Hans Kokx hans
  • Joined on 2026-01-19
hans pushed to main at hans/wolf_dart 2026-03-19 19:35:37 +01:00
aab79b5c50 Add documentation to fragment shader
hans pushed to main at hans/wolf_dart 2026-03-19 19:33:54 +01:00
bb1d04563a feat: Refactor renderer key event handling and disable FPS counter by default
hans pushed to main at hans/wolf_dart 2026-03-19 19:25:29 +01:00
3e091c3d5d Fixed HUD and menu position and scaling in hardware renderer
hans pushed to main at hans/wolf_dart 2026-03-19 19:12:44 +01:00
c8cd2cb144 feat: Add GLSL renderer and implement FPS overlay across rendering backends
hans pushed to main at hans/wolf_dart 2026-03-19 18:48:20 +01:00
c62ea013ba feat: Implement patrol path markers and enhance enemy movement logic
hans pushed to main at hans/wolf_dart 2026-03-19 18:03:09 +01:00
4700e669ce Enhance enemy AI and area connectivity
hans pushed to main at hans/wolf_dart 2026-03-19 17:32:52 +01:00
7b1ec777d3 feat: Enhance player and weapon logging for better debugging and tracking
hans pushed to main at hans/wolf_dart 2026-03-19 16:54:09 +01:00
7e1855ebda refactor: Update audio logging for clarity and consistency
hans pushed to main at hans/wolf_dart 2026-03-19 16:02:46 +01:00
225840f3ee feat: Implement difficulty scaling for enemy damage and enhance enemy behaviors
hans pushed to main at hans/wolf_dart 2026-03-19 14:29:24 +01:00
8bf0dbd57c Add shareware HUD module and integrate with asset registry for improved HUD handling
hans pushed to main at hans/wolf_dart 2026-03-19 14:25:34 +01:00
57dde0f31c Refactor collectible handling and scoring system
hans pushed to main at hans/wolf_dart 2026-03-19 13:46:07 +01:00
6e53da7095 Refactor entity, HUD, menu, music, and SFX modules for improved readability and consistency in code formatting
hans pushed to main at hans/wolf_dart 2026-03-19 13:45:35 +01:00
fcda0f9ff4 Add built-in asset modules for Wolfenstein 3D v1.4 Shareware release
hans pushed to main at hans/wolf_dart 2026-03-19 11:43:53 +01:00
de0d99588e Refactor enemy state handling to change standing variants from ambushing to idle
hans pushed to main at hans/wolf_dart 2026-03-19 11:38:16 +01:00
786ba4b450 Refactor rendering architecture and replace rasterizer with renderer
hans pushed to main at hans/wolf_dart 2026-03-18 20:21:48 +01:00
ac6edb030e Refactor SixelRasterizer and SoftwareRasterizer for improved terminal handling and menu rendering
hans pushed to main at hans/wolf_dart 2026-03-18 20:06:30 +01:00
0e143892f0 Refactor menu rendering and improve projection sampling
hans pushed to main at hans/wolf_dart 2026-03-18 17:25:24 +01:00
d93f467163 Refactor rasterizer classes to centralize HUD drawing and pixel decoding
hans pushed to main at hans/wolf_dart 2026-03-18 16:06:27 +01:00
be03bd45c8 Refactor ASCII rasterizer to support terminal ANSI mode and improve menu text rendering
hans pushed to main at hans/wolf_dart 2026-03-18 14:08:28 +01:00
839fae700f WIP fixing menu rendering in CLI ASCII mode