Files
Doom2DosOriginal/D_MAIN.C
T

1 line
23 KiB
C++

// D_main.c
#ifdef __WATCOMC__
#include <dos.h>
#include <io.h>
#include <stdlib.h>
#endif
#ifdef __NeXT__
#include <libc.h>
#endif
#ifdef NORMALUNIX
#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
#endif
#include "doomdef.h"
#include "dutils.h"
void mprintf(char *string);
boolean shareware; // true if only episode 1 present
boolean registered; // true if complete version
boolean commercial; // true if DOOM II: Hell On Earth
boolean french;
boolean devparm; // started game with -devparm
boolean nomonsters; // checkparm of -nomonsters
boolean respawnparm; // checkparm of -respawn
boolean fastparm; // checkparm of -fast
boolean drone;
boolean singletics = false; // debug flag to cancel adaptiveness
boolean modifiedgame; // set if homebrew stuff has been added
//extern int soundVolume;
extern int sfxVolume;
extern int musicVolume;
extern boolean inhelpscreens;
skill_t startskill;
int startepisode, startmap;
boolean autostart;
FILE *debugfile;
boolean advancedemo;
#define MAXWADFILES 20
char wadfile[1024]; // primary wad file
char mapdir[1024]; // directory of development maps
char basedefault[1024]; // default file
char *wadfiles[MAXWADFILES];
void D_CheckNetGame (void);
void D_ProcessEvents (void);
void G_BuildTiccmd (ticcmd_t *cmd);
void D_DoAdvanceDemo (void);
/*
===============================================================================
EVENT HANDLING
Events are asyncronous inputs generally generated by the game user.
Events can be discarded if no responder claims them
===============================================================================
*/
event_t events[MAXEVENTS];
int eventhead, eventtail;
/*
====================
=
= D_PostEvent
=
= Called by the I/O functions when input is detected
====================
*/
void D_PostEvent (event_t *ev)
{
events[eventhead] = *ev;
eventhead = (++eventhead)&(MAXEVENTS-1);
}
/*
====================
=
= D_ProcessEvents
=
= Send all the events of the given timestamp down the responder chain
====================
*/
void D_ProcessEvents (void)
{
event_t *ev;
// IF STORE DEMO, DON'T ACCEPT INPUT
if (commercial && (W_CheckNumForName("map01")<0))
return;
for ( ; eventtail != eventhead ; eventtail = (++eventtail)&(MAXEVENTS-1) )
{
ev = &events[eventtail];
if (M_Responder (ev))
continue; // menu ate the event
G_Responder (ev);
}
}
//=============================================================================
fixed_t FixedDiv (fixed_t a, fixed_t b)
{
if ( (abs(a)>>14) >= abs(b))
return (a^b)<0 ? MININT : MAXINT;
return FixedDiv2 (a,b);
}
//=============================================================================
/*
=============
=
= D_Display
=
= draw current display, possibly wiping it from the previous
=============
*/
// wipegamestate can be set to -1 to force a wipe on the next draw
gamestate_t wipegamestate = GS_DEMOSCREEN;
extern boolean setsizeneeded;
extern int showMessages;
void R_ExecuteSetViewSize (void);
void D_Display (void)
{
static boolean viewactivestate = false;
static boolean menuactivestate = false;
static boolean inhelpscreensstate = false;
static boolean fullscreen = false;
static gamestate_t oldgamestate = -1;
static int borderdrawcount;
int nowtime, tics;
int wipestart, y;
boolean done, wipe, redrawsbar;
if (nodrawers)
return; // for comparative timing / profiling
redrawsbar = false;
//
// change the view size if needed
//
if (setsizeneeded)
{
R_ExecuteSetViewSize ();
oldgamestate = -1; // force background redraw
