1 line
23 KiB
C++
1 line
23 KiB
C++
// D_main.c
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#ifdef __WATCOMC__
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#include <dos.h>
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#include <io.h>
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#include <stdlib.h>
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#endif
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#ifdef __NeXT__
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#include <libc.h>
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#endif
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#ifdef NORMALUNIX
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#include <stdio.h>
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#include <stdlib.h>
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#include <unistd.h>
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#endif
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#include "doomdef.h"
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#include "dutils.h"
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void mprintf(char *string);
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boolean shareware; // true if only episode 1 present
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boolean registered; // true if complete version
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boolean commercial; // true if DOOM II: Hell On Earth
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boolean french;
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boolean devparm; // started game with -devparm
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boolean nomonsters; // checkparm of -nomonsters
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boolean respawnparm; // checkparm of -respawn
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boolean fastparm; // checkparm of -fast
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boolean drone;
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boolean singletics = false; // debug flag to cancel adaptiveness
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boolean modifiedgame; // set if homebrew stuff has been added
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//extern int soundVolume;
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extern int sfxVolume;
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extern int musicVolume;
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extern boolean inhelpscreens;
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skill_t startskill;
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int startepisode, startmap;
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boolean autostart;
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FILE *debugfile;
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boolean advancedemo;
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#define MAXWADFILES 20
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char wadfile[1024]; // primary wad file
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char mapdir[1024]; // directory of development maps
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char basedefault[1024]; // default file
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char *wadfiles[MAXWADFILES];
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void D_CheckNetGame (void);
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void D_ProcessEvents (void);
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void G_BuildTiccmd (ticcmd_t *cmd);
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void D_DoAdvanceDemo (void);
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/*
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===============================================================================
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EVENT HANDLING
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Events are asyncronous inputs generally generated by the game user.
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Events can be discarded if no responder claims them
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===============================================================================
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*/
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event_t events[MAXEVENTS];
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int eventhead, eventtail;
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/*
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====================
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=
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= D_PostEvent
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=
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= Called by the I/O functions when input is detected
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====================
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*/
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void D_PostEvent (event_t *ev)
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{
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events[eventhead] = *ev;
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eventhead = (++eventhead)&(MAXEVENTS-1);
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}
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/*
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====================
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=
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= D_ProcessEvents
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=
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= Send all the events of the given timestamp down the responder chain
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====================
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*/
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void D_ProcessEvents (void)
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{
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event_t *ev;
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// IF STORE DEMO, DON'T ACCEPT INPUT
