mirror of
https://github.com/jmarshall23/Doom3MegaTexture.git
synced 2026-08-12 08:00:58 +02:00
Initial commit.
This commit is contained in:
@@ -0,0 +1,169 @@
|
||||
/*
|
||||
===========================================================================
|
||||
|
||||
IcedTech GPL Source Code
|
||||
|
||||
Copyright (C) 2019 Real Vector Math Studios(Justin Marshall).
|
||||
Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
|
||||
|
||||
This file is part of the IcedTech GPL Source Code ("IcedTech GPL Source Code").
|
||||
|
||||
IcedTech GPL Source Code is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
IcedTech GPL Source Code is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with IcedTech GPL Source Code. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
In addition, the IcedTech GPL Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the IcedTech GPL Source Code. If not, please request a copy in writing from id Software at the address below.
|
||||
|
||||
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
|
||||
|
||||
===========================================================================
|
||||
*/
|
||||
|
||||
#include "precompiled.h"
|
||||
|
||||
#include "MegaGen.h"
|
||||
|
||||
/*
|
||||
======================
|
||||
rvmMegaProject::rvmMegaProject
|
||||
======================
|
||||
*/
|
||||
rvmMegaProject::rvmMegaProject()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
/*
|
||||
======================
|
||||
rvmMegaProject::~rvmMegaProject
|
||||
======================
|
||||
*/
|
||||
rvmMegaProject::~rvmMegaProject()
|
||||
{
|
||||
for (int i = 0; i < megaLayers.Num(); i++)
|
||||
{
|
||||
delete megaLayers[i];
|
||||
}
|
||||
megaLayers.Clear();
|
||||
}
|
||||
|
||||
/*
|
||||
======================
|
||||
rvmMegaProject::ParseLayer
|
||||
======================
|
||||
*/
|
||||
bool rvmMegaProject::ParseLayer(MegaLayer *layer, idStr &layerStr) {
|
||||
idParser parser;
|
||||
idToken token;
|
||||
|
||||
if (!parser.LoadMemory(layerStr, layerStr.Size(), "MegaLayer"))
|
||||
return false;
|
||||
|
||||
parser.SetFlags(DECL_LEXER_FLAGS);
|
||||
|
||||
if (!parser.ExpectTokenString("{")) {
|
||||
common->Warning("MegaLayer expected opening {");
|
||||
return false;
|
||||
}
|
||||
|
||||
// Parse until EOF
|
||||
while (true)
|
||||
{
|
||||
if (parser.EndOfFile())
|
||||
{
|
||||
common->Warning("Unexpected EOF in MegaLayer!");
|
||||
return false;
|
||||
}
|
||||
|
||||
parser.ReadToken(&token);
|
||||
|
||||
if (token == "}")
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
// Load in the albedo image for this layer.
|
||||
if (token == "albedo")
|
||||
{
|
||||
parser.ReadToken(&token);
|
||||
R_LoadTGA(token, &layer->albedoImage.data, &layer->albedoImage.width, &layer->albedoImage.height, nullptr);
|
||||
if (layer->albedoImage.data == NULL)
|
||||
{
|
||||
common->Warning("Failed to load albedo image %s\n", token.c_str());
|
||||
return false;
|
||||
}
|
||||
}
|
||||
else if (token == "mask")
|
||||
{
|
||||
parser.ReadToken(&token);
|
||||
R_LoadTGA(token, &layer->maskImage.data, &layer->maskImage.width, &layer->maskImage.height, nullptr);
|
||||
if (layer->maskImage.data == NULL)
|
||||
{
|
||||
common->Warning("Failed to load albedo image %s\n", token.c_str());
|
||||
return false;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
common->Warning("While parsing layer, unknown token %s\n", token.c_str());
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/*
|
||||
======================
|
||||
rvmMegaProject::ParseProject
|
||||
======================
|
||||
*/
|
||||
bool rvmMegaProject::ParseProject(idParser &parser) {
|
||||
int numLayers;
|
||||
|
||||
// Check how many layers we have.
|
||||
if (!parser.ExpectTokenString("numlayers"))
|
||||
{
|
||||
parser.Warning("Expected numlayers token");
|
||||
return false;
|
||||
}
|
||||
numLayers = parser.ParseInt();
|
||||
|
||||
// Parse the layers.
|
||||
for (int i = 0; i < numLayers; i++)
|
||||
{
|
||||
MegaLayer *megaLayer = new MegaLayer();
|
||||
idStr layerStr;
|
||||
|
||||
// Check the layer name.
|
||||
if (!parser.ExpectTokenString(va("layer_%d", i)))
|
||||
{
|
||||
parser.Warning("Layer name invalid or unexpected token!");
|
||||
return false;
|
||||
}
|
||||
|
||||
// Extract the text in the braced section.
|
||||
parser.ParseBracedSectionExact(layerStr);
|
||||
|
||||
// Parse the layer.
|
||||
if (!ParseLayer(megaLayer, layerStr))
|
||||
{
|
||||
parser.Warning("Failed to parse megalayer");
|
||||
return false;
|
||||
}
|
||||
|
||||
// Add the layer to the list.
|
||||
megaLayers.Append(megaLayer);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
Reference in New Issue
Block a user