Added lit particle emissive support.

This commit is contained in:
Justin Marshall
2026-05-24 14:07:55 -07:00
parent 56bb2f004f
commit 4e6d4a281f
49 changed files with 34640 additions and 87 deletions
+1 -1
View File
@@ -1853,7 +1853,7 @@ void glLightScene(glRaytracingSceneHandle_t sceneHandle);
void glSetScreenSpaceDecalsQD3D12(const glScreenSpaceDecal_t* decals, uint32_t decalCount);
void glDrawScreenSpaceDecalsQD3D12(void);
void glSetScreenSpaceParticleLightsQD3D12(const glRaytracingLight_t* lights, uint32_t lightCount);
void glDrawScreenSpaceParticlesQD3D12(const glScreenSpaceParticleVertex_t* verts, uint32_t vertexCount, uint32_t textureId, uint32_t blendMode, float softDepth);
void glDrawScreenSpaceParticlesQD3D12(const glScreenSpaceParticleVertex_t* verts, uint32_t vertexCount, uint32_t textureId, uint32_t blendMode, float softDepth, float emissiveScale);
ID3D12Device* QD3D12_GetDevice(void);
ID3D12CommandQueue* QD3D12_GetQueue(void);