mirror of
https://github.com/jmarshall23/DoomRTX.git
synced 2026-08-17 11:00:38 +02:00
Added lit particle emissive support.
This commit is contained in:
@@ -0,0 +1,350 @@
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/*
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Generated by the Particle Editor.
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To use the particle editor, launch the game and type 'editParticles' on the console.
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*/
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particle recyc_steam {
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{
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count 25
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material textures/particles/smokepuff
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time 1.200
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cycles 0.000
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bunching 1.000
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distribution cylinder 1.000 1.000 1.000 0.000
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direction cone 45.000
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orientation view
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speed 72.000 to 0.000
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size 16.000 to 96.000
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aspect 1.000
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rotation 100.000 to 50.000
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fadeIn 0.900
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fadeOut 1.000
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color 0.110 0.160 0.080 1.000
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fadeColor 0.000 0.000 0.000 0.000
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offset 0.000 0.000 -10.000
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gravity world 20.000
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}
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}
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/*
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Generated by the Particle Editor.
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To use the particle editor, launch the game and type 'editParticles' on the console.
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*/
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particle recyc_steam1 {
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{
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count 20
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material textures/particles/smokepuff
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time 1.200
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cycles 0.000
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bunching 0.850
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distribution cylinder 1.000 1.000 1.000 0.000
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direction cone 45.000
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orientation view
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speed 72.000 to 0.000
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size 12.000 to 64.000
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aspect 1.000
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rotation 100.000 to 50.000
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fadeIn 0.900
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fadeOut 1.000
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color 0.110 0.160 0.080 1.000
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fadeColor 0.000 0.000 0.000 0.000
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offset 0.000 0.000 -10.000
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gravity world 40.000
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}
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}
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/*
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Generated by the Particle Editor.
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To use the particle editor, launch the game and type 'editParticles' on the console.
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*/
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particle recyc_steam2 {
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{
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count 50
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material textures/particles/smokepuff
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time 1.800
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cycles 0.000
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bunching 1.000
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distribution rect 1.000 48.000 1.000
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direction cone 45.000
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orientation view
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speed 90.000 to 0.000
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size 8.000 to 80.000
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aspect 1.000
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rotation 100.000 to 50.000
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fadeIn 0.500
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fadeOut 1.000
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color 0.110 0.160 0.080 1.000
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fadeColor 0.000 0.000 0.000 0.000
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offset 0.000 0.000 -10.000
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gravity world 20.000
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}
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}
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/*
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Generated by the Particle Editor.
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To use the particle editor, launch the game and type 'editParticles' on the console.
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*/
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particle recyc_gas {
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{
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count 30
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material textures/particles/smokepuff
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time 1.600
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cycles 0.000
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bunching 1.000
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distribution cylinder 1.000 1.000 1.000 0.000
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direction cone 45.000
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orientation view
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speed 72.000 to 0.000
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size 24.000 to 96.000
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aspect 1.000
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rotation 100.000 to 50.000
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fadeIn 0.900
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fadeOut 1.000
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color 0.450 0.300 0.090 1.000
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fadeColor 0.000 0.000 0.000 0.000
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offset 0.000 0.000 -10.000
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gravity world 15.000
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}
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}
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/*
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Generated by the Particle Editor.
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To use the particle editor, launch the game and type 'editParticles' on the console.
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*/
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particle recyc_gas_cycle {
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{
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count 20
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material textures/particles/smokepuff
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time 1.600
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cycles 1.000
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bunching 1.000
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distribution cylinder 1.000 1.000 1.000 0.000
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direction cone 45.000
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orientation view
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speed 72.000 to 0.000
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size 24.000 to 96.000
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aspect 1.000
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rotation 100.000 to 50.000
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fadeIn 0.900
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fadeOut 1.000
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color 0.450 0.300 0.090 1.000
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fadeColor 0.000 0.000 0.000 0.000
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offset 0.000 0.000 -10.000
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gravity world 15.000
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}
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}
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/*
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Generated by the Particle Editor.
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To use the particle editor, launch the game and type 'editParticles' on the console.
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*/
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particle recyc_floor {
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{
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count 56
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material textures/particles/smokepuffalpha
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time 2.600
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cycles 0.000
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bunching 1.000
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distribution rect 96.000 96.000 1.000
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direction cone 180.000
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orientation z
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speed "39.000"
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size "180.000" to "240.000"
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aspect "1.000"
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rotation "24.000" to "4.000"
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fadeIn 0.500
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fadeOut 1.000
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fadeIndex 0.000
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color 0.020 0.050 0.030 1.000
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fadeColor 0.000 0.000 0.000 0.000
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offset 0.000 0.000 -10.000
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gravity world 10.000
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}
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}
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/*
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Generated by the Particle Editor.
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To use the particle editor, launch the game and type 'editParticles' on the console.
