Added modelviewer.

Added neural network code(turned off by default).
Lots of editor and rendering fixes.
This commit is contained in:
Justin Marshall
2026-05-17 22:09:25 -07:00
parent 079442e7ba
commit 76f642286e
74 changed files with 101444 additions and 2227 deletions
+4
View File
@@ -234,6 +234,8 @@ public:
textureDepth_t depth;
cubeFiles_t cubeFiles; // determines the naming and flipping conventions for the six images
byte* residentPixels = NULL;
bool referencedOutsideLevelLoad;
bool levelLoadReferenced; // for determining if it needs to be purged
bool precompressedFile; // true when it was loaded from a .d3t file
@@ -423,6 +425,8 @@ public:
idStrList ddsList;
idHashIndex ddsHash;
bool keepPixelsResident = false;
bool insideLevelLoad; // don't actually load images now
byte originalToCompressed[256]; // maps normal maps to 8 bit textures