mirror of
https://github.com/jmarshall23/DoomRTX.git
synced 2026-08-17 11:00:38 +02:00
Added lit particle emissive support.
This commit is contained in:
@@ -0,0 +1,199 @@
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/*
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Generated by the Particle Editor.
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To use the particle editor, launch the game and type 'editParticles' on the console.
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*/
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particle site3blowdust {
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{
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count 50
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material textures/particles/dustcloud_opaque
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time 5.000
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cycles 0.000
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bunching 0.950
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distribution rect 650.000 400.000 10.000
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direction cone 0.000
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orientation view
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speed "50.000" to "100.000"
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size "300.000" to "200.000"
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aspect "1.000"
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rotation "1.000" to "20.000"
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fadeIn 0.300
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fadeOut 0.300
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fadeIndex 0.000
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color 0.610 0.350 0.190 0.200
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fadeColor 0.000 0.000 0.000 0.000
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offset 0.000 0.000 0.000
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gravity 0.000
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}
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}
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/*
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Generated by the Particle Editor.
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To use the particle editor, launch the game and type 'editParticles' on the console.
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*/
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particle site3smalldust {
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{
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count 50
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material textures/particles/dustcloud_opaque
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time 2.000
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cycles 0.000
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bunching 0.950
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distribution rect 150.000 150.000 10.000
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direction cone 0.000
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orientation view
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speed "300.000" to "100.000"
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size "100.000" to "80.000"
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aspect "1.000"
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rotation "20.000" to "50.000"
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randomDistribution 1
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boundsExpansion 0.000
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fadeIn 0.300
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fadeOut 0.300
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fadeIndex 0.000
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color 0.610 0.350 0.190 0.200
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fadeColor 0.000 0.000 0.000 0.000
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offset 0.000 0.000 0.000
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gravity 0.000
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}
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}
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/*
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Generated by the Particle Editor.
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To use the particle editor, launch the game and type 'editParticles' on the console.
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*/
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particle electric1 {
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{
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count 1
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material textures/particles/s_lightning_whi
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time 0.050
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cycles 0.000
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deadTime 0.120
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bunching 1.000
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distribution rect 4.000 4.000 16.000
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direction cone 5.000
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orientation aimed 2.000 0.400
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speed "300.000"
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size "15.000"
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aspect "1.000"
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randomDistribution 0
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boundsExpansion 64.000
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fadeIn 0.100
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fadeOut 0.100
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fadeIndex 0.000
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color 0.580 1.000 1.000 1.000
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fadeColor 0.000 0.000 0.000 0.000
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offset 0.000 0.000 96.000
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gravity 1000.000
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}
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{
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count 2
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material textures/particles/s_lightning2_whi
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time 0.050
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cycles 0.000
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deadTime 0.120
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bunching 1.000
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distribution rect 4.000 4.000 1.000
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direction cone 0.000
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orientation view
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speed "0.000"
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size "16.000" to "64.000"
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aspect "1.000"
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randomDistribution 1
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boundsExpansion 0.000
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fadeIn 0.100
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fadeOut 0.250
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fadeIndex 0.000
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color 0.580 1.000 1.000 1.000
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fadeColor 0.000 0.000 0.000 0.000
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offset 0.000 0.000 -96.000
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gravity 0.000
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}
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{
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count 2
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material textures/particles/s_lightning2_whi
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time 0.050
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cycles 0.000
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deadTime 0.120
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bunching 1.000
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distribution rect 4.000 4.000 1.000
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direction cone 0.000
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orientation view
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speed "0.000"
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size "16.000" to "64.000"
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aspect "1.000"
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randomDistribution 1
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boundsExpansion 0.000
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fadeIn 0.100
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fadeOut 0.250
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fadeIndex 0.000
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color 0.580 1.000 1.000 1.000
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fadeColor 0.000 0.000 0.000 0.000
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offset 0.000 0.000 96.000
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gravity 0.000
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}
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}
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/*
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Generated by the Particle Editor.
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To use the particle editor, launch the game and type 'editParticles' on the console.
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*/
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particle site3_hellmouth_cndlroom {
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depthHack 5
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{
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count 30
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material textures/particles/boomboom2
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time 10.000
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cycles 0.000
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bunching 0.950
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distribution sphere 5.000 5.000 5.000
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direction cone "10.000"
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orientation view
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speed "0.000"
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size "100.000" to "250.000"
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aspect "1.000"
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rotation "-20.000" to "45.000"
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randomDistribution 1
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boundsExpansion 0.000
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fadeIn 0.750
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fadeOut 0.900
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fadeIndex 0.150
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color 0.067 0.055 0.020 1.000
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fadeColor 0.000 0.000 0.000 0.000
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offset 0.000 0.000 0.000
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gravity world 3.000
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}
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}
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/*
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Generated by the Particle Editor.
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To use the particle editor, launch the game and type 'editParticles' on the console.
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*/
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particle hh_helldust2 {
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{
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count 20
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material textures/particles/pfirebig_grey
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emissive 2.000
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time 7.000
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cycles 0.000
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bunching 1.000
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distribution rect 400.000 400.000 10.000
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direction cone 0.000
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orientation view
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speed "0.000"
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size "800.000"
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aspect "1.000"
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rotation "1.000" to "9.000"
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randomDistribution 1
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boundsExpansion 0.000
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fadeIn 0.600
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fadeOut 0.550
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fadeIndex 0.000
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color 0.231 0.071 0.000 1.000
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fadeColor 0.000 0.000 0.000 0.000
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offset 0.000 0.000 0.000
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gravity world -43.000
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}
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}
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