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https://github.com/id-Software/DOOM-IOS2.git
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51 lines
1.6 KiB
Objective-C
Executable File
51 lines
1.6 KiB
Objective-C
Executable File
/*
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Copyright (C) 2009 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#import <UIKit/UIKit.h>
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#import <UIKit/UIAccelerometer.h>
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#import "iphone_glViewController.h"
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@class EAGLView;
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@interface iphoneApp : NSObject <UIApplicationDelegate, UIAccelerometerDelegate> {
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UIWindow * window; // Main Application Window.
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UINavigationController * navigationController; // Our View Stack
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iphone_glViewController * openGLViewController; // our OpenGL (Game) View
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BOOL hasPushedGLView; // Keep track of whether the GL view
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// is on top of the stack, for the
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// hacked delay used to hide the first
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// frame of garbage.
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}
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@property (nonatomic, retain) IBOutlet UIWindow *window;
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extern iphoneApp * gAppDelegate;
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- (void) InitializeInterfaceBuilder;
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- (void) HACK_PushController;
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- (void) ShowGLView;
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- (void) HideGLView;
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- (void) PopGLView;
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@end
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