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C++

#ifndef __WADREAD_H__
#define __WADREAD_H__
//
// Opens the wadfile specified. Must be called before any calls to
// loadlump() or getsfx().
//
void openwad(char *wadname);
//
// Gets a sound effect from the wad file. The pointer points to the
// start of the data. Returns a 0 if the sfx was not
// found. Sfx names should be no longer than 6 characters. All data is
// rounded up in size to the nearest MIXBUFFERSIZE and is padded out with
// 0x80's. Returns the data length in len.
//
void *getsfx(char *sfxname, int *len);
#endif