Hans Kokx hans
  • Joined on 2026-01-19
hans pushed to main at hans/wolf_dart 2026-03-19 17:32:52 +01:00
7b1ec777d3 feat: Enhance player and weapon logging for better debugging and tracking
hans pushed to main at hans/wolf_dart 2026-03-19 16:54:09 +01:00
7e1855ebda refactor: Update audio logging for clarity and consistency
hans pushed to main at hans/wolf_dart 2026-03-19 16:02:46 +01:00
225840f3ee feat: Implement difficulty scaling for enemy damage and enhance enemy behaviors
hans pushed to main at hans/wolf_dart 2026-03-19 14:29:24 +01:00
8bf0dbd57c Add shareware HUD module and integrate with asset registry for improved HUD handling
hans pushed to main at hans/wolf_dart 2026-03-19 14:25:34 +01:00
57dde0f31c Refactor collectible handling and scoring system
hans pushed to main at hans/wolf_dart 2026-03-19 13:46:07 +01:00
6e53da7095 Refactor entity, HUD, menu, music, and SFX modules for improved readability and consistency in code formatting
hans pushed to main at hans/wolf_dart 2026-03-19 13:45:35 +01:00
fcda0f9ff4 Add built-in asset modules for Wolfenstein 3D v1.4 Shareware release
hans pushed to main at hans/wolf_dart 2026-03-19 11:43:53 +01:00
de0d99588e Refactor enemy state handling to change standing variants from ambushing to idle
hans pushed to main at hans/wolf_dart 2026-03-19 11:38:16 +01:00
786ba4b450 Refactor rendering architecture and replace rasterizer with renderer
hans pushed to main at hans/wolf_dart 2026-03-18 20:21:48 +01:00
ac6edb030e Refactor SixelRasterizer and SoftwareRasterizer for improved terminal handling and menu rendering
hans pushed to main at hans/wolf_dart 2026-03-18 20:06:30 +01:00
0e143892f0 Refactor menu rendering and improve projection sampling
hans pushed to main at hans/wolf_dart 2026-03-18 17:25:24 +01:00
d93f467163 Refactor rasterizer classes to centralize HUD drawing and pixel decoding
hans pushed to main at hans/wolf_dart 2026-03-18 16:06:27 +01:00
be03bd45c8 Refactor ASCII rasterizer to support terminal ANSI mode and improve menu text rendering
hans pushed to main at hans/wolf_dart 2026-03-18 14:08:28 +01:00
839fae700f WIP fixing menu rendering in CLI ASCII mode
hans pushed to main at hans/wolf_dart 2026-03-18 12:45:09 +01:00
dc1acb7a2f WIP pushing menu to game engine - improving menu text clarity in ASCII mode
hans pushed to main at hans/wolf_dart 2026-03-18 12:26:07 +01:00
e39dfd5da0 WIP moving difficulty selection to engine
hans pushed to main at hans/wolf_dart 2026-03-18 10:03:35 +01:00
0f7c77e85a Set default CLI rasterizer to be ASCII
hans pushed to main at hans/wolf_dart 2026-03-18 10:01:24 +01:00
3c6a4672f7 Refactor and enhance documentation across the Wolf3D project
hans pushed to main at hans/wolf_dart 2026-03-18 02:43:57 +01:00
28938f7301 Refactor game loop to await start and enhance Sixel rasterizer terminal support detection
hans pushed to main at hans/wolf_dart 2026-03-18 02:41:11 +01:00
7fe9a8bc40 Added some additional sound effects