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if (commercial && (W_CheckNumForName("map01")<0))
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return;
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for ( ; eventtail != eventhead ; eventtail = (++eventtail)&(MAXEVENTS-1) )
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{
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ev = &events[eventtail];
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if (M_Responder (ev))
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continue; // menu ate the event
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G_Responder (ev);
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}
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}
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//=============================================================================
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fixed_t FixedDiv (fixed_t a, fixed_t b)
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{
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if ( (abs(a)>>14) >= abs(b))
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return (a^b)<0 ? MININT : MAXINT;
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return FixedDiv2 (a,b);
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}
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//=============================================================================
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/*
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=============
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=
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= D_Display
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=
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= draw current display, possibly wiping it from the previous
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=============
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*/
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// wipegamestate can be set to -1 to force a wipe on the next draw
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gamestate_t wipegamestate = GS_DEMOSCREEN;
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extern boolean setsizeneeded;
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extern int showMessages;
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void R_ExecuteSetViewSize (void);
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void D_Display (void)
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{
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static boolean viewactivestate = false;
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static boolean menuactivestate = false;
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static boolean inhelpscreensstate = false;
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static boolean fullscreen = false;
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static gamestate_t oldgamestate = -1;
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static int borderdrawcount;
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int nowtime, tics;
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int wipestart, y;
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boolean done, wipe, redrawsbar;
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if (nodrawers)
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return; // for comparative timing / profiling
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redrawsbar = false;
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//
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// change the view size if needed
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//
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if (setsizeneeded)
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{
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R_ExecuteSetViewSize ();
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oldgamestate = -1; // force background redraw
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borderdrawcount = 3;
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}
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//
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// save the current screen if about to wipe
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//
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if (gamestate != wipegamestate)
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{
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wipe = true;
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wipe_StartScreen(0, 0, SCREENWIDTH, SCREENHEIGHT);
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}
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else
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wipe = false;
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if (gamestate == GS_LEVEL && gametic)
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HU_Erase();
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//
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// do buffered drawing
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//
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switch (gamestate)
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{
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case GS_LEVEL:
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if (!gametic)
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break;
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if (automapactive)
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AM_Drawer ();
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if (wipe || (viewheight != 200 && fullscreen) )
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redrawsbar = true;
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if (inhelpscreensstate && !inhelpscreens)
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redrawsbar = true; // just put away the help screen
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ST_Drawer (viewheight == 200, redrawsbar );
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fullscreen = viewheight == 200;
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break;