borderdrawcount = 3;
}
//
// save the current screen if about to wipe
//
if (gamestate != wipegamestate)
{
wipe = true;
wipe_StartScreen(0, 0, SCREENWIDTH, SCREENHEIGHT);
}
else
wipe = false;
if (gamestate == GS_LEVEL && gametic)
HU_Erase();
//
// do buffered drawing
//
switch (gamestate)
{
case GS_LEVEL:
if (!gametic)
break;
if (automapactive)
AM_Drawer ();
if (wipe || (viewheight != 200 && fullscreen) )
redrawsbar = true;
if (inhelpscreensstate && !inhelpscreens)
redrawsbar = true; // just put away the help screen
ST_Drawer (viewheight == 200, redrawsbar );
fullscreen = viewheight == 200;
break;
case GS_INTERMISSION:
WI_Drawer ();
break;
case GS_FINALE:
F_Drawer ();
break;
case GS_DEMOSCREEN:
D_PageDrawer ();
break;
}
//
// draw buffered stuff to screen
//
I_UpdateNoBlit ();
//
// draw the view directly
//
if (gamestate == GS_LEVEL && !automapactive && gametic)
R_RenderPlayerView (&players[displayplayer]);
if (gamestate == GS_LEVEL && gametic)
HU_Drawer ();
//
// clean up border stuff
//
if (gamestate != oldgamestate && gamestate != GS_LEVEL)
I_SetPalette (W_CacheLumpName ("PLAYPAL",PU_CACHE));
// see if the border needs to be initially drawn
if (gamestate == GS_LEVEL && oldgamestate != GS_LEVEL)
{
viewactivestate = false; // view wasn't active
R_FillBackScreen (); // draw the pattern into the back screen
}
// see if the border needs to be updated to the screen
if (gamestate == GS_LEVEL && !automapactive && scaledviewwidth != 320)
{
if (menuactive || menuactivestate || !viewactivestate)
borderdrawcount = 3;
if (borderdrawcount)
{
R_DrawViewBorder (); // erase old menu stuff
borderdrawcount--;
}
}
menuactivestate = menuactive;
viewactivestate = viewactive;
inhelpscreensstate = inhelpscreens;
oldgamestate = wipegamestate = gamestate;
//
// draw pause pic
//
if (paused)
{
if (automapactive)
y = 4;
else
y = viewwindowy+4;
V_DrawPatchDirect (viewwindowx+ (scaledviewwidth-68)/2,y,0
,W_CacheLumpName ("M_PAUSE", PU_CACHE));
}
//
// menus go directly to the screen
//
M_Drawer (); // menu is drawn even on top of everything
NetUpdate (); // send out any new accumulation
// normal update
if (!wipe)
{
I_FinishUpdate (); // page flip or blit buffer
return;
}
//
// wipe update
//
wipe_EndScreen(0, 0, SCREENWIDTH, SCREENHEIGHT);
wipestart = I_GetTime () - 1;
do
{
do
{
nowtime = I_GetTime ();
tics = nowtime - wipestart;
} while (!tics);
wipestart = nowtime;
done = wipe_ScreenWipe(wipe_Melt
, 0, 0, SCREENWIDTH, SCREENHEIGHT, tics);
I_UpdateNoBlit ();
M_Drawer (); // menu is drawn even on top of wipes
I_FinishUpdate (); // page flip or blit buffer
} while (!done);
}
/*
===============================================================================
=
= D_DoomLoop
=
===============================================================================
*/
extern boolean demorecording;
void D_DoomLoop (void)
{
if (demorecording)
G_BeginRecording ();
if (M_CheckParm ("-debugfile"))
{
char filename[20];
sprintf (filename,"debug%i.txt",consoleplayer);
printf ("debug output to: %s\n",filename);
debugfile = fopen (filename,"w");
}
I_InitGraphics ();
while (1)
{
I_StartFrame (); // frame syncronous IO operations
//
// process one or more tics
//
if (singletics)
{
I_StartTic ();
D_ProcessEvents ();
G_BuildTiccmd (&netcmds[consoleplayer][maketic%BACKUPTICS]);
if (advancedemo)
D_DoAdvanceDemo ();
M_Ticker ();
G_Ticker ();
gametic++;
maketic++;
}
else
{
TryRunTics (); // will run at least one tic
}
S_UpdateSounds (players[consoleplayer].mo);// move positional sounds
