mirror of
https://github.com/jmarshall23/DoomRTX.git
synced 2026-08-20 04:30:12 +02:00
Added modelviewer.
Added neural network code(turned off by default). Lots of editor and rendering fixes.
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@@ -0,0 +1,194 @@
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/*-------------------------------------------------------------------------------------
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*
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* Copyright (c) Microsoft Corporation
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* Licensed under the MIT license
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*
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*-------------------------------------------------------------------------------------*/
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#pragma once
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import "oaidl.idl";
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import "ocidl.idl";
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cpp_quote("DEFINE_GUID(CLSID_D3DShaderCacheInstallerFactory, 0x16195a0b, 0x607c, 0x41f1, 0xbf, 0x03, 0xc7, 0x69, 0x4d, 0x60, 0xa8, 0xd4);")
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typedef enum D3D_SHADER_CACHE_APP_REGISTRATION_SCOPE
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{
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D3D_SHADER_CACHE_APP_REGISTRATION_SCOPE_USER,
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D3D_SHADER_CACHE_APP_REGISTRATION_SCOPE_SYSTEM
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} D3D_SHADER_CACHE_APP_REGISTRATION_SCOPE;
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interface ID3DShaderCacheInstaller;
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// This interface is implemented by the game installer
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[uuid(a16ee930-d9f6-4222-a514-244473e5d266), object, local, pointer_default(unique)]
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interface ID3DShaderCacheInstallerClient
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{
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HRESULT GetInstallerName(
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[annotation("_Inout_")] SIZE_T* pNameLength,
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[annotation("_Out_writes_opt_(*pNameLength)")] wchar_t* pName);
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D3D_SHADER_CACHE_APP_REGISTRATION_SCOPE GetInstallerScope();
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HRESULT HandleDriverUpdate(
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[annotation("_In_")] ID3DShaderCacheInstaller* pInstaller);
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};
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typedef struct D3D_SHADER_CACHE_PSDB_PROPERTIES
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{
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const wchar_t* pAdapterFamily;
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const wchar_t* pPsdbPath;
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} D3D_SHADER_CACHE_PSDB_PROPERTIES;
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[uuid(eed1bf00-f5c7-4cf7-885c-d0f9c0cb4828), object, local, pointer_default(unique)]
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interface ID3DShaderCacheComponent : IUnknown
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{
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HRESULT GetComponentName(
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[annotation("_Out_")] const wchar_t** pName);
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HRESULT GetStateObjectDatabasePath(
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[annotation("_Out_")] const wchar_t** pPath);
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HRESULT GetPrecompiledCachePath(
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[annotation("_In_")] const wchar_t* pAdapterFamily,
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[annotation("_Inout_")] const wchar_t** pPath);
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UINT GetPrecompiledShaderDatabaseCount();
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HRESULT GetPrecompiledShaderDatabases(
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UINT ArraySize,
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[annotation("_Out_writes_(ArraySize)")] D3D_SHADER_CACHE_PSDB_PROPERTIES * pPSDBs);
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};
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typedef enum D3D_SHADER_CACHE_TARGET_FLAGS
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{
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D3D_SHADER_CACHE_TARGET_FLAG_NONE = 0,
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}D3D_SHADER_CACHE_TARGET_FLAGS;
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cpp_quote("DEFINE_ENUM_FLAG_OPERATORS( D3D_SHADER_CACHE_TARGET_FLAGS )")
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typedef union D3D_VERSION_NUMBER
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{
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UINT64 Version;
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UINT16 VersionParts[4];
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} D3D_VERSION_NUMBER;
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typedef struct D3D_SHADER_CACHE_COMPILER_PROPERTIES
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{
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wchar_t szAdapterFamily[128];
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UINT64 MinimumABISupportVersion;
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UINT64 MaximumABISupportVersion;
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D3D_VERSION_NUMBER CompilerVersion;
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D3D_VERSION_NUMBER ApplicationProfileVersion;
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} D3D_SHADER_CACHE_COMPILER_PROPERTIES;
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typedef struct D3D_SHADER_CACHE_APPLICATION_DESC
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{
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const wchar_t* pExeFilename;
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const wchar_t* pName;
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D3D_VERSION_NUMBER Version;
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const wchar_t* pEngineName;
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D3D_VERSION_NUMBER EngineVersion;
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} D3D_SHADER_CACHE_APPLICATION_DESC;
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[uuid(fc688ee2-1b35-4913-93be-1ca3fa7df39e), object, local, pointer_default(unique)]
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interface ID3DShaderCacheApplication : IUnknown
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{
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HRESULT GetExePath(
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[annotation("_Out_")] const wchar_t** pExePath);
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HRESULT GetDesc(
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[annotation("_Out_")] D3D_SHADER_CACHE_APPLICATION_DESC* pApplicationDesc);
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HRESULT RegisterComponent(
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[annotation("_In_")] const wchar_t* pName,
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[annotation("_In_")] const wchar_t* pStateObjectDBPath,