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case GS_INTERMISSION:
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WI_Drawer ();
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break;
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case GS_FINALE:
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F_Drawer ();
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break;
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case GS_DEMOSCREEN:
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D_PageDrawer ();
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break;
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}
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//
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// draw buffered stuff to screen
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//
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I_UpdateNoBlit ();
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//
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// draw the view directly
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//
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if (gamestate == GS_LEVEL && !automapactive && gametic)
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R_RenderPlayerView (&players[displayplayer]);
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if (gamestate == GS_LEVEL && gametic)
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HU_Drawer ();
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//
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// clean up border stuff
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//
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if (gamestate != oldgamestate && gamestate != GS_LEVEL)
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I_SetPalette (W_CacheLumpName ("PLAYPAL",PU_CACHE));
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// see if the border needs to be initially drawn
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if (gamestate == GS_LEVEL && oldgamestate != GS_LEVEL)
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{
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viewactivestate = false; // view wasn't active
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R_FillBackScreen (); // draw the pattern into the back screen
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}
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// see if the border needs to be updated to the screen
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if (gamestate == GS_LEVEL && !automapactive && scaledviewwidth != 320)
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{
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if (menuactive || menuactivestate || !viewactivestate)
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borderdrawcount = 3;
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if (borderdrawcount)
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{
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R_DrawViewBorder (); // erase old menu stuff
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borderdrawcount--;
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}
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}
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menuactivestate = menuactive;
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viewactivestate = viewactive;
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inhelpscreensstate = inhelpscreens;
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oldgamestate = wipegamestate = gamestate;
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//
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// draw pause pic
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//
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if (paused)
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{
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if (automapactive)
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y = 4;
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else
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y = viewwindowy+4;
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V_DrawPatchDirect (viewwindowx+ (scaledviewwidth-68)/2,y,0
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,W_CacheLumpName ("M_PAUSE", PU_CACHE));
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}
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//
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// menus go directly to the screen
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//
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M_Drawer (); // menu is drawn even on top of everything
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NetUpdate (); // send out any new accumulation
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// normal update
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if (!wipe)
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{
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I_FinishUpdate (); // page flip or blit buffer
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return;
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}
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//
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// wipe update
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//
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wipe_EndScreen(0, 0, SCREENWIDTH, SCREENHEIGHT);
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wipestart = I_GetTime () - 1;
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do
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{
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do
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{
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nowtime = I_GetTime ();
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tics = nowtime - wipestart;
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} while (!tics);
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wipestart = nowtime;
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done = wipe_ScreenWipe(wipe_Melt
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, 0, 0, SCREENWIDTH, SCREENHEIGHT, tics);