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*/
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particle recyc_bubbles {
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{
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count 68
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material textures/particles/smokepuff
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time 1.000
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cycles 0.000
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bunching 0.950
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distribution cylinder 1.000 1.000 1.000 0.000
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direction cone 5.000
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orientation aimed 0.000 0.000
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speed "80.000" to "206.000"
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size "8.000" to "12.000"
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aspect "1.000"
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fadeIn 0.900
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fadeOut 1.000
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fadeIndex 0.000
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color 0.070 0.120 0.060 1.000
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fadeColor 0.000 0.000 0.000 0.000
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offset 0.000 0.000 0.000
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gravity -10.000
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}
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{
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count 8
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material textures/sfx/bubble
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time 2.150
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cycles 0.000
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bunching 0.750
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distribution cylinder 4.000 4.000 4.000 0.000
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direction cone 1.000
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orientation view
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customPath flies 6.000 4.000 4.000
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speed "51.000" to "193.000"
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size "1.000" to "1.500"
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aspect "1.000"
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rotation "45.000" to "90.000"
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fadeIn 0.100
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fadeOut 0.100
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fadeIndex 0.000
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color 0.290 0.530 0.230 1.000
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fadeColor 0.000 0.000 1.000 0.000
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offset 0.000 0.000 0.000
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gravity -20.000
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}
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{
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count 56
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material textures/sfx/bubble
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time 1.500
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cycles 0.000
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bunching 0.950
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distribution cylinder 4.000 4.000 4.000 0.000
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direction cone 2.000
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orientation aimed 0.000 0.010
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customPath flies 2.000 2.000 6.000
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speed "86.000" to "197.000"
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size "0.000" to "1.000"
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aspect "1.000"
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fadeIn 0.100
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fadeOut 0.100
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fadeIndex 0.000
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color 0.310 0.510 0.240 1.000
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fadeColor 0.000 0.000 1.000 0.000
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offset 0.000 0.000 0.000
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gravity -30.000
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}
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}
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/*
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Generated by the Particle Editor.
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To use the particle editor, launch the game and type 'editParticles' on the console.
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*/
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particle recyc_gas_in {
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{
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count 30
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material textures/particles/smokepuff
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time 1.500
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cycles 0.000
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bunching 1.000
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distribution cylinder 1.000 1.000 1.000 0.000
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direction cone 5.000
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orientation view
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speed "-124.000" to "64.000"
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size "96.000" to "0.000"
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aspect "1.000"
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rotation "50.000" to "100.000"
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fadeIn 0.900
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fadeOut 1.000
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fadeIndex 0.000
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color 0.450 0.300 0.090 1.000
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fadeColor 0.000 0.000 0.000 0.000
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offset 0.000 0.000 -10.000
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gravity 25.000
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}
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}
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/*
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Generated by the Particle Editor.
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To use the particle editor, launch the game and type 'editParticles' on the console.
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*/
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particle recyc_steam_in {
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{
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count 30
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material textures/particles/smokepuff
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time 1.500
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cycles 0.000
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bunching 1.000
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distribution cylinder 1.000 1.000 1.000 0.000
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direction cone 5.000
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orientation view
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speed "-124.000" to "64.000"
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size "96.000" to "0.000"
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aspect "1.000"
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rotation "50.000" to "100.000"
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fadeIn 0.900
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fadeOut 1.000
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fadeIndex 0.000
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color 0.110 0.160 0.080 1.000
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fadeColor 0.000 0.000 0.000 0.000
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offset 0.000 0.000 -10.000
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gravity 25.000
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}
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}
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/*
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Generated by the Particle Editor.
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To use the particle editor, launch the game and type 'editParticles' on the console.
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*/
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particle opening {
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{
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count 12
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material textures/particles/smokepuffalpha
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time 1.550
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cycles 0.000
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bunching 0.650
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distribution rect 96.000 96.000 1.000
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direction cone 180.000
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orientation z
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speed "39.000"
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size "180.000" to "240.000"
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aspect "1.000"
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rotation "24.000" to "4.000"
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fadeIn 0.500
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fadeOut 1.000
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fadeIndex 0.000
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color 1.000 0.030 0.000 1.000
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fadeColor 0.000 0.000 0.000 0.000
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offset 0.000 0.000 -10.000
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gravity world 10.000
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}
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}
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/*
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Generated by the Particle Editor.
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To use the particle editor, launch the game and type 'editParticles' on the console.
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*/
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particle recyc_floor2 {
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{
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count 120
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material textures/particles/smokepuffalpha
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time 2.500
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cycles 0.000
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bunching 1.000
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distribution rect 96.000 96.000 1.000
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direction cone 180.000
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orientation z
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speed "39.000"
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size "180.000" to "240.000"
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aspect "1.000"
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rotation "24.000" to "4.000"
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randomDistribution 1
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boundsExpansion 0.000
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fadeIn 0.500
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fadeOut 0.850
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fadeIndex 0.000
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color 0.047 0.086 0.043 1.000
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fadeColor 0.000 0.000 0.000 0.000
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offset 0.000 0.000 -10.000
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gravity world 12.000
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}
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}
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