mirror of
https://github.com/jmarshall23/DoomRTX.git
synced 2026-08-17 11:00:38 +02:00
Added lit particle emissive support.
This commit is contained in:
@@ -0,0 +1,176 @@
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/*
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Generated by the Particle Editor.
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To use the particle editor, launch the game and type 'editParticles' on the console.
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*/
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particle fredceiling {
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{
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count 20
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material textures/particles/dust2bits
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time 1.000
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cycles 1.000
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bunching 0.950
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distribution rect 64.000 64.000 0.000
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direction cone "10.000"
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orientation view
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speed "0.000"
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size "40.000"
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aspect "1.000"
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rotation "10.000" to "0.000"
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randomDistribution 1
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boundsExpansion 256.000
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fadeIn 0.000
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fadeOut 0.200
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fadeIndex 0.000
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color 0.710 0.710 0.710 1.000
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fadeColor 0.000 0.000 0.000 1.000
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offset 0.000 0.000 0.000
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gravity world 500.000
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}
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{
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count 5
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material textures/particles/barrelpoof
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time 1.500
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cycles 1.000
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bunching 1.000
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distribution rect 20.000 20.000 0.000
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direction cone "6.000"
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orientation view
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speed "0.000"
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size "45.000" to "90.000"
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aspect "1.000"
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rotation "40.000" to "0.000"
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randomDistribution 1
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boundsExpansion 0.000
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fadeIn 0.200
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fadeOut 0.400
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fadeIndex 0.700
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color 0.000 0.000 0.000 0.500
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fadeColor 0.560 0.480 0.320 0.000
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offset 0.000 0.000 -10.000
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gravity world 92.000
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}
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}
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/*
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Generated by the Particle Editor.
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To use the particle editor, launch the game and type 'editParticles' on the console.
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*/
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particle tube_explosion {
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depthHack 100
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{
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count 3
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material textures/particles/boomboom
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time 0.150
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cycles 1.000
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deadTime 1.000
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bunching 0.300
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distribution rect 24.000 24.000 0.000
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direction outward "0.500"
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orientation view
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speed "100.000"
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size "42.000" to "100.000"
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aspect "1.000" to "2.000"
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randomDistribution 1
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boundsExpansion 0.000
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fadeIn 0.100
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fadeOut 1.000
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fadeIndex 0.000
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color 1.000 0.770 0.640 1.000
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fadeColor 0.100 0.000 0.000 0.000
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offset 0.000 0.000 0.000
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gravity 0.000
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}
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{
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count 6
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material textures/particles/barrelpoof
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time 2.800
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cycles 1.000
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bunching 0.100
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distribution rect 64.000 64.000 32.000
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direction outward "0.000"
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orientation view
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speed "25.000" to "5.000"
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size "64.000" to "72.000"
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aspect "1.000"
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rotation "10.000" to "0.000"
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randomDistribution 1
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boundsExpansion 0.000
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fadeIn 0.400
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fadeOut 1.000
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fadeIndex 0.000
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color 0.150 0.160 0.130 1.000
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fadeColor 0.070 0.080 0.080 0.000
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offset 0.000 0.000 32.000
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gravity 0.000
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}
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{
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count 16
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material textures/particles/barrelpoof
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time 1.500
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cycles 1.000
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bunching 0.000
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distribution cylinder 64.000 64.000 0.000 0.000
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direction outward "0.500"
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orientation aimed 0.000 1.000
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speed "100.000" to "0.000"
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size "43.000" to "42.000"
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aspect "1.000"
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rotation "90.000" to "0.000"
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randomDistribution 1
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boundsExpansion 0.000
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fadeIn 0.600
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fadeOut 1.000
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fadeIndex 0.000
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color 0.150 0.140 0.130 1.000
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fadeColor 0.150 0.150 0.130 0.000
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offset 0.000 0.000 -16.000
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gravity 0.000
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}
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{
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count 1
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material textures/particles/boomboom2
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time 0.150
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cycles 1.000
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deadTime 1.000
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bunching 0.300
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distribution rect 24.000 24.000 0.000
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direction outward "0.500"
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orientation view
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speed "100.000"
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size "42.000" to "100.000"
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aspect "1.000"
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randomDistribution 1
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boundsExpansion 0.000
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fadeIn 0.100
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fadeOut 0.950
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fadeIndex 0.000
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color 1.000 0.770 0.590 1.000
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fadeColor 0.100 0.000 0.000 0.000
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offset 0.000 0.000 0.000
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gravity 0.000
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}
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{
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count 1
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material textures/sfx/vpring3
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time 0.400
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cycles 1.000
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bunching 1.000
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distribution rect 0.000 0.000 0.000
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direction cone "0.500"
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orientation view
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speed "0.000"
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size "1.000" to "400.000"
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aspect "1.000"
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randomDistribution 1
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boundsExpansion 0.000
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fadeIn 0.000
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fadeOut 0.150
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fadeIndex 0.000
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color 1.000 1.000 1.000 1.000
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fadeColor 0.000 0.000 0.000 0.000
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offset 0.000 0.000 0.000
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gravity world 0.000
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}
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}
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