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I_UpdateNoBlit ();
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M_Drawer (); // menu is drawn even on top of wipes
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I_FinishUpdate (); // page flip or blit buffer
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} while (!done);
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}
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/*
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===============================================================================
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=
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= D_DoomLoop
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=
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===============================================================================
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*/
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extern boolean demorecording;
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void D_DoomLoop (void)
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{
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if (demorecording)
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G_BeginRecording ();
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if (M_CheckParm ("-debugfile"))
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{
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char filename[20];
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sprintf (filename,"debug%i.txt",consoleplayer);
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printf ("debug output to: %s\n",filename);
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debugfile = fopen (filename,"w");
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}
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I_InitGraphics ();
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while (1)
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{
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I_StartFrame (); // frame syncronous IO operations
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//
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// process one or more tics
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//
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if (singletics)
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{
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I_StartTic ();
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D_ProcessEvents ();
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G_BuildTiccmd (&netcmds[consoleplayer][maketic%BACKUPTICS]);
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if (advancedemo)
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D_DoAdvanceDemo ();
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M_Ticker ();
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G_Ticker ();
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gametic++;
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maketic++;
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}
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else
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{
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TryRunTics (); // will run at least one tic
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}
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S_UpdateSounds (players[consoleplayer].mo);// move positional sounds
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D_Display ();
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}
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}
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/*
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===============================================================================
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DEMO LOOP
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===============================================================================
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*/
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int demosequence;
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int pagetic;
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char *pagename;
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/*
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================
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=
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= D_PageTicker
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=
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= Handles timing for warped projection
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=
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================
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*/
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void D_PageTicker (void)
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{
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if (--pagetic < 0)
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D_AdvanceDemo ();
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}
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/*
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================
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=
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= D_PageDrawer
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=
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================
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*/
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void D_PageDrawer (void)
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{
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V_DrawPatch (0,0, 0, W_CacheLumpName(pagename, PU_CACHE));
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}
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/*
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=================
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=
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= D_AdvanceDemo
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=
