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https://github.com/jmarshall23/DoomRTX.git
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Added modelviewer.
Added neural network code(turned off by default). Lots of editor and rendering fixes.
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@@ -234,6 +234,8 @@ public:
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textureDepth_t depth;
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cubeFiles_t cubeFiles; // determines the naming and flipping conventions for the six images
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byte* residentPixels = NULL;
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bool referencedOutsideLevelLoad;
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bool levelLoadReferenced; // for determining if it needs to be purged
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bool precompressedFile; // true when it was loaded from a .d3t file
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@@ -423,6 +425,8 @@ public:
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idStrList ddsList;
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idHashIndex ddsHash;
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bool keepPixelsResident = false;
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bool insideLevelLoad; // don't actually load images now
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byte originalToCompressed[256]; // maps normal maps to 8 bit textures
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