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DOOM-IOS2/common/idmobilelib/ios/AnimatedImage.mm
Jeff Farrand 5b1ff23e0f Initial Commit
2014-01-12 09:48:16 -06:00

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/*
Copyright (C) 2009-2011 id Software LLC, a ZeniMax Media company.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#import <Foundation/Foundation.h>
#import <UIKit/UIKit.h>
#import "AnimatedImage.h"
@implementation idAnimatedImage
/*
========================
SetupAnimation
========================
*/
- (void) SetupAnimation:( NSString * )animationBaseName
:( float )animationDuration
:( int )animationRepeat {
// Create an Array to store our images in.
const static int MAX_NUM_ANIMFRAMES = 20;
NSMutableArray * imageArray = [ [ NSMutableArray alloc ] initWithCapacity:MAX_NUM_ANIMFRAMES ];
for( int index = 1; index < MAX_NUM_ANIMFRAMES; index++ ) {
NSString * imageName = [ [ NSString alloc ] initWithFormat:@"%@_%d.png", animationBaseName, index ];
// Try and Load the Image.
UIImage * imageCheck = [UIImage imageNamed: imageName ];
// are we good?
if( imageCheck != nil ) {
// add it to the array of Images.
[ imageArray addObject:imageCheck ];
} else {
break;
}
}
// Set the Animation Data.
[ self setAnimationImages: imageArray ];
[ self setAnimationDuration: animationDuration];
[ self setAnimationRepeatCount: animationRepeat ];
}
@end