diff --git a/base/maps/game/alphalabs1/textures/objective1.tga b/base/maps/game/alphalabs1/textures/objective1.tga index 65b06967..336c547f 100644 Binary files a/base/maps/game/alphalabs1/textures/objective1.tga and b/base/maps/game/alphalabs1/textures/objective1.tga differ diff --git a/base/maps/game/commoutside/textures/objective2.tga b/base/maps/game/commoutside/textures/objective2.tga index 1bb2b10f..d69bb523 100644 Binary files a/base/maps/game/commoutside/textures/objective2.tga and b/base/maps/game/commoutside/textures/objective2.tga differ diff --git a/base/maps/game/mars_city2/textures/objective2.tga b/base/maps/game/mars_city2/textures/objective2.tga index 60a8f89f..dbc97999 100644 Binary files a/base/maps/game/mars_city2/textures/objective2.tga and b/base/maps/game/mars_city2/textures/objective2.tga differ diff --git a/base/maps/game/mars_city2/textures/objective3.tga b/base/maps/game/mars_city2/textures/objective3.tga index a9748e97..81034fc3 100644 Binary files a/base/maps/game/mars_city2/textures/objective3.tga and b/base/maps/game/mars_city2/textures/objective3.tga differ diff --git a/base/maps/game/mc_underground/textures/reacholdcomm.tga b/base/maps/game/mc_underground/textures/reacholdcomm.tga index 7403780c..c7333c66 100644 Binary files a/base/maps/game/mc_underground/textures/reacholdcomm.tga and b/base/maps/game/mc_underground/textures/reacholdcomm.tga differ diff --git a/base/maps/game/mc_underground/textures/seccheckpoint.tga b/base/maps/game/mc_underground/textures/seccheckpoint.tga index 3048489e..47a1c279 100644 Binary files a/base/maps/game/mc_underground/textures/seccheckpoint.tga and b/base/maps/game/mc_underground/textures/seccheckpoint.tga differ diff --git a/base/particles/alphalabs1.prt b/base/particles/alphalabs1.prt new file mode 100644 index 00000000..c87de75c --- /dev/null +++ b/base/particles/alphalabs1.prt @@ -0,0 +1,137 @@ +particle admin_hall_smk_cone { + { + count 10 + material textures/particles/smokepuff + time 1.550 + cycles 0.000 + bunching 1.000 + distribution rect 2.000 2.000 0.000 + direction cone 0.000 + orientation view + speed "26.000" to "9.000" + size "0.000" to "34.000" + aspect "1.000" + fadeIn 1.000 + fadeOut 1.000 + fadeIndex 0.000 + color 1.000 1.000 0.900 0.100 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity -10.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle admin_hall_smoke { + depthHack 10 + { + count 18 + material textures/sfx/shotgunpuff + time 2.850 + cycles 0.000 + bunching 1.000 + distribution cylinder 40.000 60.000 100.000 0.000 + direction outward "0.000" + orientation view + speed "1.000" + size "128.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.700 + fadeOut 0.800 + fadeIndex 0.000 + color 1.000 1.000 0.900 0.250 + fadeColor 1.000 1.000 1.000 0.000 + offset 0.000 0.000 0.000 + gravity world 0.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle alphalabs1_hall_smoke { + { + count 56 + material textures/sfx/shotgunpuff + time 2.850 + cycles 0.000 + bunching 1.000 + distribution cylinder 40.000 60.000 100.000 0.000 + direction outward 5.000 + orientation view + speed "1.000" + size "128.000" + aspect "1.000" + fadeIn 0.700 + fadeOut 0.800 + fadeIndex 0.000 + color 1.000 1.000 0.900 0.250 + fadeColor 1.000 1.000 1.000 0.000 + offset 0.000 0.000 0.000 + gravity world 0.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle alphalabs1_hall_smk_cone { + { + count 10 + material textures/particles/smokepuff + time 1.550 + cycles 0.000 + bunching 1.000 + distribution rect 2.000 2.000 0.000 + direction cone 0.000 + orientation view + speed "26.000" to "9.000" + size "0.000" to "34.000" + aspect "1.000" + fadeIn 1.000 + fadeOut 1.000 + fadeIndex 0.000 + color 1.000 1.000 0.900 0.100 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity -10.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle alpha_dryice { + depthHack 1 + { + count 30 + material textures/particles/smokepuff + time 8.000 + cycles 0.000 + bunching 0.950 + distribution sphere 5.000 5.000 5.000 + direction cone 10.000 + orientation view + speed "0.000" + size "50.000" to "250.000" + aspect "1.000" + rotation "-45.000" to "35.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.750 + fadeOut 0.900 + fadeIndex 0.150 + color 0.090 0.102 0.110 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world 4.500 + } +} \ No newline at end of file diff --git a/base/particles/archvile.prt b/base/particles/archvile.prt new file mode 100644 index 00000000..ea10afaf --- /dev/null +++ b/base/particles/archvile.prt @@ -0,0 +1,456 @@ + + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle archvile_flamewall { + depthHack 0.001 + { + count 5 + material textures/particles/boomboom + time 0.500 + cycles 0.000 + deadTime 3.000 + bunching 1.000 + distribution sphere 8.000 8.000 0.000 + direction outward "1.000" + orientation z + speed "0.000" + size "14.500" to "121.500" + aspect "1.000" + rotation "0.001" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.000 + fadeOut 0.650 + fadeIndex 0.000 + color 1.000 0.870 0.700 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity 0.000 + } + { + count 2 + material textures/particles/boomboom + time 0.500 + cycles 0.000 + deadTime 3.000 + bunching 1.000 + distribution cylinder 2.000 2.000 2.000 0.000 + direction cone "1.000" + orientation aimed 0.000 0.500 + speed "300.000" to "189.000" + size "30.000" + aspect "1.000" + rotation "100.000" to "0.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.000 + fadeOut 0.450 + fadeIndex 0.000 + color 1.000 0.870 0.720 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity -154.000 + } + { + count 6 + material textures/particles/boomboom + time 0.500 + cycles 0.000 + deadTime 3.000 + bunching 1.000 + distribution cylinder 0.000 0.000 0.000 0.000 + direction cone "1.000" + orientation view + speed "133.000" + size "45.000" to "26.500" + aspect "1.000" + rotation "100.000" to "0.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.000 + fadeOut 0.550 + fadeIndex 0.000 + color 1.000 0.850 0.620 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity -73.000 + } + { + count 1 + material textures/sfx/vp1particle + time 0.500 + cycles 0.000 + deadTime 3.000 + bunching 1.000 + distribution cylinder 0.000 0.000 0.000 0.000 + direction cone "1.000" + orientation view + speed "0.000" + size "45.500" to "49.500" + aspect "2.000" + angle 1.000 + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.050 + fadeOut 0.350 + fadeIndex 0.000 + color 1.000 1.000 1.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 40.000 + gravity -161.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle rarchhand { + depthHack 15 + { + count 10 + material textures/particles/pfiresmall + emissive 2.000 + time 0.200 + cycles 0.000 + bunching 1.000 + distribution rect 3.000 3.000 3.000 + direction outward 0.000 + orientation view + speed "0.000" to "4.000" + size "0.000" to "26.500" + aspect "1.000" to "1.200" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.000 + fadeOut 0.300 + fadeIndex 0.000 + color 1.000 1.000 0.990 2.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 0.000 + gravity world 0.000 + } + { + count 10 + material textures/particles/smokepuff + time 0.200 + cycles 0.000 + bunching 1.000 + distribution rect 3.000 3.000 3.000 + direction cone 1.000 + orientation view + speed "0.000" + size "0.000" to "31.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.000 + fadeOut 0.600 + fadeIndex 0.000 + color 0.580 0.530 0.310 1.000 + fadeColor 0.200 0.080 0.070 1.000 + offset 0.000 0.000 0.000 + gravity 0.000 + } + { + count 10 + material textures/particles/fbeam + time 0.200 + cycles 0.000 + bunching 1.000 + distribution rect 3.000 3.000 3.000 + direction cone 1.000 + orientation aimed 5.000 1.000 + customPath flies 10.000 10.000 10.000 + speed "0.000" + size "1.000" to "0.500" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 1.000 + fadeIndex 0.000 + color 0.576 0.341 0.161 1.000 + fadeColor 0.200 0.070 0.000 1.000 + offset 0.000 0.000 0.000 + gravity 71.000 + } + { + count 3 + material textures/particles/bfgballblast + time 0.100 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction outward 0.000 + orientation view + speed "0.000" to "4.000" + size "0.000" to "20.000" + aspect "1.000" + rotation "26.000" to "0.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.000 + fadeOut 0.650 + fadeIndex 0.000 + color 1.000 0.569 0.114 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 0.000 + gravity world 0.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle larchhand { + depthHack 15 + { + count 10 + material textures/particles/pfiresmall + emissive 2.000 + time 0.200 + cycles 0.000 + bunching 1.000 + distribution rect 3.000 3.000 3.000 + direction outward 0.000 + orientation view + speed "0.000" to "4.000" + size "0.000" to "26.500" + aspect "1.000" to "1.200" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.000 + fadeOut 0.300 + fadeIndex 0.000 + color 1.000 1.000 0.990 2.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 0.000 + gravity world 0.000 + } + { + count 10 + material textures/particles/smokepuff + time 0.200 + cycles 0.000 + bunching 1.000 + distribution rect 3.000 3.000 3.000 + direction cone 1.000 + orientation view + speed "0.000" + size "0.000" to "31.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.000 + fadeOut 0.600 + fadeIndex 0.000 + color 0.580 0.530 0.310 1.000 + fadeColor 0.200 0.080 0.070 1.000 + offset 0.000 0.000 0.000 + gravity 0.000 + } + { + count 10 + material textures/particles/fbeam + time 0.200 + cycles 0.000 + bunching 1.000 + distribution rect 3.000 3.000 3.000 + direction cone 1.000 + orientation aimed 5.000 1.000 + customPath flies 10.000 10.000 10.000 + speed "0.000" + size "1.000" to "0.500" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 1.000 + fadeIndex 0.000 + color 0.576 0.341 0.161 1.000 + fadeColor 0.200 0.070 0.000 1.000 + offset 0.000 0.000 0.000 + gravity 71.000 + } + { + count 3 + material textures/particles/bfgballblast + time 0.100 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction outward 0.000 + orientation view + speed "0.000" to "4.000" + size "0.000" to "20.000" + aspect "1.000" + rotation "26.000" to "0.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.000 + fadeOut 0.650 + fadeIndex 0.000 + color 1.000 0.569 0.114 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 0.000 + gravity world 0.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle archvile_flamewall_2 { + { + count 10 + material textures/particles/pfirebig + emissive 2.000 + time 0.550 + cycles 0.000 + timeOffset 0.350 + deadTime 3.000 + bunching 1.000 + distribution cylinder 20.000 20.000 0.000 1.000 + direction cone "5.000" + orientation view + speed "150.000" to "50.000" + size "50.000" to "40.000" + aspect "1.000" + rotation "20.000" to "30.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.200 + fadeOut 0.950 + fadeIndex 0.000 + color 1.000 0.750 0.530 1.000 + fadeColor 0.160 0.010 0.000 1.000 + offset 0.000 0.000 10.000 + gravity -50.000 + } + { + count 6 + material textures/particles/caco_shot2 + time 0.300 + cycles 0.000 + deadTime 3.000 + bunching 1.000 + distribution cylinder 0.000 0.000 0.000 0.000 + direction outward "0.000" + orientation z + speed "0.000" + size "500.000" to "0.000" + aspect "1.000" + randomDistribution 0 + boundsExpansion 0.000 + fadeIn 0.500 + fadeOut 0.000 + fadeIndex 0.000 + color 0.486 0.094 0.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 1.000 + gravity 0.000 + } + { + count 5 + material textures/particles/fbeam + time 0.500 + cycles 0.000 + timeOffset 0.350 + deadTime 3.000 + bunching 1.000 + distribution cylinder 0.000 0.000 0.000 0.000 + direction cone "1.000" + orientation view + speed "100.000" + size "40.000" to "80.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.050 + fadeOut 1.000 + fadeIndex 0.000 + color 0.240 0.180 0.150 1.000 + fadeColor 0.070 0.000 0.000 1.000 + offset 0.000 0.000 10.000 + gravity -100.000 + } + { + count 7 + material textures/particles/boomboom2 + time 0.500 + cycles 0.000 + timeOffset 0.350 + deadTime 3.000 + bunching 1.000 + distribution cylinder 0.000 0.000 0.000 0.000 + direction outward "1.000" + orientation z + speed "0.000" + size "150.000" to "100.000" + aspect "1.000" + rotation "20.000" to "90.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.200 + fadeOut 1.000 + fadeIndex 0.000 + color 0.525 0.412 0.318 1.000 + fadeColor 0.060 0.000 0.000 1.000 + offset 0.000 0.000 15.000 + gravity -20.000 + } + { + count 4 + material textures/particles/barrelpoof + time 0.750 + cycles 0.000 + timeOffset 0.355 + deadTime 3.000 + bunching 1.000 + distribution cylinder 20.000 20.000 20.000 1.000 + direction outward "0.000" + orientation view + speed "100.000" to "0.000" + size "30.000" to "80.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.700 + fadeOut 1.000 + fadeIndex 0.000 + color 0.450 0.330 0.300 1.000 + fadeColor 0.040 0.040 0.040 0.000 + offset 0.000 0.000 95.000 + gravity -100.000 + } + { + count 4 + material textures/particles/rocketbacklit + time 0.750 + cycles 0.000 + timeOffset 0.355 + deadTime 3.000 + bunching 1.000 + distribution cylinder 20.000 20.000 10.000 1.000 + direction outward "0.000" + orientation view + speed "50.000" to "0.000" + size "35.000" to "80.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 1.000 + fadeIndex 0.000 + color 0.580 0.040 0.020 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 50.000 + gravity -100.000 + } +} diff --git a/base/particles/archyplay.prt b/base/particles/archyplay.prt new file mode 100644 index 00000000..3d540d9f --- /dev/null +++ b/base/particles/archyplay.prt @@ -0,0 +1,154 @@ + + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle archyplay { + depthHack 0.001 + { + count 4 + material textures/particles/boomboom2 + time 0.500 + cycles 0.000 + deadTime 3.000 + bunching 1.000 + distribution cylinder 0.000 0.000 0.000 0.000 + direction cone "1.000" + orientation view + speed "94.000" to "56.000" + size "49.500" to "63.000" + aspect "1.000" + rotation "100.000" to "0.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.000 + fadeOut 0.250 + fadeIndex 0.000 + color 1.000 0.940 0.800 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity 0.000 + } + { + count 10 + material textures/particles/boomboom + time 0.500 + cycles 0.000 + deadTime 3.000 + bunching 1.000 + distribution sphere 8.000 8.000 0.000 + direction outward "1.000" + orientation z + speed "0.000" + size "14.500" to "106.000" + aspect "1.000" + rotation "0.001" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.000 + fadeOut 0.650 + fadeIndex 0.000 + color 1.000 0.870 0.700 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity 0.000 + } + { + count 2 + material textures/particles/boomboom + time 0.500 + cycles 0.000 + deadTime 3.000 + bunching 1.000 + distribution cylinder 2.000 2.000 2.000 0.000 + direction cone "1.000" + orientation aimed 0.000 0.500 + speed "300.000" to "189.000" + size "30.000" + aspect "1.000" + rotation "100.000" to "0.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.000 + fadeOut 0.450 + fadeIndex 0.000 + color 1.000 0.870 0.720 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity -154.000 + } + { + count 6 + material textures/particles/boomboom + time 0.500 + cycles 0.000 + deadTime 3.000 + bunching 1.000 + distribution cylinder 0.000 0.000 0.000 0.000 + direction cone "1.000" + orientation view + speed "133.000" + size "45.000" to "26.500" + aspect "1.000" + rotation "100.000" to "0.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.000 + fadeOut 0.550 + fadeIndex 0.000 + color 1.000 0.850 0.620 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity -73.000 + } + { + count 12 + material textures/particles/hellmaggot + time 0.500 + cycles 0.000 + deadTime 3.000 + bunching 1.000 + distribution cylinder 0.000 0.000 0.000 0.000 + direction cone "1.000" + orientation aimed 8.000 0.800 + customPath flies 5.000 5.000 50.000 + speed "0.000" + size "9.000" to "3.500" + aspect "1.000" + rotation "100.000" to "0.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.000 + fadeOut 0.550 + fadeIndex 0.000 + color 0.980 1.000 1.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity -110.000 + } + { + count 1 + material textures/sfx/vp1particle + time 0.500 + cycles 0.000 + deadTime 3.000 + bunching 1.000 + distribution cylinder 0.000 0.000 0.000 0.000 + direction cone "1.000" + orientation view + speed "0.000" + size "45.500" to "49.500" + aspect "2.000" + angle 1.000 + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.050 + fadeOut 0.350 + fadeIndex 0.000 + color 1.000 1.000 1.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 40.000 + gravity -161.000 + } +} \ No newline at end of file diff --git a/base/particles/blooddrop.prt b/base/particles/blooddrop.prt new file mode 100644 index 00000000..3bd00604 --- /dev/null +++ b/base/particles/blooddrop.prt @@ -0,0 +1,103 @@ + + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle blooddrop { + { + count 40 + material textures/decals/blood_drop2_d + time 2.000 + cycles 0.000 + bunching 0.800 + distribution rect 50.000 50.000 0.000 + direction cone "0.000" + orientation aimed 1.000 0.500 + speed "-20.000" to "200.000" + size "0.750" to "0.200" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.000 + fadeOut 0.000 + fadeIndex 0.000 + color 0.475 0.475 0.475 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 -20.000 + gravity world -15.000 + } + { + count 40 + material textures/decals/blood_drop2_d + time 2.000 + cycles 0.000 + bunching 0.800 + distribution rect 100.000 100.000 0.000 + direction cone "0.000" + orientation aimed 1.000 0.500 + speed "-20.000" to "100.000" + size "0.750" to "0.200" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.000 + fadeOut 0.000 + fadeIndex 0.000 + color 0.455 0.455 0.455 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 -20.000 + gravity world -5.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle blooddrop_2 { + { + count 40 + material textures/decals/blood_drop2_d + time 2.000 + cycles 0.000 + bunching 0.800 + distribution rect 50.000 50.000 0.000 + direction cone "0.000" + orientation aimed 1.000 0.500 + speed "-20.000" to "200.000" + size "0.750" to "0.200" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.000 + fadeOut 0.000 + fadeIndex 0.000 + color 0.490 0.490 0.490 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 -20.000 + gravity world -15.000 + } + { + count 40 + material textures/decals/blood_drop2_d + time 2.000 + cycles 0.000 + bunching 0.800 + distribution rect 100.000 100.000 0.000 + direction cone "0.000" + orientation aimed 1.000 0.500 + speed "-20.000" to "100.000" + size "0.750" to "0.200" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.000 + fadeOut 0.000 + fadeIndex 0.000 + color 0.490 0.490 0.490 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 -20.000 + gravity world -5.000 + } +} \ No newline at end of file diff --git a/base/particles/caverns.prt b/base/particles/caverns.prt new file mode 100644 index 00000000..1bc14b62 --- /dev/null +++ b/base/particles/caverns.prt @@ -0,0 +1,488 @@ + + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle caverns_enginefire { + depthHack 0.001 + { + count 2 + material textures/particles/fbeam + time 2.450 + cycles 0.000 + bunching 1.000 + distribution sphere 0.000 0.000 0.000 + direction cone "0.000" + orientation view + speed "0.000" + size "28.500" to "29.500" + aspect "1.000" + rotation "50.000" to "61.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.350 + fadeOut 0.350 + fadeIndex 0.000 + color 0.133 0.090 0.078 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 0.000 + gravity 0.000 + } + { + count 5 + material textures/particles/boomboom2 + time 1.000 + cycles 0.000 + bunching 1.000 + distribution sphere 2.000 2.000 2.000 + direction cone "0.000" + orientation view + speed "0.000" + size "20.000" to "2.000" + aspect "1.000" + rotation "50.000" to "61.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.250 + fadeOut 0.800 + fadeIndex 0.000 + color 0.550 0.550 0.550 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 5.000 + gravity -20.000 + } + { + count 1 + material textures/sfx/vp1 + time 2.000 + cycles 0.000 + bunching 1.000 + distribution sphere 20.000 20.000 10.000 + direction cone "0.000" + orientation view + speed "0.000" + size "20.000" to "50.000" + aspect "1.000" + rotation "50.000" to "61.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.850 + fadeOut 1.000 + fadeIndex 0.000 + color 0.550 0.550 0.550 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 0.000 + gravity world -20.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle caverns_longceiling_dust { + depthHack 100 + { + count 20 + material textures/particles/dust2 + time 8.950 + cycles 0.000 + bunching 1.000 + distribution sphere 0.000 0.000 0.000 + direction outward 15.000 + orientation view + speed "0.000" + size "200.000" to "128.000" + aspect "1.000" + rotation "16.000" to "0.000" + fadeIn 0.350 + fadeOut 0.650 + fadeIndex 0.000 + color 1.000 1.000 1.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world 15.000 + } + { + count 10 + material textures/particles/dust2 + time 7.200 + cycles 0.000 + bunching 1.000 + distribution sphere 0.000 0.000 0.000 + direction outward 15.000 + orientation view + speed "0.000" + size "200.000" + aspect "1.000" to "2.000" + rotation "50.000" to "85.000" + fadeIn 0.350 + fadeOut 0.650 + fadeIndex 0.000 + color 1.000 1.000 1.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world 17.000 + } + { + count 15 + material textures/particles/dust2bits + time 6.900 + cycles 0.000 + bunching 0.950 + distribution sphere 0.000 0.000 0.000 + direction outward 0.000 + orientation view + speed "0.000" + size "40.000" + aspect "1.000" + rotation "50.000" to "85.000" + fadeIn 0.000 + fadeOut 0.150 + fadeIndex 0.000 + color 1.000 1.000 1.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world 177.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle firejet_small { + depthHack 0.001 + { + count 12 + material textures/particles/pfiresmall + emissive 2.000 + time 0.900 + cycles 0.000 + bunching 1.000 + distribution rect 3.000 3.000 3.000 + direction cone 1.000 + orientation view + speed "39.000" to "47.000" + size "5.000" to "15.000" + aspect "1.000" + rotation "100.000" + fadeIn 0.000 + fadeOut 0.100 + fadeIndex 0.000 + color 1.000 1.000 1.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 -10.000 + gravity world -13.000 + } + { + count 20 + material textures/particles/pfiresmall2 + emissive 2.000 + time 0.550 + cycles 0.000 + bunching 1.000 + distribution rect 3.000 3.000 3.000 + direction cone 10.000 + orientation view + speed "10.000" to "300.000" + size "1.000" to "15.000" + aspect "1.000" + rotation "64.000" to "59.000" + fadeIn 0.000 + fadeOut 0.550 + fadeIndex 0.000 + color 1.000 1.000 1.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 6.000 + gravity world -17.000 + } + { + count 10 + material textures/particles/pfiresmall + emissive 2.000 + time 0.900 + cycles 0.000 + bunching 1.000 + distribution rect 3.000 3.000 3.000 + direction cone 10.000 + orientation view + speed "86.000" to "300.000" + size "4.000" to "40.000" + aspect "1.000" + rotation "100.000" + fadeIn 0.000 + fadeOut 0.700 + fadeIndex 0.000 + color 0.750 1.000 0.970 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 -10.000 + gravity world -17.000 + } + { + count 8 + material textures/particles/smokepuff + time 0.500 + cycles 0.000 + bunching 1.000 + distribution rect 2.000 2.000 2.000 + direction cone 1.000 + orientation aimed 0.000 0.000 + speed "99.000" to "15.000" + size "10.000" to "0.000" + aspect "1.000" to "0.000" + rotation "29.000" to "28.000" + fadeIn 0.000 + fadeOut 0.500 + fadeIndex 0.000 + color 0.580 0.530 0.310 1.000 + fadeColor 0.200 0.080 0.070 1.000 + offset 0.000 0.000 20.000 + gravity -101.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle steam_squirt { + { + count 24 + material textures/particles/smokepuff + time 3.900 + cycles 0.000 + bunching 1.000 + distribution rect 32.000 0.000 0.000 + direction cone 15.000 + orientation view + speed "16.000" to "0.000" + size "34.560" to "28.160" + aspect "1.000" + fadeIn 1.000 + fadeOut 1.000 + fadeIndex 0.000 + color 0.550 0.550 0.550 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world 4.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle caverns2_eggpods { + { + count 10 + material textures/particles/billow_glow + time 1.500 + cycles 0.000 + bunching 1.000 + distribution sphere 0.000 0.000 0.000 + direction cone "0.000" + orientation z + speed "30.000" to "-20.000" + size "35.000" to "50.000" + aspect "1.000" + rotation "50.000" + randomDistribution 0 + boundsExpansion 0.000 + fadeIn 0.200 + fadeOut 0.300 + fadeIndex 0.000 + color 0.173 0.020 0.008 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 30.000 + gravity -29.000 + } + { + count 10 + material textures/particles/boomboom2 + time 0.950 + cycles 0.000 + bunching 1.000 + distribution sphere 2.000 2.000 2.000 + direction cone "0.000" + orientation view + speed "0.000" to "0.500" + size "40.000" to "30.000" + aspect "1.000" + rotation "90.000" + randomDistribution 0 + boundsExpansion 0.000 + fadeIn 0.050 + fadeOut 0.100 + fadeIndex 0.000 + color 0.973 0.427 0.369 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 -20.000 + gravity -75.000 + } + { + count 8 + material textures/particles/billow_glow + time 0.400 + cycles 0.000 + bunching 1.000 + distribution sphere 0.000 0.000 0.000 + direction cone "0.000" + orientation z + speed "0.000" to "100.000" + size "90.000" to "50.000" + aspect "1.000" + rotation "30.000" + randomDistribution 0 + boundsExpansion 0.000 + fadeIn 0.200 + fadeOut 1.000 + fadeIndex 0.000 + color 0.051 0.035 0.027 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 48.000 + gravity -10.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle caverns_engine { + { + count 3 + material textures/particles/boomboom4 + time 0.200 + cycles 0.000 + bunching 1.000 + distribution rect 1.000 1.000 1.000 + direction outward "0.000" + orientation view + speed "0.000" to "4.000" + size "0.000" to "17.500" + aspect "1.000" to "1.200" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.000 + fadeOut 0.000 + fadeIndex 0.000 + color 1.000 0.810 0.740 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 0.000 + gravity world 0.000 + } + { + count 3 + material textures/particles/smokepuff + time 0.200 + cycles 0.000 + bunching 1.000 + distribution rect 1.000 1.000 1.000 + direction cone "1.000" + orientation view + speed "0.000" + size "0.000" to "23.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.000 + fadeOut 0.100 + fadeIndex 0.000 + color 0.976 0.518 0.165 1.000 + fadeColor 0.200 0.080 0.070 1.000 + offset 0.000 0.000 0.000 + gravity 0.000 + } + { + count 5 + material textures/particles/duffyboltver3_white + time 0.100 + cycles 0.000 + bunching 1.000 + distribution rect 1.000 1.000 1.000 + direction cone "1.000" + orientation aimed 6.000 1.000 + customPath flies 10.000 10.000 7.000 + speed "0.000" + size "8.000" to "0.500" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.250 + fadeOut 0.250 + fadeIndex 0.000 + color 1.000 0.639 0.463 1.000 + fadeColor 0.300 0.100 0.000 1.000 + offset 0.000 0.000 0.000 + gravity 71.000 + } + { + count 3 + material textures/particles/boomboom4 + time 0.200 + cycles 0.000 + bunching 1.000 + distribution rect 1.000 1.000 1.000 + direction outward "0.000" + orientation view + speed "0.000" to "4.000" + size "0.000" to "18.500" + aspect "1.000" to "1.200" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.000 + fadeOut 0.300 + fadeIndex 0.000 + color 1.000 0.537 0.290 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 -50.000 + gravity world 0.000 + } + { + count 3 + material textures/particles/smokepuff + time 0.200 + cycles 0.000 + bunching 1.000 + distribution rect 1.000 1.000 1.000 + direction cone "1.000" + orientation view + speed "0.000" + size "0.000" to "23.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.000 + fadeOut 0.100 + fadeIndex 0.000 + color 1.000 0.486 0.251 1.000 + fadeColor 0.200 0.080 0.070 1.000 + offset 0.000 0.000 -47.000 + gravity 0.000 + } + { + count 5 + material textures/particles/duffyboltver3_white + time 0.100 + cycles 0.000 + bunching 1.000 + distribution rect 1.000 1.000 1.000 + direction cone "1.000" + orientation aimed 6.000 1.000 + customPath flies 10.000 10.000 7.000 + speed "0.000" + size "8.000" to "0.500" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.250 + fadeOut 0.250 + fadeIndex 0.000 + color 0.439 0.180 0.071 1.000 + fadeColor 0.260 0.080 0.000 1.000 + offset 0.000 0.000 -47.000 + gravity -71.000 + } +} \ No newline at end of file diff --git a/base/particles/chang.prt b/base/particles/chang.prt new file mode 100644 index 00000000..35f84568 --- /dev/null +++ b/base/particles/chang.prt @@ -0,0 +1,5659 @@ + + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle comm_triplevent { + + { + count 30 + material textures/particles/smokepuff + time 2.050 + cycles 0.000 + bunching 0.950 + distribution sphere 5.000 5.000 5.000 + direction cone 10.000 + orientation view + speed "17.000" to "64.000" + size "27.500" to "128.000" + aspect "1.000" + rotation "-45.000" to "35.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.750 + fadeOut 0.900 + fadeIndex 0.150 + color 0.070 0.090 0.110 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world 8.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle changlightnin { + { + count 2 + material textures/particles/s_lightning_whi + time 0.600 + cycles 0.000 + bunching 0.000 + distribution rect 0.000 16.000 16.000 + direction cone 90.000 + orientation aimed 2.000 0.400 + speed "60.000" to "-193.000" + size "0.000" to "23.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 0.100 + fadeIndex 0.000 + color 0.350 0.690 1.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 72.000 + gravity 450.000 + } + { + count 3 + material textures/particles/s_lightning_whi + time 0.500 + cycles 0.000 + bunching 0.200 + distribution rect 0.000 16.000 16.000 + direction cone 90.000 + orientation aimed 2.000 0.400 + speed "-150.000" to "-214.000" + size "15.000" to "12.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 0.100 + fadeIndex 0.000 + color 0.350 0.690 1.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 -72.000 + gravity -400.000 + } + { + count 1 + material textures/particles/s_lightning2_whi + time 1.500 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone 90.000 + orientation view + speed "0.000" + size "35.500" to "56.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 0.250 + fadeIndex 0.000 + color 0.353 0.686 1.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 72.000 + gravity 0.000 + } + { + count 1 + material textures/particles/s_lightning2_whi + time 1.500 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone 90.000 + orientation view + speed "0.000" + size "35.000" to "56.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 0.250 + fadeIndex 0.000 + color 0.350 0.690 1.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 -72.000 + gravity 1.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle telepitlightnin_2 { + { + count 2 + material textures/particles/s_lightning_whi + time 0.600 + cycles 0.000 + bunching 0.000 + distribution rect 0.000 0.000 0.000 + direction cone 90.000 + orientation aimed 2.000 0.400 + speed "-200.000" to "300.000" + size "16.000" + aspect "1.000" + randomDistribution 0 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 0.100 + fadeIndex 0.000 + color 0.350 0.690 1.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 64.000 + gravity 2000.000 + } + { + count 3 + material textures/particles/s_lightning_whi + time 0.350 + cycles 0.000 + bunching 0.200 + distribution sphere 0.000 16.000 16.000 + direction cone 90.000 + orientation aimed 2.000 0.400 + speed "77.000" to "-51.000" + size "16.000" to "1.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 0.100 + fadeIndex 0.000 + color 0.350 0.690 1.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 -70.000 + gravity 450.000 + } + { + count 1 + material textures/particles/s_lightning2_whi + time 1.500 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone 90.000 + orientation view + speed "0.000" + size "35.500" to "56.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 0.250 + fadeIndex 0.000 + color 0.350 0.690 1.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 60.000 + gravity 0.000 + } + { + count 1 + material textures/particles/s_lightning2_whi + time 1.500 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone 90.000 + orientation view + speed "0.000" + size "35.000" to "48.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 0.250 + fadeIndex 0.000 + color 0.350 0.690 1.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 -60.000 + gravity 1.000 + } +} + + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle telepitlightnin_1 { + { + count 1 + material textures/particles/s_lightning_whi + time 0.600 + cycles 0.000 + bunching 0.000 + distribution rect 0.000 16.000 16.000 + direction cone 90.000 + orientation aimed 2.000 0.400 + speed "60.000" to "-193.000" + size "15.000" to "33.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 0.100 + fadeIndex 0.000 + color 0.350 0.690 1.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 135.000 + gravity 2000.000 + } + { + count 2 + material textures/particles/s_lightning_whi + time 0.800 + cycles 0.000 + bunching 0.200 + distribution rect 0.000 16.000 16.000 + direction cone 90.000 + orientation aimed 2.000 0.400 + speed "-40.000" to "800.000" + size "30.000" to "15.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 0.100 + fadeIndex 0.000 + color 0.350 0.690 1.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 -135.000 + gravity -800.000 + } + { + count 1 + material textures/particles/s_lightning2_whi + time 1.500 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone 90.000 + orientation view + speed "0.000" + size "35.500" to "56.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 0.250 + fadeIndex 0.000 + color 0.350 0.690 1.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 130.000 + gravity 0.000 + } + { + count 1 + material textures/particles/s_lightning2_whi + time 1.500 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone 90.000 + orientation view + speed "0.000" + size "35.000" to "56.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 0.250 + fadeIndex 0.000 + color 0.350 0.690 1.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 -130.000 + gravity 1.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle commo2_falldust_rmx { + { + count 20 + material textures/particles/dustcloud_opaque + time 2.350 + cycles 0.000 + bunching 0.950 + distribution rect 1300.000 10.000 10.000 + direction cone 0.000 + orientation view + speed "300.000" + size "500.000" to "300.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.000 + fadeOut 0.200 + fadeIndex 0.000 + color 0.310 0.200 0.130 0.500 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 300.000 + gravity world 120.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle comm1_blowdust_rmx { + { + count 5 + material textures/particles/dustcloud + time 2.000 + cycles 0.000 + bunching 0.900 + distribution rect 300.000 50.000 10.000 + direction cone 0.000 + orientation view + speed "50.000" to "0.000" + size "600.000" to "200.000" + aspect "1.000" + rotation "20.000" to "0.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.200 + fadeOut 0.750 + fadeIndex 0.000 + color 0.500 0.230 0.130 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 400.000 + gravity 0.000 + } + { + count 5 + material textures/particles/dustcloud + time 6.000 + cycles 0.000 + bunching 0.900 + distribution rect 300.000 50.000 10.000 + direction cone 0.000 + orientation view + speed "150.000" + size "200.000" + aspect "1.000" + rotation "20.000" to "0.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.200 + fadeOut 0.200 + fadeIndex 0.000 + color 0.250 0.150 0.110 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 300.000 + gravity 0.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle mono_blowdust1 { + { + count 6 + material textures/particles/dustcloud + time 5.300 + cycles 0.000 + bunching 1.000 + distribution rect 50.000 50.000 100.000 + direction cone "0.000" + orientation view + speed "600.000" to "-300.000" + size "100.000" to "450.000" + aspect "1.000" + rotation "20.000" to "39.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 1.000 + fadeOut 0.050 + fadeIndex 0.000 + color 0.300 0.130 0.080 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity -57.000 + } + { + count 5 + material textures/particles/dustcloud + time 1.900 + cycles 0.000 + bunching 0.900 + distribution rect 10.000 50.000 0.000 + direction cone "0.000" + orientation view + speed "0.000" + size "250.000" to "400.000" + aspect "1.000" + rotation "20.000" to "0.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.450 + fadeOut 1.000 + fadeIndex 0.000 + color 0.400 0.240 0.180 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity -600.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle mono_dropdust1 { + { + count 4 + material textures/particles/dustcloud + time 5.400 + cycles 0.000 + bunching 1.000 + distribution rect 10.000 50.000 0.000 + direction cone "0.000" + orientation view + speed "180.000" to "0.000" + size "150.000" to "500.000" + aspect "1.000" + rotation "20.000" to "0.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.600 + fadeOut 0.650 + fadeIndex 0.000 + color 0.290 0.120 0.070 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world 27.000 + } + { + count 3 + material textures/particles/dustcloud + time 5.200 + cycles 0.000 + bunching 0.900 + distribution rect 10.000 50.000 0.000 + direction cone "0.000" + orientation view + speed "0.000" + size "250.000" to "400.000" + aspect "1.000" + rotation "20.000" to "0.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 1.000 + fadeOut 1.000 + fadeIndex 0.000 + color 0.400 0.240 0.180 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world 210.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle mono_dropdust2 { + { + count 3 + material textures/particles/dustcloud + time 2.900 + cycles 0.000 + bunching 1.000 + distribution rect 10.000 50.000 0.000 + direction cone 0.000 + orientation view + speed "219.000" to "43.000" + size "80.000" to "250.000" + aspect "1.000" + rotation "20.000" to "0.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.700 + fadeOut 1.000 + fadeIndex 0.000 + color 0.300 0.220 0.180 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world -3.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle mono_dropdust3 { + { + count 4 + material textures/particles/dustcloud + time 4.650 + cycles 0.000 + bunching 1.000 + distribution rect 10.000 50.000 0.000 + direction cone 0.000 + orientation view + speed "180.000" to "0.000" + size "100.000" to "800.000" + aspect "1.000" + rotation "20.000" to "0.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.200 + fadeOut 0.000 + fadeIndex 0.000 + color 0.400 0.180 0.100 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world 64.000 + } + { + count 3 + material textures/particles/dustcloud + time 5.950 + cycles 0.000 + bunching 0.900 + distribution rect 10.000 50.000 0.000 + direction cone 0.000 + orientation view + speed "0.000" + size "250.000" to "400.000" + aspect "1.000" + rotation "20.000" to "0.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.200 + fadeOut 1.000 + fadeIndex 0.000 + color 0.400 0.240 0.180 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world 210.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle mono_blowdust3 { + { + count 6 + material textures/particles/dustcloud + time 7.500 + cycles 0.000 + bunching 1.000 + distribution rect 50.000 50.000 100.000 + direction cone 0.000 + orientation view + speed "154.000" to "350.000" + size "100.000" to "600.000" + aspect "1.000" + rotation "20.000" to "0.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.200 + fadeOut 0.100 + fadeIndex 0.000 + color 0.500 0.230 0.130 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world 15.000 + } + { + count 5 + material textures/particles/dustcloud + time 1.900 + cycles 0.000 + bunching 0.900 + distribution rect 10.000 50.000 0.000 + direction cone 0.000 + orientation view + speed "0.000" + size "250.000" to "400.000" + aspect "1.000" + rotation "20.000" to "0.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.450 + fadeOut 1.000 + fadeIndex 0.000 + color 0.400 0.240 0.180 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world 8.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle scannerlight { + depthHack 75 + { + count 12 + material textures/particles/fbeam + time 1.500 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone 10.000 + orientation view + speed "64.000" to "296.000" + size "1.000" to "123.500" + aspect "1.000" + rotation "33.000" to "11.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.700 + fadeOut 0.900 + fadeIndex 0.000 + color 0.210 0.640 0.740 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 8.000 + gravity world 1.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle bioscan_beam { + { + count 6 + material textures/particles/bioscansmoke + time 1.050 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone "0.000" + orientation y + speed "56.000" to "39.000" + size "6.500" to "31.000" + aspect "1.000" + rotation "50.000" to "100.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.200 + fadeOut 0.800 + fadeIndex 0.000 + color 0.410 0.170 0.210 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity -54.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle dripdrop { + { + count 1 + material textures/particles/drop + time 1.000 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone 0.000 + orientation aimed 0.000 0.000 + speed "4.000" to "-10.000" + size "1.000" + aspect "1.000" to "0.000" + angle 180.000 + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.000 + fadeOut 0.000 + fadeIndex 0.000 + color 1.000 0.930 0.950 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity -10.000 + } + { + count 4 + material textures/particles/blooddrop2 + time 1.300 + cycles 0.000 + timeOffset 3.000 + bunching 0.250 + distribution rect 0.000 0.000 0.000 + direction cone 90.000 + orientation view + speed "-51.000" to "-94.000" + size "1.000" to "0.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 0.250 + fadeIndex 0.000 + color 1.000 1.000 1.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 128.000 + gravity world 96.000 + } + { + count 2 + material textures/particles/blooddrop2 + time 2.600 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone 90.000 + orientation view + speed "0.000" + size "1.500" to "1.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 0.250 + fadeIndex 0.000 + color 1.000 1.000 1.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world 61.000 + } + { + count 1 + material textures/particles/blooddrop2 + time 100.000 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone 90.000 + orientation z + speed "0.000" + size "16.500" to "7.000" + aspect "1.000" + rotation "11.000" to "33.000" + randomDistribution 0 + boundsExpansion 0.000 + fadeIn 0.000 + fadeOut 0.000 + fadeIndex 0.000 + color 1.000 1.000 1.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 1.000 + gravity 0.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle dripexp { + { + count 3 + material textures/particles/drop2 + time 2.600 + cycles 0.000 + bunching 0.700 + distribution rect 0.000 0.000 0.000 + direction cone "0.000" + orientation aimed 0.000 0.000 + speed "4.000" to "-159.000" + size "1.000" + aspect "1.000" + rotation "95.000" to "60.000" + randomDistribution 0 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 0.250 + fadeIndex 0.000 + color 1.000 1.000 1.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity -36.000 + } + { + count 3 + material textures/particles/drop2 + time 6.000 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone "0.000" + orientation aimed 0.000 0.000 + speed "-26.000" to "300.000" + size "1.000" + aspect "1.000" + rotation "95.000" to "60.000" + randomDistribution 0 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 0.250 + fadeIndex 0.000 + color 1.000 1.000 1.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity -12.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle dripsnot { + { + count 3 + material textures/particles/drop2 + time 2.600 + cycles 0.000 + bunching 0.700 + distribution rect 0.000 0.000 0.000 + direction cone "0.000" + orientation aimed 0.000 0.000 + speed "-4.000" to "-137.000" + size "1.000" + aspect "1.000" + rotation "95.000" to "60.000" + randomDistribution 0 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 0.250 + fadeIndex 0.000 + color 1.000 1.000 1.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity -36.000 + } + { + count 3 + material textures/particles/drop2 + time 6.000 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone "0.000" + orientation aimed 0.000 0.000 + speed "26.000" to "137.000" + size "1.000" + aspect "1.000" + rotation "95.000" to "60.000" + randomDistribution 0 + boundsExpansion 0.000 + fadeIn 0.150 + fadeOut 0.300 + fadeIndex 0.000 + color 1.000 1.000 1.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity -34.000 + } + { + count 3 + material textures/particles/drop2 + time 6.000 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone "0.000" + orientation aimed 0.000 0.000 + speed "-60.000" to "-257.000" + size "1.000" + aspect "1.000" + rotation "95.000" to "60.000" + randomDistribution 0 + boundsExpansion 0.000 + fadeIn 0.150 + fadeOut 0.300 + fadeIndex 0.000 + color 1.000 1.000 1.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity -34.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle mc2_hallsmoke1 { + depthHack 1 + { + count 30 + material textures/particles/smokepuff + time 4.800 + cycles 0.000 + bunching 0.950 + distribution sphere 25.000 25.000 25.000 + direction cone "0.000" + orientation view + entityColor 1 + speed "0.000" + size "90.000" to "140.000" + aspect "1.000" + rotation "-45.000" to "35.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.750 + fadeOut 0.900 + fadeIndex 0.150 + color 0.090 0.100 0.110 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity -12.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle mc2_firejetsmoke { + { + count 12 + material textures/particles/dust + time 0.900 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone "0.000" + orientation z + speed "0.000" + size "89.500" to "165.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.200 + fadeOut 0.050 + fadeIndex 0.000 + color 0.710 0.710 0.710 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 -48.000 -4.000 + gravity 27.000 + } + { + count 12 + material textures/particles/dust + time 0.900 + cycles 0.000 + bunching 1.000 + distribution sphere 8.000 8.000 8.000 + direction cone "0.000" + orientation view + speed "0.000" + size "116.000" to "70.000" + aspect "1.000" + rotation "14.000" to "29.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.200 + fadeOut 0.200 + fadeIndex 0.000 + color 0.680 0.680 0.680 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 20.000 0.000 + gravity 3.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle mc2_firejetsmoke2 { + { + count 12 + material textures/particles/dust + time 0.900 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone "0.000" + orientation z + speed "0.000" + size "60.000" to "90.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.200 + fadeOut 0.200 + fadeIndex 0.000 + color 0.710 0.710 0.710 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 -32.000 0.000 + gravity 27.000 + } + { + count 12 + material textures/particles/dust + time 0.900 + cycles 0.000 + bunching 1.000 + distribution sphere 8.000 8.000 8.000 + direction cone "0.000" + orientation view + speed "0.000" + size "115.000" to "64.000" + aspect "1.000" + rotation "14.000" to "29.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.200 + fadeOut 0.200 + fadeIndex 0.000 + color 0.675 0.675 0.675 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity 3.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle mcu_pipedrip1 { + { + count 2 + material textures/particles/drop3 + time 2.900 + cycles 0.000 + bunching 0.700 + distribution rect 0.000 0.000 0.000 + direction cone "0.000" + orientation aimed 0.000 0.000 + speed "51.000" to "-116.000" + size "1.000" + aspect "1.000" + rotation "95.000" to "60.000" + randomDistribution 0 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 0.250 + fadeIndex 0.000 + color 0.490 0.460 0.110 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity -17.000 + } + { + count 4 + material textures/particles/drop3 + time 2.350 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone "0.000" + orientation aimed 0.000 0.000 + speed "0.000" to "9.000" + size "1.000" + aspect "1.000" + rotation "95.000" to "60.000" + randomDistribution 0 + boundsExpansion 0.000 + fadeIn 0.000 + fadeOut 1.000 + fadeIndex 0.000 + color 0.490 0.460 0.110 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world 10.000 + } + { + count 2 + material textures/particles/drop2 + time 2.100 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone "0.000" + orientation view + speed "0.000" + size "1.000" to "2.000" + aspect "1.000" + angle 180.000 + randomDistribution 0 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 0.000 + fadeIndex 0.000 + color 0.490 0.460 0.110 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 50.000 + gravity -80.000 + } + { + count 6 + material textures/particles/drop2 + time 2.100 + cycles 0.000 + timeOffset 9.750 + bunching 0.000 + distribution rect 0.000 0.000 0.000 + direction cone "60.000" + orientation view + speed "-30.000" to "9.000" + size "1.000" to "0.000" + aspect "1.000" to "0.250" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.400 + fadeOut 0.150 + fadeIndex 0.000 + color 0.490 0.460 0.110 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 195.000 + gravity -41.000 + } + { + count 6 + material textures/particles/drop2 + time 2.100 + cycles 0.000 + timeOffset 15.000 + bunching 0.000 + distribution rect 0.000 0.000 0.000 + direction cone "60.000" + orientation view + speed "-30.000" to "9.000" + size "1.000" to "0.000" + aspect "1.000" to "0.250" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.400 + fadeOut 0.150 + fadeIndex 0.000 + color 0.490 0.460 0.110 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 195.000 + gravity -41.000 + } + { + count 1 + material textures/particles/droppuddle + time 1.050 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone "0.000" + orientation z + speed "0.000" + size "0.000" to "8.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.000 + fadeOut 0.800 + fadeIndex 0.000 + color 0.490 0.460 0.110 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 199.000 + gravity 0.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle dripdropsingle { + { + count 1 + material textures/particles/drop2 + time 2.100 + cycles 0.000 + timeOffset 1.700 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone "0.000" + orientation aimed 0.000 0.000 + speed "15.000" to "-50.000" + size "1.500" to "3.000" + aspect "1.000" + angle 180.000 + randomDistribution 0 + boundsExpansion 0.000 + fadeIn 0.000 + fadeOut 1.000 + fadeIndex 0.000 + color 1.000 1.000 1.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world 0.000 + } + { + count 1 + material textures/particles/drop2 + time 2.100 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone "0.000" + orientation view + speed "0.000" + size "1.000" to "2.000" + aspect "1.000" + angle 180.000 + randomDistribution 0 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 0.000 + fadeIndex 0.000 + color 1.000 1.000 1.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity -80.000 + } + { + count 6 + material textures/particles/drop2 + time 2.100 + cycles 0.000 + timeOffset 10.000 + bunching 0.000 + distribution rect 0.000 0.000 0.000 + direction cone "60.000" + orientation view + speed "-30.000" to "9.000" + size "1.000" to "0.000" + aspect "1.000" to "0.250" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.400 + fadeOut 0.150 + fadeIndex 0.000 + color 1.000 1.000 1.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 218.000 + gravity -41.000 + } + { + count 2 + material textures/particles/droppuddle + time 4.450 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone "0.000" + orientation z + speed "0.000" + size "0.000" to "8.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.800 + fadeOut 1.000 + fadeIndex 0.000 + color 0.280 0.280 0.280 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 219.000 + gravity 0.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle dripdropdouble { + { + count 1 + material textures/particles/drop2 + time 2.100 + cycles 0.000 + timeOffset 1.700 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone "0.000" + orientation aimed 0.000 0.000 + speed "15.000" to "-50.000" + size "1.500" to "3.000" + aspect "1.000" + angle 180.000 + randomDistribution 0 + boundsExpansion 0.000 + fadeIn 0.000 + fadeOut 1.000 + fadeIndex 0.000 + color 1.000 1.000 1.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world 0.000 + } + { + count 2 + material textures/particles/drop2 + time 2.100 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone "0.000" + orientation view + speed "0.000" + size "1.000" to "2.000" + aspect "1.000" + angle 180.000 + randomDistribution 0 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 0.000 + fadeIndex 0.000 + color 1.000 1.000 1.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity -80.000 + } + { + count 6 + material textures/particles/drop2 + time 2.100 + cycles 0.000 + timeOffset 10.000 + bunching 0.050 + distribution rect 0.000 0.000 0.000 + direction cone "60.000" + orientation view + speed "-43.000" to "9.000" + size "1.000" to "0.000" + aspect "1.000" to "0.250" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.000 + fadeOut 0.150 + fadeIndex 0.000 + color 1.000 1.000 1.000 1.000 + fadeColor 0.430 0.210 0.100 0.000 + offset 0.000 0.000 218.000 + gravity -41.000 + } + { + count 6 + material textures/particles/drop2 + time 2.100 + cycles 0.000 + timeOffset 4.750 + bunching 0.050 + distribution rect 0.000 0.000 0.000 + direction cone "60.000" + orientation view + speed "-43.000" to "9.000" + size "1.000" to "0.000" + aspect "1.000" to "0.250" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.000 + fadeOut 0.150 + fadeIndex 0.000 + color 1.000 1.000 1.000 1.000 + fadeColor 0.430 0.210 0.100 0.000 + offset 0.000 0.000 218.000 + gravity -41.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle mcu_pipedrip2 { + { + count 1 + material textures/particles/drop2 + time 2.100 + cycles 0.000 + timeOffset 1.700 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone "0.000" + orientation aimed 0.000 0.000 + speed "15.000" to "-50.000" + size "1.500" to "3.000" + aspect "1.000" + angle 180.000 + randomDistribution 0 + boundsExpansion 0.000 + fadeIn 0.000 + fadeOut 1.000 + fadeIndex 0.000 + color 0.490 0.460 0.110 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world 0.000 + } + { + count 2 + material textures/particles/drop2 + time 2.100 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone "0.000" + orientation view + speed "0.000" + size "1.000" to "2.000" + aspect "1.000" + angle 180.000 + randomDistribution 0 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 0.000 + fadeIndex 0.000 + color 0.490 0.460 0.110 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity -80.000 + } + { + count 6 + material textures/particles/drop2 + time 2.100 + cycles 0.000 + timeOffset 10.000 + bunching 0.050 + distribution rect 0.000 0.000 0.000 + direction cone "60.000" + orientation view + speed "-43.000" to "9.000" + size "1.000" to "0.000" + aspect "1.000" to "0.250" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.000 + fadeOut 0.150 + fadeIndex 0.000 + color 0.490 0.460 0.110 1.000 + fadeColor 0.430 0.210 0.100 0.000 + offset 0.000 0.000 218.000 + gravity -41.000 + } + { + count 6 + material textures/particles/drop2 + time 2.100 + cycles 0.000 + timeOffset 4.750 + bunching 0.050 + distribution rect 0.000 0.000 0.000 + direction cone "60.000" + orientation view + speed "-43.000" to "9.000" + size "0.500" to "0.000" + aspect "1.000" to "0.250" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.000 + fadeOut 0.150 + fadeIndex 0.000 + color 0.490 0.460 0.110 1.000 + fadeColor 0.430 0.210 0.100 0.000 + offset 0.000 0.000 218.000 + gravity -41.000 + } + { + count 1 + material textures/particles/droppuddle + time 1.300 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone "0.000" + orientation z + speed "0.000" + size "0.000" to "8.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.000 + fadeOut 1.000 + fadeIndex 0.000 + color 0.490 0.460 0.110 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 219.000 + gravity 0.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle mcu_pipedrip3 { + { + count 1 + material textures/particles/drop2 + time 2.100 + cycles 0.000 + timeOffset 1.700 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone "0.000" + orientation aimed 0.000 0.000 + speed "15.000" to "-50.000" + size "1.500" to "3.000" + aspect "1.000" + angle 180.000 + randomDistribution 0 + boundsExpansion 0.000 + fadeIn 0.000 + fadeOut 1.000 + fadeIndex 0.000 + color 0.490 0.460 0.110 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world 0.000 + } + { + count 1 + material textures/particles/drop2 + time 2.100 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone "0.000" + orientation view + speed "0.000" + size "1.000" to "2.000" + aspect "1.000" + angle 180.000 + randomDistribution 0 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 0.000 + fadeIndex 0.000 + color 0.494 0.459 0.110 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity -80.000 + } + { + count 6 + material textures/particles/drop2 + time 2.100 + cycles 0.000 + timeOffset 10.000 + bunching 0.000 + distribution rect 0.000 0.000 0.000 + direction cone "60.000" + orientation view + speed "-30.000" to "9.000" + size "1.000" to "0.000" + aspect "1.000" to "0.250" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.400 + fadeOut 0.150 + fadeIndex 0.000 + color 0.490 0.460 0.110 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 218.000 + gravity -41.000 + } + { + count 1 + material textures/particles/droppuddle + time 2.100 + cycles 0.000 + timeOffset 7.500 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone "0.000" + orientation z + speed "0.000" + size "0.000" to "8.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.800 + fadeOut 1.000 + fadeIndex 0.000 + color 0.490 0.460 0.110 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 219.000 + gravity 0.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle decon_mist { + { + count 55 + material textures/particles/fbeam + time 1.000 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 16.000 0.000 + direction cone "0.000" + orientation view + speed "0.000" to "116.000" + size "0.000" to "16.000" + aspect "1.000" + rotation "67.000" to "35.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.000 + fadeOut 0.900 + fadeIndex 0.000 + color 0.270 0.000 0.010 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 5.000 + gravity 31.000 + } + { + count 12 + material textures/particles/smokepuff + time 1.400 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone "0.000" + orientation view + speed "-21.000" to "-86.000" + size "36.500" to "109.000" + aspect "1.000" + randomDistribution 0 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 0.250 + fadeIndex 0.000 + color 0.110 0.000 0.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 32.000 + gravity -82.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle hh_halldust { + depthHack 100 + { + count 10 + material textures/particles/dust2 + time 7.000 + cycles 1.000 + bunching 0.500 + distribution sphere 0.000 0.000 0.000 + direction cone "15.000" + orientation view + speed "13.000" to "-9.000" + size "200.000" to "250.000" + aspect "1.000" + rotation "45.000" to "90.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.050 + fadeOut 0.200 + fadeIndex 0.000 + color 1.000 0.690 0.530 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world 20.000 + } + { + count 40 + material textures/particles/dust2bits + time 7.000 + cycles 1.000 + bunching 0.250 + distribution sphere 60.000 60.000 60.000 + direction outward "0.000" + orientation view + speed "0.000" + size "40.000" to "50.000" + aspect "1.000" + rotation "46.000" to "36.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.000 + fadeOut 1.000 + fadeIndex 0.000 + color 1.000 0.700 0.530 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 -10.000 + gravity world 90.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle mcu_whistletit { + depthHack 1 + { + count 40 + material textures/particles/smokepuff + time 4.100 + cycles 0.000 + bunching 1.000 + distribution sphere 0.000 24.000 0.000 + direction cone "10.000" + orientation view + speed "-4.000" to "-34.000" + size "30.000" to "92.500" + aspect "1.000" + rotation "-45.000" to "35.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.750 + fadeOut 0.900 + fadeIndex 0.150 + color 0.090 0.100 0.110 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity -10.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle mc2_bustburst { + { + count 13 + material textures/particles/smokepuff + time 0.650 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone "10.000" + orientation view + speed "111.000" to "21.000" + size "3.500" to "27.500" + aspect "1.000" + randomDistribution 0 + boundsExpansion 0.000 + fadeIn 0.200 + fadeOut 0.600 + fadeIndex 0.000 + color 0.160 0.110 0.040 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 0.000 + gravity -1.000 + } + { + count 4 + material textures/particles/smokepuff + time 1.500 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone "90.000" + orientation view + speed "0.000" + size "12.000" to "56.000" + aspect "1.000" + rotation "60.000" to "0.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 1.000 + fadeOut 0.800 + fadeIndex 0.000 + color 0.240 0.170 0.070 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 55.000 + gravity 1.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. + +particle site3smalldust { + { + count 50 + material textures/particles/dustcloud_opaque + time 2.000 + cycles 0.000 + bunching 0.950 + distribution rect 150.000 150.000 10.000 + direction cone 0.000 + orientation view + speed "300.000" to "100.000" + size "100.000" to "80.000" + aspect "1.000" + rotation "20.000" to "50.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.300 + fadeOut 0.300 + fadeIndex 0.000 + color 0.610 0.350 0.190 0.200 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity 0.000 + } +} +*/ + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle alpha_eggbeater { + { + count 1 + material textures/particles/s_lightning_whi + time 0.050 + cycles 0.000 + deadTime 0.120 + bunching 1.000 + distribution rect 4.000 4.000 16.000 + direction cone "5.000" + orientation aimed 2.000 0.400 + speed "300.000" + size "15.000" + aspect "1.000" + randomDistribution 0 + boundsExpansion 64.000 + fadeIn 0.100 + fadeOut 0.100 + fadeIndex 0.000 + color 0.580 1.000 1.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 144.000 + gravity 1000.000 + } + { + count 2 + material textures/particles/s_lightning2_whi + time 0.050 + cycles 0.000 + deadTime 0.120 + bunching 1.000 + distribution rect 4.000 4.000 1.000 + direction cone "0.000" + orientation view + speed "0.000" + size "16.000" to "64.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 0.250 + fadeIndex 0.000 + color 0.580 1.000 1.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity 0.000 + } + { + count 2 + material textures/particles/s_lightning2_whi + time 0.050 + cycles 0.000 + deadTime 0.120 + bunching 1.000 + distribution rect 4.000 4.000 1.000 + direction cone "0.000" + orientation view + speed "0.000" + size "16.000" to "64.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 0.250 + fadeIndex 0.000 + color 0.580 1.000 1.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 144.000 + gravity 0.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle mc2_elevsteamblast { + depthHack 128 + { + count 15 + material textures/particles/smokepuff + time 0.800 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone "10.000" + orientation view + speed "600.000" to "-201.000" + size "10.000" to "300.000" + aspect "1.000" + rotation "60.000" to "90.000" + randomDistribution 0 + boundsExpansion 0.000 + fadeIn 0.150 + fadeOut 1.000 + fadeIndex 0.000 + color 0.280 0.280 0.230 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 0.000 + gravity 27.000 + } + { + count 4 + material textures/particles/smokepuff + time 2.750 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone "90.000" + orientation view + speed "0.000" + size "10.000" to "300.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 1.000 + fadeOut 0.900 + fadeIndex 0.000 + color 0.370 0.370 0.370 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 100.000 + gravity world -6.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ + + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle mc2_mazevent { + { + count 50 + material textures/particles/smokepuff + time 1.700 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 60.000 5.000 + direction cone "0.000" + orientation view + speed "0.000" to "141.000" + size "0.000" to "24.500" + aspect "1.000" + rotation "67.000" to "35.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 1.000 + fadeOut 1.000 + fadeIndex 0.000 + color 0.169 0.161 0.161 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 5.000 + gravity 31.000 + } + { + count 12 + material textures/particles/smokepuff + time 1.400 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 50.000 0.000 + direction cone "0.000" + orientation view + speed "4.000" to "-86.000" + size "9.000" to "92.500" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 0.250 + fadeIndex 0.000 + color 0.051 0.051 0.043 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 16.000 + gravity -41.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle cav1_punchysquares { + { + count 8 + material textures/particles/smokepuff + time 0.450 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone "10.000" + orientation view + speed "600.000" to "-201.000" + size "20.000" to "100.000" + aspect "1.000" + rotation "60.000" to "90.000" + randomDistribution 0 + boundsExpansion 0.000 + fadeIn 0.150 + fadeOut 1.000 + fadeIndex 0.000 + color 0.400 0.230 0.090 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 0.000 + gravity 27.000 + } + { + count 4 + material textures/particles/smokepuff + time 2.750 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone "90.000" + orientation view + speed "0.000" + size "10.000" to "300.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 1.000 + fadeOut 0.900 + fadeIndex 0.000 + color 0.400 0.230 0.090 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 60.000 + gravity world -6.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle cav1_quakedust { + depthHack 100 + { + count 8 + material textures/particles/dust2 + time 8.000 + cycles 1.000 + timeOffset 0.500 + bunching 0.500 + distribution sphere 0.000 0.000 0.000 + direction cone "15.000" + orientation view + speed "13.000" to "-9.000" + size "200.000" to "400.000" + aspect "1.000" + rotation "45.000" to "60.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.000 + fadeOut 0.500 + fadeIndex 0.000 + color 1.000 0.690 0.530 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world 52.000 + } + { + count 40 + material textures/particles/dust2bits + time 7.000 + cycles 1.000 + bunching 0.250 + distribution sphere 60.000 60.000 60.000 + direction outward "0.000" + orientation view + speed "0.000" + size "40.000" to "50.000" + aspect "1.000" + rotation "46.000" to "36.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.000 + fadeOut 0.000 + fadeIndex 0.000 + color 1.000 0.700 0.530 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 -10.000 + gravity world 90.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle cav1_shaftsteam { + { + count 30 + material textures/particles/dustcloud + time 9.000 + cycles 0.000 + bunching 1.000 + distribution rect 6.000 6.000 6.000 + direction cone "0.000" + orientation view + speed "150.000" + size "100.000" + aspect "1.000" + rotation "60.000" to "80.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.050 + fadeOut 0.050 + fadeIndex 0.000 + color 0.086 0.059 0.039 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity 0.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle delta2b_pipeblast { + { + count 15 + material textures/particles/smokepuff + time 0.500 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone "10.000" + orientation view + speed "600.000" to "-201.000" + size "10.000" to "100.000" + aspect "1.000" + rotation "60.000" to "90.000" + randomDistribution 0 + boundsExpansion 0.000 + fadeIn 0.150 + fadeOut 1.000 + fadeIndex 0.000 + color 0.280 0.280 0.230 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 0.000 + gravity 27.000 + } + { + count 4 + material textures/particles/smokepuff + time 2.750 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone "90.000" + orientation view + speed "0.000" + size "10.000" to "200.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 1.000 + fadeOut 0.900 + fadeIndex 0.000 + color 0.280 0.280 0.230 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 70.000 + gravity world -6.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle delta2b_mzbubbles { + { + count 12 + material textures/sfx/bubble + time 2.750 + cycles 0.000 + bunching 0.950 + distribution rect 4.000 4.000 0.000 + direction cone "5.000" + orientation view + customPath flies 4.000 4.000 4.000 + speed "50.000" + size "0.500" to "1.800" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 0.250 + fadeIndex 0.000 + color 1.000 1.000 1.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity -15.000 + } + { + count 24 + material textures/sfx/bubble + time 2.750 + cycles 0.000 + bunching 0.600 + distribution rect 4.000 4.000 0.000 + direction cone "5.000" + orientation aimed 0.000 0.010 + customPath flies 15.000 6.000 6.000 + speed "150.000" to "300.000" + size "0.000" to "1.500" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 0.100 + fadeIndex 0.000 + color 1.000 0.000 0.000 1.000 + fadeColor 0.000 0.000 1.000 0.000 + offset 0.000 0.000 0.000 + gravity -15.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle delta2b_mazespray { + { + count 32 + material textures/particles/smokepuff + time 0.900 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone "0.000" + orientation view + speed "300.000" to "-26.000" + size "3.500" to "80.000" + aspect "1.000" + randomDistribution 0 + boundsExpansion 0.000 + fadeIn 0.000 + fadeOut 0.400 + fadeIndex 0.000 + color 0.110 0.000 0.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity -50.000 + } + { + count 8 + material textures/particles/smokepuff + time 1.400 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone "90.000" + orientation view + speed "0.000" + size "25.000" to "90.000" + aspect "1.000" + rotation "10.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.900 + fadeOut 0.850 + fadeIndex 0.000 + color 0.600 0.000 0.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 180.000 + gravity world -61.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle alpha3_pipeblast { + { + count 15 + material textures/particles/smokepuff + time 0.450 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone "10.000" + orientation view + speed "600.000" to "-201.000" + size "10.000" to "100.000" + aspect "1.000" + rotation "60.000" to "90.000" + randomDistribution 0 + boundsExpansion 0.000 + fadeIn 0.150 + fadeOut 1.000 + fadeIndex 0.000 + color 0.110 0.100 0.040 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 0.000 + gravity 47.000 + } + { + count 4 + material textures/particles/smokepuff + time 4.000 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone "90.000" + orientation view + speed "0.000" + size "10.000" to "200.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 1.000 + fadeOut 0.900 + fadeIndex 0.000 + color 0.110 0.100 0.040 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 70.000 + gravity world -6.000 + } +} + + + + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle admin_hallburst { + { + count 13 + material textures/particles/smokepuff + time 0.700 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone "10.000" + orientation view + speed "227.000" to "21.000" + size "5.000" to "45.000" + aspect "1.000" + randomDistribution 0 + boundsExpansion 0.000 + fadeIn 0.200 + fadeOut 0.600 + fadeIndex 0.000 + color 0.090 0.130 0.160 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 0.000 + gravity -1.000 + } + { + count 4 + material textures/particles/smokepuff + time 1.500 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone "90.000" + orientation view + speed "0.000" + size "10.000" to "101.500" + aspect "1.000" + rotation "60.000" to "0.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 1.000 + fadeOut 0.700 + fadeIndex 0.000 + color 0.129 0.141 0.157 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 85.000 + gravity world -6.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle mc1_hotgrate { + depthHack 10 + { + count 7 + material textures/particles/smokepuff + time 2.200 + cycles 0.000 + bunching 1.000 + distribution rect 1.000 1.000 0.000 + direction cone "0.000" + orientation view + speed "0.000" + size "20.000" to "47.500" + aspect "1.000" + rotation "14.000" to "44.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 1.000 + fadeOut 0.700 + fadeIndex 0.000 + color 0.840 0.460 0.180 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world -10.000 + } + { + count 1 + material textures/sfx/vp1particle2 + time 1.500 + cycles 0.000 + bunching 1.000 + distribution rect 1.000 1.000 0.000 + direction cone "10.000" + orientation view + speed "0.000" + size "15.000" + aspect "1.000" + rotation "53.000" to "66.000" + angle 1.000 + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.450 + fadeOut 0.450 + fadeIndex 0.000 + color 1.000 1.000 1.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 -30.000 + gravity world -1.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle mc1_topvent { + depthHack 10 + { + count 10 + material textures/particles/smokepuff + time 2.050 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 14.000 0.000 + direction outward "20.000" + orientation view + speed "1.000" to "-1.000" + size "6.000" to "48.000" + aspect "1.000" + rotation "15.000" to "30.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 1.000 + fadeOut 0.800 + fadeIndex 0.000 + color 0.153 0.157 0.145 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 0.000 + gravity -8.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle mc1_exhaustvent { + depthHack 10 + { + count 10 + material textures/particles/smokepuff + time 1.200 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 3.000 0.000 + direction outward "20.000" + orientation view + speed "5.000" to "-1.000" + size "16.000" to "70.000" + aspect "1.000" + rotation "15.000" to "30.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.150 + fadeOut 1.000 + fadeIndex 0.000 + color 0.150 0.150 0.160 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 0.000 + gravity world 1.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle mc1_understeam { + depthHack 1 + { + count 30 + material textures/particles/smokepuff + time 2.400 + cycles 0.000 + bunching 0.950 + distribution sphere 25.000 25.000 25.000 + direction cone "10.000" + orientation view + speed "0.000" + size "30.000" to "200.000" + aspect "1.000" + rotation "-45.000" to "35.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.750 + fadeOut 0.900 + fadeIndex 0.150 + color 0.063 0.031 0.008 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity -10.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle mc2_exhaustvent { + depthHack 10 + { + count 10 + material textures/particles/smokepuff + time 1.200 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 3.000 0.000 + direction outward "20.000" + orientation view + speed "5.000" to "-1.000" + size "16.000" to "70.000" + aspect "1.000" + rotation "15.000" to "30.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.150 + fadeOut 1.000 + fadeIndex 0.000 + color 0.047 0.047 0.051 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 0.000 + gravity world 1.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle mc2_exhaustventxl { + depthHack 10 + { + count 10 + material textures/particles/smokepuff + time 1.350 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 3.000 0.000 + direction outward "20.000" + orientation view + speed "5.000" to "-1.000" + size "32.000" to "80.000" + aspect "1.000" + rotation "15.000" to "30.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.150 + fadeOut 0.850 + fadeIndex 0.000 + color 0.090 0.090 0.070 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 0.000 + gravity world 1.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle mc2_yellowhallmist { + depthHack 10 + { + count 18 + material textures/particles/smokepuff + time 2.850 + cycles 0.000 + bunching 1.000 + distribution cylinder 40.000 60.000 100.000 0.000 + direction outward "0.000" + orientation view + speed "1.000" + size "128.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.700 + fadeOut 0.800 + fadeIndex 0.000 + color 0.298 0.196 0.063 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 0.000 + gravity world 0.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle delta1column { + { + count 60 + material textures/particles/smokepuff + time 0.750 + cycles 0.000 + bunching 1.000 + distribution rect 2.000 2.000 0.000 + direction cone "5.000" + orientation view + speed "150.000" to "60.000" + size "5.000" to "22.000" + aspect "1.000" + rotation "100.000" to "0.000" + randomDistribution 0 + boundsExpansion 0.000 + fadeIn 0.150 + fadeOut 0.800 + fadeIndex 0.000 + color 0.210 0.160 0.080 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 0.000 + gravity 0.000 + } + { + count 4 + material textures/particles/smokepuff + time 1.050 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone "90.000" + orientation view + speed "0.000" + size "32.000" to "64.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 1.000 + fadeOut 0.950 + fadeIndex 0.000 + color 0.350 0.240 0.160 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 70.000 + gravity world -8.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle delta1floorburst { + { + count 60 + material textures/particles/smokepuff + time 0.450 + cycles 0.000 + bunching 1.000 + distribution rect 2.000 2.000 0.000 + direction cone "5.000" + orientation view + speed "250.000" to "69.000" + size "5.000" to "22.000" + aspect "1.000" + rotation "100.000" to "0.000" + randomDistribution 0 + boundsExpansion 0.000 + fadeIn 0.150 + fadeOut 0.800 + fadeIndex 0.000 + color 0.170 0.010 0.000 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 0.000 + gravity 0.000 + } + { + count 4 + material textures/particles/smokepuff + time 1.050 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone "90.000" + orientation view + speed "0.000" + size "32.000" to "64.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 1.000 + fadeOut 0.950 + fadeIndex 0.000 + color 0.510 0.140 0.120 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 70.000 + gravity world -13.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle delta1floorburst_w { + { + count 60 + material textures/particles/smokepuff + time 0.450 + cycles 0.000 + bunching 1.000 + distribution rect 2.000 2.000 0.000 + direction cone "5.000" + orientation view + speed "250.000" to "69.000" + size "5.000" to "22.000" + aspect "1.000" + rotation "100.000" to "0.000" + randomDistribution 0 + boundsExpansion 0.000 + fadeIn 0.150 + fadeOut 0.800 + fadeIndex 0.000 + color 0.150 0.160 0.140 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 0.000 + gravity 0.000 + } + { + count 4 + material textures/particles/smokepuff + time 1.050 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone "90.000" + orientation view + speed "0.000" + size "32.000" to "64.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 1.000 + fadeOut 0.950 + fadeIndex 0.000 + color 0.153 0.157 0.145 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 70.000 + gravity world -13.000 + } +} + + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle delta1_crawlsmoke { + depthHack 1 + { + count 30 + material textures/particles/smokepuff + time 2.800 + cycles 0.000 + bunching 1.000 + distribution sphere 5.000 5.000 5.000 + direction cone "10.000" + orientation view + speed "51.000" to "0.000" + size "8.000" to "128.000" + aspect "1.000" + rotation "-45.000" to "35.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.650 + fadeOut 1.000 + fadeIndex 0.150 + color 0.160 0.000 0.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity 8.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle delta1_hosesmoke { + { + count 28 + material textures/particles/smokepuff + time 1.100 + cycles 0.000 + bunching 1.000 + distribution rect 2.000 2.000 0.000 + direction cone "0.000" + orientation view + speed "26.000" to "9.000" + size "0.000" to "17.500" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.300 + fadeOut 1.000 + fadeIndex 0.000 + color 0.200 0.170 0.120 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity -13.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle mcu_minifalldust { + { + count 7 + material textures/particles/dustcloud_opaque + time 3.000 + cycles 0.000 + bunching 0.900 + distribution rect 256.000 10.000 10.000 + direction cone "30.000" + orientation view + speed "300.000" + size "200.000" to "500.000" + aspect "1.000" + rotation "50.000" to "0.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 0.100 + fadeIndex 0.000 + color 0.310 0.200 0.130 0.500 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world 50.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle mcu_minifalldust2 { + depthHack 64 + { + count 7 + material textures/particles/dustcloud_opaque + time 2.800 + cycles 0.000 + bunching 0.900 + distribution rect 32.000 32.000 32.000 + direction cone "30.000" + orientation view + speed "300.000" + size "100.000" to "450.000" + aspect "1.000" + rotation "50.000" to "0.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 0.300 + fadeIndex 0.000 + color 0.310 0.200 0.130 0.500 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world -10.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle admin_hallburst2 { + { + count 13 + material textures/particles/smokepuff + time 0.700 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone "10.000" + orientation view + speed "227.000" to "21.000" + size "5.000" to "45.000" + aspect "1.000" + randomDistribution 0 + boundsExpansion 0.000 + fadeIn 0.200 + fadeOut 0.600 + fadeIndex 0.000 + color 0.118 0.125 0.118 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 0.000 + gravity -1.000 + } + { + count 4 + material textures/particles/smokepuff + time 1.500 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone "90.000" + orientation view + speed "0.000" + size "10.000" to "101.500" + aspect "1.000" + rotation "60.000" to "0.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 1.000 + fadeOut 0.700 + fadeIndex 0.000 + color 0.120 0.130 0.120 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 85.000 + gravity world -6.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle admin_hallburst3 { + { + count 13 + material textures/particles/smokepuff + time 0.450 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone "10.000" + orientation view + speed "227.000" to "21.000" + size "15.000" to "45.000" + aspect "1.000" + randomDistribution 0 + boundsExpansion 0.000 + fadeIn 0.050 + fadeOut 0.600 + fadeIndex 0.000 + color 0.160 0.120 0.040 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 0.000 + gravity -1.000 + } + { + count 4 + material textures/particles/smokepuff + time 1.500 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone "90.000" + orientation view + speed "0.000" + size "10.000" to "101.500" + aspect "1.000" + rotation "60.000" to "0.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 1.000 + fadeOut 0.700 + fadeIndex 0.000 + color 0.160 0.120 0.040 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 60.000 + gravity world -6.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle admin_hallfog { + depthHack 10 + { + count 18 + material textures/particles/smokepuff + time 1.250 + cycles 0.000 + bunching 1.000 + distribution cylinder 0.000 50.000 64.000 0.000 + direction outward "0.000" + orientation view + speed "0.000" + size "128.