1 line
25 KiB
C++
1 line
25 KiB
C++
#include "wi_data.h"
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#include "dutils.h"
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#include "r_local.h"
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#include <stdio.h>
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//
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// GENERAL DATA
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//
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static int acceleratestage; // used to accelerate or skip a stage
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static int me; // wbs->pnum
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static stateenum_t state; // specifies current state
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static wbstartstruct_t *wbs; // contains information passed into intermission
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static wbplayerstruct_t *plrs; // wbs->plyr[]
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static int cnt; // used for general timing
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static int bcnt; // used for timing of background animation
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static int firstrefresh; // signals to refresh everything for one frame
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static int cnt_kills[MAXPLAYERS], cnt_items[MAXPLAYERS], cnt_secret[MAXPLAYERS];
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static int cnt_time, cnt_par;
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static int cnt_pause;
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static int NUMCMAPS; // # of commercial levels
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// GRAPHICS
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static patch_t *bg; // background (map of levels)
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static patch_t *yah[2]; // You Are Here graphic
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static patch_t *splat; // splat
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static patch_t *percent, *colon; // %, : graphics
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static patch_t *num[10]; // 0-9 graphic
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static patch_t *wiminus; // minus sign
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static patch_t *finished; // "Finished!" graphics
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static patch_t *entering; // "Entering" graphic
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static patch_t *sp_secret; // "secret"
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static patch_t *kills, *secret, *items, *frags; // "Kills", "Scrt", "Items", "Frags"
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static patch_t *time, *par, *sucks;
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static patch_t *killers, *victims; // "killers", "victims"
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static patch_t *total, *star, *bstar; // "Total", your face, your dead face
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static patch_t *p[MAXPLAYERS]; // "red P[1..MAXPLAYERS]"
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static patch_t *bp[MAXPLAYERS]; // "gray P[1..MAXPLAYERS]"
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static patch_t **lnames; // Name graphics of each level (centered)
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//
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// CODE
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//
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// slam background
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static unsigned char *background=0;
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void WI_slamBackground(void)
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{
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memcpy(screens[0], screens[1], SCREENWIDTH * SCREENHEIGHT);
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V_MarkRect (0, 0, SCREENWIDTH, SCREENHEIGHT);
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}
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// The ticker is used to detect keys because of timing issues in netgames
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boolean WI_Responder(event_t *ev) { return false; }
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// Draws "<Levelname> Finished!"
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void WI_drawLF(void)
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{
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int y = WI_TITLEY;
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// draw <LevelName>
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V_DrawPatch((SCREENWIDTH - SHORT(lnames[wbs->last]->width))/2, y,
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FB, lnames[wbs->last]);
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// draw "Finished!"
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y += (5*SHORT(lnames[wbs->last]->height))/4;
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V_DrawPatch((SCREENWIDTH - SHORT(finished->width))/2, y,
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FB, finished);
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}
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// draws Entering <LevelName>
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void WI_drawEL(void)
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{
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int y = WI_TITLEY;
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// draw "Entering"
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V_DrawPatch((SCREENWIDTH - SHORT(entering->width))/2, y,
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FB, entering);
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// draw level
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y += (5*SHORT(lnames[wbs->next]->height))/4;
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V_DrawPatch((SCREENWIDTH - SHORT(lnames[wbs->next]->width))/2, y,
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FB, lnames[wbs->next]);
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}
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void WI_drawOnLnode(int n, patch_t *c[])
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{
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int i, left, top, right, bottom;
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boolean fits = false;
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i = 0;
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do {
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left = lnodes[wbs->epsd][n].x - SHORT(c[i]->leftoffset);
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top = lnodes[wbs->epsd][n].y - SHORT(c[i]->topoffset);
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right = left + SHORT(c[i]->width);
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bottom = top + SHORT(c[i]->height);
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if (left >= 0 && right < SCREENWIDTH && top >= 0 && bottom < SCREENHEIGHT)
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fits = true;
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else
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i++;
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} while (!fits && i!=2);
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if (fits && i<2)
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{
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V_DrawPatch(lnodes[wbs->epsd][n].x, lnodes[wbs->epsd][n].y,
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FB, c[i]);
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} else printf("Could not place patch on level %d", n+1); // DEBUG
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}
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void WI_initAnimatedBack(void)
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{
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int i;
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anim_t *a;
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if (commercial) return;
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for (i=0;i<NUMANIMS[wbs->epsd];i++)
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{
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a = &anims[wbs->epsd][i];
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// init variables
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a->ctr = -1;
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// specify the next time to draw it
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if (a->type == ANIM_ALWAYS)
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a->nexttic = bcnt + 1 + (M_Random()%a->period);
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else if (a->type == ANIM_RANDOM)
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a->nexttic = bcnt + 1 + a->data2+(M_Random()%a->data1);
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else if (a->type == ANIM_LEVEL)
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a->nexttic = bcnt + 1;
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}
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}
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void WI_updateAnimatedBack(void)
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{
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int i;
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anim_t *a;
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if (commercial) return;
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for (i=0;i<NUMANIMS[wbs->epsd];i++)
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{
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a = &anims[wbs->epsd][i];
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if (bcnt == a->nexttic)
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{
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switch (a->type)
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{
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case ANIM_ALWAYS:
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if (++a->ctr >= a->nanims) a->ctr = 0;
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a->nexttic = bcnt + a->period;
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break;
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case ANIM_RANDOM:
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a->ctr++;
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if (a->ctr == a->nanims)
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{
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a->ctr = -1;
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a->nexttic = bcnt+a->data2+(M_Random()%a->data1);
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}
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else a->nexttic = bcnt + a->period;
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break;
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case ANIM_LEVEL: // gawd-awful hack for level anims
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if (!(state == StatCount && i == 7) && wbs->next == a->data1)
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{
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a->ctr++;
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if (a->ctr == a->nanims) a->ctr--;
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a->nexttic = bcnt + a->period;
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}
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break;
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}
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}
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}
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}
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void WI_drawAnimatedBack(void)
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{
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int i;
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anim_t *a;
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if (commercial) return;
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for (i=0 ; i<NUMANIMS[wbs->epsd] ; i++)
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{
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a = &anims[wbs->epsd][i];
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if (a->ctr >= 0) V_DrawPatch(a->loc.x, a->loc.y, FB, a->p[a->ctr]);
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}
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}
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//
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// draws a number. if digits > 0, then use that many digits minimum,
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// otherwise only use as many as necessary. Returns new x position.
