mirror of
https://github.com/jmarshall23/DoomRTX.git
synced 2026-08-18 03:35:07 +02:00
Added lit particle emissive support.
This commit is contained in:
@@ -0,0 +1,720 @@
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material muzzleSmokePuff
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{
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qer_editorimage textures/particles/smokepuff.tga
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translucent
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noShadows
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sort 10 // sort very late, so no translucent objects in the world draws over it
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{
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blend gl_zero, gl_one_minus_src_color
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map textures/particles/smokepuff.tga
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vertexColor
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||||
}
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}
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||||
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||||
/*
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||||
Generated by the Particle Editor.
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||||
To use the particle editor, launch the game and type 'editParticles' on the console.
|
||||
*/
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||||
particle muzzlesmoke {
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{
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count 20
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material muzzlesmokepuff
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time 1.000
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cycles 1.000
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bunching 1.000
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distribution rect 0.000 0.000 0.000
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direction cone 0.000
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orientation view
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speed "2.000"
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size "2.000" to "6.500"
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aspect "1.000"
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fadeIn 0.100
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fadeOut 0.500
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||||
fadeIndex 0.850
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||||
color 0.250 0.250 0.250 1.000
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||||
fadeColor 0.000 0.000 0.000 1.000
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offset 0.000 0.000 0.000
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gravity world -10.000
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}
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}
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||||
/*
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||||
Generated by the Particle Editor.
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||||
To use the particle editor, launch the game and type 'editParticles' on the console.
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||||
*/
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particle rockettrail {
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{
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count 30
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material textures/particles/barrelpoof
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time 1.000
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cycles 1.000
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bunching 1.000
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distribution rect 0.000 0.000 0.000
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direction cone "0.000"
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orientation view
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speed "13.000" to "21.000"
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size "17.500" to "30.000"
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aspect "1.000"
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rotation "6.000" to "12.000"
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randomDistribution 1
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boundsExpansion 0.000
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fadeIn 0.450
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fadeOut 1.000
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fadeIndex 0.000
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color 0.160 0.130 0.110 1.000
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fadeColor 0.100 0.100 0.100 0.000
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offset 0.000 0.000 0.000
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gravity world -8.000
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}
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{
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count 12
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material textures/particles/rocketbacklit
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time 1.200
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cycles 0.000
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bunching 1.000
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distribution rect 8.000 8.000 8.000
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direction cone "90.000"
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orientation view
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speed "13.000" to "21.000"
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size "10.000" to "20.000"
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aspect "1.000"
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randomDistribution 1
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boundsExpansion 0.000
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fadeIn 0.050
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fadeOut 0.500
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fadeIndex 0.000
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color 0.251 0.051 0.004 1.000
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fadeColor 0.000 0.000 0.000 0.000
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offset 0.000 0.000 0.000
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gravity world -8.000
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}
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}
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||||
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||||
/*
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||||
Generated by the Particle Editor.
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||||
To use the particle editor, launch the game and type 'editParticles' on the console.
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*/
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particle rocketmuzzle {
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{
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count 5
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material textures/particles/smokepuff
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time 0.700
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cycles 1.000
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bunching 0.750
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distribution rect 0.000 0.000 0.000
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direction cone 0.000
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orientation view
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speed "13.000" to "9.000"
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size "2.500" to "13.000"
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aspect "1.000"
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rotation "6.000" to "12.000"
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fadeIn 0.350
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fadeOut 0.350
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fadeIndex 0.400
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color 0.290 0.290 0.290 1.000
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fadeColor 0.000 0.000 0.000 1.000
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offset 0.000 0.000 0.000
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||||
gravity world -6.000
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}
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}
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/*
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||||
Generated by the Particle Editor.
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To use the particle editor, launch the game and type 'editParticles' on the console.
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*/
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particle cgmuzzlesmoke {
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{
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count 15
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material textures/particles/barrelpoof
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time 1.000
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cycles 1.000
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bunching 1.000
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distribution rect 0.000 0.000 0.000
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direction cone "0.000"
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orientation view
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speed "2.000"
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size "7.500" to "10.000"
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aspect "1.000"
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rotation "44.000" to "0.000"
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randomDistribution 1
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boundsExpansion 0.000
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fadeIn 0.700
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fadeOut 1.000
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fadeIndex 0.850
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||||
color 0.170 0.160 0.140 1.000
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||||
fadeColor 0.000 0.000 0.000 0.000
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offset 0.000 0.000 0.000
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||||
gravity world -10.000
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||||
}
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||||
}
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||||
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||||
/*
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||||
Generated by the Particle Editor.
