Added modelviewer.

Added neural network code(turned off by default).
Lots of editor and rendering fixes.
This commit is contained in:
Justin Marshall
2026-05-17 22:09:25 -07:00
parent 079442e7ba
commit 76f642286e
74 changed files with 101444 additions and 2227 deletions
+4
View File
@@ -362,6 +362,7 @@
<ClInclude Include="framework\DeclEntityDef.h" />
<ClInclude Include="framework\DeclFX.h" />
<ClInclude Include="framework\DeclManager.h" />
<ClInclude Include="framework\DeclModelDefInterface.h" />
<ClInclude Include="framework\DeclParticle.h" />
<ClInclude Include="framework\DeclPDA.h" />
<ClInclude Include="framework\DeclSkin.h" />
@@ -470,6 +471,7 @@
<ClInclude Include="sys\win32\rc\Radiant_resource.h" />
<ClInclude Include="sys\win32\rc\ScriptEditor_resource.h" />
<ClInclude Include="sys\win32\rc\SoundEditor_resource.h" />
<ClInclude Include="tools\radiant\ModelViewDock.h" />
<ClInclude Include="tools\radiant\OutlinerDlg.h" />
<ClInclude Include="ui\BindWindow.h" />
<ClInclude Include="ui\ChoiceWindow.h" />
@@ -2153,6 +2155,7 @@
<ClCompile Include="tools\compilers\dmap\tritools.cpp" />
<ClCompile Include="tools\compilers\dmap\ubrush.cpp" />
<ClCompile Include="tools\compilers\dmap\usurface.cpp" />
<ClCompile Include="tools\compilers\nn\nnbuildmat.cpp" />
<ClCompile Include="tools\compilers\renderbump\renderbump.cpp" />
<ClCompile Include="tools\compilers\roqvq\codec.cpp" />
<ClCompile Include="tools\compilers\roqvq\NSBitmapImageRep.cpp" />
@@ -2412,6 +2415,7 @@
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Dedicated Debug|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Dedicated Release|x64'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="tools\radiant\ModelViewDock.cpp" />
<ClCompile Include="tools\radiant\OutlinerDlg.cpp" />
<ClCompile Include="tools\sound\DialogSound.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Dedicated Debug with inlines|x64'">true</ExcludedFromBuild>