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= Called after each demo or intro demosequence finishes
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=================
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*/
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void D_AdvanceDemo (void)
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{
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advancedemo = true;
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}
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void D_DoAdvanceDemo (void)
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{
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players[consoleplayer].playerstate = PST_LIVE; // don't reborn
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advancedemo = false;
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usergame = false; // can't save / end game here
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paused = false;
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gameaction = ga_nothing;
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demosequence = (demosequence+1)%6;
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switch (demosequence)
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{
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case 0:
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if (commercial)
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pagetic = 35 * 11;
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else
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pagetic = 170;
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gamestate = GS_DEMOSCREEN;
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pagename = "TITLEPIC";
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commercial ? S_StartMusic(mus_dm2ttl):S_StartMusic (mus_intro);
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break;
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case 1:
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G_DeferedPlayDemo ("demo1");
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break;
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case 2:
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pagetic = 200;
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gamestate = GS_DEMOSCREEN;
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pagename = "CREDIT";
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break;
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case 3:
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G_DeferedPlayDemo ("demo2");
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break;
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case 4:
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gamestate = GS_DEMOSCREEN;
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if (commercial)
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{
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pagetic = 35 * 11;
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pagename = "TITLEPIC";
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S_StartMusic(mus_dm2ttl);
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}
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else
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{
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pagetic = 200;
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pagename = "HELP2";
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}
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break;
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case 5:
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G_DeferedPlayDemo ("demo3");
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break;
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}
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}
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/*
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=================
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=
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= D_StartTitle
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=
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=================
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*/
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void D_StartTitle (void)
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{
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gameaction = ga_nothing;
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demosequence = -1;
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D_AdvanceDemo ();
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}
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#ifdef __WATCOMC__
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//====================================================
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//
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// Print (in color) a string
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//
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//====================================================
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int getx(void)
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{
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union REGS r;
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r.h.ah = 3;
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r.h.bh = 0;
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int386(0x10,&r,&r);
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return r.h.dl;
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}
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int gety(void)
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{
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union REGS r;
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r.h.ah = 3;
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r.h.bh = 0;
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int386(0x10,&r,&r);
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return r.h.dh;
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}