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//
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int WI_drawNum(int x, int y, int n, int digits)
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{
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int fontwidth = SHORT(num[0]->width);
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int neg;
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int temp;
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if (digits < 0)
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{
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if (!n) digits = 1; // make variable-length 0's 1 digit long
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else
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{ // figure out # of digits in #
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digits = 0;
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temp = n;
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while (temp)
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{
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temp /= 10;
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digits++;
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}
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}
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}
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neg = n < 0;
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if (neg)
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n = -n;
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// if non-number, don't draw it
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if (n == 1994) return 0;
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// draw the new number
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while (digits--)
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{
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x -= fontwidth;
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V_DrawPatch(x, y, FB, num[ n % 10 ]);
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n /= 10;
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}
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// draw a minus sign if necessary
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if (neg)
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V_DrawPatch(x-=8, y, FB, wiminus);
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return x;
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}
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void WI_drawPercent(int x, int y, int p)
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{
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if (p < 0) return;
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V_DrawPatch(x, y, FB, percent);
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WI_drawNum(x, y, p, -1);
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}
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void WI_drawTime(int x, int y, int t)
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{
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int div, n;
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if (t<0) return;
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if (t <= 61*59)
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{
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div = 1;
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do
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{
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n = (t / div) % 60;
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x = WI_drawNum(x, y, n, 2) - SHORT(colon->width);
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div *= 60;
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if (div==60 || t / div) V_DrawPatch(x, y, FB, colon); // draw
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} while (t / div);
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}
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else
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V_DrawPatch(x - SHORT(sucks->width), y, FB, sucks); // "sucks"
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}
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void WI_End(void)
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{
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void WI_unloadData(void);
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WI_unloadData();
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}
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void WI_initNoState(void)
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{
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state = NoState;
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acceleratestage = 0;
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cnt = 10;
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}
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void WI_updateNoState(void) {
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WI_updateAnimatedBack();
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if (!--cnt)
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{
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WI_End();
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G_WorldDone();
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}
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}
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static boolean snl_pointeron = false;
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void WI_initShowNextLoc(void)
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{
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state = ShowNextLoc;
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acceleratestage = 0;
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cnt = SHOWNEXTLOCDELAY * TICRATE;
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WI_initAnimatedBack();
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}
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void WI_updateShowNextLoc(void)
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{
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WI_updateAnimatedBack();
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if (!--cnt || acceleratestage) WI_initNoState();
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else snl_pointeron = (cnt & 31) < 20;
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}
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void WI_drawShowNextLoc(void)
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{
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int i, last;
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WI_slamBackground();
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WI_drawAnimatedBack(); // draw animated background
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if (!commercial)
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{
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last = (wbs->last == 8) ? wbs->next - 1 : wbs->last;
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for (i=0 ; i<=last ; i++)
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WI_drawOnLnode(i, &splat); // draw a splat on taken cities.
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if (wbs->didsecret) WI_drawOnLnode(8, &splat); // splat the secret level
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if (snl_pointeron) WI_drawOnLnode(wbs->next, yah); // draw flashing ptr
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}
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if (!commercial || wbs->next != 30)
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WI_drawEL(); // draws which level you're entering..
