Added modelviewer.

Added neural network code(turned off by default).
Lots of editor and rendering fixes.
This commit is contained in:
Justin Marshall
2026-05-17 22:09:25 -07:00
parent 079442e7ba
commit 76f642286e
74 changed files with 101444 additions and 2227 deletions
+15
View File
@@ -112,6 +112,9 @@
<Filter Include="CM\Quake4">
<UniqueIdentifier>{d3aaecc0-3f3d-48a4-9880-41aa9ec37635}</UniqueIdentifier>
</Filter>
<Filter Include="Tools\Compilers\NN">
<UniqueIdentifier>{17e28816-27c1-473b-b124-b9c1bc9427aa}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<ClInclude Include="cm\CollisionModel.h">
@@ -594,6 +597,12 @@
<ClInclude Include="..\quake4\idLib\LexerFactory.h">
<Filter>Framework</Filter>
</ClInclude>
<ClInclude Include="tools\radiant\ModelViewDock.h">
<Filter>Tools\Radiant</Filter>
</ClInclude>
<ClInclude Include="framework\DeclModelDefInterface.h">
<Filter>Framework</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="cm\CollisionModel_contacts.cpp">
@@ -1679,6 +1688,12 @@
<ClCompile Include="..\quake4\idLib\LexerFactory.cpp">
<Filter>Framework</Filter>
</ClCompile>
<ClCompile Include="tools\compilers\nn\nnbuildmat.cpp">
<Filter>Tools\Compilers\NN</Filter>
</ClCompile>
<ClCompile Include="tools\radiant\ModelViewDock.cpp">
<Filter>Tools\Radiant</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<None Include="openal\idal.py">