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||||
To use the particle editor, launch the game and type 'editParticles' on the console.
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*/
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particle mgmuzzlesmoke {
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{
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count 10
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material textures/particles/barrelpoof
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time 1.000
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cycles 1.000
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bunching 1.000
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distribution rect 0.000 0.000 0.000
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direction cone 0.000
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||||
orientation view
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||||
speed "2.000"
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||||
size "2.000" to "8.000"
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||||
aspect "1.000"
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||||
rotation "38.000" to "0.000"
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randomDistribution 1
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boundsExpansion 0.000
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fadeIn 0.650
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fadeOut 0.900
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fadeIndex 0.850
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color 0.200 0.190 0.170 1.000
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fadeColor 0.000 0.000 0.000 0.000
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||||
offset 0.000 0.000 0.000
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||||
gravity world -10.000
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||||
}
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||||
}
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||||
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||||
/*
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||||
Generated by the Particle Editor.
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||||
To use the particle editor, launch the game and type 'editParticles' on the console.
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*/
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particle plasmamuzzlesmoke {
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||||
{
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count 1
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material textures/particles/fbeam
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time 1.000
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||||
cycles 1.000
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||||
bunching 1.000
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||||
distribution rect 0.000 0.000 0.000
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||||
direction cone 0.000
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||||
orientation view
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||||
speed "2.000"
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||||
size "27.500" to "33.000"
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||||
aspect "1.000"
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||||
randomDistribution 1
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||||
boundsExpansion 0.000
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||||
fadeIn 0.500
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||||
fadeOut 0.800
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||||
fadeIndex 0.850
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||||
color 0.031 0.106 0.118 1.000
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||||
fadeColor 0.000 0.000 0.000 1.000
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||||
offset 0.000 0.000 0.000
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||||
gravity world -3.000
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||||
}
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||||
}
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||||
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||||
/*
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||||
Generated by the Particle Editor.
|
||||
To use the particle editor, launch the game and type 'editParticles' on the console.
|
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*/
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||||
particle shotgunmuzzlesmoke {
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||||
{
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||||
count 15
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material textures/particles/barrelpoof
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time 1.000
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||||
cycles 1.000
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||||
bunching 1.000
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||||
distribution rect 0.000 0.000 0.000
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||||
direction cone 0.000
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||||
orientation view
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||||
speed "17.000" to "2.000"
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||||
size "10.000" to "13.000"
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||||
aspect "1.000"
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||||
randomDistribution 1
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||||
boundsExpansion 0.000
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||||
fadeIn 0.450
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||||
fadeOut 0.900
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||||
fadeIndex 0.850
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||||
color 0.220 0.200 0.190 1.000
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||||
fadeColor 0.000 0.000 0.000 0.000
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||||
offset 0.000 0.000 0.000
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||||
gravity world -10.000
|
||||
}
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||||
}
|
||||
|
||||
/*
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||||
Generated by the Particle Editor.
|
||||
To use the particle editor, launch the game and type 'editParticles' on the console.
|
||||
*/
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||||
particle plasmatrail {
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||||
{
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count 20
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material textures/particles/plasmablast2
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||||
time 1.500
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||||
cycles 1.000
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||||
bunching 1.000
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||||
distribution rect 0.000 0.000 0.000
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||||
direction cone 0.000
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||||
orientation view
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||||
speed "0.000"
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||||
size "5.000" to "28.500"
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||||
aspect "1.000"
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||||
randomDistribution 1
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||||
boundsExpansion 0.000
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||||
fadeIn 0.100
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||||
fadeOut 0.400
|
||||
fadeIndex 0.550
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||||
color 0.071 0.180 0.275 1.000
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||||
fadeColor 0.000 0.000 0.000 0.000
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||||
offset 0.000 0.000 0.000
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||||
gravity world 0.000
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||||
}
|
||||
}
|
||||
|
||||
/*
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||||
Generated by the Particle Editor.
