mirror of
https://github.com/jmarshall23/DoomRTX.git
synced 2026-08-19 04:04:54 +02:00
Added lit particle emissive support.
This commit is contained in:
@@ -0,0 +1,172 @@
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/*
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Generated by the Particle Editor.
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To use the particle editor, launch the game and type 'editParticles' on the console.
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*/
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particle mc1_hangar_pipe {
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depthHack 10
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{
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count 7
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material textures/particles/barrelpoof
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time 1.500
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cycles 0.000
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bunching 1.000
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distribution rect 1.000 1.000 0.000
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direction cone "10.000"
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orientation y
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speed "30.000" to "21.000"
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size "4.500" to "50.500"
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aspect "1.500" to "1.000"
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rotation "23.000" to "0.000"
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angle 1.000
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randomDistribution 1
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boundsExpansion 0.000
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fadeIn 0.350
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fadeOut 1.000
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fadeIndex 0.000
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color 0.310 0.380 0.360 1.000
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fadeColor 0.000 0.000 0.000 0.000
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offset 0.000 -6.000 0.000
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gravity world -1.000
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}
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{
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count 7
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material textures/particles/barrelpoof
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time 1.500
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cycles 0.000
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bunching 1.000
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distribution rect 1.000 1.000 0.000
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direction cone "0.000"
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orientation view
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speed "43.000"
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size "7.500" to "25.500"
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aspect "1.000"
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randomDistribution 1
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boundsExpansion 0.000
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fadeIn 0.400
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fadeOut 0.900
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fadeIndex 0.000
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color 0.310 0.390 0.370 1.000
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fadeColor 0.000 0.000 0.000 0.000
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offset 0.000 0.000 0.000
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gravity world -6.000
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}
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{
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count 1
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material textures/sfx/vp1particle2
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time 1.500
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cycles 0.000
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bunching 1.000
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distribution rect 1.000 1.000 0.000
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direction cone "10.000"
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orientation view
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speed "0.000"
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size "15.000"
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aspect "1.000"
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rotation "53.000" to "66.000"
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angle 1.000
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randomDistribution 1
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boundsExpansion 0.000
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fadeIn 0.450
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fadeOut 0.450
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fadeIndex 0.000
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color 1.000 1.000 1.000 1.000
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fadeColor 0.000 0.000 0.000 0.000
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offset 0.000 -6.000 0.000
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gravity world -1.000
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}
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}
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/*
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Generated by the Particle Editor.
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To use the particle editor, launch the game and type 'editParticles' on the console.
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*/
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particle marscity_smoke {
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depthHack 1
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{
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count 28
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material textures/particles/smokepuff
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time 4.050
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cycles 0.000
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bunching 0.950
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distribution sphere 3.000 3.000 3.000
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direction cone 10.000
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orientation view
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speed "0.000"
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size "12.000" to "55.000"
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aspect "1.000"
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rotation "1.000" to "44.000"
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randomDistribution 1
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boundsExpansion 0.000
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fadeIn 0.750
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fadeOut 0.900
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fadeIndex 0.150
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color 0.090 0.100 0.110 1.000
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fadeColor 0.000 0.000 0.000 0.000
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offset 0.000 0.000 0.000
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gravity world 4.500
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}
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}
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/*
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Generated by the Particle Editor.
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To use the particle editor, launch the game and type 'editParticles' on the console.
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*/
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particle mc1_smoke1 {
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depthHack 1
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{
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count 40
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material textures/particles/smokepuff
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time 4.100
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cycles 0.000
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bunching 0.950
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distribution sphere 24.000 24.000 24.000
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direction cone 10.000
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orientation view
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speed "0.000" to "4.000"
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size "36.500" to "82.500"
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aspect "1.000"
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rotation "-45.000" to "35.000"
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randomDistribution 1
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boundsExpansion 0.000
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fadeIn 0.750
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fadeOut 0.900
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fadeIndex 0.150
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color 0.090 0.100 0.110 1.000
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fadeColor 0.000 0.000 0.000 0.000
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offset 0.000 0.000 0.000
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gravity -10.000
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}
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}
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/*
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Generated by the Particle Editor.
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To use the particle editor, launch the game and type 'editParticles' on the console.
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*/
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particle mc_understeamyellow {
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depthHack 1
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{
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count 30
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material textures/particles/smokepuff
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time 2.400
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cycles 0.000
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bunching 0.950
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distribution sphere 25.000 25.000 25.000
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direction cone "10.000"
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orientation view
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speed "0.000"
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size "30.000" to "200.000"
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aspect "1.000"
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rotation "-45.000" to "35.000"
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randomDistribution 1
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boundsExpansion 0.000
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fadeIn 0.750
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fadeOut 0.900
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fadeIndex 0.150
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color 0.110 0.070 0.000 1.000
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fadeColor 0.000 0.000 0.000 0.000
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offset 0.000 0.000 0.000
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gravity -10.000
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}
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}
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