D_Display ();
}
}
/*
===============================================================================
DEMO LOOP
===============================================================================
*/
int demosequence;
int pagetic;
char *pagename;
/*
================
=
= D_PageTicker
=
= Handles timing for warped projection
=
================
*/
void D_PageTicker (void)
{
if (--pagetic < 0)
D_AdvanceDemo ();
}
/*
================
=
= D_PageDrawer
=
================
*/
void D_PageDrawer (void)
{
V_DrawPatch (0,0, 0, W_CacheLumpName(pagename, PU_CACHE));
}
/*
=================
=
= D_AdvanceDemo
=
= Called after each demo or intro demosequence finishes
=================
*/
void D_AdvanceDemo (void)
{
advancedemo = true;
}
void D_DoAdvanceDemo (void)
{
players[consoleplayer].playerstate = PST_LIVE; // don't reborn
advancedemo = false;
usergame = false; // can't save / end game here
paused = false;
gameaction = ga_nothing;
demosequence = (demosequence+1)%6;
switch (demosequence)
{
case 0:
if (commercial)
pagetic = 35 * 11;
else
pagetic = 170;
gamestate = GS_DEMOSCREEN;
pagename = "TITLEPIC";
commercial ? S_StartMusic(mus_dm2ttl):S_StartMusic (mus_intro);
break;
case 1:
G_DeferedPlayDemo ("demo1");
break;
case 2:
pagetic = 200;
gamestate = GS_DEMOSCREEN;
pagename = "CREDIT";
break;
case 3:
G_DeferedPlayDemo ("demo2");
break;
case 4:
gamestate = GS_DEMOSCREEN;
if (commercial)
{
pagetic = 35 * 11;
pagename = "TITLEPIC";
S_StartMusic(mus_dm2ttl);
}
else
{
pagetic = 200;
pagename = "HELP2";
}
break;
case 5:
G_DeferedPlayDemo ("demo3");
break;
}
}
/*
=================
=
= D_StartTitle
=
=================
*/
void D_StartTitle (void)
{
gameaction = ga_nothing;
demosequence = -1;
D_AdvanceDemo ();
}
#ifdef __WATCOMC__
//====================================================
//
// Print (in color) a string
//
//====================================================
int getx(void)
{
union REGS r;
r.h.ah = 3;
r.h.bh = 0;
int386(0x10,&r,&r);
return r.h.dl;
}
int gety(void)
{
union REGS r;
r.h.ah = 3;
r.h.bh = 0;
int386(0x10,&r,&r);
return r.h.dh;
}
void setxy(int x,int y)
{
union REGS r;
r.h.ah = 2;
r.h.bh = 0;
r.h.dh = y;
r.h.dl = x;
int386(0x10,&r,&r);
}
void dprint(char *string,int fg,int bg)
{
union REGS r;
int i,x,y;
char color;
color = (bg << 4) | fg;
x = getx();
y = gety();
for (i = 0; i < strlen(string); i++)
{
r.h.ah = 9;
r.h.al = string[i];
r.h.bh = 0;
r.h.bl = color;
r.w.cx = 1;
int386(0x10,&r,&r);
x++;
if (x > 79)
x = 0;
setxy(x,y);
}
}
#endif
//
// print title for every printed line
//
char title[128];
void mprintf(char *string)
{
#ifdef __WATCOMC__
int x;
int y;
#endif
printf(string);
#ifdef __WATCOMC__
x = getx();
y = gety();
setxy(0,0);
dprint (title,4,7);
setxy(x,y);
#endif
}
/*
==============
=
= D_AddFile
=
==============
*/
void D_AddFile (char *file)
{
int numwadfiles;
char *newfile;
for (numwadfiles = 0 ; wadfiles[numwadfiles] ; numwadfiles++)
;
newfile = malloc (strlen(file)+1);
strcpy (newfile, file);
wadfiles[numwadfiles] = newfile;
}
/*
=============
=
= IdentifyVersion
=
=============
*/
void IdentifyVersion (void)
{
char *doom1wad, *doomwad, *doom2wad, *doom2fwad;
#ifdef NORMALUNIX
char *home;
char *doomwaddir;
doomwaddir = getenv("DOOMWADDIR");
if (!doomwaddir)
doomwaddir = ".";
doom1wad = malloc(strlen(doomwaddir)+1+9+1);
sprintf(doom1wad, "%s/doom1.wad", doomwaddir);
doom2fwad = malloc(strlen(doomwaddir)+1+10+1);
sprintf(doom2fwad, "%s/doom2f.wad", doomwaddir);
doom2wad = malloc(strlen(doomwaddir)+1+9+1);
sprintf(doom2wad, "%s/doom2.wad", doomwaddir);
