ::DispatchMessage(&msg); + } + } + + if (prompt.hOwner) { + ::EnableWindow(prompt.hOwner, TRUE); + ::SetActiveWindow(prompt.hOwner); + } + + if (!prompt.accepted) { + return false; + } + + value = MV_Trimmed(prompt.text); + return !value.IsEmpty(); +} + +static bool MV_ChooseMayaFile(CWnd* parent, const char* title, CString& assetPath) { + CFileDialog dlg(TRUE, "ma", NULL, OFN_HIDEREADONLY | OFN_FILEMUSTEXIST, + "Maya ASCII Files (*.ma)|*.ma|All Files (*.*)|*.*||", parent); + dlg.m_ofn.lpstrTitle = title ? title : "Select Maya ASCII File"; + if (dlg.DoModal() != IDOK) { + return false; + } + + assetPath = MV_NormalizeMayaAssetPath(dlg.GetPathName()); + return !assetPath.IsEmpty(); +} + +static bool MV_ChooseDeclFile(CWnd* parent, CString& declFile, bool& createdNew) { + int choice = AfxMessageBox( + "Save this modelDef in an existing decl file?\n\nYes = choose an existing decl file\nNo = create a new decl file\nCancel = abort", + MB_ICONQUESTION | MB_YESNOCANCEL); + if (choice == IDCANCEL) { + return false; + } + + const bool existing = (choice == IDYES); + createdNew = !existing; + + CFileDialog dlg(existing ? TRUE : FALSE, "def", NULL, + existing ? (OFN_HIDEREADONLY | OFN_FILEMUSTEXIST) : (OFN_HIDEREADONLY | OFN_OVERWRITEPROMPT), + "Decl Files (*.def)|*.def|All Files (*.*)|*.*||", parent); + dlg.m_ofn.lpstrTitle = existing ? "Choose Existing Decl File" : "Create New Decl File"; + if (dlg.DoModal() != IDOK) { + return false; + } + + declFile = MV_NormalizeDeclFilePath(dlg.GetPathName()); + return !declFile.IsEmpty(); +} + +static CString MV_GetExportModelsNameFromDeclFile(const char* declFileName) { + CString exportName = MV_GetFileBaseName(declFileName ? declFileName : "", true); + exportName = MV_Trimmed(exportName); + exportName.Replace("\r", ""); + exportName.Replace("\n", ""); + return exportName; +} + +static void MV_ExecuteExportModelsCommand(const char* declFileName, const char* reason) { + if (!cmdSystem) { + common->Warning("ModelView: cmdSystem is not available; cannot run exportModels."); + return; + } + + CString exportName = MV_GetExportModelsNameFromDeclFile(declFileName); + if (exportName.IsEmpty()) { + common->Warning("ModelView: no containing decl file available; cannot run exportModels."); + return; + } + + CString commandText; + commandText.Format("exportModels %s", (LPCTSTR)exportName); + + if (reason && reason[0]) { + common->Printf("ModelView: running %s after %s.\n", (LPCTSTR)commandText, reason); + } + else { + common->Printf("ModelView: running %s.\n", (LPCTSTR)commandText); + } + + commandText += "\n"; + cmdSystem->BufferCommandText(CMD_EXEC_NOW, (LPCTSTR)commandText); +} + + +static int MV_MenuBarPreferredHeight() { + int h = ::GetSystemMetrics(SM_CYMENU) + 4; + return (h < 22) ? 22 : h; +} + +#define MV_MENU_OWNERDRAW_MAGIC 0x4D564F44 + +struct modelViewMenuItemData_t { + DWORD magic; + UINT id; + char text[64]; +}; + +struct modelViewMenuBarData_t { + HMENU hTopMenu; + HMENU hFileMenu; + RECT itemRects[8]; + int numItemRects; + int hotItem; + modelViewMenuItemData_t newMD5DeclItem; + modelViewMenuItemData_t addAnimItem; +}; + +static modelViewMenuBarData_t* MV_MenuBarData(HWND hWnd) { + return (modelViewMenuBarData_t*)::GetWindowLongPtr(hWnd, GWLP_USERDATA); +} + +static void MV_InitMenuItemData(modelViewMenuItemData_t& item, UINT id, const char* text) { + memset(&item, 0, sizeof(item)); + item.magic = MV_MENU_OWNERDRAW_MAGIC; + item.id = id; + if (text) { + strncpy(item.text, text, sizeof(item.text) - 1); + item.text[sizeof(item.text) - 1] = '\0'; + } +} + +static void MV_MenuBarRebuildRects(HWND hWnd, HDC hDC, modelViewMenuBarData_t* data) { + if (!data || !data->hTopMenu) { + return; + } + + data->numItemRects = 0; + int x = 4; + const int y = 1; + const int h = MV_MenuBarPreferredHeight() - 2; + const int count = ::GetMenuItemCount(data->hTopMenu); + + HFONT font = (HFONT)::SendMessage(hWnd, WM_GETFONT, 0, 0); + HFONT oldFont = font ? (HFONT)::SelectObject(hDC, font) : NULL; + + for (int i = 0; i < count && data->numItemRects < 8; i++) { + char text[128]; + text[0] = '\0'; + ::GetMenuStringA(data->hTopMenu, i, text, sizeof(text), MF_BYPOSITION); + SIZE size = { 40, h }; + if (text[0]) { + ::GetTextExtentPoint32A(hDC, text, lstrlenA(text), &size); + } + + RECT item; + item.left = x; + item.top = y; + item.right = x + size.cx + 20; + item.bottom = y + h; + data->itemRects[data->numItemRects++] = item; + x = item.right + 1; + } + + if (oldFont) { + ::SelectObject(hDC, oldFont); + } +} + +static int MV_MenuBarHitTest(modelViewMenuBarData_t* data, const POINT& point) { + if (!data) { + return -1; + } + for (int i = 0; i < data->numItemRects; i++) { + if (::PtInRect(&data->itemRects[i], point)) { + return i; + } + } + return -1; +} + +static void MV_DrawOwnerMenuItem(const DRAWITEMSTRUCT* dis) { + if (!dis || dis->CtlType != ODT_MENU) { + return; + } + + const modelViewMenuItemData_t* item = (const modelViewMenuItemData_t*)dis->itemData; + if (!item || item->magic != MV_MENU_OWNERDRAW_MAGIC) { + return; + } + + const bool selected = (dis->itemState & ODS_SELECTED) != 0; + const bool disabled = (dis->itemState & ODS_DISABLED) != 0; + RECT rc = dis->rcItem; + MV_FillRect(dis->hDC, rc, selected ? MV_DARK_MENU_HOT : MV_DARK_MENU); + + RECT accent = rc; + accent.right = accent.left + 3; + MV_FillRect(dis->hDC, accent, selected ? MV_DARK_ACCENT : MV_DARK_MENU); + + RECT textRect = rc; + textRect.left += 22; + textRect.right -= 8; + + HFONT font = (HFONT)::GetStockObject(DEFAULT_GUI_FONT); + HFONT oldFont = font ? (HFONT)::SelectObject(dis->hDC, font) : NULL; + ::SetBkMode(dis->hDC, TRANSPARENT); + ::SetTextColor(dis->hDC, disabled ? RGB(101, 110, 126) : MV_DARK_TEXT); + ::DrawTextA(dis->hDC, item->text, -1, &textRect, DT_LEFT | DT_VCENTER | DT_SINGLELINE | DT_END_ELLIPSIS); + if (oldFont) { + ::SelectObject(dis->hDC, oldFont); + } +} + +static void MV_MenuBarPaint(HWND hWnd) { + PAINTSTRUCT ps; + HDC hDC = ::BeginPaint(hWnd, &ps); + RECT client; + ::GetClientRect(hWnd, &client); + MV_FillRect(hDC, client, MV_DARK_MENU); + + modelViewMenuBarData_t* data = MV_MenuBarData(hWnd); + if (data) { + MV_MenuBarRebuildRects(hWnd, hDC, data); + HFONT font = (HFONT)::SendMessage(hWnd, WM_GETFONT, 0, 0); + HFONT oldFont = font ? (HFONT)::SelectObject(hDC, font) : NULL; + ::SetBkMode(hDC, TRANSPARENT); + + const int count = ::GetMenuItemCount(data->hTopMenu); + for (int i = 0; i < count && i < data->numItemRects; i++) { + RECT itemRect = data->itemRects[i]; + if (i == data->hotItem) { + MV_FillRect(hDC, itemRect, MV_DARK_MENU_HOT); + MV_FrameRect(hDC, itemRect, MV_DARK_ACCENT); + ::InflateRect(&itemRect, -1, -1); + } + + char text[128]; + text[0] = '\0'; + ::GetMenuStringA(data->hTopMenu, i, text, sizeof(text), MF_BYPOSITION); + ::SetTextColor(hDC, MV_DARK_TEXT); + ::DrawTextA(hDC, text, -1, &itemRect, DT_CENTER | DT_VCENTER | DT_SINGLELINE | DT_END_ELLIPSIS); + } + + if (oldFont) { + ::SelectObject(hDC, oldFont); + } + } + + RECT line = client; + line.top = client.bottom - 1; + MV_FillRect(hDC, line, MV_DARK_BORDER); + ::EndPaint(hWnd, &ps); +} + +static void MV_MenuBarTrackTopLevel(HWND hWnd, int index) { + modelViewMenuBarData_t* data = MV_MenuBarData(hWnd); + if (!data || !data->hTopMenu || index < 0 || index >= ::GetMenuItemCount(data->hTopMenu)) { + return; + } + + HMENU popup = ::GetSubMenu(data->hTopMenu, index); + if (!popup) { + return; + } + + RECT rect; + if (index < data->numItemRects) { + rect = data->itemRects[index]; + } + else { + ::GetClientRect(hWnd, &rect); + } + + POINT pt; + pt.x = rect.left; + pt.y = rect.bottom; + ::ClientToScreen(hWnd, &pt); + + data->hotItem = index; + ::InvalidateRect(hWnd, NULL, FALSE); + ::UpdateWindow(hWnd); + + HWND hOwner = ::GetAncestor(hWnd, GA_ROOT); + if (hOwner) { + ::SetForegroundWindow(hOwner); + } + + const UINT command = ::TrackPopupMenu( + popup, + TPM_LEFTALIGN | TPM_TOPALIGN | TPM_LEFTBUTTON | TPM_RIGHTBUTTON | TPM_RETURNCMD, + pt.x, + pt.y, + 0, + hWnd, + NULL + ); + + if (command != 0) { + HWND hParent = ::GetParent(hWnd); + if (hParent) { + ::SendMessage(hParent, WM_COMMAND, MAKEWPARAM(command, 0), 0); + } + } + + data->hotItem = -1; + ::InvalidateRect(hWnd, NULL, FALSE); + ::PostMessage(hWnd, WM_NULL, 0, 0); +} + +static LRESULT CALLBACK MVMenuBarWndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam) { + modelViewMenuBarData_t* data = MV_MenuBarData(hWnd); + + switch (uMsg) { + case WM_NCCREATE: + { + CREATESTRUCT* cs = (CREATESTRUCT*)lParam; + ::SetWindowLongPtr(hWnd, GWLP_USERDATA, (LONG_PTR)cs->lpCreateParams); + return TRUE; + } + case WM_NCDESTROY: + if (data) { + if (data->hTopMenu) { + ::DestroyMenu(data->hTopMenu); + data->hTopMenu = NULL; + } + data->hFileMenu = NULL; + delete data; + ::SetWindowLongPtr(hWnd, GWLP_USERDATA, 0); + } + return ::DefWindowProc(hWnd, uMsg, wParam, lParam); + case WM_ERASEBKGND: + return 1; + case WM_PAINT: + MV_MenuBarPaint(hWnd); + return 0; + case WM_PRINTCLIENT: + { + HDC hDC = (HDC)wParam; + RECT