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 1.000 + fadeOut 1.000 + fadeIndex 0.000 + color 0.110 0.080 0.050 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 0.000 + gravity world -22.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle admin_panelburst { + { + count 15 + material textures/particles/smokepuff + time 0.550 + cycles 0.000 + bunching 1.000 + distribution rect 2.000 2.000 0.000 + direction cone "10.000" + orientation view + speed "150.000" to "60.000" + size "5.000" to "22.000" + aspect "1.000" + rotation "100.000" to "0.000" + randomDistribution 0 + boundsExpansion 0.000 + fadeIn 0.150 + fadeOut 0.500 + fadeIndex 0.000 + color 0.130 0.130 0.130 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 0.000 + gravity 0.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle al3_triplebubble { + { + count 6 + material textures/sfx/bubble + time 1.750 + cycles 0.000 + bunching 0.200 + distribution rect 4.000 4.000 0.000 + direction cone "5.000" + orientation view + customPath flies 4.000 4.000 8.000 + speed "0.000" + size "0.250" to "1.500" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.000 + fadeOut 0.400 + fadeIndex 0.000 + color 1.000 1.000 1.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity -15.000 + } + { + count 14 + material textures/sfx/bubble + time 1.250 + cycles 0.000 + bunching 0.900 + distribution rect 4.000 4.000 0.000 + direction cone "5.000" + orientation aimed 0.000 0.010 + speed "0.000" + size "0.000" to "1.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 0.100 + fadeIndex 0.000 + color 1.000 0.000 0.000 1.000 + fadeColor 0.000 0.000 1.000 0.000 + offset 0.000 0.000 0.000 + gravity -31.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle al3_macsteam { + { + count 16 + material textures/particles/smokepuff + time 3.900 + cycles 0.000 + bunching 1.000 + distribution rect 64.000 0.000 0.000 + direction cone "15.000" + orientation view + speed "16.000" to "0.000" + size "25.000" to "150.000" + aspect "1.000" + rotation "7.000" to "8.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 1.000 + fadeOut 1.000 + fadeIndex 0.000 + color 0.340 0.300 0.130 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world 4.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle al3_jumbopipesteam { + { + count 40 + material textures/particles/smokepuff + time 2.850 + cycles 0.000 + bunching 1.000 + distribution cylinder 40.000 60.000 100.000 0.000 + direction outward "5.000" + orientation view + speed "1.000" + size "128.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.700 + fadeOut 0.800 + fadeIndex 0.000 + color 0.110 0.098 0.043 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 0.000 + gravity world 0.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle al3_macsteam2 { + depthHack 1 + { + count 30 + material textures/particles/smokepuff + time 5.850 + cycles 0.000 + bunching 0.950 + distribution sphere 5.000 5.000 5.000 + direction cone "10.000" + orientation view + speed "0.000" + size "10.000" to "150.000" + aspect "1.000" + rotation "-45.000" to "35.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.900 + fadeOut 1.000 + fadeIndex 0.150 + color 0.110 0.100 0.090 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world 4.500 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle al2_macsteam1 { + { + count 8 + material textures/particles/smokepuff + time 0.450 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone "10.000" + orientation view + speed "227.000" to "21.000" + size "15.000" to "45.000" + aspect "1.000" + randomDistribution 0 + boundsExpansion 0.000 + fadeIn 0.050 + fadeOut 0.600 + fadeIndex 0.000 + color 0.098 0.082 0.059 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 0.000 + gravity -1.000 + } + { + count 4 + material textures/particles/smokepuff + time 1.500 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone "90.000" + orientation view + speed "0.000" + size "10.000" to "101.500" + aspect "1.000" + rotation "60.000" to "0.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 1.000 + fadeOut 0.700 + fadeIndex 0.000 + color 0.160 0.120 0.040 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 60.000 + gravity world -6.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle sinkdrip { + { + count 1 + material textures/particles/drop2 + time 0.600 + cycles 0.000 + deadTime 2.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone "0.000" + orientation view + speed "0.000" + size "0.350" + aspect "1.000" + angle 180.000 + randomDistribution 0 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 0.000 + fadeIndex 0.000 + color 0.470 0.470 0.470 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity -31.000 + } + { + count 4 + material textures/particles/drop2 + time 0.600 + cycles 0.000 + timeOffset 11.000 + deadTime 2.000 + bunching 0.000 + distribution rect 0.000 0.000 0.000 + direction cone "60.000" + orientation view + speed "-13.000" to "-8.000" + size "0.250" to "0.000" + aspect "1.000" to "0.250" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.200 + fadeOut 1.000 + fadeIndex 0.000 + color 0.440 0.440 0.440 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 10.000 + gravity -41.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle enpro_pipeburst { + { + count 15 + material textures/particles/smokepuff + time 0.500 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone "10.000" + orientation view + speed "600.000" to "-201.000" + size "10.000" to "100.000" + aspect "1.000" + rotation "60.000" to "90.000" + randomDistribution 0 + boundsExpansion 0.000 + fadeIn 0.150 + fadeOut 1.000 + fadeIndex 0.000 + color 0.280 0.280 0.230 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 0.000 + gravity 27.000 + } + { + count 4 + material textures/particles/smokepuff + time 2.750 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone "90.000" + orientation view + speed "0.000" + size "10.000" to "200.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 1.000 + fadeOut 0.900 + fadeIndex 0.000 + color 0.280 0.280 0.230 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 70.000 + gravity world -6.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle enpro_macsmoke { + { + count 15 + material textures/particles/smokepuff + time 1.250 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone "10.000" + orientation view + speed "100.000" to "0.000" + size "10.000" to "70.000" + aspect "1.000" + rotation "39.000" to "90.000" + randomDistribution 0 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 1.000 + fadeIndex 0.000 + color 0.110 0.094 0.067 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 0.000 + gravity 0.000 + } + { + count 4 + material textures/particles/smokepuff + time 2.750 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone "90.000" + orientation view + speed "0.000" + size "10.000" to "150.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 1.000 + fadeOut 0.900 + fadeIndex 0.000 + color 0.173 0.149 0.094 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 64.000 + gravity world -6.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle recyc1_pipeburst { + { + count 15 + material textures/particles/smokepuff + time 0.600 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone "3.000" + orientation view + speed "300.000" to "-64.000" + size "5.000" to "40.000" + aspect "1.000" + rotation "66.000" to "60.000" + randomDistribution 0 + boundsExpansion 0.000 + fadeIn 0.250 + fadeOut 1.000 + fadeIndex 0.000 + color 0.200 0.170 0.130 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 0.000 + gravity 0.000 + } + { + count 4 + material textures/particles/smokepuff + time 1.050 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone "90.000" + orientation view + speed "0.000" + size "16.000" to "90.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 1.000 + fadeOut 0.950 + fadeIndex 0.000 + color 0.200 0.170 0.130 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 80.000 + gravity world -8.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle recyc_pipeburst2 { + { + count 16 + material textures/particles/smokepuff + time 0.350 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone "0.000" + orientation view + speed "300.000" to "47.000" + size "5.000" to "32.000" + aspect "1.000" + rotation "66.000" to "60.000" + randomDistribution 0 + boundsExpansion 0.000 + fadeIn 0.550 + fadeOut 1.000 + fadeIndex 0.000 + color 0.230 0.210 0.150 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 0.000 + gravity 0.000 + } + { + count 4 + material textures/particles/smokepuff + time 1.050 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone "90.000" + orientation view + speed "0.000" + size "16.000" to "110.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.600 + fadeOut 0.950 + fadeIndex 0.000 + color 0.230 0.210 0.150 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 60.000 + gravity world -20.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle recyc_cagepipe { + depthHack 1 + { + count 30 + material textures/particles/smokepuff + time 4.800 + cycles 0.000 + bunching 0.950 + distribution sphere 25.000 25.000 25.000 + direction cone "10.000" + orientation view + speed "0.000" + size "100.000" to "250.000" + aspect "1.000" + rotation "-45.000" to "35.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.750 + fadeOut 0.900 + fadeIndex 0.150 + color 0.067 0.059 0.043 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity -10.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle recyc_pipeburst3 { + { + count 8 + material textures/particles/smokepuff + time 0.400 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone "0.000" + orientation view + speed "200.000" to "47.000" + size "5.000" to "16.000" + aspect "1.000" + rotation "66.000" to "60.000" + randomDistribution 0 + boundsExpansion 0.000 + fadeIn 0.550 + fadeOut 1.000 + fadeIndex 0.000 + color 0.230 0.210 0.150 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 0.000 + gravity 0.000 + } + { + count 4 + material textures/particles/smokepuff + time 1.050 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone "90.000" + orientation view + speed "0.000" + size "12.000" to "50.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.600 + fadeOut 0.950 + fadeIndex 0.000 + color 0.230 0.210 0.150 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 40.000 + gravity world -27.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle comm_snailvent { + { + count 50 + material textures/particles/smokepuff + time 1.700 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 40.000 5.000 + direction cone "0.000" + orientation view + speed "0.000" to "141.000" + size "0.000" to "24.500" + aspect "1.000" + rotation "67.000" to "35.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 1.000 + fadeOut 1.000 + fadeIndex 0.000 + color 0.424 0.502 0.502 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 5.000 + gravity 34.000 + } + { + count 12 + material textures/particles/smokepuff + time 1.400 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 40.000 0.000 + direction cone "0.000" + orientation view + speed "4.000" to "-86.000" + size "9.000" to "92.500" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 0.250 + fadeIndex 0.000 + color 0.075 0.078 0.082 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 16.000 + gravity -41.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle comm_snailsteam { + { + count 50 + material textures/particles/smokepuff + time 1.700 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 40.000 5.000 + direction cone "0.000" + orientation view + speed "0.000" to "141.000" + size "0.000" to "24.500" + aspect "1.000" + rotation "67.000" to "35.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 1.000 + fadeOut 1.000 + fadeIndex 0.000 + color 0.424 0.502 0.502 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 5.000 + gravity 34.000 + } + { + count 12 + material textures/particles/smokepuff + time 1.400 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 40.000 0.000 + direction cone "0.000" + orientation view + speed "4.000" to "-86.000" + size "9.000" to "92.500" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 0.250 + fadeIndex 0.000 + color 0.075 0.078 0.082 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 16.000 + gravity -41.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle delta2a_hallsmoke1 { + depthHack 1 + { + count 15 + material textures/particles/barrelpoof + time 4.100 + cycles 0.000 + bunching 1.000 + distribution sphere 24.000 24.000 24.000 + direction cone "10.000" + orientation view + speed "0.000" to "4.000" + size "1.000" to "100.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 1.000 + fadeOut 0.400 + fadeIndex 0.000 + color 0.149 0.141 0.125 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 60.000 + gravity -6.000 + } + { + count 10 + material textures/particles/smokepuff + time 2.050 + cycles 0.000 + bunching 1.000 + distribution rect 8.000 8.000 8.000 + direction cone "40.000" + orientation view + speed "73.000" to "0.000" + size "50.000" to "125.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 0.250 + fadeIndex 0.000 + color 0.060 0.050 0.040 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 0.000 + gravity -3.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle delta2a_hallceiling { + depthHack 10 + { + count 8 + material textures/particles/smokepuff + time 3.650 + cycles 0.000 + bunching 1.000 + distribution rect 30.000 30.000 0.000 + direction outward "10.000" + orientation z + speed "0.000" + size "25.000" to "250.000" + aspect "1.000" + rotation "100.000" to "0.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 1.000 + fadeOut 1.000 + fadeIndex 0.000 + color 0.392 0.337 0.243 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 0.000 + gravity -2.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle delta5_hosesmoke { + { + count 13 + material textures/particles/smokepuff + time 0.500 + cycles 0.000 + bunching 1.000 + distribution rect 2.000 2.000 0.000 + direction cone "5.000" + orientation view + speed "150.000" to "60.000" + size "5.000" to "22.000" + aspect "1.000" + rotation "100.000" to "0.000" + randomDistribution 0 + boundsExpansion 0.000 + fadeIn 0.150 + fadeOut 0.800 + fadeIndex 0.000 + color 0.200 0.190 0.160 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 0.000 + gravity 0.000 + } + { + count 4 + material textures/particles/smokepuff + time 1.050 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone "90.000" + orientation view + speed "0.000" + size "32.000" to "64.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 1.000 + fadeOut 0.950 + fadeIndex 0.000 + color 0.200 0.190 0.160 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 46.000 + gravity world -8.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle delta5_donglefire { + depthHack 1 + { + count 20 + material textures/particles/pfirebig2_sort10 + emissive 2.000 + time 0.750 + cycles 0.000 + bunching 1.000 + distribution rect 2.000 2.000 0.000 + direction outward "100.000" + orientation view + speed "0.500" + size "40.000" to "20.000" + aspect "1.000" to "0.800" + rotation "17.000" to "46.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 0.200 + fadeIndex 0.000 + color 0.820 0.820 0.820 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 -20.000 + gravity world -94.000 + } + { + count 10 + material textures/particles/barrelpoof + time 1.600 + cycles 0.000 + bunching 1.000 + distribution cylinder 4.000 4.000 4.000 0.000 + direction outward "90.000" + orientation view + speed "0.500" to "0.000" + size "5.000" to "35.000" + aspect "1.500" to "1.000" + rotation "50.000" to "85.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.700 + fadeOut 0.400 + fadeIndex 0.000 + color 0.400 0.330 0.220 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 20.000 + gravity world -31.000 + } + { + count 15 + material textures/particles/pfirebig2_sort10 + emissive 2.000 + time 1.200 + cycles 0.000 + bunching 1.000 + distribution sphere 10.000 10.000 0.000 + direction cone "100.000" + orientation z + speed "8.000" + size "60.000" to "10.000" + aspect "1.000" + rotation "2.000" to "100.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.200 + fadeOut 0.150 + fadeIndex 0.000 + color 1.000 0.980 0.990 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world 0.000 + } + { + count 10 + material textures/particles/ember_small + time 2.000 + cycles 0.000 + bunching 1.000 + distribution rect 20.000 20.000 20.000 + direction cone "100.000" + orientation aimed 0.000 0.100 + speed "0.700" to "0.200" + size "1.000" to "0.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.200 + fadeOut 0.400 + fadeIndex 0.000 + color 0.460 0.470 0.350 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 50.000 + gravity world -38.000 + } + { + count 12 + material textures/particles/smokepuff + time 3.200 + cycles 0.000 + bunching 1.000 + distribution rect 8.000 8.000 8.000 + direction cone "0.000" + orientation view + speed "0.000" + size "32.000" to "150.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 1.000 + fadeIndex 0.000 + color 0.120 0.100 0.070 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 100.000 + gravity world -13.000 + } + { + count 1 + material textures/sfx/vp1particle2 + time 1.500 + cycles 0.000 + bunching 1.000 + distribution rect 1.000 1.000 0.000 + direction cone "10.000" + orientation view + speed "0.000" + size "50.000" + aspect "1.000" + rotation "53.000" to "66.000" + angle 1.000 + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.450 + fadeOut 0.450 + fadeIndex 0.000 + color 1.000 1.000 1.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 16.000 + gravity world -1.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle site3_pistonsmoke { + depthHack 1 + { + count 25 + material textures/particles/smokepuff + time 1.000 + cycles 0.000 + bunching 1.000 + distribution rect 4.000 4.000 4.000 + direction cone "90.000" + orientation view + speed "72.000" to "0.000" + size "16.000" to "96.000" + aspect "1.000" + rotation "100.000" to "50.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.900 + fadeOut 1.000 + fadeIndex 0.000 + color 0.141 0.067 0.047 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 -10.000 + gravity world -20.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle site3_spraycan { + { + count 8 + material textures/particles/smokepuff + time 0.700 + cycles 0.000 + bunching 1.000 + distribution rect 2.000 2.000 0.000 + direction cone "3.000" + orientation view + speed "150.000" to "60.000" + size "5.000" to "64.000" + aspect "1.000" + rotation "100.000" to "0.000" + randomDistribution 0 + boundsExpansion 0.000 + fadeIn 0.150 + fadeOut 0.800 + fadeIndex 0.000 + color 0.208 0.161 0.125 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 -10.000 + gravity 0.000 + } + { + count 4 + material textures/particles/smokepuff + time 1.050 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone "90.000" + orientation view + speed "0.000" + size "32.000" to "160.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 1.000 + fadeOut 0.950 + fadeIndex 0.000 + color 0.173 0.122 0.067 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 64.000 + gravity world -8.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle enpro_cranestem { + { + count 8 + material textures/particles/smokepuff + time 0.250 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone "2.000" + orientation view + speed "300.000" to "-81.000" + size "5.000" to "51.000" + aspect "1.000" + rotation "60.000" to "90.000" + randomDistribution 0 + boundsExpansion 0.000 + fadeIn 0.150 + fadeOut 1.000 + fadeIndex 0.000 + color 0.220 0.275 0.259 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 0.000 + gravity 10.000 + } + { + count 4 + material textures/particles/smokepuff + time 2.750 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone "90.000" + orientation view + speed "0.000" + size "5.000" to "100.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 1.000 + fadeOut 0.900 + fadeIndex 0.000 + color 0.220 0.270 0.260 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 35.000 + gravity world -6.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle delta3bubbles { + { + count 64 + material textures/sfx/bubble + time 10.000 + cycles 0.000 + bunching 0.850 + distribution rect 64.000 130.000 0.000 + direction cone "5.000" + orientation view + speed "32.000" to "-34.000" + size "0.500" to "1.800" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 0.250 + fadeIndex 0.000 + color 1.000 1.000 1.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world -2.000 + } + { + count 128 + material textures/sfx/bubble + time 13.000 + cycles 0.000 + bunching 0.800 + distribution rect 64.000 130.000 0.000 + direction cone "5.000" + orientation aimed 0.000 0.010 + speed "12.000" to "-8.000" + size "0.000" to "1.500" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 1.000 + fadeIndex 0.000 + color 1.000 0.000 0.000 1.000 + fadeColor 0.000 0.000 1.000 0.000 + offset 0.000 0.000 0.000 + gravity world -1.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle delta3tankhaze { + depthHack 1 + { + count 50 + material textures/particles/smokepuff + time 10.000 + cycles 0.000 + bunching 1.000 + distribution rect 60.000 100.000 0.000 + direction cone "10.000" + orientation view + speed "9.000" to "-21.000" + size "100.000" to "40.000" + aspect "1.000" + rotation "-45.000" to "35.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.850 + fadeOut 0.900 + fadeIndex 0.150 + color 0.500 0.590 0.500 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world -2.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle alphascrubsmoke { + depthHack 64 + { + count 10 + material textures/particles/dustcloud + time 9.050 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 150.000 0.000 + direction cone "15.000" + orientation view + speed "103.000" to "-90.000" + size "90.000" to "180.000" + aspect "1.000" + rotation "40.000" to "10.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.350 + fadeOut 1.000 + fadeIndex 0.000 + color 0.190 0.190 0.160 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world -8.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle recyc_pipedrip1 { + { + count 1 + material textures/particles/drop2 + time 1.200 + cycles 0.000 + timeOffset 1.700 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone "0.000" + orientation aimed 0.000 0.000 + speed "8.000" to "-30.000" + size "1.500" to "3.000" + aspect "1.000" + angle 180.000 + randomDistribution 0 + boundsExpansion 0.000 + fadeIn 0.000 + fadeOut 1.000 + fadeIndex 0.000 + color 0.660 0.440 0.300 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world 0.000 + } + { + count 1 + material textures/particles/drop2 + time 1.200 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone "0.000" + orientation view + speed "0.000" + size "1.000" to "1.500" + aspect "1.000" + angle 180.000 + randomDistribution 0 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 0.000 + fadeIndex 0.000 + color 0.660 0.440 0.300 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity -80.000 + } + { + count 4 + material textures/particles/drop2 + time 1.200 + cycles 0.000 + timeOffset 1.200 + bunching 0.000 + distribution rect 0.000 0.000 0.000 + direction cone "40.000" + orientation view + speed "-30.000" to "9.000" + size "1.000" to "0.000" + aspect "1.000" to "0.250" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.400 + fadeOut 0.150 + fadeIndex 0.000 + color 0.660 0.440 0.300 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 90.000 + gravity -41.000 + } + { + count 2 + material textures/particles/droppuddle + time 2.430 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone "0.000" + orientation z + speed "0.000" + size "0.000" to "8.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.800 + fadeOut 1.000 + fadeIndex 0.000 + color 0.660 0.440 0.300 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 90.000 + gravity 0.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle recyc_pipedrip2 { + depthHack 32 + { + count 1 + material textures/particles/drop2 + time 1.200 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone "0.000" + orientation view + speed "0.000" + size "1.000" to "2.000" + aspect "1.000" + angle 180.000 + randomDistribution 0 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 0.000 + fadeIndex 0.000 + color 0.659 0.443 0.302 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity -80.000 + } + { + count 6 + material textures/particles/drop2 + time 1.200 + cycles 0.000 + timeOffset 1.200 + bunching 0.000 + distribution rect 0.000 0.000 0.000 + direction cone "40.000" + orientation view + speed "-30.000" to "9.000" + size "1.000" to "0.000" + aspect "1.000" to "0.250" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.400 + fadeOut 0.150 + fadeIndex 0.000 + color 0.660 0.440 0.300 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 130.000 + gravity -41.000 + } + { + count 2 + material textures/particles/droppuddle + time 2.430 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone "0.000" + orientation z + speed "0.000" + size "0.000" to "8.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.800 + fadeOut 1.000 + fadeIndex 0.000 + color 0.660 0.440 0.300 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 130.000 + gravity 0.000 + } +} + + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle delta5_crawlsmoke { + depthHack 1 + { + count 25 + material textures/particles/smokepuff + time 1.000 + cycles 0.000 + bunching 1.000 + distribution rect 4.000 4.000 4.000 + direction cone "90.000" + orientation view + speed "72.000" to "0.000" + size "16.000" to "96.000" + aspect "1.000" + rotation "100.000" to "50.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.900 + fadeOut 1.000 + fadeIndex 0.000 + color 0.157 0.129 0.122 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 -10.000 + gravity world -20.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle commo_crawlsteam1 { + { + count 30 + material textures/particles/smokepuff + time 2.850 + cycles 0.000 + bunching 1.000 + distribution cylinder 40.000 60.000 100.000 0.000 + direction outward "5.000" + orientation view + speed "1.000" + size "128.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.700 + fadeOut 0.800 + fadeIndex 0.000 + color 0.208 0.176 0.129 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 0.000 + gravity world 0.000 + } +} + + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle commo_steamduo { + { + count 60 + material textures/particles/smokepuff + time 0.800 + cycles 0.000 + bunching 1.000 + distribution rect 2.000 2.000 0.000 + direction cone "5.000" + orientation view + speed "250.000" to "-10.000" + size "10.000" to "60.000" + aspect "1.000" + rotation "100.000" to "0.000" + randomDistribution 0 + boundsExpansion 0.000 + fadeIn 0.150 + fadeOut 0.800 + fadeIndex 0.000 + color 0.051 0.024 0.008 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 0.000 + gravity 0.000 + } + { + count 4 + material textures/particles/smokepuff + time 1.050 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone "90.000" + orientation view + speed "0.000" + size "50.000" to "150.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 1.000 + fadeOut 0.950 + fadeIndex 0.000 + color 0.330 0.220 0.130 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 90.000 + gravity world -13.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle commo_crawlblast { + { + count 15 + material textures/particles/smokepuff + time 0.600 + cycles 0.000 + bunching 1.000 + distribution rect 2.000 2.000 0.000 + direction cone "3.000" + orientation view + speed "300.000" to "-10.000" + size "10.000" to "100.000" + aspect "1.000" + rotation "100.000" to "0.000" + randomDistribution 0 + boundsExpansion 0.000 + fadeIn 0.150 + fadeOut 0.800 + fadeIndex 0.000 + color 0.210 0.180 0.130 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 0.000 + gravity 0.000 + } + { + count 4 + material textures/particles/smokepuff + time 1.050 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone "90.000" + orientation view + speed "0.000" + size "50.000" to "150.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 1.000 + fadeOut 0.950 + fadeIndex 0.000 + color 0.431 0.365 0.267 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 90.000 + gravity world -13.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle commo_sawsteam { + { + count 12 + material textures/particles/smokepuff + time 0.600 + cycles 0.000 + bunching 1.000 + distribution rect 8.000 2.000 0.000 + direction cone "0.000" + orientation view + speed "300.000" to "-51.000" + size "0.000" to "150.000" + aspect "1.000" + rotation "100.000" to "0.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.150 + fadeOut 0.800 + fadeIndex 0.000 + color 0.210 0.180 0.130 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 0.000 + gravity 0.000 + } + { + count 4 + material textures/particles/smokepuff + time 1.050 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone "90.000" + orientation view + speed "0.000" + size "50.000" to "150.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 1.000 + fadeOut 0.950 + fadeIndex 0.000 + color 0.430 0.360 0.270 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 90.000 + gravity world -20.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle recyc_pipedrip10 { + { + count 1 + material textures/particles/drop2 + time 1.200 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone "0.000" + orientation view + speed "0.000" + size "1.000" to "1.500" + aspect "1.000" + angle 180.000 + randomDistribution 0 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 0.000 + fadeIndex 0.000 + color 0.660 0.440 0.300 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity -80.000 + } + { + count 4 + material textures/particles/drop2 + time 1.200 + cycles 0.000 + timeOffset 1.200 + bunching 0.000 + distribution rect 0.000 0.000 0.000 + direction cone "40.000" + orientation view + speed "-30.000" to "9.000" + size "1.000" to "0.000" + aspect "1.000" to "0.250" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.400 + fadeOut 0.150 + fadeIndex 0.000 + color 0.660 0.440 0.300 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 140.000 + gravity -41.000 + } + { + count 2 + material textures/particles/droppuddle + time 2.430 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone "0.000" + orientation z + speed "0.000" + size "0.000" to "8.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.800 + fadeOut 1.000 + fadeIndex 0.000 + color 0.660 0.440 0.300 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 140.000 + gravity 0.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle recyc_chaindrip1 { + { + count 1 + material textures/particles/drop2 + time 1.600 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone "0.000" + orientation view + speed "0.000" + size "1.000" to "1.500" + aspect "1.000" + angle 180.000 + randomDistribution 0 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 0.000 + fadeIndex 0.000 + color 0.660 0.440 0.300 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity -80.000 + } + { + count 6 + material textures/particles/drop2 + time 1.600 + cycles 0.000 + timeOffset 1.600 + bunching 0.000 + distribution rect 0.000 0.000 0.000 + direction cone "30.000" + orientation view + speed "-51.000" to "9.000" + size "1.000" to "0.000" + aspect "1.000" to "0.250" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.400 + fadeOut 0.150 + fadeIndex 0.000 + color 0.660 0.440 0.300 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 205.000 + gravity -41.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle recyc_chaindrip2 { + { + count 1 + material textures/particles/drop2 + time 1.200 + cycles 0.000 + timeOffset 4.500 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone "0.000" + orientation aimed 0.000 0.000 + speed "8.000" to "-30.000" + size "1.500" to "3.000" + aspect "1.000" + angle 180.000 + randomDistribution 0 + boundsExpansion 0.000 + fadeIn 0.000 + fadeOut 1.000 + fadeIndex 0.000 + color 0.660 0.440 0.300 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 -4.000 + gravity world 0.000 + } + { + count 1 + material textures/particles/drop2 + time 1.700 + cycles 0.000 + timeOffset 4.500 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone "0.000" + orientation view + speed "0.000" + size "1.000" to "1.500" + aspect "1.000" + angle 180.000 + randomDistribution 0 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 0.000 + fadeIndex 0.000 + color 0.660 0.440 0.300 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity -80.000 + } + { + count 4 + material textures/particles/drop2 + time 1.700 + cycles 0.000 + timeOffset 6.200 + bunching 0.000 + distribution rect 0.000 0.000 0.000 + direction cone "40.000" + orientation view + speed "-30.000" to "9.000" + size "1.000" to "0.000" + aspect "1.000" to "0.250" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.400 + fadeOut 0.150 + fadeIndex 0.000 + color 0.660 0.440 0.300 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 230.000 + gravity -41.000 + } + { + count 2 + material textures/particles/droppuddle + time 2.430 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone "0.000" + orientation z + speed "0.000" + size "0.000" to "8.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.800 + fadeOut 1.000 + fadeIndex 0.000 + color 0.660 0.440 0.300 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 230.000 + gravity 0.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle recyc_hexdrip1 { + { + count 1 + material textures/particles/drop2 + time 1.400 + cycles 0.000 + timeOffset 1.700 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone "0.000" + orientation aimed 0.000 0.000 + speed "8.000" to "-30.000" + size "1.500" to "3.000" + aspect "1.000" + angle 180.000 + randomDistribution 0 + boundsExpansion 0.000 + fadeIn 0.000 + fadeOut 1.000 + fadeIndex 0.000 + color 0.400 0.660 0.280 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world 0.000 + } + { + count 1 + material textures/particles/drop2 + time 1.400 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone "0.000" + orientation view + speed "0.000" + size "1.000" to "1.500" + aspect "1.000" + angle 180.000 + randomDistribution 0 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 0.000 + fadeIndex 0.000 + color 0.400 0.660 0.280 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity -80.000 + } + { + count 4 + material textures/particles/drop2 + time 1.400 + cycles 0.000 + timeOffset 1.200 + bunching 0.000 + distribution rect 0.000 0.000 0.000 + direction cone "40.000" + orientation view + speed "-30.000" to "9.000" + size "1.000" to "0.000" + aspect "1.000" to "0.250" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.400 + fadeOut 0.150 + fadeIndex 0.000 + color 0.400 0.660 0.280 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 150.000 + gravity -41.000 + } + { + count 2 + material textures/particles/droppuddle + time 2.430 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone "0.000" + orientation z + speed "0.000" + size "0.000" to "8.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.800 + fadeOut 1.000 + fadeIndex 0.000 + color 0.400 0.660 0.280 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 150.000 + gravity 0.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle recyc_hexdrip2 { + { + count 1 + material textures/particles/drop2 + time 1.850 + cycles 0.000 + timeOffset 1.700 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone "0.000" + orientation aimed 0.000 0.000 + speed "8.000" to "-30.000" + size "1.500" to "3.000" + aspect "1.000" + angle 180.000 + randomDistribution 0 + boundsExpansion 0.000 + fadeIn 0.000 + fadeOut 1.000 + fadeIndex 0.000 + color 0.400 0.660 0.280 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world 0.000 + } + { + count 1 + material textures/particles/drop2 + time 1.850 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone "0.000" + orientation view + speed "0.000" + size "1.000" to "1.500" + aspect "1.000" + angle 180.000 + randomDistribution 0 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 0.000 + fadeIndex 0.000 + color 0.400 0.660 0.280 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity -80.000 + } + { + count 4 + material textures/particles/drop2 + time 1.850 + cycles 0.000 + timeOffset 1.800 + bunching 0.000 + distribution rect 0.000 0.000 0.000 + direction cone "40.000" + orientation view + speed "-30.000" to "9.000" + size "1.000" to "0.000" + aspect "1.000" to "0.250" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.400 + fadeOut 0.150 + fadeIndex 0.000 + color 0.400 0.660 0.280 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 250.000 + gravity -41.000 + } + { + count 2 + material textures/particles/droppuddle + time 2.430 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone "0.000" + orientation z + speed "0.000" + size "0.000" to "8.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.800 + fadeOut 1.000 + fadeIndex 0.000 + color 0.400 0.660 0.280 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 250.000 + gravity 0.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle recyc_hexdrip3 { + { + count 1 + material textures/particles/drop2 + time 1.850 + cycles 0.000 + timeOffset 1.700 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone "0.000" + orientation aimed 0.000 0.000 + speed "8.000" to "-30.000" + size "1.500" to "3.000" + aspect "1.000" + angle 180.000 + randomDistribution 0 + boundsExpansion 0.000 + fadeIn 0.000 + fadeOut 1.000 + fadeIndex 0.000 + color 0.400 0.660 0.280 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world 0.000 + } + { + count 1 + material textures/particles/drop2 + time 1.850 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone "0.000" + orientation view + speed "0.000" + size "1.000" to "1.500" + aspect "1.000" + angle 180.000 + randomDistribution 0 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 0.000 + fadeIndex 0.000 + color 0.400 0.660 0.280 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity -80.000 + } + { + count 4 + material textures/particles/drop2 + time 1.850 + cycles 0.000 + timeOffset 1.800 + bunching 0.000 + distribution rect 0.000 0.000 0.000 + direction cone "40.000" + orientation view + speed "-30.000" to "9.000" + size "1.000" to "0.000" + aspect "1.000" to "0.250" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.400 + fadeOut 0.150 + fadeIndex 0.000 + color 0.400 0.660 0.280 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 238.000 + gravity -41.000 + } + { + count 2 + material textures/particles/droppuddle + time 2.430 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone "0.000" + orientation z + speed "0.000" + size "0.000" to "8.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.800 + fadeOut 1.000 + fadeIndex 0.000 + color 0.400 0.660 0.280 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 238.000 + gravity 0.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle recyc_hexdrip4 { + { + count 1 + material textures/particles/drop2 + time 1.900 + cycles 0.000 + timeOffset 1.700 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone "0.000" + orientation aimed 0.000 0.000 + speed "8.000" to "-30.000" + size "1.500" to "3.000" + aspect "1.000" + angle 180.000 + randomDistribution 0 + boundsExpansion 0.000 + fadeIn 0.000 + fadeOut 1.000 + fadeIndex 0.000 + color 0.400 0.660 0.280 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world 0.000 + } + { + count 1 + material textures/particles/drop2 + time 1.900 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone "0.000" + orientation view + speed "0.000" + size "1.000" to "1.500" + aspect "1.000" + angle 180.000 + randomDistribution 0 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 0.000 + fadeIndex 0.000 + color 0.400 0.660 0.280 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity -80.000 + } + { + count 4 + material textures/particles/drop2 + time 1.900 + cycles 0.000 + timeOffset 1.800 + bunching 0.000 + distribution rect 0.000 0.000 0.000 + direction cone "40.000" + orientation view + speed "-30.000" to "9.000" + size "1.000" to "0.000" + aspect "1.000" to "0.250" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.400 + fadeOut 0.150 + fadeIndex 0.000 + color 0.400 0.660 0.280 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 284.000 + gravity -41.000 + } + { + count 2 + material textures/particles/droppuddle + time 2.430 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone "0.000" + orientation z + speed "0.000" + size "0.000" to "8.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.800 + fadeOut 1.000 + fadeIndex 0.000 + color 0.400 0.660 0.280 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 284.000 + gravity 0.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle delta2a_halonblast { + depthHack 1 + { + count 6 + material textures/particles/smokepuff + time 2.550 + cycles 0.000 + bunching 1.000 + distribution sphere 24.000 24.000 24.000 + direction cone "10.000" + orientation view + speed "0.000" to "4.000" + size "85.000" to "200.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.000 + fadeOut 0.350 + fadeIndex 0.000 + color 0.080 0.120 0.090 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 200.000 + gravity 13.000 + } + { + count 10 + material textures/particles/smokepuff + time 1.800 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone "0.000" + orientation view + speed "-13.000" to "-90.000" + size "25.000" to "150.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.000 + fadeOut 0.250 + fadeIndex 0.000 + color 0.150 0.200 0.150 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 0.000 + gravity -98.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle delta2a_hosesmoke { + { + count 13 + material textures/particles/smokepuff + time 0.350 + cycles 0.000 + bunching 1.000 + distribution rect 2.000 2.000 0.000 + direction cone "3.000" + orientation view + speed "150.000" to "94.000" + size "5.000" to "22.000" + aspect "1.000" + rotation "100.000" to "0.000" + randomDistribution 0 + boundsExpansion 0.000 + fadeIn 0.200 + fadeOut 0.800 + fadeIndex 0.000 + color 0.150 0.160 0.160 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 0.000 + gravity 0.000 + } + { + count 4 + material textures/particles/smokepuff + time 1.050 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone "90.000" + orientation view + speed "0.000" + size "32.000" to "64.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 1.000 + fadeOut 0.950 + fadeIndex 0.000 + color 0.412 0.431 0.431 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 46.000 + gravity world -8.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle delta2a_ventsteam2 { + { + count 25 + material textures/particles/smokepuff + time 1.000 + cycles 0.000 + bunching 1.000 + distribution rect 4.000 4.000 4.000 + direction cone "90.000" + orientation view + speed "72.000" to "0.000" + size "16.000" to "96.000" + aspect "1.000" + rotation "8.000" to "16.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.900 + fadeOut 1.000 + fadeIndex 0.000 + color 0.157 0.059 0.043 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world -22.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle delta2a_inhalersteam { + { + count 16 + material textures/particles/smokepuff + time 2.900 + cycles 0.000 + bunching 1.000 + distribution rect 40.000 0.000 0.000 + direction cone "15.000" + orientation view + speed "50.000" to "13.000" + size "10.000" to "125.000" + aspect "1.000" + rotation "100.000" to "16.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.800 + fadeOut 1.000 + fadeIndex 0.000 + color 0.160 0.290 0.160 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world -6.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle delta2a_hallpanel { + { + count 18 + material textures/particles/smokepuff + time 0.750 + cycles 0.000 + bunching 1.000 + distribution rect 2.000 2.000 0.000 + direction cone "3.000" + orientation view + speed "150.000" to "60.000" + size "5.000" to "40.000" + aspect "1.000" + rotation "100.000" to "0.000" + randomDistribution 0 + boundsExpansion 0.000 + fadeIn 0.150 + fadeOut 0.800 + fadeIndex 0.000 + color 0.180 0.210 0.200 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 0.000 + gravity 0.000 + } + { + count 4 + material textures/particles/smokepuff + time 0.600 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone "90.000" + orientation view + speed "0.000" + size "30.000" to "90.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 1.000 + fadeOut 0.950 + fadeIndex 0.000 + color 0.460 0.540 0.520 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 70.000 + gravity world -20.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle delta2a_telesmoke { + { + count 8 + material textures/particles/smokepuff + time 2.550 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction outward "5.000" + orientation view + speed "3.000" to "1.000" + size "30.000" to "100.000" + aspect "1.000" + rotation "4.000" to "37.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.900 + fadeOut 1.000 + fadeIndex 0.000 + color 0.580 0.190 0.140 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 0.000 + gravity world -8.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle monounderfire { + depthHack 1 + { + count 15 + material textures/particles/pfirebig2 + emissive 2.000 + time 0.750 + cycles 0.000 + bunching 1.000 + distribution rect 15.000 15.000 0.000 + direction outward "100.000" + orientation view + speed "0.500" + size "60.000" to "30.000" + aspect "1.000" to "0.800" + rotation "17.000" to "46.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 0.200 + fadeIndex 0.000 + color 0.820 0.820 0.820 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 20.000 + gravity world -94.000 + } + { + count 10 + material textures/particles/dust + time 3.000 + cycles 0.000 + bunching 1.000 + distribution cylinder 18.000 18.000 18.000 0.000 + direction outward "90.000" + orientation view + speed "0.500" to "0.000" + size "40.000" to "100.000" + aspect "1.500" to "1.000" + rotation "50.000" to "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.800 + fadeOut 0.300 + fadeIndex 0.000 + color 1.000 1.000 1.000 1.000 + fadeColor 0.000 0.000 1.000 0.000 + offset 0.000 0.000 60.000 + gravity world -40.000 + } + { + count 15 + material textures/particles/pfirebig2 + emissive 2.000 + time 1.200 + cycles 0.000 + bunching 1.000 + distribution sphere 10.000 10.000 0.000 + direction cone "100.000" + orientation z + speed "8.000" + size "50.000" to "15.360" + aspect "1.000" + rotation "2.000" to "100.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.200 + fadeOut 0.150 + fadeIndex 0.000 + color 1.000 0.980 0.990 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world 0.000 + } + { + count 10 + material textures/particles/ember_small + time 2.000 + cycles 0.000 + bunching 1.000 + distribution rect 30.000 30.000 30.000 + direction cone "100.000" + orientation view + speed "0.700" to "0.200" + size "3.000" to "1.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.200 + fadeOut 0.400 + fadeIndex 0.000 + color 0.463 0.467 0.349 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 50.000 + gravity world -38.000 + } +} \ No newline at end of file diff --git a/base/particles/cpu.prt b/base/particles/cpu.prt new file mode 100644 index 00000000..a90077b8 --- /dev/null +++ b/base/particles/cpu.prt @@ -0,0 +1,116 @@ + + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle cpu_vent { + { + count 28 + material textures/particles/smokepuff + time 1.550 + cycles 0.000 + bunching 1.000 + distribution rect 2.000 2.000 0.000 + direction cone 0.000 + orientation view + speed 26.000 to 9.000 + size 0.000 to 17.500 + aspect 1.000 + fadeIn 1.000 + fadeOut 1.000 + color 0.830 0.950 1.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity -10.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle cpu_hellfire { + depthHack 1 + { + count 20 + material textures/particles/pfirebig2 + emissive 2.000 + time 0.750 + cycles 0.000 + bunching 1.000 + distribution rect 2.000 2.000 0.000 + direction outward 100.000 + orientation view + speed 0.500 + size 40.000 to 20.000 + aspect 1.000 to 0.800 + rotation 17.000 to 46.000 + fadeIn 0.100 + fadeOut 0.200 + color 0.820 0.820 0.820 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 -20.000 + gravity world -94.000 + } + { + count 12 + material textures/particles/dust + time 1.550 + cycles 0.000 + bunching 1.000 + distribution cylinder 2.000 2.000 2.000 0.000 + direction outward 90.000 + orientation view + speed 0.500 to 0.000 + size 19.000 to 37.500 + aspect 1.500 to 1.000 + rotation 50.000 to 85.000 + fadeIn 1.000 + fadeOut 0.650 + color 0.600 0.600 0.600 1.000 + fadeColor 0.000 0.000 1.000 0.000 + offset 0.000 0.000 20.000 + gravity world -31.000 + } + { + count 15 + material textures/particles/pfirebig2 + emissive 2.000 + time 1.200 + cycles 0.000 + bunching 1.000 + distribution sphere 10.000 10.000 0.000 + direction cone 100.000 + orientation z + speed 8.000 + size 50.000 to 10.000 + aspect 1.000 + rotation 2.000 to 100.000 + fadeIn 0.200 + fadeOut 0.150 + color 1.000 0.980 0.990 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world 0.000 + } + { + count 10 + material textures/particles/ember_small + time 2.000 + cycles 0.000 + bunching 1.000 + distribution rect 20.000 20.000 20.000 + direction cone 100.000 + orientation aimed 0.000 0.100 + speed 0.700 to 0.200 + size 1.000 to 0.000 + aspect 1.000 + fadeIn 0.200 + fadeOut 0.400 + color 0.460 0.470 0.350 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 50.000 + gravity world -38.000 + } +} \ No newline at end of file diff --git a/base/particles/cyberdemon.prt b/base/particles/cyberdemon.prt new file mode 100644 index 00000000..fb3260a5 --- /dev/null +++ b/base/particles/cyberdemon.prt @@ -0,0 +1,721 @@ + + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle cyber_barrel_smoke { + { + count 20 + material textures/particles/barrelpoof + time 1.000 + cycles 0.000 + bunching 1.000 + distribution rect 3.000 3.000 3.000 + direction outward "90.000" + orientation view + speed "0.000" + size "15.500" to "4.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.400 + fadeOut 0.700 + fadeIndex 0.000 + color 0.160 0.140 0.120 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world -50.000 + } + { + count 2 + material textures/sfx/vp1particle2 + time 1.000 + cycles 0.000 + bunching 1.000 + distribution rect 3.000 3.000 3.000 + direction outward "90.000" + orientation view + speed "0.000" + size "40.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.400 + fadeOut 0.700 + fadeIndex 0.000 + color 0.160 0.140 0.120 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity 0.000 + } + { + count 8 + material textures/particles/rocketbacklit + time 1.000 + cycles 0.000 + bunching 1.000 + distribution rect 8.000 8.000 8.000 + direction cone "0.000" + orientation view + speed "0.000" + size "8.000" to "0.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 1.000 + fadeIndex 0.000 + color 0.450 0.130 0.040 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world -50.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle cyber_backfire1 { + { + count 7 + material textures/particles/dot + time 0.200 + cycles 0.000 + bunching 1.000 + distribution rect 2.000 2.000 2.000 + direction cone "0.000" + orientation view + speed "500.000" to "0.000" + size "18.500" to "0.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.000 + fadeOut 1.000 + fadeIndex 0.000 + color 0.110 0.153 0.153 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 -5.000 + gravity 0.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle cyber_backfire2 { + { + count 7 + material textures/particles/dot + time 0.200 + cycles 0.000 + bunching 1.000 + distribution rect 2.000 2.000 2.000 + direction cone "0.000" + orientation view + speed "500.000" to "0.000" + size "18.500" to "0.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.000 + fadeOut 1.000 + fadeIndex 0.000 + color 0.110 0.153 0.153 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 -5.000 + gravity 0.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle cyber_backfire3 { + { + count 7 + material textures/particles/dot + time 0.200 + cycles 0.000 + bunching 1.000 + distribution rect 2.000 2.000 2.000 + direction cone "0.000" + orientation view + speed "500.000" to "0.000" + size "18.500" to "0.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.000 + fadeOut 1.000 + fadeIndex 0.000 + color 0.110 0.153 0.153 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 -5.000 + gravity 0.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle cyber_mouth_fire { + depthHack 20 + { + count 3 + material textures/particles/boomboom2 + time 0.250 + cycles 0.000 + bunching 1.000 + distribution sphere 2.000 2.000 2.000 + direction cone "0.000" + orientation view + speed "0.000" + size "0.000" to "14.500" + aspect "1.000" + rotation "50.000" to "61.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.000 + fadeOut 0.450 + fadeIndex 0.000 + color 1.000 0.840 0.820 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 0.000 + gravity 0.000 + } + { + count 15 + material textures/particles/boomboom3 + time 0.250 + cycles 0.000 + bunching 1.000 + distribution sphere 2.000 2.000 2.000 + direction outward "0.000" + orientation view + speed "0.000" + size "0.000" to "7.500" + aspect "1.000" + rotation "13.000" to "8.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.000 + fadeOut 0.650 + fadeIndex 0.000 + color 0.920 0.900 0.900 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 0.000 + gravity world 0.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle cyber_rfoot_dust { + depthHack 64 + { + count 3 + material textures/particles/sparks_multi + time 1.000 + cycles 1.000 + bunching 0.000 + distribution rect 20.000 20.000 0.000 + direction outward "0.500" + orientation view + speed "50.000" to "0.000" + size "20.000" to "60.000" + aspect "1.000" + rotation "30.000" to "0.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 0.700 + fadeIndex 0.000 + color 0.416 0.314 0.282 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 4.000 + gravity world 100.000 + } + { + count 1 + material textures/sfx/vpring2 + time 0.900 + cycles 1.000 + bunching 0.000 + distribution sphere 1.000 1.000 0.000 + direction cone "10.000" + orientation z + speed "1.000" to "0.000" + size "43.000" to "180.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.000 + fadeOut 0.700 + fadeIndex 0.000 + color 1.000 1.000 1.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world -3.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle cyber_lfoot_dust { + { + count 5 + material textures/particles/barrelpoof + time 0.900 + cycles 1.000 + bunching 0.000 + distribution sphere 20.000 20.000 0.000 + direction cone "10.000" + orientation z + speed "5.000" to "0.000" + size "10.000" to "68.500" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.550 + fadeOut 0.700 + fadeIndex 0.000 + color 0.290 0.290 0.190 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world -6.000 + } + { + count 5 + material textures/particles/barrelpoof + time 0.900 + cycles 1.000 + bunching 0.000 + distribution sphere 20.000 20.000 0.000 + direction outward "30.000" + orientation view + speed "5.000" to "0.000" + size "23.000" to "59.500" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.850 + fadeOut 0.750 + fadeIndex 0.000 + color 0.430 0.430 0.310 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world 94.000 + } + { + count 1 + material textures/sfx/vpring2 + time 0.900 + cycles 1.000 + bunching 0.000 + distribution sphere 1.000 1.000 0.000 + direction cone "10.000" + orientation z + speed "1.000" to "0.000" + size "43.000" to "180.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.000 + fadeOut 0.700 + fadeIndex 0.000 + color 1.000 1.000 1.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world -3.000 + } +} + + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle cyber_mouth_fire_L { + depthHack 8 + { + count 4 + material textures/particles/barrelpoof + time 0.700 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 4.000 + direction cone "0.000" + orientation view + speed "50.000" to "3.000" + size "4.000" to "20.000" + aspect "1.000" + rotation "60.000" to "-100.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 0.400 + fadeIndex 0.000 + color 0.160 0.130 0.120 0.600 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world -40.000 + } + { + count 10 + material textures/particles/boomboom3 + time 0.500 + cycles 0.000 + bunching 1.000 + distribution rect 2.000 2.000 2.000 + direction cone "0.000" + orientation view + speed "60.000" + size "5.000" to "10.000" + aspect "1.000" + rotation "20.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 0.900 + fadeIndex 0.000 + color 0.514 0.314 0.090 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world -50.000 + } + { + count 3 + material textures/particles/spark_colorme + time 0.300 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone "25.000" + orientation aimed 0.000 0.100 + speed "120.000" to "60.000" + size "1.000" to "0.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 1.000 + fadeIndex 1.000 + color 1.000 0.430 0.100 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world -50.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle cyber_mouth_fire_r { + depthHack 8 + { + count 4 + material textures/particles/barrelpoof + time 0.700 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 4.000 + direction cone "0.000" + orientation view + speed "50.000" to "3.000" + size "4.000" to "20.000" + aspect "1.000" + rotation "60.000" to "-100.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 0.400 + fadeIndex 0.000 + color 0.160 0.130 0.120 0.600 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world -40.000 + } + { + count 10 + material textures/particles/boomboom3 + time 0.500 + cycles 0.000 + bunching 1.000 + distribution rect 2.000 2.000 2.000 + direction cone "0.000" + orientation view + speed "60.000" + size "5.000" to "10.000" + aspect "1.000" + rotation "20.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 0.900 + fadeIndex 0.000 + color 0.514 0.314 0.090 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world -50.000 + } + { + count 3 + material textures/particles/spark_colorme + time 0.300 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone "25.000" + orientation aimed 0.000 0.100 + speed "120.000" to "60.000" + size "1.000" to "0.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 1.000 + fadeIndex 1.000 + color 1.000 0.430 0.100 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world -50.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle cyber_squirt { + depthHack 8 + { + count 6 + material textures/particles/bloodspray1 + time 0.800 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone "50.000" + orientation view + speed "-146.000" to "-30.000" + size "0.000" to "37.500" + aspect "1.300" + rotation "50.000" to "0.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.150 + fadeOut 0.400 + fadeIndex 0.000 + color 0.320 0.610 0.640 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world 68.000 + } + { + count 7 + material textures/particles/bloodspray4 + time 0.800 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone "0.000" + orientation view + speed "-77.000" to "4.000" + size "0.000" to "51.000" + aspect "1.000" + rotation "10.000" to "0.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.250 + fadeOut 0.300 + fadeIndex 0.000 + color 0.720 0.940 0.940 1.000 + fadeColor 0.430 0.430 0.430 0.000 + offset 0.000 0.000 0.000 + gravity world 94.000 + } + { + count 3 + material textures/particles/bloodspray3 + time 0.800 + cycles 0.000 + bunching 1.000 + distribution rect 2.000 2.000 0.000 + direction cone "0.000" + orientation view + speed "-103.000" to "0.000" + size "3.500" to "91.500" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.050 + fadeOut 0.500 + fadeIndex 0.000 + color 0.620 0.800 0.790 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world 103.000 + } + { + count 12 + material textures/particles/bloodspray3 + time 0.800 + cycles 0.000 + bunching 1.000 + distribution rect 1.000 1.000 1.000 + direction cone "12.000" + orientation view + speed "-200.000" to "-400.000" + size "8.000" to "68.500" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 0.650 + fadeIndex 0.000 + color 0.720 0.920 1.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world 212.000 + } + { + count 7 + material textures/particles/bloodspray2 + time 0.800 + cycles 0.000 + bunching 1.000 + distribution rect 1.000 1.000 1.000 + direction cone "20.000" + orientation view + speed "-200.000" to "-400.000" + size "8.000" to "68.500" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 0.150 + fadeIndex 0.000 + color 0.760 0.880 1.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world 293.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle cybersoulhit { + { + count 32 + material textures/particles/flamebase + emissive 2.000 + time 1.000 + cycles 1.000 + bunching 0.000 + distribution rect 1.000 1.000 1.000 + direction outward 0.000 + orientation view + speed "100.000" + size "2.000" to "0.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 0.250 + fadeIndex 0.000 + color 1.000 1.000 1.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world 94.000 + } + { + count 20 + material textures/particles/flamebase + emissive 2.000 + time 1.000 + cycles 1.000 + bunching 0.000 + distribution rect 1.000 1.000 1.000 + direction outward 0.000 + orientation view + speed "100.000" + size "2.000" to "0.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 0.250 + fadeIndex 0.000 + color 1.000 1.000 1.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world 3.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle cyber_death_hit_ground { + depthHack 10 + { + count 5 + material textures/particles/barrelpoof_sort + time 1.800 + cycles 1.000 + bunching 0.000 + distribution cylinder 20.000 20.000 0.000 0.000 + direction outward "0.000" + orientation z + speed "50.000" to "0.000" + size "0.000" to "328.000" + aspect "1.000" + rotation "30.000" to "0.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.500 + fadeOut 1.000 + fadeIndex 0.000 + color 0.170 0.150 0.110 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 -8.000 + gravity world -1.000 + } + { + count 5 + material textures/particles/barrelpoof_sort + time 1.800 + cycles 1.000 + bunching 0.000 + distribution cylinder 20.000 20.000 0.000 0.000 + direction cone "0.000" + orientation view + speed "94.000" to "0.000" + size "60.500" to "128.000" + aspect "1.000" + rotation "30.000" to "0.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.500 + fadeOut 1.000 + fadeIndex 0.000 + color 0.170 0.150 0.110 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 -8.000 + gravity world 147.000 + } +} diff --git a/base/particles/delta3.prt b/base/particles/delta3.prt new file mode 100644 index 00000000..76701860 --- /dev/null +++ b/base/particles/delta3.prt @@ -0,0 +1,47 @@ + +particle delta3_deconfx_red +{ + { + count 40 + material textures/particles/fbeam + time 1.900 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone 0.000 + orientation view + speed 0.000 + size 0.000 to 66.500 + aspect 1.000 + fadeIn 0.000 + fadeOut 0.650 + color 0.190 0.000 0.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 -10.000 + gravity -40.000 + } +} + +particle delta3_deconfx_colorable +{ + { + count 40 + material textures/particles/fbeam + time 1.900 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone 0.000 + orientation view + speed 0.000 + size 0.000 to 66.500 + aspect 1.000 + fadeIn 0.000 + fadeOut 0.650 + color 1.000 1.000 1.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 -10.000 + gravity -40.000 + entityColor 1 + } +} diff --git a/base/particles/duffy.prt b/base/particles/duffy.prt new file mode 100644 index 00000000..b8ac8a47 --- /dev/null +++ b/base/particles/duffy.prt @@ -0,0 +1,2318 @@ + + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle flamejet { + depthHack 1 + { + count 20 + material textures/particles/pfirebig2 + emissive 2.000 + time 0.700 + cycles 0.000 + bunching 1.000 + distribution cylinder 4.000 4.000 10.000 0.000 + direction cone 10.000 + orientation view + speed 86.000 to "-4.000" + size 16.500 to 28.500 + aspect 1.000 + rotation 24.000 to 29.000 + fadeIn 0.350 + fadeOut 0.200 + color 0.920 0.920 0.920 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 0.000 + gravity 10.000 + } + { + count 4 + material textures/particles/dust + time 1.600 + cycles 0.000 + bunching 1.000 + distribution cylinder 2.000 2.000 2.000 0.000 + direction cone 90.000 + orientation view + speed 47.000 to 0.000 + size 13.000 to 38.500 + aspect 1.500 to 1.000 + rotation 50.000 to 85.000 + fadeIn 1.000 + fadeOut 0.600 + color 1.000 1.000 1.000 1.000 + fadeColor 0.000 0.000 1.000 0.000 + offset 0.000 0.000 4.000 + gravity world -29.000 + } + { + count 10 + material textures/particles/pfirebig2 + emissive 2.000 + time 0.750 + cycles 0.000 + bunching 1.000 + distribution rect 3.000 3.000 0.000 + direction outward 100.000 + orientation view + speed 0.500 + size 0.000 to 25.500 + aspect 1.000 to 0.800 + rotation 100.000 + fadeIn 0.350 + fadeOut 0.200 + color 1.000 1.000 1.000 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 -20.000 + gravity world 13.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle flamejetsmoke { + { + count 28 + material textures/sfx/shotgunpuff + time 2.850 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction outward 5.000 + orientation view + speed "3.000" to "1.000" + size "40.000" to "47.500" + aspect "1.000" + rotation "4.000" to "37.000" + fadeIn 0.700 + fadeOut 0.800 + color 1.000 1.000 1.000 0.250 + fadeColor 1.000 1.000 1.000 0.000 + offset 0.000 0.000 0.000 + gravity world -8.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle lava1move { + depthHack 50 + { + count 1 + material textures/particles/dust + time 3.300 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone 15.000 + orientation view + speed "189.000" to "227.000" + size "21.000" to "43.000" + aspect "1.000" + rotation "50.000" to "85.000" + fadeIn 0.100 + fadeOut 0.800 + color 0.440 0.440 0.440 0.500 + fadeColor 0.540 0.520 0.530 0.000 + offset 0.000 0.000 0.000 + gravity world 29.000 + } + { + count 1 + material textures/particles/pfiresmall2 + emissive 2.000 + time 1.400 + cycles 0.000 + bunching 1.000 + distribution rect 2.000 8.000 4.000 + direction cone 15.000 + orientation view + speed "13.000" to "60.000" + size "17.500" to "88.500" + aspect "1.000" + fadeIn 0.050 + fadeOut 0.900 + color 0.920 0.530 0.270 1.000 + fadeColor 0.000 0.000 0.000 0.500 + offset 0.000 0.000 0.000 + gravity world -10.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle al2turkey { + { + count 12 + material textures/particles/smokepuff + time 1.000 + cycles 0.000 + bunching 1.000 + distribution rect 4.000 4.000 0.000 + direction cone 0.000 + orientation view + speed "30.000" + size "15.000" to "24.000" + aspect "1.000" + fadeIn 0.150 + fadeOut 0.500 + color 0.160 0.250 0.540 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 8.000 + gravity world -10.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle hugeexplosion { + depthHack 60 + { + count 3 + material models/weapons/rocketlauncher/boomboom + time 1.600 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone 0.000 + orientation view + speed "0.000" + size "256.000" + aspect "1.000" + fadeIn 0.100 + fadeOut 0.250 + color 1.000 1.000 1.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity -10.000 + } + { + count 1 + material models/weapons/rocketlauncher/boomboom + time 1.600 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone 0.000 + orientation view + speed "0.000" + size "256.000" to "400.000" + aspect "1.000" + fadeIn 0.100 + fadeOut 0.250 + color 1.000 1.000 1.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity -10.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle deconsteam { + depthHack 75 + { + count 12 + material textures/particles/fbeam + time 1.500 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone 10.000 + orientation view + speed "64.000" to "296.000" + size "1.000" to "123.500" + aspect "1.000" + rotation "33.000" to "11.000" + fadeIn 0.700 + fadeOut 0.900 + color 0.210 0.640 0.740 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 8.000 + gravity world 1.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle decompress { + { + count 8 + material textures/particles/smokepuff + time 1.000 + cycles 0.000 + bunching 1.000 + distribution rect 2.000 16.000 0.000 + direction cone 0.000 + orientation view + speed "-30.000" to "150.000" + size "15.000" to "49.500" + aspect "1.000" + rotation "7.000" to "35.000" + fadeIn 0.750 + fadeOut 0.600 + color 0.730 0.000 0.040 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 8.000 + gravity world 31.000 + } +} + + + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle delta2a_teleportmachine { + { + count 20 + material _default + time 1.000 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone 0.000 + orientation view + speed "0.000" + size "4.000" + aspect "1.000" + fadeIn 0.100 + fadeOut 0.250 + color 1.000 1.000 1.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity 1.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle delta3_reddishsteam { + depthHack 25 + { + count 4 + material textures/particles/smokepuff + time 1.000 + cycles 0.000 + bunching 0.800 + distribution rect 2.000 2.000 0.000 + direction cone 0.000 + orientation view + speed "77.000" to "50.000" + size "53.000" to "41.000" + aspect "1.000" + fadeIn 0.900 + fadeOut 0.900 + color 1.000 0.450 0.390 0.500 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world -54.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle flies { + { + count 8 + material textures/decals/fly + time 3.000 + cycles 0.000 + bunching 0.500 + distribution rect 16.000 16.000 16.000 + direction cone "0.000" + orientation view + customPath flies 5.000 7.000 22.000 + speed "0.000" + size "0.500" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 0.250 + fadeIndex 0.000 + color 1.000 1.000 1.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world -1.000 + } + { + count 8 + material textures/decals/fly + time 2.300 + cycles 0.000 + bunching 0.500 + distribution rect 16.000 16.000 16.000 + direction cone "0.000" + orientation view + customPath flies 5.000 7.000 16.000 + speed "0.000" + size "0.500" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 0.250 + fadeIndex 0.000 + color 1.000 1.000 1.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world -1.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle debristrail { + depthHack 8 + { + count 20 + material textures/particles/firestrip + emissive 2.000 + animationFrames 7 + time 0.300 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone 0.000 + orientation view + speed "2.000" + size "0.500" to "0.120" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 0.500 + fadeIndex 0.850 + color 1.000 0.950 0.950 1.000 + fadeColor 0.100 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world -10.000 + } + { + count 8 + material textures/particles/barrelpoof + time 1.000 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone 90.000 + orientation view + speed "0.000" + size "0.160" to "0.240" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 0.250 + fadeIndex 0.000 + color 0.250 0.160 0.130 0.700 + fadeColor 0.160 0.160 0.160 0.000 + offset 0.000 0.000 0.000 + gravity 1.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle spawnring { + { + count 64 + material models/monsters/spawn/particle1 + time 0.350 + cycles 1.000 + bunching 0.010 + distribution cylinder 128.000 128.000 0.000 0.000 + direction outward 0.000 + orientation aimed 0.000 0.009 + speed "-296.000" to "-300.000" + size "2.000" + aspect "1.000" + fadeIn 0.050 + fadeOut 0.150 + fadeIndex 0.000 + color 0.990 0.940 0.630 1.000 + fadeColor 0.430 0.210 0.100 0.000 + offset 0.000 0.000 0.000 + gravity world 0.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle roaches { + { + count 32 + material textures/decals/roach + time 1.750 + cycles 1.000 + bunching 0.150 + distribution rect 0.100 0.100 0.000 + direction outward 0.000 + orientation aimed 0.000 0.100 + speed "69.000" to "47.000" + size "1.000" + aspect "2.000" + fadeIn 0.100 + fadeOut 0.250 + fadeIndex 0.000 + color 1.000 1.000 1.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity 0.000 + } + { + count 16 + material textures/decals/roach + time 1.650 + cycles 0.000 + bunching 0.150 + distribution rect 0.100 0.100 0.000 + direction outward 0.000 + orientation aimed 0.000 0.100 + speed "26.000" to "77.000" + size "1.000" + aspect "2.000" + fadeIn 0.100 + fadeOut 0.250 + fadeIndex 0.000 + color 1.000 1.000 1.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity 0.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle roachfountain { + { + count 128 + material textures/decals/roach + time 1.650 + cycles 1.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone 50.000 + orientation aimed 0.000 0.090 + speed "47.000" to "146.000" + size "0.500" to "1.500" + aspect "1.000" + fadeIn 0.050 + fadeOut 0.150 + fadeIndex 0.000 + color 0.990 0.940 0.630 1.000 + fadeColor 0.430 0.210 0.100 0.000 + offset 0.000 0.000 0.000 + gravity world 105.000 + } + { + count 32 + material textures/decals/roach + time 1.000 + cycles 2.000 + timeOffset 0.500 + bunching 1.000 + distribution rect 16.000 16.000 0.000 + direction outward 0.000 + orientation aimed 0.000 0.090 + speed "47.000" to "81.000" + size "1.000" + aspect "1.000" + fadeIn 0.050 + fadeOut 0.150 + fadeIndex 0.000 + color 0.990 0.940 0.630 1.000 + fadeColor 0.430 0.210 0.100 0.000 + offset 0.000 0.000 -1.000 + gravity world 0.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle burnaway { + { + count 32 + material muzzlesmokepuff + time 3.000 + cycles 0.000 + bunching 0.650 + distribution rect 16.000 16.000 16.000 + direction outward 0.100 + orientation view + speed "26.000" to "-81.000" + size "16.500" to "45.500" + aspect "1.000" + fadeIn 0.700 + fadeOut 0.700 + fadeIndex 0.850 + color 0.800 0.800 0.800 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world 1.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle plasmaprj { + { + count 8 + material textures/particles/spark3 + time 0.450 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction outward 0.000 + orientation view + speed "4.000" to "13.000" + size "2.500" to "11.000" + aspect "1.000" to "0.250" + fadeIn 0.050 + fadeOut 0.150 + fadeIndex 0.000 + color 0.330 0.780 0.990 1.000 + fadeColor 0.150 0.220 0.430 1.000 + offset 0.000 0.000 0.000 + gravity -13.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle flowingblood { + { + count 32 + material textures/particles/blooddrop2 + time 1.200 + cycles 0.000 + bunching 1.000 + distribution rect 2.000 0.000 0.000 + direction cone 0.000 + orientation x + speed "13.000" + size "42.000" + aspect "1.000" + fadeIn 0.150 + fadeOut 0.150 + fadeIndex 0.000 + color 1.000 1.000 1.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world 154.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle bodyburn { + depthHack 1 + { + count 12 + material textures/particles/dust + time 1.550 + cycles 0.000 + bunching 1.000 + distribution cylinder 2.000 2.000 2.000 0.000 + direction outward 90.000 + orientation view + speed "0.500" to "0.000" + size "19.000" to "37.500" + aspect "1.500" to "1.000" + rotation "50.000" to "85.000" + fadeIn 1.000 + fadeOut 0.650 + fadeIndex 0.000 + color 0.600 0.600 0.600 1.000 + fadeColor 0.000 0.000 1.000 0.000 + offset 0.000 0.000 20.000 + gravity world -31.000 + } + { + count 15 + material textures/particles/pfirebig2 + emissive 2.000 + time 1.200 + cycles 0.000 + bunching 1.000 + distribution sphere 10.000 10.000 0.000 + direction cone 100.000 + orientation z + speed "8.000" + size "50.000" to "10.000" + aspect "1.000" + rotation "2.000" to "100.000" + fadeIn 0.200 + fadeOut 0.150 + fadeIndex 0.000 + color 1.000 0.980 0.990 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world 0.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle lava2move { + depthHack 50 + { + count 1 + material textures/particles/dust + time 3.300 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone 15.000 + orientation view + speed "189.000" to "227.000" + size "21.000" to "43.000" + aspect "1.000" + rotation "50.000" to "85.000" + fadeIn 0.100 + fadeOut 0.800 + fadeIndex 0.000 + color 0.440 0.440 0.440 0.500 + fadeColor 0.540 0.520 0.530 0.000 + offset 0.000 0.000 0.000 + gravity world 29.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle caverns2_steam1 { + { + count 25 + material textures/particles/smokepuff + time 1.000 + cycles 0.000 + bunching 1.000 + distribution rect 4.000 4.000 4.000 + direction cone 90.000 + orientation view + speed "72.000" to "0.000" + size "16.000" to "96.000" + aspect "1.000" + rotation "8.000" to "16.000" + fadeIn 0.900 + fadeOut 1.000 + fadeIndex 0.000 + color 0.160 0.130 0.120 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world -22.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle caverns2_smoke1 { + depthHack 1 + { + count 25 + material textures/particles/smokepuff + time 1.000 + cycles 0.000 + bunching 1.000 + distribution rect 4.000 4.000 4.000 + direction cone 90.000 + orientation view + speed "72.000" to "0.000" + size "16.000" to "96.000" + aspect "1.000" + rotation "100.000" to "50.000" + fadeIn 0.900 + fadeOut 1.000 + fadeIndex 0.000 + color 0.157 0.129 0.122 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 -10.000 + gravity world -20.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle caverns2_arc1 { + depthHack 1 + { + count 28 + material textures/particles/orangespark + time 1.000 + cycles 0.000 + bunching 1.000 + distribution rect 12.000 12.000 0.000 + direction cone 90.000 + orientation view + speed "0.000" + size "16.000" to "24.000" + aspect "1.000" + rotation "100.000" to "50.000" + fadeIn 0.150 + fadeOut 0.150 + fadeIndex 0.000 + color 0.160 0.130 0.120 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world -1.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle caverns2_lamplight { + { + count 30 + material textures/particles/fbeam + time 1.850 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone 0.000 + orientation view + speed "0.000" + size "8.000" to "49.500" + aspect "1.000" + fadeIn 0.050 + fadeOut 0.500 + fadeIndex 0.000 + color 0.100 0.100 0.090 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity -40.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle caverns2_steam2 { + depthHack 10 + { + count 5 + material textures/particles/smokepuff + time 1.000 + cycles 0.000 + bunching 1.000 + distribution rect 4.000 4.000 4.000 + direction cone 90.000 + orientation view + speed "72.000" to "-47.000" + size "16.000" to "35.500" + aspect "1.000" + rotation "100.000" to "50.000" + fadeIn 0.900 + fadeOut 1.000 + fadeIndex 0.000 + color 0.160 0.130 0.120 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 -10.000 + gravity world -20.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle caverns2_smoke3 { + depthHack 10 + { + count 40 + material textures/particles/smokepuff + time 3.350 + cycles 0.000 + bunching 1.000 + distribution rect 4.000 4.000 4.000 + direction cone 90.000 + orientation view + speed "72.000" to "-47.000" + size "34.000" to "256.000" + aspect "1.000" + rotation "100.000" to "50.000" + fadeIn 0.900 + fadeOut 1.000 + fadeIndex 0.000 + color 0.160 0.130 0.120 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 -10.000 + gravity world -20.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle caverns2_redsteam { + depthHack 20 + { + count 8 + material textures/particles/smokepuff + time 3.400 + cycles 0.000 + bunching 1.000 + distribution rect 32.000 0.000 0.000 + direction cone 15.000 + orientation view + speed "16.000" to "8.000" + size "24.960" to "51.840" + aspect "1.000" + rotation "29.000" to "66.000" + fadeIn 0.850 + fadeOut 1.000 + fadeIndex 0.000 + color 0.580 0.100 0.120 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world -3.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle caverns2_blacksmoke { + { + count 16 + material textures/particles/blacksmokepuff + time 1.000 + cycles 0.000 + bunching 1.000 + distribution rect 4.000 4.000 0.000 + direction cone 0.000 + orientation view + speed "0.000" + size "2.000" to "20.000" + aspect "1.000" + fadeIn 0.500 + fadeOut 0.500 + fadeIndex 0.000 + color 1.000 1.000 1.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world -20.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle caverns2_eggthingies { + depthHack 1 + { + count 8 + material textures/particles/sonic + time 1.750 + cycles 0.000 + bunching 1.000 + distribution rect 32.000 0.000 0.000 + direction cone 15.000 + orientation z + speed "-4.000" to "0.000" + size "24.960" to "35.500" + aspect "1.000" + rotation "29.000" to "66.000" + fadeIn 0.850 + fadeOut 1.000 + fadeIndex 0.000 + color 0.580 0.100 0.120 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world -24.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle caverns2_redsmoke { + depthHack 40 + { + count 8 + material textures/particles/smokepuff + time 1.900 + cycles 0.000 + bunching 1.000 + distribution rect 32.000 0.000 0.000 + direction cone 15.000 + orientation view + speed "16.000" to "159.000" + size "118.000" to "115.000" + aspect "1.000" + rotation "29.000" to "66.000" + fadeIn 0.850 + fadeOut 1.000 + fadeIndex 0.000 + color 0.670 0.270 0.150 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world -3.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle ceilingdust { + depthHack 50 + { + count 1 + material textures/particles/dust + time 3.300 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone 15.000 + orientation view + speed "0.000" + size "21.000" to "43.000" + aspect "1.000" + rotation "50.000" to "85.000" + fadeIn 0.100 + fadeOut 0.800 + fadeIndex 0.000 + color 0.440 0.440 0.440 0.500 + fadeColor 0.540 0.520 0.530 0.000 + offset 0.000 0.000 0.000 + gravity world 115.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle longceilingdust { + depthHack 50 + { + count 1 + material textures/particles/dust + time 3.300 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone 15.000 + orientation view + speed "189.000" to "227.000" + size "21.000" to "43.000" + aspect "1.000" + rotation "50.000" to "85.000" + fadeIn 0.100 + fadeOut 0.800 + color 0.440 0.440 0.440 0.500 + fadeColor 0.540 0.520 0.530 0.000 + offset 0.000 0.000 0.000 + gravity world 29.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle floordust { + depthHack 50 + { + count 40 + material textures/particles/dust + time 3.000 + cycles 1.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone 15.000 + orientation view + speed "0.000" + size "21.000" to "43.000" + aspect "1.000" + rotation "50.000" to "85.000" + fadeIn 0.100 + fadeOut 0.800 + fadeIndex 0.350 + color 0.440 0.440 0.440 0.500 + fadeColor 0.540 0.520 0.530 0.000 + offset 0.000 0.000 0.000 + gravity world -10.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle hose_condensation { + depthHack 10 + { + count 40 + material textures/particles/smokepuff + time 1.550 + cycles 0.000 + bunching 1.000 + distribution cylinder 0.000 0.000 0.000 0.000 + direction outward 0.000 + orientation view + speed "4.000" to "0.000" + size "22.000" to "37.500" + aspect "1.000" + fadeIn 0.800 + fadeOut 0.800 + fadeIndex 0.000 + color 0.270 0.300 0.490 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world 6.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle bloodsplat { + { + count 32 + material textures/particles/bloodspray + time 0.450 + cycles 1.000 + bunching 0.250 + distribution rect 0.000 0.000 0.000 + direction cone 45.000 + orientation view + speed "300.000" + size "10.000" to "16.500" + aspect "1.000" + fadeIn 0.100 + fadeOut 0.250 + fadeIndex 0.000 + color 1.000 1.000 1.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world 0.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle lightningball { + { + count 12 + material textures/particles/duffybolt + time 2.250 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 32.000 + direction cone 0.000 + orientation aimed 0.000 5.000 + speed "17.000" + size "28.500" to "7.500" + aspect "5.000" + fadeIn 0.800 + fadeOut 0.800 + fadeIndex 0.200 + color 1.000 1.000 1.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world 0.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle bfgball { + { + count 16 + material textures/particles/duffybolt2 + time 1.000 + cycles 0.000 + bunching 0.500 + distribution rect 0.000 0.000 0.000 + direction outward 0.000 + orientation view + speed "-4.000" to "0.000" + size "4.000" + aspect "1.000" + fadeIn 0.750 + fadeOut 0.700 + fadeIndex 0.000 + color 1.000 1.000 1.000 0.500 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity 1.