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Hans Kokx
hans
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2026-01-19
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10
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1
hans
pushed to
main
at
hans/wolf_dart
2026-03-23 11:37:25 +01:00
7941c2902c
refactor: Improve formatting and readability of secret-exit transition test
hans
pushed to
main
at
hans/wolf_dart
2026-03-23 11:37:21 +01:00
b0f6e865b4
feat: Update HUD rendering to display current player lives dynamically
hans
pushed to
main
at
hans/wolf_dart
2026-03-23 11:30:01 +01:00
85583214ba
feat: Update viewport calculations in renderers for consistent height handling and improve map rendering logic
hans
pushed to
main
at
hans/wolf_dart
2026-03-23 11:25:31 +01:00
35cfe8d88c
feat: Conditionally display debug tools button based on debug mode and engine difficulty
hans
pushed to
main
at
hans/wolf_dart
2026-03-23 11:16:22 +01:00
0c74abcb7e
feat: Enhance rendering with pushwall and enemy color support in ASCII, Sixel, and Software renderers
hans
pushed to
main
at
hans/wolf_dart
2026-03-23 11:09:14 +01:00
1165e0bc44
feat: Implement map overlay toggle functionality and rendering across input and rendering systems
hans
pushed to
main
at
hans/wolf_dart
2026-03-23 11:01:32 +01:00
d63b316f1b
feat: Implement fizzle fade transition effects for menus and intros, enhancing visual transitions
hans
pushed to
main
at
hans/wolf_dart
2026-03-23 10:39:32 +01:00
a84c677845
feat: Add Spear of Destiny demo support with dedicated asset registry and entity definitions
hans
pushed to
main
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hans/wolf_dart
2026-03-23 10:01:37 +01:00
528d6276b1
Add Spear of Destiny shareware assets and update project files
hans
pushed to
main
at
hans/wolf_dart
2026-03-20 20:49:45 +01:00
3270338f44
feat: Implement Change View and Renderer Options menus
hans
pushed to
main
at
hans/wolf_dart
2026-03-20 18:19:41 +01:00
45e5302eac
Automatically use sixel if it's available
hans
pushed to
main
at
hans/wolf_dart
2026-03-20 18:03:24 +01:00
2598218a4d
feat: Improve Sixel rendering stability by adjusting output height and anchoring behavior
hans
pushed to
main
at
hans/wolf_dart
2026-03-20 17:45:55 +01:00
1e5222368a
feat: Increase rendering resolution for Flutter and GLSL renderers to enhance visual clarity
hans
pushed to
main
at
hans/wolf_dart
2026-03-20 17:38:22 +01:00
5e19f3c098
feat: Enhance bezel rendering with edge color bleeding and improved glow effects
hans
pushed to
main
at
hans/wolf_dart
2026-03-20 17:34:50 +01:00
4bac9d519b
refactor: Update imports and restructure key definitions for music and sound effects
hans
pushed to
main
at
hans/wolf_dart
2026-03-20 17:07:48 +01:00
10417d26ba
Refactor audio module to use built-in music and sound effect identifiers
hans
pushed to
main
at
hans/wolf_dart
2026-03-20 16:15:49 +01:00
8cca66e966
feat: Add Audio Gallery screen and integrate into Debug Tools menu
hans
pushed to
main
at
hans/wolf_dart
2026-03-20 15:53:27 +01:00
03dd871a46
feat: Implement game selection in sprite and VGA galleries with GalleryGameSelector
hans
pushed to
main
at
hans/wolf_dart
2026-03-20 15:37:21 +01:00
ed1e480555
refactor: Simplify column rendering logic in AsciiRenderer and SixelRenderer
hans
pushed to
main
at
hans/wolf_dart
2026-03-20 14:46:17 +01:00
4d5b30f007
feat: Enhance menu rendering and input handling
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