mirror of
https://github.com/jmarshall23/Doom3MegaTexture.git
synced 2026-08-12 08:00:58 +02:00
195 lines
5.7 KiB
C++
195 lines
5.7 KiB
C++
/*
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===========================================================================
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IcedTech GPL Source Code
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Copyright (C) 2019 Real Vector Math Studios(Justin Marshall).
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Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
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This file is part of the IcedTech GPL Source Code ("IcedTech GPL Source Code").
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IcedTech GPL Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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IcedTech GPL Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with IcedTech GPL Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the IcedTech GPL Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the IcedTech GPL Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#include "precompiled.h"
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#pragma hdrstop
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#include "MegaGen.h"
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/*
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===============================================
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MegaGen Tool
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Builds the megatexture source. Why? Because doing it in Photoshop causes computers to explode :).
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===============================================
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*/
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/*
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===================
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WriteTargaHeader
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===================
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*/
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void WriteTargaHeader(idFile *megaTarga, int width, int height)
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{
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byte buffer[18];
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int i;
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memset(buffer, 0, 18);
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buffer[2] = 2; // uncompressed type
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buffer[12] = width & 255;
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buffer[13] = width >> 8;
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buffer[14] = height & 255;
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buffer[15] = height >> 8;
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buffer[16] = 32; // pixel size
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megaTarga->Write(buffer, sizeof(buffer));
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}
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/*
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===================
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LerpPixel
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===================
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*/
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byte LerpPixel(byte start, byte end, byte mask) {
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float t = ((float)mask) / 255.0f;
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return (byte)((1 - t)*start + t * end);
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}
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/*
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===================
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R_GetMegaLayerImagePixel
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===================
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*/
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byte *R_GetMegaLayerImagePixel(MegaLayerImage_t *layer, int x, int y) {
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return &layer->data[(y * layer->width * 4) + (x * 4)];
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}
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/*
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===================
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EvaluateMegaLayer
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===================
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*/
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void EvaluateMegaLayer(int megaSize, int megaScanLine, MegaLayer *megaLayer, byte *megaScratch) {
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float maskScanlineScale = (float)megaScanLine / (float)megaSize;
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for (int i = 0; i < megaSize; i++)
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{
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int albedoX = i % megaLayer->albedoImage.width;
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int albedoY = megaScanLine % megaLayer->albedoImage.height;
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float maskColumnScale = (float)i / (float)megaSize;
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int maskX = maskColumnScale * (float)megaLayer->maskImage.width;
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int maskY = maskScanlineScale * (float)megaLayer->maskImage.height;
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byte *megaLayerAlbedoData = R_GetMegaLayerImagePixel(&megaLayer->albedoImage, albedoX, albedoY);
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byte *megaLayerMaskData = R_GetMegaLayerImagePixel(&megaLayer->maskImage, maskX, maskY);
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byte mask = megaLayerMaskData[0];
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// Lerp MegaPixel against the current megaScalinePixel based on the mask.
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megaScratch[(i * 4) + 0] = LerpPixel(megaScratch[(i * 4) + 0], megaLayerAlbedoData[2], mask);
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megaScratch[(i * 4) + 1] = LerpPixel(megaScratch[(i * 4) + 1], megaLayerAlbedoData[1], mask);
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megaScratch[(i * 4) + 2] = LerpPixel(megaScratch[(i * 4) + 2], megaLayerAlbedoData[0], mask);
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megaScratch[(i * 4) + 3] = LerpPixel(megaScratch[(i * 4) + 3], megaLayerAlbedoData[3], mask);
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}
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}
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/*
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===================
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BuildMegaProject
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===================
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*/
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void BuildMegaProject(int megaSize, idFile *megaTarga, rvmMegaProject &megaProject) {
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idTempArray<byte> megaTextureScanLine(megaSize * 4);
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idTempArray<byte> scratchScanLine(megaSize * 4);
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// Write out the targa header
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WriteTargaHeader(megaTarga, megaSize, megaSize);
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// Walk through each scanline for evaluation.
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for (int i = 0; i < megaSize; i++)
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{
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//common->Printf("Writing scanline %d/%d\n", i, megaSize);
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// Iterate over all the layers.
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for (int layerId = 0; layerId < megaProject.GetNumMegaLayers(); layerId++)
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{
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// Evaluate the mega layer.
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EvaluateMegaLayer(megaSize, i, megaProject.GetMegaLayer(layerId), scratchScanLine.Ptr());
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}
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megaTarga->Write(scratchScanLine.Ptr(), megaSize * 4);
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}
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}
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/*
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===================
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RunMegaGen_f
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===================
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*/
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void RunMegaGen_f(const idCmdArgs &args) {
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rvmMegaProject megaProject;
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common->SetRefreshOnPrint(true);
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if (args.Argc() < 3) {
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common->Warning("Usage: megagen <mega_project> <mega_size>\n");
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common->SetRefreshOnPrint(false);
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return;
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}
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idStr megaProjectName = va("megagen/%s.megagen", args.Argv(1));
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idStr megaTargaName = va("megagen/bin/%s.tga", args.Argv(1));
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idFileScoped megaTarga(fileSystem->OpenFileWrite(megaTargaName));
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int megaSize = atoi(args.Argv(2));
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idParser parser;
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// Read the entire mega project off disk.
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if (!parser.LoadFile(megaProjectName))
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{
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common->Warning("Failed to load megaproject %s\n", megaProjectName.c_str());
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common->SetRefreshOnPrint(false);
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return;
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}
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parser.SetFlags(DECL_LEXER_FLAGS);
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// Parse the mega project.
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if (!megaProject.ParseProject(parser))
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{
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// ParseProject should return what went wrong.
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common->SetRefreshOnPrint(false);
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return;
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}
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// Build it!!!!
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BuildMegaProject(megaSize, megaTarga, megaProject);
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common->Printf("MegaProject built successfully!");
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common->SetRefreshOnPrint(false);
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} |