mirror of
https://github.com/jmarshall23/DoomRTX.git
synced 2026-08-18 11:44:51 +02:00
Added lit particle emissive support.
This commit is contained in:
@@ -0,0 +1,296 @@
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/*
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Generated by the Particle Editor.
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To use the particle editor, launch the game and type 'editParticles' on the console.
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*/
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particle mancroom_fire2 {
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{
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count 5
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material textures/particles/pfirebig2
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emissive 2.000
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time 1.650
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cycles 0.000
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bunching 1.000
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distribution rect 5.000 5.000 0.000
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direction outward 0.000
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orientation view
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speed "0.500" to "0.000"
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size "74.000" to "47.500"
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aspect "1.000" to "0.800"
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rotation "17.000" to "46.000"
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randomDistribution 1
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boundsExpansion 0.000
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fadeIn 0.100
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fadeOut 0.800
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fadeIndex 0.000
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color 1.000 0.520 0.300 1.000
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fadeColor 0.000 0.000 0.000 1.000
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offset 0.000 0.000 -20.000
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gravity world -45.000
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}
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{
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count 4
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material textures/particles/barrelpoof
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time 2.600
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cycles 0.000
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bunching 1.000
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distribution cylinder 10.000 10.000 10.000 0.000
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direction outward 90.000
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orientation view
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speed "1.000" to "0.000"
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size "43.000" to "85.000"
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aspect "1.500" to "1.000"
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rotation "46.000" to "0.000"
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randomDistribution 1
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boundsExpansion 0.000
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fadeIn 0.350
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fadeOut 1.000
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fadeIndex 0.000
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color 0.120 0.100 0.070 1.000
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fadeColor 0.220 0.160 0.100 0.000
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offset 0.000 0.000 50.000
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gravity world -8.000
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}
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}
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/*
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Generated by the Particle Editor.
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To use the particle editor, launch the game and type 'editParticles' on the console.
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*/
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particle mancroom_fire1 {
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{
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count 7
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material textures/particles/pfirebig2
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emissive 2.000
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time 1.650
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cycles 0.000
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bunching 1.000
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distribution rect 5.000 5.000 0.000
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direction outward 0.000
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orientation view
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speed "0.500" to "0.000"
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size "74.000" to "47.500"
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aspect "1.000" to "0.800"
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rotation "17.000" to "46.000"
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randomDistribution 1
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boundsExpansion 0.000
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fadeIn 0.100
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fadeOut 0.900
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fadeIndex 0.000
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color 1.000 0.520 0.300 1.000
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fadeColor 0.000 0.000 0.000 1.000
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offset 0.000 0.000 -20.000
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gravity world -61.000
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}
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{
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count 10
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material textures/particles/barrelpoof
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time 2.600
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cycles 0.000
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bunching 1.000
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distribution cylinder 10.000 10.000 10.000 0.000
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direction outward 90.000
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orientation view
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speed "1.000" to "0.000"
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size "43.000" to "85.000"
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aspect "1.500" to "1.000"
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rotation "46.000" to "0.000"
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randomDistribution 1
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boundsExpansion 0.000
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fadeIn 0.600
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fadeOut 0.600
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fadeIndex 0.000
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color 0.090 0.080 0.050 1.000
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fadeColor 0.220 0.160 0.100 0.000
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offset 0.000 0.000 50.000
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gravity world -27.000
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}
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}
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/*
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Generated by the Particle Editor.
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To use the particle editor, launch the game and type 'editParticles' on the console.
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*/
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particle hell_ball1 {
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{
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count 5
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material textures/particles/boomboom2
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time 0.600
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cycles 0.000
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bunching 1.000
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distribution cylinder 2.000 2.000 2.000 0.000
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direction cone 360.000
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orientation view
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speed "10.000" to "0.000"
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size "0.000" to "55.000"
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aspect "1.000"
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rotation "100.000" to "0.000"
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randomDistribution 1
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boundsExpansion 0.000
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fadeIn 0.100
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fadeOut 1.000
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fadeIndex 0.000
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color 1.000 0.780 0.680 1.000
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fadeColor 0.000 0.000 0.000 0.000
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offset 0.000 0.000 0.000
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gravity 0.000
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}
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}
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/*
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Generated by the Particle Editor.
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To use the particle editor, launch the game and type 'editParticles' on the console.