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle al3barrelsteam { + { + count 32 + material textures/particles/smokepuff + time 2.500 + cycles 0.000 + bunching 1.000 + distribution rect 8.000 8.000 8.000 + direction outward 0.100 + orientation view + speed "0.000" + size "19.000" to "31.000" + aspect "1.000" + rotation "16.000" to "21.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.900 + fadeOut 0.500 + fadeIndex 0.000 + color 0.263 0.341 0.110 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world -12.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle bloodwound { + depthHack 20 + { + count 24 + material textures/particles/bloodspray + time 0.750 + cycles 1.000 + bunching 0.500 + distribution rect 0.000 0.000 0.000 + direction cone 90.000 + orientation view + speed "39.000" to "56.000" + size "7.500" to "13.500" + aspect "1.000" + rotation "14.000" to "36.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.700 + fadeOut 0.700 + fadeIndex 0.550 + color 1.000 1.000 1.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world 108.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle pistolbloodwound { + depthHack 20 + { + count 24 + material textures/particles/bloodspray + time 0.750 + cycles 1.000 + bunching 0.500 + distribution rect 0.000 0.000 0.000 + direction cone 90.000 + orientation view + speed "39.000" to "56.000" + size "7.500" to "13.500" + aspect "1.000" + rotation "14.000" to "36.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.700 + fadeOut 0.700 + fadeIndex 0.550 + color 1.000 1.000 1.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world 108.000 + } + { + count 3 + material textures/particles/bloodpuff + time 0.750 + cycles 1.000 + bunching 0.050 + distribution rect 0.000 0.000 0.000 + direction outward 0.000 + orientation view + speed "34.000" + size "14.500" to "24.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.450 + fadeOut 0.850 + fadeIndex 0.600 + color 1.000 1.000 1.000 1.000 + fadeColor 1.000 1.000 1.000 0.000 + offset 0.000 0.000 0.000 + gravity world 6.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle gibwound { + depthHack 20 + { + count 24 + material textures/particles/bloodspray + time 0.750 + cycles 1.000 + bunching 0.500 + distribution rect 0.000 0.000 0.000 + direction cone 90.000 + orientation view + speed "39.000" to "56.000" + size "7.500" to "13.500" + aspect "1.000" + rotation "14.000" to "36.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.700 + fadeOut 0.700 + fadeIndex 0.550 + color 1.000 1.000 1.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world 108.000 + } + +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle blooddrippy { + { + count 1 + material textures/particles/bloodstream4 + time 1.100 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction outward 0.000 + orientation view + speed "0.000" + size "0.500" + aspect "32.000" + angle 360.000 + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.000 + fadeOut 0.000 + fadeIndex 0.000 + color 0.490 0.490 0.490 1.000 + fadeColor 0.520 0.520 0.520 1.000 + offset 0.000 0.000 -32.000 + gravity world 0.000 + } + { + count 4 + material textures/particles/bloodstream4 + time 2.450 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction outward 0.000 + orientation view + speed "0.000" + size "0.250" to "0.750" + aspect "4.000" to "1.000" + angle 360.000 + randomDistribution 0 + boundsExpansion 0.000 + fadeIn 0.500 + fadeOut 0.500 + fadeIndex 0.000 + color 1.000 1.000 1.000 1.000 + fadeColor 0.000 0.000 1.000 0.000 + offset 0.000 0.000 -40.000 + gravity world 15.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle lightningring { + { + count 20 + material _default + time 1.000 + cycles 0.000 + bunching 1.000 + distribution rect 8.000 8.000 8.000 + direction cone 90.000 + orientation view + speed "150.000" + size "4.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 0.250 + fadeIndex 0.000 + color 1.000 1.000 1.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity 1.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle swirlyball { + depthHack 8 + { + count 24 + material textures/particles/duffyboltver3_white + time 0.450 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone "90.000" + orientation aimed 5.000 0.900 + customPath flies 5.000 5.000 15.000 + entityColor 1 + speed "0.000" + size "2.000" to "5.500" + aspect "1.000" to "0.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 0.200 + fadeIndex 0.000 + color 0.450 1.000 0.770 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 10.000 + gravity -300.000 + } + { + count 7 + material textures/particles/boomboom2 + time 0.350 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone "90.000" + orientation view + entityColor 1 + speed "0.000" + size "48.500" to "8.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.250 + fadeOut 0.850 + fadeIndex 0.000 + color 0.000 1.000 0.680 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity 0.000 + } + { + count 7 + material textures/particles/dot + time 0.500 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone "0.000" + orientation aimed 0.000 0.000 + entityColor 1 + speed "400.000" to "500.000" + size "16.500" to "10.000" + aspect "1.000" to "2.500" + angle 1.000 + randomDistribution 1 + boundsExpansion 200.000 + fadeIn 0.250 + fadeOut 0.850 + fadeIndex 0.000 + color 0.020 0.620 1.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 50.000 + gravity 0.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle swirlyball2 { + depthHack 15 + { + count 12 + material textures/particles/duffyboltver3_white + time 1.000 + cycles 0.000 + bunching 1.000 + distribution rect 8.000 8.000 8.000 + direction outward "0.000" + orientation aimed 5.000 0.700 + customPath flies 5.000 5.000 12.000 + entityColor 1 + speed "0.000" + size "7.500" to "2.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.400 + fadeOut 0.700 + fadeIndex 0.000 + color 1.000 1.000 1.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 -10.000 + gravity 247.000 + } + { + count 28 + material textures/particles/preamble + time 0.750 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone "15.000" + orientation view + entityColor 1 + speed "0.000" + size "24.000" to "5.500" + aspect "1.000" + rotation "43.000" to "0.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.600 + fadeOut 0.850 + fadeIndex 0.000 + color 0.000 0.960 1.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity 98.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle swirlyballbig { + depthHack 5 + { + count 12 + material textures/particles/preamble + time 0.750 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction outward "0.000" + orientation view + entityColor 1 + speed "0.000" + size "63.000" to "0.000" + aspect "1.000" + rotation "100.000" to "0.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.450 + fadeOut 0.400 + fadeIndex 0.000 + color 1.000 1.000 1.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world 0.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle chainsawwound { + depthHack 20 + { + count 5 + material textures/particles/bloodspray1 + time 0.350 + cycles 1.000 + bunching 1.000 + distribution rect 8.000 8.000 2.000 + direction cone "90.000" + orientation view + speed "40.000" to "60.000" + size "7.000" to "34.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 0.550 + fadeIndex 0.000 + color 0.784 0.784 0.784 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world 214.000 + } + { + count 5 + material textures/particles/bloodspray1 + time 0.350 + cycles 1.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone "40.000" + orientation view + speed "64.000" to "0.000" + size "7.000" to "18.500" + aspect "1.300" + rotation "14.000" to "36.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.150 + fadeOut 0.500 + fadeIndex 0.000 + color 0.706 0.706 0.706 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world 196.000 + } + { + count 2 + material textures/particles/bloodspray4 + time 0.350 + cycles 1.000 + bunching 1.000 + distribution rect 6.000 6.000 0.000 + direction outward "10.000" + orientation view + speed "9.000" to "-21.000" + size "10.000" to "18.500" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 0.650 + fadeIndex 0.000 + color 0.749 0.729 0.686 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world 15.000 + } + { + count 5 + material textures/particles/bloodspray3 + time 0.350 + cycles 1.000 + bunching 1.000 + distribution rect 2.000 2.000 0.000 + direction outward "90.000" + orientation view + speed "0.000" + size "0.000" to "36.500" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.000 + fadeOut 0.500 + fadeIndex 0.000 + color 0.698 0.714 0.698 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity 73.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle soulcubetrail { + { + count 20 + material textures/particles/boomboom4 + time 0.450 + cycles 0.000 + bunching 1.000 + distribution sphere 20.000 20.000 20.000 + direction outward "0.100" + orientation view + speed "0.000" + size "0.000" to "15.500" + aspect "1.000" to "2.000" + rotation "20.000" to "0.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.050 + fadeOut 0.500 + fadeIndex 0.000 + color 0.710 0.000 0.020 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 -10.000 + gravity 0.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle soulcubedeath { + { + count 64 + material textures/particles/gember_small + time 1.500 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction outward 0.000 + orientation view + speed "0.000" + size "5.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 0.250 + fadeIndex 0.000 + color 1.000 0.067 0.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world 15.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle lostsoulboom { + { + count 32 + material textures/particles/flamebase + emissive 2.000 + time 1.000 + cycles 1.000 + bunching 0.000 + distribution rect 1.000 1.000 1.000 + direction outward 0.000 + orientation view + speed "100.000" + size "2.000" to "0.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 0.250 + fadeIndex 0.000 + color 1.000 1.000 1.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world 94.000 + } + { + count 20 + material textures/particles/flamebase + emissive 2.000 + time 1.000 + cycles 1.000 + bunching 0.000 + distribution rect 1.000 1.000 1.000 + direction outward 0.000 + orientation view + speed "100.000" + size "2.000" to "0.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 0.250 + fadeIndex 0.000 + color 1.000 1.000 1.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world 3.000 + } +/* + { + count 4 + material textures/particles/blacksmokepuff + time 1.000 + cycles 1.000 + bunching 0.000 + distribution rect 1.000 1.000 1.000 + direction outward 1.000 + orientation view + speed "0.000" + size "24.000" to "88.500" + aspect "1.000" + rotation "17.000" to "14.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 0.250 + fadeIndex 0.000 + color 0.350 0.360 0.350 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world -20.000 + } + */ +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle delta5_teleporter { + depthHack 10 + { + count 5 + material textures/particles/bioscansmoke + time 1.000 + cycles 0.000 + bunching 1.000 + distribution rect 24.000 48.000 0.000 + direction cone "0.000" + orientation view + speed "-34.000" to "300.000" + size "35.500" to "89.500" + aspect "1.000" + rotation "9.000" to "21.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.900 + fadeOut 0.500 + fadeIndex 0.000 + color 0.760 0.810 0.400 0.500 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world 0.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle delta5_teleporter_engulf { + depthHack 512 + { + count 30 + material textures/particles/bioscansmoke + time 8.200 + cycles 0.000 + bunching 1.000 + distribution rect 24.000 48.000 0.000 + direction cone "30.000" + orientation view + speed "-4.000" to "283.000" + size "72.000" to "256.000" + aspect "1.000" + rotation "9.000" to "21.000" + randomDistribution 1 + boundsExpansion 2024.000 + fadeIn 0.900 + fadeOut 0.500 + fadeIndex 0.000 + color 0.760 0.810 0.400 0.200 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world 1.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle spawnsphere { + { + count 256 + material models/monsters/spawn/particle1 + time 3.000 + cycles 1.000 + bunching 0.000 + distribution sphere 128.000 128.000 128.000 + direction outward "0.000" + orientation view + speed "-200.000" + size "2.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.050 + fadeOut 0.150 + fadeIndex 0.000 + color 0.990 0.940 0.630 1.000 + fadeColor 0.430 0.210 0.100 0.000 + offset 0.000 0.000 0.000 + gravity world 0.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle soulcubedamage { + { + count 12 + material textures/particles/bloodspray1 + time 1.100 + cycles 0.000 + bunching 1.000 + distribution sphere 0.000 0.000 0.000 + direction cone "0.000" + orientation view + speed "77.000" to "0.000" + size "0.000" to "77.000" + aspect "1.300" + rotation "14.000" to "36.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.150 + fadeOut 0.200 + fadeIndex 0.000 + color 1.000 1.000 1.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world 101.000 + } + { + count 7 + material textures/particles/bloodspray4 + time 0.750 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone "0.000" + orientation view + speed "21.000" to "4.000" + size "0.000" to "111.500" + aspect "1.000" + rotation "10.000" to "0.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.250 + fadeOut 0.550 + fadeIndex 0.000 + color 1.000 1.000 1.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world 124.000 + } + { + count 7 + material textures/particles/bloodspray3 + time 0.600 + cycles 0.000 + bunching 1.000 + distribution rect 5.000 5.000 5.000 + direction outward "0.000" + orientation view + speed "0.000" + size "3.500" to "128.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.000 + fadeOut 0.400 + fadeIndex 0.000 + color 0.620 0.500 0.350 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world 152.000 + } + { + count 7 + material textures/particles/boomboom + time 0.600 + cycles 0.000 + bunching 1.000 + distribution rect 5.000 5.000 5.000 + direction outward "0.000" + orientation view + speed "0.000" + size "0.000" to "80.500" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.000 + fadeOut 0.400 + fadeIndex 0.000 + color 0.620 0.500 0.350 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world 152.000 + } + { + count 10 + material textures/particles/ember_small + time 0.300 + cycles 0.000 + bunching 1.000 + distribution rect 10.000 10.000 10.000 + direction outward "0.000" + orientation aimed 1.000 0.200 + speed "300.000" + size "5.000" to "0.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.000 + fadeOut 0.400 + fadeIndex 0.000 + color 0.620 0.590 0.570 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world 0.000 + } + { + count 1 + material textures/particles/fbeam + time 0.100 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction outward "0.000" + orientation view + speed "300.000" + size "50.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.000 + fadeOut 0.000 + fadeIndex 0.000 + color 0.153 0.588 0.620 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world 0.000 + } + { + count 6 + material textures/particles/hellmaggot + time 1.000 + cycles 0.000 + bunching 1.000 + distribution rect 10.000 10.000 10.000 + direction outward "0.000" + orientation aimed 6.000 0.600 + customPath flies 5.000 5.000 60.000 + speed "300.000" + size "8.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.550 + fadeOut 0.450 + fadeIndex 0.000 + color 1.000 0.635 0.380 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 20.000 + gravity world 0.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle soulcubedamage2 { + { + count 3 + material textures/particles/bloodspray4 + time 0.500 + cycles 1.000 + bunching 0.400 + distribution rect 0.000 0.000 0.000 + direction cone "0.000" + orientation view + speed "21.000" to "4.000" + size "0.000" to "77.500" + aspect "1.000" + rotation "10.000" to "0.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.250 + fadeOut 0.550 + fadeIndex 0.000 + color 1.000 1.000 1.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world 182.000 + } + { + count 3 + material textures/particles/bloodspray3 + time 0.500 + cycles 1.000 + bunching 0.400 + distribution rect 10.000 10.000 10.000 + direction outward "0.000" + orientation view + speed "0.000" + size "3.500" to "60.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.000 + fadeOut 0.400 + fadeIndex 0.000 + color 0.620 0.500 0.350 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world 96.000 + } + { + count 3 + material textures/particles/boomboom + time 0.200 + cycles 1.000 + bunching 1.000 + distribution rect 5.000 5.000 5.000 + direction outward "0.000" + orientation view + speed "0.000" + size "0.000" to "30.000" + aspect "1.000" to "1.300" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.000 + fadeOut 0.400 + fadeIndex 0.000 + color 0.620 0.500 0.350 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world 0.000 + } + { + count 10 + material textures/particles/ember_small + time 0.300 + cycles 1.000 + bunching 0.000 + distribution rect 1.000 1.000 1.000 + direction outward "0.000" + orientation aimed 1.000 0.100 + speed "300.000" + size "1.000" to "0.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.000 + fadeOut 0.400 + fadeIndex 0.000 + color 0.620 0.590 0.570 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world 0.000 + } + { + count 1 + material textures/particles/fbeam + time 0.500 + cycles 1.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction outward "0.000" + orientation view + speed "300.000" + size "4.500" to "50.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.000 + fadeOut 0.950 + fadeIndex 0.000 + color 0.150 0.590 0.620 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world 0.000 + } + { + count 10 + material textures/particles/hellmaggot + time 0.700 + cycles 1.000 + bunching 1.000 + distribution rect 10.000 10.000 10.000 + direction outward "0.000" + orientation aimed 6.000 0.600 + customPath flies 5.000 5.000 40.000 + speed "300.000" + size "8.000" to "5.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.550 + fadeOut 0.450 + fadeIndex 0.000 + color 1.000 0.630 0.380 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 20.000 + gravity world -182.000 + } + { + count 3 + material textures/particles/boomboom2 + time 0.300 + cycles 1.000 + bunching 1.000 + distribution rect 10.000 10.000 10.000 + direction outward "0.000" + orientation view + speed "0.000" + size "0.000" to "30.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.000 + fadeOut 0.400 + fadeIndex 0.000 + color 0.620 0.500 0.350 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world 0.000 + } + { + count 1 + material textures/particles/caco_shot2 + time 0.350 + cycles 1.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction outward "0.000" + orientation view + speed "300.000" + size "0.000" to "50.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.000 + fadeOut 0.950 + fadeIndex 0.000 + color 0.529 0.318 0.188 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world 0.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle roaches2 { + { + count 30 + material textures/decals/roach + time 1.850 + cycles 1.000 + bunching 0.150 + distribution rect 0.100 0.100 0.000 + direction outward "0.000" + orientation aimed 0.000 0.100 + speed "99.000" to "141.000" + size "1.200" + aspect "1.200" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 0.250 + fadeIndex 0.000 + color 1.000 1.000 1.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity 0.000 + } + { + count 30 + material textures/decals/roach + time 1.850 + cycles 1.000 + bunching 0.350 + distribution rect 0.100 0.100 0.000 + direction outward "0.000" + orientation aimed 0.000 0.100 + speed "70.000" to "120.000" + size "1.200" + aspect "1.200" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 0.250 + fadeIndex 0.000 + color 1.000 1.000 1.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity 0.000 + } +} \ No newline at end of file diff --git a/base/particles/examples.prt b/base/particles/examples.prt new file mode 100644 index 00000000..c0069816 --- /dev/null +++ b/base/particles/examples.prt @@ -0,0 +1,399 @@ +material testParticleMaterial { + { + map _default + blend add + vertexColor + } +} + +material particleStrip { + { + map textures/particles/flame3_strip.tga + blend add + vertexColor + scale 1 ,-1 + } +} + + +particle basic { + { + time 2.0 + cycles 1 + fadeIn 0.4 + count 200 +// bunching 0.5 +// deadTime 0.5 + orientation aimed 0 0.3 + material particleStrip // which shader to use + animationFrames 32 + animationRate 20 + size 30 + distribution cylinder 0 0 0 + direction cone 360 + speed 300 + rotation 100 + gravity 100 + offset 0 0 100 + } +} + +particle oneshot { + { + time 2.0 + cycles 1 + fadeIn 0.4 + count 200 + orientation aimed 0 0.3 + material particleStrip // which shader to use + animationFrames 32 + animationRate 20 + size 30 + distribution cylinder 0 0 0 + direction cone 360 + speed 300 + rotation 100 + gravity 100 + offset 0 0 100 + } +} + +particle fadeTest { + { + time 1.0 + fadeIn 0.2 + fadeOut 0.6 + count 100 + orientation aimed 0 0.4 + material particleStrip // which shader to use + animationFrames 32 + animationRate 20 + size 30 + distribution cylinder 0 0 30 + direction cone 20 + speed 200 + rotation 100 + gravity 100 + } +} + + +particle helix { + { + time 2.0 + fadeIn 0.4 + count 100 + material testParticleMaterial // which shader to use +// animationFrames 32 +// animationRate 20 + size 4 + customPath helix 50 50 60 2 10 + rotation 100 + orientation aimed 10 0.2 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle bulletsmokeandspark { + { + count 3 + material textures/particles/barrelpoof + time 1.100 + cycles 0.000 + deadTime 4.000 + bunching 0.100 + distribution rect 0.000 0.000 0.000 + direction outward "0.000" + orientation view + speed "5.000" to "0.000" + size "2.000" to "5.000" + aspect "1.000" + rotation "15.000" to "0.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 0.700 + fadeIndex 0.000 + color 0.180 0.160 0.140 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world -1.000 + } + { + count 2 + material textures/particles/boomboom3 + time 0.150 + cycles 1.000 + deadTime 4.000 + bunching 0.000 + distribution rect 0.200 0.200 0.200 + direction outward "0.000" + orientation view + speed "5.000" to "0.000" + size "0.000" to "6.500" + aspect "1.000" to "1.500" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.000 + fadeOut 0.600 + fadeIndex 0.000 + color 0.870 0.910 0.450 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world -1.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle bulletsmokeanddebris { + { + count 3 + material textures/particles/barrelpoof + time 1.100 + cycles 0.000 + deadTime 4.000 + bunching 0.100 + distribution rect 0.000 0.000 0.000 + direction outward "0.000" + orientation view + speed "5.000" to "0.000" + size "4.500" to "7.500" + aspect "1.000" + rotation "15.000" to "0.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 0.700 + fadeIndex 0.000 + color 0.180 0.160 0.140 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world -3.000 + } + { + count 2 + material textures/particles/debris + time 0.350 + cycles 0.000 + deadTime 4.000 + bunching 0.100 + distribution rect 0.000 0.000 0.000 + direction outward "0.000" + orientation view + speed "73.000" to "81.000" + size "4.500" to "9.000" + aspect "1.200" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 0.700 + fadeIndex 0.000 + color 0.180 0.160 0.140 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world 142.000 + } +} + + +particle anim { + { + time 1.0 + count 20 + material textures/particles/firestrip // which shader to use + emissive 2.000 + animationFrames 7 + animationrate 20 + size 4 + distribution cylinder 32 32 32 + speed 0 + rotation 100 + } +} + +particle sphere { + { + time 1.0 + count 200 + material testParticleMaterial + size 2 + distribution sphere 32 32 32 + direction cone 160 + speed 4 + rotation 100 + } +} + +particle deadTime { + { + time 1 + count 100 + material testParticleMaterial + size 2 + distribution rect 4 4 0 + direction cone 160 + speed 100 + rotation 100 + + deadTime 2.0 + } +} + +particle point { + { + time 3.0 + count 200 + material testParticleMaterial + size 2 + distribution rect 0 0 0 + direction cone 160 + speed 10 + rotation 100 + } +} + + +particle bunch0 { + { + time 0.5 + count 100 + material testParticleMaterial + size 2 + distribution rect 4 4 0 + direction cone 160 + speed 100 + rotation 100 + } +} + +particle bunch1 { + { + time 0.5 + bunching 0.1 + count 100 + material testParticleMaterial + size 2 + distribution rect 4 4 0 + direction cone 160 + speed 100 + rotation 100 + } +} + +particle bunch2 { + { + time 0.5 + bunching 0.5 + count 100 + material testParticleMaterial + size 2 + distribution rect 4 4 0 + direction cone 160 + speed 100 + rotation 100 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle bulletricochet { + { + count 2 + material textures/particles/barrelpoof + time 1.100 + cycles 1.000 + bunching 0.250 + distribution rect 0.000 0.000 0.000 + direction outward "0.000" + orientation view + speed "5.000" to "0.000" + size "3.500" to "9.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 0.700 + fadeIndex 0.000 + color 0.140 0.130 0.110 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world -3.000 + } + { + count 2 + material textures/particles/boomboom4 + time 0.150 + cycles 1.000 + bunching 0.000 + distribution rect 0.200 0.200 0.200 + direction outward "0.000" + orientation view + speed "5.000" to "0.000" + size "0.000" to "8.000" + aspect "2.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.000 + fadeOut 0.600 + fadeIndex 0.000 + color 0.910 0.733 0.475 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world -2.000 + } + { + count 2 + material textures/particles/spark3 + time 0.250 + cycles 1.000 + deadTime 1.200 + bunching 0.100 + distribution cylinder 4.000 4.000 4.000 0.000 + direction cone "150.000" + orientation aimed 0.000 0.020 + speed "120.000" + size "2.000" to "0.250" + aspect "1.000" to "0.250" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.050 + fadeOut 0.150 + fadeIndex 0.000 + color 0.910 0.730 0.470 1.000 + fadeColor 0.430 0.210 0.100 0.000 + offset 0.000 0.000 0.000 + gravity world 140.000 + } + { + count 2 + material textures/particles/spark3 + time 0.150 + cycles 1.000 + deadTime 1.200 + bunching 0.100 + distribution cylinder 1.000 1.000 1.000 0.000 + direction cone "150.000" + orientation aimed 0.000 0.020 + speed "300.000" + size "2.000" to "0.250" + aspect "1.000" to "0.100" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.050 + fadeOut 0.150 + fadeIndex 0.000 + color 0.910 0.730 0.470 1.000 + fadeColor 0.430 0.210 0.100 0.000 + offset 0.000 0.000 0.000 + gravity world 140.000 + } +} + diff --git a/base/particles/explosions.prt b/base/particles/explosions.prt new file mode 100644 index 00000000..f5d9287c --- /dev/null +++ b/base/particles/explosions.prt @@ -0,0 +1,957 @@ + + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle rocketexplosion { + depthHack 100 + { + count 3 + material textures/particles/boomboom + time 0.150 + cycles 1.000 + deadTime 1.000 + bunching 0.300 + distribution rect 24.000 24.000 0.000 + direction outward "0.500" + orientation view + speed "100.000" + size "42.000" to "100.000" + aspect "1.000" to "2.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 1.000 + fadeIndex 0.000 + color 1.000 0.770 0.640 1.000 + fadeColor 0.100 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity 0.000 + } + { + count 6 + material textures/particles/barrelpoof + time 2.800 + cycles 1.000 + bunching 0.100 + distribution rect 64.000 64.000 32.000 + direction outward "0.000" + orientation view + speed "25.000" to "5.000" + size "64.000" to "72.000" + aspect "1.000" + rotation "10.000" to "0.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.400 + fadeOut 1.000 + fadeIndex 0.000 + color 0.150 0.160 0.130 1.000 + fadeColor 0.070 0.080 0.080 0.000 + offset 0.000 0.000 32.000 + gravity 0.000 + } + { + count 16 + material textures/particles/barrelpoof + time 1.500 + cycles 1.000 + bunching 0.000 + distribution cylinder 64.000 64.000 0.000 0.000 + direction outward "0.500" + orientation aimed 0.000 1.000 + speed "100.000" to "0.000" + size "43.000" to "42.000" + aspect "1.000" + rotation "90.000" to "0.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.600 + fadeOut 1.000 + fadeIndex 0.000 + color 0.150 0.140 0.130 1.000 + fadeColor 0.150 0.150 0.130 0.000 + offset 0.000 0.000 -16.000 + gravity 0.000 + } + { + count 1 + material textures/particles/boomboom2 + time 0.150 + cycles 1.000 + deadTime 1.000 + bunching 0.300 + distribution rect 24.000 24.000 0.000 + direction outward "0.500" + orientation view + speed "100.000" + size "42.000" to "100.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 0.950 + fadeIndex 0.000 + color 1.000 0.770 0.590 1.000 + fadeColor 0.100 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity 0.000 + } + { + count 1 + material textures/sfx/vpring3 + time 0.400 + cycles 1.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone "0.500" + orientation view + speed "0.000" + size "1.000" to "400.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.000 + fadeOut 0.150 + fadeIndex 0.000 + color 1.000 1.000 1.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world 0.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle grenadeexplosion { + depthHack 70 + { + count 1 + material textures/particles/boomboom + time 0.200 + cycles 1.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone 0.000 + orientation view + speed "0.000" + size "0.000" to "120.000" + aspect "1.000" to "1.800" + rotation "7.000" to "0.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 0.650 + fadeIndex 0.000 + color 1.000 0.612 0.463 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 0.000 + gravity -10.000 + } + { + count 1 + material textures/particles/boomboom2 + time 0.200 + cycles 1.000 + bunching 0.150 + distribution rect 30.000 30.000 30.000 + direction cone 0.000 + orientation view + speed "0.000" + size "69.500" to "120.000" + aspect "1.000" to "1.200" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.000 + fadeOut 0.250 + fadeIndex 0.000 + color 1.000 0.482 0.341 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 0.000 + gravity 1.000 + } + { + count 3 + material textures/particles/boomboom3 + time 0.150 + cycles 1.000 + bunching 0.650 + distribution sphere 1.000 1.000 1.000 + direction outward 0.000 + orientation view + speed "150.000" to "159.000" + size "0.000" to "200.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.000 + fadeOut 0.350 + fadeIndex 0.000 + color 0.631 0.337 0.259 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 0.000 + gravity 0.000 + } + { + count 12 + material textures/particles/barrelpoof + time 1.600 + cycles 1.000 + bunching 0.000 + distribution cylinder 60.000 60.000 0.000 0.000 + direction outward 0.500 + orientation view + speed "86.000" to "0.000" + size "80.000" to "88.500" + aspect "1.000" + rotation "0.400" to "0.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.200 + fadeOut 1.000 + fadeIndex 0.000 + color 0.263 0.216 0.204 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world 3.000 + } + { + count 5 + material textures/particles/barrelpoof + time 1.600 + cycles 1.000 + bunching 0.000 + distribution cylinder 0.000 0.000 0.000 0.000 + direction outward 0.000 + orientation view + speed "141.000" to "0.000" + size "93.500" to "103.500" + aspect "1.000" + rotation "0.400" to "0.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.500 + fadeOut 1.000 + fadeIndex 0.000 + color 0.260 0.220 0.200 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world 13.000 + } + { + count 1 + material textures/sfx/vpring3 + time 0.700 + cycles 1.000 + bunching 1.000 + distribution rect 30.000 30.000 30.000 + direction cone 0.000 + orientation view + speed "0.000" + size "0.000" to "500.000" + aspect "1.000" to "1.200" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.000 + fadeOut 0.250 + fadeIndex 0.000 + color 1.000 0.610 0.570 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 0.000 + gravity 1.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle bigexplosion { + depthHack 60 + { + count 3 + material models/weapons/rocketlauncher/boomboom + time 1.600 + cycles 1.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone 90.000 + orientation view + speed "0.000" + size "60.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 0.250 + fadeIndex 0.000 + color 1.000 1.000 1.000 1.000 + fadeColor 0.000 0.000 1.000 0.000 + offset 0.000 0.000 0.000 + gravity -10.000 + } + { + count 1 + material models/weapons/rocketlauncher/boomboom + time 1.600 + cycles 1.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone 90.000 + orientation view + speed "0.000" + size "60.000" to "100.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 0.250 + fadeIndex 0.000 + color 1.000 1.000 1.000 1.000 + fadeColor 0.000 0.000 1.000 0.000 + offset 0.000 0.000 0.000 + gravity -10.000 + } + { + count 32 + material textures/particles/blacksmokepuff + time 1.400 + cycles 1.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone 90.000 + orientation view + speed "0.000" + size "0.000" to "30.000" + aspect "1.000" + rotation "1.000" to "45.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 0.250 + fadeIndex 0.000 + color 1.000 1.000 1.000 1.000 + fadeColor 0.000 0.000 1.000 0.000 + offset 0.000 0.000 0.000 + gravity 0.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle spawnexplosion { + { + count 1 + material textures/particles/spawnstrip + animationFrames 16 + time 0.600 + cycles 1.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone 0.000 + orientation view + speed "100.000" + size "64.000" + aspect "1.000" + fadeIn 0.100 + fadeOut 0.250 + fadeIndex 0.000 + color 1.000 1.000 1.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 -16.000 + gravity -10.000 + } + { + count 64 + material models/monsters/spawn/particle1 + time 1.500 + cycles 1.000 + bunching 0.010 + distribution rect 4.000 4.000 0.000 + direction outward 0.000 + orientation aimed 0.000 0.009 + speed "350.000" to "351.000" + size "2.000" + aspect "1.000" + fadeIn 0.050 + fadeOut 0.150 + fadeIndex 0.000 + color 0.990 0.940 0.630 1.000 + fadeColor 0.430 0.210 0.100 0.000 + offset 0.000 0.000 0.000 + gravity world 0.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle monsterspawn { + { + count 32 + material models/monsters/spawn/particle1 + time 1.350 + cycles 3.000 + bunching 1.000 + distribution rect 16.000 16.000 16.000 + direction cone 15.000 + orientation view + speed "-39.000" to "69.000" + size "3.000" to "0.000" + aspect "1.000" + fadeIn 0.100 + fadeOut 0.250 + fadeIndex 0.000 + color 1.000 1.000 1.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world -20.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle guardian_fireball { + depthHack 1 + { + count 20 + material textures/particles/pfirebig2 + emissive 2.000 + time 0.750 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction outward 0.000 + orientation view + speed "120.000" + size "40.000" to "20.000" + aspect "1.000" to "0.800" + rotation "17.000" to "46.000" + fadeIn 0.100 + fadeOut 0.200 + fadeIndex 0.000 + color 0.820 0.820 0.820 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 0.000 + gravity world -20.000 + } + { + count 12 + material textures/particles/dust + time 1.550 + cycles 0.000 + bunching 1.000 + distribution cylinder 2.000 2.000 2.000 0.000 + direction outward 90.000 + orientation view + speed "0.500" to "0.000" + size "19.000" to "37.500" + aspect "1.500" to "1.000" + rotation "50.000" to "85.000" + fadeIn 1.000 + fadeOut 0.650 + fadeIndex 0.000 + color 0.600 0.600 0.600 1.000 + fadeColor 0.000 0.000 1.000 0.000 + offset 0.000 0.000 20.000 + gravity world -31.000 + } + { + count 15 + material textures/particles/pfirebig2 + emissive 2.000 + time 1.200 + cycles 0.000 + bunching 1.000 + distribution sphere 10.000 10.000 0.000 + direction cone 100.000 + orientation view + speed "8.000" + size "10.000" to "50.000" + aspect "1.000" + rotation "2.000" to "100.000" + fadeIn 0.200 + fadeOut 0.150 + fadeIndex 0.000 + color 1.000 0.980 0.990 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world 0.000 + } + { + count 10 + material textures/particles/ember_small + time 2.000 + cycles 0.000 + bunching 1.000 + distribution rect 20.000 20.000 20.000 + direction cone 100.000 + orientation aimed 0.000 0.100 + speed "0.700" to "0.200" + size "1.000" to "0.000" + aspect "1.000" + fadeIn 0.200 + fadeOut 0.400 + fadeIndex 0.000 + color 0.460 0.470 0.350 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 50.000 + gravity world -38.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle guardian_poundground { + depthHack 60 + { + count 120 + material textures/particles/smokepuff + time 0.300 + cycles 0.000 + deadTime 4.000 + bunching 0.000 + distribution sphere 1.000 1.000 0.000 + direction outward 0.250 + orientation view + speed "219.000" to "-9.000" + size "0.000" to "35.000" + aspect "1.000" + rotation "1.000" to "45.000" + fadeIn 0.100 + fadeOut 0.250 + fadeIndex 0.950 + color 1.000 1.000 1.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world 40.000 + } + { + count 64 + material textures/particles/spark3 + time 0.750 + cycles 0.000 + bunching 0.010 + distribution rect 4.000 4.000 0.000 + direction outward 0.000 + orientation aimed 0.000 0.009 + speed "350.000" to "0.000" + size "2.000" to "1.000" + aspect "1.000" + fadeIn 0.050 + fadeOut 0.150 + fadeIndex 0.000 + color 0.990 0.940 0.630 1.000 + fadeColor 0.430 0.210 0.100 0.000 + offset 0.000 0.000 0.000 + gravity world 0.000 + } + { + count 32 + material textures/sfx/flamesparks + emissive 2.000 + time 1.500 + cycles 0.000 + bunching 0.000 + distribution cylinder 8.000 8.000 0.000 0.000 + direction outward 0.000 + orientation aimed 0.000 0.010 + speed "300.000" + size "1.000" + aspect "1.000" + fadeIn 0.100 + fadeOut 0.100 + fadeIndex 0.000 + color 1.000 0.000 0.000 1.000 + fadeColor 0.000 0.000 1.000 0.000 + offset 0.000 0.000 0.000 + gravity world 50.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle bfgexplosion { + depthHack 70 + { + count 2 + material textures/particles/boomboom + time 0.200 + cycles 1.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone 0.000 + orientation view + speed "0.000" + size "0.000" to "250.000" + aspect "1.000" + rotation "7.000" to "0.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 0.650 + fadeIndex 0.000 + color 0.000 1.000 0.880 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 0.000 + gravity -10.000 + } + { + count 1 + material textures/particles/boomboom + time 0.200 + cycles 1.000 + bunching 1.000 + distribution rect 30.000 30.000 30.000 + direction cone 0.000 + orientation view + speed "0.000" + size "15.500" to "102.500" + aspect "1.000" to "1.200" + rotation "54.000" to "39.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.000 + fadeOut 0.650 + fadeIndex 0.000 + color 0.000 1.000 0.580 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 0.000 + gravity -89.000 + } + { + count 3 + material textures/particles/boomboom2 + time 0.400 + cycles 1.000 + bunching 0.600 + distribution sphere 30.000 30.000 30.000 + direction cone 0.000 + orientation view + speed "0.000" + size "69.500" to "250.000" + aspect "1.000" to "1.200" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.000 + fadeOut 0.450 + fadeIndex 0.000 + color 0.000 1.000 0.760 1.000 + fadeColor 0.063 0.000 0.000 1.000 + offset 0.000 0.000 0.000 + gravity -89.000 + } + { + count 2 + material textures/particles/boomboom3 + time 0.300 + cycles 1.000 + timeOffset 0.100 + bunching 1.000 + distribution sphere 1.000 1.000 1.000 + direction cone 0.000 + orientation view + speed "0.000" + size "0.000" to "128.000" + aspect "1.000" to "1.200" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.000 + fadeOut 0.700 + fadeIndex 0.000 + color 0.000 1.000 0.780 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 0.000 + gravity -89.000 + } + { + count 1 + material textures/particles/bfgballblast + time 0.350 + cycles 1.000 + timeOffset 0.100 + bunching 0.100 + distribution sphere 5.000 5.000 5.000 + direction cone 0.000 + orientation view + speed "0.000" + size "41.000" to "400.000" + aspect "1.000" + rotation "100.000" to "91.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.000 + fadeOut 1.000 + fadeIndex 0.000 + color 0.012 1.000 0.208 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 50.000 + gravity world -10.000 + } + { + count 2 + material textures/particles/bfgballblast + time 0.350 + cycles 1.000 + timeOffset 0.100 + bunching 0.100 + distribution sphere 5.000 5.000 5.000 + direction cone 0.000 + orientation z + speed "0.000" + size "41.000" to "300.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.000 + fadeOut 1.000 + fadeIndex 0.000 + color 0.000 1.000 0.682 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 50.000 + gravity world -10.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle barrelexplosion { + depthHack 32 + { + count 2 + material textures/particles/barrelexpsmall + time 0.200 + cycles 1.000 + deadTime 1.000 + bunching 0.300 + distribution rect 24.000 24.000 0.000 + direction outward 0.500 + orientation view + speed "100.000" + size "30.000" to "120.000" + aspect "1.000" to "3.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 0.500 + fadeIndex 0.000 + color 1.000 1.000 1.000 1.000 + fadeColor 0.100 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity 0.000 + } + { + count 6 + material textures/particles/barrelpoof + time 3.000 + cycles 1.000 + bunching 0.100 + distribution rect 64.000 64.000 32.000 + direction outward 0.000 + orientation view + speed "25.000" to "5.000" + size "64.000" to "72.000" + aspect "1.000" + rotation "10.000" to "0.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.050 + fadeOut 0.500 + fadeIndex 0.000 + color 0.160 0.160 0.160 1.000 + fadeColor 0.070 0.080 0.080 0.000 + offset 0.000 0.000 32.000 + gravity 0.000 + } + { + count 1 + material textures/particles/barrelexpbase1 + animationFrames 1 + time 1.000 + cycles 1.000 + bunching 0.000 + distribution rect 0.000 0.000 0.000 + direction cone 30.000 + orientation z + speed "0.000" + size "32.000" to "800.000" + aspect "1.000" + rotation "60.000" to "0.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.000 + fadeOut 0.900 + fadeIndex 0.000 + color 0.200 0.200 0.200 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 -24.000 + gravity 0.000 + } + { + count 16 + material textures/particles/barrelpoof + time 1.500 + cycles 1.000 + bunching 0.000 + distribution cylinder 64.000 64.000 0.000 0.000 + direction outward 0.500 + orientation aimed 0.000 1.000 + speed "100.000" to "0.000" + size "32.000" + aspect "1.000" + rotation "90.000" to "0.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.000 + fadeOut 0.500 + fadeIndex 0.000 + color 0.200 0.200 0.200 0.500 + fadeColor 0.200 0.200 0.200 0.000 + offset 0.000 0.000 -16.000 + gravity 0.000 + } + { + count 2 + material textures/particles/barrelexpsmall + time 0.250 + cycles 1.000 + timeOffset 0.005 + deadTime 1.000 + bunching 0.300 + distribution rect 24.000 24.000 0.000 + direction outward 0.500 + orientation view + speed "100.000" + size "30.000" to "150.000" + aspect "1.000" to "1.200" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 0.500 + fadeIndex 0.000 + color 1.000 1.000 1.000 1.000 + fadeColor 0.100 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity 0.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle tankexplosion { + depthHack 60 + { + count 3 + material models/weapons/rocketlauncher/boomboom + time 1.600 + cycles 1.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone 90.000 + orientation view + speed "0.000" + size "60.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 0.250 + fadeIndex 0.000 + color 1.000 1.000 1.000 1.000 + fadeColor 0.000 0.000 1.000 0.000 + offset 0.000 0.000 0.000 + gravity -10.000 + } + { + count 1 + material models/weapons/rocketlauncher/boomboom + time 1.600 + cycles 1.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone 90.000 + orientation view + speed "0.000" + size "60.000" to "100.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 0.250 + fadeIndex 0.000 + color 1.000 1.000 1.000 1.000 + fadeColor 0.000 0.000 1.000 0.000 + offset 0.000 0.000 0.000 + gravity -10.000 + } + { + count 32 + material textures/particles/blacksmokepuff + time 1.400 + cycles 1.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone 90.000 + orientation view + speed "0.000" + size "0.000" to "30.000" + aspect "1.000" + rotation "1.000" to "45.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 0.250 + fadeIndex 0.000 + color 1.000 1.000 1.000 1.000 + fadeColor 0.000 0.000 1.000 0.000 + offset 0.000 0.000 0.000 + gravity 0.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle caco_fireball { + depthHack 1 + { + count 1 + material textures/particles/caco_ball + time 10.000 + cycles 0.000 + bunching 1.000 + distribution sphere 5.000 5.000 0.000 + direction cone 100.000 + orientation view + speed "0.000" + size "10.000" + aspect "1.000" + angle 360.000 + randomDistribution 0 + boundsExpansion 0.000 + fadeIn 0.200 + fadeOut 0.150 + fadeIndex 0.000 + color 1.000 0.980 0.990 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world 0.000 + } +} \ No newline at end of file diff --git a/base/particles/fire.prt b/base/particles/fire.prt new file mode 100644 index 00000000..cfbc930b --- /dev/null +++ b/base/particles/fire.prt @@ -0,0 +1,432 @@ + + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle smallfire { + { + count 12 + material textures/particles/smokepuff + time 1.000 + cycles 0.000 + bunching 1.000 + distribution rect 4.000 4.000 0.000 + direction cone 0.000 + orientation view + speed 30.000 + size 15.000 to 10.000 + aspect 1.000 + fadeIn 0.900 + fadeOut 0.900 + color 1.000 1.000 1.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 8.000 + gravity world -10.000 + } + { + count 8 + material textures/particles/firestrip + emissive 2.000 + animationFrames 7 + time 1.800 + cycles 0.000 + bunching 1.000 + distribution rect 4.000 4.000 0.000 + direction outward 0.500 + orientation view + speed 0.000 + size 2.000 to 15.000 + aspect 1.000 + fadeIn 0.100 + fadeOut 0.250 + color 1.000 1.000 1.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity -1.000 + } + { + count 16 + material textures/sfx/flamesparks + emissive 2.000 + time 2.000 + cycles 0.000 + bunching 1.000 + distribution rect 4.000 4.000 0.000 + direction outward 0.500 + orientation view + speed 0.000 + size 1.500 to 0.100 + aspect 1.000 + fadeIn 0.200 + fadeOut 0.400 + color 1.000 1.000 1.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity -15.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle sparks { + { + count 64 + material textures/particles/spark3 + time 1.200 + cycles 1 + deadTime 1.200 + bunching 0.100 + distribution cylinder 4.000 4.000 4.000 0.000 + direction cone 150.000 + orientation aimed 0.000 0.020 + speed 120.000 + size 2.000 to 0.250 + aspect 1.000 to 0.250 + fadeIn 0.050 + fadeOut 0.150 + color 0.990 0.940 0.630 1.000 + fadeColor 0.430 0.210 0.100 0.000 + offset 0.000 0.000 0.000 + gravity world 300.000 + } +} + +particle sparkFountain { + { + material textures/particles/spark3 + count 1512 + bunching 1 + time 3.5 + gravity world 40 + size 2 to 0.25 + aspect 1 to 0.25 + orientation aimed 0 0.02 + distribution rect 0 0 0 + direction cone 50 + fadeIn 0.05 + fadeOut 0.15 + speed 120 + color 0.99 0.94 0.63 1.0 + fadeColor 0.43 0.21 0.10 0.0 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle ring { + { + count 256 + material textures/particles/spark3 + time 1.500 + cycles 0.000 + bunching 0.000 + distribution sphere 4.000 4.000 0.000 + direction outward 0.000 + orientation view + speed "-300.000" to "-47.000" + size "1.000" to "0.250" + aspect "1.000" + fadeIn 0.250 + fadeOut 0.350 + fadeIndex 0.000 + color 0.990 0.640 0.240 1.000 + fadeColor 0.430 0.380 0.290 1.000 + offset 0.000 0.000 0.000 + gravity world 0.000 + } + { + count 196 + material textures/particles/pfirebig + emissive 2.000 + time 2.350 + cycles 0.000 + bunching 0.000 + distribution cylinder 4.000 4.000 0.000 0.000 + direction outward 0.000 + orientation view + speed "-500.000" to "-47.000" + size "19.000" to "1.000" + aspect "2.000" + rotation "43.000" to "75.000" + fadeIn 0.800 + fadeOut 0.800 + fadeIndex 0.750 + color 0.990 0.470 0.120 1.000 + fadeColor 0.430 0.220 0.050 1.000 + offset 0.000 0.000 0.000 + gravity world -1.000 + } +} + +particle origin2 { + { + material textures/particles/spark3 + count 512 + bunching 1 + time 1.5 + gravity world 0 + size 2 + aspect 1 + orientation aimed 0 0.009 + distribution RECT 400 400 400 + direction outward 0 + fadeIn 0.05 + fadeOut 0.15 + speed "-150" + color 0.99 0.94 0.63 1.0 + fadeColor 0.43 0.21 0.10 0.0 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle impsparks { + { + count 192 + material textures/particles/spark3 + time 0.750 + cycles 1.000 + bunching 1.000 + distribution rect 4.000 4.000 4.000 + direction cone 45.000 + orientation aimed 0.000 0.050 + speed "56.000" to "0.000" + size "2.000" to "0.250" + aspect "1.000" to "0.250" + fadeIn 0.450 + fadeOut 0.150 + fadeIndex 0.000 + color 0.980 0.820 0.270 1.000 + fadeColor 0.320 0.050 0.040 1.000 + offset 0.000 0.000 0.000 + gravity world 24.000 + } +} + + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle blahblah { + { + count 20 + material _default + time 1.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone 0.000 + orientation view + speed 0.000 + size 4.000 + aspect 1.000 + fadeIn 0.100 + fadeOut 0.250 + color 1.000 1.000 1.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity 1.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle sadfasfasdf { + { + count 20 + material leftsmackchainsaw + time 1.000 + bunching 0.400 + distribution rect 0.000 0.000 0.000 + direction cone 0.000 + orientation view + speed 8.000 to 0.000 + size 4.000 + aspect 1.000 + fadeIn 0.100 + fadeOut 0.250 + color 1.000 1.000 1.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity -120.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle redsparkfountain { + { + count 1512 + material textures/particles/spark3 + time 3.500 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone 50.000 + orientation aimed 0.000 0.020 + speed 120.000 + size 2.000 to 0.250 + aspect 1.000 to 0.250 + fadeIn 0.050 + fadeOut 0.150 + color 0.990 0.940 0.630 1.000 + fadeColor 0.430 0.210 0.100 0.000 + offset 0.000 0.000 0.000 + gravity world 40.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle barrelfire { + { + count 3 + material textures/particles/barrelpoof + time 1.000 + cycles 0.000 + bunching 1.000 + distribution rect 16.000 16.000 0.000 + direction cone 0.000 + orientation view + speed "30.000" + size "20.000" to "40.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.200 + fadeOut 0.500 + fadeIndex 0.000 + color 0.500 0.500 0.500 0.400 + fadeColor 0.270 0.270 0.270 0.000 + offset 0.000 0.000 32.000 + gravity world -10.000 + } + { + count 6 + material textures/sfx/flamesparks + emissive 2.000 + time 2.000 + cycles 0.000 + bunching 1.000 + distribution cylinder 100.000 32.000 0.000 0.000 + direction outward 0.500 + orientation view + customPath helix 8.000 8.000 8.000 6.000 3.000 + speed "0.000" + size "1.500" to "1.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.200 + fadeOut 0.400 + fadeIndex 0.000 + color 1.000 1.000 1.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 20.000 + gravity -15.000 + } + { + count 8 + material textures/particles/firestrip + emissive 2.000 + animationFrames 7 + time 1.500 + cycles 0.000 + bunching 1.000 + distribution cylinder 8.000 8.000 0.000 0.000 + direction cone 15.000 + orientation view + speed "20.000" + size "8.000" to "16.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 0.250 + fadeIndex 0.000 + color 0.350 0.350 0.350 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 8.000 + gravity 1.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle tankfire { + { + count 12 + material textures/particles/smokepuff + time 1.000 + cycles 0.000 + bunching 1.000 + distribution rect 4.000 4.000 0.000 + direction cone 0.000 + orientation view + speed 30.000 + size 15.000 to 10.000 + aspect 1.000 + fadeIn 0.900 + fadeOut 0.900 + color 1.000 1.000 1.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 8.000 + gravity world -10.000 + } + { + count 8 + material textures/particles/firestrip + emissive 2.000 + animationFrames 7 + time 1.800 + cycles 0.000 + bunching 1.000 + distribution rect 4.000 4.000 0.000 + direction outward 0.500 + orientation view + speed 0.000 + size 2.000 to 15.000 + aspect 1.000 + fadeIn 0.100 + fadeOut 0.250 + color 1.000 1.000 1.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity -1.000 + } + { + count 16 + material textures/sfx/flamesparks + emissive 2.000 + time 2.000 + cycles 0.000 + bunching 1.000 + distribution rect 4.000 4.000 0.000 + direction outward 0.500 + orientation view + speed 0.000 + size 1.500 to 0.100 + aspect 1.000 + fadeIn 0.200 + fadeOut 0.400 + color 1.000 1.000 1.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity -15.000 + } +} \ No newline at end of file diff --git a/base/particles/fredo.prt b/base/particles/fredo.prt new file mode 100644 index 00000000..de6de825 --- /dev/null +++ b/base/particles/fredo.prt @@ -0,0 +1,176 @@ + + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle fredceiling { + { + count 20 + material textures/particles/dust2bits + time 1.000 + cycles 1.000 + bunching 0.950 + distribution rect 64.000 64.000 0.000 + direction cone "10.000" + orientation view + speed "0.000" + size "40.000" + aspect "1.000" + rotation "10.000" to "0.000" + randomDistribution 1 + boundsExpansion 256.000 + fadeIn 0.000 + fadeOut 0.200 + fadeIndex 0.000 + color 0.710 0.710 0.710 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 0.000 + gravity world 500.000 + } + { + count 5 + material textures/particles/barrelpoof + time 1.500 + cycles 1.000 + bunching 1.000 + distribution rect 20.000 20.000 0.000 + direction cone "6.000" + orientation view + speed "0.000" + size "45.000" to "90.000" + aspect "1.000" + rotation "40.000" to "0.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.200 + fadeOut 0.400 + fadeIndex 0.700 + color 0.000 0.000 0.000 0.500 + fadeColor 0.560 0.480 0.320 0.000 + offset 0.000 0.000 -10.000 + gravity world 92.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle tube_explosion { + depthHack 100 + { + count 3 + material textures/particles/boomboom + time 0.150 + cycles 1.000 + deadTime 1.000 + bunching 0.300 + distribution rect 24.000 24.000 0.000 + direction outward "0.500" + orientation view + speed "100.000" + size "42.000" to "100.000" + aspect "1.000" to "2.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 1.000 + fadeIndex 0.000 + color 1.000 0.770 0.640 1.000 + fadeColor 0.100 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity 0.000 + } + { + count 6 + material textures/particles/barrelpoof + time 2.800 + cycles 1.000 + bunching 0.100 + distribution rect 64.000 64.000 32.000 + direction outward "0.000" + orientation view + speed "25.000" to "5.000" + size "64.000" to "72.000" + aspect "1.000" + rotation "10.000" to "0.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.400 + fadeOut 1.000 + fadeIndex 0.000 + color 0.150 0.160 0.130 1.000 + fadeColor 0.070 0.080 0.080 0.000 + offset 0.000 0.000 32.000 + gravity 0.000 + } + { + count 16 + material textures/particles/barrelpoof + time 1.500 + cycles 1.000 + bunching 0.000 + distribution cylinder 64.000 64.000 0.000 0.000 + direction outward "0.500" + orientation aimed 0.000 1.000 + speed "100.000" to "0.000" + size "43.000" to "42.000" + aspect "1.000" + rotation "90.000" to "0.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.600 + fadeOut 1.000 + fadeIndex 0.000 + color 0.150 0.140 0.130 1.000 + fadeColor 0.150 0.150 0.130 0.000 + offset 0.000 0.000 -16.000 + gravity 0.000 + } + { + count 1 + material textures/particles/boomboom2 + time 0.150 + cycles 1.000 + deadTime 1.000 + bunching 0.300 + distribution rect 24.000 24.000 0.000 + direction outward "0.500" + orientation view + speed "100.000" + size "42.000" to "100.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 0.950 + fadeIndex 0.000 + color 1.000 0.770 0.590 1.000 + fadeColor 0.100 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity 0.000 + } + { + count 1 + material textures/sfx/vpring3 + time 0.400 + cycles 1.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone "0.500" + orientation view + speed "0.000" + size "1.000" to "400.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.000 + fadeOut 0.150 + fadeIndex 0.000 + color 1.000 1.000 1.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world 0.000 + } +} diff --git a/base/particles/hell1fire.prt b/base/particles/hell1fire.prt new file mode 100644 index 00000000..d1cb19d3 --- /dev/null +++ b/base/particles/hell1fire.prt @@ -0,0 +1,52 @@ + + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle hell1_fire { + depthHack 150 + { + count 30 + material textures/particles/pfiresmall2 + emissive 2.000 + time 10.000 + cycles 0.000 + timeOffset -50.000 + bunching 0.970 + distribution sphere 1.000 1.000 1.000 + direction cone 0.000 + orientation z + speed "-141.000" to "-300.000" + size "1500.000" to "-300.000" + aspect "1.000" + fadeIn 1.000 + fadeOut 0.550 + fadeIndex 0.000 + color 0.240 0.080 0.070 1.000 + fadeColor 0.000 0.020 0.000 1.000 + offset 0.000 0.000 0.000 + gravity -32.000 + } + { + count 28 + material textures/particles/pfiresmall2 + emissive 2.000 + time 3.450 + cycles 0.000 + bunching 0.950 + distribution sphere 1.000 1.000 1.000 + direction cone 0.000 + orientation z + speed "0.000" to "-51.000" + size "300.000" to "0.000" + aspect "1.000" + fadeIn 1.000 + fadeOut 1.000 + fadeIndex 0.000 + color 0.604 0.208 0.012 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity -32.000 + } +} \ No newline at end of file diff --git a/base/particles/ktest.prt b/base/particles/ktest.prt new file mode 100644 index 00000000..5a9bd533 --- /dev/null +++ b/base/particles/ktest.prt @@ -0,0 +1,10928 @@ + + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle fbeam { + { + count 20 + material textures/particles/fbeam + time 1.300 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone 0.000 + orientation view + speed 0.000 + size 4.000 to 17.920 + aspect 1.000 + fadeIn 0.200 + fadeOut 0.450 + color 0.130 0.130 0.130 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity -40.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle whisp { + depthHack 20 + { + count 16 + material textures/particles/blacksmokepuff + time 1.500 + bunching 1.000 + distribution sphere 0.000 0.000 0.000 + direction cone 0.000 + orientation view + speed 0.000 + size 45.440 to 32.000 + aspect 1.000 + rotation 44.000 to 29.000 + fadeIn 0.250 + fadeOut 1.000 + color 0.710 0.770 0.960 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world -30.000 + } + { + count 8 + material textures/particles/blacksmokepuff + time 1.400 + bunching 1.000 + distribution sphere 0.000 0.000 0.000 + direction cone 0.000 + orientation z + speed 0.000 + size 100.000 to 56.320 + aspect 1.000 + fadeIn 0.400 + fadeOut 0.000 + color 0.710 0.770 0.960 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world 0.000 + } +} + +particle comm_whisp { + depthHack 20 + { + count 16 + material textures/particles/blacksmokepuff_sort10 + time 1.500 + bunching 1.000 + distribution sphere 0.000 0.000 0.000 + direction cone 0.000 + orientation view + speed 0.000 + size 45.440 to 32.000 + aspect 1.000 + rotation 44.000 to 29.000 + fadeIn 0.250 + fadeOut 1.000 + color 0.710 0.770 0.960 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world -30.000 + } + { + count 8 + material textures/particles/blacksmokepuff_sort10 + time 1.400 + bunching 1.000 + distribution sphere 0.000 0.000 0.000 + direction cone 0.000 + orientation z + speed 0.000 + size 100.000 to 56.320 + aspect 1.000 + fadeIn 0.400 + fadeOut 0.000 + color 0.710 0.770 0.960 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world 0.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle whisp2 { + { + count 20 + material _default + time 1.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone 0.000 + orientation view + speed 0.000 + size 4.000 + aspect 1.000 + fadeIn 0.100 + fadeOut 0.250 + color 1.000 1.000 1.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity 1.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle pdust { + { + count 20 + material _default + time 1.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone 0.000 + orientation view + speed 0.000 + size 4.000 + aspect 1.000 + fadeIn 0.100 + fadeOut 0.250 + color 1.000 1.000 1.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity 1.000 + } +} + + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle steamred { + { + count 20 + material _default + time 1.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone 0.000 + orientation view + speed 0.000 + size 4.000 + aspect 1.000 + fadeIn 0.100 + fadeOut 0.250 + color 1.000 1.000 1.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity 1.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle alock_steam2 { + { + count 25 + material textures/particles/smokepuff + time 1.000 + cycles 0.000 + bunching 1.000 + distribution cylinder 1.000 1.000 1.000 0.000 + direction cone 45.000 + orientation view + speed 96.000 to 0.000 + size 7.680 to 64.000 + aspect 1.000 + rotation 100.000 + fadeIn 0.200 + fadeOut 0.900 + color 0.392 0.000 0.012 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 -10.000 + gravity world -44.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle alock_steam3 { + { + count 25 + material textures/particles/smokepuff + time 1.000 + cycles 0.000 + bunching 1.000 + distribution cylinder 1.000 1.000 1.000 0.000 + direction cone 45.000 + orientation view + speed 96.000 to 0.000 + size 7.680 to 64.000 + aspect 1.000 + rotation 100.000 + fadeIn 0.200 + fadeOut 0.900 + color 0.392 0.000 0.012 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 -10.000 + gravity world -44.000 + } +} + + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle comm_ceiling_smoke { + depthHack 1 + { + count 10 + material textures/particles/dust_sort10 + time 3.000 + cycles 0.000 + bunching 1.000 + distribution cylinder 18.000 18.000 18.000 0.000 + direction cone 90.000 + orientation z + speed 0.000 + size 30.000 to 200.000 + aspect 1.500 to 1.000 + rotation 50.000 to 1.000 + fadeIn 0.800 + fadeOut 0.300 + color 1.000 1.000 1.000 1.000 + fadeColor 0.000 0.000 1.000 0.000 + offset 0.000 0.000 60.000 + gravity world -4.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle comm_fire1 { + depthHack 1 + { + count 20 + material textures/particles/pfirebig2_sort10 + emissive 2.000 + time 0.750 + cycles 0.000 + bunching 1.000 + distribution rect 2.000 2.000 0.000 + direction outward 100.000 + orientation view + speed 0.500 + size 40.000 to 20.000 + aspect 1.000 to 0.800 + rotation 17.000 to 46.000 + fadeIn 0.100 + fadeOut 0.200 + color 0.820 0.820 0.820 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 -20.000 + gravity world -94.000 + } + { + count 10 + material textures/particles/dust_sort10 + time 1.600 + cycles 0.000 + bunching 1.000 + distribution cylinder 2.000 2.000 2.000 0.000 + direction outward 90.000 + orientation view + speed 0.500 to 0.000 + size 19.000 to 37.500 + aspect 1.500 to 1.000 + rotation 50.000 to 85.000 + fadeIn 0.800 + fadeOut 0.300 + color 1.000 1.000 1.000 1.000 + fadeColor 0.000 0.000 1.000 0.000 + offset 0.000 0.000 20.000 + gravity world -31.000 + } + { + count 15 + material textures/particles/pfirebig2_sort10 + emissive 2.000 + time 1.200 + cycles 0.000 + bunching 1.000 + distribution sphere 10.000 10.000 0.000 + direction cone 100.000 + orientation z + speed 8.000 + size 50.000 to 10.000 + aspect 1.000 + rotation 2.000 to 100.000 + fadeIn 0.200 + fadeOut 0.150 + color 1.000 0.980 0.990 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world 0.000 + } + { + count 10 + material textures/particles/ember_small + time 2.000 + cycles 0.000 + bunching 1.000 + distribution rect 20.000 20.000 20.000 + direction cone 100.000 + orientation aimed 0.000 0.100 + speed 0.700 to 0.200 + size 1.000 to 0.000 + aspect 1.000 + fadeIn 0.200 + fadeOut 0.400 + color 0.460 0.470 0.350 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 50.000 + gravity world -38.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle comm_fire2 { + depthHack 1 + { + count 20 + material textures/particles/pfirebig2_sort10 + emissive 2.000 + time 0.750 + cycles 0.000 + bunching 1.000 + distribution rect 3.000 3.000 0.000 + direction outward 100.000 + orientation view + speed 0.500 + size 16.500 to 30.000 + aspect 1.000 to 0.800 + rotation 17.000 to 46.000 + fadeIn 0.350 + fadeOut 0.200 + color 0.920 0.920 0.920 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 0.000 + gravity world -94.000 + } + { + count 10 + material textures/particles/dust_sort10 + time 1.600 + cycles 0.000 + bunching 1.000 + distribution cylinder 2.000 2.000 2.000 0.000 + direction outward 90.000 + orientation view + speed 0.500 to 0.000 + size 19.000 to 37.500 + aspect 1.500 to 1.000 + rotation 50.000 to 85.000 + fadeIn 0.800 + fadeOut 0.300 + color 1.000 1.000 1.000 1.000 + fadeColor 0.000 0.000 1.000 0.000 + offset 0.000 0.000 20.000 + gravity world -31.000 + } + { + count 10 + material textures/particles/pfirebig2_sort10 + emissive 2.000 + time 0.750 + cycles 0.000 + bunching 1.000 + distribution rect 3.000 3.000 0.000 + direction outward 100.000 + orientation view + speed 0.500 + size 0.000 to 25.500 + aspect 1.000 to 0.800 + rotation 100.000 + fadeIn 0.350 + fadeOut 0.200 + color 1.000 1.000 1.000 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 -20.000 + gravity world 13.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle lost_fire1 { + depthHack 20 + { + count 20 + material textures/particles/pfiresmall2 + emissive 2.000 + time 0.450 + cycles 0.000 + bunching 1.000 + distribution rect 1.000 1.000 1.000 + direction cone 0.000 + orientation view + speed "43.000" to "9.000" + size "6.000" to "15.500" + aspect "1.000" + rotation "50.000" to "61.000" + fadeIn 0.200 + fadeOut 0.450 + fadeIndex 0.000 + color 0.770 0.770 0.770 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 0.000 + gravity world -8.000 + } + { + count 15 + material textures/particles/pfiresmall2 + emissive 2.000 + time 0.750 + cycles 0.000 + bunching 1.000 + distribution rect 1.000 1.000 0.000 + direction outward 90.000 + orientation view + speed "0.800" to "0.900" + size "12.000" to "3.500" + aspect "1.000" + rotation "50.000" to "94.000" + fadeIn 0.200 + fadeOut 0.450 + fadeIndex 0.000 + color 0.920 0.920 0.920 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 0.000 + gravity world -8.000 + } + { + count 1 + material textures/particles/ember_small + time 0.750 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction outward 0.000 + orientation view + speed "0.800" to "0.900" + size "2.000" to "0.000" + aspect "1.000" + rotation "50.000" to "94.000" + fadeIn 0.200 + fadeOut 0.450 + fadeIndex 0.000 + color 0.920 0.920 0.920 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 10.000 + gravity world 110.000 + } + { + count 1 + material textures/particles/fbeam + time 0.250 + cycles 0.000 + bunching 1.000 + distribution rect 1.000 1.000 1.000 + direction outward 0.000 + orientation view + speed "0.000" + size "35.000" + aspect "1.000" + rotation "50.000" to "61.000" + fadeIn 0.000 + fadeOut 0.000 + fadeIndex 0.000 + color 0.380 0.110 0.000 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 15.000 + gravity 0.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle enpro_dryice1 { + depthHack 5 + { + count 10 + material textures/particles/smokepuff + time 1.600 + cycles 0.000 + bunching 1.000 + distribution cylinder 80.000 80.000 0.000 0.000 + direction cone 45.000 + orientation view + speed 0.000 + size 220.000 to 300.000 + aspect 1.000 + rotation 47.000 to 19.000 + fadeIn 0.650 + fadeOut 1.000 + color 0.000 0.380 0.330 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 -200.000 + gravity world 133.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle lamplight1 { + { + count 30 + material textures/particles/fbeam + time 1.850 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone 0.000 + orientation view + speed 0.000 + size 8.000 to 49.500 + aspect 1.000 + fadeIn 0.050 + fadeOut 0.500 + color 0.100 0.100 0.090 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity -40.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle klaxonbeam1 { + { + count 40 + material textures/particles/fbeam + time 1.900 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone 0.000 + orientation view + speed 0.000 + size 0.000 to 66.500 + aspect 1.000 + fadeIn 0.000 + fadeOut 0.650 + color 0.190 0.000 0.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 -10.000 + gravity -40.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle roach01 { + { + count 20 + material _default + time 1.000 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone 0.000 + orientation view + speed "0.000" + size "4.000" + aspect "1.000" + fadeIn 0.100 + fadeOut 0.250 + color 1.000 1.000 1.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity 1.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle wigglyworms { + { + count 12 + material textures/decals/maggot + time 1.400 + cycles 0.000 + bunching 1.000 + distribution sphere 7.000 7.000 7.000 + direction cone 0.000 + orientation aimed 10.000 0.600 + customPath flies 5.000 6.000 25.000 + speed "0.000" + size "2.000" to "1.000" + aspect "1.000" + fadeIn 0.100 + fadeOut 0.250 + fadeIndex 0.000 + color 0.430 0.030 0.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world -22.000 + } + { + count 12 + material textures/decals/maggot + time 1.400 + cycles 0.000 + bunching 1.000 + distribution sphere 7.000 7.000 7.000 + direction cone 0.000 + orientation aimed 10.000 0.500 + customPath flies 5.000 6.000 25.000 + speed "0.000" + size "2.000" to "1.000" + aspect "1.000" + fadeIn 0.100 + fadeOut 0.250 + fadeIndex 0.000 + color 0.430 0.030 0.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 -20.000 + gravity world 22.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle firejet { + depthHack 0.001 + { + count 12 + material textures/particles/pfiresmall + emissive 2.000 + time 0.900 + cycles 0.000 + bunching 1.000 + distribution rect 3.000 3.000 3.000 + direction cone 1.000 + orientation view + speed "39.000" to "47.000" + size "4.500" to "34.500" + aspect "1.000" + rotation "100.000" + fadeIn 0.000 + fadeOut 0.100 + fadeIndex 0.000 + color 1.000 1.000 1.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 -10.000 + gravity world -13.000 + } + { + count 28 + material textures/particles/pfiresmall2 + emissive 2.000 + time 0.550 + cycles 0.000 + bunching 1.000 + distribution rect 3.000 3.000 3.000 + direction cone 10.000 + orientation view + speed "60.000" to "274.000" + size "7.500" to "21.000" + aspect "1.000" + rotation "64.000" to "59.000" + fadeIn 0.000 + fadeOut 0.550 + fadeIndex 0.000 + color 1.000 1.000 1.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 6.000 + gravity world -17.000 + } + { + count 10 + material textures/particles/pfiresmall + emissive 2.000 + time 0.900 + cycles 0.000 + bunching 1.000 + distribution rect 3.000 3.000 3.000 + direction cone 10.000 + orientation view + speed "86.000" to "129.000" + size "9.000" to "71.500" + aspect "1.000" + rotation "100.000" + fadeIn 0.000 + fadeOut 0.700 + fadeIndex 0.000 + color 0.750 1.000 0.970 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 -10.000 + gravity world -17.000 + } + { + count 8 + material textures/particles/smokepuff + time 0.400 + cycles 0.000 + bunching 1.000 + distribution rect 2.000 2.000 2.000 + direction cone 1.000 + orientation aimed 0.000 0.000 + speed "99.000" to "13.000" + size "10.000" to "0.000" + aspect "1.000" + rotation "29.000" to "27.000" + fadeIn 0.000 + fadeOut 0.500 + fadeIndex 0.000 + color 0.580 0.530 0.310 1.000 + fadeColor 0.200 0.080 0.070 1.000 + offset 0.000 0.000 20.000 + gravity -101.000 + } + { + count 4 + material textures/particles/smokepuff + time 0.400 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone 1.000 + orientation z + speed "0.000" + size "0.000" to "34.500" + aspect "1.000" + rotation "29.000" to "27.000" + fadeIn 0.000 + fadeOut 0.500 + fadeIndex 0.000 + color 0.580 0.530 0.310 1.000 + fadeColor 0.200 0.080 0.070 1.000 + offset 0.000 0.000 -5.000 + gravity 0.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle firejetsmoke { + { + count 12 + material textures/particles/dust + time 0.900 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone 0.000 + orientation z + speed "0.000" + size "89.500" to "250.000" + aspect "1.000" + fadeIn 0.200 + fadeOut 0.200 + fadeIndex 0.000 + color 0.710 0.710 0.710 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity 27.000 + } + { + count 12 + material textures/particles/dust + time 0.900 + cycles 0.000 + bunching 1.000 + distribution sphere 8.000 8.000 8.000 + direction cone 0.000 + orientation view + speed "0.000" + size "115.000" to "64.000" + aspect "1.000" + rotation "14.000" to "29.000" + fadeIn 0.200 + fadeOut 0.200 + fadeIndex 0.000 + color 0.675 0.675 0.675 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity 3.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle flamebutt { + depthHack 20 + { + count 0 + material textures/particles/pfiresmall2 + emissive 2.000 + time 0.150 + cycles 0.000 + bunching 1.000 + distribution rect 1.000 1.000 1.000 + direction cone 0.000 + orientation view + speed "43.000" to "9.000" + size "6.000" to "15.500" + aspect "1.000" + rotation "50.000" to "61.000" + fadeIn 0.200 + fadeOut 0.450 + fadeIndex 0.000 + color 0.770 0.770 0.770 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 0.000 + gravity world -8.000 + } + { + count 0 + material textures/particles/pfiresmall2 + emissive 2.000 + time 0.200 + cycles 0.000 + bunching 1.000 + distribution rect 1.000 1.000 0.000 + direction outward 90.000 + orientation view + speed "0.800" to "0.900" + size "5.500" to "8.000" + aspect "1.000" + rotation "50.000" to "94.000" + fadeIn 0.200 + fadeOut 0.450 + fadeIndex 0.000 + color 0.920 0.920 0.920 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 0.000 + gravity world -8.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle flametrap { + { + count 10 + material textures/particles/pfiresmall2 + emissive 2.000 + time 1.000 + cycles 0.000 + bunching 1.000 + distribution rect 3.000 3.000 3.000 + direction cone 0.000 + orientation view + speed "0.050" + size "7.500" to "8.000" + aspect "1.000" + rotation "-222.000" + fadeIn 0.450 + fadeOut 0.450 + fadeIndex 0.000 + color 0.860 1.000 0.890 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 0.000 + gravity world -3.000 + } + { + count 10 + material textures/particles/pfiresmall2 + emissive 2.000 + time 1.000 + cycles 0.000 + bunching 1.000 + distribution rect 2.000 2.000 2.000 + direction outward 90.000 + orientation view + speed "0.300" + size "11.000" to "4.500" + aspect "1.000" + rotation "300.000" + fadeIn 0.200 + fadeOut 0.450 + fadeIndex 0.000 + color 0.920 0.920 0.920 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 2.000 -10.000 + gravity world -1.000 + } + { + count 12 + material textures/particles/blacksmokepuff + time 1.000 + cycles 0.000 + bunching 1.000 + distribution rect 3.000 3.000 3.000 + direction outward 90.000 + orientation view + speed "0.000" + size "24.000" to "42.000" + aspect "1.000" + rotation "50.000" to "94.000" + fadeIn 0.800 + fadeOut 0.350 + fadeIndex 0.000 + color 0.700 0.760 0.840 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 -10.000 + gravity world -73.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle flamehead { + depthHack 20 + { + count 15 + material textures/particles/pfiresmall2 + emissive 2.000 + time 0.150 + cycles 0.000 + bunching 1.000 + distribution sphere 2.000 2.000 2.000 + direction cone 0.000 + orientation view + speed "0.000" + size "4.500" to "1.000" + aspect "1.000" + rotation "50.000" to "61.000" + fadeIn 0.300 + fadeOut 0.300 + fadeIndex 0.000 + color 1.000 1.000 1.000 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset -1.000 0.000 2.000 + gravity world -47.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle flamewrist { + depthHack 20 + { + count 15 + material textures/particles/pfiresmall2 + emissive 2.000 + time 0.250 + cycles 0.000 + bunching 1.000 + distribution rect 1.000 1.000 1.000 + direction cone 0.000 + orientation view + speed "0.000" + size "2.500" to "5.500" + aspect "1.000" + rotation "50.000" to "61.000" + fadeIn 0.200 + fadeOut 0.450 + fadeIndex 0.000 + color 1.000 1.000 1.000 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 0.000 + gravity world -3.000 + } + { + count 15 + material textures/particles/pfiresmall2 + emissive 2.000 + time 0.250 + cycles 0.000 + bunching 1.000 + distribution rect 2.000 2.000 2.000 + direction outward 90.000 + orientation view + speed "0.200" + size "4.500" to "2.000" + aspect "1.000" + rotation "44.000" to "33.000" + fadeIn 0.200 + fadeOut 0.450 + fadeIndex 0.000 + color 1.000 1.000 1.000 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 0.000 + gravity world -1.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle flamehips { + depthHack 20 + { + count 0 + material textures/particles/pfiresmall2 + emissive 2.000 + time 0.150 + cycles 0.000 + bunching 1.000 + distribution rect 1.000 1.000 1.000 + direction cone 0.000 + orientation view + speed "43.000" to "9.000" + size "6.000" to "15.500" + aspect "1.000" + rotation "50.000" to "61.000" + fadeIn 0.200 + fadeOut 0.450 + fadeIndex 0.000 + color 0.770 0.770 0.770 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 0.000 + gravity world -8.000 + } + { + count 0 + material textures/particles/pfiresmall2 + emissive 2.000 + time 0.250 + cycles 0.000 + bunching 1.000 + distribution rect 4.000 4.000 4.000 + direction outward 90.000 + orientation view + speed "0.800" to "2.000" + size "12.000" to "3.500" + aspect "1.000" + rotation "50.000" to "94.000" + fadeIn 0.200 + fadeOut 0.450 + fadeIndex 0.000 + color 0.920 0.920 0.920 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 0.000 + gravity world -8.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle flamepelvis { + depthHack 20 + { + count 0 + material textures/particles/pfiresmall2 + emissive 2.000 + time 0.450 + cycles 0.000 + bunching 1.000 + distribution rect 1.000 1.000 1.000 + direction cone 0.000 + orientation view + speed "43.000" to "9.000" + size "6.000" to "15.500" + aspect "1.000" + rotation "50.000" to "61.000" + fadeIn 0.200 + fadeOut 0.450 + fadeIndex 0.000 + color 0.770 0.770 0.770 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 0.000 + gravity world -8.000 + } + { + count 0 + material textures/particles/pfiresmall2 + emissive 2.000 + time 0.350 + cycles 0.000 + bunching 1.000 + distribution rect 1.000 1.000 0.000 + direction outward 90.000 + orientation view + speed "0.800" to "0.900" + size "12.000" to "3.500" + aspect "1.000" + rotation "50.000" to "94.000" + fadeIn 0.200 + fadeOut 0.450 + fadeIndex 0.000 + color 0.920 0.920 0.920 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 0.000 + gravity world -8.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle lost_flame1 { + { + count 16 + material textures/particles/pfiresmall2 + emissive 2.000 + time 0.250 + cycles 0.000 + bunching 1.000 + distribution sphere 2.000 2.000 2.000 + direction outward "0.000" + orientation view + speed "0.000" + size "13.000" to "6.500" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.200 + fadeOut 0.450 + fadeIndex 0.000 + color 1.000 0.840 0.820 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 0.000 + gravity world -214.000 + } + { + count 10 + material textures/particles/boomboom3 + time 0.250 + cycles 0.000 + bunching 1.000 + distribution sphere 4.000 4.000 4.000 + direction outward "0.000" + orientation view + speed "0.000" + size "11.000" to "9.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.200 + fadeOut 0.800 + fadeIndex 0.000 + color 0.920 0.900 0.900 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 0.000 + gravity world -129.000 + } + { + count 10 + material textures/particles/ember_small + time 0.250 + cycles 0.000 + bunching 1.000 + distribution sphere 2.000 2.000 2.000 + direction outward "0.000" + orientation aimed 1.000 0.000 + speed "20.000" to "90.000" + size "1.000" to "0.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.200 + fadeOut 0.800 + fadeIndex 0.000 + color 0.920 0.910 0.770 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 0.000 + gravity 0.000 + } + { + count 3 + material textures/particles/fbeam + time 0.250 + cycles 0.000 + bunching 1.000 + distribution sphere 3.000 3.000 3.000 + direction outward "0.000" + orientation view + speed "0.000" + size "30.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.000 + fadeOut 0.000 + fadeIndex 0.000 + color 0.110 0.020 0.000 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 0.000 + gravity 0.000 + } + { + count 2 + material textures/sfx/vp1particle2 + time 0.250 + cycles 0.000 + bunching 1.000 + distribution sphere 3.000 3.000 3.000 + direction outward "0.000" + orientation view + speed "0.000" + size "30.000" + aspect "1.000" + angle 1.000 + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.450 + fadeOut 0.450 + fadeIndex 0.000 + color 0.110 0.020 0.000 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 20.000 + gravity 0.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle lost_flame2 { + depthHack 0.001 + { + count 30 + material textures/particles/barrelpoof_sort + time 2.000 + cycles 0.000 + bunching 1.000 + distribution rect 5.000 5.000 5.000 + direction cone "10.000" + orientation view + speed "2.000" + size "14.500" to "35.500" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.250 + fadeOut 1.000 + fadeIndex 0.000 + color 0.210 0.180 0.130 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world -10.000 + } + { + count 2 + material textures/particles/ember_small + time 2.000 + cycles 0.000 + bunching 0.600 + distribution sphere 0.000 0.000 0.000 + direction cone "0.000" + orientation view + speed "0.000" + size "1.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 0.100 + fadeIndex 0.000 + color 1.000 0.980 0.970 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 0.000 + gravity world 156.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle lancave_dust { + depthHack 50 + { + count 19 + material textures/particles/dust2 + time 3.200 + cycles 0.000 + bunching 1.000 + distribution sphere 300.000 300.000 0.000 + direction outward 15.000 + orientation view + speed "0.000" + size "300.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.750 + fadeOut 0.600 + fadeIndex 0.000 + color 1.000 1.000 1.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world 78.000 + } + { + count 10 + material textures/particles/dust2bits + time 6.900 + cycles 0.000 + bunching 0.950 + distribution sphere 300.000 300.000 300.000 + direction outward 0.000 + orientation view + speed "0.000" + size "40.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.000 + fadeOut 0.150 + fadeIndex 0.000 + color 0.690 0.690 0.690 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world 500.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle lamplight2 { + { + count 1 + material textures/particles/fbeam + time 0.005 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone 0.000 + orientation view + speed "0.000" + size "20.000" + aspect "1.000" + fadeIn 0.000 + fadeOut 0.000 + fadeIndex 0.000 + color 0.435 0.435 0.380 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity 0.000 + } + { + count 25 + material textures/particles/fbeam + time 1.850 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone 0.000 + orientation view + speed "0.000" + size "19.000" to "84.000" + aspect "1.000" + fadeIn 0.050 + fadeOut 0.350 + fadeIndex 0.000 + color 0.100 0.100 0.090 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity -87.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle al2_ventsteam1 { + depthHack 10 + { + count 15 + material textures/particles/smokepuff + time 3.500 + cycles 0.000 + bunching 1.000 + distribution rect 13.000 2.000 2.000 + direction outward 20.000 + orientation view + speed "0.500" to "0.000" + size "35.500" to "50.500" + aspect "1.000" + rotation "91.000" to "32.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.750 + fadeOut 0.700 + fadeIndex 0.000 + color 0.110 0.120 0.130 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 0.000 + gravity world 8.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle al2_lamphaze { + depthHack 10 + { + count 10 + material textures/particles/smokepuff + time 3.650 + cycles 0.000 + bunching 1.000 + distribution rect 2.000 2.000 2.000 + direction outward 20.000 + orientation view + speed "0.500" to "0.000" + size "42.000" to "31.000" + aspect "1.000" + rotation "91.000" to "32.