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void setxy(int x,int y)
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{
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union REGS r;
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r.h.ah = 2;
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r.h.bh = 0;
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r.h.dh = y;
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r.h.dl = x;
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int386(0x10,&r,&r);
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}
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void dprint(char *string,int fg,int bg)
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{
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union REGS r;
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int i,x,y;
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char color;
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color = (bg << 4) | fg;
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x = getx();
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y = gety();
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for (i = 0; i < strlen(string); i++)
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{
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r.h.ah = 9;
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r.h.al = string[i];
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r.h.bh = 0;
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r.h.bl = color;
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r.w.cx = 1;
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int386(0x10,&r,&r);
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x++;
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if (x > 79)
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x = 0;
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setxy(x,y);
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}
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}
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#endif
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//
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// print title for every printed line
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//
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char title[128];
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void mprintf(char *string)
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{
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#ifdef __WATCOMC__
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int x;
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int y;
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#endif
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printf(string);
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#ifdef __WATCOMC__
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x = getx();
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y = gety();
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setxy(0,0);
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dprint (title,4,7);
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setxy(x,y);
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#endif
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}
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/*
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==============
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=
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= D_AddFile
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=
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==============
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*/
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void D_AddFile (char *file)
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{
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int numwadfiles;
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char *newfile;
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for (numwadfiles = 0 ; wadfiles[numwadfiles] ; numwadfiles++)
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;
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newfile = malloc (strlen(file)+1);
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strcpy (newfile, file);
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wadfiles[numwadfiles] = newfile;
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}
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/*
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=============
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=
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= IdentifyVersion
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=
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=============
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*/
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void IdentifyVersion (void)
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{
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char *doom1wad, *doomwad, *doom2wad, *doom2fwad;
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#ifdef NORMALUNIX
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char *home;
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char *doomwaddir;
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doomwaddir = getenv("DOOMWADDIR");
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if (!doomwaddir)
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doomwaddir = ".";
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doom1wad = malloc(strlen(doomwaddir)+1+9+1);
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sprintf(doom1wad, "%s/doom1.wad", doomwaddir);
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doom2fwad = malloc(strlen(doomwaddir)+1+10+1);
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sprintf(doom2fwad, "%s/doom2f.wad", doomwaddir);
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doom2wad = malloc(strlen(doomwaddir)+1+9+1);
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sprintf(doom2wad, "%s/doom2.wad", doomwaddir);
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doomwad = malloc(strlen(doomwaddir)+1+8+1);