client; + ::GetClientRect(hWnd, &client); + MV_FillRect(hDC, client, MV_DARK_MENU); + if (data) { + MV_MenuBarRebuildRects(hWnd, hDC, data); + } + return 0; + } + case WM_MOUSEMOVE: + if (data) { + POINT pt = { GET_X_LPARAM(lParam), GET_Y_LPARAM(lParam) }; + int hot = MV_MenuBarHitTest(data, pt); + if (hot != data->hotItem) { + data->hotItem = hot; + ::InvalidateRect(hWnd, NULL, FALSE); + } + } + return 0; + case WM_LBUTTONDOWN: + if (data) { + HDC hDC = ::GetDC(hWnd); + MV_MenuBarRebuildRects(hWnd, hDC, data); + ::ReleaseDC(hWnd, hDC); + POINT pt = { GET_X_LPARAM(lParam), GET_Y_LPARAM(lParam) }; + MV_MenuBarTrackTopLevel(hWnd, MV_MenuBarHitTest(data, pt)); + } + return 0; + case WM_MEASUREITEM: + { + MEASUREITEMSTRUCT* mis = (MEASUREITEMSTRUCT*)lParam; + if (mis && mis->CtlType == ODT_MENU) { + const modelViewMenuItemData_t* item = (const modelViewMenuItemData_t*)mis->itemData; + if (item && item->magic == MV_MENU_OWNERDRAW_MAGIC) { + mis->itemWidth = 128; + mis->itemHeight = 24; + return TRUE; + } + } + break; + } + case WM_DRAWITEM: + { + DRAWITEMSTRUCT* dis = (DRAWITEMSTRUCT*)lParam; + if (dis && dis->CtlType == ODT_MENU) { + const modelViewMenuItemData_t* item = (const modelViewMenuItemData_t*)dis->itemData; + if (item && item->magic == MV_MENU_OWNERDRAW_MAGIC) { + MV_DrawOwnerMenuItem(dis); + return TRUE; + } + } + break; + } + case WM_SYSKEYDOWN: + case WM_KEYDOWN: + if (wParam == VK_F10 || wParam == 'F') { + MV_MenuBarTrackTopLevel(hWnd, 0); + return 0; + } + break; + } + + return ::DefWindowProc(hWnd, uMsg, wParam, lParam); +} + +static ATOM MV_RegisterMenuBarClass() { + static ATOM atom = 0; + if (atom) { + return atom; + } + + WNDCLASSA wc; + memset(&wc, 0, sizeof(wc)); + wc.style = CS_HREDRAW | CS_VREDRAW; + wc.lpfnWndProc = MVMenuBarWndProc; + wc.hInstance = AfxGetInstanceHandle(); + wc.hCursor = ::LoadCursor(NULL, IDC_ARROW); + wc.hbrBackground = ModelViewMenuBrush(); + wc.lpszClassName = "IceTechModelViewMenuBar"; + atom = ::RegisterClassA(&wc); + return atom; +} + +static HWND MV_CreateModelViewMenuBar(HWND hParent) { + if (!hParent || !MV_RegisterMenuBarClass()) { + return NULL; + } + + modelViewMenuBarData_t* data = new modelViewMenuBarData_t; + memset(data, 0, sizeof(*data)); + data->hotItem = -1; + MV_InitMenuItemData(data->newMD5DeclItem, ID_MODELVIEW_FILE_NEWMD5DECL, "New MD5 Decl..."); + MV_InitMenuItemData(data->addAnimItem, ID_MODELVIEW_FILE_ADDANIM, "Add Animation..."); + + data->hTopMenu = ::CreateMenu(); + data->hFileMenu = ::CreatePopupMenu(); + if (!data->hTopMenu || !data->hFileMenu) { + if (data->hTopMenu) { + ::DestroyMenu(data->hTopMenu); + } + if (data->hFileMenu) { + ::DestroyMenu(data->hFileMenu); + } + delete data; + return NULL; + } + + ::AppendMenuA(data->hFileMenu, MF_OWNERDRAW | MF_ENABLED, ID_MODELVIEW_FILE_NEWMD5DECL, (LPCSTR)&data->newMD5DeclItem); + ::AppendMenuA(data->hFileMenu, MF_OWNERDRAW | MF_ENABLED, ID_MODELVIEW_FILE_ADDANIM, (LPCSTR)&data->addAnimItem); + ::AppendMenuA(data->hTopMenu, MF_POPUP | MF_ENABLED, (UINT_PTR)data->hFileMenu, "&File"); + + HWND hWnd = ::CreateWindowExA( + 0, + "IceTechModelViewMenuBar", + "ModelViewMenuBar", + WS_CHILD | WS_VISIBLE | WS_CLIPSIBLINGS, + 0, + 0, + 0, + 0, + hParent, + (HMENU)ID_MODELVIEW_MENUBAR, + AfxGetInstanceHandle(), + data + ); + + if (!hWnd) { + if (data->hTopMenu) { + ::DestroyMenu(data->hTopMenu); + } + delete data; + return NULL; + } + + HFONT font = (HFONT)::GetStockObject(DEFAULT_GUI_FONT); + if (font) { + ::SendMessage(hWnd, WM_SETFONT, (WPARAM)font, FALSE); + } + return hWnd; +} + +//============================================================================= +// CModelRenderWnd +//============================================================================= +IMPLEMENT_DYNAMIC(CModelRenderWnd, CWnd) + +BEGIN_MESSAGE_MAP(CModelRenderWnd, CWnd) + ON_WM_CREATE() + ON_WM_DESTROY() + ON_WM_PAINT() + ON_WM_SIZE() + ON_WM_ERASEBKGND() + ON_WM_TIMER() + ON_WM_LBUTTONDOWN() + ON_WM_LBUTTONUP() + ON_WM_MOUSEMOVE() + ON_WM_MOUSEWHEEL() +END_MESSAGE_MAP() + +CModelRenderWnd::CModelRenderWnd() { + m_hDC = NULL; + m_hGLRC = NULL; + m_modelDecl = NULL; + m_model = NULL; + m_cachedDynamicModel = NULL; + m_joints = NULL; + m_numJoints = 0; + m_haveAnimFrame = FALSE; + m_anim = NULL; + m_animLengthMS = 0; + m_animFrames = 0; + m_animTimeMS = 0; + m_lastTick = 0; + m_showSkeleton = FALSE; + m_active = FALSE; + m_playing = FALSE; + m_dragging = FALSE; + m_yaw = -35.0f; + m_pitch = 18.0f; + m_distance = 192.0f; + m_center[0] = m_center[1] = m_center[2] = 0.0f; + m_radius = 64.0f; +} + +CModelRenderWnd::~CModelRenderWnd() { + ShutdownGL(); + ResetCachedDynamicModel(); + FreeJointBuffer(); +} + +BOOL CModelRenderWnd::Create(CWnd* pParent, UINT nID) { + CString className = AfxRegisterWndClass( + CS_HREDRAW | CS_VREDRAW | CS_DBLCLKS | CS_OWNDC, + ::LoadCursor(NULL, IDC_ARROW), + (HBRUSH)::GetStockObject(BLACK_BRUSH), + NULL + ); + + return CWnd::CreateEx( + WS_EX_CLIENTEDGE, + className, + "RadiantModelRenderWnd", + WS_CHILD | WS_VISIBLE | WS_CLIPCHILDREN | WS_CLIPSIBLINGS, + CRect(0, 0, 0, 0), + pParent, + nID + ); +} + +int CModelRenderWnd::OnCreate(LPCREATESTRUCT lpCreateStruct) { + if (CWnd::OnCreate(lpCreateStruct) == -1) { + return -1; + } + InitGL(); + m_lastTick = ::GetTickCount(); + SetTimer(MODELVIEW_TIMER_ID, MODELVIEW_TIMER_MS, NULL); + return 0; +} + +void CModelRenderWnd::OnDestroy() { + KillTimer(MODELVIEW_TIMER_ID); + ShutdownGL(); + CWnd::OnDestroy(); +} + +void CModelRenderWnd::InitGL() { + if (m_hGLRC) { + return; + } + + m_hDC = ::GetDC(GetSafeHwnd()); + if (!m_hDC) { + return; + } + + QEW_SetupPixelFormat(m_hDC, false); + m_hGLRC = (HGLRC)wglCreateContext(m_hDC); +} + +void CModelRenderWnd::ShutdownGL() { + if (m_hGLRC) { + wglMakeCurrent(NULL, NULL); + wglDeleteContext(m_hGLRC); + m_hGLRC = NULL; + } + if (m_hDC && GetSafeHwnd()) { + ::ReleaseDC(GetSafeHwnd(), m_hDC); + m_hDC = NULL; + } +} + +void CModelRenderWnd::FreeJointBuffer() { + delete[] m_joints; + m_joints = NULL; + m_numJoints = 0; + m_haveAnimFrame = FALSE; +} + +void CModelRenderWnd::AllocateJointBuffer() { + FreeJointBuffer(); + if (!m_modelDecl) { + return; + } + + m_numJoints = m_modelDecl->NumJoints(); + if (m_numJoints > 0) { + m_joints = new idJointMat[m_numJoints]; + memset(m_joints, 0, sizeof(idJointMat) * m_numJoints); + } +} + +void CModelRenderWnd::ResetCachedDynamicModel() { + if (m_cachedDynamicModel && renderModelManager) { + renderModelManager->FreeModel(m_cachedDynamicModel); + } + m_cachedDynamicModel = NULL; +} + +void CModelRenderWnd::ResolveModelFromGameEdit() { + m_model = NULL; + if (!m_modelDecl) { + return; + } + + const char* modelName = m_modelDecl->GetModelName(); + if (gameEdit && modelName && modelName[0]) { + m_model = gameEdit->ANIM_GetModelFromName(modelName); + } + + // Keep this as a non-animator fallback for editor builds that have decls loaded + // before gameEdit is initialized. + if (!m_model) { + m_model = m_modelDecl->ModelHandle(); + } +} + +void CModelRenderWnd::UpdateAnimationFrame(BOOL forceResetCachedModel) { + m_haveAnimFrame = FALSE; + + if (forceResetCachedModel) { + ResetCachedDynamicModel(); + } + + if (!m_model || !m_anim || !m_joints || m_numJoints <= 0 || !gameEdit) { + return; + } + + int frameTime = m_animTimeMS; + if (m_animLengthMS > 0) { + frameTime = MV_ClampInt(frameTime, 0, m_animLengthMS - 1); + } + + gameEdit->ANIM_CreateAnimFrame( + m_model, + m_anim, + m_numJoints, + m_joints, + frameTime, + m_modelDecl ? m_modelDecl->GetVisualOffset() : vec3_origin, + true + ); + + m_haveAnimFrame = TRUE; +} + +void CModelRenderWnd::SetModelDecl(const idDeclModelDef* modelDecl) { + m_modelDecl = (idDeclModelDefInterface*)modelDecl; + m_model = NULL; + m_anim = NULL; + m_animDisplayName.Empty(); + m_animLengthMS = 0; + m_animFrames = 0; + m_animTimeMS = 0; + m_playing = FALSE; + m_lastTick = ::GetTickCount(); + + ResetCachedDynamicModel(); + ResolveModelFromGameEdit(); + AllocateJointBuffer(); + UpdateAnimationFrame(FALSE); + FitCameraToModel(); + Invalidate(FALSE); + NotifyAnimationTimeChanged(); +} + +void CModelRenderWnd::SetAnimation(const idMD5Anim* anim, int animLengthMS, int numFrames, const char* displayName) { + m_anim = anim; + m_animLengthMS = MV_MaxInt(0, animLengthMS); + m_animFrames = MV_MaxInt(0, numFrames); + m_animDisplayName = displayName ? displayName : ""; + m_animTimeMS = 0; + m_playing = FALSE; + m_lastTick = ::GetTickCount(); + UpdateAnimationFrame(TRUE); + Invalidate(FALSE); + NotifyAnimationTimeChanged(); +} + +void CModelRenderWnd::SetAnimationTimeMS(int timeMS) { + if (!m_anim) { + m_animTimeMS = 0; + m_lastTick = ::GetTickCount(); + NotifyAnimationTimeChanged(); + return; + } + + if (m_animLengthMS > 0) { + m_animTimeMS = MV_ClampInt(timeMS, 0, m_animLengthMS - 1); + } + else { + m_animTimeMS = 0; + } + m_lastTick = ::GetTickCount(); + UpdateAnimationFrame(TRUE); + Invalidate(FALSE); + NotifyAnimationTimeChanged(); +} + +void CModelRenderWnd::PlayAnimation() { + if (!m_anim || m_animLengthMS <= 0) { + m_playing = FALSE; + NotifyAnimationTimeChanged(); + return; + } + m_playing = TRUE; + m_lastTick = ::GetTickCount(); + NotifyAnimationTimeChanged(); +} + +void CModelRenderWnd::PauseAnimation() { + m_playing = FALSE; + m_lastTick = ::GetTickCount(); + NotifyAnimationTimeChanged(); +} + +void CModelRenderWnd::StopAnimation() { + m_playing = FALSE; + m_animTimeMS = 0; + m_lastTick = ::GetTickCount(); + UpdateAnimationFrame(TRUE); + Invalidate(FALSE); + NotifyAnimationTimeChanged(); +} + +int CModelRenderWnd::GetAnimationTimeMS() const { + return m_animTimeMS; +} + +int CModelRenderWnd::GetAnimationLengthMS() const { + return m_animLengthMS; +} + +int CModelRenderWnd::GetAnimationFrames() const { + return m_animFrames; +} + +BOOL CModelRenderWnd::HasAnimation() const { + return m_anim != NULL; +} + +BOOL CModelRenderWnd::IsPlaying() const { + return m_playing; +} + +void CModelRenderWnd::NotifyAnimationTimeChanged() { + CWnd* parent = GetParent(); + if (parent && parent->GetSafeHwnd()) { + parent->SendMessage(WM_MODELVIEW_ANIMTIME_CHANGED, (WPARAM)m_animTimeMS, (LPARAM)m_animLengthMS); + } +} + +void CModelRenderWnd::SetShowSkeleton(BOOL showSkeleton) { + m_showSkeleton = showSkeleton; + Invalidate(FALSE); +} + +void CModelRenderWnd::SetActive(BOOL active) { + m_active = active; + if (m_active) { + m_lastTick = ::GetTickCount(); + Invalidate(FALSE); + } +} + +void CModelRenderWnd::FocusRenderWindow() { + if (GetSafeHwnd()) { + SetFocus(); + } +} + +void CModelRenderWnd::FitCameraToModel() { + m_center[0] = m_center[1] = m_center[2] = 0.0f; + m_radius = 64.0f; + + idRenderModel* model = m_model; + if (!model && m_modelDecl) { + model = m_modelDecl->ModelHandle(); + } + + if (model) { + idBounds bounds = model->Bounds(NULL); + idVec3 center = (bounds[0] + bounds[1]) * 0.5f; + idVec3 extents = bounds[1] - bounds[0]; + m_center[0] = center.x; + m_center[1] = center.y; + m_center[2] = center.z; + m_radius = extents.Length() * 0.5f; + if (m_radius < 32.0f) { + m_radius = 32.0f; + } + } + + m_distance = m_radius * 3.0f; + if (m_distance < 96.0f) { + m_distance = 96.0f; + } +} + +void CModelRenderWnd::StepAnimation() { + if (!m_active || !m_playing || !m_anim || m_animLengthMS <= 0) { + m_lastTick = ::GetTickCount(); + return; + } + + DWORD now = ::GetTickCount(); + DWORD delta = now - m_lastTick; + m_lastTick = now; + + if (delta > 250) { + delta = 250; + } + + m_animTimeMS += static_cast(delta); + if (m_animLengthMS > 0) { + m_animTimeMS %= m_animLengthMS; + } + + UpdateAnimationFrame(FALSE); + Invalidate(FALSE); + NotifyAnimationTimeChanged(); +} + +void CModelRenderWnd::OnTimer(UINT_PTR nIDEvent) { + if (nIDEvent == MODELVIEW_TIMER_ID) { + StepAnimation(); + return; + } + CWnd::OnTimer(nIDEvent); +} + +void CModelRenderWnd::OnPaint() { + CPaintDC dc(this); + if (!m_hGLRC || !m_hDC) { + return; + } + idGraphicsDeviceContextHelper context(dc.m_hDC, m_hGLRC, false); + + DrawScene(); +} + +void CModelRenderWnd::OnSize(UINT nType, int cx, int cy) { + CWnd::OnSize(nType, cx, cy); + Invalidate(FALSE); +} + +BOOL CModelRenderWnd::OnEraseBkgnd(CDC* pDC) { + return TRUE; +} + +void CModelRenderWnd::SetupCamera(const CRect& client) { + const int width = MV_MaxInt(1, client.Width()); + const int height = MV_MaxInt(1, client.Height()); + const float aspect = static_cast(width) / static_cast(height); + const float zNear = 1.0f; + const float zFar = MV_MaxInt(4096, static_cast(m_distance + m_radius * 8.0f)); + const float fovY = 60.0f; + const float ymax = zNear * idMath::Tan(fovY * idMath::M_DEG2RAD * 0.5f); + const float xmax = ymax * aspect; + + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + glFrustum(-xmax, xmax, -ymax, ymax, zNear, zFar); + + glMatrixMode(GL_MODELVIEW); + glLoadIdentity(); + glTranslatef(0.0f, 0.0f, -m_distance); + glRotatef(m_pitch, 1.0f, 0.0f, 0.0f); + glRotatef(m_yaw, 0.0f, 0.0f, 1.0f); + glTranslatef(-m_center[0], -m_center[1], -m_center[2]); +} + +void CModelRenderWnd::DrawScene() { + CRect client; + GetClientRect(client); + const int width = MV_MaxInt(1, client.Width()); + const int height = MV_MaxInt(1, client.Height()); + + glViewport(0, 0, width, height); + glScissor(0, 0, width, height); + glEnable(GL_SCISSOR_TEST); + glClearColor(0.045f, 0.052f, 0.065f, 1.0f); + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); + + glEnable(GL_DEPTH_TEST); + glDepthFunc(GL_LEQUAL); + glDisable(GL_CULL_FACE); + glDisable(GL_TEXTURE_2D); + glDisable(GL_BLEND); + + SetupCamera(client); + DrawGrid(); + DrawModel(); + if (m_showSkeleton) { + DrawSkeleton(); + } + DrawOverlayText(); + + glFlush(); +} + +void CModelRenderWnd::DrawGrid() { + const float size = MV_MaxInt(128, static_cast(m_radius * 2.0f)); + const float step = 16.0f; + + glDisable(GL_DEPTH_TEST); + glLineWidth(1.0f); + glColor3f(0.18f, 0.20f, 0.24f); + glBegin(GL_LINES); + for (float x = -size; x <= size; x += step) { + glVertex3f(x, -size, 0.0f); + glVertex3f(x, size, 0.0f); + } + for (float y = -size; y <= size; y += step) { + glVertex3f(-size, y, 0.0f); + glVertex3f(size, y, 0.0f); + } + glEnd(); + + glLineWidth(2.0f); + glBegin(GL_LINES); + glColor3f(0.80f, 0.20f, 0.20f); + glVertex3f(0.0f, 0.0f, 0.0f); + glVertex3f(size, 0.0f, 0.0f); + glColor3f(0.20f, 0.80f, 0.20f); + glVertex3f(0.0f, 0.0f, 0.0f); + glVertex3f(0.0f, size, 0.0f); + glColor3f(0.20f, 0.35f, 1.0f); + glVertex3f(0.0f, 0.0f, 0.0f); + glVertex3f(0.0f, 0.0f, size * 0.5f); + glEnd(); + glLineWidth(1.0f); + glEnable(GL_DEPTH_TEST); +} + +void CModelRenderWnd::DrawRenderModel(idRenderModel* model, bool wireOnly) { + if (!model) { + return; + } + + glPolygonMode(GL_FRONT_AND_BACK, wireOnly ? GL_LINE : GL_FILL); + if (wireOnly) { + MV_BindNullTexture(); + glColor3f(0.08f, 0.10f, 0.12f); + } + else { + glColor3f(1.0f, 1.0f, 1.0f); + } + + const int surfaceCount = model->NumSurfaces(); + for (int s = 0; s < surfaceCount; s++) { + const modelSurface_t* surface = model->Surface(s); + if (!surface || !surface->geometry || !surface->geometry->verts || !surface->geometry->indexes) { + continue; + } + + const srfTriangles_t* tri = surface->geometry; + bool textured = false; + if (!wireOnly) { + textured = MV_BindAlbedoForSurface(surface); + if (textured) { + glColor3f(1.0f, 1.0f, 1.0f); + } + else { + glColor3f(0.62f, 0.68f, 0.78f); + } + } + + glBegin(GL_TRIANGLES); + for (int i = 0; i < tri->numIndexes; i++) { + const int index = tri->indexes[i]; + if (index < 0 || index >= tri->numVerts) { + continue; + } + if (textured) { + glTexCoord2fv(tri->verts[index].st.ToFloatPtr()); + } + glVertex3fv(tri->verts[index].xyz.ToFloatPtr()); + } + glEnd(); + } + + MV_BindNullTexture(); + glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); +} + +void CModelRenderWnd::DrawModel() { + if (!m_model) { + return; + } + + idRenderModel* drawModel = m_model; + + if (m_model->IsDynamicModel() != DM_STATIC && m_haveAnimFrame && m_joints && m_numJoints > 0) { + renderEntity_t renderEntity; + memset(&renderEntity, 0, sizeof(renderEntity)); + renderEntity.hModel = m_model; + renderEntity.axis.Identity(); + renderEntity.origin.Zero(); + renderEntity.customSkin = m_modelDecl ? m_modelDecl->GetSkin() : NULL; + renderEntity.numJoints = m_numJoints; + renderEntity.joints = m_joints; + + idRenderModel* dynamicModel = m_model->InstantiateDynamicModel(&renderEntity, NULL, m_cachedDynamicModel); + if (dynamicModel) { + m_cachedDynamicModel = dynamicModel; + drawModel = dynamicModel; + } + } + + glEnable(GL_DEPTH_TEST); + DrawRenderModel(drawModel, false); + //DrawRenderModel(drawModel, true); +} + +void CModelRenderWnd::DrawSkeleton() { + if (!m_modelDecl || !m_joints || !m_haveAnimFrame || m_numJoints <= 0) { + return; + } + + const int* parents = m_modelDecl->JointParents(); + + glDisable(GL_DEPTH_TEST); + glLineWidth(2.0f); + glColor3f(0.10f, 0.80f, 1.00f); + glBegin(GL_LINES); + for (int i = 0; i < m_numJoints; i++) { + const int parent = parents ? parents[i] : -1; + if (parent < 0 || parent >= m_numJoints) { + continue; + } + const idVec3 a = m_joints[i].ToVec3(); + const idVec3 b = m_joints[parent].ToVec3(); + glVertex3fv(b.ToFloatPtr()); + glVertex3fv(a.ToFloatPtr()); + } + glEnd(); + + glPointSize(4.0f); + glBegin(GL_POINTS); + for (int i = 0; i < m_numJoints; i++) { + const idVec3 p = m_joints[i].ToVec3(); + glVertex3fv(p.ToFloatPtr()); + } + glEnd(); + glPointSize(1.0f); + glLineWidth(1.0f); + glEnable(GL_DEPTH_TEST); +} + +void CModelRenderWnd::DrawOverlayText() { + CRect client; + GetClientRect(client); + if (client.Width() <= 0 || client.Height() <= 0) { + return; + } + + glDisable(GL_DEPTH_TEST); + glDisable(GL_TEXTURE_2D); + glMatrixMode(GL_PROJECTION); + glPushMatrix(); + glLoadIdentity(); + glOrtho(0, client.Width(), client.Height(), 0, -1, 1); + glMatrixMode(GL_MODELVIEW); + glPushMatrix(); + glLoadIdentity(); + + glColor3f(0.72f, 0.78f, 0.86f); + glRasterPos2f(8.0f, 18.0f); + CString text; + if (m_modelDecl) { + text.Format("%s", m_modelDecl->GetName()); + } + else { + text = "No model decl selected"; + } + const char* textPtr = text.GetBuffer(0); + glCallLists(text.GetLength(), GL_UNSIGNED_BYTE, textPtr); + text.ReleaseBuffer(); + + if (!m_animDisplayName.IsEmpty()) { + glRasterPos2f(8.0f, 36.0f); + const char* animTextPtr = m_animDisplayName.GetBuffer(0); + glCallLists(m_animDisplayName.GetLength(), GL_UNSIGNED_BYTE, animTextPtr); + m_animDisplayName.ReleaseBuffer(); + } + + glMatrixMode(GL_MODELVIEW); + glPopMatrix(); + glMatrixMode(GL_PROJECTION); + glPopMatrix(); + glMatrixMode(GL_MODELVIEW); +} + +void CModelRenderWnd::OnLButtonDown(UINT nFlags, CPoint point) { + m_dragging = TRUE; + m_lastMouse = point; + SetCapture(); + SetFocus(); +} + +void CModelRenderWnd::OnLButtonUp(UINT nFlags, CPoint point) { + m_dragging = FALSE; + if (GetCapture() == this) { + ReleaseCapture(); + } +} + +void CModelRenderWnd::OnMouseMove(UINT nFlags, CPoint point) { + if (m_dragging) { + const int dx = point.x - m_lastMouse.x; + const int dy = point.y - m_lastMouse.y; + m_yaw += dx * 0.35f; + m_pitch += dy * 0.35f; + m_pitch = MV_ClampFloat(m_pitch, -89.0f, 89.0f); + m_lastMouse = point; + Invalidate(FALSE); + } + CWnd::OnMouseMove(nFlags, point); +} + +BOOL CModelRenderWnd::OnMouseWheel(UINT nFlags, short zDelta, CPoint pt) { + const float scale = (zDelta > 0) ? 