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.700 + fadeOut 0.800 + fadeIndex 0.000 + color 0.110 0.120 0.130 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 0.000 + gravity world 3.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle sparky1 { + { + count 5 + material textures/particles/spark3 + time 0.300 + cycles 1.000 + deadTime 1.200 + bunching 0.100 + distribution cylinder 2.000 2.000 2.000 0.000 + direction cone 120.000 + orientation aimed 0.000 0.030 + speed "150.000" to "9.000" + size "2.000" to "0.250" + aspect "1.000" to "0.250" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.050 + fadeOut 0.650 + fadeIndex 0.000 + color 0.990 0.820 0.660 1.000 + fadeColor 0.430 0.180 0.000 1.000 + offset 0.000 0.000 0.000 + gravity world 103.000 + } + { + count 20 + material textures/particles/spark3 + time 0.300 + cycles 1.000 + deadTime 1.200 + bunching 0.100 + distribution cylinder 2.000 2.000 2.000 0.000 + direction cone 120.000 + orientation aimed 0.000 0.020 + speed "300.000" to "39.000" + size "2.000" to "0.250" + aspect "1.000" to "0.250" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.050 + fadeOut 0.850 + fadeIndex 0.000 + color 0.990 0.810 0.370 1.000 + fadeColor 0.430 0.190 0.110 1.000 + offset 0.000 0.000 0.000 + gravity world 73.000 + } + { + count 5 + material textures/particles/spark3 + time 0.300 + cycles 1.000 + deadTime 1.200 + bunching 0.100 + distribution cylinder 2.000 2.000 2.000 0.000 + direction cone 120.000 + orientation aimed 0.000 0.030 + speed "400.000" to "9.000" + size "2.000" to "0.250" + aspect "1.000" to "0.250" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.050 + fadeOut 0.350 + fadeIndex 0.000 + color 0.990 0.820 0.660 1.000 + fadeColor 0.430 0.180 0.000 1.000 + offset 0.000 0.000 0.000 + gravity world 103.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle souls { + { + count 5 + material textures/particles/soul + time 3.450 + cycles 0.000 + timeOffset 1.000 + bunching 1.000 + distribution sphere 7.000 7.000 7.000 + direction cone 0.000 + orientation aimed 2.000 0.500 + customPath flies 3.000 3.000 50.000 + speed "0.000" + size "20.000" to "34.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 0.250 + fadeIndex 0.000 + color 1.000 1.000 1.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 -50.000 + gravity world -52.000 + } + { + count 7 + material textures/particles/soul3 + time 2.300 + cycles 0.000 + timeOffset 1.000 + bunching 1.000 + distribution sphere 7.000 7.000 7.000 + direction cone 0.000 + orientation aimed 4.000 0.500 + customPath flies 3.000 3.000 45.000 + speed "0.000" + size "30.000" to "49.500" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 0.250 + fadeIndex 0.000 + color 1.000 1.000 1.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 -50.000 + gravity world -149.000 + } + { + count 6 + material textures/particles/soul4 + time 2.700 + cycles 0.000 + bunching 1.000 + distribution sphere 7.000 7.000 7.000 + direction cone 0.000 + orientation aimed 4.000 0.500 + customPath flies 3.000 3.000 55.000 + speed "0.000" + size "30.000" to "56.500" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 0.250 + fadeIndex 0.000 + color 1.000 1.000 1.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 -50.000 + gravity world -126.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle bfgcore1 { + depthHack 10 + { + count 10 + material textures/particles/smokepuff + time 1.550 + cycles 0.000 + bunching 1.000 + distribution rect 2.000 2.000 2.000 + direction outward 20.000 + orientation view + speed "0.500" to "0.000" + size "79.500" to "0.000" + aspect "1.000" + rotation "91.000" to "32.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.700 + fadeOut 0.800 + fadeIndex 0.000 + color 0.110 0.120 0.130 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 0.000 + gravity world 3.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle bfgcore { + { + count 10 + material textures/particles/spark3 + time 0.250 + cycles 0.000 + bunching 1.000 + distribution rect 15.000 15.000 15.000 + direction outward 0.000 + orientation aimed 0.000 0.100 + speed "-137.000" to "300.000" + size "2.000" to "0.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.850 + fadeOut 0.550 + fadeIndex 0.000 + color 0.000 0.210 0.130 1.000 + fadeColor 0.000 0.282 0.235 1.000 + offset 0.000 0.000 0.000 + gravity world 0.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle pentasmoka { + { + count 3 + material textures/particles/bumpsmoke + time 2.350 + cycles 0.000 + bunching 1.000 + distribution sphere 8.000 8.000 8.000 + direction outward 90.000 + orientation z + speed "0.000" + size "200.000" to "40.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.750 + fadeOut 0.650 + fadeIndex 0.000 + color 0.660 1.000 0.820 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity -2.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle hhbarf { + { + count 15 + material textures/particles/boomboom3 + time 0.050 + cycles 0.000 + bunching 1.000 + distribution sphere 2.000 2.000 2.000 + direction cone 0.000 + orientation view + speed "51.000" + size "6.500" to "10.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.300 + fadeOut 0.800 + fadeIndex 0.000 + color 0.180 0.510 1.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world 17.000 + } + { + count 10 + material textures/particles/plasmablast + time 2.250 + cycles 0.000 + bunching 1.000 + distribution sphere 2.000 2.000 2.000 + direction cone 0.000 + orientation view + speed "0.000" + size "9.000" to "21.000" + aspect "1.000" + rotation "16.000" to "0.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.250 + fadeOut 0.200 + fadeIndex 0.000 + color 0.330 0.560 0.530 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 4.000 + gravity world -8.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle hh_fire1 { + depthHack 1 + { + count 10 + material textures/particles/pfirebig2 + emissive 2.000 + time 1.100 + cycles 0.000 + bunching 1.000 + distribution rect 15.000 15.000 0.000 + direction outward 0.000 + orientation view + speed "0.000" + size "128.000" to "95.000" + aspect "1.000" to "0.800" + rotation "17.000" to "46.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 0.200 + fadeIndex 0.000 + color 1.000 0.520 0.300 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 -20.000 + gravity world -191.000 + } + { + count 7 + material textures/particles/pfirebig2 + emissive 2.000 + time 1.200 + cycles 0.000 + bunching 1.000 + distribution sphere 10.000 10.000 0.000 + direction cone 100.000 + orientation z + speed "8.000" + size "250.000" to "60.000" + aspect "1.000" + rotation "2.000" to "100.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.200 + fadeOut 0.150 + fadeIndex 0.000 + color 1.000 0.730 0.500 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world 0.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle hh_fire1small { + depthHack 1 + { + count 10 + material textures/particles/pfirebig2 + emissive 2.000 + time 1.100 + cycles 0.000 + bunching 1.000 + distribution rect 15.000 15.000 0.000 + direction outward 0.000 + orientation view + speed "0.000" + size "52.000" to "59.500" + aspect "1.000" to "0.800" + rotation "17.000" to "46.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 0.200 + fadeIndex 0.000 + color 1.000 0.520 0.300 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 -20.000 + gravity world -78.000 + } + { + count 10 + material textures/particles/barrelpoof + time 3.000 + cycles 0.000 + bunching 1.000 + distribution cylinder 18.000 18.000 18.000 0.000 + direction outward 90.000 + orientation view + speed "0.500" to "0.000" + size "47.500" to "98.500" + aspect "1.500" to "1.000" + rotation "46.000" to "0.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.800 + fadeOut 0.800 + fadeIndex 0.000 + color 0.190 0.160 0.140 1.000 + fadeColor 0.220 0.160 0.100 0.000 + offset 0.000 0.000 200.000 + gravity world -36.000 + } + { + count 7 + material textures/particles/pfirebig2 + emissive 2.000 + time 1.200 + cycles 0.000 + bunching 1.000 + distribution sphere 10.000 10.000 0.000 + direction cone 100.000 + orientation z + speed "8.000" + size "128.000" to "32.000" + aspect "1.000" + rotation "2.000" to "100.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.200 + fadeOut 0.150 + fadeIndex 0.000 + color 1.000 0.730 0.500 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world 0.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle hhe_fireeye { + depthHack 1 + { + count 4 + material textures/particles/pfirebig2 + emissive 2.000 + time 0.700 + cycles 0.000 + bunching 1.000 + distribution rect 25.000 25.000 0.000 + direction outward 0.000 + orientation view + speed "0.000" + size "54.000" to "76.000" + aspect "1.000" + rotation "21.000" to "46.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 0.200 + fadeIndex 0.000 + color 1.000 0.520 0.300 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 0.000 + gravity world -300.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle hh_fire1nosmoke { + depthHack 1 + { + count 10 + material textures/particles/pfirebig2 + emissive 2.000 + time 0.750 + cycles 0.000 + bunching 1.000 + distribution rect 15.000 15.000 0.000 + direction outward 0.000 + orientation view + speed "0.000" + size "128.000" to "95.000" + aspect "1.000" to "0.800" + rotation "17.000" to "46.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 0.200 + fadeIndex 0.000 + color 1.000 0.520 0.300 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 -20.000 + gravity world -300.000 + } + { + count 7 + material textures/particles/pfirebig2 + emissive 2.000 + time 1.200 + cycles 0.000 + bunching 1.000 + distribution sphere 10.000 10.000 0.000 + direction cone 100.000 + orientation z + speed "8.000" + size "250.000" to "60.000" + aspect "1.000" + rotation "2.000" to "100.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.200 + fadeOut 0.150 + fadeIndex 0.000 + color 1.000 0.730 0.500 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world 0.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle hh_firetongue { + depthHack 1 + { + count 12 + material textures/particles/pfirebig2 + emissive 2.000 + time 0.350 + cycles 0.000 + bunching 1.000 + distribution rect 55.000 55.000 0.000 + direction outward 0.000 + orientation view + speed "-4.000" to "0.000" + size "52.000" to "59.500" + aspect "1.000" to "0.800" + rotation "4.000" to "100.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.700 + fadeOut 0.600 + fadeIndex 0.000 + color 1.000 0.520 0.300 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 -20.000 + gravity world -300.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle hh_fire1small2 { + depthHack 1 + { + count 10 + material textures/particles/pfirebig2 + emissive 2.000 + time 1.100 + cycles 0.000 + bunching 1.000 + distribution rect 15.000 15.000 0.000 + direction outward 0.000 + orientation view + speed "0.000" + size "52.000" to "59.500" + aspect "1.000" to "0.800" + rotation "17.000" to "46.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 0.200 + fadeIndex 0.000 + color 1.000 0.520 0.300 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 -20.000 + gravity world -103.000 + } + { + count 7 + material textures/particles/pfirebig2 + emissive 2.000 + time 1.200 + cycles 0.000 + bunching 1.000 + distribution sphere 10.000 10.000 0.000 + direction cone 100.000 + orientation z + speed "8.000" + size "128.000" to "32.000" + aspect "1.000" + rotation "2.000" to "100.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.300 + fadeOut 0.150 + fadeIndex 0.000 + color 1.000 0.730 0.500 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world 0.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle hh_fireinmouth { + depthHack 1 + { + count 15 + material textures/particles/pfirebig2 + emissive 2.000 + time 0.900 + cycles 0.000 + bunching 1.000 + distribution rect 15.000 15.000 0.000 + direction outward 0.000 + orientation view + speed "-81.000" to "0.000" + size "228.000" to "128.000" + aspect "1.000" to "0.800" + rotation "17.000" to "46.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 0.200 + fadeIndex 0.000 + color 1.000 0.520 0.300 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 -60.000 + gravity world -300.000 + } + { + count 10 + material textures/particles/pfirebig2 + emissive 2.000 + time 1.200 + cycles 0.000 + bunching 1.000 + distribution sphere 10.000 10.000 0.000 + direction cone 100.000 + orientation z + speed "8.000" + size "350.000" to "60.000" + aspect "1.000" + rotation "2.000" to "100.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.200 + fadeOut 0.150 + fadeIndex 0.000 + color 1.000 0.730 0.500 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world 0.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle hh_undermouth { + depthHack 1 + { + count 10 + material textures/particles/pfirebig2 + emissive 2.000 + time 1.050 + cycles 0.000 + bunching 1.000 + distribution rect 55.000 55.000 0.000 + direction outward 0.000 + orientation view + speed "-4.000" to "0.000" + size "117.000" to "29.500" + aspect "1.000" to "0.800" + rotation "300.000" to "100.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.800 + fadeOut 0.850 + fadeIndex 0.000 + color 1.000 0.520 0.300 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 -20.000 + gravity world 80.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle hh_fireinmouthb { + depthHack 1 + { + count 10 + material textures/particles/pfirebig2 + emissive 2.000 + time 1.100 + cycles 0.000 + bunching 1.000 + distribution rect 15.000 15.000 0.000 + direction outward 0.000 + orientation view + speed "0.000" + size "200.000" to "95.000" + aspect "1.000" to "0.800" + rotation "17.000" to "46.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 0.200 + fadeIndex 0.000 + color 1.000 0.520 0.300 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 -20.000 + gravity world -244.000 + } + { + count 4 + material textures/particles/pfirebig2 + emissive 2.000 + time 1.200 + cycles 0.000 + bunching 1.000 + distribution sphere 10.000 10.000 0.000 + direction cone 100.000 + orientation z + speed "8.000" + size "450.000" to "160.000" + aspect "1.000" + rotation "2.000" to "100.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.200 + fadeOut 0.150 + fadeIndex 0.000 + color 1.000 0.730 0.500 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world 0.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle hh_fire1tiny { + depthHack 8 + { + count 15 + material textures/particles/pfirebig2 + emissive 2.000 + time 1.100 + cycles 0.000 + bunching 1.000 + distribution rect 65.000 65.000 0.000 + direction outward 0.000 + orientation view + speed "0.000" + size "52.000" to "59.500" + aspect "1.000" to "0.800" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.600 + fadeOut 0.750 + fadeIndex 0.000 + color 1.000 0.520 0.300 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 0.000 + gravity world -54.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle hh_hotness { + depthHack 1 + { + count 7 + material textures/particles/pfirebig2 + emissive 2.000 + time 1.200 + cycles 0.000 + bunching 1.000 + distribution sphere 10.000 10.000 0.000 + direction cone 100.000 + orientation z + speed "0.000" + size "180.000" to "40.000" + aspect "1.000" + rotation "2.000" to "100.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.550 + fadeOut 0.150 + fadeIndex 0.000 + color 1.000 0.631 0.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world 0.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle hh_smoke1 { + depthHack 1 + { + count 7 + material textures/particles/pfirebig2 + emissive 2.000 + time 1.200 + cycles 0.000 + bunching 1.000 + distribution sphere 10.000 10.000 0.000 + direction cone 100.000 + orientation z + speed "8.000" + size "250.000" to "60.000" + aspect "1.000" + rotation "2.000" to "100.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.200 + fadeOut 0.150 + fadeIndex 0.000 + color 1.000 0.730 0.500 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world 0.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle hh_smoke2 { + depthHack 1 + { + count 10 + material textures/particles/barrelpoof + time 3.000 + cycles 0.000 + bunching 1.000 + distribution cylinder 18.000 18.000 18.000 0.000 + direction outward 90.000 + orientation view + speed "0.500" to "0.000" + size "93.500" to "200.000" + aspect "1.500" to "1.000" + rotation "46.000" to "0.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.800 + fadeOut 0.800 + fadeIndex 0.000 + color 0.122 0.122 0.122 1.000 + fadeColor 0.350 0.240 0.200 0.000 + offset 0.000 0.000 0.000 + gravity world -96.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle hh_smoke3 { + depthHack 1 + { + count 15 + material textures/particles/barrelpoof + time 3.000 + cycles 0.000 + bunching 1.000 + distribution cylinder 50.000 50.000 50.000 0.000 + direction outward 90.000 + orientation view + speed "0.500" to "0.000" + size "200.000" to "400.000" + aspect "1.500" to "1.000" + rotation "46.000" to "0.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.800 + fadeOut 0.800 + fadeIndex 0.000 + color 0.190 0.160 0.140 1.000 + fadeColor 0.160 0.130 0.110 0.000 + offset 0.000 0.000 0.000 + gravity world -203.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle hh_fire1huge { + depthHack 1 + { + count 7 + material textures/particles/pfirebig2 + emissive 2.000 + time 0.900 + cycles 0.000 + bunching 1.000 + distribution rect 60.000 60.000 0.000 + direction outward 0.000 + orientation view + speed "-300.000" to "-257.000" + size "328.000" to "200.000" + aspect "1.000" to "0.800" + rotation "17.000" to "46.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 0.200 + fadeIndex 0.000 + color 1.000 0.520 0.300 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 -200.000 + gravity world -300.000 + } + { + count 7 + material textures/particles/pfirebig2 + emissive 2.000 + time 1.200 + cycles 0.000 + bunching 1.000 + distribution sphere 10.000 10.000 0.000 + direction cone 100.000 + orientation z + speed "8.000" + size "550.000" to "260.000" + aspect "1.000" + rotation "2.000" to "100.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.200 + fadeOut 0.150 + fadeIndex 0.000 + color 1.000 0.730 0.500 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world 0.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle hh_smoke4 { + depthHack 1 + { + count 15 + material textures/particles/barrelpoof + time 3.000 + cycles 0.000 + bunching 1.000 + distribution cylinder 50.000 50.000 50.000 0.000 + direction outward 90.000 + orientation view + speed "0.500" to "0.000" + size "400.000" to "600.000" + aspect "1.500" to "1.000" + rotation "46.000" to "0.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.950 + fadeOut 0.850 + fadeIndex 0.000 + color 0.190 0.160 0.140 1.000 + fadeColor 0.230 0.160 0.120 0.000 + offset 0.000 0.000 0.000 + gravity world -300.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle hh_telefire { + depthHack 1 + { + count 20 + material textures/particles/pfirebig2 + emissive 2.000 + time 0.850 + cycles 0.000 + bunching 1.000 + distribution rect 6.000 6.000 0.000 + direction outward 0.000 + orientation view + speed "-300.000" to "-223.000" + size "250.000" to "123.500" + aspect "1.000" to "0.800" + rotation "17.000" to "46.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 0.200 + fadeIndex 0.000 + color 0.000 1.000 0.900 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 -20.000 + gravity world -300.000 + } + { + count 20 + material textures/particles/pfirebig2 + emissive 2.000 + time 1.200 + cycles 0.000 + bunching 1.000 + distribution sphere 10.000 10.000 0.000 + direction cone 100.000 + orientation z + speed "8.000" + size "250.000" to "20.000" + aspect "1.000" + rotation "31.000" to "90.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 0.050 + fadeIndex 0.000 + color 0.000 1.000 0.910 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity 0.000 + } + { + count 10 + material textures/particles/pfirebig2 + emissive 2.000 + time 1.500 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction outward 0.000 + orientation view + speed "-300.000" to "-223.000" + size "200.000" to "63.500" + aspect "1.000" to "0.800" + rotation "97.000" to "46.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 0.200 + fadeIndex 0.000 + color 0.000 1.000 0.900 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 -20.000 + gravity world -221.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle hh_telesoul { + { + count 8 + material textures/particles/soul + time 2.650 + cycles 0.000 + timeOffset 1.000 + bunching 1.000 + distribution sphere 10.000 10.000 10.000 + direction cone "0.000" + orientation aimed 2.000 0.500 + customPath flies 3.000 3.000 80.000 + speed "0.000" + size "36.500" to "53.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 400.000 + fadeIn 0.100 + fadeOut 0.250 + fadeIndex 0.000 + color 0.420 1.000 0.560 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 -70.000 + gravity world -101.000 + } + { + count 4 + material textures/particles/soul3 + time 2.300 + cycles 0.000 + timeOffset 1.000 + bunching 1.000 + distribution sphere 7.000 7.000 7.000 + direction cone "0.000" + orientation aimed 4.000 0.500 + customPath flies 3.000 3.000 70.000 + speed "0.000" + size "62.000" to "38.500" + aspect "1.000" + randomDistribution 1 + boundsExpansion 400.000 + fadeIn 0.100 + fadeOut 0.250 + fadeIndex 0.000 + color 0.510 1.000 0.670 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 -70.000 + gravity world -149.000 + } + { + count 4 + material textures/particles/soul4 + time 2.700 + cycles 0.000 + bunching 1.000 + distribution sphere 7.000 7.000 7.000 + direction cone "0.000" + orientation aimed 4.000 0.500 + customPath flies 3.000 3.000 50.000 + speed "0.000" + size "25.500" to "42.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 400.000 + fadeIn 0.100 + fadeOut 0.250 + fadeIndex 0.000 + color 0.560 1.000 0.670 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 -70.000 + gravity world -119.000 + } + { + count 15 + material textures/particles/fbeam + time 1.600 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone "90.000" + orientation view + speed "0.000" + size "108.000" to "40.000" + aspect "1.000" + rotation "20.000" to "0.000" + randomDistribution 1 + boundsExpansion 400.000 + fadeIn 0.500 + fadeOut 0.450 + fadeIndex 0.000 + color 0.000 1.000 0.750 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 -87.000 + gravity -145.000 + } + { + count 4 + material textures/particles/fbeam + time 0.250 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone "0.000" + orientation aimed 0.000 0.000 + speed "-700.000" to "300.000" + size "23.000" to "46.500" + aspect "1.000" + randomDistribution 1 + boundsExpansion 400.000 + fadeIn 0.000 + fadeOut 0.000 + fadeIndex 0.000 + color 0.000 1.000 0.620 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity 0.000 + } + { + count 6 + material textures/particles/fbeam + time 0.150 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone "90.000" + orientation z + speed "0.000" + size "128.000" + aspect "1.000" + rotation "20.000" to "0.000" + randomDistribution 1 + boundsExpansion 400.000 + fadeIn 0.500 + fadeOut 0.450 + fadeIndex 0.000 + color 0.000 1.000 0.750 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 -28.000 + gravity 0.000 + } + { + count 3 + material textures/particles/bfgballblast + time 1.000 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone "90.000" + orientation z + speed "0.000" + size "40.000" to "200.000" + aspect "1.000" + rotation "20.000" to "0.000" + randomDistribution 1 + boundsExpansion 400.000 + fadeIn 0.500 + fadeOut 0.450 + fadeIndex 0.000 + color 0.000 1.000 0.500 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 -28.000 + gravity 0.000 + } + { + count 3 + material textures/particles/bfgballblast + time 1.000 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone "90.000" + orientation z + speed "0.000" + size "100.000" to "30.000" + aspect "1.000" + rotation "20.000" to "0.000" + randomDistribution 1 + boundsExpansion 400.000 + fadeIn 0.500 + fadeOut 0.450 + fadeIndex 0.000 + color 0.000 1.000 0.500 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 -28.000 + gravity 0.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle hh_helldust { + { + count 20 + material textures/particles/pfirebig_grey + emissive 2.000 + time 7.000 + cycles 0.000 + bunching 1.000 + distribution rect 1300.000 1300.000 10.000 + direction cone 0.000 + orientation view + speed "0.000" + size "900.000" + aspect "1.000" + rotation "1.000" to "9.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.600 + fadeOut 0.550 + fadeIndex 0.000 + color 0.231 0.071 0.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world -43.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle lancave_dust2 { + depthHack 50 + { + count 19 + material textures/particles/dust2 + time 3.200 + cycles 0.000 + bunching 1.000 + distribution sphere 300.000 300.000 0.000 + direction outward 15.000 + orientation view + speed "0.000" + size "300.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.750 + fadeOut 0.600 + fadeIndex 0.000 + color 1.000 1.000 1.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world 78.000 + } + { + count 10 + material textures/particles/dust2bits + time 6.900 + cycles 0.000 + bunching 0.950 + distribution sphere 300.000 300.000 300.000 + direction outward 0.000 + orientation view + speed "0.000" + size "40.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.000 + fadeOut 0.150 + fadeIndex 0.000 + color 0.690 0.690 0.690 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world 500.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle dropship_top1 { + { + count 10 + material textures/particles/fbeam + time 1.050 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone 0.000 + orientation view + speed "0.000" + size "85.000" to "42.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.800 + fadeOut 0.800 + fadeIndex 0.000 + color 0.204 0.612 0.482 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 -10.000 + gravity -94.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle dropship_top1R { + { + count 10 + material textures/particles/fbeam + time 1.050 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone 0.000 + orientation view + speed "0.000" + size "57.500" to "14.500" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.200 + fadeOut 0.450 + fadeIndex 0.000 + color 0.300 0.910 1.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity -94.000 + } + { + count 10 + material textures/particles/fbeam + time 0.700 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction outward 0.000 + orientation aimed 3.000 0.000 + customPath flies 10.000 10.000 40.000 + speed "0.000" + size "27.500" to "0.000" + aspect "1.000" + angle 20.000 + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.200 + fadeOut 0.450 + fadeIndex 0.000 + color 0.000 0.320 0.810 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 -30.000 + gravity -300.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle dropship_top1L { + { + count 10 + material textures/particles/fbeam + time 1.050 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone 0.000 + orientation view + speed "0.000" + size "57.500" to "14.500" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.200 + fadeOut 0.450 + fadeIndex 0.000 + color 0.300 0.910 1.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity -94.000 + } + { + count 10 + material textures/particles/fbeam + time 0.700 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction outward 0.000 + orientation aimed 3.000 0.000 + customPath flies 10.000 10.000 40.000 + speed "0.000" + size "27.500" to "0.000" + aspect "1.000" + angle 20.000 + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.200 + fadeOut 0.450 + fadeIndex 0.000 + color 0.000 0.320 0.810 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 -30.000 + gravity -300.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle dropship_top2 { + { + count 5 + material textures/particles/boomboom3 + time 0.400 + cycles 0.000 + bunching 1.000 + distribution sphere 2.000 2.000 2.000 + direction cone 0.000 + orientation view + speed "0.000" + size "30.000" to "40.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.350 + fadeOut 0.800 + fadeIndex 0.000 + color 0.282 1.000 0.745 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity -163.000 + } + { + count 5 + material textures/particles/fbeam + time 0.400 + cycles 0.000 + bunching 1.000 + distribution sphere 2.000 2.000 2.000 + direction cone 0.000 + orientation view + speed "0.000" + size "30.000" to "54.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.350 + fadeOut 0.800 + fadeIndex 0.000 + color 0.318 0.859 0.659 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity -163.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle dropship_top2R { + { + count 5 + material textures/particles/boomboom3 + time 0.400 + cycles 0.000 + bunching 1.000 + distribution sphere 2.000 2.000 2.000 + direction cone 0.000 + orientation view + speed "0.000" + size "30.000" to "40.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.350 + fadeOut 0.800 + fadeIndex 0.000 + color 1.000 0.700 0.650 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity -163.000 + } + { + count 5 + material textures/particles/fbeam + time 0.400 + cycles 0.000 + bunching 1.000 + distribution sphere 2.000 2.000 2.000 + direction cone 0.000 + orientation view + speed "0.000" + size "30.000" to "54.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.350 + fadeOut 0.800 + fadeIndex 0.000 + color 0.859 0.596 0.553 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity -163.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle dropship_top2L { + { + count 5 + material textures/particles/boomboom3 + time 0.400 + cycles 0.000 + bunching 1.000 + distribution sphere 2.000 2.000 2.000 + direction cone 0.000 + orientation view + speed "0.000" + size "30.000" to "40.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.350 + fadeOut 0.800 + fadeIndex 0.000 + color 1.000 0.700 0.650 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity -163.000 + } + { + count 5 + material textures/particles/fbeam + time 0.400 + cycles 0.000 + bunching 1.000 + distribution sphere 2.000 2.000 2.000 + direction cone 0.000 + orientation view + speed "0.000" + size "30.000" to "54.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.350 + fadeOut 0.800 + fadeIndex 0.000 + color 0.859 0.596 0.553 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity -163.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle dropship1 { + depthHack 1 + { + count 7 + material textures/particles/fbeam + time 0.500 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction outward 100.000 + orientation view + speed "1.500" + size "51.000" to "6.500" + aspect "1.000" to "0.800" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.200 + fadeOut 1.000 + fadeIndex 0.000 + color 0.230 0.690 0.500 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 -5.000 + gravity 0.000 + } + { + count 10 + material textures/particles/fbeam + time 0.800 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction outward 100.000 + orientation aimed 5.000 0.000 + customPath flies 10.000 10.000 20.000 + speed "0.000" + size "1.000" to "0.500" + aspect "1.000" to "0.800" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.000 + fadeOut 0.300 + fadeIndex 0.000 + color 0.000 1.000 0.760 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 -20.000 + gravity -291.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle dropship1R { + depthHack 1 + { + count 10 + material textures/particles/fbeam + time 0.500 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction outward 100.000 + orientation view + speed "0.000" + size "38.500" to "18.500" + aspect "1.000" to "0.800" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 0.200 + fadeIndex 0.000 + color 0.000 0.530 1.000 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 0.000 + gravity -180.000 + } + { + count 10 + material textures/particles/pfirebig_grey + emissive 2.000 + time 0.400 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction outward 100.000 + orientation view + speed "1.000" to "0.000" + size "10.000" to "62.000" + aspect "1.000" to "0.800" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.000 + fadeOut 0.300 + fadeIndex 0.000 + color 0.122 0.122 1.000 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 0.000 + gravity -268.000 + } + { + count 10 + material textures/particles/fbeam + time 0.800 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction outward 100.000 + orientation aimed 5.000 0.000 + customPath flies 10.000 10.000 20.000 + speed "0.000" + size "2.000" to "3.000" + aspect "1.000" to "0.800" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.000 + fadeOut 0.300 + fadeIndex 0.000 + color 0.000 0.550 1.000 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 -20.000 + gravity -291.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle dropship1L { + depthHack 1 + { + count 10 + material textures/particles/fbeam + time 0.500 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction outward 100.000 + orientation view + speed "0.000" + size "38.500" to "18.500" + aspect "1.000" to "0.800" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 0.200 + fadeIndex 0.000 + color 0.000 0.530 1.000 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 0.000 + gravity -180.000 + } + { + count 10 + material textures/particles/pfirebig_grey + emissive 2.000 + time 0.400 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction outward 100.000 + orientation view + speed "1.000" to "0.000" + size "10.000" to "62.000" + aspect "1.000" to "0.800" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.000 + fadeOut 0.300 + fadeIndex 0.000 + color 0.122 0.122 1.000 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 0.000 + gravity -268.000 + } + { + count 10 + material textures/particles/fbeam + time 0.800 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction outward 100.000 + orientation aimed 5.000 0.000 + customPath flies 10.000 10.000 20.000 + speed "0.000" + size "2.000" to "3.000" + aspect "1.000" to "0.800" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.000 + fadeOut 0.300 + fadeIndex 0.000 + color 0.000 0.550 1.000 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 -20.000 + gravity -291.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle dropship2R { + depthHack 1 + { + count 10 + material textures/particles/fbeam + time 0.500 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction outward 100.000 + orientation view + speed "0.000" + size "38.500" to "18.500" + aspect "1.000" to "0.800" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 0.200 + fadeIndex 0.000 + color 0.000 0.530 1.000 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 0.000 + gravity -180.000 + } + { + count 10 + material textures/particles/pfirebig_grey + emissive 2.000 + time 0.400 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction outward 100.000 + orientation view + speed "1.000" to "0.000" + size "10.000" to "62.000" + aspect "1.000" to "0.800" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.000 + fadeOut 0.300 + fadeIndex 0.000 + color 0.122 0.122 1.000 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 0.000 + gravity -268.000 + } + { + count 10 + material textures/particles/fbeam + time 0.800 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction outward 100.000 + orientation aimed 5.000 0.000 + customPath flies 10.000 10.000 20.000 + speed "0.000" + size "2.000" to "3.000" + aspect "1.000" to "0.800" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.000 + fadeOut 0.300 + fadeIndex 0.000 + color 0.000 0.550 1.000 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 -20.000 + gravity -291.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle dropship2L { + depthHack 1 + { + count 10 + material textures/particles/fbeam + time 0.500 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction outward 100.000 + orientation view + speed "0.000" + size "38.500" to "18.500" + aspect "1.000" to "0.800" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 0.200 + fadeIndex 0.000 + color 0.000 0.530 1.000 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 0.000 + gravity -180.000 + } + { + count 10 + material textures/particles/pfirebig_grey + emissive 2.000 + time 0.400 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction outward 100.000 + orientation view + speed "1.000" to "0.000" + size "10.000" to "62.000" + aspect "1.000" to "0.800" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.000 + fadeOut 0.300 + fadeIndex 0.000 + color 0.122 0.122 1.000 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 0.000 + gravity -268.000 + } + { + count 10 + material textures/particles/fbeam + time 0.800 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction outward 100.000 + orientation aimed 5.000 0.000 + customPath flies 10.000 10.000 20.000 + speed "0.000" + size "2.000" to "3.000" + aspect "1.000" to "0.800" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.000 + fadeOut 0.300 + fadeIndex 0.000 + color 0.000 0.550 1.000 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 -20.000 + gravity -291.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle dropship3R { + depthHack 1 + { + count 10 + material textures/particles/fbeam + time 0.500 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction outward 100.000 + orientation view + speed "0.000" + size "38.500" to "18.500" + aspect "1.000" to "0.800" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 0.200 + fadeIndex 0.000 + color 0.000 0.530 1.000 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 0.000 + gravity -180.000 + } + { + count 10 + material textures/particles/pfirebig_grey + emissive 2.000 + time 0.400 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction outward 100.000 + orientation view + speed "1.000" to "0.000" + size "10.000" to "62.000" + aspect "1.000" to "0.800" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.000 + fadeOut 0.300 + fadeIndex 0.000 + color 0.122 0.122 1.000 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 0.000 + gravity -268.000 + } + { + count 10 + material textures/particles/fbeam + time 0.800 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction outward 100.000 + orientation aimed 5.000 0.000 + customPath flies 10.000 10.000 20.000 + speed "0.000" + size "2.000" to "3.000" + aspect "1.000" to "0.800" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.000 + fadeOut 0.300 + fadeIndex 0.000 + color 0.000 0.550 1.000 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 -20.000 + gravity -291.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle dropship3L { + depthHack 1 + { + count 10 + material textures/particles/fbeam + time 0.500 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction outward 100.000 + orientation view + speed "0.000" + size "38.500" to "18.500" + aspect "1.000" to "0.800" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 0.200 + fadeIndex 0.000 + color 0.000 0.530 1.000 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 0.000 + gravity -180.000 + } + { + count 10 + material textures/particles/pfirebig_grey + emissive 2.000 + time 0.400 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction outward 100.000 + orientation view + speed "1.000" to "0.000" + size "10.000" to "62.000" + aspect "1.000" to "0.800" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.000 + fadeOut 0.300 + fadeIndex 0.000 + color 0.122 0.122 1.000 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 0.000 + gravity -268.000 + } + { + count 10 + material textures/particles/fbeam + time 0.800 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction outward 100.000 + orientation aimed 5.000 0.000 + customPath flies 10.000 10.000 20.000 + speed "0.000" + size "2.000" to "3.000" + aspect "1.000" to "0.800" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.000 + fadeOut 0.300 + fadeIndex 0.000 + color 0.000 0.550 1.000 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 -20.000 + gravity -291.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle dropship_back { + { + count 10 + material textures/particles/fbeam + time 0.350 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction outward 100.000 + orientation view + speed "3.000" to "1.000" + size "49.500" to "2.500" + aspect "1.000" to "0.800" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 0.850 + fadeIndex 0.000 + color 0.180 0.540 0.330 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 -10.000 + gravity 0.000 + } + { + count 5 + material textures/particles/fbeam + time 0.450 + cycles 0.000 + bunching 1.000 + distribution rect 9.000 9.000 0.000 + direction cone 0.000 + orientation aimed 0.000 0.900 + speed "0.000" + size "34.000" to "30.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.150 + fadeOut 0.300 + fadeIndex 0.000 + color 0.000 0.300 0.340 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 -30.000 + gravity -221.000 + } + { + count 10 + material textures/particles/fbeam + time 0.800 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction outward 100.000 + orientation aimed 3.000 0.000 + customPath flies 10.000 10.000 20.000 + speed "0.000" + size "1.000" + aspect "1.000" to "0.800" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.000 + fadeOut 0.300 + fadeIndex 0.000 + color 0.133 1.000 0.725 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 -20.000 + gravity -291.000 + } + { + count 5 + material textures/particles/fbeam + time 0.500 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction outward 100.000 + orientation z + speed "0.000" + size "4.500" to "59.500" + aspect "1.000" to "0.800" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 0.350 + fadeIndex 0.000 + color 0.290 1.000 0.730 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 0.000 + gravity -87.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle dropship_backR { + { + count 5 + material textures/particles/fbeam + time 0.500 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction outward 100.000 + orientation view + speed "0.000" + size "47.500" to "28.500" + aspect "1.000" to "0.800" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 0.450 + fadeIndex 0.000 + color 0.686 0.541 0.184 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 0.000 + gravity -279.000 + } + { + count 5 + material textures/particles/fbeam + time 0.450 + cycles 0.000 + bunching 1.000 + distribution rect 9.000 9.000 0.000 + direction cone 0.000 + orientation aimed 0.000 0.900 + speed "0.000" + size "22.000" to "44.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.000 + fadeOut 0.300 + fadeIndex 0.000 + color 0.420 0.190 0.000 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 -30.000 + gravity -261.000 + } + { + count 10 + material textures/particles/fbeam + time 0.800 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction outward 100.000 + orientation aimed 5.000 0.000 + customPath flies 10.000 10.000 20.000 + speed "0.000" + size "2.000" to "3.000" + aspect "1.000" to "0.800" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.000 + fadeOut 0.300 + fadeIndex 0.000 + color 1.000 0.560 0.000 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 -20.000 + gravity -291.000 + } + { + count 5 + material textures/particles/fbeam + time 0.500 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction outward 100.000 + orientation z + speed "0.000" + size "4.500" to "59.500" + aspect "1.000" to "0.800" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 0.350 + fadeIndex 0.000 + color 1.000 0.820 0.400 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 0.000 + gravity -87.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle dropship_backL { + { + count 5 + material textures/particles/fbeam + time 0.500 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction outward 100.000 + orientation view + speed "0.000" + size "47.500" to "28.500" + aspect "1.000" to "0.800" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 0.450 + fadeIndex 0.000 + color 0.686 0.541 0.184 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 0.000 + gravity -279.000 + } + { + count 5 + material textures/particles/fbeam + time 0.450 + cycles 0.000 + bunching 1.000 + distribution rect 9.000 9.000 0.000 + direction cone 0.000 + orientation aimed 0.000 0.900 + speed "0.000" + size "22.000" to "44.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.000 + fadeOut 0.300 + fadeIndex 0.000 + color 0.420 0.190 0.000 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 -30.000 + gravity -261.000 + } + { + count 10 + material textures/particles/fbeam + time 0.800 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction outward 100.000 + orientation aimed 5.000 0.000 + customPath flies 10.000 10.000 20.000 + speed "0.000" + size "2.000" to "3.000" + aspect "1.000" to "0.800" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.000 + fadeOut 0.300 + fadeIndex 0.000 + color 1.000 0.560 0.000 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 -20.000 + gravity -291.000 + } + { + count 5 + material textures/particles/fbeam + time 0.500 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction outward 100.000 + orientation z + speed "0.000" + size "4.500" to "59.500" + aspect "1.000" to "0.800" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 0.350 + fadeIndex 0.000 + color 1.000 0.820 0.400 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 0.000 + gravity -87.000 + } +} + + + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle dropship_dustcloud { + { + count 20 + material textures/particles/barrelpoof + time 1.200 + cycles 0.000 + bunching 1.000 + distribution cylinder 100.000 100.000 0.000 0.000 + direction outward 0.000 + orientation view + speed "240.000" to "94.000" + size "200.000" + aspect "1.000" + rotation "30.000" to "0.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.500 + fadeOut 0.750 + fadeIndex 0.000 + color 0.110 0.090 0.040 1.000 + fadeColor 0.200 0.200 0.190 0.000 + offset 0.000 0.000 -16.000 + gravity 0.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle dropship_reentry { + { + count 20 + material textures/particles/pfirebig + emissive 2.000 + time 0.500 + cycles 0.000 + bunching 1.000 + distribution rect 200.000 200.000 0.000 + direction cone 0.000 + orientation view + speed "2000.000" + size "400.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.050 + fadeOut 0.750 + fadeIndex 0.000 + color 1.000 0.333 0.000 1.000 + fadeColor 0.200 0.200 0.190 0.000 + offset 0.000 0.000 0.000 + gravity -3.000 + } + { + count 20 + material textures/particles/boomboom3 + time 1.000 + cycles 0.000 + bunching 1.000 + distribution rect 300.000 300.000 0.000 + direction cone 0.000 + orientation view + speed "2000.000" + size "300.000" to "0.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.250 + fadeOut 0.400 + fadeIndex 0.000 + color 1.000 0.569 0.141 1.000 + fadeColor 0.200 0.200 0.190 0.000 + offset 0.000 0.000 0.000 + gravity -3.000 + } + { + count 15 + material textures/particles/fbeam + time 0.650 + cycles 0.000 + bunching 0.150 + distribution rect 400.000 400.000 0.000 + direction cone 0.000 + orientation aimed 0.000 0.100 + speed "3000.000" + size "5.000" to "2.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.250 + fadeOut 0.400 + fadeIndex 0.000 + color 1.000 0.580 0.000 1.000 + fadeColor 0.200 0.200 0.190 0.000 + offset 0.000 0.000 0.000 + gravity -300.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle dropship_reentry2 { + { + count 10 + material textures/particles/fbeam + time 0.250 + cycles 0.000 + bunching 1.000 + distribution rect 20.000 20.000 20.000 + direction cone 0.000 + orientation view + speed "69.000" to "90.000" + size "6.500" to "62.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.000 + fadeOut 0.000 + fadeIndex 0.000 + color 1.000 0.920 0.670 1.000 + fadeColor 0.200 0.200 0.190 0.000 + offset 0.000 0.000 0.000 + gravity 0.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle dropship_reentry3 { + { + count 10 + material textures/particles/fbeam + time 0.250 + cycles 0.000 + bunching 1.000 + distribution rect 20.000 20.000 20.000 + direction cone 0.000 + orientation view + speed "69.000" to "90.000" + size "51.000" to "128.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.000 + fadeOut 0.000 + fadeIndex 0.000 + color 1.000 0.920 0.670 1.000 + fadeColor 0.200 0.200 0.190 0.000 + offset 0.000 0.000 0.000 + gravity 0.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle dropship_headlights { + depthHack 10 + { + count 25 + material textures/particles/fbeam + time 1.550 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone 0.000 + orientation view + speed "300.000" to "400.000" + size "45.500" to "128.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.050 + fadeOut 0.850 + fadeIndex 0.000 + color 0.160 0.240 0.260 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity 0.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle dropship_LightR { + depthHack 10 + { + count 25 + material textures/particles/fbeam + time 1.550 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone 0.000 + orientation view + speed "300.000" to "400.000" + size "45.500" to "128.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.050 + fadeOut 0.850 + fadeIndex 0.000 + color 0.160 0.240 0.260 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity 0.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle dropship_LightL { + depthHack 10 + { + count 25 + material textures/particles/fbeam + time 1.550 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone 0.000 + orientation view + speed "300.000" to "400.000" + size "45.500" to "128.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.050 + fadeOut 0.850 + fadeIndex 0.000 + color 0.160 0.240 0.260 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity 0.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle burstysquirt { + depthHack 20 + { + count 5 + material textures/particles/bloodspray1 + time 0.750 + cycles 1.000 + bunching 0.500 + distribution rect 2.000 2.000 2.000 + direction cone "90.000" + orientation view + speed "40.000" to "60.000" + size "7.000" to "13.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 0.550 + fadeIndex 0.500 + color 1.000 1.000 1.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world 124.000 + } + { + count 2 + material textures/particles/bloodspray1 + time 0.750 + cycles 1.000 + bunching 0.500 + distribution rect 0.000 0.000 0.000 + direction cone "90.000" + orientation view + speed "51.000" to "60.000" + size "7.000" to "15.500" + aspect "1.300" + rotation "14.000" to "36.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.150 + fadeOut 0.500 + fadeIndex 0.450 + color 1.000 1.000 1.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world 108.000 + } + { + count 2 + material textures/particles/bloodspray4 + time 0.750 + cycles 1.000 + bunching 0.300 + distribution rect 0.000 0.000 0.000 + direction cone "90.000" + orientation view + speed "4.000" to "-21.000" + size "0.000" to "18.500" + aspect "1.000" + rotation "10.000" to "0.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 0.450 + fadeIndex 0.500 + color 1.000 1.000 1.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world 68.000 + } + { + count 1 + material textures/particles/bloodspray3 + time 0.300 + cycles 1.000 + bunching 0.000 + distribution rect 0.000 0.000 0.000 + direction cone "90.000" + orientation view + speed "0.000" + size "0.000" to "17.500" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.000 + fadeOut 0.400 + fadeIndex 0.000 + color 1.000 0.720 0.330 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity 22.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle dropship_dryice { + depthHack 10 + { + count 15 + material textures/particles/dustcloud + time 3.650 + cycles 0.000 + bunching 1.000 + distribution rect 7.000 7.000 7.000 + direction outward 10.000 + orientation view + speed "9.000" + size "128.000" to "110.500" + aspect "1.000" + rotation "100.000" to "0.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 1.000 + fadeOut 1.000 + fadeIndex 0.000 + color 0.360 0.610 0.620 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 0.000 + gravity world 24.000 + } + { + count 5 + material textures/particles/dustcloud + time 3.650 + cycles 0.000 + bunching 1.000 + distribution rect 20.000 20.000 20.000 + direction outward 10.000 + orientation view + speed "9.000" + size "51.500" to "71.500" + aspect "1.000" + rotation "100.000" to "0.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 1.000 + fadeOut 1.000 + fadeIndex 0.000 + color 0.360 0.610 0.620 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 0.000 + gravity 8.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle dropship_dryice2 { + depthHack 10 + { + count 9 + material textures/particles/dustcloud + time 3.650 + cycles 0.000 + bunching 1.000 + distribution rect 30.000 30.000 7.000 + direction outward 10.000 + orientation z + speed "0.000" + size "21.000" to "200.000" + aspect "1.000" + rotation "100.000" to "0.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 1.000 + fadeOut 1.000 + fadeIndex 0.000 + color 0.360 0.610 0.620 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 0.000 + gravity -2.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle ghostskull { + depthHack 0.001 + { + count 2 + material textures/particles/fbeam + time 2.450 + cycles 0.000 + bunching 1.000 + distribution sphere 0.000 0.000 0.000 + direction cone "0.000" + orientation view + speed "0.000" + size "28.500" to "29.500" + aspect "1.000" + rotation "50.000" to "61.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.350 + fadeOut 0.350 + fadeIndex 0.000 + color 0.133 0.090 0.078 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 0.000 + gravity 0.000 + } + { + count 10 + material textures/particles/boomboom2 + time 1.000 + cycles 0.000 + bunching 1.000 + distribution sphere 5.000 5.000 5.000 + direction cone "0.000" + orientation view + speed "0.000" + size "24.000" to "12.000" + aspect "1.000" + rotation "50.000" to "61.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.850 + fadeOut 1.000 + fadeIndex 0.000 + color 0.550 0.550 0.550 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 0.000 + gravity world -20.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle kpillar_fire1 { + depthHack 1 + { + count 15 + material textures/particles/pfirebig2 + emissive 2.000 + time 0.700 + cycles 0.000 + bunching 1.000 + distribution rect 15.000 15.000 0.000 + direction outward 0.000 + orientation view + speed "0.000" + size "23.000" to "24.500" + aspect "1.000" to "0.800" + rotation "17.000" to "46.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 0.200 + fadeIndex 0.000 + color 1.000 0.520 0.300 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 -20.000 + gravity world -159.000 + } + { + count 7 + material textures/particles/pfirebig2 + emissive 2.000 + time 1.200 + cycles 0.000 + bunching 1.000 + distribution sphere 10.000 10.000 0.000 + direction cone 100.000 + orientation z + speed "8.000" + size "67.500" to "32.000" + aspect "1.000" + rotation "2.000" to "100.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.200 + fadeOut 0.150 + fadeIndex 0.000 + color 1.000 0.730 0.500 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world 0.000 + } + { + count 3 + material textures/particles/fbeam + time 2.350 + cycles 0.000 + bunching 1.000 + distribution sphere 1.000 1.000 0.000 + direction cone 100.000 + orientation view + speed "8.000" + size "41.000" to "60.500" + aspect "1.000" + rotation "2.000" to "100.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.200 + fadeOut 0.150 + fadeIndex 0.000 + color 1.000 0.530 0.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world 0.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle kpillar_dust1 { + { + count 10 + material textures/particles/barrelpoof + time 3.000 + cycles 0.000 + bunching 1.000 + distribution cylinder 30.000 30.000 30.000 0.000 + direction outward "1.000" + orientation view + speed "0.000" + size "98.000" to "128.000" + aspect "1.000" + rotation "46.000" to "0.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.800 + fadeOut 0.800 + fadeIndex 0.000 + color 0.090 0.090 0.100 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world 17.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle kpillar_celingdust1 { + { + count 10 + material textures/particles/barrelpoof + time 3.000 + cycles 0.000 + bunching 1.000 + distribution cylinder 30.000 30.000 30.000 0.000 + direction outward 1.000 + orientation z + speed "0.000" + size "80.000" to "250.000" + aspect "1.000" + rotation "46.000" to "0.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.800 + fadeOut 0.800 + fadeIndex 0.000 + color 0.090 0.090 0.100 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world 8.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle post_teleport_smoke { + depthHack 0.001 + { + count 2 + material textures/sfx/vpring1 + time 2.450 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone "15.000" + orientation z + speed "0.000" + size "200.000" to "0.000" + aspect "1.000" + rotation "29.000" to "66.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.800 + fadeOut 0.200 + fadeIndex 0.000 + color 1.000 1.000 1.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity -1.000 + } + { + count 10 + material textures/particles/barrelpoof + time 3.000 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone "15.000" + orientation view + speed "0.000" + size "45.500" to "50.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.500 + fadeOut 0.950 + fadeIndex 0.000 + color 0.180 0.010 0.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 -20.000 + gravity -15.000 + } + { + count 5 + material textures/particles/barrelpoof + time 2.700 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone "15.000" + orientation z + speed "0.000" + size "120.000" to "19.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.400 + fadeOut 0.550 + fadeIndex 0.000 + color 0.149 0.008 0.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity 0.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle kpillar_dustred { + { + count 10 + material textures/particles/barrelpoof + time 3.000 + cycles 0.000 + bunching 1.000 + distribution cylinder 30.000 30.000 30.000 0.000 + direction outward "1.000" + orientation view + speed "0.000" + size "98.000" to "128.000" + aspect "1.000" + rotation "46.000" to "0.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.800 + fadeOut 0.800 + fadeIndex 0.000 + color 0.271 0.071 0.020 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world 17.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle kpillar_dustred_floor { + { + count 10 + material textures/particles/barrelpoof + time 3.000 + cycles 0.000 + bunching 1.000 + distribution cylinder 30.000 30.000 30.000 0.000 + direction outward "1.000" + orientation z + speed "0.000" + size "55.000" to "128.000" + aspect "1.000" + rotation "46.000" to "0.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.800 + fadeOut 1.000 + fadeIndex 0.000 + color 0.267 0.063 0.016 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world 1.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle hellcracksmoke { + { + count 5 + material textures/particles/boomboom2 + time 0.900 + cycles 0.000 + bunching 1.000 + distribution rect 32.000 32.000 8.000 + direction cone "90.000" + orientation view + speed "0.000" + size "82.500" to "77.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.600 + fadeOut 1.000 + fadeIndex 0.000 + color 0.325 0.078 0.024 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world -149.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle hellcracksmoke2 { + { + count 5 + material textures/particles/boomboom2 + time 0.900 + cycles 0.000 + bunching 1.000 + distribution rect 32.000 32.000 8.000 + direction cone "90.000" + orientation view + speed "0.000" + size "82.500" to "74.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.600 + fadeOut 1.000 + fadeIndex 0.000 + color 0.271 0.102 0.024 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world -228.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle helldropfog1 { + { + count 10 + material textures/particles/boomboom2 + time 3.550 + cycles 0.000 + bunching 1.000 + distribution rect 100.000 100.000 8.000 + direction cone "90.000" + orientation view + speed "0.000" + size "300.000" + aspect "1.000" + rotation "29.000" to "0.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 1.000 + fadeOut 1.000 + fadeIndex 0.000 + color 0.000 0.100 0.100 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world -13.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle hellcracksmoke3 { + { + count 10 + material textures/particles/barrelpoof + time 2.250 + cycles 0.000 + bunching 1.000 + distribution rect 3.000 3.000 8.000 + direction cone "90.000" + orientation view + speed "0.000" + size "82.500" to "74.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.550 + fadeOut 1.000 + fadeIndex 0.000 + color 0.290 0.250 0.220 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world -31.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle hellplummet1 { + { + count 5 + material textures/particles/boomboom2 + time 0.600 + cycles 0.000 + bunching 1.000 + distribution cylinder 1.000 1.000 1.000 0.000 + direction cone "0.000" + orientation z + speed "0.000" + size "13.500" to "113.500" + aspect "1.000" + rotation "100.000" to "0.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 0.650 + fadeIndex 0.000 + color 1.000 0.259 0.180 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity 0.000 + } + { + count 5 + material textures/particles/boomboom2 + time 0.600 + cycles 0.000 + bunching 1.000 + distribution cylinder 1.000 1.000 1.000 0.000 + direction cone "0.000" + orientation z + speed "0.000" + size "13.500" to "113.500" + aspect "1.000" + rotation "100.000" to "0.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 0.650 + fadeIndex 0.000 + color 0.210 0.070 0.070 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity -133.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle hellplummet_souls1 { + { + count 20 + material textures/particles/soul + time 2.850 + cycles 0.000 + timeOffset 1.000 + bunching 1.000 + distribution sphere 30.000 30.000 30.000 + direction cone "0.000" + orientation aimed 5.000 0.400 + customPath flies 7.000 0.000 110.000 + speed "4.000" to "0.000" + size "36.500" to "35.500" + aspect "1.000" + randomDistribution 1 + boundsExpansion 1000.000 + fadeIn 0.100 + fadeOut 0.250 + fadeIndex 0.000 + color 1.000 1.000 1.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world -87.000 + } + { + count 20 + material textures/particles/soul3 + time 3.350 + cycles 0.000 + timeOffset 1.000 + bunching 1.000 + distribution sphere 30.000 30.000 30.000 + direction cone "0.000" + orientation aimed 5.000 0.300 + customPath flies 10.000 1.000 80.000 + speed "4.000" to "0.000" + size "18.500" to "25.500" + aspect "13.000" to "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 0.250 + fadeIndex 0.000 + color 1.000 1.000 1.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world -156.000 + } + { + count 10 + material textures/particles/soul4 + time 3.200 + cycles 0.000 + bunching 1.000 + distribution sphere 30.000 30.000 30.000 + direction cone "0.000" + orientation aimed 7.000 0.500 + customPath flies 10.000 5.000 100.000 + speed "0.000" + size "41.000" to "42.000" + aspect "13.000" to "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 0.250 + fadeIndex 0.000 + color 1.000 1.000 1.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world -156.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle null { + { + count 0 + material textures/particles/soul + time 3.450 + cycles 0.000 + timeOffset 1.000 + bunching 1.000 + distribution sphere 7.000 7.000 7.000 + direction cone "0.000" + orientation aimed 2.000 0.500 + customPath flies 3.000 3.000 50.000 + speed "0.000" + size "20.000" to "34.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 0.250 + fadeIndex 0.000 + color 1.000 1.000 1.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 -50.000 + gravity world -52.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle hellworms { + depthHack 0.001 + { + count 10 + material textures/particles/murkycloud + time 3.450 + cycles 0.000 + bunching 1.000 + distribution sphere 0.000 0.000 0.000 + direction cone "0.000" + orientation z + speed "0.000" + size "200.000" to "56.000" + aspect "1.100" to "1.000" + rotation "50.000" to "0.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.350 + fadeOut 0.100 + fadeIndex 0.000 + color 0.000 0.000 0.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity -2.000 + } + { + count 10 + material textures/particles/hellmaggotsolid + time 1.400 + cycles 0.000 + bunching 1.000 + distribution sphere 0.000 0.000 0.000 + direction cone "0.000" + orientation aimed 4.000 0.400 + customPath flies 5.000 5.000 40.000 + speed "0.000" + size "25.500" to "0.000" + aspect "1.100" to "1.000" + rotation "50.000" to "61.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 1.000 + fadeOut 1.000 + fadeIndex 0.000 + color 0.980 0.980 1.000 1.000 + fadeColor 1.000 1.000 0.980 1.000 + offset 0.000 0.000 -60.000 + gravity -300.000 + } + { + count 10 + material textures/particles/murkycloud + time 3.450 + cycles 0.000 + bunching 1.000 + distribution sphere 0.000 0.000 0.000 + direction cone "0.000" + orientation view + speed "0.000" + size "100.500" to "49.500" + aspect "1.100" to "1.000" + rotation "36.000" to "22.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 1.000 + fadeIndex 0.000 + color 0.000 0.000 0.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity -17.000 + } + { + count 3 + material textures/particles/hellmaggotsolid + time 1.400 + cycles 0.000 + bunching 1.000 + distribution sphere 0.000 0.000 0.000 + direction cone "0.000" + orientation aimed 4.000 0.200 + customPath flies 5.000 5.000 40.000 + speed "0.000" + size "34.000" to "0.000" + aspect "1.100" to "1.000" + rotation "50.000" to "61.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 1.000 + fadeOut 1.000 + fadeIndex 0.000 + color 0.980 0.980 1.000 1.000 + fadeColor 1.000 1.000 0.980 1.000 + offset 0.000 0.000 -60.000 + gravity -300.000 + } + { + count 2 + material textures/sfx/vpring3 + time 0.850 + cycles 0.000 + bunching 1.000 + distribution sphere 0.000 0.000 0.000 + direction cone "0.000" + orientation z + speed "0.000" + size "200.000" to "0.000" + aspect "1.100" to "1.000" + rotation "50.000" to "0.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.350 + fadeOut 0.350 + fadeIndex 0.000 + color 1.000 1.000 1.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity 0.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle ghostskullbuddies { + depthHack 0.001 + { + count 15 + material textures/particles/hellmaggot + time 1.900 + cycles 0.000 + bunching 1.000 + distribution sphere 0.000 0.000 0.000 + direction cone "0.000" + orientation aimed 8.000 0.400 + customPath flies 5.000 5.000 20.000 + speed "0.000" + size "8.000" to "2.000" + aspect "1.000" + rotation "50.000" to "61.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.900 + fadeOut 0.300 + fadeIndex 0.000 + color 1.000 1.000 1.000 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 0.000 + gravity -24.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle soulseeker_flyby { + depthHack 0.001 + { + count 10 + material textures/particles/boomboom + time 0.250 + cycles 0.000 + bunching 1.000 + distribution sphere 0.000 0.000 0.000 + direction cone "0.000" + orientation z + speed "0.000" + size "150.000" to "0.000" + aspect "1.100" to "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 1.000 + fadeOut 0.000 + fadeIndex 0.000 + color 0.610 0.430 0.350 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 1.000 + gravity -2.000 + } + { + count 10 + material textures/particles/hellmaggot + time 1.400 + cycles 0.000 + bunching 1.000 + distribution sphere 0.000 0.000 0.000 + direction cone "0.000" + orientation aimed 4.000 0.400 + customPath flies 5.000 5.000 40.000 + speed "0.000" + size "25.500" to "6.500" + aspect "1.100" to "1.000" + rotation "50.000" to "61.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.400 + fadeOut 0.300 + fadeIndex 0.000 + color 1.000 1.000 1.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 -60.000 + gravity -300.000 + } + { + count 5 + material textures/particles/boomboom2 + time 1.100 + cycles 0.000 + bunching 1.000 + distribution sphere 0.000 0.000 0.000 + direction cone "0.000" + orientation view + speed "0.000" + size "27.500" to "97.500" + aspect "1.100" to "1.000" + rotation "36.000" to "22.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 0.350 + fadeIndex 0.000 + color 0.920 0.730 0.690 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity -78.000 + } + { + count 3 + material textures/particles/hellmaggot + time 1.400 + cycles 0.000 + bunching 1.000 + distribution sphere 0.000 0.000 0.000 + direction cone "0.000" + orientation aimed 4.000 0.200 + customPath flies 5.000 5.000 40.000 + speed "0.000" + size "34.000" to "4.500" + aspect "1.100" to "1.000" + rotation "50.000" to "61.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.000 + fadeOut 0.500 + fadeIndex 0.000 + color 1.000 1.000 1.000 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 -60.000 + gravity -300.000 + } + { + count 2 + material textures/sfx/vpring1 + time 1.500 + cycles 0.000 + bunching 1.000 + distribution sphere 0.000 0.000 0.000 + direction cone "0.000" + orientation z + speed "0.000" + size "250.000" to "31.000" + aspect "1.100" to "1.000" + rotation "50.000" to "0.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.350 + fadeOut 0.350 + fadeIndex 0.000 + color 1.000 1.000 1.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity -0.050 + } + { + count 10 + material textures/particles/boomboom + time 1.650 + cycles 0.000 + bunching 1.000 + distribution sphere 0.000 0.000 0.000 + direction cone "0.000" + orientation aimed 4.000 0.600 + customPath flies 5.000 5.000 40.000 + speed "0.000" + size "5.000" to "0.000" + aspect "1.100" to "1.000" + rotation "50.000" to "61.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.400 + fadeOut 0.300 + fadeIndex 0.000 + color 1.000 1.000 1.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 -60.000 + gravity -198.000 + } + { + count 20 + material textures/particles/ember_small + time 1.600 + cycles 0.000 + bunching 1.000 + distribution sphere 40.000 40.000 0.000 + direction cone "0.000" + orientation aimed 1.000 0.200 + speed "-300.000" to "231.000" + size "2.000" to "0.000" + aspect "1.100" to "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 0.350 + fadeIndex 0.000 + color 0.980 1.000 0.970 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity -300.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle mc_underground_soulflyby { + depthHack 0.001 + { + count 10 + material textures/particles/boomboom + time 0.450 + cycles 0.000 + bunching 1.000 + distribution sphere 0.000 0.000 0.000 + direction cone "0.000" + orientation z + speed "0.000" + size "150.000" to "0.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 1.000 + fadeOut 0.000 + fadeIndex 0.000 + color 0.610 0.430 0.350 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 1.000 + gravity -2.000 + } + { + count 10 + material textures/particles/hellmaggot + time 1.400 + cycles 0.000 + bunching 1.000 + distribution sphere 0.000 0.000 0.000 + direction cone "0.000" + orientation aimed 4.000 0.400 + customPath flies 5.000 5.000 40.000 + speed "0.000" + size "25.500" to "6.500" + aspect "1.100" to "1.000" + rotation "50.000" to "61.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.400 + fadeOut 0.300 + fadeIndex 0.000 + color 1.000 1.000 1.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 -60.000 + gravity -300.000 + } + { + count 5 + material textures/particles/boomboom2 + time 1.100 + cycles 0.000 + bunching 1.000 + distribution sphere 0.000 0.000 0.000 + direction cone "0.000" + orientation view + speed "0.000" + size "27.500" to "97.500" + aspect "1.100" to "1.000" + rotation "36.000" to "22.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 0.350 + fadeIndex 0.000 + color 0.920 0.730 0.690 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity -78.000 + } + { + count 3 + material textures/particles/hellmaggot + time 1.400 + cycles 0.000 + bunching 1.000 + distribution sphere 0.000 0.000 0.000 + direction cone "0.000" + orientation aimed 4.000 0.200 + customPath flies 5.000 5.000 40.000 + speed "0.000" + size "34.000" to "4.500" + aspect "1.100" to "1.000" + rotation "50.000" to "61.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.000 + fadeOut 0.500 + fadeIndex 0.000 + color 1.000 1.000 1.000 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 -60.000 + gravity -300.000 + } + { + count 2 + material textures/sfx/vpring1 + time 1.500 + cycles 0.000 + bunching 1.000 + distribution sphere 0.000 0.000 0.000 + direction cone "0.000" + orientation z + speed "0.000" + size "250.000" to "31.000" + aspect "1.100" to "1.000" + rotation "50.000" to "0.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.350 + fadeOut 0.350 + fadeIndex 0.000 + color 1.000 1.000 1.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity -0.050 + } + { + count 10 + material textures/particles/boomboom + time 1.650 + cycles 0.000 + bunching 1.000 + distribution sphere 0.000 0.000 0.000 + direction cone "0.000" + orientation aimed 4.000 0.600 + customPath flies 5.000 5.000 40.000 + speed "0.000" + size "5.000" to "0.000" + aspect "1.100" to "1.000" + rotation "50.000" to "61.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.400 + fadeOut 0.300 + fadeIndex 0.000 + color 1.000 1.000 1.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 -60.000 + gravity -198.000 + } + { + count 20 + material textures/particles/ember_small + time 1.600 + cycles 0.000 + bunching 1.000 + distribution sphere 40.000 40.000 0.000 + direction cone "0.000" + orientation aimed 1.000 0.200 + speed "-300.000" to "231.000" + size "2.000" to "0.000" + aspect "1.100" to "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 0.350 + fadeIndex 0.000 + color 0.980 1.000 0.970 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity -300.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle delta3_teleport1 { + depthHack 0.001 + { + count 10 + material textures/particles/boomboom + time 0.450 + cycles 0.000 + bunching 1.000 + distribution sphere 0.000 0.000 0.000 + direction cone "0.000" + orientation z + speed "0.000" + size "150.000" to "0.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 1.000 + fadeOut 0.000 + fadeIndex 0.000 + color 0.610 0.430 0.350 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 1.000 + gravity -2.000 + } + { + count 10 + material textures/particles/hellmaggot + time 1.400 + cycles 0.000 + bunching 1.000 + distribution sphere 0.000 0.000 0.000 + direction cone "0.000" + orientation aimed 4.000 0.400 + customPath flies 5.000 5.000 40.000 + speed "0.000" + size "25.500" to "6.500" + aspect "1.100" to "1.000" + rotation "50.000" to "61.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.400 + fadeOut 0.300 + fadeIndex 0.000 + color 1.000 1.000 1.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 -60.000 + gravity -300.000 + } + { + count 5 + material textures/particles/boomboom2 + time 1.100 + cycles 0.000 + bunching 1.000 + distribution sphere 0.000 0.000 0.000 + direction cone "0.000" + orientation view + speed "0.000" + size "27.500" to "97.500" + aspect "1.100" to "1.000" + rotation "36.000" to "22.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 0.350 + fadeIndex 0.000 + color 0.920 0.730 0.690 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity -78.000 + } + { + count 3 + material textures/particles/hellmaggot + time 1.400 + cycles 0.000 + bunching 1.000 + distribution sphere 0.000 0.000 0.000 + direction cone "0.000" + orientation aimed 4.000 0.200 + customPath flies 5.000 5.000 40.000 + speed "0.000" + size "34.000" to "4.500" + aspect "1.100" to "1.000" + rotation "50.000" to "61.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.000 + fadeOut 0.500 + fadeIndex 0.000 + color 1.000 1.000 1.000 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 -60.000 + gravity -300.000 + } + { + count 2 + material textures/sfx/vpring1 + time 1.500 + cycles 0.000 + bunching 1.000 + distribution sphere 0.000 0.000 0.000 + direction cone "0.000" + orientation z + speed "0.000" + size "250.000" to "31.000" + aspect "1.100" to "1.000" + rotation "50.000" to "0.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.350 + fadeOut 0.350 + fadeIndex 0.000 + color 1.000 1.000 1.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity -0.050 + } + { + count 10 + material textures/particles/boomboom + time 1.650 + cycles 0.000 + bunching 1.000 + distribution sphere 0.000 0.000 0.000 + direction cone "0.000" + orientation aimed 4.000 0.600 + customPath flies 5.000 5.000 40.000 + speed "0.000" + size "5.000" to "0.000" + aspect "1.100" to "1.000" + rotation "50.000" to "61.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.400 + fadeOut 0.300 + fadeIndex 0.000 + color 1.000 1.000 1.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 -60.000 + gravity -198.000 + } + { + count 20 + material textures/particles/ember_small + time 1.600 + cycles 0.000 + bunching 1.000 + distribution sphere 40.000 40.000 0.000 + direction cone "0.000" + orientation aimed 1.000 0.200 + speed "-300.000" to "231.000" + size "2.000" to "0.000" + aspect "1.100" to "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 0.350 + fadeIndex 0.000 + color 0.980 1.000 0.970 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity -300.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle enpro_poppysquirt { + { + count 5 + material textures/particles/bloodspray1 + time 0.750 + cycles 0.000 + bunching 1.000 + distribution rect 1.000 1.000 1.000 + direction cone "0.000" + orientation view + speed "10.000" + size "0.000" to "13.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 0.550 + fadeIndex 0.000 + color 0.451 0.451 0.451 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world 13.000 + } + { + count 12 + material textures/particles/bloodspray1 + time 1.100 + cycles 0.000 + bunching 1.000 + distribution sphere 0.000 0.000 0.000 + direction cone "0.000" + orientation view + speed "34.000" to "0.000" + size "0.000" to "14.500" + aspect "1.300" + rotation "14.000" to "36.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.150 + fadeOut 0.900 + fadeIndex 0.000 + color 1.000 1.000 1.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world 57.000 + } + { + count 7 + material textures/particles/bloodspray4 + time 0.750 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone "0.000" + orientation view + speed "21.000" to "4.000" + size "0.000" to "11.000" + aspect "1.000" + rotation "10.000" to "0.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.250 + fadeOut 0.950 + fadeIndex 0.000 + color 1.000 1.000 1.000 1.000 + fadeColor 0.430 0.430 0.430 1.000 + offset 0.000 0.000 0.000 + gravity world 34.000 + } + { + count 6 + material textures/particles/bloodspray3 + time 0.800 + cycles 0.000 + bunching 1.000 + distribution rect 2.000 2.000 0.000 + direction cone "0.000" + orientation view + speed "0.000" + size "3.500" to "22.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.050 + fadeOut 0.500 + fadeIndex 0.000 + color 0.620 0.430 0.200 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world 22.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle hell_droptunnel1 { + { + count 15 + material textures/particles/barrelpoof + time 3.000 + cycles 0.000 + bunching 1.000 + distribution cylinder 30.000 30.000 30.000 0.000 + direction outward "1.000" + orientation view + speed "0.000" + size "80.000" to "250.000" + aspect "1.000" + rotation "46.000" to "0.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.800 + fadeOut 0.800 + fadeIndex 0.000 + color 0.090 0.090 0.100 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world 64.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle hellchains1 { + { + count 15 + material textures/object/hellchainparticle + time 6.000 + cycles 0.000 + bunching 1.000 + distribution sphere 7.000 7.000 7.000 + direction cone "0.000" + orientation aimed 8.000 0.500 + customPath flies 5.000 6.000 50.000 + speed "0.000" + size "3.500" to "0.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 0.250 + fadeIndex 0.000 + color 0.430 0.030 0.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world -6.000 + } + { + count 6 + material textures/object/hellchainparticle + time 6.000 + cycles 0.000 + timeOffset 3.000 + bunching 1.000 + distribution sphere 7.000 7.000 7.000 + direction cone "0.000" + orientation aimed 8.000 0.500 + customPath flies 5.000 6.000 50.000 + speed "0.000" + size "3.500" to "0.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 0.250 + fadeIndex 0.000 + color 0.430 0.030 0.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world -78.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle lost_flame1small { + depthHack 20 + { + count 15 + material textures/particles/ember_small + time 1.000 + cycles 0.000 + bunching 1.000 + distribution sphere 3.000 3.000 3.000 + direction outward "0.000" + orientation view + speed "0.000" + size "0.500" to "0.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.200 + fadeOut 0.800 + fadeIndex 0.000 + color 0.920 0.910 0.770 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 0.000 + gravity 0.000 + } + { + count 30 + material textures/particles/barrelpoof_sort + time 1.000 + cycles 0.000 + bunching 1.000 + distribution sphere 2.000 2.000 0.000 + direction outward "0.000" + orientation view + speed "0.000" + size "3.000" to "4.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.200 + fadeOut 0.800 + fadeIndex 0.000 + color 0.160 0.150 0.130 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 0.000 + gravity 0.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle gwhizz { + depthHack 10 + { + count 1 + material textures/sfx/vpring1 + time 0.950 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction outward "20.000" + orientation view + speed "0.000" + size "0.000" to "83.000" + aspect "1.000" + angle 0.001 + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.450 + fadeOut 1.000 + fadeIndex 0.000 + color 0.850 0.910 1.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity 0.000 + } +} + + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle delta2b_fridgefog { + { + count 10 + material textures/particles/smokepuff + time 1.600 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone "0.000" + orientation view + speed "0.000" + size "33.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 1.000 + fadeOut 0.750 + fadeIndex 0.000 + color 0.480 0.480 0.430 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity 8.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle delta4_5_telporter { + depthHack 0.001 + { + count 13 + material textures/particles/boomboom + time 0.450 + cycles 0.000 + bunching 1.000 + distribution sphere 0.000 0.000 0.000 + direction cone "0.000" + orientation z + speed "0.000" + size "228.000" to "30.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 2024.000 + fadeIn 1.000 + fadeOut 0.000 + fadeIndex 0.000 + color 0.610 0.430 0.350 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 1.000 + gravity -2.000 + } + { + count 10 + material textures/particles/hellmaggot + time 1.400 + cycles 0.000 + bunching 1.000 + distribution sphere 0.000 0.000 0.000 + direction cone "0.000" + orientation aimed 4.000 0.400 + customPath flies 5.000 5.000 40.000 + speed "0.000" + size "25.500" to "6.500" + aspect "1.100" to "1.000" + rotation "50.000" to "61.000" + randomDistribution 1 + boundsExpansion 2024.000 + fadeIn 0.400 + fadeOut 0.300 + fadeIndex 0.000 + color 1.000 1.000 1.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 -60.000 + gravity -300.000 + } + { + count 4 + material textures/particles/boomboom2 + time 1.100 + cycles 0.000 + bunching 1.000 + distribution sphere 0.000 0.000 0.000 + direction cone "0.000" + orientation view + speed "0.000" + size "78.500" to "120.000" + aspect "1.100" to "1.000" + rotation "36.000" to "22.000" + randomDistribution 1 + boundsExpansion 2024.000 + fadeIn 0.100 + fadeOut 0.350 + fadeIndex 0.000 + color 0.920 0.730 0.690 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity -300.000 + } + { + count 3 + material textures/particles/hellmaggot + time 7.550 + cycles 0.000 + bunching 1.000 + distribution sphere 0.000 0.000 0.000 + direction cone "0.000" + orientation aimed 4.000 1.000 + customPath flies 5.000 5.000 50.000 + speed "0.000" + size "52.000" to "71.500" + aspect "1.100" to "1.000" + rotation "50.000" to "61.000" + randomDistribution 1 + boundsExpansion 2024.000 + fadeIn 0.000 + fadeOut 0.350 + fadeIndex 0.000 + color 1.000 1.000 1.000 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 -60.000 + gravity -500.000 + } + { + count 2 + material textures/sfx/vpring1 + time 1.500 + cycles 0.000 + bunching 1.000 + distribution sphere 0.000 0.000 0.000 + direction cone "0.000" + orientation z + speed "0.000" + size "350.000" to "31.000" + aspect "1.100" to "1.000" + rotation "50.000" to "0.000" + randomDistribution 1 + boundsExpansion 2024.000 + fadeIn 0.350 + fadeOut 0.350 + fadeIndex 0.000 + color 1.000 1.000 1.