mirror of
https://github.com/jmarshall23/DoomRTX.git
synced 2026-08-17 19:23:51 +02:00
Added lit particle emissive support.
This commit is contained in:
@@ -0,0 +1,137 @@
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particle admin_hall_smk_cone {
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{
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count 10
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material textures/particles/smokepuff
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time 1.550
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cycles 0.000
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bunching 1.000
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distribution rect 2.000 2.000 0.000
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direction cone 0.000
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orientation view
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speed "26.000" to "9.000"
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size "0.000" to "34.000"
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aspect "1.000"
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fadeIn 1.000
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fadeOut 1.000
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fadeIndex 0.000
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color 1.000 1.000 0.900 0.100
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fadeColor 0.000 0.000 0.000 0.000
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offset 0.000 0.000 0.000
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gravity -10.000
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}
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}
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/*
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Generated by the Particle Editor.
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To use the particle editor, launch the game and type 'editParticles' on the console.
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*/
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particle admin_hall_smoke {
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depthHack 10
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{
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count 18
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material textures/sfx/shotgunpuff
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time 2.850
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cycles 0.000
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bunching 1.000
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distribution cylinder 40.000 60.000 100.000 0.000
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direction outward "0.000"
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orientation view
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speed "1.000"
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size "128.000"
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aspect "1.000"
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randomDistribution 1
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boundsExpansion 0.000
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fadeIn 0.700
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fadeOut 0.800
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fadeIndex 0.000
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color 1.000 1.000 0.900 0.250
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fadeColor 1.000 1.000 1.000 0.000
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offset 0.000 0.000 0.000
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gravity world 0.000
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}
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}
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/*
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Generated by the Particle Editor.
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To use the particle editor, launch the game and type 'editParticles' on the console.
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*/
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particle alphalabs1_hall_smoke {
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{
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count 56
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material textures/sfx/shotgunpuff
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time 2.850
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cycles 0.000
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bunching 1.000
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distribution cylinder 40.000 60.000 100.000 0.000
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direction outward 5.000
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orientation view
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speed "1.000"
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size "128.000"
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aspect "1.000"
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fadeIn 0.700
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fadeOut 0.800
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fadeIndex 0.000
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color 1.000 1.000 0.900 0.250
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fadeColor 1.000 1.000 1.000 0.000
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offset 0.000 0.000 0.000
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gravity world 0.000
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}
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}
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/*
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Generated by the Particle Editor.
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To use the particle editor, launch the game and type 'editParticles' on the console.
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*/
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particle alphalabs1_hall_smk_cone {
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{
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count 10
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material textures/particles/smokepuff
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time 1.550
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cycles 0.000
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bunching 1.000
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distribution rect 2.000 2.000 0.000
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direction cone 0.000
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orientation view
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speed "26.000" to "9.000"
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size "0.000" to "34.000"
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aspect "1.000"
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fadeIn 1.000
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fadeOut 1.000
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fadeIndex 0.000
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color 1.000 1.000 0.900 0.100
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fadeColor 0.000 0.000 0.000 0.000
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offset 0.000 0.000 0.000
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gravity -10.000
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}
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}
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/*
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Generated by the Particle Editor.
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To use the particle editor, launch the game and type 'editParticles' on the console.
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*/
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particle alpha_dryice {
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depthHack 1
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{
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count 30
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material textures/particles/smokepuff
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time 8.000
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cycles 0.000
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bunching 0.950
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distribution sphere 5.000 5.000 5.000
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direction cone 10.000
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orientation view
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speed "0.000"
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size "50.000" to "250.000"
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aspect "1.000"
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rotation "-45.000" to "35.000"
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randomDistribution 1
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boundsExpansion 0.000
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fadeIn 0.750
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fadeOut 0.900
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fadeIndex 0.150
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color 0.090 0.102 0.110 1.000
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fadeColor 0.000 0.000 0.000 0.000
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offset 0.000 0.000 0.000
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gravity world 4.500
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}
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}
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