1 line
551 B
C++
1 line
551 B
C++
#ifndef __WADREAD_H__
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#define __WADREAD_H__
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//
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// Opens the wadfile specified. Must be called before any calls to
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// loadlump() or getsfx().
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//
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void openwad(char *wadname);
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//
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// Gets a sound effect from the wad file. The pointer points to the
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// start of the data. Returns a 0 if the sfx was not
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// found. Sfx names should be no longer than 6 characters. All data is
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// rounded up in size to the nearest MIXBUFFERSIZE and is padded out with
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// 0x80's. Returns the data length in len.
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//
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void *getsfx(char *sfxname, int *len);
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#endif
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