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity -0.050 + } + { + count 15 + material textures/particles/boomboom + time 2.200 + cycles 0.000 + bunching 1.000 + distribution sphere 0.000 0.000 0.000 + direction cone "0.000" + orientation aimed 8.000 0.800 + customPath flies 5.000 5.000 70.000 + speed "0.000" + size "10.000" to "0.000" + aspect "1.100" to "1.000" + rotation "50.000" to "61.000" + randomDistribution 1 + boundsExpansion 2024.000 + fadeIn 0.400 + fadeOut 0.300 + fadeIndex 0.000 + color 1.000 0.750 0.620 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 -60.000 + gravity -198.000 + } + { + count 20 + material textures/particles/ember_small + time 2.050 + cycles 0.000 + bunching 1.000 + distribution sphere 80.000 80.000 0.000 + direction cone "10.000" + orientation aimed 1.000 0.400 + speed "300.000" to "500.000" + size "4.500" to "0.000" + aspect "1.100" to "1.000" + randomDistribution 1 + boundsExpansion 2024.000 + fadeIn 0.100 + fadeOut 0.350 + fadeIndex 0.000 + color 0.980 1.000 0.970 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world -15.000 + } + { + count 6 + material textures/particles/bfgballblast + time 3.200 + cycles 0.000 + bunching 1.000 + distribution sphere 0.000 0.000 0.000 + direction cone "0.000" + orientation z + speed "0.000" + size "70.500" to "111.500" + aspect "1.100" to "1.000" + rotation "36.000" to "22.000" + randomDistribution 1 + boundsExpansion 2024.000 + fadeIn 0.100 + fadeOut 1.000 + fadeIndex 0.000 + color 0.570 0.420 0.290 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity -73.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle delta4_5_teleporterengulf { + depthHack 0.001 + { + count 45 + material textures/particles/boomboom2 + time 9.000 + cycles 0.000 + bunching 1.000 + distribution sphere 30.000 30.000 0.000 + direction cone "30.000" + orientation view + speed "0.000" + size "228.000" to "500.000" + aspect "1.000" + rotation "39.000" to "0.000" + randomDistribution 1 + boundsExpansion 2024.000 + fadeIn 1.000 + fadeOut 0.150 + fadeIndex 0.000 + color 1.000 0.630 0.490 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 1.000 + gravity -31.000 + } + { + count 4 + material textures/particles/wraithwarp1 + time 2.000 + cycles 0.000 + bunching 1.000 + distribution sphere 0.000 0.000 0.000 + direction cone "0.000" + orientation z + speed "0.000" + size "70.500" to "400.000" + aspect "1.000" + rotation "36.000" to "22.000" + randomDistribution 1 + boundsExpansion 2024.000 + fadeIn 0.100 + fadeOut 1.000 + fadeIndex 0.000 + color 1.000 0.725 0.533 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity -300.000 + } + { + count 40 + material textures/particles/boomboom2 + time 3.750 + cycles 0.000 + bunching 1.000 + distribution sphere 100.000 100.000 0.000 + direction cone "30.000" + orientation aimed 12.000 0.400 + customPath flies 5.000 5.000 100.000 + speed "4.000" to "0.000" + size "0.000" to "14.500" + aspect "1.000" + rotation "39.000" to "0.000" + randomDistribution 1 + boundsExpansion 2024.000 + fadeIn 0.000 + fadeOut 0.150 + fadeIndex 0.000 + color 1.000 0.770 0.230 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 1.000 + gravity -193.000 + } + { + count 4 + material textures/sfx/vpring3 + time 2.000 + cycles 0.000 + bunching 1.000 + distribution sphere 0.000 0.000 0.000 + direction cone "0.000" + orientation z + speed "0.000" + size "70.500" to "400.000" + aspect "1.000" + rotation "36.000" to "22.000" + randomDistribution 1 + boundsExpansion 2024.000 + fadeIn 0.100 + fadeOut 0.250 + fadeIndex 0.000 + color 1.000 1.000 1.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity -300.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle delta4_5_teleporter_cin { + depthHack 0.001 + { + count 6 + material textures/particles/boomboom + time 0.450 + cycles 0.000 + bunching 1.000 + distribution sphere 0.000 0.000 0.000 + direction cone "0.000" + orientation z + speed "0.000" + size "200.000" to "0.000" + aspect "1.000" + rotation "23.000" to "100.000" + randomDistribution 1 + boundsExpansion 2024.000 + fadeIn 1.000 + fadeOut 0.000 + fadeIndex 0.000 + color 0.610 0.430 0.350 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 1.000 + gravity -2.000 + } + { + count 5 + material textures/particles/boomboom2 + time 1.100 + cycles 0.000 + bunching 1.000 + distribution sphere 0.000 0.000 0.000 + direction cone "0.000" + orientation view + speed "0.000" + size "78.500" to "120.000" + aspect "1.100" to "1.000" + rotation "36.000" to "22.000" + randomDistribution 1 + boundsExpansion 2024.000 + fadeIn 0.700 + fadeOut 0.700 + fadeIndex 0.000 + color 0.490 0.390 0.370 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity -300.000 + } + { + count 8 + material textures/sfx/vpring1 + time 1.250 + cycles 0.000 + bunching 1.000 + distribution sphere 80.000 80.000 0.000 + direction cone "0.000" + orientation z + speed "0.000" + size "0.000" to "67.500" + aspect "1.100" to "1.000" + rotation "50.000" to "0.000" + randomDistribution 1 + boundsExpansion 2024.000 + fadeIn 0.350 + fadeOut 0.350 + fadeIndex 0.000 + color 1.000 1.000 1.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity -0.050 + } + { + count 30 + material textures/particles/ember_small + time 2.050 + cycles 0.000 + bunching 1.000 + distribution sphere 80.000 80.000 0.000 + direction cone "10.000" + orientation aimed 1.000 0.400 + speed "300.000" to "500.000" + size "4.500" to "0.000" + aspect "1.100" to "1.000" + randomDistribution 1 + boundsExpansion 2024.000 + fadeIn 0.100 + fadeOut 0.350 + fadeIndex 0.000 + color 0.980 1.000 0.970 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world -15.000 + } + { + count 6 + material textures/particles/bfgballblast + time 4.800 + cycles 0.000 + bunching 1.000 + distribution sphere 0.000 0.000 0.000 + direction cone "0.000" + orientation z + speed "0.000" + size "70.500" to "111.500" + aspect "1.100" to "1.000" + rotation "36.000" to "22.000" + randomDistribution 1 + boundsExpansion 2024.000 + fadeIn 0.100 + fadeOut 1.000 + fadeIndex 0.000 + color 0.251 0.184 0.125 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity -163.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle airtankexplosion { + depthHack 70 + { + count 1 + material textures/particles/boomboom + time 0.200 + cycles 1.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone "0.000" + orientation view + speed "0.000" + size "0.000" to "120.000" + aspect "1.000" to "1.800" + rotation "7.000" to "0.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 0.650 + fadeIndex 0.000 + color 0.000 0.950 1.000 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 0.000 + gravity -10.000 + } + { + count 1 + material textures/particles/boomboom2 + time 0.200 + cycles 1.000 + bunching 0.150 + distribution rect 30.000 30.000 30.000 + direction cone "0.000" + orientation view + speed "0.000" + size "69.500" to "120.000" + aspect "1.000" to "1.200" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.000 + fadeOut 0.250 + fadeIndex 0.000 + color 0.000 0.933 1.000 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 0.000 + gravity 1.000 + } + { + count 3 + material textures/particles/boomboom3 + time 0.150 + cycles 1.000 + bunching 0.650 + distribution sphere 1.000 1.000 1.000 + direction outward "0.000" + orientation view + speed "150.000" to "159.000" + size "0.000" to "200.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.000 + fadeOut 0.350 + fadeIndex 0.000 + color 0.000 0.565 0.627 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 0.000 + gravity 0.000 + } + { + count 12 + material textures/particles/barrelpoof + time 1.600 + cycles 1.000 + bunching 0.000 + distribution cylinder 60.000 60.000 0.000 0.000 + direction outward "0.500" + orientation view + speed "86.000" to "0.000" + size "80.000" to "88.500" + aspect "1.000" + rotation "0.400" to "0.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.200 + fadeOut 1.000 + fadeIndex 0.000 + color 0.192 0.263 0.247 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world 3.000 + } + { + count 5 + material textures/particles/barrelpoof + time 1.600 + cycles 1.000 + bunching 0.000 + distribution cylinder 0.000 0.000 0.000 0.000 + direction outward "0.000" + orientation view + speed "141.000" to "0.000" + size "93.500" to "103.500" + aspect "1.000" + rotation "0.400" to "0.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.500 + fadeOut 1.000 + fadeIndex 0.000 + color 0.188 0.259 0.255 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world 13.000 + } + { + count 1 + material textures/sfx/vpring3 + time 0.700 + cycles 1.000 + bunching 1.000 + distribution rect 30.000 30.000 30.000 + direction cone "0.000" + orientation view + speed "0.000" + size "0.000" to "500.000" + aspect "1.000" to "1.200" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.000 + fadeOut 0.250 + fadeIndex 0.000 + color 1.000 0.610 0.570 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 0.000 + gravity 1.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle torso_fire { + { + count 5 + material textures/particles/boomboom2 + time 1.100 + cycles 0.000 + bunching 1.000 + distribution sphere 3.000 3.000 0.000 + direction outward "0.000" + orientation view + speed "0.000" + size "18.500" to "10.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.200 + fadeOut 0.450 + fadeIndex 0.000 + color 0.624 0.396 0.267 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 0.000 + gravity world -22.000 + } + { + count 10 + material textures/particles/boomboom3 + time 0.650 + cycles 0.000 + bunching 1.000 + distribution sphere 4.000 4.000 4.000 + direction outward "0.000" + orientation view + speed "0.000" + size "16.500" to "8.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.200 + fadeOut 0.800 + fadeIndex 0.000 + color 0.761 0.765 1.000 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 0.000 + gravity world -73.000 + } + { + count 3 + material textures/particles/fbeam + time 0.250 + cycles 0.000 + bunching 1.000 + distribution sphere 3.000 3.000 3.000 + direction outward "0.000" + orientation view + speed "0.000" + size "20.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.000 + fadeOut 0.000 + fadeIndex 0.000 + color 0.110 0.047 0.027 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 10.000 + gravity 0.000 + } + { + count 2 + material textures/sfx/vp1particle2 + time 0.250 + cycles 0.000 + bunching 1.000 + distribution sphere 3.000 3.000 3.000 + direction outward "0.000" + orientation view + speed "0.000" + size "30.000" + aspect "1.000" + angle 1.000 + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.450 + fadeOut 0.450 + fadeIndex 0.000 + color 0.110 0.020 0.000 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 30.000 + gravity 0.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle hellpitsteam1 { + { + count 12 + material textures/particles/hellmaggotsolid + time 4.050 + cycles 0.000 + bunching 1.000 + distribution rect 8.000 8.000 8.000 + direction cone "90.000" + orientation aimed 8.000 0.000 + customPath flies 5.000 5.000 100.000 + speed "150.000" + size "39.500" to "0.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 0.250 + fadeIndex 0.000 + color 1.000 1.000 1.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity -256.000 + } + { + count 5 + material textures/particles/boomboom2 + time 2.650 + cycles 0.000 + bunching 1.000 + distribution rect 8.000 8.000 8.000 + direction cone "90.000" + orientation aimed 8.000 0.800 + customPath flies 5.000 5.000 70.000 + speed "0.000" + size "4.500" to "0.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 0.250 + fadeIndex 0.000 + color 1.000 0.370 0.360 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity -196.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle hell_maggotsteam1 { + { + count 15 + material textures/particles/hellmaggot + time 1.600 + cycles 0.000 + bunching 1.000 + distribution rect 8.000 8.000 8.000 + direction cone "90.000" + orientation aimed 8.000 0.000 + customPath flies 5.000 5.000 100.000 + speed "150.000" + size "34.000" to "21.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 0.250 + fadeIndex 0.000 + color 1.000 0.482 0.263 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity -159.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle manc_fireball { + { + count 5 + material textures/particles/plasmablast2 + time 1.000 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone "0.000" + orientation view + speed "0.000" to "-94.000" + size "16.500" to "18.500" + aspect "1.000" + rotation "200.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.150 + fadeOut 0.250 + fadeIndex 0.550 + color 0.500 0.210 0.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world 0.000 + } + { + count 5 + material textures/particles/snowball + time 0.500 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone "0.000" + orientation view + speed "-94.000" to "-227.000" + size "27.500" to "51.000" + aspect "1.000" + randomDistribution 0 + boundsExpansion 0.000 + fadeIn 0.750 + fadeOut 0.500 + fadeIndex 0.000 + color 0.750 0.220 0.010 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 0.000 + gravity world 78.000 + } + { + count 10 + material textures/particles/billow_glow + time 1.000 + cycles 0.000 + bunching 1.000 + distribution sphere 0.000 0.000 0.000 + direction cone "0.000" + orientation z + speed "34.000" to "-129.000" + size "0.000" to "31.000" + aspect "1.000" to "1.200" + randomDistribution 0 + boundsExpansion 0.000 + fadeIn 0.200 + fadeOut 0.600 + fadeIndex 0.000 + color 0.420 0.080 0.000 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 5.000 + gravity 219.000 + } + { + count 2 + material textures/particles/fbeam + time 1.000 + cycles 0.000 + bunching 1.000 + distribution sphere 0.000 0.000 0.000 + direction cone "0.000" + orientation view + speed "0.000" + size "26.500" to "27.500" + aspect "1.000" + rotation "50.000" to "61.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.550 + fadeOut 0.650 + fadeIndex 0.000 + color 0.520 0.130 0.000 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 0.000 + gravity world 0.000 + } + { + count 7 + material textures/particles/boomboom2 + time 1.000 + cycles 0.000 + bunching 1.000 + distribution sphere 0.000 0.000 0.000 + direction cone "0.000" + orientation view + speed "4.000" to "-60.000" + size "12.000" to "4.500" + aspect "1.100" to "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.450 + fadeOut 0.350 + fadeIndex 0.000 + color 1.000 0.860 0.790 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 0.000 + gravity world 3.000 + } + { + count 1 + material textures/sfx/vpring2 + time 1.000 + cycles 0.000 + bunching 1.000 + distribution sphere 0.000 0.000 0.000 + direction cone "0.000" + orientation view + speed "0.000" + size "25.000" + aspect "1.000" + angle 1.000 + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.500 + fadeOut 0.450 + fadeIndex 0.000 + color 0.204 0.204 0.204 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 0.000 + gravity 3.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle manc_explosion { + depthHack 70 + { + count 3 + material textures/particles/boomboom + time 0.200 + cycles 1.000 + bunching 1.000 + distribution rect 5.000 5.000 5.000 + direction outward "0.000" + orientation view + speed "0.000" + size "0.000" to "46.500" + aspect "1.000" to "1.300" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.000 + fadeOut 0.400 + fadeIndex 0.000 + color 1.000 0.631 0.373 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world 0.000 + } + { + count 10 + material textures/particles/ember_small + time 0.300 + cycles 1.000 + bunching 0.000 + distribution rect 1.000 1.000 1.000 + direction outward "0.000" + orientation aimed 1.000 0.100 + speed "300.000" + size "1.000" to "0.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.000 + fadeOut 0.400 + fadeIndex 0.000 + color 0.620 0.590 0.570 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world 0.000 + } + { + count 1 + material textures/particles/fbeam + time 0.500 + cycles 1.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction outward "0.000" + orientation view + speed "300.000" + size "4.500" to "70.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.000 + fadeOut 0.950 + fadeIndex 0.000 + color 1.000 0.498 0.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world 0.000 + } + { + count 3 + material textures/particles/boomboom2 + time 0.300 + cycles 1.000 + bunching 1.000 + distribution rect 10.000 10.000 10.000 + direction outward "0.000" + orientation view + speed "0.000" + size "0.000" to "55.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.000 + fadeOut 0.400 + fadeIndex 0.000 + color 0.970 0.340 0.130 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world 0.000 + } + { + count 1 + material textures/particles/caco_shot2 + time 0.350 + cycles 1.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction outward "0.000" + orientation view + speed "300.000" + size "0.000" to "76.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.000 + fadeOut 0.950 + fadeIndex 0.000 + color 0.529 0.259 0.118 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world 0.000 + } + { + count 1 + material textures/sfx/vpring2 + time 0.450 + cycles 1.000 + bunching 1.000 + distribution rect 5.000 5.000 5.000 + direction outward "0.000" + orientation view + speed "0.000" + size "0.000" to "56.500" + aspect "1.000" to "1.300" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.000 + fadeOut 0.400 + fadeIndex 0.000 + color 0.620 0.500 0.350 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world 0.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle roverbeam3 { + { + count 20 + material textures/particles/fbeam + time 0.800 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone "0.000" + orientation view + speed "116.000" to "219.000" + size "6.500" to "43.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.200 + fadeOut 0.450 + fadeIndex 0.000 + color 0.100 0.100 0.090 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 0.000 + gravity -175.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle roverbeam1 { + { + count 15 + material textures/particles/fbeam + time 0.550 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone "0.000" + orientation view + speed "9.000" to "300.000" + size "11.000" to "47.500" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.200 + fadeOut 0.450 + fadeIndex 0.000 + color 0.059 0.055 0.043 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity -131.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle roverbeam2 { + { + count 10 + material textures/particles/fbeam + time 0.900 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone "0.000" + orientation view + speed "17.000" to "120.000" + size "11.000" to "47.500" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.200 + fadeOut 0.450 + fadeIndex 0.000 + color 0.130 0.130 0.110 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity -1.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle rovertiredust { + { + count 10 + material textures/particles/barrelpoof + time 0.600 + cycles 0.000 + bunching 1.000 + distribution sphere 3.000 3.000 0.000 + direction cone "5.000" + orientation view + speed "5.000" to "0.000" + size "16.500" to "42.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.400 + fadeOut 0.900 + fadeIndex 0.000 + color 0.250 0.200 0.160 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity -161.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle csmoke { + { + count 15 + material textures/particles/barrelpoof + time 1.400 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction outward "0.000" + orientation view + speed "0.000" + size "13.000" to "24.000" + aspect "1.000" + rotation "20.000" to "50.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.300 + fadeOut 1.000 + fadeIndex 0.200 + color 0.300 0.280 0.240 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 2.000 + gravity world -17.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle bfg_ammo { + depthHack 15 + { + count 15 + material textures/particles/smokepuff + time 0.200 + cycles 0.000 + bunching 1.000 + distribution rect 1.000 1.000 1.000 + direction cone "1.000" + orientation view + speed "0.000" + size "0.000" to "6.500" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.000 + fadeOut 0.600 + fadeIndex 0.000 + color 0.000 0.576 0.035 1.000 + fadeColor 0.200 0.080 0.070 1.000 + offset 0.000 0.000 0.000 + gravity 0.000 + } + { + count 3 + material textures/particles/bfgballblast + time 1.000 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction outward "0.000" + orientation view + speed "0.000" + size "0.000" to "4.500" + aspect "1.000" + rotation "26.000" to "0.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.000 + fadeOut 0.650 + fadeIndex 0.000 + color 0.000 1.000 0.580 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 0.000 + gravity world 0.000 + } + { + count 3 + material textures/particles/bfgballblast + time 1.000 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction outward "0.000" + orientation z + speed "0.000" + size "0.000" to "5.500" + aspect "1.000" + rotation "26.000" to "0.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.000 + fadeOut 0.650 + fadeIndex 0.000 + color 0.000 1.000 0.580 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 0.000 + gravity world 0.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle hell_tallroomworms { + depthHack 0.001 + { + count 10 + material textures/particles/hellmaggotsolid + time 1.400 + cycles 0.000 + bunching 1.000 + distribution sphere 0.000 0.000 0.000 + direction cone "0.000" + orientation aimed 4.000 0.400 + customPath flies 5.000 5.000 60.000 + speed "0.000" + size "25.500" to "0.000" + aspect "1.100" to "1.000" + rotation "50.000" to "61.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 1.000 + fadeOut 1.000 + fadeIndex 0.000 + color 0.980 0.980 1.000 1.000 + fadeColor 1.000 1.000 0.980 1.000 + offset 0.000 0.000 30.000 + gravity 224.000 + } + { + count 10 + material textures/particles/murkycloud + time 3.450 + cycles 0.000 + bunching 1.000 + distribution sphere 0.000 0.000 0.000 + direction cone "0.000" + orientation view + speed "0.000" + size "200.000" + aspect "1.100" to "1.000" + rotation "36.000" to "22.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 1.000 + fadeIndex 0.000 + color 0.000 0.000 0.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity 3.000 + } + { + count 3 + material textures/particles/hellmaggotsolid + time 1.400 + cycles 0.000 + bunching 1.000 + distribution sphere 0.000 0.000 0.000 + direction cone "0.000" + orientation aimed 4.000 0.200 + customPath flies 5.000 5.000 40.000 + speed "0.000" + size "34.000" to "0.000" + aspect "1.100" to "1.000" + rotation "50.000" to "61.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 1.000 + fadeOut 1.000 + fadeIndex 0.000 + color 0.976 0.976 1.000 1.000 + fadeColor 1.000 1.000 0.980 1.000 + offset 0.000 0.000 60.000 + gravity 300.000 + } + { + count 1 + material textures/sfx/vpring1 + time 2.300 + cycles 0.000 + bunching 1.000 + distribution sphere 0.000 0.000 0.000 + direction cone "0.000" + orientation view + speed "0.000" + size "83.000" to "300.000" + aspect "1.100" to "1.000" + rotation "50.000" to "0.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.350 + fadeOut 0.350 + fadeIndex 0.000 + color 1.000 1.000 1.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity 5.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle endcin_smoke1 { + depthHack 1 + { + count 15 + material textures/particles/barrelpoof + time 4.100 + cycles 0.000 + bunching 1.000 + distribution sphere 24.000 24.000 24.000 + direction cone "10.000" + orientation view + speed "0.000" to "4.000" + size "36.500" to "76.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.750 + fadeOut 0.900 + fadeIndex 0.000 + color 0.208 0.196 0.161 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity -6.000 + } + { + count 15 + material textures/particles/barrelpoof + time 4.100 + cycles 0.000 + bunching 1.000 + distribution sphere 24.000 24.000 0.000 + direction cone "0.000" + orientation z + speed "0.000" + size "0.000" to "91.500" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.750 + fadeOut 0.900 + fadeIndex 0.000 + color 0.278 0.255 0.220 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity -0.100 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle endcin_pc_smoke { + depthHack 0.001 + { + count 15 + material textures/particles/barrelpoof + time 3.550 + cycles 0.000 + bunching 1.000 + distribution rect 5.000 5.000 5.000 + direction cone "10.000" + orientation view + speed "2.000" + size "14.500" to "24.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.950 + fadeOut 0.950 + fadeIndex 0.000 + color 0.210 0.180 0.130 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world -6.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle endcin_smoke2 { + depthHack 1 + { + count 15 + material textures/particles/barrelpoof + time 2.500 + cycles 0.000 + bunching 1.000 + distribution sphere 24.000 24.000 24.000 + direction cone "10.000" + orientation view + speed "0.000" to "4.000" + size "36.500" to "76.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.750 + fadeOut 0.900 + fadeIndex 0.000 + color 0.210 0.200 0.160 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity 15.000 + } + { + count 15 + material textures/particles/barrelpoof + time 4.100 + cycles 0.000 + bunching 1.000 + distribution sphere 24.000 24.000 0.000 + direction cone "0.000" + orientation z + speed "0.000" + size "0.000" to "91.500" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.750 + fadeOut 0.900 + fadeIndex 0.000 + color 0.278 0.255 0.220 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity -0.100 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle endcin_debris { + depthHack 1 + { + count 10 + material textures/particles/barrelpoof + time 2.500 + cycles 0.000 + bunching 1.000 + distribution sphere 24.000 24.000 24.000 + direction cone "10.000" + orientation view + speed "0.000" to "4.000" + size "36.500" to "76.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 1.000 + fadeOut 1.000 + fadeIndex 0.000 + color 0.080 0.080 0.060 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity 15.000 + } + { + count 15 + material textures/particles/barrelpoof + time 4.100 + cycles 0.000 + bunching 1.000 + distribution sphere 24.000 24.000 0.000 + direction cone "0.000" + orientation z + speed "0.000" + size "0.000" to "91.500" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.750 + fadeOut 0.900 + fadeIndex 0.000 + color 0.278 0.255 0.220 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity -0.100 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle enpro_plasma_cyl2 { + { + count 3 + material textures/particles/dustcloud_opaque + time 0.200 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 20.000 20.000 + direction cone "0.000" + orientation view + speed "500.000" + size "150.000" + aspect "1.000" + rotation "360.000" to "0.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.300 + fadeOut 0.300 + fadeIndex 0.000 + color 1.000 0.150 0.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity 1.000 + } + { + count 2 + material textures/particles/boomboom2 + time 0.200 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 20.000 20.000 + direction cone "0.000" + orientation view + speed "0.000" + size "123.500" to "125.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.050 + fadeOut 0.050 + fadeIndex 0.000 + color 1.000 0.510 0.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity 1.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle enpro_smoke2 { + depthHack 32 + { + count 6 + material textures/particles/barrelpoof + time 1.500 + cycles 0.000 + bunching 1.000 + distribution rect 17.000 17.000 0.000 + direction cone "30.000" + orientation view + speed "107.000" to "0.000" + size "20.000" to "300.000" + aspect "1.000" + rotation "74.000" to "0.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.500 + fadeOut 0.800 + fadeIndex 0.000 + color 0.153 0.133 0.090 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world -122.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle enpro_smoke3 { + depthHack 32 + { + count 6 + material textures/particles/barrelpoof + time 1.500 + cycles 0.000 + bunching 1.000 + distribution rect 17.000 17.000 0.000 + direction cone "30.000" + orientation view + speed "189.000" to "0.000" + size "86.000" to "128.000" + aspect "1.000" + rotation "74.000" to "0.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.500 + fadeOut 0.800 + fadeIndex 0.000 + color 0.150 0.130 0.090 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world -122.000 + } + { + count 2 + material textures/sfx/vp1 + time 1.500 + cycles 0.000 + bunching 1.000 + distribution rect 17.000 17.000 0.000 + direction cone "30.000" + orientation view + speed "0.000" + size "128.000" + aspect "1.000" + rotation "74.000" to "0.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.500 + fadeOut 0.800 + fadeIndex 0.000 + color 1.000 1.000 1.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world 0.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle enpro_tallbeam_bum { + { + count 3 + material textures/particles/caco_shot2 + time 1.000 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone "90.000" + orientation z + speed "0.000" + size "4.000" to "55.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 0.250 + fadeIndex 0.000 + color 0.010 1.000 0.690 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity 0.000 + } + { + count 3 + material textures/particles/smokepuff + time 1.000 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone "90.000" + orientation z + speed "0.000" + size "6.000" to "69.500" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 0.250 + fadeIndex 0.000 + color 0.010 1.000 0.690 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity 0.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle enpro_elev_smoke { + depthHack 1 + { + count 10 + material textures/particles/barrelpoof + time 3.650 + cycles 0.000 + bunching 1.000 + distribution cylinder 6.000 6.000 6.000 0.000 + direction outward "90.000" + orientation view + speed "0.500" to "0.000" + size "34.000" to "54.000" + aspect "1.500" to "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.450 + fadeOut 0.800 + fadeIndex 0.000 + color 0.200 0.190 0.150 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world -22.000 + } + { + count 1 + material textures/sfx/vp1 + time 3.650 + cycles 0.000 + bunching 1.000 + distribution cylinder 1.000 1.000 1.000 0.000 + direction outward "90.000" + orientation view + speed "0.000" + size "50.000" + aspect "3.000" + angle 1.000 + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.000 + fadeOut 0.000 + fadeIndex 0.000 + color 1.000 1.000 1.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 40.000 + gravity world 0.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle enpro_elev_smokefill { + depthHack 1 + { + count 10 + material textures/particles/barrelpoof + time 3.300 + cycles 0.000 + bunching 1.000 + distribution cylinder 6.000 6.000 6.000 0.000 + direction outward "90.000" + orientation view + speed "0.500" to "0.000" + size "73.000" to "75.000" + aspect "1.500" to "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.650 + fadeOut 0.800 + fadeIndex 0.000 + color 0.141 0.122 0.102 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world -145.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle enpro_beam_top2 { + { + count 3 + material textures/particles/caco_shot2 + time 1.000 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone "90.000" + orientation z + speed "0.000" + size "4.000" to "55.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 0.250 + fadeIndex 0.000 + color 0.010 1.000 0.690 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity 0.000 + } + { + count 3 + material textures/particles/smokepuff + time 1.000 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone "90.000" + orientation view + speed "0.000" + size "6.000" to "69.500" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 0.250 + fadeIndex 0.000 + color 0.010 1.000 0.690 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 -8.000 + gravity 0.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle delta2a_telecolon_fx { + depthHack 0.001 + { + count 30 + material textures/particles/preamble + time 3.500 + cycles 0.000 + bunching 1.000 + distribution rect 80.000 80.000 8.000 + direction cone "0.000" + orientation view + speed "300.000" to "-43.000" + size "200.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 0.250 + fadeIndex 0.000 + color 0.031 0.031 0.024 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world 154.000 + } + { + count 50 + material textures/particles/preamble + time 10.000 + cycles 0.000 + bunching 1.000 + distribution rect 80.000 80.000 8.000 + direction cone "0.000" + orientation view + speed "300.000" to "-43.000" + size "2.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 0.250 + fadeIndex 0.000 + color 0.137 0.137 0.137 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world 154.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle commoutside_railarc { + { + count 3 + material textures/particles/boomboom4 + time 0.200 + cycles 0.000 + bunching 1.000 + distribution rect 1.000 1.000 1.000 + direction outward "0.000" + orientation view + speed "0.000" to "4.000" + size "0.000" to "17.500" + aspect "1.000" to "1.200" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.000 + fadeOut 0.000 + fadeIndex 0.000 + color 0.937 1.000 0.761 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 0.000 + gravity world 0.000 + } + { + count 3 + material textures/particles/smokepuff + time 0.200 + cycles 0.000 + bunching 1.000 + distribution rect 1.000 1.000 1.000 + direction cone "1.000" + orientation view + speed "0.000" + size "0.000" to "23.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.000 + fadeOut 0.100 + fadeIndex 0.000 + color 0.440 0.980 0.930 1.000 + fadeColor 0.200 0.080 0.070 1.000 + offset 0.000 0.000 0.000 + gravity 0.000 + } + { + count 5 + material textures/particles/duffyboltver3_white + time 0.100 + cycles 0.000 + bunching 1.000 + distribution rect 1.000 1.000 1.000 + direction cone "1.000" + orientation aimed 6.000 1.000 + customPath flies 10.000 10.000 7.000 + speed "0.000" + size "8.000" to "0.500" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.250 + fadeOut 0.250 + fadeIndex 0.000 + color 0.530 1.000 0.930 1.000 + fadeColor 0.300 0.100 0.000 1.000 + offset 0.000 0.000 0.000 + gravity 71.000 + } + { + count 3 + material textures/particles/boomboom4 + time 0.200 + cycles 0.000 + bunching 1.000 + distribution rect 1.000 1.000 1.000 + direction outward "0.000" + orientation view + speed "0.000" to "4.000" + size "0.000" to "18.500" + aspect "1.000" to "1.200" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.000 + fadeOut 0.300 + fadeIndex 0.000 + color 0.988 1.000 0.722 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 -50.000 + gravity world 0.000 + } + { + count 3 + material textures/particles/smokepuff + time 0.200 + cycles 0.000 + bunching 1.000 + distribution rect 1.000 1.000 1.000 + direction cone "1.000" + orientation view + speed "0.000" + size "0.000" to "23.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.000 + fadeOut 0.100 + fadeIndex 0.000 + color 0.450 1.000 0.950 1.000 + fadeColor 0.200 0.080 0.070 1.000 + offset 0.000 0.000 -47.000 + gravity 0.000 + } + { + count 5 + material textures/particles/duffyboltver3_white + time 0.100 + cycles 0.000 + bunching 1.000 + distribution rect 1.000 1.000 1.000 + direction cone "1.000" + orientation aimed 6.000 1.000 + customPath flies 10.000 10.000 7.000 + speed "0.000" + size "8.000" to "0.500" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.250 + fadeOut 0.250 + fadeIndex 0.000 + color 0.560 0.970 1.000 1.000 + fadeColor 0.260 0.080 0.000 1.000 + offset 0.000 0.000 -47.000 + gravity -71.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle wraithfade { + { + count 3 + material textures/particles/boomboom4 + time 0.200 + cycles 5.000 + bunching 1.000 + distribution rect 1.000 1.000 1.000 + direction outward "0.000" + orientation view + speed "0.000" to "4.000" + size "36.500" to "0.000" + aspect "1.000" to "1.200" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.000 + fadeOut 0.000 + fadeIndex 0.000 + color 1.000 0.200 0.000 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 45.000 + gravity world 0.000 + } + { + count 3 + material textures/particles/smokepuff + time 0.200 + cycles 5.000 + bunching 1.000 + distribution rect 1.000 1.000 1.000 + direction cone "1.000" + orientation view + speed "0.000" + size "0.000" to "33.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.000 + fadeOut 0.100 + fadeIndex 0.000 + color 1.000 0.470 0.160 1.000 + fadeColor 0.200 0.080 0.070 1.000 + offset 0.000 0.000 45.000 + gravity 0.000 + } + { + count 5 + material textures/particles/duffyboltver3_white + time 0.100 + cycles 10.000 + bunching 1.000 + distribution rect 1.000 1.000 1.000 + direction cone "1.000" + orientation aimed 6.000 1.000 + customPath flies 10.000 10.000 15.000 + speed "0.000" + size "12.000" to "0.500" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.250 + fadeOut 0.250 + fadeIndex 0.000 + color 1.000 0.470 0.160 1.000 + fadeColor 0.300 0.100 0.000 1.000 + offset 0.000 0.000 45.000 + gravity 71.000 + } + { + count 4 + material textures/particles/boomboom4 + time 0.200 + cycles 5.000 + bunching 1.000 + distribution rect 1.000 1.000 1.000 + direction outward "0.000" + orientation z + speed "0.000" to "4.000" + size "56.000" to "0.000" + aspect "1.000" to "1.200" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.000 + fadeOut 0.300 + fadeIndex 0.000 + color 1.000 0.470 0.160 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 0.000 + gravity world 0.000 + } + { + count 3 + material textures/particles/smokepuff + time 0.200 + cycles 5.000 + bunching 1.000 + distribution rect 1.000 1.000 0.000 + direction cone "1.000" + orientation z + speed "0.000" + size "0.000" to "62.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.000 + fadeOut 0.100 + fadeIndex 0.000 + color 1.000 0.470 0.160 1.000 + fadeColor 0.200 0.080 0.070 1.000 + offset 0.000 0.000 0.000 + gravity 0.000 + } + { + count 5 + material textures/particles/duffyboltver3_white + time 0.100 + cycles 10.000 + bunching 1.000 + distribution rect 1.000 1.000 1.000 + direction cone "1.000" + orientation aimed 8.000 1.000 + customPath flies 10.000 10.000 20.000 + speed "0.000" + size "9.000" to "0.500" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.250 + fadeOut 0.250 + fadeIndex 0.000 + color 1.000 0.470 0.160 1.000 + fadeColor 0.260 0.080 0.000 1.000 + offset 0.000 0.000 0.000 + gravity -124.000 + } + { + count 3 + material textures/particles/wraithwarp1 + time 0.450 + cycles 2.000 + bunching 1.000 + distribution rect 1.000 1.000 0.000 + direction cone "1.000" + orientation z + speed "0.000" + size "0.000" to "52.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.000 + fadeOut 0.450 + fadeIndex 0.000 + color 1.000 0.990 0.960 1.000 + fadeColor 0.200 0.080 0.070 1.000 + offset 0.000 0.000 0.000 + gravity 0.000 + } + { + count 2 + material textures/particles/wraithwarp1 + time 0.450 + cycles 2.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone "1.000" + orientation view + speed "0.000" + size "2.500" to "32.000" + aspect "1.000" + rotation "100.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 1.000 + fadeOut 0.450 + fadeIndex 0.000 + color 1.000 0.990 0.930 1.000 + fadeColor 0.200 0.080 0.070 1.000 + offset 0.000 0.000 45.000 + gravity 0.000 + } + { + count 10 + material textures/particles/dot + time 0.200 + cycles 4.000 + bunching 1.000 + distribution sphere 30.000 30.000 0.000 + direction cone "40.000" + orientation z + speed "0.000" + size "0.000" to "7.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.000 + fadeOut 0.700 + fadeIndex 0.000 + color 1.000 0.500 0.000 1.000 + fadeColor 0.200 0.080 0.070 1.000 + offset 0.000 0.000 0.000 + gravity 0.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle caverns_falldust1 { + { + count 12 + material textures/particles/barrelpoof + time 2.400 + cycles 1.000 + bunching 0.550 + distribution sphere 40.000 40.000 0.000 + direction outward "0.000" + orientation view + speed "0.000" + size "52.000" to "96.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.350 + fadeOut 0.900 + fadeIndex 0.000 + color 0.190 0.140 0.100 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 178.000 + gravity world 66.000 + } + { + count 5 + material textures/particles/barrelpoof + time 1.900 + cycles 1.000 + timeOffset 0.230 + bunching 1.000 + distribution sphere 10.000 10.000 0.000 + direction cone "0.000" + orientation view + speed "0.000" + size "50.000" to "34.000" + aspect "2.000" to "4.000" + angle 180.000 + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.350 + fadeOut 1.000 + fadeIndex 0.000 + color 0.160 0.130 0.090 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 178.000 + gravity world 152.000 + } + { + count 10 + material textures/particles/barrelpoof + time 3.000 + cycles 1.000 + timeOffset 0.600 + bunching 0.300 + distribution sphere 40.000 40.000 0.000 + direction outward "0.000" + orientation z + speed "0.000" + size "14.500" to "207.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.550 + fadeOut 0.900 + fadeIndex 0.000 + color 0.200 0.150 0.100 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world -1.000 + } + { + count 10 + material textures/particles/barrelpoof + time 2.600 + cycles 1.000 + timeOffset 0.600 + bunching 0.300 + distribution sphere 40.000 40.000 0.000 + direction cone "0.000" + orientation view + speed "34.000" to "0.000" + size "14.500" to "104.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.550 + fadeOut 0.900 + fadeIndex 0.000 + color 0.200 0.150 0.100 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world 24.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle bigbursty { + { + count 3 + material textures/particles/bloodspray4 + time 0.500 + cycles 1.000 + bunching 0.400 + distribution rect 0.000 0.000 0.000 + direction cone "0.000" + orientation view + speed "21.000" to "4.000" + size "0.000" to "77.500" + aspect "1.000" + rotation "10.000" to "0.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.250 + fadeOut 0.550 + fadeIndex 0.000 + color 1.000 1.000 1.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world 182.000 + } + { + count 3 + material textures/particles/bloodspray3 + time 0.500 + cycles 1.000 + bunching 0.400 + distribution rect 10.000 10.000 10.000 + direction outward "0.000" + orientation view + speed "0.000" + size "3.500" to "60.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.000 + fadeOut 0.400 + fadeIndex 0.000 + color 0.620 0.500 0.350 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world 96.000 + } + { + count 1 + material textures/particles/wraithwarp1 + time 0.350 + cycles 1.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction outward "0.000" + orientation view + speed "300.000" + size "0.000" to "50.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.000 + fadeOut 0.950 + fadeIndex 0.000 + color 0.761 0.427 0.235 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world 0.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle soulcubedamage3 { + { + count 3 + material textures/particles/boomboom + time 0.200 + cycles 2.000 + bunching 1.000 + distribution rect 5.000 5.000 5.000 + direction cone "90.000" + orientation view + speed "0.000" + size "0.000" to "50.500" + aspect "1.000" to "1.300" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.000 + fadeOut 0.400 + fadeIndex 0.000 + color 1.000 0.690 0.590 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world 0.000 + } + { + count 1 + material textures/particles/dot + time 0.300 + cycles 1.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction outward "0.000" + orientation view + speed "0.000" + size "4.500" to "128.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.000 + fadeOut 0.500 + fadeIndex 0.000 + color 0.400 0.620 0.550 1.000 + fadeColor 0.000 0.020 0.060 1.000 + offset 0.000 0.000 0.000 + gravity world 0.000 + } + { + count 3 + material textures/particles/boomboom2 + time 0.300 + cycles 2.000 + bunching 1.000 + distribution sphere 10.000 10.000 10.000 + direction outward "0.000" + orientation view + speed "0.000" + size "0.000" to "55.000" + aspect "1.000" + angle 180.000 + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.000 + fadeOut 0.400 + fadeIndex 0.000 + color 1.000 0.180 0.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world 0.000 + } + { + count 1 + material textures/particles/caco_shot2 + time 0.350 + cycles 2.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction outward "0.000" + orientation view + speed "300.000" + size "0.000" to "128.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.000 + fadeOut 0.950 + fadeIndex 0.000 + color 0.494 0.196 0.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world 0.000 + } + { + count 2 + material textures/particles/wraithwarp1 + time 0.350 + cycles 2.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction outward "0.000" + orientation view + speed "300.000" + size "0.000" to "66.500" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.000 + fadeOut 0.950 + fadeIndex 0.000 + color 1.000 0.133 0.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world 0.000 + } + { + count 1 + material textures/sfx/vppinch_bfgbolt + time 1.000 + cycles 1.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction outward "0.000" + orientation view + speed "300.000" + size "0.000" to "66.500" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.000 + fadeOut 0.950 + fadeIndex 0.000 + color 1.000 1.000 1.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world 0.000 + } + { + count 10 + material textures/particles/duffyboltver3_white + time 0.150 + cycles 4.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction outward "0.000" + orientation aimed 3.000 0.400 + customPath flies 10.000 10.000 25.000 + speed "0.000" + size "5.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.000 + fadeOut 0.950 + fadeIndex 0.000 + color 1.000 0.082 0.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world 0.000 + } + { + count 8 + material textures/particles/duffyboltver3_white + time 0.150 + cycles 4.000 + bunching 1.000 + distribution cylinder 10.000 10.000 10.000 0.000 + direction cone "70.000" + orientation aimed 2.000 0.400 + speed "227.000" to "300.000" + size "5.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.000 + fadeOut 0.950 + fadeIndex 0.000 + color 1.000 0.098 0.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 10.000 + gravity world 600.000 + } + { + count 1 + material textures/particles/soul3 + time 0.750 + cycles 1.000 + timeOffset 0.600 + bunching 1.000 + distribution sphere 0.000 0.000 0.000 + direction cone "10.000" + orientation view + speed "17.000" to "13.000" + size "12.000" to "14.500" + aspect "2.200" to "2.700" + angle 1.000 + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.150 + fadeOut 0.900 + fadeIndex 0.000 + color 1.000 0.780 0.640 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world -203.000 + } + { + count 1 + material textures/particles/wraithwarp1 + time 0.900 + cycles 1.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction outward "0.000" + orientation z + speed "300.000" + size "0.000" to "128.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.000 + fadeOut 0.950 + fadeIndex 0.000 + color 1.000 0.000 0.600 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 0.000 + gravity world 0.000 + } + { + count 3 + material textures/particles/boomboom4 + time 0.250 + cycles 2.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone "90.000" + orientation view + speed "0.000" + size "48.500" to "0.000" + aspect "1.000" to "1.300" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.000 + fadeOut 0.400 + fadeIndex 0.000 + color 1.000 0.298 0.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world 0.000 + } + { + count 1 + material textures/particles/wraithwarp1 + time 0.300 + cycles 1.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction outward "0.000" + orientation view + speed "0.000" + size "4.500" to "128.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.000 + fadeOut 0.500 + fadeIndex 0.000 + color 0.196 0.318 0.620 1.000 + fadeColor 0.000 0.020 0.060 1.000 + offset 0.000 0.000 0.000 + gravity world 0.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle monorail_cin_backattack { + depthHack 70 + { + count 3 + material textures/particles/boomboom + time 0.200 + cycles 1.000 + timeOffset 1.300 + bunching 1.000 + distribution rect 5.000 5.000 5.000 + direction outward "0.000" + orientation view + speed "0.000" + size "26.500" to "24.000" + aspect "1.000" to "1.300" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.000 + fadeOut 0.400 + fadeIndex 0.000 + color 1.000 0.220 0.110 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world 0.000 + } + { + count 10 + material textures/particles/ember_small + time 0.300 + cycles 1.000 + timeOffset 1.300 + bunching 0.000 + distribution rect 1.000 1.000 1.000 + direction outward "0.000" + orientation aimed 1.000 0.100 + speed "300.000" + size "1.000" to "0.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.000 + fadeOut 0.400 + fadeIndex 0.000 + color 0.620 0.200 0.130 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world 0.000 + } + { + count 1 + material textures/particles/fbeam + time 0.500 + cycles 1.000 + timeOffset 1.300 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction outward "0.000" + orientation view + speed "300.000" + size "4.500" to "70.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.000 + fadeOut 0.950 + fadeIndex 0.000 + color 1.000 0.050 0.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world 0.000 + } + { + count 3 + material textures/particles/boomboom2 + time 0.300 + cycles 1.000 + timeOffset 1.300 + bunching 1.000 + distribution rect 10.000 10.000 10.000 + direction outward "0.000" + orientation view + speed "0.000" + size "0.000" to "35.500" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.000 + fadeOut 0.400 + fadeIndex 0.000 + color 0.970 0.050 0.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world 0.000 + } + { + count 1 + material textures/particles/wraithwarp1 + time 0.350 + cycles 1.000 + timeOffset 1.300 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction outward "0.000" + orientation view + speed "300.000" + size "0.000" to "76.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.000 + fadeOut 0.600 + fadeIndex 0.000 + color 0.530 0.260 0.120 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world 0.000 + } + { + count 1 + material textures/sfx/vpring1 + time 0.450 + cycles 1.000 + timeOffset 1.300 + bunching 1.000 + distribution rect 5.000 5.000 5.000 + direction outward "0.000" + orientation view + speed "0.000" + size "0.000" to "72.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.000 + fadeOut 0.400 + fadeIndex 0.000 + color 0.620 0.500 0.350 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world 0.000 + } + { + count 5 + material textures/particles/hellmaggot + time 1.400 + cycles 1.000 + bunching 0.000 + distribution rect 1.000 1.000 1.000 + direction outward "0.000" + orientation aimed 5.000 0.200 + customPath flies 10.000 10.000 30.000 + speed "300.000" + size "8.000" to "7.500" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.000 + fadeOut 0.000 + fadeIndex 0.000 + color 1.000 1.000 1.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 300.000 + gravity 186.000 + } + { + count 5 + material textures/particles/hellmaggot + time 1.400 + cycles 1.000 + timeOffset 0.100 + bunching 0.000 + distribution rect 1.000 1.000 1.000 + direction outward "0.000" + orientation aimed 5.000 0.400 + customPath flies 10.000 15.000 25.000 + speed "300.000" + size "8.000" to "7.500" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.000 + fadeOut 0.000 + fadeIndex 0.000 + color 1.000 1.000 1.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 300.000 + gravity 186.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle spawnsphere_3a_2 { + { + count 3 + material textures/particles/boomboom4 + time 0.200 + cycles 5.000 + bunching 1.000 + distribution rect 1.000 1.000 1.000 + direction outward "0.000" + orientation view + speed "0.000" to "4.000" + size "59.500" to "0.000" + aspect "1.000" to "1.200" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.000 + fadeOut 0.000 + fadeIndex 0.000 + color 1.000 0.282 0.000 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 0.000 + gravity world 0.000 + } + { + count 3 + material textures/particles/smokepuff + time 0.200 + cycles 5.000 + bunching 1.000 + distribution rect 1.000 1.000 1.000 + direction cone "1.000" + orientation view + speed "0.000" + size "0.000" to "45.500" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.000 + fadeOut 0.100 + fadeIndex 0.000 + color 1.000 0.470 0.160 1.000 + fadeColor 0.200 0.080 0.070 1.000 + offset 0.000 0.000 0.000 + gravity 0.000 + } + { + count 5 + material textures/particles/duffyboltver3_white + time 0.100 + cycles 9.000 + bunching 1.000 + distribution sphere 1.000 1.000 1.000 + direction cone "40.000" + orientation aimed 4.000 0.800 + customPath flies 10.000 10.000 20.000 + speed "0.000" + size "7.500" to "6.500" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.250 + fadeOut 0.250 + fadeIndex 0.000 + color 1.000 0.216 0.000 1.000 + fadeColor 0.300 0.100 0.000 1.000 + offset 0.000 0.000 0.000 + gravity 163.000 + } + { + count 2 + material textures/particles/wraithwarp1 + time 0.450 + cycles 1.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone "1.000" + orientation view + speed "0.000" + size "2.500" to "62.000" + aspect "1.000" + rotation "100.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.300 + fadeOut 1.000 + fadeIndex 0.000 + color 0.400 0.188 0.165 1.000 + fadeColor 0.200 0.080 0.070 1.000 + offset 0.000 0.000 0.000 + gravity 0.000 + } + { + count 2 + material textures/particles/boomboom + time 0.150 + cycles 1.000 + bunching 1.000 + distribution rect 1.000 1.000 1.000 + direction outward "0.000" + orientation view + speed "0.000" to "4.000" + size "0.000" to "73.000" + aspect "1.000" to "1.200" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.000 + fadeOut 0.600 + fadeIndex 0.000 + color 1.000 0.770 0.580 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 0.000 + gravity world 0.000 + } + { + count 2 + material textures/particles/boomboom2 + time 0.200 + cycles 2.000 + bunching 1.000 + distribution rect 1.000 1.000 1.000 + direction outward "0.000" + orientation view + speed "0.000" to "4.000" + size "0.000" to "73.000" + aspect "1.000" to "1.200" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.000 + fadeOut 0.600 + fadeIndex 0.000 + color 1.000 0.770 0.580 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 0.000 + gravity world 0.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle spawnsphere_3_2 { + { + count 1 + material textures/particles/boomboom + time 0.250 + cycles 1.000 + bunching 1.000 + distribution cylinder 0.000 0.000 0.000 0.000 + direction cone "0.000" + orientation view + speed "0.000" + size "23.000" to "37.500" + aspect "1.000" to "4.500" + angle 1.000 + randomDistribution 0 + boundsExpansion 0.000 + fadeIn 0.050 + fadeOut 0.300 + fadeIndex 0.000 + color 1.000 0.470 0.160 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world 0.000 + } + { + count 1 + material textures/particles/boomboom2 + time 0.250 + cycles 1.000 + bunching 1.000 + distribution sphere 0.000 0.000 0.000 + direction outward "0.000" + orientation view + speed "0.000" + size "0.000" to "80.500" + aspect "1.000" + randomDistribution 0 + boundsExpansion 0.000 + fadeIn 0.050 + fadeOut 0.350 + fadeIndex 0.000 + color 1.000 1.000 0.950 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world 0.000 + } + { + count 1 + material textures/sfx/vpring3 + time 0.300 + cycles 1.000 + bunching 1.000 + distribution sphere 0.000 0.000 0.000 + direction outward "0.000" + orientation view + speed "0.000" + size "0.000" to "120.000" + aspect "1.000" + randomDistribution 0 + boundsExpansion 0.000 + fadeIn 0.850 + fadeOut 0.650 + fadeIndex 0.000 + color 0.770 0.770 0.770 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity 0.000 + } + { + count 2 + material textures/particles/boomboom2 + time 0.250 + cycles 3.000 + bunching 0.400 + distribution sphere 0.000 0.000 0.000 + direction outward "0.000" + orientation z + speed "0.000" + size "0.000" to "92.500" + aspect "1.000" + randomDistribution 0 + boundsExpansion 0.000 + fadeIn 0.050 + fadeOut 0.300 + fadeIndex 0.000 + color 1.000 0.470 0.160 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 5.000 + gravity world 0.000 + } + { + count 10 + material textures/particles/boomboom2 + time 0.300 + cycles 1.000 + bunching 0.000 + distribution rect 20.000 20.000 1.000 + direction outward "1.000" + orientation aimed 0.000 0.300 + speed "167.000" to "201.000" + size "10.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 1.000 + fadeIndex 0.000 + color 1.000 0.470 0.160 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 10.000 + gravity 0.000 + } + { + count 1 + material textures/particles/wraithwarp1 + time 0.400 + cycles 3.000 + bunching 0.400 + distribution sphere 0.000 0.000 0.000 + direction outward "0.000" + orientation z + speed "0.000" + size "0.000" to "105.000" + aspect "1.000" + randomDistribution 0 + boundsExpansion 0.000 + fadeIn 0.050 + fadeOut 0.700 + fadeIndex 0.000 + color 1.000 0.470 0.160 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 5.000 + gravity world 0.000 + } + { + count 1 + material textures/particles/wraithwarp1 + time 0.400 + cycles 1.000 + bunching 0.400 + distribution sphere 0.000 0.000 0.000 + direction outward "0.000" + orientation view + speed "0.000" + size "0.000" to "104.000" + aspect "1.000" + randomDistribution 0 + boundsExpansion 0.000 + fadeIn 0.050 + fadeOut 0.700 + fadeIndex 0.000 + color 1.000 0.470 0.160 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 5.000 + gravity world 0.000 + } + { + count 2 + material textures/particles/boomboom2 + time 0.250 + cycles 1.000 + bunching 0.400 + distribution sphere 0.000 0.000 0.000 + direction outward "0.000" + orientation view + speed "0.000" + size "0.000" to "92.500" + aspect "1.000" + randomDistribution 0 + boundsExpansion 0.000 + fadeIn 0.050 + fadeOut 0.300 + fadeIndex 0.000 + color 1.000 0.470 0.160 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 5.000 + gravity world 0.000 + } + { + count 5 + material textures/particles/duffyboltver3_white + time 0.100 + cycles 8.000 + bunching 1.000 + distribution sphere 1.000 1.000 1.000 + direction cone "40.000" + orientation aimed 4.000 0.800 + customPath flies 10.000 10.000 15.000 + speed "0.000" + size "7.500" to "6.500" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.250 + fadeOut 0.750 + fadeIndex 0.000 + color 1.000 0.470 0.160 1.000 + fadeColor 0.300 0.100 0.000 1.000 + offset 0.000 0.000 0.000 + gravity -163.000 + } + { + count 6 + material textures/particles/preamble + time 0.600 + cycles 2.000 + bunching 1.000 + distribution rect 6.000 0.000 0.000 + direction cone "90.000" + orientation view + speed "17.000" to "0.000" + size "56.000" to "57.500" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 0.650 + fadeIndex 0.000 + color 1.000 0.310 0.000 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 0.000 + gravity world -235.000 + } + { + count 6 + material textures/particles/preamble + time 0.600 + cycles 2.000 + bunching 1.000 + distribution rect 6.000 0.000 0.000 + direction cone "90.000" + orientation z + speed "0.000" + size "0.000" to "180.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 0.600 + fadeIndex 0.000 + color 1.000 0.247 0.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world -6.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle caverns_falldust_top1 { + { + count 12 + material textures/particles/barrelpoof + time 2.400 + cycles 1.000 + bunching 0.550 + distribution sphere 40.000 40.000 0.000 + direction outward "0.000" + orientation view + speed "0.000" + size "74.000" to "128.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.500 + fadeOut 0.900 + fadeIndex 0.000 + color 0.100 0.080 0.050 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world 103.000 + } + { + count 5 + material textures/particles/barrelpoof + time 1.900 + cycles 1.000 + timeOffset 0.230 + bunching 1.000 + distribution sphere 10.000 10.000 0.000 + direction cone "0.000" + orientation view + speed "0.000" + size "88.000" to "70.500" + aspect "3.000" to "6.000" + angle 180.000 + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.450 + fadeOut 1.000 + fadeIndex 0.000 + color 0.160 0.130 0.090 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world 152.000 + } + { + count 12 + material textures/particles/barrelpoof + time 2.400 + cycles 1.000 + bunching 0.350 + distribution sphere 100.000 100.000 0.000 + direction outward "0.000" + orientation view + speed "0.000" + size "92.500" to "128.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.450 + fadeOut 0.900 + fadeIndex 0.000 + color 0.212 0.165 0.133 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world 47.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle caverns_falldust_bot1 { + { + count 12 + material textures/particles/barrelpoof + time 2.400 + cycles 1.000 + bunching 0.550 + distribution sphere 100.000 100.000 0.000 + direction outward "0.000" + orientation view + speed "0.000" + size "72.000" to "128.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.500 + fadeOut 0.900 + fadeIndex 0.000 + color 0.100 0.080 0.050 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world -20.000 + } + { + count 12 + material textures/particles/barrelpoof + time 2.400 + cycles 1.000 + bunching 0.350 + distribution cylinder 100.000 100.000 0.000 0.000 + direction outward "0.000" + orientation z + speed "70.000" to "4.000" + size "92.500" to "128.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.450 + fadeOut 0.900 + fadeIndex 0.000 + color 0.210 0.160 0.130 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world -3.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle caverns_falldust_top2 { + { + count 12 + material textures/particles/barrelpoof + time 2.400 + cycles 1.000 + bunching 0.550 + distribution sphere 40.000 40.000 0.000 + direction outward "0.000" + orientation view + speed "0.000" + size "74.000" to "228.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.500 + fadeOut 0.900 + fadeIndex 0.000 + color 0.100 0.080 0.050 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world 64.000 + } + { + count 5 + material textures/particles/barrelpoof + time 1.900 + cycles 1.000 + timeOffset 0.230 + bunching 1.000 + distribution sphere 10.000 10.000 0.000 + direction cone "0.000" + orientation view + speed "-86.000" to "0.000" + size "88.000" to "70.500" + aspect "3.000" to "6.000" + angle 180.000 + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.450 + fadeOut 1.000 + fadeIndex 0.000 + color 0.160 0.130 0.090 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world 105.000 + } + { + count 12 + material textures/particles/barrelpoof + time 2.400 + cycles 1.000 + bunching 0.350 + distribution sphere 100.000 100.000 0.000 + direction outward "0.000" + orientation view + speed "0.000" + size "92.500" to "168.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.450 + fadeOut 0.900 + fadeIndex 0.000 + color 0.173 0.133 0.110 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world 47.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle telebolt { + { + count 5 + material textures/particles/duffyboltver3_white + time 0.100 + cycles 10.000 + bunching 1.000 + distribution rect 1.000 1.000 1.000 + direction cone "1.000" + orientation aimed 4.000 1.000 + customPath flies 15.000 15.000 15.000 + speed "0.000" + size "10.000" to "0.500" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.250 + fadeOut 0.250 + fadeIndex 0.000 + color 1.000 0.470 0.160 1.000 + fadeColor 0.300 0.100 0.000 1.000 + offset 0.000 0.000 128.000 + gravity 173.000 + } + { + count 5 + material textures/particles/duffyboltver3_white + time 0.100 + cycles 10.000 + bunching 1.000 + distribution rect 1.000 1.000 1.000 + direction cone "1.000" + orientation aimed 4.000 1.000 + customPath flies 15.000 15.000 15.000 + speed "0.000" + size "13.000" to "0.500" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.250 + fadeOut 0.250 + fadeIndex 0.000 + color 1.000 0.470 0.160 1.000 + fadeColor 0.260 0.080 0.000 1.000 + offset 0.000 0.000 0.000 + gravity -168.000 + } + { + count 5 + material textures/particles/duffyboltver3_white + time 0.100 + cycles 9.000 + bunching 1.000 + distribution rect 1.000 1.000 1.000 + direction cone "1.000" + orientation aimed 4.000 1.000 + customPath flies 10.000 10.000 20.000 + speed "0.000" + size "10.000" to "0.500" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.250 + fadeOut 0.250 + fadeIndex 0.000 + color 1.000 0.470 0.160 1.000 + fadeColor 0.300 0.100 0.000 1.000 + offset 0.000 0.000 128.000 + gravity 17.000 + } + { + count 5 + material textures/particles/duffyboltver3_white + time 0.100 + cycles 10.000 + bunching 1.000 + distribution rect 1.000 1.000 1.000 + direction cone "1.000" + orientation aimed 4.000 1.000 + customPath flies 10.000 10.000 20.000 + speed "0.000" + size "10.000" to "0.500" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.250 + fadeOut 0.250 + fadeIndex 0.000 + color 1.000 0.470 0.160 1.000 + fadeColor 0.300 0.100 0.000 1.000 + offset 0.000 0.000 0.000 + gravity -29.000 + } + { + count 1 + material textures/particles/boomboom4 + time 0.100 + cycles 8.000 + bunching 1.000 + distribution sphere 1.000 1.000 1.000 + direction cone "1.000" + orientation view + speed "0.000" + size "64.000" to "0.500" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.150 + fadeOut 0.150 + fadeIndex 0.000 + color 1.000 0.330 0.000 1.000 + fadeColor 0.300 0.100 0.000 1.000 + offset 0.000 0.000 128.000 + gravity 17.000 + } + { + count 1 + material textures/particles/boomboom4 + time 0.100 + cycles 10.000 + bunching 1.000 + distribution sphere 1.000 1.000 1.000 + direction cone "1.000" + orientation view + speed "0.000" + size "64.000" to "0.500" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.150 + fadeOut 0.150 + fadeIndex 0.000 + color 1.000 0.330 0.000 1.000 + fadeColor 0.300 0.100 0.000 1.000 + offset 0.000 0.000 0.000 + gravity 17.000 + } + { + count 2 + material textures/particles/boomboom2 + time 0.100 + cycles 8.000 + bunching 1.000 + distribution sphere 1.000 1.000 1.000 + direction cone "1.000" + orientation view + speed "0.000" + size "0.000" to "37.500" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.150 + fadeOut 0.150 + fadeIndex 0.000 + color 1.000 0.930 0.860 1.000 + fadeColor 0.300 0.100 0.000 1.000 + offset 0.000 0.000 128.000 + gravity 0.000 + } + { + count 2 + material textures/particles/boomboom2 + time 0.100 + cycles 10.000 + bunching 1.000 + distribution sphere 1.000 1.000 1.000 + direction cone "1.000" + orientation view + speed "0.000" + size "0.000" to "37.500" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.150 + fadeOut 0.150 + fadeIndex 0.000 + color 1.000 0.930 0.860 1.000 + fadeColor 0.300 0.100 0.000 1.000 + offset 0.000 0.000 0.000 + gravity 0.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle caverns_falldust1b { + { + count 12 + material textures/particles/barrelpoof + time 1.950 + cycles 1.000 + bunching 0.550 + distribution sphere 40.000 40.000 0.000 + direction outward "0.000" + orientation view + speed "0.000" + size "62.000" to "30.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.700 + fadeOut 1.000 + fadeIndex 0.000 + color 0.157 0.114 0.078 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world 22.000 + } + { + count 5 + material textures/particles/barrelpoof + time 1.900 + cycles 1.000 + timeOffset 0.600 + bunching 1.000 + distribution sphere 10.000 10.000 0.000 + direction cone "0.000" + orientation view + speed "0.000" + size "42.000" to "17.500" + aspect "2.000" to "4.500" + angle 180.000 + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.700 + fadeOut 1.000 + fadeIndex 0.000 + color 0.153 0.125 0.082 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world 103.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle caverns_falldust1b_bot { + { + count 10 + material textures/particles/barrelpoof + time 3.000 + cycles 1.000 + timeOffset 0.600 + bunching 0.300 + distribution sphere 40.000 40.000 0.000 + direction outward "0.000" + orientation z + speed "0.000" + size "14.500" to "111.500" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.550 + fadeOut 0.900 + fadeIndex 0.000 + color 0.180 0.133 0.086 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world -1.000 + } + { + count 10 + material textures/particles/barrelpoof + time 2.600 + cycles 1.000 + timeOffset 0.600 + bunching 0.300 + distribution sphere 40.000 40.000 0.000 + direction cone "0.000" + orientation view + speed "34.000" to "0.000" + size "14.500" to "94.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.550 + fadeOut 0.900 + fadeIndex 0.000 + color 0.149 0.110 0.071 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world 24.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle spawn_preamble { + { + count 10 + material textures/particles/dot + time 0.720 + cycles 3.000 + bunching 1.000 + distribution sphere 0.000 0.000 0.000 + direction cone "0.000" + orientation aimed 5.000 0.200 + customPath helix 20.000 20.000 6.000 6.000 10.000 + speed "5.000" to "0.000" + size "0.500" to "0.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 1.000 + fadeIndex 0.000 + color 1.000 0.550 0.000 1.000 + fadeColor 1.000 0.100 0.000 1.000 + offset 0.000 0.000 -10.000 + gravity -1.000 + } + { + count 5 + material textures/particles/preamble + time 0.650 + cycles 3.000 + bunching 1.000 + distribution sphere 2.000 2.000 0.000 + direction cone "0.000" + orientation z + speed "0.000" + size "160.000" to "0.000" + aspect "1.000" + rotation "99.000" to "0.000" + angle 1.000 + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 1.000 + fadeOut 0.200 + fadeIndex 0.000 + color 1.000 0.220 0.000 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 0.000 + gravity 43.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle spawn_preamble2 { + { + count 10 + material textures/particles/dot + time 0.720 + cycles 6.000 + bunching 1.000 + distribution sphere 0.000 0.000 0.000 + direction cone "0.000" + orientation aimed 5.000 0.200 + customPath helix 20.000 20.000 6.000 6.000 10.000 + speed "5.000" to "0.000" + size "0.500" to "0.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 1.000 + fadeIndex 0.000 + color 1.000 0.550 0.000 1.000 + fadeColor 1.000 0.100 0.000 1.000 + offset 0.000 0.000 -10.000 + gravity -1.000 + } + { + count 5 + material textures/particles/preamble + time 0.650 + cycles 6.000 + bunching 1.000 + distribution sphere 2.000 2.000 0.000 + direction cone "0.000" + orientation z + speed "0.000" + size "160.000" to "0.000" + aspect "1.000" + rotation "99.000" to "0.000" + angle 1.000 + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 1.000 + fadeOut 0.200 + fadeIndex 0.000 + color 1.000 0.220 0.000 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 0.000 + gravity 43.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle spawn_preamble1 { + { + count 10 + material textures/particles/dot + time 0.720 + cycles 4.000 + bunching 1.000 + distribution sphere 0.000 0.000 0.000 + direction cone "0.000" + orientation aimed 5.000 0.200 + customPath helix 20.000 20.000 6.000 6.000 10.000 + speed "5.000" to "0.000" + size "0.500" to "0.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 1.000 + fadeIndex 0.000 + color 1.000 0.550 0.000 1.000 + fadeColor 1.000 0.100 0.000 1.000 + offset 0.000 0.000 -10.000 + gravity -1.000 + } + { + count 5 + material textures/particles/preamble + time 0.650 + cycles 4.000 + bunching 1.000 + distribution sphere 2.000 2.000 0.000 + direction cone "0.000" + orientation z + speed "0.000" + size "160.000" to "0.000" + aspect "1.000" + rotation "99.000" to "0.000" + angle 1.000 + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 1.000 + fadeOut 0.200 + fadeIndex 0.000 + color 1.000 0.220 0.000 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 0.000 + gravity 43.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle trite_burst { + { + count 3 + material textures/particles/bug_goo4 + time 0.500 + cycles 1.000 + bunching 0.700 + distribution rect 0.000 0.000 0.000 + direction outward "10.000" + orientation view + speed "21.000" to "4.000" + size "0.000" to "52.000" + aspect "1.000" to "1.100" + rotation "10.000" to "0.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.000 + fadeOut 0.600 + fadeIndex 0.000 + color 1.000 1.000 1.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world 300.000 + } + { + count 2 + material textures/particles/bug_goo3 + time 0.450 + cycles 1.000 + bunching 0.400 + distribution cylinder 2.000 2.000 2.000 0.000 + direction outward "0.000" + orientation view + speed "0.000" + size "3.500" to "60.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.000 + fadeOut 0.500 + fadeIndex 0.000 + color 1.000 1.000 1.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world 96.000 + } + { + count 1 + material textures/particles/bug_goo3 + time 0.900 + cycles 1.000 + bunching 0.400 + distribution cylinder 2.000 2.000 2.000 0.000 + direction outward "20.000" + orientation view + speed "4.000" to "0.000" + size "3.500" to "72.000" + aspect "1.000" to "1.500" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.000 + fadeOut 1.000 + fadeIndex 0.000 + color 1.000 0.970 0.700 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world 133.000 + } + { + count 4 + material textures/particles/bug_goo4 + time 0.900 + cycles 1.000 + bunching 0.250 + distribution rect 0.000 0.000 0.000 + direction outward "10.000" + orientation view + speed "20.000" to "4.000" + size "0.000" to "57.500" + aspect "1.000" to "1.100" + rotation "10.000" to "0.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.000 + fadeOut 0.600 + fadeIndex 0.000 + color 1.000 0.710 0.580 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world 300.000 + } + { + count 4 + material textures/particles/bug_goo4 + time 0.900 + cycles 1.000 + bunching 0.250 + distribution rect 0.000 0.000 0.000 + direction outward "4.000" + orientation view + speed "20.000" to "4.000" + size "9.000" to "71.500" + aspect "1.000" to "1.100" + rotation "10.000" to "0.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.000 + fadeOut 0.600 + fadeIndex 0.000 + color 1.000 0.870 0.700 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world 300.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle lostsoul_pop { + depthHack 20 + { + count 4 + material textures/particles/boomboom2 + time 0.250 + cycles 1.000 + timeOffset 0.050 + bunching 1.000 + distribution cylinder 2.000 2.000 2.000 0.000 + direction cone "0.000" + orientation view + speed "0.000" + size "0.000" to "27.500" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.000 + fadeOut 0.450 + fadeIndex 0.000 + color 1.000 0.820 0.590 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 0.000 + gravity 0.000 + } + { + count 5 + material textures/particles/boomboom3 + time 0.250 + cycles 1.000 + timeOffset 0.050 + bunching 1.000 + distribution sphere 2.000 2.000 2.000 + direction outward "0.000" + orientation view + speed "0.000" + size "0.000" to "13.500" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.000 + fadeOut 0.650 + fadeIndex 0.000 + color 0.920 0.900 0.900 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 0.000 + gravity world 0.000 + } + { + count 7 + material textures/particles/barrelpoof_sort + time 0.450 + cycles 1.000 + timeOffset 0.050 + bunching 0.250 + distribution cylinder 2.000 2.000 2.000 0.000 + direction outward "0.000" + orientation view + speed "107.000" to "0.000" + size "12.000" to "26.500" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.500 + fadeOut 0.650 + fadeIndex 0.000 + color 0.250 0.230 0.200 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world -10.000 + } + { + count 1 + material textures/particles/boomboom2 + time 0.250 + cycles 1.000 + bunching 1.000 + distribution cylinder 2.000 2.000 2.000 0.000 + direction cone "0.000" + orientation view + speed "0.000" + size "0.000" to "22.000" + aspect "1.000" to "2.500" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.000 + fadeOut 0.450 + fadeIndex 0.000 + color 1.000 0.690 0.530 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 0.000 + gravity 0.000 + } + { + count 1 + material textures/sfx/vppinch_bfgbolt + time 0.250 + cycles 1.000 + bunching 1.000 + distribution cylinder 1.000 1.000 1.000 0.000 + direction cone "0.000" + orientation view + speed "0.000" + size "0.000" to "75.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.000 + fadeOut 0.450 + fadeIndex 0.000 + color 1.000 1.000 1.000 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 0.000 + gravity 0.000 + } + { + count 7 + material textures/particles/barrelpoof_sort + time 1.200 + cycles 1.000 + bunching 0.200 + distribution cylinder 20.000 20.000 20.000 0.000 + direction outward "0.000" + orientation view + speed "9.000" to "0.000" + size "29.500" to "30.000" + aspect "1.000" + rotation "19.000" to "0.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.500 + fadeOut 0.850 + fadeIndex 0.000 + color 0.170 0.190 0.200 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world -6.000 + } +} + + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle caverns_hellvag1 { + depthHack 20 + { + count 5 + material textures/particles/preamble + time 1.950 + cycles 0.000 + timeOffset 0.050 + bunching 1.000 + distribution cylinder 7.000 7.000 2.000 0.000 + direction cone "30.000" + orientation view + speed "94.000" to "56.000" + size "38.500" to "160.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.250 + fadeOut 0.450 + fadeIndex 0.000 + color 1.000 0.247 0.000 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 0.000 + gravity world -24.000 + } + { + count 5 + material textures/particles/boomboom3 + time 1.250 + cycles 0.000 + timeOffset 0.050 + bunching 1.000 + distribution sphere 2.000 2.000 2.000 + direction cone "5.000" + orientation view + speed "219.000" to "0.000" + size "42.000" to "128.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 1.000 + fadeOut 0.650 + fadeIndex 0.000 + color 0.640 0.200 0.060 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 0.000 + gravity world -6.000 + } + { + count 10 + material textures/particles/preamble + time 1.750 + cycles 0.000 + timeOffset 0.050 + bunching 1.000 + distribution sphere 2.000 2.000 2.000 + direction cone "5.000" + orientation aimed 10.000 0.600 + customPath flies 10.000 10.000 50.000 + speed "0.000" + size "24.000" to "3.500" + aspect "1.000" + randomDistribution 1 + boundsExpansion 300.000 + fadeIn 0.550 + fadeOut 0.550 + fadeIndex 0.000 + color 1.000 0.270 0.000 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 -80.000 + gravity -254.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle caverns_hellvag2 { + depthHack 20 + { + count 5 + material textures/particles/preamble + time 1.950 + cycles 0.000 + timeOffset 0.050 + bunching 1.000 + distribution cylinder 7.000 7.000 2.000 0.000 + direction cone "30.000" + orientation view + speed "94.000" to "56.000" + size "38.500" to "160.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.250 + fadeOut 0.450 + fadeIndex 0.000 + color 1.000 0.250 0.000 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 0.000 + gravity world -24.000 + } + { + count 5 + material textures/particles/boomboom3 + time 1.250 + cycles 0.000 + timeOffset 0.050 + bunching 1.000 + distribution sphere 2.000 2.000 2.000 + direction cone "5.000" + orientation view + speed "219.000" to "0.000" + size "42.000" to "128.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 1.000 + fadeOut 0.650 + fadeIndex 0.000 + color 0.640 0.200 0.060 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 0.000 + gravity world -6.000 + } + { + count 10 + material textures/particles/preamble + time 1.750 + cycles 0.000 + timeOffset 0.050 + bunching 1.000 + distribution sphere 2.000 2.000 2.000 + direction cone "5.000" + orientation aimed 10.000 0.600 + customPath flies 10.000 10.000 50.000 + speed "0.000" + size "24.000" to "3.500" + aspect "1.000" + randomDistribution 1 + boundsExpansion 300.000 + fadeIn 0.550 + fadeOut 0.550 + fadeIndex 0.000 + color 1.000 0.270 0.000 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 -50.000 + gravity -224.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle caverns_hellvag3 { + depthHack 20 + { + count 5 + material textures/particles/preamble + time 1.950 + cycles 0.000 + timeOffset 0.050 + bunching 1.000 + distribution cylinder 7.000 7.000 2.000 0.000 + direction cone "30.000" + orientation view + speed "39.000" to "30.000" + size "38.500" to "160.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.250 + fadeOut 0.450 + fadeIndex 0.000 + color 1.000 0.250 0.000 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 0.000 + gravity world -1.000 + } + { + count 5 + material textures/particles/boomboom3 + time 1.250 + cycles 0.000 + timeOffset 0.050 + bunching 1.000 + distribution sphere 2.000 2.000 2.000 + direction cone "5.000" + orientation view + speed "219.000" to "0.000" + size "42.000" to "117.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 1.000 + fadeOut 0.650 + fadeIndex 0.000 + color 0.640 0.200 0.060 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 0.000 + gravity world -6.000 + } + { + count 10 + material textures/particles/preamble + time 1.500 + cycles 0.000 + timeOffset 0.050 + bunching 1.000 + distribution sphere 2.000 2.000 2.000 + direction cone "5.000" + orientation aimed 10.000 0.600 + customPath flies 10.000 10.000 40.000 + speed "0.000" + size "24.000" to "3.500" + aspect "1.000" + randomDistribution 1 + boundsExpansion 300.000 + fadeIn 0.550 + fadeOut 0.550 + fadeIndex 0.000 + color 1.000 0.270 0.000 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 -80.000 + gravity -159.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle caverns_hellvag4 { + depthHack 20 + { + count 5 + material textures/particles/preamble + time 1.950 + cycles 0.000 + timeOffset 0.050 + bunching 1.000 + distribution cylinder 7.000 7.000 2.000 0.000 + direction cone "10.000" + orientation view + speed "94.000" + size "38.500" to "112.500" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.250 + fadeOut 0.450 + fadeIndex 0.000 + color 1.000 0.250 0.000 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 0.000 + gravity world -24.000 + } + { + count 5 + material textures/particles/boomboom3 + time 1.250 + cycles 0.000 + timeOffset 0.050 + bunching 1.000 + distribution sphere 2.000 2.000 2.000 + direction cone "5.000" + orientation view + speed "219.000" to "0.000" + size "42.000" to "99.500" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 1.000 + fadeOut 0.650 + fadeIndex 0.000 + color 0.640 0.200 0.060 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 0.000 + gravity world -6.000 + } + { + count 10 + material textures/particles/preamble + time 1.750 + cycles 0.000 + timeOffset 0.050 + bunching 1.000 + distribution sphere 2.000 2.000 2.000 + direction cone "5.000" + orientation aimed 10.000 0.600 + customPath flies 10.000 10.000 40.000 + speed "0.000" + size "24.000" to "3.500" + aspect "1.000" + randomDistribution 1 + boundsExpansion 300.000 + fadeIn 0.550 + fadeOut 0.550 + fadeIndex 0.000 + color 1.000 0.270 0.000 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 -80.000 + gravity -228.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle matty_blast { + depthHack 1 + { + count 4 + material textures/particles/boomboom2_sort10 + time 0.250 + cycles 1.000 + timeOffset 0.050 + bunching 1.000 + distribution rect 10.000 10.000 0.000 + direction cone "20.000" + orientation view + speed "34.000" to "86.000" + size "0.000" to "140.