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}
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void WI_drawNoState(void)
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{
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snl_pointeron = true;
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WI_drawShowNextLoc();
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}
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int WI_fragSum(int playernum)
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{
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int i, frags = 0;
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for (i=0 ; i<MAXPLAYERS ; i++)
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if (playeringame[i] && i!=playernum) frags += plrs[playernum].frags[i];
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//============== JDC hack
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frags -= plrs[playernum].frags[playernum];
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// if (frags < 0)
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// frags = 0;
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//=====================
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return frags;
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}
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static int dm_state;
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static int dm_frags[MAXPLAYERS][MAXPLAYERS];
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static int dm_totals[MAXPLAYERS];
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void WI_initDeathmatchStats(void)
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{
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int i, j;
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state = StatCount;
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acceleratestage = 0;
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dm_state = 1;
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cnt_pause = TICRATE;
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for (i=0 ; i<MAXPLAYERS ; i++)
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if (playeringame[i])
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{
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for (j=0 ; j<MAXPLAYERS ; j++)
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if (playeringame[j]) dm_frags[i][j] = 0;
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dm_totals[i] = 0;
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}
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WI_initAnimatedBack();
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}
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void WI_updateDeathmatchStats(void)
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{
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int i, j;
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boolean stillticking;
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WI_updateAnimatedBack();
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if (acceleratestage && dm_state != 4)
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{
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acceleratestage = 0;
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for (i=0 ; i<MAXPLAYERS ; i++)
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if (playeringame[i])
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{
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for (j=0 ; j<MAXPLAYERS ; j++)
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if (playeringame[j]) dm_frags[i][j] = plrs[i].frags[j];
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dm_totals[i] = WI_fragSum(i);
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}
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S_StartSound(0, sfx_barexp);
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dm_state = 4;
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}
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if (dm_state == 2)
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{
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if (!(bcnt&3)) S_StartSound(0, sfx_pistol);
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stillticking = false;
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for (i=0 ; i<MAXPLAYERS ; i++)
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if (playeringame[i])
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{
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for (j=0 ; j<MAXPLAYERS ; j++)
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if (playeringame[j] && dm_frags[i][j] != plrs[i].frags[j])
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{
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if (plrs[i].frags[j] < 0)
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dm_frags[i][j]--;
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else
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dm_frags[i][j]++;
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if (dm_frags[i][j] > 99) dm_frags[i][j] = 99;