|
||||
To use the particle editor, launch the game and type 'editParticles' on the console.
|
||||
*/
|
||||
particle grenadetrail {
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||||
{
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count 20
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material textures/particles/barrelpoof
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time 0.800
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||||
cycles 1.000
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||||
bunching 1.000
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||||
distribution rect 0.000 0.000 0.000
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||||
direction cone "0.000"
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||||
orientation view
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||||
speed "13.000" to "21.000"
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||||
size "15.500" to "30.000"
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||||
aspect "1.000"
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||||
rotation "6.000" to "12.000"
|
||||
randomDistribution 1
|
||||
boundsExpansion 0.000
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||||
fadeIn 0.450
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||||
fadeOut 1.000
|
||||
fadeIndex 0.200
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||||
color 0.230 0.200 0.170 1.000
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||||
fadeColor 0.000 0.000 0.000 0.000
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||||
offset 0.000 0.000 0.000
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||||
gravity world -22.000
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||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
Generated by the Particle Editor.
|
||||
To use the particle editor, launch the game and type 'editParticles' on the console.
|
||||
*/
|
||||
particle lostsoulsmoke {
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||||
{
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||||
count 8
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||||
material textures/particles/blacksmokepuff
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||||
time 1.100
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||||
cycles 0.000
|
||||
bunching 1.000
|
||||
distribution rect 0.000 0.000 0.000
|
||||
direction cone 0.000
|
||||
orientation view
|
||||
speed "13.000" to "21.000"
|
||||
size "39.500" to "47.500"
|
||||
aspect "1.000"
|
||||
rotation "14.000" to "39.000"
|
||||
fadeIn 0.650
|
||||
fadeOut 0.200
|
||||
fadeIndex 0.400
|
||||
color 0.260 0.260 0.260 1.000
|
||||
fadeColor 0.000 0.000 0.000 0.000
|
||||
offset 0.000 0.000 0.000
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||||
gravity world -8.000
|
||||
}
|
||||
{
|
||||
count 8
|
||||
material textures/particles/blacksmokepuff
|
||||
time 0.750
|
||||
cycles 0.000
|
||||
bunching 1.000
|
||||
distribution rect 0.000 0.000 0.000
|
||||
direction cone 0.000
|
||||
orientation view
|
||||
speed "13.000" to "21.000"
|
||||
size "30.000" to "34.000"
|
||||
aspect "1.000"
|
||||
rotation "14.000" to "39.000"
|
||||
fadeIn 0.650
|
||||
fadeOut 0.650
|
||||
fadeIndex 0.400
|
||||
color 0.260 0.260 0.260 1.000
|
||||
fadeColor 0.000 0.000 0.000 0.000
|
||||
offset 0.000 0.000 0.000
|
||||
gravity world -8.000
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
Generated by the Particle Editor.
|
||||
To use the particle editor, launch the game and type 'editParticles' on the console.
|
||||
*/
|
||||
particle bfgtrail {
|
||||
{
|
||||
count 1
|
||||
material textures/particles/duffyboltfade
|
||||
time 1.300
|
||||
cycles 0.000
|
||||
bunching 1.000
|
||||
distribution rect 0.000 0.000 0.000
|
||||
direction outward 0.000
|
||||
orientation view
|
||||
speed "0.000"
|
||||
size "50.500"
|
||||
aspect "0.200"
|
||||
rotation "6.000" to "12.000"
|
||||
randomDistribution 1
|
||||
boundsExpansion 0.000
|
||||
fadeIn 1.000
|
||||
fadeOut 1.000
|
||||
fadeIndex 0.000
|
||||
color 0.160 0.460 0.160 1.000
|
||||
fadeColor 0.000 0.000 0.000 1.000
|
||||
offset 0.000 0.000 0.000
|
||||
gravity world 0.000
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
Generated by the Particle Editor.
|
||||
To use the particle editor, launch the game and type 'editParticles' on the console.