0.90f : 1.10f; + m_distance *= scale; + if (m_distance < m_radius * 0.50f) { + m_distance = m_radius * 0.50f; + } + if (m_distance > m_radius * 20.0f) { + m_distance = m_radius * 20.0f; + } + Invalidate(FALSE); + return TRUE; +} + +//============================================================================= +// CModelViewDockWnd +//============================================================================= +IMPLEMENT_DYNAMIC(CModelViewDockWnd, CWnd) + +BEGIN_MESSAGE_MAP(CModelViewDockWnd, CWnd) + ON_WM_CREATE() + ON_WM_SIZE() + ON_WM_ERASEBKGND() + ON_WM_CTLCOLOR() + ON_WM_DRAWITEM() + ON_WM_MEASUREITEM() + ON_WM_HSCROLL() + ON_MESSAGE(WM_MODELVIEW_ANIMTIME_CHANGED, OnAnimTimeChanged) + ON_CBN_SELCHANGE(ID_MODELVIEW_DECLCOMBO, OnDeclChanged) + ON_LBN_SELCHANGE(ID_MODELVIEW_ANIMLIST, OnAnimChanged) + ON_BN_CLICKED(ID_MODELVIEW_REFRESH, OnRefresh) + ON_BN_CLICKED(ID_MODELVIEW_REIMPORT, OnReimportModel) + ON_COMMAND(ID_MODELVIEW_FILE_NEWMD5DECL, OnNewMD5Decl) + ON_COMMAND(ID_MODELVIEW_FILE_ADDANIM, OnAddAnimationFile) + ON_BN_CLICKED(ID_MODELVIEW_SHOWSKELETON, OnShowSkeleton) + ON_BN_CLICKED(ID_MODELVIEW_PLAY, OnPlay) + ON_BN_CLICKED(ID_MODELVIEW_PAUSE, OnPause) + ON_BN_CLICKED(ID_MODELVIEW_STOP, OnStop) +END_MESSAGE_MAP() + +CModelViewDockWnd::CModelViewDockWnd() { + m_hMenuBar = NULL; + m_modelDecl = NULL; + m_active = FALSE; + m_inLayout = false; + m_updatingTimeline = false; + m_timelineLengthMS = -1; +} + +CModelViewDockWnd::~CModelViewDockWnd() { + ClearAnimationItems(); +} + +BOOL CModelViewDockWnd::Create(CWnd* pParent, UINT nID) { + CString className = AfxRegisterWndClass( + CS_HREDRAW | CS_VREDRAW | CS_DBLCLKS, + ::LoadCursor(NULL, IDC_ARROW), + ModelViewPanelBrush(), + NULL + ); + + return CWnd::CreateEx( + 0, + className, + "RadiantModelViewDockWnd", + WS_CHILD | WS_CLIPCHILDREN | WS_CLIPSIBLINGS, + CRect(0, 0, 0, 0), + pParent, + nID + ); +} + +int CModelViewDockWnd::OnCreate(LPCREATESTRUCT lpCreateStruct) { + if (CWnd::OnCreate(lpCreateStruct) == -1) { + return -1; + } + + m_hMenuBar = MV_CreateModelViewMenuBar(GetSafeHwnd()); + + m_lblModel.Create("Model decl:", WS_CHILD | WS_VISIBLE | SS_CENTERIMAGE, CRect(0, 0, 0, 0), this); + m_comboDecls.Create(WS_CHILD | WS_VISIBLE | WS_VSCROLL | CBS_DROPDOWNLIST | CBS_SORT | CBS_OWNERDRAWFIXED | CBS_HASSTRINGS, CRect(0, 0, 0, 240), this, ID_MODELVIEW_DECLCOMBO); + m_comboDecls.SetItemHeight(-1, 22); + m_comboDecls.SetItemHeight(0, 22); + m_btnRefresh.Create("Refresh", WS_CHILD | WS_VISIBLE | BS_PUSHBUTTON, CRect(0, 0, 0, 0), this, ID_MODELVIEW_REFRESH); + m_btnReimport.Create("Reimport", WS_CHILD | WS_VISIBLE | BS_PUSHBUTTON, CRect(0, 0, 0, 0), this, ID_MODELVIEW_REIMPORT); + m_chkSkeleton.Create("Show skeleton", WS_CHILD | WS_VISIBLE | BS_AUTOCHECKBOX, CRect(0, 0, 0, 0), this, ID_MODELVIEW_SHOWSKELETON); + + m_lblMesh.Create("Mesh hierarchy", WS_CHILD | WS_VISIBLE | SS_CENTERIMAGE, CRect(0, 0, 0, 0), this); + m_treeMesh.Create(WS_CHILD | WS_VISIBLE | WS_BORDER | TVS_HASLINES | TVS_LINESATROOT | TVS_HASBUTTONS | TVS_SHOWSELALWAYS, CRect(0, 0, 0, 0), this, ID_MODELVIEW_MESHTREE); + + m_lblAnim.Create("Animations", WS_CHILD | WS_VISIBLE | SS_CENTERIMAGE, CRect(0, 0, 0, 0), this); + m_listAnims.Create(WS_CHILD | WS_VISIBLE | WS_BORDER | WS_VSCROLL | LBS_NOTIFY, CRect(0, 0, 0, 0), this, ID_MODELVIEW_ANIMLIST); + + if (!m_wndRender.Create(this, ID_MODELVIEW_RENDER)) { + return -1; + } + + m_transportPanel.Create("", WS_CHILD | WS_VISIBLE | SS_CENTERIMAGE, CRect(0, 0, 0, 0), this, ID_MODELVIEW_TRANSPORT); + m_btnPlay.Create("Play", WS_CHILD | WS_VISIBLE | BS_PUSHBUTTON, CRect(0, 0, 0, 0), this, ID_MODELVIEW_PLAY); + m_btnPause.Create("Pause", WS_CHILD | WS_VISIBLE | BS_PUSHBUTTON, CRect(0, 0, 0, 0), this, ID_MODELVIEW_PAUSE); + m_btnStop.Create("Stop", WS_CHILD | WS_VISIBLE | BS_PUSHBUTTON, CRect(0, 0, 0, 0), this, ID_MODELVIEW_STOP); + m_sliderTimeline.Create(WS_CHILD | WS_VISIBLE | TBS_HORZ | TBS_NOTICKS, CRect(0, 0, 0, 0), this, ID_MODELVIEW_TIMELINE); + m_lblTime.Create("0:00.000 / 0:00.000", WS_CHILD | WS_VISIBLE | SS_RIGHT | SS_CENTERIMAGE, CRect(0, 0, 0, 0), this, ID_MODELVIEW_TIMETEXT); + + SetTimelineRange(0); + UpdateTransportControls(); + + ApplyDarkTheme(); + PopulateModelDecls(); + return 0; +} + +void CModelViewDockWnd::ApplyDarkTheme() { + MV_SubclassStatic(m_lblModel); + MV_SubclassStatic(m_lblMesh); + MV_SubclassStatic(m_lblAnim); + MV_SubclassStatic(m_transportPanel); + MV_SubclassStatic(m_lblTime); + MV_SubclassButton(m_btnRefresh); + MV_SubclassButton(m_btnReimport); + MV_SubclassButton(m_chkSkeleton); + MV_SubclassButton(m_btnPlay); + MV_SubclassButton(m_btnPause); + MV_SubclassButton(m_btnStop); + MV_SubclassCombo(m_comboDecls); + + MV_ApplyNativeTheme(m_comboDecls.GetSafeHwnd()); + MV_ApplyNativeTheme(m_treeMesh.GetSafeHwnd()); + MV_ApplyNativeTheme(m_listAnims.GetSafeHwnd()); + MV_ApplyNativeTheme(m_sliderTimeline.GetSafeHwnd()); + MV_ApplyNativeTheme(m_btnRefresh.GetSafeHwnd()); + MV_ApplyNativeTheme(m_btnReimport.GetSafeHwnd()); + MV_ApplyNativeTheme(m_chkSkeleton.GetSafeHwnd()); + MV_ApplyNativeTheme(m_btnPlay.GetSafeHwnd()); + MV_ApplyNativeTheme(m_btnPause.GetSafeHwnd()); + MV_ApplyNativeTheme(m_btnStop.GetSafeHwnd()); + + if (m_treeMesh.GetSafeHwnd()) { + m_treeMesh.SetBkColor(MV_DARK_INPUT); + m_treeMesh.SetTextColor(MV_DARK_TEXT); + ::SendMessage(m_treeMesh.GetSafeHwnd(), TVM_SETLINECOLOR, 0, (LPARAM)MV_DARK_BORDER); + } +} + +void CModelViewDockWnd::ClearAnimationItems() { + for (int i = 0; i < m_animItems.GetSize(); i++) { + modelViewAnimItem_t* item = reinterpret_cast(m_animItems[i]); + delete item; + } + m_animItems.RemoveAll(); +} + +void CModelViewDockWnd::SetActive(BOOL active) { + m_active = active; + m_wndRender.SetActive(active); +} + +void CModelViewDockWnd::FocusModelView() { + if (m_wndRender.GetSafeHwnd()) { + m_wndRender.FocusRenderWindow(); + } +} + +void CModelViewDockWnd::PopulateModelDecls() { + m_comboDecls.ResetContent(); + + if (!declManager) { + return; + } + + const int numDecls = declManager->GetNumDecls(DECL_MODELDEF); + for (int i = 0; i < numDecls; i++) { + const idDecl* decl = declManager->DeclByIndex(DECL_MODELDEF, i, false); + if (!decl) { + continue; + } + const int item = m_comboDecls.AddString(decl->GetName()); + m_comboDecls.SetItemData(item, i); + } + + if (m_comboDecls.GetCount() > 0) { + m_comboDecls.SetCurSel(0); + LoadSelectedModelDecl(); + } +} + +void CModelViewDockWnd::LoadSelectedModelDecl() { + int sel = m_comboDecls.GetCurSel(); + if (sel == CB_ERR || !declManager) { + SetModelDecl(NULL); + return; + } + + CString declName; + m_comboDecls.GetLBText(sel, declName); + + const idDecl* decl = declManager->FindType(DECL_MODELDEF, (LPCTSTR)declName, false); + SetModelDecl((const idDeclModelDef*)(decl)); +} + +CString CModelViewDockWnd::GetSelectedModelDeclFileName() { + if (!declManager) { + return ""; + } + + CString declName; + const int sel = m_comboDecls.GetCurSel(); + if (sel != CB_ERR) { + m_comboDecls.GetLBText(sel, declName); + } + else if (m_modelDecl && m_modelDecl->GetName()) { + declName.Format("%s", m_modelDecl->GetName()); + } + + declName = MV_Trimmed(declName); + if (declName.IsEmpty()) { + return ""; + } + + const idDecl* decl = declManager->FindType(DECL_MODELDEF, (LPCTSTR)declName, false); + if (!decl || decl->IsImplicit() || !decl->GetFileName() || !decl->GetFileName()[0]) { + return ""; + } + + CString declFileName; + declFileName.Format("%s", decl->GetFileName()); + return MV_Trimmed(declFileName); +} + +void CModelViewDockWnd::SetModelDecl(const idDeclModelDef* modelDecl) { + m_modelDecl = (idDeclModelDefInterface*)modelDecl; + m_wndRender.SetModelDecl(modelDecl); + PopulateMeshTree(); + PopulateAnimationList(); + + if (m_listAnims.GetCount() > 0) { + m_listAnims.SetCurSel(0); + SelectAnimationItem(0); + } + else { + m_wndRender.SetAnimation(NULL, 0, 