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 0.200 + fadeIndex 0.000 + color 1.000 0.860 0.720 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world -300.000 + } + { + count 1 + material textures/particles/dot + time 0.300 + cycles 1.000 + bunching 1.000 + distribution rect 3.000 3.000 0.000 + direction outward "10.000" + orientation view + speed "21.000" to "0.500" + size "26.500" to "150.000" + aspect "1.000" + angle 1.000 + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 0.350 + fadeIndex 0.000 + color 1.000 0.320 0.050 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world -94.000 + } + { + count 8 + material textures/particles/boomboom2_sort10 + time 0.450 + cycles 0.000 + timeOffset 0.050 + bunching 0.950 + distribution rect 10.000 10.000 0.000 + direction cone "20.000" + orientation view + speed "137.000" to "167.000" + size "24.000" to "70.500" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 0.800 + fadeIndex 0.000 + color 0.910 0.600 0.510 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world -129.000 + } + { + count 8 + material textures/particles/pfirebig + emissive 2.000 + time 0.450 + cycles 0.000 + timeOffset 0.050 + bunching 0.950 + distribution rect 10.000 10.000 0.000 + direction cone "10.000" + orientation view + speed "274.000" to "206.000" + size "33.000" to "106.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 0.450 + fadeIndex 0.000 + color 1.000 0.550 0.500 1.000 + fadeColor 0.020 0.000 0.000 1.000 + offset 0.000 0.000 0.000 + gravity world 73.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle matty_fart { + depthHack 0.001 + { + count 15 + material textures/particles/barrelpoof + time 3.550 + cycles 0.000 + bunching 1.000 + distribution rect 5.000 5.000 5.000 + direction cone "10.000" + orientation view + speed "2.000" + size "52.000" to "53.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.500 + fadeOut 0.950 + fadeIndex 0.000 + color 0.412 0.039 0.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world -20.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle trite_boomboom { + { + count 3 + material textures/particles/bug_goo4 + time 0.500 + cycles 1.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction outward "10.000" + orientation view + speed "21.000" to "4.000" + size "0.000" to "128.000" + aspect "1.000" to "1.100" + rotation "10.000" to "0.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.000 + fadeOut 0.600 + fadeIndex 0.000 + color 1.000 1.000 1.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world 300.000 + } + { + count 2 + material textures/particles/bug_goo3 + time 0.250 + cycles 1.000 + bunching 0.400 + distribution cylinder 2.000 2.000 2.000 0.000 + direction outward "0.000" + orientation view + speed "0.000" + size "3.500" to "128.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.000 + fadeOut 0.500 + fadeIndex 0.000 + color 1.000 1.000 1.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world 96.000 + } + { + count 1 + material textures/particles/bug_goo3 + time 0.900 + cycles 1.000 + bunching 0.400 + distribution cylinder 2.000 2.000 2.000 0.000 + direction outward "20.000" + orientation view + speed "4.000" to "0.000" + size "3.500" to "128.000" + aspect "1.000" to "1.500" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.000 + fadeOut 1.000 + fadeIndex 0.000 + color 1.000 0.098 0.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world 133.000 + } + { + count 4 + material textures/particles/bug_goo4 + time 0.900 + cycles 1.000 + bunching 0.250 + distribution rect 0.000 0.000 0.000 + direction outward "10.000" + orientation view + speed "20.000" to "4.000" + size "0.000" to "250.000" + aspect "1.000" to "1.100" + rotation "10.000" to "0.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.000 + fadeOut 0.600 + fadeIndex 0.000 + color 0.431 0.153 0.102 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world 300.000 + } + { + count 4 + material textures/particles/bug_goo4 + time 0.900 + cycles 1.000 + bunching 0.250 + distribution rect 0.000 0.000 0.000 + direction outward "4.000" + orientation view + speed "20.000" to "4.000" + size "9.000" to "128.000" + aspect "1.000" to "1.100" + rotation "10.000" to "0.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.000 + fadeOut 0.600 + fadeIndex 0.000 + color 1.000 0.870 0.700 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world 300.000 + } + { + count 2 + material textures/particles/boomboom2 + time 0.250 + cycles 1.000 + bunching 1.000 + distribution cylinder 2.000 2.000 2.000 0.000 + direction outward "0.000" + orientation view + speed "0.000" + size "3.500" to "128.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.000 + fadeOut 0.500 + fadeIndex 0.000 + color 0.960 1.000 0.450 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world 96.000 + } + { + count 2 + material textures/particles/dot + time 0.150 + cycles 1.000 + bunching 0.200 + distribution cylinder 2.000 2.000 2.000 0.000 + direction outward "0.000" + orientation view + speed "0.000" + size "3.500" to "128.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.000 + fadeOut 0.500 + fadeIndex 0.000 + color 0.500 0.960 1.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world 96.000 + } + { + count 10 + material textures/particles/barrelpoof_sort + time 0.900 + cycles 1.000 + bunching 0.250 + distribution cylinder 2.000 2.000 2.000 0.000 + direction outward "0.000" + orientation view + speed "103.000" to "0.000" + size "3.500" to "76.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.000 + fadeOut 0.800 + fadeIndex 0.000 + color 0.325 0.337 0.161 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world 47.000 + } + { + count 2 + material textures/sfx/vpring3 + time 0.350 + cycles 1.000 + bunching 0.200 + distribution cylinder 2.000 2.000 2.000 0.000 + direction outward "0.000" + orientation view + speed "0.000" + size "3.500" to "228.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.000 + fadeOut 0.500 + fadeIndex 0.000 + color 0.500 0.960 1.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world 96.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle archvile_flamewall_2b { + { + count 10 + material textures/particles/pfirebig + emissive 2.000 + time 0.550 + cycles 1.000 + timeOffset 0.400 + bunching 1.000 + distribution cylinder 20.000 20.000 0.000 1.000 + direction cone "5.000" + orientation view + speed "150.000" to "50.000" + size "50.000" to "40.000" + aspect "1.000" + rotation "20.000" to "30.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.200 + fadeOut 0.950 + fadeIndex 0.000 + color 1.000 0.804 0.443 1.000 + fadeColor 0.160 0.010 0.000 1.000 + offset 0.000 0.000 10.000 + gravity -50.000 + } + { + count 3 + material textures/particles/wraithwarp1 + time 0.300 + cycles 1.000 + bunching 1.000 + distribution cylinder 0.000 0.000 0.000 0.000 + direction outward "0.000" + orientation z + speed "0.000" + size "500.000" to "0.000" + aspect "1.000" + randomDistribution 0 + boundsExpansion 0.000 + fadeIn 0.500 + fadeOut 0.000 + fadeIndex 0.000 + color 0.251 0.267 0.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 1.000 + gravity 0.000 + } + { + count 5 + material textures/particles/fbeam + time 0.500 + cycles 1.000 + timeOffset 0.400 + bunching 1.000 + distribution cylinder 0.000 0.000 0.000 0.000 + direction cone "1.000" + orientation view + speed "100.000" + size "40.000" to "80.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.050 + fadeOut 1.000 + fadeIndex 0.000 + color 0.240 0.180 0.150 1.000 + fadeColor 0.070 0.000 0.000 1.000 + offset 0.000 0.000 10.000 + gravity -100.000 + } + { + count 7 + material textures/particles/boomboom2 + time 0.500 + cycles 1.000 + timeOffset 0.400 + bunching 1.000 + distribution cylinder 0.000 0.000 0.000 0.000 + direction outward "1.000" + orientation z + speed "0.000" + size "150.000" to "100.000" + aspect "1.000" + rotation "20.000" to "90.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.200 + fadeOut 1.000 + fadeIndex 0.000 + color 0.520 0.410 0.320 1.000 + fadeColor 0.060 0.000 0.000 1.000 + offset 0.000 0.000 15.000 + gravity -20.000 + } + { + count 4 + material textures/particles/preamble + time 0.700 + cycles 1.000 + timeOffset 0.400 + bunching 1.000 + distribution cylinder 20.000 20.000 0.000 1.000 + direction outward "0.000" + orientation view + speed "50.000" to "0.000" + size "35.000" to "89.500" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 0.750 + fadeIndex 0.000 + color 1.000 0.340 0.210 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 50.000 + gravity -80.000 + } + { + count 60 + material textures/particles/dot + time 0.300 + cycles 1.000 + bunching 1.000 + distribution sphere 200.000 200.000 1.000 + direction cone "0.000" + orientation z + speed "0.000" + size "23.000" to "0.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.500 + fadeOut 0.000 + fadeIndex 0.000 + color 0.486 0.224 0.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 1.000 + gravity 0.000 + } +} \ No newline at end of file diff --git a/base/particles/ktest2.prt b/base/particles/ktest2.prt new file mode 100644 index 00000000..efdaa6fe --- /dev/null +++ b/base/particles/ktest2.prt @@ -0,0 +1,296 @@ + + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle mancroom_fire2 { + { + count 5 + material textures/particles/pfirebig2 + emissive 2.000 + time 1.650 + cycles 0.000 + bunching 1.000 + distribution rect 5.000 5.000 0.000 + direction outward 0.000 + orientation view + speed "0.500" to "0.000" + size "74.000" to "47.500" + aspect "1.000" to "0.800" + rotation "17.000" to "46.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 0.800 + fadeIndex 0.000 + color 1.000 0.520 0.300 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 -20.000 + gravity world -45.000 + } + { + count 4 + material textures/particles/barrelpoof + time 2.600 + cycles 0.000 + bunching 1.000 + distribution cylinder 10.000 10.000 10.000 0.000 + direction outward 90.000 + orientation view + speed "1.000" to "0.000" + size "43.000" to "85.000" + aspect "1.500" to "1.000" + rotation "46.000" to "0.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.350 + fadeOut 1.000 + fadeIndex 0.000 + color 0.120 0.100 0.070 1.000 + fadeColor 0.220 0.160 0.100 0.000 + offset 0.000 0.000 50.000 + gravity world -8.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle mancroom_fire1 { + { + count 7 + material textures/particles/pfirebig2 + emissive 2.000 + time 1.650 + cycles 0.000 + bunching 1.000 + distribution rect 5.000 5.000 0.000 + direction outward 0.000 + orientation view + speed "0.500" to "0.000" + size "74.000" to "47.500" + aspect "1.000" to "0.800" + rotation "17.000" to "46.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 0.900 + fadeIndex 0.000 + color 1.000 0.520 0.300 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 -20.000 + gravity world -61.000 + } + { + count 10 + material textures/particles/barrelpoof + time 2.600 + cycles 0.000 + bunching 1.000 + distribution cylinder 10.000 10.000 10.000 0.000 + direction outward 90.000 + orientation view + speed "1.000" to "0.000" + size "43.000" to "85.000" + aspect "1.500" to "1.000" + rotation "46.000" to "0.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.600 + fadeOut 0.600 + fadeIndex 0.000 + color 0.090 0.080 0.050 1.000 + fadeColor 0.220 0.160 0.100 0.000 + offset 0.000 0.000 50.000 + gravity world -27.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle hell_ball1 { + { + count 5 + material textures/particles/boomboom2 + time 0.600 + cycles 0.000 + bunching 1.000 + distribution cylinder 2.000 2.000 2.000 0.000 + direction cone 360.000 + orientation view + speed "10.000" to "0.000" + size "0.000" to "55.000" + aspect "1.000" + rotation "100.000" to "0.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 1.000 + fadeIndex 0.000 + color 1.000 0.780 0.680 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity 0.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle hell_ball2 { + { + count 5 + material textures/particles/boomboom2 + time 0.600 + cycles 0.000 + bunching 1.000 + distribution cylinder 2.000 2.000 2.000 0.000 + direction cone 360.000 + orientation view + speed "10.000" to "0.000" + size "0.000" to "55.000" + aspect "1.000" + rotation "100.000" to "0.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 0.650 + fadeIndex 0.000 + color 1.000 0.545 0.522 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity -96.000 + } + { + count 5 + material textures/particles/boomboom2 + time 0.600 + cycles 0.000 + bunching 1.000 + distribution cylinder 1.000 1.000 1.000 0.000 + direction cone 360.000 + orientation view + speed "0.000" + size "13.500" to "38.500" + aspect "1.000" + rotation "100.000" to "0.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 0.650 + fadeIndex 0.000 + color 0.996 0.961 1.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity -189.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle rocketblast { + { + count 5 + material textures/particles/boomboom2 + time 0.300 + cycles 0.000 + bunching 1.000 + distribution cylinder 1.000 1.000 1.000 0.000 + direction cone 0.000 + orientation view + speed "21.000" + size "0.000" to "9.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 0.650 + fadeIndex 0.000 + color 1.000 0.720 0.550 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity 0.000 + } + { + count 5 + material textures/particles/boomboom2 + time 0.350 + cycles 0.000 + bunching 1.000 + distribution cylinder 1.000 1.000 1.000 0.000 + direction cone 0.000 + orientation view + speed "50.000" + size "6.500" to "3.500" + aspect "1.000" + rotation "100.000" to "0.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.250 + fadeOut 1.000 + fadeIndex 0.000 + color 1.000 0.960 1.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity 0.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle cyberrocketblast { + { + count 5 + material textures/particles/boomboom2 + time 0.300 + cycles 0.000 + bunching 1.000 + distribution cylinder 1.000 1.000 1.000 0.000 + direction cone 0.000 + orientation view + speed "107.000" to "21.000" + size "0.000" to "27.500" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 0.650 + fadeIndex 0.000 + color 1.000 0.690 0.570 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity 0.000 + } + { + count 5 + material textures/particles/boomboom2 + time 0.550 + cycles 0.000 + bunching 1.000 + distribution cylinder 1.000 1.000 1.000 0.000 + direction cone 0.000 + orientation view + speed "81.000" to "86.000" + size "15.500" to "7.500" + aspect "1.000" + rotation "100.000" to "0.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.250 + fadeOut 1.000 + fadeIndex 0.000 + color 1.000 0.706 0.663 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity 0.000 + } +} \ No newline at end of file diff --git a/base/particles/mars_city1.prt b/base/particles/mars_city1.prt new file mode 100644 index 00000000..2963cb93 --- /dev/null +++ b/base/particles/mars_city1.prt @@ -0,0 +1,172 @@ + + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle mc1_hangar_pipe { + depthHack 10 + { + count 7 + material textures/particles/barrelpoof + time 1.500 + cycles 0.000 + bunching 1.000 + distribution rect 1.000 1.000 0.000 + direction cone "10.000" + orientation y + speed "30.000" to "21.000" + size "4.500" to "50.500" + aspect "1.500" to "1.000" + rotation "23.000" to "0.000" + angle 1.000 + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.350 + fadeOut 1.000 + fadeIndex 0.000 + color 0.310 0.380 0.360 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 -6.000 0.000 + gravity world -1.000 + } + { + count 7 + material textures/particles/barrelpoof + time 1.500 + cycles 0.000 + bunching 1.000 + distribution rect 1.000 1.000 0.000 + direction cone "0.000" + orientation view + speed "43.000" + size "7.500" to "25.500" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.400 + fadeOut 0.900 + fadeIndex 0.000 + color 0.310 0.390 0.370 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world -6.000 + } + { + count 1 + material textures/sfx/vp1particle2 + time 1.500 + cycles 0.000 + bunching 1.000 + distribution rect 1.000 1.000 0.000 + direction cone "10.000" + orientation view + speed "0.000" + size "15.000" + aspect "1.000" + rotation "53.000" to "66.000" + angle 1.000 + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.450 + fadeOut 0.450 + fadeIndex 0.000 + color 1.000 1.000 1.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 -6.000 0.000 + gravity world -1.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle marscity_smoke { + depthHack 1 + { + count 28 + material textures/particles/smokepuff + time 4.050 + cycles 0.000 + bunching 0.950 + distribution sphere 3.000 3.000 3.000 + direction cone 10.000 + orientation view + speed "0.000" + size "12.000" to "55.000" + aspect "1.000" + rotation "1.000" to "44.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.750 + fadeOut 0.900 + fadeIndex 0.150 + color 0.090 0.100 0.110 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world 4.500 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle mc1_smoke1 { + depthHack 1 + { + count 40 + material textures/particles/smokepuff + time 4.100 + cycles 0.000 + bunching 0.950 + distribution sphere 24.000 24.000 24.000 + direction cone 10.000 + orientation view + speed "0.000" to "4.000" + size "36.500" to "82.500" + aspect "1.000" + rotation "-45.000" to "35.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.750 + fadeOut 0.900 + fadeIndex 0.150 + color 0.090 0.100 0.110 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity -10.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle mc_understeamyellow { + depthHack 1 + { + count 30 + material textures/particles/smokepuff + time 2.400 + cycles 0.000 + bunching 0.950 + distribution sphere 25.000 25.000 25.000 + direction cone "10.000" + orientation view + speed "0.000" + size "30.000" to "200.000" + aspect "1.000" + rotation "-45.000" to "35.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.750 + fadeOut 0.900 + fadeIndex 0.150 + color 0.110 0.070 0.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity -10.000 + } +} \ No newline at end of file diff --git a/base/particles/mars_city2.prt b/base/particles/mars_city2.prt new file mode 100644 index 00000000..fd61d8af --- /dev/null +++ b/base/particles/mars_city2.prt @@ -0,0 +1,206 @@ +particle mc2_ventsteam1_short { + depthHack 10 + { + count 15 + material textures/particles/smokepuff + time 3.500 + cycles 0.000 + bunching 1.000 + distribution rect 13.000 2.000 2.000 + direction outward 20.000 + orientation view + speed "0.500" to "0.000" + size "35.500" to "50.500" + aspect "1.000" + rotation "91.000" to "32.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.750 + fadeOut 0.700 + fadeIndex 0.000 + color 0.110 0.120 0.130 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 0.000 + gravity world 8.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle mc2_hall_smk_cone { + depthHack 10 + { + count 10 + material textures/particles/smokepuff + time 1.550 + cycles 0.000 + bunching 1.000 + distribution rect 2.000 2.000 0.000 + direction cone "0.000" + orientation view + speed "26.000" to "9.000" + size "0.000" to "34.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 1.000 + fadeOut 1.000 + fadeIndex 0.000 + color 1.000 1.000 0.900 0.100 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity -10.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle mc2_hall_smoke { + depthHack 10 + { + count 18 + material textures/sfx/shotgunpuff + time 2.850 + cycles 0.000 + bunching 1.000 + distribution cylinder 40.000 60.000 100.000 0.000 + direction outward "0.000" + orientation view + speed "1.000" + size "128.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.700 + fadeOut 0.800 + fadeIndex 0.000 + color 1.000 1.000 0.900 0.250 + fadeColor 1.000 1.000 1.000 0.000 + offset 0.000 0.000 0.000 + gravity world 0.000 + } +} + + +//particle steamblast { +// depthHack 20 +// { +// count 28 +// material textures/particles/smokepuff +// time 0.800 +// cycles 0.000 +// bunching 1.000 +// distribution rect 2.000 0.000 0.000 +// direction cone 15.000 +// orientation view +// speed "9.000" to "94.000" +// size "5.500" to "50.500" +// aspect "0.000" to "2.500" +// rotation "47.000" to "66.000" +// randomDistribution 1 +// boundsExpansion 0.000 +// fadeIn 0.500 +// fadeOut 1.000 +// fadeIndex 0.000 +// color 0.390 0.400 0.380 1.000 +// fadeColor 0.000 0.000 0.000 0.000 +// offset 0.000 0.000 0.000 +// gravity world -150.000 +// } +//} + +particle mc2_smoke1_colorable +{ + depthHack 1 + { + count 40 + material textures/particles/smokepuff + time 4.100 + cycles 0.000 + bunching 0.950 + distribution sphere 24.000 24.000 24.000 + direction cone 10.000 + orientation view + speed "0.000" to "4.000" + size "36.500" to "82.500" + aspect "1.000" + rotation "-45.000" to "35.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.750 + fadeOut 0.900 + fadeIndex 0.150 + color 1.000 1.000 1.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity -10.000 + entityColor 1 + } +} + +particle mc2_smallpipesteam_colorable +{ + { + count 40 + material textures/particles/smokepuff + time 0.750 + cycles 0.000 + bunching 1.000 + distribution rect 2.000 2.000 0.000 + direction cone 10.000 + orientation view + speed "150.000" to "60.000" + size "5.000" to "22.000" + aspect "1.000" + rotation "100.000" to "0.000" + randomDistribution 0 + boundsExpansion 0.000 + fadeIn 0.150 + fadeOut 0.500 + fadeIndex 0.000 + color 1.000 1.000 1.000 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 0.000 + gravity 0.000 + entityColor 1 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle mc2_steamblast_colorable { + depthHack 40 + { + count 28 + material textures/particles/smokepuff + time 1.400 + cycles 0.000 + bunching 1.000 + distribution cylinder 0.000 0.000 0.000 0.000 + direction cone "15.000" + orientation aimed 0.000 0.000 + entityColor 1 + speed "150.000" to "300.000" + size "6.500" to "88.500" + aspect "1.000" + randomDistribution 0 + boundsExpansion 0.000 + fadeIn 0.250 + fadeOut 1.000 + fadeIndex 0.000 + color 1.000 1.000 1.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity 1.000 + entityColor 1 + } +} + + + diff --git a/base/particles/mc_underground.prt b/base/particles/mc_underground.prt new file mode 100644 index 00000000..09a58c57 --- /dev/null +++ b/base/particles/mc_underground.prt @@ -0,0 +1,162 @@ + + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle mcu_reddishsteam1 { + depthHack 1 + { + count 25 + material textures/particles/smokepuff + time 1.200 + cycles 0.000 + bunching 1.000 + distribution rect 4.000 4.000 4.000 + direction cone "90.000" + orientation view + speed "56.000" to "9.000" + size "38.500" to "73.000" + aspect "1.000" + rotation "100.000" to "50.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.900 + fadeOut 1.000 + fadeIndex 0.000 + color 0.220 0.060 0.050 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 -10.000 + gravity world -20.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle mcu_lilpipesmoke { + depthHack 10 + { + count 10 + material textures/particles/smokepuff + time 1.550 + cycles 0.000 + bunching 1.000 + distribution rect 2.000 2.000 0.000 + direction cone "0.000" + orientation view + speed "26.000" to "9.000" + size "0.000" to "34.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 1.000 + fadeOut 1.000 + fadeIndex 0.000 + color 0.412 0.467 0.463 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity -10.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle firejet_big { + depthHack 0.001 + { + count 15 + material textures/particles/pfiresmall2 + emissive 2.000 + time 0.550 + cycles 0.000 + bunching 1.000 + distribution rect 3.000 3.000 3.000 + direction cone "10.000" + orientation view + speed "-13.000" to "210.000" + size "17.500" to "41.000" + aspect "1.000" + rotation "64.000" to "59.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.000 + fadeOut 0.400 + fadeIndex 0.000 + color 1.000 1.000 1.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 6.000 + gravity -163.000 + } + { + count 10 + material textures/particles/pfiresmall + emissive 2.000 + time 0.900 + cycles 0.000 + bunching 1.000 + distribution rect 3.000 3.000 3.000 + direction cone "10.000" + orientation view + speed "86.000" to "129.000" + size "20.000" to "82.500" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.000 + fadeOut 0.250 + fadeIndex 0.000 + color 1.000 0.920 0.670 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 -10.000 + gravity world -17.000 + } + { + count 8 + material textures/particles/smokepuff + time 0.400 + cycles 0.000 + bunching 1.000 + distribution rect 2.000 2.000 2.000 + direction cone "1.000" + orientation view + speed "86.000" to "60.000" + size "41.000" to "7.500" + aspect "1.000" + rotation "1.000" to "27.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.000 + fadeOut 0.500 + fadeIndex 0.000 + color 0.580 0.530 0.310 1.000 + fadeColor 0.200 0.080 0.070 1.000 + offset 0.000 0.000 0.000 + gravity -180.000 + } + { + count 4 + material textures/particles/smokepuff + time 0.400 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone "1.000" + orientation z + speed "0.000" + size "0.000" to "64.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.000 + fadeOut 0.500 + fadeIndex 0.000 + color 0.580 0.530 0.310 1.000 + fadeColor 0.200 0.080 0.070 1.000 + offset 0.000 0.000 -5.000 + gravity 0.000 + } +} \ No newline at end of file diff --git a/base/particles/monorail.prt b/base/particles/monorail.prt new file mode 100644 index 00000000..01c5886d --- /dev/null +++ b/base/particles/monorail.prt @@ -0,0 +1,135 @@ + + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle mono_ventsteam_wide { + depthHack 10 + { + count 28 + material textures/particles/smokepuff + time 3.000 + cycles 0.000 + bunching 1.000 + distribution rect 10.000 32.000 2.000 + direction outward 20.000 + orientation view + speed "0.500" to "0.000" + size "25.500" to "55.000" + aspect "1.000" + rotation "91.000" to "32.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.750 + fadeOut 0.700 + fadeIndex 0.000 + color 0.110 0.120 0.130 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 0.000 + gravity world 8.000 + } +} + +particle mono_ventsteam_wide_colored { + depthHack 10 + { + count 28 + material textures/particles/smokepuff + time 3.000 + cycles 0.000 + bunching 1.000 + distribution rect 10.000 32.000 2.000 + direction outward 20.000 + orientation view + speed "0.500" to "0.000" + size "25.500" to "55.000" + aspect "1.000" + rotation "91.000" to "32.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.750 + fadeOut 0.700 + fadeIndex 0.000 + color 1.000 1.000 1.000 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 0.000 + gravity world 8.000 + entityColor 1 + } +} + + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle mono_backfire { + { + count 20 + material textures/particles/barrelpoof + time 1.500 + cycles 0.000 + bunching 1.000 + distribution rect 3.000 3.000 3.000 + direction outward "90.000" + orientation view + speed "0.000" + size "15.500" to "4.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.400 + fadeOut 0.900 + fadeIndex 0.000 + color 0.157 0.137 0.118 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world -22.000 + } + //{ + // count 1 + // material textures/sfx/vp1 + // time 0.100 + // cycles 0.000 + // bunching 1.000 + // distribution rect 0.000 0.000 0.000 + // direction outward "0.000" + // orientation view + // speed "0.000" + // size "15.000" + // aspect "2.000" + // angle 1.000 + // randomDistribution 1 + // boundsExpansion 0.000 + // fadeIn 0.000 + // fadeOut 0.000 + // fadeIndex 0.000 + // color 0.160 0.140 0.120 1.000 + // fadeColor 0.000 0.000 0.000 0.000 + // offset 0.000 0.000 0.000 + // gravity 0.000 + //} + { + count 8 + material textures/particles/rocketbacklit + time 1.000 + cycles 0.000 + bunching 1.000 + distribution rect 3.000 3.000 3.000 + direction cone "0.000" + orientation view + speed "0.000" + size "8.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 1.000 + fadeIndex 0.000 + color 0.290 0.080 0.020 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world -14.000 + } +} \ No newline at end of file diff --git a/base/particles/monster_weapons.prt b/base/particles/monster_weapons.prt new file mode 100644 index 00000000..2f5bdecd --- /dev/null +++ b/base/particles/monster_weapons.prt @@ -0,0 +1,2421 @@ + + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle hellknight_explosion { + depthHack 70 + { + count 1 + material textures/particles/boomboom + time 0.200 + cycles 1.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone 0.000 + orientation view + speed "0.000" + size "0.000" to "120.000" + aspect "1.000" to "1.800" + rotation "7.000" to "0.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 0.650 + fadeIndex 0.000 + color 0.000 1.000 0.760 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 0.000 + gravity -10.000 + } + { + count 1 + material textures/particles/boomboom2 + time 0.200 + cycles 1.000 + bunching 0.150 + distribution rect 30.000 30.000 30.000 + direction cone 0.000 + orientation view + speed "0.000" + size "69.500" to "120.000" + aspect "1.000" to "1.200" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.000 + fadeOut 0.250 + fadeIndex 0.000 + color 0.260 0.670 0.540 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 0.000 + gravity 1.000 + } + { + count 3 + material textures/particles/boomboom3 + time 0.150 + cycles 1.000 + bunching 0.650 + distribution sphere 1.000 1.000 1.000 + direction outward 0.000 + orientation view + speed "150.000" to "159.000" + size "0.000" to "200.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.000 + fadeOut 0.350 + fadeIndex 0.000 + color 0.120 0.620 1.000 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 0.000 + gravity 0.000 + } + { + count 12 + material textures/particles/barrelpoof + time 1.600 + cycles 1.000 + bunching 0.000 + distribution cylinder 60.000 60.000 0.000 0.000 + direction outward 0.500 + orientation view + speed "86.000" to "0.000" + size "80.000" to "88.500" + aspect "1.000" + rotation "0.400" to "0.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.200 + fadeOut 1.000 + fadeIndex 0.000 + color 0.260 0.220 0.200 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world 3.000 + } + { + count 5 + material textures/particles/barrelpoof + time 1.600 + cycles 1.000 + bunching 0.000 + distribution cylinder 0.000 0.000 0.000 0.000 + direction outward 0.000 + orientation view + speed "141.000" to "0.000" + size "93.500" to "103.500" + aspect "1.000" + rotation "0.400" to "0.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.500 + fadeOut 1.000 + fadeIndex 0.000 + color 0.260 0.220 0.200 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world 13.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle revrockettrail { + { + count 30 + material textures/particles/barrelpoof + time 1.200 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone 0.000 + orientation view + speed "13.000" to "21.000" + size "0.000" to "24.000" + aspect "1.000" + rotation "10.000" to "0.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.750 + fadeOut 1.000 + fadeIndex 0.000 + color 0.467 0.443 0.369 1.000 + fadeColor 0.100 0.100 0.100 0.000 + offset 0.000 0.000 0.000 + gravity world -8.000 + } + { + count 12 + material textures/particles/rocketbacklit + time 1.200 + cycles 0.000 + bunching 1.000 + distribution rect 3.000 3.000 3.000 + direction cone 0.000 + orientation view + speed "13.000" to "21.000" + size "5.000" to "10.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 0.500 + fadeIndex 0.000 + color 0.282 0.027 0.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world -8.000 + } +} + + +particle caco_launch { + depthHack 10 + { + count 1 + material textures/sfx/vpring1 + time 0.950 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction outward 20.000 + orientation view + speed "0.000" + size "0.000" to "83.000" + aspect "1.000" + angle 0.001 + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.450 + fadeOut 1.000 + fadeIndex 0.000 + color 0.850 0.910 1.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity 0.000 + } + { + count 16 + material textures/particles/fbeam + time 0.050 + cycles 0.000 + bunching 1.000 + distribution rect 1.000 0.000 0.000 + direction outward 20.000 + orientation aimed 4.000 0.000 + customPath flies 10.000 5.000 10.000 + speed "0.000" + size "0.200" to "1.000" + aspect "1.000" + angle 0.001 + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.450 + fadeOut 1.000 + fadeIndex 0.000 + color 1.000 1.000 1.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity 170.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle guardian_fireball_b { + { + count 3 + material textures/particles/billow_glow + time 0.500 + cycles 0.000 + bunching 1.000 + distribution sphere 0.000 0.000 0.000 + direction cone "0.000" + orientation z + speed "0.000" to "-50.000" + size "10.000" to "30.000" + aspect "1.000" to "1.200" + rotation "22.000" to "4.000" + randomDistribution 0 + boundsExpansion 0.000 + fadeIn 0.200 + fadeOut 1.000 + fadeIndex 0.000 + color 0.000 0.682 1.000 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 5.000 + gravity 200.000 + } + { + count 2 + material textures/particles/fbeam + time 0.500 + cycles 0.000 + bunching 1.000 + distribution sphere 0.000 0.000 0.000 + direction cone "0.000" + orientation view + speed "0.000" to "1.000" + size "30.000" + aspect "1.000" + rotation "50.000" to "61.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.350 + fadeOut 0.350 + fadeIndex 0.000 + color 0.824 0.286 0.000 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 -5.000 + gravity world 0.000 + } + { + count 5 + material textures/particles/boomboom2 + time 0.500 + cycles 0.000 + bunching 1.000 + distribution sphere 0.000 0.000 0.000 + direction cone "0.000" + orientation view + speed "-30.000" to "-125.000" + size "26.500" to "5.000" + aspect "1.100" to "1.000" + rotation "50.000" to "61.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.600 + fadeOut 0.700 + fadeIndex 0.000 + color 1.000 0.592 0.482 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 0.000 + gravity world 3.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle guardian_poundground_b { + depthHack 150 + { + count 1 + material textures/particles/lightball + time 1.000 + cycles 1.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction outward "0.000" + orientation z + speed "0.000" + size "0.000" to "800.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.000 + fadeOut 1.000 + fadeIndex 0.000 + color 0.080 0.070 0.060 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 100.000 0.000 0.000 + gravity 0.000 + } + { + count 1 + material textures/particles/lightball + time 0.600 + cycles 1.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone "90.000" + orientation z + speed "0.000" + size "80.000" to "250.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 1.000 + fadeIndex 0.000 + color 0.173 0.133 0.114 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity 1.000 + } + { + count 2 + material textures/particles/boomboom2 + time 0.220 + cycles 1.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone "0.000" + orientation view + speed "0.000" + size "20.000" to "150.000" + aspect "1.000" + randomDistribution 0 + boundsExpansion 0.000 + fadeIn 0.000 + fadeOut 1.000 + fadeIndex 0.000 + color 1.000 1.000 1.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity 0.000 + } +} + + +particle spark_atom_c { + { + count 7 + material textures/particles/round001 + time 1.000 + cycles 2.000 + bunching 0.800 + distribution cylinder 0.000 0.000 0.000 0.000 + direction outward 0.000 + orientation aimed 1.000 0.050 + customPath flies 20.000 10.000 30.000 + speed "0.000" to "20.000" + size "1.500" to "0.500" + aspect "0.100" to "0.200" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 1.000 + fadeIndex 0.000 + color 1.000 0.320 0.070 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 0.000 + gravity world -100.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle gflamerhand { + { + count 10 + material textures/particles/barrelpoof_sort + time 1.000 + cycles 0.000 + bunching 1.000 + distribution rect 20.000 20.000 1.000 + direction cone "20.000" + orientation view + speed "50.000" + size "50.000" to "90.000" + aspect "1.000" + rotation "50.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 0.900 + fadeIndex 0.000 + color 0.070 0.070 0.090 1.000 + fadeColor 0.150 0.150 0.170 0.100 + offset 0.000 0.000 30.000 + gravity world -8.000 + } + { + count 5 + material textures/particles/rocketbacklit + time 1.000 + cycles 0.000 + bunching 1.000 + distribution rect 5.000 5.000 1.000 + direction cone "20.000" + orientation view + speed "50.000" + size "30.000" to "60.000" + aspect "1.000" + rotation "-50.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 1.000 + fadeIndex 0.000 + color 0.540 0.070 0.040 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 5.000 + gravity world -10.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle gflamelhand { + { + count 10 + material textures/particles/barrelpoof_sort + time 1.000 + cycles 0.000 + bunching 1.000 + distribution rect 20.000 20.000 1.000 + direction cone "20.000" + orientation view + speed "50.000" + size "50.000" to "90.000" + aspect "1.000" + rotation "50.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 0.900 + fadeIndex 0.000 + color 0.070 0.070 0.090 1.000 + fadeColor 0.150 0.150 0.170 0.100 + offset 0.000 0.000 30.000 + gravity world -8.000 + } + { + count 5 + material textures/particles/rocketbacklit + time 1.000 + cycles 0.000 + bunching 1.000 + distribution rect 5.000 5.000 1.000 + direction cone "20.000" + orientation view + speed "50.000" + size "30.000" to "60.000" + aspect "1.000" + rotation "-50.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 1.000 + fadeIndex 0.000 + color 0.540 0.070 0.040 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 5.000 + gravity world -10.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle gflameback { + depthHack 20 + { + count 5 + material textures/particles/pfirebig + emissive 2.000 + time 1.000 + cycles 0.000 + bunching 0.950 + distribution sphere 5.000 5.000 5.000 + direction cone "90.000" + orientation view + speed "0.000" + size "52.000" to "70.500" + aspect "0.800" to "1.200" + randomDistribution 0 + boundsExpansion 0.000 + fadeIn 0.450 + fadeOut 0.800 + fadeIndex 0.000 + color 0.843 0.012 0.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 -30.000 + gravity world -29.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle tail_12 { + { + count 7 + material textures/particles/barrelpoof_sort + time 1.000 + cycles 0.000 + bunching 1.000 + distribution rect 5.000 5.000 0.000 + direction cone "20.000" + orientation view + speed "0.000" to "50.000" + size "30.000" to "100.000" + aspect "0.800" to "1.200" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 1.000 + fadeIndex 0.000 + color 0.070 0.070 0.090 0.900 + fadeColor 0.250 0.250 0.280 0.000 + offset 0.000 0.000 20.000 + gravity world -34.000 + } + { + count 7 + material textures/particles/rocketbacklit + time 1.000 + cycles 0.000 + bunching 1.000 + distribution rect 5.000 5.000 0.000 + direction cone "180.000" + orientation view + speed "20.000" to "5.000" + size "30.000" to "100.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 1.000 + fadeIndex 0.000 + color 0.510 0.060 0.030 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 5.000 + gravity world -100.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle gflamereye { +} + + +particle gflameleye { + { + count 0 + material textures/particles/barrelpoof + time 1.500 + cycles 0.000 + bunching 1.000 + distribution rect 5.000 5.000 5.000 + direction outward 20.000 + orientation view + speed "3.000" to "0.000" + size "50.000" to "40.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 1.000 + fadeIndex 0.000 + color 0.070 0.070 0.090 0.800 + fadeColor 0.250 0.250 0.280 0.100 + offset 0.000 0.000 20.000 + gravity world -50.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle gflamenose { +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle tounge_2 { + { + count 0 + material textures/particles/billow3_glow + time 0.300 + cycles 0.000 + bunching 1.000 + distribution cylinder 0.000 0.000 0.000 0.000 + direction outward 0.000 + orientation view + speed "0.000" + size "1.000" to "40.000" + aspect "1.000" + rotation "20.000" + randomDistribution 0 + boundsExpansion 0.000 + fadeIn 0.150 + fadeOut 1.000 + fadeIndex 0.000 + color 1.000 0.250 0.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 5.000 0.000 + gravity 0.000 + } + { + count 0 + material textures/particles/boomboom + time 0.300 + cycles 0.000 + bunching 1.000 + distribution cylinder 0.000 0.000 0.000 0.000 + direction outward 0.000 + orientation view + speed "0.000" + size "1.000" to "20.000" + aspect "1.000" + rotation "20.000" + randomDistribution 0 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 1.000 + fadeIndex 0.000 + color 1.000 0.990 0.940 0.500 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 15.000 0.000 + gravity 0.000 + } + { + count 0 + material textures/particles/billow3_glow + time 0.300 + cycles 0.000 + bunching 1.000 + distribution cylinder 0.000 0.000 0.000 0.000 + direction outward 0.000 + orientation view + speed "0.000" + size "1.000" to "20.000" + aspect "1.000" + rotation "20.000" + randomDistribution 0 + boundsExpansion 0.000 + fadeIn 0.150 + fadeOut 1.000 + fadeIndex 0.000 + color 1.000 0.250 0.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 10.000 0.000 + gravity 0.000 + } + { + count 0 + material textures/particles/spark4 + time 1.000 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 10.000 0.000 + direction cone 20.000 + orientation aimed 0.550 0.100 + customPath flies 5.000 5.000 30.000 + speed "50.000" to "0.000" + size "1.000" to "0.500" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.000 + fadeOut 0.600 + fadeIndex 0.000 + color 1.000 0.490 0.020 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 20.000 + gravity world -52.000 + } + + + +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle head { + { + count 6 + material textures/particles/barrelpoof_sort + time 1.000 + cycles 0.000 + bunching 1.000 + distribution rect 5.000 5.000 5.000 + direction outward "0.000" + orientation view + speed "0.000" + size "13.500" to "39.500" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.750 + fadeOut 1.000 + fadeIndex 0.000 + color 0.190 0.190 0.250 1.000 + fadeColor 0.250 0.250 0.280 0.100 + offset 0.000 0.000 20.000 + gravity world -8.000 + } + { + count 4 + material textures/particles/rocketbacklit + time 1.000 + cycles 0.000 + bunching 1.000 + distribution rect 5.000 2.000 0.000 + direction outward "0.000" + orientation view + speed "0.000" + size "24.000" to "23.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.350 + fadeOut 1.000 + fadeIndex 0.000 + color 1.000 0.130 0.070 0.800 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 20.000 + gravity world -8.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle manc_plasmatrail { + { + count 5 + material textures/particles/plasmablast2 + time 1.000 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone "0.000" + orientation view + speed "0.000" to "-200.000" + size "10.000" to "20.000" + aspect "1.000" + rotation "200.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.000 + fadeOut 0.200 + fadeIndex 0.550 + color 0.050 0.320 0.430 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world 0.000 + } + { + count 15 + material textures/particles/snowball + time 0.500 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone "0.000" + orientation view + speed "0.000" to "-850.000" + size "0.000" to "75.000" + aspect "1.000" + randomDistribution 0 + boundsExpansion 0.000 + fadeIn 0.000 + fadeOut 1.000 + fadeIndex 0.000 + color 0.670 0.980 0.890 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 5.000 + gravity world 0.000 + } + { + count 10 + material textures/particles/billow_glow + time 1.000 + cycles 0.000 + bunching 1.000 + distribution sphere 0.000 0.000 0.000 + direction cone "0.000" + orientation z + speed "0.000" to "-200.000" + size "2.000" to "40.000" + aspect "1.000" to "1.200" + rotation "-400.000" to "400.000" + randomDistribution 0 + boundsExpansion 0.000 + fadeIn 0.200 + fadeOut 1.000 + fadeIndex 0.000 + color 0.040 0.390 0.640 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 5.000 + gravity 200.000 + } + { + count 5 + material textures/particles/fbeam + time 1.000 + cycles 0.000 + bunching 1.000 + distribution sphere 0.000 0.000 0.000 + direction cone "0.000" + orientation view + speed "0.000" to "-100.000" + size "15.000" to "0.000" + aspect "1.000" + rotation "50.000" to "61.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.150 + fadeOut 0.300 + fadeIndex 0.000 + color 0.000 0.300 0.670 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 -5.000 + gravity world 0.000 + } + { + count 5 + material textures/particles/boomboom2 + time 1.000 + cycles 0.000 + bunching 1.000 + distribution sphere 0.000 0.000 0.000 + direction cone "0.000" + orientation view + speed "0.000" to "-125.000" + size "10.000" to "2.000" + aspect "1.100" to "1.000" + rotation "50.000" to "60.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.150 + fadeOut 1.000 + fadeIndex 0.000 + color 0.500 1.000 0.770 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 0.000 + gravity world 3.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle imp_explosion { + depthHack 70 + { + count 1 + material textures/particles/boomboom + time 0.200 + cycles 1.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone "0.000" + orientation view + speed "0.000" + size "0.000" to "96.000" + aspect "1.000" to "1.800" + rotation "7.000" to "0.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 0.650 + fadeIndex 0.000 + color 1.000 0.980 0.980 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 0.000 + gravity -10.000 + } + { + count 1 + material textures/particles/boomboom2 + time 0.200 + cycles 1.000 + bunching 0.150 + distribution rect 15.000 15.000 15.000 + direction cone "0.000" + orientation view + speed "0.000" + size "55.600" to "96.000" + aspect "1.000" to "1.200" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.000 + fadeOut 0.250 + fadeIndex 0.000 + color 0.800 0.800 0.800 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 0.000 + gravity 1.000 + } + { + count 3 + material textures/particles/boomboom3 + time 0.150 + cycles 1.000 + bunching 0.650 + distribution sphere 1.000 1.000 1.000 + direction outward "0.000" + orientation view + speed "120.000" to "129.000" + size "0.000" to "128.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.000 + fadeOut 0.350 + fadeIndex 0.000 + color 0.980 0.980 1.000 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 0.000 + gravity 0.000 + } + { + count 12 + material textures/particles/barrelpoof + time 1.600 + cycles 1.000 + bunching 0.000 + distribution cylinder 20.000 20.000 0.000 0.000 + direction outward "0.500" + orientation view + speed "40.000" to "0.000" + size "50.000" to "60.000" + aspect "1.000" + rotation "0.400" to "0.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.400 + fadeOut 1.000 + fadeIndex 0.000 + color 0.260 0.220 0.200 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world 3.000 + } + { + count 5 + material textures/particles/barrelpoof + time 1.600 + cycles 1.000 + bunching 0.000 + distribution cylinder 0.000 0.000 0.000 0.000 + direction outward "0.000" + orientation view + speed "50.000" to "0.000" + size "70.000" to "80.000" + aspect "1.000" + rotation "0.300" to "0.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.500 + fadeOut 1.000 + fadeIndex 0.000 + color 0.260 0.220 0.200 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world 13.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle spawnsphere_2c { + { + count 9 + material textures/particles/dot + time 0.720 + cycles 3.000 + bunching 1.000 + distribution sphere 0.000 0.000 0.000 + direction cone "0.000" + orientation aimed 5.000 0.200 + customPath helix 20.000 20.000 6.000 6.000 10.000 + speed "5.000" to "0.000" + size "0.500" to "0.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 1.000 + fadeIndex 0.000 + color 1.000 0.550 0.000 1.000 + fadeColor 1.000 0.100 0.000 1.000 + offset 0.000 0.000 10.000 + gravity -1.000 + } + { + count 4 + material textures/particles/preamble + time 0.650 + cycles 3.000 + bunching 1.000 + distribution sphere 2.000 2.000 0.000 + direction cone "0.000" + orientation z + speed "0.000" + size "160.000" to "0.000" + aspect "1.000" + rotation "99.000" to "0.000" + angle 1.000 + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 1.000 + fadeOut 0.200 + fadeIndex 0.000 + color 1.000 0.220 0.000 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 30.000 + gravity 43.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle spawnsphere_2 { + { + count 10 + material textures/particles/dot + time 0.720 + cycles 3.000 + bunching 1.000 + distribution sphere 0.000 0.000 0.000 + direction cone "0.000" + orientation aimed 5.000 0.200 + customPath helix 20.000 20.000 6.000 6.000 10.000 + speed "5.000" to "0.000" + size "0.500" to "0.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 1.000 + fadeIndex 0.000 + color 1.000 0.550 0.000 1.000 + fadeColor 1.000 0.100 0.000 1.000 + offset 0.000 0.000 20.000 + gravity -1.000 + } + { + count 5 + material textures/particles/preamble + time 0.650 + cycles 3.000 + bunching 1.000 + distribution sphere 2.000 2.000 0.000 + direction cone "0.000" + orientation z + speed "0.000" + size "160.000" to "0.000" + aspect "1.000" + rotation "99.000" to "0.000" + angle 1.000 + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 1.000 + fadeOut 0.200 + fadeIndex 0.000 + color 1.000 0.220 0.000 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 35.000 + gravity 43.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle spawnsphere_2a { + { + count 3 + material textures/particles/boomboom4 + time 0.200 + cycles 5.000 + bunching 1.000 + distribution rect 1.000 1.000 1.000 + direction outward "0.000" + orientation view + speed "0.000" to "4.000" + size "59.500" to "0.000" + aspect "1.000" to "1.200" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.000 + fadeOut 0.000 + fadeIndex 0.000 + color 1.000 0.280 0.000 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 25.000 + gravity world 0.000 + } + { + count 3 + material textures/particles/smokepuff + time 0.200 + cycles 5.000 + bunching 1.000 + distribution rect 1.000 1.000 1.000 + direction cone "1.000" + orientation view + speed "0.000" + size "0.000" to "45.500" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.000 + fadeOut 0.100 + fadeIndex 0.000 + color 1.000 0.470 0.160 1.000 + fadeColor 0.200 0.080 0.070 1.000 + offset 0.000 0.000 25.000 + gravity 0.000 + } + { + count 5 + material textures/particles/duffyboltver3_white + time 0.100 + cycles 9.000 + bunching 1.000 + distribution sphere 1.000 1.000 1.000 + direction cone "40.000" + orientation aimed 4.000 0.800 + customPath flies 5.000 5.000 20.000 + speed "0.000" + size "7.500" to "6.500" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.250 + fadeOut 0.250 + fadeIndex 0.000 + color 1.000 0.220 0.000 1.000 + fadeColor 0.300 0.100 0.000 1.000 + offset 0.000 0.000 25.000 + gravity -125.000 + } + { + count 2 + material textures/particles/wraithwarp1 + time 0.450 + cycles 1.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone "1.000" + orientation view + speed "0.000" + size "2.500" to "62.000" + aspect "1.000" + rotation "100.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.300 + fadeOut 1.000 + fadeIndex 0.000 + color 0.400 0.190 0.170 1.000 + fadeColor 0.200 0.080 0.070 1.000 + offset 0.000 0.000 25.000 + gravity 0.000 + } + { + count 2 + material textures/particles/boomboom + time 0.150 + cycles 1.000 + bunching 1.000 + distribution rect 1.000 1.000 1.000 + direction outward "0.000" + orientation view + speed "0.000" to "4.000" + size "0.000" to "73.000" + aspect "1.000" to "1.200" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.000 + fadeOut 0.600 + fadeIndex 0.000 + color 1.000 0.770 0.580 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 25.000 + gravity world 0.000 + } + { + count 2 + material textures/particles/boomboom2 + time 0.200 + cycles 2.000 + bunching 1.000 + distribution rect 1.000 1.000 1.000 + direction outward "0.000" + orientation view + speed "0.000" to "4.000" + size "0.000" to "73.000" + aspect "1.000" to "1.200" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.000 + fadeOut 0.600 + fadeIndex 0.000 + color 1.000 0.770 0.580 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 25.000 + gravity world 0.000 + } +} +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle spawnsphere_3 { + { + count 10 + material textures/particles/tracer + time 0.720 + cycles 1.000 + deadTime 1.000 + bunching 0.900 + distribution sphere 0.000 0.000 0.000 + direction cone "0.000" + orientation aimed 4.000 0.060 + customPath helix 20.000 20.000 6.000 6.000 80.000 + speed "5.000" to "0.000" + size "3.000" to "0.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 1.000 + fadeIndex 0.000 + color 1.000 1.000 1.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 30.000 + gravity -50.000 + } + { + count 1 + material textures/particles/fredo2 + time 1.000 + cycles 1.000 + timeOffset 0.300 + deadTime 1.000 + bunching 1.000 + distribution sphere 0.000 0.000 0.000 + direction outward "0.000" + orientation z + speed "0.000" + size "1.000" to "200.000" + aspect "1.000" + rotation "100.000" + angle 90.000 + randomDistribution 0 + boundsExpansion 0.000 + fadeIn 0.150 + fadeOut 1.000 + fadeIndex 0.000 + color 0.520 0.520 0.520 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 30.000 + gravity 0.000 + } + { + count 7 + material textures/particles/boomboom3 + time 0.500 + cycles 1.000 + timeOffset 0.500 + deadTime 2.000 + bunching 1.000 + distribution cylinder 0.000 0.000 0.000 0.000 + direction outward "0.000" + orientation view + speed "0.000" + size "100.000" to "20.000" + aspect "1.000" + randomDistribution 0 + boundsExpansion 0.000 + fadeIn 0.050 + fadeOut 1.000 + fadeIndex 0.000 + color 1.000 0.290 0.290 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 30.000 + gravity world 0.000 + } + { + count 10 + material textures/particles/boomboom2 + time 0.250 + cycles 1.000 + timeOffset 0.550 + deadTime 2.000 + bunching 1.000 + distribution sphere 0.000 0.000 0.000 + direction outward "0.000" + orientation view + speed "0.000" + size "100.000" to "0.000" + aspect "1.000" + randomDistribution 0 + boundsExpansion 0.000 + fadeIn 0.050 + fadeOut 1.000 + fadeIndex 0.000 + color 1.000 0.990 0.990 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 30.000 + gravity world 0.000 + } + { + count 2 + material textures/sfx/vpsphere + time 1.000 + cycles 1.000 + timeOffset 0.300 + bunching 1.000 + distribution sphere 0.000 0.000 0.000 + direction outward "0.000" + orientation view + speed "0.000" + size "0.000" to "400.000" + aspect "1.000" + randomDistribution 0 + boundsExpansion 0.000 + fadeIn 0.050 + fadeOut 1.000 + fadeIndex 0.000 + color 1.000 0.990 0.990 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 30.000 + gravity 0.000 + } + { + count 1 + material textures/particles/bfgballblast + time 1.000 + cycles 1.000 + timeOffset 0.300 + bunching 1.000 + distribution sphere 0.000 0.000 0.000 + direction outward "0.000" + orientation view + speed "0.000" + size "0.000" to "200.000" + aspect "1.000" + randomDistribution 0 + boundsExpansion 0.000 + fadeIn 0.150 + fadeOut 1.000 + fadeIndex 0.000 + color 0.240 0.100 0.050 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 30.000 + gravity 0.000 + } + { + count 1 + material textures/particles/fredo + time 1.000 + cycles 1.000 + timeOffset 0.300 + deadTime 1.000 + bunching 1.000 + distribution sphere 0.000 0.000 0.000 + direction outward "0.000" + orientation z + speed "0.000" + size "1.000" to "200.000" + aspect "1.000" + rotation "100.000" + angle 90.000 + randomDistribution 0 + boundsExpansion 0.000 + fadeIn 0.150 + fadeOut 1.000 + fadeIndex 0.000 + color 0.470 0.090 0.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 30.000 + gravity 0.000 + } + { + count 10 + material models/monsters/spawn/particle1 + time 1.000 + cycles 1.000 + deadTime 1.000 + bunching 0.900 + distribution sphere 0.000 0.000 0.000 + direction cone "0.000" + orientation view + customPath helix 5.000 5.000 5.000 5.000 30.000 + speed "5.000" to "0.000" + size "2.000" to "0.100" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 1.000 + fadeIndex 0.000 + color 1.000 1.000 1.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 30.000 + gravity -50.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle spawnsphere_3a { + { + count 1 + material textures/particles/fredo + time 0.750 + cycles 1.000 + timeOffset 0.200 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone "90.000" + orientation z + speed "0.000" to "200.000" + size "0.000" to "250.000" + aspect "1.000" + rotation "90.000" to "0.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 1.000 + fadeIndex 0.000 + color 0.170 0.020 0.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 10.000 + gravity 1.000 + } + { + count 50 + material textures/particles/tracer + time 0.750 + cycles 1.000 + bunching 1.000 + distribution sphere 200.000 200.000 200.000 + direction outward "0.000" + orientation aimed 0.000 0.250 + speed "-100.000" to "50.000" + size "1.000" to "0.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.200 + fadeOut 1.000 + fadeIndex 0.000 + color 0.690 0.690 0.690 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity 0.000 + } + { + count 1 + material textures/sfx/vppinch_bfgbolt + time 0.750 + cycles 1.000 + bunching 1.000 + distribution sphere 0.000 0.000 0.000 + direction outward "0.000" + orientation view + speed "0.000" + size "0.000" to "250.000" + aspect "1.000" + randomDistribution 0 + boundsExpansion 0.000 + fadeIn 0.000 + fadeOut 0.800 + fadeIndex 0.000 + color 1.000 0.990 0.990 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world 0.000 + } + { + count 3 + material textures/particles/boomboom + time 0.200 + cycles 1.000 + deadTime 1.000 + bunching 1.000 + distribution sphere 0.000 0.000 0.000 + direction outward "0.000" + orientation view + speed "0.000" + size "50.000" to "0.000" + aspect "1.000" + randomDistribution 0 + boundsExpansion 0.000 + fadeIn 0.150 + fadeOut 1.000 + fadeIndex 0.000 + color 1.000 1.000 1.000 0.500 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity 0.000 + } + { + count 2 + material textures/particles/boomboom2 + time 0.350 + cycles 1.000 + timeOffset 0.050 + deadTime 1.000 + bunching 1.000 + distribution sphere 0.000 0.000 0.000 + direction outward "0.000" + orientation view + speed "0.000" + size "70.000" to "0.000" + aspect "1.000" + randomDistribution 0 + boundsExpansion 0.000 + fadeIn 0.150 + fadeOut 1.000 + fadeIndex 0.000 + color 1.000 1.000 1.000 0.500 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity 0.000 + } + { + count 2 + material textures/particles/boomboom3 + time 0.300 + cycles 1.000 + timeOffset 0.100 + deadTime 1.000 + bunching 1.000 + distribution sphere 0.000 0.000 0.000 + direction outward "0.000" + orientation view + speed "0.000" + size "125.000" to "0.000" + aspect "1.000" + randomDistribution 0 + boundsExpansion 0.000 + fadeIn 0.150 + fadeOut 1.000 + fadeIndex 0.000 + color 1.000 0.340 0.210 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity 0.000 + } + { + count 1 + material textures/particles/fredo2 + time 0.750 + cycles 1.000 + timeOffset 0.200 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone "90.000" + orientation z + speed "0.000" to "200.000" + size "0.000" to "200.000" + aspect "1.000" + rotation "90.000" to "0.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 1.000 + fadeIndex 0.000 + color 0.240 0.030 0.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 10.000 + gravity 0.000 + } + { + count 1 + material textures/particles/bfgballblast + time 0.750 + cycles 1.000 + timeOffset 0.200 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone "90.000" + orientation view + speed "0.000" to "200.000" + size "0.000" to "200.000" + aspect "1.000" + rotation "90.000" to "0.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 1.000 + fadeIndex 0.000 + color 0.380 0.050 0.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 10.000 + gravity 0.000 + } +} + +particle soulseeker_flyby_halfsize { + depthHack 0.001 + { + count 10 + material textures/particles/boomboom + time 0.250 + cycles 0.000 + bunching 1.000 + distribution sphere 0.000 0.000 0.000 + direction cone "0.000" + orientation z + speed "0.000" + size "75.000" to "0.000" + aspect "1.100" to "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 1.000 + fadeOut 0.000 + fadeIndex 0.000 + color 0.610 0.430 0.350 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 1.000 + gravity -2.000 + } + { + count 10 + material textures/particles/hellmaggot + time 2.000 + cycles 0.000 + bunching 1.000 + distribution sphere 0.000 0.000 0.000 + direction cone "0.000" + orientation aimed 2.000 0.200 + customPath flies 5.000 5.000 20.000 + speed "0.000" + size "12.750" to "3.000" + aspect "1.100" to "1.000" + rotation "50.000" to "61.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.400 + fadeOut 0.300 + fadeIndex 0.000 + color 1.000 1.000 1.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 -60.000 + gravity -150.000 + } + { + count 5 + material textures/particles/boomboom2 + time 1.100 + cycles 0.000 + bunching 1.000 + distribution sphere 0.000 0.000 0.000 + direction cone "0.000" + orientation view + speed "0.000" + size "13.750" to "48.750" + aspect "1.100" to "1.000" + rotation "36.000" to "22.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 0.350 + fadeIndex 0.000 + color 0.920 0.730 0.690 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity -37.000 + } + { + count 10 + material textures/particles/hellmaggot + time 1.400 + cycles 0.000 + bunching 1.000 + distribution sphere 0.000 0.000 0.000 + direction cone "0.000" + orientation aimed 2.000 0.100 + customPath flies 2.000 2.000 20.000 + speed "0.000" + size "8.000" to "1.200" + aspect "1.100" to "1.000" + rotation "50.000" to "61.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.000 + fadeOut 0.500 + fadeIndex 0.000 + color 1.000 1.000 1.000 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 -30.000 + gravity -150.000 + } + { + count 2 + material textures/sfx/vpring1 + time 1.500 + cycles 0.000 + bunching 1.000 + distribution sphere 0.000 0.000 0.000 + direction cone "0.000" + orientation z + speed "0.000" + size "125.000" to "15.500" + aspect "1.100" to "1.000" + rotation "50.000" to "0.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.350 + fadeOut 0.350 + fadeIndex 0.000 + color 1.000 1.000 1.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity -0.020 + } + { + count 10 + material textures/particles/boomboom + time 2.000 + cycles 0.000 + bunching 1.000 + distribution sphere 1.000 1.000 1.000 + direction cone "0.000" + orientation aimed 4.000 0.600 + customPath flies 5.000 5.000 10.000 + speed "0.000" + size "5.000" to "0.000" + aspect "1.100" to "1.000" + rotation "50.000" to "61.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.400 + fadeOut 0.300 + fadeIndex 0.000 + color 1.000 1.000 1.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 -10.000 + gravity -50.000 + } + { + count 20 + material textures/particles/ember_small + time 2.000 + cycles 0.000 + bunching 1.000 + distribution sphere 20.000 20.000 0.000 + direction cone "0.000" + orientation aimed 1.000 0.200 + speed "-150.000" to "100.000" + size "5.000" to "0.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 0.350 + fadeIndex 0.000 + color 0.980 1.000 0.970 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity -100.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle soulseeker_flyby_quartersize { + depthHack 0.001 + { + count 10 + material textures/particles/boomboom + time 0.250 + cycles 0.000 + bunching 1.000 + distribution sphere 0.000 0.000 0.000 + direction cone "0.000" + orientation z + speed "0.000" + size "35.000" to "0.000" + aspect "1.100" to "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 1.000 + fadeOut 0.000 + fadeIndex 0.000 + color 0.610 0.430 0.350 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 1.000 + gravity -2.000 + } + { + count 10 + material textures/particles/hellmaggot + time 1.400 + cycles 0.000 + bunching 1.000 + distribution sphere 0.000 0.000 0.000 + direction cone "0.000" + orientation aimed 2.000 0.200 + customPath flies 5.000 5.000 15.000 + speed "0.000" + size "5.000" to "2.000" + aspect "1.100" to "1.000" + rotation "50.000" to "61.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.400 + fadeOut 0.300 + fadeIndex 0.000 + color 1.000 1.000 1.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 -30.000 + gravity -150.000 + } + { + count 5 + material textures/particles/boomboom2 + time 1.100 + cycles 0.000 + bunching 1.000 + distribution sphere 0.000 0.000 0.000 + direction cone "0.000" + orientation view + speed "0.000" + size "10.000" to "35.000" + aspect "1.100" to "1.000" + rotation "36.000" to "22.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 0.350 + fadeIndex 0.000 + color 0.920 0.730 0.690 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity -37.000 + } + { + count 10 + material textures/particles/hellmaggot + time 1.300 + cycles 0.000 + bunching 1.000 + distribution sphere 0.000 0.000 0.000 + direction cone "0.000" + orientation aimed 2.000 0.100 + customPath flies 2.000 2.000 20.000 + speed "0.000" + size "5.000" to "1.000" + aspect "1.100" to "1.000" + rotation "50.000" to "61.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.000 + fadeOut 0.500 + fadeIndex 0.000 + color 1.000 1.000 1.000 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 -30.000 + gravity -150.000 + } + { + count 2 + material textures/sfx/vpring1 + time 1.500 + cycles 0.000 + bunching 1.000 + distribution sphere 0.000 0.000 0.000 + direction cone "0.000" + orientation z + speed "0.000" + size "100.000" to "10.000" + aspect "1.100" to "1.000" + rotation "50.000" to "0.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.350 + fadeOut 0.350 + fadeIndex 0.000 + color 1.000 1.000 1.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity -0.020 + } + { + count 10 + material textures/particles/boomboom + time 2.200 + cycles 0.000 + bunching 1.000 + distribution sphere 1.000 1.000 1.000 + direction cone "0.000" + orientation aimed 4.000 0.600 + customPath flies 5.000 5.000 10.000 + speed "0.000" + size "3.000" to "0.000" + aspect "1.100" to "1.000" + rotation "50.000" to "61.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.400 + fadeOut 0.300 + fadeIndex 0.000 + color 1.000 1.000 1.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 -10.000 + gravity -50.000 + } + { + count 10 + material textures/particles/ember_small + time 2.000 + cycles 0.000 + bunching 1.000 + distribution sphere 20.000 20.000 0.000 + direction cone "0.000" + orientation aimed 1.000 0.200 + speed "-200.000" to "200.000" + size "2.000" to "0.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 0.350 + fadeIndex 0.000 + color 0.980 1.000 0.970 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity -100.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle gflame_ascend { + depthHack 35 + { + count 30 + material textures/particles/barrelpoof_sort + time 2.000 + cycles 0.000 + bunching 1.000 + distribution sphere 70.000 70.000 0.000 + direction cone "0.000" + orientation view + speed "90.000" to "0.000" + size "75.000" to "250.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.400 + fadeOut 1.000 + fadeIndex 0.200 + color 0.110 0.120 0.130 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 100.000 + gravity world -20.000 + } + { + count 20 + material textures/particles/rocketbacklit + time 0.750 + cycles 0.000 + bunching 0.950 + distribution rect 50.000 50.000 0.000 + direction cone "20.000" + orientation view + speed "50.000" + size "10.000" to "100.000" + aspect "1.000" + rotation "-50.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.150 + fadeOut 1.000 + fadeIndex 0.100 + color 0.890 0.090 0.040 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 30.000 + gravity world -31.000 + } + { + count 5 + material textures/particles/boomboom3 + time 0.750 + cycles 0.000 + bunching 1.000 + distribution rect 40.000 40.000 0.000 + direction cone "0.000" + orientation view + speed "50.000" to "0.000" + size "10.000" to "40.000" + aspect "1.000" to "1.200" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.150 + fadeOut 1.000 + fadeIndex 0.100 + color 0.960 0.960 0.960 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 30.000 + gravity world -75.000 + } + { + count 5 + material textures/sfx/vp1 + time 0.750 + cycles 0.000 + bunching 1.000 + distribution rect 75.000 75.000 0.000 + direction cone "0.000" + orientation view + speed "0.000" to "10.000" + size "50.000" to "200.000" + aspect "1.000" + rotation "100.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.000 + fadeOut 1.000 + fadeIndex 0.000 + color 0.960 0.940 0.910 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world -36.000 + } + { + count 20 + material textures/particles/ember_mid + time 0.500 + cycles 0.000 + bunching 1.000 + distribution cylinder 20.000 30.000 10.000 0.000 + direction cone "0.000" + orientation view + speed "50.000" to "0.000" + size "10.000" to "50.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.250 + fadeOut 1.000 + fadeIndex 0.100 + color 0.620 0.600 0.600 1.000 + fadeColor 0.060 0.000 0.000 1.000 + offset 0.000 0.000 0.000 + gravity world -71.000 + } + { + count 5 + material textures/particles/rocketbacklit + time 1.000 + cycles 0.000 + bunching 0.850 + distribution rect 50.000 50.000 0.000 + direction cone "20.000" + orientation view + speed "100.000" to "0.000" + size "50.000" to "200.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.200 + fadeOut 1.000 + fadeIndex 0.100 + color 0.490 0.030 0.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 75.000 + gravity world -100.000 + } + { + count 3 + material textures/particles/ember_mid + time 3.000 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction outward "0.000" + orientation z + speed "0.000" + size "400.000" to "0.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.650 + fadeOut 1.000 + fadeIndex 0.000 + color 0.270 0.310 0.540 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 -7.000 + gravity world 0.000 + } + { + count 5 + material textures/particles/ember_mid + time 1.000 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction outward "0.000" + orientation z + speed "0.000" + size "250.000" to "0.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.650 + fadeOut 1.000 + fadeIndex 0.000 + color 0.250 0.110 0.100 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 -7.000 + gravity world -1.000 + } + { + count 3 + material textures/particles/ember_mid + time 0.500 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction outward "0.000" + orientation z + speed "0.000" + size "150.000" to "0.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.650 + fadeOut 1.000 + fadeIndex 0.000 + color 0.890 0.340 0.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 -7.000 + gravity world -1.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle gflame_ascend_2 { + depthHack 35 + { + count 30 + material textures/particles/barrelpoof_sort + time 1.950 + cycles 0.000 + bunching 1.000 + distribution sphere 70.000 70.000 0.000 + direction cone "0.000" + orientation view + speed "90.000" to "0.000" + size "75.000" to "250.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.400 + fadeOut 1.000 + fadeIndex 0.200 + color 0.070 0.080 0.080 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 100.000 + gravity world -18.000 + } + { + count 20 + material textures/particles/rocketbacklit + time 0.700 + cycles 0.000 + bunching 0.950 + distribution rect 50.000 50.000 0.000 + direction cone "20.000" + orientation view + speed "50.000" + size "10.000" to "100.000" + aspect "1.000" + rotation "-50.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.150 + fadeOut 1.000 + fadeIndex 0.100 + color 0.890 0.090 0.040 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 30.000 + gravity world -35.000 + } + { + count 5 + material textures/particles/boomboom3 + time 0.700 + cycles 0.000 + bunching 1.000 + distribution rect 40.000 40.000 0.000 + direction cone "0.000" + orientation view + speed "50.000" to "0.000" + size "10.000" to "40.000" + aspect "1.000" to "1.200" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.150 + fadeOut 1.000 + fadeIndex 0.100 + color 0.960 0.960 0.960 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 30.000 + gravity world -74.000 + } + { + count 5 + material textures/sfx/vp1 + time 0.700 + cycles 0.000 + bunching 1.000 + distribution rect 75.000 75.000 0.000 + direction cone "0.000" + orientation view + speed "0.000" to "10.000" + size "50.000" to "200.000" + aspect "1.000" + rotation "100.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.000 + fadeOut 1.000 + fadeIndex 0.000 + color 0.960 0.940 0.910 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world -35.000 + } + { + count 20 + material textures/particles/ember_mid + time 0.450 + cycles 0.000 + bunching 1.000 + distribution cylinder 20.000 30.000 10.000 0.000 + direction cone "0.000" + orientation view + speed "50.000" to "0.000" + size "10.000" to "50.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.250 + fadeOut 1.000 + fadeIndex 0.100 + color 0.620 0.600 0.600 1.000 + fadeColor 0.060 0.000 0.000 1.000 + offset 0.000 0.000 0.000 + gravity world -70.000 + } + { + count 5 + material textures/particles/rocketbacklit + time 0.900 + cycles 0.000 + bunching 0.850 + distribution rect 50.000 50.000 0.000 + direction cone "20.000" + orientation view + speed "100.000" to "0.000" + size "50.000" to "200.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.200 + fadeOut 1.000 + fadeIndex 0.100 + color 0.490 0.030 0.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 75.000 + gravity world -90.000 + } + { + count 3 + material textures/particles/ember_mid + time 2.850 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction outward "0.000" + orientation z + speed "0.000" + size "400.000" to "0.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.650 + fadeOut 1.000 + fadeIndex 0.000 + color 0.270 0.310 0.540 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 -7.000 + gravity world 0.000 + } + { + count 50 + material textures/particles/ember_mid + time 1.100 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction outward "0.000" + orientation z + speed "1.000" + size "250.000" to "0.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.650 + fadeOut 1.000 + fadeIndex 0.000 + color 0.250 0.110 0.100 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 -7.000 + gravity -1.000 + } + { + count 3 + material textures/particles/ember_mid + time 0.550 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction outward "0.000" + orientation z + speed "0.000" + size "150.000" to "0.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.650 + fadeOut 1.000 + fadeIndex 0.000 + color 0.890 0.340 0.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 -7.000 + gravity world -0.050 + } +} \ No newline at end of file diff --git a/base/particles/multiplayer.prt b/base/particles/multiplayer.prt new file mode 100644 index 00000000..4e87a0cd --- /dev/null +++ b/base/particles/multiplayer.prt @@ -0,0 +1,425 @@ +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle mp_d3dm1_laserembers { + { + count 160 + material textures/sfx/reddot + time 5.000 + cycles 0.000 + bunching 1.000 + distribution cylinder 400.000 400.000 400.000 0.000 + direction cone 90.000 + orientation view + speed "15.000" to "5.000" + size "5.000" to "2.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 0.250 + fadeIndex 0.000 + color 1.000 1.000 1.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity -18.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle mp_d3dm1_laserfire { + { + count 32 + material textures/sfx/reddot + time 2.000 + cycles 0.000 + bunching 1.000 + distribution cylinder 20.000 20.000 20.000 0.000 + direction outward 90.000 + orientation aimed 0.000 0.600 + speed "3.000" to "0.500" + size "30.000" to "5.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 0.250 + fadeIndex 0.000 + color 1.000 1.000 1.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity 1.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle mp_d3dm1_blowdust { + { + count 8 + material textures/particles/dustcloud_opaque + time 18.000 + cycles 0.000 + bunching 1.000 + distribution rect 200.000 1000.000 0.000 + direction cone 0.000 + orientation view + speed "600.000" to "150.000" + size "800.000" + aspect "1.000" + rotation "30.000" to "0.000" + fadeIn 0.200 + fadeOut 0.200 + fadeIndex 0.000 + color 0.310 0.190 0.140 0.500 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity 0.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle mp_d3dm3_greensteam { + { + count 15 + material textures/particles/smokepuff + time 3.500 + cycles 0.000 + bunching 1.000 + distribution rect 32.000 0.000 0.000 + direction cone 15.000 + orientation view + speed "16.000" to "0.000" + size "34.560" to "28.160" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 1.000 + fadeOut 1.000 + fadeIndex 0.000 + color 0.430 0.620 0.470 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world 4.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle mp_d3dm3_klaxlight { + { + count 30 + material textures/particles/fbeam + time 3.000 + cycles 0.000 + timeOffset -3.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone 0.000 + orientation view + speed "0.000" + size "14.500" to "106.500" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.050 + fadeOut 0.500 + fadeIndex 0.000 + color 0.100 0.000 0.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity -40.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle mp_d3dm3_steamlinedown { + { + count 24 + material textures/particles/smokepuff + time 4.900 + cycles 0.000 + bunching 1.000 + distribution rect 32.000 0.000 0.000 + direction cone 15.000 + orientation view + speed "16.000" to "0.000" + size "25.000" to "80.500" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 1.000 + fadeOut 1.000 + fadeIndex 0.000 + color 0.550 0.550 0.550 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world 4.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle mp_d3dm4_teleporter { + { + count 40 + material textures/particles/ember_small + time 2.000 + cycles 0.000 + bunching 1.000 + distribution cylinder 23.000 23.000 23.000 0.000 + direction cone 100.000 + orientation aimed 0.000 0.200 + speed "5.000" to "0.200" + size "2.000" to "0.100" + aspect "0.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 1.000 + fadeOut 1.000 + fadeIndex 0.000 + color 0.130 0.930 0.820 1.000 + fadeColor 0.130 0.930 0.820 1.000 + offset 0.000 0.000 10.000 + gravity world -38.000 + } + { + count 25 + material textures/particles/fbeam + time 2.100 + cycles 0.000 + timeOffset -5.000 + bunching 0.980 + distribution cylinder 0.000 0.000 0.000 0.000 + direction cone 100.000 + orientation view + speed "0.000" + size "20.000" to "25.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.000 + fadeOut 0.750 + fadeIndex 0.250 + color 0.070 0.210 0.160 1.000 + fadeColor 0.100 0.750 0.700 1.000 + offset 0.000 0.000 8.000 + gravity -25.000 + } + { + count 5 + material textures/particles/pfirebig2 + emissive 2.000 + time 1.100 + cycles 0.000 + bunching 1.000 + distribution sphere 10.000 10.000 0.000 + direction cone 100.000 + orientation z + speed "0.000" to "5.000" + size "30.000" to "20.000" + aspect "1.000" + rotation "2.000" to "100.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.600 + fadeOut 0.500 + fadeIndex 0.000 + color 0.050 0.790 0.740 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 2.000 + gravity world 0.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle mp_d3dm5_hall_smoke { + { + count 30 + material textures/sfx/shotgunpuff + time 2.850 + cycles 0.000 + bunching 1.000 + distribution cylinder 40.000 60.000 100.000 0.000 + direction outward 5.000 + orientation view + speed "1.000" + size "128.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.700 + fadeOut 0.800 + fadeIndex 0.000 + color 1.000 1.000 0.900 0.250 + fadeColor 1.000 1.000 1.000 0.000 + offset 0.000 0.000 0.000 + gravity world 0.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle mp_d3dm5_hall_smk_cone { + { + count 4 + material textures/particles/smokepuff + time 0.900 + cycles 0.000 + bunching 1.000 + distribution rect 2.000 2.000 0.000 + direction cone 0.000 + orientation view + speed "26.000" to "9.000" + size "12.000" to "40.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 1.000 + fadeOut 1.000 + fadeIndex 0.000 + color 1.000 1.000 0.900 0.100 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity -10.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle mp_d3dm5_hall_smk_cone2 { + { + count 10 + material textures/particles/smokepuff + time 1.550 + cycles 0.000 + bunching 1.000 + distribution rect 2.000 2.000 0.000 + direction cone 0.000 + orientation view + speed "26.000" to "9.000" + size "0.000" to "34.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 1.000 + fadeOut 1.000 + fadeIndex 0.000 + color 1.000 1.000 0.900 0.100 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity -10.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle mp_d3dm5_sparks { + { + count 64 + material textures/particles/spark3 + time 0.750 + cycles 1 + deadTime 1.200 + bunching 0.100 + distribution cylinder 4.000 4.000 4.000 0.000 + direction cone 150.000 + orientation aimed 0.000 0.020 + speed 120.000 + size 2.000 to 0.250 + aspect 1.000 to 0.250 + fadeIn 0.050 + fadeOut 0.150 + color 0.990 0.940 0.630 1.000 + fadeColor 0.430 0.210 0.100 0.000 + offset 0.000 0.000 0.000 + gravity world 300.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle mp_d3dm5_steam_red { + depthHack 5 + { + count 15 + material textures/particles/smokepuff + time 1.250 + cycles 0.000 + bunching 1.000 + distribution cylinder 1.000 1.000 1.000 0.000 + direction cone 45.000 + orientation view + speed "80.000" to "0.000" + size "20.000" to "80.000" + aspect "1.000" + rotation "100.000" + randomDistribution 1 + boundsExpansion 1.000 + fadeIn 0.200 + fadeOut 0.900 + fadeIndex 0.000 + color 0.390 0.000 0.010 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 -10.000 + gravity world -1.000 + } +} + + + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle mp_d3dm1_steamline { + { + count 24 + material textures/particles/smokepuff + time 4.900 + cycles 0.000 + bunching 1.000 + distribution rect 32.000 0.000 0.000 + direction cone 15.000 + orientation view + speed "16.000" to "0.000" + size "25.000" to "80.500" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 1.000 + fadeOut 1.000 + fadeIndex 0.000 + color 0.550 0.550 0.550 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world -3.000 + } +} \ No newline at end of file diff --git a/base/particles/patrick2.prt b/base/particles/patrick2.prt new file mode 100644 index 00000000..62dbbd3a --- /dev/null +++ b/base/particles/patrick2.prt @@ -0,0 +1,2192 @@ + + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle dust3 { + { + count 20 + material _default + time 1.000 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone 0.000 + orientation view + speed "0.000" + size "4.000" + aspect "1.000" + fadeIn 0.100 + fadeOut 0.250 + fadeIndex 0.000 + color 1.000 1.000 1.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity 1.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle dust4 { + { + count 20 + material _default + time 1.000 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone 0.000 + orientation view + speed "0.000" + size "4.000" + aspect "1.000" + fadeIn 0.100 + fadeOut 0.250 + fadeIndex 0.000 + color 1.000 1.000 1.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity 1.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle sparks_wires { + { + count 20 + material textures/particles/spark3 + time 0.500 + cycles 0.000 + deadTime 1.000 + bunching 0.000 + distribution sphere 10.000 10.000 10.000 + direction cone 180.000 + orientation aimed 0.000 0.035 + speed "300.000" to "0.000" + size "1.500" to "0.500" + aspect "1.000" to "0.000" + fadeIn 0.000 + fadeOut 0.000 + fadeIndex 1.000 + color 0.980 0.820 0.470 1.000 + fadeColor 0.030 0.000 0.000 1.000 + offset 0.000 0.000 0.000 + gravity world 200.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle sparks_wires_b { + { + count 20 + material textures/particles/spark3 + time 0.500 + cycles 0.000 + deadTime 1.000 + bunching 0.000 + distribution sphere 10.000 10.000 10.000 + direction cone 180.000 + orientation aimed 0.000 0.035 + speed "300.000" to "0.000" + size "1.500" to "0.500" + aspect "1.000" to "0.000" + fadeIn 0.000 + fadeOut 0.000 + fadeIndex 1.000 + color 0.980 0.820 0.470 1.000 + fadeColor 0.030 0.000 0.000 1.000 + offset 0.000 0.000 0.000 + gravity world 200.