Hans Kokx hans
  • Joined on 2026-01-19
hans pushed to main at hans/wolf_dart 2026-03-18 02:27:17 +01:00
806c9b6966 Refactor enemy sound handling and improve enemy type definitions
hans pushed to main at hans/wolf_dart 2026-03-18 02:06:34 +01:00
b040b88d8a Cleaned up cli initialization
hans pushed to main at hans/wolf_dart 2026-03-18 02:02:45 +01:00
7ee1d0704d Fixes pushwalls and a bunch of ASCII/sixel rasterizer issues
hans pushed to main at hans/wolf_dart 2026-03-18 01:37:16 +01:00
d7692ea325 Improves ASCII rasterization speed and simplifies API
hans pushed to main at hans/wolf_dart 2026-03-18 01:02:51 +01:00
309bf5c699 Added ability to swap between ASCII and sixel renderers when pressing tab
hans pushed to main at hans/wolf_dart 2026-03-18 00:16:11 +01:00
58838a1baa Remove ascii theme switching since we don't need it anymore with the updated ascii rasterizer
hans pushed to main at hans/wolf_dart 2026-03-18 00:03:57 +01:00
0a2e047b65 Fix external CLI launching for vscode
hans pushed to main at hans/wolf_dart 2026-03-17 23:56:26 +01:00
0647f779cd Improved hud in cli
hans pushed to main at hans/wolf_dart 2026-03-17 23:41:10 +01:00
458c0a5d14 Double "resolution" in the CLI
hans pushed to main at hans/wolf_dart 2026-03-17 23:18:26 +01:00
72ed1ce968 Cuter cli faces
hans pushed to main at hans/wolf_dart 2026-03-17 23:12:46 +01:00
f9e4f08363 Added ability to switch ascii themes by pressing tab
hans pushed to main at hans/wolf_dart 2026-03-17 20:47:34 +01:00
1b75a41cd1 Fix key rebinding
hans pushed to main at hans/wolf_dart 2026-03-17 20:45:33 +01:00
c424e10475 Enable option to turn on mouselook
hans pushed to main at hans/wolf_dart 2026-03-17 20:24:42 +01:00
55cf73f7f5 Moved away from singleton pattern
hans pushed to main at hans/wolf_dart 2026-03-17 20:06:20 +01:00
4c28a66554 Corrected enemy entity mapping
hans pushed to main at hans/wolf_dart 2026-03-17 18:46:48 +01:00
673f82108d Fix enemy difficulty spawn logic
hans pushed to main at hans/wolf_dart 2026-03-17 18:24:37 +01:00
62fce48527 Fix dog AI and animations
hans pushed to main at hans/wolf_dart 2026-03-17 17:31:00 +01:00
815ca4a13e Added tests for validating enemy sprite ranges
hans pushed to main at hans/wolf_dart 2026-03-17 17:20:33 +01:00
8cb1ea8d9b Fixed some enemy movement logic
hans pushed to main at hans/wolf_dart 2026-03-17 16:59:13 +01:00
a2f01da515 Fix guard logic