0, ""); + UpdateTransportControls(); + } +} + +void CModelViewDockWnd::PopulateMeshTree() { + m_treeMesh.DeleteAllItems(); + if (!m_modelDecl) { + return; + } + + CString rootText; + rootText.Format("%s", m_modelDecl->GetName()); + HTREEITEM root = m_treeMesh.InsertItem(rootText); + + CString modelText; + modelText.Format("md5 mesh: %s", m_modelDecl->GetModelName()); + m_treeMesh.InsertItem(modelText, root); + + CString jointCountText; + jointCountText.Format("joints: %d", m_modelDecl->NumJoints()); + HTREEITEM jointsRoot = m_treeMesh.InsertItem(jointCountText, root); + const int numJoints = m_modelDecl->NumJoints(); + const int* parents = m_modelDecl->JointParents(); + HTREEITEM* jointItems = NULL; + if (numJoints > 0) { + jointItems = new HTREEITEM[numJoints]; + memset(jointItems, 0, sizeof(HTREEITEM) * numJoints); + } + + for (int i = 0; i < numJoints; i++) { + CString jointText; + jointText.Format("%03d %s", i, m_modelDecl->GetJointName(i)); + HTREEITEM parentItem = jointsRoot; + if (parents && parents[i] >= 0 && parents[i] < i && jointItems[parents[i]]) { + parentItem = jointItems[parents[i]]; + } + jointItems[i] = m_treeMesh.InsertItem(jointText, parentItem); + } + + delete[] jointItems; + + HTREEITEM surfacesRoot = m_treeMesh.InsertItem("surfaces", root); + idRenderModel* model = NULL; + if (gameEdit && m_modelDecl->GetModelName() && m_modelDecl->GetModelName()[0]) { + model = gameEdit->ANIM_GetModelFromName(m_modelDecl->GetModelName()); + } + if (!model) { + model = m_modelDecl->ModelHandle(); + } + if (model) { + const int numSurfaces = model->NumSurfaces(); + for (int i = 0; i < numSurfaces; i++) { + const modelSurface_t* surface = model->Surface(i); + CString surfaceText; + if (surface && surface->shader) { + surfaceText.Format("surface %03d %s", i, surface->shader->GetName()); + } + else { + surfaceText.Format("surface %03d", i); + } + m_treeMesh.InsertItem(surfaceText, surfacesRoot); + } + } + + m_treeMesh.Expand(root, TVE_EXPAND); + m_treeMesh.Expand(jointsRoot, TVE_EXPAND); + m_treeMesh.Expand(surfacesRoot, TVE_EXPAND); +} + +void CModelViewDockWnd::PopulateAnimationList() { + m_listAnims.ResetContent(); + ClearAnimationItems(); + + if (!m_modelDecl) { + return; + } + + const int numAnims = m_modelDecl->NumAnims(); + for (int i = 0; i < numAnims; i++) { + const idAnimInterface* declAnim = m_modelDecl->GetAnim(i); + if (!declAnim) { + continue; + } + + const int syncedAnims = MV_MaxInt(1, declAnim->NumAnims()); + for (int md5Index = 0; md5Index < syncedAnims; md5Index++) { + const idMD5AnimInterface* md5Anim = (const idMD5AnimInterface*)declAnim->MD5Anim(md5Index); + if (!md5Anim) { + continue; + } + + if (gameEdit && md5Anim->Name() && md5Anim->Name()[0]) { + const idMD5AnimInterface* interfaceAnim = (const idMD5AnimInterface*)gameEdit->ANIM_GetAnim(md5Anim->Name()); + if (interfaceAnim) { + md5Anim = interfaceAnim; + } + } + + modelViewAnimItem_t* animItem = new modelViewAnimItem_t; + animItem->declAnimIndex = i; + animItem->md5AnimIndex = md5Index; + animItem->declAnim = declAnim; + animItem->md5Anim = md5Anim; + animItem->lengthMS = gameEdit ? gameEdit->ANIM_GetLength((const idMD5Anim*)md5Anim) : 0; + animItem->numFrames = gameEdit ? gameEdit->ANIM_GetNumFrames((const idMD5Anim*)md5Anim) : 0; + + if (syncedAnims > 1) { + animItem->displayText.Format("%s [%d] (%d frames, %d ms)", declAnim->Name(), md5Index, animItem->numFrames, animItem->lengthMS); + } + else { + animItem->displayText.Format("%s (%d frames, %d ms)", declAnim->Name(), animItem->numFrames, animItem->lengthMS); + } + + m_animItems.Add(animItem); + const int listItem = m_listAnims.AddString(animItem->displayText); + m_listAnims.SetItemData(listItem, reinterpret_cast(animItem)); + } + } +} + +void CModelViewDockWnd::SelectAnimationItem(int itemIndex) { + if (itemIndex < 0 || itemIndex >= m_listAnims.GetCount()) { + m_wndRender.SetAnimation(NULL, 0, 0, ""); + UpdateTransportControls(); + return; + } + + modelViewAnimItem_t* animItem = reinterpret_cast(m_listAnims.GetItemData(itemIndex)); + if (!animItem) { + m_wndRender.SetAnimation(NULL, 0, 0, ""); + UpdateTransportControls(); + return; + } + + m_wndRender.SetAnimation((const idMD5Anim*)animItem->md5Anim, animItem->lengthMS, animItem->numFrames, animItem->displayText); + UpdateTransportControls(); +} + +void CModelViewDockWnd::SelectModelDeclByName(const char* declName) { + CString wanted = declName ? declName : ""; + + PopulateModelDecls(); + + if (wanted.IsEmpty()) { + return; + } + + int sel = m_comboDecls.FindStringExact(-1, wanted); + if (sel != CB_ERR) { + m_comboDecls.SetCurSel(sel); + LoadSelectedModelDecl(); + return; + } + + if (declManager) { + const idDecl* decl = declManager->FindType(DECL_MODELDEF, (LPCTSTR)wanted, false); + if (decl) { + SetModelDecl((const idDeclModelDef*)decl); + } + } +} + +void CModelViewDockWnd::SelectAnimationByName(const char* animName) { + if (!animName || !animName[0]) { + return; + } + + for (int i = 0; i < m_listAnims.GetCount(); i++) { + modelViewAnimItem_t* animItem = reinterpret_cast(m_listAnims.GetItemData(i)); + if (animItem && animItem->declAnim && animItem->declAnim->Name()) { + if (idStr::Icmp(animItem->declAnim->Name(), animName) == 0) { + m_listAnims.SetCurSel(i); + SelectAnimationItem(i); + return; + } + } + + CString display; + m_listAnims.GetText(i, display); + if (display.Find(animName) >= 0) { + m_listAnims.SetCurSel(i); + SelectAnimationItem(i); + return; + } + } +} + + + +void CModelViewDockWnd::SetTimelineRange(int animLengthMS) { + m_timelineLengthMS = animLengthMS; + + const int maxPos = (animLengthMS > 0) ? MV_MaxInt(0, animLengthMS - 1) : 0; + HWND hSlider = m_sliderTimeline.GetSafeHwnd(); + if (!hSlider) { + return; + } + + ::SendMessage(hSlider, TBM_SETRANGEMIN, FALSE, 0); + ::SendMessage(hSlider, TBM_SETRANGEMAX, TRUE, maxPos); + ::SendMessage(hSlider, TBM_SETPAGESIZE, 0, MV_MaxInt(1, animLengthMS / 20)); + ::SendMessage(hSlider, TBM_SETTICFREQ, MV_MaxInt(1, animLengthMS / 10), 0); +} + +void CModelViewDockWnd::UpdateTimelinePosition(int animTimeMS, int animLengthMS) { + HWND hSlider = m_sliderTimeline.GetSafeHwnd(); + if (!hSlider) { + return; + } + + if (animLengthMS != m_timelineLengthMS) { + SetTimelineRange(animLengthMS); + } + + const int maxPos = (animLengthMS > 0) ? MV_MaxInt(0, animLengthMS - 1) : 0; + const int pos = MV_ClampInt(animTimeMS, 0, maxPos); + m_updatingTimeline = true; + ::SendMessage(hSlider, TBM_SETPOS, TRUE, pos); + m_updatingTimeline = false; +} + +void CModelViewDockWnd::UpdateTimeLabel(int animTimeMS, int animLengthMS) { + if (!m_lblTime.GetSafeHwnd()) { + return; + } + + CString current = MV_FormatAnimTime(animTimeMS); + CString total = MV_FormatAnimTime(animLengthMS); + CString text; + text.Format("%s / %s", (LPCTSTR)current, (LPCTSTR)total); + m_lblTime.SetWindowText(text); +} + +void CModelViewDockWnd::UpdateTransportControls() { + const BOOL hasAnim = m_wndRender.HasAnimation(); + const BOOL canScrub = (hasAnim && m_wndRender.GetAnimationLengthMS() > 0) ? TRUE : FALSE; + const BOOL playing = m_wndRender.IsPlaying(); + const int animTimeMS = m_wndRender.GetAnimationTimeMS(); + const int animLengthMS = m_wndRender.GetAnimationLengthMS(); + + if (m_btnPlay.GetSafeHwnd()) { + m_btnPlay.EnableWindow(canScrub && !playing); + } + if (m_btnPause.GetSafeHwnd()) { + m_btnPause.EnableWindow(canScrub && playing); + } + if (m_btnStop.GetSafeHwnd()) { + m_btnStop.EnableWindow(canScrub && (playing || animTimeMS > 0)); + } + if (m_sliderTimeline.GetSafeHwnd()) { + m_sliderTimeline.EnableWindow(canScrub); + } + + UpdateTimelinePosition(animTimeMS, animLengthMS); + UpdateTimeLabel(animTimeMS, animLengthMS); +} + + +void CModelViewDockWnd::OnMeasureItem(int nIDCtl, LPMEASUREITEMSTRUCT lpMeasureItemStruct) { + if (nIDCtl == ID_MODELVIEW_DECLCOMBO && lpMeasureItemStruct) { + lpMeasureItemStruct->itemHeight = 22; + return; + } + CWnd::OnMeasureItem(nIDCtl, lpMeasureItemStruct); +} + +void CModelViewDockWnd::OnDrawItem(int nIDCtl, LPDRAWITEMSTRUCT lpDrawItemStruct) { + if (nIDCtl == ID_MODELVIEW_DECLCOMBO && lpDrawItemStruct) { + HDC hDC = lpDrawItemStruct->hDC; + RECT rc = lpDrawItemStruct->rcItem; + const bool selected = (lpDrawItemStruct->itemState & ODS_SELECTED) != 0; + const bool disabled = (lpDrawItemStruct->itemState & ODS_DISABLED) != 0; + const bool focus = (lpDrawItemStruct->itemState & ODS_FOCUS) != 0; + + MV_FillRect(hDC, rc, selected ? MV_DARK_MENU_HOT : MV_DARK_INPUT); + if (focus) { + MV_FrameRect(hDC, rc, MV_DARK_ACCENT); + } + + char text[1024]; + text[0] = '\0'; + if (lpDrawItemStruct->itemID != (UINT)-1) { + const int len = (int)m_comboDecls.SendMessage(CB_GETLBTEXTLEN, lpDrawItemStruct->itemID, 0); + if (len >= 0 && len < (int)sizeof(text)) { + m_comboDecls.SendMessage(CB_GETLBTEXT, lpDrawItemStruct->itemID, (LPARAM)text); + text[sizeof(text) - 1] = '\0'; + } + } + else if (m_comboDecls.GetSafeHwnd()) { + m_comboDecls.GetWindowText(text, sizeof(text)); + } + + RECT textRect = rc; + textRect.left += 8; + textRect.right -= 6; + + HFONT font = (HFONT)m_comboDecls.SendMessage(WM_GETFONT, 0, 0); + HFONT oldFont = font ? (HFONT)::SelectObject(hDC, font) : NULL; + ::SetBkMode(hDC, TRANSPARENT); + ::SetTextColor(hDC, disabled ? RGB(101, 110, 126) : MV_DARK_TEXT); + ::DrawTextA(hDC, text, -1, &textRect, DT_LEFT | DT_VCENTER | DT_SINGLELINE | DT_END_ELLIPSIS); + if (oldFont) { + ::SelectObject(hDC, oldFont); + } + return; + } + + CWnd::OnDrawItem(nIDCtl, lpDrawItemStruct); +} + +void CModelViewDockWnd::OnDeclChanged() { + LoadSelectedModelDecl(); +} + +void CModelViewDockWnd::OnAnimChanged() { + const int sel = m_listAnims.GetCurSel(); + if (sel == LB_ERR) { + m_wndRender.SetAnimation(NULL, 0, 0, ""); + UpdateTransportControls(); + return; + } + SelectAnimationItem(sel); +} + +void CModelViewDockWnd::OnRefresh() { + CString previous; + int oldSel = m_comboDecls.GetCurSel(); + if (oldSel != CB_ERR) { + m_comboDecls.GetLBText(oldSel, previous); + } + + PopulateModelDecls(); + + if (!previous.IsEmpty()) { + int newSel = m_comboDecls.FindStringExact(-1, previous); + if (newSel != CB_ERR) { + m_comboDecls.SetCurSel(newSel); + LoadSelectedModelDecl(); + } + } +} + +void CModelViewDockWnd::OnReimportModel() { + CString declFileName = GetSelectedModelDeclFileName(); + if (declFileName.IsEmpty()) { + AfxMessageBox("Select a modelDef with a real decl file before reimporting.", MB_ICONEXCLAMATION | MB_OK); + return; + } + + MV_ExecuteExportModelsCommand((LPCTSTR)declFileName, "reimporting the selected modelDef"); +} + +void CModelViewDockWnd::OnNewMD5Decl() { + if (!declManager) { + AfxMessageBox("The decl manager is not available.", MB_ICONERROR | MB_OK); + return; + } + + CString meshPath; + if (!MV_ChooseMayaFile(this, "Select Maya Mesh For New MD5 Decl", meshPath)) { + return; + } + + CString declName = MV_BuildSafeNameFromAssetPath(meshPath); + bool replaceExisting = false; + CString existingFile; + + while (true) { + if (!MV_PromptForText(this, "New MD5 Decl", "modelDef name:", declName)) { + return; + } + + const idDecl* existing = declManager->FindType(DECL_MODELDEF, (LPCTSTR)declName, false); + if (!existing) { + break; + } + + CString message; + message.Format("modelDef '%s' already exists in:\n%s\n\nReplace that decl with the selected Maya mesh?", + (LPCTSTR)declName, existing->GetFileName()); + const int choice = AfxMessageBox(message, MB_ICONQUESTION | MB_YESNOCANCEL); + if (choice == IDYES) { + replaceExisting = true; + existingFile.Format("%s", existing->GetFileName()); + break; + } + if (choice == IDCANCEL) { + return; + } + } + + CString declFile = existingFile; + bool createdNewFile = false; + if (!replaceExisting) { + if (!MV_ChooseDeclFile(this, declFile, createdNewFile)) { + return; + } + + if (createdNewFile && !declManager->CreateDeclFile((LPCTSTR)declFile, DECL_MODELDEF)) { + CString message; + message.Format("Could not create decl file:\n%s", (LPCTSTR)declFile); + AfxMessageBox(message, MB_ICONERROR | MB_OK); + return; + } + + idDecl* newDecl = declManager->CreateNewDecl(DECL_MODELDEF, (LPCTSTR)declName, (LPCTSTR)declFile, true); + if (!newDecl) { + CString message; + message.Format("Could not create modelDef '%s' in:\n%s", (LPCTSTR)declName, (LPCTSTR)declFile); + AfxMessageBox(message, MB_ICONERROR | MB_OK); + return; + } + } + + CString declText = MV_BuildModelDefText((LPCTSTR)declName, (LPCTSTR)meshPath); + if (!declManager->SetDeclText(DECL_MODELDEF, (LPCTSTR)declName, (LPCTSTR)declText, true, true)) { + CString message; + message.Format("Could not save modelDef '%s'.", (LPCTSTR)declName); + AfxMessageBox(message, MB_ICONERROR | MB_OK); + return; + } + + if (!declFile.IsEmpty()) { + declManager->ReloadFile((LPCTSTR)declFile, true); + } + + declManager->FindType(DECL_MODELDEF, (LPCTSTR)declName, true); + MV_ExecuteExportModelsCommand((LPCTSTR)declFile, "creating a new MD5 modelDef"); + SelectModelDeclByName((LPCTSTR)declName); + + CString message; + message.Format("Created modelDef '%s' using mesh:\n%s", (LPCTSTR)declName, (LPCTSTR)meshPath); + AfxMessageBox(message, MB_ICONINFORMATION | MB_OK); +} + +void CModelViewDockWnd::OnAddAnimationFile() { + if (!declManager) { + AfxMessageBox("The decl manager is not available.", MB_ICONERROR | MB_OK); + return; + } + if (!m_modelDecl) { + AfxMessageBox("Select or create a modelDef before adding an animation.", MB_ICONEXCLAMATION | MB_OK); + return; + } + + CString animPath; + if (!MV_ChooseMayaFile(this, "Select Maya Animation", animPath)) { + return; + } + + CString animName = MV_GetFileBaseName(animPath, true); + for (int i = 0; i < animName.GetLength(); i++) { + char c = animName[i]; + const bool valid = (c >= 'a' && c <= 'z') || + (c >= 'A' && c <= 'Z') || + (c >= '0' && c <= '9') || + c == '_' || c == '-'; + if (!valid) { + animName.SetAt(i, '_'); + } + } + animName = MV_TrimNameTokenChars(animName); + if (animName.IsEmpty()) { + animName = "new_anim"; + } + + if (!MV_PromptForText(this, "Add Animation", "animation name:", animName)) { + return; + } + + CString modelName; + modelName.Format("%s", m_modelDecl->GetName()); + const idDecl* decl = declManager->FindType(DECL_MODELDEF, (LPCTSTR)modelName, false); + CString declFile; + + if (!decl || decl->IsImplicit()) { + bool createdNewFile = false; + if (!MV_ChooseDeclFile(this, declFile, createdNewFile)) { + return; + } + if (createdNewFile && !declManager->CreateDeclFile((LPCTSTR)declFile, DECL_MODELDEF)) { + CString message; + message.Format("Could not create decl file:\n%s", (LPCTSTR)declFile); + AfxMessageBox(message, MB_ICONERROR | MB_OK); + return; + } + idDecl* newDecl = declManager->CreateNewDecl(DECL_MODELDEF, (LPCTSTR)modelName, (LPCTSTR)declFile, true); + if (!newDecl) { + CString message; + message.Format("Could not create modelDef '%s'.", (LPCTSTR)modelName); + AfxMessageBox(message, MB_ICONERROR | MB_OK); + return; + } + decl = newDecl; + } + else { + declFile.Format("%s", decl->GetFileName()); + } + + CString declText = MV_ReadDeclText(decl); + if (declText.IsEmpty()) { + declText = MV_BuildModelDefText((LPCTSTR)modelName, m_modelDecl->GetModelName()); + } + + CString newText = MV_InsertAnimIntoModelDefText(declText, (LPCTSTR)animName, (LPCTSTR)animPath); + if (!declManager->SetDeclText(DECL_MODELDEF, (LPCTSTR)modelName, (LPCTSTR)newText, true, true)) { + CString message; + message.Format("Could not save animation '%s' into modelDef '%s'.", (LPCTSTR)animName, (LPCTSTR)modelName); + AfxMessageBox(message, MB_ICONERROR | MB_OK); + return; + } + + if (!declFile.IsEmpty()) { + declManager->ReloadFile((LPCTSTR)declFile, true); + } + + declManager->FindType(DECL_MODELDEF, (LPCTSTR)modelName, true); + MV_ExecuteExportModelsCommand((LPCTSTR)declFile, "adding a Maya animation to a modelDef"); + SelectModelDeclByName((LPCTSTR)modelName); + SelectAnimationByName((LPCTSTR)animName); + + CString message; + message.Format("Added animation '%s' to modelDef '%s':\n%s", (LPCTSTR)animName, (LPCTSTR)modelName, (LPCTSTR)animPath); + AfxMessageBox(message, MB_ICONINFORMATION | MB_OK); +} + + +void CModelViewDockWnd::OnShowSkeleton() { + m_wndRender.SetShowSkeleton(m_chkSkeleton.GetCheck() == BST_CHECKED); +} + +void CModelViewDockWnd::OnPlay() { + m_wndRender.PlayAnimation(); + UpdateTransportControls(); +} + +void CModelViewDockWnd::OnPause() { + m_wndRender.PauseAnimation(); + UpdateTransportControls(); +} + +void CModelViewDockWnd::OnStop() { + m_wndRender.StopAnimation(); + UpdateTransportControls(); +} + +LRESULT CModelViewDockWnd::OnAnimTimeChanged(WPARAM wParam, LPARAM lParam) { + UpdateTransportControls(); + return 0; +} + +void CModelViewDockWnd::OnHScroll(UINT nSBCode, UINT nPos, CScrollBar* pScrollBar) { + if (pScrollBar && pScrollBar->GetSafeHwnd() == m_sliderTimeline.GetSafeHwnd()) { + if (!m_updatingTimeline && m_wndRender.HasAnimation()) { + const int pos = (int)::SendMessage(m_sliderTimeline.GetSafeHwnd(), TBM_GETPOS, 0, 0); + m_wndRender.SetAnimationTimeMS(pos); + UpdateTransportControls(); + } + return; + } + + CWnd::OnHScroll(nSBCode, nPos, pScrollBar); +} + +void CModelViewDockWnd::LayoutChildren() { + if (!GetSafeHwnd() || m_inLayout) { + return; + } + m_inLayout = true; + + CRect client; + GetClientRect(client); + if (client.Width() < 1 || client.Height() < 1) { + m_inLayout = false; + return; + } + + const int margin = 6; + const int gap = 6; + const int menuH = MV_MenuBarPreferredHeight(); + const int topH = 30; + const int leftW = MV_MaxInt(260, MV_MinInt(380, client.Width() / 4)); + const int labelH = 20; + const int animH = MV_MaxInt(120, client.Height() / 4); + + if (m_hMenuBar && ::IsWindow(m_hMenuBar)) { + ::MoveWindow(m_hMenuBar, client.left, client.top, client.Width(), menuH, TRUE); + } + + CRect topRect(client.left + margin, client.top + menuH + margin, client.right - margin, client.top + menuH + margin + topH); + int x = topRect.left; + if (m_lblModel.GetSafeHwnd()) { + m_lblModel.MoveWindow(x, topRect.top, 80, topH, TRUE); + x += 84; + } + if (m_comboDecls.GetSafeHwnd()) { + const int reimportW = 80; + const int refreshW = 72; + const int skeletonW = 140; + const int reserveW = reimportW + gap + refreshW + gap + skeletonW; + const int comboW = MV_MinInt(460, MV_MaxInt(120, topRect.right - x - reserveW)); + m_comboDecls.MoveWindow(x, topRect.top + 2, comboW, 240, TRUE); + x += comboW + gap; + } + if (m_btnReimport.GetSafeHwnd()) { + m_btnReimport.MoveWindow(x, topRect.top + 2, 80, 24, TRUE); + x += 80 + gap; + } + if (m_btnRefresh.GetSafeHwnd()) { + m_btnRefresh.MoveWindow(x, topRect.top + 2, 72, 24, TRUE); + x += 72 + gap; + } + if (m_chkSkeleton.GetSafeHwnd()) { + m_chkSkeleton.MoveWindow(x, topRect.top + 2, 140, 24, TRUE); + } + + CRect content(client.left + margin, topRect.bottom + margin, client.right - margin, client.bottom - margin); + CRect left(content.left, content.top, content.left + leftW, content.bottom); + CRect render(content.left + leftW + gap, content.top, content.right, content.bottom); + + const int transportH = (render.Height() > 96) ? 