Files
DOOM-IOS2/DoomClassic/code/iphone/MissionMenuViewController.mm
Jeff Farrand 5b1ff23e0f Initial Commit
2014-01-12 09:48:16 -06:00

469 lines
11 KiB
Plaintext
Executable File

/*
Copyright (C) 2009-2011 id Software LLC, a ZeniMax Media company.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#import "MissionMenuViewController.h"
#include "doomiphone.h"
#include "iphone_delegate.h"
/*
================================================================================================
Doom_MissionMenuViewController
================================================================================================
*/
@implementation Doom_MissionMenuViewController
/*
========================
Doom_MissionMenuViewController::initWithNibName
========================
*/
- (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil
{
self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil];
if (self) {
// Custom initialization
}
return self;
}
/*
========================
Doom_MissionMenuViewController::didReceiveMemoryWarning
========================
*/
- (void)didReceiveMemoryWarning
{
// Releases the view if it doesn't have a superview.
[super didReceiveMemoryWarning];
// Release any cached data, images, etc that aren't in use.
}
#pragma mark - View lifecycle
/*
========================
Doom_MissionMenuViewController::viewDidLoad
========================
*/
- (void)viewDidLoad
{
[super viewDidLoad];
[mapScroller1 setContentSize:CGSizeMake(
mapScroller1.bounds.size.width,
CGRectGetMaxY(lastElement1.frame)
)];
[mapScroller2 setContentSize:CGSizeMake(
mapScroller2.bounds.size.width,
CGRectGetMaxY(lastElement2.frame)
)];
[mapScroller3 setContentSize:CGSizeMake(
mapScroller3.bounds.size.width,
CGRectGetMaxY(lastElement3.frame)
)];
[mapScroller4 setContentSize:CGSizeMake(
mapScroller4.bounds.size.width,
CGRectGetMaxY(lastElement4.frame)
)];
[ playButton setEnabled: NO ];
[ playLabel setEnabled: NO ];
selectedMap = nil;
mapSelected = -1;
easySelection.hidden = NO;
easySelectionLabel.hidden = NO;
mediumSelection.hidden = YES;
mediumSelectionLabel.hidden = YES;
hardSelection.hidden = YES;
hardSelectionLabel.hidden = YES;
NightmareSelection.hidden = YES;
nightmareSelectionLabel.hidden = YES;
mapScroller1.alpha = 0.0f;
mapScroller2.alpha = 0.0f;
mapScroller3.alpha = 0.0f;
mapScroller4.alpha = 0.0f;
switch( episodeSelected ) {
case 0:
selectedScroller = mapScroller1;
break;
case 1:
selectedScroller = mapScroller2;
break;
case 2:
selectedScroller = mapScroller3;
break;
case 3:
selectedScroller = mapScroller4;
break;
};
selectedScroller.alpha = 1.0f;
}
/*
========================
Doom_MissionMenuViewController::viewDidUnload
========================
*/
- (void)viewDidUnload
{
[super viewDidUnload];
// Release any retained subviews of the main view.
// e.g. self.myOutlet = nil;
}
/*
========================
Doom_MissionMenuViewController::setEpisode
========================
*/
- (void) setEpisode: (int) episode {
episodeSelected = episode;
}
/*
========================
Doom_MissionMenuViewController::BackPressed
========================
*/
-(IBAction) BackPressed {
[self.navigationController popViewControllerAnimated:NO];
Sound_StartLocalSound( "iphone/controller_down_01_SILENCE.wav" );
}
/*
========================
Doom_MissionMenuViewController::getSkill
========================
*/
- (int) getSkill {
if( easySelection.hidden == NO ) {
return 0;
} else if( mediumSelection.hidden == NO ) {
return 1;
} else if( hardSelection.hidden == NO ) {
return 2;
} else if( NightmareSelection.hidden == NO ) {
return 3;
}
return 0;
}
/*
========================
Doom_MissionMenuViewController::UpMission
========================
*/
-(IBAction) UpMission {
CGFloat xOffset = selectedScroller.contentOffset.x;
CGFloat yOffset = selectedScroller.contentOffset.y;
if (selectedScroller.contentOffset.y > 10 )
{
[selectedScroller setContentOffset:CGPointMake(xOffset, yOffset - 50 ) animated:YES];
}
}
/*
========================
Doom_MissionMenuViewController::DownMission
========================
*/
-(IBAction) DownMission {
CGFloat xOffset = selectedScroller.contentOffset.x;
CGFloat yOffset = selectedScroller.contentOffset.y;
if (selectedScroller.contentOffset.y < 300 )
{
[selectedScroller setContentOffset:CGPointMake(xOffset, yOffset + 50 ) animated:YES];
}
}
/*
========================
Doom_MissionMenuViewController::Play
========================
*/
-(IBAction) Play {