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sprintf(doomwad, "%s/doom.wad", doomwaddir);
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home = getenv("HOME");
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|
if (!home) I_Error("Please set $HOME to your home directory");
|
|
sprintf(basedefault, "%s/.doomrc", home);
|
|
#else
|
|
strcpy (basedefault,"default.cfg");
|
|
doom1wad = "doom1.wad";
|
|
doom2fwad = "doom2f.wad";
|
|
doom2wad = "doom2.wad";
|
|
doomwad = "doom.wad";
|
|
#endif
|
|
|
|
if (M_CheckParm ("-shdev"))
|
|
{
|
|
registered = false;
|
|
shareware = true;
|
|
devparm = true;
|
|
D_AddFile (DEVDATA"doom1.wad");
|
|
D_AddFile (DEVMAPS"data/texture1.lmp");
|
|
D_AddFile (DEVMAPS"data/pnames.lmp");
|
|
strcpy (basedefault,DEVDATA"default.cfg");
|
|
return;
|
|
}
|
|
|
|
if (M_CheckParm ("-regdev"))
|
|
{
|
|
registered = true;
|
|
devparm = true;
|
|
D_AddFile (DEVDATA"doom.wad");
|
|
D_AddFile (DEVMAPS"data/texture1.lmp");
|
|
D_AddFile (DEVMAPS"data/texture2.lmp");
|
|
D_AddFile (DEVMAPS"data/pnames.lmp");
|
|
strcpy (basedefault,DEVDATA"default.cfg");
|
|
return;
|
|
}
|
|
|
|
if (M_CheckParm ("-comdev"))
|
|
{
|
|
commercial = true;
|
|
devparm = true;
|
|
D_AddFile (DEVDATA"doom2.wad");
|
|
D_AddFile (DEVMAPS"cdata/texture1.lmp");
|
|
D_AddFile (DEVMAPS"cdata/pnames.lmp");
|
|
strcpy (basedefault,DEVDATA"default.cfg");
|
|
return;
|
|
}
|
|
|
|
if ( !access (doom2fwad,R_OK) )
|
|
{
|
|
commercial = true;
|
|
french = true;
|
|
printf("French version\n");
|
|
D_AddFile (doom2fwad);
|
|
return;
|
|
}
|
|
|
|
if ( !access (doom2wad,R_OK) )
|
|
{
|
|
commercial = true;
|
|
D_AddFile (doom2wad);
|
|
return;
|
|
}
|
|
|
|
if (! access (doomwad,R_OK) )
|
|
{
|
|
registered = true;
|
|
D_AddFile (doomwad);
|
|
return;
|
|
}
|
|
|
|
if ( !access (doom1wad,R_OK) )
|
|
{
|
|
shareware = true;
|
|
D_AddFile (doom1wad);
|
|
return;
|
|
}
|
|
|
|
printf("Game mode indeterminate.\n");
|
|
exit(1);
|
|
// I_Error ("Game mode indeterminate\n");
|
|
}
|
|
|
|
|
|
/*
|
|
=============
|
|
=
|
|
= CheckBetaTest
|
|
=
|
|
=============
|
|
*/
|
|
|
|
void CheckBetaTest (void)
|
|
{
|
|
#ifdef BETATEST
|
|
//
|
|
// check password and date stamp for bad beta testers
|
|
//
|
|
struct dosdate_t d;
|
|
char *p, *check;
|
|
|
|
p = check = W_CacheLumpName ("bpas",PU_CACHE);
|
|
while (*check > ' ')
|
|
check++;
|
|
*check = 0;
|
|
if (!M_CheckParm (p))
|
|
I_Error ("Corrupt wadfile");
|
|
_dos_getdate(&d);
|
|
if (d.year > 1993 || d.day > 20)
|
|
I_Error ("Bad wadfile");
|
|
#endif
|
|
}
|
|
|
|
//========================================================
|
|
//
|
|
// Find a Response File
|
|
//
|
|
//========================================================
|
|
void FindResponseFile (void)
|
|
{
|
|
int i;
|
|
#define MAXARGVS 100
|
|
|
|
for (i = 1;i < myargc;i++)
|
|
if (myargv[i][0] == '@')
|
|
{
|
|
FILE * handle;
|
|
int size;
|
|
int k;
|
|
int index;
|
|
int indexinfile;
|
|
char *infile;
|
|
char *file;
|
|
char *moreargs[20];
|
|
char *firstargv;
|
|
|
|
// READ THE RESPONSE FILE INTO MEMORY
|
|
handle = fopen (&myargv[i][1],"rb");
|
|
if (!handle)
|
|
{
|
|
printf ("\nNo such response file!");
|
|
exit(1);
|
|
}
|
|
printf("Found response file %s!\n",&myargv[i][1]);
|
|
fseek (handle,0,SEEK_END);
|
|
size = ftell(handle);
|
|
fseek (handle,0,SEEK_SET);
|
|
file = malloc (size);
|
|
fread (file,size,1,handle);
|
|
fclose (handle);
|
|
|
|
// KEEP ALL CMDLINE ARGS FOLLOWING @RESPONSEFILE ARG
|
|
for (index = 0,k = i+1; k < myargc; k++)
|
|
moreargs[index++] = myargv[k];
|
|
|
|
firstargv = myargv[0];
|
|
myargv = malloc(sizeof(char *)*MAXARGVS);
|
|
memset(myargv,0,sizeof(char *)*MAXARGVS);
|
|
myargv[0] = firstargv;
|
|
|
|
infile = file;
|
|
indexinfile = k = 0;
|
|
indexinfile++; // SKIP PAST ARGV[0] (KEEP IT)
|
|
do
|
|
{
|
|
myargv[indexinfile++] = infile+k;
|
|
while(k < size &&
|
|
((*(infile+k)>= ' '+1) && (*(infile+k)<='z')))
|
|
k++;
|
|
*(infile+k) = 0;
|
|
while(k < size &&
|
|
((*(infile+k)<= ' ') || (*(infile+k)>'z')))
|
|
k++;
|
|
} while(k < size);
|
|
|
|
for (k = 0;k < index;k++)
|
|
myargv[indexinfile++] = moreargs[k];
|
|
myargc = indexinfile;
|
|
|
|
// DISPLAY ARGS
|
|
printf("%d command-line args:\n",myargc);
|
|
for (k=1;k<myargc;k++)
|
|
printf("%s\n",myargv[k]);
|
|
|
|
break;
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
=============
|
|
=
|
|
= D_DoomMain
|
|
=
|
|
=============
|
|
*/
|
|
|
|
void D_DoomMain (void)
|
|
{
|
|
int p;
|
|
char file[256];
|
|
|
|
FindResponseFile ();
|
|
|
|
IdentifyVersion ();
|
|
|
|
setbuf (stdout, NULL);
|
|
modifiedgame = false;
|
|
|
|
nomonsters = M_CheckParm ("-nomonsters");
|
|
respawnparm = M_CheckParm ("-respawn");
|
|
fastparm = M_CheckParm ("-fast");
|
|
devparm = M_CheckParm ("-devparm");
|
|
if (M_CheckParm ("-altdeath"))
|
|
deathmatch = 2;
|
|
else if (M_CheckParm ("-deathmatch"))
|
|
deathmatch = 1;
|
|
|
|
//
|
|
//
|
|
//
|
|
if (!commercial)
|
|
sprintf (title,
|
|
" DOOM System Startup v%i.%i "
|
|
,VERSION/100,VERSION%100);
|
|
else
|
|
sprintf (title,
|
|
" DOOM 2: Hell on Earth v%i.%i "
|
|
,VERSION/100,VERSION%100);
|
|
|
|
#ifdef __WATCOMC__
|
|
{
|
|
union REGS regs;
|
|
regs.w.ax = 3;
|
|
int386(0x10,®s,®s);
|
|
dprint (title,4,7);
|
|
// ADD SPACES TO BUMP EXE SIZE
|
|
printf("\nP_Init: Checking cmd-line parameters...\n");
|
|
}
|
|
#else
|
|
printf ("%s\n",title);
|
|
#endif
|
|
|
|
if (devparm)
|
|
mprintf(D_DEVSTR);
|
|
|
|
if (M_CheckParm("-cdrom"))
|
|
{
|
|
printf(D_CDROM);
|
|
mkdir("c:\\doomdata",0);
|
|
strcpy (basedefault,"c:/doomdata/default.cfg");
|
|
}
|
|
|
|
//
|
|
// turbo option
|
|
//
|
|
if ( (p=M_CheckParm ("-turbo")) )
|
|
{
|
|
int scale = 200;
|
|
extern int forwardmove[2];
|
|
extern int sidemove[2];
|
|
|
|
if (p<myargc-1)
|
|
scale = atoi (myargv[p+1]);
|
|
if (scale < 10)
|
|
scale = 10;
|
|
if (scale > 400)
|
|
scale = 400;
|
|
printf ("turbo scale: %i%%\n",scale);
|
|
forwardmove[0] = forwardmove[0]*scale/100;
|
|
forwardmove[1] = forwardmove[1]*scale/100;
|
|
sidemove[0] = sidemove[0]*scale/100;
|
|
sidemove[1] = sidemove[1]*scale/100;
|
|
}
|
|
|
|
//
|
|
// add any files specified on the command line with -file wadfile to
|
|
// the wad list
|
|
//
|
|
// convenience hack to allow -wart e m to add a wad file
|
|
// prepend a tilde to the filename so wadfile will be reloadable
|
|
p = M_CheckParm ("-wart");
|
|
if (p)