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle enpro_dryice2 { + depthHack 1 + { + count 30 + material textures/particles/smokepuff + time 8.000 + cycles 0.000 + bunching 0.950 + distribution sphere 5.000 5.000 5.000 + direction cone 10.000 + orientation view + speed "0.000" + size "50.000" to "250.000" + aspect "1.000" + rotation "-45.000" to "35.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.750 + fadeOut 0.900 + fadeIndex 0.150 + color 0.110 0.090 0.070 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world 4.500 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle maggot { + { + count 15 + material textures/hell/maggot + time 1.500 + cycles 0.000 + bunching 0.800 + distribution cylinder 30.000 10.000 1.000 0.000 + direction outward 0.000 + orientation view + speed "0.000" to "1.000" + size "2.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.000 + fadeOut 0.000 + fadeIndex 0.000 + color 1.000 0.940 0.920 1.000 + fadeColor 0.990 0.990 0.990 1.000 + offset 0.000 0.000 -10.000 + gravity world 60.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle drip { + { + count 10 + material textures/particles/drip_d + time 2.000 + cycles 0.000 + bunching 0.900 + distribution cylinder 3.000 3.000 3.000 0.000 + direction cone 5.000 + orientation aimed 0.000 0.000 + speed "-81.000" to "-21.000" + size "2.000" to "0.000" + aspect "0.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.000 + fadeOut 0.000 + fadeIndex 0.000 + color 0.990 1.000 0.970 1.000 + fadeColor 0.990 0.990 0.990 1.000 + offset 0.000 0.000 -10.000 + gravity world 20.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle fluid_a { + depthHack 5 + { + count 5 + material textures/particles/bloodcloud + time 10.000 + cycles 0.000 + bunching 1.000 + distribution rect 3.000 3.000 3.000 + direction cone 0.000 + orientation view + customPath flies 0.000 0.000 0.000 + entityColor 1 + speed "0.100" to "0.000" + size "20.000" to "5.000" + aspect "1.000" to "1.350" + randomDistribution 0 + boundsExpansion 0.000 + fadeIn 1.000 + fadeOut 0.650 + fadeIndex 0.000 + color 1.000 1.000 1.000 2.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity -0.200 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle bubbles_demon_museum { + { + count 20 + material textures/sfx/bubble + time 12.000 + cycles 0.000 + bunching 0.950 + distribution rect 20.000 20.000 0.000 + direction cone 0.000 + orientation view + customPath flies 0.500 0.500 10.000 + speed "0.000" + size "0.100" to "1.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 0.250 + fadeIndex 0.000 + color 1.000 1.000 0.980 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity -1.500 + } + { + count 20 + material textures/sfx/bubble + time 20.000 + cycles 0.000 + bunching 0.800 + distribution rect 1.000 1.000 1.000 + direction cone 0.000 + orientation view + customPath flies 10.000 1.000 2.000 + speed "0.000" + size "0.300" to "0.400" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.200 + fadeOut 0.400 + fadeIndex 0.000 + color 1.000 1.000 1.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity -1.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle dirtywater { + depthHack 10 + { + count 20 + material textures/particles/dust_a + time 75.000 + cycles 0.000 + bunching 1.000 + distribution rect 10.000 10.000 2.000 + direction cone 0.000 + orientation view + customPath flies 0.200 0.200 20.000 + speed "0.000" + size "0.500" + aspect "1.000" + rotation "91.000" to "32.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.000 + fadeOut 0.000 + fadeIndex 0.000 + color 0.110 0.120 0.130 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 0.000 + gravity world -0.030 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle blooddrop_demonmuseum { + { + count 3 + material textures/decals/blood_drop2 + time 7.000 + cycles 0.000 + bunching 0.960 + distribution rect 0.000 0.000 0.000 + direction cone 0.000 + orientation view + speed "0.000" to "25.000" + size "0.200" to "0.800" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.000 + fadeOut 0.000 + fadeIndex 0.000 + color 1.000 1.000 1.000 1.000 + fadeColor 1.000 1.000 1.000 1.000 + offset 0.000 0.000 0.000 + gravity world 0.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle dead_body_steam { + depthHack 1 + { + count 30 + material textures/particles/smokepuff + time 5.000 + cycles 0.000 + bunching 0.900 + distribution rect 5.000 0.500 0.000 + direction cone 0.000 + orientation view + speed "7.000" to "2.000" + size "15.000" to "2.000" + aspect "1.000" + rotation "30.000" to "90.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 1.000 + fadeOut 1.000 + fadeIndex 0.000 + color 0.110 0.110 0.130 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world -0.125 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle hellsteam { + depthHack 700 + { + count 15 + material textures/particles/smokepuff + time 4.000 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction outward 0.000 + orientation view + speed "5.000" to "30.000" + size "10.000" to "1050.000" + aspect "1.000" + rotation "30.000" to "0.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.950 + fadeOut 1.000 + fadeIndex 0.000 + color 0.169 0.059 0.024 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world -20.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle impsparks_2 { + { + count 192 + material textures/particles/spark3 + time 0.750 + cycles 0.000 + bunching 1.000 + distribution rect 4.000 4.000 4.000 + direction cone 45.000 + orientation aimed 0.000 0.050 + speed "56.000" to "-26.000" + size "2.000" to "0.250" + aspect "1.000" to "0.250" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.500 + fadeOut 0.150 + fadeIndex 0.000 + color 0.980 0.820 0.270 1.000 + fadeColor 0.320 0.050 0.040 1.000 + offset 0.000 0.000 0.000 + gravity world -52.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle imp_trail2 { + { + count 30 + material textures/particles/barrelpoof_sort + time 0.900 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone "0.000" + orientation view + speed "13.000" to "21.000" + size "10.000" to "23.000" + aspect "1.000" + rotation "6.000" to "12.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.250 + fadeOut 0.800 + fadeIndex 0.000 + color 0.220 0.120 0.080 1.000 + fadeColor 0.100 0.100 0.100 0.000 + offset 0.000 0.000 0.000 + gravity world -8.000 + } + { + count 12 + material textures/particles/rocketbacklit + time 0.900 + cycles 0.000 + bunching 1.000 + distribution rect 8.000 8.000 8.000 + direction cone "90.000" + orientation view + speed "13.000" to "21.000" + size "10.000" to "20.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.050 + fadeOut 0.500 + fadeIndex 0.000 + color 0.173 0.020 0.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world -8.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle impfireball2 { + { + count 10 + material textures/particles/smokepuff + time 0.350 + cycles 0.000 + bunching 0.850 + distribution rect 2.000 2.000 2.000 + direction cone 0.000 + orientation view + speed "0.000" + size "0.000" to "17.500" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.000 + fadeOut 1.000 + fadeIndex 0.000 + color 0.970 0.500 0.180 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 0.000 + gravity -5.000 + } + { + count 10 + material textures/particles/billow3_glow + time 0.200 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction outward 0.000 + orientation view + speed "0.000" + size "20.000" to "2.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 1.000 + fadeOut 0.200 + fadeIndex 0.000 + color 0.320 0.040 0.040 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world 0.000 + } + { + count 1 + material textures/particles/fbeam + time 0.100 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction outward 0.000 + orientation view + speed "0.000" + size "27.500" to "22.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.000 + fadeOut 0.000 + fadeIndex 0.000 + color 0.400 0.090 0.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world 0.000 + } + { + count 1 + material textures/sfx/vp1ghost + time 0.100 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction outward 0.000 + orientation view + speed "0.000" + size "30.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.000 + fadeOut 0.000 + fadeIndex 0.000 + color 0.400 0.090 0.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity 0.000 + } + +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle hellknight_ball { + { + count 12 + material textures/particles/barrelpoof + time 0.750 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone 0.000 + orientation view + speed "0.000" + size "30.000" to "10.000" + aspect "1.000" + rotation "20.000" to "90.000" + randomDistribution 0 + boundsExpansion 0.000 + fadeIn 0.400 + fadeOut 0.400 + fadeIndex 0.000 + color 0.000 0.240 0.190 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity 0.000 + } + { + count 15 + material textures/particles/billow3_glow + time 0.200 + cycles 0.000 + bunching 0.900 + distribution rect 2.000 2.000 2.000 + direction outward 0.000 + orientation view + speed "0.000" + size "25.000" to "1.000" + aspect "1.250" to "1.500" + rotation "90.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.800 + fadeOut 0.400 + fadeIndex 0.000 + color 0.040 0.400 0.210 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity 0.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle hellknight_fireball2 { + depthHack 1 + { + count 10 + material textures/particles/smokepuff + time 0.200 + cycles 0.000 + bunching 0.850 + distribution rect 2.000 2.000 2.000 + direction cone "0.000" + orientation view + speed "0.000" + size "15.000" to "0.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.250 + fadeOut 0.000 + fadeIndex 0.000 + color 0.000 0.420 0.200 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 0.000 + gravity 0.000 + } + { + count 10 + material textures/particles/billow3_glow + time 0.250 + cycles 0.000 + bunching 1.000 + distribution rect 1.000 1.000 1.000 + direction outward "0.000" + orientation view + speed "0.000" + size "30.000" to "0.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.600 + fadeOut 0.000 + fadeIndex 0.000 + color 0.000 0.320 0.240 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world -1.000 + } + { + count 1 + material textures/particles/fbeam + time 0.150 + cycles 0.000 + bunching 1.000 + distribution rect 1.000 1.000 1.000 + direction outward "0.000" + orientation view + speed "0.000" + size "25.000" to "15.500" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.000 + fadeOut 0.000 + fadeIndex 0.000 + color 0.000 0.310 0.350 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world -1.000 + } + { + count 1 + material textures/sfx/vp1ghost + time 8.900 + cycles 0.000 + bunching 1.000 + distribution rect 1.000 1.000 1.000 + direction outward "0.000" + orientation view + speed "0.000" + size "20.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.200 + fadeOut 0.200 + fadeIndex 0.000 + color 0.000 0.310 0.350 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity 0.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle hellknight_trail { + { + count 30 + material textures/particles/barrelpoof_sort + time 0.900 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone "0.000" + orientation view + speed "13.000" to "21.000" + size "10.000" to "23.000" + aspect "1.000" + rotation "6.000" to "12.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.250 + fadeOut 0.800 + fadeIndex 0.000 + color 0.160 0.200 0.220 1.000 + fadeColor 0.100 0.100 0.100 0.000 + offset 0.000 0.000 0.000 + gravity world -8.000 + } + { + count 12 + material textures/particles/rocketbacklit + time 0.900 + cycles 0.000 + bunching 1.000 + distribution rect 8.000 8.000 8.000 + direction cone "90.000" + orientation view + speed "13.000" to "21.000" + size "10.000" to "20.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.050 + fadeOut 0.500 + fadeIndex 0.000 + color 0.067 0.231 0.125 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world -8.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle spark_drip { + { + count 10 + material textures/particles/spark3 + time 1.000 + cycles 0.000 + bunching 1.000 + distribution rect 20.000 20.000 1.000 + direction cone 0.000 + orientation aimed 0.000 0.150 + speed "0.000" to "-50.000" + size "1.000" to "0.500" + aspect "1.000" to "0.250" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.450 + fadeOut 0.150 + fadeIndex 0.000 + color 0.980 0.820 0.270 1.000 + fadeColor 0.320 0.050 0.040 1.000 + offset 0.000 0.000 0.000 + gravity world -5.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle spark_atom_a { + { + count 10 + material textures/particles/duffyboltball + time 0.750 + cycles 1.000 + bunching 0.800 + distribution sphere 5.000 5.000 5.000 + direction outward 0.000 + orientation view + customPath flies 15.000 15.000 50.000 + speed "0.000" + size "35.000" to "1.000" + aspect "1.000" + rotation "50.000" to "-50.000" + randomDistribution 0 + boundsExpansion 0.000 + fadeIn 0.400 + fadeOut 1.000 + fadeIndex 0.000 + color 1.000 0.230 0.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset -150.000 0.000 -30.000 + gravity world 0.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle spark_atom_b { + { + count 15 + material textures/particles/spark3 + time 30.000 + cycles 0.000 + bunching 1.000 + distribution sphere 0.000 0.000 0.000 + direction cone 0.000 + orientation aimed 15.000 0.100 + customPath flies -5.000 20.000 -80.000 + speed "0.000" + size "25.000" to "0.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.000 + fadeOut 0.000 + fadeIndex 0.000 + color 0.980 0.450 0.190 1.000 + fadeColor 0.070 0.000 0.000 1.000 + offset 0.000 0.000 0.000 + gravity world -0.200 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle teleporter_aaa { + depthHack 30 + { + count 3 + material textures/particles/boomboom + time 0.500 + cycles 0.000 + bunching 1.000 + distribution sphere 0.000 0.000 0.000 + direction cone "0.000" + orientation z + speed "0.000" + size "80.000" to "-10.000" + aspect "1.000" + rotation "100.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 1.000 + fadeOut 0.000 + fadeIndex 0.000 + color 0.610 0.430 0.350 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity -2.000 + } + { + count 10 + material textures/particles/hellmaggot + time 2.000 + cycles 0.000 + bunching 1.000 + distribution sphere 0.000 0.000 0.000 + direction cone "90.000" + orientation aimed 4.000 0.400 + customPath flies 2.000 2.000 30.000 + speed "0.000" + size "10.000" to "3.000" + aspect "1.000" + rotation "50.000" to "61.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.400 + fadeOut 0.750 + fadeIndex 0.000 + color 1.000 1.000 1.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity -75.000 + } + { + count 4 + material textures/particles/boomboom2 + time 1.100 + cycles 0.000 + bunching 1.000 + distribution sphere 0.000 0.000 0.000 + direction cone "0.000" + orientation view + speed "0.000" + size "20.000" to "80.000" + aspect "1.100" to "1.000" + rotation "100.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 0.350 + fadeIndex 0.000 + color 0.920 0.730 0.690 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity -20.000 + } + { + count 5 + material textures/sfx/vpring1 + time 1.000 + cycles 0.000 + bunching 1.000 + distribution sphere 0.000 0.000 0.000 + direction cone "0.000" + orientation z + speed "30.000" to "0.000" + size "70.000" to "0.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.200 + fadeOut 1.000 + fadeIndex 0.000 + color 1.000 1.000 1.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity 5.000 + } + { + count 10 + material textures/particles/boomboom + time 1.650 + cycles 0.000 + bunching 1.000 + distribution sphere 0.000 0.000 0.000 + direction cone "0.000" + orientation aimed 4.000 0.600 + customPath flies 5.000 5.000 32.000 + speed "0.000" + size "3.000" to "0.000" + aspect "1.100" to "1.000" + rotation "50.000" to "61.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.350 + fadeOut 0.500 + fadeIndex 0.000 + color 1.000 1.000 1.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity -75.000 + } + { + count 10 + material textures/particles/ember_small + time 1.600 + cycles 0.000 + bunching 1.000 + distribution sphere 40.000 40.000 0.000 + direction cone "0.000" + orientation aimed 1.000 0.200 + customPath helix 30.000 30.000 30.000 5.000 0.000 + speed "0.000" + size "2.000" to "0.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 1.000 + fadeIndex 0.000 + color 0.980 1.000 0.970 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity -100.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle teleporter_time_space_split { + { + count 60 + material textures/particles/tracer + time 0.750 + cycles 0.000 + bunching 1.000 + distribution sphere 150.000 150.000 150.000 + direction outward "0.000" + orientation aimed 0.000 1.000 + speed "-35.000" to "0.000" + size "0.400" to "0.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.050 + fadeOut 1.000 + fadeIndex 0.000 + color 0.460 0.210 0.000 0.200 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity 0.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle teleporter_floordirt { + { + count 10 + material textures/particles/billow_glow + time 2.000 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction outward "0.000" + orientation z + speed "-50.000" to "0.000" + size "400.000" to "10.000" + aspect "1.000" + rotation "10.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.800 + fadeOut 0.250 + fadeIndex 0.000 + color 0.075 0.067 0.059 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 0.000 + gravity -1.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle delta2b_analyzer_ { + depthHack 10 + { + count 4 + material textures/particles/boomboom + time 2.000 + cycles 0.000 + bunching 1.000 + distribution sphere 20.000 20.000 20.000 + direction outward "30.000" + orientation view + speed "0.000" + size "150.000" to "50.000" + aspect "1.000" + rotation "45.000" to "-45.000" + randomDistribution 1 + boundsExpansion 2024.000 + fadeIn 0.600 + fadeOut 0.400 + fadeIndex 0.000 + color 0.040 0.230 0.160 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 0.000 + gravity 0.000 + } + { + count 5 + material textures/particles/bfgballblast + time 1.000 + cycles 0.000 + bunching 1.000 + distribution sphere 0.000 0.000 0.000 + direction cone "0.000" + orientation view + speed "0.000" + size "25.000" to "22.000" + aspect "1.000" + rotation "-90.000" to "90.000" + randomDistribution 1 + boundsExpansion 2024.000 + fadeIn 0.100 + fadeOut 1.000 + fadeIndex 0.000 + color 0.200 0.620 0.867 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity 0.000 + } + { + count 10 + material textures/sfx/vp1 + time 2.000 + cycles 0.000 + bunching 1.000 + distribution sphere 30.000 30.000 30.000 + direction cone "0.000" + orientation view + speed "0.000" + size "400.000" to "1.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 2024.000 + fadeIn 0.100 + fadeOut 0.000 + fadeIndex 0.000 + color 1.000 1.000 1.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity 0.000 + } + { + count 15 + material textures/particles/p_lightning6 + time 1.500 + cycles 0.000 + bunching 1.000 + distribution sphere 50.000 50.000 50.000 + direction outward "0.000" + orientation aimed 6.000 0.300 + customPath helix 35.000 55.000 35.000 10.000 5.000 + speed "0.000" + size "5.000" to "0.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.000 + fadeOut 0.800 + fadeIndex 0.000 + color 1.000 0.980 0.990 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world 50.000 + } + { + count 0 + material textures/particles/p_lightning6 + time 1.000 + cycles 0.000 + bunching 1.000 + distribution sphere 30.000 30.000 30.000 + direction outward "0.000" + orientation aimed 5.000 1.000 + speed "-50.000" to "0.000" + size "8.000" to "0.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.200 + fadeOut 1.000 + fadeIndex 0.000 + color 0.980 0.980 0.980 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world -20.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle delta2b_analyzer_beam2 { + depthHack 5 + { + count 15 + material textures/particles/billow_glow + time 1.000 + cycles 0.000 + bunching 1.000 + distribution sphere 0.000 0.000 0.000 + direction cone "0.000" + orientation z + speed "0.000" to "20.000" + size "12.000" to "15.000" + aspect "0.750" to "1.250" + rotation "-50.000" to "50.000" + randomDistribution 0 + boundsExpansion 0.000 + fadeIn 0.200 + fadeOut 0.300 + fadeIndex 0.000 + color 0.337 0.302 0.216 1.000 + fadeColor 0.000 0.000 0.300 1.000 + offset 0.000 0.000 -7.000 + gravity -3.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle demon_firesparks { + depthHack 0.001 + { + count 10 + material textures/particles/tracer + time 1.000 + cycles 0.000 + bunching 1.000 + distribution rect 5.000 5.000 5.000 + direction outward "0.000" + orientation aimed 5.000 0.300 + customPath helix 50.000 50.000 20.000 5.000 3.000 + speed "0.000" + size "5.000" to "1.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.150 + fadeOut 1.000 + fadeIndex 0.000 + color 0.550 0.550 0.550 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 0.000 + gravity -100.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle hellcloud_smoke { + depthHack 1 + { + count 40 + material textures/particles/barrelpoof + time 50.000 + cycles 0.000 + bunching 1.000 + distribution cylinder 0.000 0.000 0.000 500.000 + direction cone "0.000" + orientation z + speed "0.000" + size "2500.000" to "3000.000" + aspect "1.000" + rotation "1.000" to "5.000" + angle 90.000 + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 0.350 + fadeIndex 0.000 + color 0.050 0.030 0.030 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity -0.250 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle flies2 { + { + count 25 + material textures/decals/junebug + time 7.000 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone "0.000" + orientation view + customPath flies 3.000 3.000 10.000 + entityColor 1 + speed "0.000" + size "0.750" to "0.200" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.200 + fadeOut 1.000 + fadeIndex 0.000 + color 1.000 1.000 1.000 1.000 + fadeColor 1.000 1.000 1.000 1.000 + offset 0.000 0.000 -20.000 + gravity world -0.300 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle burn_trite { + depthHack 10 + { + count 0 + material textures/particles/barrelpoof + time 2.000 + cycles 0.000 + bunching 1.000 + distribution rect 20.000 10.000 0.000 + direction outward "0.500" + orientation view + speed "10.000" to "0.000" + size "20.000" to "45.000" + aspect "1.000" + rotation "0.400" to "0.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.250 + fadeOut 1.000 + fadeIndex 0.000 + color 0.080 0.070 0.060 0.500 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 5.000 + gravity world -10.000 + } + { + count 0 + material textures/particles/rocketbacklit + time 2.000 + cycles 0.000 + bunching 1.000 + distribution rect 20.000 10.000 0.000 + direction outward "0.000" + orientation view + speed "10.000" to "0.000" + size "30.000" to "40.000" + aspect "1.000" + rotation "0.300" to "0.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.250 + fadeOut 1.000 + fadeIndex 0.000 + color 0.620 0.180 0.010 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world -5.000 + } + { + count 0 + material textures/particles/ember_small + time 2.000 + cycles 0.000 + bunching 1.000 + distribution rect 80.000 30.000 0.000 + direction outward "0.000" + orientation view + customPath helix 10.000 30.000 10.000 1.500 2.000 + speed "5.000" to "0.000" + size "0.600" + aspect "1.000" + rotation "0.300" to "0.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 1.000 + fadeIndex 0.000 + color 0.940 0.040 0.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world -13.000 + } + { + count 0 + material textures/particles/rocketbacklit + time 1.750 + cycles 0.000 + bunching 1.000 + distribution rect 20.000 10.000 0.000 + direction outward "0.000" + orientation view + speed "10.000" to "0.000" + size "40.000" to "50.000" + aspect "1.000" + rotation "0.300" to "0.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.250 + fadeOut 1.000 + fadeIndex 0.000 + color 0.470 0.020 0.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world -5.000 + } + { + count 5 + material textures/particles/bloodspray1 + time 0.300 + cycles 1.000 + bunching 0.500 + distribution rect 2.000 2.000 2.000 + direction cone "90.000" + orientation view + speed "100.000" to "0.000" + size "0.000" to "75.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 0.550 + fadeIndex 0.500 + color 1.000 1.000 1.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world 124.000 + } + { + count 5 + material textures/particles/bloodspray1 + time 0.400 + cycles 1.000 + deadTime 0.400 + bunching 0.500 + distribution rect 10.000 10.000 10.000 + direction cone "90.000" + orientation view + speed "200.000" to "0.000" + size "0.000" to "50.000" + aspect "1.000" to "2.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.150 + fadeOut 0.500 + fadeIndex 0.450 + color 1.000 1.000 1.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world 150.000 + } + { + count 5 + material textures/particles/bloodspray4 + time 0.320 + cycles 1.000 + deadTime 0.100 + bunching 0.300 + distribution rect 5.000 5.000 5.000 + direction cone "90.000" + orientation view + speed "100.000" to "0.000" + size "0.000" to "50.000" + aspect "1.000" + rotation "10.000" to "0.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 0.450 + fadeIndex 0.500 + color 1.000 1.000 1.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world 30.000 + } + { + count 1 + material textures/particles/bloodspray3 + time 0.225 + cycles 1.000 + bunching 0.000 + distribution rect 3.000 3.000 3.000 + direction cone "90.000" + orientation view + speed "0.000" + size "0.000" to "150.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.000 + fadeOut 0.650 + fadeIndex 0.000 + color 1.000 0.920 0.840 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity 5.000 + } + { + count 5 + material textures/particles/bloodspray4 + time 0.300 + cycles 1.000 + timeOffset 0.100 + deadTime 0.250 + bunching 0.300 + distribution rect 10.000 10.000 10.000 + direction cone "0.000" + orientation view + speed "0.000" + size "0.000" to "50.000" + aspect "1.000" + rotation "20.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 0.400 + fadeIndex 0.500 + color 1.000 0.750 0.330 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world 30.000 + } +} + + + + + + + + + + + + + + +particle burn_imp { + depthHack 10 + { + count 10 + material textures/particles/barrelpoof + time 2.000 + cycles 0.000 + bunching 1.000 + distribution rect 20.000 10.000 0.000 + direction outward "0.500" + orientation view + speed "10.000" to "0.000" + size "20.000" to "45.000" + aspect "1.000" + rotation "0.400" to "0.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.250 + fadeOut 1.000 + fadeIndex 0.000 + color 0.080 0.070 0.060 0.500 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 5.000 + gravity world -10.000 + } + { + count 5 + material textures/particles/rocketbacklit + time 2.000 + cycles 0.000 + bunching 1.000 + distribution rect 20.000 10.000 0.000 + direction outward "0.000" + orientation view + speed "10.000" to "0.000" + size "30.000" to "40.000" + aspect "1.000" + rotation "0.300" to "0.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.250 + fadeOut 1.000 + fadeIndex 0.000 + color 0.620 0.180 0.010 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world -5.000 + } + { + count 30 + material textures/particles/ember_small + time 2.000 + cycles 0.000 + bunching 1.000 + distribution rect 80.000 30.000 0.000 + direction outward "0.000" + orientation view + customPath helix 10.000 30.000 10.000 1.500 2.000 + speed "5.000" to "0.000" + size "0.600" + aspect "1.000" + rotation "0.300" to "0.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 1.000 + fadeIndex 0.000 + color 0.940 0.040 0.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world -13.000 + } + { + count 3 + material textures/particles/rocketbacklit + time 1.750 + cycles 0.000 + bunching 1.000 + distribution rect 20.000 10.000 0.000 + direction outward "0.000" + orientation view + speed "10.000" to "0.000" + size "30.000" to "40.000" + aspect "1.000" + rotation "0.300" to "0.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.250 + fadeOut 1.000 + fadeIndex 0.000 + color 0.470 0.020 0.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world -5.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle burn_imp_large { + depthHack 10 + { + count 10 + material textures/particles/barrelpoof + time 2.000 + cycles 0.000 + bunching 1.000 + distribution rect 30.000 20.000 0.000 + direction outward "0.500" + orientation view + speed "10.000" to "0.000" + size "20.000" to "45.000" + aspect "1.000" + rotation "0.400" to "0.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.250 + fadeOut 1.000 + fadeIndex 0.000 + color 0.080 0.070 0.060 0.500 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 5.000 + gravity world -10.000 + } + { + count 5 + material textures/particles/rocketbacklit + time 2.000 + cycles 0.000 + bunching 1.000 + distribution rect 30.000 20.000 0.000 + direction outward "0.000" + orientation view + speed "10.000" to "0.000" + size "30.000" to "40.000" + aspect "1.000" + rotation "0.300" to "0.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.250 + fadeOut 1.000 + fadeIndex 0.000 + color 0.620 0.180 0.010 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world -5.000 + } + { + count 30 + material textures/particles/ember_small + time 2.000 + cycles 0.000 + bunching 1.000 + distribution rect 90.000 50.000 0.000 + direction outward "0.000" + orientation view + customPath helix 20.000 40.000 10.000 1.500 2.000 + speed "5.000" to "0.000" + size "0.750" to "0.100" + aspect "1.000" + rotation "0.300" to "0.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 1.000 + fadeIndex 0.000 + color 0.900 0.060 0.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world -20.000 + } + { + count 3 + material textures/particles/rocketbacklit + time 1.750 + cycles 0.000 + bunching 1.000 + distribution rect 30.000 20.000 0.000 + direction outward "0.000" + orientation view + speed "10.000" to "0.000" + size "30.000" to "40.000" + aspect "1.000" + rotation "0.300" to "0.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.250 + fadeOut 1.000 + fadeIndex 0.000 + color 0.470 0.020 0.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world -5.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle burn_manc { + depthHack 10 + { + count 20 + material textures/particles/barrelpoof + time 2.000 + cycles 0.000 + bunching 1.000 + distribution rect 75.000 50.000 0.000 + direction outward "0.500" + orientation view + speed "10.000" to "0.000" + size "35.000" to "75.000" + aspect "1.000" + rotation "0.400" to "0.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.250 + fadeOut 1.000 + fadeIndex 0.000 + color 0.150 0.130 0.110 0.800 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 5.000 + gravity world -10.000 + } + { + count 10 + material textures/particles/rocketbacklit + time 2.000 + cycles 0.000 + bunching 1.000 + distribution rect 75.000 50.000 0.000 + direction outward "0.000" + orientation view + speed "10.000" to "0.000" + size "50.000" to "75.000" + aspect "1.000" + rotation "0.300" to "0.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.650 + fadeOut 1.000 + fadeIndex 0.000 + color 0.620 0.180 0.010 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world 0.000 + } + { + count 20 + material textures/particles/ember_small + time 2.000 + cycles 0.000 + bunching 1.000 + distribution rect 75.000 80.000 0.000 + direction outward "0.000" + orientation view + customPath helix 80.000 80.000 10.000 1.500 2.000 + speed "5.000" to "0.000" + size "1.000" to "0.100" + aspect "1.000" + rotation "0.300" to "0.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 1.000 + fadeIndex 0.000 + color 0.860 0.050 0.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world -20.000 + } + { + count 3 + material textures/particles/rocketbacklit + time 1.750 + cycles 0.000 + bunching 1.000 + distribution rect 75.000 50.000 0.000 + direction outward "0.000" + orientation view + speed "10.000" to "0.000" + size "30.000" to "40.000" + aspect "1.000" + rotation "0.300" to "0.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.250 + fadeOut 1.000 + fadeIndex 0.000 + color 0.470 0.020 0.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world -5.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle alpha_eggbeater2 { + depthHack 5 + { + count 1 + material textures/particles/s_lightning_whi + time 0.050 + cycles 7.000 + deadTime 0.120 + bunching 1.000 + distribution rect 4.000 4.000 0.000 + direction cone "5.000" + orientation aimed 2.000 0.400 + speed "300.000" + size "10.000" + aspect "1.000" + randomDistribution 0 + boundsExpansion 64.000 + fadeIn 0.100 + fadeOut 0.100 + fadeIndex 0.000 + color 1.000 0.780 0.670 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 144.000 + gravity 1000.000 + } + { + count 2 + material textures/particles/s_lightning2_whi + time 0.050 + cycles 7.000 + deadTime 0.120 + bunching 1.000 + distribution rect 5.000 5.000 5.000 + direction cone "0.000" + orientation view + speed "0.000" + size "0.000" to "150.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 0.250 + fadeIndex 0.000 + color 1.000 0.780 0.670 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 10.000 + gravity 0.000 + } + { + count 2 + material textures/particles/s_lightning2_whi + time 0.050 + cycles 7.000 + deadTime 0.120 + bunching 1.000 + distribution rect 4.000 4.000 0.000 + direction cone "0.000" + orientation view + speed "0.000" + size "16.000" to "150.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 0.250 + fadeIndex 0.000 + color 1.000 0.810 0.670 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 144.000 + gravity 0.000 + } + { + count 1 + material textures/particles/bfgballblast + time 0.300 + cycles 1.000 + bunching 1.000 + distribution rect 8.000 8.000 8.000 + direction cone "90.000" + orientation view + speed "0.000" + size "1.000" to "300.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.300 + fadeOut 1.000 + fadeIndex 0.000 + color 1.000 0.330 0.070 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 75.000 + gravity 0.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle dropship_door { + depthHack 1 + { + count 30 + material textures/particles/smokepuff + time 0.450 + cycles 1.000 + deadTime 1.000 + bunching 1.000 + distribution rect 5.000 35.000 0.000 + direction cone "0.000" + orientation view + speed "100.000" to "0.000" + size "0.000" to "60.000" + aspect "1.000" + rotation "90.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.400 + fadeOut 1.000 + fadeIndex 0.000 + color 0.120 0.120 0.130 0.750 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 -10.000 + gravity -100.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle dropship_floor { + depthHack 1 + { + count 10 + material textures/particles/smokepuff + time 10.000 + cycles 1.000 + timeOffset 5.000 + deadTime 1.000 + bunching 0.900 + distribution rect 10.000 -1.000 10.000 + direction outward "10.000" + orientation y + speed "0.000" to "0.500" + size "50.000" to "200.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.600 + fadeOut 1.000 + fadeIndex 0.000 + color 0.070 0.070 0.070 0.300 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity -0.500 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle telemars { + { + count 5 + material textures/particles/billow_glow + time 0.300 + cycles 0.000 + bunching 1.000 + distribution sphere 0.000 0.000 0.000 + direction cone "0.000" + orientation z + speed "0.000" + size "150.000" to "60.000" + aspect "1.000" + rotation "50.000" + randomDistribution 0 + boundsExpansion 0.000 + fadeIn 0.300 + fadeOut 0.800 + fadeIndex 0.000 + color 0.040 0.380 0.190 0.500 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 0.000 + gravity 0.000 + } + { + count 5 + material textures/particles/billow_glow + time 0.400 + cycles 0.000 + bunching 1.000 + distribution sphere 0.000 0.000 0.000 + direction cone "0.000" + orientation z + speed "0.000" + size "150.000" to "20.000" + aspect "1.000" + rotation "50.000" + randomDistribution 0 + boundsExpansion 0.000 + fadeIn 0.300 + fadeOut 0.800 + fadeIndex 0.000 + color 0.090 0.640 0.560 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 0.000 + gravity 0.000 + } + { + count 10 + material textures/particles/dot + time 0.500 + cycles 0.000 + bunching 1.000 + distribution sphere 200.000 200.000 1.000 + direction outward "0.000" + orientation aimed 2.000 1.000 + speed "-50.000" to "-20.000" + size "1.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 1.000 + fadeIn 0.400 + fadeOut 0.800 + fadeIndex 0.000 + color 0.094 0.600 0.431 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 0.000 + gravity 0.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle hellhole_sparkfountain { + depthHack 10 + { + count 25 + material textures/particles/barrelpoof + time 1.500 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 1.000 + direction cone "0.000" + orientation view + speed "0.000" to "1.000" + size "3.000" to "12.000" + aspect "1.000" + rotation "90.000" to "0.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.200 + fadeOut 0.800 + fadeIndex 0.000 + color 0.330 0.320 0.300 0.500 + fadeColor 0.090 0.070 0.070 0.000 + offset 0.000 0.000 15.000 + gravity world -15.000 + } + { + count 25 + material textures/particles/spark3 + time 0.200 + cycles 0.000 + bunching 1.000 + distribution rect 1.000 1.000 1.000 + direction cone "15.000" + orientation aimed 1.000 0.075 + speed "500.000" to "50.000" + size "2.000" to "0.100" + aspect "1.000" to "0.250" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.050 + fadeOut 1.000 + fadeIndex 0.000 + color 0.980 0.720 0.470 1.000 + fadeColor 0.430 0.000 0.000 0.250 + offset 0.000 0.000 0.000 + gravity world 500.000 + } + { + count 25 + material textures/particles/spark3 + time 0.300 + cycles 0.000 + bunching 1.000 + distribution rect 1.000 1.000 1.000 + direction cone "50.000" + orientation aimed 1.000 0.075 + speed "400.000" to "50.000" + size "2.000" to "0.100" + aspect "1.000" to "0.250" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.050 + fadeOut 1.000 + fadeIndex 0.000 + color 0.980 0.720 0.470 1.000 + fadeColor 0.430 0.000 0.000 0.250 + offset 0.000 0.000 0.000 + gravity world 300.000 + } + { + count 25 + material textures/particles/spark3 + time 0.300 + cycles 0.000 + bunching 1.000 + distribution rect 1.000 1.000 1.000 + direction cone "90.000" + orientation aimed 1.000 0.050 + speed "500.000" to "50.000" + size "0.500" to "0.100" + aspect "1.000" to "0.250" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.050 + fadeOut 1.000 + fadeIndex 0.000 + color 0.980 0.290 0.240 1.000 + fadeColor 0.430 0.000 0.000 0.250 + offset 0.000 0.000 0.000 + gravity world 300.000 + } +} \ No newline at end of file diff --git a/base/particles/pfire.prt b/base/particles/pfire.prt new file mode 100644 index 00000000..8ea7764b --- /dev/null +++ b/base/particles/pfire.prt @@ -0,0 +1,86 @@ + + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle pfire { + depthHack 1 + { + count 20 + material textures/particles/pfirebig2 + emissive 2.000 + time 1.100 + bunching 1.000 + distribution rect 15.000 15.000 0.000 + direction outward 100.000 + orientation view + speed 0.500 + size 80.000 to 40.000 + aspect 1.000 to 0.800 + rotation 17.000 to 46.000 + fadeIn 0.100 + fadeOut 0.200 + color 0.820 0.820 0.820 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 -20.000 + gravity world -94.000 + } + { + count 10 + material textures/particles/dust + time 3.000 + bunching 1.000 + distribution cylinder 18.000 18.000 18.000 0.000 + direction outward 90.000 + orientation view + speed 0.500 to 0.000 + size 40.000 to 100.000 + aspect 1.500 to 1.000 + rotation 50.000 to 1.000 + fadeIn 0.800 + fadeOut 0.300 + color 1.000 1.000 1.000 1.000 + fadeColor 0.000 0.000 1.000 0.000 + offset 0.000 0.000 60.000 + gravity world -40.000 + } + { + count 15 + material textures/particles/pfirebig2 + emissive 2.000 + time 1.200 + bunching 1.000 + distribution sphere 10.000 10.000 0.000 + direction cone 100.000 + orientation z + speed 8.000 + size 90.000 to 15.360 + aspect 1.000 + rotation 2.000 to 100.000 + fadeIn 0.200 + fadeOut 0.150 + color 1.000 0.980 0.990 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world 0.000 + } + { + count 10 + material textures/particles/ember_small + time 2.000 + bunching 1.000 + distribution rect 30.000 30.000 30.000 + direction cone 100.000 + orientation view + speed 0.700 to 0.200 + size 3.000 to 1.000 + aspect 1.000 + fadeIn 0.200 + fadeOut 0.400 + color 0.463 0.467 0.349 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 50.000 + gravity world -38.000 + } +} \ No newline at end of file diff --git a/base/particles/recycling.prt b/base/particles/recycling.prt new file mode 100644 index 00000000..7d94eb94 --- /dev/null +++ b/base/particles/recycling.prt @@ -0,0 +1,350 @@ + + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle recyc_steam { + { + count 25 + material textures/particles/smokepuff + time 1.200 + cycles 0.000 + bunching 1.000 + distribution cylinder 1.000 1.000 1.000 0.000 + direction cone 45.000 + orientation view + speed 72.000 to 0.000 + size 16.000 to 96.000 + aspect 1.000 + rotation 100.000 to 50.000 + fadeIn 0.900 + fadeOut 1.000 + color 0.110 0.160 0.080 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 -10.000 + gravity world 20.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle recyc_steam1 { + { + count 20 + material textures/particles/smokepuff + time 1.200 + cycles 0.000 + bunching 0.850 + distribution cylinder 1.000 1.000 1.000 0.000 + direction cone 45.000 + orientation view + speed 72.000 to 0.000 + size 12.000 to 64.000 + aspect 1.000 + rotation 100.000 to 50.000 + fadeIn 0.900 + fadeOut 1.000 + color 0.110 0.160 0.080 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 -10.000 + gravity world 40.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle recyc_steam2 { + { + count 50 + material textures/particles/smokepuff + time 1.800 + cycles 0.000 + bunching 1.000 + distribution rect 1.000 48.000 1.000 + direction cone 45.000 + orientation view + speed 90.000 to 0.000 + size 8.000 to 80.000 + aspect 1.000 + rotation 100.000 to 50.000 + fadeIn 0.500 + fadeOut 1.000 + color 0.110 0.160 0.080 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 -10.000 + gravity world 20.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle recyc_gas { + { + count 30 + material textures/particles/smokepuff + time 1.600 + cycles 0.000 + bunching 1.000 + distribution cylinder 1.000 1.000 1.000 0.000 + direction cone 45.000 + orientation view + speed 72.000 to 0.000 + size 24.000 to 96.000 + aspect 1.000 + rotation 100.000 to 50.000 + fadeIn 0.900 + fadeOut 1.000 + color 0.450 0.300 0.090 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 -10.000 + gravity world 15.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle recyc_gas_cycle { + { + count 20 + material textures/particles/smokepuff + time 1.600 + cycles 1.000 + bunching 1.000 + distribution cylinder 1.000 1.000 1.000 0.000 + direction cone 45.000 + orientation view + speed 72.000 to 0.000 + size 24.000 to 96.000 + aspect 1.000 + rotation 100.000 to 50.000 + fadeIn 0.900 + fadeOut 1.000 + color 0.450 0.300 0.090 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 -10.000 + gravity world 15.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle recyc_floor { + { + count 56 + material textures/particles/smokepuffalpha + time 2.600 + cycles 0.000 + bunching 1.000 + distribution rect 96.000 96.000 1.000 + direction cone 180.000 + orientation z + speed "39.000" + size "180.000" to "240.000" + aspect "1.000" + rotation "24.000" to "4.000" + fadeIn 0.500 + fadeOut 1.000 + fadeIndex 0.000 + color 0.020 0.050 0.030 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 -10.000 + gravity world 10.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle recyc_bubbles { + { + count 68 + material textures/particles/smokepuff + time 1.000 + cycles 0.000 + bunching 0.950 + distribution cylinder 1.000 1.000 1.000 0.000 + direction cone 5.000 + orientation aimed 0.000 0.000 + speed "80.000" to "206.000" + size "8.000" to "12.000" + aspect "1.000" + fadeIn 0.900 + fadeOut 1.000 + fadeIndex 0.000 + color 0.070 0.120 0.060 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity -10.000 + } + { + count 8 + material textures/sfx/bubble + time 2.150 + cycles 0.000 + bunching 0.750 + distribution cylinder 4.000 4.000 4.000 0.000 + direction cone 1.000 + orientation view + customPath flies 6.000 4.000 4.000 + speed "51.000" to "193.000" + size "1.000" to "1.500" + aspect "1.000" + rotation "45.000" to "90.000" + fadeIn 0.100 + fadeOut 0.100 + fadeIndex 0.000 + color 0.290 0.530 0.230 1.000 + fadeColor 0.000 0.000 1.000 0.000 + offset 0.000 0.000 0.000 + gravity -20.000 + } + { + count 56 + material textures/sfx/bubble + time 1.500 + cycles 0.000 + bunching 0.950 + distribution cylinder 4.000 4.000 4.000 0.000 + direction cone 2.000 + orientation aimed 0.000 0.010 + customPath flies 2.000 2.000 6.000 + speed "86.000" to "197.000" + size "0.000" to "1.000" + aspect "1.000" + fadeIn 0.100 + fadeOut 0.100 + fadeIndex 0.000 + color 0.310 0.510 0.240 1.000 + fadeColor 0.000 0.000 1.000 0.000 + offset 0.000 0.000 0.000 + gravity -30.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle recyc_gas_in { + { + count 30 + material textures/particles/smokepuff + time 1.500 + cycles 0.000 + bunching 1.000 + distribution cylinder 1.000 1.000 1.000 0.000 + direction cone 5.000 + orientation view + speed "-124.000" to "64.000" + size "96.000" to "0.000" + aspect "1.000" + rotation "50.000" to "100.000" + fadeIn 0.900 + fadeOut 1.000 + fadeIndex 0.000 + color 0.450 0.300 0.090 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 -10.000 + gravity 25.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle recyc_steam_in { + { + count 30 + material textures/particles/smokepuff + time 1.500 + cycles 0.000 + bunching 1.000 + distribution cylinder 1.000 1.000 1.000 0.000 + direction cone 5.000 + orientation view + speed "-124.000" to "64.000" + size "96.000" to "0.000" + aspect "1.000" + rotation "50.000" to "100.000" + fadeIn 0.900 + fadeOut 1.000 + fadeIndex 0.000 + color 0.110 0.160 0.080 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 -10.000 + gravity 25.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle opening { + { + count 12 + material textures/particles/smokepuffalpha + time 1.550 + cycles 0.000 + bunching 0.650 + distribution rect 96.000 96.000 1.000 + direction cone 180.000 + orientation z + speed "39.000" + size "180.000" to "240.000" + aspect "1.000" + rotation "24.000" to "4.000" + fadeIn 0.500 + fadeOut 1.000 + fadeIndex 0.000 + color 1.000 0.030 0.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 -10.000 + gravity world 10.000 + } +} + + + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle recyc_floor2 { + { + count 120 + material textures/particles/smokepuffalpha + time 2.500 + cycles 0.000 + bunching 1.000 + distribution rect 96.000 96.000 1.000 + direction cone 180.000 + orientation z + speed "39.000" + size "180.000" to "240.000" + aspect "1.000" + rotation "24.000" to "4.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.500 + fadeOut 0.850 + fadeIndex 0.000 + color 0.047 0.086 0.043 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 -10.000 + gravity world 12.000 + } +} \ No newline at end of file diff --git a/base/particles/seneca.prt b/base/particles/seneca.prt new file mode 100644 index 00000000..8e3ef798 --- /dev/null +++ b/base/particles/seneca.prt @@ -0,0 +1,2951 @@ + + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle seeker_beam { + { + count 25 + material textures/particles/fbeam + time 6.000 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone 0.000 + orientation view + speed "0.000" + size "10.000" to "300.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.050 + fadeOut 0.700 + fadeIndex 0.000 + color 0.502 0.502 0.502 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity -40.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle hell_lavasparks { + depthHack 16 + { + count 10 + material textures/particles/dustcloud + time 6.000 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone 0.000 + orientation view + speed "15.000" to "45.000" + size "30.000" + aspect "1.000" + fadeIn 0.100 + fadeOut 0.200 + fadeIndex 0.000 + color 0.490 0.140 0.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity 1.000 + } + { + count 5 + material textures/particles/dustcloud + time 1.500 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 8.000 + direction cone 0.000 + orientation view + speed "100.000" + size "3.000" to "1.000" + aspect "1.000" + rotation "90.000" to "0.000" + fadeIn 0.000 + fadeOut 0.050 + fadeIndex 0.000 + color 1.000 0.310 0.000 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 0.000 + gravity 0.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle hell_blood_splash { + { + count 4 + material textures/particles/hell_blood_drip + time 0.200 + cycles 0.000 + bunching 1.000 + distribution rect 5.000 5.000 0.000 + direction cone 0.000 + orientation z + speed 0.000 + size 2.000 to 60.000 + aspect 1.000 + rotation 90.000 to 0.000 + fadeIn 0.200 + fadeOut 0.200 + color 0.420 0.050 0.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity 1.000 + } + { + count 10 + material textures/particles/hell_blood_drip + time 0.400 + cycles 0.000 + bunching 1.000 + distribution rect 8.000 8.000 8.000 + direction cone 45.000 + orientation aimed 1.000 0.200 + speed 200.000 to 150.000 + size 1.000 + aspect 1.000 + fadeIn 0.100 + fadeOut 0.100 + color 0.360 0.000 0.000 1.000 + fadeColor 0.200 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world 400.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle hell_blood_drip { + { + count 10 + material textures/particles/hell_blood_drip + time 0.700 + cycles 0.000 + bunching 1.000 + distribution rect 5.000 5.000 5.000 + direction cone 0.000 + orientation aimed 0.000 0.700 + speed 680.000 to 500.000 + size 5.000 + aspect 1.000 + rotation 360.000 to 0.000 + fadeIn 0.200 + fadeOut 0.200 + color 0.361 0.012 0.000 1.000 + fadeColor 0.120 0.020 0.000 0.000 + offset 0.000 0.000 0.000 + gravity 1.000 + } + { + count 5 + material textures/particles/dustcloud_opaque + time 1.000 + cycles 0.000 + bunching 1.000 + distribution rect 8.000 8.000 8.000 + direction cone 0.000 + orientation view + speed 60.000 + size 20.000 + aspect 1.000 + fadeIn 0.100 + fadeOut 0.200 + color 0.220 0.000 0.000 0.600 + fadeColor 0.090 0.010 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world 50.000 + } + { + count 6 + material textures/particles/hell_blood_drip + time 0.700 + cycles 0.000 + bunching 1.000 + distribution rect 8.000 8.000 8.000 + direction cone 20.000 + orientation aimed 1.000 0.200 + speed 200.000 + size 1.000 + aspect 1.000 + fadeIn 0.100 + fadeOut 0.100 + color 0.500 0.000 0.000 1.000 + fadeColor 0.290 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world 100.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle enpro_plasma_cylinder { + { + count 3 + material textures/particles/dustcloud_opaque + time 0.200 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 20.000 20.000 + direction cone 0.000 + orientation view + speed 500.000 + size 150.000 + aspect 1.000 + rotation 360.000 to 0.000 + fadeIn 0.050 + fadeOut 0.050 + color 1.000 0.150 0.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity 1.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle enpro_plasma_cylinder_blue { + { + count 3 + material textures/particles/dustcloud_opaque + time 0.200 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 20.000 20.000 + direction cone 0.000 + orientation view + speed 500.000 + size 150.000 + aspect 1.000 + rotation 360.000 to 0.000 + fadeIn 0.050 + fadeOut 0.050 + color 0.000 0.561 0.769 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity 1.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle enpro_plasma_tube_blue_small { + { + count 10 + material textures/particles/dustcloud + time 0.350 + cycles 0.000 + bunching 1.000 + distribution rect 10.000 10.000 0.000 + direction cone 0.000 + orientation aimed 0.000 0.200 + speed 500.000 + size 20.000 + aspect 1.000 + rotation 360.000 to 0.000 + fadeIn 0.500 + fadeOut 0.050 + color 0.280 0.460 0.860 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity 1.000 + } + { + count 10 + material textures/particles/dustcloud + time 0.200 + cycles 0.000 + bunching 1.000 + distribution rect 8.000 8.000 8.000 + direction cone 0.000 + orientation z + speed 0.000 + size 10.000 to 40.000 + aspect 1.000 + fadeIn 0.100 + fadeOut 0.100 + color 0.000 0.360 0.750 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 0.000 + gravity 0.000 + } + { + count 10 + material textures/particles/dustcloud + time 1.500 + cycles 0.000 + bunching 1.000 + distribution sphere 30.000 30.000 30.000 + direction cone 0.000 + orientation view + speed 120.000 to 102.000 + size 2.000 + aspect 1.000 + fadeIn 0.100 + fadeOut 0.100 + color 0.530 0.750 0.750 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 0.000 + gravity 0.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle enpro_plasma_tube_blue { + { + count 20 + material textures/particles/dustcloud + time 0.900 + cycles 0.000 + bunching 1.000 + distribution rect 9.000 9.000 0.000 + direction cone "0.000" + orientation aimed 0.000 0.350 + speed "500.000" + size "13.500" to "16.500" + aspect "1.000" + rotation "360.000" to "0.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 0.000 + fadeIndex 0.000 + color 0.280 0.460 0.860 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity 1.000 + } + { + count 5 + material textures/particles/dustcloud + time 0.200 + cycles 0.000 + bunching 1.000 + distribution sphere 1.000 1.000 1.000 + direction cone "0.000" + orientation z + speed "0.000" + size "19.000" to "24.500" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 0.100 + fadeIndex 0.000 + color 0.000 0.360 0.750 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 0.000 + gravity 0.000 + } + { + count 10 + material textures/particles/dustcloud + time 6.000 + cycles 0.000 + bunching 1.000 + distribution sphere 30.000 30.000 30.000 + direction cone "0.000" + orientation view + speed "60.000" + size "2.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 0.100 + fadeIndex 0.000 + color 0.529 0.749 0.750 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 0.000 + gravity 0.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle enpro_plasma_tube_small { + { + count 15 + material textures/particles/dustcloud + time 0.400 + cycles 0.000 + bunching 1.000 + distribution rect 17.000 17.000 0.000 + direction cone 0.000 + orientation aimed 0.000 0.250 + speed "500.000" + size "20.000" + aspect "1.000" + rotation "360.000" to "0.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.500 + fadeOut 0.250 + fadeIndex 0.000 + color 1.000 0.100 0.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity 1.000 + } + { + count 4 + material textures/particles/dustcloud + time 0.800 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 3.000 3.000 + direction cone 0.000 + orientation aimed 0.000 0.500 + speed "200.000" to "500.000" + size "4.000" + aspect "1.000" + rotation "360.000" to "0.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.200 + fadeOut 0.200 + fadeIndex 0.000 + color 1.000 0.480 0.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity 1.000 + } + { + count 6 + material textures/particles/dustcloud + time 0.500 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone 0.000 + orientation z + speed "0.000" + size "5.000" to "40.000" + aspect "1.000" + rotation "360.000" to "0.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.000 + fadeOut 0.100 + fadeIndex 0.000 + color 1.000 0.150 0.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity 1.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle enpro_plasma_tube { + { + count 15 + material textures/particles/dustcloud + time 1.000 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 20.000 20.000 + direction cone 0.000 + orientation aimed 0.000 0.350 + speed "500.000" + size "20.000" + aspect "1.000" + rotation "360.000" to "0.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.050 + fadeOut 0.050 + fadeIndex 0.000 + color 0.635 0.039 0.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity 1.000 + } + { + count 10 + material textures/particles/dustcloud + time 2.000 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 3.000 3.000 + direction cone 0.000 + orientation aimed 0.000 0.500 + speed "200.000" to "500.000" + size "4.000" + aspect "1.000" + rotation "360.000" to "0.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 0.050 + fadeIndex 0.000 + color 1.000 0.480 0.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity 1.000 + } + { + count 4 + material textures/particles/dustcloud + time 0.500 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone 0.000 + orientation z + speed "0.000" + size "5.000" to "35.000" + aspect "1.000" + rotation "360.000" to "0.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.000 + fadeOut 0.100 + fadeIndex 0.000 + color 1.000 0.150 0.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity 1.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle comm1_falldust { + { + count 30 + material textures/particles/dustcloud + time 12.000 + bunching 1.000 + distribution rect 200.000 150.000 200.000 + direction cone 0.000 + orientation view + speed 150.000 + size 150.000 + aspect 1.000 + rotation 60.000 to 80.000 + fadeIn 0.050 + fadeOut 0.050 + color 0.086 0.055 0.039 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity 0.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle comm1_blowdust { + { + count 5 + material textures/particles/dustcloud + time 2.000 + bunching 0.900 + distribution rect 300.000 50.000 10.000 + direction cone 0.000 + orientation view + speed 600.000 to 150.000 + size 400.000 to 300.000 + aspect 1.000 + rotation 20.000 to 0.000 + fadeIn 0.200 + fadeOut 0.200 + color 0.502 0.235 0.133 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity 0.000 + } + { + count 5 + material textures/particles/dustcloud + time 6.000 + bunching 0.900 + distribution rect 300.000 50.000 10.000 + direction cone 0.000 + orientation view + speed 150.000 + size 200.000 + aspect 1.000 + rotation 20.000 to 0.000 + fadeIn 0.200 + fadeOut 0.200 + color 0.255 0.153 0.110 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity 0.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle monorail_blowdust_1 { + depthHack 0 + { + count 20 + material textures/particles/dustcloud_opaque + time 4.000 + cycles 0.000 + bunching 0.900 + distribution rect 1300.000 10.000 10.000 + direction cone 0.000 + orientation view + speed "800.000" + size "600.000" + aspect "1.000" + fadeIn 0.100 + fadeOut 0.100 + color 0.360 0.260 0.220 0.200 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity 0.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle monorail_clouds_1 { + { + count 50 + material textures/particles/dustcloud + time 8.000 + cycles 0.000 + bunching 0.900 + distribution rect 2800.000 10.000 10.000 + direction cone 0.000 + orientation view + speed "800.000" + size "700.000" + aspect "1.000" + rotation "60.000" to "0.000" + fadeIn 0.100 + fadeOut 0.100 + color 0.137 0.075 0.059 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity 0.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle enpro_cyl_bluesmoke { + { + count 10 + material textures/particles/dustcloud + time 10.000 + cycles 0.000 + bunching 1.000 + distribution cylinder 280.000 280.000 280.000 0.000 + direction cone 0.000 + orientation view + speed 300.000 + size 256.000 + aspect 1.000 + fadeIn 0.250 + fadeOut 0.250 + color 0.141 0.173 0.196 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity 0.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle enpro_plasma_tube_small_cap { + { + count 4 + material textures/particles/dustcloud + time 0.500 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone 0.000 + orientation z + speed 0.000 to 0.000 + size 10.000 to 30.000 + aspect 1.000 + rotation 360.000 to 0.000 + fadeIn 0.000 + fadeOut 0.100 + color 1.000 0.150 0.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity 1.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle enpro_plasma_tube_blue_small_cap { + { + count 4 + material textures/particles/dustcloud + time 0.200 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone "0.000" + orientation z + speed "0.000" + size "19.000" to "33.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 0.100 + fadeIndex 0.000 + color 0.000 0.360 0.750 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 0.000 + gravity 0.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle enpro_smoke { + depthHack 32 + { + count 6 + material textures/particles/dustcloud_opaque + time 1.500 + cycles 0.000 + bunching 1.000 + distribution rect 17.000 17.000 0.000 + direction cone 30.000 + orientation view + speed 150.000 to 0.000 + size 20.000 to 300.000 + aspect 1.000 + rotation 180.000 to 0.000 + fadeIn 0.100 + fadeOut 0.100 + color 0.140 0.130 0.130 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world -200.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle enpro_fire { + { + count 3 + material textures/particles/ember_mid + time 0.200 + cycles 0.000 + bunching 1.000 + distribution rect 17.000 17.000 0.000 + direction cone 0.000 + orientation view + speed "400.000" + size "40.000" to "80.000" + aspect "1.000" + rotation "50.000" to "0.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 1.000 + fadeIndex 0.000 + color 1.000 0.400 0.000 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 0.000 + gravity 0.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle commo2_falldust { + { + count 20 + material textures/particles/dustcloud_opaque + time 7.000 + cycles 0.000 + bunching 0.900 + distribution rect 1300.000 10.000 10.000 + direction cone 0.000 + orientation view + speed "300.000" + size "600.000" to "400.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 0.100 + fadeIndex 0.000 + color 0.310 0.200 0.130 0.500 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world 50.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle commo2_clouds { + { + count 30 + material textures/particles/dustcloud + time 8.500 + cycles 0.000 + bunching 0.900 + distribution rect 2000.000 10.000 10.000 + direction cone 0.000 + orientation view + speed "600.000" + size "700.000" + aspect "1.000" + rotation "20.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 0.100 + fadeIndex 0.000 + color 0.160 0.090 0.070 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world 20.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle commo2_grounddust { + { + count 40 + material textures/particles/dustcloud_opaque + time 7.000 + cycles 0.000 + bunching 1.000 + distribution rect 300.000 10.000 10.000 + direction cone 0.000 + orientation view + speed "300.000" + size "150.000" + aspect "1.000" + rotation "40.000" to "0.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.300 + fadeOut 0.100 + fadeIndex 0.000 + color 0.310 0.160 0.080 0.350 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity 0.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle mc_blowdust { + { + count 8 + material textures/particles/dustcloud_opaque + time 18.000 + cycles 0.000 + bunching 1.000 + distribution rect 200.000 1000.000 0.000 + direction cone 0.000 + orientation view + speed "600.000" to "150.000" + size "600.000" + aspect "1.000" + rotation "30.000" to "0.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.200 + fadeOut 0.200 + fadeIndex 0.000 + color 0.310 0.190 0.140 0.500 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity 0.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle mc_blowdust2 { + depthHack 320 + { + count 14 + material textures/particles/dustcloud_opaque + time 7.000 + cycles 0.000 + bunching 1.000 + distribution rect 250.000 0.000 0.000 + direction cone 0.000 + orientation view + speed "300.000" + size "128.000" to "94.000" + aspect "1.000" + rotation "60.000" to "0.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.200 + fadeOut 0.200 + fadeIndex 0.000 + color 0.340 0.210 0.170 0.500 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity 0.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle recycling1_bridge1 { + depthHack 32 + { + count 24 + material textures/particles/barrelpoof + time 4.000 + cycles 1.000 + bunching 0.600 + distribution rect 32.000 32.000 2.000 + direction outward 0.100 + orientation view + speed "100.000" to "0.000" + size "64.000" to "128.000" + aspect "1.000" + rotation "50.000" to "0.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 0.800 + fadeIndex 0.000 + color 0.250 0.130 0.090 0.400 + fadeColor 0.100 0.100 0.100 0.000 + offset 0.000 0.000 0.000 + gravity 1.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle recycling1_bridge2 { + { + count 16 + material textures/particles/barrelpoof + time 1.500 + cycles 1.000 + bunching 0.600 + distribution rect 64.000 64.000 8.000 + direction cone 0.000 + orientation view + speed "200.000" to "0.000" + size "64.000" to "96.000" + aspect "1.000" + rotation "40.000" to "0.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 0.500 + fadeIndex 0.000 + color 0.320 0.240 0.230 0.200 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity 1.000 + } + { + count 16 + material textures/particles/barrelpoof + time 4.000 + cycles 1.000 + bunching 0.450 + distribution rect 32.000 32.000 8.000 + direction cone 10.000 + orientation view + speed "150.000" + size "32.000" + aspect "1.000" + rotation "60.000" to "0.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 0.780 + fadeIndex 0.000 + color 0.330 0.260 0.240 0.200 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity 1.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle commo_midroom_falldust { + { + count 20 + material textures/particles/dustcloud_opaque + time 3.000 + cycles 0.000 + bunching 1.000 + distribution rect 400.000 300.000 100.000 + direction cone 0.000 + orientation view + speed "300.000" to "150.000" + size "250.000" + aspect "1.000" + rotation "20.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.300 + fadeOut 0.100 + fadeIndex 0.000 + color 0.310 0.160 0.080 0.500 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world 50.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle commo2_endroom_clouds { + depthHack 256 + { + count 15 + material textures/particles/dustcloud + time 2.700 + cycles 0.000 + bunching 0.900 + distribution rect 1500.000 10.000 10.000 + direction cone "0.000" + orientation view + speed "800.000" + size "700.000" + aspect "1.000" + rotation "60.000" to "0.000" + randomDistribution 1 + boundsExpansion 2000.000 + fadeIn 0.100 + fadeOut 0.100 + fadeIndex 0.000 + color 0.160 0.090 0.070 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world 20.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle commo2_endroom_falldust { + { + count 20 + material textures/particles/dustcloud_opaque + time 5.000 + cycles 0.000 + bunching 0.900 + distribution rect 1500.000 10.000 10.000 + direction cone "0.000" + orientation view + speed "300.000" + size "600.000" to "400.000" + aspect "1.000" + rotation "20.000" + randomDistribution 1 + boundsExpansion 50000.00 + fadeIn 0.100 + fadeOut 0.200 + fadeIndex 0.000 + color 0.310 0.200 0.130 0.350 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world 50.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle d3dm4_falldust { + depthHack 128 + { + count 3 + material textures/particles/dustcloud + time 4.500 + cycles 0.000 + bunching 1.000 + distribution rect 256.000 256.000 8.000 + direction cone 0.000 + orientation view + speed "80.000" + size "256.000" + aspect "1.000" + rotation "15.000" to "0.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.200 + fadeOut 0.700 + fadeIndex 0.000 + color 0.090 0.070 0.050 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity 1.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle cpuboss_greensmoke { + depthHack 64 + { + count 10 + material textures/particles/dustcloud + time 5.000 + cycles 0.000 + bunching 1.000 + distribution rect 128.000 128.000 0.000 + direction cone "15.000" + orientation view + speed "150.000" + size "160.000" + aspect "1.000" + rotation "40.000" to "10.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 0.500 + fadeIndex 0.000 + color 0.188 0.188 0.161 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity 1.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle mc_underground_clouds { + { + count 10 + material textures/particles/dustcloud + time 2.400 + cycles 0.000 + bunching 0.900 + distribution rect 600.000 10.000 10.000 + direction cone 0.000 + orientation view + speed "600.000" + size "500.000" to "600.000" + aspect "1.000" + rotation "20.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 0.150 + fadeIndex 0.000 + color 0.240 0.130 0.100 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity 20.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle mc_underground_falldust { + { + count 7 + material textures/particles/dustcloud_opaque + time 3.000 + cycles 0.000 + bunching 0.900 + distribution rect 256.000 10.000 10.000 + direction cone 30.000 + orientation view + speed "300.000" + size "600.000" to "400.000" + aspect "1.000" + rotation "50.000" to "0.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 0.100 + fadeIndex 0.000 + color 0.310 0.200 0.130 0.500 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world 50.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle hellhole_orage { + { + count 10 + material textures/particles/dustcloud + time 8.000 + cycles 0.000 + bunching 0.950 + distribution rect 200.000 200.000 10.000 + direction cone 0.000 + orientation view + speed "50.000" to "100.000" + size "300.000" to "200.000" + aspect "1.000" + rotation "1.000" to "20.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.300 + fadeOut 0.300 + fadeIndex 0.000 + color 0.300 0.160 0.080 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity 0.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle hellhole_orange2 { + { + count 10 + material textures/particles/dustcloud + time 8.000 + cycles 0.000 + bunching 0.950 + distribution rect 200.000 1000.000 10.000 + direction cone 0.000 + orientation view + speed "50.000" to "100.000" + size "300.000" to "200.000" + aspect "1.000" + rotation "1.000" to "20.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.300 + fadeOut 0.300 + fadeIndex 0.000 + color 0.300 0.160 0.080 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity 0.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle hellhole_embers { + { + count 20 + material textures/particles/ember_mid + time 8.000 + cycles 0.000 + bunching 0.950 + distribution rect 320.000 320.000 10.000 + direction cone "0.000" + orientation aimed 6.000 0.300 + customPath helix 200.000 200.000 200.000 5.000 100.000 + speed "0.000" + size "3.000" + aspect "1.000" + rotation "1.000" to "20.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.500 + fadeOut 0.300 + fadeIndex 0.000 + color 1.000 0.270 0.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world -40.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle sab_lightning1 { + { + count 20 + material textures/particles/s_lightning + time 0.050 + cycles 0.000 + bunching 1.000 + distribution rect 16.000 16.000 64.000 + direction cone 90.000 + orientation aimed 2.000 0.400 + speed "300.000" + size "10.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 0.100 + fadeIndex 0.000 + color 0.890 0.830 0.800 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world 1000.000 + } + { + count 10 + material textures/particles/s_lightning2 + time 0.500 + cycles 0.000 + bunching 1.000 + distribution rect 96.000 96.000 1.000 + direction cone 0.000 + orientation z + speed "0.000" + size "16.000" to "64.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 0.250 + fadeIndex 0.000 + color 1.000 0.882 0.714 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 -128.000 + gravity 0.000 + } + { + count 1 + material textures/particles/s_lightning2 + time 1.500 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone 90.000 + orientation z + speed "0.000" + size "128.000" to "256.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 0.250 + fadeIndex 0.000 + color 1.000 1.000 1.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 -135.000 + gravity 0.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle hellhole_coffindust { + depthHack 16 + { + count 4 + material textures/particles/barrelpoof + time 2.000 + cycles 1.000 + bunching 1.000 + distribution sphere 0.000 0.000 0.000 + direction cone 90.000 + orientation view + speed "50.000" to "0.000" + size "32.000" to "64.000" + aspect "1.000" + rotation "40.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.050 + fadeOut 0.400 + fadeIndex 0.000 + color 0.300 0.190 0.140 0.400 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world 30.000 + } + { + count 5 + material textures/particles/dust2bits + time 1.000 + cycles 1.000 + bunching 0.950 + distribution sphere 0.000 0.000 0.000 + direction outward 0.000 + orientation view + speed "0.000" + size "40.000" + aspect "1.000" + rotation "50.000" to "85.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.000 + fadeOut 0.100 + fadeIndex 0.000 + color 1.000 1.000 1.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world 177.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle caco_lightningball { + { + count 5 + material textures/particles/s_lightning_whi + time 0.800 + cycles 0.000 + bunching 1.000 + distribution rect 8.000 8.000 0.000 + direction outward "0.000" + orientation aimed 4.000 0.500 + customPath helix 4.000 4.000 4.000 25.000 0.000 + speed "-75.000" to "0.000" + size "3.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.300 + fadeOut 0.500 + fadeIndex 0.000 + color 1.000 0.760 0.340 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 10.000 + gravity 500.000 + } + { + count 1 + material textures/particles/spark_colorme + time 0.350 + cycles 0.000 + bunching 1.000 + distribution rect 8.000 8.000 0.100 + direction outward "0.000" + orientation aimed 3.000 0.100 + speed "200.000" to "0.000" + size "0.500" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 0.250 + fadeIndex 0.600 + color 1.000 0.530 0.120 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 4.000 + gravity 500.000 + } + { + count 3 + material textures/particles/caco_shot2 + time 0.500 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone "0.000" + orientation view + speed "-70.000" to "0.000" + size "5.000" to "24.000" + aspect "1.000" to "0.700" + rotation "360.000" to "50.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.000 + fadeOut 0.750 + fadeIndex 1.000 + color 1.000 0.740 0.470 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 8.000 + gravity 0.000 + } + { + count 3 + material textures/particles/dot + time 0.300 + cycles 0.000 + bunching 1.000 + distribution rect 1.000 1.000 1.000 + direction cone "0.000" + orientation aimed 0.000 0.200 + speed "-150.000" + size "3.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 0.500 + fadeIndex 0.000 + color 1.000 0.860 0.590 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 20.000 + gravity 1500.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle caco_mouthfire { + { + count 10 + material textures/particles/boomboom3 + time 0.050 + cycles 0.000 + bunching 1.000 + distribution rect 6.000 0.000 0.000 + direction cone "0.000" + orientation view + speed "20.000" to "0.000" + size "8.000" to "10.000" + aspect "1.000" + rotation "90.000" to "0.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.300 + fadeOut 0.300 + fadeIndex 0.000 + color 1.000 0.700 0.380 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 5.000 0.000 + gravity 1.000 + } + { + count 2 + material textures/particles/barrelexpsmall + time 0.100 + cycles 0.000 + bunching 1.000 + distribution rect 2.000 2.000 2.000 + direction cone "90.000" + orientation view + speed "0.000" + size "8.000" to "12.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 0.250 + fadeIndex 0.000 + color 1.000 0.900 0.880 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 5.000 0.000 + gravity 1.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle caco_mouthfire2 { + depthHack 128 + { + count 4 + material textures/particles/barrelpoof + time 0.700 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 4.000 + direction cone "0.000" + orientation view + speed "50.000" to "3.000" + size "4.000" to "20.000" + aspect "1.000" + rotation "60.000" to "-100.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 0.400 + fadeIndex 0.000 + color 0.160 0.130 0.120 0.600 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world -40.000 + } + { + count 15 + material textures/particles/boomboom3 + time 0.300 + cycles 0.000 + bunching 1.000 + distribution rect 2.000 2.000 2.000 + direction cone "0.000" + orientation view + speed "60.000" + size "5.000" to "10.000" + aspect "1.000" + rotation "20.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 0.250 + fadeIndex 0.000 + color 0.500 0.320 0.090 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world -50.000 + } + { + count 3 + material textures/particles/spark_colorme + time 0.500 + cycles 0.000 + bunching 1.000 + distribution rect 3.000 3.000 3.000 + direction cone "25.000" + orientation aimed 0.000 0.100 + speed "120.000" to "60.000" + size "1.000" to "0.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 0.500 + fadeIndex 1.000 + color 1.000 0.430 0.100 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world -50.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle caco_mouthfire2a { + depthHack 128 + { + count 4 + material textures/particles/barrelpoof + time 0.700 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 4.000 + direction cone "0.000" + orientation view + speed "50.000" to "3.000" + size "4.000" to "20.000" + aspect "1.000" + rotation "60.000" to "-100.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 0.400 + fadeIndex 0.000 + color 0.160 0.130 0.120 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world -40.000 + } + { + count 15 + material textures/particles/boomboom3 + time 0.300 + cycles 0.000 + bunching 1.000 + distribution rect 2.000 2.000 2.000 + direction cone "0.000" + orientation view + speed "60.000" + size "5.000" to "10.000" + aspect "1.000" + rotation "20.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 0.250 + fadeIndex 0.000 + color 0.500 0.320 0.090 0.600 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world -50.000 + } + { + count 3 + material textures/particles/spark_colorme + time 0.500 + cycles 0.000 + bunching 1.000 + distribution rect 3.000 3.000 3.000 + direction cone "25.000" + orientation aimed 0.000 0.100 + speed "120.000" to "60.000" + size "1.000" to "0.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 0.500 + fadeIndex 1.000 + color 1.000 0.430 0.100 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world -50.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle caco_lightninghit { + depthHack 128 + { + count 10 + material textures/particles/spark_colorme + time 0.600 + cycles 1.000 + bunching 0.100 + distribution rect 6.000 6.000 6.000 + direction outward "0.000" + orientation aimed 0.000 0.050 + speed "500.000" to "0.000" + size "4.000" to "0.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.000 + fadeOut 0.250 + fadeIndex 0.000 + color 1.000 0.460 0.100 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world 50.000 + } + { + count 1 + material textures/particles/caco_shot2 + time 1.000 + cycles 1.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone "90.000" + orientation view + speed "0.000" + size "16.000" to "80.000" + aspect "1.000" + rotation "60.000" to "0.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.000 + fadeOut 0.750 + fadeIndex 0.400 + color 1.000 0.480 0.140 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity 1.000 + } + { + count 4 + material textures/particles/barrelpoof + time 2.000 + cycles 1.000 + bunching 0.350 + distribution rect 4.000 4.000 4.000 + direction cone "30.000" + orientation view + speed "50.000" to "0.000" + size "20.000" to "40.000" + aspect "1.000" + rotation "50.000" to "0.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.150 + fadeOut 0.450 + fadeIndex 0.000 + color 0.250 0.200 0.200 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world -10.000 + } + { + count 2 + material textures/particles/rocketbacklit + time 1.600 + cycles 1.000 + bunching 0.400 + distribution rect 8.000 8.000 8.000 + direction cone "45.000" + orientation view + speed "40.000" to "0.000" + size "20.000" + aspect "1.000" + rotation "30.000" to "0.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 0.350 + fadeIndex 0.000 + color 0.710 0.300 0.090 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world -10.000 + } + { + count 2 + material textures/particles/dot + time 1.000 + cycles 1.000 + bunching 0.250 + distribution rect 0.000 0.000 0.000 + direction cone "90.000" + orientation view + speed "0.000" + size "20.000" to "10.000" + aspect "1.000" + rotation "90.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.150 + fadeOut 0.500 + fadeIndex 0.000 + color 1.000 0.820 0.573 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity 1.000 + } + { + count 12 + material textures/particles/s_lightning_whi + time 0.300 + cycles 1.000 + bunching 0.400 + distribution rect 16.000 16.000 16.000 + direction outward "0.500" + orientation aimed 2.000 1.500 + speed "500.000" to "0.000" + size "25.000" to "0.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.000 + fadeOut 0.350 + fadeIndex 0.000 + color 1.000 0.810 0.470 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world 300.000 + } + { + count 1 + material textures/sfx/vpring3 + time 0.500 + cycles 1.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone "90.000" + orientation view + speed "0.000" + size "64.000" to "128.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 0.100 + fadeIndex 0.450 + color 1.000 1.000 1.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity 1.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle caco_lightningflash { + { + count 5 + material textures/particles/s_lightning_whi + time 1.000 + cycles 0.000 + bunching 1.000 + distribution rect 8.000 8.000 0.000 + direction outward "0.000" + orientation aimed 4.000 0.500 + customPath helix 4.000 4.000 4.000 25.000 0.000 + speed "75.000" to "0.000" + size "3.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 0.500 + fadeIndex 0.000 + color 1.000 0.757 0.341 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 -10.000 + gravity -200.000 + } + { + count 20 + material textures/particles/spark_colorme + time 0.700 + cycles 0.000 + bunching 1.000 + distribution rect 8.000 8.000 0.100 + direction outward "0.000" + orientation aimed 0.000 0.100 + speed "-70.000" to "0.000" + size "0.350" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 0.250 + fadeIndex 0.600 + color 1.000 0.530 0.120 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 0.000 + gravity -50.000 + } + { + count 3 + material textures/particles/caco_shot2 + time 0.700 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone "0.000" + orientation view + speed "50.000" to "0.000" + size "5.000" to "24.000" + aspect "1.000" to "0.700" + rotation "360.000" to "50.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.000 + fadeOut 0.750 + fadeIndex 1.000 + color 0.830 0.620 0.390 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 -8.000 + gravity 0.000 + } + { + count 16 + material textures/particles/dot_hard + time 0.300 + cycles 0.000 + bunching 1.000 + distribution rect 1.000 1.000 1.000 + direction cone "0.000" + orientation view + speed "150.000" + size "3.000" to "1.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 1.000 + fadeIndex 0.000 + color 0.784 0.678 0.455 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 -10.000 + gravity 1.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle hellhole_endflame { + { + count 20 + material textures/particles/hellhole_fire + emissive 2.000 + time 1.000 + cycles 0.000 + bunching 1.000 + distribution rect 222.000 222.000 222.000 + direction cone "1.000" + orientation view + speed "2000.000" to "150.000" + size "250.000" to "500.000" + aspect "1.000" + rotation "60.000" to "0.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 0.350 + fadeIndex 0.000 + color 1.000 0.898 0.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world -100.000 + } + { + count 20 + material textures/particles/spark_colorme + time 1.500 + cycles 0.000 + bunching 1.000 + distribution rect 128.000 128.000 128.000 + direction cone "40.000" + orientation aimed 1.000 0.100 + speed "2000.000" to "500.000" + size "4.