doomwad = malloc(strlen(doomwaddir)+1+8+1);
sprintf(doomwad, "%s/doom.wad", doomwaddir);
home = getenv("HOME");
if (!home) I_Error("Please set $HOME to your home directory");
sprintf(basedefault, "%s/.doomrc", home);
#else
strcpy (basedefault,"default.cfg");
doom1wad = "doom1.wad";
doom2fwad = "doom2f.wad";
doom2wad = "doom2.wad";
doomwad = "doom.wad";
#endif
if (M_CheckParm ("-shdev"))
{
registered = false;
shareware = true;
devparm = true;
D_AddFile (DEVDATA"doom1.wad");
D_AddFile (DEVMAPS"data/texture1.lmp");
D_AddFile (DEVMAPS"data/pnames.lmp");
strcpy (basedefault,DEVDATA"default.cfg");
return;
}
if (M_CheckParm ("-regdev"))
{
registered = true;
devparm = true;
D_AddFile (DEVDATA"doom.wad");
D_AddFile (DEVMAPS"data/texture1.lmp");
D_AddFile (DEVMAPS"data/texture2.lmp");
D_AddFile (DEVMAPS"data/pnames.lmp");
strcpy (basedefault,DEVDATA"default.cfg");
return;
}
if (M_CheckParm ("-comdev"))
{
commercial = true;
devparm = true;
D_AddFile (DEVDATA"doom2.wad");
D_AddFile (DEVMAPS"cdata/texture1.lmp");
D_AddFile (DEVMAPS"cdata/pnames.lmp");
strcpy (basedefault,DEVDATA"default.cfg");
return;
}
if ( !access (doom2fwad,R_OK) )
{
commercial = true;
french = true;
printf("French version\n");
D_AddFile (doom2fwad);
return;
}
if ( !access (doom2wad,R_OK) )
{
commercial = true;
D_AddFile (doom2wad);
return;
}
if (! access (doomwad,R_OK) )
{
registered = true;
D_AddFile (doomwad);
return;
}
if ( !access (doom1wad,R_OK) )
{
shareware = true;
D_AddFile (doom1wad);
return;
}
printf("Game mode indeterminate.\n");
exit(1);
// I_Error ("Game mode indeterminate\n");
}
/*
=============
=
= CheckBetaTest
=
=============
*/
void CheckBetaTest (void)
{
#ifdef BETATEST
//
// check password and date stamp for bad beta testers
//
struct dosdate_t d;
char *p, *check;
p = check = W_CacheLumpName ("bpas",PU_CACHE);
while (*check > ' ')
check++;
*check = 0;
if (!M_CheckParm (p))
I_Error ("Corrupt wadfile");
_dos_getdate(&d);
if (d.year > 1993 || d.day > 20)
I_Error ("Bad wadfile");
#endif
}
//========================================================
//
// Find a Response File
//
//========================================================
void FindResponseFile (void)
{
int i;
#define MAXARGVS 100
for (i = 1;i < myargc;i++)
if (myargv[i][0] == '@')
{
FILE * handle;
int size;
int k;
int index;
int indexinfile;
char *infile;
char *file;
char *moreargs[20];
char *firstargv;
// READ THE RESPONSE FILE INTO MEMORY
handle = fopen (&myargv[i][1],"rb");
if (!handle)
{
printf ("\nNo such response file!");
exit(1);
}
printf("Found response file %s!\n",&myargv[i][1]);
fseek (handle,0,SEEK_END);
size = ftell(handle);
fseek (handle,0,SEEK_SET);
file = malloc (size);
fread (file,size,1,handle);
fclose (handle);
// KEEP ALL CMDLINE ARGS FOLLOWING @RESPONSEFILE ARG
for (index = 0,k = i+1; k < myargc; k++)
moreargs[index++] = myargv[k];
firstargv = myargv[0];
myargv = malloc(sizeof(char *)*MAXARGVS);
memset(myargv,0,sizeof(char *)*MAXARGVS);
myargv[0] = firstargv;
infile = file;
indexinfile = k = 0;
indexinfile++; // SKIP PAST ARGV[0] (KEEP IT)
do
{
myargv[indexinfile++] = infile+k;
while(k < size &&
((*(infile+k)>= ' '+1) && (*(infile+k)<='z')))
k++;
*(infile+k) = 0;
while(k < size &&
((*(infile+k)<= ' ') || (*(infile+k)>'z')))
k++;
} while(k < size);
for (k = 0;k < index;k++)
myargv[indexinfile++] = moreargs[k];
myargc = indexinfile;
// DISPLAY ARGS
printf("%d command-line args:\n",myargc);
for (k=1;k<myargc;k++)
printf("%s\n",myargv[k]);
break;
}
}
/*
=============
=