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if (dm_frags[i][j] < -99) dm_frags[i][j] = -99;
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stillticking = true;
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}
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dm_totals[i] = WI_fragSum(i);
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if (dm_totals[i] > 99) dm_totals[i] = 99;
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if (dm_totals[i] < -99) dm_totals[i] = -99;
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}
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if (!stillticking)
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{
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S_StartSound(0, sfx_barexp);
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dm_state++;
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}
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}
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else if (dm_state == 4)
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{
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if (acceleratestage)
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{
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S_StartSound(0, sfx_slop);
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if (commercial)
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WI_initNoState();
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else
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WI_initShowNextLoc();
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}
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}
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else if (dm_state & 1)
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{
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if (!--cnt_pause)
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{
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dm_state++;
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cnt_pause = TICRATE;
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}
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}
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}
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void WI_drawDeathmatchStats(void)
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{
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int i, j, x, y, w;
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int lh; // line height
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lh = WI_SPACINGY;
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WI_slamBackground();
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WI_drawAnimatedBack(); // draw animated background
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WI_drawLF();
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// draw stat titles (top line)
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V_DrawPatch(DM_TOTALSX-SHORT(total->width)/2, DM_MATRIXY-WI_SPACINGY+10,
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FB, total);
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V_DrawPatch(DM_KILLERSX, DM_KILLERSY, FB, killers);
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V_DrawPatch(DM_VICTIMSX, DM_VICTIMSY, FB, victims);
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// draw P?'s.
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x = DM_MATRIXX + DM_SPACINGX;
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y = DM_MATRIXY;
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for (i=0 ; i<MAXPLAYERS ; i++)
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{
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if (playeringame[i])
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{
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V_DrawPatch(x-SHORT(p[i]->width)/2, DM_MATRIXY - WI_SPACINGY, FB, p[i]);
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V_DrawPatch(DM_MATRIXX-SHORT(p[i]->width)/2, y, FB, p[i]);
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if (i == me)
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{
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V_DrawPatch(x-SHORT(p[i]->width)/2, DM_MATRIXY - WI_SPACINGY,
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FB, bstar);
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V_DrawPatch(DM_MATRIXX-SHORT(p[i]->width)/2, y, FB, star);
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}
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} else {
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// V_DrawPatch(x-SHORT(bp[i]->width)/2, DM_MATRIXY - WI_SPACINGY, FB, bp[i]);
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// V_DrawPatch(DM_MATRIXX-SHORT(bp[i]->width)/2, y, FB, bp[i]);
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}
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x += DM_SPACINGX;
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y += WI_SPACINGY;
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}
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// draw stats