|
|
{
|
|
myargv[p][4] = 'p'; // big hack, change to -warp
|
|
if (commercial)
|
|
{
|
|
p = atoi (myargv[p+1]);
|
|
if (p<10)
|
|
sprintf (file,"~"DEVMAPS"cdata/map0%i.wad", p);
|
|
else
|
|
sprintf (file,"~"DEVMAPS"cdata/map%i.wad", p);
|
|
}
|
|
else
|
|
{
|
|
sprintf (file,"~"DEVMAPS"E%cM%c.wad", myargv[p+1][0], myargv[p+2][0]);
|
|
printf("Warping to Episode %s, Map %s.\n",myargv[p+1],myargv[p+2]);
|
|
}
|
|
D_AddFile (file);
|
|
}
|
|
|
|
p = M_CheckParm ("-file");
|
|
if (p)
|
|
{ // the parms after p are wadfile/lump names, until end of parms
|
|
// or another - preceded parm
|
|
modifiedgame = true; // homebrew levels
|
|
while (++p != myargc && myargv[p][0] != '-')
|
|
D_AddFile (myargv[p]);
|
|
}
|
|
|
|
p = M_CheckParm ("-playdemo");
|
|
if (!p)
|
|
p = M_CheckParm ("-timedemo");
|
|
if (p && p < myargc-1)
|
|
{
|
|
sprintf (file,"%s.lmp", myargv[p+1]);
|
|
D_AddFile (file);
|
|
printf("Playing demo %s.lmp.\n",myargv[p+1]);
|
|
}
|
|
|
|
//
|
|
// get skill / episode / map from parms
|
|
//
|
|
startskill = sk_medium;
|
|
startepisode = 1;
|
|
startmap = 1;
|
|
autostart = false;
|
|
|
|
|
|
p = M_CheckParm ("-skill");
|
|
if (p && p < myargc-1)
|
|
{
|
|
startskill = myargv[p+1][0]-'1';
|
|
autostart = true;
|
|
}
|
|
|
|
p = M_CheckParm ("-episode");
|
|
if (p && p < myargc-1)
|
|
{
|
|
startepisode = myargv[p+1][0]-'0';
|
|
startmap = 1;
|
|
autostart = true;
|
|
}
|
|
|
|
p = M_CheckParm ("-timer");
|
|
if (p && p < myargc-1 && deathmatch)
|
|
{
|
|
int time;
|
|
time = atoi(myargv[p+1]);
|
|
printf("Levels will end after %d minute",time);
|
|
if (time>1)
|
|
printf("s");
|
|
printf(".\n");
|
|
}
|
|
|
|
p = M_CheckParm ("-avg");
|
|
if (p && p < myargc-1 && deathmatch)
|
|
printf("Austin Virtual Gaming: Levels will end after 20 minutes\n");
|
|
|
|
p = M_CheckParm ("-warp");
|
|
if (p && p < myargc-1)
|
|
{
|
|
if (commercial)
|
|
startmap = atoi (myargv[p+1]);
|
|
else
|
|
{
|
|
startepisode = myargv[p+1][0]-'0';
|
|
startmap = myargv[p+2][0]-'0';
|
|
}
|
|
autostart = true;
|
|
}
|
|
|
|
//
|
|
// init subsystems
|
|
//
|
|
printf ("V_Init: allocate screens.\n");
|
|
V_Init ();
|
|
printf ("M_LoadDefaults: Load system defaults.\n");
|
|
M_LoadDefaults (); // load before initing other systems
|
|
printf ("Z_Init: Init zone memory allocation daemon. \n");
|
|
Z_Init ();
|
|
printf ("W_Init: Init WADfiles.\n");
|
|
W_InitMultipleFiles (wadfiles);
|
|
//
|
|
// Check for -file in shareware
|
|
//
|
|
if (modifiedgame)
|
|
{
|
|
char name[23][8]=
|
|
{
|
|
"e2m1","e2m2","e2m3","e2m4","e2m5","e2m6","e2m7","e2m8","e2m9",
|
|
"e3m1","e3m3","e3m3","e3m4","e3m5","e3m6","e3m7","e3m8","e3m9",
|
|
"dphoof","bfgga0","heada1","cybra1","spida1d1"
|
|
};
|
|
int i;
|
|
|
|
if (shareware)
|
|
I_Error("\nYou cannot -file with the shareware "
|
|
"version. Register!");
|
|
|
|
if (registered)
|
|
for (i = 0;i < 23; i++)
|
|
if (W_CheckNumForName(name[i])<0)
|
|
I_Error("\nThis is not the registered version.");
|
|
}
|
|
|
|
//
|
|
// print modified banner
|
|
//
|
|
if (modifiedgame)
|
|
{
|
|
printf (
|
|
"===========================================================================\n"
|
|
"ATTENTION: This version of DOOM has been modified. If you would like to\n"
|
|
"get a copy of the original game, call 1-800-IDGAMES or see the readme file.\n"
|
|
" You will not receive technical support for modified games.\n"
|
|
" press enter to continue\n"
|
|
"===========================================================================\n"
|
|
);
|
|
getchar ();
|
|
}
|
|
|
|
//
|
|
// check which version
|
|
//
|
|
if (registered)
|
|
{
|
|
mprintf (" registered version.\n");
|
|
mprintf (
|
|
"===========================================================================\n"
|
|
" This version is NOT SHAREWARE, do not distribute!\n"
|
|
" Please report software piracy to the SPA: 1-800-388-PIR8\n"
|
|
"===========================================================================\n"
|
|
);
|
|
}
|
|
|
|
if (shareware)
|
|
mprintf (" shareware version.\n");
|
|
|
|
if (commercial)
|
|
{
|
|
mprintf (" commercial version.\n");
|
|
mprintf (
|
|
"===========================================================================\n"
|
|
" Do not distribute!\n"
|
|
" Please report software piracy to the SPA: 1-800-388-PIR8\n"
|
|
"===========================================================================\n"
|
|
);
|
|
// shareware = false;
|
|
}
|
|
|
|
mprintf ("M_Init: Init miscellaneous info.\n");
|
|
M_Init ();
|
|
mprintf ("R_Init: Init DOOM refresh daemon - ");
|
|
R_Init ();
|
|
mprintf ("\nP_Init: Init Playloop state.\n");
|
|
P_Init ();
|
|
mprintf ("I_Init: Setting up machine state.\n");
|
|
I_Init ();
|
|
mprintf ("D_CheckNetGame: Checking network game status.\n");
|
|
D_CheckNetGame ();
|
|
mprintf ("S_Init: Setting up sound.\n");
|
|
S_Init (sfxVolume*8,musicVolume*8);
|
|
mprintf ("HU_Init: Setting up heads up display.\n");
|
|
HU_Init ();
|
|
mprintf ("ST_Init: Init status bar.\n");
|
|
ST_Init ();
|
|
|
|
CheckBetaTest ();
|
|
|
|
//
|
|
// check for a driver that wants intermission stats
|
|
//
|
|
p = M_CheckParm ("-statcopy");
|
|
if (p && p<myargc-1)
|
|
{
|
|
extern void *statcopy; // for statistics driver
|
|
|
|
statcopy = (void *)atoi(myargv[p+1]);
|
|
mprintf ("External statistics registered.\n");
|
|
}
|
|
|
|
|
|
//
|
|
// start the apropriate game based on parms
|
|
//
|
|
p = M_CheckParm ("-record");
|
|
if (p && p < myargc-1)
|
|
{
|
|
G_RecordDemo (myargv[p+1]);
|
|
autostart = true;
|
|
}
|
|
|
|
p = M_CheckParm ("-playdemo");
|
|
if (p && p < myargc-1)
|
|
{
|
|
singledemo = true; // quit after one demo
|
|
G_DeferedPlayDemo (myargv[p+1]);
|
|
D_DoomLoop (); // never returns
|
|
}
|
|
|
|
p = M_CheckParm ("-timedemo");
|
|
if (p && p < myargc-1)
|
|
{
|
|
G_TimeDemo (myargv[p+1]);
|
|
D_DoomLoop (); // never returns
|
|
}
|
|
|
|
p = M_CheckParm ("-loadgame");
|
|
if (p && p < myargc-1)
|
|
{
|
|
if (M_CheckParm("-cdrom"))
|
|
sprintf(file, "c:\\doomdata\\"SAVEGAMENAME"%c.dsg",myargv[p+1][0]);
|
|
else
|
|
sprintf(file, SAVEGAMENAME"%c.dsg",myargv[p+1][0]);
|
|
G_LoadGame (file);
|
|
}
|
|
|
|
if (gameaction != ga_loadgame)
|
|
{
|
|
if (autostart || netgame)
|
|
G_InitNew (startskill, startepisode, startmap);
|
|
else
|
|
D_StartTitle (); // start up intro loop
|
|
|
|
}
|
|
|
|
D_DoomLoop (); // never returns
|
|
}
|