int skillLevel = [self getSkill];
mapStart_t localStartmap;
localStartmap.map = mapSelected;
localStartmap.episode = episodeSelected;
localStartmap.dataset = 0;
localStartmap.skill = skillLevel;
StartSinglePlayerGame( localStartmap );
[ gAppDelegate ShowGLView ];
}
/*
========================
Doom_MissionMenuViewController::playMap
========================
*/
- (void) playMap:(int)dataset
:(int)episode
:(int) map {
(void)dataset;
[ playButton setEnabled: YES ];
[ playLabel setEnabled: YES ];
if( selectedMap != nil ) {
[ selectedMap setEnabled: YES ];
}
episodeSelected = episode;
mapSelected = map;
int mapTag = episode * 10 + ( map - 1 );
selectedMap = (idLabelButton *)[ self.view viewWithTag: mapTag ];
[selectedMap setEnabled: NO];
Sound_StartLocalSound( "iphone/controller_down_01_SILENCE.wav" );
}
/*
========================
Doom_MissionMenuViewController::EasyPressed
========================
*/
-(IBAction) EasyPressed {
easySelection.hidden = NO;
easySelectionLabel.hidden = NO;
mediumSelection.hidden = YES;
mediumSelectionLabel.hidden = YES;
hardSelection.hidden = YES;
hardSelectionLabel.hidden = YES;
NightmareSelection.hidden = YES;
nightmareSelectionLabel.hidden = YES;
Sound_StartLocalSound( "iphone/controller_down_01_SILENCE.wav" );
}
/*
========================
Doom_MissionMenuViewController::MediumPressed
========================
*/
-(IBAction) MediumPressed {
easySelection.hidden = YES;
mediumSelection.hidden = NO;
hardSelection.hidden = YES;
NightmareSelection.hidden = YES;
easySelectionLabel.hidden = YES;
mediumSelectionLabel.hidden = NO;
hardSelectionLabel.hidden = YES;
nightmareSelectionLabel.hidden = YES;
Sound_StartLocalSound( "iphone/controller_down_01_SILENCE.wav" );
}
/*
========================
Doom_MissionMenuViewController::HardPressed
========================
*/
-(IBAction) HardPressed {
easySelection.hidden = YES;
mediumSelection.hidden = YES;
hardSelection.hidden = NO;
NightmareSelection.hidden = YES;
easySelectionLabel.hidden = YES;
mediumSelectionLabel.hidden = YES;
hardSelectionLabel.hidden = NO;
nightmareSelectionLabel.hidden = YES;
Sound_StartLocalSound( "iphone/controller_down_01_SILENCE.wav" );
}
/*
========================
Doom_MissionMenuViewController::NightmarePressed
========================
*/
-(IBAction) NightmarePressed{
easySelection.hidden = YES;
mediumSelection.hidden = YES;
hardSelection.hidden = YES;
NightmareSelection.hidden = NO;
easySelectionLabel.hidden = YES;
mediumSelectionLabel.hidden = YES;
hardSelectionLabel.hidden = YES;
nightmareSelectionLabel.hidden = NO;
Sound_StartLocalSound( "iphone/controller_down_01_SILENCE.wav" );
}
/*
========================
Doom_MissionMenuViewController DOOM EPISODES
========================
*/
-(IBAction) E1M1 {
[ self playMap: 0: 1: 1 ];
}
-(IBAction) E1M2{
[ self playMap: 0: 1: 2 ];
}
-(IBAction) E1M3{
[ self playMap: 0: 1: 3 ];
}
-(IBAction) E1M4{
[ self playMap: 0: 1: 4 ];
}
-(IBAction) E1M5{
[ self playMap: 0: 1: 5 ];
}
-(IBAction) E1M6{
[ self playMap: 0: 1: 6 ];
}
-(IBAction) E1M7{
[ self playMap: 0: 1: 7 ];
}
-(IBAction) E1M8{
[ self playMap: 0: 1: 8 ];
}
-(IBAction) E1M9{
[ self playMap: 0: 1: 9 ];
}
-(IBAction) E2M1{
[ self playMap: 0: 2: 1 ];
}
-(IBAction) E2M2{
[ self playMap: 0: 2: 2 ];
}
-(IBAction) E2M3{
[ self playMap: 0: 2: 3 ];
}
-(IBAction) E2M4{
[ self playMap: 0: 2: 4 ];
}
-(IBAction) E2M5{
[ self playMap: 0: 2: 5 ];
}
-(IBAction) E2M6{
[ self playMap: 0: 2: 6 ];
}
-(IBAction) E2M7{
[ self playMap: 0: 2: 7 ];
}
-(IBAction) E2M8{
[ self playMap: 0: 2: 8 ];
}
-(IBAction) E2M9{
[ self playMap: 0: 2: 9 ];
}
-(IBAction) E3M1{
[ self playMap: 0: 3: 1 ];
}
-(IBAction) E3M2{
[ self playMap: 0: 3: 2 ];
}
-(IBAction) E3M3{
[ self playMap: 0: 3: 3 ];
}
-(IBAction) E3M4{
[ self playMap: 0: 3: 4 ];
}
-(IBAction) E3M5{
[ self playMap: 0: 3: 5 ];
}
-(IBAction) E3M6{
[ self playMap: 0: 3: 6 ];
}
-(IBAction) E3M7 {
[ self playMap: 0: 3: 7 ];
}
-(IBAction) E3M8{
[ self playMap: 0: 3: 8 ];
}
-(IBAction) E3M9{
[ self playMap: 0: 3: 9 ];
}
-(IBAction) E4M1{
[ self playMap: 0: 4: 1 ];
}
-(IBAction) E4M2{
[ self playMap: 0: 4: 2 ];
}
-(IBAction) E4M3{
[ self playMap: 0: 4: 3 ];
}
-(IBAction) E4M4{
[ self playMap: 0: 4: 4 ];
}
-(IBAction) E4M5{
[ self playMap: 0: 4: 5 ];
}
-(IBAction) E4M6{
[ self playMap: 0: 4: 6 ];
}
-(IBAction) E4M7{
[ self playMap: 0: 4: 7 ];
}
-(IBAction) E4M8{
[ self playMap: 0: 4: 8 ];
}
-(IBAction) E4M9{
[ self playMap: 0: 4: 9 ];
}
@end