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y = DM_MATRIXY+10;
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w = SHORT(num[0]->width);
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for (i=0 ; i<MAXPLAYERS ; i++)
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{
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x = DM_MATRIXX + DM_SPACINGX;
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if (playeringame[i])
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{
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for (j=0 ; j<MAXPLAYERS ; j++)
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{
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if (playeringame[j])
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WI_drawNum(x+w, y, dm_frags[i][j], 2);
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x += DM_SPACINGX;
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}
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WI_drawNum(DM_TOTALSX+w, y, dm_totals[i], 2);
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}
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y += WI_SPACINGY;
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}
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}
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static int cnt_frags[MAXPLAYERS];
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static int dofrags;
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static int ng_state;
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void WI_initNetgameStats(void)
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{
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int i;
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state = StatCount;
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acceleratestage = 0;
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ng_state = 1;
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cnt_pause = TICRATE;
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for (i=0 ; i<MAXPLAYERS ; i++)
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{
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if (!playeringame[i]) continue;
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cnt_kills[i] = cnt_items[i] = cnt_secret[i] = cnt_frags[i] = 0;
|
|
dofrags += WI_fragSum(i);
|
|
}
|
|
|
|
dofrags = !!dofrags;
|
|
|
|
WI_initAnimatedBack();
|
|
|
|
}
|
|
|
|
void WI_updateNetgameStats(void)
|
|
{
|
|
|
|
int i, fsum;
|
|
boolean stillticking;
|
|
|
|
WI_updateAnimatedBack();
|
|
|
|
if (acceleratestage && ng_state != 10)
|
|
{
|
|
acceleratestage = 0;
|
|
for (i=0 ; i<MAXPLAYERS ; i++)
|
|
{
|
|
if (!playeringame[i]) continue;
|
|
cnt_kills[i] = (plrs[i].skills * 100) / wbs->maxkills;
|
|
cnt_items[i] = (plrs[i].sitems * 100) / wbs->maxitems;
|
|
cnt_secret[i] = (plrs[i].ssecret * 100) / wbs->maxsecret;
|
|
if (dofrags) cnt_frags[i] = WI_fragSum(i);
|
|
}
|
|
S_StartSound(0, sfx_barexp);
|
|
ng_state = 10;
|
|
}
|
|
|
|
if (ng_state == 2)
|
|
{
|
|
if (!(bcnt&3)) S_StartSound(0, sfx_pistol);
|
|
stillticking = false;
|
|
for (i=0 ; i<MAXPLAYERS ; i++)
|
|
{
|
|
if (!playeringame[i]) continue;
|
|
cnt_kills[i] += 2;
|
|
if (cnt_kills[i] >= (plrs[i].skills * 100) / wbs->maxkills)
|
|
cnt_kills[i] = (plrs[i].skills * 100) / wbs->maxkills;
|
|
else stillticking = true;
|
|
}
|
|
if (!stillticking)
|
|
{
|
|
S_StartSound(0, sfx_barexp);
|
|
ng_state++;
|
|
}
|
|
}
|
|
|
|
else if (ng_state == 4)
|
|
{
|
|
if (!(bcnt&3)) S_StartSound(0, sfx_pistol);
|
|
stillticking = false;
|
|
for (i=0 ; i<MAXPLAYERS ; i++)
|
|
{
|
|
if (!playeringame[i]) continue;
|
|
cnt_items[i] += 2;
|
|
if (cnt_items[i] >= (plrs[i].sitems * 100) / wbs->maxitems)
|
|
cnt_items[i] = (plrs[i].sitems * 100) / wbs->maxitems;
|
|
else stillticking = true;
|
|
}
|
|
if (!stillticking)
|
|
{
|
|
S_StartSound(0, sfx_barexp);
|
|
ng_state++;
|
|
}
|
|
}
|
|
|
|
else if (ng_state == 6)
|
|
{
|
|
if (!(bcnt&3)) S_StartSound(0, sfx_pistol);
|
|
stillticking = false;
|
|
for (i=0 ; i<MAXPLAYERS ; i++)
|
|
{
|
|
if (!playeringame[i]) continue;
|
|
cnt_secret[i] += 2;
|
|
if (cnt_secret[i] >= (plrs[i].ssecret * 100) / wbs->maxsecret)
|
|
cnt_secret[i] = (plrs[i].ssecret * 100) / wbs->maxsecret;
|
|
else stillticking = true;
|
|
}
|
|
if (!stillticking)
|
|
{
|
|
S_StartSound(0, sfx_barexp);
|
|
ng_state += 1 + 2*!dofrags;
|
|
}
|
|
}
|
|
|
|
else if (ng_state == 8)
|
|
{
|
|
if (!(bcnt&3)) S_StartSound(0, sfx_pistol);
|
|
stillticking = false;
|
|
for (i=0 ; i<MAXPLAYERS ; i++)
|
|
{
|
|
if (!playeringame[i]) continue;
|
|
cnt_frags[i] += 1;
|
|
if (cnt_frags[i] >= (fsum = WI_fragSum(i)))
|
|
cnt_frags[i] = fsum;
|
|
else stillticking = true;
|
|
}
|
|
if (!stillticking)
|
|
{
|
|
S_StartSound(0, sfx_pldeth);
|
|
ng_state++;
|
|
}
|
|
}
|
|
|
|
else if (ng_state == 10)
|
|
{
|
|
if (acceleratestage)
|
|
{
|
|
S_StartSound(0, sfx_sgcock);
|
|
if (commercial)
|
|
WI_initNoState();
|
|
else
|
|
WI_initShowNextLoc();
|
|
}
|
|
}
|
|
|
|
else if (ng_state & 1)
|
|
{
|
|
if (!--cnt_pause)
|
|
{
|
|
ng_state++;
|
|
cnt_pause = TICRATE;
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
void WI_drawNetgameStats(void)
|
|
{
|
|
|
|