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[annotation("_In_")] UINT NumPSDB,
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[annotation("_In_reads_(NumPSDB)")] const D3D_SHADER_CACHE_PSDB_PROPERTIES* pPSDBs,
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[in] REFIID riid,
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[out, iid_is(riid), annotation("_COM_Outptr_")] void** ppvComponent);
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HRESULT RemoveComponent(
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[annotation("_In_")] ID3DShaderCacheComponent* pComponent);
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UINT GetComponentCount();
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HRESULT GetComponent(
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[annotation("_In_")] UINT index,
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[in] REFIID riid,
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[out, iid_is(riid), annotation("_COM_Outptr_")] void** ppvComponent);
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UINT GetPrecompileTargetCount(D3D_SHADER_CACHE_TARGET_FLAGS flags);
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HRESULT GetPrecompileTargets(
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[annotation("_In_")] UINT ArraySize,
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[annotation("_In_reads_(ArraySize)")] D3D_SHADER_CACHE_COMPILER_PROPERTIES* pArray,
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D3D_SHADER_CACHE_TARGET_FLAGS flags);
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HRESULT GetInstallerName(
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[annotation("_Out_")] const wchar_t** pInstallerName);
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};
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typedef struct SC_HANDLE__ *SC_HANDLE;
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[uuid(bbe30de1-6318-4526-ae17-776693191bb4), object, local, pointer_default(unique)]
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interface ID3DShaderCacheInstaller : IUnknown
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{
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HRESULT RegisterDriverUpdateListener();
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HRESULT UnregisterDriverUpdateListener();
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HRESULT RegisterServiceDriverUpdateTrigger(SC_HANDLE hServiceHandle);
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HRESULT UnregisterServiceDriverUpdateTrigger(SC_HANDLE hServiceHandle);
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HRESULT RegisterApplication(
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[annotation("_In_")] const wchar_t* pExePath,
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[annotation("_In_")] const D3D_SHADER_CACHE_APPLICATION_DESC* pApplicationDesc,
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[in] REFIID riid,
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[out, iid_is(riid), annotation("_COM_Outptr_")] void** ppvApp); // Expected: ID3DShaderCacheApplication
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HRESULT RemoveApplication(
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[annotation("_In_")] ID3DShaderCacheApplication* pApplication); // Expected: ID3DShaderCacheApplication
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UINT GetApplicationCount();
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HRESULT GetApplication(
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[annotation("_In_")] UINT index,
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[in] REFIID riid,
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[out, iid_is(riid), annotation("_COM_Outptr_")] void** ppvApp); // Expected: ID3DShaderCacheApplication
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HRESULT ClearAllState();
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UINT GetMaxPrecompileTargetCount();
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HRESULT GetPrecompileTargets(
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[annotation("_In_opt_")] const D3D_SHADER_CACHE_APPLICATION_DESC* pApplicationDesc,
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[annotation("_Inout_")] UINT* pArraySize,
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[annotation("_Out_writes_(*pArraySize)")] D3D_SHADER_CACHE_COMPILER_PROPERTIES* pArray,
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D3D_SHADER_CACHE_TARGET_FLAGS flags);
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};
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[uuid(90432322-32f5-487f-9264-e9390fa58b2a), object, local, pointer_default(unique)]
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interface ID3DShaderCacheExplorer : IUnknown
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{
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HRESULT GetApplicationFromExePath(
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[annotation("_In_")] const wchar_t* pFullExePath,
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[in] REFIID riid,
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[out, iid_is(riid), annotation("_COM_Outptr_")] void** ppvApp); // Expected: ID3DShaderCacheApplication
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};
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[uuid(09b2dfe4-840f-401a-804c-0dd8aadc9e9f), object, local, pointer_default(unique)]
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interface ID3DShaderCacheInstallerFactory : IUnknown
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{
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HRESULT CreateInstaller(
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[annotation("_In_")] ID3DShaderCacheInstallerClient* pClient,
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[in] REFIID riid,
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[out, iid_is(riid), annotation("_COM_Outptr_")] void** ppvInstaller);
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HRESULT CreateExplorer(
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[in] IUnknown* pUnknown, // Expected: ID3D12Device, IDXCoreAdapter, IDXGIAdapter
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[in] REFIID riid,
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[out, iid_is(riid), annotation("_COM_Outptr_")] void** ppvExplorer); // Expected: ID3DShaderCacheExplorer
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};
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cpp_quote( "DEFINE_GUID(IID_ID3DShaderCacheInstallerClient,0xa16ee930,0xd9f6,0x4222,0xa5,0x14,0x24,0x44,0x73,0xe5,0xd2,0x66);" )
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cpp_quote( "DEFINE_GUID(IID_ID3DShaderCacheComponent,0xeed1bf00,0xf5c7,0x4cf7,0x88,0x5c,0xd0,0xf9,0xc0,0xcb,0x48,0x28);" )
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cpp_quote( "DEFINE_GUID(IID_ID3DShaderCacheApplication,0xfc688ee2,0x1b35,0x4913,0x93,0xbe,0x1c,0xa3,0xfa,0x7d,0xf3,0x9e);" )
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cpp_quote( "DEFINE_GUID(IID_ID3DShaderCacheInstaller,0xbbe30de1,0x6318,0x4526,0xae,0x17,0x77,0x66,0x93,0x19,0x1b,0xb4);" )
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cpp_quote( "DEFINE_GUID(IID_ID3DShaderCacheExplorer,0x90432322,0x32f5,0x487f,0x92,0x64,0xe9,0x39,0x0f,0xa5,0x8b,0x2a);" )
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cpp_quote( "DEFINE_GUID(IID_ID3DShaderCacheInstallerFactory,0x09b2dfe4,0x840f,0x401a,0x80,0x4c,0x0d,0xd8,0xaa,0xdc,0x9e,0x9f);" )
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