= D_DoomMain
=
=============
*/
void D_DoomMain (void)
{
int p;
char file[256];
FindResponseFile ();
IdentifyVersion ();
setbuf (stdout, NULL);
modifiedgame = false;
nomonsters = M_CheckParm ("-nomonsters");
respawnparm = M_CheckParm ("-respawn");
fastparm = M_CheckParm ("-fast");
devparm = M_CheckParm ("-devparm");
if (M_CheckParm ("-altdeath"))
deathmatch = 2;
else if (M_CheckParm ("-deathmatch"))
deathmatch = 1;
//
//
//
if (!commercial)
sprintf (title,
" DOOM System Startup v%i.%i "
,VERSION/100,VERSION%100);
else
sprintf (title,
" DOOM 2: Hell on Earth v%i.%i "
,VERSION/100,VERSION%100);
#ifdef __WATCOMC__
{
union REGS regs;
regs.w.ax = 3;
int386(0x10,&regs,&regs);
dprint (title,4,7);
// ADD SPACES TO BUMP EXE SIZE
printf("\nP_Init: Checking cmd-line parameters...\n");
}
#else
printf ("%s\n",title);
#endif
if (devparm)
mprintf(D_DEVSTR);
if (M_CheckParm("-cdrom"))
{
printf(D_CDROM);
mkdir("c:\\doomdata",0);
strcpy (basedefault,"c:/doomdata/default.cfg");
}
//
// turbo option
//
if ( (p=M_CheckParm ("-turbo")) )
{
int scale = 200;
extern int forwardmove[2];
extern int sidemove[2];
if (p<myargc-1)
scale = atoi (myargv[p+1]);
if (scale < 10)
scale = 10;
if (scale > 400)
scale = 400;
printf ("turbo scale: %i%%\n",scale);
forwardmove[0] = forwardmove[0]*scale/100;
forwardmove[1] = forwardmove[1]*scale/100;
sidemove[0] = sidemove[0]*scale/100;
sidemove[1] = sidemove[1]*scale/100;
}
//
// add any files specified on the command line with -file wadfile to
// the wad list
//
// convenience hack to allow -wart e m to add a wad file
// prepend a tilde to the filename so wadfile will be reloadable
p = M_CheckParm ("-wart");
if (p)
{
myargv[p][4] = 'p'; // big hack, change to -warp
if (commercial)
{
p = atoi (myargv[p+1]);
if (p<10)
sprintf (file,"~"DEVMAPS"cdata/map0%i.wad", p);
else
sprintf (file,"~"DEVMAPS"cdata/map%i.wad", p);
}
else
{
sprintf (file,"~"DEVMAPS"E%cM%c.wad", myargv[p+1][0], myargv[p+2][0]);
printf("Warping to Episode %s, Map %s.\n",myargv[p+1],myargv[p+2]);
}
D_AddFile (file);
}
p = M_CheckParm ("-file");
if (p)
{ // the parms after p are wadfile/lump names, until end of parms
// or another - preceded parm
modifiedgame = true; // homebrew levels
while (++p != myargc && myargv[p][0] != '-')
D_AddFile (myargv[p]);
}
p = M_CheckParm ("-playdemo");
if (!p)
p = M_CheckParm ("-timedemo");
if (p && p < myargc-1)
{
sprintf (file,"%s.lmp", myargv[p+1]);
D_AddFile (file);
printf("Playing demo %s.lmp.\n",myargv[p+1]);
}
//
// get skill / episode / map from parms
//
startskill = sk_medium;
startepisode = 1;
startmap = 1;
autostart = false;
p = M_CheckParm ("-skill");
if (p && p < myargc-1)
{
startskill = myargv[p+1][0]-'1';
autostart = true;
}
p = M_CheckParm ("-episode");
if (p && p < myargc-1)
{
startepisode = myargv[p+1][0]-'0';
startmap = 1;
autostart = true;
}
p = M_CheckParm ("-timer");
if (p && p < myargc-1 && deathmatch)
{
int time;
time = atoi(myargv[p+1]);
printf("Levels will end after %d minute",time);
if (time>1)
printf("s");
printf(".\n");
}
p = M_CheckParm ("-avg");
if (p && p < myargc-1 && deathmatch)
printf("Austin Virtual Gaming: Levels will end after 20 minutes\n");
p = M_CheckParm ("-warp");
if (p && p < myargc-1)
{
if (commercial)
startmap = atoi (myargv[p+1]);
else
{
startepisode = myargv[p+1][0]-'0';
startmap = myargv[p+2][0]-'0';
}
autostart = true;
}
//
// init subsystems
//
printf ("V_Init: allocate screens.\n");
V_Init ();
printf ("M_LoadDefaults: Load system defaults.\n");
M_LoadDefaults (); // load before initing other systems