int i, x, y, pwidth = SHORT(percent->width);
|
|
|
|
WI_slamBackground();
|
|
WI_drawAnimatedBack(); // draw animated background
|
|
WI_drawLF();
|
|
|
|
// draw stat titles (top line)
|
|
V_DrawPatch(NG_STATSX+NG_SPACINGX-SHORT(kills->width), NG_STATSY, FB, kills);
|
|
V_DrawPatch(NG_STATSX+2*NG_SPACINGX-SHORT(items->width), NG_STATSY, FB,
|
|
items);
|
|
V_DrawPatch(NG_STATSX+3*NG_SPACINGX-SHORT(secret->width), NG_STATSY, FB,
|
|
secret);
|
|
if (dofrags) V_DrawPatch(NG_STATSX+4*NG_SPACINGX-SHORT(frags->width),
|
|
NG_STATSY, FB, frags);
|
|
|
|
// draw stats
|
|
y = NG_STATSY + SHORT(kills->height);
|
|
for (i=0 ; i<MAXPLAYERS ; i++)
|
|
{
|
|
if (!playeringame[i]) continue;
|
|
|
|
x = NG_STATSX;
|
|
V_DrawPatch(x-SHORT(p[i]->width), y, FB, p[i]);
|
|
if (i == me)
|
|
V_DrawPatch(x-SHORT(p[i]->width), y, FB, star);
|
|
x += NG_SPACINGX;
|
|
WI_drawPercent(x-pwidth, y+10, cnt_kills[i]); x += NG_SPACINGX;
|
|
WI_drawPercent(x-pwidth, y+10, cnt_items[i]); x += NG_SPACINGX;
|
|
WI_drawPercent(x-pwidth, y+10, cnt_secret[i]); x += NG_SPACINGX;
|
|
if (dofrags) WI_drawNum(x, y+10, cnt_frags[i], -1);
|
|
|
|
y += WI_SPACINGY;
|
|
}
|
|
|
|
}
|
|
|
|
static int sp_state;
|
|
|
|
void WI_initStats(void)
|
|
{
|
|
state = StatCount;
|
|
acceleratestage = 0;
|
|
sp_state = 1;
|
|
cnt_kills[0] = cnt_items[0] = cnt_secret[0] = -1;
|
|
cnt_time = cnt_par = -1;
|
|
cnt_pause = TICRATE;
|
|
WI_initAnimatedBack();
|
|
}
|
|
|
|
void WI_updateStats(void)
|
|
{
|
|
|
|
WI_updateAnimatedBack();
|
|
|
|
if (acceleratestage && sp_state != 10)
|
|
{
|
|
acceleratestage = 0;
|
|
cnt_kills[0] = (plrs[me].skills * 100) / wbs->maxkills;
|
|
cnt_items[0] = (plrs[me].sitems * 100) / wbs->maxitems;
|
|
cnt_secret[0] = (plrs[me].ssecret * 100) / wbs->maxsecret;
|
|
cnt_time = plrs[me].stime / TICRATE;
|
|
cnt_par = wbs->partime / TICRATE;
|
|
S_StartSound(0, sfx_barexp);
|
|
sp_state = 10;
|
|
}
|
|
|
|
if (sp_state == 2)
|
|
{
|
|
cnt_kills[0] += 2;
|
|
if (!(bcnt&3)) S_StartSound(0, sfx_pistol);
|
|
if (cnt_kills[0] >= (plrs[me].skills * 100) / wbs->maxkills)
|
|
{
|
|
cnt_kills[0] = (plrs[me].skills * 100) / wbs->maxkills;
|
|
S_StartSound(0, sfx_barexp);
|
|
sp_state++;
|
|
}
|
|
}
|
|
|
|
else if (sp_state == 4)
|
|
{
|
|
cnt_items[0] += 2;
|
|
if (!(bcnt&3)) S_StartSound(0, sfx_pistol);
|
|
if (cnt_items[0] >= (plrs[me].sitems * 100) / wbs->maxitems)
|
|
{
|
|
cnt_items[0] = (plrs[me].sitems * 100) / wbs->maxitems;
|
|
S_StartSound(0, sfx_barexp);
|
|
sp_state++;
|
|
}
|
|
}
|
|
|
|
else if (sp_state == 6)
|
|
{
|
|
cnt_secret[0] += 2;
|
|
if (!(bcnt&3)) S_StartSound(0, sfx_pistol);
|
|
if (cnt_secret[0] >= (plrs[me].ssecret * 100) / wbs->maxsecret)
|
|
{
|
|
cnt_secret[0] = (plrs[me].ssecret * 100) / wbs->maxsecret;
|
|
S_StartSound(0, sfx_barexp);
|
|
sp_state++;
|
|
}
|
|
}
|
|
|
|
else if (sp_state == 8)
|
|
{
|
|
if (!(bcnt&3)) S_StartSound(0, sfx_pistol);
|
|
cnt_time += 3;
|
|
if (cnt_time >= plrs[me].stime / TICRATE)
|
|
cnt_time = plrs[me].stime / TICRATE;
|
|
cnt_par += 3;
|
|
if (cnt_par >= wbs->partime / TICRATE)
|
|
{
|
|
cnt_par = wbs->partime / TICRATE;
|
|
if (cnt_time >= plrs[me].stime / TICRATE)
|
|
{
|
|
S_StartSound(0, sfx_barexp);
|
|
sp_state++;
|
|
}
|
|
}
|
|
}
|
|
|
|
else if (sp_state == 10)
|
|
{
|
|
if (acceleratestage)
|
|
{
|
|
S_StartSound(0, sfx_sgcock);
|
|
if (commercial)
|
|
WI_initNoState();
|
|
else
|
|
WI_initShowNextLoc();
|
|
}
|
|
}
|
|
|
|
else if (sp_state & 1)
|
|
{
|
|
if (!--cnt_pause)
|
|
{
|
|
sp_state++;
|
|
cnt_pause = TICRATE;
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
void WI_drawStats(void)
|
|
{
|
|
|
|
int lh; // line height
|
|
|
|
lh = (3*SHORT(num[0]->height))/2;
|
|
|
|
WI_slamBackground();
|
|
WI_drawAnimatedBack(); // draw animated background
|
|
WI_drawLF();
|
|
|
|
V_DrawPatch(SP_STATSX, SP_STATSY, FB, kills);
|
|
WI_drawPercent(SCREENWIDTH - SP_STATSX, SP_STATSY, cnt_kills[0]);
|
|
|
|
V_DrawPatch(SP_STATSX, SP_STATSY+lh, FB, items);
|
|
WI_drawPercent(SCREENWIDTH - SP_STATSX, SP_STATSY+lh, cnt_items[0]);
|
|
|
|
V_DrawPatch(SP_STATSX, SP_STATSY+2*lh, FB, sp_secret);
|
|
WI_drawPercent(SCREENWIDTH - SP_STATSX, SP_STATSY+2*lh, cnt_secret[0]);
|
|
|
|
V_DrawPatch(SP_TIMEX, SP_TIMEY, FB, time);
|
|
WI_drawTime(SCREENWIDTH/2 - SP_TIMEX, SP_TIMEY, cnt_time);
|
|
|
|
V_DrawPatch(SCREENWIDTH/2 + SP_TIMEX, SP_TIMEY, FB, par);
|
|
WI_drawTime(SCREENWIDTH - SP_TIMEX, SP_TIMEY, cnt_par);
|
|
|
|
}
|
|
|
|
void WI_checkForAccelerate(void)
|
|
{
|
|
int i;
|
|
player_t *player;
|
|
|
|
// check for button presses to skip delays
|
|
|
|
for (i=0, player = players ; i<MAXPLAYERS ; i++, player++)
|
|
if (playeringame[i])
|
|
{
|
|
if (player->cmd.buttons & BT_ATTACK)
|
|
{
|
|
if (!player->attackdown)
|
|
acceleratestage = 1;
|
|
player->attackdown = true;
|
|
}
|
|
else
|
|
player->attackdown = false;
|
|
if (player->cmd.buttons & BT_USE)
|
|
{
|
|
if (!player->usedown)
|
|
acceleratestage = 1;
|
|
player->usedown = true;
|
|
}
|
|
else
|
|
player->usedown = false;
|
|
}
|
|
|
|
}
|
|
|
|
// Updates stuff each tick
|
|
|
|
void WI_Ticker(void)
|
|
{
|
|
bcnt++; // counter for general background animation
|
|
|
|
if (bcnt == 1)
|
|
{
|
|
commercial ?
