mirror of
https://github.com/jmarshall23/DoomRTX.git
synced 2026-08-17 19:23:51 +02:00
Added modelviewer.
Added neural network code(turned off by default). Lots of editor and rendering fixes.
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@@ -72,12 +72,6 @@ typedef struct {
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int firstComponent;
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} jointAnimInfo_t;
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typedef struct {
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jointHandle_t num;
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jointHandle_t parentNum;
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int channel;
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} jointInfo_t;
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//
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// joint modifier modes. make sure to change script/doom_defs.script if you add any, or change their order.
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//
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@@ -217,7 +211,7 @@ public:
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==============================================================================================
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*/
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class idMD5Anim {
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class idMD5Anim : public idMD5AnimInterface {
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private:
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int numFrames;
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int frameRate;
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@@ -271,7 +265,7 @@ public:
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==============================================================================================
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*/
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class idAnim {
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class idAnim : public idAnimInterface {
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private:
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const class idDeclModelDef *modelDef;
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const idMD5Anim *anims[ ANIM_MaxSyncedAnims ];
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@@ -317,7 +311,7 @@ public:
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==============================================================================================
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*/
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class idDeclModelDef : public idDecl {
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class idDeclModelDef : public idDeclModelDefInterface {
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public:
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idDeclModelDef();
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~idDeclModelDef();
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