|
||||
*/
|
||||
particle chainsawstrike {
|
||||
{
|
||||
count 5
|
||||
material textures/particles/boomboom4
|
||||
time 0.150
|
||||
cycles 1.000
|
||||
bunching 0.000
|
||||
distribution rect 0.200 0.200 0.200
|
||||
direction outward "0.000"
|
||||
orientation view
|
||||
speed "5.000" to "0.000"
|
||||
size "0.000" to "13.000"
|
||||
aspect "2.000"
|
||||
randomDistribution 1
|
||||
boundsExpansion 0.000
|
||||
fadeIn 0.000
|
||||
fadeOut 0.600
|
||||
fadeIndex 0.000
|
||||
color 0.910 0.667 0.373 1.000
|
||||
fadeColor 0.000 0.000 0.000 0.000
|
||||
offset 0.000 0.000 0.000
|
||||
gravity world -2.000
|
||||
}
|
||||
{
|
||||
count 9
|
||||
material textures/particles/spark3
|
||||
time 0.250
|
||||
cycles 1.000
|
||||
deadTime 1.200
|
||||
bunching 0.100
|
||||
distribution cylinder 4.000 4.000 4.000 0.000
|
||||
direction cone "150.000"
|
||||
orientation aimed 0.000 0.020
|
||||
speed "120.000"
|
||||
size "1.000" to "0.100"
|
||||
aspect "1.000" to "0.250"
|
||||
randomDistribution 1
|
||||
boundsExpansion 0.000
|
||||
fadeIn 0.050
|
||||
fadeOut 0.150
|
||||
fadeIndex 0.000
|
||||
color 0.910 0.730 0.470 1.000
|
||||
fadeColor 0.430 0.210 0.100 0.000
|
||||
offset 0.000 0.000 0.000
|
||||
gravity world 140.000
|
||||
}
|
||||
{
|
||||
count 8
|
||||
material textures/particles/spark3
|
||||
time 0.150
|
||||
cycles 1.000
|
||||
deadTime 1.200
|
||||
bunching 0.100
|
||||
distribution cylinder 1.000 1.000 1.000 0.000
|
||||
direction cone "150.000"
|
||||
orientation aimed 0.000 0.020
|
||||
speed "300.000"
|
||||
size "1.000" to "0.100"
|
||||
aspect "1.000" to "0.100"
|
||||
randomDistribution 1
|
||||
boundsExpansion 0.000
|
||||
fadeIn 0.050
|
||||
fadeOut 0.150
|
||||
fadeIndex 0.000
|
||||
color 0.910 0.730 0.470 1.000
|
||||
fadeColor 0.430 0.210 0.100 0.000
|
||||
offset 0.000 0.000 0.000
|
||||
gravity world 140.000
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
Generated by the Particle Editor.
|
||||
To use the particle editor, launch the game and type 'editParticles' on the console.
|
||||
*/
|
||||
particle chainsaw_smoke {
|
||||
{
|
||||
count 20
|
||||
material textures/particles/barrelpoof
|
||||
time 1.400
|
||||
cycles 1.000
|
||||
bunching 1.000
|
||||
distribution rect 0.000 0.000 0.000
|
||||
direction outward 0.000
|
||||
orientation view
|
||||
speed "0.000"
|
||||
size "5.000" to "10.000"
|
||||
aspect "1.000"
|
||||
rotation "20.000" to "50.000"
|
||||
randomDistribution 1
|
||||
boundsExpansion 0.000
|
||||
fadeIn 1.000
|
||||
fadeOut 1.000
|
||||
fadeIndex 0.200
|
||||
color 0.431 0.525 0.522 1.000
|
||||
fadeColor 0.000 0.000 0.000 0.000
|
||||
offset 0.000 0.000 2.000
|
||||
gravity world -13.000
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
Generated by the Particle Editor.
|
||||
To use the particle editor, launch the game and type 'editParticles' on the console.
