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Added lit particle emissive support.
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@@ -1853,7 +1853,7 @@ void glLightScene(glRaytracingSceneHandle_t sceneHandle);
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void glSetScreenSpaceDecalsQD3D12(const glScreenSpaceDecal_t* decals, uint32_t decalCount);
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void glDrawScreenSpaceDecalsQD3D12(void);
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void glSetScreenSpaceParticleLightsQD3D12(const glRaytracingLight_t* lights, uint32_t lightCount);
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void glDrawScreenSpaceParticlesQD3D12(const glScreenSpaceParticleVertex_t* verts, uint32_t vertexCount, uint32_t textureId, uint32_t blendMode, float softDepth);
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void glDrawScreenSpaceParticlesQD3D12(const glScreenSpaceParticleVertex_t* verts, uint32_t vertexCount, uint32_t textureId, uint32_t blendMode, float softDepth, float emissiveScale);
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ID3D12Device* QD3D12_GetDevice(void);
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ID3D12CommandQueue* QD3D12_GetQueue(void);
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