Added lit particle emissive support.

This commit is contained in:
Justin Marshall
2026-05-24 14:07:55 -07:00
parent 56bb2f004f
commit 4e6d4a281f
49 changed files with 34640 additions and 87 deletions
+154
View File
@@ -0,0 +1,154 @@
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle archyplay {
depthHack 0.001
{
count 4
material textures/particles/boomboom2
time 0.500
cycles 0.000
deadTime 3.000
bunching 1.000
distribution cylinder 0.000 0.000 0.000 0.000
direction cone "1.000"
orientation view
speed "94.000" to "56.000"
size "49.500" to "63.000"
aspect "1.000"
rotation "100.000" to "0.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.000
fadeOut 0.250
fadeIndex 0.000
color 1.000 0.940 0.800 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity 0.000
}
{
count 10
material textures/particles/boomboom
time 0.500
cycles 0.000
deadTime 3.000
bunching 1.000
distribution sphere 8.000 8.000 0.000
direction outward "1.000"
orientation z
speed "0.000"
size "14.500" to "106.000"
aspect "1.000"
rotation "0.001"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.000
fadeOut 0.650
fadeIndex 0.000
color 1.000 0.870 0.700 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity 0.000
}
{
count 2
material textures/particles/boomboom
time 0.500
cycles 0.000
deadTime 3.000
bunching 1.000
distribution cylinder 2.000 2.000 2.000 0.000
direction cone "1.000"
orientation aimed 0.000 0.500
speed "300.000" to "189.000"
size "30.000"
aspect "1.000"
rotation "100.000" to "0.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.000
fadeOut 0.450
fadeIndex 0.000
color 1.000 0.870 0.720 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity -154.000
}
{
count 6
material textures/particles/boomboom
time 0.500
cycles 0.000
deadTime 3.000
bunching 1.000
distribution cylinder 0.000 0.000 0.000 0.000
direction cone "1.000"
orientation view
speed "133.000"
size "45.000" to "26.500"
aspect "1.000"
rotation "100.000" to "0.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.000
fadeOut 0.550
fadeIndex 0.000
color 1.000 0.850 0.620 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity -73.000
}
{
count 12
material textures/particles/hellmaggot
time 0.500
cycles 0.000
deadTime 3.000
bunching 1.000
distribution cylinder 0.000 0.000 0.000 0.000
direction cone "1.000"
orientation aimed 8.000 0.800
customPath flies 5.000 5.000 50.000
speed "0.000"
size "9.000" to "3.500"
aspect "1.000"
rotation "100.000" to "0.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.000
fadeOut 0.550
fadeIndex 0.000
color 0.980 1.000 1.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity -110.000
}
{
count 1
material textures/sfx/vp1particle
time 0.500
cycles 0.000
deadTime 3.000
bunching 1.000
distribution cylinder 0.000 0.000 0.000 0.000
direction cone "1.000"
orientation view
speed "0.000"
size "45.500" to "49.500"
aspect "2.000"
angle 1.000
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.050
fadeOut 0.350
fadeIndex 0.000
color 1.000 1.000 1.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 40.000
gravity -161.000
}
}