Hans Kokx hans
  • Joined on 2026-01-19
hans pushed to main at hans/wolf_dart 2026-03-20 14:46:17 +01:00
4d5b30f007 feat: Enhance menu rendering and input handling
hans pushed to main at hans/wolf_dart 2026-03-20 12:21:53 +01:00
297f6f0260 refactor: Remove unnecessary blank lines in ASCII and Flutter renderer classes
hans pushed to main at hans/wolf_dart 2026-03-20 12:20:39 +01:00
27e15e60db refactor: Simplify scaffoldColor logic to use a constant black color
hans pushed to main at hans/wolf_dart 2026-03-20 12:18:41 +01:00
436f498778 feat: Enhance intro splash screen with retail warning and dynamic slide management
hans pushed to main at hans/wolf_dart 2026-03-20 12:05:47 +01:00
b23c02f716 feat: Add intro splash screen with transition effects and rendering support
hans pushed to main at hans/wolf_dart 2026-03-20 11:43:19 +01:00
9733516693 refactor: Enhance bezel shading and depth effects for improved visual realism
hans pushed to main at hans/wolf_dart 2026-03-20 11:35:38 +01:00
862191d245 feat: Implement host shortcut system for desktop window management and input suppression
hans pushed to main at hans/wolf_dart 2026-03-20 11:25:15 +01:00
c81eb6750d feat: Integrate window manager for desktop windowing support and enhance input handling
hans pushed to main at hans/wolf_dart 2026-03-20 11:05:44 +01:00
10eaef9690 refactor: Enhance TV bezel shading and texture effects for improved visual fidelity
hans pushed to main at hans/wolf_dart 2026-03-20 11:03:44 +01:00
abca679a99 feat: Add GLSL effects toggle and enhance shader for CRT-like post-processing
hans pushed to main at hans/wolf_dart 2026-03-20 10:54:25 +01:00
cbbcd3223a refactor: Update renderer mode enum and input key handling for improved clarity
hans pushed to main at hans/wolf_dart 2026-03-20 10:04:49 +01:00
e060aef3f1 feat: Add quit callback support to engine and UI components
9b053e1c02 Refactor menu rendering and state management
Compare 2 commits »
hans pushed to main at hans/wolf_dart 2026-03-19 23:32:49 +01:00
536a10d99e Added original source code
hans pushed to main at hans/wolf_dart 2026-03-19 23:29:10 +01:00
add8bcfde1 feat: Implement ASCII theme cycling and add quadrant theme support
hans pushed to main at hans/wolf_dart 2026-03-19 19:35:37 +01:00
aab79b5c50 Add documentation to fragment shader
hans pushed to main at hans/wolf_dart 2026-03-19 19:33:54 +01:00
bb1d04563a feat: Refactor renderer key event handling and disable FPS counter by default
hans pushed to main at hans/wolf_dart 2026-03-19 19:25:29 +01:00
3e091c3d5d Fixed HUD and menu position and scaling in hardware renderer
hans pushed to main at hans/wolf_dart 2026-03-19 19:12:44 +01:00
c8cd2cb144 feat: Add GLSL renderer and implement FPS overlay across rendering backends
hans pushed to main at hans/wolf_dart 2026-03-19 18:48:20 +01:00
c62ea013ba feat: Implement patrol path markers and enhance enemy movement logic
hans pushed to main at hans/wolf_dart 2026-03-19 18:03:09 +01:00
4700e669ce Enhance enemy AI and area connectivity