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 0.250 + fadeIndex 0.600 + color 1.000 0.430 0.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world 600.000 + } + { + count 10 + material textures/particles/barrelexpsmall + time 1.500 + cycles 0.000 + bunching 1.000 + distribution rect 120.000 120.000 0.000 + direction cone "0.000" + orientation view + speed "0.000" to "1200.000" + size "222.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 0.250 + fadeIndex 0.000 + color 1.000 1.000 1.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity 1.000 + } + { + count 30 + material textures/particles/sparks_multi + time 1.500 + cycles 0.000 + bunching 1.000 + distribution rect 128.000 128.000 0.000 + direction cone "50.000" + orientation view + speed "1100.000" to "0.000" + size "128.000" + aspect "1.000" + rotation "120.000" to "0.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 0.250 + fadeIndex 0.000 + color 1.000 0.420 0.060 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 400.000 + gravity world 111.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle hell_smallersparks { + { + count 1 + material textures/particles/spark_colorme + time 0.250 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone "0.000" + orientation aimed 2.000 0.100 + speed "100.000" + size "1.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 1.000 + fadeIndex 0.000 + color 0.930 0.580 0.020 1.000 + fadeColor 0.110 0.020 0.000 1.000 + offset 0.000 0.000 0.000 + gravity world 200.000 + } + { + count 1 + material textures/particles/dustcloud + time 1.000 + cycles 0.000 + bunching 1.000 + distribution rect 8.000 8.000 8.000 + direction cone "90.000" + orientation view + speed "30.000" to "10.000" + size "32.000" to "48.000" + aspect "1.000" + rotation "90.000" to "0.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.500 + fadeOut 0.500 + fadeIndex 0.000 + color 0.300 0.170 0.130 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity 1.000 + } +} + + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle delta3_bridgesparks { + depthHack 128 + { + count 10 + material textures/particles/spark_colorme + time 0.500 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone "0.000" + orientation aimed 2.000 0.100 + speed "50.000" to "0.000" + size "1.000" to "0.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.000 + fadeOut 0.000 + fadeIndex 0.000 + color 1.000 0.270 0.030 1.000 + fadeColor 0.080 0.000 0.000 1.000 + offset 0.000 0.000 0.000 + gravity world 500.000 + } + { + count 5 + material textures/particles/rocketbacklit + time 0.500 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone "0.000" + orientation view + speed "50.000" + size "16.000" to "32.000" + aspect "1.000" + rotation "90.000" to "0.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.000 + fadeOut 0.500 + fadeIndex 0.000 + color 0.550 0.230 0.130 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world -25.000 + } + { + count 6 + material textures/particles/barrelpoof + time 2.500 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone "0.000" + orientation view + speed "150.000" to "0.000" + size "32.000" to "96.000" + aspect "1.000" + rotation "30.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.300 + fadeOut 0.150 + fadeIndex 0.000 + color 0.220 0.190 0.180 0.400 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world -40.000 + } + { + count 3 + material textures/particles/spark_colorme + time 1.000 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone "0.000" + orientation aimed 1.000 0.050 + speed "300.000" to "0.000" + size "1.000" to "0.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 0.250 + fadeIndex 0.000 + color 1.000 0.530 0.100 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world 500.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle hell1_smlavasparks { + { + count 20 + material textures/particles/spark_colorme + time 5.000 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone "0.000" + orientation aimed 1.000 0.050 + customPath helix 200.000 200.000 32.000 2.000 75.000 + speed "50.000" + size "4.000" to "1.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 128.000 + fadeIn 0.100 + fadeOut 1.000 + fadeIndex 0.000 + color 1.000 0.200 0.020 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 -32.000 + gravity world -40.000 + } + { + count 8 + material textures/particles/barrelexpsmall + time 0.700 + cycles 0.000 + bunching 1.000 + distribution rect 256.000 256.000 64.000 + direction cone "15.000" + orientation view + speed "70.000" to "0.000" + size "64.000" to "160.000" + aspect "1.000" + rotation "60.000" to "0.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 0.500 + fadeIndex 0.000 + color 1.000 0.330 0.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 -16.000 + gravity 1.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle hell1_crushcross { + { + count 1 + material textures/particles/barrelexpbase1 + time 1.500 + cycles 1.000 + bunching 0.000 + distribution rect 8.000 8.000 0.000 + direction outward "0.000" + orientation z + speed "0.000" + size "128.000" to "320.000" + aspect "1.000" + rotation "90.000" to "0.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.000 + fadeOut 0.700 + fadeIndex 0.000 + color 1.000 0.500 0.060 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity 1.000 + } + { + count 50 + material textures/particles/dustcloud + time 0.700 + cycles 1.000 + bunching 0.000 + distribution rect 64.000 64.000 0.100 + direction outward "0.200" + orientation view + speed "400.000" to "0.000" + size "10.000" to "40.000" + aspect "1.000" + rotation "90.000" to "0.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.000 + fadeOut 1.000 + fadeIndex 0.000 + color 0.820 0.410 0.100 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world -20.000 + } + { + count 15 + material textures/particles/spark_colorme + time 0.500 + cycles 1.000 + bunching 0.000 + distribution rect 32.000 32.000 1.000 + direction outward "0.000" + orientation aimed 1.000 0.035 + speed "1000.000" to "0.000" + size "2.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 0.500 + fadeIndex 0.000 + color 1.000 0.220 0.000 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 0.000 + gravity 0.000 + } + { + count 20 + material textures/particles/barrelexpsmall + time 0.300 + cycles 1.000 + bunching 0.250 + distribution rect 128.000 128.000 1.000 + direction outward "1.000" + orientation aimed 0.000 0.700 + speed "400.000" to "600.000" + size "64.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 0.500 + fadeIndex 0.000 + color 1.000 0.780 0.570 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 64.000 + gravity 0.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle dripsnot_colorme { + { + count 3 + material textures/particles/drop2 + time 2.600 + cycles 0.000 + bunching 0.700 + distribution rect 0.000 0.000 0.000 + direction cone "0.000" + orientation aimed 0.000 0.000 + speed "-4.000" to "-137.000" + size "1.000" + aspect "1.000" + rotation "95.000" to "60.000" + randomDistribution 0 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 0.250 + fadeIndex 0.000 + color 1.000 1.000 1.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity -36.000 + entityColor 1 + } + { + count 3 + material textures/particles/drop2 + time 6.000 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone "0.000" + orientation aimed 0.000 0.000 + speed "26.000" to "137.000" + size "1.000" + aspect "1.000" + rotation "95.000" to "60.000" + randomDistribution 0 + boundsExpansion 0.000 + fadeIn 0.150 + fadeOut 0.300 + fadeIndex 0.000 + color 1.000 1.000 1.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity -34.000 + entityColor 1 + } + { + count 3 + material textures/particles/drop2 + time 6.000 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone "0.000" + orientation aimed 0.000 0.000 + speed "-60.000" to "-257.000" + size "1.000" + aspect "1.000" + rotation "95.000" to "60.000" + randomDistribution 0 + boundsExpansion 0.000 + fadeIn 0.150 + fadeOut 0.300 + fadeIndex 0.000 + color 1.000 1.000 1.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity -34.000 + entityColor 1 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle dripdropdouble_colorme { + { + count 1 + material textures/particles/drop2 + time 2.100 + cycles 0.000 + timeOffset 1.700 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone "0.000" + orientation aimed 0.000 0.000 + speed "15.000" to "-50.000" + size "1.500" to "3.000" + aspect "1.000" + angle 180.000 + randomDistribution 0 + boundsExpansion 0.000 + fadeIn 0.000 + fadeOut 1.000 + fadeIndex 0.000 + color 1.000 1.000 1.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world 0.000 + entityColor 1 + } + { + count 2 + material textures/particles/drop2 + time 2.100 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone "0.000" + orientation view + speed "0.000" + size "1.000" to "2.000" + aspect "1.000" + angle 180.000 + randomDistribution 0 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 0.000 + fadeIndex 0.000 + color 1.000 1.000 1.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity -80.000 + entityColor 1 + } + { + count 6 + material textures/particles/drop2 + time 2.100 + cycles 0.000 + timeOffset 10.000 + bunching 0.050 + distribution rect 0.000 0.000 0.000 + direction cone "60.000" + orientation view + speed "-43.000" to "9.000" + size "1.000" to "0.000" + aspect "1.000" to "0.250" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.000 + fadeOut 0.150 + fadeIndex 0.000 + color 1.000 1.000 1.000 1.000 + fadeColor 0.430 0.210 0.100 0.000 + offset 0.000 0.000 218.000 + gravity -41.000 + entityColor 1 + } + { + count 6 + material textures/particles/drop2 + time 2.100 + cycles 0.000 + timeOffset 4.750 + bunching 0.050 + distribution rect 0.000 0.000 0.000 + direction cone "60.000" + orientation view + speed "-43.000" to "9.000" + size "1.000" to "0.000" + aspect "1.000" to "0.250" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.000 + fadeOut 0.150 + fadeIndex 0.000 + color 1.000 1.000 1.000 1.000 + fadeColor 0.430 0.210 0.100 0.000 + offset 0.000 0.000 218.000 + gravity -41.000 + entityColor 1 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle hellhole_bouldersmoke { + depthHack 100 + { + count 16 + material textures/particles/barrelpoof + time 1.500 + cycles 1.000 + bunching 0.000 + distribution rect 96.000 96.000 0.000 + direction outward "0.500" + orientation view + speed "160.000" to "0.000" + size "64.000" to "96.000" + aspect "1.000" + rotation "90.000" to "0.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.200 + fadeOut 0.950 + fadeIndex 0.000 + color 1.000 0.945 0.827 1.000 + fadeColor 0.150 0.150 0.130 0.000 + offset 0.000 0.000 -16.000 + gravity 0.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle hellhole_boulderdirt { + { + count 6 + material textures/particles/barrelpoof + time 2.500 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone "0.000" + orientation view + speed "150.000" to "0.000" + size "64.000" to "96.000" + aspect "1.000" + rotation "30.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.300 + fadeOut 0.150 + fadeIndex 0.000 + color 0.220 0.190 0.180 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world -20.000 + } +} + + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle bfg_wallmark { + { + depthHack 10 + count 5 + material textures/particles/rocketbacklit + time 3.000 + cycles 1.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone "45.000" + orientation view + speed "10.000" to "0.000" + size "8.000" to "24.000" + aspect "1.000" + rotation "90.000" to "0.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 0.900 + fadeIndex 0.000 + color 0.640 1.000 0.300 1.000 + fadeColor 0.090 0.070 0.000 1.000 + offset 0.000 0.000 0.000 + gravity -5.000 + } + { + count 5 + material textures/particles/sparks_multi + time 1.500 + cycles 1.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone "50.000" + orientation view + speed "20.000" to "0.000" + size "3.000" to "8.000" + aspect "1.000" + rotation "50.000" to "0.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 0.250 + fadeIndex 0.000 + color 1.000 0.690 0.220 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world 20.000 + } + { + count 15 + material textures/particles/spark_colorme + time 1.500 + cycles 1.000 + bunching 0.000 + distribution rect 8.000 8.000 8.000 + direction cone "90.000" + orientation aimed 2.000 0.200 + customPath helix 8.000 8.000 8.000 6.000 20.000 + speed "150.000" + size "1.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 0.250 + fadeIndex 0.000 + color 0.130 1.000 0.510 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world 20.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle BFG_CAN2 { + { + count 5 + material textures/particles/rocketbacklit + time 3.000 + cycles 1.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone "45.000" + orientation view + speed "10.000" to "0.000" + size "8.000" to "24.000" + aspect "1.000" + rotation "90.000" to "0.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 0.900 + fadeIndex 0.000 + color 0.640 1.000 0.300 1.000 + fadeColor 0.090 0.070 0.000 1.000 + offset 0.000 0.000 0.000 + gravity -5.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle bfg_barrel { + { + count 1 + material textures/particles/caco_shot2 + time 0.500 + cycles 0.000 + bunching 0.000 + distribution rect 0.000 0.000 0.000 + direction cone "0.000" + orientation view + speed "0.000" + size "5.000" to "60.000" + aspect "1.000" to "0.700" + rotation "360.000" to "50.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.000 + fadeOut 0.750 + fadeIndex 1.000 + color 0.071 1.000 0.392 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity 0.000 + } + { + count 1 + material textures/particles/caco_shot2 + time 0.500 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone "90.000" + orientation view + speed "0.000" + size "8.000" to "32.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 0.250 + fadeIndex 0.000 + color 0.302 1.000 0.753 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity 0.000 + } + { + count 20 + material textures/particles/spark_colorme + time 0.500 + cycles 0.000 + bunching 0.000 + distribution rect 0.000 0.000 0.000 + direction cone "360.000" + orientation aimed 0.000 0.100 + speed "300.000" to "0.000" + size "0.500" to "0.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 0.500 + fadeIndex 0.000 + color 0.560 1.000 0.420 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity 1.000 + } + { + count 5 + material textures/particles/dustcloud + time 1.000 + cycles 1.000 + bunching 1.000 + distribution rect 8.000 8.000 8.000 + direction cone "90.000" + orientation view + speed "0.000" + size "16.000" to "24.000" + aspect "1.000" + rotation "60.000" to "0.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.300 + fadeOut 0.650 + fadeIndex 0.000 + color 0.080 0.170 0.130 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world -20.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle enpro_robotarmtube { + { + count 10 + material textures/particles/dustcloud + time 0.350 + cycles 0.000 + bunching 1.000 + distribution rect 10.000 10.000 0.000 + direction cone "0.000" + orientation aimed 0.000 0.200 + speed "500.000" + size "20.000" to "19.000" + aspect "1.000" + rotation "360.000" to "0.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.500 + fadeOut 0.050 + fadeIndex 0.000 + color 0.280 0.460 0.860 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity 1.000 + } + { + count 10 + material textures/particles/dustcloud + time 0.200 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone "0.000" + orientation z + speed "0.000" + size "10.000" to "27.500" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 0.100 + fadeIndex 0.000 + color 0.000 0.360 0.750 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 0.000 + gravity 0.000 + } + { + count 10 + material textures/particles/dustcloud + time 1.500 + cycles 0.000 + bunching 1.000 + distribution sphere 30.000 30.000 30.000 + direction cone "0.000" + orientation view + speed "120.000" to "102.000" + size "2.000" to "1.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 0.100 + fadeIndex 0.000 + color 0.530 0.750 0.750 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 0.000 + gravity 0.000 + } +} \ No newline at end of file diff --git a/base/particles/site3.prt b/base/particles/site3.prt new file mode 100644 index 00000000..f4c4efb0 --- /dev/null +++ b/base/particles/site3.prt @@ -0,0 +1,199 @@ + + + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle site3blowdust { + { + count 50 + material textures/particles/dustcloud_opaque + time 5.000 + cycles 0.000 + bunching 0.950 + distribution rect 650.000 400.000 10.000 + direction cone 0.000 + orientation view + speed "50.000" to "100.000" + size "300.000" to "200.000" + aspect "1.000" + rotation "1.000" to "20.000" + fadeIn 0.300 + fadeOut 0.300 + fadeIndex 0.000 + color 0.610 0.350 0.190 0.200 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity 0.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle site3smalldust { + { + count 50 + material textures/particles/dustcloud_opaque + time 2.000 + cycles 0.000 + bunching 0.950 + distribution rect 150.000 150.000 10.000 + direction cone 0.000 + orientation view + speed "300.000" to "100.000" + size "100.000" to "80.000" + aspect "1.000" + rotation "20.000" to "50.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.300 + fadeOut 0.300 + fadeIndex 0.000 + color 0.610 0.350 0.190 0.200 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity 0.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle electric1 { + { + count 1 + material textures/particles/s_lightning_whi + time 0.050 + cycles 0.000 + deadTime 0.120 + bunching 1.000 + distribution rect 4.000 4.000 16.000 + direction cone 5.000 + orientation aimed 2.000 0.400 + speed "300.000" + size "15.000" + aspect "1.000" + randomDistribution 0 + boundsExpansion 64.000 + fadeIn 0.100 + fadeOut 0.100 + fadeIndex 0.000 + color 0.580 1.000 1.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 96.000 + gravity 1000.000 + } + { + count 2 + material textures/particles/s_lightning2_whi + time 0.050 + cycles 0.000 + deadTime 0.120 + bunching 1.000 + distribution rect 4.000 4.000 1.000 + direction cone 0.000 + orientation view + speed "0.000" + size "16.000" to "64.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 0.250 + fadeIndex 0.000 + color 0.580 1.000 1.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 -96.000 + gravity 0.000 + } + { + count 2 + material textures/particles/s_lightning2_whi + time 0.050 + cycles 0.000 + deadTime 0.120 + bunching 1.000 + distribution rect 4.000 4.000 1.000 + direction cone 0.000 + orientation view + speed "0.000" + size "16.000" to "64.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 0.250 + fadeIndex 0.000 + color 0.580 1.000 1.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 96.000 + gravity 0.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle site3_hellmouth_cndlroom { + depthHack 5 + { + count 30 + material textures/particles/boomboom2 + time 10.000 + cycles 0.000 + bunching 0.950 + distribution sphere 5.000 5.000 5.000 + direction cone "10.000" + orientation view + speed "0.000" + size "100.000" to "250.000" + aspect "1.000" + rotation "-20.000" to "45.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.750 + fadeOut 0.900 + fadeIndex 0.150 + color 0.067 0.055 0.020 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world 3.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle hh_helldust2 { + { + count 20 + material textures/particles/pfirebig_grey + emissive 2.000 + time 7.000 + cycles 0.000 + bunching 1.000 + distribution rect 400.000 400.000 10.000 + direction cone 0.000 + orientation view + speed "0.000" + size "800.000" + aspect "1.000" + rotation "1.000" to "9.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.600 + fadeOut 0.550 + fadeIndex 0.000 + color 0.231 0.071 0.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world -43.000 + } +} + diff --git a/base/particles/steam.prt b/base/particles/steam.prt new file mode 100644 index 00000000..feeb1913 --- /dev/null +++ b/base/particles/steam.prt @@ -0,0 +1,860 @@ + + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle steamlinered { + depthHack 20 + { + count 32 + material textures/particles/smokepuff + time 3.400 + cycles 0.000 + bunching 1.000 + distribution rect 32.000 0.000 0.000 + direction cone 15.000 + orientation view + speed "16.000" to "8.000" + size "24.960" to "51.840" + aspect "1.000" + rotation "29.000" to "66.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.350 + fadeOut 1.000 + fadeIndex 0.000 + color 0.196 0.000 0.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world 4.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle steamline { + depthHack 20 + { + count 32 + material textures/particles/smokepuff + time 3.400 + bunching 1.000 + distribution rect 2.000 0.000 0.000 + direction cone 15.000 + orientation view + speed 16.000 to 8.000 + size 24.960 to 51.840 + aspect 1.000 + rotation 29.000 to 66.000 + fadeIn 0.350 + fadeOut 1.000 + color 0.392 0.400 0.376 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world 4.000 + } +} + + + + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle steamlinedown { + { + count 24 + material textures/particles/smokepuff + time 3.900 + bunching 1.000 + distribution rect 32.000 0.000 0.000 + direction cone 15.000 + orientation view + speed 16.000 to 0.000 + size 34.560 to 28.160 + aspect 1.000 + fadeIn 1.000 + fadeOut 1.000 + color 0.550 0.550 0.550 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world 4.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle smallsteam { + { + count 64 + material textures/particles/smokepuff + time 0.700 + cycles 0.000 + bunching 1.000 + distribution rect 2.000 2.000 0.000 + direction cone 30.000 + orientation view + speed "64.000" to "50.000" + size "2.000" to "12.000" + aspect "1.000" + rotation "50.000" to "0.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.900 + fadeOut 0.900 + fadeIndex 0.000 + color 0.773 0.773 0.773 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 0.000 + gravity -10.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle bubbles { + { + count 12 + material textures/sfx/bubble + time 3.000 + cycles 0.000 + bunching 0.900 + distribution rect 4.000 4.000 0.000 + direction cone 5.000 + orientation view + customPath flies 4.000 4.000 4.000 + speed "50.000" + size "0.500" to "1.500" + aspect "1.000" + fadeIn 0.100 + fadeOut 0.250 + fadeIndex 0.000 + color 1.000 1.000 1.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity -15.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle smallbendysteam { + { + count 1 + material textures/particles/testvideo + time 10.000 + bunching 1.000 + distribution rect 4.000 4.000 0.000 + direction cone 0.000 + orientation view + speed 0.000 + size 32.000 + aspect 1.000 + fadeIn 0.500 + fadeOut 0.500 + color 1.000 1.000 1.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity 1.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle smallgreenbendysteam { + { + count 24 + material textures/particles/smokepuff + time 2.500 + bunching 1.000 + distribution rect 8.000 8.000 0.000 + direction cone 40.000 + orientation view + speed 0.000 + size 2.000 to 20.000 + aspect 1.000 + fadeIn 0.900 + fadeOut 0.500 + color 0.090 0.400 0.140 0.000 + fadeColor 0.400 0.800 0.620 1.000 + offset 0.000 0.000 0.000 + gravity world -10.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle halon_blast { + { + count 25 + material textures/particles/smokepuff + time 1.200 + cycles 0.000 + bunching 1.000 + distribution cylinder 1.000 1.000 1.000 0.000 + direction cone 10.000 + orientation view + speed "96.000" to "0.000" + size "7.680" to "49.500" + aspect "1.000" + rotation "100.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.200 + fadeOut 0.900 + fadeIndex 0.000 + color 0.250 0.320 0.270 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 -10.000 + gravity world 71.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle smallblacksmoke { + { + count 16 + material textures/particles/blacksmokepuff + time 1.000 + bunching 1.000 + distribution rect 4.000 4.000 0.000 + direction cone 0.000 + orientation view + speed 0.000 + size 2.000 to 20.000 + aspect 1.000 + fadeIn 0.500 + fadeOut 0.500 + color 1.000 1.000 1.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world -20.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle alock_steam { + depthHack 5 + { + count 25 + material textures/particles/smokepuff + time 1.000 + cycles 5.000 + bunching 1.000 + distribution cylinder 1.000 1.000 1.000 0.000 + direction cone 45.000 + orientation view + speed 96.000 to 0.000 + size 7.680 to 64.000 + aspect 1.000 + rotation 100.000 + fadeIn 0.200 + fadeOut 0.900 + color 0.390 0.000 0.010 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 -10.000 + gravity world -44.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle steamline2 { + { + count 20 + material _default + time 1.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone 0.000 + orientation view + speed 0.000 + size 4.000 + aspect 1.000 + fadeIn 0.100 + fadeOut 0.250 + color 1.000 1.000 1.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity 1.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle newsteamyred { + depthHack 5 + { + count 25 + material textures/particles/smokepuff + time 1.000 + cycles 0.000 + bunching 1.000 + distribution cylinder 1.000 1.000 1.000 0.000 + direction cone 45.000 + orientation view + speed 96.000 to 0.000 + size 7.680 to 64.000 + aspect 1.000 + rotation 100.000 + fadeIn 0.200 + fadeOut 0.900 + color 0.059 0.122 0.388 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 -10.000 + gravity world -44.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle bubbles2 { + { + count 12 + material textures/sfx/bubble + time 3.000 + cycles 0.000 + bunching 0.950 + distribution rect 4.000 4.000 0.000 + direction cone 5.000 + orientation view + customPath flies 4.000 4.000 4.000 + speed "50.000" + size "0.500" to "1.800" + aspect "1.000" + fadeIn 0.100 + fadeOut 0.250 + fadeIndex 0.000 + color 1.000 1.000 1.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity -15.000 + } + { + count 24 + material textures/sfx/bubble + time 3.000 + cycles 0.000 + bunching 0.600 + distribution rect 4.000 4.000 0.000 + direction cone 5.000 + orientation aimed 0.000 0.010 + customPath flies 15.000 6.000 6.000 + speed "150.000" to "300.000" + size "0.000" to "1.500" + aspect "1.000" + fadeIn 0.100 + fadeOut 0.100 + fadeIndex 0.000 + color 1.000 0.000 0.000 1.000 + fadeColor 0.000 0.000 1.000 0.000 + offset 0.000 0.000 0.000 + gravity -15.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle bubbles3 { + { + count 6 + material textures/sfx/bubble + time 3.000 + cycles 0.000 + bunching 0.200 + distribution rect 4.000 4.000 0.000 + direction cone 5.000 + orientation view + customPath flies 4.000 4.000 8.000 + speed "0.000" to "200.000" + size "0.000" to "2.000" + aspect "1.000" + fadeIn 0.100 + fadeOut 0.250 + fadeIndex 0.000 + color 1.000 1.000 1.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity -15.000 + } + { + count 28 + material textures/sfx/bubble + time 3.000 + cycles 0.000 + bunching 0.900 + distribution rect 4.000 4.000 0.000 + direction cone 5.000 + orientation aimed 0.000 0.010 + customPath flies 12.000 12.000 6.000 + speed "150.000" to "300.000" + size "0.000" to "1.000" + aspect "1.000" + fadeIn 0.100 + fadeOut 0.100 + fadeIndex 0.000 + color 1.000 0.000 0.000 1.000 + fadeColor 0.000 0.000 1.000 0.000 + offset 0.000 0.000 0.000 + gravity -15.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle smallsteam2 { + { + count 60 + material textures/particles/smokepuff + time 0.750 + cycles 0.000 + bunching 1.000 + distribution rect 2.000 2.000 0.000 + direction cone 10.000 + orientation view + speed "150.000" to "60.000" + size "5.000" to "22.000" + aspect "1.000" + rotation "100.000" to "0.000" + randomDistribution 0 + boundsExpansion 0.000 + fadeIn 0.150 + fadeOut 0.500 + fadeIndex 0.000 + color 0.230 0.230 0.230 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 0.000 + gravity 0.000 + } +} + + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle steam_colored { + depthHack 20 + { + count 6 + material textures/particles/smokepuff + time 2.150 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone 15.000 + orientation view + speed "21.000" to "0.000" + size "24.960" to "51.840" + aspect "1.000" + rotation "29.000" to "0.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.350 + fadeOut 1.000 + fadeIndex 0.000 + color 1.000 1.000 1.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world 8.000 + entityColor 1 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle steamblast_colored { + depthHack 20 + { + count 16 + material textures/particles/smokepuff + time 0.800 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone 15.000 + orientation view + speed "9.000" to "94.000" + size "6.500" to "50.500" + aspect "0.000" to "2.500" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.700 + fadeOut 1.000 + fadeIndex 0.000 + color 1.000 1.000 1.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world -161.000 + entityColor 1 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle steamvent_colored { + depthHack 20 + { + count 8 + material textures/particles/smokepuff + time 3.000 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 12.000 0.000 + direction cone 15.000 + orientation view + speed "0.000" + size "26.500" to "28.160" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 1.000 + fadeOut 1.000 + fadeIndex 0.000 + color 1.000 1.000 1.000 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world 3.000 + entityColor 1 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle delta_smoke1 { + depthHack 1 + { + count 30 + material textures/particles/smokepuff + time 4.800 + cycles 0.000 + bunching 0.950 + distribution sphere 25.000 25.000 25.000 + direction cone 10.000 + orientation view + speed "0.000" + size "100.000" to "250.000" + aspect "1.000" + rotation "-45.000" to "35.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.750 + fadeOut 0.900 + fadeIndex 0.150 + color 0.090 0.100 0.110 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity -10.000 + } +} + +particle delta_smoke1_colored { + depthHack 1 + { + count 30 + material textures/particles/smokepuff + time 4.800 + cycles 0.000 + bunching 0.950 + distribution sphere 25.000 25.000 25.000 + direction cone 10.000 + orientation view + speed "0.000" + size "100.000" to "250.000" + aspect "1.000" + rotation "-45.000" to "35.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.750 + fadeOut 0.900 + fadeIndex 0.150 + color 0.090 0.100 0.110 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity -10.000 + entityColor 1 + } +} + + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle delta_smoke2 { + depthHack 1 + { + count 30 + material textures/particles/smokepuff + time 4.500 + cycles 0.000 + bunching 0.950 + distribution sphere 25.000 25.000 25.000 + direction cone 10.000 + orientation view + customPath helix 0.000 0.000 0.000 0.000 0.000 + speed "0.000" + size "60.000" to "150.000" + aspect "1.000" + rotation "-45.000" to "45.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.750 + fadeOut 0.900 + fadeIndex 0.150 + color 0.110 0.100 0.080 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity -10.000 + } + { + count 10 + material textures/particles/smokepuff + time 5.000 + cycles 0.000 + bunching 0.800 + distribution sphere 8.000 8.000 8.000 + direction cone 5.000 + orientation view + speed "0.000" to "25.000" + size "100.000" to "250.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.750 + fadeOut 0.900 + fadeIndex 0.150 + color 0.110 0.100 0.080 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 60.000 150.000 + gravity -2.000 + } +} + +particle delta_smoke2_colored { + depthHack 1 + { + count 30 + material textures/particles/smokepuff + time 4.500 + cycles 0.000 + bunching 0.950 + distribution sphere 25.000 25.000 25.000 + direction cone 10.000 + orientation view + customPath helix 0.000 0.000 0.000 0.000 0.000 + speed "0.000" + size "60.000" to "150.000" + aspect "1.000" + rotation "-45.000" to "45.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.750 + fadeOut 0.900 + fadeIndex 0.150 + color 0.110 0.100 0.080 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity -10.000 + entityColor 1 + + } + { + count 10 + material textures/particles/smokepuff + time 5.000 + cycles 0.000 + bunching 0.800 + distribution sphere 8.000 8.000 8.000 + direction cone 5.000 + orientation view + speed "0.000" to "25.000" + size "100.000" to "250.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.750 + fadeOut 0.900 + fadeIndex 0.150 + color 0.110 0.100 0.080 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 60.000 150.000 + gravity -2.000 + entityColor 1 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle steamlinedown2 { + { + count 48 + material textures/particles/smokepuff + time 4.000 + cycles 0.000 + bunching 1.000 + distribution rect 64.000 0.000 0.000 + direction cone 15.000 + orientation view + speed "50.000" to "16.000" + size "30.000" to "24.000" + aspect "1.000" + rotation "100.000" to "16.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 1.000 + fadeOut 1.000 + fadeIndex 0.000 + color 0.250 0.290 0.250 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity 0.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle radioactive_barrelsteam { + depthHack 0.001 + { + count 3 + material textures/particles/fbeam + time 0.500 + cycles 0.000 + bunching 1.000 + distribution sphere 10.000 10.000 10.000 + direction cone "0.000" + orientation view + speed "0.000" + size "28.500" to "29.500" + aspect "1.000" + rotation "50.000" to "61.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.350 + fadeOut 0.350 + fadeIndex 0.000 + color 0.040 0.130 0.060 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 0.000 + gravity 0.000 + } + { + count 10 + material textures/particles/boomboom2 + time 3.000 + cycles 0.000 + bunching 1.000 + distribution sphere 5.000 5.000 5.000 + direction cone "0.000" + orientation view + speed "0.000" + size "40.000" to "30.000" + aspect "1.000" + rotation "15.000" to "20.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.850 + fadeOut 1.000 + fadeIndex 0.000 + color 0.280 0.550 0.050 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 0.000 + gravity world -10.000 + } +} + + + +particle largevent_steam_nograv { + depthHack 15 + { + count 15 + material textures/particles/barrelpoof + time 4.500 + cycles 0.000 + bunching 1.000 + distribution sphere 5.000 5.000 5.000 + direction cone "0.000" + orientation view + speed "1.000" to "0.000" + size "20.000" to "50.000" + aspect "0.754" to "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.600 + fadeOut 1.000 + fadeIndex 0.000 + color 0.970 1.000 0.970 0.500 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity 5.000 + } +} + + +particle largevent_steam { + depthHack 15 + { + count 15 + material textures/particles/barrelpoof + time 4.500 + cycles 0.000 + bunching 1.000 + distribution sphere 5.000 5.000 5.000 + direction cone "0.000" + orientation view + speed "1.000" to "0.000" + size "20.000" to "50.000" + aspect "0.754" to "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.600 + fadeOut 1.000 + fadeIndex 0.000 + color 0.970 1.000 0.970 0.500 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world 5.000 + } +} \ No newline at end of file diff --git a/base/particles/weapons.prt b/base/particles/weapons.prt new file mode 100644 index 00000000..903bf720 --- /dev/null +++ b/base/particles/weapons.prt @@ -0,0 +1,720 @@ +material muzzleSmokePuff +{ + qer_editorimage textures/particles/smokepuff.tga + translucent + noShadows + sort 10 // sort very late, so no translucent objects in the world draws over it + { + blend gl_zero, gl_one_minus_src_color + map textures/particles/smokepuff.tga + vertexColor + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle muzzlesmoke { + { + count 20 + material muzzlesmokepuff + time 1.000 + cycles 1.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone 0.000 + orientation view + speed "2.000" + size "2.000" to "6.500" + aspect "1.000" + fadeIn 0.100 + fadeOut 0.500 + fadeIndex 0.850 + color 0.250 0.250 0.250 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 0.000 + gravity world -10.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle rockettrail { + { + count 30 + material textures/particles/barrelpoof + time 1.000 + cycles 1.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone "0.000" + orientation view + speed "13.000" to "21.000" + size "17.500" to "30.000" + aspect "1.000" + rotation "6.000" to "12.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.450 + fadeOut 1.000 + fadeIndex 0.000 + color 0.160 0.130 0.110 1.000 + fadeColor 0.100 0.100 0.100 0.000 + offset 0.000 0.000 0.000 + gravity world -8.000 + } + { + count 12 + material textures/particles/rocketbacklit + time 1.200 + cycles 0.000 + bunching 1.000 + distribution rect 8.000 8.000 8.000 + direction cone "90.000" + orientation view + speed "13.000" to "21.000" + size "10.000" to "20.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.050 + fadeOut 0.500 + fadeIndex 0.000 + color 0.251 0.051 0.004 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world -8.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle rocketmuzzle { + { + count 5 + material textures/particles/smokepuff + time 0.700 + cycles 1.000 + bunching 0.750 + distribution rect 0.000 0.000 0.000 + direction cone 0.000 + orientation view + speed "13.000" to "9.000" + size "2.500" to "13.000" + aspect "1.000" + rotation "6.000" to "12.000" + fadeIn 0.350 + fadeOut 0.350 + fadeIndex 0.400 + color 0.290 0.290 0.290 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 0.000 + gravity world -6.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle cgmuzzlesmoke { + { + count 15 + material textures/particles/barrelpoof + time 1.000 + cycles 1.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone "0.000" + orientation view + speed "2.000" + size "7.500" to "10.000" + aspect "1.000" + rotation "44.000" to "0.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.700 + fadeOut 1.000 + fadeIndex 0.850 + color 0.170 0.160 0.140 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world -10.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle mgmuzzlesmoke { + { + count 10 + material textures/particles/barrelpoof + time 1.000 + cycles 1.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone 0.000 + orientation view + speed "2.000" + size "2.000" to "8.000" + aspect "1.000" + rotation "38.000" to "0.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.650 + fadeOut 0.900 + fadeIndex 0.850 + color 0.200 0.190 0.170 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world -10.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle plasmamuzzlesmoke { + { + count 1 + material textures/particles/fbeam + time 1.000 + cycles 1.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone 0.000 + orientation view + speed "2.000" + size "27.500" to "33.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.500 + fadeOut 0.800 + fadeIndex 0.850 + color 0.031 0.106 0.118 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 0.000 + gravity world -3.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle shotgunmuzzlesmoke { + { + count 15 + material textures/particles/barrelpoof + time 1.000 + cycles 1.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone 0.000 + orientation view + speed "17.000" to "2.000" + size "10.000" to "13.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.450 + fadeOut 0.900 + fadeIndex 0.850 + color 0.220 0.200 0.190 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world -10.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle plasmatrail { + { + count 20 + material textures/particles/plasmablast2 + time 1.500 + cycles 1.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone 0.000 + orientation view + speed "0.000" + size "5.000" to "28.500" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 0.400 + fadeIndex 0.550 + color 0.071 0.180 0.275 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world 0.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle grenadetrail { + { + count 20 + material textures/particles/barrelpoof + time 0.800 + cycles 1.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone "0.000" + orientation view + speed "13.000" to "21.000" + size "15.500" to "30.000" + aspect "1.000" + rotation "6.000" to "12.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.450 + fadeOut 1.000 + fadeIndex 0.200 + color 0.230 0.200 0.170 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world -22.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle lostsoulsmoke { + { + count 8 + material textures/particles/blacksmokepuff + time 1.100 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone 0.000 + orientation view + speed "13.000" to "21.000" + size "39.500" to "47.500" + aspect "1.000" + rotation "14.000" to "39.000" + fadeIn 0.650 + fadeOut 0.200 + fadeIndex 0.400 + color 0.260 0.260 0.260 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world -8.000 + } + { + count 8 + material textures/particles/blacksmokepuff + time 0.750 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone 0.000 + orientation view + speed "13.000" to "21.000" + size "30.000" to "34.000" + aspect "1.000" + rotation "14.000" to "39.000" + fadeIn 0.650 + fadeOut 0.650 + fadeIndex 0.400 + color 0.260 0.260 0.260 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world -8.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle bfgtrail { + { + count 1 + material textures/particles/duffyboltfade + time 1.300 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction outward 0.000 + orientation view + speed "0.000" + size "50.500" + aspect "0.200" + rotation "6.000" to "12.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 1.000 + fadeOut 1.000 + fadeIndex 0.000 + color 0.160 0.460 0.160 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 0.000 + gravity world 0.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle chainsawstrike { + { + count 5 + material textures/particles/boomboom4 + time 0.150 + cycles 1.000 + bunching 0.000 + distribution rect 0.200 0.200 0.200 + direction outward "0.000" + orientation view + speed "5.000" to "0.000" + size "0.000" to "13.000" + aspect "2.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.000 + fadeOut 0.600 + fadeIndex 0.000 + color 0.910 0.667 0.373 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world -2.000 + } + { + count 9 + material textures/particles/spark3 + time 0.250 + cycles 1.000 + deadTime 1.200 + bunching 0.100 + distribution cylinder 4.000 4.000 4.000 0.000 + direction cone "150.000" + orientation aimed 0.000 0.020 + speed "120.000" + size "1.000" to "0.100" + aspect "1.000" to "0.250" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.050 + fadeOut 0.150 + fadeIndex 0.000 + color 0.910 0.730 0.470 1.000 + fadeColor 0.430 0.210 0.100 0.000 + offset 0.000 0.000 0.000 + gravity world 140.000 + } + { + count 8 + material textures/particles/spark3 + time 0.150 + cycles 1.000 + deadTime 1.200 + bunching 0.100 + distribution cylinder 1.000 1.000 1.000 0.000 + direction cone "150.000" + orientation aimed 0.000 0.020 + speed "300.000" + size "1.000" to "0.100" + aspect "1.000" to "0.100" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.050 + fadeOut 0.150 + fadeIndex 0.000 + color 0.910 0.730 0.470 1.000 + fadeColor 0.430 0.210 0.100 0.000 + offset 0.000 0.000 0.000 + gravity world 140.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle chainsaw_smoke { + { + count 20 + material textures/particles/barrelpoof + time 1.400 + cycles 1.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction outward 0.000 + orientation view + speed "0.000" + size "5.000" to "10.000" + aspect "1.000" + rotation "20.000" to "50.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 1.000 + fadeOut 1.000 + fadeIndex 0.200 + color 0.431 0.525 0.522 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 2.000 + gravity world -13.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle cgbulletsmokeanddebris { + { + count 3 + material textures/particles/barrelpoof + time 1.100 + cycles 0.000 + deadTime 4.000 + bunching 0.100 + distribution rect 0.000 0.000 0.000 + direction outward 0.000 + orientation view + speed "5.000" to "0.000" + size "11.000" to "21.000" + aspect "1.000" + rotation "15.000" to "0.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 0.700 + fadeIndex 0.000 + color 0.180 0.160 0.140 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world -3.000 + } + { + count 2 + material textures/particles/debris + time 0.700 + cycles 0.000 + deadTime 4.000 + bunching 0.150 + distribution rect 0.000 0.000 0.000 + direction outward 0.000 + orientation view + speed "73.000" to "81.000" + size "5.000" to "17.000" + aspect "1.200" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 0.400 + fadeIndex 0.000 + color 0.180 0.160 0.140 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world 94.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle cgsmokeandspark { + { + count 3 + material textures/particles/barrelpoof + time 1.100 + cycles 0.000 + timeOffset 0.050 + deadTime 4.000 + bunching 0.100 + distribution rect 0.000 0.000 0.000 + direction outward 0.000 + orientation view + speed "5.000" to "0.000" + size "11.000" to "20.000" + aspect "1.000" + rotation "15.000" to "0.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 0.700 + fadeIndex 0.000 + color 0.180 0.160 0.140 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world -3.000 + } + { + count 2 + material textures/particles/boomboom3 + time 0.150 + cycles 1.000 + deadTime 4.000 + bunching 0.000 + distribution rect 0.200 0.200 0.200 + direction outward 0.000 + orientation view + speed "5.000" to "0.000" + size "0.000" to "24.000" + aspect "1.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.000 + fadeOut 0.600 + fadeIndex 0.000 + color 0.910 0.870 0.560 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world -2.000 + } + { + count 1 + material textures/particles/boomboom2 + time 0.150 + cycles 1.000 + deadTime 4.000 + bunching 0.000 + distribution rect 0.200 0.200 0.200 + direction outward 0.000 + orientation view + speed "5.000" to "0.000" + size "0.000" to "16.500" + aspect "1.500" to "1.800" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.000 + fadeOut 0.600 + fadeIndex 0.000 + color 0.910 0.600 0.230 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world -2.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle sgsmokeanddebris { + { + count 2 + material textures/particles/barrelpoof + time 1.100 + cycles 0.000 + deadTime 4.000 + bunching 0.100 + distribution rect 0.000 0.000 0.000 + direction outward 0.000 + orientation view + speed "5.000" to "0.000" + size "3.000" to "10.000" + aspect "1.000" + rotation "15.000" to "0.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 0.700 + fadeIndex 0.000 + color 0.180 0.160 0.140 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world -3.000 + } + { + count 2 + material textures/particles/debris + time 0.450 + cycles 0.000 + deadTime 4.000 + bunching 0.100 + distribution rect 0.000 0.000 0.000 + direction outward 0.000 + orientation view + speed "73.000" to "81.000" + size "1.000" to "9.000" + aspect "1.200" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 1.000 + fadeIndex 0.000 + color 0.180 0.160 0.140 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world 131.000 + } +} + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle sgsmokeandspark { + { + count 2 + material textures/particles/barrelpoof + time 1.100 + cycles 0.000 + deadTime 4.000 + bunching 0.100 + distribution rect 0.000 0.000 0.000 + direction outward 0.000 + orientation view + speed "5.000" to "0.000" + size "3.000" to "10.000" + aspect "1.000" + rotation "15.000" to "0.000" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.100 + fadeOut 0.700 + fadeIndex 0.000 + color 0.180 0.160 0.140 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world -3.000 + } + { + count 1 + material textures/particles/boomboom3 + time 0.150 + cycles 1.000 + deadTime 4.000 + bunching 0.000 + distribution rect 0.200 0.200 0.200 + direction outward 0.000 + orientation view + speed "5.000" to "0.000" + size "0.000" to "10.000" + aspect "1.000" to "1.500" + randomDistribution 1 + boundsExpansion 0.000 + fadeIn 0.000 + fadeOut 0.600 + fadeIndex 0.000 + color 0.870 0.910 0.450 1.000 + fadeColor 0.000 0.000 0.000 0.000 + offset 0.000 0.000 0.000 + gravity world -2.000 + } +} \ No newline at end of file diff --git a/base/particles/wormsteam.prt b/base/particles/wormsteam.prt new file mode 100644 index 00000000..7e204dc9 --- /dev/null +++ b/base/particles/wormsteam.prt @@ -0,0 +1,28 @@ + + +/* + Generated by the Particle Editor. + To use the particle editor, launch the game and type 'editParticles' on the console. +*/ +particle wormsteam { + { + count 150 + material textures/particles/ember_mid + time 0.700 + cycles 0.000 + bunching 1.000 + distribution rect 0.000 0.000 0.000 + direction cone 0.000 + orientation view + speed "5.000" to "100.000" + size "5.000" to "0.000" + aspect "1.000" + fadeIn 0.500 + fadeOut 1.000 + fadeIndex 0.200 + color 0.980 1.000 0.980 1.000 + fadeColor 0.000 0.000 0.000 1.000 + offset 0.000 0.000 0.000 + gravity world 0.000 + } +} \ No newline at end of file diff --git a/neo/doom3/game/gamesys/TypeInfoGen.h b/neo/doom3/game/gamesys/TypeInfoGen.h index cc43887d..dabd192a 100644 --- a/neo/doom3/game/gamesys/TypeInfoGen.h +++ b/neo/doom3/game/gamesys/TypeInfoGen.h @@ -3868,6 +3868,7 @@ static classVariableInfo_t idParticleStage_typeInfo[] = { { "idParticleParm", "aspect", (intptr_t)(&((idParticleStage *)0)->aspect), sizeof( ((idParticleStage *)0)->aspect ) }, { "idVec4", "color", (intptr_t)(&((idParticleStage *)0)->color), sizeof( ((idParticleStage *)0)->color ) }, { "idVec4", "fadeColor", (intptr_t)(&((idParticleStage *)0)->fadeColor), sizeof( ((idParticleStage *)0)->fadeColor ) }, + { "float", "emissive", (intptr_t)(&((idParticleStage *)0)->emissive), sizeof( ((idParticleStage *)0)->emissive ) }, { "float", "fadeInFraction", (intptr_t)(&((idParticleStage *)0)->fadeInFraction), sizeof( ((idParticleStage *)0)->fadeInFraction ) }, { "float", "fadeOutFraction", (intptr_t)(&((idParticleStage *)0)->fadeOutFraction), sizeof( ((idParticleStage *)0)->fadeOutFraction ) }, { "float", "fadeIndexFraction", (intptr_t)(&((idParticleStage *)0)->fadeIndexFraction), sizeof( ((idParticleStage *)0)->fadeIndexFraction ) }, @@ -4371,6 +4372,7 @@ static classVariableInfo_t srfTriangles_t_typeInfo[] = { { "unsigned int", "ambientVbo", (intptr_t)(&((srfTriangles_t *)0)->ambientVbo), sizeof( ((srfTriangles_t *)0)->ambientVbo ) }, { "unsigned int", "indexVbo", (intptr_t)(&((srfTriangles_t *)0)->indexVbo), sizeof( ((srfTriangles_t *)0)->indexVbo ) }, { "bool", "isSkeletal", (intptr_t)(&((srfTriangles_t *)0)->isSkeletal), sizeof( ((srfTriangles_t *)0)->isSkeletal ) }, + { "float", "particleEmissiveScale", (intptr_t)(&((srfTriangles_t *)0)->particleEmissiveScale), sizeof( ((srfTriangles_t *)0)->particleEmissiveScale ) }, { "int", "numAllocedVerts", (intptr_t)(&((srfTriangles_t *)0)->numAllocedVerts), sizeof( ((srfTriangles_t *)0)->numAllocedVerts ) }, { "int", "numAllocedIndices", (intptr_t)(&((srfTriangles_t *)0)->numAllocedIndices), sizeof( ((srfTriangles_t *)0)->numAllocedIndices ) }, { NULL, 0 } diff --git a/neo/engine/framework/DeclParticle.cpp b/neo/engine/framework/DeclParticle.cpp index 0ed54b11..6ca8d6ac 100644 --- a/neo/engine/framework/DeclParticle.cpp +++ b/neo/engine/framework/DeclParticle.cpp @@ -252,6 +252,9 @@ static bool IsParticleStageToken(const idToken& token) { if (!token.Icmp("fadeColor")) { return true; } + if (!token.Icmp("emissive") || !token.Icmp("emsive")) { + return true; + } if (!token.Icmp("offset")) { return true; } @@ -582,6 +585,16 @@ idParticleStage* idDeclParticle::ParseParticleStage(idLexer& src) { stage->fadeColor[3] = src.ParseFloat(); continue; } + if (!token.Icmp("emissive") || !token.Icmp("emsive")) { + if (src.ReadTokenOnLine(&token)) { + token.StripQuotes(); + stage->emissive = atof(token.c_str()); + } + else { + stage->emissive = 1.0f; + } + continue; + } if (!token.Icmp("offset")) { stage->offset[0] = src.ParseFloat(); stage->offset[1] = src.ParseFloat(); @@ -874,6 +887,9 @@ void idDeclParticle::WriteStage( idFile *f, idParticleStage *stage ) { f->WriteFloatString( "\t\tcolor \t\t\t\t%.3f %.3f %.3f %.3f\n", stage->color.x, stage->color.y, stage->color.z, stage->color.w ); f->WriteFloatString( "\t\tfadeColor \t\t\t%.3f %.3f %.3f %.3f\n", stage->fadeColor.x, stage->fadeColor.y, stage->fadeColor.z, stage->fadeColor.w ); + if ( stage->emissive > 0.0f ) { + f->WriteFloatString( "\t\temissive \t\t\t%.3f\n", stage->emissive ); + } f->WriteFloatString( "\t\toffset \t\t\t\t%.3f %.3f %.3f\n", stage->offset.x, stage->offset.y, stage->offset.z ); f->WriteFloatString( "\t\tgravity \t\t\t" ); @@ -996,6 +1012,7 @@ idParticleStage::idParticleStage( void ) { // idParticleParm aspect color.Zero(); fadeColor.Zero(); + emissive = 0.0f; fadeInFraction = 0.0f; fadeOutFraction = 0.0f; fadeIndexFraction = 0.0f; @@ -1071,6 +1088,7 @@ void idParticleStage::Default() { fadeColor.y = 0.0f; fadeColor.z = 0.0f; fadeColor.w = 0.0f; + emissive = 0.0f; fadeInFraction = 0.1f; fadeOutFraction = 0.25f; fadeIndexFraction = 0.0f; @@ -1698,6 +1716,7 @@ void idParticleStage::operator=( const idParticleStage &src ) { aspect = src.aspect; color = src.color; fadeColor = src.fadeColor; + emissive = src.emissive; fadeInFraction = src.fadeInFraction; fadeOutFraction = src.fadeOutFraction; fadeIndexFraction = src.fadeIndexFraction; diff --git a/neo/engine/framework/DeclParticle.h b/neo/engine/framework/DeclParticle.h index 1b5d12bb..4cc64179 100644 --- a/neo/engine/framework/DeclParticle.h +++ b/neo/engine/framework/DeclParticle.h @@ -183,6 +183,7 @@ public: idVec4 color; idVec4 fadeColor; // either 0 0 0 0 for additive, or 1 1 1 0 for blended materials + float emissive; // screen-space particle emissive radiance scale, 0 disables float fadeInFraction; // in 0.0 to 1.0 range float fadeOutFraction; // in 0.0 to 1.0 range float fadeIndexFraction; // in 0.0 to 1.0 range, causes later index smokes to be more faded diff --git a/neo/engine/models/Model.h b/neo/engine/models/Model.h index 5dc94aa8..8ffcdebd 100644 --- a/neo/engine/models/Model.h +++ b/neo/engine/models/Model.h @@ -142,6 +142,7 @@ typedef struct srfTriangles_s { unsigned int indexVbo; // model-owned index GL buffer bool isSkeletal; + float particleEmissiveScale; int numAllocedVerts; int numAllocedIndices; } srfTriangles_t; diff --git a/neo/engine/models/Model_prt.cpp b/neo/engine/models/Model_prt.cpp index e152e5ea..3b6de773 100644 --- a/neo/engine/models/Model_prt.cpp +++ b/neo/engine/models/Model_prt.cpp @@ -236,6 +236,7 @@ idRenderModel *idRenderModelPrt::InstantiateDynamicModel( const struct renderEnt surf->geometry->numVerts = numVerts; surf->geometry->numIndexes = numIndexes; surf->geometry->bounds = stage->bounds; // just always draw the particles + surf->geometry->particleEmissiveScale = stage->emissive; } return staticModel; diff --git a/neo/engine/opengl/gl_d3d12raylight.cpp b/neo/engine/opengl/gl_d3d12raylight.cpp index 4de3b730..7c2724df 100644 --- a/neo/engine/opengl/gl_d3d12raylight.cpp +++ b/neo/engine/opengl/gl_d3d12raylight.cpp @@ -3899,45 +3899,55 @@ float3 LoadEmissiveRadianceClamped(int2 p) { int2 maxPixel = int2((int)gScreenSize.x - 1, (int)gScreenSize.y - 1); p = clamp(p, int2(0, 0), maxPixel); - return CompressEmissiveRadiance(gEmissiveTex.Load(int3(p, 0)).rgb, 7.50); + float3 radiance = CompressEmissiveRadiance(gEmissiveTex.Load(int3(p, 0)).rgb, 18.0); + return min(radiance + sqrt(max(radiance, 0.0)) * 0.35, 22.0); } float3 EstimateEmissiveBloomAtPixel(uint2 pixel) { int2 p = int2(pixel); - // Strong threshold-free bloom. This stays direct/bloom-only: no extra - // TraceRay calls, and no emissive lighting contribution. The goal is to make - // visible glow maps read as hot emissive surfaces in the DXR output. + // Strong threshold-free bloom in the ray output. Particle emissive lighting + // is injected separately below; this is the visible camera halo. float3 bloom = 0.0; - bloom += LoadEmissiveRadianceClamped(p) * 0.180; + bloom += LoadEmissiveRadianceClamped(p) * 0.320; - bloom += LoadEmissiveRadianceClamped(p + int2( 1, 0)) * 0.220; - bloom += LoadEmissiveRadianceClamped(p + int2(-1, 0)) * 0.220; - bloom += LoadEmissiveRadianceClamped(p + int2( 0, 1)) * 0.220; - bloom += LoadEmissiveRadianceClamped(p + int2( 0, -1)) * 0.220; + bloom += LoadEmissiveRadianceClamped(p + int2( 1, 0)) * 0.420; + bloom += LoadEmissiveRadianceClamped(p + int2(-1, 0)) * 0.420; + bloom += LoadEmissiveRadianceClamped(p + int2( 0, 1)) * 0.420; + bloom += LoadEmissiveRadianceClamped(p + int2( 0, -1)) * 0.420; - bloom += LoadEmissiveRadianceClamped(p + int2( 2, 2)) * 0.135; - bloom += LoadEmissiveRadianceClamped(p + int2(-2, 2)) * 0.135; - bloom += LoadEmissiveRadianceClamped(p + int2( 2, -2)) * 0.135; - bloom += LoadEmissiveRadianceClamped(p + int2(-2, -2)) * 0.135; + bloom += LoadEmissiveRadianceClamped(p + int2( 2, 2)) * 0.260; + bloom += LoadEmissiveRadianceClamped(p + int2(-2, 2)) * 0.260; + bloom += LoadEmissiveRadianceClamped(p + int2( 2, -2)) * 0.260; + bloom += LoadEmissiveRadianceClamped(p + int2(-2, -2)) * 0.260; - bloom += LoadEmissiveRadianceClamped(p + int2( 4, 0)) * 0.090; - bloom += LoadEmissiveRadianceClamped(p + int2(-4, 0)) * 0.090; - bloom += LoadEmissiveRadianceClamped(p + int2( 0, 4)) * 0.090; - bloom += LoadEmissiveRadianceClamped(p + int2( 0, -4)) * 0.090; + bloom += LoadEmissiveRadianceClamped(p + int2( 4, 0)) * 0.180; + bloom += LoadEmissiveRadianceClamped(p + int2(-4, 0)) * 0.180; + bloom += LoadEmissiveRadianceClamped(p + int2( 0, 4)) * 0.180; + bloom += LoadEmissiveRadianceClamped(p + int2( 0, -4)) * 0.180; - bloom += LoadEmissiveRadianceClamped(p + int2( 8, 0)) * 0.060; - bloom += LoadEmissiveRadianceClamped(p + int2(-8, 0)) * 0.060; - bloom += LoadEmissiveRadianceClamped(p + int2( 0, 8)) * 0.060; - bloom += LoadEmissiveRadianceClamped(p + int2( 0, -8)) * 0.060; + bloom += LoadEmissiveRadianceClamped(p + int2( 8, 0)) * 0.120; + bloom += LoadEmissiveRadianceClamped(p + int2(-8, 0)) * 0.120; + bloom += LoadEmissiveRadianceClamped(p + int2( 0, 8)) * 0.120; + bloom += LoadEmissiveRadianceClamped(p + int2( 0, -8)) * 0.120; - bloom += LoadEmissiveRadianceClamped(p + int2( 14, 0)) * 0.035; - bloom += LoadEmissiveRadianceClamped(p + int2(-14, 0)) * 0.035; - bloom += LoadEmissiveRadianceClamped(p + int2( 0, 14)) * 0.035; - bloom += LoadEmissiveRadianceClamped(p + int2( 0, -14)) * 0.035; + bloom += LoadEmissiveRadianceClamped(p + int2( 14, 0)) * 0.075; + bloom += LoadEmissiveRadianceClamped(p + int2(-14, 0)) * 0.075; + bloom += LoadEmissiveRadianceClamped(p + int2( 0, 14)) * 0.075; + bloom += LoadEmissiveRadianceClamped(p + int2( 0, -14)) * 0.075; - return bloom * 0.78; + bloom += LoadEmissiveRadianceClamped(p + int2( 24, 0)) * 0.045; + bloom += LoadEmissiveRadianceClamped(p + int2(-24, 0)) * 0.045; + bloom += LoadEmissiveRadianceClamped(p + int2( 0, 24)) * 0.045; + bloom += LoadEmissiveRadianceClamped(p + int2( 0, -24)) * 0.045; + + bloom += LoadEmissiveRadianceClamped(p + int2( 42, 0)) * 0.025; + bloom += LoadEmissiveRadianceClamped(p + int2(-42, 0)) * 0.025; + bloom += LoadEmissiveRadianceClamped(p + int2( 0, 42)) * 0.025; + bloom += LoadEmissiveRadianceClamped(p + int2( 0, -42)) * 0.025; + + return min(bloom * 1.45, 28.0); } float3 SafeNormalizeOr(float3 v, float3 fallback) @@ -3948,6 +3958,103 @@ float3 SafeNormalizeOr(float3 v, float3 fallback) return v * rsqrt(lenSq); } +bool TryScreenParticleWorldCandidate(float4 clip, float3 receiverPos, inout float bestDistSq, inout float3 bestWorld) +{ + float4 worldA = mul(clip, gInvViewProj); + if (abs(worldA.w) > 1e-6) + { + float3 candidate = worldA.xyz / worldA.w; + float distSq = dot(candidate - receiverPos, candidate - receiverPos); + if (distSq < bestDistSq && distSq > 1e-4 && distSq < 147456.0) + { + bestDistSq = distSq; + bestWorld = candidate; + } + } + + float4 worldB = mul(gInvViewProj, clip); + if (abs(worldB.w) > 1e-6) + { + float3 candidate = worldB.xyz / worldB.w; + float distSq = dot(candidate - receiverPos, candidate - receiverPos); + if (distSq < bestDistSq && distSq > 1e-4 && distSq < 147456.0) + { + bestDistSq = distSq; + bestWorld = candidate; + } + } + + return bestDistSq < 147456.0; +} + +bool TryReconstructScreenParticleWorld(uint2 particlePixel, float particleDepth, float3 receiverPos, out float3 particleWorld) +{ + float2 uv = ((float2)particlePixel + 0.5) / max(gScreenSize.xy, float2(1.0, 1.0)); + float x = uv.x * 2.0 - 1.0; + float yUp = 1.0 - uv.y * 2.0; + float yDown = uv.y * 2.0 - 1.0; + + float bestDistSq = 1.0e30; + particleWorld = receiverPos; + TryScreenParticleWorldCandidate(float4(x, yUp, particleDepth, 1.0), receiverPos, bestDistSq, particleWorld); + TryScreenParticleWorldCandidate(float4(x, yDown, particleDepth, 1.0), receiverPos, bestDistSq, particleWorld); + return bestDistSq < 147456.0; +} + +float3 EstimateScreenSpaceEmissiveParticleLighting(uint2 pixel, float3 worldPos, float3 N) +{ + static const int2 kParticleLightTaps[17] = + { + int2( 0, 0), + int2( 7, 0), int2( -7, 0), int2( 0, 7), int2( 0, -7), + int2( 10, 10), int2(-10, 10), int2( 10, -10), int2(-10, -10), + int2( 18, 4), int2(-18, -4), int2( 4, 18), int2( -4, -18), + int2( 30, 0), int2(-30, 0), int2( 0, 30), int2( 0, -30) + }; + + int2 maxPixel = int2((int)gScreenSize.x - 1, (int)gScreenSize.y - 1); + float pixelScale = max(1.0, round(min(gScreenSize.x, gScreenSize.y) / 720.0)); + float3 lighting = 0.0; + + [unroll] + for (uint i = 0u; i < 17u; ++i) + { + int2 sp = int2(pixel) + int2(round((float2)kParticleLightTaps[i] * pixelScale)); + sp = clamp(sp, int2(0, 0), maxPixel); + + float4 particleEmission = gEmissiveTex.Load(int3(sp, 0)); + if (particleEmission.a <= 1.5) + continue; + + float particleDepth = saturate(particleEmission.a - 2.0); + float3 particleWorld; + if (!TryReconstructScreenParticleWorld(uint2(sp), particleDepth, worldPos, particleWorld)) + continue; + + float3 toParticle = particleWorld - worldPos; + float distSq = dot(toParticle, toParticle); + if (distSq <= 1e-4 || distSq >= 147456.0) + continue; + + float dist = sqrt(distSq); + float3 L = toParticle / dist; + float NoL = saturate(dot(N, L)); + if (NoL <= 0.01) + continue; + + float visibility = TraceVisibilityBiased(worldPos, N, L, dist); + if (visibility <= 0.0) + continue; + + float distanceFade = saturate(1.0 - dist / 640.0); + distanceFade *= distanceFade; + float attenuation = distanceFade / (1.0 + distSq * 0.000075); + lighting += CompressEmissiveRadiance(particleEmission.rgb, 24.0) * (NoL * visibility * attenuation); + } + + return lighting * 9.0; +} + bool ProjectClipToGBufferCandidate( float4 clipPos, bool flipY, @@ -4151,7 +4258,8 @@ float3 PathTraceDirectPointLight(uint2 pixel, float3 worldPos, float3 N, float3 specularOut = specAccum * invSamples; return diffuseAccum * invSamples; } - +)" +R"( float3 PathTraceDirectSpotLight(float3 worldPos, float3 N, float3 V, float3 baseAlbedo, float3 specularAlbedo, Light Lgt, inout uint rng, out float3 specularOut) { specularOut = 0.0; @@ -4175,7 +4283,8 @@ float3 PathTraceDirectSpotLight(float3 worldPos, float3 N, float3 V, float3 base return Lgt.color * (Lgt.intensity * atten * diffuseNoL * shadow); } - +)" +R"( float3 PathTraceDirectRectLight(uint2 pixel, float3 worldPos, float3 N, float3 V, float3 baseAlbedo, float3 specularAlbedo, Light Lgt, inout uint rng, out float3 specularOut) { specularOut = 0.0; @@ -5304,6 +5413,7 @@ void RayGen() skyVis, ambientSkyVis, specularAccum); + lightingAccum += EstimateScreenSpaceEmissiveParticleLighting(pixel, worldPos, N); // Only the indirect bounce path uses per-SPP randomness now. Direct lights, // AO, sky visibility, cavity, and final gather are deterministic and should diff --git a/neo/engine/opengl/gl_d3d12shim.cpp b/neo/engine/opengl/gl_d3d12shim.cpp index ca35b96e..65166635 100644 --- a/neo/engine/opengl/gl_d3d12shim.cpp +++ b/neo/engine/opengl/gl_d3d12shim.cpp @@ -469,7 +469,7 @@ static const UINT QD3D12_UploadBufferSize = 128 * 1024 * 1024; static const UINT QD3D12_RequestedGBufferSampleCount = 1; static constexpr UINT QD3D12_PostSrvCount = 16; static constexpr UINT QD3D12_PostRootConstants = QD3D12_PostSrvCount; -static constexpr UINT QD3D12_PostConstantDwords = 24; +static constexpr UINT QD3D12_PostConstantDwords = 28; static constexpr UINT QD3D12_ToneMapTileDim = 64; static constexpr UINT QD3D12_MaxScreenSpaceDecals = 64; static constexpr UINT QD3D12_MaxScreenSpaceParticleLights = GL_RAYTRACING_MAX_LIGHTS; @@ -551,6 +551,7 @@ struct QD3D12ScreenSpaceParticleBatch uint32_t textureId = 0; uint32_t blendMode = 0; float softDepth = 16.0f; + float emissiveScale = 0.0f; }; enum PipelineMode @@ -1719,6 +1720,7 @@ struct GLState ComPtr postScreenDecalStainPSO; ComPtr postScreenParticlePSO; ComPtr postScreenParticleAdditivePSO; + ComPtr postScreenParticleEmissivePSO; ComPtr vsMainBlob; ComPtr hsMainBlob; @@ -3891,11 +3893,10 @@ float4 QD3D12_SampleGlowAtUV(VSOut i, float2 uv0) float glowMask = alphaLooksForcedOpaque ? rgbMask : saturate(max(glow.a, rgbMask)); float emissionMask = alphaLooksForcedOpaque ? 1.0 : glowMask; - // Store bright HDR radiance in the FP16 emissive G-buffer. This is still - // direct/bloom-only; emissive lighting has intentionally stayed disabled. - // The higher baseline lets normal idTech glow maps read as obvious emission - // without every material having to call glGlowMapStrengthf(3+). - const float kDefaultGlowBloomRadiance = 3.25; + // Store cinematic HDR radiance in the FP16 emissive G-buffer. The bloom pass + // and particle-light gather both expect a strong source value here so small + // Doom 3 glow sheets survive tone mapping and denoise. + const float kDefaultGlowBloomRadiance = 7.25; float strength = max(gGlowMapStrength, 0.0); // Low-value glow maps looked too weak after the no-light hotfix. Give the @@ -4513,6 +4514,7 @@ cbuffer PostCB : register(b0) float4 gPostParams3; float4 gPostFogColor; float4 gPostFogCameraWorldPos; + float4 gPostParticleParams; }; #define gPostSharpness gPostParams0.x @@ -4531,6 +4533,8 @@ cbuffer PostCB : register(b0) #define gScreenParticleSoftDepth gPostParams3.z #define gScreenParticleLightCount gPostParams3.w #define gScreenDecalCount gPostFogCameraWorldPos.w +#define gScreenParticleEmissiveScale gPostParticleParams.x +#define gScreenParticleOutputMode gPostParticleParams.y #define QD3D12_TONEMAP_TILE_DIM 64u static const uint GL_RAYTRACING_LIGHT_TYPE_POINT = 0u; @@ -4814,12 +4818,17 @@ float4 PSScreenParticles(ParticleVSOut i) : SV_Target0 if (alpha <= 0.0001) discard; - if (gPostFogCameraValid > 0.5) + uint2 pixel = uint2(i.pos.xy); + float sceneDepth = gFogDepth.Load(int3(pixel, 0)); + float particleDepth = saturate(i.pos.z); + if (sceneDepth < 0.99999) { - uint2 pixel = uint2(i.pos.xy); - float sceneDepth = gFogDepth.Load(int3(pixel, 0)); - float particleDepth = saturate(i.pos.z); - if (sceneDepth < 0.99999) + if (particleDepth > sceneDepth + 0.00005) + { + discard; + } + + if (gPostFogCameraValid > 0.5) { float4 positionSample = gScreenDecalPosition.Load(int3(pixel, 0)); uint geometryBits = (uint)round(max(positionSample.w, 0.0)); @@ -4832,13 +4841,16 @@ float4 PSScreenParticles(ParticleVSOut i) : SV_Target0 if (alpha <= 0.0001) discard; } - else if (particleDepth > sceneDepth + 0.00005) - { - discard; - } } } + if (gScreenParticleOutputMode > 0.5) + { + const float kScreenParticleEmissionBoost = 3.0; + float emissiveAlpha = alpha; + return float4(texel.rgb * (emissiveAlpha * max(gScreenParticleEmissiveScale, 0.0) * kScreenParticleEmissionBoost), 2.0 + particleDepth); + } + texel.rgb *= ScreenParticleDirectLighting(i.world); return float4(texel.rgb, alpha); @@ -5035,10 +5047,10 @@ float4 PSTAA(VSOut i) : SV_Target0 float3 QD3D12_LoadPostRadiance(float2 uv) { - // Clamp bloom taps so a single bad HDR edge sample cannot flood the LDR - // scene-color composite. The direct center emissive value is still added by - // PSAdd below, so this only limits the halo. - return min(max(gTex0.Sample(gSamp0, saturate(uv)).rgb, 0.0), 12.0); + // Keep bloom HDR enough to look cinematic, but use a soft lift instead of an + // unbounded add so one malformed texel cannot bleach the whole frame. + float3 radiance = min(max(gTex0.Sample(gSamp0, saturate(uv)).rgb, 0.0), 32.0); + return min(radiance + sqrt(radiance) * 0.45, 40.0); } float3 QD3D12_EmissiveBloom(float2 uv) @@ -5047,38 +5059,48 @@ float3 QD3D12_EmissiveBloom(float2 uv) gTex0.GetDimensions(srcW, srcH); float2 texel = 1.0 / max(float2((float)srcW, (float)srcH), float2(1.0, 1.0)); - // Strong threshold-free bloom kernel. Direct emissive is still added by - // PSAdd; this wider halo makes glow maps read even when the final color - // buffer is LDR and clamps the swap-chain output. + // Wide threshold-free bloom kernel. Direct emissive is still added by PSAdd; + // these outer taps make fire and plasma read as real camera bloom instead of + // a thin one-pixel glow. float3 bloom = 0.0; - bloom += QD3D12_LoadPostRadiance(uv) * 0.180; + bloom += QD3D12_LoadPostRadiance(uv) * 0.320; - bloom += QD3D12_LoadPostRadiance(uv + texel * float2( 1.0, 0.0)) * 0.220; - bloom += QD3D12_LoadPostRadiance(uv + texel * float2(-1.0, 0.0)) * 0.220; - bloom += QD3D12_LoadPostRadiance(uv + texel * float2( 0.0, 1.0)) * 0.220; - bloom += QD3D12_LoadPostRadiance(uv + texel * float2( 0.0, -1.0)) * 0.220; + bloom += QD3D12_LoadPostRadiance(uv + texel * float2( 1.0, 0.0)) * 0.420; + bloom += QD3D12_LoadPostRadiance(uv + texel * float2(-1.0, 0.0)) * 0.420; + bloom += QD3D12_LoadPostRadiance(uv + texel * float2( 0.0, 1.0)) * 0.420; + bloom += QD3D12_LoadPostRadiance(uv + texel * float2( 0.0, -1.0)) * 0.420; - bloom += QD3D12_LoadPostRadiance(uv + texel * float2( 2.0, 2.0)) * 0.135; - bloom += QD3D12_LoadPostRadiance(uv + texel * float2(-2.0, 2.0)) * 0.135; - bloom += QD3D12_LoadPostRadiance(uv + texel * float2( 2.0, -2.0)) * 0.135; - bloom += QD3D12_LoadPostRadiance(uv + texel * float2(-2.0, -2.0)) * 0.135; + bloom += QD3D12_LoadPostRadiance(uv + texel * float2( 2.0, 2.0)) * 0.260; + bloom += QD3D12_LoadPostRadiance(uv + texel * float2(-2.0, 2.0)) * 0.260; + bloom += QD3D12_LoadPostRadiance(uv + texel * float2( 2.0, -2.0)) * 0.260; + bloom += QD3D12_LoadPostRadiance(uv + texel * float2(-2.0, -2.0)) * 0.260; - bloom += QD3D12_LoadPostRadiance(uv + texel * float2( 4.0, 0.0)) * 0.090; - bloom += QD3D12_LoadPostRadiance(uv + texel * float2(-4.0, 0.0)) * 0.090; - bloom += QD3D12_LoadPostRadiance(uv + texel * float2( 0.0, 4.0)) * 0.090; - bloom += QD3D12_LoadPostRadiance(uv + texel * float2( 0.0, -4.0)) * 0.090; + bloom += QD3D12_LoadPostRadiance(uv + texel * float2( 4.0, 0.0)) * 0.180; + bloom += QD3D12_LoadPostRadiance(uv + texel * float2(-4.0, 0.0)) * 0.180; + bloom += QD3D12_LoadPostRadiance(uv + texel * float2( 0.0, 4.0)) * 0.180; + bloom += QD3D12_LoadPostRadiance(uv + texel * float2( 0.0, -4.0)) * 0.180; - bloom += QD3D12_LoadPostRadiance(uv + texel * float2( 8.0, 0.0)) * 0.060; - bloom += QD3D12_LoadPostRadiance(uv + texel * float2(-8.0, 0.0)) * 0.060; - bloom += QD3D12_LoadPostRadiance(uv + texel * float2( 0.0, 8.0)) * 0.060; - bloom += QD3D12_LoadPostRadiance(uv + texel * float2( 0.0, -8.0)) * 0.060; + bloom += QD3D12_LoadPostRadiance(uv + texel * float2( 8.0, 0.0)) * 0.120; + bloom += QD3D12_LoadPostRadiance(uv + texel * float2(-8.0, 0.0)) * 0.120; + bloom += QD3D12_LoadPostRadiance(uv + texel * float2( 0.0, 8.0)) * 0.120; + bloom += QD3D12_LoadPostRadiance(uv + texel * float2( 0.0, -8.0)) * 0.120; - bloom += QD3D12_LoadPostRadiance(uv + texel * float2( 14.0, 0.0)) * 0.035; - bloom += QD3D12_LoadPostRadiance(uv + texel * float2(-14.0, 0.0)) * 0.035; - bloom += QD3D12_LoadPostRadiance(uv + texel * float2( 0.0, 14.0)) * 0.035; - bloom += QD3D12_LoadPostRadiance(uv + texel * float2( 0.0, -14.0)) * 0.035; + bloom += QD3D12_LoadPostRadiance(uv + texel * float2( 14.0, 0.0)) * 0.075; + bloom += QD3D12_LoadPostRadiance(uv + texel * float2(-14.0, 0.0)) * 0.075; + bloom += QD3D12_LoadPostRadiance(uv + texel * float2( 0.0, 14.0)) * 0.075; + bloom += QD3D12_LoadPostRadiance(uv + texel * float2( 0.0, -14.0)) * 0.075; - return min(bloom * 0.62, 5.0); + bloom += QD3D12_LoadPostRadiance(uv + texel * float2( 24.0, 0.0)) * 0.045; + bloom += QD3D12_LoadPostRadiance(uv + texel * float2(-24.0, 0.0)) * 0.045; + bloom += QD3D12_LoadPostRadiance(uv + texel * float2( 0.0, 24.0)) * 0.045; + bloom += QD3D12_LoadPostRadiance(uv + texel * float2( 0.0, -24.0)) * 0.045; + + bloom += QD3D12_LoadPostRadiance(uv + texel * float2( 42.0, 0.0)) * 0.025; + bloom += QD3D12_LoadPostRadiance(uv + texel * float2(-42.0, 0.0)) * 0.025; + bloom += QD3D12_LoadPostRadiance(uv + texel * float2( 0.0, 42.0)) * 0.025; + bloom += QD3D12_LoadPostRadiance(uv + texel * float2( 0.0, -42.0)) * 0.025; + + return min(bloom * 1.15, 24.0); } )HLSL" R"HLSL( @@ -5088,7 +5110,7 @@ float4 PSAdd(VSOut i) : SV_Target0 float3 direct = max(center.rgb, 0.0); float3 bloom = QD3D12_EmissiveBloom(i.uv); - return float4(direct + bloom, saturate(center.a)); + return float4(direct * 1.08 + bloom, saturate(center.a)); } float PSDepthCopy(VSOut i) : SV_Depth @@ -8055,7 +8077,9 @@ static void QD3D12_SetPostConstants( float screenDecalIndex = 0.0f, bool forceCameraPosition = false, float screenParticleSoftDepth = 16.0f, - float screenParticleLightCount = 0.0f) + float screenParticleLightCount = 0.0f, + float screenParticleEmissiveScale = 0.0f, + float screenParticleOutputMode = 0.0f) { if (!cl) return; @@ -8094,6 +8118,8 @@ static void QD3D12_SetPostConstants( constants[14] = screenParticleSoftDepth; constants[15] = screenParticleLightCount; constants[23] = screenDecalCount; + constants[24] = screenParticleEmissiveScale; + constants[25] = screenParticleOutputMode; cl->SetGraphicsRoot32BitConstants(QD3D12_PostRootConstants, QD3D12_PostConstantDwords, constants, 0); } @@ -8539,22 +8565,27 @@ void APIENTRY glDrawScreenSpaceDecalsQD3D12(void) } } -static void QD3D12_DrawScreenSpaceParticleBatch(const QD3D12ScreenSpaceParticleBatch& batch, ID3D12Resource* tlas) +static void QD3D12_DrawScreenSpaceParticleBatch(const QD3D12ScreenSpaceParticleBatch& batch, ID3D12Resource* tlas, bool emissiveOnly) { const glScreenSpaceParticleVertex_t* verts = batch.vertices.empty() ? nullptr : batch.vertices.data(); const uint32_t vertexCount = (uint32_t)batch.vertices.size(); const uint32_t textureId = batch.textureId; const uint32_t blendMode = batch.blendMode; const float softDepth = batch.softDepth; + const float emissiveScale = batch.emissiveScale; if (!verts || vertexCount == 0) return; + if (emissiveOnly && emissiveScale <= 0.0f) + return; QD3D12Window* window = g_currentWindow; if (!window || !g_gl.device || !g_gl.cmdList || !g_gl.postScreenParticlePSO) return; if (!window->sceneColorBuffers[window->frameIndex] || !window->positionBuffers[window->frameIndex] || !window->depthBuffer) return; + if (emissiveOnly && !window->emissiveBuffers[window->frameIndex]) + return; if (!QD3D12_EnsureScreenSpaceParticleLightBuffer() || !QD3D12_UpdateScreenSpaceParticleTlasSrv(tlas)) return; @@ -8565,7 +8596,14 @@ static void QD3D12_DrawScreenSpaceParticleBatch(const QD3D12ScreenSpaceParticleB const UINT frame = window->frameIndex; ID3D12GraphicsCommandList* cl = g_gl.cmdList.Get(); - QD3D12_TransitionResource(cl, window->sceneColorBuffers[frame].Get(), window->sceneColorState[frame], D3D12_RESOURCE_STATE_RENDER_TARGET); + if (emissiveOnly) + { + QD3D12_TransitionResource(cl, window->emissiveBuffers[frame].Get(), window->emissiveBufferState[frame], D3D12_RESOURCE_STATE_RENDER_TARGET); + } + else + { + QD3D12_TransitionResource(cl, window->sceneColorBuffers[frame].Get(), window->sceneColorState[frame], D3D12_RESOURCE_STATE_RENDER_TARGET); + } QD3D12_TransitionResource(cl, window->depthBuffer.Get(), window->depthState, D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE); QD3D12_TransitionResource(cl, window->positionBuffers[frame].Get(), window->positionBufferState[frame], D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE); @@ -8607,17 +8645,19 @@ static void QD3D12_DrawScreenSpaceParticleBatch(const QD3D12ScreenSpaceParticleB } } - ID3D12PipelineState* particlePSO = (blendMode == 1 && g_gl.postScreenParticleAdditivePSO.Get() != nullptr) + ID3D12PipelineState* particlePSO = emissiveOnly && g_gl.postScreenParticleEmissivePSO.Get() + ? g_gl.postScreenParticleEmissivePSO.Get() + : (blendMode == 1 && g_gl.postScreenParticleAdditivePSO.Get() != nullptr) ? g_gl.postScreenParticleAdditivePSO.Get() : g_gl.postScreenParticlePSO.Get(); ID3D12DescriptorHeap* heaps[] = { g_gl.srvHeap.Get() }; cl->SetDescriptorHeaps(_countof(heaps), heaps); cl->SetGraphicsRootSignature(g_gl.postRootSig.Get()); - QD3D12_SetPostConstants(cl, 0.0f, 0.0f, 1.0f, 1.0f, 1.0f, 1.0f, false, 0.0f, 0.0f, true, softDepth, (float)g_gl.screenSpaceParticleLightCount); + QD3D12_SetPostConstants(cl, 0.0f, 0.0f, 1.0f, 1.0f, 1.0f, 1.0f, false, 0.0f, 0.0f, true, softDepth, (float)g_gl.screenSpaceParticleLightCount, emissiveScale, emissiveOnly ? 1.0f : 0.0f); cl->SetPipelineState(particlePSO); - D3D12_CPU_DESCRIPTOR_HANDLE sceneColorRtv = CurrentResolvedSceneColorRTV(); - cl->OMSetRenderTargets(1, &sceneColorRtv, FALSE, nullptr); + D3D12_CPU_DESCRIPTOR_HANDLE particleRtv = emissiveOnly ? CurrentResolvedEmissiveRTV() : CurrentResolvedSceneColorRTV(); + cl->OMSetRenderTargets(1, &particleRtv, FALSE, nullptr); cl->RSSetViewports(1, &viewport); cl->RSSetScissorRects(1, &scissor); cl->IASetPrimitiveTopology(D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST); @@ -8630,7 +8670,7 @@ static void QD3D12_DrawScreenSpaceParticleBatch(const QD3D12ScreenSpaceParticleB cl->DrawInstanced(vertexCount, 1, 0, 0); } -void APIENTRY glDrawScreenSpaceParticlesQD3D12(const glScreenSpaceParticleVertex_t* verts, uint32_t vertexCount, uint32_t textureId, uint32_t blendMode, float softDepth) +void APIENTRY glDrawScreenSpaceParticlesQD3D12(const glScreenSpaceParticleVertex_t* verts, uint32_t vertexCount, uint32_t textureId, uint32_t blendMode, float softDepth, float emissiveScale) { if (!verts || vertexCount == 0) return; @@ -8640,6 +8680,7 @@ void APIENTRY glDrawScreenSpaceParticlesQD3D12(const glScreenSpaceParticleVertex batch.textureId = textureId; batch.blendMode = blendMode; batch.softDepth = softDepth; + batch.emissiveScale = emissiveScale; g_gl.screenSpaceParticleBatches.push_back(std::move(batch)); } @@ -8663,11 +8704,22 @@ static void QD3D12_DrawQueuedScreenSpaceParticles(ID3D12Resource* tlas) for (const QD3D12ScreenSpaceParticleBatch& batch : g_gl.screenSpaceParticleBatches) { - QD3D12_DrawScreenSpaceParticleBatch(batch, tlas); + QD3D12_DrawScreenSpaceParticleBatch(batch, tlas, false); } g_gl.screenSpaceParticleBatches.clear(); } +static void QD3D12_DrawQueuedScreenSpaceParticleEmissive(ID3D12Resource* tlas) +{ + if (g_gl.screenSpaceParticleBatches.empty()) + return; + + for (const QD3D12ScreenSpaceParticleBatch& batch : g_gl.screenSpaceParticleBatches) + { + QD3D12_DrawScreenSpaceParticleBatch(batch, tlas, true); + } +} + static ID3D12Resource* QD3D12_PrepareStreamlineOutputForWrite(QD3D12Window& w) { ID3D12GraphicsCommandList* cl = g_gl.cmdList.Get(); @@ -10421,6 +10473,14 @@ static void QD3D12_CreatePSOs() particleDesc.BlendState.RenderTarget[0].DestBlendAlpha = D3D12_BLEND_ONE; QD3D12_CHECK(g_gl.device->CreateGraphicsPipelineState(&particleDesc, IID_PPV_ARGS(&g_gl.postScreenParticleAdditivePSO))); + particleDesc.BlendState.RenderTarget[0].SrcBlend = D3D12_BLEND_ONE; + particleDesc.BlendState.RenderTarget[0].DestBlend = D3D12_BLEND_ONE; + particleDesc.BlendState.RenderTarget[0].BlendOp = D3D12_BLEND_OP_ADD; + particleDesc.BlendState.RenderTarget[0].SrcBlendAlpha = D3D12_BLEND_ONE; + particleDesc.BlendState.RenderTarget[0].DestBlendAlpha = D3D12_BLEND_ONE; + particleDesc.BlendState.RenderTarget[0].BlendOpAlpha = D3D12_BLEND_OP_ADD; + QD3D12_CHECK(g_gl.device->CreateGraphicsPipelineState(&particleDesc, IID_PPV_ARGS(&g_gl.postScreenParticleEmissivePSO))); + D3D12_GRAPHICS_PIPELINE_STATE_DESC depthDesc{}; depthDesc.pRootSignature = g_gl.postRootSig.Get(); depthDesc.VS = { g_gl.postVsBlob->GetBufferPointer(), g_gl.postVsBlob->GetBufferSize() }; @@ -17860,6 +17920,7 @@ void glLightScene(glRaytracingSceneHandle_t sceneHandle) QD3D12_FlushQueuedBatches(); QD3D12_ResolveGBufferForCurrentFrame(*window); + QD3D12_DrawQueuedScreenSpaceParticleEmissive(tlas); ID3D12GraphicsCommandList* cl = g_gl.cmdList.Get(); ID3D12Resource* sceneColor = window->sceneColorBuffers[frameIndex].Get(); diff --git a/neo/engine/opengl/opengl.h b/neo/engine/opengl/opengl.h index a77a3d2f..e1327636 100644 --- a/neo/engine/opengl/opengl.h +++ b/neo/engine/opengl/opengl.h @@ -1853,7 +1853,7 @@ void glLightScene(glRaytracingSceneHandle_t sceneHandle); void glSetScreenSpaceDecalsQD3D12(const glScreenSpaceDecal_t* decals, uint32_t decalCount); void glDrawScreenSpaceDecalsQD3D12(void); void glSetScreenSpaceParticleLightsQD3D12(const glRaytracingLight_t* lights, uint32_t lightCount); -void glDrawScreenSpaceParticlesQD3D12(const glScreenSpaceParticleVertex_t* verts, uint32_t vertexCount, uint32_t textureId, uint32_t blendMode, float softDepth); +void glDrawScreenSpaceParticlesQD3D12(const glScreenSpaceParticleVertex_t* verts, uint32_t vertexCount, uint32_t textureId, uint32_t blendMode, float softDepth, float emissiveScale); ID3D12Device* QD3D12_GetDevice(void); ID3D12CommandQueue* QD3D12_GetQueue(void); diff --git a/neo/engine/renderer/draw_common.cpp b/neo/engine/renderer/draw_common.cpp index a19398cb..53ff8d6e 100644 --- a/neo/engine/renderer/draw_common.cpp +++ b/neo/engine/renderer/draw_common.cpp @@ -1610,7 +1610,8 @@ static void RB_SubmitScreenSpaceParticleSurf( const drawSurf_t *surf ) { RB_FillScreenSpaceParticleVertex( particleVerts[i], surf->geo->verts[vertIndex], surf->space, projectionMatrix, stageColor ); } - glDrawScreenSpaceParticlesQD3D12( particleVerts.Ptr(), particleVerts.Num(), image->texnum, blendMode, 16.0f ); + const float emissiveScale = ( surf->dsFlags & DSF_SCREEN_SPACE_PARTICLE_EMISSIVE ) ? surf->geo->particleEmissiveScale : 0.0f; + glDrawScreenSpaceParticlesQD3D12( particleVerts.Ptr(), particleVerts.Num(), image->texnum, blendMode, 16.0f, emissiveScale ); } static void RB_STD_DrawScreenSpaceParticles( drawSurf_t **drawSurfs, int numDrawSurfs ) { diff --git a/neo/engine/renderer/tr_deform.cpp b/neo/engine/renderer/tr_deform.cpp index bd1fa351..320c82ed 100644 --- a/neo/engine/renderer/tr_deform.cpp +++ b/neo/engine/renderer/tr_deform.cpp @@ -1093,6 +1093,7 @@ static void R_ParticleDeform( drawSurf_t *surf, bool useArea ) { // just always draw the particles tri->bounds = stage->bounds; + tri->particleEmissiveScale = stage->emissive; tri->numVerts = 0; @@ -1211,7 +1212,11 @@ static void R_ParticleDeform( drawSurf_t *surf, bool useArea ) { tri->ambientCache = vertexCache.AllocFrameTemp( tri->verts, tri->numVerts * sizeof( idDrawVert ) ); if ( tri->ambientCache ) { // add the drawsurf - R_AddDrawSurf( tri, surf->space, renderEntity, stage->material, surf->scissorRect, DSF_SCREEN_SPACE_PARTICLE ); + int dsFlags = DSF_SCREEN_SPACE_PARTICLE; + if ( stage->emissive > 0.0f ) { + dsFlags |= DSF_SCREEN_SPACE_PARTICLE_EMISSIVE; + } + R_AddDrawSurf( tri, surf->space, renderEntity, stage->material, surf->scissorRect, dsFlags ); } } } diff --git a/neo/engine/renderer/tr_light.cpp b/neo/engine/renderer/tr_light.cpp index a0a46317..b462eded 100644 --- a/neo/engine/renderer/tr_light.cpp +++ b/neo/engine/renderer/tr_light.cpp @@ -1351,8 +1351,13 @@ static void R_AddAmbientDrawsurfs( viewEntity_t *vEntity ) { R_CreateIndexCache( tri ); } - const int particleFlags = ( def->dynamicModel && - idStr::Icmp( model->Name(), "_ParametricParticle_Snapshot_" ) == 0 ) ? DSF_SCREEN_SPACE_PARTICLE : 0; + int particleFlags = 0; + if ( def->dynamicModel && idStr::Icmp( model->Name(), "_ParametricParticle_Snapshot_" ) == 0 ) { + particleFlags = DSF_SCREEN_SPACE_PARTICLE; + if ( tri->particleEmissiveScale > 0.0f ) { + particleFlags |= DSF_SCREEN_SPACE_PARTICLE_EMISSIVE; + } + } // add the surface for drawing R_AddDrawSurf( tri, vEntity, &vEntity->entityDef->parms, shader, vEntity->scissorRect, particleFlags ); diff --git a/neo/engine/renderer/tr_local.h b/neo/engine/renderer/tr_local.h index 989fbe09..65333796 100644 --- a/neo/engine/renderer/tr_local.h +++ b/neo/engine/renderer/tr_local.h @@ -105,6 +105,7 @@ SURFACES // drawSurf_t are always allocated and freed every frame, they are never cached static const int DSF_VIEW_INSIDE_SHADOW = 1; static const int DSF_SCREEN_SPACE_PARTICLE = 2; +static const int DSF_SCREEN_SPACE_PARTICLE_EMISSIVE = 4; typedef struct drawSurf_s { const srfTriangles_t *geo;