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DOOM-IOS2/common/ios/doomengine/iphone_delegate.h
Jeff Farrand 5b1ff23e0f Initial Commit
2014-01-12 09:48:16 -06:00

51 lines
1.6 KiB
Objective-C
Executable File

/*
Copyright (C) 2009 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#import <UIKit/UIKit.h>
#import <UIKit/UIAccelerometer.h>
#import "iphone_glViewController.h"
@class EAGLView;
@interface iphoneApp : NSObject <UIApplicationDelegate, UIAccelerometerDelegate> {
UIWindow * window; // Main Application Window.
UINavigationController * navigationController; // Our View Stack
iphone_glViewController * openGLViewController; // our OpenGL (Game) View
BOOL hasPushedGLView; // Keep track of whether the GL view
// is on top of the stack, for the
// hacked delay used to hide the first
// frame of garbage.
}
@property (nonatomic, retain) IBOutlet UIWindow *window;
extern iphoneApp * gAppDelegate;
- (void) InitializeInterfaceBuilder;
- (void) HACK_PushController;
- (void) ShowGLView;
- (void) HideGLView;
- (void) PopGLView;
@end