|
|
S_ChangeMusic(mus_dm2int, true):
|
|
S_ChangeMusic(mus_inter, true); // intermission music
|
|
}
|
|
|
|
WI_checkForAccelerate();
|
|
|
|
switch (state)
|
|
{
|
|
case StatCount:
|
|
if (deathmatch) WI_updateDeathmatchStats();
|
|
else if (netgame) WI_updateNetgameStats();
|
|
else WI_updateStats();
|
|
break;
|
|
case ShowNextLoc:
|
|
WI_updateShowNextLoc();
|
|
break;
|
|
case NoState:
|
|
WI_updateNoState();
|
|
break;
|
|
}
|
|
|
|
}
|
|
|
|
void WI_loadData(void)
|
|
{
|
|
int i, j;
|
|
char name[9];
|
|
anim_t *a;
|
|
unsigned char *pic = screens[1];
|
|
|
|
if (commercial)
|
|
strcpy(name, "INTERPIC");
|
|
else
|
|
sprintf(name, "WIMAP%d", wbs->epsd);
|
|
|
|
bg = W_CacheLumpName(name, PU_CACHE); // background
|
|
V_DrawPatch(0, 0, 1, bg);
|
|
|
|
/*
|
|
if (commercial)
|
|
// if (0)
|
|
{
|
|
// darken the background image
|
|
while (pic != screens[1] + SCREENHEIGHT*SCREENWIDTH)
|
|
{
|
|
*pic = colormaps[256*25 + *pic];
|
|
pic++;
|
|
}
|
|
}
|
|
*/
|
|
|
|
if (commercial)
|
|
{
|
|
|
|
#if 0
|
|
int level_start;
|
|
|
|
level_start = GetNumForName("CLVSTART")+1;
|
|
NUMCMAPS = W_GetNumForName("CLVEND") - level_start + 1;
|
|
lnames = (patch_t **) Z_Malloc(sizeof(patch_t*) * NUMCMAPS,
|
|
PU_STATIC, 0);
|
|
|
|
for (i=0 ; i<NUMCMAPS ; i++)
|
|
{
|
|
lnames[i] = W_CacheLumpNum(level_start + i, PU_STATIC,);
|
|
}
|
|
#endif
|
|
|
|
NUMCMAPS = 32;
|
|
lnames = (patch_t **) Z_Malloc(sizeof(patch_t*) * NUMCMAPS,
|
|
PU_STATIC, 0);
|
|
for (i=0 ; i<NUMCMAPS ; i++)
|
|
{
|
|
sprintf(name, "CWILV%2.2d", i);
|
|
lnames[i] = W_CacheLumpName(name, PU_STATIC);
|
|
}
|
|
|
|
}
|
|
else
|
|
|
|
{
|
|
|
|
lnames = (patch_t **) Z_Malloc(sizeof(patch_t*) * NUMMAPS,
|
|
PU_STATIC, 0);
|
|
for (i=0 ; i<NUMMAPS ; i++)
|
|
{
|
|
sprintf(name, "WILV%d%d", wbs->epsd, i);
|
|
lnames[i] = W_CacheLumpName(name, PU_STATIC);
|
|
}
|
|
|
|
yah[0] = W_CacheLumpName("WIURH0", PU_STATIC); // you are here
|
|
yah[1] = W_CacheLumpName("WIURH1", PU_STATIC); // you are here (alt.)
|
|
splat = W_CacheLumpName("WISPLAT", PU_STATIC); // splat
|
|
|
|
for (j=0;j<NUMANIMS[wbs->epsd];j++)
|
|
{
|
|
a = &anims[wbs->epsd][j];
|
|
for (i=0;i<a->nanims;i++)
|
|
{
|
|
if (wbs->epsd != 1 || j != 8) // MONDO HACK!
|
|
{
|
|
sprintf(name, "WIA%d%.2d%.2d", wbs->epsd, j, i); // animations
|
|
a->p[i] = W_CacheLumpName(name, PU_STATIC);
|
|
} else {
|
|
a->p[i] = anims[1][4].p[i]; // HACK ALERT!
|
|
}
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
wiminus = W_CacheLumpName("WIMINUS", PU_STATIC); // minus sign
|
|
|
|
for (i=0;i<10;i++)
|
|
{
|
|
sprintf(name, "WINUM%d", i); // numbers 0-9
|
|
num[i] = W_CacheLumpName(name, PU_STATIC);
|
|
}
|
|
|
|
percent = W_CacheLumpName("WIPCNT", PU_STATIC); // percent sign
|
|
finished = W_CacheLumpName("WIF", PU_STATIC); // "finished"
|
|
entering = W_CacheLumpName("WIENTER", PU_STATIC); // "entering"
|
|
kills = W_CacheLumpName("WIOSTK", PU_STATIC); // "kills"
|
|
secret = W_CacheLumpName("WIOSTS", PU_STATIC); // "scrt"
|
|
sp_secret = W_CacheLumpName("WISCRT2", PU_STATIC); // "secret"
|
|
if (french)
|
|
{
|
|
if (netgame && !deathmatch)
|
|
items = W_CacheLumpName("WIOBJ", PU_STATIC); // "items"
|
|
else
|
|
items = W_CacheLumpName("WIOSTI", PU_STATIC); // "items"
|
|
} else
|
|
items = W_CacheLumpName("WIOSTI", PU_STATIC); // "items"
|
|
frags = W_CacheLumpName("WIFRGS", PU_STATIC); // "frgs"
|
|
|
|
colon = W_CacheLumpName("WICOLON", PU_STATIC); // ":"