|
||||
*/
|
||||
particle cgbulletsmokeanddebris {
|
||||
{
|
||||
count 3
|
||||
material textures/particles/barrelpoof
|
||||
time 1.100
|
||||
cycles 0.000
|
||||
deadTime 4.000
|
||||
bunching 0.100
|
||||
distribution rect 0.000 0.000 0.000
|
||||
direction outward 0.000
|
||||
orientation view
|
||||
speed "5.000" to "0.000"
|
||||
size "11.000" to "21.000"
|
||||
aspect "1.000"
|
||||
rotation "15.000" to "0.000"
|
||||
randomDistribution 1
|
||||
boundsExpansion 0.000
|
||||
fadeIn 0.100
|
||||
fadeOut 0.700
|
||||
fadeIndex 0.000
|
||||
color 0.180 0.160 0.140 1.000
|
||||
fadeColor 0.000 0.000 0.000 0.000
|
||||
offset 0.000 0.000 0.000
|
||||
gravity world -3.000
|
||||
}
|
||||
{
|
||||
count 2
|
||||
material textures/particles/debris
|
||||
time 0.700
|
||||
cycles 0.000
|
||||
deadTime 4.000
|
||||
bunching 0.150
|
||||
distribution rect 0.000 0.000 0.000
|
||||
direction outward 0.000
|
||||
orientation view
|
||||
speed "73.000" to "81.000"
|
||||
size "5.000" to "17.000"
|
||||
aspect "1.200"
|
||||
randomDistribution 1
|
||||
boundsExpansion 0.000
|
||||
fadeIn 0.100
|
||||
fadeOut 0.400
|
||||
fadeIndex 0.000
|
||||
color 0.180 0.160 0.140 1.000
|
||||
fadeColor 0.000 0.000 0.000 0.000
|
||||
offset 0.000 0.000 0.000
|
||||
gravity world 94.000
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
Generated by the Particle Editor.
|
||||
To use the particle editor, launch the game and type 'editParticles' on the console.
|
||||
*/
|
||||
particle cgsmokeandspark {
|
||||
{
|
||||
count 3
|
||||
material textures/particles/barrelpoof
|
||||
time 1.100
|
||||
cycles 0.000
|
||||
timeOffset 0.050
|
||||
deadTime 4.000
|
||||
bunching 0.100
|
||||
distribution rect 0.000 0.000 0.000
|
||||
direction outward 0.000
|
||||
orientation view
|
||||
speed "5.000" to "0.000"
|
||||
size "11.000" to "20.000"
|
||||
aspect "1.000"
|
||||
rotation "15.000" to "0.000"
|
||||
randomDistribution 1
|
||||
boundsExpansion 0.000
|
||||
fadeIn 0.100
|
||||
fadeOut 0.700
|
||||
fadeIndex 0.000
|
||||
color 0.180 0.160 0.140 1.000
|
||||
fadeColor 0.000 0.000 0.000 0.000
|
||||
offset 0.000 0.000 0.000
|
||||
gravity world -3.000
|
||||
}
|
||||
{
|
||||
count 2
|
||||
material textures/particles/boomboom3
|
||||
time 0.150
|
||||
cycles 1.000
|
||||
deadTime 4.000
|
||||
bunching 0.000
|
||||
distribution rect 0.200 0.200 0.200
|
||||
direction outward 0.000
|
||||
orientation view
|
||||
speed "5.000" to "0.000"
|
||||
size "0.000" to "24.000"
|
||||
aspect "1.000"
|
||||
randomDistribution 1
|
||||
boundsExpansion 0.000
|
||||
fadeIn 0.000
|
||||
fadeOut 0.600
|
||||
fadeIndex 0.000
|
||||
color 0.910 0.870 0.560 1.000
|
||||
fadeColor 0.000 0.000 0.000 0.000
|
||||
offset 0.000 0.000 0.000
|
||||
gravity world -2.000
|
||||
}
|
||||
{
|
||||
count 1
|
||||
material textures/particles/boomboom2
|
||||
time 0.150
|
||||
cycles 1.000
|
||||
deadTime 4.000
|
||||
bunching 0.000
|
||||
distribution rect 0.200 0.200 0.200
|
||||
direction outward 0.000
|
||||
orientation view
|
||||
speed "5.000" to "0.000"
|
||||
size "0.000" to "16.500"
|
||||
aspect "1.500" to "1.800"
|
||||
randomDistribution 1
|
||||
boundsExpansion 0.000
|
||||
fadeIn 0.000
|
||||
fadeOut 0.600
|
||||
fadeIndex 0.000
|
||||
color 0.910 0.600 0.230 1.000
|
||||
fadeColor 0.000 0.000 0.000 0.000
|
||||
offset 0.000 0.000 0.000
|
||||
gravity world -2.000
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
Generated by the Particle Editor.