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*/
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particle hell_ball2 {
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{
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count 5
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material textures/particles/boomboom2
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time 0.600
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cycles 0.000
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bunching 1.000
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distribution cylinder 2.000 2.000 2.000 0.000
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direction cone 360.000
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orientation view
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speed "10.000" to "0.000"
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size "0.000" to "55.000"
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aspect "1.000"
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rotation "100.000" to "0.000"
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randomDistribution 1
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boundsExpansion 0.000
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fadeIn 0.100
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fadeOut 0.650
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fadeIndex 0.000
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color 1.000 0.545 0.522 1.000
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fadeColor 0.000 0.000 0.000 0.000
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offset 0.000 0.000 0.000
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gravity -96.000
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}
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{
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count 5
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material textures/particles/boomboom2
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time 0.600
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cycles 0.000
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bunching 1.000
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distribution cylinder 1.000 1.000 1.000 0.000
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direction cone 360.000
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orientation view
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speed "0.000"
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size "13.500" to "38.500"
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aspect "1.000"
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rotation "100.000" to "0.000"
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randomDistribution 1
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boundsExpansion 0.000
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fadeIn 0.100
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fadeOut 0.650
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fadeIndex 0.000
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color 0.996 0.961 1.000 1.000
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fadeColor 0.000 0.000 0.000 0.000
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offset 0.000 0.000 0.000
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gravity -189.000
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}
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}
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/*
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Generated by the Particle Editor.
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To use the particle editor, launch the game and type 'editParticles' on the console.
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*/
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particle rocketblast {
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{
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count 5
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material textures/particles/boomboom2
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time 0.300
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cycles 0.000
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bunching 1.000
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distribution cylinder 1.000 1.000 1.000 0.000
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direction cone 0.000
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orientation view
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speed "21.000"
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size "0.000" to "9.000"
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aspect "1.000"
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randomDistribution 1
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boundsExpansion 0.000
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fadeIn 0.100
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fadeOut 0.650
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fadeIndex 0.000
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color 1.000 0.720 0.550 1.000
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fadeColor 0.000 0.000 0.000 0.000
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offset 0.000 0.000 0.000
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gravity 0.000
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}
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{
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count 5
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material textures/particles/boomboom2
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time 0.350
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cycles 0.000
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bunching 1.000
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distribution cylinder 1.000 1.000 1.000 0.000
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direction cone 0.000
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orientation view
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speed "50.000"
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size "6.500" to "3.500"
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aspect "1.000"
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rotation "100.000" to "0.000"
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randomDistribution 1
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boundsExpansion 0.000
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fadeIn 0.250
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fadeOut 1.000
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fadeIndex 0.000
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color 1.000 0.960 1.000 1.000
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fadeColor 0.000 0.000 0.000 0.000
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offset 0.000 0.000 0.000
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gravity 0.000
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}
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}
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/*
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Generated by the Particle Editor.
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To use the particle editor, launch the game and type 'editParticles' on the console.
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*/
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particle cyberrocketblast {
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{
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count 5
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material textures/particles/boomboom2
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time 0.300
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cycles 0.000
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bunching 1.000
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distribution cylinder 1.000 1.000 1.000 0.000
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direction cone 0.000
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orientation view
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speed "107.000" to "21.000"
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size "0.000" to "27.500"
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aspect "1.000"
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randomDistribution 1
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boundsExpansion 0.000
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fadeIn 0.100
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fadeOut 0.650
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fadeIndex 0.000
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color 1.000 0.690 0.570 1.000
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fadeColor 0.000 0.000 0.000 0.000
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offset 0.000 0.000 0.000
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gravity 0.000
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}
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{
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count 5
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material textures/particles/boomboom2
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time 0.550
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cycles 0.000
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bunching 1.000
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distribution cylinder 1.000 1.000 1.000 0.000
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direction cone 0.000
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orientation view
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speed "81.000" to "86.000"
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size "15.500" to "7.500"
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aspect "1.000"
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rotation "100.000" to "0.000"
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randomDistribution 1
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boundsExpansion 0.000
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fadeIn 0.250
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fadeOut 1.000
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fadeIndex 0.000
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color 1.000 0.706 0.663 1.000
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fadeColor 0.000 0.000 0.000 0.000
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offset 0.000 0.000 0.000
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gravity 0.000
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}
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}
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