58 : MV_MaxInt(36, render.Height() / 3); + CRect preview(render.left, render.top, render.right, MV_MaxInt(render.top, render.bottom - transportH - gap)); + CRect transport(render.left, preview.bottom + gap, render.right, render.bottom); + + if (m_lblMesh.GetSafeHwnd()) { + m_lblMesh.MoveWindow(left.left, left.top, left.Width(), labelH, TRUE); + } + if (m_treeMesh.GetSafeHwnd()) { + m_treeMesh.MoveWindow(left.left, left.top + labelH, left.Width(), MV_MaxInt(40, left.Height() - animH - labelH * 2 - gap), TRUE); + } + if (m_lblAnim.GetSafeHwnd()) { + m_lblAnim.MoveWindow(left.left, left.bottom - animH - labelH, left.Width(), labelH, TRUE); + } + if (m_listAnims.GetSafeHwnd()) { + m_listAnims.MoveWindow(left.left, left.bottom - animH, left.Width(), animH, TRUE); + } + if (m_wndRender.GetSafeHwnd()) { + m_wndRender.MoveWindow(preview, TRUE); + } + if (m_transportPanel.GetSafeHwnd()) { + m_transportPanel.MoveWindow(transport, TRUE); + } + + CRect transportInner(transport); + transportInner.DeflateRect(8, 8); + const int btnW = 52; + const int btnH = 24; + const int btnY = transportInner.top + MV_MaxInt(0, (transportInner.Height() - btnH) / 2); + int tx = transportInner.left; + + if (m_btnPlay.GetSafeHwnd()) { + m_btnPlay.MoveWindow(tx, btnY, btnW, btnH, TRUE); + tx += btnW + gap; + } + if (m_btnPause.GetSafeHwnd()) { + m_btnPause.MoveWindow(tx, btnY, btnW, btnH, TRUE); + tx += btnW + gap; + } + if (m_btnStop.GetSafeHwnd()) { + m_btnStop.MoveWindow(tx, btnY, btnW, btnH, TRUE); + tx += btnW + gap + 2; + } + + const int timeW = (transportInner.Width() < 480) ? 108 : 128; + const int sliderLeft = tx; + const int sliderRight = MV_MaxInt(sliderLeft, transportInner.right - timeW - gap); + const int sliderW = MV_MaxInt(20, sliderRight - sliderLeft); + if (m_sliderTimeline.GetSafeHwnd()) { + m_sliderTimeline.MoveWindow(sliderLeft, btnY + 1, sliderW, btnH, TRUE); + } + if (m_lblTime.GetSafeHwnd()) { + m_lblTime.MoveWindow(sliderRight + gap, btnY, timeW, btnH, TRUE); + } + + m_inLayout = false; +} + +void CModelViewDockWnd::OnSize(UINT nType, int cx, int cy) { + CWnd::OnSize(nType, cx, cy); + LayoutChildren(); +} + +BOOL CModelViewDockWnd::OnEraseBkgnd(CDC* pDC) { + CRect client; + GetClientRect(client); + pDC->FillSolidRect(client, MV_DARK_BG); + + CRect rc; + if (m_treeMesh.GetSafeHwnd()) { + m_treeMesh.GetWindowRect(rc); + ScreenToClient(rc); + rc.InflateRect(1, 1); + MV_FrameRect(pDC, rc, MV_DARK_BORDER); + } + if (m_listAnims.GetSafeHwnd()) { + m_listAnims.GetWindowRect(rc); + ScreenToClient(rc); + rc.InflateRect(1, 1); + MV_FrameRect(pDC, rc, MV_DARK_BORDER); + } + if (m_comboDecls.GetSafeHwnd()) { + m_comboDecls.GetWindowRect(rc); + ScreenToClient(rc); + rc.InflateRect(1, 1); + MV_FrameRect(pDC, rc, MV_DARK_BORDER); + } + if (m_transportPanel.GetSafeHwnd()) { + m_transportPanel.GetWindowRect(rc); + ScreenToClient(rc); + rc.InflateRect(1, 1); + MV_FrameRect(pDC, rc, MV_DARK_BORDER); + } + return TRUE; +} + +HBRUSH CModelViewDockWnd::OnCtlColor(CDC* pDC, CWnd* pWnd, UINT nCtlColor) { + HBRUSH brush = CWnd::OnCtlColor(pDC, pWnd, nCtlColor); + + if (!pDC) { + return brush; + } + + switch (nCtlColor) { + case CTLCOLOR_STATIC: + pDC->SetBkColor(MV_DARK_PANEL); + pDC->SetTextColor(MV_DARK_TEXT); + return ModelViewPanelBrush(); + case CTLCOLOR_LISTBOX: + case CTLCOLOR_EDIT: + pDC->SetBkColor(MV_DARK_INPUT); + pDC->SetTextColor(MV_DARK_TEXT); + return ModelViewInputBrush(); + case CTLCOLOR_BTN: + pDC->SetBkColor(MV_DARK_PANEL); + pDC->SetTextColor(MV_DARK_TEXT); + return ModelViewPanelBrush(); + default: + break; + } + + return brush; +} diff --git a/neo/engine/tools/radiant/ModelViewDock.h b/neo/engine/tools/radiant/ModelViewDock.h new file mode 100644 index 00000000..960b0a30 --- /dev/null +++ b/neo/engine/tools/radiant/ModelViewDock.h @@ -0,0 +1,222 @@ +/* +=========================================================================== + +IceTech GPL Source Code +Copyright (C) 2026 Justin Marshall + +This file is part of the IceTech GPL Source Code. + +=========================================================================== +*/ + +#ifndef __MODELVIEWDOCK_H__ +#define __MODELVIEWDOCK_H__ + +class idDeclModelDef; +class idDeclModelDefInterface; +class idRenderModel; +class idAnim; +class idMD5Anim; +class idJointMat; + +// These IDs live in the same private range used by the XY/Game dock controls. +#define ID_MODELVIEW_DECLCOMBO 0x7A60 +#define ID_MODELVIEW_REFRESH 0x7A61 +#define ID_MODELVIEW_SHOWSKELETON 0x7A62 +#define ID_MODELVIEW_MESHTREE 0x7A63 +#define ID_MODELVIEW_ANIMLIST 0x7A64 +#define ID_MODELVIEW_RENDER 0x7A65 +#define ID_MODELVIEW_MENUBAR 0x7A66 +#define ID_MODELVIEW_FILE_NEWMD5DECL 0x7A67 +#define ID_MODELVIEW_FILE_ADDANIM 0x7A68 +#define ID_MODELVIEW_PLAY 0x7A69 +#define ID_MODELVIEW_PAUSE 0x7A6A +#define ID_MODELVIEW_STOP 0x7A6B +#define ID_MODELVIEW_TIMELINE 0x7A6C +#define ID_MODELVIEW_TIMETEXT 0x7A6D +#define ID_MODELVIEW_TRANSPORT 0x7A6E +#define ID_MODELVIEW_REIMPORT 0x7A6F + +#define WM_MODELVIEW_ANIMTIME_CHANGED (WM_APP + 0x260) + +//============================================================================= +// CModelRenderWnd +// +// Model preview renderer for the Radiant Model View tab. +// This intentionally does not own or drive the game-side animator object. +// It uses the public gameEdit animation helpers that Radiant/tool code +// already consumes for non-game skeletal rendering. +//============================================================================= +class CModelRenderWnd : public CWnd { + DECLARE_DYNAMIC(CModelRenderWnd) + +public: + CModelRenderWnd(); + virtual ~CModelRenderWnd(); + + BOOL Create(CWnd* pParent, UINT nID); + + void SetModelDecl(const idDeclModelDef* modelDecl); + void SetAnimation(const idMD5Anim* anim, int animLengthMS, int numFrames, const char* displayName); + void SetAnimationTimeMS(int timeMS); + void PlayAnimation(); + void PauseAnimation(); + void StopAnimation(); + void SetShowSkeleton(BOOL showSkeleton); + void SetActive(BOOL active); + void FocusRenderWindow(); + + int GetAnimationTimeMS() const; + int GetAnimationLengthMS() const; + int GetAnimationFrames() const; + BOOL HasAnimation() const; + BOOL IsPlaying() const; + +private: + HDC m_hDC; + HGLRC m_hGLRC; + + const idDeclModelDefInterface* m_modelDecl; + idRenderModel* m_model; + idRenderModel* m_cachedDynamicModel; + + idJointMat* m_joints; + int m_numJoints; + BOOL m_haveAnimFrame; + + const idMD5Anim* m_anim; + int m_animLengthMS; + int m_animFrames; + int m_animTimeMS; + CString m_animDisplayName; + DWORD m_lastTick; + + BOOL m_showSkeleton; + BOOL m_active; + BOOL m_playing; + BOOL m_dragging; + CPoint m_lastMouse; + + float m_yaw; + float m_pitch; + float m_distance; + float m_center[3]; + float m_radius; + +private: + void InitGL(); + void ShutdownGL(); + void FreeJointBuffer(); + void AllocateJointBuffer(); + void ResetCachedDynamicModel(); + void ResolveModelFromGameEdit(); + void UpdateAnimationFrame(BOOL forceResetCachedModel); + void NotifyAnimationTimeChanged(); + void FitCameraToModel(); + void StepAnimation(); + + void DrawScene(); + void SetupCamera(const CRect& client); + void DrawGrid(); + void DrawModel(); + void DrawRenderModel(idRenderModel* model, bool wireOnly); + void DrawSkeleton(); + void DrawOverlayText(); + +protected: + afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct); + afx_msg void OnDestroy(); + afx_msg void OnPaint(); + afx_msg void OnSize(UINT nType, int cx, int cy); + afx_msg BOOL OnEraseBkgnd(CDC* pDC); + afx_msg void OnTimer(UINT_PTR nIDEvent); + afx_msg void OnLButtonDown(UINT nFlags, CPoint point); + afx_msg void OnLButtonUp(UINT nFlags, CPoint point); + afx_msg void OnMouseMove(UINT nFlags, CPoint point); + afx_msg BOOL OnMouseWheel(UINT nFlags, short zDelta, CPoint pt); + + DECLARE_MESSAGE_MAP() +}; + +//============================================================================= +// CModelViewDockWnd +//============================================================================= +class CModelViewDockWnd : public CWnd { + DECLARE_DYNAMIC(CModelViewDockWnd) + +public: + CModelViewDockWnd(); + virtual ~CModelViewDockWnd(); + + BOOL Create(CWnd* pParent, UINT nID); + void LayoutChildren(); + void SetActive(BOOL active); + void FocusModelView(); + +private: + CStatic m_lblModel; + CComboBox m_comboDecls; + CButton m_btnRefresh; + CButton m_btnReimport; + CButton m_chkSkeleton; + CStatic m_lblMesh; + CStatic m_lblAnim; + CTreeCtrl m_treeMesh; + CListBox m_listAnims; + CModelRenderWnd m_wndRender; + CStatic m_transportPanel; + CButton m_btnPlay; + CButton m_btnPause; + CButton m_btnStop; + CSliderCtrl m_sliderTimeline; + CStatic m_lblTime; + HWND m_hMenuBar; + + const idDeclModelDefInterface* m_modelDecl; + BOOL m_active; + bool m_inLayout; + bool m_updatingTimeline; + int m_timelineLengthMS; + CPtrArray m_animItems; + +private: + void ApplyDarkTheme(); + void ClearAnimationItems(); + void PopulateModelDecls(); + void LoadSelectedModelDecl(); + CString GetSelectedModelDeclFileName(); + void SetModelDecl(const idDeclModelDef* modelDecl); + void PopulateMeshTree(); + void PopulateAnimationList(); + void SelectAnimationItem(int itemIndex); + void SelectModelDeclByName(const char* declName); + void SelectAnimationByName(const char* animName); + void SetTimelineRange(int animLengthMS); + void UpdateTimelinePosition(int animTimeMS, int animLengthMS); + void UpdateTimeLabel(int animTimeMS, int animLengthMS); + void UpdateTransportControls(); + +protected: + afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct); + afx_msg void OnSize(UINT nType, int cx, int cy); + afx_msg BOOL OnEraseBkgnd(CDC* pDC); + afx_msg HBRUSH OnCtlColor(CDC* pDC, CWnd* pWnd, UINT nCtlColor); + afx_msg void OnDrawItem(int nIDCtl, LPDRAWITEMSTRUCT lpDrawItemStruct); + afx_msg void OnMeasureItem(int nIDCtl, LPMEASUREITEMSTRUCT lpMeasureItemStruct); + afx_msg void OnHScroll(UINT nSBCode, UINT nPos, CScrollBar* pScrollBar); + afx_msg void OnDeclChanged(); + afx_msg void OnAnimChanged(); + afx_msg void OnRefresh(); + afx_msg void OnReimportModel(); + afx_msg void OnNewMD5Decl(); + afx_msg void OnAddAnimationFile(); + afx_msg void OnShowSkeleton(); + afx_msg void OnPlay(); + afx_msg void OnPause(); + afx_msg void OnStop(); + afx_msg LRESULT OnAnimTimeChanged(WPARAM wParam, LPARAM lParam); + + DECLARE_MESSAGE_MAP() +}; + +#endif // __MODELVIEWDOCK_H__ diff --git a/neo/engine/tools/radiant/XYWnd.cpp b/neo/engine/tools/radiant/XYWnd.cpp index c37c093c..b3be0c58 100644 --- a/neo/engine/tools/radiant/XYWnd.cpp +++ b/neo/engine/tools/radiant/XYWnd.cpp @@ -32,6 +32,7 @@ If you have questions concerning this license or the applicable additional terms #include "qe3.h" #include "Radiant.h" #include "XYWnd.h" +#include "ModelViewDock.h" #include "ZWnd.h" #include "DialogInfo.h" #include "splines.h" @@ -45,6 +46,7 @@ If you have questions concerning this license or the applicable additional terms #define ID_XYDOCK_TABS 0x7A00 #define ID_XYDOCK_XYPAGE 0x7A03 #define ID_XYDOCK_GAMEPAGE 0x7A04 +#define ID_XYDOCK_MODELVIEWPAGE 0x7A05 #define ID_GAME_HOST 0x7A30 #define ID_GAME_FILL_FIT 0x7A40 @@ -1604,6 +1606,9 @@ int CXYDockWnd::OnCreate(LPCREATESTRUCT lpCreateStruct) { item.pszText = "Game"; m_wndTabs.InsertItem(XYDOCK_TAB_GAME, &item); + item.pszText = "Model View"; + m_wndTabs.InsertItem(XYDOCK_TAB_MODELVIEW, &item); + CString pageClass = AfxRegisterWndClass( CS_HREDRAW | CS_VREDRAW | CS_DBLCLKS, ::LoadCursor(NULL, IDC_ARROW), @@ -1628,6 +1633,11 @@ int CXYDockWnd::OnCreate(LPCREATESTRUCT lpCreateStruct) { } m_wndGamePage.ShowWindow(SW_HIDE); + if (!m_wndModelPage.Create(&m_wndTabs, ID_XYDOCK_MODELVIEWPAGE)) { + return -1; + } + m_wndModelPage.ShowWindow(SW_HIDE); + if (!m_wndMenuBar.Create(&m_wndXYPage, 0x7A01)) { return -1; } @@ -1766,6 +1776,7 @@ int CXYDockWnd::GetZPercent() const { void CXYDockWnd::ShowActiveTab() { const BOOL xyActive = (m_nActiveTab == XYDOCK_TAB_XY); const BOOL gameActive = (m_nActiveTab == XYDOCK_TAB_GAME); + const BOOL modelActive = (m_nActiveTab == XYDOCK_TAB_MODELVIEW); if (m_wndXYPage.GetSafeHwnd()) { m_wndXYPage.ShowWindow(xyActive ? SW_SHOW : SW_HIDE); @@ -1783,10 +1794,19 @@ void CXYDockWnd::ShowActiveTab() { } m_wndGamePage.SetActive(gameActive); } + + if (m_wndModelPage.GetSafeHwnd()) { + m_wndModelPage.ShowWindow(modelActive ? SW_SHOW : SW_HIDE); + if (modelActive) { + m_wndModelPage.SetWindowPos(&wndTop, 0, 0, 0, 0, + SWP_NOMOVE | SWP_NOSIZE | SWP_NOACTIVATE); + } + m_wndModelPage.SetActive(modelActive); + } } void CXYDockWnd::SetActiveTab(int nTab) { - if (nTab != XYDOCK_TAB_XY && nTab != XYDOCK_TAB_GAME) { + if (nTab != XYDOCK_TAB_XY && nTab != XYDOCK_TAB_GAME && nTab != XYDOCK_TAB_MODELVIEW) { nTab = XYDOCK_TAB_XY; } @@ -1812,9 +1832,29 @@ void CXYDockWnd::SetActiveTab(int nTab) { if (m_wndGamePage.GetSafeHwnd()) { m_wndGamePage.SetActive(TRUE); } + if (m_wndModelPage.GetSafeHwnd()) { + m_wndModelPage.SetActive(FALSE); + } FocusGameWindow(); } + else if (m_nActiveTab == XYDOCK_TAB_MODELVIEW) { + // + // Model View tab selected: + // - game HWND is deactivated + // - editor/tool input stays active + // - focus moves to the model preview window + // + if (m_wndGamePage.GetSafeHwnd()) { + m_wndGamePage.SetActive(FALSE); + } + if (m_wndModelPage.GetSafeHwnd()) { + m_wndModelPage.SetActive(TRUE); + } + + common->ActivateTool(true); + FocusModelView(); + } else { // // XY tab selected: @@ -1825,6 +1865,9 @@ void CXYDockWnd::SetActiveTab(int nTab) { if (m_wndGamePage.GetSafeHwnd()) { m_wndGamePage.SetActive(FALSE); } + if (m_wndModelPage.GetSafeHwnd()) { + m_wndModelPage.SetActive(FALSE); + } common->ActivateTool(true); FocusXYWindow(); @@ -1849,10 +1892,18 @@ void CXYDockWnd::SelectGameTab() { SetActiveTab(XYDOCK_TAB_GAME); } +void CXYDockWnd::SelectModelViewTab() { + SetActiveTab(XYDOCK_TAB_MODELVIEW); +} + BOOL CXYDockWnd::IsGameTabActive() const { return (m_nActiveTab == XYDOCK_TAB_GAME) ? TRUE : FALSE; } +BOOL CXYDockWnd::IsModelViewTabActive() const { + return (m_nActiveTab == XYDOCK_TAB_MODELVIEW) ? TRUE : FALSE; +} + void CXYDockWnd::AttachGameWindow(HWND hGameWnd) { m_wndGamePage.AttachGameWindow(hGameWnd); m_wndGamePage.SetActive(IsGameTabActive()); @@ -1874,6 +1925,10 @@ void CXYDockWnd::FocusGameWindow() { m_wndGamePage.FocusGameWindow(); } +void CXYDockWnd::FocusModelView() { + m_wndModelPage.FocusModelView(); +} + void CXYDockWnd::FocusXYWindow() { m_wndMDIContainer.FocusXYWindow(); } @@ -1916,6 +1971,11 @@ void CXYDockWnd::LayoutChildren() { m_wndGamePage.LayoutChildren(); } + if (m_wndModelPage.GetSafeHwnd()) { + m_wndModelPage.MoveWindow(pageRect, TRUE); + m_wndModelPage.LayoutChildren(); + } + ShowActiveTab(); if (m_pToolBar && m_pToolBar->GetSafeHwnd() && m_wndXYPage.GetSafeHwnd()) { diff --git a/neo/engine/tools/radiant/XYWnd.h b/neo/engine/tools/radiant/XYWnd.h index db08b643..1e23f68e 100644 --- a/neo/engine/tools/radiant/XYWnd.h +++ b/neo/engine/tools/radiant/XYWnd.h @@ -41,6 +41,7 @@ If you have questions concerning this license or the applicable additional terms #include "CamWnd.h" #include +#include "ModelViewDock.h" class CXYWnd; class CZWnd; @@ -262,21 +263,24 @@ public: BOOL IsGameWindowDocked() const; HWND GetDockedGameWindow() const; BOOL IsGameTabActive() const; + BOOL IsModelViewTabActive() const; void SelectXYTab(); void SelectGameTab(); + void SelectModelViewTab(); void FocusGameWindow(); void FocusXYWindow(); - + void FocusModelView(); protected: enum { XYDOCK_TAB_XY = 0, - XYDOCK_TAB_GAME = 1 + XYDOCK_TAB_GAME = 1, + XYDOCK_TAB_MODELVIEW = 2 }; CTabCtrl m_wndTabs; CWnd m_wndXYPage; CGameDockWnd m_wndGamePage; - + CModelViewDockWnd m_wndModelPage; CXYMenuBar m_wndMenuBar; CXYMDIContainerWnd m_wndMDIContainer; CToolBar *m_pToolBar; diff --git a/neo/prey/game/anim/Anim.h b/neo/prey/game/anim/Anim.h index 07ec643c..6f1374e9 100644 --- a/neo/prey/game/anim/Anim.h +++ b/neo/prey/game/anim/Anim.h @@ -218,7 +218,7 @@ public: ============================================================================================== */ -class idMD5Anim { +class idMD5Anim : public idMD5AnimInterface { private: // HUMANHEAD nla - Needed for access in hhBaseAnim protected: @@ -281,7 +281,7 @@ public: ============================================================================================== */ -class idAnim { +class idAnim : public idAnimInterface { protected: // HUMANHEAD nla - needed to override class const class idDeclModelDef *modelDef; const idMD5Anim *anims[ ANIM_MaxSyncedAnims ]; diff --git a/neo/quake4/game/anim/Anim.h b/neo/quake4/game/anim/Anim.h index b5ac037c..178d5b09 100644 --- a/neo/quake4/game/anim/Anim.h +++ b/neo/quake4/game/anim/Anim.h @@ -255,7 +255,7 @@ public: ============================================================================================== */ -class idMD5Anim { +class idMD5Anim : public idMD5AnimInterface { private: int numFrames; int frameRate; @@ -312,7 +312,7 @@ public: ============================================================================================== */ -class idAnim { +class idAnim : public idAnimInterface { private: const class idDeclModelDef *modelDef; const idMD5Anim *anims[ ANIM_MaxSyncedAnims ];