Added modelviewer.

Added neural network code(turned off by default).
Lots of editor and rendering fixes.
This commit is contained in:
Justin Marshall
2026-05-17 22:09:25 -07:00
parent 079442e7ba
commit 76f642286e
74 changed files with 101444 additions and 2227 deletions
+3 -9
View File
@@ -72,12 +72,6 @@ typedef struct {
int firstComponent;
} jointAnimInfo_t;
typedef struct {
jointHandle_t num;
jointHandle_t parentNum;
int channel;
} jointInfo_t;
//
// joint modifier modes. make sure to change script/doom_defs.script if you add any, or change their order.
//
@@ -217,7 +211,7 @@ public:
==============================================================================================
*/
class idMD5Anim {
class idMD5Anim : public idMD5AnimInterface {
private:
int numFrames;
int frameRate;
@@ -271,7 +265,7 @@ public:
==============================================================================================
*/
class idAnim {
class idAnim : public idAnimInterface {
private:
const class idDeclModelDef *modelDef;
const idMD5Anim *anims[ ANIM_MaxSyncedAnims ];
@@ -317,7 +311,7 @@ public:
==============================================================================================
*/
class idDeclModelDef : public idDecl {
class idDeclModelDef : public idDeclModelDefInterface {
public:
idDeclModelDef();
~idDeclModelDef();