mirror of
https://github.com/jmarshall23/DoomRTX.git
synced 2026-08-18 11:44:51 +02:00
Added modelviewer.
Added neural network code(turned off by default). Lots of editor and rendering fixes.
This commit is contained in:
@@ -362,6 +362,7 @@
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<ClInclude Include="framework\DeclEntityDef.h" />
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<ClInclude Include="framework\DeclFX.h" />
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<ClInclude Include="framework\DeclManager.h" />
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<ClInclude Include="framework\DeclModelDefInterface.h" />
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<ClInclude Include="framework\DeclParticle.h" />
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<ClInclude Include="framework\DeclPDA.h" />
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<ClInclude Include="framework\DeclSkin.h" />
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@@ -470,6 +471,7 @@
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<ClInclude Include="sys\win32\rc\Radiant_resource.h" />
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<ClInclude Include="sys\win32\rc\ScriptEditor_resource.h" />
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<ClInclude Include="sys\win32\rc\SoundEditor_resource.h" />
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<ClInclude Include="tools\radiant\ModelViewDock.h" />
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<ClInclude Include="tools\radiant\OutlinerDlg.h" />
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<ClInclude Include="ui\BindWindow.h" />
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<ClInclude Include="ui\ChoiceWindow.h" />
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@@ -2153,6 +2155,7 @@
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<ClCompile Include="tools\compilers\dmap\tritools.cpp" />
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<ClCompile Include="tools\compilers\dmap\ubrush.cpp" />
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<ClCompile Include="tools\compilers\dmap\usurface.cpp" />
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<ClCompile Include="tools\compilers\nn\nnbuildmat.cpp" />
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<ClCompile Include="tools\compilers\renderbump\renderbump.cpp" />
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<ClCompile Include="tools\compilers\roqvq\codec.cpp" />
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<ClCompile Include="tools\compilers\roqvq\NSBitmapImageRep.cpp" />
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@@ -2412,6 +2415,7 @@
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Dedicated Debug|x64'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Dedicated Release|x64'">true</ExcludedFromBuild>
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</ClCompile>
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<ClCompile Include="tools\radiant\ModelViewDock.cpp" />
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<ClCompile Include="tools\radiant\OutlinerDlg.cpp" />
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<ClCompile Include="tools\sound\DialogSound.cpp">
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Dedicated Debug with inlines|x64'">true</ExcludedFromBuild>
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