printf ("Z_Init: Init zone memory allocation daemon. \n");
Z_Init ();
printf ("W_Init: Init WADfiles.\n");
W_InitMultipleFiles (wadfiles);
//
// Check for -file in shareware
//
if (modifiedgame)
{
char name[23][8]=
{
"e2m1","e2m2","e2m3","e2m4","e2m5","e2m6","e2m7","e2m8","e2m9",
"e3m1","e3m3","e3m3","e3m4","e3m5","e3m6","e3m7","e3m8","e3m9",
"dphoof","bfgga0","heada1","cybra1","spida1d1"
};
int i;
if (shareware)
I_Error("\nYou cannot -file with the shareware "
"version. Register!");
if (registered)
for (i = 0;i < 23; i++)
if (W_CheckNumForName(name[i])<0)
I_Error("\nThis is not the registered version.");
}
//
// print modified banner
//
if (modifiedgame)
{
printf (
"===========================================================================\n"
"ATTENTION: This version of DOOM has been modified. If you would like to\n"
"get a copy of the original game, call 1-800-IDGAMES or see the readme file.\n"
" You will not receive technical support for modified games.\n"
" press enter to continue\n"
"===========================================================================\n"
);
getchar ();
}
//
// check which version
//
if (registered)
{
mprintf (" registered version.\n");
mprintf (
"===========================================================================\n"
" This version is NOT SHAREWARE, do not distribute!\n"
" Please report software piracy to the SPA: 1-800-388-PIR8\n"
"===========================================================================\n"
);
}
if (shareware)
mprintf (" shareware version.\n");
if (commercial)
{
mprintf (" commercial version.\n");
mprintf (
"===========================================================================\n"
" Do not distribute!\n"
" Please report software piracy to the SPA: 1-800-388-PIR8\n"
"===========================================================================\n"
);
// shareware = false;
}
mprintf ("M_Init: Init miscellaneous info.\n");
M_Init ();
mprintf ("R_Init: Init DOOM refresh daemon - ");
R_Init ();
mprintf ("\nP_Init: Init Playloop state.\n");
P_Init ();
mprintf ("I_Init: Setting up machine state.\n");
I_Init ();
mprintf ("D_CheckNetGame: Checking network game status.\n");
D_CheckNetGame ();
mprintf ("S_Init: Setting up sound.\n");
S_Init (sfxVolume*8,musicVolume*8);
mprintf ("HU_Init: Setting up heads up display.\n");
HU_Init ();
mprintf ("ST_Init: Init status bar.\n");
ST_Init ();
CheckBetaTest ();
//
// check for a driver that wants intermission stats
//
p = M_CheckParm ("-statcopy");
if (p && p<myargc-1)
{
extern void *statcopy; // for statistics driver
statcopy = (void *)atoi(myargv[p+1]);
mprintf ("External statistics registered.\n");
}
//
// start the apropriate game based on parms
//
p = M_CheckParm ("-record");
if (p && p < myargc-1)
{
G_RecordDemo (myargv[p+1]);
autostart = true;
}
p = M_CheckParm ("-playdemo");
if (p && p < myargc-1)
{
singledemo = true; // quit after one demo
G_DeferedPlayDemo (myargv[p+1]);
D_DoomLoop (); // never returns
}
p = M_CheckParm ("-timedemo");
if (p && p < myargc-1)
{
G_TimeDemo (myargv[p+1]);
D_DoomLoop (); // never returns
}
p = M_CheckParm ("-loadgame");
if (p && p < myargc-1)
{
if (M_CheckParm("-cdrom"))
sprintf(file, "c:\\doomdata\\"SAVEGAMENAME"%c.dsg",myargv[p+1][0]);
else
sprintf(file, SAVEGAMENAME"%c.dsg",myargv[p+1][0]);
G_LoadGame (file);
}
if (gameaction != ga_loadgame)
{
if (autostart || netgame)
G_InitNew (startskill, startepisode, startmap);
else
D_StartTitle (); // start up intro loop
}
D_DoomLoop (); // never returns
}