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Hans Kokx
hans
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2026-01-19
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6
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1
hans
pushed to
main
at
hans/wolf_dart
2026-03-20 14:46:17 +01:00
4d5b30f007
feat: Enhance menu rendering and input handling
hans
pushed to
main
at
hans/wolf_dart
2026-03-20 12:21:53 +01:00
297f6f0260
refactor: Remove unnecessary blank lines in ASCII and Flutter renderer classes
hans
pushed to
main
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hans/wolf_dart
2026-03-20 12:20:39 +01:00
27e15e60db
refactor: Simplify scaffoldColor logic to use a constant black color
hans
pushed to
main
at
hans/wolf_dart
2026-03-20 12:18:41 +01:00
436f498778
feat: Enhance intro splash screen with retail warning and dynamic slide management
hans
pushed to
main
at
hans/wolf_dart
2026-03-20 12:05:47 +01:00
b23c02f716
feat: Add intro splash screen with transition effects and rendering support
hans
pushed to
main
at
hans/wolf_dart
2026-03-20 11:43:19 +01:00
9733516693
refactor: Enhance bezel shading and depth effects for improved visual realism
hans
pushed to
main
at
hans/wolf_dart
2026-03-20 11:35:38 +01:00
862191d245
feat: Implement host shortcut system for desktop window management and input suppression
hans
pushed to
main
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hans/wolf_dart
2026-03-20 11:25:15 +01:00
c81eb6750d
feat: Integrate window manager for desktop windowing support and enhance input handling
hans
pushed to
main
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hans/wolf_dart
2026-03-20 11:05:44 +01:00
10eaef9690
refactor: Enhance TV bezel shading and texture effects for improved visual fidelity
hans
pushed to
main
at
hans/wolf_dart
2026-03-20 11:03:44 +01:00
abca679a99
feat: Add GLSL effects toggle and enhance shader for CRT-like post-processing
hans
pushed to
main
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hans/wolf_dart
2026-03-20 10:54:25 +01:00
cbbcd3223a
refactor: Update renderer mode enum and input key handling for improved clarity
hans
pushed to
main
at
hans/wolf_dart
2026-03-20 10:04:49 +01:00
e060aef3f1
feat: Add quit callback support to engine and UI components
9b053e1c02
Refactor menu rendering and state management
Compare 2 commits »
hans
pushed to
main
at
hans/wolf_dart
2026-03-19 23:32:49 +01:00
536a10d99e
Added original source code
hans
pushed to
main
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hans/wolf_dart
2026-03-19 23:29:10 +01:00
add8bcfde1
feat: Implement ASCII theme cycling and add quadrant theme support
hans
pushed to
main
at
hans/wolf_dart
2026-03-19 19:35:37 +01:00
aab79b5c50
Add documentation to fragment shader
hans
pushed to
main
at
hans/wolf_dart
2026-03-19 19:33:54 +01:00
bb1d04563a
feat: Refactor renderer key event handling and disable FPS counter by default
hans
pushed to
main
at
hans/wolf_dart
2026-03-19 19:25:29 +01:00
3e091c3d5d
Fixed HUD and menu position and scaling in hardware renderer
hans
pushed to
main
at
hans/wolf_dart
2026-03-19 19:12:44 +01:00
c8cd2cb144
feat: Add GLSL renderer and implement FPS overlay across rendering backends
hans
pushed to
main
at
hans/wolf_dart
2026-03-19 18:48:20 +01:00
c62ea013ba
feat: Implement patrol path markers and enhance enemy movement logic
hans
pushed to
main
at
hans/wolf_dart
2026-03-19 18:03:09 +01:00
4700e669ce
Enhance enemy AI and area connectivity
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