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Hans Kokx
hans
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2026-01-19
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7
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hans
pushed to
main
at
hans/wolf_dart
2026-03-19 19:35:37 +01:00
aab79b5c50
Add documentation to fragment shader
hans
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main
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hans/wolf_dart
2026-03-19 19:33:54 +01:00
bb1d04563a
feat: Refactor renderer key event handling and disable FPS counter by default
hans
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main
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hans/wolf_dart
2026-03-19 19:25:29 +01:00
3e091c3d5d
Fixed HUD and menu position and scaling in hardware renderer
hans
pushed to
main
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hans/wolf_dart
2026-03-19 19:12:44 +01:00
c8cd2cb144
feat: Add GLSL renderer and implement FPS overlay across rendering backends
hans
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main
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hans/wolf_dart
2026-03-19 18:48:20 +01:00
c62ea013ba
feat: Implement patrol path markers and enhance enemy movement logic
hans
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main
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hans/wolf_dart
2026-03-19 18:03:09 +01:00
4700e669ce
Enhance enemy AI and area connectivity
hans
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main
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hans/wolf_dart
2026-03-19 17:32:52 +01:00
7b1ec777d3
feat: Enhance player and weapon logging for better debugging and tracking
hans
pushed to
main
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hans/wolf_dart
2026-03-19 16:54:09 +01:00
7e1855ebda
refactor: Update audio logging for clarity and consistency
hans
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hans/wolf_dart
2026-03-19 16:02:46 +01:00
225840f3ee
feat: Implement difficulty scaling for enemy damage and enhance enemy behaviors
hans
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main
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hans/wolf_dart
2026-03-19 14:29:24 +01:00
8bf0dbd57c
Add shareware HUD module and integrate with asset registry for improved HUD handling
hans
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main
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hans/wolf_dart
2026-03-19 14:25:34 +01:00
57dde0f31c
Refactor collectible handling and scoring system
hans
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main
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hans/wolf_dart
2026-03-19 13:46:07 +01:00
6e53da7095
Refactor entity, HUD, menu, music, and SFX modules for improved readability and consistency in code formatting
hans
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main
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hans/wolf_dart
2026-03-19 13:45:35 +01:00
fcda0f9ff4
Add built-in asset modules for Wolfenstein 3D v1.4 Shareware release
hans
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hans/wolf_dart
2026-03-19 11:43:53 +01:00
de0d99588e
Refactor enemy state handling to change standing variants from ambushing to idle
hans
pushed to
main
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hans/wolf_dart
2026-03-19 11:38:16 +01:00
786ba4b450
Refactor rendering architecture and replace rasterizer with renderer
hans
pushed to
main
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hans/wolf_dart
2026-03-18 20:21:48 +01:00
ac6edb030e
Refactor SixelRasterizer and SoftwareRasterizer for improved terminal handling and menu rendering
hans
pushed to
main
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hans/wolf_dart
2026-03-18 20:06:30 +01:00
0e143892f0
Refactor menu rendering and improve projection sampling
hans
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main
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hans/wolf_dart
2026-03-18 17:25:24 +01:00
d93f467163
Refactor rasterizer classes to centralize HUD drawing and pixel decoding
hans
pushed to
main
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hans/wolf_dart
2026-03-18 16:06:27 +01:00
be03bd45c8
Refactor ASCII rasterizer to support terminal ANSI mode and improve menu text rendering
hans
pushed to
main
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hans/wolf_dart
2026-03-18 14:08:28 +01:00
839fae700f
WIP fixing menu rendering in CLI ASCII mode
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