|
||||
To use the particle editor, launch the game and type 'editParticles' on the console.
|
||||
*/
|
||||
particle sgsmokeanddebris {
|
||||
{
|
||||
count 2
|
||||
material textures/particles/barrelpoof
|
||||
time 1.100
|
||||
cycles 0.000
|
||||
deadTime 4.000
|
||||
bunching 0.100
|
||||
distribution rect 0.000 0.000 0.000
|
||||
direction outward 0.000
|
||||
orientation view
|
||||
speed "5.000" to "0.000"
|
||||
size "3.000" to "10.000"
|
||||
aspect "1.000"
|
||||
rotation "15.000" to "0.000"
|
||||
randomDistribution 1
|
||||
boundsExpansion 0.000
|
||||
fadeIn 0.100
|
||||
fadeOut 0.700
|
||||
fadeIndex 0.000
|
||||
color 0.180 0.160 0.140 1.000
|
||||
fadeColor 0.000 0.000 0.000 0.000
|
||||
offset 0.000 0.000 0.000
|
||||
gravity world -3.000
|
||||
}
|
||||
{
|
||||
count 2
|
||||
material textures/particles/debris
|
||||
time 0.450
|
||||
cycles 0.000
|
||||
deadTime 4.000
|
||||
bunching 0.100
|
||||
distribution rect 0.000 0.000 0.000
|
||||
direction outward 0.000
|
||||
orientation view
|
||||
speed "73.000" to "81.000"
|
||||
size "1.000" to "9.000"
|
||||
aspect "1.200"
|
||||
randomDistribution 1
|
||||
boundsExpansion 0.000
|
||||
fadeIn 0.100
|
||||
fadeOut 1.000
|
||||
fadeIndex 0.000
|
||||
color 0.180 0.160 0.140 1.000
|
||||
fadeColor 0.000 0.000 0.000 0.000
|
||||
offset 0.000 0.000 0.000
|
||||
gravity world 131.000
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
Generated by the Particle Editor.
|
||||
To use the particle editor, launch the game and type 'editParticles' on the console.
|
||||
*/
|
||||
particle sgsmokeandspark {
|
||||
{
|
||||
count 2
|
||||
material textures/particles/barrelpoof
|
||||
time 1.100
|
||||
cycles 0.000
|
||||
deadTime 4.000
|
||||
bunching 0.100
|
||||
distribution rect 0.000 0.000 0.000
|
||||
direction outward 0.000
|
||||
orientation view
|
||||
speed "5.000" to "0.000"
|
||||
size "3.000" to "10.000"
|
||||
aspect "1.000"
|
||||
rotation "15.000" to "0.000"
|
||||
randomDistribution 1
|
||||
boundsExpansion 0.000
|
||||
fadeIn 0.100
|
||||
fadeOut 0.700
|
||||
fadeIndex 0.000
|
||||
color 0.180 0.160 0.140 1.000
|
||||
fadeColor 0.000 0.000 0.000 0.000
|
||||
offset 0.000 0.000 0.000
|
||||
gravity world -3.000
|
||||
}
|
||||
{
|
||||
count 1
|
||||
material textures/particles/boomboom3
|
||||
time 0.150
|
||||
cycles 1.000
|
||||
deadTime 4.000
|
||||
bunching 0.000
|
||||
distribution rect 0.200 0.200 0.200
|
||||
direction outward 0.000
|
||||
orientation view
|
||||
speed "5.000" to "0.000"
|
||||
size "0.000" to "10.000"
|
||||
aspect "1.000" to "1.500"
|
||||
randomDistribution 1
|
||||
boundsExpansion 0.000
|
||||
fadeIn 0.000
|
||||
fadeOut 0.600
|
||||
fadeIndex 0.000
|
||||
color 0.870 0.910 0.450 1.000
|
||||
fadeColor 0.000 0.000 0.000 0.000
|
||||
offset 0.000 0.000 0.000
|
||||
gravity world -2.000
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user