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Doom3MegaTexture/code/tools/compilers/megagen/MegaProject.cpp
T
Justin Marshall 3be9600a12 Initial commit.
2019-09-27 07:04:44 +01:00

169 lines
4.2 KiB
C++

/*
===========================================================================
IcedTech GPL Source Code
Copyright (C) 2019 Real Vector Math Studios(Justin Marshall).
Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
This file is part of the IcedTech GPL Source Code ("IcedTech GPL Source Code").
IcedTech GPL Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
IcedTech GPL Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with IcedTech GPL Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the IcedTech GPL Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the IcedTech GPL Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#include "precompiled.h"
#include "MegaGen.h"
/*
======================
rvmMegaProject::rvmMegaProject
======================
*/
rvmMegaProject::rvmMegaProject()
{
}
/*
======================
rvmMegaProject::~rvmMegaProject
======================
*/
rvmMegaProject::~rvmMegaProject()
{
for (int i = 0; i < megaLayers.Num(); i++)
{
delete megaLayers[i];
}
megaLayers.Clear();
}
/*
======================
rvmMegaProject::ParseLayer
======================
*/
bool rvmMegaProject::ParseLayer(MegaLayer *layer, idStr &layerStr) {
idParser parser;
idToken token;
if (!parser.LoadMemory(layerStr, layerStr.Size(), "MegaLayer"))
return false;
parser.SetFlags(DECL_LEXER_FLAGS);
if (!parser.ExpectTokenString("{")) {
common->Warning("MegaLayer expected opening {");
return false;
}
// Parse until EOF
while (true)
{
if (parser.EndOfFile())
{
common->Warning("Unexpected EOF in MegaLayer!");
return false;
}
parser.ReadToken(&token);
if (token == "}")
{
break;
}
// Load in the albedo image for this layer.
if (token == "albedo")
{
parser.ReadToken(&token);
R_LoadTGA(token, &layer->albedoImage.data, &layer->albedoImage.width, &layer->albedoImage.height, nullptr);
if (layer->albedoImage.data == NULL)
{
common->Warning("Failed to load albedo image %s\n", token.c_str());
return false;
}
}
else if (token == "mask")
{
parser.ReadToken(&token);
R_LoadTGA(token, &layer->maskImage.data, &layer->maskImage.width, &layer->maskImage.height, nullptr);
if (layer->maskImage.data == NULL)
{
common->Warning("Failed to load albedo image %s\n", token.c_str());
return false;
}
}
else
{
common->Warning("While parsing layer, unknown token %s\n", token.c_str());
return false;
}
}
return true;
}
/*
======================
rvmMegaProject::ParseProject
======================
*/
bool rvmMegaProject::ParseProject(idParser &parser) {
int numLayers;
// Check how many layers we have.
if (!parser.ExpectTokenString("numlayers"))
{
parser.Warning("Expected numlayers token");
return false;
}
numLayers = parser.ParseInt();
// Parse the layers.
for (int i = 0; i < numLayers; i++)
{
MegaLayer *megaLayer = new MegaLayer();
idStr layerStr;
// Check the layer name.
if (!parser.ExpectTokenString(va("layer_%d", i)))
{
parser.Warning("Layer name invalid or unexpected token!");
return false;
}
// Extract the text in the braced section.
parser.ParseBracedSectionExact(layerStr);
// Parse the layer.
if (!ParseLayer(megaLayer, layerStr))
{
parser.Warning("Failed to parse megalayer");
return false;
}
// Add the layer to the list.
megaLayers.Append(megaLayer);
}
return true;
}