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Hans Kokx
hans
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2026-01-19
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6
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hans
pushed to
main
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hans/wolf_dart
2026-03-19 17:32:52 +01:00
7b1ec777d3
feat: Enhance player and weapon logging for better debugging and tracking
hans
pushed to
main
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hans/wolf_dart
2026-03-19 16:54:09 +01:00
7e1855ebda
refactor: Update audio logging for clarity and consistency
hans
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main
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hans/wolf_dart
2026-03-19 16:02:46 +01:00
225840f3ee
feat: Implement difficulty scaling for enemy damage and enhance enemy behaviors
hans
pushed to
main
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hans/wolf_dart
2026-03-19 14:29:24 +01:00
8bf0dbd57c
Add shareware HUD module and integrate with asset registry for improved HUD handling
hans
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main
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hans/wolf_dart
2026-03-19 14:25:34 +01:00
57dde0f31c
Refactor collectible handling and scoring system
hans
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main
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hans/wolf_dart
2026-03-19 13:46:07 +01:00
6e53da7095
Refactor entity, HUD, menu, music, and SFX modules for improved readability and consistency in code formatting
hans
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main
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hans/wolf_dart
2026-03-19 13:45:35 +01:00
fcda0f9ff4
Add built-in asset modules for Wolfenstein 3D v1.4 Shareware release
hans
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hans/wolf_dart
2026-03-19 11:43:53 +01:00
de0d99588e
Refactor enemy state handling to change standing variants from ambushing to idle
hans
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main
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hans/wolf_dart
2026-03-19 11:38:16 +01:00
786ba4b450
Refactor rendering architecture and replace rasterizer with renderer
hans
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main
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hans/wolf_dart
2026-03-18 20:21:48 +01:00
ac6edb030e
Refactor SixelRasterizer and SoftwareRasterizer for improved terminal handling and menu rendering
hans
pushed to
main
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hans/wolf_dart
2026-03-18 20:06:30 +01:00
0e143892f0
Refactor menu rendering and improve projection sampling
hans
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main
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hans/wolf_dart
2026-03-18 17:25:24 +01:00
d93f467163
Refactor rasterizer classes to centralize HUD drawing and pixel decoding
hans
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main
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hans/wolf_dart
2026-03-18 16:06:27 +01:00
be03bd45c8
Refactor ASCII rasterizer to support terminal ANSI mode and improve menu text rendering
hans
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main
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hans/wolf_dart
2026-03-18 14:08:28 +01:00
839fae700f
WIP fixing menu rendering in CLI ASCII mode
hans
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main
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hans/wolf_dart
2026-03-18 12:45:09 +01:00
dc1acb7a2f
WIP pushing menu to game engine - improving menu text clarity in ASCII mode
hans
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main
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hans/wolf_dart
2026-03-18 12:26:07 +01:00
e39dfd5da0
WIP moving difficulty selection to engine
hans
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main
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hans/wolf_dart
2026-03-18 10:03:35 +01:00
0f7c77e85a
Set default CLI rasterizer to be ASCII
hans
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main
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hans/wolf_dart
2026-03-18 10:01:24 +01:00
3c6a4672f7
Refactor and enhance documentation across the Wolf3D project
hans
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main
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hans/wolf_dart
2026-03-18 02:43:57 +01:00
28938f7301
Refactor game loop to await start and enhance Sixel rasterizer terminal support detection
hans
pushed to
main
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hans/wolf_dart
2026-03-18 02:41:11 +01:00
7fe9a8bc40
Added some additional sound effects
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