|
|
time = W_CacheLumpName("WITIME", PU_STATIC); // "time"
|
|
sucks = W_CacheLumpName("WISUCKS", PU_STATIC); // "sucks"
|
|
par = W_CacheLumpName("WIPAR", PU_STATIC); // "par"
|
|
|
|
killers = W_CacheLumpName("WIKILRS", PU_STATIC); // "killers" (vertical)
|
|
victims = W_CacheLumpName("WIVCTMS", PU_STATIC); // "victims" (horiz)
|
|
total = W_CacheLumpName("WIMSTT", PU_STATIC); // "total"
|
|
star = W_CacheLumpName("STFST01", PU_STATIC); // your face
|
|
bstar = W_CacheLumpName("STFDEAD0", PU_STATIC); // dead face
|
|
|
|
for (i=0 ; i<MAXPLAYERS ; i++)
|
|
{
|
|
sprintf(name, "STPB%d", i); // "1,2,3,4"
|
|
p[i] = W_CacheLumpName(name, PU_STATIC);
|
|
sprintf(name, "WIBP%d", i+1); // "1,2,3,4"
|
|
bp[i] = W_CacheLumpName(name, PU_STATIC);
|
|
}
|
|
|
|
}
|
|
|
|
void WI_unloadData(void)
|
|
{
|
|
int i, j;
|
|
|
|
Z_ChangeTag(wiminus, PU_CACHE);
|
|
for (i=0 ; i<10 ; i++) Z_ChangeTag(num[i], PU_CACHE);
|
|
if (commercial)
|
|
{
|
|
for (i=0 ; i<NUMCMAPS ; i++) Z_ChangeTag(lnames[i], PU_CACHE);
|
|
}
|
|
else
|
|
{
|
|
Z_ChangeTag(yah[0], PU_CACHE); Z_ChangeTag(yah[1], PU_CACHE);
|
|
Z_ChangeTag(splat, PU_CACHE);
|
|
for (i=0 ; i<NUMMAPS ; i++) Z_ChangeTag(lnames[i], PU_CACHE);
|
|
for (j=0;j<NUMANIMS[wbs->epsd];j++)
|
|
{
|
|
if (wbs->epsd != 1 || j != 8)
|
|
for (i=0;i<anims[wbs->epsd][j].nanims;i++)
|
|
Z_ChangeTag(anims[wbs->epsd][j].p[i], PU_CACHE);
|
|
}
|
|
}
|
|
Z_Free(lnames);
|
|
|
|
Z_ChangeTag(percent, PU_CACHE);
|
|
Z_ChangeTag(colon, PU_CACHE);
|
|
Z_ChangeTag(finished, PU_CACHE);
|
|
Z_ChangeTag(entering, PU_CACHE);
|
|
Z_ChangeTag(kills, PU_CACHE);
|
|
Z_ChangeTag(secret, PU_CACHE);
|
|
Z_ChangeTag(sp_secret, PU_CACHE);
|
|
Z_ChangeTag(items, PU_CACHE);
|
|
Z_ChangeTag(frags, PU_CACHE);
|
|
Z_ChangeTag(time, PU_CACHE);
|
|
Z_ChangeTag(sucks, PU_CACHE);
|
|
Z_ChangeTag(par, PU_CACHE);
|
|
|
|
Z_ChangeTag(victims, PU_CACHE);
|
|
Z_ChangeTag(killers, PU_CACHE);
|
|
Z_ChangeTag(total, PU_CACHE);
|
|
// Z_ChangeTag(star, PU_CACHE);
|
|
// Z_ChangeTag(bstar, PU_CACHE);
|
|
for (i=0 ; i<MAXPLAYERS ; i++) Z_ChangeTag(p[i], PU_CACHE);
|
|
for (i=0 ; i<MAXPLAYERS ; i++) Z_ChangeTag(bp[i], PU_CACHE);
|
|
|
|
}
|
|
|
|
void WI_Drawer (void)
|
|
{
|
|
|
|
switch (state)
|
|
{
|
|
case StatCount:
|
|
if (deathmatch) WI_drawDeathmatchStats();
|
|
else if (netgame) WI_drawNetgameStats();
|
|
else WI_drawStats();
|
|
break;
|
|
case ShowNextLoc:
|
|
WI_drawShowNextLoc();
|
|
break;
|
|
case NoState:
|
|
WI_drawNoState();
|
|
break;
|
|
}
|
|
}
|
|
|
|
void WI_initVariables(wbstartstruct_t *wbstartstruct)
|
|
{
|
|
|
|
wbs = wbstartstruct;
|
|
|
|
#ifdef RANGECHECKING
|
|
if (!commercial)
|
|
{
|
|
RNGCHECK(wbs->epsd, 0, 2);
|
|
RNGCHECK(wbs->last, 0, 8);
|
|
RNGCHECK(wbs->next, 0, 8);
|
|
}
|
|
RNGCHECK(wbs->pnum, 0, MAXPLAYERS);
|
|
RNGCHECK(wbs->pnum, 0, MAXPLAYERS);
|
|
#endif
|
|
|
|
acceleratestage = 0;
|
|
cnt = bcnt = 0;
|
|
firstrefresh = 1;
|
|
me = wbs->pnum;
|
|
plrs = wbs->plyr;
|
|
|
|
if (!wbs->maxkills) wbs->maxkills = 1;
|
|
if (!wbs->maxitems) wbs->maxitems = 1;
|
|
if (!wbs->maxsecret) wbs->maxsecret = 1;
|
|
|
|
if (wbs->epsd > 2) wbs->epsd -= 3;
|
|
|
|
}
|
|
|
|
void WI_Start(wbstartstruct_t *wbstartstruct)
|
|
{
|
|
|
|
WI_initVariables(wbstartstruct);
|
|
WI_loadData();
|
|
|
|
if (deathmatch) WI_initDeathmatchStats();
|
|
else if (netgame) WI_initNetgameStats();
|
|
else WI_initStats();
|
|
|
|
}
|